Zelda Informer http://www.zeldainformer.com Zelda News, Editorials, Videos, and More Tue, 28 Nov 2017 17:30:04 +0000 en-US 1.2 http://www.zeldainformer.com http://www.zeldainformer.com 4 15 2 3 25 7 12 11 13 8 6 10 14 16 9 18 32 17 22 20 21 23 19 24 27 28 26 31 29 33 35 34 38 37 36 40 42 41 43 39 44 18776 30677 1101 29123 31057 25789 7778 29806 29186 45 46 48 47 50 53 58 60 63 61 62 59 65 76 70 69 68 74 84 80 71 79 91 93 85 82 97 98 101 105 104 102 88 111 95 99 107 126 130 132 128 129 136 125 127 137 135 138 143 141 139 145 120 142 133 123 148 149 152 112 158 161 154 167 160 166 162 159 165 164 171 172 173 170 169 1289 203 1837 3045 3095 2553 2867 5540 2876 5612 7083 7082 7087 2739 1117 7356 7085 8631 7097 11002 11021 10978 11035 11003 11104 10994 11206 11207 11151 11119 11139 12700 12698 12697 12694 12736 12730 30766 13085 8745 18835 18794 18841 18829 18906 18899 19132 20755 18832 9447 25984 1085 28995 28776 29122 29423 29795 7016 30119 19236 30120 30726 30733 30676 30765 31060 31059 31058 31069 31062 31061 31063 31064 31065 31066 31068 31070 31067 31071 https://wordpress.org/?v=4.9 Check Out This Homemade Jingling Makar Plushie http://www.zeldainformer.com/?p=16995 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=16995 Fletcherable creates individual, 12 inch fleece Makar dolls that jingles when shaken about! The detail put into Makar's unique shape is spot on, and the bell added to his stuffing is the special touch that makes this piece of merchandise one of a kind. I've purchased my own Makar plushie and adore having him as an addition to my collection of Zelda goodies. I brought mine to work to add to my shelf of knick knacks and I like to think he adds a bit of character to my office. Fletcherable also offers a few other products signature to the Zelda series, including rupee plushies and Link's iconic hat. What do you guys think of the Makar plushie? Is it something you'd like to add to your own collection? What else would you like to see from the Fletcherable store? Feel free to let us know your thoughts in the comments below. Source: Etsy]]> 16995 0 0 0 Here's my Top 3 Breath of the Wild Timeline Placement Theories http://www.zeldainformer.com/?p=17384 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=17384 The Legend of Zelda: Breath of the Wild there's still a whole lot that we don't know. For the most part, that's a good thing. It means that we'll be able to experience the game ourselves, and learn everything we can during that ever important first playthrough. One thing that will probably continually frustrate us up until the release of the game, and maybe even past that moment, is the timeline placement. I have a few theories, and they may even seem unlikely, but they're the most likely theories in my head. If you wanna find out more, I'll see you after the jump!

Skyward Sword Sequel

[ss image]  

Skyward Sword Sequel + Timeline Merge

[That weird merged timeline with BP]  

Downfall Timeline

[downfall timeline image]]]>
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The Legend of Zelda: Art and Artifacts Is Now Available for Pre-Ordering On Amazon Canada http://www.zeldainformer.com/?p=18774 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=18774 The Legend of Zelda: Art and Artifacts, you'll be happy to know it's now available for pre-order on Amazon Canada. This one-of-a-kind book contains beautiful artwork from all the Zelda games including the upcoming one, Breath of the Wild. Unfortunately, there will only be 10,000 copies of the Limited Edition available, but if you're interested in purchasing one you can take a look right here. The book itself will cost about $83.18 CDN, and if you happen to live in the United States you can have it shipped straight to your home! Since there will only be a limited amount of copies, it's best to pre-order now before it runs out on its release day, which is February 21, 2017. It will ship once it's available. Think you might get yourself a limited edition one? Let us know in the comments below!]]> 18774 0 0 0 Rumor: Nintendo Switch System Details, Specs & Images Leak http://www.zeldainformer.com/?p=19376 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=19376 Reddit . Below is a round up of everything compiled by Reddit user dreamsomebody. It contains everything from CPU, GPU and RAM to software features such as matchmaking and subscribers. The list is supposedly dates back to July. It may be outdated at this point, but it is still interesting to see the hardware specs that developers may have been working with.
System / general details
  • HD Rumble’s technical name is a Linear resonant actuator
  • When in handheld mode, the Switch will have an unlock screen like a smartphone to prevent accidental waking.
  • The Switch features a Quick Menu. Press and hold the HOME Button for at least one second to display the Quick Settings screen on top of all other screens, including the HOME Menu and any applications. Unlike the 3DS, the active software will not be suspended when this menu is invoked
  • The Switch’s keyboard will feature predictive text such as those on iOS and Android
  • System Settings will allow the user to edit the following settings:
    • Flight Mode Toggle
    • Enable/Disable Bluetooth
    • Manage Wi-fi
    • Manage NFC
    • Manage screen brightness
    • Screen lock
    • User Settings
    • Create/Edit Mii
    • Theme management
    • Controller management
    • System Update
  • Miis will have more options for hair, eyebrows, eyes, facial hair, glasses, mouths, and skin.
  • Miis will not store the creator’s name, their favorites, and their birthday anymore. Anyone can edit Mii characters
  • Developers can create and sell Season Passes for their games
  • This document confirms an X1 like SoC using Maxwell on the final retail version
  • There are NO plans to provide an Internet Browser at this stage but developers are able to access a web applet to display specific websites within their game/app
  • A maximum of 8 users can be registered on a system
  • Friend requests and game invites CAN be sent from the console.
    • “Friend Presence is a feature that uses the Internet to convey information in real time about the online status of friends and the applications they are playing. Among possibilities, we see this being used in the application to check whether friends are in the joinable state, and to use the Friend List system feature screen to show what applications friends are playing.”
  • A Nintendo Account can be linked to multiple Switches BUT save data is not automatically synchronised
  • There are TWO dev kit devices: SDEV and EDEV
    • SDEV – Has built-in ports; no built-in battery
    • EDEV – Resembles the retail product exactly but is black color
  • Game cards come in 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, or 32 GB variations.
Online Matchmaking:
  • This feature matches players for multiplayer games. It can be used to bring players together based on matching criteria from among unspecified numbers of users, or to create groups among friends only. Groups can be created temporarily for a multiplayer game, or they can be created as lasting entities usable as communities.
Ranking:
  • This feature uploads scores so users can get the relative rankings. Rankings can be calculated for only a certain period of time, or for only the scores of players registered in a certain group, and the score information can be periodically reset.
Data Store:
  • This is a network storage feature. Any data can be optionally saved to the game server. This saved data can be tagged, searched, and appended with ratings and the like.
Subscriber:
  • This is a messaging feature based on the publish-subscribe pattern. It can be used to post messages on certain topics, poll for posts on certain topic, and otherwise share information within the application.
It is important to note that this is unconfirmed and remains a rumor. With that said, the specs listed in the leak seem to accurate when compared to what we have seen from the Nintendo Switch so far. What are your thoughts the leak? Are the specs on par with what you were hoping? Let us know in the comments below. Source: Reddit Via Nintendo Everything]]>
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Watch as this Vocalist Sings the Twilight Princess Title Theme in Acapella http://www.zeldainformer.com/?p=19567 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=19567 Smooth McGroove has done it, yet again with this new acapella cover. This time, the vocalist sang the Title Theme from the dark and foreboding game, Twilight Princess. Like his other Zelda covers, Smooth McGroove hits the nail on the head, mimicking the instruments almost identically. In this case, the talented Zelda fan has his other counterparts singing their respective parts and it sounds hauntingly beautiful. The acapella singer opens up his new song with some amazing vocals, mimicking what the choir originally sings. Slowly, this talented vocalist adds more and more of his voice as the video progresses with some astounding high and low voice parts. At the end, Smooth McGroove finishes off strong with an amazing long note and you almost expect to hear Wolf Link howl along with the singer himself. The results are magical and sound very much harmonious. Watch the video above and let us know your thoughts in the comments below. Be sure to check out Smooth McGroove for more acapella covers of your favorite games!]]> 19567 0 0 0 Breath of the Wild Official Guide Deluxe Edition Up For Pre-Order http://www.zeldainformer.com/?p=19688 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=19688 Legend of Zelda: Breath of the Wild Deluxe Edition Guide. This mighty book is up on Amazon.com right now and available for pre-order. Published by Piggyback, the Official Guide comes complete with some cool features, including a 16-page retrospective celebrating Zelda's 30th anniversary, and has been written and structured as to avoid spoilers! Pre-ordering will cost you a cool $79.99 USD though, so be ready to bust open your wallet if you want to learn all the secrets in Link's latest adventure. The Legend of Zelda: Breath of the Wild Deluxe Edition Guide launches on March 31st. You can grab the pre-order for them here. Source: Amazon]]> 19688 0 0 0 Check out this Song of Storms Orchestral Remix http://www.zeldainformer.com/?p=20025 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20025 Zelda fan thinks of the franchise's Song of Storms, they'll immediately think of the round and round of the Kakariko Windmill from Ocarina of Time. Rozen from the land of YouTube, a Berklee College of Music graduate at that,  has attempted to delve into the psyche of the man from which the player learns the Song of Storms, the windmill man himself, Guru-Guru. Joined with several live musicians, including Time's End producer Theophany, Rozen shares with us a moving expansion on the simple theme of Song of Storms. Rozen's orchestra remix begins far from that circus-y carousel that players hear in Ocarina of Time. Of all things, we first hear a solo xiao, a Chinese flute, playing a somber variation on the Song of Storms melody. A second soon joins with that familiar melody, but quickly falls into a somber duet with the first xiao. And then the rest of the orchestra enters, with the oboe leading the music. All of it slowly building up to a great, shaking climax before falling back down to its somber roots. Really enjoy this take on a familiar theme? Let us know in the comments! And go check out some of Rozen's other interpretations of other familiar Zelda themes.]]> 20025 0 0 0 ]]> My Own Top Five Most Unpopular Zelda Opinions http://www.zeldainformer.com/?p=20069 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20069 I've always been a opinionated guy. Ever since I was a child and I would vehemently argue with my brother about how much better Raphael was than Leonardo in Teenage Mutant Ninja Turtles, I've never been afraid to speak my mind about what I thought was right. And typically once I've made my mind up about something, you'd be hard pressed to change it.

 

In my years though, I've formulated some opinions that may go against the conventional norm and rub others the wrong way. For example, I believe that if you put pineapples on pizza, you have committed a felony. I think that despite all their songs sounding the same, Nickelback is a damn good band. I don't see how people can call golf or poker a sport. The list goes on and on. But what about video games?? More specifically, what about The Legend of Zelda??

 

I definitely have a few unconventional thoughts about my favorite series, but first, a pretense. The list I'm about to drop on you guys is meant to get your eyes rolling, encourage healthy (and silly) debate, and let you get a glimpse into my blasphemous mind. It is not meant to disregard anyone's thoughts or beliefs regarding Zelda, nor be a platform for others to belittle anyone's thoughts either. Let's all have fun with our deepest, darkest Zelda secrets.

 

Without further ado... My Top 5 Unpopular Zelda Opinions!

 

5) There Should Only Be Two Timelines

 

The hero falls?? What?? I don't remember dying at the end of Ocarina of Time? I guess it makes sense that in order for Ganon to rise up and start ruling over everybody, Link would have to do the job, but c'mon. Can't we think of a better way to get there other than 'LOL you died, guess the world is f*****d now'?? To be honest, the whole timeline thing doesn't do it for me in the first place. I like seeing nods to past games as much as the next guy, but the series is literally called 'The Legend of Zelda' and legends get passed down and altered and changed over time, so you don't need this convoluted timeline to explain why there's the Temple of Time or Koroks in a few different games.

 

4) Fi's Farewell Scene > Midnas

 

I often see people say that Midna is their favorite side character in the Zelda series and talk about how emotional her departure back to the Twilight Realm was, and I'm like 'ehhhh'. Maybe it's because I just always kinda felt like Midna was a brat and hated her giggle, but I always watch that scene like 'Good luck back at home!' instead of with tears in my eyes.

 

Compare to to Fi, who everyone hates, and how emotional her goodbye scene was. I get that she was kind of annoying, but there's a certain sadness to know she can't ever be human and is destined to spend eternity trapped inside the Master Sword. The scene where she thanks Link for everything as she is resigned to her fate had my heartstrings tugged. It also helps that Fi's Farewell is one of the best pieces of music in the Zelda series. All in all, while Midnas scene was nice and perfunctory, Fi's was unforgettable, and one of my favorite moments in the series.

 

3) A Link to the Past Is Not The Best 2D Zelda

 

My first Zelda game was Ocarina of Time. I played it around Christmas time in 1998 and once I got into it, I was hooked on Zelda forever. It stands to reason that this will always be my favorite Zelda game for the nostalgia that it brings me and the joy I felt experiencing Zelda for the first time.

 

On the flip side of this, when I played A Link to the Past, it felt kinda... plain. Easy. Short. Simple. Now if you ask many a Zelda fan, they'll probably tell you that ALTTP is the best Zelda, and I assume that at least a few of those people have the same kind of attachment to that game as I do to Ocarina of Time. But I don't think it's the best Zelda. I don't even think it's the best 2D Zelda. I would say that even before A Link Between Worlds came out and completely outclassed it from top to bottom, I would have put both Link's Awakening and The Minish Cap ahead of it on my pecking order. Granted, all those games have a lot of years on Link to the Past, but to me, Ocarina is timeless, while ALTTP just feels dated.

 

2) Motion Controls Made Skyward Sword A Better Game

 

Going back to Skyward Sword for a second here. I've seen multiple comment sections on the Internets where people ballyhoo over the motion controls of Skyward Sword. "Too finicky, non-responsive, waaaahh." To this I say poppycock. I can't speak for everyone's experience with the game, but I can safely say that the only problem with the controls I ever had is when my cat, Zora, ate the wire for my Wii sensor bar and it took me a few minutes to figure out why my sword strikes wouldn't registering. Aside from that inconvenience, I never had a problem with them. Using a Motion Plus Wiimote, the action felt fluid and responsive.

 

I can see why some people maybe like just mashing a button to swing a sword, or could somehow prefer the Wii version of Twilight Princess's sloppy amalgamation of both as opposed to getting up and exerting some energy to make your sword swing, but for me, the precision of the combat is what really hooked me into the game. While I'm not saying that every instance where the motion controls were used was a 5-star experience (I'd rather take my chances and jump using my sail cloth than fly that f****n Loftwing), more often than not, the control mechanics worked. Who didn't feel like a badass lifting your sword Wiimote into the air, catching lightning, and delivering that Skyward Strike to Demise?! That's what I thought.

 

1) Toon Link Looks Stupid

 

This is the one I get the most flack for. Back in 2002 when The Wind Waker's graphical and artistic style was revealed, I was one of the many who said 'WTF is this?'. I, again like many, eventually warmed up to the design of the world, and by the time I was playing Wind Waker a year later, I thought that was a marvelous choice. I was not, however, one of those fans that seemed to worship Wind Waker and immediately dismiss ones opinion if you didn't gush over the art style.

 

As I've gotten older and had more time to reflect on it (and as other games using that graphical style have come out), I think I've reached this conclusion: While I love the cell shading in the world and environments, I think the character design is bad. Toon Link looks dumb. He's clunky and awkward looking; he looks like the offspring of Mr. Potato Head and a Link bobble head. Don't take this the wrong way - I like Toon Link, and I think that how dumb he looks adds to his charm. The problem is it's hard to take him seriously - if Wind Waker was a more comedic game, it would work, but Wind Waker is pretty heavy at the end. It's like watching Adam Sandler - great in funny movies, but little more of a stretch to believe in a serious movie.

 

 

It's not just Link that suffers from this either. Almost every humanoid character in the Wind Waker inspired line of games looks silly. They all have the same bobble-head thing going on as Link. It looks especially bad in Phantom Hourglass and Spirit Tracks. While no one would ever call The Wind Waker anything other than beautiful, the same can't be said for its Dual Screen cousins. The technical limitations of the system made them not only look silly, but squished to size and choppy looking. Take Bryne for example - his concept art looks cool. But in game, he looks like the BFG on a Red Bull binge, so it was hard for me to take him seriously. I think cell shading has a place in Zelda, but I prefer it the Skyward Sword- or Breath of the Wild-style.

 

So there it is! It's probably a good thing I wasn't reading this in front of a live audience or I'd be covered in tomatoes. But now that I've revealed my most unpopular opinions in our beloved series, I want to know yours. What do your fellow Zelda fans give you crap for? Do you even agree with something on this list? I want to know! Let's have a (friendly and lighthearted) conversation in the comments below! Remember, nobodies wrong, and you know what everyone says about opinions - they're like a... actually never mind. Let's have fun folks!

Andy Spiteri is an Senior Editor for Zelda Informer. For more bad opinions, bad jokes, and just general badness, follow him on Twitter!]]>
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http://www.zeldainformer.com/?p=20082 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20082 --derp--]]> 20082 0 0 0 Walmart Is Having A Last-Minute Preorder of Breath of The Wild's Special Edition http://www.zeldainformer.com/?p=20437 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20437 Breath of the Wild will be launched along with the Nintendo Switch with all its might and glory. The internet is filled with excited fans who pre-ordered both and are waiting for the midnight release. If you haven't pre-ordered Breath of the Wild yet, here is your last chance to do so. Walmart is having preorders for the Special edition of Breath of the Wild for 99.96$, which yiu can find here. A little on the pricy side, but well worth it if you plan to celebrate the release in a big fashion. What do you think? Will you be seizing this opportunity? Let us know in the comments!]]> 20437 0 0 0 Here's a First Look at the Nintendo Switch eShop http://www.zeldainformer.com/?p=20489 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20489 20489 0 0 0 ]]> Here's What the Complete Map for Breath of the Wild Looks Like http://www.zeldainformer.com/?p=20493 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20493 WARNING: There is a spoiler ahead for Breath of the Wild, so if you want to avoid it turn back now! Just recently, the image for the map in Breath of the Wild appeared on GameFAQS. The image showed what the map will look like in the upcoming new game and it's quite large. The area that Link will be exploring looks like a small country and no doubt that Zelda fans will have a field day when it's released soon. This picture does not contain markings, symbols or a key that could give us a clue on what each region is called or its respective location. You are however, able to download the map right here and get a better look at it if you wish to do so. Did you see what the map looks like? What about Breath of the Wild are you most excited about? Let us know in the comments below! Source: GameFAQS]]> 20493 0 0 0 GameExplain Tours the Day One Update of the Switch http://www.zeldainformer.com/?p=20509 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20509 Source: GameExplain]]> 20509 0 0 0 ]]> The Switch Can Access eShop Content from Different Countries http://www.zeldainformer.com/?p=20517 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20517 the Switch will not be region locked, but here is a little more insight to just what that means. Basically, it means that you can access another country's eShop from the Switch in your home country without actually going to that eShop's country. Confused? Here is an example. If you are located in North America but you want to download a game from the Australian eShop, all you need is an account for the Australian eShop. You can then log into the Australian eShop from your North American Switch, from the comfort of your North American home. That saves you a bunch of money on travel costs.  One word of warning though, if you plan on using this little quirk, make sure any DLC you buy for a game matches up with the country or region you initially purchased the game. Remember too, that physical games can be played on any Switch regardless of where they are purchased. What do think about this region free accessibility? Let us know! Source: Nintendo Everything]]> 20517 0 0 0 Check Out Jirard The Completionist's First Impression of Breath of The Wild http://www.zeldainformer.com/?p=20743 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20743 20743 0 0 0 ]]> Daily Debate: What's your favorite thing to do between quests in Breath of the Wild? http://www.zeldainformer.com/?p=20815 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20815 Zelda fans getting well into the newest entry in the series, The Legend of Zelda: Breath of the Wild, it is safe to say that the game so far has been a hit with fans and newcomers alike. With a massive open world to explore extensively, players have an infinite amount of choices on what to do, and how to do it. That being said, with all of these options, collectibles, and secrets to discover, what is your favorite thing to do in between quests in Breath of the Wild? Whether it may be finding collectibles, expanding the map, or even just messing with some Bokoblins, we all have our little "between quest" activities that we like to do. So what's your favorite activity to do in your free time? Meet us in the comments and let's discuss!]]> 20815 0 0 0 5 Extremely Early E3 2017 Predictions http://www.zeldainformer.com/?p=20936 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20936 Breath of the Wild were finally released just a few weeks ago, that doesn't leave us Zelda fans a whole lot to look forward to at E3 2017. Sure, they will be showing off a ton of Splatoon 2 and realistically a chunk of Super Mario Odyssey and Xenoblade Chronicles 2 but what about Zelda?

1. Breath of the Wild Expansion Pass Details

2. Ocarina of Time and Majora's Mask Remaster Bundle

3. Hyrule Warriors Legends DLC

As you may have heard, the team behind Hyrule Warriors Legends (Koei Tecmo) is currently working hard with Nintendo and Intelligent Systems on the new Fire Emblem Warriors game for Nintendo Switch and New Nintendo 3DS. So but who's to say that a small part of their team isn't sticking behind to work on an extra DLC pack or two for Hyrule Warriors Legends? Breath of the Wild's characters would lend themselves perfectly to the gameplay style. Link could come equipped with a variety of weapons that would break after enough uses, but could also use his Sheikah Slate and it's many abilities to fight off the hoards of enemies. Zelda or any of the four Champions would also make great additions to the already extensive roster of playable characters.

4. Additional Breath of the Wild Compatible amiibo

Thanks to a few data miners we've become aware that Nintendo has some plans for additional amiibo support for Breath of the WildThis could either mean that Nintendo is planning to release another wave of compatible amiibo figures, or could possibly be readying a series of Legend of Zelda amiibo cards! Nintendo seems to have strangely discontinued stock of the Zelda 30th Anniversary amiibo, so it would only be fair for them to remarket the affects of these amiibo to a wider audience. We do know that Nintendo hasn't given up on amiibo cards yet as they are releasing a new wave next week with the launch of Mario Sports Superstars on Nintendo 3DS.

5. Four Swords Adventures Switch Virtual Console

Now I know talking about this will bring about a lot of feelings considering we still don't have any sort of Virtual Console support on the Nintendo Switch. Lets just keep an open mind for the time being though. Nintendo did come out of the gates stating that select Virtual Console (NES and SNES) titles will have multiplayer online support, which is a first for the company. They've never really been one to modify their Virtual Console titles much, give or take a few. Now please remember, these are just my personal predictions. As much as I also want to see Zelda Maker and an RPG starting Princess Zelda, I just don't think this is the year. Breath of the Wild was just released so I highly doubt they are ready to announce another large scale Zelda title. There's always next year! Your move Nintendo.]]>
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Take a Listen to This Fan's Tribute to Zelda http://www.zeldainformer.com/?p=20942 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=20942 Zelda fan by the name of Sean did a rather touching tribute to one of his beloved series by playing a song on his Ocarina of Time replica in anticipation of Breath of the Wild. He began this tribute ten days before the newest Zelda entry's release so that he could celebrate with other fans on the game's release date. Most of the videos average about 30 seconds in length, but there is something quaint and nostalgic about the songs Sean plays. He selected songs that were meaningful to him as he remembered playing Zelda in his childhood, such as "Zelda's Lullaby," "Clock Town," and the "Song of Time." and he was excitedly awaiting his Switch and cope of Breath of the Wild, when, on day nine of his tribute, he discovered that his Switch preorder had been cancelled. Sean pressed on and completed his tribute with a welcome surprise on day 10. At times, Sean moves his environment and plays with the cinematography, which is most notable in "Clock Town." Check out the first video above, and, view the rest in our video gallery! Don't forget to leave your thoughts in the comments below.  ]]> 20942 0 0 0 ]]> The First Area Built In Breath Of The Wild Was The Great Plateau http://www.zeldainformer.com/?p=21336 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=21336 Do you remember the opening sequence where Link stares at the Great Plateau after exiting the Cave of Resurrection? That view was just amazing. And that view was the first thing built in Breath of the Wild.

When the development team began working on the creation of the game, the 2D prototype translated to the testing area, known today as the Great Plateau. On this matter, game director Hidemaro Fujibayashi said the following in an interview with IGN:
“The Great Plateau ended up being a culmination of what we wanted to include in the game to see if it's really going to pan out. Different cultures within the game and the NPCs were added in later, so we removed anything that isn't wild because it's really was the essence of this game.”
Source: IGN Interview]]>
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http://www.zeldainformer.com/?p=21810 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=21810 21810 0 0 0 Daily Debate: http://www.zeldainformer.com/?p=21849 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=21849 21849 0 0 0 NES Classic Edition And Switch Stocks Will Come To Best Buy This Week http://www.zeldainformer.com/?p=22048 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=22048 Mario Kart 8 Deluxe. At the very least, these two consoles should be available at retailers if not online. This could very well be your last chance to get your hands on the NES Classic Edition, as Nintendo is discontinuing the hardware. That means the final shipment of this console are being sent out this month. Source: Nintendo Everything]]> 22048 0 0 0 Nintendo Plans For E3 Have Been Revealed, The Switch Is Getting A Spotlight http://www.zeldainformer.com/?p=22433 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=22433 22433 0 0 0 YouTuber Arlo Proposes How to Fix Zelda's Depressing Release Schedule http://www.zeldainformer.com/?p=23772 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=23772 23772 0 0 0 ]]> Daily Debate: Would You Like to See the Zelda Series Continue to Have a Presence in Mario Kart? http://www.zeldainformer.com/?p=24018 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=24018 24018 0 0 0 Dungeon Week: The Charm of Stone Tower Temple http://www.zeldainformer.com/?p=24579 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=24579 Stone Tower Temple is one of the more philosophical installments to the Zelda franchise. The temple appears as Link's final trial before he faces off against Majora in the Moon. The structure is enclosed in a tower that serves as a proving ground for those who seek to enter the temple. Given Ikana’s creepy vibe as a land where vengeful spirits roam, the player is instantly hit with a cautious sense of wonder when faced with the literal open mouth of Stone Tower Temple. Once inside the temple, Link is greeted with a large, outdoor area, and the music that plays is one that is somewhat relaxing and grounded. The puzzles in the temple are slightly challenging, but it one could say that the meat of the temple lies in what happens after Link acquires the Light Arrows. To do so, Link must climb his way to the top of the tower and fight the Master Garo. It is during this fight where certain philosophical themes start becoming more obvious, as Master Garo explains to “the one who does not fear the dead” that the heavens must be born on the earth, and the earth must be born in the heavens. Once Link leaves the temple and hits the ruby outside with a Light Arrow, the world of Stone Tower flips upside down. The flipping of the temple brings about a symbol of ascension for Link. He has literally overcome the earth by falling into the sky, and, one could argue that his fight with Master Garo enlightened him to more than just knowledge about the temple. Upon entering the temple in its flipped state, the player hears a light, airy song that seems to accent the theme of ascension. To reach the boss, Link must prove his courage over death by facing Ikana's version of the Grim Reaper--Gomez. Link literally overcomes death with the Light Arrows--arguably the tool that gave him the power of enlightenment and ascension. Once Link returns to a version of earth, by entering the same room where he previously faced Master Garo, he is able to use superhuman strength via the Giant's Mask to defeat Twinmold. It can be argued that Link may not have come into possession of the Giant's Mask if he had not overcome the trials of balance and enlightenment within Stone Tower Temple. Stone Tower Temple has an interesting mechanic in how it asks the player to backtrack through the temple. When the dungeon is flipped, the layout seems familiar, but the environment and puzzles are different enough that the temple almost seems to have a second version of itself. To me, this adds to the layers of challenge that this temple presents, especially if a player is collecting all of the Stray Fairies while completing the dungeon. The temple is structurally well-balanced in this manner. Earlier, I touched on the theme of balance within Stone Tower Temple, and this is evident in how the flipping mechanic of the temple allows the developers to use the same rooms in different ways. For example, when Link faces off with Master Garo, he does so in the version of the temple that is attributed moreso to the element of ground and earth. Master Garo, however, is a mini boss whose attacks are focused on the flow and movement one would attribute to the element of air as well as a focused mind. In contrast, when Link returns to the same room to fight Twinmold, he does so in an area that is focused on earth and being firm with the enemy at hand, who often burrows into the earth and acts sporadically. Link travels through heaven to return to the earth that Twinmold inhabits. Therefore, balance has been achieved within the temple and its elements. But, what do you guys think about Stone Tower Temple? Let me know down in the comments]]> 24579 0 0 0 Why Breath of the Wild Would be a Great Manga http://www.zeldainformer.com/?p=25142 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=25142 Zelda manga series have always appealed to me, recreating the stories fans love with stunning art hand drawn by talented mangakas. But these manga adaptations consistently have the daunting task of trying to condense the epic scale story of a video game into a limited amount of pages, meaning that there are unfortunate cuts that have to be made for space. For example, when I read that Romani and Cremia were excluded from the Majora’s Mask manga, I was rather disappointed by their exclusion, as their characters are not only counterparts to an individual Link greatly cares for, but they are the ones who look after the missing Epona before he is able to reunite with her. Cuts like that make me unsure of how well the Zelda series translates to a manga series, but luckily, I think Breath of the Wild has great qualities that make it a worthy manga series.

The Setting

Breath of the Wild features a desolate, isolated landscape following the chaos of Calamity Ganon’s return one hundred years ago. Quiet, beautiful, and even haunting, this setting will force Link to face his demons, both physical and emotional. The manga would be able to capture the sweeping landscapes and dwell on those moments of solitude to create an uncomfortable feeling with the readers. These introspective scenes can be interwoven into the story and Link's character development to reinforce the core themes of the story.

A Tighter Story

An adaptation of Breath of the Wild may not have the luxury of allowing Link to explore the world nearly as much as the video game would encourage, but the manga would have the benefit of keeping the story focused on Link and his journey to fix the mistakes of the past. I think the narrative could be even more compelling if it begins with Link’s near death experience protecting Zelda before skipping to when he wakes up one hundred years later.

A Small, but Meaningful Cast

Zelda manga adaptations have occasionally suffered from having too many characters to juggle, leading to some having to be excluded. With Breath of the Wild having a small core cast of characters however, the focus will stay primarily with Link throughout the story. In addition, the supporting cast will be able to fulfill their supporting roles more effectively, and their liveliness will contrast beautifully with the desolation of the setting.

Link’s Lost Memories

Link’s lost memories can be incorporated into the flow of the narrative to create an emotional core at the center of his journey to save the world. In the beginning after Link wakes up, I think it would be interesting for Link to doubt the role Zelda has entrusted to him. How can he know that he is the destined hero, when he knows so little about who he is? This dilemma could create a really interesting dynamic when presented with his memories and give him the resolve he needs to move forward.

Action Scenes will have Narrative Drama

Because of the game mechanics in Breath of the Wild, players have to be mindful of their inventory and weapons, as they can quickly break over the course of an intense battle. This would also apply to Link’s battles in a manga adaptation, where he would need to fight strategically and carefully against every enemy in order to be victorious. This humanizes him, painting him as a vulnerable warrior rather than a godlike, indestructible being. His survival is less guaranteed this way, and emphasizes the theme of survival that Breath of the Wild presents on so many different levels. These are just some of the things that I think would make Breath of the Wild amazing in manga form. What do you think? Would you read a Breath of the Wild manga, and what would you expect to see in it?   Michaela El-Ters is an Original Content Editor at Zelda Informer. For more of her video game and manga musings, check out her blog.]]>
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5 Reasons Why Twilight Princess Should Get a Sequel http://www.zeldainformer.com/?p=25561 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=25561 Zelda series are a somewhat rare breed, but for the most part, they're fairly well received. From the critically acclaimed Majora's Mask to the nostalgic classic Link's Awakening, the sequels have done a great job of expanding on the story, characters, and lore that the fans adore so much. Twilight Princess seemed to have potential as a game that would spawn a sequel, but the game has yet to get one despite its open ended conclusion. Because of its ending, I think there is a great opportunity for Twilight Princess to get a sequel, and here are some of the reasons why.

Link’s Departure from Ordon Village Explained

During the end credits of Twilight Princess, Link is seen riding out of Ordon Village on Epona after returning the Master Sword to its rightful place. The reason, I imagine, could be that he’s trying to find a way to connect the light and dark realms in order to reunite with Midna. The parallels to Link’s travels to find Navi in Majora’s Mask aren't a coincidence, and could thematically tie the games together to create a similarly compelling story of lost friendship and the desire to reunite.

Exploring the Twilight Realm

If Link can find a way to return to the Twilight Realm, a sequel would be the perfect opportunity to explore it in greater detail. The Palace of Twilight was one of the most visually interesting dungeons in Twilight Princess. Dark and ominous, it was a fascinating area to explore, and the juxtaposition of light and dark was really unique. Sadly, the Palace of Twilight was the only area players could access, making the realm feel far too small. A sequel would be a great way to expand on the realm’s size and incorporate meaningful world building as well.

Added Weapons from the Twilight Realm

The inventory in Twilight Princess is a rather divisive topic among fans. While weapons like the Double Clawshot were innovative and highly favored, other less used weapons like the Dominion Rod and the Spinner aren’t as much. To fix this problem, the sequel can take advantage of the setting to develop new, original weapons for Link to use. Based in similar light and dark mechanics like at the Palace of Twilight, the puzzles and weapons within the Twilight Realm can be purposefully linked to create some memorable set pieces.

Modernized Graphics

The graphics in Twilight Princess, while very realistic for their time, haven’t aged as well alongside the cel shaded art style of Wind Waker, Skyward Sword, and even Breath of the Wild. To be fair, the remastered edition of Twilight Princess certainly refined them, but in order for the sequel to stand out from its predecessor, I think some of its graphical qualities need to borrow from Breath of the Wild. The game can still look realistic and gritty – if it takes place in the Twilight Realm, that tone and aesthetic would be justified. But the Zelda series has proven that its strengths lie with more visually bright and colorful installments, and Breath of the Wild is a perfect amalgamation of the realistic but bright looking graphics. A Twilight Princess sequel would be able to greatly benefit from this modernized, artistic take to create a memorable game.

The Return of Midna

Midna in her true form would be a great ally for Link during his adventures in the Twilight Realm. Midna's powers in her true form aren't fully revealed in Twilight Princess, outside of her shattering the Mirror of Twilight. What else is she capable of? Furthermore, her story and character development can be expanded on from the previous installment. How far is she willing to go to protect her people? Most of all, I would love to see a reunion between Link and Midna and for a new dynamic to be explored in their relationship. These are just some of the reasons why a Twilight Princess sequel would be justified and should be developed someday. What does everyone think? Do you want a Twilight Princess sequel, and what features would you want it to include? Let us know in the comments! Michaela El-Ters is an Original Content Editor at Zelda Informer. For more of her desperately writing about the things she wants in sequels and will probably never get, check out her blog. Feature art by GENZOMAN]]>
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My Top 5 Favorite Outfits in TriForce Heroes http://www.zeldainformer.com/?p=25735 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=25735 TriForce Heroes was an extremely fun game that was completely unexpected. My teammates and I were aware that this game would be a far cry for the series, but we still had a fantastic time teaming up and braving the dangers that Lady Maud threw at us in order to lift the curse placed on Princess Styla. In particular, we became obsessed with the outfits and unlocking all of them. These outfits aren't just aesthetic changes, they can also give Link boosts in battle. Some of them are better than others, and these are my personal favorites. I've based my choices on both the utility the outfit provides in gameplay and combat as well as the design, so while some outfits may have great abilities, if they made me look uncool I had to leave them behind. Link's gotta look his best too, after all. 5. Timeless Tunic The Timeless Tunic not only pixelates Link appearance, but it changes the music to sound like classic 8bit tunes. Other than that, this outfit doesn't have a lot going for it in terms of combat boosts. Despite that though, this outfit is fun and nostalgic, so I don't mind that it has very little use outside of manipulating the sound of the music. It was especially fun to wear this outfit and hit the music ball with it, as those Easter Egg songs would also be transformed into 8bit tunes. The Timeless Tunic may not do much, but boxy Link is adorable, and the 8bit music is the best. I rest my case.   4. Ninja Gi The Ninja Gi allows Link to dash incredibly quickly, giving him a considerable speed boost while tripling his attack power. I like playing fast characters in video games, so it wasn't a surprise that I often gravitated towards using this outfit pretty frequently. On top of that, the design is edgy and mysterious, yet simplistic and effective. If you need to be a speed demon and kill enemies quickly, than this is the ideal outfit for you.   3. Fierce Diety Armor The Fierce Diety Armor is, in a word, broken. This armor allows Link to shoot four beams from his sword, prevents enemies from staggering him, and doubles his attack power. It's a very good outfit, and objectively the best in the game. The only reason why it isn’t higher on my list is because this outfit was released after we had already beaten it, so we didn't have it for story mode. While it can be used in the post game content, I wonder if including it was a good idea or not. It blows the rest of the outfits out of the water in raw strength and abilities. But it's super cool looking, so I can forgive it.   2. Kokiri Clothes The Kokiri Clothes allows Link to shoot three arrows at once, rather than the standard one arrow per shot. This ability is simple, but it was absolutely invaluable for our team. We kept this outfit around for a generous portion of the game whenever other outfits weren't required because of how practical its ability was. On more than one occasion, this outfit helped us out of several pinches that we found ourselves in. Bosses could be challenging, and being able to keep our distance and shoot it from afar was awesome. The outfit's design is pretty great too, reminiscent of the Kokiri designs from Ocarina of Time while also looking Robin Hood-esque.   1. Sword Suit The Sword Suit allows Link to shoot a beam from his sword and do double damage when he has all of his hearts. Simple yet regal in design, this is my personal favorite outfit in TriForce Heroes. I wore this outfit on our team for pretty much the entire game. There may be other outfits that have better abilities, but this looks like something Link would wear if he was a high-ranking knight among the royal family, and that sets it apart from many of the other outfits in the game. It has the perfect balance of sleek design and a powerful, cool ability. The outfits in TriForce Heroes were easily my favorite part about the game, and I honestly wish there were even more to choose from (sequel, Nintendo?), but for now, I'm content with wearing my favorites into battle and slaying all of the Octoroks. What are your favorite outfits from TriForce Heroes? Michaela El-Ters is an Original Content Editor at Zelda Informer. For more of her lists of the most hyper specific things ever, check out her blog. ]]> 25735 0 0 0 Why the Puzzles in the Zelda Series are the Best http://www.zeldainformer.com/?p=25804 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=25804 Zelda series are ingeniously designed and crafted, forcing the players to think of creative solutions while using their powers and abilities available to solve the puzzles. Maybe it’s because of how spoiled I’ve been when solving these puzzles that when I come across “puzzles” in other series like in the Tales games, I roll my eyes and really struggle to get through it. What is it about other series, like Zelda, that elevates the puzzles to being more than just stale busywork that slows down the story? What makes them so fun and keeps fans coming back for more?

Puzzles are Unique to Each Location

One of the highlights of the puzzles in the Zelda series is that they are designed with the location in mind. Because of this, they have a lot of variety. Ice-themed dungeons often feature sliding puzzles because of its location, and it allows the puzzles to be creative and unique to each area.

The Premise May Be Similar, But the Presentation is Not

In the Zelda series, there are times when a similar premise may reappear in a dungeon, but the presentation and themes allow them to stand out. The types of puzzles that come to mind are light-based puzzles. Some of my favorite light-based puzzles are present in both Majora’s Mask and Wind Waker, and while the idea of using the light to gain access to a new area is undeniably similar, the presentation and approach to doing so between the two games is very different. In Majora’s Mask, Link can use the light arrows to flip the dungeon upside down, creating incredibly unique and engaging puzzles based on this idea. In Wind Waker, light plays another role in progressing through the dungeon, but Link has the assistance of Medli to bounce the light from across several mirrors in a single room to progress to a new area. It’s all in how it’s shown that makes the puzzles uniquely designed and different from each other despite essentially sharing the same idea. Perhaps my biggest problem with the Tales games and their puzzles is that they all bleed together because the objective, at its core, is the same. The puzzles tend to revolve around navigating through an area, and “turn off the switches to open one path, and then do that again to gain access to the other one,” creating an incredibly redundant experience that requires a lot of backtracking for little reward. This is where the Zelda series shines. The puzzles never fall into the redundancy of turning switches off and on just to get to the next area. Sometimes, it’s about moving statues on top of a switch in order to open the door, or lighting the torches in time for the door to open. The puzzles serve to bar a player’s progress, but they’re done in such a creative and original way every time that it doesn’t feel old.

Puzzles are Rewarding

The puzzles may be placed to prevent a player’s progress, but they’re also there for another important reason. The puzzles in the Zelda series don’t exist just to be a hindrance, they’re there to reward the player as well. Some puzzles, when solved, lead to a reward whether it’s in the form of a Piece of Heart, lots of Ruppees, or other prizes depending on the game.

Puzzles are Not Exclusive to Dungeons

Perhaps the most important thing about the puzzles in the Zelda series is that they can be found anywhere in Hyrule. From the shrines and sidequests in Breath of the Wild to the puzzles on remote islands in Wind Waker, the puzzles are a constant presence in the Zelda universe. The puzzles have a lot of variety because of where they can appear. (conclusion here) Michaela El-Ters is an Original Content Editor at Zelda Informer. For more of her love for puzzles, check out her blog.]]>
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On The Silence Of Link http://www.zeldainformer.com/?p=25829 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=25829 Zelda game to Zelda game, whether we’re journeying through Hyrule, Termina, Lorule, or some other realm, we always take the journey as one of the incarnations of the Legendary Hero, Link. We travel the expanse of the world, battle our way through dungeons, and always save the land from some impending threat. As we do this, we discover characters to interact with as we are drawn in by one of the many stories the series has to offer. But despite this, Link stays quiet and speechless, with a few exceptions. But should Link be allowed to speak? Let’s take a listen to this issue. Fans over the years have wanted Link to have a prominent speaking role, and that desire has increased for many with the introduction of voice acting in Breath of the Wild. Ever since Link’s Awakening, when character interaction increased in the series, it seemed that Link should have a speaking role; after all, he obviously gave answers to some of the questions that the characters asked him. Even so, Link has remained quiet to the perspective of the player. There have been a few exceptions of this, though, the most notable of which is the frequent “HYAAH” he will shout during combat. Other than this though, he broke the fourth wall a few times and said something to the player in Adventure of Link, shouted “Come on!” a few times in Wind Waker, and had specific options for things to say in Skyward Sword. Other than those few and infrequent occasions, Link has remained silent. Personally, I think this makes sense, even with the introduction of voice acting. If game makers were to add voices to characters that don't usually talk in any video game franchise, it would solidify the story, making things related to said character more obvious. Yet, at the same time, it would take away from fans being able to look at the character and add their own details to the character’s personality, taking away a little creative opportunity. I especially like to see this done in well-written fan fictions. On the other hand though, if the character was not allowed to speak, the story might not be as solid. As I see it, the best games are the ones where the main character is designed in such a way as his feelings and personality are prevalent in the way he acts without having to speak. It keeps the story solid, yet still allows for creative thought. That's one of the reasons why I like Twilight Princess and Skyward Sword as I do. Those incarnations of Link show personality and character without having to speak. Even so, I do like the idea of having him speak very rarely in intense moments, such as I’ve heard he does near the end of the Ocarina of Time manga. Overall, I do not think Link should have to speak to get his character and personality across. "With so much at stake, and so many eyes on him, he feels it necessary to stay strong and to silently bear any burden," as was stated in Breath of the Wild. He’s the silent warrior. He doesn't need to speak, for his actions speak louder than he ever could. So what are your thoughts on this issue? Should Link stay quiet, expressing his personality silently? Or should Nintendo give him a voice, making his personality clear to fans? Leave your thoughts and opinions in the comments below! Adam is an original content editor for Zelda Informer; He likes sipping tea; He writes fan fiction on Wattpad; Follow him there and on Twitter]]> 25829 0 0 0 http://www.zeldainformer.com/?p=25842 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=25842 25842 0 0 0 http://www.zeldainformer.com/?p=25843 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=25843 25843 0 0 0 Songs of Legends: A New Music-Based Series on Zelda Informer! http://www.zeldainformer.com/?p=26011 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=26011 Boy, I know that you are he Who saves, when peace and freedom fall Please stay strong in the darkest night And strive on to save us from Twilight Remember me as you press on And Courage be Wisdom lie Power dwell In your blade and in your heart In the dark, in the light, I will always be by your side

  My inspiration for these lyrics is the fact that multiple parts of the chorus from the track sounded as if they were saying these words at times. While I know they were not, that is what it felt like to me as I was writing them. The lyrics aren’t written from anyone’s perception in particular; I imagine all but the last line could be sung by any of the characters that help Link in some way or another on his journey. The last line, however, is specifically sung by Midna. If you’d like to sing these lyrics, please share a video or audio of you singing them with Zelda Informer, and we’ll share it on our social media. I hope you enjoyed these lyrics, and I look forward to presenting more in the future! If you have any requests, leave them in the comments below!]]>
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Daily Debate: Should Villains Like Majora Return? http://www.zeldainformer.com/?p=26213 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=26213 The Lord of the Rings has Sauron, a Dark Lord who wanted to subjugate Middle Earth to his will. Harry Potter has Voldemort, a Dark Lord who wanted to subjugate the world to his will. Finally, The Legend of Zelda (usually) has Ganondorf, a Dark Lord who wanted to subjugate Hyrule to his will (I think Im noticing a trend). While most villains have some goal they want to achieve, there are those whose motives are near-nonexistent; those who are evil for the sake of evil. Batman's Joker is the best example of this. And Majora is the best example for The Legend of Zelda. And this begs the question: Should a Villain Like Majora Return? Throughout Majora's Mask, you try to undo the damage the Skull Kid, under the possession of the titular Majora's Mask, has done. However, once you stop Skull Kid's plan, Majora's Mask itself continues it, causing Link to go after it. There isn't any motive given for why wants to destroy Termina. Jarrod Raine is an Original Content Editor and News Writer for ZeldaInformer. If you would like to see a topic discussed in a Daily Debate or an Editorial, send him a message and follow him on his Twitter!]]> 26213 0 0 0 Here Are 10 Suprising Things You Probably Didn't Know About The Legend Of Zelda http://www.zeldainformer.com/?p=26232 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=26232 26232 0 0 0 Here Are Some Facts About The Legend Of Zelda You Probably Didn't Know http://www.zeldainformer.com/?p=26249 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=26249 26249 0 0 0 http://www.zeldainformer.com/?p=26394 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=26394 26394 0 0 0 Enough With the Excuses - The SNES Classic Situation is Bulls*** http://www.zeldainformer.com/?p=26522 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=26522
We all love Nintendo.
I reckon everybody reading this does. As we should. For a lot of us, Nintendo was a part of our childhoods growing up, "playing the Nintendo" as our parent used to say (regardless of whether you were playing a PlayStation, Genesis, etc). For many people reading on this site, we probably feel that we owe Nintendo for giving us The Legend of Zelda series. I love Zelda, and will forever be grateful to Nintendo for it. When I think of Nintendo, I don't think of a business. I think of the caretakers of my childhood, the company that grew up with me, shaped so many moments in my youth. I think of Nintendo as being some kind of weird cross of Santa Claus and Willy Wonka's Factory; that magical company where the magic is created.
Perhaps you understand what I'm trying to describe. Perhaps you even feel the same way. And perhaps that's why we let so much slide when it comes to Nintendo. The mistakes. The stock issues. The constant apologies. The stubbornness.
But I'm tired of making excuses for Nintendo. In the wake of yet another item everybody wants but nobody can find, I say enough.
I'm tired of Nintendo's bullshit.
I'm referring, of course, to the SNES Classic. Nintendo obviously knows that there are many gamers like me that look up to them and revere their history, and they've become very good at trading on that in recent years. It seems retro Nintendo is everywhere, and nowhere more obvious than the releases of the NES Classic and SNES Classic.
We all know what a clusterf*** the release of the original NES Classic was, so it seemed inconceivable that Nintendo could botch the SNES Classic as badly, but here we are. Not a single retailer in Calgary, Alberta has one. Pre-orders were a mess. Blame is getting tossed around. I recently visited IGN headquarters in San Francisco, arguably the gaming capital of North America, and talked with some of the editors there about the SNES Classic and it was the same story. Sold out everywhere. Vague promises of restock coming soon, but little in the way of details. The few people I know that have them had to go to ridiculous lengths to get one. Most people I've talked to across North America can't find one.
Sure, the launch of the Super Nintendo Classic was better than the NES Classic, but that doesn't mean it was good; just that it wasn't as ridiculous as trying to find the 8-Bit replica. Maybe it wasn't as awful... but it was still awful. Nintendo did it again. They f***ed their fans and empowered the scalpers.
My mother-in-law is a regular on those Facebook auction pages, the ones where you can buy and sell clothes, furniture, and the like. Up pops an SNES Classic yesterday. Showing me, she asks if she should bid on it since the auction ends in 10 minutes. Looking at it, I see the price is already at 150 dollars. "Screw that." was my reply. This unit sold for over 200 Canadian dollars. That's a problem. Why do Nintendo fans have to go through scalpers to get one of these? Why do fans have to pay more than double the retail price to see a SNES Classic?
"The demand far exceeded our expectations" is a line Nintendo has grown pretty famous for using, but I don't accept that anymore. You can't tell me a year removed for the NES Classic debacle that you didn't know how popular this would be. A colleague and fellow writer at Zelda Informer wrote about Nintendo and artificial demand, and was too polite to call it for what it really is:
It's bullshit.
Look at Nintendo in the last ten years alone. Think of everything you couldn't find. The Wii. The NES Classic. amiibo. The Super Nintendo Classic. Even the Switch, a console Nintendo needs to sell like beer at a baseball game in order to continue to make consoles, has been hard to come by. "Demand far exceed-" No. I do not accept that anymore.
It's tough being a fan of Nintendo. We all desperately want them to succeed but it's almost as if every time Nintendo pulls shit like this they're taunting their fans. You think the Wii U might have humbled Nintendo a bit, but no. You don't see Sony or Microsoft engage in this kind of behavior. Why does Nintendo? Explaining and rationalizing to my friends why Nintendo does the things it does is exhausting.
I always, unconsciously even, come up with excuses for Nintendo. "Well the Switch is a new system and all new systems suffer shortages"... "amiibo really was a new thing so maybe they just didn't know which ones would be popular or not"... etc. etc. etc.
But I can't do it anymore.
The SNES Classic was a chance to repair damaged goodwill after the NES Classic. It didn't have to be like this. If you didn't have enough units ready, delay the release until Black Friday. Or something. Anything to avoid another situation where Nintendo fans are left feeling angry and hurt and scalpers are laughing their way to the bank.
The sad part is I'm not really even mad about the SNES situation because I never expected to get one. I'm just disappointed, as cliche as that sounds. And that's not the saddest part.
The part that makes me the saddest is with every instance like this, I stop seeing Nintendo as this magical creator of memories and magic and start seeing them for what they really are: an arrogant company with no regard for its fanbase that is falling further and further behind in the video game world because people are sick of Nintendo's unwillingness to change.
It pains me to write that because I love Nintendo. But enough is enough.
Andy Spiteri is a Managing Editor at Zelda Informer and life long Nintendo fan. For more opinions, follow him on Twitter and check out his blog.
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The Magic of Nostalgia: The Good, The Bad, and the Ugly http://www.zeldainformer.com/?p=27282 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=27282 Sonic Adventure 2, I feel content, despite the game not being nearly as perfect as I remember it.

What is Nostalgia?

While the past can be rife with trauma and bad memories, nostalgia subverts such negativity. Nostalgia is "a sentimental longing or wistful affection for the past, typically for a period or place with happy personal associations," bringing about happy memories of the past. For the most part, it makes us feel something good and triggers a warm feeling of remembrance.]]>
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Welcome to the pre-launch edition of ZeldaInformer! http://www.zeldainformer.com/welcome_to_the_prelaunch_editi/ Fri, 06 Jul 2007 08:46:00 +0000 http://localhost/wordpress90/?p=6 Not much to see here. Keep checking back to see design and content progress. We’re hoping to get this launched in a window of July 13th through 16th, so stay tuned!

On a side note, user integration with VGRC is working. The login form to the right is broke, but if you are logged into VGRC right now, you should be logged in here. We’re working on fixing the form, but do know that integration is working with the news module, as the comments form on articles does work for registered VGRC members!

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Not much to see here. Keep checking back to see design and content progress. We’re hoping to get this launched in a window of July 13th through 16th, so stay tuned!

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ZeldaInformer Launch Date: 7/16 http://www.zeldainformer.com/zeldainformer_launch_date_716/ Sat, 14 Jul 2007 08:51:18 +0000 http://localhost/wordpress90/?p=7 ZeldaInformer officially launches this Monday, July 16. Mark your calenders. On that note, the boards are open early, so things will be rolling on launch day. Go pay a visit if you haven’t already!

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ZeldaInformer officially launches this Monday, July 16. Mark your calenders. On that note, the boards are open early, so things will be rolling on launch day. Go pay a visit if you haven’t already!

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We're up! http://www.zeldainformer.com/were_up/ Mon, 16 Jul 2007 08:52:38 +0000 http://localhost/wordpress90/?p=8 The content library isn’t big… yet, but we are working on it. We have a handful of guides and media up now. Stuff to expect soon:

-More guides
-Screenshots for every game
-Buddy Icons
-LogonStudio Skins
-Magazine Cover Scans
-Wallpapers

...and a finished skin for our image gallery.

And that’s just off the top of my head!


But seriously folks, stay tuned. We have some awesome stuff planned for you over the next few weeks.

For everybody new coming in, the entire ZI and VGRC staff welcomes you in. Enjoy your stay as we work our way to become the best Zelda site out there.

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Its been a long time coming, but ZeldaInformer is finally go. More inside.

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Fastest Ever ALttP Speedrun http://www.zeldainformer.com/fastest_ever_alttp_speedrun/ Wed, 25 Jul 2007 08:53:49 +0000 http://localhost/wordpress90/?p=9 Being able to skip your way into hidden areas of A Link to the Past is nothing new, if you know how to use the Walk Through Walls Game Genie cheat. A man on YouTube, by the name of “SuperSlash132” has used this cheat to accomplish what many only dream of doing: Beating A Link to the Past in under three minutes.


As if that wasn’t enough, he goes and does it again, in 2:07.

Walk Through Walls is nothing new, however, as Zelda fans have been doing this for years to find secrets deep within the game. What else can be found, besides the ending sequence? Make use of the code 7E005EFF in your Game Genie (or ZSNES) and see what you can find!





When discussing the Legend of Zelda series, the Triforce is a common topic. It’s one of the main focal points of the series, but how much do fans really know about it? Many people find it hard to understand exactly what it is and does, because information about it is spread out over multiple games. By piecing together all the Triforce information given in the games, we can get a better grasp of the true nature of the Triforce.


twotriforces.gif


The Legend of Zelda

In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being banded down from generation to generation, the legend of the “Triforce”; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the cluthes of the evil Ganon.

~Legend of Zelda Manual


Due to space limitations, the original Legend of Zelda has little to offer in terms of information, but a few things can be determined from the manual:

  • There are two Triforce pieces: The Triforce of Power and the Triforce of Wisdom.
  • They possess “mystical powers”, but exactly what the powers are is not known.
  • The Triforce pieces exist in a physical form. The Triforce of Wisdom is broken into eight pieces, and then re-assembled.
  • When Ganon is defeated, his Triforce of Power appears in his ashes, showing that you lose your Triforce piece upon death.

DeadGanon.jpg


The Adventure of Link


As with the original Legend of Zelda, Adventure of Link has little to offer us in-game, but the manual gives us some new insights.


Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part.

~Adventure of Link Manual

There are three kinds of Triforce - Power, Wisdom, and Courage. When these three are brought together, the Triforce will share its maximum power.
Of the three, I have left Power and Wisdom in the kingdom. But the Triforce of Courage I have hidden for a reason.
Not everybody can use the Triforce. It requires a strong character with no evil thoughts. But an inborn special quality is also necessary.
Unfortunately, I have not found such a person during my lifetime. Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear on a young man with that character who has been brought up correctly, has gained many kinds of experiences and reached a certain age. But, what will happen if someone else uses the Triforce before then?

~Adventure of Link Manual

There is actually a third piece, the Triforce of Courage, which forms the complete Triforce, and only when all three Triforce pieces are together will it be at its maximum power. At the end of the game, Link unites all three pieces together, and the complete Triforce is able to awaken Zelda, who is in an eternal sleep. This is the first example in the series of the complete Triforce exerting powers that the individual pieces could not.


AoLending.jpg


Not everyone can inherit the entire Triforce though. Whether the prince was physically incapable of controlling all three Triforce pieces, or just deemed unworthy by the king is not specified. However, it takes a special inborn quality for someone to use the entire Triforce, and few have it.

And though it’s possible for someone to control the entire Triforce and use it for good, the Triforce can be used for evil as well. The Triforce appears impartial to whether its holder is good or evil.

A Link to the Past


Origins of the Triforce

A Link to the Past is the first game to explain how the Triforce came into existence. After telling the story of Hyrule’s creation by the gods of Power, Wisdom, and Courage, the manual and the game intro give us the origins of the Triforce.

After the gods had finished their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. A small but powerful portion of the essence of the gods was held in this mighty artifact, which was to guide the intelligent life on the world of Hyrule.
~A Link to the Past Manual


artsyalttp.jpg

The Triforce would continue to shine in a sacred place that exists somewhere in the world, until persons would appear who had the three crests of, respectively, “one who rules power”, “one who administers wisdom”, and “one who trains/tempers courage”, and who were suitable of inherting this power.*
~A Link to the Past Manual Direct Translation


Legends told of an omnipotent
and omniscient Golden Power
that resided in a hidden land.
~A Link to the Past Intro

Finally we know where the the Triforce came from. After creating Hyrule, the gods of Power, Wisdom, and Courage left behind the Triforce. Containing the essence of the gods, it is both omnipotent and omniscient.

The resting place of the Triforce was a sacred, hidden land. It would remain there until a worthy holder, or holders, would appear bearing a crest, or Triforce mark.


The Purpose of the Triforce


A Link to the Past explains what the “mystical powers” spoken about in Legend of Zelda are. This is the first look we get at the true purpose and nature of the Triforce.

The leader stood triumphant over the Triforce and grasped it with his blood- stained hands. He heard a whispered voice:
“If thou has a strong desire or dream, wish for it…”
~A Link to the Past Manual



Here we see that the Triforce is capable of speech, and encourages its holder to make a wish. The Triforce appears eager to fulfill its duty.

The Triforce itself cannot judge between good and evil. That is because only the gods can do that.*
~A Link to the Past Manual Direct Translation



The Triforce grants the wishes of its holder, whether good or evil. It does not, and can not, judge between good and evil when granting wishes, because only the gods can do that.

A Link to the Past then gives us a possible example of the gods judging between good and evil.

If a person who has an evil
heart gets the Triforce, a Hero
is destined to appear…
~A Link to the Past

If the Triforce falls into the wrong hands, a Hero will appear. Since we know that the Triforce itself does not judge good and evil, it’s likely that the emergence of a Hero is a work of the gods.


alttpending.jpg



The Effects of the Triforce


The Adventure of Link manual asks what should happen if the Triforce would fall into the hands of someone who would not use it for good, and A Link to the Past answers that question. We are also shown what happens when it is used for good.

I do not know what Ganon wished for from the Triforce.
However, in time evil power began to flow from the Golden Land.

~A Link to the Past Manual

This world is like the real
world, but evil has twisted it.
The Golden Power is what
changed your shape to reflect
what is in your heart and mind.
~A Link to the Past


Welcome, Link…
I am the Essence Of The
Triforce.
... ... ...

The Triforce will grant the
wishes in the heart and mind of
the person who touches it.

If a person with a good heart
touches it, it will make his good
wishes come true… If an evil-
hearted person touches it, it
grants his evil wishes.

The stronger the wish, the
more powerful the Triforce’s
expression of that wish.

Ganon’s wish was to conquer
the world. That wish changed
the Golden Land to the Dark
World.

Ganon was building up his
power here so he could conquer
the Light World and make his
wish come completely true.

But now, you have totally
destroyed Ganon. His Dark
World will vanish.

The Triforce is waiting for a
new owner. Its Golden Power is
in your hands…

~Essence of the Triforce in A Link to the Past


If someone with an evil heart touches the Triforce, it will reflect his heart, and transform the land where the Triforce rests into a Dark World flowing with evil. When someone enters this land, they too will become mirrored by the Triforce. Their outward appearance becomes a reflection of their heart. It will only cease to flow with evil if a master with a pure heart touches the Triforce.

Once the Triforce is touched, it will only serve and grant wishes to one master as long as he lives. Upon the death of its owner, the Triforce will await a new owner. Further evidence that the Triforce is aware of its purpose, and desires to be owned.

Ocarina of Time



The Origin Story Retold


Ocarina of Time also tells the origin story of the Triforce, but goes into greater detail.

Three golden goddesses descended
upon the chaos that was Hyrule…
Din, the goddess of power…
Nayru, the goddess of wisdom…
Farore, the goddess of courage…
~Ocarina of Time

And golden sacred triangles
remained at the point where the
goddesses left the world.
Since then, the sacred triangles
have become the basis of our
world’s providence.
And, the resting place of the
triangles has become the
Sacred Realm.
~Ocarina of Time



Here the gods spoken about in A Link to the Past are given gender and names: Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage. It’s also specified that they are golden, thus explaining the Triforce’s golden appearance.

When the goddesses left the world, the Triforce was left at their exit point. This resting place of the Triforce became the Sacred Realm. The term “Sacred Realm” is the actual name for the place where the Triforce rests. This name is not in contrast with A Link to the Past, as “Golden Land” was the term Nintendo of America chose to use in A Link to the Past, but it doesn’t actually appear in the Japanese text for the game.


The Prophecy of the Triforce


A Link to the Past shows us what power the Triforce yields when touched by someone capable of controlling it, but what happens when the person who touches it cannot control all three pieces?

The Triforce…the sacred triangle…
it is a balance that weighs the
three forces:
Power, Wisdom and Courage.
If the heart of the one who holds
the sacred triangle has all three
forces in balance, that one will
gain the True Force to govern all.
But, if that one’s heart is not in
balance, the Triforce will separate
into three parts:
Power, Wisdom and Courage.
Only one part will remain for the
one who touched the Triforce…the
part representing the force that
one most believes in.
If that one seeks the True Force,
that one must acquire the two
lost parts.
Those two parts will be held
within others chosen by destiny,
who will bear the Triforce mark
on the backs of their hands.
~Zelda in Ocarina of Time



While we know from A Link to the Past that the Triforce cannot judge between good and evil, it can weigh the forces of Power, Wisdom, and Courage. Only a person with all three forces in balance can govern all three pieces with the True Force, the full extent of the Triforce’s power.

If the person who touches the Triforce does not have all three forces in balance, then the prophecy of the Triforce will come true. The results of that are:

  • They will only receive the piece reperesenting the force they most believe in. This is a possible reference Adventure of Link’s statement that the prince could only inherit the Triforce in part.
  • The other two pieces will dwell inside two people chosen by destiny to hold them. This shows that the Triforces can exist in either a physical form, (as seen in the first three games) or a non-physical form.
  • Triforce marks will appear on the backs of the hands of two people chosen by destiny. This references A Link to the Past’s concept of people “suitable of inheriting the power” and having crests.



If the unbalanced person wishes to obtain the True Force, he must find the two chosen ones, and take their Triforce pieces from them.

Near the end of Ocarina of Time, Ganon manages to find out that Link and Zelda hold the other two pieces. Bringing them together, he attempts to fulfill the prophecy.

The Triforce parts are resonating…
They are combining into one again…
~Ganondorf in Ocarina of Time



Ganondorf’s words here hint that the Triforce itself desires to be united again.


Protective and Transforming Qualities


I passed myself off as a Sheikah
and hoped that you would return.
~Zelda in Ocarina of Time

sheik.jpg
Using her Triforce of Wisdom, Zelda was able to perfectly disguise herself as a Sheikah. This shows that similar to the complete Triforce, the individual Triforce pieces have transformation powers. However, the effects of the individual pieces can occur outside of the Sacred Realm, and appear to be controllable by the piece’s holder.

ganonToP.jpgAfter defeating Ganondorf and escaping his collapsing tower, Link and Zelda have little time to celebrate. Ganondorf ascends out of the rubble, and his Triforce of Power begins glowing on his hand. Appearing to harness its strength, he is revived. Ganondorf’s sudden surge of life and energy shows that an individual Triforce piece is capable of protecting, or reviving its holder.

Along with his revival, Ganondorf’s Triforce of Power transforms into the pig-monster Ganon. As with Zelda, this transformation is outside of the Sacred Realm, and is controllable by Ganon.



The Oracle of Seasons and The Oracle of Ages


Accept our quest, hero!
~The Triforce in Oracle of Seasons, Oracle of Ages


The Oracle games both take place outside of Hyrule, and as a result of that, have little to do with the Triforce. A couple of facts from previous games are reinforced though, and one new power of the Triforce is displayed.



oracles.png

The games each begin with Link walking into a room where the three Triforce pieces are resting on pedestals. The Triforce pieces float into the air, and after urging Link to accept their quest, transport him to the foreign lands of Holodrum and Labrynna to stop a plot to revive Ganon. From this we can learn two things.

  • The Triforce has teleportation powers.
  • As stated in A Link to the Past, the Triforce is omniscient. Even the events of distant lands are known by the Triforce



Another important note is that in both games, several characters take note that Link has a Triforce mark on his hand. This is a likely reference to the King’s spell in the manual of Adventure of Link.


The Wind Waker



Separation from a Triforce Piece

When the Hero of Time was called to embark on another journey and left the land of Hyrule, he was separated from the elements that made him a hero. It is said that at that time, the Triforce of Courage was split into eight shards and hidden throughout the land.
~King Daphnes in Wind Waker



The Hero of Time refers to the Link of Ocarina of Time. After defeating Ganon and sealing him away with the help of Zelda and the other six sages, Link is sent back through time to regain his childhood. Wind Waker tells us he then lost his Triforce of Courage piece, and it split into eight shards and was hidden throughout the land.

There is some debate as to exactly when he lost his Triforce of Courage, and thus, as to exactly why. The most logical conclusions are:

  • He lost his Triforce of Courage when he was sent back to his childhood to prevent it from going with him. If the Triforce piece had gone with him, there would be an extra Triforce piece in Link’s childhood, and a missing piece on the timeline of his adulthood.
  • He lost his Triforce of Courage when he left for the land of Termina. The Triforce piece left him because it could not go to Termina, as it is a parallel world.



Either way, it appears there are limitations on where the Triforce can be taken. Whether this is a work of the Triforce itself, or the gods, is unknown.


The Duty of the Triforce Holders

This necklace you wear is part of a sacred treasure called the Triforce of Wisdom, which has been passed down for many ages within the royal family of Hyrule. Your mother passed this down to you and instructed you to treasure it…and to guard it with your life. Am I not correct? The Triforce of Wisdom is none other than the sacred power of the gods that we have kept from Ganon’s clutches for so many long years. The gods placed upon your ancestors the task of protecting it from evil’s grasp.
~King Daphnes in Wind Waker



A piece of the Triforce was given to the Hero of Time and he kept it safe, much as Zelda kept hers. That sacred piece is known as the Triforce of Courage.
~King Daphnes in Wind Waker



Here Daphnes reveals an interesting fact regarding the individual Triforce pieces. Zelda’s anscestors were instructed by the gods to keep the Triforce of Wisdom safe from evil, and the Hero of Time, Link, performed a similar duty. The Triforce itself does not care if its holder is evil, but the gods are well aware, and take precautions to keep the Triforce from being owned by an evil one.

Fulfillment of the Triforce Prophecy

It can only be called fate.
...That here, I would again gather the three with the crests.
...That I should lay my hand on that which grants the wishes of the beholder…
~Ganondorf in Wind Waker


Having gathered the two other Triforce holders again, Ganondorf fulfills the prophecy of the Triforce, and unites the three pieces into one again.

windwakertriforce.jpgInterestingly, Ganondorf doesn’t have to kill Link or Zelda in order to obtain their Triforce pieces. By merely weakening them, he is able to summon the pieces out of their bodies. It appears that just as he implied in Ocarina of Time, the Triforce pieces want to be united. This fits well with A Link to the Past where we are told the Triforce awaits its new Master. The Triforce wants to be united and owned so that it can fulfill its purpose: The granting of wishes.


Granting the Wish

...That I should lay my hand on that which grants the wishes of the beholder…
That when power, wisdom, and courage come together , the gods would have no choice but to come down…
The power of the gods…The Triforce!
He who touches it will have whatever desires granted.
~Ganondorf in Wind Waker



Gods of the Triforce! Hear that which I desire!
~Daphnes in Wind Waker



In an interesting twist of events, it appears that it’s not the Triforce itself granting the wishes of the holder, but the gods! Perhaps because their essence is contained in the Triforce, they have no choice but to grant the wish of the one who touches it.

This explains why so many precautions have been set in place. The Triforce only desires to be used, and is impartial to good and evil, but the gods do not want to grant wishes to an evil one. Since they have no choice but to grant the wishes of the Triforce’s master, the Triforce was designed to only be controllable by someone with all three forces in balance, and a hero is destined to appear if an evil one manages to control the Triforce.



Twilight Princess


Oddly enough, Twilight Princess never calls the Triforce by name. However, Ganondorf, Zelda, and Link all possess Triforce crests, and the term “power of the gods” is used on occasion.


Divine Intervention

The Japanese text for the game paints a much clearer picture as to how a person is “destined” to receive a Triforce piece and bear a crest.

You who are guided by fate, chosen by the gods, and possess the crest…*
~Sages in Twilight Princess



Probably by a prank of the gods, the fellow, too, was somebody chosen by the gods to have power.*


~Sages in Twilight Princess



While “destiny” is a vague term, and could imply the Triforce pieces themselves are choosing their new holders, “chosen by the gods” is a much more clear description. If the Triforce is split, the gods, or goddesses, choose two people to bear Triforce pieces and possess a crest. More proof that divine precautions were made to prevent the gods from having to grant wishes to an evil one.

This fits very well with Daphnes’ speech in Wind Waker about the task placed on Zelda and Link by the gods. When Ganondorf got the Triforce, the goddesses themselves chose Link and Zelda to hold the other two Triforce pieces to keep them out of the reach of Ganondorf.

A sort of divine conflict appears to be taking place. The Triforce desires to be complete and in the hands of one master, whether good or evil. The goddesses, on the other hand, took measures to keep the Triforce separated so as to keep it out of the reach of evil.


Protective and Transforming Qualities Re-emphasized

In a cutscene in which six sages attempt to execute Ganondorf, the protective qualities of an individual Triforce piece are again seen. Chained and unable to move, Ganondorf is stabbed through the chest with a magical sword,and appears to die. In a similar fashion to Ocarina of Time, his Triforce of Power symbol begins to glow, and he finds new strength. The Triforce piece empowers him to break his chains, murder a sage, and remove the sword from his chest before he is banished to the Twilight Realm.


divineprank.jpg
The transforming qualities of the Triforce are displayed when Link enters the Twilight for the first time. In an apparent reaction to the effects of the Twilight, Link’s Triforce of Courage begins to glow, and he is transformed into a wolf. It’s possible that the pig-like beast form Ganon takes in this game is also a result of a Triforce piece reacting to the Twilight.


Summary of the Nature of the Triforce


Long ago, the three golden goddesses descended, upon the chaos that was Hyrule. Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage gave the world form, law, and life, and then departed for the heavens. At the point at which they left the world, three golden triangles remained. Containing the essence of the goddeses, these sacred triangles became known as the Triforce. Possessing mystical powers, the Triforce is omnipotent, omniscient, and capable of teleportation.

The resting place of the Triforce became known as the Sacred Realm. The Triforce would remain hidden in the Sacred Realm, awaiting the arrival of someone who would touch it and claim its power.

The Sacred Realm is like a mirror, reflecting the heart of the one who enters it to touch the Triforce. If the heart of the one who touches the Triforce is evil, then the Sacred Realm will become a Dark World flowing with evil. If a person with a pure heart touches the Triforce, the Sacred Realm will be purified again.

Likewise, the people who enter the Sacred Realm or Dark World, become transformed. Their outward appearance becomes a manifestation of their hearts and their minds.

In order to control the entire Triforce, and use it for good, a strong character is required. A person with evil thoughts in his mind will not be able to use the Triforce for good. A special inborn quality is needed for this, but few have it,

The Triforce itself cannot judge between good and evil, because only the goddesses who created it are able to do that. However, it is a balance that can weigh the three forces of Power, Wisdom, and Courage. If the one who touches the Triforce has all three of these forces in balance, he will obtain the True Force to govern all the pieces, and the goddesses will have no choice but to grant the wishes of the one who touched the Triforce.

If the person who touches the Triforce does not have these three forces in balance, they will only receive the piece of the Triforce that represents the force he most believes in. The other two pieces will be granted to two new holders, chosen by the goddeses, and marked with a Triforce crest on the back of their hand. The Triforce pieces will reside inside of the holders, and they are charged by the goddesses with the task of protecting them.

If the unbalanced person wishes to obtain the True Force, the two chosen ones must be sought out, and the lost pieces must be recovered from them. If two or more Triforce pieces are near each other, they begin to resonate, for the Triforce wishes to become complete again, so that it can be owned by one master and fulfill its purpose of granting wishes. The Triforce will only grant the wishes of one master, as long as the master lives, and awaits a new master upon his death. Since the goddesses wish to keep the Triforce out of the reach of evil, if an evil one is able to control the Triforce and wish upon it, the goddesses will raise up a hero to counter the evil.

The individual Triforce pieces do not possess the wish-granting power of the complete Triforce, but they have powers of their own. Similar to the complete Triforce, the individual pieces are capable of transforming their holders. Unlike with the completed Triforce, this transformation takes place outside of the Sacred Realm, and is controllable by the holder.

The individual pieces also have protective qualities, even to the point of reviving someone from what appears to be mortal wounds. The individual pieces do not grant unlimited protection or immortality though. It is possible to die while possessing a Triforce piece, and if this happens, the piece will leave the holder’s body in a physical form. A Triforce piece will also leave the body of its holder if he or she attempts to cross certain boundaries. A Triforce piece will not allow itself to be taken across certain dimensional boundaries.

The holders of the individual pieces can also bring forth their piece in a physical form at will. The Triforce piece can then be broken down into multiple, smaller pieces for protective purposes, and re-assembled.


Unsolved Mysteries


Putting all the information from the various games together, we can paint a much clearer picture of what the Triforce is and does. However, there are still several cases where the Triforce appears to act irregularly. Plausible explanations can be made, but no one can say for sure why the Triforce acts in such a way. These cases are:


Wind Waker’s Ending

Ganondorf assembles the Triforce and prepares to make a wish, but he is too late. While he’s talking to Link and Zelda, King Daphnes touches the Triforce, and wishes for hope and a future for the children.

Upon making this wish, the Triforce flies up into the air and disappears. So where exactly did it go? Since the game does not give us a definite answer, we can’t really say, but two plausible explanations are:

  • As part of the fulfillment of Daphnes’ wish, the Triforce flew off to a new location for Link and Zelda to find it.
  • Since Daphnes appears to be a spirit, he’s not “living”. Therefore, after granting his wish, the Triforce returned to the Sacred Realm to await a new master.


Twilight Princess’ Ending

Twilight Princess also leaves us with an ambiguous ending regarding the Triforce.

After a long, drawn-out battle between Link and Ganondorf, Link defeats Ganondorf, and stabs him with the Master Sword. The Triforce crest on Ganondorf’s hand fades away, and he appears to die, but remains standing. From the first Legend of Zelda game, we know that a Triforce piece physically leaves its holder upon death, but we don’t see that in Twilight Princess.

Some hold that Ganondorf is not actually dead, while others believe he is, and that the Triforce of Power somehow left him. Neither theory accounts for the location of the Triforce piece though, and it remains a mystery.


The “Divine Prank”

The other time we see seemingly irregular Triforce behavior is also in Twilight Princess.

When describing how Ganondorf managed to survive the attempted execution, the sages say he was granted the power of the gods by “some divine prank”, or “a prank of the gods”. What exactly that means is hotly debated.

As with the quote from Wind Waker about being separated from the elements that made Link a hero, the interpretation of “divine prank” is largely dependent on the ending of Ocarina of Time, after Zelda sends Link back in time to regain his childhood.

If Link returned to a time before he pulled the Master Sword, then Ganondorf never succeeded at entering the Sacred Realm and touching the Triforce. Thus, the “divine prank” is that Ganondorf (and consequently Link and Zelda as well) have Triforce pieces despite the fact that the Triforce was not touched. Many believe this is because the goddesses, being outside of the influence of time and timelines, know that Ganondorf, Zelda, and Link are the rightfull owners of the Triforce pieces. It’s theorized that despite the fact that the Triforce was not touched and split during Link’s childhood, the pieces were granted anyway, because Ganondorf, Zelda, and Link are its rightfull owners.

Others believe that Link returned to a time after when he had originally pulled the Master Sword, and so Ganondorf succeeded in touching the Triforce during Link’s childhood. The “divine prank” is then just the fact that Ganondorf holds a Triforce piece. The sages believe it to be a prank of the gods that an evil one would be blessed with a godly power.


Conclusion

In conclusion, the various different accounts and stories of the Triforce harmonize very well overall, but we still do not know everything about the Triforce. Perhaps future games will confirm theories that have been made about the remaining mysteries, or perhaps the theories will be disproven. Maybe we’ll even see more mysteries surface in the future. For now, we can only do our best to understand the Triforce with the knowledge we possess.

artsyalttptwo.jpg

*All quotes with an asterisk (*) next to them are not official Nintendo of America quotes, but direct translations from the original Japanese text. Direct translations are used in places where the Nintendo of America’s edits, mistranslations, or censorship alters the plot.

Useful links
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SuperSlash132 on YouTube has found a way to beat A Link to the Past in under three minutes. See explanation and videos after the jump.

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Placement of the Oracle Games http://www.zeldainformer.com/placement_of_the_oracle_games/ Mon, 16 Jul 2007 00:26:55 +0000 http://localhost/wordpress90/?p=40


Author’s note: This article has been revised and updated. You can view the original version from the article archive on our forums, located here.

The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

The Oracle games are notorious for their lack of connection to the storylines of other Zelda titles. Many don’t even consider them to be a part of the official Zelda storyline. Whether or not they are meant to be considered canonical, it’s always interesting to try figure out their placement with the given evidence.

The setting in the beginning of both of the games is as follows: The Complete Triforce is resting within a castle. The Triforce tells Link to accept a quest in the faraway lands of Labrynna and Holodrum. Link is sent to these places to rescue two Oracles and restore peace to the lands. It later turns out that Ganondorf’s surrogate mothers Koume and Kotake are planning to revive the monster Ganon by sacrificing princess Zelda.

An important story-line element is the Triforce birthmark on Link’s left hand which appears in only one other game under the circumstances where Link is not in the possession of a Triforce piece. This game is no other than Adventure of Link, the sequel to the original Legend of Zelda. This detail would already suggest that the Link in the Oracle games and the Link form original Zelda games are the same character. This is backed up by the fact that at the end of AoL Link has assembled the complete Triforce in North Castle and the pieces are floating in the air in the exact same formation in both games.

A more debatable detail is the fact that the revived Ganon wields the Trident of Power, a weapon that’s origins are explained in Four Swords Adventures. The same weapon has also appeared in A Link to the Past, Link’s Awakening, the BS remake of Legend of Zelda. Strangely, the Trident also makes an apperience in the official strategy guide of A Link to the Past, in the section that recaps the events of the first two games. Many would place all of these games post FSA if they are to be placed in the same timeline.

Obviously the complete concept of the Trident of Power wasn’t developed until FSA’s release. Flagship’s development team isn’t exactly known for it’s preciseness when it comes to storyline consistency either. This is why some have chosen to ignore the whole issue with the Trident. If however we are to take into account all the apperiences of the Trident in the examples mentioned above, it certainly points to the placement suggested in this article.

While these are important clues they do not specifically exclude the many possible placements. An often overlooked detail from the development process of the games and the developers’ original intentions reveal a possible connection to The Legend of Zelda nad Adventure of Link. These details are sometimes discarded in the name of in-game content being more reliable than all other sources.

Flagship had originally planned to make a trilogy of Zelda games that was to be called The Triforce Trilogy. The first game in the trilogy was to be a remake of the original Legend of Zelda, released 1986 for the NES. This would suggest that the developers were planning to retell, not only the first game, but to expand on the concepts introduced in it and its direct sequel, Adventure of Link (1988). The name of the Trilogy was later changed to The Mystical Seed trilogy. The idea was to have three games that the player could connect via passwords to access additional gameplay and a secret ending. By this time, the original concept of remaking older games was most likely already scrapped. The problem with the whole trilogy was that the linking between three titles became too complex and eventually was abandoned as it was impossible to program.

Flagship made the difficult decision to drop the third title and focus on the remaining two. It is unknown how far they were in development at the time. The cut was announced to the non-japanese gaming world late July 2000 which means that they were probably nearing completion since the games were released in February 2001. We can only assume that what was supposed to become a game of its own was used to make the two remaining games longer and add additional side-quests and content.

The storylines of the two games had to be rewritten since the idea of a remake trilogy wasn’t the plan anymore. This constant changing of direction was most likely one of the main reasons behind the lack of timeline connectivity in the games. Some traces of the original intentions are still present however, especially in Oracle of Seasons. Similar Dungeon design and matching bosses being the most obvious connections. OoS is widely considered to be chronologically the first Oracle game, this is shown in the story of the Pirates in the game amongst other smaller details. These details include subsequent serial numbers (CGB P AZ7E and CGB P AZ8E) of the games that seem to match the numbering of the games released up to that point. The manual of Ages skips a large part of the introduction that is teh same for both of the games and the Nintendo-licensed manga adaptation follows this order s well.

Returning to the original concepts of the Triforce Trilogy, the plot of the games that were to follow the remake of the original Zelda, assuming that the second game was going to tell the tale of AoL in some form or another, would have to have been set in a world where Hyrule is at peace. The whole Triforce is kept safe in either Hyrule Castle or North Castle, who some claim to be the same location, and Ganon being already slain and the original plan for his revival foiled. The setting matches perfectly with the plot of the Oracles. Since the plan to make a trilogy had failed, the people at Flagship probably used the only original story they had worked on and adapted it to both of the Oracle games forming a quadrilogy instead.

By the end of Adventure of Link the plan to revive Ganon by sacrificing Link has failed and peace has returned to Hyrule. Link has claimed the missing Triforce of Courage and brought it to Hyrule Castle and awoken the legendary sleeping princess Zelda. The quadrilogy would make quite a bit of sense story wise as well: Ganon’s supporters have a new plan to resurrect him outside of Hyrule where Link cannot interfere. But then the goddesses step in and send Link to put a stop to it.

As for the Triforce, it is commonly assumed that it returns to the Sacred Realm after granting the wish to the one who claims it. Now, can assume that at the end of AoL the Triforce is still in Hyrule, as the power of the artifact alone was said to be able to wake the sleeping Zelda from her eternal slumber, therefor Link had no need to make a wish and the triforce is not pictured to go anywhere. A Link to the Past is another case however. The wish was made in the Sacred Realm, which is the only place we ever see the Triforce in. One could argue that Link could have taken the Triforce back to Hyrule with him, since he had access to the Sacred Realm, but no evidence of this exists.

Now, let’slook at some of the points that are most commonly used against this placement. The first one is that Impa who appears in LoZ and AoL cannot be the same because she does not know Link in the beginning of the game. This argument ignores the fact that there are multiple Impas, in fact there is an entire lineage (see footnotes). The Impa in the Oracles is also very different looking, while the other characters retain their characteristics.

The second argument is that the Oracles fit seamlessly between Link’s Awakening and Legend of Zelda and go along well with the myth of the sleeping princess Zelda which was described in the backstory of AoL. The same pieces of evidence work for both choices just as well. It’s solely because of the original intentions of the developers and the birthmark that this article favors the the placement discussed above. The backstory of AoL also still fits in its place even if the Oracles are placed elsewhere.

The third point is that Zelda does not recognize Link in the linked Oracles game (for Zelda’s words see footnotes). This is the point where people most commonly give up, as there is no way Zelda (be it wither one) would greet Link like that unless she’s yet another Princess Zelda, which would be a far stretch. There is always the possibility that these are not the same characters from LoZ and AoL, but if we were to take this stance, it would negate some of the evidence stated above. If we insist that this theory is true, we can come up with explanations of all kinds, but unfortunately there is nothing very concrete we can produce without venturing off to the world of fan fiction.

As it is, this placement remains as one of the most popular views on the whole oracle ordeal, despite its issues. A theorist is often tempted to take the easy road and scrap such issues with the old “Flagship wasn’t thinking it through”, but taking this stance goes against the wonderfully nitpicky and pedantic nature of it all. The placement of the oracles remains one of the biggest mysteries in theorising to date.

Footnotes

Proof that there is a whole line of Impas and not just one, a quote from the AoL manual:

“There was a door in the North Castle called ‘the door that does not open.’ Only the descendants of the Impa family who served the king knew how to open the door.”

Zelda’s words to Link when they meet in the linked game:

Thank you for rescuing me. My name is Zelda. You are Link, right? I knew it at first glance.

Two links that include information about the development of the Oracles:

Useful links

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oracle_seasons_conceptart_thumb.jpgThis article deals with one of the more controversial questions concerning the Zelda timeline, the placement of the Oracle Games. The article attempts to approach this issue from a new perspective, taking into account some unusual details from the games’ development history.The Oracle games are notorious for their lack of connection to the
storylines of other Zelda titles. Many don’t even consider them to be a
part of the official Zelda storyline. Whether or not they are meant to
be considered canonical, it’s always interesting to try figure out
their placement with the given evidence.

]]>
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Zelda Universe Hacked! http://www.zeldainformer.com/zelda_universe_hacked/ Fri, 27 Jul 2007 16:44:43 +0000 http://localhost/wordpress90/?p=41 Zelda Universe, the largest Zelda community in the entire internet has suffered an attack from the users of 420chan. The attack began earlier today around 6pm EST when a group of posters got ahold of the password to ZU’s server control panel. As of now the site is still under attack and inaccessible to it’s users. With the homepage loaded up with pornographic images, as well as viruses, it is strongly advised you stay away from the site until it is fixed.

The site’s webmasters are working on the problem and should have the site running again in a matter of days. Meanwhile, ZeldaInformer welcomes all ZU users to use our discussion boards and other site features during ZU’s downtime. The site will most likely be reverted to the state it was last Monday morning, when the last backup was made.

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Zelda Universe was hacked earlier today causing the site become filled with obscene pictures and eventually become completely inaccessible. Details inside.

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Phantom Hourglass Video Round-Up http://www.zeldainformer.com/phantom_hourglass_video_roundu/ Fri, 20 Jul 2007 07:15:40 +0000 http://localhost/wordpress90/?p=145 Here’s some videos of Phantom Hourglass around the Net for your enjoyment and pleasure. There’s probably some spoilers in here so if you have any issues with those, feel free to pass.

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Here’s some videos of Phantom Hourglass around the Net for your enjoyment and pleasure. There’s probably some spoilers in here so if you have any issues with those, feel free to pass.

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IGN's Video Interview with Aonuma http://www.zeldainformer.com/igns_video_interview_with_aonu/ Fri, 20 Jul 2007 07:58:16 +0000 http://localhost/wordpress90/?p=146 IGN sat down at E3, I assume, with Aonuma to talk about Twilight Princess, the Wii, the DS, and mostly Phantom Hourglass. They’re obviously trying to get some info out of him but they really don’t get anything we already know. I guess it is interesting, in a way. Also, the audio is horrible. They might need to work on that. The video is after the jump.


Just a few comments:

  • The Time Dungeon sounds cool.

  • 80 hours?! Is that what that said? I’m not sure I believe that… maybe with collectibles. I hope he means with the collectibles.

  • It’s nice to hear him reestablish how important the storyline is especially after pretty much saying it was the least important part to them back when TP came out.

  • They have a timeline, just so you guys know.

  • Online battle game? That could be interesting…

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IGN sat down at E3, I assume, with Aonuma to talk about Twilight Princess, the Wii, the DS, and mostly Phantom Hourglass. They’re obviously trying to get some info out of him but they really don’t get anything we already know at first. It does get most interesting towards the end when he starts talking about the story and the timeline. Also, a fair warning, the audio is horrible. They might need to work on that. The video is after the jump.

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The Creators: The Evolution of a Timeline http://www.zeldainformer.com/the_creators_the_evolution_of/ Tue, 24 Jul 2007 14:54:14 +0000 http://localhost/wordpress90/?p=147

The following article is an opinion piece, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

As I am sure most any Zelda series theorist you meet on the street will tell you, the series creators have been rather fickle in their progression of the overall Zelda storyline, what we know as the Timeline. In many ways, I am inclined to agree with them. Over the course of development of a number of the series giants - The Wind Waker and Twilight Princess being foremost - the developers have shown that they are quick to change their minds about what sort of storyline any given Zelda title they have, and how that title should relate to the series at large. With The Wind Waker, the original idea seems to have been to place it as a prequel to Ocarina of Time, and Twilight Princess was supposed to fall between Ocarina and Wind Waker. Now we know that neither of these is the case.

The creators have attributed such drastic direction changes to a phenomenon they call “upending the tea table,” usually exercised by the beloved Shigeru Miyamoto, and usually very close to the end of development. This “upending” can involve gameplay features, character design, or even storyline, of all things. As one might expect, being forced to overhaul a project at crunch time often results in stress, sleep deprivation, and our two most favoritest things in the whole wide world: delays and/or rushed games. We had the chance to enjoy through the former with Ocarina and Twilight; the latter with Wind Waker. But, delays and rushed releases aside, it is this “upending of the tea table” that in large part contributes to the molding of that thing the call the Timeline.

As such, it might seem to some that many of the Timeline-related creator interviews are useless. After all, if the developers can change their minds about the story direction of any given game, why would it not be the same for the whole shebang? With storylines like Twilight and Minish Cap lacking anything we can truly call specific in-game references, it would not be all that difficult for them to do. And yet with such lack a rampant feature of the Zelda series, creator quotes are sometimes all we have as fans and theorists.

And yet it was not always that complicated. The sequel to the original Legend of Zelda game - The Adventure of Link - was clearly just that: a sequel. Its backstory featured a clear transition from the original, and the same incarnation of the hero, Link. There was no need to worry about a timeline; the series storyline was simple and straightforward. Then along came A Link to the Past. On the flavor text on the back of the game box, it was named prequel to Legend of Zelda, featuring the “ancestors of Link and Zelda.” So for the longest time, this was the gospel truth; A Link to the Past, despite having no direct storyline connections to speak of to its sister title, was lauded as the prequel, and that was that (though, to be fair, the backstory of the game lends itself to that placement). Link’s Awakening followed as the sequel to A Link to the Past, with its prologue placing it easily after the SNES giant.

Some three-quarters of a decade later, Ocarina of Time arrived in stores, designed to tell the story of the Imprisoning War, first heard of in A Link to the Past. In the end of that game, the evil thief Ganondorf is sealed in the darkened Sacred Realm, just as he appears in the outset of Link to the Past, so the intention seemed clear: Ocarina was a prequel to Link to the Past, just as the SNES title was to the original. Or was it that simple? A Nintendo Power journalist made the perhaps-unfortunate mistake of actually asking the mastermind, Mr. Miyamoto himself, how the games tied together. The answer Miyamoto gave?


Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It’s not very clear where Link’s Awakening fits in - it could be anytime after Ocarina of Time.


Perplexing, to say the least; Mr. Miyamoto’s statements contradicted both Link to the Past’s box text and what seemed to be plain as day in Ocarina. The community first was torn over this very issue. Many, if not most, disregarded them entirely (and continue to do so to this day). Miyamoto, after all, gave nothing to support his timeline, and couldn’t even find a place for Link’s Awakening. Then again, he is the maker, so who are we, as fans, to disagree?

Here are a number of the reasons given for and against the statement (NOTE: whether or not they have any merit whatsoever is entirely irrelevant to my purposes; please don’t interpret this list as my support for or opposition toward any of these justifications):

For the Miyamoto Order:
1. He’s Shigeru Miyamoto, the creator of the Zelda series. What he says is canon.
2. Other evidence related to the games supports this order, even if certain obvious plot devices must be ignored.

Against the Miyamoto Order:
1. The interview was originally in Japanese. It must have been a mistranslation.
2. Miyamoto did not support his answer well enough. He must not be that well-informed.
3. This order is impossible. A Link to the Past is clearly before The Legend of Zelda.

Majora’s Mask was the next installment, and fit easily after Ocarina of Time without question - to a point. By this time, theories regarding the ambiguous ending of Ocarina had already begun circling through the fan base, and some of the more radical of these involved the so-called “ending” of Ocarina taking place in an alternate history in which Ganondorf never got his chance to take over Hyrule. The Wind Waker’s release would bring these theories into the limelight. Following its release, in the summer of 2002:


Question: Where does The Wind Waker fit into the overall Zelda series timeline?
Aonuma: You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.
Miyamoto: Well, wait, which point does the hundred years start from? Aonuma: From the end.
Miyamoto: No, I mean, as a child or as a…
Aonuma: Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.
Miyamoto: This is pretty confusing for us, too. (laughs) So be careful.


These ideas seemed to fit best in the context of a split timeline (and were later confirmed to), so, for humor’s sake, I am going to pretend that that is all they have ever meant. However, in the light of the Miyamoto placement of the original titles (or even the early Link to the Past alternative) this posed some problems. The Wind Waker ended with a clearly dead Ganon, whereas both Legend of Zelda and Link to the Past began with a very much living one; and that’s not taking into account the complications posed by Hyrule being covered by a giant ocean.

As before, here are the reasons, for and against:

For the Split Timeline:
1. This content was discussed by Eiji Aonuma and Shigeru Miyamoto, the director/producer duo of the Zelda series. What they say is canon.
2. Other evidence related to the games supports this order, even if certain obvious plot devices must be ignored.

Against the Split Timeline:
1. The interview was originally in Japanese. It must have been a mistranslation.
2. They did not support their answer well enough. It must not really be that important.
3. This order is impossible. All the Ganon games (including Majora’s Mask) clearly reference the events of Adult Ocarina.


(NOTE: “Strange… it sounds somehow… familiar…”)


Around the same time, Four Swords was released for the GameBoy Advance alongside a remake of A Link to the Past. Four Swords did not include any references to other titles in the series, and seemed to many to be a standalone game. At least until another intrepid journalist asked that age-old question. This was the answer he received:


Aonuma: The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline.


Of course, this interview was tied to the GameCube sequel, Four Swords Adventures, which seemed to feature the same Link from Four Swords, but did not fit well with the climate that would have to follow with it being the oldest tale. Four Swords Adventures had a lot in common with another older title, A Link to the Past. This caused the Four Swords placement, as well, to come under fire.

Reasons for and against:

For Four Swords as first:
1. This content was discussed by Eiji Aonuma, the director/producer of the Zelda series. What he says is canon.
2. Other evidence related to the games (The Minish Cap, later) supports this order, even if certain obvious plot devices must be ignored.

Against Four Swords as first:
1. The interview was originally in Japanese. It must have been a mistranslation.
2. Aonuma did not support his answer well enough. He must have been misinformed, or his statement must be outdated.
3. This order is impossible. Four Swords is clearly a direct prequel to Four Swords Adventures, which is clearly not before Ocarina of Time.


(Is this getting repetitive yet?)


For sanity’s sake, I am going to stop here. Every single major creator quote that has ever surfaced related to the timeline has come under fire with the same counterarguments, and is supported by the same justification. Interestingly enough, however, not all these quotes are accepted or denied by the fanbase - indeed, the fanbase largely cannot agree on which are good and which are bogus. There are really three extremes, and these quotes represent them all.

The First Extreme: Outright Denial


The Miyamoto Order quote represents that first extreme - those quotes largely ignored by the Zelda community, despite being largely neutral at the time the statements were made, despite not having been proven to be correct or incorrect by other sources, despite no changes in the chronology surfacing to make them less likely.

Never mind that the head of localization at Nintendo of America backed him up, using specific storyline events in the doing, never mind that recent developments have forced most of us to decide that A Link to the Past is no longer the sole sequel to Ocarina of Time, thereby leaving a gap that Legend of Zelda could easily fill. Miyamoto was clearly wrong, either that, or this order is clearly the result of a translation error.

The Second Extreme: Ambiguity is Certainty


While I was once of the camp that disagreed with the Split Timeline interpretation of the Wind Waker quotes, I will take the time now to applaud those of you brave enough to hold fast to that interpretation from the beginning. You were right; I was wrong. That said, though, I still must reprimand you all for falling into one of the extreme categories.

This second extreme is that of declaring something that is ambiguous as certain. It is indeed true that Mr. Aonuma said that Ocarina of Time had “two endings” back in 2002. It is not true that Mr. Aonuma made it perfectly clear that those “two endings” were “alternate” endings that took place on alternate timelines branching off from Ocarina. He could have been speaking of two endings “in different time periods” - the past and future. This ambiguity meant that he could either be referring to a Single or Split Timeline. In the end, thank goodness, Mr. Aonuma decided to use a more specific term - “parallel” - putting that headache to rest.

Both sides were guilty of this extreme to some extent (although, in fairness, I must say that the Split side was more arrogant on the issue). I hope we are all willing to admit this. We have not, however, all moved past it. A certain ambiguous quote related to The Minish Cap (which will not be discussed further here) is evidence of that.

The Third Extreme: Go With the Easier Answer


The final extreme is less common, and really mostly involves the Four Swords games and those timeline cases in which retcons or “upending” may have taken place. Firstly I would like to point out the final interview quote I cited. Many people will simply take Aonuma’s answer as absolute fact, without double-checking the related content to verify the accuracy of the statement.

While I admit that no clear answer to the Four Swords mystery exists as of yet, I must say that the games do more clearly support Four Swords and Adventures featuring the same hero, as well as Adventures being closer to Link to the Past, which, given that Link to the Past is still squarely “sometime after Ocarina”, would rate the Four Swords statement incorrect. Simply taking the Four Swords quote as truth, given this, is in my opinion a farce.

Those who persist in disagreeing with the Split Timeline, even after the confirmation last winter, do so on equal grounds. Because earlier creator quotes tell us that Twilight Princess is after Ocarina and before Wind Waker, all evidence suggesting a new timeline is simply inadmissible. The earlier statement must be taken as true, newer statements notwithstanding, simply because that is the easier answer to accept.

Concluding Remarks


And those are my thoughts, my grievances, and my opinions. All creator quotes may have equal merit, all of them may even be correct, but most people will not place them on an even keel. As such, the importance creator quotes have to the timeline, outside of one single, solitary, detailed-enough-to-be-interpreted-fairly-objectively Twilight-related quote, is fairly subjective. Quotes are not an expression of developer intent - they are the words of the developers, saying what we think they ought to be saying.

I leave you with this: Yes, the creators may change their minds a lot, and their stories may seem inconsistent at times, but that’s only because we - the fans - are so dead-set in our ways that we can’t understand why it would possibly be that way. Whether you fall into any of the extremes I pointed out above or not, please stop tearing their words to shreds in a vain attempt to add your own meaning to them. Let them speak for themselves. It is their creative vision that shapes the series, not ours. Why should it be any different with out-of-game content or interview information?

Useful links

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A commentary on creator quotes, how the community views them, and how they help shape the Zelda timeline, past and present.

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Leminnes http://www.zeldainformer.com/phantom_hourglass_video_roundu1/ Fri, 20 Jul 2007 07:15:40 +0000 http://localhost/wordpress90/?p=156 Here’s some videos of Phantom Hourglass around the Net for your enjoyment and pleasure. There’s probably some spoilers in here so if you have any issues with those, feel free to pass.

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Here’s some videos of Phantom Hourglass around the Net for your enjoyment and pleasure. There’s probably some spoilers in here so if you have any issues with those, feel free to pass.

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SeranAileron http://www.zeldainformer.com/the_creators_the_evolution_of1/ Tue, 24 Jul 2007 14:54:14 +0000 http://localhost/wordpress90/?p=157

The following article is an opinion piece, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

As I am sure most any Zelda series theorist you meet on the street will tell you, the series creators have been rather fickle in their progression of the overall Zelda storyline, what we know as the Timeline. In many ways, I am inclined to agree with them. Over the course of development of a number of the series giants - The Wind Waker and Twilight Princess being foremost - the developers have shown that they are quick to change their minds about what sort of storyline any given Zelda title they have, and how that title should relate to the series at large. With The Wind Waker, the original idea seems to have been to place it as a prequel to Ocarina of Time, and Twilight Princess was supposed to fall between Ocarina and Wind Waker. Now we know that neither of these is the case.

The creators have attributed such drastic direction changes to a phenomenon they call “upending the tea table,” usually exercised by the beloved Shigeru Miyamoto, and usually very close to the end of development. This “upending” can involve gameplay features, character design, or even storyline, of all things. As one might expect, being forced to overhaul a project at crunch time often results in stress, sleep deprivation, and our two most favoritest things in the whole wide world: delays and/or rushed games. We had the chance to enjoy through the former with Ocarina and Twilight; the latter with Wind Waker. But, delays and rushed releases aside, it is this “upending of the tea table” that in large part contributes to the molding of that thing the call the Timeline.

As such, it might seem to some that many of the Timeline-related creator interviews are useless. After all, if the developers can change their minds about the story direction of any given game, why would it not be the same for the whole shebang? With storylines like Twilight and Minish Cap lacking anything we can truly call specific in-game references, it would not be all that difficult for them to do. And yet with such lack a rampant feature of the Zelda series, creator quotes are sometimes all we have as fans and theorists.

And yet it was not always that complicated. The sequel to the original Legend of Zelda game - The Adventure of Link - was clearly just that: a sequel. Its backstory featured a clear transition from the original, and the same incarnation of the hero, Link. There was no need to worry about a timeline; the series storyline was simple and straightforward. Then along came A Link to the Past. On the flavor text on the back of the game box, it was named prequel to Legend of Zelda, featuring the “ancestors of Link and Zelda.” So for the longest time, this was the gospel truth; A Link to the Past, despite having no direct storyline connections to speak of to its sister title, was lauded as the prequel, and that was that (though, to be fair, the backstory of the game lends itself to that placement). Link’s Awakening followed as the sequel to A Link to the Past, with its prologue placing it easily after the SNES giant.

Some three-quarters of a decade later, Ocarina of Time arrived in stores, designed to tell the story of the Imprisoning War, first heard of in A Link to the Past. In the end of that game, the evil thief Ganondorf is sealed in the darkened Sacred Realm, just as he appears in the outset of Link to the Past, so the intention seemed clear: Ocarina was a prequel to Link to the Past, just as the SNES title was to the original. Or was it that simple? A Nintendo Power journalist made the perhaps-unfortunate mistake of actually asking the mastermind, Mr. Miyamoto himself, how the games tied together. The answer Miyamoto gave?


Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It’s not very clear where Link’s Awakening fits in - it could be anytime after Ocarina of Time.


Perplexing, to say the least; Mr. Miyamoto’s statements contradicted both Link to the Past’s box text and what seemed to be plain as day in Ocarina. The community first was torn over this very issue. Many, if not most, disregarded them entirely (and continue to do so to this day). Miyamoto, after all, gave nothing to support his timeline, and couldn’t even find a place for Link’s Awakening. Then again, he is the maker, so who are we, as fans, to disagree?

Here are a number of the reasons given for and against the statement (NOTE: whether or not they have any merit whatsoever is entirely irrelevant to my purposes; please don’t interpret this list as my support for or opposition toward any of these justifications):

For the Miyamoto Order:
1. He’s Shigeru Miyamoto, the creator of the Zelda series. What he says is canon.
2. Other evidence related to the games supports this order, even if certain obvious plot devices must be ignored.

Against the Miyamoto Order:
1. The interview was originally in Japanese. It must have been a mistranslation.
2. Miyamoto did not support his answer well enough. He must not be that well-informed.
3. This order is impossible. A Link to the Past is clearly before The Legend of Zelda.

Majora’s Mask was the next installment, and fit easily after Ocarina of Time without question - to a point. By this time, theories regarding the ambiguous ending of Ocarina had already begun circling through the fan base, and some of the more radical of these involved the so-called “ending” of Ocarina taking place in an alternate history in which Ganondorf never got his chance to take over Hyrule. The Wind Waker’s release would bring these theories into the limelight. Following its release, in the summer of 2002:


Question: Where does The Wind Waker fit into the overall Zelda series timeline?
Aonuma: You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.
Miyamoto: Well, wait, which point does the hundred years start from? Aonuma: From the end.
Miyamoto: No, I mean, as a child or as a…
Aonuma: Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.
Miyamoto: This is pretty confusing for us, too. (laughs) So be careful.


These ideas seemed to fit best in the context of a split timeline (and were later confirmed to), so, for humor’s sake, I am going to pretend that that is all they have ever meant. However, in the light of the Miyamoto placement of the original titles (or even the early Link to the Past alternative) this posed some problems. The Wind Waker ended with a clearly dead Ganon, whereas both Legend of Zelda and Link to the Past began with a very much living one; and that’s not taking into account the complications posed by Hyrule being covered by a giant ocean.

As before, here are the reasons, for and against:

For the Split Timeline:
1. This content was discussed by Eiji Aonuma and Shigeru Miyamoto, the director/producer duo of the Zelda series. What they say is canon.
2. Other evidence related to the games supports this order, even if certain obvious plot devices must be ignored.

Against the Split Timeline:
1. The interview was originally in Japanese. It must have been a mistranslation.
2. They did not support their answer well enough. It must not really be that important.
3. This order is impossible. All the Ganon games (including Majora’s Mask) clearly reference the events of Adult Ocarina.


(NOTE: “Strange… it sounds somehow… familiar…”)


Around the same time, Four Swords was released for the GameBoy Advance alongside a remake of A Link to the Past. Four Swords did not include any references to other titles in the series, and seemed to many to be a standalone game. At least until another intrepid journalist asked that age-old question. This was the answer he received:


Aonuma: The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline.


Of course, this interview was tied to the GameCube sequel, Four Swords Adventures, which seemed to feature the same Link from Four Swords, but did not fit well with the climate that would have to follow with it being the oldest tale. Four Swords Adventures had a lot in common with another older title, A Link to the Past. This caused the Four Swords placement, as well, to come under fire.

Reasons for and against:

For Four Swords as first:
1. This content was discussed by Eiji Aonuma, the director/producer of the Zelda series. What he says is canon.
2. Other evidence related to the games (The Minish Cap, later) supports this order, even if certain obvious plot devices must be ignored.

Against Four Swords as first:
1. The interview was originally in Japanese. It must have been a mistranslation.
2. Aonuma did not support his answer well enough. He must have been misinformed, or his statement must be outdated.
3. This order is impossible. Four Swords is clearly a direct prequel to Four Swords Adventures, which is clearly not before Ocarina of Time.


(Is this getting repetitive yet?)


For sanity’s sake, I am going to stop here. Every single major creator quote that has ever surfaced related to the timeline has come under fire with the same counterarguments, and is supported by the same justification. Interestingly enough, however, not all these quotes are accepted or denied by the fanbase - indeed, the fanbase largely cannot agree on which are good and which are bogus. There are really three extremes, and these quotes represent them all.

The First Extreme: Outright Denial


The Miyamoto Order quote represents that first extreme - those quotes largely ignored by the Zelda community, despite being largely neutral at the time the statements were made, despite not having been proven to be correct or incorrect by other sources, despite no changes in the chronology surfacing to make them less likely.

Never mind that the head of localization at Nintendo of America backed him up, using specific storyline events in the doing, never mind that recent developments have forced most of us to decide that A Link to the Past is no longer the sole sequel to Ocarina of Time, thereby leaving a gap that Legend of Zelda could easily fill. Miyamoto was clearly wrong, either that, or this order is clearly the result of a translation error.

The Second Extreme: Ambiguity is Certainty


While I was once of the camp that disagreed with the Split Timeline interpretation of the Wind Waker quotes, I will take the time now to applaud those of you brave enough to hold fast to that interpretation from the beginning. You were right; I was wrong. That said, though, I still must reprimand you all for falling into one of the extreme categories.

This second extreme is that of declaring something that is ambiguous as certain. It is indeed true that Mr. Aonuma said that Ocarina of Time had “two endings” back in 2002. It is not true that Mr. Aonuma made it perfectly clear that those “two endings” were “alternate” endings that took place on alternate timelines branching off from Ocarina. He could have been speaking of two endings “in different time periods” - the past and future. This ambiguity meant that he could either be referring to a Single or Split Timeline. In the end, thank goodness, Mr. Aonuma decided to use a more specific term - “parallel” - putting that headache to rest.

Both sides were guilty of this extreme to some extent (although, in fairness, I must say that the Split side was more arrogant on the issue). I hope we are all willing to admit this. We have not, however, all moved past it. A certain ambiguous quote related to The Minish Cap (which will not be discussed further here) is evidence of that.

The Third Extreme: Go With the Easier Answer


The final extreme is less common, and really mostly involves the Four Swords games and those timeline cases in which retcons or “upending” may have taken place. Firstly I would like to point out the final interview quote I cited. Many people will simply take Aonuma’s answer as absolute fact, without double-checking the related content to verify the accuracy of the statement.

While I admit that no clear answer to the Four Swords mystery exists as of yet, I must say that the games do more clearly support Four Swords and Adventures featuring the same hero, as well as Adventures being closer to Link to the Past, which, given that Link to the Past is still squarely “sometime after Ocarina”, would rate the Four Swords statement incorrect. Simply taking the Four Swords quote as truth, given this, is in my opinion a farce.

Those who persist in disagreeing with the Split Timeline, even after the confirmation last winter, do so on equal grounds. Because earlier creator quotes tell us that Twilight Princess is after Ocarina and before Wind Waker, all evidence suggesting a new timeline is simply inadmissible. The earlier statement must be taken as true, newer statements notwithstanding, simply because that is the easier answer to accept.

Concluding Remarks


And those are my thoughts, my grievances, and my opinions. All creator quotes may have equal merit, all of them may even be correct, but most people will not place them on an even keel. As such, the importance creator quotes have to the timeline, outside of one single, solitary, detailed-enough-to-be-interpreted-fairly-objectively Twilight-related quote, is fairly subjective. Quotes are not an expression of developer intent - they are the words of the developers, saying what we think they ought to be saying.

I leave you with this: Yes, the creators may change their minds a lot, and their stories may seem inconsistent at times, but that’s only because we - the fans - are so dead-set in our ways that we can’t understand why it would possibly be that way. Whether you fall into any of the extremes I pointed out above or not, please stop tearing their words to shreds in a vain attempt to add your own meaning to them. Let them speak for themselves. It is their creative vision that shapes the series, not ours. Why should it be any different with out-of-game content or interview information?

Useful links

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A commentary on creator quotes, how the community views them, and how they help shape the Zelda timeline, past and present.

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Bomber Suggestions http://www.zeldainformer.com/bomber_suggestions/ Sat, 28 Jul 2007 12:48:03 +0000 http://localhost/wordpress90/?p=161 The Bombers, a group dedicated to in-depth Zelda Articles, has a new thread on the forums. There you can ask small questions about theories, write more extensively about their articles, or give them ideas for future articles. Click Here To Go To The Thread.

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The Bombers, a group dedicated to in-depth Zelda Articles, has a new thread on the forums. There you can ask small questions about theories, write more extensively about their articles, or give them ideas for future articles. Click Here To Go To The Thread.

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ZeldaInformer Forum Also Hacked http://www.zeldainformer.com/zeldainformer_forum_also_hacke/ Sat, 28 Jul 2007 12:52:01 +0000 http://localhost/wordpress90/?p=162 “Somebody broke into one of our mod’s accounts and deleted 6 thousand posts the minute I left IRC this afternoon.

We are currently trying to get our two most recent backup files (one from today, and one from yesterday just in case) from our webhost. May take awhile, as they are huge.

So, temp VGRC board right here until things are fixed. Don’t stray too far.

ATTN people who can see other boards: Don’t bother posting in them. This will all be lost when the backup is restored.

All other member functions still work. Don’t let this downtime drag you down… submit to us a user review now! I’ve moved the UR thread in here in the meantime. If there is a game you want to review that isn’t in the database, give me a yell and I’ll get it added. Arcade and blog functions still work as well, but it is likely any scores or posts will not carry over to the restored backup. Since the main site is on a separate database, however, anything done there (comments and user reviews) will remain in-tact when we get things restored.” - CaptainCornflake from this thread.

As you can see we need as much help as we can get. Post as much as you can to get the forums and the site back up to its rising glory. We’d all greatly appreciate it.

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Seems that the hackers are just going down the list. We’re not sure who did it but learn more inside.

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Skyward Sword: Full Story Revealed, Best Zelda Ever Confirmed http://www.zeldainformer.com/960/ Thu, 01 Jan 1970 00:00:00 +0000 http://localhost/wordpress90/?p=3883 3883 0 0 0 Opinion: Why Majora's Mask on the 3DS is Good for Zelda Fans, But it's Okay to Not Like it http://www.zeldainformer.com/143/ Thu, 01 Jan 1970 00:00:00 +0000 http://localhost/wordpress90/?p=10627 10627 0 0 0 Daily Debate: Should DPS Be Higher For The Master Sword In Breath Of The Wild? http://www.zeldainformer.com/?p=26570 Wed, 29 Nov 2017 20:00:30 +0000 http://www.zeldainformer.com/?p=26570 The Legend Of Zelda: Breath of the Wild. While there's the option of increasing the sword's power through the Trial of the Sword, I didn't view it as that big of an improvement in DPS. I don't necessarily believe it should be an all powerful sword, or just obliterate every other weapon, but I had imagined it to be a little more impressive. I certainly wouldn't expect (nor really want) for it to be more powerful than the weapons the Lynel's have, but a starting out standard of 30 seemed rather low, especially when there were many other weapons that had a higher DPS rate. (Even the Royal Broadsword had a slightly higher rate at 36) While I do appreciate that the Trial of the Sword allows one to upgrade the Master Sword, I felt like for a Legendary weapon that they almost downplayed the importance of it. For example, one can complete the whole game and defeat Calamity Ganon without ever finding the sword. While it is nice that you can use other weapons to defeat Calamity Ganon to help challenge the players more, I felt that it kind of took away the importance of the Sword and how much of a role it normally plays. For me personally, finding the Master Sword was one of the biggest highlights of all the games, and seeing it in action always thrilled me. For Breath of the Wild, I was sadly disappointed, and it just wasn't as memorable I suppose as the previous ones. The DPS was a little disappointing, and I felt that perhaps they should have made it a little sturdier as well and not lose power as quickly either. What do you think? Should the Master Sword have had a higher beginning DPS, or is it better the way it is in order to give the player the incentive to go through the Trial of the Sword? Let us know in the comments below!   Savannah is an Original Content writer for Zelda informer. In her free time, she enjoys working on her first novel, and going over fan-theories for past Zelda games.  ]]> 26570 0 0 0 Daily Debate: Should Breath of the Wild Receive More DLC After The Champion's Ballad? http://www.zeldainformer.com/?p=27676 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=27676 27676 0 0 0 Daily Debate: Should Dark Link make an appearance in future Zelda games? http://www.zeldainformer.com/?p=27732 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=27732 27732 0 0 0 Daily Debate: Which Controller Did You Enjoy Playing A Zelda Title With The Most And Why? http://www.zeldainformer.com/?p=27746 Tue, 28 Nov 2017 20:00:25 +0000 http://www.zeldainformer.com/?p=27746 Legend of Zelda on the NES pad was... simple, but really cramped up my hands after a couple hours of play. On the flip side, the new Switch and old N64 gamepads were a study in both traditional and awkward iteration. I never felt that there were too many buttons on the N64 pad, and it always sat comfortably in my grip. Conversely, while the Switch Pro controller is much more traditional, it's leaps and bounds more comfortable and responsive than the Joy Cons. This made it a much more enjoyable experience for me while playing Breath of the Wild. What about you though? Which of Nintendo's wide variety of gaming implements were your favorites for playing a Zelda title with? What made it the best? Let us know in the comments below! Taylor Wells is an Original Content Writer at Zelda Informer. Want to ridicule his use of an N64 controller as a whip or share in his obsession with pushing buttons? Feel free to hit him up on TwitterTwitch, or in the comments below!]]> 27746 0 0 0 We Compete Head to Head in Ocarina of Time 3D in Our New Series: Zelda Warfare http://www.zeldainformer.com/?p=27779 Mon, 30 Nov -0001 00:00:00 +0000 http://www.zeldainformer.com/?p=27779 Ocarina of Time 3D. In "Zelda Warfare", we will be racing the game in segments, which will be treated as separate "battles". We will then start the next battle at the same place, and keep a tally of who is victorious battle by battle. We also will be trying to have a special stipulation or "Rule of Engagement" that we will try to abide by in each area. In todays episode, we are racing to complete the Deku Tree, get the skulltulas, map, and compass within, AND do this all without using our sword. There may or may not be some controversy! Let us know what you think of this series. Maybe there are some other fun stipulations for upcoming sections? We'd love to hear your feedback! If you want to see more videos from us, be sure to check us out on Youtube.]]> 27779 0 0 0 Another Media Update http://www.zeldainformer.com/another_media_update/ Tue, 14 Aug 2007 10:15:02 +0000 http://localhost/wordpress90/?p=10 We’ve just uploaded images of all 24 masks to the Gallery.

Media:
Masks

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Keeping with the Game of the Month theme, here’s a small media update.

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Understanding the Oocca http://www.zeldainformer.com/understanding_the_oocca/ Thu, 16 Aug 2007 05:25:18 +0000 http://localhost/wordpress90/?p=11


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not as a whole. That said, enjoy the article!

The Oocca are definitely one of the strangest new races ever introduced into the Legend of Zelda series. Their very existence has confused and angered fans. From their odd appearance to the claims of their great power, they are one of the more love it or hate it additions to the series. This dislike of the Oocca seems to come from a misunderstanding that I hope to rectify with this article.

Before I do anything else I’ll show you the legend of the Oocca as stated by Shad in Twilight Princess.

“Yes, according to legend, Hyrule was made by the Hylians, who, as we all know, are the closest race to the gods. But also according to legend, long ago there was a race even closer to the gods, and some say THESE creatures made the Hylians. When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens. They dwelt there…and some scholars believe that this race lives there still, somewhere in the great sky.” - Shad, Twilight Princess


What most people seem to gather from this that the Oocca somehow physically created the Hylian people, which would make the Oocca a vastly superior race. Needless to say that doesn’t usually go over well, and people either dismiss it as a rumor or outright deny it. What I hope to do is explain the role of the Oocca by analyzing this legend, which is the cause of most of the confusion.

“Yes, according to legend, Hyrule was made by the Hylians, who, as we all know, are the closest race to the gods.” - Shad, Twilight Princess


The legend starts out simple enough. Hyrule being made by the Hylians most likely refers to whenever the Kingdom was first established, as the Hylians couldn’t possibly have shaped the land itself. It could be referring to the events preceding Ocarina of Time, with the king unifying the country, or it could be something else. Its not important because it’s not in dispute here. Now for the closeness to the Gods, I believe that stems back to A Link to the Past with this quote from the manual.

“With their magic infused blood, the Hylian people were endowed with psychic powers and skill in wizardry. It was also said that their long, pointed ears enabled them to hear special messages from the gods, so they were held in high esteem by many people in Hyrule.” - A Link to the Past Manual


So what I take from this is that the Hylian’s “Closeness to the Gods” is shown by their ability to hear messages from the Gods and their ability to use magic. This earned them a great amount of respect from other races which eventually translated to the Hylians believing themselves better then the other races, or “Closer to the Gods”.

“But also according to legend, long ago there was a race even closer to the gods” - Shad, Twilight Princess


Now we actually get to the Oocca. Now assuming what I established earlier as what “Closeness to the Gods” is was true, this is easily explained. The Oocca are arguably the most technology advanced race encountered in a Zelda game to date. This is demonstrated in two main ways: the City in the Sky and the Dominion Rod. The City in the Sky seems to harness the power of the winds to stay aloft indefinitely, while the Dominion rod breathes life into inanimate stone (this may or may not be magic, but as it is still very advanced, I’ll use it). It is also very possible that the Spinner is of their design, as Spinner based machines are found in the City in the Sky. This use of technology is in stark contrast to the more primitive Hylian people.

The Hylia, being a race based on religion and magic, would judge anything or anyone they came into contact with based on these. The high technology of the Oocca would appear to be a very advanced magic. Now if they assumed the race which had the most powerful magic was closest to the Gods, then the Oocca would be the most obvious choice to fill that role.

“and some say THESE creatures made the Hylians.” - Shad, Twilight Princess


Now we get to the part that causes some people to hate the Oocca. I’d like to point out something first, notice how its says “some” people make this claim. This makes it seem like, within the realm of the game, this is only someone’s theory, and not a proven fact. However I will assume there are grounds to this theory and give two possible explanations.

The first concerns the Dominion Rod. As I stated earlier and as shown in the game this device is able to give inanimate objects what seems to be life. To anybody witnessing this rod being wielded it would appear that the user was able to breath life into the lifeless stone. Its not too great a leap from that to believing someone has the god-like power to create life. From there it would only take a simple misunderstanding to make someone believe the Oocca could have given life to the Hylians.

The second theory (and far more plausible to me) is that the Oocca helped create the Hylian Kingdom, rather then the race itself. It is stated by Impaz that the Oocca and the Hylian Royalty used to keep in contact with each other.

“Among the legends of my clan, there is a story from the time when the Oocca still maintained contact with the royal family.” - Impaz, Twilight Princess


Seeing as we know the Oocca shared their technology with the Hylians (Dominion Rod, Clawshot, and possibly the Spinner) I think its safe to assume that they would have used their abilities to help the Hylian royalty. An example of this help could be in construction, as the Oocca seem to excel at building despite their physical limitations. Evidence for this can be seen in the presence of Spinner-based objects (machines, walls, respectively) in both the City in the Sky and in Hyrule Castle. With the knowledge of the Oocca to aid them, it would have been easier for the royal family to unify the tribes and found the Kingdom of Hyrule, the seat of Hylian power.

“When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens. They dwelt there…and some scholars believe that this race lives there still, somewhere in the great sky.” - Shad, Twilight Princess


This obviously refers to the creation of the City in the Sky. In order to maintain contact with the Hylians from their city, they would have most likely used the Messenger of the Heavens (the role you take up in Twilight Princess), and as they gave the messenger the Dominion Rod, it further supports my theory of them sharing technology. Also supporting the theory is that it says they both created the Hylia and built their city simultaneously, which means they would have had to communicate through the messenger, who reported to the royal family.

“The rod was only to be carried by the messenger to the heavens when the royal family needed to communicate with the Oocca.” - Impaz


So this places the “creation” of the Hylia and the founding of the kingdom (as a royal family can only be royal if they rule over a country) at about the same time. We know that Hyrule was founded after the Hylia came into being by common sense, and by this quote of the Deku Tree Sprout from Ocarina of Time.

“Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world.” - Deku Tree Sprout, Ocarina of Time


So this shows that the creation of the Hylia was awhile before the founding of Hyrule, meaning the Oocca couldn’t have created the Hylia as a people, but could have help founded the Hylian nation.

So from what I’ve established here the history of the Oocca in relation to the Hylian people go as follows. First the Gods create the world, then they create life, more importantly to this topic the Oocca and the Hylians (the Oocca could have been made first as they seem to have had time to advance). The Oocca live separately from the other races, away from what would become Hyrule. The Oocca then establish a connection with the Hylians, more specifically the royal family, through the Messenger of the Heavens. The Hylians use this knowledge to unify and found Hyrule, while at the same time the Oocca create and dwell in the City in the Sky. The royal family maintain contact with them until the knowledge of how to is lost. Time passes until the events of Twilight Princess, where contact is made again

So I hope this clears up some misconceptions about the Oocca. They are not some all-powerful race who created the Hylians, they are simply allies of the royal family who helped found Hyrule. This way the previous history given in other games is not overridden, but added to. The Oocca remain an odd, hidden, but very influential part of Hylian history.

Useful links

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An article investigating the role of the enigmatic race known as the Oocca.

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Majora's Mask Update http://www.zeldainformer.com/majoras_mask_update/ Tue, 04 Sep 2007 14:32:19 +0000 http://localhost/wordpress90/?p=12 Here’s a guide describing the enemies in Majora’s Mask.

<a href=”/z6-mm.php?do=baddies”>Enemy Guide</a> - Keenen

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Here’s some leftovers from our last Game of the Month, some new content.

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Wii Zapper to be bundled with Zelda Game http://www.zeldainformer.com/wii_zapper_to_be_bundled_with/ Mon, 10 Sep 2007 07:41:17 +0000 http://localhost/wordpress90/?p=13 Many were surprised when the game announced to be bundled with the new Wii Zapper light gun was not Duck Hunt, but rather Link’s Crossbow Training.

Read Full Story Here

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Looks like we might be getting a Wii Zelda game sooner then expected, though not quite what you might expect.

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Phantom Hourglass Contest http://www.zeldainformer.com/phantom_hourglass_contest/ Thu, 13 Sep 2007 15:37:49 +0000 http://localhost/wordpress90/?p=14 NINTENDO NEWS: TXT ‘ZELDA’ 2 ‘20769’ 4 CHANCE 2 WIN TRP 2 NYC, SHPNG SPREE @ N-10-DO WRLD

Sept. 13, 2007

Imagine flying to New York and having the entire Nintendo World® store available for your exclusive shopping pleasure. To mark the Oct. 1 launch of The Legend of Zelda®: Phantom Hourglass for Nintendo DS™, Nintendo is asking contestants to answer three Zelda-related trivia questions for the chance to win an amazing collection of prizes.

To receive the three trivia questions, contestants must text “Zelda” to 20769 or enter by mail by visiting Zelda.com between Sept. 13 and Oct. 26. People who answer all three questions correctly will automatically be entered into the contest.

One First Prize winner will receive a trip for two to New York, two nights at a hotel, a $1,000 closed-door shopping spree at Nintendo World, $500 spending money, a special-edition Nintendo DS and a copy of The Legend of Zelda: Phantom Hourglass. Nine Finalists will receive a special-edition gold Nintendo DS and a copy of The Legend of Zelda: Phantom Hourglass. Winners of the first prize and their guests must be 18 or older.

Even if you aren’t a Zelda trivia whiz, you can join in the countdown to the launch of one of the most anticipated titles of the year by downloading your own Zelda hourglass countdown widget to your favorite social networking site or even your desktop. Available on Zelda.com, the Zelda hourglass widget will mark the seemingly endless days until the launch of the game and provide exclusive information, tips and tricks via a weekly RSS feed.

The Legend of Zelda: Phantom Hourglass marks the classic series’ debut on the portable Nintendo DS. It follows the visual style of the hit The Legend of Zelda®: The Wind Waker™ and takes Nintendo DS to new heights, both in terms of the graphical abilities and game-play mechanics. It’s a classic Zelda experience that can be controlled entirely using the stylus on the DS touch screen. Two players can even compete wirelessly, either across the room or across great distances using Nintendo® Wi-Fi Connection, Nintendo’s wireless gaming service.

For more information about The Legend of Zelda: Phantom Hourglass, the contest and the widget, please visit www.Zelda.com.

Source:Nintendo Press Release

They’ve also released this Phantom Hourglass countdown Widget.

For more widgets please visit www.yourminis.com

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In celebration of Phantom Hourglass, Nintendo is hosting a text to win contest.

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Phantom Hourglass release date for Europe confirmed http://www.zeldainformer.com/phantom_hourglass_release_date/ Sat, 25 Aug 2007 00:20:44 +0000 http://localhost/wordpress90/?p=42 GoNintendo has announced the official release date for the next Zelda title! European Zelda fans will get their hands on Link’s latest adventure on October 19th, just 18 days after the game launches in the US. According to GoNintendo’s estimate, the retail price should be around 30£.

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GoNintendo has announced the official european release date for the next Zelda title!

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Evolution of the Zora Tribe: Work of the Gods http://www.zeldainformer.com/evolution_of_the_zora_tribe_wo/ Sat, 18 Aug 2007 11:35:13 +0000 http://localhost/wordpress90/?p=78


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

The Zelda Universe is, and always will be, full of mysteries. From the ways in which the lands of Termina and Hyrule are intertwined, to the question of who Link was really searching in the opening of Majora’s Mask. There’s one mystery however, that many feel is one of the biggest oddities in the history of Hyrule: what caused the Zoras to evolve into the Ritos. At first glance, it would seem likely that the Zoras, a tribe of aquatic fish-like creatures, would thrive in the environment after The Great Flood. So why would a tribe of fish change in an environment that seems to be more suitable? Moreover, what could cause such a change to occur? Before we explore too deep into this matter however, there is one thing that is needed to be made clear: the Rito did in fact evolve from the Zora.

We know this is true for several reasons, mainly a quote from Laruto, the Zora Sage:

“You must find the one who carries on
my bloodline…
The one who holds this
sacred instrument…”


The one who carries on the Zora bloodline is Medli, who is a member of the Rito tribe.

To go along with this, on the front of her clothing is the emblem of the Zoras, otherwise known as the Zora’s Sapphire.

It’s obvious that during the years between Ocarina of Time and The Wind Waker, something happened causing the Zoras to take to the skies and grow wings. Was it natural? Or was it Nintendo feeling the need to add a new race to the series? If so, then why would they tie them to the Zora?

We all know from The Wind Waker that Hyrule has been extremely altered since it was last seen in Ocarina of Time. In the absence of a hero, the Gods resorted to flooding Hyrule to keep the Evil King Ganondorf away from the sacred land. In an oceanic environment, the Zoras would have easy access to such a place. It may be that the Gods felt Ganondorf might threaten the Zoras, who were capable of reaching Hyrule in its underwater state, so in turn they changed the Zoras into the Ritos, preventing the Evil King from ever doing such a thing. The fewer that know of Hyrule and its location, the safer Hyrule is.

There is a quote from Medli that some consider disproves this theory:

“It’s a device we Rito used before we
evolved wings.”


This seems to illustrate that the evolution between the two tribes was a gradual process, not an instant change suggested by the above theory. Unless of course, the Gods caused this gradual evolution to take place, and by making it seem natural, prevented anger towards the Gods. Fearing that if the Zora knew that they weren’t trusted by the Gods, this would cause outrage towards the Creators of Hyrule, which would not be needed in a time when the focus should be on ridding the land of the Evil King, Ganondorf. If you look at it that way, then Medli’s quote is meaningless.

It may be their location however, that caused the evolution to take place. In The Wind Waker, there is no sign of Zora’s Domain, as it was most likely lost in The Great Flood. Without a place to call home, the Zoras evacuated their Domain and began living on the recently abandoned Death Mountain. Remember, the mountain no longer serves as a habitat for the Gorons, as they have moved out into other regions of The Great Sea.

It’s here on Death Mountain, where the Zora people came in contact with Valoo, a close relative of sorts of Volvagia, and in turn changed the name of the island to Dragon Roost Isle. Valoo, who sits high atop this mountain, is described by the Rito as being the ‘sky spirit’, much in the same way that The Great Deku is called the spirit of the forest. We know from the he Great Deku Tree’s foretelling of Link’s heroic fate in Ocarina of Time that these spirits seem to have the ability to sense future events. With Valoo being a spirit as well, it’s likely that he also shares this ability, and by using it predicted that Ganondorf could possibly use the Zora to gain entrance to Hyrule. Now knowing this, he either changed the Zora himself, or drew help from the Goddesses of Creation in order to keep the land safe.

Both cases illustrate the evolution being a process ensued by the Gods, not by nature. If you take a moment to try and consider other reasons of the evolution, none seem to make sense. It would seem to make sense that the Zora may have evolved in order to gain benefits as hunters. Evolving into bird-like creatures is the perfect adaptation in an oceanic environment, as the oceans are full of that in which they hunt. In The Wind Waker, however, this is not the case. Despite your occasional Giant Octorock or Fishman, the sea is completely barren of fish. As quoted by the leader of the Salvage Corps:

“Lemme ask you something real quick:
who wanders around on a fishless sea?

I’ll tell you who, bub: Only pirates,
monsters, and treasure-hunters like
ourselves! And maybe some other things
that I’ve never heard of…”


Let us also take a moment to consider what has happened to the other races during the aftermath of The Great Flood. As we’ve come to learn in Phantom Hourglass, the Gorons and Gerudo are actually quite alive. You would think that the race in the most need to evolve would be the Gorons, yet they are seemingly unchanged from the events of Ocarina of Time, which took place hundreds of years earlier. If the Gorons found a way to survive, it’s reasonable to think that a tribe of what are essentially fish could find a way to live on as well.

It has come to be my opinion after gathering these facts, that the conversion of the Zoras into the Ritos was not the work of nature, but of the work of the Gods. Whether it was the work of the Creators of Hyrule―Din, Farore, and Nayru―to protect the legendary Kingdom of Hyrule, or the work of Valoo―the great Sky Spirit of Dragon Roost Isle―to protect his people from oncoming danger, I feel that these are the two strongest answers to the question of the Zora/Rito evolution.

Useful links

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The Zelda Universe is, and always will be, full of mysteries. From the ways in which the lands of Termina and Hyrule are intertwined, to the question of who Link was really searching in the opening of Majora’s Mask. There’s one mystery however, that many feel is one of the biggest oddities in the history of Hyrule: what caused the Zora to evolve into the Rito.

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A Hero Before Ocarina of Time http://www.zeldainformer.com/a_hero_before_ocarina_of_time/ Tue, 04 Sep 2007 16:42:28 +0000 http://localhost/wordpress90/?p=79


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

At first, it would seem obvious that Link from Ocarina of Time was the first hero in Hyrule’s history. It has been stated several times by the developers that Ocarina of Time was the first story in the Zelda timeline (see footnotes), but could it be that a hero existed long before it? Was there in fact a hero before Ocarina of Time? Throughout this article, I will try to prove to you that there was a hero before the events of the Nintendo 64 classic.

We’ll start off with two quotes from in game text in Ocarina of Time: one from Sheik and the other from Kaepora Gaebora. Both seem to speak of what would appear to be a hero who existed long ago.

Let us begin with the quote from Sheik. After awakening in your adult body in the Temple of Time, she has this to say: “As I see you standing there holding the mythical Master Sword, you really do look like the legendary Hero of Time.”

This quote seems to suggest either that adult Link (1) looks more suitable to fit the title “legendary Hero of Time” or that (2) Link actually looks like this previous hero in his adult body. Calling Link legendary before even beginning the adult portion of his quest wouldn’t make a lot of sense, therefore it’s likely she meant the second option.

Now onto the quote from Kaepora Gaebora, who some feel is a reincarnation of an ancient sage, possibly even Rauru, the sage of light. The wise old owl has this to say: “Even I thought the tales of a boy who could travel back and forth through time was merely a legend.” The actual meaning of this sentence is unclear, as Kaepora Gaebora could have been referring to what Link had accomplished in the Spirit Temple prior to his monologue. A more plausible answer however, is that Link’s deeds reminded him of a previous hero. After seeing Link travel through time to solve a part of the Spirit Temple, he remembered the tales he had heard of a boy who had done it all before, possibly the same “legendary Hero” mentioned by Sheik. It certainly fits better than the first reason, as it’s unlikely these “legendary tales” were referring to Link from Ocarina of Time, as his journey was yet to be completed when this was said.

Just who is this supposed hero? One can’t be entirely sure, but whoever he is, he seems to be mentioned again throughout Twilight Princess. Twilight Princess’s precise placement in the timeline is disputed by fans, most likely because the only reason we have towards its place is a developer quote. And in the Zelda series, developers have been very fickle about the timeline, and one can’t always be sure they know exactly what they’re talking about. Nevertheless, as quoted by Eiji Aonuma, the director of Twilight Princess, in volume 211 of Nintendo Power:

NP: How is Twilight Princess connected to Ocarina of Time?
EA: Twilight Princess was developed with Ocarina of Time as its starting point, so there are aspects of the story that are based on Ocarina of Time. The main connection is that Twilight Princess is set [some hundreds of] years after Ocarina of Time.

Despite the concern over the authenticity of developer quotes, as well as the numerous changes of Twilight Princess’s place in the timeline throughout its development, many go with this placement, as it was said by Eiji Aonuma right around the time of the games release.

Onto the point however. Throughout Twilight Princess, an ancient hero is mentioned several times. Whether it’s the tunic you wear, or the bow you receive in the Goron Mines, they are both said to of been used by an ancient hero. Along with this, a quote from Renaldo, the Shaman of Kakariko Village:

“In Hyrule, countless tales are told of the ancient hero…and your deeds bring them to mind.”

There’s that word again. No matter which definition of ancient you’re using, they all refer to something that took place a countless amount of years ago. If Eiji Aonuma’s quote is to be believed, that Twilight Princess is set about a hundred years after Ocarina of Time, then the word “ancient” doesn’t seem befitting. Even though “about a hundred years” in the Zelda Universe usually is more than a hundred years, why use the word ancient? The word would better describe something from thousands of years ago, not hundreds, and that’s why I feel the legendary hero spoke of by Sheik and Kaepora are one in the same with the ancient hero mentioned in Twilight Princess.

To further prove this claim, we will look at a theory from fellow Bomber Seran Aileron regarding the Temple of Time. He suggests that the temple may have been used to worship the Hero of Time, much in the same way that the Jewish Messiah was worshipped throughout the Judeo-Christian religion. While I agree that the Temple of Time is somehow connected to the Hero of Time, I believe they’re connected in a completely different way. Instead of the Temple being built to pray for Hyrule’s savior, it’s possible that the temple built to worship an already existing hero during that time.

Thousands of years before the events of Ocarina of Time, Hyrule may have been saved by this supposed hero, and after completing his quest, had a temple erected in his honor. This hero would soon be called “the Hero of Time”, and if everything said so far is to be believed, then it’s likely that the temple was named after him as well. If you think about it, why else would the Temple of Time be called what it is? If its only use was to enter the Sacred Realm, why call in the Temple of Time? I would say it’s because the temple, and everything else thats name is followed by “of time” for that matter, were named after the same legendary hero spoke of by Sheik, Kaepora Gaebora, and Renaldo.

If the temple was indeed built and/or named after him, it would certainly shine light on the origins of the Master Sword as well. Sometime after Hyrule was saved, and knowing the prosperity wouldn’t last forever, this Hero’s sword would of been placed in the temple, and whoever could pull if from the pedestal would be the one destined to do what its master did thousands of years earlier.

The pieces of information I’ve gathered may prove little by themselves, but when looked at as a whole, hopefully things make more sense. I don’t exactly know what this may prove, but I found it interesting and I hope you did too. Who knows, maybe we will see a game detailing these events sometime in the future!

Footnotes:

November 19th 1998, from Nintendo Power Source:

NP: Where do all the Zelda games fall into place when arranged chronologically by their stories?
Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It’s not very clear where Link’s Awakening fits in—it could be anytime after Ocarina of Time.


Hyrulean Hotspots: The Temple of Time - By Seran Aileron


Useful links

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At first, it would seem obvious that Link from Ocarina of Time was the first hero in Hyrule’s history. It has been stated several times by the developers that Ocarina of Time was the first story in the Zelda timeline (see footnotes), but could it be that a hero existed long before it? Was there in fact a hero before Ocarina of Time? Throughout this article, I will try to prove to you that there was a hero before the events of the Nintendo 64 classic.

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The End of the World http://www.zeldainformer.com/the_end_of_the_world/ Thu, 16 Aug 2007 13:36:31 +0000 http://localhost/wordpress90/?p=148


In all directions, reddish-orange clouds hover above the horizon. High in the sky, a menacing moon rests, meters above the city below. A bell chimes, and echoes throughout all of Termina. Swamp, mountain, ocean, canyon; none are deaf to the foreboding chime. As seconds turn to minutes, and minutes turn to hours, the clouds slowly creep toward Clock Town as the bell keeps ringing. Now illuminated by the bent rays of the rising sun, the clouds begin to turn a bright pink. The moon is about to kiss the top of the tower, where a small imp wearing a mask is dancing. In the final moments of the world, all is peaceful.

It is a scene we have all witnessed. For each of us who have played Majora’s Mask, there was a day when you decided to just wait for the end of the world. Some of us simply skipped to the final day and waited until the moon came down, to see what kind of destruction would ensue, while others of us simply wandered around, talking to people to get an idea of what they were thinking. Those who did the latter were able to hear some very interesting information about the personal lives of the people, and from the emotions the people displayed, had a feeling that the world was truly coming to an end.

Over the past week, I’ve been wandering through Termina’s final three days, manipulating people’s schedules and watching how they react to the knowledge that their world is coming to an end. I’ve completed side quests in one cycle, only to abandon them in the next. Each and every action and lack thereof made the characters speak and act differently. In my research, I noticed quite a few characters’ personalities changing from what they originally were at the start of the three days into one that was completely different. Another thing I noticed was that the people could easily be organized into different groups based upon their personality. In this article, I shall use quotes from various people of Termina to figure out what their personality is like, put them into groups with similar people, and make further inferences.

The first people you see when you enter Clock Town are the carpenters building the Carnival Tower. On the first day, you can see many of them walking around South Clock Town with beams, but on top of the Carnival Tower is a thin carpenter, who’s apparently the apprentice of the carpenter standing on the nearby stairs. If you speak to him he says that the moon has gotten bigger. On the second day, you can’t find him anywhere. He’s apparently fled from town, in fear of the falling moon. He, like many others, has simply abandoned everything to save his own life.

On the next day, you can see fewer carpenters working on the Carnival Tower. Apparently, the apprentice wasn’t the only one who decided to leave town. However, just like the day before, there is an irritated carpenter standing in front of a defense corps. recruitment poster. The man is so angry that when you try talking to him, he just keeps shouting to himself. “Bwah! I won’t run! I’m stickin’ with my parents! I’m diff’rent from you cowards!” It seems that, regardless of what’s going to happen, he wants to be with the people who have cared for and raised him all his life.

On the third day, there are now only a few carpenters left working on the Carnival Tower. Half of them are doubting whether the tower will get finished in time, and one of them is even telling his friend that he’s leaving town as well. Again, over by the recruitment poster, is the angry carpenter. “Bwah! I’m not gonna run! Not me! You got that? I’m Master Mutoh’s apprentice!” Waiting until nightfall will reveal that every carpenter has left, including the one who made it quite clear he wasn’t leaving. The only person who remains in South Clock Town, besides the gate guard, is Mutoh, the boss of the carpenters. Even by looking at him, you can tell he’s quite angry. If you speak to him, you see just how angry he is.

Mutoh, Boss of the Carpenters
“Cowards! All of you! Not a one of you stayed! My apprentice will be disgusted with all of you! Hmph! I’ll have a fine carnival without you… If you’re gonna fall, then fall already!”


Little does he know, his apprentice also fled from town, most likely with his parents. Let’s now rewind time, back to the Dawn of the First Day, and look for someone else to stalk for the next 72 hours. This is quite an easy decision, really. Each gate of Clock Town has a soldier making sure no children get out and no monsters get in. If you speak to them on the first day, they don’t really say anything interesting. They just tell you where you can get to by going through the gate they’re guarding. It’s not until the final day that they start saying anything interesting. If you talk to the gate guard in West Clock Town on the Night of the Final Day, he has this to say:

West Gate Guard
“Wait just a moment! Are you alone? Aren’t your parents still somewhere in town? Well, whatever you do, you had better get as far away from here as you can. And there are still people lingering in the stores… If only an evacuation notice had been posted, I would be able to force them all to leave…”


This guard apparently cares very much for the people, but sees that the only way he can save them is by using force to make them leave. It is such an unfortunate thing that someone sworn to protect the people can’t do a thing to save them… On the opposite side of town, in East Clock Town, there is another gate guard who has been spending some time thinking. If you speak to him on the Night of the Final Day, he says the following:

East Gate Guard
“Wait just a moment! If you believe that the moon truly is falling, you’d best leave town immediately! Those who remain in town either don’t believe the rumors or have given up all hope. It pains my heart to see children still playing in the streets because they have no idea what’s going on…”


This guard brings up some interesting points. Whenever there is a predicted natural disaster, there will be people who doubt the destructive power of what’s about to happen. These people tend to stay at home, only to fall victim to the disaster. Furthermore, whenever there is a disaster, children will likely not be informed. Their parents will simply say that they are all going somewhere, to try and keep from frightening the child. The fact that there are still children playing in the streets when this disaster is about to happen is very unsettling, as the guard says.

All the guards feel the same way. They wish to know what is going on and help the people, but because they can’t leave their posts, they are unable to do so. It is such an ironic thing, really, for those sworn to protect people to be unable to save them from their own demise. Some of the guards themselves wish to flee, but like so many other people, are unable to do so because of their duties.

Now that we’re at the end of another three day cycle, let’s go back in time again. Let’s look for someone else to follow, shall we? Well, we just discussed the carpenters and and soldiers, so why don’t we try finding the bosses of the two groups? Let’s head over to northern East Clock Town, and wait until the Mayor’s office opens. After the man with the large neck ruffle walks in the door, go inside. Walk to the door on the left, and step inside to be met with a loud ruckus. Talk to someone in the room to listen in on the conversation…

Viscen, Head of Defense Corps.
“Most of the townsfolk already have taken shelter without waiting for the Mayor’s orders. The only ones left are public servants and committee members… Mr. Mayor and Carnival Committee Members, please order those who remain to evacuate!”

Mayor Dotour
“Ahh…hmm…well…”

Mutoh, Head of Carnival Committee
“You cowards! Do you actually believe the moon will fall? The confused townsfolk simply caused a panic by believing this ridiculous, groundless theory. The soldiers couldn’t prevent the panic, but outside the town walls is where the danger is! You want answers? The answer is that the carnival should not be canceled! Isn’t that right, Mr. Mayor?”

Mayor Dotour
“Ahh…hmm…well…”

Viscen
“Are you serious, Mutoh?!? It seems that giant chunk of rock above us hasn’t caught your eye! At this time every year, we are overrun by tourists! So why is the town empty? Clearly, it’s your job to ensure the carnival’s operation, but that’s if people are here for it! Don’t drag the merchants and soldiers into this!”

Mayor Dotour
“Mmm…Hmm…”

Mutoh
“If the soldiers wish to run, then run, Viscen! We councilmen will stick to tradition. This carnival will be a success! I’ve never heard of a defense unit abandoning its town! Madame Aroma would surely say the same thing, wouldn’t she, Mayor Dotour?”

Mayor Dotour
“...Let’s not bring my wife into this.”


It’s quite a heated argument they’re having, isn’t it? Well, let’s take a closer look at it, shall we? Viscen, the leader of the town’s defense unit, is saying that the whole town needs to be evacuated. Most of the people have already left of their own accord, with the only remaining people being those who run shops and work for the city. Mutoh, on the other hand, does not believe the moon is falling. He is what is known in our world as a conservative. He wishes to stick to old traditions, and is often unable to accept anyone’s opinion but his own.

If you come back on the Final Day, you’ll see Viscen and another guard standing outside the Mayor’s office, discussing the Mayor’s decision to continue the Carnival of Time. If you go inside the Mayor’s office and speak to him, he tells you that Mutoh threatened to bring Madame Aroma into the debate, so that is why he decided not to cancel the carnival. If you’re wondering where Mutoh is, he’s at the Carnival Tower yelling at the moon. Again, we are at the end of our three days, so let’s go back in time.

Now that we’re back at the Clock Tower, at the beginning of a new three days, and a world now exists somewhere in which a two-headed Romani and fur-faced Kafei try to make sense of their mutated bodies amidst half a dozen copies of Anju, let us find someone else to pester for three days. Well, since we just listened in on Mayor Dotour’s meeting, let’s go see what his wife’s up to. She’s in the same building in East Clock Town, only she’s in the room on the right.

Remember that guy you had to wait on to get into the Mayor’s Office? Of course you do, since you just saw him when you went in the Mayor’s office again. Anyway, he’s got a meeting scheduled with Madame Aroma this morning. While he’s talking with the receptionist, go ahead and enter Madame Aroma’s office. Wait for the overly dressed man to enter the office and speak to Madame Aroma, then listen in on what they say.

The man introduces himself as Gorman, head of the Gorman Troupe. He then thanks Madame Aroma for allowing his troupe to perform at the carnival, only to learn that the opening performance has been canceled. Gorman is quite angry after hearing this news, so he’s going to leave. Follow him and you’ll end up at the Milk Bar. You can’t really do anything when you’re there, so just wait until the Milk Bar opens at 10:00 pm. Use the Romani Mask to get inside, then speak to Gorman. You’ll find that he’s already quite drunk. How very typical of people to drink their misery away…

Near Gorman there’s the same Zora who was inside Madame Aroma’s office. Speak with him, and he’ll say that he wants to do a sound check and will tell you to take the stage and play certain notes. Do this while wearing each of your transformation masks to find that you’ve been playing the Ballad of the Wind Fish. Hearing this tune will soften Gorman’s heart, and he’ll give you the Circus Leader’s Mask. We’re done here, so you can go outside.

Fast-forward to the Dawn of the Second Day with the Double Song of Time. Now we have to find Gorman again, which really isn’t that hard. Just go to the Stock Pot Inn, up to the second floor, and into the room farthest from you. Oh, but wait, he’s sleeping… If you get close and listen to him, he’ll mumble something about leaving tomorrow. Since he was up half the night drinking, he’s got a pretty bad hangover. He sleeps all day long, so just exit the Inn and fast-forward to the Night of the Second Day. Go back inside the Inn and to the same room, and he’ll be playing cards with the twin jugglers. When you talk to him, he tells you that he’s decided to leave tomorrow. He then asks if you’re going to flee, and if you have nowhere else to go, you should go to Gorman Ranch in the south. Then he says something which really says a lot about his personality…

Gorman
“My older brother… He’s a nice guy.”

Gorman is the kind of person that loves his family, no matter how much hardship they’ve put him through. Judging by his drunken rantings in the Milk Bar on the First Day, he apparently didn’t get much respect or recognition while growing up. Despite this, he’s done his best to lead a successful life in what it is he wants to do. If you then go to Gorman Ranch and wear the mask he gave you in the Milk Bar, you can see the cold glaress of the Gorman Brothers melt into warm, compassionate faces. Truly this is a family that loves and cares for each other, despite what experiences they may have had.

Time to go back again, so let’s play the Song of Time. As per usual, we’ll find someone to follow near the area we were last. Since we were at the Gorman Track, the next place where there’s people would be Romani Ranch. But, as we all know, the path to the ranch has been blocked by a large boulder. Find yourself fifty Rupees to buy a Powder Keg, then warp to Milk Road and blow up the boulder. Enter the ranch, and head up to Romani. Complete her training, then accept to help her defend the barn. While we’re waiting for 2:00 am to roll around, let’s go check on someone else in Romani Ranch.

Go to the western part of Romani Ranch, then enter the Cucco Shack. Inside is a weird-looking man named Grog sitting beneath a tree, surrounded by young cuccos. If you speak to him, he says that he heard from his grandfather that the moon is falling down. Despite him being aware that the moon’s destruction will reach all the way to the ranch, he doesn’t seem to care that much. Apparently, his only regret is that he won’t see the young cuccos as full-grown roosters. This is quite a simple man, it seems! Well, let’s make that wish of his come true. March around with the Bremen’s Mask to make the young chicks mature into roosters, and the man will become excited.


Grog
“I don’t really get it, but just seein’ these guys with a crest and all… I don’t have regrets about anythin’ anymore. I’m perfectly satisfied. Here… You can have this from me…”

It’s amazing how something so simple can make a person so content. The way he sits beneath that tree, he reminds me of the Buddha. In fact, he seems to have been enlightened by our simple deed. No longer concerned about anything in the world, he is free of remorse and can calmly accept his death. Truly a strange person he is.

Now that we’ve gotten that out of the way, let’s go back to the main ranch and wait for 2:00 am. When the time finally comes, Romani will leave her house and enter the barn. Shortly after, at 2:30, they will arrive. Fend them off until the first light of the morning chases them off, and Romani will reward you with a bottle of milk. There’s not really anything interesting going on until the Night of the Second Day, so fast forward to then. Cremia will be in front of the barn, in a wagon loaded with milk. She says she’s going to Clock Town to make a delivery, and offers you a ride. Go ahead and go with her, then defend the wagon from the Gorman Brothers. After you get to Clock Town, she’ll give you Romani’s Mask and a hug.

Go back to Romani Ranch, then fast-forward to the Dawn of the Final Day. Somewhere in the fields of the ranch, Cremia is tending to the cows. Talk to her, and she’ll tell you of some unsettling news she heard while in town. Speaking to her again lets you know more about what she thinks about it.


Cremia
“I heard this from people who were fleeing this way this morning… It’s terrible… They said that huge moon is going to crash down onto the town sometime tonight. I wonder if we’ll be all right here…

Actually… I know… We’re not safe here, either… I’m no expert on these things, but that’s the feeling I get. But… That’s how life goes, I guess. There are some things in life that you can’t change no matter how hard you try…”

Cremia, like some other people, has calmly accepted the truth of things. She knows that no matter where she flees to, it won’t make a difference. All she can do now is wait for the end to come. Let’s now fast-forward to the Night of the Final Day, and visit the barn. Inside, we can see Romani and Cremia. If you talk to them, you’ll hear the following conversation:

Cremia
“Oh… Good evening.”

Romani
“We’re milking the cows tonight! It’s “Chateau Romani.” It’s the first time I get to drink it!” Until now, my sister always said “Wait until you’re an adult.” But why now?”

Cremia
“......... You’ve become an adult now, Romani…I see it in you. I’m acknowledging it.”

Romani
“Then, does Romani get a mask,
too?”

Cremia
“Well, yes, I’ll make one for you…”


Cremia knows that Romani wants nothing more than for her older sister to consider her an adult, so Cremia has decided to acknowledge Romani as an adult before she loses the chance. Romani, like so many other children, is completely oblivious to the fact that the world is going to end. If you listen to them again, you hear Cremia tell Romani to sleep in the same bed as her that night. It seems that Cremia at least wants to embrace her younger sister, the one she’s had to raise for years as if she was her mother, as the world around them is destroyed. I truly find this to be one of the saddest moments in the game…

Let’s rewind time again to observe the people of Termina. This time, we shall follow Kafei and Anju, and the people involved with their romantic tale. First thing’s first, let’s head over to the Stock Pot Inn and wait for the Postman to deliver Kafei’s letter to Anju. After the Postman walks off, speak to her while wearing Kafei’s Mask. Meet Anju later that night in the kitchen of the Stock Pot Inn to receive a letter to Kafei. Mail it off, then continue with the quest in the normal fashion.

On the final day, enter the Curiosity Shop’s back room via the Laundry Pool. Speak with the Curiosity Shop owner to get a letter to Kafei’s mother, and then head off to Ikana Canyon to retrieve the Sun’s Mask from Sakon’s hideout. After you retrieve the mask, head back to Clock Town. It will be a while before Kafei arrives, so while you’re waiting, head over to the post office in West Clock Town. Go inside, and in the back you’ll see the Postman on his hands and knees, having a nervous breakdown. On his bed nearby, there is a letter. It says…

“To Myself,
You have been doing a great job
delivering the mail.

I have a request for my
hard-working self. All of the
townsfolk have taken refuge.
I want myself to flee, too.
Even if it is not written on the
schedule, I want myself to flee.
Please…
From Me”


If you speak to him, he says that he wants to flee, but he cannot as it is not written on the schedule. The delivery schedule is the highest priority, he says. This is a man that takes his job seriously! Too seriously, in fact. When following your work schedule is more important than running away and saving your life, you know something’s wrong. Well, we have something more important than the delivery schedule, and that’s priority mail! The Postman will eagerly jump to his feet, ready to do what his job commands of him.

He’ll run over to the closet, grab his hat and bag, then hurry out of the post office. Follow him outside, and across town, to the Milk Bar. Don Romani’s Mask and follow him in. He’ll rush down the stairs, over to Madame Aroma, and will hand her the letter from Kafei. Get close to them, and then listen in on their conversation.

Postman
“I have a delivery for you, Postmistress!”

Madame Aroma
“Oh my, it can’t be! You’re still here?”

Postman
“To…to…to…tomorrow’s delivery is still scheduled!”

Madame Aroma
“What are you saying?!? Did you see the sky? It’s terrible!”

Postman
“But, but…”

Madame Aroma
“Oh, my! Well!!! What shall we do?!? It’s from Kafei!”

Postman
“It’s priority mail.”

Madame Aroma
“I’m so happy! To think something good would come in the end! Thank you. You flee now. That’s an order!”

Postman
“Understood.”


Madame Aroma is distressed by the fact that the Postman has not fled simply because it did not say so on the schedule. She then commands him to flee the city and save his life, and as the order is coming from a superior, he follows her instructions. He then turns around, goes up the stairs, and exits the Milk Bar. Outside, he’ll stand by the east gate for a moment. If you speak to him, he informs you that the Postmaster has ordered him to flee. Now free to set his own schedule, he hands you his hat and merrily flees from town.

Now that we have set the Postman free from the delivery schedule, let’s head across the street to the Stock Pot Inn. Head up to the employees’ room on the second floor, where Kafei and Anju should both be waiting. Shortly after you enter the room, they’ll begin their wedding ceremony.

Anju
“I…I have met you before. What a familiar scent. Long, long ago… Yes. We were still young. We made a promise… Didn’t we? The masks of the sun and the moon… We were to exchange them on the day of the Carnival of Time…”

Kafei
“Anju… I’m sorry I was late.”

Anju
“...Welcome home.”

Tatl
“...Tee-hee! They’re lovers, but they look just like a mother and child.”

Kafei
“Let us exchange the promised masks.”

Anju
“We have exchanged our oaths and have become a couple.”

Kafei
“You are our witnesses. Please accept this mask.”


You are then given the Couple’s Mask, the sign of their marital union. Speak to them again, and Kafei will tell you to take refuge while he and Anju greet the morning. This is the most emotional part of the game right here. Now that the two lovers have been united, nothing is capable of tearing them apart. Their love is so strong that they can face the end of the world, without any fear.

Now that we have the Couple’s Mask, we are ready to rewind everything one last time. Once you have returned to the Dawn of the First Day, head to East Clock Town. Go up to the Mayor’s office, and wait until 10:00 am. Follow Gorman inside the Mayor’s office, then head to the door on the left. Enter the Mayor’s room, and listen to the familiar debate. After they’re done talking, wear the Couple’s Mask and speak to the group to catch the everyone’s attention.

All
“Ah!”

Mayor Dotour
“The Couple’s Mask. What a nice reminder… So, a young couple has been married.”

Mutoh
“I wonder… Did my wife flee?”

Viscen
“What!?! What did you just say?!?”

Mayor Dotour
“Yes, yes, everyone. We are all worried for our families. Why don’t we end this meeting?”

Viscen
“But, Mr. Mayor!”

Mayor Dotour
“This will do. Whether you’re stubborn and will stay and guard your family, or if you’d prefer to run far away and seek shelter… That is for people to decide on their own.”

Mutoh
“........!”


Family. This is the most important thing to have when the world is about to end. Money and social status no longer mean anything. All that matters at this point is being close to those you love. If the world is to end, all you can do is huddle together with people you know and wait for the end to come. After all, you cannot take material belongings with you to the afterlife. All you can do is cherish the present moment, and there’s no better way to do that than let your friends and family know you love them.

Well, that’s the end of my article. Hopefully you’ve been playing along, or I’ve at least encouraged you to pick up Majora’s Mask again just to witness the sheer emotion of this game. No other Zelda game has ever been able to capture this much emotion within its characters or deliver this kind of message to the person holding the controller. There are many moments in this game where I’ve felt I could almost cry, and never have I experienced that in any game before. The people portrayed within this game have such real emotions that this game has had a profound impact on me.

Touched by this game, I think of Termina’s final moments whenever I see pink clouds at sunset. I think of the people, and remember their problems, and I feel their emotions. Anger, happiness, fear, and sadness, all at once. It’s almost an unbearable feeling, and all I can do is just stand there and stare off into the sky. All these are emotions that we can experience alone, or can share with others around us. In fact, these are feelings which bring people together. When people are angered by a new policy, they unite and rebel. When people are joyous for a wedding, they get together and celebrate. When people fear a disaster, they huddle together and await the outcome. When people are sad, they console each other.

Truly, Majora’s Mask is one of the greatest games of all time. It is very rare for a game to show such emotion, let alone make the player wonder. Such things are expected of books, but never from a video game. I have spent much time thinking about the end of the world, all because of playing this game. I think of how the people will react to the news, how they will panic, and how they will fight amongst one another. However, people all act differently, which is how chaos is formed. When everything around you is turned upside-down, it is impossible to know exactly what’s going to happen, but I know one thing. While the people around me frantically run around, destroying all that we have spent millenia to create, I just wish to enjoy the sunset one last time with someone I care for.

Useful links


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Majora's Mask MonthIn all directions, reddish-orange clouds hover above the horizon. High in the sky, a menacing moon rests, meters above the city below. A bell chimes, and echoes throughout all of Termina. Swamp, mountain, ocean, canyon; none are deaf to the foreboding chime. As seconds turn to minutes, and minutes turn to hours, the clouds slowly creep toward Clock Town as the bell keeps ringing. Now illuminated by the bent rays of the rising sun, the clouds begin to turn a bright pink. The moon is about to kiss the top of the tower, where a small imp wearing a mask is dancing. In the final moments of the world, all is peaceful.

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The Skull Kid's Identity http://www.zeldainformer.com/the_skull_kids_identity/ Wed, 22 Aug 2007 14:44:58 +0000 http://localhost/wordpress90/?p=149


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

The Legend of Zelda: Majora’s Mask (N64) is a side-story in the Zelda series that has sparked off a wide array of different theories based on the interesting background and characters, deduced from the significantly small amount of information provided by the game’s story, in contrast to most of the games that develop the main story of the series. The primary antagonist for the most part of the game, the Skull Kid, wearing the titular Majora’s Mask, was a seemingly insignificant NPC from the game to which Majora’s Mask is a direct sequel, The Legend of Zelda: Ocarina of Time (N64). The game delves into the story of the Skull Kid’s past and develops his character significantly. In this article, I aim to develop his character further, largely using seemingly unrelated evidence from the game’s final events, to point of actually establishing the Skull Kid’s own identity. Read on…

The Legend: The Skull Kid’s Past

It is revealed in by several events in the game that the Skull Kid had a relationship with the Four Giants in the past, and a seemingly close one at that. This is most clearly revealed in the legend of the Four Giants, as told by Anju’s grandmother, displayed below:

“The Four Giants”
This tale’s from long ago when all the people weren’t separated into four worlds like they are now. In those times all the people lived together, and the four giants lived among them.

On the day of the festival that celebrates the harvest, the giants spoke to the people…

“We have chosen to guard the people while we sleep…”
“100 steps north, 100 steps south, 100 steps east, 100 steps west.”
“If you have need, call us in a loud voice by declaring something such as, ‘The mountain blizzard has trapped us.’”
“Or ‘The ocean is about to swallow us.’ Your cries shall carry to us…”

Now then…There was one who was shocked and saddened by all this.

A little imp.

The imp was a friend of the giants since before they had created the four worlds.

“Why must you leave?”
“Why do you not stay?”

The childhood friend felt neglected, so he spread his anger across the four worlds. Repeatedly, he wronged all people. Overwhelmed with misfortune, the people sang the song of prayer to the giants who lived in each of the four compass directions. The giants heard their cry and responded with a roar.

“Oh, imp. Oh, imp. We are the protectors of the people.”
“You have caused the people pain. Oh, imp, leave these four worlds! Otherwise, we shall tear you apart!”

The imp was frightened and saddened. He had lost his old friends. The imp returned to the heavens, and harmony was restored to the four worlds. And the people rejoiced and they worshiped the giants of the four
worlds like gods. And they lived happily…ever after…

The ‘imp’ is clearly depicted as a Skull Kid in the imagery that accompanies the story. The ‘heavens’ referred to in the legend could possibly be the land of Hyrule. The events of the legend appear to have taken place long ago, as few recall any such story, making it seem that Skull Kids are unaffected by the ravages of time, so it seems likely that the imp and the Skull Kid are the same entity, given the history between the two and the Four Giants. This is supported by the appearance of a Skull Kid that plays Saria’s Song in The Legend of Zelda: Twilight Princess (GCN/Wii), set one or more hundred years after OOT‘s child ending (after which MM also takes place), suggesting that it is yet again the same Skull Kid. Indeed, the Skull Kid is referred to as an imp in several instances during the game, and the Skull Kid also confirms that he and the Giants were friends in the aftermath of Majora’s defeat, as he talks to the Giants briefly before they depart, suggesting that he is indeed the imp of legend, and confirms that he is the same Skull Kid as the one to whom Link gives the Skull Mask in OOT (“Eh-hee-hee…You have the same smell as the fairy kid who taught me that song in the woods…”).

As such, it is not difficult to understand why the Skull Kid is so upset, having lost his friends. It is likely that he was shunned by the peoples of Termina due to his peculiar appearance, which would have made it difficult for him to make any new friends, which would logically lead to his wronging of the people. This time, however, he had the power of Majora at his disposal, which allowed him to stomp on those who had shunned him with relative ease, even seemingly effortlessly sealing the Giants in what would likely have been the masks that they themselves wore during the Carnival of Time.

The Moon: The Skull Kid’s Mindset


The Moon that hangs over Clock Town is a mysterious body. Prior to the events of the game, it had been slowly drawing closer to the surface of Termina, and is three days from impact upon Link’s arrival. The Moon’s origins are difficult to discern, but regardless, I am certain of one thing: the scene at the Moon’s core is a manifestation of the Skull Kid’s mindset.

Allow me to set the scene. There is an endless field, which rises into a lone hill at the centre, atop which stands a single tree. There are five children, all of whom are identical to the Happy Mask Salesman, albeit much younger versions of him, and wearing masks. Four of them, who wear the masks of the four Temple Guardians, run and play around the tree, at a distance from the fifth child, who sits alone at the trunk, wearing Majora’s Mask.

The tree on the hill is the sole object that breaks the field, much like Clock Town sits elevated in the centre of Termina field. Each child plays alone, separate from one another, similar to each of the Giants guarding one of the four compass directions. Each Giant was also sealed in one of the masks that the children are wearing. The child who wears Majora’s Mask sits alone, left out of play by the other three. The Skull Kid, who wears Majora’s Mask during the game, was left behind when the Giants left Clock Town for the four worlds. Also interesting are the questions that the children ask Link, the first and common to them all being:

“Masks…You have… a lot. You, too…Will you be… a mask salesman?”

This, coupled with their appearance, ties them unquestionably to the Happy Mask Salesman, who, interestingly, doesn’t have a double in Termina whom we meet during the course of the game. More interesting, though, are the individual questions asked by each child as their desire for masks is appeased, which seem to be direct references to the Skull Kid’s anguish. The questions are as follows:

“Your friends…
What kind of…people are they?
I wonder…
Do those people…
think of you…as a friend?”

This question reflects on the Skull Kid’s insecurities in regard to the Giants. As he reveals at the end of the game when he talks to the Giants, he had long been worried that they no longer thought of him as a friends after all the trouble he had caused for the people.

“You…
What makes you…happy?
I wonder…
What makes you happy…
Does it make…others happy, too?”

This is a reflection of how the Skull Kid longs to be accepted by others, and how he might one day find someone with whom to share joy, as he had once done with the Giants.

“The right thing…What is it?
I wonder…
If you do the right thing…
Does it really make…
everybody…happy?”

This is most likely the Skull Kid reflecting on the actions he has taken, questioning them, and possibly expressing regret, given all the suffering he had caused.

“Your true face…
What kind of…face is it?
I wonder…
The face under the mask…
Is that…your true face?”

MOST IMPORTANT: I believe this is a reference to his own appearance. In OOT, there are four different Navi descriptions for the Skull Kid, each one dependant on certain circumstances:

  • As an adult: Skull Kid Is this what happens to kids who wander into the forest? It looks like he doesn’t like grownups.
  • As a child (before teaching him Saria’s Song): Skull Kid Is this what happens to kids who get lost in the forest? He might be our friend if we do something…
  • Before giving him the Skull Mask: Skull Kid Is this what happens to kids who get lost in this forest? He seems unhappy to have no face…
  • After giving him the Skull Mask: Skull Kid Is this what happens to kids who get lost in this forest? He looks satisfied with his skull face.

One thing is certain from these descriptions: Skull Kids are born from children who lose their way in the Lost Woods, much in the same way that adults become Stalfos, from the account of a Kokiri girl in OOT. The face of a Skull Kid is a bland wooden surface with two black eyes and what appears to be a duck’s bill. Judging by the manner in which Navi refers to them, it would seem that it is not truly a ‘face’ at all, which would make sense, given that the child apparently loses its identity when it becomes this creature. The above quote seems to suggest that the Skull Kid is having an identity crisis: ‘the face under the mask’. I believe this refers to his bland, wooden Skull Kid face, and that his original face is his true face, his true identity.

Summing up these points, the conclusions I have drawn in regard to the Moon scene are as follows:

  • The tree represents Clock Town
  • The child wearing Majora’s Mask represents the Skull Kid
  • The children wearing the Guardian Masks represent the Four Giants
  • The scene thus represents the Skull Kid’s sense of abandonment resulting from the departure of the Four Giants

Now, logically, one has to take into consideration that, if all of these parallels are real and intentional, why do the children take the form of the Happy Mask Salesman?

The Happy Mask Salesman: The Skull Kid’s Identity


There are three characters in the game that are notably also from OOT, namely Link, the Skull Kid, and the Happy Mask Salesman. The vast majority of the other non-player characters throughout the game are merely counterparts of their doubles from OOT, as Termina is intended to be a parallel world to Hyrule (this is the reason offered by Nintendo for the recycling of OOT‘s character models, but this is beside the point).

If any character in Termina were to be Link’s counterpart, it would most likely be the so-called ‘Fierce Deity’ (as translated by NOA, due to censorship - the character’s original Japanese name was ‘Onigami’, which translates directly as ‘demon god’), if only because the mask itself bears the likeness of Link’s adult self. The Skull Kid and the Happy Mask Salesman, however, are a different story. While it is safe to assume that the Happy Mask Salesman is a Hylian resident of Hyrule, the Skull Kid is somewhat of an enigma, given his extensive history in Termina’s distant past. Neither character has a Terminan counterpart.

Coupling this with all of the above points, I propose that the Skull Kid and the Happy Mask Salesman are the counterparts of one another. It is very possible, if not probable, that the Skull Kid was originally a resident of Termina in his past life. Only three characters have notably crossed between Termina and the Lost Woods; at least, three live ones have. When Link crossed through the ‘rabbit-hole’ if you will (the game is, after all, a very obvious take on Lewis Carroll’s Alice’s Adventures in Wonderland) as a Deku Scrub, he came across a peculiar looking tree:

Tatl: “But enough about that for now… Come over to this tree and check it out!
It’s strange, but the way you look right now sort of looks like this tree…
It looks all dark and gloomy… almost like it could start crying any second now… How sad…”

She specifically refers to Deku Link’s similar appearance to the tree. One other character, the Deku Butler, also says that Deku Link looks very similar to his estranged son. Playing the Elegy of Emptiness as Deku Link produces a cast-off shell that also looks remarkably similar to the tree. All of this points unquestionably at the extreme likelihood that the soul of the Deku Mask belonged to that tree, who no doubt had his soul ripped from his body when the Skull Kid transformed Link. The point I’m trying to get across is that this Deku child was trying to leave Termina. His presence in the passageway proves that the path between Hyrule and Termina is not completely unknown to the residents of Termina - indeed, at one point in the game, one of the Gorons refers to a ‘Dodongo’s Cavern’, and given the possible knowledge of the passageway, it is quite likely that it is the same one from OOT.

But I forget myself - what I’m suggesting is that this child may have lost his way while playing one day and stumbled upon the passage. Since the passage leads directly to the Lost Woods, it isn’t too bold to assume that the child became lost and eventually became a Skull Kid. I propose that the child was the counterpart of the Happy Mask Salesman, and that the apparition of the children on the Moon is indeed the Skull Kid’s original form. I have done my best to gather evidence in favour of this. I apologise for being unable to provide artwork and images from the game to back up my findings - I have tried to be as descriptive in my writing as possible. I hope this proves to be an interesting read, and hope that you enjoy reading it as much as I enjoyed writing it. Here ends the article.


Useful links

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mmm.pngThe Legend of Zelda: Majora’s Mask (N64) is a side-story in the Zelda series that has sparked off a wide array of different theories based on the interesting background and characters, deduced from the significantly small amount of information provided by the game’s story, in contrast to most of the games that develop the main story of the series. The primary antagonist for the most part of the game, the Skull Kid, wearing the titular Majora’s Mask, was a seemingly insignificant NPC from the game to which Majora’s Mask is a direct sequel, The Legend of Zelda: Ocarina of Time (N64). The game delves into the story of the Skull Kid’s past and develops his character significantly. In this article, I aim to develop his character further, largely using seemingly unrelated evidence from the game’s final events, to point of actually establishing the Skull Kid’s own identity. Read on…

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Hyrulean Hotspots: The Temple of Time http://www.zeldainformer.com/hyrulean_hotspots_the_temple_o/ Wed, 05 Sep 2007 14:52:54 +0000 http://localhost/wordpress90/?p=150


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

One of the most impressive locales in the whole of the Legend of Zelda series is the Temple of Time, first introduced in Ocarina of Time. The powerful choral music that serves as its theme makes for an epic atmosphere in an already epic setting. Its two main roles in the game—as a final destination during the child half and as a central headquarters and staging area during the adult half—are both delivered in a style never before seen in the Zelda series, for the Temple of Time is the first Zelda locale to have a true story behind it. While other locations are mentioned by name and given a gameplay function in the earlier releases, most notably the North Castle and Great Palace in The Adventure of Link, none of these places played more than a passing role in the development of the story itself. Important places in future installments followed this trend, such as the Tower of the Gods in The Wind Waker or the Arbiter’s Grounds in Twilight Princess, but none of them, I feel, captured the same magic.

Princess Zelda reveals early on in Ocarina of Time that the Temple of Time was erected by the ancient ones in ages past to serve as a sanctuary for the gateway to the heavenly Sacred Realm, the resting place of the Triforce of legends. The main objective of the first half of the game is to track down the remaining two spiritual stones so that the player can use the titular Ocarina of Time to open the Door of Time, behind which lies that holy portal. This took a similar plot device in A Link to the Past in which the player is charged with finding the three pendants needed to prove his worth so that he can claim the legendary Master Sword and expanded it and immersed it in story detail.

After opening the Door of Time, the player discovers that behind it lies the blade of evil’s bane, which serves as the final key to the Sacred Realm. Not knowing what will happen, but knowing that he must obtain the Triforce before the evil Ganondorf can, the player then draws forth the sword, revealing the true nature of the forces in place to protect the Sacred Realm—the player is sealed away in the Realm for seven years by the Master Sword’s power. Once he awakens from his seven-year slumber, the player realizes that the Pedestal of Time in which the Master Sword rested was designed to test the worthiness of those who might approach it—only the true Hero, the Hero of Time, can draw forth the sword from the stone. The Temple, then, is not only a sanctuary for the entrance to the sacred lands, it is also a proving grounds for the Hero of legends.

But is that really all there is to the Temple of Time? Twilight Princess showed us that this is not the case. Its presentation of the Temple of Time revealed that there was even more to this ancient edifice than Ocarina of Time had let on. The Temple of Time (moved from the city of Hyrule to the more remote Faron Woods) serves yet another role, guarding yet another sacred power—the power of the Oocca, supposed ancestors of the Hylians. That power is the Dominion Rod, which the player can obtain by manipulating the Master Sword pedestal in order to access a secret segment of the Temple of Time. So, indeed, there is more to that sacred place than at first meets the eye.

Link removing the Master Sword from the Pedestal of Time

[Image discovered at MyCheats.com]

The Theory: What was the Temple of Time used for?

Many of the locales in the Legend of Zelda series, specifically and especially in the three-dimensional titles, are based on actual structures found in the real world. The Temple of Time is no exception—in fact, it is probably Ocarina of Time‘s foremost example of real-life influences on Hyrulean architecture. It has the look and feel of a Gothic cathedral, with its decorative stained-glass windows, its magnificent exterior, and the sacred altar positioned at the far end of the sanctuary. Hyrulean religion and history is, to a large extent, derived from Judeo-Christian tradition—the Creation story in its original form borrows heavily from the Biblical story of creation, the three Goddesses and the virtues they represent (Power, Wisdom, and Courage) correspond to the Christian Trinity, the Father, the Holy Ghost, and the Son (respectively), and so on and so forth. One can reasonably presume that the similarities between the Temple of Time and cathedral architectures are an extension of these derivatives, and that the Temple of Time was designed like a church because it functions somewhat as a church.

Obviously we can also presume such a function from the name of the place—the Temple of Time. A temple is, according to dictionary.com, “an edifice or place dedicated to the service or worship of a deity or deities.” Within Ocarina of Time, we are told that water spirits are worshiped in the Water Temple, and forest spirits in the Forest Temple; it would only be reasonable to again extend this pattern to each of the elements in turn. Each of these Temples has its own steward race and sage protector as well, and, in fact, it seems that most of them are only reachable by members of that particular people. But what of the Temple of Time?—time is not an element in the same manner that fire or water is, and unlike the other temples, this one is much more accessible. Looking next at the temples in The Wind Waker, we see that the sages pray that the gods continue to bless the Master Sword (and all of Hyrule with it) with the light to banish evil. Obviously the Temple of Time does not serve this role, since obviously it is not needed to carry out the restoration of the Master Sword.

Therefore, given the Temple of Time’s already-established roles as the entrance to the Sacred Realm and the storehouse of the blade of evil’s bane, roles that the elemental temples do not play, I would say that the temple serves as a universal place of worship for the Hero of Time himself, and not a holy place where “spirits of time” are worshiped or where sages remain to pray for the gods’ intercession. The “time” factor exists primarily as a utility for the Hero of Time through his use of the Ocarina of Time and the Master Sword. This function is more befitting, since its other uses already reveal that the Temple is a place of supreme importance, and, among the pantheon of Hyrulean deities, the greatest are the three goddesses, with whom the Hero is interminably connected. The Hero’s ability to appear when Hyrule is in danger, his designation as the “savior” all seem to point to his existence as a divine Messianic figure—a man, fully mortal, who yet transcends human mortality.

Were there many other such places dedicated to revering heroes of the past? I could only imagine that it would be so, but it grieves me that, being an action-adventure game first, and not an RPG, none of the games in the series feature more than one or two sites of reverence to the heroes of old—The Wind Waker featured perhaps the only other location to specifically do so through the Tower of the Gods. Looking at the Roman-based culture and the circulating tales of a legendary Hero as seen in Twilight Princess, one could guess that each city had its own temple dedicated to a patron hero. Kakariko has the spirit’s spring—Eldin is said to protect his province at the behest of the gods, and his name is derived from the goddess Din, suggesting a link between the two. Lake Hylia features a full-fledged shrine surrounding its spirit’s spring, and there seem to be regular pilgrimages there in times of need. The Goron mine, while obviously used to mine precious ores (or rocks for eating by the Gorons), doubles as a sacred place that guards the ancient Hero’s bow. However, this being the case, we still have not seen any direct examples of these places being used for any religious or ceremonial function.

How might the ancient Hylians have celebrated worship? The Wind Waker suggests that they did so through music:

This is the Wind Waker! It is a baton of sorts that was used long ago when the people played music in prayer to the gods. In those days, simply using it allowed one to borrow the power of the gods!

That Wind Waker you hold was used long ago to conduct us sages when we played our song to call upon the gods. In those days, it was always the king who conducted for us… Please… Tell the king that I will still play…even in the next world!

Did they consider the Hero to be a god? I cannot be sure. But I am sure that the power of the gods is, in most cases, intimately tied to the Hero and to his heroic destiny. The altar in the Temple of Time also responds to song, as its primary role in Ocarina of Time is to open the gates of time:

Ye who owns three Spiritual Stones
Stand with the Ocarina of Time
And play the Song of Time.

And each of the other Hyrulean temples, in turn, has its own song, each of them intertwined with the motif of Time:

The flow of time is always cruel…
Its speed seems different for each person, but no one can change it…
A thing that doesn’t change with time is a memory of younger days…
In order to come back here again, play the Minuet of Forest.

It is something that grows over time… a true friendship.
A feeling in the heart that becomes stronger over time…
The passion of friendship will soon blossom into a righteous power and through it, you will know which way to go…
This song is dedicated to the power of the heart…
Listen to the Bolero of Fire…

Time passes, people move….
Like a river’s flow, it never ends…
A childish mind will turn to noble ambition… Young love will become deep affection… The clear water’s surface reflects growth…
Now listen to the Serenade of Water to reflect upon yourself….

This is the melody that will draw you into the infinite darkness that absorbs even time… Listen to this, the Nocturne of Shadow!!

Past, present, future…
The Master Sword is a ship with which you can sail upstream and downstream through time’s river…
The port for that ship is in the Temple of Time…
To restore the Desert Colossus and enter the Spirit Temple, you must travel back through time’s flow…
Listen to this Requiem of Spirit…
This melody will lead a child back to the desert.

The sages, songs, and even the temples themselves, specifically this Temple of Time, all seem to be centered around the Hero of Time and his ability to travel back and forth between past and future in his efforts to save Hyrule. That the Ocarina of Time, three ‘symbols of virtue’ and the Master Sword are also needed to enter the Sacred Realm and obtain the Triforce also suggests that the Triforce was intended specifically to be wielded by one with the qualities of that chosen Hero.

All of this points to the Hero as an object of worship, or at least of saintly reverence, and, as such, I believe that the Temple of Time is the foremost site dedicated to such praise.

Useful links

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An attempt to unravel the mystery that is the Temple of Time.

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moalttp http://www.zeldainformer.com/the_end_of_the_world1/ Thu, 16 Aug 2007 13:36:31 +0000 http://localhost/wordpress90/?p=158


In all directions, reddish-orange clouds hover above the horizon. High in the sky, a menacing moon rests, meters above the city below. A bell chimes, and echoes throughout all of Termina. Swamp, mountain, ocean, canyon; none are deaf to the foreboding chime. As seconds turn to minutes, and minutes turn to hours, the clouds slowly creep toward Clock Town as the bell keeps ringing. Now illuminated by the bent rays of the rising sun, the clouds begin to turn a bright pink. The moon is about to kiss the top of the tower, where a small imp wearing a mask is dancing. In the final moments of the world, all is peaceful.

It is a scene we have all witnessed. For each of us who have played Majora’s Mask, there was a day when you decided to just wait for the end of the world. Some of us simply skipped to the final day and waited until the moon came down, to see what kind of destruction would ensue, while others of us simply wandered around, talking to people to get an idea of what they were thinking. Those who did the latter were able to hear some very interesting information about the personal lives of the people, and from the emotions the people displayed, had a feeling that the world was truly coming to an end.

Over the past week, I’ve been wandering through Termina’s final three days, manipulating people’s schedules and watching how they react to the knowledge that their world is coming to an end. I’ve completed side quests in one cycle, only to abandon them in the next. Each and every action and lack thereof made the characters speak and act differently. In my research, I noticed quite a few characters’ personalities changing from what they originally were at the start of the three days into one that was completely different. Another thing I noticed was that the people could easily be organized into different groups based upon their personality. In this article, I shall use quotes from various people of Termina to figure out what their personality is like, put them into groups with similar people, and make further inferences.

The first people you see when you enter Clock Town are the carpenters building the Carnival Tower. On the first day, you can see many of them walking around South Clock Town with beams, but on top of the Carnival Tower is a thin carpenter, who’s apparently the apprentice of the carpenter standing on the nearby stairs. If you speak to him he says that the moon has gotten bigger. On the second day, you can’t find him anywhere. He’s apparently fled from town, in fear of the falling moon. He, like many others, has simply abandoned everything to save his own life.

On the next day, you can see fewer carpenters working on the Carnival Tower. Apparently, the apprentice wasn’t the only one who decided to leave town. However, just like the day before, there is an irritated carpenter standing in front of a defense corps. recruitment poster. The man is so angry that when you try talking to him, he just keeps shouting to himself. “Bwah! I won’t run! I’m stickin’ with my parents! I’m diff’rent from you cowards!” It seems that, regardless of what’s going to happen, he wants to be with the people who have cared for and raised him all his life.

On the third day, there are now only a few carpenters left working on the Carnival Tower. Half of them are doubting whether the tower will get finished in time, and one of them is even telling his friend that he’s leaving town as well. Again, over by the recruitment poster, is the angry carpenter. “Bwah! I’m not gonna run! Not me! You got that? I’m Master Mutoh’s apprentice!” Waiting until nightfall will reveal that every carpenter has left, including the one who made it quite clear he wasn’t leaving. The only person who remains in South Clock Town, besides the gate guard, is Mutoh, the boss of the carpenters. Even by looking at him, you can tell he’s quite angry. If you speak to him, you see just how angry he is.

Mutoh, Boss of the Carpenters
“Cowards! All of you! Not a one of you stayed! My apprentice will be disgusted with all of you! Hmph! I’ll have a fine carnival without you… If you’re gonna fall, then fall already!”


Little does he know, his apprentice also fled from town, most likely with his parents. Let’s now rewind time, back to the Dawn of the First Day, and look for someone else to stalk for the next 72 hours. This is quite an easy decision, really. Each gate of Clock Town has a soldier making sure no children get out and no monsters get in. If you speak to them on the first day, they don’t really say anything interesting. They just tell you where you can get to by going through the gate they’re guarding. It’s not until the final day that they start saying anything interesting. If you talk to the gate guard in West Clock Town on the Night of the Final Day, he has this to say:

West Gate Guard
“Wait just a moment! Are you alone? Aren’t your parents still somewhere in town? Well, whatever you do, you had better get as far away from here as you can. And there are still people lingering in the stores… If only an evacuation notice had been posted, I would be able to force them all to leave…”


This guard apparently cares very much for the people, but sees that the only way he can save them is by using force to make them leave. It is such an unfortunate thing that someone sworn to protect the people can’t do a thing to save them… On the opposite side of town, in East Clock Town, there is another gate guard who has been spending some time thinking. If you speak to him on the Night of the Final Day, he says the following:

East Gate Guard
“Wait just a moment! If you believe that the moon truly is falling, you’d best leave town immediately! Those who remain in town either don’t believe the rumors or have given up all hope. It pains my heart to see children still playing in the streets because they have no idea what’s going on…”


This guard brings up some interesting points. Whenever there is a predicted natural disaster, there will be people who doubt the destructive power of what’s about to happen. These people tend to stay at home, only to fall victim to the disaster. Furthermore, whenever there is a disaster, children will likely not be informed. Their parents will simply say that they are all going somewhere, to try and keep from frightening the child. The fact that there are still children playing in the streets when this disaster is about to happen is very unsettling, as the guard says.

All the guards feel the same way. They wish to know what is going on and help the people, but because they can’t leave their posts, they are unable to do so. It is such an ironic thing, really, for those sworn to protect people to be unable to save them from their own demise. Some of the guards themselves wish to flee, but like so many other people, are unable to do so because of their duties.

Now that we’re at the end of another three day cycle, let’s go back in time again. Let’s look for someone else to follow, shall we? Well, we just discussed the carpenters and and soldiers, so why don’t we try finding the bosses of the two groups? Let’s head over to northern East Clock Town, and wait until the Mayor’s office opens. After the man with the large neck ruffle walks in the door, go inside. Walk to the door on the left, and step inside to be met with a loud ruckus. Talk to someone in the room to listen in on the conversation…

Viscen, Head of Defense Corps.
“Most of the townsfolk already have taken shelter without waiting for the Mayor’s orders. The only ones left are public servants and committee members… Mr. Mayor and Carnival Committee Members, please order those who remain to evacuate!”

Mayor Dotour
“Ahh…hmm…well…”

Mutoh, Head of Carnival Committee
“You cowards! Do you actually believe the moon will fall? The confused townsfolk simply caused a panic by believing this ridiculous, groundless theory. The soldiers couldn’t prevent the panic, but outside the town walls is where the danger is! You want answers? The answer is that the carnival should not be canceled! Isn’t that right, Mr. Mayor?”

Mayor Dotour
“Ahh…hmm…well…”

Viscen
“Are you serious, Mutoh?!? It seems that giant chunk of rock above us hasn’t caught your eye! At this time every year, we are overrun by tourists! So why is the town empty? Clearly, it’s your job to ensure the carnival’s operation, but that’s if people are here for it! Don’t drag the merchants and soldiers into this!”

Mayor Dotour
“Mmm…Hmm…”

Mutoh
“If the soldiers wish to run, then run, Viscen! We councilmen will stick to tradition. This carnival will be a success! I’ve never heard of a defense unit abandoning its town! Madame Aroma would surely say the same thing, wouldn’t she, Mayor Dotour?”

Mayor Dotour
“...Let’s not bring my wife into this.”


It’s quite a heated argument they’re having, isn’t it? Well, let’s take a closer look at it, shall we? Viscen, the leader of the town’s defense unit, is saying that the whole town needs to be evacuated. Most of the people have already left of their own accord, with the only remaining people being those who run shops and work for the city. Mutoh, on the other hand, does not believe the moon is falling. He is what is known in our world as a conservative. He wishes to stick to old traditions, and is often unable to accept anyone’s opinion but his own.

If you come back on the Final Day, you’ll see Viscen and another guard standing outside the Mayor’s office, discussing the Mayor’s decision to continue the Carnival of Time. If you go inside the Mayor’s office and speak to him, he tells you that Mutoh threatened to bring Madame Aroma into the debate, so that is why he decided not to cancel the carnival. If you’re wondering where Mutoh is, he’s at the Carnival Tower yelling at the moon. Again, we are at the end of our three days, so let’s go back in time.

Now that we’re back at the Clock Tower, at the beginning of a new three days, and a world now exists somewhere in which a two-headed Romani and fur-faced Kafei try to make sense of their mutated bodies amidst half a dozen copies of Anju, let us find someone else to pester for three days. Well, since we just listened in on Mayor Dotour’s meeting, let’s go see what his wife’s up to. She’s in the same building in East Clock Town, only she’s in the room on the right.

Remember that guy you had to wait on to get into the Mayor’s Office? Of course you do, since you just saw him when you went in the Mayor’s office again. Anyway, he’s got a meeting scheduled with Madame Aroma this morning. While he’s talking with the receptionist, go ahead and enter Madame Aroma’s office. Wait for the overly dressed man to enter the office and speak to Madame Aroma, then listen in on what they say.

The man introduces himself as Gorman, head of the Gorman Troupe. He then thanks Madame Aroma for allowing his troupe to perform at the carnival, only to learn that the opening performance has been canceled. Gorman is quite angry after hearing this news, so he’s going to leave. Follow him and you’ll end up at the Milk Bar. You can’t really do anything when you’re there, so just wait until the Milk Bar opens at 10:00 pm. Use the Romani Mask to get inside, then speak to Gorman. You’ll find that he’s already quite drunk. How very typical of people to drink their misery away…

Near Gorman there’s the same Zora who was inside Madame Aroma’s office. Speak with him, and he’ll say that he wants to do a sound check and will tell you to take the stage and play certain notes. Do this while wearing each of your transformation masks to find that you’ve been playing the Ballad of the Wind Fish. Hearing this tune will soften Gorman’s heart, and he’ll give you the Circus Leader’s Mask. We’re done here, so you can go outside.

Fast-forward to the Dawn of the Second Day with the Double Song of Time. Now we have to find Gorman again, which really isn’t that hard. Just go to the Stock Pot Inn, up to the second floor, and into the room farthest from you. Oh, but wait, he’s sleeping… If you get close and listen to him, he’ll mumble something about leaving tomorrow. Since he was up half the night drinking, he’s got a pretty bad hangover. He sleeps all day long, so just exit the Inn and fast-forward to the Night of the Second Day. Go back inside the Inn and to the same room, and he’ll be playing cards with the twin jugglers. When you talk to him, he tells you that he’s decided to leave tomorrow. He then asks if you’re going to flee, and if you have nowhere else to go, you should go to Gorman Ranch in the south. Then he says something which really says a lot about his personality…

Gorman
“My older brother… He’s a nice guy.”

Gorman is the kind of person that loves his family, no matter how much hardship they’ve put him through. Judging by his drunken rantings in the Milk Bar on the First Day, he apparently didn’t get much respect or recognition while growing up. Despite this, he’s done his best to lead a successful life in what it is he wants to do. If you then go to Gorman Ranch and wear the mask he gave you in the Milk Bar, you can see the cold glaress of the Gorman Brothers melt into warm, compassionate faces. Truly this is a family that loves and cares for each other, despite what experiences they may have had.

Time to go back again, so let’s play the Song of Time. As per usual, we’ll find someone to follow near the area we were last. Since we were at the Gorman Track, the next place where there’s people would be Romani Ranch. But, as we all know, the path to the ranch has been blocked by a large boulder. Find yourself fifty Rupees to buy a Powder Keg, then warp to Milk Road and blow up the boulder. Enter the ranch, and head up to Romani. Complete her training, then accept to help her defend the barn. While we’re waiting for 2:00 am to roll around, let’s go check on someone else in Romani Ranch.

Go to the western part of Romani Ranch, then enter the Cucco Shack. Inside is a weird-looking man named Grog sitting beneath a tree, surrounded by young cuccos. If you speak to him, he says that he heard from his grandfather that the moon is falling down. Despite him being aware that the moon’s destruction will reach all the way to the ranch, he doesn’t seem to care that much. Apparently, his only regret is that he won’t see the young cuccos as full-grown roosters. This is quite a simple man, it seems! Well, let’s make that wish of his come true. March around with the Bremen’s Mask to make the young chicks mature into roosters, and the man will become excited.


Grog
“I don’t really get it, but just seein’ these guys with a crest and all… I don’t have regrets about anythin’ anymore. I’m perfectly satisfied. Here… You can have this from me…”

It’s amazing how something so simple can make a person so content. The way he sits beneath that tree, he reminds me of the Buddha. In fact, he seems to have been enlightened by our simple deed. No longer concerned about anything in the world, he is free of remorse and can calmly accept his death. Truly a strange person he is.

Now that we’ve gotten that out of the way, let’s go back to the main ranch and wait for 2:00 am. When the time finally comes, Romani will leave her house and enter the barn. Shortly after, at 2:30, they will arrive. Fend them off until the first light of the morning chases them off, and Romani will reward you with a bottle of milk. There’s not really anything interesting going on until the Night of the Second Day, so fast forward to then. Cremia will be in front of the barn, in a wagon loaded with milk. She says she’s going to Clock Town to make a delivery, and offers you a ride. Go ahead and go with her, then defend the wagon from the Gorman Brothers. After you get to Clock Town, she’ll give you Romani’s Mask and a hug.

Go back to Romani Ranch, then fast-forward to the Dawn of the Final Day. Somewhere in the fields of the ranch, Cremia is tending to the cows. Talk to her, and she’ll tell you of some unsettling news she heard while in town. Speaking to her again lets you know more about what she thinks about it.


Cremia
“I heard this from people who were fleeing this way this morning… It’s terrible… They said that huge moon is going to crash down onto the town sometime tonight. I wonder if we’ll be all right here…

Actually… I know… We’re not safe here, either… I’m no expert on these things, but that’s the feeling I get. But… That’s how life goes, I guess. There are some things in life that you can’t change no matter how hard you try…”

Cremia, like some other people, has calmly accepted the truth of things. She knows that no matter where she flees to, it won’t make a difference. All she can do now is wait for the end to come. Let’s now fast-forward to the Night of the Final Day, and visit the barn. Inside, we can see Romani and Cremia. If you talk to them, you’ll hear the following conversation:

Cremia
“Oh… Good evening.”

Romani
“We’re milking the cows tonight! It’s “Chateau Romani.” It’s the first time I get to drink it!” Until now, my sister always said “Wait until you’re an adult.” But why now?”

Cremia
“......... You’ve become an adult now, Romani…I see it in you. I’m acknowledging it.”

Romani
“Then, does Romani get a mask,
too?”

Cremia
“Well, yes, I’ll make one for you…”


Cremia knows that Romani wants nothing more than for her older sister to consider her an adult, so Cremia has decided to acknowledge Romani as an adult before she loses the chance. Romani, like so many other children, is completely oblivious to the fact that the world is going to end. If you listen to them again, you hear Cremia tell Romani to sleep in the same bed as her that night. It seems that Cremia at least wants to embrace her younger sister, the one she’s had to raise for years as if she was her mother, as the world around them is destroyed. I truly find this to be one of the saddest moments in the game…

Let’s rewind time again to observe the people of Termina. This time, we shall follow Kafei and Anju, and the people involved with their romantic tale. First thing’s first, let’s head over to the Stock Pot Inn and wait for the Postman to deliver Kafei’s letter to Anju. After the Postman walks off, speak to her while wearing Kafei’s Mask. Meet Anju later that night in the kitchen of the Stock Pot Inn to receive a letter to Kafei. Mail it off, then continue with the quest in the normal fashion.

On the final day, enter the Curiosity Shop’s back room via the Laundry Pool. Speak with the Curiosity Shop owner to get a letter to Kafei’s mother, and then head off to Ikana Canyon to retrieve the Sun’s Mask from Sakon’s hideout. After you retrieve the mask, head back to Clock Town. It will be a while before Kafei arrives, so while you’re waiting, head over to the post office in West Clock Town. Go inside, and in the back you’ll see the Postman on his hands and knees, having a nervous breakdown. On his bed nearby, there is a letter. It says…

“To Myself,
You have been doing a great job
delivering the mail.

I have a request for my
hard-working self. All of the
townsfolk have taken refuge.
I want myself to flee, too.
Even if it is not written on the
schedule, I want myself to flee.
Please…
From Me”


If you speak to him, he says that he wants to flee, but he cannot as it is not written on the schedule. The delivery schedule is the highest priority, he says. This is a man that takes his job seriously! Too seriously, in fact. When following your work schedule is more important than running away and saving your life, you know something’s wrong. Well, we have something more important than the delivery schedule, and that’s priority mail! The Postman will eagerly jump to his feet, ready to do what his job commands of him.

He’ll run over to the closet, grab his hat and bag, then hurry out of the post office. Follow him outside, and across town, to the Milk Bar. Don Romani’s Mask and follow him in. He’ll rush down the stairs, over to Madame Aroma, and will hand her the letter from Kafei. Get close to them, and then listen in on their conversation.

Postman
“I have a delivery for you, Postmistress!”

Madame Aroma
“Oh my, it can’t be! You’re still here?”

Postman
“To…to…to…tomorrow’s delivery is still scheduled!”

Madame Aroma
“What are you saying?!? Did you see the sky? It’s terrible!”

Postman
“But, but…”

Madame Aroma
“Oh, my! Well!!! What shall we do?!? It’s from Kafei!”

Postman
“It’s priority mail.”

Madame Aroma
“I’m so happy! To think something good would come in the end! Thank you. You flee now. That’s an order!”

Postman
“Understood.”


Madame Aroma is distressed by the fact that the Postman has not fled simply because it did not say so on the schedule. She then commands him to flee the city and save his life, and as the order is coming from a superior, he follows her instructions. He then turns around, goes up the stairs, and exits the Milk Bar. Outside, he’ll stand by the east gate for a moment. If you speak to him, he informs you that the Postmaster has ordered him to flee. Now free to set his own schedule, he hands you his hat and merrily flees from town.

Now that we have set the Postman free from the delivery schedule, let’s head across the street to the Stock Pot Inn. Head up to the employees’ room on the second floor, where Kafei and Anju should both be waiting. Shortly after you enter the room, they’ll begin their wedding ceremony.

Anju
“I…I have met you before. What a familiar scent. Long, long ago… Yes. We were still young. We made a promise… Didn’t we? The masks of the sun and the moon… We were to exchange them on the day of the Carnival of Time…”

Kafei
“Anju… I’m sorry I was late.”

Anju
“...Welcome home.”

Tatl
“...Tee-hee! They’re lovers, but they look just like a mother and child.”

Kafei
“Let us exchange the promised masks.”

Anju
“We have exchanged our oaths and have become a couple.”

Kafei
“You are our witnesses. Please accept this mask.”


You are then given the Couple’s Mask, the sign of their marital union. Speak to them again, and Kafei will tell you to take refuge while he and Anju greet the morning. This is the most emotional part of the game right here. Now that the two lovers have been united, nothing is capable of tearing them apart. Their love is so strong that they can face the end of the world, without any fear.

Now that we have the Couple’s Mask, we are ready to rewind everything one last time. Once you have returned to the Dawn of the First Day, head to East Clock Town. Go up to the Mayor’s office, and wait until 10:00 am. Follow Gorman inside the Mayor’s office, then head to the door on the left. Enter the Mayor’s room, and listen to the familiar debate. After they’re done talking, wear the Couple’s Mask and speak to the group to catch the everyone’s attention.

All
“Ah!”

Mayor Dotour
“The Couple’s Mask. What a nice reminder… So, a young couple has been married.”

Mutoh
“I wonder… Did my wife flee?”

Viscen
“What!?! What did you just say?!?”

Mayor Dotour
“Yes, yes, everyone. We are all worried for our families. Why don’t we end this meeting?”

Viscen
“But, Mr. Mayor!”

Mayor Dotour
“This will do. Whether you’re stubborn and will stay and guard your family, or if you’d prefer to run far away and seek shelter… That is for people to decide on their own.”

Mutoh
“........!”


Family. This is the most important thing to have when the world is about to end. Money and social status no longer mean anything. All that matters at this point is being close to those you love. If the world is to end, all you can do is huddle together with people you know and wait for the end to come. After all, you cannot take material belongings with you to the afterlife. All you can do is cherish the present moment, and there’s no better way to do that than let your friends and family know you love them.

Well, that’s the end of my article. Hopefully you’ve been playing along, or I’ve at least encouraged you to pick up Majora’s Mask again just to witness the sheer emotion of this game. No other Zelda game has ever been able to capture this much emotion within its characters or deliver this kind of message to the person holding the controller. There are many moments in this game where I’ve felt I could almost cry, and never have I experienced that in any game before. The people portrayed within this game have such real emotions that this game has had a profound impact on me.

Touched by this game, I think of Termina’s final moments whenever I see pink clouds at sunset. I think of the people, and remember their problems, and I feel their emotions. Anger, happiness, fear, and sadness, all at once. It’s almost an unbearable feeling, and all I can do is just stand there and stare off into the sky. All these are emotions that we can experience alone, or can share with others around us. In fact, these are feelings which bring people together. When people are angered by a new policy, they unite and rebel. When people are joyous for a wedding, they get together and celebrate. When people fear a disaster, they huddle together and await the outcome. When people are sad, they console each other.

Truly, Majora’s Mask is one of the greatest games of all time. It is very rare for a game to show such emotion, let alone make the player wonder. Such things are expected of books, but never from a video game. I have spent much time thinking about the end of the world, all because of playing this game. I think of how the people will react to the news, how they will panic, and how they will fight amongst one another. However, people all act differently, which is how chaos is formed. When everything around you is turned upside-down, it is impossible to know exactly what’s going to happen, but I know one thing. While the people around me frantically run around, destroying all that we have spent millenia to create, I just wish to enjoy the sunset one last time with someone I care for.

Useful links


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Majora's Mask MonthIn all directions, reddish-orange clouds hover above the horizon. High in the sky, a menacing moon rests, meters above the city below. A bell chimes, and echoes throughout all of Termina. Swamp, mountain, ocean, canyon; none are deaf to the foreboding chime. As seconds turn to minutes, and minutes turn to hours, the clouds slowly creep toward Clock Town as the bell keeps ringing. Now illuminated by the bent rays of the rising sun, the clouds begin to turn a bright pink. The moon is about to kiss the top of the tower, where a small imp wearing a mask is dancing. In the final moments of the world, all is peaceful.

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mdk http://www.zeldainformer.com/the_skull_kids_identity1/ Wed, 22 Aug 2007 14:44:58 +0000 http://localhost/wordpress90/?p=159


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

The Legend of Zelda: Majora’s Mask (N64) is a side-story in the Zelda series that has sparked off a wide array of different theories based on the interesting background and characters, deduced from the significantly small amount of information provided by the game’s story, in contrast to most of the games that develop the main story of the series. The primary antagonist for the most part of the game, the Skull Kid, wearing the titular Majora’s Mask, was a seemingly insignificant NPC from the game to which Majora’s Mask is a direct sequel, The Legend of Zelda: Ocarina of Time (N64). The game delves into the story of the Skull Kid’s past and develops his character significantly. In this article, I aim to develop his character further, largely using seemingly unrelated evidence from the game’s final events, to point of actually establishing the Skull Kid’s own identity. Read on…

The Legend: The Skull Kid’s Past

It is revealed in by several events in the game that the Skull Kid had a relationship with the Four Giants in the past, and a seemingly close one at that. This is most clearly revealed in the legend of the Four Giants, as told by Anju’s grandmother, displayed below:

“The Four Giants”
This tale’s from long ago when all the people weren’t separated into four worlds like they are now. In those times all the people lived together, and the four giants lived among them.

On the day of the festival that celebrates the harvest, the giants spoke to the people…

“We have chosen to guard the people while we sleep…”
“100 steps north, 100 steps south, 100 steps east, 100 steps west.”
“If you have need, call us in a loud voice by declaring something such as, ‘The mountain blizzard has trapped us.’”
“Or ‘The ocean is about to swallow us.’ Your cries shall carry to us…”

Now then…There was one who was shocked and saddened by all this.

A little imp.

The imp was a friend of the giants since before they had created the four worlds.

“Why must you leave?”
“Why do you not stay?”

The childhood friend felt neglected, so he spread his anger across the four worlds. Repeatedly, he wronged all people. Overwhelmed with misfortune, the people sang the song of prayer to the giants who lived in each of the four compass directions. The giants heard their cry and responded with a roar.

“Oh, imp. Oh, imp. We are the protectors of the people.”
“You have caused the people pain. Oh, imp, leave these four worlds! Otherwise, we shall tear you apart!”

The imp was frightened and saddened. He had lost his old friends. The imp returned to the heavens, and harmony was restored to the four worlds. And the people rejoiced and they worshiped the giants of the four
worlds like gods. And they lived happily…ever after…

The ‘imp’ is clearly depicted as a Skull Kid in the imagery that accompanies the story. The ‘heavens’ referred to in the legend could possibly be the land of Hyrule. The events of the legend appear to have taken place long ago, as few recall any such story, making it seem that Skull Kids are unaffected by the ravages of time, so it seems likely that the imp and the Skull Kid are the same entity, given the history between the two and the Four Giants. This is supported by the appearance of a Skull Kid that plays Saria’s Song in The Legend of Zelda: Twilight Princess (GCN/Wii), set one or more hundred years after OOT‘s child ending (after which MM also takes place), suggesting that it is yet again the same Skull Kid. Indeed, the Skull Kid is referred to as an imp in several instances during the game, and the Skull Kid also confirms that he and the Giants were friends in the aftermath of Majora’s defeat, as he talks to the Giants briefly before they depart, suggesting that he is indeed the imp of legend, and confirms that he is the same Skull Kid as the one to whom Link gives the Skull Mask in OOT (“Eh-hee-hee…You have the same smell as the fairy kid who taught me that song in the woods…”).

As such, it is not difficult to understand why the Skull Kid is so upset, having lost his friends. It is likely that he was shunned by the peoples of Termina due to his peculiar appearance, which would have made it difficult for him to make any new friends, which would logically lead to his wronging of the people. This time, however, he had the power of Majora at his disposal, which allowed him to stomp on those who had shunned him with relative ease, even seemingly effortlessly sealing the Giants in what would likely have been the masks that they themselves wore during the Carnival of Time.

The Moon: The Skull Kid’s Mindset


The Moon that hangs over Clock Town is a mysterious body. Prior to the events of the game, it had been slowly drawing closer to the surface of Termina, and is three days from impact upon Link’s arrival. The Moon’s origins are difficult to discern, but regardless, I am certain of one thing: the scene at the Moon’s core is a manifestation of the Skull Kid’s mindset.

Allow me to set the scene. There is an endless field, which rises into a lone hill at the centre, atop which stands a single tree. There are five children, all of whom are identical to the Happy Mask Salesman, albeit much younger versions of him, and wearing masks. Four of them, who wear the masks of the four Temple Guardians, run and play around the tree, at a distance from the fifth child, who sits alone at the trunk, wearing Majora’s Mask.

The tree on the hill is the sole object that breaks the field, much like Clock Town sits elevated in the centre of Termina field. Each child plays alone, separate from one another, similar to each of the Giants guarding one of the four compass directions. Each Giant was also sealed in one of the masks that the children are wearing. The child who wears Majora’s Mask sits alone, left out of play by the other three. The Skull Kid, who wears Majora’s Mask during the game, was left behind when the Giants left Clock Town for the four worlds. Also interesting are the questions that the children ask Link, the first and common to them all being:

“Masks…You have… a lot. You, too…Will you be… a mask salesman?”

This, coupled with their appearance, ties them unquestionably to the Happy Mask Salesman, who, interestingly, doesn’t have a double in Termina whom we meet during the course of the game. More interesting, though, are the individual questions asked by each child as their desire for masks is appeased, which seem to be direct references to the Skull Kid’s anguish. The questions are as follows:

“Your friends…
What kind of…people are they?
I wonder…
Do those people…
think of you…as a friend?”

This question reflects on the Skull Kid’s insecurities in regard to the Giants. As he reveals at the end of the game when he talks to the Giants, he had long been worried that they no longer thought of him as a friends after all the trouble he had caused for the people.

“You…
What makes you…happy?
I wonder…
What makes you happy…
Does it make…others happy, too?”

This is a reflection of how the Skull Kid longs to be accepted by others, and how he might one day find someone with whom to share joy, as he had once done with the Giants.

“The right thing…What is it?
I wonder…
If you do the right thing…
Does it really make…
everybody…happy?”

This is most likely the Skull Kid reflecting on the actions he has taken, questioning them, and possibly expressing regret, given all the suffering he had caused.

“Your true face…
What kind of…face is it?
I wonder…
The face under the mask…
Is that…your true face?”

MOST IMPORTANT: I believe this is a reference to his own appearance. In OOT, there are four different Navi descriptions for the Skull Kid, each one dependant on certain circumstances:

  • As an adult: Skull Kid Is this what happens to kids who wander into the forest? It looks like he doesn’t like grownups.
  • As a child (before teaching him Saria’s Song): Skull Kid Is this what happens to kids who get lost in the forest? He might be our friend if we do something…
  • Before giving him the Skull Mask: Skull Kid Is this what happens to kids who get lost in this forest? He seems unhappy to have no face…
  • After giving him the Skull Mask: Skull Kid Is this what happens to kids who get lost in this forest? He looks satisfied with his skull face.

One thing is certain from these descriptions: Skull Kids are born from children who lose their way in the Lost Woods, much in the same way that adults become Stalfos, from the account of a Kokiri girl in OOT. The face of a Skull Kid is a bland wooden surface with two black eyes and what appears to be a duck’s bill. Judging by the manner in which Navi refers to them, it would seem that it is not truly a ‘face’ at all, which would make sense, given that the child apparently loses its identity when it becomes this creature. The above quote seems to suggest that the Skull Kid is having an identity crisis: ‘the face under the mask’. I believe this refers to his bland, wooden Skull Kid face, and that his original face is his true face, his true identity.

Summing up these points, the conclusions I have drawn in regard to the Moon scene are as follows:

  • The tree represents Clock Town
  • The child wearing Majora’s Mask represents the Skull Kid
  • The children wearing the Guardian Masks represent the Four Giants
  • The scene thus represents the Skull Kid’s sense of abandonment resulting from the departure of the Four Giants

Now, logically, one has to take into consideration that, if all of these parallels are real and intentional, why do the children take the form of the Happy Mask Salesman?

The Happy Mask Salesman: The Skull Kid’s Identity


There are three characters in the game that are notably also from OOT, namely Link, the Skull Kid, and the Happy Mask Salesman. The vast majority of the other non-player characters throughout the game are merely counterparts of their doubles from OOT, as Termina is intended to be a parallel world to Hyrule (this is the reason offered by Nintendo for the recycling of OOT‘s character models, but this is beside the point).

If any character in Termina were to be Link’s counterpart, it would most likely be the so-called ‘Fierce Deity’ (as translated by NOA, due to censorship - the character’s original Japanese name was ‘Onigami’, which translates directly as ‘demon god’), if only because the mask itself bears the likeness of Link’s adult self. The Skull Kid and the Happy Mask Salesman, however, are a different story. While it is safe to assume that the Happy Mask Salesman is a Hylian resident of Hyrule, the Skull Kid is somewhat of an enigma, given his extensive history in Termina’s distant past. Neither character has a Terminan counterpart.

Coupling this with all of the above points, I propose that the Skull Kid and the Happy Mask Salesman are the counterparts of one another. It is very possible, if not probable, that the Skull Kid was originally a resident of Termina in his past life. Only three characters have notably crossed between Termina and the Lost Woods; at least, three live ones have. When Link crossed through the ‘rabbit-hole’ if you will (the game is, after all, a very obvious take on Lewis Carroll’s Alice’s Adventures in Wonderland) as a Deku Scrub, he came across a peculiar looking tree:

Tatl: “But enough about that for now… Come over to this tree and check it out!
It’s strange, but the way you look right now sort of looks like this tree…
It looks all dark and gloomy… almost like it could start crying any second now… How sad…”

She specifically refers to Deku Link’s similar appearance to the tree. One other character, the Deku Butler, also says that Deku Link looks very similar to his estranged son. Playing the Elegy of Emptiness as Deku Link produces a cast-off shell that also looks remarkably similar to the tree. All of this points unquestionably at the extreme likelihood that the soul of the Deku Mask belonged to that tree, who no doubt had his soul ripped from his body when the Skull Kid transformed Link. The point I’m trying to get across is that this Deku child was trying to leave Termina. His presence in the passageway proves that the path between Hyrule and Termina is not completely unknown to the residents of Termina - indeed, at one point in the game, one of the Gorons refers to a ‘Dodongo’s Cavern’, and given the possible knowledge of the passageway, it is quite likely that it is the same one from OOT.

But I forget myself - what I’m suggesting is that this child may have lost his way while playing one day and stumbled upon the passage. Since the passage leads directly to the Lost Woods, it isn’t too bold to assume that the child became lost and eventually became a Skull Kid. I propose that the child was the counterpart of the Happy Mask Salesman, and that the apparition of the children on the Moon is indeed the Skull Kid’s original form. I have done my best to gather evidence in favour of this. I apologise for being unable to provide artwork and images from the game to back up my findings - I have tried to be as descriptive in my writing as possible. I hope this proves to be an interesting read, and hope that you enjoy reading it as much as I enjoyed writing it. Here ends the article.


Useful links

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mmm.pngThe Legend of Zelda: Majora’s Mask (N64) is a side-story in the Zelda series that has sparked off a wide array of different theories based on the interesting background and characters, deduced from the significantly small amount of information provided by the game’s story, in contrast to most of the games that develop the main story of the series. The primary antagonist for the most part of the game, the Skull Kid, wearing the titular Majora’s Mask, was a seemingly insignificant NPC from the game to which Majora’s Mask is a direct sequel, The Legend of Zelda: Ocarina of Time (N64). The game delves into the story of the Skull Kid’s past and develops his character significantly. In this article, I aim to develop his character further, largely using seemingly unrelated evidence from the game’s final events, to point of actually establishing the Skull Kid’s own identity. Read on…

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iPhone Hacked to Play NES Games http://www.zeldainformer.com/iphone_hacked_to_play_nes_game/ Wed, 08 Aug 2007 12:09:30 +0000 http://localhost/wordpress90/?p=163 Now we can play Zelda anywhere! Oh wait… we can do that already.


Some really, really smart guy hacked the iPhone in order to play NES games. It’s cool, of course, but not really nessessary or easy to use for that matter. The game pad looks tiny and hard to use. I guess it is one step closer to games on the iPhone although Apple doesn’t plan on making their device a portable gaming machine.

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Now we can play Zelda anywhere! Oh wait… we can do that already.

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Recently Added Game Content http://www.zeldainformer.com/recently_added_game_content/ Wed, 08 Aug 2007 13:50:49 +0000 http://localhost/wordpress90/?p=164 Here are some links to some recently added game content.

Legend of Zelda:
Bosses
Characters
Heart Containers Guide
Items and Equipment

Adventure of Link:
Game Genie Codes

A Link To The Past:
Game Genie Codes
Prologue
Items and Equipment

Ocarina of Time:
Prologue
Items and Equipment

The Wind Waker:
Bosses
Items and Equipment

Lets thank The Bombers for all the content! They’ve been working tirelessly to get as much done as they can. Hopefully we can have every game filled as soon as possible.

Dennis, Dan, and I also have to get the content up which is a wee bit time consuming. Either way, we’re getting it on as fast as our lives allow.

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Here are some links to some recently added game content. Links after the Jump.

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Special Moves for Link http://www.zeldainformer.com/special_moves_for_link/ Sun, 26 Aug 2007 16:57:34 +0000 http://localhost/wordpress90/?p=165 The official Super Smash Bros. Brawl site has announced Link’s special moves. They include the Gale Boomerang which “deals damage when thrown at an enemy, but when it comes back, it also lightly pulls the foe’s body.” Which seems pretty cool and could be used in interesting ways. Maybe a foe is avoiding you because they have a high damage percentage. Just use the boomerang to pull them closer and use a spin attack and fling them out of the ring. Could work, we’ll have to see how close the boomerang pulls characters, though.

The second special is the hero’s bow. Not much here since we’ve seen the hero’s bow in SSBM already.

Third is the bomb which all the site adds is “Are these bombs made by Barnes?” Is it trying to imply something? Probably not, not sure why it was necessary to put that.

Fourth is the afore mentioned spin attack which you can apparently “charge up…”

Fifth is Clawshot which can be used for tether recoveries which were mentioned in an earlier news post on the site. They’re essentially rope-like objects that can pull you back into the ring if you get pushed off the site.

You can check out some of pictures of the moves Here.

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Link’s Special Moves in Super Smash Brothers have been announced. A bit more and a link inside.

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Good Times: Majora's Mask Commercials http://www.zeldainformer.com/good_times_majoras_mask_commer/ Sun, 26 Aug 2007 16:40:01 +0000 http://localhost/wordpress90/?p=166 The first one we have for you is probably familiar to most people. It was the commercial shown most around the US. It shows various people looking up at the sky and random people playing Majora’s Mask in a white room. Not sure what’s going on but it definitely made me want to play the game even though it shows very, very little gameplay.


The second ad is from Japan. It kind of reminds me of the current Wii advertisements with the person playing and the game comes into the real world. It’s pretty nifty.


The next one is another Japanese ad and also one of my favorites. It shows a boy playing Majora’s Mask and the moon coming down on him as he’s playing. The music is well placed too. Although the “Nooooooo!” at the end is a little cheesy, it still shows the mood of the game well. It does seem that the “message” of these commercials is “Don’t play this game because it causes a rift in the time-space continuum causing the game to happen in real life.” Of course you still want to play the game.


This next one is just boring. No original concept, just some guy summarizing the game with footage showing what he’s explaining. It’s “meh” and I’m not really sure I would run to get the game if this is the only commercial I had seen. I also can’t figure out if the guy talking is british or american and trying to sound retarded.


The next one I am honestly not sure is a real commercial. It’s seems fan-made but I’m not really sure. It’s so called “Radio Zelda” talking about the end of the world being in 72 hours with footage of people freaking out in the background. It’s sort of lame.


And that’s all for today. I hope you enjoyed most of them (except for the one with the guy summerizing. That one is lame.) I really think Majora’s Mask had one of the best advertising campaigns. The way they conveyed the feel of the game into their commertials was a good tactic on their part. Too bad Majora’s Mask was at the end of the N64’s life. If it had come out earlier, it might have been a far better selling game. Well, C’est la vie.

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For your enjoyment, here are some Majora’s Mask Commercials. Some of them are actually pretty creepy. I guess that was the nature of the game, though, and these commercials conveyed them well.

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The Bombers' Notebook http://www.zeldainformer.com/the_bombers_notebook/ Wed, 29 Aug 2007 14:26:03 +0000 http://localhost/wordpress90/?p=167 You know that rather extensive notebook given to Link by The Bombers? Well, now here’s how to fill it up! Or at least, part of it.

ZeldaInformer now has a guide for The Bombers’ Notebook. Well, 3 entries of it, so far. It will be updated on a bi-daily basis as it is added to. The content is by Keenen and the lay-out is done by yours truly.

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You know that rather extensive notebook given to Link by The Bombers? Well, now here’s how to fill it up! Or at least, part of it.

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Termina: Parallel Land Or Cheap Rehash? http://www.zeldainformer.com/termina_parallel_land_or_cheap/ Wed, 29 Aug 2007 15:47:08 +0000 http://localhost/wordpress90/?p=180

The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

This is a topic which has been rather hotly debated by many amongst the Zelda theorizing community for a long time now, and I believe that it shall continue to be questioned even if an answer is found. All that can be done until such a time is to theorize. That is what I intend to do in this article. I will explore a number of theories: some of which are my own, some of which have been the subject of great discussion in many forums, all of which can be used to argue one point which people still question even now, seven years after Link, the Hero of Time, first stepped into the mysterious land that is Termina, despite all of the evidence which works in its favor:

Termina is a parallel world.

Regardless of how it came about - be it the creative minds of the writers behind the Zelda series or a cheap and easy way to reuse some of Ocarina of Time’s characters and music - this is, without a doubt, a fact. But is parallel even the right word to describe what Termina is? Parallel lines run beside each other, but never meet. When they do meet, they are no longer considered to be parallel. Can the same be said for parallel worlds? One of the definitions for parallel in the ‘Collins Gem Australian English Dictionary’ states the following:

Parallel: adj. separated by equal distance at every point; precisely corresponding.

Another, from the ‘Macquarie Budget Dictionary’ says - from a Geometry perspective:

Parallel: Geometry. Lying in the same plane but never meeting no matter how far extended.

Finally, ‘The Concise English Dictionary’ dictates:

Parallel: n. a likeness, counterpart.

While these definitions mostly refer to parallel lines, these ‘other realms’ would not have been given the name ‘parallel’ unless they were thought to possess similar traits. However, it is impossible to state that these particular worlds, Hyrule and Termina, never meet, as Link travels - or, rather, falls into Termina from the Lost Woods in Hyrule. It is also impossible to say that they are exactly the same -as ‘parallel world’ would imply -, as it is clearly obvious that this is not the case. Perhaps a better way to describe Termina is that it is simply in another alternate realm to Hyrule, which can be accessed if one enters through a portal of some sort, as Link, Epona, Skullkid, the Happy Mask Salesman, Tatl and Tael, and perhaps others all did. Whether Termina is a parallel world or an alternate one, it shall henceforth be known in this article as parallel, so as to simplify my discussion.

The manual for Majora’s Mask, in the ‘Welcome to Termina’ section, states that:

‘Termina is a kind of parallel world that is similar to and yet different from the land of Hyrule, which was the setting for Ocarina of Time… the people Link meets here may look vaguely familiar at first glance.’

This is most probably one of the single most debated aspects of the parallel world theory. Some believe that it proves that Termina is parallel; others say it proves quite the opposite. I believe that this quote cannot be used as concrete evidence one way or the other. Things have been misconstrued in regards to Zelda before, such as the infamous ‘Wind Waker takes place 100 years after Ocarina of Time’ comment. The only things which can be used as concrete evidence in this case are maps and in-game evidence. Looking at the map of Termina, there are a number of things which prove that the land is parallel, rather than being simply a land near Hyrule. For example, all of the Death Mountain area is frozen over. This could not have occurred in the mere months between the end of Ocarina of Time and the start of Majora’s Mask. In the manual, under ‘The Goron Tribe’, it reveals that the Gorons are used to harsh weather. One does not become accustomed to harsh conditions in the span of a few months. Also, the Zora live in the Great Bay area, which leads out to the sea. If the Death Mountain in Hyrule and the Death Mountain in Termina are the same mountain, as I imagine they would be if Termina was not parallel, how could Great Bay extend as far as it does, or lead out to sea for that matter? Termina must be in another realm for this to occur.

The map can also be used to discern exactly how Link actually got into Termina if not through a portal of some sort. He couldn’t have. Link enters Clock Town facing south, and had come from a cavernous forest area. The only thing which is north in Termina is snowy mountains. There is no forest to speak of. Also, when Link chases the Skullkid, he falls down into a cavern and then finds himself in a twisted hallway not unlike the ones in the Forest Temple, save for the fact that the whole room twists and distorts as he walks along it. The steel door then closes behind him. This whole sequence is said to be how Link finds the portal to Termina and enters it. I liken it to Alice falling down the rabbit hole and ending up in Wonderland. However, I do not believe that this portal is the only one which can get a person to and from Termina. I believe that in every location of Termina, there is a portal which leads to Hyrule, and this is supported by the words of the Goron who gives Link the Don Gero Mask when he mentions the Dodongo’s Cavern. There had to be people who knew of the portals in both Hyrule and Termina if a location from Hyrule could have been known to this Goron.

Another thing which I believe proves that Termina is parallel is the fact that almost all of the characters in Termina are identical to those in Hyrule. Now, I do believe that this is also partly due to Nintendo’s laziness, but it serves to illustrate my point. I believe that the people in Termina who bear likeness to the people of Hyrule are their equivalents. Anju is the equivalent of the Cucco Lady in Hyrule, Lulu = Princess Ruto, Gorman = Ingo, the Gerudo Pirates = the Gerudo Thieves, and so on. I also believe that the various locations around Termina are the equivalents of various locations around Hyrule. I believe that the places in both regions which share the same in-game music are ‘direct equivalents’, for want of a better phrase. For example, Zora Hall is the equivalent of Zora’s Domain, Goron Shrine = Goron City, the Woods of Mystery = Lost Woods, Ikana Valley = Gerudo Valley etc. I also think that the other locations around Termina have Hyrulian equivalents. For example, the Great Bay area is the equivalent of the Lake Hylia area, Woodfall area = Kokiri Forest area, Snowhead area = Death Mountain/ Kakariko Village area etc.

A final theory which I have about Termina is that it is beyond the Adult/Child timeline split and that time is also different in Termina as opposed to Hyrule. These theories are supported, in my opinion, by a number of things. For example, in the Wind Waker, there are a few things which seem to be from Majora’s Mask and thus Termina. The first of these things is Tingle. Termina would have had to have been destroyed by the moon in the adult timeline if it was affected by the timeline split, as Link was not there to save it - he was in the Sacred Realm. How, then, can Tingle be in Wind Waker centuries later? Some put it down to Tingle simply being an Easter Egg of sorts, but I believe that it is more than that. Tingle makes maps in both games - and sells them for an incredible high price (the purpose of which was revealed in Freshly-Picked Tingle’s Rosy Rupeeland, about him needing rupees to survive in his green-clothed form…), and he also wants to be a fairy in both games as well. He seems to recognize Wind Waker Link’s clothing as being similar to the clothing of the Link in Majora’s Mask. He also doesn’t appear to have aged a day.

Another thing which appears to have come from Termina is the Pictograph box. It has been upgraded, yes, but it is essentially the same device. Ocarina of Time did not feature this device, and it would be a huge coincidence if it was named the same by chance. Another thing, which I do not believe has merit enough to support my argument, but I think is still interesting nonetheless, is that the Hero’s Charm - the item which allows you to see the stamina of your opponent in Wind Waker - looks suspiciously like Majora’s Mask. I’m not suggesting that it is Majora’s Mask, as the two designs are different; rather I am suggesting that somebody who at least knew what the mask looked like designed the charm in a similar fashion. Majora’s Mask, as far as anybody knows, did not leave Termina except for when the Happy Mask Man or the Skullkid had it, but I would imagine that little damage was done with it outside of Termina. How can any of this be possible if Termina is not above the Adult/Child timeline split?

The reasons I believe that time in Termina is different to time in Hyrule are as follows: Firstly, I think it is obvious that a day in Termina is far longer to a day in Hyrule, which is likely due to the design of the game, but may be something more. As I stated previously, Tingle appears to be about the same age in both Majora’s Mask and Wind Waker. Coupled with my earlier argument - that Termina is unaffected by the timeline split - it makes sense to say that time in Termina is vastly different to time in Hyrule, which was why I once believed that the Great Flood had occurred while Link was in Termina, before I discovered that the timeline was split.

Conversely, the legend of the Four Giants states that the Skullkid was banished from Termina centuries before Majora’s Mask occurred. It is my belief that he returned to Hyrule, where he must have been born - a Kokiri, for they are the only things which can become Skullkids (to the best of my knowledge) - , and met Link there as well, which is supported by a quote in Majora’s Mask where he remembers Link’s smell. Upon his return to Termina with Majora’s Mask, however, centuries had passed. Secondly - and again, this will not hold a lot of merit in my argument but is interesting to point out -, the Keaton Mask which Link gives to the man standing by the gate to Death Mountain in Ocarina of Time is said to be the most popular mask in Hyrule at that time. Only months later, when Link goes to Termina, he is given another Keaton Mask, which was left by Kafei. When he shows it to the Happy Mask Man, he basically says that it is a ‘retro’ mask, for want of a better word. The two points which I have just stated contradict the first, but I can draw this conclusion from them: time in Termina is either much faster or much slower than time in Hyrule. Either way, it is different. Both are equally likely, but I cannot say which one is correct.

To sum up, Termina is, whether you like it or not, a parallel - or at least alternate - land to Hyrule. Even if the developers of the game were cheap when they decided to reuse some of the aspects of Ocarina of Time in Majora’s Mask - which I knew even when the game first came out seven years ago, when I was only nine - it doesn’t mean that the land isn’t parallel. There is undeniable evidence that supports this, regardless of how much people try to deny it. Perhaps when Link makes a return to Termina we will know more about the mysteries which surround the land, but for now, that is the only thing which is clear to us, and there is no point in trying to argue otherwise.

Useful links

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mmm.pngThis is a topic which has been rather hotly debated by many amongst the Zelda theorizing community for a long time now, and I believe that it shall continue to be questioned even if an answer is found. All that can be done until such a time is to theorize. That is what I intend to do in this article. I will explore a number of theories: some of which are my own, some of which have been the subject of great discussion in many forums, all of which can be used to argue one point which people still question even now, seven years after Link, the Hero of Time, first stepped into the mysterious land that is Termina, despite all of the evidence which works in its favor: Termina is a parallel world.

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Termina: Parallel Land Or Cheap Rehash? http://www.zeldainformer.com/termina_parallel_land_or_cheap_1/ Wed, 29 Aug 2007 15:47:08 +0000 http://localhost/wordpress90/?p=269
By Matty0828

The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

This is a topic which has been rather hotly debated by many amongst the Zelda theorizing community for a long time now, and I believe that it shall continue to be questioned even if an answer is found. All that can be done until such a time is to theorize. That is what I intend to do in this article. I will explore a number of theories: some of which are my own, some of which have been the subject of great discussion in many forums, all of which can be used to argue one point which people still question even now, seven years after Link, the Hero of Time, first stepped into the mysterious land that is Termina, despite all of the evidence which works in its favor:

Termina is a parallel world.

Regardless of how it came about - be it the creative minds of the writers behind the Zelda series or a cheap and easy way to reuse some of Ocarina of Time’s characters and music - this is, without a doubt, a fact. But is parallel even the right word to describe what Termina is? Parallel lines run beside each other, but never meet. When they do meet, they are no longer considered to be parallel. Can the same be said for parallel worlds? One of the definitions for parallel in the ‘Collins Gem Australian English Dictionary’ states the following:

Parallel: adj. separated by equal distance at every point; precisely corresponding.

Another, from the ‘Macquarie Budget Dictionary’ says - from a Geometry perspective:

Parallel: Geometry. Lying in the same plane but never meeting no matter how far extended.

Finally, ‘The Concise English Dictionary’ dictates:

Parallel: n. a likeness, counterpart.

While these definitions mostly refer to parallel lines, these ‘other realms’ would not have been given the name ‘parallel’ unless they were thought to possess similar traits. However, it is impossible to state that these particular worlds, Hyrule and Termina, never meet, as Link travels - or, rather, falls into Termina from the Lost Woods in Hyrule. It is also impossible to say that they are exactly the same -as ‘parallel world’ would imply -, as it is clearly obvious that this is not the case. Perhaps a better way to describe Termina is that it is simply in another alternate realm to Hyrule, which can be accessed if one enters through a portal of some sort, as Link, Epona, Skullkid, the Happy Mask Salesman, Tatl and Tael, and perhaps others all did. Whether Termina is a parallel world or an alternate one, it shall henceforth be known in this article as parallel, so as to simplify my discussion.

The manual for Majora’s Mask, in the ‘Welcome to Termina’ section, states that:

‘Termina is a kind of parallel world that is similar to and yet different from the land of Hyrule, which was the setting for Ocarina of Time… the people Link meets here may look vaguely familiar at first glance.’

This is most probably one of the single most debated aspects of the parallel world theory. Some believe that it proves that Termina is parallel; others say it proves quite the opposite. I believe that this quote cannot be used as concrete evidence one way or the other. Things have been misconstrued in regards to Zelda before, such as the infamous ‘Wind Waker takes place 100 years after Ocarina of Time’ comment. The only things which can be used as concrete evidence in this case are maps and in-game evidence. Looking at the map of Termina, there are a number of things which prove that the land is parallel, rather than being simply a land near Hyrule. For example, all of the Death Mountain area is frozen over. This could not have occurred in the mere months between the end of Ocarina of Time and the start of Majora’s Mask. In the manual, under ‘The Goron Tribe’, it reveals that the Gorons are used to harsh weather. One does not become accustomed to harsh conditions in the span of a few months. Also, the Zora live in the Great Bay area, which leads out to the sea. If the Death Mountain in Hyrule and the Death Mountain in Termina are the same mountain, as I imagine they would be if Termina was not parallel, how could Great Bay extend as far as it does, or lead out to sea for that matter? Termina must be in another realm for this to occur.

The map can also be used to discern exactly how Link actually got into Termina if not through a portal of some sort. He couldn’t have. Link enters Clock Town facing south, and had come from a cavernous forest area. The only thing which is north in Termina is snowy mountains. There is no forest to speak of. Also, when Link chases the Skullkid, he falls down into a cavern and then finds himself in a twisted hallway not unlike the ones in the Forest Temple, save for the fact that the whole room twists and distorts as he walks along it. The steel door then closes behind him. This whole sequence is said to be how Link finds the portal to Termina and enters it. I liken it to Alice falling down the rabbit hole and ending up in Wonderland. However, I do not believe that this portal is the only one which can get a person to and from Termina. I believe that in every location of Termina, there is a portal which leads to Hyrule, and this is supported by the words of the Goron who gives Link the Don Gero Mask when he mentions the Dodongo’s Cavern. There had to be people who knew of the portals in both Hyrule and Termina if a location from Hyrule could have been known to this Goron.

Another thing which I believe proves that Termina is parallel is the fact that almost all of the characters in Termina are identical to those in Hyrule. Now, I do believe that this is also partly due to Nintendo’s laziness, but it serves to illustrate my point. I believe that the people in Termina who bear likeness to the people of Hyrule are their equivalents. Anju is the equivalent of the Cucco Lady in Hyrule, Lulu = Princess Ruto, Gorman = Ingo, the Gerudo Pirates = the Gerudo Thieves, and so on. I also believe that the various locations around Termina are the equivalents of various locations around Hyrule. I believe that the places in both regions which share the same in-game music are ‘direct equivalents’, for want of a better phrase. For example, Zora Hall is the equivalent of Zora’s Domain, Goron Shrine = Goron City, the Woods of Mystery = Lost Woods, Ikana Valley = Gerudo Valley etc. I also think that the other locations around Termina have Hyrulian equivalents. For example, the Great Bay area is the equivalent of the Lake Hylia area, Woodfall area = Kokiri Forest area, Snowhead area = Death Mountain/ Kakariko Village area etc.

A final theory which I have about Termina is that it is beyond the Adult/Child timeline split and that time is also different in Termina as opposed to Hyrule. These theories are supported, in my opinion, by a number of things. For example, in the Wind Waker, there are a few things which seem to be from Majora’s Mask and thus Termina. The first of these things is Tingle. Termina would have had to have been destroyed by the moon in the adult timeline if it was affected by the timeline split, as Link was not there to save it - he was in the Sacred Realm. How, then, can Tingle be in Wind Waker centuries later? Some put it down to Tingle simply being an Easter Egg of sorts, but I believe that it is more than that. Tingle makes maps in both games - and sells them for an incredible high price (the purpose of which was revealed in Freshly-Picked Tingle’s Rosy Rupeeland, about him needing rupees to survive in his green-clothed form…), and he also wants to be a fairy in both games as well. He seems to recognize Wind Waker Link’s clothing as being similar to the clothing of the Link in Majora’s Mask. He also doesn’t appear to have aged a day.

Another thing which appears to have come from Termina is the Pictograph box. It has been upgraded, yes, but it is essentially the same device. Ocarina of Time did not feature this device, and it would be a huge coincidence if it was named the same by chance. Another thing, which I do not believe has merit enough to support my argument, but I think is still interesting nonetheless, is that the Hero’s Charm - the item which allows you to see the stamina of your opponent in Wind Waker - looks suspiciously like Majora’s Mask. I’m not suggesting that it is Majora’s Mask, as the two designs are different; rather I am suggesting that somebody who at least knew what the mask looked like designed the charm in a similar fashion. Majora’s Mask, as far as anybody knows, did not leave Termina except for when the Happy Mask Man or the Skullkid had it, but I would imagine that little damage was done with it outside of Termina. How can any of this be possible if Termina is not above the Adult/Child timeline split?

The reasons I believe that time in Termina is different to time in Hyrule are as follows: Firstly, I think it is obvious that a day in Termina is far longer to a day in Hyrule, which is likely due to the design of the game, but may be something more. As I stated previously, Tingle appears to be about the same age in both Majora’s Mask and Wind Waker. Coupled with my earlier argument - that Termina is unaffected by the timeline split - it makes sense to say that time in Termina is vastly different to time in Hyrule, which was why I once believed that the Great Flood had occurred while Link was in Termina, before I discovered that the timeline was split.

Conversely, the legend of the Four Giants states that the Skullkid was banished from Termina centuries before Majora’s Mask occurred. It is my belief that he returned to Hyrule, where he must have been born - a Kokiri, for they are the only things which can become Skullkids (to the best of my knowledge) - , and met Link there as well, which is supported by a quote in Majora’s Mask where he remembers Link’s smell. Upon his return to Termina with Majora’s Mask, however, centuries had passed. Secondly - and again, this will not hold a lot of merit in my argument but is interesting to point out -, the Keaton Mask which Link gives to the man standing by the gate to Death Mountain in Ocarina of Time is said to be the most popular mask in Hyrule at that time. Only months later, when Link goes to Termina, he is given another Keaton Mask, which was left by Kafei. When he shows it to the Happy Mask Man, he basically says that it is a ‘retro’ mask, for want of a better word. The two points which I have just stated contradict the first, but I can draw this conclusion from them: time in Termina is either much faster or much slower than time in Hyrule. Either way, it is different. Both are equally likely, but I cannot say which one is correct.

To sum up, Termina is, whether you like it or not, a parallel - or at least alternate - land to Hyrule. Even if the developers of the game were cheap when they decided to reuse some of the aspects of Ocarina of Time in Majora’s Mask - which I knew even when the game first came out seven years ago, when I was only nine - it doesn’t mean that the land isn’t parallel. There is undeniable evidence that supports this, regardless of how much people try to deny it. Perhaps when Link makes a return to Termina we will know more about the mysteries which surround the land, but for now, that is the only thing which is clear to us, and there is no point in trying to argue otherwise.


Useful links

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This is a topic which has been rather hotly debated by many amongst the Zelda theorizing community for a long time now, and I believe that it shall continue to be questioned even if an answer is found. All that can be done until such a time is to theorize.

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Guides for classics http://www.zeldainformer.com/guides_for_classics/ Fri, 28 Sep 2007 16:25:04 +0000 http://localhost/wordpress90/?p=43 We have a couple of more guides for you again. This time we are bringing you a boss guide for Adventure of Link and an enemy guide for A Link to the Past.

Adventure of Link: Boss Guide - Michael Davis
A Link to the Past: Enemy Guide - Keenen Truby

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We have a couple of more guides for you again.

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Five Retro Guides http://www.zeldainformer.com/five_retro_guides/ Thu, 27 Sep 2007 03:29:25 +0000 http://localhost/wordpress90/?p=44 This time around we bring you five guides for Legend of Zelda and Adventure of Link.

The Legend of Zelda

Enemies - Ilmari Arnkil

Adventure of Link

Spells - Keenen Truby
Heart & Magic Containers - Keenen Truby
Items & Equipment - Keenen Truby
Prologue - Keenen / Ilmari

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This time around we bring you five guides for the first two Zelda games.

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We Have Nine New Guides for You http://www.zeldainformer.com/we_have_nine_new_guides_for_yo/ Tue, 25 Sep 2007 20:01:21 +0000 http://localhost/wordpress90/?p=45 Somebody stop me! We have new guides pouring in every day. Today we have a total of nine new guides for Ocarina of Time and The Wind Waker for your browsing needs. Big thanks to all contributors!

Ocarina of Time

Skulltulas - Damir Halilović
Item Upgrades - Keenen Truby
Cheats - Keenen Truby
Big Poes - Keenen Truby
Masks - Keenen Truby
Ocarina Songs Damir / Keenen
Trading Sequence - Keenen Truby

The Wind Waker

Prologue - Alex Plant
Enemies - Alex Plant

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Somebody stop me! We have new site content pouring in every day. Today we have a total of nine new updates for Ocarina of Time and The Wind Waker for your browsing needs.

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Even more guides! http://www.zeldainformer.com/even_more_guides/ Mon, 24 Sep 2007 22:04:45 +0000 http://localhost/wordpress90/?p=46 They just keep on coming! This time we have Enemies and Heart Pieces. Both are once again courtesy of our Bombers writer Damir Halilović.

Enemies - Damir Halilović
Heart Pieces - Damir Halilović

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They just keep on coming! This time we have Enemies and Heart Pieces.

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Two, no wait... Three New Guides! http://www.zeldainformer.com/two_no_wait_three_new_guides/ Sun, 23 Sep 2007 23:03:29 +0000 http://localhost/wordpress90/?p=47 We have three new guides for Ocarina of Time. A guide to Ocarina’s Characters and another to its Dungeons. I also decided to upload the Bean Beds guide while I was at it. More guides and other content are indeed on their way in the near future. Stay tuned folks.

Characters - Damir Halilović
Dungeons - Damir Halilović
Bean Beds - Damir Halilović

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We have three new guides for Ocarina of Time. More to come soon!

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Guides for Link's Awakening http://www.zeldainformer.com/guides_for_links_awakening/ Thu, 04 Oct 2007 14:38:04 +0000 http://localhost/wordpress90/?p=48 We bring you three new guides for the Game Boy classic. Enjoy!

Trading Sequence - Keenen Truby
Heart Pieces - Keenen Truby
Secret Seashells - Keenen Truby

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We bring you three new guides for the Game Boy classic. Enjoy!

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Phantom Hourglass Prologue And More Retro Guides http://www.zeldainformer.com/phantom_hourglass_prologue_and/ Tue, 02 Oct 2007 14:23:20 +0000 http://localhost/wordpress90/?p=49 Today we are proud to present the first addition to our Phantom Hourglass section. What better place to start it than the game’s prologue. We also have a couple of guides for A LInk to the Past and Link’s Awakening.

Be sure to check out the upcoming updates for Phantom Hourglass. Our writers have plenty of material in the works! Here are the new updates:

Phantom Hourglass

Prologue - Alex Plant

Link’s Awakening

Prologue - Ilmari / Keenen
Items & Equipment - Keenen Truby
Cheat Codes - Keenen Truby

A Link to the Past

Fairy Fountains - Keenen Truby

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Today we are proud to present the first addition to our Phantom Hourglass section. What better place to start it than the game’s prologue! We also have a couple of guides for A Link to the Past and Link’s Awakening.

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Three new guides coming your way http://www.zeldainformer.com/three_new_guides_coming_your_w/ Fri, 12 Oct 2007 22:30:37 +0000 http://localhost/wordpress90/?p=50 More guides for The Legend of Zelda, Link’s Awakening and The Wind Waker!

The Legend of Zelda: Shops & Games - Keenen Truby
Link’s Awakening: Dungeon Keys - Keenen Truby
The Wind Waker: Game Controls - Alex Plant

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More guides for The Legend of Zelda, Link’s Awakening and The Wind Waker!

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The Unrecognized Zelda Composers http://www.zeldainformer.com/the_unrecognized_zelda_compose/ Wed, 10 Oct 2007 15:06:42 +0000 http://localhost/wordpress90/?p=51

Contrary to the common belief, the Zelda series has featured music from various composers, not just Koji Kondo. The others have been standing in Kondo’s shadow for decades without the recognition they deserve. This article aims to cover the lesser known Zelda composers and their impact on the series. They weren’t all fantastic, but most of them did well and certainly brought some variety and perspective to the musical aspect of The Legend of Zelda.


Akito Nakatsuka

The score for the original Legend of Zelda was written solely by Koji Kondo. He was most likely selected for the job because of his highly popular Super Mario Bros. soundtrack which was released the previous year. However, Kondo didn’t write a single note for the follow up of the original Zelda game, The Adventure of Link. This is interesting, because the father of the series, Shigeru Miyamoto, wasn’t heavily involved in the game either. The game was basically made by a different team altogether with Miyamoto only acting as a producer and adviser.

The music for Adventure of Link was composed by a lesser known composer Akito Nakatsuka who had previously worked on the music of Ice Climbers, an arcade classic made by Nintendo. Nakatsuka borrowed parts from Kondo’s Zelda themes but created mostly an original soundtrack. Unlike Kondo’s work, his music has not been reused in any Zelda game to date. The only reworks of his compositions can be heard in Super Smash Bros. Melee’s Hyrule Castle and the Ice Climbers stage. The opening theme of Adventure of Link was heard briefly as a part of a Zelda theme medley in the Hyrule Symphony CD.

The lack of reference to Nakatsuka’s work is rather strange seeing as how many of the Zelda themes have been used over and over, eventually becoming fan favorites over the years where as Nakatsuka’s work hasn’t been touched upon at all. This might have something to do with the fact that Adventure of Link is often considered to be the black sheep of the series and is rarely referred to in any way at all.


Thumbnail image for AoLEnding.gif

The soundtrack of AoL was your typical NES composition consisting of less than 20 songs altogether. It is usually only remembered from the Palace Theme (thanks to SSBM) and naturally the opening screen music. The overworld music makes an attempt to remix the original Zelda theme which works, but does not reach the sense of adventure, achieved in the original melody. Some of the frequently repeated melodies are somewhat simple and do not have the catchy Zelda feel to them, which in turn makes the score less appealing to long time Zelda fans.

As I listen to AoL’s soundtrack, while writing this article, I’m beginning to realize why it hasn’t been reused in the other games. It’s just a mediocre NES composition that doesn’t stay with you when turn off the console. Some of the songs are also haunted by my childhood trauma of what this notoriously difficult game put me through. Though there are a couple of gems that would deserve to be heard again. The Village Theme is a nice tune that offers a break from the overworld music. Then there is the the Palace Theme which is easily the best track of the lot, hearing it in SSBM might have something to do with its popularity, but to me it was the one thing that kept me playing the game. So far only fan-made remixes of these melodies exist.

At least two songs in the japanese version were modified for the american and european releases. These tracks are the title music and the battle theme. The title music sounds like it was just improved rather than re-arranged to suit the musical taste of western players. The battle theme however is completely different. The japanese one is more monotonous but sounds a lot more like a Zelda piece, where as the one we have come to know sounds like it could be from just any NES title.



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Takashi Tezuka (director of Link’s Awakening), Kenta Nagata (one of the composers of The Wind Waker score) and Kazumi Tokata (composer of the Link’s Awakening score)


The Gameboy Composers

The next released game was A Link to the Past which saw the return of Kondo’s familiar style. The soundtrack featured countless tracks which have stayed with the series ever since. One could say that this was the soundtrack that shaped the music of Zelda. Koji Kondo created a powerful and memorable soundtrack that utilized the Super Nintendo’s maximum capabilities, only to step aside and give room for the sound team of Link’s Awakening.

The reason why Kondo was not chosen to work on the next Zelda title might have been because at the time he didn’t have any experience of composing music for the Gameboy. The team that took his place consisted of four Nintendo composers: Yuichi Ozaki, Kazumi Totaka, Minako Hamano and Kazue Ishikawa. They created a different sound, again borrowing the main theme from Kondo, to create one of the most memorable Gameboy soundtracks out there.

If you download the soundtrack (go ahead, it was never released on CD) the first thing you notice is that there are nearly 80 tracks of music! Some of them are short fanfares you hear when you obtain a special item, but mostly it’s just music. This game was the first to introduce individual dungeon themes and multiple songs to play with your ocarina. There was plenty of diversity and lots of tunes composed exclusively for cutscenes, something which was also pretty new in Zelda back in the day.

The DX version brought back a remixed version classic dungeon theme from the first Zelda, the music can be heard in the bonus dungeon of the game. There was also a secret song which was different for the japanese and western versions. In the original version Kazumi Totaka had included his trademark melody which is hidden in every soundtrack he has worked on. In the western version the secret melody was replaced by groovy remix of the Zelda theme. It can be heard by inserting “ZELDA” as the player’s name.

oracles.png

Soon after Majora’s Mask was released on the Nintendo 64, The Oracle of Seasons and The Oracle of Ages saw the light of day on the Gameboy Color. This soundtrack was put together by a duo working under the aliases Kyopi and M-Adachi. The true identities of these people are unknown as are the identities of the sound effect people Yokopo and M-Aoki. It is very likely that M-Adachi is in fact Masanori Adachi, the very same composer who created the soundtrack to Freshly Picked - Tingle’s Rosy Rupee Land. Adachi had also previously worked on such classic titles as Rocket Knight Adventures, Castlevania IV and Contra III. Strangely enough, the music and sound effects of the Oracle games are also credited to Pure Sound Inc., a mysterious corporation that has to my knowledge disappeared after the games’ release.

Japanese video game music composers sometimes worked under aliases. This was very common especially during the 1980’s but wasn’t at all usual in the 21st century. Apparently the early video game composers used these aliases so that they could secretly work for several publishers at the same time without getting into trouble for breaking their contracts.

Kyopi and Adachi’s take on the Oracles was a step back to the more traditional Zelda music which was a good choice for these type of games. The music in the games is all round good, one can hardly find anything to complain about. There’s enough variety and plenty of memorable themes. As was the case with Link’s Awakening, the Gameboy’s sound system doesn’t allow much creativity, but then again the tunes that these guys put together are just what the doctor ordered, so there wasn’t really any need to go nuts with the soundtrack.

Speaking of Link’s Awakening, one can definitely hear lots of connections between the two soundtracks, even matching melodies. Some tracks were even borrowed from Ocarina of Time, just like some of the characters. It was obviously an attempt to cash in on Ocarina’s success, which is sort of sad, but since the rest of the soundtrack was fantastic, I’m willing to forgive them. When compared to other Gameboy soundtracks of the time, this one was exceptionally good, and was well received among critics even though the speakers of Gameboy Color didn’t do the music the justice it deserved.


Four Sword Composers

The Four Swords Adventures returns Zelda music to its roots. At times the soundtrack actually sounds like it was made 10 years ago, which is not a bad thing at all. The score was written by Koji Kondo and Asuka Ota. Unlike all the other composers, Ota is a fairly young composer, having made only one soundtrack for the Nintendo DS, prior to his work with FSA.

The soundtrack is bursting with adventure from days gone by. The samples sound better and there are more channels in the sound engine, allowing more complex melodies and harmonies. Still the spirit of the old games stays intact. Could a Zelda fan ask for more?

FSA also features many familiar themes from ALttP, that sound very close to their original counterparts. Actually the whole game resembles ALttP in more than one ways, it was made by the same team, that apparently wanted to pay a tribute to the SNES classic from 12 years ago. For a senior fan this either comes as a pleasant trip down the memory lane or as an annoying recycling of old ideas. Some of the themes were a bit stale but once again the amount of good pieces easily outweighs the bad.

The Minish Cap’s soundtrack was composed entirely by Mitsuhiko Takano, another new composer to the Zelda series. His music is at times very atmospheric and at times really gives the listener the GBA’s sound at its best, take the Wind Ruins music for an example. It’s too bad that half of the soundtrack doesn’t sound as good at all.

The parts that hurt my ears the most are where Takano uses non-midi sounds as a part of the composition. The sound is just so crude when compared to the sophisticated harmonies he creates with the midi. In case you’re wondering just what I mean I suggest you listen to two songs and see if you can spot the difference. First, listen to the Intro Story music, which to my knowledge is nothing but midi all the way. Next find a song called House, and concentrate on the bass line.

The soundtrack would have been a classic if Takano had just stuck to the midi instruments. In some cases he does make the combination work but those are too few and far between. Despite this flaw, the music is very impressive at times and makes for a good GBA soundtrack.


Koji_Kondo_Playing_Live.jpg

Koji Kondo performing at the PLAY! A Video Game Symphony -tour



Twilight Princess and Orchestral Zelda

Koji Kondo finally achieved his dream of creating fully orchestrated music for the highly anticipated Twilight Princess. The soundtrack of TP is every Zelda fanatic’s every wet dream put together. The soundtrack is a brilliant mix of synthetic music and traditional film score. Most of the major locations and characters received an orchestrated suite which will hopefully released soon on CD.

The masterminds behind the soundtrack are Koji Kondo, Asuka Ota and Toru Minegishi. Together they have created a soundtrack so great I can hardly find words to describe it. While this certainly isn’t the first time Zelda music has been orchestrated, the soundtrack of Twilight Princess marks the first ever occasion where the orchestrated tracks were produced for the game itself. The key melodies of Ocarina of Time were arranged for a symphony orchestra after the game’s release. The album was called Hyrule Symphony and was never released outside Japan. Some Zelda tracks have also appeared on the Orchestral Game Concert albums along with other video game orchestrations.

The most ingenious achievement of Twilight Princess’ soundtrack is the musical contrast between Hyrule and the Twilight Realm. Hyrule is filled with adventurous uplifting themes and exciting songs, along with long time fan favorites, creating a sense of great enthusiasm. Hyrule’s music has its relaxing side to it as well, making the place feel secure and familiar yet fresh and exciting.

Once you enter the Twilight Realm you no longer hear the pleasant sounds of Hyrule, instead you are confronted with a bizarre set of compositions that create an air of uneasiness and discomfort. This playing with the players emotions is what made the score a genuine masterpiece. Some of tracks take a very experimental direction which hasn’t been done since Majora’s Mask.

The musical references aren’t as subtle as they were in The Wind Waker, but they are there. Musically, Twilight Princess refers mostly to Ocarina of Time, borrowing a couple of tracks from other games as well.

Altogether the soundtrack is darker than your typical Zelda soundtrack. It also borrows heavily from film scores, which seems to be the trend with game music these days. I would complain that by imitating film music the video game composers are killing a musical genre they created, but how can I when it sounds so good? A great majority of songs on Twilight Princess’ soundtrack are “old school” songs which were done the same way as The Wind Waker soundtrack - with midi instruments. These tracks feel slightly out of place, because they are clearly artificial and from time to time make no attempt to hide it. However, even the midi tracks take a very cinematic approach to the music, giving the soundtrack a very epic feel.

Right now Kondo, Ota and Minegishi are the Zelda music dream team, I can only hope to see them involved in the upcoming Zelda for the Wii.

The music has come a long way from the bleeps and bloops of the early games. Each game represents its time, without breaking ties with the past. It really brings a smile to my face to see Mr. Kondo still involved in Zelda without leaving the new talents behind. If I had to guess, I think we’ll be hearing from him again, if not in Phantom Hourglass, then at least by the time of the next big 3D Zelda.

Author’s note (Sep. 22.07): I took the liberty of adding a newly discovered detail to the paragraph that talks about the Oracle composers. This was of course Masanori Adachi’s possible involvement with the games. While I was at it, I also added a couple of paragraphs discussing the Oracles’ soundtrack more thoroughly.


Useful links

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Koji_Kondo_Playing_Live.jpgContrary to the common belief, the Zelda series has featured music from various composers, not just Koji Kondo. The others have been standing in Kondo’s shadow for decades without the recognition they deserve. This article aims to cover the lesser known Zelda composers and their impact on the series.

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Phantom Hourglass out in Europe + PH cheats! http://www.zeldainformer.com/phantom_hourglass_out_in_europ/ Sun, 21 Oct 2007 05:11:58 +0000 http://localhost/wordpress90/?p=54 As I’m sure all of you Europeans know, Phantom Hourglass was released in Europe on the 19th of October. To celebrate this, we bring you some Action Replay cheat codes. Enjoy!

Phantom Hourglass: Cheats

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As I’m sure all of you Europeans know, Phantom Hourglass was released in Europe on the 19th of October. To celebrate this, we bring you some Action Replay cheat codes. Enjoy!

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Bombers' Article Releases http://www.zeldainformer.com/bombers_article_releases/ Thu, 20 Sep 2007 08:53:43 +0000 http://localhost/wordpress90/?p=80 In order to give you the highest quality content we can, we’ve started a new tradition here at ZI. Instead of releasing articles whenever they are done, we’ll be releasing one every Friday, starting this week with a great piece by MDK.

If you have any topics you’d like to see the Bombers cover, suggest them here. Before you do that, remember to register here. If you’d just like to chat about Zelda, or anything, go here.

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There will now be a schedule for Bombers’ article releases, starting tomorrow.

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More guides http://www.zeldainformer.com/more_guides/ Mon, 01 Oct 2007 14:54:17 +0000 http://localhost/wordpress90/?p=81 I’ve made three guides for A Link to the Past, and Uncle Meat has put them up.

A Link to the Past: Heart Pieces
A Link to the Past: Warp Tiles
A Link to the Past: Warp Points

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We’ve made three new guides for A Link to the Past, enjoy.

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Dreamland http://www.zeldainformer.com/dreamland/ Fri, 05 Oct 2007 06:00:00 +0000 http://localhost/wordpress90/?p=82

The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

Part I - Koholint


“I AM THE WIND FISH… LONG HAS BEEN MY SLUMBER… IN MY DREAMS… AN EGG APPEARED AND WAS SURROUNDED BY AN ISLAND, WITH PEOPLE, ANIMALS, AN ENTIRE WORLD!”

- The Wind Fish



Koholint Island was the setting for the fourth installment in the Legend of Zelda series, Link’s Awakening. It told of Link washing ashore a strange island and his quest to wake the Wind Fish, so that he could leave that island. It is only near the end of his journey that he realizes that he is in a dream of the Wind Fish’s making. What is odd is that this dream is populated by many things that are associated with Link’s previous quest, as told in A Link to the Past*. This leads to the obvious conclusion that the dream is a shared one, with elements drawn from both minds. What this portion of the article is intended to do is point out the contents which specifically connect with Link, through the areas of geography, locations, and populace.

Koholint_Island.png

The first topic for examination is geography. While not initially apparent Koholint Island greatly resembles Hyrule, albeit distorted. Near the center of the island (though somewhat northeast) is Kanalet Castle, comparable to Hyrule Castle. At the west edge of the map is Mabe Village, akin to Kakariko. North of that is the Mysterious Woods, a representation of the Lost Woods. Far south of that is Toronbo Shores, comparable to the Desert of Mystery (its counterpart may also be Yarna Desert). All along the northern border is the Tal Tal Mountain Range, like Death Mountain. Located in the northeast are the River Rapids, which is comparable to Zora’s Waterfall (and the subsequent river). South of that is the Face Shrine area, which resembles the Eastern Palace region. Finally, southwest of that is Martha’s Bay, an analogue for Lake Hylia. The only major area that does not have a counterpart is Animal Village, which makes it unique to Koholint.

The next topic to address is location. While most locations were covered previously what is being referred to here are the places you can not fully see from the overworld map, dungeons. Two areas are of particular interest: Eagle’s Tower and Turtle Rock. They are similar in concept to two of the former game’s final dungeons: Tower of Hera (for the Pendants of Virtue portion) and Turtle Rock (for the Crystal Maiden’s portion). The similarities between Eagle’s Tower and Hera’s Tower are that they are both towers and both rely on crystal switch puzzles. The similarity between the Turtle Rocks (besides the name) is the unique aspect of having to create paths over gaps. In the Koholint version you had to push a block and control its movements over the gap, thus creating a path, while in the previous version you created a platform that rode on rails to different areas.

After that, we turn to the populace, the inhabitants of the island. One of the most considerable connections between Koholint and Hyrule exists in the form of Marin. Marin initially rescues you after you wash ashore, which is the reverse of your meeting with her counterpart, Zelda. Very soon after Link first wakes up, Marin says:

“What? Zelda? No, my name’s Marin! You must still be feeling a little woozy.”

- Marin




This illustrates that Marin greatly resembles Zelda, but the similarities do not end there. Zelda is known all around Hyrule, as she is its princess. Marin is known all around Koholint (especially in Animal Village), as she is very skilled in singing.

“Aaaah, Little Marin… I want her to come back again… Her song is the best…”

- Animal Village Resident


Also, both Marin and Zelda serve as the main character (the second most important characters after Link in their respective games) and as a possible romantic interest. This is demonstrated in Koholint more clearly then in Hyrule.

“You got Marin! Is this your big chance?”

- Link’s Awakening In-Game Text




“Hey, dude! What do you think of Marin? Uhh… I don’t know, I’m just a kid!”

- Mabe Village Resident


Though delivered in a joking manner, these lines both hint at something more between Link and Marin than just a casual friendship. Meanwhile, the similar assertion that there is something between Link and Zelda comes mostly from the comic and manga adaption** (I am trying to avoid fans’ “shipping” as a basis, but I do believe the example given is viable). These two characters, while unique in their own right, are very similar.

The Nightmares, particularly the final one, also show a strong connection to Hyrule. During the final battle the nightmare takes on many shapes. One of the first forms is of Moldorm, a memorable boss from the Tower of Hera. Another of those forms is Agahnim, whom Link fought twice in his previous adventure. Lastly there is the form of Ganon himself, complete with the trident. Though it could be said that they were just reusing enemies, I believe they are specifically supposed to be drawn from Link’s mind.

There are also other, more minor characters that could be based on others. Tarin, for example, while possibly just based off of Mario, seems to resemble Link’s Uncle. There is also Grandpa Ulrira, who like Sahasrahla is an old man who will give you advice from a great distance (Ulrira through telephones, Sahasrahla though telepathy). Connections between minor characters and their counterparts is far less clear, leaving Marin as still the best example.

The more we look into the world of Koholint, the more evidence reveals connections to Hyrule. What I cover here is probably not even the half of it. There are other, smaller details that could be analyzed, but this is the best and widest-known evidence available. It demonstrates that though the dream that created Koholint Island seems to dwell within the mind of the Wind Fish, it clearly is based off of Link’s memories and experiences. It is not just through the Wind Fish’s awakening, but through Link’s awakening as well does Koholint finally vanish.

“COME, LINK ... LET US AWAKEN…TOGETHER!!”

- The Wind Fish


Part II - Termina

Termina was the setting for the sixth installment in the Legend of Zelda series, Majora’s Mask. It is a mysterious land plagued by the mischief of the Skull Kid. It seems to have inspired more theories then most other topics in the series. The two most accepted theories of its nature are that Termina is either a parallel world or a neighboring country to Hyrule. This article will pursue a third, lesser known theory. It will demonstrate that the events of Majora’s Mask were a dream. It was a dream shared by the two most important characters in the story: Link and the Skull Kid. To delve into the dream-like attributes of Termina four topics will be explored: geography, populace, masks, and events.

Termina_dreamland.jpg

The first topic to address is geography. Termina seems to be arranged in a very simple, structured way. In the center is Clock Town, with the Clock Tower at in most central point. From that town, in every compass direction, lies a region with a completely different terrain with a very unique climate. Each of these four areas is a twisted, chilling version of a normal environment. The forest has become a poisonous swamp, the mountains have become a frozen wasteland, the ocean has become murky and untraversable, and the valley is overwhelmed by the undead. This combination of fear and simplicity could lead one to believe the formation of Termina to be the product of a frightened child’s mind, which is just what the Skull Kid seems to be.

The second subject to discuss is the populace. One of the strangest things about Termina is that most of its residents look exactly like those of Hyrule. The two most prevalent offered theories on this is that they are either mirrored versions of their Hyrulean counterparts or just recycled models. Assuming this is a dream, something like the first option applies. Though rather then direct copies they are new people, new characters with somewhat familiar faces attached. It is important to note that no one that Link was really close with is represented here. There are no analogues for Zelda, Saria, the Sages, or the Kokiri. This leaves Termina to feel that much more foreign to Link. It also stands to reason that they might be drawn from the Skull Kid’s mind, as he was a resident of Hyrule, and could have seen many of these people. He may have even known them prior to becoming what he was.

The next issue to examine is the importance of masks, more immediately examining their importance to Skull Kid, who would be the source of Termina’s love of masks. Skull Kid seems to believe that the mask one wears becomes that person’s identity. An example of this is in Ocarina of Time when Link sells him the Skull Mask.

“Wearing this mask makes me feel really tough and scary!”

- The Skull Kid, Ocarina of Time


Another example would be Majora’s Mask itself. When he wears it he becomes the evil that the mask embodies, and seems to fully accept it. Within the realm of Termina, his logic applies to all. When Link dons one of the transformation masks, he takes on that other identity, be it Darmani, Mikau, or another. The same applies to the Giants. The masks they wear have transformed them into monsters, which is a reflection of Skull Kid’s attitude towards them. They angered him so he put them in a form that reflected how he thought of them, as the “bad guys”.

Lastly, and possibly most important, is the matter of the events. It is these specific occurrences that lend the most to this theory. Take the opening scene for example. After Skull Kid steals the Ocarina and Link gives chase, he winds up in a cave. In that cave is a deep chasm, and while Link is falling down it various images fly by him: masks, items, etcetera. After such a long fall Link falls softly on a flower, and is transformed into a Deku Scrub. He then continues to chase the Skull Kid through a twisted corridor until huge iron doors lock behind them. These strange happenings do not make sense in the context of traveling to another country, or even to another dimension. Such abnormalities are common in a dream world though, such as with Alice falling down the rabbit hole (which this part is frequently likened to).

The next example is what happens when Link fails. When the moon falls to the earth Link, like everyone else, is caught in the subsequent destruction. Yet afterwards he is somehow talking with the Happy Mask Salesman, and is given another chance.

“You’ve met with a terrible fate, haven’t you?”

- Happy Mask Salesman


How is it possible he could have survived such a thing? It should not be possible in reality (in the context of the game), but it is in the realm of possibility for a dream.

A further example would be the event of the Giants stopping the moon. While aspects of this event can be explained away as the paranormal nature of the Giants, it definitely has a dream-like “feel”. The Giants appear from nowhere, and as they approach the center they effortlessly pass through objects on the ground. When they do reach the center they raise their arms and stop the moon, whilst never physically touching it. Again, while this might not be solid proof it does lend to the dream-like feel of the game.

Four_Giants_Dreamland.jpg

The last example is possibly the best of the group: inside the moon. After the moon is stopped and Link enters it, something wholly unexpected happens. Link arrives on a plain during a sunny day. There is a lone tree in the middle and children play around, while one child sits alone. Talking to, and giving masks to the playing children causes Link to enter various dungeons, where his skill with his alternate forms is challenged. After completing these and talking to the lonely child, Link receives the god-like Fierce Deity’s Mask so that he may “play” with the child, with Link taking up the role of the “bad guy”. Link is then taken to a strange room, whose color and atmosphere seem to be always changing, for a final battle with the insane Majora. After which the moon disappears, and is replaced by a rainbow. No matter how you look at it, these past events were incredibly strange, and only really make sense if they are put into the context of a dream, as dreams are not restricted by logic. Endless amounts of symbolism are drawn from this portion of the game, and dreams are nothing if not symbolic.

Some of the darkest, strangest things to happen in a Legend of Zelda game happen in Majora’s Mask. Everything seemed to have some second meaning, and it always felt as though there was something more beneath the surface. Whether this theory is true or false, its intention was to open your mind to the possibility. Things are not always as they seem, and a perfect example of that is the world of Termina.

Part III - Connections


At first glance you probably would not see too many connections between Link’s Awakening and Majora’s Mask. Both games have a rendition of ‘Ballad of the Wind Fish’, but that is hardly enough to show any real relationship between the two. Yet the more it is looked into it, the more similarities reveal themselves, and the more these two dream worlds seem alike. Though these similarities may be subtle, they still provide a strong case. The four documented here are populace, deities, items, and fate.


The first topic to look at is the inhabitants of each world. The connection here is obvious, the populations of Koholint and Termina are drawn from different incarnations of Hyrule (A Link to the Past and Ocarina of Time, respectively). On Koholint Island, Marin is an obvious representation of Zelda, while Tarin may be based off of Link’s uncle and Sahasrahla may have inspired Ulrira (and possibly the owl). There are not many examples since there were not that many characters to begin with, but Termina is a different story. Nearly every person in Termina looks like someone from Hyrule. The difference is that on Koholint, the new characters were based off of major characters, while in Termina they were based off of minor character. Nevertheless, it is still something both locations have in common.


Another similarity between the two lands is that they both have unique deities, separate from the prime three (Din, Nayru, and Farore). Koholint has the Wind Fish while Termina has the Four Giants. They also share important roles in their respective games. Link spends a majority of each game seeking the assistance of these god-like beings. Not only do you seek their help put you must save them as well, as they are both imprisoned by some evil. So powerful beings in need of aid is another likeness between the two.

Wind_Fish_Egg_Dreamland.gif

The next issue is that of items, two to be exact. They are the Boomerang and the Ocarina of Time. While at first glance they are completely different, they do share a similarity: their power increased greatly from the game before it. First there is the Boomerang. In most Legend of Zelda games it is a weak weapon used mostly to stun enemies, this changes on Koholint. There it is the single most powerful weapon in the game, it is even capable of destroying the final boss in a single strike. Though even this increase in power is dwarfed by the next item.

In Hyrule, the Ocarina of Time’s primary purpose (storyline-wise) was to act as a key the Sacred Realm.

“Ganondorf’s target was one of the keys to the Sacred Realm…the hidden treasure of the Royal Family…The Ocarina of Time!”

- Zelda, Ocarina of Time


Its control over time seemed to only happen in combination with the Master Sword.

“As long as you hold the Ocarina of Time and the Master Sword, you hold time itself in your hands…”

- Sheik, Ocarina of Time


Even then the Master Sword seemed to be the true key to time travel.

“The Master Sword is a ship with which you can sail upstream and downstream through time’s river…”

- Sheik, Ocarina of Time


So how, in Termina, how does the Ocarina of Time seem to gain such control over time? This is usually attributed to a “Goddess of Time”.

“The Goddess of Time is protecting you. If you play the Song of Time, she will aid you…”

- Zelda, Majora’s Mask


Where was she during the events of Ganondorf’s rise to power, when she was really needed? This just seems to be an easy way to justify a huge leap in power which could be attributed to Termina being a dream. Dreams are not restricted by logic, so any item would be allowed to have incredible power, where very little existed before.

The last topic to examine is fate. Each land has a destiny, both spelling doom.


“TO THE FINDER… THE ISLE OF KOHOLINT, IS BUT AN ILLUSION… HUMAN, MONSTER, SEA, SKY… A SCENE ON THE LID OF A SLEEPER’S EYE… AWAKE THE DREAMER, AND KOHOLINT WILL VANISH MUCH LIKE A BUBBLE ON A NEEDLE… CAST-AWAY, YOU SHOULD KNOW THE TRUTH!”

- Shrine Mural, Link’s Awakening




“This swamp you are in has lost its guardian deity. But it was destined to fade anyway. Hoo-hoot…And that destiny is not solely limited to this swamp…”

- The Owl, Majora’s Mask


While each land shares the same fate, the difference lies in whether it comes to pass. Koholint does succumb to its fate, vanishing from reality, becoming little more then a memory. The only one to escape this doom is Marin, who takes the form of a seagull. Termina’s fate, in the ultimate end, does not come to pass. The moon is stopped and life is spared, its continued existence allowed.

The connections presented here should reinforce the previously stated claim of Termina being a dream world. Too many similarities and connections exist to dismiss this idea, while not enough exist to completely prove it. As such here is one final quote, taken from an inhabitant of Termina:

“Belief or disbelief rests with you.”

- Garo, Majora’s Mask


* - For the sake of this article I am assuming (time line-wise) that Link’s Awakening directly follows A Link to the Past.

** - Though the comic and manga adaptations and not considered official “canon” I believe they should be taken into consideration as they give a deeper look into the characters.

Keenen Truby

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This article looks at two of the odder lands Link has visited: Koholint Island and Termina. It examines the dream-like qualities of both and demonstrates the similarities between these two worlds.

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Link's Crossbow Training Screens http://www.zeldainformer.com/links_crossbow_training_screen/ Sat, 13 Oct 2007 08:12:23 +0000 http://localhost/wordpress90/?p=83






Source: Kotaku.com

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We have some actual screen shots of Link’s Crossbow Training.

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Eiji Aonuma Interview http://www.zeldainformer.com/eiji_aonuma_interview/ Fri, 19 Oct 2007 07:28:44 +0000 http://localhost/wordpress90/?p=84 Read the whole interview here.

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1up got an interview with the man in charge of Zelda: Eiji Aonuma. You can read it within.

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A Shift of Dimensions http://www.zeldainformer.com/a_shift_of_dimensions/ Fri, 19 Oct 2007 16:59:48 +0000 http://localhost/wordpress90/?p=85


The Legend of Zelda series has definitely gone through its fair share of changes over the years. Characters, items, and developers have all come and gone. One of the most memorable changes occurred when the series shifted from the second to third dimension. Up until the release of The Legend of Zelda: Ocarina of Time in 1998, games in the >i>Zelda franchise had only been two dimensional and bringing Zelda into the third dimension would be a challenge for the developers. Many wondered if it was possible for the series to make a successful transition without losing the classic Zelda feel.

There were certain things that made the 2D games so special: the dungeon crawling, the weapons and items, the open ended gameplay, the swordplay, the feeling of being absorbed into a game. When the series moved into the third dimension with Ocarina of Time, everything loved about the 2D games was expanded on, and the player was immersed like never before.

Every game that followed the original has stayed true to the classic Zelda dungeon format while adding something new to the mix. Whether it’s a new item, boss, or brand new idea altogether, developers have always found a way to innovate. The dungeons in Ocarina of Time featured the most complex puzzles to date, mainly due to the transition to the third dimension. In previous games, the majority of the puzzles involved simply pushing a block or destroying all the enemies, but in Ocarina of Time the puzzle system became remarkably deeper. Many players were left stumped by the combinations of puzzles found throughout the game, and anyone who has been to the Water Temple can testify to that. A large part of the challenge the third dimension presented was that when walking into a room in 2D, you can see everything, but in 3D, there are things that aren’t immediately obvious. You would have to search all the nooks and crannies of a room in 3D before you could find the switch or the item needed to solve a puzzle. There was a balance to the puzzle system however, and it managed to challenge hardcore fans while not being too frustrating or overwhelming for newcomers.

Many items found in previous titles, the projectiles especially, were restrained by the second dimension. In pre-Ocarina of Time titles, the bow was limited to either shooting switches or killing enemies. In Ocarina of Time however, the bow became an essential item for puzzle solving, as it was no longer limited to simply shooting switches, but for lighting torches and beacons by shooting an arrow through a flame as well. And with the additions of the Fire, Ice, and Light arrows, the bows puzzle solving properties continued to grow. The Fire Arrow, for example, could melt blocks of ice, opening up new paths for the player to explore.

Killing enemies, the bows other purpose in 2D, was also largely improved upon in Ocarina of Time. Previously, combat was dampened by the simple directional system found in 2D titles. Now that the series was in 3D, the use of the bow in combat became greater. The fight against Phantom Ganon deep inside the Forest Temple is a prime example of the third dimensions impact on projectiles. Using the bow in the opening of the fight, you must continually spin around and search the paintings for the image of Ganondorf. Having to constantly look over your shoulder and behind your back added an element of excitement to the fight, and if the battle took place in 2D, that element would be lost.

Not only did the third dimension expand the bows purposes, but it helped to capture the feeling of actually shooting a bow as well. Before, you controlled the player from an overhead perspective, limited by the simple directional system. But now, you felt as though you were the one shooting the arrow, which was a truly an enthralling experience. The first person perspective the game took when the player used the bow enabled presence shots to fired, compared to shooting in one of four directions in previous titles. Picking off a Keese from a few hundred yards away with a well placed arrow is one of the most satisfying moments to be found throughout the series, and it’s all because of the transition to 3D.

Other items, such as the Hookshot, were also affected. In 2D, it was only used to travel horizontally or sideways across the screen. However in the third dimension it was used to climb objects, giving the player a rather rewarding feeling as they scaled their way through a dungeon or temple. The Gerudo Fortress is a great example of the Hookshot’s new found uses. Zipping around the Fortress with the Hookshot is something that would have never been possible before, and it works beautifully in Ocarina of Time. The idea of the Hookshot can be seen all throughout future Zelda titles. In Majora’s Mask, the sequel to Ocarina of Time, the player uses the zip-line like tool to scale the grand Stone Tower, one of the most magnificent moments in the game. In Twilight Princess, the Hookshot saw new light when it was reinvented as the Clawshot. The two items shared similarities, but it wasn’t until the Double Clawshots were found that the Hookshot was truly expanded on. The Double Clawshots let the player grasp onto an object using the first clawshot, while using the second to fly on to another platform.

There has always been freedom in Zelda games, and since the original, you could wander aimlessly around Hyrule for hours without actually accomplishing anything. Being in 3D meant that the player would have more freedom, as there would be more places to go, more people to talk to, more places to search, etc. It’s said best by Keisuke Nishimori, a character designer in Twilight Princess:

“Back in my N64 days, when I played Ocarina of Time, I was strongly drawn to the dynamic of player freedom. In the Zelda series, as you know, players occasionally move forward through gameplay by solving puzzles or figuring out a mystery. What I really admired was how when I got stuck in Ocarina—the game provided me a realm of things to do where I could enjoy totally unrelated pursuits, or just simply walk around, and then the solution to my earlier problem would pop into my mind. And then I could go back to the main gameplay. Ocarina had a big field where the player could explore at will while letting any linear-gameplay solutions emerge naturally.”

Perhaps the most revolutionary feature introduced in Ocarina of Time was the Z-Targeting system. Combat in previous games certainly had its strong points, but there’s something rather enthralling about fighting in 3D. Being able to lock on to your target opened up a realm of new possibilities. The player could now dodge enemy attacks with a flick of the control stick, and immediately jump back in for the kill. The combat system completely revolutionized the adventure game genre, and its influences can be found in numerous titles even today: including (among many others) Starfox Adventures, Sphinx and the Shadow of Set, and Tales of Symphonia. The combat system in Shadow of Set, for example, is heavily based on Ocarina of Time, with the player using a shoulder button to lock onto opponents. As with Ocarina of Time, the mechanics of the lock on system allowed smooth, swift transition when fighting your way through a group of enemies.

The Z-Targeting system continues to also be expanded on in recent Zelda titles. The Wind Waker added a parry move, used to defeat bulky, quick enemies. When fighting an Iron Knuckle, for example, you would have a split second to tap the A button just before his sword struck you. Instead of being hit by the blow, you swing to the back of the enemy, and deliver a slash to his weak-side. Twilight Princess truly expanded on the formula by adding a total of 7 new moves for the player to learn throughout the course of their adventure. The new moves include a shield bashing attack used to temporarily stun enemies, and a helm splitting strike used to dodge enemy attacks.

Ocarina of Time‘s influences aren’t strictly limited to the Z-Targeting system however. Elements first featured throughout the game can be seen in an endless number of titles today.

One of the most notable examples of Ocarina‘s impact on future titles can be found in Rare’s before-mentioned Starfox Adventures, released on the Gamecube in 2002. Other than the Z-Targeting system, the game “borrows” several ideas from Ocarina of Time. One of these ideas includes the auto-jump feature, which would remains in the Zelda series to this day. The puzzles found in Starfox Adventures are also reminiscent of Ocarina, and the block puzzles that would become infamous in the Zelda series can be found all throughout the game. The player would also use Fox’s staff to shoot far-off switches, similar to how Link uses his trusty Hero’s Bow to solve puzzles.

The ability to travel through time was the central theme of the Nintendo 64 classic. Using the mythical Ocarina of Time, the player would travel back and forth through time to solve puzzles and progress through the game. The greatest example of this can be found late in the game when the player must open the entrance to the Spirit Temple. The player travels back seven years in time to gain the Silver Gauntlets, an item used to enter the temple in the future. Prince of Persia 2: The Warrior Within—released for the Playstation 2, X-Box, and Gamecube in November of 2004—took the idea of time traveling and blew it out of proportion. Throughout Prince of Persia 2, the player would use special portals found in certain levels to travel back thousands of years in time. The actions then performed in the past were used to solve a puzzle in the future, akin to the opening of the Spirit Temple. In one level, for example, you travel many years back in time to alter water levels to water budding trees. Back in present time, the buds have grown into massive trees which help you to reach previously unreachable areas.

Prior to Ocarina of Time, no game had ever so finely walked the line between “video game” and “movie”. The cinemas and cut-scenes featured throughout Ocarina of Time beautifully portrayed the rich story of the Imprisoning War, absorbing players into the games events. Without the cinematic properties, the experience wouldn’t have been nearly as captivating. You had no choice but to feel like a part of the game after seeing Ganondorf chase after Impa and Zelda on horseback as the rain poured across Hyrule Field. The influences of these elements can be seen in nearly every adventure game today: from the Final Fantasies to the Metal Gears and so on.

Ocarina of Time took the Zelda series successfully into the third dimension all while revolutionizing the adventure game genre - truly an accomplishment.


Useful links

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During the 90’s many video game franchises attempted to adapt to the 3D environment, not one of them as successfully as The Legend of Zelda. Ocarina of Time took the challenge and proved to be one of the most successful video games of all time.

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The Impact of Swordplay on the Zelda Series http://www.zeldainformer.com/the_impact_of_swordplay_on_the/ Fri, 21 Sep 2007 14:44:57 +0000 http://localhost/wordpress90/?p=151

Since the release of The Legend of Zelda on the NES in 1986, the primary means of combating enemies has been the swordplay of the protagonist, Link, and as the series progressed, so did his fighting style. As such, the development of swordplay in the Zelda series has had a powerful influence on the development of the manner in which the games are played, as I shall now outline in further detail.

In The Beginning

In any form of swordplay in any part of the world, there are two central aspects that make up its primary focus: footwork and bladework. The former is often considered the more important of the two; without it, the fighter lacks the ability to maintain his balance, attack, defend and evade effectively. This carries over into the Zelda series to a certain degree. In the 1986 original, Link’s swordplay was extremely primitive. Combat took place on the Overworld, from a bird’s eye point-of-view, each area swarming with free-roaming monsters. Link could only move in four directions, perform a single forward thrust with his sword and defend against missile attacks directly in front of him with his shield when he himself was not attacking. As he attacked, he was unable to move, and his limited movement made it difficult to evade the attacks of enemies.


Link destroys an enemy from afar with his Sword Beam technique

To counter this, Link had the ability to fire beams from the tip of his sword while at full health. These beams had unlimited range, equaled the power of the sword equipped and could pass through obstacles, thus allowing Link to attack from a distance while covering himself effectively. As such, a large number of players, especially younger players who grew up with the 3D titles, would tend to maintain distance from the enemy, guarding their health so as to retain their long-range advantage, or failing that, rely upon other long-range weaponry from Link’s expanding inventory, such as the Bow or the Magic Rod. It seems to me that the developers became aware that this essentially removed the element of swordplay from the game, and developed the 1989 sequel with this in mind.

Might and Magic

The Adventure of Link (NES) is one of the most controversial incarnations of the Zelda series due to its drastic change from the style introduced in the original to an action-RPG platforming hybrid. All evidence suggests that swordplay was intended to be the central focus here, as all other aspects from the original that served as alternatives to swordplay had been either restricted or removed altogether. There was no longer an inventory of secondary weapons, which had been replaced by an arsenal of magic spells, the once mighty Sword Beam’s range was limited, only traveling only a short distance before dissipating, and affected only the weakest of enemies, and an RPG style leveling system was introduced, ensuring that players had no choice but to engage in melee combat in order to grow more powerful.


Link recovers from a failed attack as an Iron Knuckle rears to counter low

In addition to this, all combat now took place on a side-scrolling ‘Action Screen’, allowing for more versatile sword-fighting. Link’s forward thrust could be executed more rapidly, his shield now also guarded against melee attacks and protected him even while performing attacks of his own, and he could crouch, allowing him to attack (and guard) high and low, as several enemies followed suit. In addition, for the first (and only) time, Link had the ability to perform unassisted voluntary jumps, and this, too, contributed to his swordplay, with addition of aerial techniques, the Upward and Downward Thrusts, acquired later, as well as his standard aerial forward thrust. Footwork also plays a larger role, as many different enemies engage Link in duels with swords and shields of their own and maintain distance between Link and themselves. As Link advanced, they retreated whilst facing Link, counterattacking when his attacks fell short, an ability he himself lacked, having to turn his back on his opponent to retreat. This proved to be a disadvantage, and forced the player to be quick on their feet in order to attack effectively while also escaping harm. By tactical standards, the swordplay in AOL remains unmatched by most of its 3D counterparts in the series.


Link executes a Downward Thrust on a mounted Iron Knuckle from above

However, having said that, the game was also much more difficult than most others in the series. Many were unable to adapt to the sword-fighting engine, and thus succumbed to the advanced AI of the enemies. The magic system also provided little combat assistance, as the majority of the spells served only to pass certain points of the games, and their high magic consumption, as well as the lack of magic refills, prompted most players to conserve their magic, relying primarily on the Shield and Life spells in emergencies in order to avoid death. This, coupled with the aforementioned lack of alternatives to swordplay, left a huge number of fans disheartened, and many gave up early on, unable to complete even the first palace. Considering the success of the original and the controversy surrounding the sequel, the two games essentially served as experimental phases for the developers, as the sequel that followed in 1991 was to set the standard for the remainder of the series.

To The Other Side

A Link to the Past (SNES) is considered a breakthrough installment in the Zelda series, as it finally achieved the balance that fans of the two previous titles had hoped for, returning to the original gameplay style while also augmenting the combat and magic aspects from the sequel. The bird’s eye view made its return, the inventory and magic system were merged into one, and the more powerful console allowed for a more advanced control system. Link could now move in eight directions, and his standard sword attack was no longer a forward thrust, but a horizontal back-handed slash. This meant that he could evade more effectively, and his range of attack was increased from a single point to an arc. Once again, his shield could only defend against missile attacks, but he now had the ability to move while facing in one direction, allowing him to guard while moving. The Sword Beam returns once again, not initially available but acquired with a more powerful sword. Its range was unlimited, but could no longer pass through solid obstacles, and its power was fixed to the first sword level, once again showing the developers’ intent for the player to become more comfortable with melee combat.

Link fends off two castle soldiers

However, it would appear that the developers realized that these advancements alone would not be sufficient to make ALTTP shine above its predecessors, and this, it would seem, may have led to the inclusion of a technique that revolutionized (if you’ll pardon the pun) the player’s approach to the game: the Spin Attack. Originally known as the ‘Whirling Blade’ technique, the Spin Attack consisted of a full circle slash attack that dealt twice the normal damage to all enemies in range after first focusing power into the blade. While preparing the technique slowed Link’s movement and left him briefly vulnerable, some application of skill allowed the player to effectively defend on all sides.

Link destroys a castle guard with his Spin Attack

The attack was as awe-inspiring in appearance as it was in strength, at last making melee combat appealing to those who were previously reluctant to engage in it. In fact, mastering the Spin Attack is crucial for playing through many Zelda titles, to the point that it has often been the most effective (and, in some cases, only) method of combating Ganon, the series’ trademark villain, upon introduction, and has since become Link’s signature move in all later installments that would follow. The remainder of the 2D Zelda titles, most of which occur on handheld systems, have followed the formula laid out by ALTTP, and with much success. The next mainstream console title would make another breakthrough, with the transition into 3D.

All Downhill From Here

The Legend of Zelda: Ocarina of Time (N64) is considered to be the best game in the Zelda series, and one of the greatest games of all time, by many gamers worldwide, mainly due to the manner in which it so successfully carried Link onto the three-dimensional plane. The control system was smoother than ever, thanks to the N64’s analogue stick and the ground-breaking new targeting system. At last, by locking on to a single target, Link could approach, retreat from and strafe around his enemy whilst constantly facing it. The sword could now be swung in many directions, combos could be formed, the shield could be used voluntarily against the majority of attacks, and Link was able to perform evasive jumping maneuvers and a powerful lunging attack, making for the most furious combat seen in the series thus far.


Link locked in combat with a Stalfos

The now staple Sword Beam technique had been experimented with during the development stages, but was later excluded from the final game and all of the 3D titles that followed, save for its inclusion as a bonus feature for completing the mask collection in The Legend of Zelda: Majora’s Mask (N64). This single instance proved beyond doubt to players that the technique could not be worked into the 3D titles without drastically reducing the level of difficulty. For this reason, the Spin Attack received a powerful upgrade, using magic to increase its range and power, as well as make it appear more dynamic, which proved to be a well-received addition to Link’s arsenal.


Link’s use of magic power greatly increases the strength and range of his Spin Attack

However, though all 3D console Zelda titles that followed made use of OOT‘s engine, each one attempting to expand upon and improve it, from this point on, gameplay seems to diminish for this very reason. While the development of sword-fighting had carried the series to a number of massive successes, too much emphasis on the visual aspect has resulted in the neglect of other features. A number of the recurring secondary weapons are becoming increasingly monotonous in the absence of innovation, and the enemy AI is decreasing steadily, reducing the overall difficulty of the games, and the veteran’s sense of enjoyment along with it.

The Legend of Zelda: The Wind Waker (GCN) gave OOT‘s swordplay a refreshing cosmetic makeover with the inaptly named ‘Parry’ system, whereby pressing the action button an instant before an enemy attacked caused Link to evade and immediately counterattack in a variety of flashy maneuvers to the enemy’s openings. These techniques, initially available in TWW, were later adapted for The Legend of Zelda: Twilight Princess (GCN/Wii), in which they were acquired separately from a mysterious swordsman as the game progressed, and each technique could be executed at will, rather than an instantaneous counterattack. These advancements in the engine are both visually pleasing and effective against enemies, but one cannot help but feel that they are rather too effective, as the poor AI ensures that enemies do next to nothing in the way of defending themselves for their inevitable demise to give most veterans any sense of enjoyment or closure.

In Conclusion

It has become evident that swordplay has been made the central focus of gameplay in the Zelda series since the release of AOL in 1989, and this decision proved to fuel a roaring fire for the decade that followed. Since then, however, swordplay has received far too much emphasis, resulting in neglect of the enemy AI, and has now reached the stage where the enemy on the receiving end of Link’s blade is unable to put up a fight. One has to wonder if a return to the controversial AOL would be such a bad thing, or whether the inclusion of a Hard difficulty setting by the developers would be too much to ask.

Regardless, if we don’t see some realization of this fact from the developers soon, future Zelda releases may well prove to be nothing more than child’s play, and while Link himself is a child most of the time, the majority of his most dedicated fans are not.

Useful links

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An analysis of the development of sword-fighting in the Zelda series, and its overall effect on gameplay.

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The Imprisoning War http://www.zeldainformer.com/the_imprisoning_war/ Fri, 28 Sep 2007 14:52:01 +0000 http://localhost/wordpress90/?p=152

The following article contains descriptions of fanmade theories. It only reflects the opinions of the writer and of the architects of said theories, and not ZeldaInformer as a whole. That said, enjoy the article!

A Link to the Past: The Original Story

After the largely marginal storylines of the first two Zelda titles, the comparatively epic backstory of A Link to the Past for the Super Nintendo (Super Famicom in Japan) was a fanboy’s dream come true. Players who had fanficced their lives away trying to determine the origins of the series’ trademarks - the hero, Link, the evil Prince of Darkness, Ganon, and the legendary Triforce - would finally have their questions answered. While the main mode of storytelling - the instruction manual prologue - remained from the previous games, the scale and quality of the content were both vastly improved. Instead of simply skimming over imperative details, such as Zelda splitting up the Triforce of Wisdom in the original Zelda or the king of Hyrule hiding the Triforce of Courage prior to Zelda II, A Link to the Past‘s prologue went in-depth to ensure that its readers were entranced through every paragraph.

Zelda‘s history had now taken the first leap toward higher fantasy, and gone beyond the limited stories of the previous generation of gaming. While it certainly was not the first game to have an intricate backstory, it was most definitely one of the most well-known, and the example it set helped drive video game storytelling to become what it is today.

The story was effectively split up into four main sections: the first was devoted to the Creation Myths of Hyrule, the second focused on the legends of the Sacred Realm and the conflicts that arose, the third told of Ganondorf’s original intrusion into the Sacred Realm to steal the Triforce, and the fourth gave more recent details pertaining to Agahnim the wizard and the threat he posed. These stories were published in territories outside of Japan as follows: (Link: North American SNES A Link to the Past Prologue)

Fan translations of the original Japanese source, however, revealed several inaccuracies within the English translation, ranging from wording discrepancies to factual errors to all-out additions and subtractions to the original text. For this reason, this article will refer primarily to the most reliable fan translations available. Credit must be given to a user who goes by the name “Zethar-II” from the ZeldaLegends fansite for all translations used in this discussion. (Link: ZeldaLegends Translation Guide - A Link to the Past Prologue)

Zelda‘s mythical country of Hyrule, previously a land known for its magical creatures and medieval framework, was now portrayed as part of a world created by three powerful gods - the gods of power, wisdom, and courage. Its people, now known as Hylians, were not just men with elf-like pointy ears - they were the race of people chosen by those gods to inherit the legends of creation. Within their blood ran magical powers, and their destinies were intertwined with prophecy. And they were not only denizens of Hyrule, for their descendants had spread across the whole world. The Triforce, that relic of immense power from the previous titles, was no longer just an extraordinary artifact - it was the Master Force that guided the world itself, left behind to represent the power of the beings that formed it.

The story continued in full swing, proceeding from the creation story directly into a conflict over the Triforce relic that sounded like something out of Tolkien. It told of a sacred land where the wish-granting Triforce rested, of people struggling over power, being corrupted by its taint, and inevitably turning upon one another in efforts to find that Sacred Realm. These conflicts then lead to the origin story of Ganon. The fearsome pig-beast most knew from the original Zelda was described as a man named Ganondorf who came from a race of evil thieves. Those thieves somehow found their way through the gates of the Sacred Realm, and when they moved to take the Triforce, Ganondorf slaughtered them one by one in a malicious effort to seize it for himself. It seemed this instance, when he touched the Triforce, marked his birth as the King of Evil, as a man-turned-monster.

Ganon would go on to use the evil magic granted him by the Triforce’s power to invade Hyrule. His power spread across the land like wildfire, consuming people as it went, and disaster remained in its wake. In response, the king of Hyrule summoned the stalwart defenders of the land - the seven sages and the Hylian knights - and charged them with stoppering the flow of darkness. It was here that the Master Sword, one of the trademarks of the series in the modern-day, was first introduced as the potential saving grace of the kingdom. But no hero could be found to wield that sword in time to prevent an assault by Ganon’s magic against the royal palace. The knights fell in defending the castle, but despite their sacrifice, the war would still be won - the sages would cast a seal on the Sacred Realm to end the calamities. This battle would go down in history as the Imprisoning War (‘seal war’ in Japan).

The Wise Men Seal the Entrance to the Sacred Realm
The Wise Men Seal the Entrance to the Sacred Realm

At this point, the A Link to the Past history had definitely plunged into the realm of high fantasy. It featured slaughter and bloodshed, an ancient clan of wizards, and heroless wars during which evil warlocks were granted immeasurable power but inevitably were sealed away only to return hundreds of years later (again evocative of Tolkien’s epics). These storyline features, particularly the “sealing” factor, would become series trademarks in the stories to come. Sealings in particular were erroneously believed to have originated in Zelda mythology by many for whom Zelda was their first dip into the pool of fantasy worlds.

This storyline, however detailed compared to those of its predecessors, was merely the framework that set the stage for A Link to the Past. At the start of the game, players learned that the sages’ seal fell under the threat of an evil warlock named Agahnim, one of Ganon’s minions. If the seal was broken, Ganon could escape to the light world and unleash the might of the Triforce upon the cosmos. Link’s quest, then, was to claim the sacred Master Sword in order to stop Agahnim’s plot. It was a simple progression from the Imprisoning War to A Link to the Past, a few generations of peace between war’s end and the advent of Link’s adventure.


Ocarina of Time: The Story Retold

The Imprisoning War, which had already become one of Zelda’s largest legacies, would be reexplored in the Nintendo 64 title Ocarina of Time. Script Writer Toru Osawa describes Ocarina‘s story as being set “in the Imprisoning War era” and Character Desginer Satoru Takizawa stated that they were “dealing with the ‘Imprisoning War of the seven sages’ from the SNES edition Zelda.” These statements, coupled with the actual in-game progression of Ocarina‘s storyline, seemed to confirm a direct timeline connection between this new title and its SNES predecessor.

Story-telling made another great leap between the Super Nintendo and Nintendo 64, again largely due to the sheer increase in the size of memory available. As a result, Ocarina of Time was able to feature an even more detailed story than A Link to the Past, which of course meant that its retelling of the Imprisoning War would be able to add even more details to the Zelda melting pot.

Ocarina‘s first treatment of the A Link to the Past story came in the form of the Creation Myth. Where Link to the Past had simply gods, without defining their genders or identities, Ocarina‘s deities were female, and had names: Din, Nayru, and Farore.

The game also featured most of the classic elements of the Imprisoning War story front-and-center. Its main plotline at first followed Ganondorf’s attempts to infiltrate the Sacred Realm in order to steal the Triforce. A young boy from the forest named Link set out to attempt to get the Triforce first, uniting three Spiritual Stones and the legendary Ocarina of Time. But when Link opened the portal to the Sacred Realm, Ganondorf managed to get inside first, and claimed the Triforce for himself. While no young boy was depicted as being involved in Ganon’s break-in into the Sacred Realm in the Imprisoning War story, the events stood parallel nonetheless, and there were no outright inconsistencies.


The Spiritual Stones Open the Way to the Sacred Realm

Just as in A Link to the Past‘s storyline, the Triforce allowed Ganondorf to become Ganon, the King of Evil, and his power spread from the Sacred Realm to cover the land of Hyrule. And just as in the Imprisoning War, the sages were summoned to stave off the flow of darkness. Ocarina threw a monkey wrench in the works by adding a seven year gap between Ganon’s entry into the Sacred Realm and the casting of the sages’ seal, citing that Ganon’s darkness prevented the sages from being awakened to this purpose at first. This also raised questions, but again there were no outright discrepancies of fact - simply a more detailed, more complicated progression.

And, just as in A Link to the Past, Ganon attacked Hyrule Castle and exterminated its defenders, and the seven sages were eventually able to seal the gateway to the Sacred Realm and stifle the threat of the power granted Ganon by the Triforce.

The main differences in the story were as follows: (1) Ocarina of Time portrays a hero as being involved in the creation of the final sages’ seal, whereas A Link to the Past suggests that one never appeared; (2) Ganon has all three parts of the Triforce in A Link to the Past, while he only obtains one in Ocarina of Time; (3) the sages are depicted as being Hylian in A Link to the Past, but Ocarina of Time has representatives from a number of Hyrule’s peoples not even featured in the SNES game.

Point 1 is perhaps the least compelling of all, since A Link to the Past‘s story only suggests that no hero appeared before the attack on the royal palace was launched.

Point 2 is the most compelling, since if A Link to the Past was meant to follow Ocarina of Time, then Ganon should have inevitably wound up with the Triforce in full in the game’s ending. Arguing that Ocarina‘s conditions retcon those seen in A Link to the Past is rather futile, since Link to the Past‘s ending hinges on Link becoming the master of the Triforce left behind by Ganon and wishing on it, something that could not be done if it remained in pieces, as a retcon would have it.

Point 3 raises mixed opinions. On the one hand, the character designs for the sages and maidens in Link to the Past are very monotonous, with the sages simply being hooded old men and the maidens all sharing the same sprite. The variation in the Ocarina character designs would have been meant to add spice to replace the bland original depictions (and would constitute a series retcon). On the other hand, this discrepancy was upheld in the GameBoy Advance rerelease of Link to the Past, which suggests to some that it was purposely not changed with the intent of making a distinction.

Others cited that the Knights of Hyrule were nowhere to be seen during Ocarina, but their outcries were easily stifled by the fact that their role in the events would have been fulfilled during the span of time the player never witnesses during the game. It is clear that the Knights were definitely meant to exist at this time, since a reference appears to them in the form of the shop description of the Hylian Shield.

So, in other words, there were discrepancies, but they were either negligible (Point 1), potentially over-writeable in future installments (Point 2), or likely a simple retcon (Point 3). Despite this, they were discrepancies, and unless evidence existed that specifically supported their compatibility with A Link to the Past, many would be quick to reconsider whether Ocarina really was an actual telling of the Imprisoning War myth (as opposed to simply a similar story).

A list of rebuttals to the view that Ocarina intrinsically fails as a telling of the Imprisoning War are found at the end of this discussion. The remainder of the article will proceed under the assumption that such a stance is incorrect.


The Wind Waker and Twilight Princess: Two Steps Forward, One Step Back

Even though Ocarina of Time was a retelling of the Imprisoning War backstory, its GameCube sequel, The Wind Waker, while it included an even more in-depth story, with even more apparent series connections, effectively made a direct progression from Ocarina into A Link to the Past impossible. While Ocarina of Time ended and A Link to the Past began with Ganon trapped in the Sacred Realm by the sages’ seal, Wind Waker posited a scenario in which Ganondorf had escaped the Sacred Realm, and was eventually even killed. He caused so much mayhem after his escape, in fact, that the world was flooded and Hyrule was buried under a great ocean. Though Ganon has shown the ability to endure beyond death before, if Ocarina‘s Imprisoning War was to connect in any way to Link to the Past, Hyrule would have to find some way to survive in the world of the Great Sea. Vague hints of the establishment of a new kingdom may prove to substantiate this, but the direction the Great Sea tales will travel has yet to be seen.

Luckily, Wind Waker did offer some elements that improved continuity between the worlds of Ocarina and Link to the Past. The Triforce, which was split in Ocarina and whole in Link to the Past, was reunited in Wind Waker. Additionally, the Hylian race, which was said to have begun to fade by the time of Link to the Past, is alive and kicking in Ocarina, while the people’s defining trait, long ears, has presumably become more rare by Wind Waker. Compared to Hyrule being covered by the sea and washed away in the game’s ending, however, these added consistencies do not altogether justify Link to the Past fitting in any clean, continuous way after Wind Waker.

But what of the Child Timeline, then? Could the Imprisoning War still tie into Ocarina in a clean, seamless progression there? Many went with this alternative until the advent of Twilight Princess on Nintendo’s Wii console. Like Wind Waker, Twilight didn’t result in Ganon being sealed in the Dark World - he was killed there, as well. Twilight Princess also featured a small homage to Link to the Past in the form of the Master Sword pedestal’s placement in the woods, which led many to believe that Nintendo had orchestrated a late-placement of Link to the Past in the Child Timeline, after Twilight. But Twilight failed in many of the ways in which Wind Waker had succeeded - it did not end with the Triforce reunited, and the Hylian race was definitely still alive and kicking and showing no signs of dying out.

Each timeline had its pros and cons as far as A Link to the Past was concerned. This half-certainty seems in recent years to have become the new standard for Zelda plotlines. For the sake of objectivity, there’ll be no underhanded arm-twisting and no forceful opinion-shoving here. I’ve presented the arguments for both sides: decide in which timeline you think Link to the Past belongs on your own.


So What Do We Do About the Imprisoning War?

To recap so far: The Imprisoning War was originally introduced as the backstory of A Link to the Past, and explained the scenario in that game. Ocarina of Time was originally made to tell the Imprisoning War story within one of the titles in the series. However, these two roles can almost certainly no longer easily coexist. The Wind Waker and Twilight Princess, as well as Four Swords Adventures, through its introduction of a never-before-seen Ganondorf backstory, make such a picture altogether impossible.

That leaves timeline theorists hoping to pin down when this event occurs two options:

Most opt for the option of disconnecting the Imprisoning War from Ocarina of Time. Ocarina still tells the story of the first time the Sacred Realm was invaded and Ganondorf became the Evil King through his use of the Triforce, but the Imprisoning War’s story runs as a separate, parallel event. Some place it in the Child Timeline, after Twilight Princess and usually after Four Swords Adventures, and some place it in the Adult Timeline, also usually after Four Swords Adventures. In both cases, the war either features the Ganon from that game or his successor entering the Sacred Realm, claiming the Triforce, launching chaos, and then being sealed until Link to the Past. This maintains the simple, seamless internal storyline of the Imprisoning War and Link to the Past, and thus sates this group’s need for simplicity.

Fewer, more imaginative theorists go with another option, the reverse of the other: disconnecting the Imprisoning War from A Link to the Past. With Ocarina proving to be the focal point of most of the recent storyline developments (with the exception of Four Swords Adventures), it seems unlikely to these theorists that the developers would even bother trying to maintain the original games at the expense of the newer ones. They cite the indications within the Imprisoning War story that point to it marking the first time the Sacred Realm has been broken into and the additional Ocarina-era parallels presented in Twilight Princess as undeniable proof that the Imprisoning War happens during Ocarina. The story progression is only slightly more complicated than those on the other side of the fence: the Sacred Realm is sealed in the Imprisoning War, Ganon manages to seep through the seal prior to The Wind Waker, and is killed, and one of his future incarnations (the one from Four Swords Adventures or otherwise) reenters the realm and is trapped there until Link to the Past.

Effectively the only difference between the two theories, in fact, is that, in the one case, Link to the Past Ganon launches a war after entering the Sacred Realm, and the other has him enter the still-closed seal. Choosing a theory, then, is purely based on which is more important: the integrity of A Link to the Past‘s original story, or that of Ocarina of Time.

So what’ll it be, Zelda fans? Is Ocarina the Imprisoning War? And in which timeline does A Link to the Past belong? You have the basic framework and background information necessary to decide. Now exercise your best judgment, and be sure to make your opinion your own.


Appendix A: The Rebuttals

Refuting 1: Beyond the Legends

Recall the first of the three solid discrepancies noted with respect to Ocarina‘s depiction of the Imprisoning War. It is true that it was presented in the previous section as negligible, but it is important to understand that it is also negligible for another reason, one consistent throughout all Zelda storytelling.

The argument, as you hopefully remember, was that because a hero was not mentioned in A Link to the Past‘s legends, then the appearance of a hero in Ocarina of Time means that the two stories are incongruous. Why, then, does the story in The Wind Waker not mention the sages, if it is to be a telling of Ocarina of Time? And what of the Triforce of Courage splitting after the hero departs from Hyrule? That, too, did not happen as far as can be told from Ocarina of Time. Why, then, does the backstory of Twilight Princess show Ganon being banished to the Twilight Realm if it is to take place after Ocarina? Surely he was sent to the Sacred Realm at the end of that game.

There are a number of other such incidents. We can presume, then, that information that appears in newer titles can still be a valid extension of the stories of older titles even when the stories are seemingly incongruous.

Another potential solution would have been, prior to the release of Twilight Princess, to simply place the events surrounding the Imprisoning War in the then-merely-conceptual Child Timeline. That way they could resemble the Imprisoning War exactly while still being partially represented in Ocarina of Time. Twilight Princess, of course, didn’t fulfill this, since Ganondorf wasn’t sealed in the Dark World in that story arc*.

*- Whether the Sacred Realm itself was sealed at some point in the Child Timeline is up for debate, certainly.

Refuting 2: Three-for-One

Now here’s a predicament. How does a creature locked away in a sacred universe go from having one piece of the legendary relic of the gods to having the full three? The most obvious answer was, of course, that the Triforce situation would be resolved in a future installment. And in a sort of roundabout way it was.

Since, of course, Wind Waker disjoined Ocarina of Time from being any sort of direct prequel to A Link to the Past, any number of situations could occur that could place the Triforce back in the Sacred Realm after it was reunited in Wind Waker. When it disappeared in the ending of Wind Waker, many believed it returned to the Sacred Realm, having fulfilled its wish. Those who followed the Miyamoto timeline could have it return to the Sacred Realm after being reunited once again in Adventure of Link. It could even return there in the ending of the Oracles chronicles.

Four Swords Adventures answered the problem of Ganon’s death by introducing another Ganondorf character, much as the series had established multiple Links and multiple Zeldas. This one appeared in a world more similar to the A Link to the Past world, wielding weapons and abilities more congruous with that era of the saga - his trademark trident and the form and powers of the blue pig-like beast seen in the other 2D titles. The Ganon in Four Swords Adventures would then be free to reenter the Sacred Realm and steal the now-returned Triforce, only to find himself unable to return to the light world, setting up for the events of A Link to the Past**.

**- Ganondorf’s escape from the Sacred Realm prior to Wind Waker, however, remains a mystery to this day, but it seems clear he did not escape using the means employed in A Link to the Past, the only known way to break the seal.

Refuting 3: Where Do Babies Come From?

How do you get seven apparently human descendants from a group of five more-or-less-humans, a rock-man, and a fish-woman? Frankly, I don’t think anybody knows. Does that make the idea any less plausible in a fantasy setting? Absolutely not!

The Zelda series is full of examples of descendants springing from creatures that are not of their species. The Kokiri originally take on human forms, but are known as the children of the Great Deku Tree, and later take on the forms of the tree-like Koroks. The Zoras are a blend between humans and fish, and later evolve into the Rito, a bird-like race. Phantom Hourglass follows this vein in taking the Postman seen in Twilight Princess and The Minish Cap and giving him wings. With these precedents in place, it seems there is an abundance of instances in which racial barriers are oversighted within the series, and I see no reason why there should not be another in this case.

Appendix B: Imprisoning War Sources

North American SNES A Link to the Past Prologue

ZeldaLegends Translation Guide - A Link to the Past Prologue

Useful links

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A peek into the development of one of the hottest topics of debate in the Zelda series: where it was then, where it’s come since, and where it is now.

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The Enhancement of Gameplay Through Graphics http://www.zeldainformer.com/the_enhancement_of_gameplay_th/ Thu, 11 Oct 2007 15:12:39 +0000 http://localhost/wordpress90/?p=153


Of all the video game franchises out there, none have shown as many changes in artistic style as the Zelda games. With practically every new installment in the Zelda series, we see a new art style meant to portray the world we’re so used to in a new and fresh way. Perhaps the most significant games to portray this are the Zelda games which use 3D graphics. Modern video games are heavily reliant on 3D graphics to realistically portray the game’s world in a way that feels natural to the player and thus allows them to experience this world as if they are a part of it. This is something that the Zelda games are known for; creating a fantastic world for players to explore and adventure through.

Early Zelda games were made with 2D graphics and utilized them in such a way which allowed for compelling gameplay, challenging dungeons, and fierce battles. The main focus of these early games was to thrust the player into a strange and magnificent world, full of hidden secrets and challenges. The player then had to traverse this world and discover its many mysteries in order to progress through the game. After defeating many foes, uncovering many treasures, and clearing many obstacles, the player finally arrived upon the lair of the villain, where they must do battle to determine the fate of the world.


As the years passed, video games became more advanced. Improvements in technology allowed for games to have more realistic soundtracks and better graphics. With the advent of 3D graphics processors, video games made a giant leap towards looking more like the real world. No longer were games confined to a single plane of movement; players could now experience worlds in three dimensions as if they were actually there.

In 1996, Nintendo released their third home console, the Nintendo 64. With its advanced hardware, the N64 could produce highly detailed 3D graphics. With news of this new system, Nintendo fans began to wonder how Nintendo was going to make classic 2D games into 3D games. One of the game franchises speculated upon was the Legend of Zelda series.

Back in 1995, Nintendo had displayed a short tech demo of Link fighting a metallic knight, which can be seen

here

. Even though it was only about 11 seconds long, fans were left awestruck. Teased by little more than screenshots for the next three years, fans eagerly anticipated the 3D Zelda. In late 1998, the wait had ended. The Legend of Zelda: Ocarina of Time was born.

Utilizing the Nintendo 64’s advanced hardware, Ocarina of Time featured beautiful 3D graphics that created a level of detail never before seen in any Zelda game, or any game, for that matter. Because early Zelda games were typically top-down 2D games, fighting simply consisted of moving along a few planes of movement and swinging your sword. However, because Ocarina of Time had an infinite number of movement planes and enemies were made to fight more realistically, a new fighting system had to be created.


The development team then created a system known as Z-targeting, which allowed Link to focus his attention on a single enemy and move in relation to it. Instead of changing direction when walking left or right, Link would now move sideways and rotate to keep facing the enemy. Link could also jump sideways and do backflips, which would allow the player to quickly evade an enemy’s attack. Certain weapons, like the bow and Hookshot, could also be shot at an enemy while strafing. Overall, Z-targeting was a revolutionary combat system that was seen in many later games, and is still in use today.

After the success of Ocarina of Time, Nintendo wished to create another 3D Zelda and expand upon the story of Ocarina of Time. Development started right away, and in late 2000, The Legend of Zelda: Majora’s Mask was released. Taking full advantage of the N64’s 64MB of RAM, and the additional 4MB of RAM of the Expansion Pak, Majora’s Mask was able to create 3D graphics superior to those seen in Ocarina of Time.

Due to the more realistic graphics, the game naturally took on a darker atmosphere than Ocarina of Time. Taking advantage of this, the game’s creators made Majora’s Mask into a dark and sinister game. Merely looking up into the sky reminded you of Termina’s impending doom, as a massive moon hovered up above, slowly descending upon Clock Town. With only three days until the end of the world, and the power of the Ocarina of Time, it was Link’s job to save the mysterious world he had stumbled into.

Majora’s Mask not only expanded upon the graphics and story of Ocarina of Time, but also expanded upon one of the game’s side quests: the masks. In Ocarina of Time, you could borrow masks from the Happy Mask Shop and sell them to various people in Hyrule. In Majora’s Mask, however, the masks played an active role in the plot. By using various masks Link could transform into different creatures, allowing him to use different skills and interact with NPC’s differently. Using the dark atmosphere of the game to their advantage, the mask transformations were made to look incredibly painful as Link’s body took the form of another being.

Plans for the next Nintendo home console were known to the public as early as the E3 convention of 1999, but Project Dolphin, as it was codenamed, wasn’t revealed until a day before the Nintendo Spaceworld event of 2000. One of the tech demos shown at the event was a short clip of Link fighting Ganondorf, which got fans excited for the next big Zelda game. Unfortunately, news of the next game wouldn’t be seen until the Spaceworld event the following year. Nintendo showed off a trailer for their upcoming home console Zelda game, which can be seen

here

.

As the trailer showed, this new Zelda game was going to use cel-shaded graphics. Fan reactions to this trailer were very diverse. Some were pleased by the new graphical style, while others were downright outraged. However, after a playable demo was shown at the E3 convention of 2002, most opinions of the graphical change were positive. Many critics realized that the graphics fit the style of the game, and truly made the game feel like Zelda.

What set this game apart from previous Zelda games was the use of facial expressions. Early Zelda games used small sprites, and were thus incapable of showing detailed emotion. Even in the more modern Zelda games, Link didn’t show much emotion due to how little his personal story was developed. However, this new Zelda game focused heavily on Link’s personal motivation for setting out on his adventure. Unknown to fans at the time, Link was going to embark on his most epic adventure yet, all to save his younger sister.


As emotion was important to this game, the art style was developed in such a way that attention would be drawn to Link’s eyes. By using an art style similar to chibi, Link’s eyes are made to appear very large in comparison to the rest of his body, thus making them stand out. Throughout the game, Link would point his eyes and turn his head towards objects he can interact with and affect in different ways. This serves as a visual hint to the player should they ever find themselves unsure of how to solve a puzzle. However, despite the clever usage of the cel-shaded graphics, fans wanted a more realistic Zelda, one more akin to the GameCube tech demo seen at Spaceworld 2000. It would be some time until another 3D home console Zelda was announced.

A year later, at E3 of 2004, fans’ dreams would come true. Quite by surprise, Nintendo showed off a trailer for the newest Legend of Zelda game for the Nintendo GameCube. The trailer was one of epic proportions, showing Link riding off into battle, facing numerous mounted foes, monstrous enemies within dungeons, a giant beast made of fire and lava, and then finally swinging his sword at his side before sliding it into its sheathe, all to the music Riddle of Steel/Riders of Doom, a piece of music written by (the now deceased) Basil Poledouris for the movie Conan the Barbarian. To top it all off, Shigeru Miyamoto, regarded to many within the industry as a genius, waltzed out on stage with a Master Sword and Hylian Shield. The trailer’s gorgeous graphics were so stunning that some fans were even brought to tears. At last, The Legend of Zelda would be respected again.

The game would later come to be named Twilight Princess. Featuring a dark atmosphere which rivaled that of Majora’s Mask, the game strayed far from the innocent look of The Wind Waker. The game was built using a vastly improved model of the engine from The Wind Waker, which allowed for a wide range of facial expressions for Link and other characters to exhibit, and allowed for advanced environment effects, such as beautiful sunsets and bloom lighting. The game took full advantage of these environment effects to create the Twilight Realm; a dark world perpetually caught between night and day, which had spread to Hyrule and turned all its inhabitants into lingering spirits.


Within the Twilight Realm, the Power of the Gods transforms Link into a blue-eyed wolf. With the help of Midna, a strange imp from the Twilight Realm, he must find a dark and ancient power known as the Fused Shadows to battle Zant, a Twili who has usurped the throne from the Royal Family which ruled the Twilight Realm. Using the fine-tuned senses of his wolf form, Link must hunt down the Tears of Light to restore light to Hyrule. Despite what people originally thought, the wolf’s controls handled quite well and added a great new element to Twilight Princess which hadn’t been seen in a remotely similar form since Majora’s Mask.

The Legend of Zelda franchise truly revolutionized the realm of 3D games, and had it not successfully made the jump, games would surely be different than they are today. Throughout the years, Link has traveled through time, donned shape-shifting masks, sailed vast seas, and has even been turned into a feral beast. Each adventure has brought something new to the table, and has been presented in a richer and more detailed form each time. Truly, the history of these games is what the name says: The Legend of Zelda.


Useful links

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A look at the evolution of gameplay elements in the Legend of Zelda alongside the advances in graphics and technology.

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Epic Review http://www.zeldainformer.com/epic_review/ Wed, 26 Sep 2007 15:12:07 +0000 http://localhost/wordpress90/?p=168 Just want to give a little update on the current reviews of Phantom Hourglass. As you can see, everyone (but one) gives it at least a 9/10 and for a handheld Zelda game, that isn’t bad. Some of the comments in the reviews definitely make me even more excited to get my mits on the game. 5 Days and counting.

In order of score - Highest to Lowest

Online Reviews -

Computer and Video Games - 10/10
Empire Online - 10/10
Euro Gamer - 9/10
IGN - 9/10

Magazine Reviews -

NGamer UK - 9.5/10 - Pg. 52
Game Informer - 9.5/10 - Pg. 126
Games Master UK - 9.4/10 - Pg. 68
Edge Magazine - 9/10 - Pg. 86
games(TM) - 9/10 - Pg. 106
Play Magazine - 8/10 - Pg. 96

Average Rating - 9.2/10

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The mass complement of Phantom Hourglass Reviews. Take a look.

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Majora's Mask Guides http://www.zeldainformer.com/majoras_mask_guides/ Tue, 23 Oct 2007 22:05:10 +0000 http://localhost/wordpress90/?p=52 Three new ones for your browsing needs. Like the title suggests, all guides are for Majora’s Mask.

Sword Upgrades - Michael Davis
Prologue - Keenen Truby
Item Upgrades - Keenen Truby

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Three new ones for your browsing needs. Like the title suggests, all guides are for Majora’s Mask.

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Some Guides http://www.zeldainformer.com/some_guides/ Mon, 22 Oct 2007 17:45:05 +0000 http://localhost/wordpress90/?p=53 I bring you the long delayed Gossip Stone Guide and Game Controls for the first four games. Enjoy! All guides written by Keenen Truby.

Ocarina of Time: Gossip Stones
The Legend of Zelda: Game Controls
Adventure of Link: Game Controls
A Link to the Past: Game Controls
Link’s Awakening: Game Controls

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I bring you the long delayed Gossip Stone Guide and Game Controls for the first four games.

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TMC Boss Guide! http://www.zeldainformer.com/tmc_boss_guide/ Sat, 10 Nov 2007 02:10:48 +0000 http://localhost/wordpress90/?p=55 We bring you a wonderful guide written by one of our own members, Lysis! Remember that everyone is welcome to participate in contributing to the site, all you have to do is write a guide that we are missing and we’ll see that it is added to the site.

To see what we are currently working on and what we are missing, follow this link.

The Minish Cap: Bosses - by Lysis

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We bring you a wonderful guide written by one of our own members, Lysis! Remember that everyone is welcome to participate in contributing to the site, all you have to do is write a guide that we are missing and we’ll see that it is added to the site!

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Link's Crossbow Training Boxart! http://www.zeldainformer.com/links_crossbow_training_boxart/ Mon, 12 Nov 2007 14:32:51 +0000 http://localhost/wordpress90/?p=56 Link’s upcoming adventure has received some nice cover art. Enjoy!

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Link’s upcoming adventure has received some nice cover art. Check it out inside.

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Aonuma Interested In Creating an ALttP Remake http://www.zeldainformer.com/aonuma_interested_in_creating/ Mon, 12 Nov 2007 14:30:47 +0000 http://localhost/wordpress90/?p=57 As confirmed by several sources, the man behind Zelda has indeed expressed that he would be “very interested” to create a 3D remake of the SNES classic.

During an interview with the Official Nintendo Magazine UK, Eiji Aonuma said:

“I always think about what we couldn’t do and what didn’t work well in the previous game when we start a new title, but there’s no game that I would want to actually change as such. I have to say though, the first Zelda game that I played and felt potential in was Link to the Past. I’m actually very interested in what it would be like if we remade that title as a 3D game.”

The directors of Zelda are known to toss around exciting ideas like this, but never before has anyone mentioned a 3D remake of an older game. As always, we can only wait and see.

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As confirmed by several sources, the man behind Zelda has indeed expressed that he would be “very interested” to create a 3D remake of the SNES classic.

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Another guide for TMC http://www.zeldainformer.com/another_guide_for_tmc/ Mon, 19 Nov 2007 21:47:33 +0000 http://localhost/wordpress90/?p=58 Here comes another one. This time it’s a guide to obtaining all the sword skills in the game.

The Minish Cap: Sword Skills - Keenen Truby

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Here comes another one. This time it’s a guide to obtaining all the sword skills in the game.

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New Staff http://www.zeldainformer.com/new_staff/ Fri, 30 Nov 2007 17:21:42 +0000 http://localhost/wordpress90/?p=59 We welcome our latest member of the ZeldaInformer family, Maria!

Like Maria already said in her news post, she will be handling the news here on the main page as well as helping us out in other ways. Let’s all give a big warm welcome to our new staff member!

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We welcome our latest member of the ZeldaInformer family, Maria!

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More Guides for The Minish Cap http://www.zeldainformer.com/more_guides_for_the_minish_cap/ Tue, 27 Nov 2007 17:36:59 +0000 http://localhost/wordpress90/?p=60 We bring you the full credits and all the Swordsman Newsletters. Enjoy!

The Minish Cap:
- Credits
- Swordsman Newsletters

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We bring you the full credits and all the Swordsman Newsletters. Enjoy!

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The Nature of the Dark Realm http://www.zeldainformer.com/the_nature_of_the_dark_realm/ Fri, 26 Oct 2007 09:45:26 +0000 http://localhost/wordpress90/?p=86


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. It speculates that all things bearing the name “Dark World” or “Dark Realm” are the same, and this is unconfirmed. That said, enjoy the article!

The Sacred Realm is one of the most important locales in the Legend of Zelda series. As the resting place of the Triforce, one of the most prominent objects in the series, it is featured all across the timeline. It was not always a sacred place though, as it became corrupted by the vile heart of Ganon. It changed into a twisted version of Hyrule, a somber mirror that took on the name “Dark World”.

The origins of the Sacred Realm date back to the creation of the world Hyrule is a part of, with it being crafted as a resting place for the symbol of the Gods, the Triforce

The Sacred Realm

“Aeons ago, the deities of Power, Courage, and Wisdom descended to the world of chaos. They created the world that we know and left behind a symbol of their strength, the golden emblem known as the Triforce, which they hid in the Golden Land. After many years, an opening was found that led from our fair Hyrule to the Golden Land where the Triforce was still hidden.Many sought treasure in this place, but none returned—only beings of great evil emerged from the Golden Land. “ - A Link to the Past Manual Introduction

The Triforce, being a symbol of the gods, was incredibly powerful, so it was hidden from the mortals who might seek it. Its location eventually did become known, and as can could be expected people fought over it, so the entrance was protected. This protection did not last though, and one man gained entrance to the holy land. This man was Ganondorf, King of Thieves, and he would rule it as his domain.

The Sacred Realm, in combination with the Triforce, casts a reflection of the heart and mind of the one who commands it across the land. The very world will transform to suit the needs of the one who enters it.

“The resting place of the sacred triangle, the Sacred Realm, is a mirror that reflects what is in the heart” - Sheik/Zelda , Ocarina of Time

Ganondorf, being consumed by greed and anger, created a world based on evil and malice. It was a realm were darkness reigned, and it even spilled out on to the World of Light, Hyrule. This “Dark World” stood as a source of evil all across the timeline. Though this is not to say that the gates to the realm were merely left open.

The Seven Sages were able to act in time and cast a Seal upon the Sacred Realm, locking Ganondorf in as well.

The Wise Men Seal the Entrance to the Sacred Realm

“the King of Hyrule gathered the seven sages to find a way to seal the entrance to the Golden Land so that his kingdom would be safe from the evil there. The sages succeeded and brought peace again to Hyrule. “ - A Link to the Past Manual Introduction


While the specifics of the Seal are not clarified, it seems to hold in a great deal of the evil power that Ganondorf had created. Thus leaving him all but powerless at the time. The Seal was not perfect though, and through its cracks evil flowed, and passages in and out of it were discovered.

Take the events of The Wind Waker for example. It is common knowledge that this follows Ganondorf’s sealing into the Sacred Realm, yet he escaped. The Seal was not destroyed, but Ganon found a way around it, and in that way the Seal failed.

“He is the very same Ganon… The emperor of the dark realm the ancient legends speak of… I do not know why the seal of the gods has failed, but now that Ganon has returned, the world is once again being threatened by his evil magic.” - Daphnes Nohansen Hyrule, The Wind Waker

It even perplexed those who would be most knowledgeable on the subject. Yet while he did escape, a majority of his power seemed to remain sealed, as he is never shown to command the forces that he does in Ocarina of Time, and in that way the Seal remains somewhat successful.

Other things, other creatures have been known to escape the Dark World as well. Take the antagonists from the Oracle Series: Onox and Veran. Onox himself is directly stated as being summoned from the Dark World.

“I was summoned from the Dark Realm by Twinrova. See my true form! Feel the might of a dark dragon! “ - Onox, Oracle of Seasons

Veran is a bit more of a mystery. While it is stated that she does have connections with the Dark World, her origins are still unknown.

“By extending the reach of the Dark Realm, Veran has spread sorrow across the land. Soon, the Flame of Sorrow will ignite!” - Twinrova, Oracle of Ages

Seeing as she has the ability to spread the influence of the Dark World into the normal world, it isn’t too much of a stretch to assume she originated there as well.

Another small and easily missed mention of the Evil Realm takes place in the back story of The Adventure of Link.

“At that moment, Ganon’s underlings were calling up new allies from the realm of evil” - Manual Introduction, The Adventure of Link

Here monsters seemingly loyal to Ganon are being brought from the Dark World to the Light World after his defeat. Once again the exact methods of how this is done is left unknown, and what exactly was brought is also a mystery, but it once again shows a way around the seal.

Further trouble bleeds out of the Dark World during the events of Four Swords Adventures. The problems stem mostly from an object known as the Dark Mirror, which seems to completely bypass the Sages’ Seal in its operation.

“That mirror reveals the wickedness within a person and brings it to life. It’s an item of terrible, dark power.” - White Maiden, Four Swords Adventures

This mirror appears to grant the user power of the Dark World and its ability to reflect a person’s heart, albeit in a twisted way, as is the case with Dark Link. Gateways to the Dark World are then opened up across Hyrule, allowing for the capture and corruption of even the noblest souls, as the brave Knights of Hyrule are transformed into monstrous Stalfos. Eventually the Dark Mirror is retrieved, and its evil doings are put to rest.

Another world of darkness appears in the title Twilight Princess, here it is called the Twilight Realm. While this realm takes on the aspects of other mentions of the Dark World, it is difficult to determine if it is actually the same. It has the power to transform people into beasts and spirits, and contains a tribe of banished interlopers, the Twili. The darkness can also spread into the world of light, making this place very similar to the Dark Realm as shown in Four Swords Adventures, yet somehow different. While it may never truly be known if they are one in the same, they are undeniably similar.

The final timeline appearance of the Dark World is in A Link to the Past. It is here that Ganon is bound, yet still he holds influence in the Light World. This is shown in the form of the wizard Agahnim, who acts on Ganon’s behalf in Hyrule. Using the descendants of the Sages who originally sealed the Dark World, he attempts to destroy that which keeps him from conquering Hyrule.

“He cast spells on the soldiers and kidnapped young maidens descended from the sages in order to break the seal…” - A Link to the Past Introduction

This does not come to be though, as the Hero intervenes, and in doing so reveals a great deal about the realm.

A Link to the Past demonstrates more about the Dark World then any title, as it actively shows its attributes in action. Take the Dark World’s effect on a person’s outward appearance. When the Hero first enters a portal to the realm, he is transformed into the shape of a rabbit, representing (among things) an overall purity.

“And everyone who wanders into this land is changed to a shape that reflects his true nature.” The Ball Person, A Link to the Past

This is also shown in others, such as the devilish bully and his indecisive friend, and many others who inhabit the Dark World. This mirror-like quality does not only apply to the people, but the formation of the world itself.

Places and structures in the Dark World correspond to those in the Light World, and can change if there counter-parts do.

“Objects in the Light and Dark Worlds mimic one another. If the form of a thing changes in one world, it will change the shape of its twin in the other.” - Sahasrahla, A Link to the Past


While this may imply that changing something in the Dark World will affect Hyrule, it does not. While the Village of Outcast’s seems all but destroyed, Kakariko Village is fine. While one lake may nearly freeze over, the other is unchanged. Dark World objects do still mimic Light World objects, as is shown in the flooding of Swamp Palace. So this mirror effect seems to be one way, with the Dark World mirroring Hyrule, with its geography being a twisted copy.

Comparison of the Light and Dark Worlds

The final characteristic of the Evil Realm is shown in its destruction, though it might be more accurate to label it a transformation. This happens when the Hero does finally destroy the master of the realm, Ganon.

“But now that Ganon has been destroyed, his Dark World will surely vanish.” - The Essence of the Triforce, A Link to the Past


With that the Triforce is left without a master, and the Hero immediately claims it, and proceeds to wish upon it, causing peace to reign in Hyrule and creating a paradise in the once Dark Realm.

“If someone with a righteous heart makes a wish, it will lead Hyrule to a golden age of prosperity… “ - Zelda, Ocarina of Time

“The Sacred Realm, is a mirror that reflects what is in the heart… the heart of one who enters it…- -if pure, the Realm will become a paradise” - Sheik/Zelda , Ocarina of Time


With that the Dark World and all its evil are no more, replaced by a Golden Paradise.

Keenen Truby


Useful links

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Here’s a look into one of the Legend of Zelda’s most important locations and its transformation from a holy place to a realm of evil.

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Game of the Month: The Minish Cap http://www.zeldainformer.com/game_of_the_month_the_minish_c/ Sat, 03 Nov 2007 06:38:58 +0000 http://localhost/wordpress90/?p=87 This month we’ll be focusing our efforts on The Minish Cap, so expect some new content this game (and others of course) soon.

If you’d like to participate and create some content for us,
go here.

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It’s November and that means it’s time for a new Game of the Month. This month, it’s the handheld title The Minish Cap.

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LCT Release Dates http://www.zeldainformer.com/lct_release_dates/ Thu, 08 Nov 2007 08:22:17 +0000 http://localhost/wordpress90/?p=88 Here are the release dates for Link’s Crossbow Training.
United States - 11/19/07
Japan - TBA
Europe - 12/07/07
Australia - 12/13/07

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A little late, but here are the release dates for Link’s Crossbow Training.

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Two New Guides http://www.zeldainformer.com/two_new_guides/ Fri, 16 Nov 2007 11:32:11 +0000 http://localhost/wordpress90/?p=89 Here are a couple of new guides written by yours truly for our game of the month.

To see what we are currently working on and what we are missing, follow this link.

Items
Upgrades

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We have two new guides for you for our GotM, TMC.

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Another TMC Guide http://www.zeldainformer.com/another_tmc_guide/ Tue, 20 Nov 2007 10:06:28 +0000 http://localhost/wordpress90/?p=90 This time it’s a guide about the swords skills you learn and were to find them.

Sword Skills - TMC

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As per it being Game of the Month, here’s another guide about The Minish Cap

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Gallery Updates http://www.zeldainformer.com/gallery_updates/ Sat, 01 Dec 2007 10:32:06 +0000 http://localhost/wordpress90/?p=107 The <a href=“http://zelda.vgrc.net/gallery/index.php?cat=9”>Oracle of Seasons gallery</a> and <a href=“http://zelda.vgrc.net/gallery/index.php?cat=8”>Oracle of Ages gallery</a> have been updated! You should check them out.

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Two galleries have been updated. I bet you can’t guess which two.

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Zelda in Brawl http://www.zeldainformer.com/zelda_in_brawl/ Tue, 27 Nov 2007 10:34:21 +0000 http://localhost/wordpress90/?p=109 Hello everybody. I am new to the Zelda Informer staff and am very happy to be here. My primary job is to assist Greg in keeping you updated on the Zelda world. I am proud to help keep you informed. :)

Now for my first bit of news… some old, some new:

I am sure you have all heard of Super Smash Brothers Brawl scheduled to be released February 10th of the new year. Most of this is old news, but so far the Twilight Princess version of Link and Zelda are to be included in the game along with the Eldin Bridge battle stage. On a newer note one of Link’s color options is dark Link. No, not just Link in a black tunic, but actually Dark Link.

<center><img border=“0” align=“center” alt=”” src=“http://zelda.vgrc.net/news/data/upimages/ssbbdarklink.jpg”></center>

The latest announcement on the <a href=http://www.smashbros.com/en_us/index.html>SSBB Dojo</a> tells us that a number of stages from from the previous SSB game, Melee, are featured in Brawl as well. Among these is the ever so popular Zelda themed Temple. The stage is a direct replica of the original one, but this time the music has been remixed a bit.

<center><img border=“0” align=“center” alt=”” src=“http://zelda.vgrc.net/news/data/upimages/ssbbtemple.jpg”></center>

On an interesting note, The SSBB Dojo mentions Akito Nakatsuka, the original composer of the famous tune to be the new version’s Composition Supervisor. That is all that had been confirmed so far Zelda-wise for Brawl, but there are high possibilities for more.

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Hey everybody. Allow me to introduce myself and bring you a quick recap of all the Zelda news confirmed for Brawl.

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The Timeline Glossary http://www.zeldainformer.com/the_timeline_glossary/ Sat, 27 Oct 2007 14:51:06 +0000 http://localhost/wordpress90/?p=154 ZeldaInformer launches its very own glossary of terms pertaining to the Zelda timeline. The glossary was written up by myself, and should be of great help to anyone new to the series at large who wants to dip his or her toe in the pool of theory.

The glossary can be found here: A Glossary of Timeline-Related Terms. Enjoy!

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ZeldaInformer launches its very own glossary of terms pertaining to the Zelda timeline.

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Dada at its best: Zelda Edition http://www.zeldainformer.com/dada_at_its_best_zelda_edition/ Sat, 10 Nov 2007 16:29:56 +0000 http://localhost/wordpress90/?p=169 Our wonderful friend at Escapist Magazine, Ben “Yahtzee” Croshaw, has given us a great piece of satire about Phantom Hourglass, the Zelda game of the hour.

It might seem a little strange posting this here after watching this video mostly for the fact that it is a 3:55 long Zelda bashing crusade. But, I’ll be damned if it isn’t completely and utterly hilarious (and sadly true.) But what do we say, we loves our self some Zelda—generic storyline or not (I’m looking at you, Majora’s Mask.)


If you have not watched any more of Yahtzee’s NoPunctuation videos you are seriously missing out. Take a look at this link. It is worth every game bashing second (except Portal, which he declines to say anything bad about.)

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Our wonderful friend at Escapist Magazine, Ben “Yahtzee” Croshaw, has given us a great piece of satire about Phantom Hourglass, the Zelda game of the hour

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Link's Crossbow Training Released http://www.zeldainformer.com/links_crossbow_training_releas/ Mon, 19 Nov 2007 13:56:49 +0000 http://localhost/wordpress90/?p=170 The time has finally come to go and pick up that shiny new Wii zapper as Link’s Crossbow Training now comes with it.

The game itself is wonderfully fun. It’s only $20, and it comes with a zapper. Who could ask for anything more. The game itself starts off quite simple, having you shoot at stationary targets, then moves on to moving targets and eventually has you control Link while shooting enemies. This game is definitely worth it, and I hope everyone enjoys it as much as I did.

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The time has finally come to go and pick up that shiny new Wii zapper as Link’s Crossbow Training now comes with it.

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New Zelda Themed DS Lite http://www.zeldainformer.com/new_zelda_themed_ds_lite/ Tue, 20 Nov 2007 10:24:51 +0000 http://localhost/wordpress90/?p=171 It’s time to start preparing for Black Friday because Nintendo will be releasing a special themed Zelda DS Lite with Phantom Hourglass on November 23rd. I wish everyone luck on obtaining this beauty for $149.99.

DS Lite Zelda Bundle

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Nintendo announces new Zelda themed DS Lite to be released this thanksgiving.

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New Staff http://www.zeldainformer.com/new_staff_2/ Mon, 26 Nov 2007 08:07:09 +0000 http://localhost/wordpress90/?p=268 It is my honor to welcome Jay, a new content manager, to the staff of ZeldaInformer. Let’s give Jay a warm welcome and wish him luck in making ZeldaInformer the best location for Zelda content on the web.

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We welcome yet another new member to the ZeldaInformer staff.

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Oracle of Ages Trading Guide http://www.zeldainformer.com/oracle_of_ages_trading_guide/ Thu, 13 Dec 2007 12:12:33 +0000 http://localhost/wordpress90/?p=61 Truly a useful guide for Oracle of Ages. The guide goes through the entire trading sequence step by step all the way to the prize waiting at the end.

Oracle of Ages: Trading Sequence

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Truly a useful guide for Oracle of Ages. The guide goes through the entire trading sequence step by step all the way to the prize waiting at the end.

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Oracle of Seasons Items Guide http://www.zeldainformer.com/oracle_of_seasons_items_guide/ Tue, 18 Dec 2007 21:15:29 +0000 http://localhost/wordpress90/?p=62 Alx has once again contributed a wonderful guide for the Game of the Month!

Oracle of Seasons: Items & Equipment

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Alx has once again contributed a wonderful guide for the Game of the Month!

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Oracle of Seasons Trading Guide! http://www.zeldainformer.com/oracle_of_seasons_trading_guid/ Tue, 18 Dec 2007 20:54:30 +0000 http://localhost/wordpress90/?p=63 We bring you another handy guide for Oracle of Seasons. This time around it’s the guide to the Trading Sequence written by Michael Davis.

Oracle of Seasons: Trading Sequence

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We bring you another handy guide for Oracle of Seasons.

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Reviews Galore! http://www.zeldainformer.com/reviews_galore/ Tue, 18 Dec 2007 17:24:25 +0000 http://localhost/wordpress90/?p=64 Another update that affects all the games and not just the Games of the Month: We now have reviews linked to each title. You can access them in the game pages. Special thanks go to Felix for digging them up.

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Another update that affects all the games and not just the Games of the Month: We now have reviews linked to each title. You can access them in the game pages.

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Secrets of the Oracles http://www.zeldainformer.com/secrets_of_the_oracles/ Sun, 16 Dec 2007 21:21:37 +0000 http://localhost/wordpress90/?p=65 One of our members, Alx has kindly provided us with a bunch of secrets for the Oracle games. Enjoy!

Oracle of Seasons: Cheats and Secrets
Oracle of Ages: Cheats and Secrets

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Alx has kindly provided us with a bunch of secrets for the Oracle games. Enjoy!

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Last Guides for Our Games of the Month! http://www.zeldainformer.com/last_guides_for_our_games_of_t/ Sat, 29 Dec 2007 22:28:14 +0000 http://localhost/wordpress90/?p=66 I just love how the community has helped us with this month’s dynamic duo of Zelda games, the Oracles. A lot of the guides and media for these games came from our dear members and this batch is no exception.

We have three new exclusive guides for your reading enjoyment, all are for Oracle of Ages. I believe this pretty much wraps up our Oracles Month. Once again, big thanks to everyone who helped! See you all next year.

Characters - written by Falcon
Items and Equipment - written by Alx
Item Upgrades - written by Alx

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I just love how the community has helped us with this month’s dynamic duo of Zelda games, the Oracles. A lot of the guides and media for these games came from our dear members and this batch is no exception.

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ZeldaInformer 2008 http://www.zeldainformer.com/zeldainformer_2008/ Tue, 01 Jan 2008 21:42:41 +0000 http://localhost/wordpress90/?p=67 First off, everyone here at ZeldaInformer would like to wish all our visitors a very happy new year! 2007 was an incredible year for all of us. The site launched in July and has been growing at record breaking speed ever since. We have many new features planned for the upcoming year.

Before I go into our new projects, I would like to give credit where it’s due. There are a lot of hard workers behind the scenes of ZI that are rarely given a spotlight. First of all there’s Keenen Truby, my partner in crime who’s responsible for a crapton of content on the site. His tireless efforts keep this place running and up to date. Then we have our senior VGRC staff members Dennis, Dan and Phil who quite literally created this site and got it off the ground in the first place, we owe you guys big time! I’d also like to give a big hand to our new content editors Jay and Spruce as well as our wonderful news duo Greg and Maria. You have all done a great job and I really look forward to working with you guys more in the future. Last but certainly not least we have The Bombers to thank for all of those great articles and guides we have had the honor of hosting on the site and let’s not forget our supporting members who so generously contribute to the site every now and then.

In 2008 we’re going to launch a completely new collaboration project that we have been working hard on in secrecy for the past couple of months. It’s going to be a big thing for us as well the new guys involved. I won’t say anything more for now. You can all look forward to this sometime in early January.

With the Game of the Month project we have done our best to fill each game section of the site with as much content as we possibly can. In the near future we’re going to change the concept a bit. Once we have reached our goals of filling the game sections with guides and content we’re going to head out to improve all the guides with additional content like pictures, videos and sound as well as creating even more new material. As always, everyone in the community is welcome to help.

I’m sure many of you are wondering whether the Timeline Videos project was already scrapped and forgotten. The answer is most definitely not. The Timeline Videos will definitely be a thing we want to finish soon. Sadly, the project has been suffering a delay after another. Right now we’re looking for a narrator to begin work on the first episodes and writers to help out with parts of the script. There’s also always need for anyone who can capture video from the games themselves, so if you think you have what it takes to do any of these jobs, don’t hesitate to contact us. You can start out by checking out

in the forums.

Guest articles are another new feature of 2008. We realize that becoming a member of The Bombers takes a lot of commitment many people don’t want to take. We have already some very potent guest writers we can expect material from, so you can look forward to this as well. We’re hoping to bring back the weekly articles with this feature. So, if you feel like you want to give writing a try or even join The Bombers, send your work to me via private messaging or email.

That’s all for now. Once a again, big thanks to everyone who helped us building this site, we look forward to working with all of you guys more in the future. Happy new year 2008!

- Ilmari Arnkil

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First off, everyone here at ZeldaInformer would like to wish all our readers a happy new year! 2007 was an incredible year for all of us. The site launched in July and has been growing at record breaking speed ever since. We have many new features planned for the upcoming year. Here’s a couple of things you can look forward to in 2008…

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Phantom Hourglass Characters http://www.zeldainformer.com/phantom_hourglass_characters/ Sun, 30 Dec 2007 18:01:50 +0000 http://localhost/wordpress90/?p=68 The long delayed Character Guide to Phantom Hourglass is finally here, thanks to Keenen’s tireless efforts in searching far and wide for images of all the characters. Without further ado, we present the guide:

Phantom Hourglass: Characters - written by Phil Stetson

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The long delayed Character Guide to Phantom Hourglass is finally here, thanks to Keenen’s tireless efforts in searching far and wide for images of all the characters.

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The Gallery http://www.zeldainformer.com/the_gallery/ Mon, 03 Dec 2007 11:29:29 +0000 http://localhost/wordpress90/?p=91 For the next week or two I’ll be filling up our gallery, so make sure to check it regularly for updates. To get there click the link at the top of the page or check <a href=“http://www.zeldainformer.com/gallery/”>here.</a>

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Keep a watch out for the gallery over the next couple of weeks.

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The Gerudo and the Fierce War http://www.zeldainformer.com/the_gerudo_and_the_fierce_war/ Tue, 11 Dec 2007 13:19:33 +0000 http://localhost/wordpress90/?p=92


The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said, enjoy the article!

If you were to thumb through the pages of a Hyrulean History Book, chances are you would come across a chapter or two involving one of Hyrule’s many great wars. And if you were to ask any one of Hyrule’s residents, they would surely tell you that their nation’s history has not exactly been peaceful. On first glance, nothing seems to be out of the ordinary regarding the Fierce War, one of the many great battles spread throughout Hyrule’s past. Taking a closer look however, reveals that there may be more to this mysterious conflict.

The Fierce War was first mentioned in Ocarina of Time. A majority of the information came from the Deku Tree Sprout, who after introducing himself, clears up a question that had surely been plaguing Link’s mind:

“Hey, have you seen your old friends? None of them recognized you with your grown-up body, did they? That’s because the Kokiri never grow up!

Even after seven years, they’re still kids!

You must be wondering why only you have grown up! Well, as you might have already guessed, you are not a Kokiri! You are actually a Hylian! I am happy to finally reveal this secret to you!”

Although the Sprout’s intention was to reveal Link’s true destiny, in doing so, he introduced the Fierce War in a sort of roundabout way. During his monologue, he mentions a massive battle that ended shortly before the start of Link’s quest:

“Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest.

The mother was gravely injured… Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come!”

From the sprout’s quotes, one can draw two things. The first being that Link was put under the care of the Great Deku Tree when his mother escaped the heat of battle and orphaned him on the outskirts of the Lost Woods. The second being that the war took place shortly before the King of Hyrule unified the country (from which the name Unifying War was coined, though the two names refer to the same event).

Not all information regarding the Fierce War came from the Deku Tree Sprout however. Parts of Ocarina of Time also tell us that the mysterious Sheikah were thought to have been exterminated during the years of seemingly endless warfare.

Twilight Princess shed new light on this battle when it referenced a great war - coined the Prolonged Wars by fans - that occurred after word of the Sacred Realm spread throughout the land of Hyrule. Like the Fierce War mentioned in Ocarina of Time, it is believed that the Sheikah became extinct as a result of the warfare. Due to the similarities, many believe that both the Fierce and Prolonged Wars are actually one in the same. If the two wars really are synonymous, then the war would seem to have both a beginning and an end. The war began when the inhabitants of Hyrule grew greedy with the thought of the riches promised through the legend of the Sacred Realm; the war’s ending, of course, came when the country was unified under its great King.

The legendary Triforce, source of Hyrule’s greed


While the battle seems to have a start and finish, those who actually participated in the decades of bloody warfare isn’t immediately obvious. Being the cornerstone of Hyrulean civilization, the war seems to have been centered around the King and the Royal Family. The two races known for certain to be close to the Royal Family are the Zora, the fish-like creatures of the domain to the east, and the Sheikah, the mysterious founders of Kakariko Village. The Zora are described as having a history of close relations with the Hyrulean Royal Family, and the Sheikah, before their extermination, were also close on very close terms with the King, evidenced by Impa’s role of guarding Princess Zelda. Darunia, the Goron leader, states how the King of Hyrule and him are Sworn Brothers, so the Gorons and the Royal Family being close seems rather obvious. Finally, before launching his attack on the Sacred Realm, Ganondorf and the Gerudo are depicted by Zelda as having a “sworn allegiance to the king”. The only race known to have been excluded from the conflict was the Kokiri, sheltered by the Lost Woods in the southern region of Hyrule.

With the given information in mind, it’s obvious that the Zora and Sheikah were allies of the Royal Family and Hylian Knights during the Fierce War. The nature of the Goron’s participation in the war is unclear, although it’s very likely that they were also on the side of the Crown. And with the Kokiri being completely away from the battles, hidden safely away in the comforts of the Lost Woods, the only race that remains is the Gerudo¯the tribe of thieves who reside in the western desert. As Ocarina of Time progresses, we learn that the leader of this race, Ganondorf, isn’t exactly the most trustworthy apple in the tree, and his “sworn allegiance” turns out to be about as fake as a Dodongo-skinned handbag. All of this being said, it may certainly seem plausible that the war could have been waged against the Gerudo; they are the only race who has a shaky alliance with the Royal Family.

In Ocarina of Time, we are told that every one-hundred years a male Gerudo is born into the tribe, thusly becoming their king. Decades before the events of Ocarina, when word of the Sacred Realm was being passed throughout the land, a previous Gerudo King and the band of followers grew greedy. The tribe of thieves then knew what they must do: find a way into the legendary Sacred Realm and ultimately obtain the mythical Triforce. Much to the Gerudo’s demise however, the rest of Hyrule would have nothing to do with such thievery. But the adamant King and his followers would not have their attempt to gain the essence of the Goddesses - the Triforce of legend - be thwarted so easily. The Gerudo decided to use brute force to break into the Sacred Realm, causing the Fierce War to erupt¯the band of thieves from the western desert versus the Royal Family of Hyrule and its loyal allies: the Zoras, Gorons, and Sheikah.

The brutal conflict lasted for what seemed like an eternity. As a result of protecting the Royal Family, the Sheikah were eliminated by the forces of the Gerudo. The people of Hyrule grew tired of the conflict and wanted the fighting to cease, and the King knew the only way out was to unify the country as a whole. But the persistent King of the western desert refused to swear his allegiance before obtaining the Triforce. And the war continued.

While the current King and his army continued to fight for their ultimate goal, the Gerudo’s soon-to-be leader was away from the conflict hatching a new, more reasonable plan. Instead of trying to fight his way into the Sacred Realm, Ganondorf - the future King of Evil - would gain the trust of the Royal Family, and use this trust to gather information on the items need to enter the Sacred Realm.

Eventually, the King of the desert grew old and died, and Ganondorf took lead of the Gerudo. Upon becoming their leader, he put his plan into action, signing a treaty with the King of Hyrule, swearing his tribe’s allegiance to the Royal Family. With Hyrule finally as a whole, the war could finally come to an end; the country was unified.

If all of this is true, that the Fierce War was really a battle between Hyrule and the Gerudo, then what other evidence is there that could support such a claim? A handful of Hyrule’s citizens seem to suggest a post-war hatred of the western thieves.

First off, King Zora notes that the Gerudo Mask gives him chills, showing his negative feelings towards them, possibly due to what occurred some time ago during the Fierce War.

Secondly, and possibly the strongest remark suggesting this abhorrence, can be found in a quote from another leader of one of Hyrule’s races. This time, it’s from Darunia, head of the Goron tribe. Approaching him while wearing the Gerudo mask reveals his opinion of their tribe, and while the often stubborn Darunia isn’t exactly known for his way with words, his feeling here is clear - he doesn’t like them! In the given context, it’s very likely that he’s still infuriated with the Gerudos defiance of his Sworn Brother, the King of Hyrule, during the time of the Fierce War.

On a smaller level, the last piece of evidence comes from your average Castle Town Market resident. The mere sight of a Gerudo nearly scares him half to death, hinting again at the loathing that all of Hyrule seems to have in common with the thieves of the western desert.

When Ganondorf became the commander of his people, surely he thought his strategy would work. After years and years of brutality, the mighty ruler would emerge and seemingly lead his people to salvation. Once the nation’s trust was gained, he would put forth his plan to acquire the Triforce from the arcane Golden Land. In the end however, Ganondorf failed, and was banished in the land that he and his ancestors so genuinely coveted.

Ganondorf trapped in the SR
The King of Evil sealed in the void of the Dark Realm

“When this seal is broken….
That is when I will exterminate your descendants!!
As long as the Triforce of Power is in my hand….”

Useful links

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Decades before Ocarina of Time, a violent and avaricious war erupted as the land of Hyrule heard rumors of the mythical Golden Realm, where the essence of the Goddesses lay, awaiting those destined to become its rightful owners.

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Game Info Update http://www.zeldainformer.com/game_info_update/ Sun, 16 Dec 2007 08:33:18 +0000 http://localhost/wordpress90/?p=93 If you look at each game’s section every one of them now have credits in the ‘Game Info’ section and a few more have prologues as well, like OoS and OoA, our Games of the Month.

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It only has a little to do with the GotM, but it’s good none the less.

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One More for Today http://www.zeldainformer.com/one_more_for_today/ Sun, 16 Dec 2007 10:47:42 +0000 http://localhost/wordpress90/?p=94 Here’s a new guide for Twilight Princess courtesy of Jay Marshall.
Golden Bugs

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We bring you one more update for today, and it’s for Twilight Princess.

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More PH Content http://www.zeldainformer.com/more_ph_content/ Sun, 30 Dec 2007 06:55:05 +0000 http://localhost/wordpress90/?p=95 Here are a couple more Phantom Hourglass pages, expect more soon.

Goron Quiz
Big Plays

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Here are a few more PH pages for you folks

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Games of the Month: Oracle Series http://www.zeldainformer.com/games_of_the_month_oracle_seri/ Sat, 01 Dec 2007 10:33:30 +0000 http://localhost/wordpress90/?p=108 This December we bring you not one, but two games of the month! Oracle of Seasons and Oracle of Ages will be this month’s focus. We will be covering as many aspects of these games as possible.

As always your help is very much appreciated. You can help us out by posting your content and ideas in <a href=“http://www.vgrc.net/forums/index.php?showtopic=3140”>this thread</a>

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Instead of one game this month we will be covering two.

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Hylian Shields for Sale http://www.zeldainformer.com/hylian_shields_for_sale/ Wed, 05 Dec 2007 10:19:33 +0000 http://localhost/wordpress90/?p=110 Trueswords.com and Topicool.com are both selling hylian shield replicas for pretty good prices. Trueswords is selling an <a href=“http://www.trueswords.com/sold-deluxe-video-game-hylian-shield-replica-p-2905.html”>Ocarina of Time shield replica</a> for $59.99 and Topicool is selling a <a href=“http://www.topicool.com/sword/medieval-armory/link’s-hylian-shield-legend-of-zelda-twilight-princess-1415.html”>Twilight Princess shield replica</a> for $54.98. Trueswords is currently sold out, but should be restocking sometime in mid-December.

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Hylian shields up for grabs…well almost.

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1UP Awards 2007 http://www.zeldainformer.com/1up_awards_2007/ Wed, 05 Dec 2007 10:28:51 +0000 http://localhost/wordpress90/?p=111 Over at 1UP.com they are holding awards for the best games of 2007. Phantom Hourglass got nominated for Best Adventure Game and Game of the Year. Head on over and vote for it by clicking
<a href=“http://www.1up.com/do/feature?cId=3164615”>here</a>.

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Phantom Hourglass has made it to 1UP’s award nominees.

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Phantom Hourglass Gashapon! http://www.zeldainformer.com/phantom_hourglass_gashapon/ Tue, 01 Jan 2008 10:15:54 +0000 http://localhost/wordpress90/?p=112 They are little figurines for sale featuring Tetra, Link, Linebeck, Phantom, or Gorons. You can purchase one <a href=“http://www.play-asia.com/paOS-13-71-93-49-en-70-2fn7.html” target=“_blank”>here</a>. Hopefully there isn’t one particular one you really want or you are really lucky because you don’t get to choose which one you get. Their price is $2.99 plus shipping and handling.

<img src=“http://www.britishgaming.co.uk/wp-content/uploads/2007/12/gash_ph.jpg” width=“500”>

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But what exactly are gashapon?

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ONM UK Special Edition Magazine http://www.zeldainformer.com/onm_uk_special_edition_magazin/ Sat, 01 Dec 2007 13:04:46 +0000 http://localhost/wordpress90/?p=172 This issue comes packed with a 20 page history of Zelda from Link’s NES Debut up through his newest adventure on the DS as well as covering character profiles, Link’s Cameo appearances, a Phantom Hourglass review and guide, and rare Zelda games. You also get an exclusive interview with Eiji Aonuma and some free goodies like a Phantom hourglass keyring, two posters, and a coupon for Phantom Hourglass. You get all this for just £4.99. If you live in the UK, go and pick one of these guys up as you are guaranteed hours of good reading material.

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Official Nintendo Magazine of UK has released a special edition of their magazine entitled “The Legend Of Zelda: The Complete Guide”

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Happy Holidays! http://www.zeldainformer.com/happy_holidays/ Tue, 25 Dec 2007 15:42:45 +0000 http://localhost/wordpress90/?p=173 Hi all, on behalf of the ZeldaInformer staff, I would like to wish everyone a merry Christmas and a happy holiday season. Have fun and be safe!

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Hi all, on behalf of the ZeldaInformer staff, I would like to wish everyone a merry Christmas and a happy holiday season. Have fun and be safe!

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Kaepora Gaebora's Sage http://www.zeldainformer.com/kaepora_gaeboras_sage/ Sat, 22 Dec 2007 07:55:48 +0000 http://localhost/wordpress90/?p=181
By Fingers


On the surface, Kaepora Gaebora’s character is a guidepost, a small well of basic information that will assist you in finding the right direction. This feathery friend takes Link under his wing in Ocarina Of Time and Majora’s Mask and encourages him with clues and directions. There is more to this character than is let on, he isn’t merely a helper. He has his own intentions, and his own identity, which can be revealed by more intricate details.


Kaepora Gaebora, who could he be?

Of course, I am plainly going to reference the famous Gossip Stones. These have stimulated their own small share of conversation and dispute throughout the Zelda community, mostly down to interpretation of their meaning.

They say that the owl named Kaepora Gaebora is the reincarnation of an ancient Sage.

They say that strange owl, Kaepora Gaebora, may look big and heavy, but its character is rather lighthearted.

The first quote, is plain and clear. It references the mysterious Owl directly, stating that it is a reincarnation of an ancient sage. The word ‘sage’ could be referenced as being a sage as described within the Zelda realm, or it could also have the generic usage for the word - “One distinguished for wisdom and sound judgment”. There is also dispute over the translation of ‘Reincarnation’.

The second Gossip Stone quote is the one that has many convinced that Kaepora Gaebora is in fact Rauru, The Sage of Light from Ocarina Of Time, and that Kaepora Gaebora is his form while outside of the Sacred Realm. However, if the first Gossip Stone is taken totally literally, it negates the concept that Rauru and Kaepora Gaebora are one, unless of course Rauru is no longer alive.


A Quote from the latter part of Ocarina Of Time shook my previous opinion that Rauru and Kaepora Gaebora were one. Upon completion of the first half of the Spirit temple, before you obtain the Silver Gauntlets, you meet Kaepora Gaebora for the last time (although he is seen during the credits and when Link memorizes the Requiem of Spirit, which is of course seven years afterwards). The quote is as follows:

Even I thought that the tales of a boy who could travel back and forth through time was merely a legend.

Surely, the Sage of the Light Temple, and the only known entity that existed within the Sacred Realm, would know of its workings and thus believe the Legend. If Rauru was indeed Kaepora Gaebora, He would also know of Link’s quest to attain the Keys to the Sacred realm, and thus Link opening the Door Of Time would be a very likely possibility from Rauru’s perspective.

In other words - Rauru (if he were Kaepora Gaebora) would have the upmost knowledge of Link’s quest and the sacred realm itself, and therefore, would be one of the most likely to believe the legend of the Hero Of Time. Yet he doesn’t, and that, whatever way I look at it, undermines the idea that Rauru and Kaepora Gaebora are the same entity.

Therefore, I propose that the only piece of evidence that points towards Kaepora Gaebora being a ‘reincarnation’ of Rauru is the use of the word ‘Lighthearted’ in the second quote. And this can be taken both literally and figuratively, and to treat it either way without sufficient reason could be fruitless. On top of the problems mentioned above, I feel that the case is open for other characters to be considered and fairly judged for the role as the ‘Ancient Sage Reincarnate’ (assuming of course, that this character has been introduced in an existing Zelda).

From this point onwards, I am going to assume that Kaepora Gaebora in Majora’s Mask and Kaepora Gaebora in Ocarina Of Time are the same, that they are not parallels of each other. Even though I know this is a huge assumption to make. Bear with me. I will justify this, I hope.

From the moment you encounter Kaepora Gaebora, he seems to have integral knowledge of your quest. Immediately after you leave the forest, Kaepora Gaebora is already aware that you are seeking the Princess of Hyrule, and interestingly, he knows that you will meet her.

Go straight this way and you will see Hyrule Castle. You will meet a princess there…

He also seems to know of your quest to find the spiritual stones, and that you have learnt Zelda’s Lullaby:

Just ahead lies Zora’s Domain. The Zoras serve Hyrule’s Royal Family by protecting this water source. Their door will not open for anyone except those who have some connection with the Royal Family. Let them hear the melody of the Royal Family!

When you learn Epona’s Song, he can be seen flying overhead. This made it clear from my perspective that Kaepora Gaebora was following you while you were a child in Ocarina Of Time.

I now propose that The Happy Mask Salesman and Kaepora Gaebora are the same entity. I will now attempt to establish it as best I can.

At the beginning of Majora’s Mask, after you have been transformed into a Deku Scrub, you meet the Happy Mask Salesman for the first time. He claims that he has been following you. I always wondered why. How could he possibly know that in order to find the one who can retrieve Majora’s Mask, he had to be there in that specific place and time? From that I came to the conclusion that he had been following you prior to your merry meeting with Skull Kid. If this is so, it fits in so nicely with the last thing Kaepora Gaebora says to you in Ocarina Of Time.

I will continue to watch you…

Notice how it also fits with one of the earliest Happy Mask Salesman quotes:

Now don’t think me rude, but I have been following you…

Of course, the similarities between these two characters go far beyond that. When you first meet Kaepora Gaebora in Majora’s Mask, he recognizes you regardless of what mask form you are in.

Ho-ho-ho-ho-hoot! This is a rare sight. You are a fairy child, correct?

Strangely, the characters also convey the same message. The Mask Salesman has total confidence in you (perhaps hinting that he knows of your past deeds). He always tells you to have faith in your own abilities:

You’ll be fine. Surely, you should be able to recover Majora’s Mask. I believe in you.

But yes…You’ll be fine. I see you are young and have tremendous courage.

I’m sure you’ll find it right away.

What? Is it not a simple task? Why, to someone like you, it should by no means be a difficult task.
Surely you should be able to do something.

Believe in your strengths… Believe…

You must do it! Really? You’ll do it for me?I was certain you would tell me that.

You’ll be fine! Surely, you can do it.

Those quotes above all show that he has absolute faith in you, and the fourth quote in the list definitely seems to indicate that he may know more about your previous adventures.
Kaepora Gaebora tests your faith. The Happy Mask salesman conveys the moral of the story, that you need to believe in yourself to save Termina, while Kaepora Gaebora tests that same conviction. I believe this is a very strong case for them being the same entity. Here are some quotes from Kaepora Gaebora that show how he tests you.

But the road ahead is even more challenging. Many trials await you. Please watch over these Gorons around you. Their land is doomed to be smothered in snow and ice forever. It will become a land where no living thing can survive.

He tells you the destiny of the land, how fate is against you. It is a test of faith. Kaepora Gaebora does the same in the southern swamp. But if you follow the Mask Salesman’s advice, you will be fine.

If you have the courage and determination to proceed in the face of destiny, then I shall teach you something useful.

Believing you can proceed in the face of destiny is the key to success.

But the most important test of faith is totally literal. You have to jump into what looks like an abyss, but actually is a hidden row of invisible platforms, suspended over a great drop. You have to have the faith to jump. You have to believe in yourself. These are the quotes that correspond to this event:

I shall take to the air now, flying toward that shrine across the way, so follow behind me. Do not be daunted by appearances. Instead, let your feelings guide you, and the true path shall open before you.

But I find that the following quote has a lot of importance:

This swamp you are in has lost its guardian deity. But it was destined to fade anyway. Hoo-hoot…And that destiny is not solely limited to this swamp…

This is very important to my theory that The Happy Mask Salesman and Kaepora Gaebora are the same entity. Kaepora Gaebora and the mask salesman alone seem to be the only ones who know the fate of Termina due to Majora’s Mask, apart from Link and Skull Kid.

The Happy Mask Salesman is the only character that doesn’t have a three day cycle attached to him, apart from Kaepora Gaebora, who can transcend the cycle, and therefore doesn’t have one either. The Happy Mask Salesman is also the most likely to have the power to transform into different shapes, reinforcing the idea that Kaepora Gaebora could easily be the Happy Mask Salesman in disguise. This is on top of the extremely high amount of coherency in what both the Happy Mask Salesman and Kaepora Gaebora say, both with their reoccurring theme of having faith in yourself.

There are only a few characters that recognize you when you are wearing the transformation masks. Kaepora Gaebora, The Happy Mask Salesman and The Turtle that takes you to Great bay temple. Curiously, that turtle also knows your name, but that’s for another time, I think.


In Summary:

Both the Happy Mask Salesman and Kaepora Gaebora have knowledge of your quest. Especially important is the Happy Mask Salesman’s hint, that indicates he knows things about you…

Why, to someone like you, it should by no means be a difficult task.

Both have knowledge of Termina’s fate.

Both are unaffected by the three day cycle.

They both know that you own an instrument (Happy Mask Salesman - before you got it back from skull kid, and Kaepora Gaebora - his song on the headstone before you came. Also worth noting - you need hands to carve a song on a headstone, and it was his song, so how did it get there?)

Both convey the same message of having faith in yourself, and very much convey the main storyline morals of Majora’s Mask.

Both have a history for following you, and it seems both have, without being detected (The Happy Mask Salesman at the beginning of Majora’s Mask and Kaepora Gaebora throughout Ocarina Of Time while you are a child)

The Happy Mask Salesman seems like an ideal candidate for Kaepora Gaebora’s ‘sage’, because the Salesman is bound to have transformation masks. Unlike Rauru or other candidates for Kaepora Gaebora’s ‘sage’, in this case there is also a conceivable transformation method.

And, most beautifully, the theory fits in with the ‘Reincarnation’ gossip stone mentioned at the beginning of this article. Because all transformation masks seen in Majora’s Mask are created at the point of death, wearing a mask is really the dead, coming back to life with a new ‘self’.

Well, lets just hope I can live up to one of Kaepora Gaebora’s best quotes:

Hoooo. You’re a smart kid. Good luck, then. Hoo hoo.

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On the surface, Kaepora Gaebora’s character is a guidepost, a small well of basic information that will assist you in finding the right direction. This feathery friend takes Link under his wing in Ocarina Of Time and Majora’s Mask and encourages him with clues and directions. There is more to this character than is let on, he isn’t merely a helper. He has his own intentions, and his own identity, which can be revealed by more intricate details. Article written by Dion Hannen.

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Site Design Shenanigans http://www.zeldainformer.com/site_design_shenanigans/ Wed, 30 Jan 2008 09:54:36 +0000 http://localhost/wordpress90/?p=15 Just as a general notice, I’m messing with the ZeldaInformer design. Nothing too drastic, but enough to freshen things up. So if you see changes in the next few days (or the site is just outright broken at times) you know why. Cheers!

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Just as a general notice, I’m messing with the ZeldaInformer design. Nothing too drastic, but enough to freshen things up. So if you see changes in the next few days (or the site is just outright broken at times) you know why. Cheers!

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Cracked's 15 Most Annoying Game Characters; Zelda Places Twice! http://www.zeldainformer.com/crackeds_15_most_annoying_game/ Thu, 28 Feb 2008 09:55:11 +0000 http://localhost/wordpress90/?p=16 Cracked.com posted an article a week or so ago, on The 15 Most Annoying Video Game Characters (From Otherwise Great Games) and not one, but TWO characters from the Zelda series made it on the list!

That’s right, Mrs. “Hey Listen” and the overweight 35 year-old man in tights both made it on the list in spots #8 and #7, respectively, beating out John Madden, Star Fox 64’s Slippy Toad and Metal Gear Solid 2’s Raiden. Congratulations!


UPDATE: Maria has just pointed out to me that the picture they used for Navi is actually Tatl on top of Clock Tower in Majora’s Mask. Good eye!

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Cracked.com posted an article a week or so ago, on The 15 Most Annoying Video Game Characters (From Otherwise Great Games) and not one, but TWO characters from the Zelda series made it on the list!

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The Legend of Zelda: Project Light http://www.zeldainformer.com/the_legend_of_zelda_project_li/ Fri, 29 Feb 2008 09:55:57 +0000 http://localhost/wordpress90/?p=17 Yet another attempt at a Zelda fan game that I figured I’d mention, as it just came to my attention this morning.

A couple of guys from the Crysis community, calling themselves Team Obsidian-Fire, are working on a Zelda campaign that will run on the powerful CryEngine2 software.

Not a whole lot of details have been released so far, but you can check out their announcement on our forums below.

- The Legend of Zelda PC - Global Announcement (ZeldaInformer Forums)

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Yet another attempt at a Zelda fan game that I figured I’d mention, as it just came to my attention this morning.

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We've Got Guides for You! http://www.zeldainformer.com/weve_got_guides_for_you/ Sun, 13 Jan 2008 00:05:19 +0000 http://localhost/wordpress90/?p=69 Here’s a nice bunch of guides for four different games! We have our first ZI-exclusive guides for Four Swords as well as another one for Phantom Hourglass. Speaking of which, there should be something new in the gallery of PH as well. You can look forward to more FS content from our new Content Editor Spruce in the future.

Majora’s Mask: Reuniting Kafei and Anju - Keenen Truby
Phantom Hourglass: Trading Sequence - Keenen Truby
Four Swords: Items & Equipment - Spruce Woodway
A Link to the Past / Four Swords: Riddle Quest - Keenen Truby
Gallery Update: Phantom Hourglass: Items

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Here’s a nice bunch of guides for four different games! We have our first ZI-exclusive guides for Four Swords as well as another one for Phantom Hourglass. Speaking of which, there should be something new in the gallery of PH as well.

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Angry Video Game Nerd Takes On the Zelda Timeline http://www.zeldainformer.com/angry_video_game_nerd_takes_on/ Wed, 09 Jan 2008 17:18:34 +0000 http://localhost/wordpress90/?p=70 You heard right. Earlier today The Angry Video Game Nerd posted a video on GameTrailers.com with his thoughts about the Zelda Timeline. The video is very entertaining and recommended to all who don’t mind a little swearing.

The funny thing about his video is that it actually makes a lot more sense than the notorious Zelda Retrospective video made by GameTrailers people in 2006. The video mostly deals with all the confusion and frustration caused by the admittedly complex timeline rather than trying to piece it together.


Useful links

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You heard right. Earlier today The Angry Video Game Nerd posted a video on GameTrailers.com with his thoughts about the Zelda Timeline. The video is very entertaining and recommended to all who don’t mind a little swearing.

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48 Hour Zelda Challenge Donations Given to Child's Play http://www.zeldainformer.com/48_hour_zelda_challenge_donati/ Thu, 17 Jan 2008 20:57:05 +0000 http://localhost/wordpress90/?p=71 As it was reported earlier, a bunch of college kids took on the the challenge of beating the 3D home console Zeldas in 48 hours. Sadly, they didn’t make it, but what they did accomplish was something even more amazing. People started donating staggering amounts of money to fund their escapade (read: to order pizza).

In just 24 hours they received $1260.18 from gamers all over the world. They reported visitors from over 100 countries and got tons of emails concerning their challenge. As they promised earlier, they have already donated the money they raised to Penny Arcade’s charity fund Child’s Play.

You can check out their latest blog entry for all the details. Apparently they’re going for more, completing one game a week starting this Saturday 5 PM CST. They’re aiming to get $10,000 this year to donate to Child’s Play. So go and check them out.

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They raised altogether $1260!

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Link's Crossbow Training Soundtrack and TP Goodies! http://www.zeldainformer.com/links_crossbow_training_soundt/ Fri, 01 Feb 2008 13:17:20 +0000 http://localhost/wordpress90/?p=72 Alright! We have some more updates on for Twilight Princess as well as a rare treat. You won’t find this anywhere else folks: Link’s Crossbow Training Soundtrack. That’s right, I recorded some tracks from the game for your listening pleasure. There are only four original tracks in the game, but it’s a nice little feature none the less.

We also have these wonderful guides for Twilight Princess. Enjoy!

Dungeons - written by Alex Plant
Guardian Puzzle - created by Keenen Truby

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Alright! We have some more updates on for Twilight Princess as well as a rare treat. You won’t find this anywhere else folks: Link’s Crossbow Training Soundtrack. That’s right, I recorded some tracks from the game for your listening pleasure. There are only four original tracks in the game, but it’s a nice little feature none the less. We also have some guides for Twilight Princess. Check them out inside.

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Link's Crossbow Training Walkthrough! http://www.zeldainformer.com/links_crossbow_training_walkth/ Thu, 31 Jan 2008 16:00:30 +0000 http://localhost/wordpress90/?p=73 I took some time off to write you guys a walkthrough for Link’s Crossbow Training. It was a lot of work, as walkthroughs tend to be, but I think it turned out nicely. I guess this could be considered to be a part of our Game of the Month feature, since this month’s game was Twilight Princess.

In the future, you can find this guide listed in the Twilight Princess section of the site.

Link’s Crossbow Training - Walkthrough - written by Ilmari Arnkil

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I took some time off to write you guys a walkthrough for Link’s Crossbow Training. It was a lot of work, as walkthroughs tend to be, but I think it turned out nicely. I guess this could be considered to be a part of our Game of the Month feature, since this month’s game was Twilight Princess.

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More Brawl Updates http://www.zeldainformer.com/more_brawl_updates/ Thu, 31 Jan 2008 19:08:12 +0000 http://localhost/wordpress90/?p=74 From the picture below you can see that we will (to nobody’s surprise) be getting Ganondorf as well!

Now, there have been a lot of fake screenshots and rumors out there and we have every reason to believe that the picture below is yet another one. By looking at the official character listing, one can see that unfortunately neither cell shaded Ganondorf or King K. Rool will appear in the game as playable characters. Perhaps they will be available as trophies.

To keep things interesting for us non-japanese gamers Masahiro Sakurai the director of SSBB made this announcement on the Smash Bros. Dojo:

“For the past eight months or so, Smash Dojo has served as a source of basic information for the game, but with the release of Brawl, the Dojo will take on a new role.

From here on out, the Dojo will begin to introduce the hidden characters, hidden stages, and additional features in Brawl that have gone unmentioned until now. I’d like to continue to add on to the Dojo so that players of Brawl can come back to this website following it’s completion and view Smash Dojo as a sort of guide for the game.”

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Super Smash Bros. Brawl is now out in japan and the wave of spoilers is hitting the internet. Look inside if you dare!

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Zelda Katsu is here! http://www.zeldainformer.com/zelda_katsu_is_here/ Fri, 29 Feb 2008 23:25:54 +0000 http://localhost/wordpress90/?p=75 Today I am proud to announce the launch of a brand new project. Together with our friends from The Legends Alliance forums we have begun a new collaboration campaign. We’ve been working on this for quite a while already because we wanted to give you something ready to look at straight away.

The project is Zelda Katsu, a team that creates massive Zelda resource guides for all your browsing needs. These guides differ from the standard ZeldaInformer guides a bit. Due to their length, they are constructed differently and most of them will span several pages. In some cases like the FSA Quote FAQ, there are two different viewing options available.

Just like The Bombers, this group is open to everyone wanting to participate. You can read all about it in this thread.

Along with Zelda Katsu comes a tiny change to the forums. The area previously dedicated to The Bombers has been renamed The Symposium and it acts as a meeting place for all contributors and collaborators of ZeldaInformer. See you guys there!

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Today I am proud to announce the launch of a brand new project. Together with our friends from The Legends Alliance forums we have begun a new collaboration campaign. We’ve been working on this for quite a while already because we wanted to give you something ready to look at straight away.

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Phantom Hourglass: Touching Feels Good http://www.zeldainformer.com/phantom_hourglass_touching_fee/ Fri, 04 Jan 2008 13:45:14 +0000 http://localhost/wordpress90/?p=96


When a brand new Zelda adventure was announced for the Nintendo DS in 2006, the 12,500 gamers attending the annual Game Developers Conference in San Jose, California immediately thought it would be the greatest game to ever grace Nintendo’s latest portable system. Accompanying the announcement was a trailer, a trailer which revealed that much of the game would be controlled via the stylus. A few months went by, and it became apparent that the entire game would be controlled solely by the touch screen, and the success of Phantom Hourglass was dependent on how well this new system worked. And something this big would present some pretty big changes, most notably in terms of gameplay.

Exploring the Land


Easily the most prominent change the touch screen permits is the simple way of how one gets around, and immediately players noticed how intuitive and fun stylus control really could be. Walking or running around was as easy as pointing in the direction you wanted to go. Moving was crisp and smooth, not the slightest bit awkward or uncomfortable. A few things do take a while to get used to, rolling especially, but after a few minutes with the game it all feels second nature. And that’s a good thing - there are plenty of dungeons to be explored.

Roaming through a handful of the game’s temples reveals that there is a multitude of new puzzles awaiting fans of the series. A majority of these puzzles come from touch control: tracing a unique path with the boomerang to hit objects spread across the screen, sketching notes and locations of treasure on maps, and drawing symbols on doors to advance further into the dungeon. That’s only the tip of the iceberg - Phantom Hourglass has some tricks up its sleeve that will certainly have you racking your brain trying to remember all of the DS’s unique features.

Remember the old days when you simply pressed the B button to slice up an enemy? Those days are over now that the touch screen reigns supreme. Now, when a pesky Red ChuChu stands it your way, just give ‘em a tap and he’s taken care of. One of those nasty Moldorm slithering around your ankles? Draw a few lines to slash up his weak spot and he’s done for. And if you’re surrounded by a group of Keese, sketching a few quick circles on the touch screen will launch a deadly spin attack, sending the group off to the great bat cave in the sky.

Link introducing his sword to a common enemy


The sword isn’t the only weapon in the game, of course, and Phantom Hourglass succeeds in reinventing some of the items found in previous titles. The boomerang, a weapon introduced in the original Zelda, gets a drastic overhaul this time around. Before, the boomerang could only be thrown in a single, linear direction. Now, the path of the classic weapon can be as accurate as the player wants it to be. Gamers can equip the boomerang and take out an enemy in ambush waiting around a corner, knock out multiple enemies in one single throw, carry fire to light multiple torches, and hit far-off switches hidden on platforms or ledges.

As you might have expected, other items received massive overhauls as well. With the bow equipped, all you need to do is touch the screen in whatever direction you want to shoot an arrow. Another classic item, the hammer, is controlled by Ciela this time around, but is still just as painful as you may expect. The bombchu has evolved so that it can now scurry across complex paths drawn by the player, hitting switches and blowing up baddies. An item from The Wind Waker, the grappling hook, now creates bridge-like structures used as a tightrope of sorts, allowing the player to reach previously unreachable areas. The bow can even be used while walking across the grappling hook, creating even more types of puzzles. It should be noted that all of these weapons and items can be conveniently accessed by pressing the L-button if you’re right handed, or the R-button if you’re a southpaw.

While most of the changes the DS brought on had to do with control, a majority of the boss fights in Phantom Hourglass take advantage of the DS’s unique structure itself. An example: the fight against a temple’s leader is no longer set on one screen. That’s right, the climactic battles to cap off each level now take place on both screens, making for some truly unique skirmishes. After clearing the second dungeon, gamers will be pitted against a giant, nasty creature named Cyclok. While Link roams the bottom screen, the Octorock will hover above the battlefield on the top screen, creating cyclones which try and pull Link up into the air. Much to Cyclok’s demise however, Link is armed with a pocket full of bombs. Throwing these explosives into the cyclones causes them to shoot upwards, blasting the disgusting creature like its never been blasted before.

Explosives and giant Octorocks don’t mix


Another boss fight, the dual against the crab-creature Crayk, has to be one of the weirdest fights in all of Zelda history. What makes it so bizarre is that as soon as you walk into the room, Crayk becomes invisible. The top screen then shifts to show a first person view of the giant crab, which is the only way of knowing its location. Once you figure out where it is, you must take out the bow and strike his eye with a well placed arrow. Weird? Yes. Different? Of course. Fun? You betcha.

Uncharted Waters


Ah, the open sea. So beautiful, calm, and tranquil. Right? Wrong. Just because you don’t have to worry about actually controlling the ship doesn’t mean you get to sit in the Captain’s Quarters with Linebeck, sipping Lon-Lon milk and chatting the night away. Please! There are enemies to take care of! After sketching a course on the touch screen, you’ll set off into the sea, where Gyorgs, Sea Octorocks, and Eye Plants are all waiting deep beneath the waves for your arrival. And don’t forget about pirates. Lucky for you however, the S.S. Linebeck is loaded with a retractable cannon, which is more than capable of taking out all of the baddies you may come across. Killing these nuances is as easy as tapping the screen, and in time, you’ll be blasting enemies to smithereens before they even know what hit ‘em.

Still, don’t think that fighting is all there is to be done out in the open waters. There’s always something genuinely fun to do in Phantom Hourglass. Fishing, a Zelda series mainstay, returns as a fun mini-game which uses the touch screen to reel in all sorts of exotic little critters.

The Skippyjack: Not at all a Hylian Loach


Previously, in The Wind Waker, nabbing treasure from the depths of the sea was more of a cinematic activity; other than finding its location, there was no real work involved. Now, thanks to the Salvage Arm, extracting goodies has become a fun little mini-game. Using a control icon found on the touch screen, you weave the arm through rocks and explosive traps to grab treasure from the sea floor. The game is almost reminiscent of Operation, where making even the slightest wrong move results in disaster.

That’s Not All…


Even when you’re not blasting through a dungeon or sailing across the seas, there are still activities that are bound to keep you busy. The Goron Race, for example, gives you control of the feisty Gongoron. Using the stylus, you zip him across a maze, collecting gems as you go. Another exciting mini-game puts players in the S.S. Linebeck, where you follow a set path, striking moving targets as you go with cannon fire. A version of the classic archery game is back, and uses the same stylus-controlled bow and arrow mechanics to hit targets moving across the screen.

Even with all of the positives brought on by the touch revolution, negatives are inevitable. A big problem with full stylus control is that hands are not invisible, and can at times obstruct your vision in the middle of a big fight. Likewise, navigating through menus to switch items during a fierce battle guarantees at least a few hits by the enemy. Other than occasionally letting you down during combat though, the touch screen works like a charm.

It’s probably safe to say that everyone had their doubts when they learned of the brand new control scheme in Phantom Hourglass. But these doubts vanished the moment the game was fired up, and people began to wonder how they ever played Zelda any differently. While the ultimate fate of Phantom Hourglass is still up in the air, it’s easy to say that the game was fun, unique, and satisfying. I really hope this isn’t the last time our little green parrot straps up his booties on the DS.

Useful links

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Taking a glance at the history of Nintendo, one could probably say the company has taken a lot of chances throughout the years. While some of these haven’t ended up so well, as of late, they seem to be on fire. Phantom Hourglass, the most recent Legend of Zelda adventure, pours oil into the already burning flame through its brilliant exploration of the primary feature of the Nintendo DS: the touch screen.

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First FSA Guide http://www.zeldainformer.com/first_fsa_guide/ Tue, 05 Feb 2008 08:51:46 +0000 http://localhost/wordpress90/?p=97 Like I said, it is a new month, and our new Game of the Month is Four Swords Adventures. If you’d like to help out and contribute, then look here.

Then of course there is still the promised FSA guide

Items and Equipment - Me

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As you may have noticed, February’s GotM is FSA, and as such, here is a guide for it.

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Phantom Hourglass: DS Game of the Year http://www.zeldainformer.com/phantom_hourglass_ds_game_of_t/ Sun, 13 Jan 2008 10:12:22 +0000 http://localhost/wordpress90/?p=113 On IGN.com Phantom Hourglass was voted Nintendo DS game of the year 2007.

It’s not too big of a surprise, but you can see the results and the runner ups <a href=“http://bestof.ign.com/2007/ds/25.html”>here</a>.

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On IGN.com Phantom Hourglass was voted Nintendo DS game of the year 2007.

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Four 3D Zelda Games in 48 Hours http://www.zeldainformer.com/four_3d_zelda_games_in_48_hour/ Sun, 13 Jan 2008 10:14:36 +0000 http://localhost/wordpress90/?p=114 A team of college kids decided they wanted to complete Ocarina of Time, Majora’s Mask, The Wind Waker, and Twilight Princess in 48 hours. They started at 5PM Friday night and will be ending on 5PM Sunday night. They completed Ocarina of Time right on schedule without any problems. Next they tried to complete Majora’s Mask, but had complications. They took a break from Majora’s Mask somewhere around the 4th temple to start on Wind Waker, which they have already finished. Now they are back on Majora’s Mask and they plan on finishing it, but there is no way they will be able to finish Twilight Princess in the four and a half hours remaining. You can watch their live blog and support their poor sleep deprived selves <a href=“http://www.cameronbanga.com/2008/01/four-3d-zeldas-in-48-hours.html”>here</a>.

They also started taking donations originally for pizza to feed them through their challenge, but since so many people supported and donated they will be donating the extra money to charity. If you would like to donate there is a link on their blog.

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Well now they will only be able to complete three mainly due to the Majora’s Mask gamecube port constantly freezing.

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Minish Cap for... NES? http://www.zeldainformer.com/minish_cap_for_nes/ Thu, 28 Feb 2008 10:09:51 +0000 http://localhost/wordpress90/?p=115 Apparently the Minish cap has been ported to the NES.

Obviously not something licensed by Nintendo. Bootleg Famicom games are still a pretty big market in Japan, and regardless of the legalities, it’s interesting to see what people are coming up with for the nearly 25 year old console.

<a href=“http://s39.photobucket.com/albums/e167/GreenkittenMZ/?action=view¤t=minish-1.jpg” target=“_blank”><img src=“http://i39.photobucket.com/albums/e167/GreenkittenMZ/minish-1.jpg” border=“0” alt=“Photobucket”></a>

It might, not look as spiffy as the original GBA version, but it’s something different!

- <a href=“http://www.geocities.jp/rinkaku89/pachigame3/59_fc_zelda.html” target=“_blank”>Source</a> (Japanese)

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Apparently the Minish cap has been ported to the NES.

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Game of the Year...Again http://www.zeldainformer.com/game_of_the_yearagain/ Thu, 28 Feb 2008 10:10:37 +0000 http://localhost/wordpress90/?p=116 Phantom Hourglass has been named, once again, best hand held game of the year.

This time by the Game Developers Conference. You can see the rest of the nominations <a href=“http://www.gamespot.com/ds/adventure/thelegendofzeldads/news.html?sid=6186496&om_act=convert&om_clk=gsupdates&tag=updates;title;1” target=“_blank” >here</a>.

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Phantom Hourglass has been named, once again, best hand held game of the year.

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Nifty Zelda Device for Wiimote http://www.zeldainformer.com/nifty_zelda_device_for_wiimote/ Tue, 26 Feb 2008 10:11:40 +0000 http://localhost/wordpress90/?p=117 Last August Camy released the hero pack, which is just basically an attachment to make your wiimote and nun chuck look like the master sword and a shield.

<a href=“http://s140.photobucket.com/albums/r29/Ped1962/?action=view¤t=camy-pro-gear-hero-pack-wii-hands-o.jpg” target=“_blank”><img src=“http://i140.photobucket.com/albums/r29/Ped1962/camy-pro-gear-hero-pack-wii-hands-o.jpg” border=“0” alt=“Zelda wiimote”></a>

It’s twenty dollars and you can order one <a href=“http://www.camyinternational.com/heropack/” target=“_blank”>here</a>.

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It’s not exactly new news, but since there has been a drought in Zelda news lately   I might as well post this.

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Sheik in Brawl! http://www.zeldainformer.com/sheik_in_brawl/ Thu, 17 Jan 2008 08:55:12 +0000 http://localhost/wordpress90/?p=174 Sheik is in Brawl and ready for some action. Using Zelda’s down special, you transform into Sheik who will be completely unique from Zelda. Sheik’s attacks will be:

Standard Special Move: Needle Storm
Side Special Move: Chain
Up Special Move: Vanish
Down Special Move: Transform
Final Smash: Light Arrow

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Sheik is back and ready for some action in Brawl!

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Legend of Zelda Demo http://www.zeldainformer.com/legend_of_zelda_demo/ Mon, 28 Jan 2008 07:33:07 +0000 http://localhost/wordpress90/?p=175 After a somewhat long news drought, something has finally shown up. It seems that Super Smash Brothers Brawl will come loaded with demos from games that the characters are from. One included demo is the original Legend of Zelda for the NES. The demos are somewhat short coming with only 5 minutes of gameplay. For those who have not played this game, try it on Brawl and buy it on Virtual Console.

LoZ

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Super Smash Bros. Brawl comes with Legend of Zelda Demo.

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New Smash Bros Goodies http://www.zeldainformer.com/new_smash_bros_goodies/ Wed, 30 Jan 2008 11:56:54 +0000 http://localhost/wordpress90/?p=176 So, you decided to read the whole thing eh? I’m not sure if ganondorf is old news or not but going off of that, we have Dark Beast Ganon. We also have Young Link/Wind Waker Link, officially called Toon Link. I don’t know about you guys but I’m one very happy little boy.

Ganon

Toon Link

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Super Smash Bros Brawl is officially out in Japan and there are some truly awesome revelations.  Some people might consider these spoilers so hit the jump for the full story.

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Tips Line! http://www.zeldainformer.com/tips_line/ Sat, 01 Mar 2008 09:56:34 +0000 http://localhost/wordpress90/?p=18 See that little brown button at the top of the menu to the right? Yep, we now have a tips line for you to drop us news tips.

It’s the fastest way to drop us news tips for inclusion on ZeldaInformer, as it’s simply an auto-forwarder to the mailboxes of a handful of our staff members. Right now it’s acting a bit iffy (it won’t mail to Dan or I, and if you sent a message to our tips address, you’ll get return errors for Dan’s and my email boxes) but rest assured, it is going through to the rest of the staff!

Aside from that little issue (which we’ll have fixed ASAP) feel free to use it.

Now, some of you may be asking, what qualifies as a news tip? Glad you asked! Here’s the kind of things we like:
- News reported elsewhere we haven’t caught yet
- Zelda community happenings: Varies on notability. The launch of yet another Zelda fansite? Snore. Community roundtables, promising fan-game development, mods, webcomics… if it’s something that’s actually going to be interesting to our readers, we’ll report it!
- Some general Nintendo/gaming news: We don’t report on much of it, but if it has any relevance to Zelda, we may give it a shout.


While I’m here talking about news, I’d like to remind everybody of a feature we’ve had since we launched: RSS syndication. Just hit the “Syndicate” section of the menu to the right for our RSS feed, which works in a plethora of various newsreaders, if you’re into that sort of thing. Great for keeping completely up-to-date with the latest Zelda news.

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See that little brown button at the top of the menu to the right? Yep, we now have a tips line for you to drop us news tips.

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EDN's 4th Annual Golden Item Awards http://www.zeldainformer.com/edns_4th_annual_golden_item_aw/ Sat, 01 Mar 2008 09:57:20 +0000 http://localhost/wordpress90/?p=19 In the Zelda community, one thing has found itself associated with the beginning of March, and that is Exploding Deku Nut’s “Golden Item Awards.”

March of 2008 marks the 4th year that EDN has hosted these awards, which they hand out to various sites in the Zelda community. A great deal of sites were nominated over the past month, and 5 walked away with a little recognition.

You can see the detailed listing of awards and nominations here.

Oh, and apparently ZeldaInformer got one of these things too. Personally, I’m not taking it too seriously, but it is nice to get a bit of love from people I’ve never heard of every so often. They even gave us an adorable badge.

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In the Zelda community, one thing has found itself associated with the beginning of March, and that is Exploding Deku Nut’s “Golden Item Awards.”

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GameDaily's Top 25 SNES Games http://www.zeldainformer.com/gamedailys_top_25_snes_games/ Mon, 03 Mar 2008 09:57:55 +0000 http://localhost/wordpress90/?p=20 It seems there’s a lot of news lately on Zelda games winning awards and recognition. Regardless of the odd spike in this type of news, here’s another one: GameDaily’s Top 25 SNES Games, with A Link to the Past placing at #3, just beneath Super Metroid and Super Mario World.

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It seems there’s a lot of news lately on Zelda games winning awards and recognition. Regardless of the odd spike in this type of news, here’s another one: GameDaily’s Top 25 SNES Games, with A Link to the Past placing at #3, just beneath Super Metroid and Super Mario World.

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Brawl Moveset Swapping Yields Horrifying Results http://www.zeldainformer.com/brawl_moveset_swapping_yields/ Fri, 07 Mar 2008 09:58:26 +0000 http://localhost/wordpress90/?p=21 Some enterprising hackers figured out how to swap a fighter’s movesets in Smash Bros Brawl. The results… are not pretty.

Classic gaming characters, twisted and deformed beyond recognition. These mutants aren’t pleasing to the eye, and one day they will overrun our civilization of normal people with crab-men and 6-foot bipedal cats.


WHAT HAS SCIENCE DONE

- Video 1 of 3
- Video 2 of 3
- Video 3 of 3

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Some enterprising hackers figured out how to swap a fighter’s movesets in Smash Bros Brawl. The results… are not pretty.

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Various Sales Reports http://www.zeldainformer.com/various_sales_reports/ Tue, 11 Mar 2008 08:58:55 +0000 http://localhost/wordpress90/?p=22 Just some recent-ish sales data I dug up from the depths of the internet. Wii accomplishments, Link’s Crossbow Training, and some random fighting game Nintendo’s released.

Nintendo’s little-engine-that-could, the Wii, has most likely outsold the GameCube by now. The ‘Cube, which sort of petered out at a little over 21 million units sold, is long dead. The Wii, on the other hand, has a *confirmed* 20 million sold as of January 2008, according to official sales reports. However, it doesn’t take a rocket scientist to figure out if it has managed to sell an extra couple million in the span of 3 and a half months. Any offical confirmations of this feat is really a “duh” moment.

Link’s Crossbow Training, the 2 hour game with the packed-in plastic “Zapper” shell for the Wii remote hit the 1 million mark awhile back. Yeah, I’m surprised too.

Lastly, during the month (and few days) Brawl’s been out in Japan, it’s already sold 1.3 million copies. No data on US sales yet, considering it’s only been out for a couple days now, but you can be sure to catch it here as soon as it becomes available.

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Just some recent-ish sales data I dug up from the depths of the internet. Wii accomplishments, Link’s Crossbow Training, and some random fighting game Nintendo’s released.

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Nintendo Tops List of Game Developer's Top 50 Developers http://www.zeldainformer.com/nintendo_tops_list_of_game_dev/ Mon, 17 Mar 2008 08:59:26 +0000 http://localhost/wordpress90/?p=23 I’m sure it’s really not a surprise, but for those of you who haven’t caught the March issue of Game Developer, they had a feature on the Top 50 developers in the industry, and Nintendo made the #1 spot.

The list was compiled from a variety of sources, ranging from opinion surveys on their sister website, Gamesutra, US, UK and Japanese sales charts and average review scores on Metacritic, for games released in 2007.

Besides Nintendo taking home the #1 spot, some more Nintendo-related devs made the list. Retro Studios (of Metroid Prime fame) made #43, Nintendo EAD Tokyo (Super Mario Galaxy) made #23, Hudson Soft (Mario Party) made #19, and Game Freak (Pokemon) made #17.

Curiously enough, Phantom Hourglass was never mentioned in Nintendo’s list of achievements, despite all the awards it won last year. The reasoning behind Nintendo making #1 had more to do with their mastery of the casual games market, a field of games that for those of you that know me, know I absolutely despise. Ah well.

For those of you who lack a subscription to Game Developer, you can pick up the March issue as a $4 digital download on their web site.

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I’m sure it’s really not a surprise, but for those of you who haven’t caught the March issue of Game Developer, they had a feature on the Top 50 developers in the industry, and Nintendo made the #1 spot.

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Brawl Sells 1.4 Million Copies in a Week http://www.zeldainformer.com/brawl_sells_14_million_copies/ Mon, 17 Mar 2008 08:59:53 +0000 http://localhost/wordpress90/?p=24 Last week, I reported the Japanese sales data on Super Smash Bros. Brawl. Well, the North American sales data is finally in on Brawl: 1.4 million copies sold in its first week on store shelves!

874 thousand copies were sold on March 9th alone, and by March 16th that number increased to 1.4 million. That’s an average rate of 120 copies per minute.

While that doesn’t break any sales records in the industry, it’s the fastest selling game in Nintendo’s history, and on its own is still a pretty big number, even if it’s still a far cry from 3.3 million in 12 days.

Source: Nintendo Press Room

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The North American sales data is finally in on Brawl: 1.4 million copies sold in its first week on store shelves!

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Zelda Universe is ours! http://www.zeldainformer.com/zelda_universe_is_ours/ Sat, 29 Mar 2008 22:39:00 +0000 http://localhost/wordpress90/?p=25 In an epic battle between our owner Captain Cornflake and Jason, the owner of ZU, victory was achieved on this fine day on ZeldaInformer’s history. In case you have been living under a rock, the two webmasters had a little bet where the winner would claim the loser’s site. From this moment onwards you can expect drastic changes on ZU (for the better, of course)!

Discuss it here!

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In an epic battle between our owner Captain Cornflake and Jason, the owner of ZU, victory was achieved on this fine day on ZeldaInformer’s history. In case you have been living under a rock, the two webmasters had a little bet where the winner would claim the loser’s site. From this moment onwards you can expect drastic changes on ZU (for the better, of course)!

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Zelda Movie Trailer http://www.zeldainformer.com/zelda_movie_trailer/ Tue, 01 Apr 2008 14:59:52 +0000 http://localhost/wordpress90/?p=26 IGN did a Zelda movie trailer which you can view below.
This is an April Fools prank by IGN of course, but it doesn’t stop it from looking and being awesome.

Enjoy!

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Finally a Zelda movie? Hold on to your hats, boys and girls!

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New Affiliate http://www.zeldainformer.com/new_affiliate/ Thu, 03 Apr 2008 05:57:48 +0000 http://localhost/wordpress90/?p=27 Our friend Stan opened the doors to his Zelda site Hyrule Courtyard earlier this year. Stan was previously in charge of Zelda Rebirth which sadly is no more. He is also a staff member here at ZeldaInformer and we thought we’d give him our support with the new site.

Go check it out!

Also, be sure to check out our new Link to Us section.

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Our friend Stan opened the doors to his Zelda site Hyrule Courtyard earlier this year. Stan was previously in charge of Zelda Rebirth which sadly is no more. He is also a staff member here at ZeldaInformer and we thought we’d give him our support with the new site.

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FSA Characters Guide! http://www.zeldainformer.com/fsa_characters_guide/ Thu, 27 Mar 2008 11:42:51 +0000 http://localhost/wordpress90/?p=76 Nick has once again written a wonderful guide for us. This time it’s the Characters Guide for Four Swords Adventures.

See it here.

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Nick has once again written a wonderful guide for us. This time it’s the Characters Guide for Four Swords Adventures.

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Phantom Hourglass Takes Home Gamefly Award http://www.zeldainformer.com/phantom_hourglass_takes_home_g/ Sun, 02 Mar 2008 17:19:31 +0000 http://localhost/wordpress90/?p=98 If you thought Phantom Hourglass was done racking in awards, I’m afraid you’re sorrily mistaken. This time, Nintendo’s latest Zelda effort took home GameFly’s award for Nintendo DS Game of the Year, with Pokemon Diamond and Mario Party DS trailing close behind.

The rest of the awards can be found here.

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GameFly members have spoken, and according to them, Phantom Hourglass is the Nintendo DS Game of the Year.

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Zelda Music On A...Carrot? http://www.zeldainformer.com/zelda_music_on_acarrot/ Tue, 04 Mar 2008 11:15:46 +0000 http://localhost/wordpress90/?p=99 Sure, YouTube is already filled to the brim with people’s attempts at playing their own versions of classic Zelda themes, but how many of these performances incorporate your everyday garden vegetables?

Presenting the Song of Time, featuring heita3 on the Daucus carota:

His other insanely wacky videos can be found here.

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Sure, YouTube is already filled to the brim with people’s attempts at playing their own versions of classic Zelda themes, but how many of these performances incorporate your everyday garden vegetables?

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Zelda Music On A...Commodore 64? http://www.zeldainformer.com/zelda_music_on_acommodore_64/ Wed, 12 Mar 2008 14:50:38 +0000 http://localhost/wordpress90/?p=100 Last week, we found a video of a guy playing the Song of Time on a carrot, and this week, we have found something that may be just as bizarre.

Using the Shredz64, a modern day game for the Commodore 64, Toni Westbrook took a regular old PlayStation 2 Guitar Hero controller, plugged it into the PSX64 controller adapter, and made it possible to jam along to classic C64 tunes.

To prove how this wonderfully eccentric technology works, he recorded a video demonstration of himself playing the Legend of Zelda overworld theme.

More info about his project can be found here.

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The madness continues, folks.

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Farewell, Dan http://www.zeldainformer.com/farewell_dan/ Fri, 28 Mar 2008 07:00:15 +0000 http://localhost/wordpress90/?p=101

Sadly, Dan (AKA Mess) has decided to leave ZI, in order pursue other interests. In case you were unaware, Dan was the Webmaster of ZeldaInformer, and second-in-command. In addition to being a founding staff member here, he handled the day to day operations of ZI in order to make sure everything ran as smoothly as possible, and to always ensure new content was being delivered. Though he has decided to move on, we here wish him the best in whatever future endeavors he chooses to undertake.

Goodbye Dan, and good luck.

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Today ZeldaInformer says goodbye to a valuable staff member.

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IGN Brawl Review http://www.zeldainformer.com/ign_brawl_review/ Wed, 05 Mar 2008 10:08:53 +0000 http://localhost/wordpress90/?p=118 IGN has gotten a hold of Super Smash Brothers Brawl and has appointed Brawl with editor’s choice award and a 9.5/10 review score.

It’s one of the earliest looks you’ll get at the English version considering the game isn’t released until March 9th.

A few of exceeding points in the game are being able to do everything online that you can offline, being able to use either the wiimote, classic controller, nun chuck, or gamecube controller, and being able to customize the controls to fit how you want to play, and of course many more stages and characters.

The few low points of the game were loading taking too long in certain places and some of the characters are almost clones in terms of attacks and skill (Ex. Falcon, Fox, and Wolf).

You can read more in depth <a href=“http://wii.ign.com/articles/856/856580p1.html”>here</a>.

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IGN has gotten a hold of Super Smash Brothers Brawl and has appointed Brawl with editor’s choice award and a 9.5/10 review score.

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Multiplayer Ocarina of Time http://www.zeldainformer.com/multiplayer_ocarina_of_time/ Sat, 15 Mar 2008 09:08:18 +0000 http://localhost/wordpress90/?p=119 The same group that made it possible to fight an Arwing and play as Dark Link in Ocarina of time now try to make multi-player possible.

There isn’t much about the hack, just a early test video. You can see the video here.

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The same group that made it possible to fight an Arwing and play as Dark Link in Ocarina of time now try to make multi-player possible.

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Link is a Star! http://www.zeldainformer.com/link_is_a_star/ Thu, 20 Mar 2008 09:07:16 +0000 http://localhost/wordpress90/?p=120 IGN has named Link as the first Star Icon.

Star Icon is something new IGN has going where they report extensive histories of the most famous and iconic characters.

Link is their first featured character. You can read everything you would ever want to know or didn’t want to know (Pictures included of course!) about Link here. And they didn’t forget about his CD-I adventures.

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IGN has named Link the first Star Icon.

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The Legend of Zelda: N+ Style! http://www.zeldainformer.com/the_legend_of_zelda_n_style/ Sun, 23 Mar 2008 08:28:40 +0000 http://localhost/wordpress90/?p=121 For those of you who haven’t heard of N, it’s one of the most unique puzzle/action platformer flash games to ever grace the Internet. A while back, it was updated and made available for the X-Box Live Arcade in the form of N+.

Using the game’s built in level editor, a user named 007craft successfully recreated Level 1 of the original Legend of Zelda. Check it out in all of its two-tone gray glory here:

More info about N and N+ can be found over at

thewayoftheninja.

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What happens when Zelda fanatics get a hold of N+‘s level editor? Find out inside.

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Rom Check Fail! http://www.zeldainformer.com/rom_check_fail/ Wed, 26 Mar 2008 07:07:07 +0000 http://localhost/wordpress90/?p=122 The other day we showed you the original Legend of Zelda remade using the level editor of the X-Box Live Arcade game N+. It was pretty unusual, to say the least. But today, we have something that might just take the cake: Rom Check Fail.

Developed by the folks at Farbs, Rom Check Fail takes a handful of classic console and arcade titles, scrambles them together, and somehow produces an entertaining piece of freeware.

I fired the game up myself, and in the first level I was shooting up Goombas with the ship from Asteroids while the classic Zelda overworld music played overhead. A few levels later, I controlled Pac-Man as he went around eating Space Invaders. Like I said, this game is absolutely bizarre.

For more info and a download link, head on over here.

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The other day we showed you the original Legend of Zelda remade using the level editor of the X-Box Live Arcade game N+. It was pretty unusual, to say the least. But today, we have something that might just take the cake: Rom Check Fail.

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Bear With Us http://www.zeldainformer.com/bear_with_us/ Mon, 21 Apr 2008 09:01:06 +0000 http://localhost/wordpress90/?p=28 We’re currently looking into rewriting and replacing some of the software ZI runs on. If things start suddenly vanishing (like 2 weeks of news posts) rest assured, we know about it.

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We’re currently looking into rewriting and replacing some of the software ZI runs on. If things start suddenly vanishing (like 2 weeks of news posts) rest assured, we know about it.

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Well excuuuuse me, princess! http://www.zeldainformer.com/well_excuuuuse_me_princess/ Mon, 28 Apr 2008 00:29:40 +0000 http://localhost/wordpress90/?p=29 That’s right! We have finally updated our media section to include all the episodes from the Legend of Zelda Cartoon that aired in 1989. As a bonus feature, we also included the four episodes of Captain N The Game Master that featured Link and Zelda from the original cartoon. You can view the Cartoons page here, also accessible on the menu on the right, under Media.

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That’s right! We have finally updated our media section to include all the episodes from the Legend of Zelda Cartoon that aired in 1989. As a bonus feature, we also included the four episodes of Captain N The Game Master that featured Link and Zelda from the original cartoon.

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2000 diggs mark exceeded! http://www.zeldainformer.com/2000_diggs_mark_exceeded/ Mon, 12 May 2008 07:24:37 +0000 http://localhost/wordpress90/?p=30 You might have experienced unusually long loading times yesterday while browsing the site. This is due to unexpected, yet welcomed amount of visitors that were here to read the article “The Message of Majora’s Mask”. The digg entry about the article has exceeded 2000 diggs just recently and we’d like to Thank everyone who contributed.

If you found the article interesting you might want to check out the Bombers section of the page for more interesting Zelda related articles. Of course you can discuss those articles on our forums.

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You might have experienced unusually long loading times yesterday while browsing the site. This was due to the unexpected, yet welcome amount of visitors that were here to read the article “The Message of Majora’s Mask”. The digg entry about the article has exceeded 2000 diggs just recently and we’d like to Thank everyone who contributed.

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Site Updates http://www.zeldainformer.com/site_updates/ Tue, 10 Jun 2008 12:48:06 +0000 http://localhost/wordpress90/?p=32 We have two long delayed site updates for you today. Firstly there is a Characters Guide for The Minish Cap. The guide was contributed by our man Keenen. Another smaller update, we now have release dates and ratings visible on each game page. You can see the data for USA, Europe and Japan. Australia was also included where the information was available. Thanks to Alex for helping out on this.

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We have two long delayed site updates for you today. Firstly there is a Characters Guide for The Minish Cap. The guide was contributed by our man Keenen. Another smaller update, we now have release dates and ratings visible on each game page.

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LoZ Manga http://www.zeldainformer.com/loz_manga/ Sat, 07 Jun 2008 08:49:05 +0000 http://localhost/wordpress90/?p=102 The awesome translator GlitterBerri (whose ongoing work can be found on her blog BerriBlue) has been working on a relatively unknown LoZ manga. This manga, originally hosted here), is based on the first Legend of Zelda game. As much in that game is left up to the imagination, some liberties were taken with the story:



- Link is a gardener, not a traveler.

- People with pointy ears are elves, not Hylians

- Impa is much younger




That said, it is shaping up to be an interesting story, so remember to check back for updates, and enjoy. (one last reminder, read it from right to left.)




















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This should be a treat for you folks, the relatively obscure “The Hyrule Fantasy: The Legend of Zelda” manga is currently being translated. Thanks to GlitterBerri, here are the first 10 pages of it.

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Zelda Team Working On New Games http://www.zeldainformer.com/zelda_team_working_on_new_game/ Tue, 22 Apr 2008 07:31:00 +0000 http://localhost/wordpress90/?p=123 Don’t worry folks, it seems the geniuses behind Zelda aren’t just kicking back and twiddling their thumbs. According to Shigeru Miyamoto, they’re hard at work at brand new titles.

In a recent interview for the Wii Fit, Miyamoto had the following to say:

“I think we’d gotten to a point where videogames were something that everyone could no longer enjoy. As a designer, I’m always focusing on what is fun—ideas that people can enjoy. For me, I’m trying to entertain as many people as I can, creating games that the widest number of people can enjoy. Of course, that being said, we do have the existing teams at Nintendo working on the kinds of products we’ve always made over the years. The Zelda team is forming again to work on new games! But to me, it’s about finding these new interactive experiences and bringing them to people.”

It’s pretty ambiguous, but hey, it’s great news nonetheless. We’ll keep you posted with any more details.

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Don’t worry folks, it seems the folks behind Zelda aren’t just kicking back and twiddling their thumbs. According to Shigeru Miyamoto, they’re hard at work at brand new titles.

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Shigeru Miyamoto: Most Influential of 2008 http://www.zeldainformer.com/shigeru_miyamoto_most_influent/ Thu, 01 May 2008 13:28:25 +0000 http://localhost/wordpress90/?p=124 The readers of Time magazine have weighed on who the most influential person of the year is, and according to them, it’s Shigeru Miyamoto. Hopefully you’ve heard of him. I mean, he is the guy who created the series in which this site revolves around.

So, how many votes did he actually receive? Try 1,949,634 on for size! That puts him well ahead of Asian pop sensation Rain, the contest’s runner-up, who received 1,561,460 votes.

Here’s what Time had to say regarding the 55-year old video game designer:

PRO: As if creating Mario, Donkey Kong, and The Legend of Zelda weren’t enough, the “father of modern video gaming” is still designing franchises for Nintendo and its best-selling Wii console. His latest, Super Mario Galaxy, redefines VG physics once again with its springy re-imagining of that old chestnut, gravity.

CON: Can he reverse gravity for all the obese, video game-playing kids out there? Miyamoto himself has said that the purpose of his Wii Fit game, with its balance board and full-body focus, isn’t to make you fit, but “aware of your body.” Aware enough to go outside before atherosclerosis sets in?

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According to readers of Time Magazine, Shigeru Miyamoto is the most influential person of 2008.

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Phantom Hourglass Manga http://www.zeldainformer.com/phantom_hourglass_manga/ Thu, 01 May 2008 09:02:58 +0000 http://localhost/wordpress90/?p=125 Akira Hamekawa is doing a Phantom Hourglass manga.

Rough Translation:

Explanation:

- Year 2008, 6th grade reading level
- A comic based off of a Nintendo game (The Legend of Zelda: Phantom Hourglass)

Story:

Link and Tetra, captain of the pirates were traveling on the sea when an ominous ghost ship appears…

These translations should be close to being accurate, if they are not, then please inform me!

So it looks like it is going to be released sometime this year.

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Akira Hamekawa is doing a Phantom Hourglass Manga.

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RAC Presents Nintendo VS Sega http://www.zeldainformer.com/rac_presents_nintendo_vs_sega/ Sun, 27 Apr 2008 09:03:51 +0000 http://localhost/wordpress90/?p=126




Remix Artist Collective has put together a few remixes from popular games on the Sega and Nintendo hardware.

Among the remixes was A Link to the Past. There are also remixes from Sonic and Mario.

You can download and listen to them here!

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Remix Artist Collective has put together a few remixes from popular games on the Sega and Nintendo hardware.

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Zelda Manga Confirmed http://www.zeldainformer.com/zelda_manga_confirmed/ Sun, 04 May 2008 05:30:17 +0000 http://localhost/wordpress90/?p=127 As you may already know, publisher Viz Media is releasing volume 1 of the Ocarina of Time manga on October 1st later this year. Much to our delight, it seems volume 2 has been confirmed for a December 2nd release―less than two months after the first.

To hold you over, product descriptions:

Volume 1

In the mystical land of Hyrule, three spiritual stones hold the key to the Triforce, and whoever holds them will control the world. A boy named Link sets out on a quest to deliver the Emerald, the spiritual stone of the forest, to Zelda, Princess of the land of Hyrule. The journey will be long and perilous, and Link will need all his skill and courage to defeat evil. The battle for Hyrule and the Sacred Realm has begun!

Volume 2

After completing his training Link begins his journey to seek the remaining Sages. Meanwhile, Ganondorf continues looking for Princess Zelda and plotting to capture Link with the aid of the witches known as Twinrova. At the urging of the mysterious Sheik, Link enters the Haunted Wasteland to find Zelda. The journey will be dangerous but Link is determined to overcome the Twinrova’s traps and survive to face Ganondorf in an epic final battle!

I wouldn’t worry too much, as the folks over at Viz usually do a great job. Plus, the author is listed as Akira Himewaka - a pen name for two creators who have already worked on over half a dozen manga based on the Zelda series.

Do your part and pick up a copy―if this one sells, I’m sure more will be on the way.

Source.

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Much to our delight, volumes 1 and 2 of the Ocarina of Time manga are confirmed for a U.S. release.

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Zelda Blog Officially Re-Opened http://www.zeldainformer.com/zelda_blog_officially_reopened/ Wed, 07 May 2008 14:21:49 +0000 http://localhost/wordpress90/?p=128 The ZeldaBlog: Surely you’ve heard of it. Back in its day it was the smartest, wittiest, and, at times, craziest Zelda oriented blog to be found on the Internet.

Thing is, due to the double whammy of inactivity and a server crash, the site closed down about a year ago. When the webmasters of several Zelda communities got together to discuss a new blog-based website, they realized that making an entirely new site was pointless when everyone still loved the good ol’ ZeldaBlog from year’s past.

So, go check it out for yourself―new, wonderful articles await. And if that doesn’t interest you, they at least have a cuccoo you can mess around with for a few good minutes. Happy reading!

http://www.zeldablog.com/

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Everyone’s favorite Zelda-oriented community blog is officially back on the scene.

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Disproving the Gametrailers Timeline http://www.zeldainformer.com/disproving_the_gametrailers_ti/ Thu, 08 May 2008 16:37:16 +0000 http://localhost/wordpress90/?p=129 If you’re into Zelda theorizing, then it’s quite likely that you’ve seen the Gametrailers Zelda Retrospective. This article will be focusing on the sixth and final installment of the series: Gametrailers’ attempt to piece together the Zelda timeline.

Gametrailers does a good job at presenting the theory in a way that keeps the attention and interest of the watcher, and the video can seem quite convincing. Many people who are new to the concepts of Zelda theorizing and are searching for some answers readily accept the Gametrailers timeline as a plausible answer. However, when logic is applied, it becomes apparent that Gametrailers has made some critical mistakes.

Let’s take a look at what their timeline is. First of all, Gametrailers went with the Split Timeline theory. Gametrailers refers to the two separate timelines as “Hyrule A” and Hyrule B”, with the two splitting after Ocarina of Time. Their timeline looks like this:


Famous or infamous?


Minish Cap
Ocarina of Time


Hyrule A
Majora’s Mask
Link’s Awakening
Legend of Zelda
Adventure of Link
Four Swords [Adventure?]
A Link to the Past
Oracle of Ages/Seasons [Either one]


Hyrule B
Twilight Princess
Wind Waker
Phantom Hourglass
Oracle of Ages/Seasons [Either one]


Now, let’s get into their explanation of the timeline. After talking about the creation of Hyrule, as told in Ocarina of Time, the video shifts to the story of the Hero of Men.

“Before long a war began amongst the races of Hyrule to find the Triforce, and it lasted for several ages. Eventually, the Minish grew sick of the never ending conflict, and created the Picori Sword. This sword was given to Gustaf, a soldier garbed in green who used it to stop the long war. Gustaf was dubbed king of Hyrule and the Picori sword, or Four Sword, was placed in a pedestal. Every one hundred years a swordsmanship tournament would be held and the winner would be permitted to touch the legendary blade. Most of this information was first revealed in the Minish Cap for the Gameboy Advance.”
-Gametrailers


According to Gametrailers, this is the story told in The Minish Cap. Compare and contrast it with the actual text straight from the game:

“A long, long time ago…when the world was on the verge of being swallowed by shadow…
The tiny Picori appeared from the sky, bringing the hero of men a sword and a golden light.
With wisdom and courage, the hero drove out the darkness. When peace had been restored, the people enshrined that blade with care.”
~Minish Cap introduction


There are some pretty significant differences here. Gametrailers claims that the Picori ended a war between the races of Hyrule who were fighting over the Triforce. The Minish Cap states that the world was on the verge of being swallowed by shadow, and that the Picori intervened to save them. Gametrailers phrases it in such a way that it appears the Picori have been living among the races. The Minish Cap says they “appeared from the sky” and gives no implication that they were there before. No mention is made of Gustaf in The Minish Cap‘s introduction, and no where in the game is he said to be the Hero of Men.

Gametrailers repeats the Gustaf error just a few seconds later in the video:

“A number of theories, including our own, consider Minish Cap to be the earliest game in the timeline. A couple of notions from the game itself support this. The opening speaks of the Picori giving their sword to the Hero of Men, not the Hero of Time. This turns out to be Gustaf, who wore a green tunic, but no hat.”
~Gametrailers


Besides making the error of presenting their opinion about Gustaf as a fact, Gametrailers also uses shaky reasoning to show The Minish Cap as being first. They imply that becuase the Picori gave their sword to the Hero of Men, and not the Hero of Time, or Ocarina of Time Link, The Minish Cap likely precedes Ocarina of Time. They disregard the fact that there is more than one Link, and only one of them is known as the Hero of Time. The fact that Ocarina of Time Link is not mentioned in The Minish Cap‘s backstory is far from proof of timeline placement.

Gametrailers progresses from Ocarina of Time to Majora’s Mask on Hyrule A smoothly, but after Majora’s Mask, more problems arise:

“After he saves Termina, Link attempts to return to Hyrule via the sea, but is shipwrecked, and begins the Gameboy adventure Link’s Awaking.”
~Gametrailers


Gametrailers suggest that Link tries to sail home, thus setting the stage for Link’s Awakening, but the ending of Majora’s Mask shows him going home on Epona, his horse. He is shown in what appears to be the Lost Woods of Hyrule.


Doesn’t look like a boat to me…


Another reason that Link’s Awakening cannot immediately follow Majora’s Mask is that it conflicts with the manual:

“Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace.
“Who knows what threats may arise from Ganon’s ashes?” the restless people murmured as they knitted their brows and shook their heads.”
~Link’s Awakening manual


At this point in the timeline, Ganon has never been killed. How can the people of Hyrule be worried about the threats arising from Ganon’s ashes if he’s never been killed? For this reason, Link’s Awakening must follow a game in which Ganon is dead.

From here, Gametrailers progresses to the original Legend of Zelda, and its sequel, Adventure of Link. When explaining Adventure of Link‘s manual, Gametrailers makes some critical mistakes.

“A long time ago the King of Hyrule’s son learned about the Triforce and desired it greatly. An evil wizard informed the prince that his young sister, Zelda, knew of its whereabouts. The two confronted Zelda, and when the princess refused to talk the wizard forc ed her into a deep sleep. Overcome with power, the wizard died in the process, leaving the prince guilt stricken over betraying his own blood. He had his sister moved to the north castle altar, and declared that every daughter born into the royal family shall be name Zelda. This event predates the Minish Cap, but occurs after the events of King Gustaf.”
~Gametrailers


The main problem here is that Gametrailers omitted part of the story. The actual legend also states that before the King died, he hid the Triforce of Courage in the Great Palace because he could find no one worthy of the Triforce. InAdventure of Link, the Triforce of Courage is still hidden in the Great Palace, and has been since the King put it there. Thus, no games where the Triforce of Courage is outside the Great Palace can happen in between the actual Legend and the game Legend of Zelda.


This conflicts with the with the Gametrailers timeline, because they say the actual Legend happened prior to The Minish Cap directly, and Ocarina of Time more importantly. In Ocarina of Time, the Triforce of Courage is resting in the Sacred Realm at the game’s beginning, and not in the Great Palace. A progression from the actual Legend to Ocarina of Time to the Legend of Zelda video game is not possible.

Next, there is a bit of confusion as to which game they are talking about. The narrator refers to the game as both “Four Swords” and “Four Swords Adventure” at different times. These are two different games, but only one is described in the Gametrailers timeline. The image shown, and the description of the game match Four Swords Adventures for the Gamecube. Gametrailers apparently decided to leave out Four Swords for the Gameboy Advance.



Next, they have A Link to the Past. This game’s backstory tells of how the Sacred Realm became evil, and was sealed off. Throughout the game, we learn from various sources that Ganon is sealed in the Sacred Realm. The tale of how this all happened is known as the Imprisoning War, or Seal War. Gametrailers believes the Imprisoning War to be the events of the Adult Side, or Hyrule B side, of Ocarina of Time, yet they place A Link to the Past in Hyrule A.

“A Link to the Past speaks of an evil that had been sealed away by the Sages, which would lead one to assume that the Super Nintendo quest takes place during Hyrue B: The timeline that began once the Sages had sealed the evil, and Zelda had been left behind in a world with a sealed Ganon and no Link. But one could also assume that Link told the king of his adventure after he traveled back in time. This tale would have ended with Ganon being destroyed, and could have been passed down as a legend and not a historical account, despite Ganon eventually winning the War.”
~Gametrailers[/i


So Gametrailers places the backstory of [i]A Link to the Past
in Hyrule B, but the actual game in Hyrule A. The concept of the story being passed down as a legend, but not a historical fact is possible, but right after that is where Gametrailers uses poor logic. Regardless of how the “legend” of the Imprisoning War was told, there has to be a seal on the Sacred Realm for A Link to the Past to happen, because Ganon is truly sealed away in the game. While the story may happen in a separate timeline, the actual sealing cannot. If no seal was cast in Hyrule A, then how is Ganon trapped in A Link to the Past? Any timeline theory that puts A Link to the Past in Hyrule A must give an explanation for how the Sacred Realm was sealed, and the Gametrailers Retrospective fails to do that.

Next, Gametrailers suggests a progression from the adult events of Ocarina of Time to Wind Waker, the first game in Hyrule B. This works just fine. After this, Gametrailers gives their thoughts on Oracle of Seasons and Oracle of Ages.

“But we’re missing two games: Oracle of Ages and Oracle of Seasons. These titles lend themselves to the split timeline theory best of all. They were released on the same day, and begin pretty much the same way. Link goes to check on the Triforce, via different routes however. The theory speculates that these games are taking place at the exact same time, just in two different Hyrules. Both games begin with the Triforce resting in its resting place. The previous games for both timelines have presumably reset the Triforce. Both Ages and Seasons deal with someone trying to resurrect Ganon. Does this solidify the split timeline theory? We’re going to leave that up to you to decide.”
~Gametrailers


In-game facts from the two Oracle games make it impossible for them to happen on two different timelines. Some evidence of this is:

If you beat one game, and then play the linked version of the other, a family moves from Holodrum to Labrynna, or vice versa, depending on which order you played the games in.
The story of the skull pirates shows that Holodrum and Labrynna are connected via the sea. The captain will recognize you if you play the linked game.
Mayors from opposite games know each other
There are many characters in the games who can tell you secrets to tell people in the other game.

None of this is possible unless the games are on the same timeline, and in close proximity. Also, while most theorists only consider the final product as a source of good proof for a timeline, it’s interesting to note that originally there were plans for three Oracle games. The third one had to be dropped because of complications with the linking system. This doesn’t prove that the games are on the same timeline, but it does show that they were not developed to prove a split.

Finally, Gametrailers deals with the two newest Zelda titles, Phantom Hourglass and Twilight Princess, and their places in the timeline. Phantom Hourglass is a direct sequel to Wind Waker, and is placed as such in the Gametrailers timeline.

Here’s what they have to say about Twilight Princess’ placement:

“Apparently, it takes place between Ocarina of Time and Wind Waker, which would set it in Hyrule B. We have yet to play through the entire game so plenty of questions still remain. It seems that a strange darkness is trying to consume Hyrule and Zelda. Could this darkness be trying to destroy the princess due to the split she caused by returning Link to his childhood? Or is it just Ganon trying to make his evil return? Will Hyrule ultimately be flooded in the end giving birth to Wind Waker’s Great Sea?”
~Gametrailers


While Gametrailers doesn’t specify, it’s likely they say “apparently it takes place between Ocarina of Time and Wind Waker” because that’s what Eiji Aonuma, director of Twilight Princess, said in an interview. However, that interview was in 2004, long before Twilight Princess was completed and released. Aonuma gave no reason or explanation for how or why it went there. However, in 2006, after the game had been finished, Eiji Aonuma h ad this to say about the game’s placement:

“Interviewer: When does Twilight Princess take place?
Aonuma: In the world of Ocarina of Time, a hundred and something years later.
Interviewer: And the Wind Waker?
Aonuma: The Wind Waker is parallel. In Ocarina of Time, Link flew seven years in time, he beat Ganon and went back to being a kid, remember? Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time.
In the last scene of Ocarina of Time, kids Link and Zelda have a little talk, and as a consequence of that talk, their relationship with Ganon takes a whole new direction. In the middle of this game [Twilight Princess], there’s a scene showing Ganon’s execution. Link and Zelda left him be and he then did something outrageous, so it was decided that he should be executed.
That scene takes place several years after Ocarina of Time.”
~Eiji Aonuma Interview


This time, Aonuma gave a detailed explanation for where Twilight Princess goes, and how it fits there. If this is to be believed, then Twilight Princess doesn’t take place in Hyrule B, but in Hyrule A sometime after Majora’s Mask. Some people discredit director quotes, because the directors have been known to change their minds. Disregarding director quotes, can Twilight Princess go where Gametrailers says it belongs?

In the backstory of Wind Waker, we learn that Ganon escaped the seal cast on him, and no one could stop him, so the goddesses flooded Hyrule. In Twilight Princess, Ganondorf is not sealed in the Sacred Realm, and he is killed in the end.

In both Ocarina of Time and Wind Waker, Ganondorf seems obsessed with uniting the three people with Triforce pieces so that he can obtain the whole Triforce. In Twilight Princess, all three holders of Triforce pieces are together, and Ganondorf doesn’t make any attempts to steal the other two pieces. He never even mentions the Triforce in Twilight Princess.


In Ocarina of Time, Ganondorf is defeated by the Master Sword, yet in Twilight Princess he doesn’t seem to recognize it:

“An impressive-looking blade…But nothing more.”
~Ganondorf, Twilight Princess


If Twilight Princess really takes place in between Ocarina of Time and Wind Waker, he would recognize it as the Blade of Evil’s Bane that defeated him once.

On the adult side of Ocarina of Time, Link awakens the Seven Sages to help seal away Ganon. These sages are composed of different races, and they appear on stained glass windows in Wind Waker as well. The sages we see in Twilight Princess are all seemingly the same race, and are not the same as the ones in Ocarina of Time and Wind Waker.

In conclusion, though we do not know the true timeline, plausible timelines can be built using facts. Gametrailers timeline is very well presented and it is often readily accepted by new theorists, but it lacks the facts and logic that every good timeline should have.

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gametrailers_qjgenth.jpg Perhaps one of the most popular and well-known Zelda timeline theories is the one presented in part six of the Gametrailers Retrospective, but is this theory legit? In this article, we’ll take a detailed look at how well the Gametrailers timeline fits with the evidence presented in the games.

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Building A Bridging Game http://www.zeldainformer.com/building_a_bridging_game/ Thu, 15 May 2008 09:02:03 +0000 http://localhost/wordpress90/?p=130 Satoru Iwata interviews Shigeru Miyamoto on Link’s Crossbow training and his take on first person shooters.

<b>Iwata</b>:

[i]There’s a really big difference between the simple shooting games and the advanced FPS games, isn’t there? I think that although a lot of people would find the FPS games really fun, many have this image that it’s really hard to bridge the gap in difficulty between the two.[/i]

<b>Miyamoto</b>:

<i>Right, and I really felt there was room for a game that would bridge that gap, which is why I created Link’s Crossbow Training. Since you use the Wii Remote to aim, it’s a really comfortable way of playing an FPS.</i>

Miyamoto explains how the Zapper was thought of and the process of making Link’s Crossbow Training.

<a href=“http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp” target=“_blank” >Full interview here.</a>

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Satoru Iwata interviews Shigeru Miyamoto on Link’s Crossbow training and his take on first person shooters.

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13 Rupees http://www.zeldainformer.com/13_rupees/ Tue, 20 May 2008 09:00:55 +0000 http://localhost/wordpress90/?p=131 A group of artists have gotten together to make a Zelda Anthology, which is pretty much finished and looking great.

The anthology will include a collection of comics, illustrations, and a short story. The book will be sold online through the official site for $12 plus shipping and handling. Looking at their samples, their stuff is very well done and looks professional! You can check out some samples and preorder your copy here.

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A group of artists have gotten together to make a Zelda Anthology, which is pretty much finished and looking great.

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Miyamoto and Disney http://www.zeldainformer.com/miyamoto_and_disney/ Tue, 27 May 2008 08:56:05 +0000 http://localhost/wordpress90/?p=132 Shigeru Miyamoto, the man credited for creating Zelda, Mario, Donkey Kong, and keeping the video game industry alive, is compared to Disney.

The New York Times wrote on Miyamoto’s life, accomplishments, and how he resembles Disney:

“When Disney died in 1966, Mr. Miyamoto was a 14-year-old schoolteacher’s son living near Kyoto, Japan’s ancient capital. An aspiring cartoonist, he adored the classic Disney characters. When he wasn’t drawing, he made his own toys, carving wooden puppets with his grandfathers’ tools or devising a car race from a spare motor, string and tin cans.

Even as he has become the world’s most famous and influential video-game designer—the father of Donkey Kong, Mario, Zelda and, most recently, the Wii—Mr. Miyamoto still approaches his work like a humble craftsman, not as the celebrity he is to gamers around the world.

Perched on the end of a chair in a hotel suite a few dozen stories above Midtown Manhattan, the preternaturally cherubic 55-year-old Mr. Miyamoto radiated the contentment of someone who has always wanted to make fun. And he has. As the creative mastermind at Nintendo for almost three decades, Mr. Miyamoto has unleashed mass entertainment with a global breadth, cultural endurance and financial success unsurpassed since Disney’s fabled career.”

Finish reading the article here.

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Shigeru Miyamoto, the man credited for creating Zelda, Mario, Donkey Kong, and keeping the video game industry alive, is compared to Disney.

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English Manga Confirmed http://www.zeldainformer.com/english_manga_confirmed/ Wed, 04 Jun 2008 08:39:06 +0000 http://localhost/wordpress90/?p=133 It was all speculation until now. Viz Media has confirmed that the manga adaptation for Ocarina of Time will be coming to the states.

If Ocarina sells well in America, then Viz Media stated that they will be releasing other Zelda manga adaptations.

If you have not yet read the Ocarina of Time manga and would like to, then I suggest you do so quickly <a href=“http://www.zeldalegends.net/index.php?n=manga” target=“_blank” >here</a> before they are possibly taken down due to licensing. You can also read many of the other Zelda manga, fully translated at the link provided.

Reading them online is not the same or as enjoyable as reading the book in your hand, so you should all head over to Borders or Barnes and Noble once they are released and pick up a copy so they will release more!

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It was all speculation until now. Viz Media has confirmed that the manga adaptation for Ocarina of Time will be coming to the states.

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Gaming for Autism http://www.zeldainformer.com/gaming_for_autism/ Wed, 04 Jun 2008 08:53:07 +0000 http://localhost/wordpress90/?p=134 A group of gamers plan to complete seven Zelda games in seventy-two hours. All donation proceeds will go to helping those who have Autism.

TheSpeedGamers posted on our forums:

<i>“Hey guys, Just trying to reach out to Zelda fans and let you know what we will be doing.

We will be gaming for Autism live on web cam June 13th-16th. Currently The Autism organization we are gaming for is unknown. 2 web cams will be used to keep traffic minimal and to prevent lag for viewers. All the audio will be from the same source so that you can here the host clearly. The 2 web cams will give you different views, one of the host, another a direct stream of the gaming action. 3 gamers will be completing 7 games in 72 hours. Heres the list of games.
<ul>
<li>The Legend of Zelda</li>
<li>Zelda 2: The Adventure of Link</li>
<li>Zelda: A Link to the Past</li>
<li>Zelda:Ocarina of Time</li>
<li>Zelda: Majoras Mask</li>
<li>Zelda:Windwaker</li>
<li>Zelda:Twilight Princess</li>
</ul>
3 hosts (not the same 3 who will be playing the games) will be reading through emails and keeping things interesting. We will be giving out Zelda games and merchandise to a few lucky people who email us. Upon completion of each game a name will be drawn. That means a total of 7 chances to win.

visit our website at www.thespeedgamers.com for more info, or email me at thespeedgamers@gmail.com with questions.

Thanks guys”</i>

If you’re not busy you might as well check it out and possibly help them out a little for their cause.

<a href=“http://www.thespeedgamers.blogspot.com/” target=“_blank” >Here</a> is a link to their website and <a href=“http://www.vgrc.net/forums/index.php?showtopic=3727” target=“_blank” >here</a> is a link to the discussion on our forums.

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A group of gamers plan to complete seven Zelda games in seventy-two hours. All donation proceeds will go to helping those who have Autism.

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A Detailed Look at the Hyrule/Termina Multiverse http://www.zeldainformer.com/bombers_lost_treasures_a_detai/ Mon, 21 Apr 2008 14:50:20 +0000 http://localhost/wordpress90/?p=155 The following article contains fanmade theories. It only reflects the opinions of the writer and of the architects of said theories, and not ZeldaInformer as a whole. That said, enjoy the article!

Bombers Lost TreasuresHere’s another nearly forgotten article for our “Lost Treasures” feature. Parallel timelines and multiple dimensions are always bound to cause confusion and The Legend of Zelda is no exception. With two versions of Hyrule and the mysterious world of Termina, it’s no wonder the internet is filled with different theories on how the worlds coexist. This article attempts to sort out this mystery once and for all.


Introduction

Let’s begin with a few basic facts:

1. There are two timelines, each of which is a “parallel world” to the other. These timelines came about as a result of changing the past via time travel.
2. Termina is in a “parallel world”. It exists in a physical dimension separate from the light world of Hyrule.
3. The Dark World is a “mirror” of the light world, implying that it, too, is a “parallel world”. Like Termina, it exists in a physical dimension separate from the light world.

There’s three examples of “Parallel Worlds”, obviously that are not all congruent. One is an alternate timeline, one is another World, featuring similar characters, the other is another World, featuring different characters but a vastly similar landscape. In order to help us figure out the nature of these three Worlds, we’re going to have to delve into the nuances of the Multiverse.

According to Wikipedia:

”[A] Parallel universe or alternate reality in science fiction and fantasy is a self-contained separate reality coexisting with our own. A specific group of parallel universes is called a multiverse, although this term can also be used to describe all the parallel universes that comprise physical reality. While the terms “parallel universe” and “alternate reality” are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term “alternate reality” that implies that the reality is a variant of our own. The term “parallel universe” is more general, without any connotations implying a relationship (or lack thereof) with our own universe.”

My own rehashing of these definitions:

Parallel Universe - a separate and different reality, existing on another physical World
Alternate Reality - a Parallel Universe that is related/similar to our own, but with telling differences
Multiverse - the collective group of parallel universes that are accessible to one another via various means (time travel, physical travel, etc.)

A split timeline, in my opinion, would qualify as a set of Alternate Realities, albeit, in perhaps the most literal sense possible. Each is literally the same physical World, but with Alternate Histories. Termina is a Parallel Universe. While many of its characters bear similarity to people from Hyrule, the World itself does not. The Dark World is sort of a conglomeration of the two concepts—it is literally shaped by the light world, a “shadowy mirror of Hyrule”, but is separate and different, existing on another physical space, and is not an Alternate Reality in the sense that the two timelines are alternate versions of the same World.

Between these three Worlds, I would say that there are two Multiverses: (1) the Historical Multiverse and (2) the Physical Multiverse.


I: Alternate Histories - the Historical Multiverse

When considering the question of Termina, the first is of utmost importance, since it helps us understand what exactly the nature of the split is, as well as how exactly this relates to time travel in Majora’s Mask.

Citing Wikipedia again:
“Alternative history is a subgenre of speculative fiction (or some would say of science fiction) that is set in a world in which history has diverged from history as it is generally known. Alternate history literature asks the question, “What if history had developed differently?”...While to some extent all fiction can be described as “alternate history,” the subgenre proper comprises fiction in which a change or point of divergence occurs in the past that causes human society to develop in a way that is distinct from our own.”

So, to put it in my own words, an Alternate History is a world created through a deviation from a prior History, via time travel, in most cases, or through hypothetical analysis (although this would not an actual ‘reality’, merely a hypothetical). To apply this back to the ‘real’ Historical Multiverse, the Multiverse includes all histories in which deviation from any prior History has been actuated, since, of course, we’re unconcerned with the hypothetical Histories.

Additionally, one could say that there are Historical Multiverses existing within Historical Multiverses, and that this would essentially allow for infinite Histories (albeit, departing from one History makes it just as infinitely difficult to influence the course of that same History to expand the Multiverse, so this process, of course, has limits).

The wiki article additionally spells out some criteria which I think are important to acknowledge and understand:
“There are certain elements which are common to all alternate histories, whether they deal with history on the micro-level (personal alternate histories) or the macro-level (world-changing events). These elements include:

  • a point of change from the history of our world prior to the time at which the author is writing;
  • a change which would alter history as it is known; and
  • an examination of the ramifications of that change.”



Using this criteria, we can identify whether a given Parallel World is an Alternate History or not. Let’s do this for the split timeline.

There is a point of change from the History of the Adult events of Ocarina of Time that occurs after Link returns to the past. That point of change is in the past, when Link stands in the Temple of Time. The change itself is, broadly, that instead of drawing the Master Sword and inevitably sealing himself away to wait for the future, Link closes the Door of Time and sets into motion events that will lead to Ganondorf’s execution, and inevitably the storyline of Twilight Princess (this as opposed to him returning to the past sufficing as this “change”, since the creators suggest that it is his actions, not his presence, that creates this Alternate History; the exact point of divergence, however, is not as important as the changes themselves). This covers both the change itself and the ramifications.

The parallel timelines fit the criteria for being Alternate Histories, and our previous assumption about the general type of Parallel World the two timelines each represent is correct.

In review: Time travel is the cause of the change; the change is the cause of the split. If there was no change, it would simply be another case of time travel, returning to an earlier point in history, and the timeline itself would remain the same. One could argue that the simple fact that Link was there was a change, and that would be acceptable, but the timeline did not split because he traveled back in time. It split because something in the past was changed as a result.

What about time travel in Majora’s Mask? Does it create a number of Alternate Histories? Let’s examine:

The point of change for the history of the world of Majora’s Mask is the point at which Link returns to the past. Link is invariably different upon his return after each trip—for example, after the first, he carries the Ocarina of Time, whereas he did not before. That in and of itself is definitely a change, so, unlike the Ocarina of Time ending scenario, his presence is enough to cause a change. Barring the unlikely event that Link would literally repeat the same actions as before, his actions upon returning to this past would consequently affect the rest of the History. He would not take the Ocarina back from Skull Kid because he already has it (whether or not Skull Kid still has it at all is a matter entirely up to you). After he originally creates the Deku Mask, he will never create it a second time. Et cetera and so on.

So yes, I’d say that Majora’s Mask operates on the Alternate Histories principle. Whether or not those Histories are permanent like the Ocarina split is supposed to be is rather inconsequential, since none of them are going to lead into any sequels, as far as sane judgment dictates. It is not a necessary property of Alternate Histories to be permanent; that is, they could be erased under certain circumstances, as opposed to a split timeline being created.

We’ll examine this again later once we determine the nature of Termina and the Dark World as Parallel Worlds, so that we can redress the Original Topic, that is, the effects of a split on the Physical Multiverse.


II: Parallel Worlds - the Physical Multiverse

I’ve had a bit of difficulty in finding a solid source on Physical Universes and Multiverses, to be quite honest, so I’m going to have to examine a few of the more notable ones, with the closest comparisons to Zelda-style fantastic storytelling.

The first that comes to mind is C.S. Lewis’s fantasy world, Narnia, and its relation to its sister worlds: our own World, and Charn. Specifically important to this examination is the relationship between the Parallel World and the passage of time. It is a theme of the series (however inconsistently) within the Narnia books that time passes much more quickly in Narnia than in the real world. One of the more drastic examples of this is in The Lion, the Witch, and the Wardrobe, when the main characters, after spending fifteen years in Narnia and aging to adulthood, return to their home World to find that they are children, and that only a few hours have passed. This is perhaps the most famous precedent of a Parallel World in which time passes differently than in other worlds, establishing that the idea is plausible.

There is a key difference between Narnia and Termina that discourages the idea that Termina is based on Narnia, and therefore can be presumed to perhaps behave like it. Termina, unlike Narnia, features a selection of ‘alternates’ of characters and peoples who are present in other Worlds. For example, Anju of the Stock Pot Inn is very different in history and personality from her Cucco Lady counterpart in the Hyrulean light world (who may also be named Anju, looking at TMC), and the Deku Scrubs, instead of siding with evil, are presented as intelligent and relatively peaceful. That Termina is a Parallel Universe seems to be hinged on this very fact, which seems to have been an explanation to account for the recycled character models used in that game.

However, there is one especially important key similarity between Narnia and Termina, and that is the nature of the connection between them and other Worlds. Narnia features a “linking-room” between the Worlds called the ‘Wood between the Worlds’. Through this Wood, the characters can use magic to enter different Worlds through a number of magical pools. Similarly, Majora’s Mask features a similar wood connecting Termina and Hyrule (which may be the Lost Woods itself, or the underground cave Link stumbles into when chasing the Skull Kid). This concept seems to have been the only feature of Termina directly inspired by Narnian lore. A similar concept was used in the Tim Burton film The Nightmare Before Christmas to connect Halloween town to Christmas town and the other holiday Worlds.

Another fantasy universe of sorts that could be compared to Termina is Wonderland from Alice’s Adventures in Wonderland. In the classic story, Alice falls down a rabbit-hole into an entirely different World, much like Link’s own journey into Termina. Both worlds share a certain eclectic bizarreness, but beyond that, the similarities vanish. It should be noted, though, that the events in Termina were not a dream (for this reason, Wonderland might be also compared to Koholint Island in Link’s Awakening).

Beyond these, the nature of Termina as a Parallel World is for the most part seemingly unrelated to classic fantasy literature, so our understanding of its creation, existence, and so on is incredibly limited. To recap, our knowledge is limited to the following: (1) that Termina is a Parallel World to Hyrule, (2) that several people with identical appearances to persons in Hyrule exist in Termina under different identities and (3) that there is a Narnia/Wonderland-esque borderland/portal between the two Worlds that is used by the main characters.

Another Parallel World to Hyrule, one that we do know quite a bit about, is the Dark World. While the Dark World itself has undergone many functional, aesthetic, and historical ‘changes’ throughout the series, one of its resounding features is that it is a World entirely apart from Hyrule, yet one that literally mirrors it, having many of the same geographical features and so on, or, in the case of Twilight Princess’s twilight realm, it is the light world’s antithesis.

The two best examples of the Dark World’s relationship to the light world lie in Ocarina of Time and A Link to the Past.

In Ocarina of Time, the Evil Realm (as it is called in that game) is the twisted Sacred Realm, transformed by Ganon’s evil heart. Link opens a doorway to that realm by drawing the legendary Master Sword, and is sealed away there for seven years. He awakens in the Temple of Light at the center of the Sacred Realm as an adult, seven years older. It should be noted that this seems to indicate that the Sacred Realm and Hyrule share the same timeframe. At the end of Ocarina, this realm is sealed by the sages, and as of yet this status has not been shown to have carried over into the Child timeline, further supporting this idea.

In A Link to the Past, the Dark World mirrors the light world. As certain things change in the light world, they are changed in the Dark World. This is a rather outlandish concept, even among fantasy universes, and it has not been shown to apply to any other cases in the series thus far. However, it should be noted that this further establishes an equivalence of the timeframes for the Sacred Realm/Dark World and the light world/Hyrule, as Dark World counterparts of things in the light world are changing literally while those things are being changed in the light world.

In both games, the realm was accessed through magic portals. The realm was considerably easier to enter in A Link to the Past, since the portals were easier to access and more numerous.

Based on this, we can determine that the Sacred Realm (1) is a Parallel World to Hyrule, (2) that the landscape is a universal counterpart to that of Hyrule (to the point that it mirrors Hyrule’s landscape), and (3) there are portals between the two Worlds used by the main characters. In that, the only real difference between the Sacred Realm and Termina as far as their status as Parallel Worlds is that Termina reflects Hyrule’s citizens while the Dark World mirrors its landscape. Which leads us to our next topic, and that is…


III: Refuting Termina as a separate history within the Historical Multiverse

Really, the meat of the topic. This topic obviously stems from discussion here, and, as such, I will be formulating my arguments and counterarguments based on the arguments presented there.

First, I will refute Ogmios’s conclusion that “since a timeline is a series of events, or a chronology, it’s basically a History. Since Hyrule and Termina share no history, they share no timeline.” This conclusion, to him, means, in essence, that Termina has its own timeline, and that the split in the timeline therefore does not affect it. This allows, then, for the Legend of the Fairy from The Wind Waker to appear in the Adult timeline—the timeline of Termina exists independently and exclusively of the Child or Adult timelines, and therefore can connect to both. Indeed, this is basically the only reason the theory exists, from what I can tell.

I would argue that this claim, while reasonable, is unfounded in the games themselves, and therefore most likely incorrect (still no less reasonable, of course). This is not to be misconstrued as an attempt to belittle the argument, just as my analysis of what I believe is the more likely, more consistent explanation.

I agree with the premise, that a timeline is a History. A split timeline has two Alternate Histories, literally two timelines. I disagree with the ramifications proposed, however, that Termina and Hyrule share no history, and that this fact is what allows for Tingle to bring the Legend of the Fairy to the Adult timeline.

We know that Child Link left Hyrule in the Child timeline, meaning that he did so in the past, after the split was created. This event occurred in the Child History only, not in the Adult History. He then enters Termina, obviously after leaving Hyrule in the Child timeline, and, considering the Ogmios model, only enters Clock Town in the Termina timeline (since Termina itself doesn’t exist in the other timelines). This second even still would not have occurred in the Adult History, since the Adult History, according to Ogmios, is separate from Termina’s History (and from the Child History).

We’ll call the event in which Child Link leaves Hyrule in the Child timeline Point 1, and the event in which Child Link exits the Clock Tower in the Termina timeline Point 2.

Operating under this model, so far our three timelines look like this:

Child: (1)

*******

Termina: [(2)

*******

Adult: _

NOTE: Still no contact with the Adult timeline.

From Link’s perspective, the events proceed as follows:

(1) > (2)

NOTE: We’ll call this “Link’s timeline”, for future reference.

Link eventually recovers his Ocarina of Time and uses it to travel back to the past. For the purposes of catering to Ogmios’s idea, and based on our conclusions in Section I, we will assume that this causes a timeline split in Termina’s timeline. Like the split introduced in Ocarina, this split has absolutely no effect on the Child or Adult Histories.

We’ll call the event in which Link goes back in time Point 3, and put it in its own line. Note that Link returns to a point in time equivalent to Point 2, the only difference being that he now carries the Ocarina of Time, which had been lost when he first arrived at Point 2. For the sake of simplicity, we will not create a Point 4 to signify this point in time, but simply continue to refer to it as Point 2.

We now have four timelines, which look like this:

Child: (1)

*******

Termina: [(2)—> (3)]

***************|

New Termina: [(2)

*******


Adult: _

NOTE: Still no contact with the Adult timeline.

Link’s timeline:
(1) > (2) > (3) > (2)

Link does heroic stuff from Point 2 in the new Termina timeline, then inevitably plays the Song of Time to return to the past again. He creates yet another Termina timeline split.

We’re going to continue to call the point of return Point 2. We’re also going to continue to call the point of initiation of the time travel Point 3, and label it as a variable within any given Termina timeline.

We now have FIVE timelines, which look like this:

Child: (1)]

*******

Termina: [(2)—> (3)]

***************|

New Termina: [(2)—> (3)]

********************|

New Termina: [(2)—> (3)

*******

Adult: _

NOTE: Still no contact with the Adult timeline.

Link’s timeline:
(1) > (2) > (3) > (2) > (3) > (2)

Lather, rinse, and repeat this process until the final day cycle. We now have ‘X’ number of Termina timelines (including the final cycle), the same number of Point 2s, and one less Point 3, since Link won’t be time-traveling in this cycle. Link defeats Majora and saves the day. He then returns to Hyrule.

This is when I begin to disagree outright with the sentiments of the idea. Ogmios proposes that upon Link’s return to Hyrule, the nature of Termina’s separation from Hyrule in time would allow for him to return in both timelines, and, indeed, this would be an inevitability, since only one way to Hyrule exists in Termina, and two ways to Termina exist, one in the Child and Adult Histories. The way out of the Termina timeline into Hyrule, because it is impartial to the split, would lead to both Hyrulean timelines.

We’ll call the point of Majora’s defeat Point 4, and the point of Link’s return(s) to Hyrule Point 5.

We now have ‘X’ timelines, which look like this:

Child: (1)]

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Bombers Lost TreasuresHere’s another nearly forgotten article for our “Lost Treasures” feature. Parallel timelines and multiple dimensions are always bound to cause confusion and The Legend of Zelda is no exception. With two versions of Hyrule and the mysterious world of Termina, it’s no wonder the internet is filled with different theories on how the worlds coexist. This article attempts to sort out this mystery once and for all.

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The Tribe That Vanished from Legend http://www.zeldainformer.com/bombers_lost_treasures_the_tri/ Fri, 04 Apr 2008 16:44:55 +0000 http://localhost/wordpress90/?p=177


As stated by the Mask Salesman:

“According to legend the troubles caused by Majora’s Mask were so great the ancient ones, fearing catastrophe, sealed the Mask in shadow forever, preventing its misuse. But now, that tribe from the legend has vanished, so no one really knows the true nature of the Mask’s power.”

Who was this tribe that used Majora’s Mask?

Let’s begin with what elements we can consider to be obvious: the Mask Salesman. Perhaps the Masked Salesman himself was a descendant from this tribe, otherwise how else could he have heard the myths and legends regarding the mask, as well as the exact use of the mask in regards to the Hexing Rituals?

Additionally, if the ancient ones sealed the mask away in shadow, and it was never intended to be found again, how would the Mask Salesman know where to find it? He says he went through great lengths to find the mask, so to what extent is the legend of Majora’s Mask known in general for the people to search for it?

Again, possibly, with an ancestral link to the tribe, the Salesman possibly had clues to the location of the mask. In addition, we have the infamous Children on the Moon. These Children look almost identical to the Mask Salesman; they have identical red hair in the exact same style, as well as the same yellowish skin.


To further this, after playing Hide and Seek with them, they curiously ask “Will you become a Mask Salesman too?” The connotations and denotations of the word “too” suggests that an acquaintance of the children had become a Mask Salesman before Link, questioning whether this could possibly signify the Mask Salesman himself? It is undeniable that the Moon Children all share the unique features that the Salesman has.

However, the interior of the Moon, and probably everything else inside it, was made by the mask, which could mean that the children themselves were only figments of Majora’s psychosis. But we are made aware earlier in the game that the mask starts to control its host and use it as a puppet, after feeding off of it. The Majora’s Mask manga, though not necessarily canon, tells us this:

“All who approached the mask, warriors, men and women alike, even with good intentions, were devoured without remorse.


Majora’s Mask gained its power from the evil desires that people had in their minds as they were devoured by the beast, or when they cast the hexes.”

So perhaps the children in the Moon are merely apparitions of members of the Tribe the mask devoured? Perhaps it was these four people that themselves used the mask for the hexing rituals? If so, this would clearly point to the mask salesman being a member of the tribe. Of course, the Zelda mangas are not generally considered canon, and as such, the excerpt cited above should not be taken as authority.

Although, in Ocarina of Time (and through Tatl’s recount of her first encounter with the Skull Kid) we definitely see that the Skull Kid is a rather placid and shy character who is easily intimidated (hence why he was saddened by his lack of a face in Ocarina of Time, with Link spurring his love for masks after selling him the Skull Mask). In this respect, I think we can therefore conclude that the idea of the mask corrupting the hosts is valid, especially given Tael’s defense after Skull Kid is defeated atop the Termina Clock Tower that “It wasn’t his fault, the power of the Mask made him do it,” to which the mask itself replies “He was too weak to use my power.”


Another interesting thing about the Mask Salesman is that he is able to freely travel from Hyrule to Termina and back. Link only discovered the portal to Termina after pursuing Skull Kid, who was personal friends with the Four Giants. This begs the question of how someone unaffiliated with any divine (or otherwise) alignment would know of the inter-dimensional door. Furthermore, the Salesman has no Terminan counterpart, whereas a majority of characters from Hyrule do. This arguably suggests that the Mask Salesman is not even a resident of Hyrule, but perhaps from a completely separate dimension altogether.

In addition, the Mask Salesman himself does not seem to display normal facial expressions like everyone else. For example, when Anju is given a letter by Kafei, her neutral face becomes one of surprise in a very natural way - and yet, when the Salesman emotes, the expressions on his face change very statically - like a mask, almost - with which his dispositions similarly transforms abruptly, as he transforms from a fretful, humble man, to a somewhat manic, almost violent… thing.

Interestingly, in the manga, after Majora is defeated inside the Moon, the ending is drastically different to the ending of the game: the Fierce Deity, after seeing the Mask Salesman appear, strikes him down, but the Salesman simply takes back his mask, laughs manically and disappears.

And my last argument for this: the tribe that vanished is never given a name - the Mask Salesman’s tribe is never revealed, and it is arguable that he is too distinctive to be a normal Hylian/Terminan.

On the other hand, we have a tiny in-game allusion to the Ikana Kingdom and the Garo Nation, which when investigated, in my humble opinion, reveals a great deal more about the nature of the two extinct races and their relationship with the mask.

We are of course aware that a great war took place between Ikana and a spy nation, and that the kingdom was completely overwhelmed and decimated. The enemy nation must have possessed a power besides their own prowess to completely destroy the Ikanans.

We are told that the dead are walking in Ikana, and are full of regrets, and this is partly the work of Sharp. After freeing the composer, Flat, from his prison, we are told that his brother, Sharp, sold his soul to the devil in order to gain power; in the manga, the mask was also known as the Devil’s Mask.

So, already, we have established some connection to Sharp and the mask way before Link had come to Termina, and after selling his soul, Sharp troubled the dead, who became filled with regret. It should be noted that Twinmold seals away the Giant of Ikana, so Ikana is doomed to regret their lives and roam as un-dead, and that Twinmold is created by the mask to seal the Giant away.

Going back to my earlier point about the Garo nation, we are told that today, the Garo are nothing but empty shells. We know that Majora’s Mask devours its hosts, and begins using them as puppets. Therefore, is it possible that the Garo are the tribe that used the mask for hexes?

Nowhere is it said that the people of Ikana, or the Gibdos, are empty. The reason that the Garo are specifically referenced to being empty could be that Majora’s Mask fed off them, as it gave them the power to overthrow their enemies. As stated, the user of the mask would have its life essence drained by the mask. The results of this for the Garo Nation were quite literal - they were left soulless.

We could assume that the Garos used the mask to hex the Ikana people themselves, which is why the Kingdom of Ikana was so easily defeated. Yet after the war, the Garo themselves died, which would explain why “the tribe from the legends vanished.” The race literally died out, which would be why no-one can find traces of either tribe, or, as a result, the nature of the mask itself.

There is a strong case supporting that the tribe of the Moon Children and the Mask Salesman are the Tribe that vanished from the Legends, though it should be mentioned that the Garo Nation and Ikana would likely have had some connections to the mask as well.

However, in Twilight Princess, we are told of a race of Hyrulians that were banished to a shadow version of Hyrule called the Twilight. This can function as a possible explanation for the tribe that vanished from legend. We are told in Twilight Princess by Lanayru, a Light Spirit, that a band of dark magic users set out to conquer the land and acquire the Triforce. To their avail, however, the Goddesses intervened and sealed this tribe of magic users away in shadow.

The Twilight Realm is interchangeably referred to as the Shadow Realm, and the Mask Salesman explicitly says that the “troubles caused by the Mask were so great, that the ancient ones fearing catastrophe, sealed the Mask away in Shadow.”

The ancient ones could very well be the Goddesses, and the Shadow a reference to the Twilight Realm. Furthermore, the salesman then says that “the tribe had vanished” which is why no-one knows the true nature of the mask. Could this be a reference to the fact that the tribe of magic users in Twilight Princess were also sealed in the Shadow Realm?


In addition, there is an uncanny similarity between the Majora’s Mask and the Fused Shadows, hence why many thought that there was a connection between Midna and the mask, even thinking the Fused Shadow shard she wore was a broken piece of the mask itself. In fact, the accompanying imagery of the Lanayru’s tale even depicts Midna’s piece of the Fused Shadows to block the sunlight. Which symbolizes the domination of the then-world with the dark magic, and given the infamous ties and affiliations to the mask and Midna’s Fused shadow - aesthetic based or otherwise - it could again perhaps reference the mask itself.

The markings on the mask are also present on the Fushed Shadow, like the distinctive ‘almond-eye’ and the smaller, intricate markings playing down the side of both pieces. While this inherently doesn’t mean the two are the same, it certainly points that the two were designed with similar aesthetics in mind. And seeing as both use the power of dark and shadow elements, I think this certainly insinuates that both were created by a common, if not the same, tribe.

In addition, the Fused Shadows are constantly referred to as being old magic; Zant himself even states that the fused shadows are “our old magic” and seeing as Ocarina of Time (and thus, Majora’s Mask) takes place a good few centuries or so before TP, and the fact that the tribe is considered ancient during the OoT/MM era, they could be one and the same tribe.

Moreover, it’s said in the creation legend that the goddesses departed to the heavens when “their labors were complete”, and seeing that they were still around at the time of the dark interlopers, the tribe must have existed close to the time after Hyrule was created, hence why the tribe disappeared too quickly.

This suggests a definite link between the tribe that vanished from legend, the tribe of magic users from TP’s legend, and the Majora’s Mask.

Article written by SuperDecimal

Useful links

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Bombers Lost TreasuresOn this fine day we will be starting a new series of Bombers Articles. These little treasures have been dug up from the pile of unreleased material and other goodies that have been gathering dust in the archives. We’ll begin with a popular theory on Majora’s Mask. The article was written a long time ago by SuperDecimal and it’s always been our intention to release it. While SD was never really a Bomber, he played a great role in the creation of the group and helped us out in the early stages.

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The Curious Incident of the Oracle In the Timeline http://www.zeldainformer.com/bombers_lost_treasures_the_cur/ Fri, 02 May 2008 07:40:49 +0000 http://localhost/wordpress90/?p=178 The fourth and final addition to our Lost Treasures feature is not your ordinary Bombers Article. What we have here is a flash presentation of the time travel mechanics in Oracle of Ages. The subject of time travel is one of the most commonly debated aspects of the Zelda timeline. This presentation, created by theorist mmmmm_PIE, takes an unusually scientific and calculative approach to one of the most puzzling elements in the series. Can your brain keep up?

If you wish to view the presentation in full screen, simply click here!

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Bombers Lost TreasuresThe fourth and final addition to our Lost Treasures feature is not your ordinary Bombers Article. What we have here is a flash presentation of the time travel mechanics in Oracle of Ages. The subject of time travel is one of the most commonly debated aspects of the Zelda timeline. This presentation, created by theorist mmmmm_PIE, takes an unusually scientific and calculative approach to one of the most puzzling elements in the series. Can your brain keep up?

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Phantom Hourglass Heart Containers Guide http://www.zeldainformer.com/phantom_hourglass_heart_contai/ Wed, 11 Jun 2008 22:34:00 +0000 http://localhost/wordpress90/?p=31 We have prepared this handy guide for all of you wishing to maximize the number of heart containers in the latest Zelda game. The guide was written by Keenen. Enjoy!

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We have prepared this handy guide for all of you wishing to maximize the number of heart containers in the latest Zelda game. The guide was written by Keenen. Enjoy!

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TMC Prologue http://www.zeldainformer.com/tmc_prologue/ Mon, 16 Jun 2008 14:22:21 +0000 http://localhost/wordpress90/?p=33 A little site update for you all. We have made the Prologue for The Minish Cap now available for you. Go check it out.

Be sure to check out our other TMC content as well.

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A little site update for you all. We have made the Prologue for The Minish Cap now available for you. Go check it out.

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Spin-offs Section now open! http://www.zeldainformer.com/spinoffs_section_now_open/ Fri, 27 Jun 2008 15:09:53 +0000 http://localhost/wordpress90/?p=34 We have a huge site update for you today. The Zelda Spin-offs Section is now open for business! We have a good amount of content there already, thanks to the tireless efforts of Keenen Truby.

We have featured some guides for a couple of these games in the past, but we figured we’d open the doors to a whole new section dedicated to them. Inside you will find three new guides for Freshly Picked: Tingle’s Rosy Rupee Land as well as the previously featured walkthrough and soundtrack for Link’s Crossbow Training, both made exclusively for ZI by yours truly.

Keenen has much more content in the making, so you can expect more updates for this section very soon. He’s writing them faster than I can code them, so you will have to wait a little bit longer!

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We have a huge site update for you today. The Zelda Spin-offs Section is now open for business! We have a good amount of content there already, thanks to the tireless efforts of Keenen Truby.

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Storm delays our first show http://www.zeldainformer.com/storm_delays_our_first_show/ Wed, 25 Jun 2008 06:26:23 +0000 http://localhost/wordpress90/?p=35 Last night a huge storm hit the area where WZMR is being operated from and caused a power outage. Sadly, all the programming scripts for the station had to be rewritten which has delayed our show. You can tune in at a later time and listen to it. The show will rebroadcast at 7 PM Central US time (that’s midnight in GMT).

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Last night a huge storm hit the area where WZMR is being operated from and caused a power outage. Sadly, all the programming scripts for the station had to be rewritten which has delayed our show. You can tune in at a later time and listen to it. The show will rebroadcast at 7 PM Central US time (that’s midnight in GMT).

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ZeldaInformer's Radio Show, The Zelda Remix Hour http://www.zeldainformer.com/zeldainformers_radio_show_the/ Mon, 23 Jun 2008 15:22:22 +0000 http://localhost/wordpress90/?p=36 I’m very pleased to announce that we’ll be having our first biweekly radio show on World Zelda Music Radio starting this Wednesday. The show is called Zelda Remix Hour and it will feature remixes, covers and live performances of Zelda music, hand picked from the depths of the Internet.

The show airs on two days, Wednesdays and Saturdays at 5pm GMT (11am CDT), and 1am GMT (7pm CDT), so that no matter where you live, you should be able to listen to it. You can tune into the WZMR station by doing the following. In your media player, choose to open a location/url/stream and input one of the addresses below:

http://71.127.255.66:8023/
http://76.116.11.17:8000/

The shows will eventually be made available for download on our site and you can check the list for the songs played in each of our episodes by visiting this thread here.

In our first episode, which I’ll be hosting, we’ll be checking out some Zelda Jazz. You’d be surprised at how many jazz covers and remixes of Zelda music there is. We tried our best to gather up the best ones for you, so enjoy!

Enjoy!

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I’m very pleased to announce that we’ll be having our first biweekly radio show on World Zelda Music Radio starting this Wednesday. The show is called Zelda Remix Hour and it will feature remixes, covers and live performances of Zelda music, hand picked from the depths of the Internet.

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Spin-offs layout redesigned + more content! http://www.zeldainformer.com/seeing_as_there_are/ Sun, 29 Jun 2008 15:59:18 +0000 http://localhost/wordpress90/?p=37 Seeing as there are ten games in the Spin-offs section, things can get a little crowded on in there. I decided to make some changes to the layout, namely making each game section expandable/collapsible, so that they won’t all get in your way all of the time. We also have two new pages in there, put together by Nick!

The two new pages are the full credits to two of the notorious CD-i Zelda games. Now you can see who’s responsible for these abominations! The information for these pages was gathered by Keenen.

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Seeing as there are ten games in the Spin-offs section, things can get a little crowded in there. I decided to make some changes to the layout, namely making each game section expandable/collapsible, so that they won’t all get in your way all of the time. We also have two new pages in there, put together by Nick!

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If it ain't broke... http://www.zeldainformer.com/if_it_aint_broke/ Sun, 06 Jul 2008 09:01:45 +0000 http://localhost/wordpress90/?p=38 I’m going to fix it anyways! No, but seriously folks, I’m working on retooling how the site is going to function behind the scenes, so if funky errors start popping up between now and July 17th (estimated completion date) rest assured I probably know about them and will be fixing them.

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I’m going to fix it anyways! No, but seriously folks, I’m working on retooling how the site is going to function behind the scenes, so if funky errors start popping up between now and July 17th (estimated completion date) rest assured I probably know about them and will be fixing them.

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The Zelda Remix Hour - Rock http://www.zeldainformer.com/the_zelda_remix_hour_rock/ Tue, 08 Jul 2008 10:43:23 +0000 http://localhost/wordpress90/?p=39 In this show there will be several changes. The most important one probably is that your host for the hour will be no other than me and only me. :wink:
The show will again air only on World Zelda Music Radio and you can tune in using winamp or iTunes. Just chose the Open URL option and enter one of the following addresses:

http://71.127.255.66:8023/
http://76.116.11.17:8000/

Like last time, the show will air on Wednesday and Saturday at 5pm GMT (11am CDT), and 1am GMT (7pm CDT).

Last but not least you will be able to download all the songs from the show here. There you can also find the songs from the previous show.

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That’s right folks, the Zelda Remix Hour is coming up this wednesday! And this time we’re taking on rock music. So all of you who enjoy their daily dose of distorted riffs and gut ripping solos, this is the show for you!

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Speedrun Marathon Tonight http://www.zeldainformer.com/speedrun_marathon_tonight/ Fri, 13 Jun 2008 09:05:04 +0000 http://localhost/wordpress90/?p=103 You may remember from a few stories back that the speedrunning group, TheSpeedGamers, was going to do a seven game Zelda marathon for charity, well it happens tonight, at 7 pm Central Standard Time.

For more information check TheSpeedGamers Blog

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You may remember from a few stories back that the speedrunning group, TheSpeedGamers, was going to do a seven game Zelda marathon for charity, well it happens tonight, at 7 pm Central Standard Time.

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LoZ Manga Update http://www.zeldainformer.com/loz_manga_update/ Sat, 14 Jun 2008 13:46:41 +0000 http://localhost/wordpress90/?p=104 GlitterBerri brings us 4 more freshly translated pages of the LoZ Manga.

...and here they are. Start expecting to see updates such as this every Wednesday.

For a complete listing of pages, check here.

Source: BerriBlue

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GlitterBerri brings us 4 more freshly translated pages of the LoZ Manga.

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Speedrun Marathon Finished http://www.zeldainformer.com/speedrun_marathon_finished/ Tue, 17 Jun 2008 07:24:54 +0000 http://localhost/wordpress90/?p=105 While they may not have gotten completley though the seven games (the time ended during the second half of Twilight Princess) they still managed to do a lot of good. Thanks to the various donators and such, TheSpeedGamers were able to raise $1355 for an Autism Organization, beating out the last drive by a few hundred dollars. For more information, see TheSpeedGamers’ Blog.

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The 72 hours are up, and the results are in.

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WZMR Launch http://www.zeldainformer.com/wzmr_launch/ Sat, 21 Jun 2008 13:56:53 +0000 http://localhost/wordpress90/?p=106 World Zelda Radio Music launches today, and you can tune in. In your media player, choose to open a location/url and input either

http://71.127.255.66:8023/
http://76.116.11.17:8000/

to stream from them.

The opening broadcast starts in about 30 minutes, or 3:30 GMT.

WZMR.

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We missed the first broadcast, but we can still catch the rebroadcast.

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Princess Zelda in Half-Life 2 http://www.zeldainformer.com/princess_zelda_in_halflife_2/ Wed, 11 Jun 2008 05:31:10 +0000 http://localhost/wordpress90/?p=135 Half-Life 2 has definitely spawned some interesting mods over the years: some good, some bad, and some just plain weird. I’d say this one falls into the third category.

The mod allows you to replace Gordon Freeman’s friend and ally, Alyx Vance, with the Princess of Hyrule herself, which, not surprisingly, is every bit as weird as it seems. Not only do we see Princess Zelda talk, but we see her pulling out a pistol and blasting away some aliens to provide Freeman with some well-needed cover fire as well. Thanks to the good folks over at

The Hylia for finding this.

See the madness with your own eyes:

A download of the mod can be found

here.

Now, this begs the question: where exactly were Zelda and her blaster during Twilight Princess?

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Have you ever wished that you could somehow take Alyx Vance from Half-Life 2 and replace her with Princess Zelda? You have? Well, then check inside for more information. If not, I suggest you do so anyway―this is some interesting stuff

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Original Zelda Test Cart Sold on eBay http://www.zeldainformer.com/original_zelda_test_cart_sold/ Wed, 11 Jun 2008 13:02:11 +0000 http://localhost/wordpress90/?p=136 Incredibly rare Legend of Zelda test cart goes for $307.00 USD on eBay; seller spotted in São Paulo sipping margaritas.


So, is three-hundred-something dollars a reasonable price for one of these things? That’s hard to answer, especially considering it’s not in perfect condition, but for hardcore Zelda fans, this is an absolute treat―according to the seller, only a few hundred still exist.

Pictures and more information can be found over at eBay.

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Incredibly rare Legend of Zelda test cart goes for $307.00 USD on eBay;  seller spotted in São Paulo sipping margaritas.

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Courage, Wisdom and Power! In wrestling? http://www.zeldainformer.com/courage_wisdom_and_power_in_wr/ Wed, 11 Jun 2008 08:32:47 +0000 http://localhost/wordpress90/?p=137 Cody Rhodes, a professional wrestler, has a Triforce on his boot. And to him it’s more than just a pretty picture.

“It’s the Tri-Force from The Legend of Zelda” Rhodes confirmed. “You know how some people have a book they re-read every year? Well I re-play The Legend of Zelda: A Link to the Past for Super Nintendo every year. In the game, the Tri-Force symbolized power, wisdom and courage. I thought I could apply those qualities to my life.”


Zelda in Wrestling!

It seems Zelda fanboyism is everywhere nowadays.



Source.



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Cody Rhodes, a professional wrestler, has a Triforce on his boot. And to him it’s more than just a pretty picture.

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Terrifying ReDeads! http://www.zeldainformer.com/terrifying_redeads/ Sun, 15 Jun 2008 08:25:52 +0000 http://localhost/wordpress90/?p=138 GamesRadar has included the ReDeads on its list of the 13 scariest video game villains of all time.

The ReDeads scored spot number twelve winning out to Jason from Friday the 13th, but was deemed less scary than Berserker, Adam Macintyre, Townsfolk of Innsmouth, Sledgehammer, Nemesis, Kusabi, Piggsy, Scissorman, Shodan, Pyramid Head, and Dr. Salvador.

Check out the list in its entirety here.

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GamesRadar has included the ReDeads on its list of the 13 scariest video game villains of all time.

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Zelda in Spore http://www.zeldainformer.com/zelda_in_spore/ Sun, 22 Jun 2008 13:05:32 +0000 http://localhost/wordpress90/?p=139 Unless you’ve been living under a rock for the past few weeks, you’re probably aware that Spore‘s Creator Creating program recently leaked onto the Internet—a day before its planned release. Not surprisingly, the lovely folks who inhabit the Internet have taken full advantage of this, spawning some rather “interesting” results. A quick search of “Spore” in YouTube more than proves this.

Somewhere amidst the flood of dancing phallic monsters and terribly crafted Pokemon renditions is a video chock full of all the classic creatures from our beloved Zelda series. Check the insanity out for yourself below:

If you’re still competent enough after watching that video, pick up the Creator Creator and/or Pre-Order the game itself over at Spore’s official site.

Happy creating!

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Not even Zelda is safe from Spore‘s Creature Creating program.

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Zelda Mentions in Nintendo Power http://www.zeldainformer.com/zelda_mentions_in_nintendo_pow/ Wed, 02 Jul 2008 06:06:27 +0000 http://localhost/wordpress90/?p=140 In celebration of their 20th anniversary, Nintendo Power created a list of the top 20 games for each of Nintendo’s systems. Not surprisingly, games from the Legend of Zelda series were all over the place. Three Zelda titles nabbed the top spot of their respective systems: the original Legend of Zelda for the NES, A Link to the Past for the SNES, and Ocarina of Time for the N64.

Twilight Princess made the second spot for the Wii, second to only Super Mario Galaxy, and just beating out Super Smash Bros. Brawl and Metroid Prime 3: Corruption. On the GameCube, Resident Evil 4 finished just ahead of The Wind Waker, with Nintendo Power saying the following:

“Wind Waker’s amazing visuals make it one of the most distinct Zelda titles, and it plays as good as it looks. If it weren’t for the so-so sea travel, this might be our all-time in the series.”

For the Game Boy & Game Boy Color section, Tetris DX took home the top spot, just ahead of Link’s Awakening DX, with Oracles of Seasons and Oracle of Ages falling in just behind at the fourth and fifth spots, respectively.

Phantom Hourglass, having already won a handful of top game awards for the Nintendo DS, came in surprisingly at the 8th spot, with iNiS’s quirky Elite Beat Agents landing the top position. Not so surprisingly, however, was the placement of two of the more “offbeat” games in the series: Zelda II for the NES at #12 and Majora’s Mask for the N64 at #6.

Also featured in this month’s issue was a page that possibly hints at the next Zelda game. In the “next month” section in the end of the magazine lies the following page:

While that’s about as ambiguous as it gets, you never really know—there’s a chance that could be referring to the next Zelda game, right?

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A handful of Zelda mentions can be found in the most recent issue of Nintendo Power. Check the details inside.

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Content Everywhere! http://www.zeldainformer.com/content_everywhere/ Wed, 02 Jul 2008 09:04:15 +0000 http://localhost/wordpress90/?p=141 Our recently opened Spin-offs section continues to grow! Keenen is responsible for the information gathering and writing of these guides, while the coding was done by yours truly.

On top of that, we have a handful of game controls pages—one for Tingle’s Balloon Fight and the other for Phantom Hourglass.

Finally, we have a very welcome addition to the Tingle’s Rosy Rupee Land section: a bodyguards guide! Once again, Keenen was behind the writing while Ilmari took care of the coding. Check it out here!

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A handful of content for you guys today, including some new additions to our recently opened Spin-offs section!

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Game Watch Content http://www.zeldainformer.com/game_watch_content/ Wed, 09 Jul 2008 08:03:47 +0000 http://localhost/wordpress90/?p=142 The updates continue with some brand new Zelda Game Watch content for you guys to enjoy! These guides were written by Keenen and coded by myself. Check them out below:

Game Controls
Characters & Enemies
Items & Equipment

And for a little extra treat, check out the already released recipes page for Tingle’s Rosy Rupeeland. To help you guys out a bit, we’ve added nifty little image titles—scroll over the ingredients to see for yourself!

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The updates continue with some brand new Zelda Game Watch content for you guys to enjoy!

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Shigeru Miyamoto Discusses the New Zelda http://www.zeldainformer.com/two_zelda_games_in_the_works/ Wed, 16 Jul 2008 10:35:07 +0000 http://localhost/wordpress90/?p=143 While Nintendo did confirm a new Zelda was in the works at this year’s e3, not too many details were given. The team had reassembled, and were hard at work at the next game—that’s about it. In a recent interview with IGN, however, Shigeru Miyamoto enlightened us with some details on the situation. He had the following to say:

“The Zelda team in particular always works on Zelda titles. The core members of the Zelda team have for a very long time now been focused on Zelda games, and continue to focus on Zelda games, so they are hard at work and working away,” Miyamoto said. “And then, of course, we have the DS Zelda team as well, so even there we’re having some switching of people in and out where the DS team is mixing in with the Wii team and working on the Wii version.”

When asked if we should expect to see anything similar to the demo of Twilight Princess running in first-person view seen back at the Game Developer’s Conference of 2007, Miyamoto said “I don’t necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas. And so the team right now is very focused on trying to find those ideas.”

We’ll keep you guys posted with any further details.

Source: IGN

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Shigeru Miyamoto recently sat down with the folks from IGN to shed light on latest Zelda title.

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And a Most Wonderful Revolution Day To You Too! http://www.zeldainformer.com/and_a_most_wonderful_revolutio/ Wed, 16 Jul 2008 12:14:28 +0000 http://localhost/wordpress90/?p=182

While it’s a bit later than we initially planned, it’s still the 16th. For those of you who weren’t around last year, July 16th is when we celebrate Revolution Day, the epic founding of ZeldaInformer.

We’ve had a handful of things all planned for awhile, and decided to roll them all out simultaneously on this day. So, let me summarize for you why ZI had to go down the past couple days.

If you’ve watched the video above, the first announcement might seem pretty obvious at this point, but I’m going to clarify it anyways: ZeldaInformer and Absolute Zelda are joining forces. Both sites had pretty similar goals in terms of where we wanted to take our projects, so a merge was really the most logical answer. While we’re still feeling things out, we feel this unification will really only further our goals of eventual world domination.

With that, also comes “new” forums for ZeldaInformer: Gone are the old hosted boards on VGRC: The old ZI forums and the old AZ forums were successfully merged together, and your login credentials will now work on both the new “AZI” forums as well as VGRC. (Though as a general notice, you now login with your e-mail address and not your username.) Which really only means more flexability for us now.

The backend has also been totally redone, as we’ve finally dropped the old insecure CuteNews script, and replaced it with Movable Type. There’s still a bunch of content we’ve yet to move over, but rest assured, things will be normal by the end of the week as we finish hammering out bugs we missed.

On a technical note, the URL for our RSS feed has changed. See the sidebar for the new URL so those of you who are subscribed can update your subscriptions. Also, comments are no longer linked to your forum accounts, though this is temporary.

We’ve got some more lovely surprises in the works, as well, so stay tuned here as always. The future just keeps getting brighter.

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What’s all this about? Find out after the jump.

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Get Your Revolution Day Wallpapers http://www.zeldainformer.com/get_your_revolution_day_wallpa/ Thu, 17 Jul 2008 02:27:12 +0000 http://localhost/wordpress90/?p=183 Our very own staff writer, Maria Atkinson, has contributed a pair of lovely wallpapers for us in commemoration of R-Day 2008. You can get them here.

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Our very own staff writer, Maria Atkinson, has contributed a pair of lovely wallpapers for us in commemoration of R-Day 2008. You can get them here.

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Wii Music to feature Zelda tunes? http://www.zeldainformer.com/wii_music_to_feature_zelda_tun/ Thu, 17 Jul 2008 22:06:28 +0000 http://localhost/wordpress90/?p=184 Nintendo will be using some licensed tracks.

Nintendo stated that they want to pick songs everyone will know such as “Yankee Doodle Dandy”, but also said they will be including some licensed tracks. Zelda, being a major franchise of Nintendo should have at least one, if not more tracks on Wii Music.

It hasn’t been confirmed that Zelda tunes will appear on the game, but Nintendo did not name any of the licensed tracks they will be using.

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Nintendo will be using some licensed tracks.

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Zelda Remix Hour: Official Remixes http://www.zeldainformer.com/zelda_remix_hour_official_remi/ Tue, 22 Jul 2008 20:16:01 +0000 http://localhost/wordpress90/?p=185 The third episode of Zelda Remix Hour will air tomorrow. This time we’ll
be taking a look at the “official” remixes that have been released as
bonuses on the many Zelda soundtracks as well as entire albums,
licensed by Nintendo, dedicated to remixing Zelda music.

So, tune in using winamp or iTunes and choose to Open a URL (or stream) and enter one of the following addresses:

http://71.127.255.66:8023/
http://76.116.11.17:8000/
http://69.42.231.249:8000

Just like last time, the show will air on Wednesday and Saturday at 5pm GMT (11am CDT), and 1am GMT (7pm CDT).

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The third episode of Zelda Remix Hour will air tomorrow. This time we’ll be taking a look at the “official” remixes that have been released as bonuses on the many Zelda soundtracks as well as entire albums, licensed by Nintendo, dedicated to remixing Zelda music.

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The Legend of Zelda and Philosophy http://www.zeldainformer.com/the_legend_of_zelda_and_philos/ Sat, 26 Jul 2008 00:52:16 +0000 http://localhost/wordpress90/?p=186 Way back in 2000, the Open Court Publishing Company began writing a series of books dealing with popular culture and philosophy. Having already created over 30 volumes, the company moved on to a little gaming series we’re all incredibly familiar with: The Legend of Zelda.

Open Court had the following to say:

This is the first book in existence devoted to philosophy and a specific video game. It is also the first book that deals with the more general topic of philosophy and video games. The book asks such questions as: What is the nature of the gamer’s connection to Link? Does Link have a will, or do we project ours onto him? How does the gamer experience the game? Do the rules of logic apply in the gameworld? How is space created and distributed in Hyrule (the fictional land in which the game takes place)? How does time function? Is Zelda art? Can Hyrule be seen as an ideal society? What about the Triforce (one of the goals of the game is to reunite pieces of a relic called “The Triforce”)? Is there anything symbolic about courage, wisdom, and power? Why do we want to win and defeat Ganon (the evil tyrant in command of Hyrule in many of the games of the franchise)? Can the game be enjoyable without winning? Why do fans create timeline theories in such detail? Can these theories adhere to scientific standards? How is death treated in Hyrule? How do repetitive tasks done in the game differ from repetitive tasks done in everyday life?

Now those are surely some interesting questions! While the book isn’t scheduled to come out until the fall of this year, you can pre-order yourself a copy over at Open Court’s official site.

Other editions in the series can be found here. After you’ve pre-ordered the Zelda edition, make sure to throw “Seinfeld and Philosophy” into your cart—you know you want it.

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The folks over at Open Court Publishing are bringing us a brand new book entitled “The Legend of Zelda and Philosophy”. Details inside.

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Merger Project, Code Named "AZI", has commenced. http://www.zeldainformer.com/merger_project_code_named_azi/ Mon, 28 Jul 2008 07:17:08 +0000 http://localhost/wordpress90/?p=187 As you heard back on ZI’s beloved birthday, Absolute Zelda and Zelda
Informer have indeed merged. Along with this merger has come some minor
changes to ZI, a brighter future, and a heck of a lot of unanswered
questions.

Well, I have answered some of the biggest questions looming in my recent blog post. I will continue, over the coming weeks, to answer any and all questions about the merger. Feel free to email those questions to zeldadomain@gmail.com with the subject “merger”. I am sure there are plenty of questions everyone has on their minds and I look forward to answering them.

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As you heard back on ZI’s beloved birthday, Absolute Zelda and Zelda Informer have indeed merged. Along with this merger has come some minor changes to ZI, a brighter future, and a heck of a lot of unanswered questions.

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Ocarina of Time Manga To Be Under Kid's Title http://www.zeldainformer.com/ocarina_of_time_manga_to_be_un/ Tue, 29 Jul 2008 09:52:37 +0000 http://localhost/wordpress90/?p=188 Indeed. ViZ Media also published the popular Pokemon manga under the kid’s title as well.

Why is this significant? Well, most likely the book will read left to right as opposed to reading right to left. The term is ‘flipped’ and some manga fans believe it deminishes the original art and how the artist wanted it to be viewed. Some of the violence might be toned down, but those differences matter much at all. It will still be almost the same as it’s Japanese release.

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Indeed. Viz Media also published the popular Pokemon manga under the kid’s title as well.

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The restoration of the forums http://www.zeldainformer.com/the_restoration_of_the_forums/ Wed, 30 Jul 2008 03:50:13 +0000 http://localhost/wordpress90/?p=189 After we merged our forums with Absolute Zelda’s, we have been
experiencing some issues with old ZI posts being detached from their
accounts. The issue is currently being handled by our staff, but we
need your help too. In order to set things right, we need everyone to
reactivate their accounts. The procedure takes only a second. All
you have to do is log in with your email address, enter your username in a box and hit a button!

So if you haven’t already, head over to the Login Page and do just that. Take my word for it, we have people working on this, and it’ll take a while before we have everything fixed, so all we’re asking is a little more patience (and account reactivation).

When reactivating your account, please use the name you were previously using on the ZI forums. And if you already had an account on Absolute Zelda as well, let me know by sending me a PM and we’ll get the accounts merged.

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After we merged our forums with Absolute Zelda’s, we have been
experiencing some issues with old ZI posts being detached from their
accounts. The issue is currently being handled by our staff, but we
need your help too. In order to set things right, we need everyone to
reactivate their accounts. The procedure takes only a second. All
you have to do is log in with your email address, enter your username in a box and hit a button!

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Prophecy is Fulfilled! http://www.zeldainformer.com/prophecy_is_fulfilled/ Thu, 31 Jul 2008 10:26:09 +0000 http://localhost/wordpress90/?p=190 Our sister and hosting site, VGRC, has relaunched today after 4 months of downtime. I advise everybody to check it out: Welcome to the future.

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It has been way too long…

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LoZ Manga Update! http://www.zeldainformer.com/loz_manga_update_4/ Mon, 04 Aug 2008 12:56:14 +0000 http://localhost/wordpress90/?p=191 Remember GlitterBerri? You know, that chick who was working on translating that old, relatively unknown Legend of Zelda manga from Japanese to English over at her blog, BerriBlue? And remember how we were both hosting it and keeping you guys posted with all the updates? Yeah, well with all the recent madness that took place, we missed a handful of her translations—pages 28 through 39, specifically.

With things calming down, however, we have had a chance to catch up. The pages we missed, as well as all previous pages, can be found over at our forums.

Happy reading! And don’t even think about asking how it’s supposed to be read.

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Eleven new pages for you folks to enjoy!

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Not Flipped http://www.zeldainformer.com/not_flipped/ Wed, 06 Aug 2008 09:30:23 +0000 http://localhost/wordpress90/?p=192 The Ocarina of Time manga by the duo Akira Himekawa will not be flipped.

The manga, as said before, will be published under Viz Media’s kids title, however it will remain in its original right-to-left format.

Once again, the first volume of the two volume series is scheduled for an October release.

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The Ocarina of Time manga by the duo Akira Himekawa will not be flipped.

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Zelda Remix Hour - Orchestrations http://www.zeldainformer.com/zelda_remix_hour_orchestration/ Wed, 06 Aug 2008 11:50:44 +0000 http://localhost/wordpress90/?p=193 Yes folks, it’s true. Yours truly will be hosting the fourth edition of the Zelda Remix Hour. We’ve already covered Jazz, Rock, and Official Remixes, so we decided on Orchestrated music for this episode. In addition to various remixes, we’ve included a handful of original orchestrations, and even a rarity for you guys—I won’t spoil anything, so you’ll have to hear it for yourself during the broadcast.

The show airs on the World Zelda Music Radio and you can tune through either Winamp or iTunes. Just select the Open URL option and enter one of the following addresses:

http://71.127.255.66:8023/
http://76.116.11.17:8000/

As usual, the show airs on Wednesday and Saturday at 5pm GMT (11am CDT), and 1am GMT (7pm CDT).

If you want to download the tracks, they’re available on our forums, along with all of the songs from previous episodes.

I apologize in advance for any lame jokes I may have attempted. Enjoy nonetheless!

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You really didn’t think I wasn’t going to give this thing a shot, did you?

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Zelda Remix Hour - Techno http://www.zeldainformer.com/zelda_remix_hour_techno/ Sat, 23 Aug 2008 01:26:09 +0000 http://localhost/wordpress90/?p=194 Hey folks! After covering the rock episode I am back to narrate the Zelda Remix Hour and share with you the finest Zelda techno tracks!

We were a bit late with this episode so it aired on Thursday instead of Wednesday. We’re sorry for any inconvenience that the schedule change might have caused and we assure you that the show will be back to it’s old schedule from now, and this time it’s staying there. So if you missed the airing this week download the show or the individual tracks on World Zelda Music Radio or the ZeldaInformer.com forum.

As a reminder, the show airs on the World Zelda Music Radio and you can tune through either Winamp or iTunes. Just select the Open URL option and enter one of the following addresses:

http://71.127.255.66:8023/
http://76.116.11.17:8000/

The show airs on Wednesday and Saturday at 5pm GMT (11am CDT), and 1am GMT (7pm CDT).

Enjoy the show folks.

Peace out.


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The Zelda Remix Hour is back! With a little delay admittedly, but it’s here now!

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The Legend of Half-Life: A Voice for Zelda http://www.zeldainformer.com/legend_of_half_life/ Sat, 23 Aug 2008 05:11:17 +0000 http://localhost/wordpress90/?p=195

A certain YouTube video came to my attention involving two very iconic video game titles. The footage contained the opening game play of Half-Life 2: Episode 2 with one minor tweak. Alyx Vance, a major character in the Half-Life series, was missing and in her place was none other than Princess Zelda. This was a revolutionary change for both Half-Life and The Legend of Zelda, one that hopefully will not go unnoticed by Valve or particularly Nintendo. This spectacular discovery inspired me to seek out this mod and find out more.

hl1.jpg

Half-Life 2 Modifications using the Source engine is nothing new. Since Half-Life 2 launched in 2004, people have modified the game to build their own creations and post them online. This community of programmers was unknown to me until just recently when freelance programmer FluxMage posted his recent work on the Facepunch Studios forum. He directed the forum to garrysmod.org to download this latest mod. The first was for Half-Life 2 which also works with Half-Life 2: Episode 1. However, in order to play Half-Life 2: Episode 2, it required a different mod. Both files download a zip file that must be extracted before use. Once extracted, both mods come with an easy to follow Readme file that explains exactly what to do. Following the instructions was actually very easy, but for such drastic changes, it was concerning that perhaps it was too easy. Take note that there is another modification available to replace certain NPC soldiers with Zelda, but my decision was not to test this mod at this time. After maybe a half hour of searching and setting adjustments, Half-Life 2: Episode 2 started up and successfully displayed Zelda as Alyx, to my relief. After this confirmation, my decision was to leave the game and start playing Half-Life 2 from the beginning in order to get the full experience.

Now before getting too far ahead, there was one other mod found in the same forum thread at Facepunch Studios. After what appeared to be a few sarcastic comments from forum members about adding the Master Sword to the game, member Bill Ding posted an already existing mod replacing Gordon Freeman’s crowbar with the one and only Master Sword. This file works for all three Half-Life 2 games, and is installed similarly to the Princess Zelda mod.

d1_eli_010004.jpgAs
most of you can tell, this particular Zelda model is from the Nintendo
game The Legend of Zelda: Twilight Princess released in 2006 for the
Nintendo Wii and later for the Nintendo GameCube. Players have been
known for reading files off of game disks to look at unused files or to
rip early copies of music and sound effects, but having someone take a
character model from a Legend of Zelda game and rewrite it to work on a
completely different type of software engine was something far from my
mind. Translating these files must be very complicated, but someone
smarter like FluxMage could explain it better. Regardless, the work one
has to put into this kind of project must be quite a task.

For
those who don’t know, the Half-Life series takes place entirely in
first person view. There are no cut scenes in the entire series, so the
player is in control of the protagonist, Gordon Freeman, from start to
finish. This works surprisingly well with the character mod because
adjustments will work throughout the entire game without being
interrupted by any high definition cutscenes, which would be far more
difficult to modify. The point is, of all the computer games to modify,
the Half-Life series has a lot of complimenting factors to make this
mod possible.

d1_eli_020007.jpg

When
beginning a game of this modded Half-Life 2, it can be a bit nerve
wrecking. Gordon doesn’t actually see Alyx Vance until the very end of
the first chapter, and since the files for the Episode 2 mod were
different, it was hard to tell if the mod was working. Being my third
time to play through the game, it didn’t take me long to find Alyx, and
of course, there she was. The first time the player sees Alyx, she gets
right up on screen, and the Zelda mod looked, well, perfect. Nintendo
couldn’t have done a better job if they made Half-Life themselves.
Voice work obviously stayed the same as Alyx, but Zelda’s lips, eyes,
and facial expressions all nicely matched what the regular Alyx would
have done in her place. Wait, what was that? Zelda with voice work?
That’s not allowed is it? Well, to be fair, Twilight Princess did have
moving lips in Twilight Princess during text, but that model version
was never designed to match lip movement to voice work before. Well
here she is, and she’s talking, flawlessly. Really makes me wonder why
Nintendo couldn’t have done the same thing.

d1_eli_020014.jpg

Merle
Dandridge’s voice for Alyx may not be a perfect voice match to Zelda,
but since we’ve never really heard Zelda talk before it is hard to
judge. If anything, Alyx’s voice may be a little deep for Zelda, but
watch the YouTube video and
decide for yourself. While Zelda’s performance is on par with Alyx,
there are a few mistakes every now and then. For instance, Alyx had
more open eyes than Zelda so if Zelda looks up too high without moving
her head, her eyes can occasionally roll back into her skull, showing
nothing but white eyes. However this doesn’t occur often. Another
small, but notable problem is when Alyx wipes her face. Sometimes,
especially in Episode 1, Zelda’s hands will bleed into her face in
these instances. Similar problems occur when Alyx interacts with other
characters like her father or Alyx’s robot, Dog. Most of these minor
flaws are not that noticeable, but they are there if you are nitpicking.

d1_eli_020009.jpgep1_citadel_010018.jpg

As
we all know, Zelda wears a large extravagant dress. It helps signify
that she is a royal princess of Hyrule. Alyx on the other hand has
grown up in a time of war, where dresses were not quite as in style.
Alyx wears the same pair of jeans and a jacket throughout the series,
which means her animations don’t always match up to a princess
wardrobe. So a large dress trying to mimic a skinny pair of jeans can
create complications to say the least. When in combat mode, meaning
when Alyx follows Gordon anywhere he goes, there really aren’t many
problems. However, during heavy dialogue sequences, Alyx sometimes
walks in a more casual pattern than as a running soldier. Her boots can
sometimes bleed through her dress out the back with every few steps.
This is once again, nitpicking, but it can be a bit more noticeable
than other problems. Also, Zelda isn’t very good at sitting down.
Especially in Episode 2 during the numerous driving sequences, Zelda’s
big dress doesn’t quite fit into the car all the way.

ep2_outland_10a0000.jpg

There
are other examples, like when she leans against something, or sits on a
couch next to her father, but these still aren’t that big of a deal.
They are noticeable, yet understandable. This is a mod after all. If
you really have a problem with these kinds of glitches, just remind
yourself you are driving a car as Gordon Freeman, fighting off the
Combine army with Zelda in shotgun holding a shotgun. Try to show a little enthusiasm for such an unlikely scenario.

Zelda
in the Half-Life universe may appear a bit odd, once the initial shock
subsides. Obviously, Zelda is a little bit of a different art style
than what is presented in Half-Life, but with all the lighting and
shading, she still works very well with the source engine. The special
lighting affects like during the teleportation sequence still work the
same and she will still appear on monitor screens when appropriate. The
only significant error with the story was in Half-Life 2 when Gordon
gets a message from Alyx over an old radio/television screen.


d2_prison_060004.jpgd1_town_050000.jpgThe
segment was supposed to interpret a poor signal with a lot of static.
My guess is the television just flipped through several still pictures
of the unmodified Alyx to give off the impression. For three games
though, this was the only glimpse of the real Alyx, which is really
good considering how much face time Zelda gets instead.


So after
going over most of the ups and downs of Zelda, let’s talk about the
Master Sword. First of all, unlike Link, Gordon is right handed, so he
does use the Master Sword with his right hand. Not a big deal, but it
would have been a nice touch if the mod was mirrored somehow (just not
the entire game please). The big problem unfortunately is the lighting
with the sword. In still pictures, the sword looks pretty good, but
during the game, color surfaces constantly flicker while the object
tries to reflect the lighting. The effort put into this mod is not
nearly as well done as the Princess Zelda Mod, but there is still a lot
of fun to be had. At the start of Half-Life 2, when weapons are fairly
scarce, the player may have a stronger tendency to use the sword more
than usual. It was hard to remember that the mod was still just a
crowbar that deals the same minimal damage and it is not wise to charge
a fully armed Combine soldier with such a primitive weapon. This isn’t
a great mod, but it nicely compliments the Princess Zelda mod.

ep1_c17_060001.jpg

Replaying
the Half-Life 2 series with Princess Zelda was a very pleasant
experience. The Legend of Zelda series has always been phenomenal, and
the same goes for Half-Life, but putting these two forces together was
like a gift no one would ever imagine. I highly recommend replaying
your copy of Half-Life 2 with these memorable changes, and if you
haven’t played the Half-Life series before, here is yet another reason
to pick up this game. If Princess Zelda isn’t quite your thing, then
Metroid fans will be happy to learn FluxMage recently finished his Zero Suit Samus
mod which functions the same as the Princess Zelda version. Sorry if
you bought a console version, because these mods were not made for
them, yet, but let’s be honest, you’d have to be pretty desperate to
even play Half-Life with a console controller. Believe me.

There
is so much to take away from this experience, but the one thing that
stuck out in my mind was Zelda finally getting a voice. This left me
thinking ahead to the next installment for the Zelda franchise, because
sooner or later, rumors and announcements of the next game will be
heard launching months of speculation. After playing Half-Life, I now
firmly demand the next console Legend of Zelda title to have voice
acting. After having Zelda speaks as Alyx Vance, there is no
justification for going back to text boxes.

After contemplating
these past experiences for several days, Twilight Princess has become
all the more disappointing. Why the lack of voice acting? Their lips
moved and characters, like Midna, even made nonsense noises during
their speech. Why did Nintendo neglect to read those text boxes?
Remember back in the Nintendo 64 days? They had full voice acting for
Star Fox 64 way back when on cartridges, so how come nearly two console
generations later we still don’t have voice acting? Metroid Prime 3:
Corruption still kept the Zelda inspired text boxes, yet Retro managed
to hire a few voice actors to read the text boxes for us, which was a
significant step forward for the Metroid series.

You’re thinking
Link doesn’t talk, right? And it would be too weird to have so many one
sided conversations. Well, after playing through Half-Life 2 you should
know that it can work. Gordon Freeman has never said a single word in
his entire series, and yet nice portions of these games are filled with
dialogue. In Metroid Prime 3: Corruption, many characters engage in
conversation with Samus Aran while she also remains completely silent,
yet in neither case do these characters ever feel out of place. These
are two big examples of a silent protagonist inside a detailed and
voiced environment. So why is Zelda still so far behind in comparison?
It shouldn’t even be that hard to find voice actors since they have
already hired some. Voice actors record sound effects for each
character, including Link. They never actually say any words, mostly,
but they would more than likely be a pretty close match should Nintendo
decide to take the big step forward. Twilight Princess missed an
obvious opportunity, which left someone to pick up the pieces by making
a remarkable Half-Life 2 mod.

When the next Legend of Zelda
title comes around, someone at Nintendo needs to take a few notes from
FluxMage, Half-Life 2, Metroid Prime 3: Corruption, and even Star Fox
64. It is about time we get to hear Zelda speak. For those of us who
can’t wait for Nintendo to progress, we have FluxMage to thank for
making not just a Half-Life mod, but an entirely new experience never
before seen by Half-Life or the Legend of Zelda franchise.

ep1_citadel_02b0024.jpg


Useful links:


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A certain YouTube video came to my attention involving two very iconic video game titles. The footage contained the opening game play of Half-Life 2: Episode 2 with one minor tweak. Alyx Vance, a major character in the Half-Life series, was missing and in her place was none other than Princess Zelda. This was a revolutionary change for both Half-Life and The Legend of Zelda, one that hopefully will not go unnoticed by Valve or particularly Nintendo. This spectacular discovery inspired me to seek out this mod and find out more.

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Top 10 Video Game Myths http://www.zeldainformer.com/top_10_video_game_myths/ Mon, 01 Sep 2008 07:46:13 +0000 http://localhost/wordpress90/?p=196 The folks over at GameFAQs have composed a list of the top ten videogame myths of all-time. A certain little mystery from one of the Zelda series’ most beloved games made the cut. Can you guess what it is?

Oh, c’mon! I thought it was obvious! Surely you knew that the certain little mystery was none other than the whole “obtaining the Triforce” deal from Ocarina of Time. Even years and years after the game’s release, people were still running across Hyrule digging through bushes, beating Ganon dozens of times in a row, and pressing absurd button combinations in hopes of somehow stumbling upon the mythical Triforce. And, of course, their efforts were to no avail—it was never found. Not to say that this has diminished anyone’s hopes of ever finding it—I’m about 90% sure there are still people out there searching away in between re-run episodes of the X-Files.

And while those guys are out doing that, I’ll be on a much nobler quest: trying to find some fun in Twilight Princess.

I kid! Instead of killing me, go catch the rest of the list and see what GameFAQs had to say about the Triforce myth here. Happy reading!

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The folks over at GameFAQs have composed a list of the top ten videogame myths of all-time. A certain little mystery from one of the Zelda series’ most beloved games made the cut. Can you guess what it is?

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Site Maintenance http://www.zeldainformer.com/site_maintenance/ Mon, 01 Sep 2008 17:15:59 +0000 http://localhost/wordpress90/?p=197 We’re going to be fixing a bunch of things around the site today. If
you’re experiencing broken links or anything out of the ordinary, just
stay calm. Everything should be fixed by tomorrow.

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We’re going to be fixing a bunch of things around the site today. If you’re experiencing broken links or anything out of the ordinary, just stay calm. Everything should be fixed by tomorrow.

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Zelda Remix Hour- Fan Made Orchestrations http://www.zeldainformer.com/zelda_remix_hour_fan_made_orch/ Thu, 04 Sep 2008 06:36:17 +0000 http://localhost/wordpress90/?p=198 Yes, you’ll find that I could not miss out on the fun of hosting the sixth episode of Zelda Remix Hour. In this episode we decided to cover fan made orchestrated remixes.

Like always the show airs on the World Zelda Music Radio where you can download previous episodes of the show. Individual tracks will be up for download on the forums. Whatever you do, don’t miss out on some of the best fan made remixes!

As usual the show times are Wednesday and Saturday at 5pm GMT (11am CDT), and 1am GMT (7pm CDT).

You can listen to the show via Winamp or iTunes at one of these addresses:

http://71.127.255.66:8023/

http://76.116.11.17:8000/


Here are the instructions on how to set up the stream through whichever player if you don’t know how.

Oh, and sorry I sound like a five year old.

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It’s my turn!

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The Bombers Articles are finally archived + Zelda Manga! http://www.zeldainformer.com/the_bombers_articles_are_final/ Tue, 09 Sep 2008 00:11:55 +0000 http://localhost/wordpress90/?p=200 That’s right! You heard right! Not only do we have a brand spanking new
archive for The Bombers, but we also bring you a ton of Zelda comics
and manga to enjoy!

For the longest time the Bombers page has just been a list of articles the team has produced. While this was all good back when the group was young, the articles soon started piling up. Now, after over a years wait, I present to you the new archive!

I’ve made it so that you can browse the article database by author, category subject and month of release. Quite a facelift, huh?

Speaking of The Bombers, we’re finally returning to a regular release schedule after a somewhat unsteady couple of months. You can expect bi-weekly articles to be released here on fridays from here on.

We also have another announcement, which is *ahem* a little late thanks to me being busy and forgetful. A while ago we opened the Zelda Comics & Manga section for business. We’ve compiled all the Zelda comics known to man and packed them up for your reading enjoyment. I’d like to thank Felix, Moon and Nick for helping me with that.

Happy reading!

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That’s right! You heard right! Not only do we have a brand spanking new archive for The Bombers, but we also bring you a ton of Zelda comics and manga to enjoy!

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LoZ Manga Update http://www.zeldainformer.com/loz_manga_update_5/ Mon, 18 Aug 2008 16:35:53 +0000 http://localhost/wordpress90/?p=270 Eight freshly translated pages of The Hyrule Fantasy for you guys this week. Catch ‘em here, along with the rest of the pages GlitterBerri has translated thus far.

Enjoy your cliffhanger!

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How does eight new pages of the Legend of Zelda manga sound? Good? Good!

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Miyamoto & Fils-Aime Interview http://www.zeldainformer.com/miyamoto_reggie_interview/ Tue, 09 Sep 2008 00:36:10 +0000 http://localhost/wordpress90/?p=201 Two of Nintendo’s biggest names, Shigeru Miyamoto and Reggie Fils-Aime, were recently interviewed by the folks over at Club Nintendo Magazine, the largest Nintendo magazine in Latin America. As you could guess, they shared a few words about Zelda.

And you can find all of those questions below. For the rest of Miyamoto’s interview, check here; for Fils-Aime’s, click over here.

Club Nintendo: How are you? It’s been two years since we brought you an Epona figurine with you on it. Do you remember?

Shigeru Miyamoto: Of course, thanks for having me.

CN: The fans want you to develop a title like The Legend of Zelda with all the functionality of the Wii, like the Wii Motion Plus. We know we have a Zelda on Wii already, but it was a title made really as a Gamecube project.

SM: Yes, we have The Legend of Zelda: Twilight Princess for Wii and Gamecube, but right now our Zelda team is working on a Zelda specifically for Wii; we were simply not ready to show it

CN: Is that why Eiji Aonuma wasn’t here during E3?

SM: Yes, that’s correct.

...

CN: The title Legend of Zelda: Phantom Hourglass was very successful for the Nintendo DS. Will there be new titles from the series for this system?

SM: Well, we have two teams for Zelda and Mr. Aonuma is immersed in many of the operations. He was even involved with Link’s Crossbow Training; we say he is a very busy man.

...

And when asked if Nintendo had anything in store for the hardcore Nintendo fans, Fils-Aime had the following to say:

“Also, as Mr. Iwata said, the Mario team and the Zelda teams are hard at work, as is the Pikmin team, as Mr. Miyamoto said yesterday. We’ll continue having games for Nintendo Fans.”

Props for translation goes to the good folks over at TheHylia and GoNintendo. And it’s a very good thing that they worked it out, because even though I’m in my third year of Spanish, I still couldn’t make it past the first sentence of the article. If you needed to know how to buy a young woman a margarita, however, I could probably help you out with that.

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Two of Nintendo’s biggest names, Shigeru Miyamoto and Reggie Fils-Aime, were recently interviewed by the folks over at Club Nintendo Magazine, the largest Nintendo magazine in Latin America. As you could guess, they shared a few words about Zelda.

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The Nature of the Triforce http://www.zeldainformer.com/the_nature_of_the_triforce/ Sat, 20 Sep 2008 00:14:04 +0000 http://localhost/wordpress90/?p=202
Table of Contents
- The Legend of Zelda
- The Adventure of Link
- A Link to the Past
- Origins of the Triforce
- The Purpose of the Triforce
- The Effects of the Triforce
- Ocarina of Time
- The Origin Story Retold
- The Prophecy of the Triforce
- Protective and Transforming Qualities
- The Oracle of Seasons and The Oracle of Ages
- The Wind Waker
- Separation from a Triforce Piece
- The Duty of the Triforce Holders
- Fulfillment of the Triforce Prophecy
- Granting the Wish
- Twilight Princess
- Divine Intervention
- Protective and Transforming Qualities Re-emphasized
- Summary of the Nature of the Triforce
- Unsolved Mysteries
- Conclusion



When discussing the Legend of Zelda series, the Triforce is a common topic. It’s one of the main focal points of the series, but how much do fans really know about it? Many people find it hard to understand exactly what it is and does, because information about it is spread out over multiple games. By piecing together all the Triforce information given in the games, we can get a better grasp of the true nature of the Triforce.


twotriforces.gif


The Legend of Zelda

In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being banded down from generation to generation, the legend of the “Triforce”; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the cluthes of the evil Ganon.

~Legend of Zelda Manual


Due to space limitations, the original Legend of Zelda has little to offer in terms of information, but a few things can be determined from the manual:

  • There are two Triforce pieces: The Triforce of Power and the Triforce of Wisdom.
  • They possess “mystical powers”, but exactly what the powers are is not known.
  • The Triforce pieces exist in a physical form. The Triforce of Wisdom is broken into eight pieces, and then re-assembled.
  • When Ganon is defeated, his Triforce of Power appears in his ashes, showing that you lose your Triforce piece upon death.

DeadGanon.jpg


The Adventure of Link


As with the original Legend of Zelda, Adventure of Link has little to offer us in-game, but the manual gives us some new insights.


Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part.

~Adventure of Link Manual

There are three kinds of Triforce - Power, Wisdom, and Courage. When these three are brought together, the Triforce will share its maximum power.
Of the three, I have left Power and Wisdom in the kingdom. But the Triforce of Courage I have hidden for a reason.
Not everybody can use the Triforce. It requires a strong character with no evil thoughts. But an inborn special quality is also necessary.
Unfortunately, I have not found such a person during my lifetime. Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear on a young man with that character who has been brought up correctly, has gained many kinds of experiences and reached a certain age. But, what will happen if someone else uses the Triforce before then?

~Adventure of Link Manual

There is actually a third piece, the Triforce of Courage, which forms the complete Triforce, and only when all three Triforce pieces are together will it be at its maximum power. At the end of the game, Link unites all three pieces together, and the complete Triforce is able to awaken Zelda, who is in an eternal sleep. This is the first example in the series of the complete Triforce exerting powers that the individual pieces could not.


AoLending.jpg


Not everyone can inherit the entire Triforce though. Whether the prince was physically incapable of controlling all three Triforce pieces, or just deemed unworthy by the king is not specified. However, it takes a special inborn quality for someone to use the entire Triforce, and few have it.

And though it’s possible for someone to control the entire Triforce and use it for good, the Triforce can be used for evil as well. The Triforce appears impartial to whether its holder is good or evil.

A Link to the Past


Origins of the Triforce

A Link to the Past is the first game to explain how the Triforce came into existence. After telling the story of Hyrule’s creation by the gods of Power, Wisdom, and Courage, the manual and the game intro give us the origins of the Triforce.

After the gods had finished their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. A small but powerful portion of the essence of the gods was held in this mighty artifact, which was to guide the intelligent life on the world of Hyrule.
~A Link to the Past Manual


artsyalttp.jpg

The Triforce would continue to shine in a sacred place that exists somewhere in the world, until persons would appear who had the three crests of, respectively, “one who rules power”, “one who administers wisdom”, and “one who trains/tempers courage”, and who were suitable of inherting this power.*
~A Link to the Past Manual Direct Translation


Legends told of an omnipotent
and omniscient Golden Power
that resided in a hidden land.
~A Link to the Past Intro

Finally we know where the the Triforce came from. After creating Hyrule, the gods of Power, Wisdom, and Courage left behind the Triforce. Containing the essence of the gods, it is both omnipotent and omniscient.

The resting place of the Triforce was a sacred, hidden land. It would remain there until a worthy holder, or holders, would appear bearing a crest, or Triforce mark.


The Purpose of the Triforce


A Link to the Past explains what the “mystical powers” spoken about in Legend of Zelda are. This is the first look we get at the true purpose and nature of the Triforce.

The leader stood triumphant over the Triforce and grasped it with his blood- stained hands. He heard a whispered voice:
“If thou has a strong desire or dream, wish for it…”
~A Link to the Past Manual



Here we see that the Triforce is capable of speech, and encourages its holder to make a wish. The Triforce appears eager to fulfill its duty.

The Triforce itself cannot judge between good and evil. That is because only the gods can do that.*
~A Link to the Past Manual Direct Translation



The Triforce grants the wishes of its holder, whether good or evil. It does not, and can not, judge between good and evil when granting wishes, because only the gods can do that.

A Link to the Past then gives us a possible example of the gods judging between good and evil.

If a person who has an evil
heart gets the Triforce, a Hero
is destined to appear…
~A Link to the Past


If the Triforce falls into the wrong hands, a Hero will appear. Since we know that the Triforce itself does not judge good and evil, it’s likely that the emergence of a Hero is a work of the gods.


alttpending.jpg



The Effects of the Triforce


The Adventure of Link manual asks what should happen if the Triforce would fall into the hands of someone who would not use it for good, and A Link to the Past answers that question. We are also shown what happens when it is used for good.

I do not know what Ganon wished for from the Triforce.
However, in time evil power began to flow from the Golden Land.

~A Link to the Past Manual

This world is like the real
world, but evil has twisted it.
The Golden Power is what
changed your shape to reflect
what is in your heart and mind.
~A Link to the Past


Welcome, Link…
I am the Essence Of The
Triforce.
... ... ...

The Triforce will grant the
wishes in the heart and mind of
the person who touches it.

If a person with a good heart
touches it, it will make his good
wishes come true… If an evil-
hearted person touches it, it
grants his evil wishes.

The stronger the wish, the
more powerful the Triforce’s
expression of that wish.

Ganon’s wish was to conquer
the world. That wish changed
the Golden Land to the Dark
World.

Ganon was building up his
power here so he could conquer
the Light World and make his
wish come completely true.

But now, you have totally
destroyed Ganon. His Dark
World will vanish.

The Triforce is waiting for a
new owner. Its Golden Power is
in your hands…
~Essence of the Triforce in A Link to the Past


If someone with an evil heart touches the Triforce, it will reflect his heart, and transform the land where the Triforce rests into a Dark World flowing with evil. When someone enters this land, they too will become mirrored by the Triforce. Their outward appearance becomes a reflection of their heart. It will only cease to flow with evil if a master with a pure heart touches the Triforce.

Once the Triforce is touched, it will only serve and grant wishes to one master as long as he lives. Upon the death of its owner, the Triforce will await a new owner. Further evidence that the Triforce is aware of its purpose, and desires to be owned.

Ocarina of Time



The Origin Story Retold


Ocarina of Time also tells the origin story of the Triforce, but goes into greater detail.

Three golden goddesses descended
upon the chaos that was Hyrule…
Din, the goddess of power…
Nayru, the goddess of wisdom…
Farore, the goddess of courage…
~Ocarina of Time

And golden sacred triangles
remained at the point where the
goddesses left the world.
Since then, the sacred triangles
have become the basis of our
world’s providence.
And, the resting place of the
triangles has become the
Sacred Realm.
~Ocarina of Time



Here the gods spoken about in A Link to the Past are given gender and names: Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage. It’s also specified that they are golden, thus explaining the Triforce’s golden appearance.

When the goddesses left the world, the Triforce was left at their exit point. This resting place of the Triforce became the Sacred Realm. The term “Sacred Realm” is the actual name for the place where the Triforce rests. This name is not in contrast with A Link to the Past, as “Golden Land” was the term Nintendo of America chose to use in A Link to the Past, but it doesn’t actually appear in the Japanese text for the game.


The Prophecy of the Triforce


A Link to the Past shows us what power the Triforce yields when touched by someone capable of controlling it, but what happens when the person who touches it cannot control all three pieces?

The Triforce…the sacred triangle…
it is a balance that weighs the
three forces:
Power, Wisdom and Courage.
If the heart of the one who holds
the sacred triangle has all three
forces in balance, that one will
gain the True Force to govern all.
But, if that one’s heart is not in
balance, the Triforce will separate
into three parts:
Power, Wisdom and Courage.
Only one part will remain for the
one who touched the Triforce…the
part representing the force that
one most believes in.
If that one seeks the True Force,
that one must acquire the two
lost parts.
Those two parts will be held
within others chosen by destiny,
who will bear the Triforce mark
on the backs of their hands.
~Zelda in Ocarina of Time



While we know from A Link to the Past that the Triforce cannot judge between good and evil, it can weigh the forces of Power, Wisdom, and Courage. Only a person with all three forces in balance can govern all three pieces with the True Force, the full extent of the Triforce’s power.

If the person who touches the Triforce does not have all three forces in balance, then the prophecy of the Triforce will come true. The results of that are:

  • They will only receive the piece reperesenting the force they most believe in. This is a possible reference Adventure of Link’s statement that the prince could only inherit the Triforce in part.
  • The other two pieces will dwell inside two people chosen by destiny to hold them. This shows that the Triforces can exist in either a physical form, (as seen in the first three games) or a non-physical form.
  • Triforce marks will appear on the backs of the hands of two people chosen by destiny. This references A Link to the Past’s concept of people “suitable of inheriting the power” and having crests.



If the unbalanced person wishes to obtain the True Force, he must find the two chosen ones, and take their Triforce pieces from them.

Near the end of Ocarina of Time, Ganon manages to find out that Link and Zelda hold the other two pieces. Bringing them together, he attempts to fulfill the prophecy.

The Triforce parts are resonating…
They are combining into one again…
~Ganondorf in Ocarina of Time



Ganondorf’s words here hint that the Triforce itself desires to be united again.


Protective and Transforming Qualities


I passed myself off as a Sheikah
and hoped that you would return.
~Zelda in Ocarina of Time



sheik.jpg
Using her Triforce of Wisdom, Zelda was able to perfectly disguise herself as a Sheikah. This shows that similar to the complete Triforce, the individual Triforce pieces have transformation powers. However, the effects of the individual pieces can occur outside of the Sacred Realm, and appear to be controllable by the piece’s holder.

ganonToP.jpgAfter defeating Ganondorf and escaping his collapsing tower, Link and Zelda have little time to celebrate. Ganondorf ascends out of the rubble, and his Triforce of Power begins glowing on his hand. Appearing to harness its strength, he is revived. Ganondorf’s sudden surge of life and energy shows that an individual Triforce piece is capable of protecting, or reviving its holder.

Along with his revival, Ganondorf’s Triforce of Power transforms into the pig-monster Ganon. As with Zelda, this transformation is outside of the Sacred Realm, and is controllable by Ganon.

The Oracle of Seasons and The Oracle of Ages


Accept our quest, hero!
~The Triforce in Oracle of Seasons, Oracle of Ages


The Oracle games both take place outside of Hyrule, and as a result of that, have little to do with the Triforce. A couple of facts from previous games are reinforced though, and one new power of the Triforce is displayed.



oracles.png

The games each begin with Link walking into a room where the three Triforce pieces are resting on pedestals. The Triforce pieces float into the air, and after urging Link to accept their quest, transport him to the foreign lands of Holodrum and Labrynna to stop a plot to revive Ganon. From this we can learn two things.

  • The Triforce has teleportation powers.
  • As stated in A Link to the Past, the Triforce is omniscient. Even the events of distant lands are known by the Triforce



Another important note is that in both games, several characters take note that Link has a Triforce mark on his hand. This is a likely reference to the King’s spell in the manual of Adventure of Link.

The Wind Waker



Separation from a Triforce Piece

When the Hero of Time was called to embark on another journey and left the land of Hyrule, he was separated from the elements that made him a hero. It is said that at that time, the Triforce of Courage was split into eight shards and hidden throughout the land.
~King Daphnes in Wind Waker



The Hero of Time refers to the Link of Ocarina of Time. After defeating Ganon and sealing him away with the help of Zelda and the other six sages, Link is sent back through time to regain his childhood. Wind Waker tells us he then lost his Triforce of Courage piece, and it split into eight shards and was hidden throughout the land.

There is some debate as to exactly when he lost his Triforce of Courage, and thus, as to exactly why. The most logical conclusions are:

  • He lost his Triforce of Courage when he was sent back to his childhood to prevent it from going with him. If the Triforce piece had gone with him, there would be an extra Triforce piece in Link’s childhood, and a missing piece on the timeline of his adulthood.
  • He lost his Triforce of Courage when he left for the land of Termina. The Triforce piece left him because it could not go to Termina, as it is a parallel world.



Either way, it appears there are limitations on where the Triforce can be taken. Whether this is a work of the Triforce itself, or the gods, is unknown.


The Duty of the Triforce Holders

This necklace you wear is part of a sacred treasure called the Triforce of Wisdom, which has been passed down for many ages within the royal family of Hyrule. Your mother passed this down to you and instructed you to treasure it…and to guard it with your life. Am I not correct? The Triforce of Wisdom is none other than the sacred power of the gods that we have kept from Ganon’s clutches for so many long years. The gods placed upon your ancestors the task of protecting it from evil’s grasp.
~King Daphnes in Wind Waker



A piece of the Triforce was given to the Hero of Time and he kept it safe, much as Zelda kept hers. That sacred piece is known as the Triforce of Courage.
~King Daphnes in Wind Waker



Here Daphnes reveals an interesting fact regarding the individual Triforce pieces. Zelda’s anscestors were instructed by the gods to keep the Triforce of Wisdom safe from evil, and the Hero of Time, Link, performed a similar duty. The Triforce itself does not care if its holder is evil, but the gods are well aware, and take precautions to keep the Triforce from being owned by an evil one.

Fulfillment of the Triforce Prophecy

It can only be called fate.
...That here, I would again gather the three with the crests.
...That I should lay my hand on that which grants the wishes of the beholder…
~Ganondorf in Wind Waker


Having gathered the two other Triforce holders again, Ganondorf fulfills the prophecy of the Triforce, and unites the three pieces into one again.

windwakertriforce.jpg

Interestingly, Ganondorf doesn’t have to kill Link or Zelda in order to obtain their Triforce pieces. By merely weakening them, he is able to summon the pieces out of their bodies. It appears that just as he implied in Ocarina of Time, the Triforce pieces want to be united. This fits well with A Link to the Past where we are told the Triforce awaits its new Master. The Triforce wants to be united and owned so that it can fulfill its purpose: The granting of wishes.


Granting the Wish

...That I should lay my hand on that which grants the wishes of the beholder…
That when power, wisdom, and courage come together , the gods would have no choice but to come down…
The power of the gods…The Triforce!
He who touches it will have whatever desires granted.
~Ganondorf in Wind Waker



Gods of the Triforce! Hear that which I desire!
~Daphnes in Wind Waker



In an interesting twist of events, it appears that it’s not the Triforce itself granting the wishes of the holder, but the gods! Perhaps because their essence is contained in the Triforce, they have no choice but to grant the wish of the one who touches it.

This explains why so many precautions have been set in place. The Triforce only desires to be used, and is impartial to good and evil, but the gods do not want to grant wishes to an evil one. Since they have no choice but to grant the wishes of the Triforce’s master, the Triforce was designed to only be controllable by someone with all three forces in balance, and a hero is destined to appear if an evil one manages to control the Triforce.


Twilight Princess

Oddly enough, Twilight Princess never calls the Triforce by name. However, Ganondorf, Zelda, and Link all possess Triforce crests, and the term “power of the gods” is used on occasion.


Divine Intervention

The Japanese text for the game paints a much clearer picture as to how a person is “destined” to receive a Triforce piece and bear a crest.

You who are guided by fate, chosen by the gods, and possess the crest…*
~Sages in Twilight Princess



Probably by a prank of the gods, the fellow, too, was somebody chosen by the gods to have power.*

~Sages in Twilight Princess



While “destiny” is a vague term, and could imply the Triforce pieces themselves are choosing their new holders, “chosen by the gods” is a much more clear description. If the Triforce is split, the gods, or goddesses, choose two people to bear Triforce pieces and possess a crest. More proof that divine precautions were made to prevent the gods from having to grant wishes to an evil one.

This fits very well with Daphnes’ speech in Wind Waker about the task placed on Zelda and Link by the gods. When Ganondorf got the Triforce, the goddesses themselves chose Link and Zelda to hold the other two Triforce pieces to keep them out of the reach of Ganondorf.

A sort of divine conflict appears to be taking place. The Triforce desires to be complete and in the hands of one master, whether good or evil. The goddesses, on the other hand, took measures to keep the Triforce separated so as to keep it out of the reach of evil.


Protective and Transforming Qualities Re-emphasized

In a cutscene in which six sages attempt to execute Ganondorf, the protective qualities of an individual Triforce piece are again seen. Chained and unable to move, Ganondorf is stabbed through the chest with a magical sword,and appears to die. In a similar fashion to Ocarina of Time, his Triforce of Power symbol begins to glow, and he finds new strength. The Triforce piece empowers him to break his chains, murder a sage, and remove the sword from his chest before he is banished to the Twilight Realm.

divineprank.jpg


The transforming qualities of the Triforce are displayed when Link enters the Twilight for the first time. In an apparent reaction to the effects of the Twilight, Link’s Triforce of Courage begins to glow, and he is transformed into a wolf. It’s possible that the pig-like beast form Ganon takes in this game is also a result of a Triforce piece reacting to the Twilight.


Summary of the Nature of the Triforce

Long ago, the three golden goddesses descended, upon the chaos that was Hyrule. Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage gave the world form, law, and life, and then departed for the heavens. At the point at which they left the world, three golden triangles remained. Containing the essence of the goddeses, these sacred triangles became known as the Triforce. Possessing mystical powers, the Triforce is omnipotent, omniscient, and capable of teleportation.

The resting place of the Triforce became known as the Sacred Realm. The Triforce would remain hidden in the Sacred Realm, awaiting the arrival of someone who would touch it and claim its power.

The Sacred Realm is like a mirror, reflecting the heart of the one who enters it to touch the Triforce. If the heart of the one who touches the Triforce is evil, then the Sacred Realm will become a Dark World flowing with evil. If a person with a pure heart touches the Triforce, the Sacred Realm will be purified again.

Likewise, the people who enter the Sacred Realm or Dark World, become transformed. Their outward appearance becomes a manifestation of their hearts and their minds.

In order to control the entire Triforce, and use it for good, a strong character is required. A person with evil thoughts in his mind will not be able to use the Triforce for good. A special inborn quality is needed for this, but few have it,

The Triforce itself cannot judge between good and evil, because only the goddesses who created it are able to do that. However, it is a balance that can weigh the three forces of Power, Wisdom, and Courage. If the one who touches the Triforce has all three of these forces in balance, he will obtain the True Force to govern all the pieces, and the goddesses will have no choice but to grant the wishes of the one who touched the Triforce.

If the person who touches the Triforce does not have these three forces in balance, they will only receive the piece of the Triforce that represents the force he most believes in. The other two pieces will be granted to two new holders, chosen by the goddeses, and marked with a Triforce crest on the back of their hand. The Triforce pieces will reside inside of the holders, and they are charged by the goddesses with the task of protecting them.

If the unbalanced person wishes to obtain the True Force, the two chosen ones must be sought out, and the lost pieces must be recovered from them. If two or more Triforce pieces are near each other, they begin to resonate, for the Triforce wishes to become complete again, so that it can be owned by one master and fulfill its purpose of granting wishes. The Triforce will only grant the wishes of one master, as long as the master lives, and awaits a new master upon his death. Since the goddesses wish to keep the Triforce out of the reach of evil, if an evil one is able to control the Triforce and wish upon it, the goddesses will raise up a hero to counter the evil.

The individual Triforce pieces do not possess the wish-granting power of the complete Triforce, but they have powers of their own. Similar to the complete Triforce, the individual pieces are capable of transforming their holders. Unlike with the completed Triforce, this transformation takes place outside of the Sacred Realm, and is controllable by the holder.

The individual pieces also have protective qualities, even to the point of reviving someone from what appears to be mortal wounds. The individual pieces do not grant unlimited protection or immortality though. It is possible to die while possessing a Triforce piece, and if this happens, the piece will leave the holder’s body in a physical form. A Triforce piece will also leave the body of its holder if he or she attempts to cross certain boundaries. A Triforce piece will not allow itself to be taken across certain dimensional boundaries.

The holders of the individual pieces can also bring forth their piece in a physical form at will. The Triforce piece can then be broken down into multiple, smaller pieces for protective purposes, and re-assembled.


Unsolved Mysteries

Putting all the information from the various games together, we can paint a much clearer picture of what the Triforce is and does. However, there are still several cases where the Triforce appears to act irregularly. Plausible explanations can be made, but no one can say for sure why the Triforce acts in such a way. These cases are:


Wind Waker’s Ending

Ganondorf assembles the Triforce and prepares to make a wish, but he is too late. While he’s talking to Link and Zelda, King Daphnes touches the Triforce, and wishes for hope and a future for the children.

Upon making this wish, the Triforce flies up into the air and disappears. So where exactly did it go? Since the game does not give us a definite answer, we can’t really say, but two plausible explanations are:

  • As part of the fulfillment of Daphnes’ wish, the Triforce flew off to a new location for Link and Zelda to find it.
  • Since Daphnes appears to be a spirit, he’s not “living”. Therefore, after granting his wish, the Triforce returned to the Sacred Realm to await a new master.


Twilight Princess’ Ending

Twilight Princess also leaves us with an ambiguous ending regarding the Triforce.

After a long, drawn-out battle between Link and Ganondorf, Link defeats Ganondorf, and stabs him with the Master Sword. The Triforce crest on Ganondorf’s hand fades away, and he appears to die, but remains standing. From the first Legend of Zelda game, we know that a Triforce piece physically leaves its holder upon death, but we don’t see that in Twilight Princess.

Some hold that Ganondorf is not actually dead, while others believe he is, and that the Triforce of Power somehow left him. Neither theory accounts for the location of the Triforce piece though, and it remains a mystery.


The “Divine Prank”

The other time we see seemingly irregular Triforce behavior is also in Twilight Princess.

When describing how Ganondorf managed to survive the attempted execution, the sages say he was granted the power of the gods by “some divine prank”, or “a prank of the gods”. What exactly that means is hotly debated.

As with the quote from Wind Waker about being separated from the elements that made Link a hero, the interpretation of “divine prank” is largely dependent on the ending of Ocarina of Time, after Zelda sends Link back in time to regain his childhood.

If Link returned to a time before he pulled the Master Sword, then Ganondorf never succeeded at entering the Sacred Realm and touching the Triforce. Thus, the “divine prank” is that Ganondorf (and consequently Link and Zelda as well) have Triforce pieces despite the fact that the Triforce was not touched. Many believe this is because the goddesses, being outside of the influence of time and timelines, know that Ganondorf, Zelda, and Link are the rightfull owners of the Triforce pieces. It’s theorized that despite the fact that the Triforce was not touched and split during Link’s childhood, the pieces were granted anyway, because Ganondorf, Zelda, and Link are its rightfull owners.

Others believe that Link returned to a time after when he had originally pulled the Master Sword, and so Ganondorf succeeded in touching the Triforce during Link’s childhood. The “divine prank” is then just the fact that Ganondorf holds a Triforce piece. The sages believe it to be a prank of the gods that an evil one would be blessed with a godly power.


Conclusion

In conclusion, the various different accounts and stories of the Triforce harmonize very well overall, but we still do not know everything about the Triforce. Perhaps future games will confirm theories that have been made about the remaining mysteries, or perhaps the theories will be disproven. Maybe we’ll even see more mysteries surface in the future. For now, we can only do our best to understand the Triforce with the knowledge we possess.

artsyalttptwo.jpg

*All quotes with an asterisk (*) next to them are not official Nintendo of America quotes, but direct translations from the original Japanese text. Direct translations are used in places where the Nintendo of America’s edits, mistranslations, or censorship alters the plot.
Useful links
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The sacred Triforce has long been the focal point of the Legend of Zelda series. With each game, it seems something new is revealed about these mysterious golden triangles. Does all this information harmonize, and can one truly grasp the full nature of the Triforce? This article explores those very questions.

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Majora's Mask English Manga Cover Revealed. http://www.zeldainformer.com/majoras_mask_english_manga_cov/ Mon, 22 Sep 2008 15:42:35 +0000 http://localhost/wordpress90/?p=203 Hi I’m Matthew, otherwise known as Lefty, or lftenjamin. I’m the newest addition to the ZI staff. I am very happy to be working for a such an amazing site as this, and I hope I can serve you viewers well.

Now onto some news!

With the second chapter of the Ocarina of Time manga already announced, it was only a matter of time before Majora’s Mask would follow, and the cover has been revealed!



Seeing as how Majora’s Mask is my favorite Zelda game. I am really excited about this, and am definitely looking forward to this!

Source: Amazon

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Hi I’m Matthew, otherwise known as Lefty, or lftenjamin. I’m the newest addition to the ZI staff. I am very happy to be working for a such an amazing site as this, and I hope I can serve you viewers well. Now onto some news!With the second chapter of the Ocarina of Time manga already announced, it was only a matter of time before Majora’s Mask would follow, and the cover has been revealed!

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The Gallery is Returning http://www.zeldainformer.com/the_gallery_is_returning/ Tue, 30 Sep 2008 03:52:26 +0000 http://localhost/wordpress90/?p=204 You heard right, the long lost coppermine gallery is making a come
back… only not in it’s coppermine form. Part of the merger between
Absolute Zelda and ZeldaInformer included combining our never ending
resources to produce a better quality site.

Instead of coppermine, we have swiched over to the much more flexable, but expensive, Invision Pro Gallery. It is a product produced by the same people who brought us our lovely IPB forums. It’s a very rich feature, and was part of the package Absolute Zelda purchased over a year ago. It is now going to be put into full use.

All of the images that were in the old gallery wont be returning, because new image quality standard is being set in place. However over the comming days, you should begin to see more and more images plugged back into the gallery. So, be sure to check the link at the top of the site and to watch us progress to total gallery restoration.

On a side note, EA has brought over his convenient login box for the chat room. It’s not a big change, but it should be noted the “official chat room” for here is now #absolutezelda, and will be listed conveniently in the login box.

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You heard right, the long lost coppermine gallery is making a come back… only not in it’s coppermine form. Part of the merger between Absolute Zelda and ZeldaInformer included combining our never ending resources to produce a better quality site.

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Zelda Cartridge turned into a NES http://www.zeldainformer.com/zelda_cartridge_turned_into_an/ Sun, 05 Oct 2008 03:46:45 +0000 http://localhost/wordpress90/?p=205 In an epic mod, a French modder, Kotomi, turned an original The Legend of Zelda cartridge into a full fledged Nintendo Entertainment System.


zelcard01.jpg

zelcard02.jpg
This could be one of the most unique mods ever.

Source: The Hylia
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In an epic mod, a French modder, Kotomi, turned an original The Legend of Zelda cartridge into a full fledged Nintendo Entertainment System.  

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A Sony Blunder http://www.zeldainformer.com/a_sony_blunder/ Mon, 06 Oct 2008 04:04:28 +0000 http://localhost/wordpress90/?p=206


As Mr. Naoi Sudo took the stage during the presentation, the Zelda theme played. How or why this happened is unknown to us.

My guess is that somebody at Sony probably does not have a job anymore.

Source: Joystiq
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The PS3 was announced for Malaysia just a while ago, but what happened there is what makes this relevant to Zelda.

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Zelda on iPhone? http://www.zeldainformer.com/zelda_on_iphone/ Tue, 07 Oct 2008 04:13:52 +0000 http://localhost/wordpress90/?p=207 This comes from a technique known as “jailbreaking.” It allows you to change your Theme, layout, background, etc.

By going to Planet-iPhones one can download it with Cydia.

Source: The Desert Colossus

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You heard right. Zelda can be on your iPhone and iPod. Of course it isn’t the game, it is a theme that was created.

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Mysteries in Hyrulean History: The Unknown Wars http://www.zeldainformer.com/mysteries_in_hyrulean_history/ Mon, 06 Oct 2008 23:28:20 +0000 http://localhost/wordpress90/?p=208 The
following article contains descriptions of fanmade theories. It only
reflects the opinions of the writer and of the architects of said
theories, and not ZeldaInformer as a whole. That said, enjoy the
article!




Echoes of wars in early Hyrulean history have
oft pervaded the Legends of Zelda, and so most Zelda scholars accept
that Hyrule once endured a period of great political and social unrest
unrelated to the conflicts against Ganon. Yet many mysteries still
exist with respect to the nature of these wars: which peoples were at
odds, when the battles began and ended within the framework of
documented events, as well as how many lesser legends can be tied to
these events. Here are assembled all such accounts, arranged and
discussed in the order in which they were unearthed, offering
similarities and differences and a theoretical picture of this dark
chapter of Hyrule’s past.




A Link to the Past: The Sacred Realm





A Link to the Past
brought a story of bitter conflict and strife to the table. We hear
accounts of a Sacred Realm created by goddesses where the Triforce
dwelt. The Triforce was no longer a strange artifact with “untold
mystical powers”—it was now the heirloom of the gods who made the
world, bestowed with their essences, and possessing the power to grant
wishes. Unfortunately the American manual translation completely
butchered the original meaning of this story, but thanks to a pair of
translations provided by ZeldaLegends, we can ascertain the real
meaning. Below appears a faithful reconciliation between the two
literal translations.


Here in Hyrule remain
many ruins of the Hylian folk, and the region is very much tied to
myth. Even here, old traditions echo about the Triforce. “The golden
power lies somewhere descended from the heavens. He who claims it as
his own will have his desires granted by the gods.” Many people claimed
that golden power as their own, and competed in their searches for the
Sacred Realm. Reports surfaced that it was hidden beneath the relics of
the desert, inside the graves of the race of people in the mountains,
but no one found it. Longing soon became greed, and blood was often
shed for any information. Friendly people had to live in unrest.


~ A Link to the Past Japanese Instruction Manual Translation, translated by Johan & Zethar-II, compiled by Lex





This
story gave more relevant information than the original legend’s
prologue, although it does not seem to be related to the Age of Chaos
in any way. While the presentation is still too vague to properly place
the onset of these events with respect to the Creation, the fact that
the two are shown as part of one fluid narrative would suggest that the
wars here referenced are among the oldest events relevant to the
history of the Sacred Realm and the Triforce.



Unfortunately in
the wake of the Great Flood myths and the stories of the Twilight most
people have completely disassociated the conflicts here from the Hylian
Age. Perhaps this is done with sound reasoning. After all, these
accounts here do reference the Hylian people as part of history.
However, this is notably from a present-day perspective, as indicated
by the use of the present tense when referring to the “ruins of the
Hylian folk.” The narratives regarding the conflicts are told in past
tense, and as such we cannot know whether they are attached to the
Hylian Age or not.



I think the key in ascertaining when these
events took place lie in observing the unique context. The conflicts
are a hunt for the Sacred Realm, in response to an old legend about the
Triforce which can only be a derivative of the original Creation myth.
Additionally, these events are placed as coming immediately before the
Imprisoning War, during which the Triforce is stolen from its resting
place in the Sacred Realm, where it was placed by the goddesses.



Here the question of whether the Imprisoning War is actually represented in the Hero of Time myth of Ocarina of Time comes into play. This topic is addressed in full here and discussions and opinions can be found here,
but the two main views are summarized in a couple sentences here for
those not interested in reading eight pages on the subject.


seven-wise-men-alttp.jpg

One
view holds that the Imprisoning War story is the telling of the sages’
seal cast during the finale of the Hero of Time legend, with the Sacred
Realm seal remaining intact all the way until the sacrifice of the
seven maidens.



The second class of theorists opts to say that Ocarina of Time has been disconnected from the Imprisoning War narrative, which has been reestablished as a part of A Link to the Past‘s independent story.



It
is up to individual theorists to determine how they interpret the
facts. Both interpretations raise inconsistencies. From here and
beyond, this article will deal with the first view.




Ocarina of Time: The Fierce War





Here lies Hyrule’s bloody history of greed and hatred…


~ Shadow Temple inscription, Ocarina of Time




Ocarina of Time‘s
story both echoes and represents the events surrounding the Imprisoning
War. This is verifiable through comments made by the writers of these
events and by the proceedings of the game itself. Looking back to A Link to the Past, we see that Ocarina‘s
story, like the Imprisoning War narrative, also features a set of
bitter conflicts occurring before Ganondorf’s seizure of the Triforce
from the Sacred Realm:



Some time ago, before
the King of Hyrule unified this country, there was a fierce war in our
world. One day, to escape from the fires of the war, a Hylian mother
and her baby boy entered this forbidden forest. The mother was gravely
injured… Her only choice was to entrust the child to the Deku Tree,
the guardian spirit of the forest. The Deku Tree could sense that this
was a child of destiny, whose fate would affect the entire world, so he
took him into the forest. After the mother passed away, the baby was
raised as a Kokiri.

~ The Great Deku Tree Sprout, Ocarina of Time





This
war was used as a plot device to establish Link’s origins as a Hylian
and to explain to the player how Link came to reside in the Kokiri
Forest. In this sense, this story is unrelated to the previous war
stories. However, its placement is relatively the same as that of the
wars of A Link to the Past‘s backstory compared to Ganondorf’s
invasion. Since the fighting is still going on when Link is an infant,
we know that it lasted until at most ten years prior to the start of Ocarina of Time.



These
wars also occurred before the country was “unified,” which evokes the
references to a time when Hyrule was “one kingdom” spoken of in The Adventure of Link. Thus, Ocarina
keenly mirrors both the squabbles over the Sacred Realm before the
Imprisoning War and the period in which Hyrule was (or rather became)
one kingdom prior to the Sleeping Zelda story. Ocarina‘s depiction of the pre-wars, however, fails to describe the cause and nature of these wars, so the parallel with A Link to the Past is imperfect.



Thus, we must look to another source for confirmation of this connection.





Twilight Princess: The Prolonged Wars



Twilight Princess, too, features a war that occurred in a time period that must have been some time prior to Ocarina. The description of the war provides the missing elements that were not present in Ocarina‘s story:



For ages, the people lived at ease, content in mind and body… But soon,

word of the Sacred Realm spread through Hyrule

,
and a great battle ensued… Among those living in the light,
interlopers who excelled at magic appeared. Wielding powerful sorcery,

they tried to establish dominion over the Sacred Realm

.


~ Light Spirit Lanayru, Twilight Princess




dark-links-in-tp.jpg



Recently
Japanese translations have surfaced that name the “Sacred Realm” as in
fact being the “holy land of Hyrule,” thus tremendously altering the
meaning of the underlined parts of this text. However, using the
visuals for the story as a reference, the story still seems to be about
a squabble over the Triforce and the Sacred Realm. Twilight Princess, then, can still be seen, despite translation errors, as providing context for an event that originated prior to Ocarina of Time that further cements its position as the Imprisoning War of A Link to the Past‘s backstory.



Even if there was any doubt as to the link between the Shadow Clan and Ocarina‘s conflict, there is still another connection that all but substantiates it:



Have
you heard the legend of the “Shadow Folk”? They are the Sheikah…the
shadows of the Hylians. They say they swore allegiance to the King of
Hyrule and guarded the Royal Family. But with the long peace, no on has
seen a Sheikah around here for a long time.


~ Shikashi, Ocarina of Time



(NOTE:
Do not misinterpret “Shadow Folk” as meaning the same as “Shadow Clan.”
The “Shadow Clan” is the group that assaulted Hyrule in the Prolonged
Wars; the “Shadow Folk” are the Sheikah who serve the Royal Family.)



They say that Princess Zelda’s nanny is actually one of the Sheikah, who many thought had died out.


~ Gossip Stone, Ocarina of Time





That
belonged to the tribe that protected the Hylian royal family long ago.
They worked in secret, so they lived in a lonely, forgotten place. But
I heard that tribe dwindled in the prolonged wars…


~ Gor Coron, Twilight Princess





Ocarina‘s
quotes tell us that the Sheikah have all but disappeared with the long
peace, which must have begun at the end of the fierce war described by
the Deku Tree. The Gossip Stone clarifies that their disappearance has
led many to believe that they have died out. This parallels the
description of their fate in Twilight Princess—Gor Coron of the
Gorons heard the rumors that the Sheikah died out. Since both wars
feature this same tribe being supposedly exterminated while also taking
place in the same relative period, there is enough evidence to conclude
that they are one and the same.



While the Shadow Clan that attacked Hyrule is never specifically addressed in either A Link to the Past or Ocarina of Time, their addition does nothing to harm the connections between these games’ battles and those referenced in Twilight Princess.
They serve as a supplementary addition to the story, an enemy whose
motives and deeds are clear to us. Given that no other real
descriptions of who fought in the conflicts exist, this revelation
sheds some light on the nature of the struggles. It still seems
apparent, however, that many people and not just the members of the
dark tribe sought to take the Triforce.




Four Swords Adventures: The Dark Mirror





One
element of the conflicts remains unexplored: the Mirror of Twilight
said to remain as the last link between the World of Light and the
shadow realm inside which the Shadow Clan was sealed.



In Twilight Princess
the mirror is described as cursed, posing a threat to anything that
comes in contact with it. Indeed, we see the peaceful Yeta grows ill
after she discovers it and eventually transforms into a monster, and
elsewhere we find that other vile creatures have emerged from exposure
to its power.



These elements are eerily evocative of another dark mirror in Hyrulean history: the Dark Mirror referenced in Four Swords Adventures. The Dark Mirror is said to have the power to bring the wickedness in people’s hearts to life, which we see in action in Twilight Princess as already described. It also spawns evil creatures—in Adventures we encounter the Shadow Links and Armogohma from Twilight is heavily implied to have been created by the magic of the mirror.



The mirror’s connection to a shadow tribe also parallels the description of the mirror in Four Swords Adventures:



Long
ago, a dark tribe invaded Hyrule. They were defeated and imprisoned
within the mirror. The tribe’s mirror prison was then secreted away and
hidden in the forest temple to sever its connection to this world.


~ White Maiden, Four Swords Adventures





The
dark tribe that invaded Hyrule brings forth grim reminders of the
Shadow Clan from the Prolonged Wars. Their imprisonment in a dark
mirror only underlines the parallel. It seems clear that the writers of
Twilight Princess took this concept of a mirror-bound tribe and expanded its lore considerably.



But what of the sole disparity? Four Swords Adventures states that the mirror was sealed in the forest temple to cut it off from the world, while Twilight Princess
shows the mirror in action at the Arbiter’s Grounds. Doesn’t this serve
as a strong contradiction that opposes the idea of the two mirrors, and
thus the two tribes, being the same? Not if we consider that the mirror
in Twilight Princess was only used to execute people at the Arbiter’s Grounds after the Child ending of Ocarina of Time.



In
the Gerudo Desert, there once was an execution place at which a certain
big criminal was punished. As I heard, that big criminal was sent to
the other world by means of a cursed mirror kept at the execution
place, and so on… Nowadays that execution place is shut down, and even
the road leading to the desert is cut off. The desert which was
separated from the world… left behind at that place was the mirror
and the grudge of the deceased…


~ Auru, Twilight Princess (Japanese translation)





At
first glance, we read that the Mirror was “kept at the execution
place,” but on the other hand, we also know that the execution place
was used for a “certain big criminal,” that criminal being Ganondorf.
Given both his unique nature and that of his crimes, the Mirror may
have been used at the Arbiter’s Grounds solely to execute him. The
mirror was then “left behind” in the cursed desert and the Grounds were
condemned. This explains why, in Twilight Princess, it is no longer kept at the temple where it can be found in Four Swords Adventures.




Conclusions





The wars in A Link to the Past, Ocarina of Time, and Twilight Princess
are all one and the same. The conflict involves the people of Hyrule
competing over the Triforce which rests in the Sacred Realm, happened
before the kingdom became one country during the Hylian Age, and ended
with the Sheikah all but disappearing. In the midst of the conflict a
shadow clan emerged with great mastery of dark powers, and was
subsequently sealed. The conflict ended within a decade of Ocarina of Time with the King of Hyrule unifying the kingdom.



The mirrors from Four Swords Adventures and Twilight Princess are one and the same. After the Adult ending of Ocarina of Time,
the Mirror remains in the same temple where it was originally sealed.
The Child ending results in the Mirror being used to seal Ganondorf in
the Twilight Realm and as such it is moved to the Arbiter’s Grounds and
“left behind” there indefinitely.





A compilation of the “Prolonged Wars” is found below, and details the elements presented to us in each game:



Here is gathered Hyrule’s bloody history of greed and hatred…

For
ages, the people lived at ease, content in mind and body. But soon,
word of the Sacred Realm spread throughout Hyrule. “The golden power
lies somewhere descended from the heavens. He who claims it as his own
will have his desires granted by the gods.”

Many people
claimed that golden power as their own, and competed in their searches
for the Sacred Realm. Reports surfaced that it was hidden beneath the
relics of the desert, inside the graves of the race of people in the
mountains, but no one found it. Longing soon became greed, and blood
was often shed for any information. Friendly people had to live in
unrest.

Among those living in the light, interlopers who
excelled at magic appeared. Wielding powerful sorcery, they tried to
establish dominion over the holy land of Hyrule. A great battle ensued.
It was then that the goddesses ordered the three light spirits to
intervene. They sealed away the great magic those individuals had
mastered.

The interlopers, in turn, were banished, chased across
the sacred lands of Hyrule and driven into another realm, a world of
shadows. The goddesses left behind but a single link between the worlds
of light and shadow: the Mirror of Twilight, which passed into the
hands of the protectors of Hyrule. The mirror was then secreted away
and hidden in the temple to sever its connection to this world.

In
the midst of the violence and bloodshed, a Hylian mother and her
newborn baby boy wandered into the forbidden Kokiri Forest. The mother
was critically injured and soon passed away, and the Great Deku Tree,
sensing the boy was a child of destiny, whose fate was intertwined with
that of the entire world, took the child in and raised him as a Kokiri.
The boy’s name was Link.

The conflicts ended when the King of Hyrule unified the kingdom.




I hope you enjoyed the article and I hope I have offered a greater understanding of the background conflicts of the Zelda series that are unrelated to Ganon. Please tune in soon for the follow up article about the Ancient Sages!

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Echoes of wars in early Hyrulean history have
oft pervaded the Legends of Zelda, and so most Zelda scholars accept
that Hyrule once endured a period of great political and social unrest
unrelated to the conflicts against Ganon. Yet many mysteries still
exist with respect to the nature of these wars: which peoples were at
odds, when the battles began and ended within the framework of
documented events, as well as how many lesser legends can be tied to
these events.

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YouTube Gone Wrong http://www.zeldainformer.com/youtube_gone_wrong/ Tue, 14 Oct 2008 09:14:39 +0000 http://localhost/wordpress90/?p=209 A popular trend over the past year or so has been the ever increasing rate of people doing video walkthroughs, especially on YouTube. Quality issues not withstanding, the most popular way of doing these videos is offering commentary, in hopes of increasing the the entertainment value… or to increase the usefulness of the guide. Unfortunately, this guy fails utterly at both. Please, don’t bring us a part two.

Warning: This video does include language that is deemed PG13, so if your under 13 and mom is watching over your shoulder, please put on some headphones. You don’t want to miss this.

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A popular trend over the past year or so has been the ever increasing
rate of people doing video walkthroughs, especially on YouTube. Quality
issues not withstanding, the most popular way of doing these videos is
offering commentary, in hopes of increasing the the entertainment
value… or to increase the usefulness of the guide. Unfortunately, this
guy fails utterly at both. Please, don’t bring us a part two.

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Top 10 Video Game Themes http://www.zeldainformer.com/top_10_video_game_themes/ Fri, 17 Oct 2008 23:45:18 +0000 http://localhost/wordpress90/?p=210 ScrewAttack recently threw together a list of the top-ten video game themes of all time. You’ll never guess what landed the top spot.



That’s right: the Legend of Zelda theme came in at number one, just beating out the Dr. Wily’s Stage theme from Mega Man 2. ScrewAttack even went as far to say the piece was the best Koji Kondo has ever recorded, and I can’t say I disagree.


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ScrewAttack recently threw together a list of the top-ten video game themes of all time. You’ll never guess what landed the top spot.

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IGN Talks about the future of Zelda. http://www.zeldainformer.com/ign_talks_about_the_future_of/ Sat, 18 Oct 2008 05:38:34 +0000 http://localhost/wordpress90/?p=211 IGN recently decided to talk about what the next Wii Zelda game may be
like, along with what they, and other bigger names around the gaming
community, would like to see happen to Zelda.

It’s a rather lengthy article, 5 pages, but it is worth the read. It goes in depth about comparing what the latest console game, TP, as well as the DS title PH, did in using the old game aspects and bringing them full circle. I have so many quotes in the article that personally pique my intrest, it’s really hard to nail it down to a few. So, instead, go read it for yourself.

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IGN recently decided to talk about what the next Wii Zelda game may be like, along with what they, and other bigger names around the gaming community, would like to see happen to Zelda.

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VGRC is looking for writing staff! http://www.zeldainformer.com/vgrc_is_looking_for_writing_st/ Tue, 21 Oct 2008 08:33:16 +0000 http://localhost/wordpress90/?p=212 Readers of ZeldaInformer, do you:


  • Have a love for video games and internet culture?
  • Enjoy raving and/or bitching about something extremely nerdy?
  • Want to get a foothold in the world of internet journalism?
  • Have too much time on your hands?

If
you answered “yes” to any of those statements, then you may be suited
to join the team of editors on our sister site, VGRC.net. For more information, click here.

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Readers of ZeldaInformer, do you:

  • Have a love for video games and internet culture?
  • Enjoy raving and/or bitching about something extremely nerdy?
  • Want to get a foothold in the world of internet journalism?
  • Have too much time on your hands?

If
you answered “yes” to any of those statements, then you may be suited
to join the team of editors on our sister site, VGRC.net. For more information, click here.

]]>
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The Greatest Legend of Zelda Song of All Time http://www.zeldainformer.com/the_greatest_legend_of_zelda_s/ Tue, 21 Oct 2008 17:03:16 +0000 http://localhost/wordpress90/?p=213

ScrewAttack has been a well known affiliate of GameTrailers
for quite some time. For those who don’t know, ScrewAttack features
numerous videos from GameTrailers including Top Ten lists, the Video
Game Vault, and the infamous Angry Video Game Nerd.
A few weeks ago Stuttering Craig, the owner and prominent voice of
ScrewAttack, asked for help from his audience to voice their opinion on
the upcoming video “Top 10 Video Game Themes.” On the ScrewAttack forums, he asked the community to suggest their favorites for the video. In his exact words:

We’ve
been waiting to do this Top 10 for a long time but we haven’t because
it’s so damn hard and so damn important! We are looking to name the Top
10 Video Game Themes in history. This can be any song from any game…
EVER. Here’s the catch: We’re only taking one song per franchise. Yep,
only one song from Final Fantasy, one song from Mario, one song from
any franchise ever!


With such a difficult list to manufacture we
want your input and suggestions! In this thread you put the game,
track, level, and tell exactly WHY it’s one of the best themes in video
game history. If you have an interesting personal story about a track
then tell it! BE SPECIFIC in your reasoning and persuade us to include
it on the list. This is a list we plan on having a lot of fun with but
is also very important to us because video game music has played such a
big role in ScrewAttack’s history.


ScrewAttack’s Top 10 Video
Game Themes will air in early October so start stating your claim now
and who knows… maybe you’ll see your name in the Top 10.


-Stuttering Craig



screwattack-vgm-themes.jpg

Feeling
very eager to respond, I thought very carefully about what to suggest.
There was no doubt that the Legend of Zelda series would make the list,
however which song was the big question. The original theme is
wonderful, but there is so much better music delivered from the series,
so suggesting something a bit more unique was my objective.

The
Legend of Zelda franchise has had some of the greatest music ever heard
on a video game. To say any less would be a huge understatement.
However, just choosing one song from the franchise can be quite a task.
So let’s go through the best known options to figure out which song
stands out from the rest.

In the Top 10 Video Game Theme Song
list, it might seem pretty obvious to pick the original Legend of Zelda
theme. You know-, that melody from the original Legend of Zelda title
screen. While the song is quite rememberable, it doesn’t quite fully
represent the vast music selection from the series since the initial
title. Later games, with the exception of Ocarina of Time, all reused
the original medley, but each game retools the song to fit the purpose
of that title. We always recognize the melody in each game, but each
song is actually different because each Zelda title tries to be unique
in its own way. So if we don’t use the original Legend of Zelda theme
what should we use instead?

Since older Zelda titles remained
similar to the original, let’s look at some of the more fresh titles.
An obvious option would be Ocarina of Time. This game probably has the
greatest soundtrack as a whole, turning short rememberable songs into
intricate parts of the gameplay, making them even more addictive.
However, since we are talking about themes here, let’s focus on the
title theme. Just a simple lonely sounding flute/ocarina playing a
smooth melody. Some may remember this melody from such classic games as
the original Legend of Zelda and Super Mario Bros. 3, which gives a
nice tip of the hat to the classics before taking a massive step
forward into the 3D world. This gentle melody was so relaxing just
moments before beginning one of the most rememberable adventures of our
life time.



ocarina-of-time-title-screen.png



Next on the list is the Wind Waker. Rather than a
soft and sweet theme from Ocarina of Time, the Wind Waker had a very
lively upbeat tempo. Clearly receiving a large influence from various
types of folk music, the Wind Waker had one of the most unique
soundtracks of the series.

Finally, Twilight Princess went with
the standard epic choir which works out very well. There was a certain
level of softness that built up over time into a very epic feel just
before the player jumps into another legendary adventure.

Of
these three title themes, I would have to go with the Wind Waker. The
other two titles were excellent, but the Wind Waker theme stood out the
most. It may be one of the more controversial titles, but that doesn’t
take away from the quality of the game or the music.

The
Wind Waker has some of the most rememberable music. Ocarina of Time has
lots of rememberable music as well, but most of it consisted of
flutes/ocarinas and occasionally a harp which have both been reused
throughout the series. The Wind Waker kept the flutes, but for the
first time in the series, added a symphony of string instruments like
the violin. The folk themed music was very new to the series but the
traditional flutes from Ocarina of Time are still present showing the
utmost respect for the previous title, despite The Wind Wakers drastic
changes in art style. It also had a technological advantage over
Ocarina of Time. With Ocarina of Time, most of the time it was pretty
easy to tell that the music was all synthesized. The Wind Waker was
also fully synthesized, but the violin work was so well done that it
could be hard to tell occasionally. Both games have beautiful music,
but The Wind Waker was arguably the more unique addition to the overall
series.

Twilight Princess, despite its valiant efforts, didn’t
stand out very well against the rest of the series. It tried so hard to
be Ocarina of Time that it forgot to deliver anything unique and the
same can be said for the music. While epic choirs do make great music,
the song heard in the intro just ended up sounding like everything
else. Ever since the Lord of the Rings movies, every other movie or
video game tries to mimic their music and so Twilight Princess just
sort of blends in with masses of similar music.

But is the them
of The Wind Waker really the best choice to represent the entire
franchise? Sure it makes sense for the best theme, but there are so
many great songs from the franchise. It would be a shame to reject a
song just because it didn’t play at the title screen. After all
Stuttering Craig did have this to say:

So we should be allowed
to pick any song that has ever played in the Legend of Zelda franchise.
So now that the window of opportunity is fully open, the Wind Waker
theme may no longer be the best choice. In fact, the song I have in
mind isn’t even in the Wind Waker, or Ocarina of Time, or even Twilight
Princess, at least not originally. Any guesses?

The most
influential song ever to come out of the Legend of Zelda franchise is
none other than the Song of Healing from Majora’s Mask. We had
experienced some unforgettable music from Ocarina of Time, but none of
these compare to the delicate care that went behind the Song of Healing.


darmani.png


The Song of Healing, Majora’s Mask (Koji Kondo)




Click here to download the song!

(right-click and save)

Majora’s
Mask took the franchise in a very dark emotional direction. This was
the first Zelda game that was actually involved with death. Characters
that had died or were about to die were filled with regret and would do
anything for a second chance, so they plead to Link for help. There
really wasn’t much Link could do for them, so he did the only thing he
could. He comforted them in their final moments by playing the Song of
Healing. This song is softly played by a piano with just a few simple
notes and chords but creates a very emotional song that comforts these
fallen people that Link is trying to reach out to. While the song may
seem very sad, it really does have a redeeming quality to it. We are
not intended to mourn these people, but to comfort them and remind them
of how great their lives were and what they accomplished, which the
game reflects very well. The dying characters see images of their
friends and families to realize that they were loved, and just knowing
that brought peace to their souls, and suddenly it was okay for them to
let go.

This song represented all of this and more. It taught us
something about death that some people don’t realize enough. Death is a
part of life, and as long as we cherish those that love us and the
moments we’ve had with them, it is okay to let go knowing you’ve left
an unforgettable mark on their lives as well. Games before Majora’s
Mask have displayed death before, but rather than mourning a
character’s death, the Song of Healing celebrates the life that they
had which leaves a far greater impression. The Song of Healing is the
most unforgettable song and it deserves the upmost respect from anyone
who has experienced the death of a loved one first hand.


mikau.png


Now that the video is available for viewing,
it’s pretty obvious that they dismissed my claim, and went with a more
obvious choice, which is fine. Their decision was a bit predictable,
but we should be proud that ScrewAttack gave the franchise the praise
it deserves. Despite their decision, there are so many different songs
from the franchise, in which opinions will always vary. Fans will
always have different favorite songs or melodies just like we all have
different favorite games, dungeons or bosses.

With a franchise
so well indulged in music, it will be interesting to see what future
installments will have in store for us with music. So far, all of the
music from the franchise have been heavily synthesized. This hasn’t
hindered the music score any in the past, but after Twilight Princess,
the quality has begun to feel a bit dated. After hearing a remarkable
fully orchestrated soundtrack from Mario Galaxy, it is about time the
Legend of Zelda franchise receives the same treatment from Nintendo. We
should expect great things from the next installment of the franchise,
and music is one of the more likely improvements. Who knows, by the
time the next game comes around, we could all have a new favorite
Legend of Zelda song of all time.


Footnotes



Related Articles



Useful links:


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A couple of days ago the good people of ScrewAttack.com released their anticipated Top Ten Video Game Themes videocast. As expected, everyone’s favorite video game franchise made it to the list, but did they really pick the right song? Can one song really represent the entire franchise? This article takes on the challenge to determine which song embodies the the spirit of Zelda, while at the same time being fresh, inspiring and meaningful. Can you guess what it is?

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Nintendo (once again) Tops List of Game Developer's Top 20 Publishers http://www.zeldainformer.com/nintendo_once_again_tops_list/ Tue, 21 Oct 2008 21:55:16 +0000 http://localhost/wordpress90/?p=214 For those of you who haven’t caught the new October 08 issue of Game
Developer Magazine, they recently compiled their sixth annual “Top 20
Publishers” feature. (Not to be confused with their similar Top 50 Developers feature.) Unsurprisingly enough, Nintendo took home the number one spot on the list.

The list was organized, taking data from a number of factors including number of releases, average review scores gathered through Metacritic.com, revenue from August 07 to July 08, and an exhaustive survey conducted by GD’s sister website, Gamasutra.com.

The listing was as follows:

0810gd_cover_200x271.jpg

  1. Nintendo
  2. Electronic Arts
  3. Activision
  4. Ubisoft
  5. Sony Computer Entertainment
  6. Take Two
  7. Sega
  8. THQ
  9. Microsoft Game Studios
  10. Square Enix
  11. Konami
  12. Vivendi Games
  13. Namco Bandai Games
  14. Capcom
  15. NCSoft
  16. Disney Interactive Studios
  17. LucasArts
  18. Codemasters
  19. SCi/Eidos
  20. Midway



Say what you will about Nintendo’s more “casual” leanings as of late, when you get down to the brass tacks, it’s simple: Nintendo rules from a financial standpoint. Besides being the leader in sales in the hardware market, their own game titles are outselling just about everything any other publisher can put out. In terms of just sales, Nintendo titles sold 43% more than the number two publisher on the list, Electronic Arts.

In terms of critical acclaim, Nintendo’s games the past year ranked them an overall review score of 74.52%, the sixth highest on the list. (In that department, Microsoft took the top spot with an average review score of 78.46%)

The articles is available in the October 2008 issue of Game Developer Magazine, which is out on newsstands, or a $4 digital download on their web site.

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For those of you who haven’t caught the new October 08 issue of Game Developer Magazine, they recently compiled their sixth annual “Top 20 Publishers” feature. (Not to be confused with their similar Top 50 Developers feature.) Unsurprisingly enough, Nintendo took home the number one spot on the list. Hit the jump for more info.

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Zelda Owns the top 100, and Shadowgazer fan game picking up steam. http://www.zeldainformer.com/zelda_owns_the_top_100_and_sha/ Sat, 25 Oct 2008 21:39:57 +0000 http://localhost/wordpress90/?p=215 IGN compiled a list of the top 100 games of all time, based purely off
reader ratings with some obvious steps taken to ensure fairness. As if
that was not enough to wet your whistle, a Legend of Zelda fan game is
starting to grab attention. No need to read twice. I did say a fan
game.

Anytime an all-time video game list shows up, there are always things that you know for certain will occur. Nintendo will be all over the list, and Ocarina of Time is going to be competeing for the top spot. Those two things are always true in any top overall gaming list. So, shall we dive right in? Here is where zelda games finished in order from top to bottom:

01. Ocarina of Time
04. A Link to the Past
29. The Wind Waker
37. Twilight Princess
45. Majora’s Mask
66. Oracle of Ages
68. The Legend of Zelda
77. The Minish Cap

Is there any eyebrow raisers for you? I know personally, I would not have had The Minish Cap on this list; however, the list is based entirely off user reviews. As is apparent by the sheer number of Zelda titles in the top 100 games of all time, Zelda has had a significant impact in gaming history. Even up to this day, Zelda titles are still able to crack into the top rated games of all time. Twilight Princess, released in 2006, was able to creep up to the #37 spot, a rather impressive feat for a game that many in the community feel wasn’t all it was cracked up to be. Apparently, the general fan base thinks otherwise.

My main disapointment with the list however has nothing to do with Zelda. In fact, it has to do with his half brother, Mario. How Super Mario brothers does not make a top 100 gaming list just baffles me. How does that not have close to a perfect 10 across the board? Alas, it is what it is, and I happy to see in the general gaming community that Zelda is rather highly touted.

On a totally Zelda related note, I would love to direct your attention to a fan game that has been chugging along rather quitely now for over a year. That game, my friends, is none other then The Legend of Zelda: The Shadowgazer.


As you can see, it is coming along quite nicely. I took some time to check out the tech demo, which appears to be the start of the actual game. I must say, I am impressed. Not only does it play very solid, the story to this point is very well thought out, and it fits perfectly into the Zelda realm we already know. Even though the demo was short, you could really tell this game is very polished. The music and sound effects are nigh perfect. The gameplay is very solid, and there are some things that happen in this game that makes you wonder why something like that has yet to happen in a 2D Zelda game. In the end, the reason I bring this to your attention is because it is downright fun.

Don’t adjust your monitor. You aren’t daydreaming either, so stop pinching yourself. A fan game is finally coming along that truly grasps what Zelda is, and presents enough of its own unique concepts to make it worth playing over and over. I’ve completed the tech demo 3 times, and it was just yesterday that I downloaded it. As you can see, even just watching the video, this is one fan game you all will want to keep an eye on.


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IGN compiled a list of the top 100 games of all time, based purely off reader ratings with some obvious steps taken to ensure fairness. As if that was not enough to wet your whistle, a Legend of Zelda fan game is starting to grab attention. No need to read twice. I did say a fan game.

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New Zelda confirmed to be in the works. http://www.zeldainformer.com/new_zelda_confirmed_to_be_in_t/ Sat, 25 Oct 2008 22:39:29 +0000 http://localhost/wordpress90/?p=216 As if confirmation that a new Zelda title is ever truly needed, it can
be reassuring at times to hear it brought up in recent times as a
reminder to all that a new game is on the horizon. That being said, I
can officially tell you all that a new Zelda title is in the works.
Happy?

There have been a couple quotes lately that have mentioned a new zelda title, and of course anytime there is quotes about a new Zelda title speculation must begin immediately.

Miyamoto, in a roundtable discussion with Game Informer talked about a lot of things, and briefly brought up a new Zelda title. According to the round up of the discussion, Miyamoto stated he did not forget that they need to keep making Zelda games. Although rather brief and too the point, it as least can put to rest any doubters that thought Zelda may have been put on the back burner for a couple years.

Alas, that is not enough to convince you? Alright, well Denise Kaigler, NOA’s VP of Corporate Affairs, had this to say in a recent IGN Interview:

...Wii is still less than two years old. Mr. Iwata announced at E3 that
the Mario and Zelda teams are working on new games for Wii, and Mr.
Miyamoto announced that he’s working on a new Pikmin game.


There you have it. Is this really anything new? I think we all were well aware a new Zelda title was in the works, but it at least reconfirms the commitment level that the Zelda franchise still has for any of those who have begun to waver over the lack of any news on the Zelda front. So, what sort of speculation can start over this? I suppose we should start debating about when Nintendo will officially annouce the new Zelda. That sounds like a great place to start.

Source: The Hylia


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As if confirmation that a new Zelda title is ever truly needed, it can be reassuring at times to hear it brought up in recent times as a reminder to all that a new game is on the horizon. That being said, I can officially tell you all that a new Zelda title is in the works. Happy?

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The one saving grace of Wii Music: Zelda http://www.zeldainformer.com/the_one_saving_grace_of_wii_mu/ Sat, 25 Oct 2008 23:02:52 +0000 http://localhost/wordpress90/?p=217 Alright, so maybe I am being unfair to a game that I personally cannot
get into, but one has to wonder that when you can literally dangle the
controller in mid air while talking on the phone and still be able to
perform a competent piece of music if it really is worth the hype it
received from E3. Still, there is always some light at the end of the
tunnel, and for me that light was Zelda Music.

In light of the event that Wii Music keeps getting terrible reviews, and that Zelda songs are epic win, I figured I might as well go out and find some videos of the two combined as one.







Yes, I do still think Wii Music is a epic failure, but at least Zelda got some love. That is always worth noting. Too bad not even Zelda could save this game for me (there went 50$ I can’t get back).
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Alright, so maybe I am being unfair to a game that I personally cannot get into, but one has to wonder that when you can literally dangle the controller in mid air while talking on the phone and still be able to perform a competent piece of music if it really is worth the hype it received from E3. Still, there is always some light at the end of the tunnel, and for me that light was Zelda Music.

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DSi's Rumored Virtual Console Paving Way for Multiplayer Zelda? http://www.zeldainformer.com/dsis_rumored_virtual_console_p/ Tue, 28 Oct 2008 12:53:44 +0000 http://localhost/wordpress90/?p=218 Nintendo recently released another firmware update to the Wii software
that all Wii owners are forced to download if they wish to keep
shopping in the Virtual Console, the retro heaven for Nintendo gamers.
Lately the internet has been buzzing with excitement revolving around
the new DSi and its capabilities. While official confirmation of the
DSi’s Virtual Console remains behind sealed lips, the Wii software
update along with a Japan-only announcement bring about a curious
detail that suggests the VC is no longer strictly a Wii-thing.

dsi-cat.pngAccording to GoNintendo,
the Japanese Wii owners have received a message apologizing for the
recent downtime of their VC service caused by maintenance. During this
break, all mentions of Wii points will be changed to Nintendo points.
Some improvements to the purchasing form will also be made by further
clarifying which controllers are suitable for which games as well as
some cosmetic changes. My European Wii received the controller updates,
but Wii points remain Wii points.

As all gamers know, Japan is
always first in line for everything Nintendo, which is why so many
gamers look to the land of the rising sun to get a glimpse of the
future of gaming before it hits our shores. But calling Wii points
Nintendo points, doesn’t necessarily mean that the points system is
becoming a universal Nintendo credit. Even if it did, why would I be
raving about the possibility of a portable Virtual Console at this
point?

Details about the yet unreleased DSi reveal the
surprising absence of a GBA slot. The new handheld is also said to
feature much more and far more sophisticated downloadable content than
its predecessors. Earlier, VC Reviews
speculated that GBA games along with older Gameboy titles may be the
first content available for download. We already know there’s going to
be DSiWare available for purchase, though the details at this time are
still vague. As usual, Nintendo is silently savoring the moment as they
sit back and watch us squirm in excitement. What ever the case may be,
so far signs point to a DS Virtual Console being around the corner.

zelda-game-and-watch-418.pngBringing
the VC to the handheld market naturally allows for any type of handheld
games to be ported over. What I’m personally especially looking forward
to is seeing the handheld Zelda classics to stop collecting dust and
get introduced to new generations. But what’s even more interesting, is
the possibility of seeing the first ever handheld Zelda re-released in
its two-screened glory.

In 1989 Nintendo released Zelda Game
& Watch as the final part of their first venture to the handheld
world of gaming. The earliest Game & Watch games were released as
early as 1980, nine years before the Gameboy, making them the first
ever portable video games. Each unit had only one game, which used one
or two LCD screens, similarly to the Nintendo DS. The Zelda game was
later featured as a hidden bonus game in Game & Watch Gallery 4 for
the GBA. The port however suffered from the limitations of the GBA as
everything had to be crammed on one screen.

phantom-hourglass-multiplayer.JPGRetro fantasies
aside, the new features are also paving way for much more than just
re-released classics. The as the DS and DS Lite have already shown,
handhelds today are about more than just playing Tetris on the way to
school. Wireless multiplayer is no longer science fiction, but instead
part of everyday gaming. Even Zelda jumped in with the release of
Phantom Hourglass. While the game made a brave attempt to make the most
out of the DS’s capabilities, in the end the multiplayer turned out to
be nothing but a minigame, that was merely a byproduct of the actual
game everyone wanted to buy in the first place.

Phantom
Hourglass wasn’t the first Zelda to try its luck with the portable
multiplayer concept. The first ever multiplayer Zelda, The Four Swords,
suffered from insane hardware requirements. To play the game, each
player needed their own copy of the game, a GBA unit, and a hoard of
cables to connect them to one another. While the game received praise
for being a fresh experience and bringing the multiplayer aspect to the
franchise, it quickly slipped under the radar and was completely
ignored by a majority of Zelda fans. Many don’t even count it as a
legitimate Zelda game. One can only hope that Nintendo sees the
potential this game could have as a downloadble game in the DSi’s
Virtual Console, with the multiplayer turned completely wireless.

The
second game, Four Swords Adventures, was a far more approachable
concept as you no longer needed four copies of the game. The fallback
this time was that the cables you used to connect the GBA’s together
were useless with FSA. You needed new cables that connect to the
GameCube. The few people who actually managed to rake together enough
cash and have a couple of friends ready to do the same in order to play
Four Swords were forced to buy another set of cables, which just like
the other ones, weren’t really useful for anything else. One has to
wonder just what was Nintendo thinking.

four-swords-screenshot.jpg

Phantom Hourglass
thankfully only required one game cartridge to give people a chance to
try out the multiplayer. Though, not all content was available without
two cartridges. While the PH multiplayer pales in comparison to the
greatness of the Four Swords games, it was clearly a step to the right
direction, making the games affordable and accessible. Now that
Nintendo has gotten their feet wet with the whole concept, it’s time
they finally deliver what everyone seems to be waiting for. Sure,
nobody minds seeing classics like Link’s Awakening re-released, but
what I really want to see is what Nintendo can do with the concepts
they’ve been toying with for years now. I want innovation, dammit!

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Nintendo recently released another firmware update to the Wii software that all Wii owners are forced to download if they wish to keep shopping in the Virtual Console, the retro heaven for Nintendo gamers. Lately the internet has been buzzing with excitement revolving around the new DSi and its capabilities. While official confirmation of the DSi’s Virtual Console remains behind sealed lips, the Wii software update along with a Japan-only announcement bring about a curious detail that suggests the VC is no longer strictly a Wii-thing.

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Miyamoto on Twilight Princess: Something is Missing http://www.zeldainformer.com/miyamoto_on_twilight_princess/ Thu, 30 Oct 2008 19:07:54 +0000 http://localhost/wordpress90/?p=220 MTV Multiplayer recently sat down with Shigeru Miyamoto, who shared his
feelings on Twilight Princess and what he thinks the next Zelda title needs to be.

Miyamoto: “What I’ve been saying to our development teams recently is that Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing.

Of course, as is customary with Nintendo, it’s very rare that we are able to announce any games until they’re ready for release, but I can say that these are themes that both of those teams are taking into account and the hope is that for both of those franchises, when we do release the next installments of the Zelda [franchise] or maybe the next Mario Galaxy, hopefully they will feel newer and fresher than their most recent versions.”

Miyamoto’s words certainly match up with what the Zelda community has been saying for a while now—that the game felt like a rehashing of older ideas. Personally, one thought stuck out in my mind during my first playthrough of Twilight Princess: This is Ocarina of Time with a better paint job. So I think I speak for everyone when I say it’s comforting to finally hear Miyamoto admit that things need to change… assuming it wasn’t a mistranslation.

Full interview here.

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MTV Multiplayer recently sat down with Shigeru Miyamoto, who shared his
feelings on Twilight Princess and what he thinks the next Zelda title needs to be. Full info post-jump.

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LoZ Manga Update http://www.zeldainformer.com/loz_manga_update_6/ Mon, 22 Sep 2008 22:17:09 +0000 http://localhost/wordpress90/?p=271 This week brings us eight new pages of the Legend of Zelda Manga, thanks to everyone’s favorite translating fruit, GlitterBerri.

In our last update, things finally started to warm up, with the introduction of Ganon. To continue reading, click over here.

The latest updates start at page 49. Enjoy!

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This week brings us eight new pages of the Legend of Zelda Manga, thanks to everyone’s favorite translating fruit, GlitterBerri.

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Liveblogging the ZU Webmaster Debate http://www.zeldainformer.com/liveblogging_the_zu_webmaster/ Fri, 31 Oct 2008 01:40:52 +0000 http://localhost/wordpress90/?p=219 For those of you who haven’t heard, apparently our old oppressors chums at Zelda Universe are in the midst of an election for who will become the next webmaster of the place. Up for election is forum mod Power Shot against the slightly less annoying (and VGRC administrator) Cody. In this debate, they answered questions submitted by the community.

1:00 - Nothing much so far. Resident owner and jew, Jason, is introducing this monkey show and getting things started.

2:10 - Cody is trying his best to answer ‘how to solve the issue of the receding ZU economy,” but he’s stuttering all over the place and sounding like an asian kid with Down’s Syndrome. Wait, now he just stopped and said the question was shit.

3:00 - Power Shot responds. He sounds like a better speaker, but this point is moot as 99% of your visitors are going to be reading your content, not listening to it.

3:50 - Cody declines a rebuttal against whatever Shot was going on about (something about enslaving forum members and using their creations for the Jew’s gain.) and admits he wasn’t listening. Bravo, sir!

5:00 - What the fuck now they’re talking about swallows.

6:00 - Cody goes on about the superiority of Monty Python.

7:00 - Power Shot accusing Cody of being drunk and sleeping. Cody puts up a stunning rebuttal while falling in and out of consciousness. I love this kid.

8:30 - They’re all laughing about something and I’m not sure why.

8:45 - Jason says he’s going to cut something out. Evidently post-production failed to catch on this.

9:45 - Cody talks about the superiority of the bare-bones “mobile” skin over the one Jason paid 5 thousand dollars for.

13:00 - I was already getting a migraine, so I kind of missed the last couple minutes as I walked off to my liquor cabinet and started throwing back shots of Wild Turkey.

13:45 - OH NO RULES

14:25 - Banning people from “Fake ZU.” Haha what.

15:00 - Power Shot changes the topic to how his voice resembles that of a greasy guido taking it up the ass from a stallion.

15:50 - Power Shot calls for the destruction of ZeldaInformer. (We certainly must be doing something right for this to be an issue, no?)

16:15 - A bewildered Cody questions this, calling it bullying. (I guess when you’re under continual attacks from the Internet Hate Machine you’re an expert on bullying, amirite? )

16:30 - An argument sets in on the definition of destroying ZI: Is it liberation or terrorism? (We prefer to think it’s lulz, for all the obvious reasons)

17:00 - The Jew changes topic, recognizing that throwing rocks at a wasp nest might not be the greatest idea.

19:00 - Apparently internet drama has real-world implications. Both inadvertently suggest that ZU has “minimal importance.”

21:00 - False promises.

22:45 - Debate gets trolled with a question about defending against raptors, the holy mascot of the Zangaroan empire. Both parties attempt serious answers. They fail to come up with a plan on how to address the fact that raptors do not know fear.

26:00 - Still talking about raptors.

26:30 - Now they’re going on about “ranks and banners,” because in the foreign territory of ZU, positions of power are a social status. I love these third-world cultures!

29:00 - Both candidates assure us that they are in touch with their common man because they don’t forget their roots. They from the streets, bitch!

31:30 - TODAYS DEBATE IS BROUGHT TO YOU BY THE LETTER E. I couldn’t really understand them at this point, so I came up with a list of words that started with the letter E that this debate reminded me of:

  • Estrogen
  • Earthworms
  • Earache
  • E. Coli
  • Ecchymosis
  • Erection
  • Eminent Domain
  • EOM
  • Enema


32:45 - Cody talks about the moral superiority of cheesecake.

33:45 - Power Shot plays the race card.

36:00 - I’m completely lost at this point. I can’t tell if this is an attempt at humor to show their “down to earth” sensibilities, or if they’ve gone completely insane. Probably both.

38:00 - Cody expresses his disapproval with being woken up at 6 in the morning to participate in this travesty. Meanwhile, Power Shot assures us that he has passed the first grade and can, in fact, count to 10.

39:00 - Now we go back to the topic of banners. Again, apparently it’s a social status in these foreign lands! Cody is also accused of being a traitor to the superior ZeldaInformer.

41:45 - Power Shot admits that like other normal people, he goes insane if he isn’t provided the amenities of the wapanese lifestyle.

43:00 - WHY THE FUCK IS THE JEW SINGING WHAT THE HELL I’M SKIPPING THIS SHIT SERIOUSLY.

48:00 - Pro-Skub or Anti-Skub? I love how an issue that is currently dragging VGRC to civil war is now somehow relevant to positions of power on Zelda Universe. Power Shot tries to pad his answer with fancy words, proving that he doesn’t even know what Skub is. Both ultimately fail and take the position of Anti-Skub.

53:56 - It’s over. Thank God.

If for some reason you want to listen to this nonsense, check it out at ZU here.

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For those of you who haven’t heard, apparently our old oppressors

chums at Zelda Universe are in the midst of an election for who will become the next webmaster of the place. Up for election is forum mod Power Shot against the slightly less annoying (and VGRC administrator) Cody. Hit the jump as we liveblog the event.

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Ocarina of Time 10th Birthday Special! http://www.zeldainformer.com/ocarina_of_time_10th_birthday/ Mon, 03 Nov 2008 21:44:09 +0000 http://localhost/wordpress90/?p=221 You heard right! The most critically acclaimed game of all time is turning 10
years old! What does this mean for ZeldaInformer? Well, for starters,
you’re going to see our Bombers Writers releasing a number of Ocarina
related articles as well as a little something we’ll keep a secret for
now.

Over the past month or so, the Bombers have been hard at work, creating a bunch of articles for your reading enjoyment. In the upcoming days we’ll begin releasing them for you all to see. The team has also prepared a little something some of our long time readers may have been wondering about. Yes, we’re introducing a feature that was originally supposed to be a regular release by the writing team, just like the articles. Can you guess what it is? My lips are sealed! you’ll just have to wait and see…

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You heard right! The most critically acclaimed game of all time is turning 10 years old! What does this mean for ZeldaInformer? Well, for starters, you’re going to see our Bombers Writers releasing a number of Ocarina related articles as well as a little something we’ll keep a secret for now. Find out more after the jump…

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Own an Ocarina of Time! http://www.zeldainformer.com/own_an_ocarina_of_time/ Wed, 05 Nov 2008 22:29:38 +0000 http://localhost/wordpress90/?p=222 Ever want to own your very own Ocarina of Time? If so, you’re in luck.
Just one catch, though: Magical powers are sold separately.

If you haven’t heard already, Ocarina of Time is currently celebrating its 10th anniversary. While us at ZeldaInformer decided to celebrate by having our writers cook up brand new Ocarina related articles, the folks over at the St. Louis Ocarina Store decided to take a different approach: Zelda themed Ocarinas are now available for your purchase.

A wide variety of colors and sizes are offered, and prices range from an affordable $19.99 to a wallet-clearing $300.00. Songbooks are offered, as wellone for Ocarina of Time and one for Twilight Princess.

Order the pink one here.

Happy playing!

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Ever want to own your very own Ocarina of Time? If so, you’re in luck. Just one catch, though: Magical powers are sold separately. 

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Mysteries in Hyrulean History: The Ancient Line of Sages http://www.zeldainformer.com/mysteries_in_hyrulean_history_1/ Wed, 05 Nov 2008 23:12:16 +0000 http://localhost/wordpress90/?p=223

The following article is only a theory, and is not meant to be taken as anything more than that. It only reflects the opinion of the writer, and not ZeldaInformer as a whole. That said enjoy the article!

The Ancient Sages.

Something in
that title, some mystical resonance, echoes a fullness of power and
might—the same fullness of might of which those who bear the title may
boast. They control the powers of the gods, these holy prophets, and
they use those powers in their service as protectors of the sacred
lands of light and arbiters of the divine will. Theirs is a priesthood
that extends across racial limits and across the folds of time; their
deposit of fate has endured the ravages of generations and survived
within their destined blood, as the esteemed sages Laruto once imparted.

But
who are they, these ancient pagan clerics? How can we understand their
power and influence? What are their claims to glory? To what extent can
we trace their sagehood lineage? This article seeks to answer these
questions by looking into the pages of Hyrulean history at the sources
of their legacy.


What is a sage?

In a very
general sense, the word “sage” means simply “wise man” (or “wise
person” for you politically correct folk) from the Vulgar Latin sapere,
“to be wise.” The term is used to refer to a person revered or renowned
for his wisdom, a person sought after for a taste of his knowledge,
judgment, or experience. Examples of sages of this kind include ancient
philosophers such as Socrates or Confucius whose advice and opinions
were very often solicited for.

This same understanding can be applied to the sages of Hyrule. The Wind Waker describes Medli, the Rito earth sage, as being instructed in her duties by a mentor. In Twilight Princess, we even learn that they serve as tutors to young members of the royal family.

In
the Hyrulean sense, a sage is much more than a wise person who imparts
knowledge and experience, however—sages are also part of a divine
priesthood. They have the duty to pay reverence to the gods in
consecrated temples. They are stewards of magical powers which they use
for the good of Hyrule. When evil powers threaten Hyrule, they have the
responsibility to seal that evil away. Above all, it is their task to
protect the power of the gods from theft by those who seek its power
for themselves. In many ways their roles are modeled after those of the
priests of other religions, who usually are also expected to be leaders
of faith, constantly in prayer, stewards of divine power or authority,
and protectors of their people from evil influence.


What have the Hyrulean sages done?

The
vast majority of the sages’ doings involve aiding the legendary hero in
sealing and destroying evil, usually involving the threat of Ganon, the
King of Darkness. To reduce their history to merely this would be doing
them a disservice, however. A detailed description of each of their
prime accomplishments is outlined below.

Protection of the Triforce



The ancient sages first hit the scene long before the events of the Legend of Zelda
series. Fearing a prophecy that foretold of the potential consequences
of an evil person discovering the Sacred Realm and stealing the
Triforce, they decided to implement safeguards on the entrance to the
Sacred Realm in Hyrule to prevent such a person from using it.

If
someone with a righteous heart makes a wish, it will lead Hyrule to a
golden age of prosperity…If someone with an evil mind has his wish
granted, the world will be consumed by evil…That is what has been
told…So, the ancient Sages built the Temple of Time to protect the
Triforce from evil ones.


~ Princess Zelda, Ocarina of Time



They
constructed the Temple of Time over the entrance to the golden land and
sealed the entrance with a stone gateway called the Door of Time. The
Door of Time could only be opened with the help of the Ocarina of Time,
and only when the three Spiritual Stones appeared on the temple altar.
The Spiritual Stones were handed to the Deku Tree, guardian of the
sacred forest, the Goron elder on the mountain of fire, and the Zoran
royal family who protected the source of Hyrule’s water. In turn, the
Ocarina of Time fell into the defense of the Hyrulean royal family.



Even
then, it could not be assumed that only a good person would be able to
unite the Spiritual Stones and use the Ocarina of Time to open the Door
of Time, so the gods commanded that the people forge a sword with the
power to repel demonic forces. The sages crafted such a blade and
infused it with the gods’ power, the blade of evil’s bane, the sword
which evil ones may never touch, which they named the Master Sword.
They placed the Master Sword in a pedestal over the entrance to the
Sacred Realm, and it served as the final key to the Triforce’s
resting-place. Only one worthy of the title of “Hero” could draw the
sword forth from the pedestal.

Two sages took up the role of
praying to the gods to maintain the power to repel evil within the
blade of the Master Sword. Without their prayers, the blade would lose
its power and be useless against demonic powers granted by the Triforce.

In these events, the sages demonstrated three important attributes:

1) The ability to influence passage to and from the Sacred Realm;
2) To beseech the gods directly to grant them power;
3) The duty to protect the Triforce from evils

The Sages’ Seals



But
even with all these safeguards in place, something the sages never
could have anticipated happened: the seal on the Sacred Realm was
broken by a young boy, the Hero of Time, who drew the Master Sword from
the pedestal in an attempt to rescue the Triforce from an evil threat.
He was destined to be the Hero of Time, but he was too young to wield
the Master Sword, and so he was sealed away for seven years. In that
time, Ganondorf, the evil prince of thieves, stole the Triforce of
Power from the Sacred Realm, and darkness issued from the temples in
Hyrule.

The King of Hyrule summoned the sages in order to
stopper the flow of darkness, but the new sages were unable to hear the
awakening call because the temples had already been engulfed in shadow.
Ganondorf moved on from the Sacred Realm to Hyrule, broke through
Hyrule Castle’s defenses, and claimed Hyrule as his own, naming himself
its king. He ruled with an iron fist for seven years, but then the Hero
of Time emerged and awakened the sages.

The sages were able to
combine their powers with that of the Master Sword in order to seal
away the darkness in the temples as well as Ganondorf himself. They
pushed back the evil power all the way into the Sacred Realm and closed
the door to seal it there.



The
six Sages will open the sealed door and lure Ganondorf back into the
Sacred Realm. I will then seal the door to the Sacred Realm from this
world. Thus, Ganondorf the Evil King will vanish from Hyrule.


~ Princess Zelda, Ocarina of Time


We can learn more about the sages from these events:

1) They serve the King of Hyrule and are obliged to respond to his summons;
2) New generations of sages will awaken when their services are required;
3) They are able to seal away darkness and combine their powers with that of the Master Sword in order to do so

The Great Sea Sages



Ganondorf
inevitably finds a way to escape his imprisonment in the Sacred Realm.
In so doing he is able to silence the prayers of the two sages who pray
for the Master Sword’s power, thus removing that enchantment from the
blade and rendering it useless. Without the Master Sword to oppose him
and perfectly poised to ambush Hyrule, he is once again able to conquer
the chosen land. The people pray for deliverance from his rule, and the
gods respond by flooding Hyrule and sealing the kingdom and Ganondorf
with it away at the bottom of an ocean. Even this seal proves
impermanent, however, and the time comes that the Master Sword must be
restored.

In order to do this, the new hero needed to awaken new
sages to take up the role of those who had fallen. The sages could only
be awakened by hearing the songs of awakening, played by the sacred
instruments used in prayer. With the Wind Waker baton, the hero taught
the holders of these instruments those sacred songs and in so doing
sparked the awakening magic in their veins.

While the events of The Wind Waker
do not reveal anything particularly new about the nature of the sages,
it does shed some light as to the details of prior discoveries:

1) The sages do not awaken innately but instead require an outside force to awaken them;
2) The sagehood is passed on through this ritualistic awakening ceremony, and not exclusively through blood relationships

The Arbiter Sages



Twilight Princess
introduces even more functions to the sagehood than its predecessors.
The Mirror of Twilight, the link between the light and shadow worlds,
is under their care and protection. They also exercise the role of
arbiters of the gods in Hyrule, sentencing criminals such as Ganondorf
to death and executing them by sending them to the shadow world with
the Mirror.

While the latter role still falls somewhat under the
sphere of “sealing away evil,” their vocation as judges and
executioners is a long departure from their depiction in other games,
where they serve as priests and magi. Still, they are closely
associated with the protection of Hyrule and as keepers of dangerous
magic from the hands of evil.




The sages play a very minor role in the events of Twilight Princess
themselves, being only the bearers of bad news regarding Ganondorf and
the Mirror of Twilight. They are also said to have tutored both Auru
and Princess Zelda.

Thus, our understanding of the sages’ influence increases tremendously:

1) They are arbiters of the law in Hyrule, serving as judges and executioners;
2) They command and safeguard the power to banish people to the shadow world;
3) They serve as tutors to the royal family

As a collective



We can therefore understand the sages’ roles as falling under four categories:

1) Stewards of magical powers, such as those granted by the Triforce and the Master Sword and those of the Mirror of Twilight;
2) Warriors responsible for confronting and doing away with evil threats such as Ganondorf;
3) Arbiters of the law who bring justice to captured criminals;
4) Teachers and mentors who pass on their knowledge to future generations


How has the line of sages endured throughout Hyrule’s history?

From Ocarina of Time and The Wind Waker all the way to Four Swords Adventures and A Link to the Past
we see that the legacy of the sages endures in many shapes and forms,
enduring across race and invariably through blood and ritual.

Originally,
the sages seem to have all been members of the Hylian race, as their
depictions in stone carvings on the walls of the Temple of Time would
indicate. They probably took on forms similar to the ones seen in Twilight Princess, ethereal avatars differing only fleetingly in the emblems emblazoned on their robes.

These emblems are shared by the multi-racial sages in Ocarina of Time,
suggesting that the sage priesthood has been passed down in a spiritual
succession from the Hylians, the ruling class, to the various peoples
of Hyrule. That these sages are based in the Temple of Light, connected
to the Temple of Time built by the ancient sages, also serves to
support this conclusion. This may have happened out of the necessity
that Hyrule band together to fight the evil threat posed by Ganondorf.
It is also possible that this was due to the fact that each of the
races developed a spiritual connection to the six attributes the sages
represent, thus inheriting the stewardship of these attributes as well.

The
ancient sages and their descendants numbered only six, as it would
seem, with the so-called “seventh sage” being a member of the royal
family, usually Princess Zelda. The Ocarina of Time sages lack
the avatar-forms, although this may be partially a result of
Ganondorf’s evil plaguing the Sacred Realm and preventing them from
emerging completely. (More telling, though, is the fact that the
ethereal form was not conceptualized until Twilight Princess‘s release eight years later.)



Twilight Princess
again features the six sages, who identify themselves as the very
ancient sages who have served since ancient times, although it is
unknown how literally this is meant to be taken. These sages seem to
serve the sole responsibility of guarding the Mirror of Twilight during
the events of the story itself, but also were the ones who attempted to
execute Ganon years before.

The Wind Waker features only
two sages, those who are in charge of maintaining the Master Sword. As
the ancient sages are given credit for forging the Master Sword, it
will be assumed for the sake of discussion that these sages are related
to that original group, even if they are not counted among the six
active sages. These sages pass on their powers and roles by spiritual
succession, and The Wind Waker is the only story to specifically depict such a succession. The fate of the other sages is unknown.

Phantom Hourglass,
however, suggests that they may have entered into the employ of the
Cobble Kingdom as stewards of the pyramidal temples built there. There
is a cemetery on the Isle of the Dead that houses the graves of six
sages—specifically, these sages protect the secrets of a certain
knight’s tomb, which in turn holds clues as to how to access one of the
Pure Metals. While nothing confirms their relation to the Hyrulean
sages, the Cobble people share the long ears of the Hylians, suggesting
a potential relationship. (More on this subject will be addressed in a
future article.)

Three other games make specific reference to the sages.

The Adventure of Link features towns named after some of the sages from Ocarina of Time, namely Rauru, Saria, Darunia, and Ruto. The script writer for Ocarina of Time, Toru Osawa, stated the following about the towns:

Though
in this game Zelda is now included in the Seven Sages, the other six
have the names of the town names from the Disk System edition “The
Adventure of Link.” In the SNES edition game, the story “Long ago,
there was a war called the Imprisoning War” was passed along. A name in
the Imprisoning War era is the name of a Town later. They were like
“pseudo-secrets.” We wanted to throw these out through the entirety of
the game. That thing from then is now this.



It
would seem these town names were later developed as the sages’ names in
order to create an intentional reference to the Adult events of Ocarina (let alone to create a bridge between that game and A Link to the Past).
Some have suggested that the wizards in each town who give you the
magic spells needed to complete the game are sages themselves, although
this is mere conjecture.



A Link to the Past
features seven maidens of apparently Hylian heritage who are descended
from the seven sages from the Imprisoning War. These maidens are part
of sage families who all gain the sage powers through blood
inheritance, showing a radical difference from the rest of the sages
who seem to pass on their powers spiritually. Since Ocarina of Time
features the story of the seven sages, but features multi-racial sages,
it would seem that at some point the sage lineages progressed from a
spiritual one to a literal one, or perhaps existed to both capacities
indefinitely.

Four Swords Adventures also features
maidens: six “shrine maidens” who take on the roles previously reserved
for “sages,” and the Princess, Zelda. The maidens are in all likelihood
related to those in A Link to the Past, and at least one of them is shown to have her own village (after the pattern of sage villages seen in The Adventure of Link). A Link to the Past states that the maidens have lost most of their powers, while the maidens in Adventures still possess potent magical abilities. In all likelihood, Four Swords Adventures is the first of the two, if for this reason alone.

It
is unknown how precisely the 2D sages factor into the timelines
established by the 3D chronology. Interpretations vary, usually
depending on whether one believes Ocarina of Time to be a
fitting telling of the Imprisoning War or not. Those who do believe it
usually also swear by Toru Osawa’s reference and claim the maidens are
spiritual successors to the original sages. Others who discount it cite
Osawa’s reference as outdated and retconned and say that the maidens
are literal successors to the ancient sages, evidenced by Twilight Princess‘s
sages being racially homogeneous. Theorists of the former class often
subscribe to the Miyamoto order, while those of the latter usually
believe the SNES hit to be a prequel to the NES classics.

This
article while certainly influenced by my own views does not seek to
endorse either view over the other but to present a compendium of
information that summarizes the sages of the Hyrulean continuity-verse.
It is my hope that I have accomplished this end.

]]>
Ocarina of Time 10th Birthday SpecialMany questions surround the ancient sages of Hyrule. An attempt to answer them is offered in this article, which also kicks off this month’s special on Ocarina of Time. The Ancient Sages. Something in
that title, some mystical resonance, echoes a fullness of power and
might—the same fullness of might of which those who bear the title may
boast. They control the powers of the gods, these holy prophets, and
they use those powers in their service as protectors of the sacred
lands of light and arbiters of the divine will. Theirs is a priesthood
that extends across racial limits and across the folds of time; their
deposit of fate has endured the ravages of generations and survived
within their destined blood, as the esteemed sages Laruto once imparted.

]]>
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iPhone Application Fits Perfectly into the Month of November http://www.zeldainformer.com/iphone_application_fits_perfec/ Mon, 10 Nov 2008 17:09:25 +0000 http://localhost/wordpress90/?p=224 This month we have been holding a 10 year celebration of a game that
has forever left its mark on the world, The Legend of Zelda: Ocarina of
Time. In what only seems fitting for a such a month, an iPhone
application has arrived that turns your iPhone into an Ocarina.




Is there anything the iPhone can’t do? While it saddens me that I do not have one, if I did this application would be one I would get on it as soon as humanly possible. Just listen to the Legend of Zelda theme song in all its iPhone Ocarina glory.

To find out more about the Ocarina application, check out

Smule’s Ocarina Homepage.

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This month we have been holding a 10 year celebration of a game that has forever left its mark on the world, The Legend of Zelda: Ocarina of Time. In what only seems fitting for a such a month, an iPhone application has arrived that turns your iPhone into an Ocarina.

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Angry Video Game Nerd about to review the notorious CD-i Zelda games http://www.zeldainformer.com/angry_video_game_nerd_about_to/ Sat, 15 Nov 2008 16:34:38 +0000 http://localhost/wordpress90/?p=225 Most Zelda fans who venture off to the depths of the internet will
eventually come across videos posted on YouTube that showcase animated
scenes from three Zelda games Nintendo wishes had never been made.
These hilariously awful videos have fascinated the community for years,
although very few gamers ever got to experience the games first hand. The
Angry Video Game Nerd plans to present his observation of the games and
the system they appeared on.



Earlier James Rolfe, better known as the Angry Video Game Nerd, had
tackled the complexities of the Zelda timeline as we reported back in
January
. The Nerd’s show features reviews and retrospectives of the worst video
games known to man, which makes it all the more shocking to hear that
he’s planning to review Zelda titles. There’s no reason to worry
though, as he stated in the timeline video he actually loves the Zelda
series as much as the next gamer, which is probably what fuels is
hatred for these black sheep of the series.



The video is in two parts and focuses on four games Link: the Faces of
Evil, Zelda: The Wand of Gamelon, Zeda’s Adventure and Hotel Mario. The first episode focuses mainly on the Mario game, but we
are also introduced to the CD-i gaming console and its amazing controllers. The next episode will
be all Zelda, so keep watching this space for an update in the near
future. Without further ado here’s the first episode:




]]>
Most Zelda fans who venture off to the depths of the internet will eventualy come across videos posted on YouTube that showcase animated scenes from three Zelda games Nintendo wishes had never been made. These hilariously awful videos have facinated the community for years, although very few ever got to experience the games first hand. The Angry Video Game Nerd plans to present his observation of the games and the system they appeared on.

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Oracle of Seasons Manga! http://www.zeldainformer.com/zelda_manga_now_a_series/ Sun, 16 Nov 2008 20:22:03 +0000 http://localhost/wordpress90/?p=226 As you might already know, VizKids has begun translating manga from the Legend of Zelda series. Volume 1 of the Ocarina of Time manga was released back in October, volume 2 is scheduled for release in December, and the Majora’s Mask manga is slated to come out in February of next year. It now appears VizKids is working on releasing the manga of a third game:


oosmangajpg

According to Amazon, the Oracle of Seasons manga, once again penned by dynamic duo Akira Himekawa, contains 200 pages and will be released on April 7th, 2009. If these sell well enough, we should see more and more being translated, hopefully including Oracle of Seasons’ sister title, Oracle of Ages.

Pre-order here.

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Much to our delight, it appears the Oracle of Seasons manga is coming stateside in April of next year.

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Smooth Operator Reviews the Legend of Zelda http://www.zeldainformer.com/smooth_operator_reviews_the_le/ Wed, 19 Nov 2008 20:26:37 +0000 http://localhost/wordpress90/?p=227 Way back in 2002, long before any of you were born, Smooth Operator appeared on the Internets to bring us their satirical takes on all of life’s most important issues. Their most recent article, written by Kris, the site’s administrator, is a retro-review of the original Legend of Zelda game.

While most reviews of the Legend of Zelda are overwhelmingly positive, Smooth Operator awards the game a -1,215 out of 10, claiming “This is a horrible game that makes me embarrassed to be an avid video
game player. If Pong had been this bad, not only would Atari have never
released it but they would have locked it away in a twelve inch thick
metal safe where it could never hurt anyone again and all subsequent
video games would have been canceled.”


Nice words! They do, however, admit its story is better than that of Tetris.

Full article here.

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Smooth Operator brings us back to the foreign land of 1987 with a satirical review of the first ever Legend of Zelda game.

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Japanese Ocarina of Time Promo Guide Subbed http://www.zeldainformer.com/japanese_ocarina_of_time_promo/ Fri, 21 Nov 2008 11:18:26 +0000 http://localhost/wordpress90/?p=228



This wouldn’t have been possible without an excellent team of individuals. And so, credit where credit is due:

TSA - Raw Provider, Encoding
Patricia - Translation
Drama - Timing, Typesetting
waltermh - Ripper/Editor

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This wouldn’t have been possible without an excellent team of individuals. And so, credit where credit is due:TSA - Raw Provider, EncodingPatricia - TranslationDrama - Timing, Typesettingwaltermh - Ripper/Editor

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Ocarina of Time: Ten Years Later http://www.zeldainformer.com/ocarina_of_time_ten_years_late/ Sat, 22 Nov 2008 06:02:35 +0000 http://localhost/wordpress90/?p=229 Our sister site, VGRC, has recently put up an article for the 10th anniversary of Ocarina of Time, detailing in brief some of the reasons why it is so popular with fans today. You can check it out here.

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Our sister site, VGRC, has recently put up an article for the 10th anniversary of Ocarina of Time, detailing in brief some of the reasons why it is so popular with fans today. You can check it out here.

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Zelda Wii to the 4th Dimension, Part One: The Player Factor http://www.zeldainformer.com/zelda_wii_to_the_4th_dimension/ Sun, 23 Nov 2008 16:29:17 +0000 http://localhost/wordpress90/?p=230 This is the first part of the Zelda Wii to the 4th Dimension article. To jump to the second part click here!


Ten years ago Zelda fans saw the release of the first 3D installment in the franchise—Ocarina of Time for the Nintendo 64. The so-called “greatest game of all time” was in those days met with much in the way of skepticism and controversy. Most of the hubbub on the latest legend of Hyrule’s most beloved princess centered on the leap from the 2D perspective to a 3D environment. At the time the only experiment with any kind of presentation beyond the traditional top-down view the series fans were so used to at that time had been Zelda II, and it had ended in disaster, with an outcry for a return to the series’ roots.



Since the failure of Zelda II it has been typical for the developers to utilize elements in common with every other game in the franchise in order to stay true to the “Zelda feel.” A Link to the Past was first—it used the same gameplay formula as the original, but with updates based on improvements in hardware such as the use of a sword slash and the inclusion of bomb ammunition. Link’s Awakening took this philosophy to an almost absurd level, taking place in a dream world based on Link’s adventures in its SNES predecessor.



Ocarina of Time followed the same route, using mostly items from previous Zeldas like the bow and the hammer, but giving them new uses to fit the new 3D framework. The transition to 3D itself was designed to carry over this same Zelda feel into the 64-bit generation. This is the same philosophy applied to Nintendo’s other franchises such as Mario or Metroid, each of which stuck to their 2D predecessors’ styles when they made the jump.



Despite its appeals to the nostalgia of hardcore fans, Ocarina of Time did bring some major changes to the way the console series was played—a large portion of them admittedly related directly to the addition of spatial depth, but they are important changes nonetheless. In a sort of irony the more recent titles, especially Twilight Princess, have been criticized for adhering too strictly to Zelda tradition—a drastic downturn from the evaluations on Zelda II. It seems clear that Zelda needs some bold changes along the lines of those we saw in Ocarina.



With a new Zelda title slated for an eventual Wii release and talks of “big new unique ideas” and a possible new direction for the series as it ascends to a place on the new console, we as fans can only guess at the evolution for this generation. The Wii Remote and Wii-Motion Plus add-on offer a wide variety of opportunities for ultra-immersive motion controls, while the Wii’s more powerful hardware gives room for the game to expand in depth and in sheer size. But it’s not only the controls and the scale of the series that will change: like with Ocarina of Time, the series is certainly in for some major transformations in terms of creative development as well.

tp-wii-aiming.png The use of the Wii Remote as a pointer when aiming projectile weapons
was one of the popular features of the Twilight Princess port.




Ocarina of Time introduced a jump to the third spatial dimension in the world of Zelda. The Wii promises to extend Zelda to the “fourth dimension”—the dimension of player interactivity. We’ve seen a taste of what the Wii has to offer Zelda with the Wii iteration of Twilight Princess and most of these changes have been positive ones. What else might the future hold for the franchise?


Gameplay features



With
the jump to 3D came a number of similar leaps in the gameplay of the
franchise. With the new perspective and the new capacity for true 360
degree character pivoting came new possibilities for aiming projectile
weapons, more realistic movement mechanics, and new ways in which
players could interact with their environments.

The most lasting element introduced in Ocarina
was the Z-targeting system. This technique took the bland
sword-fighting system in place from the top-down games and gave it room
for growth. Being able to sidle in circles around the enemy rather than
facing one direction with a sword held out was a vast improvement that
most fans these days couldn’t live without. Since its appearance, each
3D console game has adapted the targeting mechanic, from Majora’s Mask all the way to Twilight Princess.

With
auto-targeting comes a sufficient volume of drawbacks, however. Since
targeting automatically eliminates most of the need for aiming, both
with projectiles and with melee weapons, the use of weapons becomes
much less immersive and much more scripted. Creative approaches to
swordplay are limited effectively to determining how much the player
can mess with an enemy before it goes down. Zelda needs to add more room for creativity in swordplay to the targeting system if it is to remain viable for the Wii.

Targeting should however remain, but it should not define the moveset as it has in previous games. While Twilight Princess limits players to a few sword techniques based on certain input sequences, a Wii Zelda
should limit players only as far as their imagination. I would describe
this approach as comparable to what Retro Studios did with the lock-on
in Metroid Prime 3. Corruption allowed for simultaneous
lock-on and free aiming to take advantage of enemies’ weaknesses and to
maintain the immersion of the Wii Remote’s pointer as Samus’s beam
cannon. The task of controlling the cannon belonged to the player, not
to the game’s internal CPU.

metroid-corruption-shooting.pngWhile Nintendo has expressed that they want to stay away from a first-person Zelda, the idea of pin-point aiming on the level of Metroid Prime 3 still is definitely attractive.



Wii-Motion
Plus promises to allow for true 1:1 control schemes, and we can only
expect this to be utilized for sword-swinging and other goodies in the
new Zelda Wii. This should allow for arc slashes, pin-point
stabs, and other player-sculpted techniques rather than restricting
Link’s moveset to those he routinely performs after a certain input
sequence. Instead of simply having to break an enemy’s guard, we could
instead have to find weak points in their armor to exploit. Weapons
aimed at enemies’ legs could knock them off their feet or potentially
cripple the affected limb.

While some might be skeptical,
introducing new elements to the sword controls might just be the
solution that allows the franchise to branch from its traditional
gameplay in a way that grabs us as Ocarina‘s gameplay did in 1998.

Another
of the new additions was the on-screen icon that indicated what action
would be taken when Link pressed that button—appropriately named the
“action icon.” While it only scarcely affected the gameplay because
such functions had already been assigned to the A button in the 2D
titles that preceded Ocarina, freeing up a button to serve as
the “action button” introduced a greater potential for interactivity
with the world. In the field, players could use the action button to
roll and increase their traveling speed, in towns they could speak to
villagers, and in combat they could perform special sword techniques.
Interaction with objects and the environment became easier for players
because on-screen cues pointed them towards things that could be
examined.

With direct interaction now a more integral part of
the game, why not give players more to interface with? This is yet
another area in which Zelda could take a leaf out of the books
of RPG developers. RPGs have commonly featured a number of
usually-inane objects that can be examined, from bookshelves to
individual books. In the 2D games, especially A Link to the Past and Link’s Awakening,
these sorts of objects appeared all over the place. In the 3D console
games, however, they have been strangely absent, or at least very
limited, mostly to signposts.

Myst, perhaps one of the
most popular computer titles in the history of gaming, centers entirely
on such interaction with the player’s environment. To progress through
the game requires experimentation with and exploration of the general
surroundings in search of secrets. Even its story is driven by player
observation. In each of its worlds, called “ages,” there are a number
of rooms relating to the two main characters in the game that, while
dictating nothing in specific, reveal details as to their
personalities. One brother, for example, seems to have a fetish for
poisons and syringes, while the other hordes treasures and other
trinkets. It is up to the player to find these details and to interpret
them.




One of the rooms found in Myst, which holds hints as to the true nature of one of the two feuding brothers.



The original Legend of Zelda
operated on a similar principle, giving you little direction and hiding
what few hints there were carefully so that curiosity was the key to
progression. While Zelda traditionally has a more accessible story than Myst,
coloring the game with this sort of gameplay and voluntary observation
might prove fruitful. This approach might seem too daunting for the
casual gamer in the minds of Nintendo. Miyamoto has stated that he
doesn’t like the story to be something that is confusing or unclear to
the player.

A softer method of observation-driven storytelling might be a system like that of the Metroid Prime
series, which utilized the “scanning” of objects and landmarks to
uncover hints and story details. Sometimes these scans were superfluous
and yielded only environmental cues in order to deepen the setting.
Other scans activated mechanisms that would allow players to proceed or
revealed information that helped direct them to their next objective.

If Zelda used this kind of interaction on the scale seen in other titles, it could deepen the player experience. One secret from Twilight Princess
comes to mind. In Hyrule Castle there is a small graveyard full of
inscriptions that sound cryptic, but when interpreted in the context of
the immediate surroundings, actually supply clues as to how to unlock a
secret hidden there. Unfortunately it is the only puzzle in the game of
this type, but if others like it were incorporated in greater volume
and on a greater scale in future titles, it might break the mold and
set the new standard for future Zelda riddles.

Another possibility for player immersion is the use of Wii Speak. Phantom Hourglass
already put the DS’s microphone to use, having players call out to
characters or blow out candles. Wii Speak promises to be much more
responsive, and so the potential applications are much greater. Players
could literally speak “yes” and “no” as responses to NPC questions
rather than selecting a preset response from a drop-down list. When
talking to townspeople, speaking key words into the microphone, such as
a character’s name, could prompt certain responses. While some players
might find this idea silly, it could really prove to put the player
more in Link’s shoes, a concept the developers have stressed since the
series’ inception.


Items and equipment



Special items have been the kingpin of the Zelda series since time immemorial. The original Legend of Zelda
featured a number of gadgets and gizmos for Link to use on his quest.
Many of them, such as the infamous ladder were ignored and never saw
the light of day again, while others such as the bow, bombs, and
boomerang have become series mainstays. Ocarina of Time, for
all its innovations, featured very few items that were new to the
series—most of them were recycled from prior games, with some getting a
face-lift. What Ocarina did do in terms of items was changed the ways in which they could be used.

One
of the most interesting additions was that firing arrows across torches
caused them to catch fire, allowing Link to burn through such things as
ice and spiderwebs as well as light other torches. Boomerangs now
traveled in an arc pattern instead of flying straight forward, allowing
for intricate puzzles that required that players toss the weapon just
right in order to hit that switch or collect that item. Among the new
items the Iron Boots are among the most memorable, as they were used to
their full extent in the Water Temple to sink and float in deep water
at the player’s whim. Being able to finally use the bow and Hookshot,
among other aiming weapons, in three dimensions was satisfying as well.


Ocarina also gave depth to some of the older items. The Megaton Hammer, seen above, was not the first hammer in the series, but was the first to have a backstory.



Twilight Princess
gave us a taste of item-usage with the Wii’s motion controls.
Projectile weapons used the remote’s pointer to aim and shoot, a worthy
addition which most players relished. The Wii Remote also controlled
Link’s sword-swings, which, even though clunky and sometimes
inaccurate, was very satisfying compared to simple button presses. It
is clear that Twilight Princess left much of the Wii’s latent
potential untapped, however, and so one can only wonder what a future
Wii installment could do with its items.

Looking back again on the accomplishments of Metroid Prime 3 we see several uses for the motion controls that could be easily adapted for Zelda.
Among these include the new features for the Grapple Beam—by pulling
back on the Nunchuk, players can rip away enemies’ shields or pull
doors out of their frames. Applying a similar mechanic to Zelda’s
Hookshot, we can picture Link ripping away enemies’ shields and armor
or pulling a small treasure chest to him. The current Hookshot controls
have the chain automatically retracting when the hook strikes
something. Adding a motion element that puts the Hookshot’s behavior
under the complete discretion of the player would increase the
immersion level and make the Hookshot much more dynamic. Nintendo could
even take it one step further—if Link grapples an enemy that he is
capable of lifting, he could swing the enemy by the chain, knocking it
into other surrounding enemies. The possibilities go as far as the
imagination allows.

metroid-corruption-grapple.pngMetroid Prime 3 shows us that classic Nintendo items can be given new twists with the Wii’s motion controls. The Grapple Beam, seen here, is a powerful example.



Another potential application could be aiming weapons while running. Twilight Princess already experimented with this, but the result was hardly as satisfactory as Corruption‘s pointer mechanics. Link’s Crossbow Training improved
on this somewhat, but Corruption remains to most the smoothest use of
the Wii Remote in a run-and-shoot capacity yet seen.

Magical spells have featured in most Zelda games, starting with the Magic Rod in the NES original and most recently seen in Phantom Hourglass‘s
Spirit Gem abilities. Very few games in the series have had a
well-developed combat magic system, however. Most of them have only
used magic as a puzzle-solving tool, with one or two “kill all enemies”
moves such as Bombos or Quake in A Link to the Past or Din’s Fire in Ocarina of Time. The closest we have seen in recent years has been the magical Fire, Ice, and Light arrows. Prior to that, however, Zelda II: The Adventure of Link had a long list of magical spells with a myriad of uses, many of them focused directly on combat.

The Wii’s motion controls could be used to develop and better exploit an intricate magic system on par with that of Zelda II.
Rather than relying on magic with a large damage radius, such as the
aforementioned Din’s Fire, we could use the pointer to focus damage
around a pinpoint area. Centering the pointer on an enemy or object
could allow for fire or ice magic, already seen in A Link to the Past and Ocarina of Time,
to be controlled on a more direct level. This could even go for the
Din’s Fire type spells—rather than having them arc from Link’s
position, they could be aimed at specific locations across the map.

Magic
does not have to be limited only to combat, however. Imagine Link
learning a spell that allows him to levitate certain objects. These
objects could be manipulated with the Wii Remote’s pointer and moved to
the desired position and then released. And not all of the items and
spells have to involve the motion controls, either. Again, the mind is
the only limit!


Gameplay themes



It has been Zelda tradition since A Link to the Past
for each new game to feature one or two themes which are central to
both gameplay and storyline. In the SNES giant, the theme was the two
worlds, Light and Dark. World-warping helped players solve obstacles
and find secrets. The view of the Dark World also gave Link a taste of
what would befall Hyrule should he fail in his mission to retrieve the
Triforce.

Ocarina of Time‘s theme was time travel, and it operated in a similar way to A Link to the Past.
Travel between past and future helped solve obstacles and view of the
bleak future gave motivation for Link’s quest. Its other theme as the
title betrayed was music and many songs were used in the capacity of
magical spells. Some songs opened doors, such as Zelda’s Lullaby
parting the raging waterfall outside Zora’s Domain or the Song of Time
which serves the express purpose of opening the Door of Time. Others
controlled time, such as the Sun’s Song which cycled between night and
day. Still others allowed Link to manipulate the environment, warp
across landscapes, and summon allies.

Since then, unfortunately, time travel has been constantly rehashed to the point of meaningless. Majora’s Mask featured it in even more prominent a role than in Ocarina with its 3-day time limit system. Oracle of Ages repeated the past-present concept but in such a way that it felt more like the Light and Dark worlds of A Link to the Past. What’s more, both Majora’s Mask and Ages again used music as the mode. As if time travel had not grown annoying enough already, in Four Swords Adventures,
when you reach the end of a stage without the required number of Force
Gems, you “return to the past” to collect those you had left behind.

oot-master-sword-art.pngWhile this might have been one of the most epic moments in video game history, time travel has left a bitter taste in many Zelda fans’ mouths in recent years.



That is not to say that no fresh ideas have come to the table. Majora’s Mask
also offered us the mask system and the Bomber’s Notebook, which gave
us not only a myriad of secrets to uncover but a long series of
well-developed sideplots that we could manipulate to our whim. The
transformation masks especially gave us more freedom in choosing how we
would place the game. Players could use most masks against most bosses
and enemies with some effectiveness, and puzzles and minigames
throughout offered different challenges depending on the form Link
took. These elements combined to give Zelda players perhaps the deepest and richest environment for exploration and experimentation since the original NES game.

Similarly, The Wind Waker
drove innovation in a bold and different direction, offering a new art
style and an unprecedented world map environment: the Great Sea.
Treasure-hunting took center stage—treasure maps instead of masks
filled the world and rewarded the careful explorer, but the work was
not finished until the treasure was brought up from the ocean depths.
The titular Wind Waker also appeared, again using music to invoke
magic, but in a new capacity. It controlled the winds and was central
to the sailing mechanic, and in some cases even controlled other
characters’ behavior, serving as a puzzle-solving tool.

What sort of theme should the new Zelda
bring to the table? That highly depends upon the creative style of the
game—its artistic and conceptual design, which we have already
discussed. An ocean environment worked well with such a child-like
artistic style as The Wind Waker for many reasons, among the
most obvious being that toon-shaded seawater was certainly easier to
program than a realistic ocean. From that general ocean concept the
idea of wind-based abilities surfaced as well, and thus The Wind Waker
was born. The type of artistic design the next game embraces will have
to work hand-in-hand with the game’s thematic focus as well.


Wind Waker’s bold new art style brought Zelda into a bold new world—the deep blue sea.



Most Zelda
fans can probably agree, however, that no matter what the creative
direction, the series needs more innovation. After the poor reception
of Twilight Princess (compared to the other three 3D installments, of course), it seems obvious that Zelda
games do not succeed by playing off of the strengths established in
prior titles. They need to branch out in bold new directions, establish
new paradigms, and give us a gaming experience unlike any we have seen.

Ocarina of Time gave us Epona, the trusty steed, for quick land travel and Twilight Princess attached a fun combat scheme. The Wind Waker
gave us a game focused largely on extensive sea travel. What if the
next Zelda featured not only land and sea exploration and combat, but
gameplay in the air as well? Twilight Princess already
experimented with this with the Zora’s River flight minigame, but
imagine a fully fleshed-out system of flight. In this world, Link can
fly from cliff-top to cliff-top, striking through airborne enemies and
reaching previously inaccessible areas. Finally the series will see a
realistic alternative to warp travel. Sky continents, which have been
seen in other games but only briefly, could be included to add another
dimension to the mythical realm of Hyrule.

How could this flight
be achieved? Nintendo could choose from a number of means. One would
give the classic Pegasus Boots an upgrade that allows its wearers to
not only run with the speed of the winds, but to run along the winds
themselves. Perhaps Epona could magically receive Pegasus wings that
allow her to take to the skies. Or Link could tame a beast of the air,
be it a dragon or even the legendary Kaepora Gaebora, to be his ride up
into the clouds. It may be difficult to develop this idea into a
fully-fledged game theme, but it would add a new dimension to
exploration and gameplay regardless.

Majora’s Mask was based largely on a minor side-quest from Ocarina of Time
in which Link sells masks to various denizens of Hyrule to make some
extra cash. The game added considerably more significance to the masks,
which in Ocarina were purely decorative—now they offered him
special abilities and prompted meaningful quest-sensitive reactions
from certain characters. Ocarina also similarly expanded the fishing pond from Link’s Awakening, and it was again touched up in Twilight Princess. A Wii Zelda could take a similar minor element from another game, such as the Oracle series’ Gasha Seeds or The Wind Waker‘s merchant side-quest, and flesh them out.

One possibility in a Twilight Princess
sequel would be to play Link’s role as a ranch hand to a fuller extent.
Animals were already supposed to take a large role in the GameCube
giant as Link’s helpers while in his wolf form—why not bring an
animal-centered theme to fruition? Link could raise livestock and crops
on his farm in Ordon village for money and wares in a system evocative
of the highly-popular Harvest Moon series.

For the
crops, land, seeds, and farming implements could be found or purchased
at marketplaces over the course of the game and used to plant and tend
to a variety of harvest goods. In terms of animal-raising, cattle,
sheep, and other animals could be bought or sold from other ranchers
and items for animal care, such as grooming brushes, animal feed, and
so on could be sold in shops throughout Hyrule. The better you care for
crops and animals, the better their yields—the fruits and vegetables,
eggs, milk, and so on that they produce.

harvest-moon.pngHarvest Moon allowed you to raise crops and farm animals. The crops could
be sold or traded and the animals’ quality increased the better you cared for them.
Could a similar system work for Zelda?



This
farming structure could have more significance than as a source of
income—it could also serve as a gateway to a network of trading
sequences that gain Link powerful items. Think of it—giving a poor
young mother quality milk from your ranch for her baby could earn you a
small trinket, which you then trade for a more powerful sword or shield
or even an empty bottle.

This aspect of the gameplay doesn’t
have to fill up the entire game—it could be about as prominent as the
Bomber’s Notebook sidequests. It would however offer a new way to raise
Rupees for various things or develop NPC-based side-plots, something
that the series desperately needs to freshen up and deepen the
gameplay.

Regardless of what the developers come up with,
however, innovation has been the series’ selling point so far and
innovation will save it from staleness. As long as the developers stay
true to this notion the possibilities are endless. We know they are
capable of churning out quality ideas, as Mario Galaxy showed us last Christmas. They may very well give us an encore performance with the next Zelda.

This was the first part of the Zelda Wii to the 4th Dimension article. To jump to the second part click here!
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Ocarina of Time 10th Birthday SpecialTen years ago Zelda fans saw the release of the first 3D installment in the franchise—Ocarina of Time for the Nintendo 64. Ocarina of Time introduced a jump to the third spatial dimension in the world of Zelda. The Wii promises to extend Zelda to the “fourth dimension”—the dimension of player interactivity. We’ve seen a taste of what the Wii has to offer Zelda with the Wii iteration of Twilight Princess and most of these changes have been positive ones. What else might the future hold for the franchise?

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Manga Stuff http://www.zeldainformer.com/manga_stuff/ Tue, 25 Nov 2008 21:34:51 +0000 http://localhost/wordpress90/?p=231 First up, we have a long overdue update for the Hyrule Fantasy manga. Blame me, not BerriBlue—her efforts have been next to tireless! We last left off on page 49, and she’s finished translating all the way up to page 73. As always, the pages can be found over at our forums.

In other manga-related news, volume #2 of the Legend of Zelda manga has been released. To continue reading, head over to Amazon and place your order. While you’re there, pre-order volume #3, which tells the story of Majora’s Mask. And as we informed the other day, volume #4, the Oracle of Seasons manga, is now available for pre-ordering as well. Both are set to be released next year.

Oh, and expect more manga info in a couple of days. I won’t say what it is for now, but it is a part of our Ocarina of Time birthday special. Keep your eyes peeled!

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A handful of Zelda manga info for you folks today. Full info after the jump.

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A Decade Under the Influence: 10 Years in the Zelda Community http://www.zeldainformer.com/a_decade_under_the_influence_1/ Wed, 26 Nov 2008 09:42:12 +0000 http://localhost/wordpress90/?p=232 The Legend of Zelda. The game of the series that has defined Action-Adventure gaming for over 20 years now still resonates with anyone who’s picked up a controller and ventured into Hyrule. However, some of us have never left the land the Golden Goddesses made. I haven’t for just about as long as the series has been around, and that dates me quite a bit. However there are numerous people who hold the series in a high esteem given the technical merits it has shown over the many games, and even more importantly, the emotional core the game has. That core has connected with MILLIONS of people across the globe. The following this series has is almost at a level of the fans of Lord of the Rings in terms of fervor and emotional connection to the source material.



Personally, the first Legend of Zelda is, and this is the god’s honest nerdy truth, my first conscious memory. The first memory I can recall is playing the first game on my NES with my mom way back in the day. Unfortunately I stopped playing the series after that. I wouldn’t rediscover the series until about the seventh grade, when a classmate was weaving his own tapestry in art class like we all were. His was a simple field of green with three strikingly familiar triangles on it. It was something familiar, like it was from childhood. A very “All Along the Watchtower” moment for the Battlestar Galactica fans reading this. I had to ask and it started me on a path down the internet that finally let me come to rest among the Zelda community as what I am today. That moment lead me to the upcoming Legend of Zelda: Ocarina of Time, and precious few moments in my life have been so defining, as nerdy as that is. Technology being what it was in those days, there was a strong adhocracy in the community. Looking for information on the games was tough and brought you to many, many amateur websites, but they were all equally valid on some level, despite a .com name or a Geocities account.



A few of those sites have passed into legend now themselves, somehow inexorably linked to the series itself, almost as much a part of the series as the Triforce. VGX’s Odyssey of Hyrule, Falco’s Hyrule: The Land of Zelda, Nile’s Zelda Headquarters and Ice’s Zelda Central. These sites and their creators are part of the memories of many of the fans of Ocarina of Time. We’ve seen many of them fall and possibly be resurrected but none will truly recapture those days spent in a new frontier, talking about this new game on a new medium to us and developing a connection. That’s just how the internet has evolved though. There’s very few fan sites still running from the old days and the old guard have tucked themselves safely away in their own corners of the net, hoping to retain their community.



The community around these games is unique. The majority of it isn’t super creepy like Sonic fans, it’s not OMG KAWAII DESU~~ spouting retards like Final Fantasy attracts. We get reasonably intelligent people who are open minded for the most part. We get unique characters as individual as the stars in the sky. I’ve met absolutely amazing people through this community, people I’ve been willing to share my birthday with, drink with, and lent money to. We’ve lost a few over the years, and had more than a few PRETEND to be lost. Yet somehow we’re all still here. The old guard of the first wave in 98 to 2000 are all still around. I can easily track them down and they’ll remember me. This release gave us a community and we’ve held that torch together for ten years now. It’s incredible to think about. I came here following a sled accident that’s left me with an injured spine for the rest of my life and a limp like House on a bad day. I’m still here ten years later because these people are worth sticking around for. That’s insanely rare these days. It’s almost like a class reunion when we all start talking about the old games. Some of us stay in contact; others drift off for a while until we run into each other again.



Nostalgia is a tricky thing, things seem better in retrospect for a while until you find a perspective it’s not so attractive from. This game, this community, my friends…none of it has an angle I disagree with. That’s my two cents on the impact of Ocarina of Time.

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My name is John, some of you may already know me as Tempest, one of the admins of HTLOZ.net. I’ve been rather active in this community for just about ten years now, and given that fact I felt like a reflection on the community and the impact Ocarina of Time has had on both my personal life and that of the community is warranted and almost over due from me. I think you’ll find it interesting, I’ve seen plenty of things over ten years.

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The Ocarina of Time Manga and Its Affects on the Series http://www.zeldainformer.com/the_ocarina_of_time_manga_and/ Wed, 26 Nov 2008 11:12:53 +0000 http://localhost/wordpress90/?p=233

Let’s get one thing straight. Manga has never been a part of my regular reading. In fact, my opinion on all anime has been nothing short of
loathing. Japanese culture has a tendency to be a bit extreme for my
taste, but once The Legend of Zelda got involved, it was too hard not
to take a look. After all, it has been almost a decade since Nintendo
has even tried to take the series into a multimedia format in North
America. Will this new manga properly represent the series, or will it
fall on its face like so many other shoddy attempts?


oot-manga-cover.jpg

The
Legend of Zelda: Ocarina of Time manga was released in Japan, 1998,
written and drawn by Akira Himekawa, a collaborative pen name of two
women A. Honda and S. Nagano. The project consisted of two volumes, the
first consisting of six chapters, and the second with nine including
two additional side stories. Many fans fully translated both volumes of
the books, but it was not until ten years later that a publisher
officially translated the book for North America. Vizkids, a children’s
book publisher, shipped the book on October 7th. However the book was
not exactly easy to come by.

After two or three weeks of mild
searching, one copy was available for me at my nearby Barnes and Noble.
It felt very awkward standing in the manga section, searching for the
book, and then receiving stereotypical looks from other customers and
the cashier, but at least I finally had my copy. Anyone that had a
strong interest in a Legend of Zelda manga had probably already read a
translated version for free five or six years ago, so estimated sales
were probably low. Having not read a fan translation until recently, my
intrigue of an official translation was still strong.

The book
is a manga, so reading went from right to left like the original. Most
fans seemed pleased with this decision, but simply rearranging the
pages didn’t seem like that big of a deal to me. After reading as many
Spider-man comic books as I have, it can be very confusing to read
everything in reverse for the first several chapters. For veteran manga
readers, this probably isn’t a big deal, but it is doubtful that very
many children read manga making it difficult to attract Vizkids younger
target audience. To its credit, the book does a nice job of explaining
how to read it, with a few directing signs, and the inside back cover
has a nice step by step guide on how to read a manga. So clearly
Vizkids did put a lot of care into helping the reader, but did they
take the same amount of effort into making an accurate translation?

oot-manga-1996.jpgFirst
off, the back cover does have an official Nintendo seal of approval,
which definitely brings hope for a quality translation. However, on the
second page it credits the source material to The Legend of Zelda:
Ocarina of Time Nintendo 64 released in 1996. Anyone with half
a brain knows that Ocarina of Time was release in 1998. This was a very
obvious error that should have been caught during the editing, so to
have such a huge error on the second page certainly doesn’t boost
anyone’s confidence.

Once
the story gets rolling, it is actually quite enjoyable. Ocarina of Time
couldn’t possibly translate into a book 100%, so quite a few changes
were expected. Some alterations worked, and some didn’t, but the
overall respect for the source material was a nice relief.

The
beginning of the story takes quite a different step than the game.
Rather than explaining Hyrule’s origins, the book has a brief image of
Link’s mother fleeing her burning village, then shows her collapsed in
front of the Deku tree.


oot-manga-baby.jpg

The
game has no images of Link’s mother, rather adult Link hears a very
simplified story from the Deku Sprout. It was neat to actually see an
extra glimpse of Link’s origin rather than just hear about it later.
The book then briefly explains the Kokiri and then introduces Link.


One
thing that definitely varies from the game is that Link talks. For his
first display of speech, Link has a small argument with Mido over how
Link does not have a fairy yet. At first, this argument with Mido makes
Link appear to be a little hot headed, but otherwise his personality
throughout the story is reasonable. He is very respectful to the
overall franchise, so for those of you who worried that Link would be
another Steve Martin
rip off, like in The Super Mario Bros. Super Show incarnation, you can
put your worries to rest. The Great Deku Tree breaks up the fight
between Link and Mido, and Saria takes her first step into the
spotlight.

The relationship between Link and Saria does feel a
little more personal than my impressions from the game. Numerous
references like Saria calling Link her best friend seem over
exaggerated, but mostly Mido constantly shows extreme jealousy of the
two spending time together. Obviously Mido thinks he is competing with
Link for Saria’s affection, however Link remains oblivious to what is
going on. During Link’s conversation with Saria, he shows her a sling
shot he invented. This strongly contradicts the game since most items,
including this one, are found exclusively inside dungeons. The book’s
explanation for the item was reasonable, considering how the book
almost completely omits dungeons.

Gohma attacks the Deku Tree in
desperate search for the Kokiri stone. Gohma talks directly to the Deku
Tree demanding he give up the stone. In the game, Gohma is simply the
boss of the first temple. It does not speak and has no such
introduction like in the book. While my feelings are mixed about this
interactive version of Gohma, it does present more clearly the purpose
behind casting a curse over the Deku Tree early in the story.

The
Great Deku Tree then summons Navi to go bring Link. Link sets off to
help the Deku tree only armed with his sling shot. Mido, wanting to
impress Saria over Link, went as well, equipped with the Kokiri sword.
In the game, Link has the sword, not Mido, and Link goes alone, but for
the story, this was an intriguing twist. Link and Mido go inside the
Deku tree and basically skip straight to fighting Gohma. This decision
to skip the dungeon is understandable, and explains why Link acquires
the sling shot so early. It can’t be easy to write a compelling story
about solving puzzles, but sending both Link and Mido into the dungeon
does add an interesting modification to make up for it. However,
dungeons are still an important part of the Legend of Zelda franchise,
so it disappoints me to see that the writers couldn’t do a better job
of fitting in at least something. What they did instead, though, is
still interesting enough to grab the reader’s attention. The book can’t
perfectly match the game, because if it did, people would just play the
game instead.

Link and Mido evade Gohma until Navi figures out
its weak spot. Link shoots Gohma in the eye once and it dies. A little
less epic than the in game battle, but it gets the job done. The Deku
tree thanks Link and gives him the Kokiri stone and sends him off to
find Princess Zelda moments before passing away. Mido gives Link the
Kokiri Sword and Saria gives him an ocarina before Link leaves.

When
Link gets to Castle Town, he meets a young girl. Link tells her he
needs to find Princess Zelda, so the girl promises to bring him to the
princess later if he plays with her for the rest of the day. The two go
around town playing all the different games, and shop together for the
rest of the day. None of these events happens in the game, but it was a
unique way for the reader to still get to explore around Castle Town.
Normally the player in the game would explore the town at their own
leisure, so to still include this form of exploration in the story was
very fitting. Including exploration is a staple aspect of the series,
and after editing out most of the first dungeon, the book needed to
make up for it. At the end of the day, two Gerudo thieves attack the
young girl. Link fends them off, and they both flee, but during the
commotion, the girl leaves as well. A little disappointed, Link heads
towards the castle.

Link finds Zelda in the castle, he discovers
the girl he had been with before was in fact Zelda. This is very
similar to the game The Legend of Zelda: The Minish Cap, when at the
beginning, Princess Zelda escorts Link throughout the Castle Town
festival looking at shops and playing games with one another.

In
an unexpected adjustment, Ganondorf enters the room and has a brief
conversation with Zelda, giving Link his first glimpse of his enemy. In
the game, Link merely sees Ganondorf through the window which serves
the purpose of introduction well enough. The scene in the book feels a
little forced, and ends up looking like page padding rather than
intriguing new additions to the story. Link learns about the Temple of
Time and how he needs two other stones to open the path to the sacred
realm.

oot-manga-kiss.jpgLink promises to get the other two stones and bring them back to Zelda. Before he left, Zelda kisses him on the cheek.


Zelda
has kissed Link before in previous games, but she never kisses Link in
Ocarina of Time. The writers probably decided to throw this in as a fan
service. A little stereotypical, but so was Link’s relationship with
Saria, so this addition comes with no surprise. While Link’s thoughts
were still reflecting on Zelda, Navi gets upset with Link reminding him
of Saria, as if implying that Saria is his girl rather than Zelda. Once
again, this is just a fan service in reference to all the debates
people have had in the past over who is Link’s girlfriend.

Link
plays his ocarina on his way to Death Mountain, which gets the
attention of the nearby Epona. Taking advantage of the situation, Link
rides the horse the rest of the way to Death Mountain, somehow
bypassing Kakariko Village. Young Link is not supposed to meet Epona
outside of Lon Lon Ranch until he is an adult. Establishing a
relationship with the horse while he is still a child is important, but
at this stage in the story, it seems a little early. As for the part
about bypassing Kakariko Village, the writers confused me for omitting
the town from Link’s path. The writers probably wanted to avoid
introducing another village due to pacing issues, but to invent new
paths in the environment is a little steep for artistic licensing.

After
traveling to Goron City, Link meets Darunia and makes a deal with him
to clear out Dodongo’s cavern in exchange for his spiritual stone. Link
recruits a young Goron to show him the way. So Link, Epona, and the
young Goron enter the cavern and instantly find Dodongo, once again
omitting the dungeon. The young Goron shows Link a bomb flower and Link
throws one into Dodongo’s mouth to defeat it. Darunia gives Link the
second spiritual stone, and the Gorons throw a huge celebration, during
which Epona runs away. So by now we can see the pattern the book takes
for dungeons. Link finds an assistant, both the Goron and Epona, he
skips the dungeon, and he defeats the boss with one blow. This
certainly takes away some of the complexity behind each dungeon.

Setting
off to find the last spiritual stone, Link finds himself near Lon Lon
Ranch. Epona recognizes Link and greets him, which gains Malon’s
attention. So excited to have a visitor, Malon shows Link around the
ranch. Kaepora Gaebora sees Link at the ranch and offers to fly him to
Zora’s Domain. As they leave, Malon asks Link to come back soon. Navi
then teases Link referring to his three girls.


oot-manga-ladies.pngOnce again, an obvious note to the fan service love circle, leaving just one key left.


In
Zora’s Domain, King Zora informs Link of Ruto, and sends him to find
her in exchange for the last spiritual stone. Inside, Link finds her
just before Barinade with the Spiritual Stone of Water located beneath
the monster. Ruto greets Link with the same high and mighty royalty
attitude from the game, but once he defeats Barinade, by using his
sword for the first time in the book, she of course opens up. She
reveals to Link that she ran away because her father was arranging for
her to marry another Zora. In the game, she had simply lost the Zora’s
Sapphire and wanted to get it back, but the manga’s version does add a
new bit of depth to her character. Link tells her that he envies her
and her father, in reference to missing his father figure, the Deku
Tree, who had died earlier. Touched by his sensitivity, she gives the
stone to Link informing him that he was now her fiancé. Not knowing
what this meant, Link accepts and heads back to the castle.

Link
sees the castle burning off in the distance and quickly arrives to see
Ganondorf’s minions destroying the town. Link tries to fight a Stalfo,
but his sword is ineffective. Zelda and Impa ride past Link on
horseback when Zelda throws the Ocarina of Time to him. Ganondorf sees
Link pick up the Ocarina and tells him to give it to him. This is very
odd, because in the game, Ganondorf asks Link which direction Zelda
went, but in the manga, he doesn’t seem interested in her. Instead, he
wants the Ocarina. Perhaps he wanted to open the sacred realm himself
with it, but later we will see that this is not the case. It makes much
more sense for Ganondorf to want to capture Zelda, but his odd
obsession with the Ocarina of Time is really unfounded. Link manages to
drop Saria’s Ocarina by accident, and Ganondorf mistakes it for the
real Ocarina of Time. Sure, it gives a nice purpose behind Saria’s
Ocarina, but the writers leave the reader wondering why Ganondorf
wanted the Ocarina of Time rather than Princess Zelda.

Immediately
after Ganondorf leaves, Link goes to the Temple of Time and opens the
door of time. Link finds the Master Sword and pulls it from the stone,
sending him seven years into the future. Link meets Rauru in the
Chamber of Sages where he explains to Link how Ganondorf has entered
the Sacred Realm and has claimed Hyrule. Rauru tells Link he must
awaken the five other sages in order to defeat Ganondorf. As an adult,
Link sets out once again to save Hyrule. Link steps outside the Temple
of Time to find a castle guard fighting off a group of Stalfos.


oot-manga-guard.jpg

This
must have been one dedicated soldier because before Link left, the
castle was already on fire and under siege by Ganondorf’s army, then
seven years later, this one man was still fighting. Either this guard
held off armies by himself for seven years, or he randomly decided to
come back by himself several years later and try to take back the
kingdom. Whatever the writers were thinking, they didn’t try too hard
to explain this new background character which left the reader
scratching their heads. It was a nice idea to have guards fighting off
Ganondorf’s minions, but the timing here was really far off. Link
fights off the Stalfos and begins to wander the wasteland that was once
Hyrule.

The story shifts focus to Ganondorf, inside of his
castle. He crushes the fake ocarina and curses the boy for tricking
him. This scene is even more confusing than the last. Remembering the
fact that Ganondorf has an unfounded obsession with the Ocarina of
Time, here we see him just now checking the ocarina he took seven years
ago. If the Ocarina was so important to him, why didn’t he check it
sooner? Seven years is a very long time to sit around with a fake
ocarina. Also, after seven years of not using the Ocarina, why did he
suddenly need it now? The Door of Time was already opened for him by
Link, he had already visited the sacred realm, and he had already
obtained a piece of the triforce. The Ocarina of Time can’t serve him
any other purpose unless he just really likes quality music.

A
defeated Stalfo reports to Ganondorf about the Hero of Time and the
Master Sword. One bystanding Gerudo asks if the Hero of Time had the
Ocarina, proving even more how obsessed they all were for it. Ganondorf
then declares they must seize the Ocarina of Time before Link learns
how to properly use the Master Sword.


oot-manga-ganondorf.jpg

Once
again, why do they even care? In the game, Ganondorf never even
mentions the Ocarina of Time. In fact, once Link is an adult, the
Ocarina doesn’t play much of a part aside from a few helpful
teleportation songs. The Ocarina is still very important to the game,
but not nearly as much as the book is trying to make it out to be.

Link
travels back to the Kokiri Forest to find Mido. Link and Mido once
again team up to find the Forest Temple. After briefly wandering the
temple, Phantom Ganon makes his appearance. Mido finds a bow inside the
dungeon, for once, and Link shoots Phantom Ganon inside a painting to
defeat him. Saria appears and informs Link that she has awakened as a
sage. It is nice to have Link actually find an item inside the temple,
and for a few panels, Link and Mido do get to wander the Forest Temple.
This was still a very simplified version of the temple, but the writers
did try harder on this dungeon then the previous ones. Link leaves the
forest and heads back to Death Mountain, once again completely
bypassing Kakariko Village somehow.

The next chapter skips ahead
straight to a fight with Volvagia, with little explanation. It felt a
little rushed, considering how much time the story has spent outside of
the temples, but perhaps the writers were just changing to a more
action oriented pacing now that Link was an adult. Link is once again
with another Goron, probably the same one from before. For some reason
Link hesitates and takes a critical blow from Volvagia. When Link
regains consciousness, he meets Sheik who had saved him and treated his
wounds. Link explains to Sheik his unknown relationship with Volvagia.
Apparently, at some point when Link was a child in Castle Town, he
bought a pet dragon that learned how to say his name, kind of like a
parrot.


oot-manga-volvagia.jpg

This
never happened in the game, but the fact that they wanted to add a bit
of personality to Volvagia is fun idea. However, this chapter is all
over the place. They skip straight to the fight, and then Link has a
flash back that basically says by the way, in addition to what you read earlier, this origin story fits in somehow.
Basically this sub story really feels like a last minute decision that
intended to be creative but instead turned out looking very lazy. Would
it have been so hard to have Link buy that dragon several chapters ago
when he unknowingly met Zelda in Castle Town? The way they wrote it, it
leaves the reader, once again, scratching their head trying to figure
out exactly what the writer was thinking.

Sheik tries to
motivate Link to face Volvagia again. Link tries to remind Volvagia who
he was, but it was to no avail and in the end cuts his head off.
Volvagia, still alive for some reason, softly says “Link” before
finally dying. This whole chapter could have been a very creative
addition to the game, but instead it was devastated with poor planning
leaving us with nothing more than a missed opportunity.

In
probably the most interesting development in the book, Sheik is then
seen kneeling before Ganondorf reporting the results of the battle with
Volvagia. She informs Ganondorf that Link’s spirits are down after
killing his friend and now is the time to strike. Ganondorf then asks
Sheik about the search for Zelda stating “we cannot let those two find one another”.
This was a nice relief considering this is the first time in the entire
book that Ganondorf showed any interest in capturing Zelda, since
before he’s been only focused on finding the Ocarina. Having Sheik be
Ganondorf’s spy is a very unique addition, roughly explaining some of
her secrecy seen from the game. With such an interesting development,
the writers can really add a lot of new elements to the story.

Link
travels back down the mountain and begins to feel very thirsty. Once
completely exhausted, Link finds Kakariko Village, for the first time.
Just before reaching the village, Impa attacks him catching Link off
guard. Impa recognizes him and then promptly scolds him for foolishly
traveling such a vast distance without water, and then letting his
guard down. A few questions arise from this scene. First of all, where
was Link traveling? Death Mountain isn’t that far away from the
Kakariko village. It is nice to see the writers make Hyrule appear much
bigger than in the game, but at this point it is really hard to tell
where Kakariko Village is. Apparently Link can travel to Death Mountain
without going through the village, and it also lies a great distance
from Death Mountain since Link exhausted himself traveling there.
Artistic licensing is one thing, but ignoring the source material is
another. Since the game series puts so much enthuses on exploration,
the writers probably decided to make this area have huge landscapes to
compensate for the lack of any actual exploration. It is a cool aspect
that really gets the reader to ponder how big the landscapes from
Ocarina of Time could have been had there not been any technological
limitations for the Nintendo 64.

Impa and the villagers feed
Link, and Impa continues to scold Link for his carelessness. Link asks
for Impa to train him how to be a better fighter. After several days of
training, Link’s skill begins to improve. At one point, Link gets a
drink from the well when suddenly a black shadow appears and forms into
Dark Link. In the game, Dark Link is in the Water Temple, but it
actually plays out well here. The well served as a pre-dungeon before
entering the Shadow Temple. Since Dark Link basically shadows all of
Links abilities, it actually makes a fair amount of sense to have Dark
Link be attributed to the Shadow Temple rather than the Water Temple in
the first place. So, props to the writers for thinking up this
plausible alteration.

oot-manga-darklink.jpg

All
of Link’s training is put to the test against Dark Link. After probably
the nicest looking battle in the entire book, Link defeats the dark
shadow. Impa, proud of Link’s progress, pierces his ear with an earring
which Impa calls the coming of age ritual piece of the
Sheikah. The game never tries to explain how Link acquires these
earrings in between childhood and adulthood. We can only assume Rauru
pierced his ears in his sleep, which is kind of creepy. Link says his
goodbyes and leaves Kakariko village, ending the first volume.

oot-manga-tellingtell.jpgDespite
a bad first impression, by incorrectly dating the Ocarina of Time game,
the book still turned out very pleasant. My initial concerns were how
well the Japanese would translate into English, and there were only a
few instances that didn’t quite work. At one point when Link was
talking with Zelda, he said: “Are you sure you should be telling tell me something so important, Zelda?”


This
may just be another bad job of editing, but it could have also been
just a bad translation. The quote is incorrectly translated and should
have been fixed before being published.

oot-manga-maam.jpgAt one point, Link calls Impa “ma’am”, which oddly offends her for some reason. In a fan translation, the translator said that the word used here was supposed to mean something to the extent of “old lady
but it was for some reason hard to translate appropriately. Ma’am,
however, is a very respectable title that demonstrates authority rather
than age, so having Impa react negatively to ma’am doesn’t make
any sense in North American culture. This mistake could have been fixed
had the publisher put forth the effort to notice. Finally, in chapter
5, Link meets the Zoras who supposedly speak with some form of accent.
When the Gorons speak, they occasionally end their sentences with “Goro,” which does occur in some Legend of Zelda games. Comparatively, the Zoras for some reason do something similar by saying “Zora” after their sentences.


In
the game, Zoras never speak like this. Perhaps they did something
similar in the Japanese version, but if that is the case, they still
should have fixed the translation to match the North American version.
Otherwise it looks like a cheap knock-off of Goron speech.

oot-manga-zora.jpgBesides
these mistakes, the translation still stands pretty solid. Some fan
translations tried to fit in curse words to add maturity to the book,
which really looked inconsistent with the series, but the official
translation made much more sense in regards to the family friendly
Nintendo product. The question still stands of whether or not the book
is worth the eight dollars.

Chances are, the market that would
want to read this manga have already done so. The Japanese version came
out ten years ago, and numerous fan translations have been available
for free for quite some time. For those who would prefer to read the
fan translations for free, you are really missing out. While the
official translation was overlooked in certain areas, it is still a
solid read. The artwork looks great, all directly inspired by the
official artwork published by Nintendo.


oot-manga-herooftime.jpgAlso,
in fan translations, artwork always has Japanese symbols plaguing each
page to simulate sounds. In the official translation, all of these
symbols are artistically replaced with English which completely changes
numerous panels. So to get the full experience, the official
translation is the only way to go, even if you’ve read it before.

The
more people that take interest in this book, the bigger message we will
send to Nintendo. Numerous Legend of Zelda manga books have been
announced for localization, but that doesn’t necessarily make it
definite. If this book doesn’t sell well enough, future projects may be
canceled. If sales are good, Nintendo might consider localizing more.
With enough of a reader fan base, Nintendo could also get the message
that story is important to their fans. In recent Legend of Zelda games,
story has taken a backseat. Gameplay should always be top priority, but
fans, like me, also crave a new intriguing story for the franchise. The
manga does nothing but focus on story, so if sales are noticeably high,
Nintendo may venture into those uncharted waters. Manga also has a
tendency to turn into television adaptations as well, like Naruto,
Yugioh, Dragon Ball Z, etc., but only if popularity remain consistent.

Steve
Martin Link will always haunt us, but that shouldn’t prevent Nintendo
from trying again, this time with a lot more care and quality. With
enough devotion, the Legend of Zelda could make a great animated
series; however, paying no attention once again will leave us with
things like Super Mario Bros. Super Show. For the truly hopeful, these
books could be the initial steps taken towards the Legend of Zelda
movie. Video Games are infamously bad at becoming movies, but books,
and recently comic books, have been made into some of the greatest
movies of the modern era. If the Legend of Zelda manga gets popular
enough, Nintendo might be motivated to write a book into a script.
There is a lot of potential here to expand the Legend of Zelda
franchise into new mediums, and right now Nintendo is testing the water
with manga for western audiences. Should we choose to ignore this
trial, then we’ll always get what we always had, but if we show the
slightest interest, it could open the door wide open for new ideas.

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Ocarina of Time 10th Birthday SpecialThe word manga triggers very varied reactions in people these days. Whether you find yourself loving the stuff to no end or cringing at the very word, you couldn’t have missed the fact that the Ocarina of Time manga (that’s almost as old as the game itself) has finally been released outside the land of the rising sun. So the big question is: how is it? And furthermore, how does it differ from the game? This here article has you covered.Let’s get one thing straight. Manga has never been a part of my regular
reading. In fact, my opinion on all anime has been nothing short of
loathing. Japanese culture has a tendency to be a bit extreme for my
taste, but once The Legend of Zelda got involved, it was too hard not
to take a look. After all, it has been almost a decade since Nintendo
has even tried to take the series into a multimedia format in North
America. Will this new manga properly represent the series, or will it
fall on its face like so many other shoddy attempts?

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Nintendo Power Interview with Eiji Aonuma: Test of Time http://www.zeldainformer.com/nintendo_power_interview_with/ Wed, 26 Nov 2008 15:11:47 +0000 http://localhost/wordpress90/?p=234 What made OoT the way it is? Why has the game game been able to last as long as it has at the top of all games for the last 10 year? Mr. Aonuma has all of those answers and more. He sat down with the people form Nintendo Power, and talked about his experiences with OoT, and how it was unique to him.

Click on the scans below to open them in a new window to view them full sized.


mag1.jpg


mag2.jpg
mag3.jpg
mag4.jpg
mag5.jpg

It really is a good read for those of you wanting to find out even more about the #1 game of all time.

“I’m happy that a title I worked on some time ago remains highly
praised to this day, but that also shows how none of the subsequent
games in the series have surpassed it. As someone who is still working
on the series, I have mixed feelings about that. Because I haven’t yet
surpassed it, I can’t quit. Surprisingly, that simple motivation may be
the reason I continue to work on the Zelda series.”


What if that day never comes, Eiji?

Source: The Hylia


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What made Ocarina of Time the way it is? Why has the game game been able to last as long as it has at the top of all games for the last 10 year? Mr. Aonuma has all of those answers and more. He sat down with the people form Nintendo Power, and talked about his experiences with OoT, and how it was unique to him.

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Angry Video Game Nerd Tackles Zelda: The Wand of Gamelon http://www.zeldainformer.com/angry_video_game_nerd_tackles/ Wed, 26 Nov 2008 21:55:35 +0000 http://localhost/wordpress90/?p=235 James Rolfe, the Angry Video Game Nerd, has recently been playing titles on the Phillip’s CD-i machine, as was recently
reported. Part II, pertaining to Zelda: The Wand of Gamelon, has been
released. If you have never seen this game before, prepare your eyes as
you see exactly why Nintendo refuses to acknowledge the three CD-i
titles as part of the main series.

Last time we brought up this particular video series, we had reported it would be in two parts. Well, we we’re wrong. Apparently, it will be a 4 part series, with each part commited to one game. We’re allowed to be wrong every now and then, right?

While I may be one of the few lucky (although, after seeing this video, you may think I am one of the unfortunate) people to actually have played all three games, I must say going into this video that you should be prepared to witness one of the few dark ages in Zelda history. Part three will be coming out next, featuring Link: The Faces of Evil.


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James Rolfe, the Angry Video Game Nerd, has recently been playing titles on the Phillip’s CD-i machine, as was recently reported. Part II, pertaining to Zelda: The Wand of Gamelon, has been released. If you have never seen this game before, prepare your eyes as you see exactly why Nintendo refuses to acknowledge the three CD-i titles as part of the main series.

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The Hero of Time Movie Trailer http://www.zeldainformer.com/the_legend_of_zelda_the_hero_o/ Thu, 27 Nov 2008 19:35:18 +0000 http://localhost/wordpress90/?p=236 Most of the Zelda movies we come across either suck too hard or implode before ever seeing the light of day. With the latter, it’s almost always a good thing—they usually suck even harder.



So, I’m happy to report that BMB FINISHES, a film company out of Atlanta, Georgia, has finished work on a Zelda movie of its own. Filming began way back in August of 2004, and ended in January of 2006. Since then, the company has been dealing with post-production and trying to figure out how to release this to the general public. Luckily for us, however, a handful of trailers have been released, the latest of which can be found below:





Doesn’t look too bad… you should be able to hold down your cranberry sauce after watching it, at least. We’ll keep you posted with any more info. Until then, Happy Thanksgiving!



The movie’s official website can be found target="_blank">here.

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A feature-length, independent movie about the Legend of Zelda sees its second trailer released today, on Thanksgiving. And no, I’m not joking.

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Exposing the Sheikah http://www.zeldainformer.com/exposing_the_sheikah/ Sun, 30 Nov 2008 21:19:04 +0000 http://localhost/wordpress90/?p=237

Due to the miscellaneous
patchwork of canon resources in regards to this study: The segments
being analyzed will not be noted chronologically according to game
release date or towards any timeline theory; other than the obvious
orders developers have led fans to believe. The following article
contains some theory and only reflects the opinions of the writer and
of the architects of other said theories, and not ZeldaInformer as a
whole… That said, enjoy the article damn it!



~ Exposing the Sheikah ~





Shadow Temple


“What is hidden in the darkness…Tricks full of ill will…You can’t see the way forward…”



Indeed… What is hidden in the darkness?

It
is common human nature to fear what cannot be seen. Ignorance creates
paranoia and panic succeeds into despair. In the name of truth, those
in sorrow must then reflect upon the faults of the past so that justice
and discipline is maintained within society. In the face of explicit
fear, the mere concept of the unknown can be over-exaggerated and
outright skewed beyond logical reason at times. But in the name of good
will, who and particularly why would anyone manipulate such drama against the sacred lands of Hyrule?

The
“shadow folk”... That is the nickname given to the esteemed race known as
the Sheikah. Shrouded in mystery, with little to be said about the
nature of their culture, the shadows of the Hylians seem to hold honor
and duty to its highest extent. Their race’s eye symbol sparks drama
and dismal feelings to those sensitive to its gaze. Yet very few traces
lead to the real nature of their shady design, making them one of the
most mysterious races in the entire Zelda saga. At every dim
corner throughout Hyrule there lurks uncertainty and uneasy speculation
as to whether this race was good, evil, or a transition between the
two. Therefore in order to expose them we must examine their Protected
Secrets, their Political & Divine Hierarchy, their Territories and
Magical Artifacts, and finally concluding their Disappearance.


Protected Secrets:



There
is no one way to look at the Sheikah. They hold many secrets, some
obvious, some not so prevalent. Therefore it is crucial that
backtracking from the earliest reference in the Sheikah’s history will
induce answers to what and who they were before the era of Ocarina of Time.


The Dominion Rod & Ancient Sky Book



Much
awe and mystery flows within the walls of the Temple of Time. This
ethereal building stood as the doorway between the light world and the
Sacred Realm and acted as a port via which the Hero of Time traveled
the currents of time. Yet Twilight Princess furthers the
building’s purpose by showing us that it secretly housed advanced
technology the Hylians were experimenting and utilizing within other
temples around Hyrule. Of this foreign technology, the Dominion Rod was
left in the Temple of Time. Though the Dominion Rod is not an artifact
of the Sheikah, but of the Oocca race, its importance is merited when
it comes to our understanding of the “shadow folk” nonetheless. The
hieroglyphics depicted upon the temple’s walls suggests that one of the
seven sages was granted a special rank in the Royal Family’s hierarchy
to maintain contact with the Oocca. Given the status, “messenger to the
heavens”, this person was granted a book from the Sheikah in order to
communicate with the sky beings as Impaz exclaims:

Impaz.jpg“The
Dominion rod was only to be carried by the messenger to the heavens
when the royal family needed to communicate with the Oocca. From
generation to generation, my ancestors have guarded the book that, by
royal decree, was to be given to the messenger to the heavens.
This is that book. Please, take it. This book is written in the ancient language of Sky Writing.”


Prior to this reference, Impaz relays to Link that her name comes from “the great one”
who built the hidden village long ago that was once the secret home of
a proud tribe who served the royal family… Though the village fell in
decline as beasts ran it into desolation, Impaz could not allow herself
to flee. By Royal Decree she was bound to wait until a certain person
arrived—the messenger of the heavens—no matter what treachery befell
her home.

Whether she is an actual Sheikah or simply a
descendant of the faded race is up for debate. The royal protocols
behind the Ancient Sky Book imply that she certainly is related to the
shadow folk, also confirming a relation being previously held between
the Hylians and Oocca, as Shad had hypothesized:

“Yes,
according to legend, Hyrule was made by the Hylians, who, as we all
know, are the closest race to the gods. But also according to legend,
long ago there was a race even closer to the gods, and some say THESE
creatures made Hyrule.”

- Japanese Translation



By
not only their long ears, the Royal Family was the Hylian’s essential
connection to the race closer to the gods. I believe Keenen Truby’s
article, Understanding the Oocca,
concludes a better understanding of the nature of this relation; that
the race of the sky beings helped improve the Hylians’ way of life in
order to fulfill their divine-ordained dominion over the lands.

What can be concluded about the Sheikah from this segment:

  1. They served as guardians of the Oocca’s language; implying they may have had previous contact with the race and suggesting their knowledge of the land before the Hylians.
  2. They served the Royal Family directly in special and secret affairs.
  3. The Temple of Time is built not only to serve as a protected gateway to and from the Sacred Realm, but also housed technology from the Oocca. Between these affairs revolving around the temple, the Oocca, Royal Family, and Ancient Sages held a coherent relation, while the Sheikah act as intermediate delegates and messengers.
  4. Impaz shares a tradition passed down by the Sheikah and remains selflessly loyal in respect to their laws of the past.


Triforce and Temple Legends




The Temple of Time housed many purposes thanks to Twilight Princess’s
additions. Many of those standards gave rise to ideas as to why the
Temple of Time was built… but there is another overlooked reason hidden
behind the influences of the passing race. The Hylians are the closest
beings to the gods, the Oocca being their arms to grace, and the
Sheikah servants to their rule over the land. However the shadow folk’s
role is a bit understated when they are entitled as mere attendants to
the Royal Family. Their affairs with the Oocca race entitle them to a
higher standard when noting secrets about the Triforce that people
weren’t commonly aware of.

The apparently “unknown legend”,
as Sheik references, simply states this: The Triforce is a balance that
weighs three forces. If the heart of the one who holds the sacred
triangle is balanced in these forces, that one will gain the True Force
to govern all. But if that person’s heart is not in balance, the
Triforce will separate into three parts and only one part will remain
for which that person most represents. If that individual seeks the
True Force, that one must acquire the two lost parts which will be
granted to those chosen by destiny; bearing the symbol of the gods on
the back of their hands.

This Triforce legend confirmed itself due to Ganondorf’s triumph seven years before. As Ben Lamoreux’s article The Nature of the Triforce
concludes in part, it is by no mere coincidence that the gods intended
certain things to happen if someone evil should ever obtain their
power. The Triforce cannot differentiate between good and evil and by
nature the object cannot help but grant the wishes of his or her
master. However, the design only allows it to be controllable by
someone with all three forces in balance. This “True Force” law was
established so that vile ones could only govern the world in part.
Without this rule, Hyrule would probably be destroyed because of
unworthy people—the safeguard ensures the world is protected from those
with evil hearts.

Even with the precautions the gods had made around the Triforce, they never abandon their people. In Twilight Princess
we see the Gods utilizing the Spirits of Light in the course of divine
intervention to save their world, both in sealing away the Fused
Shadows and in aiding Link. The role taken up in Ocarina of Time
isn’t too far fetched when coupled with the idea of Link and Zelda’s
dreams of prophecy. Looking further back into Hyrulean History,
apparently the Sheikah had divine intervention with respect to their
fundamental Triforce knowledge.

“When evil rules all, an
awakening voice from the Sacred Realm will call those destined to be
Sages, who dwell in the five temples. One in a deep forest… One on a
high mountain… One under a vast lake… One within the house of the
dead… One inside a goddess of the sand… Together with the Hero of
Time, the awakened ones will bind the evil and return the light of
peace to the world… This is the legend of the temples passed down by
my people, the Sheikah. I am Sheik. Survivor of the Sheikahs… As I
see you standing there holding the mythical Master Sword, you really do
look like the legendary Hero of Time… If you believe the legend, you
have no choice. You must look for the five temples and awaken the five
Sages…”

- Sheik in the Temple of Time



Author’s note: Even
though Sheik is Zelda, and not of real Sheikah heritage, he/she seems
to know a lot of legends passed down by the respective shadow folk. We
can conclude this information was salvaged from her caretaker, Impa,
during Ganondorf’s seven year reign.


Something drastic must
have happened in the course of their history for such mysterious
testimonies to become legend and then eventually forgotten. As
concluded from the previous segment, there is a coherent relation
between the ancient sages and the Royal Family. The Sheikah’s place in
all this becomes more meaningful when we consider this reference. The
legend of the temples gives us crucial background on another reason why
the Temple of Time was built: for the Hero of Time. When the Temple was
completed, the prophecy brought forth the forging of the Master Sword.
By the wisdom of the ancient sages, this element served as the final
key to accessing the Sacred Realm; the perfect lock as the sacred blade
could not be touched by evil ones. However, it was inevitable that evil
would rise no matter what was done to prevent such times…

By Ocarina of Time,
the time for the legend to come to pass was underway. A boy emerged
from the forbidden forest and embarked on a journey to enter the Sacred
Realm for the sake of obtaining the Triforce before Ganondorf, the evil
one. But instead, when the young hero acquires the keys necessary to
surpass the Door of Time, his poor spirit gets sealed away after
claiming the blade of evil’s bane… After seven years, Rauru, who is
an ancient sage, states why his spirit was sealed:

“The
Master Sword is a sacred blade which evil ones may never touch… Only
one worthy of the title of “Hero of Time” can pull it from the Pedestal
of Time…. However you were too young to be the Hero of Time… Therefore, your spirit was sealed here for seven years. And now that you are old enough, the time has come for you to awaken as the Hero of Time!”




Age never seemed to be a requirement in other Zelda
titles involving Link wielding the Master Sword… So obviously there are
special cases surrounding this scenario. There are really only two
explanations for why Link’s spirit was sealed away.

1. The
Master Sword’s chamber was permanently enchanted so that if someone
would ever claim the blade of evil’s bane, they would have to be of a
certain age to wield it. If that one was of the proper age, he would
not have been sealed away. But if the one worthy of the title “Hero of
Time” was too young, that person spirit would be sealed away until he
had aged properly to fight the evil that threatened the world.

2.
When Link was transported to the Chamber of Sages, Rauru decided that
the boy was not strong enough to fight Ganondorf and his forces. So the
sage had the Hero of Time to-be sealed in an enchanted slumber until he
was fitting enough to defeat the evils in Hyrule.

Both reasons
advance towards fulfilling the Sheikah’s prophesy, but with totally
different attitudes attached. The first point suggests that proper
measures were taken so that the destined hero wasn’t lost due to a lack
of strength to fight the sieges of evils, while the second point makes
Rauru look like he took destiny into his own hands in order to see the
legend of the Hero of Time come to pass.

Some Zelda theorists
consider the second option because of the gateway relation between the
Temple of Time and Light Temple. Although the two temples are connected
to one another, the Master Sword serves as an impenetrable border to
anyone not worthy of the Hero’s standards, and thus creates a boundary
between Hyrule and the Sacred Realm. With that said, how can the Sage
of Light have control over something that isn’t within his district of
authority, especially when it is “blocked” off? He simply can not. The
latter option does not seem logical, and further, Rauru would not hold
back someone who entered the Sacred Realm in the name of peace. If this
were the case, there is no reason to why Link could not have obtained
the Triforce before Ganondorf. Rauru simply refers to Link’s destiny as
the Hero of Time because the legend was coming true after the fact.

Another
factor that must be noted with regards to the Sheikah’s legend is the
famous Gossip Stone that quotes Kaepora Gaebora as a reincarnation of
an ancient sage. Because he is the only other existing sage from
Rauru’s era, his role merits concern amongst Zelda theorists. When Link returns to his past, he encounters the owl at the Spirit Temple after acquiring the Silver Gauntlets.

“Hey,
what’s up, Link? Surprised to see me? A long time in this world is
almost nothing to you, is it? How mysterious! Even I thought that the
tales of a boy who could travel back and forth through time was merely
a legend. Link, you have fully matured as an adult. From now on, the
future of all the people in Hyrule is on your shoulders.”

- Kaepora Gaebora




Why
should Link be surprised? He guided him into the predicaments where he
now stands, after all. In fact, at the beginning of Link’s quest, this
huge bird pops out of nowhere to tell Link what his fate is going to
be, with danger and hardships all along the way. But he seems baffled
by the legend foretelling of a boy that could travel through time. This
can only mean that even the ancient sages never thought the legend
would come true in the way they foretold. Zelda, too, was oblivious in
the whole drama. She did not expect Link to get sealed away, as she
recalls the transpired events as “an unfortunate coincidence”.

Considering
all these factors shared between Rauru and Kaepora Gaebora, the thought
of the legend being some sort of forced fanaticism taking place prior
to its fulfillment is faulty. It can not be concluded that anyone
within Hyrule specifically knew what the legend meant in certain
regards.

What can be concluded about the Sheikah from this segment:

  1. They had knowledge about an unknown Triforce legend.
  2. They are prophesiers of the coming Hero of Time; additionally influencing another purpose of the building of the Temple of Time and giving the other temples in Hyrule a role connected to their prophesy.
  3. The prophesiers acquired themselves an important role with the ancient sages and their affairs revolving around the structure and purposes of the Temple of Time.
  4. The “age requirement” of the Hero of Time was not known to anyone in Ocarina of Time Hyrule.

Melodies



The
legend of the temples lived on in the hearts of the shadow folk; the
tunes of their foundations carried on the wisps of the wind. Though it
was not only their songs that beat within the core of the Sheikah’s
designs, but the tempos that fluctuated from the magical veins of the
Royal Family. Images of the divine Triforce became signatures of
Hyrule’s monarchy; coupled with an ancient melody the great Impa once
said could only be learned by those affiliated with the Royal Family:
the Zelda’s Lullaby. However, these songs may have only been a few of
many that were hidden away. One song in particular was so powerful that
it led to the forfeiture of two men’s lives.

All those born
within the village of Kakariko are sworn to serve the Hylian royalty.
Before this rustic village was opened to the public by Impa, there once
lived two brothers whom were assigned to study the hereditary power of
the family. The two were known for the many musical masterpieces they
wrote and thus many of their projects reflected upon the tones of
ocarinas. Composers Sharp and Flat were involved in formulating one
song to summon the moon and another to summon the sun. Once their
research was combined, they kept it extremely secret. However, the
fruits of their research echoed towards Ganondorf’s ears because of the
brother’s previous efforts to decipher the power of the Triforce. They
inscribed the melody, the Sun’s Song, alongside a poem within the Royal
Family’s tombstone before they deceased.

This poem is dedicated to the memory of the dearly departed members of the Royal Family.
The rising sun will eventually set,
A newborn’s life will fade.
From sun to moon, moon to sun…
Give peaceful rest to the living dead.



If Link were to travel to Kakariko Village at night, the Hylian Guardsman at the front entrance will relay “Legends say you can calm the souls of the dead with an old song of the Royal Family.”
Intrigued by this bit of information, Link would eventually stumble
upon the ghosts of the Composer Brothers and learn of their tragic
legacy.

It is unclear as to why the Royal Family had an
interest in controlling time. That aside, the song provided another
purpose, acting as a spiritual channel to put restless souls at ease.
This is demonstrated when voices from within the Royal Family Tomb will
ordain the young hero to calm the souls of the Redead that wander about
the tomb’s chambers.

The inscription on the graveyards head-tombstone provides insight to another job the Sheikah were responsible for.

“R.I.P.
Here lie the souls of those who swore fealty to the Royal Family of
Hyrule. The Sheikah, guardians of the Royal Family and founders of
Kakariko, watch over these spirits in their eternal slumber.”


Considering
the Sun’s Song has become legend in the history of Kakariko, if the
quotation is to be taken literally, some of the Sheikah must have acted
as spiritual mediums to calm the restless dead with this melody at one
time.

What can be concluded about the Sheikah from this segment:

  1. Based on the longevity of their work and their inhabitance of Kakariko, it is probable that the Composer Brothers were Sheikah during their life time.
  2. The Sheikah used the Sun’s Song to give ease to restless souls.


Political & Divine Hierarchy Connections



hyrule-hierarchy-chart.png


The solid lines indicate a direct coherent relation while the dashed represent a more associative relation held.

This
scheme is a collective theory based upon the findings in the last
segments. The Sheikah’s web of influence is placed accordingly as
“special” in comparison to the “other races” throughout Hyrule, as the
Ancient Sages are also placed like such because of their unique affairs.


Territories:




Uncertainty
still prevails as to the nature of the shadow folk’s duties besides as
merely guardians and caretakers. Throughout the course of Ocarina of
Time’s adventure, the most prevalent observation taken is the theme of
death which litters the Sheikah’s past. This certainly gives much
suspicion that they may have somehow been seduced into vile affairs.
But given the examples of their selfless sacrifice, guard of
respectable secrets, and generations of loyalty to the Royal Family,
nothing seems to add up as to why they would all of a sudden become
treacherous. Kakariko Village is the founding hometown of this proud
tribe and its adherence to royal traditions. Yet its importance does
not lay within the town itself but what lies beneath.

Well of Three Features



“A
long time ago… There was a man in this very village who had an eye
they said could see the truth! Now usually, you have to train your
mind’s eye most strenuously to actually see the truth… But this
fella, no, they say he had a different way of doing things… His house
stood where the well is now…”

- Old Man in Blue Robes (daytime)



Dark, Narrow, Scary;
The Well of Three Feature’s sign was meant to rise caution to loitering
villagers. The Kakariko Windmill drew up water from this life source…
courting way to a cursed abyss long hidden. When Link played the Song
of Storms, that pathway was opened. Beyond the doorway at the bottom
lay scattered chambers, where spirits whisper to Link to look for the
Eye of Truth and give warning where invisible pits are located. Down
the hallways and throughout the dingy corridors, illusions hid skulls
embroidered in the dirt of rooms, chambers filled with blood hooded
skull hieroglyphics, and even a tomb housing six coffins. But nothing
is more disturbing than what lay hidden in the center of this wretched
place.



Author’s note: This picture is taken from the Shadow Temple, however it mirrors a similar room from the Kakariko Well.

Here
we find two wooden beams crossed in an “X” fashion and two chains
draped on each side to which a body could be strapped. Prison cells
surround the dried blood smeared beneath the beams… and below a hidden
shaft leads down to another chamber which seemingly served as a mass
burial area. Near the center of this dug out cavern, skeleton arms
reach out of the green pools of death as a few Redead wander about.

The
Sheikah did well in covering up their tracks with their illusions.
Based on the environment, it is clear that these chambers once served
as an interrogation and execution place for enemies of the Royal
Family. But could the noble race be so cruel after all we have read
about?—impossible! But apparently it was within someone’s interest to
use an evil for a better good. The real question is why.

What can be concluded about the Sheikah from this segment:

  1. The chambers hidden beneath Kakariko serve as an example what was done to those that were enemies of the Royal Family.
  2. Illusions were used to mask their secrets.
  3. The jail cells, green pools of death, and skulls embroidered into the dirt walls might suggest the extensive scale of executions that took place.


The Shadow Temple




“Shadow Temple… Here is gathered Hyrule’s bloody history of greed and hatred…”




The Shadow Temple is the house of the dead
which had been sealed off once peace returned to the world. Before such
times though, those who were unwillingly led here likely never saw the
light of day again. They remained trapped within a place where infinite
darkness absorbs even time itself, as Sheik once imparted.

When
the Hero of Time drew towards the latter end of his quests, he stopped
by Kakariko only to see it in ablaze. A shadowy entity blasted forth
from the depths of the village’s well, and escaped into the abyss of
the dead. Sheik told of how Ganondorf released the demon that Impa had
sealed away within the well long ago and implored Link to help her
contain the entity within the Shadow Temple.

Access to the
temple was located within an alcove that overlooked the Kakariko
Graveyard. Sporting the infamous eye symbol, the underground labyrinths
had been made inaccessible to those not involved in the affairs that
took place beyond its cold exterior. Like the Well of Three Features,
many illusionary walls and riddles coaxed the way within, spirits
whispering that only one with the “eye of truth” could find their
bearings through the darkness. Beyond these illusions, many rooms lead
into familiar dingy skull embroidered walls, chambers covered with
blood, and other areas with jail cells. In the center of the temple, a
bottomless pit stretched immensely across the cavern with guillotines
found upon the paths along the way. These all indicate that mass
executions once took place in this underworld.

Deep within the ends of the Shadow Temple, a spirit would whisper “If you want to see a ferry to the other world, come here.”
There a boat floated above a misty trail of endless darkness below.
When activated by the Royal Family’s melody, the ship would hover to
the ends a series of invisible corridors that led to a familiar scene
observed below the Kakariko well—the one where blood is smeared beneath
with a pile of bones located in the corner of the room. The Shadow
Temple seems to be a torture and execution place as well.



It’s
fairly obvious why the Shadow Temple gives the Sheikah a bad name. The
place truly is a testimony to Hyrule’s bloody history. Because of so
many deaths that were initiated between the hidden chambers below
Kakariko and this temple, it is no wonder why demons, such as
Bongo-Bongo, and other evils were drawn near these locations.

What can be concluded about the Sheikah in this segment:

  1. The chambers within the Shadow Temple serve as an example what was done to those that were enemies of the Royal Family.
  2. Illusions were used to mask their secrets.
  3. The jail cells, skulls embroidered into the dirt walls, and guillotines over the bottomless pit in the Shadow Temple suggest the extensive scale of executions.
  4. Based on Impa’s actions, those involved or in knowledge of the dismal affairs of the Well of Three Features and Shadow Temple were responsible for sealing evil spirits which were attracted to their atmospheres.


Magical Artifacts:



The truth will set you free, the truth shall confine thee.
The magical artifacts of the shadow folk carry this theme, ranging from
tools that were used to see the invisible, the captured, and even
pierce into the minds’ of others. Because of the limited examples of
their magic shown to date, they appear to have been only illusionists
and minor enchanters.

Based on the transition of the shadow
folk’s history as royal attendants on all sorts of levels, their relics
of old provide insight on why and how they were used, and for what
reasons.

The Mask of Truth
mask-of-truth.jpg


The
legendary Mask of Truth has the power to see within people’s minds, as
the Happy Mask Salesman once referred. If Link were to sport off this
hypnotic mask to various people around the world, the results are quite
intriguing.


Hyrule Castle Town

Generally, older
people are startled by the mask, crying for help, screaming, or getting
out right offended. There are some however that retain a neutral
attitude. The girl within the market finds it funny looking, unaware of
what it stood for.

Kakariko Village

People express the
same results as those in Hyrule Castle Town. In the Skulltula Family’s
home, who were cursed because of their greed, the head of the household
gets extremely frightened by the mask more so than any other person in
Hyrule. (Interestingly a gossip stone near the forest temple states
that there are 100 gold skulltulas throughout Hyrule which are the
source to breaking their curse)

Death Mountain

The Gorons within the region seem to all distaste the likes of the mask and wish for Link to leave them alone.

Zora’s Domain and Lake Hylia

The Zora retain a neutral attitude towards the mark.

Kokiri Forest/Lost Woods

Everyone
in Kokiri Village generally finds the mask amusing for its size and
laughable. On the other hand, the only one that is afraid of the mask
is the blond Kokiri and Saria will say the mask makes her feel sad.

In
the Lost Woods’ Forest Stage, the Deku scrubs become stunned stiff in
the face of the masks presence. When Link goes over to talk to the head
Deku scrub, he says, “All my young Deku Scrub brothers say… you
have a horrible face! But don’t worry! We will reward you with many
Deku nuts. Of course we will also enable you to carry more of them!”


Gerudo Valley

The Gerudo at the gate and bottom ledge of the cavern get annoyed by the mask and ward Link off.

When
people are placed in the sight of this mask, it might be possible they
are looking into the face of madness. Coupled with the idea of what
happened to those that were not loyal to the Royal Family, the mask
makes out to be an interesting interrogation tool besides reading
Gossip Stones. It’s understandable why Hyrulians that recall knowledge
of such times are startled or turned off by this item. Neighbors and
townsfolk going missing and never returning surely digs up a lot of
past woes associated with this tool.


The Hero’s Charm

heros-charm.pngThis
device is won during Link’s quest to gather Joy Pendants for a sassy
teacher on Windfall Island. Although this instructor most likely isn’t
a Sheikah given the era Wind Waker takes place, this trinket sports a
pair of the tribe’s eye symbols. Its function is similar to the Mask of
Truth, only it reads the health within a target.



The Wooden Statue


wooden-statue-tp.pngThe
curious looking item belonged to Illia in Twilight Princess. When the
girl lost her memory this totem served as an important tool in
restoring it. Once Link retrieved the item from Impaz and handed it to
the girl, she was able to recover elements from her past to rediscover
who she was.

Gor Coron confirms this devise being Sheikah relevant:

“I
REMEMBER! I thought I had seen that before somewhere… That belonged
to the tribe that protected the Hylian royal family long ago. They
worked in secret, so they lived in a lonely, forgotten place. But I
heard that tribe dwindled in the prolonged wars…”


It may
be possible that the item was used to capture and store information
from someone’s mind (like a memory chip does from a computer), which
succeeded in less dramatic methods of interrogation.


Lens of Truth

“The Shadow will yield only to one with the eye of truth, handed down in Kakariko Village.”

- Voices from within the Shadow Temple



The eye of truth
was an item passed down in Kakariko whom were most likely responsible
for hiding the dismal tasks that took place around the village. The
lens showed the way beyond illusions and revealed evil spirits that
lurked in the shadows.

Lens_of_truth.jpgKnowledge of the infamous Lens of Truth
spread across Hyrule to the ears of the Gerudo. During Link’s quest to
rescue the carpenter in the Gerudo Fortress, the last of them will tell
you something interesting about the desert that he overheard the
Gerudos talking about. They said, “In order to cross the Haunted
Wasteland, you’ll need the ‘eye of truth.’ The Colossus is on the far
side of the wasteland…”

One with the eye of truth shall be guided to the Spirit Temple by an inviting ghost.

- Inscription on Haunted Wasteland Plaque



Perhaps
the inscription led to the initial sign before the Gerudo’s marked
trail into the Desert. Either way, the device was also used to help
those find way to the spirit temple that couldn’t naturally see the
truth with their minds.


Gossip Stones/Howling Stones


gossip-stone.pngThroughout
all of Hyrule, the Gossip Stones are the devices that were used to
collect information from by passers and spy on others in general. In
theory, one could gather information from channeling from one stone to
another. However in Ocarina of Time, Link uses the Mask of Truth to take in information directly from each.

The
cousins of these relics, the Howling Stones, sported the same Sheikah
symbol in Twilight Princess. Yet these stones revealed long forgotten
tunes through their hollowed out eye sockets instead of retaining over
heard information.


Pirate’s Charm


In the Wind
Waker, the power of the Pirate’s Charm allows Tetra and or the King of
Red Lions to see what Link sees. It also acts as a channel for which
someone can talk through, which is implied as the enhancement compared
to its former design; as Daphnes quotes:

“That stone is an
enhanced version of the Gossip Stones long spoken of in the legends of
the Hyrulian Royal Family. I am the one who made it.”


The
charm that Tetra/Zelda gives to Link may or may not be magic
originating from Sheikah alone. Yet its mechanics and what Daphnes says
reveals the original Gossip Stones being a prevalent communication
device, thus explaining why they are found throughout Hyrule.


Hover Boots


The
Hover Boots were a hidden treasure within the Shadow Temple that were
needed to walk over elongated pits which were out of jumping range. Out
of all the other artifacts left behind by the Sheikah, the winged “sacred feet”
are the only piece of equipment that does not adhere to the theme of
“truth”. It may be possible that these boots are not of Sheikah origin
at all.



The Disappearance




When
the three Goddesses cultivated the world of Hyrule, they left behind a
divine relic that could make mortal dreams come true. Eventually the
legends of the Triforce initiated much rumors to where this golden
treasure lay hidden. Longing for such power soon became greed, lust
succeeded into conspiracy, and blood was often shed for any information
leading to the Sacred Realm. The controversies intertwined across the
lands of Hyrule, giving birth to prolonged fierce wars. Amongst those
involved in the conflict, a group who excelled in magical abilities
tried to gain dominion over the realm. However it was then necessary
for the Gods to intervene and they ordered the Spirits of Light to seal
away the source of their great magic. By divine order, these
interlopers were chased down, exposed, and banished into another realm;
the antithesis of Hyrule that later became known as the Twilight Realm.
None could return to the world of light from here, except through an
artifact the Goddesses left behind in Hyrule, known as the Mirror of
Twilight.

“Hyrule was always known as a sacred land in the
past, and even now it’s protected by the royal family and other
spiritual figures… But there was a time when Hyrule was torn by
conflicts that swept the land… And these recent disturbing events may
be caused by the leftover anger and misery of the souls who departed in
that conflict…”


- Old Man in Marketplace (Twilight Princess)



It
is a common understanding that before Hyrule was one single unified
country, there was a long time of political unrest unrelated to Ganon.
Thanks to Alex Plant’s article, Mysteries in Hyrulean History, it is certain that the war referenced in both Ocarina of Time and Twilight Princess
is one and the same. Yet the framework that surrounds the scheme of
events during this age of chaos doesn’t really explain the nature of
how, why and when the Sheikah began to dwindle.

It’s an
uneducated hypothesis to assume the interlopers (shadow clan) were the
Sheikah altogether, providing reason to why they disappeared from
Hyrule. On one hand you have a tribe that is selflessly loyal to
protecting the Royal Family and its secrets, while watching over their
people. And on the other you hand you have a clan whom wants to obtain
those secrets to dominate the Sacred Realm and kill anyone who gets in
their way. They are complete opposites by nature. Though many theorist
will argue that both share the same eye symbol.

eyesymbols.jpgNo
doubt that both symbols represent shadow and darkness to certain
degrees. The image on the left is the prevalent sign as we see it in
Ocarina of Time and the sign on the right is located behind Zant’s
throne in the Twilight Realm. But as you can see, one symbol inherits a
tear and the other does not. Given the fact that the Sheikah were in
knowledge of the Temple of Time and its purposes, I believe it would be
more logical to assume that a group of them became corrupt and decided
to deceive the entire operation and claim the Triforce for themselves.
Or another possibility is that a curse befell some members of the race
that made them turn evil due to the nature of some of their duties.
Either way the cookie crumbled, you get two symbols meaning two
different things because of this split in loyalties: To justly protect
and secure knowledge from evil (shadow folk - left image) or to
unjustly expose knowledge through force for unworthy benefits (shadow
clan - right image).


eyesymbol2.jpgOf course some theorists will use this image, found in Ganondorf’s Forsaken Fortress in The Wind Waker,
to render the tear argument invalid because they are confident and
content in the fact that the Sheikah on a massive scale deceived their
brotherhood’s oaths and royal decrees. Because the events of The Wind Waker
take place hundreds of years after the era their race declined, this
particular symbol antithesis may make no difference considering the
sign was already skewed in meaning once.

As seen in other
Zelda titles, the essence of darkness is always representing: dominion
by force; despair of others; and resulting deaths to follow. In a
similar sense, the Sheikah followed the same path, only they swore to
make their choices in sake of protecting others. Yet, which is right or
wrong and what is good or evil, can truly be in the eye of the
beholder. Perhaps any reason(s) to achieve a better good, which
sacrifices lives in the process, is unworthy of any sentient beings…
Therefore evil is attracted to the aromas of such unworthy functions -
which define why the eye symbol emits so much dread no matter how it’s
placed.


Like the checks and balances that revolved around
the nature of the Triforce and the creation of the world, the Gods
managed each of their species’ purposes accordingly. Thanks to the
findings in this article we can collectively arrange a selection of the
previous sub-conclusions into a proper chronology that defines the true
nature and unspecified history of the shadow folk.


Genesis


  1. They served as guardians of the Oocca’s language; implying they may have had previous contact with the race and suggesting their knowledge of the land before the Hylians.
  2. They had knowledge about an unknown Triforce legend.
  3. The Temple of Time is built not only to serve as a protected gateway to and from the Sacred Realm, but also housed technology from the Oocca. Between these affairs revolving around the temple, the Oocca, Royal Family, and Ancient Sages held a coherent relation, while the Sheikah act as intermediate delegates and messengers.
  4. They served the Royal Family directly in special and secret affairs and everyone born in their village fulfills the role as servants to the Royal Family.


After
the three goddesses blessed life into the completion of Hyrule, many
races evolved to uphold the law of the world with a ruling hierarchy.
One race to rule the sky; one to rule the land; and the other ruling
the underworld. Once the basic civilizations established themselves,
the three heads of these races met to secure complete dominion over
their world in order to protect the divine Sacred Realm. A temple was
built to secure this gateway and house the technology and magic
necessary to protect the Triforce from others. Here and so forth, the
sky beings advanced the civilization of the land, while the shadow folk
swore fealty to keep their secrets safe and watch over their citizens.

The Prophecy


  1. They are prophesiers of the coming Hero of Time; additionally influencing another purpose of the building of the Temple of Time and giving the other temples in Hyrule a role connected to there prophesy
  2. The prophesiers acquired themselves an important role with the ancient sages and their affairs revolving around the structure and purposes of the Temple of Time
  3. The Gossip Stone devices were made and placed throughout Hyrule to spy on people


Civilizations
had advanced themselves throughout Hyrule. Likewise, the Hylians had
stabilized their proper position in the world in order to obtain
complete dominion over the land. However, a fell day came when the
Sheikah prophesized that evil would one day rule all… but during that
time where all hope fell short, a hero would emerge from the channels
of time itself to save Hyrule.

In an attempt to prevent these
days from ever coming to pass, The Royal Family of the Hylians ordered
their Sages to temper a blade which no evil one’s could touch and use
it as the final lock to the Sacred Realm. In the mean time, four keys
from the respective allies of the Hylians were gathered up and
enchanted before a door called “The Door of Time” to serve as
additional security for the Triforce. The Sheikah secretly positioned
stones across the lands of Hyrule to watch anyone whom might be
planning on invading the Sacred Realm.

Rumors and War


  1. Various items were made to interrogate people
  2. The chambers hidden beneath Kakariko and the Shadow Temple served as an example what was done to those that were enemies of the Royal Family
  3. The jail cells and skulls embroidered into the dirt walls in locations between the Well of Three Features and the Shadow Temple guillotines over the bottomless pits, suggest the extensive executions that took place.


In the midst of the secret hype made in-between the
precautions to secure the Sacred Realm, rumors of a divine relic that
could make mortal dreams come true started making way around Hyrule and
its neighbors. Suspicion of betrayal evoked from amongst the Sheikah
and those involved with the Temple of Time affairs, leading towards
much confusion, weariness, and anger. The Royal Family ordered the
shadow folk to subdue and silence the rumors at all costs. Many tools
were made to inspect anyone and everyone spreading rumors of the
Triforce and seeking a way to claim it, and those that were found
guilty were taken away and executed. Yet because the disappearances of
people became so prevalent, these actions only indicated that the
rumors were true. And so conspiracy swept the regions and prolonged
wars arose.

Revelations


  1. The Sheikah used the Sun’s Song to give ease to restless souls
  2. Based on Impa’s actions, those involved or in knowledge of the dismal affairs of the Well of Three Features and Shadow Temple were responsible for sealing evil spirits which were attracted to their atmospheres.
  3. Illusions were used to mask their secrets


Because
the executions of the Royal Family’s enemies became so extensive in
numbers, they invested time in seeking a way to calm the restless
spirits after the fact. Such a method was found and used… but it was
not enough. Evil spirits and creatures emerged from the depths of the
underworld, attracted to the spilt blood. The Sheikah had no choice but
to defeat and seal these evils one after the other. However fear and
madness set in due to the stresses and nature of their duties. Their
kind became cursed, and slowly they began to dwindle into darkness.

A
clan excelling in dark magic emerged during these prolonged wars and
those protecting the Sacred Realm did not have the strength to fight
back. Seeing imbalance coaxing the world, the Gods intervened and
sealed the shadow clan’s source of magic away with the aid of the
Spirits of Light and those that remained loyal to the Hylian royalty.
As the interlopers were chased down and brought to justice, the fires
of war began to die down little by little until the day came where the
King of the Hylian’s Royal Family unified the country as one. The
remaining Sheikah helped seal away the left over evils of the wars and
masked Hyrule’s bloody history with riddles and illusions sunken within
the depths of their village and temple.




Conclusion




With
knowledge of many secrets, comes great responsibility. Looking beyond
the darkness beckoned to this tribe’s symbol and unfortunate duties,
there is much admiration that needs to be credited regardless of their
misfortunate legacy. The Sheikah were willing to take on such tasks,
for something they swore their lives to do. They were a noble, loyal,
and a special species that were betrayed with some unwise tasks no
mortal beings could ever bare… Due to the extensive trials, danger, and
stress, a great deal of these people dwindled in the fires of wars, and
perhaps even lost to madness. Some became cursed, and sealed away their
secrets, disappearing in the coming light of hope to their world. These
survivors had only hoped that one day their Hero would arise to take
their place, and defeat the undying evil that would inevitably come…



...Thus truth and justice would prevail forever and ever with righteousness!




Author’s note: This
is my first entry to the Bombers’ collective written work. This
compilation took a long time to put together and organize accordingly;
considering I had to replace and resituate some of the main elements
studied here. I hope you enjoyed the read and found this insightful! Please check my Bomber’s Notebook for updates and my biography!


Resources



Useful links

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Ocarina of Time 10th Birthday SpecialToday we have a special treat to end the Ocarina of Time’s 10th Anniversary month. LOZ Historian is the newest addition to the Bombers team and has thus provided an extensive article on the ever so mysterious Sheikah tribe for your reading enjoyment. The article examines the Sheikah from every imaginable aspect, providing us with the most detailed profile of the tribe yet.

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Bombers Page updated with more Ocarina goodness on the way! http://www.zeldainformer.com/bombers_page_updated_with_more/ Tue, 02 Dec 2008 15:53:04 +0000 http://localhost/wordpress90/?p=238 November may be over but the celebration continues here at
ZeldaInformer! This month we’ll bring you some more articles as well as
a couple of surprises. I also went ahead and did some additions to the
Bombers’ page.

As you can see
, our themed months now have their little categories. Neat, huh? I’ve also updated our ever growing list of writers.

As if releasing four articles, a debate and a guest editorial wasn’t enough to show our love for the most successful video game of all time, we’re going to keep partying like it’s 1998 in December as well. Alex will shortly be posting the follow up to his excellent article Zelda Wii to the 4th Dimension. and bring his analysis of the past, present and future of the franchise to a conclusion. That said, the Bombers have a couple of articles just waiting for release, that we had to hold off to give you an all Ocarina month. You’ll be seeing those later in December.

On top of all that, the rest of the staff has been preparing some fresh site content for you to enjoy as well! I know, we’re pretty awesome.

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November may be over but the celebration continues here at ZeldaInformer! This month we’ll bring you some more articles as well as a couple of surprises. I also went ahead and did some additions to the Bombers’ page.

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The Debate of Time http://www.zeldainformer.com/the-debate-of-time/ Wed, 05 Nov 2008 08:19:25 +0000 http://localhost/wordpress90/?p=312 In the first ever Bombers Debate, Alex and Ben discuss a very
controversial topic in the world of Zelda theorizing: The Split
Timeline.


The Debate of Time

One of the most controversial and hotly debated topics among Zelda theorists is the ending of Ocarina of Time and the effects it has on the rest of the series. The controversy stems from the fact that the game actually has two endings.

In the first, or “adult” ending, Link defeats Ganon, and the Seven Sages are able to seal him away inside of the corrupted Sacred Realm. Zelda, filled with remorse for the trouble she caused, and wishing Link to be able to live out his childhood, returns Link to being a child again. The second, or “child” ending, takes place as a result of Zelda sending Link back. Link, as a child, enters the castle courtyard and approaches Zelda.

The two endings to Ocarina of Time gave birth to the concept of the “Split Timeline”; the idea that there are two separate chronologies of the Zelda games, each stemming from one of Ocarina of Time’s endings. This idea was not readily accepted by many Zelda fans and theorists at the time, but with further evidence in recent games, and quotes from the directors of the series, the Split Timeline has been firmly cemented.

Over the next few years more evidence of a split timeline emerged with the release of the next two console Zelda games: Majora’s Mask and Wind Waker. Majora’s Mask was clearly a direct sequel to the child ending featuring the same Link. Wind Waker on the other hand, referenced the events of the adult ending in its backstory.

Many theorists did not consider this enough to confirm a split, and argued that Wind Waker could work just fine on the same chronology as Majora’s Mask. Since the intro to Majora’s Mask stated that the Royal Family passed down the story of the Hero of Time, many believed Wind Waker’s intro to be a continuation of the passing of the legend, and therefore, not necessarily taking place after the events themselves.

The game itself possesses evidence for both sides. The inhabitants of Tingle Island in Wind Waker discuss the events of Majora’s Mask, which would suggest that the two games take place on the same timeline. However, Hylian text [which is actually an altered form of Japanese] from the game’s intro has been translated, and implies otherwise. While the intro in English merely states that the Hero did not return because he left on another journey, a possible allusion to the events of Majora’s Mask, the Hylian text states that he journeyed into the flows of time. This version of the tale seems to refer to Zelda sending Link back in time, an event which happened in the adult ending.

In an interview in 2002, Zelda Directors Shigeru Miyamoto and Eiji Aonuma had this to say about the placement of Wind Waker


Aonuma: You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.
Miyamoto: Well, wait, which point does the hundred years start from?
Aonuma: From the end.
Miyamoto: No, I mean, as a child or as a…
Aonuma: Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.

~Miyamoto and Aonuma on Wind Waker’s placement




And again in 2004, Miyamoto confirmed its placement after the adult ending of Ocarina of Time


If you think back to the end of The Ocarina of Time, there were two endings to that game in different time periods. First Link defeated Ganon as an adult, and then he actually went back to being a child. You could say that The Wind Waker takes place 100 years after the ending in which Link was an adult.

~Miyamoto on Wind Waker’s placement




Because there was still little, and conflicting, in-game evidence, these two director quotes went largely ignored. It wasn’t until 2006, with the release of Twilight Princess, that split became almost universally accepted. When asked about the placement of Twilight Princess, Aounma gave a detailed answer that would later be dubbed “The Split Confirmation Quote”.

Interviewer: When does Twilight Princess take place?
Aonuma: In the world of Ocarina of Time, a hundred and something years
later.
Interviewer: And the Wind Waker?
Aonuma: The Wind Waker is parallel. In Ocarina of Time, Link flew seven
years in time, he beat Ganon and went back to being a kid, remember?
Twilight Princess takes place in the world of Ocarina of Time, a hundred and
something years after kid Link’s now peaceful time. In the last scene of
Ocarina of Time, kids Link and Zelda have a little talk. As a consequence of
that talk, their relationship with Ganon takes a whole new direction. In the
middle of this game [Twilight Princess], there’s a scene showing Ganon being
executed, right? Link and Zelda left him be and he then did something
outrageous, so it was decided he should be executed. That scene takes place
several years after Ocarina of Time.

~Aonuma’s “Split Confirmation”



Though the split is firmly established now, one question remains: At what point did the split occur? To answer this, and explore the ramifications thereof, we must determine at what point in time Link was sent to in the ending of Ocarina of Time.

Ben Lamoreux [alias Erimgard] and Alex Plant [alias Seran Aileron] will be discussing and debating that very question. In the following debate, Ben will be defending the stance that Link returned to a point in time before he pulled the Master Sword, and Alex will be defending the stance that Link returned to the point in time just after he had pulled the Master Sword.

General Split Timeline Questions



Question: What happens to the Master Sword in the adult ending?

Ben: Zelda states that the Master Sword must be returned to its pedestal, but we don’t actually see this physically happening. Instead, she sends Link back to his own time almost immediately after saying that. Either the Master Sword returned to its pedestal on its own, or Zelda put it back in Link’s absence. I’d say the latter is more likely.

Alex: Honestly, I can’t say. This seems to be a plothole at the present time, as Link is instructed to leave the Ocarina of Time behind but still holds the Master Sword when he is sent back in time. Previously I theorized that he was sent back to “lay the Master Sword to rest and close the Door of Time” in that order, and that “laying the Master Sword to rest” is what actually sent him back in time, but the Japanese script of Ocarina of Time seems to suggest that Zelda sent him back in time directly from that scene.


Question: Why does Link have the glowing Triforce crest in the ending scene?

Ben: Link has a Triforce crest because he possesses the Triforce of Courage. It’s likely glowing, because he’s willing it to do so, in order to validate the tales of his adventure.

Alex: Ganondorf has managed to enter the Sacred Realm and touch the Triforce, so it has split and he along with Link and Zelda possess Triforce crests.

Question: Why does it not appear in the Temple of Time scene?

Ben: As Link is not near another crest-bearer, and since he’s not specifically harnessing its power, there’s no reason for it to be resonating.

Alex: The Triforce had not yet been touched by Ganondorf.

Question: Why/how does Zelda not also have a Triforce crest?

Ben: Zelda does not have a glowing Triforce crest because she is either not close enough to Link for her piece to react to his, or her piece had just not yet begun to resonate. The focal point of that scene is Link’s piece, as it validate’s his story, and showing Zelda’s piece wouldn’t have added much to the scene.

Alex: We do not get a clear enough picture on Zelda’s hand for the crest to be readily visible, although it is true that it is not remotely apparent anyway. In terms of an actual story-related answer, I agree with Ben’s thoughts on this. It would seem the scene specifically shows Link’s crest to tell us why he has come to see Zelda. Showing Zelda’s crest would be superfluous, thus it was not programmed.

Question: Why does Link have the conversation with Zelda in the Child timeline, and what do you believe are the results of this?

Ben: Having experience the results of pulling the Master Sword, and having returned to a time period prior to doing so, Link’s conversation with Zelda was to warn her about the consequences. The result of this conversation is that Link never pulled the Master Sword, and Ganondorf was denied access to the Triforce, and was no longer trusted by the King. As Eiji Aonuma stated, their conversation changed their relationship with Ganondorf. Instead of inadvertantly giving him the very thing he wanted, they denied him it.

Alex: The conversation with Zelda happens sometime after Ganondorf finally is able to touch the Triforce. Link gains the Triforce crest and, knowing what that twist of fate must mean, decides to inform her of what has transpired. Since Ganondorf has the Triforce of Power he needs to be dealt with. Inevitably it is decided that Ganondorf should be executed before he does something outrageous as he did in the Adult timeline.

Question: What is the significance of Link closing the Door of Time in your theory?

Ben: The reason Zelda gives for closing the Door of Time is to close “the road between times”. Closing the Door of Time, and the road between times, would prevent Link from ever pulling the Master Sword, and consequently, prevent Ganondorf from ever entering the Sacred Realm.

Alex: At the end of Ocarina of Time, Link closes the Door of Time in order to seal off the “road between times,” thus blocking the possibility of him being sealed away for seven years as he was in the Adult timeline. Here he is free to live out his childhood to its completion without interruption by his hibernation in the Sacred Realm. It is by closing the Door of Time that the timeline split is realized and the potential for an alternate future comes into play. Simultaneously, leaving the Master Sword in the Pedestal of Time and closing the Door of Time also seals off the Sacred Realm, trapping the unwitting Ganondorf inside. This leaves Ganondorf stuck there and, though he doesn’t know it yet, vulnerable to attack. Thus, it has two purposes: to give him a new future and to give Hyrule a chance to avoid conquest by Ganon.

Question: How do you describe Ganondorf’s invasion of Hyrule spoken of in Twilight Princess?

Ben: Without Link to open the Door of Time and pull the Master Sword, Ganondorf took a different course of action. His scheming failed, so he instead resorted to a direct attack. This could very well explain why the Temple of Time is left in ruins Twilight Princess.

Alex: Essentially that line refers to the actions he takes in the Child portion of Ocarina of Time comes from the desert and launches a covert operation to try to get the Spiritual Stones and the Ocarina of Time, and this eventually escalates to an assault on the royal family in the castle. All of this was done in an effort to seize control of the Triforce, the Sacred Realm, and Hyrule, so it fits the description in Twilight Princess very well. Ben thinks that some of these efforts never took place in the Child timeline, but I believe that everything that happened in the Child events of Ocarina has already happened by the time Link returns to the past. When Link arrives in the past, the Door of Time is already open, and to me this means Ganondorf has already taken the opportunity to get inside it. His efforts are brought to a halt in the Child timeline before he can take over Hyrule, however.

Question: How do you think the sages (or whomever acted in their place) were able to “subdue” Ganondorf?

Ben: Unlike in Ocarina of Time, Ganondorf never touched the Triforce, and thus, he was not aware that he possessed the Triforce of Power. In the Adult side of Ocarina of Time he was able to conquer Hyrule with his Triforce crest, but in the events predating Twilight Princess, he could not produce the same results, because he was

Alex: Well, if we look at the Japanese game text, we see that he was “caught off-guard” because of his lack of foresight to comprehend dangers. I see no reference to him being overpowered, only outsmarted. The sages even remark later that they overestimated their abilities to control him. It would seem this carelessness is rewarded with the situation in which they are forced to send him to the Twilight Realm. Near the end of the game, they apologize to Midna for this carelessness; it is because of them that Ganondorf’s evil power was poised to threaten the Twilight World. I think that if the Triforce is involved in such a way as Ben is presenting, the so-called “overestimation” of their abilities is not an overestimation of them at all, but merely a deus ex machina that prevents their efforts from reaching fruition. It is nothing they could have predicted or considered, so their estimation of their abilities would be sound, but inevitably thwarted by outside powers acting rather than those they are acting against, those of Ganondorf himself.

Question: What is the significance of G anondorf’s crest glowing in the execution scene?

Ben: Though Ganondorf, and perhaps even the sages themselves, were unaware that he possessed a Triforce piece, when he was stabbed, it “came to life”. Ocarina of Time‘s scene in which a near-death Ganondorf transforms into Ganon shows that the Triforce has protective and reviving qualities. Sensing its owner was near death, the Triforce of Power resonated and brought a surge of life and energy to Ganondorf, just as it did in Ocarina of Time.

Alex: If you watch the ending of Ocarina of Time, you see a similar sort of scenario. Ganondorf, who Link and Zelda had left for dead at the top of the tower, emerges from the rubble and the Triforce of Power gives him a second wind and he transforms into a demonic form. We see the same sort of thing happen with his near-death in the execution scene in Twilight Princess. The sages thought they had killed him, but instead he found new strength. You can even watch him gain more demonic attributes—the whited-out eyes and the devilish fangs.

GanonwithToP.jpg

Specific Questions for Debate


In this section, Ben and Alex will ask each other questions about their interpretation of Ocarina of Time’s endings. They will alternate asking and answering questions, and the person asking the question will get a rebuttal after receiving the answer.




Ben: Just prior to Link pulling the Master Sword, Zelda flees Hyrule castle, and does not again reveal herself until all of the Sages have been awakened. So why is Zelda in the castle courtyard in Ocarina of Time‘s child ending?

Alex: Where else would Link meet her? Honestly, though, in the Adult timeline, where Zelda is in hiding for seven years, she is hiding from Ganondorf’s pursuits. If Ganondorf disappears into the Sacred Realm in the Child timeline, what stops her from returning to Hyrule Castle?

Ben: It just doesn’t seem likely to me that news of Ganondorf’s disappearance would reach the princess, and that she would have time to return to the castle courtyard, all in the time it took Link to walk from the Temple of Time to the courtyard. The cutscene seems to imply there was no delay; Link leaves the Temple of Time and then enters the courtyard.


Alex:It would seem you presuppose that Link does not return to a point in the past at which he has already pulled the Master Sword, but instead sometime before, in a fashion that breaks the pattern of the rest of the game. At what point does he return, then, and how do you determine this?

Ben:Link returns to a time just before he met the Princess. Evidence pointing to this is the fact that Zelda reacts the same way as the first time she met him, and Link lacks the Goron bracelet, which can only be obtained after meeting Zelda.
The reason this “breaks the pattern” of the game is the method of time travel. Throughout the game, adult Link places the Master Sword on its pedestal, and then the scene shifts to him being a child. In the scene, child Link is grasping the Master Sword, releases it, and then control is returned to the player. In the ending though, Link does not put the Master Sword in its pedestal. Instead, Zelda sends him back, and when the scene shifts to Link as a child, he’s standing next to the Master Sword, not grasping it. Symbolic to me of him never having pulled it. Zelda’s different method of time travel for Link brought forth a different result.

NextToMS.jpg

Alex: I suppose I don’t see why Zelda should send him back to the Temple of Time at all, or even to a point after he leaves the forest, if her intent is for him to have never pulled it. It seems rather arbitrary when looking at her emphasis on laying the Master Sword to rest and closing the Door of Time. These to me are more concrete indicators of the time he’s being sent to: a time after the Master Sword has been disturbed and the Door opened. His position could just as well indicate that he’s not time-traveling with the Master Sword, but laying the sword to rest. We see that same pillar of light that appears when he draws it and opens the Sacred Realm, only this time it seems to be receding.


Ben: What reason is there for Zelda’s position [spying through a window in the castle courtyard] and reaction to Link being the exact same as the first time she ever met Link; before he pulled the Master Sword?

Alex: Zelda seems to have a penchant for eavesdropping. She already suspects Ganondorf because of her dreams, and yet she is always looking through that window whenever you return to visit her. It would seem her spying has more motives than just keeping an eye on Ganondorf—maybe she enjoys poking her nose into her father’s business? As for her reaction to Link—I believe her reaction was initially to someone getting past the guards, and once she recognized Link she regained her composure. I see no reason why this should not be true in the ending scene.

spying.jpg

Ben: Zelda doesn’t give the same response to Link if he goes up to her any other time in the game after the first meeting. She only gives the surprised response the first time you meet her, and in the game’s ending. This suggests the events are one and the same.


Alex: When does the Triforce split in your theory, what causes this split, and what is your evidence for this cause?

Ben: The Triforce splits as soon as Link returns to his original time. It separates because, although time itself split, the goddesses are outside of time. They know who the rightful owners of the Triforce pieces are, and they grant the pieces accordingly. Evidence of this is that Ganondorf was “chosen by the gods to wield the power of the gods”, according to the sages. They don’t say anything of him touching and/or personally acquiring the Triforce, but instead, bring attention to the gods’ influence.

Alex: My main problems with this are thus: The goddesses have always previously shown opposition to possession and use of any part of the Triforce by evil forces. We know this of course because they always send heroes to subdue Ganondorf and in the backstory of The Wind Waker they even act directly to stop him from taking over Hyrule since Link has left that timeline. In Twilight Princess they also show antagonism towards those who would try to seize the Triforce; they are responsible for sealing away the Twili’s ancestors. It does not seem compatible with this pattern that they would knowingly grant Ganondorf a piece of the Triforce for any reason.
I also find it rather inconsistent with the ending of Ocarina of Time to say that Ganondorf gets the Triforce through a deus ex machina despite Zelda’s supposed efforts to prevent this from happening. If Zelda sent Link back to close the Door of Time and prevent Ganondorf from getting into the Sacred Realm (as you have claimed), why have him obtain the Triforce anyway? It doesn’t make logical sense. Of course, maybe that makes it more plausible—this is the Zelda series we’re talking about after all.


Ben: Why does Link lack the Goron bracelet in the child ending?

Alex: Why isn’t the scene programmed so that Link cannot have the Hylian Shield? It seems the scene is guilty of sloppy programming either way. Either they must have accidentally taken out the bracelet or they must have forgotten to render the scene so that he has the Deku Shield instead of his most recent equipment. I know we can get into the technicalities of “well, he could have gotten the Hylian Shield before meeting Zelda,” but if they want to alter his equipment to indicate to us that he’s returning to an earlier point in time than they’re used so I should think they would make an effort to do so in every detail. The fact that the Door of Time is open is far more obvious and far more telling than the Goron Bracelet being missing.

Ben: The majority of players will have obtained the Hylian Shield after leaving the forest, and before meeting Zelda. Making it impossible for Link to have the Hyilan Shield in the ending would imply that he was sent back to before he ever left the forest. By making it optional, [depending on what you have equipped in the child segment] it leaves the possibility that Link is meeting Zelda after leaving the forest, but before obtaining the Goron bracelet…just as he met her the first time. Seeing as Zelda is the Sage of Time, the state of the Door of Time doesn’t really matter. If she can user her powers as a Sage to send him back in time, and in fact, split time itself, why would she not be able to open the door in the temple dedicated to her line of Sages?


Alex: Also, I have some questions about your answer. First, I don’t understand your basis for the Triforce splitting when Link returns to the past. If this was the intent, why did the developers wait until the meeting-scene to show the mark on his hand?

Ben: Up until the meeting scene, there was no reason for the mark to be visible. He was not near another person with a Triforce piece, and he was not making use of its reviving or transforming qualities, so there was no reason for it to be visible. It wasn’t until Twilight Princess that the concept of a Triforce piece’s mark being visible without resonating was introduced to the series.

Alex: Well, it seems to be that it may have been earlier than that… as far back as the Oracles games. Of course, not all of the official art reflects this, but the manga sure reinforces it. You’re right, though, since Majora’s Mask leaves out the mark entirely. We have some differing presentations over time. But the fact still remains that we cannot determine from the facts that Link gained the Triforce of Courage when he returned to the past, or even that his time travel had anything to do with any of the three obtaining their pieces.


Ben: If Link returns at the time you propose, he should have the Ocarina of Time with him. Why then, is Zelda shown to be granting it to him just prior to the game Majora’s Mask in a cutscene?

Alex: It’s not rightfully his, and after he closes the Door of Time he has no reason to keep it. He would return it to Zelda as in the Adult ending.

Ben: That interpretation creates a paradox though. If Link already gave Zelda the Ocarina in the Adult ending, he shouldn’t be able to give it back to her in the Child ending. The fact that Link gives up the Ocarina in the Adult ending, and Zelda is in possession of it prior to Majora’s Mask indicates that Link was sent back to a time where Zelda possessed the Ocarina.

timetravel.png

Alex: Also, I have some trouble wrapping my mind around the idea that Ganondorf could be literally chosen. If this was the case, wouldn’t the goddesses have granted him his Triforce anyway, regardless of whether or not he touched it on the Adult timeline? It seems to cheapen Aonuma’s statement that Hyrule was at peace despite the fact that Ganondorf was, according to your theory, still at large and in possession of the Triforce of Power.

Ben: He was chosen by the goddesses to wield their power on the Child timeilne because he was the one who owned it on the Adult timeline. The goddesses are outside the effects of time, including a split timeline. Thus, they knew Ganondorf’s actions on the Adult Timeline [as well as the actions of Link and Zelda] and granted all three their respective Triforce pieces on the Child timeline.

Alex: This seems kind of far-fetched, as I’ve already stated when I talked about the gods’ interventions in other games. IYou go out of your way to make the point that Link returned to stop Ganondorf from getting into the Sacred Realm and gaining the Triforce, then you again go out of your way to make the point that the goddesses gave the Triforce to him anyway. In fact, the game seems to say little besides that Ganondorf got the Triforce in a surprising turn of events (which he did in Ocarina of Time; this is what a ‘divine prank’ actually means) and that Link returned to make Hyrule peaceful again (not necessarily by stopping Ganondorf from obtaining the Triforce, which clearly doesn’t happen anyway).


Ben: How does Ganondorf progress from his sealing in the corrupted Sacred Realm into the custody of the Sages? How do they extract him from his containment, and why is he able to be subdued despite owning a Triforce piece?

Alex: He’s not so much “sealed in the corrupted Sacred Realm” as he is unable to return directly to Hyrule as he does in the Adult timeline. The sages “caught him off-guard” according to Twilight Princess and in my opinion this was accomplished by bagging him while he was a sitting duck in the Sacred Realm. I’ve already touched on why they captured him—with the Triforce of Power he was, to use the words of Star Wars Episode III, “too dangerous to be kept alive.”

Ben: I see no major difference between him being sealed via the power of the Master Sword or being “unable to return” via the power of the Master Sword. Your depiction of the Sages’ motives clashes with Eiji Aonuma’s telling of the event. Aonuma states that Link and Zelda “let him be”, but then he did something outrageous, leading to his capture and attempted execution. Aonuma’s description directly contradicts the idea of the Sages capturing him simply because he was “too dangerous to be kept alive”.


Alex: Why was Ganondorf “unaware that he possessed his Triforce” and “[unable to] harness its power” when he was clearly aware he possessed it and had full access to it in the Adult timeline? What indications are there of this?

Ben: In the Adult timeline, Ganondorf was fully aware that he had touched the Triforce and obtained the Triforce of Power. If he was granted it by the gods, he would not necessarily be aware of this happening. This is made evident in Ocarina of Time, as Link is unaware that he recieved a Triforce piece until Zelda informs him of this. The only implication in the game that Link’s Triforce piece was of any use to him is that Ganondorf states that it helped him. However, this is in the context of Ganondorf in disbelief that a “kid” could do so much damage to his work; a theme Ganondorf brings up often. Context implies this is just Ganondorf’s disbelief that Link could be threat, and thus, his Triforce piece must be to blame. However, Link was able to conquer many of Ganondorf’s minions on the Child side, even before acquiring a Triforce piece.

Alex: And yet, elsewhere, all the way back to the release of The Legend of Zelda, we can see that one requires a Triforce piece to challenge one with a Triforce piece. Although your argument here employs the same logic I’ve used against another of your points: that Ganondorf is overconfident and often exaggerates his own strength. If his statements about Link needing the Triforce of Courage are not true, why should the statements that he is chosen by the gods be any more true?



Ben: If Ganondorf was trapped in the corrupted Sacred Realm by the Master Sword’s power, why does he view it as “an impressive-looking blade…but nothing more”?

Alex: How would Ganondorf have known it was the Master Sword keeping him trapped in the Sacred Realm? Moreover, why would this impact his opinion on its effectiveness as a weapon against his power, especially given his survival during his execution? The fact of the matter is that Ganondorf’s reaction to the Master Sword in Twilight Princess has little bearing on anything beyond his overconfidence.

Ben: He was fully aware that the Master Sword had the ability to trap him and repel his powers in Wind Waker, why should the same not be true in Twilight Princess if he was also trapped by the Master Sword in your scenario? In Wind Waker, he took drastic measures [the killing of two Sages] to ensure that the Master Sword would no longer have power over him, because of his previous containment caused by its power. As the Japanese text describes the Master Sword as a “demon-repelling blade”, if Ganondorf had been trapped and repelled by its power prior to Twilight Princess just as he had in Wind Waker, he would have a much different attitude about it.


Alex: Why did Ganondorf’s power only activate when he was stabbed in the chest?

Ben: One of the qualities of an individual Triforce piece is to protect or revive its injured holder, as has been shown several times in the series. Prior to being stabbed, Ganondorf had never been in a near-death situation, nor had he been near a person possessing a Triforce piece, so there was no reason for his Triforce piece to resonate.

Alex: It resonated without either of these conditions in Ocarina of Time.



Ben: If Ganondorf obtained his Triforce piece by touching the Triforce, why does the Japanese text use the same exact phrase [chosen by the gods] in describing Ganondorf’s method of aquiring a Triforce piece as it uses to describe how Link and Zelda obtained their pieces in Ocarina of Time?

Alex: It was necessary for Ganondorf to touch the Triforce for Link and Zelda to receive the emblems in Ocarina of Time despite the fact that they were chosen. The touching of the Triforce is the mechanic by which the chosen will receive their Triforces. I see no reason why this should not be true in Twilight Princess’s scenario, or why this same principle should not apply to Ganondorf. After all, what use is one’s destiny to save the world if the world does not need to be saved? And how can the world fall under threat without a force actively threatening it? Even though these things are matters of destiny and fate, they still require human action, much like Ganon’s wish to rule the world in A Link to the Past required that he return to the Light World to conquer it.

Ben: The goddesses are outside of time, and therefore, not affected by timelines. The Ganondorf from Ocarina, Wind Waker, and Twilight Princess, are all the same physical entity. They are different in character because the latter two exist on separate timelines splitting from the former. Being outside of timelines, the g oddesses would view them all as the same person. Because the Ganondorf [as well as the Link and Zelda] of the Adult timeline was the rightful owner of a Triforce piece, the Ganondorf of the Child timeline, being the same physical entity, would also be the rightful owner. I see no other reason why the Japanese text, instead of explaining the physical means by which Ganondorf acquired his Triforce piece, would state that he was chosen by the gods to wield their power



Alex: Varying translations of Aonuma’s interview exist and they suggest somewhat different approaches to the conversation between Link and Zelda. Some suggest that Link and Zelda “let [Ganondorf] be” until he did something outrageous. Others suggest that Link and Zelda decided that they could not “let him be” because he might do something outrageous, leading to his capture and execution. Which of these translations do you use, and how does it relate to your interpretation of the interlude between the two games?

Ben: Judging by context, I believe it would make more sense for Aonuma to have said “let him be”. Aonuma later stated that Ganondorf’s attempted execution took place several years after the child events of Ocarina of Time. If Link and Zelda took immediate action to make sure they did not “let him be”, then why did it take several years for the execution to take place?

By “letting him be” Link did not pull the Master Sword, and therefore did not grant him access to the Sacred Realm. This is the change in relationship to Ganondorf that Aonuma spoke about. Instead of inadvertantly leading him to the Sacred Realm, they kept him out. This is what caused Ganondorf to take a different course of action.

Alex: And yet Aonuma says the child times were peaceful after Link returned to the past. I suppose I don’t see this as compatible with the idea that he was left alone and eventually caused trouble, whereas my view purports that all his trouble has been caused already by the time Link returns to the past.


Conclusion



As you can see, both sides of their merits and their problems, as the case often is with theorizing in the world of Zelda. Perhaps a not yet released game will explain the happenings in between Ocarina and Twilight Princess, but it’s just as likely we’ll never be given a definitive answer. After all, that’s what makes it theorizing. For now, it’s up to us to view the facts ourselves and draw our own conclusions on the Debate of Time.



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In the first ever Bombers Debate, Alex and Ben discuss a very controversial topic in the world of Zelda theorizing: The Split Timeline.

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Bank Robber Sporting Zelda Attire http://www.zeldainformer.com/bank_robber_sporting_zelda_att/ Sun, 07 Dec 2008 01:59:55 +0000 http://localhost/wordpress90/?p=239 It’s been reported at several sites now, but how could I resist mentioning a tidbit like this? For those who haven’t heard yet, a bank robber in Waterbury, Conn. was sporting a Zelda cap as he “kindly” asked for all the money in the register.

hyrulerobber.jpgSo, why does this matter? Well, this just goes to show everyone just how popular Zelda really is. When you a reach a level that Bank Robbers start to sport the Zelda attire, you know Zelda is officially on a platform that cannot be touched by any other gaming franchise.

Thank you Bank Robber. Even in committing a crime, you serve as a beacon of light. Hyrule needs some serious bank roll.


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It’s been reported at several sites now, but how could I resist mentioning a tidbit like this? For those who haven’t heard yet, a bank robber in Waterbury, Conn. was sporting a Zelda cap as he “kindly” asked for all the money in the register.

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GamePro Puts the Master Sword on the Top 10 http://www.zeldainformer.com/gamepro_puts_the_master_sword/ Tue, 09 Dec 2008 23:19:14 +0000 http://localhost/wordpress90/?p=240 It seems at some of the bigger general gaming sites Zelda seems to
always shine through, despite what can seem like biased love for
anything not Nintendo related. Well, my friends, GamePro made a top 10
legendary swords of all time list. Naturally, the master sword was selected.

In fact, the Master Sword got the honor of taking the top spot. I have a few disagreements with the list in general, and I figured World of Warcraft was going to get a couple of the spots out of sheer popularity, but I was surprised to see the Master Sword at the top. I was happy, of course, as any praise for anything remotely related to Zelda is a plus, but still shocked none the less.

Check what else made the list here.

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It seems at some of the bigger general gaming sites Zelda seems to
always shine through, despite what can seem like biased love for
anything not Nintendo related. Well, my friends, GamePro made a top 10
legendary swords of all time list. Naturally, the master sword was selected.

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Ocarina of Time Beta Restoration Video http://www.zeldainformer.com/ocarina_of_time_beta_restorati/ Wed, 10 Dec 2008 03:48:55 +0000 http://localhost/wordpress90/?p=241 A group of dedicated workers known as TeamBetaTriforce are setting out to create a playable version of the beta version of Ocarina of Time. The first result of the team’s work was released earlier today: a gameplay video of the beta graveyard area.





As you can see from the video, things are certainly different: Navi is red, the layout of the graveyard has been altered, and Link has some different attacks. According to the people behind the video, we should expect other new features, as well, including a sword beam attack; a Stalfos Dungeon; Light, Wind, and Ice Temples; different versions of Castle Town and the Lost Woods; and Castle Sewers area, which was the original means through which Link escaped from the castle. For a full list of what they expect to restore, click here.



They have certainly put a lot on their plate, so have your fingers crossed.



Visit their forums here.

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A group of dedicated workers known as TeamBetaTriforce are setting out to create a playable version of the beta version of Ocarina of Time. The first result of the team’s work was released earlier today: a gameplay video of the beta graveyard area.

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Angry Video Game Nerd Takes on the Other Two CD-I Zeldas http://www.zeldainformer.com/angry_video_game_nerd_takes_on_1/ Thu, 11 Dec 2008 04:57:17 +0000 http://localhost/wordpress90/?p=242 Previously, Angry Video Game Nerd from ScrewAttack brought us nice reviews of Hotel Mario and Zelda: The Wand of Gamelon. In the third, and final installment of his CD-I series, he takes a look at Link: The Faces of Evil and Zelda’s Adventure.





As you can see, neither game was all too stellar, and his sentiments at the end about the Zelda CD-i series pretty much sums up exactly what I felt when playing these three games. I must admit that I did have some fun with Zelda’s Adventure, and my copy didn’t have the saving problem his did. Of course, I’m a bit more patient when it comes to gaming, so maybe I’ve personally just played way too many games that are worse, I don’t know. Also, the fact Zelda’s Adventure has some enjoyment to it is a major reason it is also the hardest to get a copy of. Still, Zelda CD-i was a complete failure, one of the few black marks on the franchise.

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Previously, Angry Video Game Nerd from ScrewAttack brought us nice reviews of Hotel Mario and Zelda: The Wand of Gamelon. In the third, and final installment of his CD-I series, he takes a look at Link: The Faces of Evil and Zelda’s Adventure.

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What We Know About The Next Zelda http://www.zeldainformer.com/what_we_know_about_the_next_ze/ Sat, 13 Dec 2008 17:45:32 +0000 http://localhost/wordpress90/?p=243 We already know that the next Legend of Zelda title is under development; in fact,
it’s already well under way. And as we’ve come to expect with the series,
details of future games can be scarce, but we do have some information regarding the
next game.

The only problem is that keeping track of the information can be somewhat difficult. Luckily for us, however, we have video game website MonsterVine and a YouTube user who goes by the name of earthbounding. Using videos uploaded by earthbounding, MonsterVine has extracted all of the information regarding the next Zelda title and compiled it into a nice little list which can be found here.

According to the most recent news, we could see the next Zelda at E3 of 2009, which is only six months away

. Disregard that, read this.

Excited?

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We already know the next Legend of Zelda title is under
development—in fact, it’s already well under way. And as we’ve come to
expect with the series, details are scarce, but we do have some
information regarding the next game. Find out what it is after the jump.

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Miyamoto Skeptical About Zelda At E3 http://www.zeldainformer.com/miyamoto_skeptical_about_zelda/ Wed, 17 Dec 2008 19:25:46 +0000 http://localhost/wordpress90/?p=244 Remember how in my last news entry I said there was a chance the next Legend of Zelda title could be shown during next year’s E3? Sadly, according to a recent interview with Shigeru Miyamoto, it seems it will not.



target="_blank">The Official Nintendo Magazine, during an interview for Wii Music, asked the famed producer what the deal was regarding the next Zelda, and he replied:



“I’m really not sure when we’ll be able to make a public announcement on [the next Zelda title]. I can’t even say if the next E3 will be the right opportunity to do so. But rest assured, our teams are working on new projects right now.”



Doesn’t sound too likely, but there’s still a small chance we could see it, so don’t be too bummed. And hey, we really don’t want them to rush anything, do we? I know I’d like to see them take their time with this one, and hell, Phantom Hourglass has only been out for a year. Read the full article target="_blank">here.



In other news, we have some content updates for you guys today: boss guides for target="_blank">Link’s Awakening, target="_blank">Four Swords Adventures, and target="_blank">Phantom Hourglass. The first was written by staff member MDK and coded by our webmaster UncleMeat, and the latter two were written by our content editor JayMarshall and coded by yours truly.



Enjoy!

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Good news: the next Zelda is definitely being worked on. Bad news: we might not see it at this year’s E3. More good news: we have some brand new site content for you guys.

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IGN: The History of Zelda http://www.zeldainformer.com/ign_the_history_of_zelda/ Fri, 19 Dec 2008 01:22:54 +0000 http://localhost/wordpress90/?p=245 At the time of the first Legend of Zelda, can one imagine what moxie Nintendo had to have to let this game get out to the market? According to those who played the game, it was too confusing, and impossibly hard. Still knowing this Nintendo let the game hit the market, and the rest was history.

Fans of all kinds should read this article. You never know what you may find out while reading it. As stated, the series didn’t start out of nothing, and along the way there were twists and turns too numerous to count.

I really liked this article. It was a good read, and I did find out a couple things that I never knew before. The biggest was on how much of a risk it was to release the first Legend of Zelda game to market. The people Nintendo brought in to test the game thought it was too confusing and hard. Shigeru Miyamoto stood by his game, and Nintendo let him keep it the way it was.

What do you readers think?

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Zelda is a great gaming series, yes, but that doesn’t just happen over night. In fact, it takes many, many, many years to create a something as special as Zelda. IGN wrote an article explaining the history of the Zelda series. A link to the article can be found inside.

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Next Zelda Predicted for a 2009 Release http://www.zeldainformer.com/next_zelda_predicted_for_a_200/ Mon, 22 Dec 2008 19:58:02 +0000 http://localhost/wordpress90/?p=246 I’m still alive! I know it’s been months since you’ve seen me!



Lazard Capital Markets’ Colin Sebastian believes that a 2009 release of
the next Zelda installment would be likely to happen, as it would help
boost game sales.

“In a note to investors this morning, Lazard Capital Markets’ Colin
Sebastian listed a slate of 22 games that could potentially help drive
a 5 percent growth in game sales for 2009. In addition to heavily
anticipated titles like Resident Evil 5 and Starcraft II, Sebastian
included a new Princess Peach adventure, and an as-yet unannounced
Zelda game.”


Source.


Sebastian may be in a marketing business, but we haven’t heard much at all about the next game, not to mention Nintendo’s habit of delaying anticipated games. Anything is possible I guess.

I must apologize for my recent extended absense caused by the end of the semester, practice, etc. I hope and intend to be around more often especially in the next couple of weeks!

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I’m still alive! I know it’s been months since you’ve seen me!

Lazard Capital Markets’ Colin Sebastian believes that a 2009 release of
the next Zelda installment would be likely to happen, as it would help
boost game sales.

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The Next Zelda: More Speculation http://www.zeldainformer.com/the_next_zelda_more_speculatio/ Tue, 23 Dec 2008 23:18:07 +0000 http://localhost/wordpress90/?p=247 Yesterday we told you of Lazard Capital Markets’ Colin Sebastian, someone who claimed the next Legend of Zelda title would be released sometime next year. Sebastian’s reasoning behind this claim was that by releasing it in 2009, a 5% growth of sales in the video game industry would be created, which is good for everybody.

After hearing of this news, the folks at PocketGamer released a small article speculating that the next Zelda will be a portable release—not on the Wii as previously thought.

For a start, Wii development takes a lot longer than DS. If it were coming so soon, surely we’d know something about it beyond Miyamoto’s vague assurance a few months ago that Nintendo is still working on hardcore franchises.

The article goes on to say that the game might be designed to incorporate the camera function of the DSi, as a way of luring gamers away from the DS and towards its upgraded successor. But remember: the site’s claims are speculation based off speculation; we have no way of knowing if any of it is even remotely true.

Read the article here.

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To follow yesterday’s speculation about the next Legend of Zelda title, we have some more speculation about the next Legend of Zelda title.

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Merry Christmas From ZeldaInformer! http://www.zeldainformer.com/merry_christmas_from_zeldainfo/ Thu, 25 Dec 2008 06:21:17 +0000 http://localhost/wordpress90/?p=248 Merry Christmas, happy New Year, etc, etc. It’s that time of year again, and even a professional outlet like us can’t help but get in the holiday spirit just a little bit.



So, as a little bonus treat today, on top of whatever other gifts you may also be getting, we have a pair of Christmas-themed wallpapers, drawn up by our very own news editor, Maria. You can check them out in our Wallpapers section. Happy holidays!

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Merry Christmas, happy New Year, etc, etc. It’s that time of year again, and even a professional outlet like us can’t help but get in the holiday spirit just a little bit.So, as a little bonus treat today, on top of whatever other gifts you may also be getting, we have a pair of Christmas-themed wallpapers, drawn up by our very own news editor, Maria. You can check them out in our Wallpapers section. Happy holidays!

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Wind Waker Unplugged http://www.zeldainformer.com/wind_waker_unplugged/ Sun, 28 Dec 2008 16:36:19 +0000 http://localhost/wordpress90/?p=249 What do you do when you’re bored, have a bunch of instruments lying around, a video editor, and a lot of time?

You do this:



Pretty amazing, I know. Of course, I could be impartial seeing as how this piece of music is in my top 5 for Zelda music as a whole.

Grab the MP3 here.

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What do you do when you’re bored, have a bunch of instruments lying around, a video editor, and a lot of time?

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2008: First Zelda-less Year In A Decade http://www.zeldainformer.com/2008_first_zeldaless_year_in_a/ Wed, 31 Dec 2008 07:15:30 +0000 http://localhost/wordpress90/?p=250 As 2008 draws to an end, one can take the time to reflect on the year as a whole. One might think of all the good and bad things that happened throughout the course of the past 365 days. One might then feel a strange emptiness. Why? It might have something to do with 2008 being the first year since 1999 that hasn’t had a Legend of Zelda title released. If you don’t believe me, then check this chart:

1998 - Legend of Zelda: Ocarina of Time and The Legend of Zelda: Link’s Awakening DX

1999 - No releases

2000 - Legend of Zelda: Majora’s Mask

2001 - Legend of Zelda: Oracle of Ages and Legend of Zelda: Oracle of Seasons

2002 - Legend of Zelda: A Link to the Past (GBA) and Legend of Zelda: Four Swords Adventures

2003 - Legend of Zelda: The Wind Waker and Legend of Zelda: Ocarina of Time/Master Quest

2004 - Legend of Zelda: Four Swords Adventures

2005 - Legend of Zelda: The Minish Cap

2006 - Legend of Zelda: Twilight Princess

2007 - Legend of Zelda: Phantom Hourglass and Link’s Crossbow Training

It almost doesn’t seem true. Phantom Hourglass still feels somewhat new, but that can be explained by its release date being in the end of 2007. And then there was Super Smash Bros. Brawl, released in March of this year, which had us all distracted for a while.

But hey, if you ask me, the folks at Nintendo should take their time with this one. The last time they took a year off we ended up Majora’s Mask—one of the best games in the entire series. I don’t mind waiting a little longer for a quality product. And besides, we’ve seen what can happen when they rush things. It’s not pretty.

Source: TheGameReviewers

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It’s true: 2008 was the first year in a decade that didn’t see a release from our favorite series. Full info inside.

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Zelda Wii to the 4th Dimension, Part Two: The World http://www.zeldainformer.com/zelda_wii_to_the_4th_dimension_1/ Wed, 31 Dec 2008 15:57:07 +0000 http://localhost/wordpress90/?p=251 Beyond simply the “player factor” is the game world itself. While the
integration of gameplay into the world certainly “makes the game,” the
game would not exist without a world to play in in the first place. In Zelda,
Hyrule is the traditional game setting—and the ways in which the
developers present it to us have a tremendous impact on our reception
of the game experience. There are three primary modes in which the game
world itself is created: first and foremost is the art design, the
skeleton for the world that we immediately perceive; second is the
environments, the places and things that we interact with; and the last
and perhaps most important is the storyline, the who, what, and why
that drive us on our quests.

Ocarina‘s game world is a
revolution for its time. Its cast of characters rivaled that of many
full-scale RPGs, its environments were varied and diverse, and its
storyline was among the most compelling of video game history,
achieving a renown that has lasted even now, ten years later. A new Wii Zelda
would need to bring equally impactful changes to the table to gain the
stature that the “greatest game of all time” managed. Unlike the
gameplay most of these changes will have little to do with the hardware
and everything to do with the creative process. As a creative artist
myself, these are my hopes for the future of the franchise.


Art design


One of the most noticeable features of Ocarina of Time was the strong sense of realism. While prior games used blatantly cartoonish sprites and artwork, Ocarina
incorporated a landscape and cast of characters that were as
photorealistic as the hardware would allow. This approach allowed
players to insert themselves more deeply on a mental and emotional
level into Link’s mind as they explored the world around them and
served arguably as the most immersive update the series has yet seen.

The realism avenue left a lasting impression in Zelda fans’ minds—as their reaction to the very first trailers for Twilight Princess
in 2004 indicated. It was certainly more successful than Nintendo’s
other experiment in art design, the “toon shading” style seen in Wind Waker and the Four Sword games. Most fans and newbies to the series will say that they preferred the realistic graphics of Ocarina and its successors than the cel-shaded cartoons of the other games.

What can the Wii Zelda do to entrance audiences as Ocarina of Time did? While I and many others would love to see a toon-shaded game on the Wii, it would seem that realism is the way to go.

WWTunic.jpg

Many Zelda fans would be just as disheartened as Link to see this style return.


Even beyond the 3D environments, Ocarina‘s
colorful characters are among the most timeless in the series’ history.
Many of them have been recycled in future games, such as the Lon Lon
Family, Anju the cucco lady, and most notably the Gerudo King
Ganondorf. The characters in Twilight Princess, many of them
twisted versions of other noteworthy figures—namely Purlo, Tingle’s
doppelganger—hold the same kind of visual charm.

HappyMaskMan.jpg

Remember this guy? He went from a supporting role in Ocarina
of Time
to a starring role in its sequel, Majora’s Mask.


One of Ocarina‘s prime accomplishments—the introduction of the major races of Hyrule—was expanded upon considerably in Twilight Princess. The Zoras are perhaps the best example. Whereas in Ocarina they were all nude and had essentially identical designs, some of those in Twilight wore armor and there were some differences between males and females of the species. The next Zelda
could take this to the next level by adding even more visual
personality to each individual member of the tribe, not just to the
major characters.

Imagine a cast of characters developed with
such care that a sizable number of them are recognizable on sight, from
random people and shopkeepers in the marketplace to the various members
of each tribe, who previously were difficult to distinguish from one
another. We’ve seen examples of vast casts of fleshed-out,
carefully-crafted NPCs in RPGs such as those by Square-Enix, the makers
of Final Fantasy and Star Ocean. This idea has been toyed with in The Wind Waker—every
character had a name, personality, and unique design—and this approach
needs to be undertaken on a wider scale. No more cookie-cutter
townspeople or hordes of stock-image Gorons and Zoras.

If
Nintendo’s philosophy is that everything should add to the overall
player experience, then each element should be fleshed out to its
fullest potential—its cast of characters especially as they are the
players’ primary form of interaction with the world they explore. The
more ambitious RPGs have accomplished this with some consistently since
time immemorial—why not Zelda?


Environments


The world of Hyrule is one of Zelda‘s
most recognizable icons. Hyrulean locales such as Death Mountain, Lake
Hylia, and the Lost Woods all carry a tradition of mystery and majesty.
Players have explored each of their depths to numerous extents, but Ocarina of Time
brought them to life in full 3D in a way not replicated in any other
game to date. Death Mountain was not just the mountain peak to the
north of the world map—now it was an active volcano with a village of
rock-eaters and a temple nestled in its massive crater.

Another of the successes of Ocarina of Time
was its depiction of the change in Hyrule’s climate during the seven
years in which Link rests in the Sacred Realm. Castle Town no longer
exists, destroyed by Ganondorf’s attack, and its citizens have moved to
Kakariko Village and find themselves crammed—we see that several
unrelated characters dwell in the same house. Zora’s Domain is frozen,
having suffered the effects of a vile curse. Monsters now run rampant
in the once-peaceful Kokiri Forest. We saw that Hyrule was adaptable,
that it could change over time.

Twilight Princess took the Hyrule shown in Ocarina and exploded it to epic proportions—its sheer size more than tripled that of Ocarina‘s
world. Hyrule Field was especially telling—it now spanned four large
gameplay regions, all connected by canyon pathways. The game
appropriately labeled its regions as “provinces,” exemplifying how
large Hyrule actually is in a way that Ocarina could not have
accomplished in its time. We also got to explore regions outside of the
Hyrule we know and love—Peak Province to the north and Ordon to the
south.


TPoverworld.jpgSure, it looks great, but does it live up to expectations? Three of the
six so-called “provinces” in Twilight Princess didn’t even
have cities in them.


But at what point does preserving the series’ icon go too far? The Wind Waker, The Minish Cap, and Twilight Princess all started off with forest and fire dungeons just like Ocarina of Time, and the pattern has become apparent—and annoying—to many hardcore fans of the series. Twilight Princess, despite promising to have a fuller overworld, featured the same number of settlements as Ocarina,
two of them mostly abandoned. If Hyrule is to appeal to both the casual
player and the hardcore gamer, it needs to evolve further and branch
out into unexplored areas.

The most glaring problem is that
while Hyrule’s field map is large, the lack of settlements within its
domain takes away from the majesty the kingdom supposedly possesses.
After all, how powerful can Hyrule be if it only has two or three real
towns within its jurisdiction? There are plenty of ancient ruins and
temples that give testimony to its legendary legacy, but it is people
that make a country, not buildings. Some may argue that Goron Village
and Zora’s Domain are technically settlements, but we for the most part
do not see the dwellings of their denizens—we only see a bunch of
people walking around inside of a cave.

Here, again, Zelda
could take a leaf from the book of many RPGs, most of which have more
towns than they can handle. A good number of fully developed villages
(seven in total) appeared in The Adventure of Link, and if the new Zelda
were to have a figure somewhere in that ballpark and scattered them
around the main field map it would definitely flesh out the overworld.
Let us see villages subordinate to the King’s rule, let us see
encampments of travelers at the side of the road, and let us learn a
wealth of history of these places as we do in the RPGs.


TotA.gifTales of the Abyss, an RPG for the PS2, had over 14 towns and
settlements. Could we see a world like this in a
Zelda
game someday?


Another problem is that Zelda has departed somewhat from Ocarina‘s
style of crafting bold and looming landmarks in each of the
locales—every village and every dungeon had a unique and recognizable
face. Such highlights include the Kakariko Windmill and the Desert
Colossus in the middle of the Haunted Wasteland. Rather than sticking
to the same plain village or dungeon surroundings, these landmarks
added personality and a sort of true-to-life feel to the game.

Majora’s Mask
took this trend and ran with it, with the Clock Tower marking the
central hub and unprecedented dungeon concepts like a temple in the
middle of the ocean. Wind Waker included some interesting and fresh environments, such as the Tower of the Gods and Forsaken Fortress. Twilight Princess,
on the other hand, while it showed some of the lands outside Hyrule, in
large part stuck to the same-old, been there done that Hyrule formula.
Once again we found ourselves facing fiery volcanoes, mysterious
forests, and zombie-filled crypts. Frankly Zelda fans are sick of continuous rehashes, as the largely negative response to Twilight Princess‘s attempts at fanservice should demonstrate.

I think it is time Zelda
environments once again employed bold, stunning landmarks as a means of
establishing the player’s sense of connection to the Hyrule universe.
Overuse of ancient and abandoned ruins, castles and palaces, or secret
caves in the forests or the mountains or at the bottom of a lake isn’t
going to create a new and interesting experience, at least not for
longtime fans of the series. Give us a wrecked ship on a coastline and
a pirate village surrounding it. Or maybe we could see a treetop
village connected by interlinking branch canopies. Oracle of Ages showed us an underwater Zoran village—a 3D translation would probably be visually stunning.

If the Zelda team is really considering “bold new ideas,” we can hope this will include new and improved world environments. Games like Majora’s Mask pulled it off before—Nintendo’s definitely capable of doing it again.


Storyline


Since the Bombers are generally theorists and story analysts, the Zelda
storyline is obviously something we take very seriously. Our cult-like
devotion to deciphering the mysteries buried within the series’ lore
yearns and craves for well-crafted and constantly refreshed plotlines,
backstories, and the like. As such, most of us love Ocarina of Time
and its consistent storyline, with compelling plot twists that make
sense and a villain who does not fall under the control of a higher
evil. Amidst a series whose recent installments have been plagued by
plotholes, distracting fetch quests, and puppet-villains, Ocarina shines as a beacon in darkness.

The
plot itself speaks to us, too—the idea of a boy raised among a tribe of
children who never grow up having to take the plunge into adulthood
hearkens back to the stories of our youth. Time travel between past and
future, bringing bits of knowledge back and forth and attempting to
influence the course of events, helps us to learn about the
consequences of our actions and their role in the great cosmic game of
life. In this respect, the game forces us to grow up a little bit as
well, whether we realized it when we played the game at eight to ten
years of age or not. We take a time warp into the future alongside Link.

It was the most intricate plot yet undertaken by the Zelda
team. Previously the games had amounted to little more than
accomplishing a goal set out from the beginning, usually to save
Princess Zelda from Ganon’s evil clutches (and if not Ganon, then from
an evil curse or monster). Ocarina of Time was the first title
to establish an underlying sense of doom—Princess Zelda herself was
fairly safe as the game opened, with the threat against the various
denizens of Hyrule instead. Other games have followed the example, most
notably Majora’s Mask with its ominous falling moon. Just when
we thought the world was saved, however, we were surprised to find that
we played right into the villain’s hand, and then we plunged into
Armageddon.

Watching the other characters Link interacted with as a child in Ocarina of Time
mature to adulthood helped foster changes in their disposition and
their motives. No longer was Darunia merely the stern old man,
distrustful of outsiders—he was a stalwart warrior willing to accept
help from his fellow Hyruleans, even those from far away from his
mountains. Princess Ruto was not the stuck-up child players encountered
in Jabu-Jabu’s belly—she was still in love with Link, but her nobility
now joined with a sense of duty and purpose.


Nabooru.jpgThe hot-headed thief, Nabooru, turned out to be the sage of the Spirit Temple.


This was the first time the series ever saw dynamic character development. Previously, in games such as A Link to the Past,
the characters were mostly flat and served only to deliver key clues
and background information to the player or to direct him or her to the
next destination. Ocarina‘s characters existed to entertain and to offer interaction, not just exposition.

Majora’s Mask and The Wind Waker
both followed the same philosophy. The former developed its characters
through a serious and dark set of interconnected plotlines. The latter
showed more outrageous changes, such as a rich family and a poor family
literally swapping lives after Link rescued their daughters from
Ganon’s clutches. And who could forget Twilight Princess‘s
Midna, who went from frankly a manipulative b-witch to a kind-hearted
saint who all but sacrificed herself for her people and for those of
the light world.

Ocarina of Time‘s storyline and
characters are timeless, and they remain the most recognizable in the
entire series. The game has three official sequels, more than any other
Zelda title, and has become the main focal point of the series’ “split timeline.” Of the nine new Zelda games released since 1998, all but one—Four Swords for the GameBoy Advance—feature the Gorons, who made their debut in Ocarina. Clearly the game got it right as far as story was concerned.

Other games have done well, but it is clear that the hardcore Zelda fanbase needs more than the most recent and most ambitious title, Twilight Princess,
had to offer in terms of story. The game was chock-full of cool ideas,
like the Twilight Curtain spreading across Hyrule and transforming it
into a twisted otherworld or the undertones of corruption by dark
powers. These elements ultimately fell short of fans’ expectations,
however, whether because of the game’s overhyped release or otherwise.

Again I must point to the examples set by the larger RPGs—Final Fantasy, Tales,
and so on. Each of these has an extraordinary story, clearly the
products of years of hard work and painstaking revision. Many times the
story is largely completed before work on the game has progressed even
to demo stages. Zelda, on the other hand, has built its story
in a reverse way—the gameplay is built from the ground up, and the
story is crafted to fit the gameplay.


Thumbnail image for FFXII.jpgFinal Fantasy XII displayed many intricately-designed and beautiful
environments, and each was full to the brim with
NPCs and sidequests and general storyline
tidbits that made the game world seem that much more real.


Perhaps
the biggest improvement that could be made to the series storyline
would be for Nintendo to abandon this philosophy and instead build
gameplay to fit the story. Instead of programmers and gameplay planners
first developing a system of magic and attempting to incorporate the
magic into the storyline, the magic system could be crafted in
accordance with already-set story concepts. Rather than inventing
dungeon themes before establishing their plot significance, fit the
dungeon theme into the story. Link could travel into the “Deku jungle,”
for example, and the dungeon’s design could be based off of that
environment—complete with vine-swinging and other jungle-based
activities. This way the story cannot be reduced simply to motivation
to complete a series of gameplay tasks—the “dungeon crawl” as gamers
have come to call it, which has plagued Zelda for the last several games.

While Majora’s Mask‘s
storytelling would be difficult to incorporate outside of its cycling
three-day system, its interwoven character relationships are the
best-crafted in the series. Applying the same intricacy to future games
is a must if the Hyrulean society we see next is to be believable to
players. Give us our love triangles, petty thieves to stop from
stealing old ladies’ purses, shops for pawned goods, feuds among
bureaucrats over what to be done about the catastrophes, and the like.

As of Twilight Princess
the story has best shined in fleeting glimmers of excellence, such as
when Renado expresses his annoyance with Telma or when we discover Rusl
injured in his home after he goes after the captured children. Let the
story shine in every scene, not just the small touching moments. What
might Twilight Princess have done to present a better story?

While
most fans loved the Twilight idea, many were disappointed with the way
in which it was pulled off. Most areas were too empty to really feel
the effects. Faron Woods had two residents altogether while under cover
of darkness, and while their fear at the twisted impact of darkness on
the land was done somewhat well this was not enough to impact players
in a meaningful way. The same was true for Kakariko Village, indeed,
Eldin as a whole—it also was too devoid of inhabitants to really set a
tone of fear.


Thumbnail image for Twilight.jpgTwilight Princess‘s dark Twilight Realm had potential to be
deliciously creepy, but did not maximize that prospect.


As
if that were not enough, the threat of Twilight didn’t seem all that
ominous, as those consumed by it were, as Zelda put it, “unaware that
they have become spirits.” In other words, the people often didn’t even
know anything had happened to them. Another prime example of this was
about halfway through the game. Hyrule Castle is encased in a demonic
force field, but the inhabitants of Castle Town don’t appear to pay it
any mind at all. From all this, as far as many players were concerned,
the doom and gloom aspect, which was one of the game’s selling points,
was disappointing at best.

A new Zelda needs a
well-developed, professionally-written story, not a “write it on the
fly” script full of obvious plotholes and subject to constant
“upending” by Miyamoto. Recent Zeldas have suffered too much
from sloppy writing and sloppier translating. While Nintendo’s
philosophy, that the fun factor is the most important element in any
game, should definitely be upheld, that does not mean that story
writing should be given anything less than the best care. While we here
at ZeldaInformer really have no say in the direction the series
storyline will go in terms of plot, we would like Nintendo to at least
put more energy into developing a cohesive tale that fans of all ages
can enjoy than they have with recent iterations.



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Beyond simply the “player factor” is the game world itself. While the
integration of gameplay into the world certainly “makes the game,” the
game would not exist without a world to play in in the first place. In Zelda,
Hyrule is the traditional game setting—and the ways in which the
developers present it to us have a tremendous impact on our reception
of the game experience.Ocarina‘s game world is a
revolution for its time. Its cast of characters rivaled that of many
full-scale RPGs, its environments were varied and diverse, and its
storyline was among the most compelling of video game history,
achieving a renown that has lasted even now, ten years later. A new Wii Zelda
would need to bring equally impactful changes to the table to gain the
stature that the “greatest game of all time” managed. Take a look and
see what that might mean.

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We are back, and RPGReviewers gave us a look. http://www.zeldainformer.com/we_are_back_and_rpgreviewers_g/ Fri, 02 Jan 2009 06:00:44 +0000 http://localhost/wordpress90/?p=252 Well, as you can see, we are now back and ready to rock. We were attacked by a group of hackers and the issue has been resolved, and the forums and site are now kicking. (Though expect some intermittent downtime in the next day or so as we mess with the backend.) Anyways, RPGReviewers decided to, you guessed it, review us.

They gave us a score of 84%, which is currently second overall among Zelda sites. While we appreciate the review, and are happy to recognize it (especially since they said some very nice things about us), I can’t necessarily say that it’s very professional. There are flaws in their reviews for nearly every site they have reviewed, lots of grammar mistakes, and they are really rather short. Honestly, it’s not really much of a review, but we’ll take it. Check out what they had to about us here.

Update:

The forums are kind of broken, and yes we are aware of this, and yes we are working on fixing it. In the meantime, the VGRC forums are working, so just hang tight until everything is back online.

Current forum status: Offline, temporary forums here.

Current comment status:

Disabled, will be enabled shortly.

Scratch that, comments are re-enabled.

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Well, as you can see, we are now back and ready to rock. We were attacked by a group of hackers and the issue has been resolved, and the forums and site are now kicking. (Though expect some intermittent downtime in the next day or so as we mess with the backend.) Anyways, RPGReviewers decided to, you guessed it, review us.

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Yes - We have finally returned for good. http://www.zeldainformer.com/yes_-_we_have_finally_returned/ Mon, 02 Mar 2009 02:58:11 +0000 http://localhost/wordpress90/?p=253 It sure never seemed like it was going to happen if you were
“in-the-know” on the backside in restoring ZI, but indeed we have
returned at last. So, what happened? Why are the forums still broke?
What are we going to do now?

Well this would be the second post in a row, almost two months apart from eachother, saying we’re back. This time it’s for good. We were indeed hacked back in early January and had some holes and bug fixes to take care of. At that time, part of the problem resided server side, something we couldn’t fix, and hostrocket wouldn’t do anything about. So we began the search, did a little fund raising, and got a new host. Of course, this was a month ago.

In the past month of restoring the site, we had issue after issue. After some complaining to our new hosts about the lack of response to email support, we weasaled a free months worth of hosting out of them, and they solved our problem with a solution we never even thought of.

The hosting we have now is know as the “Cloud” concept. In short, it’s the best possible hosting you can get next to have a dedicated server, and often times insures better uptime then a dedicated server does. It does come a hefty cost compared to the last host, and presently is supported by mostly staff members, but we feel it’s well worth it. We hope you agree as we move forward in the coming months.

Unfortunately we are not entirely back. The forums still have a database error that will not let anyone open a topic. That is next to tackle on the to do list. If you notice any other bugs or errors, please be sure to let us know. Otherwise, enjoy your stay. We are glad to be back.

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It sure never seemed like it was going to happen if you were “in-the-know” on the backside in restoring ZI, but indeed we have returned at last. So, what happened? Why are the forums still broke? What are we going to do now? Read all about it inside.

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A top Console Game list that does not have OOT #1. http://www.zeldainformer.com/a_top_console_game_list_that_d/ Mon, 02 Mar 2009 15:20:32 +0000 http://localhost/wordpress90/?p=254 It was bound to happen eventually. The behemoth of gaming couldn’t just
dominate every top list forever. What’s more astounding though then
that is the game that took the top spot was a fellow first party game,
released on the SNES. Furthermore, that OOT was dropped to 5th, barely
making the top 5. Guinness World Records, what are you thinking?

Super Mario Kart took the top honors on GWR’s recent top 50 most influential console games of all time. Quite an astounding claim, and they don’t really even bother defending their picks. Tetris chimes in at number two, then GTA San Andreas, then Super Mario World, and finally Ocarina of Time. Oh well, at least it still made top 5 right?

Guinness, go back to telling me where I can find the world’s largest pizza. I need some while I play OOT one more time.

Source: Guinness World Records


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It was bound to happen eventually. The behemoth of gaming couldn’t just dominate every top list forever. What’s more astounding though then that is the game that took the top spot was a fellow first party game, released on the SNES. Furthermore, that OOT was dropped to 5th, barely making the top 5. Guinness World Records, what are you thinking?

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A Zelda Affair http://www.zeldainformer.com/a_zelda_affair/ Thu, 05 Mar 2009 20:33:12 +0000 http://localhost/wordpress90/?p=255 A woman had a rant on a blogger site talking about how her husband is having an affair with Zelda. How he would play it all the time. He didn’t even want to get intimate with her he’d rather sit down and play Zelda all day. The wife mentions how one time when she had gotten home from the hospital that her husband forced her bed rest on her so he could go out on the couch and play even more Zelda.

If you are putting Zelda above sex there may be something wrong with you. Especially if it is your own wife that you are putting off. I think that maybe the guy has no life. Poor fellow… now if you can excuse me I have to go defeat Ganon!

(note: If you click on the link to the original post look closely at the picture added to the post and prepare to laugh)

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Some say that video games can become addicting. The games can become
your life and you devote all of your time to it. One such case lies
ahead. A case so serious that a marriage is in jeopardy!

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LoZ Manga Update http://www.zeldainformer.com/tloz_manga_update/ Mon, 22 Dec 2008 00:15:45 +0000 http://localhost/wordpress90/?p=272 You may have wondered where I’ve been (or not). My computer, the video card, specifically, had died months ago, making internet access next to impossible. As you can see, that’s been resolved, and I’m back to work on ZI (on a big guide for “The Universe”, actually). That said, enjoy your new manga pages, courtesy of GlitterBerri.


Page 074
Page 075
Page 076
Page 077
Page 078
Page 079


Source - Berriblue

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I’m back, with good news about the manga we’ve been posting.

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LoZ Manga Update http://www.zeldainformer.com/loz_manga_update_7/ Wed, 31 Dec 2008 01:11:33 +0000 http://localhost/wordpress90/?p=273 Here’s a few new pages of the TLoZ manga, courtesy of GlitterBerri.

Page 080
Page 081
Page 082
Page 083
Page 084
Page 085

Previous pages can be found here.

Source - Berriblue

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There may not be much news right now, but at least we have manga! You’ll find six more, freshly translated pages within.

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LoZ Manga Update http://www.zeldainformer.com/loz_manga_update_8/ Wed, 04 Mar 2009 19:56:52 +0000 http://localhost/wordpress90/?p=274 Now that we’re back, things should begin rolling again, which means more updates for Legend of Zelda: Hyrule Fantasy manga series. As always, credit goes to the wondeful BerriBlue.

When we last left off weeks ago, Link entered the Crescent Moon Inn and was awaiting a hot cop of tea. Not exactly the most climactic part of the story, but you can’t choose when you have server issues—there shouldn’t be any more of that, however. In any case, below are pages 86 - 103.

Page 86

Page 87

Page 88

Page 89

Page 90

Page 91

Page 92

Page 93

Page 94

Page 95

Page 96

Page 97

Page 98

Page 99

Page 100

Page 101

Page 102

Page 103

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Now that we’re back, things should begin rolling again, which means more updates for Legend of Zelda: Hyrule Fantasy manga series.

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Pocket Gamer takes a look at the handheld Zelda games. http://www.zeldainformer.com/pocket_gamer_takes_a_look_at_t/ Fri, 06 Mar 2009 15:08:01 +0000 http://localhost/wordpress90/?p=256 The talk of the town always seems to revolve around console Zelda
games. Even now when people talk about the future of Zelda, it always
centers around what the next console release will be since as the
pattern shows, that should be what the next release is. At times like
this, it’s always nice to sit back and appreciate just what the other
side has been offering us over the years that just might go unnoticed.

Pocket Gamer, a UK site dedicated to handheld gaming systems, recently took us back in time and broke down each handheld Zelda release. From original games to rereleases of classic console titles, it does a fair job at quickly identifying what made each installment on the handhelds unique. As an example, it talks about how many people consider Link’s Awakening one of the best 2D games to date, then they talk about how A Link to the Past is considered to be a cornerstone in the entire series, and end with a nice bit about how Nintendo fullfilled it’s promises when they were hyping up Phantom Hourglass.

It’s a good read for any Zelda fan, and it’s a nice introduction into games that I am sure many out there have yet to play. For what it’s worth, this piece has inspired me to run off and play The Minish Cap one more time.


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The talk of the town always seems to revolve around console Zelda games. Even now when people talk about the future of Zelda, it always centers around what the next console release will be since as the pattern shows, that should be what the next release is. At times like this, it’s always nice to sit back and appreciate just what the other side has been offering us over the years that just might go unnoticed.

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Fable II: A Zelda Ripoff http://www.zeldainformer.com/fable_ii_a_zelda_ripoff/ Sat, 07 Mar 2009 23:51:08 +0000 http://localhost/wordpress90/?p=257 There’s no denying that Fable II was one hell of a game, but was it completely original? According to GotGame‘s Rocco Cremonese, we’ve seen it all before—in the original Legend of Zelda. Oh yeah, he totally went there.

In his absolutely hilarious piece, he breaks down just about every aspect of Fable II and shows us not only how Zelda did it first, but how Zelda was comparatively superior. The dynamic world of Albion? Hyrule came first; Hyrule did it better. Using nothing but the X-button to attack? We did the same thing in ‘87, except with the A-button. The vast array of emotions expressed throughout Fable II? The simple pixelated smiles in the Legend of Zelda were way more poignant.

Read the hilarity for yourself here.

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There’s no denying that Fable II was one hell of a game, but was it completely original?

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Exploding Deku Nut: Golden Item Awards http://www.zeldainformer.com/exploding_deku_nut_golden_item/ Tue, 10 Mar 2009 15:14:24 +0000 http://localhost/wordpress90/?p=258 It’s that time of the year again where EDU’s
Golden Item Awards are handed out. For those who don’t know what they
are, the Golden Item Awards are awards that honor amazing Zelda
Community sites for their effort and hard work. In last years GIAs, we
here at ZeldaInformer won the Golden Bomb Plant for most stunning site.
Read on for the winners of this years awards.

Golden Deku Nut for Most Unique Site - Zelda Classic



Zelda
Classic is a site that has been around for 10 years, and was originally
started to recreate LoZ for computer. After completing this the site
released ZQuest. ZQuest was a guest editor that allowed you to create
your own Zelda levels and even complete fangames! Combine that with a
helpful tutorial and a great community, and it should not be doubted
that Zelda Classic deserved the award this year.

Golden Bomb Plant for Most Stunning Site - Zelda Universe



Last
Year ZU held a donation drive to raise money to hire a professional
designer to completely revamp the look of the site. Needless to say
they were able to raise enough money. The entire design is in 3D, too—images pop out, and scroll bars look as
if they are inside of pillars. I’d say that ZU definitely deserve this
award.

Golden Ocarina for Most Aspiring Site - Zelda Temple



In
a time when news in the Zelda world comes few and far between, Zelda
Temple still manages to break from the clusters of run-of-the-mill
fansites, with its ever growing content and media sections. If what
they have going at the moment is any sign at all of what the future
holds, this site could emerge as one of the top Zelda fansites around.
If they can continue to work this hard, that is.

Golden Light Arrow for Most Lively Forums - Legends and Adventure

Websites
can have the greatest content in the world and the most frequent news
updates in all of the internets, but they’re nothing without a lively
community to fall back on. Wthout one, something just feels empty. This
is not the case over at Legend and Adventure, who have been building a
strong community since 2001.

Golden Mirror Shield for Lifetime Achievement - North Castle



When
it comes to managing a website, a lot of people start off strong, but
eventually get burned out and watch as their site slowly dies. North
Castle is the complete opposite. They’ve been trudging along since
1997, long before the lot of you were born. And they’re still going
strong today, which is truly astonishing. They’re like the Rolling
Stones of Zelda websites.

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It’s that time of the year again where EDU’s
Golden Item Awards are handed out. For those who don’t know what they
are, the Golden Item Awards are awards that honor amazing Zelda
Community sites for their effort and hard work. In last years GIAs, we
here at ZeldaInformer won the Golden Bomb Plant for most stunning site.
Read on for the winners of this years awards.

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Zelda-Mobile Is On Sale http://www.zeldainformer.com/zelda-mobile_is_on_sale/ Sun, 08 Mar 2009 18:47:45 +0000 http://localhost/wordpress90/?p=259 Yo dawg I heard you liked Zelda so we put Zelda

If you’ve ever wanted to roll around town in a customized Zelda whip, then we have some excellent news for you.

Some of you may remember the 1978 Ford Fairmont that featured a paint job of the original Legend of Zelda‘s map; it was featured in Nintendo Power and a handful of various online news sites. A few weeks ago, it popped up on Craigslist with a surprisingly low $500 price tag.

zeldacar.JPG

It’s dangerous to go alone, ride this!



Apparently, the car is still in good condition, and he says the only reason he’s parting ways with her is because he got a new Prius. Yeah, I don’t know either.

He does say there are a few known issues:

- Power steering fluid has a slow leak and must be topped off every couple of months

- Dome light has short somewhere; we pulled the fuse to the dome light so that it does not drain the battery

- Connections to turn signals can be intermittent, common for Fords of this year. Been rewired twice

- Doesn’t have power brakes, but she was made that way and can’t really help it

- Hasn’t been driven for several months so needed a jump to get going last week

- Alternator light is always on- if there is a problem with the alternator you can tell by the way the turn signal blinking slows down- I replaced the alternator 2.5 years ago

But still, $500? If I was him, I’d at least try to get a couple thousand. He’s just a nicer guy, I guess.

Check full info here.

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Yo dawg I heard you liked Zelda so we put Zelda

If you’ve ever wanted to roll around town in a customized Zelda whip, then we have some excellent news for you.

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The Legend of Zelda: Dancing Link http://www.zeldainformer.com/the_legend_of_zelda_dancing_li/ Mon, 09 Mar 2009 20:04:42 +0000 http://localhost/wordpress90/?p=260 It’s been awhile since a good old fashion rumor has spurred about our
favorite gaming franchise. So long in fact, that I was almost ready to
let my facial hair grow out until we heard something that is possibly
credible. Well folks, get ready for a possibly true but most likely
false rumor on the next Zelda title.

Reportedly IGN was presented a drawing at a tiny press conference in Tokyo when they asked about the new Zelda title. That is apparently where the discussions ended on Zelda, but Eiji Aonuma was supposedly the person to present the drawing.


Legend of Zelda: Dancing Link

The words are Zelda: Ordoru no Link - or in english - Zelda: Dancing Link. As you can see the image and words suggest a dancing mechanism in the next Zelda, which would seem to suggest a much more casual type of Zelda in the likes of Phantom Hourglass.

Obviously, this is entirely speculation, and the image could just be one of several concepts. Eiji could easily have been putting this out there to give us all something to talk about. Hey, at least it’s a rumor that appears to come from the lead developer of the next Zelda installment.

We shall see folks, but for my sanity I pray this isn’t true. Really a dancing fairy boy? I guess the world really is changing and I don’t like it one bit.

Source: Perez Start

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It’s been awhile since a good old fashion rumor has spurred about our
favorite gaming franchise. So long in fact, that I was almost ready to
let my facial hair grow out until we heard something that is possibly
credible. Well folks, get ready for a possibly true but most likely
false rumor on the next Zelda title.

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Edge Magazine's 100 Best Games To Play Today http://www.zeldainformer.com/edge_magazines_100_best_games/ Tue, 10 Mar 2009 15:19:19 +0000 http://localhost/wordpress90/?p=261 Instead of going with the vanilla choice of 100 Greatest Games of Forever to celebrate their 200th issue, Edge Magazine decided to throw together a list of the 100 games they would want to play right now.

And the winner is… Ocarina of Time? Considering the selection criteria, it was fairly surprising to see it as the top choice. There’s no doubt at all that it’s truly one of the greatest games of all-time, and but has it aged so well that it can sit atop a list like this? Without heavy doses of nostalgia involved, can one really say that many of the game’s aspects measure up to those of later titles?

In any case, there were other Zelda that made the list:

1) Ocarina of Time

5) A Link to the Past

23) Wind Waker

77) Majora’s Mask

96) Twilight Princess

While Wind Waker brought a lot of controversy with its new graphic style, it still manages to score a high rank, while Twilight Princess—considered an abomination by many hardcore fans—just barely sneaks in the top 100. And it’s great to see Majora’s Mask get some love, which tends to go largely unrecognized in lists like this.

The 100 Best Games To Play Today

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Instead of going with the vanilla choice of 100 Greatest Games of Forever to celebrate their 200th issue, Edge Magazine decided to throw together a list of the 100 games they would want to play right now.

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NOA Nintendo Power Slip Up. http://www.zeldainformer.com/noa_nintendo_power_slip_up/ Wed, 11 Mar 2009 20:54:21 +0000 http://localhost/wordpress90/?p=262 It’s usually a rare occasion when someone at Nintendo makes a slip up.
Of course, we can’t expect them all to follow our favorite franchise as
much we do, right?

In the latest issue of Nintendo Power in North America, there was a question about the Zelda timeline and if there was an official timeline. In response, Chris Slate, the Editor and Chief of NP, claimed that there is no official timeline, but some obvious direct sequels.

This would contradict what Shigeru Myiamoto said back on April 23rd, 2003, in Superplay Magazine:

Superplay: How do the Zelda games timelines link together? Is there any
connection between the different games, or do you take tell us a new Zelda story
each time?



Shigeru Miyamoto: For every Zelda game we tell a new story, but we actually have
an enormous document that explains how the game relates to the others, and bind
them together. But to be honest, they are not that important to us. We care more
about developing the game system… give the player new challenges for every
chapter that is born.



Ever since he said this, there have been an enormous amount of quotes with each new game release talk about where each game sits in timeline. So in this case, I’m calling out Chris Slate. You’re a busy man, but be sure you know the answer to the question before you answer. There is an official timeline, a massive document apparently on it, but unfortunately it will never see the light of the public eye.

It’s ok, we forgive you. Now, if you had said something crazy like Pikachu originated from a flying saucer that was created in Hyrule, then I’d have a real bone to pick with you.

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It’s usually a rare occasion when someone at Nintendo makes a slip up. Of course, we can’t expect them all to follow our favorite franchise as much we do, right?

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Ocarina of Time Overrated? http://www.zeldainformer.com/legend_of_zelda_car_for_sale/ Thu, 12 Mar 2009 17:08:12 +0000 http://localhost/wordpress90/?p=263 How could anyone call out the number one rated game of all time? What is it about the game that makes it overrated?

According to Lucas DeWoody of Kombo.com, A Link to the Past is a far superior game. The main point of the article is how the overworld and how it is a giant piece of nothing with some dungeons connected to the ends of it. He also notes that this is basically how the last few console Zelda titles have been made. The article is a decent read, even though it is a bit short…

I honestly agree with what he has to say. Overratedness aside, I think all of us fans are getting tired of the same old formula for each Zelda game, but, as we know, Twilight Princess was “the last Zelda of its kind”, so maybe we will finally get something new when a new title is announced.

Read the full article here.



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How could anyone call out the number one rated game of all time? What
is it about the game that makes it overrated? Read on to find out.

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Michael Phelps' Top NES Games http://www.zeldainformer.com/michael_phelps_top_nes_games/ Thu, 12 Mar 2009 15:10:11 +0000 http://localhost/wordpress90/?p=264 Michael Phelps takes a break from watching old Cheech and Chong re-runs and eating mountains of blueberry pancakes to inform us of his favorite NES games. While we here at ZeldaInformer certainly aren’t green with envy of the guy’s current situation, we still figured sharing this with you all should be high on our priority list.

As posted on his Twitter page:

Top 3 original NES games: 1. The Legend of Zelda 2. Super Mario Bros. 1 3. Contra What’s yours!?

With a number one choice like that, I think Michael and I would get along great—we could probably even be buds in real life! Good to see he didn’t choose something awful like Bart vs. The Space Mutants, though, or else his reputation would totally go up in smoke.

And since the guy did ask us for our picks:

1) The Legend of Zelda

2) Battletoads

3) Super Mario Bros. 3

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Michael Phelps takes a break from watching old Cheech and Chong re-runs and eating mountains of blueberry pancakes to inform us of his favorite NES games.

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Speed Gamers Zelda Marathon Starts Tonight http://www.zeldainformer.com/speed_gamers_zelda_marathon_st/ Fri, 13 Mar 2009 19:14:56 +0000 http://localhost/wordpress90/?p=265 Way back in March of last year, a little known group known as The Speed Gamers took up the challenge of running through seven Legend of Zelda titles in 72 hours in an attempt to raise money for St. Jude Children’s Research Hospital. While they didn’t make it completely through each game, they did raise $1,090, and went on to do more and more marathons for different video game series, eventually raising $15,648.23 in total.

Tonight, they return to Zelda, this time, attempting to finish the following within a 72 hour time limit:

* The Legend of Zelda

* Zelda II: The Adventure of Link

* A Link to the Past

* Link’s Awakening

* The Ocarina of Time

* Majora’s Mask

* Oracle of Ages

* Oracle of Seasons

* The Wind Waker

* The Minish Cap

* Twilight Princess

* Phantom Hourglass

* Four Swords Adventures

All donations go towards Ally’s House, a group which aids families of those undergoing cancer treatment.

For a live stream and information on how to donate, check their official site.

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In celebration of their first anniversary, The Speed Gamers return to their roots with another attempt to run through the Legend of Zelda series. Full info inside.

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New Series: You Know What Really Grinds My Gears? http://www.zeldainformer.com/new_series_you_know_what_reall/ Mon, 16 Mar 2009 15:07:45 +0000 http://localhost/wordpress90/?p=266 This has been in the works for a few days now, and finally it has arrived. Welcome to a new series where yours truly rants about random things that really just grinds his gears.

Now, this series will go beyond just a one liner deal, it will be a semi serious, semi joking rant about something in the community that really just irks me. Of course, it will always start out the way you would expect it too. Today, I have one minor rant, then one longer one. Get ready for “What Really Grinds My Gears”.

SpinnerYou know what really grinds my gears? That the spinner got barely any use outside of it’s founding dungeon in Twilight Princess. Really? It was one of the best new items added to a Zelda game in recent memory. A TRAGEDY I SAY!



You know what also really grinds my gears?

Zelda Informer

It’s ZeldaInformer people, not ZELDA INFORMER. Or as the infamous The Goron Moron, also know as The Rito Goron, put it - Zelda Inferior. We will accept ZeldaInformer or Zelda Inferior only, Zelda Informer is just a waste of my brain cells reading incoherent words and trying to make sense of them.

So, who is guilty of the “Zelda Informer” crime? It’s time to make a list, because I know everyone likes to read lists:

- Exploding Deku Nut - Associates list.
- Twilight Realm - Affiliate List
- World Zelda Music Radio - Affiliate List
- Zelda Dungeon - Affiliate List
- North Castle - Affiliate List
- Rauru’s Return - Affiliate List

For shame. Of our “partner sites”, only Zelda Universe and HTLOZ II got our name right. Really, is this what the world comes too? Outside of the common misuse of ZeldaInformer on various forums of which there is a mountain high pile of evidence, it gets even worse! YES FOLKS, MY RAGE IS ABOUT TO TAKE OVER THE INTERNETS.

ZeldaInformer Link Us Page

Of course, that is just the tip of the iceberg. Our own staff, Matt Dustman, recently committed this unforgiveable crime in a news post, which I promptly corrected just before it was approved for release. Even one of the members we respect the most, LOZ Historian, misused our name on several occasion on the Zelda Universe Forums.

So, I am calling for the Inquisition. We must purge the internets. This really grinds my gears folks, and I can’t allow it to continue! Nate’s full of DISSASTISFACTION. Over and out.
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This has been in the works for a few days now, and finally it has
arrived. Welcome to a new series where yours truly rants about random
things that really just grinds his gears.

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The Forums Have Returned http://www.zeldainformer.com/the_forums_have_returned/ Mon, 16 Mar 2009 16:43:25 +0000 http://localhost/wordpress90/?p=275 It’s as simple as what the title says, the forums have returned.

There was a database error preventing anyone, even the admins, from viewing topics. After a month of puzzling over the problem, Melchizedek donated 25$ to renew our tech support of the IPB forums software package. After a day of conversing back and forth with the tech support, the issue has been resolved. So, a big thanks goes out to Melchizedek and naturally as always, thanks to everyone for supporting ZI. Now back to our regularly scheduled programming.

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It’s as simple as what the title says, the forums have returned.

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Video game sacrilege: The Legend of Zelda http://www.zeldainformer.com/video_game_sacrilege_the_legen/ Tue, 17 Mar 2009 18:12:34 +0000 http://localhost/wordpress90/?p=276 Matthew Brady, an article writer at Examiner, finds what he feels are three major design flaws in The Legend of Zelda.
As any good writer does, he not only recognizes these flaws but he also
provides what he feels could be the best possible solutions to these
flaws.

It’s actually interesting seeing someone step back and tear apart a game that is the foundation of one of the greatest gaming franchises in the history of gaming. Here’s his first complaint:

Problem 1 - The Silver Arrows and Red Ring

redring.pngYou
absolutely have to have the Silver Arrows to beat Ganon. Without them,
your battle against him is doomed from the start. Also, (unless you’re
really good) you need to have the Red Ring too, just to survive Death
Mountain. Both of these items are notoriously difficult to acquire and
find.


How to solve it…

Don’t put them in Death
Mountain. Put them somewhere else instead. Or, at the very least, don’t
make it so hard to get to them. Do you really need to kill 300
Wizzrobes and Like Likes to get to these items? I don’t believe you
should have to go through that much trouble.


Seems like a lot of complaining more then actual design flaws. Still, it’s an interesting read that did take me back and remind myself why The Legend of Zelda was such a masterpiece at it’s time, even if the articles point was to say the game was not perfect. Want to read the rest? Check out Matthew’s article: Video game sacriledge: The Legend of Zelda

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Matthew Brady, an article writer at Examiner, finds what he feels are three major design flaws in The Legend of Zelda. As any good writer does, he not only recognizes these flaws but he also provides what he feels could be the best possible solutions to these flaws.

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The Ocarina of Rhyme http://www.zeldainformer.com/the_ocarina_of_rhyme/ Tue, 17 Mar 2009 20:30:53 +0000 http://localhost/wordpress90/?p=277 Who said that all rap is crap? Maybe they haven’t listened to these
beauties. They are masterpieces! They are works of art! More
importantly, they involve Zelda! What could I possibly be talking
about?

Why I’m talking about the Ocarina of Rhyme (OoR).

OoR.jpgListen to all of the wonderful classics! (or soon to be classics!)


-Clipse - Virginia (Lost Woods)
-Dr. Dre & Snoop Dogg - Still D.R.E. (Getting treasure)
-Jay-Z - No Hook (Meeting the Owl)
-Pimp C, Li’l Keke & P.O.P. - Knockin’ Doorz Down (Hyrule Field)
-Common - I Used To Love H.E.R. (Hyrule Market)
-Aesop Rock - No Jumpercables (Goron Village)
-Edan - Fumbling Over Words (Battle)
-MF Doom - Vomit (Horse Race at Lon Lon Ranch)
-Spank Rock - IMC (Zora’s Domain)
-Slim Thug & Mike Jones - Still Tippin’ (Great Fairy’s Fountain)

I am no rap fan by any means, but a couple of these are pretty good. The one that I found most enjoyable was the mashed together with the Goron Village music.

Zelda and rap, who knew?

nes_zelda_rap.jpg

They did…

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Who said that all rap is crap? Maybe those people haven’t listened to these beauties. They are masterpieces! They are works of art! More importantly they involve Zelda! What could I possibly be talking about? 

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ScrewAttack's Master Sword Video Tribute http://www.zeldainformer.com/screwattacks_master_sword_vide/ Fri, 20 Mar 2009 23:17:20 +0000 http://localhost/wordpress90/?p=278 When people think of The Legend of Zelda, three things probably come to their minds: Link, his funny green dress, and The Master Sword. As a part of The Armory, a video collection of the greatest video game weapons of all-time, ScrewAttack payed tribute to the legendary weapon that has become synonymous with the baning of all things evil.

It was first introduced in A Link to the Past, and has reappeared in virtually every Zelda title since then. As long as big, green, evil guys keep showing up to kidnap small, white, innocent princesses, it will likely continue to do so in the future.



link-hitting-ivy-with-sword.gif

Arguably The Sword’s Finest Moment



The Master Sword is sitting pretty alongside some truly elite company here; other entries in the series include the paint brush from

Mario Paint

Okami, the Portal Gun from Portal, the BFG from Doom and the Farsight from Perfect Dark.

Check the Zelda-related video here and the rest of the series here.

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ScrewAttack includes Link’s weapon of choice in a video series of the greatest weapons to be found in all of the video game world.

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Mysteries in Hyrulean History: The Sleeping Zelda and the Timeline http://www.zeldainformer.com/mysteries_in_hyrulean_history_2/ Sat, 21 Mar 2009 20:32:10 +0000 http://localhost/wordpress90/?p=279 The following article contains descriptions of fanmade theories. It
only reflects the opinions of the writer and of the architects of said
theories, and not ZeldaInformer as a whole. That said, enjoy the
article!



Zelda II: The Adventure of Link was the first Zelda title with a true backstory beyond “the villain has taken over the kingdom; destroy him and save Hyrule.” It included a story that was to tell the origin of all princesses named Zelda. This story was
outlined in great detail in the instruction manual for The Adventure of
Link
, set “when Hyrule was one kingdom,” but has been largely ignored
since.

The “Legend of Zelda,” also called the “legend of the
sleeping princess,” begins with a great king who used the Triforce to
maintain order. The king eventually died, and his prince inherited only
part of the Triforce. Goaded by a court magician into finding the
missing Triforce, the prince interrogates his sister, the first
princess Zelda, who is rumored to have heard something about the
Triforce from the king before he died. She refuses to disclose anything
and so the magician in a fit of rage casts a sleeping spell on her. The magician is reported to have died on the spot once the spell was completed.

Prince Wizard.jpg

Greatly
saddened by his sister’s curse, the prince places her sleeping body in
the North Palace on the northern continent and decrees that all future
princesses are to be named Zelda. This supposedly sets the stage for
future games by explaining why the name “Zelda” reappears so much
throughout Hyrule’s history.

In order to never forget this
tragedy, and to keep the memory alive, coming generations of girls in
the royal family were always to be named Zelda.

~ Zelda II Japanese Instruction Manual Translation, translated by Johan, Zethar-II & David Butler


Originally,
the secret Zelda knew about the Triforce was presumed to be the
location of the Triforce of Courage which was hidden by the king in the
Great Palace, where it remained until The Adventure of Link. This
“Sleeping Zelda” story stood alone with the original NES titles as the
whole of Zelda canon, and so there was no need to consider it in the
surrounding context. When A Link to the Past was released on the SNES,
the game was almost universally considered a prequel to the NES games,
and so most people decided that that game’s Zelda was the Sleeping
Zelda featured in the Zelda II backstory. This placement stood
unchallenged by much of the theorizing community for over twelve years
despite having absolutely no evidence aside from the following quote:

The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom.

~ A Link to the Past, SNES game box


The
only notable reference to the naming tradition appeared after those
twelve years, and is not universally considered as such. It appears in
The Wind Waker when the King of Red Lions, Daphnes, names Tetra as
Princess Zelda when it is discovered that she is a princess. This is
certainly at least a surface reference, but whether or not it is a
canonically significant reference or a mere homage is unknown. If it
is, that would mean the Zelda naming tradition predates the flood,
which makes sense if we consider that Ocarina of Time was supposed to
be the very first game in the series timeline, and thus would feature
the “first generation Zelda.”

The idea that Sleeping Zelda
predates The Wind Waker is based on two facts: first, that the princess
is referred to as “Zelda” in The Wind Waker purely by virtue of her
being a princess, as if it is taken for granted that this will be her
name; this suggests a naming tradition like the one in the Sleeping
Zelda backstory; and also that the Sleeping Zelda is called the “first
generation Zelda,” which suggests that she is the very first princess
to bear that name

The magician had heard something about the
King telling only the Prince’s younger sister, the first generation
Princess Zelda, about the Triforce before he died.

~ Zelda II Japanese Instruction Manual Translation, translated by Johan, Zethar-II & David Butler


Those
who hold fast to A Link to the Past‘s placement as a prequel to The
Legend of Zelda
are also quick to discount the thought of the naming
tradition originating pre-Wind Waker, or even after Ocarina of Time‘s
Adult ending at all. However, given that the developers appear to have
given it some attention in the post-flood world, we should at least
consider how the tradition would fit in the pre-flood Hyrulean timeline.


Background for the theory: Relevant comparisons

On the Royal Family and the Triforce

Whereas the traditional
interpretation of the Sleeping Zelda story holds that the king “using
the Triforce” means he must physically possess it, this theory asserts
that instead the king of Hyrule has the divine guidance of the
Triforce.

The first inkling of a connection between the Royal
Family and the Triforce lies in the status of the Triforce mark as the
family’s crest. Triforce marks appear all over the world of Ocarina of
Time
and latter games as a symbol of the Royal Family. This is probably
the case because the Royal Family has a special link to the
Triforce—they are the ones in charge of keeping the secret of its
location, and their sages keep it in their custody.

But the connection may be more than just one by proxy. Look at this quote from the Royal Composer Brothers:

“We
brothers also served the Royal Family, and were assigned to study the
hereditary mystic powers of the family. Though we never could figure
out the power of the Triforce, we had almost completed our study of
controlling time with the tones of ocarinas.”


Alongside their
study of the power of music, the Composer Brothers tried to research
the Triforce as one of the Royal Family’s hereditary powers. This would
suggest that the Triforce and the Royal Family’s powers are connected,
if not one and the same.

But how could the Royal Family use the
Triforce if it is locked up in the Sacred Realm? One other game has
touched on the idea of the Triforce’s power guiding people from afar:

“The guidance of the Triforce has made you into this legendary hero!”

-Din/Nayru, Oracle of Seasons/Ages linked ending


We
know, of course, that Link does not physically hold the Triforce in
Oracles—it is resting in Hyrule Castle. Elsewhere the power of the
Triforce is described as “divine protection.” And this guidance comes
with a sign, a Triforce mark on the back of the chosen one’s hand. We
know the Triforce mark indicates worthiness of the Triforce in other
games throughout the series, including, namely, The Adventure of Link,
where the mark appears on the back of the hand of the one destined to
unite the Triforce and become a great king—just like the Sleeping Zelda
king.

On the concept of 分身

Agahnim
is described in the Japanese version of A Link to the Past as a bunshin
(分身) of Ganon’s. The closest English words to this are “alter-ego” and
“clone.” In the Zelda series, the idea of a “bunshin” effectively means
“soul split” or “replication.” This same word is used in Phantom
Hourglass
to describe Ciela (bold is the transliterated Japanese,
unbold is the Nintendo of America English localization):

OSHUS
力・知恵の精霊は その魔物たちに封印されたが
The spirits of Power and Wisdom were sealed by those monsters.
The spirits of Power and Wisdom were also imprisoned.

シエラは うまく分身して 逃げられたのじゃろう
But Shiera could escape by skillfully creating an alter ego (“bunshin”).
But Ciela managed to split her soul and escape.


Since
Ciela was able to escape imprisonment by creating an alter-ego, we can
assume that Ganon was able to do the same in A Link to the Past to
escape the Sages’ Seal, thus creating Agahnim. Otherwise the game
states that the Sages’ Seal is impossible to “break” without the power
of the sages, although we see Link travel between worlds with the aid
of the Magic Mirror, so we know this not to mean that the seal is
totally impassable.

On the Sages’ Seal

Nowhere
in the canon of The Wind Waker is the Sages’ Seal from Ocarina of Time
that shut the entrance to the Sacred Realm said or suggested to be
destroyed. To the contrary, Ganondorf was said to have been “revived
without reason” and the “seal of the gods” that sealed Ganondorf in
Hyrule, is said to be broken (and confirmed to be intact later, with
Ganondorf’s means of escape being revealed as a portal he created).

The exact text, for reader analysis, is here:

He
obtained the power of the gods, planned on transforming the world into
a Makai of darkness, and was sealed by the power of the gods. The
emperor of the Makai in the ancient legend is that Ganondorf. I do not
know why the gods’ seal has broken, but, now that he has been revived,
the world has once again begun to be threatened by his evil magical
powers.

~ The King of Red Lions, The Wind Waker, translated by JacenSolo06


If
the Master Sword bound Ganon while he was imprisoned in the Sacred
Realm then that seal might also qualify as the “seal of the gods” and
was likely in fact broken.

The original early Sleeping Zelda theory



The
“great ruler” who maintains peace in Hyrule must be the King of Hyrule
who ruled in Ocarina of Time. This is not a bad assumption, given that
Ocarina describes itself as taking place when “Hyrule was one kingdom,”
just as the Sleeping Zelda story does. The king is said to have
“maintained peace in Hyrule using the Triforce,” referring not to a
literal possession and use of the Triforce but to his status as the
protector of the land. By using his kingship, intimately tied to the
Triforce, to unify the kingdom, the king “maintains peace in Hyrule”
with the help of the Triforce, his divine guide.

King Triforce.jpg

The
prince must be the next in line to the throne, which therefore means
that Princess Zelda from Ocarina of Time has an older brother. He
inherits the Triforce “in part,” or as the Japanese text says,
“incompletely.” We know that the Triforce was divided at the end of
Ocarina of Time, so it should come as no surprise that rather than
inheriting custody of the entire Triforce, he only inherits “part.” We
see in The Wind Waker that the king does hold “part” of the
Triforce—the shard of the Triforce of Wisdom. The “prince,” then, could
be either Daphnes or a predecessor of Daphnes.

The Sleeping
Zelda story remains precisely as is, with this background context
filling in the more vague parts of the tale, such as what “part” of the
Triforce fell to the prince. We must assume in this scenario that this
particular story does not feature the same king who hides the Triforce
in the Great Temple before The Adventure of Link. In this theory, that
king is either Daphnes (through his wish in The Wind Waker) or one of
his successors. The theory currently being presented is an expansion on
this original theory.


The Theory: Ganon is the villain of the Sleeping Zelda story

The
Sleeping Zelda story features a villain: the magician responsible for
the curse on the princess. This magician, as the text indicates, has a
clear interest in the Triforce, has apparently used the royal family as
a means of accessing the sacred relic, and is not above attacking the
family members for information about its location. This description
sounds rather like the descriptions of both Ganondorf’s role in Ocarina
of Time
and that of Agahnim in A Link to the Past.

Since
Ganondorf is a known criminal after Ocarina of Time, he cannot appear
in his own likeness and rally the king’s favor as the magician in the
backstory seems to have. Additionally, Ganondorf is still trapped in
the confines of the Sacred Realm by the Sages’ Seal and his evil power
remains bound by the Master Sword, so his only way out seems to be that
he should create an alter-ego to escape.

These similarities seem
suspicious, but nothing specific exists to link the magician to Ganon.
Poring deeper into the The Wind Waker texts, however, we find this
quote:

Do you sleep still? [...] I can see this girl’s dreams…

~ Ganondorf, The Wind Waker


Since
Ganondorf can read Zelda’s dreams, associating him with the magician
from the Sleeping Zelda backstory sheds some insight as to why he cast
a sleeping curse when she would not disclose information about the
Triforce. Ganondorf intended to pry into her sleeping mind to ascertain
the information by force. This is enough of an association to warrant a
closer look at how the scenario might have functionally played out
prior to The Wind Waker, with Ganon as the magician.

Before I
describe how I relate the events in detail, some preliminary
assumptions must be outlined. These assumptions, while never explicitly
evidenced in the actual texts, are derived from things we see either
in-game or in other games.

Since Ganon was able to escape the
Sages’ Seal in A Link to the Past by soul-split, we can assume he was
able escape the same seal in the same way in Ocarina of Time. However,
one key difference between Ocarina Ganon and Link to the Past Ganon is
that the former has the Triforce of Power in his hand and the latter
used the Triforce to grant a wish. That is, the first Ganon has
unlimited access to the Triforce of Power, whereas the second only had
access to its power to grant a wish.

Thus, if Ganon can use his
Triforce’s power, he can create a portal to escape the Sages’ Seal just
as he did to escape the gods’ seal. But the Master Sword was used to
bind Ganon’s power even after he was cast into the Sacred Realm, so in
order to use the full measure of his powers he must first remove the
sword’s power to seal him.

The events themselves are a
combination of those spoken of in Wind Waker‘s backstory and the
Sleeping Zelda story, identifying an alter-ego of Ganon’s as the
magician and Daphnes as the prince. The Sages’ Seal keeps the Sacred
Realm entrances and exits locked so that they cannot be infiltrated,
and the seal cannot be broken without the power of the sages. Ganondorf
himself is bound by the Master Sword, which repels his evil power
including that of the Triforce of Power and prevents him from using it
to force his escape.

The Triforce of Courage was left behind by
Link when he traveled through time and left Hyrule. The only one who
knew what became of it was the King of Hyrule, the Great King spoken of
in legend. Prior to the infiltration of the Sacred Realm, the King had
maintained peace in Hyrule by unifying the kingdom and safeguarding the
Triforce, the source of Hyrule’s natural order.

When the Hero of
Time was called to embark on another journey and left the land of
Hyrule, he was separated from the elements that made him a hero.

~ The King of Red Lions, The Wind Waker


Rather
than attempting vainly to infiltrate the Sages’ Seal by force,
Ganondorf splits his soul and creates an alter-ego which is able to
seep through the Sages’ Seal. He disguises himself as a magician and
attempts to get close to the King of Hyrule in an attempt to make a
move on Zelda in order to steal the Triforce of Wisdom. He learns that
the King knows what has become of the now-missing Triforce of Courage.


Sensing his impending death, the King tells Zelda about the Triforce of
Courage. Ganondorf, as the magician, questions the King of Hyrule in an
attempt to get the Triforce, but the King does not talk and falls
victim to a fatal curse cast by Ganon.

The prince, Daphnes, who
had expected to inherit everything, only inherits part of the Triforce
of Wisdom. The magician prompts him to search for the missing Triforce
of Courage. After learning that the King told Zelda something about the
Triforce before he died, Daphnes confronts Zelda, but like the King she
says nothing. In his rage, the magician places a sleeping
curse on Zelda in order to pry the information from her dreams.

Daphnes
tries to stop him, but to no avail. Zelda is put under an eternal
sleep. Ganon’s cover as a benevolent adviser to the king is blown, and
he disappears, being “thought” to have died. Zelda is enshrined in the
mountaintop palace north of Hyrule and Daphnes decrees that all
princesses shall be named Zelda in remembrance of the tragedy.

Ganon’s
route to the Triforce of Wisdom is blocked, so he redirects his focus
and attacks the sages who maintain the Master Sword’s evil-repelling
light. With the sword’s magic gone, he now has full access to his
power, and uses it to create a portal to escape the Sacred Realm. He
launches a full-scale assault on Hyrule in order to find the missing
Triforce, and the events of the Great Flood happen.

Hyrule sunken.JPG

Consistency issues and conclusions

Naturally
this theory is not perfect or infallible, like any other Zelda-related
theory. It relies on accepting certain parallels as direct references
and using the mechanics of the Zelda-verse as seen in certain titles to
explain phenomenon in other titles. However, it maintains its basis in
canonical interpretation, and so I must insist on its validity as a
theory. I encourage readers however to question its veracity.

The
most glaring problem that might be noticed goes thus: later in the
Zelda II manual, we hear of someone who hid the Triforce of Courage in
the Great Palace to await the time when a new king would come and left
Power and Wisdom in the kingdom to be received. Reading the Zelda II
manual as its own individual work, the most direct conclusion would be
to consider the architect of these events to be the very same king who
ruled Hyrule with the Triforce during the Sleeping Zelda story. Thus,
it would seem that there is a problem with the early Sleeping Zelda
theory in that it does not allot for the king to have hidden the
Triforce of Courage in this way.

Of the three, I have left Power and Wisdom in the kingdom. But the Triforce of Courage I have hidden for a reason.

~ The Adventure of Link instruction manual


Examining
the more recent games, however, we see that no game has provided any
context for the Sleeping Zelda story to proceed as apparently
originally intended. No game ends with anyone who could qualify as the
“first” Zelda existing alongside a king who gains the entire Triforce
and a prince to whom part of the Triforce could be handed down.

Many
will appeal to A Link to the Past, saying that Link united the Triforce
in the ending of that game, thus explaining how the Triforce came to be
complete in Hyrule for The Adventure of Link‘s backstory. However, no
substantial connection can be drawn between the Triforce and the royal
family from that game, either in the case of the king or of the prince.


The only game to present a king possessing any of the Triforce
to date has been The Wind Waker, and he does not seem to have left
“part” of the Triforce for a prince—there does not seem to be any room
for a “prince” to speak of at all as Tetra-Zelda is the only surviving
member of the royal family.

It should be noted that while this
theory would explain the names of almost every Princess Zelda in the
series, it fails to explain the name of Twilight Princess‘s Zelda.
However, unless the Sleeping Zelda was to predate Ocarina of Time,
which most would probably argue cannot be the case, this is a necessary
problem for at least one of the prongs of the “split timeline.”

It
would therefore seem it is impossible for a theory about the placement
of the Sleeping Zelda to utilize the fullness of the original intent.
All theories must either renounce the king’s act of hiding the Triforce
in the Great Palace as being part of the Sleeping Zelda story or they
must deny that the Sleeping Zelda is the very first. Any theory
regarding Zelda II‘s backstory that does not include Daphnes in The
Wind Waker
must assume that the king who hides the Triforce received it
in an event that is as of yet unwitnessed and unreferenced.

This
theory bases itself in the king’s possession of the Triforce in The
Wind Wake
r, both in part when he holds the shard of the Triforce of
Wisdom and in full when he wishes on the Triforce in the game’s ending.
Thus, it provides substance to support its placement of the Sleeping
Zelda myth, when a prince held the Triforce “in part” and of the hiding
of the Triforce of Courage, when a king held the Triforce in full and
left the parts to be used as a “light of hope.”

Let a ray of hope shine on the future of the world!
~ King of Red Lions, The Wind Waker


Some
may reject the Daphnes quote shown above as evidence of a connection
between the King of Red Lions and the scroll writer. The original
Japanese, they argue, does not use the phrase “ray of hope” at all, but
instead says that the people should have a “bright future.” Thus there
is no evidence at all of a connection between Wind Waker‘s endgame
scenario and The Legend of Zelda‘s story arc.

I counter-argue
that Nintendo of America’s localization team, the one responsible for
bringing us the alternate language versions of the games, to use the
words of their supervisor, Bill Trinen, “know and adhere to the
timeline.” If Nintendo of America’s version indicates a more blatant
connection between games, this is not without reason, despite
discrepancies with the Japanese texts. For example, in Twilight
Princess
, Trinen stated that his team was trying to “maintain
references to the Imprisoning War,” references which in the Japanese
version of the game were extremely watered-down but in the English
version were fresh and intact. As head of localization, Trinen
certainly has some wiggle room to apply his knowledge of the series to
his translations of the game script, and that would be true of Wind
Waker
‘s ending as well.

Others will object to this theory’s
interpretation of the king’s use of the Triforce to maintain peace. The
story cannot refer to simply inheriting the divine blessing of the gods
and thus keeping order and balance in so doing, these theorists say—it
must involve the king actively using the physical Triforce’s powers to
ensure that providence is upheld. But poetic description of Hyrule’s
relationship to the Triforce is nothing new to the series—despite
resting in the Sacred Realm, “another world” as described in A Link to
the Past
, the Hyrule of legend is the “land where the power of the gods
is said to sleep.” Hyrule’s relationship to the Triforce has always
been largely symbolic, and there is no reason why its monarchy’s
connections to the sacred relic cannot be also.

The creators
have cited time and again, from Toru Osawa all the way to the
mastermind, Eiji Aonuma, that the overarching chronology of the Zelda
series operates through references and “pseudo-secrets” that will only
be recognized by veteran players. Regardless of how the Sleeping Zelda
story fits into the timeline and how traditional views depict the
events, this theory seeks to assign it a greater position in the Zelda
canon than as a spiritual origin story. What other theories pass off as
meaningless homages to the classics this theory elevates as direct
reference. It fills in the background of the plot of Zelda II with
intricate connections to The Wind Waker‘s characters and uses these
connections to flesh out the overarching story.





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Zelda II: The Adventure of Link was the first
Zelda title with a true backstory beyond “the villain has taken over
the kingdom; destroy him and save Hyrule.” It included a story that was
to tell the origin of all princesses named Zelda. Given that the developers appear to have
given it some attention in the post-flood world, we should at least
consider how the tradition would fit in the pre-flood Hyrulean timeline.

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LA3D Hits Milestone, Fanboys Cream http://www.zeldainformer.com/la3d_hits_milestone_fanboys_cr/ Mon, 23 Mar 2009 19:10:55 +0000 http://localhost/wordpress90/?p=280 As some of you may be aware, a certain MithosK has been hard at work at
a 3D rendition of Link’s Awakening for quite some time now. The project, which has also had a beta game (of all things, called Chicken Hunter) released, recently achieved the milestone of a completed overworld map.

la3d-koholint.png

So far, the game looks amazing. True to the original, the 3D models are textured with sprites taken from the original game itself. The effect is similar to that of Phantom Hourglass or Pokemon Diamond & Pearl, in that the retro style of the 2D games is retained, and yet allows the unique aspects of 3D to improve upon it.

The beta game, Chicken Hunter, is a simple minigame in which the player takes control of a flying sword whose aim it is to skewer as many unfortunate Cuccos as possible within a time limit. All in all, the game runs well, with only a few bugs and performance issues. While it is far from the Link’s Awakening 3D that one would hope for, it is a promising sign for the project. Though it was brief, I found myself somewhat impressed.

Another topic of note is the direction MithosK is taking with the game’s art style. The big question: 3D world with 2D characters, or 3D in its entirety? To help answer this, he’s set up a poll. So far, both options are almost exactly even, with the former only slightly ahead. The poll closes in two days, so be sure to vote. You can find the poll at the top of the site‘s navigation menu.

With this, MithosK begins his campaign for world dominance. It’s only a matter of time before the Zelda community turns into one giant, sticky bukkake mess.

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As some of you may be aware, a certain MithosK has been hard at work at a 3D rendition of Link’s Awakening for quite some time now. The project, which has also had a beta game (called Chicken Hunter, of all things) released, recently achieved the milestone of a completed overworld map. Hit the jump for details and impressions.

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1UP: 25 of the Most Badass Boss Fights of All Time http://www.zeldainformer.com/1up_25_of_the_most_badass_boss/ Mon, 23 Mar 2009 20:44:03 +0000 http://localhost/wordpress90/?p=281 1UP recently compiled a list of 25 of the best boss fights ever.
Obviously a Zelda boss was mentioned, otherwise we wouldn’t be
reporting on it. There are so many games and bosses to choose from.
Which of the boss fights made it in? You may (or may not) be surprised.

And the boss battle that made the list is…

Ganon_ww1.jpgYes that is correct. The boss battle that made the list is the Ganondorf battle from Windwaker. The list notes the puppet battle, and then the climb up the tower to where the epic final sword battle begins. It mentions that Zelda is usually useless but actually helps in this fight, and that ending the fight with the sword stuck into Ganondorf’s head was pretty cool.

The Legend of Zelda: The Wind Waker ‘Ganon the Last Boss’ gameplay


(Whoever was playing in this video is really bad. It took minutes to realize that you had to parry. The player keeps mindlessly swings his sword at Ganondorf. It is almost laughable.)

Of all the boss battles to choose from WW Ganondorf gets the spot? In my opinion the battle with Majora’s Mask was better, and with Fierce Deity’s mask it is amazingly fun (albeit easy though). Not to take away from this boss fight. I, myself, had a lot of fun fighting WW Ganondorf as well.


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1UP recently compiled a list of 25 of the best boss fights ever. Obviously a Zelda boss was mentioned, otherwise we wouldn’t be reporting on it. There are so many games and bosses to choose from. Which of the boss fights made it in? You may (or may not) be surprised.

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GDC 2009: Keynote Speech Tommorrow Could Reveal a New Zelda Title http://www.zeldainformer.com/gdc_2009_keynote_speech_tommor/ Tue, 24 Mar 2009 17:19:05 +0000 http://localhost/wordpress90/?p=282 Tomorrow, March 25th 2009, Satoru Iwata will be giving a keynote speech
for Nintendo between 9am and 10am PST. So, what is the importance of
this event? Well with the large gap in any new Zelda news of any value
for what seems like forever, there is always a chance that the new
Zelda title could finally be unvailed.

header_main.jpgWait, so what sort of observations could lead to tomorrow possibly being an important day for us ‘Zelda’ fans? Usually every year we sort of sit on our hands until E3 rolls around, hoping that we might get a Zelda glimpse. Over the years, this seems to have been the show (in E3) that Nintendo has chosen to reveal many of it’s hardcore titles. Well, last year, that changed and the change is still in effect, at least according to Shigeru Myiamoto. Bozon, an IGN reporter, had a chance to sit down with Myiamoto at last years E3 and this is what transpired:

Bozon: ‘I posted this in another thread, but thought I’d share in case people missed it.


Since so many “hardcore” Ninty fans are worried about the state of Wii
right now, I asked Miyamoto why we were seeing so many casual games at
this year’s E3.


Miyamoto said I was dead on with Nintendo’s philosophy of Nintendo and
E3. I asked if the company backed away from hardcore games specifically
and on purpose, showing only casual titles since they had the world’s
ear, and would leave Fatal Frame and other hardcore games to focus
“away from E3” from now on.


He confirmed that’s the case.


So yeah, this was a pretty depressing E3 for hardcore Nintendo fans,
but Nintendo is doing exactly what it wants to right now, which is
spend 100% of its time on casual games. E3 is Nintendo’s casual show
now more than ever. The hardcore games - as long as they are truly out
there - will come away from E3 from now on. At least that’s Miyamoto’s
take on the event.’



You need to be an IGN Insider to read the full story, but the gist of it is right there. So, Nintendo will no longer be using E3 to annouce hardcore titles, but will use it as a more “casual” focused convention. That means they will need to make there hardcore gaming annoucements at other events. GDC 2009 could be considered one of those events. Lets make a list here of why tomorrow could be important.

- E3 is no longer where Zelda will be annouced, making an annoucement at GDC much more likely then before.
- There has been an unsualy long dry spell in information on the next Zelda title.
- Other major titles, such as Gears of War 2 and LittleBigPlanet have been annouced at GDC to be coming out this fall, so if other developers are using GDC to make annoucements it’s likely Nintendo will as well.
- GDC has been voted the most important gaming conference of the year according to Game Industry.biz.

Ok, so this is all speculation and most likely an attempt to build up false hope - but the new title has to be annouced at some point and there really is not much of a reason that tomorrow could not be that point in time. We shall see soon enough folks. Lets just hope if it is annouced we don’t see something like this:


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Tomorrow, March 25th 2009, Satoru Iwata will be giving a keynote speech for Nintendo between 9am and 10am PST. So, what is the importance of this event? Well with the large gap in any new Zelda news of any value for what seems like forever, there is always a chance that the new Zelda title could finally be unvailed.

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Ocarina of Time Beta Restoration Update http://www.zeldainformer.com/ocarina_of_time_beta_restorati_1/ Wed, 25 Mar 2009 00:50:21 +0000 http://localhost/wordpress90/?p=283 Our loyal and diligent readers might remember a news post way back when about a group of dudes known as TeamBetaTriforce who were attempting to create a playable version of the beta version of Ocarina of Time. Their first video was a showcase of the graveyard area, and their second, Link battling a Wallmaster, can be found below:



The Wallmaster isn’t completely done—still needs some remodeling and reprogramming—but we’ll take what we can get; it’s great just to see more of this thing in action.

Additionally, included in a batch of official screenshots was one a character named Aria, an NPC who could be seen in a handful of screenshots in the original beta. Fun fact: she can be found in the data of the debug version of Ocarina of Time under the title “object_human.zobj.” Another fun fact: I used to date a chick with that name. Anyway, a comparison:

oot-beta-aria-not-restored.jpg

Before



oot-beta-aria-restored.png

After



But wait, you’re forgetting the best part: playable save states of the graveyeard area and the Wallmaster fight! Click here for the download links.

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TeamBetaTriforce has been hard at work creating a playable version of the Ocarina of Time beta, and they have a new video, a handful of screenshots, and playable save states to show for it.

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New Zelda Annouced: Stay Away From Sharp Objects and Ledges http://www.zeldainformer.com/new_zelda_annouced_stay_away_f/ Wed, 25 Mar 2009 17:24:21 +0000 http://localhost/wordpress90/?p=284
spiritlogo.jpg


“Try to stay away from ledges and sharp things for the rest of the day, Zelda fans”

- Bill Trinen, Nintendo Translator


At Nintendo’s Keynote speech today, presented by Mr. Iwata, a new Zelda title was indeed announced. It’s been almost 3 years since Twilight Princess hit the shelves, so anticipation was quickly building for a newly annouced console Zelda. Well, Nintendo fooled us all with another Zelda DS installation - The Legend of Zelda: Spirit Tracks. Apparently, there was a short video of Link (in the PH style graphics) on a train with a canon. There was a short boss fight, and you could control a statue sidekick with your stylus. This is not really what we were expecting to hear in regards to a new Zelda project, however like that quote above showed, we were warned before this news was even revealed.

Wait, you don’t belive this is true? You think I’m pulling a prank? Check out IGN’s Blog coverage. We wont have to be waiting long for this title folks: It’s apparently coming out sometime this year. Could this be a new trend? Who knows, but we are still left to ponder about the possibility of a true Wii Zelda. Lets pray it’s not delayed to launch the new console presumably in a couple years.


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spiritlogo.jpg

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The Mandatory Spirit Tracks Rant http://www.zeldainformer.com/spirit_tracks_trailer_high_qua/ Thu, 26 Mar 2009 00:50:34 +0000 http://localhost/wordpress90/?p=285 That’s right folks! It didn’t take long for the new (HQ) trailer of the new Zelda title to surface on the internet. The trailer features some, shall we say, unique elements that appear in the game. Whether or not these are to your liking, I’m sure you can’t resist watching this video.



The trailer raises several questions. If this is a sequel to Phantom Hourglass, why is there suddenly land everywhere? Why is Tetra Zelda again? Did she somehow rediscover the Triforce? And most importantly, the question on everyone’s mind: WHY TRAINS?

It seems that the Zelda team that developed Phantom Hourglass is taking yet another giant leap towards the casual gamer market by recycling the familiar established elements and introducing new gimmicky gadgets for the kids to play with. Gone are the days when Zelda was the pioneer of adventure games, the groundbreaking innovator other franchises looked up to with fear and respect gleaming in their eyes.

Another question that comes to mind is, what’s wrong with these damn titles? Seriously, Spirit Tracks? Why not go all the way and name it Link’s Enchanted Train Adventure! Ever since The Wind Waker Zelda games have gotten more and more ridiculous titles. At least they’re making a damn good job emphasizing who their target audience is.

But seriously, what can we expect from this game? Apparently we are once again tied to tedious, obligatory transportation sequences, which for some reason have become a standard in the series. Maybe it’s the same kind of trend that video games had in the 80s. Because the game cartridges had limited memory, the games had to be made insanely challenging to add length and playability. Today, we are forced to trudge through a sea of obligatory filler material.

I’m not even going comment on how absurd the concept of trains in a Zelda game is. But the fact that this is apparently a magical Spirit Train that runs sparkling fairy dust and shamelessly recycles the cannon concept from Phantom Hourglass just makes me lose faith in the future of this project.

So, is this the death of the franchise? Thankfully no. If we are to believe the people in charge of the show, they currently have two Zelda teams working simultaneously on two titles. One for the DS and one for the Wii. We can only hope that the sequel of Twilight Princess doesn’t feature bicycles, helicopters, submarines, cadillacs… I think you got the picture by now.

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That’s right folks! It didn’t take long for the new (HQ) trailer of the new Zelda title to surface on the internet. The trailer features some, shall we say, unique elements that appear in the game. Whether or not these are to your liking, I’m sure you can’t resist watching this video.

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Spirit Tracks Teaser Gets Broken Down http://www.zeldainformer.com/gametrailers_pop-block_spirit/ Fri, 27 Mar 2009 00:44:40 +0000 http://localhost/wordpress90/?p=286 Our wonderfully skilled theorizing companions over at GameTrailers break down the new Legend of Zelda: Spirit Tracks teaser pop-up video style.

Interlaced through the video are lovely little tidbits of information you might have missed upon initial viewings of the trailer, due to either your eyes being blurred from the tears of happiness or because you were too busy stone cold stunning your computer monitor in total dissatisfaction. In any case, watch below:


]]> Our wonderfully skilled theorizing companions over at GameTrailers break down the new Legend of Zelda: Spirit Tracks teaser pop-up video style.

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Majora's Mask Coming To Japan's Virtual Console http://www.zeldainformer.com/majoras_mask_on_japans_virtual/ Fri, 27 Mar 2009 20:12:41 +0000 http://localhost/wordpress90/?p=287 Right on the wake of the brand new Spirit Tracks announcement comes even more exciting news—The Legend of Zelda: Majora’s Mask is finally being released this April on the Virtual Console in Japan. While it hasn’t been announced for a U.S. release as of yet, there’s really no reason why we shouldn’t see it come this way eventually. Its current download price is 1,200, but, like Ocarina of Time, will probably drop to 1,000 when it comes to North America.

In any case, this is very exciting news; we’ve been waiting patiently for this moment ever since Ocarina of Time became available two years ago last month.

beedle-about-time.png

Other titles shortly becoming available include Castlevania III, Kirby’s Dreamland 3, and the original Phantasy Star.

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Love it, hate it, whatever: The Legend of Zelda: Majora’s Mask is finally arriving on the Virtual Console… in Japan.

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Spirit Tracks DS Compatibility http://www.zeldainformer.com/spirit_tracks_ds_compatibility/ Sun, 29 Mar 2009 15:43:24 +0000 http://localhost/wordpress90/?p=288 Some of you may be wondering, “With Nintendo’s DSi, will ST only be
compatible with only it and not the DS lite and original DS? Am I going
to have to shell out the cash for yet another DS? ” Fear no more fellow
ZI goers for I have an answer to this question, and a bit more.

The answer is…

nope. ST will be able to work for all of the DS systems.

The new The Legend of Zelda: Spirit Tracks game that Iwata announced will utilize the intuitive touch control of Phantom Hourglass in an all new adventure that will please longtime Zelda fans while keeping the game accessible to all DS owners.

However, there may be a possibility that playing the game on the DSi will unlock extra features that won’t be availble on other DS systems. (Joystiq)

dsi.jpgAt Nintendo’s GDC panel
on the DSi’s design, Project Leader Masato Kuwahara revealed a bit of
news regarding DSi software. that will either terrify or thrill you
based on the status of your DSi preorder. Two new types of DS
cartridges are on the way: “DSi Cards,” which will
only work on the DSi, and “DSi Enhanced Cards,” which work on all DS systems, but will have extra features when played on a DSi.


Well now, isn’t that lovely. We are being forced to upgrade. Honestly though, who didn’t see that coming? Have fun with your DSi everybody!






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Some of you may be wondering, “With Nintendo’s DSi, will Spirit Tracks only be compatible with only it and not the DS lite and original DS? Am I going to have to shell out the cash for yet another DS? ” Fear no more, fellow ZI goers, for I have an answer to this question, and a bit more.

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Link Is Crazy http://www.zeldainformer.com/link_is_crazy/ Sun, 29 Mar 2009 16:49:26 +0000 http://localhost/wordpress90/?p=289 Routinely hilarious humor and video site, Cracked.com, recently compiled a list of 12 video game characters with undiagnosed severe mental disorders. Naturally, our little green hero made the cut.

Surprisingly, however, Link wasn’t included because of his willingness to continually put his ass on the line and rescue a chick that would be lucky to score a six on the hotness scale, but because of a hoarding disorder—collecting of dozens of practically useless items. Their treatment is simple: show Link what could become of him if help isn’t acquired.

tingle-dancing-oh-god.gif

Gouge your eyes out and ask a friend to read the full list to you here.

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As a break from all the insanity that comes with a new Zelda announcement, we have some news you can sit back, laugh, and a drink a lemonade to. Find out what it is inside.

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Gamefaq's Tourney Returns: Can a Zelda Title Take Home the Crown? http://www.zeldainformer.com/gamefaqs_tourney_returns_can_a/ Sun, 29 Mar 2009 17:50:57 +0000 http://localhost/wordpress90/?p=290 It’s that time of the year… oh wait. Has it really been five years? GameFAQs
is hosting a “Best Game Ever” tournament, something they did give years
ago. In that tournament of champions, Ocarina of Time, normally a front
runner in all best of all time debates, didn’t even make it to the
finals. It was knocked out by Diablo II, who admittedly cheated the
voting system. Well, this time around there are 7 Zelda titles with a
chance. Will Zelda be able to take the crown?

bge09.jpgThe Zelda titles involved are as follows:

- The Legend of Zelda
- A Link to the Past
- Link’s Awakening
- Ocarina of Time
- Majora’s Mask
- The Wind Waker
- Twilight Princess

Voting
starts in poll format every day after April 2nd. Until that day you are
able to sign up and register your own predictions bracket for who is
going to win. Not only can you sign up, you can either do it for fun or
do an official bracket for cash prizes. You heard me right, filling out
a bracket can win you money. The prizes go as follows:

  • First Place: $500 online gift certificate
  • Second and Third Place: $250 online gift certificate
  • Fourth and Fifth Place: $100 online gift certificate
  • Sixth-Tenth Places: $50 online gift certificate


Have you heard enough? Then go fill out your brackets at GameFAQs
right now! We will be sure to keep you up to date each day on how your
favorite Zelda titles are fairing. Oh, and good luck on your brackets.
It’s March Madness, Video Game style.

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It’s that time of the year… oh wait. Has it really been five years? GameFAQs is hosting a “Best Game Ever” tournament, something they did five years ago. In that tournament of champions, Ocarina of Time, normally a front runner in all best of all time debates, didn’t even make it to the finals. It was knocked out by Diablo II, who admittedly cheated the voting system. Well, this time around there are 7 Zelda titles with a chance. Will Zelda be able to take the crown?

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Spirit Tracks: Elaborate Hoax? http://www.zeldainformer.com/spirit_tracks_elaborate_hoax/ Tue, 31 Mar 2009 20:37:53 +0000 http://localhost/wordpress90/?p=291 Ever since VGRC sort of declined in activity, I haven’t been too active in the games press as of late. However, this doesn’t stop my e-mail box from being bombarded with tons of correspondence from various PR reps and industry insiders. After building up hundreds of relationships, they don’t just go away because you’re out of the industry (Hell, a handful of publishers still mail me review copies of games, but that’s another story).


Anyways, I was having a lovely conversation with an associate of mine who recently started working in NOA’s marketing department a few months back. Due to a handful of non-disclosure agreements and the fact he could likely end up in the unemployment line, I can’t release his name, but I can go ahead and post one of the messages he sent me:



“I know I’ve bitched to you quite a bit about some of the ideas the higher-ups around here have been going through with, but this Spirit Tracks debacle is by far the worst. You were right to assume it sounds fishy: The entire thing is a ruse. The heads decided that we needed something extremely ridiculous to draw attention away from Sony and Microsoft’s announcements, so for some reason we’re taking one of our most popular trademarks and tying it in with a product that doesn’t exist for marketing exposure.



All that exists is a tech demo based on Phantom Hourglass that some interns tossed together. The worst thing is, somebody suggested “hey lets announce this is a joke on April 1st!.” Not only did somebody suggest it, but a few others actually LIKED the idea. It’s absolutely insane. Don’t let anybody tell you that the Wii’s and DS’s success is a result of good marketing, because the entire department is filled with clowns. I’m convinced at this point that Nintendo’s success the past few years has been sheer luck, because there isn’t a single competent person working here.



I can’t confirm or not if the actual Reps are gonna go ahead and admit it was just a marketing stunt, and if they are, if they’re really gonna do it for AFD. The original plan was just to never speak of it again and announce the real new Zelda towards the end of the year, but who knows at this point. It’s just a mess.



Now if you’ll excuse me, I have to get back to the circus. Ugh.”




I honestly don’t have much to say, but I’m sure the community will fill in for that.



I would just like to remind any lawyers who might be reading this that legal precedents say that we don’t have to disclose our sources.


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Ever since VGRC sort of declined in activity, I haven’t been too active in the games press as of late. However, this doesn’t stop my e-mail box from being bombarded with tons of correspondence from various PR reps and industry insiders. After building up hundreds of relationships, they don’t just go away because you’re out of the industry…

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The Maturity of Majora's Mask http://www.zeldainformer.com/the_maturity_of_majoras_mask/ Wed, 01 Apr 2009 04:12:58 +0000 http://localhost/wordpress90/?p=292 Whether loved or hated for it, Majora’s Mask has always been seen as a departure from the more formulaic Zelda series. In both appearance and attitude, it was far darker then any of its predecessors. While such apocalyptic themes and “dark” stories don’t necessarily equate to any real depth, this game actually managed to have real character. The folks over at 4 color rebellion describe this a “fluke”, as the innovation in storytelling has been all but abandoned for innovation in control

.

Read the full article here.

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While the ESRB may have given Majora’s Mask an “E for Everyone” rating, 4 color rebellion delves into why it was actually far more mature.

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Majora's Mask Brings to Light a Problem with the Entire Industry http://www.zeldainformer.com/majoras_mask_brings_to_light_a/ Wed, 01 Apr 2009 16:25:06 +0000 http://localhost/wordpress90/?p=293 It seems with all of the Spirit Tracks talk that Zelda is the hot topic
everywhere right now. From speculation surrounding the newly annouced
title itself, to the fact that Nintendo just doesn’t seem to “get it”
when making Zelda titles anymore. Well, the talks on Majora’s Mask
continue as Jamie Lowie, a writer for Toronto Thumbs, does a follow up piece on our last news post.

mm31.jpgHe spends a lot of piece breaking down what Craig from 4cr had to say about MM being a Fluke. However what gets interesting is how he concludes his piece.

“It’s quite possible that within Majora’s Mask we are seeing the end of
the world, arriving at the edge of a flat earth that represents the
boundaries of where Nintendo’s design philosophies meet our shared
narrative history. This isn’t merely Nintendo’s problem, but one the
entire industry struggles with. The problem is that we can never see
beyond the horizon of that end, because we are confined to the world
that is ending. Instead, our world is continually reset, and as with
the retelling of a story, we encounter the world once again, in
slightly different ways that are none the less familiar. And yet, even
if it seems impossible to see beyond the edge of that destruction, the
sense that there is a new world beyond it persists. There is every
chance that this apocalypse can create a new world. We can question
whether Nintendo can take us there, but the larger challenge for the
industry and ourselves is in finding the means to glimpse that other
world by any means possible.”

If you really think about this, he’s being pretty honest. Often times games are focused on the ending of the world and us doing something to stop it. Meanwhile, MM had the ending of the world element, but in a ever changing world that can be reset as many times as possible, making the world, the characters, the gameplay, and Link himself all much more engrossing. Instead of Link growing up or building up his hero status: He starts as one and gets his entire identity, his life, stripped from him. It seems to me at least that in MM, Link is more about discovering who he is as a person rather then just about saving everyone. It’s a method that has yet to be developed further by any gaming company, and it’s a method that shows a clear cut boundary on what game developers are willing to do.

The game is ageing fast, and there is still nothing to compare it too. MM’s true shine as a beacon for not just Zelda, but for the industry itself seems to be shining more now then ever. Hopefully articles like this will bring light to Nintendo, and really all game companies, to break the mold a little.
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It seems with all of the Spirit Tracks talk that Zelda is the hot topic everywhere right now. From speculation surrounding the newly annouced title itself, to the fact that Nintendo just doesn’t seem to “get it” when making Zelda titles anymore. Well, the talks on Majora’s Mask continue as Jamie Lowie, a writer for Toronto Thumbs, does a follow up piece on our last news post.

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Fils-Aime Talks Spirit Tracks http://www.zeldainformer.com/fils-aime_talks_spirit_tracks/ Wed, 01 Apr 2009 22:03:06 +0000 http://localhost/wordpress90/?p=294 In an earlier news post, we mentioned Nintendo’s plans on making DSi-enhanced games where playing the game on the DSi would be required in order to get the full experience. At the time, it didn’t look as if Spirit Tracks was going to be one of those games, but a new interview with Reggie Fils-Aime might prove otherwise.

MTV Multiplayer sat down with Fils-Aime during the recent Game Developers Conference, and the Nintendo of America President dropped us some much needed information regarding a game we know next to nothing about.

nintend-dsi-black-white.jpg

MTV Multiplayer: “Zelda”? DSi-enhanced?

Fils-Aime: Wouldn’t that be nice?

Sure is ambiguous. We can’t know anything for sure, but would it really surprise anyone if this turned out to be true?

Other questions regarding Spirit Tracks were asked, as well:



MTV Multiplayer
: Yeah. Now, when you guys were thinking of the subtitle for the new “Zelda” [“The Legend of Zelda: Spirit Tracks”], did you start with my initials and go from there?

Fils-Aime: That was not the driver.



MTV Multiplayer
: Ok. Because the “Halo 3” spin-off was originally “Halo 3: Recon.” They changed it to “Halo 3: ODST. And you guys? “The Legend of Zelda: ST”!



Fils-Aime
: I have to say that, as we were doing all the naming, and working with NCL [Nintendo’s Japanese main office], we were not in the background saying, “It’s gotta be Stephen Totilo somehow!”

MTV Multiplayer: It should be. But that’s a tentative title, right? So people shouldn’t get too attached to it?

Fils-Aime: Correct.



MTV Multiplayer
: Can people assume that this game puts a new 2009 “Zelda” game on or off the table, because maybe there can’t be more than on new “Zelda” for the year?

Fils-Aime: What we’ve done is we’ve announced a great “Zelda” game for the DS—one I’m looking forward to. But reading anything more into that would be a mistake.

MTV Multiplayer: Have you had a chance to play it yet?

Fils-Aime: I did play a little bit of “Spirit Tracks.”



MTV Multiplayer
: How is it?



Fils-Aime
: I love it.

MTV Multiplayer: How does it compare to you as a player?

Fils-Aime: I’ll tell you what I love about it. It takes some of the things I liked about “Phantom Hourglass” to the next level. Example: I thought tracking the path of the boomerang was nice in “Phantom Hourglass.” But the way you use [the stylus] to solve puzzles with “Spirit Tracks” is really provocative. I think the “Zelda” fan will really enjoy it… You do more in tracking and outlining. We showed it in the trailer. You move [an extra] character to a spot in order to unlock puzzles. I really like that. I think it adds a level of gameplay which, for me, hearkens back to some of the classic “Zelda” puzzles.



MTV Multiplayer: If you can have trains in the “Zelda” universe, can you have planes in the “Zelda” universe? How advanced is this universe?



Fils-Aime
: [“Zelda franchise director] Mr. Aonuma must answer those questions. I cannot answer those questions.



Read the full interview here.

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In an earlier news post, we mentioned Nintendo’s plans on making DSi-enhanced games where playing the game on the DSi would be required in order to get the full experience. At the time, it didn’t look as if Spirit Tracks was going to be one of those games, but a new interview with Reggie Fils-Aime might prove otherwise.

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Majora's Mask Coming To Europe's Virtual Console http://www.zeldainformer.com/majoras_mask_coming_to_europes/ Fri, 03 Apr 2009 20:09:41 +0000 http://localhost/wordpress90/?p=295 About a week or so ago, we informed you nutcases about Majora’s Mask finally hitting the Wii’s Virtual Console in Japan. As expected, the hardcore-fan-favorite is now available in Europe, as well. As also expected, it will cost 1000 points to download. Hopefully, we’ll be following this in a few weeks with a confirmation of a North American release.

needs-more-north-america.png

The King Speaks The Truth



Majora’s Mask is a game beloved by the ZeldaInformer community, the staff especially. Way back in August of 2007, during our second month of existence, we held a special “Majora’s Mask Month”, which kicked off the first of many themed months to come. During the celebration, five articles were released, each covering different aspects of the game—the world, masks, music, characters, and the affects the impending doom had on the characters. They’re available for your reading pleasure here.

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Europeans begin rejoicing: The Legend of Zelda: Majora’s Mask is arriving on your Virtual Console, as well.

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IRC Server Change http://www.zeldainformer.com/irc_server_change/ Sat, 04 Apr 2009 13:53:55 +0000 http://localhost/wordpress90/?p=296 Just thought I’d let you all know that the IRC server used by our chat has changed. If you’re using the webchat
here on the site, you won’t even notice the difference. If however
you’re using your own IRC client, you’ll have to point it towards
irc.lessthan3.net.

The reason for this change is that our old server irc.gnug.org has gone down and is not coming back. Both #absolutezelda and #vgrc can be found on the new server. The only downside of this is that you will have to register your name again.

Happy chatting!

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Just thought I’d let you all know that the IRC server used by our chat has changed. If you’re using the webchat here on the site, you won’t even notice the difference. If however you’re using your own IRC client, you’ll have to point it towards irc.lessthan3.net.

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Worst Power Up? Zelda Makes the List http://www.zeldainformer.com/worst_power_up_zelda_makes_the/ Sat, 04 Apr 2009 14:52:21 +0000 http://localhost/wordpress90/?p=297 Screw Attack is all about their video content. Last time we mentioned them they made a tribute video to the master sword.
This time around they were talking about the 5 best, and 5 worst, power
ups in gaming. Surprisingly, Ocarina of Time made the top 5 worst power
up list. Jump inside to understand this tale.



Well, that item is possibly worst item to exist in a Zelda game. Completely useless, takes some work to get it, and it breaks. Very easily. Of course, if you want to 100% OOT, you need to to get it anyways. Still, this is one item that deserves to be on the list. Turns out OOT did do something wrong afterall.

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Screw Attack is all about their video content. Last time we mentioned them they made a tribute video to the master sword. This time around they were talking about the 5 best, and 5 worst, power ups in gaming. Surprisingly, Ocarina of Time made the top 5 worst power up list. Jump inside to understand this tale.

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Oracle of Seasons Manga Released http://www.zeldainformer.com/oracle_of_seasons_manga_releas/ Mon, 06 Apr 2009 03:11:03 +0000 http://localhost/wordpress90/?p=298 During November of last year, we informed you all of VizKids’ plans to release Oracle of Seasons, the fourth volume of Akira Himekawa’s Legend of Zelda manga series. Seasons passed, a new president was elected, I grew a beard, and its release date has finally arrived—drop $8 bucks and order yourself a copy here.

oosmangajpg

Already released are the Majora’s Mask manga and parts both 1 and 2 of the Ocarina of Time manga. Still slated for release are the Oracle of Ages and Four Swords editions, both once again written by Akira Himekawa and published through VizKids. The former has a release date of June 2nd, and August 4th for the latter.

And make sure to keep an eye on us towards the end of the week, as we have something manga-related of our own up our sleeve.

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The fourth volume of Akira Himekawa’s Legend of Zelda manga series has been translated by VizKids and is now ready for release. Details, ordering info, and more manga news inside.

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Zelda Wiki - Show Your Support http://www.zeldainformer.com/zelda_wiki_-_show_your_support/ Thu, 09 Apr 2009 16:13:49 +0000 http://localhost/wordpress90/?p=299 The Zelda Wiki is a significant part of some of the best communities in the Zelda fansite realm. With sites ranging from Zelda Universe and Zelda Dungeon, to sites such as Zelda Legends
and Hyrule.net, it really hits a wide variety of audiences. We’ve been
a part of the Wiki collaboration almost from the very first day we
opened our doors, famously getting our sites wiki page as the featured
article the same day we opened, even though events like that happen to
be against the rules.

zwikilogo.pngWe’ve
been slacking in our support of the wiki in terms of advertising it
around these parts. The wiki is a key part of our site which contains a
lot of useful, fan generated information that we often times use as
references in improving our own content. You will start to see us
feature the wiki’s unique featured articles when they arise in the
hopes to garner the interest of you, our fanbase, to help make the wiki
grow. There is always a lot going on in that part of our site, and we
could always make a better effort to do our part as a community to help
the wiki improve. So what are you waiting for? Head on over to the Zelda Wiki and show your support for a very integral part of the entire community.

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The Zelda Wiki is a significant part of some of the best communities in the Zelda fansite realm. With sites ranging from Zelda Universe and Zelda Dungeon, to sites such as Zelda Legends and Hyrule.net, it really hits a wide variety of audiences. We’ve been a part of the Wiki collaboration almost from the very first day we opened our doors, famously getting our sites wiki page as the featured article the same day we opened, even though events like that happen to be against the rules.

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The Legend of Zelda Manga Part 2: Ocarina of Time's Ending http://www.zeldainformer.com/the_legend_of_zelda_manga_part/ Fri, 10 Apr 2009 20:42:59 +0000 http://localhost/wordpress90/?p=300 Thumbnail image for oot-manga-pt2-cover.jpgNote: For those reading for the first time, please direct yourselves to Part 1 of this ongoing series to get the full story on the Legend of Zelda Manga. This article will relate and reference back to Part 1

. This article will contain spoilers for both the Manga and the game.

The Legend of Zelda Manga Part 2 was released on November 25, 2008 in the U.S. To my surprise, it was substantially easier to find than Part 1. Barnes and Noble had a whopping three copies this time, with one additional copy of Part 1. Granted, I bought my copy of Part 2 a week after the release, but to see so few copies stocked makes me think that the Manga isn’t expected to sell well. Despite their skepticism, this has no affects on the material within the Manga. Should this skepticism continue the chances of more localized manga may cease.

In any case, let’s start from the very beginning, the cover. What is the deal with Link’s hat? I understand his hat length varies from game to game, but this cover is ridiculous.

oot-manga-cover.jpgPerhaps their intention was to show a goofy child friendly image for a younger market, but the artistic style of the rest of the Manga shares few similarities, so the cover can be misleading. Part 1 had a pretty childish cover, but the picture depicted a younger Link, which more appropriately fit the style of the younger Link in Part 1.

With adult Link, the artistic style is much more serious, which just so happens to be my favorite part of the Manga series. Since the cover is the only colored image in the entire Manga, it is a real shame the publisher couldn’t display something that better reflects the artistic style of the rest of the Manga. Please, like all books, don’t judge this book by its cover

The second page of the Manga, still inaccurately insists Ocarina of Time was released in 1996, rather than the widely known year of 1998.


oot-manga-1996.jpgIt’s the exact same page from Part 1 so clearly the editor still isn’t doing his job, despite the uproar from the community after the initial release. To be honest, this isn’t a huge surprise, but it would be nice if the editor would start fact checking before releasing any more volumes.

This time around in the author’s notes, Akira Himekawa refers to playing Smash Bros. Himekawa explains how when playing the game with all four Links, Blue Link is apparently the most cruel, ruthless and brutal. Purple Link is the next strongest yet calm. Red Link is somehow passionate, and Green Link is just green. My guess is, Himekawa liked to set four Links to computers for an even dual, otherwise play styles would be based on the player, but who really knows what Himekawa means? Now I am unsure which Super Smash Bros. game Himekawa was playing, but I am certain that there is no Purple Link in any Super Smash Bros. game. The original Super Smash Bros. had Green, Red, Blue, and White, which I assume is the game Himekawa was talking about, since that was the only game released near the time of the manga’s Japanese release. Just to be sure, Super Smash Bros. Melee has a Green, Red, Blue, White and Black tunic, while Super Smash Bros. Brawl has Green, Red, Blue, and the unique Shadow Link. None of the three games have a Purple Link. Maybe one of the Japanese versions of Super Smash Bros. had a Purple Link, but that is very doubtful.

The actual story starts inside Ganon’s Castle. Ingo is apologizing to Ganondorf after losing Epona to Link in Part 1. As punishment, Twinrova brainwash Ingo in order to betray the Hero of Time. None of this ever happens in the game, and this brainwashing theme reoccurs throughout the Manga, which is really unnecessary, considering how eager he was to run the ranch in the game. Ganondorf sends Ingo to defeat the Hero of Time, and asks Sheik to go with him. Then Ganondorf asks Sheik why he serves him, in regards to the Sheikah once serving the Royal Family. Sheik briefly explains that the tribe had no leader until Ganondorf came, then leaves.


OoT-Manga-Hook-Shot.jpg
In the next scene, Link enters the story riding Epona when he finds a tear filled Talon wandering Hyrule field. Talon explains that Ganondorf has taken Malon for not giving up Epona. With little more explanation, Link races to Lon Lon Ranch. The recently brainwashed Ingo has Malon tied up and starts beating the horses, all in order to lure the Hero of Time. A bit stereotypical, but it’s reasonable. Malon starts pitying herself by reflecting on her life, and wishing for a Prince on a White Horse to come in and save her. At this appropriate moment, Link falls through the ceiling. It takes a moment for Malon to recognize Link, due to the seven year difference. Link cuts her free and tries to leave with her, but Malon refuses insisting that her Prince will come and save her. This scene is filled with so much irony especially considering the amount of suggestive love stories we saw from Part 1.

Suddenly, Ingo appears with a party of Gerudo ready to fight Link. Moments after engaging in combat, Malon notices how grown up Link has become gradually deciding Link just might be her prince. Link pulls out a hook-shot and propels to the roof, then points out that he got the device in Kakariko Village. Now why couldn’t they have briefly explained that in Part 1? The writers could have easily had Impa or someone in Kakariko village hand the device to Link. This kind of writing is the result of poor planning and comes off looking lazy. Not a good way to start off chapter 1.


Sheik finds Link on the rooftop to say that Twinrova has brainwashed Ingo. He instructs Link to go to the Haunted Wasteland to search for Zelda. Sheik then quickly leaves the roof conveniently before the Gerudo catch up. After hearing about Link’s search for Zelda, Malon quickly forgets the idea of romancing with Link. Malon, in fact, manages to find a pitchfork and assists Link in battle with the Gerudo. Once the Gerudo are defeated, Ingo holds the two up with his crossbow; I didn’t know that technology existed in Ocarina of Time.


Link disarms Ingo with the hook-shot and strikes him in the ear with his sword, which just so happens to have a jewel that was the source of the Twinrova spell. Once again, the brainwashing thing is a bit cheesy, and this didn’t make it any better.

oot-manga-Epona-Jump.jpgThe Gerudo get reinforcements, and Link hops on Epona with Malon and Ingo to make a run for the entrance, but of course, the gate slams shut. Epona, unhindered by the obstacle, leaps over the gate leaving the Gerudo momentarily trapped inside, ceasing their pursuit.

Saying his goodbyes to Malon, Link travels to the Haunted Wasteland. Despite my complaints, this chapter was really an action packed start. Watching Lon Lon Ranch turn into such an epic battle ground was quite refreshing. Some of the contexts of the battle were cheesy, but forgivable. One thing to point out is how absolutely none of this takes place in the game, but it is understandable to see the writers strive for original content, rather than regurgitating what we all already know. Besides, it is kind of fun to see one of the more peaceful areas of the game turn into such a battleground.

Now here is where things get pretty confusing. The end of Chapter 1 shows Link in a desert environment, with an image of Zelda stretching across the landscape, hinting that Link has already entered the Haunted Wasteland. In Chapter 2, the second panel shows Link in the Water Temple with Ruto.

Ruto still uses the annoying Zora at the end of every sentence, which was discussed in Part 1. The temple formula from Part 1 stays standard, meaning Link and Ruto skip straight to the boss battle, omitting the entire temple. Morpha grabs Link, and Ruto shouts at the water monster to stop. This is really interesting, because it suggests that Ruto was acquainted with Morpha, hinting that Morpha was not always a just an evil temple boss.


oot-manga-NotWastelandYet.jpgMorpha traps Ruto in a bubble, which seemed really unnecessary since the battle is so short. Link hook-shots the core once, defeating Morpha in a single hit, without any contact with the Master Sword. Ruto is freed and awakens as a Sage. She makes a passing reference to Link as her fiancé, but fortunately insists that she cannot marry due to her duties as a Sage, and that is the end of the temple. This particular temple seemed far more neglected than the temples in Part 1, which is especially disappointing since it is the only temple in the Manga that tries to hold true to the formula. The boss battle with Morpha lasts less than 2 pages, with the total temple taking only 4, which is far too short. The Water Temple is legendary for its difficulty, yet the writers turn it into a joke, rather than remind us of the challenge.

oot-manga-DesertVillage.jpgLink leaves the temple and travels through the Wasteland, or desert, until he arrives at a village. The town, similar to Castle Town from Part 1, is large and well populated. It doesn’t appear to be the Gerudo Valley fortress, since both men and women are present. The town has lots of people and open shops all ready for trade.

Link arrives wearing a very nice looking cloak. Not only does it make more sense to have while traveling the desert, but it is especially smart to look discrete while traveling through possible enemy territory. Link stops at an open shop to purchase food, water, and a bundle of arrows, when the disguised Twinrova gain his attention.


They tell Link to travel to the Spirit Temple to find his destiny. Link accepts their advice and leaves. Sheik arrives near Twinrova who order him to follow Link. They for some reason sense hesitation and suggest that Sheik is secretly helping the Hero of Time. Sheik denies their claim, but they insist that Sheik must go prove himself. Once Sheik departs, Twinrova summon Nabooru to assist Sheik and determine if he is indeed a traitor.


While none of these events take place in the game, which is already well established by now, it is important to take note that Nabooru is following orders from Twinrova. In the game, Nabooru discretely leads a personal rebellion against Ganondorf, until Twinrova discover her betrayal and brainwash her into an Iron Knuckle. In the Manga, this does not seem to be the exact same case.

In order to further distract Link, Twinrova summon a sand storm to hinder his progress. Before getting swallowed up by the sand, Sheik pulls Link out. Unfortunately Link loses his cloak to the sand. Sheik offers to guide Link through the desert, and he promptly accepts. While traveling, the two carry on a mild conversation. At one point, Link asks about the eye on Sheik’s outfit. He explains that the eye was originally the symbol of the Sheikah, but they added a tear when the Royal family betrayed them. Link asks if Sheik still has a grudge against the Royal Family, but Sheik says no.


Link explains his own story, being raised as a Kokiri, but finding out he was actually Hylian and a destined hero. He explains the confusion behind losing seven years of his life. To him, he just recently left Zelda, but to her, he’s been gone for seven years. Link then says he is curious how the years have changed her, and feels uneasy to see her again. Unsure why he is saying so much, Sheik tries to comfort him by saying that it’s hard to be a hero.


The two set up camp and go to sleep for the night, but Link wakes up to see the Great Deku Tree. When he approaches the tree, it vanishes and an army of Stalfos appears. Link tries to fight off the army, when a puzzled Sheik wakes up and asks Link what he is doing. Sheik explains that in the Haunted Wasteland, phantoms try to deceive unwary travelers, and confirms that there is nothing around. Various images from his past, Part 1, continue to taunt Link throughout the night.


In the morning, a party of Gerudo surround Link and Sheik. While Link is distracted, Sheik strikes Link in the back of the head, rendering him unconscious. Link wakes up in a prison cell, unarmed.


Nabooru arrives with a sword and forces Link to get up. Secretly releasing himself from his chains, Link snatches the sword from Nabooru. She steps back to the wall and grabs another mounted sword. I’m not sure why the prison had an extra sword inside it.


Granted, the Gerudo thought Link was chained up, but leaving sharp weapons in the same room as a prisoner seems like they want prisoners to escape. This leaves me really wondering why Link didn’t just grab the extra sword and escape earlier, since he had already released himself from his chains. The Gerudo Valley prison from the game had pretty bad security as well though, since they didn’t even bother to disarm their prisoners. However, in the game, the Gerudo didn’t really know Link was the Hero of Time, especially since they later grant him membership. In the Manga, since it is well established with them who Link is, I would think they would have taken every precaution when dealing with the Hero of Time.

After a brief sword fight with Nabooru, Link lands a critical strike on the Jewel on Nabooru’s forehead. This knocks her unconscious, allowing Link to flee. When she comes to, she shows signs of being brainwashed as well. Now, Nabooru does get brainwashed in the game, and turned into an Iron Knuckle, which worked fine. The Manga, on the other hand, takes it a bit far. Having Nabooru brainwashed in her present form is far less interesting than turning her into an axe wielding mini-boss. What happens next in the manga still bewilders me. After Nabooru is rendered unconscious, there is a small panel of the hook-shot. The text in this panel says nothing more than “A Hook-Shot?!” What on earth happens here? Did Link find it on Nabooru, and if so, why was that the only thing on her?


Does this mean the rest of his equipment is gone? We know Link lost his shield and sword since they are visibly gone and he had to resort to using Nabooru’s sword, but what about his bow and arrows? If Nabooru didn’t have the hook-shot, then why did Link react to finding the hook-shot in his own inventory? Plus, if this was indeed the case, Link could have escaped the chains, grabbed the sword from the wall, and hook-shot himself out the window before Nabooru had a chance to show up. The writers brushed passed this minor detail probably for pacing, but they just end up confusing the reader.

Link escapes from the window but quickly gains the attention of the Gerudo guards who pursue him, which is pretty ironic since the game wouldn’t let the player run once he is spotted. Once outside, Link gets surrounded and Sheik blocks his path, holding the Master Sword and Link’s shield. Sheik throws the weapons to Link, and draws his dagger as if wanting to duel.


Link picks up his equipment and readies for battle, when Sheik turns and strikes Twinrova behind her. The two make a dash for the exit, in which Sheik apologizes for hitting Link earlier. Realizing Sheik’s betrayal, Twinrova pursue the two and deliver a near fatal magic attack to Sheik.


Trying to help the unconscious Sheik up, Link notices the crest on Sheik’s hand. Still fighting off Gerudo, Link struggles to escape with Sheik. To his luck, Nabooru steps in to fend off the attacking Gerudo, giving Link the opportunity to escape. Leaving the village, Link reaches Epona, but gains the attention of a number of Moblins and Lizalfos. Now with his hands free from carrying Sheik, Link shoots down their pursuers with arrows.

While this scene was full of action and very nicely drawn, it suffered quite a bit from bad planning. The prison room was pretty hard to swallow, despite what happens in the game, but mostly having the pre-brainwashed Nabooru was completely unnecessary. For instance, what if Nabooru had faked her allegiance to Ganondorf, like Sheik? She could have snuck into a very well guarded prison, smuggled in Link’s equipment, revealing that she secretly does not follow Ganondorf and wants to see him fall as much as he does. Once outside, Link could have confronted Sheik who attacks the surrounding Gerudo like before. After Sheik gets wounded, Nabooru could still step in and help Link escape revealing her betrayal to Twinrova. This version gets the same point across and gives a perfectly good explanation of Link’s escape, whereas what the writers used was tacky and poorly planned. The otherwise eventful battle gets overshadowed by bad writing.

In the desert, Link finds some temple ruins to take Sheik inside so that he can address Sheik’s wounds. Sheik’s hair and face gradually becomes unraveled from the cloth. After getting a good look at Sheik, Link becomes a bit flustered; he still thinks Sheik is a guy after all. He leaves to go search for water. While Link is gone, Sheik regains consciousness and calls out for Impa. Link steps in to see a very flustered Sheik. The Triforce lights up on Sheik’s hand, and Zelda reveals her identity to Link.


Zelda apologizes for deceiving him, when Twinrova arrive abruptly. Twinrova begin to hurl their magic at the two chasing them deeper into the temple ruins. Unsure how to fight back, Zelda mentions that the temple once had a shield that can reflect magic. They frantically search, until they are cornered by Twinrova. With a stroke of luck, Nabooru arrives wielding the shield quickly passing it off to Link. He reflects the witches’ magic back on themselves to defeat them.

Now at this point, it is pretty relevant that Part 2 could have less to do with the game. Sheik doesn’t reveal her identity until after all the other sages are awakened. In fact, pretty much the entire story of Sheik is very original from the manga. The supposed Spirit Temple served as a chase scene more than anything else, as Link and Zelda fled from Twinrova. The two don’t even unite to their second form. It is really a shame that the writers couldn’t have tried a little harder with this temple, especially since it was a bit more unique in the game, requiring the player to go back in time, in order to complete it.

Outside the temple, Link thanks Nabooru, who reveals that she had stolen the shield from the temple awhile ago. This was a very nice touch, since the Gerudo thieves don’t ever seem to do any stealing in any of the games. Zelda went on to explain what had happened to her seven years ago.


While on the run with Impa, she had decided to become a boy, disguising herself as one of Ganondorf’s minions until Link returned. Impa agreed and decided to disguise Zelda as a Sheikah descendant. Then Impa placed a spell on Zelda saying she will place Zelda’ s consciousness asleep. Not too sure what is meant by this. At first, it seems like Impa places Zelda under a spell so that Sheik has no idea who he really is.


This theory makes it kind of awkward to explain why Sheik helped Link all along had he not known he was actually Zelda. Not to mention, he’d probably be really confused every time he had to go to the bathroom. If we assume Sheik knew he was Zelda, his motives are founded by the intentions of Zelda, but then this panel makes little to no sense. Hard to say how we should take this, but based on some of the other obvious plot holes, it’s just easier to ignore the thing and assume nothing of it.

Getting a bit teary eyed, Zelda tells Link she was really glad to fight by his side. He responds with how he missed her and the two experience a brief happy moment together. While this scene may get a bit too personal between the two characters, it’s hard not to expect it especially after seeing all the foreshadowing from Part 1. The earth starts to shake and a seal surrounds Zelda.


Ganondorf’s booming voice sounds declaring his disgust over Zelda deceiving him for the past seven years. He gives Link a formal invitation to his castle and leaves. This is probably my favorite scene from the game, so some of the key differences in this part were very noticeable. In the game, Sheik meets Link in the Temple of Time after he awakens all the necessary Sages. Sheik then reveals his true identity as Princess Zelda. After explaining herself, Ganondorf forms a seal around her and says:

“Princess Zelda…you foolish traitor! I commend you for avoiding my pursuit for seven long years.

But you let your guard down… I knew you would appear if I let this kid wander around!

My only mistake was to slightly underestimate the power of this kid

No… It was not the kid’s power I misjudged, it was the power of Triforce of Courage.”


-Ganondorf, The Legend of Zelda: Ocarina of Time



This reveals so much back story to what was going on while Link was wandering around Hyrule. Not only did Ganondorf unintentionally gain access to the Sacred Realm by Link’s actions, but he intentionally held back his forces to allow Link to survive until Zelda revealed herself. Ganondorf obviously couldn’t locate Zelda on his own, since he couldn’t do it after seven years, so he used Link as bait to lure Zelda out of hiding. There is nothing like the perfect evil plan to make the player feel absolutely used. To those naysayers that complain that Ocarina of Time is way too easy, I argue that this was exactly Ganondorf’s point. If he had sent his full armies at Link all at once, Link would have potentially died ending any chance he had at finding Zelda.

The Manga takes away some of the magic of this scene in the game by wording it the way they did. Ganondorf showed no sign of the ingenious plan to lure Zelda out of hiding, rather all this time he literally did nothing but sit on his throne. Not only that, but due to Sheik’s new subplot, he hired the very person he hardly bothered to look for. This definitely takes away some of the charm behind the title King of Evil, and makes his limited resources used against Link all the more pathetic. It is interesting to note that in the game, Ganondorf does call Zelda a traitor, hinting at some of the possibilities Sheik may have had behind the scenes.

Link makes it back to Gerudo Valley, and camps out with Nabooru and a large group of Gerudo. This caught me a bit off guard because a moment ago the Gerudo were still the enemy.


Nabooru is their unofficial leader, aside from Ganondorf, so perhaps after Nabooru was un-brainwashed by Link, the other Gerudo followed suit. This of course is contradictory to when the Gerudo attack Nabooru while she helped Link escape earlier, but then again Twinrova could have brainwashed all the Gerudo. Nabooru does make a reference to “waking up” the other Gerudo, which could mean she wanted to break the Jewel on every Gerudo’s head, which is a pretty daunting task for one person. However, after the Jewel was damaged on Nabooru, the cracked detail remained several pages later, but the surrounding Gerudo do not have this same detail. So this hints that the Gerudo were not brainwashed and are just fickle about whose side they’re on. Having the Gerudo in this scene is confusing and should have been left out, especially since they serve no purpose other than background.

Nabooru fills Link in on some of the history behind the Gerudo. She explains that the Gerudo are a women only tribe, but every hundred years a male is born to become their leader, which is Ganondorf. However, Link only wants to talk about Zelda, as usual. He comments that he barely got to touch her before Ganondorf stole her away.


Nabooru points out how tightly he was holding her when they escaped the fortress, but he decided that didn’t count since he didn’t know who Sheik really was at the time. This whole scene gets a tad bit too personal for me. If Link had said he barely got to see her, then that would be reasonable as a close friend who genuinely cares for the other person, but wanting to touch her makes me question his intentions. Throughout the chase scene inside the Spirit Temple, Zelda is hanging all over Link, so it’s not like he’s disappointed he didn’t get a nice firm handshake out of her. I just don’t know. This reference just seems borderline sexual, which is a bit steep for Nintendo.






Link gets up to go to Ganon’s Castle, and Nabooru decides to go along too. When they arrive at the castle, they briefly fight off a few Redeads. Rauru, the Sage of Light, chimes in and awakens Nabooru as the Sage of Spirit. First of all, it is usually traditional to awaken the sages at the end of a temple. Second, if Rauru can simply awaken a sage at his own discretion, then why didn’t he do so right from the start rather than forcing Link to do the run around? This was the writer’s way of keeping Nabooru in the plot longer than necessary, and the result hinders the purpose behind Link’s destiny. Nabooru acts a bit disappointed that she couldn’t fight by Link’s side, which would have been interesting actually, but she will instead continue to help him as a sage. The reunited sages create a bridge to Ganon’s Castle and Link continues inside. Now in the game, when Link enters the castle, there are 6 mini-temples he must complete before fighting Ganondorf, but in the Manga, Link has to kill 3 bats on his way up the stairs, which somehow seems less epic. No offense, but Ganondorf could try a little harder on the security.



Link enters a big room at the top of the stairs with Ganondorf playing the organ, and Zelda located high above him. Ganondorf gives a similar speech as in the game about the Triforce, and the two quickly start fighting. After a few magic based attacks, Ganondorf pulls out his sword. A good sword fight was something I always felt was missing from the game, but in this case, I was a bit distracted by his sword. The sword is rather long, and very skinny, which looks very laughable when running up against the Master Sword. While in the game, Ganondorf’s sword makes no appearance, Super Smash Bros. Melee along with the very misleading GameCube Tech Demo, display a much wider sword with a curved tip.


I always liked this design, and it is disappointing that they couldn’t have used something similar instead, but perhaps that design hadn’t existed yet, since the two existing sources hadn’t been made at the time of the original Japanese release.

After a few clashes of the sword, Ganondorf seems to lose confidence and uses magic to conduct electricity through the connecting swords giving Link a powerful shock. Stunned by the electric shock, Link calls Ganondorf a coward. Ganondorf comments on Link’s Master Sword and its ability to banish evil, basically hinting that the sword is his disadvantage.

Ganondorf summons a large orb of dark energy and fires at Link as if to challenge the Master Sword after his shrewd comment. Link reflects it back at Ganondorf, leaping through the dark explosion after contact, and landing one swift blow to Ganondorf with the Master Sword. Ganondorf, in disbelief, collapses to the floor.


Zelda is released from the seal and the cast le begins to crumble. The two escape the castle just moments before it collapses. Confident that the battle is over, the two hear a loud noise from the wreckage. When Link steps forward to investigate. Ganondorf rises out of the debris, and with his Triforce glowing he turns into Ganon.

Overwhelmed by the sheer might and size of the beast, Link loses grip of his sword, sending it flying in Zelda’s direction. She picks up the sword gaining Ganon’s attention, leaving Link at his back. Zelda throws the sword to Link giving him the perfect opportunity to strike Ganon’s tail. Upset by the cheap shot, Ganon redirects his attention to Link, allowing Link a strike at his head. Thoroughly wounded, Ganon begins to slow down giving Link the opportunity for a deep vertical slice from head to toe. Mortally wounded, Ganon collapses to the ground, awaiting the final blow.


The sages open a seal and lock Ganon away in the oddly named netherworld. Earlier in the manga, back in the desert, Zelda informs Link that the sages can lock Ganondorf away in the Sacred Realm, so why they used the term netherworld here is confusing, but I assume these are supposed to be the same. While it was nice to see Link require more than one hit with a sword to kill Ganon, unlike every other boss in Part 1 and 2, the battle still lost some of its charm. Zelda took a stronger role in the battle, which was nice, but the story really missed out on the opportunity when Link loses his sword. There is nothing more intimidating than the first time facing Ganon in the game, just to lose your sword, the one piece of equipment you relied on the entire game. The writers simply did not allow enough time to capture the desperation the players felt when Ganon disarms Link of the Master Sword. As far as boss fights go, the Manga still does a pretty noble attempt at this one.

In celebration, Link begins plans for the future, explaining to Zelda how he will help rebuild Hyrule. With a very upset look on her face, she informs Link that they must part.


She explains that with the Ocarina, she will send Link back to his time, and close the gateway between them. Very upset by the news, Link argues that he did not fight because he was drawn to conflict, he fought for her. After a moment of looking at one another, Zelda reluctantly insists that heroes aren’t needed during peacetime, and that he needs to return to the forest where he will be happy. Out of respect, Link takes a knee and vows to Zelda that he will serve Hyrule and Princess Zelda no matter what time or place. He hands her the Ocarina, and she begins to play.


Now, with all the foreshadowing from Part 1 and 2, I half expected another kiss or at least an embracing hug, but surprisingly there were few physical hints of romance aside from a few upset facial expressions. Then to my surprise, as Link ascends away from Zelda, she says her good-bye, and then adds “Link… I love you.”


So there we have it. Part 1 and 2 had more than enough love story fan service, so ending it with the three big words is to be expected. Bad timing on Zelda’s part, but the writers were already pushing their limit with that and Nintendo probably wouldn’t allow them to go any further. While I am not the biggest fan of the Link and Zelda love story, I still felt that the Manga was respectful enough of the series not to let it get out of hand, which would be pretty easy to do.

Back seven years, in his original time, Link returns to Zelda in her garden peeping through the window. While she first displays an expression of surprise upon noticing someone’s presence, she gets a pleasant tear filled smile across her face at the sight of Link, significantly different from Link’s original acquaintance in Part 1.

In celebration of the 10th Anniversary of Ocarina of Time, the Bombers had a debate

discussing the time placement of this event from the game, but the Manga definitely suggests a strong recognition between the characters. Sorry Ben, but the Manga definitely runs in Alex’s favor.



Now that the story is over, a few questions remain based on the events seen in Part 1. In my Part 1 article, I took note of Ganondorf’s unexplained obsession with the Ocarina of Time. On several occasions he expresses his desire to possess the ocarina, and I expected Part 2 to better explain these motives. To my surprise, the ocarina is hardly mentioned in Part 2. At the beginning, Link shows Malon the ocarina to remind her who he is, and at the end, Zelda uses the ocarina to send Link back to his original time. Ganondorf doesn’t make any references to it, and even when he confronts Link, he displays no desire to capture it. The Gerudo, from Part 1, also show a desire to acquire the ocarina, probably to deliver it to Ganondorf. When the Gerudo capture Link, and disarm his shield a sword, and maybe his hook-shot, they apparently don’t bother to steal away the ocarina since Link still has it in his possession at the end of the story. Having Ganondorf obsessing over the ocarina in Part 1 was irritating to me, because the writers wouldn’t explain his motivation. Part 2 was their opportunity, yet they completely forgot about it, leaving a substantial plot hole. I have tried to put up with a lot of the problems presented in this Manga, because transferring such an exploratory game into a strict story script is not easy, but when the writers harm the very integrity of the story with unnecessary plot holes, it is inexcusable.

Despite all the content covered so far, this is only halfway through the Manga. Two additional stories are added after the conclusion of Ocarina of Time. These chapters take place within the Ocarina of Time storyline both before and after Part 1 of the Manga series. These stories are additions to the story rather than a retelling of the game, so the authors get a chance to become much more creative with their own ideas. These original ideas share a surprising amount of similarities to another game, The Legend of Zelda: The Wind Waker. This also gives us a very close glimpse of what a completely original Manga story, based on the Legend of Zelda, could become. To see my analysis of these bonus chapters, and my conclusion of The Legend of Zelda Manga Part 2, please look for my next article,

The Legend of Zelda Manga Part 2: The Bonus Chapters.
Useful links

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oot-manga-pt2-cover.jpgAfter a long delay from the server move earlier this year, this article has been sitting on the shelf, but now it is finally ready.  This article takes a detailed look at the Part 2 Manga by analyzing it against the game, originality, and story structure.The Legend of Zelda Manga Part 2 was released on November 25, 2008 in
the U.S. To my surprise, it was substantially easier to find than Part
1. Barnes and Noble had a whopping three copies this time, with one
additional copy of Part 1. Granted, I bought my copy of Part 2 a week
after the release, but to see so few copies stocked makes me think that
the Manga isn’t expected to sell well. Despite their skepticism, this
has no affects on the material within the Manga. Should this skepticism
continue the chances of more localized manga may cease.

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Fils-Aime Talks Spirit Tracks... Again http://www.zeldainformer.com/fils-aime_talks_spirit_tracks_1/ Sun, 12 Apr 2009 01:59:11 +0000 http://localhost/wordpress90/?p=301 It seems good ol’ Reggie is talking Spirit Tracks once again. This time, he was interviewed by Geoff Keighley of Gametrailers TV. A minute or so was spent on the topic of Spirit Tracks, and we have that portion of the interview for you.



Sup, you Otaku Zelda fans? It seems Spirit Tracks is still just a tentative title at the moment. There is a possibility that we can see a release date by the time E3 rolls around, through. He also promises for something big for this years E3. Most likely it isn’t a Zelda Wii title, but you never know.

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It seems good ol’ Reggie is talking Spirit Tracks once again. This time, he was interviewed by Geoff Keighley of Gametrailers TV. A minute or so was spent on the topic of Spirit Tracks, and we have that portion of the interview for you.

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Ocarina of Time Beta Restoration Update #3 http://www.zeldainformer.com/ocarina_of_time_beta_res/ Tue, 14 Apr 2009 01:57:13 +0000 http://localhost/wordpress90/?p=302 TeamBetaTriforce’s work on creating a playable version of the Ocarina of Time beta takes another step towards completion with their latest update—the importing of the data for both the Castle Town and Turtle Rock areas.

Both went through massive changes before the final version of Ocarina of Time was released; the beta Castle Town area was completely re-worked, later being used as the city design in Capcom’s Mega Man 64, while Turtle Rock became the inspiration for the Fire Temple, with its Goron rescue mission and housing of the Fire Arrows.

As of right now, the models are textureless, but it’s still possible to get an excellent idea of what these areas will look like. The game will still be Adult Link-only, so just go ahead and disregard Young Link’s presence in the screenshots and video below.

Castle Town:

beta_castle_town_3.png

beta_castle_town.png

beta_castle_town.png

beta_castle_town_2.png

Turtle Rock:

beta_turtle_rock.png

Video:



And make sure to keep an eye out during the next week or so, as TeamBetaTriforce is promising an update that will totally make your head explode.Trust us: it will be the bomb.

Previous updates can be found here and here.

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TeamBetaTriforce’s work on creating a playable version of the Ocarina of Time beta takes another step towards completion with their latest update—the importing of the data for both the Turtle Rock and Castle Town areas.

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The Legend of Zelda Manga Part 2: The Bonus Chapters http://www.zeldainformer.com/the_legend_of_zelda_manga_part_1/ Sat, 18 Apr 2009 02:25:45 +0000 http://localhost/wordpress90/?p=303
Note: For those reading for the first time, please direct yourselves to Part 1 and Part 2 of this ongoing series to get the full story on the Legend of Zelda Manga. This article will relate and reference back to Part 1 and Part 2. This article will contain spoilers for both the Manga and the game.


The Ocarina of Time story may have ended, but we are only halfway through Part 2 of The Legend of Zelda Manga. Two additional chapters, based mostly on original material, are also included. The first bonus chapter takes place before The Legend of Zelda Manga Part 1. Link is still living with the Kokiri, who are preparing for the annual Deku Festival, celebrating the ripening of the Deku nuts. This is suspiciously similar to the ceremony with Makar in The Wind Waker.


Rather than music and singing, this festival has a special play staring the Kokiri. While electing roles for the play, Saria and Link get nominated for the lead roles. This has a nice taste of irony to the game when Link asks for a role without any lines.


The Kokiri start to make their costumes, particularly their masks, for the play. While Link isn’t paying attention, Mido, still jealous over losing the lead role to Link, hides Link’s mask as a prank. When the other Kokiri force Mido to return it, the mask is gone from Mido’s hiding spot.

Angry about what has happened, Link decides to enter the Lost Woods to search for his mask. Concerned for his safety, Saria follows close behind Link. Eager to impress Saria, Mido and his friends enter the woods as well.

Before long, Link finds a skull kid holding his mask. He informs the skull kid it is his mask, and the skull kid politely returns it. Link befriends the creature before he, without warning, turns hostile and attacks Link. The skull kid kidnaps Saria and runs off into the woods. Next, the skull kid stands in front of the Baga Tree, basically an evil rival to the Deku Tree.


Pleased with the skull kid for capturing a Kokiri, he explains to him that Link is actually Hylian who will grow up to be an adult who will come back to destroy them. Declaring his hatred for adults, the Baga Tree orders the skull kid to destroy Link.

The skull kid once again confronts Link, but cannot harm him due to their recently built friendship. Confused, the skull kid runs off and sets Saria free. The Baga Tree finds out and blasts the skull kid with a powerful wind for his disobedience. The Baga Tree then sends out a pack of wolves to find Link and Saria.

Link, who recently found Saria, fends off the wolves with a Deku stick. For some reason, while a wolf was gnawing on the stick, it catches on fire. Now I suppose the grinding teeth created a spark, but that is awfully farfetched, otherwise my mouth would catch on fire every time I bit my tongue, or chewed a pack of gum.


The Baga Tree, which for some reason grows to their location, attacks Link with sharp tree shard projectiles launching from a hand shaped branch. The skull kid leaps in to save Link right at the last moment. At this point, Mido and his gang show up with sticks in hand, and they beat the Baga Tree with their weapons until he shrivels back down to a regular tree.

Eager to come to the festival, Mido gives the skull kid a skull mask so that he too can attend. Link decides to give up the lead role to Mido for helping him in the Lost Woods, and the festival continues as scheduled. Overall, this was a nice story, loosely based on some existing content. Once again it is interesting to see the similarities between this Deku festival and the ceremony from the Wind Waker, especially since Part 2 came out years before the Wind Waker was released.

Unfortunately, this simple story does feel a bit unnecessary. Yes it sets up the story for part 3, Majora’s Mask, but this prequel setting seems to be something that would better suit Part 1. It feels out of place for Part 2, and just seems to me that this story serves more as page padding due to the shorter main story.

The second bonus chapter is called Rouru of the Watarara. This story takes place after Link is an adult, but before he awakens all the sages. Link decides to go fishing to get something to eat. Navi tries to motivate Link to hurry so they can move on, but he ignores her, very determined to relax. He manages to catch something on the line and pulls out a child sized bird creature. That’s right, a bird child. Sound familiar? Link takes the child to the doctor at the lake Hylia Laboratory.


The doctor’s name is Wizumi, which the writers made up. It’s understandable that they had to name the guy since he plays a prominent role in this chapter.

Doctor Wizumi informs Link that the child is of the Watarara Tribe, a race that migrates with the seasonal winds, arriving in Hyrule once a year. He goes on to explain that the bird must have fallen from his flock since he does not have wings yet, which they grow as they get older.

Now for those who haven’t noticed yet, this is surprisingly similar to the Rito from The Wind Waker. The Rito are also bird like creatures that initially don’t have wings to fly, except rather than growing them, they acquire them from a scale of Valoo. Nevertheless, the Watarara and Rito look very similar and share a similar growth pattern.

The Watarara child wakes up, and Navi tries to introduce herself. Apparently jealous of Navi’s ability to fly, the bird starts hitting the fairy. We find out the boy’s name is Rouru, since the chapter title wasn’t obvious enough. The next day, he continues to torture Navi.

Frustrated, Navi confronts Link and asks if they can leave. Link refuses, insisting they must help Rouru find his tribe. Perhaps losing his temper, Link tells Navi to stop nagging him and tells her to go follow someone else. Upset by his words, Navi leaves.



The scene shifts to another Watarara by the name of Lord Guufo who is frantically searching for the Chieftess amongst a large group of other Watarara. Guufo reports to the Chieftess that he has not found Rouru yet, but will continue to search. The Chieftess hints that Rouru is her son and she fears for his safety, but the winds will change soon and she cannot endanger her tribe by waiting much longer. Guufo assures the Chieftess that he will find Rouru before that happens.



Link is outside the laboratory trying to deal with the trouble making Rouru, when they are abruptly interrupted by two massive tornadoes forming on the lake. Sensing a dark magic, Link discovers that the tornadoes are in fact Ganondorf’s minions. Link asks Navi for advice on what to do, quickly remembering that she had left due to their fight from earlier. Link and Rouru cling to a nearby tree for dear life. Link regrets mistreating Navi after all she had done for him, once he realizes how beneficial she is in such situations.

As the tree begins to break from the winds, Link asks Rouru to fly them over to a bigger tree. Rouru insists that he cannot fly, but Link encourages him to be brave. Realizing what was happening, Navi returns just in time to offer Link advice. She tells him that he must get inside the tornado in order to fight. Rouru, scared for his safety, tells Link not to go, but like the good role model he is, Link tells Rouru that ‘you have to take risks in order to make progress.’



Link leaps inside the tornado and discovers the Flare Dancers inside. A quick swipe of the sword defeats the Flare Dancers, ending the tornado. Suspended several hundred feet above the earth, Link begins to fall. Navi frantically tries to slow Link down, with little success. Accepting his fate, Link thanks Navi for trying and apologizes for the way he treated her earlier. Unwilling to give up, Navi keeps trying, when suddenly, Rouru swiftly flies in and grabs Link by his shoulders.



Still unable to support Link’s weight, the three continue to fall to the earth. Moments before reaching the ground, the Chieftess flies in over Rouru and flies Link to safety. Reunited with his tribe, Rouru says his goodbyes to Link and Navi just in time to ride the seasonal winds to their next destination.



This was a pretty nice story. It was completely original, and gave an interesting side note to what would someday become the Rito. It’s fun to see the writers relate to the player by suggesting that Link sometimes gets irritated by Navi’s nagging as well. Their confrontation in this chapter still remained reasonable and nicely comes full circle in time for the end. The parts where Link is falling and Navi and Rouru are using all their might to save Link, was some of the best writing from the manga series so far.

This chapter had a clear role model moral to the story, and it adds a certain level of respect to Navi despite some of the less than thrilled responses some fans have given to her. My one complaint is how the story is set up to take place in the middle of the Ocarina of Time story. It sort of takes away from the urgency that was present throughout the rest of the story, seeing how Link takes several days off from dungeon crashing to help out Rouru. I also don’t see why they couldn’t have just fit this chapter inside the actual story rather than a bonus chapter placed at the end. If it really belongs in the Ocarina of Time story, which I believe it does, then why not include it within the story rather than the by the way, this chapter fits in somehow approach.

Overall, Part 2 was a lot more intriguing than Part 1 on account of the increased amount of originality, especially with the added bonus chapters. The one and only grammar error that I noticed in the entire book is when Link says “Rather than a having happy reunion…” It should read, Rather than having a happy reunion…


This is a pretty simple error that should have been caught after the first read through by the editor. The fact that these simple mistakes are still making its way through to publishing is pretty embarrassing for an official Nintendo product. However, there are less notable errors in Part 2 than in Part 1, so we can still consider that a slight improvement.

Despite its short comings, reading the Ocarina of Time Manga has been a great experience. It reminds me just how influential that game was to me, and contains enough original content to keep me reading. While some parts of the story can be really irritating as well, if nothing else, the art style displayed throughout both volumes is very refreshing. I’m not a fan of the idea of remaking Ocarina of Time with new graphics, but if that is your dream, then this book is probably the closest we will ever get to a revised look. The old Nintendo 64 models can look a bit crude when compared to some of these spectacular drawings.

The originality, in this volume particularly, shows some of the possibilities behind Nintendo authorizing completely original stories bearing the Legend of Zelda name, assuming we show our support with the existing volumes. If you are still hesitating to buy into the whole manga thing, which I personally understand, I assure you this book and the one before it are well worth the small price, despite their shortcomings. If nothing else, they are a load of fun to look at and admire. Volume 3 is now available retelling the entire story of Majora’s Mask.

Useful links

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Rouru.jpgThe bonus chapters of the Ocarina of Time story are given a look in the
third part of my ongoing examination of the Legend of Zelda Manga. Also
included are closing thoughts on Part 2 as a whole.The Ocarina of Time story may have ended, but we are only
halfway through Part 2 of The Legend of Zelda Manga. Two additional
chapters, based mostly on original material, are also included. The
first bonus chapter takes place before The Legend of Zelda Manga Part
1. Link is still living with the Kokiri, who are preparing for the
annual Deku Festival, celebrating the ripening of the Deku nuts. This
is suspiciously similar to the ceremony with Makar in The Wind Waker.

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Co-op Zelda? Someone out there wants it http://www.zeldainformer.com/co-op_zelda_someone_out_there/ Wed, 22 Apr 2009 07:58:45 +0000 http://localhost/wordpress90/?p=304 David Stonecipher, an article writer at Examiner.com, lists the top four franchises he wishes would have co-op. Chiming in at #4, the Legend of Zelda series makes the cut.

Of course, we’ve already seen this in the Zelda series with not just Four Swords, but its sequel, Four Swords Adventures.
Granted, he is asking for one that doesn’t require all those cords and
GBA’s, but still. It’s a fun concept, but I don’t see anything like
this taking off with the genre Zelda is in. As it stands, Zelda
is best enjoyed when your by yourself in your dorm room, at home, or
have nothing better to do. It’s not really meant for a social
interacting. Unfortunately, it’s just the way the world turns.

P.S. I am extremely tired. What the hell am I doing posting this at 3am. /endrant

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David Stonecipher, an article writer at Examiner.com, lists the top four franchises he wishes would have co-op. Chiming in at #4, the Legend of Zelda series makes the cut.

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GameFAQs' Best Game Ever Update http://www.zeldainformer.com/gamefaqs_best_game_ever_update/ Sat, 25 Apr 2009 16:49:41 +0000 http://localhost/wordpress90/?p=305 Back in the end of March, we informed you lovely readers of GameFAQs’ massive tournament to decide which video game reigns supreme over all of its competitors. Voting began on April 7th, with games from 1972-1988 battling it out.

bge09.jpg

The Legend of Zelda went up against Dragon Warrior III, Contra, and the original Metroid in the Zelda series’ first test. Not all that surprisingly, The Legend of Zelda and Metroid were the ones to advance to the next round. A Link to the Past and Donkey Kong Country advanced in their bracket, beating Streets of Rage II and the original Doom. Mega Man X and Phantasy Star IV were taken out by Link’s Awakening and Final Fantasy III, potentially setting up a Zelda vs. Zelda match-up in the second round of the 1992-1994 division. Somewhat shockingly, Majora’s Mask—a game that usually sees a lot of hate—defeated two huge titles, Banjo-Kazooie and Perfect Dark, advancing to the next round along with Pokemon Red/Blue/Yellow.

The next Zelda title up to bat is Ocarina of Time, facing Chrono Cross, Final Fantasy IX, and Half-Life, which should be an intense battle. The Wind Waker will go up against Disgaea, Fire Emblem, and Super Smash Bros. Melee in its bracket, while Twilight Princess will lock horns with Final Fantasy XII, Half-Life 2, and Pheonix Wright.

We’ll keep you updated with the results. View the current bracket here.

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GameFAQs’ tournament to decide the greatest video game of all-time has begun, and the Legend of Zelda series is already kicking ass and taking names.

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The Decline of The Legend of Zelda http://www.zeldainformer.com/the_decline_of_the_legend_of_z/ Tue, 28 Apr 2009 02:55:03 +0000 http://localhost/wordpress90/?p=306 Brian Langlois, a writer for Kombo.com, recently talked about how Zelda
is declining, and has been ever since the original games release.
During times when there seems to be extremely mixed feelings on the new
game announcement, and the general feeling that the previous two titles
left us (Twilight Princess and Phantom Hourglass respecitively), it’s
easy to see how someone can come this conclusion. Check inside to see
what Brian had to say, and then sit back and enjoy as I give my own
personal thoughts on the matter.

legendofzelda1.jpg

“Some people think that the Zelda series has started to decline with the
most recent titles, Twilight Princess and Phantom Hourglass, but I
disagree. The Legend of Zelda started going downhill way before that! I
actually have a rather unique perspective on the Zelda series and that
stems from one simple fact. You see, my favorite Zelda game and the one
that I think is actually the best one in the series is in fact The
Legend of Zelda.”

Thats right folks, Brian feels the series has been a decline ever since the release of the very first title in the series. Thats a starch contrast to those of us that feel it started after Ocarina of Time, or even those that feel it really only started to decline with Twilight Princess and Phantom Hourglass. However, why do other Zelda’s seem to not be as good as the original?

“A lot of you wonder why I feel such love and adoration for such an old
and seemingly obsolete game. It’s a fair question and to be honest I’m
not sure I can express it in words. The game was a revelation at the
time it came out. There had been adventure games before, but nothing
like this. It was the enormous world, the special weapons, the idea
that a player had a choice of where to go and what to do that made this
game a cut above all others. A friend and I played it together, making
our own maps, tag-teaming the dungeons, going on my crazy hunches—
which my friend was always skeptical of (like finding the Red Ring in a
room invisible on the map; he didn’t want to waste the bomb). It was an
enthralling experience, and that probably lends to my warm feelings for
it. Perhaps you just had to be there. Still, there is no questioning
the quality of the game. The level design, graphics, superb musical
score, everything about the game exudes class and style. It was
unprecedented at the time and, as I would come to learn, something that
would never be repeated.”

As he goes on to say, it was with the following interation that Zelda immediately broke the mold of what made the original so great. The exploration was greatly reduced, things were much more linear, and some concepts the original had are long gone. Take the lasers shooting from the sword: Last time we even saw this ability was in The Adventure of Link, and even then it was limited as you could no longer shoot it all the way across the screen. Wait a second, isn’t OoT the pinnacle of the Zelda franchise?

oot.jpg“There has been a lot of talk on the site recently about whether or not
the venerable Ocarina of Time is in fact overrated. One might think
that I’m inclined to agree that it is, but I actually don’t. I think
Ocarina of Time is a true masterpiece and deserves every ounce of
respect and acclaim it gets. But how can that be when I have already
asserted that I still believe the original Legend of Zelda game to be
superior to all others? It’s simple really. Ocarina of Time is not
overrated, but other Zelda games are underrated, especially the first
one. Ocarina is an amazing game. At the time, translating a franchise
to 3-D successfully was a big achievement, and it wasn’t always done
well (still isn’t in some cases). Ocarina captured every bit of the
feel and spirit of Zelda and ushered it into a new age. When all is
said and done, however, I’d still rather play the original for all the
reasons I’ve already mentioned. That and the music is better (I’ve
never been much of a fan of the redone Hyrule themes when compared to
the original). So, in all respect due to my colleagues and readers,
Ocarina deserves its high place in history, but other Zelda games
deserve a place above even that.”


There you have it then, a person who logically places The Legend of Zelda above OOT, and feels all other games do not even come close. He has much more to say on the topic, including some thoughts on Link’s Awakening, A Link to The Past, and The Adventure of Link. Click here to check out the rest of the article.

As for my thoughts? Zelda is on a decline, but I am not so sure it started after the original release. While he makes a lot of valid points, and there really are a lot of things from the original game I want to see make a return (such as the truly open world), there are some things that I think happened that would make a title such as A Link to the Past much more reasonable for the start of the decline. In either case, I applaud Brian for his thoughts and am glad to see a perspective that doesn’t seem to be looked at too often. Truly, The Legend of Zelda was a masterpiece beyond comprehension.
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Brian Langlois, a writer for Kombo.com, recently talked about how Zelda is declining, and has been ever since the original games release. During times when there seems to be extremely mixed feelings on the new game announcement, and the general feeling that the previous two titles left us (Twilight Princess and Phantom Hourglass respecitively), it’s easy to see how someone can come this conclusion. Check inside to see what Brian had to say, and then sit back and enjoy as I give my own personal thoughts on the matter.

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Game Boy Games You Should Be Playing http://www.zeldainformer.com/game_boy_games_you_should_be_p/ Wed, 29 Apr 2009 02:45:58 +0000 http://localhost/wordpress90/?p=307 Rumors have been circulating like crazy during the past few weeks on whether or not the recently released Nintendo DSi will have Game Boy, Game Boy Color, and/or Game Boy Advance compatibly, using a service similar to the Wii’s Virtual Console. With this in mind, Nintendo Life compiled a list of 10 Game Boy titles everyone needs to play.

Naturally, Link’s Awakening was included on the list—not only is it one of the greatest Game Boy games, but it’s one of the greatest titles in the entire Legend of Zelda series, as well. A wacky story, amusing side-characters, challenging dungeons, badass boss fights, plentiful sidequest and an infectiously catchy soundtrack all came together to create what is arguably the finest handheld Zelda title in existence.

links_awakening_art.jpg

As quoted by Nintendo Life: The Legend of Zelda: Link’s Awakening was not only an extremely capable release, but it set new standards for what was thought possible on the portable game system. No corners were cut in the development of the game and it was every bit as epic a quest and just as challenging as any of the previous Zelda releases. While there were many outstanding game titles released for the Game Boy system, Zelda: Link’s Awakening remains, by far, one of the most impressive.

If you haven’t taken the time to play this, shame on you. Go play it. Now. It’s fabulous, trust me. If you have, go ahead and give it a re-play; we both know you never did get around to getting the perfect ending.

Read the full article here.

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Rumors have been circulating like crazy during the past few weeks on whether or not the recently released Nintendo DSi will have Game Boy, Game Boy Color, and/or Game Boy Advance compatibly, using a service similar to the Wii’s Virtual Console. With this in mind, Nintendo Life compiled a list of 10 Game Boy titles everyone needs to play.

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How Influential is Miyamoto? http://www.zeldainformer.com/how_influential_is_miyamoto/ Wed, 29 Apr 2009 20:57:41 +0000 http://localhost/wordpress90/?p=308 The creator of many important Nintendo franchises, including Zelda, is
seen as one of the most influential people of all time. He won Time
Magazine’s Most Influential Person last year, but how would he handle
this years competition?


...

Not so well.

In the poll, Miyamoto fell all the way down to place number 42. Who finished ahead of him? Well in the spot right above him, 41, ended up in the hands of one Miley Cyrus. Yes, Miley Cyrus. The Disney tween queen who is Hannah Montana. How this happened is really unexplainable.

Surprisngly, or maybe not so, the #1 spot went to the founder of 4chan, moot, who had a 14 million vote lead on second place.

Source: Blast

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The creator of many important Nintendo franchises, including Zelda, is seen as one of the most influential people of all time. He won Time Magazine’s Most Influential Person last year, but how would he handle this years competition? 

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Role of Female Characters in Videogames: Princess Zelda Anyone? http://www.zeldainformer.com/role_of_female_characters_in_v/ Fri, 01 May 2009 14:06:56 +0000 http://localhost/wordpress90/?p=309 In an ongoing editorial at Kombo.com, Joey Davidson takes a look at the
role of female characters in videogames. This is the first part in what
is assumed to be several more additions until he has finished making is
point altogether. In this part, he delves in the Mario series and
having to save Princess Peach in the original Super Mario Bros. I have
taken his thoughts, combined with my own, and applied it to the Zelda
franchise. Take the jump inside and enjoy the ride.

marioandpeach.jpgIn the original piece, found here,
Princess Peach is described as an object of sexual desire. Thus, before
continuing further, I will quote his warning before moving on as it
will apply to the rest of my article here as well:

“I would like to slide this disclaimer out in front of you readers just
so that I can quell any early senses of anger before we proceed. I may
say some things here and there that place the female sex and gender
into a position that’s well below the politically correct norm. I want
you to know that while I may be using these viewpoints and positions in
order to further prove my argument, I know as a human being and a
member of society that women are equal to men. My
goal with this article is to dismantle the accepted image of females in
video games and educate those that may look at their typical portrayal
as normal and commonplace.”

In other words folks, especially females, don’t take his piece, nor mine, as actually applying to real life situations.

I
find his piece (so far, noting there is more parts to it yet to come)
to be quite telling as to how girls are portrayed in video games. Here
is an excerpt on his main point on what Princess Peach really is for
video gamers:

“SMB is all about rescuing Princess Peach from Bowser. You quest from
castle to castle in search of the fair maiden, and when you finally get
her, you get a kiss on the cheek.

So what’s wrong with this portrayal? Well, logically speaking, it
puts the female character in a position of weakness. It takes you, as a
male, to rescue her from a situation that she herself cannot escape
from. But the quest to see her, the quest to rescue her and, most
importantly, the earning of a kiss from her all put the female role in
video games at an extreme disadvantage.”


He goes on later to say that the reward of the kiss (as only seen in the rerelease, Super Mario All-Stars,
for the SNES) is in fact implying a sexualy fullfilling reward. The
point of the game being that you are trying to save the hapless
princess who in the end is going to reward you with a kiss. Obviously,
for most gamers, we don’t play Super Mario Bros. for the reward
of a kiss, but as the storyline would have it, that is exactly what
Mario is doing. He is saving the Princess so in the end, she can show
affection for his heroism. This theme is pretty common in many video
games, and certaintly in the cinema scene.

Back in 1986, or 1987 for some of us, The Legend of Zelda, originally subtitled The Hyrule Fantasy in Japan, hit store shelves. Its base storyline was eerily similar to Super Mario Bros. Zelda has been captured, and the male character, Link, must save her. Grant it, there is no version of the original Legend of Zelda that has Zelda saving Link, but it didn’t take long for this to be suggested.

zeldalinkaol.pngIn the very next iteration of the Zelda franchise, The Adventure of Link,
it ends with Link and Zelda embracing with the curtain shut just enough
to hide their faces. This leaves our minds to wonder about what is
really going on behind that curtain, and is an obviously
sexually-related suggestion that they are indeed kissing.

What this does is show Link being rewarded with a kiss, and
apparently the type of kiss that needs to be hidden from the viewers
eyes. This is making Zelda, and women, viewed as a object of sexual
desire. While the main point of any Zelda title may be to save
Hyrule, most of the time the motivation to save Hyrule stems from the
motivation of saving the beautiful Princess Zelda. Many theories and
speculation have spurred off the idea of Link and Zelda being together,
and most of this speculation is based off the suggested material within
the games themselves. Of course, this isn’t the only dasmel in distress
used in the series.

As recently as Twilight Princess,
we find ourselves saving three women. The classic Princess Zelda,
Princess Midna, and Ilia. While Midna plays a significant role in
helping Link save everyone, she is still playing second fiddle. The
story certainly revolves around her, but without the help of a male
character, Link, nothing gets saved. They need Link, and apparently,
they all need Link more then he needs them.

“You romp through the Mushroom Kingdom facing bottomless pits and giant
turtles in order to save her, and you’re implied to be rewarded with a
kiss. You are given a piece of her sexuality as a female for saving her
from her demise. It is right here that Nintendo forms the first moment
of females as sexual objects in the narratives of video games. Princess
Peach is the trophy and the kiss she’ll give you is the champagne at
the end of your journey, she is the coveted sexual prize, she
represents females in gaming.”

As Joey points out, Super Mario Bros. set the precedence for which future games would follow. The Legend of Zelda
clearly followed suit. This time around, it’s Zelda that represents
females in gaming. Coincidentally, “The Legend of Zelda” is used in
almost every title in the Zelda series. The game implies that
you would be playing as the female character, Zelda, when instead you
play as a male characters who saves Zelda. If you look through the Zelda
franchise, women in general seem to always be looking to be saved, with
very few if any truly independent women that can actually help
themselves.

metroid.jpgObviously, this sentiment breaks a little when you start to look at some of the other games out there. In particular, Metroid. When Metroid
was revealed to star the ultimate female, Samus Aran, fans were
shocked. She acted like a male. Saved the world like a male. Kicked ass
like a male. Except, Samus is a female. One of the original female
heroes in gaming, and clearly the one that paved the way for girls
starring in future games such as Tomb Raider and Perfect Dark,
Samus Aran showed that females are indeed equal to males. Of course,
this isn’t revealed ‘till the end of the game, and even today with a
bunch of new Metroid games and even the highly popular Super Smash Bros. Brawl featuring Zero Suit Samus as a character, many people outside the Metroid loop still think that Samus is indeed male. Nevertheless it seems games and franchises like Metroid and Tomb Raider are merely the exception, and not the rule.

When it comes to gaming, and Zelda
in particular, women are viewed as objects of sexual desire. Is it
right? Of course not, and maybe this is part of the cry for something
new and unique in Zelda. A new hero, perhaps? The option to play as Zelda, which has not been seen since Zelda’s Adventure
on the controversial CD-i? Or perhaps Link just not being enough, and
needing to switch to a female character at different parts of the game.
One thing is for sure, when it comes to Zelda, women are
certaintly portrayed as a step below men, and someday something may
need to be done about that. Until then, I will continue to save the
pricess and enjoy the spoils of my adventure. Princess Zelda, you’re
welcome to come to my room anytime.

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In an ongoing editorial at Kombo.com, Joey Davidson takes a look at the role of female characters in video games. This is the first part in what is assumed to be several more additions until he has finished making is point altogether. In this part, he delves in the Mario series and having to save Princess Peach in the original Super Mario Bros. I have taken his thoughts, combined with my own, and applied it to the Zelda franchise. Take the jump inside and enjoy the ride.

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The Master Sword Explored http://www.zeldainformer.com/hi_there_zelda_fans_i/ Sat, 02 May 2009 02:12:27 +0000 http://localhost/wordpress90/?p=310

The following article is a summary article. However, it may contain
theoretical elements which only reflects the opinions of the writer and
not ZeldaInformer as a whole. That said, enjoy the article!






“The
Master Sword is a sacred blade which evil ones may never touch…. Only
one worthy of the title of “Hero of Time” can pull it from the Pedestal
of Time….”

- Rauru, Ocarina of Time.


When
speaking of Zelda, the Master Sword, the blade of evil’s bane, often
comes to mind. It is the iconic weapon of our hero, Link, and it has
made many appearances throughout the series. Link has sealed the fate
of Ganon and his minions many times with the blade, making use of its
amazing evil-repelling abilities. The blade is often well hidden within
the world of Hyrule, and after enduring many harsh tasks and winning
many fatiguing battles Link is able to wield the mythical blade with
pride. But do we fully understand its capabilities?


A Link to the Past




The
Master Sword hidden deep within the Lost Woods in A Link to the Past.
Its design has changed over the years, but it continues to posses its
powerful evil-repelling abilities.


A Link to the Past was the first Zelda
tale to feature the legendary Master Sword. Its history is indeed
clouded, and very few know of its existence. However, an Old Woman in
Kakariko Village enlightens us about its past.
Her story details
many facts about the Master Sword. It was an ancient Hylian artifact
that is now hidden within the Lost Woods. We also discover that the
blade can harm and even destroy evil beings. It is Link’s job to
acquire this sword, and use it to slay the evil that is plaguing
Hyrule. The sword can also deflect evil magic, as its power suggests.
Link uses this technique against Agahnim, managing to defeat the evil
wizard.
In addition to this tale, the Japanese version of the A Link to the Past’s manual gives an insight to its origins.

“Accordingly,
to repel an evil “kidnapping” of the Triforce, Hyrule’s people were
informed by a divine oracle to make an “expel-evil” sword. That sword
was called the Master Sword, and it was said that it could be used by
(a person) with the faithful hero’s values.”

- Japanese A Link to the Past Manual.


This
divine oracle warned the people of Hyrule that evil-minded people may
try to claim the Triforce, and so the oracle instructed them to forge a
blade as a defensive measure. This blade was the Master Sword, and it
now lies in the Lost Woods awaiting one worthy to wield it. Link
ventured into the Lost Woods and in the depths of the wondrous forest
he found the sacred Master Sword. The blade rested in a pedestal
inscribed with words from the ancient Hylian language.

“The
Heroes triumph on Cataclysm’s eve wins three symbols of virtue. The
Master Sword he shall then receive, keeping the Knights line true.”

- Master Sword Pedestal, A Link to the Past.


This
ancient text defines the Master Sword as a blade that can only be
wielded by one who is chosen by the sword itself, a true hero. This
hero is related to Hylian Knights that were told to have been wiped out
by Ganon.
The three symbols of virtue relate to the three pendants
that Link had collected so far, with Cataclysm’s eve referring to the
evil that is currently controlling Hyrule. After acquiring the three
symbols of virtue, the Hero receives the Master Sword, and the
generation of the Hylian knights, which Link is a part of, continues.

The sword can also be empowered, increasing its effectiveness in battle. In A Link to the Past,
Link is able to have the Master Sword forged into the Tempered Sword,
sharpening its edges. Later, it is then blessed by a Great fairy,
transforming the blade into the Golden Sword. Throughout all these
changes, the sword retains its evil-repelling powers.

Link,
wielding the Master Sword in combination with the Silver Arrows,
manages to finally destroy Ganon. After Ganon is defeated, we are told
that the Master Sword shall rest forever. This implies that A Link to the Past is the final tale in the series involving the sword.


Ocarina of Time




The Master Sword sits proudly in the Pedestal of Time before Link draws it in Ocarina of Time.


Ocarina of Time
was certainly the defining game of the Zelda series. It had everything
the fans wanted, and was an extremely important game to the events of
the series. The Imprisoning War spoken of in Link to the Past is
theorised to have taken place on the Adult side of Ocarina of Time, as the adult portion of the game shows Ganondorf coming to power and then being sealed in the Sacred Realm. Ocarina of Time
is also the earliest known game to feature the Triforce outside of the
Sacred Realm. But most importantly, this game deals with the seven
Sages who sealed Ganon. The sealing of Ganon is an indication that Ocarina of Time could be the Seal War spoken of in A Link to the Past.

“This
time, the story really wasn’t an original. We were dealing with the
“The Imprisoning War of the Seven Sages” from the SNES edition Zelda.”

- Takizawa, one of the character designers who worked on Ocarina of Time

This confirms that Ocarina of Time was the Seal War at one point, but that has been thrown into question since the releases of The Wind Waker, Four Swords Adventures and Twilight Princess. Still, these events seem to match those of the back story of A Link to the Past quite well. As well as being the possible back story to A Link to the Past, Ocarina of Time tells of the origins of the Master Sword and the Hero of Time.

“The
Master Sword is a sacred blade which evil ones may never touch…. Only
one worthy of the title of “Hero of Time” can pull it from the Pedestal
of Time…. However, you were too young to be the Hero of Time….
Therefore, your spirit was sealed here for seven years. And now that
you are old enough, the time has come for you to awaken as the Hero of
Time!”

- Rauru, Ocarina of Time.


Link
was too young to assume the role of The “Hero of Time”, and so the
Sages sealed him within the Sacred Realm until he was old enough to
fulfil his destiny. The Temple of Time is the entrance to the Sacred
Realm, acting as the final defence for the Triforce. With the Master
Sword being the final key to the Sacred Realm, it is also defending the
Triforce. This ties in well with the Japanese quote from A Link to the Past, stating that the Master Sword was created to protect the Triforce.

We
are now assured that Link was destined to be the legendary hero. He
needed to acquire the three spiritual stones and then play the Song of
Time to gain the Master Sword and assume his destiny. This is very
similar to the text on the Pedestal in A Link to the Past. Link
claimed the three spiritual stones, representing the symbols of virtue
and then claimed the Master Sword. However, it has more mysterious
properties that are not encountered until later in the game.

“If
you want to return to your original time, return the Master Sword to
the Pedestal of Time. By doing this, you will travel back in time seven
years….”

- Sheik, Ocarina of Time.



Link
pulling the Master Sword from its pedestal. This causes Link to travel
seven years into the future, where he is old enough to wield the sacred
blade.


This solidifies
the connections between the sword and time itself. When Link first
pulled the sword as a child, he was too young to be the Hero of Time,
and so the Master Sword took Link to the Sacred Realm, where he lay in
rest for seven years. Upon awakening, Link was older and stronger, and
he was then able to fulfil his destiny. As an adult, Link could then
place the Master Sword back in its pedestal, and return to his own time.

Of
course, the Master Sword’s main purpose is to vanquish the evil that
threatens Hyrule. During his fight with Ganondorf, Link is able to
reflect the Evil King’s magical attacks by hitting them with the Master
Sword, very much like he did against Agahnim. This property is indeed
linked to the swords anti-evil magic as Ganondorf would be using dark
energies to attack Link.
Link strikes Ganon in the forehead, causing
him to be extremely vulnerable, not destroyed. The seven Sages then
strike, sealing Ganon within the Evil Realm he himself created,
bringing peace to Hyrule, for a time.

Ocarina of Time
then draws to a close. Zelda sends Link back to his original time, so
he can return the Master Sword to its resting place, the Temple of
Time. She mentions that the road between times will close, implying
that Link will not be able to draw the sword to travel forward in time
again. As Link is sent back, it is assumed that the Master Sword was
duplicated just like everything else as the split timeline occurs.


Oracle of Ages/Seasons



The
Master Sword made a brief appearance in each of these games, but was
only accessible by playing the linked games. There are eight different
circumstances in which the sword was attainable where the games can be
played in either order. Many people disregard the sword as canon in
this game as it can only be obtained by passwords, but this does not
automatically make the sword redundant. The password system was
designed to add more depth to the story of the games, and in no way
does it suggest the sword is not legit. The fact that the sword must be
earned should give it enough credibility.

The Master Sword is
described as the “Blade of Legends”, and was the only sword in the
Oracles games that could harm Ganon without a spin attack. This shows
that is indeed the very same Master Sword we have seen before, as it
possesses its trademark evil-repelling powers. All that remains to be
questioned is whether the methods of obtaining it within the games can
be considered canon.


The Wind Waker




The Master Sword as featured in The Wind Waker, being restored by the Earth Sage, Medli.


A confirmed carry-on from the adult ending of Ocarina of Time,
the Wind Waker takes place hundreds of years after the sealing of
Ganon. It is told that Ganon escaped the seal, and that there was no
hero to stop him again, as the Hero of Time had become “lost in time”.
The Goddesses then flooded Hyrule, washing away the kingdom. However,
as the tale of the Hero of Winds unfolds, Hyrule is revisited, and the
Master Sword is rediscovered. Similarly to Ocarina of Time and A Link to the Past, Link had to collect three objects, the pearls of the gods, in-order to obtain the Master Sword.

Link
finds the legendary Master Sword in its pedestal hidden in a basement
inside Hyrule castle, which is concealed by a statue of the original
Hero of Time. Link draws the blade, and holds it proudly. This is
strange, as the original Hero of Time, who was a similar age to this
Link, was sealed within the Sacred Realm for seven years before he
could wield the sword, yet this Link simply claimed the legendary
blade. This is likely due to the fact the the Master Sword was not in
its usual resting place; the Temple of Time. This could also be due to
the fact that it had lost its all of its power, as Link finds out when
he encounters Ganondorf atop the Forsaken Fortress after saving his
little sister.

“By the way, kid, when you
pulled that sword from its pedestal, the unmoving monsters all began to
move at once, didn’t they? Do you understand what that means? That
sword is the Anti-Demon Sword that repels demons. However, it is also
the annoying seal that was sealing my Mazoku. You broke that seal.
It’s useless! You still haven’t realised it! You cannot defeat me with a sword that lacks the radiance to repel demons!!”

- Ganondorf, Japanese version of The Wind Waker (translated).


This
is the literal translation of Ganondorf’s quote when you encounter him
after acquiring the Master Sword from the Japanese version of The Wind Waker.
He states that the Master Sword was sealing his “Mazoku”, not his
magic, which is what the English version suggests. “Mazoku” translates
to “Demon Tribe”, which means the followers of a Demon. We can see this
is true, as when Link pulls the Master Sword from its pedestal in the
castle basement, all the monsters within the castle that were stone
re-animate.

The Master Sword was sealing Ganondorf’s minions all
this time, and by claiming the sword, Link awakened these monstrous
creatures. Because the blade lacked its legendary power, Link could not
stop Ganondorf then and there.
The Sages who once prayed to the Gods
to grant the Master Sword its evil repelling power have been killed by
Ganondorf. It is Link’s job to recover the descendants of these Sages,
and take them to their respective temples, so they can pray to the Gods
once more, allowing the Master Sword to glow brightly with the power of
light and repel evil once again.

Medli, the young Rito girl,
assumes her role as the Earth Sage, and blesses the blade with her
prayers. The same goes for Makar, the young Korok, who is the Wind
Sage.
And so, with the Master Sword returned to full power, Link travelled back to Hyrule, and engaged Ganondorf.
With help from Zelda, Link manages to strike Ganondorf in the forehead with the Master Sword, killing him.


Twilight Princess



Twilight
Princess was indeed an epic adventure, and of course, it featured our
favourite sword as well. The game was confirmed by Eiji Aonuma to take
place a hundred or so years after the child ending of Ocarina of Time.
This shows that the split timeline must have duplicated the sword
(along with many other objects in the world of Hyrule), as it appears
in Twilight Princess and The Wind Waker. Interestingly
enough, Link also had to collect three items (the Fused Shadow pieces)
before he was able to access the Master Sword.

“Head
for the sacred grove that lies deep within the lands guarded by the
spirit Faron. There you will find the blade of evil’s bane that was
crafted by the wisdom of the ancient sages… the Master Sword.”

- Zelda, Twilight Princess.



The
Master Sword resting the in the Sacred grove in Twilight Princess. The
sun reflects off the mystical blade, representing its holy power.


Similarly to A Link to the Past,
the Master Sword is kept in the Woods, more specifically, in the Sacred
Grove. However, the scenario is different here as the ruins of the
Temple of Time are also in the Sacred Grove. Most importantly this
tells us that the Master Sword was forged by the Sages, who could
possibly have been the “Divine Oracle” mentioned in A Link to the Past.

The blade indeed has some interesting properties in Twilight Princess.
When Link enters the Temple of Time inside the grove, he places the
sword in its original pedestal, the same one that was used in Ocarina of Time. The sword is a key that opens the dungeon half of the temple. Although this Temple of Time resembles the Temple we saw in Ocarina of Time,
the Master Sword does not cause Link to travel forward in time. This is
because he is already the correct age to wield the sword and assume the
title of “The Hero of Time”, unlike his counter-part in Ocarina. The Master Sword also broke the curse Zant placed on Link, showing that its evil-repelling powers are intact.

The Twilight Realm was a hotspot in Twilight Princess,
being the second last dungeon and the home of Zant and Midna. When Link
collects the Sols, the essence of light in the Twilight Realm, they
fuse with the Master Sword, imbuing it with light.



The Master Sword glowing brightly with the power of the Sols from the Twilight Realm.


This
allows Link to destroy most twilight monsters in one attack, and cut
through the twilight fog. This shows that as well as losing power, the
Master Sword can gain power, much like how it was empowered in A Link to the Past.

Link
does battle with Ganondorf, and he manages to deal a fatal blow to the
Evil King. However, Ganondorf survived the attack, despite having the
Master Sword piercing his noticeable weak point. He began to speak,
insisting that he will merge shadow and light, but his Triforce of
Power suddenly fades, causing him to lose his source of power. The Evil
King then died standing.
Following the battle, Link returns the sword to its resting place in the Sacred Grove.


To
conclude, the Master Sword’s history and various abilities are
explained with great detail throughout the series. From the games,
various traits can be drawn together to summarise the powers of the
sacred blade.
The Master Sword was created to protect the Triforce
from those with dark ambitions, and it is kept safe within the Temple
of Time, acting as the final key to the Sacred Realm. It has also been
found resting in The Lost Woods, an alternative location if the Temple
of Time is not present. It is blessed with the power to repel evil,
allowing it to deflect dark magic and seal the monstrous powers of
Ganon and his minions. This power is granted by the Sages’ prayers to
the Gods. The blade chooses its master, one who is destined to be the
true Hero of Hyrule. Link is a Hylian Knight, and is destined to wield
the sword when danger approaches Hyrule and its people. In Ocarina of Time, it even allowed Link to travel through time in order to stop the evil threatening Hyrule.
It
has been Link’s companion throughout the series, and has backed him up
in the toughest of battles. It shall continue to aid the chosen Hero in
future games, possibly with a new array of mystic powers.


Useful links


]]>
master-sword.jpgHi there Zelda fans. I am Ben Spyrou (alias: Viral), one of the newest
members to the Bombers writing team, and this is my first article, The
Master Sword Explored.The Master Sword is indeed one of the
most common talking points in the Zelda series. Acting as an extension
of Link’s left arm, the “Blade of Evils Bane” has cut through the
horrifying powers of Ganon on many occasions, and brought justice to
the land of Hyrule. Only one deemed a true hero can wield the sword,
and a perilous quest often separates the sword from those who are
worthy. But do we truly understand its capabilities? This
article shall delve into the history of the Master Sword in order to
flesh out all of the powers that the legendary blade possesses.

]]>
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Wind Waker Character Guide http://www.zeldainformer.com/wind_waker_character_guide/ Sat, 02 May 2009 05:59:10 +0000 http://localhost/wordpress90/?p=311 The Wind Waker Character Guide is now complete and published, so make sure you check it out. It’s long overdue, written by Hugh O quite a while back, which now I’ve finished coding. Keep an eye out for more guides such as The Wind Waker’s Trading Sequence guide and the Nintendo Gallery Figurine guide which will be available soon.

In accordance with Ben Spyrou’s first article release to the Bomber’s collection, The Master Sword Explored, our Bombers and Staff pages have also been updated, adding in Ben and myself who, for those of you who don’t know, are the newest members to the Bomber’s Writing Team. Stay tuned for more from me.

]]> The Wind Waker Character Guide is now complete and published, so make sure you check it out. It’s long overdue, written by Hugh O quite a while back, which now I’ve finished coding. Keep an eye out for more guides such as The Wind Waker’s Trading Sequence guide and the Nintendo Gallery Figurine guide which will be available soon.

]]> 311 0 0 0
The Spirit Tracks Debate http://www.zeldainformer.com/bombers_debate_spirit_tracks/ Tue, 05 May 2009 13:38:38 +0000 http://localhost/wordpress90/?p=313 The Legend of Zelda: Spirit Tracks Debate



Welcome to the second Bombers Debate! As of today debates will be released on a regular basis. Generally, the debates will be either general discussions on the topic, with each debater stating their stances or ideas, or a question and answer with each debater answering a question with his or her stance. Join us for this week’s discussion based debate as five of our Bombers (Ben Lamoreux, Alex Plant, Casey Hodges, Ben Spyrou and Dathen Boccabella) discuss the ever potent topic of The Legend of Zelda: Spirit Tracks.



As most know, Spirit Tracks is the recent Nintendo DS game announced by Nintendo. It has been the cause of much excitement, both negative and positive. Some thinking (hoping) it is an April Fools Day joke, others excited just at the prospect of a new Zelda game after two years of waiting.



Here, The Bombers take a look at the possible story and time-line placement of the game. Most, if not all, is speculation but there is much that can be taken just by the short trailer released by Nintendo.

]]> spiritTracksLogo.pngWelcome to the second Bombers Debate! As of today debates will be released on a regular basis. Generally, the debates will be either general discussions on the topic, with each debater stating their stances or ideas, or a question and answer with each debater answering a question with his or her stance. Join us for this week’s discussion based debate as five of our Bombers (Ben Lamoreux, Alex Plant, Casey Hodges, Ben Spyrou and Dathen Boccabella) discuss the ever potent topic of The Legend of Zelda: Spirit Tracks.

]]>
313 0 0 0 Link's Awakening 3D... Again? http://www.zeldainformer.com/links_awakening_3d_again/ Tue, 05 May 2009 04:26:18 +0000 http://localhost/wordpress90/?p=314 A few of you may remember my impressions of a certain Link’s Awakening 3D project a while ago. As it happens, a second LA3D, entitled Ballad of the Wind Fish, is in the works, complete with an alpha demo release. Rather than taking the Phantom Hourglass approach of a top-down 3D world, Ballad of the Wind Fish takes an over-the-shoulder perspective common to 3D console Zeldas.

lozbotwf.jpgGraphically, the game aims to be a cross between The Wind Waker‘s cartoony look, and Ocarina of Time‘s realism, a feat I personally believe is achieved beautifully. With so many A Link to the Past clone 2D Zelda fangames out there, it’s nice to see one in an original art style that has actually had effort put into it.


As for the demo itself (which can be downloaded here, or here if you have a weaker computer), it plays very solidly, but suffers greatly from extremely bad performance and a plethora of glitches. In particular I had trouble negotiating with the movement input itself (if you’re running straight forward, the demo seems to randomly not want to recognise other directional input until the up arrow is released). And yes, the game really was running at 1fps when I took that screenshot.

There is no goal in the demo. You can speak to characters and interact with the environment, but there is no actual story element. Nonetheless, you can explore a variety of areas, cut down bushes, kill a few Octoroks, amongst other distinctly Zelda stuff, and messing around does give you a good idea of the engine. Performance and glitches aside, there has clearly been a lot of work put into this for a beginning project; the animation is solid, the AI is solid, and so forth.

I can see great things coming from this project, but only if a great level of work is put into cleaning up the existing issues the alpha has. It’ll be nice to see how Ballad of the Wind Fish compares to the other Link’s Awakening 3D project in the long run.
]]>
A few of you may remember my impressions of a certain Link’s Awakening 3D project a while ago. As it happens, a second LA3D, entitled Ballad of the Wind Fish, is in the works, complete with an alpha demo release. Rather than taking the Phantom Hourglass approach of a top-down 3D world, Ballad of the Wind Fish takes an over-the-shoulder perspective common to 3D console Zeldas. Impressions of the alpha demo can be found after the jump.

]]>
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Suggestions for Bomber's Debate Topics http://www.zeldainformer.com/suggestions_for_bombers_debate/ Thu, 07 May 2009 08:59:37 +0000 http://localhost/wordpress90/?p=315 Did you enjoy The Spirit Tracks Debate and The Debate of Time? Debates have now become a regular part of the releases from the Bombers and we’re interested to know what topics you want to see in future Bomber’s Debates. We have a number of topics up our sleeves but we are, of course, welcome to suggestions.

There are no guarantees that all suggestions will eventuate into released debates, as we will pick topics that suit the debating criteria, however we do want to know what you would like, so we encourage you to make any suggestions you have. Head over to this thread to post your ideas for future Debates.

]]>
Did you enjoy The Spirit Tracks Debate and The Debate of Time?
Debates have now become a regular part of the releases from the Bombers
and we’re interested to know what topics you want to see in future
Bomber’s Debates. We have a number of topics up our sleeves but
we are, of course, welcome to suggestions.

]]>
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The Worlds of Zelda http://www.zeldainformer.com/the_worlds_of_zelda/ Fri, 08 May 2009 17:26:35 +0000 http://localhost/wordpress90/?p=317 From the first incarnation of Hyrule in 1988’s The Legend of Zelda to the vast, flooded world of Phantom Hourglass, Link’s most recent adventure, Zelda fans have had the pleasure of exploring some of the greatest lands in all of gaming. A pair of articles from Destructoid take an in-depth look at two of the series’ most beloved worlds: Ocarina of Time‘s Hyrule and the Great Sea of The Wind Waker.

deku_tree.jpg

The Great Deku Tree of Kokiri Forest



Both articles were written as a part of Monthly Musings, a themed monthly feature that allows readers to participate in discussions and write articles for the site’s homepage. May’s theme, entitled Worlds Other Than These, focuses on the lands of video games that were alluring, alive, and engrossing, so it’s no surprise to see handful of Zelda worlds written about.

To this day, Ocarina of Time‘s Hyrule is absolutely breathtaking—from the immense size of Hyrule field and the bustling streets of Castle Town, to the towering, fiery volcano of Death Mountain and the serene Lake Hylia, it was a truly diverse and immersive world.



“Never in my life have I been immersed in an artificial world more deeply than that of Ocarina of Time, probably because it doesn’t really seem artificial. Whenever I play that game, I always feel like I’m actually a part of the world, rather than just looking from the outside in. It takes what is essentially just a fun game at its core, meant to be played and enjoyed, and turns it into an actual escape from reality, if only for just a little bit. That much attention paid to detail and realism, to real-world references in a fantasy setting, is unlike anything else I’ve ever experienced, especially back when the game was originally released.”


And then there’s the Great Sea of The Wind Waker—a world almost as controversial as the game’s revamped graphical style. When people think of the Zelda series, they think of hoofin’ it, not riding around in some sailboat. Yet, the islands scattered throughout the world were filled with lively NPCs, which truly made the game come alive.

outsetislanders.png


“The characters that littered the world were all so fantastic and engaging. On Outset Island, there was a small simple community of folk who never ventured far from their little haven. Understandably, these characters are the least interesting of your supporting cast. Well, apart from the two brothers, master of weapons Orca and his book smart brother Sturgeon. Bickering and blaming each other for any racket made (even though the player was to blame for the most part). These two searched for legendary belts out on the blue sea many years ago. When Link brings them what they’ve searched for, Orca bursts into tears of Joy. It’s characters like these that were affected by your quests that helped make the world live.”



Read the full articles here.

]]>
From the first incarnation of Hyrule in 1988’s The Legend of Zelda to the vast, flooded world of Phantom Hourglass, Link’s most recent adventure, Zelda fans have had the pleasure of exploring some of the greatest lands in all of gaming. A pair of articles from Destructoid take an in-depth look at two of the series’ most beloved worlds: Ocarina of Time‘s Hyrule and the Great Sea of The Wind Waker.

]]>
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Nintendo Feels Spirit Tracks is a Commitment to Hardcore Gamers http://www.zeldainformer.com/nintendo_feels_spirit_tracks_i/ Thu, 14 May 2009 18:49:31 +0000 http://localhost/wordpress90/?p=318 No, that is not a mistype in the title. In writing this, I myself had
to reread the title of this news post several times to make sure I
fully grasped what I was saying. Spirit Tracks is supposedly a title to
satisfy the hardcore Nintendo fan crowd. When will Nintendo learn that
just because it’s a Mario or Zelda title that it does not mean it
actually aims at the hardcore Nintendo crowd? This may not bode well
for the future of the console Zelda’s. Take the jump to find out what
is really going on.

Facepalm.png

Denise Kaigler, Nintendo of America’s Vice President of Corporate Affairs, recently did an interview at Bitmob and had a few things to say when it comes to Zelda:

Bitmob: People get excited about Zelda in general, but I
think they wanted more from Nintendo, like a full-on console version of
Zelda, so I think there were mixed reactions. Where’s the big Wii
announcement? Where’s the stuff for the hardcore gamers?


Kaigler: This is a game developers conference, right? [It was important for Nintendo president] Mr. Iwata, as a developer, to come here and speak to other developers and to use stories of how Mr. Miyamoto works as a way to inspire other developers. We started off [the platform] by asking, “Who are we talking to?” We’re talking to game developers.”

Talking to game developers. What does Spirit Tracks say to them? It’s the same engine as the last title, and the same controls. As in, I am not really sure how Spirit Tracks is a justification in helping game developers. Be honest here Nintendo, you showed it because you needed something to make people actually pay attention to your portion of the conference. Moving on…

Bitmob: If that’s the case, why show Spirit Tracks at all? Why not save that for E3? Or do you feel obligation to show off new product?

Kaigler: Yes, we read and we hear the shouts out
there about what we’re doing or not doing for the hardcore gamers.
[Since I joined the company] I’ve heard different things about
Nintendo’s offerings, and by announcing Zelda DS to this audience
that is primarily made up of developers, it was a way for Mr. Iwata to
say that, “Yes, Nintendo wants you to know that we are absolutely still
committed to providing game experiences that you care about.”


Commited to providing game experiences that hardcore gamers, and developers, care about. Really? Spirit Tracks? A rehash of Phantom Hourglass’s engine? A game based around what Phantom Hourglass was, a fun casual gamer experience? Come now Nintendo, clearly you say you hear the shouts of the hardcore gamers - but I don’t think you really do. Look at the reaction to Spirit Tracks. Yes, I think it will be a success and be fun, but it’s not what the hardcore crowd wants. They want console Zelda, a more grown up console Zelda. One that not just has those realistic graphics, but the game play and toughness to match it. If Nintendo truly thinks that Spirit Track’s appeases the hardcore Nintendo crowd, then my hopes are not too high for the next console release.

You can read the full interview here.

]]>
No, that is not a mistype in the title. In writing this, I myself had to reread the title of this news post several times to make sure I fully grasped what I was saying. Spirit Tracks is supposedly a title to satisfy the hardcore Nintendo fan crowd. When will Nintendo learn that just because it’s a Mario or Zelda title that it does not mean it actually aims at the hardcore Nintendo crowd? This may not bode well for the future of the console Zelda’s. Take the jump to find out what is really going on.

]]>
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A New Perspective: The Nature of the Dark Realm http://www.zeldainformer.com/a_new_perspective_the_nature_o/ Fri, 15 May 2009 16:04:38 +0000 http://localhost/wordpress90/?p=319

In a previous Bombers article written by Keenen Truby (1), the nature of the Dark Realm was examined in light of the presupposition that it remains a single, constant location throughout the Zelda series, and thus remains the same in nature. This article, instead of examining a series of events revolving around one location, will explain why the Dark Realm may vary in location, and therefore nature, throughout the series.

To understand precisely and clearly what the Dark Realm is, it’s important to grasp the meaning of the exact terminology being used. While the English versions of the Zelda games use various terms to describe it, such as Dark World, Evil Realm, and Underworld, the Japanese text for all of these is the same. The word used is “makai”, which literally translates into “demon world”. At first glance, many may assume this term is synonymous with “hell”, but this is not so. While hell may be a “demon world” of sorts, there is another word entirely for hell, and makai is its own specific term with its own specific definition.

What exactly defines a makai? The word’s meaning is found by taking it in the context of two other words it is associated with: “maou” and “mazoku”. Maou literally means “demon king”, but as with makai, be careful not to immediately categorize this; it is not a synonym to “the devil”. Mazoku literally means “demon tribe”, and refers to the followers of a maou. The status of maou relates to someone who has both a mazoku and a makai. Therefore a makai is not hell, but a territory under the control of a demonic king and his followers. This ties in perfectly with Zelda, as Ganon is often referred to as a maou, and his followers as mazoku.

Ganon.png

Ganon, the Demon King of the Zelda world



It’s important to keep in mind that even though all of Ganon’s Dark Realms bear the same Japanese name, they don’t have to be the same place. Any territory under Ganon’s complete control becomes his makai, with his ultimate goal being to turn the entire world into one vast makai. With this in mind, we can try to pinpoint what the makai is in each game.

Legend of Zelda



To the untrained eye, it may appear that the Legend of Zelda manual references the Dark World when it refers to “the Underworld”. However, the Japanese word used here is not makai, but “chika”. Chika is literally an underworld: an underground lair. While this underground lair may be Ganon’s territory, the word makai never appears in Legend of Zelda. However, such a place likely exists because Ganon bears the title of “Daimaou”, or “Great Demon King”. By calling Ganon a maou, the game implies that he has a makai. The game itself offers no hint as to what or where that makai is, so other games must be examined to draw a conclusion.

Adventure of Link



The manual for Adventure of Link also references “the Underworld” in the English translation, but this time, the Japanese text uses the word makai, not chika. Since Adventure of Link is a direct sequel to Legend of Zelda, and since Ganon is no longer alive in Adventure of Link, the makai referenced here is likely the same, unseen place that was Ganon’s domain in Legend of Zelda. In this way, Adventure of Link confirms that the Zelda series does indeed put some importance on the concept of a maou-makai relationship, but we are still not told what or where this makai is.

A Link to the Past




Ganon’s wish was to conquer
the world. That wish changed
the Golden Land into
the Dark World.
~Essence of the Triforce in A Link to the Past



A Link to the Past was the first game to explain exactly what Ganon’s makai(2) was. In this case, it was a corruption of the Golden Land, or Sacred Realm. The Sacred Realm existed as a dimension separate from Hyrule, and served as the resting place of the Triforce. Ganon’s wish on the Triforce transformed the Sacred Realm into the Dark World: A twisted mirror of Hyrule, flowing with evil.

DarkWorld.gif

The Dark World of A Link to the Past



The Dark World of A Link to the Past exists strictly as a parallel to Hyrule, accessible through several of magic portals, and exitable through use of a magic mirror. Even when the Seal on the corrupted Sacred Realm is broken about halfway through the game [via the abduction of the Seven Maidens] the Dark World remains in a state of parallel confinement.

Another quality of this Dark World is its transformation power caused by the Triforce. Anyone who enters it is transformed into a new form that reflects their true nature, as several of the characters in the game testify to. Immunity to the transforming qualities of the Dark World can be obtained through use of an item called the Moon Pearl.

Once Ganon is defeated, the Essence of the Triforce speaks to Link and informs him that Ganon’s destruction will cause the Dark World to vanish. This is likely because the Dark World was a product of Ganon’s wish on the Triforce, and with Ganon dead, the Triforce is no longer obligated to fulfill his wishes.

Ocarina of Time



Due to the fact that Ocarina of Time‘s plot was based off of the backstory of A Link to the Past, their makai stories are very similar. Ocarina must still be examined though, as even though the general concept remains the same, some storyline elements pertaining to the Dark World were changed.

The resting place of the sacred
triangle, the Sacred Realm, is a
mirror that reflects what is
in the heart…
the heart of one who enters it…
If an evil heart, the Realm will
become full of evil; if pure,
the Realm will become a paradise.
~Sheik



The Triforce fell
into Ganondorf’s hands. He went
on to invade the Sacred Realm…
Ganondorf had become the Evil
King [Daimaou], and the Sacred Realm
became a world of evil [makai]
~Sheik



Just as in A Link to the Past the makai came about as a result of Ganon’s evil combined with the power of the Triforce. However, unlike in A Link to the Past Ganon did not control the complete Triforce, and is never stated to have been granted a wish.

This reveals a new quality of the Sacred Realm. From A Link to the Past we know that the Sacred Realm can transform people into a reflection of their hearts, but in Ocarina of Time, Ganon’s evil heart transforms the Sacred Realm into a makai. The Dark World of A Link to the Past was not created simply by Ganon entering the Sacred Realm; it was created because he wished to rule the world. No such wish is mentioned in Ocarina of Time and Sheik indicates that just the presence of evil in the Sacred Realm is enough to corrupt it. Thus, while both makais exist as a corruption of the Sacred Realm, the method of corruption appears to vary slightly.

Oracle of Seasons and Oracle of Ages



Although there is neither a visible, nor plot-relevant inclusion of the makai in the Oracle games, both games do make reference to it.

Twinrova called Onox and Veran forth from the darkness.
~Nayru in Oracle of Ages



Ambi’s age is filled with cries of sorrow! Veran has extended the Dark Realm’s(3) reach, giving us what we seek—echoing cries of sorrow! Spread, darkness!
Twinrova in Oracle of Ages



The first quote is a little vague, but the implication is that both Onox and Veran, the antagonists of the Oracle games, are inhabitants of the makai. The second quote is a little more direct, and calls the makai by name, instead of just referring to it as darkness.

The interesting part about the second quote is the fact that the makai of the Oracle games has had its reach extended. Unlike the confined, parallel makai of A Link to the Past, this makai is capable of expanding. The makai seems to exist as a state of spreading darkness created by the destruction and sorrow that Onox and Veran are spreading. The original source of this darkness, from which Onox and Veran were summoned, is not known.

Four Swords Adventures



The makai of Four Swords Adventures is quite similar to the one of A Link to the Past. The two similarities that stick out the most are the fact that they both bear the name of “Dark World” and they both have a parallel state to them. At first glance, most assume that they are in fact the same makai, but a closer look reveals some discrepencies.

The methods of entering and exiting these two Dark Worlds are very different. Unlike the Dark World of A Link to the Past, the one of Four Swords Adventures is entered by use of Moon Gates. The Dark World of Four Swords Adventures can be exited with relative ease, also unlike A Link to the Past‘s Dark World. The Magic Mirror that lets you exit A Link to the Past‘s Dark World is absent from Four Swords Adventures.

An interesting thing to note is that the Magic Mirror was in the plans for the game, but at some point in development it was scrapped. Searching through a text dump will reveal this left-over bit of unused text from the beta stages:

Drat! You can’t move!
You need to use the Magic
Mirror to return!
~Removed Four Swords Adventures Text



Though not removed, the Moon Pearl of A Link to the Past was similarily varied in Four Swords Adventures. Originally there was only one obtainable Moon Pearl, and as stated earlier, its purpose was to protect its holder from the transforming qualities of the Dark World caused by the Triforce. In Four Swords Adventures, there are many Moon Pearls, and their purpose is entirely different. With the Dark World now lacking its transformation powers [with no explanation given as to why] the Moon Pearls open up Moon Gates.

Perhaps the most important difference between the two Dark Worlds is that the Dark World of Four Swords Adventures is not strictly confined to a parallel state of existence. In several places the effects of the Dark World are felt in Hyrule as well. The most prominent of these is the Forest of Light, where the powers of darkness prevail and, as stated by Dampe, it becomes a Forest of Darkness. The White Maiden also informs us of the powers of darkness overcoming the forest.


My forest has lost its light. Darkness covers it like a shroud.
~White Maiden



Devoid of light, even sections of Hyrule can become covered in darkness. This darkness is directly related to the Dark World, as the entire section of the map in which the Forest of Darkness is located is called the Dark World. In the Japanese text, both of these places bear the title of makai, showing that the Forest of Darkness is actually an extension of the makai of Ganon. With no apparent boundaries, the Dark World of Four Swords Adventures is able to spill out and extend itself into Hyrule, but how is this made possible?

Upon completion of a level, if you have not managed to collect enough Force Gems, you will receive this message:

To break the barrier to the Dark World, you will need more Force Gems.
~In-game text of Four Swords Adventures


VaatisBarrier.jpg

One of Vaati’s barriers



Vaati’s barriers, which drain the Force from the land, are directly connected to Dark World. As Zelda reveals, Ganon was actually using Vaati to turn Hyrule into a land of darkness. Vaati’s barriers to the Dark World are the means by which this is accomplished. Ganon himself indicates that this process of draining the land also affected the people.


This was all there was to that wind majin Gufuu [Vaati], eh?
Before the Four Sword, he was at his wit’s ends…So useless!
Even the power stolen from Hyrule’s people still wasn’t enough.(4)
~Ganon in Four Swords Adventures



Thus, through use of Dark World barriers, the Force of the land is drained and the people are robbed of their energy as well. The land loses its light, and the Dark World’s reach is extended into Hyrule. This is highly reminiscent of the spreading makai in the Oracle games.

Given the differences in the two Dark Worlds, as well as the similarities between Four Swords Adventures Dark World and the one spoken of in the Oracles, doubt is cast on whether this is the same makai as in A Link to the Past. Many write these contradictions off and conclude that the two are the same, and they may be correct, but one should always be careful in disregarding evidence. It’s worthy to note that though the Dark World of A Link to the Past is stated multiple times to be the corrupted Sacred Realm, but no such claim is ever presented in Four Swords Adventures.

Twilght Princess



Though it never is actually referred to as a makai, there exists one more “Dark Realm” in the Zelda series: The Twilight Realm. Despite “fitting the bill”, it does not bear the name makai. Becuase Ganon bears the title of Daimaou in the game’s final battle, some believe that Twilight Princess does have a makai, and the Twilight Realm would be the leading candidate.

As described by Midna, the Twilight Realm is another world entirely and the antithesis of Hyrule. Like the Sacred Realm, it is a realm separate from Hyrule, but connected at one point. While the Temple of Time serves as the connection point between Hyrule and the Sacred Realm, the Mirror of Twilight serves as the connection point between Hyrule and the Twilight Realm. The magic wielders, or interlopers, were banished to this realm, and the Sages were put in charge of guarding the Mirror of Twilight.

However, with the help of Ganondorf, who was banished there later, Zant and his minions were able to escape the Twilight Realm. From there, they “extended the reach” of it by defeating Hyrule’s light spirits.

The black beast you slayed was a
shadow being. It had come to seize
the power of light I wield.

My brethren in Hyrule have already
had their light stolen by these
fell beasts.

The entire kingdom has been
reduced to a netherworld ruled
by the cursed powers of darkness.
~Light Spirit Ordona



This world ruled by the cursed powers of darkness refers to the Twilight Curtain. The stealing of the light spirits’ powers causes the land to lose its light and fall to the powers of darkness. In this way, the Twilght Realm extends itself into Hyrule in the form of the Twilight Curtain.


TwilightCurtainHyruleField.jpg

TheTwilight Curtain as seen from Hyrule field
Common Theme



The concept of an original realm of darkness spilling out into Hyrule and corrupting it is now an undeniably re-occuring theme. It is spoken of in three games, with each game giving more clarity to how this is accomplished.

The Oracle games reference an unexplained Dark Realm from which enemies are being called up. Veran and Onox’s destructive acts cause this Dark Realm to extend itself and spread darkness accross the land.

Four Swords Adventures features a Dark World running parallel to Hyrule. When Vaati drains the Force from the land, the land loses its light, and the Dark World is able to extend itself into Hyrule.

Twilight Princess features the Twilight Realm as a realm separate to Hyrule, but connected at one point. When the light spirits are defeated, the land loses its light, and the Twilight Realm is able to extend itself into Hyrule in the form of the Twilight Curtain.

Because of this, it can be argued that all three of these “Dark Realms” are in fact the same thing. The darkness from which Veran and Onox were summoned and the Dark World of Four Swords Adventures would both be prototypes for the Twilight Realm. The extension of the Dark Realm in the Oracles and the parts of Hyrule that became engulfed by the Dark World in Four Swords Adventures would serve as the prototypes for the Twilight Curtain.

Seldom is a theory completely without flaws, and this one is no exception. Although the Twilight Realm is very similar in concept to the Dark World of Four Swords Adventures, there are compatibility issues similar to those of A Link to the Past.

Again, we have different ways of entering and exiting the two different realms, and the Moon Pearls are not featured at all in Twilight Princess. The Dark World’s extension into Hyrule has very little in conflict with the Twilight Curtain, but the actual sources of darkness vary signifcantly. As with comparing Four Swords Adventures and A Link to the Past, one should be careful when disregarding conflicting evidence.

One explanation for the similar, but not identical, nature of the two different Dark Worlds and the Twilight Realm is the overhaul process that Four Swords Adventures went through. As stated by Producer Eiji Aonuma, partway through development of Four Swords Adventures, Shigeru Miyamoto upended the tea table and made the team change the game’s plot quite a lot.

The inclusion of the Magic Mirror in the beta stages, and the changes made to the function of the Moon Pearls would suggest that the Dark World was one of the things changed at Miyamoto’s request. It’s likely that in the game’s earlier stages of development, the Dark World had the same functions as the one in A Link to the Past. However, with the removal of the Magic Mirror and the changing of some plot elements, the Dark World became a bit of a mess.

With the release of Twilight Princess, the concept of a dark realm that was not the corrupted Sacred Realm, and had the ability to extend itself into Hyrule, was finalized. Though not a perfect match to the Dark World of Four Swords Adventures, one can see how the Twilight Realm built upon its basic principles.

Conclusion



Based on the information we know from all the various games, the makais of Ganon can be categorized as such:
A Link to the Past: A corruption of the Sacred Realm due to Ganon’s wish.
Ocarina of Time: A corruption of the Sacred Realm due to Ganon touching the Triforce. Granting of a wish is not specified.
The Oracles: The Twilight Realm, from which Veran and Onox were summoned, and the Twilight Curtain as its “extention” into the land.
Four Swords Adventures: The Twilight Realm prototype as the Dark World, and the Twilight Curtain prototype as the Dark World areas in Hyrule.

Because no information is given as to the location or nature of the makais spoken of in Legend of Zelda and Adventure of Link, they can’t really be categorizied. Their nature may only be able to be determined by their place on the timeline in relation to other games with known makais.

Of course, even these conclusions could be false. Because Ganon’s makai has been mentioned in many different ways over a span of 20 years, in games developed by different companies, and under the supervision of different Directors, there’s bound to be unanswered questions. Everything cannot be expected to line up perfectly. Perhaps, variations aside, all of Ganon’s makais are intended to be the same place. Unless the Directors shed light on the subject, the best we can do is to make conclusions ourselves.

(1)The Nature of the Dark Realm

(2)For accuracy’s sake it should be noted that the word makai is not technically used to describe the Dark World of A Link to the Past. It is only referred to as a “yami no sekai”, which is literally “world of darkness”. However, it clearly is a makai, as it is ruled by a Maou (Ganon is stated to be the Maou of Darkness in the game) and inhabited by a mazoku (or Tribe of Evil as they are called in the English version). In both Ocarina of Time and Four Swords Adventures the terms makai and yami no sekai are used interchangeably when referring to the Dark World.

(3)A recent retranslation courtesy of Jacensolo06 has revealed that it was not the Dark World that was spread, but the darkness of the world. While this may not literally be the Dark World, the concept is still the same. An evil being summoned from the Dark World is spreading darkness in the real world.

(4)A direct translation from the original Japanese was used here. The official Nintendo of America translation implies that Ganon was the one who did not steal enough power from the Hyruleans, whereas the Japanese text seems more like a continuation of his mocking of Vaati’s defeat. In this context, Vaati is the one who could not steal enough power.


Useful Links



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DarkWorld.gifThe Dark Realm is one of the most dangerous, intriguing, and confusing places in all of the Zelda series. While a previous Bombers article written by Keenen Truby examined the Dark Realm as if all its incarnations were one and the same, this New Perspective on the Dark Realm will explain how there may several different Dark Realms. What are these different realms? How do they relate to each other? And is the Twilight Realm related to any of them? Read on to find out!

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Beer and Zelda: A Perfect Match http://www.zeldainformer.com/beer_and_zelda_a_perfect_match/ Fri, 22 May 2009 23:54:11 +0000 http://localhost/wordpress90/?p=320 For those gamers who are of the legal limit, beer and video games has
long since been a winning combination. From heart stopping smash fests,
to raiding in games like World of Warcraft, beer has been the icing on
the cake. It’s no surprise then that to many, beer and Zelda just go
together. Is that puzzle confusing you? Take a few sips, relax, and
laugh as your charcter does the barrel roll. Works for me every time.
I bet no one thought that beer and Zelda would work together quite
like this though…



That’s right folks, The Legend of Zelda theme song played completely with beer bottles and beer cans. If that is not a show of pure fandom, I don’t know what is.

“The other day while having the friday beer I came up with a weird idea (as always). Why not make a song totally made up of sounds from a Heineken bottle? So later that evening I went into my studio with a beer, sampled it in all kinds of weird ways. Clapping the bottom (makes for a good and solid bass drum sound), hitting the sides with my nails, a screwdriver and some other stuff.

Then finally to create a melodic instrument with actual tones I sampled the windy sound of blowing into the bottle with different levels of beer in the can (which obviously gives different pitch). I sampled the beer at 5 different levels and at each level I made 4 different distinct sounds (like hard, light, and sustained-note blow). Then some sounds from the cap hitting a table etc.

The sampling sessions gave me 28 samples of Heineken notes (all articulations included) and 25 samples of drum-like sounds from the can, and I was ready to start making some music of it. Well, not yet…actually I had to build the instruments in some sort of sampler and I chose Kontakt 3 since it’s my main sampler and I love all it’s features.

Building the instrument patches took about 2-3 hours and then I arranged a really experimental remix of Zelda with the sounds…creazy stuff!” - Mattias Holmgren, Creator of Zelda Heineken


Want to download this masterpiece and add it to your play list? Check out where this beauty popped up: OCRemix Zelda Heineken

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For those gamers who are of the legal limit, beer and video games has long since been a winning combination. From heart stopping smash fests, to raiding in games like World of Warcraft, beer has been the icing on the cake. It’s no surprise then that to many, beer and Zelda just go together. Is that puzzle confusing you? Take a few sips, relax, and laugh as your charcter does the barrel roll. Works for me every time. I  bet no one thought that beer and Zelda would work together quite like this though…

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Mysteries in Hyrulean History: Dawn of the New Hyrule http://www.zeldainformer.com/dawn_of_the_new_hyrule/ Sat, 23 May 2009 03:30:06 +0000 http://localhost/wordpress90/?p=321 The following article contains descriptions of fanmade theories. It
only reflects the opinions of the writer and the architects of said
theories, and not ZeldaInformer as a whole. That said, enjoy the
article!



Many of you may read the title of this article
and wonder, “Since when was there a New Hyrule?” In the spirit of
skepticism I have to admit straight-out that there has been no specific
description of or reference to a successful transition from a flooded
Hyrule Kingdom to a new land in any canonical source to date. The
concept is entirely theoretical and comes from in a few key ideas
introduced over various Zelda installments.

The earliest mention of these ideas appears in The Adventure of Link.
Prior to the start of that game, some unknown writer (who many presume
to be a king) leaves behind a manuscript detailing instructions for a
person whose destiny is to unite the Triforce. This manuscript is in
the protection of the Impa family that serves Hyrulean royalty with the
command that they are to keep it until the time when a “great king will
come.” Given that the world at the time of The Legend of Zelda
is in an “age of chaos” and that the kingdom of Hyrule that we know and
love does not prosper at the time but instead exists as a “little
kingdom” in a much larger region, it would seem that these games
outline an era in need of transition to a new and better age.

The Adventure of Link
also refers to a period “when Hyrule was one kingdom,” a time long
before the game begins when the Triforce was in the custody of the
royal family. One later mention of this time period places it in
continuity with the events that set the stage of A Link to the Past, and Ocarina of Time picks up the slack by saying that the king of Hyrule “unified” the kingdom some years before the story opens.

Another piece of the puzzle surfaced in A Link to the Past.
Its manual describes the descendants of the Hylians as “spreading to
all parts of the world,” presumably to the island regions north of
Death Mountain. These are “new lands,” not part of the original kingdom
seen first in The Legend of Zelda and later expanded upon in
future installments. This mass spreading would seemingly end the period
when Hyrule “was one kingdom,” for Hyrule would now be made up of many
lands outside of the “kingdom,” as seen in The Adventure of Link.

By far the most important element of the idea arises in The Wind Waker.
In this game, the gods buried Hyrule under a great sea in order to stop
the threat of evil. The people are told to flee to the mountaintops to
avoid being destroyed by the floods—and so that they can found a new
country.

Yet all was not lost. For the gods knew
that to seal the people away with the kingdom would be to grant Ganon’s
wish for the destruction of the land. So, before the sealing of the
kingdom, the gods chose those who would build a new country and
commanded them to take refuge on the mountaintops.


~ Daphnes, The Wind Waker



Legends
indicate that the gods equated the survival of the people with the
prevention of Ganon’s wish for the destruction of Hyrule. Therefore, we
can say that they spared the people so that through them Hyrule could
survive. The game later refers to this destiny as the fate of the
people to “one day awaken Hyrule.“After it becomes clear that this does
not mean that the floodwaters that cover Hyrule will someday recede,
Tetra takes it upon herself to find this “land that will be the next
Hyrule,” and she sails off in search of it in the final scene.

DotNH1.png

With all of these elements in mind, it is easy to comprehend a scenario
in which all of these factors play out. The period “when Hyrule was one
kingdom” begins when the king in Ocarina of Time unifies the war-torn country and ends when the kingdom is flooded and fragmented into many islands prior to The Wind Waker. The flood can also explain why the Hylians “rooted themselves in all parts of the world.”

If
the people eventually found a new land as the successor to Hyrule, we
can easily surmise that an age of chaos might emerge like that of The Legend of Zelda as the people await the time when a great king will appear to unite it. This king finally arrives and unites the Triforce in The Adventure of Link, bringing about a new golden age of Hyrule.

The
order in which these events occur finds backing in an early developer
statement regarding the placement of games for the Nintendo
Entertainment System (NES) in the timeline:

Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past.


Aonuma echoed the sentiment that The Legend of Zelda and The Adventure of Link took place after the events of Ocarina of Time, saying: “Each of the races has a character fated to become one of the sages later on. We named them after towns in The Adventure of Link so it would appear that the towns had been named after them.”

At
first glance, there doesn’t seem to be much beyond these linking plot
concepts to point to the birth of a new Hyrule, but fear not, fair
theorists—the way this chain of events will play out is not a total
mystery! There are a number of elements in play that add up to explain
to us how a New Hyrule could come about.


The Deku Tree and the Koroks



In The Wind Waker,
the Kokiri tribe has evolved into plant-like forms known as Koroks who
travel to the many islands of the great sea to grow trees. While we do
not know how they took on these forms, we do know that it allows them
to travel on the winds to fulfill this duty. This sacred transformation
appears to have happened in order for them to accomplish this feat. But
what is the significance of them spreading forests to the other
islands? It turns out that it extends beyond a simple obsession with
gardening.

Every year after the Koroks perform this
ceremony, they fly off to the distant islands on the sea and plant my
seeds in the hopes that new forests will grow. Forests hold great
power—they can change one tiny island into a much larger island. Soon,
a day will come when all the islands are one, connected by earth and
grove. And the people who live on that great island will be able to
join hands and, together, create a better world.


~ Great Deku Tree, The Wind Waker


It
would seem that the planting of these trees directly relates to the
future of the post-flood world. The Deku Tree’s plan falls in line with
many similar divine plans to restore the world through supernatural
means that appear in other flood myths. Most of these inevitably result
in a supernatural being drawing the floodwaters off or the survivors
founding new lands on far-off islands. While we cannot be sure which
flood myths inspired Wind Waker‘s, we see references to many of
these common threads, and we can guess that something in that same vein
will spring from the Deku Tree’s efforts.

The use of seeds to
rebuild a new land is consistent with a metaphor that appears again at
the very end of the game. Daphnes, the King of Red Lions, after making
his wish on the Triforce and sending the child Link and Zelda back to
the ocean above, muses that he has “scattered the seeds of the future.”
This idea is highly similar to an Indian flood myth about a man named
Manu who survived a great flood not unlike the one in Wind Waker and restored the earth with “seeds of life.”

Even
if Link and Tetra never find a new land to make their “Hyrule,” the
Deku Tree’s plan will still build a new country upon which the people
can prosper in harmony. This land may very well be the mechanic that
brings about the “awaken[ing] of Hyrule” by the people of the Great Sea.

Many
dispute the idea that a new Hyrule could spring from the Deku Tree’s
efforts, saying that there is no evidence that his work ever takes
place. However, three games show an increase of land over what was
previously ocean.

In Four Swords Adventures, a top-view
of Hyrule shows that the land consists of small island-like landforms
divided by narrow straits. Also of interest is that this map is nearly
identical in many respects to the A Link to the Past map,
featuring many of the same locations. That era of Hyrule, however, does
not feature such an extreme division of the land by waterways—it is a
novelty of Four Swords Adventures. It would seem the world designers reflected the process of islands coming together in the later game.

DotNH2.jpg

The state of Hyrule as we see it in Four Swords Adventures (and A Link to the Past,
by extension) differs from accounts of the Hyrule known to exist at the
time of the Imprisoning War—the era in which the Hylians are prominent,
known in theorizing to be true during Ocarina of Time. In A Link to the Past, the narrator describes the Imprisoning War-era Hyrule as a land “surrounded by mountains and forests.” The Adventures-age Hyrule to the contrary has nothing but ocean on all sides. Either we must consider the A Link to the Past
description as outdated or inaccurate, or an event like the flood must
have occurred that surrounded Hyrule with water instead of mountains
and forestland.

Another example of the spread of land appears outside Hyrule, in the land of Labrynna from Oracle of Ages.
Labrynna’s eastern portion, which is a forestland, extends considerably
into the sea in the 400-year span over which the game takes place so
that the continent merges with one of the offshore islands. The other
islands in the southern sea also expand slightly, and the forests in
general are much thicker. You can see the extent in the mini-map
comparison below:

DotNH3.gif

DotNH4.gifWhile The Wind Waker was only in the planning stages at this time, Oracle of Ages
still shows that the growth of land is a reality and not merely
hypothetical, and thus is still an important piece of evidence for the
theory that the Deku Tree’s plan was successful.

In Tingle’s Freshly-Picked Rosy Rupeeland
(a spin-off title produced by Vanpool for the DS), we see a region set
in an obviously post-flood world in which the Deku Tree has brought
some of the islands of the great sea so close together that bridges
span the gaps, rather like in Four Swords Adventures. These clusters are whole continents rather than individual islands.

Various
landmark names from Hyrule also appear, such as the Lon Lon Meadows,
the Deku Tree’s forest, and the Mountain of Death. You can see the
continent on which the Deku Tree resides below:

DotNH5.png

Some
dispute whether the game is part of the series’ canon, since Vanpool is
a separate entity from Nintendo’s main development teams. If it is
canon, however, we would see a strong suggestion that names and places
from Hyrule survived the flood. It seems equally clear that in the time
since Wind Waker, the Deku Tree would have increased the scope of the lands surrounding his grove considerably. In Oracle of Seasons and Ages, it is possible that the Maku Trees, who are similar in many respects to the Deku Tree, contribute to this endeavor as well.


The Last Wish of the King of Red Lions



Already I have appealed to the final line of The Wind Waker,
where Daphnes declares triumphantly that he has “scattered the seeds of
the future.” We know that he made a wish on the Triforce that
presumably will accomplish three things: it will “wash away this
ancient land of Hyrule”, “drown [Ganondorf] with Hyrule”, and cause a
“ray of hope [to] shine on the future of the world.”

Each other Triforce wish in the history of the Zelda series has accomplished the desires of its holder in some tangible way. In The Adventure of Link, Link’s wish awakens the sleeping princess in the North Castle. In A Link to the Past,
Ganon’s wish to rule the world transforms the Sacred Realm into a
reflection of his desires, leaving him to find a way to conquer Hyrule
in order to fulfill his wish. At the end of the game, Link’s wishes
presumably restore the land and all affected by Ganon’s wrath,
including Link’s uncle and the king of Hyrule. Thus, it would only make
sense for the Triforce to fulfill Daphnes’s wishes in an equally
tangible way.

The first part of his wish comes to pass
immediately—floodwaters begin to pour into the previously-sealed Hyrule
in order to finally erase what remains of it. The second part Link
fulfills through the outcome of his battles with Ganon, which turn out
favorably and leave Ganondorf dead and defeated. But what of the third
part of that wish? Certainly it will take some time to fulfill Link and
Tetra’s hopes for a new land, but the Triforce surely must have done
something to assist them.

The theory that follows herein operates under the assumption that the “Sleeping Zelda” story told in The Adventure of Link
has already occurred prior to Wind Waker. This theory presupposes three
main points: that the “first generation” Princess Zelda is the
incarnation of Zelda that we saw in Ocarina of Time, that the prince of the Sleeping Zelda story is Daphnes, the King of Red Lions from The Wind Waker,
and that he inherited the same “part” of the Triforce that we see him
hold in the game. In short, it presumes that the two halves of the Adventure of Link backstory, the Sleeping Zelda and the story of the scroll, are mutually exclusive.

For more information on the early Sleeping Zelda theory, read “The Sleeping Zelda and the Timeline.”

There is one other place in the series that references explicitly the idea of a “light of hope,” and that is the backstory of The Adventure of Link. Read the following excerpt from the Adventure of Link manual, which displays a portion of the ancient scroll given to Link by Impa:

I pray that you will then become the light of hope for Hyrule.


~ Unknown, The Adventure of Link instruction manual, Japanese translation by David Butler

DotNH6.jpg

This
is the very last line of the scroll, left behind specifically for the
person who will become that “light of hope.” While it may be but a
surface connection, the scroll-writer shares many similarities with
Daphnes that add to the comparison. He is a member of the Hyrulean
royal family, has knowledge of an ancient Hylian tongue, acknowledges
that the Triforce crest indicates worthiness to inherit a Triforce
piece, possesses the Triforce of Courage, and most importantly, wishes
for hope for future generations. It seems fitting that Daphnes is the
scroll-writer from the Adventure of Link backstory.

There
are two problems with the theory, however. First, it does not seem that
Daphnes could have written the scroll after obtaining the entire
Triforce, even though the scroll-writer claims he has hidden the
Triforce already at the time of the writing. Also, someone worthy of
inheriting the Triforce of Courage does exist in Daphnes’s time—Link,
the Hero of Winds. To understand how this theory can stand in the face
of these two apparent inconsistencies, we must examine Daphnes’s
motives throughout the course of The Wind Waker.

First
of all, Daphnes does not pose the idea of uniting the hidden Triforce
of Courage until after he restores Zelda’s Triforce piece. While this
serves a gameplay function in that the gateway to Hyrule is cut off
until Link reunites the missing shards and restores the Master Sword,
Daphnes’s sudden interest in the Triforce of Courage seems rather odd
if he aims at keeping the Triforce pieces from Ganon’s reach.

In
the Sleeping Zelda story, the prince, who I conclude as being Daphnes
himself, coveted the hidden Triforce of Courage, which in my theory was
not in the Great Palace at that time but instead scattered across
Hyrule. His desire for the Triforce led him to question his sister,
Zelda, as to its location. This theory presumes that among Daphnes’s
motives for seeking out the Triforce of Courage, he hopes to seize a
chance to use a wish on the Triforce to put an end to Ganondorf once
and for all.

Opponents of this theory may say: “But there’s no
evidence that Daphnes planned to use the Triforce!” But the fact of the
matter is that Daphnes’s appearance at the top of Ganon’s Tower is too
calculated for him not to have planned it. He emerges stealthily and at
just the right moment. Was this mere coincidence? Such a prospect seems
doubtful. No, Daphnes intended to seize the Triforce all along.

His
reunion of the Triforce parts indicates it, as when separated the
Triforce stands a much better chance at avoiding capture by Ganon. His
historically apparent interest in Triforce lore points to it. His
eagerness to touch the golden triangles when Ganondorf brings them
together again all but confirms it. And if Daphnes could have
preplanned his seizure of the Triforce, he could have prewritten the
scroll, long before these events played out—indeed, he must have,
since his wish on the Triforce will lead him to his doom.

As
for the other stumbling block—we see that Daphnes reacts with surprise
when Link gains the Triforce mark on his hand: “Oh! What is this?
There, on your hand—the Triforce piece now dwells within you!” This
fact combined with his previously-declared belief that Link is not the
hero seems to suggest that while he intended for Link to collect the
Triforce of Courage, he did not predict that Link would be able to gain
the Triforce mark. Thus, he may not have believed that Link would be
worthy of controlling the powers of the Triforce.

This leaves
room for Link to be an exception to the indication of the scroll,
prewritten by the time the two of them approach Hyrule, that that no
one who could use the Triforce emerged before the scroll writer carries
out his plan.

Besides, looking at the greater context of the Zelda II
manual, it seems that the scroll writer was unable to find someone
worthy of using the entire Triforce, which was what prompted him to
hide away Courage. He wanted to prevent someone other than the worthy
one, who was of right age and upbringing, from gathering the three
parts together. Link is not of age and The Wind Waker only indicates his worthiness to possess the Triforce of Courage, not the True Force to govern all.

How does The Wind Waker connect to The Adventure of Link,
then? I propose that Daphnes’s wish works in tandem with the scroll’s
description of how someone will use the Triforce in the future. The
pieces of Power and Wisdom, as the scroll indicates, he leaves behind
for others, and they later fall into the hands of the Royal Family in The Legend of Zelda
and are the object of the conflict in that game. Likewise, Daphnes
hides the Triforce of Courage in the Great Palace to keep it hidden
until the prescribed time.

Some may argue that the new land
could not have been known of by Daphnes at the time of the scroll’s
writing, or if he does know of it, that he would not refer to it as
“Hyrule” when describing the hiding-place of the Triforce of Courage.
These contenders will call to mind the line spoken by Daphnes at the
end of Wind Waker that says: “That land will not be Hyrule. It will be YOUR LAND!”

DotNH7.jpg

While
this theory fundamentally disagrees with their interpretation and
application of the quote, these are valid points—however, Daphnes
clearly intends to aid his people in founding a new country. This, to
him, as Wind Waker itself states, would effectively be the
reawakening of Hyrule for the future generation. Regardless of whether
that new land would literally be Hyrule, the unified kingdom blessed by
the gods as the resting place of their power, he clearly believes that
everything he has done has been the best for his country and for his
people.

Even though Hyrule cannot exist as that “one country”
due to the coming of the floodwaters, it will live on in the Hyrulean
descendants. The Adventure of Link refers to the time of the
Sleeping Zelda and the era in which Hyrule was one land as ancient
history regardless—why should the fact that Hyrule’s unity is no more,
after all, mean that its legacy must die as well?

Secondly, it
does not seem to hold that Daphnes is forbidding his descendants from
naming the new land they discover after their fatherland. To the
contrary, it seems that he is refusing Tetra’s request for him to come
with them to the new Hyrule because it will not be his Hyrule, but
instead theirs. His time is done—he will not share in their future. He
has lived bound to the past and wishes to die with it. Even in the end,
he will stay with his homeland as a captain goes down with his ship.
Thus, it would seem his declaration that “that land will not be Hyrule”
is merely poetic rather than dogmatic.

The end result of The Adventure of Link nicely fulfills the wish Daphnes sets forth in The Wind Waker.
Although the Hero of Winds could not rescue the ancient land from its
burial in the past, a future hero will become the “ray of hope” he
yearns for, and use the Triforce to guide the kingdom into a new golden
age. This future hero will become a “great king,” as the scroll he
receives is supposed to be set aside “until a time that a great king
will come.”

Impa’s final words to Link sum up my thoughts on the
subject: the Triforce will be the vehicle to “bring back the peaceful
Hyrule” for a new generation, and it is for this reason that the
scroll-writer left it behind.


Differing Opinions



This
theory is, of course, a rather radical one in terms of its attempts to
reconcile the timeline in ways never really pursued by most of the
mainstream fanbase. It defies convention when it comes to geographical
connections and its general timeline order—even the creator quotes it
uses for justification do not have much footing amongst the vast
majority of theorists. Thus, there is much opposition to its
interpretations. The most prevailing disputes are as follows:

Daphnes
wished for Hyrule to be “erased” and beseeched his descendants to move
on from the past—a “New Hyrule” is in direct conflict with this wish


It
is certainly true that he asked the gods to “erase Hyrule,” but look at
the effects—water poured into the space Hyrule occupied at the bottom
of the sea. Proponents of this view often extend the context of his
wish far beyond this, though, saying that with Daphnes’s wish, all
traces of Hyrule ceased to exist. But is there any evidence that this
applies to anything on the Great Sea? I see none.

If Daphnes’s
wish for them to live for the future was really a plea to abandon all
ties to the past, not just the nostalgic longing he and Ganondorf
shared but the traditions and legacy of their ancestors, then it makes
little sense, for instance, for Link to continue wearing the
traditional garb of the hero in Wind Waker‘s direct sequel. For
this, as well as for all of the other similar cases of recycled
elements of typical Hyrule culture, I find that this interpretation of
Daphnes’s wish does not hold. He was not commanding his descendants to
let go of Hyrule completely, traditions and all, but to avoid repeating
his mistakes of obsessing about the past.

While the 2D games do
often make references to Hyrule’s history, they only do so to frame the
context for Hyrule’s present, not as nostalgic longings for an age gone
by. Nothing in these games directly violates that particular message of
The Wind Waker—they only conflict with an overly-literal
interpretation. We should avoid reading any quote too internally as we
can miss its greater meaning.

No one knows anything about Hyrule by the time of The Wind Waker

Those
who make this claim usually specifically point out that knowledge of
Hyrule’s history and language, as well as of the Triforce, is absent
from the Great Sea. Given this, the fact that stories of Hyrule’s
history, monuments adorned with the Hyrulean script, and people with
knowledge of the Triforce all exist in A Link to the Past indicates to them that that game, at least, cannot take place after The Wind Waker.

Rather
than make a hypothetical case about how this knowledge still could have
existed, I will let the quotes speak for themselves:

This
is but one of the legends of which the people speak [...] Long ago, there
existed a kingdom where a golden power lay hidden. It was a prosperous
land blessed with green forests, tall mountains, and peace. [...] The
memory of the kingdom vanished, but its legend survived on the wind’s
breath…

~ Introduction, The Wind Waker

[...] I can understand some of the great Valoo’s language.

~ Medli, The Wind Waker

[...]
this one guy told me that what was actually buried beneath that weird
rock was a chart to this shard of something called Triforce.

~ Fishman, The Wind Waker

DotNH8.png

It
seems clear that there are a number of “legends of which the people
speak,” and that even though no one still lives who remembers Hyrule,
these stories still “survived.” There are at least a few people on the
Great Sea who can understand the Hylian tongue, with Medli as a prime
example. And someone seems to know quite a lot about the Triforce,
including where the shards of the piece of Courage rest. To say with
such certainty that no knowledge of these subjects survived on the
Great Sea is incredibly ignorant of indications throughout the game.

Let
us not forget also that even though no one remembered the Sages by
title, they still hold positions of esteem on the Great Sea: the Earth
Sage serves as Valoo’s attendant, and the Wind Sage plays for the Deku
Tree’s annual ceremony. If the tradition of the Sages survived until Wind Waker, others likely did as well.

Hyrule in the 2D games is the same land as Hyrule in Ocarina of Time

If Twilight Princess, which most certainly is the most updated depiction of Ocarina-era
Hyrule, is of any indication, this allegation is entirely
circumstantial. Many of the trademarks of the 2D games, including a
northwestern “Lost Woods,” a twin-peaked Death Mountain, a swamp dotted
with ancient ruins and so on are completely absent from Twilight Princess—Death Mountain, at least, directly contradicts its depiction in the classics and the Four Sword games.

While Hyrule in Ocarina of Time was clearly based on that of A Link to the Past, many games have come and gone and the only clear impact Ocarina has had on future 2D games’ world maps has been the inclusion of Lon Lon Ranch and Castle Town in The Minish Cap and Four Swords Adventures.
The different series of temples and shrines in the 2D Hyrule as
compared to the ones exclusive to the 3D one seem more likely as new
shrines built in a new age, one perhaps ushered in by the flood.

Twilight Princess seems to demonstrate a retcon of Ocarina‘s original attempted geographical continuity with A Link to the Past due to its extreme departure from the traditional Hyrule layout. While it borrows a lot from A Link to the Past, these elements usually have an “alternate universe” twist, rather like how Majora’s Mask took place in a parallel world. For example, the “sanctuary” in A Link to the Past was a cathedral-style church, and Twilight Princess
also has a “sanctuary,” but one that draws inspiration from Native
American tribal dwellings, not Christian churches. Even so, this retcon
might also apply to the 2D games’ settings as well, not just that of Ocarina of Time.

However,
theorists that hold that Hyrule remains the same tend to bring up the
Master Sword pedestal being in the forest as absolute evidence for A Link to the Past following Twilight Princess.
It is certainly a keen application of the reference, although this
placement forces them to ignore the equally sound reference to Maze
Island found in Phantom Hourglass. In this case it may be that
one or both geographical references are cameos with no relation to the
story. Regardless, it is difficult to make any argument about a
geographical connection that cannot go both ways.

Miyamoto’s statements hold no water, as he often contradicts himself and doesn’t care about the storyline anyway

This is probably one of the oldest arguments in Zelda
timelining history, and refers primarily to the two quotes pointed out
as support for the order of events leading to the founding of the New
Hyrule. Essentially, growing opinion among the various Internet Zelda
communities has led to the conclusion that Miyamoto is not an official
source on storyline because the storyline is not something he considers
important. The idea is based more or less on the following quote from a
2003 Superplay interview:

Miyamoto: For every Zelda
game we tell a new story, but we actually have an enormous document
that explains how the game relates to the others, and bind them
together. But to be honest, they are not that important to us.


Many often deeply misinterpret this statement, as a previous interview from 1998, which touches on the same subject, indicates:

Miyamoto: I
don’t think that a story alone can make a game exciting. I’m afraid
that people think that I ignore story lines or that I don’t feel that
the story has any value. My first priority is whether the game play is
interesting. What I mean by that is that a player is actively involved
in the game. The story is just one of the ways to get players
interested, like the enemies or puzzles. If you just want a good story,
you should pick up a novel or see a movie. In a game, you might meet a
character, but you don’t find out his story until later, after you do
something that reveals the truth about him. It’s all up to the player.
You only get that sort of experience with the interactive
entertainment. Of course, the scenario, characters and graphics are all
important, but it’s this active attitude that is the most important element. (emphasis mine)


As
one can plainly see, Miyamoto does not want us to misunderstand him as
thinking storylines are not important. He is just more concerned with
the overall game experience and how the storyline affects that
experience. If anything, his attitude influences the way stories play
out rather than ignores them. He is just as authoritative when it comes
to the timeline as Eiji Aonuma, and we have seen him take an active
role in the development of the story in games as late in the series’
history as Four Swords Adventures.

DotNH9.jpg

Oftentimes these theorists will also evoke the box text from A Link to the Past,
which by some interpretations paints that game as a prequel to the
original NES games, in conflict with Miyamoto’s statement that it is
after. The box says that the “predecessors of Link and Zelda” are about
to face an evil threat. While this may, of course, indicate A Link to the Past‘s
prequel status—its backstory giving the fable of creation certainly
fits that description—the packaging for most Nintendo games comes from
marketing teams, not development teams, and thus is not necessarily an
official source for storyline.

These same theorists, if they
accept such sources as canonical, run into the conundrum of having a
more recent game description for Ocarina of Time label it as the first game chronologically—a big problem for most of them as they tend to place The Minish Cap in that place. It has become something of a “meme” among some theorists to refer to arguments using the A Link to the Past box flavor text as finding their basis in “a official box!” rather than in the people responsible for creating the games.


In Conclusion



The Wind Waker
represents the end of the period “when Hyrule was one kingdom” and the
spread of the Hylian descendants to all parts of the world in the Great
Flood. It creates a need to “bring back” the peaceful unity of Hyrule
and offers a scenario where someone intends to use the Triforce to give
hope to the future rather than to correct present evils.

When
the gods sealed Hyrule away beneath the waves, they sent the
inhabitants to the mountaintops so that the kingdom would not be
forever lost, but would instead survive vicariously through its people.
They intended for the people one day to awaken Hyrule’s peace through
the building of a new country, and the Deku Tree set hard at work to
unite the islands in order to realize this dream. The united islands
will some day become the “next Hyrule,” a new land that carries on the
legacy of the old.

The King of Red Lions used the Triforce to
wish for hope for that future and erased the land of the past from its
stasis at the bottom of the sea, encouraging them to live for that
future instead of trying to resurrect the past as Ganondorf had. To
ensure that the people could secure this future, he left behind the
Triforce for a future “great king” to use to bring peace to the new
land. Since it takes a special sort of person to use the Triforce, he
hid one of the parts away in a temple so that no one could misuse it.
Only a worthy one could use the keys that opened the temple and restore
the Triforce.

This theoretical course of events offers a
possible modern context for the classic games, replacing the original
context with one that reflects storyline developments in effect since Ocarina of Time.
The classic games can now take place in that “new Hyrule,” the fruit of
Daphnes’s wish for the future and the Deku Tree’s union of the Great
Sea islands.

However, this is just one of many possible
conclusions about the direction of the series. The developers usually
leave endings open to connect to other games, so until the release of
the official timeline, we can only speculate which connections are the
strongest.


Like this article? Have any questions? Click here to discuss this topic in-depth on our forums!
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DotNH1.pngOne of the most controversial subjects in theorizing is whether The Wind Waker‘s ending marks the permanent, irreversible end of Hyrule, or allows for a new beginning. This article examines the idea of a New Hyrule after Wind Waker‘s Great Flood, as well as how it might relate to the classic Zelda games. Want to learn more? Dive on in and find out!Many of you may read the title of this article
and wonder, “Since when was there a New Hyrule?” In the spirit of
skepticism I have to admit straight-out that there has been no specific
description of or reference to a successful transition from a flooded
Hyrule Kingdom to a new land in any canonical source to date. The
concept is entirely theoretical and comes from in a few key ideas
introduced over various Zelda installments.

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GameTrailers: Wii Zelda Third Most Anticipated Game of E3 http://www.zeldainformer.com/game_trailors_has_wii_zelda_as/ Sun, 31 May 2009 00:12:44 +0000 http://localhost/wordpress90/?p=322 E3 is just a few days away, and a lot of big things are expected from
Nintendo. In fact, some would go as far as to say Nintendo needs
something big to really remind the game world that the Wii is not
dying, and that Nintendo is still the king. Sure, we’ll hear about
sales figures, and how Nintendo still controls the market and is making
a piss load of money, but what consumers want to here is that we will
be seeing some good quality games. Namely, a blockbuster hit such as
the highly anticipated announcement of the first full blown Wii Zelda
adventure.



As you can see, Gametrailers.com is highly anticipating a Wii Zelda announcement, so much so it made #3 on their list. Obviously, it’s #1 on mine, but the hype train is getting started. Let’s go Nintendo, you need this Zelda title now more than you may realize.

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E3 is just a few days away, and a lot of big things are expected from Nintendo. In fact, some would go as far as to say Nintendo needs something big to really remind the game world that the Wii is not dying, and that Nintendo is still the king. Sure, we’ll hear about sales figures, and how Nintendo still controls the market and is making a piss load of money, but what consumers want to here is that we will be seeing some good quality games. Namely, a blockbuster hit such as the highly anticipated announcement of the first full blown Wii Zelda adventure.

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Expectations: Nintendo At E3 http://www.zeldainformer.com/expectations_nintendo_at_e3/ Mon, 01 Jun 2009 03:54:58 +0000 http://localhost/wordpress90/?p=323 After a disappointing showing at last year’s E3 (Wii Music,
seriously?), Nintendo have a lot to prove in this year’s show. Yesterday, we informed you of a GameTrailers video where they placed Wii Zelda as the third most anticipated game of the annual event, and today, we have another video—this one of their expectations of Nintendo
as a whole.



We’ll keep you posted with all of Tuesday’s Zelda-related announcements, if any. Cross your fingers and toes, eat some Lucky Charms, and throw on your pair of lucky underwear—we’ll probably need it.

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After a disappointing showing at last year’s E3 (Wii Music,
seriously?), Nintendo have a lot to prove in this year’s show. Yesterday, we informed you of a GameTrailers video where they placed Wii Zelda as the third most anticipated game of the annual event, and today, we have another video—this one of their expectations of Nintendo
as a whole.

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Spirit Tracks 2nd Trailer and some Artwork http://www.zeldainformer.com/spirit_tracks_2nd_trailer/ Wed, 03 Jun 2009 02:33:12 +0000 http://localhost/wordpress90/?p=324 As expected, this year’s E3 brings us another trailer for the upcoming Zelda title: Spirit Tracks.




For an in-depth analysis and discussion on this new video, check out our forums.

Interestingly, there’s also some official artwork that has been released showing Link, his train and the controllable phantom.

ST Official Art.jpg

St Artwork 2.jpg


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As expected, this year’s E3 brings us another trailer for the upcoming Zelda title: Spirit Tracks.

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New Zelda Announcement Announced http://www.zeldainformer.com/new_zelda_announcement_announc/ Wed, 03 Jun 2009 02:53:56 +0000 http://localhost/wordpress90/?p=325 In addition to a second trailer for The Legend of Zelda: Spirit Tracks, this year’s E3 also brought us the announcement of an announcement of a Wii Zelda title sometime during next year, which would have to make this our announcing of an announced announcement. I guess Nintendo consulted Xzibit to oversee their showcase this year.

During a small roundtable at the event, Shigeru Miyamoto told us that while there won’t be any Wii Zelda at this year’s E3, he hopes to give us something more next year, and even brought along a piece of concept art with him to prove stuff was actually being worked on. According to reports, it depicted an older version of Link—late teen or early adult, depending on who you ask—and a woman garbed in a blue dress, who in all likelihood is Princess Zelda. Miyamoto also mentioned that he would love for the game to include Wii MotionPlus for swordplay, archery, and the like.

no.jpg

We’ll keep you posted with any further developments.

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In addition to a second trailer for The Legend of Zelda: Spirit Tracks, this year’s E3 also brought us the announcement of an announcement of a Wii Zelda title sometime during next year, which would have to make this our announcing of an announced announcement. I guess Nintendo consulted Xzibit to oversee their showcase this year. Jump inside for details.

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First Look at Zelda Wii Art http://www.zeldainformer.com/first_look_at_zelda_wii_art/ Thu, 04 Jun 2009 03:22:37 +0000 http://localhost/wordpress90/?p=326 If you were keeping track of yesterday’s E3 roundtable with Zelda creator Shigeru Miyamoto, you’ll recall mention of some concept art for the next Zelda title. Luckily, we’ve got a bit of a glimpse of it as well.



Yeah, the image quality is terrible, but this is still the first image we’re getting for this much anticipated game.



1.jpg

If you can make much out of it, there is clearly an outline of Link and some other blue figure, speculated as being Zelda or a Zora by some. Too bad that the official announcement for this title won’t be until next year. It’s likely that this will be all that we have for a while.

Source: Nintendo World Report

Head over to the forums to discuss Zelda Wii.

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If you were keeping track of yesterday’s E3 round table with Zelda creator Shigeru Miyamoto, you’ll recall mention of some concept art for the next Zelda title. Luckily, we’ve got a bit of a glimpse of it as well.

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Spirit Tracks Timeline Placement Announced! http://www.zeldainformer.com/spirit_tracks_timeline_placeme/ Thu, 04 Jun 2009 18:59:25 +0000 http://localhost/wordpress90/?p=327 Gametrailers.com reports that the upcoming Legend of Zelda: Spirit Tracks takes place 100 years in the future of Phantom Hourglass.




Whether this will still hold true when the game is released later this year is yet to be seen, but this placement certainly seems to make sense, given the trailers we’ve seen.

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Gametrailers.com has announced where Spirit Tracks will fit into the Zelda timeline. Read on to find out!

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New Details on Wii Zelda http://www.zeldainformer.com/new_details_on_wii_zelda/ Thu, 04 Jun 2009 19:54:18 +0000 http://localhost/wordpress90/?p=328 IGN sat down with Shigeru Miyamoto at E3 to discuss Nintendo’s new
design philosophy, Pikmin 3, and other things nobody really cares
about. Luckily for us, however, we did manage to get a handful of new details regarding Wii Zelda


The good parts:

IGN: At your developer roundtable this week, you showed off a single
piece of artwork from the next Wii Zelda game. This piece of art has
not yet been released publicly, but we noticed that Link appears to
have grown to full adulthood. He looks older than he did in Twilight
Princess. Is that a correct assumption?

Shigeru Miyamoto: Well, the story setting for this Zelda is, of
course, in a completely different era and Link is older than he was
previously. More approaching adulthood. There is one hint. Maybe from
the art work you can see that he’s not holding a sword.

IGN: Has he lost his Master Sword?

Shigeru Miyamoto: [Laughing] I just wanted to make sure that you understand we are making it. That’s all I’m going to say on that subject.

IGN: Does the game follow the story progression of Twilight Princess or is it something completely different?

Shigeru Miyamoto: I can’t go into details except to say that it’s something completely different.



Miyamoto also spoke of a “really exciting” four player “tag-like gameplay” feature in Spirit Tracks that “won’t be using any swords.” Take that however you want.

Read the full interview here.

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IGN sat down with Shigeru Miyamoto at E3 to discuss Nintendo’s new
design philosophy, Pikmin 3, and other things nobody really cares
about. Luckily for us, however, we did manage to get a handful of new details regarding Wii Zelda. Catch ‘em inside.

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Second Look at Zelda Wii Art http://www.zeldainformer.com/second_look_at_zelda_wii_art_u/ Fri, 05 Jun 2009 02:43:04 +0000 http://localhost/wordpress90/?p=329 When we first reported on the Zelda Wii official art,
all we could grasp was a tiny image from some random Nintendo fansite. It
was blurry, and certain details were impossible to make out. However, we now have our
hands a full size shot of what is being touted as the
official art shown at E3 by Miyamoto of the next Wii Zelda.
Interestingly enough, it seems legit due to certain sites that have
posted it, as well as the interview discussions and reports from sites
such IGN.

zeldawii.jpg

It’s a thing of beauty, no? Of course, this is all unconfirmed. Originally, this was talked about and shown in a small thumbnail at Nintendo World Report, but we found afullsize version at 4chan, so viewer beware. It seems to match everything we’ve been told about the photo, though, and appears at least at first glance to be legit. Still, take it for what it’s worth.

Looks like we have confirmation via Kotaku.

To view the discussion of this picture and Zelda Wii in general on our forum, look here.
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When we first reported on the Zelda Wii official art,
all we could grasp was a tiny image from some random Nintendo fansite. It
was blurry, and certain details were impossible to make out. However, we now have our
hands a full size shot of what is being touted as the
official art shown at E3 by Miyamoto of the next Wii Zelda.
Interestingly enough, it seems legit due to certain sites that have
posted it, as well as the interview discussions and reports from sites
such IGN. Take the jump to glance at this beauty.

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Spirit Tracks Impressions: Feelings Mixed http://www.zeldainformer.com/spirit_tracks_impressions_feel/ Sat, 06 Jun 2009 14:44:36 +0000 http://localhost/wordpress90/?p=330 At E3 this past week, Spirit Tracks was available in a three part demo
on the show floor to show off the key elements that the game had to
offer. So, was the feeling coming out that Spirit Tracks is a
masterpiece? Do people think the game is garbage? Well folks, based
purely off a demo, the feelings seem be riding both sides of the fence.

st1.jpgNintendo World Report, who is famous lately for leaking the Wii Zelda Art that sort of inadvertently forced Nintendo to release the high resolution version publicly, did not like the demo at all. Grant it, they were not huge fans of Phantom Hourglass, but the demo seems to not have done the game justice. Mike of Gametrailers.com even mentioned how the demo played less then smooth in all three phases. Of course, as Mike mentions towards the end, it is usually safe to assume that the concerns of certain gameplay features not functioning properly would be cleaned up before release.

Still, there are others out there that found the demo to be simply outstanding. Take Chad from Destructoid for instance. A fanboy by his own admission, he finds the demo to be brilliant, and possibly a step above what Phantom Hourglass had to offer. I mention Phantom Hourglass, because by all accounts of the demo, the game plays, and feels, exactly like PH… with a train. Of course, this person feels the controls were spot on, while others felt they were not as responsive as they could of been. Still, this shows that overall, the jury is still out.

P.S. - I had a good laugh reading Nintendo World Reports impressions then reading Mike’s. The portion of the game that leads up to the boss fight apparently frustrated the crap out of NWR so much they stopped playing, while Mike thought it was neat that you had to go back and find a item to progress. Whats funny about it? That is was a very simple and very easy mistake to make, but it actually frustrated someone. What, a puzzle that makes you think? What will Nintendo come up with next?



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At E3 this past week, Spirit Tracks was available in a three part demo on the show floor to show off the key elements that the game had to offer. So, was the feeling coming out that Spirit Tracks is a masterpiece? Do people think the game is garbage? Well folks, based purely off a demo, the feelings seem be riding both sides of the fence.

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Wii Zelda Delayed to make Wii Motion Plus Decision http://www.zeldainformer.com/zelda_wii_delayed_to_make_wii/ Sun, 07 Jun 2009 00:07:39 +0000 http://localhost/wordpress90/?p=331 Yes, before we even see a trailer for Wii Zelda, information already
comes out from a somewhat credible source that the highly-anticipated
title has already been delayed for next year to see if Wii Motion Plus
catches on. As in, they don’t know weather or not yet to make Wii Zelda Wii Motion Plus exclusive or not.



About half way into the video, they mention that Miyamoto explained that the success or decline of Wii Motion Plus is why Wii Zelda was not shown this year. Personally, I would hope it’s Wii Motion Plus exclusive, but since it’s a new to the market they haven’t gauged its success yet. Hey, at least this is a better excuse then “we’re going to launch it on our next console”.

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Yes, before we even see a trailer for Wii Zelda, information already comes out from a somewhat credible source that the highly-anticipated title has already been delayed for next year to see if Wii Motion Plus catches on. As in, they don’t know weather or not yet to make Wii Zelda Wii Motion Plus exclusive or not. 

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More Spirit Tracks Gameplay Footage http://www.zeldainformer.com/some_more_spirit_tracks_gamepl/ Sun, 07 Jun 2009 00:55:26 +0000 http://localhost/wordpress90/?p=332 In an earlier news post, we
saw some of Spirit Tracks’ gameplay; however, it only showed one of the
three playable parts from E3: the train. In this new 10 minute video,
we get a closer look at the other two parts: a dungeon and a boss
fight. The dungeon shows the use of the Phantom, in ways that seem
quite expected, while the boss fight
features Link and the whirlwind item vs. what some are referring to as ‘the ass monster.’

The game looks like it still has a few kinks to work out, and as we’ve established, it isn’t going to be one for the hardcore fans. The more we see, the more like Phantom Hourglass it becomes, yet Nintendo has taken the effort to incorporate some new items this time around. Nevertheless, the game does seem to show some promise for at least one enjoyable playthrough. Check it out below.




Notice how the Phantom talks to Link, which could indicate that he is the person we saw speaking to Link in the previous train gameplay video.

To discuss The Legend of Zelda: Spirit Tracks, head over to this thread at the ZeldaInformer forums.

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In an earlier news post, we
saw some of Spirit Tracks’ gameplay; however, it only showed one of the
three playable parts from E3: the train. In this new 10 minute video,
we get a closer look at the other two parts: a dungeon and a boss
fight. The dungeon shows the use of the Phantom, in ways that seem
quite expected, while the boss fight
features Link and the whirlwind item vs. what some are referring to as ‘the ass monster.’

]]>
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Ocarina of Time Beta Restoration Update #4 http://www.zeldainformer.com/ocarina_of_time_beta_restorati_2/ Tue, 09 Jun 2009 21:39:42 +0000 http://localhost/wordpress90/?p=333 Don’t worry, folks: TeamBetaTriforce has not ceased their work on creating a playable version of the beta version of Ocarina of Time. Their most recent update—a ZeldaInformer exclusive—shows the development of several new models: Link’s Uncle, the Spirit Temple, Castle Town, and more.

The Spirit Temple:


Spiritnew.jpg

Link’s Uncle:

uncle1.jpg

Inside of a House:

insideofhouse.jpg

insideofhouse3dmodel.jpg

Treasure Chest:

betachest.jpg

Castle Town:

town5.jpg

town4.jpg

Credit goes to SirTopHat for the Spirit Temple model, freefang for the 3D models, and Flotonic for the treasure chest. The group is currently working on de-glitching the bomb arrows, completing the house’s inside model, and restoring Hyrule Castle, Castle Town, and The Lost Woods. We’ll keep you posted with updates.

Previous updates here, here, and here.

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Don’t worry, folks: TeamBetaTriforce has not ceased their work on creating a playable version of the beta version of Ocarina of Time. Their most recent update—a ZeldaInformer exclusive—shows the development of several new models: Link’s Uncle, the Spirit Temple, Castle Town, and more.

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New Tingle Game in the Works? http://www.zeldainformer.com/new_tingle_game_in_the_works/ Thu, 11 Jun 2009 20:40:23 +0000 http://localhost/wordpress90/?p=334 It seems that lately the talk about Zelda has really hit an all time high. Not only has the Wii art inspired new theories, discussions, and excitement, but with Spirit Tracks around the corner conversations are truly spurring at record paces. Now the tale of another Zelda-related
title has been leaked to the public. While the previous Tingle game
never made it stateside, it never the less confirms that those damn
Japs just can’t get enough of our old man in tights.

tingle.pngFamitsu magazine is well known in the Zelda community for leaking information about Zelda titles not yet talked about in the states, and this time they provided the image above. The text about Tingle says “Fairy?”, and the Japanese Nintendo site presently has nothing to say on the matter.

There was a second Tingle game technically released for Japanese Club Nintendo members back in 2007, so this may be nothing more but a public release of that title. Of course, this is Nintendo, and as always we know better then to try and tell people what they are thinking. Personally, whenever I hear about Tingle I can only think of this:

tingle_in_akiba.jpg

Source: 1up.com

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It seems that lately the talk about Zelda has really hit an all time high. Not only has the Wii art inspired new theories, discussions, and excitement, but with Spirit Tracks around the corner conversations are truly spurring at record paces. Now the tale of another Zelda-related title has been leaked to the public. While the previous Tingle game never made it stateside, it never the less confirms that those damn Japs just can’t get enough of our old man in tights. Take the jump to see what our loving map maker is doing now.

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Exploring the Miyamoto Timeline http://www.zeldainformer.com/exploring_the_miyamoto_timelin/ Fri, 12 Jun 2009 21:17:04 +0000 http://localhost/wordpress90/?p=335
The following article is not meant to serve as proof that the timeline proposed by Shigeru Miyamoto in 1998 was, or still is, the most accurate and correct timeline. The storyline connections presented in this article are not necessarily what Miyamoto had in mind, and they are not implied to be intentional timeline indicators by Nintendo. This article is just to explain how, based strictly on materials released during and prior to 1998, the timeline proposed by Miyamoto could work, as opposed to the more commonly accepted timeline at the time.



When discussing the Zelda series, the conversation often turns to the subject of the timeline. In what chronological order do the games come together? This question is on the minds of many who call themselves Zelda theorists, but no flawless answer can seem to be found. With fourteen titles spanning twenty years and nearly every Nintendo game console, piecing together a perfect timeline seems impossible. Wind the clocks back to 1993, however, and you’ll find that things weren’t always so confusing.

The Early Timeline


It all started with the original Legend of Zelda for the NES and its direct sequel, Adventure of Link, also for the NES. Both games were simple in story, and fit together perfectly. In 1992, A Link to the Past was released for the SNES, and it also seemed easy to place. Its very name, and the fact that the box the game came in informs you that the characters in this game are the predecessors of the ones from the NES games, clearly pointed to it taking place before the NES releases.

aOfficialBox!2.JPG
The controversial A Link to the Past box



The American title of A Link to the Past is not congruent with its original Japanese title of Triforce of the Gods, but at the time, that was irrelevant. The Japanese box pointed to the game as prequeling the original two as well, in stating that this game takes place before Link accomplished a feat. Defeating Ganon in the original Legend of Zelda was likely that feat. Implied as a prequel worldwide, and definitively marketed as such in America, there was no doubt of the game’s placement.

However, unlike the first two games, A Link to the Past did not match up perfectly given its reported placement. There were some inconsistencies such as Ganon dying in A Link to the Past‘s ending, yet being alive again in The Legend of Zelda with no explanation for his return. However, inconsistencies such as this would have existed no matter where A Link to the Past was placed in relation to the original games. Most fans simply anticipated that the next game would explain Ganon’s return, but they would be disappointed. The next release, Link’s Awakening for the Gameboy, seemed to take place after A Link to the Past, but the entire game was a dream, and not relevant to the timeline.

As a fan and timeline enthusiast in 1993, there was little to no confusion. The timeline concretely stood as a progression of:
A Link to the Past->Link’s Awakening->The Legend of Zelda->Adventure of Link

With the release of Ocarina of Time in 1998 all of that changed. For the first time, a game would be designed as the backstory of a previous game:

This time, the story really wasn’t an original. We were dealing with the “The Imprisoning War of the Seven Sages” from the SNES edition Zelda.
~Character Designer Takizawa



Ocarina of Time was to serve as the story of the Imprisoning, or Seal, War: the backstory of A Link to the Past. That knowledge alone seemed simple enough, and indicated a placement of Ocarina of Time just before A Link to the Past. However, the ending of the game presented some problems.

In the story of the Seal War, Ganondorf enters the Sacred Realm and corrupts it into his Dark World by touching the Triforce. This action causes him to be sealed away by the Seven Sages.

z3manual-05-06.jpg

The Sealing of the Sacred Realm



All of this happens in Ocarina of Time, but one very glaring continuity problem is presented. A Link to the Past‘s backstory, coupled with the in-game telling of the events, imply that Ganon never left the corrupted Sacred Realm from the time of the Seal War until A Link to the Past. The fact that Ganon ends Ocarina of Time with one Triforce piece in his possession and begins A Link to the Past with all three makes it impossible for such a continuity to exist.

The Miyamoto Timeline



Problems aside, most fans placed Ocarina of Time directly before A Link to the Past anyway. The common thought was that there wasn’t much of an alternative. Shigeru Miyamoto, the primary director and producer of the Zelda series, had a different opinion. When asked about the timeline in 1998, Miyamoto had this to say:


Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It’s not very clear where Link’s Awakening fits in—it could be anytime after Ocarina of Time.
~Zelda Director Shigeru Miyamoto

miyamoto_220.jpg

Shigeru Miyamoto; the brains behind the Zelda series

With this, the infamous “Miyamoto Timeline”, and all controversy that came with it, was born. In direct contradiction to the widespread interpretation of the timeline, Miyamoto announced that A Link to the Past was actually the last game in the timeline. However, as we know from the designers working beneath him, he specifically crafted Ocarina of Time as the story of the Seal War. This seemed impossible, as A Link to the Past would be effectively separated from its predecessor by two games.

Many thought that perhaps Miyamoto had mispoken, or the quote had been mistranslated. Others pointed to this as a meaningless answer, as Miyamoto is known for putting the importance of gameplay over the importance of storyline. With little explanation given by Miyamoto himself most fans rejected this timeline, and kept A Link to the Past near the beginning of their timelines, holding that the in-game evidence overruled Miyamoto’s brief, vague words.

As poorly received as the Miyamoto timeline was, and given the evidence to the contrary of his words, is there really cause to dismiss his chronological arc without examination? At the time of his words, could a timeline in which Ocarina of Time served as the Seal War, but A Link to the Past came at the end really work? You may be surprised at just how well it can function.

The Legend of Zelda Backstory

In the originally heralded placement, The Legend of Zelda came after A Link to the Past. For this to work, it had to be assumed that at some time in between the two games, Ganon was either reborn, or revived. Also, the Triforce, which resided in the Sacred Realm in A Link to the Past‘s ending, needed to brought back into Hyrule. Once brought into the possession of the Royal Family, one of its three pieces, the Triforce of Power, would eventually be snatched by Ganon, setting the stage for The Legend of Zelda.

With Ocarina of Time as The Legend of Zelda‘s prequel, a reborn or revived Ganon is no longer necessary as he is only sealed, and not killed, in Ocarina of Time‘s ending. Examining the manual for The Legend of Zelda reveals that Ocarina of Time serves very well as its backstory. While the story element of the Sealing of the Sacred Realm was clearly intended to be the events referenced in the backstory of A Link to the Past, several other elements match up with the backstory of The Legend of Zelda surprisingly well.

One day, the Great Demon King Ganon, who planned to rule the world with darkness and fear, led an evil army corps and invaded the kingdom and snatched the Triforce of Power
~The Legend of Zelda Manual, direct translation



The first thing to note is Ganon’s title. He is specifically referred to in the Japanese as the Daimaou, or Great Demon King. This presents a possible problem for those who place A Link to the Past directly before The Legend of Zelda as A Link to the Past refers to him not as the Daimaou, but as the Yami no Maou, or Demon King of Darkness. Since Ocarina of Time was created as A Link to the Past’s backstory, one would assume Ganon would bear the same title in the two games, but he does not.

Looking to Ocarina of Time, we again see Ganon with the title of Great Demon King. While he’s generally just referred to as the less-specific Demon King, several characters call him the Great Demon King. Ganon is never given this title at any time in A Link to the Past.

The second story element is that he led a smaller portion of his overall force into Hyrule. Many believe that Ganondorf was alone in his attack on Hyrule in Ocarina of Time, but this is not so.


Ganondorf, the Gerudo King of
Thieves, betrayed our King…
Zelda’s nanny, Impa, sensed danger
and escaped from the castle with
our Princess…
I tried to stop Ganondorf’s men
from chasing them…but…
~Dying Soldier in Ocarina of Time



This quote is often missed, as it’s not easily found. After receiving the Ocarina of Time from Zelda, but before pulling the Master Sword for the first time, a dying soldier can be found in an alleyway. Just as in The Legend of Zelda‘s backstory, Ocarina of Time features Ganon and his minions invading the kingdom of Hyrule.

The final element of the story is that Ganon personally snatched up the Triforce of Power. The English translation makes it sound as if his army got it for him, but the Japanese text makes it clear that Ganon was personally responsible for the acquisition of the Triforce of Power. In Ocarina of Time Ganon had planned on obtaining the entire Triforce, but he did not succeed.

The Triforce separated into three
parts. Only the Triforce of Power
remained in Ganondorf’s hand.
~Sheik in Ocarina of Time



Thus, in The Legend of Zelda‘s backstory, the Great Demon King Ganon and an army corps invaded Hyrule, and Ganon personally snatched the Triforce of Power. In Ocarina of Time Ganondorf and some followers invaded Hyrule, Ganondorf touched the Triforce and became the Great Demon King Ganon, and the Triforce of Power remained in his hand.

Though not identical, the two stories are clearly very similar, and the concept of Ocarina of Time directly preceding The Legend of Zelda is not as farfetched as many believed at the time.

Adventure of Link Backstory
In order to properly place The Legend of Zelda and its sequel Adventure of Link, the issue of the Adventure of Link backstory has to be resolved. The Adventure of Link manual contains two stories that must precede the game.

The first story, known as the Sleeping Zelda story, speaks of a ruler who was able to maintain peace in Hyrule with the Triforce. Prior to his death, he revealed a secret about the Triforce to his daughter, Princess Zelda. When the ruler died, the Prince of the kingdom was only able to inherit the Triforce in part. When informed by a wizard that Princess Zelda knew some secret about the Triforce, he tried to get the information out of her, but she wouldn’t tell him. The wizard then cast a spell on Zelda, putting her into an eternal sleep. The Prince was filled with grief, and declared that all female royalty would be named Zelda from then on in rememberance of the tragedy.

Thumbnail image for sleepingzelda.jpg

The Sleeping Zelda



This story was designed to explain why all the Princesses of Hyrule are named Zelda, and thus, it is implied to happen before any of the other games. The Japanese text makes this even more evident, as this Zelda is referred to as the “first generation” or “founder” Zelda.

The second story is written on a scroll that Link reads. Many assume it is written by the ruler from the first story, as this is implied, but never definitively stated. The scroll writer was unable to find anyone worthy to weild the power of all three Triforce pieces with a pure heart. Becuase of this, he hid the Triforce of Courage inside the Great Palace, which was then sealed by six crystals. He also cast a spell so that when the worthy person appeared and came of age, a Triforce symbol would appear on his left hand to signify that he was the one. If, as many assume, these two stories are related and happen in the same general timeframe, there are complications.

With the commonly accepted timeline, the backstory would have to take place after A Link to the Past and before the original NES games, as the Triforce of Courage remains hidden from the time of the backstory till the end of Adventure of Link. This hiding cannot occur pre-A Link to the Past becuase all three Triforce pieces are together in A Link to the Past. The problem with this is that the Sleeping Zelda would then have to be the Zelda we see in A Link to the Past, which would mean she is not the “first generation” or “founder” Zelda, as Ocarina of Time Zelda preceded her.

To solve this dilemna, some determine that the two stories are separate. The Sleeping Zelda story takes place after Ocarina of Time, and the story of the scroll happens after A Link to the Past. However, this also presents a problem, as Adventure of Link shows that to wake up the Sleeping Zelda, the Triforce must simply be united. The Triforce is united in A Link to the Past, yet the Sleeping Zelda remains asleep for no apparent reason. Also, Link is able to wish upon the Triforce and restore Hyrule in the game’s ending, so why does the scroll writer say there is no one worthy to wield the Triforce?

Going by the Miyamoto Timeline there’s no need to speculate about the two stories potentially happening at different times, as there are no games in between Ocarina of Time and the NES games in this theory. However, there are still problems. The scroll states that, while the Triforce of Courage was hidden, the other two Triforce pieces remain in the kingdom. This is not true of a post-Ocarina of Time world, because the Triforce of Power is not in Hyrule proper, but with Ganon, sealed away in the corrupted Sacred Realm.

There is also issue with the fact that the great ruler maintained peace with the Triforce. Clearly, the King at the time of and after Ocarina of Time did not possess the full Triforce. Believers in the Miyamoto timeline counter this argument by saying the Royal Family used the Triforce of Wisdom which Zelda possessed to maintain peace in the kingdom, but the story certainly does not flow as well in that aspect as it does in A Link to the Past where the Triforce is completed.

Another possibility is that by keeping the Triforce locked in the Sacred Realm, the King was maintaing order. A Link to the Past states that the Sages are under the command of the King, and we also know that they guard the Sacred Realm. Thus, it’s possible that by ordering the Sages to guard the Triforce, the King was in fact maintaing peace.

For both sides, the Adventure of Link backstory was still a bit of a nuisance, requiring some speculation and interpretation. In both timelines, it seemed impossible to fit both of the stories in without contradicting the games. Fortunately for the frustrated Zelda fans, Nintendo gave indication that perhaps they didn’t need to construct their timelines with both Adventure of Link stories in mind.

The various re-releases of Advenure of Link made after A Link to the Past and around the time of Ocarina of Time‘s release no longer contained the two stories in their entirety. The stories were shortened, and key elementes were removed. Some believe this was simply done to save space, while others felt it was timeline-relevant. By removing parts of the story, they believed the manual was retconned into a story that was much easier to place in a timeline.

At this time, the manual was cut down to the basics of the story:
The [first generation or founder] Princess Zelda has been placed in an eternal sleep, and the Triforce of Courage has been hidden inside the sealed-off Great Palace.

No mention of the great ruler, the interrogation of the Prince and wizard, or the scroll writer’s involevment in the hiding of the Triforce of Courage is made. This simplified story is much easier to place in a timeline.

Unfortunately for those who place the NES games last, there is still a lack of an explanation for why the Sleeping Zelda was not simply awakened at the time of A Link to the Past. Some assume that while Link was worthy to wish on the Triforce, he wasn’t worthy to open the door to the Sleeping Zelda’s room. While this could be true, it seems unlikely.

For those following the Miyamoto Timeline, the obstacles in the way of placing the story had been removed. No longer was there need for explaining how Ocarina of Time‘s King maintaned peace with the Triforce, nor was there any need to explain away the line about the other two Triforce pieces remaining in the kingdom. In fact, the state of the Triforce at the end of Ocarina of Time lent itself fairly well to this shortened Adventure of Link backstory.

Ganon fulfills The Legend of Zelda‘s backstory by stealing the Triforce of Power, and is then sealed away. Princess Zelda is in possession of the Triforce of Wisdom, easily explaining why the Princess Zelda of The Legend of Zelda has it. The Triforce of Courage is in possession of Link, but he is then sent back in time.

Many believe this action caused him to be separated from his Triforce of Courage, as taking it back in time would cause there to be two Triforce of Courage pieces in the past, but none in the future. If the Triforce of Courage remained in the adult ending of Ocarina of Time when Link returned to his childhood, it would have no worthy holder in that time period, as Link was chosen of the gods to wield it. Because of this, it would likely then be hidden. With the Triforce of Power in Ganon’s hands, the Triforce of Wisdom in Zelda’s, and the Triforce of Courage hidden, the stage would be set for both The Legend of Zelda and Adventure of Link.

Connecting to A Link to the Past



The commonly accepted timeline has the advantage of a direct progression of Ocarina of Time to A Link to the Past, but along with that, a pair of problems. How did all three Triforce pieces end up in the Sacred Realm and why does Ganon’s title change between games?

With the Miyamoto Timeline’s progression of Adventure of Link to A Link to the Past, both of those questioned are answered. Adventure of Link ends with all three Triforce pieces together in Link’s possession, and it’s not much of a stretch to assume that Link had it placed back in the Sacred Realm for protection after awakening the Sleeping Zelda. If the scroll writer took precautions to protect the Triforce from evil, it makes sense that Link would as well. Ganon’s change in title from the NES games to A Link to the Past can be explained by the reincarnating or reviving that would need to occur to bring him back.

For the Miyamoto Timeline, there is, however, the problem of the Seal War. With Ocarina of Time and A Link to the Past separated by the NES games, how can Ocarina of Time serve as the Seal War? The only way for this to be possible is if Ganon’s escape from the Dark World after Ocarina of Time and before The Legend of Zelda was done in a way that did not destroy the Seal. In that way, Ocarina of Time would still serve as the Seal War, and Ganon’s re-entry into the Sacred Realm to claim the complete Triforce would spark the events of A Link to the Past. By making Ocarina of Time as the Seal War story, but designing it in such a way that it can not directly connect, it’s possible that Ganon re-entering the Sacred Realm is in fact what was intended, but is there any other evidence for this?

The Maiden’s Story


Only a select few were told of its location, but at some point that knowledge was lost…
The one who rediscovered the Golden Land was an evil thief named Ganondorf.
Luckily, he couldn’t figure out how to return to the Light World…
~Maiden in A Link to the Past



After rescuing one of the seven Maidens in A Link to the Past, two important things are revealed. First, when Ganondorf entered the Sacred Realm prior to A Link to the Past, it was during a period of time where all knowledge of its location was lost. That description does not match Ocarina of Time, where several, such as Zelda, know its location, and even a Gossip Stone says where it is.

Secondly, when Ganondorf entered the Sacred Realm, he couldn’t figure out how to return. Again, this doesn’t match Ocarina of Time, where Ganon did return, and ruled Hyrule for seven years afterwards, until being sealed away.

Since neither of these details match Ocarina of Time, which was designed as the Seal War story, it’s theorized that this quote refers not to the Seal War, but to Ganon’s re-entry into the Sacred Realm. With all knowledge of the Sacred Realm being lost sometime after Ocarina of Time, the reborn or resurrected Ganondorf re-discovered it. After entering, he was able to obtain the complete Triforce, but he couldn’t figure out how to return to the Light World. Why? Becuase the Seal cast in Ocarina of Time‘s ending still remained, thus setting the stage for A Link to the Past.



Broadcast Satellaview: Legend of Zelda


Also called “The Third Quest”, BS: Legend of Zelda was broadcast via Broadcast Satellaview, or BS-X, in 1995, and again 1996. The game is essentially a remake of the original Legend of Zelda, with an altered overworld, completely different dungeons, and a few changes made to storyline and gameplay.

The canonicity of this game is questioned by many, but it should be noted that Ancient Stone Tablets, another game for the Broadcast Satellaview that was released two years later, is mentioned in the “Zelda no Video” documentary, and these two games share the same Hero. These games are played not as Link, but as “The Hero of Light”, who is supposed to be a boy or girl from our world, and is represented by the BS-X mascot.

The game features the Hero of Light meeting with a strange fortune teller, who tricks him into entering a door fashioned out of a large skull. The fortune teller promises the Hero a secret membership certificate if he can successfully collect all of the Triforce.

BS-X image.jpg

The BS-X Hero prepares to enter the skull door



What lies on the other side of the door is an apparent parallel world to the Hyrule of the original Legend of Zelda. The Hero of Light effectively enters into the story and time of The Legend of Zelda, but with modifications made to it.

The important thing to note is that while the fortune teller is enticing the Hero to enter, a narrator is setting the stage for the adventure you’re about to partake in, by telling the backstory. However, instead of telling the short, simple backstory of Ganon’s invasion from The Legend of Zelda‘s manual, the narrator sets the stage for the game by telling the story of the Seal War.

The Seal War story is being told throughout the intro of the game, until just after the Hero passes through the skull door. On the other side, the story then shifts to Princess Zelda calling out for help from the Hero. The Seal War, in BS: Legend of Zelda replaces the original backstory as the explanation of how Ganon got the Triforce of Power, and why Zelda had to protect the Triforce of Wisdom.

This implies that Ganon only got one Triforce piece during the Seal War, a concept that was echoed three years later when Ocarina of Time was released. More importantly though, it implies that The Legend of Zelda occurs in between Ocarina of Time, or the Seal War, and A Link to the Past, just as Miyamoto said it does. If the Seal War directly connected to A Link to the Past with no games in between, then there would be no reason to tell the story of the Seal War in relation to The Legend of Zelda, because it should only relate to A Link to the Past.

Conclusion



Is the Miyamoto Timeline the correct order? Was it at the time? We can’t really know for sure. Was Miyamoto himself thinking of all these connections at the time of his fated quote? Chances are he was not. The timeline is truly an intricate and confusing topic, and any attempts to construct it properly will likely lead to the same reaction Miyamoto received.

Because of Nintendo’s policy of putting gameplay over storyline, constructing a timeline will always take speculation, and cause controversy, but that won’t stop dedicated Zelda theorists. Whether or not the timeline proposed by Miyamoto is correct, it’s very interesting to see how it could possibly all come together, and even arguably function better than its competition. Since Nintendo is not likely to ever release the official timeline, it is up to us, the fans and theorists, to explore it.


Useful Links


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miyamoto_220.jpgIn 1998, Zelda creator, director, and producer Shigeru Miyamoto shocked the world with his controversial timeline. Contrary to the popular belief of the time, it was largely disregarded. This article will explore Miyamoto’s infamous timeline, and explain how it may have actually warranted some consideration.

When discussing the Zelda series, the conversation often turns to the
subject of the timeline. In what chronological order do the games come
together? This question is on the minds of many who call themselves
Zelda theorists, but no flawless answer can seem to be found. With
fourteen titles spanning twenty years and nearly every Nintendo game
console, piecing together a perfect timeline seems impossible. Wind the
clocks back to 1993, however, and you’ll find that things weren’t
always so confusing.

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GameFAQs' Best Game Ever Results http://www.zeldainformer.com/gamefaqs_best_game_ever_result/ Fri, 12 Jun 2009 03:02:57 +0000 http://localhost/wordpress90/?p=336 The results of GameFAQs’ massive tournament to decide the greatest video game of all-time are in. And the winner is…

Ocarina of Time, as though there was any doubt.

bge09.jpg
A Link to the Past was the competition’s runner-up, with Twilight Princess making it to the fifth round, Link’s Awakening to the third, and Majora’s Mask and The Wind Waker to the second.

View the full results here.

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The results of GameFAQs’ massive tournament to decide the greatest video game of all-time are in. And the winner is…

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New Tingle Game Has a Minisite http://www.zeldainformer.com/new_tingle_game_has_a_minisite/ Sun, 14 Jun 2009 08:18:23 +0000 http://localhost/wordpress90/?p=337 Well, confirmation of a previous report has finally happened… and it appears that a brand new Tingle RPG title indeed is in the works. Are you as excited as I am?

I’m not even going to bother with a image for this one folks. Just check out the new Tingle Minisite. Gotta say, the music just keeps playing over and over in my head.

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Well, confirmation of a previous report has finally happened… and it appears that a brand new Tingle RPG title indeed is in the works. Are you as excited as I am?

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Miyamoto Talks About Wii Zelda Yet Again http://www.zeldainformer.com/miyamoto_wants_wii_motion_plus/ Sun, 14 Jun 2009 08:30:54 +0000 http://localhost/wordpress90/?p=338 Earlier, I brought up a point about how Wii Zelda was delayed
to make a decision on Wii Motion Plus. Well, as it turns out, that
information was technically false at that time according to some of my
“unnamed” sources. Well folks, Miyamoto finally spoke out in an
interview about his desire to have Wii Motion Plus in Wii Zelda.

shigeru-miyamoto-2.jpgShigeru Miyamoto spoke exclusively to Wired.com, and here is what he had to say about Wii Zelda:

In a roundtable Q&A session
last week at E3, the head of Nintendo’s game design department told the
press that the game would use the $20 add-on, which adds greater
motion-sensing capabilities to the Wii Remote. But he said it wasn’t
yet decided whether the MotionPlus would be required or optional.

Speaking exclusively to Wired.com, however, he said that he’s pushing the game’s developers to create a Zelda experience that requires the extra features.

The goal at this point is that we would make Wii MotionPlus required in order to play Zelda,” he said.

It’s reasonable to assume that Zelda’s use of Wii Motion Plus might depend on how many of the devices Nintendo sells between now and the game’s far-off release date. But Miyamoto says that’s not actually the case.

“The bigger hurdle for us is not really whether people have a Wii
MotionPlus or don’t have it, it’s whether or not the experience is one
where people will think they want to have a Wii Motion Plus in order to
experience it,”
he said.

Later on, in the interview he had even more to say about Wii Zelda:

Miyamoto realizes that Zelda players might not want an excessive amount of motion controls in their adventure game, which has typically been about puzzle-solving and storylines rather than too-intricate action sequences.

“There may be a group of people out there who look at people playing motion control games and have a hesitancy to try to play those because they’re worried that they might not look so cool, swinging a Wii remote around. But in watching people play New Super Mario Bros. Wii, even though it’s just a simple shaking motion, I’m watching people play (it) with a big grin on their face.”

“So I’m hoping that we might be able to create a similar-feeling experience for Zelda,” he said.

Miyamoto went on to say that the game is still in a rougher state of development, which is why Nintendo declined to show any of it at E3.

“The development of Zelda has been focused strictly on the gameplay structure at this point. We haven’t devoted much in the way of efforts to things like graphical representation, and story, and those types of production elements,” he said.


Miyamoto said at E3 that although the current goal is to release the new Zelda in 2010, it could be pushed back.


Well folks, appears that Wii Zelda is in a rougher state then we thought. If I had to put money on it, I’de say that Wii Motion Plus will be required. As for the delay of his intial 2010 prediction? What else could you expect? It was a estimate on an unannounced title. The most interesting tidbit I take out of this interview is the talk about how the game’s development has been focused strictly on gameplay to this point, which contridicts several reports last week about how the game was being built around the story. Still, the remarks may have been taken out of context and intended to be talking about how the past Zelda games were worked on.

However, we have been treated to some nice little tidbits from Miyamoto. Seems like he is pretty excited over Link’s next adventure on the console. I know I am.
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Earlier, I brought up a point about how Wii Zelda was delayed to make a decision on WiiMotion Plus. Well, as it turns out, that information was technically false at that time according to some of my “unnamed” sources. Well folks, Miyamoto finally spoke out in an interview about his desire to have WiiMotion Plus in Wii Zelda.

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Immortal Childhood: Hylian Dan of ZU Provides a Gem http://www.zeldainformer.com/immortal_childhood_hylian_dan/ Sun, 14 Jun 2009 22:27:30 +0000 http://localhost/wordpress90/?p=339 While we here at ZeldaInformer pride ourselves in our article writings,
it does not mean we are the only ones around doing it. Zelda Universe,
our arch rival for all eternity, recently put together their own
article team lead by Crab Helmet. While this is not their first article
released, it does happen to be by a certain someone whose last piece is
arguably the most popular article in the short history of Zelda
fansites.

GreatTree-450x323.png

His article, titled Immortal Childhood, shows severe ties about both Link as a person and the world around him, between Link’s Awakening, Ocarina of Time, Majora’s Mask, and The Wind Waker. A touching story, a touching thought, a touching theory. It goes from life as a child to life as an adult, then back again only to move forward once more. It’s about more then just growing up, it’s about letting go of the past and moving forward. The article truly is worth a read.

At the moment I am speechless, as I just finished the article myself. That alone is enough for me to suggest that any true Zelda fan checks out this piece. We’ll be sure to keep you all updated on further releases by the ZU Article Team.

Source: Immortal Childhood
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While we here at ZeldaInformer pride ourselves in our article writings, it does not mean we are the only ones around doing it. Zelda Universe, our arch rival for all eternity, recently put together their own article team lead by Crab Helmet. While this is not their first article released, it does happen to be by a certain someone whose last piece is arguably the most popular article in the short history of Zelda fansites.  Check inside for my “somewhat” in-depth review.

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Miyamoto Wins Game Developers' Award http://www.zeldainformer.com/miyamoto_wins_game_developers/ Tue, 16 Jun 2009 09:59:34 +0000 http://localhost/wordpress90/?p=340 Shigeru Miyamoto is a busy man these days. He’s working on, like, five different titles at the moment, announcing announcements of future Zelda titles, talking about that Wii Motion Plus gizmo all while raking in award after award for his remarkable work in the video game industry.

Just over nine-thousand* developers were recently presented with a survey asking who it was they considered to be their hero as far as video game developing goes. With about 30% of the total votes, Miyamoto emerged as the winner of what is surely one the most honorable awards he’s ever received. If anyone’s capable of recognizing talent as a developer, it’s the guys who do it themselves.

miyamoto.jpg

The top ten:

1. Shigeru Miyamoto

2. John Carmack

3. Will Wright

4. Dave Jones

5. Sid Meier

6. Peter Molyneux

7. David Braben

8. Masaya Matsuura

9. Michael Morhaime

10. Jonathan Blow


* Make a joke in the comments section and enjoy your ban.

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Shigeru Miyamoto is a busy man these days. He’s working on, like, five different titles at the moment, announcing announcements of future Zelda titles, and talking about that Wii Motion Plus gizmo, all while raking in award after award for his remarkable work in the video game industry. Info on his latest honor inside.

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The State of Nintendo and Zelda Wii http://www.zeldainformer.com/the_state_of_nintendo_and_zeld/ Tue, 16 Jun 2009 21:59:54 +0000 http://localhost/wordpress90/?p=341 E3 is already over a week past, and news is still streaming out of the
summit as sites finally get around to posting their exclusive
interviews and the information held within them. Miyamoto is always a
hot ticket interview, and this time around he had the chance to sit
down and chat with the staff at Gamespot. Watch the interview inside.




Miyamoto admits that he is the only one pushing hard for Wii Motion Plus to be included in Wii Zelda, and that things like the Wii Balance Board and Vitality Sensor are not really things that lend good innovation to the series. He also goes on to say he doesn’t view Zelda as an adventure game, but more so an experience. Obviously, they delve into other topics as well such as the new Mario games, and they even end the segment by talking about Metroid: Other M. Pretty interesting stuff. We look forward to more information from our Zelda creator down the road.

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E3 is already over a week past, and news is still streaming out of the summit as sites finally get around to posting their exclusive interviews and the information held within them. Miyamoto is always a hot ticket interview, and this time around he had the chance to sit down and chat with the staff at Gamespot. Watch the interview inside.

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When Realism is a Mere Annoyance http://www.zeldainformer.com/when_realism_is_a_mere_annoyan/ Thu, 18 Jun 2009 08:01:33 +0000 http://localhost/wordpress90/?p=342

When Realism is a Mere Annoyance



As the years go by, and technology becomes more and more advanced, we gamers observe the changes in video games. We’ve seen them amount from
pixilated designs to the realistic quality they are presented in today.
Some games have such a high quality that they appear not that far off
the quality of a movie, with animated characters appearing life-like.
The demand in the gaming community is for this realism in graphics and
gameplay to be the standard, and we can’t deny that games will only
become more realistic as time progresses. Although realistic graphics
can enhance the gaming experience, the idea of realism can, in-fact,
prove to be an annoyance in gaming.

Linketh.pngTwilight Princess, though three years since release, remains the most recent and realistic release to the Zelda
series to date. The graphics presented themselves at a higher level of
realism and, even though in a magical world, elements of realism
permeated themselves through the gameplay. You can’t oppose the fact it
would be annoying if in a new Zelda, realism was taken to the
extreme, with Link stopping for a meal every few hours; sleeping eight
hours a day; bathing in the river daily; blowing his nose on his
handkerchief; or having to cease saving the world for a week because he
catches the flu. Gaming doesn’t go this far into realism, as it would
be the end of gaming. No one would buy what they experience every day,
unless they’re a Sims fan of course. Although it doesn’t go to these
extremes, Twilight Princess has a number of elements which attempt to add realism to the game, but add mere annoyances.

For eons Link’s choice of travel has been the quick and easy, somersaulting, but Twilight Princess, and even The Wind Waker,
have brought about a compromise. While the games still allow for this
incessant rolling, Link can no longer roll up stairs, without hitting
his head. Seriously, what is this? Sure, it is more ‘realistic’, but it
is an annoyance, especially the inconsistency to it. Some stairways can
still be rolled up, but others can’t be. Some can’t even make up their
minds as to allow somersaulting or not, going both ways. Every Zelda
fan that knows what they’re doing has been aggravated by this little
annoyance, at least a small amount of times. This is just one case
where an attempt to introduce realism has brought about an annoying
element for players.

zeldamm_b2_790screen036.jpgI remember back to Majora’s Mask,
where Link went for a stroll into the Bomb Shop and was denied the
purchase of a powder keg, by the Goron salesman. But… that was fine.
Link could just put on his Goron mask there, right in front of the guy,
and proceed to purchase the powder keg as if nothing unusual had
happened. Twilight Princess again brought about compromise for
the sake of realism. Although Midna is clearly the fan favorite companion
for Link, Midna has to have the most annoying lines in any Zelda game, even more so than Navi with her heys, listens and wake ups. Let alone her instructions on how to open a door when you’ve been playing Zelda for over a decade.

To our repetitive annoyance, Midna states: “No! No! Someone will see you! Transform where there’s no one around” and “If you transform here, it would scare someone! You don’t want to do that, do you?”
I don’t care if I scare someone. I want to warp from here. I want to
transform here; not run and hide around the corner to then re-emerge in
wolf form with no trace of Link. No-one makes a connection between the
disappearance of Link and the appearance of a wolf. Honestly, there’s
nothing unrealistic about that. ‘Realistically’, Link wouldn’t
transform where he can be seen, but ‘game-enjoyment-ally’, he should.

Twilight Princess
shows a number of attempts to make the gaming experience more
realistic, but contrarily adds little annoyances for the player, that
become significant annoyances the amount of times they repeat
themselves in a playthrough. Any veteran player will have been
frustrated by them, whether they admit it or not. We all want to see
realistic graphics, but we don’t want to see any more of these
annoyances left from attempts to instill realism. Please Nintendo. You
say gameplay comes first, at the expense of storyline, so please don’t let us see any little things
like this again.

]]>
As the years go by, and technology becomes more and more advanced, we
gamers observe the changes in video games. We’ve seen them amount from
pixilated designs to the realistic quality they are presented in today.
Some games have such a high quality that they appear not that far off
the quality of a movie, with animated characters appearing life-like.
The demand in the gaming community is for this realism in graphics and
gameplay to be the standard, and we can’t deny that games will only
become more realistic as time progresses. Although realistic graphics
can enhance the gaming experience, the idea of realism can, in-fact,
prove to be an annoyance in gaming.

]]>
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EDN Presents Zelda Trivia With Prizes http://www.zeldainformer.com/edn_presents_zelda_trivia_with/ Thu, 18 Jun 2009 23:33:02 +0000 http://localhost/wordpress90/?p=343 So, think you know Zelda? Want to be rewarded for knowing what you do?
Do you like the thrill of comparing your knowledge to others in a fun
fashion? Then Exploding Deku Nut is providing exactly what you’ve been looking for.

HTbanner.jpg

Does that banner entice you? Check the latest post on EDN for more information on this enticing competition. You will have to join their forums in order to participate.
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So, think you know Zelda? Want to be rewarded for knowing what you do? Do you like the thrill of comparing your knowledge to others in a fun fashion? Then Exploding Deku Nut is providing exactly what you’ve been looking for.

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Olivia Munn Loves Zelda http://www.zeldainformer.com/olivia_munn_loves_zelda/ Thu, 18 Jun 2009 23:43:36 +0000 http://localhost/wordpress90/?p=344 Olivia Munn, cohost of Attack of the Show
on G4tv, admits to loving Zelda. So the question is, why should we
care? Maybe a better question is, why should we not care? She only is
the cover girl for the latest playboy. Take the jump, you crazy people
you.



Ok ok, so no where in that clip does she actually mention Zelda. I promise though, I’m not lying to you! Game Hunters, a division of USA Today, recently interviewed Olivia Munn and asked her some questions on gaming. Here’s what she said about Zelda:

Favorite game growing up?
“I was a huge Donkey Kong
fan. That’s why it was so amazing when we had Steve Wiebe on our show.
He was trying to beat the record. We didn’t show it but he was on a
great run and the power just cut out on him. ... And Zelda, I’m a big Zelda fan.”


See folks, she does love Zelda. Now on to more pressing matters: picking up the latest issue of playboy. Please tell me she mentions Zelda somewhere in there so I can report on this further. Read the full interview here.

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Olivia Munn, cohost of Attack of the Show on G4tv, admits to loving Zelda. So the question is, why should we care? Maybe a better question is, why should we not care? She only is the cover girl for the latest playboy. Take the jump, you crazy people you.

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Oracle of Ages Manga Now On Sale http://www.zeldainformer.com/oracle_of_ages_manga_now_on_sa/ Sun, 21 Jun 2009 23:14:51 +0000 http://localhost/wordpress90/?p=345 Yeah, we know: this is a few weeks late. Let’s just say we’ve been
really, really busy

fantasizing about Olivia Munn

keeping you informed with the heavy influx of news relating to the new Zelda game… or something.

In any case, the fifth volume of the Legend of Zelda manga series—written by Akira Himekawa and published through VizKids—is now ready for purchase. Place your order here.



oosmangacover.png
Part 1 of the Four Swords manga is set for an August 4th release. We’ll remind you sometime in September.

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Yeah, we know: this is a few weeks late. Let’s just say we’ve been
really, really busy

fantasizing about Olivia Munn

keeping you informed with the heavy influx of news relating to the new Zelda game… or something.

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The Missing Link: 100 Year Itch http://www.zeldainformer.com/the_missing_link_100_year_itch/ Mon, 22 Jun 2009 01:57:07 +0000 http://localhost/wordpress90/?p=346 When I first reported on the revival of the Zelda Universe article team I was pretty excited. The article then brought back to us a writer who’s only other piece was our most popular guest article of all time. That being said, the new article team team at ZU, called The Missing Link, has inspired yet another former article writer to come back from the depths to provide a very interesting read. Pipking, a former writer for the now dead Behind the Rupees team at ZU, provided a guest piece that covers the advancement of technology throughout the Zelda series.

Thumbnail image for voflogo.jpgNow now, don’t get too excited by the image. Valley of the Flood was a completely fan created game concept that had a fake interview attached. What this image does though, is represent some of what Pipking seems to suggest: Zelda needs more Steampunk.

While Steampunk can refer to many specific genre things, the foremost is a technological progression where steam power drives all innovation and ingenuity. It’s often linked to the aesthetic of Victorian era England - all dark coats and sooty faces, dirigibles and Jules Vernes and Jack-the-Rippers in the shadows. But more than a specific look, the important thing about the Steampunk style is it allows fantasy and technology to coexist. In a way, I feel it is about the magic of the technological, that precious space where fancy and fact haven’t quite met; somewhere directly between worshipping the Moon as a goddess and landing on it in a rocket.


What we know of Spirit Tracks so far is that it has trains. Trains in a fantasy world do not a Steampunk make - but it certainly suggests some possibilities.


Zelda could use bit of Steampunk shine.


-Pipking: 100 year itch


You can check out the full article here.
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When I first reported on the revival of the Zelda Universe article team I was pretty excited. The article then brought back to us a writer who’s only other piece was our most popular guest article of all time. That being said, the new article team team at ZU, called The Missing Link, has inspired yet another former article writer to come back from the depths to provide a very interesting read. Pipking, a former writer for the now dead Behind the Rupees team at ZU, provided a guest piece that covers the advancement of technology throughout the Zelda series. 

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WZMR Turns One http://www.zeldainformer.com/wzmr_turns_one/ Mon, 22 Jun 2009 08:31:29 +0000 http://localhost/wordpress90/?p=347 The World Zelda Music Radio has turned a year old now, and not a day goes by that we do not appreciate what they are providing to the community. A live streaming radio that plays Zelda music all day… what more could you possibly want? We sit back and to take a second to reflect on what WZMR has done for the community.


birthday.jpgWZMR was created on June 21st, 2008, as a simple idea. Stemming off of the other wildly known music project in the community, ZREO, WZMR wanted to bring the community together to share our love of the Zelda music. They originally intended websites to partake in creating their own regular shows. We here at ZeldaInformer thought this idea to be so great that we instantly partook in the festivities with the semi-retired Zelda Remix Hour. I say semi-retired, because there has been a little bit of discussion about bringing the show back. I am sure Ebuch may be jumping for joy right now reading this, but really it’s his ideas and visions that allowed a show like ZRH to even come into existence.

Ebuch is the man responsible for WZMR’s existence, and to that end has been forever friendly with everyone involved in the community. He has provided some sound advice behind closed doors to help other sites grow, just as some of us have helped his site grow as well.

WZMR is presently the only Zelda Radio is readily available to anyone with a internet connection. With multiple ways to listen to the radio available, they ensure anyone who wants to listen can do so easily. In fact, while writing this, I am listening to radio and still in shock that such a thing is so readily available. It’s almost become tradition to turn on the tunes to help me fall asleep soundly. Zelda music truly is some of the best in all of gaming.

So on this day we salute you WZMR. We look forward to many more years of amazing Zelda goodness to come.

What are you waiting for folks? WZMR is waiting for you to begin tuning in.
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The World Zelda Music Radio has turned a year old now, and not a day goes by that we do not appreciate what they are providing to the community. A live streaming radio that plays Zelda music all day… what more could you possibly want? We sit back and to take a second to reflect on what WZMR has done for the community. 

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Violence in Zelda http://www.zeldainformer.com/violence_in_zelda/ Tue, 23 Jun 2009 08:10:13 +0000 http://localhost/wordpress90/?p=348

Violence in Zelda



A
common concern and a commonly raised issue about video games is the
effect of violence on the players. Overprotective parents complain
about their children being exposed to blood and gore; fighting and
feuds; bloodshed and violence. They either whine that their children
will be influenced negatively and ignorantly copy the violence in
everyday life, or, they whine that it is traumatizing and affecting
their children mentally.

It’s really not my concern about how
parents control what games their children play, and it’s not my concern
as to what your views are on the issue of video game violence. It is,
however, my concern that the Zelda franchise seems to have
steered clear of anything beyond minuscule amounts of violence. And I
do mean minuscule. Frankly, it’s time for Zelda to get with the times and happenings in video game violence.

OoTBlood.JPG

I’m not saying that future Zelda titles need to become over exuberant with tasteless graphics of intense bloodshed, fighting and killing, but Zelda definitely needs to move up from where Twilight Princess
has left the console series. Overall, Nintendo isn’t a company known
for making extremely violent games. Actually, they’re not really known
for making much that isn’t ‘fun for the whole family’. Zelda is no exception.

The
olden conventions used to simulate violence are outdated. They suited
those times, but they can’t be expected to fit in today. Flashing red
when wounded just doesn’t suit anymore. Small recoils for vicious blows
don’t either. Neither can defeated foes just ‘exploding’ into thin air.
Why can’t they leave a carcass, so that the player can feel some
satisfaction in the evil they’ve defeated? These olden formats have
carried through the series, and though more violent, Twilight Princess still isn’t up with the times.

First off, Twilight Princess
has the highest rating of any game in the series, and in ways, does
have more ‘violent action’, but by no means, more ‘violence’. What do I
mean by that? The sword techniques of Twilight Princess are
different to any before, with strong chests stabs, the Ending Blow
taught by the Hero’s Spirit, and Wolf Link’s tearing into the chests’
of poes. There’s more violent action, but the outcomes are nevertheless
the same as its predecessors.

Ganondie.PNGGanondorf happens to get stabbed
twice in the game. Once by the sages and once by Link, but we don’t see
either of them. We can tell that none of them even draw blood, so why
do they need to be hidden from us? Why have the rating if you’re going
to hide them? Earlier in the game, Ilia complains about Link wounding
Epona’s leg while going over jumps. You know, that leg she points at
looks perfectly fine to me. Come one, they could’ve at least programmed
in a little bit of a wound. A little hairless red patch. Is that so
much to ask for? I don’t know if that’s avoiding violence, or just pure
laziness.

Really, the only time we’ve seen any blood is in
Ocarina of Time’s Shadow Temple and Well. But yet again, I’m probably
wrong. That might just be some red paint all over the floor of rooms
with stocks and guillotines. There’s no need for Zelda to
become infested with violence and gory deaths, but there is a lot more
Nintendo could, and should, be doing. There’s not far to go, but Zelda
really does need to take a step up in violence. It may have been
unacceptable to have a wounded horse’s leg in a game back in the
1980’s, but this is 2009. Let’s hope that Zelda Wii doesn’t disappoint.



]]>
A common concern and a commonly raised issue about video games is the
effect of violence on the players. Overprotective parents complain
about their children being exposed to blood and gore; fighting and
feuds; bloodshed and violence. They either whine that their children
will be influenced negatively and ignorantly copy the violence in
everyday life, or, they whine that it is traumatizing and affecting
their children mentally.

It’s really not my concern about how
parents control what games their children play, and it’s not my concern
as to what your views are on the issue of video game violence. It is,
however, my concern that the Zelda franchise seems to have
steered clear of anything beyond minuscule amounts of violence. And I
do mean minuscule. Frankly, it’s time for Zelda to get with the times and happenings in video game violence.

]]>
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Tingle Info Galore http://www.zeldainformer.com/tingle_info_galore/ Thu, 25 Jun 2009 06:21:10 +0000 http://localhost/wordpress90/?p=349 Wii Zelda game, but that’s too bad; instead, get ready for more information than you’ll know what to do with regarding two new titles starring everybody’s least favorite video game character ever—Tingle.

First up: the predictably-titled Color Changing Tingle’s Love Balloon Trip, which, not so predictably, features a plot revolving around women. Either he’s out to get revenge on some chick who erased the season finale of America’s Next Top Model from his TiVo, or I’ve finally gained an ounce of respect for the guy. Catch a just about completely useless teaser below:




Secondly, we have the comparatively-more-normal Too Much Tingle Pack—a DSiWare title which features a collection of “handy tools.” Included is a coin-flipping application, totally conveinent because you just spent all of your money on Tingle games. Congratulations.

Man dressed up as Tingle behind the sales counter of Japanese game store

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Yeah, we’re aware that you’d rather be hearing all about that crazy new Wii Zelda game, but that’s too bad; instead, get ready for more information than you’ll know what to do with regarding two new titles starring everybody’s least favorite video game character ever—Tingle. Hide the kids and hit the jump.

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It's a Steam Train - Get Over it! http://www.zeldainformer.com/its_a_steam_train_-_get_over_i/ Sat, 27 Jun 2009 00:54:47 +0000 http://localhost/wordpress90/?p=350

It’s a Steam Train - Get Over it!



When the first trailer for Spirit Tracks
was released earlier this year at GDC, the one thing that stood out to
people and stuck in their memory was undeniably the train, which played
such a predominant role in the trailer, the game’s title, and of
course, the game itself. People responded quite strongly. ‘A train in Zelda? What is the world coming to?’ People really need to realize that the train of Spirit Tracks isn’t anything to warrant such a response. It fits into the overall picture just fine.

Spirit Tracks, at the moment, has a timeline placement of 100 years after Phantom Hourglass. Phantom Hourglass, you know, the game that has the S.S. Linebeck. A steamboat. Hence the S.S. prefix. And what do we see in Spirit Tracks?
A steam train. Surely the progression of 100 years from steamboats to
steam trains really isn’t something that amazing. Actually, research
tells me that on earth, steamboats and steam trains were pretty side by
side in their invention and progression throughout the 18th Century.
Why didn’t Phantom Hourglass get the same reception for having
a steamboat? Probably because it’s not really steam technology in boats
and trains that you have the problem with.

Spirit Tracks Artwork.pngWe could ponder why there were steamboats without steam trains in Zelda,
but that’s pretty easily answered by the fact there were only minuscule
islands founded, which take about a minute to go for a jog around. Once
a larger land was founded, the progression and application of steam
technology to trains was a logical progression. After all, Hyrule and
the world, spans millenia across the timeline. To those of you who
place games after The Wind Waker, Phantom Hourglass and Spirit Tracks timeline arc, I ask you, how do you explain the recession in steam technology, without pinning anything on the developers?

Really,
there’s nothing to get worked up about here. The train fits in with
Zeldaran Era Technology without a fuss. Be glad it didn’t have a subway
like Valley of the Flood proposed, which would’ve compromised
the series, because this steam train compromises nothing. In an
interview with Reggie Fils-Aime on Spirit Tracks, MTV Multiplayer asked, “If you can have trains in the “Zelda” universe, can you have planes in the “Zelda” universe?”
Sheer ignorance I say. Mr. Fils-Aime simply forked any responsibility
for an answer to that onto Aonuma. But, seriously. Learn that this
train fits in. It isn’t a massive leap in technology that compromises
and changes everything. It’s okay young ones; Link will not travel by
an Airbus A380 in Zelda Wii.

For something so small,
it’s warranted such a negative response. All of you who frown and
cringe at the mention of the train need to simply get over it. There’s
nothing wrong with it. Realize that it is not the usage of a steam
train that will make or break a Zelda game. Maybe, worth more concern about Spirit Tracks,
is the continuing evidence of Nintendo’s turn towards targeting
hardcore casual gamers. For those who are really hardcore, at being
casual gamers. I think a lot of you are putting all of your anger and
blame about this casual turn on the train, even though it need not be
so. It’s a steam train - get over it!

]]>
When the first trailer for Spirit Tracks
was released earlier this year at GDC, the one thing that stood out to
people and stuck in their memory was undeniably the train, which played
such a predominant role in the trailer, the game’s title, and of
course, the game itself. People responded quite strongly. ‘A train in Zelda? What is the world coming to?’  People really need to realize that the train of Spirit Tracks isn’t anything to warrant such a response. It fits into the overall picture just fine.

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Spirit Tracks Section Opens http://www.zeldainformer.com/spirit_tracks_section_opens/ Tue, 30 Jun 2009 09:14:45 +0000 http://localhost/wordpress90/?p=351 It’s true folks. We do more at ZI then simply provide articles for your
reading pleasure. I am pleased to announce the opening of the brand new
Spirit Tracks game section.
Along with the opening of the section comes a piece of content for the
game. Content? For a game that’s not even released? Take the jump to
find out what we have in store.

Spirit Tracks Link and ZeldaI am pleased to open the section’s first piece of content: Game Controls. It covers everything from controlling Link and the Phantom to controlling the train. It’s a rather simple content piece that shows off some of our new formatting, and even includes a video! The plan is to make video content much more prominent with full on instructional pieces down the road.

Another new feature you may notice on the main game page itself is the inclusion of news and articles related to the game. Any news or articles we post about our games will now be easily and readily accessible by going to the game’s main page. We’ll be doing this for all the games, so bear with us.


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It’s true folks. We do more at ZI then simply provide articles for your reading pleasure. I am pleased to announce the opening of the brand new Spirit Tracks game section. Along with the opening of the section comes a piece of content for the game. Content? For a game that’s not even released? Take the jump to find out what we have in store.

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Bombers Debate! The Nature of Zelda Canon | Part 1 http://www.zeldainformer.com/bombers_debate_the_nature_of_canon/ Fri, 03 Jul 2009 16:00:00 +0000 http://localhost/wordpress90/?p=353 Bombers Debate

Welcome to the third Bombers Debate! Today we welcome Ben Lamoreux, Alex Plant, Casey Hodges, and Dathen Boccabella to discuss the basic facts of Zelda Canon. Zelda Canon is an essential part of any theorist’s tool kit. It is used to prove points, build timelines, and cause rifts in friendships. Now to get right to the show:

Question 1: What is your general definition of Zelda Canon?

Casey Hodges: Zelda Canon fully comes from all Nintendo made Zelda games. This includes the Flagship Studios games from Capcom which fully operated under Nintendo. Future companies who work under Nintendo in this fashion may also make games which can still be considered canon. It is important to point out that while all game content within a disk or cartridge is canon, there are exceptions in regards to coding. Coding consisting of unused characters, enemies, or areas are not considered canon because they were unintentionally accessed. For example, in Ocarina of Time, Link can fight a Starfox Arwing with appropriate alterations to the original code. Since this battle was unintended, this potential fight should not be considered canon. Everything else presented in the standard game should be fully accepted as canon. Along with the games, instruction book manuals and text that appears on the game box are all examples of additional canon which supports the in game content.

NotCanon.jpgFinally, there is the unique information we receive from developers. Developer quotes and interviews can be considered potential canon. First of all, developers include, so far, Miyamoto and Aonuma. As future developers surface, they too may be quoted with Zelda canon information. By potential canon, I mean that what a developer says is more than likely canon, however until their information is fully backed up by in-game content, the developer may change his mind in future titles. Director quotes can mostly be accepted as canon, but if future game canon contradicts stated quote prior to that game, the developer quote may be considered spurious, therefore rejected from canon.

To summarize, Nintendo made Zelda games are the primary source of canon. Boxes and manuals provide additional support for the game they represent. Director quotes may provide new information for in-game canon, although these quotes can be disproved by future titles.

Alex Plant: Like Casey, rather than evaluating the content of a source, deciding for myself whether or not it appears to fit with other canon (as I’ve seen some people do), I base canonicity on whether or not a source was created or supervised by Nintendo and whether or not it was developed as part of the Zelda series. If Nintendo played a direct part in its development, then it is canon. If it was published by Nintendo, then it is canon. Every element of each game must be canon unless a future game renders such an element as non-canon*. Additionally, out-of-universe elements, such as Easter Eggs from other Nintendo franchises such as Mario or Star Fox (note the Arwing cameo Casey gave as an example).

All developer statements, as long as they are not contradicted by other later developer statements or shown to be certifiably false (not questionably false) when compared to the actual games, are to be given the same weight as canon, but are not truly “canon” in the sense that they are not the source material for the series. More recent statements that differ from earlier statements are always taken to be more correct. Oftentimes pre-release statements conflict with the post-development realities, so this possibility must be considered when evaluating developer quotes.

If the Japanese source text conflicts with the source text in other regional versions of the game in a way that changes the story, the Japanese version is automatically more correct. (There are some exceptions where other-language texts have purposeful differences, for example, they sometimes specify where the Japanese generalizes or merely implies.) Oftentimes the true meaning of the text is lost in translation, so fans fluent in Japanese have endeavored to make their own literal fan translations.

Canon.jpgOf course, take the literal translations made by fans with a grain of salt, as most fan translators have their own theories and biases, and their interpretation of the text may not be any more reliable in some cases. Even if fan translations are reliable and do point out real disparities between the Nintendo of America translations and the Japanese originals, these differences are not always meaningful enough to warrant considering them a “change in the story.” It is usually obvious from the literal translations when the meaning of the regional text conflicts with the original plot.

(For example, the original A Link to the Past manual said the Master Sword was forged during the Imprisoning War, but the Japanese said that it was made long before. This is a meaningful difference, whereas the Twilight Princess rivalries taking place over the “Sacred Realm Hyrule” as opposed to the “Sacred Realm” is not necessarily a difference in the story, especially since most games associate the Sacred Realm with Hyrule at certain points, usually describing Hyrule as the resting place of the Triforce.)

I consider the following sources to be truly canonical:
• All The Legend of Zelda titles (including titles developed for the BS add-on)
• All spin-off titles
• Information from series developers

Some sources with tenuous connections to Nintendo may also be canon. Since their relationship to Nintendo’s development teams is often unknown, and will probably never be known, they can be considered as “deuterocanonical” (meaning “secondary canon”)—official sources, but not necessarily canon sources. Deuterocanon differs from regular canon in that it is an official production of Nintendo, but not necessarily a part of the official Zelda series timeline.

I consider the following sources to be deuterocanonical:
• Information from Nintendo Power player’s guides
The Legend of Zelda Sound & Drama
(Note: It is unknown whether Sound & Drama was created and/or supervised by the people at Nintendo, pending translation of the credits. If it was, it is probably canonical; if it was not, it is probably apocryphal.)

Other sources which bear the Zelda name and are licensed by Nintendo, but are developed and produced solely by the individual (s) to whom the license is given, are not canonical. They are related to and based on the Zelda series but not property of Nintendo. These sources are apocryphal, or “non-canon.” They are not a part of the Zeldaseries timeline and are not official series productions, but are still stories of the series’ characters.

I consider the following sources to be apocryphal:

• The Phillips CD-I Zelda titles
The Legend of Zelda series manga

*Examples of things I consider “retconned” in this way include the Legend of the Fairy from Wind Waker (which explained the story of Tingle’s actions in Majora’s Mask, the Temple of Time’s location in Twilight Princess (it was in the center of Castle Town in Ocarina but was moved to a more remote spot in the GameCube game), and the original relationship between A Link to the Past and the series at large (it seems to have served as a “first story,” but this suggestion has now been rendered obsolete by subsequent titles).

Dathen Boccabella: Canon is defined as a ‘body of works considered genuine or official within a fictional universe’, and of course, within the Zelda universe people’s opinions of what is and isn’t canon can greatly differ and regularly do. To me, the ultimate Zelda canon is the main Legend of Zelda series which, majority of the time, contain the title prefix, ‘The Legend of Zelda: ...’, except in the case of Adventure of Link. These are dominant when it comes to canon, yet even they can be cloudy with some slight changes occurring between the original versions and re-releases of the games. In these instances, personal opinions of which release is ‘more’ canon comes into the scenario, with people usually going with what supports their theories, as we cannot make an ultimate decision.

The manuals can also provide more information in relation to the games and their storylines. Modernly the manuals don’t give too much on storyline, however in the original few games the manual is what had the real heart of the storyline. Where the game doesn’t explain its storyline within, such as in the original Legend of Zelda, the manual is, in my opinion, canon. In the newer releases where the manuals do little more than provide a basic summary on gameplay, with little storyline, I likewise see these as perfectly acceptable canon. I would only label them as uncanon if and when they contain material that goes directly against what is seen during gameplay. The same goes for game boxes, which I see no reason to label as uncanon unless they contradict what’s seen in-game, though for the most part they don’t provide much information anyway. It’s also worth noting that things such as the boxes, and potentially the manuals, are generally created by marketing departments and not the actual game developers themselves. Similarly to the games, manuals and boxes can regularly differ from the originals in re-releases.

My views on director quotes are similar to the above. That is, I see them as canonical unless they go against evidence that is presented in gameplay. Precaution needs to be taken in relation to the timeliness of director quotes, especially with timeline placements. While they can be used to show a general game order at that time, with subsequent game releases those quotes can become ambiguous and outdated. Such examples include the Four Sword series being first in the timeline quote, from Aonuma, or the famous 1998 Miyamoto Timeline quote.

Though I do base my views of canon predominantly on gameplay, not everything within the games can be taken as canon. In-game things I consider uncanon include Easter Eggs, such as the photos of characters from the Mario franchise in Ocarina of Time, hacks and glitches. Hacks include changing coding, such as the cameo appearance of Link fighting a Starfox Arwing, mentioned earlier by Casey and Alex. Glitches refer to where the player manipulates little errors in the game coding to their advantage. For example, a famous glitch in Majora’s Mask enables players to play as Fierce Deity Link outside of boss rooms, or in Ocarina of Time where child Link can cross Gerudo Valley through a glitch called bombchu hovering. As glitches aren’t canon, I still only consider it canonically possible for Fierce Deity Link to be played in boss rooms, and likewise, Gerudo Fortress is only canonically accessible as an adult.

As Nintendo of Japan are the developers of the Zelda series, the Japanese text is, in my mind, supreme over the localizations of Nintendo of America and other translations of the games. When there are contradictions, it is the original Japanese text that is correct, however as Alex pointed out, we need to be weary of the bias that can infiltrate fan translations, but because most of us aren’t fluent in Japanese, these fan translations have to be what we go by.

NotCanon2.jpgSpin-offs are something that I judge in a different light, that is, by the content contained within the games. If the games show that they are clearly not relevant, such as the Super Smash Bros. games, then they obviously aren’t canon. However if the games show nothing contradicting the actual series and fit comfortably in it, then I think they can. Some spin-offs are canon and some aren’t, which I will further detail later. Although I don’t consider it entirely proper to have spin-offs in a timeline, I have little against fans placing certain spin-offs in their timeline, if they don’t ‘disturb’ the other games. Even the spin-offs that I consider somewhat canon shouldn’t be used as the basis or main evidence for theories.

Lastly, not everything licensed by Nintendo is canon and therefore things such as cartoons and comics on the Zelda series, as well as the Phillips CD-I titles, are clearly not canon. Obviously anything fan created is not even worth legitimately considering. Everything that I personally consider to be canon, I’ve mentioned previously. Some people refer to different levels of canon, which for me, generally works out to be the main series being supreme. Boxes, manuals and developer quotes are the second level, being canon as long as they don’t contradict the games, and spin-offs are the third level, with some being able to be included as relevant if they don’t go against the main games.

Ben Lamoreux: I believe all games developed by Nintendo, or developed by an outside source and supervised by Nintendo, are to be considered canon. Any Zelda title with supervision, direction and production, by Shigeru Miyamoto or Eiji Aonuma is to be considered canon. Their manuals are also to be considered canon.

Any Zelda titles or Zelda spin-offs that are neither developed by Nintendo, nor supervised in some way by Miyamoto or Aonuma are not canon unless otherwise stated to be so. An example of this would be the Broadcast Satellaview game Ancient Stone Tablets, which, although not released for a major Nintendo console nor supervised by Miyamoto or Aonuma, was featured in the Japanese “Zelda no Video Documentary”, showing that Nintendo considers it relevant to the plot of the overall series.

Developer quotes are to be considered canon if the game or concept to which they apply is fully developed. For example, a quote about a game that is already completed is to be considered canon, while a quote about a game that’s still in production can be considered uncanon, as the pl ot has likely not yet been finished, and is subject to change. Developer quotes are not limited to Miyamoto and Aonuma specifically, as, other various members of the development and design team have relevant information. If a developer quote previously considered to be canon is proven undeniably false by in-game evidence in a future release, it is no longer canon.

The Japanese text of the games is the highest form of canon in determining the true story. If the Nintendo of America (or any other localization) text is directly contradicted by the Japanese text, it is incorrect.

CH: Several people have mentioned Japanese translations so far, which is something I neglected to mention. I do agree that the Japanese translation is the most original, therefore the most canon in regards to the English translations. However, the object of comparing these two translations is tricky.

If any of you have ever taken a foreign language class or tried to learn a foreign language, you would understand that the structure of each language is fundamentally different. I do not know anything about Japanese, but while studying Spanish, I quickly understood that a sentence in Spanish can translate into English in several different ways, and vice versa. Each translation is essentially correct in meaning, but there is no perfect translation.

If Japanese and English is anything like the relationship between Spanish and English, then I find it hard to believe that a fan translation is more relevant than the Nintendo of America translation. Nintendo hires a well educated team to translate all their games, and I simply find it hard to believe that an outside fan translator is more reliable. While the official Japanese text is more canon than the English text, fan translations are simply too unreliable and biased to trust. For your own benefit I strongly suggest you stick with the official Nintendo of America translation.

Melchizedek brings up a good point on spin-offs. While generally, it is safe to assume they are in no way canon, there certainly can be exceptions. However, until the other canon games or developers mention these titles, it’s hard to make a strong case for them. We aren’t supposed to go into specifics yet, so I hope we can discuss these titles later on in the debate.

AP: I can only find a couple points of contention here, and only on minor topics.

Firstly, I think that spin-offs should generally be considered canon because they are almost always framed in a certain context with relation to the universe. The Game Watch and Game & Watch games, for example, clearly took place in the same era as the original Famicom games; Tingle’s Rosy Rupeeland frames the background for a few choice characters, such as the Subrosians (explaining why they wear cloaks) the Deku Tree, and Tingle, of course. This framework is not all too integral to the series, however, so whether or not they are canon is really of no consequence.

Secondly, I want to clarify something with regard to Ben’s description of developer quotes: I do not think that pre-release quotes should automatically be considered “non-canon,” as oftentimes they may still be correct even after the release, even if they are not corroborated directly by information from the game(s) they represent. I think that, in these cases, such as most quotes regarding Link’s age, we should take pre-development statements as canonical. I have a suspicion that you agree, but I wanted to make sure we cleared that up.

I also want to reiterate my stance on Japanese quotes in more detail. I do not generally hold the rule “the Japanese text is superior.” Now, you may look back at my last response and wonder how I can say this. Recall, however, that I asserted that the Japanese text is more correct when the story of other-language versions is in direct conflict with it. When the English words something in a different way, but with the same meaning, I think both texts hold equal merit. For example:

In the Japanese version of A Link to the Past, the in-game intro- that is, the legend about the sages’ seal- is phrased in such a way that the reader should understand it as a secondhand account of the events, not necessarily complete fact. There is no such convention in the English text. Instead, the English translators added the line: “But when these events were obscured by the mists of time, and became legend…”

In this case, I see that the English version of the intro is consistent with the Japanese text, but unlike the Japanese the script does not merely imply that the events may not be entirely accurate but more or less states outright that the stories were distorted. The statement in the English is not in conflict with the Japanese, but does carry a more explicit wording. I therefore take it as 100% correct, even though it has a slightly different meaning than the original.

There are also a few instances where the English or other-language texts make references to other games that are absent in the Japanese. For example, the mountain in A Link to the Past is named “Hebra Mountain” in the original Japanese, but “Death Mountain” in English. In general I consider all continuity references from any language version to be correct; in this case it turns out that “Death Mountain” is the mountain’s true name, as we learned in Four Swords Adventures, which has mostly the same settings from the SNES game.

I want to highlight this because I see on many forums that people take any difference between other-language texts and the literal Japanese source material as though it were a fatal inconsistency. I disagree fundamentally that the localizations should be discarded so easily; I think the meaning they convey is usually accurate in cases such as the ones I just described.

MiyaCanon.jpgDB: Casey, you implied that developers include only Miyamoto and Aonuma, at this stage, however I agree with Ben that what other members of the development team say should be considered in the same light. I think quotes from people such as Satoru Takizawa (Ocarina of Time Character Director) and Toru Osawa (Ocarina of Time Script Director) should hold the same respect. I do disagree with you though Ben on the basis that Aonuma or Miyamoto have to have input on the game for it to be canon. Though invented by Miyamoto, as Zelda is a registered Nintendo trademark, I think Nintendo could technically release a canon game without input from either of them, although they would most likely always seek it, as long as they were around.

Alex, you said that you consider all spin-offs to be truly canonical, which I must dispute. Firstly, games such as the Super Smash Bros. series count as ‘spin-offs’, however I would take that you mean spin-offs other than them, as they seem highly unable to be a canon source. Game specifics is something to go into later, but I don’t see Link’s Crossbow Training as canon, yet Freshly-Picked Tingle’s Rosy Rupeeland can be. Generally, I don’t see classifying something as canon based solely on the clause that it is a spin-off as justifiable. I do agree, however, that it is of no consequence to the overall timeline and series whether these games are considered canon or not.

Furthermore, I want to justify your view on developer quotes Alex. When you say you consider them truly canonical, does that mean they always remain canon, even though time and in-game evide nce may suggest they are incorrect? I want to clarify: if something a developer said and something in-game directly clashed, what would you subscribe to? The game I would hope.

To address your input on translations Casey. I agree that those employed by Nintendo of America should be skilled at what they do, and potentially have a much better grasp of the Japanese language than any fan does, but they haven’t necessarily shown themselves to in the past, with mistranslations. For example, the credits of the original Legend of Zelda translated Miyamoto’s name so that it was misspelled. The point that makes me look to fan Japanese translations is the fact that the translators from Nintendo of America have levels of authority to change or manipulate the text, even adding or subtracting to the content, which they regularly do, on top of mistranslations. Fan translations are seen as better in that regard as they attempt to translate the Japanese literally as it is, not adding, not subtracting and hopefully not changing it, although we must be wary of potential fan bias, which I agree with you on.

BL: Well Melchizedek, keep in mind that I said games worked on by Miyamoto or Aonuma are canon, as well as any other game Nintendo indicates as canon. At this point, of all the various Zelda spin-offs, only Ancient Stone Tablets has been given any indication of being plot-relevant and/or canon to the series by Nintendo.

Casey, I agree with you to an extent on the topic of translations. However, in the case of Zelda, there wasn’t always Japanese supervision over the translation and localization of text. While current Nintendo of America Localization head Bill Trinen is fluent in Japanese and claims to know and adhere to the overall storyline, the same can not be said of former Nintendo of America Localization head Dan Owsen. Owsen was not the translator, but he was given the translated text and was allowed to localize it in any way he saw fit without supervision; tricky business when you consider that he admitted to not being fluent in Japanese. I do understand, however, your concern in regards to fan-made translations, as context and meaning is very difficult, and sometimes impossible, to relate from one language to another.

Alex, like Melchizedek, I take exception to the statement that all spin-offs should be considered canon. At times, there’s a fine, fine line between a spin-off and a cameo. Even in the case of a spin-off game that contains storyline elements from a canon game, there’s no guarantee that the spin-off was meant to be taken as proof of the overall series storyline. Spin-offs often take bits and pieces of the canon storyline and run in different directions with them with no intention of actually affecting the canon storyline. Unless otherwise implied by Nintendo, I think all spin-offs should be viewed in that light.

AP: I’ll address Melchizedek’s points briefly (or, as it tends to go with me, not-so-briefly).

First, please don’t misunderstand me when I say “spin-offs”; I mean only those that take place strictly in the Zelda universe, such as Tetra’s Trackers, Link’s Crossbow Training, the Tingle games and so on. I certainly take no issue with any of them being canon- the first two I mentioned specifically involve the incarnation of Link from a particular game, so it’s easy to fit them. Games like Smash Bros. and Soul Calibur II have their own fictional universes, and while they base their depiction of Link on his series, it’s obvious he’s outside of it.

As for developer quotes: I only meant that they should not be discarded purely by virtue of being pre-release. If they can still be correct, that is, if they have not been specifically contradicted, I would say more than likely they are correct. I brought up Link’s age as an example of such a time- most console games have some developer quote about Link’s age, but the game usually doesn’t go into detail, so they’re never confirmed, but also never contradicted.
Line.pngQuestion 2: An often contested area, the manga has been part of this debate for quite a while since it first debuted. How do you view the Manga and how closely do you believe it is related to Canon?

CH: The manga is a separate or parallel canon that does not directly relate to the games or main canon. The manga retells the same stories found in their respective game, with a few touches of extra content. Since the manga directly contradicts the games with their touches of originality, it’s pretty hard to make any argument to consider them canon.

This case is very similar to the Transformer series. The show, the Marvel comic, and the movies are all separate canon. Each retells the same, or similar story with mild variations between each. Popular ideas like stories and characters may be used between each canon, but they never intersect with each other. Zelda games and manga work the same way.

AP: As a rule, the manga should definitely not be canon as it is written by people who are not in any way responsible for developing the games or other Nintendo-developed content (such as music and artwork). Like Casey said, even though the manga remains more or less a faithful telling of in-game events, it often distorts them in a way that contradicts the story. For example, the dragon Volvagia had previously terrorized the Gorons in the game, but was sealed away by a Goron hero. In the manga, however, Link befriends the dragon as a hatchling and it later grows up and becomes corrupted by Ganon. This is an irreconcilable difference between the two.

There are some moments that differ from the games, but only with respect to the game’s gameplay structure. For example, the manga usually has Link obtain “dungeon items” in a way that makes more sense from a story perspective rather than in a treasure chest within the hollow of the Deku Tree or inside a giant fish’s belly. These differences I think have some merit and are not so much contradictions but clarifications for the more literary version of the story. I think they do indicate that the gameplay features should be viewed in this sort of light, but I do not hold the manga’s specific original stories and details as canon- they are based entirely in the creative license of the author.

DB: To state it plainly, the manga releases of The Legend of Zelda titles are not canon. To be more specific, I agree chiefly with Casey. Nintendo gave permission for the manga to be released, however they are only the author’s personal retelling of the story, where they can change, add and subtract at will. Obviously, the manga isn’t something that can be placed on the timeline, which overall corresponds with it not being canon.

Although the manga is in no way canon to the Zelda series, the manga can be taken to form a Zelda universe of it’s own, separate from the timeline, in which it is canon. In other words, you can take the manga as a canon series within itself, however they cannot relate to the real Zelda series. Hence, to me, the manga stands for nothing in the world of Zelda when theorizing.

I like the point you mention Alex on how the manga gives more feasible stories on obtaining items, compared to the general game formula of treasure chests. It’s interesting to point out that in the release of Twilight Princess, Nintendo did stray slightly from this formula, with the Gale Boomerang being an item obtained in a more reali stic manner, somewhat borrowing that concept from the manga.

AP: I’m hoping we see more “realistic” item acquisition sequences in future games as well. I like that Ocarina of Time and Twilight Princess had quite a few of these outside of dungeons- for example, we needed to get the Zora clothes before we could enter the Water Temple in both games. Unfortunately this is probably pretty difficult to implement in-dungeon. Miyamoto needs to get over himself and realize that in a story-driven game like Zelda most of the key gameplay should make sense from a story perspective, not just vice-versa, where the plot needs to cater to the gameplay. The chances of that seem slim, though…

BL: There’s not much for me to say here really other than I don’t think the manga is canon, and that’s covered.
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Question 3: Do you think at this point that Shigeru Miyamoto cares less about the lore, canon, and storyline then Aonuma does? It is often quoted that Miyamoto makes the game first then the story, do you believe with Aonuma’s directed games, he believes this as well? And which do you believe should be put first in a game? Does a good story make for a better game or does a better game make for a good story?

AP: From my perspective, in practice I’ve seen very little difference between the two. Aonuma has been in charge of three major console games- Majora’s Mask, The Wind Waker, and Twilight Princess- and while I think we can all agree that these games focused more on things such as plot progression, character development, and so forth, they also devote more attention to the “active player element.” The story has always been simply a tool for providing gameplay directions or hints. I can only think of a handful of plot elements that existed for their own sakes- Telma’s hinted crush on Renado in Twilight Princess, the suspected adultery between Kafei and Cremia in Majora’s Mask.

In a fantasy game like Zelda, players need more than arbitrary goals, such as collecting all 120 Stars in the console Mario titles we’ve seen since the era of the Nintendo 64. I would say that the only way to create an engaging fantasy game experience is through a strong story. Zelda games have never really been known for having particularly well-crafted stories or interesting character relationships- like I said, it’s usually just a vehicle that gets you from Point A to Point B. That’s not to say that the stories are bad, since we wouldn’t love discussing them so much if they were truly horrible, just that they are extremely underdeveloped. Maybe I’m just being cynical, though.

At this point, while I can imagine what the series would be like with a deeper story, I really can’t see it happening, even under Aonuma’s direction. I think it needs to be said, though, that Miyamoto does not “not care about the story,” he simply sees games as games first and foremost, and stories second (or last, perhaps). That does not mean he thinks the story is not important, just that it is not the most important element.

MiyaAoLove.jpgCH: Honestly, I don’t know very much about the different philosophies of Miyamoto and Aonuma. I believe that neither of them put as much focus on story as they do on gameplay. Personally, I feel that Zelda is ready for deeper storytelling. The franchise has basically mastered gameplay, so Aonuma should devote more time and effort into developing better stories. Gameplay should always come first when it comes to video games, but a good story will enhance the experience and stick with the player for years.

BL: While I believe that Aonuma shares Miyamoto’s sentiments of “gameplay first, storyline last”, I think Aonuma puts more effort into the storyline when he gets there. As Alex said, Aonuma was the mastermind for Majora’s Mask, Wind Waker, and Twilight Princess....and I believe these three have the most character and storyline depth of any of the games.

Majora’s Mask gave storylines to all of the non-playable characters, and Wind Waker gave most of them storylines, and all of them unique character designs and names. Twilight Princess was certainly a step backwards in this process, but still had quite a bit of depth.

And while he was not the primary Director, Aonuma served as the Producer for Four Swords Adventures, a game which had its plot re-written halfway through because Miyamoto felt it was “too complicated”.

In terms of the overall storyline of the Zelda franchise, I believe Aonuma cares more than Miyamoto as well. While he still puts the individual game first, Aonuma has been more open in talking about how games connect to each other, and claims he’s trying to make the overall storyline more clear.

DB: Both Aonuma and Miyamoto don’t give as much care to storyline as I think they should, however I think that Aonuma may care slightly more about the storyline, and how games fit together, compared to what Miyamoto does. Nevertheless, it isn’t a top priority in either of their minds. Aonuma may be quoted to have similar views on storyline to Miyamoto, however I think he leans more towards doing what the fans want.

Aonuma has said that “storyline shouldn’t be something complicated that confuses the player” and has commented that the storyline of Four Swords Adventures changed right up until the very end, which is possibly the same with other releases to the series. With Four Swords Adventures, it seems to me that Aonuma was trying to relate it directly to other games, however Miyamoto changed that because it was too “complicated”. Despite his own views, Aonuma seems to follow Miyamoto’s lead regardless.

Miyamoto is often said to not care at all for the storyline, which may be a misunderstanding. He doesn’t necessarily put storyline as high as it should be, but I wouldn’t claim he doesn’t care entirely. He actually claimed that Nintendo has a ‘timeline’ when he said, “For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us.” I think Miyamoto looks to tell a good story within individual games themselves, but doesn’t really care for the series or any sort of ‘timeline’.

I don’t entirely disagree with Miyamoto’s philosophy that video games are created to provide more than just a ‘storyline’. We can read books for stories, but video games are to be a more interactive through game-play and puzzles. The point where I disagree with Miyamoto is that storyline is an important part of making a good game, equal to the game-play mechanics. All are required for great games and I feel the storyline of the Zelda series, though good, has been rather wishy-washy. Finer attention should be paid to the game scripts.

To me, Ocarina of Time served as the ideal balance of storyline and gameplay, compared to new releases, which seem to lack in storyline. The storyline in Phantom Hourglass is completely revealed half way through the game, with nothing left to discover in the latter half. It was a simple ‘collect the spirits, collect the pure metals and defeat the evil Bellum’. Sure, game-play is good, but with little storyline a game is nothing. Storyline and gameplay are interdependent, and must be in harmony for a great game. I think that Nintendo should have paid more attention to the ‘timeline’ from the beginning, and strived for better, even more complex storylines. I doubt Nintendo, with their re-releases and contradictions, can have a set timeline or a set view on canon. It has become too late for that, and although we complain, if Nintendo paid games this extra detail, we wouldn’t be able to do the theorizing that we all enjoy.
Line.pngQuestion 4: Do original manuals remain canon with updated manuals for re-releases?

CH: Remade manuals are the most canon, same with remade games and recent director quotes. If a remade manual leaves out information from the original it can still be canon as long as it does not contradict with anything else.

To be honest, manuals are really under used in modern games. Back on the NES, cartridges had little memory and not enough room to hold everything, so minor aspects, like the small story, gets bumped onto the manual along with other directions like game controls. Today games can hold a lot of information so there is no need to push extra content onto the manual. Very few people, including myself, even bother to look at them anymore.

Future titles probably won’t have any use for the manuals, but when looking back at the NES or SNES, it may be necessary to understand their position of canon in the series.
Manuals.jpgDB: Which versions of manuals to take as canon is something that I haven’t fully come to a decisive view on. As Casey mentioned, manuals for modern games are of little importance, but the manuals for the older NES and SNES games are of great importance as they give the story that the games can’t. Modern game manuals give little more than an overview and some instructions.

With some manuals being remade, namely The Adventure of Link and A Link to the Past manuals, I lean towards the original manuals being the canon ones. They tell the complete stories, which new manuals cut down and alter. I believe that all aspects of The Adventure of Link manual are canon and timeline relevant, and that the original A Link to the Past manual is more canon than remakes. Plenty of game remakes, such as The Collectors Edition, don’t even have any manuals.

I think that the original A Link to the Past manual is written in a way that strongly implies it is a myth, or legend. This can explain the inconsistencies in the original manual relating to the rest of the series as being due to the facts of Hylian history becoming distorted into legend over time. Thus, the A Link to the Past manual gives the basic story, which may not match entirely with Ocarina of Time (assuming that is the Seal War), but this is due to time- with the Great Flood and true-blooded Hylians dwindling in numbers.

I lean towards the original manuals being the most canon, and likewise, view the original versions of the game as most canon. Sure, Nintendo may change these things in an attempt for a chronology, but overall remakes help no more in placing games. The complete and original manuals for older games are more canon to me, and in newer games they don’t really have a drastic impact on canon, as they just describe minor details of the game.

BL: Manuals are a tricky thing. Unlike updated versions of the games or director quotes, there’s not always a clearcut answer to that question. In some cases they may just be saving space, but in some cases it may be done on purpose, as the old manual is no longer able to function in light of the new games.

In the case of Adventure of Link, the manual was drastically shortened during the 90’s, but there’s debate as to why this is. Some would say with the release of A Link to the Past and Ocarina of Time it was purposely shortened to remove conflicting timeline indicators. Others viewed it as merely a condensed version. Then in 2004, it was re-released with the full story again. Was this done to signify the reintroduction of the removed story elements as a relevant part of the Zelda storyline? Or was their removal not meant to be relevant in the first place?

In the case of the A Link to the Past manual, I’d say both manuals are still to be taken into consideration, but the newer one is more canon. The original is much more detailed in its description of the era of bloodshed, the rise of Ganon, and the Seal War. Whether Ocarina of Time is still meant to be the more accurate telling of these legends or they occurred at some other point in time, it still makes the most sense for these events to have happened in a way similar to the original manual’s description.

The newer manual that comes with the GBA release of the game shortens the story drastically, omits any mention of Ganon’s involvement, and doesn’t detail why the Sacred Realm became corrupt and had to be sealed. This takes the importance off the fact that Ganon was involved and places it on the fact that a seal was cast. In this way, I believe the original manual to be more descriptive, and with the mindset of it being a legend, still canon. However, the new manual is more relevant as it places the importance of the Seal War back on the seal, and off of Ganon.

AP: I would say anything we see in any manual is and will always be canon until another source contradicts it. Even shortened manuals in “newer” versions usually do not run against the older sources, but rather give the bare bones of the story, leaving out whatever details might complicate things.

Honestly I don’t know what to say about the Zelda II manual. I would say that there has been little effort to “revise” content from the two original games in light of newer games, however. They remain canon, but how we are to associate them with newer games is largely a mystery.

The A Link to the Past manual I have a much firmer opinion on. Most of the information directly covered in Ocarina of Time involving Ganon, the hero, the threat of darkness, the Triforce, and the Sages is absent from the GBA re-release. Since we know that Ocarina of Time was meant to be the Imprisoning War upon its release, I strongly believe that these removals excluded details for two reasons. First, to avoid redundancy against the details of Ocarina of Time that might confuse players, and second, to cut out most of the implications that Ganon’s capture of the whole Triforce took place during that war.

In essence, the A Link to the Past GBA manual reflects the different level of relevance the Sages’ seal has to the scenario of that game in light of the developments seen in Ocarina of Time, where Ganon did not obtain the en tire Triforce before his sealing, and another event needed to fill the plothole. Since new players will not read the original text as part of their game experience, we can no longer truly consider that text a part of the current edition of A Link to the Past. The accounts unseen in the more recent version but present in the original are still as true as they were in 1991, however.

That’s it for today. Part two can be found here.
To discuss this debate, head over to the ZeldaInformer Forums.

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DebatesLogo.jpgWelcome to the third Bombers Debate! Today we welcome Ben Lamoreux, Alex Plant, Casey Hodges, and Dathen Boccabella to discuss the basic facts of Zelda Canon. Zelda Canon is an essential part of any theorist’s tool kit. It is used to prove points, build timelines, and cause rifts in friendships.

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ZeldaInformer Collides With Facebook http://www.zeldainformer.com/zeldainformer_collides_with_fa/ Wed, 01 Jul 2009 14:27:40 +0000 http://localhost/wordpress90/?p=354 facebook_1.jpg
ZeldaInformer now has a page at the world’s number one social networking site, Facebook. I’m sure plenty of you have an account over there, so make sure you become a fan of the ZeldaInformer Page, and share it with your friends. If you haven’t got an account, go and make one. All of our news posts, updates and articles will be announced there. There’s plenty of other features over there, but really… this is the only one worthwhile. Seriously.


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facebook_logo.gifZeldaInformer now has a page at the world’s number one social networking site, Facebook. I’m sure plenty of you have an account over there, so make sure you become a fan of the ZeldaInformer Page, and share it with your friends.

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The Greatest News Ever Reported http://www.zeldainformer.com/the_greatest_news_ever_reporte/ Thu, 02 Jul 2009 06:12:31 +0000 http://localhost/wordpress90/?p=355 We interrupt this steady stream of groundbreaking Zelda news, site updates, and amazingly-written articles to bring you what is possibly the greatest news story you will ever read on this site.

You know how you occasionally hear stories on the news of people claiming to have seen Jesus in their pancakes, spaghetti, and cheetos? Finally, we have a similar story relating to Zelda—a McDonald’s Chicken Select in the form of an Ocarina.

a piece of fried chicken in the shape of the ocarina of time

That’s not even the best part. The lucky fellow who acquired this horribly-misshapen piece of

chicken

something has placed it on eBay, with a starting bid of $25. Apparently he doesn’t want you to eat it, though, which is probably for the best.

Place your bid here. Make a joke about this being the Ocarina of Thyme/playing the New Wave Barbecue Sausa Nova below.

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We interrupt this steady stream of groundbreaking Zelda news, site updates, and amazingly-written articles to bring you what is possibly the greatest news story you will ever read on this site.

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A Complete Pictorial History of One of the Greatest Games Series Ever http://www.zeldainformer.com/a_complete_pictorial_history_o/ Thu, 02 Jul 2009 13:18:36 +0000 http://localhost/wordpress90/?p=356 Today, PC World released an article, where they took a look at the evolution of the technology and history of The Legend of
Zelda
, spanning from the original NES classics to the Zelda Wii Project. The article details the basic history of the Zelda series, tossing in some interesting facts and figures on the series. As you have probably picked up, the article is foremost a pictorial, so it makes for an easy read.

ZeldaTPArt.jpgNot only does it consider the 14 main releases, and upcoming titles, but many of the other spin-offs and media that the Zelda series has spawned. Although nothing ground-breaking, it reminds us of the 23 years that our favorite franchise has been running, causing us to reflect on the great gaming moments Zelda has given us, and the world.

It is one of the most loved sagas in the video game world.”

Right on there PC World! Be sure to check out the article here.




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ZeldaTPArt.jpgToday, PC World released an article, where they took a look at the evolution of the technology and history of The Legend of
Zelda
, spanning from the original NES classics to the Zelda Wii Project. The article details the basic history of the Zelda
series, tossing in some interesting facts and figures on the series. As
you have probably picked up, the article is foremost a pictorial, so it makes for an easy read.

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So Zelda Wii Isn't that Different After All http://www.zeldainformer.com/so_zelda_wii_isnt_that_differe/ Thu, 02 Jul 2009 14:10:28 +0000 http://localhost/wordpress90/?p=357 The hype and excitement of Zelda Wii still continues since it
was originally announced, with fans expecting something special.
Honestly, who wouldn’t expect something special with series producer
Eiji Aonuma saying it will be “unlike any past Zelda game we’ve seen.”

Nintendo PowerWell, sorry folks, Mr. Miyamoto doesn’t seem to think the same thing. He has recently told Nintendo Power Magazine “I don’t think it’s going to be that radically different.” There are a number of ways that quote can be taken, but I’ll be waiting to judge that for myself.

Source: Kotaku


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Nintendo PowerThe hype and excitement of Zelda Wii still continues since it was originally announced, with fans expecting something special. Honestly, who wouldn’t expect something special with series producer Eiji Aonuma saying it will be “unlike any past Zelda game we’ve seen.”

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Majora: The Depth of Evil http://www.zeldainformer.com/majora_the_depth_of_evil/ Thu, 02 Jul 2009 21:30:24 +0000 http://localhost/wordpress90/?p=358 Continuing on our theme of Villains this week, we have a new topic to discuss. As many have said in response to our Ganondorf article, Majora seems to be the perfect Villain. But why is this?

Majora's Mask Moon Falling


Majora’s Mask is essentially the perfect recant of the monomyth. The monomyth, as described by Joseph Campbell is “A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” In this case Link is our hero and his journey through Termina gives him the mysterious power to save Termina from it’s own impending evil. But, as Campbell goes on to describe, “The happy ending is ... a misrepresentation; for the world, as we know it, as we have seen it, yields but one ending: death, disintegration, dismemberment, and the crucifixion of our heart with the passing of the forms that we have loved.” This is Majora. He is the acid dripping on our otherwise perfect.

Majora is the essence of death, disintegration, dismemberment, and the death of loved ones. He causes these events in Termina. Majora is the harsh reality of life for the people of Termina. And this is why Majora is the perfect villain. He has absolutely no motive other then death and destruction. He wants nothing more then to see everything dead. He manipulates Link into following him to his near-death. Manipulates the literal moon into destroying the world it watches over, even obviously causing it distress which can been seen with it’s face and its tears, but yet the moon “shall consume. Consume… consume everything…” He manipulates Anju and Kafei apart, destroying their love. Controls a young skullkid into doing his bidding and then throws him aside as “This one has served its purpose, and it is useless.” No other villain thus far has done so much to destroy everyone’s lives in such a subtle way. It’s almost like he is a virus slowly eating away at everything the people of Termina love.

Majora's Mask Moon Consumes Termenia

Another thing, which is purely aesthetic in its value is the visual look of Majora. First of all, he’s a mask. That alone gives him an otherworldly creepiness. Humans seem to naturally have a fear of inanimate objects somehow coming alive. Majora taps into that irrational fear and amplifies it to a new level. Also, is the visual look of the mask. It’s a heart with spikes coming out of it, which quite literally is the perfect metaphor for Majora. Majroa's MaskHe digs into people’s hearts and destroys them. And finally are the eyes of his mask. They have an obvious determined, focused look to them. It’s as if they are looking directly into your soul, attempting to tear it apart. The visual is fantastic and has only been almost matched with the Twilight Realm in Twilight Princess.

Zelda is a wonderful series, but we need more of these villains. That’s not to say Ganondorf should completely disappear, but there is no sense of wonder with him anymore. He’s Ganondorf, he had the Triforce of Power and wants the whole thing for his own. He’s obviously greedy, but he’s not like Majora. He doesn’t want the complete destruction of Hyrule. No, in fact the whole reason why he wants the Triforce is because he envied Hyrule with its green, beautiful rolling fields and mountains. He wants that for his own. This obviously evolves into evil, but it’s evil with a cause which is far less menacing then evil with no cause.

That’s what makes Majora such a great character. Majora has a sense of myth, wonder, and fantasy around him. He’s a lurking evil, one around every corner, that makes his presence absolutely known. That is the essence of evil and that is why Majora is the perfect villain. His evil has no source. It has an absoluteness to it that can’t be understood on our level. Perhaps Majora has his motive, but likely he doesn’t. He is the essence of Evil in Termina, maybe even in Hyrule as well, and the only action for evil is destruction.

Inside the Moon of Majora's Mask

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Majora's MaskContinuing on our theme of Villains this week, we have a new topic to discuss. As many have said in response to our Ganondorf article, Majora seems to be the perfect Villain. But why is this?

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The Full Miyamoto Interview http://www.zeldainformer.com/the_full_miyamoto_interview/ Fri, 03 Jul 2009 22:47:24 +0000 http://localhost/wordpress90/?p=359 In an earlier news post, Miyamoto was quoted in saying that Zelda Wii isn’t going to be radically different. Well, now the full interview with Nintendo Power has been released. There are some interesting comments from Miyamoto - but nothing ‘radical’. When asked about the female character in the artwork, Miyamoto didn’t reveal much, but once again, he drew attention to the fact that Link has no sword. Read the full section of the interview about Zelda Wii below.


Nintendo Power

Nintendo Power: We’ve heard from a lot of people who are under the impression that the next console Zelda game is going to be something radically different from what we’ve seen in the past. Is that the case?

Miyamoto: No, I don’t think it’s going to be that radically different. Accessible gameplay. Something that we’re going to look at focusing within that 3-D realm is really highlighting the things that are important within the Zelda franchise-the actions that Link can take. I think it’s easy to maybe overthink it because you’re in that 3-D realm of all the different things you should be doing or try to be doing, and really what’s important to understand is what’s available to you, and just focus down on what’s best suited for that rather than just trying to implement a whole bunch of different things.

Nintendo Power: The artwork that you showed for the upcoming Wii Zelda title seemed a lot like the art for Twilight Princess. Are you going to carry over Twilight Princess’ art style?

Miyamoto: I don’t think it’s going to change dramatically. We are doing it on the Wii [console]. That being said, we can look at Twilight Princess-it was built to run on both GameCube and Wii, and this one will be running only on Wii, so I think there will be differences inherent to the fact that it’s only on this platform.

Nintendo Power: And, of course, everyone wants to know exactly who that female character is in the illustration.

Miyamoto: Yeah, that’s probably the most important part of that artwork. I really can’t talk too much about [it]; one thing that’s important to note in that artwork, though, is that Link is carrying a shield, but that’s all he’s carrying.

Nintendo Power: Now, before you showed the image, you talked about wanting everybody to have unique, personal memories of their adventures in Hyrule. Is that something you’re actually trying to implement in the game-a personalized Zelda experience for every player?

Miyamoto: Every person’s own individual experiences with the game should be unique and [be] their own sort of “My Zelda” experience, and I think that’s super important, and we have to look at that when we’re creating dungeons and how we can make that come true. So spending a lot of time concentrating our efforts in that area. But it’s not going to become individual: “Hi, I’m this Zelda!” or “I’m this Zelda!” or “I’m this Link!” or whatever. The experience will be unique but within this world that we’ve defined.


So, it turns out that ‘radically different’ was the term used in the question itself by Nintendo Power. We’ll keep you posted on any further Zelda Wii News.

Source: Neogaf.com



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Nintendo Power In an earlier news post, Miyamoto was quoted in saying that Zelda Wii
isn’t going to be radically different. Well, now the full interview
with Nintendo Power has been released. There are some interesting
comments from Miyamoto - but nothing ‘radical’. When asked
about the female character in the artwork, Miyamoto didn’t reveal much,
but once again, he drew attention to the fact that Link has no sword.
Continue reading for the full section of the interview about Zelda Wii.

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Shoes Given Zelda Makeover http://www.zeldainformer.com/shoes_given_zelda_makeover/ Sat, 04 Jul 2009 12:48:36 +0000 http://localhost/wordpress90/?p=360 I don’t know what it is I did to deserve this, but lately I just can’t get a good story to write about. People like Melchizedek get to cover really cool interviews with Shigeru Miyamoto, while I get handed stories about Tingle, pieces of chicken shaped like Ocarinas, and now some guy who painted shoes with Zelda designs. However, like any good journalist, I will put on my happy face and bring you the best and most informative piece I can.

Surely you folks are aware of Pimp My Ride—a show on MTV featuring rapper Xzibit finding people with horribly-beaten-down cars and giving them a complete upgrade. Basically, this guy is just like that, except 1) he doesn’t show up at your house; 2) he revamps shoes instead of automobiles; and 3) you can actually request his services. For £125, you can get your very own pair* of uber-geeky Zelda kicks, the first based on Link’s shield design from The Wind Waker, and the second on the one from Twilight Princess (former pictured below).

zelda shoe design

He’s also remixed shoes featuring designs inspired by Phoenix Wright, Noby Noby Boy, and Grim Fandango, which you can view on his Flickr. As of right now, only the Zelda editions are available for purchase.

* Side effects may include nausea, vomiting, loss of friends, decreased ability to get phone numbers, and an increased risk of black eyes.

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I don’t know what it is I did to deserve this, but lately I just can’t get a good story to write about. People like Melchizedek get to cover really cool interviews with Shigeru Miyamoto, while I get handed stories about Tingle, pieces of chicken shaped like Ocarinas, and now some guy who painted shoes with Zelda designs. However, like any good journalist, I will put on my happy face and bring you the best and most informative piece I can.

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Zelda Cartoon Page Revamped http://www.zeldainformer.com/zelda_cartoon_page_revamped/ Sun, 05 Jul 2009 03:59:28 +0000 http://localhost/wordpress90/?p=361 In our constant efforts to improve the usability of the site, as well as the quality of the content we provide, the Cartoon Page
has undergone a face lift of sorts. In addition to being able to
download the full series, we now offer the ability to stream every
episode within the site itself for ease of use. Of course, we now
return to the content you actually care about. Stay tuned as current
site content slowly goes through a revamp process to improve the
quality and usability of all the content within the site.

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In our constant efforts to improve the usability of the site, as well as the quality of the content we provide, the Cartoon Page has undergone a face lift of sorts. In addition to being able to download the full series, we now offer the ability to stream every episode within the site itself for ease of use. Of course, we now return to the content you actually care about. Stay tuned as current site content slowly goes through a revamp process to improve the quality and usability of all the content within the site.

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Bombers Debate! The Nature of Zelda Canon | Part 2 http://www.zeldainformer.com/bombers_debate_the_nature_of_z/ Sun, 05 Jul 2009 20:01:34 +0000 http://localhost/wordpress90/?p=362 DebatesLogo.jpgHere is the second and final part of the Zelda Canon Debate with Ben Lamoreux, Alex Plant, Casey Hodges, and Dathen Boccabella. Part one can be found here.

Bombers Line Debate

Question 5: Do you believe that Ganon was literally killed at the end of The Legend of Zelda?




CH: Ganon dies in regards to the fact that his body is destroyed. There were no Sages or Maidens to seal Ganon away, which further indicates that his body is destroyed rather than temporarily sealed away. What happens to his soul or spirit is debatable. In Adventure of Link, Link’s blood is required to resurrect Ganon. This indicates that his soul/spirit does live in some plane of existence, making a resurrection possible. This also indicates that Ganon’s body is indeed dead, because no other game references Link’s blood for a resurrection. This is because most other games Link does not kill Ganon, rather he seals him away in some form.



DB
: In The Legend of Zelda Ganon is defeated by Link, who uses the silver arrows to defeat him. Unlike other games, this doesn’t just weaken him, enabling him to be sealed away, but rather causes him to fall into a pile of dust on the ground, with his Triforce of Power becoming separate from the body. In that context alone, I would assume that Ganon did literally die, with his existence ceasing at that very moment, however other games add further context.

The Legend of Zelda’s direct sequel, The Adventure of Link, shows Ganon’s minions attempting to kill Link and resurrect Ganon with his blood. One could say that what these followers were attempting is impossible, and their efforts are in vein, but the fact they succeed in the event of a game over validates their case. Because of this context, I do believe that Ganon lives on after The Legend of Zelda, in some spiritual form. Of course, this depends on timeline placement, but the linked ending to the Oracle games reveals Twinrova’s attempt to resurrect Ganon, which is somewhat more successful.


The Adventure of Link manual indicates that the spirit of evil is left behind in Hyrule, even after Ganon is defeated, which some take to indicate that he lives on.


“Hyrule had followed a one-way road to ruin. It was the power left behind by the wicked heart of Ganon, that was thoroughly corrupting the order in Hyrule.” - Adventure of Link Manual (Literal Japanese Translation by Johan, Zethar II, and David Butler)



In sum, I think The Legend of Zelda is the death of Ganon in the physical sense, however his ‘spirit’ or ‘soul’, as some people would put it, lives on in a way that it is possible to be resurrected. I do believe Ganon is revived later on in the adult timeline, but regardless of individual views, The Legend of Zelda shows something very close to the complete destruction of Ganon, beyond the power of Triforce resurrection, but not beyond resurrection. Ultimately, I tend to think the killing of Ganon, beyond resurrection, isn’t possible.



AP
: I always had a sneaking suspicion in the back of my mind that being slain by the Silver Arrows gave his death a different quality than we saw in games where the Silver Arrows were not present. It seemed to me that the “early” games in the timeline, the 3D console games, which never feature the Silver Arrows, would have had a “less complete” death than the original games due to the arrows being the only weapon that can “deal the death-blow to Ganon.”

The newer games also occur earlier in the timeline, and we seldom (never) see references to anyone trying to resurrect Ganon.

So, for a while at least, I would have stalwartly defended the idea that Ganon in The Legend of Zelda is fully dead in the ending. A Link to the Past was no different since it too featured the Silver Arrows. If Ganon were to return after either of these games, we would need some sort of explanation.



But I don’t really think his death in the first game was supposed to be his final death anyway. His minions are obviously out to revive him, and even with the Triforce in Hyrule’s hands they at least partly succeed in the Oracles chronicles (which most place after one of the two main classic games), and Ganon makes another comeback in Four Swords Adventures through the Trident, which seems to suggest that he survived through it somehow from one of his previous defeats.



Once the voice-acting script for Ancient Stone Tablets got translated, we learned that Ganon’s “evil essence” lingers on when his body is destroyed, even by the Silver Arrows, supposedly the only thing that can destroy him. In that game, Ganon is able to resurrect himself and make another go at Hyrule. This was always what I supposed was the case in stories without the Silver Arrows, but now that we learned it was true in A Link to the Past, where Link uses both evil-destroying weapons to fight Ganon, I think we can safely say that Ganon’s “evil essence” will never truly die. Not in The Legend of Zelda, not in any other game.



BL
: I think Melchizedek and Alex pretty much hit this on the head. While Ganon is truly dead, he still exists in some form. His “essence” or “spirit” may exist still. Adding to what the Adventure of Link manual and Ancient Stone Tablets have to say, the Oracle games have this to say about Ganon’s state when dead



“When the three flames are lit and we lift up the Holy Sacrifice, the Daimaou who is wandering in the darkness will aim at these lights and be revived! Uhahahaha!”-Twinrova



While it may be metaphorical, we get multiple hints in the Zelda series that Ganon is always, in some way, alive in spirit, even when his body is dead.

Bombers Line Debate

Question 6: Naming things specifically, outside of the main series what do you consider canon/ not canon and why?



AP
: I consider any games produced by Nintendo with any connection to Nintendo employees to be fully canon. This would include the old Game Watch and Game & Watch games, both BS-X games developed in cooperation with St. Giga (BS The Legend of Zelda and BS The Legend of Zelda: Ancient Stone Tablets), both Tingle games as Balloon Fight was developed by Nintendo directly, and one of Zelda’s top directors assisted with Rosy Rupeeland, as well as Tetra’s Trackers which was included in the Japanese version of Four Swords Adventures and Link’s Crossbow Training.

Any official supplementary material to the games, such as the audio drama for A Link to the Past, the Zelda Box feature brochure for The Wind Waker, and “official box” descriptions are canon as well. I would say they are just as much a valid part of the games as the immediate content of the games themselves. Perhaps even more so, as they give us in-depth descriptions of things we might otherwise have only a surface look at.


A lot of theorists will dismiss certain things as being part of the canon universe because they deem them unimportant or as disrupting their perception of the Hyrule world. A common example we’re seeing recently is people who consider Ancient Stone Tablets as non-canon because it talks about Ganon’s “evil essence” having outlasted his death in A Link to the Past. They think this is outlandish or conflicts with the games too much.

I honestly think that this kind of approach to canon is self-centered in the wrong sort of way. While I value personal interpretation of the games heavily, often more than most people consider reasonable to stay true to the spirit of the series, to look at a work and say “I don’t accept what this is saying” because it doesn’t fit your interpretation of things seems like a tragic distortion of the series.



DB
: Outside of the main series, there is very little that I consider to be canon, and lots that I haven’t fairly considered, to reach my stance on. I stated earlier that spin-offs are canon unless they directly contradict the series, however, that doesn’t mean that they don’t have to prove themselves to some degree to earn that position.



Firstly, there are a number of things which I haven’t really looked into enough to reach my view as whether or not they’re canon, chiefly because of time and resource limitations. Nevertheless, I don’t mind them being seen as canon, but I haven’t got a strong view on the matter. Regardless of that though, I don’t see them as things that bear the same level of canonicity as the main series. This includes installments such as BS The Legend of Zelda, Ancient Stone Tablets, Sound and Drama, Tingle’s Balloon Fight, Game Watch and Game & Watch. Some people use these as ways to explain things within the main series, which I see as fine, but I disagree with those who attempt to use these to change what the main series has portrayed.



Freshly-Picked Rosy Rupeeland is a game that I have considered and believe to be canon, yet there is no overall affect whether it is or not. Thus, whether or not fans place it in their timeline, I can accept that. Rosy Rupeeland has nothing that directly contradicts the main games and also contributes geographically to the idea of a new Hyrule in the adult timeline. In Rosy Rupeeland we can see the success of the Deku Tree to expand the land and bring the islands closer together after The Wind Waker, as well as seeing locations like Lon-Lon Meadows, the Deku Tree’s Forest and the Mountain of Death. These locations can relate the game to other games in the series, indicating that it is timeline relevant.



Apart from the aforementioned, and what I’ve said on things such as manuals and game boxes earlier, there is nothing else that I consider to be canon in the Zelda series. This includes Link’s Crossbow Training. I really don’t see Crossbow Training as canon, and timeline relevant, for a number of reasons. Some say that it takes place during Twilight Princess where Link takes time out from saving the world to practice using a crossbow, which remains a completely unexplained item, but that is unlikely. After is a possibility, but just as unlikely. The main reason for this view of mine is the final boss battle, against Stallord. Stallord is a boss that was utterly defeated in Twilight Princess and is unlikely to be revived anytime so soon afterwards, in a peace time. Likewise he is not going to be fought twice within the time frame of Twilight Princess. His appearance in Crossbow Training is my main reason for labeling it as uncanon, but there are other things, like the Carriage Escort Stage. That is just an alternative take on the in-game Twilight Princess event, and can’t be canon.

These installments don’t really provide much that affects the timeline greatly, and whether people consider them canon or not is something that I freely accept, either way. Canon is a personal interpretation, and I haven’t given individual candidates as much attention as they deserve, but that doesn’t mean they aren’t canon.



CH
: In regards to spin-off games I tend to be a bit more skeptical. When a game is not released in the U.S. I usually assume the title is unimportant and therefore not canon in the eyes of Nintendo. However, this isn’t really fair considering some titles may potentially fit despite how minor they may be.



Tingle’s Rosy Rupeeland does seem to have some relevance the Zelda franchise, with familiar characters and landscapes, but since I haven’t played the game there’s not much more I can say. Tingle’s Balloon Fight seems more like a mini-game since it wasn’t even sold in retail stores, but since it supposedly has a “story” I would hold it in the same regards as Rosy Rupeeland.


BS The Legend of Zelda and Ancient Stone Tablets are not main canon because they are basically remakes of the original Legend of Zelda and A Link to the Past. Rather than Link, the game uses a Hero of Light character from another world or dimension. I believe when this other dimensional character interacts with Hyrule, he or she creates a tangent timeline that breaks off from the main canon. Try thinking of Kingdom Hearts when Sora interacts with classic Disney movies. His presence changes certain events from the movies, and while his tangent timeline does take place in the same world as the movies, Kingdom Hearts is still a separate story from these Disney films. I simply find it hard to believe that both A Link to the Past and Ancient Stone Tablets could possibly exist within the same timeline. The stories are too similar and they leave little room to argue otherwise. Yes, the “Zelda no Video Documentary” does reference the game, but I don’t see why that suddenly makes it into the main canon. Since both BS titles were so similar to two other Zelda games, they probably thought it was worth mentioning, but that doesn’t really mean anything to me. If they made a mild reference to a Mario game within this documentary that wouldn’t suddenly make it canon.

Originally, I thought Game Watch and Game & Watch were just simplified ports of the original Legend of Zelda, however both games have brief yet original stories. They may be minor, and definitely don’t seem to directly connect with any other game, but they are notable and arguably canon. Since they were released in the U.S., it does give them more credibility.

Tetra’s Tracker is in the same category as both the Tingle games. It could fit within the canon, but since it wasn’t released in the U.S., Nintendo seems to be indicating that it’s story is irrelevant. I don’t quite understand why Link is split into four in this game. If the game is canon, then it would have to take place after The Wind Waker, but I don’t see any evidence that the four sword is involved at that time period. This makes me think this is just a multiplayer game dressed up with Zelda characters and has no intention of being canon, like the online capture the flag game with Phantom Hourglass. Perhaps this is better explained within the game, but since I don’t have a translation it’s hard for me to say. I would call this game a potential canon, however unlikely.



Link’s Crossbow Training has no story. It is a random compilation of shooting games dressed up with a Zelda theme. Enough said.



Super Smash Bros. series has several cameo appearances of numerous Zelda characters, but these titles never seem to try hard at a storyline. From what I can tell, the game uses plush toys or statues of characters, brings them to life somehow, and they fight. So this really isn’t Link and Zelda we are dealing with, rather toy models of them. Basically there is no reason to argue that these models of Zelda characters are canon with the regular franchise, but I doubt very many people try to argue otherwise to begin with.

Soul Calibur II for the GameCube also features a cameo appearance of Link. Most will write this off along with Smash Bros., but the game does include a legitimate backstory explaining Link’s presence there. An evil wizard in Hyrule is receiving power from Soul Edge, so Zelda sends Link through to that dimension to stop it. Within the game, Link is referenced as being from another dimension by the other characters, and when Link defeats Soul Edge, he uses his ocarina to return to his dimension. The game perfectly explains itself and it doesn’t present any major conflict with the main canon so I don’t see why this title can’t be just as acceptable as some of the other spin-off candidates. I’m not sure how much work went into this story by Nintendo, but someone, from Nintendo, had to give the go ahead before the game was released. I remember a time when Gannon-Banned.com had this argument as a bannable offense, probably creating a stigma against it, but the rule has since then been removed so we are once again free to mention the unthinkable.

As I’ve said before, if a spin-off title does not contradict the main canon, there is no reason to write it off, but until the main canon specifically references this particular title, we can’t be 100% sure.



AP
: I feel I should clarify something- Casey, Ancient Stone Tablets is not a remake of A Link to the Past. It is its own original story, completely different from A Link to the Past‘s, taking place explicitly a few years afterward. Rather than Ganon trying to break the seal of the sages to escape his imprisonment, and the hero rescuing sages, the hero is trying to gather the Ancient Stone Tablets to counter the threat of Ganon’s impending resurrection after his defeat at the hands of Link. As such, it cannot be said to be a true remake. Besides, there actually was a bona fide BS-X A Link to the Past remake released after Ancient Stone Tablets.



Also, though I doubt this will change your argument in the slightest, Link’s Crossbow Training does in fact have a story, albeit an incredibly weak one. Miyamoto even said it is a “side-story,” referring back to Majora’s Mask and its relationship to Ocarina of Time, indicating that he considers its plot to be legitimate. His team, he says, even wanted to make it into an “epic story,” but he vetoed the idea because he did not want it to be confused with the mainstream games. (Source:

Iwata Asks: Link’s Crossbow Training

)



CH
: To continue discussing with Alex, I still must insist Ancient Stone Tablets is a non-canon remake. The game has basically identical overworld maps and dungeons as the original A Link to the Past. There are a few tweaks to items, like the Pegasus Boots, and instead of gathering three pendants and the seven crystals after each dungeon, the player finds the Ancient Stone Tablets. These very minor adjustments strongly indicate to me that this is merely a remake rather than a stand alone title. There are minor story adjustments, but these seem to merely reflect in the changes due to the presence of the Hero of Light, rather than Link. I’m not sure where you gathered that this game explicitly takes place a few years after A Link to the Past. Is there in-game evidence that I’m missing or is this your theory? Please explain. Regardless, if we are to assume that this game does take place after A Link to the Past, then the fact that the Hero of Light uses the Master Sword after Link does immediately contradicts main canon. A Link to the Past tells us that the Master Sword is never used again, making it impossible for the Hero of Light to use it.



As I have said before, if you must fit this game into the timeline, once the Hero of Light entered Hyrule he created a tangent timeline where the events of A Link to the Past are at least partly mirrored. This allows the Hero of Light to use the Master Sword without conflicting with A Link to the Past. However from this point on, this tangent timeline never intersects with the main canon.


I am aware that Miyamoto discussed how originally Link’s Crossbow Training did have a story, but like you indicated, this story was left out to either simplify the game or prevent confusion. Since this story never made the final cut of the game or the manual, it is safe to say that this game does not have a story and should be held in the same regard as the Phantom Hourglass Online Multiplayer on the subject of canon.



DB
: Casey, I have to dispute one of your chief ways of determining what is and isn’t canon: whether or not it is released in the U.S. Clearly Zelda is a Japanese Franchise, so what Nintendo of America decides to release in the U.S. doesn’t say whether or not it is canon, it says whether or not they think it will sell and whether the game is worth releasing. Determining what’s canon to a series by what is released in the U.S, when it’s a Japanese series, seems unreasonable to me. I am glad that you realize it is an unfair assessment method though.


On Link’s Crossbow Training, I agree with all that Alex has said, but developer intent aside, I don’t see it as fitting with Twilight Princess canonically, because of what I’ve stated previously. From my knowledge, Alex is also correct about Ancient Stone Tablets. Some do label it as a remake, but I feel that is an incorrect assumption, as it comes soon after A Link to the Past. I’ll let Alex detail that further.


I find the point that you raise, Casey, about Soul Calibur II to be interesting, however I still doubt its canonicity. It does clearly explain everything as it matters for Soul Calibur, but I think that’s only for the purpose of explaining Link’s appearance in that game. The story doesn’t contradict the actual Zelda series, but it also doesn’t fit into it. I ride it off as a cameo, and in no way canon, similarly to Super Smash Bros., but I can see and understand how some may consider it to be.


CH: Melchizedek, I would like to explain that my intention was not to say that U.S. releases are the only canon games, rather any game that is only released in a few specific regions are in question. It just so happened that Tingle’s Rosy Rupeeland was not released in the U.S. in this particular case, which causes me to question it. If a Zelda game were to be released only in the U.S. and not in Japan, I would think the same thing. Same goes for any region. I hope that clears things up.


I still find it impossible for Ancient Stone Tablets to take place after A Link to the Past. Since the Hero of Light uses the Master Sword, the credits of A Link to the Past, which determines that no one can use the Master Sword again, is contradicted. Since it clearly contradicts main canon, how exactly does this fit in?



With Soul Calibur II, I don’t understand what you mean by it doesn’t fit into the series. If it doesn’t contradict anything then it can fit quite easily. Pick any point in the Hyrule timeline not documented by a game and is before A Link to the Past, and that is a potential placement. The Hyrule side of the backstory is minor enough not to contradict very much. If you mean that no Zelda game references any of these events, giving it no precise fit, I agree, but that doesn’t discredit these events. It is impossible to be sure unless a future game or director quote indicates one way or the other, but until then, we shouldn’t write this game off so quickly.



DB
: I understand your view, but I don’t see localizations as a strong way of determining exactly what is canon. There is of course some suspicion to be given to games that are only released regionally, but because it is a Japanese series, I don’t think whether Nintendo of America decides to release it or not is fair as a sole or ultimate method of judgment, not saying that is how you use it. If, as you suggest, a Zelda game was to be released in the U.S., but not Japan, it would be extremely questionable as canon, because it would be a Nintendo of America creation, not made by the actual series developers. However, I don’t think that still applies in the opposite way. Seen as Japan makes the games, whether or not they reach the U.S. seems irrelevant to me. This does show, though, the various interpretations and methods different people use to determine their canon.


As I’ve said previously, my mind isn’t yet made up on Ancient Stone Tablets because of not having the time and resources to play it, leading me to only know some fundamentals about it. According to my limited knowledge, what Alex has said is correct, but there are some points of concern on the matter. I’m really under qualified to truly assess Ancient Stone Tablets at this stage, so as I said, Alex should be able to better answer your concerns, if at all.


What I was saying with Soul Calibur II is that it tells its own stories which are not referenced in any other game, so therefore it could technically be placed in a number of places in the timeline, without contradicting, however, it has nothing necessary to incorporate it into the timeline. When assessing canon I use the element of how necessary is it for something to be included. I ask, does this need to be in the timeline? Soul Calibur II could be placed in the timeline, but it is unnecessary and contributes nothing. Canon sources should contribute something and relate, not just fit in, in my opinion. If we were to say that everything is canon that can fit in without disrupting things then we could put in a whole lot of unnecessary games. Until the need for things like Soul Calibur II to be incorporated into the timeline so that a chronology works, or if developers say that it supposedly applies, there’s no reason for it to be canon. My point in all of this is that there’s no need to include these games if they’re irrelevant, and offer nothing. It’s just useless baggage to the collection of canon.


I lean towards Soul Calibur not being canon, however, as I’ve stated earlier, my definitive view on it hasn’t been reached. I have no problem with it being placed in the timeline, as I don’t see it as necessary, but one could make that argument about Rosy Rupeeland too. I am slightly hypocritical in using the assessment of how much a game contributes to the series as whether or not it is canon, as a main series game would be considered canon regardless of what it gives to the series. To me, main games and spin-offs are assessed in a very different light, but, even the main games themselves have contradictions, so to label spin-offs so hastily as uncanon because of a few discrepancies is, in essence, bias. Nevertheless, I hold that my views are justifiable.



CH
: As I have said Melchizedek, when a game is not released in every region, it merely arouses suspicion for me. When a region, for one reason or another, chooses not to release a game, then more than likely the same amount of effort, thought, and quality that goes into every Zelda game was not the case for this title. This seems to be the case with Tingle’s Rosy Rupeeland as the developer Mari Shirakawa admitted to not understanding the series. However if in game evidence or a directors quote was to suggest otherwise about a title like Tingle’s Rosy Rupeeland, then I would obviously accept the title as canon, but until that happens I will remain skeptical at best.


Soul Calibur II not being referenced in the main series is the same case for all spin-off titles, including both Tingle games. Whether or not the story contributes to the main canon seems irrelevant to me. I could argue that Phantom Hourglass does not need to be in the timeline because it had a very simple storyline that did not contribute much to the series, yet no one would argue whether or not that game is still canon. No matter how minor a story is, if it is possibly considered canon by the creators, then it should be considered a possible canon until further notice. Judging a potential story based on significance is an opinionated assessment, since our opinion can greatly vary from the developers. Granted, we can’t be sure about any spin-off until the main series or a director confirms it, but Soul Calibur II should be held in the same respect as Tingle’s Rosy Rupeeland, as a potential canon, but not yet confirmed. So this isn’t just useless baggage to the collection of canon, it’s just useless potential canon waiting in the wings for some form of official recognition.


DB: Very quickly, on that point of Phantom Hourglass, I disagree that Phantom Hourglass contributes only little to the series. Whilst the predominant storyline adds nothing, there are themes and references included that I believe to hold a significant meaning to how the game relates to others, but I won’t be going into that now. In my mind, Phantom Hourglass gives more to the series than people give it credit, and the removal of it from the series would call for a significant reestablishment of my beliefs.


BL: Outside of the main series, the only game I consider to be canon is Ancient Stone Tablets. Given that the games Supervisor was Takashi Tezuka (who has directed, produced, or supervised five Zelda titles), and that it was included in Nintendo’s “Zelda no Video Documentary”, I believe it is to be taken as a canon part of the Zelda storyline.


If assuming Ancient Stone Tablets to be canon, one has to ask about its predecessor, BS: The Legend of Zelda, as these games contain the same main character. While, in that sense, I consider BS: The Legend of Zelda to be canon, I don’t think it has any relevance on the series. The game is simply a remake of the original The Legend of Zelda, and takes place inside of a world that is connected to our world by a door carved out of a giant skull. At best, the game is just a parallel reality of The Legend of Zelda, and not an actual replacement of the storyline.


Another game that draws some consideration as to whether or not it should be deemed canon is Freshly-Picked Tingle’s Rosy Rupeeland. Though this game does a good job of explaining Tingle’s origins, and has some storyline, I do not consider it canon. When asked about the differences and similarities between Tingle’s adventures, and the adventures of Link, developer Mari Shirakawa had this to say:



In fact, I myself have not played the Zelda series a lot, and I sometimes felt lonely when I was the only one who could not participate in the lively conversations about the Zelda games during our development meetings! We did not want players to have that feeling, so we incorporated things from Zelda games to the extent that Zelda fans can smile, and someone who doesn’t know the Zelda series will also enjoy them. -(

Source

)



So while the majority of the development team, excluding Shirakawa, had experience with the Zelda series, it would seem that the similarities to the main Zelda games is not necessarily canon or storyline relevant, but rather something so that Zelda fans can smile.



One final area of controversy is that of supplementary materials, the most intriguing of which is the Sound and Drama; a story retelling the events which prequel A Link to the Past that was released with its soundtrack.



While in some areas, it takes the original story, and adds to it in a fitting manner without contradicting the story told in the game or the manual, in other areas it strays to far from the original tale for me to consider it as canon, much like the manga. Seeing as none of the changes made to the story by Sound and Drama caused any modifications to be made to the storyline when A Link to the Past was re-released for the GBA, I consider the story to be nothing more than a distorted version of the tale.

Bombers Line Debate

Final Question: Please Summarize your views of canon in a few paragraphs.



DB
: In a nutshell, to me canon is the 14 main games of the series which are relevant to the timeline. Timeline relevance and canon go together hand-in-hand for me. Of these games, the original releases are the most canon, as is the Japanese version of the game. Remakes hold little regard compared to the originals. When manuals are the source that contains the storyline because the game doesn’t, they also constitute this level of canon, and the original versions are the most canon.



As I stated at the start, there are somewhat different levels of canon. The above, is obviously the top. The second being modern manuals and game boxes that provide some game details, however minor, that don’t generally affect much. These are fine as canon as long as they don’t contradict anything directly. Developer quotes should be taken in this regard too, as they can become outdated, and are often just their personal interpretations of canon. They can help to show canon, but don’t have to be canon.



There are a few things in my views of canon that haven’t come up across the course of the debate, which I’ll briefly mention now. When I say that original game versions are the more canon ones, that also includes the Gamecube version of Twilight Princess over the Wii version. Because the Wii version is mirrored, it is an uncanon remake, as Link is left-handed, not right, amongst other things that the mirrored version distorts. Secondly, when fitting the games in a timeline, I believe the 100% completed game to be the most canon. For example, in Majora’s Mask, The Fierce Deity Mask isn’t an essential quest item, however the canon ending of Majora’s Mask involves Link having the Fierce Deity Mask. This also means that I believe the linked ending to the Oracles games to be the canon ending. I also want to point out, that I, as most people, believe the split-timeline to be confirmed canon to the series, and thus, the placement of the five games in the split-timeline arc is likewise confirmed.


Lastly, I’ve shown it to be clear in my mind that Tingle’s Rosy Rupeeland is perfectly acceptable for canon, but that is doesn’t have to be. My stance is strong that Link’s Crossbow Training is definitely not canon, and irrelevant to an actual timeline placement. There is plenty that I’m yet to fairly assess in the broad range that can be canon. This is what I’ve decided to be definitively canon, or not canon, and things not included are either so obviously not canon (like Super Smash Bros.), or I’m yet to decide on them. My views are definitely not exhaustive and far from complete.



AP
: I don’t really assume anything specific for Zelda canon that exists outside of the general definition of fictional canon. Any game that is approved by Nintendo (as indicated by Nintendo’s “Seal of Quality”) and that takes place in the Zelda universe (as opposed to crossovers such as Soul Calibur II and Super Smash Bros.) is a canon game. This includes spin-off games not bearing the “Legend of Zelda” title. Any out-of-game material, such as manuals, inserts, guides, interviews, and sound dramas, that is created or contributed to in whole or in part by someone in charge of direction for the games is also canon.



As for the question of “levels” of canon- I find it is useful only to a point. Developer interviews can become outdated, leading us to question whether they remain valid, and the extent to which differences between language-versions of the game texts “distort” the original story can often lead to questions as to whether official translations are accurate enough to be considered correct.

I do not find it acceptable to question “official” sources based on their content compared to the existing series, as Zelda’s universe is constantly undergoing expansion and revision and discrepancies are bound to occur. For example, I do not find the criticism that Ancient Stone Tablets contradicts A Link to the Past and is therefore not canon to be a conclusion that is true to the spirit of the series’ course of development. It is not our place to question the games, but rather to interpret them.


CH: While I respect the opinions of Alex on the subject of Ancient Stone Tables, I have to disagree that such a significant discrepancy can just be overlooked. While the Zelda franchise does change with every new title, I have never had the opinion that the series held many large discrepancies, at least none that couldn’t be explained later. I have read several timeline theories filled with discrepancies, but since none of these are official, it is nearly impossible to judge. But for such a questionable game to have such a significant contradiction to A Link to the Past, I just don’t see the logical basis for arguing for the game. I’m not sure what exactly “the spirit of the series’ course of development” exactly means, but I have a strong feeling that the only people that do know were the actual developers of the series, not the fans. And the don’t ask questions policy about games doesn’t work for me either. It’s our human nature to ask and question, and in this debate we’ve done nothing but question the canon of each game or other media. Since there is not a logical interpretation for such an obvious infraction to the main canon, there is no reason to place Ancient Stone Tablets as main canon.


To sum up, the main series, currently consisting of 14 games, is the highest canon. This includes manuals and box text. Developer quotes are the next highest canon, which can be contradicted and replaced by in game content or future developer quotes. Spin-off titles are not main canon until otherwise suggested by in game content or developer quotes.


Ancient Stone Tablets is not canon because it specifically contradicts main canon and bears no logical explanation for such an infraction. All other materials are considered not canon unless otherwise indicated by in game evidence or developer quotes.




BL
: I believe that the 14 main titles in the Zelda series and Ancient Stone Tablets are the only canon games at present. I find the newest release of the games to be the most canon (though only the A Link to the Past remake for the GBA has any major differences), but that manual canonicity should be examined in the context of whether the changes were made for length purposes or storyline purposes. I believe that the original Japanese text is the highest form of textual canon, although minute differences in the English versions shouldn’t necessarily be discarded as current NoA Localization leader Bill Trinen claims he makes sure to keep his translations within the context of the overall storyline.



I believe director and developer quotes to be canon unless they are later directly and clearly contradicted by in-game evidence. In regards to quotes concerning the overall placement of the game, or storyline, quotes made before the completion of the game’s development should be dismissed, but any made after are canon. This is not limited to just Shigeru Miyamoto and Eiji Aonuma, but includes all developers, providing they do not contradict Miyamoto or Aonuma.


I believe comic books, manga, and any other supplementary sources to be non-canon, unless deemed otherwise by Miyamoto or Aonuma.



AP
: I suppose I should clarify. When I say “the spirit of the series’ course of development,” I mean what things we know about the way the creators make Zelda games - that is, with story at the lowest priority, not restricting the prospect for future games and existing primarily as a means of driving the core gameplay (rather than gameplay driving the story). With story at the back-end of development and a story that is open and not restricted, we can hardly expect the games to flow perfectly, which is probably largely why the timeline is such a mystery.

And if even the general order of the games is so obscured, we can hardly expect internal details and plot points, such as the “Master Sword sleeps forever” quote, to be reflected exactly in future games. Note for example that Twilight Princess’s Temple of Time was nestled in the forest while in Ocarina of Time the Temple appeared in Hyrule Town, with no evidence or explanation to fill in the discrepancy. Does that make Twilight Princess non-canon since it directly contradicts Ocarina? I doubt that any would say so - most would simply seek an alternate explanation for the temple’s absence from the city, else consider the more recent story to be the more accurate.



This is an example of the story not restricting future games - the developers are free to say “the forest pedestal is the Temple of Time ruin” should they so choose, even though the original Temple of Time was not in a remote forest but in fact rested in a well-populated city. I find it difficult to justify the position that one game is not a genuine official work simply because it does not match previous works perfectly. Zelda’s core stories. Legends of the Triforce and the Sacred Realm, have been told many times over, and they have always changed with each new installment. This is something we as fans should come to accept.



CH
: Alex, although the story of Zelda series is low on the priority list, that is no reason to assume that the story is inconsistent. A lot of effort goes into every aspect of a Zelda game, including the story, it just so happens that a lot more effort goes into areas like gameplay rather than the story, but that doesn’t discredit the story by any means. I do expect each game to flow with one another because the expectations of the Zelda series by the fans, by Nintendo, and by the creators are so high.



Twilight Princess perfectly explains how the Master Sword ends up in the forest, like we see in A Link to the Past. It’s pretty obvious that Hyrule Castle was moved from its original location considering the castle interior and Castle Town bares no similarities to the ones in Ocarina of Time, so I fail to see the inaccuracy in your example. Legends of the Triforce and Sacred Realm do change with every new installment but there is no reason to believe they contradict each other. Each change adds a new element to the Zelda lore, and we can’t expect each Zelda game to bare an identical story so I don’t understand what you are asking for here.



The “Master Sword sleeps forever” is a fundamental rule of the game. To suddenly anticipate the rule as non-canon with other titles is unfounded. There are no similar examples, at least as severe, to justify this opinion. I know we can’t always agree, but to openly accept such a questionable title without any form of strong confirmation is naive. Until we see an official confirmation or at least see a title that explains this infraction, there’s no argument to think otherwise.

Bombers Line Debate

That’s it for this Debate. Thanks for reading through all of it and we hope it was an enjoyable read. If you want to Discuss any of the questions above feel free to on the ZeldaInformer Forums. Thanks again and we’ll see you all next time!

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DebatesLogo.jpgHere is the second and final part of the Zelda Canon Debate with Ben Lamoreux, Alex Plant, Casey Hodges, and Dathen Boccabella. Part one can be found here.

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Real Zelda Players Choose to Hold http://www.zeldainformer.com/real_zelda_players_choose_to_hold/ Mon, 06 Jul 2009 07:56:46 +0000 http://localhost/wordpress90/?p=363 Real Zelda Players Choose to Hold

On Saturday night I sat down and began another playthrough of Ocarina of Time. Without a doubt, it deserves its position as the greatest game ever; however, as always, there was something that annoyed me. Surprisingly, this time it wasn’t Navi, or Kaepora Gaebora, or even the iron boots not being a C-item. This time it was Z targeting, or as it’s more recently called, L targetting.

Forest Temple Wolfos.jpgI was playing the Collector’s Edition version, and for some strange reason, that means that the L targeting option was, by default, set to switch, instead of hold. Now, instead of quitting straight away and changing the option to hold, as I usually do, I decided to stick this game out to the finish using the switch mode.

Of course, I made it through the whole game, but being the first time using switch mode, it was different. If anyone actually uses switch mode by choice, I pity you. Having to simply push the trigger to lock on, push it to focus on another enemy, and push it while pulling away to release the targeting. It’s so annoying. You stay locked onto an enemy way after they’re defeated, and for longer then you want to. I can’t express its terribleness.

It’s like driving an auto-transmission car, over a manual one. You feel like you’re hardly doing anything. The amount of times I only needed one hand on the controller, it’s pathetic. If you seriously choose switch over hold to target, you’re barely even playing Zelda. Holding involves you in the game, and at the same time, gives you more flexibility. Switch is seemingly easier, but a great annoyance in majority of cases.

Gossip Stone Official Art.pngThe developers of Ocarina of Time agree with me. The Gossip stone in the throne room of Zora’s Domain reads, “They say that players who select the “HOLD” option for “Z TARGETING” are real “Zelda players!”“ Some people complain that their left index finger gets sore holding it for all that time, but that’s part of the point. You can’t expect to be a hero without some pain along the way. It’s called a challenge. Did you ever get killed by a boss because your finger got sore and you released the targeting? See, it’s a part of the experience. An experience that those using switch don’t get.

Orca Official Art.pngNintendo expects you to have a sore left index finger. If you managed to hit Orca 1000 times in The Wind Waker he says, “My arm feels numb. Master, is your left index finger not numb, as well?” It should be numb, as long as you’re not one of the wimps who choose ‘switch’.

So what about you? Do you choose the heroic ‘hold’, or the simple ‘switch’? Are you a ‘real Zelda player’, or do just make it through, doing what appears easy?


]]> Orca Official Art.pngOn Saturday night I sat down and began another play through of Ocarina
of Time. Without a doubt, it deserves its position as the greatest game
ever; however, as always, there was something that annoyed me.
Surprisingly, this time it wasn’t Navi, or Kaepora Gaebora, or even the
iron boots not being a C-item. This time it was Z-targeting, or as it’s more recently called, L-targetting.

]]>
363 0 0 0 Wind Waker is the Best Zelda Ever http://www.zeldainformer.com/wind_waker_is_the_best_zelda_e/ Tue, 07 Jul 2009 01:28:47 +0000 http://localhost/wordpress90/?p=364 At least, that’s what Topher Cantler of Destructoid
feels. He’s felt this way for so long that he finally had to let the
world know why. Believe it or not, the graphics have a lot to do with
it. The Wind Waker has been known to create its own small cult following, similar to the Majora’s Mask
crowd. Not that this following is bad, or inherently wrong. In fact,
the two game following seem to even share certain thoughts on the
franchise. Hit the jump to see my thoughts on the subject.

The Wind WakerThe article can be found here. It’s actually a really interesting read. He brings up points such as foot prints in the sand, emotions on the faces, eyebrows raising to make you look at things, the eyes following enemies, among many other minor details that The Wind Waker provided. I must say, reading his thoughts really does make me rethink a game that I will admit I have overlooked. While it wont unseat Majora’s Mask as my favorite game in the franchise, it will definitely make me consider it for my number 2 spot.


]]>
At least, that’s what Topher Cantler of Destructoid feels. He’s felt this way for so long that he finally had to let the world know why. Believe it or not, the graphics have a lot to do with it. The Wind Waker has been known to create its own small cult following, similar to the Majora’s Mask crowd. Not that this following is bad, or inherently wrong. In fact, the two game following seem to even share certain thoughts on the franchise. Hit the jump to see my thoughts on the subject.

]]>
364 0 0 0
WWE Superstars Tell of Their Love for Zelda http://www.zeldainformer.com/wwe_superstars_tell_of_their_l/ Thu, 09 Jul 2009 12:01:31 +0000 http://localhost/wordpress90/?p=366 WWE LogoA few weeks ago, Nathan posted an interview with Olivia Munn where she spoke about her love for the Zelda series. Being such an influential and well known series, Zelda
is bound to be the favorite of numerous celebrities. This time, some
wrestlers from World Wrestling Entertainment (WWE) spoke about their
love for the legendary series.

During E3 this year, ESPN interviewed John Morrison about the Smackdown vs Raw 2010 game, and surprisingly, Zelda came up in the interview.

ESPN: Were you a gamer growing up?

John Morrison: I used to love Street Fighter II and games like F-Zero and Zelda. Then I moved on to the N64 and Mario Kart. That’s what I played the most.


Cody Rhodes Zelda Triforce Boots


ESPN also caught up with Cody Rhodes, who claims to be quite a hardcore Zelda fan. His passion for the series is quite well known, as Maria reported back in June ‘08.

Cody Rhodes: All you need to do is look down at my boots. My pro wrestling boots that I’ve worn for the past year have the Triforce symbol from Legend of Zelda on them. Some kids like books, some kids like movies, but for me, every year I still go back and play Legend of Zelda. So to me, when I got up to the big time, I thought that Zelda was my thing. CM Punk has a Pepsi tattoo, so why can’t I have the Triforce? Gaming is huge to me, it’s all I do.


Whenever they bring out a new Zelda game, I’m there. I don’t know if it’s Link or if it’s Zelda with the pointy little ears. I remember thinking as a kid that she was pretty hot.



Rhodes says that his favorite game in the series is A Link to the Past, and that he’s quite happy to “stick with the Triforce” as his wrestling emblem.

Whatever celebrities think really shouldn’t be a concern to our love for the series, but it does remind us of the vast fanbase the Zelda series has.

You can read the full John Morrison interview here, and the Cody Rhodes interview here.

]]>
WWE Logo.pngA few weeks ago, Nathan posted an interview with Olivia Munn where she spoke about her love for the Zelda series. Being such an influential and well known series, Zelda is bound to be the favorite of numerous celebrities. This time, some wrestlers from World Wrestling Entertainment (WWE) spoke about their love for the legendary series.

]]>
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Hero of Time Movie Released http://www.zeldainformer.com/the_hero_of_time_movie_has_bee/ Thu, 09 Jul 2009 21:16:04 +0000 http://localhost/wordpress90/?p=367 For the past four years, a group of Zelda fans have created a small following on YouTube behind a fan-made film project. Its previews over the years have gotten mixed feelings, ranging from an outstanding fan project to being completely lame. Nevertheless, you can’t deny the passion these fans have, nor their ability to produce a quality product.



I must say, I am pretty impressed. One can only hope they find a way to open this movie up to more places around the states. Based on the requests on their site, it seems there is a lot of interest to get this product released across the nation. Find out more about the movie at The Hero of Time Official Website.

]]>
For the past four years, a group of Zelda fans have created a small following on YouTube behind a fan-made film project. Its previews over the years have gotten mixed feelings, ranging from an outstanding fan project to being completely lame. Nevertheless, you can’t deny the passion these fans have, nor their ability to produce a quality product.

]]>
367 0 0 0
How To Create "Broken Link" http://www.zeldainformer.com/how_to_create_broken_link/ Thu, 09 Jul 2009 23:11:32 +0000 http://localhost/wordpress90/?p=368 We here at ZeldaInformer love drawing. We especially love drawing things related to Zelda. In fact, we even have our very own thread displaying some of our most prized renditions of the series’ hero, Link. David Cousens of CoolSurface.com shares a similar passion. Only his approach to the craft warrants completely different results, ones that could be as “in-depth,” “layered,” “complicated,” and “stunning,” compared to the adjectives ours receive—“avant-garde,” “abstract,” and “Val Kilmer.” While we like to keep our methods totally secret, Dave has thrown together a tutorial for what is just about the most badass emo-zombie-Link-hybrid-thing ever.

meat_zelda.png

Be warned: his tutorial is “NOT FOR BEGINNERS,” and aimed instead of those who both own a graphics tablet and are completely comfortable with Photoshop and some of its more advanced features. So, the six of you can check it here, while the rest can just look at the pretty pictures.

]]>
We here at ZeldaInformer love drawing. We especially love drawing things related to Zelda. In fact, we even have our very own thread displaying some of our most prized renditions of the series’ hero, Link. David Cousens of CoolSurface.com shares a similar passion. Only his approach to the craft warrants completely different results, ones that could be as “in-depth,” “layered,” “complicated,” and “stunning,” compared to the adjectives ours receive—“avant-garde,” “abstract,” and “Val Kilmer.” While we like to keep our methods totally secret, Dave has thrown together a tutorial for what is just about the most badass emo-zombie-Link-hybrid-thing ever.

]]>
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So Much More Than Just Games http://www.zeldainformer.com/so_much_more_than_just_games/ Fri, 10 Jul 2009 03:23:27 +0000 http://localhost/wordpress90/?p=369 So Much More Than Just Games


The Legend of Zelda series has earned its position as one of the
best and most popular gaming series in the world; however, each
individual game is so much more than just a game. Of course they each
have a great gaming experience and interwoven storylines, but there is
so much more to them. Beyond the outward appearance, within every Zelda game people will find moral life-lessons and inspiration.

King Igos du IkanaNo one is better than Hylian Dan when it comes to discovering and writing about the principles of Zelda games in an inspiring way, but there is plenty in each game that all players can notice and relate too. Majora’s Mask tells a story of friendship and appreciation. Through Skull Kid and the Ikanian stalfos we learn a message of forgiving our friends despite their failings and shortcomings. We learn not to continue feuds over such trial matters.


Haven’t you begun to understand?

The kingdom being ruined and us
left in this state…

Isn’t it petty, little battles like
this that have caused it?

Believing in your friends and
embracing that belief by forgiving
failure…

These feelings have vanished from
our hearts.”- Igos Du Ikana



King Daphnes Nohansen Hyrule Official ArtThe whole game of Majora’s Mask tells of appreciation for those in our lives, those who we may have not appreciated until they were gone. This is seen through Link leaving his childhood friend Zelda. Then there’s The Wind Waker, which has such an inspirational drive to the story. King Daphnes lives bound to his regrets of the past, but as the story unfolds he comes to move on. The past is washed away and hope is given for a bright future.


My children… Listen to me.

I have lived regretting the past.
And I have faced those regrets.

If only I could do things over again…
Not a day of my life has gone by without
my thoughts turning to my kindom of old.

I have lived bound to Hyrule.

In that sense, I was the same as Ganondorf.

But you…

I want you to live for the future.

There may be nothing left for you…

But despite that, you must look forward
and walk a path of hope, trusting that it
will sustain you when darkness comes.

-King Daphnes



Wind Waker Link.pngIf you pick up only one lesson from Zelda, it has to be the encouragement that even the underdog can achieve big. All of us have a destiny and a potential to achieve something great, if only we realize our potential. Again and again throughout the series we see a simple young boy start from humble beginnings and become the great hero that the land needs. Zelda can help people to see their own destiny.


“You have learned your own destiny… So you know what you must do…” - Deku Tree Sprout


There are numerous cases of inspiring morals throughout the series, and we’ve all been influenced by them in some way across the years. Many people have overcome hard times and bettered themselves through the lessons presented in the Zelda series. People have realized ways to overcome their current bad situations. Don’t ever believe someone if they tell you that you’re wasting your time playing Zelda, because Zelda is so much more than just games, it’s a life-lesson.

]]>
The Legend of Zelda series has earned its position as one of the
best and most popular gaming series in the world; however, each
individual game is so much more than just a game. Of course they each
have a great gaming experience and interwoven storylines, but there is
so much more to them. Beyond the outward appearance, within every Zelda game people will find moral life-lessons and inspiration.

]]>
369 0 0 0
Magic and Mythology http://www.zeldainformer.com/magic_and_mythology/ Fri, 10 Jul 2009 14:00:00 +0000 http://localhost/wordpress90/?p=370

Magic and Mythology

A Bombers Guest Article by James Hurvid (Raien)


This
article is dedicated to explaining all the magical mysteries of the
Zelda series; everything that has confused players and created debates
about the way that magic works. I have not written an explanation for
every magical power, because in many cases there is nothing more to say
than what is clearly established in the games. For example, everything
that we know about the Ocarina of Time and the Wind Waker is clearly
explained in the games; they have no purpose over the course of the
timeline and there are no origins to establish. There is no mystery
surrounding them to solve.


The Triforce and the Sacred Realm

According
to creation stories, the world of Hyrule was made by three golden
goddesses. Din, the goddess of Power, formed the red rock; Nayru, the
goddess of Wisdom, established the laws of nature; and Farore, the
goddess of Courage, created all the living things that would inhabit
this world. With their work completed, the goddesses returned to the
heavens to watch over Hyrule. At the point in time and space where they
departed from the world, a relic made of three golden triangles was
left behind; the Triforce. The three golden triangles that make up the
Triforce embody the three virtues of the goddesses: Power, Wisdom and
Courage. And just as the three virtues of the goddesses created peace
for the people of Hyrule, the Triforce maintains that state of order,
serving as the basis of Hyrule’s providence, as the goddesses intended.

Triforce from Ocarina of Time

The Triforce, as depicted in Ocarina of Time.


However,
the Triforce also gives power to the deepest desires of any individual
who touches it, in effect granting the holder’s deepest wish. The
Essence of the Triforce is a voice that speaks to the hearts of the
people who approach it. Just as the gods had made the world in the
image of their hearts, the Triforce can remake the world and its
inhabitants into an image of the holder’s heart. The Triforce is only
concerned with the three virtues that it maintains, so it cannot judge
the nature of benevolence and evil. Neither can it control its own
effect on Hyrule. This means that evil hearts can use the Triforce to
destroy the goddesses’ creations, just as benevolent hearts can use it
to protect the goddesses’ creations.

When someone takes the
Triforce and their wish becomes active, no one else will be able to
have their own wishes granted until the holder loses the Triforce. When
this happens, the holder’s wish also ends and the Triforce returns to
its original place and purpose, until someone else appears to claim it.
Of course, if the holder is immortal, or gains immortality as part of
the wish, then the wish remains active indefinitely. This makes the
Triforce more dangerous in evil hands, because their hearts desire
power and they can gain immortality as a consequence.

The
location of the Triforce’s resting place is most commonly known as the
Sacred Realm, a parallel dimension to the world of Hyrule. The power of
the Triforce flows into Hyrule through various gateways leading to the
Sacred Realm, such as the elemental temples in Ocarina of Time.
However, the Sacred Realm also reflects the desires that an individual
has when they are empowered by the Triforce. Even with a single piece
of the Triforce, the Sacred Realm transformed into the reflection of
Ganondorf’s evil heart, generating evil power. When the individual
whose heart is reflected by the Sacred Realm dies, then the Sacred
Realm returns to its original state until someone else claims the
Triforce.

Explaining how the Sacred Realm connects to Hyrule is
a confusing issue, because the gateways appear to change in each game.
Both Ocarina of Time and A Link to the Past feature a
main entrance to the Sacred Realm, in the Temple of Time and Hyrule
Castle’s gate respectively. The passage was not completely functional
in A Link to the Past, and people who entered were not able to leave. In Twilight Princess, the Temple of Time no longer appears to be connected to the Sacred Realm. The power of the Sages in Ocarina of Time
also allowed Link to travel directly from the Sage temples to the
Chamber of Sages within the Sacred Realm. Ganondorf’s evil power was
also able to flow into Hyrule through the Sage temples. In A Link to the Past,
there were magical portals that let Link travel to the Sacred Realm
from Hyrule, but not return. It is very possible that these portals are
related to the Sage temples, since evil power could flow through them
as well, infecting the young boy in Kakariko Village.

Sacred Realm Triforce

The Sacred Realm, and the Triforce within, from A Link to the Past’s Manual.


In Ocarina of Time,
the Triforce pieces were separated from each other when Ganondorf tried
to make his wish. In the possession of the three characters chosen by
destiny; Link, Zelda and Ganondorf, the pieces acted differently to the
Triforce as a whole. The three pieces didn’t reflect their holders’
hearts, but provided them with power to reflect the character traits
they represent. Link was provided with power to reflect his courageous
nature, Zelda was provided with power to reflect her wise nature, and
Ganondorf, as the man who touched the Triforce, was given the virtue
that he most believed in; Power. As such, the Triforce of Power gave
strength to the object of his power, which was his evil magic; the
power of Darkness.

One question that has arisen is why the Triforce splits in Ocarina of Time, but not in A Link to the Past’s backstory. We are told in Ocarina of Time
that according to legend, the Triforce would split if the person who
touched it lacked the balance of Power, Wisdom and Courage in his
heart. This came true in Ocarina of Time, but not in A Link to the Past’s
backstory, despite that an evil man called Ganondorf touched the
Triforce in both events. Three explanations have been provided for the
discrepancy. The first is that the Triforce was only destined to split
during Ocarina of Time, as part of the legend prophesying the Hero of Time. The second is that Ganon in A Link to the Past shares the same soul as Ganondorf in Ocarina of Time, and so the Triforce will no longer split in his hands. The third is that Ganondorf in A Link to the Past possessed a balance of the three virtues. Since it was Ganondorf’s lust for power that made him imbalanced in Ocarina of Time, then Ganondorf in A Link to the Past must have possessed an imbalanced heart as well. This leaves destiny as the only explanation for the single Triforce split.

Light and Darkness: An Introduction

The war between Light and Darkness has been a central crux in the Zelda mythology since the release of Ocarina of Time, becoming much more prominent with the release of Four Swords Adventures and Twilight Princess.
Light and Darkness are contrasting forms of magic that serve as
metaphors for moral values. Light represents everything good about the
world and human hearts; acting as the protection of Hyrule and its
people. Darkness represents all the forces of evil in the world,
feeding off the destruction and suffering in Hyrule and using that
energy to conquer the world that Light protects. Through this
symbolism, Light and Darkness are absolutes that change the entire
world with their presence. Where there is love, there is happiness and
peace. Where there is greed, there is malice and destruction. This can
give human emotions a semi-physical presence in Hyrule, where they can
change people who come into contact with them.

Light

Light Arrow Ocarina of TimeThe
power of Light is the embodiment of benevolence in Hyrule; magic that
grows strong in the presence of benevolent human emotions, such as love
and kindness. In other forms, the power of Light is a creation of the
three goddesses, with the purpose of banishing the Darkness that brings
destruction to the world. Light was first established as a form of
magic when the Light Arrows were revealed in Ocarina of Time, as part of the change in the Zelda mythology.

In Twilight Princess,
it was revealed that Hyrule was bathed in Light magic to protect it.
The sources of this magic are the four orbs of Light that are protected
by the Light Spirits; Ordon, Faron, Eldin and Lanayru. Without the orbs
of Light, the Sun’s rays cannot reach Hyrule, and the kingdom becomes
shrouded in darkness. The Light Spirits were also tasked by the
goddesses with sealing the dark magic of the Twili’s ancestors away,
which they did by hiding the Fused Shadows from human reach.

Light Spirits Twilight Princess

The Light Spirits in the finale of Twilight Princess.


There
are two main weapons of Light in the current mythology; the Master
Sword and the Light Arrows. Before Light magic was established in Ocarina of Time,
the Silver Arrows were the only weapons that could kill Ganon, because
silver possesses demon-killing properties in European folklore. The
Master Sword did not originally have the power to harm Ganon either,
although that could be because Ganon had already taken the whole
Triforce. Ocarina of Time established the Master Sword as the
weapon needed to kill Ganon, in the place of the Silver Arrows. The
Light Arrows were introduced in a supporting role, with the ability to
stun Ganon but not hurt him.

The Master Sword is a weapon that
was forged by ancient sages for the destined Hero to banish evil in
Hyrule. Its power to repel evil comes from the light granted to it by
the goddesses, and the Sages’ prayers to the goddesses in the Earth and
Wind Temples maintain that power. Before the Hero can wield the Master
Sword, the goddesses demand that the Hero proves his strength and
courage, which often requires the acquisition of three magical stones.
The Master Sword has also served as the key to various seals. When the
Temple of Time was built, also by the ancient sages, the Master Sword
was placed there as the key to entering the Sacred Realm. This was
because if evil people were able to take the spiritual stones and the
Ocarina of Time, they would still be repelled by the Master Sword’s
power. Then, in The Wind Waker’s backstory, the Master Sword was also used by the goddesses to hold the seal on Ganondorf and his magic in Hyrule.

Because
the nature of Light corresponds with benevolent human emotions, Link
and Zelda act as the human representatives of Light in Hyrule. Link is
blessed with the extraordinary courage and determination of his
bloodline, which he uses to rescue the people he loves when they are
taken by the forces of Darkness. As Link embarks on his quest to save
them, he discovers that not only his friends and family are in danger,
but the whole kingdom needs to be saved from Darkness. Link’s spirit is
strong enough to face the challenge, and this is what defines him as
the Hero. Princess Zelda is blessed with the wisdom of Hyrule’s royal
lineage, the power of prophecy and the ability to sense approaching
evil. As a Sage, she also possesses their power as well. But what makes
Zelda especially important is her place in the people’s hearts. As
Hyrule’s princess, Zelda is symbolic of the people’s hope for salvation
from evil. If Zelda falls captive, the people fall into insecurity and
then despair. The forces of Darkness can then prey on the people’s
sadness. If Light is to be sustained in Hyrule, Zelda must be protected.

Master Sword Twilight PrincessThe Hero’s Spirit in Twilight Princess
tells us that Link’s bloodline carries the power of Courage, and we can
deduce from this that the Knights of Hyrule are of the same bloodline
as the Heroes. The power of Wisdom, on the other hand, is passed down
among the bloodlines of the Sages. Zelda is the strongest of the Sages
and their leader, and her power is carried by the bloodline of Hyrulian
Royalty. The appearances of Link and Zelda over the course of the
timeline is then ordained by destiny; they appear to fight a rising
tide of evil. Of course, a Hero did not appear in the backstory to The Wind Waker, but this could be because Ganondorf had broken the Master Sword’s power by killing the Sages.

Darkness

The
power of Darkness is the embodiment of evil in Hyrule. As such, it is
magic that grows strong in the presence of evil human emotions, such as
greed and malice, and then reflects that power to bring further
destruction and suffering upon the world. Darkness also exists as an
absence of Light, so it takes control where the Light fades. By
blotting out the Light that protects Hyrule, Hyrule can be transformed
into the Dark World, just like the Sacred Realm in A Link to the Past. In Twilight Princess, this Darkness took the form of Shadow Crystals, items that blotted out the light with their presence.

The
origins of Darkness are currently unexplained in the series. One
possibility is that it is the manifestation of evil in human hearts; an
offshoot of the free will that the goddesses gave humanity. In the
creation story of Twilight Princess, it was told that the
goddesses gave all humans equal power and happiness, but in their
greed, the humans fought and killed each other to take the Triforce. It
was in the midst of this fighting that a tribe emerged wielding dark
powers, thoroughly corrupted by their own lust for power.
Alternatively, the goddesses could have made Darkness at the same time
as Light, to create equilibrium between the two forces. The human heart
is incomplete without both benevolence and evil to balance it, and this
balance takes form as Light and Dark magic.

Twilight Princess GanondorfAlthough Darkness takes many forms in the Zelda
series, it has only one true master; Ganon, the Demon King of Darkness.
Where Ganon’s power spreads, the land and people are consumed by evil.
In the true form of a monstrous pig, Ganon’s only desire is for the
total conquest of Hyrule and the world around it. Ganon was originally
a human named Ganondorf; the king of the Gerudo tribe of the desert,
who lived as thieves. Just as Link and Zelda are human representations
of light and benevolence, Ganondorf was the human representation of
darkness and evil, which eventually led to the loss of his human form
and his disassociation with the tribe he once led. Miyamoto once
referred to him as the representation of greed, which is not only his
defining trait as a character, but almost certainly the trait that
caused the Triforce to split in Ocarina of Time. The origins of Ganondorf’s greed and hatred were briefly explained in The Wind Waker,
when Ganondorf brought back memories of how the wind brought death and
misery to the Gerudo Tribe, but life and prosperity to the Hyrulians.
Ganondorf’s people were not protected by the goddesses, so Ganondorf
defied them and attempted to take Hyrule for himself. In his judgments,
Ganondorf was almost certainly influenced by the Gerudo witches who
raised him, Koume and Kotake. No doubt they were also responsible for
teaching him the evil magic he used to curse the peoples of Hyrule.

His parallel deaths in Twilight Princess and The Wind Waker, did not mark the end of his existence, as there have been other appearances of Ganondorf in the timeline since then. In Four Swords Adventures,
Ganondorf was again born to the Gerudo tribe. This time he became the
Demon King when he found an ancient trident that contained the power of
darkness. Another appearance occured when Ganon became the Demon King
in the backstory to A Link to the Past and was later revived to appear in the original Legend of Zelda1.
It is currently unknown whether these incarnations are different souls
reappearing, like Link and Zelda, or whether it is the same soul being
reincarnated after death. However, the fact that Ganon’s soul can be
brought back from death, as shown in Zelda II and the Oracle games’ finale, suggests that we are seeing the same soul in every game.

The object that gave Ganon his power and true form in Four Swords Adventures
was a trident that contained the power of Darkness. This dark Trident
was hidden within an ancient pyramid, which was built by the ancestors
of the Zuna tribe as a tomb for Gerudo warriors. Although the Trident
became lost from Gerudo legend, many warriors before Ganondorf were
drawn to the power within the pyramid and died trying to reach it. Next
to the Trident stood a stone tablet with writing in an ancient
language, which said whoever should take the Trident would become the
King of Darkness. In the Japanese translation, the “King of Darkness”
title is reserved for Ganon, implying here that the Trident was
reserved for Ganon’s possession, though by whom it is unclear. The
importance of the Trident is that Ganon was depicted wielding it in A Link to the Past and in the final battle of the Oracle games. This tells us that even after death, the Trident became a permanent accessory to Ganon’s own evil power.

The
Dark World is the dominion of Ganon; land and sea that has been
transformed by dark magic and monsters. The Dark World first appeared
in A Link to the Past, when the Sacred Realm filled with dark
magic to reflect Ganon’s evil heart. The Triforce’s power also
transformed everyone who entered the Dark World into reflections of
their own hearts. In Four Swords Adventures, the Dark World appeared again, but this time it was transforming Hyrule itself. Had Ganon defeated Link in Four Swords Adventures,
the Dark World would have blanketed Hyrule. Princess Zelda said herself
that Vaati was trying to turn Hyrule into a dark world, before it was
revealed that Ganon was actually the cause of the spreading Darkness.
Although the power of the Triforce can dispel the darkness from the
Sacred Realm, the Dark World can keep its form in Hyrule even after
Ganon dies, as is evidenced by the Underworld in Zelda II, then known to the Japanese as the World of Spirits.

Agahnim Official ArtIn A Link to the Past,
Ganon was forced to take on another form: the wizard, Agahnim. In the
game’s backstory, Ganon was trapped in the Dark World because he could
not find a way back into Hyrule. Then when the Sages sealed the passage
to the Dark World from Hyrule, Ganon found himself unable to create his
own portal to Hyrule. So Ganon split his soul, sending a fragment of
his mind and magic into Hyrule in the guise of Agahnim. The Ocean King
did the same thing in Phantom Hourglass, creating the old man
Oshus to escape Bellum’s grasp in the Temple of the Ocean King. As
Agahnim, Ganon secretly brought about seemingly natural disasters upon
Hyrule, and ended them in order to gain the King’s favour. In the name
of the King, Agahnim called the descendants of the Sages to Hyrule
Castle, where he sacrificed them to break the Sages’ seal. Agahnim was
defeated by Link at the end of the game, and he re-united with Ganon’s
soul for the final battle.

Servants of Darkness in Hyrule

Vaati
is a dark character whose identity has changed quite strongly in each
of the three games that he’s appeared in. In the original Four Swords
game, Vaati was simply an evil wind mage, who took pleasure in
kidnapping maidens and making them his property. At that time, Vaati
was never properly connected to Darkness, nor did he appear to want
dominance over Hyrule. But in The Minish Cap, Vaati was given
new origins and a new purpose for evil. He began his life in the
alternate dimension of the Minish; a realm populated by a tiny people
who excelled in magic. Vaati was an apprentice to a sage called Ezlo,
and stole Ezlo’s wishing cap to obtain powerful magic. Vaati then
stepped through the hundred year portal to Hyrule, and set to work on
finding the Light Force; a source of limitless magical power. Upon
discovering that Zelda possessed it, he extracted most of the Light
Force before Link interrupted the process and defeated Vaati with the
Four Sword. But questions have since arisen as to how Vaati’s defeat
leads into the backstory of Four Swords. Was Vaati killed in the final
battle? Did he keep the power of the Light Force after his defeat?
Where did his wind powers come from? Are the two characters entirely
different altogether? These questions have yet to be answered, although
one suggestion is that since Vaati’s appearance as a wind mage is the
form he took after draining the Light Force from Zelda, that he was
able to revive himself with the Light Force’s power.

Vaati Official ArtFour Swords Adventures took place after Four Swords and also abandoned Vaati’s obsession with kidnapping maidens for personal pleasure. Four Swords Adventures
also introduced Vaati as the assumed King of Darkness, until Ganon
replaced him when he took the magical Trident. This cements the fact
that Vaati wields the power of Darkness, which may or may not be
sourced from the remaining power of the Light Force that reflected his
evil heart. Vaati’s defeat in Four Swords Adventures once again
suggests he died, since he vanished in a puff of smoke, but it is not
impossible that Vaati will return in a future episode of the Four Swords series.

The Fused Shadows was a relic introduced in Twilight Princess,
which possessed the combined dark magic of an ancient tribe. When the
tribe tried to use their magic to find and control the Sacred Realm,
the goddesses called upon the Light Spirits to seal the Fused Shadows
away. The tribe was then sealed within the Twilight Realm, changing
their form to become the Twili. One piece of the Fused Shadows was left
for the Twili as a reminder of their ancestors’ greed. Midna inherited
that piece and wore it as a helmet in her imp form. Many players have
connected the power of the Fused Shadows to the Twilight Realm, but it
is very unlikely that they are related. The sealing of the Fused
Shadows predates the tribe’s first-known connection to the Twilight
Realm and the term “shadows” can refer to Darkness in the Zelda
mythology, which appears to be the case here as the Fused Shadows is
undoubtedly an evil power. When the Darkness within the Twilight Realm
invaded Hyrule, the Fused Shadows responded to its presence and
transformed into evil monsters. The Fused Shadows possessed tremendous
power, but it was destroyed when Midna used it to fight Ganondorf, who
later crumbled the relic in his hand.

Mirror of Twilight Shard PieceThe Twilight Mirror was an
object created by the goddesses to connect Hyrule with the Twilight
Realm. After the Twili’s ancestors were sent through it into the
Twilight Realm, the mirror was left in the charge of the Sages, who
used it as part of their execution rituals. But the Twilight Mirror had
acquired an evil power, and when Zant broke the Twilight Mirror and
scattered the shards around Hyrule, they transformed into evil
monsters, which Link had to defeat to return them to their original
forms. The source of the mirror’s evil appears to be the malice of the
criminals that were executed in the Arbiter’s Grounds, for that malice
filled the grounds with evil power as well.

Destiny

Destiny has played a pivotal role in the console Zelda games since A Link to the Past,
with every game featuring a prophecy of the Hero destined to save
Hyrule from evil. The architects of destiny are the goddesses, who have
often been responsible for the arrival of a Hero to fight evil. The use
of destiny serves two main purposes in the series; the first being to
emphasize Link’s existence as the savior of Hyrule. To be chosen by
destiny sounds much more impressive than to become the Hero by chance,
and it creates a new meaning behind Link’s abilities to fight the
greatest evils in the world. The other purpose of destiny is that it
can be used to explain why events only occur in one game and not in
others. One of the reasons why events in the timeline are rarely
connected is because the developers want the freedom to work with new
ideas, but without getting tied to the events that occurred in previous
games. By tying an event to a single prophecy, the developers don’t
have to consider that event in the future.

The Wind Waker Link Official ArtFor example, Young Link in Ocarina of Time
was not old enough to wield the Master Sword, so he was sealed away for
seven years, where he grew up to become an adult. But it was not
necessary for Link in The Wind Waker to be an adult in order to
wield the Master Sword. In other words, the developers were not forced
to make the Hero of Winds an adult for him to wield the Master Sword,
and neither does this prevent future Links from wielding the Master
Sword as younger boys. Link’s wolf form in Twilight Princess
was also said to be a specific symbol from Twili prophecy, the “divine
beast”, which means that without the prophecy, future games don’t have
to include wolf gameplay, even if the Twilight Realm does make an
unexpected return to the series. After all, if Zelda was able to keep
her human form in the Twilight Realm, why not Link? With this in mind,
destiny can explain why the Triforce split in Ocarina of Time, since Link and Zelda were said to have been chosen by destiny to receive their pieces. The Wind Waker
also established that the goddesses can shape people’s destinies, such
the King of Hyrule, who was given the destiny of finding the Hero of
Winds. This opens up the potential for other characters to change in
order to fulfill destined events, and could explain to some degree how
the Heroes come to be chosen. As long as the characters and events are
connected to destiny, we have more versatility regarding their position
in the storyline.

The Sheikah Tribe

Sheikah SymbolThe
Sheikah tribe are a race of ninja folk that possess a strong connection
to Darkness in Ocarina of Time. But this connection has been a
confusing one and many players have mistakenly believed that the
Sheikah were once an evil tribe, before they swore allegiance to the
Hyrulian Royal Family. In fact, all the evidence tells us quite the
contrary. At the time when the Oocca left the land of Hyrule, the
Hyrulian Royal Family entrusted the Sheikah with the Sky Book, which
proves that the Sheikah were loyal to the Royal Family long before any
known dark tribe appeared. Over the many years in which the Sheikah
were active in Hyrule, they have sealed the kingdom’s evil magic within
the Shadow Temple and guarded it from outsiders. It was the power of
these evil spirits that the Sage of Shadow commanded for the benefit of
Hyrule. A common point of debate is the meaning of the Sheikah symbol,
given that it appears in various places throughout the series, but it’s
actually very simple. The eye is always depicted in places associated
with evil, such as Agahnim’s robe and the Fused Shadows, which tells us
that it is the Evil Eye. Since the Sheikah fight evil, as does Princess
Zelda, their symbol depicts the Evil Eye crying, as if evil is being
hurt. This reinforces the Sheikah’s identity as warriors against evil,
not worshipers of evil.

The Elements

The
world of Hyrule is made from a variety of different elements, which are
embodied as magical powers by different deities. These elemental
deities are immortal, and have the ability to reincarnate when killed.

The
Great Deku Tree is the wise deity that embodies the power of forests
and earth, and is also the guardian of Kokiri Forest. The Great Deku
Tree was reborn after his death at the beginning of Ocarina of Time,
appearing as the Deku Tree Sprout so that he could continue his
protection of the forest throughout time. The Great Deku Tree has
referred to Kokiri Forest as the “source of life” in Hyrule, which
tells us that his power is vital for the survival of all living things
in the world. The Deku Tree is also the creator of the Kokiri Tribe,
who were once simple forest spirits before he turned them into
children. When Hyrule was flooded in The Wind Waker’s backstory, the Kokiri transformed into the Koroks and continued to live with the Deku Tree in the newly created Forest Haven.

Jabu-Jabu
is the deity of water in Hyrule and the guardian of Zora’s Domain,
which is the source of all of Hyrule’s water. Jabu-Jabu has only been
seen in the Young Link era of Ocarina of Time. Zora’s Domain
has also been referred to as the “source of life” which reflects the
Great Deku Tree’s words because living things cannot survive without
water to drink. In The Wind Waker, Jabu-Jabu was replaced by a
similar deity known as Jabun; it is unknown as to whether they are the
same spirit or different spirits.

Valoo is the dragon deity that
controls the skies. His power is granted to the Rito tribe in the form
of scales that allow them to grow wings and fly across the Great Sea.
Cyclos and Zephos are the two deities that embody the power of wind.
Their power controls the winds and can create cyclones.

Wind Waker Elemental Deities.png

The Deku Tree, Jabun and Valoo from The Wind Waker.


Although the Sages in Ocarina of Time, The Wind Waker and Twilight Princess
have been connected to the elements, it is important to recognize that
these connections don’t follow any strict rules in the timeline. For
example, in Ocarina of Time, the Sages were connected to the
elements by their distinctive races: the Forest Sage was a Kokiri, the
Fire Sage was a Goron, the Water Sage was a Zora, and so on. But in Twilight Princess,
the Sages stood atop pedestals depicting the elements, but they were
all clearly Hylian, even though they had ghostly appearances.

Twilight

The Twilight Realm was first revealed in Twilight Princess,
as a dimension akin to Hyrule. Just as Hyrule is bathed in the Light
magic of the Light Spirit’s orbs, the Twilight Realm is bathed in the
Twilight magic of the Sols. The animal forms of the Light Spirits can
only be seen when they hold their orbs of Light, but we never get to
see the guardian deities of the Twilight Realm because they sacrifice
their physical forms to give the Sols’ power to the Master Sword.

The introduction of Twilight to the Zelda
series redefines what we understand about Shadow, and plays on
metaphors about shadows in the real world. In previous games, Shadow
was connected to Darkness because they both refer to an absence of
light; they only form in places where light doesn’t shine. But there is
a contradiction in this connection, because shadows cannot be formed
without light to shine on objects. As Zelda says, “Light and Shadow are two sides of the same coin. One cannot exist without the other.”
So if shadows are actually the product of light, not the absence of
light, then they have to exist as something other than Darkness, which
is where Twilight comes in. In the real world, twilight is a time of
day when sunlight is reflected onto the land after the Sun has sunk
below the horizon. As a physical entity, twilight is basically
reflected light; light that does not shine from the source. Since
shadows form in places where the light cannot reach, the light that is
reflected into these shadows is Twilight.

This then explains the
relationship between Hyrule and the Twilight Realm. When light shines
on a coin, a shadow is formed on the underside. Light shines on Hyrule
and the Twilight Realm represents the shadowy underside. The magic of
Twilight is simply a less-powerful form of Light magic, which is why
the Sols repel Darkness with their presence. Yet because shadows cannot
form where light shines, Twilight cannot exist where Light fills the
land. This is why the Light Spirits’ light was stolen by the shadow
beasts before Twilight filled the land of Hyrule. When the Light was
restored to Hyrule, the Twilight was banished by its presence.

Palace of Twilight

The Palace of Twilight, within the Twilight Realm.


But
to complicate things, Ganondorf’s dark power had adversely changed the
nature of the Twilight Realm before it invaded Hyrule. When Zant stole
the Sols and blocked their light, the Twilight Realm kept its unique
nature but became wholly evil. In that Dark Twilight, the Twili began
to transform into shadow beasts under Zant’s command. It took the
retrieval of the Sols to restore the Twilight Realm to its natural
order. Although the Master Sword can repel Darkness, as it demonstrated
when it repelled the Shadow Crystal that shrouded Link, it appears to
be useless against the Dark Twilight. Until the Sols’ power was given
to the Master Sword, it could not repel the Shadow Crystals within the
Twilight Realm. This suggests that it takes the cumulative forces of
Light and Twilight to fight the cumulative forces of Darkness and
Twilight. Ganondorf himself appears to have adopted Dark Twilight as
his power, creating portals that Midna and the shadow beasts used to
teleport around Hyrule. During the battle with Puppet Zelda, Midna said
that the Sols’ power would allow the Master Sword to deflect
Ganondorf’s magic, which reinforces the argument that his magic has
incorporated Twilight.

This then brings us to two last
questions. The Twili’s ancestors obviously did not become spirits when
they were banished to the Twilight Realm by the goddesses, so how did
they become Twili? Midna suggests that this transformation took place
gradually as the tribe lived in the Twilight Realm, where the people
became accustomed to living without Light. A good analogy would be to
imagine a tribe living in caves for generations, becoming physically
accustomed to the semi-darkness that they are surrounded by. Just like
the tribe would not be able to look at the sun after coming out of
their caves, the Twili cannot stand to be in the presence of powerful
Light magic. This was why Midna was forced into Link’s shadow when the
light was restored to Hyrule. At least until Zelda gave her protection
from the Light by sacrificing her own power.

And if the Dark
Twilight over Hyrule caused Link to instantaneously transform into a
wolf, then why did he not transform when he first entered the Twilight
Realm proper? The Master Sword could not protect Link in the Dark
Twilight, so that is not the answer. The simplest explanation is that
unlike all the transformations in Hyrule, the transformations in the
Twilight Realm are not instantaneous. Although the Hyrulians quickly
became spirits, the Twili did not immediately become shadow beasts; the
beasts that Link found when he first entered the Twilight Realm were
not fully formed. We can take this as a suggestion that Link would not
have been in any danger of transforming unless he spent a long time
within the Twilight Realm proper.

Life Force

Phantom Hourglass Official ArtLife force is a new form of magical energy that was first properly introduced in Phantom Hourglass.
Every living thing in the world possesses sacred life force, and
individuals with a larger life force correspondingly possess more
physical and magical strength. The physical embodiments of life force
are triangular Force Gems, and in Phantom Hourglass, the life
force of the Ocean King took the form of the Sand of Hours. Life force
has no alignment with the forces of light and darkness; it merely gives
power to whoever possesses it. However, since it is a sacred power,
evil beings can gain the unholy ability to drain the life force of
others. People without life force become lifeless stone, although they
can be revived if their life force is restored to them.

Life force has previously appeared in Four Swords Adventures and The Minish Cap,
although it got lost in the English translation. The Four Sword is
powered by Life force and the Light Force is a powerful Force Gem. Both
items were forged by the Minish people; a race that lived in another
dimension. The Minish could enter Hyrule through a portal that opened
every one hundred years, and used that passage to bring the Hyrulians
the Four Sword and Light Force to fight the evil in Hyrule. In the
possession of Princess Zelda, the Light Force reflected her benevolent
heart and maintained peace in Hyrule. Vaati’s ritual to drain the Light
Force from Princess Zelda mirrors Bellum’s draining of Tetra’s life
force, leaving both characters as stone.

Interestingly, the
power of the Light Force went unnoticed in the possession of Princess
Zelda, and Vaati, who was seeking the Light Force, did not even
recognize it when she used her power in front of him. “The princess
who holds the power of light… That mysterious power is said to flow
in the veins of every royal lady in your family ever since that day
when it was gifted to your people.”
The simplest explanation for
this is that Hyrulian princesses are all naturally gifted with Light
magic or a strong life force. It was established in Phantom Hourglass that Tetra had a strong life force, so it could be related to Zelda’s power.

But what became of the Light Force after Link killed Vaati? In Four Swords,
Vaati appeared in the form that he became after taking most of the
Light Force, which suggests that he still possessed that part of the
Light Force as a wind mage. As for Zelda’s remaining part of the Light
Force, the power of it, combined with her wish using Ezlo’s cap, was
able to restore peace to Hyrule. “The hat is falling apart. It’s
overflowing with the power of life! The hat has the power to turn the
thoughts of its wearer into reality. Vaati’s heart was filled with
evil, and that was reflected in what he became. But it seems that
Zelda’s pure heart, coupled with the hat’s power… ...has created a
miracle!”

Four SwordThe life force in the Four Sword powers its
special ability to repel evil. However when the Minish forged it, it
did not yet possess the power to split the holder into four copies, so
it went by a different name; the Picori Blade. When Vaati broke the
Picori Blade, the four elements of earth, fire, water and wind, were
infused with the blade to restore its evil-repelling power, and to
grant it the splitting power of the Four Sword. In Four Swords Adventures,
Vaati was able to drain the Four Sword of its life force with his evil
magic. This began Link’s quest to recover force gems to restore the
sword’s power. After Ganon was sealed within the Four Sword, it was
laid to rest in the Four Sword Sanctuary and we have yet to know what
became of it.


Footnote

1This assumption is based on the facts that A Link to the Past explains Ganon’s origins, and was designed to prequel the original Legend of Zelda.



If you would like to discuss this article please make your way to this thread at the ZeldaInformer Forums.


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Agahnim Official ArtToday we have a guest article from James Hurvid, known more commonly as Raien from Legends Alliance Forums, who is a veteran theorist in the Zelda community. In this informative article, he writes about the use of magic and mythology throughout the Zelda
series, helping us to gain a better understanding of the two and what
exactly they mean in our favorite series.This
article is dedicated to explaining all the magical mysteries of the
Zelda series; everything that has confused players and created debates
about the way that magic works. I have not written an explanation for
every magical power, because in many cases there is nothing more to say
than what is clearly established in the games. For example, everything
that we know about the Ocarina of Time and the Wind Waker is clearly
explained in the games; they have no purpose over the course of the
timeline and there are no origins to establish. There is no mystery
surrounding them to solve.

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Want to become a Bombers Writer? Here's how! http://www.zeldainformer.com/want_to_become_a_bombers_write/ Fri, 10 Jul 2009 09:47:43 +0000 http://localhost/wordpress90/?p=371 We’ve brought you countless fantastic articles over the two years we’ve
been around. These articles are the work of our writing team The
Bombers. Some of our writers have been on board from the very
beginning, before this site even existed. Others have joined in along
the way. We’re always on the lookout for new talent and recently
decided to make it a tad easier for all of you wanting to apply for the
job.

Over the years, I’ve read my fair share of articles, making sure that the quality standards are met with each new release. During this time I’ve come to
notice that certain mistakes constantly pop up, especially with new
writers. This is why sometime last year, with the help of our longstanding writer Alex, I started to compile a list of the most common mistakes, which we then presented to the team.

We recently came to the conclusion that it would actually make more sense to share this document with the world and all the possible applicants out there. So if you’re looking to apply or just improve your writing, take a look at what we’ve prepared for you here.

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We’ve brought you countless fantastic articles over the two years we’ve been around. These articles are the work of our writing team The Bombers. Some of our writers have been on board from the very beginning, before this site even existed. Others have joined in along the way. We’re always on the lookout for new talent and recently decided to make it a tad easier for all of you wanting to apply for the job. Find out what I’m talking about after the jump.

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Tingle's Balloon Trip of Love Update http://www.zeldainformer.com/tingles_balloon_trip_of_love_u/ Sat, 11 Jul 2009 21:10:39 +0000 http://localhost/wordpress90/?p=372 Our painfully detailed coverage of whatever it is that new Tingle game is called continues with new information from Famitsu. No, the game hasn’t been canceled. Yes, there will be characters based on The Wizard of Oz.

You read correctly: aiding Tingle in his book-escaping/woman-seducing adventure will be a strong but cowardly lion, a smart but heartless robot woman, and a useful but brainless scarecrow. Sort of like Pokemon, but less original and nowhere near as cute.

In more exciting news, this won’t be one of those games devoid of any sort of violent behavior—both projectile and vehicular combat will be making an appearance. 3D dungeons are somehow worked into the mix as well.

Props to IGN for the info; catch scans of the Famitsu article @ TheHylia.

tingle from the legend of zelda

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Our painfully detailed coverage of whatever it is that new Tingle game is called continues with new information from Famitsu. No, the game hasn’t been canceled. Yes, there will be characters based on The Wizard of Oz.

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Top Ten Things Zelda Wii Should Have http://www.zeldainformer.com/top_ten_things_zelda_wii_should_have/ Sun, 12 Jul 2009 05:42:19 +0000 http://localhost/wordpress90/?p=373 Disclaimer: This article is completely my opinion and does not reflect the opinion of the site as a whole. If you wish to express your displeasure or opinions on the subject, please do so in the comments.


Top 10 Things Zelda Wii Should Have


Zelda Wii has been a long time coming. Actually, it is a long time coming. It’s been two and a half years since Twilight Princess came out, the last real Zelda game. In those two and a half years, we’ve gotten Phantom Hourglass, Spirit Tracks was announced, and there have been some vague references to Zelda Wii. Apparently, we will not be hearing the true details about Zelda Wii until E3 2010, so let’s SIT TIGHT guys. This game should be pretty fucking good. Or so I’d hope. Here’s what it will need to be in order to be epic.

1.Orchestrated Music




Super Mario Galaxy had orchestrated music. Twilight Princess almost did, much to Kōji Kondō‘s displeasure. Kōji cited two reasons why Twilight Princess did not have orchestrated music:


KojiKondo.jpg

  1. Generally Kōji writes the music after the gameplay had already been finished, but by the time the trailer had come out not enough of the game had been finished and he decided there was not enough time for a fully orchestrated soundtrack. Thus, the music was sequenced instead.

  2. Orchestrated music, to him, has a lack of versatility (ie. it takes more work to make it flow into battles and such) so Kōji was too lazy -er, Kōji decided that sequenced music was more versatile.


Well, those two reasons are basically now stupid answers. We have all seen Super Mario Galaxy. The music was beautiful and I believe wholeheartedly that Zelda deserves this treatment as well. Zelda music is gorgeous, but using orchestrated music will elevate it to a whole new level.

2.A (somewhat) open world



Ocarina of Time Hyrule MapThis is one thing I’ve always felt Zelda is missing. “Oh, you see those trees over there? Yeah, the cliff under them is too high, sorry, you can’t go there.” I’ve always hated that, even when I was 10. It doesn’t need to be completely open world Twilight Princess came really, really close to but there needs to be something like mountains or huge bodies of water to be keeping me from going places, not just-barely high enough cliffs that I can’t see to walk through. Also, I’ve always disliked the lack of walkable forest in Zelda. There are plenty of fields to walk around, but forests, oh no no, can’t go in them. Please, Nintendo, let us walk in the forest.

3.More side stories



I think everyone can see what’s coming here. Yes, I want more Majora’s Mask. I want side stories where I actually care for the people I’m helping. Twilight Princess had some lame bug catching thing which I honestly never finished, because it got old really fast. It also had the Poe catching, which was fun but also was annoyingly repetitive and very little reason to do it other than saving some greedy guy who really doesn’t deserve to be saved.

Anju and Kafei Reunited

The side stories, while still being side stories, need some sort of relevance while still being meaningful. I’ll agree that side stories are just that, on the side things that don’t need to be done but I think the whole point of them is to make it feel like they should be done. That there is more to them then just the reward at the end. Really, in Majora’s Mask, all I got for saving Anju and Kafei was a single mask but it was worth every bit of work because I actually cared for these two people and I was happy when I reunited them for their, perhaps, last moment. Side stories need to have these motivations and the more of them, the better because it makes the game feel more alive and immersive which I believe should be the goal of all games, Zelda or not.

4.A Darker Story



Zelda stories, with the slight exception of Majora’s Mask, have always been a little on the light hearted side. While I can understand the sentiment, Nintendo needs to realize a bit that those people who once played A Link to the Past or Ocarina of Time when they were younger are now a bit older and generally don’t go for the “save the princess” stories anymore. That kind of story is okay in Mario, but Zelda has progressed past that point.

By darker, I certainly do not mean blood, gore, and guts. Definitely not at all. I mean it needs to have more menace and foreboding in it. Twilight Princess has two good places where it came close to this, the Twilight Realm and Zant. Both, from the beginning, were very real and big problems but they were different. The Twilight Realm was a big, in-your-face sort of problem. It was “scary” but it was also very visible and honestly, easily taken care of. Zant, on the other hand, was a very behind-your-back problem. He rarely showed his face and when he did, it was mostly when he wanted to kick your ass. But, at other times, he was just a creeping menace that did not go away, even when the Twilight was. Unfortunately, they ruined him.

Zant's Hand

They ruined him a couple ways. They basically wussied him up but making him seem less menacing and more like a child with a playtoy instead. The other way was by allying him with Ganon. As mentioned by Nate in his article, Ganon has lost his luster. Sure, he is evil, but he’s just not scary anymore. Adding Ganon in there as Zant’s “Master” took all the fear we might haveve held for Zant and stripped it away because if he is Ganon’s puppet, then he certainly poses very little threat to us now.

All in all, Zelda Wii just needs to tackle some more mature questions. What those questions should be, I’m not sure. I don’t want meaning of life stories and honestly, I’m not really sure what I want. But I just want to be playing the game, and know that one wrong step could mean my life.

5.A Shifting Story



Shifting TowerZelda needs to take some notes from Bioware games. I don’t mean copy them exactly, but I want some options in my game. They don’t even need to be huge. Take for example we walk into a dungeon perhaps at the beginning of the game. It’s a fairly linear dungeon, but there is a separate section to it that is maybe a prison of sorts. I could easily go through the dungeon, ignore the prison section, go to the boss, and get my heart. Or I could go into the prison, which I would imagine could be significantly harder then the main dungeon, fight another sub-boss or even full-fledged boss and save the people in the prison. Then, later in the game, these people I saved could be in a city or in other dungeons and offer to help me in some way.

Something like that would be fantastic for me. My main reason for wanting it is to give me more of a hero feeling. As much as saving the whole goddamn world does make me feel happy in the end, those little moments make you feel just that more or less heroic. I don’t think Zelda should have an evil and good dichotomy at all. Mostly because Link really can’t be evil; just more of a hero with a really, really heroic feel. This could certainly fit in with point number 3 as well.

6.Play as someone other than Link



Playing as KafeiOkay, before I get all of you gnawing on my arm in anger, I do not mean the whole time. One thing I’ve always thought would be very cool in Zelda is to give us an outside view of our actions. Zelda has always been a first-person game in terms of story. All we see is Link, and only his point of view. But imagine if at some point we play as someone else entirely and see our actions unfold when we were playing as Link. I’m not even exactly sure how this would work, really, but I think it would still be really, really cool.

7.Give a larger sense of time



Again, this is breaking a tradition of Zelda where time really doesn’t matter (other than Majora’s Mask… again) but I think this is one thing Zelda has always been missing. Days go by in game, and very little happens. Everyone’s sitting in the same place. People don’t really change their daily plans, other than the side quests you can do on the side, but all in all, the world has hardly changed.

Young to Old LinkWhat would be really cool in Zelda Wii is to give us a calender of sorts. We should be able to see time passing, see seasons go by, even go so far as to see people grow older. As much as I’d like to believe it, I honestly don’t see me saving the world in a week. As proved in Majora’s Mask, it takes much longer then 7 game days to beat it.

What I would suggest is time go by fairly quickly, like MM, where say 1 hour is a day, have Link start as a teenager and even grow older as time goes by. The towns could build bigger, set up houses, plant flowers and watch them grow. For the sake of sanity, though, they should give us a way to make time move faster or skip days. Obviously, this would take a lot of work and really, I don’t see this happening. But seriously, how cool would this be.

8.Small Details



I read one time that Miyamoto was attempting to make Ocarina of Time much more interactive in terms of the world. Some examples were cutting down trees, and they’d never grow back or putting a footprint in dirt and it’d stay there for days in-game. It was cut out, unfortunately, because of the use of Cartridges instead of disks for the N64. So, these ideas were removed.

Wet Footprint Wind Waker

But, NO, Miyamoto, don’t let those ideas die! Bring them back and use them. This sort of thing would be easy to do now that we have internal memory and disks. So, DO IT. Seriously.

9.Bring back magic



Din's FireI know in Twilight Princess, they removed magic at the last minute for… whatever reason, I don’t know. It was probably stupid. But no, bring it back, please. Magic was one of the coolest things about Ocarina of Time and not including it in Twilight Princess was a really, really stupid idea. Please do not do that again.


10.More Toys



I want more things to play with. Not necessarily things that are required for the game, but items that are really cool and do really cool things. Sure, we can have our boomerang, our bow and arrow, etc, etc. But I want MORE. There needs to be more random stuff to play with. The whole idea behind this is that these items could be non-essential, hard to get, but could make the game easier or more interesting and interactive to play. An example of this was the wand thing given to Link in Twilight Princess that brought statues to life. This thing, in idea, was really nifty but ultimately, very bland. But, if instead they had made it a sort of side item that could be acquired to make the sky temple easier, and less of a major item, then it would’ve seemed cooler. Either that or they could’ve made it so it made all inanimate objects controllable. Either would’ve worked for me.

OMG A BOTTLE

But, with Zelda’s lack of cheat codes, I think items like this could make the game more fun to play, while still giving a balance of easier gameplay with more work.

_______________________________________________________

My final wish, while not something it “should have” is: PLEASE do not rush it - I want Zelda Wii. You want Zelda Wii. We all really, really want Zelda Wii. But I am willing to wait. My philosophy here is that the more we wait, the better it will be. As much as I want it now, I also want it to be good and pushing it out is a really bad idea. Twilight Princess was rushed out, and it ended up, at least to me, feeling like an unfinished game. Zelda Wii could be so much more then this.

This time, there is little rush other than the millions of fans who really want it. But who wants a shitty game? I know I don’t so I am willing to give them their time to make it fantastic. Until then, I’m an anxiously waiting for some information other than “he’s not holding a sword, ooooooOOoooo!”

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(Or that I think would be really cool)

Zelda Wii has been a long time coming. Actually, it is a long time coming. It’s been two and a half years since Twilight Princess came out, the last real Zelda game. In those two and a half years, we’ve gotten Phantom Hourglass, Spirit Tracks was announced, and there have been some vague references to Zelda Wii. Apparently, we will not be hearing the true details about Zelda Wii until E3 2010, so let’s SIT TIGHT guys.

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Destructoid: There is no Zelda Timeline http://www.zeldainformer.com/destructoid_there_is_no_zelda_timeline/ Mon, 13 Jul 2009 04:53:47 +0000 http://localhost/wordpress90/?p=374 Sorry guys, much to our chagrin and much to the happiness of cynics everywhere, there is officially no Zelda Timeline.

Or so Nintendo of America says. And to that, I say “HAH.” Since when have I ever trusted NoA, especially with their canned responses and horrible websites?

zelda timeline quote

Either way, our friends over at Destructoid took the liberty of saying they agree with NoA and believe that Zelda is but symbolism as a story. It’s not a bad way to go, but certainly the most boring. Unfortunately, people will never stop until they get some sort of confirmation in the form of directly spoken words from Miyamoto and Aonuma and cross referenced by the IRS and background checked by the CIA and given the crossover by the CEO of Google. Only then would they maybe, just maybe consider that there isn’t a timeline.


I think the best thing to do here is stop trying to convince people there isn’t a timeline, because it’s not going to happen.


]]> Sorry guys, much to our chagrin and much to the happiness of cynics everywhere, there is officially no Zelda Timeline.

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374 0 0 0 It's Alright Folks - There is a Timeline! http://www.zeldainformer.com/i_dont_care_what_the_officials/ Mon, 13 Jul 2009 08:43:13 +0000 http://localhost/wordpress90/?p=375 It’s Alright Folks - There is a Timeline

In the last news post, Phil posted a link to a video where Nintendo of America stated that there is officially no Zelda timeline. Their precise words were along the lines of:


“There isn’t a true frame of reference or timeline possible for the series.”


I personally will not, cannot, and simply, do not, accept that. Nintendo can say whatever they want, but they cannot stop us. I don’t care what they have to say on the timeline because there is a timeline. Of course there will never be a definite timeline that all theorists will agree upon, but we can’t accept the statement that there isn’t a timeline.

First off, thankfully that’s only Nintendo of America, who realistically has no say when it comes to Zelda, so what they say on the timeline is nothing…right? Yet even if Mr. Miyamoto said himself that there was no timeline, I wouldn’t adhere to that, and I’m sure many would be beside me. Regardless of what the officials say, there can still be a timeline. No quotes from any Nintendo office will compromise my views.

Nintendo of America LogoIt may be that the developers have no timeline themselves, as they’ve already screwed up the possibility of a clear-cut one long ago, but to say that there is no timeline - that’s pathetic. That doesn’t mean there isn’t one, it just means that they themselves have given up.

We’re theorists… of course there is a timeline. There’s definitely no ‘official’ one, but to say there is none? What they should have said is “we do not have a specific order”, not that a chronology isn’t possible. We’re free to place the games as we wish and theorize about how they fit together, and we will continue to do so. Nothing Nintendo says will stop us.

For Nintendo to directly say to their fans that a timeline isn’t possible, is insulting. No timeline is without questionable aspects, but that isn’t to say they are impossible. It is insulting to the creative mind of fans to tell them to stop studying into a chronology. Zelda has never purposed to do anything but inspire and entertain.

Say whatever you want ‘officials’ of Nintendo of America, because there can be a timeline. You have no say in this: Miyamoto and Eiji seem to have a bit to say on chronology from time to time, you know, something about a document. Even if they denied one, there would still be one. Honestly Nintendo of America, I think us fans know more about The Legend of Zelda than you could ever imagine. Besides, did anyone read their next line after saying there is no timeline?

“For additional information on The Legend of Zelda Series, please visit our official Legend of Zelda website at the following address: www.zelda.com/universe/”

Zelda.com Fails

Okay, so that confirms it. They have no idea what they’re on about. Anybody with some knowledge about Zelda knows how completely inaccurate that official website is. If you don’t, you need to learn the failures of the official Zelda website. Regardless of what these officials say, there is a timeline. Maybe it’s like the Holy Grail - we know it exists, but can’t quite find it. Maybe it’s something inside of us individually, that we will never all agree on. Whatever: it exists.

In conclusion: Nintendo of America, according to rule number 14, which states, “Claiming there is no timeline of any kind”, I now officially pronounce you GANNON BANNED!


]]> In the last news post,
Phil posted a link to a video where Nintendo of America stated that
there is officially no Zelda timeline. Their precise words were along
the lines of “There isn’t a true frame of reference or timeline possible for the series.” I personally will not, cannot, and simply, do not, accept that.

]]>
375 0 0 0 Tingle's Balloon Trip of Love Video + Boxart http://www.zeldainformer.com/tingles_balloon_trip_of_love_v/ Wed, 15 Jul 2009 18:21:40 +0000 http://localhost/wordpress90/?p=376 Considering this is, like, my third or fourth Tingle-related update, I’m really starting to hope to myself that I don’t become exclusively known as “that guy on ZI who only writes stories about Tingle.” Hell, I’ve even run out of pictures of that strange man who dresses up like the guy. Nevertheless, we do have more delicious info for the new game in the form of boxart that looks exactly like Rosy Rupeeland, and video of a strange lady trying to sell us a book depicting some sort of heroic Tingle/Mark McGwire hybrid.

Boxart:

tingle's balloon trip of love boxart

Video:



]]>
Considering this is, like, my third or fourth Tingle-related update, I’m really starting to hope to myself that I don’t become exclusively known as “that guy on ZI who only writes stories about Tingle.” Hell, I’ve even run out of pictures of that strange man who dresses up like the guy. Nevertheless, we do have more delicious info for the new game in the form of boxart that looks exactly like Rosy Rupeeland, and video of a strange lady trying to sell us a book depicting some sort of heroic Tingle/Mark McGwire hybrid.

]]>
376 0 0 0
Revolution Day 2009 http://www.zeldainformer.com/revolution_day_2009/ Thu, 16 Jul 2009 04:00:00 +0000 http://localhost/wordpress90/?p=377 Does July 16th mean anything to you? Because here at ZeldaInformer, it
carries a lot of significance. Way back in June of 2007, plans were being
made amongst a group of people—plans for a revolution—a
revolution in Zelda theorizing and community. On the 16th of
July 2007 those plans were made global when ZeldaInformer finally launched.
That’s right folks, today marks our presence on the internet for two
whole years. Happy Revolution Day everyone!

For two years now, the staff of ZeldaInformer have been honored to be able to bring you Bombers articles, Zelda game content, Zelda news, community forums and numerous other things. As we move into the future, and past these two years, expect lots more from ZeldaInformer.

Around here we’re going to be celebrating this day for the whole week. It may be the site’s second birthday, but don’t stress, you don’t have to give us any presents - you can if you want to though. Instead, as a taste of what the future holds for ZeldaInformer, we’re going to give you the gifts throughout the week, with big surprises at the end. Be sure to keep a watch over the next week for what we’ve got planned.


Zelda Informer Revolution Day 2009There will always be something special that happens on Revolution Day:

July 16th 2007: ZeldaInformer Founded.

July 16th 2008
: ZeldaInformer/Absolute Zelda merger announced, switched to Movable Type, and domain name changed from zelda.vgrc.net to www.zeldainformer.com.

July 16th 2009: What will happen?

]]> Does July 16th mean anything to you? Because here at ZeldaInformer, it
carries a lot of significance. Way back in June of 2007, plans were being
made amongst a group of people—plans for a revolution—a
revolution in Zelda theorizing and community. On the 16th of
July 2007 those plans were made global when ZeldaInformer finally launched.
That’s right folks, today marks our presence on the internet for two
whole years. Happy Revolution Day everyone!

]]> 377 0 0 0
The Story of the Sacred Realm http://www.zeldainformer.com/story_of_the_sacred_realm/ Fri, 17 Jul 2009 23:30:50 +0000 http://localhost/wordpress90/?p=378 Note: This article, while entirely based on facts, contains the personal ideas and theories of the writer about the Sacred Realm, and is not implied to be canon fact, or the opinion of ZeldaInformer as a whole. That said, enjoy the article.

The Zelda franchise boasts some of the most impressive locales in all of fantasy. Whether it be the fiery heights of Death Mountain, the breathtaking sights from the City in the Sky, or the peaceful serenity of the Deku Forest, Zelda games do not disappoint in creating unique and mysterious places to explore. While each and every one of these legendary environments has its highlights, perhaps none is greater than the Sacred Realm.

A staple in the legends of Hyrulean history since the world’s very creation, it has played a major role in some of the most prominent games in the series. However, it seems every time the subject of the Sacred Realm is approached in Zelda, we are given a new viewpoint. Some believe that the various accounts cannot be brought together in perfect harmony. Whether the stories of the Sacred Realm are meant to be distorted legends rather than historical documentation, or whether the directors of the Zelda series simply changed their minds, the Sacred Realm cannot fit all the descriptions it has received over the ages.

Is this perception true, or is there truly a way for the Sacred Realm to be everything it is believed to be? To piece together the story of the Sacred Realm, one must know all its legends, and like any other story, the best place to start is at the beginning.



The Origins of the Sacred Realm

And golden sacred triangles remained at the point where the goddesses left the world.
[...]
And, the resting place of the triangles has become the Sacred Realm.
~Origins of the Sacred Realm as told in Ocarina of Time




the triforce of ocarina of time.png

The birth of the Sacred Realm



After creating the world, the three golden goddesses, Din, Nayru, and Farore departed for the heavens. The “golden sacred triangle”, also known as the Triforce, remained at the point where the goddesses left the world. This resting place for the Triforce became the Sacred Realm. When telling of Hyrule’s creation in the game Twilight Princess, Lanayru, one of the four light spirits, echoes this in saying “the lands where the goddesses descended came to be known as the Sacred Realm”. While the account of this story in A Link to the Past doesn’t explicitly state this, it notes that the Sacred Realm exists somewhere in this world. All of these accounts imply that, in the beginning, the Sacred Realm existed as a physical part of Hyrule.

The Search for the Sacred Realm

The Imprisoning War

But soon, word of the Sacred Realm spread through Hyrule, and a great battle ensued…
~Lanayru



Lust for power has a tendency to corrupt, and the Zelda series is no exception to that. Capable of granting the wishes of those who touch it, the Triforce became the object of the Hyrulean peoples’ greed, and so the search for the Sacred Realm began. Lanayru refers to this as a battle, while the account told in A Link to the Past references the spilling of blood in exchange for information. It is safe to assume these are the same events, given that both are told in pairing with the story of the creation of Hyrule, and both are stated to happen as a result of the Sacred Realm becoming known.

Though these stories start out near identical, Lanayru’s version of the tale contains a story absent from the account in A Link to the Past.

Among those living in the light, interlopers who excelled at magic appeared.
Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm.
It was then that the goddesses ordered us three light spirits to intervene.
We sealed away the great magic those individuals had mastered.
~Lanayru



Twilight Princess took the liberty of fleshing out the story of the search for the Sacred Realm by chronicling the actions of a specific group of people who attempted to conquer it. While we don’t know how close these magic wielders actually got to dominating the Sacred Realm, it would appear that the Sacred Realm was quite vulnerable at this point in history. If the Sacred Realm was not easily accessible, there would be no reason for the goddesses and light spirits to intervene. Later, Midna adds a little more to this story.

What do you think happened to the magic wielders who tried to rule the Sacred Realm?
They were banished. They were chased across the sacred lands of Hyrule and driven into another realm by the goddesses.
~Midna



This quote has become a constant source of controversy in the Zelda theorizing community. The phrase used for “sacred lands” of Hyrule in the original Japanese is the same as Sacred Realm. Literally meaning “holy land”, it’s likely that in the third sentence Hyrule itself is being referred to as a sacred place. However, because of this, many believe that “Sacred Realm” in the first sentence, as well as everywhere else in Twilight Princess, is merely a reference to Hyrule.

If this is true, that would mean that the people of Hyrule, as well as the magic wielders, were attempting to conquer Hyrule itself, and not the Sacred Realm. However, this is not the case. As previously quoted, Lanayru’s story specifically says “word of the Sacred Realm spread through Hyrule”. A clear distinction is made here between the Sacred Realm, and Hyrule as a “sacred land”; both are part of Lanayru’s story. Thus, it still holds true to A Link to the Past‘s account, as it was the Sacred Realm, not just Hyrule, that the magic wielders were after. This is important, because it again makes note of the apparent existence of the Sacred Realm in Hyrule. Though they were trying to rule the Sacred Realm, they were still in Hyrule itself.


Protecting the Sacred Realm


That is, until one day, completely by chance, the entrance to the Sacred Realm was opened by by a certain group of thieves. It was a world different from our own.
~A Link to the Past manual, original Japanese



While the Sacred Realm seems to have been part of Hyrule at the time of the magic wielders’ attempts at domination, when entered by a group of thieves later in the manual of A Link to the Past, it was a different world. The same manual which earlier described the Sacred Realm as being “somewhere in this world” now states that it is “a world different from our own”. Unless there is an inconsistency in the account, then at some point after the magic wielders were banished, but before the group of thieves entered the Sacred Realm, it was separated from Hyrule to the extent that it became its own world, or dimension. How and when could this have occurred?

So, the ancient Sages built the Temple of Time to protect the Triforce from evil ones.
~Zelda in Ocarina of Time



The vulnerability of the Sacred Realm and the Triforce must have become apparent with the efforts of the magic wielders coming close enough that divine intervention was required. In prevention of future attempts at domination of the Sacred Realm, the ancient Sages built the Temple of Time. The Japanese text of A Link to the Past states that at some point in Hylian history, the people were warned by the gods to forge a sword to repel any evil that may kidnap the Triforce: the Master Sword. It is therefore likely that both the forging of the Master Sword and the construction of the Temple of Time were at the requests of the goddesses, and in response to the actions of the magic wielders.

If the Sacred Realm was still a physical part of Hyrule at this point, how could the construction of one Temple, and the forging of one blade, protect a vulnerable land? There must have been a change in the state and location of the Sacred Realm.

My name is Rauru. Long ago I built the Temple of Time… And connected the path to the Sacred Realm.
~Rauru in Ocarina of Time



Rauru gives a little more insight into the construction of the Temple of Time. Since we know Rauru had to connect a path between the Sacred Realm and the Temple of Time, the Sacred Realm must have already been separated at this point; a world different from their own. If Rauru is capable of connecting a path between two separate dimensions, it stands to reason that he was the one who created the segregation in the first place. Warned by the goddesses to protect the Sacred Realm, Rauru and the other Sages used their powers to remove it from Hyrule completely.

However, A Link to the Past states that the Triforce, containing the very essence of the gods, was left behind to govern this land. For that reason, Rauru created one path by which the two worlds would remain connected. Over this pathway the Temple of Time was built, with the evil-repelling Master Sword serving as the key to entering the Sacred Realm. As if that wasn’t enough, the chamber in which the Master Sword was located was sealed off by the Door of Time, which could only be opened when the three Spiritual Stones and the Ocarina of Time were brought together, and the Song of Time was played. These four relics were distributed amongst the races of Hyrule, so that no one group of people could have all the keys necessary to reach the Triforce. Heeding the warnings of the goddesses, the Sages took every precaution to preserve the safety of the Sacred Realm.


The Corruption of the Sacred Realm


...the Sacred Realm, is a mirror that reflects what is in the heart… the heart of one who enters it…
If an evil heart, the Realm will become full of evil; if pure, the Realm will become a paradise.
~Sheik in Ocarina of Time



A legend passed down by the Sheikah warns of what will happen should an evil one manage to enter the Sacred Realm. The greedy people, the magic wielders, and the group of thieves all sought not only the power of the Triforce, but to establish dominion over the Sacred Realm by the power of their evil hearts. Despite the valiant efforts of the Sages, the fortifications of the Temple of Time simply could not prevail forever.

In Ocarina of Time, Ganondorf, the King of the Gerudos, hatches a plan to invade the Sacred Realm and claim the Triforce. Link, discovering Ganondorf’s intentions, foolishly gathers the Spiritual Stones and the Ocarina himself, in in an attempt to reach the Sacred Realm first and protect the Triforce. Meanwhile Ganondorf is lurking in the shadows, waiting for his chance to reap the benefits of Link’s work.


Ganondorf Sacred Realm

Ganondorf’s infiltration of the Sacred Realm

When Link, being of pure heart, pulls the Master Sword, he is too young to properly wield it, and as such, is sealed way in the Chamber of Sages in the Sacred Realm until he is old enough to be deserving of the title Hero of Time. With all of the defenses of the Sacred Realm removed, and Link sealed away, Ganondorf effortlessly enters and claims the Triforce.

...and then the Triforce fell into Ganondorf’s hands. He went on to invade the Sacred Realm…
Ganondorf had become the Evil King, and the Sacred Realm became a world of evil.
~Zelda in Ocarina of Time

Just as the Sheikah legends had predicted, Ganondorf’s evil heart transformed the Sacred Realm. Thoroughly corrupted, the Sacred Realm became a “world of evil”, or “Dark World1

”.

At the time of Ocarina of Time‘s release, this event was stated by Character Designer Satoru Takizawa and Script Director Toru Osawa to be the Imprisoning War, or Seal War, spoken of in A Link to the Past. The account of the event in the A Link to the Past manual states that Ganondorf, who was the leader of the group of thieves that infiltrated the Sacred Realm, killed his followers and claimed the Triforce for himself. After making an unknown wish upon the Triforce, his evil power flowed into Hyrule, threatening even the royal palace. At the command of the King of Hyrule, the Hylian Knights and the Seven Sages attempted to seal off the Sacred Realm and the evil which it was producing. The Knights perished in the fierce battle that ensued, but the Sages succeeded in completing their seal.

While there are some key differences between the account told in A Link to the Past and the actual happenings of Ocarina of Time, it was clear at the time that they were meant to be the same event. However, with the release of Wind Waker, it is no longer possible for there to be a direct continuity between Ocarina of Time and A Link to the Past. In order for Ocarina of Time to still serve as the Seal War, it has to be assumed that Ganondorf was resurrected or reincarnated sometime after Wind Waker, and re-entered the Sacred Realm. While the current intent for the Seal War is in question, there is one thing for certain: the Sacred Realm has been corrupted more than once.


The Second Corruption


For those who no longer believe that Ocarina of Time serves as the Seal War, there must be a separate infiltration, corruption, and sealing of the Sacred Realm taking place at a different time. For those who believe Ocarina of Time to still be the Seal War, the conditions set in the game for Ganondorf’s corruption of the Sacred Realm do not match Ocarina of Time. While the re-release of A Link to the Past for the GBA contained a shortened, less-specific manual, which some believed was for the purpose of making it easier to keep Ocarina of Time as the Seal War, the in-game description of the time and origin of the corruption is the same, and it does not match Ocarina of Time.

The Triforce will grant the wishes of whoever touches it, as long as that person lives…
That is why it was hidden in the Golden Land (Sacred Realm). Only a select few were told of its location, but at some point that knowledge was lost…
The one who rediscovered the Golden Land (Sacred Realm) was an evil thief named Ganondorf.
~Swamp Maiden in A Link to the Past


Ganondorf’s entry into the Sacred Realm prior to A Link to the Past occurred at a point in time when all knowledge of its location had been lost. Throughout history, only a few select people ever knew of its entrance, but according to the Swamp Maiden, even those people had lost that knowledge when Ganondorf found it. This is not concurrent with Ocarina of Time, where Princess Zelda knows of its whereabouts, and even a gossip stone states that it’s rumored that the Temple of Time is the entrance to the Sacred Realm.

Even more important than that is the means by which the Sacred Realm became corrupted, and as a result, the differences in the resulting Dark Worlds. As Sheik reveals near the end of Ocarina of Time , because of the imbalance in his heart, Ganondorf was not able to control all three Triforce pieces, and only one remained in his possession. Control of all three Triforce pieces is required to have a wish granted, so it’s safe to assume Ganondorf was not granted a wish. Thus, the Sacred Realm was corrupted merely by Ganondorf entering it and touching the Triforce with an impure heart. This also conflicts with A Link to the Past.

Ganon’s wish was to conquer the world. That wish changed the Golden Land into the Dark World.
~The Essence of the Triforce in A Link to the Past



As told to Link by the Triforce itself, prior to A Link to the Past, Ganondorf was granted a wish upon the Triforce, and it was specifically that wish which created the Dark World. The presence of Ganondorf in the Sacred Realm alone was not the cause of the corruption. These different methods of corruption likely led to different manifestations of the Dark World.

In A Link to the Past the Dark World is a tainted mirror of Hyrule. Everything in the land of Hyrule has an evil, twisted counterpart in the Dark World. As the Triforce explains in the game’s ending, the expression of a wish made on the Triforce directly affects the fulfillment of that wish. That is why Ganon’s wish to rule the world resulted in the Sacred Realm becoming not only full of evil, but a mirror of the real world.


A Link to the Past Dark World

Hyrule mirrored in the form of the Dark World



Ganon was granted the corrupted Sacred Realm as his own world as a result of his wish. However, no wish was made upon the Triforce in Ocarina of Time, so there’s no reason to believe that the corrupted Sacred Realm mirrored Hyrule in that game. Whatever the intent for the Seal War, Ocarina of Time cannot completely set the stage for A Link to the Past.


The Purification of the Sacred Realm

A Link to the Past Triforce

Link claims the Triforce


But now that Ganon has been destroyed, his Dark World will surely vanish.
The Triforce is waiting for a new master. Its Golden Power is in your hands…
Now, touch it and think of the wish in your heart.
~The Essence of the Triforce in A Link to the Past



Thankfully for the people of Hyrule, the story of the Sacred Realm has a happy ending. Though evil ones have a way of rising to power, good triumphs in the end. With the defeat of Ganon at the hands of Link, the Dark World vanished, and the Triforce had a new, pure-hearted master. Just as prophesied in the Sheikah legends, the Sacred Realm was to become a paradise.

Conclusion

Since its origins as the very land upon which the three golden goddesses descended until its purification at the hands of Link, the Sacred Realm has been an incredible source of contention. Sought after throughout the ages by both those with pure intentions and those with only greed and evil in their hearts, it has played a major role in the history of Hyrule since its very creation. Undoubtedly, the intrigue and importance of its story are unmatched by any other locale in all of Zelda. The story may not be complete though, because as history has shown, there is always something new to be learned about the mysterious Sacred Realm. There is always room in the pages of Hyrulean history for another chapter in the story of the Sacred Realm.

1Literally “demon world” in the Japanese. For more information on the “Dark World” see my previous article “A New Perspective: The Nature of the Dark Realm”

Useful Link

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Ocarina of Time TriforceToday we continue our week long Revolution Day celebration with a fantastic Bombers article by Ben Lamoreux on the Sacred Realm. The mysterious Sacred Realm has confused the Zelda theorizing community for years with its apparent ever-changing qualities. Every new game featuring this holy land seems to contradict the last. So is the Zelda team simply incapable of producing a coherent series of events, or is there a true Story of the Sacred Realm? Read on to find out!

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Legend of Zelda: Press A to Win! http://www.zeldainformer.com/legend_of_zelda_press_a_to_win/ Sat, 18 Jul 2009 18:16:30 +0000 http://localhost/wordpress90/?p=379 So by now most of you Nintendo fans have heard about the patents

that Shigeru Miyamoto filed a few months back. For those unfamiliar, Miyamoto’s plans essentially consisted of a built-in video walkthrough for Wii games that can be accessed during gameplay. At any point during the game, if the player so chooses, he can simply switch into this mode, and watch as the game beats itself, and then resume control at a later time. This obvious appeal at the “casual gamer” crowd that Miyamoto so loves to target has been dubbed “Press A to win” by the more hardcore fans.

LEGENDOFOO.png
According to Miyamoto, this new option

which is slated to debut in Super Mario Bros. Wii

will be be included in other future games as well. With such a prominent game series as Mario featuring it, we can’t help but wonder if the upcoming “Zelda Wii” will have it as well. The patent’s obvious references to the Legend of Zelda (excuse me, I mean the “Legend of 00” ) series in the form of sample images adds to these suspicions.

A common complaint amonst the hardcore Zelda fans about every game since the Oracles is that these newer games are far too easy. I know that I personally miss the days of A Link to the Past when enemies actually got harder as the game progressed, and fairies and magic potions were actually necessities, and not just collectibles. I miss solving puzzles that actually made me think. I even miss the frustration and difficulty of Adventure of Link in comparison to the ease of the new games. While I would love to see a return to the challenging enemies, puzzles, and boss battles, it seems Nintendo would rather make the games easier and easier. As if that’s not enough already, now all the casual game has to do is sit back and watch as the game beats itself.

MiyamotoPatentLink.png

The future of Zelda?


Now, before you get your torch or pitchfork out and prepare for a riot, consider with me just a second the positive ramifications this could have. If, as is expected, “Press A to win” comes to the Zelda franchise, Nintendo has an opportunity to win back the favor of the hardcore gamers it seems to have abandoned and appeal to the casual gamer at the same time.

Instead of giving Zelda Wii weak enemies, easy puzzles, and simplistic bosses, Nintendo can appeal to the casual gamers by giving them the option to skip over sections that are too difficult for them to handle. In turn, Nintendo can increase the difficulty level to give the hardcore gamers the challenging game we’ve waited for so long. While the difficulty level of most common enemies wouldn’t drastically increase, as that would necessitate the casual gamers to spend the entire game in video walkthrough mode, the hardcore fans could at least count on the return of challenging puzzles and bosses.

So while it may seem like a terrible idea to include an option to make Zelda Wii even easier than its predecessors, there’s still a little bit of hope for us to cling to. If Nintendo lets us down again, I’ll be there, pitchfork in hand, leading the mob of angry hardcore Zelda fans.

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nintendo-casual-gamer-patent.pngRevolution Day Celebration Week continues: Do you think Zelda games are too easy now? Just wait till Shigeru Miyamoto incorporates his latest “casual gamer” marketing ploy in Zelda Wii. Read on to see what Shiggy’s been up to lately, and how it affects you as a Zelda fan.

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The Original Revolution Day http://www.zeldainformer.com/the_original_revolution_day/ Sat, 18 Jul 2009 22:46:37 +0000 http://localhost/wordpress90/?p=380 380 0 0 0 Epona: Horse or Vehicle? http://www.zeldainformer.com/epona_horse_or_vehicle/ Mon, 20 Jul 2009 08:00:00 +0000 http://localhost/wordpress90/?p=381 A rider and his horse is meant to be one of the strongest bonds between man and animal. While traveling great distances, people often had nothing except their horse to keep them company. Needless to say, one’s relationships with their horse should naturally grow strong.

Epona.jpg

The Legend of Zelda has used horseback riding for several titles now. We first met Epona in Ocarina of Time, and then she reprised her role in Majora’s Mask. We had a brief glimpse of the horse in Four Sword Adventures , and once again in the most recent installment, Twilight Princess. We also saw Epona in the Oracle series, and The Minish Cap, but she was not ridable.

Despite Epona’s reoccurring role, this deep relationship we should expect between Link and his horse isn’t there. In fact, compared to their competitors in the industry, Link and Epona hardly stand out at all.

Take Shadow of Colossus, for the PlayStation 2, for example. Here we see a swordsman on a quest to save a girl with a horse named Agro as his only companion; sound familiar? The game features a very simple environment with little to look at aside from the impressive Colossus. As the player takes on the role of the quiet protagonist, the player can become quite attached to the horse, and with good reason. First of all, the A.I. for the horse is incredible. Agro will follow his master wherever he goes. When his master calls he comes running. Sometimes the horse will even become very playful, by randomly sprinting around his master for no specific reason. These simple behaviors are so much like real horses. When the warrior enters into combat with the Colossus, Agro still follows. He tries his best to stick with his master, and cries out in fear whenever a Colossus threatens him.

Argo and Epona.png

Epona isn’t so impressive. She always sits still like a parked car. When Link plays her song, she’ll come running, often times getting stuck on random trees or walls. But without that song, Epona doesn’t pay any amount of attention to her master. She just sits in the last spot Link left her, showing no signs of life. On the Nintendo 64, the console was limited, so it was understandable why this was the case, but Twilight Princess had no such excuse. The GameCube had the same potential as a PlayStation 2, so why did Twilight Princess have virtually no improvement over the Nintendo 64 titles?

Controls are very important in matching the realism of riding the horse. With Agro, taping X allows the horsemen to tap the sides of the horse which makes him gallop faster and faster. Epona on the other hand has a rather simple six strike limit. It does point out that horses have limits, but how does six quick taps burn out a horse? This behavior is more like a broken car low on gas, rather than a realistic horse.

Agro.jpg

Finally, the most important aspect of showing a realistic horse is the relationship it has with its master. With Agro, the swordsman’s voice shows concern for his horse’s safety as a close by Colossus threatens him. And when Agro falls off a cliff to his uncertain doom, the swordsman slowly faces the reality that his adventure has cost him everything. Epona has no such relationship with Link. Epona only responds to that specific song which she usually attributes to a girl, not necessarily Link. When Skull Kid steals Link’s horse, in Majora’s Mask, he seems more concerned about the Ocarina than his horse. When Link does find Epona once again, he doesn’t seem very relieved. It’s like Link consistently treats Epona more like another tool in his item bag, and less like a living being.

In Twilight Princess, Link is presented with the opportunity to talk to Epona, for the first time, as a wolf. This was a perfect time for Link to get to truly know his horse, and for them to bond together like no other horse and rider. Unfortunately, the only thing we get out of Epona was this:

“Even though you change shape, I still understand you. Link… hurry up and return to your true self…” -Epona (Twilight Princess)


This statement was nothing more than a disappointment.

Illia with Epona

Nintendo needs to develop the relationship between Link and Epona. The player should grow attached to Epona as a character, and treat her less like a faster form of transportation. In order to do this, Epona should move around more, even when Link isn’t riding her. Just have Epona follow Link around, or just run around and explore, much like her master. Link should show his affection for the horse, and that affection should be easily reflected on the player. If that means having something happen to Epona, or Link, then let’s see it. Give us a reason to recognize their relationship.

The controls when riding need to be more believable. Six boosts of speed are nothing like a real horse, so let’s move on from that dated game mechanic. Playing a song makes sense when Epona is a long distance away, but when Epona is within sight, a quick little whistle seems more appropriate to gain Epona’s attention.

There are plenty of areas for improvement with Epona. Horseback riding has become more and more common in other games, and some games like Shadow of Colossus have done a better job. Rather than keep everything the same, Nintendo should rise to the challenge and improve their games to better compete with these titles. Hopefully the upcoming Wii title will take a major step forward with Epona.


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epona-young-link-oot-official-art.jpgRevolution Day Celebration Week: A rider and his horse is meant to be one of the strongest bonds between man and animal. While traveling great distances, people often had nothing except their horse to keep them company. Needless to say, one’s relationships with their horse should naturally grow strong… Despite Epona’s reoccurring role, this deep relationship we should expect between Link and his horse isn’t there. In fact, compared to their competitors in the industry, Link and Epona hardly stand out at all.

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What Does ZeldaInformer Mean to You? http://www.zeldainformer.com/what_does_zeldainformer_mean_t/ Sun, 19 Jul 2009 20:09:43 +0000 http://localhost/wordpress90/?p=382 Having been running successfully for
two years is an achievement, but it’s nothing unless you’ve made an
impact. It’s nothing unless, over those two years, you’ve come to mean
something to the community. Over the last week, we’ve armed ourselves
with the question, “What does ZeldaInformer mean to you?” We’ve asked
forum members, the staff, and other Zelda websites to find out what we
represent to the community. Read on to see what everyone had to say.


“ZeldaInformer is, and always has been, living proof that hard work
pays off. Even if you don’t know how the site initially formed, not a
soul can deny the persistence of ZeldaInformer and its will to evolve
and move forward. Young sites everywhere should take a page from
ZeldaInformer’s book of success, because nowhere else will you find a
site that has not only matured so much within two years of existence,
but also has fostered unprecedented growth within the community. We’ve
all grown a little bit closer, thanks to ZeldaInformer.”
- Jason (Webmaster of Zelda Universe)

ZeldaInformer to me represents a place of like minded individuals with the goal of
not just having a site, making content, and presenting news, but doing
it differently then everyone else. As the age ol’ saying goes, we exist
to Inform people about the franchise that has been a part of our life
either through game experiences or experiences in this community. Many
ups and downs, internet drama, and Zelda fanboyism, it all culminates
in creating what we like to think is one of the better Zelda sites on
the net. ZeldaInformer just feels like home, and that’s right where I
want to be.
- Nathan (Staff)

“ZeldaInformer is paradise with all of the good things of other theorizing communities and none of the bad.”


- Triforce of the Gods (Member)

“While ZeldaInformer has many great qualities, the provision of excellent and
interesting content for the fans, as well as unique and
thought-provoking articles for the theorists stands out to me as what
defines this website. No other Zelda community can claim to hold the
attention of its readers and inspire them like ZelaInformer can.”
- Erimgard (Staff)

“ZeldaInformer is a place for me to browse through Zelda theorizing stuffs without having to suffer through the torment that Zelda Universe gives me. ZeldaInformer is filled with theorists who actually have a brain and a half, and can still take the piss out of themselves when necessary. I love ZeldaInformer.” - chibimoon (Member)

“For me, ZeldaInformer is the home of amazing articles, fantastic theories, mature
discussions and lovable members. From the insightful Bombers, to the
hard working staff, to the community as a whole, the site provides
everything a Zelda fan could want, and much more.”
- Viral (Staff)

“To me ZeldaInformer is the place to get all the Zelda news and info I need, and some I don’t, but it’s all good stuff.” - Rae (Member)

“ZeldaInformer means, to me, what XeroGaming means to LegendofZelda.com: that in the face of
discontentment, rather than be forced to sit down and be quiet, we are
able to stand up and exist together, which is to say, the spirit of
community.”
- Xizor (Webmaster of LegendofZelda.com)

“If ZeldaInformer was a girl, I’d get her drunk and take her home to my apartment.” - nick (Staff)


So, what does ZeldaInformer mean to you?


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Revolution Day Celebration Week: Having been running successfully for two years is an achievement, but it’s nothing unless you’ve made an impact. It’s nothing unless, over those two years, you’ve come to mean something to the community. Over the last week, we’ve armed ourselves with the question, “What does ZeldaInformer mean to you?” We’ve asked forum members, the staff, and other Zelda websites to find out what we represent to the community. Read on to see what everyone had to say.

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Think You're a Zelda Veteran? Then Challenge Yourself! http://www.zeldainformer.com/think_youre_a_zelda_veteran_ch/ Mon, 20 Jul 2009 09:46:52 +0000 http://localhost/wordpress90/?p=383 Hylian Dan is known for his articles which inspire and challenge,
however this time he’s giving us some challenges of a different
nature…whilst playing Zelda. Many of us fans consider ourselves
veterans, who have long forgotten about Game Over screens. Dan presents
a number of challenges for Zelda fans to make boss fights, and hence,
the overall playthrough, a little bit more challenging - like back in
the good old days.

Boss-Challenges-450x115.pngSpanning numerous boss fights from the four 3D games, Ocarina of Time, Majora’s Mask, The Wind Waker and Twilight Princess, Dan presents some challenges to make boss fights just that bit more exciting. Some of the ideas are easy, some are moderate, some are hard and some are just downright brutal.

I’m confident in my Zelda playing, but am always looking for ways to spice up the fights, and this presents a great range of ideas, that I’m sure will challenge everyone, even the veterans.

If none of you see me over the next couple of days, it’s because I’ll be trying to beat Majora wearing the Deku Mask. Be sure to give some of the challenges a go yourself. You can find the article over at Zelda Universe.



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Revolution Day Celebration Week: Hylian Dan is known for his articles which inspire and challenge, however this time he’s giving us some challenges of a different nature…whilst playing Zelda. Many of us fans consider ourselves veterans, who have long forgotten about Game Over screens. Dan presents a number of challenges for Zelda fans to make boss fights, and hence, the overall playthrough, a little bit more challenging - like back in the good old days.

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Stepping into the Future http://www.zeldainformer.com/stepping_into_the_future/ Tue, 21 Jul 2009 09:57:33 +0000 http://localhost/wordpress90/?p=384

Two years of ZeldaInformer history
have elapsed, and with our celebration week nearing an end, it’s time
to stop dwelling on the past, and look into the future. We’ve had a
great two years, but I can guarantee you that it is only going to get
better and better.



We promise to keep you updated on all of the Zelda news you need and more, to bring you articles from the Bombers, and to bring you some debate sparking casual articles… Wait a minute. We’re already doing all that. Didn’t I say it’s going to be getting a lot better from here on out? Well, I didn’t lie, because there’s going to be lots of new things added to the ZeldaInformer repertoire. The future promises many great things from ZeldaInformer, and as some clichés like to point out, ‘you ain’t seen nothing yet’, and, ‘the best is yet to come’.



Some of site staff have their thoughts to share as we step into the future:



“With a growing fan base for the Zelda series, and an expanding group
of wonderful members on the forums, I’m sure ZeldaInformer will continue to
prosper in the future. The Bombers will continue to provide fantastic
articles, theorists will drum up discussions on the forums and the
talented staff will continue to deliver quality news to the public.
There will be new sections in the forums, many more staff projects to
amuse fans and new Zelda games to discuss and enjoy.”

-Viral (Bomber)



“ZeldaInformer, if I may say, has one of the brightest futures of any of
the Zelda fan sites out there. Obviously since I am inside the team and
helping get most of our ideas going it’s easy to say that. Still, the
future is brighter then ever. Bringing you new types of content, and as
always continuing to make you look at the Zelda franchise in ways you
could never imagine. The future is very, very bright. I think the fans
are going to get excited as we move forward in the same way the staff
is excited about the projects we are doing for them. Thats right folks,
everything ZeldaInformer does is for you, and we can’t wait to share with you the
projects that have our staff clamoring for the clock to move forward.”
- Nathan (Owner/Webmaster)



ZeldaInformer is steadily growing, both in quantity and quality, with
no end in sight. With an expanding community, and an excellent line-up
of content and future projects, the road ahead looks good for ZeldaInformer.”
- Erimgard (Bombers Editor)

“Is ZeldaInformer legal in website years yet?” nick (Staff, Future Inmate)



The future is bright, and we hope you will be here to share it with us. The end of our celebration week for this year beckons in a new era for ZeldaInformer; one that will kick off with two big surprises within the next couple of days.




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Revolution Day Celebration Week: Two years of ZeldaInformer history have elapsed, and with our celebration week nearing an end, it’s time to stop dwelling on the past, and look into the future. We’ve had a great two years, but I can guarantee you that it is only going to get better and better. Take the jump to find out more.

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Bring Back the Sword Beam! http://www.zeldainformer.com/bring_back_the_sword_beam/ Wed, 22 Jul 2009 08:00:00 +0000 http://localhost/wordpress90/?p=385 Zelda Oracle Sword BeamThe Zelda series has introduced many innovative and enjoyable game play
elements which have then been reused in future titles. From the mighty
Hero’s Bow to the common Bomb, many items and actions have appeared in
almost every Zelda game due to popularity and story continuation.
However, why is it that one of the most original and exciting features,
the Sword Beam, has been omitted from the series?

The Sword Beam function was first introduced in The Legend of Zelda.
When at maximum health, Link would fire sword-shaped lasers form the
tip of his blade which acted as effective projectiles. This offered an
alternative to those masterful enough to keep themselves out of danger,
and these beams offered the perfect alternative to using precious arrow
ammo. Almost every Zelda fan loved this invention: the ability to shoot
down Octorok’s, Tektite’s and Moblin’s with lasers from Link’s sword
from across the screen. A Link to the Past Sword BeamDue to popularity, this original game play
technique re-appeared in many future games: The Adventure of Link, A Link to the Past, Link’s Awakening, the Oracles games, Four Sword Adventures and The Minish Cap.
However, all of these titles have been 2D games, where the world of
Hyrule was viewed from above. Why is it that the prestigious Sword Beam
has not been included in 3D titles, such as Ocarina of Time?

There were rumours that the Master Sword in Ocarina of Time
would be able to shoot beams when Link was at full health, but the game
offered no such feature. Instead, Zelda fans were given the Spin
Attack, another previously used technique. While the Spin Attack was an excellent addition to Link’s
arsenal in the 3D environment, it was not the Sword Beam that many fans dreamed of wielding
while trekking through Hyrule Field or Ganon’s castle. Nintendo
accepted that fans wanted to see a traditional game play element return
to the series, and so they decided to incorporate the Sword Beam into
the sequel of Ocarina of Time: Majora’s Mask. However,
fans were once again disappointed. The function was only available at
the very end of the game to players who had collected all the masks and
obtained the Fierce Deity Mask.

Fierce Deity Majora's Mask Sword BeamNintendo has often tried to
improve on elements that they felt were underdeveloped, flawed or
simply repetitive. Some items throughout the series have been revamped,
such as the Gale Boomerang, and many dungeon designs have been through
major changes. Unfortunately, the Sword Beam was not worked on and was
never seen again in a 3D Zelda title. I for one am disappointed in
Nintendo. They knew that they had created an original attack that fans
enjoyed, yet they have not put in the effort to implement this creation
properly into a 3D Zelda game. Zelda Wii is fast approaching, and with
the likelihood of the Wii Motion Plus being used in the game, the
Sword Beam could be yet another fantastic use of the Wii’s innovative
controls.

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loz-swordbeam.pngRevolution Day Celebration Week: The Zelda series has introduced many innovative and enjoyable game play elements which have then been reused in future titles. From the mighty
Hero’s Bow to the common Bomb, many items and actions have appeared in
almost every Zelda game due to popularity and story continuation.
However, why is it that one of the most original and exciting features,
the Sword Beam, has been omitted from the series?

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Fox News Gives Us a Zelda Easter Egg http://www.zeldainformer.com/fox_news_gives_us_a_zelda_east/ Wed, 22 Jul 2009 16:13:47 +0000 http://localhost/wordpress90/?p=386 We take a break from our regularly scheduled birthday celebration to continue with some of what we do best: Telling you about the Zelda ongoings across the world. One of the last things I thought I would ever be doing when reporting news for everyone here was to talk about Fox News. In fact, talking about any of the usually laughable major news outlets in the Uniter States is not exactly a gamer sort of thing. However, this is something we just couldn’t ignore.

If you take a look at this video, you may notice something related to Zelda around the 55 second mark.



That’s right folks, even Fox New’s has some love for us Zelda folks. Thanks goes out to GoNintendo for originally finding us this little nugget.

I now return you to your regularly scheduled birthday celebrations.

Source: Fox News Detroit

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We take a break from our regularly scheduled birthday celebration to continue with some of what we do best: Telling you about the Zelda ongoings across the world. One of the last things I thought I would ever be doing when reporting news for everyone here was to talk about Fox News. In fact, talking about any of the usually laughable major news outlets in the Uniter States is not exactly a gamer sort of thing. However, this is something we just couldn’t ignore.

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Redesign Is Here! http://www.zeldainformer.com/redesign_is_here/ Thu, 23 Jul 2009 15:50:05 +0000 http://localhost/wordpress90/?p=387 ZeldaInformer's New DesgnWe have great plans for ZeldaInformer and the real plans start with a brand new site design. The new design deserves many credits. Phil S. (me) designed it, Nathaniel C. (EA) coded it, and Dennis (Capn) implemented it.




We still have many more plans for the site, including some special plans for each of the game sites and soon the forums should have the new skin as well.




We are aware there are some issues, and we are working to fix them. Some things are still being worked out, but if you find any broken links, images, or other page elements that looks out of place, please let us know in our feedback forums.




RIP Old ZeldaInformer

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ZeldaInformer's New DesignAnd Revolution Day celebration continues! We have reached the denouement of our celebration with a brand new site design.

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ZI Presents: Top 10 Zelda Bosses http://www.zeldainformer.com/zi_presents_top_10_zelda_bosse/ Thu, 23 Jul 2009 21:51:40 +0000 http://localhost/wordpress90/?p=388 ZeldaInformer’s Revolution Day celebrations are coming to a close, but we’re not done yet! While launching a new redesign is a major change for us, and that in that of itself isn’t even close to being done yet, it doesn’t mean that is the last of what we have for you! As you guessed from the title, we are bringing you our first ever custom video content in the form of a top 10 boss video—only the first of our series of planned video content.

Top 10 Zelda Bosses

A lot of credit has to be given in the production of this video, but the only correction to the in video credits I want to make is that it was The Predator, not Ebuch, who was responsible for the music. Hopefully, though, Ebuch will be involved in our future projects, as his work at WZMR is amazing. Later today we will include YouTube links for everyone, and the video player on the side bar will have the video there too for easy access.

With that, our week long birthday celebrations come to a close. I hope you all enjoyed what we provided you this week. To close, I would just like to note a few of the key changes that have happened, as well as re-advertise some of our older material due to these changes. Firstly, with the redesign came two massive changes. One is the video player I mentioned above, and how it will be featuring our video content at ZI for easy access. The other is the significantly wider content area.

The wider content area allows us a lot more freedom with our game content, and makes some of our previous works in terms of bomber’s articles have a much nicer feel to them. Don’t believe me? Look no further then The Bombers Debate: The Nature of Zelda Canon Part 1 and Part 2. I think you’ll agree they appear a lot more appealing now then they did back when they were posted, so be sure to give them a second look. That being said, thanks for staying with us all week during these celebrations and we look forward to bringing you many surprises down the road. One thing is always certain at ZI, you’ll never know what you’re going to get.

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ZeldaInformer's Top 10 Bosses

ZeldaInformer’s Revolution Day celebrations are coming to a close, but we’re not done yet! While launching a new redesign is a major change for us, and that in that of itself isn’t even close to being done yet, it doesn’t mean that is the last of what we have for you! As you guessed from the title, we are bringing you our first ever custom video content in the form of a top 10 boss video—only the first of our series of planned video content.

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Phantom Hourglass Manga Translations http://www.zeldainformer.com/phantom_hourglass_manga_transl/ Fri, 24 Jul 2009 20:47:36 +0000 http://localhost/wordpress90/?p=389 phantom hourglass manga coverMost of you should remember both Glitterberri and our coverage of her translation of The Hyrule Fantasy manga. Because she’s so 3008 and y’all are so 2000 and late, she’s decided to pause work on that translation and instead start work on Akira Himekawa’s Phantom Hourglass adaption. I mean, does anyone really care about some old, dusty Legend of Zelda manga in 2009? And I don’t care what you have to say, dude reading ZI through his Wayfarers—retro is not cool, nor will it ever be.

We’re kind of late to the party; she’s already on chapter six, which depicts Link’s adventures on the Isle of Gust. Below you can find two .zip files of everything she’s translated so far—the first link contains chapters 1 through 3, and the second has 4 through 6. Check the rest of her equally impressive work on her blog.

1 - 3: http://www.megaupload.com/?d=IECDUZT8

4 - 6: http://www.megaupload.com/?d=BIXJDCFW

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phantom hourglass manga coverMost of you should remember both Glitterberri and our coverage of her translation of The Hyrule Fantasy manga. Because she’s so 3008 and y’all are so 2000 and late, she’s decided to pause work on that translation and instead start work on Akira Himekawa’s Phantom Hourglass adaptation. I mean, does anyone really care about some old, dusty Legend of Zelda manga in 2009? And I don’t care what you have to say, dude reading ZI through his Wayfarers—retro is not cool, nor will it ever be.

We’re kind of late to the party; she’s already on chapter six, which depicts Link’s adventures on the Isle of Gust. Below you can find two .zip files of everything she’s translated so far—the first link contains chapters 1 through 3, and the second has 4 through 6. Check the rest of her equally impressive work on her blog.

1 - 3: http://www.megaupload.com/?d=IECDUZT8

4 - 6: http://www.megaupload.com/?d=BIXJDCFW

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The Legend of Zelda in 3D http://www.zeldainformer.com/the_legend_of_zelda_in_3d/ Fri, 24 Jul 2009 22:51:25 +0000 http://localhost/wordpress90/?p=390 Legend of Zelda 3DThere have been efforts in the past for fans remaking older Zelda games. The last time we talked about converting a 2D Zelda game to 3D, it dealt with Link’s Awakening 3D. This time around, a zelda fan named Radix was playing around with Standard Waiver’s Engine and recreated half of the first dungeon in the original The Legend of Zelda. Apparently, he plans to finish the dungeon, do the overworld, and possibly even finish converting the entire game into 3D.

There is presently a demo available for first half of the first dungeon, and all you can really do is stab a few enemies. Still, it’s fairly fluid and overall doesn’t even look that bad. We will continue to follow this project and keep everyone updated as it goes alone.

Demo Download: http://sharebee.com/19a94501

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Legend of Zelda 3DThere have been efforts in the past for fans remaking older Zelda games. The last time we talked about converting a 2D Zelda game to 3D, it dealt with Link’s Awakening 3D. This time around, a zelda fan named Radix was playing around with Standard Waiver’s Engine and recreated half of the first dungeon in the original The Legend of Zelda. Apparently, he plans to finish the dungeon, do the overworld, and possibly even finish converting the entire game into 3D.

There is presently a demo available for first half of the first dungeon, and all you can really do is stab a few enemies. Still, it’s fairly fluid and overall doesn’t even look that bad. We will continue to follow this project and keep everyone updated as it goes alone.

Demo Download: http://sharebee.com/19a94501

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Origin of Character Names in Zelda http://www.zeldainformer.com/origin_of_character_names_in_z/ Fri, 24 Jul 2009 23:22:37 +0000 http://localhost/wordpress90/?p=391 It's a Secret to Everybody

In an article entitled It’s a Secret to Everybody, Drew Mackie brings up some highly possible origins of several video game characters, including several from the Zelda franchise. For instance, on the name of our hero, Link, he says:

“His name isn’t unheard of outside of video games; there’s actually a character with that name and with that spelling in To Kill a Mockingbird, though, more often, you see the name as Linc, an abbreviation for Lincoln. Nintendo itself has had some fun with Link’s name. The title of the third Zelda game, Legend of Zelda: A Link to the Past makes a pun on his name. And in any game, Link, as the game’s stand-in for the player, also serves as a link between the video game and the human world on the other side.



Finally, links is German for “left,” which would mean nothing if the guy wasn’t traditionally depicted as holding his sword in his left hand.”

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It's a Secret to Everybody

In an article entitled It’s a Secret to Everybody, Drew Mackie brings up some highly possible origins of several video game characters, including several from the Zelda franchise. For instance, on the name of our hero, Link, he says:

“His name isn’t unheard of outside of video games; there’s actually a character with that name and with that spelling in To Kill a Mockingbird, though, more often, you see the name as Linc, an abbreviation for Lincoln. Nintendo itself has had some fun with Link’s name. The title of the third Zelda game,  Legend of Zelda: A Link to the Past makes a pun on his name. And in any game, Link, as the game’s stand-in for the player, also serves as a link between the video game and the human world on the other side.

Finally, links is German for “left,” which would mean nothing if the guy wasn’t traditionally depicted as holding his sword in his left hand.”

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Top 10 Video Game Plot-Twists http://www.zeldainformer.com/top_10_video_game_plot-twists/ Mon, 27 Jul 2009 02:29:14 +0000 http://localhost/wordpress90/?p=392 sheik.pngStory time, kids. Long before any of you were born—way back in my party hard days—I attended this small get-together to celebrate the beginning of summer. As my friends and I walked into the backyard, we passed this person who casually said hello to us in a semi-deep voice. Combined with their short hair and baggy clothes, I naturally said “What up, bro?”, and thought nothing of it. Later in the night, one of my friends party approached me and asked if I met a girl named Allyson earlier. I said no, but he assured me I did. “Allyson… she was here earlier. Really short hair, had a black hoody on. Dude, she’s a chick. If I lie I die.”

Apparently, something incredibly similar happened in Ocarina of Time. Felix Kemp of UK gaming website Dealspwn included the mind-blowing moment in an article listing the top 10 video game plot-twists of all-time.

In Zelda: Ocarina of Time, after sleeping for seven years and feeling a lot like Tom Hanks in Big. Link is greeted by Sheik, a mysterious agent of the Triforce. However, upon vanquishing the Temple of Time’s monster and claiming another Sage, Link discovers Sheik is in fact Zelda, the princess he fell for as a child. It seems in his seven year absence, Zelda spent some time in prison, as she’s now muscle-bound and grim-faced.

Catch spots nine through one here.

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sheik.pngStory time, kids. Long before any of you were born—way back in my party hard days—I attended this small get-together to celebrate the beginning of summer. As my friends and I walked into the backyard, we passed this person who casually said hello to us in a semi-deep voice. Combined with their short hair and baggy clothes, I naturally said “What up, bro?”, and thought nothing of it. Later in the night, one of my friends party approached me and asked if I met a girl named Allyson earlier. I said no, but he assured me I did. “Allyson… she was here earlier. Really short hair, had a black hoody on. Dude, she’s a chick. If I lie I die.”

Apparently, something incredibly similar happened in Ocarina of Time. Felix Kemp of UK gaming website Dealspwn included the mind-blowing moment in an article listing the top 10 video game plot-twists of all-time.

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The Legend of Neil Review http://www.zeldainformer.com/the_legend_of_neil_review/ Mon, 27 Jul 2009 19:42:36 +0000 http://localhost/wordpress90/?p=393 Legend of NeilTo start, what exactly is The Legend of Neil? To be completely honest, I was unaware what it was myself until our friends over at Zelda Universe turned me on to it by interviewing a member of the cast. In that interview Tony Janning, the man who plays Neil, had this to say when ZU asked them about the idea of the series:

How did the idea come up to create this series? Was it a similar process to the one Neil used to enter Hyrule?

Tony: Funny…It was similar, in that booze was involved, but no autoerotic asphyxiation. Sandeep had gone out drinking with his roommate, who claimed he could beat the original Zelda game in 30 minutes. Sandeep called ‘b.s.’ and the two went home and drank more while he watched his buddy play the game. Sandeep started thinking how weird some things in that world would be, like the Old Man, and this elf hero, and so he wrote out the idea. The next morning he still thought it was funny, so he emailed me, and I loved it, and then we shot the damn thing. It wasn’t until Atom.com (Comedy Central) came along and optioned 5 more episodes that we actually had a series on our hands.

It’s a series about a guy who got drunk, played The Legend of Zelda, and somehow got transported into the game. Now that you got the basics of what exactly this series is, lets get into the actual review.

Now, it should be noted that when you go into even contemplating watching this series that it is indeed completely fan made. It cannot be held in the same regard as other fantasy series like “Xena” or “Hercules”, but that doesn’t mean it can’t be equally entertaining. Each episode runs about five minutes long, and for good reason.

The series itself offers some really hilarious moments, moments that may not work if each episode lasted a lot longer. If I had to sit down and watch a thirty minute episode, I would most likely grow tired of the entire series. As it stands however, it offers it’s comedy gold in short five minute segments that fit extremely well together. From moments like when Neil discovers Zelda is black, the overly hilarious “Old Man” and his brother, “Old Man”, to Ganondorf smacking Wizrobe around for suggesting that level one is a joke, the comedy gold of this fan made series just fits perfectly into the realm of Zelda.

There are draw backs. The special effects are none to special, but what makes up for that is the fact they make fun of the effects themselves. Ganondorf calling for the fog machines because they make things better, to Link complaining about a really crappy fake sword, the questionable special effects begin to add to the charm of the actual series. Still, for some I can understand if they are a turn off, and in that regard I would think fan created work just isn’t something that interest them. In short, The Legend of Neil isn’t for everyone.

I mentioned I would answer a few questions in regards to the series, so here I go. Is the series worth your time? If you are into the Robot Chicken sort of comedy, Futurama, and yes even Family Guy, I can see this falling right up your alley. Since I am a fan of all of the above, this series really struck a chord with me. Does it have entertainment value? As a action series, no. As a comedy? If you’ve ever played a Zelda game… then this series will entertain you in some fashion. Is it better to watch when you yourself are drunk? Most definitely. After my drunken experience with it last night… let me just put it like this. I am Neil. I had a threesome with Zelda and Ganondorf. Or, I was Neil. Wait, I am Neil… or is it Link? I can’t recall, but I do remember that it was truly epic.

In closing, The Legend of Neil wont please all, but it should please a great many. It’s a nice thing to sit back and take a break from work to get yourself relaxed again. Be sure to check out all of Season 1, and the first episode of Season 2 at their website. You may watch the pilot video below.

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Legend of NeilTo start, what exactly is The Legend of Neil? To be completely honest, I was unaware what it was myself until our friends over at Zelda Universe turned me on to it by interviewing Tony Janning. In that interview he had this to say about the series:

How did the idea come up to create this series? Was it a similar process to the one Neil used to enter Hyrule?

Tony: Funny…It was similar, in that booze was involved, but no autoerotic asphyxiation. Sandeep had gone out drinking with his roommate, who claimed he could beat the original Zelda game in 30 minutes. Sandeep called ‘b.s.’ and the two went home and drank more while he watched his buddy play the game. Sandeep started thinking how weird some things in that world would be, like the Old Man, and this elf hero, and so he wrote out the idea. The next morning he still thought it was funny, so he emailed me, and I loved it, and then we shot the damn thing. It wasn’t until Atom.com (Comedy Central) came along and optioned 5 more episodes that we actually had a series on our hands.

A series based around someone who got drunk playing The Legend of Zelda and somehow got transported into the game itself. So is it worth your time? Does it have any entertainment value? Is it even better to watch when you yourself are drunk? Hit the jump, folks.

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Music of Ocarina of Time Examined http://www.zeldainformer.com/music_of_ocarina_of_time_exami/ Wed, 29 Jul 2009 05:23:10 +0000 http://localhost/wordpress90/?p=394 ocarina of timeMusic theory makes my brain hurt. The furthest I ever got with the subject was picking up a guitar, learning how to play a handful of Bright Eyes songs, and using my limited knowledge to swoon girls at any sort of gathering where an acoustic guitar was made available. Dan Bruno of Cruise Elroy, however, has a completely different viewpoint. He doesn’t care about playing simple little chord progressions to impress strangers; instead, he passionately and critically discusses the music of video games simply because he enjoys it.

Take the lovely sounds of Ocarina of Time for example. Apparently, Koji Kondo created each of the Ocarinas twelve songs using nothing but five tones of the well-known do-re-mi scale. With this information in mind, Dan went to town on each piece, examining them to high hell, all while dropping words like motive, harmonized, Dorian, octave, and chromatic. Beats me what the hell the dude is talking about, but according to some of our more musically inclined staff members, the article is well-thought-out and possibly even interesting.

The Zelda-related piece is from last year, but Dan continues to write similar articles here and there, including a small exploration of the Ocarina of Time Medley from Super Smash Bros. Brawl and an anaylsis of “irregular meter” in various video game songs.

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ocarina of timeMusic theory makes my brain hurt. The furthest I ever got with the subject was picking up a guitar, learning how to play a handful of Bright Eyes songs, and using my limited knowledge to swoon girls at any sort of gathering where an acoustic guitar was made available. Dan Bruno of Cruise Elroy, however, has a completely different viewpoint. He doesn’t care about playing simple little chord progressions to impress strangers; instead, he passionately and critically discusses the music of video games simply because he enjoys it.

Take the lovely sounds of Ocarina of Time for example. Apparently, Koji Kondo created each of the Ocarinas twelve songs using nothing but five tones of the well-known do-re-mi scale. With this information in mind, Dan went to town on each piece, examining them to high hell, all while dropping words like motive, harmonized, Dorian, octave, and chromatic. Beats me what the hell the dude is talking about, but according to some of our more musically inclined staff members, the article is well-thought-out and possibly even interesting.

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Voice Acting and Zelda: The Perfect Match http://www.zeldainformer.com/voice_acting_and_zelda_the_per/ Wed, 29 Jul 2009 05:36:27 +0000 http://localhost/wordpress90/?p=395 The Legend of Zelda CartoonVoice Acting is nothing new to the gaming industry. There’s tons of good examples of excellent voice acting, and many more examples of how it can single handily ruin the entire gaming experience. So, why should Nintendo even bother trying to insert it into the legendary Zelda franchise? It’s hardly revolutionary, and it has a pretty big chance of hurting whatever game it is used in. Plus, it’s not like the text is bad, and it could possibly even make the game not feel like it’s Zelda anymore. Again, why bother with it? Because it will take Zelda to the next level. Wait, how is that even possible?

Nintendo recently has been playing around with voice acting in a different franchise: Metroid. Metroid Prime 3, specifically, is a fine example of the sort of direction that I feel would be excellent for Zelda. While the voice acting itself was pretty spot on, the big thing they were careful to do was make sure Samus herself did not speak. In doing this, it still allowed the player to feel like Samus was really them, while still getting the type of voice responses you expect from the people around you. They are exploring voice acting even more it appears in Metroid: Other M, although it looks like Samus may speak, at least, in the cut scenes shown. Still, it shows Nintendo is willing to go the route of voice acting. So, the question is, why shouldn’t Zelda have it?

Zelda is more popular then Metroid, that isn’t really the debate at this juncture. However, people mostly don’t want voice acting in Zelda because they are afraid. Throwing out excuses like “it’s not revolutionary and it will ruin my experience because I have different views on x persons personality in the game than my friend does”. To be completely honest, I find this to be hogwash. Look at Twilight Princess: It’s really clear what the intended personality is of almost every character. You can tell in the way they talk, the way they act, and their facial expressions. Heck, Midna herself technically talks, just in a language we don’t understand. Come to think of it, even Link’s personality is fairly well defined, and he is suppose to be the player. So, how could voice acting not add to that already defined personality? Being able to actually hear someone talk to me is a major story line and depth adding feature set that I still wonder why it’s taken this long for Nintendo to even try and put voice acting in their games.

Midna Twilight Princess The main person behind Zelda these days is Eiji Aonuma. Shigeru Miyamoto has long since dropped off as the lead man on Zelda, and thus put his efforts more into new franchises, as well as older ones, such as Mario. Naturally, he is still involved in the Zelda series, but as Eji’s reflections on the things that lead to Twilight Princess show that Miyamoto’s involvement is minimal. Though, one of the best features that was used poorly, horseback combat, was a tip Miyamoto threw at Eji early on. Miyamoto meanwhile went on to push hard for orchestrated music in Mario Galaxy, and excelling that Mario plat former game play to a completely new level. Mario Galaxy is now considered one of Miyamoto’s finest works. So, what of Zelda? Why isn’t there voice acting? Miyamoto warned Eji that to make a realistic looking Zelda you had to do things that didn’t seem quite right with a different art form. In this case, voice acting fits beautifully into the realm of realistic Zelda. Maybe ol’ Miyamoto simply needs to get more personally involved again to make this a reality.

So, after realizing now why voice acting may have taken so long for consideration, and putting a few of the fears of gamers to rest, I have still to answer why voice acting should be in Zelda. The question is really, why not? Copying what other games have done, or are doing, doesn’t mean Zelda is out of fresh ideas, or that it’s a cop out. It’s called keeping up with the times. Zelda feels out of date, and often times the most enjoyable part of any of the games is the nostalgia I feel during certain parts. That should be why I love Zelda, but that should not be why the newer games make me want to play them. I should want to play them for them being excellent in their own right. Instead, here I am still killing Ganondorf, yet again, playing around with the Triforce, dealing with someone always telling me what to do (Navi, Tatl, King of the Red Lions, Midna) all while getting the same sort of experience I have had since A Link to the Past came out.

Ganondorf The experience needs to expand, it needs to be built off of. Something like horseback combat is a start, but I don’t really think the game play itself needs anything other then some minor tweaking, and maybe some cool motion controls. Personally, the game needs more personality, stories that make things matter, and while that is still achievable without voice acting, I feel voice acting good be just the added layer of depth that may make the players care that much more about what is going on in the world. Are people really afraid of what is happening around them? I want to hear the sound of fear in their voice. Is Ganondorf really as cocky as they make him out to be? I want to hear it. I want to hear him tell me what I can’t do, hear him act like he is a god, because it would make that final blow so much more satisfying. The blabbing talk that came from Midna is the same blabbing talk that made me feel a special connection to the character.

This reason alone is why Zelda is long overdue for it. I’m not alone in this thought either. In IGN’s review of Metroid Prime 3, Zelda is brought up twice in comparisons. One of those mentions was voice acting, and how they want it in Zelda. Everyone who wants it has different reasons for it, but I feel it’s the culmination of all these reasons that will make it well worth the risk. All I am saying is don’t knock it till you try it.

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The Legend of Zelda CartoonVoice Acting is nothing new to the gaming industry. There’s tons of good examples of excellent voice acting, and many more examples of how it can single handily ruin the entire gaming experience. So, why should Nintendo even bother trying to insert it into the legendary Zelda franchise? It’s hardly revolutionary, and it has a pretty big chance of hurting whatever game it is used in. Plus, it’s not like the text is bad, and it could possibly even make the game not feel like it’s Zelda anymore. Again, why bother with it? Because it will take Zelda to the next level. Wait, how is that even possible?

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He Can Do Ocarina of Time With His Eyes Closed http://www.zeldainformer.com/he_can_do_ocarina_of_time_with/ Fri, 31 Jul 2009 08:48:42 +0000 http://localhost/wordpress90/?p=396 Many of us fans boast about our skills at playing Zelda, especially in regards to the classic, Ocarina of Time. I know I’m not wrong when I say that quite a number of us fans have, in passing, said something along the lines of “Ocarina of Time… I can beat that with my eyes closed.” Obviously that’s an overexaggeration, one very few of us would be game enough to actually attempt; however, nineteen year old Jordan is doing exactly that.

Well, okay, he’s not necessarily playing it through with his eyes closed, but I failed to mention that Jordan has been blind since birth. Whether his eyes are open or closed is irrelevant. With the help of some members of the YouTube community, Jordan is progressing through Ocarina of Time using very specific audio directions. From watching some of his gameplay, I admire his effort greatly. It would easily become frustrating with only a slight mistake in the instructions, or in following them, leaving him lost. You can watch his beginning gameplay below.




We here at ZeldaInformer are behind you Jordan and wish you luck in this endeavor. It is truly inspirational, and I hope that those of you in similar situations can get some encouragement from Jordan. He himself says “Have faith in yourself, and never stop believing that you will succeed. As long as you follow that simple rule, you’ll find you can do just about anything. Take a look at my accomplishments and see the truth in this statement for yourself!”

You can stay up to date with Jordan’s progress via his YouTube Channel.

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Ocarina of Time Pulling Master SwordMany of us fans boast about our skills at playing Zelda, especially in regards to the classic, Ocarina of Time. I know I’m not wrong when I say that quite a number of us fans have, in passing, said something along the lines of “Ocarina of Time… I can beat that with my eyes closed.”
Obviously that’s an overexaggeration, one very few of us would be game
enough to actually attempt; however, nineteen year old Jordan is doing
exactly that.



Well, okay, he’s not necessarily playing it through with his eyes
closed, but I failed to mention that Jordan has been blind since birth.
Whether his eyes are open or closed is irrelevant. With the help of
some members of the YouTube community, Jordan is progressing through Ocarina of Time
using very specific audio directions. From watching some of his
gameplay, I admire his effort greatly. It would easily become
frustrating with only a slight mistake in the instructions, or in
following them, leaving him lost.

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Symbolism in the Zelda Universe http://www.zeldainformer.com/symbolism_in_the_zelda_univers/ Fri, 31 Jul 2009 12:00:00 +0000 http://localhost/wordpress90/?p=397 he following article is a Bombers guest article, written by James Hurvid. Please remember that this article reflects the personal opinions and beliefs of the author, which are not necessarily representative of ZeldaInformer as a whole. With that said, enjoy the read.

As a fantasy series, The Legend of Zelda is quick to borrow the
conventions of myths and legends to build its universe. But a lot of
players can’t distinguish the mythology from the real world, and so
they discuss a lot of ideas that really don’t apply to the Zelda universe, such as genetics and tectonic plates. What separates mythology from science is symbolism, a concept the Zelda universe is grounded upon.

Elemental Sanctuary The Minish CapFirst
of all, there must be an explanation what symbolism is. Symbolism is
the process of explaining the world through meaning and purpose, as
opposed to physical causality. For example, water has always been
recognized for its apparent purpose to nourish life, but not the actual
process of nourishment. This is because we can only symbolize what we
can physically and emotionally sense. The feeling of thirst, and the
emotional satisfaction of drinking water when thirsty, defines the
symbolism of water having purpose for nourishment. But we cannot see or
feel the intake of water into the cells of our body; that is something
we know exists only through scientific analysis, and so that aspect of
nourishment holds no symbolic meaning to us. The Zelda universe
functions on this basis, with the creation of the elements of earth,
air, fire and water, and the Triforce possessing the human traits of
power, wisdom and courage. Genetics and tectonic plates do not exist in
a symbolic universe.

One argument to support the application of modern science into the Zelda
mythology is that the authors are contemporary, and thus contemporary
scientific knowledge is expected to be carried across in their writing.
However, contemporary writers are aware that symbolism is more
emotionally powerful to audiences than science is, and symbolism is
actually responsible for why we enjoy these stories so much. The
writers for Disney’s The Lion King make that case in the
commentaries, establishing the film’s success as an emotional response
to the symbolism present in the story. In particular, the scene in
which Simba discovered the spiritual connection with his father was
cited as the most emotional part of the film. And so if symbolism is
important to the audience, then it is not surprising that the Zelda
series has built such an emotional reaction from the general public.
It’s not a large step to take from “natural king of the Pridelands” to
“natural hero of Hyrule”, after all. It would be truer to the writers
if we start looking at the symbolism inherent in the Zelda mythology, as opposed to discussing the inclusion of scientific facts.

Continuing
with the example of water, look at the symbols present within the
elements of nature. Like water, the elements of earth, fire and wind
are all connected to the preservation of life. Earth makes the plants
grow (and thus, plants are symbolically related to the earth element),
fire provides warmth, and wind allows seeds to scatter and birds to
fly. And with the understanding that all the elements work for the
common cause of life preservation, we have an explanation for why we
never see signs of conflict between the elements (as depicted by the
elemental deities). All the elemental deities are generally benevolent
because of their symbolic purpose to preserve life, which puts them at
odds with the forces of Darkness who want to destroy life.

Light
and Darkness are connected through different symbolism to the elements
of nature because the two forces are in direct conflict with each
other; existing as exact opposites. Light is the representation of
benevolence, likely due to the symbolic relationship between light and
existence; the ability to see something is the most immediate sense to
tell us that it exists. This leads to a symbolic relationship between
the sky and heaven; if heaven is up above, then the sun shines from a
benevolent source. Darkness is the representation of evil, likely due
to the symbolic relationship between darkness and oblivion. If the
destruction of all things leads to oblivion, then the reasons for
destruction are observed as “dark” and thus evil.

Ocarina of Time StalchidIn Twilight Princess,
Princess Zelda referred to Light and Darkness as in a state of balance,
but funnily enough, a fan translation revealed that to be an invention
by the Nintendo of America translators. It suggests that Darkness has a
divine purpose alongside Light, and is a necessity to maintaining order
in the world. But while we have seen evidence of Light coming from a
divine source (the Light Spirits and the Master Sword being the
strongest examples), Darkness has always set itself against the divine,
just as Ganondorf did in The Wind Waker. Apart from coinciding
with the idea that evil is a product of free will (in the Zelda
mythology, human greed), this causes doubt about whether the forces of
Light and Darkness really are equal in the Zelda universe. It would
certainly explain why Hyrule spends most of its time at peace if Light
was the dominant force in Hyrule, with the skeletons sometimes emerging
at night in Ocarina of Time and Twilight Princess.

Another piece of symbolism that would be worth looking at is the manipulation of magic. The Zelda
mythology conforms perfectly to the symbolism of magic in general
mythology; namely control over the things which are outside our control
in real-life. The wind cannot be controlled in real-life, so
controlling the wind thus becomes an act of magic. When the King of Red
Lions gave Link the Wind Waker, he said that Link could “borrow the power of the gods”.
This language relates to the symbolic perception that the elements are
powers that only the gods (and the divine deities) are allowed to
control, and the Wind Waker is an item that the goddesses blessed with
their power to allow humans this ability as well. According to
Christianity, it is believed that the manipulation of nature is sacred
to God alone, and thus its movement by humans is perceived to be black
magic or witchcraft. But in other mythologies, if communication with
the gods (or deities who are designed to wield the elements) can be
established by a human (like a priest or witch doctor), then that
person could be allowed that sacred power to wield. Sometimes the
elements themselves are suggested to be alive and obey the sorcerer, as
if the magic creates a pact between them. Anyway, the Wind Waker was
said to be possessed by the King of Hyrule, so it perhaps signifies
that the king had some form of magical communication with the gods (as
the leader of the Hylians, the chosen people of the gods).

Next,
we come to the nature of the goddesses; Din, Nayru and Farore. Given
that they are responsible for a peaceful state of order for the world,
as well as consistently associated with the power of Light throughout
the series, it’s quite clear that they are benevolent deities. Even
when the goddesses were presumed to have given Ganondorf the power to
conquer Hyrule, Zelda believed that some good had come from the
following events. We just have to accept that, for the purposes of the
story, the goddesses allow suffering to send a moral message.

As
the Triforce is made from the essences of the three goddesses, the
Triforce is a symbolic reflection of the goddesses. Each of the three
Triforce pieces represents a goddess, and they work in unison to
maintain the natural state of order in Hyrule, just as the three
goddesses are also unified in their endeavors. Just as the power of the
gods created the world, that same power maintains the world. The
Triforce also symbolizes government. A Link to the Past’s
original manual established that the Triforce governs the world from
the Sacred Realm, and whoever possesses it shall themselves govern the
world according to their own desires. For the wielder, this has been
phrased as both the granting of a wish and a reflection of the heart.
The Sacred Realm is a visual reflection of the Triforce’s power and
thus it transformed into the Dark World in accordance with Ganondorf’s
evil heart. The Triforce also represents Order, in that it keeps the
nature of the world constant. It is up to people to create a new state
of Order, and the Triforce is said to hold a particular character type
as “worthy” of governing with its power. This character must have a
heart free of evil, a resolute character and a mastery of the three
virtues of Power, Wisdom and Courage. Essentially, it must represent
the hearts of the people and keep them in peace.

Golden Goddesses Statue Twilight PrincessOcarina of Time
introduced a new mechanic; the Triforce would split at the touch of a
heart that does not balance the virtues of Power, Wisdom and Courage.
This has raised questions about the nature of a balanced heart, and in
order to understand it, we need to understand why people believe that
power, wisdom and courage are important in life.

Looking at
Power we see that a powerful character commands both fear and respect
from weaker characters, and can protect the weak. So a character can
believe in power to be used for benevolent purposes. However, power is
said to be a corruptive force in the Zelda series. With power
comes the ability to force others against their will, and thus the
tendency to do evil outweighs the tendency to do good. A man corrupted,
like Ganondorf, would believe in power solely to have his own selfish
desires made real.

Examining Wisdom shows us that understanding
how the world works gives a character the ability to solve the problems
that they encounter and improve upon existing magic and technology.
Understanding how people work can allow a character to bring people
together and end feuds. So the belief in wisdom is essentially about
bettering one’s position in the world and, as an extension of that, the
positions of those around them. However, since wisdom is a means to
attain power, wise men can also be corrupted, thus using their
knowledge to better their own positions at the expense of others.

Finally,
the belief in Courage means it is important to fight for one’s ideals.
In Eastern philosophy, courage is defined by one character recognizing
the authority of the wider world and contesting it. In Western
philosophy, courage is more simply defined as facing one’s fears.
Ganondorf was not a courageous character because he did not recognize
and fear the authority of others as a counter to his own ideals for
world domination. Heroism, on the other hand, derives from Courage
because a character must be able to recognize threats from the wider
world in order to protect others.

In light of all
this, it is clear that the Zelda universe relies heavily on the concept
of symbolism. While the land of Hyrule has characteristics similar to
the events of our world, the symbolic will always trump the scientific
and the physical. The nature of the elements, the clash between light
and dark, or existence and oblivion, the manipulation of magic as “the
power of the gods”, and even the balance of the characteristics of the
Triforce are all prime examples of symbolism in the Zelda universe.1

Footnote

1- This concluding paragraph was edited into the article by the Bombers and was not part of the original article.

If you would like to discuss this article, please head over to this thread at the ZeldaInformer Forums.

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Elemental Sanctuary The Minish CapFor this weekend’s Bombers release we have another guest article from James Hurvid. James is a veteran theorist in the Zelda community, known more commonly as Raien, from Legends Alliance Forums. In this article he writes about the use of symbolism throughout the Zelda Series.As a fantasy series, The Legend of Zelda is quick to borrow the
conventions of myths and legends to build its universe. But a lot of
players can’t distinguish the mythology from the real world, and so
they discuss a lot of ideas that really don’t apply to the Zelda universe, such as genetics and tectonic plates. What separates mythology from science is symbolism, a concept the Zelda universe is grounded upon.

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Zelda Universe Awards: ZeldaInformer Best Affiliate http://www.zeldainformer.com/zelda_universe_awards_zeldainf/ Mon, 03 Aug 2009 11:26:01 +0000 http://localhost/wordpress90/?p=398 ZU LogoZelda Universe thinks we’re fantastic. And when I say we, I mean both ZeldaInformer and our beloved sister site VGRC. One of Zelda Universe’s most long standing traditions are the community awards, where members of the forums get to vote in a number of categories ranging from Most Fabulous Hair to Best Poet.

This year happened to be a special year, not only for us as a site, but to the Bombers as well. It just so happens that our editor Ben Lamoreux (Erimgard) took home awards for both Best Theorist and Most Devoted Theorist. Our most recent addition to the Bombers team, Matthew Friett (River Zora), also nabbed the grand prize for Best Zelda Fan Fiction. Congrats to all the winners!

It should be mentioned that our Bombers writer Dennis Smith (LOZ Historian) was the runner-up for Best Debater. The award was taken by John. Check here for the rest of the results.

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ZU LogoZelda Universe thinks we’re fantastic. And when I say we, I mean both ZeldaInformer and our beloved sister site VGRC. One of Zelda Universe’s most long standing traditions are the community awards, where members of the forums get to vote in a number of categories ranging from Most Fabulous Hair to Best Poet.This year happened to be a special year, not only for us as a site, but to the Bombers as well. It just so happens that our editor Ben Lamoreux (Erimgard) took home awards for both Best Theorist and Most Devoted Theorist. Our most recent addition to the Bombers team, Matthew Friett (River Zora), also nabbed the grand prize for Best Zelda Fan Fiction. Congrats to all the winners!

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Zelda Wii Update http://www.zeldainformer.com/zelda_wii_update/ Wed, 05 Aug 2009 11:50:23 +0000 http://localhost/wordpress90/?p=399 There has been nothing spoken much of Zelda Wii lately, and things seem to be staying that way; however, in a recent Iwata Asks interview there was a slight mention. It was stated that the Zelda development team feel to be under immense pressure because of the graphics in Monster Hunter 3.

Nintendo and the Wii haven’t necessarily been known for being a forerunner when it comes to realistic graphics, but it definitely looks like Nintendo is trying to give us a realistic experience with Zelda Wii. Although I can’t wait for the new Zelda game, if it’s delayed so that the graphics can be improved to be like Monster Hunter 3’s, the extra wait will definitely be worth it. You can watch the trailer for Monster Hunter 3 below:


The original interview can be found here, and found translated here. Check out Nintendo Everything for more details on the interview.

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Monster Hunter 3 GraphicsThere has been nothing spoken much of Zelda Wii lately, and things seem to be staying that way; however, in a recent Iwata Asks interview there was a slight mention. It was stated that the Zelda development team feel to be under immense pressure because of the graphics in Monster Hunter 3.

Nintendo and the Wii haven’t necessarily been known for being a forerunner when it comes to realistic graphics, but it definitely looks like Nintendo is trying to give us a realistic experience with Zelda Wii, after what they’ve now seen the Wii is capable of. Although I can’t wait for the new Zelda game, if it’s delayed so that the graphics can be improved to be like Monster Hunter 3’s, the extra wait will definitely be worth it.]]> 399 0 0 0 Four Swords Manga Released http://www.zeldainformer.com/four_swords_manga_released/ Wed, 05 Aug 2009 16:45:17 +0000 http://localhost/wordpress90/?p=400 four swords mangaI know what you’re saying. “Nick, what in the blue hell are you doing? Why are you posting about the Four Swords Manga being released?” Because, hypothetical ZI reader, we are so on our posting game right now it’s not even funny. Sure, few months ago we would have reported this 200 page long, Akira Himekawa-written and VizKids-published paperback going on sale a month or so afters its release covering it up with a cute joke about Olivia Munn, but our news posting team has become so inspired this delicious new layout that we’re posting everything we can as soon as we can.

As always, your order can be placed from Amazon. Part 2 of the Four Swords manga is slated for an October 6th release, while The Minish Cap edition will be released the first day of this December. Expect a heads up exactly on both of those days.

]]> four swords mangaI know what you’re saying. “Nick, what in the blue hell are you doing? Why are you posting about the Four Swords Manga being released?” Because, hypothetical ZI reader, we are so on our posting game right now it’s not even funny. Sure, few months ago we would have reported this 200 page long, Akira Himekawa-written and VizKids-published paperback going on sale a month or so afters its release covering it up with a cute joke about Olivia Munn, but our news posting team has become so inspired this delicious new layout that we’re posting everything we can as soon as we can.

As always, your order can be placed from Amazon. Part 2 of the Four Swords manga is slated for an October 6th release, while The Minish Cap edition will be released the first day of this December. Expect a heads up exactly on both of those days.

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Fabulous new guides! http://www.zeldainformer.com/fabulous_new_guides/ Wed, 05 Aug 2009 17:43:47 +0000 http://localhost/wordpress90/?p=401 N64-controller-guide-oot.jpgA while ago F3, the webmaster of the fantastic HTLOZ II presented us with an offer only a fool would refuse. What he gave us was the unique hand made guides to Ocarina of Time, hosted on his website. Now, after going through the design revision, we can finally present these guides to you. We have the all new controls guide as well as the updated enemies guide, which has replaced our previous guide. There’s still plenty more to come, so keep an eye out.

We plan to bring you a total of seven new guides in addition to these two presented here. A million thanks to F3 for letting us have this fabulous content!

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N64-controller-guide-oot.jpgA while ago F3, the webmaster of the fantastic HTLOZ II, presented us with an offer only a fool would refuse. What he gave us was the unique hand made guides to Ocarina of Time, hosted on his website. Now, after going through the design revision, we can finally present these guides to you. We have the all new controls guide as well as the updated enemies guide, which has replaced our previous guide. There’s still plenty more to come, so keep an eye out.We plan to bring you a total of seven new guides in addition to these two presented here. A million thanks to F3 for letting us have this fabulous content!

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What If Link Was Evil and Ganondorf Loved Kittens http://www.zeldainformer.com/what_if_link_was_evil_and_gano/ Wed, 05 Aug 2009 21:13:45 +0000 http://localhost/wordpress90/?p=402 GoodGanon.pngAs I mentioned in my article, Majora: The Depth of Evil, pure evil can make for an interesting and fantastic villain. When making games in this day and age, game stories are often Black and White. You are good, they are bad or vice versa. There are some exceptions, like Knights of the Old Republic (and basically all Bioware games) but all in all, it’s a pretty straight fact that what you are doing as the game’s main protagonist is at least correct in your character’s eyes.




This is even more so in Zelda games. Link and Zelda are the embodiment of good. They do what is completely right, what is righteous and noble. Ganondorf is evil and acts from greed and power. Defeating him is a heroic tale. But, what if that was not the case?




It can be said, the most interesting stories are the ones that make you think. The ones that make you second guess even the actions in your own life and perhaps make you believe that maybe you are not the good guy. In the years Zelda has been around, this has never been the case. You are absolutely sure that what you are doing is for the good of Hyrule but what if this was not the case? What if Link’s actions, although perhaps at first justified in his and our eyes, eventually becomes something we are not so sure we should be doing?




Beyond Good and Evil
There’s many ways this could work in a Zelda game from Link being manipulated into thinking he’s doing the right thing by the true bad guy to Link somehow getting a personal vendetta against the main “antagonist” but soon finding out that his vendetta is for all the wrong reasons. What, if just for a second, the game does not end with Link killing the bad guy but instead discovering what the right thing really is?




That is the true mark of a great story. One where everything is grey, nothing is black and white. As much as politicians and fairy tales would like to tell us, the world is not Black and White so why should our stories? That’s not to say Evil and Good stories should disappear, of course not. Stories are often meant for the purpose of escaping and Zelda is not an exception. But there is still that possibility that one day Zelda could come out with a fantastic storyline of self-discovery instead of world-saving. As unlikely as it is, I feel it would thrust Zelda into a realm of games that not too many have stepped into.




Dark Link Ocarina of Time
But of course this will never happen, but really, how awesome would it be? It might remove the escapist factor from Zelda, perhaps not. It is possible to make stories that are grey that are still entertaining and give us escapes from the real world. But Zelda, as much as people might disagree, is in need of something new. If Nintendo insists on keeping gameplay established in 1998, then so be it. But something needs to jumpstart the series into an interesting new future and perhaps something of this sort could do it? In fact, I am sure it would.



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GoodGanon.pngPure evil can make for an interesting and fantastic villain. When making games in this day and age, game stories are often Black and White. When making games in this day and age, game stories are often Black and White. You are good, they are bad or vice versa. There are some exceptions, like Knights of the Old Republic (and basically all Bioware games) but all in all, it’s a pretty straight fact that what you are doing as the game’s main protagonist is at least correct in your character’s eyes.




This is even more so in Zelda games. Link and Zelda are the embodiment of good. They do what is completely right, what is righteous and noble. Ganondorf is evil and acts from greed and power. Defeating him is a heroic tale. But, what if that was not the case?

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VGRC is No More: Welcome the Age of Zangaroa http://www.zeldainformer.com/vgrc_is_no_more_welcome_the_ag/ Thu, 06 Aug 2009 18:57:41 +0000 http://localhost/wordpress90/?p=403 ZangaroaZangaroa has long been a collection of people relating to VGRC that planned world domination of the interwebs. Oh, and it’s also the name of a web development company owned by our very own Dennis Wyman. Now, what so important about this that we bring it up? Well as you may or may not have noticed already, VGRC is now known as the Zangaroa Blog. Where have your second favorite forums gone to then next to us? Never fear, they are now known as the Zangaroa Forums. For those who are wondering, Zangaroa, along with yours truly, runs the network that ZeldaInformer is a part of. It was originally the VGRC network, but naturally that has changed with the name drop.

So if your in need of any sort of web development needs, hosting, and down the road advertising, be sure to head over to Zangaroa Enterprises and give them a try. They offer very competitive pricing and very personal interaction with the customers to make sure they get exactly the product they want. With that, I run off. Let the power of Zan guide you.

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ZangaroaZangaroa has long been a collection of people relating to VGRC that planned world domination of the interwebs. Oh, and it’s also the name of a web development company owned by our very own Dennis Wyman. Now, what so important about this that we bring it up? Well as you may or may not have noticed already, VGRC is now known as the Zangaroa Blog. Where have your second favorite forums gone to then next to us? Never fear, they are now known as the Zangaroa Forums. For those who are wondering, Zangaroa, along with yours truly, runs the network that ZeldaInformer is a part of. It was originally the VGRC network, but naturally that has changed with the name drop.

So if your in need of any sort of web development needs, hosting, and down the road advertising, be sure to head over to Zangaroa Enterprises and give them a try. They offer very competitive pricing and very personal interaction with the customers to make sure they get exactly the product they want.

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The Great War of Ikana http://www.zeldainformer.com/the_great_war_of_ikana/ Fri, 07 Aug 2009 22:00:00 +0000 http://localhost/wordpress90/?p=404 The following article contains theoretical elements which only reflects the opinions of the writer and not ZeldaInformer as a whole. That said, enjoy the article!

The land of Ikana is the most daunting and mysterious locale in Termina. The constant talk of death gives it a very daunting atmosphere and inflicts a great sense of fear into the player, but what is the cause of all this horror and death? The answer lies all around Ikana, in the spirits of the fallen and deceased. Through the information presented in the land of Ikana, one can begin to understand the events that led to this great kingdom’s decline and how Ikana relates to other kingdoms outside of the Zelda universe.

The land of Ikana was once the home to a thriving kingdom and its people; however, the kingdom has a history of darkness and bloodshed. This dark past likely refers to the kingdom’s fall from grace which has left the land in the sorrowful state that we see in Majora’s Mask. The region is the home of the dead, where spirits cannot find peace and are forced to wonder aimlessly, hating the living and regretting the past. Sakon the thief seems to know a little about these wondering ghosts.



Igos du Ikana Official Art

“You
know…Lately, frightening ghosts have been appearing in swarms in
Ikana Village across the river. It seems they’re the ghosts of Ikana’s
Royal Family or something.”

-Sakon.


These ghosts are the deceased soldiers of the Kingdom of Ikana. Clearly, the kingdom is long dead and all that remains are the disgruntled spirits of its fallen warriors. These monsters take the form of Stalfos and wonder around the blood-stained land of Ikana aimlessly. Link has no trouble slaying these undead creatures, but there are a few that are clearly more powerful than others. The most powerful of these warriors is the king of the once thriving land, Igos du Ikana. Now only a pathetic shell of his former self, Igos sees that the darkness plaguing the land has turned his men into violent ghosts and he knows that the source of this darkness is the great Stone Tower of Ikana, which lies behind his ancient castle.


“The
kingdom being ruined and us left in this state… Isn’t it petty,
little battles like this that have caused it? You who bring light into
darkness, I am the King of Ikana Kingdom, Igos du Ikana. The
spellbinding that had been cast upon us was broken by that light which
you carry. To return true light to this land, you must seal the doors
of Stone Tower where the winds of darkness blow through.

-Igos du Ikana.


Igos believes that the Kingdom of Ikana has been left in ruins due to petty, meaningless battles within the kingdom’s population and that his subjects cannot find peace because of the evil flowing from the Stone Tower. These petty battles, which are implied to have occurred not only between the enemy nation and Ikana, but also between friends and allies. As the enemy nation had sent in ninja to begin their assault, it is possible that the soldiers of Ikana became suspicious of one another, causing conflict within the kingdom’s forces. He believes that Link carries the power of light, the power that is able to topple the darkness flowing from the Tower. Igos also states that one man alone cannot brave the tower, so he grants Link a melody which creates a soulless statue that resembles the player so that he will not be alone. He does this in the hope that Link will seal the doors of the Stone Tower so that he and his subjects may rest in peace. He also mentions that many of his men could not assail the Tower, implying they lost control of it. However, it is clear that it was an Ikanian structure.


FaceBlocks.pngBlocks in the Stone Tower and Ikana Castle respectively, showing the similarities in design.


While Ikana may be the home of the undead that hold great disdain for the living, there are a few who realize that Link is the one who can bring them peace. One of these restless souls who aids Link is the captain of the Ikanian army, Skull Keeta.


“I
commanded the Ikana Army of Ikana Kingdom atop the hill. I am called
Skull Keeta. Since being shamed by loss in a battle within my
kingdom… I have waited here for one to come and awaken my soul.
I
ask you to take my soul, which rests in the fiercely burning flame…
And convey my words to my men, who, even in death, remain loyal to me.
Tell them the war has ended…”

- Captain Keeta.


Keeta was the commander of the Ikana Army and, since losing a great battle which clearly claimed his life, he has waited for someone to come and lay his soul to rest. He gives Link the Captain’s Hat, a mask which allows Link to appear as Keeta and communicate with the undead warriors of Ikana. His final wish is for Link to tell his men that the war has ended, also bringing rest to their souls. As for Keeta’s soldiers, the Stalchildren, they too were connected to the Royal Family of Ikana, being labelled as the cursed soldiers of Ikana. His men, like him, were also slain, left as undead skeletons. What is this war that the Ikanians were involved in? Who did they fight? All of this is made clear as Link travels further into the haunted land of Ikana.

Of the many spirits and creatures that lie in Ikana, none are as mysterious as the Garo. These robed ninja appear only when Link wears the Garo’s Mask in certain areas where Tatl will warn Link that she senses blood thirst looming around.


“That
is the ghost of a ninja. Its scientific name is Garo Robe. They are
merely shells that are empty on the inside. They’re the shells of spies
from an enemy nation sent to investigate Ikana. They have been unable
to forget their living days. Even now their spirits—emptiness cloaked
in darkness—continue to spy.”

-Pamela’s Father.


garo (resized).jpgLink battling one of the mysterious Garo ninjas.


The Garo were a group of ninja from an enemy nation that spied on the Kingdom of Ikana. This leaves no doubt that the war that took place in Ikana was between the Garo and the Ikanians. These Garo spirits remain around Ikana with some of them residing within the grounds of the Ancient Castle of Ikana. This indicates that they were spying on the castle, as well as the land. There is one noticeable Garo leader, the Garo Master. The spirit of this lead ninja rests within the Stone Tower Temple. Upon defeat, he tells Link that arrows blessed with light can be shot into the emblem outside the Temple, flipping the entire Tower. Link then receives the Light Arrows. This suggests that the Garo could have brought the Light Arrows to Ikana to combat the great Stone Tower. Whilst they gathered information, it is possible they noticed the Stone Towers structure and so they brought the Light Arrows, allowing them to flip the Tower upside down, hopefully killing all those within. It is also possible that the Garo stole the Light Arrows from the Ikanians and took them into the Stone Tower in order to weaken the Ikanians defences. Many of the Garo wondering about Ikana valley also know how to enter the Tower and the Garo Master resides there holding the sacred Light Arrows which solidifies the idea that the Garo took control of the Stone Tower after the war began. The Giant’s Mask also resides within the Stone Tower, and could quite possibly have been an Ikanian weapon as well. Taking the size of Captain Keeta into account, it is very likely that the Ikanians created the Giant’s Mask in the hopes of strengthening their soldiers to the level of Keeta.


“But
Stone Tower is an impenetrable stronghold. Hundreds of soldiers from my
kingdom would not even be able to topple it. It is far too reckless for
one to take on such a challenge.”

-Igos du Ikana.


Stone_Tower2.jpgThe Stone Tower constantly overlooks Ikana Valley, casting an ominous shadow over the cursed land.


Igos mentions the Stone Tower, but he speaks of it as if it belongs to the enemy. The Tower features many Ikanian markings and objects, meaning that that the Ikanians lost control of the Tower during the war. This is a further indication that the Garo took control of the Tower and the Ikanians then tried to reclaim it. Igos also mentions that the Stone Tower is the source of the curse that is corrupting Ikana. While it is likely that the Skull Kid was the one responsible for opening the Stone Tower, the source of the curse remains unknown.


“With
my brother’s song, you have broken the curse that was placed upon me.
It is all thanks to you. We dead should not be lingering here in this
land. It was all a trick of the masked one who had upset things.”

-Sharp.


Sharp, one of the composer brothers who served the Ikanian Royal family, also mentions this strange curse. Like Igos, Sharp seems to be at peace after Link saves him from the curse. This implies that the curse is tormenting the dead and is the reason that the land is full of undead creatures, such as gidbos and poes, and that they can be saved. This can be efficiently done by sealing the doors of the Stone Tower, as Igos suggests to Link. Sharp also places the blame of this curse on the Skull Kid, indicating that this curse is his work, which backs up the claim that he opened the Stone Tower. But again, it is unknown whether the curse was the Skull Kids doing, or if its origins predate his arrival.

After learning the Ikanians’ weaknesses, the Garo began their assault. They took control of the Stone Tower, as well as bringing the Light Arrows should they need to flip the Tower. Then, the mysterious curse of the Stone Tower made the dead restless, leaving Ikana as a horrifying land. What remains a mystery is why the Garo were spying on the kingdom and what they wanted to achieve.

To answer this, one must take into consideration that the Kingdom of Ikana is the only apparent royalty in Termina. Therefore, whoever this rival nation was, they must not have been a great, influential power in the land like the Ikanians were. The Garo were likely an elite race that was part of this enemy nation, or perhaps allied with it, and they were the warriors that were meant to overthrow the kingdom of Ikana. But why would this nation want to bring death to Ikanians? The answer is greed and jealousy.

This rival nation hungered for more power and more land, so that they could thrive and prosper. This is a very tradition style of warmongering; one group trying to take possession of the land of another group. They planned an attack on the Kingdom of Ikana, in the hopes of taking the province for themselves. They sent in spies so they could plan an attack, but they were discovered. And so the war began between the Ikanians and the Garo. The Garo’s infiltration caused internal conflicts between the Ikanians and these are likely the petty battle Igos spoke of. Essentially, greed and jealousy, two very basic emotions drove the enemy nation and the Garo to start a war that would claim the lives of all involved and leave the land of Ikana defiled and barren. The two parties engaged in battle and the Garo took control of the Stone Tower. The result of this war was clearly the deaths of the Garo and the Ikanians. The bodies of the fallen lay restless in the defiled land that is Ikana and after the Skull Kid opened the doors of the Stone Tower, a dark curse swallowed the land and the souls of the dead were unable to find peace, so they walked the land in spite of the living.

The war of Ikana was an unfortunate occurrence in Terminian history that had spawned from the fragile emotions of the people involved in the war. The rival nation wanted more power and land and their greed lead them to fighting with the Ikanians. These strong feelings of jealousy are unavoidable and many scenarios similar to this have happened outside of the Zelda universe. These feelings also account for the “blood thirst” that Tatl senses when a Garo warrior is near. The Garo and Ikanians extinguished one another and the curse of the Stone Tower made them restless and unable to find peace. This left Ikana as a lifeless blood stained land full of regret. Even the mightiest kingdoms can fall to the simplest human emotions and Majora’s Mask is a game that shows this in great detail. What remains of the enemy nation is unknown and as for Ikana, the dead lingering there finally found peace after Link sealed the Stone Tower and its evil curse. This is a sign to the player and all of Termina that war can only lead to death and regret, and that there can be no true victor.

Useful links

Contact Author
View author’s Bombers Notebook
Who are the Bombers? How do I join?
Bombers Writing Tips


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Igos du Ikana Official ArtThe land of Ikana is indeed the most daunting and mysterious locale in
Termina. The constant talk of death gives it a very daunting atmosphere
and inflicts a great sense of fear into the player, but what is the
cause of all this horror and death? The answer lies all around Ikana,
in the spirits of the fallen and deceased. Through the information
presented in the land of Ikana, one can begin to understand the events
that led to this great kingdom’s decline and how Ikana relates to other
kingdoms outside of the Zelda universe.

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Two more guides for Ocarina of Time http://www.zeldainformer.com/two_more_guides_for_ocarina_of/ Fri, 07 Aug 2009 15:43:55 +0000 http://localhost/wordpress90/?p=405 Today we bring you two more guides from HTLOZ II. Both of them are brand new guides, not featured on ZeldaInformer before in any form. Firstly, we have the Great Fairy Fountains Guide, which uses a nice clickable map. The other one is a guide to obtaining all of the empty bottles in Ocarina of Time. Very useful material, indeed. Thanks to F3 for making the originals and letting us use them!

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Today we bring you two more guides from HTLOZ II. Both of them are brand new guides, not featured on ZeldaInformer before in any form. Firstly, we have the Great Fairy Fountains Guide, which uses a nice clickable map. The other one is a guide to obtaining all of the empty bottles in Ocarina of Time. Very useful material, indeed. Thanks to F3 for making the originals and letting us use them!

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The Cutest Baby Outfit You Ever Did See http://www.zeldainformer.com/the_cutest_baby_outfit_you_eve/ Sun, 09 Aug 2009 01:53:55 +0000 http://localhost/wordpress90/?p=406 legend of zelda baby outfitI know it says I’m supposed to be posting “Zelda news” not “my own personal thoughts”, but I talked with our site’s administrators and they said it was totally cool. This past day I’ve been feeling all mixed up inside, and I was hoping you guys could help me out. Just last night I found out that me and my girlfriend of 2 months are having a baby. Obviously, we weren’t trying to have a baby, as she’s a part-time community college student and I’m a struggling writer and news reporter on the Internet, but due to our shared beliefs, we have decided to keep him/her.

Can’t say for certain that I’m 100% ready to be a father; I’m feeling a lot like that Jewish guy from Knocked Up. I’ve been reading a lot of online articles about being a Dad, but sometimes I feel like Internet writers have no idea what they’re talking about. With my pilate class being postponed until next week, I turned to one of my most cherished past-times to calm my nerves—knitting. As I knitted away, I had a stroke of genius: why not both knit something for the baby and incorporate my love for the Legend of Zelda series?

Feeling pretty happy with the final result, especially the “baby bottle quiver.” Haven’t shown my girlfriend yet, but I’m hoping she loves it as much as I do. Posted the rest of the pictures at a crafting forum under a cover identity—catch them here. Expect pics of the little guy/girl all decked out in his/her cutesy wutesy little outfit in a few months. Still haven’t thought of names, so feel free to leave suggestions below. Wish us luck!

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legend of zelda baby outfitI know it says I’m supposed to be posting “Zelda news” not “my own personal thoughts”, but I talked with our site’s administrators and they said it was totally cool. This past day I’ve been feeling all mixed up inside, and I was hoping you guys could help me out. Just last night I found out that me and my girlfriend of 2 months are having a baby. Obviously, we weren’t trying to have a baby, as she’s a part-time community college student and I’m a struggling writer and news reporter on the Internet, but due to our shared beliefs, we have decided to keep him/her.

Can’t say for certain that I’m 100% ready to be a father; I’m feeling a lot like that Jewish guy from Knocked Up. I’ve been reading a lot of online articles about being a Dad, but sometimes I feel like Internet writers have no idea what they’re talking about. With my pilate class being postponed until next week, I turned to one of my most cherished past-times to calm my nerves—knitting. As I knitted away, I had a stroke of genius: why not both knit something for the baby and incorporate my love for the Legend of Zelda series?

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Tingle's Balloon Trip of Love Making Gets a Release Date http://www.zeldainformer.com/tingle/ Sun, 09 Aug 2009 18:27:03 +0000 http://localhost/wordpress90/?p=407 Tingle CosplayOk, so I had a little fun with the title, but that’s what you get when our resident Tingle News Guy is too wrapped up in knitting his future baby some epic Link clothes. Also due to him being busy with it, it allowed our arch-rival is news posting, DSCubed of The Hylia, to get to this juicy tidbit first.

So I was out on the town the last night, dressed neatly in my Tingle Halloween costume, to have few drinks with some friends and possibly inquire about some love making with the locals. Two bar fights later, and eleven, count it, eleven spilled beers later I pretty much felt that my night was at a loss. Desperate for some action, I busted out my DS which held within it an early release copy of Tingle’s Balloon Trip of Love in hopes of some lady tips from my favorite hero.

Six hours later I emerged out of my hapless pile of uselessness, tears wiped away, reinvigorated in my quest. Walking down the street, noticing all my favorite establishments had called it a night (it was 5am, after all), I tripped over a woman who appeared to be taking a nap on the sidewalk. I poked her, prodded her, wanting answers for this nap time ritual. After getting no response, I knew I had to do what any good person would do. I let her borrow my balloon of which I always kept at the ready, and had her float right next to me as I took her back to my place. What happened after that… well let me just say this: Kooloo-Limpah!

As if that little five minute preview wasn’t enough… I did promise a release date right? Well, lets look at the latest Japanese commercial:

So there you have it folks. Color-Changing Tingle’s Balloon Trip of Love hit store shelves in Japan on August 6th. What, the game already came out? Of course it did. We can’t be waiting on my hero forever! No announcement yet on if there will be a European or a United States release, but the safe bet is we wont be getting this gem in the states.

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Tingle CosplayOk, so I had a little fun with the title, but that’s what you get when our resident Tingle News Guy is too wrapped up in knitting his future baby some epic Link clothes. Also due to him being busy with it, it allowed our arch-rival is news posting, DSCubed of The Hylia, to get to this juicy tidbit first.

So I was out on the town the last night, dressed neatly in my Tingle Halloween costume, to have few drinks with some friends and possibly inquire about some love making with the locals. Two bar fights later, and eleven, count it, eleven spilled beers later I pretty much felt that my night was at a loss. Desperate for some action, I busted out my DS which held within it an early release copy of Tingle’s Balloon Trip of Love in hopes of some lady tips from my favorite hero.


Six hours later I emerged out of my hapless pile of uselessness, tears wiped away, reinvigorated in my quest. Walking down the street, noticing all my favorite establishments had called it a night (it was 5am, after all), I tripped over a woman who appeared to be taking a nap on the sidewalk. I poked her, prodded her, wanting answers for this nap time ritual. After getting no response, I knew I had to do what any good person would do. I let her borrow my balloon of which I always kept at the ready, and had her float right next to me as I took her back to my place. What happened after that… well let me just say this: Kooloo-Limpah! Check out my what inspired me when I played my DS inside.

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Small Kids Are Forced To Do Embarrassing Things http://www.zeldainformer.com/small_kids_are_forced_to_do_em/ Sun, 09 Aug 2009 19:55:50 +0000 http://localhost/wordpress90/?p=408 Around a year ago, I was in my High School Orchestra. We were fairly good, and everyone in the orchestra basically loved video games. Plenty of times, the members of the Orchestra tried to convince our Directors to give Video Game music a chance, it never happened. I’m not sure what it is about Game music, maybe it’s simplicity and “silliness” but it’s good music nonetheless.



But, when the magic happens, when the directors are like “HELL YEAH, WE LOVE OURSELVES SOME VIDEO GAME MUSIC” we get this fantastic video:





I’m not sure what is the best part: Ash Ketchum singing the Halo theme or the part with Pong.

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Happy Wii Link ConductorAround a year ago, I was in my High School Orchestra. We were fairly good, and everyone in the orchestra basically loved video games. Plenty of times, the members of the Orchestra tried to convince our Directors to give video game music a chance, it never happened. I’m not sure what it is about game music, maybe it’s simplicity and “silliness”, but it’s good music nonetheless.



But, when the magic happens, when the directors are like “HELL YEAH, WE LOVE OURSELVES SOME VIDEO GAME MUSIC” we get fantastic videos like the one inside.

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The Saddest Papercraft Ever http://www.zeldainformer.com/the_saddest_papercraft_ever/ Sun, 09 Aug 2009 20:20:23 +0000 http://localhost/wordpress90/?p=409 Deku Butler Papercraft Majora's Mask In an amazing display of double posting, I give you the Saddest Papercraft ever. Actually, on second thought, he just kinda looks mad. In my opinion, the Deku Butler has the most tragic story of all the characters in Majora’s Mask. No matter what you do, his ending is never happy.

A papercrafter named nasman1993 gives us a wonderful version of this tragic character. I think the only thing he is missing is a towl and some TEARS OF WOE.

For his next work, he’s announced he will be working on a papercraft version of this. We’ll keep you updated.

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Deku Butler Papercraft Majora's Mask In an amazing display of double posting, I give you the Saddest Papercraft ever. Actually, on second thought, he just kinda looks mad. In my opinion, the Deku Butler has the most tragic story of all the characters in Majora’s Mask. No matter what you do, his ending is never happy.

A papercrafter named nasman1993 gives us a wonderful version of this tragic character. I think the only thing he is missing is a towl and some TEARS OF WOE.

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First Annual Lozzies Handed Out by Legend of Zelda.com http://www.zeldainformer.com/first_annual_lozzies_handed_ou/ Mon, 10 Aug 2009 08:20:17 +0000 http://localhost/wordpress90/?p=410 Xizor of Legend of Zelda.com Wearing a Teletubbies SuiteSome of you may be wondering what exactly the “Lozzies” are, as well as what the hell it has to do with Teletubbies. Heck, who’s that guy you see with the sly smile, and is that a Zelda Cartoon cameo appearance? Well folks, lets just jump right into it. We posed the question to Xizor, one of the webmasters at Legend of Zelda.com and he had this to say:

Nathanial Rumphol-Janc: Xizor, what exactly is the lozzies?

Xizor: They are LoZ.com’s way of recognizing other sites in the community, in order to not only shed light on what they do well, but also to bring some new attention to sites we wouldn’t normally visit. In other words, we’re trying to promote the community to itself.

With that being said folks, they have released their first two Lozzies, out of a grand total of nine that will be announced each day for the next week. Did we win yet another award? Doubtful, it is day one after all! Still, hit the jump to find out who won, the full teletubby explanation, and some more words from one of the webmasters of Legend of Zelda.com.

The first two announced Lozzies are “The DaVinci” and “The Rising Star”. The winners of these new awards belong to…

The DaVinci - Most Innovative Initiative: Zelda Reorchestrated

The Rising Star - New Site with the Most Potential: Portal to Hyrule

Congratulations to the winners! While I do have gripes with The Rising Star award (ZeldaInformer is two years old, where as PTH is three, let alone the fact that having “years” behind the sites would mean they are not exactly new) it doesn’t mean the site itself doesn’t deserve the proper recognition for what they have accomplished. To see why each site won their respective awards, check out their latest update on the Lozzies.

I asked Xizor one more question before parting about where the Lozzie name came from, so lets get to that before moving on:

Nathanial Rumphol-Janc: Why the name lozzies, and be honest, how many awards did we walk away with? 5? 6? I’m going to go with 6.

Xizor: We named it “Lozzies” because “Pwnfest 2009” and “Legends of the Zelda Community” sucked, and we are LoZ. We call ourselves “LoZers” so “Lozzies” seemed to be fun. And ZI won nothing. Get over yourselves.

Some pretty harsh words. It’s all good, I have it on good word he is a closet ZI fan. Some day we’ll all get to chant “Xizor, it’s time to come out of the closet”. The world will rejoice. We’ll be sure to keep you updated each day as the awards get announced. Keep your fingers crossed folks, there are still seven awards we have a chance to win.

Now, lets get back to what you really care about: Teletubbies. The picture itself contains the face of none other then Xizor himself. Four distinct looks, all one man. What does this really have to do with Zelda? Well, there IS a cameo there if you look closely at the picture. I promise you, the picture is 100% unaltered from its original form.

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Xizor of Legend of Zelda.com Wearing a Teletubbies SuiteSome of you may be wondering what exactly the “Lozzies” are, as well as what the hell it has to do with Teletubbies. Heck, who’s that guy you see with the sly smile, and is that a Zelda Cartoon cameo appearance? Well folks, lets just jump right into it. We posed the question to Xizor, one of the webmasters at Legend of Zelda.com and he had this to say:

Nathanial Rumphol-Janc: Xizor, what exactly is the lozzies?

Xizor: They are LoZ.com’s way of recognizing other sites in the community, in order to not only shed light on what they do well, but also to bring some new attention to sites we wouldn’t normally visit. In other words, we’re trying to promote the community to itself.

With that being said folks, they have released their first two Lozzies, out of a grand total of nine that will be announced each day for the next week. Did we win yet another award? Doubtful, it is day one after all! Still, hit the jump to find out who won, the full teletubby explanation, and some more words from one of the webmasters of Legend of Zelda.com.

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Five Ways Wii Motion Plus Can Make Zelda Pop http://www.zeldainformer.com/five_ways_wii_motion_plus_can/ Tue, 11 Aug 2009 09:45:52 +0000 http://localhost/wordpress90/?p=411 Wii Motion Plus Remember way back in the glorious month of June when we reported that Zelda Wii may have been delayed for Wii Motion Plus, and how Miyamoto was really pulling for it? Well, there has to be a reason to want Wii Motion Plus to begin with. What can it bring to the series? How can Wii Motion Plus make Zelda Wii pop?

We all know about the 1:1 controls that everyone seems flabbergasted about that we were suppose to get with the original Wiimote, and we all are aware of the speculation over a first person Zelda. However, there are definitely other benefits to Wii Motion Plus. and the world needs to be ready should Nintendo hit us hard with some love. Brian Bentley of Aggro Gamer gives some insight into five of the possible additions that Wii Motion Plus will add to the series.

So, how could the Wii Motion Plus make Zelda Wii pop? The five areas he hits: the boomerang, duel-wielding wiimotes, the bow and arrow, the Master Sword, and customization.

Some of these seem obvious, especially since we have seen the uses of Wii Motion Plus on Wii Sports Resort. What I found to be pretty neat was what he had in mind for the Customization aspect.

None of these suggestions and others that ran through my mind for this article (bomb throwing and using the hookshot on absolutely every surface) would mean anything without being able to customize my experience. Nintendo, don’t force me into a control scheme. If a user doesn’t like one-to-one sword control, that is perfectly acceptable to return to swinging a sword with the Twilight Princess setup or better yet, map it to a button. Hell, use the Gamecube or Classic controller. There are more than enough buttons on both of those to sustain an entire control layout. I’m not talking choose one of three control schemes, I mean true customization. I want the new bow&arrow style on, but the boomerang off. We’ve almost closed the book on the first decade of the 21st century, Nintendo, it is time to give us a Legend of Zelda game where we decide how we will play and ultimately defeat Ganon… again.

You can check out what he had to say about the other aspects listed by reading his thought provoking article. So, what do you think? How can Wii Motion Plus take Zelda Wii to the next level?

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Wii Motion Plus Remember way back in the glorious month of June when we reported that Zelda Wii may have been delayed for Wii Motion Plus, and how Miyamoto was really pulling for it? Well, there has to be a reason to want Wii Motion Plus to begin with. What can it bring to the series? How can Wii Motion Plus make Zelda Wii pop?

We all know about the 1:1 controls that everyone seems flabbergasted about that we were suppose to get with the original Wiimote, and we all are aware of the speculation over a first person Zelda. However, there are definitely other benefits to Wii Motion Plus. and the world needs to be ready should Nintendo hit us hard with some love. Brian Bentley of Aggro Gamer gives some insight into five of the possible additions that Wii Motion Plus will add to the series.

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Wii Zelda to feature horseback riding... on an inflatable saddle? http://www.zeldainformer.com/wii_zelda_to_feature_horseback/ Wed, 12 Aug 2009 00:16:16 +0000 http://localhost/wordpress90/?p=412 wii-saddle-patent-figure-1A.jpgThat’s right. Nintendo continues their line of batshit insane patents.
The latest in the series seems to be an inflatable saddle-controller
that makes use of the wiimote to simulate horseback riding. This begs
the question: which games are Nintendo making this gadget for? Zelda? I
don’t think I could continue to work for this site if this happened.

In
all seriousness, what ever this thing is intended for, it cements the
fact that Nintendo has gone back to its roots, prior to entering the
video game business and once again become a gimmick selling toy company
that’s audience is children under 10 years. I guess they’re doing what
ever they can to survive this recession and sell more units than Sony
and Microsoft.

What’s worrying here is that in the official
patent, Nintendo hints at the possibility of using the nunchuck as a
sword to fend off enemies while riding that thing… The end is nigh!

Source
Discuss this topic in the forums

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wii-saddle-patent-figure-1A.jpgThat’s right. Nintendo continues their line of batshit insane patents.
The latest in the series seems to be an inflatable saddle-controller
that makes use of the wiimote to simulate horseback riding. This begs
the question: which games are Nintendo making this gadget for? Zelda? I
don’t think I could continue to work for this site if this happened. In
all seriousness, what ever this thing is intended for, it cements the
fact that Nintendo has gone back to its roots, prior to entering the
video game business and once again become a gimmick selling toy company
that’s audience is children under 10 years. I guess they’re doing what
ever they can to survive this recession and sell more units than Sony
and Microsoft.What’s worrying here is that in the official
patent, Nintendo hints at the possibility of using the nunchuck as a
sword to fend off enemies while riding that thing… The end is nigh!

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We Are Awesome - And The Lozzies Agree http://www.zeldainformer.com/we_are_awesome_-_and_the_lozzi/ Wed, 12 Aug 2009 19:48:49 +0000 http://localhost/wordpress90/?p=413 Awesome FaceWe informed you just the other day about the new Lozzie awards being handed out by Legend of Zelda.com. As it turns out, they happen to think that we are pretty awesome, and who are we to disagree? To go along with our EDN Award last year, and the award for Best Affiliate from Zelda Universe earlier this year, we get to add yet another award to the list. We have been awarded… The Pulitzer for Best News Site.

Naturally, we are not the only sites on there that won something. Yesterday there were two other awards announced plus another site was named today besides us. Go inside to see why we won what we did, as well to see what other sites took honor’s home the last couple days.

First on our award, straight from LOZ.com:

If you don’t already visit ZeldaInformer often for your daily Zelda news, all I can say is, you’re probably missing out on some news. If you’re a regular visitor of ZeldaWiki.org, you’ll notice that on their “Masterminds” news feed, that ZeldaInformer always seems to have at least one article taking up that space, if not two or even three at any given time. This is because if there’s news, ZeldaInformer staff knows about it, and they are posting about it.

Not only do they tell us about news, ZeldaInformer has a knack for giving us their own unique spin on it. The site is notorious for its opinion and editorial content, and although a good portion of it is dedicated to Zelda theorizing, a lot of it is also based on just simple news. It definitely gives a unique edge to the news, and makes them worth checking out as a news source as opposed to a site that just tells you what’s happening and leaving it at that.

To tie it all together, the new layout at ZeldaInformer gives one the feeling of reading an actual newspaper, which only solidifies the idea that news, editorials, and overall opinion and reporting is where ZeldaInformer’s talents lie. So next time you’re itching for some news and a good opinion to go along with it, be sure to visit ZeldaInformer!

It’s nice to see our work here at ZI getting some recognition. We take pride in providing you folks the best Zelda coverage possible, all while not losing our charm. Anyone can feed you news about some Zelda-inspired baby clothes, but only we can do it with this sort of flare. What can we say, we enjoy what we do and will continue to provide you what we feel, and apparently LoZ.com feels, is the best Zelda news coverage around. Of course, I did say we were not the only ones who took home an award the last two days. There were three other awards and those were presented to:

The Socialite, site with the most appealing forum community, went to Hyrule.net. The Colbert, site with the best editorial/satire content, went to Exploding Deku Nut. The Rembrant, site that is most visually pleasing, went to Zelda Capital.

Congratulations to all the winners, and thanks all of you for your continued support. We look forward to expanding and exploring new directions, all while bringing you the things you already love. Much love for our award winning site.

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Awesome FaceWe informed you just the other day about the new Lozzie awards being handed out by Legend of Zelda.com. As it turns out, they happen to think that we are pretty awesome, and who are we to disagree? To go along with our EDN Award last year, and the award for Best Affiliate from Zelda Universe earlier this year, we get to add yet another award to the list. We have been awarded… The Pulitzer for Best News Site.

Naturally, we are not the only sites on there that won something. Yesterday there were two other awards announced plus another site was named today besides us. Go inside to see why we won what we did, as well to see what other sites took honor’s home the last couple days.

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The Secret Identity of Dark Link http://www.zeldainformer.com/the_secret_identity_of_dark_li/ Fri, 14 Aug 2009 22:00:00 +0000 http://localhost/wordpress90/?p=414 The following article is a theory article which reflects the opinions of the writer and not ZeldaInformer as a whole. With that said, enjoy the read.

Over the years, Nintendo has been proven to be increasingly fond of giving heroes and heroines evil doppelgangers. The Metroid series is home to two creatures formed from parasites bonding with Samus’ old suits: the SA-X and Dark Samus. Nintendo’s most prolific franchise, the Mario series, also introduced Shadow Mario as Bowser Jr.‘s disguise. It therefore comes as no surprise that a series such as Zelda has also been given the same thematic treatment.

Unlike the dark characters of other series, however, the true nature of Zelda‘s Dark Link is shrouded in mystery; every origin hinted at seems to contradict previous implications. It is entirely probable, given more recent appearances showing the existence of more than one Dark Link, that no two occurrences of the character intrinsically imply the same entity. To ascertain exactly what the possibilities of Dark Link’s nature are, it is necessary to examine each incarnation of Dark Link within its own context as well as in comparison with his other appearances.

Adventure of Link

Dark Link’s first appearance was as the final boss in the second Nintendo Entertainment System Zelda game. In spite of his origin as an enemy, indeed one so important as to be the final boss, he is given no explanation either within the game or in the manual, merely serving as the last challenge Link must face.

Adventure of Link Fighting shadow Link
Link duels with his shadow while the Old Man looks on.

To understand what he might represent one should familiarize themselves with the relevant sections of the game’s back-story.

“The Triforce of Courage is hidden in the Great Palace in the Valley of Death on the largest island in Hyrule. However, to enter there you must first fight the guardians and undo the “binding force”... There, you must fight the last guardian. And you can obtain the Triforce only by defeating that guardian ... At that time Ganon’s underlings were calling up new allies from the Underworld, and were beginning to work devilishly towards the revival of Ganon.” Adventure of Link manual, pages 10-11


These excerpts show that there are at least two possibilities to the nature of every monster in the game, not only Dark Link. Any monster one fights can either be a minion of Ganon looking to spill Link’s blood or a test set by the previous wielder of the Triforce of Courage to ensure only the truest are able to reach the final treasure. It is sensible to assume, in the context of the game, that the overworld enemies, such as the moblins, are Ganon’s followers whereas those which reside in the palaces are more likely to be the guardians of which the scroll writer spoke.

Using this logic it is assumed that the Dark Link of this game is a creation of the previous wielder of Courage set as a final test to the new hero. Supporting this idea is that it can be interpreted that the Old Man, who resides in the final room of the Great Palace, summons the enemy in that room. He appears to be the one on vigil to guard the Triforce and it is reasonable to assume that he is the source of the magic that summons Dark Link forth. The reason for this summoning could be one of many. Two common theories are that this game’s Dark Link acts as the literal evil part of Link, and that all Link’s less than holy emotions are given form so that he might symbolically defeat them: purifying his soul in readiness to obtain the full relic. The imagery of this is undeniably powerful, but there is little in-game evidence to support it. The second theory, one much more linked with the little evidence we are given, is that Dark Link fulfills the role of the last guardian to which the scroll referred. Link must defeat this guardian simply as a test before reaching the Triforce, Dark Link being a spell of the previous wielder of Courage or perhaps the old man who appears to act as its sentinel.

However, it should be noted that the scroll referred only of the last guardian: only one great guardian of the Great Palace before one is deemed worthy enough to take hold of the Triforce in the eyes of the scroll-writer. The boss battle of the Great Palace which fulfills the role of the other guardians is Thunderbird. In a manner typical of the other Palaces’ Guardians, the Thunderbird Battle takes place in a pillared room, employs the use of a recent spell or ability and, upon its defeat, provides experience and a key.

Thunderbird Adventure of Link
Thunderbird, the guardian of the Great Palace

This beast appears to be the true guardian of this palace and that to which the scroll refers; the surprise appearance of Dark Link as a boss straight afterwards is, therefore, made slightly confusing. Could this enemy really be the last guardian to whom the letter writer referred or is his appearance a mystery even to them? In the context of this battle, rather than Dark Link, the enemy sprite is known as Link’s Shadow, and he appears from that very place: Link’s own shadow. It is entirely possible that the enemy resided in this patch of darkness the entire game due to the fact the player is never shown the enemy enter Link’s shadow, yet he is there to leap out shortly before the end of the game. We can compare the behavior of this enemy with that of two other figures in Zelda lore: The Magician from the back-story of Adventure of Link and Midna of Twilight Princess.



Magician Adventure of Link
The Magician hides in the Prince’s shadow as he searches for the Triforce


Both of these characters, the Magician and Midna, show fondness for hiding in the shadows; Midna herself is from the realm of shadows known as the Twilight Realm. They share the same coloring in their grey-teal skin and their clothing of a much darker grey. They also share the feature of red eyes. Though these games were released a decade apart, it is interesting to note the similarities that they share with each other and Dark Link.

Ocarina of Time

Dark Link in Ocarina of Time is the version from whom the name Dark Link is derived. In this game, Link is confronted by the enemy in a misty and mirage-like room, and he appears from the misty ground near a tree in the center of the room, seemingly from Link’s own reflection.



dark link ocarina of time
Dark Link’s nominal first appearance from the mists of the Water Temple


His actions are similar to his previous incarnation; he appears unable to attack without any active momentum from the player, relying only on reactions rather than direct attacks. His attack pattern is, however, noticeably more flawed than his two-dimensional counterpart. Link’s Shadow of Adventure of Link has the ability to adjust his attacks and movements in regards to Link’s own position and requires only movement from the player to fight well. In this battle, however, Dark Link is limited only to attacking when the hero himself attacks. This makes it much easier to anticipate his attacks and even to use the mimicry to an advantage.

Being the first three-dimensional game in the Zelda series, and one which is admitted to having been filled with hints and nods to the games prior, Dark Link’s appearance could be simply down to fan service. On the other hand, Ocarina of Time was created to provide a prequel to the existing games and it could show deliberate developer intent as to the evolution of the character. As Dark Link’s first chronological use, according to commonly accepted aspects of timeline theory, the Water Temple battle could be claimed to show the beginning of a trend in Ganon’s minions: one that shows Ganon’s first attempt at summoning such a creature from the Dark World to combat the hero. It could be quite rationally reasoned, therefore, that this enemy serves as a prototype both for the developers’ use of the character and Ganon’s use of him as a minion.

However, just as in Adventure of Link, there are other ways of interpreting the evidence which could class Dark Link to be of entirely different origin. He appears in a room of illusion, mirrors and reflection and could merely be the result of an evil spell to mimic the combatant, not intrinsically being Link-like in shape. Moreover, this form is the only version of the enemy not to have a link with the word Shadow and the only version not to be entirely black but to have a more shimmery, transparent form. He could also, once more akin to Adventure of Link, be interpreted to be not evil but a guardian set to ensure only those worthy are able to traverse the holy Water Temple using the treasure the enemy guards.

Interestingly, Ocarina of Time introduced a second doppelganger that would soon become a staple of the series: Phantom Ganon. This means Dark Link is no longer alone as a shadowy form of an existing character. It also cements the idea that Ganondorf himself is able to mould his creations to be as he desires, thus could easily manufacture himself a minion shaped as Link should the situation require such magic or technique.

Oracle of Ages

Before continuing by analyzing Oracle of Ages, some clarification needs to be made about the nature of the Dark World, as this section will relate to it in a more subjective degree than previously.

In Adventure of Link and Ocarina of Time the world from which the monsters come is called Makai in the original Japanese. This is a portmanteau of the words Maou, meaning demon king or devil, and Sekai, meaning world. Makai therefore roughly translates to Demon World: specifically one in possession of a Maou to be in charge and often a Mazoku: a tribe or army of lesser evil who inhabit the world. In Ocarina of Time it is stated that the role of Maou is fulfilled by Ganondorf as Daimaou (Great Demon King) and that the location of the Makai is the corrupted Sacred Realm.

In the Oracle games, however, this world is called Yami no Sekai. It is a far less prescriptive form of what we call Dark World and literally means only world of darkness with no prerequisite for a Maou to be in charge as there is no demonic presence required, only a literal lack of light.

A Link to the Past confuses the trend, however, as what is to be believed is the same Makai of Ocarina of Time, the corrupted Sacred Realm with Ganon as ruler, is in this game called Yami no Sekai. This implies that the two terms are interchangeable, and this concept is furthered by Four Swords Adventures in which the translated Dark World is called both Yami no Sekai and Makai at different points in the Japanese game; the same is true of Ocarina of Time. Whereas this does not prove that a World of Darkness always equals a Demon World or vice versa, there is enough link between natures to consider them as being able to have very similar, if not the same, natures.

For a more in-depth discussion of the nature of what we translate as ‘Dark World’, I recommend Ben Lamoreux’s article: A New Perspective: The Nature of the Dark Realm.

The self professed Sorceress of Shadow, Veran, is said in game, along with her cohort Onox, to have been summoned by Twinrova from the Dark World. She shares the same grey-teal skin of those mentioned previously in comparison with Link’s Shadow of Adventure of Link as well as Midna’s shocking orange hair and the characteristic red eyes. Veran is described in-game as having extended the darkness of the world thus presumably having good control over this darkness, and she is capable of possessing people by taking a shadowy form and hiding within them. Her appearance and behavior seems logically comparable to Midna, the Magician and indeed Link’s Shadow himself. In the final battle she is shown to be able to summon four Dark Links to fight alongside her.


Veran's Dark LinksVeran’s “true form” summons a small army of Dark Links

In practice these Dark Links appear to serve merely as obstacles, they move as arm-mimics and are actually a boon to the player if low on life as they guarantee a recovery heart. It is important, however, that Veran should be able to summon these creatures when examining the nature of the enemy. All monsters in the Oracle games are said to have come from the Dark World by way of either Twinrova’s magic or Veran and Onox’s own individual plots; this would imply that Veran, the Sorceress of Shadow, has some control over the calling upon of Dark Links from the realm beyond.

This has several implications. It strengthens the concept that previous versions of Dark Link were also products of the Dark World as well as drawing many parallels between the many Dark Worlds from which these creatures are able to be called and in which they and, presumably, Veran and Onox reside. Perhaps most importantly to the quality of this study, it also confirms that the entity of Dark Link consists of more than an individual, a fact that will play a greater part in his next appearance.

Four Swords Adventures

Four Swords Adventures features the Dark Links as very important enemies in regards to the main storyline and provides more input as to their origin than any other game to date. In this game they are referred to as Shadow Link rather than Dark Link. This brings them into a number of parallels with the incarnations of Dark Links examined thus far. In this game, the Shadow Links form the most elite of Ganon’s henchmen. They are put in charge of causing all the mischief in the game: burning down villages, hiding important items and even releasing Vaati in order that Ganondorf might take hold of the Trident undeterred.

shadow link four swords adventures
The game gives invaluable advice upon encountering Link’s antithesis

“Long ago, a dark tribe invaded Hyrule. They were defeated and imprisoned within the mirror ... Shadow Link!! Could he be your evil reflection, cast by the Dark Mirror? If that were the motive of the mirror’s thief… This is disastrous! If we don’t get the mirror back, Hyrule will be overrun with evil Shadow Links. White Maiden, Four Swords Adventures

When considering what is said in this game, we can induce the following plot points only by assuming that the characters in the game interpret the evidence correctly themselves. If we do accept this, we know that the mirror is, in essence, a prison for an ancient Dark Tribe. In addition, for the first time in the series a possible explanation is given as to why the enemy takes the form of Link; the White Maiden hypothesizes that he could be Link’s evil reflection brought about by the Dark Mirror; Zelda herself explains that Ganon brought forth Shadow Link from the Dark Mirror. Assuming all Dark Links are of similar origin, the claims that Ganon himself is responsible for the Dark Links strengthens the suspicion that Link’s Shadow of Adventure of Link was of Ganon origin rather than of a guardian-like nature.

If we draw parallels between the concept of the Mirror as a prison, and the Shadow Links as the physical forms of its ancient Dark Tribe, a good reason is given as to why Link’s Shadow in Adventure of Link may have felt such loyalty towards the Demon King and bore such desire to resurrect his master. If Ganon was the one to free the Shadow Links from their prison then they would certainly feel indebted towards their savior and offer him allegiance and servitude. Moreover, the concept of Shadow Link as the second-in-command, elite squad of Ganon in Four Swords Adventures gives good reason for Link’s Shadow seemingly to be the leader of Ganon’s henchmen in the Demon King’s absence during Adventure of Link , leading the attempt to resurrect him. Four Swords Adventures certainly sets the scene for Dark Link to be given such a position.

Important to the concept of the nature of the Dark World, if we assume all Dark Links are from the same realm of origin, it means that the realm beyond the Dark Mirror in Four Swords Adventures either is, was or will be in the future deserving of the term Makai. It is also said that part of the mischief of the Dark Links is spreading the effects of the Dark World throughout Hyrule; this is another ability shared with Veran who, as already said, extended the Dark World’s reach.

Twilight Princess

Dark Link’s appearance in Twilight Princess itself is, realistically, no more than a cameo. A number of the enemies represent the ancestors of the Twili in Lanayru’s historical vision of the Prolonged Wars which the spirit imparted to Link. This merely is shown to provide a visual metaphor for the extent to which desire for the Golden Power was able to corrupt the most innocent and pure of souls. It is, however, a very powerful piece of imagery which we can relate to Shadow Link in Four Swords Adventures.



dark link twilight princess
Link takes an active role in Lanayru’s vision


The concept of Four Swords Adventures’ Mirror prison from which the Dark Links are summoned connects massively in theme to the Dark Interlopers, who take the visual allegory of Dark Links, being trapped in the Mirror of Twilight. Just as the Twili are said to be the descendents of a dark tribe banished to the Twilight Realm via the Mirror of Twilight, so too are the Shadow Links in Four Swords Adventures, coming from the Dark Mirror prison, implied to be of some relation to the dark tribe referred to in that game trapped in the Mirror ages ago. This could imply intention and meaning in Lanayru’s vision beyond mere symbolism and show the possibility that the inhabitants of the mirror can take, have taken or will someday take the form of Dark Link.

Conclusion

When considering the original Link’s Shadow with regards to the combined evidence and implications of Dark Link’s many appearances since, a number of new ideas occur as well as several existing theories are strengthened to a point of near confirmation. We know that in Adventure of Link Ganon’s servants were summoning monsters from the Makai to destroy Link. We also know that the Dark Links of Adventure of Link, Oracle of Ages and Four Swords Adventures all have strong links to a Dark World. Finally, we can tell that the forms of Dark Link in Four Swords Adventures are worthy of the status of Ganon’s second-in-command and key henchmen.

In conclusion, therefore, it would seem that the final boss of Adventure of Link is Ganon’s most loyal follower and one of the inhabitants of the Dark World from which many of the series’ monsters are summoned: the same demon world from which Veran hailed and the other incarnations of Dark Link are shown to have resided. He is a character who longs for the resurrection of his master in repayment for the existence and freedom he himself received thanks to the Evil King by his release from the Dark Mirror. He hides in Link’s shadow throughout the game waiting for the moment to strike. He finds this moment when Link is weakest having just fought the most powerful of the Palace Guardians. There is the added bonus that upon Link’s defeat Shadow Link has been led to the resting place of the Triforce of Courage and may then take the piece for himself and return it to his master, bringing him one step closer to the whole Triforce of his dreams. Indeed, upon Shadow Link’s appearance in the approach to the Triforce, the entire room appears to be taken over by the Dark World and become inverted and dark.

adventure of link shadow link
Link’s Shadow inverts the colors of the room

It would appear Dark Link’s status increases as the games move on, although this does rely on the existing arrangement of one’s personal timeline to some degree. In Ocarina of Time the character is a once seen enemy who poses only as a mini-boss. In his next appearance in Oracle of Ages the enemy takes a larger role as four iterations summoned in the final boss battle of the game. Four Swords Adventures gives him a starring role as Ganon’s main follower and key cause of much of the game’s trouble and finally, in Adventure of Link he is elevated to the role of final boss and presumed leader of the Mazoku in Ganon’s absence.

Whatever the case may be, due both to the popularity of the character and the pervading mystery which surrounds him, it would be a surprise if we’ve seen the last of Link’s evil double. In the mean time one can easily speculate and attempt to predict how future games may provide a more concrete account of his relation to the Ganon, Link, the Dark World and the plethora of mirrors scattered throughout the series. Of course this day may never come and Dark Link may never be truly explained; Nintendo, instead, preferring to maintain the status of one of its most popular bad guys as a true enigma!

Useful links

Contact author
View author’s Bombers Notebook
The Bombers FAQ

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dark link ocarina of timeAny hero worth their title in a Nintendo game has an evil double, and Link is no different.

The enemy we call Dark Link is perhaps the most mysterious character in Zelda lore; he appears from the shadows, puts up a fight before ultimately being defeated by his ‘light’ counterpart. In each of his appearances since his debut in 1987’s Adventure of Link, we have been given only brief snippets of his true nature and his possible origins.
When all these tiny tidbits of information are put together, however, we do perhaps come closer to understanding the real reasons and motives behind Zelda‘s greatest enigma, and this is what the article plans to do!

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Lozzies Conclude With ZeldaWiki.org Winning The Pinnacle http://www.zeldainformer.com/lozzies_conclude_with_zeldawik/ Fri, 14 Aug 2009 19:14:30 +0000 http://localhost/wordpress90/?p=415 Legend of Zelda CrestAll week we have been talking about Lozzie this and Lozzie that, and it all culminates with grand prize: The best site of the past year. As the title says, ZeldaWiki.org - our wiki, your wiki, everyone’s wiki - walked away with The Pinnacle. Words can’t really describe how amazing Zelda Wiki really is, but that doesn’t stop us from trying.

Zelda Wiki is the place to go for all your content needs, at least, for all your user created content needs. It has 2800+ articles, and while they don’t tell you how to do things within the game they do provide a lot of useful information about things in the world of Zelda. With game history, item listings, definitions, and loads and loads of amazing images, Zelda Wiki truly is a site to behold. I know personally, I am using “our” wiki as a reference for some of the content I create for ZI. I could go on and on here, but our friends who awarded ZW, Legend of Zelda.com, had plenty to say in our stead. Hit the jump to see what they had to say, and to see the list of all the winners this past week.

LoZ.com, on awarding Zelda Wiki The Pinnacle:

In the last year, many sites have set themselves apart: Zelda Dungeon has been rapidly expanding on previous guide work; Zelda Universe has started dabbling in just about everything; ZeldaInformer has maintained impressive article output; Portal to Hyrule has continued to push the limits of their growth; Zelda Capital has maintained excellent media stocks; Hyrule.net continues to create the most user-friendly site; Exploding Deku Nut has kept tradition alive, despite troubled times; Zelda Reorchestrated works closely with WZMR to provide top-notch Zelda radio; Ganon’s Tower brought back their front page; the Desert Colossus has improved their layout and expanded content; the Hylia has maintained excellent news coverage; the Sacred Realm’s coverage of the Hero of Time fan movie has not dipped at all; I could simply go on, and on, and on.

In the end, what I’m saying is this: every Zelda site is good at something, and I’m sorry to admit that we can’t recognize them all with an award; I can’t even recognize them all within this single post. I mean, I could, but how impractical? So, we decided that the best way to reward everybody was to reward the site that represents everybody: Zelda Wiki.org.

This is not, to say, that Zelda Wiki is not an exemplary website in its own right. Its closest competition, Zeldapedia, is in some people’s opinions better designed, but it is impossible to deny the quality of writing and maintenance that Zelda Wiki maintains. Daily, users just like you reading this post read articles for fun, and make sure that all the articles contained on Zelda Wiki are top-notch, informative, and relevant. Not all articles are perfect, but that is the nature of all wikis - the imperfect is perfected, the scrawny are bolstered, and the quest is never ending. The dedication of the users of the Zelda Wiki is demonstrated by its over 2,800 articles on all things Zelda-related, and the number grows constantly.

I am a member of only two website staff teams in the Zelda community: the one here at LoZ, and the one at Zelda Wiki. I could write for hours about how wonderful the staff here is, but another time - for now, I could not possibly talk about why this site is the best site of the year without talking about its staff.

The staff of Zelda Wiki is comprised of three levels: Patrols (like moderators), Administrators, and Bureaucrats. Admins and Bureaucrats have almost all the same powers, except Bureaucrats are webmasters of each Zelda site that is a “mastermind” of the Zelda Wiki, and Administrators are those users who displayed such dedication, they rose to the ranks of management. The Quality Standards of the Zelda Wiki were created and are maintained by that staff. The dedication to quality, user friendliness, and fairness is staggering. The amount of care and dedication that the staff shows for the Zelda Wiki is unparalleled, because they work every day for hours to make sure that every edit is real, every edit is safe, and every edit is relevant. They look through tens of articles in a day, making sure their quality is of a level worthy of the Zelda Wiki. When quality is low, the article is fixed or marked with a tag to notify regular users of the wiki that work on that page is needed, and the true purposes of a wiki are performed: everybody is important in creating the best possible articles for everybody.

It is a testament to the robustness of this community, this Zelda Online Community, that a project like the Zelda Wiki, which started as Zelda Universe’s own wiki, has evolved into a website that is truly worthy of this award. Congratulations to everybody who has ever worked on Zelda Wiki; congratulations to everybody who currently works on it, day after day; and congratulations to the staff of Zelda Wiki, who I know all share my feeling of truly being a part of something larger than oneself or one’s site. This award, my friends, goes to the community.

The results of the Lozzies:

Zelda Reorchestrated: The DaVinci: Site with the most innovative initiative.
Zelda Capital: The Rembrant: Most visually appealing site.
Portal to Hyrule: The Rising Star: New site with the most potential.
Hyrule.net: The Socialite: Site with the most appealing forum community.
ZeldaInformer: The Pulitzer: Site with the best news coverage.
Zelda Dungeon: The Strategy Geek: Site with the best Game Strategy Content.
Exploding Deku Nut: The Colbert: Site with the best editorial/satire content.
Zelda Universe: The Virtuoso: Site with the most accessible media source.
ZeldaWiki,org: The Pinnacle: Overall Best Site for the Year.

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Legend of Zelda CrestAll week we have been talking about Lozzie this and Lozzie that, and it all culminates with grand prize: The best site of the past year. As the title says, ZeldaWiki.org - our wiki, your wiki, everyone’s wiki - walked away with The Pinnacle. Words can’t really describe how amazing Zelda Wiki really is, but that doesn’t stop us from trying.

Zelda Wiki is the place to go for all your content needs, at least, for all your user created content needs. It has 2800+ articles, and while they don’t tell you how to do things within the game they do provide a lot of useful information about things in the world of Zelda. With game history, item listings, definitions, and loads and loads of amazing images, Zelda Wiki truly is a site to behold. I know personally, I am using “our” wiki as a reference for some of the content I create for ZI. I could go on and on here, but our friends who awarded ZW, Legend of Zelda.com, had plenty to say in our stead. Hit the jump to see what they had to say, and to see the list of all the winners this past week.

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ZeldaInformer Now Tweeting on Twitter http://www.zeldainformer.com/zeldainformer_now_on_twitter/ Mon, 17 Aug 2009 09:32:46 +0000 http://localhost/wordpress90/?p=416 Twiiter Logo

With ZeldaInformer being named the site with the best Zelda news coverage in the recent Lozzies, it remains our job to bring you a continuous flow of Zelda news, articles, reviews and everything else possible. Of course, all of that will continue to come, but our news is now becoming more accessible.

Just recently you peeps have become able to keep track with ZI happenings via Facebook, and now we’ve extended even further. You can now become a follower of ZeldaInformer on Twitter. All of our main page posts will be tweeted, so you can stay up to date on all the latest in Zelda news.

Be sure to become a follower, and if you don’t already have an account, be sure to sign up. Our profile page can be found at the link below:

https://twitter.com/ZeldaInformer

And while you’re there, you can also follow our sister site, Zangaroa, at twitter.com/zangaroa. ]]> Twiiter Logo

With ZeldaInformer being named the site with the best Zelda news coverage in the recent Lozzies, it remains our job to bring you a continuous flow of Zelda news, articles, reviews and everything else possible. Of course, all of that will continue to come, but our news is now becoming more accessible.

Just recently you peeps have become able to keep track with ZI happenings via Facebook, and now we’ve extended even further. You can now become a follower of ZeldaInformer on Twitter. All of our main page posts will be tweeted, so you can stay up to date on all the latest in Zelda news.

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Gamescom 2009: Spirit Tracks Demo http://www.zeldainformer.com/gamescom_2009_spirit_tracks_de/ Thu, 20 Aug 2009 21:20:11 +0000 http://localhost/wordpress90/?p=417 reggie_i_dunno-1-1.jpgA demo of the latest Zelda adventure, Spirit Tracks, was playable at a recent German game conference entitled Gamescom. One
would think that this demo would be bringing something new to the
table, possibly show a new feature of the game, or let the the people
there explore new areas of the game, but remember: this is Nintendo we are
talking about here.

The demo was the exact same one that was on display months ago at E3, meaning we have no new information at all.

So, then why am I reporting on it? Because, loyal readers: IGN gave it a second time around review.

I suppose the good news is that even though it was the same thing, IGN still had a great time on their second playthrough. So, to all you thinking Spirit Tracks is going to be the same exact game as Phantom Hourglass, perhaps you’re wrong. They did have a small concern with the train riding, however, feeling it may get tedious after several hours of play.

But who didn’t see that one coming?

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reggie_i_dunno-1-1.jpgA demo of the latest Zelda adventure, Spirit Tracks, was playable at a recent German game conference entitled Gamescom. One
would think that this demo would be bringing something new to the
table, possibly show a new feature of the game, or let the the people
there explore new areas of the game, but remember: this is Nintendo we are
talking about here.The demo was the exact same one that was on display months ago at E3, meaning we have no new information at all.

So, then why am I reporting on it? Because, loyal readers: IGN gave it a second time around review. Info on their report inside.

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The Plusses Motion Plus Can Give Zelda http://www.zeldainformer.com/the_plusses_motion_plus_can_gi/ Fri, 21 Aug 2009 23:47:10 +0000 http://localhost/wordpress90/?p=418 With the semi-recent release of Wii Sports Resort, many people have been wondering how Motion Plus can be integrated into Zelda, especially seen it is the very thing that may be delaying the release of Zelda Wii. Brian Bentley shared his ideas over at Aggro Gamer, but there is so much more potential in Motion Plus. Nintendo can improve the current gameplay of Zelda through the advanced motion controls, or they could tailor a completely new adventure for Motion Plus.

I for one was very impressed with Wii Sports Resort. For such a simple and casual game, it does provide hours of fun with an experience new to the world of home gaming. Some of the sports themselves show direct use of the Motion Plus that can be implemented into Zelda. Swordplay, Archery, Frisbee and even Power Cruising supply us with ideas of what Motion Plus can do for Zelda.

Swordplay Wii Sports Resort

It’s obvious that motion plus can enhance the swings of Link’s sword, but it also can make fighting more realistic by being able to defend with the sword. As seen in the Swordplay game, angling your sword in the correct direction can defend against enemies’ sword blows. A small and simple addition like this to Zelda Wii could enhance sword fighting greatly, let alone make it more realistic.

Look at the Frisbee game; it demonstrates a technique of throwing that, with a few adjustments, would be a great control for the Boomerang. As for archery, there’s potential to use a similar technique there in Zelda, although the remote is in the left hand for that game, with the nun-chuck in the right. Even Power Cruising has its implications. Think of steering a bombchu along the ground like a little car.

Keep in mind that each of these sports is an individual mini-game, so weaving such vast controls into an epic adventure may be a bit of a challenge, but is by no means undoable. A concern some have though, about Motion Plus, is recalibration. Will they be in the middle of a boss fight and then a “please recalibrate your remote message comes up”? That is something you’ll have to wait and find out.

Of course, ideas like these would make for an interesting Zelda game, but honestly, this isn’t the type of stuff I want to see. It can be implemented as a small part, but there is much more Nintendo can do. Instead of improving the old, let’s have some more of the new. Unique items, like the Spinner from Twilight Princess, should be introduced. Ones that are specifically designed for Motion Plus.

Archery Wii Sports Resort

Surely Nintendo is able to think of new great items, as no one other than them knows the full capabilities of Motion Plus. Let’s hope that Zelda Wii is a game that doesn’t just build on the old, but advances to the new. There’s an abundance of potential for Nintendo to really make Zelda Wii a success in using Motion Plus, but likewise, there is a great possibility for them to disappoint.

The key is not to rush. Whatever Nintendo has in store, us fans should be willing to wait. Zelda Wii needs to be something different, and sitting on a saddle with some minor improvements to the Wii remote won’t quite cut it. There is plenty more Motion Plus can give, yet unknown and undiscovered, but for sure, if rightly done, Motion Plus can make Zelda Wii one hell of an adventure, plus some more.

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Swordplay Wii Sports Resort

With the semi-recent release of Wii Sports Resort, many people have been wondering how Motion Plus can be integrated into Zelda, especially seen it is the very thing that may be delaying the release of Zelda Wii. Brian Bentley shared his ideas over at Aggro Gamer, but there is so much more potential in Motion Plus. Nintendo can improve the current gameplay of Zelda through the advanced motion controls, or they could tailor a completely new adventure for Motion Plus.

I for one was very impressed with Wii Sports Resort. For such a simple and casual game, it does provide hours of fun with an experience new to the world of home gaming. Some of the sports themselves show direct use of the Motion Plus that can be implemented into Zelda. Swordplay, Archery, Frisbee and even Power Cruising supply us with ideas of what Motion Plus can do for Zelda.

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The Missing Link Series: The History of Zelda Combat http://www.zeldainformer.com/the_missing_link_series_the_hi/ Sun, 23 Aug 2009 07:20:24 +0000 http://localhost/wordpress90/?p=419 Twilight Princess Horseback FightWe’ve been following The Missing Link series at Zelda Universe ever since Hylian Dan made his infamous return to article writing. Demo, a writer on the TML team, recently released his article entitled The History of Zelda Combat and I must say it’s quite intriguing. It covers, as the title suggests, the history of the combat and combat systems over the years as it has progressed into what we have seen in the recent titles. Click read more to find out more about this article, and some thoughts on the piece in general.

“An improved horseback combat was something fans had been hoping for since its first appearance in Ocarina of Time. Riding Epona had never been as fluid and interactive as it was in Twilight Princess. Not only could Link use swordplay while on the saddle, but he was also able to use other items such as the boomerang, bombs, and the classic bow&arrows. Horseback swordplay worked really well as the height of the horse didn’t affect the reach of the sword. Link could even perform the Spin Attack while riding and use the shield on his back as protection. These new upgrades allowed for great and exciting horseback battles throughout the plains Hyrule Field.”

The above quote is just a small sampling of what to expect in reading this article. It’s well thought out, well written, and well put together in general. My major gripe is that the article shows clear cut favoritism to console Zelda titles. An example of that would be the fact that Phantom Hourglass isn’t even discussed. For the Nintendo DS, PH had some of the most innovative controls for any adventure title yet. Heck, for Zelda in general, the controls in that game are at times a clear step above what we get on the consoles. He also does not mention any other of the handhelds either, as if they don’t exist or something. It’s pretty dissapointing to see them ignored as if they are not important.

That gripe aside, this article is definitely worth a look as it does a nice job summarizing how the combat system came to be and has evolved into one of the single best systems for any adventure title to date. Oh, and ZU’s page system for these things sucks… but that’s not the writer’s fault!

Source: The History of Zelda Combat

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Twilight Princess Horseback FightWe’ve been following The Missing Link series at Zelda Universe ever since Hylian Dan made his infamous return to article writing. Demo, a writer on the TML team, recently released his article entitled The History of Zelda Combat and I must say it’s quite intriguing. It covers, as the title suggests, the history of the combat and combat systems over the years as it has progressed into what we have seen in the recent titles. Click read more to find out more about this article, and some thoughts on the piece in general.

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New Spirit Tracks & Tingle Videos http://www.zeldainformer.com/new_spirit_tracks_tingle_video/ Mon, 24 Aug 2009 18:35:07 +0000 http://localhost/wordpress90/?p=420 legend of zelda spirit tracksIn a time where a lack of news leads our #1 news story of recent times being about an article released on Zelda Universe, having videos of two upcoming Zelda titled is an absolute treat—even if some of them are from the new Tingle game.

In some bizarre twist of fate, the Tingle videos are actually considerably more exciting than the footage of Spirit Tracks. The former shows some dude going through a stylus tutorial, riding around on a train shooting a bunch of monsters/innocent animals with a cannon. Yeah, pretty boring. The latter, on the other hand, depicts Tingle exploring a slightly-updated version of that one old Windows screensaver, but not before attempting to rescue a Garbage Pail Kid from a crow using nothing but a slingshot. There’s also some rock, paper, scissors action in there at the end. Tingle rightly chooses rock first. People always try to pull some slick stuff and pick scissors. Total amateurs.


Spirit Tracks:

Tingle’s Balloon Animal Rainbow Love Fest:

Props to IGN

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legend of zelda spirit tracksIn a time where a lack of news leads our #1 news story of recent times being about an article released on Zelda Universe, having videos of two upcoming Zelda titled is an absolute treat—even if some of them are from the new Tingle game.

In some bizarre twist of fate, the Tingle videos are actually considerably more exciting than the footage of Spirit Tracks. The former shows some dude going through a stylus tutorial, riding around on a train shooting a bunch of monsters/innocent animals with a cannon. Yeah, pretty boring. The latter, on the other hand, depicts Tingle exploring a slightly-updated version of that one old Windows screensaver, but not before attempting to rescue a Garbage Pail Kid from a crow using nothing but a slingshot. There’s also some rock, paper, scissors action in there at the end. Tingle rightly chooses rock first. People always try to pull some slick stuff and pick scissors. Total amateurs.

Catch the vids inside.

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Top 10 Snakes in Gaming: Zelda "Rope" Make's List http://www.zeldainformer.com/top_10_snakes_in_gaming_zelda/ Wed, 26 Aug 2009 08:28:20 +0000 http://localhost/wordpress90/?p=421 The Legend of Zelda Rope So once upon a time in a land far, far way… there stood a man named Dennis with his female companion, Nicki. They often frolicked for hours upon hours without a care in the world. They loved each other dearly and if there was ever something needing to be done, they did it together. You see, these two people, the first of mankind, played a major role in the creation of the world known as… earth. No no, they did not create this land. That job belonged to the creator himself.

This creator goes by many names, but he is best known as Malinda. Malinda created all that ever was in the span of six days and 23 hours. Unlike the completely fictional story of a certain Adam and Eve in this book called the “Bible”, Dennis and Nicki actually did exist, and yes, doomed the world to sin. See, I know the truth of this because Malinda spoke to me through my hat. When people doubted me I called upon his word again. He told me a completely different story, but that was proof enough.

Moving on with the story; Dennis and Nicki ate the poison apple from the maple tree and fell off of Sleeping Beauty Ridge to their deaths. Why did they do this? A little ol’ “snake” told them that eating that fruit, and jumping off that ridge, would turn them into brother’s and sisters to the creator. Of course, that didn’t happen, but we were fortunate enough to find out they did indeed birth 3 children before this event. This event however damned us all to burn in the eternal fire upon death. Yeah, it sucks.

You see, snakes helped shape our very lives, so it was only natural that they made a epic appearance in The Legend of Zelda series. So epic in fact, they made a nice little “Top 10” list. To be more to the point, they made a Top 10 Snakes in Gaming list. Where did they finish? At #10:

10 - Rope
Legend of Zelda Series

It is easy to forget these lowly creatures, easily dispatched with Link’s sword. Dating clear back to the original Legend of Zelda and appearing in every major 2D iteration of the series ever since, they are one of the most commonly sighted snakes on this list, even if their demure appearance and relative lack of challenge as an enemy fails to make them memorable enough enemies for most gamers to even recognize them by name.

Exciting eh? Check out the rest of the results at our very own loving network brothers: Top 10 Snakes in Gaming

P.S. - I didn’t even write this post. A snake did. I can hear them in the sewers.

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The Legend of Zelda Rope So once upon a time in a land far, far way… there stood a man named Dennis with his female companion, Nicki. They frolicked for hours upon hours without a care in the world. They loved each other dearly and if there was ever something needing to be done, they did it together. You see, these two people, the first of mankind, played a major role in the creation of the world known as earth. No, they did not create this land. That job belonged to the creator himself.


This creator goes by many names, but he is best known as Malinda. Malinda created all that ever was in the span of six days and 23 hours. Unlike the completely fictional story of a certain Adam and Eve in this book called the “Bible”, Dennis and Nicki actually did exist, and yes, doomed the world to sin. See, I know the truth of this because Malinda spoke to me through my hat. When doubted, I called upon his word again. He told me a completely different story, but that was proof enough. Hit the jump to see the end of this story, and how the hell it involves Zelda.

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Time For A Change http://www.zeldainformer.com/its_time_for_a_change/ Wed, 26 Aug 2009 09:28:40 +0000 http://localhost/wordpress90/?p=422 no more legend of zeldaIf you guys didn’t already know, I will be leaving for college next week. While running down my college’s list of “stuff to bring”, it hit me: I’m finally going to college. I’m going to be on my own. After years of being seen as the “smart, funny, but kinda weird kid who I would never date and only be friends with”, I finally have a chance to totally reinvent myself. Maybe I should stop wearing those t-shirts my Mom bought me all those years ago with the clever/witty/ironic/semi-ironic/post-ironic one-liners on them and get some real clothes—I’ve heard brightly-colored polos are so in right now. Perhaps I should ditch my clunky CD player and go out and buy an iPod. It could just about be time for me to stop trying so hard to be different and just have a good time with my life.

I think it’s time I stopped playing Zelda.


Before you get all riled up, think about it. College is time of adventure, and not the kind that involves rescuing princesses. It’s about fresh, new experiences—letting go of your inhibitions. Instead of staying inside and trying to find that one heart piece in the shovel mini-game of Link’s Awakening, maybe I’ll go to a party. Maybe I’ll throw back a few cold ones. Maybe I’ll ask a cute girl in my Psychology class to get coffee sometime. Maybe I’ll have actual fun.


college


In retrospect, I could kind of see this coming. My overall interest in the series has been steadily declining over the years. I used to do speedruns of A Link to the Past, and write articles about all sorts of wacky “theories”, and post on ZeldaUniverse, and count down the days until I was old enough for my parents to let me get this Triforce tattooed on my back. Then I started playing, writing, posting, and counting less. Speedruns become monotonous. Theories became laughable. Posting became dull. Accidentally spent my tattoo money on a subscription to Maxim. At this point, the only time I ever did anything Zelda-related was when a tune from The Wind Waker would come up on shuffle in my iTunes library.


Besides, all of that was done from inside the privacy of my own room, where nobody would ever see (except for my Mom while bringing up second rounds of Totino’s pizza rolls). In college, I really can’t afford to have my roommate come home with some lady friends and them seeing me sitting in my boxers playing Ocarina of Time. Stuff like that gets out. Soon, that hot girl Jenny down the hall I was slowly working up the courage to talk to might think I’m some sort of “geek” or “loser” or something. She’ll probably tell all her friends that I think I’m some sort of wizard or fairy or elf or something. I can’t have that. That’ll probably leave me only chances with her weird Goth friend. And goths are only cute when you talk to them over MSN.


But I can’t really say I’ll be done with gaming 100%. Still might workout my prefrontal cortex with a little Brain Age 2, and drunken Fight Night Round 4 fights aren’t completely out of the question. But one thing is definitely for sure:


I’m done with The Legend of Zelda.

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no more legend of zeldaIf you guys didn’t already know, I will be leaving for college next week. While running down my college’s list of “stuff to bring”, it hit me: I’m finally going to college. I’m going to be on my own. After years of being seen as the “smart, funny, but kinda weird kid who I would never date and only be friends with”, I finally have a chance to totally reinvent myself. Maybe I should stop wearing those t-shirts my Mom bought me all those years ago with the clever/witty/ironic/semi-ironic/post-ironic one-liners on them and get some real clothes—I’ve heard brightly-colored polos are so in right now. Perhaps I should ditch my clunky CD player and go out and buy an iPod. It could just about be time for me to stop trying so hard to be different and just have a good time with my life.

I think it’s time I stopped playing Zelda.

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Top 100 Games of All Time: Lots of Zelda Love http://www.zeldainformer.com/top_100_games_of_all_time_lots/ Thu, 27 Aug 2009 14:00:00 +0000 http://localhost/wordpress90/?p=423 Legend of Zelda Fan ArtPeople often ask me what I do with my spare time outside of making news posts at this lovely site. To be honest, I am usually hammered and can’t find my way back home. The last month, when I wasn’t busy replaying Twilight Princess to create new content for ZI (yes, believe it or not I am actually adding game content to the site, woo!), and when I was not drug down by massive hangovers, I have been busy reading a novel like top 100 list. I am not kidding here when I say this is the biggest Top 100 Games of All Time list ever compiled. I must say, it’s longer then some novels, but it was worth every minute. It’s put together really well, and frankly it was one of the best gaming related reads I have had in a long time.

This being the case, I am going to do something different here, especially for those of you that only care about the Zelda love. Instead of just telling you what Zelda games finished where (which I will do, of course), I will quote the entire reasoning for each in the series being where it is. In this sense, this may be the longest news post in the history of ZeldaInformer. What it also does, is make it so you as the reader not have to sift through that novel to find your favorite franchise. Come inside for one of the best reads relating to Zelda in recent memory.



First things first, for those who could seemingly care less why the games are where they are, here are the listings by position on the list:

77. Twilight Princess
71. Phantom Hourglass
70. The Wind Waker
26. Four Swords Adventures
03. Ocarina of time

Surprised? I was too a little, that is until I read his reasoning. Prepare now for one of the longest, and most interesting, reads pertaining to Zelda in the last month. It will be well worth your time to get to the end. Quoted Directly from Jet Fire’s Top 100 Games of All Time article.

77. The Legend of Zelda: Twilight Princess
Developer: Nintendo EAD
Released on: Wii/GC
Release Date: Nov 19, 2006

Twilight Princess

This here is pretty much the reason that all of us that bought a Wii, waited in a line for 4 or 5 damn hours until midnight for it’s launch, and it was worth it. While there is debate going around about whether Twilight Princess or Ocarina of Time is the better game, since they’re made in a similar style, it doesn’t change the fact that both of them are very well made. Twilight Princess remains a worthy to Ocarina of Time, despite this game being the lowest Zelda on my Top 100 List (yes, I will admit that there are a few more of them). Even so, it’s still a stellar game that’s worthy of praise. I don’t care if it’s a Wii title that’s based off a Gamecube game, since I’m not some kind of lunatic that refuses to play or rate anything fairly that’s not next-gen. Twilight Princess may not revolutionize the Zelda franchise or have taken it in any new direction, but that doesn’t make it any less classic than say, Super Mario World is to Super Mario Bros 3, by popular opinion.

It’s a little hard to point out about what makes one Zelda game so much better than another. While all of the games are similar in nature (you go from temple to temple, solving puzzles, fighting bad guys, gaining new items, getting relics, roaming the overworld, sidequesting, and using your new items to get to new temples), they each have their own styles, creative dungeon layouts, unique sidequests, items and overworlds, and their own features that set them apart.

For one thing, I’ll get to the dungeon designs. While the first three dungeons may seem typical for a Zelda game (a forest one, fire one and water one), they have their own unique takes on them. The forest temple basically takes place in the treetops, which feels more organic and not much like a temple at all. The fire temple has amazing heat shimmering effects, goes between mountain and volcano locations, and has awesome upside-down/wall walking segments with metal boots. The water temple takes place in what seems to be some giant eroded mansion filled with water, by no surprise, involves controlling the water levels. Later temples though, involve finding your way through a Yeti’s icy mansion, the Temple of Time (a nice throwback to the Ocarina of Time), a desert temple that involves surfing on a cog that can click in and out of grooves on the walls, an island in the sky (which kind of reminds me of the Sky Sanctuary stage from Sonic & Knuckles) that involves the use of your double hookshots to get around, and a dark temple filled with emerging hands coming out of the walls, trying to make your life miserable. The themes for some of these dungeons are very refreshing (since I haven’t seen designs like them in any Zelda game) and the ones that aren’t as original, are still very well constructed and thought out like all of the other dungeons in the game.

For me, the dungeon designs can be a huge contributing factor in the overall success of a Zelda game to me, but so are the items and bosses. If they can’t all coexist and work together naturally in the same universe, the whole experience falls apart. And I love Twilight Princess’ items and bosses, which bring something new to the table almost every time. The Gale Boomerang is a different take on the old kind, as it now can suck up enemies into one tornado, and activate windmills/switches from a distance. The Iron Boots are no longer only iron, but magnetic, as I’ve mentioned before. Of course you still have the classics like the bombs and bow, but other items added into the fray are a giant ball on a chain (for smashing barriers), a rod that controls the movement of statues, the cog that I mentioned earlier, as well as the double hookshots that allow you to climb from wall to wall, making you feel like Spiderman.

I’ve also found that Twilight Princess has the most amount of memorable boss fights that I’ve seen in a Zelda game. Whether it’s the tactics you use to take down the crazed Goron in the fire temple, acting out a shadow of the colossus-like scenario under the sea in the water temple as well as in the sky temple, or my personal favourite, using the mechanical cog to grind upwards a giant pillar (in which the track you can connect to will spiral upwards), jumping from between the pillar and the wall of the circular room housing that pillar (both the pillar and wall are close together), while fighting the epic boss at the same time. The fights are simply more massive than any other Zelda game I’ve seen, and while they weren’t incredibly hard to figure out, I already had some previous experience from the Zelda series, giving me a bit of a clue of what to expect.

And what about the rest of the game, you ask? It’s absolutely huge with a large sprawling world filled with plenty of sidequests to engage in (just try to find all of the tiny bugs for one quest). The only thing that I wasn’t quite sold on was the addition of the Twilight Realm and Wolf Link…well, I do like the concept, and the Twilight Realm/Wolf Link for the most part, but killing those bugs to get to a new area is tedious and is just a form of busy work to make the game longer, as well as those certain enemies that keep respawning unless you kill all of them at once with Wolf Link’s homing attack. Other than those parts, I did like the whole theme of the Twilight Realm, and how much darker it made the series (complete with a great ending). Midna was also a great supporting character, although I’m going to be in the minority when I say that Navi never bothered me once. I never heard that whole “hey listen!” annoyance over the internet until I saw it as a joke on vgcats. Either that, or I tuned Navi out completely, so it never bothered me. Ranting aside, I like them both. One other annoyance is the damn fishing game. The instruction booklet did such a poor job of explaining how to fish, that I was stuck in the first village for two to three hours when I started. It almost made me give up on the whole game if I didn’t get lucky right when I was about to break.

To conclude, like most other Zelda games to me, Twilight Princess is still an amazing entry even though it’s the bottom tier Zelda on my Top 100 list. I’m not the kind of blind fool who will love every Zelda game that comes my way (I’m looking at you Majora’s Mask, and I don’t care about what others say. I went into that one with an open mind, but it ended up as one of the most tedious endeavors that I’ve ever pursued). I also know that this particular Zelda isn’t even that innovative. But it’s still an incredibly fun experience that I’m glad I stuck around for.

71. The Legend of Zelda: Phantom Hourglass
Developer: Nintendo EAD
Released on: DS
Release Date: Oct 1, 2007

Phantom Hourglass Screenshot Phantom Hourglass Screenshot 2

The Legend of Zelda: Phantom Hourglass is one of the best DS games I’ve played to date. In fact, it’s probably the most complete adventures that exists in my DS library. It almost has the same wow factor on the DS that the Wind Waker gave me on the Gamecube, with it’s wonderful, colourful cel-shaded graphics and cutscenes. While not as good as the Wind Waker, Phantom Hourglass does have it’s own unique charm to it, even if it is an easier game than it’s predecessor.

The game starts off after Wind Waker, with Link and Tetra on the high seas, sailing on her pirate ship. A ghost ship attacks them, Tetra gets kidnapped, Link falls overboard and ends up drifting to an island where he begins his adventure to find Tetra. Along the way, he meets another fairy, as well as a captain of a ship named Linebeck (who I find to be one of the most entertaining characters in a Zelda game so far), in which you sail on his ship to find Tetra. It’s all pretty basic stuff, but the cutscenes are remarkable on the DS. Screenshots just do not do the game any justice, as these scenes are filled with so much expression and animation, that they look a lot like the Wind Waker, except with less detail on the character models, which is to be expected. The cutscenes also have a great sense of humour to them, and is the first Zelda game to actually make me laugh a little.

Phantom Hourglass is your typical Zelda fare, but has a few changes that make it stand out on it’s own. The first is that the control is all touch-based, and for the most part it really works. The only move I had trouble executing was the roll, since you have to quickly draw in a “V” pattern while Link is moving, sometimes sending you in an opposite direction. It isn’t critical to survival though. You can also draw on your map to make notes of where to go and what to do, as well as plotting the course on the map for your ship to sail. You can make slashing movements for your sword, obviously, but you can also do things like plotting out the path that your boomerang will fly in, to drawing ropes from one end of a gap to another to make a makeshift bridge.

While the temple design in Phantom Hourglass can be really fun (although pretty easy), it’s the bosses that really stood out in this version. Wind Waker had better temples, but Phantom Hourglass simply had better bosses. From the two tiered (filling two DS screens) golem, to the Hydra-like boss, this game didn’t only have it’s own creative ways to defeat bosses with your items, but the simple act of using them on the bosses felt more fun and interactive than most Zelda titles. While the bosses can be easy once you figure out the strategy to take them down, they’re better than almost all of the 2D Zelda boss battles that I’ve played so far, and even some of the 3D ones.

I think that anyone who has played Phantom Hourglass may have been enraged when they heard me say that the temple design is really fun. Okay, so there’s one horrible temple, The Temple of the Ocean King. This temple requires you to play it in between other temples, getting a little further each time as you gain new items. The thing is, you have to start the temple pretty far back each time (somewhere around 5 or so floors back from where you started on your last visit I believe) and get past the old sections as well as the new section of temple before the time runs out in your Phantom Hourglass. If the time runs out, your protection from the poison in the temple is gone, and you’ll die very quickly. You can gain items that increase your time, but the temple requires a lot of memorization and fast acting to get through. Tedious is the word I can use to describe it. However, if it’s any consolidation, the Wind Waker had it’s own very annoying Triforce pieces fetch quest, so both games will rank fairly low on my Top 100 List because of these aspects (yes, I will be adding the Wind Waker soon). They just use tedious quests to expand an otherwise, nearly perfect experience.

Aside from that bit of tedium, Phantom Hourglass provides a lot of adventure and exploration, which is typical of the Zelda franchise, and is basically a version of Wind Waker in your pocket. It isn’t the most original Zelda title, but it really works and contains all sorts of puzzles and challenges to keep you occupied for some time. To me, it actually has my favourite ending for any Zelda game as well (even though Zelda games don’t usually contain spectacular endings, this is the best it’s gotten for me). Fans of the Wind Waker will probably love this title. It doesn’t deviate from Wind Waker’s concept, but I was more than eager to explore this version of Hyrule some more. It also may not be the powerhouse that it’s predecessor was, but for a current handheld game, it’s stellar.

70. The Legend of Zelda: The Wind Waker
Developer: Nintendo EAD
Released on: GC
Release Date: March 24, 2003

Wind Waker Waving Goodbye

Speaking of the Wind Waker in my last entry, it comes up next on my list just before Phantom Hourglass. It just simply had more of an impact on me, but it’s so similar to Phantom Hourglass, that I had to put both games side by side. Now, when two games in a same franchise are too similar to me, I will usually put them in the same spot on my list as a tie. However, while both titles share extremely similar themes, they’re both very different in the way they are played and presented.

First of all, the easiest thing to recognize right off the bat, are Wind Waker’s visuals. The graphical style is absolutely phenomenal for a Gamecube game, giving off the same vibe as a hand drawn Disney movie. It’s simply one of the most eye-catching, colourful, smoothly animated games that I’ve ever played in my entire life. Everything from the environments to the enemies, to even Link and the other characters themselves, convey so much expression, that it really sets the bar for how games can be conveyed as an art form just as much as simply being a game. I actually appreciate The Wind Waker’s style much more than Twilight Princess’ style because of how different and beautiful it is. It showed me that while Ocarina of Time is a legendary game in it’s own right, it didn’t need it’s next-gen sequel to be a carbon copy of it. It makes me wonder as to why many fans couldn’t accept the change. In fact, the closest thing it resembled at it’s point of release was a 3D “Link To The Past” style of art.

To go along with the graphical style, Wind Waker had a large, expansive environment to explore, that took place over the great, open sea (peppered with many islands of course). Trekking by foot for long segments or riding on your horse was replaced by sailing, and while I didn’t enjoy the sailing as much as the means of travel provided in other Zelda games, it was a very nice change of pace which made it original and gave it it’s own identity. I really felt like part of a much bigger world, and the whimsical music that accompanied me, gave myself an exciting feeling of being an adventurer on the open seas.

Like other Zelda games I’ve mentioned, I have to talk about the dungeons/bosses/items of the game. I’ve always considered these parts to be the meat and potatoes of the series, since they usually contain the most thought provoking/mind bending challenges within the games. The Wind Waker doesn’t seem to have as many dungeons as most Zelda games and are basically easier than most as well. This doesn’t stop them from being really fun though, as each dungeon contains plenty of diversity, and some ones in particular, such as the Earth and Wind Temples, have some absolutely genius level design. In fact, I would consider Wind Waker’s Earth Temple to be my favourite dungeon in a Zelda game so far. This temple (as well as the Wind one), encourages you to work together with another story-related character to clear the challenges, and you can take control of these characters along with Link in order to get through the temple using teamwork-related techniques/strategies.

The bosses are pretty easy to figure out but like Phantom Hourglass, are just really fun to fight, and Ganon is downright frustrating due to Zelda being a teamkiller, but defeating him gives off a huge sense of satisfaction as you deal out the best finishing blow to him ever dealt within a Zelda game. The items are pretty varied, and although you have the usual stuff in this game such as a bow, boomerang, bombs, etc…you do gain a Deku leaf to use as a parachute/fan for making gusts of wind, a grappling hook, mirror shield, and a cannon for your ship (by setting the bombs to your menu while on your ship). The item selection isn’t the most complex, but it does work, and the Deku Leaf was a great addition that I wish would return in future Zelda titles.

Finally, I have to note that there are a lot of interesting sidequests, which gives the player a lot of room for extra exploration, but as I’ve noted, halfway through the game, there’s a near-game-breaking Triforce piece fetch quest that involves a really tedious method of obtaining eight Triforce pieces to advance. It’s nothing more than an excuse to lengthen the game, and when you finally obtain the whole Triforce, you’re not even granted with any new powers. You’re simply told that you’re now strong enough to face Ganon. Plus, this whole bit introduces Tingle, which is one of the most horrible character abominations of all time in a videogame. If you can get by this lone aspect though, the Wind Waker is an absolutely memorable gaming experience.

So what sets the Wind Waker apart from the last two Zelda games I’ve mentioned? It’s style impacts the game so heavily, that it’s akin to playing through an animated feature film. It’s the same old Zelda that we know, but with it’s own little twists, such as the more open world, great sea setting, bigger emphasis on plot/characters, graphic style, and unique dungeon designs (with some focusing more on teamwork). Am I an absolute Zelda fanboy for already mentioning three Zelda games on my Top 100 List? Not really. For one, the three games I’ve mentioned haven’t gotten past #70. For another aspect, I’ve only completed six out of the thirteen Zelda games released, and have tried eight of the games in total (of which two entries I wasn’t that fond of to make the list). Finally, I’m aware that all of the Zelda games play similar to each other, but the world/dungeon designs and interactivity/sidequesting is some of the best I’ve seen in games to date. All in all though, the Wind Waker is an enchanting experience that had a magical feeling that the other Zelda titles so far just didn’t have. It all just came off as being more epic than it’s sequel (which I can’t really blame it on, since it’s on a handheld), giving it the #70 spot on my list.

26. The Legend of Zelda: Four Swords Adventures
Developer: Nintendo EAD
Released on: GC
Release Date: June 7, 2004

Four Swords Adventures Art Four Swords Adventures Screenshot

I’ve already noted that I’m not a fan of The Legend of Zelda: A Link to the Past. I played the game until it’s full completion, but all it turned out for me, was just “okay”. There was nothing that really captivated me about it, and while I’m all up for non-linear gameplay and roaming around and all, it wouldn’t have hurt the game if it just dropped a hint or two (even if it were extremely subtle) about what you may need to acquire to get into certain areas, or even just where to go in general sometimes. Regardless, I found that nothing in that game screamed with sheer brilliance, but I can respect the gameplay foundation it set up for future Zelda titles to come. What came after it, many, many years down the road, was the perfect evolution to the Link to the Past formula for me: The Legend of Zelda: Four Swords Adventures for the Nintendo Gamecube.

Even though it couldn’t be helped back in the SNES ages due to hardware limitations, which I cannot blame, Four Swords Adventures takes the concept of a Link to the Past, and makes it four times better (sorry, I really had to. Get it? Four Links makes it…eh, whatever). By adding multiplayer into the mix, and with it being the first true multiplayer Zelda out there (excluding the ultra short add-on that game in the Link to the Past GBA remake), Four Swords Adventures built on Zelda’s classic puzzles by often requiring the input of all four coloured Links to solve them, as well as to work together to beat foes. I have to start off by noting that this game is meant to be played with two or more people. For those who have only played this game in single player, they can’t realize the sheer genius that went into this game towards the multiplayer support, and have only experienced half of the game. That’s like buying a MMORPG for the single player portion alone and not taking it online. There’s just no point in doing so. The only downside about the multiplayer in this game, is that depending on how many people you want to play with, you need to have a Game Boy Advance and a Game Boy Advance-to Gamecube link cable for each player. It’s a pain in the ass, since it would require one person to own four handheld systems and four link cables if none of their friends do. Luckily, GBAs can be bought on the cheap (around $20) at this point in time but GBA-to-GC connectors are harder to find. If you do have all of the components though, it’s absolutely worth it.

Now I know what you’re thinking. “How could a game that rips people off to the extreme make it so high on your list?” Well, that all depends on your point of view. Today, the components are easier to acquire, and the use of the GBAs really do make sense and provide so much more depth to the game in terms of exploration. While you can play the single player mode with a Gamecube controller, it’s not as fun as having friends with GBAs. The point of the GBAs, is that all of the players can go their own separate ways at many points in the game. While you can’t go across the entire level separately from each other, there are areas apart from the main map that players can enter, while some players stay where they are. For example, all four Links are running around on the main map, battling foes, when the person playing as the Red Link spots a cave to the side. The player rushes over to the cave and enters it. Now, if the GBAs didn’t exist, Red Link wouldn’t be able to go to a separate screen area while the other Links are outside. He would probably have to wait for them all to run up to the door at once. However, due to the GBA, once Red Link enters the cave, he will appear on that player’s GBA screen, where he can run around, battle the enemies inside, collect the loot, and possibly exit out a different doorway, which could lead back to the map where all the Links are fighting, but Red Link will be on top of a structure that the others can’t reach unless they enter the cave.

There are so many opportunities in Four Swords Adventure that rely on at least two different Links to solve puzzles, whether it’s cooperating to complete multiple tasks at the same time in different areas, or employing multiple strategies in the same place to get a boss to expose it’s weakness. This whole setup creates a great sense of teamwork (and sometimes competitiveness if it comes to stealing rupees/items and just plain hogging everything) that not only makes this a completely different type of Zelda games than all of the others, but one of the best cooperative games that I’ve ever played that truly emphasizes on working together. In case you’re wondering how you play the game if you have less than four players, it’s simple. For single player, just tagging a coloured Link on the field will allow them to automatically follow you. By the press of a button, you can choose to control one of the other Links that are following you while the rest of the team remains still (in which you can break apart another one from the team, over and over again until all the Links are separated. This way, you can take each Link to an individual area to complete a task, such as all four Links stepping on four switches for example. With two players, it works the same way, so each player can have another coloured Link following them if they like, or one player can just take all three while the other player goes solo. By having multiple Links following you, you can change their formation with the press of a button (for example, you can line them up horizontally so that they all shoot a line of arrows in the same direction, or you can line them up vertically to traverse narrow walkways).

There’s not much to note about the dungeons or story, other than the fact that they rely heavily on cooperation. In a way, the dungeons do resemble A Link to the Past, but now that there’s multiplayer involved, the players have to take a different approach to how they do everything, which makes even the simplest of premises seem more interesting for me. What I can say though, is that Four Swords Adventures has one of my favourite weapon systems/lineups in any Zelda game. Each Link can hold their sword along with one other item (to switch items you just pick up a new one, and your old one will be swapped in it’s place). Because of this, is gives each individual Link their own importance, and while in some instances, everyone can wind up with the same item, there are many times where you’ll have to rely on each other’s individual skill sets to progress further in the game. Whether it’s the bow, boomerang, fire rod, jump feather, pegasus boots (for your dash attack), bombs, magic hammer, fire lamp, shovel, and slingshot, you’ll need to play off each other’s strengths in order to succeed. Also important are the heart containers and bracelets that boost attack power and defense, which will seem to create many arguments even amongst some of the most cooperative players (although most of the time, we really tried to balance our team out). Also, the visuals are extremely bright and colourful, as they take most of the charming art style from A Link to the Past (one thing I actually did really like from it), only making it more vibrant.

That’s pretty much all I can say about The Legend of Zelda: Four Swords Adventures. It’s your classic overhead Zelda game, but with multiplayer that is absolutely anything but tacked-on. The whole game is built around it, and succeeds in just about every way. The only complaint that may arise is that the game is somewhat linear, as it progresses in a level-to-level approach instead of one giant open world, but the addition of multiplayer makes up for it, and there’s always room for a sequel for that, right? I also think that the reason that Four Swords Adventures never seems to get mentioned is because the Zelda franchise is mainly a single player one where players prefer to take their time and explore at their own pace, and for that, I can come to an understanding. Despite what the majority thinks though, Four Swords Adventures is still one of the most different, unique Zelda games out there, and I would encourage anyone who enjoys Zelda to give it a try, as long as they have friends to play it with, and if not…then get out of the house and meet people!

3. The Legend of Zelda: The Ocarina of Time
Developer: Nintendo EAD
Released on: N64, GC (Master Quest)
Release Date: Nov 21, 1998 (N64), Nov 17, 2003 (GC)

Ocarina of Time Screenshot Ocarina of Time Screenshot 2 /></a>

<a href=Ocarina of Time Screenshot 3

Oh boy, here we go. I’m expecting to hear the saying “Oh my god! I’ve seen Ocarina of Time ranks near the top of peoples’ list hundreds of times! Just stop it already! It’s overrated!” To that, I just have to say that I’m not ashamed to be predictable. Why? Because I’ve loved this game long before all of these lists had started appearing. I’ve enjoyed it ever since it’s release, and I’m not going to just deny or swear off something that I enjoy, just because it’s getting too popular. I can’t change what I like, and I can’t change where I rank Ocarina of Time, because I’m being absolutely honest with myself and this list. Look on the bright side though. At least I didn’t put it as my #1 pick of all time, right (and I’m not giving two other games the honor of that title just to avoid the eye rolls of tons of gamers over the internet. I really do actually like them more than this game). With that out of the way, The Legend of Zelda: OoT is my favourite Zelda within the franchise, and naturally it was the one that introduced me to it. Even though it’s my first Zelda game, I’m not blinded by nostalgia-fogged goggles, because I’m open minded to every Zelda that I come across. I’ve just happened to enjoy OoT’s world, characters, music, quests and sense of balance far more than the other games. It had nothing about it that I hated. From the other Zeldas I have played, they have all at least had one really annoying element to them. Wind Waker had the annoying Triforce quest, Phantom Hourglass had the Temple of the Ocean King, Twilight Princess had the boring segments where you kill bugs as a wolf as well as the Dark Temple at the end, Four Swords Adventures even had one particular level that was impossible to complete while playing as four players (as all four Links had to be in formation to cross through a portal at the same time), I found that A Link To The Past was a little to bland for me (and I hated it’s map-travelling system), and last but not least, I couldn’t get into Majora’s Mask’s Groundhog Day-like symptom of having to play the same parts over and over (for the record I haven’t played much of the other Zelda games). However, the closest thing that Ocarina of Time had for me was the Water Temple, and even I completed that fairly easy (I also think I’m in the minority that actually enjoys that temple).

So what is there to say about Ocarina of Time that hasn’t been said before? Pretty much nothing, really, as I’m sure that you’ve all been beaten over the head with info about it mercilessly. If you would like to know what I personally liked about it, I’ll still explain. For one, like many others, I loved it’s atmosphere. It’s true that the N64 hasn’t aged the best, and Ocarina of Time isn’t a graphical masterpiece anymore, but I still love the look and feel of every area in the game (yes, I know that Twilight Princess is more detailed and larger, but that doesn’t exactly make the areas more fun and memorable as this game. Every area was vastly different from the next, such as Kokiri Forest’s grassy and tree filled landscape, and the inside of the Great Deku Tree’s dark and lonely interior, and the Forest Temple’s ancient ruins that are covered with vines. The Goron Mountain was rocky and dry, the Fire Temple was hot and full of lava and the Goron Cave Dungeon was a cross between both. Zora’s Domain was a peaceful, ambient cave with waterfalls, the Fish Temple was…well, inside of a big fish (with organs and all), Lake Hyrule had a fishing area as well as a very deep lake, which housed the Water Temple which was confusing, wet (well, of course water is wet!), and had varying levels of height that you could change the water level at. There was a graveyard area behind Kakariko village that was a precursor to the dark shadow temple, complete with many hidden traps, pitfalls and a spooky atmosphere. The Spirit Temple existed behind Gerudo Valley (complete with a large gorge) and the Gerudo Fortress (which is a stealth-based area, guarded by tons of thieves), as the well as a vast desert that was overrun by Sandstorms (the temple was a maze-like area with a higher emphasis on puzzle solving). Connecting all of these places was the large Hyrule Field in the middle, complete with Hyrule Castle and Hyrule Market, The Temple of Time, Lon Lon Ranch, and various other little secret areas throughout Hyrule. Ganon’s Castle was also tall, menacing, and just plain evil. There was a lot of variety between venturing throughout all of the areas in Ocarina of Time, since all of the town and dungeons had amazing level designs and themed (and those dungeons were incredibly well set up, being just difficult enough to propose a challenge, but never frustrating enough to give up on the game with).

Tying together all of these amazing areas to explore was the ability to travel through time (and eventually being able to do it at will), to become Young Link or Adult Link. I loved the amount of new problem solving that the time travel proposed, since you could often affect the future by altering the past, as well as by taking songs that you’ve learned in the future, to be able to use in the past with your ocarina to make key events happen. Plus, the way that the game starts off by having you play as Young Link (who uses weaker items) really makes for an appropriate introductory portion to the game, before you turn into an adult and are granted with the more powerful items. The weapons and items though, are all of the classic Zelda staples of course (yes, I realize that it may not have as many as some other Zelda games, but it really isn’t a make-or-break element to me), and they are all useful, balanced, and fun to use. Last but not least, about the gameplay, is that I found all of it’s side-quests (such as the skulltulas, poes, heart containers and biggoron’s sword for example) and puzzle solving to be non-stop fun, interesting, and addicting to complete and solve. I can’t give a hundred examples of different moments, but I can say that I’ve enjoyed everything about Ocarina of Time, at least a little bit more than every Zelda game I’ve played. The story was just a little more interesting (I also enjoyed the bittersweet ending), the world design/towns/dungeons were just a bit more compelling, I liked the overall puzzles better than any other entry, I found the side-questing portion to be more rewarding than any other Zelda I’ve played, I’ll admit that the graphics and style aren’t as good as Wind Waker though (bit I still really enjoy them), the controls are the most fluid and responsive (mostly due to the N64 pad. I love that thing), and the soundtrack is fantastic (containing some of my favourite music in any game, like the Hyrule Field theme). Oh, and the bosses…I absolutely adore every single boss within the game, as they ooze with style, character and fun strategies to take down. Also, I don’t see what’s so annoying about Navi. I never hear her shout out “listen!” every 2 seconds, as I’m sure if she actually did in reality, non-stop throughout the entire game, no one would have liked it, and it would have scored much lower in reviews.

Overall, I’m making this entry short, as I’m sure that you’ve all heard this before. I can’t exactly explain why I love The Legend of Zelda: The Ocarina of Time so much. It’s a game that I can appreciate on a moment-to-moment basis. It’s filled up with great area after area…amazing puzzle after puzzle. Every moment has something magical and timeless within it for me, and while new titles have come and gone, they haven’t affected they way I see this game in the future. I still always see it as the same game that I played when I was younger, and I can appreciate what it is without getting too picky about it. I try and maintain this type of mentality when I play all games, that just because future releases of a franchise may be better than a past one, that there is no way that it makes the previous entry that I’ve already enjoyed, any worse. Games will be games. Usually, if I loved something then, I’ll love it now to the exact same amount, because nothing about the game ever changes. That’s what gives a timeless feel to many of my favourite games on my list, and Ocarina of Time was already so good for me in the first place, that it’s been guarding this spot very fiercely for years…because I’ve never found it any less fun now than it was back then. I’m not expecting anyone here to agree with my own, predictable, personal choice. Everyone has their own favourite Zelda games, and that’s what makes us all interesting. Who knows? Maybe by talking about our favourite Zelda games to each other, we may be able to see each other’s games in a different light, and appreciate them a bit more for aspects that we may have not seen previously when playing another person’s favourite. Regardless of comparisons and who likes what, I don’t think that an awfully designed Zelda game really exists out there (besides the CD-i ones). I may not like the design and gameplay of Majora’s Mask at all, but even I can appreciate the amount of complexity, creativity and passion that was put into creating a game like that. The Legend of Zelda: The Ocarina of Time may be one of the most loved and one of the most *shudders at the word* overrated games in videogame history, but I stand by my word, as I think that’s it’s one of the best designed games that I have ever played, and cheesiness aside, it’s absolutely timeless for me.

There you have it folks! Did you make it to the end here? I hope you found the quoted material above well worth your time. To see who topped the list, as well as to see where some of your other favorite games finished and what he said, check out the rest of Jet Fire’s Top 100 Games of All Time. Disagree with the Zelda placements and what he had to say about them? Feel free to voice your thoughts in our lovely comment system, or feel free to head over to our recently upgraded Forums and discuss away!

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Legend of Zelda Fan ArtPeople often ask me what I do with my spare time outside of making news posts at this lovely site. To be honest, I am usually hammered and can’t find my way back home. The last month, when I wasn’t busy replaying Twilight Princess to create new content for ZI (yes, believe it or not I am actually adding game content to the site, woo!), and when I was not drug down by massive hangovers, I have been busy reading a novel like top 100 list. I am not kidding here when I say this is the biggest Top 100 Games of All Time list ever compiled. I must say, it’s longer then some novels, but it was worth every minute. It’s put together really well, and frankly it was one of the best gaming related reads I have had in a long time.

This being the case, I am going to do something different here, especially for those of you that only care about the Zelda love. Instead of just telling you what Zelda games finished where (which I will do, of course), I will quote the entire reasoning for each in the series being where it is. In this sense, this may be the longest news post in the history of ZeldaInformer. What it also does, is make it so you as the reader not have to sift through that novel to find your favorite franchise. Come inside for one of the best reads relating to Zelda in recent memory.

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Our Forums Hit 20,000 Posts, Gallery Has Returned http://www.zeldainformer.com/our_forums_hit_20000_posts_gal/ Thu, 27 Aug 2009 07:39:53 +0000 http://localhost/wordpress90/?p=424 Futurama BenderIn all the article writing and news reporting we do here at ZI, it’s easy to forget there is more to our site then just great reads on the front site. From our wonderful game content to our glorious Zelda Cartoon coverage, there is always something to do here at ZI. One aspect we seem to neglect the most is talking about our ever growing Forums. Recently upgraded to IPB 3.0.2, featuring many new features including Facebook style profiles, there has never been a better time to join. Not only that, they just surpassed the 20,000 post milestone, and are nearing 300 members. A pretty impressive BALLIN’ feat considering where we were just a year ago.

If that wasn’t good enough, today also marks the return of our gallery. While it’s not back to its former glory yet, and has but a couple hundred images, we are slowly working on restoring it to it’s former glory… and beyond. So now is as good as time as any to check that out and get involved in our Forum Community.

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Futurama BenderIn all the article writing and news reporting we do here at ZI, it’s easy to forget there is more to our site then just great reads on the front site. From our wonderful game content to our glorious Zelda Cartoon coverage, there is always something to do here at ZI. One aspect we seem to neglect the most is talking about our ever growing Forums. Recently upgraded to IPB 3.0.2, featuring many new features including Facebook style profiles, there has never been a better time to join. Not only that, they just surpassed the 20,000 post milestone, and are nearing 300 members. A pretty impressive BALLIN’ feat considering where we were just a year ago.


If that wasn’t good enough, today also marks the return of our gallery. While it’s not back to its former glory yet, and has but a couple hundred images, we are slowly working on restoring it to it’s former glory… and beyond.  So now is as good as time as any to check that out and get involved in our Forum Community.

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Retro Studios Working on Wii Zelda... Not Really http://www.zeldainformer.com/retro_studios_working_on_wii_z/ Thu, 27 Aug 2009 08:56:11 +0000 http://localhost/wordpress90/?p=425 retro_studios.jpgWe all would love if Retro Studios, the makers of the Metroid Prime Trilogy, were working on the next Zelda title. In fact, prior to E3 2008, there were a lot of rumors suggesting that they were. Of course, it was reported back then that Nintendo pulled Zelda away from them, but did that mean that Nintendo would not be turning to them for Zelda Wii? While there really is absolutely no evidence with any weight that Retro is indeed working on the next Zelda, there was an interesting tidbit that arose.

During a inside look at Retro Studios, and talk about what Retro has accomplished, the Master Sword and Hylian shield make an unexpected appearance. Look inside to see exactly what IGN uncovered.

Ok, so it wasn’t really much. Still, it does beg to question: Why is there a Master Sword and a Hylian Shield replica in their idea room? Who knows. Is it a hint that they have something related to Zelda in works? Or, does it mean nothing other then hey, it’s a Nintendo Studio (despite the fact the rest of the studio appears decked out in Metroid stuff). No one knows, but hey I can dream can’t I? Retro Studios + Zelda = Win. Take part in the active discussion going on about this topic in our forums.

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retro_studios.jpgWe all would love if Retro Studios, the makers of the Metroid Prime Trilogy, were working on the next Zelda title. In fact, prior to E3 2008, there were a lot of rumors suggesting that they were. Of course, it was reported back then that Nintendo pulled Zelda away from them, but did that mean that Nintendo would not be turning to them for Zelda Wii? While there really is absolutely no evidence with any weight that Retro is indeed working on the next Zelda, there was an interesting tidbit that arose.



During a inside look at Retro Studios, and talk about what Retro has accomplished, the Master Sword and Hylian shield make an unexpected appearance. Look inside to see exactly what IGN uncovered.

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Nintendo's Missed Opportunity: Four Swords DS http://www.zeldainformer.com/nintendos_missed_opportunity_f/ Fri, 28 Aug 2009 21:19:34 +0000 http://localhost/wordpress90/?p=426 four swords dsWith the impending release of the Zelda franchise’s newest game, Spirit Tracks, I’m left with a feeling of disappointment. No, it’s not because of the lack of a “Zelda Wii” trailer, the cheesy name, the recycled graphics engine, or the train. It’s because it looks like Nintendo has missed the boat, or train, for a promising game opportunity: a Four Swords game for the Nintendo DS.

For a time there were rumors that a Four Swords game was being developed for the DS, and that it was scrapped in favor of Phantom Hourglass. Eiji Aonuma, who has directed and produced several Zelda games, addressed that issue, saying it was only the Four Swords team working on a Zelda game. So why not take the next step? They’ve worked with the Four Swords games, and they’ve worked with the DS, yet it appears that Nintendo will never combine the two together. With Spirit Tracks being released this year, and “Zelda Wii” reportedly under development, the chances of another Zelda game being released for a DS are slipping away, especially given Nintendo’s history of generally releasing two games per system.

So why does the Four Swords saga need another chapter? To put it bluntly, because all three of the previous games failed to reach their full potential.

Four Swords

The first chapter of the story in terms of release date, Four Swords, got off to a bad start right away by not being its own individual game. The game came as a “bonus” game on the cartridge of the A Link to the Past port for the Gameboy Advance. At the time of its release, its canonicity was frequently questioned, and many assumed it wasn’t a “real” game.

Introducing the new gameplay mechanic of controlling four Links was a step in the right direction, as was introducing a new antagonist in the form of Vaati the wind sorcerer. Unfortunately, that was countered by the game’s short length, and the fact that there was no single player mode. The only way to play the game was to get two to four people to all connect their GBAs, which was no easy task.

Four Swords Adventures

Four Swords Adventures for the Gamecube took the moderate success of Four Swords and ran with it. Unlike Four Swords, it was released as an individual game and had both single and multiplayer modes. Because it was a direct sequel, it also confirmed that Four Swords was indeed a “real” Zelda game. The GBA could also be used as a controller for the game, with the gameplay shifting to it when the player enters houses, caves, or other similar places.

However, the game was certainly not without its faults. Though it had longer gameplay and a more complicated plot, both felt somewhat hollow. Since the game featured an overworld map divided into eight levels, each with several stages, it didn’t allow free travel throughout Hyrule. Only small parts of Hyrule could be explored at a time. The game’s overworld map was eerily similar to that of A Link to the Past; a blessing and a curse at the same time. There’s nothing wrong with a little nostalgia, but as the game progresses, it becomes more and more obvious that there’s little new under the sun.

The gameplay is also similar to A Link to the Past to the point of redundancy. Both games require you to travel between Light and Dark Worlds, rescuing Seven Maidens from the clutches of an evil villain, only to discover that the villain is merely a pawn in the grand scheme of Ganon. It’s been said by Aonuma that the game originally had a different, more complex plot. However, Zelda creator and director Shigeru Miyamoto, who Aonuma refers to as “the absolute” on Zelda matters, did not approve of it. Part-way through development, the game’s plot underwent a massive overhaul, and the result was that the game’s new plot left us with a lot of unanswered questions. These issues are addressed in greater detail in my article “The Building Blocks of Twilight Princess”, but include an oddly-functioning Dark World, a Dark Mirror with an unfinished story, and a Dark Tribe whose identity became blurred.

The Minish Cap

The last game in the series to be released, but the first chronologically, The Minish Cap does the service of explaining the origins of Vaati and the Four Sword. Released for the GBA, it is probably the most popular and successful of the three titles.

In The Minish Cap Link does not begin as the familiar “four who are one”. Wielding the Picori Blade, Link travels across Hyrule in search of the Four Elements that he’ll need to fully empower the blade, and save the kingdom. As the game progresses, each upgrade to the Picori Blade gives Link the ability to create one more “clone”. Unlike Four Swords and Four Swords Adventures, splitting into multiple Links is a controllable function, requires specific tiles, and only lasts for a limited amount of time.

The Minish Cap also differs from its predecessors in terms of the overworld map. No more was there a series of levels and stages, but instead, the more traditional open and explorable map. The map contained familiar landmarks, but unlike Four Swords Adventures, was not near-identical to any other map. It had the perfect balance of familiarity and freshness.

There is little negativity to be brought to light about The Minish Cap as it’s truly a quality game. Unfortunately, the element of controlling four Links is not present in the game until it’s almost over, and there’s a complete lack of any sort of multiplayer mode. In that aspect, The Minish Cap is hardly a Four Swords game at all.

Why the DS?

Four Swords Nintendo DS Boxart

Fan-made concept art showing that others would like to see Four Swords brought to the DS


It’d be a shame to let the Four Swords saga’s gameplay deviations to go to waste because of missed opportunities, and the Nintendo DS is the perfect antidote to that problem. A fresh start with a new system, new graphics, and a new arsenal of features and capabilities would allow the Four Swords series to build on its previous elements and concepts; to reach its full potential.

Controls: Single and Multiplayer

The first way that the DS could improve the series is the controls, for both single and multi-player modes.

Four Swords Adventures’ single player mode offered the ability to toggle between four different formations; a luxury in battle, and a necessity for solving certain puzzles. The DS could utilize the second screen as quick access to the formations. By displaying the various formations on the second screen, they could be changed easily with a quick tap of the stylus or press of a button, depending on which screen was serving as the primary screen and which was the secondary.

The stylus adds another unique opportunity as well: customizable formations. The Minish Cap let the player utilize tiles in the room to make the four Links take on different formations, and the stylus could take that element one step further. With the game paused, the player could access a “Formation Grid” screen. Using a grid of tiles, five by five for example, the player could draw up new formations by simply marking four spots in the grid. This new formation could then be named by the player, and stored with the four basic ones, allowing the player to assemble the four Links in that pattern at will.

Then there’s the microphone. Phantom Hourglass let the player use the microphone for various things, like shouting to get Astrid’s attention and blowing out torches. Four Swords DS could utilize the microphone as part of the controls system. Too lazy to move that stylus on over and click a formation? Just say its name! Four Swords Adventures allowed the player to freeze the other Links in place temporarily while only one was used, chosen by toggling through them by pressing buttons. The microphone could be used for this too, as the player would just have to say the color tunic of the Link that needed to be used.

The DS is perfect for the multi-player mode as well. With formation selection no longer a concern, players would be free to use the stylus to control their individual Links, just as in Phantom Hourglass. There could even be an option to switch back and forth between controlling with the directional pad or the stylus.

None of the three current Four Swords titles have a wireless mode; another place where the DS could enhance the gaming experience. A big complaint of the previous games, and especially the original Four Swords which lacked any kind of single player mode, is the difficulty of getting enough people together to play a multi-player game. With the DS, you could link up with people around the world and play a multiplayer game. Four Swords could even be re-introduced to the Zelda series as a port to the DS on the same cartridge as the new game. Adding a single-player mode with the DS control enhancements mentioned earlier, and a wireless multiplayer mode, Four Swords would surely get a better reception the second time around.

A New Item System

An unfortunate re-occurrence in the Four Swords saga is the lack of creativity in the use of items and weapons. The original Four Swords had a very limited weapon system. Instead of the usual inventory subscreen for holding multiple items, each player could only have one item at a time. The various items were mostly found on pedestals throughout the levels, and if a player wished to pick up a new one, he had to discard the previous one. Each Link was able to choose one item to hold or discard whenever a new pedestal was found.

When Four Swords Adventures came out, instead of bringing back the inventory subscreen, items were given even more limitations. Not only was each player restricted to holding one item, but in single player, all four of the Links always have the same item. When an item is chosen at a pedestal, all four Links discard their previous item and take up the new one.


zelda-four-swords-adventures-d.jpg

One item? You can do better, Nintendo


The Minish Cap features a decent-sized arsenal of items to choose from, but only when the “real” Link is by himself can they be used. When split into two or more Links, items simply cannot be used. It’s almost embarrassing how the Zelda franchise has let the item opportunities presented by having four Links go to waste.

The DS would be the ideal system for utilizing items in a Four Swords game. By allowing the player to collect a full arsenal, as in The Minish Cap, and use items when split in four, as in Four Swords Adventures, there are endless possibilities. The second screen would serve as a means of quickly arming the four Links with whatever items the player sees fit. It could feature the typical item screen, but with the four Links pictured off to the side, allowing players to use the stylus or buttons to select an item, and then select which of the four Links is to carry it. No more of the generic system where only one item can be wielded at a time. Multiplayer mode, of course, would only allow the player to arm the Link that he or she is controlling.

With this new system of item use, gameplay and creativity of puzzles would improve vastly. Puzzles could be made which, to be solved, require Links wielding different items to cooperate. For example, a torch inaccessible because of an obstacle would require one Link to use a fire rod or lantern, while another Link throws his boomerang through the fire, around the obstacle, and to the torch.

It doesn’t stop with just adding complexity to puzzles though. This new item system would prove very useful in battle situations, as the four Links could cooperate to do massive damage to enemies. The Super Nintendo game Chrono Trigger, which was recently ported to the DS, featured attacks called “dual techniques” and “triple techniques”. These techniques combined the powers of two or three members to make a new attack; a concept that a new Four Swords game would be wise to incorporate.


Chrono Trigger

Imagine Chrono Trigger-esque dual techniques in Zelda


If, in a similar fashion to the above picture, two players combined a spin attack and a fire attack, a new and exciting attack would be created. The “flame whirl” is just one of many possible dual techniques that could be created using the numerous combinations of Zelda items. Weapon combinations could truly revolutionize the way Zelda is played.

Utilizing the Second Screen

The uses of the second screen don’t end with just easy weapon and item access. Four Swords DS could utilize the second screen much in the same way that Four Swords Adventures utilized the GBA. When players enter houses, caves, and so on, the second screen would show what was happening on the inside of the new area, while the first screen would still show the main overworld. Freshly Picked: Tingle’s Rosy Rupeeland, a spin-off game for the DS, utilized the second screen when people entered some multi-level buildings.


Tingle RPG

If Tingle can do it, Link can too


With four Links, puzzles could be designed that take place on two different floors at the same time. This function could even be implemented in boss battles, adding a whole new element to the fight.

Phantom Hourglass generally used the second screen as an overworld map. Players could then switch it to being the primary screen, and draw on it. This was used to mark the locations of things, write down important information, and anything else the player wanted to do. This function could be just as useful in a Four Swords game.

With all the different new opportunities and functions that could be featured in a Four Swords games, it simply makes the most sense for the game to be for the DS. Primary screen gameplay need not be disrupted as all the other functions could be toggled through on the secondary screen; something the GBA, Gamecube, and even Wii wouldn’t be able to offer.

Timeline Placement

So if Nintendo were to go down this road, how would they be able to fit this game into the overall chronology? It would actually be surprisingly easy, as the entire Four Swords saga is fairly open, plot-wise.

While The Minish Cap is widely accepted as the backstory of Four Swords, as it explains the origins of Vaati and the Four Sword itself, the game doesn’t entirely match the description. In the backstory of Four Swords, Vaati is said to have terrorized Hyrule by kidnapping many beautiful girls from their homes. When all hope seemed lost, a young boy carrying little more than a sword appeared. Drawing his sword, he split into four, and sealed Vaati away.

In The Minish Cap, Vaati isn’t on a rampage of kidnapping. Instead, he’s on a quest to find the sacred Light Force. In the game’s ending, he is apparently killed by Link, and not sealed. While in Japanese mythology it’s possible for someone to have their body killed, but their soul only sealed, the stories are still too different to match up. A game could come in between The Minish Cap and Four Swords, properly explaining Vaati’s return, and more closely matching the backstory. However, Miyamoto doesn’t like to confine a game to a specific backstory, as it limits creativity, and thus it’s unlikely to happen.

Another potential placement for a new Four Swords game is after Four Swords Adventures. While The Minish Cap seems to kill Vaati, and yet he still returns, his death in Four Swords Adventures is much more ambiguous. He seems to simply disappear when the final blow is dealt, leading some to believe he’s not dead in the game’s ending. A potential return of Vaati is still possible.

Meanwhile, Ganon served as the true antagonist in the game, hiding behind the scenes while Vaati distracted the Heroes. In the end, Ganon is unable to be killed, and is merely sealed away inside the Four Sword; a prison from which Vaati has escaped. If a minor villain such as Vaati can escape the Four Sword, surely Ganon could as well, creating cause for the sacred blade to again be wielded.

Now, because of vast similarities in plot, geography, and other factors, many believe Four Swords Adventures to come some time before A Link to the Past. The port of A Link to the Past for the GBA featured an extra dungeon inside Ganon’s Dark World where the Four Sword could be found, separated into four pieces. This would link Four Swords Adventures’ ending with A Link to the Past, and erase a necessity for a game to come in between and explain what happened to Ganon. However, it opens up an even more intriguing possibility.

With the separated pieces of the Four Sword recombined in the game’s ending, and the Master Sword said to have been put to sleep forever, there’s no need to assume a new Four Swords game is anywhere near the others chronologically. At any point on the timeline after A Link to the Past, a new villain could arise. Whether the quote about the Master Sword is to be taken literally, it could be destroyed, lost, or simply forgotten about, necessitating the Four Swords’ return.


Four Swords Screenshot

With the Four Sword recombined, will it make a return?


The passage of time would allow for changes in geography, Hyrulean culture, and a completely new villain. No more recycled plot or carbon-copy landmarks. A brand new start for the Four Sword in a new, but familiar environment would be the perfect scenario.

Conclusion

Whether or not Spirit Tracks turns out to be a success, I will feel like Nintendo has missed a golden opportunity, and I’m sure others will agree. Even from a marketing standpoint, a multiplayer Zelda game done correctly is a great appeal to the “casual gamer” audience that Miyamoto so loves to target, while still appealing to the hardcore fans. We can only hope that the Zelda staff will realize the possibilities at their fingertips before it’s too late.

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four swords dsWith the impending release of the Zelda franchise’s newest game, Spirit Tracks, I’m left with a feeling of disappointment. No, it’s not because of the lack of a “Zelda Wii” trailer, the cheesy name, the recycled graphics engine, or the train. It’s because it looks like Nintendo has missed the boat, or train, for a promising game opportunity: a Four Swords game for the Nintendo DS.

For a time there were rumors that a Four Swords game was being developed for the DS, and that it was scrapped in favor of Phantom Hourglass. Eiji Aonuma, who has directed and produced several Zelda games, addressed that issue, saying it was only the Four Swords team working on a Zelda game. So why not take the next step? They’ve worked with the Four Swords games, and they’ve worked with the DS, yet it appears that Nintendo will never combine the two together. With Spirit Tracks being released this year, and “Zelda Wii” reportedly under development, the chances of another Zelda game being released for a DS are slipping away, especially given Nintendo’s history of generally releasing two games per system.

So why does the Four Swords saga need another chapter? To put it bluntly, because all three of the previous games failed to reach their full potential.

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King of Games Gives Us a Tingle Shirt http://www.zeldainformer.com/king_of_games_gives_us_a_tingl/ Mon, 31 Aug 2009 02:49:14 +0000 http://localhost/wordpress90/?p=428 King of Games Tingle T-ShirtTingle has been getting more love then usual this year, and it’s really no secret that he is becoming his own entity over in Japan. Much like Mario and Link before him, he is starting his long road to becoming a gaming icon. So what is next for Tingle, after his latest game release? Having his mug on on a shirt. King of Games, a company located in Japan, is making shirts with his face all over them. How much would it cost you to get your hands on one of these? Shipping aside, it will cost you 50$ USD. Apparently, Tingle is simply worth more then the cost of his actual game on a shirt. More pics are inside.





Tingle Shirt

I’m definitely shelling out the money for this.

Source: The King of Games

Special thanks to Kotaku for breaking this story.

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King of Games Tingle T-ShirtTingle has been getting more love then usual this year, and it’s really no secret that he is becoming his own entity over in Japan. Much like Mario and Link before him, he is starting his long road to becoming a gaming icon. So what is next for Tingle, after his latest game release? Having his mug on on a shirt. King of Games, a company located in Japan, is making shirts with his face all over them. How much would it cost you to get your hands on one of these? Shipping aside, it will cost you 50$ USD. Apparently, Tingle is simply worth more then the cost of his actual game on a shirt. More pics are inside.

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Zelda's In Need of Some Change http://www.zeldainformer.com/in_recent_news_zeldainformer/ Wed, 02 Sep 2009 12:00:29 +0000 http://localhost/wordpress90/?p=427 Zelda Change Motorcycle AK-47In recent news, ZeldaInformer has been deemed a “Zelda Hater” site by some friendly neighborhood commenters. Now, is this true? Yes, yes it is. Well, for me at least.

Oh, wait now. I’ll digress, perhaps I should make myself clearer. I do not hate Zelda, it’s really true, I don’t. For one, I help run a site dedicated to Zelda in my free time which, I guess, could be misconstrued as me trying to take Zelda down one anti-Zelda article at a time but that’s obviously not true.


So why did I say I hate Zelda? First because it’s always fun to instill controversy but for the most part because Zelda has stayed the same for eighteen years now. A Link to the Past started a formula, Ocarina of Time 3-D’d it, and the Wind Waker made it more interesting. But really, as much as I love Zelda, I hate playing the same game over and over. Yes, there is slight differences maybe in control, in graphics, perhaps in items, and always in story but why can’t Zelda change?


Just look at Nintendo’s other giant franchise, Mario. Mario has a set formula as well but the glorious thing about Mario is that Nintendo lets other second-party developers or other creative hands do what they will with Mario often to amazing results. There’s Paper Mario, Mario RPG, the Donkey Kong series (which Donkey Kong has basically become a franchise on itself), Yoshi’s Island, Wario Series, Mario vs. Donkey Kong, and the list goes on and on. Now why can’t Zelda have this?


Well, there is Capcom, that’s true, but what did Capcom do when they made a Zelda game? Nothing, they made a Zelda game just like all the other Zelda games. It has a few unique aspects to it, but it was a 2-D Zelda game through and through. Seriously, it would be absolutely glorious if, say, Intelligent Systems got to make a Zelda RPG or Retro got there hands on Zelda (hell if I know what they’d do, but it’d be awesome, for sure.)


I will admit, Mario is a whole different ballpark. It has no set timeline as Zelda, it far less story based, and is easily used to make small simple games like Mario Party. But, I do not think Zelda would be too much harder. All Nintendo would need to do is make sure the developers keep true to the Zelda timeline (if they have one) and keep a good basis on the story while not butchering it.


Zelda just needs something NEW; something DIFFERENT. And there’s no reason why not. Of course we can keep the main releases, just like with Mario, that are the “main” games in the “main” series but Nintendo should let Zelda have some slack. Give a separate developer free reign over a fresh Zelda game and I can imagine we would see something historic.


The Legend of Zelda is an inspiration to almost every gamer and developer and I honestly do not think Nintendo has anything to worry about when they hand the name to someone else. Obviously they should keep an eye on it, lest we end up with the CD-i games, but their eye should be cast casually and lightly. Let the developer do what they want, make something new.


Also, on a side note, this would likely remedy the large gap between major Zelda games and make us Zelda fans far less anxious. So not only would it solve the issue of variety but also the issue of impatient fans. Just to reiterate, I don’t hate Zelda. I’ve loved Zelda for years, but I want more Zelda and a mixed bag of favors.


Disclaimer: The picture is a joke. Please, Nintendo, do not put Link on a motorcycle with an AK-47. Oh wait, that’d be awesome. Nevermind, please do.

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Zelda Change Motorcycle AK-47In recent news, ZeldaInformer has been deemed a “Zelda Hater” site by some friendly neighborhood commenters. Now, is this true? Yes, yes it is. Well, for me at least.

Oh, wait now. I’ll digress, perhaps I should make myself clearer. I do not hate Zelda, it’s really true, I don’t. For one, I help run a site dedicated to Zelda in my free time, which, I guess, could be misconstrued as me trying to take Zelda down one anti-Zelda article at a time, but that’s obviously not true.


So why did I say I hate Zelda? First, because it’s always fun to instill controversy, but for the most part because Zelda has stayed the same for eighteen years now. A Link to the Past started a formula, Ocarina of Time 3-D’d it, and the Wind Waker made it more interesting. But really, as much as I love Zelda, I hate playing the same game over and over. Yes, there is slight differences maybe in control, in graphics, perhaps in items, and always in story, but why can’t Zelda change?

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The Time Has Come to Dethrone Ocarina of Time http://www.zeldainformer.com/the_time_has_come_to_dethrone/ Mon, 31 Aug 2009 20:37:51 +0000 http://localhost/wordpress90/?p=429 Thumbnail image for Thumbnail image for Thumbnail image for zeldabestedge.jpgWhether you like it or not, Ocarina of Time is still the number one rated game of all time. Ahmad Dajani of UG Arabia has devised a list of potential ideas required to relieve Ocarina of Time from its title: an
orchestrated soundtrack, higher difficulty level, darker story, voice acting, an
open ended structure instead of the age old “collect these objects from these
dungeons in this order”, and lastly integrating some RPG elements, including a
level up system.

6. Fully orchestrated soundtrack:

“When you play a game for more than 40 hours, it is very important for the gamer to hear a good soundtrack when he is playing the game for a long time, as you will hear most of the tracks over and over again.”

I agree with this a hundred percent. Orchestrated music is exponentially better than the classic video game bleeps and boops.

5. Make the game harder:

“Zelda games has never been known for its difficulty, but if you have played OOT, you may have noticed that Nintendo has been tuning down the difficulty for every Zelda game released after OOT.”

I personally know people, who when they picked up Twilight Princess, they could not even get through the first dungeon. People who have been playing Zelda since the beginning have grown accustomed to its style of puzzle and way of thinking. I’m not saying Zelda is was too difficult, but many games employ difficulty levels that can be changed.

4. Make the story darker:

“When you travel through time to the future in OOT and you see how the game world is in the verge of destruction, you feel responsible for saving the people and the world they live in.”

A darker story does usually draw people in, but don’t get that confused with too many dark settings. Hyrule field was still a bright and exciting place in Ocarina of Time.

3. Voice acting:

“Just give the supporting characters voices and keep Link silent if you (Nintendo) fear that Zelda fans will go against giving Link a voice, like how Lionhead did in the Fable series.”

This has long been debated by many fans. Personally, I wouldn’t mind it as long as it was done well.

2. Make the game more Open-ended:

“If you played one Zelda game you know exactly what to expect. You will see the same structure design; you beat a dungeon, then you will search the game world for someone or an item to progress in the story.”

More side-quests, more freedom…who wouldn’t want that? Each play through would be a unique experience and I could put off the wind temples for a later date.

1. More RPG elements:

“I know that Zelda is an action-adventure game, but imagine if the Zelda team integrated a level up system like the one in Fable 2. I don’t feel like Zelda games really encourage players to toy around with the combat. It would be nice if the next one permitted more experimental combat.and you will repeat the same process over and over again.”

I really didn’t care for the level up system in Adventure to Link while others loved it. I would prefer Zelda stuck to the non-leveling system and certainly stay away from anything to do with turn-based combat.
Dethrone Ocarine Turn Based.jpg

Joking aside, too many RPG elements might turn many fans away.

The Complete List. ]]> Thumbnail image for Thumbnail image for Thumbnail image for zeldabestedge.jpgWhether you like it or not, Ocarina of Time is still the number one rated game of all time. Ahmad Dajani of UG Arabia has devised a list of potential ideas required to relieve Ocarina of Time from its title: an
orchestrated soundtrack, higher difficulty level, darker story, voice acting, an
open ended structure instead of the age old “collect these objects from these
dungeons in this order”, and lastly integrating some RPG elements, including a
level up system. Read more for the list in its entirety.

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Tokyo Game Show Approaches: People Want To See Zelda Wii http://www.zeldainformer.com/tokyo_game_show_approaches_peo/ Mon, 31 Aug 2009 22:30:53 +0000 http://localhost/wordpress90/?p=430 Zelda Wii ArtworkThe last major gaming conference of the year is fast approaching, and there is some widespread speculation regarding any end of the year announcements. Apparently, some people feel Zelda Wii could be one of those late announcements. Of course, this ignores the fact that Nintendo traditionally does not even participate in Tokyo Game Show. PAX is also not something Nintendo shows much in either. However, you could very well see announcements from Nintendo themselves around the time of TGS due to the fact that Nintendo holds a media summit in early October. That being said, lets get to those who want to see Zelda Wii at TGS.

The legendary creator of the series, Shigeru Miyamoto, has announced at last E3 that the Zelda team is already working on the next Zelda game for the Wii.



There are a lot of rumors about this concept art, some fans says that the strange spirit is actually Link’s sword since he doesn’t hold a sword in his right hand. Whatever Link will fight with a sword or not, am very excited about this game as I want to see what the Zelda Team will change in this beloved franchise.


This is just the reasoning that VG Arabia wants to see Zelda Wii at the show, and why it made a top 10 list of wishful thinking. Really, this means little, but I personally would love to a Zelda Wii trailer this year. Given the fact that they are rethinking the game engine due to Monster Hunter 3, I seriously doubt we see anything else about Zelda Wii this year.

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Zelda Wii ArtworkThe last major gaming conference of the year is fast approaching, and there is some widespread speculation regarding any end of the year announcements. Apparently, some people feel Zelda Wii could be one of those late announcements. Of course, this ignores the fact that Nintendo traditionally does not even participate in Tokyo Game Show. PAX is also not something Nintendo shows much in either. However, you could very well see announcements from Nintendo themselves around the time of TGS due to the fact that Nintendo holds a media summit in early October. That being said, lets get to those who want to see Zelda Wii at TGS.

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The Hero of Time in the Big Apple http://www.zeldainformer.com/the_hero_of_time_in_the_big_ap/ Wed, 02 Sep 2009 22:17:25 +0000 http://localhost/wordpress90/?p=431 The Hero of Time, is being screened at the Tribeca Cinemas in New York City. There will be two screenings of the movie at 7:15 pm and 9:15 pm. The film was well received during it’s original release, and is documented on ZI’s local YouTube channel.

For those of you who thinks it’s unfair that the movie is being screened there and not near where you live, sign up for a hot spot on the site. If not, there’s always low-quality YouTube videos.


If I could, I’d most certainly be there. It has been a while since I last seen the trailer for this movie, so I had to watch it again before dropping this here, and it looks like it kicks some serious ass. I advise all of you who live near New York City to check out the film, and be sure to tell us about it. For those of you who aren’t, try signing up for a hot spot and get the film to come to a town near you.




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Hero of Time Fan FilmOn September 12, 2009 the Zelda fan film, The Hero of Time, is being screened at the Tribeca Cinemas in New York City. There will be two screenings of the movie at 7:15 pm and 9:15 pm. The film was well received during it’s original release, and is documented on ZI’s local YouTube channel.

For those of you who thinks it’s unfair that the movie is being screened there and not near where you live, sign up for a hot spot on the site. If not, there’s always low-quality YouTube videos. Jump inside to find out more about the event.

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Ocarina of Time Beta Screenshots http://www.zeldainformer.com/ocarina_of_time_beta_screensho/ Sat, 05 Sep 2009 06:41:47 +0000 http://localhost/wordpress90/?p=434 Ocarina of Time Beta ScreenshotIt’s been a long while since we have talked about anything regarding the Ocarina of Time beta, but thanks to one of our resident forums members, ZeldaMaster90, we have reason to talk about it again. He recently sent me 400+ beta screenshots which I have added to our recently returned gallery.

The beta gallery has been split four ways for your convenience, with individual sections for A+B, A+C mixed, A+C, and prerelease screenshots. I gotta say, I get giddy looking at all of the stuff that was cut from the release of Ocarina of Time. Be sure to give these images a gander, as I promise you won’t be disappointed.

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Ocarina of Time Beta ScreenshotIt’s been a long while since we have talked about anything regarding the Ocarina of Time beta, but thanks to one of our resident forums members, ZeldaMaster90, we have reason to talk about it again. He recently sent me 400+ beta screenshots which I have added to our recently returned gallery.

The beta gallery has been split four ways for your convenience, with individual sections for A+B, A+C mixed, A+C, and prerelease screenshots. I gotta say, I get giddy looking at all of the stuff that was cut from the release of Ocarina of Time. Be sure to give these images a gander, as I promise you won’t be disappointed.

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Legend of Fuzz Guitar Effects Pedal http://www.zeldainformer.com/as_you_guys_probably_already/ Sun, 06 Sep 2009 19:32:05 +0000 http://localhost/wordpress90/?p=435 The Legend of FuzzAs you guys probably already know, I’m a totally hardcore musician. I’ve been in and out of dozens of bands since I first learned how to play the guitar when I was twelve years old. Ever since I heard “Sweet Child O’ Mine” by Guns N’ Roses I knew “totally rocking the fuck out” was the only thing I ever wanted to do.

I got my first guitar, learned my first song, joined my first band, and the rest is history. I dropped out of high school to focus on rocking out 24/7, with an hour or two set aside every day to play some Legend of Zelda and post news articles here. Those were my two loves: guitar and Zelda. So seeing them combined into one product totally makes me feel feelings I didn’t even know I could feel.


Sadly, the rock gods didn’t bless us with “Guitar Hero: The Legend of Zelda Edition”, but what we did get it just about as awesome—a totally awesome effects pedal that “creates tones reminiscent of C64, Atari, and other old video game consoles.


According to some bro named “jcksn1234” from Baton Rouge, LA, “even though it only has 2 knobs, you can get a lot of fuzz tones by messing with your guitar controls and pickups. He also says “its really awesome!” I’ve met a dude from Baton Rouge before. He was totally trustworthy. I can’t say I’d ever go on tour with this or anything, but I’d totally use it for practice. I’d also recommend getting the 3-year warranty for $18.99, because when you rip into a awesome solo based around the “Dragon Roost Island” theme, you’ll probably be so amped that you might stomp a hole right through both the pedal and the floor.

Grab one at Musician’s Friend for $95.
Shouts to GoNintendo for the heads up.

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The Legend of FuzzAs you guys probably already know, I’m a totally hardcore musician. I’ve been in and out of dozens of bands since I first learned how to play the guitar when I was twelve years old. Ever since I heard “Sweet Child O’ Mine” by Guns N’ Roses I knew “totally rocking the fuck out” was the only thing I ever wanted to do.

I got my first guitar, learned my first song, joined my first band, and the rest is history. I dropped out of high school to focus on rocking out 24/7, with an hour or two set aside every day to play some Legend of Zelda and post news articles here. Those were my two loves: guitar and Zelda. So seeing them combined into one product totally makes me feel feelings I didn’t even know I could feel.  Check inside for the details.

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Rumor: Zelda Wii Revealed in October? http://www.zeldainformer.com/zelda_wii_revealed_in_october/ Wed, 09 Sep 2009 03:59:15 +0000 http://localhost/wordpress90/?p=436 Thumbnail image for Thumbnail image for Thumbnail image for zelda wii.jpg
Speculation suggests that the new Zelda Wii trailer will premiere at the Nintendo Buisness Media Summit this October. It’s just a rumor for now, and not a very solid one at that. Apparently, the news was leaked from an inside source at Nintendo, but Nintendo already stated that a trailer wouldn’t be shown until much later.


At least that is what Infendo is saying. I wouldn’t get too excited yet. Up until this point we only have one image, which I am sure you are very familiar with by now. What could the trailer possibly show us that is new? Wii motion plus incorporated into the game? A glimpse at a new game engine? Will there even be a trailer? Who knows.

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Thumbnail image for Thumbnail image for Thumbnail image for zelda wii.jpgSpeculation suggests that the new Zelda Wii trailer will premiere at the Nintendo Buisness Media Summit this October. It’s just a rumor for now, and not a very solid one at that. Apparently, the news was leaked from an inside source at Nintendo, but Nintendo already stated that a trailer wouldn’t be shown until much later.

At least that is what Infendo is saying. I wouldn’t get too excited yet. Up until this point we only have one image, which I am sure you are very familiar with by now. What could the trailer possibly show us that is new? Wii motion plus incorporated into the game? A glimpse at a new game engine? Will there even be a trailer? Who knows.

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The All Time Greatest Hero http://www.zeldainformer.com/the_all_time_greatest_hero/ Thu, 10 Sep 2009 22:15:31 +0000 http://localhost/wordpress90/?p=437 LinkGamespot is hosting a Greatest Hero of All Time contest, decided purely based on our votes. While it is too late for you fill out your own bracket and hope to win something, it’s not too late to make our fabled hero take the crown.

Link has advanced to round two already, and is facing off with Fox McCloud. There is only three and a half days left of voting for round two, so lets do our best to make sure Link advances (he’s up by a hefty margin, so he’s safe it appears this round).

Personally, I want Mega Man to go all the way. He appears solid to getting at least into round three, so that makes me happy. Of course, if you glance at the brackets, there is a chance the finals could be Mario vs Link. Talk about epic. The world may implode if that happens. Nevertheless, Mega Man all the way. Sorry Link, you can’t even shoot beams out of your sword anymore.

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LinkGamespot is hosting a Greatest Hero of All Time contest, decided purely based on our votes. While it is too late for you fill out your own bracket and hope to win something, it’s not too late to make our fabled hero take the crown.

Link has advanced to round two already, and is facing off with Fox McCloud. There is only three and a half days left of voting for round two, so lets do our best to make sure Link advances (he’s up by a hefty margin, so he’s safe it appears this round).

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New Legend of Neil Episode http://www.zeldainformer.com/new_legend_of_neil_episode/ Fri, 11 Sep 2009 07:18:22 +0000 http://localhost/wordpress90/?p=438 Legend of NeilYou know, I’ve had many nights that ended like our fabled hero in a previous episode of The Legend of Neil. Go out, have some drinks, save the world, get the girl. Of course, without the saving the world part—and without the girl. Ok, it’s true story time.

Last night I went out the local pub to have a good time with some friends after doing one dollar bowling night. The night was ok, and I was downing a decent amount of drinks all while scoping out the crowd for that one girl I was going to get digits from. Well, you see, my ex called one of my friends cell phones looking for me… so to help him out I tookthe call. I mean, he was actually waiting for a call so I had to make sure the ex understood that it was just a bad time to talk.

So, I went outside and tried to make her understand that hey, I’m a free man and partially intoxicated. As I hung up, a man approached me looking tough and asked me for some money. Naturally, I told him to “fuck off” and proceeded towards the door to the bar. He then pulled a gun on me, held it to my throat, and told me to give him all my cash. Not really knowing what to do, and really not wishing to be in the hospital today (I had a job interview I didn’t want to miss) I handed him my wallet.

He took the cash out, threw the wallet back at me, got in his buddies car and drove off. Yeah, pretty shitty. Of course, some say I should of knived him, broke his arm, gave him the knee to the crotch, or simply jacked him in the face and bolted to the bar door. Others say I should of just gave him a complete beat down, but with possibly a loaded gun, and his homies waiting in the car where they too may have had loaded guns, it didn’t seem worth the risk. In short, I was out $60, I couldn’t finish getting hammered, the girl I wanted called me a pussy, and the next thing I know my friends bailed and I had to walk home. Such a great night.

The moral of the story, I guess, is that things don’t always turn out the way they should. For me, for Neil… or for that Seth Rogan guy when he nailed that chick in Knocked Up. In this, episode 4 of season 2, Neil finally makes his way to the local pub.

Legend of Neil, Season 2 Ep. 4 - Party Time



Oh, and that story I told? Ironically enough it’s actually true. Go figure. Check out the rest of The Legend of Neil at their website.

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Legend of NeilYou know, I’ve had many nights that ended like our fabled hero in a previous episode of The Legend of Neil. Go out, have some drinks, save the world, get the girl. Of course, without the saving the world part—and without the girl. Ok, it’s true story time.

Last night I went out the local pub to have a good time with some friends after doing one dollar bowling night. The night was ok, and I was downing a decent amount of drinks all while scoping out the crowd for that one girl I was going to get digits from. Well, you see, my ex called one of my friends cell phones looking for me… so to help him out I tookthe call. I mean, he was actually waiting for a call so I had to make sure the ex understood that it was just a bad time to talk.

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Zelda: The Action Thriller http://www.zeldainformer.com/zelda_the_action_thriller/ Fri, 11 Sep 2009 12:00:00 +0000 http://localhost/wordpress90/?p=439 Imagine a Zelda game where the plot is so enthralling that you can barely pull yourself away in your first playthrough. It doesn’t matter that you have work or school tomorrow; you just want to know how it ends. Visualize a Zelda where the story is so encapsulating that you find yourself literally hanging onto every moment, unsure of what is going to happen next. Picture a Zelda that is so storyline driven that it makes you think about nothing else. What if Zelda had you grasping onto every moment just like The Da Vinci Code or even Harry Potter has readers unable to stop turning the pages. Envisage a Zelda where the developers actually put some effort into the storyline for a change.

The plots of Zelda games aren’t terrible, because we wouldn’t love the series as much as we do if they were, but Zelda isn’t known for intricate plots. The sturdy formula now is what guides storyline, with the collection of items from dungeons, leading up to defeating the villain, without so much as a twist in the plot. Sure, the games are hard to put down when they’re released, but that is because of gameplay, not because of a story that has players begging to know what will happen next.

sheik.jpg

Many things have been done right throughout the series. Ocarina of Time had a great plot, with appropriate twists like Zelda disguising herself as Sheik and players discovering that for the whole game they’ve done nothing but help Ganondorf to achieve his will, be it entering the Sacred Realm or capturing Zelda. The Wind Waker is a superb example of where the game was driven more by plot, then by a set formula of dungeons. Link sets off to save his sister; he has to deal with the pirates to gain Nayru’s Pearl instead of completing ‘The Greatfish Isle Dungeon’. It was about collecting Triforce shards, and completing dungeons like Forsaken Fortress part by part, as the storyline dictated, not as the logical progression formula wanted. The newer games to the series have been quite disappointing in this aspect. Twilight Princess seemed to be a touch droll, ‘collect the three fused shadows and then collect the three mirror shards’. When I first reached the mirror of twilight and learned that I need to collect the three mirror pieces, it seemed like the creators were just trying to make the game longer, as opposed to telling a great story. Then there’s Phantom Hourglass, ‘collect the fairies and then the pure metals’; it gave me the same disappointment as Twilight Princess. Once the plot was revealed upon the Ghost Ship at the half way mark, there was nothing else left to discover, nothing left for the story. Let alone the fact that the developers thought the climatic point of storyline was so weak that they had to spice it up with Linebeck’s humor.

Don’t go looking at this in the wrong way. Twilight Princess, Phantom Hourglass, and all the games in the series are great, but The Wind Waker, as well as the N64’s Ocarina of Time and Majora’s Mask are just that bit better due to their storyline elements. Much of the series lacks in this area. None of the games are perfect, but an improvement to the effort put into the storyline will make The Legend of Zelda so much more of a legend. For Din’s sake, Miyamoto made Aonuma simplify the plot of Four Swords Adventures because it was too complicated. Maybe it was actually the best plot yet; we’ll never know.

Miyamoto has never been shy about his stance on storylines in videogames:

miyamoto_220.jpg

I don’t think that a story alone can make a game exciting. I’m afraid that people think that I ignore story lines or that I don’t feel that the story has any value. My first priority is whether the game play is interesting. What I mean by that is that a player is actively involved in the game. The story is just one of the ways to get players interested, like the enemies or puzzles. If you just want a good story, you should pick up a novel or see a movie. In a game, you might meet a character, but you don’t find out his story until later, after you do something that reveals the truth about him. It’s all up to the player. You only get that sort of experience with the interactive entertainment. Of course, the scenario, characters and graphics are all important, but it’s this active attitude that is the most important element.- Zelda Creator Shigeru Miyamoto

I don’t disagree with you Mr. Miyamoto, but I can’t entirely agree either. Of course story alone doesn’t make a great game, there are numerous other elements such as graphics, gameplay, controls and all of the other shiz of interactive entertainment, but they don’t make a game exciting alone either. A fantastic plot is also needed. Zelda has been in the industry for over 20 years. It has the art of video gaming down-pact. To further better the legend, storyline is the best thing to improve. Having players hooked on plot, wanting to know more, wanting some twist to await them when they solve that puzzle, not just for the iron bars to be removed from the door. Just because games aren’t stories like books, that doesn’t mean they can’t have a thrilling tale to tell. People can use cameras to take photos, but that doesn’t stop you from building in two cameras to the DSi because such things are what sell devices these days. Get up to speed Nintendo, because storyline is one of main things selling video games these days and making them great games. No game can receive a perfect rating without first achieving a 10/10 for plot. Gameplay has been mastered; now is the time to move onto storyline. Zelda Wii: don’t disappoint.

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sheik.jpgImagine a Zelda game where the plot is so enthralling that you can barely pull yourself away in your first playthrough. It doesn’t matter that you have work or school tomorrow; you just want to know how it ends. Visualize a Zelda where the story is so encapsulating that you find yourself literally hanging onto every moment, unsure of what is going to happen next. Picture a Zelda that is so storyline driven that it makes you think about nothing else. What if Zelda had you grasping onto every moment just like The Da Vinci Code or even Harry Potter has readers unable to stop turning the pages. Envisage a Zelda where the developers actually put some effort into the storyline for a change.

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Return of the Rings http://www.zeldainformer.com/return_of_the_rings/ Fri, 18 Sep 2009 07:00:00 +0000 http://localhost/wordpress90/?p=440 The Zelda franchise has always impressed its fan-base with a large array of unique and fun secondary items. Link has been blessed with the powerful Goron Bracelet, the clever Bombchus and various boots and tunics. The trend set by these items has continued through most of the games, where Link can clad himself up to the eyebrows with powerful vestments and jewelery to better his chances at defeating Ganon and scoring with saving Princess Zelda. However, there is one collection of items that has only seen the light of day in two games thus far, the Magic Rings from the Oracles series.

The concept of the Magic Rings was an amazing addition to the Zelda series. These rings contained a wide variety of magic powers that Link could harness when he wore them, whether it was the ability to recover hearts over time or take no damage form bomb blasts. However, following their introduction in the Oracle of Ages and Oracle of Seasons games, these rings have not resurfaced in a Zelda game to date. Why is this? Sure there were some flaws, such as Link only being able to wear one ring at a time, but they gave the player additional powers to wield as they moved through the game while providing the fun of discovering, collecting and appraising the rings as an additional side quest. Were these perks not enough to warrant a return in future titles, or are Nintendo just too busy working on graphics and game play to be bothered with adding more lovable side quests and collectibles?

Link is a moblin.png

The rings where often found in treasure chests in the overworld or inside Gasha Nuts that fell from Gasha Trees. These trees could be planted by the player themselves, thus providing yet another side quest. Unfortunately, a ring was unusable after it was found. They were often discovered as blank rings, which were useless to Link. However, these blank rings could be appraised at the local Ring Shop in either Labrynna or Holodrum. The shop owner would reveal the ring’s true powers, making them available for Link to use when he sported the ring. The abilities of the rings were perfect for the Zelda series, ranging from increased sword power or decreased damage to greater rupee drops or transforming Link into a Moblin.

The list goes on, and the 64 different rings provided more than enough variety, with very few having repetitive powers, such as the Armor Ring Levels 1, 2, and 3. Even some of the negative effect rings can be fun to play with, such as the Cursed Ring, which lowers your sword damage and increases the damage you take, as they provide more of a challenge for a masterful player. The fun of collecting all the rings and trying out their unique powers against Veran, Onox and Ganon was endless, and in no way inhibited the storyline or continuity of the Oracles games.

not sinking in sand.png

With Zelda Wii closing in, one can’t help but think of what Nintendo are going to add to the new title. Imagine what Rings could do for the series nowadays. With the demand for more intriguing side quests, tougher gameplay and more unique abilities, Rings are the answer. The quest to find and collect rings would add a great amount of exploration and puzzle solving to the game, which will keep the players interest in the game fresh as they travel from dungeon to dungeon. Rings similar to the Moblin Ring could add a great new aspect to the game; stealth and intrusion. While disguised as a Moblin, Link could infiltrate an enemy hideout in order to learn more about the next dungeon or perhaps acquire an item hidden within the hideout. The possibilities are endless for Rings, and can vastly expand Zelda gameplay as we know it. Nintendo has always been great at spicing up its games with little items and side quests, and Rings are no exception.

These rings were a small yet effective addition to the franchise, and the fact that they did not return is quite disappointing. This is yet another example of Nintendo letting a great idea slip through their fingers as they focus on more important issues such as graphics or controls. Zelda is unique in its range of collectables and side quests, and the Magic Rings provided yet another fun task for the player to attempt in-between dungeons. However, it appears Link’s bling has been replaced with mindless hunts for Golden bugs and Poe spirits, neither of which bestow upon Link awesome magic powers. Rest in peace, Magic Rings.

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Link is a moblin.pngThe Zelda franchise has always impressed its fan-base with a large array of unique and fun secondary items. Link has been blessed with the powerful Goron Bracelet, the clever Bombchus and various boots and tunics. The trend set by these items has continued through most of the games, where Link can clad himself up to the eyebrows with powerful vestments and jewelery to better his chances at defeating Ganon and scoring with

saving Princess Zelda. However, there is one collection of items that has only seen the light of day in two games thus far, the Magic Rings from the Oracles series.

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Spirit Tracks Release Date + Box Art? http://www.zeldainformer.com/spirit_tracks_release_date/ Sun, 13 Sep 2009 02:06:08 +0000 http://localhost/wordpress90/?p=441 Spirit Tracks Link and ZeldaSup ZI bros and girls. I just wanted to drop some possible new information regarding Spirit Tracks before I went out for the night. Earlier in the week, ZeldaPower reported that the upcoming Zelda title could possibly be seeing a release date of December 4th in the United Kingdom, meaning a likely release date sometime in November for the folks in the states. HMV—according to yami in #vgrc, a massive retail chain in the UK—has listed this as well. Now, ZeldaPower has also found what very well could be the finalized version of the game’s box art: the front, and the back.

Like just about every other thing we’ve heard about the game, this isn’t exactly all that exciting. We’ll keep you updated with any further information anyway, because that’s just how we kick it.

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Spirit Tracks Link and ZeldaSup ZI bros and girls. I just wanted to drop some possible new information regarding Spirit Tracks before I went out for the night. Earlier in the week, ZeldaPower reported that the upcoming Zelda title could possibly be seeing a release date of December 4th in the United Kingdom, meaning a likely release date sometime in November for the folks in the states. HMV—according to yami in #vgrc, a massive retail chain in the UK—has listed this as well. Now, ZeldaPower has also found what very well could be the finalized version of the game’s box art: the front, and the back.

Like just about every other thing we’ve heard about the game, this isn’t exactly all that exciting. We’ll keep you updated with any further information anyway, because that’s just how we kick it.

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3D Dot Game Heroes and Darksiders contain heavy Zelda influence http://www.zeldainformer.com/3d_dot_game_heroes_and_darksid/ Tue, 15 Sep 2009 09:52:06 +0000 http://localhost/wordpress90/?p=442 3d_dotimage.jpgIt’s no secret in today’s game world that The Legend of Zelda franchise has had a major influence. We forget at times what exactly this franchise did for gaming. With the recent releases being called stale, out of date, and that the entire series needs a reboot, it is indeed nice to see that Zelda can still influence other titles in ways we may have never dreamed of.

In this case, two titles that are coming out soon have taken some heavy influences from our beloved franchise. A manager of the one these titles went so far as to say that their title is a “Badass Zelda”. 3D Dot Game Heroes and Darksiders do an excellent job of displaying some of what Zelda has given the gaming world. Jump inside to take a peak at what these two games are doing, and to see the influence first hand.



The first one is pretty intriguing, and I must say it even resembles some of the 3D Zelda projects we have seen running around. Not so sure how good it will be, but it’s definitely interesting.

Then we have Darksiders. You can see a lot of influence not just from Zelda, but from many games. I must say, of the two this is the game that excites me the most. It loses some of it’s Zelda touch to favor other games out there, but man it’s definitely what I feel many Zelda fans out there may be looking for. What sucks for those Nintendo fans out there, myself included, is that neither one of these titles is coming to the Wii. You may find 3D Dot Game Heroes on the PS3, with Darksiders available soon for both the PS3 and the Xbox 360.

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3d_dotimage.jpgIt’s no secret in today’s game world that The Legend of Zelda franchise has had a major influence. We forget at times what exactly this franchise did for gaming. With the recent releases being called stale, out of date, and that the entire series needs a reboot, it is indeed nice to see that Zelda can still influence other titles in ways we may have never dreamed of.

In this case, two titles that are coming out soon have taken some heavy influences from our beloved franchise. A manager of the one these titles went so far as to say that their title is a “Badass Zelda”. 3D Dot Game Heroes and Darksiders do an excellent job of displaying some of what Zelda has given the gaming world. Jump inside to take a peak at what these two games are doing, and to see the influence first hand.

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Spirit Tracks North American Release Date http://www.zeldainformer.com/spirit_tracks_north_american_r/ Wed, 16 Sep 2009 03:58:06 +0000 http://localhost/wordpress90/?p=443 spirit_tracks_box.jpgA few days ago, we told you guys about some rumors surrounding The Legend of Zelda: Spirit Tracks—a possible release date, and what might have been the game’s box art. Today, Kotaku reports that we now have a totally official release date of December 7th and what very well could be the finalized box art, which you can find pictured to the left right. So, for all you moms reading ZI, close the Google Image search results for Gerard Butler (300 for the guys, The Ugly Truth for the girl) and pre-order what surely will be one of biggest titles of the holiday season.

Nintendo also announced release dates for two other DS titles: Pokémon Mystery Dungeon: Explorers of Sky on October 12th, and some totally fierce fashion game entitled Style Savvy, due out November 2nd.


Really glad I didn’t make any train puns in this news post. So proud of myself right now. Keep a heads up for further information in the next coming weeks. Geml out.

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spirit_tracks_box.jpgA few days ago, we told you guys about some rumors surrounding The Legend of Zelda: Spirit Tracks—a possible release date, and what might have been the game’s box art. Today, Kotaku reports that we now have a totally official release date of December 7th and what very well could be the finalized box art, which you can find pictured to the left right. So, for all you moms reading ZI, close the Google Image search results for Gerard Butler (300 for the guys, The Ugly Truth for the girl) and pre-order what surely will be one of biggest titles of the holiday season.

Nintendo also announced release dates for two other DS titles: Pokémon Mystery Dungeon: Explorers of Sky on October 12th, and some totally fierce fashion game entitled Style Savvy, due out November 2nd.

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Game Informer: Tingle is Deemed Creepy http://www.zeldainformer.com/game_informer_tingle_is_deemed/ Sat, 19 Sep 2009 14:43:20 +0000 http://localhost/wordpress90/?p=444 Tingle is CreepyGame Informer carries a lot of similarities to ZeldaInformer. We have a very similar name, for example. They pride themselves by “informing” the fans on gaming news, very similar to what we do around here. They report on Zelda news, we report on Zelda news. They write Zelda related articles now and then, we write Zelda related articles now and then. The major difference? We think Tingle is sexy.

We are well touted for our tingle love here, but lets step back and look at the reasoning Game Informer had for Tingle being… well… creepy.

The Pros

• Rosy cheeks and smiling eyes

• Assumedly punctual

• Family man

• Travels in a balloon

• Owns an island

The Cons

• Middle-aged man in a unitard

• Red underoos

• Resembles a toddler with facial hair

• Fairies don’t even like him

• Has done hard time

• Money hungry

If you ask me, I don’t see a single issue with any of the cons. Last I checked wearing a unitard, having fairies dislike you, wanting a lot of money, and doing time is part of the American way. Seems perfectly normal to me and I dare say some of those features are even a turn on for the ladies. Don’t worry Tingle, I got your back in this one.

Check out the entire Creepy or Cute list at Game Informer.

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Tingle is CreepyGame Informer carries a lot of similarities to ZeldaInformer. We have a very similar name, for example. They pride themselves by “informing” the fans on gaming news, very similar to what we do around here. They report on Zelda news, we report on Zelda news. They write Zelda related articles now and then, we write Zelda related articles now and then. The major difference? We think Tingle is sexy.

We are well touted for our Tingle love here, but let’s step back and look at the reasoning Game Informer had for Tingle being… well… creepy. Jump inside.

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Phantom Hourglass Manga Update http://www.zeldainformer.com/phantom_hourglass_manga_transl_1/ Thu, 24 Sep 2009 17:28:23 +0000 http://localhost/wordpress90/?p=445 Phantom Hourglass Manga CoverSup ZI. You guys should already know the drill by now. GlitterBerri. Translations. Manga. If not, check this prior update, which also contains download links for all previous chapters. Below is a .zip file of her latest work, chapters 7 through 9, which covers Link’s adventures on Molida Island, the mysterious past of Lineback, and the true form of Tetra.

Chapters 7 - 9: http://www.megaupload.com/?d=B6RSKNO7


In other manga-related news, the second part of the Four Swords manga, also written by Akira Himekawa, will be released October 6th of this year. Pre-order via Amazon.

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Phantom Hourglass Manga CoverSup ZI. You guys should already know the drill by now. GlitterBerri. Translations. Manga. If not, check this prior update, which also contains download links for all previous chapters. Below is a .zip file of her latest work, chapters 7 through 9, which covers Link’s adventures on Molida Island, the mysterious past of Lineback, and the true form of Tetra.

Chapters 7 - 9: http://www.megaupload.com/?d=B6RSKNO7


In other manga-related news, the second part of the Four Swords manga, also written by Akira Himekawa, will be released October 6th of this year. Pre-order via Amazon.

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Legends of Hyrule http://www.zeldainformer.com/legends_of_hyrule/ Fri, 25 Sep 2009 22:00:05 +0000 http://localhost/wordpress90/?p=446 Disclaimer: This article does not actually express my true feelings on the subject. While I still believe there is an overall chronology, or at least the potential to create one, this article explores the possibility of the Legend Theory; the theory that each game is not an actual historical account, but literally a legend. Enjoy with an open mind.

The history of Hyrule may be the most mysterious and clouded history in all of the fantasy world. Many a frustrated Zelda theorist has tried in vain to convince others that he has found the true timeline; the true chronology of the events of Hyrulean history. The lack of a clear timeline, coupled with the similarities present throughout most of the games, has given birth to the “Legend Theory”. This theory states that the confusion about the timeline is because there is no true overall chronology. Instead, each new game is a different version of the same story; a series of legends. Barring obvious sequels and side-stories that deviate from the main plot, there is only one true story of the clash between Link and Ganondorf.

The biggest problem facing the Legend Theory is that each game that features Ganon has, to some extent, a backstory detailing a previous rise to power by the Evil King. If we are to believe that the games are just legendary accounts of the same event, they must all stem from a common backstory then. Each game’s preface must be referring to a common game, a common true origin story, and that origin is Ocarina of Time.

Ocarina of Time - The Origin of Legends

Ocarina of Time has the obvious feel of an origin story. It chronicles the events of Ganondorf’s rise to power and transformation into Ganon, the first breach of the Sacred Realm and the Triforce, and the actions of Seven Sages, inspiring other tales throughout the series.

Perhaps most importantly, because the game featured a Hero travelling between two different time periods in order to defeat Ganon, the story has two different endings in two different times. As every other game represents a distorted “what happened next” scenario, the existence of two timelines allows for sequel legends after both endings; a liberty that Zelda directors Shigeru Miyamoto and Eiji Aonuma have obviously taken.

Each one of these sequel legends appears to focus on a single element of the original story, and distort the sequel legend to make that element more important than the others. So what are these elements, and how does each new story relate to the original? The best place to begin is the first Zelda story to ever be told.

The Legend of Zelda - The Triforce

One day, the Great Demon King Ganon, who planned to rule the world with darkness and fear, led an evil army corps and invaded the kingdom and snatched the Triforce of Power. ~The Legend of Zelda manual, Japanese1

The main backstory of the original Legend of Zelda is short, sweet, and to the point. Ganon, the Great Demon King, snatched the Triforce of Power. Why does this sound familiar?

Ocarina of Time featured Ganondorf invading Hyrule with an army and snatching the Triforce of Power. Upon his acquisition of this sacred power, several people in the game begin referring to him as the Great Demon King, just as in The Legend of Zelda’s backstory. Finally, in the game’s adult ending, he uses the Triforce of Power to transform from Ganondorf the Gerudo into Ganon the pig monster.


Ganondorf Triforce of Power

The Great Demon King bears the Triforce of Power

Upon his defeat, Ganon warned that he would return, “As long as the Triforce of Power is in my hand….” In The Legend of Zelda, Ganon fulfilled that warning, and returned, Triforce of Power in hand, to recover the lost pieces, and obtain the entire Triforce for his dark desires. The Triforce of Courage is absent from this legend, although it surfaces “a few seasons later” in Adventure of Link. It is then revealed that the Triforce of Courage was hidden away to keep it from falling into the hands of evil. Similarly, in The Legend of Zelda, the Triforce of Wisdom was broken up into eight pieces to make it more difficult for Ganon to acquire it.

The original Legend of Zelda ignored the Sealing that happened in Ocarina of Time’s adult ending and instead focused on Ganon’s attempts to acquire the Triforce.

A Link to the Past - The Seal

So the king commanded seven sages to seal the gate to the land of the Golden Power. ~A Link to the Past


A Link to the Past Sahes Seal

But when these events were obscured by the mists of time, and became legend… ~A Link to the Past

A Link to the Past is clearly based on Ocarina of Time’s adult ending. The entire story revolves around a story about Seven Sages sealing away the Sacred Realm. In Ocarina of Time’s adult ending, Ganon is banished to the Sacred Realm, and sealed inside it by Seven Sages with the help of Link.

Ganon spends most of the story attempting to escape his imprisonment in the corrupted Sacred Realm so that he can return and conquer Hyrule. In contrast to the original Legend of Zelda, the focus is on the Seal, and not the Triforce. While The Legend of Zelda showed Ganon’s attempts to recover the Triforce and ignored the Seal, A Link to the Past begins with the complete Triforce in his possession, locked away behind the Sacred Realm Seal. However, no Hero is mentioned to have been involved in the Sealing; only the Seven Sages.

The backstory is described as being a legend “obscured by the mists of time”. This fits perfectly with the Legend Theory, and shows that A Link to the Past is also a follow-up story to a distorted version of the original, true account, taking place after the adult ending.

The Wind Waker - The Hero

“But then, when all hope had died, and the hour of doom seemed at hand…


Wind Waker Backstory

Wielding the blade of evil’s bane, he sealed the dark one away and gave the land light.” ~The Wind Waker

“This is but one of the legends of which the people speak…” ~The Wind Waker

In contrast to A Link to the Past, The Wind Waker’s intro only speaks of a young boy’s efforts to seal away “the dark one”, ignoring any involvement by the Sages. The event still clearly refers to Ocarina of Time, giving us another example of a sequel legend. Wind Waker’s backstory lends itself particularly well to the Legend Theory as the very first line in the game implies there many different legends, or perhaps versions of the story, of what really happened.

As the story progresses, more of the plot unwinds and it’s revealed that, through some unknown means, Ganon managed to escape the Seal and return to wreak his revenge on Hyrule. The people prayed for the Hero of Time to return, but to no avail, and eventually they fled to the mountaintops. Their prayers were not completely in vain, however, as the goddesses intervened once the people had safely reached the mountaintops. Freezing the kingdom of Hyrule in time, the goddesses unleashed a flood, trapping the land, and Ganon, beneath the Great Sea, locking away the ancient evil, and giving the people a new hope. The sacred Master Sword was left behind as the key to this divine seal.

Through the use of his evil followers, Ganon managed to kill the two Sages responsible for the empowerment of the Master Sword. With the seal weakened, Ganon used his Triforce of Power to escape the Seal, and again set out to regain the complete Triforce, in a similar fashion to the original Legend of Zelda.

While this legend closely parallels A Link to the Past, it clearly borrows elements from the original Legend of Zelda as well, showing how stories become “obscured by the mists of time”. As in the original, Ganon is on a mission to acquire the lost Triforce pieces. The state of the Triforce is also similar to the original legend’s tale. The Triforce of Courage is again hidden to keep it away from evil. This time, however, it is broken up into eight pieces and hidden, just as the Triforce of Wisdom was in the original.

Because Ocarina of Time’s adult ending shows Zelda returning Link to his original time, and thus removing him from that timeline, we know why the Hero of Time failed to return. In this aspect, A Link to the Past and Wind Waker are very likely sequels to a distorted version of the same story. In A Link to the Past’s account of the Sealing, there was no Hero involved, thus explaining why Ganon got the whole Triforce. The Hero didn’t arrive until Ganon attempted to escape that Seal, and he prevented him from doing so.

Conversely, in The Wind Waker, an emphasis is placed on the Hero’s involvement in the Sealing, even to the point of excluding the Sages. Since the Hero intervened, Ganon was only able to get one piece of the Triforce. However, because this Hero left the time period, when Ganon attempted to escape the Seal later on, no one could stop him, and he was successful.

This tale places an emphasis on the Link of Wind Waker becoming a true Hero. Daphnes, the former King of Hyrule, doubts his heroism, and at one point says he has “no connection” to the Hero of Time. Yet Link perseveres, and eventually proves that he is a true Hero. Even Ganondorf senses this, and remarks “Surely you are the Hero of Time reborn”. Though he was not the one the people prayed for, his courage proved him to be the Chosen One, and he was able to kill Ganondorf in the end; a feat not even the Hero of Time accomplished.

The Oracles - The People

Having fulfilled his destiny, the Hero of Time travelled back into the timeline of his childhood, and parted ways with Navi, his fairy companion. A few months later, after setting out on a journey to reunite with her, Link finds himself in a mysterious land called Termina. Described as a parallel world to his own, Link finds himself in oddly familiar surroundings. Nearly every person that Link encountered in Hyrule has a “mirror” in Termina, making Link feel strangely at home in a foreign land. However, Ganondorf lacks a mirror, and instead, Link battles an entity known as Majora’s Mask.

Soon after Majora’s Mask was released, two more tales of a similar nature were also told. Oracle of Seasons and Oracle of Ages tell of Link’s adventures in the foreign lands of Holodrum and Labrynna.

From the very start, the two stories draw heavily from Ocarina of Time. A fairly young Link rides out of the forest on a horse, and approaches Hyrule Castle. Inside Hyrule Castle, the Triforce rests in its entirety, apparently moved there from the Sacred Realm by the Royal Family. The Triforce beckons Link to accept its quest, and Link is soon transported to one of the two lands.

MakuTree

As in Termina, though these lands are not Hyrule, many familiar people and places are present. Characters like Malon and Talon, Tingle, the windmill man, and Twinrova all appear in these stories. The tales go so far as to bring back not only the Zora deity Jabu-Jabu, and the “Maku” Tree, but also to personify the three golden goddesses, Din, Nayru, and Farore, as the Oracles.

In re-using popular characters, but in a new setting, this tale is quite similar to Majora’s Mask. However, unlike Majora’s Mask, the Oracles feature a plot to revive Ganon from the dead. While it is likely not the same Link and Zelda from Ocarina of Time and Majora’s Mask, the story seems to be a continuation of the Majora’s Mask concepts, but this time, with the new element of Ganon’s involvement. Instead of travelling to Termina and fighting Majora’s Mask, Link travels to Holodrum and Labrynna to fight the minions of Ganon. In both scenarios, he receives the help of familiar faces in a foreign land.

Twilight Princess - Ganondorf’s Conquest

“His name is…Ganondorf. He was the leader of a band of thieves who invaded Hyrule in the hopes of establishing dominion over the Sacred Realm.

He was known as a demon thief, an evil-magic wielder renowned for his ruthlessness…

But he was blind… In all of his fury and might, he was blind to any danger, and thus was he exposed, subdued, and brought to justice.” ~Sages

Following the child ending of Ocarina of Time, history took a much different course than what Ganondorf had in mind. Whether Ganondorf’s attempts upon entry into the Sacred Realm were successful or not is a gray area in the legend, but we know that for some reason he was blessed with the power of the gods: the Triforce of Power. However, unlike Ocarina of Time’s events, Ganondorf does not succeed to conquer Hyrule. Instead, he is subdued by the Sages of Hyrule, and banished to the Twilight Realm.

The Twilight Realm had served as a prison of sorts to Hyrule in ancient times. When an evil group of magic wielders attempted to establish dominion over the Sacred Realm, they were cast into it, and only one portal between the two worlds was left: the Twilight Mirror. This same mirror served as the instrument of Ganondorf’s imprisonment. However, Ganondorf was not content to rot away in this forsaken realm.

With the help of Zant, the usurper king of the Twilight Realm, Ganondorf escaped. Combining the power of twilight with his Triforce piece, Ganondorf manipulated Zant into draining Hyrule of its light, leaving it as only a land of shadows. Unlike other legends, though Ganondorf possesses one Triforce piece, he has no interest in procuring the others. He seems content to use the single piece he has in combination with his newly acquired twilight powers.

“This was once the land where the power of the gods was said to slumber. This was once the kingdom of Hyrule. But that blessed kingdom has been transformed by the king that rules the twilight…” ~Zelda

Throughout the story, Zant appears to be the main antagonist; the king of twilight. He is only a pawn in Ganondorf’s evil plans, however, even referring to Ganondorf as his god.

Though he chooses to let Zant do most of the dirty work, in Twilight Princess, the most in-depth portrayal of Ganondorf’s conquest of Hyrule is shown. Unlike The Legend of Zelda, which begins with Hyrule already under Ganon’s control, A Link to the Past, where Ganon never manages to enter Hyrule proper, Ocarina of Time, which merely informs us that he conquered Hyrule during Link’s seven year sleep, or The Wind Waker, where the details are vague and no Hero is present, Twilight Princess features Ganondorf and his minions actively assaulting Hyrule, with the Hero right in the midst of it.


Twilight Princess Ganondorf Swordfight

The epic sword fight between Link and Ganondorf was the perfect climax to the story of Ganondorf’s conquest.


Rather than preventing a catastrophe or repairing one, the Hero of Twilight Princess is there to watch as Ganondorf’s plan unfolds almost perfectly. Though it’s a sequel legend to the child ending, rather than the adult, Twilight Princess is the only legend to put an emphasis on what Ganondorf does next after his defeat in Ocarina of Time.

Four Swords Adventures - Melting Pot of Legends

Four Swords Adventures is an interesting legend, as it is an exception to the “Ganon always has a backstory” rule. Unlike The Legend of Zelda, which references his stealing of the Triforce of Power, or any of the other stories, which reference the escape of various seals, this seems to be an origin story for Ganon, or rather Ganondorf the Gerudo.

Just as in Ocarina of Time, he begins as a Gerudo, dwelling with his tribe in the desert. However, instead of the Gerudo following him blindly, to the point of deifying him, the Gerudo despise him, and reject him as their leader. Having broken their sacred laws by entering the forbidden pyramid, Ganondorf becomes an outcast. Upon seizing the Trident hidden away in the pyramid, he is transformed into Ganon.

Most of this isn’t revealed to Link until late in his quest, as throughout the story, instead of Ganon, the focus is on a villain known as Vaati. As an evil darkness emanating from the Dark World envelops Hyrule, and an army of Shadow Links, brought forth by a cursed, dark mirror wreak havoc, people blame Vaati, and believe him to be the King of Darkness. While Vaati certainly played his part in the devastation, it is eventually discovered that he is only a puppet in the plan of Ganon, the true King of Darkness.

While there is little to no doubt that Ocarina of Time is the origin story of Ganon, another tale is thought by many to precede it. The Minish Cap tells of Link’s struggles against an evil sorcerer; a sorcerer named Vaati. Given Vaati’s involvement in Four Swords Adventures, and Ganon’s lack of a backstory in that legend, it may very well be that Four Swords Adventures is an alternate origin story for Ganon, or an alternative child timeline fate for him.

Vaati’s rampages in The Minish Cap and Four Swords often involved Maidens, whereas Ganon has often dealt with the Seven Sages of Hyrule. In combining the two stories together, Ganon’s evil powers are countered by Seven Maidens. While Seven Sages sealed him in the Sacred Realm in other legends, Four Swords Adventures depicts the Seven Maidens sealing him inside the Four Sword.


Four Swords Adventures Seal
Ganon’s imprisonment within the Four Sword


Ganondorf’s metamorphosis into Ganon with the Trident is the only legend of Ganon that doesn’t point to the Triforce as the cause of his transformation. Vaati’s involvement in the legend changes both Ganon’s origins and his original defeat.

Four Swords Adventures could also be viewed as a legend taking place around the same time as Twilight Princess, but without the Triforce backing Ganondorf’s actions. Had he not acquired the Triforce of Power, Ganondorf would have done anything to fulfill his evil desires; even break his tribe’s sacred laws by entering the pyramid.

If, as many believe, The Minish Cap precedes Ocarina of Time, Vaati would at this time be sealed away inside the Four Sword. By manipulating Shadow Link, Ganon freed Vaati, and as a result, gained Vaati’s loyalty.

Whether Ganondorf’s acquisition of the Trident was a new origin story, or an alternate ending to Ocarina of Time’s child events, the legend of Four Swords Adventures was clearly influenced by the stories of Twilight Princess. Dark Mirrors, Dark Tribes, and a spreading darkness play prominent roles in both legends2. Even Ganon’s use of a pawn, falsely believed to be the king of “darkness” or “twilight” appears in both stories. Four Swords Adventures can be seen as a melting pot of legends, combining elements of Vaati’s evil, Ganondorf’s rise to power, and the legends of Twilight Princess.

Conclusion

While Zelda directors Shigeru Miyamoto and Eiji Aonuma claim there is an overall chronology to the series, and that they even have a document detailing it, the specifics remain quite blurry to the average Zelda fan. Even if such a document exists, it is likely to change, as Miyamoto has stated that he won’t let a storyline limit his creative control over the series, and there’s no guarantee it will ever be released anyway.

This doesn’t mean that we, as Zelda theorists, should stop trying to decipher the timeline, but the Legend Theory is a possibility. Perhaps, when it’s all said and done, each new game is just “but one of the legends of which the people speak”. After all, the name of the series is The Legend of Zelda.

Footnotes

1Japanese translation provided by Johan, Zethar II, and David Butler.

2Refer to “The Building Blocks of Twilight Princess”, for a more detailed explanation of this.



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Twilight Princess Ganondorf SwordfightThe history of Hyrule may be the most mysterious and clouded history in all of the fantasy world. Many a frustrated Zelda theorist has tried in vain to convince others that he has found the true timeline; the true chronology of the events of Hyrulean history. The lack of a clear timeline, coupled with the similarities present throughout most of the games, has given birth to the “Legend Theory”. This theory states that the confusion about the timeline is because there is no true overall chronology. Instead, each new game is a different version of the same story; a series of legends. Barring obvious sequels and side-stories that deviate from the main plot, there is only one true story of the clash between Link and Ganondorf.

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Club Nintendo Zelda Posters http://www.zeldainformer.com/club_nintendo_zelda_posters/ Sun, 27 Sep 2009 23:00:00 +0000 http://localhost/wordpress90/?p=447 Phantom Hourglass Promotional Poster

Finally, Club Nintendo has expanded its repertoire of rewards to include merchandise for The Legend of Zelda series. For 350 coins, you can grab your very own Legend of Zelda three-poster series. The first two posters are promotional art for Twilight Princess and Phantom Hourglass (pictured left) respectively, but the third is a special ‘History of Link’ poster, showing the numerous incarnations of Link throughout the series.

These posters are quite awesome, so if you can survive waiting four to six weeks for delivery head over to Club Nintendo and redeem your coins. Unfortunately, these are only available from the American Club Nintendo for now. Just maybe, if these posters go well, we’ll see a lot more Zelda merchandise in all of the world’s Club Nintendos. Hopefully this means we’ll see less Mario merchandise. If you missed it the first time, you can find the posters here.

Update: These posters are sure selling better than Nintendo expected. Numerous people have reported that their orders are backordered. I hope Nintendo has learned from this, and realizes that we want more Zelda merchandise.

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Phantom Hourglass Promotional Poster

Finally, Club Nintendo has expanded its repertoire of rewards to include merchandise for The Legend of Zelda series. For 350 coins, you can grab your very own Legend of Zelda three-poster series. The first two posters are promotional art for Twilight Princess and Phantom Hourglass (pictured left) respectively, but the third is a special ‘History of Link’ poster, showing the numerous incarnations of Link throughout the series.



These posters are quite awesome, so if you can survive waiting four to six weeks for delivery head over to Club Nintendo and redeem your coins. Unfortunately, these are only available from the American Club Nintendo for now. Just maybe, if these posters go well, we’ll see a lot more Zelda merchandise in all of the world’s Club Nintendos. Hopefully this means we’ll see less Mario merchandise. If you missed it the first time, you can find the posters here. Jump inside for the latest update on these posters.

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The Legend of Zelda: Must Play Before You Die http://www.zeldainformer.com/the_legend_of_zelda_must_play/ Tue, 29 Sep 2009 16:10:21 +0000 http://localhost/wordpress90/?p=448 Link from The Legend of Zelda: Twilight PrincessDeath is never something we don’t like to think about. It’s inevitable, unavoidable, and sometimes tragic. That, of course, doesn’t mean that everything in between needs to be as sad as when that day decides to come. There are a lot of things I want to do in my life before I go. From backpacking Europe and experiencing all of the culture, to walking on the moon. Finding the girl of my dreams, and becoming a multimillionaire game designer. Of course there are a lot of more, shall we say, smaller goals I have in life. Part of those goals is to make sure there are certain video games I experience before I go.

TechTree.com has been compiling just such a list for a while now, and finally, in part 4, Zelda makes an appearance. The Legend of Zelda franchise is iconic, and like many other franchises out there, it’s simply a must play. It is truly a series to be experienced.

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Link from The Legend of Zelda: Twilight PrincessDeath is never something we don’t like to think about. It’s inevitable, unavoidable, and sometimes tragic. That, of course, doesn’t mean that everything in between needs to be as sad as when that day decides to come. There are a lot of things I want to do in my life before I go. From backpacking Europe and experiencing all of the culture, to walking on the moon. Finding the girl of my dreams, and becoming a multimillionaire game designer. Of course there are a lot of more, shall we say, smaller goals I have in life. Part of those goals is to make sure there are certain video games I experience before I go.

TechTree.com has been compiling just such a list for a while now, and finally, in part 4, Zelda makes an appearance. The Legend of Zelda franchise is iconic, and like many other franchises out there, it’s simply a must play. It is truly a series to be experienced.

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Molblin's Magic Spear: DS HomeBrew http://www.zeldainformer.com/molblins_magic_spear_ds_homebr/ Tue, 29 Sep 2009 16:56:59 +0000 http://localhost/wordpress90/?p=449 Molblin's Magic SpearNo folks, that is not a misprint there. Molblin was the original spelling of the word “Moblin” in the NES manual. Thus, when this book was released, it was spelled according to what was considered the proper spelling at the time. Now this book has been out for some time (it’s a children’s book), so some of you may be wondering why I am bringing it up now.

My answer: a YouTube user recently made a HomeBrew version of this novel the Nintendo DS. Fully narrated with music included for effect, it actually turned out quite well.



Source: Molblin’s Magic Spear

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Molblin's Magic SpearNo folks, that is not a misprint there. Molblin was the original spelling of the word “Moblin” in the NES manual. Thus, when this book was released, it was spelled according to what was considered the proper spelling at the time. Now this book has been out for some time (it’s a children’s book), so some of you may be wondering why I am bringing it up now.

My answer: a YouTube user recently made a HomeBrew version of this novel the Nintendo DS. Fully narrated with music included for effect, it actually turned out quite well. Hit the jump to watch this masterpiece.

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Blast Interviews Heather Scott of STLOcarina http://www.zeldainformer.com/blast_interviews_heather_scott/ Tue, 29 Sep 2009 17:22:37 +0000 http://localhost/wordpress90/?p=450 Ocarina and Rupee For those unaware, STLOcarina.com is one of the leading producers of Ocarina’s relating to the The Legend of Zelda: Ocarina of Time. Blast Magazine had a chance to sit down with one of the testers to talk extensively about the company, and how Zelda helped shape the business.

BLAST: Has the popularity of the Zelda themed Ocarina helped business?

H.S. Definitely! Thanks to the Ocarina of Time, many gamers have become interested in the instrument. They are always pleased to discover that it is a real instrument after all! Our Zelda ocarina is one of our best sellers. We just came out with a new Zelda ocarina that features the Triforce as well as new Rupee ocarinas!


BLAST: What do you think is the reason for the ocarina’s popularity as an instrument? Easy to play? Easy to learn?

H.S. I think a large portion of the ocarina community is drawn to the instrument through the Zelda series. However, those customers that begin by ordering a Zelda ocarina inevitably come back and order more and more ocarinas. Collecting them is an enjoyment in itself. Ocarinas have a very unique and beautiful sound that is different from any other instrument. It is also fairly easy to learn. Anyone could pick one up and be playing a song within minutes. Ocarinas are great because you don’t have to know anything about music to get started. You can also play lots of different types of music on ocarinas including classical, folk songs, Celtic, video game or movie music, and music from virtually any culture! They also come in many different varieties, shapes, sizes and colors so there is always more than one perfect ocarina out there for everyone!

Besides the Legend of Zelda, I also enjoy playing music from many different video games as well as anime music. I have a youtube channel where I record some of my favorites. Please visit my Youtube page to check it out.”

Check out the rest of the interview here.

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Ocarina and Rupee For those unaware, STLOcarina.com is one of the leading producers of Ocarina’s relating to the The Legend of Zelda: Ocarina of Time. Blast Magazine had a chance to sit down with one of the testers to talk extensively about the company, and how Zelda helped shape the business.

BLAST: Has the popularity of the Zelda themed Ocarina helped business?
H.S. Definitely!  Thanks to the Ocarina of Time, many gamers have become interested in the instrument.  They are always pleased to discover that it is a real instrument after all!  Our Zelda ocarina is one of our best sellers.  We just came out with a new Zelda ocarina that features the Triforce as well as new Rupee ocarinas!

Come inside to see the rest of the interview.

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Zelda Theme Gets Lyrics http://www.zeldainformer.com/zelda_theme_gets_lyrics/ Tue, 29 Sep 2009 17:41:45 +0000 http://localhost/wordpress90/?p=451



Words cannot describe how awesome this video is. I am in the process of getting this added to my I-Pod playlist ASAP.

This also concludes my flood of news posts today. I’m in the midst of a two week vacation… and I happen to be sick during most of it. Yeah, talk about bad luck. Apologies goes out to our Zelda Wiki faithful as I am well aware this video will stretch the main page. I am sorry, but some things are so epic they need the attention. Until next time homies, stay fresh.

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The Zelda Marathon Announces Charity Event http://www.zeldainformer.com/the_zelda_marathon_announce_ch/ Fri, 02 Oct 2009 20:41:41 +0000 http://localhost/wordpress90/?p=452 Zelda MarathonReaders of ZI are surely familiar with our previous coverage of various Zelda-related charity events, with The Speed Gamers past attempts to run through a string of Zelda titles in an effort to raise money for assorted programs perhaps being the most notable. Today, we bring you news of a similar event—a group known as The Zelda Marathon are attempting to raise money for the Big Brothers Big Sisters St. Catharines - Thorold & District, a community-based organization that aids the community’s youth through mentoring, friendship, counseling and support services. For every $500 donated, members of the team must engage in some ridiculous/borderline ridiculous activity, including the eating of sardines, the trying on of Zelda costumes, and, if $5000 is reached, a Triforce being waxed onto the chest of this dude named Dave. Full information below:

The intent of The Zelda Marathon is to raise funds in support of Big Brothers Big Sisters St. Catharines - Thorold & District. The funds will directly support their organization by aiding in the production of future fundraising efforts, helping their mentorship programs and making successful mentorship matches.


The event will begin Nov.27th at 6 p.m. Eastern Time and will end when we have completed all 7 games. We will be playing : The Legend of Zelda, The Adventure of Link, A Link To The Past, Ocarina of Time, Majora’s Mask, The Wind Waker and The Twilight Princess. Also, we are very excited to announce that we will be playing and broadcasting LIVE from Big Brothers Big Sisters Headquarters in St. Catharines. This is going to add such a wonderful element to the marathon, and will also afford some of the Little Brothers the chance to come help us play the games!


For every major donation goal we hit, there will be a corresponding punishment or act of entertainment that we are committed to doing (Refer to the donation goal list HERE).


We’ll keep you updated.

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Zelda MarathonReaders of ZI are surely familiar with our previous coverage of various Zelda-related charity events, with The Speed Gamers past attempts to run through a string of Zelda titles in an effort to raise money for assorted programs perhaps being the most notable. Today, we bring you news of a similar event—a group known as The Zelda Marathon are attempting to raise money for the Big Brothers Big Sisters St. Catharines - Thorold & District, a community-based organization that aids the community’s youth through mentoring, friendship, counseling and support services. For every $500 donated, members of the team must engage in some ridiculous/borderline ridiculous activity, including the eating of sardines, the trying on of Zelda costumes, and, if $5000 is reached, a Triforce being waxed onto the chest of this dude named Dave. Full information inside.

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The Legacy of Rolling http://www.zeldainformer.com/the_legacy_of_rolling/ Fri, 02 Oct 2009 22:03:46 +0000 http://localhost/wordpress90/?p=453 Whether it’s by drawing rapid little circles on the edge of the touch screen, or by pushing the A, or even the R, button, rolling is always in Zelda games these days. I remember the first time I played Ocarina of Time, way back when. As I was first exploring the game’s controls, I came across the blue ‘action icon’, which we’re supposed to pay extra attention to remember, to note what it says. Well I noted that it said ‘attack’, yet all Link ever did was roll forward. ‘How is that an attack?’ I wondered, but the answer never came, as my desire for the answer eventually faded. In Twilight Princess the beloved ‘attack’ was finally changed to the word ‘roll’; quite clearly more fitting. The question that still remains though is to the necessity of Link rolling around. Has the roll ever served as more than a button filler? Has it limited the potential of the A button?

Link Dizzy from Rolling

To answer that, we have to think of all of the possibilities. As it is in numerous other games, such as Mario, the A button could have been the jump button; however, apart from in The Adventure of Link, jumping has never been a manually controllable feature in Zelda. What else could it have done then? It could have been another item button, perhaps, but it’s not my job to be creative in game mechanics, it’s Nintendo’s, so I’m sure that they could have conjured up many uses for the A button. They could have made it do almost anything, even added in elements to the game that us fans can’t even conjure, but you know what, they didn’t. Nintendo specifically choose to make it the roll button.

Maybe the A button could have made Link run faster when it was held down. Surely that would make more sense than continuous rolling being faster than traveling by foot. If you’re someone that watches speed-runs, or even someone who knows what they have to do in a Zelda game and wants to get it done quickly, then you’d be a fan of rolling. It’s one of the unexplained mysteries of the Zelda universe as to why somersaulting is faster than running, why Link never gets dizzy, and how the hell it’s possible to roll up stairs and ledges, yet regardless, rolling has become the primary travel method for many a Zelda player. Not only does the fabled roll quicken things up, it gives that extra boost on jumps, makes glitches possible, lets you roll between Ganon’s legs to attack his tail, and sometimes even makes Link infallible to enemies’ attacks. From my many years of playing Zelda, I can tell you that rolling can surprisingly do a lot, but there’s one thing rolling doesn’t do, and that is attack.

In Twilight Princess the roll was spiced up, as a sword swing directly after a somersault produced the powerful ‘roll stab’. In the latest release, Phantom Hourglass, the developers reinvented rolling with the stylus, and for once, Link actually became dizzy after three continuous rolls. Nevertheless, rolling has been incorporated in recent releases, despite the complete overhaul of controls with the touch generation. As well as rolls, we could also really ask about the necessity of backflips, other than looking like a pro in the middle of combat. Along with rolling, they are definitely a unique and interesting thing to include in the controls. Maybe when first implemented, rolling was a very bizarre choice, but not anymore. Rolling has become something much more important to the players. Rolling is Zelda, and so, we should think that it will continue, into Spirit Tracks, Zelda Wii and beyond. Initially rolling may have been a waste of potential, but now, we’ll never know. We’ve all come to love rolling. It has built itself a legacy, one that will not come to an end; at least not in the heart of the players.

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Link Dizzy from RollingWhether it’s by drawing rapid little circles on the edge of the touch screen, or by pushing the A, or even the R, button, rolling is always in Zelda games these days. I remember the first time I played Ocarina of Time, way back when. As I was first exploring the game’s controls, I came across the blue ‘action icon’, which we’re supposed to pay extra attention to remember, to note what it says. Well I noted that it said ‘attack’, yet all Link ever did was roll forward. ‘How is that an attack?’ I wondered, but the answer never came, as my desire for the answer eventually faded. In Twilight Princess the beloved ‘attack’ was finally changed to the word ‘roll’; quite clearly more fitting. The question that still remains though is to the necessity of Link rolling around. Has the roll ever served as more than a button filler? Has it limited the potential of the A button?

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Spirit Tracks Gets European Release Date http://www.zeldainformer.com/spirit_tracks_gets_european_re/ Sat, 03 Oct 2009 13:51:36 +0000 http://localhost/wordpress90/?p=454 december.pngMorning, ZeldaInformers. I’ve got some great news this morning for all of our European fans. A few weeks back, we finally got a North American release date for Spirit Tracks, and, now, we’ve finally received the date for Europe, as well. December 11th, kiddies. 4 days after the folks in North America. No word yet on a Australian date yet, but they’re usually the same as Europe—we’ll keep you posted if not.

Words from Nintendo of Europe:


There is something to please everyone on Nintendo DS this autumn and winter, from high fashion to the return of Link in the brand new The Legend of Zelda: Spirit Tracks.



The Legend of Zelda: Spirit Tracks
is the hotly-anticipated new title coming to Nintendo DS in time for Christmas. The new game features a new mode of transport as you must control a train to navigate Link’s world, charting a course to the end of the line past all manner of obstacles and enemies that will try to thwart your plans.


What’s more, Link has a new companion in The Legend of Zelda: Spirit Tracks: the Phantom. This giant suit of armour now responds to commands, helping Link by battling enemies and walking through fire and lava. Whether working the tracks on the train or battling through the dungeons, the new Zelda adventure will keep your stylus tapping this winter as you crack its fiendish new storyline. Make tracks for the latest instalment of Link’s adventures on 11 December 2009.


Other announced titles include Wii Fit Plus on October 30th, New Super Mario Bros. Wii on November 20th, and Nintendo Presents: Style Boutique on October 23rd. Check a .pdf of Europe’s entire Q4 release schedule here.

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december.pngMorning, ZeldaInformers. I’ve got some great news this morning for all of our European fans. A few weeks back, we finally got a North American release date for Spirit Tracks, and, now, we’ve finally received the date for Europe, as well. December 11th, kiddies. 4 days after the folks in North America. No word yet on a Australian date yet, but they’re usually the same as Europe—we’ll keep you posted if not.

Words from Nintendo of Europe:


There is something to please everyone on Nintendo DS this autumn and winter, from high fashion to the return of Link in the brand new The Legend of Zelda: Spirit Tracks.


The Legend of Zelda: Spirit Tracks is the hotly-anticipated new title coming to Nintendo DS in time for Christmas.  The new game features a new mode of transport as you must control a train to navigate Link’s world, charting a course to the end of the line past all manner of obstacles and enemies that will try to thwart your plans.

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Four Swords Manga Part II Out Now http://www.zeldainformer.com/four_swords_manga_part_ii_out/ Wed, 07 Oct 2009 01:50:39 +0000 http://localhost/wordpress90/?p=455 I know what you’re saying. “Nick, what in the blue hell are you doing? Why are you posting about part 2 of the Four Swords Manga being released?” Because, hypothetical ZI reader, we are so on our posting game right now it’s not even funny. Sure, few months ago we would have reported this 176 page long, Akira Himekawa-written and VizKids-published paperback going on sale a month or so after its release, covering it up with a cute joke about Olivia Munn, but our news posting team has become so inspired this delicious new layout that we’re posting everything we can as soon as we can.

As always, your order can be placed from Amazon. The Minish Cap edition will be released the first day of this December. Expect a heads up exactly on that day.

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I know what you’re saying. “Nick, what in the blue hell are you doing? Why are you posting about part 2 of the Four Swords Manga being released?” Because, hypothetical ZI reader, we are so on our posting game right now it’s not even funny. Sure, few months ago we would have reported this 176 page long, Akira Himekawa-written and VizKids-published paperback going on sale a month or so after its release, covering it up with a cute joke about Olivia Munn, but our news posting team has become so inspired this delicious new layout that we’re posting everything we can as soon as we can.

As always, your order can be placed from Amazon. The Minish Cap edition will be released the first day of this December. Expect a heads up exactly on that day.

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The Legend of Neil Season 2 is Almost Over http://www.zeldainformer.com/the_legend_of_neil_season_2_is/ Thu, 08 Oct 2009 09:15:51 +0000 http://localhost/wordpress90/?p=456 The Legeng of NeilAhh yes, The Legend of Neil. How I adore thee, fairy sex and all. The often times hilarious spoof of a guy sucked into the original Legend of Zelda game has been getting attention from everywhere, and sadly season 2 is almost at a close. A few days ago episode 6 was released, leaving just the season finale to come with an apparent epic showdown with… Darknut.

Do not fret: Neil does not yet have all the Triforce parts and surely a season 3 is due to come at some point this winter. Still, I’m gonna miss these 5 to 10 minute episodes until they return. Of course, they have to go away to be missed, and at this point it’s not something I have to actually deal with. In fact, this latest episode, to me, was one of the best yet. Link finally gets the White Sword and Wizrobe… just take the jump inside to watch the episode for yourself.



Legend of Neil, Season 2, Ep. 6

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The Legeng of NeilAhh yes, The Legend of Neil. How I adore thee, fairy sex and all. The often times hilarious spoof of a guy sucked into the original Legend of Zelda game has been getting attention from everywhere, and sadly season 2 is almost at a close. A few days ago episode 6 was released, leaving just the season finale to come with an apparent epic showdown with… Darknut.

Do not fret: Neil does not yet have all the Triforce parts and surely a season 3 is due to come at some point this winter. Still, I’m gonna miss these 5 to 10 minute episodes until they return. Of course, they have to go away to be missed, and at this point it’s not something I have to actually deal with. In fact, this latest episode, to me, was one of the best yet. Link finally gets the White Sword and Wizrobe… just take the jump inside to watch the episode for yourself.

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The Zelda Marathon Promotional Video http://www.zeldainformer.com/the_zelda_marathon_promotional/ Fri, 09 Oct 2009 20:25:04 +0000 http://localhost/wordpress90/?p=457

When I first heard about The Zelda Marathon and their planned charity event, I’ll admit that I had my doubts. Zelda-related marathons of this sort aren’t exactly uncommon in our community these days, and a lot of them aren’t exactly what one might call “legit.” But after seeing the group’s first official promotional video, I gotta say: I was wrong. These dudes mean business. Why? 1) They shot it in widescreen. 2) They destroyed Slurpee in efforts to create more believable verisimilitude. 3) Dramatic slow-motion running scenes. 4) A cute girl got hit in the head with a vanilla ice cream cone.


Be there November 27th at 6:00 P.M when they attempt to run through The Legend of Zelda, The Adventure of Link, A Link to the Past, Ocarina of Time, Majora’s Mask, The Wind Waker, Twilight Princess for the benefit of Big Brothers Big Sisters St. Catharines - Thorold & District. We definitely need to hit that $5000 mark—not only for the charity, but so the Internets can finally have a video of some bro getting a Triforce symbol waxed onto his chest.

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When I first heard about The Zelda Marathon and their planned charity event, I’ll admit that I had my doubts. Zelda-related marathons of this sort aren’t exactly uncommon in our community these days, and a lot of them aren’t exactly what one might call “legit.” But after seeing the group’s first official promotional video, I gotta say: I was wrong. These dudes mean business. Why? 1) They shot it in widescreen. 2) They destroyed Slurpee in efforts to create more believable verisimilitude. 3) Dramatic slow-motion running scenes. 4) A cute girl got hit in the head with a vanilla ice cream cone.

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It's Simply a Matter of Time http://www.zeldainformer.com/its_simply_a_matter_of_time/ Fri, 09 Oct 2009 20:30:00 +0000 http://localhost/wordpress90/?p=458 Ganondorf Ocarina of Time

Every story in the Zelda series has its villain, and they always play a very significant role. Whether it’s Ganondorf, one of his puppets, or someone else entirely, the games tend to flow the same, leading up to the climatic final battle where the villain is overthrown. Although their roles are significant, their threats as villains are not. Very rarely do they pose a real threat to the hero, or to the whole land itself. In comparison to other villains, those of the Zelda series could be viewed as rather disappointing.

There is one real factor that makes a villain truly threatening. That factor is time. In all too many Zelda games, from The Legend of Zelda to Ocarina of Time to The Wind Waker, from Twilight Princess to Phantom Hourglass, villains lack this threat of time. Link can run around trying to be a hero for as long as he likes, and there is no threat of the land becoming any worse than it is. He has forever to overthrow the villain, because the villain does nothing but sit in their castle waiting to be overthrown. The villain does nothing to cause a real living threat. There is no timeframe for the hero to accomplish his task before it is too late.

Vaati Official Art

Sure, some of the games do have the villain threatening the world. In The Wind Waker, the Great Sea is slowly being overcome by evil, or in Phantom Hourglass, the lifeforce is slowly being sucked from the people. It is only a matter of time before the world is thrown into turmoil and the villain triumphs, but the game doesn’t ever show that. The threat isn’t truly there for the players, it’s just the same old hollow threats.

We can look to any classic tale to see that the predicament of time is what truly makes a villain daunting. In The Lord of The Rings, the Ring must be destroyed before Sauron obtains it, so that he can’t turn the world into darkness. In Harry Potter, Voldemort must be stopped before he accomplishes his goal. Even in The Matrix, Neo must succeed at a stopping the machines, otherwise Zion will be destroyed, along with human existence.

In Zelda it isn’t ‘save Hyrule or else…’, because there rarely is an ‘or else’. If the hero decides to quit, the world won’t suddenly feel the effects. The villains of the Zelda series generally pose no real threat, but on occasions, they have. In The Minish Cap, players must defeat the three Darknuts within the time limit to stop Vaati from obtaining the whole Light Force, and becoming the ruler of the world. Although only for a small moment, Vaati was actually threatening the land of Hyrule through this factor of time, through this factor of ‘stop me or else’. Not only did it make him more of an antagonist, but it also made that part of the game challenging.

The argument is often made that Majora is the ultimate villain, because he simply loves destruction and is the embodiment of pure malevolence itself. Majora’s Mask is the only game in the series where the villain is truly intimidating, because Majora plays to the time factor. ‘Stop me within 72 hours or else I will crush your whole world with my moon’. That seems a lot more threatening than ‘Yeah, I’m up in my castle, I’ve got Zelda, why don’t you come and join us?’ Defeating Majora is a true accomplishment, because players have witnessed the emotions and fears that Majora instills in the people, something Ganondorf doesn’t seem to do.

Majora's Mask

Maybe it is simply a limitation of the game genre; putting in a ‘do this or else it will be a game over’ variable is too hard to implement. Nintendo worry that it will make the game too frustrating, too hard for the casual players, but in fact, it will actually make the game itself, not break it. Once again, I want to fight a villain like Majora. A villain who, if I don’t succeed at overthrowing, actually poses an active threat to the people. I want to play as a Link who saves the people from what brings them depair, not who simply saves Zelda and prevents Ganondorf from obtaining the whole Triforce once again. I want to feel like I’ve accomplished something, prevented a catastrophe. Only then will I be able to sit back and acknowledge the villain as truly threatening.

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Ganondorf Ocarina of TimeEvery story in the Zelda series has its villain, and they always play a very significant role. Whether it’s Ganondorf, one of his puppets, or someone else entirely, the games tend to flow the same, leading up to the climatic final battle where the villain is overthrown. Although their roles are significant, their threats as villains are not. Very rarely do they pose a real threat to the hero, or to the whole land itself. In comparison to other villains, those of the Zelda series could be viewed as rather disappointing.

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Play Spirit Tracks At NYC Comic-Con http://www.zeldainformer.com/play_spirit_tracks_at_nyc_comi/ Fri, 09 Oct 2009 21:10:59 +0000 http://localhost/wordpress90/?p=459 WithSpirit Tracks right on the horizon, we’re all becoming more and more eager to finally get our hands on it. Fortunately, at least for fans in the New York area, The World of Nintendo exists. During New York City’s Big Apple Comic-Con event, which takes place October 16th through the 18th, attendees will be able to take a peak not only at Nintendo’s latest Zelda adventure, but both New Super Mario Bros. Wii and downloadable games on the WiiWare and DSiWare services, as well.

Props to Joystiq for the heads up.

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With Spirit Tracks right on the horizon, we’re all becoming more and more eager to finally get our hands on it. Fortunately, at least for fans in the New York area, The World of Nintendo exists. During New York City’s Big Apple Comic-Con event, which takes place October 16th through the 18th, attendees will be able to take a peak not only at Nintendo’s latest Zelda adventure, but both New Super Mario Bros. Wii and downloadable games on the WiiWare and DSiWare services, as well.

Props to Joystiq for the heads up.

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Dude Looks Like A Lady http://www.zeldainformer.com/dude_looks_like_a_lady/ Mon, 12 Oct 2009 08:27:14 +0000 http://localhost/wordpress90/?p=460 Sheik Sheik has always been a character of partial mystery. Yes, we all are aware that it is indeed Princess Zelda, but why she kicks so much butt, and how this whole Sheik thing came about, is still a mystery. We may never know the whole story, but one thing is for certain: Zelda can kick some serious ass.

Brendan Main from The Escapist Magazine takes a deep look at Sheik as a person, and how the whole gender issue came to be. Going as far as to call Sheik a tranny, and to be as in depth as to say that she is free to just simply be a person, it is safe to say that he really did his homework. I agree with much what he has to say, and this is a must read for all you Sheik fans out there.

Sheik has always been one of my favorite characters from Ocarina of Time. This article really did make me have a completely different perspective on Zelda’s alter ego. I’m serious, if you still haven’t read this piece go read it now. We are not the only ones out there that can deliver quality fan service (though we like to think that we are).

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Sheik Sheik has always been a character of partial mystery. Yes, we all are aware that it is indeed Princess Zelda, but why she kicks so much butt, and how this whole Sheik thing came about, is still a mystery. We may never know the whole story, but one thing is for certain: Zelda can kick some serious ass.

Brendan Main from The Escapist Magazine takes a deep look at Sheik as a person, and how the whole gender issue came to be. Going as far as to call Sheik a tranny, and to be as in depth as to say that she is free to just simply be a person, it is safe to say that he really did his homework. I agree with much what he has to say, and this is a must read for all you Sheik fans out there.

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Eliza Dushku Love Her Some Zelda http://www.zeldainformer.com/eliza_dushku_love_her_some_zelda/ Tue, 13 Oct 2009 20:49:11 +0000 http://localhost/wordpress90/?p=461



Yeah, it’s not much, but any excuse to talk about Eliza Dushku is a good excuse to me. She really likes her some Zelda, but something tells me that her and the Mario Brothers have a closer relationship. Props to MTV for finding this out for us.

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Yeah, it’s not much, but any excuse to talk about Eliza Dushku is a good excuse to me. She really likes her some Zelda, but something tells me that her and the Mario Brothers have a closer relationship. Props to MTV for finding this out for us.

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Zelda With Lyrics Featured on Attack of The Show http://www.zeldainformer.com/zelda_with_lyrics_featured_on/ Wed, 14 Oct 2009 20:25:12 +0000 http://localhost/wordpress90/?p=462



Some of you may remember Zelda With Lyrics by Brentalfloss, something we reported on a couple weeks ago. Well, it got featured on Attack of the Show, one of my personal favorite programs on G4TV. As you can see above, they liked it a lot, and mention that this is not the first time Brentalfloss has been featured. Be sure to check out his other work on his YouTube channel, or take a jump inside to see a couple of my favorites from his collection.



Tetris is for chicks, go figure. I just love this guys stuff. His most recent video technically has Link in it, so I’m going to show it even though it’s about Toad.



Ok, so that’s enough showing off. This guy knows his stuff, and has obvious natural talent. Plus, he is stating what we all think: Toad is gay, Tetris is for chicks, and Link is just trying to get laid. Nice to finally have all of that in song. Thanks Brentalfloss, don’t know where I would be without your amazing lyrics.

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Some of you may remember Zelda With Lyrics by Brentalfloss, something we reported on a couple weeks ago. Well, it got featured on Attack of the Show, one of my personal favorite programs on G4TV. As you can see above, they liked it a lot, and mention that this is not the first time Brentalfloss has been featured. Be sure to check out his other work on his YouTube channel, or take a jump inside to see a couple of my favorites from his collection.

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Miyamoto: Super Guide Could Open "Pandora's Box" for Zelda http://www.zeldainformer.com/miyamoto_super_guide_could_ope/ Fri, 16 Oct 2009 18:16:53 +0000 http://localhost/wordpress90/?p=463 new super mario bros wiiNormally, you would never see a Mario-related image in a news post, but Miyamoto is up to his old tricks again. He had a little 90 minute meeting with a bunch of gaming enthusiast to talk about the new Mario game coming out soon for the Wii. Before he even got started talking, he noted this:

“Hello. I think today I’d like to take advantage of what little time I have today, so I won’t be taking any questions about Zelda. (Laughs) “

So, one would figure no more Zelda talk the rest of the presentation right? That is what I thought, too, until I stumbled upon this:

“Obviously people will buy a game and if they can play through to the end they’ll do that. Some will buy a strategy guide, some will go online for hints, and all we’ve done is incorporate it in some way inside the game itself. We were able to create it for this game because we set out to make it specifically for New Super Mario Bros. Wii, and I think it depends on the priorities for other titles whether it may or may not make it in those games. We can’t really promise that it’ll be in every game from now forward, but at the same time there are some types of gameplay that are suited to a system like this. We’ll evaluate the titles on a case-by-case basis. Let’s use Zelda as an example, introducing it opens up a Pandora’s Box: do we solve the puzzles, do we show how to solve it in order to make them understand it, do we show the whole solution? It can be a difficult system, but we do see some value in it.

This was all in response to the question: “Do you think the Super Guide is a form of cheating, and do you think it can be applied to any game?” It’s definitely a interesting thought. Obviously, we talked about Super Guide being in Zelda before, but now Miyamoto mentions it himself. Zelda Universe appears to have jumped the gun in all but saying this feature is making it’s way to Zelda. Well, if you read the quote above, you can see that the chances it is in at least the next Zelda is pretty slim.

However, it is worth talking about? First off, let me explain how the system works. Super Guide essentially shows you how to beat a certain part of a given level. It goes as far as allowing the computer to actually play for you, meaning the Super Guide can come in and save the day during the hardest part of any given level. However, this isn’t something you can just use all the time because you want to.

You may use the system only after failing a certain amount of times. It is available for the entire game, not just certain puzzles as some suggest. However, you have to fail at the puzzle by dieing, multiple times, before it gives you the option of using the guide. In a sense, they were able to make Mario harder while still allowing casual players to beat the game. It’s a neat concept that I am looking forward to seeing in action when the game comes out.

Miyamoto states that it is difficult to implement in a Zelda title, which to me makes it unlikely we see it in one any time soon. Personally, of course I want it. It can make Zelda harder, and allow my sister to still beat it. However, it is difficult to instill in the series. It works in Mario by dying multiple times at a certain area in the level. In Zelda, often times when you are stuck on a puzzle you are not dead, so how can the system know if you really need the Guide or not? The idea is you can’t just use the guide at a whim, you need to work on the puzzle for yourself and only after failing at it does it give you the option to use it. Thats something that is very difficult to put into a Zelda game… but Miyamoto may indeed find a solid way to do it, who knows.

Read the rest of the presentation along with the Q and A session at IGN.

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new super mario bros wiiNormally, you would never see a Mario-related image in a news post, but Miyamoto is up to his old tricks again. He had a little 90 minute meeting with a bunch of gaming enthusiast to talk about the new Mario game coming out soon for the Wii. Before he even got started talking, he noted this:

“Hello. I think today I’d like to take advantage of what little time I have today, so I won’t be taking any questions about Zelda. (Laughs) “

So, one would figure no more Zelda talk the rest of the presentation right? That is what I thought, too, until I stumbled upon this:

“Obviously people will buy a game and if they can play through to the end they’ll do that. Some will buy a strategy guide, some will go online for hints, and all we’ve done is incorporate it in some way inside the game itself. We were able to create it for this game because we set out to make it specifically for New Super Mario Bros. Wii, and I think it depends on the priorities for other titles whether it may or may not make it in those games. We can’t really promise that it’ll be in every game from now forward, but at the same time there are some types of gameplay that are suited to a system like this. We’ll evaluate the titles on a case-by-case basis. Let’s use Zelda as an example, introducing it opens up a Pandora’s Box: do we solve the puzzles, do we show how to solve it in order to make them understand it, do we show the whole solution? It can be a difficult system, but we do see some value in it.

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Not as Hard as Me Right Now http://www.zeldainformer.com/not_as_hard_as_me_right_now/ Fri, 16 Oct 2009 21:20:00 +0000 http://localhost/wordpress90/?p=464 Wind Waker Box Puzzle

It’s no secret that in recent years Nintendo has turned its eyes to target the more casual gamers, as opposed to the hardcore ones. Of course, this has in turn come to affect the Zelda series that we love. Overtime, the difficulty of the Zelda games has majorly decreased. When I first played Ocarina of Time, it was difficult, and took me ages to complete. Even with help from friends it took time. There were some spots where I would get stuck for weeks, which was admittedly frustrating to a degree, but all that more rewarding when I figured out what I had to do.

Then my second game was Majora’s Mask, which took me at least three years to complete. With some of those stuck points, I’d just stop playing for months, but when I reached the end, it was an accomplishment. Of recent, this simply doesn’t happen anymore, leaving many complaining that Zelda is just too easy. The first times I played The Wind Waker, The Minish Cap, Twilight Princess and Phantom Hourglass, I easily made it through a dungeon each time I sat down for a play. In total, each game took no longer than a week to complete amongst a full working day schedule.

These stuck points just don’t exist anymore. There isn’t a puzzle that has me boggled for more than a few minutes tops. Of course, over the years players have become more accustom to the puzzles that make up Zelda games. If Twilight Princess and Ocarina of Time swapped their release dates around, we’d be saying Ocarina of Time is too easy, and Twilight Princess was perfect in difficulty. Zelda isn’t necessarily being made easier, it’s just we’re pros at it now. Surely, it’s time for Nintendo to introduce new types of puzzles into Zelda, ones that experience from old games won’t help us with. This will make a Zelda challenging, and won’t hurt the casual fans. It’s not directly increasing difficulty that will create a challenge, it’s changing the formula so it’s not the same sort of puzzles everytime.

Link's Awakening Puzzle

Just recently I returned to play some of the classics in the series: The Legend of Zelda, The Adventure of Link, A Link to the Past and Link’s Awakening. They, quite frankly are challenging. The Legend of Zelda, whilst fairly simple to know what you have to do, most of the time, has its difficulty in actually doing it. A Link to the Past and Link’s Awakening are similar, with a perfect level of difficulty. The Adventure of Link is known for being the hardest of the series, and it sure is a challenge. These originals even remain challenging in the umpteenth playthroughs. In fact, all of the games up to Majora’s Mask present quite a challenge, but it’s not that way anymore.

It is safe to make Zelda games more challenging, without totally destroying the casual audience. The difficulty level has reached way below par. All Nintendo have to do is raise it back up to par, to be a challenging experience for both the casual and the hardcore, through new puzzles. Different makes for difficult. I’m not saying that they need to be extremely hard games, like some of the classics, but currently they present very little challenges. It’s clear they need to take some advice from their predecessors.

We all need and want a challenge as part of our Zelda experience. If something is so easy, it’s not worth doing. It doesn’t seem like Spirit Tracks can fulfill this request, so my hope is in Zelda Wii and beyond. I want a challenge in future Zelda installments, and I also want to have a few game over screens in my first few playthroughs. Nintendo can surely make Zelda more challenging than it is, because frankly, it couldn’t get any easier right now. It should come as no surprise to you that when playing Zelda, many peoples’ thoughts, and hands for that matter, are focused on something completely different.

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Wind Waker Box PuzzleIt’s no secret that in recent years Nintendo has turned its eyes to target the more casual gamers, as opposed to the hardcore ones. Of course, this has in turn come to affect the Zelda series that we love. Overtime, the difficulty of the Zelda games has majorly decreased. When I first played Ocarina of Time, it was difficult, and took me ages to complete. Even with help from friends it took time. There were some spots where I would get stuck for weeks, which was admittedly frustrating to a degree, but all that more rewarding when I figured out what I had to do.Then my second game was Majora’s Mask, which took me at least three years to complete. With some of those stuck points, I’d just stop playing for months, but when I reached the end, it was an accomplishment. Of recent, this simply doesn’t happen anymore, leaving many complaining that Zelda is just too easy. The first times I played The Wind Waker, The Minish Cap, Twilight Princess and Phantom Hourglass, I easily made it through a dungeon each time I sat down for a play. In total, each game took no longer than a week to complete amongst a full working day schedule.

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Sandeep Parikh and Tony Janning of Legend of Neil Interviewed http://www.zeldainformer.com/sandeep_parikh_and_tony_janni/ Sat, 17 Oct 2009 18:12:56 +0000 http://localhost/wordpress90/?p=465 Tony Janning in Legend of Neil Cody of Zelda Universe recently had a chance to sit down and chat with a couple folks behind famed web series The Legend of Neil. Sandeep Parikh is better known for his role as Zaboo from The Guild, as well as his creation of EffinFunny.com. For Tony Janning this is his first notable role (he plays Neil). It’s no secret that I am a big fan of the series, and that frankly I think Sandeep is a genius. This interview is merely part one, as ZU plans to interview other members of the cast down the road.

So what was asked? Did Cody finally get something right? Check out Cody’s monotone voice in the Legend of Neil audio interview over at Zelda Universe.

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Tony Janning in Legend of Neil Cody of Zelda Universe recently had a chance to sit down and chat with a couple folks behind famed web series The Legend of Neil. Sandeep Parikh is better known for his role as Zaboo from The Guild, as well as his creation of EffinFunny.com. For Tony Janning this is his first notable role (he plays Neil). It’s no secret that I am a big fan of the series, and that frankly I think Sandeep is a genius. This interview is merely part one, as ZU plans to interview other members of the cast down the road.

So what was asked? Did Cody finally get something right? Check out Cody’s monotone voice in the Legend of Neil audio interview over at Zelda Universe.

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Legend of Neil Season 2 Finale http://www.zeldainformer.com/legend_of_neil_season_2_finale/ Mon, 19 Oct 2009 22:12:14 +0000 http://localhost/wordpress90/?p=466

Legend of Neil, Season 2, Ep. 7—A Date With Destiny



The season finale has arrived and… it is indeed a bit of a shocker. It left the series pretty much entirely open ended and… *spoiler*... you finally get to actually see Ganon.

Feel free to discuss the possibilities for season 3 on our forums.

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Legend of Neil, Season 2, Ep. 7—A Date With Destiny

The season finale has arrived and… it is indeed a bit of a shocker. It left the series pretty much entirely open ended and… *spoiler*... you finally get to actually see Ganon.

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UK Gamers Can Get an Exclusive Spirit Tracks Collectors Tin http://www.zeldainformer.com/uk_gamers_can_get_an_exclusive/ Mon, 19 Oct 2009 23:16:52 +0000 http://localhost/wordpress90/?p=467 Spirit Tracks Collectors Tin This tin to my right in an exclusive offer from GameStation.co.uk. It appears to be an UK exclusive offer. The tin includes all that you see in the picture: A metal case, two figurines, and the game itself. It’s a preorder bonus and is available as long as supplies last.

There are presently no other Zelda related preorder bonuses in the English speaking countries at this time. Just another awesome Zelda deal that people not in the United States get. They get cool figurines and a neat case, we get Zelda Posters from Club Nintendo. Oh well, at this point I am use to not witnessing the same sort of Zelda love stateside. Go inside to see a picture of the figurines as well as the price tag.

Spirit Tracks Figurines

The special offer costs £39.99 so if your in the UK be sure to get this while supplies last.

Source: GameStation

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Spirit Tracks Collectors Tin This tin to my right in an exclusive offer from GameStation.co.uk. It appears to be an UK exclusive offer. The tin includes all that you see in the picture: A metal case, two figurines, and the game itself. It’s a preorder bonus and is available as long as supplies last.

There are presently no other Zelda related preorder bonuses in the English speaking countries at this time. Just another awesome Zelda deal that people not in the United States get. They get cool figurines and a neat case, we get Zelda Posters from Club Nintendo. Oh well, at this point I am use to not witnessing the same sort of Zelda love stateside. Go inside to see a picture of the figurines as well as the price tag.

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Popular Mechanics Interviews Miyamoto: Talks About Zelda http://www.zeldainformer.com/popular_mechanics_interviews_m/ Tue, 20 Oct 2009 00:23:52 +0000 http://localhost/wordpress90/?p=468



Go inside to see the text version of what he had to say in regards to Zelda, which included some minor remarks of the next installment of Zelda on the Wii Console.

From the Interview:

PM: A lot of your characters started out as villainous in earlier games, such as Bowser and Donkey Kong and Wario, and in later games they became more sympathetic and almost goofy. Is there a conscience effort to “de-villainize” evil characters in later games?



SM: One thing I’m not really good at is creating truly heroic characters or truly villainous characters, with the one exception being maybe the Zelda series, where I think we did a pretty good job of defining the roles in that series. I think we never really see anything all that serious come about in the Mario series, and then we have games that fall somewhere in between the two.



PM: Speaking of Zelda games, they’re obviously very popular in lots of parts of the world, and they have almost a mythological story, that resembles Greek or any old epic you look at. Was there anything particular from Japanese culture or mythology that was put into the story that might go over the heads of Americans?



SM: I don’t really consciously do things like that or consciously sense those types of differences. Partly it may be because, even in Japan, we see lots of different types of movies from America where they have the types of armor and clothing that you see in a game like that. We also see a lot of Chinese movies, and Chinese armor. Ocarina, I think, maybe the visual style drifts more towards a Western fantasy style and art design, but I don’t intentionally ever try to replicate a particular cultural element from a particular country.




Shigeru Miyamoto and Popular Mechanics



PM: Do you create background stories to the characters that maybe aren’t known to the public or presented in the games?



SM: For the most part we don’t create very in-depth back stories for the characters. I think the Zelda games and Ocarina of Time, in particular, may be somewhat different in that, although I don’t write the relationships myself when we created the game, but when we created Ocarina in particular, we did think heavily about who the characters are, their relationships to one another, and how that plays out in the story. But taking a game like the Super Mario Bros. games in particular, typically when we design a character it’s based on their function within the interactive gameplay world. So for example characters that have spikes are characters you cannot jump on. In that sense it’s not so much designing a character as it is designing their function within the world.



PM: What’s your dream type of game that takes advantage of the Wii-mote?



SM: Right now I’m focusing on creating the next Zelda game.



PM: Can you tell me anything about it?



SM: Not today!

To read the rest of the text version of this interview, head on over to Popular Mechanics.

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Go inside to see the text version of what he had to say in regards to Zelda, which included some minor remarks of the next installment of Zelda on the Wii Console.

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Miyamoto Talks with MTV, Makes Small Note on Zelda Wii http://www.zeldainformer.com/miyamoto_talks_with_mtv_makes/ Tue, 20 Oct 2009 01:02:57 +0000 http://localhost/wordpress90/?p=469
MTV Shows




It seems Miyamoto is everywhere talking recently, as he happens to be in New York this week. We may hear more from him as the week rolls on. This short clip talks about Spirit Tracks and Phantom Hourglass, then an interesting small note about Zelda Wii.



“It’s really fun to move your body around.”
- Shigeru Miyamoto on Zelda Wii.

What does this mean? Sounds like we may be getting some heavier motion going in the next console installment. He also mentioned that he wanted to build off of what Phantom Hourglass did with Spirit Tracks, with tighter controls and a little more fun. Too bad only my sister was the only one who seemed to like that game.

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MTV Shows

It seems Miyamoto is everywhere talking recently, as he happens to be in New York this week. We may hear more from him as the week rolls on. This short clip talks about Spirit Tracks and Phantom Hourglass, then a interesting small note about Zelda Wii.

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More Ideas For Zelda Wii http://www.zeldainformer.com/ideas_for_zelda_wii/ Tue, 20 Oct 2009 10:27:00 +0000 http://localhost/wordpress90/?p=470 Zelda WiiIt’s pretty obvious: here at ZI, we love to talk, talk, and talk some more about just every single aspect of the Zelda world. Apparently, other people do as well. Take Shaun El-Ters of JackCentral.com for example. Similar our very own Phil Stenson’s Stetson’s “Top Ten Things Zelda Wii Should Have,” his article explores various aspects, features, and ideas that he feels should be included in Link’s first truly original adventure on the Wii—a jump button, a talking Link, and a more advanced combat system, to name a few. Read the rest here.

Personally, I think it needs only two things: an unlockable pink tunic and the ability to do that sweet down + A move Link has in Super Smash Bros. But that’s just me. Thoughts?

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Zelda WiiIt’s pretty obvious: here at ZI, we love to talk, talk, and talk some more about just every single aspect of the Zelda world. Apparently, other people do as well. Take Shaun El-Ters of JackCentral.com for example. Similar our very own Phil Stenson’s Stetson’s “Top Ten Things Zelda Wii Should Have,” his article explores various aspects, features, and ideas that he feels should be included in Link’s first truly original adventure on the Wii—a jump button, a talking Link, and a more advanced combat system, to name a few. Read the rest here.

Personally, I think it needs only two things: an unlockable pink tunic and the ability to do that sweet down + A move Link has in Super Smash Bros. But that’s just me. Thoughts?

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ZeldaInformer Community Gets a Sexy Black Makeover http://www.zeldainformer.com/zeldainformer_community_gets_a/ Thu, 22 Oct 2009 00:08:01 +0000 http://localhost/wordpress90/?p=471 ZeldaInformer CommunityNo need to adjust your eyes here, we just went all black on you. The community forums have been needing a “skin” for sometime, so I present you with our temporary solution: ZeldaInformer Gone Emo. As always the old default layout is still available on the drop down menu at the bottom of the forums, and yes a new forum skin is still being worked on that matches the main site a bit more.

Also in this screenshot, you’ll notice that I am all hip with the social networking gig.

Got dat facebook and I be ballin’

NICK UPDATE: nice weather out there in suburbs, eh? Look me up and if I feel you’re worthy I may add you. I can’t expose my life to everyone can I? Sure I can, because I am awesome. Anyways, what are you waiting for? Go check out the ZeldaInformer Community right now.

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ZeldaInformer CommunityNo need to adjust your eyes here, we just went all black on you. The community forums have been needing a “skin” for sometime, so I present you with our temporary solution: ZeldaInformer Gone Emo. As always the old default layout is still available on the drop down menu at the bottom of the forums, and yes a new forum skin is still being worked on that matches the main site a bit more.

Also in this screenshot, you’ll notice that I am all hip with the social networking gig.

Got dat facebook and I be ballin’

NICK UPDATE: nice weather out there in suburbs, eh? Look me up and if I feel you’re worthy I may add you. I can’t expose my life to everyone can I? Sure I can, because I am awesome. Anyways, what are you waiting for? Go check out the ZeldaInformer Community right now.

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The Legend of Link's Distractions http://www.zeldainformer.com/the_legend_of_links_distractio/ Thu, 22 Oct 2009 08:27:36 +0000 http://localhost/wordpress90/?p=472

This video has so much win in it, I can’t really say much else about it.

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This video has so much win in it, I can’t really say much else about it.

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New Generation Zelda http://www.zeldainformer.com/new_generation_zelda/ Fri, 23 Oct 2009 22:30:00 +0000 http://localhost/wordpress90/?p=473 Link in Ocarina of Time and Twilight Princess.png

Everything that endures in this world passes from generation to generation. Whether it’s a piece of knowledge or a simple trinket passed down a family line, it will follow the law of the generations. What then, with our beloved Zelda series? It has been around for over 20 years now, surely it too has changed throughout the generations. Actually, a close look at the Zelda series indicates that there has been two quite distinct generations of the series: the old generation and the new generation. Currently, we live in the peak of the new, known as the touch generation.

Many Zelda veterans continuously complain about the recently released games being too easy, being without an enthralling story and without any challenges. They complain that Nintendo has turned their focus towards the casual gamers. This, ladies and gentlemen, boys and girls, is the exact generation divide within the Zelda series.

The original generation Zelda spans from 1987, to the turn of the millennium in 2000. It spans the classics; The Legend of Zelda, The Adventure of Link, A Link to the Past, Link’s Awakening, Ocarina of Time and Majora’s Mask. The original six. The new generation Zelda picks up directly after and continues to our current time, 2009. It incorporates the Oracle games, the Four Swords Trilogy, The Wind Waker, Twilight Princess and Phantom Hourglass.

To be able to identify two separate generations, there must be significant differences, and there is. Undeniably, since after Majora’s Mask, the series has taken a hardcore casual swing, with the games decreasing in difficulty, becoming simpler tales, and even becoming shorter. The old generation games are generally considered to be classic, even amongst the greatest games of all time. They were challenging, told beautiful tales and fulfilled what the gamers wanted.

Wii Remote and Nunchuck

You can even claim that there are a specific group of Zelda fans for each generation. The old generation consists of those who have been fans for over a decade, following along with every release. Then there are the new fans, joining the new generation within the decade. The old fans continue to keep their eyes on new releases, but keep finding themselves disappointed, even frustrated with the direction the series has taken. They continuously return to the classics for comfort. The new generation loves the games of recent, and don’t seem as appreciating of the classics. Sure, they may have played them, but they just don’t appreciate them as the works of art they are, as the revolutionary games that they were in their day. The new generation is blinded by modern day graphics and effects.

Nintendo has attempted to reinvent some of the old games for this new generation, with the Collectors Edition for the Gamecube, and with A Link to the Past for the GBA, which may have been successful to a degree, but it didn’t bridge the divide. Some of the old generation fans have simply given up, they’ve gotten over what Nintendo is doing. To many of the original fans, Zelda has died. Games like The Wind Waker and Twilight Princess amazed the new generation players, because they didn’t know Ocarina of Time. These games gave them the experience that Ocarina gave the vets a decade ago. That same feeling of awe.

There doesn’t seem to be any way for the two generations to coexist at the moment. The new are thrilled by the approach of Spirit Tracks, with the old looking forward to it, but not fathoming what happened to the good old days. The new love looking strange to those around them as they swing their remotes and viciously tap on their screens. The old enjoy it, but remember the good old days of sitting on the couch with a controller in hand, with a cord brushing against their leg. Zelda has definitely taken a drastic turn, ironically, at the turn of the millennium. Maybe it’s time for the veterans to just accept it, and let the new generation have their fun, as they are supposedly the future. Or maybe there still is hope. No generation lasts forever. Maybe, just maybe, the generation in Zelda is about to change once more. Maybe both the new generation of casual gamers and the old generation of hardcore fans can enjoy a new generation. We can only hope that Zelda Wii will usher in the next Zelda generation.

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Link in Ocarina of Time and Twilight Princess.png

Everything that endures in this world passes from generation to generation. Whether it’s a piece of knowledge or a simple trinket passed down a family line, it will follow the law of the generations. What then, with our beloved Zelda series? It has been around for over 20 years now, surely it too has changed throughout the generations. Actually, a close look at the Zelda series indicates that there has been two quite distinct generations of the series: the old generation and the new generation. Currently, we live in the peak of the new generation, known as the touch generation.

Many Zelda veterans continuously complain about the recently released games being too easy, being without an enthralling story and without any challenges. They complain that Nintendo has turned their focus towards the casual gamers. This, ladies and gentlemen, boys and girls, is the exact generation divide within the Zelda series.

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Whatever Floats Ya Boat http://www.zeldainformer.com/whatever_floats_ya_boat/ Wed, 28 Oct 2009 11:18:49 +0000 http://localhost/wordpress90/?p=475 King of Red Lions

It’s rare these days for our hero Link to embark on an adventure where he doesn’t make a companion for himself. The formula is well solidified. Soon after the quest begins Link joins forces with his companion, they work together to overthrow the villain, and then at the end, the companion leaves Link, much to his dismay. Out of the main companions to date, which has the most important role? Which is the most loved by fans? Which is the most hated?

It’s easiest to start with the most hated, because quite clearly, it’s Navi. Link was pretty much the only one upset by Navi’s departure, because majority of the players definitely weren’t. I’m not sure if it’s her insults that Link’s lazy, her incessantly demanding ‘hey’ and ‘listen’, or her tedious instructions on how to open a door when I’ve played Ocarina of Time 25 times, but few people seem to like Navi. Pros include Z-targetting, cons include everything else. Navi had no significant role to play in Ocarina, and although the original companion, she’s far from the best.

Majora’s Mask simply changed Navi’s name to Tatl and then gave her some personality; some attitude. Tatl receives nowhere near as much hate as Navi for some reason though, maybe it’s because she has more of a purpose, and because her character development is detrimental to the story. Tatl and Tael, in fact, are extremely more loved than Navi, but it’s definitely worth asking ourselves why.

The next 3D installment, The Wind Waker, instigated a different companion. One that isn’t a fairy, and one that isn’t with Link all of the time. Despite the differences, The King of Red Lions, was a much better companion. He had an important role to play and was actually somebody, not just a random fairy. He knew what had to be done and guided Link to achieve it. He was wise, and simply cool. He helped Link to travel throughout the Great Sea, and as a matter of fact, saved Link’s life. Link would have drowned after his first Forsaken Fortress escapade if our trusty boat hadn’t come along. The King simply flogged his fairy competition as the best companion.

The Minish Cap was the first handheld to have a companion, presenting itself in the form of the legendary hero’s hat. Ezlo seems to receive mixed feelings. Some people love his humor and styling, others wish he would just shut up. Like the King of Red Lions, he does have a purpose in the story, and is out to get revenge on Vaati, just like Link. While clearly more popular than the two fairies, a little green hat just can’t seem to beat a boat.

Midna

We now come to Mrs. Most Popular, Midna. She has everything that players want in a companion, supposedly. Being a cool shadow creature, having attitude and humor, and even some hints of a romance with Link. These two really make a team, even better than damn Samwise and Frodo. They got the job done. Midna had a purpose in the story and was useful. She had her own little dialogue too, which was cute. Clearly Midna is the fan favorite; so maybe I’m just not a fan then!

The latest installment, Phantom Hourglass, returns to the idea of the fairy companion, with Ciela and co. She’s easily the favorite of the fairies, but not much beyond that. She was once again just Navi reinvented, with the same annoying calls. At least she had a purpose to the storyline though. There was also Linebeck who, whilst not being a main companion, did help Link greatly and fight with Link until the end, and I mean that literally. His comic release was funny and pleased fans, but neither of the possibilities from Phantom Hourglass can top the almighty Midna. She has a strongly secured position as the fans’ favorite.

In perspective, what ever companion is your favorite is simply a matter of ‘whatever floats ya boat’, and The King of Red Lions is the only boat that’s floating, so I swing that way. Who knows, maybe this kickass Phantom from Spirit Tracks will be the fans’ favorite before the year is out. But until then, who’s your favorite?

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King of Red LionsIt’s rare these days for our hero Link to embark on an adventure where he doesn’t make a companion for himself. The formula is well solidified. Soon after the quest begins Link joins forces with his companion, they work together to overthrow the villain, and then at the end, the companion leaves Link, much to his dismay. Out of the main companions to date, which has the most important role? Which is the most loved by fans? Which is the most hated?

It’s easiest to start with the most hated, because quite clearly, it’s Navi. Link was pretty much the only one upset by Navi’s departure, because majority of the players definitely weren’t. I’m not sure if it’s her insults that Link’s lazy, her incessantly demanding ‘hey’ and ‘listen’, or her tedious instructions on how to open a door when I’ve played Ocarina of Time 25 times, but few people seem to like Navi. Pros include Z-targetting, cons include everything else. Navi had no significant role to play in Ocarina, and although the original companion, she’s far from the best.

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Spirit Tracks European Box Art http://www.zeldainformer.com/spirit_tracks_european_box_art/ Thu, 29 Oct 2009 03:06:13 +0000 http://localhost/wordpress90/?p=476 Spirit Tracks European BoxartCheck this out, Europe: if you guys didn’t produce some of the best looking women around, me and you probably wouldn’t even be cool. When Phantom Hourglass came out, I was a little mad that we got the boring, brown cover art, while you guys got the bright, beautiful, and inviting version, but I figured we’d get a better cover next time around. Man, was I wrong—somehow we wound up with box art that features the one color that’s actually worse than brown: gray. And what does Europe get? The beauty pictured on the left.

As previously reported, The Legend of Zelda: Spirit Tracks will be available for your purchase on December 11th. Shouts to GoNintendo for the heads up. Feel free to hit up our forums, where those theory wackos are already engaged in discussion.

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Spirit Tracks European BoxartCheck this out, Europe: if you guys didn’t produce some of the best looking women around, me and you probably wouldn’t even be cool. When Phantom Hourglass came out, I was a little mad that we got the boring, brown cover art, while you guys got the bright, beautiful, and inviting version, but I figured we’d get a better one next time around. Man, was I wrong—somehow we wound up with box art that features the one color that’s actually worse than brown: gray. And what does Europe get? The beauty pictured on the left.

As previously reported, The Legend of Zelda: Spirit Tracks will be available for your purchase on December 11th. Shouts to GoNintendo for the heads up. Feel free to hit up our forums, where those theory wackos are already engaged in discussion.

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Chugga Chugga Wii Wii http://www.zeldainformer.com/chugga_chugga_wii_wii/ Fri, 30 Oct 2009 04:03:16 +0000 http://localhost/wordpress90/?p=477 Ocarina of Time With TrainsOur friends over at LegendOfZelda.com apparently are trying to butt into our casual article fan base. What can I say? Monkey see, monkey do. This time, Xizor had some interesting thoughts regarding the use of trains, potentially, in Zelda Wii.

Imagine, if you would, Ocarina of Time… with trains. Sounds odd doesn’t it? He goes on to point out how Zelda Wii could be a natural progression, and may even advance things slightly farther then just trains. There are some good points there though. Look how big the world could be with the ability to be on a train!

I am not saying to dump Epona to the side here, but why can’t we have a train, and a horse, in the next Zelda console title? Honestly, it does seem like a novel idea. I seem to actually like it more and more every time I think about it. Why does it have to stop there? Zelda Deluge anyone? So, what do you think folks? Trains in Zelda Wii? Works for me.

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Ocarina of Time With TrainsOur friends over at LegendOfZelda.com apparently are trying to butt into our casual article fan base. What can I say? Monkey see, monkey do. This time, Xizor had some interesting thoughts regarding the use of trains, potentially, in Zelda Wii.

Imagine, if you would, Ocarina of Time… with trains. Sounds odd doesn’t it? He goes on to point out how Zelda Wii could be a natural progression, and may even advance things slightly farther then just trains. There are some good points there though. Look how big the world could be with the ability to be on a train!

I am not saying to dump Epona to the side here, but why can’t we have a train, and a horse, in the next Zelda console title? Honestly, it does seem like a novel idea. I seem to actually like it more and more every time I think about it. Why does it have to stop there? Zelda Deluge anyone? So, what do you think folks? Trains in Zelda Wii? Works for me.

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Return of the Tingle Tuner http://www.zeldainformer.com/return_of_the_tingle_tuner/ Fri, 30 Oct 2009 19:52:56 +0000 http://localhost/wordpress90/?p=478 Tingle Tuner.jpgIt is March 3, 2003, and you’ve just got back from the store with a fresh copy of The Wind Waker for the Nintendo GameCube. You’ve avoided all the skepticism from your friends about the graphics, and now you are ready for the all new adventure. A few hours after diving into the game, your phone rings. Reluctant to be disturbed, you still answer it, and it’s that friend. You know, that friend that won’t buy anything unless he’s tested yours first; the same friend that refused to buy his own The Wind Waker because of the graphics. He asks to come over to see the new game. You’d rather just ignore him, but he is still your friend so you do the right thing and let him over.

When he arrives he sits quietly for a while watching you play, but after a few hours, he gets bored and asks if you can play something with him. You knew this would happen when he came over, and you’d much rather continue your remarkable game. You think to give him a turn, but you don’t want him tainting your precious record. Suddenly your prayers are answered by a small creepy man in green tights, Tingle.

The Wind Waker introduced us to the Tingle Tuner, probably the most overlooked item in the series. The Tingle Tuner allowed a second player to control Tingle using a Game Boy Advance with a link cable. The second player’s functions were heavily limited, but he acted as a support character, offering assistance in combat and providing hints throughout the game.

This feature was wonderful, because it allowed friends to hop in and out of another player’s game, bringing them into the adventure as well, rather than making them sit on the side lines. The only problem was that the feature played more like a last minute add-on rather than a properly implemented function of the game. To start with, the second player was forced to look at the Game Boy screen during game play. This would be fine if there was something interesting to look at. Two-thirds of the screen is dedicated to a very simple overview map of the area, with Link displayed in the center, and the enemies all displayed as the same generic dot. The rest of the screen pictures Tingle and displays tips for Link. This bland screen quickly becomes boring to look at after an hour or so.

Unfortunately, Tingle can be more annoying than helpful sometimes. Tingle can drop bombs to aid Link in combat or any other breakable object, for the cost of 10 rupees. If the bombs are well placed, they will leave 10 rupees behind for Link to pick back up, making the bombs free. This prevents Tingle from spraying bombs like crazy, but also allows players early in the game to still use the feature, when rupees are still necessary. The problem with the Tingle bomb is that Link takes damage from the explosion, much like standing too close to his own bombs. With the tiny Game Boy Advance screen, it can be difficult to tell what a safe distance is from Link, and since the shoulder button automatically locks the cursor onto Link, be prepared for several accidental bombings directly onto Link. This often occurs while sailing, sending Link flying from the boat nearly drowning him every time. Your friend better be competent and kind, otherwise Tingle can become a far greater evil than Ganon could ever hope to be.

With the other button Tingle does this annoying attention getter that completely halts the game forcing Link to focus in on the location of Tingle’s gay little avatar. We can assume that this feature is there to help Tingle point out points of interest to Link, but Tingle’s map is so bland that there are very few things to find. There are a few exclusive side quests to participate in with Tingle, but they are, for the most part, pointless. So the primary purpose of this feature is to further annoy the player, making Tingle all the more deviant. So only allow the most trusted friends to play Tingle, otherwise your progress will suffer greatly. There are other abilities to unlock as well, but they are merely excuses to pointlessly blow rupees.

Super Mario Galaxy Player 2.bmpDespite the shortcomings of the Tingle Tuner, the thought of the supporting character is a great idea. Super Mario Galaxy for the Nintendo Wii had a similar feature allowing a second player to fire projectiles or hold down enemies for Mario to safely hit. This allowed the player to watch the TV screen, rather than staring at the bland Game Boy Advance map. Imagine if Twilight Princess had something similar. The second player could have played as Midna, using her twilight hair/hand to hold down enemies for Link, or perhaps fire some sort of twilight like projectile. Once Midna collects the Fused Shadow, her abilities could improve, making player two’s actions more powerful and significant. During the final battle with Ganondorf, player two could have controlled Zelda’s light arrows, during Midna’s absence. So there are plenty of potential ideas for implementing a similar Super Mario Galaxy feature into an upcoming Zelda Wii title.

The Tingle Tuner was a nice step in implementing a hop in drop out two player experience for the Zelda series, although its functionality suffered due to bad implementation and poor planning. While the Tingle Tuner may have been just a shameless promotion for the Game Boy Advance link cable, that is no reason to give up on the concept. The game mechanic resurfaced in Super Mario Galaxy, which reopens possibilities for the upcoming Zelda Wii game. We shouldn’t have to wait for another Four Swords cooperative game, in order to share the Zelda experience with our friends.

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Tingle Tuner.jpgIt is March 3, 2003, and you’ve just got back from the store with a fresh copy of The Wind Waker for the Nintendo GameCube.  You’ve avoided all the skepticism from your friends about the graphics, and now you are ready for the all new adventure.  A few hours after diving into the game, your phone rings.  Reluctant to be disturbed, you still answer it, and it’s that friend.  You know, that friend that won’t buy anything unless he’s tested yours first; the same friend that refused to buy his own The Wind Waker because of the graphics.  He asks to come over to see the new game.  You’d rather just ignore him, but he is still your friend so you do the right thing and let him over.  When he arrives he sits quietly for a while watching you play, but after a few hours, he gets bored and asks if you can play something with him.  You knew this would happen when he came over, and you’d much rather continue your remarkable game.  You think to give him a turn, but you don’t want him tainting your precious record.  Suddenly your prayers are answered by a small creepy man in green tights, Tingle.

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The Zelda Community: Unique http://www.zeldainformer.com/the_zelda_community_is_unique/ Mon, 02 Nov 2009 06:34:18 +0000 http://localhost/wordpress90/?p=479 Zelda and Link MarriedIt’s no secret that the Zelda community is not only quite large, but also unique among gaming franchises on the internet. From sites like Zelda Classic that provide a custom game along with the tools to create your own custom 2D levels, Zelda Universe with its large forum community, Zelda Dungeon with its top notch walkthroughs, ZREO with its music reorchestrations, WZMR being your source for nonstop Zelda radio all day every day, North Castle being the king of Zelda related fanworks, to us here at ZeldaInformer bringing you informative articles, it’s easy to see just how wide spread the fandom is for this franchise.

Bottom line: Zelda has widespread internet support from fans, unlike the Mario Brothers, Metroid, or Pikminseries. A lot of the fans of those franchises you can find lurking at more general gaming sites such as GoNintendo or IGN. Why is this? What is it about this community that just makes it work?

First of all, it comes down to the passion of the people who create the sites. As the community has grown over the years, none of it would of happened without select fans saying “I love this series so much I am going to create a fan dedication site about it.” What started as a few sites with some simple guides grew into hundreds of sites with unique personalities. Many of these sites have come gone over the years, but without fans having enough passion and love for Zelda to go through the effort of making a site, none of this happens.

Why Zelda though? Mario has vastly more games and is the Nintendo mascot. Halo has a massive following of online players, and Age of Empires is a strict PC title. Why above all these titles, and so much more, does Zelda instill that passion the other games don’t? Honestly, I don’t have an answer, but I do have a few guesses. Firstly, Zelda is simply better then the rest as a franchise. Each title is a instant best seller… and not just because of its name. Each title is surprisingly a lot of fun, and there is rarely a let down. Zelda is what Zelda is, and nothing out there is like it. That may be the most important reason for its popularity: Zelda is one of a kind.

Secondly, Zelda games always leave us wanting more. We finish off Ganondorf, the quest is complete, and Hyrule is saved yet again. However… something never feels quite complete. It’s as if you just know your quest isn’t really over… and thus we always want more. Twilight Princess did a great job of making us want more, as did Ocarina of Time. These games just make us want to play more, and thus we want more and want to express that feeling through a site.

Last, but not least, is the fact that Zelda leaves a lot of questions to be answered. I am not just talking about the timeline, but life in general. Majora’s Mask started an interesting trend of linking problems in the game to real life issues we deal with as we grow up. We started to examine the other titles and notice the same thing. In short, Zelda connects with the player in ways no other game seems able to accomplish.

This isn’t all to say that there are not communities out there that are as big, if not bigger, than the Zelda franchise. Among some of the larger communities for individual franchises you will find, none top the Final Fantasy series or the Pokemon franchise. In general though, none of them simply have the variety that make the Zelda Community one of a kind.

In closing, I just want to say thank you. Thank you to all the fans out there that make all of this possible. It’s you guys that inspire me to run this site and keep providing content that I feel you guys will enjoy and make use of. Without the fans we would not exist, none of the Zelda sites would exist. You guys make it all possible, so I think I can say safely that we as a website community want to thank all of you for making everything possible. Everything we do is for you guys. Enjoy your time at this site, and at all the other sites out there. We, together, look forward to continuing to give the community everything it wants and then some. In The Legend of Zelda we trust.

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Zelda and Link MarriedIt’s no secret that the Zelda community is not only quite large, but also unique among gaming franchises on the internet. From sites like Zelda Classic that provide a custom game along with the tools to create your own custom 2D levels, Zelda Universe with its large forum community, Zelda Dungeon with its top notch walkthroughs, ZREO with its music reorchestrations, WZMR being your source for nonstop Zelda radio all day every day, North Castle being the king of Zelda related fanworks, to us here at ZeldaInformer bringing you informative articles, it’s easy to see just how wide spread the fandom is for this franchise.

Bottom line: Zelda has widespread internet support from fans, unlike the Mario Brothers, Metroid, or Pikminseries. A lot of the fans of those franchises you can find lurking at more general gaming sites such as GoNintendo or IGN. Why is this? What is it about this community that just makes it work?

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Miyamato Still Talking About Zelda Wii, Spirit Tracks http://www.zeldainformer.com/zelda_wii_to_feel_like_your_ho/ Mon, 02 Nov 2009 21:57:32 +0000 http://localhost/wordpress90/?p=480 miyamotoo.jpgShigeru Miyamoto really can’t stop talking, and this time he let more then usual slip from his tongue during conversations with Nintendo of Japan. He was asked a pretty long series of questions, and Zelda was one hot topic. We do not currently have the full translation in yet, but we have some people working on it. We do, however, have a few quotes that will feed the frenzy.

About MotionPlus: we’re implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we’ll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.

More inside, including news on the upcoming Spirit Tracks.

[Zelda ST] will be really fun. It’s turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we’d show them what Zelda is really made of this time around. So it’s turning into quite a unique title.

We’ve managed to gather quite a few creative team members for Zelda ST, so I’d like Zelda Wii to also enjoy creative development as much as possible.

That’s all we have for now. First person Zelda perhaps? Creative team working on Zelda Wii? Spirit Tracks to be difficult? This all almost sounds way too good to be true. We’ll have more news, and the full translation, as it comes in.

Props to NeoGaf for the partial translation. You can read the full interview (if you can read Japanese) here.

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Shigeru Miyamoto WiiShigeru Miyamoto really can’t stop talking. This time he let more then usual slip from his tongue during conversations with Nintendo of Japan. He was asked a pretty long series of questions, and Zelda was one hot topic. We do not currently have the full translation in yet, but we have some people working on it. We do, however, have a few quotes that will feed the frenzy.

About MotionPlus: we’re implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time, however, we’ll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.
More inside, including news on the upcoming Spirit Tracks.

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Exclusive Spirit Tracks Demo Impressions http://www.zeldainformer.com/exclusive_spirit_tracks_demo_i/ Tue, 03 Nov 2009 02:16:09 +0000 http://localhost/wordpress90/?p=481 zi_exclusive_st.png

In the weeks before the upcoming release of Nintendo casual masterpieces Spirit Tracks and New Super Mario Bros. Wii, Nintendo decided to preview both titles around Australia, allowing members of the public such as myself to try out the new Zelda. Not one to scoff at such a rare chance, I carted myself down to the nearest Myer and patiently waited for my chance to play. In a Zelda fansite exclusive, I will give my impressions on the demo.

Most of these impressions will explain the contents of the demo, and I will tack on notes and thoughts at each interval, so if you don’t feel like reading what you already know, then here’s a basic rundown of the whole thing. The first thing I can really say that summarises the experience nicely is that, if you’ve played Phantom Hourglass, you’ve played Spirit Tracks. The controls, emphasis on casual players, and overall style of game is identical to Phantom Hourglass, as many predicted. The primary gameplay difference will be new items and greater control over the train than you had over the steamboat. Players who enjoyed Phantom Hourglass will enjoy Spirit Tracks; players who hated Phantom Hourglass will (probably) hate Spirit Tracks.

The Train Demo

In this demo, you’re put straight into the train and the objective is simply to get from Point A to Point B and then fight the boss without dying. There are four sections to this demo that you must get through before fighting the boss. At first, there are cows on the tracks ahead and you’re tasked with scaring them off with the horn, lest you run into them and your train takes damage. At this point you are also told that you can speed up, stop and reverse the train. This is obviously a very simple task and works as expected. A minor qualm right off the bat is that, even at full speed, the train still moves fairly slowly. This doesn’t really detract from the experience apart from, if your train gets destroyed, it makes redoing the whole demo that much more tedious.

Secondly, you’re tasked with destroying some enemies—what looks like mounted Bokoblins—further along the track with your onboard cannon. Passively, they will ride alongside your train and throw bombs at you; however, if you beep the horn at them (or shoot one of them), they will become aggressive and charge at you and ram your train, which I thought was a nice touch. However, here is my first real complaint: the aiming with the cannon is a little imprecise. I’m not sure if this is due to the momentum of the train or because the targeting sucks, but occasionally your bomb won’t hit its mark. In most cases this should be fine since it’s not that bad, but in the case of this demo there are initially three mounted enemies who each take 2-3 hits before being defeated, but each hit you take from them removes one of your five hearts. Since shooting at them makes them all come at you at once, because of the imprecise targeting it is quite easy to take a lot of damage from them if you don’t kill them off quickly.

In the third section, the splitting of tracks is explained and you are asked to choose a path to follow. There are two paths and each of them connect up again at the end of the section. If you feel like it, you can also switch back onto the other path and redo the section (or go back to the start of the demo) if you please. Each path has minor obstacles that you must shoot down; the first path is littered with Gohma inside a cave; the second path goes through some trees and you must shoot down Skulltula that drop and hang in front of the train. This portion of the demo is also fairly straightforward and works as expected, although I think the fact that you can go back to the start of the track is a fairly basic oversight on the developers’ part.

Finally, you are given a basic rail puzzle that you must clear before making it to the boss, which can actually be fairly tricky if you don’t pay attention to the puzzle the whole time. The object of this section is simply to navigate several track splits and make it to the end. However, the catch is that there are several bomb-trains on the track that will also randomly navigate the section—obviously, contact with one causes your train to explode instantly. Additionally, the other trains will go slightly faster than you even at full speed, so you cannot simply outrun them. A nice touch here is that if you die, you will be put at the start of the section, not the whole train demo, avoiding a lot of pointless reiteration. The trick to this section is watching the map the whole time, not the action. By watching the map you can tell where the bomb-trains are and it will even tell you what path the other trains will take when they get to a track split. The game alerts you as you come up to a split yourself, and there are no other enemies in this section, so there is no need to watch the main screen.

Once you make it to Point B, you enter a cave and finally fight the boss, a queen Gohma which will chase you until you kill it. Fighting it is fairly simple—all you need to do is keep shooting in the eye to fend it off and, eventually, defeat it. There are also powder kegs in the cave which can be shot to damage the Gohma. In my opinion it was a fairly anticlimatic ending to the demo, but it served to demonstrate well what kinds of trouble you’ll be getting into during the train portions of Spirit Tracks.

The Dungeon Demo

Much like the train demo, here you are thrown into a situation and explained the basics, in this case how to control your Phantom buddy. You’re told that you can direct him wherever you want and can call him back to you if need be, and you can switch the camera over to him if he’s offscreen so you can start controlling him that way. Fairly straightforward stuff.

A couple of notes on controlling the Phantom—Firstly, you can’t make him follow an infinite path, there is a limit to how far you can make him walk with each command. This is similar to the Boomerang in Phantom Hourglass. Secondly, unlike Phantom Hourglass’ Boomerang, after the path has reached its limit, you can “hold” the state and have the camera move around so you can see what’s on the current dungeon floor without physically exploring it. This seems like a fairly obvious flaw, so I’m not sure whether or not it’s intentional and may have a use in the final game. You can also use the Phantom to pick up minor items (rupees, hearts) for you, but he cannot open chests.

Initially you must fight four Red Chuchu and solve a basic switch puzzle where you have to put Link on one switch and the Phantom on the other in order to open the door. Then you’re given a second puzzle where you have to lower a fire by making the Phantom walk through the fire and hit a switch on the other side. Finally, you have to cross a section of lava with no apparent bridge, switch or other standard puzzle. The trick is to make the Phantom go in the lava and stand at a “dock,” whereupon Link can jump onto him and ride him across. There is also a Keese flying over the lava that will (probably) knock you off if it hits you. This first section is a good taster for the kinds of team puzzles you will have to get through using the Phantom, in my opinion. My only hope is that in the final game these puzzles will become infinitely complex and not simple such as the ones here.

A thing you will notice is that in controlling the Phantom you need to be precise—Link won’t jump onto him unless he is standing right up the the dock, and also around some narrow sections or corners it can be hard to draw the path properly because the Phantom won’t always end up exactly where you think it will, so sometimes you have to draw extra path just to make completely sure the Phantom will be right up to the wall or whatever.

Going up the stairs reveals a new kind of enemy that will run away from you and the Phantom. The trick is to maneuver the Phantom in such a way that, combined with Link’s movements, you can trap the enemies in order to get a hit in. Following this is another puzzle where the Phantom has to physically block flamethrowers with its body in order to allow Link to pass, and then both Phantom and Link will have to hit an orb each at the same time in order to lower a door and allow access to a chest with a key in it, allowing access to the next area. Again, very basic team puzzles. Down the stairs we go.

The next room has several Gold Chuchu in it, which Link cannot touch. In order to defeat them, you must command the Phantom to kill them while avoiding them as Link. In return, you get a new item, the Whirlwind. Using this, you create cyclones and shoot them in a direction by aiming with the stylus and blowing into the microphone. Also, you can use the Whirlwind to pick up the Phantom and move him, presumably over gaps in the floor, a nice feature. One thing to note here is that the description is slightly ambiguous—I personally understood it properly the first time, but my friend actually read the description out loud and it still didn’t sink in properly for him, so I had to explain it. Hopefully things like this are improved int he final game. In order to progress, the game has you shoot a cyclone to activate a wind switch and open a bridge. At the end of the bridge is a switch that opens a path back to the beginning of the dungeon, but you can ignore the switch and continue with the demo.

A few Red Chuchu later, and you come across another lava section. This time, you must navigate the lava while activating a wind switch and collecting a key at the same time. Activating the wind switch is fairly straightforward, but in collecting the key (which lands on a platform in the middle of the lava, out of reach due to fire surrounding it) your first instinct is to use the Whirlwind directly on it in a Hookshot-like fashion (thank Twilight Princess and the Gale Boomerang for this). However, the trick is to line up the key between you and the other side of the lava, and use the Whirlwind so it picks up the key and drops it on solid ground.

After the lava you find two locked doors, each with a switch behind it. You have to depress both switches behind these doors at the same time in order to make a bridge to the next area, but first you have to find a second key. In the next section, there are four orbs which you must hit in succession (the order is given to you on a stone plaque), but they’re arranged with a wall between them and the time limit is so short that you cannot simply run around to each one. The trick is to make the Phantom go for two on one side of the wall, while you make Link hit the other two in the right order simultaneously. A chest appears containing the needed key.

In the next area is a room with several corridors and one of the new enemies that run away. In order to get the key it’s holding and progress, you have to trap it between Link and the Phantom in order to kill it. You can use the map in this case to tell where it is in the room. Once you have retrieved the key, the next area has you fight a Zora Warrior. The room has a similar layout to the previous room, but instead of walls making corridors there are lava pits. The Zora itself can’t be hit by Link because it’s well shielded at the front and will always face him. The trick is to distract him by attacking him directly with the Phantom, then running around during this to attack him from behind with Link. Once he’s defeated, a chest with a Heart Container appears and the demo ends.

The Boss Demo

Easily the shortest of the three demos, the boss demo puts you in a room on a linear path and has you fight the boss at the end. In this demo you don’t get to use the Phantom, unfortunately. At the start, you get the Whirlwind again and have to use it to clear some poisonous gas in order to progress. After this, there is a puzzle involving a new larva-looking enemy that explodes when you hit it twice. You have to activate a wind switch to open a bridge, but blocking the switch are cracked walls. You must hit the enemy once to “activate” it, then use the Whirlwind to detonate it on the cracked walls, opening the path. Then you can use the Whirlwind on the switch and enter the Boss’ room.

The boss is a giant beetle, and the fight encompasses two phases. The arena is a platform that you can jump off of, with pots around the outside of it. During the second phase of the fight, the camera follows behind Link in a 3rd-person fashion similar to other 3D console Zeldas, although the item usage remains very linear ala the 2D Zeldas.

In the first portion of the fight, you have to hit its backside to damage it. However, its backside is covered in poisonous gas, and he will try to face you the entire time. You have to try to run around him, and eventually he’ll try to ram you and hit the wall. While he’s stunned you can use the Whirlwind to clear the gas off his back and hit his weak point. After he takes enough hits in this way, he will take to the skies.

During phase two, the giant beetle will drop three of the new exploding larva enemy and then swoop down at you. In this phase you have to stun the larva, then use the Whirlwind to whip them up and hit the giant beetle with them as he swoops down. Because of the 3D perspective of this phase and the 2D style of the items, it’s kind of awkward to aim the Whirlwind here, but it works reasonably well still nonetheless. In any case, this stuns it and allows you to get hits in, eventually defeating the beetle. The demo rewards you with a Heart Container and ends.

Final Thoughts

All up, the three demos are about an hour of gameplay if it’s your first time figuring it all out and you don’t get stuck anywhere. While the game is, in essence, Phantom Hourglass 2, it does introduce new items and enemies and improves overworld navigation with the train, even if making it more linear. There is also increased creativity in puzzles thanks to controlling the Phantom.

Something to mention is that a lot of older, uncommon enemies seem to be making an appearance; my friend noticed this and like it a lot, but personally I’m not so sure about it; I’d rather wait till release and see how the final game turns out before making that judgement

Hopefully the issues I mentioned, mostly regarding stylus accuracy, are fixed, and other issues addressed; if they’re improving over Phantom Hourglass, which I loved, then I’m looking forward to Spirit Tracks quite a bit, despite the “trainz” casualfag stigma this new Zelda seems to be attracting.

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In the weeks before the upcoming release of Nintendo casual masterpieces Spirit Tracks and New Super Mario Bros. Wii, Nintendo decided to preview both titles around Australia, allowing members of the public such as myself to try out the new Zelda. Not one to scoff at such a rare chance, I carted myself down to the nearest Myer and patiently waited for my chance to play. In a Zelda fansite exclusive, I will give my impressions on the demo.

Most of these impressions will explain the contents of the demo, and I will tack on notes and thoughts at each interval, so if you don’t feel like reading what you already know, then here’s a basic rundown of the whole thing. The first thing I can really say that summarises the experience nicely is that, if you’ve played Phantom Hourglass, you’ve played Spirit Tracks. The controls, emphasis on casual players, and overall style of game is identical to Phantom Hourglass, as many predicted. The primary gameplay difference will be new items and greater control over the train than you had over the steamboat. Players who enjoyed Phantom Hourglass will enjoy Spirit Tracks; players who hated Phantom Hourglass will (probably) hate Spirit Tracks. Hit the jump for more.

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The Truth About The Timeline http://www.zeldainformer.com/the_truth_about_the_timeline/ Wed, 04 Nov 2009 05:00:00 +0000 http://localhost/wordpress90/?p=482 Zelda Timeline

Please note that the following article is not reflective of the opinions held by ZeldaInformer as a whole. It was written reflecting the personal views of the author. That said, enjoy the read.

Fans of the Zelda series get very passionate about different aspects of their beloved games. Some people become very serious, overwhelmed, even frustrated about certain topics within the series. Many a times fans are unwilling to accept what others have to say about the series. Take, for example, the touchy topic of the Zelda chronology: the timeline.

Earlier this year Nintendo of America is alleged to have made a statement that there is no timeline. Some people responded very irrationally to this, even writing opionated articles in rebuttal. Some people couldn’t accept the statement from Nintendo, but others did. Today, theorists continue to strive in a search for the one true chronology, but some people have already found the answer. To some people it has been plainly obvious, to others it was not. To many it was hard to accept, but it exists. It is the truth about the timeline.

As for me, I was one of the people that took a while to see and accept the truth. All it took was to read one article from a friend. Legends of Hyrule by Ben Lamoreux. The article took an open-minded and theoretical look at the possibility of there not being an overall chronology for the series, but rather, that there is a basic arc, with the games simply being retellings and different legends of the same bunch of stories. While I don’t agree with the articles main contention, it did scream to me the truth about the timeline.

The truth is this: there is not an overall chronology for the Zelda series. Each game is simply a tale told by Nintendo, an experience for the gamer, that doesn’t have to immediately be placed. Nintendo makes the Zelda games outside of the constraint of a chronology. As Miyamoto says, he makes each game to tell its own story. There is, of course, certain confirmed arcs like that of the split timeline, obvious sequels and the Four Swords series, but there is no official way for them all to connect together.

The whole idea of the timeline is a hypothetical construct. None of this means that we should stop placing the games and stop working on how the games fit together. We enjoy doing that, and it is in Nintendo’s best interest to let us fans see how we can fit them together. To face the obvious truth though: every timeline created makes assumptions, overlooks things and is biased. There is not a timeline that holds together perfectly, because there isn’t the direct potential of a chronology. There is the potential to create one in your mind, but there is not a confirmed, or true timeline.

Looking at the whole timeline ordeal in this way is comforting in many aspects. No longer do you need to spend hours attempting to fit the games together, only to discover that there is always something wrong. Knowing the truth allows you to realize that there isn’t something to find. There is only a group of stories for you to organize according to the limited evidence, your interpretation, and your desires.

Miyamoto has mentioned a document that details how the games fit together, but that by no means says ‘timeline’. It could simply relate together the different arcs or the different sequels, if it even exists. It’s not in the fans’ intentions to base ourselves off of a supposed document, especially when the truth is already there.

Miyamoto Master Sword

If you haven’t already, free yourself from the bonds of striving for a chronology, and look at it from the logical perspective. The Zelda series is simply a group of games, related by similar themes, characters and settings. Nintendo makes it so that we enjoy the story, the play, the experience. They tell stories that don’t fit together perfectly, because that is irrelevant to Nintendo’s goals. They allow for us fans to piece what they give us together as a hobby, but when we can’t figure it out and are frustrated, it is a relief to know the truth.

Begin to look at the series from a different perspective. Of course, we will always look at new games with timeline placements in mind, but don’t make that all you do. When you play Spirit Tracks, Zelda Wii and any other games to come, don’t look at it from a timeline perspective. Don’t play Spirit Tracks for the first time and analyze every detail of how it contradicts its placement of post Phantom Hourglass, or how it fits it. Just enjoy the game, enjoy the story, enjoy the experience.

Remember to just see each game as it is: another tale in a collection of legends The Legend of Zelda. As a tribute, I will end this article in the same way Ben ended his. “Perhaps when it’s all said and done, each new game is just ‘one of the legends of which the people speak’. After all, the name of the series is The Legend of Zelda.”

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Zelda TimelineFans of the Zelda series get very passionate about different aspects of their beloved games. Some people become very serious, overwhelmed, even frustrated about certain topics within the series. Many a times fans are unwilling to accept what others have to say about the series. Take, for example, the touchy topic of the Zelda chronology: the timeline.

Earlier this year Nintendo of America is alleged to have made a statement that there is no timeline. Some people responded very irrationally to this, even writing opinionated articles in rebuttal. Some people couldn’t accept the statement from Nintendo, but others did. Today, theorists continue to strive in a search for the one true chronology, but some people have already found the answer. To some people it has been plainly obvious, to others it was not. To many it was hard to accept, but it exists. It is the truth about the timeline.

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New Trailer for Spirit Tracks reveals a possible robot, return of Rito http://www.zeldainformer.com/new_trailer_for_spirit_tracks/ Thu, 05 Nov 2009 18:51:42 +0000 http://localhost/wordpress90/?p=483



This is a UK trailer released a couple days ago. The interesting notes is the appearance of a robot like arm from something that is threatening Link and Zelda, as well as a small glance at what appears to be a Rito following her. Also what is interesting to note is that Zelda appears to be more involved in this title then she has ever been, but who knows it may have just been a couple cutscenes. Still, excited yet? Spirit Tracks will be released in the states on December 7th, in Europe on December 11th, and in Japan on December 23rd. This possibly may mark the first time that Japan’s release is after both the US and European release dates.

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This is a UK trailer released a couple days ago. The interesting notes is the appearance of a robot like arm from something that is threatening Link and Zelda, as well as a small glance at what appears to be a Rito following her. Also what is interesting to note is that Zelda appears to be more involved in this title then she has ever been, but who knows it may have just been a couple cutscenes. Still, excited yet? Spirit Tracks will be released in the states on December 7th, in Europe on December 11th, and in Japan on December 23rd. This possibly may mark the first time that Japan’s release is after both the US and European release dates.

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Miyamoto Interview Official Translation http://www.zeldainformer.com/miyamoto_interview_official_tr/ Thu, 05 Nov 2009 19:58:00 +0000 http://localhost/wordpress90/?p=484 shigeru miyamoto.jpgSo, turns out Mr. Mario’s interview with Nintendo of Japan has been officially translated. Among the various technological and hardware information, the most important news is of course the stuff related to Nintendo’s upcoming Zelda game.

On December 23rd in Japan we are going to release The Legend of Zelda: Spirit Tracks, a sequel of Phantom Hourglass. It’s really fun and challenging. On the other hand it might be a bit difficult for many new Japanese Zelda players who experienced their first adventure on Phantom Hourglass. I believe Spirit Tracks have achieved a unique style and I think you can anticipate the core value of Zelda!


Interestingly enough, despite Nintendo’s focus on more casual gamers and the relative lack of difficulty that has been affecting several past Zelda titles, Nintendo seems to be turning towards the more challenging side of the franchise.
This comes as good news when considering that they also mention the same thing about the upcoming Mario Bros. game for the Wii.

Check out the full interview here.

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shigeru miyamoto.jpgSo, turns out Mr. Mario’s interview with Nintendo of Japan has been officially translated. Among the various technological and hardware information, the most important news is of course the stuff related to Nintendo’s upcoming Zelda game.

On December 23rd in Japan we are going to release The Legend of Zelda: Spirit Tracks, a sequel of Phantom Hourglass. It’s really fun and challenging. On the other hand it might be a bit difficult for many new Japanese Zelda players who experienced their first adventure on Phantom Hourglass. I believe Spirit Tracks have achieved a unique style and I think you can anticipate the core value of Zelda!


Interestingly enough, despite Nintendo’s focus on more casual gamers and the relative lack of difficulty that has been affecting several past Zelda titles, Nintendo seems to be turning towards the more challenging side of the franchise.
This comes as good news when considering that they also mention the same thing about the upcoming Mario Bros. game for the Wii.

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New Spirit Tracks Information: 17 Screenshots Leaked http://www.zeldainformer.com/new_spirit_tracks_information/ Thu, 05 Nov 2009 23:24:12 +0000 http://localhost/wordpress90/?p=485 Spirit Tracks ScreenshotSomehow, someway, screenshots were leaked to the interwebs from what appears to be the Game Trailer’s interview with Miyamoto and Reggie that airs tonight on Spike TV at 12:30am. Naturally, being as all over the news as we are, we’ll have that up shorty after, so keep an eye out for that later.

I won’t really say much at this point regarding these screenshots other than “viewer beware,” as there are some clear SPOILER ALERTS coming your way when you click read more.


Get ready to have your mind blown.








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Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

Spirit Tracks Screenshot

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Spirit Tracks ScreenshotSomehow, someway, screenshots were leaked to the interwebs from what appears to be the Game Trailer’s interview with Miyamoto and Reggie that airs tonight on Spike TV at 12:30am. Naturally, being as all over the news as we are, we’ll have that up shorty after, so keep an eye out for that later.

I won’t really say much at this point regarding these screenshots other than “viewer beware,” as there are some clear SPOILER ALERTS coming your way when you click read more. 


Get ready to have your mind blown.

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Got Questions About Spirit Tracks? http://www.zeldainformer.com/got_questions_about_spirit_tra/ Fri, 06 Nov 2009 00:13:17 +0000 http://localhost/wordpress90/?p=486 Spirit Tracks ScreenshotWhenever a new Zelda title is announced, we’re all overflowing with questions. As the release date slowly approaches and new information is revealed, we get even more. What’s up with Link? What’s the deal with Zelda? Whose ominous looking castle is that? Luckily for us, we have a chance to have some of these answered. Some lucky bastard named Fred Dutton from UK’s Official Nintendo Magazine had a chance to play Spirit Track’s in its entirety, and is now taking questions regarding just what the hell he experienced. The article says “Ask us anything about Link’s latest adventure,” but only certain questions will be answered—you know, the comparatively less juicy ones. In any case, please hit up the thread on their forums and try to get something out of the guy.

Here’s to hoping we get something similar for Zelda Wii.

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Spirit Tracks ScreenshotWhenever a new Zelda title is announced, we’re all overflowing with questions. As the release date slowly approaches and new information is revealed, we get even more. What’s up with Link? What’s the deal with Zelda? Whose ominous looking castle is that? Luckily for us, we have a chance to have some of these answered. Some lucky bastard named Fred Dutton from UK’s Official Nintendo Magazine had a chance to play Spirit Track’s in its entirety, and is now taking questions regarding just what the hell he experienced. The article says “Ask us anything about Link’s latest adventure,” but only certain questions will be answered—you know, the comparatively less juicy ones. In any case, please hit up the thread on their forums and try to get something out of the guy.

Here’s to hoping we get something similar for Zelda Wii.

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More New Spirit Tracks Footage http://www.zeldainformer.com/another_new_spirit_tracks_trai/ Fri, 06 Nov 2009 05:22:56 +0000 http://localhost/wordpress90/?p=487



Brand new Spirit Tracks trailer, featuring tons of new, exciting information. Go crazy, kids.

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Brand new Spirit Tracks trailer, featuring tons of new, exciting information. Go crazy, kids.

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The One We've Been Waiting For http://www.zeldainformer.com/the_one_weve_been_waiting_for/ Fri, 06 Nov 2009 11:22:49 +0000 http://localhost/wordpress90/?p=488



Zelda Happy Hour continues, folks…

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Zelda Happy Hour continues, folks…

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Spirit Tracks Story Revealed in IGN Preview http://www.zeldainformer.com/spirit_tracks_story_revealed_i/ Fri, 06 Nov 2009 16:43:03 +0000 http://localhost/wordpress90/?p=489 Spirit Tracks ScreenshotSpirit Tracks information is hitting us all like a ton of bricks. First we got exclusive impressions of the game from our very own EA, then we got a handful of new trailers, screenshots, and interviews, allowing us to go from knowing next to nothing about Spirit Tracks to having all but the main antagonist revealed.

While this may “bother” some people, for me it’s actually gotten me to get off the Spirit Tracks hate train. I am now anticipating this game maybe as much as I was Twilight Princess. In Nintendo I trust.

IGN got a chance to learn about the Spirit Tracks storyline, so only hit the jump if you like spoilers.

What we learn about the story in this preview:

- Zelda does indeed die early in the game.

- Zelda posses the Phantom, which is how you have control of it.

- The land is indeed called Hyrule. It’s the new land they sailed off to find at the end of Phantom Hourglass. They hit the land, set up camp, and declared this land be called Hyrule.

- The game takes place 100 years after Phantom Hourglass.

- In those years, there was a Demon King that ruled the land and an epic war ensued. The spirits were unable to kill the king, but they were able to subdue him and bury him deep underground.

- The Demon King is locked down with chains and shackles that extend to the four corners of Hyrule.

- The chains and shackles, over time, became the railroad tracks that the community decided to use for transportation.

- You start off as Link, an apprentice rail road engineer who is on his way to Hyrule castle for a graduation ceremony where the honor of Royal Engineer is to be bestowed upon you by Princess Zelda.

- You help Zelda sneak out of Hyrule Castle to figure out what is going on behind the vanishing of the Spirit Tracks. Possibly related to suspicions about Chancellor Cole.

- Zelda gives you the legendary green garbs, but not because it’s the hero’s clothes. All the guards apparently wear this green garb, so you are given it to blend in with the guards as you help Zelda escape.

- First mission is stealth based, and you have to move both Link and Zelda. Zelda is controlled the same way as the Phantom to start with.

- Once out of the castle, Link’s trainer and Master Engineer, Alfonzo, helps them escape by taking a train away from the Castle.

- Along the way, the tracks vanish and they crash. Chancellor Cole appears and knocks out all three of the characters, taking Zelda’s body off with him. Zelda’s spirit escapes her body before being taken off.

- When Link wakes he is in Hyrule Castle and Zelda’s spirit floats in. After a moment or two, Zelda herself realizes she has died, and no one but Link can see her.

- After recovering your sword, Zelda begins to lead you to the Spirit Tower in hopes she can be brought back to life.

- Cole wanted Zelda’s body to use as a vessel to bring the Demon King back.

- The only way to bring the Demon King back is to ascend the Spirit Tower, which has been broken apart into segments, and secure the Stone Maps.

- The sage of the tower is using all her strength to hold the tower’s base down, which gives you enough opportunity to ascend the first portion of the tower.

- You’ll first need to track down the Tears of Light, which will power up your sword in such a way that will, with a well placed smack to its backside, deactivate the Phantom and let Zelda sneak in and control it from within.




Spirit Tracks Official Art

Other notes on differences between Phantom Hourglass and Spirit Tracks:

The Legend of Zelda: Spirit Tracks improves on a few elements from complaints people had in the original Phantom Hourglass. One issue was when the game forced you to replay dungeons just to get to the new, unlocked portions of the temple. But in Spirit Tracks, the Tower has an entrance staircase that allows you to ascend and bypass the previously completed portions, so no constant backtracking. The other fix? No drawing circles to get Link to somersault. Now you just double-tap the edges of the screen.

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Spirit Tracks ScreenshotSpirit Tracks information is hitting us all like a ton of bricks. First we got exclusive impressions of the game from our very own EA, then we got a handful of new trailers, screenshots, and interviews, allowing us to go from knowing next to nothing about Spirit Tracks to having all but the main antagonist revealed.

While this may “bother” some people, for me it’s actually gotten me to get off the Spirit Tracks hate train. I am now anticipating this game maybe as much as I was Twilight Princess. In Nintendo I trust.

IGN got a chance to learn about the Spirit Tracks storyline, so only hit the jump if you like spoilers.

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Official Spirit Tracks Artwork http://www.zeldainformer.com/official_spirit_tracks_artwork/ Fri, 06 Nov 2009 18:38:03 +0000 http://localhost/wordpress90/?p=490 Spirit Tracks news continues with a batch of sexy new visuals straight from the folks at Nintendo themselves. We’ve got in-game screenshots, the official logo, and character artwork, including a totally awesome leprechaun dude who looks to be one of the most interesting side characters we’ve seen in a while. We’ve also got another totally new, straight-from-Nintendo trailer coming later today. Make sure to keep an eye out for that. Enjoy:

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks official artwork

spirit tracks screenshot

spirit tracks official artwork

spirit tracks official artwork

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spirit tracks official artworkThe Great Flood (see what I did there?) of Spirit Tracks news continues with a batch of sexy new visuals straight from the folks at Nintendo themselves. We’ve got in-game screenshots, the official logo, and character artwork, including a totally awesome leprechaun dude who looks to be one of the most interesting side characters we’ve seen in a while. We’ve also got another totally new, straight-from-Nintendo trailer coming later today. Make sure to keep an eye out for that.

Click the read more.

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An Open Apology to Nintendo http://www.zeldainformer.com/an_open_apology_to_nintendo/ Fri, 06 Nov 2009 18:53:42 +0000 http://localhost/wordpress90/?p=491 Nintendo HQIt takes a hell of a lot of courage to admit you were wrong about something. We know that feeling all too well, don’t we? We like to be right. We have strong stances and opinions on subjects, and most the time there is little to nothing that will make us change our minds and admit being wrong. Well, I want to apologize openly to Nintendo. I doubted you when it came to Spirit Tracks. I felt it would be one of the worst games in the series, and would hold zero interest to me. Of course I love Zelda, so I would of bought the game regardless, but who knows if I would have even gave it a chance.

My initial impressions back at GDC 2009 were not those of glee. I was pretty upset, admittedly. That’s even putting it mild. I was outraged at Nintendo. Not only did we not get a Zelda Wii trailer, we were handed what appeared to be a quickly thrown together Phantom Hourglass sequel as an excuse to say “we did give you a core game this year”.

It’s no secret that Phantom Hourglass was aimed at a crowd that mostly did not include myself. That is not to say Phantom Hourglass was a bad game. It was rather enjoyable for a stand alone DS title, but it was also just didn’t appeal to the Zelda in me. It felt like Linebeck was the only character in the game designed to give core gamers a thrill, and I honestly didn’t like him. The game was far too easy, the story itself was pretty weak, and lets not even get into the Temple of the Ocean King. There were redeeming factors of course, but the negatives to me just made this one of my constant cellar dwellers in terms of my rankings of the Zelda titles.

spirit tracks official artwork

That being the case, it’s rather easy to understand my outrage at seeing Spirit Tracks. It wasn’t that the game would be bad, it’s that we got it before even getting a Zelda console announcement. Twilight Princess came out in 2006. Phantom Hourglass came out in 2007. It was clearly the time for a console announcement. Instead, we were greeted with a PH sequel and a Link riding a train. Forgive me for this, but here was my initial reaction: “Link is on a train? This the worst damn Zelda game in history.”

The previews of the demo that ensued didn’t really make me falter too much on those thoughts. Adding in the fact you had to blow into a mic to use an item, and it mimicked the control scheme of Phantom Hourglass (I really was not a fan of the touch controls) it only furthered my hate towards the game. Nintendo didn’t help either, not revealing anything new about the game for such a long time. To me, it felt like they knew the game was rushed and just a “tide me over till Zelda Wii” thing and thus they didn’t really want to highlight it.

Boy, was I dead wrong. From here on out be warned, as spoilers may leak in. It started really with our own Nathaniel Coughran’s viewpoints on our exclusive ST demo preview. I say, it may have been one of the single most unbiased reviews of the demo to date. It didn’t really get me excited or anything, but it was bit of a shocker to see that some of these gameplay elements may have been tainted in my mind by the numerous reviews that mostly bashed the demo.

Link Official Art from Spirit Tracks

Then, last night, Nintendo hits us hard. New trailers revealing so much stuff my mind was blown. This was only furthered today as we discovered the story behind the game. Needless to say, my jaw dropped. The train overreaction seems like a distant memory. Zelda is finally involved heavily in the game, even to the point where you get to control both her and Link. The whole Phantom being a good guy finally got explained as to how to works, and it was confirmed that this land is indeed the “New Land” they talked about finding at the end of Phantom Hourglass.

The story itself is enough to make me like the game. If you couldn’t guess, I am big into story when it comes to Zelda. I felt before that Twilight Princess may have been the greatest story ever told. I may stand corrected with Spirit Tracks. So far, all the characters revealed have a clear purpose, arguably a personality even. You see a world in trouble, and it may not even be Ganondorf… it’s just a Demon King that was at the land before we even showed up. The tracks have an actual meaning to the game outside of just pure transportation. Honestly, I could go on and on about the excitement that Spirit Tracks is bringing me.

What I am trying to say here, in the end, is I am sorry Nintendo. I was wrong. Spirit Tracks may indeed be exactly what I wanted in a Zelda title. I was quick prejudge it, basing it on the surface alone before being able to dive in. While I have yet to play the title, I can already safely say it’s going to be a lot better than many of us thought it would be. I am not saying that this game is for everyone, but I will say that this game is definitely for me. Thank you, Nintendo. You have shown me the light at the end of the train tunnel, and it’s beautiful.

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Nintendo HQIt takes a hell of a lot of courage to admit you were wrong about something. We know that feeling all too well, don’t we? We like to be right. We have strong stances and opinions on subjects, and most the time there is little to nothing that will make us change our minds and admit being wrong. Well, I want to apologize openly to Nintendo. I doubted you when it came to Spirit Tracks. I felt it would be one of the worst games in the series, and would hold zero interest to me. Of course I love Zelda, so I would of bought the game regardless, but who knows if I would have even gave it a chance.

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Spirit Tracks Official Site Opens Up in US and UK http://www.zeldainformer.com/spirit_tracks_official_site_op/ Fri, 06 Nov 2009 20:59:43 +0000 http://localhost/wordpress90/?p=492 Link from VGCatzThere has been a lot of news today, and Nintendo has given us a lot to talk about. What may be overlooked in all of this is the launch of the Official Spirit Tracks home page in both the US and the UK. Admittedly, the UK version is far superior to our own, though I think we are use to this by now.

What is even more of a shocker to me, is that Zelda.com has actually been updated. Of course, we know we are stuck with that look, and incomplete content, until Zelda Wii hits. Hey, at least they updated it, right?

Stayed tuned as we continue to bring you all your Spirit Tracks needs over the course of the rest of the day. We have some game content currently being worked on and are presently getting the official “launch” trailer added to our youtube account and as well as the side bar.

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Link from VGCatzThere has been a lot of news today, and Nintendo has given us a lot to talk about. What may be overlooked in all of this is the launch of the Official Spirit Tracks home page in both the US and the UK. Admittedly, the UK version is far superior to our own, though I think we are use to this by now.

What is even more of a shocker to me, is that Zelda.com has actually been updated. Of course, we know we are stuck with that look, and incomplete content, until Zelda Wii hits. Hey, at least they updated it, right?

Stayed tuned as we continue to bring you all your Spirit Tracks needs over the course of the rest of the day. We have some game content currently being worked on and are presently getting the official “launch” trailer added to our youtube account and as well as the side bar.

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IGN Spirit Tracks Rewind http://www.zeldainformer.com/ign_spirit_tracks_rewind/ Sat, 07 Nov 2009 16:59:51 +0000 http://localhost/wordpress90/?p=493
The Legend of Zelda: Spirit Tracks at IGN.com

Interesting thoughts. No real “new” information per say, but it helps explain things as you watch the recent trailer. Neat stuff. Spirit Tracks hits store shelves on December 7th in the US, December 11th in Europe, and December 23rd in Japan.

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The Legend of Zelda: Spirit Tracks at IGN.com


Interesting thoughts. No real “new” information per say, but it helps explain things as you watch the recent trailer. Neat stuff. Spirit Tracks hits store shelves on December 7th in the US, December 11th in Europe, and December 23rd in Japan.

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New Spirit Tracks Content Added http://www.zeldainformer.com/new_spirit_tracks_content_adde/ Sat, 07 Nov 2009 17:02:28 +0000 http://localhost/wordpress90/?p=494 Spirit Tracks Fan ArtIt seems rare these days to get an update about anything content related, but I have been working my butt off lately. Outside of making sure we keep you as up to date as possible on all the latest Spirit Tracks happenings, somehow I found time to bring you two brand new pages to the Spirit Tracks game section. I am proud to present you with the Spirit Tracks story page and the Spirit Tracks character guide!

If that wasn’t enough already, I recently installed a new gallery system that is much more flexible then anything we have used previously. With the addition of the new gallery system comes 34 Spirit Tracks screenshots and 5 pieces of official art! Stay tuned as more Spirit Tracks content comes your way soon.

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Spirit Tracks Fan ArtIt seems rare these days to get an update about anything content related, but I have been working my butt off lately. Outside of making sure we keep you as up to date as possible on all the latest Spirit Tracks happenings, somehow I found time to bring you two brand new pages to the Spirit Tracks game section. I am proud to present you with the Spirit Tracks story page and the Spirit Tracks character guide!

If that wasn’t enough already, I recently installed a new gallery system that is much more flexible then anything we have used previously. With the addition of the new gallery system comes 34 Spirit Tracks screenshots and 5 pieces of official art! Stay tuned as more Spirit Tracks content comes your way soon.

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Theorizing: Spirit Tracks Geography http://www.zeldainformer.com/theorizing_spirit_tracks_geogr/ Sun, 08 Nov 2009 03:29:09 +0000 http://localhost/wordpress90/?p=495 It didn’t take long for our fans in the ZeldaInformer Community to jump all over the Spirit Tracks geography speculation the moment the latest trailer hit. Community member Eralk Fang quickly presented us a screen of the map revealed in the background of the trailer, wondering what sort of connections we could make to the other games from it.

Our own Matthew Friett, a Bombers writer, quickly busted out comparison maps pointing out all the similarities between Spirit Tracks and the other Zelda games. Hit the jump to see the comparison maps and to let the speculation run all over us.


Spirit Tracks Geography Comparison 1

Spirit Tracks Geography Comparison 2

Spirit Tracks Geography Comparison 3

Feel free to join in the ongoing speculation in the Spirit Tracks geography thread.

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Link Fan ArtIt didn’t take long for our fans in the ZeldaInformer Community to jump all over the Spirit Tracks geography speculation the moment the latest trailer hit. Community member Eralk Fang quickly presented us a screen of the map revealed in the background of the trailer, wondering what sort of connections we could make to the other games from it.

Our own Matthew Friett, a Bombers writer, quickly busted out comparison maps pointing out all the similarities between Spirit Tracks and the other Zelda games. Hit the jump to see the comparison maps and to let the speculation run all over us.

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2D Zelda: The End of an Era http://www.zeldainformer.com/2d_zelda_the_end_of_an_era/ Sun, 08 Nov 2009 15:45:14 +0000 http://localhost/wordpress90/?p=496 Four Swords Adventure ScreenshotIt seems like it was just the other day that I fired up The Legend of Zelda on the NES for my first time. My ear drums doing dances for joy at hearing the legendary Zelda theme, making Link run around and shoot laser beams at enemies not really knowing exactly what to do, or where to go. As time moved on, I remember playing a totally new adventure with A Link to the Past. I remember smiling slyly at the cute new sprite work in The Minish Cap. Great moments in history provided to us by the 2D Zelda world. Have we witnessed the end of that era?

The last 2D Zelda title to hit the states happened in January of 2005, with the release of The Minish Cap. Is it too soon to say the 2D era is over? After all, we are running on 3+ years since the last Zelda console installment. There is plenty to suggest, however, that we indeed may have seen our last 2D title.

For starters, since the release of Ocarina of Time, 2D Zelda titles were mostly kept alive in the hand held market. The only true 2D console title since then was Four Swords Adventures. Even then, to play multiplayer, you still needed a handful of Game Boy Advances. Meanwhile on the hand held market Nintendo hasn’t made a 2D Zelda since the release of Oracle of Seasons and Oracle of Ages back in 2001. That is over eight years ago. Wait a second, what about The Minish Cap? For those who may have long forgotten, the game was actually developed by Flagship, a small branch of Capcom.

Rose Nintendo DS Lite

When the Nintendo DS came out many gamers were waiting for an Ocarina of Time port. After all, Mario 64 was ported so it seemed only natural Zelda would get the same love. While this never happened, it should have been a red flag of sorts. The DS was capable of 3D environments, and you knew Nintendo at some point would try to explore that with a Zelda title. In 2007 they did just that with the release of Phantom Hourglass.

Phantom Hourglass still carried some 2D elements, but it clearly was not a 2D title. Fast forward two years later to present day, and the next title is, again, not 2D. With 2D Zelda’s being taken away from the hand held market it seems the future of them are pretty bleak, at best. Where is the future for them? Maybe Nintendo may be asking themselves… where is the market for them?

Phantom Hourglass Multiplayer

It’s possible I have finally come of an age where I am indeed a minority in the Zelda realm. I love 2D Zelda games in the same way I love 2D classic Mega Man. I want more of it, and I never want it to go away. Naturally, I do enjoy the 3D titles. I am excited for Spirit Tracks and I don’t see a future date at any time that I will not be playing a Zelda game. Still, even just four years removed, I am already starting to miss the days of the 2D classics. I understand it’s a natural progression of the times, but it doesn’t mean I have to like it.

Of course, I can always hold out some hope. New Super Mario Bros. Wii went back to it’s roots with 2D side scrolling mayhem… and it looks brilliant. Is it possible that could happen to a Zelda title down the line? I would hope so, but I just don’t see it happening. A Link to the Past, Link’s Awakening, Oracle of Ages and Seasons… your time has apparently come and gone. It’s hard for me to admit this, but I think we have reached the end of the 2D Zelda era.

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Four Swords Adventure ScreenshotIt seems like it was just the other day that I fired up The Legend of Zelda on the NES for my first time. My ear drums doing dances for joy at hearing the legendary Zelda theme, making Link run around and shoot laser beams at enemies not really knowing exactly what to do, or where to go. As time moved on, I remember playing a totally new adventure with A Link to the Past. I remember smiling slyly at the cute new sprite work in The Minish Cap. Great moments in history provided to us by the 2D Zelda world. Have we witnessed the end of that era?

The last 2D Zelda title to hit the states happened in January of 2005, with the release of The Minish Cap. Is it too soon to say the 2D era is over? After all, we are running on 3+ years since the last Zelda console installment. There is plenty to suggest, however, that we indeed may have seen our last 2D title.

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Legend of Neil Needs Our Help http://www.zeldainformer.com/legend_of_neil_needs_our_help/ Sun, 08 Nov 2009 23:45:57 +0000 http://localhost/wordpress90/?p=497 The Legend of Neil Folks, The Legend of Neil is in some serous network trouble. Season 3 apparently may not be happening, as network support is dwindling. However, it is not too late to salvage the series for another season. It comes down to us. Here is the plea, directly from the Legend of Neil official website:

Season 2 was a tremendous success thanks to our amazing fans but we need your help to ensure a Season 3. Please take a few minutes and watch (and rewatch) the season 2 finale here, and RATE and COMMENT. Show the network that our viewers are engaged and want more! If you’re looking for additional ways to help us, the best thing you can do is introduce the show to all your friends, spread the word, facebook and twitter links to the show. Every little bit helps!

As you all know, The Legend of Neil has been a real passion project for me and it’s been so inspiring to see how many of you have enjoyed the show to such a great extent. I try to read every comment and the fact that they’re overwhelmingly supportive (mixed with the occasional “you suck hard” comment) inspires me to do more. Here’s to hoping we get a Season 3.

Kill Link!

—Sandeep



Seriously folks, I beg that you don’t let this series fade away.

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The Legend of Neil Folks, The Legend of Neil is in some serous network trouble. Season 3 apparently may not be happening, as network support is dwindling. However, it is not too late to salvage the series for another season. It comes down to us. Here is the plea, directly from the Legend of Neil official website:

Season 2 was a tremendous success thanks to our amazing fans but we need your help to ensure a Season 3.  Please take a few minutes and watch (and rewatch) the season 2 finale here, and RATE and COMMENT.  Show the network that our viewers are engaged and want more!  If you’re looking for additional ways to help us, the best thing you can do is introduce the show to all your friends, spread the word, facebook and twitter links to the show.  Every little bit helps!

As you all know, The Legend of Neil has been a real passion project for me and it’s been so inspiring to see how many of you have enjoyed the show to such a great extent.  I try to read every comment and the fact that they’re overwhelmingly supportive (mixed with the occasional “you suck hard” comment) inspires me to do more.  Here’s to hoping we get a Season 3.

Kill Link!

—Sandeep

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Spirit Tracks Previews http://www.zeldainformer.com/spirit_tracks_previewed/ Sun, 08 Nov 2009 23:56:08 +0000 http://localhost/wordpress90/?p=498 spirit tracks official artworkLast week was one of the most hectic span of days us here at ZeldaInformer have experienced in a while. In a normal week, we have a Bombers article here, a casual article there, and, like, 2 or 3 top 10 lists nobody really cares about, but last week gave us so much Spirit Tracks news that we almost didn’t even know what to do with it. During the insanity, we missed out on a handful of early-game-exploring previews from a handful of different websites. Just as with our very own preview, stay away if you don’t want anything spoiled.

Click here for 1-Up’s hour-long voyage into Spirit Tracks, here for GamesRadar’s 90 minute adventure, and here to see Game Informer’s exploration of Princess Zelda’s involvement early on in the game’s story.

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spirit tracks official artworkLast week was one of the most hectic span of days us here at ZeldaInformer have experienced in a while. In a normal week, we have a Bombers article here, a casual article there, and, like, 2 or 3 top 10 lists nobody really cares about, but last week gave us so much Spirit Tracks news that we almost didn’t even know what to do with it. During the insanity, we missed out on a handful of early-game-exploring previews from a handful of different websites. Just as with our very own preview, stay away if you don’t want anything spoiled.

Click here for 1-Up’s hour-long voyage into Spirit Tracks, here for GamesRadar’s 90 minute adventure, and here to see Game Informer’s run-down of Princess Zelda’s involvement early on in the game’s story.

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It's a Bird... It's a Plane... It's a Demon Train http://www.zeldainformer.com/its_a_bird_its_a_plain_its_a_d/ Mon, 09 Nov 2009 18:16:36 +0000 http://localhost/wordpress90/?p=499 Demon TrainIt seems more and more news keeps getting released about Spirit Tracks every day. This time around we may possibly have the name of the Demon King. It is speculated that the Demon Train is indeed the Demon King, but there really has been no evidence to connect the two. Does the name shed some light on the situation? Hop inside to find out.

According to the Official Spanish Spirit Tracks site, the name of the Demon King is Mallard. Mallard has two potential meanings in this case. First off, a Mallard is another name for a duck. That is the most commonly known meaning, and the most easily recognizable. However, there is another connection that may be more relevant to the actual game.

Scrooge McDuck and Donald Duck

The 4468 Mallard, a steam train that holds the world record for speed, shares the same name. Notably, with the inclusion of trains in Spirit Tracks, it’s a connection worth mentioning. So weather Nintendo teamed up with Disney to bring Donald Duck, Scrooge McDuck, or heck possibly even Thomas the Train, no one really knows. What we do know at this point is that his official name is Mallard, so take from that what you will.

Here’s hoping we get more of this:



Or, if we are so lucky, we may get this:



Thanks goes to Zelda Universe for discovering this for us.

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Demon TrainIt seems more and more news keeps getting released about Spirit Tracks every day. This time around we may possibly have the name of the Demon King. It is speculated that the Demon Train is indeed the Demon King, but there really has been no evidence to connect the two. Does the name shed some light on the situation? Hop inside to find out.

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Spirit Tracks Has a Musical Instrument http://www.zeldainformer.com/spirit_tracks_has_a_musical_in/ Mon, 09 Nov 2009 18:49:34 +0000 http://localhost/wordpress90/?p=500 spirit_pipes.jpgMusical instruments have played a big role in The Legend of Zelda series, whether it’s controlling the flow of time in Ocarina of Time and Majora’s Mask or controlling the forces of nature in The Wind Waker. Hell, way back before any of you were paying any attention to anything we did, we even wrote a handful of Bombers articles on the subject, including two wonderful pieces by our Finnish founding father Uncle Meat (remember him?) So, it’s not a big surprise that Spirit Tracks features musical elements as well. What are you playing this time? How do you play it? Step inside to find out.

From the Official Nintendo Magazine:

Yes, you’ll be able to use your DS microphone and stylus to help Link to play the Spirit Pipes in his new adventure.

They’re basically like a set of pan pipes which you can play to summon special powers. To play them you blow into the DS microphone while cycling through different coloured pipes with the stylus.

Before you’re able to visit a temple, you have to search for one of the land’s guardians, called the Lokomo, who will teach you a song which restores the tracks to the temple. You’ll then be required to listen to the metronome to keep to the rhythm.

Sounds interesting to say the least. Also, this appears to shed even more light on the Lokomo. Apparently, they are the guardians of the land. Is that then just another name for a sage? Who knows, but I am sure we will find out more about them before the game hits. Spirit Tracks will be released on December 7th in the states, December 11th in Europe, and December 23rd in Japan.

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spirit_pipes.jpgMusical instruments have played a big role in The Legend of Zelda series, whether it’s controlling the flow of time in Ocarina of Time and Majora’s Mask or controlling the forces of nature in The Wind Waker. Hell, way back before any of you were paying any attention to anything we did, we even wrote a handful of Bombers articles on the subject, including two wonderful pieces by our Finnish founding father Uncle Meat (remember him?) So, it’s not a big surprise that Spirit Tracks features musical elements as well. What are you playing this time? How do you play it? Step inside to find out.

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You Can Wear Link's Hat This Winter http://www.zeldainformer.com/you_can_wear_links_hat_this_wi/ Mon, 09 Nov 2009 19:07:49 +0000 http://localhost/wordpress90/?p=501 Link's HatHave you ever wanted to walk around downtown in the winter time styled like our favorite hero? Thanks to Etsy.com you now can! The picture to the right is one of several color choices and styles. They have everything from the classic hat to more colorful options. The costs of these hats is fairly decent, 25$ USD plus shipping and handling. Along with the Link hats they also offer a Kingdom Hearts styled hat for 27$ USD. What are you waiting for? Check out the hat listings here!

Our confidential style experts tell us that Link hats will surely be all the rage this winter. Don’t let yourself be seen without one.

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Link's HatHave you ever wanted to walk around downtown in the winter time styled like our favorite hero? Thanks to Etsy.com you now can! The picture to the right is one of several color choices and styles. They have everything from the classic hat to more colorful options. The costs of these hats is fairly decent, 25$ USD plus shipping and handling. Along with the Link hats they also offer a Kingdom Hearts styled hat for 27$ USD. What are you waiting for? Check out the hat listings here!

Our confidential style experts tell us that Link hats will surely be all the rage this winter. Don’t let yourself be seen without one.

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Smoke 'Em If You Got 'Em http://www.zeldainformer.com/smoke_em_if_you_got_em/ Mon, 09 Nov 2009 19:40:10 +0000 http://localhost/wordpress90/?p=502 mcqueen.pngAs you guys know, I recently became enrolled in college. As the first semester dragged on, I began to fall victim to many of the inherent woes that come with attending an unprestigious organization such as the one I chose—a constant state of drunkenness, a total absence of money, and being peer pressured into what I thought was one of the worst things known to man: cigarette smoking. At first, I figured all it would do is make all my clothes smell funny and give me the lupus or something, but it’s not all negative. I feel like James Dean or something every time I take a puff. When I smoke, I feel invincible. You should see the ways girls look at me when they walk past. I never got anything like that before. And as if that was enough, now comes this, a Legend of Zelda-related cigarette case.

Pretty sure that with this I’m going to be unstoppable. I am Steve McQueen. I can’t wait to display this in public. Really hope people start asking me for a cig now, just so I can bust this out. They’re gonna be so jealous. I hope I start a new trend. Wonder if I can bring Zelda into the mainstream by combining it with something cool like this. Might bundle this with that new Link hat Nate posted about earlier. Not sure how many smoke breaks I’m gonna take during Spirit Tracks. In any case, order yours here. For the unenlightened, you can still use it to hold money, credit cards, and the like, as well.

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mcqueen.pngAs you guys know, I recently became enrolled in college. As the first semester dragged on, I began to fall victim to many of the inherent woes that come with attending an unprestigious organization such as the one I chose—a constant state of drunkenness, a total absence of money, and being peer pressured into what I thought was one of the worst things known to man: cigarette smoking. At first, I figured all it would do is make all my clothes smell funny and give me the lupus or something, but it’s not all negative. I feel like James Dean or something every time I take a puff. When I smoke, I feel invincible. You should see the ways girls look at me when they walk past. I never got anything like that before. And as if that was enough, now comes this, a Legend of Zelda-related cigarette case. Jump inside if you’re above the age of 18.

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More Spirit Tracks Screenshots: Pan Flute http://www.zeldainformer.com/more_spirit_tracks_screenshots/ Tue, 10 Nov 2009 17:17:21 +0000 http://localhost/wordpress90/?p=503 Zelda Playing Pan FluteYesterday we revealed to you a new musical instrument available in Spirit Tracks. We also told you smoking is cool, and the chicks dig it. Of course, my viewpoints are the opposite, but still that doesn’t deter the fact that today’s news reveals more details about Spirit Tracks. Today we bring you screenshots of the item in use.

So if you’re not too busy trying to look hip like Nick or getting down with the latest fashion styles, hop inside to see what these screens reveal.

As you can see in the screen above and to your right, apparently the Pan Flute originally belonged to Zelda herself. What other sort of implications that may mean are not known at this time. What is known is that the look of the Lokomo has been confirmed. For those unaware, the Lokomo are the protectors of the land. In essence, they are sages under a different title.

Head on over to our image gallery to see more screens of the Pan Flute in action, including a screen showing how to play the instrument.

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Zelda Playing Pan FluteYesterday we revealed to you a new musical instrument available in Spirit Tracks. We also told you smoking is cool, and the chicks dig it. Of course, my viewpoints are the opposite, but still that doesn’t deter the fact that today’s news reveals more details about Spirit Tracks. Today we bring you screenshots of the item in use.

So if you’re not too busy trying to look hip like Nick or getting down with the latest fashion styles, hop inside to see what these screens reveal.

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More Spirit Tracks Official Art http://www.zeldainformer.com/more_spirit_tracks_official_ar/ Tue, 10 Nov 2009 19:17:48 +0000 http://localhost/wordpress90/?p=504 Thumbnail image for Fire TrainWe have some more official art to throw your way today, including this interesting piece to the left. Right now no one really knows what this “train” is, or its importance to the game. For now, I’m calling it “Fire Train”. Of course, that wasn’t the only new piece of art to leak through Nintendo’s cracks today. Head on over to our gallery to see what else we have for you, including a nice piece of art relating to the “Demon Train”... that all the more makes me want to think it’s the Ganon Train.

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Thumbnail image for Fire TrainWe have some more official art to throw your way today, including this interesting piece to the left. Right now no one really knows what this “train” is, or its importance to the game. For now, I’m calling it “Fire Train”. Of course, that wasn’t the only new piece of art to leak through Nintendo’s cracks today. Head on over to our gallery to see what else we have for you, including a nice piece of art relating to the “Demon Train”... that all the more makes me want to think it’s the Ganon Train.

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The Trainman Cometh http://www.zeldainformer.com/the_trainman_cometh/ Wed, 11 Nov 2009 01:27:59 +0000 http://localhost/wordpress90/?p=505 Spirit Tracks ScreenshotIt’s a good time to be a Zelda fan. Spirit Tracks is now the fourth traditional single-player installment in the series in four years, it releases exactly four weeks from today in the U.S., and ever since the Nintendo of Europe site launched four days ago we’ve enjoyed a crapton of new information, images, and videos. (That’s a lot of fours.)

As we round into the last month of waiting, let’s recap some of our impressions of the game so far:

We can see from the get-go that Spirit Tracks strikes a good balance between novelty and tradition. The train particularly was an interesting addition that no one saw coming (except the con artists behind the “Project Deluge” rumor) and seems to have shaped up to be deeper and more interesting than the steamboat of Phantom Hourglass. While the story may seem similar to other games, the delivery seems fresh and new and everything that fans have asked for. I’m particularly excited that we will finally see the titular princess play a central role in the hero’s quest. On the other hand, the return of features and elements from popular games, such as the Tears of Light, the Phantoms, and a few cameos of characters from The Wind Waker, as well as the establishment of a New Hyrule, opens all kinds of doors for new stories while reminding us that this is still Zelda. (It’s also exciting for us theorist folk.)

But the real question is: what are YOU excited for? Leave us your thoughts!

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Spirit Tracks ScreenshotIt’s a good time to be a Zelda fan. Spirit Tracks is now the fourth traditional single-player installment in the series in four years, it releases exactly four weeks from today in the U.S., and ever since the Nintendo of Europe site launched four days ago we’ve enjoyed a crapton of new information, images, and videos. (That’s a lot of fours.)As we round into the last month of waiting, let’s recap some of our impressions of the game so far. Hit the jump for more info.

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Just Because You Like it Doesn't Make it Perfect http://www.zeldainformer.com/just_because_you_like_it_doesn/ Wed, 11 Nov 2009 06:36:27 +0000 http://localhost/wordpress90/?p=506 The Legend of Zelda Logo

When you truly think about the things you like, you often have to admit that they are far from perfect. This applies to practically everything. Whether it’s your car, your old bicycle, your favorite trinket or your favorite possession, there are often still things you want improved with them. Take your partner or spouse for example. You love them, but that doesn’t make them perfect. Love is accepting and liking them for what they are and accepting their flaws. Bearing that in mind, we can all say that we love the Zelda series.

Take this very principle and apply it to your favorite books or movies. Of course it is going to be subjective to how you want things to turn out. Take for example some classics, and how I’d improve them. There’s The Lord of the Rings. I believe a better ending would have been if Frodo had also died with Gollum and the ring, but that’s just me. I like The Da Vinci Code movie, but I wish Langdon and Neveu hooked up just like in the book. I could go on, but think about it. What I see as flaws others may not. What others may see as weaknesses, may be my favorite points.

Go back to the earlier example of your partner. What we all see as flaws and attractions will differ. When given the chance there are some flaws we may eliminate in a partner, but there are some that we’d keep because it makes them, similarly to with the Zelda series. So, what’s my point in all of this? Well, here at ZeldaInformer we are clearly known for opinionative articles; articles that some agree with passionately; articles that others are infuriated by. Why? Because what we see as flaws others don’t.

All too often I see people making comments on articles like, “What’s with all of this nitpicking?” and, “just play the games and enjoy them”. Consider this my formal response to those comments. We play the games. We don’t just enjoy them, we love them. We are Zelda fans. We all have our opinions of what the flaws are, and that’s what Zelda gives us: the right to our own opinion. Consider this: numerous popular series are finished. There isn’t more to come with The Lord of the Rings, but Zelda, we are in the midst of Zelda. We are living Zelda. There are Zelda titles to come in the future and we want to see them be the best they can be.

When people make comments like above I could go for the blunt response, just telling you that I’m doing my job, helping to keep the site running, boosting site views, getting people commenting passionately, and getting new members across to the forums, which I do well with these articles, but that isn’t why I do it. I write because Zelda is ours to share. There are releases coming in the future to Zelda and we want to see them improve on the flaws Zelda has had in the past. Even though we agree and disagree on what the flaws are, we want to see each release come closer to the perfect Zelda game. That’s why I write.

Let alone the fact that I enjoy writing, and discussing every aspect of Zelda so in depth because I love the series. I love it and want to see it become better. Maybe to you that’s nitpicking, but to me, that’s being a fan. Nodding at every release to the series and saying its perfect just isn’t right. The games are absolutely awesome and enjoyable, but not perfect. We have agreed and disagreed in the past numerous times reader, but let’s agree on this now: The Legend of Zelda is a great series, if not the best video game series ever. It has had us all in awe, but when we look at it closely, it isn’t perfect. If given the chance, there would be something that we would change.

ZeldaInformer Forum Community

No, we’re not nitpicking, we’re simply being fans at a Zelda fansite. Yes, I may regularly post articles seen as having somewhat forceful views, but ZeldaInformer is here for everyone to share their views. Anyone can head over to the forums and share what they think are flaws and what is fantastic. Even writing articles isn’t limited to us regulars. If you have something you want to share you can send it to me or Nate on the forums. Why? Because this is our series, and ZeldaInformer is here for all of us. It’s here for the casual and the hardcore. Here, everyone is entitled to their opinion of Zelda.

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The Legend of Zelda LogoWhen you truly think about the things you like, you often have to admit that they are far from perfect. This applies to practically everything. Whether it’s your car, your old bicycle, your favorite trinket or your favorite possession, there are often still things you want improved with them. Take your partner or spouse for example. You love them, but that doesn’t make them perfect. Love is accepting and liking them for what they are and accepting their flaws. Bearing that in mind, we can all say that we love the Zelda series.

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Even More Spirit Tracks Info http://www.zeldainformer.com/even_more_spirit_tracks_info/ Thu, 12 Nov 2009 23:27:29 +0000 http://localhost/wordpress90/?p=507 STTrain.jpgInformation about Spirit Tracks just keeps getting released, and the hype is quickly building. What was once viewed simply as a Phantom Hourglass rehash and a quick cash-grab for Nintendo is now becoming a game that more and more fans are getting excited for. It’s almost like Nintendo planned it like this, not giving us anything until the final weeks before release.

The news this time comes from Nintendo Power magazine’s most recent issue, given to us courtesy of some bro on the NeoGAF forums. Check it below:

* You’ll first control Zelda while sneaking her out of the castle. She follows you normally, but you can tell her to stay put by tapping an icon, then tapping another to tell her to catch up when the coast is clear. You can also draw a path for her to follow, then distract the guards as she passes by by talking to them or throwing rocks at them.


* The “big, bad, super-duper evil” that needs Zelda’s body is “apparently not Ganon.”


* Anjean “claims to have known Zelda’s ancestors.” (Wink, wink.)


* The tower doesn’t require you to revisit floors, but you can to get access to secrets you may have missed. I’m hoping they use this to lock away unobtainable treasure until you’ve acquired more items, much like various floors in the Temple
of the Ocean King did.)


* The Phantoms, “who are supposed to protect the tower from evil, have gone haywire”.


* Zelda can’t inhabit a Phantom until you (a) get the three Tears of Light in an area, and (B) strike it from behind with your sword.


* As the game advances, Zelda will gain the ability to transfer her spirit from one Phantom to another.


* You aren’t completely free to choose your route with the train; but you will have to watch the upper screen map to see where enemy trains are headed, and switch off to other tracks to avoid collisions.


* There are four dungeons that connect to the Tower of Spirits. The first one, “Forest Temple,” has no Phantoms, but Zelda is still with you in a Navi-like fashion.


* Getting to the Forest Temple et al. involves visiting various villages and other locations which in turn gains you access to new areas.


* There are six slots for items in Link’s inventory.


* “Odds and ends” treasures like wooden hearts and dragon scales tie into sidequests.
* The Forest Temple’s Master Key that leads to the boss must be carried along a safe route lest you get grabbed by Wallmasters. Apparently you will have to note this route on your map at some point?

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STTrain.jpgInformation about Spirit Tracks just keeps getting released, and the hype is quickly building. What was once viewed simply as a Phantom Hourglass rehash and a quick cash-grab for Nintendo is now becoming a game that more and more fans are getting excited for. It is almost like Nintendo planned it like this, not giving us anything until the final weeks before release.

The news this time comes from Nintendo Power magazine’s most recent issue, given to us courtesy of some bro on the NeoGAF forums More spoilers are right after the jump, so be wary.

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The Adventure of Link Music Video http://www.zeldainformer.com/the_adventure_of_link_music_vi/ Wed, 11 Nov 2009 23:49:47 +0000 http://localhost/wordpress90/?p=508



Before you watch this, I will warn there is some foul language and inappropriate words used at times. However, the video is epic so I suggest you watch it anyways. Yes folks, The Adventure of Link is really that good.

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Before you watch this, I will warn there is some foul language and inappropriate words used at times. However, the video is epic so I suggest you watch it anyways. Yes folks, The Adventure of Link is really that good.

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Famitsu Spirit Tracks Magazine Scans Reveal Returning Character http://www.zeldainformer.com/famitsu_spirit_tracks_magazine/ Thu, 12 Nov 2009 07:41:56 +0000 http://localhost/wordpress90/?p=509 Spirit Tracks FamitsuSometimes, it amazes me how fast news travels. Other times, things like what I have today amazes me more. I can present you guys with full article scans of Famitsu Magazine’s latest issue pertaining directly to Spirit Tracks. What is so amazing about it is that I do not have a copy of the latest Nintendo Power, which also has Spirit Tracks news, but I have a japanese magazine scan. What you will notice to the right here is one of the pages, a page that happens to confirm Niko is back. This was also confirmed here. Be sure to check out the other 4 pages in the gallery.

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Spirit Tracks FamitsuSometimes, it amazes me how fast news travels. Other times, things like what I have today amazes me more. I can present you guys with full article scans of Famitsu Magazine’s latest issue pertaining directly to Spirit Tracks. What is so amazing about it is that I do not have a copy of the latest Nintendo Power, which also has Spirit Tracks news, but I have a japanese magazine scan. What you will notice to the right here is one of the pages, a page that happens to confirm Niko is back. This was also confirmed here. Be sure to check out the other 4 pages in the gallery.

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Spirit Tracks Gameplay Footage http://www.zeldainformer.com/spirit_tracks_gameplay_footage/ Thu, 12 Nov 2009 19:25:01 +0000 http://localhost/wordpress90/?p=510



Courtesy of the Japanese Spirit Tracks website.

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Courtesy of the Japanese Spirit Tracks website.

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The Reconstruction Era of The Wind Waker http://www.zeldainformer.com/the_reconstruction_era_of_the_wind_waker/ Fri, 13 Nov 2009 20:47:40 +0000 http://localhost/wordpress90/?p=511 Disclaimer: The following article takes a speculative look at the time period between Ocarina of Time and The Wind Waker. Aside from the given backstory from The Wind Waker, little is known about the intricacies of this timeframe. This article is not intended to be an explicit theory, but rather to get people thinking about the possibilities, and how minor details fit together. With that said, please enjoy.

The Wind Waker is widely considered to take place a few hundred years after the Hero of Time defeats Ganon in the adult ending to Ocarina of Time. However, very little is known about this time period in between Ocarina of Time and The Wind Waker. The opening to The Wind Waker reveals Ganon’s return, thus explaining the reasoning for the Great Flood, but aside from these events this time period remains unseen. We are only left with a few subtle hints within The Wind Waker to speculate on what may have happened to the lost society of Hyrule.

Word of Mouth 1.jpgSince a few hundred years is a rather vague timeframe, we must first better understand time itself, as expressed within the series. Because there are no definite clocks or calendars within the game, our main reference to time is life expectancy. As suggested by the games introduction, very few people from The Wind Waker remember anything about Hyrule aside from the few villagers on Outset Island. Even their knowledge seems limited since their only reference to the past is the coming of age celebration Link participates in on his birthday. Essentially, the citizens of The Wind Waker know nothing about Hyrule’s history.

Lost History 2.jpgThis is easily understandable considering the turmoil that must have occurred during the reconstruction period after the Great Flood. All previous documentation was surely lost, so the only way to learn about the past was from word of mouth. The game intro says the “legend survived on the wind’s breath” which confirms one generation told the next. But after a few generations, history would become less clear and soon be lost forever. Unfortunately, this information doesn’t help explain a timeframe.

While we can’t pinpoint a date, we can narrow it down to a minimum of three generations. The original survivors of the Great Flood obviously knew their past. When they raised their children, the kids probably had at least a vague idea of what happened, even if their parents avoided talking about it. But by the third generation, parents may or may not have wanted their children to know their past. From this generation forward could be a potential time that The Wind Waker begins, but this is still not a very concise estimate.

Even with this smaller timeframe estimate, we cannot easily approximate a number of years without knowing a person’s life expectancy. In reality, our life expectancy is around 80 years but we live in a fully industrialized society full of hospitals and medicine. Without any of these, our life expectancy would be much lower at around 30 to 40 years. During the first few years of reconstruction after the Great Flood, life expectancy was probably even lower since people had to relearn how to survive. This by itself could explain the loss of history, since children of the first generation survivors may have lost their parents at a very young age.

Unfortunately we know almost nothing about the life expectancy in The Legend of Zelda universe. Graves are never dated and we rarely witness someone’s death, so people could potentially live for hundreds of years for all we know. People from The Legend of Zelda are not necessarily required to live within the same lifespan as us. Even if we could just assume what the life expectancy is, it would only explain so much. The time period between the end of Ocarina of Time and the return of Ganon remains unexplained.

Hyrule Castle 3.jpgIn the adult ending of Ocarina of Time, Hyrule is in utter ruins with its people scattered, and Hyrule Castle destroyed. Since the old location of the castle was turned into a pit of lava, the Temple of Time, the biggest surviving structure, was remodeled into the new Hyrule Castle. This is why the Master Sword is now secretly located beneath the castle in The Wind Waker. Since the castle was such a bigger structure than the original, it probably took many years to build. Hyrule had such a small population to begin with, but with even less people to help rebuild, the castle looks like it could take a hundred years to make.

However, the castle had to be built within King Daphnes Nohansen Hyrule’s lifetime. He is assumed to be the reigning King from Ocarina of Time, since he had no known heir at the time of Ocarina of Time. While it is possible that he had a son not mentioned in Ocarina of Time, the idea of an extra generation strongly conflicts with the few hundred year time limit considering all the other major events that must fit in. We can explain the new Hyrule Castle by some divine intervention or perhaps a sacred technique unknown to us. If the Gorons, the Zoras, and even the Gerudos all help the Hylians, they could potentially build such an impressive structure in a shorter time period. While this ambiguous era is impossible to estimate a time span for, what we do have is an idea of what had to take place before the Great Flood.

Zelda Portait 4.jpgNow that we know a little more about this stage in time, we can take a deeper look at what happened to Hyrule. Within the new Hyrule Castle on the upper floor is a large painting of a young Princess Zelda with several servants. This seems to suggest that Princess Zelda from Ocarina of Time may have had a daughter before the flood, since she was well into adulthood at the end of Ocarina of Time. This would further complicate the few hundred year time limit, by adding an additional generation. But this picture could also be just a very old picture of the Ocarina of Time era Zelda that somehow managed to survive Ganondorf’s initial attack on Hyrule. Once again, this is a dilemma that would be solved if this time period were more precise.

Frozen Moblin 5.jpgUnlike Ganondorf’s first attack on Hyrule, his second attack after his return probably wasn’t as sudden as before. Defense was probably taken much more seriously after such an embarrassing defeat earlier. This clarifies why the Hylians were able to wait for the Hero of Time to return. To their disappointment he did not come, so they turned to the Goddesses to ask for aid. If Ganon overtook Hyrule in a day, this realization that Link wasn’t coming would not have occurred. Still, Ganon’s forces eventually broke through the castle defenses where Hyrule’s losing battle continued. Somehow, Ganon’s forces are mysteriously frozen in place mid combat, perhaps allowing the few survivors to escape. Ganondorf later reveals the Master Sword was responsible for these actions, which is why his minions are released after the new Link retrieves the Master Sword years later.

Unnatural Mountains 6.jpgThe survivors of Hyrule climbed to the mountain tops as the Goddesses drowned the rest of Hyrule. Since there were few mountains in Ocarina of Time, the Goddesses likely created several mountains moments before drowning Hyrule, which then became numerous small islands. When Link leaves the castle of the sunken Hyrule, we can see several unnatural mountains in the horizon that could likely make up these islands, strongly suggesting divine intervention.

Hopeless Ganon 7.jpgSo the survivors of the Great Flood take refuge on the newly made mountain tops. After just having to rebuild their society after Ganondorf’s initial attack on Hyrule, they already must start over once again. Not only that, but what little population they built back after Ocarina of Time was quickly split between several islands. Just imagine those first few days. Everything you own is destroyed and you are stuck on an island with only a handful of people. There’s no rescue boat coming to save you. This is the life the Goddesses left for their people. One couldn’t help but resent the Goddesses for what they had done. Many probably shared Ganondorf’s disgust with the Goddesses for what they had done to Hyrule. Perhaps this alone forced the loss of history. Parents probably didn’t want their children to acknowledge the Goddesses after they took away so much from them.

In Ocarina of Time, Hylians were recognized by their pointy ears: “They say we Hylians have big ears in order to hear the voices of the gods…but I’ve never heard them!”

-Hylian Resident of Hyrule Castle Town (The Legend of Zelda: Ocarina of Time)

Your Gods Destroyed You 8.jpgThe resentment towards the Goddesses likely severed this link, gradually separating the Hylians from the Goddesses. Probably out of spite for these attitudes, the Goddesses removed their pointed ears, visually signifying the end to the Hylian race and the end of their once sacred bond. This explains how the majority of citizens within The Wind Waker do not have pointed ears. The few long eared survivors that remained must have still been loyal to the Goddesses, but are now nothing but a remnant of the lost society.

Despite all their misfortune, the survivors were probably pretty good at starting over at this point. Shelters were quickly made, boats were built to connect each island, and the population size picked up once a society was established. Still, for the first few years, survival was key. As Ganondorf points out, the flood actually killed off the fish, making fishing impossible.

“They are vast seas… None can swim across them… They yield no fish to catch…”

-Ganondorf (The Legend of Zelda: The Wind Waker)

The Fishmen in the game seem to contradict his claim, however, it is apparent that the King of Red Lions made some sort of deal with them so they would help Link. Perhaps the King of Red Lions assisted in their survival over the other fish. The Fishmen seem largely unknown to most people, so they are unaware to fish for them. Of course this brings to question how they continue to survive, since they cannot live on Link’s bait alone, but perhaps this is part of their deal with the King of Red Lions.

Fishman Debt 9.jpgWithout any fish from the oceans, the survivors of Hyrule needed a different source of food to survive. Land space was limited, so agriculture would be incredibly restricted. Pigs play a regular theme in The Wind Waker, which likely explains their source of food, livestock. The Rupee is still a working currency, so once sailing became common, an economy could develop. Windfall became the central hub for trade. While the low population level would still be difficult to overcome, there was still likely someone to trade goods with.

Goron 10.pngThe Gorons seemed to have the biggest advantage in regards to trade. While their home is beyond the borders of the game, they manage to have several merchants able to trade and deliver supplies longer distances than any of the Hylian descendents. This could be attributed to the fact that the Gorons already lived on Death Mountain before the flood. While Death Mountain isn’t specifically marked on The Wind Waker map, we can speculate that the mountain top probably turned into an island, leaving their home almost untouched by the flood. Such an advantage would explain their success in trade, since they could focus on goods and transportation rather than worrying about survival.

The Zoras on the other hand were probably less fortunate. While Laruto suggests that some Zoras survived, the lack of fish in the ocean would advocate that most of the Zoras died in the flood. One would think more water would be beneficial to the Zoras, but so much water so quickly would actually mean death. Zora’s Domain would be under hundreds of feet of water, so any living thing left down there would be crushed by the water pressure. The Zoras that made it to the surface have a different dilemma altogether. Ocarina of Time suggested that the Zoras’ main source of food is none other than fish.

“I want to buy a fish, but they are a little too expensive… I have no choice but to catch one of the fishes that’s swimming around out there.”

-Zora from Zora’s Domain (The Legend of Zelda: Ocarina of Time)

No Fish 11.jpgKnowing their primary source of food is fish, the Zoras would quickly realize there is none left for them to eat. Such a rapid change in sea level would destroy a fish’s ecosystem, promptly killing them off as Ganondorf indicates in the game. With nothing left to eat, the race would quickly die. Their only other option is to turn to the Hylians for help, but all things considered, the Hylians were probably less than charitable due to their own circumstances. So the Zoras were mostly on their own, and had to quickly adapt to the situation if they were to survive.

The Rito are widely considered to be descendents of the Zoras. Medli is a Rito who is the descendent of Laruto, a Zora. Whether or not their connection is biological may be debatable, but this may explain what happened to the Zoras. Of course the idea of a Zora evolving into a Rito contradicts the given time period, since it would take hundreds, if not thousands, of years for it to happen. While Valoo’s origin is unknown, his ancient Hylian dialect suggests he predates the flood. Since a single scale grants a Rito wings, perhaps Valoo possesses the power to change the Zoras. His own scale creates wings for the Rito, so possibly Valoo could have turned the Zoras’ scales into feathers. This would also explain how the Rito grew to honor Valoo, since he literally became the Zoras’ savior from their own extinction.

The home for the Rito, Dragon Roost, is often speculated to be the top of Death Mountain. According to the Ocarina of Time overworld map, and the location of Hyrule Castle beneath the ocean, Dragon Roost is approximately located where Death Mountain should be. This suggests that the Zoras may have turned to the Gorons initially after the flood. By the time the Rito replaced the Zoras, perhaps the Gorons had moved away in order to expand their trade operation and search for new goods.

Gerudo Line Part 1 12.jpgGerudo Line Part 2 13.jpg

When Link first arrives at Forsaken Fortress, Tetra mentions a rival pirate gang used to convene at that location. Since Ganondorf and his minions resided within Forsaken Fortress at the time, we can speculate that Tetra was referring to the Gerudo Thieves. The Gerudos were the only missing race from The Wind Waker, and the similarly named Gerudo Fortress and Forsaken Fortress both support this claim. At the end of Ocarina of Time, the Gerudos were left leaderless. Any Gerudo that remained loyal to Ganondorf were now powerless, and the Gerudos that may have stayed loyal to Nabooru were leaderless as well since Nabooru took up the role as a sage. While there is little to speculate off of for them during Hyrule’s initial reconstructive era, it is likely that after the flood, the Gerudo Thieves did what they do best, and stole from the other Hylian survivors.

During the early post-flood reconstruction period, the Gerudos, like everyone else, desperately needed resources to survive. The mountain top island they occupied probably did not offer the supplies necessary to support their numbers, so they stole in order to survive. Being the most militaristic race to endure the flood, there was very little that could rival them. With no law or authority to protect the Hylians, the Gerudos soon became notorious across the Great Sea. Desperate to protect the lives they had salvaged from the flood, the Gerudos began construction by carving stone from the mountaintop, gradually shaping it into the new Gerudo’s Fortress. The construction of such a base, essentially declared war on all other races, which quickly developed a new problem for the Gerudos.

In Ocarina of Time, the Gerudos were an all female race, with the exception of Ganondorf. Despite their distaste for men, the Gerudos had to seduce young men in order to keep up their population:

“They say that Gerudos sometimes come to Hyrule Castle Town to look for boyfriends.”

-Gossip Stone (The Legend of Zelda: Ocarina of Time)

Initially, it was likely quite easy to find desperate young men willing to cooperate. A small lonely island with only a few other survivors most likely became very lonely. As society began to turn on the Gerudos for their actions, the Gerudo possibly even threatened the other citizens. For instance, in exchange for their assistance, their resources will remain un-pillaged. But without Ganondorf, and their rising level of infamy with the other races, the Gerudos were soon, unable to reproduce, and their population size began to drop. Out of desperation, the Gerudos were forced to dig into their past, or face extinction.

Dark Portal 14.jpgThe Goddesses succeeded at stalling Ganon after his return to Hyrule, but it would not last forever. The Master Sword had locked Ganon’s forces inside Hyrule, and the Goddesses trapped Ganon within the barrier of Hyrule beneath the ocean. While it is unknown exactly when Ganon’s Tower was constructed, Ganondorf was alive and well, and he was busy. Ganondorf eventually found a way to break the barrier and reach the surface with a dark portal, opening an entrance into the Gerudo’s Fortress. Likely arriving during their time of need, the Gerudos welcomed their former leader with open arms. With most of his army still trapped in Hyrule, Ganondorf slowly built back a new militia and began his search for the Triforce and stop the new sages.

Out of desperation, the other survivors had to quickly turn to war in order to overcome this new threat. While Ganondorf’s presence probably remained secret, Moblins slowly make their return to the world, along with the already looming Gerudos. Hylian survivors slowly begin to arm themselves out of self defense, and the art of war slowly builds itself back into society. It is this time that men like Orca were brought up, and taught how to defend themselves. With the slow return of Ganon’s forces, men like Orca began to covet the Knight Crest, which fabled a powerful sword technique he sought after for so many years.

Destroyed Structure 15.jpgAs the fighting spread itself throughout the new world, the scars of war began to surface, as seen in The Wind Waker. Link’s missing parents suggest an untimely death possibly caused by the conflict with the Gerudos. Scattered islands depict destroyed buildings or ruins also suggesting a struggle. Not to mention all the rafts, boats, submarines, and several outposts all on top of Forsaken Fortress. This equipment didn’t assemble itself overnight just to battle Link. The Gerudos probably took a huge role in developing this war machine for Ganon, while he slowly rebuilt his Moblin army. With so much equipment, this small war quickly escalated itself turning the fate of the remaining races into a battle for survival.

While Ganon’s forces recuperated from the flood, Hyrule’s forces recovered as well. Before the flood, King Daphnes Nohansen Hyrule tried his best to protect his weak kingdom from Ganon’s return to Hyrule, but in the end his efforts were futile. As it became more evident that Hyrule would not hold and the Hero of Time was not coming to their rescue, the King began to make preparations for defeat. Knowing that Ganon would come after Zelda, the King took a piece of the Triforce of Wisdom for safe keeping. If nothing else, the Triforce would become that much harder for Ganon to obtain.

The sages may have taken a prominent role in the final days of Hyrule. Being closely connected to the Master Sword and the Hero of Time, they were likely the first that realized Link would not return. After pleading with the Goddesses for aid, they learned of the Great Flood and perhaps helped provide Hyrule with the opportunity to escape. As Ganondorf says in The Wind Waker, the Master Sword was the key to locking up his minions within Hyrule Castle. Since the Hero of Time was not present, the sages are the next closest beings to the Master Sword. Two of the sages’ descendents were able to empower the Master Sword years later, so the original sages may have unleashed the Master Sword’s might on Ganon’s forces, in Link’s absence. This would explain how the Master Sword lost its power to repel evil.

After unleashing the Master Sword on Ganon’s Forces, the Hylians were provided with the opportunity to escape the castle, just before the Goddesses flooded the earth. Since the sages were unable to repower the Master Sword, they likely fell to the flood or perhaps Ganon himself. King Daphnes drowned with the rest of Hyrule as well, like a captain going down with his sunken ship. Filled with regret for his kingdom, the King found new life in the form of a boat. It is unsure how the King was granted this second chance, but the Zelda universe has often extended the lives of the fallen that left with unfinished business. The Hero’s Shade from Twilight Princess and Darmani from Majora’s Mask both shared a similar fate as the King. Taking the form of the boat, The King of Red Lions, he begins his search for the Hero of Time in hopes of avenging his fallen kingdom.

Right after the Great Flood, two new sages are awakened, Laruto and Fado. We know it occurs very soon after the flood because the original sages are gone, Laruto is still a Zora rather than a Rito, and Fado is still a Kokiri rather than a Korok. How they were awakened is unknown, but perhaps the King of the Red Lions had other objectives than just finding the Hero of Time. The King of the Red Lions likely anticipated the return of Ganondorf, and quickly sought to repower the Master Sword.

Once awakened, these two sages sought access to the former Temples in order to re-empower the Master Sword. Once these Temples were reopened to them, Ganondorf became aware of their presence and put a stop them. Filled with regret for their failure to restore the Master Sword, the sages remained behind, much like the King, waiting for their descendents to reveal themselves.

While the fate of Princess Zelda is unknown, her lineage, if nothing else, survived the flood in order to pass on the Triforce of Wisdom. Using the three generation minimum discussed earlier, Tetra never met Princess Zelda, since Tetra had no idea of her destiny. However, Tetra did know a lot more about Hyrule than others. Within Tetra’s quarters on the Pirate Ship, we find several pictures lining her walls. We see a recycled picture of Hyrule Castle also seen in the introduction to the game. So Tetra did know something about Hyrule and the events of Ocarina of Time. Another image depicted the Hero of Time wielding the Master Sword, also seen in the introduction, meaning Tetra knew of these also. We also see an image of a dark haired woman. This woman is either Tetra’s mother or guardian, and the original captain of her ship.

Tetras Hyrule Pic 16.jpgHyrule Intro 17.jpg

Tetras Link Pic 18.jpgLink Intro 19.jpg

Tetras Mom 20.jpg

Tetra may not have been raised to fully understand her past, but one thing that was well established was her willingness to help what was left of Hyrule. The descendents of the original Princess Zelda’s tenants became the crew of the pirate ship. While Tetra’s mother knew of her destiny, the initial goal of the ship was to conceal and protect Tetra’s true identity, even from herself. This may have worked for awhile, but the pressure of the growing Gerudos army changed their plans. If the Gerudos continued to pillage every island, there soon wouldn’t be anywhere left to hide. This forced them to go on the offensive against the Gerudos, and Ganondorf’s growing forces.

Being so outnumbered, the crew likely had to engage in less than honorable tactics in order to significantly fight back in anyway. Since no known Gerudo was left by the time of The Wind Waker, this indicates that the crew had to kill a lot of Gerudos. It wouldn’t take long before their ship became infamous and developed the persona of pirates. Others likely became scared of the pirates despite of their good intentions, and they soon became black listed, forcing them into dirty deals and money gouging. But these sacrifices needed to be made for the greater good, and maybe to further conceal Tetra’s identity. This is likely how Tetra shaped her personality, based on such behavior. While loosely learning about her past from her mother, being a pirate was the most important to Tetra at the time.

At some point, Tetra’s mother dies, likely from the conflict with the Gerudos. Tetra takes the role of captain at a surprisingly young age, and continues the war. With the collective strength of Tetra’s crew, Orca, and all the other citizens who fought back against the growing threat, the Gerudos, with their already dwindling population, were thoroughly defeated. With the Gerudos mostly gone, and the rise of the Moblin, Gerudo’s Fortress was appropriate renamed to Forsaken Fortress.

The untimely death of her mother probably left Tetra with several unanswered questions about her past, since parts of it were kept from her on purpose. After inheriting her mother’s necklace and the gossip stones, Tetra decided to look into her past. The final picture we find in Tetra’s cabin on the pirate ship is a sea chart, outlining the three Triangle Islands. Drawn in between is the Triforce, suggesting that Tetra knew about the Tower of the Gods, and the access to Hyrule. Once the Helmaroc King expressed his interest in Tetra, she knew the war with Forsaken Fortress must continue, and to do so, she needed the Master Sword, even if the Hero of Time was not there to use it.

Tetras Pearl Map 21.jpgPearls Triforce 22.jpg

Outset Treasure 23.jpgAfter an unsuccessful run against Forsaken Fortress, and what she assumed was the unfortunate demise of Outset Islander, Link, Tetra decided to shift her interest back to the Master Sword. Her first stop was Jabun, the keeper of Nayru’s Pearl. After finding Greatfish Isle utterly destroyed, she knew she had to find him quickly before the pearl was lost for good. Upon hearing that Jabun was secretly relocated to Outset, her duty to protect the innocent chimed in for her to realize that Outset needed to be evacuated immediately. Confused by her motivation, the pirates even comment on her concern for Outset over the rumored treasure.

Tetra must have connected Link to the Hero of Time from the beginning, because from here on, Tetra willingly took a step back to see what he could do. After essentially letting Link find Jabun first, she later meets up with Link at Forsaken Fortress. To her surprise, Link actually found the Master Sword. She even questions him in disbelief. From this point on, she knew Link was somehow connected to the Hero of Time, like the picture in her cabin. It wasn’t long before Link takes Tetra down to Hyrule to meet King Daphnes for the first time. The rest of the story lies within in the hands of the new Hero of Winds.

With such a rich history, it is sad to see so little of it survive the flood. While it was intriguing to interpret each little piece, we can only speculate about the big picture, which is really a shame. This is the first time we ever saw Hyrule completely collapse because Link was not there to intervene, but because of the flood, we almost missed it entirely. Then again, it is quite sad to see Hyrule fall. In Ocarina of Time, we worked so hard to stop Ganondorf, but for The Wind Waker, our efforts were in vain. In other titles, our efforts weren’t a complete success either, since Ganondorf will always return, but never before have we watched a society we wanted to save, inevitably fall. For once, it would be nice to see a game where Link rises before the initial fall of Hyrule. To see Link stand by his King, in Hyrule’s hour of need, not stroll in several days too late, but this is not likely to ever happen. Link has always been the last hope of Hyrule, only to appear when no one else is left to step in, which is such a lonely destiny.

The Wind Waker backstory is full of mysteries that may never be solved. We witnessed the return of Ganon, the fall of Hyrule, the Great Flood, the complete reconstruction of society, a total loss of Hylian history, and the rise of the new princess all within a few hundred years. While we can speculate how each piece may have fit in, we may never know the entire truth. The upcoming title, Spirit Tracks, may reveal some key information. Link and Tetra built the new Hyrule in the Sprit Tracks backstory within 100 years after Phantom Hourglass. Additional details like these may help explain how long it takes Hyrule to rebuild. It has since been confirmed that an elderly Niko will be present, giving a great example of potential life expectancy, which may help pinpoint each generation gap. For now, we can only speculate about The Wind Waker‘s reconstruction period until a future title reveals the truth.

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Word of Mouth 1.jpgThe Wind Waker is widely considered to take place a few hundred years after the Hero of Time defeats Ganon in the adult ending to Ocarina of Time.  However, very little is known about this time period in between Ocarina of Time and The Wind Waker.  The opening to The Wind Waker reveals Ganon’s return, thus explaining the reasoning for the Great Flood, but aside from these events this time period remains unseen.  We are only left with a few subtle hints within The Wind Waker to speculate on what may have happened to the lost society of Hyrule.

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Mario has a Triforce Tattoo, Link has Hepatitis http://www.zeldainformer.com/mario_has_a_triforce_tattoo_li/ Thu, 12 Nov 2009 23:30:15 +0000 http://localhost/wordpress90/?p=512



Another great parody song by Brentalfloss. Not too surprised by the triforce tattoo, but Link having hepatitis explains a lot.

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Another great parody song by Brentalfloss. Not too surprised by the triforce tattoo, but Link having hepatitis explains a lot.

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Exclusive: Spirit Tracks Back Story Revealed http://www.zeldainformer.com/exclusive_spirit_tracks_back_s/ Fri, 13 Nov 2009 19:27:46 +0000 http://localhost/wordpress90/?p=513



Feel free to discuss Spirit Tracks, among several other things, in our ZeldaInformer Community.

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Feel free to discuss Spirit Tracks, among several other things, in our ZeldaInformer Community.

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We Need Your Help http://www.zeldainformer.com/we_need_your_help/ Sun, 15 Nov 2009 08:50:01 +0000 http://localhost/wordpress90/?p=514 Link Holding a RupeeNo, this isn’t the ever classic “we need new site staff” or “if you would like to write for ZI”... rather this is a need of a more pressing matter. In fact, there isn’t even a nice way to necessarily go about it: We need your money or ZI will not be online by the end of this month.

In short, we do not have the money this month for our server costs, which is 100$ USD every month. The entire year, we have been paying this out of pocket as a staff, and the last couple months we had to go to emergency back up payment methods such as credit cards. Obviously, that gets dicey, as if we didn’t have 100$ to pay the bill, we obviously don’t have the money to pay the credit card back. So we are simply asking for you folks to chip in a dollar or two for this months bill. Any extra funds we receive will go to the hosting bill next month, and the month after. In either case, if all of you chip in 1$, we will have enough money to stay afloat for the next two years! You can donate, via paypal, by clicking on the donate button at the top of the right nav or simply by clicking here. We appreciate your donations, and look forward to continuing to bring you some of the best Zelda coverage around.

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Link Holding a RupeeNo, this isn’t the ever classic “we need new site staff” or “if you would like to write for ZI”... rather this is a need of a more pressing matter. In fact, there isn’t even a nice way to necessarily go about it: We need your money or ZI will not be online by the end of this month.

In short, we do not have the money this month for our server costs, which is 100$ USD every month. The entire year, we have been paying this out of pocket as a staff, and the last couple months we had to go to emergency back up payment methods such as credit cards. Obviously, that gets dicey, as if we didn’t have 100$ to pay the bill, we obviously don’t have the money to pay the credit card back. So we are simply asking for you folks to chip in a dollar or two for this months bill. Any extra funds we receive will go to the hosting bill next month, and the month after. In either case, if all of you chip in 1$, we will have enough money to stay afloat for the next two years! You can donate, via paypal, by clicking on the donate button at the top of the right nav or simply by clicking here. We appreciate your donations, and look forward to continuing to bring you some of the best Zelda coverage around.

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Link: The Faces of Evil Redubbed http://www.zeldainformer.com/link_the_antagonists_of_evil_g/ Sun, 15 Nov 2009 23:43:56 +0000 http://localhost/wordpress90/?p=515



Zelda CD-i weirdness courtesy of YouTube user MexicanSunflower (via GoNintendo).

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Zelda CD-i weirdness courtesy of YouTube user MexicanSunflower (via GoNintendo).

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Linearism Alive, Spirit Tracks More Than We Thought http://www.zeldainformer.com/linearism_alive_spirit_tracks/ Mon, 16 Nov 2009 18:40:16 +0000 http://localhost/wordpress90/?p=516 Hera's TowerThe Missing Link, the creator of the now dead Zelda Blog, posted an article at ZeldaUniverse talking about how linearism is alive and well for Zelda theorists. While most here at ZI may take offense to that notion, it’s still a pretty good read. At the very least it does make a good argument for it.

Meanwhile, Xizor of LegendOfZelda.com posted an article saying Spirit Tracks may be more than what we thought. Both are pretty solid reads, and it’s becoming clear our influence keeps spreading (haha, we wish).

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Hera's TowerThe Missing Link, the creator of the now dead Zelda Blog, posted an article at ZeldaUniverse talking about how linearism is alive and well for Zelda theorists. While most here at ZI may take offense to that notion, it’s still a pretty good read. At the very least it does make a good argument for it.

Meanwhile, Xizor of LegendOfZelda.com posted an article saying Spirit Tracks may be more than what we thought. Both are pretty solid reads, and it’s becoming clear our influence keeps spreading (haha, we wish).

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Top 10 Things Spirit Tracks Needs http://www.zeldainformer.com/top_10_things_spirit_tracks_ne/ Mon, 16 Nov 2009 19:25:41 +0000 http://localhost/wordpress90/?p=517 The Legend of Zelda Spirit TracksThe Legend of Zelda: Spirit Tracks is being released right around the corner and with the upcoming release there is naturally a lot of excitement. Some people think this may be the best Zelda title since The Wind Waker, while others feel it’s just another Phantom Hourglass clone and isn’t going to bring anything truly great to the series. Whatever stance you take, there is always something we want to happen in each Zelda title. Earlier this year, our own Phil Stetson gave his thoughts on what he feels Zelda Wii needs to be awesome. This time around I give you 10 things that Spirit Tracks needs to take that next step.


10. Engaging Sound Track

We haven’t had a truly inspiring sound track since The Wind Waker. So far, the music has been solid in the trailers, but so was the magical orchestrated piece used in the Twilight Princesss trailer. In game, Twilight Princess had poor quality and really lacked originality. Has it all been fools gold so far, or is Spirit Tracks really set up for an epic sound track? Who knows, but the sound track can really help make this game, and adventure, be that much more entertaining. Nintendo has some amazing composers, so lets take advantage of them again. Just glance at Super Mario galaxy. The music is just awesome, please Nintendo, bring that to Spirit Tracks. (Note, I am not asking for Orchestrated music, that’s a bit too much to ask for a hand held release)

9. More Active Role For Zelda

Princess Zelda obviously plays an important role in this title, possibly the most important role she has played in the 23 years of this franchises existence. However, if she is going to be this important finally then she needs to actually be important. What I mean to say is, don’t just take over phantoms and otherwise be a Navi product. She has already done that before for me in The Wind Waker by talking to me through a stone. I don’t need that again. Her spirit accompanies me, so make her actually do stuff that matters. Minimally, at least give her some personality. You did it with Midna, why not with Zelda?


8. Higher Difficulty

It’s no secret that Zelda has been really easy for awhile now. Phantom Hourglass was so easy that some people don’t like the game for that reason alone. That mistake should not be repeated again. It made the game seem more like a quickly tossed together game to pass the time, then a true Zelda adventure. Of course, this isn’t just based on PH. Twilight Princess struggled in this department too. Miyamoto already confirmed the game is harder then Phantom Hourglass, so we may get what we all want in this regard.

7. Side Quests

Zelda has been lacking in this department ever since Majora’s Mask, and it is possible that game set the bar a bit to surrealistically high for future titles. However, it would be nice to side track off the quest a bit to do some meaningful side questing. Dragon Age: Origins, as an example, has amazingly epic side questing options, and I would love to see at least a few side quests of that quality thrown into the game. Adds some nice re-playability to the game.

Kafei's Mask

6. Ganon Not Just A Final Boss

Ganon’s involvement simply needs to not be in the game at all (as I suggested earlier this year), or if he is involved he needs to not be the “plot twist”. It’s old, they’ve done it before, and it didn’t feel righ the last time they did. Either give me a new evil, or tell me it’s Ganon straight away. Playing around with him is no longer fun.

5. New Twists For The Train

The train has people worried. The main concern I really have isn’t the use of the train as a traveling device, it’s making the train a fun and unique experience. In Phantom Hourglass and The Wind Waker, the boat eventually became really boring and repetitive. I don’t want that to happen to the train. Having a train opens a whole new world of possibilities, and I want that world explored. I want the train essentially be a fun experience throughout the entire game.

4. Link Actually Having A Personality

This is something fans tend to be split on. Some like Link being bland. It lets you think of him as you will, and some argue it makes the character feel like it really is you doing the questing. I think that illusion of “Link is you” has been overplayed too much. Link is a character in a game world, he should have his own thoughts and his own personality. Is it so much to ask that I actually care about what happens to Link? I almost care about what happens to Neil in The Legend of Neil more then I do Link.

3. More Characters with Backstories

Link and Zelda are not the only ones that I want more for. I want to know about Alfonzo, and why he looks like one of Tetra’s old crew. I want to know how Niko survived this long, and I definitely want to know a lot more about Chancellor Cole. I want the characters to all have an interesting, none generic, background. I think it’s easily attainable, but is it beyond Nintendo? To do this requires excellent story telling, and Miyamoto does not specialize in that regard.

2. Items Useful In More Than One Dungeon

There are six item slots, and we already know what most of them are. So far we have the snake whip, whirlwind, boomerang, whistle, and Spirit Pipes. What I want is to see these items useful for more then the dungeon they are in. Zelda has fallen into this habit a lot lately, and I think the “smaller” inventory in Spirit Tracks may actually solve that. The less items there are, the more Nintendo has to find new ways to use them.

The Wind Waker Deku Leaf

1. Open World

Really, this is something we seem to ask for with every Zelda title. However, I am not expecting this giant, expansive world to explore. What I am merely asking is the ability to get off the train and run around on foot. I want to see what is between the tracks, or what is in the lands the tracks do not traverse. In essence, I don’t want to be restricted by the train in this regard. I get that later we can lay our own tracks, but if I want to get off the train and look behind some bush, I should be able to do so.

That’s that folks. Are we likely to see everything on this list? Doubtful, but it would be nice to see some of it. It’s no secret I am really excited for this game and as always, I just want it to be the best it can. If you feel like talking about Spirit Tracks, head over to our Community and chat with the rest of our fans. Props goes out to The Zelda Master for helping me form this list and engaging in conversations about the game.

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The Legend of Zelda Spirit TracksThe Legend of Zelda: Spirit Tracks is being released right around the corner and with the upcoming release there is naturally a lot of excitement. Some people think this may be the best Zelda title since The Wind Waker, while others feel it’s just another Phantom Hourglass clone and isn’t going to bring anything truly great to the series.  Whatever stance you take, there is always something we want to happen in each Zelda title. Earlier this year, our own Phil Stetson gave his thoughts on what he feels Zelda Wii needs to be awesome. This time around I give you 10 things that Spirit Tracks needs to take that next step.

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Spirit Tracks Questions Answered http://www.zeldainformer.com/spirit_tracks_questions_answer/ Tue, 17 Nov 2009 17:07:28 +0000 http://localhost/wordpress90/?p=518 spirit tracks questionsRemember this? Good. If not, a quick recap: the official Nintendo magazine of the United Kingdom had a chance to play Spirit Tracks a few weeks ago. One of the bros who got to play it is Fred Button. Being the swell guy that ol’ Freddy is, he gave us the chance to ask just about whatever questions we had regarding Link’s upcoming adventure. And today, they were answered. Naturally, all the good stuff has been saved for their review of the game, but we’ll see all that when the new issue goes on sale this Friday anyway. Head inside to see how Spirit Tracks relates to other Zelda titles, when Princess Zelda is playable, if this is the best handheld Zelda game yet, and much, much more.


Do they explain why Hyrule is no longer flooded?

Well, they explain why the game is set on land, yes.

Compared to Phantom Hourglass, which makes better use of the DS as a system?
I’d say Spirit Tracks. As well as having to use the stylus to control Link and Zelda, you also use the mic a lot. You’ll need to blow into the mic for Link’s Pan Pipes and the new whirlwhind weapon.

Do any story details overlap with other Zeldas?
Yes, there are recurring characters from both Wind Waker and Phantom Hourglass

What’s the storyline like?
This is one of the strong points in my opinion. Out of all the ‘toon Link’ titles, it’s easily the darkest and the Phantom Zelda conceit is a great little twist. Cole is a memorable adversary, there’s plenty of fan service in the narrative and, all in all, it’s a really tight package.

Are there any new enemies?
Yes, numerous, as well as some familiar standards.

Any sidequests? If so, more than PH/WW?
I’d say there are a similar amount to Phantom Hourglass.

Is the game harder then Phantom Hourglass?
Maybe slightly? It’s not significantly more difficult in my opinion, but then I’ve been playing Zelda games for a long time. Perhaps anyone who came to the series with PH will find more of a challenge here.

Are the controls the same as in Phantom Hourglass?
Pretty much. There are few tweaks - it’s easier to do a forward roll for example.

Can you customise your train?
Later on in the game you can, but it’s not quite as significant element as it is in Phantom Hourglass.

In Phantom Hourglass there were sea boss battles. Are there similar ones in Spirit Tracks?
Yes, there are bosses you fight from the train.

Is there a temple you have to return to once in a while like The Temple of the Ocean King on Phantom Hourglass.
Yes, but you don’t have to repeat any sections of it and there is no time limit. It’s a much, much stronger element than it was in Phantom Hourglass.

Does the Phantom join you in every dungeon, or just one?
Phantom Zelda is always with you but is only playable in the Tower Of Spirits, with a few exceptions.

Can you visit Castle Town?
Yes you can wander around Castle Town.

What’s the music like? Is it as good or better than the music Phantom Hourglass?
Well, that’s a subjective question! I really liked it!

Is it the best handheld Zelda?
No, but it is better than Phantom Hourglass

Is there as much train driving as there is sailing in Phantom Hourglass?
I’d say roughly the same amount.

Do you really activate the whirlwind item by blowing? That sounds pretty awkward!
It didn’t bother me too much actually, but I can imagine that some fans won’t love it.

How big is the game’s world compared to Phantom Hourglass’?
Very similar size.

Are there any returning characters besides Link and Zelda?
Yes. You will heard about Niko from Wind Waker/Phantom Hourglass. There are others too but I can’t give them away yet.

Is there treasure like the Goron Amber, Zora Scales, etc in Phantom Hourglass?
Yes, there are loads of different pieces of treasure to collect.

Does Link shrink in this game like in The Minish Cap?
No.

What is there to explore (in PH you sailed to an island and then explored it)?
Rather than islands, there are loads of different stations for Link to pull in at from which he can access villages, dungeons, challenge grounds, mini areas and such like. Some are only found on hidden routes and unlock later in the game.

How many dungeons are there?
Five, plus a few ‘mini dungeons’.

Is there a postman? I loved the Twiliprin postman.
Yes, there’s a postman.

Do you get to pull the whistle cord on the train whenever you want?
Yup, you can yank away to your heart’s content. It’s actually a significant part of the gameplay at some points.

Can you wear alternative coloured tunics or other costumes (besides Conductor) at any time in the game?
No. You wear the red tunic for the first 45 minutes or so, then it’s the standard green tunic.

Does the game feature any DSi enhancements?
Nope.

Any returning races? Any new ones?
Yes, there are returning races, as well as some new ones. Again, no spoilers here!

Are there heart pieces to find this time around?
Yup, lots of heart pieces to collect.

Would you say this game feels like a direct sequel to Phantom Hourglass?
Absolutely, in both tone and feel.

In Phantom Hourglass rupees weren’t much of a big deal. Will rupees in Spirit Tracks be more useful?
I was glad to see that rupees have been put to better use. It generally feels like things are more expensive and there are more treasures and items to choose from.

Can you get off the train at any time?
No, you can only get off the train at stations or when hailed by an NPC at the side of the track.

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spirit tracks questionsRemember this? Good. If not, a quick recap: the official Nintendo magazine of the United Kingdom had a chance to play Spirit Tracks a few weeks ago. One of the bros who got to play it is Fred Button. Being the swell guy that ol’ Freddy is, he gave us the chance to ask just about whatever questions we had regarding Link’s upcoming adventure. And today, they were answered. Naturally, all the good stuff has been saved for their review of the game, but we’ll see all that when the new issue goes on sale this Friday anyway. Head inside to see how Spirit Tracks relates to other Zelda titles, when Princess Zelda is playable, if this is the best handheld Zelda game yet, and much, much more.

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ONM Scores Spirit Tracks http://www.zeldainformer.com/onm_scores_spirit_tracks/ Tue, 17 Nov 2009 20:53:41 +0000 http://localhost/wordpress90/?p=519 official nintendo magazine spirit tracks reviewJust a few hours ago, we told you guys to keep a heads up for the Official Nintendo Magazine‘s review of Spirit Tracks. The issue doesn’t actually go on sale until this Friday, but luckily for us, we’ve already received word of the latest Zelda adventure’s score: a 91%. While by all means an impressive score, two of the most recent Zelda titles fared a slightly better, with Phantom Hourglass earning a 95% and Twilight Princess a 97%. As mentioned earlier in the Spirit Tracks Q&A, however, ONM writer Fred Dutton feels the newer title is the better of the two DS games. We’ll keep you pressed with further details of this review—and others—as they come.

Shouts to Nintendo Everything for the tip.

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official nintendo magazine spirit tracks reviewJust a few hours ago, we told you guys to keep a heads up for the Official Nintendo Magazine‘s review of Spirit Tracks. The issue doesn’t actually go on sale until this Friday, but luckily for us, we’ve already received word of the latest Zelda adventure’s score: a 91%. While by all means an impressive score, two of the most recent Zelda titles fared a slightly better, with Phantom Hourglass earning a 95% and Twilight Princess a 97%. As mentioned earlier in the Spirit Tracks Q&A, however, ONM writer Fred Dutton feels the newer title is the better of the two DS games. We’ll keep you pressed with further details of this review—and others—as they come.

Shouts to Nintendo Everything for the tip.

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Voice Acting and Link http://www.zeldainformer.com/voice_acting_and_link/ Tue, 17 Nov 2009 22:48:29 +0000 http://localhost/wordpress90/?p=520 LinkEarlier this year, I told you folks my thoughts about voice acting in future Zelda titles. I want it to happen, and I feel it is truly the next step in the franchise. One aspect I did avoid, however, like the plague, was voice acting for Link.

Cody, webmaster at Zelda Universe, recently made a strong case for Link to have voice acting. I must say, I mirror his thoughts to a T. I feel most the excuses given, such as the overly used CD-i and Zelda cartoon excuse, are heavily overplayed and are really not relevant to the matter. In any case, what do you think? Should Link have voice acting?

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LinkEarlier this year, I told you folks my thoughts about voice acting in future Zelda titles. I want it to happen, and I feel it is truly the next step in the franchise. One aspect I did avoid, however, like the plague, was voice acting for Link.

Cody, webmaster at Zelda Universe, recently made a strong case for Link to have voice acting. I must say, I mirror his thoughts to a T. I feel most the excuses given, such as the overly used CD-i and Zelda cartoon excuse, are heavily overplayed and are really not relevant to the matter. In any case, what do you think? Should Link have voice acting?

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First US Spirit Tracks Commercial http://www.zeldainformer.com/first_us_spirit_tracks_commerc/ Wed, 18 Nov 2009 07:11:47 +0000 http://localhost/wordpress90/?p=521



Monumental Spirit Tracks promotion starts now.

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Monumental Spirit Tracks promotion starts now.

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Zelda Wii: Expect Change http://www.zeldainformer.com/zelda_wii_expect_change/ Wed, 18 Nov 2009 20:55:04 +0000 http://localhost/wordpress90/?p=522 Zelda Wii ThumbnailOfficial Nintendo Magazine is giving us a lot of tidbits lately, and this time around they got to interview Eiji Aonuma and talk about Zelda Wii. What did Aonuma have to say this time around?

When asked how different the new Zelda title will be when it arrives on Wii next year, Aonuma replied: “It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise.”

“So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version.”

Aonuma also confirmed that alongside full MotionPlus support, we’ll be able to see more of what his team have been working on at next year’s E3. “I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising,” he added.

So wait, did I read that correctly? Zelda Wii is going to be a overhaul of sorts for the Zelda franchise? Something new, unique, fresh, because the old pattern is just that…old to the veteran Zelda gamer? All I can say is: Thank God. So much for the “won’t be radically different” remarks from Miyamoto earlier this year. If Eiji says he talked to Miyamoto and the agree it needs to change, then I am happy to see it happening. E3 2010, you cannot come soon enough. Could this be Oblivion meets Zelda? I hope so.

The full interview will be available in next months ONM magazine on December 18th.

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Zelda Wii ThumbnailOfficial Nintendo Magazine is giving us a lot of tidbits lately, and this time around they got to interview Eiji Aonuma and talk about Zelda Wii. What did Aonuma have to say this time around?

When asked how different the new Zelda title will be when it arrives on Wii next year, Aonuma replied: “It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise.”

“So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version.”

Jump inside to see what else he had to say.

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The Soul of a Game http://www.zeldainformer.com/the_soul_of_a_game/ Thu, 19 Nov 2009 05:14:12 +0000 http://localhost/wordpress90/?p=523 Waiting for KafeiHylian Dan, acclaimed writer of The Message of Majora’s Mask, has written another thought provoking piece over at Zelda Universe. In his piece, entitled The Soul of a Game, he gives a lot of insight into why game companies need to take notes from The Legend of Zelda on how to be viewed in the entertainment world on the same level as movies, literature, and music. It’s no secret games are usually not considered on the same level, but should they be?

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Waiting for KafeiHylian Dan, acclaimed writer of The Message of Majora’s Mask, has written another thought provoking piece over at Zelda Universe. In his piece, entitled The Soul of a Game, he gives a lot of insight into why game companies need to take notes from The Legend of Zelda on how to be viewed in the entertainment world on the same level as movies, literature, and music. It’s no secret games are usually not considered on the same level, but should they be?

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Zelda Sages Needs YOU! http://www.zeldainformer.com/zelda_sages_needs_you/ Thu, 19 Nov 2009 14:41:14 +0000 http://localhost/wordpress90/?p=524 uncle samYou might remember our recent plight, in which ZeldaInformer will go down unless we get some donations quickly to cover server bills, which you guys have responded to wonderfully (but keep them coming guys, we’re not quite there yet!). Not one to scoff at those in times of need ourselves, we present to you the plight of another Zelda fansite, Zelda Sages. With an overhaul under way, Zelda Sages is in desperate need of another writer, so if you think you have what it takes, go on ahead and apply for the position at their staff page.

Their criteria for the position is as follows:


Site Writer:
A site writer spends their time writing guides, posting news, essentially acting as a field reporter and novelist all in one. As a site writer, you will be responsible for the creation of new game guides as well as the upkeep of site news and the Zelda Sages community members. Applicants need not have a strong knowledge of HTML, however a basic understanding of the concepts and basic coding of HTML are required. In addition, you must be able to write at a tenth grade level, minimum. You will be asked to submit several writing samples with your application (more on that later; these samples can come from previously written guides, research papers, etc so don’t freak out).


Zelda Sages has recently had a decline in reliable staff, and with a complete site overhaul in the works, including a switch to vBulletin 4 Suite, they need all the help they can get. If you’re able to lend them a hand, then by all means offer your services. Let’s keep this community alive, guys!

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uncle samYou might remember our recent plight, in which ZeldaInformer will go down unless we get some donations quickly to cover server bills, which you guys have responded to wonderfully (but keep them coming guys, we’re not quite there yet!). Not one to scoff at those in times of need ourselves, we present to you the plight of another Zelda fansite, Zelda Sages. With a recent overhaul under way, Zelda Sages is in desperate need of another writer, so if you think you have what it takes, go on ahead and apply for the position at their staff page.

Criteria and further details after the jump.

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The 5 Worst Boss Fights in Zelda http://www.zeldainformer.com/the_5_worst_boss_fights_in_zel/ Thu, 19 Nov 2009 17:53:58 +0000 http://localhost/wordpress90/?p=525 Link Fights BossBoss fights tend to be one of the biggest highlights in a Zelda title. After traversing through dangerous and tricky dungeons, you get to the end only to be greeted by someone who would rather see you dead. They are classic encounters, and each one brings you closer to feeling like you really just saved Hyrule. However, does that mean that they are all equally awesome? Of course not, and today I bring you my list of the 5 worst boss fights in Zelda.

Disclaimer: This is a personal list and does not represent the views of the ZeldaInformer staff has a whole. The list is numbers 5 - 1, where 1 is the worst boss and 5 is the 5th worse. Note that while none of the Zelda bosses are bad, this list is mostly for discussion purposes then an attempt to be an absolute bottom feeder list. With that said, read on and enjoy.

#5 - Zant - Twilight Princess

Zant Fan Art

Zant’s faults as a boss are more the events of the game that lead up to him. As he was being built as some epic encounter, he just didn’t deliver. This is the same guy that earlier in game almost killed Midna and threw Link around like a rag doll. The fight was somewhat unique by revisiting all the older boss grounds, but also unimaginative in that you beat him in the same way you beat those bosses.

The fight was overly easy, and throughout the fight I never felt threatened. Still, the fight mostly suffers from “main guy in story, dissapointing ending” syndrom. Zant was made irrelevant by Ganondorf, and frankly the fight felt the same way.

#4 - Big Green ChuChu/Octorok - The Minish Cap

Giant Chu Chu

The two bosses weren’t necessary bad fights, but they are the most unoriginal bosses in the entire series. It’s like Capcom had no ideas for anything unique, so lets take normal sized over-world enemies and make them bosses! They are “almost” just as easy to defeat as they are in the over-world, but really they make this list because they are lame excuses for bosses with almost no originality.

#3 - Gyorg - Majora’s Mask


Gyorg

Gyorg is a unique fight, but it loses points because it simply was not a fun fight. I liked the whole Zora mask transformation aspect, but there was something about the fight that didn’t seem right. It was almost as if the fight itself felt uninspired. Plus the reward for the fight was his corpse? Everything about the fight just seemed tedious, and overall there just didn’t seem to even be a point to fight him.

#2 - Armogohma - Twilight Princess

Armogohma

I think it can be at least partially agreed that the classic recurring Gohma is getting a bit stale. Always being an easy fight, Gohma simply has overstayed it’s welcome. Armogohma is the easiest single boss in Twilight Princess, and that is saying something considering that the game itself was already easy as is. Phase 2 is a complete joke, and one has to wonder if it’s time for Nintendo to officially retire this baddie.

#1 - Majora - Majora’s Mask


Majora's Mask

Let me start by saying that The Legend of Zelda: Majora’s Mask is one of my all time favorite games. Majora himself has one of the single best stories for any character in any Zelda title, and the whole experience with Majora is highly entertaining and unique. However, the reason to me that he is the worst boss fight in the entire series is mostly thanks to the inclusion of the Fierce Diety mask. Wearing that mask made the fight turn from someone that could have been entertaining into something that came done to a one button bash fest. Yes, Fierce Diety mask brought back the sword beam - of course this time it was an invisible beam and was so powerful that you just could never grasp what any of Majora’s forms were trying to do. OH LOOK MAJORA IS ATTACKING, let me just mash A and watch him die.

This does conflict with the staff’s selection for the top 10 bosses earlier this year, where Majora finished at #5, but I just don’t personally feel he is worthy of that list.

In the end, there really is no such thing as a “bad” boss in the Zelda world, but there is such as thing as “not as good as others”. Now that my personal bottom 5 has been made, whats the worst boss fights for you? What are your bottom 5?

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Link Fights BossBoss fights tend to be one of the biggest highlights in a Zelda title. After traversing through dangerous and tricky dungeons, you get to the end only to be greeted by someone who would rather see you dead. They are classic encounters, and each one brings you closer to feeling like you really just saved Hyrule. However, does that mean that they are all equally awesome? Of course not, and today I bring you my list of the 5 worst boss fights in Zelda.

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More Spirit Tracks Footage http://www.zeldainformer.com/more_spirit_tracks_footage/ Thu, 19 Nov 2009 19:21:05 +0000 http://localhost/wordpress90/?p=526



All I can say is… OMG THE MUSIC IS AWESOME. That is all. I love the Pan Pipes.

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All I can say is… OMG THE MUSIC IS AWESOME. That is all. I love the Pan Pipes.

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Aonuma: "Zelda Wii Speculation Correct" http://www.zeldainformer.com/aonuma_zelda_wii_speculation_c/ Thu, 19 Nov 2009 19:32:47 +0000 http://localhost/wordpress90/?p=527 It looks like recent Zelda mastermind Eiji Aonuma has descended from the great tower Nintendo to hype up the much-ignored Zelda Wii for us peasants. Apparently he’s been paying attention to our ramblings and is allowed to confirm that some of our lowly guesswork is correct. High contenders for the correct speculation could include Link not having a sword for part of Zelda Wii, or indeed, that the girl next to Link is his sword.

“You will have to wait until next year when we can elaborate on this and many other things. But what I can tell you is that yes I have read some of the speculation, and some of it is right! That is all I can say at the moment.” - Eiji Aonuma

Source: Official Nintendo Magazine. Props to GoNintendo for the find.

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Thumbnail image for eiji-aonuma-zelda-director-picture.jpgIt looks like recent Zelda mastermind Eiji Aonuma has descended from the great tower Nintendo to hype up the much-ignored Zelda Wii for us peasants. Apparently he’s been paying attention to our ramblings and is allowed to confirm that some of our lowly guesswork is correct. High contenders for the correct speculation could include Link not having a sword for part of Zelda Wii, or indeed, that the girl next to Link is his sword.

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Aonuma: "Zelda Fundamentally Changed" http://www.zeldainformer.com/aonuma_zelda_fundamentally_cha/ Thu, 19 Nov 2009 19:45:07 +0000 http://localhost/wordpress90/?p=528 Zelda mastermind Aonuma again joins the hype train, divulging more minor Zelda Wii points of interest. This time, despite Miyamoto’s previous claims to the contrary, it seems Zelda Wii will change the basic flow of a Zelda title, which currently consists of exploring a field and then completing a dungeon, then going back to the field again. Not so in Zelda Wii, although he failed to mention exactly how this formula will be changed. As a side note, he also mentioned the MotionPlus implementation is going along swimmingly. Quotes and source after the read more.

“We’re taking advantage of MotionPlus. It’s become very natural - the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people.

“We’re making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you’re exploring a field, you go to a dungeon, you conquer it and return to the field. We’re looking at altering that traditional flow. That’s all I can share, and I can’t say more until E3 next year.” - Eijii Aonuma

Source: GoNintendo

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Thumbnail image for eiji_aonuma.jpgZelda mastermind Aonuma again joins the hype train, divulging more minor Zelda Wii points of interest. This time, despite Miyamoto’s previous claims to the contrary, it seems Zelda Wii will change the basic flow of a Zelda title, which currently consists of exploring a field and then completing a dungeon, then going back to the field again. Not so in Zelda Wii, although he failed to mention exactly how this formula will be changed. As a side note, he also mentioned the MotionPlus implementation is going along swimmingly. Quotes and source after the read more.

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Aonuma: "I'm Awesome at ST WiFi" http://www.zeldainformer.com/aonuma_im_awesome_at_st_wifi/ Thu, 19 Nov 2009 20:03:14 +0000 http://localhost/wordpress90/?p=529 eiji aonumaAonuma’s at it again, with another piece of hype hidden under the guise of bragging for us to digest. Apparently, rather than working on Zelda games like he should be, Aonuma’s been playing Spirit Tracks multiplayer with his developer buddies—to the point where he’s actually quite good at it! Or perhaps teaming with Spirit Tracks’ Director is giving him the edge? With the new Phantom mechanic introduced in Spirit Tracks, one can only wonder what its battle mode will entail, and will said battle mode be online as it was in Phantom Hourglass? Until we find out, what he had to say:

“Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!” (Via GoNintendo)

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eiji aonumaAonuma’s at it again, with another piece of hype hidden under the guise of bragging for us to digest. Apparently, rather than working on Zelda games like he should be, Aonuma’s been playing Spirit Tracks multiplayer with his developer buddies—to the point where he’s actually quite good at it! Or perhaps teaming with Spirit Tracks’ Director is giving him the edge? With the new Phantom mechanic introduced in Spirit Tracks, one can only wonder what its battle mode will entail, and will said battle mode be online as it was in Phantom Hourglass? Until we find out, what he had to say:

“Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!”

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ZUBC's November Cast Released http://www.zeldainformer.com/zubcs_november_cast_released/ Fri, 20 Nov 2009 04:33:17 +0000 http://localhost/wordpress90/?p=530 ZUBC LogoZelda Universe just released their November podcast, and I must say it’s a decent listen. As usual, I am involved doing the Zelda News segment, but I am also involved in a Spirit Tracks talk that turned out to be pretty interesting. A bunch of the Spirit Tracks talk was actually cut in the final version due to time constraints, but it was still fun nonetheless.

Some of you may be wondering: Why doesn’t ZI have its own cast? The idea at least has been brought up for consideration… let’s just say it could potentially involve Nick and I talking shit about virtually everything related to Zelda. In any case, be sure to head on over to Zelda Universe and listen to their latest cast.

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ZUBC LogoZelda Universe just released their November podcast, and I must say it’s a decent listen. As usual, I am involved doing the Zelda News segment, but I am also involved in a Spirit Tracks talk that turned out to be pretty interesting. A bunch of the Spirit Tracks talk was actually cut in the final version due to time constraints, but it was still fun nonetheless.

Some of you may be wondering: Why doesn’t ZI have its own cast? The idea at least has been brought up for consideration… let’s just say it could potentially involve Nick and I talking shit about virtually everything related to Zelda. In any case, be sure to head on over to Zelda Universe and listen to their latest cast.

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More Spirit Tracks Art http://www.zeldainformer.com/more_spirit_tracks_art/ Fri, 20 Nov 2009 18:21:17 +0000 http://localhost/wordpress90/?p=531 spirit tracks linkWe have a big flood of Spirit Tracks news to bring you today, and it all starts with some new official art! We have added 10 new pieces to our gallery, bringing the total official art to 20! Be sure to check out as we get a better look at Chancellor Cole’s minion, as well visuals of a totally new camera-wielding character, more shots of Link in action (featuring a new Indiana Jones-esque whip item), and even a sneak peak at a kickass new boss battle!

Be sure to keep yourself as close to ZI as possible today, as this is only beginning.

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spirit tracks linkWe have a big flood of Spirit Tracks news to bring you today, and it all starts with some new official art! We have added 10 new pieces to our gallery, bringing the total official art to 20! Be sure to check out as we get a better look at Chancellor Cole’s minion, as well visuals of a totally new camera-wielding character, more shots of Link in action (featuring a new Indiana Jones-esque whip item), and even a sneak peak at a kickass new boss battle!

Be sure to keep yourself as close to ZI as possible today, as this is only beginning.

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More Spirit Tracks Details, Tons of Spoilers http://www.zeldainformer.com/more_spirit_tracks_details_ton/ Fri, 20 Nov 2009 20:35:13 +0000 http://localhost/wordpress90/?p=532 link zelda spirit tracksMike Damiani, formerly known as TSA, got his hands on the final preview build of Spirit Tracks. He has revealed to use some new multiplayer details, as well as tons of spoiler information through the first two dungeons in the game and some really juicy story details. I have taken his rather lengthy report and ripped out all the new information and presented it in a list format, similar to what I have done in the past. So, hop inside if your ready for spoiler heaven. And I know you so totally are..

- Option for right or left handed players

- Niko is confirmed to be the one from The Wind Waker

- Link falls asleep while Niko is talking to him, and apparently a possible reference to Majora’s Mask is made

- Link and Niko are roommates in a seaside village called Aboda

- New Postman - he can no longer read your mail due to new rules regarding this
- Regular guards don’t wear a hat, but new recruits do

- Cole escorts Link to the ceremony

- Chancellor’s “them” appears to pay tribute to Majora’s Mask

- Chancellor’s Coles minion name is Byrne

- Cole and Byrne are not human

- Spirit Pipes (pan flute) originally belonged to Tetra

- Anjean is not Tetra

- New boss name for US version is Malladus, not Mallard like in the Spanish version

- To revive him, they need a vessel from Ancient Hyrule, hence Zelda’s body via the bloodline

- Collect three tears of light to power your blade to stun the Phantom

- You collect a map in each section of the Spirit Tower, the first being the Forest Rail Map

- Maps reveal new rail tracks

- The Forest Temple in the first dungeon after section one of the Spirit Tower

- As you travel on the train you will notice bunnies on rocks, traffic signals, and a strang archway

- Your first stop is a town called Whittleton, which is a town full of lumberjacks and woodsman

- You are to meet to the Lokomo Gage and play the spirit pipes with him in order to gain access to the Forest Temple

- The Lost Woods have returned, and once traversed you end up in the Forest Sanctuary

- First song you learn is the Song of Awakening

- Demon Fossil and Wooden Heart are new collectible items

- You can pay statues to reveal chest locations in dungeons

- Once Stagnox is defeated, a statue appears with a giant Force Gem, which then restores the Spirit Tracks

- Second map you get from the Spirit Tower is the Snow Realm map

- There is a side quest with 3 different difficulties in castle town, the first of which ends in a fight with Stagnox again

- Alfonzo gives you the canon for the train after you bring him back to Aboda

- There is another new sidequest, Rabbitland Rescue. You collect rabbits as you see them while on the train

- First stop on the way to the Snow Realm is Anouki Village, which is the same critters from Phantom Hourglass

- Second song learned is the Song of Discovery. Its effect works like a shovel

- To gain access to the Snow Temple, you have to pair Anouki villagers together (as lovers)

- Steem is the guardian sage of the Snow Temple

- There is a blizzard, so you must head to a new station called Wellspring Station

- After a map puzzle you meet Ferros, a train expert who will give you a map with the correct path to the Snow Temple

- New puzzle: Ringing bells in sequence to open doors

- Boss of second temple is called Fraaz, which was seen in an earlier video

- Multiplayer requires 1 game cartridge, and matches are 3 minutes long

- Six battle stages: Ancient Earth, Frozen Plains, Fire Arena, Icy Plains, Scorched Battlefield, and Shadow Stage

- You collect force gems, but only have to touch them rather then carry

- There are items and switches to hit other players and make them drop force gems

Pretty epic right? If you want to read his full preview, feel free to check it out.

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link zelda spirit tracksMike Damiani, formerly known as TSA, got his hands on the final preview build of Spirit Tracks. He has revealed to use some new multiplayer details, as well as tons of spoiler information through the first two dungeons in the game and some really juicy story details. I have taken his rather lengthy report and ripped out all the new information and presented it in a list format, similar to what I have done in the past. So, hop inside if your ready for spoiler heaven. And I know you so totally are.

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Zelda's Role In Spirit Tracks Explained http://www.zeldainformer.com/zeldas_role_in_spirit_tracks_e/ Fri, 20 Nov 2009 20:08:24 +0000 http://localhost/wordpress90/?p=533 princess zelda spirit tracks Throughout The Legend of Zelda’s multiple-decade-spanning history, we’ve only had a chance to play as Princess Zelda in two of the three CD-i titles, something I’m sure nobody really did anyway. With the upcoming Spirit Tracks however, we can finally take control of the previously all but useless damsel-in-distress, finally allowing Link to just chill out for a minute. But why now? According to a games™ interview (via NowGamer.com) with the recent chataholic Eiji Aonuma, simply because the opportunity was there, and it seemed to be a perfect fit.

“Why would an archenemy like the Phantom become your ally, we asked ourselves. And during that discussion we came up with the idea that one way would be if a second character took control of that Phantom for you. But who? We thought Zelda might be an interesting and appropriate character. Her spirit form can take on the adventure together with Link. So that’s how we decided upon the story where Zelda is going to have her body taken away by an enemy. One of the most important facets of the story would be for Link to regain her body but, at the same time, her spirit form can take on the adventure together with Link.”

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princess zelda spirit tracks Throughout The Legend of Zelda’s multiple-decade-spanning history, we’ve only had a chance to play as Princess Zelda in two of the three CD-i titles, something I’m sure nobody really did anyway. With the upcoming Spirit Tracks however, we can finally take control of the previously all but useless damsel-in-distress, finally allowing Link to just chill out for a minute. But why now? According to a games™ interview (via NowGamer.com) with the recent chataholic Eiji Aonuma, simply because the opportunity was there, and it seemed to be a perfect fit.

“Why would an archenemy like the Phantom become your ally, we asked ourselves. And during that discussion we came up with the idea that one way would be if a second character took control of that Phantom for you. But who? We thought Zelda might be an interesting and appropriate character. Her spirit form can take on the adventure together with Link. So that’s how we decided upon the story where Zelda is going to have her body taken away by an enemy. One of the most important facets of the story would be for Link to regain her body but, at the same time, her spirit form can take on the adventure together with Link.”

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Spirit Tracks Multiplayer Impressions http://www.zeldainformer.com/spirit_tracks_multiplayer_impr/ Fri, 20 Nov 2009 20:40:58 +0000 http://localhost/wordpress90/?p=534 spirit tracks multiplayerKotaku got a chance to play around with the multiplayer aspect of Spirit Tracks and gave some insight into it. While we have been overloading all of you with information regarding the main quest, we have neglected to even mention that the multiplayer aspect exists. Along with playing with four friends in a mode called “tag”, you can also trade items between games. So what exactly is it?

What Is It?

The Legend of Zelda: Spirit Tracks’ multiplayer mode is akin to The Legend of Zelda: Four Swords Adventures for the GameCube - four people each control one color-coded Link and move around the same map as the other Links. The difference in Spirit Tracks is that instead of trying to help each other, you’re racing each other to collect Power Gems and trying to royally screw each other up on the way.

Note: It’s local-only.

What We Saw

I played two matches against a developer and two publicists at Nintendo’s Redwood City office after finally getting my hands on the singleplayer mode.

How Far Along Is It?

Spirit Tracks it out December 7. I was playing on a normal-sized cartridge that may have been a final version.

What Needs Improvement?

Little Bit Laggy: When dashing around the dungeon map, things start off steady and the Power Gem drops are few and far between. As the match picks up pace, however, and players start falling into traps or getting sliced up the Phantoms, huge amounts of Gems will suddenly spill out onto the map. That plus all four players frantically running to that point to scavenge Gems caused a couple of super-laggy moments in an otherwise smooth experience.

Trap Door Confusion: There are trap doors in every map that are either random or triggered by switches. I honestly couldn’t tell you which, though, because sometimes I’d press a switch and a trap door would open and sometimes the door seemed to open and shut in a kind of rhythm. It was confusing - and that much more frustrating when I fell into one because I didn’t know if I should blame somebody for it.

What Should Stay The Same?

Spreading The Phantom: Numerous Phantoms - those big guys in helmets from the last Zelda DS game, Phantom Hourglass - wander the maps, prowling for Links. When one spots you, a little icon pops up above your head, indicating that it’s got a bead on you. If you fail to run for your life, the Phantom will speed toward you and cut you - costing you precious Power Gems and precious seconds as you scramble to get up and recover them before the other players get there. The fun part about this mechanic is the bit where you can pass the Phantom’s bead onto other players you run by - like spreading Chlamydia. It’s amusing.

The Invisible Zone: One map we tried out had a patch of water in the center that rendered players invisible when they ran in. You could still see ripples where their feet landed in the water - and if you look closely, the ripples are color coded like the Links - but with all four players running around in there and Phantoms bearing down on one or more of them, it was blind panic. And freaking awesome.

Check out their final thoughts and conclusion at Kotaku.

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spirit tracks multiplayerKotaku got a chance to play around with the multiplayer aspect of Spirit Tracks and gave some insight into it. While we have been overloading all of you with information regarding the main quest, we have neglected to even mention that the multiplayer aspect exists. Along with playing with four friends in a mode called “tag”, you can also trade items between games. But what exactly is it?

What Is It?
The Legend of Zelda: Spirit Tracks’ multiplayer mode is akin to The Legend of Zelda: Four Swords Adventures for the GameCube - four people each control one color-coded Link and move around the same map as the other Links. The difference in Spirit Tracks is that instead of trying to help each other, you’re racing each other to collect Power Gems and trying to royally screw each other up on the way.
More inside.

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Destructoid Gets Wooden Spirit Tracks Whistle http://www.zeldainformer.com/guy_at_destructoid_is_given_a/ Fri, 20 Nov 2009 20:58:20 +0000 http://localhost/wordpress90/?p=535



I have to get me one of these.

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I have to get me one of these.

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Game Informer's #1 Game of All Time http://www.zeldainformer.com/game_informers_1_game_of_all_t/ Fri, 20 Nov 2009 21:48:16 +0000 http://localhost/wordpress90/?p=536 game informerYeah, I know: it’s another one of those list things, but do you really think I’d be interrupting the current Spirit Tracks insanity just to bring you a boring one? Never that. Game Informer has at last hit their 200th issue, a feat especially impressive in a time where the Internets have all but obliterated all forms of media-related journalism. Way back in August of 2001, long before ZI had even considered becoming a site, they celebrated their 100th issue by creating a list of the top 100 games of all time. Naturally, you’re probably thinking Ocarina of Time nabbed the top spot, but you’re oh so wrong—it didn’t even hit the top 10. So what is number one?

The Legend of Zelda. Yeah, the first one.


“To music that no one can forget, players take the role of Link, and guide him on his quest to find the pieces of the Tri-Force, defeat the evil Ganon, and rescue the princess Zelda. On this unforgettable adventure, one travels an incredibly huge overworld, explores nine labyrinthine dungeons, earns new weapons, and discovers secret areas aplenty. Gameplay alone made Zelda addicting, but the way Miyamoto structured the world caused people to play it ravenously. You could see items and new areas on the edge of the screen, yet you could not get to them. Obtaining access to these things drove interest in the game from high to obsessive. Most pleasantly surprising of all, once the game is beaten, an entirely different and more difficult quest opens up. The Legend of Zelda is the ubiquitous experience of video games - it’s not a question of if you’ve played it, but how much. Perfect in every conceivable way, it is well-deserving of the top honor amongst the greats.”


We’ll hit you with their updated list sometime next week, so be on the lookout for that. Until then, check their old list here.

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game informerYeah, I know: it’s another one of those list things, but do you really think I’d be interrupting the current Spirit Tracks insanity just to bring you a boring one? Never that. Game Informer has at last hit their 200th issue, a feat especially impressive in a time where the Internets have all but obliterated all forms of media-related journalism. Way back in August of 2001, long before ZI had even considered becoming a site, they celebrated their 100th issue by creating a list of the top 100 games of all time. Naturally, you’re probably thinking Ocarina of Time nabbed the top spot, but you’re oh so wrong—it didn’t even hit the top 10. So what is number one?

Find out post-read more.

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Magic Spells: Where are they now? http://www.zeldainformer.com/magic_spells_where_are_they_no/ Fri, 20 Nov 2009 22:13:32 +0000 http://localhost/wordpress90/?p=537 Thumbnail image for farores wind small.jpgThe Legend of Zelda is a series based in a fictional world where giant blue pigs with tridents capture princesses and attempt to acquire golden triangles in order to rule the world. There are many strange creatures, perplexing structures and diverse locals. It is needless to say that The Legend of Zelda features its fair share of magic. However, it has more than often been the case that our hero, Link, does not possess magic directly. Instead, he is granted arcane abilities by items or fairies, abilities that are often useful in only one or two situations. There have been games where Link has been able to focus his mind and create a magical shield or form a sphere of fire, but the trend of magic in the series has always been below par compared to other action games. Why should our man in green be denied access to powers that could enhance the Zelda experience and provide an interesting twist to the gameplay that we are all so very accustomed to?

Thunderbird.png

The Adventure of Link featured the first use of real magic within the series. It also featured the largest array of magical powers and boosts, ranging from increased defence to powerful bolts of lightning. Link was able to level up his abilities in order to make them stronger, and the player relied on these powers in order to pass the game. While The Adventure of Link featured many more RPG elements than any other Zelda title, it did make excellent use of the eight spells it offered, as well as providing a unique experience for players who were familiar with traditional Zelda gameplay. The stage for magical abilities had been set by The Adventure of Link, but Nintendo did not follow through in the same manner in future titles.

bombos medallion.jpg

A Link to the Past and Ocarina of Time were the next two titles to feature magical spells. In A Link to the Past, these spells took the form of medallions. These items were simply equipped to the item button and cast, chewing up a portion of Link’s magic meter in the process. While the end result of these medallions was the same as the spells from The Adventure of Link, no true skill was required in their use; the player simply pressed the item button and watched as the entire screen became engulfed in the power of the spell. Ocarina of Time featured three spells each linked the Goddesses of Hyrule; Din’s Fire, Farore’s Wind and Nayru’s Love. Similarly to A Link to the Past, these spells were equipped and then cast, no aiming required. The Magic Meter was an excellent element in both of these games, but its capabilities could be further explored with the return of RPG-like spells such as those from The Adventure of Link.

dins fire.jpg

The effort put into the use and originality of magic in the series has continued to decline since the time of The Adventure of Link. The use of the Magic Meter was restricted to firing Fire, Ice and Light Arrows, and was altogether forgotten about in Twilight Princess, where Link relied solely on mechanical weapons such as the Clawshot and the Spinner. The spells introduced in many of the games have been bland and have not required much skill in their execution. Nintendo have stated that Zelda is making changes for the better with Zelda Wii in production, and the inclusion of decent magic spells similar to those in games such as Diablo or Fable will definitely give the game some much needed variety when it comes to both combat and puzzle solving. We can only wait and see what Zelda Wii will have in-store, but here’s to hoping that we can shoot bolts of lightning at Moblin’s and Deku Baba’s in future titles.

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Thumbnail image for farores wind small.jpg
The Legend of Zelda is a series based in a fictional world where giant blue pigs with tridents capture princesses and attempt to acquire golden triangles in order to rule the world. There are many strange creatures, perplexing structures and diverse locals. It is needless to say that The Legend of Zelda features its fair share of magic. However, it has more than often been the case that our hero, Link, does not possess magic directly. Instead, he is granted arcane abilities by items or fairies, abilities that are often useful in only one or two situations. There have been games where Link has been able to focus his mind and create a magical shield or form a sphere of fire, but the trend of magic in the series has always been below par compared to other action games. Why should our man in green be denied access to powers that could enhance the Zelda experience and provide an interesting twist to the gameplay that we are all so very accustomed to?

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Spirit Tracks Multiplayer Footage http://www.zeldainformer.com/spirit_tracks_multiplayer_foot/ Fri, 20 Nov 2009 22:06:01 +0000 http://localhost/wordpress90/?p=538



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Hope inside to see some more footage.

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Kotaku Previews 2nd Spirit Tracks Dungeon http://www.zeldainformer.com/kotaku_previews_spirit_tracks/ Sat, 21 Nov 2009 03:50:05 +0000 http://localhost/wordpress90/?p=539 link and zelda spirit tracksEarlier today, Nate told you delinquents about Kotaku’s breakdown of Spirit Tracks’ multiplayer mode—what it was, what needed to change, what should say, etc. Those lucky bastards also had a chance to run through the game’s second dungeon, the Snow Temple, which they’ve broken down in a similar fashion. Apparently, it’s a three story dungeon, featuring a main room that requires Boomerang and the Whirlwind, and, overall, felt like coming home. Sounds like good shit to me.

What Is It?
The Snow Temple was described to me as the “second” dungeon in the game once Zelda and Link are sent to the Tower of Spirits to restore the Spirit Tracks of Hyrule. The level began outside the snow-covered structure with the train parked out front and Zelda hovering beside Link.


What We Saw
The temple had about three floors and judging from the main room that requires puzzle solving, I’d say I completed three quarters of it before having to stop to play some multiplayer.


How Far Along Is It?
The game comes out December 7. I was playing on a normal-sized cartridge that could well be a final version of the game.


What Needs Improvement?
My Snow Temple For An Item-Toggling Button: Link started this dungeon with the Whirlwind item and earned the Boomerang about halfway through. To use an item, you’ve got to select it from a menu so that it appears in an icon in the upper right hand side of the lower screen. Tapping that icon activates the item and then you do whatever is required of you to use it (blow in the mic for the Whirlwind, draw a path on the screen for the Boomerang). There came a point in this dungeon where you had to use the boomerang to create a path of ice over water (by crossing its path through an ice torch and back across the water) - and then quickly change to the Whirlwind to activate a switch out in the middle of the water. Because the ice path melts quickly, your timing has to be spot on and it can get pretty fiddly when you’re trying to bust out the Whirlwind, aim it and THEN blow into the mic. I died at least twice, wishing in vain that a tap of the shoulder button would switch between items.


Dude, Where’s My Zelda? As soon as I set foot in the Snow Temple, Zelda shrank and faded away with a sigh. It turns out she can’t go with you or help you within the Temples and you can’t talk to her for advice the way you could with other companion characters in other Zelda games. This turned Spirit Tracks into an experience that was an awful lot like Phantom Hourglass. Phantom Hourglass was good, so that’s not an automatic minus - but I think people were expecting the all-new Zelda gameplay to be a consistent feature instead of an area-specific thing.


Finish reading here.

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link and zelda spirit tracksEarlier today, Nate told you delinquents about Kotaku’s breakdown of Spirit Tracks’ multiplayer mode—what it was, what needed to change, what should say, etc. Those lucky bastards also had a chance to run through the game’s second dungeon, the Snow Temple, which they’ve broken down in a similar fashion. Apparently, it’s a three story dungeon, featuring a main room that requires puzzle solving, including use of both the Boomerang and the Whirlwind, and, overall, felt like coming home. Sounds like good shit to me.

Full spoiler-filled information en el interior.

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5 Ways to Apply Zelda to Your Daily Life http://www.zeldainformer.com/5_ways_to_apply_zelda_to_your/ Sat, 21 Nov 2009 14:05:20 +0000 http://localhost/wordpress90/?p=540 Lake HyliaOur friends over at Zelda Universe are trying hard to stay with the times and take advantage of the Zelda buzz. Invading on our own grounds, they have released yet another article. This time, it’s taking Zelda and applying it to life. Things such as “always cut the grass” and even the hilarious “always wear iron boots when walking into lakes”, the list definitely delivers. Be sure to head on over and check it out! Don’t go too far though, as were about to bring you yet another article later today. It’s official: ZI is on an article marathon, releasing one a day until Spirit Tracks hits. Excited yet?

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Lake HyliaOur friends over at Zelda Universe are trying hard to stay with the times and take advantage of the Zelda buzz. Invading on our own grounds, they have released yet another article. This time, it’s taking Zelda and applying it to life. Things such as “always cut the grass” and even the hilarious “always wear iron boots when walking into lakes”, the list definitely delivers. Be sure to head on over and check it out! Don’t go too far though, as were about to bring you yet another article later today. It’s official: ZI is on an article marathon, releasing one a day until Spirit Tracks hits. Excited yet?

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ZeldaInformer Presents: Top 10 Zelda Scores http://www.zeldainformer.com/zeldainformer_presents_top_10_zelda_scores/ Sat, 21 Nov 2009 16:25:33 +0000 http://localhost/wordpress90/?p=541 Zelda MusicI am sure some of you remember our staff’s Top 10 Zelda Bosses video we did earlier this year, and we are here to bring you our second edition of staff choices with the Top 10 Zelda Scores. The list itself took some time to compile with fierce debates and much blood shed. In fact, I presently have my lackies ripping up the carpet in the staff meeting room to replace it with some cheap tile to sort of help hide the mess. In the end, I think we came together and got what we feel is a pretty solid top 10 list here. Everyone has their own musical tastes and different songs touch us for different reasons. Keeping that in mind, hop inside to see the staff selections for the Top 10 Zelda Scores.


10. Don’t Want You No More


Some people are not aware of this song, but you’ve certainly heard it. The song was first heard in a trailer for Twilight Princess and was available for download off IGN. The thing about the song, though, is that when it was played it was given the name “Don’t Want You No More” by The Allman Brothers Band. If it was the actual intent for the song to be named that, I am not sure. Most likely not because it is actually a song by the Allman Brothers.

The remarkable thing about this piece is that it is in fact the first time the public has ever heard Zelda music completely, officially, orchestrated. It was written by Mahito Yokota, who also did the soundtrack of Super Mario Galaxy with Koji Kondo. It is an absolutely beautiful piece and perfect to give the feel of what Twilight Princess is about. It starts with a melancholy oboe solo and progresses into a gorgeous orchestra crescendo. The whole piece is a prime example of what Zelda music orchestrated COULD be and SHOULD be. Finishing it just makes you want more.

9. Oath to Order


Majora’s Mask is quite remarkable for its unique music. Oath to Order is one of the songs Link learns on his Ocarina. He learns it after defeating the first boss of the game, Odolwa, releasing the giant inside. The giant teaches Link the song so Link can call the giants when they are needed. Next to the Song of Healing, this could quite possibly be the most important song learned in Majora’s Mask. Playing it literally saves the world of Termina by calling the Giants in order to keep the moon in place as Link fights Majora (Spoilers, by the way).

The song itself is a very somber piece that seems to show sorrow and regret. The melody Link learns is played once at the beginning but does not repeat itself through out the piece, instead moving to a progression of chords and a harp playing arpeggios that imply the melody. It is certainly a classic and the haunting melody seems to echo in your head as it finishes. It is not one that is so easily forgotten.

8. Title Theme of Ocarina of Time


Ocarina of Time did not start off with bang. In fact, it’s quite the opposite. It starts with a feeling of peace. The theme at the title screen perfectly sets the feel for the beginning of the game. Ocarina of Time does start off with a feeling of harmony, as Link begins his story with little understanding of what is going on outside the forest.

The beautiful melody has an equally beautiful backdrop as Link gallops by on Epona as the moon sets. There are scenes of Epona drinking from the river before they again dash off into an unknown fate. It ends with us entering the woods where the journey begins. The music itself, even the first time hearing it, feels nostalgic and one reminisces as if Link, who is an adult at this point, is himself reflecting as he rides around Hyrule Field. Eventually his thoughts drift back to his home, the forest.

7. Title of The Wind Waker


Another absolutely exquisite opening theme, The Wind Waker’s theme again gives an exact idea of what the game itself is going to feel like. It has a distinctly nautical and exotic aesthetic. In this case, it is an extremely up beat, happy melody perfectly matching the then unique visuals of the game.

The piece is a mixture of the two songs learned by Link which he then teaches to the two sages, Medli and Makar, in order to awaken them to their destiny. Both songs, The Wind God’s Aria and The Earth God’s Lyric, are very bright pieces that perfectly interact and weave with each other when mixed. The piece shows exactly how the fates of both Medli and Makar are as intertwined as the music. It gives a slight hint at what’s to come.

6. Dark World


A Link to the Past is remarkable for the egregious amount of music it contained and the amount reused in later games, especially Ocarina of Time. The Dark World, despite its popularity, has not been reused in any game other than Super Smash Bros. Brawl and Four Swords. It is, however, still one of the most recognized pieces of Zelda music. The song is first heard when Link enters the Dark World (thus the name) in A Link to the Past and counteracts the Overworld theme of the Light World.

It has an adventurous and heroic feel to it while also feeling somewhat menacing. The feel of the music pushed the player along into the darker, more dangerous world. It is a classic piece of Zelda music and deserves every bit of attention it gets. It is quite surprising that it has not been reused in more Zelda games, but who really knows if it won’t at some point in the future.

5. Gerudo Valley


This is probably the favorite piece for everyday Zelda fans. Next to Saria’s Song, this is amongst the most lively of all the pieces in Ocarina of Time. It snugly fits into the genre of Flamenco music with lively guitar, horns, and clapping hands. For comparison, see an amazing flamenco guitar performance here.

Flamenco is primarily meant to dance to and the Gerudo Valley theme is no different. It’s also interesting to note that Gerudo Valley itself somewhat resembles the deserts of Spain and that the Gerudo people resemble Gypsies, who were generally native to Spain, to a degree. However, I’m not sure how Spanish would react to the ultimate antagonist of the world being spawned from their country.

Gerudo Valley is a fantastic and extremely memorable piece, and will likely be remembered for a long time. Unfortunately I couldn’t find any good live versions of the song played in the proper flamenco style. If anyone can find one, feel free to pipe up in the comments.

Best Part: The trumpet solo at 1:02. Great stuff and certainly makes me want to dance.

4. The Legendary Hero (Introduction to The Wind Waker)


I personally know this song very well as it is one of the few pieces I can even play a part of on piano (next to Moonlight Sonata.) Much like Gerudo Valley, this piece is also in a particular style, in this case classical Baroque music. It starts off simple enough, just a piano arpeggio introducing the prologue to The Wind Waker. The fantastic thing about the piece though is how it tells a story without even needing to read the text on your screen.

The beginning is obviously the introduction to the story which then progresses into reminiscent flute solo that gives the feeling of a minstrel telling a long past story. Then, with the build-up into the classic Zelda theme, the story progresses into a feeling of adventure. It continues with the hero’s adventures and the quelling of Ganon’s power until the hero runs off into another adventure; then things take a turn for the worst.

The storytelling in the music alone is glorious, and there’s never been any piece like it before or since. It is certainly a unique piece of amazing song writing and tone poetry.

Best Part: The Violin cadenza starting at around 2:08. It perfectly sums up the condition Hyrule and is astonishingly beautiful.

3. Dragon Roost Island


I loved this piece in the game but, straight out from the beginning, I need to point out the absolutely mind-blowing live version played during the Mario & Zelda Big Band Live! concert by Mr. Yoshihiro Arita and his band. Hearing it played by actual instruments in the exact style in which the piece was written was, and is, a dream come true. If you have never heard, please click this link now and listen. In fact, click this link and watch the whole concert.

For the actual in-game piece, it is no less fantastic. The Wind Waker is chock full of great music, but this song stands out from the rest primarily for when it’s first heard it is shocking and uncommon for Zelda but also for the addictive theme. It’s honestly not a complicated piece in any way, mostly a repeating theme with background guitars twiddling some chords; but for weeks, maybe months (for me, years) you can come back to this piece and get almost endless enjoyment out of it.

Interesting to note here, this piece is also a flamenco piece like Gerudo Valley hence the urge to dance every time I hear it.

Best Part: The theme. Basically every time it is played is the best part. One of the single most addictive pieces in all of Zelda.

2. Stone Tower


The Stone Tower theme is unique in that there are two of them: stone tower and inverted stone tower. I know, personally, I heard these themes around, oh, a billion times each. See, the first time I played Majora’s Mask, I was completely unaware of the Inverted Song of Time so I played through most of Majora’s Mask at normal day speed. Hence I lost, a lot. The great thing about it is that the piece genuinely never gets old. It’s beautiful but not obtrusive during my intense concentration on figuring out the 3D Rubix Cube that was Stone Tower.

An interesting fact about the Stone Tower Theme is that it is similar to the Elegy of Emptiness played backwards. There are also certain parts of the piece itself that are the same backwards, primarily the bass part.

1. Song of Healing


While songs from Zelda generally evoke some sort of emotion, the Song of Healing is especially known for its sentimental, melancholy tone. It’s really an extremely simple song, but sometime simplicity is the most effective. The first time we hear the Song of Healing was Majora’s Mask when it was taught to us by the Happy Mask Salesman in order to save Link from his Deku curse. It is quite possibly the most important song exclusive to Majora’s Mask, perhaps next to Oath to Order. It is used to save Link, release Darmani from his regrets, and help Mikau save Lulu’s eggs. In the process Link releases their souls and creates the Deku, Goron, and Zora mask which can be used in his adventure. This song also appears in Twilight Princess as one of the songs Wolf Links sings at a Howling Stone.

The song is all together both memorable and beautiful. Some of the most memorable parts of the melody are the cut scenes that follow each time it is played. Darmani sees a large group of Goron who seem to be cheering for him, either cheering for his heroism or wishing him goodbye, as he sheds tears and gathers the courage to move on. Mikau sees Lulu, who takes his hand and encourages him to move on. It’s all very heartfelt and memorable, enhanced by the Song of Healing playing in the background.

And that’s it folks. Did you enjoy the list? Credit for the compiling, writing, and collecting of the music on the list belongs to one of our local staff, Phil Stetson. Thanks Phil, as I know it can be bothersome tallying up the entire staffs votes to get a definitive list. Keep in mind folks, this list represents the ZI staff as a whole and not an individual staff member’s personal list. Do you agree? Do you disagree? What’s your favorite Zelda song?

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Zelda MusicI am sure some of you remember our staff’s Top 10 Zelda Bosses video we did earlier this year, and we are here to bring you our second edition of staff choices with the Top 10 Zelda Scores. The list itself took some time to compile with fierce debates and much blood shed. In fact, I presently have my lackies ripping up the carpet in the staff meeting room to replace it with some cheap tile to sort of help hide the mess. In the end, I think we came together and got what we feel is a pretty solid top 10 list here. Everyone has their own musical tastes and different songs touch us for different reasons. Keeping that in mind, hop inside to see the staff selections for the Top 10 Zelda Scores.

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Spirit Tracks Official Site Footage http://www.zeldainformer.com/spirit_tracks_official_site_fo/ Sat, 21 Nov 2009 16:03:04 +0000 http://localhost/wordpress90/?p=542



The Spirit Pipes (Pan Pipes) just keep getting better and better.

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The Spirit Pipes (Pan Pipes) just keep getting better and better.

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Eiji Aonuma Talks Spirit Tracks, Zelda Wii http://www.zeldainformer.com/eji_aonuma_talks_spirit_tracks_zelda_wii/ Sat, 21 Nov 2009 16:13:25 +0000 http://localhost/wordpress90/?p=543

Dude just can’t shut up these days. Oh well, we’re not complaining.

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Dude just can’t shut up these days. Oh well, we’re not complaining.

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The Legend of Zelda - Music Tracks http://www.zeldainformer.com/the_legend_of_zelda_-_music_tr/ Sat, 21 Nov 2009 23:04:57 +0000 http://localhost/wordpress90/?p=544 top 10 list of our favorite Zelda tracks. Having been a huge fan of the music of the series for many years now, and a musician myself, it goes without saying that I was quite fascinated with the article, even though I might not agree with all the choices myself.

So, in that spirit I bring you now what might end up being part of an ongoing series of articles: Zelda music track picks and reviews. When thinking about which track I should pick for the article, it took me only a few minutes before making my choice—the Kakariko Village theme. Step inside for my thoughts.


Like many, I first heard this song in A Link to the Past while I was still a kid. The song grew so much on me that I can now turn on that one game, go to Kakariko, leave my controller, lay back, close my eyes and drift off. It’s extremely rare for a song to make one feel as comfortable as that particular tune.

Those with sharp ears among you will notice though that I have chosen the Ocarina of Time version of the song for the video above. While both the Ocarina of Time and A Link to the Past version were both breath taking, the prior gets credit for not using 8-bit tunes.

Thumbnail image for zeldamusic.png What makes this particular piece special is pretty much the backing guitar—simple yet effective. A clean, mellow theme with just enough variation to not feel stale.

I do not have to waste any words on the lead theme—everyone and their mother know it by now. The lazy melody is awesomely rounded off with a backing flute which one doesn’t even notice at first. Listen closely and you’ll notice the beautifully arranged duo. Or on other hand, don’t. Just lay back and let the music carry you away.

I wanted to finish this article off by saying that if you enjoy Zelda music then you should have this song on your playlist, but then I realized that such a thing is not necessary—you already do. If you don’t, then I don’t acknowledge your existence and it doesn’t matter either way!

To close, I’d like to take this chance to announce another type of article I plan on doing in the near future: Zelda music guitar instructions, presented to you via video. I will be showing you how to play some of the most awesome tracks from various Zelda songs. Assuming I manage to pull everything off, I will be taking requests in the near future so that you can decide which songs you want to see. Stay tuned for more and expect the first video within the next 10 days! ]]> zeldamusic.pngAs some of you might have seen, the site has recently published a top 10 list of our favorite Zelda tracks. Having been a huge fan of the music of the series for many years now, and a musician myself, it goes without saying that I was quite fascinated with the article, even though I might not agree with all the choices myself.

So, in that spirit I bring you now what might end up being part of an ongoing series of articles: Zelda music track picks and reviews. When thinking about which track I should pick for the article, it took me only a few minutes before making my choice—the Kakariko Village theme. Step inside for my thoughts.

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Zangaroa's Top 3 Zelda Soundtracks http://www.zeldainformer.com/zangaroas_top_3_zelda_soundtra/ Sun, 22 Nov 2009 08:33:35 +0000 http://localhost/wordpress90/?p=545 Majoras Mask SoundtrackOur Top 10 Zelda Scores list is pretty astounding, if I do say so myself. No, not because of the wise selections we made, the awe-inspiring way in which it was formatted, or how magnificently each song was described by our Phil Stetson, but because of its affects it had on two of the members of our community. Not only did it summon our crazed Bombers Writer Damir Halilović away from playing lackluster blues guitar solos in cheap, gritty Bosnian bars to actually being an active member of the site, but it actually got Captain Cornflake to write about something Legend of Zelda related.

Instead of doing what we did and compiling a list of his 10 top favorite songs, he took the comparatively easier route and wrote about his top 3 Zelda soundtracks: Ocarina of Time, Majora’s Mask, and A Link To The Past. Check his thoughts over at Zangaroa, who, incidentally, are so currently kicking all of Northwest Connecticut’s ass at web development and Internet marketing right now.

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Majoras Mask SoundtrackOur Top 10 Zelda Scores list is pretty astounding, if I do say so myself. No, not because of the wise selections we made, the awe-inspiring way in which it was formatted, or how magnificently each song was described by our Phil Stetson, but because of its affects it had on two of the members of our community. Not only did it summon our crazed Bombers Writer Damir Halilović away from playing lackluster blues guitar solos in cheap, gritty Bosnian bars to actually being an active member of the site, but it actually got Captain Cornflake to write about something Legend of Zelda related.

Instead of doing what we did and compiling a list of his 10 top favorite songs, he took the comparatively easier route and wrote about his top 3 Zelda soundtracks: Ocarina of Time, Majora’s Mask, and A Link To The Past. Check his thoughts over at Zangaroa, who, incidentally, are so currently kicking all of Northwest Connecticut’s ass at web development and Internet marketing right now.

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Game Informer's Top 200 Games of All Time http://www.zeldainformer.com/game_informers_top_200_games_o/ Sun, 22 Nov 2009 19:37:09 +0000 http://localhost/wordpress90/?p=546 the legend of zelda nesA few days ago, we posted Game Informer’s top 100 list of the best video games of all time, in anticipation of their top 200 list, which accompanied their momentous, now-on-sale 200th issue. The list covers the entire history of gaming, with titles ranging all the way from 1981’s Ms. Pac Man (#10) to the recently-released Call of Duty 2: Modern Warfare (#181). And eight years of new games and hasn’t changed their minds at all—just as with their last list, the number one choice remains the original Legend of Zelda. A Link to the Past took the 12th spot, Ocarina of Time the 20th (so controversial), Link’s Awakening the 61st, Majora’s Mask the 63rd, Twilight Princess the 90th, and Wind Waker the 94th, with absolutely no love at all for Adventure of Link

Props to the NeoGAF for the information. Catch the full list over at their forums. Feel free to talk about how much lists suck down in the c-section.

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the legend of zelda nesA few days ago, we posted Game Informer’s top 100 list of the best video games of all time, in anticipation of their top 200 list, which accompanied their momentous, now-on-sale 200th issue. The list covers the entire history of gaming, with titles ranging all the way from 1981’s Ms. Pac Man (#10) to the recently-released Call of Duty 2: Modern Warfare (#181). And eight years of new games and hasn’t changed their minds at all—just as with their last list, the number one choice remains the original Legend of Zelda. A Link to the Past took the 12th spot, Ocarina of Time the 20th (so controversial), Link’s Awakening the 61st, Majora’s Mask the 63rd, Twilight Princess the 90th, and Wind Waker the 94th, with absolutely no love at all for Adventure of Link

Props to the NeoGAF for the information. Catch the full list over at their forums. Feel free to talk about how much lists suck down in the c-section.

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Aonuma: "I Love The Sound Of My Own Voice" http://www.zeldainformer.com/aonuma_i_love_the_sound_of_my/ Sun, 22 Nov 2009 22:59:30 +0000 http://localhost/wordpress90/?p=548 First he says: “The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our brains. With Wii it is the same, we want to make the most of its controls. We want the player to control the game in the best possible way. On Wii, the camera is more realistic. Graphics are more realistic, too, and controls have to be, therefore, much more realistic.”

Followed by all this: “There were a lot of things we couldn’t do [back with OoT] due to technical limitations. But I think we’ve been solving those issues with every Zelda since then. With each entry, I’ve tried to add things I couldn’t do before. Actually, it’s like I’ve been remaking it during these years. So if you ask me if there’s going to be a Zelda remake… I thought I was making it all this time! So it maybe I haven’t done well enough, I haven’t been up to the expected level.”


Then some more stuff about Ocarina of Time: “It’s complicated. Past things belong to our memories, and they grow bigger in there. If you play Ocarina of Time nowadays, you notice that it’s not that good. Sometimes it doesn’t move as fast as it should, graphics aren’t as beautiful as they should be; there are some confusing parts… Any present Zelda is technically superior. Everything goes faster, more fluid… but to best Ocarina of Time, a great change -comparable to what happened back then- must be introduced. And that’ll be rather complicated”.


And finally: “I didn’t know our discussions were so well known! I believe we have different visions because Mr. Miyamoto is just a genius; he’s got an innate talent, and everything I do, I had to learn step by step. And it took a lot for me, I have no natural talent. I’ve spent many years with Mr. Miyamoto and, since the beginning, the moment I have to bring my work and show it to him for his opinion is a very special moment, and I enjoy with it. (...) He notices things I’d never see. After this time, our visions are starting to match up more and more. However, I have a lot more left to try to reach his level”.


From RevoGamers (via GoNintendo).

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First he says: “The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our brains. With Wii it is the same, we want to make the most of its controls. We want the player to control the game in the best possible way. On Wii, the camera is more realistic. Graphics are more realistic, too, and controls have to be, therefore, much more realistic.”

Followed by all this: “There were a lot of things we couldn’t do [back with OoT] due to technical limitations. But I think we’ve been solving those issues with every Zelda since then. With each entry, I’ve tried to add things I couldn’t do before. Actually, it’s like I’ve been remaking it during these years. So if you ask me if there’s going to be a Zelda remake… I thought I was making it all this time! So it maybe I haven’t done well enough, I haven’t been up to the expected level.”


More inside, naturally.

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December Nintendo Power Scans http://www.zeldainformer.com/december_nintendo_power_scans/ Mon, 23 Nov 2009 01:03:57 +0000 http://localhost/wordpress90/?p=549 Spirit Tracks Nintendo Power

Check out the full Spirit Tracks article from the latest Nintendo Power here. Thanks goes out to DSCubed of The Hylia for providing the scans.

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Spirit Tracks Nintendo Power

Check out the full Spirit Tracks article from the latest Nintendo Power here. Thanks goes out to DSCubed of The Hylia for providing the scans.

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8 Video Game Bugs That Made The Game Better http://www.zeldainformer.com/8_video_game_bugs_that_made_th/ Mon, 23 Nov 2009 19:16:33 +0000 http://localhost/wordpress90/?p=550



Gotta love humping a dog house to fall into an extra level where it appears you’re really, really high. This beauty, a bug in Link’s Awakening, fell in at number two on Spike TV’s Top 8 Video Game Bugs that Made the Game Better. Be sure to check out the full list here.

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Gotta love humping a dog house to fall into an extra level where it appears you’re really, really high. This beauty, a bug in Link’s Awakening, fell in at number two on Spike TV’s Top 8 Video Game Bugs that Made the Game Better.  Be sure to check out the full list here.

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How Nostalgia Affects Our Perception of Zelda Games http://www.zeldainformer.com/how_nostalgia_effects_preception_of_zelda_games/ Mon, 23 Nov 2009 22:24:32 +0000 http://localhost/wordpress90/?p=551 It's Dangerous to go aloneNostalgia is a big deal in the video game world. What it is, in essence, is a longing for something in the past. Some experience or some sort of memory that triggers a little spot in our brains that brings us some old school bliss. We experience these sort of events sometimes on a daily basis. It can be memories of exes, hanging out with friends at a local sporting event, or, in most Zelda fans’ cases: video games. We all know this feeling all too well.

Maybe for you it’s the old Sonic games, Final Fantasy 7 or Duke Nukem. We get this sort of feeling around what were great, fun, entertaining games back when we first experienced them. This is ever true in the Zelda franchise. Of course, this isn’t to say these games, and Zelda in particular, are bad games today, but nostalgia does tend to take something and make it seem like it is better than it really is by today’s standards. So, how exactly does this affect the Zelda franchise?

Sonic and Final Fantasy

For starters, the entire Zelda formula is virtually based on the nostalgic feelings of previous titles. Again, not to say the games are bad, but by today’s standard the formula itself is weak and stale. Princess is captured, go save her, and by doing so, save the land. We see this concept in frequently in the Mario series, but then we also see this concept at the next level in other adventure games like Oblivion, Dragon Age, and even the Fable series. It even goes into the actual design of the game itself.

When Ocarina of Time was made, everyone praised it. In fact, we still do—and rightfully so. It was a catalyst for 3D adventure and RPG-related gaming back in the late 90s. Even still, did it really break the Zelda formula? For those of us that played A Link to the Past before it, Ocarina of Time felt exactly like a 3D A Link to the Past. Everything about the game screamed the games before it. It felt wonderfully epic, experiencing something I had before in a new 3D environment. It was breath taking, but it wasn’t exactly a completely new concept.


Ocarina of Time

Fast forward past Majora’s Mask, The Wind Waker, and even Twilight Princess and Phantom Hourglass. In just two weeks, we will be getting a new title called Spirit Tracks. Some of what is exciting people the most are story line arcs which directly reference past titles—things that give off this warm feeling because those similarities and homages bring back memories. They add a nostalgic feel to the game itself, which ultimately means even if the game isn’t all it’s cracked up to be, we’ll still probably enjoy it.

The greatest example of nostalgia’s effect on the Zelda franchise, however, still floats around Ocarina of Time. Outside of the fact that every 3D title since (save Majora’s Mask) follow Ocarina of Time’s formula, it is also what keeps the game itself at or near the top of every “best game of all time” list. In essence, Ocarina of Time was a good game at its time. Still, all the 3D titles since have been better games than Ocarina of Time ever was. Yes, this means Twilight Princess and The Wind Waker are, in fact, better overall games then Ocarina of Time.

This isn’t to say nostalgia is bad. A game like 3D Dot Game Heroes is a great example of creating excellent nostalgic kick backs to the Zelda franchise in order to garner future sales. It’s a good method and, yes, can make games more enjoyable for me personally. Still, nostalgia does tend to make games seem better than they really are today. An example outside of Zelda: Tecmo Super Bowl was an amazing football game on the NES, but today’s Madden series totally blows it out of the water.

I can come up with numerous examples, but I think the point has been made clear. Nostalgia is great for us long time gamers, but doesn’t really effect if a game is actually good or not. I have had friends who started on Twilight Princess and then went back to Ocarina of Time and couldn’t handle it. Controls were comparatively clunky, story was slow moving, and nothing really grabbed and pulled them in. I still enjoy Adventure of Link, Ocarina of Time, and Majora’s Mask... but they haven’t really aged well. Nostalgia keeps them as my favorite games, but I’ve seen better today. Zelda Wii could potentially to break this mold to some degree down the line, so here’s to hoping Nintendo can create a new era of nostalgic feelings for me. That way, 10 years from now, I get these same feelings of greatness from Zelda Wii that I do from Ocarina of Time today.

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It's Dangerous to go aloneNostalgia is a big deal in the video game world. What it is, in essence, is a longing for something in the past. Some experience or some sort of memory that triggers a little spot in our brains that brings us some old school bliss. We experience these sort of events sometimes on a daily basis. It can be memories of exes, hanging out with friends at a local sporting event, or, in most Zelda fans’ cases: video games. We all know this feeling all too well.

Maybe for you it’s the old Sonic games, Final Fantasy 7 or Duke Nukem. We get this sort of feeling around what were great, fun, entertaining games back when we first experienced them. This is ever true in the Zelda franchise. Of course, this isn’t to say these games, and Zelda in particular, are bad games today, but nostalgia does tend to take something and make it seem like it is better than it really is by today’s standards. So, how exactly does this affect the Zelda franchise?

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Official Nintendo Magazine Spirit Tracks Review Scans http://www.zeldainformer.com/official_nintendo_magazine_spirit_tracks_review_scans/ Tue, 24 Nov 2009 16:59:16 +0000 http://localhost/wordpress90/?p=552 Official Nintendo Magazine

There are a handful of new details, and just as previously reported, Spirit Tracks finished with a 91%. You can check out the other 6 pages here. Scans are provided exclusively to ZI thanks to staff member Matthew Friett.

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Official Nintendo Magazine

There are a handful of new details, and just as previously reported, Spirit Tracks finished with a 91%. You can check out the other 6 pages here. Scans are provided exclusively to ZI thanks to staff member Matthew Friett.

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Familiarity and Change: The Barrel's Got More Than Boomerangs In It http://www.zeldainformer.com/familiarity_and_change_the_bar/ Tue, 24 Nov 2009 18:45:22 +0000 http://localhost/wordpress90/?p=553 The Legend of Zelda is a zoraboom.pngseries of familiarity and, as a fan-base, we Zeldaphiles are an odd lot. As often as we find ourselves complaining that a game in the series is far too samey, we find ourselves complaining about the games that dare to be not the same enough. Adventure of Link and Majora’s Mask are just two examples of titles which have come under far too much fire for deigning to be different. Instead, these masterpieces rely on a small (but very vocal and well educated) sect of the fanbase to ensure they are given their deserved place, and not shunned as ‘black sheep’ or ‘the sequels’. Interestingly these two games are the only games in the main series to be without a boomerang. Adventure of Link didn’t have any battle items bar the sword and shield, and focussed on perfecting two-dimensional sword combat to a degree which I will maintain is still unparalleled. Majora’s Mask combated the series-staple’s notable absence by giving us Zora Link’s circling fin-blades of death as playthings.

Why do we put so much need and faith into such a benign object? A bent stick which may or may not be empowered by some variety of spirit is all well and good, but why is it we put so much longing and desire for its presence to be able to label something a ‘true addition to the Zelda name’? Sure, the boomerang will always hold that place as ‘the first item from the first game’ for many people- but what of all the other items from this first game which have been given anywhere near as much dedication in design evolution? From Legend of Zelda to Ocarina of Time the ‘rang was a simple ‘aim and fire’ device that most often stunned an enemy. In Oracle of Seasons it was given an upgrade that allowed the player to have some control over its trajectory. Then in The Wind Waker and continuing into Twilight Princess and Phantom Hourglass it has become a homing device capable of independently targeting multiple objects. The boomerang has been in (most) every game in the series in some form or another and it’s getting stale.

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What is there left to do with that… thing?

Nevertheless, a Zelda game without a boomerang is a sad, almost blasphemous sight to many. Nintendo have focused too much on the familiar and have pushed themselves into a corner of unavoidable mediocrity; fan-service after fan-service until you end with a game such as Twilight Princess which, although ever popular and commercially successful, is far from the most original of games. Is this where we want this generation of Zelda to culminate? Twilight Princess is a masterpiece- but it is to Ocarina of Time what Ocarina itself was to A Link to the Past. Each is amazing- a masterpiece for its time- but it essentially renders the ‘Link finds three things, gets sword, finds some more, defeats Ganon’ game previous to it redundant in terms of gameplay and story in all but the nostalgia factor.

Link’s Awakening and Majora’s Mask, however, remain hitherto irreplaceable in this humble fan’s mind. Now Nintendo finds itself stuck in a hole of repetition and, if Zelda Wii hype is to be believed, it is about to fire a well aimed hookshot out of there. There is talk of taking Zelda away from what we know- away from the old structure, old style. There have even been rumours floating about that sword combat will be removed, or at least radically altered. Although I am looking very much forward to this welcome change, I can’t help but to feel it is a little bit of an overreaction. Taking my earlier example- the boomerang is but one tiny filament in the wiring of a Zelda game. Majora’s Mask showed us that we can do more than fine without it. I can’t help but to feel Nintendo have got a box of ‘Ideas for Zelda’ and have been polishing up on two or three of them- they have a perfectly well shined boomerang, a beautiful Hyrule Field; and in the process of having focused the last two decades on these two jewels they have left behind a box of tarnished and oxidised, but still perfectly recoverable secondary staples.

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Not quite in the running for ‘series staple’... but is it too late to change that?

We have the canes which have cropped up in a grand total of three of the fourteen (soon to be fifteen) main series games- pitiful compared to the boomerang’s near-perfect attendance. Dark Link and Gohma have had so many different forms and incarnations all based around ‘same moves’ and ‘big weak eye’, yet bosses such as Digdogger and Trinexx show up for one or two games maximum, be awesome, and then disappear without the refinement and due care given to their evil brethren. So much more could be done with these long lost aspects of Zelda that missed out on becoming series staples for the sake of a twisty piece of wood, and all without risking a huge change to the formula.

Oracle of Ages and Oracle of Seasons didn’t have a bow. Did we miss it? No. Why? Because we had brand new items such as the seed shooter bringing life into the hitherto expected ‘what do I do about that switch on the other side of the room’ puzzle. Thetpspinner.jpgy were also set in brand new lands with new creatures and new enemies. The same old Zelda gameplay, but it felt fresh to the point where even series staples like Ganon’s magical appearance as a final boss were appreciated and enjoyed; there was plenty of ‘new’ to counter the ‘old’. Twilight Princess, on the other hand, was without Octoroks, and I missed their presence any moment I wasn’t revelling in the spinner. Seriously- name one person who didn’t love that thing.

So I guess my conclusion is: Nintendo, you’ve got a wonderful barrel of unexplored possibilities there in front of you. Yes we keep complaining that your games are too samey, but this is because you choose to put the boomerang and Gohma in every game. It does not mean you need to change everything. If you leave the old formula now you will leave behind a whole realm of unfinished and unpolished elements. Never underestimate the importance of bringing back the old to search for the new.

octorok.png“Perfect Attendance Award”... not any more

The Wind Waker is a beautiful example of this. The gameplay is the same classic three dimensional Zelda established by Ocarina of Time, which in turn was based entirely on the two-dimension games before it. It kept so much of the old but gave us so much new and unexplored, both visually and practically.

As it is I hope we’re not at the end of Zelda as it is. I hope Zelda Wii will bring as much new to the table as it keeps the familiar. In an ideal world I’d be away with the boomerang and Gohma (may they rest in peace) and be playing about with my old friends the rods, the canes and the magic spells. It’s still Zelda, but it’s fresh and nostalgic at the same time. I want change, but in the same way I want every new title to be a revolution in and of itself. Every game should be an Adventure of Link, a Link’s Awakening, a Majora’s Mask or a Wind Waker. It would stop us getting into that bored-but-complainy attitude that seems to have caused this last resort to series overhaul being threatened. I guess I want every game to be an even-numbered title. It is only in these ‘sequel games’ that Nintendo seem to allow themselves freedom.

Zelda Wii will be number sixteen guys.

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The Legend of Zelda is a zoraboom.pngseries of familiarity and, as a fan-base, we Zeldaphiles are an odd lot. As often as we find ourselves complaining that a game in the series is far too samey, we find ourselves complaining about the games that dare to be not the same enough. Is there a mid-point possible? A game which can utilise that which has been so long in the making it’s been polished to perfection, whilst at the same time introducing new ideas and throwing in some throwbacks to the old games for nostalgia purposes? Hit the jump and join in the rant!

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New Spirit Tracks Multiplayer Screenshots http://www.zeldainformer.com/new_spirit_tracks_multiplayer/ Tue, 24 Nov 2009 19:34:53 +0000 http://localhost/wordpress90/?p=554 spirit tracks multiplayerspirit tracks multiplayerspirit tracks multiplayer

More over at the gallery. 13 days, Zelda fans.

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spirit tracks multiplayerspirit tracks multiplayerspirit tracks multiplayer

More over at the gallery. 13 days, Zelda fans.

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Things To Remove From The Zelda Formula http://www.zeldainformer.com/things_to_remove_from_the_zeld/ Tue, 24 Nov 2009 20:45:55 +0000 http://localhost/wordpress90/?p=555 GohmaCody of Zelda Universe has been strangely more active then usual lately, bringing us yet another article to the table. He lists 3 things he wants to see removed from the Zelda formula in Zelda Wii. I pretty much agree with what he listed and his reasoning, though I think he could have possibly at least expanded that list to 5. In any case, head over and give it a read.

In case you missed it before, make sure to check our very own Phil Stetson’s thoughts on what the highly-anticipated title should have in his “Top Ten Things Zelda Wii Should Have”.

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ganondorf zelda wiiCody of Zelda Universe has been strangely more active then usual lately, bringing us yet another article to the table. He lists 3 things he wants to see removed from the Zelda formula in Zelda Wii. I pretty much agree with what he listed and his reasoning, though I think he could have possibly at least expanded that list to 5. In any case, head over and give it a read.

In case you missed it before, make sure to check our very own Phil Stetson’s thoughts on what the highly-anticipated title should have in his “Top Ten Things Zelda Wii Should Have”.

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Spirit Tracks UK Commercial Reveals New Boss http://www.zeldainformer.com/spirit_tracks_uk_commercial_re/ Tue, 24 Nov 2009 23:43:00 +0000 http://localhost/wordpress90/?p=556



Things just get better and better. Spirit Tracks is released in the states on December 7th, Europe on December 11th, and in Japan on December 23rd.

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Things just get better and better. Spirit Tracks is released in the states on December 7th, Europe on December 11th, and in Japan on December 23rd.

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Aonuma: "Spirit Tracks is the Most Enjoyable Zelda Ever" http://www.zeldainformer.com/aonuma_spirit_tracks_is_the_mo/ Tue, 24 Nov 2009 23:46:16 +0000 http://localhost/wordpress90/?p=557 Thumbnail image for link and zelda spirit tracksApparently, Spirit Tracks news doesn’t take a day off these days as IGN released their multiplayer impressions today. Generally, it brings little to no new information, but there were a few tidbits that snuck out.

First, Eiji Aonuma had that nice little statement in the title. Second, the bombs were officially confirmed to be the last missing item from the inventory. IGN would not say they agree that Spirit Tracks is indeed the most enjoyable Zelda ever, but they did end it by noting that everything they have touched, both in multiplayer and through the Snow Temple, is well polished and a lot of fun. Check out their full preview here.

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Thumbnail image for link and zelda spirit tracksApparently, Spirit Tracks news doesn’t take a day off these days as IGN released their multiplayer impressions today. Generally, it brings little to no new information, but there were a few tidbits that snuck out.

First, Eiji Aonuma had that nice little statement in the title. Second, the bombs were officially confirmed to be the last missing item from the inventory. IGN would not say they agree that Spirit Tracks is indeed the most enjoyable Zelda ever, but they did end it by noting that everything they have touched, both in multiplayer and through the Snow Temple, is well polished and a lot of fun. Check out their full preview here.

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The Legend of Cool http://www.zeldainformer.com/the_legend_of_cool/ Tue, 24 Nov 2009 23:59:33 +0000 http://localhost/wordpress90/?p=558



What else can be said? Zelda is cool. Props to Bucky Studios, as they spent over a year creating this song.

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What else can be said? Zelda is cool. Props to Bucky Studios, as they spent over a year creating this song.

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"Attack Its Weak Point For Massive Damage" http://www.zeldainformer.com/attack_its_weak_point_for_mass/ Wed, 25 Nov 2009 18:23:38 +0000 http://localhost/wordpress90/?p=559 Giant Enemy CrabIf there’s anything the longtime fan community can agree on (what a novel concept), it’s that Zelda games have been getting easier on the whole. What used to be a series known for its length and hardcore difficulty is now widely regarded as—dare I say it—casual. Should we be afraid? Maybe. Is there a way to truly find a happy medium between novice and expert play? I think so, and it’s nothing Nintendo hasn’t toyed with before.

I wouldn’t say the drop in difficulty has been due to the puzzles—going back and playing the older games I find they’re really no more difficult in this arena—nor that we can blame the more linear story structure—we’ve been told, either directly or indirectly, where to go next in basically every game since A Link to the Past. No, the lapse in difficulty is much more fundamental than that. It has everything to do with the amount of damage Link takes, as well as what he can dish out compared to his enemies.

Remember those bosses from the NES and SNES games that took away three or more of your hearts? There hasn’t been one since the jump to GameCube, and most enemies we face nowadays chip at mere fractions of your life energy. Remember when obstacles and enemies fired at you nonstop as long as you had the audacity to remain in the same room? Now they fire at a much slower rate, and only when you get particularly close. Remember when large groups of enemies kept you on your toes? With any of the moves in your extensive repertoire, you can now dispatch them all at once with no problem (usually before any of them even raise their clubs).

ReturnOfGanon.jpgAbove: The Game Over screen is a thing of the past for many Zelda vets.

Seeing a pattern here? While enemies have been losing power and efficiency over time, Link has been gaining all kinds of skills. We now have an unbalanced series where Link can carve through anything in his path, but enemies either can’t touch him or leave him with only a few minor cuts and bruises. Sure, novice players might not enjoy having to worry about dying every five seconds, but the trade-off has given experienced players a wound deeper than anything Link ever received even in the difficult days. We keep hearing that the trend will change, but time has shown us that these are false hopes, and the critics are saying now that Spirit Tracks doesn’t fall far from the tree.

Never fear, Nintendo—there is a way to make the best of things! A simple difficulty system would remedy the disparities. Have the casual gamers play the “easier” game, where enemies take off quarter-hearts and ignore you until you have a sword in their backs, and give us hardcore players the three-unit damage ratios and our relentless onslaughts we crave. We’ve seen the likes of this before in games from all genres, all the way down to one of your own: the Metroid Prime series. And we loved it. Bring difficulty levels into Zelda, and you’ll bring the hardcore begging.

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CraykIf there’s anything the longtime fan community can agree on (what a novel concept), it’s that Zelda games have been getting easier on the whole. What used to be a series known for its length and hardcore difficulty is now widely regarded as—dare I say it—casual. Should we be afraid? Maybe. Is there a way to truly find a happy medium between novice and expert play? I think so, and it’s nothing Nintendo hasn’t toyed with before.If you haven’t already guessed what it is from the title, click for the jump to find out. (And if you have, well click anyway!)

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Aonuma on Trains & Japanese Sales http://www.zeldainformer.com/aonuma_on_trains_japanese_sale/ Wed, 25 Nov 2009 06:58:45 +0000 http://localhost/wordpress90/?p=560



In addition to the above multiplayer footage, Wired also conducted an e-mail interview with the man of the hour himself, Eiji Aonuma. Jump inside to see why trains were included in Spirit Tracks, his thoughts on the series’ sales in Japan, and more.


Wired.com: Why trains?


Aonuma: In Phantom Hourglass, the game featured a boat since most of the world was water-based. We wanted to keep a similar system in place for Spirit Tracks, but since this is a land-based world, we needed a new form of transportation. We felt that a train offered the best possibilities for exploration as players open up new routes and find new areas. My children and I still feel a sense of adventure when we ride trains in Japan, and I think we’ve effectively conveyed these feelings in the game.


Wired.com: Zelda doesn’t sell as well in Japan as it does overseas. Why? How can you fix this?


Aonuma: Good question, I wish I knew myself! In Japan, the series is mostly perceived as being challenging and geared toward more experienced players. This perception is hard to change. We felt that Phantom Hourglass offered an opportunity to introduce the series to new types of players, and we did notice this to some extent with more women playing the game. I think that the touch screen controls and camera perspective, in which you view the game from the top-down, does offer a different experience than the console games that may appeal to a broader audience.


Finish the interview here (via GoNintendo).

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In addition to the above multiplayer footage, Wired also conducted an e-mail interview with the man of the hour himself, Eiji Aonuma. Jump inside to see why trains were included in Spirit Tracks, his thoughts on the series’ sales in Japan, and more.

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560 0 0 0 Zelda Developer Stumped by Puzzles in Spirit Tracks http://www.zeldainformer.com/zelda_developer_stumped_by_puz/ Wed, 25 Nov 2009 21:31:59 +0000 http://localhost/wordpress90/?p=561 The Legend of Zelda: Spirit Tracks US Box ArtThere have been conflicting reports the past few weeks regarding how difficult Spirit Tracks actually is. Some people have said it’s as easy as Phantom Hourglass, while other have claimed the game is definitely harder then some of the recent iterations. Of course, who better to try and shed some light on this than Eiji Aonuma. He recently did an email interview with Kotaku and had some interesting things to say. Along with the difficulty he talks about the controls and independent female characters.

In a brief e-mail interview with Kotaku in advance of the release of next month’s The Legend of Zelda: Spirit Tracks, Aonuma explained that Link’s latest adventure takes an unusual route to satisfying and challenging veteran gamers:

“One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles,” he wrote to Kotaku. Aonuma is the producer on Spirit Tracks.

“Development team members, including [senior Nintendo developer] Mr. [Takashi] Tezuka and myself, actually got stuck in several places. So the dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, and will certainly require longtime Zelda fans to approach each challenge differently. “

Getting more specific, he noted: “I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks—[which] players will revisit throughout the game—has puzzles which require a different type of approach from those of previous games,”

I had asked him what his team had learned about the touch-screen controls implemented in the previous DS Zelda game, The Phantom Hourglass. That prompted this reply: “The one consistent piece of feedback we received about the controls in Phantom Hourglass was that it was too challenging to execute the roll move. You had to draw little circles at the edge of the screen to make Link roll. This is actually something we felt similarly about during development, but ended up not having enough time left in the schedule to implement another solution. In Spirit Tracks, this move is done by tapping anywhere on the screen, so hopefully players get more use out of it. “

Another tweak for the new game is in the Zelda character herself. In a change for the series, the Spirit Tracks Zelda takes on the game’s adventure alongside Link, in the form of a spirit. She’s not a damsel in distress just waiting to be saved. She’s an active adventurer. Aonuma said she was designed out of a desire among both Zelda fans and developers to have a stronger princess.

“We recently received information from a survey conducted in the US that indicated that, among our female characters, users had a preference for those that were more on the independent side, such as Shiek and Tetra,” he wrote. He was referring to the Zelda-in-disguise incarnations of Princess Zelda in The Legend of Zelda: The Ocarina of Time and The Legend of Zelda: The Wind Waker. “Making Zelda a more integral part of the game was also a goal for our Director, Mr. [Daiki] Iwamoto, so we set out with this element in mind when we started making the game.”

“The Link character in Spirit Tracks is different from those featured in previous games,” Aonuma said. “He’s a brand new Link. The game does share ties with Phantom Hourglass and Wind Waker though. This is mostly communicated to the player through the Niko character, who appears in all three games. Of course he is much older in Spirit Tracks, and his aging conveys to the player that much time has passed across the timeline of all three games.”

Source: Kotaku

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The Legend of Zelda: Spirit Tracks US Box ArtThere have been conflicting reports the past few weeks regarding how difficult Spirit Tracks actually is. Some people have said it’s as easy as Phantom Hourglass, while other have claimed the game is definitely harder then some of the recent iterations. Of course, who better to try and shed some light on this than Eiji Aonuma. He recently did an email interview with Kotaku and had some interesting things to say. Along with the difficulty he talks about the controls and independent female characters. Step inside to see exactly what he said.

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World Zelda Music Radio is Awesome http://www.zeldainformer.com/world_zelda_music_radio_is_awe/ Wed, 25 Nov 2009 22:22:40 +0000 http://localhost/wordpress90/?p=562



Yeah, it’s a total ripoff of [Adult Swim], but really it’s a nice way to get me to remind you folks that if you’re at work, doing school-related things, or simply just kicking back, to go over and check out WZMR. They bring you the finest in Zelda Music Radio. Nick update: Now I want to watch The Boondocks.

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Yeah, it’s a total ripoff of [Adult Swim], but really it’s a nice way to get me to remind you folks that if you’re at work, doing school-related things, or simply just kicking back, to go over and check out WZMR. The finest Zelda-related radio this side of the Mississippi. Nick update: Now I want to watch The Boondocks.

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Ode to the Minions http://www.zeldainformer.com/ode_to_the_minions/ Thu, 26 Nov 2009 06:56:22 +0000 http://localhost/wordpress90/?p=563



Best Part: “Give a shout out, to the keese you killed just to open that locked door. ‘Cause no one thinks about the minions anymore…”

This song is actually the 200th addition to the web comic Brawl in the Family. The comic started regular releases back in December 2008, but started much earlier as a few doodles during an art history class. Now in it’s 200th release, it has never been better. We’ll be sure to keep you updated on any future strips that feature some Zelda love.

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Best Part: “Give a shout out, to the keese you killed just to open that locked door. ‘Cause no one thinks about the minions anymore…”

This song is actually the 200th addition to the web comic Brawl in the Family. The comic started regular releases back in December 2008, but started much earlier as a few doodles during an art history class. Now in it’s 200th release, it has never been better. We’ll be sure to keep you updated on any future strips that feature some Zelda love.

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Zelda Wii: Possible Flight Mechanic http://www.zeldainformer.com/zelda_wii_possible_flight_mech/ Thu, 26 Nov 2009 21:59:29 +0000 http://localhost/wordpress90/?p=564 Eiji AonumaEiji Aonuma has officially gotten worse then Miyamoto when it comes to opening his mouth about Zelda Wii. Of course, this is a good thing, as the hype seems to be building for a game that we have yet to even see a trailer for. As tight lipped as they are about the actual game, little things keep slipping out. In an interview to Guardian.co.uk, this little tidbit came out:

“I have an eight-year-old son myself at home, and quite recently he started playing The Phantom Hourglass for DS, because when the software first hit the market he was too young. When he started playing with the boat, I told him: ‘In the next Zelda, you are going to be able to ride on the train.’ He answered: ‘OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky ... ‘“

Aonuma pauses, grinning. “I just don’t know. If many people make many speculations ... some of them might be correct. Right now, I have to refrain from commenting on anything.”

Of course, that wasn’t all he said about Zelda Wii.

“With this attachment, your minute hand movements are more precisely reflected ... You can feel it so naturally and so intuitively. It’s not just an improvement over the movement of Link himself: the realisation of your more minute movements on the screen will expand the entire gameplay. I believe that we will be able to offer some great innovations in the new Legend of Zelda. Of course I have to refrain from giving any details, but we are contemplating altering the way the game progresses in comparison with all the past Legend of Zelda franchises.” He looks apologetic again as he catches himself short of giving something away. “But I have to stop talking here.”

He also wanted to make an apology of sorts.

“The Water Temple in the Ocarina of Time was notorious for being very tough to conquer,” he says. “I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory.”

“I am,” he continues, genuine regret evident in his tone, “very sorry about that. I should have made it much easier to switch to the heavy boots.”

His favourite among his dungeon designs so far, the Ocarina of Time’s ingenious Water Temple is marred in his eyes by this slight ergonomic flaw. “Aside from the problem with the boots,” he continues, “I like the Water Temple so much.”

Check out the rest of the interview, as he goes on to explain how he got employed at Nintendo, and what sort of things inspire his work in the games he helps create.

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Eiji AonumaEiji Aonuma has officially gotten worse then Miyamoto when it comes to opening his mouth about Zelda Wii. Of course, this is a good thing, as the hype seems to be building for a game that we have yet to even see a trailer for. As tight lipped as they are about the actual game, little things keep slipping out. In an interview to Guardian.co.uk, this little tidbit came out:

“I have an eight-year-old son myself at home, and quite recently he started playing The Phantom Hourglass for DS, because when the software first hit the market he was too young. When he started playing with the boat, I told him: ‘In the next Zelda, you are going to be able to ride on the train.’ He answered: ‘OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky ... ‘“

Aonuma pauses, grinning. “I just don’t know. If many people make many speculations ... some of them might be correct. Right now, I have to refrain from commenting on anything.”

As usual, step inside to see what else he said about our favorite franchise.

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So I Say, Thank You For The Zelda Series http://www.zeldainformer.com/so_i_say_thank_you_for_the_zel/ Thu, 26 Nov 2009 23:42:45 +0000 http://localhost/wordpress90/?p=565 We Love Nintendo

Here at ZeldaInformer, we’re known for many things to do with Zelda. There’s our extensive news coverage of everything Zelda fans need and stuff you don’t need. There’s our consistent flow of casual articles, which are often strongly opinionated, and the famed in-depth articles of The Bombers. There’s our video content, our Top Tens and so on and so forth. We’re known for saying what we think, yet, there is something that we all unquestionably think, but we hardly ever say it. That is, thank you Nintendo for Zelda.

All too often we’re all too busy looking at the things that we want to see improved, or theorizing how everything all ties together. We regularly chat about every little aspect of our beloved series on forums, through IM and with our friends, but hardly ever do we simply sit back and say, ‘thank you Nintendo for making The Legend of Zelda’. Maybe we take it for granted that they made this series for us, however, being thanksgiving, let’s give some thanks.

There’s so many fond Zelda memories to be thankful for. Whether it’s the memory of the first time you played the awe-inspiring Ocarina of Time, or followed that up with the unique game of Majora’s Mask. There’s all the modern Zelda games, and the memory of going back and appreciating the classic games that shaped the very gaming industry of today.

For the many hours of enjoyment: for the frustration and the triumphs. For the time spent with friends and family; for the time spent making new friends, all because of The Legend of Zelda. For the puzzles, the consoles and the stories. For the days when I ended up getting nothing done and the sleepless nights. For the chance to theorize, or simply the chance to appreciate and discuss what is given, we are thankful.

Most of all, Zelda gives us something far beyond anything accomplished through advanced graphics or complex scores alone. It gives us hope and it gives us encouragement. Thank you Nintendo for the inspiration of the underdog clad in green always living beyond expectations to be the hero. Thank you for the emotive and lesson-full stories in Majora’s Mask. Thank you for making Zelda something that is much more than a mere game series.

Thank you For Zelda ABBA.png

I don’t know where the original idea came from, but Shigeru Miyamoto, thank you for your creation. Eiji Aonumu, Satoru Iwata, and the numerous other people that make up the Zelda team, we are all grateful for what you’ve done. Even Bill Trinen, though many people say you’re not a great translator, we thank you for helping to bring the Japanese series to our English world. Nintendo: we all give you many thanks for creating The Legend of Zelda, the series many of us live for. ZeldaInformer and all of the Zelda communities exist because of you, and we thank you.

So I say, thank you for the Zelda series, the games we’re playing. Thanks for all the joy they’re bringing. Who can live without them, I ask in all honesty, what would life be? Without Link and Zelda what are Wii? So I say, thank you for the Zelda series, for giving it to me.

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We Love NintendoHere at ZeldaInformer, we’re known for many things to do with Zelda. There’s our extensive news coverage of everything Zelda fans need and stuff you don’t need. There’s our consistent flow of casual articles, which are often strongly opinionated, and the famed in-depth articles of The Bombers. There’s our video content, our Top Tens and so on and so forth. We’re known for saying what we think, yet, there is something that we all unquestionably think, but we hardly ever say it. That is, thank you Nintendo for Zelda.

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Zelda Fans Give Thanks to ZI http://www.zeldainformer.com/zelda_fans_give_thanks_to_zi/ Fri, 27 Nov 2009 00:41:19 +0000 http://localhost/wordpress90/?p=566 Taking a quick break from the endless piles of mashed potatoes, gravy, and cranberry sauce that every Thanksgiving Day brings, I noticed something peculiar when I checked ZeldaInformer’s e-mail account: dozens of letters from fans thanking us simply for being so awesome. I guess I assumed we we’re like escalators or the Internet—totally taken for granted. Sure, the Lions got massacred earlier, but after reading these, I think this year’s Thanksgiving won’t be so bad after all. Figured I’d share a few of the ones that stuck out with you guys.

“ZI RULES!!!!” from EvilDarkFireLink12:


“HI ZELDA INFORMER, I JUST WANT TO SAY YOU GUYS ARE THE BEST ZELDA SITE IN EXISTANCE! I CHECK THE SITE EVERY DAY SO I CAN GET ALL OF THE ZELDA NEWS. YOU’RE ARTICLES ARE ALSO VERY GOOD SO GOOD JOB WRITERS! KEEP BEING THE BEST ZELDA SITE! LATER”


“I Love You Guys :)” from ZeldaChick69:



“Hello ZeldaInformer! I You guys are just so awesome! Every year on Thanksgiving I try to thank everyone and everything that’s important to me, so, uh, thanks! I can’t wait to play Spirit Tracks! I know you’ll have the best coverage of it ever! PS: Nick is my favorite. I bet he’s such a cutie IRL! Forget Team Edward, I’m Team Nick! Byez!

<3"

“Untitled” from SephirothMaster:



“As a rather austere theorist of all things Zelda and Zelda-related, I am all but required to say that in the unfortunate, hypothetical event that your website ceased to exist, not only would my knowledge of the series surely decrease, but the passion I hold in regards to discussing all of Link’s adventures would wholeheartedly vanish. I have only under rare occasions pronounced my gratitude to others; but I am left with no choice other than acknowledging just how much I appreciate your site and its efforts to truly being the only Zelda site one could designate as nonpareil.”


Thumbnail image for spirit tracks boss

“Thank You, ZI” from CitizenChuck:



“A little cheesy, yeah, but whatever: I just want to say thanks to everybody at ZeldaInformer. I’ve seen a lot of Zelda sites in my time, but, for some reason, yours sticks out the most. It could be the design, the articles, the Bombers, the frequency of the news posts, or maybe even the forums—hell, it’s probably all of those things. ZeldaInformer really is the whole package. And you guys are only getting started. It’s hard to believe you’ve only been around a few years. It’s scary to think where you guys will be in a few more years. Probably on top of the world, heh. I’m rambling, but yeah, thanks and all that. Make sure everyone at ZI sees this.”


“zeldainformer the best” from elzeldamaestro:



“the zeldainformer is always the best place of zelda. it is definitively my favorite place of zelda in existence. especially, i hope that the members of the place should keep on doing his best work of bringing to us all the news of zelda. i know that the thanksgiving is an american holiday, but i rarely want to say that I am grateful to the zeldainformer anyhow. thank you zeldainformer. zeldainformer the best!”


Crazy stuff. On behalf of ZeldaInformer the best, I’d just like to thank you guys. Without y’all, we’d be nothing. So, loyal readers, what are you thankful for?

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Taking a quick break from the endless piles of mashed potatoes, gravy, and cranberry sauce that every Thanksgiving Day brings, I noticed something peculiar when I checked ZeldaInformer’s e-mail account: dozens of letters from fans thanking us simply for being so awesome. I guess I assumed we we’re like escalators or the Internet—totally taken for granted. Sure, the Lions got massacred earlier, but after reading these, I think this year’s Thanksgiving won’t be so bad after all. Figured I’d share a few of the ones that stuck out with you guys.

“ZI RULES!!!!” from EvilDarkFireLink12:


“HI ZELDA INFORMER, I JUST WANT TO SAY YOU GUYS ARE THE BEST ZELDA SITE IN EXISTANCE! I CHECK THE SITE EVERY DAY SO I CAN GET ALL OF THE ZELDA NEWS. YOU’RE ARTICLES ARE ALSO VERY GOOD SO GOOD JOB WRITERS! KEEP BEING THE BEST ZELDA SITE! LATER”


It gets better inside.

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MCV Magazine Scans http://www.zeldainformer.com/mvc_magazine_scans/ Fri, 27 Nov 2009 02:04:51 +0000 http://localhost/wordpress90/?p=567 MVC Page 1

There was a 7 page article promotion in MCV magazine over in the UK, and we bring you the scans from that today. There is an interview in it that reveals nothing new, and is mostly a selling point interview to make the UK folks purchase the game on December 11th. In either case, it’s still a decent read. You can check out the rest of the scans here. Also to note, they are giving away 5 free copies of Spirit Tracks, so be sure to check out the last page if you are from the UK.

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MVC Page 1

There was a 7 page article promotion in MCV magazine over in the UK, and we bring you the scans from that today. There is an interview in it that reveals nothing new, and is mostly a selling point interview to make the UK folks purchase the game on December 11th. In either case, it’s still a decent read. You can check out the rest of the scans here. Also to note, they are giving away 5 free copies of Spirit Tracks, so be sure to check out the last page if you are from the UK.

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Aussies Rejoice! Spirit Tracks Arrives December 10th http://www.zeldainformer.com/aussies_rejoice_spirit_tracks/ Fri, 27 Nov 2009 02:53:26 +0000 http://localhost/wordpress90/?p=568 Australia Spirit Tracks Box ArtDon’t blink, while this bit of news seems to be coming really late from Nintendo, the official release date for our Australian friends finally came out via the Australian Nintendo Press site. So when can you get it? As the title says, December 10th! Thats one full day before the Europeans, so rejoice! Not only that, but pictured to the left is your lovely box art. Yes Americans, even the Aussies get the good box art. Spirit Tracks is comes out December 7th in the states, 10th in Australia, 11th in Europe, and on the 23rd for the Japanese.

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Australia Spirit Tracks Box ArtDon’t blink, while this bit of news seems to be coming really late from Nintendo, the official release date for our Australian friends finally came out via the Australian Nintendo Press site. So when can you get it? As the title says, December 10th! Thats one full day before the Europeans, so rejoice! Not only that, but pictured to the left is your lovely box art. Yes Americans, even the Aussies get the good box art. Spirit Tracks is comes out December 7th in the states, 10th in Australia, 11th in Europe, and on the 23rd for the Japanese.

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Link is Not You http://www.zeldainformer.com/link_is_not_you/ Fri, 27 Nov 2009 16:29:51 +0000 http://localhost/wordpress90/?p=569 Link Frees the Master SwordOver the years we have been reminded by the two top minds behind the Zelda series that Link is a representation of the player. It gives reason for him to be silent, and often times gives reason for him to be a somewhat bland character. Still, many gamers hold strong ties that “we are the hero” and as such, things are perfect the way they are. People tend to suggest a lot of crazy things should change in the Zelda franchise, sometimes at the the dismay of many fans. A lot of you are happy the way things are, but does that mean our viewpoint on the hero may have been wrong all along?

Lets look at things objectively first. Shigeru Miyamoto and Eiji Aonuma have both laid claims that Link is you. It’s often the reason given that if voice acting were to happen, no one wants Link to talk. Often times it the reasoning we have for him not having as much emotion as someone who is saving the world should have. Developer intent is that Link is us, so thus, he must be. But not so fast.

One thing that makes “us” unique is that we have the ability to make choices. I decided to write this article, for starters, and you have chosen to read it. Agree or disagree, we both made choices to go down that path together. Now, lets compare that to our hero, Link. When does he ever have a choice? I can’t think of any time he really does.

Sure, we are asked if we understand what we were told, something that has been a staple in video games for the simple sake of having the ability to repeat what was just told to you in case you didn’t get it all the first time around. However, is that a real choice? You say no, they repeat the question or statement, and do so until such a point that you say yes. You really don’t have a choice: In order to advance you have to say yes.


Kaepora Gaebora

Above: Kaepora Gaebora Wants To Know If I Have Amnesia.

Some of the greatest freedom of choice we have had existed in Majora’s Mask. The side quests involved mostly the choice of do we want to help this person or not. It is a legitimate choice. While choosing one way or the other doesn’t help you advance in the game (as in, it doesn’t change the outcome), it does make you feel more connected to the hero. It wasn’t Link who reunited Anju and Kafei, it was I who did it. That may possibly be the single most touching moment in Zelda history, because I chose to help them.

This sort of freedom is rare in Hyrule. Now, some may read this and go, “Oh, so you want a Fable type game? Well why don’t you just go play Fable then and leave Zelda alone?”. That sort of defeats the purpose. If I am suppose to be the hero, Link, then I shouldn’t need to go to another game to get that feeling.

This isn’t to say Nintendo is wrong, and that we need choice. What it is saying is that, ironically enough, Nintendo needs to finally make a decision with Link. Is he is own character in the game, much like Zelda, Midna, Ganondorf, Majora, Anju, Kafei, and all the rest of the gang, or is he truly suppose to be me?

I think the Zelda series has been torn on this for some time. Frankly, I feel the allure that Link is us has long since been lost. It all starts with how you start the game. Say you’re a female and you happen to play Zelda. Are you suppose to pretend you’re a guy? How is that who you are? The choice is already taken out of your hands to begin with. So, where do we go from here? Really, it can go either way.


Two Girls Cosplaying Link

Above: I’m a guy, but even I would choose to play as a female Link if they looked this good.

I have felt for awhile now that Zelda may not need to change so much as it needs to advance with the times. Part of that advancement is creating a richer experience with the hero. I could be bold and say he should talk, not only in text but in voice. I could say he needs a jump button. I could even go as far as to say he needs to be given choices in what path he takes to save Hyrule. Maybe he needs more emotional involvement? I honestly can’t tell Nintendo what direction to take it. All I can tell them is to pick one side and go with it.

What about you? What would you like to see Nintendo do with Link? Are you happy the way he is?

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Link Frees the Master SwordOver the years we have been reminded by the two top minds behind the Zelda series that Link is a representation of the player. It gives reason for him to be silent, and often times gives reason for him to be a somewhat bland character. Still, many gamers hold strong ties that “we are the hero” and as such, things are perfect the way they are. People tend to suggest a lot of crazy things should change in the Zelda franchise, sometimes at the the dismay of many fans. A lot of you are happy the way things are, but does that mean our viewpoint on the hero may have been wrong all along?

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The Legacy of The Legend of Zelda http://www.zeldainformer.com/the_legacy_of_the_legend_of_ze/ Fri, 27 Nov 2009 17:51:42 +0000 http://localhost/wordpress90/?p=570

Eiji chats it up with IGN about a legacy he had a very big part in creating. Good stuff.

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Eiji chats it up with IGN about a legacy he had a very big part in creating. Good stuff.

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Aonuma Talks About Ocarina of Time, Spirit Tracks, Zelda Wii http://www.zeldainformer.com/aonuma_talks_about_ocarina_of_time_spirit_tracks_and_zelda_wii/ Fri, 27 Nov 2009 22:03:56 +0000 http://localhost/wordpress90/?p=571 Eiji AonumaWith all of our Eiji Aonuma updates lately, we may have to change the name of the site from ZeldaInformer to AnomuaInformer. The guy is all over Europe this week promoting the release of Spirit Tracks. Most recently, he sat down with Eurogamer for about 20 minutes and, once again, had a lot to say about the franchise. While none of the information is actually new, he did have some interesting thoughts on games that have already been released. As usual, hop inside to see the full text interview.

Eurogamer: Let’s go right back to the beginning. What’s your earliest gaming memory, and when did you decide you wanted to become a game designer?



Eiji Aonuma: My first encounter with any videogames in my childhood was Game & Watch, the series of portable games products launched by Nintendo. I was amazed by knowing that within such a small LCD screen such an awful lot of different things were able to be done. That was my first memory of any videogames.



Since then, however, I do not have any recollection of what kind of games I was deeply into. I hardly played with any before I was grown up, even though a lot of my friends and people around me were already playing with Nintendo Entertainment System.



As a university student, I was more excited learning about the arts and wondering whether I should be an artist or not.




In my university and grad school days I was thinking what I should do in my life, whether I would be an artist, or whether I would like to do something else. I wanted to surprise people in a meaningful way, and I decided that as the theme of my life - and I happened to know there was a company called Nintendo whose job was also to surprise people in a meaningful way.



That’s why I became interested in joining the company, and the company hired me. At that time I was not thinking about becoming the game creator myself. I thought I was probably hired because the company was interested in me as a product designer, because that’s what I studied at university.



It was only afterwards I learned something about The Legend of Zelda, and when I started playing it I was deeply into it and surprised by the potential of videogames. I didn’t know that so many things could be done! And later on Mr Miyamoto gave me the opportunity to work on Zelda, which happened to be Ocarina of Time - and before I knew it exactly 12 years have already passed!




Eurogamer: You started on Ocarina of Time, and your first Zelda game as project lead was Majora’s Mask, which was a different take on the series. Was it difficult to leave your mark on something already so well-established and well-known, that already had Mr Miyamoto’s stamp all over it?



Eiji Aonuma: In fact, in my mind I did not think that Legend of Zelda was already an established franchise, especially because Ocarina of Time turned out to be the very first 3D Legend of Zelda. So I thought there were many things we were able to explore and in fact many people, including Mr Miyamoto himself, were looking forward to the new directions future 3D Zeldas could take. And it was actually Mr Miyamoto who wanted to take the same engine as Ocarina of Time, yet try to make something really new. That mission was assigned to me by Mr Miyamoto.



So taking on the assignment itself was not that difficult. The most difficult part was when Mr Miyamoto told me: ‘you’ve got to finish it within one year’! And at first I was quite at a loss what to do: what we could do with the Zelda franchise within just one year? And then there came help from the Ocarina team and we were able to use the same team members who already had experience of working on the same engine, and also Mr Miyamoto advised us to think about anything that was left undone during the development of Ocarina.



So we focused on the time mechanism already included in the Ocarina engine and decided that we should focus on the three-day system. And by adapting it so that everything would reset if the game cannot be completed within three days, I think that we were able to come up with one idea after another which made for a very fast-paced, excited game.



As I really wanted to surprise people in a very meaningful way that was something which suited my own desire. And even though we had to tackle the challenge of completing the game in one year, it was actually an exciting challenge and I felt the team could make it.



Eurogamer: I want to explore your relationship with Mr Miyamoto. After Ocarina, was it hard for him to step back into a more hands-off role and allow someone else to take the reins? What’s the relationship like now? Do you have any major creative disagreements, or arguments of the direction of the series?



Eiji Aonuma: When we were creating Ocarina of Time and Majora’s Mask, the department we were working in, called Entertainment, Analysis and Development (EAD), was rather a small team. So with something as big as Ocarina and Majora, the entire EAD had to work on the same project by co-operating with each other.



Everybody including me was closely communicating with Mr Miyamoto. Since then, gradually, the number of people working in our group has been on the increase and the number of titles EAD has been taking care of at any given time is increasing. Mr Miyamoto is on the board of directors at Nintendo and he has to take care of all the first-party software Nintendo publishes while I can concentrate on the Zelda games.



In that sense, the distance between me and Mr Miyamoto - any producer and Mr Miyamoto - has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn’t like the idea: he would like to be as close as possible to the actual game development.



That’s why, in the case of the new Legend of Zelda on Wii, he’s trying to take more direct hands-on and specifically at least once every month we are having a very intimate meeting where we confirm the status quo, we discuss what needs to be done and Mr Miyamoto gives instructions as to what we need to do.


And in such a situation, of course there are some heated arguments, because each of us has his own idea as to what a Zelda game should look like, should play like. As time passes and as we are growing in terms of number of people working for the same department, naturally Mr Miyamoto has to keep some distance away from any other producers and developers, but I think we always try to have as close communications as possible in one way or the other. That’s how I think everyone including me has been communicating with Mr Miyamoto at Nintendo.



Eurogamer: The next Zelda game is Spirit Tracks - I’ve just been playing it out there - the sequel to Phantom Hourglass. The visual style, of course, harks back to Wind Waker on GameCube. Looking back now, that style split opinion - but you brought it back for the handheld version. Did you feel strongly you wanted to bring back that style, and do you think it now works better on handheld or can you foresee a time when you’d want to return to it on home console?



Eiji Aonuma: You say it might be good for handheld: exactly, that’s the point. On handheld devices like DS, for the grand universe of Zelda to be correctly depicted, cel-shading or toon-shading style is the most appropriate. For example, for the touch operation we’re using on DS, top-view angle is necessary. If we’re going to apply photorealistic proportions between human characters and objects, the player character would have to be really small.




But with more anime/Manga-style art, deformation is allowed and taken as a natural. By that I mean that building and some other objects around you can be very small compared with real life, but yet it’s not strange in the anime style. That kind of deformation is readily available with cel-shading technology and thanks to that kind of graphical style we are now able to put Zelda in an adventure where people can identify the most important items without difficulty in understanding proper distance or proportion between character and object.



Eurogamer: Looking at Phantom Hourglass, it was very well received: were you entirely happy with it? Was there anything specifically you wanted to chance in Spirit Tracks, and how do you feel the sequel relates as an experience?



Eiji Aonuma: When we were developing Phantom Hourglass, one of the things was how to make touch-control most efficient. And our developers were able to come up with a great many elements that surpassed my original expectations; I was surprised by how convenient it is for players to play with touch-control. Whenever we were working on 3D games, dealing with camera control was one of the most difficult, important missions to tackle. However, with the advent of DS touch control we didn’t have that at all.


In addition, players were able to have a brand new feeling of being able to physically touch the universe of The Legend of Zelda for the first time. So I thought it was a very good system, that we should be able to take advantage in the next title. We thought, of course, we’d be able to enhance the touch-control further and that’s how we started on Spirit Tracks.



We thought about the things that were left undone in Phantom Hourglass. One of the things was co-operative play with the phantom - the phantom existed and appeared in the Wi-Fi battle mode, and we thought it would be a shame if that was used only for a separate mode. So we incorporated that idea into the main adventure of Spirit Tracks.



Not to be very specific, but we were identifying good points of Phantom Hourglass and trying to enhance them to come up with a final game design, and I think people will enjoy them.



Eurogamer: With the next Wii Zelda game, Mr Miyamoto has already spoken about it, but for you personally what difference does MotionPlus make? And more broadly, because it’s still some way off, are you concerned about the Wii being technically capable of delivering something that stands up to games on other platforms?



Eiji Aonuma: Talking first on Wii MotionPlus, I’ve been working on the Wii version of The Legend of Zelda simultaneously with working on Spirit Tracks and now we have already come to the stage that Link is wielding his sword just as you are shaking your Wii remote. It’s so natural I sometimes have to wonder why it was not available in previous games.



I think it’s going to be quite surprising, but it’s so natural maybe not so surprising for new Zelda fans. But it must be quite a surprise for existing and long-term Zelda fans. Maybe they will say, ‘why couldn’t Nintendo apply the same system to Twilight Princess? You already had the Wii remote.’ Among the fans I think it’s going to be quite a big difference.



As to other elements of Wii MotionPlus, I’m afraid I have to refrain from talking anything probably until E3 next year. The only thing I may be able to confirm is, we are trying to change the structure, how the game proceeds, in terms of how you have been playing The Legend of Zelda franchise so far. That’s a little thing I can say, but I hope people will be surprised by knowing what I mean right now.




Eurogamer: Well, I’m very excited to hear more! In general, we know how western games developers work, we visit them, we understand what daily life is like. With Nintendo, and this is perhaps part of the charm, the process, certainly viewed from the West, is shrouded in mystery. Could you give us some insight into what life is like at Nintendo, and what a typical day for you would involve?



Eiji Aonuma: I might disappoint you, but I’m afraid there’s nothing unusual, nothing very exciting about how our days go at Nintendo. I go to the office at a given time every day; as soon as I arrive I check what my teams have been doing and probably, if the new version of the game is presented, I’ll check it and play it myself and give the feedback back to the developers. And in the afternoon I attend a number of different meetings, relating not just to game development, but sometime to decide Nintendo’s future, or EAD’s next steps.



And after if there are any impending issues I need to tackle with certain games, I need to work very late at night or even to the next morning!



But the most enjoyable time is the lunch break. I would make it a point of playing some games with local multiplayer. Probably I’d be enjoying myself in multiplayer battle mode on certain games with other directors. Regardless of age, who’s producer or director, we’re deeply into battles against each other, yelling and crying, and that’s how we get excited and get motivated to work more!


If Nintendo’s developers are considered mysterious in comparison with other developers, it must be because every one of us really wants to surprise people, and we are finding some particular joy in making people surprised in a meaningful way, and the more we talk the less surprise we would be able to provide. That must be the reason why!



Eurogamer: Would you like to work on something completely new, or do you see yourself continuing with Zelda for many more years?



Eiji Aonuma: Well, the fact the company has constantly been giving me the opportunity to work on the next Zelda, and the fact that many people are looking forward for me to provide them with the next Zelda is something really gratifying.




The fact I have to work on Zelda - there is no fixed notion about what Zelda has to be. Most basically, any changes are appropriate because Zelda means unprecedented experiences. In other words, as long as I can work on new Legend of Zelda games there’s hardly anything I can’t do to challenge myself.



Having said that, whenever I get asked, aren’t you tired about making Zelda again and again, I might say, ‘sometimes!’ But it doesn’t mean I’m willing to make something similar to Zelda at all. I really want to surprise people in a meaningful way, so if I’m going to work on anything new then I would like to make something so that people are going to say, ‘wow I could not imagine someone like Aonuma would make something like this’.



Source: Eurogamer

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Eiji AonumaWith all of our Eiji Aonuma updates lately, we may have to change the name of the site from ZeldaInformer to AnomuaInformer. The guy is all over Europe this week promoting the release of Spirit Tracks. Most recently, he sat down with Eurogamer for about 20 minutes and, once again, had a lot to say about the franchise. While none of the information is actually new, he did have some interesting thoughts on games that have already been released. As usual, hop inside to see the full text interview.

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The Legend of Zelda - Music Tracks http://www.zeldainformer.com/the_legend_of_zelda_-_music_tr_1/ Sat, 28 Nov 2009 12:39:03 +0000 http://localhost/wordpress90/?p=572 And here we are with another installment of the music tracks article series. With the release of The Legend of Zelda - Spirit Tracks closing in we at ZeldaInformer are very excited and everyone is running around trying to finish up various projects and articles. I am not trying to suggest that we have something special in store for the release… or am I?



Either way, this week I have another beautiful song in store for you, one I am sure all of you will recognize. Last week we had the Kakariko Village theme and, incidentally, this weeks song is found in only one place within Kakariko Village in The Legend of Zelda: Ocarina of Time. Know which song it is yet?

Of course I am talking about the Windmill Hut theme from, well, the windmill in Kakariko Village!


zeldamusic.pngI think that the first thought that crosses people’s minds when listening to this song is “serenity”. If you’ve played through The Legend of Zelda - Ocarina of Time (And if you haven’t you can close this window right away) then you remember the Windmill Hut because of this very tune and the crazy old chap busily playing inside. I am sure I wasn’t the only one extremely delighted by the fact that you later on got to play that same song on the Ocarina. Not to mention it was one of the most useful songs in the game.

But enough about that, time to look at the song in more detail. We are greeted by a very cheerful theme that sets up the rhythm for the rest of the song. Shortly after the main theme kicks in and roundhouse kicks your senses with +3 to nostalgia enchanted onto its boots.

It is funny how, even though the whole theme consists of little more than 5-6 tones, it can produce one of the most memorable tunes in the history of the franchise. Truly Koji Kondo needs to be dissected in a lab for the sake of science!

On a sidenote - I have used the ZREO redux version of the song in the video above (Yes, the video that sucks, I blame Windows Movie Maker). I personally dislike most of the ZREO compositions because they’re a bit too blurred for my tastes, especially the ones of the midi-based songs from the older games. You can probably expect me to use both the ZREO versions and the originals in the future, when I have access to some normal video editing software.

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zeldamusic.pngAnd here we are with another installment of the music tracks article series. With the release of The Legend of Zelda - Spirit Tracks closing in we at ZeldaInformer are very excited and everyone is running around trying to finish up various projects and articles. I am not trying to suggest that we have something special in store for the release… or am I?

Either way, this week I have another beautiful song in store for you, one I am sure all of you will recognize. Last week we had the Kakariko Village theme and, incidentally, this weeks song is found in only one place within Kakariko Village in The Legend of Zelda: Ocarina of Time. Know which song it is yet?

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New Spirit Tracks Videos http://www.zeldainformer.com/new_spirit_tracks_videos/ Sat, 28 Nov 2009 22:37:23 +0000 http://localhost/wordpress90/?p=573





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Step inside to see two more videos chock full of brand new stuff.

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The Zelda Marathon is Live http://www.zeldainformer.com/the_zelda_marathon_is_live/ Sun, 29 Nov 2009 00:40:10 +0000 http://localhost/wordpress90/?p=574 The Zelda Marathon



Our local news specialist, Nick Geml, talked about The Zelda Marathon a month ago. The marathon, in essence, is a charity event to raise money for Big Brothers Big Sisters St. Catharines - Thorold & District. It’s a worthy cause that they are seeking to raise $5000 for.



While the marathon itself started yesterday (thanks Rob of the TZM team for the reminder), it’s still not too late to tune in and donate to a worthy cause. They are currently planning to run this all the way through Tuesday or Wednesday. And when I say marathon, I mean it. They are going to play until every last cent is achieved. You can check out a promotional video below, otherwise just head on over to their site and show your support!




We’ll keep you up to date with any major revelations.

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The Zelda Marathon



Our local news specialist, Nick Geml, talked about The Zelda Marathon a month ago. The marathon, in essence, is a charity event to raise money for Big Brothers Big Sisters St. Catharines - Thorold & District. It’s a worthy cause that they are seeking to raise $5000 for.



While the marathon itself started yesterday (thanks Rob of the TZM team for the reminder), it’s still not too late to tune in and donate to a worthy cause. They are currently planning to run this all the way through Tuesday or Wednesday. And when I say marathon, I mean it. They are going to play until every last cent is achieved. You can check out a promotional video below, otherwise just head on over to their site and show your support!


 



We’ll keep you up to date with any major revelations.

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Siliconera: What do you want in Zelda Wii? http://www.zeldainformer.com/siliconera_what_do_you_want_in_zelda_wii/ Sun, 29 Nov 2009 17:28:29 +0000 http://localhost/wordpress90/?p=575 Thumbnail image for Zelda Wii ArtworkSiliconera dared to ask this question to their readers…. and they got some great responses. My favorite though, was the thought of the author himself: He wanted co-op available in Zelda Wii. Naturally I feel that is indeed a pipe dream, but it’s a nice thought. You can check out the rest of his reader’s responses here. The question does need to be asked though, and in a very “unlke ZI” news post fashion: What do you want in Zelda Wii?

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Thumbnail image for Zelda Wii ArtworkSiliconera dared to ask this question to their readers…. and they got some great responses. My favorite though, was the thought of the author himself: He wanted co-op available in Zelda Wii. Naturally I feel that is indeed a pipe dream, but it’s a nice thought. You can check out the rest of his reader’s responses here. The question does need to be asked though, and in a very “unlike ZI” news post fashion: What do you want in Zelda Wii?

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Zelda Needs More Rod Action http://www.zeldainformer.com/zelda_needs_more_rod_action/ Sun, 29 Nov 2009 18:44:16 +0000 http://localhost/wordpress90/?p=576 Two_Links.pngAs I mentioned in a previous article, there seems to be a certain degree of arbitrariness in which aspects of the original Legend of Zelda would go on to become perfect-attendance series staples, and which would be brushed under the carpet of new development. Items such as the Boomerang and Bombs have gone on to appear in most every game in some form or given a chance for future appearances.

In my opinion, the most interesting design choices are the items which appear only sometimes. Obviously they are not as intrinsic to the Zelda mythos as the Bow and Arrow, but they are obviously far more worthy than the Magic Key. In particular, I would like to announce to you all my extreme fondness for Rods.

The Legend of Zelda

One of the very few ‘upgradeable’ items in the first Zelda game, the Magic Rod was by far my favourite. Despite the lack of written story in the NES game, it was very good at giving items context- particularly in the case of the Rod. It was found in Dragon Labyrinth, a dungeon absolutely full of Wizzrobes. To reach it you had to go out of your way to battle through countless Blue wizard-y enemies who rank among the most aggravatingly difficult enemies in the whole series. By reaching the underground cave and taking this wand from beneath the Wizzrobes’ noses, it really felt like you were raiding the enemies’ stronghold to steal their greatest weapon.

wizzrobe.png

It’s a good job the Magic rod is awesome- it would have to be to make traversing rooms like this worthwhile.

It is, in essence, entirely optional; there are no enemies or bosses which require its use to defeat, as there are with Bombs or Arrows. The Magic Rod is there for one purpose- to reward those who went through the additional, very difficult, section of the dungeon to retrieve it with an item that essentially gives them unlimited use of the full-heart sword beam. It is the wonderful feeling of being rewarded for your efforts in uncovering the secrets of the game. This is doubled when you discover the Magic Book (interestingly named ‘Bible’ in Japan) which upgrades the Rod’s beam to ignite upon impact with an enemy or the wall, a flame which continues to damage anything in the path.

A Link to the Past

In A Link to the Past the Rod returned in not one, but two new forms. The original Magic Book-ified version appeared in the form of the Fire Rod, while a whole new item was added to the category, also bringing with it the now well known ‘freezing’ mechanic- the Ice Rod. The ‘magic’ mechanic, introduced in Adventure of Link, was applied to the rods this time around, with each burst sucking a little of your power dry. This brought a new degree of tactics to the items- no more spamming the B button with it equipped- you had to use its power appropriately and sparingly.

alttp item select.gif

There they are, lookin’ all pretty.

While the Fire Rod was the ‘dungeon item’ of Skull Dungeon, and frequently found itself being used in that dungeon and others to light far off torches, the Ice Rod is found in a cave hidden by a bomb-able wall by a river. It is very easily missed, and this is where the true evil genius of A Link to the Past shows itself.

In a hidden cave, accessible from the very beginning of the game, is an item that has relatively no use throughout the whole game. You can all but complete the game without knowing of its existence. This is until you slog your way all through the magic-eating Turtle Rock dungeon and end up face to face with Trinexx. If you were diligent in your exploring enough early in the game then you will easily discover the weakness of the boss and come out with Zelda rescued. If, however, you decided to rush through the game without acknowledging the developers’ carefully placed secrets- you find yourself in an unbeatable battle. This forces all your hard work traversing the most difficult dungeon in vain as you backtrack to find the item and return to have to redo a good quarter of the dungeon.

Trinexx.gif

Without both rods, this guy is unconquerable.

In Legend of Zelda the Rod was a reward for those who explored every nook and cranny. In A Link to the Past it is used to punish those who don’t.

Link’s Awakening

In Link’s Awakening we are returned to the Magic Rod of the original game. It is in this game that the item truly shines. It is the most powerful weapon in the game and, with the handheld’s lack of a magic system, it returns to being infinitely able to be used. It is the dungeon item of Koholint’s Turtle Rock, and is essential to defeating the boss- Hot Head.

Being found in the final dungeon, it essentially merely facilitates easy exploring of missed areas now you are in possession of this God-item, as there is little left of the game proper in which to make use of its power. It is a good development choice, however, as giving us this item earlier would have rendered so much of the game incredibly easy. Of course, to use this in more dungeons, in true Zelda style it is possible to complete this dungeon before completing a couple before it by half-completing to the dungeon item and playing with the order of the game.

What truly makes this iteration of the Magic Rod the quintessential form is, of course, its ability to destroy Link’s true enemy. One of only two weapons in the whole series with the ability to send these creatures to the hell they deserve.

cuccoo.bmp

Kentucky Fried Cucco: Where’re your friends now?

Four Swords Adventures

This is where the rods take a break and disappear from the series for a good number of years. The Fire Rod is given a new lease of life, however, in the multiplayer title Four Swords Adventures.

Initially it plays as its A Link to the Past counterpart, but with the added, incredibly awesome, ability to set patches of grass and trees alight, turning the very ground into a burning wasteland.

In an interesting decision, the Level 2 upgrade for the rod in this game is to give it the ability to create blocks- a trait more associated with the Cane of Somaria in its various incarnations. The Fire Rod blocks, however, have the added bonus of sending un-blockable beams of heat in four directions upon their disintegration.

Twilight Princess

Fire_Rod.png

So near and yet so far…

Although there being hidden mentions of a Fire Rod existing at some point in development of The Minish Cap, and certain coding being able to retrieve it as an item, we were not to see a rod in a single-player game until the eventual release of Twilight Princess, which brought a new member to the family: Magic, Fire and Ice were now joined by Dominion.

Basement_Statue.jpg

Fire, Ice, and now the voodoo-like control of statues. Versitility, thy name is ‘Rod’.

The Dominion Rod allowed Link to possess certain statues and have them imitate his movements. Though a wonderful concept for an item, the execution fell a little flat and was used minimally outside of its own dungeon. In its favour, however, it was, as much of Twilight Princess was, a great piece of reminiscing. Looking back to the original Magic Rod of the NES game, we are given a rod with magical powers, but we are not shown the extent of its might until we discover an ancient book of spells which increases its power. A missed opportunity? Perhaps. But a wonderful piece of nostalgia for long term fans.

So here we are. A decent family of items has been crafted from the Magic Rods. Ask me now, and I honestly would not be able to tell you if I’d rather see the return of the classic Ice and Fire Rods, or to see a brand new version akin to the Dominion Rod showing up. In many respects I’d like to see the Dominion Rod itself return, but given a new lease of life with more interesting puzzles and uses spanning more than a single dungeon and boss.

Of course I can’t bring this article to a close without mentioning perhaps the most influential Rod in the whole series- one which truly has shaped what Zelda means today more so than any of the examples above. This is truly the king of the Rod family.

fishing.jpg

Fishing Rod.
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Two_Links.pngAs I mentioned in a previous article, there seems to be a certain degree of arbitrariness in which aspects of the original Legend of Zelda would go on to become perfect-attendance series staples, and which would be brushed under the carpet of new development. Items such as the Boomerang and Bombs have gone on to appear in most every game in some form or another, whereas the Stopwatch and Ladder are lucky if they’re even remembered, let alone given a chance for future appearances.

In my opinion, the most interesting design choices are the items which appear only sometimes.]]> 576 0 0 0 The Zelda Marathon Exclusive Interview http://www.zeldainformer.com/the_zelda_marathon_exclusive_interview/ Mon, 30 Nov 2009 00:32:29 +0000 http://localhost/wordpress90/?p=577 The Zelda Marathon

We got a chance today to do an interview with one of the team members, Rob, of The Zelda Marathon. For those who missed our update yesterday, they are doing a nonstop Zelda marathon to raise money for charity that will runs now through the 2nd or 3rd of December.

What made you guys decide to form this marathon team?

Rob: We have all been lifelong Zelda fans, so the decision to choose this particular series was obvious. In terms of inspiration, our major inspiration to form this group was the mario marathon that took place last summer we were really inspired by them and what they did. And we loved their set up so it was the one we took most inspiration from.

So what made you choose this charity? What about this charity makes the cause worthy, as in, what does this charity do?

Rob: Well we had tried to arrange a fundraiser with this particular charity a while ago but it kind of fell through for the time being, but we had already fostered a strong relationship with them. So we came back to them and pitched the idea of a Zelda marathon and they loved it! They loved it so much that they were generous enough to let us play in the basement of their headquarters for 24 hours a day! They also have bought all of the food we need for the marathon they have been great! Big Brothers Big Sisters is an organization that helps match children whoa re in need of mentorship or parental figures with a mentor. It costs about $1000 to make a successful match when yout ake into account background checks, profiling etc…so that is what BBBS does!



How many times have you played through the individual Zelda games by now?


Rob: Well, I have only ever beaten them once a piece, except for ocarina of time I have defeated 3-4 times. So we did a run through of most of the games leading up to the marathon, but we are still struggling haha.

Do you have some speedrunning training routine, like “play through Ocarina once per week” or something?

Rob: We have absolutely NO speedrunning routine. We are not speed runners by any means haha. But, what we have found is our epic amounts of fail have proved to be even mor entertaining for the viewers. If we kicked ass it wouldn’t be as good!

What is your guys favorite Zelda title and why?

Rob: Ocarina of Time is Trevor and I’s favourite Zelda by far!! Followed very closely by Wind Waker.

Are you planning on any future Zelda marathons? Maybe hit up the handheld market?

Rob: We have no future Zelda marathons planned as of now. Maybe we will try to make it an annual thing? We were tossing around the idea of doing like an interactive EA sports marathon or something we think that could have potential….but in terms of followers and dedication Zelda has been EPIC. So many dedicated viewers and fans! So it is really up in the air at this point as to where our future lies!

Spirit Tracks is coming out right around the corner, any thoughts on it?

Rob: Trevor plans on buying Spirit Tracks, I unfortunately do not have a DS :( But that game looks incredible! Trevor is interested as to how the partnership aspect of the game is going to work and how the train factors in to everything.

Any expectations for the Zelda Wii installment?

Rob: My expectation for the nextZelda Wiii installment is that it will abbbbbbbbsolutely own! I mean, come on? It has been in production for so long and is the first Zelda officially designed from the ground up to work on Wii. Plus I think Miyamoto has exciting things planned for the wii motion plus that I am so stoked for!!! I want to have full control over the sword :)

Be honest now, when it comes to fan sites, what site is your favorite and why?

Rob: ZeldaInformer obviously :) You guys have been amazing to us and we love ya’ll so much we even donated to keep your server up and running! We couldn’t do this marathon without the support of sites such as ZI.

Any thing else you would like cover before we part? Favorite food, sport, are you single, what it’s like getting hit in the face with a whip cream pie, etc

Rob: Haha, Favourite sport is hockey and the Toronto Maple Leafs are my team! Keep tuned in to see if we hit our goal! And tune in tonight @ 9 to see Dave get a “Z” shaved in his hair!

Be sure to check out The Zelda Marathon’s official site and watch a bunch of guys having a good time in the name of Zelda and charity.

]]> The Zelda Marathon

We got a chance today to do an interview with one of the team members, Rob, of The Zelda Marathon. For those who missed our update yesterday, they are doing a nonstop Zelda marathon to raise money for charity that will runs now through the 2nd or 3rd of December.

What made you guys decide to form this marathon team?

Rob: We have all been lifelong Zelda fans, so the decision to choose this particular series was obvious. In terms of inspiration, our major inspiration to form this group was the mario marathon that took place last summer we were really inspired by them and what they did. And we loved their set up so it was the one we took most inspiration from.

Step inside to see the rest of the interview.

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Site Cleanup, New Features, and Hiring Staff http://www.zeldainformer.com/rise_from_your_grave/ Mon, 30 Nov 2009 01:50:15 +0000 http://localhost/wordpress90/?p=578 Who do you love, Nate?It has been quite some time since I’ve made an update around these parts. For those of you who do not recognize me, I am your humble server administrator and programmer. What do I do? I’m the guy that keeps this place online and has been covering most of our server bills.

Anyways, because of the overwhelming display of support we received from you guys in the form of donations to cover ZI’s unholy hosting costs, I spent a good deal of time this weekend reprogramming many aspects of the site. If you saw pages randomly breaking, that was likely me in the middle of work. Things don’t look much different, but a lot of bloat was removed from ZI’s code, which equates to slightly faster load times for the viewers. Huzzah!

However, there are a handful of new changes on the frontend for you guys that I would like to introduce:

  • Lightbox: With all new entries going this point forwards, clicking on an image thumbnail will open the full version overlaid in the browser window, without sending you away from the page you are trying to read. Go ahead, try it on the one above!
  • Retooled Comments Area: Due to an obscene amount of spam we have been receiving, I rewrote the comments module. Not only does it load cleaner, but the “Preview Comment” mode works now, and we have enabled reCaptcha to hopefully hold spam-bots at bay.
  • Search Engine: If you would kindly glance to the top of the menu to the right, you will notice a new search bar. Since there is getting to be an obscene amount of content and articles on the site now, the Search bar will help you find things that much easier.
  • Cleaner Archives: The Archives are cleaned up, and display articles in a similar manner to the new search engine, allowing you to quickly scan titles and excerpts from the articles without having to scroll forever to get to the next article. Furthermore, all of our articles are now findable from the Archives page, versus the “20-most-recent” setup we had previously.
  • Clickable News Headlines: We noticed through one of our statistics tools that lots of people click on our news headlines, even though they didn’t point anywhere… until now! Clicking headlines on the homepage, archives pages and search results pages now sends you to the full article.
That said, Nate said he had some brief announcements to make as well, so I’m handing this off to him now:

(Nathan) Hey folks, I’m that guy that you see around these parts daily either bringing you news, Spirit Tracks content, or providing some thought-provoking articles. Of course, you all already know this. I am happy to see Dennis take some time to clean up around these parts; it was desperately needed. Along with all of what was already said: The URL’s to all of our game pages and game content have changed. Now, they are much more user friendly and search friendly. So if you had any of those pages bookmarked (such as the up and coming Spirit Tracks Walkthrough page) you will want to be sure to update your bookmarks.

Along with that comes a search for a few more people to join our ranks. We are not just looking for anyone however, but rather people to fill a few select ranks:

  • Video Editor: Our local video editor, Ilmari Arnkil (Uncle Meat), has retired from the staff. His contributions in the various aspects of the site will be sorely missed, with his mad video editing skills possibly being the biggest lost. . We are in need of someone to fill this role for our future video projects which include listings, video walkthroughs, among several other “secret” projects to be revealed at a later date. If interested, please contact us.
  • Fan Artist: There are a lot of reasons we need artists, but none is more pressing then the current request to help us form and create our Spirit Tracks content. We need everything from enemy and character art to bosses and items. We even plan to use some of the art in our walkthroughs. You can find out more in this thread on our forums, or feel free to use our contact form.
  • Contact Us Page: I have already linked it a couple times, but we now have a nice contact form to get a hold of the webmasters of ZeldaInformer. If you have any questions, feedback, or find any broken content on the site… this is the place to let us know.
  • Submit News: We have also added a Submit News form. As you can tell, ZeldaInformer is one of the premier news providers on the net for Zelda, and with how busy we are sometimes we can overlook things. Let us know about entertaining stuff that pertains to Zelda. Whether it’s a new article, a funny video, or even some nice fanwork, be sure to use our submit news link located on the right navigation under menu.

That’s it for today guys. Stay tuned as we have some special new features coming your way in the next few months.

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Who do you love, Nate?It has been quite some time since I’ve made an update around these parts. For those of you who do not recognize me, I am your humble server administrator and programmer. What do I do? I’m the guy that keeps this place online and has been covering most of our server bills.Anyways, because of the overwhelming display of support we received from you guys in the form of donations to cover ZI’s unholy hosting costs, I spent a good deal of time this weekend reprogramming many aspects of the site. If you saw pages randomly breaking, that was likely me in the middle of work. Things don’t look much different, but a lot of bloat was removed from ZI’s code, which equates to slightly faster load times for the viewers. Huzzah!However, there are a handful of new changes on the frontend for you guys that I would like to introduce.

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Always by our side: The Importance of Side-Characters in the Zelda series http://www.zeldainformer.com/always_by_our_side_the_importance_of_side-characters_in_the_zelda_series/ Mon, 30 Nov 2009 17:48:09 +0000 http://localhost/wordpress90/?p=579 Midna Just about ever video game franchise focuses on the adventures and trials of one or a few major characters within their respective universes. Link, Zelda and Ganondorf are the three individuals when applying this formula to The Legend of Zelda. These characters are the center of nearly all of the games in the series, with their roles differing slightly each time they appear. However, while we control Link, we encounter various side-characters that offer us help along our journeys in the land of Hyrule. They provide insight into the events of the game, weapons and items or even simply a good laugh or a touching story. While occasionally taken for granted, these side-characters surely are one of the strongest pillars of the entire Zelda franchise.

Link often begins his journeys with little knowledge of what is happening in the world around him. Hence, it is vital for him to converse with townsfolk in order to understand the circumstances he is facing. Take Ocarina of Time for example. Link had never left the forest until the Great Deku Tree sent him out on his heroic quest. He had no idea what the outside world was like, nor did the player in their first play through of the game. After Link traveled to Castle Town, he was able to interact with various non-playable charaters in order to learn about the land of Hyrule and the Royal Family. This method of conversation with other characters is vital in the Zelda series, helping us learn of secret areas and items as well as hints for progressing through the game. However, what makes the side-characters in the Zelda franchise more significant and memorable are the unique emotions that they exhibit and the effect they leave on the player.

The task of venturing into dangerous, unknown lands and ultimately saving your country from an evil wizard can be quite a daunting task. That is why Link often finds himself allied with a companion who aids him on his quests. Navi, Tatl, The King of Red Lions, Linebeck, and Midna were Link’s guardians in their respective games, and they each exhibited their own unique personalities. Navi was kind, yet annoying; Tatl stuck up and selfish; The King both knowledgeable and a father figure; Linebeck adventurous, dim-witted, hilarious; and Midna cocky, mysterious, and flirty. These traits were essential to the development of these characters and their effect on the player as they remained with Link for the majority of the game. We could connect strongly our companions and appreciate their roles in the games as their stories progressed, most notably with Midna and Tatl who undergo drastic changes and character development throughout their respective games.

King Igos du IkanaAs far as character depth goes, Majora’s Mask is perhaps one of the greatest games to feature intriguing and memorable side characters. The Bombers Notebook allowed the player to keep track of the various unique characters in Termina and perform side quests involving those characters and their short stories as the events of the story unfold. Some notable characters include the courageous Mikau, the troubled spirit of Darmani, The Mummy Man and his daughter Pamela, the wise Igos Du Ikana and the rivalry between the Gorman Brothers and Romani and Crema. However, it was the story of Kafei, Anju and Sakon that highlights the expert use of side-characters in the game. The compelling love story between Kafei and Anju, Kafei’s curse and the couple’s determination to be together even as the world is about to end is truly one of the most emotional stories told in the Zelda series.

The lessons conveyed by the side characters from Majora’s Mask and other Zelda games as well as the emotions they provoked are unforgettable, marking the importance of side-characters in the Zelda series and the influence they have on the player. Without the inclusions of such characters, a game’s story is not as immersive, its poignancy not as strong. No other series has such a vast array of unique personalities and traits, and we can only hope that Nintendo continues to capitalize on the emotion and strength that they provide for the series in Zelda Wii and beyond.

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Midna Just about ever video game franchise focuses on the adventures and trials of one or a few major characters within their respective universes. Link, Zelda and Ganondorf are the three individuals when applying this formula to The Legend of Zelda. These characters are the center of nearly all of the games in the series, with their roles differing slightly each time they appear. However, while we control Link, we encounter various side-characters that offer us help along our journeys in the land of Hyrule. They provide insight into the events of the game, weapons and items or even simply a good laugh or a touching story. While occasionally taken for granted, these side-characters surely are one of the strongest pillars of the entire Zelda franchise.

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I Hate Toon Link http://www.zeldainformer.com/i_hate_toon_link/ Tue, 01 Dec 2009 19:00:23 +0000 http://localhost/wordpress90/?p=580 No More Toon Link.jpg

I hate Toon Link. Now, before things get too out of hand let me explain a few things. I love The Wind Waker, and I love the unique art style of the game. You probably know this by now, considering how much I write about it, as you can see here and here. A lot of people, however, didn’t like the cartoon looking art style of The Wind Waker, completely resenting the game for it, but I can’t imagine the game looking any different. It has taken a few years, but most players have grown to accept The Wind Waker for what it is, especially since Twilight Princess took the series back to the realistic style most players prefer.

Since I love The Wind Waker so much, why would I open this article with such a sinister statement? I refer to The Wind Waker as artistic, and try to dismiss any comments that suggest the game looks like a cartoon. Too bad someone over at Nintendo of America thought it would be hilarious if Super Smash Bros. Brawl could have one last smack at this legendary game.

Toon Link is the name of a playable character in Super Smash Bros. Brawl. This character is based on Link from The Wind Waker. Toon Link is accompanied by Link from Twilight Princess, so there is reason for differentiating the two, but why call him Toon Link? They didn’t call the other character Realistic Link. It seems even Nintendo is trying to poke fun at their own product.

The worst thing is the Zelda series already does a nice job of differentiating each Link with individual titles. Hero of Time, Hero of Elements, and Hero of Winds are all separate titles given to distinguish these characters who share the name Link. Why couldn’t they call him the Hero of Winds, rather than the demeaning name of Toon Link?

There lies yet another flaw of Twilight Princess. Despite Nintendo’s progress in differentiating each Link in recent titles, Twilight Princess didn’t give Link his own title, only a few mentions of Chosen Hero. Had the game given Link some title like Hero of Twilight, Super Smash Bros. Brawl could have omitted the name Link, and just presented both characters with their respective titles. This would distinguish both characters, and still give them equal respect that they both deserve.

Nintendo needs to stop supporting the Toon Link stereotype. With Spirit Tracks on the way, this will make six titles (The Wind Waker, Four Swords, Four Swords Adventures, The Minish Cap, Phantom Hourglass, and Spirit Tracks) using this art style. It’s time to move on from the cartoon comments, and accept it as the legitimate art style it deserves to be.

I like the Hero of Winds, but I hate the name Toon Link.

Disclaimer: These views do not represent the viewpoints of ZeldaInformer itself, and are only those of the author.

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No More Toon Link.jpgI hate Toon Link.  Now, before things get too out of hand let me explain a few things.  I love The Wind Waker, and I love the unique art style of the game.  You probably know this by now, considering how much I write about it, as you can see here and here. A lot of people, however, didn’t like the cartoon looking art style of The Wind Waker, completely resenting the game for it, but I can’t imagine the game looking any different.  It has taken a few years, but most players have grown to accept The Wind Waker for what it is, especially since Twilight Princess took the series back to the realistic style most players prefer.

Since I love The Wind Waker so much, why would I open this article with such a sinister statement?  I refer to The Wind Waker as artistic, and try to dismiss any comments that suggest the game looks like a cartoon.  Too bad someone over at Nintendo of America thought it would be hilarious if Super Smash Bros. Brawl could have one last smack at this legendary game.

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Zelda Going Modern? http://www.zeldainformer.com/zelda_going_modern/ Mon, 30 Nov 2009 20:27:41 +0000 http://localhost/wordpress90/?p=581 Link Looking All FuturisticEiji Aonuma is up to his old tricks again, as Kotaku jokingly asked about the inclusions of things such as guns in future Zelda titles:

Kotaku: Spirit Tracks features a train, which may be the most modern piece of technology included in a Zelda game. How modern do you think the Zelda universe can get? Could it include, for example, a radio? A car? A gun?

EA: Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes place on land, we needed a new way for players to get around, and felt that the train offered the best sense of exploration and discovery. We don’t think it feels out of place in the game world. Trains are also a popular mode of transportation in Japan. My children and I still feel a great sense of adventure when we ride trains in Japan.

Regarding use of other forms in technology in the future, as long it adds to the overall game experience and is something we feel the player would enjoy, we wouldn’t be afraid to implement it. As a matter of fact, we have used the Hook Shot in several previous games, which would be considered a very modern type of technology, even by today’s standards.

Seems nothing can ever be ruled out when it comes to Zelda. Thanks Kotaku. ]]> Link Looking All FuturisticEiji Aonuma is up to his old tricks again, as Kotaku jokingly asked about the inclusions of things such as guns in future Zelda titles:

Kotaku: Spirit Tracks features a train, which may be the most modern piece of technology included in a Zelda game. How modern do you think the Zelda universe can get? Could it include, for example, a radio? A car? A gun?

EA: Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes place on land, we needed a new way for players to get around, and felt that the train offered the best sense of exploration and discovery. We don’t think it feels out of place in the game world. Trains are also a popular mode of transportation in Japan. My children and I still feel a great sense of adventure when we ride trains in Japan.

Jump inside to see what else Aonuma has to say about future technologies.

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ZeldaInformer Guitar Tutorial http://www.zeldainformer.com/zeldainformer_guitar_tutorial/ Mon, 30 Nov 2009 20:30:06 +0000 http://localhost/wordpress90/?p=582 ZIguitartut.pngAnd so it begins. The first of the ZeldaInformer guitar tutorials, recorded and edited by Damir Halilović.

As you will probably notice, the video quality is rather bad. Blame my shitty camera, will fix it for next time! This is the first time I recorded any videos so the feedback is greatly appreciated.

So, the video… I chose an easy song and I did my best to stick to the basics and explain as plainly as I can. Come on in for the full transcript and tabs of the song!



Please direct any feedback to me via PM or in the comment section!

The full transcript of the song can be found here (Huge image warning!) and a printer friendly version here.

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ZIguitartut.pngAnd so it begins. The first of the ZeldaInformer guitar tutorials, recorded and edited by Damir Halilović.

As you will probably notice, the video quality is rather bad. Blame my shitty camera, will fix it for next time! This is the first time I recorded any videos so the feedback is greatly appreciated.

So, the video… I chose an easy song and I did my best to stick to the basics and explain as plainly as I can. Come on in for the full transcript and tabs of the song!]]> 582 0 0 0 The Legend of Halo: Quest for Recon http://www.zeldainformer.com/the_legend_of_halo_quest_for_recon/ Tue, 01 Dec 2009 06:47:04 +0000 http://localhost/wordpress90/?p=583



10/10 effort courtesy of Machinima user CrazedOne1988. Skip to 6:45 for the greatest thing you’ll ever see on this site.


Spotted at The Escapist.

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10/10 effort courtesy of Machinima user CrazedOne1988. Skip to 6:45 for the greatest thing you’ll ever see on this site.


Spotted at The Escapist.

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Three New UK Spirit Tracks Commercials http://www.zeldainformer.com/three_new_uk_spirit_tracks_commercials/ Tue, 01 Dec 2009 18:24:12 +0000 http://localhost/wordpress90/?p=584





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In truth, I’m only posting these commercials because the girl is hot. Jump inside to see the other two.

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MTV's Preview of Spirit Tracks http://www.zeldainformer.com/mtvs_preview_of_spirit_tracks/ Tue, 01 Dec 2009 23:37:31 +0000 http://localhost/wordpress90/?p=585



Fun times. Nothing really new, but, hey, can we really get too much Spirit Tracks love?

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Fun times. Nothing really new, but, hey, can we really get too much Spirit Tracks love?

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GoNintendo Gets Spirit Tracks Treasure Chest http://www.zeldainformer.com/gonintendo_gets_a_nice_spirit_tracks_treasure_chest/ Tue, 01 Dec 2009 23:42:22 +0000 http://localhost/wordpress90/?p=586



Our good friends over at GoNintendo got a nice surprise today, as Nintendo sent them a Spirit Tracks Treasure Chest. Inside it contained a T-Shirt and the official retail copy of the game. On a side note, we didn’t qualify for a early release copy this time around, though a fellow staff member may be getting one anyways. In either case, I was informed that we may qualify for an early release of Zelda Wii down the road, so maybe soon we will get our own chest of wonder! It also was suppose to play a sound when opening… but of course it was broke.

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Our good friends over at GoNintendo got a nice surprise today, as Nintendo sent them a Spirit Tracks Treasure Chest. Inside it contained a T-Shirt and the official retail copy of the game. On a side note, we didn’t qualify for a early release copy this time around, though a fellow staff member may be getting one anyways. In either case, I was informed that we may qualify for an early release of Zelda Wii down the road, so maybe soon we will get our own chest of wonder! It also was suppose to play a sound when opening… but of course it was broke.

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Spirit Tracks Dungeon Information http://www.zeldainformer.com/spirit_tracks_has_six_dungeons_plus_the_spirit_tower/ Wed, 02 Dec 2009 02:53:59 +0000 http://localhost/wordpress90/?p=587 Spirit Tracks Prima Strategy GUideSpirit Tracks hits next week, and with retail copies already arriving at most major gaming companies, new details are coming in like crazy.
This time around, details have leaked from the new official strategy guide. There will be six dungeons, plus the Spirit Tower, in Link’s upcoming adventure. If anyone has been paying attention, that is two more then previously thought. What else has the guide tells us so far?


  • All Aboard: The Journey to Castle Town
  • Getting Lost: The Forest Temple
  • Onward and Upward:
  • Tower of Spirits Revisited
  • Chillin’ Out: The Snow Realm
  • Into the Darkness: Tower of Spirits 3
  • Surf and Steam: The Ocean Realm
  • Climbing Higher: Tower of Spirits 4
  • Boiling Point: The Fire Realm
  • Over the Top: Tower of Spirits 5
  • Dunes of Doom: The Sand Realm
  • Diabolic Descent: Tower of Spirits 6
  • Final Battle: The Dark Realm

Preorder the guide here.
Preorder the guide here.

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Spirit Tracks Prima Strategy GUideSpirit Tracks hits next week, and with retail copies already arriving at most major gaming companies, new details are coming in like crazy.
This time around, details have leaked from the new official strategy guide. There will be six dungeons, plus the Spirit Tower, in Link’s upcoming adventure. If anyone has been paying attention, that is two more then previously thought. What else has the guide tells us so far? Find out the spoilerific info after the jump.

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Snow Temple, Fraaz Battle, and SPOILERS! http://www.zeldainformer.com/snow_temple_fraaz_battle_linebeck_the_third_shown/ Wed, 02 Dec 2009 02:44:58 +0000 http://localhost/wordpress90/?p=588



Some new interesting puzzles, part of the Fraaz boss fight, and the return of the a special line of family. Does it really get any better?


And for the record, the PS3 has no games.

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Some new interesting puzzles, part of the Fraaz boss fight, and the return of the a special line of family. Does it really get any better?

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Link Meets Zelda's Spirit, Helps her Take Over Phantom http://www.zeldainformer.com/link_meets_zeldas_spirit_helps_her_take_over_phantom/ Wed, 02 Dec 2009 02:54:35 +0000 http://localhost/wordpress90/?p=589 Meeting Zelda:



Taking over a Phantom:

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Come inside to watch Link help Zelda take over a Phantom.

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Now On Sale: Minish Cap Manga http://www.zeldainformer.com/now_on_sale_minish_cap_manga/ Wed, 02 Dec 2009 11:22:11 +0000 http://localhost/wordpress90/?p=590 The Legend of Zelda, Vol. 8: The Minish Cap

On the day of the Picori Festival, Link and Princess Zelda go to watch the sword-fighting tournament. The winner is a strange man named Vaati, who has come to claim the Light Force which is sealed within the Bound Chest. When the Light Force turns up missing, Vaati turns Princess Zelda to stone! To save his friend, Link needs the power of the Picori Blade, but only a certain master swordsmith can reforge it. Can Link find the pieces of the broken sword before Vaati does? The manga adapation of the legendary video game series, now available in English for the first time! Become part of the Legend - The Legend of Zelda!

Place your order via Amazon.

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The Legend of Zelda, Vol. 8: The Minish Cap

On the day of the Picori Festival, Link and Princess Zelda go to watch the sword-fighting tournament. The winner is a strange man named Vaati, who has come to claim the Light Force which is sealed within the Bound Chest. When the Light Force turns up missing, Vaati turns Princess Zelda to stone! To save his friend, Link needs the power of the Picori Blade, but only a certain master swordsmith can reforge it. Can Link find the pieces of the broken sword before Vaati does? The manga adapation of the legendary video game series, now available in English for the first time! Become part of the Legend - The Legend of Zelda!

Place your order via Amazon.

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Link's Awakening Gets Patched http://www.zeldainformer.com/links_awakening_gets_patched/ Wed, 02 Dec 2009 16:15:23 +0000 http://localhost/wordpress90/?p=591 links_awakening_art.jpgAs just about any member of our community could tell you, Nintendo of America pretty much sucks. Not only do they mistranslate key pieces of information from just about every Legend of Zelda title, but they totally butchered Link’s Awakening back in the day by sexually altering stripper nude model hippos, replacing bras with necklaces, and completely removing entire areas from the localized of the game. Luckily for us, we have people like Artemis251 who take the time to make things right via the wonders of emulation. Head over to her page to check out the patch.

Spotted at Tiny Cartridge.

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links_awakening_art.jpgAs just about any member of our community could tell you, Nintendo of America pretty much sucks. Not only do they mistranslate key pieces of information from just about every Legend of Zelda title, but they totally butchered Link’s Awakening back in the day by sexually altering stripper nude model hippos, replacing bras with necklaces, and completely removing entire areas from the localized of the game. Luckily for us, we have people like Artemis251 who take the time to make things right via the wonders of emulation. Head over to her page to check out the patch.

Spotted at Tiny Cartridge.

]]>
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10 Minutes of Spirit Tracks With GoNintendo http://www.zeldainformer.com/10_minutes_of_spirit_tracks_with_gonintendo/ Wed, 02 Dec 2009 16:38:39 +0000 http://localhost/wordpress90/?p=592



Our bros over at GoNintendo already have their hands on Spirit Tracks, and because they were all born with hearts 3 sizes too large, they’ve recorded ten minutes of the game for all of us to enjoy. If you’d like to see any specific footage recorded, make sure to leave them a shout in the comments section—they’re taking requests.

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Our bros over at GoNintendo already have their hands on Spirit Tracks, and because they were all born with hearts 3 sizes too large, they’ve recorded ten minutes of the game for all of us to enjoy. If you’d like to see any specific footage recorded, make sure to leave them a shout in the comments section—they’re taking requests.

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I Hate My Job http://www.zeldainformer.com/i_hate_my_job/ Wed, 02 Dec 2009 17:03:26 +0000 http://localhost/wordpress90/?p=593 Work StressI hate Mondays.

It’s 6:27. My alarm will be going off in 3 minutes. I don’t even know why I still have it plugged in. My body has automatically programmed itself to wake up at the same time every day. I’m awake just minutes before my alarm. Even on weekends. Those are the worst. Have you ever been up at 6:30 on a Saturday? It used to be fun. I’m 37 now. Recess just doesn’t have the same affect on me anymore. And the only cereal I have is Cheerios. Stale Cheerios. With no sugar.


Each bloodcurdling pulse of dissonance from my alarm reminds me of what I have to look forward to: nothing. At least I have coffee. It’s the only thing that keeps me going. Not sure if I even care if there’s no sugar. I have some creamer my Mom brought me last time she visited. She comes by every now and then. I think she’s worried about my mental health. She brings little gifts every now and then. Mostly office supplies. Pens. Pencils. Paper. Pads. Planners. Post-its. I think she’s worried about my mental health. She tells me I don’t smile or make jokes anymore. I wish she would bring food. I’ve been living off ramen and Kraft Easy Mac for the past two years. Ever since I started my job there.


ZeldaInformer—the source for all your Spirit Tracks news, previews, and discussion.


I hate that place.

I used to love Zelda. I didn’t care if I was over thirty and still playing a kid’s game. Then Zelda became my job. What once was a leisure activity was now work. I used to love writing. This job killed that, too. I used to put my soul into my writing. I used to try to engage readers. I used to challenge my own writing ability. I used to use semi-colons. But what’s the point? Semi-colons are for assholes.



Happiness?

I called a cab as I smoked a cigarette. I didn’t have a car. This job doesn’t pay enough to cover insurance. It’s barely enough to cover rent and smokes every month. Stupid habit. I picked it up from my boss. Nathanial Rumphol-Janc. Biggest asshole I’ve ever met. Even his name is annoying. I still don’t know how to pronounce that shit. He’s like that guy from that one office movie. Except more of an asshole. I’m the best writer on the entire site and he gives me the worst stories. “Write something about this Australian gaming website’s top 300 list of the best video games of all-time.” “Hey, Tingle News Guy! Post the new trailer and write something about it! And make it cute! You know, with that little style you have—all zany and stuff. Nathanial, Nathanial Koolah-Limpah!” “Do you think you could write a little piece about this Chicken McNugget shaped like an Ocarina?” “Oh, and you know what would be great? I just posted this article, and I’m kind of drunk right now, so there’s probably some errors in it. If you could give it a look that’d be great.”


I hate Nathanial Rumphol-Janc. I hate ZeldaInformer.


The cab driver told me I couldn’t smoke in the cab. You can’t smoke anywhere anymore. I looked out the window. Every morning I pass the same goddamn building. The offices of Zelda Universe. What a shitty place that is. If there’s one place I hate more than ZeldaInformer, it’s Zelda Universe. They’re trying so hard to be relevant. It’s disgusting. Assholes were still drinking Crystal Pepsi the last time anyone cared about them. They started filling their site up with ads so they could build a Ferris wheel next door. I hope one of the kids falls off the top so their entire corporation is shut down.


I light up another square after arriving at the building. I’m supposed to be there at 7:00. The rest of the staff comes in at 9:00. I have to go over the entire day’s activities with the boss. It’s 7:14. I don’t care anymore.



7:38. He’s waiting at my cubicle.


“Where were you?”


“I got a blueberry muffin.”


“Where’s mine?”


I wondered how many years I’d get if convicted of poisoning his coffee with printer ink.



“So, today should be another busy day, eh? Probably going to be a lot of new Spirit Tracks foot—”


He was still talking. I think. I knew his mouth was moving. All I could think about was how pathetic this guy is. He’s the oldest asshole in the entire Zelda community. But he wasn’t one of those cool old people. He was an asshole going through some tragic mid-life crisis. He wore a size-too-small pair of Levi’s on casual Friday. With Adidas. Except they weren’t Adidas. They had four stripes. They weren’t K-Swiss either. He was a line away from being cool.


“If you could have Ben’s article cleaned up before lunch, that’d be fantastic.”


Thumbnail image for Delicious Prozac

Ben Lamoreux. I don’t know how to say his name either. Total asshole. I’ll never know why we have so many unpronounceable Frenchman working for the site. And I don’t care if Frenchman isn’t the preferred nomenclature.


He was the worst of all the staff members. He wore a Brett Favre jersey every Friday. I hate Brett Favre. That asshole should just retire. He was always talking about how exciting it was to watch him play. Interceptions are mistakes. Mistakes are stupid. Football is stupid. I wonder how a lobotomy patient got hired to work for such a prestigious organization.


All of the other peasants looked up to him for some reason. Never figured that out. Never will. Maybe they thought he was a good writer. I’m better. Maybe because he’s “won” employee of the month dozens of times. This isn’t Spongebob. Maybe he’s just an all around good guy. He’s an asshole. I don’t even know why people work for us. Other companies would pay better. We’re not even popular.


I don’t know what happened for most of the day. I zoned out. It might be a side affect of the Prozac. It might be because Marla or Michelle or Maria or whatever her name was wore a low-cut top that day. It might be my brain protecting me from the endless monotony inherent to a job like this. I don’t care. I remember Ben going to the printer and saying “I swear, if this thing gives me a PC load letter message, I’ll go grab my Lousiville slugger!” Office Space is a stupid movie. You want to know what working in an office is really like? Put yourself in a cardboard box. Close your eyes. Then pretend you’re at a U2 concert. And everyone is Bono.


At one point he asked if he could use my stapler. I gave it to him. There weren’t any staples in it.


Lunch was miserable. It’s always miserable. The staff pours into the boardroom and psychotically babbles about the insignificant dribble you could imagine. Why men cheat. Why women cheat. Tiger Woods. Things they love. Google Wave. Christmas. These are grown men with no girlfriends. No wives. No Children. They still pretend they’re kids so they don’t hate themselves for who they are and what they do. Today’s topic of conversation reached a new level of stupidity. Phil Stenson or whatever his name is was talking about Majora’s Mask. It’s the best game ever in his opinion. In my opinion. I hate that phrase. Some people don’t deserve opinions. Stenson was one of them. Majora’s Mask is a stupid game. It’s an amnesiac Ocarina of Time with a Disneyland story and monotonous dungeons. He kept talking about how mysterious the game is. The only mystery here is why this asshole doesn’t get fired.


I wish I would get fired. I wish I could quit. I’ve put too much time and effort into this site. It’d die without me. I’d die without it. The pills don’t help. The drinking doesn’t help. Nothing helps. This job is hell. Life is hell. My Mom tells me I could be unemployed. I could be living at home still. I could be working for Zelda Universe.


It’s 8:00. Monday is over. I’m not sure how I make it through this job every day. I hit the last cig of the day after getting off the bus. Law & Order is on. I hate Law & Order. I hate ZeldaInformer.


And I hate Tuesdays.

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Work StressI hate Mondays.

It’s 6:27. My alarm will be going off in 3 minutes. I don’t even know why I still have it plugged in. My body has automatically programmed itself to wake up at the same time every day. I’m awake just minutes before my alarm. Even on weekends. Those are the worst. Have you ever been up at 6:30 on a Saturday? It used to be fun. I’m 37 now. Recess just doesn’t have the same affect on me anymore. And the only cereal I have is Cheerios. Stale Cheerios. With no sugar.


Each bloodcurdling pulse of dissonance from my alarm reminds me of what I have to look forward to: nothing. At least I have coffee. It’s the only thing that keeps me going. Not sure if I even care if there’s no sugar. I have some creamer my Mom brought me last time she visited. She comes by every now and then. I think she’s worried about my mental health. She brings little gifts every now and then. Mostly office supplies. Pens. Pencils. Paper. Pads. Planners. Post-its. I think she’s worried about my mental health. She tells me I don’t smile or make jokes anymore. I wish she would bring food. I’ve been living off ramen and Kraft Easy Mac for the past two years. Ever since I started my job there.


ZeldaInformer—the source for all your Spirit Tracks news, previews, and discussion.


I hate that place.

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CVG Reviews Spirit Tracks http://www.zeldainformer.com/cvg_reviews_spirit_tracks/ Thu, 03 Dec 2009 02:21:03 +0000 http://localhost/wordpress90/?p=594 Computer and Video Games Review Summary

The plot wrapped around this familiar structure revolves around the relatively insignificant-looking train tracks that cover the land. These tracks not only guide Link’s new ride - his steam train - but they also carry the magic of ancient spirits who locked away the Demon King in an eternal prison inside the central Tower of Spirits.

However, as evil-doers seek to free the Demon King’s spirit the tracks start to disappear, and it’s up to Link to restore the tracks one area (and one subsequent dungeon) at a time, defeat his new foes and seal away evil forever. Again.

And so unfolds a journey of familiar structure. You explore the first floor of the Tower of Spirits, unlocking the tracks to reach a new dungeon. Slay the beast at the end of said dungeon and return to the Tower to take on the next floor and unlock the next dungeon. Repeat until you’ve planted your blade into the final foe 20-to-25 hours later.

It’s a fairly rigid formula, and admittedly, it’s not the only familiar aspect of the game. Yes, you travel around an expansive map with in a vehicle, shooting cannonballs at incoming hazards. Yet Link’s train strangely provides a more satisfying and visceral travel mechanic.

Check out the full review at CVG.com.

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Computer and Video Games Review Summary

Come inside to see part of what they had to say.

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Spirit Tracks: Leaked http://www.zeldainformer.com/spirit_tracks_leaked/ Thu, 03 Dec 2009 14:03:14 +0000 http://localhost/wordpress90/?p=595 Spirit Tracks Spirit Tracks 2

No, it’s not December 7th. Yes, that is Spirit Tracks. No, we didn’t receive a PR copy. Yes, you can (illegally) download and play it right now. No, we can’t provide links. Yes, you can probably find a link via Google. Downsides? Anti-piracy measures remove controls from the train, making getting past the first few minutes impossible. This problem doesn’t seem to exist when playing on the DeSmuME emulator, however, with the only big issue there being some slight lag. Keep it locked on this post for updates.


UPDATE: Give us three hours, and we’ll have an actual copy all to ourselves. How? Bosnian magic.

UPDATE: We’ve got ourselves a real copy!

UPDATE: A patch has been released which allows play to be possible on most emulators and flash carts.

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Spirit Tracks Spirit Tracks 2

No, it’s not December 7th. Yes, that is Spirit Tracks. No, we didn’t receive a PR copy. Yes, you can (illegally) download and play it right now. No, we can’t provide links. Yes, you can probably find a link via Google. Downsides? Anti-piracy measures remove controls from the train, making getting past the first few minutes impossible. This problem doesn’t seem to exist when playing on the DeSmuME emulator, however, with the only big issue there being some slight lag. Keep it locked on this post for updates.

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And So It Begins... Literally! http://www.zeldainformer.com/and_so_it_begins_literally/ Thu, 03 Dec 2009 15:22:59 +0000 http://localhost/wordpress90/?p=596



ZeldaInformer is going overdrive mode! Not only did the game dump leak on the Internet just hours ago, but I’ve finished my sacrifice of 77 virgins and managed to get a hold of a pre-release copy, which should be here any minute now. All this, of course, means that you should be glued here all day for updates, screenshots, videos, and more. We start our ZI adventure with the video of the game opening, which I must say, has some kickass background music.

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ZeldaInformer is going overdrive mode! Not only did the game dump leak on the Internet just hours ago, but I’ve finished my sacrifice of 77 virgins and managed to get a hold of a pre-release copy, which should be here any minute now. All this, of course, means that you should be glued here all day for updates, screenshots, videos, and more. We start our ZI adventure with the video of the game opening, which I must say, has some kickass background music.

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GameTrailer's Spirit Tracks Review - New Footage http://www.zeldainformer.com/game_trailers_spirit_tracks_review_-_new_footage/ Thu, 03 Dec 2009 21:35:20 +0000 http://localhost/wordpress90/?p=597

GameTrailers gives their pun-filled thoughts on Link’s latest adventure, saying it “addresses all of the shortcomings of Phantom Hourglass,” is a “brilliant experience” and, overall, “ranks as one of the better outings in the series.” Their only complaint? It doesn’t really add bring anything new to the table. Still, with praise like that, we’re really in store for something special.

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GameTrailers gives their pun-filled thoughts on Link’s latest adventure, saying it “addresses all of the shortcomings of Phantom Hourglass,” is a “brilliant experience” and, overall, “ranks as one of the better outings in the series.” Their only complaint? It doesn’t really add bring anything new to the table. Still, with praise like that, we’re really in store for something special.

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What We Know About Spirit Tracks Heading Into Release http://www.zeldainformer.com/what_we_know_about_spirit_tracks_heading_into_release/ Thu, 03 Dec 2009 23:45:24 +0000 http://localhost/wordpress90/?p=598 Spirit Tracks Logo
It’s a Zelda game for the DS. It’s published by
Nintendo. It’s going to have items to use, puzzles to solve, dungeons
to explore, bosses and lesser monsters to strike, and swords to hack
and slash with. It’s taken up 99% of the lives of everyone here at
ZeldaInformer for the past month or so. And there will be trains. Lots
of trains.



Okay, so that’s simplifying things a bit much. Truth is, we’ve covered a wealth of Spirit Tracks
info the past couple weeks, and we plan to sum it up as best we can in
our own words as we enter the weekend-before-release.



The Gameplay



Spirit Tracks utilizes the DS’s functionality in much the same way as its predecessor, Phantom Hourglass.
As before, players will use the stylus to control Link, and the menu
interface in this game is largely the same, with a few new additions.


I Can't Wait To Bomb Some Dodongos
There are two main gameplay themes in Spirit Tracks:
the first is, of course, the game’s trademark train. While the train
has to stick to the tracks, you’ll chart your course and fire cannons
at monsters and other obstacles in much the same fashion as Phantom Hourglass‘s
steam ship. The train has multiple speeds, and can even go backwards in
a pinch. It’s also armed with a train whistle that can signal your
approach—a handy tool when livestock or enemies block the tracks.
Sometimes Link will need to use the train to carry goods or passengers,
both within the main quest and in sidequests.



The other gameplay device unique to Spirit Tracks is the extensive tag-team element involving the Phantoms, previously enemies in Phantom Hourglass.
While traversing the Spirit Tower, Link will collect Tears of Light in
order to power up his sword and strike at the Phantoms patrolling each
floor. Once he does so, Princess Zelda will be able to possess the
Phantom and use its hulking armored body to assist Link. The Phantom is
essentially invincible, so it serves as a powerful weapon against foes
and an effective shield against hazards such as fire. We’ve also seen
multiple types of Phantoms, including one with a blazing sword, as well
as a number of different ways that Zelda and Link can work together to
solve puzzles.



As you progress through the game, you’ll notice a flow not unlike what we previously saw in Phantom Hourglass.
You’ll first head to the Spirit Tower, which functions as a hub dungeon
similar to the Temple of the Ocean King. Don’t cringe—the repetitive
trips through the same floors have been made completely optional this
time around, and there’s no time limit. There you’ll run the gauntlet
of puzzles until you find a piece of the map. Each map piece reveals
new tracks and a new region of the land, not unlike the maps from Phantom Hourglass.



Head along the new route and you’ll uncover new towns and races to
investigate, and once you find the guardian sage of each area you’ll be
able to access a new dungeon. Dungeons hold items, items help you get
through the dungeon and defeat its boss, and after each boss you’ll
unleash a giant Force Gem which will restore some of the Spirit Tracks.
Then return to the Spirit Tower to find a new piece of the map and move
on to the next area.



There’s been a lot of polish to the gameplay mechanics, and the game
makes a more concerted effort to take advantage of the unique hardware
of the DS. The microphone in particular is used to a much greater
extent in Spirit Tracks,
and is now even used to activate some dungeon items. And speaking of
items, a number of items have been confirmed, some new and some
returning:



- New Item: The Spirit Flute



Early in the quest, Link will receive the Spirit Flute, an artifact once owned by the founding Zelda of the new kingdom seen in Spirit Tracks.
Link will learn multiple songs with magical effects that can be used to
solve puzzles or open new paths. The Flute is controlled by a
combination of the stylus and the microphone. Blow into the microphone
while lining up the pan pipes with the correct combination of colors to
play different songs.



The first song learned is the Song of Awakening, which you’ll need to
access the first temple. The second song is the Song of Discovery,
which works similarly to the Shovel seen in previous games. There’s
presumably at least one song for each of the various gameplay regions.



- New Item: Whirlwind



The first of the new items to be confirmed, the Whirlwind borrows a number of functions from the Gust Jar from The Minish Cap
in that it uses gusts of wind to manipulate objects and enemies. You’ll
point with the stylus blow into the microphone to aim and trigger the
Whirlwind, and a small cyclone will issue from it like a bullet fired
from a gun. This tornado can snare objects like keys and make them
easier to reach. The Whirlwind is also useful for stunning enemies and
blowing away clouds of noxious gas, which will appear starting in the
Forest Temple.


Link with Whip
- New Item: Whip



Another new item is the whip, which combines the functions of the Hookshot and the Grappling Hook from The Wind Waker.
It’ll mostly be used to swing across wide gaps by gripping onto an
overhanging bar or ledge, but can also grab faraway items and smack
around enemies. The Whip appears to be snake-like in nature, with
actual fangs gripping onto those grapple points. (Kind of begs the
question of why they didn’t call it the Rope as a sort of pun involving
the name of the snake enemy…)



- Old Items: Boomerang, Bow, and Bombs



The old staples return once again, with basically the same functions as
in previous outings. The Boomerang has notably been seen to carry Blue
Fire as well as the normal fire it transferred in Phantom Hourglass, but mum’s the word on any new uses for the other items.



There’ll be plenty of tasks to complete as the game progresses, such as
playing match-maker, gathering rabbits, delivering and trading items,
and massing a horde of treasures such as demon bits and wood hearts.
Watch out for every possible opportunity to make use of items and
abilities to find secrets or reach new areas. Any longtime fan should
know the drill.



Multiplayer will be similar to Phantom Hourglass
in that players will gather Force Gems and avoid the attacks of
Phantoms, but this time up to four players can join in, one donning
each of the Four Sword colors. Force Gems will now be “absorbed”
instead of needing to be carried individually, cutting out one of the
annoying features of Phantom Hourglass‘s system.
When players take hits, they drop Force Gems and other players can
steal them to increase their score. There are six multiplayer maps
based on the various gameplay areas visited during the single-player
adventure, adding variety that was missing from Phantom Hourglass. Matches only require a single Spirit Tracks game card no matter how many people join in.



The Story



Spirit Tracks has a deep lore comparable to the
more traditional titles, with a few new story quirks. Legends circulate
the land, telling of a fierce Demon King threatened the people a long
time ago, but was sealed away by the Spirits of Good. Shackles placed
on the land bound the Demon King in a dark realm deep underground, and
later were used as train tracks—the titular Spirit Tracks. This sounds
oddly familiar, but the explanation for the train tracks is an
interesting twist.



The game is set in Hyrule, but this time it’s well-established that this is a New Hyrule, founded by Link and Tetra after Phantom Hourglass.
Link begins as an apprentice engineer who hails from the town of Aboda
and lives with a familiar face for longtime fans: Niko, the pirate
swabbie from The Wind Waker. But this isn’t just
another recurring character, a descendant of the previous Niko, it’s
clear that this is the very same person we saw in the previous
games—and that he’s seen better days. Alfonzo, Link’s instructor,
should also look familiar, since he’s the descendant of Gonzo, another
member of Tetra’s pirate gang.


Thumbnail image for i_20627.jpg

As we set out, we learn that Link is about to head on his way to a
graduation ceremony at Hyrule Castle, where he will become a
fully-fledged Royal Engineer. When he arrives, however, we meet
Chancellor Cole, a top adviser to the Royal Family who’s short enough
to put Napoleon to shame and who gives off a creepy leprechaun vibe. He
remarks about how pointless Link’s promotion is, but attends the
ceremony anyway. Soon Princess Zelda appears to award Link with his new
title, but as she does so she whispers in his ear that she needs his
help.



After the ceremony is over, Link sneaks up to the Princess’s tower and
escorts her stealthily out of the castle. In order not to draw the
attention of the guards, she gives him his traditional green garb,
which at this time is the clothing worn by Hyrule’s soldiery. Link’s
hood sets him apart, and is usually worn by new recruits. Even with the
new clothes, however, Zelda still must sneak away unseen, so Link
distracts the guards as she slips past.



They board Link’s train and head towards the Spirit Tower, the central
hub for the Spirit Tracks, but on their way the tracks disappear from
under them and they crash! Chancellor Cole appears and, revealing his
true colors, assaults Zelda, separating her spirit from her body. One
of his cohorts, the mysterious Byrne, snatches Zelda’s body and the two
of them run off. At this, the Spirit Tower breaks apart—surely some
great evil is on the horizon.



Link will soon reunite with Zelda, but we soon discover that
something’s amiss—Zelda is a ghost! She asks Link to take the Spirit
Flute, which was given to her ancestors a long time ago, and asks him
to try to accompany her to the Spirit Tower one more time to visit the
resident sage there. Once at the tower, Zelda learns that she can take
control of the Phantom guardians—formerly protectors of the temple, now
corrupted by the recent events—and use them to help Link reach new
places and avoid danger.



Together they track down the sage of the tower, a Lokomo named Anjean.
The Lokomo are a new race to the series, and seem to have an affinity
with machines. Anjean suggests that the duo head to to the temples of
Hyrule, where they will be able to restore some of the Spirit Tracks.
It’s also imperative that they recover Zelda’s body—since she has
strong ties to Old Hyrule, her body will make a suitable vessel for the
return of the Demon King.



So begins Link and Zelda’s perilous quest for gold and glory. We know
only sparse details from here on out, most of which were already
covered in the gameplay section.



The World



There’s lots to be found in this New Hyrule, much of it new and much of
it familiar. In terms of the old, the Forest Temple and Lost Woods are
already confirmed to make an appearance, as well as the obvious Hyrule
Castle and Castle Town. We’ve reported on the return of an Anouki
Village, and the promotional map seen in the first official trailers
shows off Gorons in the upper-right corner. New places include the
various villages: Aboda, Link’s starting village, Whippleton, the
village of Lumberjacks, as well as several others that we’ve yet to
identify.



Like Phantom Hourglass‘s sea, the game is
divided into distinct gameplay regions, with various towns, dungeons,
and mini-dungeons to find in each one. There are six confirmed regions,
plus the central Spirit Tower, and each centers on an elemental theme:
Forest, Snow, Ocean, Fire, Sand, and Dark, in that order. Not much is
known about most of these areas, although as one trailer revealed the
ocean area will take us underwater. Every region has a temple to match,
such as the Forest and Snow Temples, but the exact nature of most of
the dungeons is still unknown.


Spirit Tracks Screenshot
The Lokomo are the native inhabitants of the land, and the ones we’ve
seen appear to have taken on the role of the sages from previous games.
They guard the temples of the land, and these temples in turn guard the
seals on the Demon King. (The demon’s name, by the way, is Malladus, so
he’s probably not related to Ganon as many previously speculated.)
We’ve only heard the names of three of them so far, and their names all
seem to be puns related to trains: Anjean (engine), Gage (gauge), and
Steem (steam). Some have speculated that Byrne, the enigmatic
partner-in-crime to Cole, might also be a Lokomo due to his clothing,
which bears similar emblems to those worn by other Lokomo, his
mechanical arm, and his name (which is also a pun, on the word “burn”).



A recent video revealed that Linebeck is back, probably in the form of
one of his descendants since, unlike Niko, he doesn’t appear to have
aged since Phantom Hourglass.
This time he runs a curio shop, probably due to his ancestor’s maniacal
obsession with treasure. And if his shop is anything like the one in Phantom Hourglass, Link will once again be doing his work for him.



The return of Linebeck was one of the most intriguing surprises yet
revealed, and you can bet there will be many more come Monday, when Spirit Tracks hits stores in the U.S. Be on the lookout for our second Spirit Tracks Bombers’ speculation piece, which will open up discussion on much of the information mentioned here.

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Spirit Tracks Logo
It’s a Zelda game for the DS. It’s published
by Nintendo. It’s going to have items to use, puzzles to solve,
dungeons to explore, bosses and lesser monsters to strike, and swords
to hack and slash with. It’s taken up 99% of the lives of everyone here
at ZeldaInformer for the past month or so. And there will be trains.
Lots of trains.

Okay, so that’s simplifying things a bit much. Truth is, we’ve covered a wealth of Spirit Tracks
info the past couple weeks, and we plan to sum it up as best we can in
our own words as we enter the weekend-before-release. Hop on board the
ZeldaInformer Express to find out more.

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The Zelda Marathon Comes To A Close http://www.zeldainformer.com/the_zelda_marathon_comes_to_a_close/ Thu, 03 Dec 2009 23:13:47 +0000 http://localhost/wordpress90/?p=599 Happy Canadian KidAfter just over 124 hours of non-stop marathoning, our chums over at The Zelda Marathon have finally finished what they set out to do: run through 7 Zelda titles to raise funds for Big Brothers Big Sisters St. Catharines - Thorold & District. Through the combined efforts of online and in real life donations, a total of $2,719 was raised to support the organization’s efforts in making sure all little buggers of their Candian community realize their full potential.

The community needs more feel good stuff like this.

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Happy Canadian KidAfter just over 124 hours of non-stop marathoning, our chums over at The Zelda Marathon have finally finished what they set out to do: run through 7 Zelda titles to raise funds for Big Brothers Big Sisters St. Catharines - Thorold & District. Through the combined efforts of online and in real life donations, a total of $2,719 was raised to support the organization’s efforts in making sure all little buggers of their Candian community realize their full potential.

The community needs more feel good stuff like this.

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79 New Spirit Tracks Screenshots http://www.zeldainformer.com/56_new_spirit_tracks_screenshots/ Thu, 03 Dec 2009 23:42:06 +0000 http://localhost/wordpress90/?p=600 Having a retail copy in-house just under a week ahead of time brings with it many great things. Before we get too heavy into spoiler videos and text walkthroughs (neither of which help until December 7th), first we’ll bring you 79 new screenshots! We have plenty more screenshots coming, and please, only look at these if you’re ready for a few very minor spoilers. Nothing major shown, just pics of gameplay up through the Forest Temple. Excited yet?

Spirit Tracks arrives in the states on December 7th. Or the 8th, for those of us unlucky enough to not get the copy due to shipping until then… like me.

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Having a retail copy in-house just under a week ahead of time brings with it many great things. Before we get too heavy into spoiler videos and text walkthroughs (neither of which help until December 7th), first we’ll bring you 79 new screenshots! We have plenty more screenshots coming, and please, only look at these if you’re ready for a few very minor spoilers. Nothing major shown, just pics of gameplay up through the Forest Temple. Excited yet?

Spirit Tracks arrives in the states on December 7th. Or the 8th, for those of us unlucky enough to not get the copy due to shipping until then… like me.

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Iwata Asks: Talk About Past, Current, and Future Zelda http://www.zeldainformer.com/iwata_asks_a_lot_of_talk_about_past_current_and_future_zelda/ Fri, 04 Dec 2009 00:15:04 +0000 http://localhost/wordpress90/?p=601 Iwata Asks

Saturo Iwata sat down today to talk with Eiji Aonuma, producer of the The Legend of Zelda series since Ocarina of Time, and Daiki Iwamoto, director of Spirit Tracks and Phantom Hourglass.

Iwamoto: But I did think that I didn’t want to get too caught up in making it “The Legend of Zelda-like”. There was even an argument about how a train didn’t really seem to fit with “The Legend of Zelda”

Iwata: Ah, yes, I did hear a little about that. You mean that debate, the one about whether or not it was really all right to have a train in The Legend of Zelda.

Iwamoto: Then people were wondering whether we shouldn’t change the train to something else. Still, we talked to the designer, and to all sorts of people, and we ultimately decided to stick with the train. In the first place, everybody has their own idea of what The Legend of Zelda is supposed to be like.

Check out the full interview here.

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Iwata Asks

Saturo Iwata sat down today to talk with Eiji Aonuma, producer of the The Legend of Zelda series since Ocarina of Time, and Daiki Iwamoto, director of Spirit Tracks and Phantom Hourglass. The entire interview centered on the Zelda franchise, so hop inside to see what they had to say.

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Spirit Tracks Walthrough and More! http://www.zeldainformer.com/spirit_tracks_walthrough_and_more/ Fri, 04 Dec 2009 01:29:24 +0000 http://localhost/wordpress90/?p=602 ST_Walkthrough.jpgPhew!
What a night. And it’s still not over from what it seems. Having
traveled 150 miles to get my DS charger, then spending nearly 4 hours
trying to get my recording equipment to not hate me, I was exhausted
when I sat down to play. But I moved onward! And here I am now, posting
the first part of The Legend of Zelda - Spirit Tracks Spoiler Free Walkthrough. Yes, you read that right,

spoiler free

! Check it out on our Spirit Tracks Walkthrough Page!

The guide is separated into same sections as the official walkthrough, for simplicity’s sake. It covers the first 2 section - all the way up to the completion of the Forest Temple.


One-on-one with the Forest Temple boss:

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ST_Walkthrough.jpgPhew! What a night. And it’s still not over from what it seems. Having traveled 150 miles to get my DS charger, then spending nearly 4 hours trying to get my recording equipment to not hate me, I was exhausted when I sat down to play. But I moved onward! And here I am now, posting the first part of The Legend of Zelda - Spirit Tracks Spoiler Free Walkthrough. Yes, you read that right, spoiler free

! Check it out on our Spirit Tracks Walkthrough Page! For more info and a video recording of the first boss, jump inside.

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A Lokomo Duet of Spirit Tracks Impressions http://www.zeldainformer.com/a_lokomo_duet_of_spirit_tracks_impressions/ Fri, 04 Dec 2009 02:15:23 +0000 http://localhost/wordpress90/?p=603 Damir Halilović‘s Diary, 12/3/09

Dear diary… Yesterday was a good day. My copy of Spirit Tracks finally made its way into my mailbox. However, yesterday was a bad day as well. I forgot my DS charger at my parent’s house 70 miles away. Today, however, that mistake was also corrected and I stand now with the first impressions of what is probably the most anticipated game for me in the past six months.

Is it good? Is it bad? After about 5 hours of gameplay all I can say is… I’m not disappointed. Yet, I am also not amazed. It’s a Zelda game. You run around killing borderline-cute creatures, gathering items and fighting overly easy boss fights. Frankly, the stuff about the game being hard, the developers being baffled by the puzzles is all a load of bull, at least as far this part of the game is concerned. Then again, I’ve only finished the first temple.

Without going into too much details, the story fits the franchise nicely. It’s the cookie-cutter fantasy story, not unlike The Wind Waker had, and I’m sure crazy theorist hotheads will be able to rip it apart within days, if not hours.

The arguably biggest gameplay innovation was controlling Zelda in the armor. To be frank, each time I had to take control over her (Stealth sections yay!) I let out a deep, heavy sigh. It’s cumbersome, requires constant switching, and moving her feels like balancing a spinning plate on a stick.

However, the game isn’t bad. The puzzles are fun, the atmosphere is there and basically it’s the Zelda we’ve grown to love.

One amazing thing, however, is the music. I rarely notice music standing out this much in an initial run of a game, but my first playthrough of this was different. The music is fantastically arranged and sets the mood extremely well—much better than the tunes of Phantom Hourglass.

Playing the flute, though, is less amazing. I can see how blowing into the DS microphone could become very annoying down the road, but most, if not all of the songs are composed of 4-5 tones max, so it might not be so bad.

The pacing of the game seems perfect so far; the time spent on the overworld gathering information and trying to find a way to the dungeon versus actually running through the dungeon is all very well-balanced. As far as content goes, it certainly seems to deliver.

The latest I managed to do today, with all the other stuff I had going on, was to finish up the Forest Temple… The first thing I noticed is that there was a complete lack of map and compass in the dungeon.

I was quite startled by the fact that you find the dungeon item, like, 5 minutes in, and that it’s less of a dungeon and more of an area of"walking down corridors”. I was never in doubt of where I had to go next, something I dearly loved about older titles in the series.

The boss fight was, as you might guess, super easy. It’s still the same “use dungeon item to defeat boss” formula. However, the fight is nicely designed and quite enjoyable, albeit a bigger challenge wouldn’t have hurt.

But then again, it IS the first dungeon, so I’ll keep my mind open… for now.

Phil Stetson’s Early Impressions

Anyone who knows me will likely say that I am a rather vocal critic of Phantom Hourglass. Well, I usually don’t need to be as there isn’t too many in the Zelda community that hold it in very high regard. Either way, I was fairly tepid about Spirit Tracks. It looked similar, it seemed to play similar, the train looked silly and slightly boring, but I am happy to admit, this is not entirely the case.

I got the opportunity to play up to and a little past the Forest Temple, and I can say that it’s exceeding my expectations and far surpassing Phantom Hourglass, so far. Spirit Tracks starts off a little slow, with a leisurely train ride through Hyrule Field. It was incredibly boring, but I sort of forgave it because I knew they weren’t exactly trying to blow me away quite yet.

Either way, I’m sure most people who frequent this site know the beginning story. Chancellor Cole, Zelda soul sucking, recover body, spirit tower, trains, more trains, EVIL TRAIN. All that good stuff.

I’m just going to get down to brass tacks, though. The game is good, great even, but not completely perfect. If I was going to list my favorite thing, it would probably be how nice the controls are now. They’re incredibly simple and the one item I got, the whirlwind, was cool and easy to use. It could blow away purple death smoke, move keys from floating platforms to places I could pick it up, and often stun enemies. I sort of wish that they didn’t use the mic, as it got a bit annoying after a while and I am happy I was playing it in solitude, but it worked most of the time.

I also liked the Spirit Tower section as it was unique and fun, although the controls for Armor Zelda are a bit clumsy at times. But there were some fun puzzles centered around the fact that Link could jump on top of Armor Zelda and be toted around on her shield. Her controls could’ve used some work, but they still work as they should, even if a bit clumsy.

Another thing I love about the game is the atmosphere. It’s incredibly hard to describe this sort of thing, but the game just feels… different. The odd knock backs to old Zelda games included with the unique twists and turns makes for a very interesting experience. Hearing Chancellor Cole’s theme and being reminded of Majora Theme, the Pirate Crest of the Royal Family, the incredibly upbeat theme when driving the Train are all pleasant prods of nostalgia. And it does seem to me that Spirit Tracks has a truck load of nostalgia, but I also like that it doesn’t completely rely on it.

I still think the train is a bit hokey, but I can probably get over it. So far, Spirit Tracks is a fairly enjoyable game. It’s been a bit tricky here and there, and really easy at times too. But it keeps a good mix and makes me want to continue playing because of both gameplay and story. I just hope it can keep it up for another five temples.

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Impressions ScreenBoth Damir Halilović and I have had the kickass opportunity to play Spirit Tracks a few days ahead of time, and together we have gathered our impressions of three parts of the early, in-game action: the introduction, the first section of the Spirit Tower, and the first (Forest, of course) temple. Damir put his thoughts together in a diary format, while I went for a more formal impression article.

Check out the mini-reviews inside.

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100+ New Spirit Tracks Screenshots http://www.zeldainformer.com/100_new_spirit_tracks_screenshots/ Fri, 04 Dec 2009 11:00:53 +0000 http://localhost/wordpress90/?p=604 Spirit Tracks Screenshot - Game OverSpirit Tracks - TrainSpirit Tracks - Postman

Upon finally getting our hands on a copy of the latest Zelda adventure, we here at ZeldaInformer have given up all hopes of ever sleeping again in an effort to bring you as much Spirit Tracks goodness as possible. And so I present to you our latest achievements: just about a hundred all new, never-before-seen screenshots. There’s 126 new shots of the game up to the Water Temple here, and the gorgeous introduction storyboard viewed normally here, and as a slideshow here. Stay away, of course, if you’re still hoping to keep everything fresh for when you finally get yourself a copy.


Previously: 79 New Spirit Tracks Screenshots.

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Spirit Tracks Screenshot - Game OverSpirit Tracks - TrainSpirit Tracks - Postman

Upon finally getting our hands on a copy of the latest Zelda adventure, we here at ZeldaInformer have given up all hopes of ever sleeping again in an effort to bring you as much Spirit Tracks goodness as possible. And so I present to you our latest achievements: just about a hundred all new, never-before-seen screenshots. There’s 126 new shots of the game up to the Water Temple here, and the gorgeous introduction storyboard viewed normally here, and as a slideshow here. Stay away, of course, if you’re still hoping to keep everything fresh for when you finally get yourself a copy.


Previously: 79 New Spirit Tracks Screenshots.

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Spirit Tracks Walkthrough Update http://www.zeldainformer.com/spirit_tracks_walkthrough_update/ Fri, 04 Dec 2009 15:37:20 +0000 http://localhost/wordpress90/?p=605 The walkthrough page for Spirit Tracks has been updated with two brand spankin’ new sections: Tower of Spirits Revisisted and Chillin’ Out: The Snow Realm!

The boss page will also be updated within a few hours, with the strategy and video for the game’s second dungeon leader, and more additions to the walkthrough coming sometime after that. First, however, I need to take a nap.


Stay tuned!

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The walkthrough page for Spirit Tracks  has been updated with two brand spankin’ new sections: Tower of Spirits Revisisted and Chillin’ Out: The Snow Realm!

The boss page will also be updated within a few hours, with the strategy and video for the game’s second dungeon leader, and more additions to the walkthrough coming sometime after that. First, however, I need to take a nap.


Stay tuned!

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GoNintendo, GameDaily Choose Top Zelda Tunes http://www.zeldainformer.com/gonintendo_gamedaily_choose_top_zelda_tunes/ Fri, 04 Dec 2009 18:33:22 +0000 http://localhost/wordpress90/?p=606 Thumbnail image for Makar Instead of talking about Spirit Tracks, we thought we’d take a look at the franchise as a whole. What better way to bring us through the entire series than by picking out the best musical tracks that the franchise has graced us with? Sure, this is another list that sets us up for failure. We know we’re not going to pick all the songs that you guys agree with, but we’ve done our best to choose the tracks that we think really stand apart from the crowd.

Sound like a familiar idea? It should. Both sites give props to choices we omitted—GoNintendo with Tal Tal Heights from Link’s Awakening and the Town Theme from The Adventure of Link; GameDaily with the Ocarina of Time Ending Theme and the Staff Credits music from The Wind Waker. Check the first list here, and the second one here.

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Thumbnail image for Makar Instead of talking about Spirit Tracks, we thought we’d take a look at the franchise as a whole. What better way to bring us through the entire series than by picking out the best musical tracks that the franchise has graced us with? Sure, this is another list that sets us up for failure. We know we’re not going to pick all the songs that you guys agree with, but we’ve done our best to choose the tracks that we think really stand apart from the crowd.

Sound like a familiar idea? It should. Both sites give props to choices we omitted—GoNintendo with Tal Tal Heights from Link’s Awakening and the Town Theme from The Adventure of Link; GameDaily with the Ocarina of Time Ending Theme and the Staff Credits music from The Wind Waker. Check the first list here, and the second one here.

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Spirit Tracks Official Launch Trailer http://www.zeldainformer.com/spirit_tracks_official_launch_trailer/ Sat, 05 Dec 2009 10:30:05 +0000 http://localhost/wordpress90/?p=607



Nintendo continues

chugging the hype train along

building promotion for their latest entry into the Zelda franchise with Spirit Tracks’ official launch trailer. Less than two days left, kiddies. Now would be a great time to start gathering snacks, canceling plans with friends and family, and bookmarking our already-halfway-complete spoiler-free walkthrough.

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Nintendo continues

chugging the hype train along

building promotion for their latest entry into the Zelda franchise with Spirit Tracks’ official launch trailer. Less than two days left, kiddies. Now would be a great time to start gathering snacks, canceling plans with friends and family, and bookmarking our already-halfway-complete spoiler-free walkthrough.

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1-Up Reviews Spirit Tracks http://www.zeldainformer.com/1-up_reviews_spirit_tracks/ Sat, 05 Dec 2009 11:54:08 +0000 http://localhost/wordpress90/?p=608 A-It’s a deceptively meaty adventure with enough novel twists on the Zelda formula to keep it from feeling phoned-in. It’s definitely a game that rewards casual play—not in the sense of “casual games,” but rather in the sense that it’s packed with events and quests that you’ll completely miss if you simply rush from dungeon to dungeon. The loose, upbeat banjo-and-whistle melody that plays as you ride the rails says it all: Relax, take it easy, enjoy the ride, see the sights. The end result is a charming side story that, like Link’s Awakening and Majora’s Mask, forges its own unique personality—something the medium could certainly use a little more of these days.

Catch the rest of their words here. With the addition of this review, Spirit Tracks is quickly becoming a hit with critics, earning an 89/100 average thus far.


1-Up: A-

NGamer: 92%

Edge Magazine: 8/10

GameTrailers: 9.0

CVG: 9.1

Official Nintendo Magazine: 91%


We’ve got your back with more reviews as they come in.

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A-It’s a deceptively meaty adventure with enough novel twists on the Zelda formula to keep it from feeling phoned-in. It’s definitely a game that rewards casual play—not in the sense of “casual games,” but rather in the sense that it’s packed with events and quests that you’ll completely miss if you simply rush from dungeon to dungeon. The loose, upbeat banjo-and-whistle melody that plays as you ride the rails says it all: Relax, take it easy, enjoy the ride, see the sights. The end result is a charming side story that, like Link’s Awakening and Majora’s Mask, forges its own unique personality—something the medium could certainly use a little more of these days.

Catch the rest of their words here. With the addition of this review, Spirit Tracks is quickly becoming a hit with critics, earning an 89/100 average thus far.


1-Up: A-

NGamer: 92%

Edge Magazine: 8/10

GameTrailers: 9.0

CVG: 9.1

Official Nintendo Magazine: 91%


We’ve got your back with more reviews as they come in.

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Hero of Time Movie Gets Online Screening Date http://www.zeldainformer.com/hero_of_time_movie_gets_online_screening_date/ Sat, 05 Dec 2009 12:34:10 +0000 http://localhost/wordpress90/?p=609



Just over a year ago, we reported on a short trailer for The Hero of Time—a feature-length, independently-made Legend of Zelda film made by BMB Finishes, a film company out of Atlanta, Georgia. Since then, it’s received a handful of screenings across the world, including L.A., New York, and even Germany. For those who weren’t able to attend, we’ve got great news: BMB recently announced a partnership with Dailymotion, allowing their magnum opus to be screened across computers throughout the world on Monday, December 14th. And even if you’re still too busy playing Spirit Tracks to grab some Red Vines and catch it, they’re releasing a DVD the very next week. With Spirit Tracks this Monday, a new Zelda movie the next, and a DVD of it a week later, who knew Mondays couldn’t be so bad after all?

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Just over a year ago, we reported on a short trailer for The Hero of Time—a feature-length, independently-made Legend of Zelda film made by BMB Finishes, a film company out of Atlanta, Georgia. Since then, it’s received a handful of screenings across the world, including L.A., New York, and even Germany. For those who weren’t able to attend, we’ve got great news: BMB recently announced a partnership with Dailymotion, allowing their magnum opus to be screened across computers throughout the world on Monday, December 14th. And even if you’re still too busy playing Spirit Tracks to grab some Red Vines and catch it, they’re releasing a DVD the very next week. With Spirit Tracks this Monday, a new Zelda movie the next, and a DVD of it a week later, who knew Mondays couldn’t be so bad after all?

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Spirit Tracks Walkthrough Update #2 http://www.zeldainformer.com/spirit_tracks_walkthrough_update_2/ Sat, 05 Dec 2009 12:35:04 +0000 http://localhost/wordpress90/?p=610 Spirit Tracks WalkthroughWhew! Late update is late! And to think I wanted to be done with the Fire Temple at this point… oh well. The walkthrough page has been updated with two new entries: Into the Darkness: Tower of Spirits 3 and Surf and Stream: The Ocean Realm.
Why did these updates take so long, you ask? Let’s just say the Ocean Temple is quite hard! It was something I haven’t seen in a Zelda game for years… I actually struggled at a few spots, if only briefly. Now, it’s time to finish off the Fire Temple, which I heard contains a super hard section. Also, before I forget—the boss page has been updated too, with a brand new video of Phytops, the final boss the Ocean Temple.

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Spirit Tracks WalkthroughWhew! Late update is late! And to think I wanted to be done with the Fire Temple at this point… oh well. The walkthrough page has been updated with two new entries: Into the Darkness: Tower of Spirits 3 and Surf and Stream: The Ocean Realm.
Why did these updates take so long, you ask? Let’s just say the Ocean Temple is quite hard! It was something I haven’t seen in a Zelda game for years… I actually struggled at a few spots, if only briefly. Now, it’s time to finish off the Fire Temple, which I heard contains a super hard section. Also, before I forget—the boss page has been updated too, with a brand new video of Phytops, the final boss the Ocean Temple. You can check it out inside, as well.

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Spirit Tracks: Our Last-Minute Guesses http://www.zeldainformer.com/spirit_tracks_our_last-minute_guesses_2/ Fri, 04 Dec 2009 17:56:00 +0000 http://localhost/wordpress90/?p=643 Spirit Tracks - StoryWay back in May, we hosted a storyline debate about Spirit Tracks
featuring our very own Bombers. Now, six months later, as the game’s
release date approaches, those same Bombers (well, most of them) return
to revisit Spirit Tracks in light of what we have
learned in recent weeks. Unlike the previous article, this one will not
be a debate—instead, we will each give our initial thoughts on the new
DS game going into its release weekend.


Hold off on viewing if you don’t want anything spoiled.



Do you think this new land will be the same Hyrule we’ve seen in other (2D) games?



Alex (Lex) Plant: Yes, to the point that had this game not powerfully established its place after The Wind Waker and Phantom Hourglass I would have insisted that it was a sequel to Twilight Princess and that it was set in the original Hyrule. Spirit Tracks, despite its novelties, still draws heavily on the traditions of the series in this area.



Ben Lamoreux: It’s hard to say, based
solely on the limited geography we’ve seen, but I have a feeling this
Hyrule will connect to the Hyrule of Minish Cap, Four Swords, and Four Swords Adventures.
This is based moreso on the apparent cultural importance placed on
Force than the limited geography we know of. The connections may not be
explained in detail, but I expect Nintendo to give us hints of a
relation to the Four Swords Saga in Spirit Tracks.



Ben Spyrou: The introduction of the New Hyrule in Spirit Tracks following the flooding of Old Hyrule in The Wind Waker definitely makes it possible for some of the older games such as The Legend of Zelda or Four Swords Adventures to follow the events of the Adult Timeline.



The New Hyrule shown in Spirit Tracks seems
to take place on a large island separated into four sections or regions
and does not seem to be heavily populated due to it being recently
inhabited. The original Legend of Zelda took
place in a small portion of the Kingdom of Hyrule that was completely
devoid of human and Hylian settlement. This of course was due to
Ganon’s tyranny over the land, but the lack of any signs of
civilisation indicates that the land may not have been heavily
populated. This allows Spirit Tracks to flow nicely into The Legend of Zelda in terms of geography and inhabitants. However, the nature of the Triforce and Ganon’s presence are unexplained.



The land seen in Four Swords and Four Swords Adventures features a Hyrule located on an island that is separated into various regions, similarly to Spirit Tracks.
As Hyrule is an island, it is highly likely that both of these games
take place some time after the Great Flood and hence after Spirit Tracks.



Casey Hodges: It is certainly possible,
but nothing can be confirmed. The presence of Force Gems and similar
landscapes suggests some relation to the Four Swords
series. These hints, plus the lack of a Master Sword could present the
opportunity for the origin of the Four Sword, therefore predating The Minish Cap, but this is only hopeful speculation at best.



Matthew Friett: Realistically, no. I suspect it to
be a completely new place knowing Nintendo. However it is possible that
this Hyrule is the Hyrule from the original Legend of Zelda, and I would certainly love to see this being the case!

Spirit Tracks - Link, Zelda, Alfonzo

What are your initial thoughts on the Lokomo and how they tie into the history of the new land?



Lex: We know that they have taken on the
role of the sages to protect the seals on evil, and have inherited that
title, but at the same time it seems that they, and the Spirit Tracks,
have been around longer than the kingdom. So I think of them as
stewards, likely descendants of the Hylians, who continued the ancient
traditions and prepared for the return of the royal family.



If you’ve seen my theories about why the NES games should fall after The Wind Waker,
this would sort of lend a little more credence to the idea that there
was somewhere for the Triforce to be left by the king and people to
protect it until the royal family could reestablish their rule. We’ll
have to wait and see what the game shows us, however.



Ben L: I believe the Lokomo are the
“original settlers” depicted in Niko’s story. While the only surviving
members of the tribe appear to be all in steam-powered wheel chairs, or
as some suggest, are actually half-human, half-mechanical, I don’t
believe they always were in that state. Perhaps only the Sages
themselves assume that state.



The Lokomo were the original people in the land, and from what I can
tell, they are likely descended from ancient Hyrule. That would explain
why upon the arrival of Link and Tetra, they apparently were able to
assume control of the Kingdom. The Lokomo, unlike the people of Wind Waker, carried on the traditions of Hyrule, but lacked the Royal Family line to oversee them.



Ben S: The Lokomo are indeed a puzzling
race, as they seem to share connections with the ancient Hylians, such
as similar crests and customs, yet they have inhabited the land found
by Link and Tetra. It is possible that they were once Hylians that
evolved following the Great Flood, although it is more likely that they
are simply a new race in the Zelda series that have been purposefully linked to the Hylians.



The backstory of Spirit Tracks depicts the
struggle between the Lokomo and the Demon King, where after a long
battle, the Demon King was sealed beneath the earth and bound by the
Spirit Tower. The Lokomo were aided by the Spirits of Good, deities
that they possibly worship. Whether these Spirits of Good are connected
to the Goddesses of Hyrule and whether the Lokomo are indeed related to
the Hylians is yet to be seen.



Casey: I personally do not know very much
about the Lokomo. I try to avoid too many spoilers before the game is
released, which usually means I overlook some of the more detailed
updates about the game.



Matt: Just a new race. They can’t be Great
Sea style settlers of Old Hyrule, because Cole needs blood of Old
Hyrule and has to resort to Zelda to find it. We do, however, find
ourselves with up to six ‘sages’ in charge of keeping a ‘demon king’
trapped… Oh well- at least we’ve some originality.


Spirit Tracks Introduction Story

How has this game affected your mentality about The Wind Waker and Phantom Hourglass as they relate to the timeline?



Lex: It’s kind of interesting. The Wind Waker and Phantom Hourglass were two of the games with the strongest continuity in terms of their timeline placement. The Wind Waker obviously fit after the Hero of Time story told in Ocarina of Time, and Phantom Hourglass was its direct sequel. Spirit Tracks seems to be continuing this tradition by providing clear continuity in terms of its relationship to its prequels.



I remember Aonuma talking a while back about bringing the stories of
the series closer together and making them more clear. It seems like
with Spirit Tracks
we’re finally getting a real step in that direction, especially since
this game brings the Great Sea saga back to Hyrule. I know a lot of
people doubted that would ever happen due to the nature of the flood.



Ben L: I’ve come to be of the opinion that Phantom Hourglass won’t affect the timeline in any major way. There are things in Phantom Hourglass that many once interpreted as links to Hyrule, bridging the gap between The Wind Waker and the 2D games, but I believe those are no more than cameos, based on the new Hyrule found in Spirit Tracks.



Ben S: With the confirmation of the New Hyrule, the likelihood that older titles such as A Link to the Past or The Legend of Zelda take place following the Great Flood is much greater. While it was assumed by many that the ending of The Wind Waker signified the end of Hyrule on the Adult Timeline, Spirit Tracks shows that the developers intend to have games take place in Hyrule after The Wind Waker.



It is still possible that the land in Spirit Tracks is shown to have no relation to any older titles in the series, however, Eiji Aonuma stated that he wanted to connect all the Zelda
titles and the confirmation of the New Hyrule is very likely a plot
device that allows him to bring some of the older titles onto the Adult
Timeline.



Casey: I’m starting to think The Wind Waker
timeline is trying to connect with the Four Swords timeline, therefore
connecting all six games with the shared art style. As for specific
details, I think Spirit Tracks will lend a great deal to my article:
“The Reconstruction Era of The Wind Waker.” With
the presence of Niko, a descendant of Linebeck, and a continued
confirmation of a 100 year time frame, we may be able to better
understand life expectancy and the time it takes to rebuild a Hyrule.



Matt: Hasn’t at all really. I guess it’s
confirmed ‘The land that will be the next Hyrule’, other than that it
seems pretty congruous. I also love the fact this is so obviously
connected to two other games in the series- a first! Which brings me to
my next point…



Is there anything you can see in Spirit Tracks that might connect to other games?



Lex: The concept of “Force” has been a recurring theme among all the “Toon Link” games, so that it’s returned again for Spirit Tracks is probably the most immediately suspicious element. We also see the Phantoms returning, this time as protectors of the Spirit Tower, which reminds me heavily of Adventure of Link,
where similar guardians appear in the various temples. In one of our
recent spoiler-reveals our source mentioned a village of lumberjacks
nearby the Lost Woods which of course calls to mind the lumberjacks of A Link to the Past. Mostly just correlations that remind me of past games.



I know at least a couple of my colleagues have noticed that the green
garb worn by the guards doesn’t seen to include Link’s traditional
hero’s cap, which is instead delegated to new recruits, and have
thought this might tie to The Minish Cap,
where a Link appears with the hero clothes, sans a hat. It’s kind of my
pet theory that, because this game begins with the “graduation
ceremony” where Link is supposed to become a full engineer after his
apprenticeship, it would be fitting that, at the end of the game, he
will also “graduate” from the recruit’s cap. (And thus become the first
“capless” Link.)



Ben L: As previously mentioned, due to the
fact that New Hyrule’s culture revolves around Force, rather than the
Triforce of the Old Hyrule, I feel this may lead into the Four Swords Saga.



Ben S: From what we have seen of Spirit Tracks
so far, the state of the land seems to hold the most connections to
previous titles. The segregated, island-like land shares similarities
to Four Swords Adventures and The Legend of Zelda. Spirit Tracks continues to pay tribute to the Four Swords
Saga with the inclusion of what seem to be Force Gems. Link is shown
receiving a large Force Gem for defeating a boss in a recent trailer,
making it more likely that the Four Swords Saga takes place on the Adult Timeline. Ultimately, Spirit Tracks will pave the way for more games to be featured on the Adult Timeline.



The question now is, will older titles be appearing after Spirit Tracks, or are Nintendo planning to release new games to follow the Adult Timeline?



Casey: The game will obviously connect with The Wind Waker‘s cast, although how much is unknown. The game is essentially a sequel to Phantom Hourglass
so it will likely relate a lot more with this game than any other, with
the confirmed presence of Linebeck and the Phantoms. The similar
geography, the presence of Force Gems, and a new unknown sword all
suggest a relation with the Four Swords series, although this is highly
speculative.



Matt: I hope that for the same reasons
they’ve made it very clear what games come before, that there may be
hints about what comes after. Link ending hatless perhaps? The revival
of a certain non-Malladus Demon King? Return of the Gerudo? The
Triforce being a big thing again? We can dream. Thumbnail image for Spirit Tracks Artwork.png



Well, there you have it. These are our “expert opinions” on what the
game might have in store in terms of storyline. A word of background
about this project: these interviews were conducted in private, so no
one saw anyone else’s answers before they themselves submitted their
own. Yet we all seem very much to hold a solid general consensus.



Be ready to put our ideas to the test come Monday, when Spirit Tracks chugs into retailers across the United States.


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Spirit Tracks - StoryWay back in May, we hosted a storyline debate about Spirit Tracks featuring our very own Bombers. Now, six months later, as the game’s release date approaches, the Bombers revisit Spirit Tracks in light of what we have learned in recent weeks. Unlike the previous article, this one will not be a debate—instead, we will each give our initial thoughts on the new DS game going into its release weekend.

Hold off on viewing if you don’t want anything spoiled.

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Gamespy: History of Useless Sidequests http://www.zeldainformer.com/gamespy_history_of_useless_sidequests/ Sat, 05 Dec 2009 20:24:35 +0000 http://localhost/wordpress90/?p=611 Money Making Game


Zelda is known for having detailed side-quests that both enrich and reward the players in many ways. It’s also known for being a COMPLETE WEIRDO in terms of economic comprehension. It all started with the Adam of them all, The Legend of Zelda. You put a hole somewhere with your bomb/candle/flute, and a staircase appears to what looks like the world’s shadiest three-card monte dealer (“Hey, you just bombed a hole in my wall! Well, I happen to be playing three card monte by myself, so why don’t I give you a chance to make it up?”) My Aunt spent hours playing this game (before she figured it all out and moved to Vegas). For all of her effort, what was her reward?

255 rupees. Maximum.

Check out the rest of the documented history here.

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Money Making Game


Zelda is known for having detailed side-quests that both enrich and reward the players in many ways. It’s also known for being a COMPLETE WEIRDO in terms of economic comprehension. It all started with the Adam of them all, The Legend of Zelda. You put a hole somewhere with your bomb/candle/flute, and a staircase appears to what looks like the world’s shadiest three-card monte dealer (“Hey, you just bombed a hole in my wall! Well, I happen to be playing three card monte by myself, so why don’t I give you a chance to make it up?”) My Aunt spent hours playing this game (before she figured it all out and moved to Vegas). For all of her effort, what was her reward?

255 rupees. Maximum.

Check out the rest of the documented history here.

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Spirit Tracks Walkthrough Update #3 http://www.zeldainformer.com/spirit_tracks_walkthrough_update_3/ Sun, 06 Dec 2009 00:10:49 +0000 http://localhost/wordpress90/?p=612 Ok… whoa… Fire Temple… I’m at a loss for words. This place was so epic, it’s hard to describe it. Either way, late update is late again. Two more sections have been added to the walkthrough page - Climbing Higher: Tower of Spirits 4 and Boiling Point: The Fire Realm. The boss page has been updated as well.
Two more realms to go, one more day. This is becoming a race against time!








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Spirit Tracks WalkthroughOk… whoa… Fire Temple… I’m at a loss for words. This place was so epic, it’s hard to describe it. Either way, late update is late again. Two more sections have been added to the walkthrough page - Climbing Higher: Tower of Spirits 4 and Boiling Point: The Fire Realm. The boss page has been updated as well.

Two more realms to go, one more day. This is becoming a race against time!
As usual, if you want to see the boss video directly, click read more!

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567 New Spirit Tracks Screenshots http://www.zeldainformer.com/567_new_spirit_tracks_screenshots/ Sun, 06 Dec 2009 03:54:03 +0000 http://localhost/wordpress90/?p=613 Spirit Tracks Screenshot -  Like LikeSpirit Tracks - Happy LinkSpirit Tracks - HEAVE HO


Tonight we bring you 567 New Spirit Tracks Screenshots! This brings our overall total for screenshots up to 822, and we’re not done yet! As always, stay away if you don’t like spoilers. If you’re like me, however, then click on through! I just can’t get enough of Spirit Tracks, and I have yet to even play the game personally. As always, stay tuned here at ZI as we continue to bring you anything and everything about Link’s latest adventure.

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Spirit Tracks Screenshot -  Like LikeSpirit Tracks - Happy LinkSpirit Tracks - HEAVE HO


Tonight we bring you 567 New Spirit Tracks Screenshots! This brings our overall total for screenshots up to 822, and we’re not done yet! As always, stay away if you don’t like spoilers. If you’re like me, however, then click on through! I just can’t get enough of Spirit Tracks, and I have yet to even play the game personally. As always, stay tuned here at ZI as we continue to bring you anything and everything about Link’s latest adventure.

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Chance to Win DS Lite, 1 of 4 Copies of Spirit Tracks http://www.zeldainformer.com/chance_to_win_ds_lite_1_of_4_copies_of_spirit_tracks/ Sun, 06 Dec 2009 06:38:11 +0000 http://localhost/wordpress90/?p=614 Free StuffWhile we have been busy churning away at our Spirit Tracks content, other sites have been busy working out the ability to give us all a chance to win some free loot! Two of our local affiliates are responsible for this great deed. Zelda Universe is giving away a refurbished DS Lite, while the good folks of Hyrule.net are giving away 4 copies of Spirit Tracks starting on December 10th.

For the former, entry consists of submitting your ideas towards future technology in Zelda, while you can enter the latter be answering a few simple questions in the site’s IRC channel. Check further info for ZU’s here, and Hyrule.net’s here. Hooray free stuff!

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Free StuffWhile we have been busy churning away at our Spirit Tracks content, other sites have been busy working out the ability to give us all a chance to win some free loot! Two of our local affiliates are responsible for this great deed. Zelda Universe is giving away a refurbished DS Lite, while the good folks of Hyrule.net are giving away 4 copies of Spirit Tracks starting on December 10th.

For the former, entry consists of submitting your ideas towards future technology in Zelda, while you can enter the latter be answering a few simple questions in the site’s IRC channel. Check further info for ZU’s here, and Hyrule.net’s here. Hooray free stuff!

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Spirit Tracks Walkthrough MEGA Update http://www.zeldainformer.com/spirit_tracks_walkthrough_mega_update/ Mon, 07 Dec 2009 01:46:57 +0000 http://localhost/wordpress90/?p=615 Spirit Tracks MEGA UPDATE
Alright folks, time for a MEGA update on Spirit Tracks! This is also a summary of everything we have so far on the game. We’re all hyped up for tomorrow’s release and we’ve worked literally day and night to get all the content ready for tomorrow. We hope you like it!


First off, the Spirit Tracks Walkthrough is now complete, with the last four sections finally completed. But that’s not all—we also have 6 new videos, including the final boss and the game’s ending!


Walkthrough

ZeldaInformer is proud to present the complete walkthrough of The Legend of Zelda - Spirit Tracks! The walkthrough contains absolutely no spoilers so you don’t have to worry about it ruining your game experience. It has been kept short and concise, in the form of bullet lists, designed to help you when you’re stuck at a puzzle. We’re not trying to play the game for you.

We’ve also made a separate boss page for those who are only stuck on the big fellas.

And lastly, for those who might want a printer-friendly version, here you have it.

Articles and Impressions

Our staff and many other sites have all been busy writing up all kinds of predictions, reviews and commentaries in order to give you a full view on Link’s most epic adventure in the past four years. Feel free to join the discussion on the forum!

What We Know About Spirit Tracks Heading Into Release


Spirit Tracks: Our Last-Minute Guesses

A Lokomo Duet of Spirit Tracks Impressions


1-Up Reviews Spirit Tracks


Iwata Asks: Talk About Past, Current, and Future Zelda

Screenshots

They say a picture says more than a thousand words. Well, then a thousand images should be telling quite a tale. Head to our gallery to check out over one thousand screenshots from Spirit Tracks!

Videos

Throughout the past few days ZeldaInformer has brought you numerous videos of gameplay footage. Below you will find the newest ones, but make sure to head to our YouTube page to check out the rest!













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Spirit Tracks MEGA UPDATE
Alright folks, time for a MEGA update on Spirit Tracks! This is also a summary of everything we have so far on the game. We’re all hyped up for tomorrow’s release and we’ve worked literally day and night to get all the content ready for tomorrow. We hope you like it!
Click read more to check out the new stuff!

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Zelda and Cows - The Zelda Universe Story http://www.zeldainformer.com/zelda_and_cows_-_the_zelda_universe_story/ Mon, 07 Dec 2009 00:07:06 +0000 http://localhost/wordpress90/?p=617 Ocarina of Time MilkOur friends over at Zelda Universe have a pretty interesting, yet funny, article about the appearances of Cows in Zelda. The piece especially had relevance to me since I hail from Wisconsin, the Dairy State. I didn’t grow up on a farm, but I have been surrounded by them my entire life. I have milked a cow 3 times… each time more entertaining then the last (nothing beats squirting the person showing you how to do it on purpose). I could tell you story after story about late-night cow-tipping, but we’ll save those for another night.

Back to the relevance: head on over to Zelda Universe for some cow lovin’.

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Ocarina of Time MilkOur friends over at Zelda Universe have a pretty interesting, yet funny, article about the appearances of Cows in Zelda. The piece especially had relevance to me since I hail from Wisconsin, the Dairy State. I didn’t grow up on a farm, but I have been surrounded by them my entire life. I have milked a cow 3 times… each time more entertaining then the last (nothing beats squirting the person showing you how to do it on purpose). I could tell you story after story about late-night cow-tipping, but we’ll save those for another night.

Back to the relevance: head on over to Zelda Universe for some cow lovin’.

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Spirit Tracks Is Released! http://www.zeldainformer.com/spirit_tracks_is_released/ Mon, 07 Dec 2009 15:07:04 +0000 http://localhost/wordpress90/?p=618 The Legend of Zelda: Spirit Tracks US Box ArtSo the US release has finally arrived, and I am as excited as ever! Though I can’t possibly be as excited as some of you out there, seeing as how I won’t be able to get my copy until tomorrow. Still, for those of you that can pick it up today, happy adventuring! If you need any sort of help, be sure to check out our Spirit Tracks Walkthrough as well as our Boss Guide. We will have some of the more finer guides later this week (such as sidequests and all that other jazz). We will also be bringing you a more in-depth walkthrough over the coming month.

Of course, we are not the only ones that busted our butts off to get a walkthrough ready. Our friends over at Zelda Dungeon released their first chapter, as well as text up through your 4th trip to the Spirit Tower. So be sure to check out their Spirit Tracks Walkthrough if ours isn’t enough.

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The Legend of Zelda: Spirit Tracks US Box ArtSo the US release has finally arrived, and I am as excited as ever! Though I can’t possibly be as excited as some of you out there, seeing as how I won’t be able to get my copy until tomorrow. Still, for those of you that can pick it up today, happy adventuring! If you need any sort of help, be sure to check out our Spirit Tracks Walkthrough as well as our Boss Guide. We will have some of the more finer guides later this week (such as sidequests and all that other jazz). We will also be bringing you a more in-depth walkthrough over the coming month.

Of course, we are not the only ones that busted our butts off to get a walkthrough ready. Our friends over at Zelda Dungeon released their first chapter, as well as text up through your 4th trip to the Spirit Tower. So be sure to check out their Spirit Tracks Walkthrough if ours isn’t enough.

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ZeldaInformer Webcomic: 72 Hours Remain http://www.zeldainformer.com/zelda_informer_webcomic_72_hours_remain/ Mon, 07 Dec 2009 15:23:37 +0000 http://localhost/wordpress90/?p=619



Today brings us the launch of two great things: the first, obviously, being Spirit Tracks, and the second is our brand new webcomic: 72 Hours Remain. We will be releasing these comics in 4 panel-like strips three days a week: Monday, Wednesday, and Thursday. We added a new “comic” link to our right navigation under menu for your pleasure. Of course, being the actual launch event, we’re not just going to leave you with “one” panel today!



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Today brings us the launch of two great things: the first, obviously, being Spirit Tracks, and the second is our brand new webcomic: 72 Hours Remain. We will be releasing these comics in 4 panel-like strips three days a week: Monday, Wednesday, and Thursday. We added a new “comic” link to our right navigation under menu for your pleasure. Of course, being the actual launch event, we’re not just going to leave you with “one” panel today! Hop inside to see the next 2 comics!

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Spirit Tracks Spoiler Free Walkthrough http://www.zeldainformer.com/spirit_tracks_spoiler-free_walkthrough/ Mon, 07 Dec 2009 20:04:14 +0000 http://localhost/wordpress90/?p=620 Spirit Tracks Walkthrough

We’ve been busy this week. Many of us have not slept. But because of our egregious amount of work, you, the frustrated Spirit Tracks player, benefit! Stuck on a puzzle that includes a floor full of fish statues with only a vague in-game hint? We’ve got that covered. The guide is concise, step-by-step, and spoiler free! Click here to jump to it.

We should soon have a complete guide to Spirit Tracks, including side quests, heart pieces, bunnies, treasures, and enemies as soon as possible. We’ll be sure to keep you updated!

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Spirit Tracks Walkthrough

We’ve been busy this week. Many of us have not slept. But because of our egregious amount of work, you, the frustrated Spirit Tracks player, benefit! Stuck on a puzzle that includes a floor full of fish statues with only a vague in-game hint? We’ve got that covered. The guide is concise, step-by-step, and spoiler free! Click here to jump to it.

We should soon have a complete guide to Spirit Tracks, including side quests, heart pieces, bunnies, treasures, and enemies as soon as possible. We’ll be sure to keep you updated!

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Spirit Flute Songs http://www.zeldainformer.com/spirit_flute_songs/ Tue, 08 Dec 2009 07:24:59 +0000 http://localhost/wordpress90/?p=621 Fire DuetAnother small Spirit Tracks update, this one for your aural pleasure. All the Spirit Flute songs you play in game have been complied here with nice visual references and both functional songs and Lokomo Duet songs (in case you want to recreate them in game for any reason.) You can also listen to all the functional songs at your leisure.

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Fire DuetAnother small Spirit Tracks update, this one for your aural pleasure. All the Spirit Flute songs you play in game have been complied here with nice visual references and both functional songs and Lokomo Duet songs (in case you want to recreate them in game for any reason.) You can also listen to all the functional songs at your leisure.

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Spirit Tracks Review Collection http://www.zeldainformer.com/spirit_tracks_review_collection/ Tue, 08 Dec 2009 15:10:46 +0000 http://localhost/wordpress90/?p=622 Spirit Tracks Review

1-Up: A- (link)

ABC: Recommended (link)

CVG: 9.1 (link)

G4: 4/5 (link)

IGN: 9.3 (link)

NGamer: 92%

Ars Technica: Recommended (link)

Big Shiny Robot: Recommended (link)

Cheat Code Central: 4.6/5 (link)

Edge Magazine: 8/10

Eurogamer: 9/10 (link)

Game Informer: 8/10 (link)

GamesRadar: 9/10 (link)

GameRevolution: A- (link)

GameSpot: 8.5 (link)

GameTrailers: 9.0/10 (link)

GiantBomb: 4/5 (link)

Joystiq: Recommended (link)

Kotaku: Recommended (link)

Nintendo World Report: 9/10 (here)

Official Nintendo Magazine: 91%

The Guardian: 5/5 (link)

VideoGamer: 8/10 (link)


Our estimations (we’re writers, not mathematicians) put Spirit Tracks holding somewhere around a 89/100 average; Metacritic, who didn’t factor in as many reviews, says 87/100. No matter what the case, critics pretty much agree that Spirit Tracks is an all-around kickass game, even if itt places lower than Phantom Hourglass.


Let us know if we’ve missed anything.

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Spirit Tracks Review

1-Up: A- (link)

ABC: Recommended (link)

CVG: 9.1 (link)

G4: 4/5 (link)

IGN: 9.3 (link)

NGamer: 92%

Ars Technica: Recommended (link)

Big Shiny Robot: Recommended (link)

Cheat Code Central: 4.6/5 (link)

Edge Magazine: 8/10

Eurogamer: 9/10 (link)

Game Informer: 8/10 (link)

GamesRadar: 9/10 (link)

GameRevolution: A- (link)

GameSpot: 8.5 (link)

GameTrailers: 9.0/10 (link)

GiantBomb: 4/5 (link)

Joystiq: Recommended (link)

Kotaku: Recommended (link)

Nintendo World Report: 9/10 (here)

Official Nintendo Magazine: 91%

The Guardian: 5/5 (link)

VideoGamer: 8/10 (link)


Our estimations (we’re writers, not mathematicians) put Spirit Tracks holding somewhere around a 89/100 average; Metacritic, who didn’t factor in as many reviews, says 87/100. No matter what the case, critics pretty much agree that Spirit Tracks is an all-around kickass game, even if itt places lower than Phantom Hourglass.


Let us know if we’ve missed anything.

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Aardman Animations Do Spirit Tracks http://www.zeldainformer.com/aardman_animations_do_spirit_tracks/ Tue, 08 Dec 2009 15:30:34 +0000 http://localhost/wordpress90/?p=623



The creative force behind the legendary Wallace & Gromit series rock the best Zelda ad this side of, uh, whatever this was.


Props to Desctuctoid.

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The creative force behind the legendary Wallace & Gromit series rock the best Zelda ad this side of, uh, whatever this was.


Props to Desctuctoid.

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Adventure of Link Hard Drive http://www.zeldainformer.com/adventure_of_link_hard_drive/ Tue, 08 Dec 2009 15:53:30 +0000 http://localhost/wordpress90/?p=624 Zelda II Hard DriveDuring my time spent working for ZeldaInformer, I’ve seen many strange Zelda-related things. Most are awesome; few are practical. Today, I bring you an outlier: an external hard-drive in the shape of the Adventure of Link cartridge. Pictured is the 640GB version, which will set you back $159.99, but custom orders are possible, too, if you’re low on money and already have enough room for your… extracurricular activities. And if Zelda II isn’t your thing, they’ve got Super Mario Bros, Mega Man 2, Tecmo Super Bowl, and other NES games, as well. Hell, they even take requests. Sounds to me like an awesome holiday gift.

Spotted at GoNintendo.

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Zelda II Hard DriveDuring my time spent working for ZeldaInformer, I’ve seen many strange Zelda-related things. Most are awesome; few are practical. Today, I bring you an outlier: an external hard-drive in the shape of the Adventure of Link cartridge. Pictured is the 640GB version, which will set you back $159.99, but custom orders are possible, too, if you’re low on money and already have enough room for your… extracurricular activities. And if Zelda II isn’t your thing, they’ve got Super Mario Bros, Mega Man 2, Tecmo Super Bowl, and other NES games, as well. Hell, they even take requests. Sounds to me like an awesome holiday gift.

Spotted at GoNintendo.

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Eiji Aonuma On Twilight Princess, Zelda Wii http://www.zeldainformer.com/eiji_aonuma_on_twilight_princess_zelda_wii/ Tue, 08 Dec 2009 17:44:37 +0000 http://localhost/wordpress90/?p=625 Twilight PrincessSure, most people haven’t even gotten their copy of Spirit Tracks yet, but can we really complain about new Zelda Wii information? Didn’t think so. Eiji Aonuma recently chopped it up with IGN about the highly-secretive new title, revealing a portion of its inspiration.


“With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don’t feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii.”


He went on to effectively call Twilight Princess a building block for future titles:



“For any game to be remembered for a long time, just like Ocarina of Time was, the game must give the strong impression that it has set a new starting point for future sequels to build upon. We are working to further improve upon the experiences found in Twilight Princess so that our future games can realize these innovations.”


Good? Bad? Rebirth of the franchise? Death of the franchise?

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Twilight PrincessSure, most people haven’t even gotten their copy of Spirit Tracks yet, but can we really complain about new Zelda Wii information? Didn’t think so. Eiji Aonuma recently chopped it up with IGN about the highly-secretive new title, revealing a portion of its inspiration.


“With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don’t feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii.”


He went on to effectively call Twilight Princess a building block for future titles:



“For any game to be remembered for a long time, just like Ocarina of Time was, the game must give the strong impression that it has set a new starting point for future sequels to build upon. We are working to further improve upon the experiences found in Twilight Princess so that our future games can realize these innovations.”


Good? Bad? Rebirth of the franchise? Death of the franchise?

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Phil's Spirit Tracks Review http://www.zeldainformer.com/phils_spirit_tracks_review/ Wed, 09 Dec 2009 17:00:00 +0000 http://localhost/wordpress90/?p=626 Spirit Tracks Review Banner
Disclaimer: This review is the opinion of the author, not ZeldaInformer as a whole.



Note: We are a Zelda fan-site, so of course I like this game. Although, I will say, I do have a particular distaste for Phantom Hourglass and Twilight Princess, so it’s not exactly like I’m without perspective. Either way, I attempt to show all sides of Spirit Tracks and tell you how I thought it was even for me, someone who is generally cynical.



As I said in my earlier impressions, I really did not like Phantom Hourglass, so you can imagine my hesitation when I heard Nintendo was making a sequel. I wasn’t particularly happy and when they unveiled the train; in fact, I guffawed in shock. Having finished the game, I can tell you right now, I was wrong. And, man, am I happy that I am. Spirit Tracks is the best Zelda since The Wind Waker—there is no doubt about that.

The trip begins simple, like all Zelda games do. Link, who again seems devoid of parental figures, is a humble train engineer, and today is his final day as an apprentice. First thing’s first, he needs to get to the castle first in order to get his certificate from Princess Zelda. And immediately, you are introduced to the train. This is my thought on the train: I still hate the idea behind it. To me, trains have an unmystical feel that doesn’t fit well with the series as a whole but, for whatever reason, it works in this game. It has its moments where it’s a bit boring, but for the most part it is an entertaining and efficient way to traverse Hyrule. There were some times, particularly a part at the end and a rather long and boring section before the Fire Temple, that it is both frustrating and boring. But it has its quirks and the multitude of enemies you battle while riding on it are diverse and entertaining, especially the evil snowmen.

Not too soon after that you are also introduced to controlling Zelda. Now this, at first, is amazingly frustrating. It’s something new to the series, so, of course, it’s going to feel clunky to the new user. Controlling two characters at once is, understandably, difficult. But once you get Zelda into a suit of armor and she’s rolling around squashing enemies under her girth, you can’t help but be entertained. Plus, the 4 different types of Phantoms makes for some amazingly fun, interesting, and tough puzzles.

There is also the topic of difficulty. This game can be very, very difficult. Personally, there were some puzzles (even one “simple” one at basically the very beginning) that had me stumped for hours. More often then not, the puzzles had some sort of hint with them either from a NPC or a tablet placed somewhere that gives a vague but generally useful tip. Still, there were times I would sit down and stare at this hint and just not get it. While I love a tough puzzle, it did become frustrating at times but, as much as I generally hate hard games, the feeling of success I felt when I finally did get the puzzle compares to basically nothing else. And really, these puzzles get harder and harder as the game goes on almost in a perfect y=x2 curve.

Another highly-welcome return to the series are the side quests. But not just one or two of them… more like ten to twenty of them, and they are all fun with unique awards as well. Most of the side-quests will nab you a “force gem” as a reward, which will restore a section of the Spirit Tracks to the map. More often then not, these extra sections make it easier to traverse Hyrule or give you another stop at which you can find some treasure or another side-quest. While the side-quests are fun, they don’t have any particular emotional attachment like, say, the ones in Majora’s Mask, but they are there, and they are fun. And really, what else should a game be other than fun?

There are also a bunch of collectibles including treasure, which are random drop items that you can trade for customizing the train, and stamps which are placed in a stamp book obtained from Niko towards the beginning of the game. A final note on side-quests: there is a mini-game with the snake whip is probably the most fun I’ve had playing a mini-game since the “Kabooooom!” battleship in The Wind Waker.

Speaking of items, Spirit Tracks has a bunch of new (and a couple returning) ones that are both original and fascinating. My personal favorite was the snake whip (Mother 3 anyone?), which is probably the most useful item since the Boomerang. It can steal shields, kill enemies in two hits, swing Link over dark chasms, and push back enemies away from Link. There’s also the “Sand Wand,” which can push patches of sand up to create a platform for a few seconds, which was often used in Phantom Zelda sections so that Link could hop onto her back. There’s also the Whirlwind, which was pretty nifty but also just about useless for the majority of the game.

For the sake of necessity and fairness, I must note some negatives in gameplay, because there certainly were some. First off, the Whirlwind was very awkward to use for me. While I know Nintendo is in love with their mic for some reason, I thanked them for barely using the Whirlwind, because if it had been novelty abused throughout the game, I’m not sure I would’ve been able to finish. It just seems to me they threw it in because it seemed cool. Then there’s the unbelievably boring sections of driving the train, featuring too much back tracking and a slow-as-molasses train when going backwards (which I was under the impression that trains can move backwards and forwards at the same speed, but I guess Nintendo wasn’t exactly going for realism.)

There were also a few parts, mostly pertaining to side-quests, where Link gives people rides in his passenger car. While the concept is cool, the passengers had to follow these signs by the rail tracks that tell you to slow down or blow your horn at certain times. I never sucked so much at it that I found out what happens when you fail, but I’m guessing you have to start over. It was a bit annoying having to slow down for certain sections and stop exactly at the train stops so that your passenger, who apparently has nothing better to do then make sure you don’t miss a traffic sign, doesn’t get mad at you.

Finally, another thing with the train: it has very little health and it never increases. It always has four hearts and there’s no way around it. And while most of the enemies are easy to kill, there are some times particularly towards the end where four is frustratingly not enough. Also, if you run into other trains, you are immediately dead. No matter how many hearts you have, you can literally tap into an enemy train going half a foot per hour and, oops, game over. And since the train takes minutes to go from full-speed to moving backwards, this happens sometimes and especially a lot when a new type of train shows up that can turn around and chase after you even if it is facing the other way.

Now, before I finish, I just want to mention two other very important and amazing things. First, the music is incredible. And, just like the game itself, it is the best music I’ve heard since The Wind Waker. It has its cheesy parts, which for some reason I get this distinct feeling that they were written by another composer who didn’t compose the majority of the game, but for the most part, the music is entertaining and fitting. There are some familiar themes, such as the Zelda Theme and Zelda’s Lullaby, but we’ve got a ton of fresh music to listen to for most of the game, including the Lokomo Duets, which are some of my favorite pieces of music in Zelda I’ve ever heard.

Second are the graphics, which are just beautiful and fantastically stylized and perfect for the DS’s small screen. There are some times where I would be looking at my screen and almost not believe that this small portable can do graphics like this. Granted, there are some times while riding the train where things like the ground and the trees are obviously pixelated and very, very flat but the art design more than makes up for it. It seems to me that they did a very good job mixing the fantastical with the natural. There’s also neat little touches to past games, like designs that look awfully similar to some of Twilight Princess’ complicated Twilight designs, to the Royal crest throwback to The Wind Waker. It’s a fantastic blend of new and old.

As it was said in Iwata Asks, Spirit Tracks was created out of a challenge to create a brand new Zelda as fast as they could. The same concept created Majora’s Mask, which honestly makes me wonder why the hell they don’t do this more. The great thing is that it feels finished; it’s a beautiful and fresh game that is a ton of fun and a nice challenge. And playing it, I really do get the same sort of feeling I felt playing Majora’s Mask for the first time. The world is fascinating and full of characters and the dungeons are very well designed and difficult. Not only that, the game is huge. There is so much stuff to do it’s almost staggering to think about. Seriously, I could not recommend this game more. If you have a DS, buy it. If you don’t have a DS, buy a DS and buy it. If you don’t want to, you’re lame. Get over the train, I did.

For you tl;dr types:

The Good

9.5 Review Score

  • Beautiful, well designed graphics.
  • Fun and challenging gameplay.
  • New, unique, and fun items along with some returning classics
  • Train isn’t nearly as bad as expected.
  • A ton of side-quests
  • A great story with a satisfying end
  • Beautiful and unique music

The Bad

  • Some train sections are very boring; the train is frustratingly slow
  • Controlling Zelda in the Tower of Spirit sections can be clunky
  • Some of the graphics, mostly while riding the train, are pixelated and flat.
  • Music can occasionally be cheesy and a bit repetitive

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Spirit Tracks Review Banner
Disclaimer: This review is the opinion of the author, not ZeldaInformer as a whole.



Note: We are a Zelda fan-site, so of course I like this game. Although, I will say, I do have a particular distaste for Phantom Hourglass and Twilight Princess, so it’s not exactly like I’m without perspective. Either way, I attempt to show all sides of Spirit Tracks and tell you how I thought it was even for me, someone who is generally cynical.



As I said in my earlier impressions, I really did not like Phantom Hourglass, so you can imagine my hesitation when I heard Nintendo was making a sequel. I wasn’t particularly happy and when they unveiled the train; in fact, I guffawed in shock. Having finished the game, I can tell you right now, I was wrong. And, man, am I happy that I am. Spirit Tracks is the best Zelda since The Wind Waker—there is no doubt about that.

The trip begins simple, like all Zelda games do. Link, who again seems devoid of parental figures, is a humble train engineer, and today is his final day as an apprentice. First thing’s first, he needs to get to the castle first in order to get his certificate from Princess Zelda. And immediately, you are introduced to the train. This is my thought on the train: I still hate the idea behind it. To me, trains have an unmystical feel that doesn’t fit well with the series as a whole but, for whatever reason, it works in this game. It has its moments where it’s a bit boring, but for the most part it is an entertaining and efficient way to traverse Hyrule. There were some times, particularly a part at the end and a rather long and boring section before the Fire Temple, that it is both frustrating and boring. But it has its quirks and the multitude of enemies you battle while riding on it are diverse and entertaining, especially the evil snowmen.

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Kotaku Giving Away Spirit Tracks Goodies http://www.zeldainformer.com/kotaku_giving_away_spirit_tracks_goodies/ Wed, 09 Dec 2009 15:58:17 +0000 http://localhost/wordpress90/?p=627 Kotaku Do you live in either North or South America? Are you over 18 years old? Do you like free stuff? If so, Kotaku might have something amazing in store for you—namely, a copy of Spirit Tracks, a Spirit Tracks shirt, a $1000 gift card to the Nintendo World Store, a “biggest fan of Zelda” trophy, and a white DSi designed by Eiji Aonuma himself.

Here’s what we want to see from you: Photo or video proof that you’ve convinced friends, congregations, schools, entire stadiums of people that the Zelda franchise is the best around. In the video or photo your converts will need to each be holding a Kotaku sign so we know it is legit and for this contest. You’‘ll also want the video or photo to somehow demonstrate your love and their new-found love of the Zelda games. Check the full rules here.

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Kotaku Do you live in either North or South America? Are you over 18 years old? Do you like free stuff? If so, Kotaku might have something amazing in store for you—namely, a copy of Spirit Tracks, a Spirit Tracks shirt, a $1000 gift card to the Nintendo World Store, a “biggest fan of Zelda” trophy, and a white DSi designed by Eiji Aonuma himself.

Here’s what we want to see from you: Photo or video proof that you’ve convinced friends, congregations, schools, entire stadiums of people that the Zelda franchise is the best around. In the video or photo your converts will need to each be holding a Kotaku sign so we know it is legit and for this contest. You’‘ll also want the video or photo to somehow demonstrate your love and their new-found love of the Zelda games. Check the full rules here.

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Eiji Aonuma On Phantom Hourglass, Spirit Tracks http://www.zeldainformer.com/eiji_aonuma_on_phantom_hourglass_spirit_tracks/ Wed, 09 Dec 2009 20:53:32 +0000 http://localhost/wordpress90/?p=628 ZeldaInformer Spirit TracksYesterday, we posted about Eiji Aonuma speaking to IGN about Twilight Princess and Zelda Wii. Today, we’ve got more words from the dude, this time regarding Phantom Hourglass and Spirit Tracks.

Having just witnessed Zelda hilariously spaz out on me for no reason in the Spirit Tower, I couldn’t agree more with his thoughts on Spirit Tracks being the first Zelda title to actually give the princess a personality: “I like how we have integrated Zelda into the storyline and gameplay. Utilizing her as the Phantom in dungeons really opens up new ways to play, and we’re able to take the story in new directions with her involved. This is really the first game in the series that highlights Princess Zelda’s personality and characteristics.”


He went on to comment on some of the creative decisions that went into Spirit Tracks, including its graphical style, control scheme, and difficulty.



On the graphics:
“I feel that toon shading is the best way for us to successfully deliver the kind of game we want to make. If we utilized a realistic art style for the graphics, the size of Link and other characters would be too small to be controlled in comparison with the size of locations, buildings and objects on the Nintendo DS. It wouldn’t be impossible to do, but it would be far from the ideal experience for the player. Given the control scheme and gameplay we’ve adopted for Phantom Hourglass and Spirit Tracks, toon shading is the best fit as the cartoonish art style called “deformation,” which changes the proportions between the characters and other objects, can be naturally accepted by the player.”


On the controls:
The stylus and touch screen represent the ideal control scheme for the game in my mind. If we took on a more traditional control scheme, we would want to try a behind the player camera view, which would be difficult. I think we’ve maximized the play experience with touch screen controls to the point where nearly all gameplay elements remain intact and are in some cases enhanced.


On the difficulty:
“I’d describe the experience of Spirit Tracks as different than Phantom Hourglass. We’ve introduced a few new styles of gameplay, which players will need to approach with different tactics than might have worked consistently in previous games.


One of the new planners for Spirit Tracks is a programmer. He worked on the game’s puzzles in the dungeons in the Tower of Spirits that players visit in the second half of the game, so they have a sort of more scientific and calculated approach than if they were created by someone without this kind of experience. Many of us on the development team found these puzzles to be refreshing and quite challenging, so they should offer an original experience to long time Zelda fans and cause them to think in new ways.”


Shouts to IGN.

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ZeldaInformer Spirit TracksYesterday, we posted about Eiji Aonuma speaking to IGN about Twilight Princess and Zelda Wii. Today, we’ve got more words from the dude, this time regarding Phantom Hourglass and Spirit Tracks.

Having just witnessed Zelda hilariously spaz out on me for no reason in the Spirit Tower, I couldn’t agree more with his thoughts on Spirit Tracks being the first Zelda title to actually give the princess a personality:


“I like how we have integrated Zelda into the storyline and gameplay. Utilizing her as the Phantom in dungeons really opens up new ways to play, and we’re able to take the story in new directions with her involved. This is really the first game in the series that highlights Princess Zelda’s personality and characteristics.”

He went on to comment on some of the creative decisions that went into Spirit Tracks, including its graphical style, control scheme, and difficulty.


Catch ‘em inside.

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Phantom Hourglass Sold at the "Highest Level" http://www.zeldainformer.com/phantom_hourglass_sold_at_the_highest_level/ Wed, 09 Dec 2009 23:53:21 +0000 http://localhost/wordpress90/?p=629



I wanted to call BS on her statement, then I did the research. According to VGChartz, Phantom Hourglass is the 5th best selling Zelda title in the history of the franchise. Not only that, it appears to be one of the best selling DS titles of all time. In short, she didn’t lie, and they really did build off that “success” with Spirit Tracks.

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I wanted to call BS on her statement, then I did the research. According to VGChartz, Phantom Hourglass is the 5th best selling Zelda title in the history of the franchise. Not only that, it appears to be one of the best selling DS titles of all time. In short, she didn’t lie, and they really did build off that “success” with Spirit Tracks.

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Spirit Tracks Japanese Commercials http://www.zeldainformer.com/spirit_tracks_japanese_commercials/ Thu, 10 Dec 2009 10:13:15 +0000 http://localhost/wordpress90/?p=630



Believe it or not, Spirit Tracks came out in North America first. This is completely unlike Nintendo, who usually opt to put Zelda games out in Japan first. But, unfortunately for Japan, they do not get the game until the 23rd, so they are just now getting their commercials. Personally, I like them a bit more then America’s commercials; they’re quirky and they show gameplay (and especially the whip) a lot more. Also, if you’re the spoiler type, there’s something that people might consider a spoiler at the very end. Obviously Nintendo didn’t think so, but it’s there.



Creds to Kotaku.

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Believe it or not, Spirit Tracks came out in North America first. This is completely unlike Nintendo, who usually opt to put Zelda games out in Japan first. But, unfortunately for Japan, they do not get the game until the 23rd, so they are just now getting their commercials. Personally, I like them a bit more then America’s commercials; they’re quirky and they show gameplay (and especially the whip) a lot more. Also, if you’re the spoiler type, there’s something that people might consider a spoiler at the very end. Obviously Nintendo didn’t think so, but it’s there.



Creds to Kotaku.

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Original Legend of Zelda 1 of 14 Most influential Games http://www.zeldainformer.com/original_legend_of_zelda_1_of_14_most_influential_games/ Thu, 10 Dec 2009 10:21:50 +0000 http://localhost/wordpress90/?p=631 Legend of Zelda PictureForbes recently put out a list of the top 14 most influential video games, and the lovely (and old) The Legend of Zelda made the list. According to Forbes:

This swords and sorcery classic for the original Nintendo Entertainment System was full of innovations. First, players could move Link, the protagonist, anywhere they wanted, an open game style that is popular in many modern games like “Grand Theft Auto.” Better yet, because Nintendo included a battery in the game cartridge, games could be saved. Prior to “Zelda,” players had two options: Pause the game and pray their sisters didn’t turn it off or turn it off themselves, surrendering all progress.

While I can’t say exactly how glorious the new save feature was to gaming, mostly due to the fact that I wasn’t born yet when the game came out, I can say using passwords in the Animorphs Gameboy game was an undeniable pain. So I’ll thank Legend of Zelda for removing those monstrosities from games.




See the rest of the list.

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Legend of Zelda PictureForbes recently put out a list of the top 14 most influential video games, and the lovely (and old) The Legend of Zelda made the list. According to Forbes:

This swords and sorcery classic for the original Nintendo Entertainment System was full of innovations. First, players could move Link, the protagonist, anywhere they wanted, an open game style that is popular in many modern games like “Grand Theft Auto.” Better yet, because Nintendo included a battery in the game cartridge, games could be saved. Prior to “Zelda,” players had two options: Pause the game and pray their sisters didn’t turn it off or turn it off themselves, surrendering all progress.

While I can’t say exactly how glorious the new save feature was to gaming, mostly due to the fact that I wasn’t born yet when the game came out, I can say using passwords in the Animorphs Gameboy game was an undeniable pain. So I’ll thank Legend of Zelda for removing those monstrosities from games.




See the rest of the list.

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Top 5 Zelda Games From The Globe and Mail http://www.zeldainformer.com/top_5_zelda_games_from_the_globe_and_mail/ Thu, 10 Dec 2009 17:42:31 +0000 http://localhost/wordpress90/?p=632 If I had to guess, I’d say I’ve posted somewhere around 200 Legend of Zelda-related lists on ZeldaInformer during the three or so years I’ve worked for the site. Just about 2/3rds of them rank the games of the series, and most of those involve A Link to the Past, Majora’s Mask, or Twilight Princess. For Chad ‘The Impaler’ Sapieha of The Globe and Mail, a big deal newspaper in Canada, those games aren’t even in his top 5; instead, his list includes The Minish Cap, The Wind Waker, and Phantom Hourglass.

The Zelda community just about universally enjoyed Phantom Hourglass, but is it really worthy of placing above the aforementioned classics that have stood the test of time? I will agree with points he makes about The Minish Cap being underrated, but you couldn’t find it in neither my top 5 or top 10 list.


Regardless of the controversy leading up to the top spot, Ocarina of Time still took home the crown. So, is The Impaler totally bananas, being purposefully controversial, or does he actually raise good points?

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If I had to guess, I’d say I’ve posted somewhere around 200 Legend of Zelda-related lists on ZeldaInformer during the three or so years I’ve worked for the site. Just about 2/3rds of them rank the games of the series, and most of those involve A Link to the Past, Majora’s Mask, or Twilight Princess. For Chad ‘The Impaler’ Sapieha of The Globe and Mail, a big deal newspaper in Canada, those games aren’t even in his top 5; instead, his list includes The Minish Cap, The Wind Waker, and Phantom Hourglass.

The Zelda community just about universally enjoyed Phantom Hourglass, but is it really worthy of placing above the aforementioned classics that have stood the test of time? I will agree with points he makes about The Minish Cap being underrated, but you couldn’t find it in neither my top 5 or top 10 list.


Regardless of the controversy leading up to the top spot, Ocarina of Time still took home the crown. So, is The Impaler totally bananas, being purposefully controversial, or does he actually raise good points?

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Top 25 Hottest Heroin List http://www.zeldainformer.com/zelda_herself_makes_top_25_hottest_heroin_list/ Thu, 10 Dec 2009 17:02:41 +0000 http://localhost/wordpress90/?p=633 Zelda From Brawl Millions of young boys grew up in the 80’s having felt the warmth accompanying the divine act of questing on behalf of Princess Zelda. As time’s progressed, so has technology and so has the Legend of Zelda. Zelda’s also grown older and more beautiful over the years, almost as though she were keeping in step with her original audience from 1986.

Princess Zelda nabs a spot on a list of pixelated hotties, alongside the company of Joanna Dark from Perfect Dark, Talim from Soul Calibur, Kasumi from Dead or Alive, Peach from the Mario series, Chun-Li from Street Fighter II, Yuna from Final Fantasy X, and more. Check out the rest of the list at Manolith.

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Zelda From Brawl Millions of young boys grew up in the 80’s having felt the warmth accompanying the divine act of questing on behalf of Princess Zelda. As time’s progressed, so has technology and so has the Legend of Zelda. Zelda’s also grown older and more beautiful over the years, almost as though she were keeping in step with her original audience from 1986.

Princess Zelda nabs a spot on a list of pixelated hotties, alongside the company of Joanna Dark from Perfect Dark, Talim from Soul Calibur, Kasumi from Dead or Alive, Peach from the Mario series, Chun-Li from Street Fighter II, Yuna from Final Fantasy X, and more. Check out the rest of the list at Manolith.

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72 Hours Remain Webcomic 004 http://www.zeldainformer.com/72_hours_remain_webcomic_004/ Thu, 10 Dec 2009 18:37:59 +0000 http://localhost/wordpress90/?p=634



Murray is really staring hard at

that rear end

dat postman ass. You can check out our first 3 comic strips over in our comic section. Speaking of comics, Zelda Universe started their own community-based one. You can check it out here.

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Murray is really staring hard at

that rear end

dat postman ass. You can check out our first 3 comic strips over in our comic section. Speaking of comics, Zelda Universe started their own community-based one. You can check it out here.

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Iwata Asks: New Super Mario Bros Wii http://www.zeldainformer.com/iwata_asks_new_super_mario_bros_wii/ Fri, 11 Dec 2009 16:51:32 +0000 http://localhost/wordpress90/?p=635 Iwata Asks Interview

Part two of the roundable of Nintendo powerhouses, featuring Satoru Iwata, Shigeru Miyamoto, Toshihiko Nakago, and Takashi Tezuka sharing thoughts and laughs about New Super Mario Bros Wii. Naturally, the topic of conversation occasionally strayed to the Legend of Zelda world, including words on the original Legend of Zelda almost not coming out for the NES/Famicom, its simultaneous creation with the first Super Mario title, the sharing of ideas between the two, the origins of heart pieces, and more. Plenty of interesting non-Zelda stuff in there, too, such as Nakago and Miyamoto’s sleeping habits, why the clouds and bushes in Super Mario Bros. are the same thing, and the design choices behind Mario’s signature hat and mustache.



Tezuka: I don’t really remember when we first began Zelda. (laughs) But I know it started with the dungeons.

Nakago: At the very start, we were developing the game using the arcade system. You mentioned it a little earlier, Iwata-san…

Iwata: We’re talking about the Nintendo Vs. System, right?

Nakago: I remember that we started out using the Vs. System.

Iwata: So it wasn’t originally made for the Famicom Disk System20.

Nakago: Right. Anyway, as Tezuka-san just said, it began with the creation of the structure of the dungeons. There were about five mountains on the screen and you’d go into the middle of them and there’d be a dungeon. That was all there was to it.

Iwata: So at the start it was a game where you only went around dungeons.

Nakago: That’s right. But partway into the development process, we thought: “It would be better to have over ground sections as well.” So we began to make these sections afterwards.

Tezuka: At that stage, we were making faster progress in developing Zelda, so we all thought it would come out before Super Mario.

Iwata: Really? So at one point it looked like Zelda might be released first? That’s the first time I’ve heard that!

Tezuka: (laughs)


Full interview over at Nintendo. For the previous Iwata Asks on Spirit Tracks, click here.

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Iwata Asks Interview

Part two of the roundable of Nintendo powerhouses, featuring Satoru Iwata, Shigeru Miyamoto, Toshihiko Nakago, and Takashi Tezuka sharing thoughts and laughs about New Super Mario Bros Wii. Naturally, the topic of conversation occasionally strayed to the Legend of Zelda world, including words on the original Legend of Zelda almost not coming out for the NES/Famicom, its simultaneous creation with the first Super Mario title, the sharing of ideas between the two, the origins of heart pieces, and more. Plenty of interesting non-Zelda stuff in there, too, such as Nakago and Miyamoto’s sleeping habits, why the clouds and bushes in Super Mario Bros. are the same thing, and the design choices behind Mario’s signature hat and mustache.


Head inside.

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Did Zelda Give the Wii False Hope? http://www.zeldainformer.com/did_zelda_give_the_wii_false_hope/ Fri, 11 Dec 2009 17:36:46 +0000 http://localhost/wordpress90/?p=636 The Wii is a Dust CollectorSuggesting that one of the most beloved franchises of all time could ruin anything outside of itself is a tough call to make. I mean, did Sonic ruin the Dreamcast? Obviously not. Really, how could the Wii be ruined? It’s still the best-selling game console, and almost every title Nintendo puts out is a best seller. It owns a majority of the “gaming” market by a pretty significant margin. So what’s the issue? 3rd party core publishers, the ones that make a good portion of the games we care about, are afraid to produce things for the Wii.

Is that the fault of the Nintendo not having HD? Is it just that the system is less powerful than the 360 or PS3? While I am sure that may be part, I doubt that is the real reasoning. It’s always about the dollar sign. Wii has the biggest installed base, so that should mean Wii = $ for core games. Except… that isn’t happening. However, some publishers are trying, with pretty minimal success. Why do they try though? What makes them think after all this time the games will sell? Zelda. It may be the only reason people think the Wii can sell core games.


It’s no secret that Twilight Princess was delayed for the Wii to guarantee a solid console launch. Nintendo themselves had very little it seemed to offer at the launch of the Wii, so they needed Zelda to give it a kick start. It worked masterfully as business decision, and may have been a major starting point as for why the Wii started so hot. Sure, Wii Sports was a phenomenon, but Zelda lead the way for a great launch plan. Within two years we had Super Paper Mario, Mario Galaxy, Metroid Prime 3, and Super Smash Bros. Brawl. A great lineup from Nintendo that guaranteed continued success - all stemmed from Zelda‘s kick start. However, that wasn’t really what hurt Nintendo and the Wii today. Sure, one could argue a bigger spacing out of the titles, or a new unique core title from Nintendo, but that has little to do with 3rd party companies. So why are we like this today?

First, let’s admit something that people like to ignore: 3rd parties are trying, and they are trying right now. Madworld, The Conduit, Dead Space, Resident Evil, Silent Hill, and even finally giving us Modern Warfare... it’s safe to say that they are definitely testing the waters. Success so far has been… so-so. The Conduit and Madworld rank around the best of the more hardcore titles so far, and they haven’t even broken a half million in sales. Not a good start if we wanted more solid titles on the Wii.

Of course, the Wii has been labeled as the casual console, so the question needs to be asked: With the little success so far, why do they continue to try and make hardcore games for the console? The answer is simple: Zelda Wii.

Twilight Princess to Zelda Wii

I can name at least 30 people off the top of my head that haven’t sold their Wii for the simple fact that Zelda Wii is coming at some point. I am sure many of us could do the same with the people we know. It’s no secret: Zelda Wii is keeping the console in the houses of “hardcore” gamers. So, that being the case, one would figure if you produce quality games people will pick them up in the mean time. But so far, that hasn’t worked.

Of course, this past year or so hasn’t had any “major” big name titles unique to the Wii. Next year is a different story. A new Final Fantasy game, as well as Monster Hunter Tri, top of the list of AAA franchises coming to the Wii with exclusive titles. How will they fare? Who knows. If they can’t sell, then it may spell the end for hardcore titles on the Wii. Zelda, stop teasing us like this.

The thing is, the Zelda franchise is extremely polarizing. Spirit Tracks just came out and I am willing to bet it tops 4 million in sales, maybe even more. Zelda Wii next year or the year after will most likely top that, going upwards of 6 to 7 million in sales. It’s one of the “untouchable” franchises. It is also the franchise that is causing the Wii to falter. It’s causing a false sense that yes, the Wii IS for the core gamer.

I am a Nintendo fan boy. I enjoy the core games that have come out so far, such as Dead Space Extraction. However, even I have to admit that you just don’t get the same quality of games on the Wii, and the only reason they try is because of Zelda. Twilight Princess is a big reason why the Wii got jump started, and Zelda Wii is a big reason why we’re still holding on. However, it’s also the reason the Wii is “failing” in its late stages, as it created this false hope that hardcore gaming could be a reality, yet again, on a Nintendo console.

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The Wii is a Dust CollectorSuggesting that one of the most beloved franchises of all time could ruin anything outside of itself is a tough call to make. I mean, did Sonic ruin the Dreamcast? Obviously not. Really, how could the Wii be ruined? It’s still the best-selling game console, and almost every title Nintendo puts out is a best seller. It owns a majority of the “gaming” market by a pretty significant margin. So what’s the issue? 3rd party core publishers, the ones that make a good portion of the games we care about, are afraid to produce things for the Wii.

Is that the fault of the Nintendo not having HD? Is it just that the system is less powerful than the 360 or PS3? While I am sure that may be part, I doubt that is the real reasoning. It’s always about the dollar sign. Wii has the biggest installed base, so that should mean Wii = $ for core games. Except… that isn’t happening. However, some publishers are trying, with pretty minimal success. Why do they try though? What makes them think after all this time the games will sell? Zelda. It may be the only reason people think the Wii can sell core games.

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Spirit Tracks GIVEAWAY! http://www.zeldainformer.com/were_giving_away_a_free_copy_of_spirit_tracks/ Fri, 11 Dec 2009 19:27:59 +0000 http://localhost/wordpress90/?p=637 Thumbnail image for The Legend of Zelda: Spirit Tracks US Box ArtSo I got a surprise in the mail a couple days ago: A press release retail copy of Spirit Tracks that I requested be here by last week Saturday. Of course, I already bought the game figuring it wasn’t coming. So after contacting my PR rep, I have been allowed to give away said copy for free! The competition is limited to the US only, this is all we’re allowed since press release copies were only given out in the states. Still, if you have been waiting to buy the game, hoping for Christmas, or you’re simply broke: Now’s your chance!

So what do you have to do to get a hold of this copy?

You have to beat people at Zelda! We’re giving away this copy via a Phantom Hourglass online tournament. So, fire up Phantom Hourglass and get some online multiplayer practice, because now is your chance to win!

Here are some simple rules:

  • The number of entrants is limited to 64.
  • Tournament format is Single Elimination, rounds Best-of-3.
  • Map selection will be random.

Signups begin now, and you can do so by sending a email to webmaster@zeldainformer.com, or using our contact form. Make the subject “Spirit Tracks Giveaway”, then tell us your username and preferred email address.

The tournament itself will be held next week Saturday, 12/19/2009, at 12:00 midday, on IRC (irc.lessthan3.net, #zeldainformer). It shouldn’t take any longer than an hour, but allow 2 hours just in case.

Just in time for the game to reach you for Christmas! Excited yet?

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Thumbnail image for The Legend of Zelda: Spirit Tracks US Box ArtSo I got a surprise in the mail a couple days ago: A press release retail copy of Spirit Tracks that I requested be here by last week Saturday. Of course, I already bought the game figuring it wasn’t coming. So after contacting my PR rep, I have been allowed to give away said copy for free! The limitations on it apply to the states only, since press release copies were only given out in the states. Still, if you have been waiting to buy the game, hoping for Christmas, or you’re simply broke: Now’s your chance!

So what do you have to do to get a hold of this copy? Step inside to find out!

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Jay-Zelda: Beat's Awakening http://www.zeldainformer.com/jay-zelda_beats_awakening/ Fri, 11 Dec 2009 20:42:23 +0000 http://localhost/wordpress90/?p=638 HOVA

Way back in March, we told you knuckleheads about Team Teamwork’s Ocarina of Rhyme—a mashup project of rappers like MF DOOM, Clipse, Common, and Jay-Z with beats made from various tracks from the Legend of Zelda series. We’ve also seen dudes like Tae K mix stuff like Kid Cudi’s “Day ‘n’ Night” with Ocarina of Time‘s fairy fountain theme to great results. And now, we’ve got Alejandro Quan-Madrid of Bitmob taking a similar approach with his Jay-Zelda: Beat’s Awakening project, which features Jay-Z rhymes over Link’s Awakening-sampling beats. While I’ve always been iffy towards Jay (how do you get ethered 3 separate times?), I’m still anticipating the hell out of this. To anyone with the proper talent: do more stuff like this!


The EP will be dropping shortly; we’ve got your back with updates. For now, check out a preview of “Roc Feathers” below:



Here’s to hoping we get a “Hyrule State of Mind” cut. Full info + download link here.

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HOVA

Way back in March, we told you knuckleheads about Team Teamwork’s Ocarina of Rhyme—a mashup project of rappers like MF DOOM, Clipse, Common, and Jay-Z with beats made from various tracks from the Legend of Zelda series. We’ve also seen dudes like Tae K mix stuff like Kid Cudi’s “Day ‘n’ Night” with Ocarina of Time‘s fairy fountain theme to great results. And now, we’ve got Alejandro Quan-Madrid of Bitmob taking a similar approach with his Jay-Zelda: Beat’s Awakening project, which features Jay-Z rhymes over Link’s Awakening-sampling beats. While I’ve always been iffy towards Jay (how do you get ethered 3 separate times?), I’m still anticipating the hell out of this. To anyone with the proper talent: do more stuff like this!


The EP will be dropping shortly; we’ve got your back with updates. Check out a preview of “Roc Feathers” inside.

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Retronauts Podcast: The History of Handheld Zelda Games http://www.zeldainformer.com/retronauts_podcast_the_history_of_handheld_zelda_games/ Fri, 11 Dec 2009 21:08:33 +0000 http://localhost/wordpress90/?p=639 The Minish CapHandheld Zelda games always seem to be overlooked when compared to the console titles. However, this is not the case for Retronauts, a podcast team part of the 1Up Network. They cover the history of the Zelda handhelds, from Link’s Awakening up through Spirit Tracks. It’s really a great discussion, both praising and downplaying some of the most overlooked games in the series. So be sure to check out Retronauts, or click here for a direct link to the cast. The podcast is pretty long (over an hour), but the Zelda talk was extremely insightful and entertaining.

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The Minish CapHandheld Zelda games always seem to be overlooked when compared to the console titles. However, this is not the case for Retronauts, a podcast team part of the 1Up Network. They cover the history of the Zelda handhelds, from Link’s Awakening up through Spirit Tracks. It’s really a great discussion, both praising and downplaying some of the most overlooked games in the series. So be sure to check out Retronauts, or click here for a direct link to the cast. The podcast is pretty long (over an hour), but the Zelda talk was extremely insightful and entertaining.

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Spirit Tracks is Times Online Game of the Week http://www.zeldainformer.com/spirit_tracks_is_times_online_game_of_the_week/ Fri, 11 Dec 2009 21:36:22 +0000 http://localhost/wordpress90/?p=640 Spirit TracksTimes Online is a fairly popular UK news source, and, as such, it is somewhat rare to see talk of games over there. However, in the case of Spirit Tracks, it happened to take the Game of the Week honors. Obviously, it wont be the “only” sort of recognition Spirit Tracks will get when it’s all said and done, but still it’s nice to see it get some early praise. I haven’t finished the game, but I am too busy riding around catching rabbits to really progress (stupid rabbits). Still, I agree that for this week, it was clearly the biggest release.

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Spirit TracksTimes Online is a fairly popular UK news source, and, as such, it is somewhat rare to see talk of games over there. However, in the case of Spirit Tracks, it happened to take the Game of the Week honors. Obviously, it wont be the “only” sort of recognition Spirit Tracks will get when it’s all said and done, but still it’s nice to see it get some early praise. I haven’t finished the game, but I am too busy riding around catching rabbits to really progress (stupid rabbits). Still, I agree that for this week, it was clearly the biggest release.

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EpicMarathon Plans Zelda Charity Event http://www.zeldainformer.com/epicmarathon_plans_zelda_charity_event/ Fri, 11 Dec 2009 22:53:21 +0000 http://localhost/wordpress90/?p=641 Tingle's Balloon Fight When the Zelda Marathon ended last week, I said our community needed more stuff like this. And eight days later, we got just that when we received an e-mail from the folks over at EpicMarathon with information regarding their upcoming 72-hour Legend of Zelda marathon. Starting December 27th with the original Legend of Zelda and ending roughly 3 days later with Link’s Crossbow Training, the four bros will take-on nine titles in support of Cancer Research UK. For a $3 or more donation, you’re entered into a prize draw for a sealed copy of Tingle’s Balloon Fight. Under $3 and you can win Ocarina of Time‘s official soundtrack. They’re aiming for $500 in total.

The team’s first marathon saw them running through over a dozen Resident Evil titles to raise money for Child’s Play, a gamer-run organization out of Seattle that runs toy drives for children’s hospitals.

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Tingle's Balloon Fight When the Zelda Marathon ended last week, I said our community needed more stuff like this. And eight days later, we got just that when we received an e-mail from the folks over at EpicMarathon with information regarding their upcoming 72-hour Legend of Zelda marathon. Starting December 27th with the original Legend of Zelda and ending roughly 3 days later with Link’s Crossbow Training, the four bros will take-on nine titles in support of Cancer Research UK. For a $3 or more donation, you’re entered into a prize draw for a sealed copy of Tingle’s Balloon Fight. Under $3 and you can win Ocarina of Time‘s official soundtrack. They’re aiming for $500 in total.

The team’s first marathon saw them running through over a dozen Resident Evil titles to raise money for Child’s Play, a gamer-run organization out of Seattle that runs toy drives for children’s hospitals.

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The Kid From Spy Kids Discusses The Timeline http://www.zeldainformer.com/the_kid_from_spy_kids_discusses_the_timeline/ Sat, 12 Dec 2009 04:56:09 +0000 http://localhost/wordpress90/?p=642



My dude is on his game. You kids might as well just retire. Part two below:


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My dude is on his game. You kids might as well just retire. Part two after the cut.

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Phantom Hourglass Manga Update http://www.zeldainformer.com/phantom_hourglass_manga_update/ Sun, 13 Dec 2009 01:11:00 +0000 http://localhost/wordpress90/?p=644 phmanga.pngIt’s been a few months since our last update, but most of you should remember GlitterBerri and her work on translating various incarnations of Legend of Zelda manga. Her currents efforts are dedicated towards the Phantom Hourglass edition, having already worked her way through a very good portion of the Akira Himekawa-authored adventure. She’s recently completed the tenth chapter, which you can view over at her blog alongside the rest of her translation work, including the Hyrule Fantasy manga, which has been halted until her current project’s completion. Download .zip files of everything here (1 - 3), here (4- 6), here (7-9), and here (10).

Keep an eye out for chapter eleven, which is currently on its way.

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phmanga.pngIt’s been a few months since our last update, but most of you should remember GlitterBerri and her work on translating various incarnations of Legend of Zelda manga. Her currents efforts are dedicated towards the Phantom Hourglass edition, having already worked her way through a very good portion of the Akira Himekawa-authored adventure. She’s recently completed the tenth chapter, which you can view over at her blog alongside the rest of her translation work, including the Hyrule Fantasy manga, which has been halted until her current project’s completion. Download .zip files of everything here (1 - 3), here (4- 6), here (7-9), and here (10).

Keep an eye out for chapter eleven, which is currently on its way.

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Coffee House Signs Get The Zelda Treatment http://www.zeldainformer.com/coffee_house_signs_get_the_zelda_treatment/ Mon, 14 Dec 2009 00:58:21 +0000 http://localhost/wordpress90/?p=645 Wind Waker Sign Goron Sign barista2.jpg

Fess up, delinquents: which one of you did this?

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Wind Waker Sign Goron Sign barista2.jpg

Fess up, delinquents: which one of you did this?

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Hero of Time Movie Now Online http://www.zeldainformer.com/hero_of_time_movie_now_online/ Mon, 14 Dec 2009 20:08:56 +0000 http://localhost/wordpress90/?p=646



After months and months of hype, the fan-made Zelda flick is now available your watching. But that’s not all: tomorrow, they’ve got outtakes from the film, coverage from the L.A. screening, and details regarding its soundtrack. And as previously reported, next Monday they’ll be releasing a torrent file containing everything you need to create your very own Hero of Time DVD.

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After months and months of hype, the fan-made Zelda flick is now available your watching. But that’s not all: tomorrow, they’ve got outtakes from the film, coverage from the L.A. screening, and details regarding its soundtrack. And as previously reported, next Monday they’ll be releasing a torrent file containing everything you need to create your very own Hero of Time DVD.

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ONM Interview Reveals Zelda Wii Details http://www.zeldainformer.com/onm_interview_reveals_zelda_wii_details/ Mon, 14 Dec 2009 20:46:07 +0000 http://localhost/wordpress90/?p=647 Eiji Aonuma - Zelda WiiThe January issue of Official Nintendo Magazine contains an interesting interview with Eiji Aonuma regarding the recently released Spirit Tracks and the upcoming Zelda Wii, and thanks to our forum member Roobs, we’ve got the best bits available for your pleasure: 1) the development team is having a positive response towards MotionPlus controls, 2) the game’s structure has been significantly changed, 3) Aonuma hopes it can be shown at next year’s E3, 4) a graphical style has not been set in stone yet, although the cel-shading style is not likely to return, and 5) Aonuma has been playing Monster Hunter Tri to figure out what appeals to gamers.

Weigh in on the discussion over at our forums.

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Eiji Aonuma - Zelda WiiThe January issue of Official Nintendo Magazine contains an interesting interview with Eiji Aonuma regarding the recently released Spirit Tracks and the upcoming Zelda Wii, and thanks to our forum member Roobs, we’ve got the best bits available for your pleasure: 1) the development team is having a positive response towards MotionPlus controls; 2) the game’s structure has been significantly changed; 3) Aonuma hopes it can be shown at next year’s E3; 4) a graphical style has not been set in stone yet, although the cel-shading style is not likely to return; and 5) Aonuma has been playing Monster Hunter Tri to figure out what appeals to gamers.

Weigh in on the discussion over at our forums.

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72 Hours Remain Webcomic 005 http://www.zeldainformer.com/72_hours_remain_webcomic_005/ Mon, 14 Dec 2009 21:24:15 +0000 http://localhost/wordpress90/?p=648

Zelda Informer Comic



Comic number five of our Zelda Comic series is now out, and I must agree: The best way to find Link is clearly a to wear a mask.

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Zelda Informer Comic

Comic number five of our Zelda Comic series is now out, and I must agree: The best way to find Link is clearly a to wear a mask.

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COOP Talks Spirit Tracks http://www.zeldainformer.com/coop_talks_spirit_tracks/ Tue, 15 Dec 2009 18:57:43 +0000 http://localhost/wordpress90/?p=649



Their assessment of the latest Zelda is pretty fair. The three people talking about clearly did not like Phantom Hourglass, but they admit that Spirit Tracks is everything they wished Phantom Hourglass was. A pretty nice take, and while it is sort of a review, it’s not. In classic COOP fashion, it’s really just a talk about the game. I agree with pretty much everything they had to say.

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Their assessment of the latest Zelda is pretty fair. The three people talking about clearly did not like Phantom Hourglass, but they admit that Spirit Tracks is everything they wished Phantom Hourglass was. A pretty nice take, and while it is sort of a review, it’s not. In classic COOP fashion, it’s really just a talk about the game. I agree with pretty much everything they had to say.

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Miyamoto Talks about Mario, Zelda, and His Career http://www.zeldainformer.com/miyamoto_talks_about_mario_zelda_and_his_career/ Tue, 15 Dec 2009 19:11:19 +0000 http://localhost/wordpress90/?p=650 Shigeru Miyamoto Enjoying Some CandyEdge Magazine got forty minutes with Nintendo’s mastermind, and needless to say they made good use of it. This time around there was no “small leaks” about Zelda Wii, nor was there any talks about the development of Spirit Tracks. However, he does talk about the approach taken with each new Zelda title, the audience they try to grab with them, as well as how his role has changed yet not changed over the years.

Edge: Games like Mario and Zelda bring such complex webs of tradition with them - is part of the appeal of titles like Wii Fit that you can start with a blank page again?

SM: I don’t really feel there are too many differences between the games with traditional frameworks and games with entirely new rules and agendas. In the case of something like New Super Mario Bros. Wii or the Legend Of Zelda series, I know there are certain expectations from the players, which means there will be elements we always have to incorporate. But it’s also true that we always need to think in terms of newcomers, too, people who have never played any of the games in the past. So already, everything you have to do in any game has to be visible and accessible to anybody. Whenever we’re making these traditional titles, it’s not enough just to live up to people’s expectations, though, and it’s not enough just to build upon something that exists before. So even with Mario or Zelda games, we always have to feature something that’s unique and different.

That’s why I say I don’t really see a difference between what some people might call our ‘serious’ Nintendo titles, like Mario, and our completely new games. Even with a new game type like Pikmin and Wii Music you still need rules, and you still need to be careful to show new rules to the audience. So while I could say that it’s easier to work on new titles because we can just create new rules and traditions, on the other hand, when we’re working on the established titles, it might actually be interesting to introduce new things, because you’re coming up with new themes that might challenge the existing frameworks in interesting ways. With New Super Mario Bros. Wii, we really wanted to realise multiplayer gaming in this world for the first time, but still make sure that a wide range of different players would still find it challenging and enjoyable. What we definitely find is that it’s best to narrow down your focus when working on a ‘serious’ Nintendo game. You still have to know exactly which new things you’re trying to do with each game, whatever it’s about.

Edge: What sort of innovation do you think Nintendo is bringing to gaming now?

SM: Our basic principle is very clear: we’re always trying to be different from everybody else. Many other companies might try to do the same things as someone else who’s already been successful in a certain area: they think in terms of the competition, and they think in terms of how they can be better than their predecessor in any established arena. But Nintendo always tries to be unique instead. We always try to be different all the time. Even when we’re working on those so-called ‘serious’ titles, when we’re hard at work on a Zelda or Super Mario Bros., amongst ourselves in the same development team, the way we discuss the game is to ask: “What’s new? What’s fresh about this title?” That kind of focus on trying to be new, to be unique every time, of trying to create something different every time, will be carried on and on and on, so that even when we are working on several other titles, our spirit of trying to be different is always there in the background somewhere.

To see how his career has changed, checked out the full interview.

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Shigeru Miyamoto Enjoying Some CandyEdge Magazine got forty minutes with Nintendo’s mastermind, and needless to say they made good use of it. This time around there was no “small leaks” about Zelda Wii, nor was there any talks about the development of Spirit Tracks. However, he does talk about the approach taken with each new Zelda title, the audience they try to grab with them, as well as how his role has changed yet not changed over the years.

Edge: Games like Mario and Zelda bring such complex webs of tradition with them - is part of the appeal of titles like Wii Fit that you can start with a blank page again?

SM: I don’t really feel there are too many differences between the games with traditional frameworks and games with entirely new rules and agendas. In the case of something like New Super Mario Bros. Wii or the Legend Of Zelda series, I know there are certain expectations from the players, which means there will be elements we always have to incorporate. But it’s also true that we always need to think in terms of newcomers, too, people who have never played any of the games in the past. So already, everything you have to do in any game has to be visible and accessible to anybody. Whenever we’re making these traditional titles, it’s not enough just to live up to people’s expectations, though, and it’s not enough just to build upon something that exists before. So even with Mario or Zelda games, we always have to feature something that’s unique and different.

As usual, more after the jump.

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Spirit Tracks is the Best Zelda Since The Wind Waker http://www.zeldainformer.com/spirit_tracks_is_the_best_zelda_since_the_wind_waker/ Tue, 15 Dec 2009 19:29:32 +0000 http://localhost/wordpress90/?p=651 Spirit Tracks LogoNeedless to say, a handheld Zelda finally appealed to me after all these years. This isn’t to say the Oracle series is horrible, or that The Minish Cap sucks and that Phantom Hourglass is the worst game in history, it’s more of credit to Spirit Tracks than a downplay on other games in the series. When Spirit Tracks was first announced, we all had the same feelings. As IGN recently wrote in an article calling Nintendo lazy, it sure felt that Spirit Tracks was just a lazy game put together to tide us over until Zelda Wii. Eight months later, with another quest in the series complete, it’s safe to say we couldn’t have been more wrong.

A lot of complaints have come up over the last 6 or so years when it comes to the Zelda franchise. Most of it focusing on lack of innovation, being way too easy, no challenge in the puzzles, boring side quests and minigames, and generally gimmick-like aspects seeping in. In essence, the Zelda formula felt archaic, and for long time Zelda fans the series was losing its appeal. It was understandable then that with the general “dislike” of Phantom Hourglass from more veteran players that Spirit Tracks was met with the same reaction. This time though, Nintendo delivered—and very unexpectedly so.

Not only did Spirit Tracks correct almost everything that was wrong in Phantom Hourglass, it did things in the game we haven’t seen in what feels like an eternity in game years. They gave us a challenge. The kind of which hasn’t been seen since The Wind Waker. When Eiji Aonuma said that Spirit Tracks may be the most fun Zelda ever, he wasn’t kidding around or trying to falsely hype the game up—the game truly delivers so much stuff you never want to put it down, and you keep finding yourself replaying it.

Spirit Tracks isn’t perfect, and I wont pretend to say it’s everything I wanted in a Zelda game. It is almost everything I could ask for in a handheld Zelda, however. The fact I find it more enjoyable then Twilight Princess, Phantom Hourglass, and Four Swords Adventures speaks for itself. If you remember, earlier this year there were two key things I was asking Nintendo to do to help make things seem fresh. First I said that Ganondorf needs to go away, and secondly I said it’s time for the Triforce to not really matter anymore. Ironically enough, that’s what happened in Spirit Tracks. Ganondorf was nowhere to be found, and the Triforce wasn’t even mentioned. There was a focus on force gems and magical rail maps, with a new enemy for a new Hyrule. In essence, it’s exactly what I was asking Nintendo to do.

Ganondorf Letting Toon Link Know Whats Up

Of course, I also wrote about 10 things Spirit Tracks needs to be successful. I mentioned the musical score needed to be fresh and inspiring. Needless to say, the musical score is the best since The Wind Waker, and is clearly the best soundtrack ever for a Zelda handheld. It is truly inspiring, even down to the songs you play on the Spirit Flute. Don’t believe me? Check out our song page for the Spirit Flute. I also mentioned that Zelda needed to play an important role, and clearly she did. She nailed it, having her most important role in a Zelda game to date. Of course, that’s not all I wanted.

I asked for a higher difficulty than Phantom Hourglass and Twilight Princess. Lets just say, Spirit Tracks easily provided that. I don’t even have to debate it: It’s the hardest game since The Wind Waker, even if that doesn’t say much. I also asked that there be better and more plentiful side quests. Again, Spirit Tracks delivered. I asked for more interesting characters and items being useful. Nintendo delivered on both of them. It was almost as if Nintendo had been following what I was saying and designing this game for me. It is indeed an odd feeling knowing that I called a lot of this long before I knew much about the game at all. However, it is also gratifying to see that Nintendo is indeed listening to our pleas.

Naturally I didn’t get everything I want. There isn’t a truly open world, for example. Still, it’s covered up well with everything else being of high quality. Spirit Tracks is indeed better than every game released since the The Wind Waker. Maybe you disagree, and that’s ok. Some just can’t get over the train. Some can’t get over Phantom Hourglass and let it apply to this title too much. Still, some just overhyped themselves too much. For me however, Spirit Tracks delivered, and it has now entered my top three games in the series. I am no longer ashamed to say “I really like Spirit Tracks”. What about you? What do you think about Spirit Tracks?

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Spirit Tracks LogoNeedless to say, a handheld Zelda finally appealed to me after all these years. This isn’t to say the Oracle series is horrible, or that The Minish Cap sucks and that Phantom Hourglass is the worst game in history, it’s more of credit to Spirit Tracks than a downplay on other games in the series. When Spirit Tracks was first announced, we all had the same feelings. As IGN recently wrote in an article calling Nintendo lazy, it sure felt that Spirit Tracks was just a lazy game put together to tide us over until Zelda Wii. Eight months later, with another quest in the series complete, it’s safe to say we couldn’t have been more wrong.

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Spirit Tracks Now $25 http://www.zeldainformer.com/spirit_tracks_price_drop/ Tue, 15 Dec 2009 22:14:50 +0000 http://localhost/wordpress90/?p=652 White People Happy About Spirit TracksI know, ZI, I know: the economy is crazy right now. So for all my cats struggling to get money/moms wanting to spread the holiday cheer to their lil’ munchkins, a quick heads up: several stores are now listing Spirit Tracks for $25, including Amazon, Target, and Wal-Mart. If that’s still too steep for you, feel sign up for our free giveaway, which begins this Saturday at noon.

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White People Happy About Spirit TracksI know, ZI, I know: the economy is crazy right now. So for all my cats struggling to get money/moms wanting to spread the holiday cheer to their lil’ munchkins, a quick heads up: several stores are now listing Spirit Tracks for $25, including Amazon, Target, and Wal-Mart. If that’s still too steep for you, feel sign up for our free giveaway, which begins this Saturday at noon.

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Fourth Japanese Spirit Tracks Commercial http://www.zeldainformer.com/fourth_japanese_spirit_tracks_commercial/ Wed, 16 Dec 2009 19:42:40 +0000 http://localhost/wordpress90/?p=653




Spirit Tracks
isn’t out until the 23rd in Japan, so Nintendo is still building the hype for their latest Zelda adventure.


Previous three commercials here. Spotted at GoNintendo.

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Spirit Tracks
isn’t out until the 23rd in Japan, so Nintendo is still building the hype for their latest Zelda adventure.


Previous three commercials here. Spotted at GoNintendo.

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72 Hours Remain Webcomic 006 - Time to Meet the Bombers http://www.zeldainformer.com/72_hours_remain_webcomic_006_-_time_to_meet_the_bombers/ Wed, 16 Dec 2009 20:33:42 +0000 http://localhost/wordpress90/?p=654

72 Hours Remain 006



If only I could have actually did this in the game… pesky Bombers gang. Check out comics 1 - 5 in our Zelda Comic section.

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72 Hours Remain 006

If only I could have actually did this in the game… pesky Bombers gang. Check out comics 1 - 5 in our Zelda Comic section.

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Aonuma On Zelda In Spirit Tracks http://www.zeldainformer.com/aonuma_on_zelda_in_spirit_tracks/ Thu, 17 Dec 2009 20:40:52 +0000 http://localhost/wordpress90/?p=655 Eiji Aonuma - Spirit TracksIn a reflective look at Spirit Tracks with Japanese magazine Famitsu, Eiji Aonuma revealed the real reason behind Princess Zelda’s ghostly state in the latest Zelda adventure: “People on the staff have wanted to have Zelda in the game for ages, but if we did that, then her skirt becomes an issue. Having girls in dresses in an action game is kind of hard to deal with. That’s how we got the idea of having her body stolen and her soul going inside Phantom Guardians.”

He also commented on why Phantoms were included in the first place: “I thought the idea of working together with the Phantom Guardians in your adventure was pretty fun. But they’re enemies, after all, so we had to think up some kind of motive for them to be your friends. At the same time, though, I liked how the Phantoms were a sort of ‘unbeatable enemy’ in the last game and I didn’t want to change that. That’s how we began to think about some way to use Princess Zelda.


1UP has the full scoop, including why Phantom Hourglass is Eiji’s dream come true.

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Eiji Aonuma - Spirit TracksIn a reflective look at Spirit Tracks with Japanese magazine Famitsu, Eiji Aonuma revealed the real reason behind Princess Zelda’s ghostly state in the latest Zelda adventure: “People on the staff have wanted to have Zelda in the game for ages, but if we did that, then her skirt becomes an issue. Having girls in dresses in an action game is kind of hard to deal with. That’s how we got the idea of having her body stolen and her soul going inside Phantom Guardians.”

He also commented on why Phantoms were included in the first place: “I thought the idea of working together with the Phantom Guardians in your adventure was pretty fun. But they’re enemies, after all, so we had to think up some kind of motive for them to be your friends. At the same time, though, I liked how the Phantoms were a sort of ‘unbeatable enemy’ in the last game and I didn’t want to change that. That’s how we began to think about some way to use Princess Zelda.

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Aardman Animations Do Spirit Tracks Pt.2 http://www.zeldainformer.com/aardman_animations_do_spirit_tracks_pt2/ Fri, 18 Dec 2009 07:28:33 +0000 http://localhost/wordpress90/?p=656



Only one left. Props to 1UP.


Previously: Aardman Animations Do Spirit Tracks

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Only one left. Props to 1UP.

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72 Hours Remain Webcomic 007 http://www.zeldainformer.com/72_hours_remain_webcomic_007/ Mon, 21 Dec 2009 15:59:35 +0000 http://localhost/wordpress90/?p=657

007.png



Don’t you just want to touch him? I know I do.

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007.png

Don’t you just want to touch him? I know I do.

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Majora's Mask: Not the Greatest (Zelda) Game Ever Made http://www.zeldainformer.com/majoras_mask_not_the_greatest_zelda_game_ever_made/ Mon, 21 Dec 2009 22:46:01 +0000 http://localhost/wordpress90/?p=658 No Majora's Mask.pngIn response to Phil Stetson’s article which praises Majora’s Mask, I would like to prove that not everyone at ZeldaInformer holds the game in such high regard. While Majora’s Mask is still a great game, it’s far from perfect and certainly not the best Zelda game. In order to counteract the six valid reasons, given by Phil, in favor of Majora’s Mask, here are six flawed areas of Majora’s Mask.

1. Reused Characters

After the success of Ocarina of Time, Eiji Aonuma was charged with the difficult task of quickly developing a new title for the new fans of the series. In order to release Majora’s Mask just two years after Ocarina of Time, Aonuma unfortunately had to cut several corners to save time. One of these corners happened to be reusing almost all the character models from Ocarina of Time. Now this is explained away by suggesting the game takes in a parallel or alternate dimension from Ocarina of Time, although in game evidence never really justifies this explanation. In reality, it is nothing more than a lame excuse to get out of designing new characters. Had the game stayed in development for a few extra months, perhaps they could have designed a fresh cast of characters. This copy/paste policy really takes away from the game. It’s just not easy to connect with characters when all you can think about is how these two girls look identical to Malon. The game leaves you with an awkward Ocarina of Time after taste.

Cremia Romani Malon.jpg

2. Item Time Paradox

As you all know, Majora’s Mask takes place during a repeated three day cycle. Every time Link plays the Song of Time, he travels back to day one and loses all the items he collected. Well not every item. It seems that it’s okay to keep inventory items, like weapons and masks, but when it comes to rupees, bombs, and arrows, Link loses them every cycle. It simply doesn’t make any sense. I’m not saying Link should lose his items and mask collection every time he travels back, but why does he need to lose everything else? Sure, they’re all fairly easy to collect, but it can be such a pain to go scavenge for supplies every single time you need to reset. If Link kept everything in his inventory, then fine, we can call it some side effect of the Hero of Time, but since he can only keep specific items, it leaves us scratching our heads. This is just bad game design meant to inconvenience the player.

Majoras Mask Item Reset.jpg

3. Bank Paradox

Since Link cannot hold onto his rupees during time travel, he has to deposit his cash into a time paradox bank account to save it. Losing items in time travel is dumb enough, but to force the player to run to the bank at the end of each cycle before starting over is a tedious task that adds nothing to the experience. The entire concept of the bank doesn’t even make sense. Rupees Link collected on day three cannot go back with him, unless he deposits the rupees during that cycle. Then on day one of the reset cycle, the rupees will safely appear in the account. This simply makes no sense and is a direct result of poor game design.

Termina Bank.jpg

4. Time Limit

Time limits in games are so intimidating. The first time you try the time trial, you almost know you’ll have to repeat it at least once before you fully understand what you need to do. In Majora’s Mask, the entire game is a time trial, and your first time playing through can be very intimidating. The average first time player of Majora’s Mask doesn’t realize that the Song of Time can be altered to slow down time until sometime after the first temple. When exploring those labyrinths for the first time, it becomes very intimidating when it hits day three and you haven’t even met the boss yet. The pressure to perform quickly deters players which is why so many struggle to complete the game.

72 Hours Remain.jpg

5. Game Length

Majora’s Mask has only four temples. There are plenty of side quests, but they really don’t add much length to the game. The only real length from the game is a direct result of the time cycle. During a first play through, trial and error plays a crucial role, because one minor mistake could result in resetting the time cycle completely. Entire temples may need to be replayed if not completed in a timely manner. Side quests are particularly difficult in figuring out where to be at what particular time. One slight misinterpretation may result in starting over. Such brutal punishment is very strict for a Zelda game, which probably turned away so many players.



The Four.jpg

6. Save System

One thing I have always enjoyed about the Zelda series is how kind their save systems are. In most titles, you can save at any time and start back up in a close proximity to the area you left in. This allowed players to effectively work around their busy schedules. It also allows players to enjoy the game in short bursts. If you had 10 minutes to burn, you could pop the game in, collect a few rupees, kill a few Moblins, save the game and quit. Majora’s Mask takes all these convenient features known to the series and goes out of its way to remove them. There is no quick and easy way to stop and save. You can reset the cycle which does save your game, but unless you have a significant time to play, you will likely lose your progress since the world resets. There are owl statues to quick save, but those are only helpful if you happen to be near one. Plus, these statues force you to quit, so no precautionary saves allowed. If you want to play Majora’s Mask, make sure you set aside plenty of time to play through it, because you simply cannot complete the game in short bursts. The save system alone needlessly complicates the game, which really sets it apart from the other titles, for the wrong reason. It’s no wonder why so many players were initially turned away by this game.



Majoras Mask Save System.jpg

Now to be perfectly honest, despite its flaws, Majora’s Mask is a great game. The first time I played through the game was very frustrating, but each play through since was much more enjoyable. I encourage those who disliked the game to give it another try, because it gets better the more time you put into it. But ultimately, the game does suffer from poor design decisions caused by the short development period. These little flaws add up and hold the game back from true greatness. Majora’s Mask took a strong direction towards story, but despite what some may believe, Zelda has always been about gameplay. If players do not have fun playing the game, then there is something very wrong. How can we possibly call this the greatest Zelda game of all time when so many fail to complete it due to the poor game design? Majora’s Mask is far from perfect and certainly not the greatest game of all time, nor the greatest Zelda game of all time.

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No Majora's Mask.pngIn response to Phil Stetson’s article which praises Majora’s Mask, I would like to prove that not everyone at ZeldaInformer holds the game in such high regard.  While Majora’s Mask is still a great game, it’s far from perfect and certainly not the best Zelda game.  In order to counteract the six valid reasons, given by Phil, in favor of Majora’s Mask, here are six flawed areas of Majora’s Mask.

1. Reused Characters

After the success of Ocarina of Time, Eiji Aonuma was charged with the difficult task of quickly developing a new title for the new fans of the series.  In order to release Majora’s Mask just two years after Ocarina of Time, Aonuma unfortunately had to cut several corners to save time.  One of these corners happened to be reusing almost all the character models from Ocarina of Time.  Now this is explained away by suggesting the game takes in a parallel or alternate dimension from Ocarina of Time, although in game evidence never really justifies this explanation.  In reality, it is nothing more than a lame excuse to get out of designing new characters.  Had the game stayed in development for a few extra months, perhaps they could have designed a fresh cast of characters.  This copy/paste policy really takes away from the game.  It’s just not easy to connect with characters when all you can think about is how these two girls look identical to Malon.  The game leaves you with an awkward Ocarina of Time after taste.

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DS Homebrew: Oracle of the Past http://www.zeldainformer.com/ds_homebrew_oracle_of_the_past/ Tue, 22 Dec 2009 06:41:07 +0000 http://localhost/wordpress90/?p=659



I’ve always been a fan of the Zelda fan-game market, even if the high quality games are few and far between. While I haven’t had a chance to play this game yet on the DS, it looks interesting. I spotted it on GoNintendo, and you can direct DL it here. While the downfall of this promo video is that there is no sound, one would assume there is at least music in the actual game. Either case, just some more fans showing their Zelda love.

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I’ve always been a fan of the Zelda fan-game market, even if the high quality games are few and far between. While I haven’t had a chance to play this game yet on the DS, it looks interesting. I spotted it on GoNintendo, and you can direct DL it here. While the downfall of this promo video is that there is no sound, one would assume there is at least music in the actual game. Either case, just some more fans showing their Zelda love.

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Aardman Animations Do Spirit Tracks Pt. 3 http://www.zeldainformer.com/aardman_animations_do_spirit_tracks_pt_3/ Thu, 24 Dec 2009 00:04:02 +0000 http://localhost/wordpress90/?p=660



The final Spirit Tracks commercial from Wallace & Gromit geniuses Aardman Animations, because good things never last forever. Happy Holidays. Previous vids here and here. Props to Game Informer.

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The final Spirit Tracks commercial from Wallace & Gromit geniuses Aardman Animations, because good things never last forever. Happy Holidays. Previous vids here and here. Props to Game Informer.

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Nintendo Dream: 100 Pages of Zelda Artwork http://www.zeldainformer.com/nintendo_dream_100_pages_of_zelda_artwork/ Wed, 23 Dec 2009 01:18:05 +0000 http://localhost/wordpress90/?p=661 Legend of ZeldaIf you’re one of those artsy types, make sure you’re sitting down before reading this: the February 2010 issue of Japanese magazine Nintendo Dream contains 100 glorious pages of Legend of Zelda visuals, ranging all the way from the original NES title to the recently released Spirit Tracks. Given our community’s 1) borderline insane approach to collecting video game merchandise, and 2) creepy fascination with Japanese culture, getting our hands on this shouldn’t be too much of a problem. First person to import and scan it can borrow Nate’s car for the weekend.

Moonspeak info here.

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Legend of ZeldaIf you’re one of those artsy types, make sure you’re sitting down before reading this: the February 2010 issue of Japanese magazine Nintendo Dream contains 100 glorious pages of Legend of Zelda visuals, ranging all the way from the original NES title to the recently released Spirit Tracks. Given our community’s 1) borderline insane approach to collecting video game merchandise, and 2) creepy fascination with Japanese culture, getting our hands on this shouldn’t be too much of a problem. First person to import and scan it can borrow Nate’s car for the weekend.

Moonspeak info here.

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Top 10 Games of the Decade: Zelda Grabs 3 Spots http://www.zeldainformer.com/top_10_games_of_the_decade_zelda_grabs_3_spots/ Thu, 24 Dec 2009 03:28:55 +0000 http://localhost/wordpress90/?p=662 The Legend of Zelda: The Wind WakerMCV has compiled the top 20 games of the decade both by average review score and also a separate list based on sales. The Wind Waker chimed in at #12 while Twilight Princess took the #14 spot. Also, A Link to the Past rerelease took spot #20, all of this based on ratings by metacritic. Of course, what is truly interesting is the top 20 games based on single console sales. While no Zelda title makes this list, Nintendo themselves takes 14 of the 20 spots, including the entire top 8. Needless to say, Nintendo is pretty much dominating not only hardware sales this decade, but software sales as well. What does this mean for our future? Only time can tell.

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The Legend of Zelda: The Wind WakerMCV has compiled the top 20 games of the decade both by average review score and also a separate list based on sales. The Wind Waker chimed in at #12 while Twilight Princess took the #14 spot. Also, A Link to the Past rerelease took spot #20, all of this based on ratings by metacritic. Of course, what is truly interesting is the top 20 games based on single console sales. While no Zelda title makes this list, Nintendo themselves takes 14 of the 20 spots, including the entire top 8. Needless to say, Nintendo is pretty much dominating not only hardware sales this decade, but software sales as well. What does this mean for our future? Only time can tell.

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Need A Last Minute Christmas Idea For Mother? Get Her This http://www.zeldainformer.com/need_a_last_minute_christmas_idea_for_mother_get_her_this/ Thu, 24 Dec 2009 03:41:51 +0000 http://localhost/wordpress90/?p=663 Zelda/Mario Apron

Need a last minute gift for your mother? Get her this lovely apron! This stylish cookie baking must have chimes in at 4$ USD in the states, 5$ in Canada, and 8$ the world over. Mario and Zelda couldn’t look any better. So get your mom up to her cookie baking fashion style so while she enjoys Wii Fit Plus this winter, she can continue to sport some true gaming attire. You can find out more about purchasing this beauty at Etsy.

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Zelda/Mario Apron

Need a last minute gift for your mother? Get her this lovely apron! This stylish cookie baking must have chimes in at 4$ USD in the states, 5$ in Canada, and 8$ the world over. Mario and Zelda couldn’t look any better. So get your mom up to her cookie baking fashion style so while she enjoys Wii Fit Plus this winter, she can continue to sport some true gaming attire. You can find out more about purchasing this beauty at Etsy.

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72 Hours Remain 008 http://www.zeldainformer.com/72_hours_remain_008/ Thu, 24 Dec 2009 04:07:16 +0000 http://localhost/wordpress90/?p=664

Zelda Informer Webcomic 008



If you thought the last strip made you feel sick, I bet you feel 10 times sicker this time around. Whats wrong with rubbing a little lotion on anyways? Be sure to check out the first 7 comics in the series over in our comic section. Protip: I’m the guy without a shirt on.

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Zelda Informer Webcomic 008

If you thought the last strip made you feel sick, I bet you feel 10 times sicker this time around. Whats wrong with rubbing a little lotion on anyways? Be sure to check out the first 7 comics in the series over in our comic section. Protip: I’m the guy without a shirt on.

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Aonuma: Starting Point of Zelda Wii Begins With Twilight Princess http://www.zeldainformer.com/aonuma_starting_point_of_zelda_wii_begins_with_twilight_princess/ Thu, 24 Dec 2009 06:38:13 +0000 http://localhost/wordpress90/?p=665 IEiji Aonuma by CrithonIt’s been a month or so since we last heard any word from Eiji Aonuma, but thanks to an exclusive interview with Edge Magazine that has come to an end. Naturally, the next Zelda game is a going to become a big talking point over the next year and while little things have been slipping out here and there about Zelda Wii and it’s production, it’s still been mostly silent since the art release at E3. Eiji again lets some details slip, more so going into the development cycle of the game itself.

EM: We asked Aonuma about the ‘epic’ feel of Twilight Princess and its subsequent reception, to which he said…


EA: “For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced.

But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda.

EM: Aonuma went on to admit that the discrepancy between imagination and representation was his greatest regret about the previous Wii game…

EA: “In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that’s actually one of my very greatest regrets as regards the Twilight Princess.”

Unfortunately we don’t have the full interview available to us yet, as the magazine just got released on the 22nd in the UK. We’ll be sure to come back to this at a later date when we can confirm anymore relevant quotes from one of Zelda’s top masterminds.

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Eiji Aonuma by CrithonIt’s been a month or so since we last heard any word from Eiji Aonuma, but thanks to an exclusive interview with Edge Magazine that has come to an end. Naturally, the next Zelda game is a going to become a big talking point over the next year and while little things have been slipping out here and there about Zelda Wii and it’s production, it’s still been mostly silent since the art release at E3. Eiji again lets some details slip, more so going into the development cycle of the game itself.

EM: We asked Aonuma about the ‘epic’ feel of Twilight Princess and its subsequent reception, to which he said…

EA: “For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced.

But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda.

More after the jump.

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Aonuma Wanted to Make Link's Crossbow Training Two http://www.zeldainformer.com/aonuma_wanted_to_make_links_crossbow_training_two/ Thu, 24 Dec 2009 19:11:31 +0000 http://localhost/wordpress90/?p=666 Games Magazine Issue #91Games Magazine Issue #91 hit store shelves today, and inside it has a rather lengthy interview with the one Eiji Aonuma. Inside he admits he wanted to make a Links Crossbow Training two, complete with multiplayer… but the bigwigs told him to work on a new Zelda title instead:

“To tell you the truth, I actually wanted to create Link’s Crossbow Training 2,” Aonuma said in an interview with games™ magazine. “I thought that we should do something more and better in the field of the first person shooter, based on our experience of the first game.”

“For example, I was thinking that maybe we could intensify the multiplayer mode. The original game was really just a solo game but I thought that we could add a true multiplayer mode with multiple users playing together, from remote areas, over the Wi-Fi Connection.”

Aonuma’s ideas weren’t enough to persuade the Nintendo bigwigs however. “The fact of the matter is that a lot of people inside Nintendo insisted that I should work on a new Legend Of Zelda title rather than working on more Crossbow Training.”

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Games Magazine Issue #91Games Magazine Issue #91 hit store shelves today, and inside it has a rather lengthy interview with the one Eiji Aonuma. Inside he admits he wanted to make a Links Crossbow Training two, complete with multiplayer… but the bigwigs told him to work on a new Zelda title instead:

“To tell you the truth, I actually wanted to create Link’s Crossbow Training 2,” Aonuma said in an interview with games™ magazine. “I thought that we should do something more and better in the field of the first person shooter, based on our experience of the first game.”

“For example, I was thinking that maybe we could intensify the multiplayer mode. The original game was really just a solo game but I thought that we could add a true multiplayer mode with multiple users playing together, from remote areas, over the Wi-Fi Connection.”

Aonuma’s ideas weren’t enough to persuade the Nintendo bigwigs however. “The fact of the matter is that a lot of people inside Nintendo insisted that I should work on a new Legend Of Zelda title rather than working on more Crossbow Training.”

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72 Hours Remain Webcomic 009 http://www.zeldainformer.com/72_hours_remain_webcomic_009/ Thu, 24 Dec 2009 20:00:35 +0000 http://localhost/wordpress90/?p=667

Zelda Informer Webcomic 009



Pesky Moon’s Tear. God I love Majora’s Mask. Be sure to check out the previous 8 strips here.

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Zelda Informer Webcomic 009

Pesky Moon’s Tear. God I love Majora’s Mask. Be sure to check out the previous 8 strips here.

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Why Spirit Tracks Saved the Timeline http://www.zeldainformer.com/why_spirit_tracks_saved_the_timeline/ Fri, 25 Dec 2009 10:00:00 +0000 http://localhost/wordpress90/?p=668 Zelda ST

The following article is an editorial that only reflects the opinions of the writer and not ZeldaInformer as a whole. That said, enjoy the article.



For the record: no, this is not going to be a soapbox about how the New Hyrule in Spirit Tracks
proves that ultimately the classic games will fall on the Adult
Timeline after all.
Neither will it be an exposé on how we now know for sure that the Deku
Tree definitely connected all of the islands we saw from The Wind Waker
to form said Hyrule. (Although do expect a
follow-up to my original article about New Hyrule which suggested
exactly that.)



In fact, this is not going to be a continuity theory at all. Instead, it is a reflection on how the expression of the series’ continuity has evolved, from past to present, and taken on a completely new life in Spirit Tracks.



The original Zelda story, The Legend of Zelda
for the Nintendo Entertainment System, was unique among adventure games
of its time in that it created a complete world in which the action
would take place. Earlier examples of game settings, such as the
Mushroom Kingdom in Super Mario Bros., while they
certainly were not without their own unique character and life, did not
achieve the same “connected” feeling present in Hyrule’s universe. The
Mushroom Kingdom still had its trademark castles, pipes, and of course
giant mushrooms, but in terms of the game itself it existed only as a
series of stages a player had to complete. Hyrule in contrast consisted
of not only ‘levels’ but also a whole world to explore in-between.



Even though there was not a drastic difference between the actual
storylines of the two series—each was told primarily through the game’s
instruction manual, and each stuck to the core idea of a hero rescuing
a damsel in distress from an evil monster—the simple presence of a
developed world gave Hyrule a sense of continuity not present in the
Mushroom Kingdom. This was the first step towards a unified continuity
within Zelda games.



Zelda II: The Adventure of Link was a direct
sequel to the original game, meaning that it took place a short time
after the defeat of Ganon—months or years, depending on one’s point of
view. As such, Zelda II was the first indicator that the series’ universe, unlike the Mario
games which at that time consisted of “new adventures” with no
storyline continuity, would have its own chronological timeline. But
beyond simply establishing a storyline sequence for the Hyrule Fantasy,
Zelda II also introduced one of the first real
“backstories” in video game history: the “Legend of Zelda,” otherwise
known as the Legend of the Sleeping Princess.



The legend told the story of a princess from long ago, many centuries before Zelda II
as the game would have it, who fell prey to a sleeping spell. This
princess was the first Princess Zelda, and it was because of the
tragedy of her curse that all the princesses in Hyrule bear the name
“Zelda.” Now the story was not only a backdrop for the specific game to
which it belonged—because it served as the origin story for Princess
Zelda, it had implications for the games that had come before, and the
games that would follow.



These two styles of storytelling together would form the cornerstone for development of the Zelda timeline. In the early 90s we saw the release of A Link to the Past and Link’s Awakening, the latter of which was, like Zelda II, a direct sequel to its predecessor. The former followed Zelda II‘s
strategy of introducing a deep backstory that explained the origins of
the Triforce, Ganon, and the Dark World. At the tail end of the decade,
Ocarina of Time and Majora’s Mask continued the trend, Majora being the direct sequel, while Ocarina treated the backstory of A Link to the Past in greater detail.


Song of Time.jpg
All the while, another interesting pattern arose: the “sequel pairs”
all wound up being set in a different era of Hyrule, featuring a
completely different Link and Zelda from other games. The Wind Waker
would describe this phenomenon on the back of its packaging: “Legend has it that whenever evil has appeared, a hero named Link has arisen to defeat it” The re-release
of A Link to the Past for GameBoy Advance also
mentioned the recurring hero conflicts: “Whenever disaster waylays the
royal family, a hero shall appear from the bloodline of the Knights of
Hyrule.”



That the games spanned many centuries, possibly even millennia, made
the sequence of games difficult to decipher, oftentimes even
impossible. Luckily, like with Zelda II, Link’s Awakening, and Majora’s Mask,
it was usually easy to tell when a game was a direct sequel, and what
game it was a sequel to, so defining certain areas of the
timeline—dubbed “arcs” by the fan community—was never a problem. But
judging how the arcs related to one another was a different story
entirely.



Ocarina of Time served as an example of a possible way out, however: it served to tell the Sages’ seal backstory to A Link to the Past.
So despite the games being usually a century or more removed from
one another it seemed possible to string together stories using these
backstories. Some connections, like The Wind Waker‘s direct references to the Hero of Time or The Minish Cap showing the origin of the Four Sword seen in other games, were clear as day. However, even Ocarina‘s
relationship to the Sealing War of A Link to the Past was somewhat
questionable, to the point that some determined that the connection
might not be absolute at all.



This left theorists with little by which they could base the bulk of
their timelines, and we as the fan community had to rely on references
to various characters and locales throughout the series’ history. The
idea was first used in Ocarina of Time, where the Sages of that game had the names of many of the towns from Zelda II. According to Toru Osawa, the script writer for Ocarina, the team picked those names to reflect that Zelda II‘s towns were named after the Sages, meaning that Ocarina was Zelda II‘s prequel. The process of deciphering these references was often confusing, however. The Oracle
games developed by Capcom serve as a telling example, since they featured a
whole mess of character cameos despite not being set in the land of
Hyrule.



Thanks to this seeming lack of a clear continuity, many theorists
concluded that, aside from the timeline as defined by the creators, it
was impossible to work out where the rest of the games would fit.



Now we arrive in the present, with Spirit Tracks,
and we can see a few key differences in the way the story is told.
First and foremost, the game has neither of the two “traditional”
timeline cues: it is not a direct sequel, since it features a new Link,
and its prologue does not define events that we can tie back to other Zelda titles. Yet we know explicitly where Spirit Tracks
falls in the timeline—not just from developer interviews that shed
light on the details, but from
information found in the game itself.



The way Spirit Tracks conveys its place in
the continuity is simple, but unprecedented for Zelda—it features
characters who have explicit relationships to the people or the world
of The Wind Waker. Anjean, the wise Lokomo sage
who guards the Spirit Tower, claims to have known Tetra from when she
first landed in Hyrule. In order to revive Malladus, the Demon King
sealed by the Spirit Tracks, Chancellor Cole needs to
kidnap a vessel from Old Hyrule: Zelda. But even more telling is one of
the recurring characters: Niko, the bottom-rung pirate from Tetra’s
gang, who is an old man in this game. These elements define the time
period of Spirit Tracks as set long after The Wind Waker, and place its Hyrule in a new land discovered by Link and Tetra.



Before Spirit Tracks, most recurring
characters were either descendants or ancestors of previous
incarnations in the same vein as the new Links and Zeldas that commonly
appeared, or else they were god-like beings with extremely long
lifespans, such as the Deku Tree and Ganondorf. For a human character
such as Niko to show up in the flesh in an indirect sequel is the most
definitive form of continuity we have seen in the series thus far. We
can see with our own eyes that the character we knew in The Wind Waker has aged to become the wizened old man we see in Spirit Tracks. Rather than simply being a carbon copy character with the same old story, Niko has grown and has new tales to tell.



Niko.png
In the past, the closest the creators have come to showing us this kind
of connection is through the world itself. The Forbidden Woods of The Wind Waker hide the abandoned homes of the Kokiri, who have fled to the Forest Haven and taken on Korok forms. In Twilight Princess, the Temple of Time has degraded into ruin, a shadow of its former self. Four Swords Adventures shows off many areas from A Link to the Past
in their original splendor. But while these kinds of details build up
the set for the story, the characters are the ones who make and drive
it to its conclusion.



This is why Spirit Tracks has saved the
timeline. It shows us that the actors within our beloved fantasy world
are not just part of the stage, popular archetypes brought back again
and again simply to show us that this is Zelda.
No longer is continuity found solely within the world, but now in the
movement of its people—its everyday people—within that world. If
Nintendo continues to invest in building this type of relationship
between the game world and its characters, there might be hope for us
to someday decipher that mess we call the timeline. Until that day, we
theorists have nothing to do but to pray to for deliverance…

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Zelda STFor the record: no, this is not going to be a soapbox about how the New Hyrule in Spirit Tracks
proves that ultimately the classic games will fall on the Adult
Timeline after all.
Neither will it be an exposé on how we now know for sure that the Deku
Tree definitely connected all of the islands we saw from The Wind Waker
to form said Hyrule. (Although do expect a
follow-up to my original article about New Hyrule which suggested
exactly that.)

In fact, this is not going to be a continuity theory at all. Instead, it is a reflection on how the expression of the series’ continuity has evolved, from past to present, and taken on a completely new life in Spirit Tracks.

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Zelda Informer: 2009 in Review http://www.zeldainformer.com/zelda_informer_2009_in_review/ Sun, 27 Dec 2009 05:02:23 +0000 http://localhost/wordpress90/?p=669 Zelda Informer In ReviewIt’s been a long and eventful year at ZeldaInformer. A year filled with peril, heartache, surprises, and pleasantries. We have had many a fan debate about Zelda in our comments and on our forums. We have had many fans sing ZI’s praises to the masses, and still many spew profanity at our site for our thoughts. We’ve been hacked, had threats of not making our bills on time, we’ve inspired artist and writers alike, and have brought joy to many a fan. We’ve also made a lot of fans pissed off, an achievement I am proud of. Why would I be proud? Because we bring out all sides of the Zelda fandom, showing our clear unbiased prospective on the series with a big team of writers bringing in a lot of varying viewpoints.

It’s close to the end of 2009, and ZeldaInformer has never been better.

The start of the year was… shall we say… rocky. We got hacked on January 1st 2009, and because of the type of hacking it was it was very difficult to come back. In that process we decided to move to new hosting, better hosting, and one that could handle our inevitable growth. The move to possibly one of the best hosting companies with a new idea was possibly ZI’s greatest achievement of the year. Finally, we had hosting that could handle any amount of traffic or DL’s without the threat of downtime, even if the server crashed. Without this, we may not be where we are now.

Once the site got rolling, so did the staff… and we haven’t slowed down yet. We became your premier source for Zelda related news, even before Spirit Tracks was announced. We proved that there is always something Zelda related to talk/post about, and we noticed that the series is so popular a lot of fans are constantly doing things that we should be keeping an eye on. Whether it is the 3D Link’s Awakening project, Team Beta Triforce, Musical Reorechestrations, or a Charity event, something related to Zelda is always happening.

One thing we also proved is that something Zelda related is always happening at Zelda Informer, making us one of the few sites that even during “slow time” is constantly adding new content to the site. This was exemplified by the long standing staple here from day one: The Bombers. This year was the bombers strongest year yet, with 23 article releases. To put that in perspective, we had 19 releases last year (3 of them being guest pieces), and 20 in 2007.



In talking about articles, it’s also a reminder of another thing that happened this year: The addition and creation of the “casual article”. The concept of the casual article started as a conversation between Melchizedek (Melchezedek) and myself. The idea was twofold really. It would allow us to have “filler” content to give the bombers a rest, and it would allow for people like myself to be able to contribute some good articles to the site that may not fit into The Bombers style.

What began as a meager plan to fill in on Friday bomber releases when they weren’t ready flourished into its own amazing addition to the site. We now release 2, sometimes 3 of these articles a week. Some of which call out Nintendo, some that give thoughts about what game is the best. Some that are top 10 listings, and others that question fan reaction. Still, throughout it all, they have been a wild success story at ZI, and are looking to stay strong heading into 2010.

So what’s left after highlighting things that all of you know we are awesome at? Plenty. For starters, 2009 also featured with it a new ZI Exclusive Zelda Comic titled 72 Hours Remain. What was merely an idea I purposed in the staff board went from “idea” to “reality” within 2 weeks. That’s right, it happened that fast. We are now approaching our last 3 comics of this year, which would put the comic total around 11 or 12 before the year is up. A pretty impressive feat, and each strip has entertained entirely different crowds, showing that is possible for a Zelda comic to thrive and have different strips please different types of fans. It shows how diverse our fan base has become.

Something that also happened in 2009 was the Spirit Tracks Spoiler Free Walkthrough. Of course, there is nothing overly special about a walkthrough per say, outside of the fact that we were the first site in the world to have a start to finish walkthrough available for the game… even before the game had been officially launched. That is quite a task to accomplish, and we are still working hard to bring you other aspects of that Spirit Tracks Walkthrough to reality. Still, what that walkthrough did was remind people that ZI is more than just news posts and articles, we also do have game content, and good stuff at that.

Spirit Tracks Walkthrough

Speaking of game content, we also became one of the first few sites to incorporate videos into more than just a “walkthrough” format. What do I mean? Check out our Spirit Tracks Boss page, where along with a text guide and screenshots, you can see videos of each boss fight in high quality, to give you that extra edge during your first play through. The videos themselves have reached 10K+ views, and some have seen up words of 30K+, which clearly shows the high need and demand for such video guides separate from Walkthroughs. Because of this, we are working hard at similar integration in other Spirit Tracks guides, and will carry this concept over to all of the previous titles as time moves on. You can see another integration type deal on our Spirit Pipes Song page, where you can not only see the notes that you need to play, but you can listen to them as well so you know how it’s suppose to sound. It’s a nice reference guide that can save you the time of constantly going to the menu to find the song you need.

Videos have stretched beyond the game content realm as well this year for us. We released our first staff video for the collective Top 10 Boss List, and it turned out quite well. While the video wasn’t perfect, it was a learning experience that we plan to take into 2010 as we bring you even more video related content that isn’t just game specific material.

Of course, in doing all this, we didn’t ignore the community. Along with making it easier to follow us with our feed now at feedburner, as well as our facebook and twitter pages, we added a contact form and a news tip form. That’s not all though: The forums have been upgraded and revamped, and this year brought with it The Brothel, a place to post pictures of “good looking people” without them being naked. Sure, it’s a celebration of our enjoyment of the human form, but it’s in a more civil manner as we need to be reminded that life doesn’t always need to be so “serious”. Along with that came a new forum layout and a new layout on the ZeldaInformer mainsite.

All in all, it’s been a long and fruitful year at ZI. We have watched our fan base flourish in support of us from a meager 300 hits a day to 3000 hits a day. We have watched as our site is getting supported across the web, including two front page articles on digg, and links back to our content from Zelda Universe, Zelda Dungeon, Wii Nintendo, Kotaku, Google News, GoNintendo, News 4 Gamers, GBATemp, among several hundred other sites. It’s no secret that Zelda Informer has become not just an essential site to the Zelda community, but an essential site to the Gaming community on the whole.

So with everything done, how are we going to top that to make 2010 our new best year ever? Well here are just a few of the things you can look forward to in 2010 from us:

  • Audio Podcast
  • Replacement of the Zelda Katsu project to provide any and all resources a theorist could ever need
  • New Layout to make everything more user friendly
  • Addition of over 7,000 new images to our image gallery, making us the biggest image source for Zelda on the net
  • A Versus series
  • Zelda site archival project
  • Cutscene Library

Those are just a handful of the 30+ ideas we have for ZI that we plan to implement in 2010, along with continuing to provide everything you know and love about ZI today. So let’s raise our glasses to a fantastic 2009, and look forward to an amazing 2010 for both ZI, and for fans of Zelda across the world.

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Zelda Informer In ReviewIt’s been a long and eventful year at ZeldaInformer. A year filled with peril, heartache, surprises, and pleasantries. We have had many a fan debate about Zelda in our comments and on our forums. We have had many fans sing ZI’s praises to the masses, and still many spew profanity at our site for our thoughts. We’ve been hacked, had threats of not making our bills on time, we’ve inspired artist and writers alike, and have brought joy to many a fan. We’ve also made a lot of fans pissed off, an achievement I am proud of. Why would I be proud? Because we bring out all sides of the Zelda fandom, showing our clear unbiased prospective on the series with a big team of writers bringing in a lot of varying viewpoints.

It’s close to the end of 2009, and ZeldaInformer has never been better.

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Spirit Tracks and the DSi Verse LittleBigPlanet and the PSP Go http://www.zeldainformer.com/spirit_tracks_and_the_dsi_verse_littlebigplanet_and_the_psp_go/ Sat, 26 Dec 2009 22:27:13 +0000 http://localhost/wordpress90/?p=670 DSi Verse PSPEntertainment Weekly had been running a special pitting games and machines against each other up until Christmas Eve and coming out with a final verdict. This time around, it was the Nintendo DSi and Spirit Tracks verse the PSP Go and LittleBigPlanet.

“Earlier this year, Nintendo slimmed down its popular DS portable gaming system (grandchild of the Gameboy—remember those?), and embedded two cameras: one on the outside, for snapping pictures, and one on the inside, to be used for motion-capture games. The technology for the latter is still a work-in-progress, but there’s no denying this stylus-totin’ system is the sleekest it’s ever been. And its reputation for cartoonishly fun, unbearably addicting games continues with the recent release of The Legend Of Zelda: Spirit Tracks. This sequel to 2007’s Phantom Hourglass once again has a hesitant Link stumble into an epic battle, this time taking on an evil chancellor who’s trying to unleash a demon onto the world. Of all the franchise’s 15 titles, this one embraces its silliness the most—Link gets around via an ancient train, is haunted by the shrill ghost of Princess Zelda, and finally rocks his woodland nymph-like persona by literally playing a pan flute. And given most of the game’s controls are done by slashing and swinging the stylus, it’s also as fervent a gaming experience as you can get on the small screen.”


And the winner is…br />

The Nintendo DSi and Spirit Tracks. Why did it win over the PSP Go?

“Given the PSP Go requires nearly a fresh start game-wise—it won’t play those UMD titles you inherited from your cousin—it’s awfully expensive; and at the moment, the game selection skews more towards hardcore players. The DSi is a lot more inviting, with titles like Scribblenauts that are a step forward in inventive, interactive gaming. And though Zelda titles are all structurally the same, each feels fresh with new enemies, new levels, and an arsenal of new gadgets. Truly, Link is the James Bond of the video game world.”

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DSi Verse PSPEntertainment Weekly had been running a special pitting games and machines against each other up until Christmas Eve and coming out with a final verdict. This time around, it was the Nintendo DSi and Spirit Tracks  verse the PSP Go and LittleBigPlanet.

“Earlier this year, Nintendo slimmed down its popular DS portable gaming system (grandchild of the Gameboy—remember those?), and embedded two cameras: one on the outside, for snapping pictures, and one on the inside, to be used for motion-capture games. The technology for the latter is still a work-in-progress, but there’s no denying this stylus-totin’ system is the sleekest it’s ever been. And its reputation for cartoonishly fun, unbearably addicting games continues with the recent release of The Legend Of Zelda: Spirit Tracks. This sequel to 2007’s Phantom Hourglass once again has a hesitant Link stumble into an epic battle, this time taking on an evil chancellor who’s trying to unleash a demon onto the world. Of all the franchise’s 15 titles, this one embraces its silliness the most—Link gets around via an ancient train, is haunted by the shrill ghost of Princess Zelda, and finally rocks his woodland nymph-like persona by literally playing a pan flute. And given most of the game’s controls are done by slashing and swinging the stylus, it’s also as fervent a gaming experience as you can get on the small screen.”


And the winner is…br />

The Nintendo DSi and Spirit Tracks. Why did it win over the PSP Go?

“Given the PSP Go requires nearly a fresh start game-wise—it won’t play those UMD titles you inherited from your cousin—it’s awfully expensive; and at the moment, the game selection skews more towards hardcore players. The DSi is a lot more inviting, with titles like Scribblenauts that are a step forward in inventive, interactive gaming. And though Zelda titles are all structurally the same, each feels fresh with new enemies, new levels, and an arsenal of new gadgets. Truly, Link is the James Bond of the video game world.”

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Zeldathon For Charity http://www.zeldainformer.com/zeldathon_for_charity/ Sun, 27 Dec 2009 02:37:33 +0000 http://localhost/wordpress90/?p=671



The Legend of Zelda seems to be a popular marathon choice for charity fund raisers and the simple reason is because it works. People in the Zelda community love giving to a good cause, and charity is as good of a cause as any other. This time around, we are going to extra mile the help this charity event!

We will have the live event up, at some point tonight, at the top of the site, replacing our featured content area temporarily. We will have the live stream, live chat, and the donate button all up there for your ease of use. Alternatively, you can go to their website, which will have the same thing. The charity for this event is Childs Play. One thing to note in this promo video, available exclusively on our youtube page, is that the marathon has been delayed until 4pm EST tomorrow, instead of at 10am. The reasoning is because one of the team is running late, and has some important equipment for the cause.

Whats neat noting about this team is they have a background in video production, and thus will be using a lot of really good equipment to make this all happen, along with four separate computers. Just like in the last Zelda Marathon we promoted, they will also be giving away stuff throughout the 4 days, so be sure to keep your eyes glued to the top of ZI starting tomorrow!

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The Legend of Zelda seems to be a popular marathon choice for charity fund raisers and the simple reason is because it works. People in the Zelda community love giving to a good cause, and charity is as good of a cause as any other. This time around, we are going to extra mile the help this charity event!

We will have the live event up, at some point tonight, at the top of the site, replacing our featured content area temporarily. We will have the live stream, live chat, and the donate button all up there for your ease of use. Alternatively, you can go to their website, which will have the same thing. The charity for this event is Childs Play. One thing to note in this promo video, available exclusively on our youtube page, is that the marathon has been delayed until 4pm EST tomorrow, instead of at 10am. The reasoning is because one of the team is running late, and has some important equipment for the cause.

Whats neat noting about this team is they have a background in video production, and thus will be using a lot of really good equipment to make this all happen, along with four separate computers. Just like in the last Zelda Marathon we promoted, they will also be giving away stuff throughout the 4 days, so be sure to keep your eyes glued to the top of ZI starting tomorrow!

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Fan Article: The Fate of the Hero of Time http://www.zeldainformer.com/fan_article_the_fate_of_the_hero_of_time/ Sun, 27 Dec 2009 19:06:39 +0000 http://localhost/wordpress90/?p=672 Disclaimer: This is a fan article written by forum member and long time ZI fan ZeldaMaster90, It in no way expresses the viewpoints of the staff, and is part of a new Fan Article Series. For more information, please check out our Article Submission Board.

Link and MalonThis article as the title suggests is a speculative article concerning the fate of the Hero of Time after Majora’s Mask. I will be presenting evidence from Ocarina of Time,Twilight Princess, and a bit from Majora’s Mask which leads me to my conclusion on the fate of the Hero of Time.

First and foremost let’s look at something that we know from Majora’s Mask. We know in Majora’s Mask that Link has Epona as a child. Where did Link get Epona? Well, naturally you can assume he was given Epona through Malon. What this has to do with Link’s fate will make sense towards the end, so for now lets move on to Ocarina of Time.

A couple of quotes indicate a possible Link and Malon romance. If Link beats Talon’s Super Cucco Game he asks, “How’d you like to marry Malon?” which seems to imply a Link and Malon romance. There is another quote from a gossip stone in that says, “They say that Malon of Lon Lon Ranch hopes a knight in shining armor will come and sweep her off her feet someday.”I think by now you are starting to see what I am suggesting, but the proof doesn’t end there.

We know from Ocarina of Time that Link was sent back in time by Zelda to before he even opened the Door of Time. We know since Young Link has Epona in Majora’s Mask he had to have a strong bond with Malon for her to entrust Epona to him. I also believe Lon Lon Ranch was important enough to the Hero of Time for him to go there after being sent back. Now let us take a look at Link’s relationship with Malon during Ocarina of Time as well as bits of Link’s relationship with Talon, and Epona.

Link’s relationship with Malon starts whenever he meets her in Hyrule Castle Town as a child. Beyond that he pays visits to her at the ranch, tames Epona, and saves the ranch for her. It is also interesting to note that in the Ocarina of Time manga whenever Link saves Malon she asks, “Could this be my prince?”. His relationship with Epona is also a strong one, which can suggest further that he should be with Malon, as she too has a strong relationship with the legendary horse. Let’s look at some facts here. First a quote from Malon, “Oh Epona! She’s grown fond of you fairy boy.” Link was also the only one who could tame Epona other than Malon. Link’s relationship with Epona would continue to ever grow stronger I believe.

Alright time to look at some minor things involving his relationship with Talon. Not only does Talon offer to allow Link to marry his daughter (even though it’s kind of a joke since Link is too young), he also offers him a job. This doesn’t necessarily connect Malon and Link per say, but it does show that the father greatly respects Link, and trusts him. Something that is often vital when wanting to court a daughter. Of course, this isn’t the only evidence of possibly what happened to Link after Majora’s Mask. In fact, there are some subtle hints at exactly what happened in Twilight Princess.

Link, Malon, and Epona

First of all in Twilight Princess a quote from Renado to Link presumably talks about the Hero of Time, “Countless tales are told of the ancient hero, and your deeds bring them to mind.” That is not the most important quote, however, with that quote I’ve established that the Hero of Time must have did something great on the child timeline for him to have been remembered. If you couldn’t guess, I place Twilight Princess on the Child Timeline, so that has a lot to do with my thoughts on the quote. A minor thing to be noted that the Hero’s Bow was presumably left in the Goron Mines by the Hero of Time and that it may be the same bow that Link obtained in Termina in Majora’s Mask. Of course, that is all speculation. Their is no hard evidence to suggest or prove this, but it is indeed some nice food for thought.

Another thing I want to delve into is the possibility of the Hero of Time being the Hero’s Shade. The Hero’s Shade has similar movements to those of the Hero of Time. It is also interesting to note that the majority of songs that cause the golden wolf to appear are those that were in fact played by the Hero of Time. There are also quotes which connect the Hero’s Shade to possibly being the Hero of Time. “Although I accepted life as the hero, I could not convey the lessons of that life to those that came after. At last, I have eased my regrets.” The part that is important is where he states that he accept life as “the hero” referring to himself as “the hero” instead of just “a hero”. This may strongly imply him being the Hero of Time or having some connection to the Hero of Time. There is also some evidence that he is an ancestor of Link from Twilgiht Princess when he says this, “At last, the skills I have to teach you have entered the realm of true secrecy. They are forgotten ways that do not leave our bloodline.”.

Also take note that his armor may be the kind that the Knights of Hyrule could have worn at one point, indicating that if he is indeed the Hero of Time he could have become a knight later on in life. Again, I’m only speculating on the armor, but it would make sense.

The conclusion I draw from all of this on the fate of the Hero of Time is that when Link returned to Hyrule he grew up and became a Knight, and he did many great deeds within Hyrule. His relationship with Malon blossomed into love as she married her “knight in shining armor”. They had children, and Twilight Princess Link eventually emerged from that line (note that he ends up in a ranch, I speculate that at some point someone bought out Lon Lon Ranch, then possibly moved it and renamed it Ordon Ranch, but Link’s (TP) ancestors were still allowed to live there, anyway back on subject, I just wanted to explain myself).

The Hero of Time may have also been appointed by royal decree to teach the next hero and no hero came around during his lifetime. Thus he could not go on into the afterlife living with regret. His regrets were finally eased whenever he taught Link from Twilight Princess the last hidden skill.This conclusion is just speculation. It isn’t fact and should not be taken as such unless Nintendo says so. I hope you all enjoyed this read.

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Link and MalonOne new thing I have been wanting to accomplish at ZI was to find a way to give the fans a chance to write their own articles to possibly feature on the site. We have been reading your comments for two and half years and we realize a lot of you have really good things to say. Some of the comments themselves have been so well thought out, put together, and lengthy that at times the comment was longer then the given article. So today marks our first posting of the “Fan Article Series”.

Today’s article was provided exclusively to ZI by one of our longer standing fans: ZeldaMaster90. It discusses the fate of The Hero of Time. You too can submit articles to us simply by going to our Article Submission Board in our Community Forums. While I cannot promise you that your article will get featured, it will still be posted for the world to see on the boards, where a lot of our fans are at daily talking about Zelda. So either way, it’s worth it. If an article is selected for the site, the nice little thing about that is it will be posted at an established article site, which garners you recognition and something nice to stick in your portfolio if you ever wanted to be a journalist. It’s also a great way to apply to become a bombers writer for our site!

Step inside then to read the “Fate of the Hero of Time”.

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Walkthroughs are for Failures http://www.zeldainformer.com/walkthroughs_are_for_failures/ Wed, 30 Dec 2009 21:24:25 +0000 http://localhost/wordpress90/?p=673 Walkthrough For Failures.png

Please note that the following article only reflects the opinions of the writer, Casey Hodges, and not ZeldaInformer as a whole.

Walkthroughs are ruining Zelda. Everyone complains about how easy the Zelda franchise has become with each new installment, yet at any moment when Spirit Tracks slightly stumps you, you all run straight to the nearest guide, because heaven forbid you use your brain everyone once in awhile. I personally have played through every Zelda game without a walkthrough or guide. Sure I still get stumped on various puzzles sometimes, but with lots of patience and some unique thinking, I’ve solved them all, which leaves me with a rewarding sense of accomplishment every time. This is a very important element, for me, when playing a Zelda game. But thanks to the internet, everyone has instant access to walkthroughs. So why should a developer bother making difficult puzzles or challenges if everyone is going to look up the answers online? In their perspective, their games are already difficult enough, since so many people need a walkthrough. In fact, Nintendo’s games are so difficult, products like New Super Mario Bros. Wii include guides already in them to compensate.

Completing a Zelda game used to be an accomplishment, but now it has become more of a requirement since anyone can do it with the help of a guide. Sure we felt stupid whenever we couldn’t solve a simple puzzle, but the joy you feel after solving it isn’t the same when you look up the answer online. Completionists used to be proud of how many extra hearts they found, or how many poes or collectables they have, but now any no brain idiot can look up them up instantly. Zelda used to be about exploration and discovery, but now that everyone cheats, why even bother?

Nintendo really needs to tone down their difficulty in games like Spirit Tracks. People clearly can’t handle the complexity of this type of game. Either that, or players need to man up, and work through each game on their own, without turning to a strategy guide every time the going gets tough. If you are legitimately stuck in a game, go ask a friend for a little hint. If you don’t have friends, first of all I pity you, ask for a hint on the ZeldaInformer forums if truly necessary. There are plenty of Zelda experts in the forums more than willing to help you, without completely beating the game for you. The truth is, Zelda games really aren’t difficult, but people are too spoiled and lazy to play games on their own. As long as this is the case, Nintendo has no business in upping the difficulty in their games. Check back here at ZeldaInformer for the latest on all Spirit Tracks Walkthrough Guides.

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Walkthrough For Failures.pngPlease note that the following article only reflects the opinions of the writer, Casey Hodges, and not ZeldaInformer as a whole.Walkthroughs are ruining Zelda.  Everyone complains about how easy the Zelda franchise has become with each new installment, yet at any moment when Spirit Tracks slightly stumps you, you all run straight to the nearest guide, because heaven forbid you use your brain every once in awhile.  I personally have played through every Zelda game without a walkthrough or guide.  Sure I still get stumped on various puzzles sometimes, but with lots of patience and some unique thinking, I’ve solved them all, which leaves me with a rewarding sense of accomplishment every time.  This is a very important element, for me, when playing a Zelda game.  But thanks to the internet, everyone has instant access to walkthroughs.  So why should a developer bother making difficult puzzles or challenges if everyone is going to look up the answers online?  In their perspective, their games are already difficult enough, since so many people need a walkthrough.  In fact, Nintendo’s games are so difficult, products like New Super Mario Bros. Wii include guides already in them to compensate.

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The Monopolization of Link http://www.zeldainformer.com/the_monopolization_of_link/ Mon, 28 Dec 2009 11:41:36 +0000 http://localhost/wordpress90/?p=674 Link in Mario RPG.jpg

Link is a very popular character. Unfortunately, we can only play as Link every couple of years as we wait for a new Zelda title to be released. This is why games like Super Smash Bros. is so much fun for the Zelda fan, because they play as Link, in a non-Zelda game, to hold them over while they wait for the next full installment. Link has had several other cameos outside of the Nintendo development studios as well. Final Fantasy and Mario RPG, both Squaresoft games, had a brief cameo, Donkey Kong Country 2 by Rare, and even World of Warcraft each have a small cameo that made every Zelda fan smile. But the greatest cameo of all time for Link was back in 2003.

Soul Calibur II Box Art.gif

Soul Calibur II for the Nintendo GameCube featured Link as a bonus playable character. With his own profile, weapons, costumes, and a very plausible back-story, this was the first cameo, officially permitted by Nintendo, which went beyond a mere nod to the character, and truly made the character apart of the game. The support for this addition showed in sales as well. Despite the GameCube’s small installment base at the time, sales for the GameCube version closely rivaled even that of the PS2 version, and completely dominated the Xbox version. Soul Calibur games since then, both III and IV, have failed to ever reach the same sales figures as Soul Calibur II for the GameCube. Most people are willing to attribute this success to Link’s presence in the game, despite the GameCube’s unpopularity. The game was a success, pretty much because Link was in it. He was a fun character to play, he looked awesome, and the game really held our imagination as we waited for future Zelda titles. Why Namco didn’t bring Link and Soul Calibur back to the Nintendo home console is a mystery, but it wasn’t long before another company picked up on the idea.


A few years later, Activision began developing a game called Marvel Ultimate Alliance. The pursuit of a Wii version presented a unique opportunity for them. Since the Wii version was a few steps back from their Xbox 360 and PlayStation 3 versions, Activision wanted a way to bring Nintendo fans into the game, despite some of its shortcomings. They would do this by including Link and Samus Aran in an early build of Marvel Ultimate Alliance. Unfortunately, this early version was made on the PS2 hardware. Due to time constraints, Activision had to present their idea to Nintendo under these conditions. Apparently, this upset Nintendo which presumed their characters would be included on the PS2 version of the game, so they reluctantly denied Activision their request. While the details on the decision are vague, it seems very unlikely that Activision intended on including these characters in the PS2 version, despite what the video evidence may suggest. But why Nintendo would so quickly brush off the idea is mind boggling.

Had Activism implemented Link and Samus Aran into the game, with the same quality and care Namco did with Soul Calibur II, Marvel Ultimate Alliance would have likely flourished on the Wii. I played through the Wii version, and while it wasn’t a great game, it was still fun, but it would have been even better with Link and Samus on my team. It is a mystery why Nintendo became so strict with their characters after Soul Calibur II. Surely they had stronger reasons than the fact that the idea was pitched on a PS2 build. This would have been a spectacular addition to the game, one that would have convinced me and many others to actually buy it. Who could pass up the opportunity to have Spiderman and Venom team up with Link and Samus?

Nintendo needs to loosen their grip, and lend their characters to other games, like in Soul Calibur II. Zelda games are few and far between, so a little cameo now and then would really help fill in some gaps. Now this isn’t to say that every video game out there needs Link in it. Only good developers with a strong title should be permitted to tamper with such an important character. We don’t want to see Link appear in every Mario Party or Mario Tennis game. Let’s not tarnish the character, but rather compliment the franchise with a little fan service every once in awhile. Fans will be happier, Nintendo will make more money, and maybe more third party developers will work with the Wii more often.

Thank you HyLorian, for finding this video and pointing it out to us, and sorry it took us so long to finally use it.

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Link in Mario RPG.jpg
Link is a very popular character.  Unfortunately, we can only play as Link every couple of years as we wait for a new Zelda title to be released.  This is why games like Super Smash Bros. is so much fun for the Zelda fan, because they play as Link, in a non-Zelda game, to hold them over while they wait for the next full installment.  Link has had several other cameos outside of the Nintendo development studios as well.  Final Fantasy and Mario RPG, both Squaresoft games, had a brief cameo, Donkey Kong Country 2 by Rare, and even World of Warcraft each have a small cameo that made every Zelda fan smile.  But the greatest cameo of all time for Link was back in 2003.

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Reggie Talks Nintendo, Female Anchor Pretends to Play Spirit Tracks http://www.zeldainformer.com/reggie_talks_nintendo_female_anchor_pretends_to_play_spirit_tracks/ Mon, 28 Dec 2009 06:56:05 +0000 http://localhost/wordpress90/?p=675



Now, I get that this isn’t our normal news bit, and this sort of posting is usually reserved for times of slow news, but I found it pretty interesting. Sometimes conversations like this, conversations on the direction and the goals of Nintendo, can give subtle hints to the future of the Zelda franchise. I am not really sure there are any hear, but I had to chuckle a bit when Modern Warfare was brought up and Reggie said “well we have that too, plus wii fit…”. To me it was like “uh, you don’t get it do you. We got a Modern Warfare One right when the 2nd one came out… so no, your NOT competing well for that 18 to 28 demographic”. Still, it’s nice to get a small update about how Nintendo is doing. Maybe the core gamer really is 30 to 35+, but the majority of gamers are still 18 - 28, and I doubt that is changing anytime soon.

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Now, I get that this isn’t our normal news bit, and this sort of posting is usually reserved for times of slow news, but I found it pretty interesting. Sometimes conversations like this, conversations on the direction and the goals of Nintendo, can give subtle hints to the future of the Zelda franchise. I am not really sure there are any hear, but I had to chuckle a bit when Modern Warfare was brought up and Reggie said “well we have that too, plus wii fit…”. To me it was like “uh, you don’t get it do you. We got a Modern Warfare One right when the 2nd one came out… so no, your NOT competing well for that 18 to 28 demographic”. Still, it’s nice to get a small update about how Nintendo is doing. Maybe the core gamer really is 30 to 35+, but the majority of gamers are still 18 - 28, and I doubt that is changing anytime soon.

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675 0 0 0 62 0 0 63 0 0 64 62 0 65 0 0 66 http://www.facebook.com/profile.php?id=1713682027 0 0 69 http://www.facebook.com/people/Mattias-Söderberg/1840424962 0 0 70 65 0 71 0 0 72 71 0 75 69 0
Edmonton Journal: Twilight Princess is one of the Best Games of the Decade http://www.zeldainformer.com/edmonton_journal_twilight_princess_is_one_of_the_best_games_of_the_decade/ Mon, 28 Dec 2009 19:49:58 +0000 http://localhost/wordpress90/?p=676 Twilight Princess by starshock12It’s not often we report on anything coming out of Canada. Sure, we’ll report about happenings in the states, reports out of the UK, and naturally any new material we find from Japan… but Canada always seems to get lost in the flurry.

This time around, Edmonton Journal, out of Canada, is listing their top games of the decade. Surprisingly enough, Twilight Princess took home the #4 spot, beating out Resident Evil 4 for the same position. What do you know? Maybe when I made a case for Twilight Princess being the Best Zelda Ever, I wasn’t full of it.

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Twilight Princess by starshock12It’s not often we report on anything coming out of Canada. Sure, we’ll report about happenings in the states, reports out of the UK, and naturally any new material we find from Japan… but Canada always seems to get lost in the flurry.

This time around, Edmonton Journal, out of Canada, is listing their top games of the decade. Surprisingly enough, Twilight Princess took home the #4 spot, beating out Resident Evil 4 for the same position. What do you know? Maybe when I made a case for Twilight Princess being the Best Zelda Ever, I wasn’t full of it.

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We are Looking to Hire a Japanese Translator http://www.zeldainformer.com/we_are_looking_to_hire_a_japanese_translator/ Mon, 28 Dec 2009 19:59:37 +0000 http://localhost/wordpress90/?p=677 It's Gonna HappenThere always seems to be some interview, document, manga, or even a text dump that is in need of translation so us English speaking folks can get the chance to enjoy even more Zelda stuff. However, providing this material fully translated has been spotty at best. No one seems to be fully dedicated to doing this, and often times we are relying on second hand translations that are short one sentence summaries of a 4 page interview. We are looking to rectify this problem by hiring a Japanese translator!

We have many things that need translations for current projects, future projects, and in general for future use in terms of magazine scans and general interviews for translation. So you know Japanese and would be willing to volunteer your time to helping out the Zelda Community, so your merely asking yourself… where do I sign up! You can shoot us a email via our contact form! It’s really that simple. You would be doing the Zelda community a great service.

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It's Gonna HappenThere always seems to be some interview, document, manga, or even a text dump that is in need of translation so us English speaking folks can get the chance to enjoy even more Zelda stuff. However, providing this material fully translated has been spotty at best. No one seems to be fully dedicated to doing this, and often times we are relying on second hand translations that are short one sentence summaries of a 4 page interview. We are looking to rectify this problem by hiring a Japanese translator!

We have many things that need translations for current projects, future projects, and in general for future use in terms of magazine scans and general interviews for translation. So you know Japanese and would be willing to volunteer your time to helping out the Zelda Community, so your merely asking yourself… where do I sign up! You can shoot us a email via our contact form! It’s really that simple. You would be doing the Zelda community a great service.

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72 Hours Remain 010 http://www.zeldainformer.com/72_hours_remain_010/ Tue, 29 Dec 2009 18:57:11 +0000 http://localhost/wordpress90/?p=678

Zelda Informer Webcomic 010



Yeah I get that the joke has been a bit overplayed, but it’s still pretty hilarious to me. Be sure to check out the rest of the series in our comic section.

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Zelda Informer Webcomic 010

Yeah I get that the joke has been a bit overplayed, but it’s still pretty hilarious to me. Be sure to check out the rest of the series in our comic section.

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EuroGamer: Spirit Tracks Is 2nd Best Game of the Year http://www.zeldainformer.com/eurogamer_spirit_tracks_is_2nd_best_game_of_the_year/ Tue, 29 Dec 2009 19:17:23 +0000 http://localhost/wordpress90/?p=679 Spirit TracksThis particular authors favorite game of the year was Demon Souls, but he just had to give some love to what he feels is the next best game, Spirit Tracks.



It’s because the Zelda series doesn’t rehash, it reinvents - it’s a perfect mix of creativity and comfortable nostalgia, with just enough new items and mechanics woven into a familiar template to make it worth enjoying all over again, and enough knowing nods to its legacy to make you feel special for being so intimately familiar with it. The classic Zelda items and snatches of familiar music are childhood motifs, emblems that have become timeless.

You can check out the rest of the two page article here.

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Spirit TracksThis particular authors favorite game of the year was Demon Souls, but he just had to give some love to what he feels is the next best game, Spirit Tracks.

It’s because the Zelda series doesn’t rehash, it reinvents - it’s a perfect mix of creativity and comfortable nostalgia, with just enough new items and mechanics woven into a familiar template to make it worth enjoying all over again, and enough knowing nods to its legacy to make you feel special for being so intimately familiar with it. The classic Zelda items and snatches of familiar music are childhood motifs, emblems that have become timeless.

You can check out the rest of the two page article here.

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An Epic Zelda Birthday Cake http://www.zeldainformer.com/an_epic_zelda_birthday_cake/ Tue, 29 Dec 2009 19:29:05 +0000 http://localhost/wordpress90/?p=680 Awesome Legend of Zelda Birthday Cake

Forget the presents, all I want for my birthday is this cake. Discovered at Break.com. It’s so beautiful I am not sure I could even eat it.

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Awesome Legend of Zelda Birthday Cake

Forget the presents, all I want for my birthday is this cake. Discovered at Break.com. It’s so beautiful I am not sure I could even eat it.

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Gaming Crochet Features Link http://www.zeldainformer.com/gaming_crochet_features_link/ Tue, 29 Dec 2009 19:32:43 +0000 http://localhost/wordpress90/?p=681 Link PlushThis is something I don’t often like to admit, but I do know how to crochet. I learned this neat, grandma like trait back in middle school as I went to town making blankets, wash clothes, and even a pillow. So, needless to say, I am a bit of sucker when it comes to seeing some of things people can put together with this trait.

As you can see to the left, someone put together a Link crochet “doll”. However, they didn’t stop there. They happen to have an entire site dedicated to making game characters. They have some other classics such as Lucas and Megaman, among many others. Of course, that’s not all they sell. They happen to have a kick ass Hylian Shield backpack, along with some random hats. Unfortunately, everything isn’t for sale yet. The backpacks are coming soon, and the dolls have yet to have any suggestion they are being sold yet. However, you can purchase some awesome hats and a great E Tank can holder.

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Link PlushThis is something I don’t often like to admit, but I do know how to crochet. I learned this neat, grandma like trait back in middle school as I went to town making blankets, wash clothes, and even a pillow. So, needless to say, I am a bit of sucker when it comes to seeing some of things people can put together with this trait.

As you can see to the left, someone put together a Link crochet “doll”. However, they didn’t stop there. They happen to have an entire site dedicated to making game characters. They have some other classics such as Lucas and Megaman, among many others. Of course, that’s not all they sell. They happen to have a kick ass Hylian Shield backpack, along with some random hats. Unfortunately, everything isn’t for sale yet. The backpacks are coming soon, and the dolls have yet to have any suggestion they are being sold yet. However, you can purchase some awesome hats and a great E Tank can holder.

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A Zelda Themed Wedding http://www.zeldainformer.com/a_zelda_themed_wedding/ Wed, 30 Dec 2009 21:33:20 +0000 http://localhost/wordpress90/?p=682 Zelda Cufflinks.jpg

Weddings are often very similar and very boring, at least for anyone not in the immediate family of the bride or groom. That’s why so many people drink at weddings to spice things up a bit. Well if your not a fan of drinking like me, you’ll likely need some other way to make your wedding exciting, and what better way to do this than to involve Zelda.

Our friends over at Kotaku posted pictures from a reader’s wedding, including Zelda themed cufflinks and even a Zelda themed wedding cake. If you can find a wife who will put up with this at her wedding, you know you found the right person. Congratulations to Kyle and Ashley. We look forward to seeing pictures of your Zelda themed 50th Anniversary Party.


Zelda Cake.jpg

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Zelda Cufflinks.jpgWeddings are often very similar and very boring, at least for anyone not in the immediate family of the bride or groom.  That’s why so many people drink at weddings to spice things up a bit.  Well if your not a fan of drinking like me, you’ll likely need some other way to make your wedding exciting, and what better way to do this than to involve Zelda.

Our friends over at Kotaku posted pictures from a reader’s wedding, including Zelda themed cufflinks and even a Zelda themed wedding cake.  If you can find a wife who will put up with this at her wedding, you know you found the right person.  Congratulations to Kyle and Ashley.  We look forward to seeing pictures of your Zelda themed 50th Anniversary Party.

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2000-2009 - The Decade of Zelda http://www.zeldainformer.com/2000-2009_-_the_decade_of_zelda/ Thu, 31 Dec 2009 20:17:10 +0000 http://localhost/wordpress90/?p=683 The Wind Waker ArtInstead of going into one of my usual tirades, I think it’s time to look back on the decade that was. Zelda has been around since the mid 80s, yet no previous decade has come close to giving us what this decade has. There have been 9 Zelda game releases in the last 10 years. To put that in perspective, there are only 5 Zelda titles that were not released in this decade. So for all our complaining, for all our slow “no news” times, and for all this whining about why we don’t have Zelda Wii yet, it’s good to remember that Nintendo has been giving us Zelda love all decade, so be patient young grasshopper and you will greatly rewarded. Still, lets’ take a walk down memory lane as we go through all the Zelda releases this decade.


Majora's Mask Art

The decade started off with a bang. Coming off the release of Ocarina of Time, everyone’s Zelda love was at an all time high. Nintendo wanted to quickly follow that new found fan base with a sequel that would retain the masses. In what may be the finest Zelda title to date, Majora’s Mask came out on October 26th, 2000. The game made some very notable changes that have yet to be seen in any other title, and often times the games story and antagonist are considered some of the best in all of gaming. Its sales never got to the level of Ocarina of Time, but as time has moved on Majora’s Mask has become the unsung fan favorite.

Oracle Series

Developed by Capcom, the next installment in the series came for the gameboy color in the form of two intertwined games: Oracle of Seasons and Oracle of Ages. Released on March 14th, 2001, the titles stand tall on their own, but the true lure was supposed to be the intertwined ending with Ganondorf. While I still feel most fans have not experienced that ending, it didn’t diminish the experience. The oracle games feature some of the toughest bosses in the entire series, and at one point it feels like a homage to the old school Zelda titles. In either case, these games were solid additions and I think Nintendo was thankful that Capcom didn’t screw up Zelda, unlike a certain other publisher in the past (*cough* Zelda CD-I *cough*).

Four Swords Art

Bundled into a rerelease of one of the series most popular titles to date, Four Swords got a chance to shine when it was released back on June 7th, 2002. I can officially say most people did not have the luxury of playing this game. It was for the Gameboy advance… and required multiple copies and lots of link cables in order to pull off the experience. However, I was one of the lucky ones… and I must say it is still sad, to this day; that most people didn’t get to experience what I feel is a multiplayer masterpiece. It was the series first attempt at multiplayer, but the implementation of how to play just too inconvenient for most people. Still, it offered a lot of replay value, and it still surprises me there hasn’t been a rerelease of the title yet for the Nintendo DS, where the game would be much more accessible.

The Wind Waker Art

The next game to come out hit shelves on March 24th, 2003 called The Wind Waker. This game holds a special spot in my heart for many reasons, but none more than it was the first time in my life I got my current girlfriend to actually enjoy Zelda. She was so addicted to the game that when she came over, for months, all she wanted to do was play Zelda. She played it so much she actually almost beat the game before I did. Almost. Add in to this fact that the game featured possibly one of the best sound tracks in all of gaming, and finally some real personality to Ganondorf… it’s easy to understand why this ranks high for me. The game will always be remembered for its controversial graphic choice and the wave of fan hate leading up to release, but as time has proven this game continues to look good even by today’s standards, and the graphic choice is timeless. The celshading worked so well they brought it over to future handheld releases.

Four Swords Adventures Logo

Nintendo surprised fans yet again by releasing Four Swords Adventures on June 7th, 2004. I remember how excited I was when I first cracked it open at my birthday, only to find out I had to run to the store and buy 2 more GCN to GBA cables, and then run to a friend’s house to borrow his GBA since I only had 2 available in the house (my old GBA, and the newer GBA SP). The game was again; fully multiplayer, but this time around you could play the game without friends. It seems to have the same issue multiplayer wise as its predecessor, Four Swords, did. Still the game play was classic Zelda, and it had an over world level system that mirrors what Mario has been doing for years. The end boss was unique, and the experience was glorious for multiplayer action. Picking up your friends and throwing them down bottomless pits is one of the best experiences I have had in gaming, only recently brought back with Super Mario Bros. Wii.

The Minish Cap Art

Nintendo let Capcom have another crack at the hand held market, and they delivered the controversial game… The Minish Cap. Released on January 10th, 2005, the games controversy stems from its story. This mostly deals with timeline placement, and a game finally having a legit argument to be placed as first on the timeline over Ocarina of Time. Obviously where you place games is a matter of opinion, but it’s what this game is best known for. While the title was easy, it had a cute charm to it, and the shrinking down to a minish system was unique, fun, and a pretty good game play mechanic. The story wasn’t overly gripping, but the title was all about being accessible and fun, two things it nailed on the head perfectly. While this was the last time we saw Capcom deliver a Zelda title to us, I hope Nintendo turns to them down the line.

Twilight Princess Logo

Twilight Princess is the latest console installment and it hit shelves for the Nintendo Wii on November 19th, 2006. This is a game where it appears Nintendo learned a lesson in marketing. It had been delayed at least two times publicly, the last of which was claimed to be “to make improvements to the title”, which was later discovered to mean “port it to the wii”. Make no mistake about it, the Wii version is a port of the original intended GCN version. Still, the game itself was a great Zelda title, despite the criticism it seems to get at every turn. Earlier this year I argued that it may be the best Zelda title ever. I don’t personally believe it is, but the point of the piece was mostly to mark that it’s not as bad as people make it out to be. Twilight Princess is a phenomenal title, and I still feel it is in every way better then Ocarina of Time. Midna may be the best new sidekick in gaming this decade, and the story and game play, at least to me, was really gripping. This title carries the Zelda legacy quite well.

Phantom Hourglass

October 1st, 2007, marked Link’s first true adventure on the Nintendo DS with Phantom Hourglass. As the game suggests in its opening scene, it is a direct sequel of The Wind Waker. Being the first Zelda to implement touch controls, the game turned out to be a neat adventure. It is still one of the best adventure games available on the DS. The main complaints revolve around the repeating dungeon and the fact the game was overly easy, but it was intended to be that way. For what Phantom Hourglass is, it’s a pretty good Zelda adventure. While it may not be up there with some of the other titles in the franchise, it certainly is far from a black spot. While the game was not intended for me (a Zelda vet) and more so for my inexperienced friends, I still found it fun and that’s really all that matters.

Link's Crossbow Training

While this isn’t a full Zelda title, Link’s Crossbow Training turned into a fun experience that hit our homes on November 19th, 2007. What starts as a shooting gallery turns into an arcade style shooter that provides entertainment for a day or two. I still pick up the game now and then just when I feel like killing a bunch of skeletons for absolutely no reason. While the idea of the game was to get the gimmicky plastic “light gun” in every home, it actually produced a solid side game for the Zelda series.

Spirit Tracks Logo

On December 7th, 2009, we got our last Zelda title of the decade in the form of Spirit Tracks. The second adventure on the DS easily improved greatly over the first. The difficulty was ramped up a bit, the dungeons and boss fights were even more entertaining, the story seemed to flow a bit better, the annoyances of the repeat dungeon are gone, and yes there is indeed a train. As a Zelda vet I wasn’t really looking forward to this title until a few weeks before release… and I was happily surprised. Once you get about half way into the game it really picks up. They added a lot of nostalgia moments to keep me highly entertained, while introducing new and unique puzzles and items that created some of the best boss fights I have ever experienced in Zelda. Not only that, but Zelda herself actually matters, and does stuff in this title, something that we never experienced before. While the game isn’t revolutionary, it was a good title to round out the decade that was, truly, The Decade of Zelda.

As you can see, what we got this decade was astounding. For all the complaints over the delay of Twilight Princess or the length at which it is taking to make Zelda Wii, Nintendo has not been ignoring us. In fact, with only one year without any sort of Zelda release (2008), I feel we may have actually gotten spoiled. Where other franchises, such as Resident Evil, you have to wait 2 to 3 years between releases, we got something new almost every year. It’s impressive, and while I am not opposed to the trend continuing, I think giving us a bit of time between releases will make us appreciate the games that much more. In any case, this last decade has been chalk full of love, but it is time we move on. The next decade is sure to bring us much more, and who knows? Maybe next decade will be even better than this one.

Author Notes:

  • All dates are based on the United States releases
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The Wind Waker ArtInstead of going into one of my usual tirades, I think it’s time to look back on the decade that was. Zelda has been around since the mid 80s, yet no previous decade has come close to giving us what this decade has.  There have been 9 Zelda game releases in the last 10 years. To put that in perspective, there are only 5 Zelda titles that were not released in this decade. So for all our complaining, for all our slow “no news” times, and for all this whining about why we don’t have Zelda Wii yet, it’s good to remember that Nintendo has been giving us Zelda love all decade, so be patient young grasshopper and you will greatly rewarded. Still, lets’ take a walk down memory lane as we go through all the Zelda releases this decade.

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72 Hours Remain 011 http://www.zeldainformer.com/72_hours_remain_011/ Thu, 31 Dec 2009 18:23:08 +0000 http://localhost/wordpress90/?p=684

72 Hours Remain 011



Ahh the bar, a place I know all to well. Everyone stay safe tonight and don’t drink and drive. Be sure to check out the rest of our comic series.

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72 Hours Remain 011

Ahh the bar, a place I know all to well. Everyone stay safe tonight and don’t drink and drive. Be sure to check out the rest of our comic series.

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OCRemix: Legend of Zelda Hyrule's Angel http://www.zeldainformer.com/ocremix_legend_of_zelda_hyrules_angel/ Thu, 31 Dec 2009 18:31:56 +0000 http://localhost/wordpress90/?p=685



Thanks goes out to Shaun Cooney (valcon) for finding this for us. I have always really liked OCRemix, and there are often a lot of mixs related to Zelda. However, this one stands out to me mostly because it also has some good lyrics, as well as a sweet mixtape. Be sure to check out more remix related music at OCR Remember you can always send us any neat findings via our Submit News Tips form.

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Thanks goes out to Shaun Cooney (valcon) for finding this for us. I have always really liked OCRemix, and there are often a lot of mixs related to Zelda. However, this one stands out to me mostly because it also has some good lyrics, as well as a sweet mixtape. Be sure to check out more remix related music at OCR Remember you can always send us any neat findings via our Submit News Tips form.

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Zelda Themed Wedding Video http://www.zeldainformer.com/zelda_themed_wedding_video/ Thu, 31 Dec 2009 18:49:23 +0000 http://localhost/wordpress90/?p=686



Yesterday we talked about a couple who had a Zelda themed wedding, and here now is a video of it. Congratulations Ashley and Kyle!

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Yesterday we talked about a couple who had a Zelda themed wedding, and here now is a video of it. Congratulations Ashley and Kyle!

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Nintendo Axes Hero of Time Fan Film http://www.zeldainformer.com/nintendo_axes_hero_of_time_fan_film/ Fri, 01 Jan 2010 18:42:17 +0000 http://localhost/wordpress90/?p=687 Hot-Pic1-300x206.jpgPosted from the movie’s official website.

Hey, everyone. We just wanted to let you know that Dec. 31 was the last day that The Hero of Time was available for viewing. We came to an agreement with Nintendo earlier this month to stop distributing the film. In the spirit of the holiday season they were good enough to let us keep the movie up for you to watch and enjoy through the end of 2009, but not past 2009. We understand Nintendo’s right to protect its characters and trademarks and understand how in order to keep their property unspoiled by fan’s interpretation of the franchise, Nintendo needs to protect itself—even from fan-works with good intentions.

This has been quite an adventure for us and we have a real sense of peace bringing the project to a close. Between the screenings and the online release many of you were able to see the film and we hope to not have only inspired those of you that live, breathe and dream Zelda but we also hope to have inspired all of you aspiring filmmakers out there! Thank you again for all your patience with the project and we hope you had as much fun watching our movie as we did making it. Thanks for all your wonderful messages of encouragement and support! I’m sure our next project will be right around the corner! No, it’s not Majora’s Mask : )

You know, the world has known about this project for sometime, and it was being shown in select theatres across the nation. So my deal is why did it take them so long to crush the project? If they were going to do this all along they should of crushed it years ago and saved everyone the trouble.

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Hot-Pic1-300x206.jpgPosted from the movie’s official website.

Hey, everyone. We just wanted to let you know that Dec. 31 was the last day that The Hero of Time was available for viewing. We came to an agreement with Nintendo earlier this month to stop distributing the film.  In the spirit of the holiday season they were good enough to let us keep the movie up for you to watch and enjoy through the end of 2009, but not past 2009.  We understand Nintendo’s right to protect its characters and trademarks and understand how in order to keep their property unspoiled by fan’s interpretation of the franchise, Nintendo needs to protect itself—even from fan-works with good intentions.

This has been quite an adventure for us and we have a real sense of peace bringing the project to a close. Between the screenings and the online release many of you were able to see the film and we hope to not have only inspired those of you that live, breathe and dream Zelda but we also hope to have inspired all of you aspiring filmmakers out there!  Thank you again for all your patience with the project and we hope you had as much fun watching our movie as we did making it. Thanks for all your wonderful messages of encouragement and support! I’m sure our next project will be right around the corner! No, it’s not Majora’s Mask : )

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It's a New Year, So Tell us What You Want! http://www.zeldainformer.com/its_a_new_year_so_tell_us_what_you_want/ Fri, 01 Jan 2010 19:01:28 +0000 http://localhost/wordpress90/?p=688 Happy New YearHappy New Year folks. I somehow survived last night, and I hope all of you are feeling great! Obviously on this day we all make a bunch of resolutions for things we wish to accomplish this year. For some it’s losing weight. For others it’s graduating highschool or college. No matter what your resolution is, it’s time for us as a site to make ours. ZeldaInformer’s resolution for 2010 is simple: Give the fans what they want.

For the past two and half years we feel we have provided a great service. In 2009 we had our most successful year yet, and it showed as our fan base, and support, grew. There were two months last year where the site stayed online solely off the fan bases generous donations, something we wont soon forget. We rewarded our fan base by providing the best news converage around, featuring interviews, Japanese translations, manga postings, exclusive magazine scans, and of course bringing you the worlds first Spirit Tracks Walkthrough as well as boss videos. We churned out article after article, be they casual or bombers, and our fan base responded. Our forums have grown, hitting the 30,000+ post mark this year. To put that in perspective, we hit 10k posts on December 31st, 2008. That means in this year, with two missing months early due to hacking, we pulled off 20,000+ posts. Impressive, to say the least.

As I mentioned earlier, ZI’s resolution this year is to give you all what you want. We have a lot of new and fresh ideas that we are sure you all will love, but sometimes the best method to hit the nail on the head to to simply ask! So, what do you want from us this year? Trust me, nothing is too far fetched! Simply submit a comment with your idea or suggestion and we’ll be sure to give all of you exactly what your looking for. Again, Happy New Year folks.

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Happy New YearHappy New Year folks. I somehow survived last night, and I hope all of you are feeling great! Obviously on this day we all make a bunch of resolutions for things we wish to accomplish this year. For some it’s losing weight. For others it’s graduating highschool or college. No matter what your resolution is, it’s time for us as a site to make ours. ZeldaInformer’s resolution for 2010 is simple: Give the fans what they want.

For the past two and half years we feel we have provided a great service. In 2009 we had our most successful year yet, and it showed as our fan base, and support, grew. There were two months last year where the site stayed online solely off the fan bases generous donations, something we wont soon forget. We rewarded our fan base by providing the best news converage around, featuring interviews, Japanese translations, manga postings, exclusive magazine scans, and of course bringing you the worlds first Spirit Tracks Walkthrough as well as boss videos. We churned out article after article, be they casual or bombers, and our fan base responded. Our forums have grown, hitting the 30,000+ post mark this year. To put that in perspective, we hit 10k posts on December 31st, 2008. That means in this year, with two missing months early due to hacking, we pulled off 20,000+ posts. Impressive, to say the least.

As I mentioned earlier, ZI’s resolution this year is to give you all what you want. We have a lot of new and fresh ideas that we are sure you all will love, but sometimes the best method to hit the nail on the head to to simply ask! So, what do you want from us this year? Trust me, nothing is too far fetched! Simply submit a comment with your idea or suggestion and we’ll be sure to give all of you exactly what your looking for. Again, Happy New Year folks.

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Spirit Tracks: Zelda for the DS Done Right http://www.zeldainformer.com/spirit_tracks_zelda_for_the_ds_done_right/ Sat, 02 Jan 2010 00:00:00 +0000 http://localhost/wordpress90/?p=689 The following article is an editorial largely based on majority community opinions and the author’s own views. They are likely not to accurately reflect everyone’s individual views. Please note that this article contains spoilers for The Legend of Zelda: Spirit Tracks. With that said, enjoy the read.

Spirit Tracks Train Conducting

It would be quite an understatement to say that there were mixed emotions leading up to the release of Spirit Tracks. When the initial trailer was revealed earlier this year many people were greatly disappointed with the apparent direction of the series. Complaints ranged from the game being too ‘casual’, to complaints on train technology having such a fundamental role. With Spirit Tracks’ recent release, many people have taken back their first impressions, leaving only positive feedback in its place.

Spirit Tracks was another great adventure in the Zelda series, in all aspects from storyline to gameplay. While Phantom Hourglass was an enjoyable game, it never gave the impression of being a Zelda quest built specifically for the DS. Unlike its predecessor, Spirit Tracks fully utilized the various capabilities of the DS console, in a natural and unforced way.

Everyone was expecting and wishing for something special in this title. Ben Lamoreux for one, in his Bombers Article, Nintendo’s Missed Opportunity: Four Swords DS, wrote about how the DS could have been used to craft another Four Swords game, using the handheld console’s full potential. Everyone had an opinion of what the DS could do for Zelda, and whether or not every fan got their wishes with Spirit Tracks, Nintendo has definitely done it right this time.

Love or hate the game, Phantom Hourglass received a large amount of criticism, from both fans and critics alike. One that’s regularly heard of is the uncreativeness in new item design. Phantom Hourglass didn’t feature an item that had not appeared in a previous title in the series. While the items themselves were used in new ways with the new control style, from Bombchus and the Boomerang following a set path, or the Grappling Hook being used as a human slingshot, there were no items designed specially for DS use. Spirit Tracks improved on this criticism greatly.

The recent release incorporated an inventory of some of the classics, being the Bow and Arrow, Bombs and the Boomerang, but incorporated items which were new and exclusive to DS use. Some people with a critical mind might say that the Whirlwind is a slight tinkering of the Gust Jar, the Snake Whip is just the Grappling Hook and the Sand Wand is a slightly varied Cane of Somaria. Whether true or not, all three of these new items were made with the DS in mind, and because of that, blended effectively into the game, creating an enjoyable experience for the players.

These items were made specifically to reflect the DS’s capabilities of sensing when players blow into the microphone, and the touching ability. In Phantom Hourglass the Bow did have a tap to fire approach, but the Sand Wand of Spirit Tracks was created specifically with the touchscreen in mind. It would be an awkward item to implement into a 3D console title. The Whirlwind could have been a simple tap, but players became more involved when they also had to blow into the microphone to use the item.

There were also the new additions of the Rabbit Net, which well utilized the touchscreen, but most notable is the Spirit Flute. Phantom Hourglass was missing any form of an instrument entirely, which was a shock. The DS had the capability to bring a new depth to instruments in the series, and more realism to how it was played. Where Phantom Hourglass disappointed here, Spirit Tracks soared. The Spirit Flute was both enjoyable and challenging to play. Already it has won over many fans as their favorite instrument in the series, and why not? Brilliantly incorporating the touch screen and the microphone, it truly is a well designed item, clearly making the best possible use of what the DS can do.


Spirit Flute
Link playing the Spirit Flute which requires both the touchscreen and the microphone feature.

Not only were the tunes played on the Spirit Flute great, but the whole soundtrack for Spirit Tracks was excellently composed. After fans were given a taste of the Spirit Tracks music from the initial trailer, many were impressed by the score. Some claimed that assuming the trailer music was anything like what the game had in store, Spirit Tracks was going to be a musical masterpiece. Regardless of what was expected of the game itself, the music was always looking good, and it did not disappoint. Phantom Hourglass’s soundtrack was seen as a disappointment overall, both in size and quality. Of course, such a vast soundtrack like we saw in Twilight Princess would not be feasible in a DS title, but Spirit Tracks still managed to compile a soundtrack around three times larger than that of Phantom Hourglass, while maintaining an excellent quality level.

Numerous tracks will be remembered from Spirit Tracks, to say the least. Soundtrack rips have already began to be added to fan’s music collections. Whether it’s Cole or Byrne’s theme, Link and Zelda’s duet, or the unison of Zelda and Byrne’s theme in the game’s emotional climax, there are plenty of classic pieces. Whether it’s theme songs for characters, theme songs for places, boss battle songs or overworld themes, Spirit Tracks has many more than its predecessor. Music is simply one of the areas where Spirit Tracks went far beyond what was seen in Phantom Hourglass.

Perhaps the biggest complaint directed at Phantom Hourglass was the repetition. With The Temple of the Ocean King constantly being revisited between dungeons, and floors having to be repeated over and over again, fans often felt like they weren’t progressing. Then there was the demand of the time limit, significantly reducing the ability to explore. The Temple of the Ocean King was not effectively designed, but in Spirit Tracks, The Tower of Spirits was. It did away with time demands completely, and removed any unnecessary repetition. The Tower of Spirits was based upon puzzles, whereas the Ocean King’s temple was based on stealth, and tediously waiting for the phantoms to be in the most precise position. While the tower was constantly visited, acting as a central hub to the quest, floors didn’t have to be completed over and over. Each visit to the tower bought something new, something not as repetitive, and throughout the whole game, Link had some leverage over the phantoms, unlike how powerless he was against them in Phantom Hourglass until it was almost over.

On the topic of being tedious and overused, after The Wind Waker had given fans more video game sailing than they ever needed, Phantom Hourglass continued the sea-borne journey upon the S. S. Linebeck. Fans have often testified how the sailing consumed too much of the game’s make up. In other words, it got old fast. Spirit Tracks, of course, replaced the boats with the Spirit Train, and although there was as much time spent traveling by train as there was by boat in Phantom Hourglass, very little negativity has been heard towards the train, if at all. Being something new, and different, many fans greatly enjoyed driving the train. If a similar control styled train appears in a future Zelda title, things will likely change, but for now, skilfully maneuvering the train and having more control than with the steamboat is greatly pleasing to majority of the series’ fanbase.


Spirit Train Conducting
The new aspect of train conducting seen in Spirit Tracks.

When it comes to difficulty and challenges in the series, Phantom Hourglass is often listed amongst the easiest. Spirit Tracks can hardly be said to be alike. While it starts off simply, by the time of the Fire Temple, Sand Temple and the later levels of the Tower of Spirits, many of the puzzles were simply stunning. They were excellently crafted and challenging to players, whether new or old to the series. People have to admit the occasionally moment of having no idea of how to reach their goal, whether a key or opening a door. These times were few in Phantom Hourglass. Often during the game there were moments of simple awe when you discovered how items, characters and the environment came together to form the solution. Zelda developer Eiji Aonuma didn’t lie when he spoke about Spirit Tracks having amazing puzzles, like none before seen in the series.

Another way that Spirit Tracks shines is by not just having a stunning main storyline, but also a vast array of sidequests. Perhaps this is the most often mentioned improvement from the first DS title. Phantom Hourglass had very little outside of the chief story, a part from some such as the mermaid sidequest, a trading sequence and the usual heart pieces. As the Official Nintendo Magazine said pre-release, Spirit Tracks ‘is rammed to the gills with side-quests’, and it is. There’s collectibles, stamps, rabbits to catch, passengers to ferry around, the whip race, the Goron Target Range, the Pirate Hideout quest, as well as the usual upgrades, heart pieces, unlockable areas and hidden secrets. Even all that is just a start to the many extras Spirit Tracks held in store.

One of the key points of Ben’s article on a Four Swords game for DS was how the controlling of multiple Links could be done better than on any other console with the DS. While not going in this direction exactly, there were large proportions of Spirit Tracks where players controlled both Link, and Zelda in the bodies of various Phantoms. Controlling multiple characters at once was simply perfect for the DS. Phantom Hourglass didn’t take advantage of this concept, except in a brief stint with Gongoron, but Spirit Tracks used it greatly, both in dungeons and in battles. And although Zelda may not have always done what you wanted, the concept of two playable characters at once, working together as a team, was great for the series, and perfected on the DS. The Four Swords series never quite got as good as this.


Link and Zelda Spirit Tracks Official Artwork
Official artwork of the Link and Phantom-Zelda team.

Yet another criticism of Phantom Hourglass is both its storyline and its apparent lack of purpose for the overall series. Both Spirit Tracks and Phantom Hourglass deviate from the formula of a Triforce and Ganon driven story, showing that even though they are the icons of the series, they are not always necessary. Both games have new villains and very new problems. Storywise, Phantom Hourglass was original, but it was lacking. Barring the backstory, the popular ghost ship scene, and the ending, much of the earlier and later portion of the game was left completely blank, with no twists, with nothing revealed. It begun as ‘awaken the three spirits’ and then continued as ‘collect the pure metals’ to make the Phantom Sword. It was simply dungeon to dungeon until the final boss, Bellum. The purpose for the dungeons was forced, but not with Spirit Tracks. Spirit Tracks managed to remain consistent. While it had the formula for each realm, there was a clear cut goal, nothing stretching the game for the sake of more temples. Storyline was revealed piece by piece throughout the game, with cut scenes well spaced, not grouped. Spirit Tracks kept a great balance of both gameplay and story right throughout the game.

Spirit Tracks doesn’t improve on the adventure mode alone, but also the multiplayer battle mode. The Phantom Hourglass Battle mode is fairly stagnant. It’s simply alternating turns between playing as Link and the Phantoms, seeing who can get the most force gems safely into their base as Link, with the Phantoms opposing them. There is little that can really be done. Spirit Tracks’s Battle mode is overall more enjoyable as there are pits around the courses, bomb flowers, and other attacks that can be used on opposition players. It is literally a battle amongst the players: more fast paced and more action packed. It wasn’t solely stealth based like Phantom Hourglass. The battle grounds were also more enjoyable, with more varied designs, and different obstacles, from lava to ice. The idea of playing a multiplayer Zelda mini-game against your friends has been made more attractive with Spirit Tracks.

Looking at the two DS titles from a wider series perspective, Phantom Hourglass is seen as contributing very little to the chronology, or further developing notable aspects of the series. It is seen as a deviation from the main conflicts, alike to Majora’s Mask. That doesn’t make them unimportant, or not great Zelda games, but when whatever morals and story there was is complete, the series hasn’t developed in depth. Phantom Hourglass vaguely added to the topic of Life Force, and Force Gems, but carried little for the series. Spirit Tracks is seen as quite the opposite. While it isn’t the classic Ganondorf tale, it holds much importance for the series. Some are even calling it the game that ‘saved the timeline’.

Leading up to pre-release of Spirit Tracks, Aonuma claimed that with these newer games he was trying to connect the earlier games together, towards a more definitive timeline. Likewise to what he said about the puzzles, this was accomplished. Spirit Tracks has confirmed the commonly accepted belief of a new Hyrule being founded post flood, allowing for other games in the series to be placed on the adult timeline. Furthermore, it elaborates on the concept of Life Force and Force Gems being energy that can be given as a gift of gratitude, explaining the Force Gem given to men in The Minish Cap backstory. Along with that, due to the similar art style many have seen a strong connection and indication of the Four Swords series being a post Spirit Tracks chain of events. However you interpret what’s given, Spirit Tracks gives more to the overall series than Phantom Hourglass did.


Force Gem Gratitude
Spirit Tracks elaborates on the concepts of Life Force and Force Gems.

Spirit Tracks is certainly a fantastic game. It took all of the criticism heaped on Phantom Hourglass, and constructively improved on it. While it isn’t near the overall favorite of the entire series, Spirit Tracks brings many elements to the series that were previously unseen, and some that have been desired for decades. Finally, in Spirit Tracks, Zelda took the more active role that many have wanted her to take for decades. She was no damsel in distress. Rather, she was Link’s partner right throughout the quest. Not only that, but there was the aspect of romance, long missing from the series since The Adventure of Link, except for vague hints here and there. Spirit Tracks presented romance that was beyond the usual, but not so much as to overshadow the story. It gave us enough to satisfy the players who have wanted it.

There is one new aspect that Spirit Tracks brings to the series morally and emotionally, which has inspired many players. It deals with some very human emotions. For a game that was initially called ‘casual’ and ‘childish’, Spirit Tracks is very mature. Phantom Hourglass was strongly humor driven, but Spirit Tracks is beyond that, even though it has humor in appropriate doses. Fans have deemed Spirit Tracks to be one of the saddest endings to any game in the Zelda series, due to people’s attachment to the character Byrne. To many, it is the series’ most emotional ending.

In many ways, Byrne represents many of us. He lusted for power, and did things that he wasn’t proud of, but he saw reason before the end. The Legend of Zelda has spent too long focusing on the one hero that comes and overthrows the villain and lives happily ever after. Spirit Tracks introduces the other type of hero. It adds an element of realism. Spirit Tracks shows us that sometimes people have to give their lives so that evil can be undone. They are the heroes that allow for others to do what will be remembered as the heroic deed. While it is a common moral in history and classic fantasy novels, it is new to Zelda. Byrne had to give his life for Zelda and Link to go on to succeed. Spirit Tracks introduced the concept of dying to protect what you believe in, not just fighting for it. Without question, Byrne has quickly become a favorite, having many tears shed for him by players at his death. For once in the series, Link and Zelda fight with a very personal grudge for what was taken from them by the villain.


Byrne saving Zelda
Byrne saving Zelda from Malladus, leading to his own death.

Spirit Tracks has done much for the Zelda series, for the DS, and Nintendo as a company. Despite initial impressions, it has delivered more than anyone expected, and deserves its spot as one of the most anticipated games of 2009. We’ve all learned that not only should you not judge a book by its cover, but you shouldn’t judge a game before it even has a cover. Frankly, any ideas of the ‘casual versus hardcore’ idea has vanished with Spirit Tracks. There is only The Legend of Zelda: a delight for fans both new and old.

Phantom Hourglass had its limitations, and although Spirit Tracks isn’t without some of its own, Nintendo has made up for all of those in Phantom Hourglass this time around. Many are calling Spirit Tracks the best Zelda since The Wind Waker, and whether you agree or not, it was one truly amazing adventure. It was Zelda all over, but also very unique. Phantom Hourglass was a Zelda game on the DS, but not until Spirit Tracks did we meet a Zelda game clearly made for the DS. A game that used the console’s unmatched potential. Spirit Tracks could never have been executed this well on any other console, but Phantom Hourglass, with a few adjustments could have been a Wii adventure. It may have taken them two goes at it, but Nintendo definitely got it right this time with Spirit Tracks.

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Spirit Tracks Train ConductingIt would be quite an understatement to say that there were mixed emotions leading up to the release of Spirit Tracks. When the initial trailer was revealed earlier this year many people were greatly disappointed with the apparent direction of the series. Complaints ranged from the game being too ‘casual’, to complaints on train technology having such a fundamental role. With Spirit Tracks’ recent release, many people have taken back their first impressions, leaving only positive feedback in its place.

Spirit Tracks was another great adventure in the Zelda series, in all aspects from storyline to gameplay. While Phantom Hourglass was an enjoyable game, it never gave the impression of being a Zelda quest built specifically for the DS. Unlike its predecessor, Spirit Tracks fully utilized the various capabilities of the DS console, in a natural and unforced way.

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Design a Boss Contest http://www.zeldainformer.com/design_a_boss_contest/ Fri, 01 Jan 2010 21:47:04 +0000 http://localhost/wordpress90/?p=690 Zelda InformerHave you ever had your own idea for a boss? The look, the attacks, how to kill him, and what his backstory may be? Do you happen to like free stuff? If this seems to describe you, then this contest is just what you’ve been looking for. We have teamed up with “Lupus” to provide a new contest for the fans, which spans across three site communities. Zelda Universe, Nsider 2, and ZeldaInformer present to you the Design a Boss contest! Essentially, you design a boss in great detail following some guidelines that allow for the ultimate creative freedom. It’s all text based, so no need for artistic drawing abilities, all you need is the ability to type and some fun ideas! The contest will take submissions through January 10th, 2010. So, what do you win?

  • 1st Place: (1) Nintendo DSi†. Detailed boss concept illustration. Custom signature. (1) Secret Prize.
  • 2nd Place: Game of choice (Limited to PS3, Wii, Xbox360). Custom signature.
  • 3rd Place: Game of choice (Limited to PS3, Wii, Xbox360). Custom signature.

Excited yet? You should be! So now all you need to do is know the rules and how to enter. All you need to do is be registered at our forums to enter, and then navigate to the Design a Boss thread. In that thread contains all the rules, regulations, an example of how to submit a proper boss, as well as who is judging. This contest has been running at ZI, technically, since December 6th but we somehow neglected it. However, that has created an excellent opportunity for you! Presently ZI has no one submitted to this contest. So, head on over to the thread, wrack your creative brain, have fun, and get a shot to win some excellent prizes.

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Zelda InformerHave you ever had your own idea for a boss? The look, the attacks, how to kill him, and what his backstory may be? Do you happen to like free stuff? If this seems to describe you, then this contest is just what you’ve been looking for. We have teamed up with “Lupus” to provide a new contest for the fans, which spans across three site communities. Zelda Universe, Nsider 2, and ZeldaInformer present to you the Design a Boss contest! Essentially, you design a boss in great detail following some guidelines that allow for the ultimate creative freedom. It’s all text based, so no need for artistic drawing abilities, all you need is the ability to type and some fun ideas! The contest will take submissions through January 10th, 2010. So, what do you win?

  • 1st Place: (1) Nintendo DSi†. Detailed boss concept illustration. Custom signature. (1) Secret Prize.
  • 2nd Place: Game of choice (Limited to PS3, Wii, Xbox360). Custom signature.
  • 3rd Place: Game of choice (Limited to PS3, Wii, Xbox360). Custom signature.

Excited yet? You should be! So now all you need to do is know the rules and how to enter. All you need to do is be registered at our forums to enter, and then navigate to the Design a Boss thread. In that thread contains all the rules, regulations, an example of how to submit a proper boss, as well as who is judging. This contest has been running at ZI, technically, since December 6th but we somehow neglected it. However, that has created an excellent opportunity for you! Presently ZI has no one submitted to this contest. So, head on over to the thread, wrack your creative brain, have fun, and get a shot to win some excellent prizes.

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72 Hours Remain 012 http://www.zeldainformer.com/72_hours_remain_012/ Sat, 02 Jan 2010 07:30:38 +0000 http://localhost/wordpress90/?p=691



First off, I apologize for this coming so late. I actually missed our Wednesday release, leading that one to be released on our Thursday. In either case, we’ll be back to our regular release schedule starting Monday! You know, I once had a girl ask me a question that very similar to this one. My night did not end well. You can check out the rest of our comic series by going to our comic section.

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First off, I apologize for this coming so late. I actually missed our Wednesday release, leading that one to be released on our Thursday. In either case, we’ll be back to our regular release schedule starting Monday! You know, I once had a girl ask me a question that very similar to this one. My night did not end well. You can check out the rest of our comic series by going to our comic section.

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Has the Zelda Timeline Restricted Advancement? http://www.zeldainformer.com/has_the_zelda_timeline_restricted_advancement/ Sun, 03 Jan 2010 16:20:43 +0000 http://localhost/wordpress90/?p=692 Zelda Timeline by J2DstarThe timeline is a very popular aspect of the Zelda fan base. Some people only buy Zelda games simply so they can rush to the nearest community and begin theorizing about every possible aspect. It’s engrained in us that it’s a unique and fun experience that is ultimately to the major benefit of Zelda and its fans. Zelda Informer itself was founded by a group of theorists who primarily got their start by theorizing about the timeline. To this end, the timeline is responsible for your ability to even read this article. However, setting theorizing aside, there is a chance that the idea that Zelda games have to fit in a timeline may actually be hurting the Zelda franchise.

I know the notion seems crazy. I say it out loud to myself and I can scarcely believe the thought comes to my mind. There are several quotes from both Eiji Aonuma and Shigeru Miyamoto that talk about how the timeline is more of an afterthought, and has little bearing on the development of each title. Still, part of me says that I know better. Something is out of place. Would Zelda actually be better if there never was a timeline?

One could look no further then to Nintendo’s mascot, Mario. The series doesn’t have any sort of timeline, nor could it really fit into one. The story is usually lacking, and it’s literally all about plat forming madness. The biggest advantage that Mario has over the Zelda franchise is creative freedom. Mario can be anything, do anything, and not worry about a conflict of interests with any previous title. He can go from zipping around the universe to teaming up with Bowser and traveling inside his belly. He can climb ladders to save the princess and take out Donkey Kong, or become a doctor and give us a pill based Tetris title. Mario can do anything.

Of course, I am not saying I want Zelda to become a Mario clone. That would be silly, but the creative freedom doesn’t really end there. If we stop a take a look: Most long standing franchises tend to not have an overarching timeline that connects everything, and there may indeed be good reason for it. One example that always sticks out in my mind, especially since my roommate has been on a recent marathon of the series, is Final Fantasy.

Each game is its own game. Sure some things are carried over - Swords, magic, Chocobo… but each game has nothing to do with the last. New characters, new environment, new story. Anything can happen, because they don’t have the restriction of making things fit together. As great as timelines in game franchises can be, it is indeed partially restricting.

Final Fantasy 13

Often times when I see timeline related talks come up I hear about the Metroid series. It’s the series that “got the timeline right”. It goes in order of the release of the games, and there is no confusion. But is it really better for the series? It’s not nearly at the popularity level of a Mario or even Zelda, for that matter. Of course, one could argue it’s because they are marketed less, which is possibly true. Still, with Metroid, like Zelda, all one can do is say what if.

Remember all the complaints about the train in Spirit Tracks? Now imagine the complaints if suddenly Link is in outer space. Creative freedom means being allowed to the leave the realm in which has been created. Thanks to a timeline, that can’t really happen for the Zelda franchise. A game in outer space would be out of place. Likewise, a game that goes steam punk would end up being out of character. While I want Zelda to change, part of the reason it can’t is it in essence restricts itself. While the timeline is essential to Zelda, it may be why Zelda can’t advance.

Obviously, this is really all just speculation. In reality, the timeline may be the reason Zelda is more popular than it ever use to be. I enjoy debating about it, and I find it a really great hobby when you have the time to spare. Still, is it possible that it also isn’t allowing the franchise to advance? I guess all we can really say at this point is… “what if”.

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Zelda Timeline by J2DstarThe timeline is a very popular aspect of the Zelda fan base. Some people only buy Zelda games simply so they can rush to the nearest community and begin theorizing about every possible aspect. It’s engrained in us that it’s a unique and fun experience that is ultimately to the major benefit of Zelda and its fans.  Zelda Informer itself was founded by a group of theorists who primarily got their start by theorizing about the timeline. To this end, the timeline is responsible for your ability to even read this article. However, setting theorizing aside, there is a chance that the idea that Zelda games have to fit in a timeline may actually be hurting the Zelda franchise.

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What We Know About Zelda Wii http://www.zeldainformer.com/just_breathe_what_we_know_about_zelda_wii/ Sun, 10 Jan 2010 15:55:06 +0000 http://localhost/wordpress90/?p=474 Thumbnail image for Zelda Wii ThumbnailWith the recent announcement of a 2010 release, it came to my attention there were even some details I overlooked, so I think now is the perfect time to state what we know about the game to this point. I think you’ll be as surprised as I was.

Zelda Wii Has Been in Development Since Early 2006.

That means, if you do the math, that if the game did come out this year, it would make 5 years of development. If it comes out next year, then it would be 6. I know what your thinking, “But, Twilight Princess wasn’t even out yet!”. This news was broken in Game Informer magazine issue #165. In there, it states that surprisingly Zelda Wii has been in development for at least a year. That issue came out in January 2007. So it’s already official, it has had the longest development cycle since Ocarina of Time.

Shigeru Miyamoto Knows That Zelda Wii Will Need Some Really Big, Unique Ideas. The Zelda DS Team is Also Working on Zelda Wii.

We reported on this back in July of 2008, but to know the man behind Zelda realizes that the series is in need of some big ideas is a good sign that the game may actually take the next step we have been waiting for Zelda to take. It’s also interesting to note that the DS team is also working on it, meaning they have really put all of their resources into making this game. The only way this sort of news could be better is if we hear the music will be orchestrated. Of course, mum is the word on that.

Link is the oldest he has ever been, is in a new era as expected, and the story line progression is completely different than Twilight Princess. Also, the Missing Sword in the Art is of importance to the game in some way.

This was confirmed in an interview back around E3 2009.

Zelda Wii will use Motion Plus, containing a decent amount of movement for the player.

Miyamoto talked a lot back at E3 about wanting Motion Plus in Zelda Wii, and seeing how well it sold during the WiiSports Resort launch. Well, it’s gone really well. Miyamoto also confirmed himself that there will be a good amount of movement for the player rather recently.

Zelda Wii is different then all the titles before it, but is not radically different.

Eiji noted that Zelda Wii won’t be like any Zelda before it, and Miyamoto appeared to contrast it by saying it wont be radically different. I am not sure these quotes really go against each other. Zelda Wii will be different: it’s a true Wii Zelda. Meaning full blown motion controls, and possibly deeper storyline elements. Miyamoto, if I had to guess, was more or less confirming it is indeed still a Zelda game. I’ll have to put my hopes of blowing Ganon’s head off with a bazooka and jet skiing on Lake Hylia to bed for now.

Super Guide has been thought about for Zelda, at least by Miyamoto.

Really, the quote for this means next to nothing, other then noting that he has indeed thought about how it could work in a Zelda game. It’s just a nice talking point, but is most likely not really relevant to Zelda Wii.

Zelda Wii will be gorgeous for a Wii title.

Outside of the fact this game is being developed from the ground up for the Wii, already confirming it will look better then Twilight Princess, it appears that the crew is paying attention to what others have done with the system already. Monster Hunter 3 is a beautiful game really on any console, and the Zelda team took clear notice and had to rethink their own approach to graphics. Also in regards to this, a true graphical style was still up in the air last year, but presumably by now it has been chosen. It will not be cel-shading, however, it may be a new style we do not expect.

There Is A Possibility Of A Flight Mechanic

Really, this part is stretching it, but Eiji Aonuma was the one who brought It up, so naturally we simply can’t ignore it. There was a small flight portion in Twilight Princess, so I think it’s fair to keep an open mind on this one and not let it surprise you if it’s the case.

We Will Get a Trailer at E3 This Year, and The Game Will Be Released Somewhere This Year.

Pretty simple: Iwata stated that Zelda Wii will come out this year, and as such, it’s all but guaranteed a trailer will be at E3.

Miyamoto Conducting Music

Ultimately, I think for all of this it will create a even better Zelda experience for us. Zelda will never be what each one of us wants it to be. It may never have a difficulty setting, super in-depth storylines, or a ever engrossing amount of things to do outside of the main quest. We may never get the Majora’s Mask experience again, or feel awed like we did with A Link to the Past and Ocarina of Time. What is for sure is that it will be an enjoyable experience. Still, I’ll never stop wanting a better Zelda, and I don’t think you should either. We’ll get what we get, and honestly I think Nintendo is giving us a title that will be beyond what any of us expected.

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Thumbnail image for Zelda Wii ThumbnailWith the recent announcement of a 2010 release, it came to my attention there were even some details I overlooked, so I think now is the perfect time to state what we know about the game to this point. I think you’ll be as surprised as I was.

Zelda Wii Has Been in Development Since Early 2006.

That means, if you do the math, that if the game did come out this year, it would make 5 years of development. If it comes out next year, then it would be 6. I know what your thinking, “But, Twilight Princess wasn’t even out yet!”. This news was broken in Game Informer magazine issue #165. In there, it states that surprisingly Zelda Wii has been in development for at least a year. That issue came out in January 2007.  So it’s already official, it has had the longest development cycle since Ocarina of Time

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Zelda Informer Webcomic 013 http://www.zeldainformer.com/zelda_informer_webcomic_013/ Mon, 04 Jan 2010 18:39:59 +0000 http://localhost/wordpress90/?p=693

72 Hours Remain 013



I know in Twilight Princess you can’t change into a wolf in front of people, but in Majora’s Mask that wasn’t the case. Transform and no one says anything! In fact, you can talk to someone, transform, and he’ll think you’re a completely different person! Fun times, Fun Times. Be sure to check out the rest of our comic series.

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72 Hours Remain 013

I know in Twilight Princess you can’t change into a wolf in front of people, but in Majora’s Mask that wasn’t the case. Transform and no one says anything! In fact, you can talk to someone, transform, and he’ll think you’re a completely different person! Fun times, Fun Times. Be sure to check out the rest of our comic series.

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Zelda Historians http://www.zeldainformer.com/zelda_historians/ Mon, 04 Jan 2010 22:03:38 +0000 http://localhost/wordpress90/?p=694 HoT TWW.png

Throughout the entire Zelda fan base, there has echoed a hobby of much
serious business. The fans that delve into game plot and construct
theories over continuity between storylines are known as Zelda
Theorists.



From the first implication of a Zelda Timeline, to the first
complications surrounding developer intent, Zelda Theorizing has
gradually become more popular, as well complicated with each new
installment to the series. Without a doubt, this hobby requires an
immense amount of memorization and tools necessary to construct sound
theories. It’s also up to one to decide what is canonical, then what is
subjective and objective, and how to develop a sense of ethics in his
or her approaches within debate.



A theorist is nothing without resources. For over a decade, the website
known as Zelda Legends has provided textual resources and other
storyline guides which have helped fans delve deeper into the lore by
said characters. Thus they deserve respect for what they have done in
the past - and should be credited for being the first to do so. Given
the circumstances of our growing franchise, now is the time to
revolutionize the system of obtaining and attaining canon resources.
Theorists have spent countless of hours reading through text to find
pieces of evidence to support their theories… For a newbie it’s quite
impossible to memorize the rapid rhetoric over a short period of time.
Any Zelda Theorist can attest to the aggravation felt when another is
ignorant of factors which have not been considered before reaching
conclusions. However it’s true with any interpretation of ‘evidence’
that there will always be bias. Therefore numerous perspectives must be
seen, met, and collaborated to attain true accountability and
objectivity in the end.





Zelda Historians Logo 1.png



Zelda Informer is proud to host Zelda Historians - a peer to peer
review group aimed at extracting and outlining data from the Zelda
Universe. This group is entirely based on the need to condense all
canonical data consistently used by theorists. What makes our group
unique is that we’re not interpreting canon, we are throwing different
people into the same task to extract what others may have missed. In
good discussion, we ensure to extract everything which is relevant to
understanding the core storyline, internal and external elements, of
the games’ content.





Below is an outline of the projected projects which we have deemed necessary to help the hobby of Zelda Theorizing.





Priority Projects:




- Excerpts of Mudora Project

Complete reform of textual resources, labeled by canonical category and following re-translations and their notations

- Japanese Re-Translations Guide

Generally explains why theorists should consider these localizations
having more clarity than NoA - in specific regards to understanding
Japanese Culture



Side Projects



- Developer Interviews/Quotes on the Timeline and other Storyline Factors

A complete list of developers quotes upon the topic of the timeline and other storyline specifics of the games

- Internal Image Resources

(Re)Translate (Hylian) Text; in-game screens only

- External Image Resources

(Re)Translate (Hylian) Text; non-in-game screens only

- Removed Beta Image Resources

A compilation of any obscure objects left over behind the programing of the games



Secondary Projects:



- Bestiary Guides

A complete archive of all the beast variations and state of beings from title to title within the series

- Cutscene Library

A complete archive of all the cutscenes within the series



Future Projects:



- Storyline Guides

Complete Summary of the storyline progression of each game within the series

- Timeline Principles Guide

A list of things to consider before constructing a timeline theory

- Theorists’ Guides: Beginner and Advanced

Condense guides integrating completed works of Zelda Historians and other outside resources



Special Projects:




Spin-off titles and AST will be applied towards all the following
sections once the main titles have been covered to their fullest
current potential within Excerpts of Mudora; but before constructing
the Storyline, Timeline, and Theorists’ Guides.





Why join Zelda Historians?





First and foremost, if you’re still reading, chances are that you’re a
Zelda Theorist. Whether you think you’re savvy in lore or not, being a
part of this unit ultimately works towards your benefit - as well as
others in the long run. You never know what you or someone else might
run across in a search and extraction process: it might be something
you could use to create or strengthen that theory of yours!





Below are general descriptions of the following positions/duties within Zelda Historians.





Collaborators


Requirements: At least two years of experience in Zelda Theorizing

Member Cap: Two to Three Individuals



Collaborators are responsible for organizing and reviewing all finished
material the group has compiled before updating to the main site.
Collaborators maintain the objectivity of the group.



Historians

Requirements: Currently active in Zelda Theorizing activities - At least one year of experience

Member Cap: Tentative - Unlimited



Historians are generally fluent in their knowledge of lore within the
series; to include those versed in special extra-topical areas of
study, like spin off titles. They are responsible for digging through
text dumps and any other sources of storyline relevancy (manuals,
players’ guides, collecting screen shots, etc.) and laying them out on
the table for canonical determination.



Historian Leaders

Requirements: Currently active in Zelda Theorizing activities - At least one year of experience

Member Cap: Dependent upon Duration of a Project



Historian Leaders are a sub unit. People in this position help find
relevant material which was over looked in a particular finished area.
They are also responsible for assisting in organizing material while
heading a project. It is imperative that these members are able to
separate their bias when directing others to collect data relevant to
storyline.



Commentators

Requirements: Relatively long participation within Zelda Theorizing activities

Member Cap: Six Individuals - Dependent upon Duration of Excerpts of Mudora Project



Commentators are a specialty sub-unit. They are responsible for
determining the differences between the contextual meanings between
original NoA translations and Japanese fan re-translations. These
people provide a balance of notations reflected upon what is or isn’t
said, when comparing and contrasting contexts. Objectivity is crucial
because theory cannot bleed through the varying perspectives here.





Some may be asking themselves why there are member caps and years of
experience requirements. In order for this group to function it needs
people familiar with the tools Zelda Theorists use. And as far as
member caps goes, certain things need to be contained for management
and consistent productivity reasons. But for now the doors are wide
open until further notice!





Applying for Zelda Historians





Applying is relatively simple. All you have to do is contact one of the
Collaborators with some sort of validation showing you’re a
well-rounded and currently active Zelda Theorist. Linking your best
articles/theories is a tip for starters! You can also make your way
over to our forums and make yourself known too! Please check out the Zelda Historians’ Handbook for more details.





Zelda Historians welcomes you and every other inspiring theorist
wanting to help build universal resources. You can find out more by
checking out our current resources in the groups’ forums!
Be sure to make your way over to our gallery, as we have added over
1000 images which should be very useful to theorists. If you are
confused as to why they are important, the titled description listings
are located HERE.



We’re open to your input and constructive ideas and criticisms in the
forums - because review is what Zelda Historians is all about!

]]>
HoT TWW.png

Throughout the entire Zelda fan base, there has echoed a hobby of much
serious business. The fans that delve into game plot and construct
theories over continuity between storylines are known as Zelda
Theorists.

From the first implication of a Zelda Timeline, to the first
complications surrounding developer intent, Zelda Theorizing has
gradually become more popular, as well complicated with each new
installment to the series. Without a doubt, this hobby requires an
immense amount of memorization and tools necessary to construct sound
theories. It’s also up to one to decide what is canonical, then what is
subjective and objective, and how to develop a sense of ethics in his
or her approaches within debate.

A theorist is nothing without resources. For over a decade, the website
known as Zelda Legends has provided textual resources and other
storyline guides which have helped fans delve deeper into the lore by
said characters. Thus they deserve respect for what they have done in
the past - and should be credited for being the first to do so. Given
the circumstances of our growing franchise, now is the time to
revolutionize the system of obtaining and attaining canon resources.
Theorists have spent countless of hours reading through text to find
pieces of evidence to support their theories… For a newbie it’s quite
impossible to memorize the rapid rhetoric over a short period of time.
Any Zelda Theorist can attest to the aggravation felt when another is
ignorant of factors which have not been considered before reaching
conclusions. However it’s true with any interpretation of ‘evidence’
that there will always be bias. Therefore numerous perspectives must be
seen, met, and collaborated to attain true accountability and
objectivity in the end.

]]>
694 0 0 0
Bargain Prices for Spirit Tracks Is Due to Overproduction http://www.zeldainformer.com/bargain_prices_for_spirit_tracks_is_due_to_overproduction/ Tue, 05 Jan 2010 20:53:57 +0000 http://localhost/wordpress90/?p=695 Spirit Tracks JapanWhen we started seeing places like Amazon and Walmart list Spirit Tracks for 25$, many of us figured it was just a holiday related sale. After all, the game just came out in December and it happened to be a holiday season. Plus, it’s too early to do a price drop right? Turns out the real reason for this is thanks to Nintendo overproducing the game.

While Spirit Tracks matched Phantom Hourglass for total sales during the first month, turns out the actual turnover rate of the number produced is much lower. In the first few weeks, Phantom Hourglass sold 86% of it’s total stock, meanwhile Spirit Tracks sold only 47% of it’s stock. It seems Nintendo thought Spirit Tracks would sell a lot more then it actually did. That being the case, many stores got overstocked and had to find a way to move the product faster. Hence, the 25$ price tag that seems to be floating around random retailers.There is no doubt the total stock created for the game will be sold, but it will be sold at a cheaper price tag, so the maximum profit predictions Nintendo had for the game most likely will be off.

The interesting note is these numbers are from Japan, courtesy Andriasang. Apparently, some publications in Japan have actually even been poking fun at Nintendo over this, and seeing as the cheaper price tag has obviously happened stateside you can assume this is more of a Worldwide overproduction, then just a single area.

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Spirit Tracks JapanWhen we started seeing places like Amazon and Walmart list Spirit Tracks for 25$, many of us figured it was just a holiday related sale. After all, the game just came out in December and it happened to be a holiday season. Plus, it’s too early to do a price drop right? Turns out the real reason for this is thanks to Nintendo overproducing the game.

While Spirit Tracks matched Phantom Hourglass for total sales during the first month, turns out the actual turnover rate of the number produced is much lower. In the first few weeks, Phantom Hourglass sold 86% of it’s total stock, meanwhile Spirit Tracks sold only 47% of it’s stock. It seems Nintendo thought Spirit Tracks would sell a lot more then it actually did. That being the case, many stores got overstocked and had to find a way to move the product faster. Hence, the 25$ price tag that seems to be floating around random retailers.There is no doubt the total stock created for the game will be sold, but it will be sold at a cheaper price tag, so the maximum profit predictions Nintendo had for the game most likely will be off.

]]>
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Mark Hamill's (Luke Skywaker, voice actor for Darksiders), Kid Loves Zelda http://www.zeldainformer.com/mark_hamills_luke_skywaker_voice_actor_for_darksiders_kid_loves_zelda/ Tue, 05 Jan 2010 21:16:56 +0000 http://localhost/wordpress90/?p=696



I’ll admit that this is stretching it for Zelda related news, but it’s not something we haven’t done in the past. We posted about Olivia Munn’s love for Zelda last year, of course in reality that was just an excuse to talk about a hot gaming related chick. Still, this has relevance for a few reasons. First off, it’s freaking Luke Skywalker’s kid. I mean, come on! Secondly, Mark Hamill voiced a character in Darksiders, a game that is acclaimed to be a “Mature Zelda”. Thirdly, come on he has the force on his side! There is a “force” in Zelda. Get it? Plus, he admits to liking a game based on the popular Disney movie, The Little Mermaid. Exciting!

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I’ll admit that this is stretching it for Zelda related news, but it’s not something we haven’t done in the past. We posted about Olivia Munn’s love for Zelda last year, of course in reality that was just an excuse to talk about a hot gaming related chick. Still, this has relevance for a few reasons. First off, it’s freaking Luke Skywalker’s kid. I mean, come on! Secondly, Mark Hamill voiced a character in Darksiders, a game that is acclaimed to be a “Mature Zelda”. Thirdly, come on he has the force on his side! There is a “force” in Zelda. Get it? Plus, he admits to liking a game based on the popular Disney movie, The Little Mermaid. Exciting!

]]>
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Breaking News: Zelda Wii to be Released Before the End of This Year http://www.zeldainformer.com/breaking_news_zelda_wii_to_be_released_before_the_end_of_this_year/ Wed, 06 Jan 2010 06:14:41 +0000 http://localhost/wordpress90/?p=697 Zelda Wii ThumbnailI could scarcely believe my eyes as I just caught wind of this, but Zelda Wii will be making a release before the end of this year, according to Nintendo President Saturu Iwata (it doesn’t get any higher up on the totem pole then that). This is according to an interview he did yesterday with Ashi Shimbun. The actual news was broken to us English speaking folks via Andriasang. We will work on a full translation today, so look for that later today or sometime tomorrow. Still, the biggest news of the year has been translated for us: Zelda Wii is coming this year.

]]>
Zelda Wii ThumbnailI could scarcely believe my eyes as I just caught wind of this, but Zelda Wii will be making a release before the end of this year, according to Nintendo President Saturu Iwata (it doesn’t get any higher up on the totem pole then that). This is according to an interview he did yesterday with Ashi Shimbun. The actual news was broken to us English speaking folks via Andriasang. We will work on a full translation today, so look for that later today or sometime tomorrow. Still, the biggest news of the year has been translated for us: Zelda Wii is coming this year.

]]>
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72 Hours Remain 014 http://www.zeldainformer.com/72_hours_remain_014/ Wed, 06 Jan 2010 19:35:14 +0000 http://localhost/wordpress90/?p=698
72 Hours Remain 014



So what is really up with Murray? He spends most of the comics so far trying to find Link, and then he transforms and is suddenly trying to get away from him. Poor Murray. Check out the rest of the series here.

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72 Hours Remain 014



So what is really up with Murray? He spends most of the comics so far trying to find Link, and then he transforms and is suddenly trying to get away from him. Poor Murray. Check out the rest of the series here.

]]>
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The Legend of Zelda - Spirit Tracks: Malladus Theme Guitar Tutorial http://www.zeldainformer.com/the_legend_of_zelda_-_spirit_tracks_malladus_theme_guitar_tutorial/ Thu, 07 Jan 2010 00:11:55 +0000 http://localhost/wordpress90/?p=699

Here’s a quick and dirty tutorial on how to play the Malladus theme from Spirit Tracks. Not much editing, no narration.

Enjoy.

themenotes.jpg

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Here’s a quick and dirty tutorial on how to play the Malladus theme from Spirit Tracks. Not much editing, no narration, and a you can find the transcript after the jump.

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Iwata Newspaper Report Fully Translated http://www.zeldainformer.com/iwata_newspaper_report_fully_translated/ Thu, 07 Jan 2010 20:59:05 +0000 http://localhost/wordpress90/?p=700 As promised yesterday, we have the fully translated report. Instead of using paraphrasing and some wild claims like gamespot has of an October release, we’ll instead let you take a look at the translation in it’s entirety.

Nintendo President on the DS Link Service expansion, “Wii re-acceleration.”



According to Nintendo’s President Satoru Iwata in an Asahi News’ interview, presently, Japanese McDonald’s will utilize, free-of-charge, the Nintendo’s DS net service on the 5th. The company likes the thought of expanding to similar stores. In addition, the American and Japanese end of the year trade war over the Wii was a favorable achievement for last year’s October where it had “stalled” for the ending of the Wii market, and then “re-accelerated.”

President Iwata on the DS’s wireless LAN network connection service: “the best part is that it’s connected to the Internet, where places with wifi connections should be able increase,” he said. On one hand, the Apple iPhone is making use of cell phones’ network, about the way the connections function for playing games being “a monthly fee. As for a future DS, even as a successor, the idea was not introduced.



Within the company, on the advancing development of the DS successor, “Kousei’s detail image indication (sensory of the movement of the body) will become a prerequisite for sensor features as players use the motion sensor as they play the DS,” was expressed but, the sale time “in 2009 for the DS in America was past the highest sales that have been recorded.” he said.



In the first half of 2009, the Wii worldwide sales were restrained, with President Iwata himself, in October of the same year, gave his his interim closing announcement. “The market stalled,” President Iwata pointed out. However, “with the end of the year trade war between Japan and America, ‘Super Mario Brothers’ latest growing investment and so on has been successful over the past three years with the most sales quantity ever recorded.”



“It is important to invest in software, with the future’s growing importance of possible software sales. In July, the new controller that can take readings (Vitality Sensor) should be popular, just like the new addition to Legend of Zelda series’, which is to be released before the end of 2010.”


While nothing translates perfectly to english, I think what is said is pretty clear. In october of last year, Iwata gave a closing announcement about the market, though to whom no one is certain (most likely a staff meeting), and talked about various things including the stalled gaming market and the growth of the Mario Bros. series. He then went on to say that Nintendo feels it is now important to invest in software, versus hardware, and while he feels the Vitality sensor will do well, he also thinks that Zelda Wii will do well too, and claims it is coming out this year.

Before all this, he does talk briefly, as you can see, about the DS successor. Apparently there will be a motion capability that captures your body movement to translate to game controls. This is far from a new concept, since Project Natal does the same thing. In either case, it is indeed interesting. So there you have it, the full translation with no guess work. Thanks has to go out to our local Japanese to English translator, Sara.

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As promised yesterday, we have the fully translated report. Instead of using paraphrasing and some wild claims like gamespot has of an October release, we’ll instead let you take a look at the translation in it’s entirety.

Nintendo President on the DS Link Service expansion, “Wii re-acceleration.”

According to Nintendo’s President Satoru Iwata in an Asahi News’ interview, presently, Japanese McDonald’s will utilize, free-of-charge, the Nintendo’s DS net service on the 5th.  The company likes the thought of expanding to similar stores.  In addition, the American and Japanese end of the year trade war over the Wii was a favorable achievement for last year’s October where it had “stalled” for the ending of the Wii market, and then “re-accelerated.”

The rest of the translation is after the jump, including the fabled October date, and the official 2010 announcement.

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72 Hours Remain 015 http://www.zeldainformer.com/72_hours_remain_015/ Thu, 07 Jan 2010 23:27:14 +0000 http://localhost/wordpress90/?p=701

72 Hours Remain 015



Now thats an actual practical use for a goron! As a heads up, this is the last we will be doing of the current comic format. For now on we will only be releasing the comic once a week, and most of the time the comic will be much longer then the basic 4 panel strips. We will be releasing the comic on Monday’s, and with this will come a revamp of all the older comics to fit into the new format. We feel this will create a much more enjoyable read. With that, as a small note, no Gorons were harmed in the making of this comic.

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72 Hours Remain 015

Now thats an actual practical use for a goron! As a heads up, this is the last we will be doing of the current comic format. For now on we will only be releasing the comic once a week, and most of the time the comic will be much longer then the basic 4 panel strips. We will be releasing the comic on Monday’s, and with this will come a revamp of all the older comics to fit into the new format. We feel this will create a much more enjoyable read. With that, as a small note, no Gorons were harmed in the making of this comic.

]]>
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Gamestop is Taking Preorders for Zelda Wii http://www.zeldainformer.com/gamestop_is_taking_preorders_for_zelda_wii/ Fri, 08 Jan 2010 06:10:57 +0000 http://localhost/wordpress90/?p=702 Gamestop LogoWhile the news of it was broken just a mere two days ago, that hasn’t stopped Gamestop from taking preorders for the next Zelda title. This isn’t something new for them either. Most of the time when news breaks of a big game, they start the preorder trend to get a jump on sales. Still, I will admit at times it is nice to see a trailer and go “yeah, I preordered that game 6 months ago”. Ok, so it’s not as cool as it sounded in my head. Still, if you’re one of those people that need to plan way far in advance, you can make and pay off your preorder for Zelda Wii right now.

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Gamestop LogoWhile the news of it was broken just a mere two days ago, that hasn’t stopped Gamestop from taking preorders for the next Zelda title. This isn’t something new for them either. Most of the time when news breaks of a big game, they start the preorder trend to get a jump on sales. Still, I will admit at times it is nice to see a trailer and go “yeah, I preordered that game 6 months ago”. Ok, so it’s not as cool as it sounded in my head. Still, if you’re one of those people that need to plan way far in advance, you can make and pay off your preorder for Zelda Wii right now.

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The Mysteries of Malladus: The Demon King's Story http://www.zeldainformer.com/the_mysteries_of_malladus_the_demon_kings_story/ Fri, 08 Jan 2010 23:21:39 +0000 http://localhost/wordpress90/?p=703 This article contains theoretical elements that are the opinions of the writer and not Zelda Informer as a whole. That said, enjoy the article!

Spirit Tracks brought a breath of life to the Zelda series by providing an enthralling story, unique items and puzzles, and new, interesting characters. The most notable newcomer to the series would have to be the ferocious Malladus, the Demon King spoken of in the game’s introduction who also appears as the game’s final boss. Malladus’ role as the lead antagonist offers somewhat of a break from Ganon. However, the story of Malladus shares similarities to some of the tales surrounding the King of Evil with whom we are well acquainted, as well as bearing references to ancient Hyrule.

These similarities include a battle between the Demon King and divine beings, the sealing of the Demon King in a Dark Realm and the resurrection of the Demon King. Ganon has been involved in circumstances that accurately match these, albeit in various different games. Could the story of Malladus be linked to Ganon, is it all a coincidence, or is he simply a carbon copy of the King of Evil?

The introduction to Spirit Tracks provides a deep insight into the backstory of the new land of Hyrule. The story tells of the Demon King, Malladus, who rose to power and did battle with the Spirits of Good in order to rule the world. The Spirits of Good were finally able to overcome Malladus’ great power, but they could not kill him. Instead, his spirit was sealed away in the ground and bound by the power of the Spirit Tracks and the Tower of Spirits. The game then begins with the diabolical Chancellor Cole kidnapping Zelda’s body in order to resurrect Malladus and gain great power. Cole states that Zelda’s body is necessary as a vessel as she holds the blood of ancient Hyrule, blood that carries power linked to the Spirits of Good.

ST_Intro_4.jpg

Malladus being bound by the Spirit Tracks and the Tower of Spirits.



There have been two attempts to revive Ganon in the series, once in the Adventure of Link, where the blood of Link was required for the ritual, and again in the Oracles of Ages and Oracle of Seasons games, where Zelda’s body was to be used as the vessel for Ganon’s return. This implies that Malladus may be somehow connected to the ancient Hylians or even Ganon, as he wishes to use a Hylian sacrifice in order to return at full power. For both Malladus and Ganon, the use of Zelda’s body would have enabled their complete resurrection, allowing them to be at full power. Unfortunately, this is not touched on much more in the game, leaving the possibility entirely open to speculation.

Malladus_zelda.PNG

Zelda’s body possessed by Malladus.



The use of Zelda’s body as a vessel in order to revive Malladus works in a very similar manner to the Oracle of Ages and Oracle of Seasons games. In the linked ending of the games, Twinrova attempted to use Zelda as a vessel to revive Ganon. Link managed to thwart Twinrova’s efforts, so she sacrificed herself instead. This resulted in a mindless, raging Ganon who Link defeated with ease. While Ganon’s resurrection never took place using Zelda’s body, Malladus was successfully summoned within Zelda by Cole. Unlike Ganon, Malladus did not take his original form upon his return. Instead, he simply used Zelda’s body as his own, indicating the form of resurrection between Ganon and Malladus was different; Ganon’s spirit was brought into a vessel which then took on his own shape, while Malladus’ soul simply inhabited a new body. However, after Malladus is driven from Zelda’s body by the Bow of Light, his spirit takes over Cole’s body, resulting in a transformation. Malladus’s new form was a large, blue and grotesque image of Cole that seemed oddly familiar to Ganon from Twilight Princess.

Zelda on Altar.png

Zelda’s body being prepared by Twinrova for the revival of Ganon in the Oracles games.



This transformation could be due to the evil in Cole’s heart, but it does imply that he was revived in a similar manner to Ganon after all. After taking Cole’s form, Malladus notes that Cole’s body is rejecting him because, unlike with Zelda, Cole’s spirit remained within his body, and he was driving Malladus out.

The great battle spoken of in the legend of New Hyrule ends with Malladus being sealed beneath the earth and his spirit locked up by the Spirit Tracks. What is strange is that we are later told in the game that Malladus’ spirit was sealed within a Dark World. This would lead one to think that this Dark World is underground, a notion that is not ridiculous, as the Dark Worlds from The Legend of Zelda and The Adventure of Link are said to be the underworld. However, there are dark clouds above the Spirit Tower after Cole destroys it, and the portal used by Link to enter the Dark World is enshrined in an altar at ground level with similar ominous clouds above it. The Dark World itself does not seem to resemble the underworld either. In fact, the Dark World seems to bear no resemblance to anything at all; it is an entirely unique area, a different dimension. Obviously, the Dark World is not under the earth, so why is it that Malladus’ spirit was said to have been sealed under the earth, but in the Dark World?

st dark world1.png

The Dark World of Spirit Tracks.



This contradiction brings into question the nature of the Dark World in Spirit Tracks. The previous Dark Worlds seen in the series are the realms under Ganon’s control, as Dark World in Japanese is known as Makai, a realm under the control of a Demon King. As Malladus is a Demon King, the term Dark World is likely used in the same context as it is with Ganon; it is his abode. However, it is unclear whether Malladus was sealed within this Dark World by the Spirits, or if he was simply sealed underground, and he returned to the Dark World with Cole after he was resurrected.

The seal that bound Malladus’ spirit was that of the Spirit Tracks and the Tower of Spirits. The Spirits of Good laid the Spirit Tracks as shackles to keep Malladus’ spirit under the ground, but this was soon removed by Cole as the Spirit Tracks began disappearing. This seal is quite different to those previously seen in the Zelda series, as Ganon was locked away in the Sacred Realm by the Sages in Ocarina of Time and sealed within the Four Sword in Four Swords Adventures. It is important to note that Malladus’ spirit was sealed after his body was destroyed, whereas Ganon had his entire body locked away. This makes Malladus’ seal somewhat more practical, as there was nothing he could do within his power to attempt to escape.

In the backstory of A Link to the Past, Ganon was sent to the Sacred Realm. However, he was able to wonder around, and by chance, he happened upon the sacred Triforce, and so his plans to escape the Sacred Realm began with Agahnim’s attack on Hyrule castle. Malladus had no such freedom. It was by chance that Cole and Byrne wanted to resurrect Malladus that led to his return.

Malladus is inevitably defeated by Link and Zelda, his spirit entirely destroyed by the power of the Bow of Light and the Lokomo Sword. Malladus’ weaknesses to these weapons mirror the use of the Master Sword and Light or Silver Arrows against Ganon. Both Demon Kings are felled by the combination of legendary sword and magical bow and arrow, reiterating the possible connection between them.

MalladusCole2.png

Malladus’ weak point being struck by the Bow of Light.



The story of Malladus began and ended with Spirit Tracks, and it was not quite as unique a story as it appeared. The sealing and revival of the Demon King is a familiar tale to Zelda fans, as Ganon has been involved in very similar circumstances throughout the series. Malladus’ revival required a vessel with the blood of ancient Hyrule, suggesting a relation between him and the Hylians. As Ganon also required a Hylian sacrifice, it is possible that they are somehow connected. The Dark World that is present in Spirit Tracks seems to be Malladus’ domain, similarly to how the Dark World in previous Zelda titles, the corrupted Sacred Realm, is the abode of Ganon, based on the concept of the Dark World being a Makai, a realm under the control of a Demon King. Malladus was said to have been sealed underground and in the Dark World, although the game itself makes it apparent that he was only sealed under the earth by the Spirit Tracks, and the Dark World is simply his own realm.

The connections between Malladus and Ganon are intriguing, but ultimately, they seem to be nothing more than vague references. The story of Malladus lines up with some of the tales surrounding Ganon because they are similar antagonists, but a true connection seems highly unlikely in the context of Spirit Tracks and the new Hyrule. Whether Malladus is to be seen again is unknown, but the generic story of a powerful Demon King is bound to crop up again in future Zelda titles.

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Malladus.jpgSpirit Tracks brought a breath of life to the Zelda series by providing an enthralling story, unique items and puzzles, and new, interesting characters. The most notable newcomer to the series would have to be the ferocious Malladus, the Demon King spoken of in the game’s introduction who also appears as the game’s final boss. Malladus’ role as the lead antagonist offers somewhat of a break from Ganon. However, the story of Malladus shares similarities to some of the tales surrounding the King of Evil with whom we are well acquainted, as well as bearing references to ancient Hyrule.

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Bayonetta, Darksiders, and Twilight Princess (Zelda) Discussion http://www.zeldainformer.com/bayonetta_darksiders_and_twilight_princess_zelda_discussion/ Mon, 11 Jan 2010 15:15:25 +0000 http://localhost/wordpress90/?p=704


While the talk is not centered on Zelda, it’s interesting when they talk about the influence that Zelda has on Darksiders, as well as when that somehow turns into a debate about Twilight Princess. Ultimately, it’s just an entertaining podcast. Towards the end they talk about the end of the year awards, and somehow sneak in a mention of Spirit Tracks.

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While the talk is not centered on Zelda, it’s interesting when they talk about the influence that Zelda has on Darksiders, as well as when that somehow turns into a debate about Twilight Princess. Ultimately, it’s just an entertaining podcast. Towards the end they talk about the end of the year awards, and somehow sneak in a mention of Spirit Tracks.

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Flying Fisch: Top Zelda Expectations for Zelda Wii http://www.zeldainformer.com/flying_fisch_top_zelda_expectations_for_zelda_wii/ Mon, 11 Jan 2010 16:10:01 +0000 http://localhost/wordpress90/?p=705 Zelda Official ArtSure, it’s nothing more then a giant wish list, but really there are some good thoughts in it. Last year, our own Phil Stetson talked about the top 10 things he wants in Zelda Wii, so it’s nice to see other people’s thoughts about it. So, lets just get right into the list:

1.) Motion-Controls:

That one is basically confirmed for Zelda Wii. Shigeru Miyamoto himself said to think of Wii Sports Resort when trying to imagine what Zelda Wii would control like. Eiji Aonuma, too, talked about MotionPlus playing a huge role for the upcoming game. While that sounds all fine, it´s not that easy if you think about it: The bow and arrow-shooting in WSR is near perfection. Shooting arrows in a videogame won´t be getting any better in the near future. It feels great. But with realism in how you control an action comes realism in how it pans out. Or in short: Bow and arrow-shooting a la WSR takes a lot of time. Should Zelda Wii make use of the exact same controls, the whole game has to be structured differently. You cannot quickly shoot something, because you need to grab an arrow, pull back, take aim and hope that you aim was correct. That means two things: a) It´s still okay for most puzzles, but b) it´s completely useless against many or quick enemies. Now while you can say that against quick enemies you simply have to choose another weapon, the means that there cannot be fast enemies that will be fought with bow and arrow, and that there either won´t be larger groups of enemies or that the controls will be gimped down in some respect. Personally, and that´s going to be mentioned later on, I hope for the former. There´s also some possible issues with the sword-fighting, but except for controls themselves, nothing regarding the sword-fighting would affect the rest of the game. 1:1 sword-controls are what are expected and what everyone hoped for when Twilight Princess was announced for the Wii. They will be there.

2.) Link, Zelda and Ganon

3.) Different camera-view

4.) Less focus on story

5.) A friendly, welcoming world, set within a fairy tale

6.) Rich characters that make you feel for them

7.) No special moves

8.) Free, open world

9.) The world is your playing ground

10.) Animal Wildlife

11.) A world that feels alive

12.) Adventurer´s diary

13.) Non-linear progression

14.) Less mandatory items - More optionality

15.) Optional Items

16.) Sidequests - Lots of them

17.) Mission-based sidequests

18.) Flying

19.) Gorgeous visuals

20.) Return of Magic

21.) Less dungeons

22.) Boss-battles under the sky

23.) Windfall Island x10

24.) Less but stronger enemies

25.) Emphasis on man vs man-battles

26.) More realism in enemy behavior

27.) Voice Acting

28.) Multiplayer

29.) Customization


30.) Different gameplay-styles

There you have it. Be sure to check out what he had to say about each point here. While I don’t agree with all the ideas, I do feel there is a lot of good stuff there. If we can even see half this list happening in the next Zelda title, then I think we are really in for a treat.

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Zelda Official ArtSure, it’s nothing more then a giant wish list, but really there are some good thoughts in it. Last year, our own Phil Stetson talked about the top 10 things he wants in Zelda Wii, so it’s nice to see other people’s thoughts about it. So, lets just get right into the list:

1.) Motion-Controls:

That one is basically confirmed for Zelda Wii. Shigeru Miyamoto himself said to think of Wii Sports Resort when trying to imagine what Zelda Wii would control like. Eiji Aonuma, too, talked about MotionPlus playing a huge role for the upcoming game. While that sounds all fine, it´s not that easy if you think about it: The bow and arrow-shooting in WSR is near perfection. Shooting arrows in a videogame won´t be getting any better in the near future. It feels great. But with realism in how you control an action comes realism in how it pans out. Or in short: Bow and arrow-shooting a la WSR takes a lot of time. Should Zelda Wii make use of the exact same controls, the whole game has to be structured differently. You cannot quickly shoot something, because you need to grab an arrow, pull back, take aim and hope that you aim was correct. That means two things: a) It´s still okay for most puzzles, but b) it´s completely useless against many or quick enemies. Now while you can say that against quick enemies you simply have to choose another weapon, the means that there cannot be fast enemies that will be fought with bow and arrow, and that there either won´t be larger groups of enemies or that the controls will be gimped down in some respect. Personally, and that´s going to be mentioned later on, I hope for the former. There´s also some possible issues with the sword-fighting, but except for controls themselves, nothing regarding the sword-fighting would affect the rest of the game. 1:1 sword-controls are what are expected and what everyone hoped for when Twilight Princess was announced for the Wii. They will be there.

Hop inside to see the rest of the list.

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People on the Internet Do Agree... at Least About Zelda Music http://www.zeldainformer.com/people_on_the_internet_do_agree_at_least_about_zelda_music/ Mon, 11 Jan 2010 17:47:50 +0000 http://localhost/wordpress90/?p=706 zeldamusic.png As some of you might remember, we posted a Top 10 Zelda Scores list some time ago. Just a while back DAMNLAG.com gave us their own picks of the 15 best Zelda songs of all time. The funny part? Our #1’s match up! And not only that - several songs are very closely matched in the two lists.

Obviously there are several classics which are hard to omit in such lists, like the Main Zelda Theme, Gerudo Valley, The Legendary Hero and similar tracks. However, their list includes the Spirit Tracks main theme as an honorable mention - a song which would have probably ranked very high on our list if it was out at that time.

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zeldamusic.png As some of you might remember, we posted a Top 10 Zelda Scores list some time ago. Just a while back DAMNLAG.com gave us their own picks of the 15 best Zelda songs of all time. The funny part? Our #1’s match up! And not only that - several songs are very closely matched in the two lists.

Obviously there are several classics which are hard to omit in such lists, like the Main Zelda Theme, Gerudo Valley, The Legendary Hero and similar tracks. However, their list includes the Spirit Tracks main theme as an honorable mention - a song which would have probably ranked very high on our list if it was out at that time.

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Monday Zelda Comic Release: 48 Hours Remain http://www.zeldainformer.com/monday_zelda_comic_release_48_hours_remain/ Mon, 11 Jan 2010 23:29:17 +0000 http://localhost/wordpress90/?p=707

48 Hours Remain



You can check out the rest of the series in our comic section.

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48hours.pngWell it’s Monday, and today marks the start of our new style (in terms of format) for our 72 Hours Remain Comic series. We have moved to a full page comic release one day a week. Our comic section will be overhauled at a later date. You can check our the new comic in our comic section, or simply jump inside.

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Like Our Site? Then Show Us Some Love! http://www.zeldainformer.com/like_our_site_then_show_us_some_love/ Tue, 12 Jan 2010 06:50:39 +0000 http://localhost/wordpress90/?p=708 DSi XLWe are not ones to toot our own horn: There are indeed better sites on the internet then us. It’s a fact of life. No matter how good you get, there is always something, or someone, better. If there isn’t? There will be rather quickly. The New England Patriots now 3 seasons ago went undefeated and were the best team in American Football… until they lost the Super Bowl and were no longer the best. However, we do strive, regardless of it being a never ending cycle, to give you guys everything you want in a Zelda site.

Maybe you hate us, or secretly love to hate us. Maybe were your home page, or listed as your number one feed in your private RSS. Possibly you only found us now, and you still just don’t know. Maybe you came from one of hundreds of sites linking to different content on this site. Hell, maybe you came here to see “how not do to a fan site”. One thing is for certain: You guys do come here, so there must be something that keeps you coming back.

That being the case, if you really do like us, you now have a chance to show it! In what is technically a meaningless contest, Zelda Informer is competing against several other Nintendo related sites to win an early release Nintendo DSi XL. Simply head on over to DSI-XL.co.uk and submit a comment, mention our site and why you think it’s great. In fact, why don’t you do that here? Why do you like us? Hell, why do you hate us? Let us know.

If we do win this Nintendo DSi XL, there is a chance we may simply just give it away to the fans, since it would be you guys would, after all, be the reason we won.

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DSi XLWe are not ones to toot our own horn: There are indeed better sites on the internet then us. It’s a fact of life. No matter how good you get, there is always something, or someone, better. If there isn’t? There will be rather quickly. The New England Patriots now 3 seasons ago went undefeated and were the best team in American Football… until they lost the Super Bowl and were no longer the best. However, we do strive, regardless of it being a never ending cycle, to give you guys everything you want in a Zelda site.

Maybe you hate us, or secretly love to hate us. Maybe were your home page, or listed as your number one feed in your private RSS. Possibly you only found us now, and you still just don’t know. Maybe you came from one of hundreds of sites linking to different content on this site. Hell, maybe you came here to see “how not do to a fan site”. One thing is for certain: You guys are here, so there must be something that keeps you coming back.

That being the case, if you really do like us, you now have a chance to show it! In what is technically a meaningless contest, Zelda Informer is competing against several other Nintendo related sites to win an early release Nintendo DSi XL. Simply head on over to DSI-XL.co.uk and submit a comment, mention our site and why you think it’s great. In fact, why don’t you do that here? Why do you like us? Hell, why do you hate us? Let us know.

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NoobToob Ep. 170: Reviews of Spirit Tracks, Bayonetta, and Dante's Inferno http://www.zeldainformer.com/noobtoob_ep_170_reviews_of_spirit_tracks_bayonetta_and_dantes_inferno/ Tue, 12 Jan 2010 07:37:41 +0000 http://localhost/wordpress90/?p=709



It’s a review by Gamers, for Gamers, and really I am just a fan of their series in general. The main reason I am posting this video is because it gives a great reaction to what a core gamer feels the first few hours of playing Spirit Tracks. While we have been quick to praise it, as well as have one staffer say it’s not all it’s cracked up to be, we haven’t really had anyone say anything about what it felt like right off the bat. I did tend to agree with what they said, honestly.

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It’s a review by Gamers, for Gamers, and really I am just a fan of their series in general. The main reason I am posting this video is because it gives a great reaction to what a core gamer feels the first few hours of playing Spirit Tracks. While we have been quick to praise it, as well as have one staffer say it’s not all it’s cracked up to be, we haven’t really had anyone say anything about what it felt like right off the bat. I did tend to agree with what they said, honestly.

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Nintendo Week: Reggie Fils-Aimé Talks DSi XL, Says Zelda Wii Will Be Perfect http://www.zeldainformer.com/nintendo_week_reggie_fils-aime_talks_dsi_xl_says_zelda_wii_will_be_perfect/ Tue, 12 Jan 2010 19:52:59 +0000 http://localhost/wordpress90/?p=710



While he doesn’t say much about Zelda Wii, mostly because he’s not allowed too, he does say that Shigeru Miyamoto has been delivering a message that the game will not release until it’s perfect, and that it is indeed very deep into development. Obviously, this neither confirms nor denies Iwata’s earlier statement of a 2010 release, but it’s a good sign that the team is aiming for the “perfect” Zelda title, whatever that may be. You can catch part of Nintendo Week here.

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While he doesn’t say much about Zelda Wii, mostly because he’s not allowed too, he does say that Shigeru Miyamoto has been delivering a message that the game will not release until it’s perfect, and that it is indeed very deep into development. Obviously, this neither confirms nor denies Iwata’s earlier statement of a 2010 release, but it’s a good sign that the team is aiming for the “perfect” Zelda title, whatever that may be. You can catch part of Nintendo Week here.

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Should Future Zelda Titles Have Fewer Dungeons? http://www.zeldainformer.com/should_future_zelda_titles_have_fewer_dungeons/ Tue, 12 Jan 2010 22:02:23 +0000 http://localhost/wordpress90/?p=711 Link and Ook in a Stare DownFirst off, the thought of this had never really occurred to me until just the other day. The Flying Fisch posted 30 ideas and concepts that he feels Zelda Wii would benefit from. #21 on the list was less dungeons, and I’ll admit my initial reaction to it was shock. I mean, Zelda is known for dungeon crawling, so why would you want less of it? To go even further, the dungeons in Spirit Tracks were really the big saving grace for an otherwise “boring” game. Don’t get me wrong, I love Spirit Tracks, but really what I love about it is 100% dungeon related. They are masterful, especially as the game progresses, and the new items use in them is both fun, and highly unique. Still, could he be onto something? Would a better Zelda experience involve fewer dungeons?

First, we can’t really get into this without people first understanding what the original idealist for this concept said:

Woohoo, now I said it. Don´t kill me, but I hated TP´s focus on running from dungeon to dungeon. If you read everything up to this point you´ll have noticed that to me the most important part of a Zelda-game is it´s overworld. I´ve got nothing against well presented dungeons, but don´t make them feel so puzzle-like. I don´t want the Zelda-series to feel like a Dr. Kawashima with a different coat of paint. And I dare say that all the typical block pushing-puzzles are of no use anymore. The heck, even TP had only few ones of them already, so it´s not like Nintendo does not know about these puzzles becoming boring. Instead of eight or more dungeons, give me like three typical dungeons. Have one being a forsaken ancient ruin, one a legendary, rumored cave and a third one being a big, creepy castle high in the mountains. And that´s it. No forest-fire-water-and so on-dungeon.

Keep the number of these low and include all the typical challenge into the overworld. By creating a complex forest, a big mountain-area or other hard-to-see through-area types. And scrap the whole “find small key, find big key”-stuff. It´s tedious and unfun. Also, and that´s what I hate most about dungeons in Zelda-games, give them a meaning beyond “get the dungeon item”. Afaik the OoT-manga is not canon material, but if it was, the Fire temple would be the greatest dungeon of all. Why? Because the dungeon itself is a place of the Gorons, Volvagia was sent there by Ganondorf to take care of the Gorons, and last but not least: Volvagia was once freed by young Link, but got under Ganondorf´s control somehow. And NOW Link has to fight his once beloved little friend. That is what I call meaningful. Instead of having me go through the temple of time and beat a random spider-boss at its end.

Now, without really reading the rest of the article, it can still be hard to understand what the author means here. Essentially he is asking for a lot of things outside the dungeons to change, and become much more in-depth… and he is actually asking for a much bigger, more detailed, world (or overworld, as it was). In doing this, he feels fewer dungeons are needed. The tradition these days is 3 dungeons, maybe 4, plot twist, 3 or 4 more, you win. It is an old formula that works, but is gathering dust. Now, think back to Twilight Princess; after the big plot twist it did feel as if going through the dungeons after that was simply filler content. There wasn’t really a whole lot of reason to go through them, and the excuse of the shattered Mirror was silly. It worked, yes, and I still feel Twilight Princess is one of the better stories in Zelda... but it could be so much better. I’ll admit Fire, Water, and Forest temples are growing stale. A lot of the puzzles in them are… shall we say… old. We’ve done them all before… many times. Spirit Tracks did add a few new twists such as pushing ice blocks that had bells on them. Still, essentially, the puzzles were rehashes of puzzles from previous titles.

Ocarina of Time Fire Temple



However, the dungeons are still the best part of Zelda, even with old elements and a “been there done that” feeling. The better question is: Should it be? I know we here at Zelda Informer keep going back to this example, but Majora’s Mask is simply that good. You guys generally agree: Anytime we write about Majora’s Mask our viewership goes through the roof… so it must have done a lot right, no? One thing Majora’s Mask did was focus on the world, the people, and less on dungeon crawling. There were 4 total dungeons, and all of them were masterfully done. The Goron Village felt like a real living village, and to this day the story and world of Termina is one of the most unique places to exist in gaming.

You will not find one person who will say Majora’s Mask did not feel like every bit of a Zelda game. It maintained all the elements we know and love about Zelda at its core (yes, even without Zelda herself, Ganondorf, or the triforce), and delivered to us something completely unexpected. An actual living, breathing, world. Not to mention the fact the difficulty may have finally found a happy medium as well. There were a lot of challenging aspects to the game, many of which were optional. While the Stone Tower to this day is still considered possibly the greatest Zelda dungeon ever made… and that is with it also being one of the most difficult. That difficulty only made things more fun, as for one of the few times in a dungeon we had to think, and think hard, about what we are doing, where we are going, and how to defeat the enemies around us. I would take 3 Stone Tower dungeons over 8 Twilight Princess dungeons any day of the week.

Anju and Kafei Reunited



This entire mess brings everything full circle: Would future Zelda titles be better with fewer Dungeons, and more focus on the world? I think as Majora’s Mask showed, the answer is yes. You could create a bigger, vaster world, and make things between dungeons not only matter… but be insanely epic and fun all over again. You could expand into real side story questing that makes a difference on the people, and on Hyrule itself. It would take attention off epic dungeons, and expand it to an epic world full of wonder, mystery, and several more hours of game play and replay value. You could take the fewer dungeon concept, say 4, and make those 4 dungeons even more epic. Uses of several different weapons in the dungeon, harder enemies, more intense puzzles, and really make 4 of the best dungeons to ever exist in any game, not just a in a Zelda game. You could really make the build up to the bosses be insanely epic, and have the fights match that attitude. You could then take other bosses and spread them around the world. Who says a dungeon is needed to have boss encounters? Who says I can’t just be randomly exploring a vast forest and then get jumped by a giant animal?

In the end, I can see the benefits of fewer dungeons in terms of a games focus. Spirit Tracks could have been “that much” better if it had fewer dungeons, as you could focus more attention on everything else. The counter to this is obviously the game could be shorter, and Nintendo would then get lazy and not focus on the other aspects like one may assume would happen (based off Majora’s Mask). All I know is, the idea of another game that takes the Majora’s Mask’s concept of a living world with fewer dungeons could be exactly what the doctor ordered.

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Link and Ook in a Stare DownFirst off, the thought of this had never really occurred to me until just the other day. The Flying Fisch posted 30 ideas and concepts that he feels Zelda Wii would benefit from. #21 on the list was less dungeons, and I’ll admit my initial reaction to it was shock. I mean, Zelda is known for dungeon crawling, so why would you want less of it? To go even further, the dungeons in Spirit Tracks were really the big saving grace for an otherwise “boring” game. Don’t get me wrong, I love Spirit Tracks, but really what I love about it is 100% dungeon related. They are masterful, especially as the game progresses, and the new items use in them is both fun, and highly unique. Still, could he be onto something? Would a better Zelda experience involve fewer dungeons?

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Guest Debate: The World of the Ocean King http://www.zeldainformer.com/guest_debate_the_world_of_the_ocean_king/ Fri, 15 Jan 2010 15:00:00 +0000 http://localhost/wordpress90/?p=712 The following article is meant to represent three popular scenarios as comprehensively as possible, and does not necessarily reflect personal views. As the majority of the article was written before the release of Spirit Tracks, any information relating to the game may be speculation, and not fact.

Phantom Hourglass Different World

The cryptic ending of Phantom Hourglass is one of the more confusing and controversial closing scenes in The Legend of Zelda series. A multitude of mysterious clues leaves the gamer wondering exactly what has just been witnessed.

The game itself takes place on a series of islands in a territory protected by the Ocean King. In the introduction, Link, Tetra, and their pirate crew are sailing the seas some months after the events of The Wind Waker. Some of the crew fear the waters into which they are sailing, as rumors of a Ghost Ship haunting the land have reached their ears. Tetra, on the other hand, wants to press on, certain that the Ghost Ship is nothing more than fraudulent pirates up to no good.

Much to her surprise, the Ghost Ship soon appears on the horizon. Tetra and Link both attempt to board, but Link falls overboard, and the Ghost Ship sails off with Tetra aboard. When Link awakens, he has washed upon the shore of Mercay Island, and his quest to find Tetra begins. With the help of Ciela, the Fairy, Oshus, a wise old man, and a pirate named Linebeck, Link sets out.

Along the way, Link learns that the Ghost Ship, as well as the monsters that haunt the islands, are the product of an evil monster known as Bellum. With his evil power, he sealed away the Ocean King and drained his Life Force. Luring more souls to his corrupted waters with rumors of treasure, Bellum used the Ghost Ship to steal their Life Force as well.

Upon defeating Bellum, destroying the Ghost Ship, and restoring the stolen Force in the form of the Sand of Hours to Oshus, his true form, that of the Ocean King, is revealed. Oshus grants Linebeck his wish to have his ship, a casualty of the epic clash with Bellum, restored to him, and then reassures Link and Tetra the Ghost Ship will no longer haunt “your world”.

Just as many theorists are puzzled by this statement, Tetra and Link don’t comprehend what Oshus means by it. Instead of revealing the mystery, Oshus only reiterates, and tells them that the door to their world is about to open. Though Ciela, the recently awakened Spirit of Time and Courage, wishes to remain with Link, she insists that she must return to the world of the Ocean King.

Link and Tetra soon awaken and find themselves on the Ghost Ship, which shows no sign of the damage it took in the battle with Bellum. Tetra, in a state of confusion, demands that her crew explain why they didn’t come looking for her. Much to her disbelief, the pirates assure her that she and Link were only gone ten minutes. As Tetra argues the impossibility of this, the Ghost Ship disappears, just as mysteriously as it had appeared in the first place, leaving Link and Tetra to question whether their experiences were real or not. Keeping true to the mysterious nature of the game, in the final seconds, Link spies Linebeck sailing off in the distance, newly restored ship and all, and also discovers the now empty Phantom Hourglass in his pocket.

In this jumbled mess of seemingly contradicting hints as to what really happened, many different theories arise. Each one seems to take certain “symbolic liberties”, rely on other lesser theories, and to an extent, clash with other indications. No one can truly claim their interpretation is concrete.

Of the many different views and interpretations, three basic theories have proven to be the most accepted ones in the theorizing community. The first theory states that the events of Phantom Hourglass were actually a dream, not unlike Link’s Awakening. The second theory holds that the events of Phantom Hourglass were not only real, but actually took place somewhere in the Great Sea of Hyrule. Finally, in the third theory, the Realm of the Ocean King is a parallel dimension to Hyrule, in a similar fashion to the land of Termina in Majora’s Mask.

While different conclusions may be drawn about what each piece of evidence means, most theorists will eventually settle on one of those three scenarios as the likely answer. In order to explain these theories more thoroughly, three well-known names in the Zelda Theorizing community will offer explanations. Ben Lamoreux (Erimgard), Tanner D’Amato (Skylark) and Dan Merrill (Hylian Dan), will each explore one of the three possibilities, and contrast them against the others.

Dreamlands: The Worlds of the Whales

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Link felt all his hope vanish as the waves crashed over him underneath the dark and ominous sky. The water enveloped him, as he slipped into unconsciousness, leaving him to the mercy of the sea. When all seemed lost, a friendly voice beckoned him, and he awoke to find himself on the shores of an unknown island. No, I’m not talking the beginning of Phantom Hourglass and Mercay Island, but rather the opening moments of Link’s Awakening on the island of Koholint.

These two stories resonate with similarities that defy coincidence, and the parallels certainly don’t end with the opening sequences of the two games. In both games Link is drawn to a new realm by a disaster at sea, and remains there on a quest to save the guardian deity of the watery domain. While Link’s Awakening depicts his quest to awaken the Wind Fish, Phantom Hourglass shows his heroic efforts in releasing the Ocean King from his dark imprisonment. Just how far do these parallels go, and how literal is the connection? The games themselves hold the clues.

Link’s Awakening

In Link’s Awakening, the island of Koholint, and all its inhabitants, are but a dream or illusion. As Link learns on his travels, a guardian deity known as the Wind Fish has the power to manifest his dreams into reality. The dreams of the Wind Fish are not only real to him, but become real to all those around him. The Wind Fish first dreams an egg around himself, a protective shell, and from there, dreams a mountain upon which the egg rests, and an island for the mountain to tower over. From his slumber, the Wind Fish produces all manner of living beings to inhabit the island; an entire civilization created from the subconscious thoughts of a deity.

This manifestation is so real, that when Link, an outsider who was not the product of the dreams of the Wind Fish, is lost at sea, the island is real, to an extent, to him as well. When Link lost consciousness after his boat was struck by lightning, he “awoke” on the shores of Koholint island. Though everything on the island was real to him, to the extent that he could actually be hurt or killed by the dangerous monsters that lurked on the island, as an outsider, Link was dreaming as well.

Throughout his adventures on the island, Link encountered many familiar faces. Marin, for example, heavily reminds Link of Princess Zelda. These familiar faces were not the product of the dreams of the Wind Fish, but rather Link’s own mind. One inhabitant of the island actually informs Link that the monsters began appearing on the island around the same time of his arrival. The Wind Fish had not manifested these creatures upon its peaceful habitat, Link had, through the memories of his past wars against evil.


Wind Fish

The Wind Fish from Link’s Awakening.

Yet strangely, the Moblins already had a well-established hideout on the island. If the Wind Fish had not dreamt the monsters into existence, then he certainly hadn’t dreamt them a home. This too was the product of Link’s dreams, showing that with a simple subconscious thought, this dream world could be affected even to the extent of creating buildings that appear to have stood for some time. The very history of the island was altered upon Link’s entry. Though this may seem strange, the islanders wouldn’t be alarmed by this apparent alteration of history, as time was a concept unheard of on Koholint.

“You’re asking me when we started to live on this island? What do you mean by ‘when?’ Whoa! The concept just makes my head hurt!” ~Little boy on Koholint

While the thoughts of Link upon his entry into the island affect it, he cannot end the dream by himself. Only by awakening the Wind Fish will the dream end. As Link learns throughout his quest, it is only by awakening the Wind Fish that he can leave the island, but doing so will cause the island to cease to exist, along with all of its inhabitants.

Only one islander, Marin, seems interested in what’s beyond the island.

“If I was a sea gull, I would fly as far as I could! I would fly to far away places and sing for many people! ...If I wish to the Wind Fish, I wonder if my dream will come true… ... ...” ~Marin

Link presses on in his quest to awaken the Wind Fish, though he knows it will mean the end for all the friends he has made on Koholint. Throughout his journey, Link is aided by an owl, who gives warnings to him of dangers ahead, encourages him, and tells him of the places he must travel. Near the end of the game, the mysterious owl reveals the source of his wisdom, and his reason for guiding Link.

“As part of the Wind Fish’s spirit, I am the guardian of his dream world…” ~The Owl

It seems the Wind Fish literally split a piece of his soul off to set it apart as the guardian of the island, keeping watch over his creations. The owl reveals to Link that he trusted in Link from the start, believing he came to the island to rescue it.

The once peaceful sleep of the Wind Fish had become disturbed by the intrusion of dark forces known as the Nightmares. Upon entry into Koholint, they, presumably through some dark magic, made the Wind Fish’s sleep eternal, and set out to conquer his dreams. Exactly who the Nightmares are, and how they entered the Wind Fish’s dreams is unknown, but they too were influenced by the subconscious thoughts of Link. Manifesting themselves as previous foes, such as Aganhim and Ganon, they fought against Link. Upon being dealt the final blow, the Nightmares spoke their last before vanishing.

This island is going to disappear… Our world is going to disappear… Our world… Our… world… ~The Nightmares

The dream was so real to the Nightmares that they considered it to be a real world. A world which they intended to make their own. As long as they trapped the Wind Fish in an eternal sleep, the world was real.

With the Nightmares defeated, Link was ready to complete his task. The owl fades away into the background, presumably returning its spirit to the Wind Fish. The Wind Fish appears in front of Link, although apparently not awakened, and explains the truth of the island’s existence being all part of his dream. Finally he beckons Link to join him in awakening.

“COME, Link ...LET US AWAKEN…TOGETHER!!” ~The Wind Fish

Echoing the fact that Link, too, had contributed to the dream, the Wind Fish was prepared to erase the world it had created to allow Link to return home. Link plays the eight instruments that he collected throughout the game, and the Wind Fish awakens as promised.

As the island vanished, as if it had never been there, Link finds himself back on the wreckage of his destroyed ship, as though he had never left. Just as a very dazed Link is likely questioning where the line between reality and imagination ends, a smile comes to his face as he sees the Wind Fish fly off in the distance, letting him know something was real.

To those talented enough to complete the game without losing any lives, an extended, true ending occurs. As Koholint disappears forever, along with all of its inhabitants, an image of Marin appears before Link’s eyes. Just as she had wished to the Wind Fish, the image transforms into a seagull, and Marin flies away.

Phantom Hourglass

After washing up on the shores of Mercay Island, Link’s efforts are initially just part of a quest to rescue Tetra, but he soon becomes much more involved in the World of the Ocean King. Learning of the Ocean King’s imprisonment at the hands of the evil Bellum, Link endeavors to rescue not only Zelda, but the Ocean King as well.

Along his voyage, Link runs into many familiar faces, reminiscent of people he met during the events of The Wind Waker. Oshus is the spitting image of Orca, an old swordsman who trains Link The Wind Waker. Beedle, the sailing merchant, has a counterpart with the same name and occupation. There’s even a parallel to Link himself. A self-proclaimed “Hero” rides around on a ship called the Prince of Red Lions, an obvious reference to Link and the King of Red Lions from Wind Waker.

Just as characters from Koholint such as Marin and Tarin were the products of Link’s dreams and memories brought to life by the Wind Fish, it would seem that many of the inhabitants of the World of the Ocean King were also dreamt up by Link himself. Link’s manifested memories may include not just people, but an entire culture.

While exploring the Northeastern Sea, Link discovers a lost civilization known as the Cobble Kingdom. On the Isle of Death in the Cobble Kingdom, Link finds the graves of six sages, reminiscent of the Six Sages of Hylian lore. Later, Link discovers the Isle of Ruins, also a part of the Cobble Kingdom. In order to access much of this island, he has to drain the water away, as most of the kingdom has become submerged, just as Hyrule Kingdom itself was lost beneath the depths of the sea. It’s quite possible that this entire civilization was influenced by Link’s mental picture of the submerged Hyrule which he visited in The Wind Waker.

Near the midpoint of the game Link boards the notorious Ghost Ship, and finds that Tetra has been turned to stone. While Link is still reeling from this shock, Oshus appears and reveals the truth to Link. When Bellum attacked the Ocean King and sealed him away, he had only one choice. Splitting his soul in half, he created a “clone” outside of the seal who could study his enemy and wait for the moment to strike. That clone was Oshus himself.

In Link’s Awakening the Wind Fish was “sealed” inside of his dreams, preventing him from waking up and freeing himself from the evils of the Nightmares. Just as he split his soul to create the wise old owl to escape the seal and guide Link on his journeys, the Ocean King split his soul to escape his seal and guide Link in his fight against Bellum. After restoring Tetra and freeing her from her stony imprisonment, she makes a strange revelation.

“Since I got on that Ghost Ship, I’ve been dreaming. I know that you saved me, Link. I saw everything.” ~Tetra

While on the Ghost Ship, the apparent connection point between the real world and the World of the Ocean King, Tetra was dreaming, and her dreams were that of Link’s quest. Whether Tetra’s dreams directly affected the World of the Ocean King or not is debatable, but there is a definite connection between the power of the subconscious mind and the happenings of Phantom Hourglass.


The Ocean King

The Ocean King restored to his full power.

After Bellum’s defeat, the life force he stole from the Ocean King is returned, and his true form is revealed. Just like the Wind Fish, this deity’s true identity is that of a whale.

In the closing moments of Link’s time in this strange world, the Ocean King agrees to grant Linebeck’s wish for his ship to be restored, and tells Link he must return to his world through a door that is about to open. Link had been on the Ghost Ship earlier, and no such door back to his world had existed, so why was there now an apparent portal between the two worlds? The answer again lies in Link’s Awakening.

Just as Link was able to enter Koholint through the sea, but couldn’t leave without the power of the awakened Wind Fish, Link could enter the World of the Ocean King through the Ghost Ship, but he could not exit the realm without the power of the Ocean King; another indication that the world only existed through the Ocean King’s influence.

Back in their own world again, it seems as though Link and Tetra were only gone ten minutes. While Tetra scoffs at the thought of it, the other pirates’ suggestion that it was all just a dream seems the most likely solution to the strange events. While Tetra debates this with the other pirates, Link sees Linebeck sailing off in his newly restored ship. Just as Marin was granted her wish, and was able to escape the dream world of Koholint, Linebeck was also granted his wish, and was able to sail the seas outside of the Ocean King’s influence.

Finally, the restored Ghost Ship, the only known link between the Ocean King’s world and the real world, vanishes from sight as if it had never been there at all, much like a dream. Just as Koholint itself vanished, the only entry point to the World of the Ocean King disappeared without a trace. The Ocean King himself was a real deity who existed in the real world, but his world, the realm in which Phantom Hourglass occurs, was only real to those under the influence of the Ocean King’s power and the dreams of Link and Tetra. Like Koholint, it was a dream world.

Time of their Lives

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The ending of Phantom Hourglass leaves many questions unanswered, requiring the player to figure out the truth of the events that transpired themselves. Without any prior knowledge of the series, a player might assume the game’s storyline is a dream, or an alternate reality. Both of which are proposed by the Ocean King’s exit, and Tetra when her and Link awaken. However, The Legend of Zelda has a very strong history of time travel. The evidence of it occurring in Phantom Hourglass is well hidden, but very quickly adds up. Ciela, the Sand of Hours, and a few Wind Waker references link the Ocean King’s Sea to the Great Sea through more than just the Ghost Ship. Even myths of the Ocean King have reached the pirates ears.

“They say these seas are protected, yeah? Something about a spirit called the Ocean King.”

“Wouldn’t a spirit like that protect the ships?”

“I doubt there really is an Ocean King anyway.”~The Pirates

This helps establish that the Ocean King is at least a myth in the Great Sea. The crew knows of him, and his domain. So, even if his realm is an alternate world, it must be somewhat traveled. Furthermore, The Isle of Frost seems to make some slight references to The Wind Waker. Zunari, a merchant on Windfall Island claims to have come from a far away island, where life is harsh and cold. His Eskimo like attire looks almost identical to the Anouki, one of the two races of the island.

The only option is that the events took place in a far off location from the Great Sea of The Wind Waker, and that the Ocean King somehow returned Link, Tetra, and Linebeck all to the starting point only ten minutes after the Ghost ship incident. Upon learning Ciela’s true identity, Link also learns that she is the spirit of Courage and Time. With the Phantom Hourglass alone she has the ability to stop time.

“I remember it all now… I’m Ciela, the Spirit of Time and Courage… I finally remember EVERYTHING!” ~Ciela

This opens up the possibility that the means to time travel are available to Link and his company. More control over time is mentioned through references of the Ocean King himself.

“I used the Sand of Hours to make the hourglass and enter the temple.”

“The sand inside the Phantom Hourglass is called the Sand of Hours. It is said to be made of Force Gems of the great spirit, the Ocean King.”~Oshus

Twice the Ocean King is grouped with the Sand of Hours and the Phantom Hourglass, both of which are used in the slight control of time. It also gives us the sand’s origin. It is made up of Force gems, the life force of the Ocean King himself. It is also stated that he used the sand, his life force, to create the hourglass. The Ocean King is the source of the spirits’ powers as well. After he had split his soul, they had all weakened in power, and were captured. Given that Ciela has power over time, it is safe to assume the one that grants her such power has control as well.

In game we only get to use this power to delay the effects of draining Link’s life force, as well as stopping time for a short duration. However, we never use this ability during game play after the Ocean King is rescued and has all of his power restored. We do know, however, that he was able to create the powerful Hourglass in his weakened state.

But, if The Ocean King could just travel through time, why could he not defeat Bellum? Of course The Ocean King is not all knowing, as he did not see the attacks coming. Yet, what prevented him from returning to before the fight and ending it there? While there is no given reason for why The Ocean King lost, it is stated that Bellum was surprising always one step ahead.

“I struggled against my attacker in a great clash. But his evil was so dark that it slowly drained away my own life force. He was always a step ahead of my attacks, and I was eventually overcome. I was dragged to the sunless depths of the temple… Sealed up, my life force continues to drain away.”~Oshus

Every time the two clashed, Bellum would absorb some of the Ocean King’s life force. Even time jumping would not restore it, as he had already lost it. So, every conflict with the monster left him weaker than the last. Eventually he lost, having to resort to splitting his soul to escape. Bellum sealed the Ocean King away, and used his power to create monsters to imprison the spirits. These beasts were born from the Ocean King’s life force, as they returned to Sand of Hours when defeated.

The ending still gives the vibe that the Ocean King’s Sea is a world different from that of Link’s. However, just as the Ocean King starts mentioning the separate worlds, a thick fog starts to envelop the characters. The Ocean King and the spirits then start to depart in the middle of the fog, claiming to return to their world, Ciela seems to just fade out of existence. This leads me to believe that they are in or bordering the spirit world, or rather the Ocean King’s home, where he resides and watches his sea.


Phantom Hourglass Ending Fog

Fog begins to appear around Link, Linebeck and Tetra.

Link then awakens and finds Tetra and himself back on the ghost ship. The ship waits for them to be safely back to their own vessel before vanishing. The ghost ship throughout the game is connected with spirits and their domain, once again enforcing the fog as some sort of sign. Then why does it vanish after they returned from the end of their adventure? The fact that the ghost ship was there implies that Bellum caught the Ocean King, stole his life force, and then created the ship to steal more from mortals. However, we see it vanish right away, implying that Bellum was defeated.

This can lead to two things. The Ghost Ship was a focal point to where The Great Sea and the Ocean King’s world meet, and that the two exist on different scales of time, or that the Ocean King and spirits themselves exist outside of it, as they can manipulate and escape it willingly. As proven by the creation of the hourglass and Sand of Hours, as well as Ciela’s abilities.

The problem with the first option is that the Great Sea should not know of the Ocean King, only the rumors of the Ghost Ship. As anyone who goes on to spread such tales gets their life force stolen, no one could survive the journey.

However, option two has some credibility, as we know the Ocean King and Ciela have such powers. The only question is how does this form of time travel function? Does sending Link and Tetra back 10 minutes after they boarded the Ghost ship replace their earlier incarnations, or does it open a paradox where there are two copies of each? Having duplicates would explain why the pirates never search for them. However, the Ghost ship vanishing for good would prevent Link from completing his quest, thus breaking the chain. So we must assume that they are replaced, as to keep the original series of event in place. The only other option is to assume the Ghost ship is unaffected by time, and defeating Bellum at “any when” will make it lose its power, as it was created by the life force of the Ocean King, the now saved King unmakes it.

The ending of Phantom Hourglass seems to add more questions with each answer. However, while Link still holds the main item from his quest, Tetra shares his memories, and Linebeck’s ship can be seen. We know that these events truly did transpire. The knowledge of Ocean King rumors, and the rules set by the Ghost ship prevent anyone to travel between worlds to spread them, so there must be some travel between the two seas. While time travel may be confusing, as well as add many more questions to the enigma that Phantom Hourglass calls an ending, it has a strong history within the franchise, as well as being hinted at with the Sand of Hours, and the Hourglass itself.

Worlds Left Behind

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The ending to Phantom Hourglass is ambiguous, plain and simple. The game makes no real attempt to explain what exactly occurred, basically leaving it to the player to come to a conclusion.

I don’t think the ending can be explained by simply examining Phantom Hourglass on its own. There’s not enough information available to reach a strong conclusion. I’m going to try to address the matter of the game’s ending by placing it within the larger context of the Zelda series, showing how it relates to other endings in the series as well as the grand themes underlying everything. Ultimately, I’m also going to explain why I lean towards the idea that Phantom Hourglass took place in a parallel dimension.

To begin with, there is one theme in particular at the root of The Legend of Zelda: memory. The original Zelda game was inspired by Mr. Miyamoto’s childhood, when he would explore the forests, lakes, and caves surrounding his hometown, Sonobe. That childhood world is no longer accessible to Mr. Miyamoto - he’s moved on and embraced adulthood. Even if he were to return and explore that region again, he would not likely feel the same magical sense of wonder and mystery that he once felt as a boy. It would be like replaying a Zelda game - an intangible part of the experience is gone forever, because a memory of it has already been formed.

At its essence, The Legend of Zelda series is an adult’s memories of a beautiful world that no longer exists. That’s why it is called a legend - a story handed down from earlier times.

Link’s Awakening was the first installment of the series to incorporate this meaning as an actual part of the storyline. At its ending, Link prepares to depart from the magical paradise of Koholint Island, knowing that the island will soon cease to exist and he will never be able to return. The Wind Fish tells Link to hold on to the memory of Koholint, for it is the memory - not the actual island - that is real.

Since then, the Zelda games have often concluded with Link moving on and leaving something beautiful behind. In Ocarina of Time, destiny separates Link from the friends he’s found, and he must say good-bye to the people he loves. When he returns to his childhood world, his great quest to stop Ganondorf exists only as a memory. Everyone else is unaware of the existence of the separate timeline, and Link knows he is forever separated from that world.

Majora’s Mask builds on the story of Link’s Awakening, taking place in the parallel world Termina. While Koholint is a dream world filled with imaginary characters, Termina is presented as a real place with real people leading real lives. Link changes the destiny of Termina so that it may continue to exist, but in the end he still leaves this world behind. He returns to Hyrule and carves a picture of Termina into a tree stump - for Link, Termina has transformed into a memory.


Treestump Drawing Majora's Mask

Link’s drawn memory of a world left behind: Termina.

The Wind Waker concludes after the King of Hyrule decides to let his kingdom come to a final, irreversible ending. Afterwards, Link and Tetra realize that they must also leave behind the world that they know. They say goodbye to Outset Island and the familiar regions of the Great Sea, setting out in search of a new land.

And so, the ambiguous ending of Phantom Hourglass can easily be understood as a continuation of this theme. Link leaves behind the world that he’s gotten to know so that it exists for him only as a memory. That’s the main significance of the ending, regardless of the actual nature of the Ocean King’s world.

What kind of world did Phantom Hourglass take place in? Was it a dream world that would cease to exist once Link departed, as was Koholint in Link’s Awakening? Was it a separate timeline that would continue to exist after Link was sent back in time, as was the adult world in Ocarina of Time? Was it a parallel world that would continue to exist in a separate dimension, as was Termina in Majora’s Mask? Or was it simply a physical location that Link left behind, as was Outset Island in The Wind Waker?

The Wind Waker-style ending can be ruled out, as the ending of Phantom Hourglass makes it clear that something strange is going on.

I feel the Majora’s Mask ending is the one that can be applied the most effectively. Like Termina, the world of the Ocean King seems very much to be a real place with real people. They’re not imaginary beings inhabiting a timeless world, as are the people of Koholint. Like Termina, the Ocean King’s world has a history - Termina has the fallen kingdom of Ikana, and the Ocean King’s world has the fallen Cobble Kingdom. Nothing in the game seems to indicate that the Ocean King’s world will cease to exist when Link leaves it behind, as was the case with Koholint. The Ocean King’s world will continue in an alternate dimension of its own.

But again, the important thing to note about Phantom Hourglass’s ending is the manner in which it continues to express the underlying themes of The Legend of Zelda. Zelda questions the nature of the reality we’re familiar with: eventually, our experience of the world we know will end. As Sheik explains with beautiful simplicity, “Time passes, people move.” Is the surrounding world only as real as Koholint Island: a bubble about to be burst? When we leave behind a world, does that world remain real? That’s one of the key questions posed by The Legend of Zelda.

Perhaps Phantom Hourglass leaves things ambiguous because the answer to that question is also ambiguous. Whatever the real nature of the Ocean King’s world is, in the end it exists as a legend that will be passed down by Link and Tetra.

Ben’s Response to Tanner’s Article

While Tanner is correct in his conclusion that the Ocean King is known outside of the realm of Phantom Hourglass, this does not cement the location of the World of the Ocean King as being part of the Great Sea. Link’s Awakening shows us that a sea deity can exist in the literal ocean, but have their domain exist only as an extension of their power. The Ocean King is a known inhabitant of that particular patch of water, but the world in which Phantom Hourglass takes place, is by no means concretely shown to be a “normal” area of sea.

A good point is raised about the man who appears to be from the Anouki tribe. However, the Isle of Frost may not be the only home for the Anouki. Within Spirit Tracks there are Anouki in the new Hyrule that the game is set in.

In the game’s ending, it’s true that fog envelops the group while the final farewells are said, but the conversation about the two distinct worlds begins before the fog appears. The Ocean King assures them that the Ghost Ship will no longer haunt their world, prompting Tetra to ask, “So what is the world that we are in now?” All of this occurs before the fog appears.

In response to Tetra’s inquiries, the Ocean King replies:

“The time for you to return to your world is near… The door to your world is about to open.” ~The Ocean King

If only the words spoken while covered in fog are words spoken inside the World of the Ocean King, then these two lines make no sense at all. They are spoken as the fog first begins to encompass the group, meaning by Tanner’s assumptions, they’ve only been in the Ocean King’s world for about three seconds at this point. If all non-fog areas are part of the real world, why would the Ocean King say “The time for you to return to your world is near”, while at that very second, apparently taking them out of their world and into his spirit world? It just doesn’t add up.

Likewise the second line simply doesn’t fit with this theory. If they’ve been in real world the entire game, except for the brief moments when surrounded by the assumed spiritual fog, why is there any need to open a door to the real world? Clearly, the game’s ending conversation, and not just the parts involving the mysterious fog, takes place in a world distinctly separated from Link and Tetra’s world. By association, from the first encounter with the Ghost Ship until the awakening upon that very same ship, Link and Tetra were inside a world different from their own: the World of the Ocean King.

Tanner’s interpretation regarding why the Ghost Ship is in tact in the game’s ending is an intricate and interesting proposition, but it relies too heavily on speculation, and one false assumption. Tanner asserts that the Ghost Ship serving as the focal point between two different worlds met is unlikely, based on the fact that the Ocean King is known outside of the realm of Phantom Hourglass. As I previously brought to light, there is no contradiction in the Ocean King being known outside of his territory. As a deity, he may very well predate the existence of the isles of Phantom Hourglass, and as such, his presence would likely be known through legends. It’s also quite possible that he traveled outside of his territory prior to his imprisonment by Bellum.


Ghost Ship No Longer

The Ocean King Reveals that the Ghost Ship is no longer terrorizing the seas.

Time travel has been present in Zelda games in the past, but it has never happened in such a vague manner. The only time-travel to have any greater effect on the series, as well as the only time travel to occur in a game’s ending, is when Zelda sends Link back in Ocarina of Time’s ending. This is done so in a very concrete manner, with Zelda urging Link to “Regain your lost time!”

There’s also the question of just who and what made the “time jump”, as well as why such a time jump was necessary. Link and Tetra kept their memories, as well as the Hourglass itself, despite traveling to an earlier time. Linebeck likely kept his memories, lest he should be quite confused about the changes made to his ship. Tetra’s pirate crew, however, did not retain any memories. They apparently only have memories until up to ten minutes after Link and Tetra departed.

What of the other people in Phantom Hourglass? Does anything in the game imply that the Ocean King has the power to not only return people to a past time, replacing their past selves, but retaining their future memories, but also to pick and choose which people are affected by it? This seems like quite a creative license on what the powers of the Sand of Hours is capable of.

Overall, Tanner makes some very convincing points, but the contrary evidence is just too much. For the islands of Phantom Hourglass to be real, and for a time-travel filled ending, too much speculation is required. Most, if not all, of the indications of Tanner’s theory work just as well, if not better, in the Dreamland theory.

Ben’s Response to Dan’s Article

Dan’s article draws great parallels to other Zelda games, and certainly the symbolism of memory is quite prominent in the ending of Phantom Hourglass. However, I disagree with the conclusion that similarities to Majora’s Mask outweigh the connections with Link’s Awakening.

The people of Koholint Island were very real to Link, so long as the Wind Fish slumbered. Being the product of a dream made them no less a living being than any other person in the world, as the dreams of the Wind Fish were physically manifested. In fact, Koholint too had a “fallen” kingdom. The presence of Kanalet Castle implies that Koholint even had a government set up, until it was overthrown.

The reality of existence of the people of Koholint is especially noticeable with Marin. She not only lived and breathed like a normal person, but she longed to be outside the dream, and throughout the game, there are even hints of romance between Link and Marin.

As shown by the extra ending achieved if the game is beaten without the loss of a life, Marin even escapes the island to live in the real world. Koholint may have been created by a dream, but it was no less real to Link than Hyrule itself, and as the ending shows, the Wind Fish’s powers extended to conscious creation as well.

While we don’t know if the World of the Ocean King ceased to exist upon Link’s exit or not, it was just as eternally lost to him as Koholint was. After Koholint disappeared, Link’s sadness turned to joy at the sight of Marin’s wish being granted. Though the island was gone forever, his memories, and his companion, would live on forever. Likewise, with the disappearance of the Ghost Ship, the only known link to the Ocean King’s World, Link had to face the reality that he had to leave it all behind. However, Linebeck’s presence in the ending, much like Marin’s, consoled Link with the reality that he would always have his memories.

Tanner’s Response to Ben’s Article

The similarities and parallels Ben has proposed are quite correct. However, the situations occurring in the two games are not the same. In Link’s Awakening, Link was trapped in the Wind Fish’s dream, and was able to influence it. However, the game clearly lets the player know that the world is a figment of the Wind Fish’s mind. No such hint is proposed in Phantom Hourglass. Saving the Ocean King is never said to alter or remove the “world”.

The Ghost Ship being the transfer point for the real world and the dream does not work, as Link never makes it on the ship, instead, he falls into the waters below. Tetra, the one who actually made it onto the ship, claimed to be dreaming the whole time she had been stone. If we use Link’s Awakening as an example, Link was completely unaware that he was “dreaming” until it was brought to his attention.

The biggest flaw, however, is that Link still holds the Phantom Hourglass at the game’s end. In Link’s Awakening, Link retained nothing gained from his adventure. He awoke just as he passed out, floating on his destroyed raft in the middle of the sea. Linebeck is also a strong point. While Marin is speculated to have left the island, all Link saw was a seagull flying away, reminding him of her. However, in Phantom Hourglass, we do not see just a vision, we see Linebeck’s actual boat sail away, in the same state as it was in the game.


Mysterious Phantom Hourglass

Link discovers the empty hourglass in his possession.

While all the connections between the two games are correct. Link’s Awakening made its plot quite obvious to the player that Koholint was an illusion, and that saving the Wind Fish would end the dream. However, in Phantom Hourglass, no hints are given, no consequences are stated. Leaving me to believe that it was not intended to be viewed that way. The physical items retained at the end would be impossible if the Ocean King’s world was only mystical in nature. In the end the parallels are convincing, but the two situations are introduced and described differently, and should be viewed as such.

Tanner’s Response to Dan’s Article

While I agree with many of the themes Dan has addressed throughout the series, I disagree that the ending is comparable to Majora’s Mask. In Phantom Hourglass, Tetra and Link return 10 minutes after they left at the beginning of the game. So unless the dimension of the Ocean King functions under different laws of time, this should not be. The presence of the Phantom Hourglass is explainable, however, Linebeck’s is not. Why would he be put in a world that was not his own? If he was from Link’s world to begin with, why was he so well known in the Ocean’s King? Unless the Ocean King decided to “banish” him, there is no reason why he was sailing away in the ending.

The Hourglass, along with Linebeck did give Link, and the player, the impression that the events did in fact happen, and proved that his memories were something he could trust, even if the situation made little sense.

Dan’s Response to Ben’s Article

The connections Ben identifies between Phanton Hourglass and Link’s Awakening are certainly valid - I agree that Linebeck and the Ocean King’s roles in the ending correspond to those of Marin and the Wind Fish, and Tetra’s talk about dreaming implies that the theme of dreaming is relevant to this story.

I do not feel that these connections necessarily indicate that the whole game was another dream. If this were true, it would mean that the world would end when Link leaves it, but the game does not give me the impression that such an ending is about to take place. I sense that Ciela and the Ocean King must pursue their destinies in one world as Link and Tetra pursue theirs in another - a recurring theme in the series.

The spirits tell Link and Linebeck, “We are inhabitants of this world. We must return to the world of the Ocean King! Thanks Link… And you too, Linebeck. Your courage will not be forgotten.” The spirits say they have a world to return to. Link and Linebeck will remember the Ocean King’s world and the Ocean King’s world will remember Link and Linebeck - meaning that the Ocean King’s world will continue to exist.

Dan’s Response to Tanner’s Article

Prior to this discussion, I had not given much thought to the possibility that Phantom Hourglass’s ending implied time travel, as opposed to crossing between dimensions. But the more I considered it, the more it appealed to me.

In Twilight Princess, Link returned to the present with an artifact from the past - the Dominion Rod, which had lost its power. This reminds me of Link discovering that he still holds the Phantom Hourglass, though it appears empty after Link leaves the Ocean King’s world. The time travel logic explains this occurrence well enough, and it would place the hourglass alongside the Dominion Rod and The Wind Waker’s Master Sword as a dormant artifact from the past.

However, given the sort of technology we see in the Ocean King’s world, the setting does not seem to be presented as a world from the distant past. The steamboat technology and presence of a “twin” like the Prince of Red Lions cause memories of Termina to surface in my mind. I find Tanner’s proposal that the events took place in a far away part of the present world to be plausible enough, but then again, why would the Ghost Ship appear so far away from this place to begin with?

Closing Thoughts


Phantom Hourglass Ending Sequence

Phantom Hourglass: The birth of a legend.

Did Link’s journey between the world of the Great Sea and the world of the Ocean King involve dreaming, time travel, or inter-dimensional travel?

It isn’t our place to dissuade anyone from believing what he or she feels strongly about in regards to this, but we hope we’ve demonstrated that there are valid enough reasons to believe or disbelieve any of these explanations.

The real significance of Phantom Hourglass’s ending boils down to which of these explanations is the correct one. What is clear about the ending is that it draws inspiration from the variety of games that came before it in the series. We don’t really need to determine which of these games is the closest parallel because Phantom Hourglass’s ending is, all things considered, a statement expressing what The Legend of Zelda as a whole is about.

Just watch this television ad for Spirit Tracks. A boy gets on the metro train and is somehow transported to a different world. What is the nature of this strange new world? Is it a dream, a different time, or a different universe entirely? How will he remember it when he leaves it behind? Will he share the story of this world with others, and will they believe him?

The Zelda games are about legends, and it is the nature of a legend to be mysterious and unverifiable. We choose whether or not to believe them. At the start of the game, Tetra is scoffing at stories of the Ocean King, but in the end she is the one begging her companions to believe them. The ending of Phantom Hourglass has us witnessing the birth of a legend, and that is what we ought to take away from it.

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Phantom Hourglass Different WorldWithout a doubt, the ending of Phantom Hourglass raises many questions. Was the whole game a dream, or did it really take place, meaning that some sort of time travel may have been involved? Did it take place in a parallel world to the Great Sea? However you look at it, the Ocean King’s World is definitely mysterious.

Today, three well known people from the Zelda theorizing community come together to debate three theories about Phantom Hourglass. Taking part, is our own Bomber Ben Lamoreux (Erimgard), Tanner D’Amato (Skylark) and Dan Merrill (Hylian Dan). This is a must read if you want to better your understanding of the intricacies that comprise Phantom Hourglass.

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Zelda Dungeon Owner Weighs In: 5 Things Wrong With Spirit Tracks http://www.zeldainformer.com/zelda_dungeon_owner_weighs_in_5_things_wrong_with_spirit_tracks/ Wed, 13 Jan 2010 06:46:04 +0000 http://localhost/wordpress90/?p=713



One of my longtime colleagues Mases, owner and webmaster of our affiliate Zelda Dungeon, has some really strong points. As a seasoned veteran of the series, I feel comfortable saying that when it comes to opinions on Zelda titles, I value his opinions. While no one is going to agree with what is bad, and what one thinks is good in a game, it still is a nice talking point is it not? We have done more praising around ZI of Spirit Tracks then I know what to do with, and everyone knows are constant love fest over Majora’s Mask. Sometimes, it’s nice seeing what other people in our community have to say. Hopefully this isn’t the last of the video style reviews and listings we see from Mases.

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One of my longtime colleagues Mases, owner and webmaster of our affiliate Zelda Dungeon, has some really strong points. As a seasoned veteran of the series, I feel comfortable saying that when it comes to opinions on Zelda titles, I value his opinions. While no one is going to agree with what is bad, and what one thinks is good in a game, it still is a nice talking point is it not? We have done more praising around ZI of Spirit Tracks then I know what to do with, and everyone knows are constant love fest over Majora’s Mask. Sometimes, it’s nice seeing what other people in our community have to say. Hopefully this isn’t the last of the video style reviews and listings we see from Mases.

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Weekly Videocast 001: Zelda Wii + Less Equals More http://www.zeldainformer.com/weekly_videocast_001_zelda_wii_less_equals_more/ Wed, 13 Jan 2010 22:42:26 +0000 http://localhost/wordpress90/?p=714



Welcome to my first weekly videocast! Every week I will take a topic, do the research, and present it to you guys in video format. As time moves on, the videos will get better and better, with some gameplay footage among some comparison charts and much more. What I’ll do from this point on is take suggestions in the comment area for next weeks topic. So feel free to discuss away, and if there is a topic you wish me to cover next week be sure to mention it!

To give you an idea of how this videocast came together: I started recording this two weeks ago, and recrecorded it a day or so ago. I wasn’t sure if I wanted to go through with it or not, and it was mostly to create a change of pace from constant articles. Now once a week I will physically talk to you guys, and there is always the possibility of future live videocasts down the road. In either case, I hope you enjoyed the video.

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Welcome to my first weekly videocast! Every week I will take a topic, do the research, and present it to you guys in video format. As time moves on, the videos will get better and better, with some gameplay footage among some comparison charts and much more. What I’ll do from this point on is take suggestions in the comment area for next weeks topic. So feel free to discuss away, and if there is a topic you wish me to cover next week be sure to mention it!

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Dark Zelda Siders http://www.zeldainformer.com/dark_zelda_siders/ Fri, 15 Jan 2010 21:00:10 +0000 http://localhost/wordpress90/?p=715 Dark Zelda Siders.jpg

We are well aware that Darksiders is now available, and borrows quite a bit from Zelda, but Penny Arcade takes it one step further with this delightful comic strip. For the record, Link decked out in Hylian style armor is freaking awesome.

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Dark Zelda Siders.jpg

We are well aware that Darksiders is now available, and borrows quite a bit from Zelda, but Penny Arcade takes it one step further with this delightful comic strip.  For the record, Link decked out in Hylian style armor is freaking awesome.

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Song Off Motion City's Latest Album Features Ocarina of Time Mention http://www.zeldainformer.com/song_off_motion_citys_latest_album_features_ocarina_of_time_mention/ Fri, 15 Jan 2010 07:18:10 +0000 http://localhost/wordpress90/?p=716 *warning, this song does contain foul language that may not be appropriate for children*



It’s actually a great song, and while obviously it’s just a mere cameo mention, it’s still pretty sweet to see that the Zelda series has gone mainstream. You can listen to the rest of their album by checking out their website. If at any point this video above stops working because youtube decides to remove it, you can step inside to listen to it on our mirrored DailyMotion account. Thanks Aaron Hunter for finding this for us!

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*warning, this song does contain foul language that may not be appropriate for children*

It’s actually a great song, and while obviously it’s just a mere cameo mention, it’s still pretty sweet to see that the Zelda series has gone mainstream. You can listen to the rest of their album by check out out their website. If at any point this video above stops working because youtube decides to remove it, you can step inside to listen to it on our mirrored DailyMotion account. Thanks Aaron Hunter for finding this for us!

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The Legend of Zelda: Silent Protagonists http://www.zeldainformer.com/the_legend_of_zelda_silent_protagonists/ Sun, 17 Jan 2010 19:03:45 +0000 http://localhost/wordpress90/?p=717 jay & silent bob

First things first: much love to Nate for holding down the main site with constant news posts while I was wandering around Michigan without any connection of the Internet. Props to Casey “Caseman” Hodges for chiming in with a few posts of his own as well. With no foreseeable hitches between me and my Internet in the foreseeable future, we can get back to business. Today, we’ve got a an article from Destructoid covering the always controversial subject of silent heroes in the video game universe. Naturally, the Legend of Zelda was touched upon, with the writer citing the Zelda cartoon cliche as the biggest reason against giving a main character a functioning voice box. His ultimate thesis: silent protagonists are the past, present, and future of video games—they’re not going anywhere anytime soon. Full words here.

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jay & silent bob

First things first: much love to Nate for holding down the main site with constant news posts while I was wandering around Michigan without any connection of the Internet. Props to Casey “Caseman” Hodges for chiming in with a few posts of his own as well. With no foreseeable hitches between me and my Internet in the foreseeable future, we can get back to business. Today, we’ve got a an article from Destructoid covering the always controversial subject of silent heroes in the video game universe. Naturally, the Legend of Zelda was touched upon, with the writer citing the Zelda cartoon cliche as the biggest reason against giving a main character a functioning voice box. His ultimate thesis: silent protagonists are the past, present, and future of video games—they’re not going anywhere anytime soon. Full words here.

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Destructoid: Darksiders CLEARLY Better Than Zelda http://www.zeldainformer.com/destructoid_darksiders_clearly_better_than_zelda/ Mon, 18 Jan 2010 01:05:27 +0000 http://localhost/wordpress90/?p=718 Zelda Darksider

I’m not going to go too in-depth on this for two reasons. Either this article is flame bait primarily made to cause rage or it is clearly a joke meant for laughs at the expense of those who think it is the former. Either way, you can see the general reactions to this article in the comments on Destructoid if you so dare.

Destructoid, a bastion for game journalism everywhere, apparently believes that Darksiders is clearly better than Zelda. I can barely argue otherwise (although I still will a bit,) other than direct the writer towards the closest psych clinic. I have never played Darksiders and in all honestly, I’d like to play it because it at least looks fun. His points are thus:

  • Link is a pussy - Well, this is clearly not true. I don’t know many kids who will fearlessly go fight evil with a sword and shield. Still, next to the main character of Darksiders, War, this might be true. I don’t think Link is one of the horsemen of the apocalypse.
  • The Chaoseater is better than the Master Sword - I have no idea here, honestly. His main argument is that the Chaoseater is named the Chaoseater and it is bigger. Okay… I guess.
  • Darksiders has Mark Hamill - Okay, this I will agree with. Mark Hamill is awesome. Sorry guys.
  • Darksiders has a shiny cover - Wait, what? If covers were a measuring tool for how good a game was, the first Megaman would’ve been a shit covered Popsicle. Or a gold encrusted nugget of awesome, depending on your view.
  • Darksiders invented the Portal Gun - See this is the first time when it starts becoming painfully obvious this article is a joke because he implies Portal invented the Portal gun when it was actually Narbacular Drop.
  • Darksiders will always have better graphics - This is probably true as well until a 1080p Wii comes out with a 3.2ghz i7 processor and a Radeon 5770 GPU. That might be overkill, though. Actually, on second thought, that would be awesome.
  • Ruin > Epona - Flaming doom horse vs. super fancy horse-horse. I think Darksiders has a bit of an unfair advantage here.
  • Every Zelda is the exact same game - And there’s only one Darksiders. This is more a negative (or positive, depending on how you look at it) of Zelda than a positive of Darksiders. Still Adventure of Link, Majora’s Mask, Link’s Awakening, and The Wind Waker are all unique in their own way. If you look at them all in a gameplay sort of view (except for AoL) then yes, they are extremely similar, just like every other game series out there.

And that’s all she wrote. As I said earlier, this is clearly a joke. Either that or this guy truly believes this and we can pitifully laugh at him while he wallows in his pit of ignorance. It’s probably the former, though. Just to end with, Darksiders looks like a good game, a great one even, and I would love to play it (if it was on PC,) but it’s hard to take this article seriously. So enjoy the laugh you’ll likely get out of it.

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Zelda DarksiderI’m not going to go too in-depth on this for two reasons. Either this article is flame bait primarily made to cause rage or it is clearly a joke meant for laughs at the expense of those who think it is the former. Either way, you can see the general reactions to this article in the comments on Destructoid if you so dare.



Destructoid, a bastion for game journalism everywhere, apparently believes that Darksiders is clearly better than Zelda. I can barely argue otherwise (although I still will a bit,) other than direct the writer towards the closest psych clinic. I have never played Darksiders and in all honestly, I’d like to play it because it at least looks fun.  More on my thoughts (and the writer’s list) inside, if you are so curious to know exactly how I think.

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Zelda Dungeon: Discussion of Dungeons http://www.zeldainformer.com/zelda_dungeon_discussion_of_dungeons/ Mon, 18 Jan 2010 17:38:28 +0000 http://localhost/wordpress90/?p=719



It appears the Flying Fisch piece we posted about earlier has really sparked some discussion based on one particular aspect: The Dungeons in Zelda. It inspired me to write an article about it, and even respond with a videocast. Now, Mases from Zelda Dungeon has taken his own crack at the discussion, going the polar opposite of what my thoughts were. I am glad he did this, if not for anything other then showing both sides of the argument. What do you guys think about the dungeons in Zelda? Anything you would like to see changed?

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It appears the Flying Fisch piece we posted about earlier has really sparked some discussion based on one particular aspect: The Dungeons in Zelda. It inspired me to write an article about it, and even respond with a videocast. Now, Mases from Zelda Dungeon has taken his own crack at the discussion, going the polar opposite of what my thoughts were. I am glad he did this, if not for anything other then showing both sides of the argument. What do you guys think about the dungeons in Zelda? Anything you would like to see changed?

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Sidney Samson feat. Wizard Sleeve Music Video Shows Off Some Zelda Bling http://www.zeldainformer.com/sidney_samson_feat_wizard_sleeve_music_video_shows_off_some_zelda_bling/ Mon, 18 Jan 2010 17:56:07 +0000 http://localhost/wordpress90/?p=720 *Caution, there is heavy sexual innuendo and foul language. Not suitable for children.*



If you skip to around the 50 second mark, you’ll notice some fine Zelda bling. No, it’s not the triforce, but an entire game. What game is he sporting around his neck? Why, a gold collectors edition The Legend of Zelda title of course! Zelda featured in music related things twice in the span of a week? Yeah, safe to say Zelda has taken the next step

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*Caution, there is heavy sexual innuendo and foul language. Not suitable for children.*

If you skip to around the 50 second mark, you’ll notice some fine Zelda bling. No, it’s not the triforce, but an entire game. What game is he sporting around his neck? Why, a gold collectors edition The Legend of Zelda title of course! Zelda featured in music related things twice in the span of a week? Yeah, safe to say Zelda has taken the next step.

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Zelda Comic 009: Murray and Anju Have a Heart to Heart http://www.zeldainformer.com/zelda_comic_009_murray_and_anju_have_a_heart_to_heart/ Mon, 18 Jan 2010 22:11:04 +0000 http://localhost/wordpress90/?p=721

Zelda Informer Webcomic 009



Be sure to check out our revamped comic section.

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Ahh yes, Anju, part of one of the greatest sidequests to ever exist in the Zelda kingdom. What ever is going to happen next? Hop inside to find out.

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The People Have Spoken: Metroid and Zelda Simply Fits http://www.zeldainformer.com/the_people_have_spoken_metroid_and_zelda_simply_fits/ Tue, 19 Jan 2010 00:33:00 +0000 http://localhost/wordpress90/?p=722 Metroid and Link, They Belong TogetherBefore you get your panties in a bunch: No, Zelda Informer is not about to become a Metroid site. No, Metroid Informer hasn’t happened, however small steps have been made for the good of all that is known as Metroid. We have opened a new forum in our community boards to encompass the Metroid fan base. From this new forum, the concept of creating our own Metroid Wiki has spawned, however the Wiki is not live as of yet, so keep your giddiness at bay. Still, the wild popularity of such a series has indeed breached ZI, and only greatness can come of it. So want to chat about Metroid? Looking for people who are just as crazy about Samus as you are? Then we have the perfect board for you.

Also, I have cleaned up the broken links, and made a minor change, to The Legend of Zelda section. All content should work, but feel free to report any broken links. Next content section to fix? The Adventure of Link. Stay tuned folks. Exciting things are happening.

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Metroid and Link, They Belong TogetherBefore you get your panties in a bunch: No, Zelda Informer is not about to become a Metroid site. No, Metroid Informer hasn’t happened, however small steps have been made for the good of all that is known as Metroid. We have opened a new forum in our community boards to encompass the Metroid fan base. From this new forum, the concept of creating our own Metroid Wiki has spawned, however the Wiki is not live as of yet, so keep your giddiness at bay. Still, the wild popularity of such a series has indeed breached ZI, and only greatness can come of it. So want to chat about Metroid? Looking for people who are just as crazy about Samus as you are? Then we have the perfect board for you.

Also, I have cleaned up the broken links, and made a minor change, to The Legend of Zelda section. All content should work, but feel free to report any broken links. Next content section to fix? The Adventure of Link. Stay tuned folks. Exciting things are happening.

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The Hero of Time Soundtrack Available Here! http://www.zeldainformer.com/the_hero_of_time_soundtrack_available_here/ Tue, 19 Jan 2010 01:16:04 +0000 http://localhost/wordpress90/?p=723



First off, as you can see, we have added the entire soundtrack for the now closed down fan film The Hero of Time to our youtube channel. In addition, I have created a music page for it that features the above player as well as a direct download for the entire soundtrack. Excited? I simply couldn’t let this music be lost to father time.

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First off, as you can see, we have added the entire soundtrack for the now closed down fan film The Hero of Time to our youtube channel. In addition, I have created a music page for it that features the above player as well as a direct download for the entire soundtrack. Excited? I simply couldn’t let this music be lost to father time.

]]> 723 0 0 0 The History of Bombs in Zelda http://www.zeldainformer.com/the_history_of_bombs_in_zelda/ Tue, 19 Jan 2010 21:08:42 +0000 http://localhost/wordpress90/?p=724 Ocarina of Time Bomb ShopBombs have a rich history in the Zelda world. They have been around ever since the series was created, and have only not appeared in one title to date (The Adventure of Link). There are 14 different types of bombs created over the years and there are surely more to come. They have been used to find hidden passage ways, solve puzzles, and to defeat enemies. The bomb has truly become a staple in Link’s arsenal, so it’s time to go through the history of this now legendary item.

The original bomb appeared all the way back in 1986 in The Legend of Zelda. You could buy them from the “shop”, or find them as the game progressed. They were used mostly to blast open secret passageways and could do some damage to certain bosses. The original bomb has gone on to be a staple in that of itself in almost every game since.

We first saw the evolution of the bomb as early as A Link to the Past, with a new style bomb called the Super Bomb. The bomb itself was more restricted in use, and could not be placed in your inventory. However, it was required if you wished to visit the “Fat Fairy”. It had many restrictions as it dragged behind you, but it also, when used, did not do damage to the player. The restrictive use and way of carrying this bomb most likely lead to it not be included in future Zelda titles. Still, it showed Nintendo was clearly searching for new ways to implement the bomb mechanic in Zelda.

Bomb ArrowIn searching for a new way to use Bombs, Nintendo came up with a clever concept of combining the Bomb with another staple item, the Bow. This first appeared in Link’s first ever handheld adventure, Link’s Awakening, and a saw a comeback in Twilight Princess. In creating the coined term “Bomb Arrow”, a deadly combo was formed. Not only could you throw bombs now, but shoot them long distances to explode upon impact. Chances are we haven’t seen the last of this mechanic, and who knows what innovations Nintendo may add to this deadly combo as time moves on.

Nintendo later wanted a way for the user to use bombs without directly carrying them, at least early on in the game. When Ocarina of Time rolled around they solved this with the addition of the Bomb Flower. It’s essentially a plant that gives the user an unlimited amount of bombs, but is lit the moment you pick it up. You cannot put them in your inventory, but for all intensive purposes they act exactly like regular bombs. The idea of the Bomb Flower caught on like wildfire, as they have appeared in 6 Zelda titles to date, including the recently released Spirit Tracks.

Ocarina of Time wasn’t done, however, with innovating the almighty bomb. As the game progressed, you happened upon Bombchus, which were used mostly for a minigame, but had some fun uses in the overworld. Essentially, Bombchus are moving bombs that you set on the ground and go in a straight line. They can climb up walls and hang from the ceiling. They explode upon impact, which only makes them all the more fun to play with. As is customary with Ocarina of Time, this new addition has also become a staple in the series. They have appeared in 5 games to date.

Powder KegTwo years later, Majora’s Mask rolled out which presented some unique opportunities for the items like the Bomb. While the standard Bomb was present, as was the Bombchu and Bomb Flower, what Majora’s Mask is remembered for in terms of Bombs are the ones that are associated with wearing masks. First off, there is the Blast Mask. Once put on, the mask immediately explodes, doing the same amount of damage as a normal bomb would, but it also harms the player. Essentially what this did was give you infinite bombs, provided you had the health to take the hit. The other unique bomb to Majora’s Mask is the Power Keg. Once you put on the Goron Mask you have the ability to purchase this beast. It is by far the most deadly bomb to date, and is needed to gain access to the ranch area. While it has limited uses in game, by design, it is still a beastly weapon.

Of course, this is isn’t the end of the Bombs evolution. As time has shown, Nintendo likes to keep experimenting with core items. There are remote detonated bombs in The Minish Cap, Level 2 Bombs which are simply bigger more effective regular bombs in Four Swords Adventures, Big Bombs with 10 second fuses that leave massive impressions and can instantly kill the player… also in Four Swords Adventures, as well as many others. One of the more unique ones is the Tingle Bomb, which is used in The Wind Waker to find tingle stations. Then they added Water Bombs (can detonate under water) and Bomblings (bomb flower replacements that you need to hit once before you can pick up the bomb) with the release of Twilight Princess.

There are a lot of unique bombs in the Zelda world. While only a few have stuck over the years, it hasn’t stopped Nintendo from trying to innovate such a legendary item. Sometimes, it takes something as simple as a cannon, which shoots regular bombs, to take things the next step. Other times it’s mask related things, or maybe something someday related to music. One thing is certain: Many new types of bombs will be coming down the road. Nintendo is constantly trying to innovate an age old item, and I love them more for it. Bombs have a rich history in many gaming titles, none more than the legendary Zelda franchise.

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Ocarina of Time Bomb ShopBombs have a rich history in the Zelda world. They have been around ever since the series was created, and have only not appeared in one title to date (The Adventure of Link). There are 14 different types of bombs created over the years and there are surely more to come. They have been used to find hidden passage ways, solve puzzles, and to defeat enemies. The bomb has truly become a staple in Link’s arsenal, so it’s time to go through the history of this now legendary item.

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New Zelda Wii Information Leaked? http://www.zeldainformer.com/new_zelda_wii_information_leaked/ Wed, 20 Jan 2010 17:46:21 +0000 http://localhost/wordpress90/?p=725 UPDATE: Check out the second part of this list here!



Thumbnail image for Zelda Wii Thumbnail
Zelda Wii is most likely the next installment in the series, and estimates say it should be out either this year or next. While Nintendo has done a great job at not leaking really anything concrete about the game itself… rumors are still rearing their head. Now, normally we wouldn’t post about a rumor because most the time it’s just that, however, there is some reason to believe the rumors we have inside. They come from a popular Japanese message board called 2ch, which is somewhat similar in style to our English based 4chan. What is interesting about rumors at this Japanese site is more often then not they turn out to be true. Not willing to believe that? Well lets look at what 2Ch has leaked over the years that turned out to be true.

First off, they were the first people to break the news and story for every single Kingdom Hearts game ever made, long before it was publicly released. They released all the news for Metal Gear Solid 4, Resident Evil 4 and 5, and pretty much every Square Enix RPG ever made. Interestingly enough, back in 2003, they also broke The Wind Waker‘s story roughly two months before release, and no, prerelease copies were apparently not out yet stateside. So the question needs to be asked: If the community there has been right so many times with rumors, then why can’t they be right this time around?

  • The game will be vary from the dungeon field dungeon method we are accustomed too (nothing new, Eiji Aonuma confirmed that last year).
  • You will be able to select right or left handed at the start, and Link will be left or right handed based on your selection
  • The gameplay and basic mechanics are complete.
  • They are currently polishing up the story and Characters.
  • One of the characters they are working on is a innkeeper in Link’s home village who has a son that looks up to Link.
  • The girl in the art is not the Master Sword, and it appears the Master Sword will not be in the game.
  • The girls name from the painting could possibly be Adelle, Adella, or Aderu.
  • She is not with you throughout the game like Ezlo and Midna.
  • The face in the painting of her is not her real face. It’s not fully elaborated on much, but it does say that it was a place holder concept art piece.(assuming the entire art itself was just concept work)
  • Link’s sword is highly unique in this game, and will have several unlockable abilities. Adelle (or whatever her final name becomes) communicates with you through this sword.
  • There will be horseback combat. Epona will avoid obstacles automatically.
  • The models for 3 significant characters in the game have been touched up, but no they are not Zelda or Ganondorf. (Google translate gives rough names of Link, Gorons, and Epona, but our translator said it’s not specifically mentioned)
  • The idea of this version of Link also being The Hero of Time has been highly considered, and may already be implemented.
  • Time travel plays a role in the game.
  • The game takes place in more than just Hyrule, and may possibly not be Hyrule at all.



So there is a lot of stuff to digest there. Again, remember to always take this with a grain of salt, but the fact it comes from a place where so many other rumors turn out to be true does make you wonder. The Hero of Time’s return could propose a sequel to Majora’s Mask, meanwhile time travel returning makes since if it’s the same character. Could also explain the statement last year from Nintendo that this is the oldest Link yet. The fact the game could also be more then Hyrule, or a new land all together, could play well into the follow up to Majora’s Mask. If you recall, Link was on a journey to find a lost friend, presumably Navi, so who knows where that may have lead him.

One thing is for certain, Nintendo is definitely trying to give us something new by linking to something old. True or not, these rumors give us a lot to talk about, and most of them are highly probable in my mind. Thanks has to go out to, Chesu of GameFaqs for the translation of the rumors, and to 2ch themselves for providing this information for the fans.


Discuss at our forums here.

The confirmation of this post, by one of our translators, was found out to be false. I apologize if that confirmation provided any miss information, and I will be sure the team provides fully translated jap to english text for any future confirmations. Therefore, the only “official” translation is the one provided by Chesu at GameFaqs. It still doesn’t really change the news posting much, just means that there is only one person who translated it.

UPDATE: Check out the second part of this list here!



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Thumbnail image for Zelda Wii ThumbnailZelda Wii is most likely the next installment in the series, and estimates say it should be out either this year or next. While Nintendo has done a great job at not leaking really anything concrete about the game itself… rumors are still rearing their head. Now, normally we wouldn’t post about a rumor because most the time it’s just that, however, there is some reason to believe the rumors we have inside. They come from a popular Japanese message board called 2ch, which is somewhat similar in style to our English based 4chan. What is interesting about rumors at this Japanese site is more often then not they turn out to be true. Not willing to believe that? Well lets look at what 2Ch has leaked over the years that turned out to be true.

First off, they were the first people to break the news and story for every single Kingdom Hearts game ever made, long before it was publicly released. They released all the news for Metal Gear Solid 4, Resident Evil 4 and 5, and pretty much every Square Enix RPG ever made. Interestingly enough, back in 2003, they also broke The Wind Waker‘s story roughly two months before release, and no, prerelease copies were apparently not out yet stateside. So the question needs to be asked: If the community there has been right so many times with rumors, then why can’t they be right this time around?

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Zelda Informer Videocast 002: Thanks to the Fans http://www.zeldainformer.com/zelda_informer_videocast_002_thanks_to_the_fans/ Thu, 21 Jan 2010 00:29:43 +0000 http://localhost/wordpress90/?p=726



Yeah, that’s me, sporting my Jets/Packers/Brett Favre hat. Hey, 2 of 3 are in the championship games this weekend, so I can’t complain too much now can I? This is a thanks to you guys, so enjoy!

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Yeah, that’s me, sporting my Jets/Packers/Brett Favre hat. Hey, 2 of 3 are in the championship games this weekend, so I can’t complain too much now can I? This is a thanks to you guys, so enjoy!

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Wishful Thinking: A Post Majora's Mask World For Zelda Wii http://www.zeldainformer.com/wishful_thinking_a_post_majoras_mask_world_for_zelda_wii/ Thu, 21 Jan 2010 09:17:19 +0000 http://localhost/wordpress90/?p=727 Zelda Wii by Tom PrestonMany of you may be reading that title and assuming that this is yet another comparison of taking Majora’s Mask elements and implementing them into the next Zelda title. Based on this site’s history, I wouldn’t blame you. However, this piece is actually based on a rumor. Essentially, it’s speculation about speculation. Yesterday we reported about some “significant” Zelda Wii rumors that may or may not be true. One of the more intriguing of those rumors was the idea that Link in the next game is The Hero of Time. What this could entail is a direct sequel to Ocarina of Time’s child timeline after Majora’s Mask. I will attempt to paint what I feel could happen in this mystical world. Keep in mind this piece is purely speculative, based on rumors, and is largely a fantasy. Let’s step back in time (literally) and try to imagine what Zelda Wii could be in this era.

There are a lot of things in that rumor mill yesterday that can paint a decent picture for this new post Majora’s Mask world. In fact, one could dare say even the art, to this point, could further support the thought. First off, at the beginning of Majora’s Mask, Link sets off to find Navi. While on his travels (presumably in the lost woods) he is jumped by the Skull Kid, and then the events of Majora’s Mask happen. At the end of the game, the last we see of Link is him riding off on Epona in the forest. There is a lot of speculation around where he is, but I honestly feel we can safely assume he returned to where he was prior to being in Termina. That being the case, where does he go from there?

Well, one can assume that he is back on his quest to find Navi and that would leave things pretty wide open. Some of the evidence to suggest this could indeed be the fairy/spirit/female that is featured in the art that Nintendo showed us at E3. I am not so sure it is that farfetched to think that the girl in the picture is indeed Navi, all grown up. In her full form she prefers to be called Adelle, as her past life is just that, a past life.
Now, as the rumors suggest, this game would take place outside of Hyrule… at least party. This fits well into a post Majora’s Mask world, because we really have no idea where Link was heading or if he found Navi at all. A post Majora’s Mask world could, essentially, be anything. If Nintendo ever wanted a chance, just one shot, to try and create a new vast world that wasn’t Hyrule, this could certainly be it.

The one thing I take issue with in the rumors themselves is the village he lives in and how there is a boy that looks up to him. If this is indeed the “Hero of Time”, then he doesn’t need a crash course in starting out as a nobody again. He already is a somebody, so having just a single boy look up to him makes it feel like either he is a nobody in this new land… or something along the way got fudged up. In either case, since Twilight Princess is often placed next on the child timeline, Zelda Wii would need to end in a way that would suggest the events in Twilight Princess. Minimally, it would have to end in a fashion that leads back to Hyrule itself.

Triforce

This new land obviously would not contain the Master Sword. That sword is still in the Temple of Time, located back in Hyrule. There would still be question as to how Ganondorf was stopped, but that could also be what this game is. Without Link letting Ganondorf into the sacred realm, he isn’t nearly as powerful as he use to be. One thing that he still could do, however, is muster an army to invade Hyrule. If this game takes place 10 or so years after Majora’s Mask, we could be seeing Ganondorf’s army then invading this new land.

That would set the plot up to essentially fight back the invasion via various dungeons, and then work your way back to Hyrule to save your homeland. This could markedly also mean that Zelda playing the role of Sheik could return, and then everything could get linked into time travel. This time around, Time Travel may refer more to the use of the Ocarina itself, just like in Majora’s Mask.

So here is the big picture: Link travels off to a new world where he finds Navi. As they grow up together, she wishes to be called Adelle, and grows much fonder of her bigger form. While all this is going on and Link is simply living his life, Hyrule is invaded completely by Ganondorf. He then marches his army into the new world, which jolts Link’s memory that he was brought back to prevent exactly what had already happened… yet this time it happened without his help. This could set the story up for a tale of greatness, that would draw the entire Ocarina of Time crowd back to Zelda, while giving them a whole new world to play with.

The chances of this being true? Slim to none. It’s just food for thought really. Even if it turns out true that Link is, once again, The Hero of Time… it could simply imply a direct follow up on the Adult Timeline, or possibly even The Hero of Time being reborn at a later date. In the end, no one really knows but Nintendo. It’s just fun to think of all the possibilities you can build off of these rumors. Let’s assume, even if for a moment, that the rumors are true. What then would you imagine this next game to be?

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Zelda Wii by Tom PrestonMany of you may be reading that title and assuming that this is yet another comparison of taking Majora’s Mask elements and implementing them into the next Zelda title. Based on this site’s history, I wouldn’t blame you. However, this piece is actually based on a rumor. Essentially, it’s speculation about speculation. Yesterday we reported about some “significant” Zelda Wii rumors that may or may not be true. One of the more intriguing of those rumors was the idea that Link in the next game is The Hero of Time. What this could entail is a direct sequel to Ocarina of Time’s child timeline after Majora’s Mask. I will attempt to paint what I feel could happen in this mystical world. Keep in mind this piece is purely speculative, based on rumors, and is largely a fantasy.  Let’s step back in time (literally) and try to imagine what Zelda Wii could be in this era.

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New Zelda Rumors Emerge, We Say They're Fake http://www.zeldainformer.com/new_batch_of_zelda_wii_rumors_show_up_and_were_saying_its_fake/ Thu, 21 Jan 2010 20:25:25 +0000 http://localhost/wordpress90/?p=728 Zelda Wii ArtEveryone by now is aware of the rumor mill we posted yesterday, and, magically, today some more rumors show up. This time, they come from the NeoGaf forums stating that an Italian website, weeks ago, reported rumors about Zelda Wii that were finally translated. Luckily for you folks, I happen to have an Italian speaking family member who I immediately messaged with the site’s URL to see what they could come up with. This time around? Nothing. The new rumors (today’s batch) are false. Curious people hop inside to find out what they were anyway.

  • The development of the game began in February 2006
  • The development team is the largest ever used by Nintendo
  • The game will implement many ideas never seen a video game ever
  • The use of the Wii Motion Plus will be a essential component for the dynamics of the game
  • The new Link will be much more mature, but the dark atmospheres of Twilight Princess
  • The Master Sword will play a key role
  • Only game that uses 100% of Wii hardware
  • The appearance of Link will be renovated, but not be completely unprecedented
  • The plot will be the most articulate ever devised for a Zelda title
  • May be the last chapter of the saga


Outside of the fact that some of the rumors contradict the ones yesterday, my cousin finished scouring that site and found none of these supposed rumors present. The site is called Spazio Games, and here is what they have for Zelda Wii. Likewise, if you sift through all their news for the last two months, you will notice that these rumors are not present. Turns out, I didn’t even need my cousin to figure this one out, but he looked just in case. In short, we are calling BS, and while it could possibly just be poking fun at the rumors from yesterday, at least the ones from yesterday have an interesting source.

With that, be sure to take all future rumors with a grain of salt unless I say otherwise. Rumors are just that, and I’ll try my best to prove or disprove whatever claims people are making. I already told you what we know about Zelda Wii, and I’ll continue to tell you as things progress.

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Zelda Wii ArtEveryone by now is aware of the rumor mill we posted yesterday, and, magically, today some more rumors show up. This time, they come from the NeoGaf forums stating that an Italian website, weeks ago, reported rumors about Zelda Wii that were finally translated. Luckily for you folks, I happen to have an Italian speaking family member who I immediately messaged with the site’s URL to see what they could come up with. This time around? Nothing. The new rumors (today’s batch) are false. Curious people hop inside to find out what they were anyway.

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20 Most Important Games of the Decade http://www.zeldainformer.com/20_most_important_games_of_the_decade/ Thu, 21 Jan 2010 22:00:45 +0000 http://localhost/wordpress90/?p=729 wind wakerUsually too busy ranking the series’ games in order from best to worst, yelling at each other trying to prove their timeline order or dropping a request in any one of the thousands of signature shops across the Internet, the knucklehead-ridden Legend of Zelda fan community can occasionally forget just how important and influential their obsession really is. Luckily, we’ve got online journalists across the world to keep us in check. We’ve seen the original Legend of Zelda recognized for its innovative gameplay structure in the past, and today, the always controversial Wind Waker slid its way into GamesRadar’s 20 most important games of the decade. Taking the 20th spot just behind BioShock, the staff cited the cel-shaded adventure “more original than just about anything anyone was doing at the time, including Nintendo.”

Catch the full list here. And yes, GTA III took the top spot.

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wind wakerUsually too busy ranking the series’ games in order from best to worst, yelling at each other trying to prove their timeline order or dropping a request in any one of the thousands of signature shops across the Internet, the knucklehead-ridden Legend of Zelda fan community can occasionally forget just how important and influential their obsession really is. Luckily, we’ve got online journalists across the world to keep us in check. We’ve seen the original Legend of Zelda recognized for its innovative gameplay structure in the past, and today, the always controversial Wind Waker slid its way into GamesRadar’s 20 most important games of the decade. Taking the 20th spot just behind BioShock, the staff cited the cel-shaded adventure “more original than just about anything anyone was doing at the time, including Nintendo.”

Catch the full list here. And yes, GTA III took the top spot.

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GameTrailers Most Anticipated Games of 2k10 http://www.zeldainformer.com/gametrailers_most_anticipated_games_of_2k10/ Fri, 22 Jan 2010 06:33:11 +0000 http://localhost/wordpress90/?p=730



The forever diligent folks of GameTrailers are so done with 2009. They suffered through the housing crisis, Lady Gaga takeover, and another year without a new Legend of Zelda console title, wiped the dirt of their shirts, and emerged ready to stumble through another year of madness on good old Earth. Looking through the upcoming year of new releases, the staff created a video of the games they wanted to get their hands on the most. Naturally, one would expect the mysterious Zelda Wii project to be very high on the list, but “conflicting reports” from Nintendo prevented its appearance on the countdown.


One of the other “big” titles from Nintendo was included on the list, however: Metroid: Other M, relevant to us and this news post because of the inclusion of a brand new Metroid section of our forums. Its creation stems out of 1) our community’s giant love affair with the Metroid series and 2) the conceiving of a Metroid Wiki, run by the very same people you can see idling in our chat and endlessly viewing the online list.

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The forever diligent folks of GameTrailers are so done with 2009. They suffered through the housing crisis, Lady Gaga takeover, and another year without a new Legend of Zelda console title, wiped the dirt of their shirts, and emerged ready to stumble through another year of madness on good old Earth. Looking through the upcoming year of new releases, the staff created a video of the games they wanted to get their hands on the most. Naturally, one would expect the mysterious Zelda Wii project to be very high on the list, but “conflicting reports” from Nintendo prevented its appearance on the countdown.


One of the other “big” titles from Nintendo was included on the list, however: Metroid: Other M, relevant to us and this news post because of the inclusion of a brand new Metroid section of our forums. Its creation stems out of 1) our community’s giant love affair with the Metroid series and 2) the conceiving of a Metroid Wiki, run by the very same people you can see idling in our chat and endlessly viewing the online list.

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Zelda Universe's January Podcast http://www.zeldainformer.com/zelda_universes_january_podcast/ Fri, 22 Jan 2010 09:25:30 +0000 http://localhost/wordpress90/?p=731



1:10:00



The Zelda Universe January podcast has been released, and as you can see you can listen to it above. Their podcast tends to be more community-related, but they do have some alright discussion on Zelda. There is often times little out there in terms of an actual Zelda podcast, so be sure to tune in next month as we rectify that issue. In either case, enjoy the cast. You can check out Zelda Universe for direct download links, or to simply tell Cody he needs to go away. By the way, I am the Zelda News guy in the ZUBC cast, go figure.

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1:10:00

The Zelda Universe January podcast has been released, and as you can see you can listen to it above. Their podcast tends to be more community-related, but they do have some alright discussion on Zelda. There is often times little out there in terms of an actual Zelda podcast, so be sure to tune in next month as we rectify that issue. In either case, enjoy the cast. You can check out Zelda Universe for direct download links, or to simply tell Cody he needs to go away. By the way, I am the Zelda News guy in the ZUBC cast, go figure.

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Wind Waker Wii http://www.zeldainformer.com/wind_waker_wii/ Fri, 22 Jan 2010 20:58:53 +0000 http://localhost/wordpress90/?p=732 Wind Waker Wii

The Wind Waker was a fabulous game. It carried the already well established Zelda series over to Nintendo’s new console of the time, the Gamecube. It was a classic Zelda experience, but at the same time, it wasn’t too much of a carbon copy of any of the other games in the series. Sure, there were some similar things, but for the most of it, the game was new and creative. No, the cel-shaded toon-graphics weren’t the only new thing, although, that is what sticks in people’s minds.

It would not be too far from accurate to say that there is about a 50-50 split between those who were pleased with the toon graphics, and those who weren’t. Regardless of your view, Nintendo did take a gamble in going down the path of cel-shading, and it goes without saying, that the gamble was worth it. But as I sit here, almost seven years later, I wonder, what happened? Nintendo brought something new to console Zelda, yet we haven’t seen it since.

The graphical style that we saw in The Wind Waker is basically what has lead to what we’ve seen with the two DS titles, Phantom Hourglass and Spirit Tracks. They’ve taken the style of The Wind Waker, and used it in an altered and simplified way. Maybe we’ll keep seeing toon Link on the DS, but that seems only like wasted potential. In future titles on the DS, hopefully Nintendo will move on and explore new graphical possibilities. What I’d love to see is a fully fledged-console Zelda using the style of The Wind Waker.

There is no hope now for the upcoming Zelda Wii to embark up that alley, as it is taking the more realistic graphical approach, although we aren’t certain of how it will look. Is that really good? Is a realistic approach really that realistic? Because The Wind Waker didn’t go for being as real as possible, it was in many regards better. Once players were initially over the new style, it wasn’t about how realistic the cutscene affects were, because they were simple animation. Because of that simplicity it became about the actual story itself. It became about human emotion and little details like footprints in the sand. Twilight Princess did nicely portray emotions through facial animation, but that style couldn’t make it the main focus. Only simple animation can highlight these simple things when using limited time. Sure, all styles could have the same detail, given time, but there is much more allocation for it in a cel-shaded environment.

Ocarina of Time, Twilight Princess: they went for a more real life looking approach, and that limited the games. When you go for realistic, you have to keep going to make it work. Cel-shading is simpler, crisper even. It eliminates many worries, and gives a sense of freedom as the animation isn’t solely about being real. We’ve heard it said that less can be more, like fewer dungeons, but made longer, could be more of an experience. In this case, simpler animation can give more. When the developers focus on facial emotions, as opposed to a fabulous explosion that looks almost movie-quality, us players are getting something more. Simple explosions, simple graphics, in The Wind Waker allowed for an expansion in other areas.

Imagine now, the same style, simple and yet very intricate, on the Wii. It can still bring all of the aspects fans want, whether that is motion controls, voice acting, even multiple player, but it can bring so much more. Maybe Nintendo has completely moved on from the cel-shading idea, maybe they haven’t. It may not be the actual graphics themselves that make cel-shading so appealing, but what it escalated to in The Wind Waker, that’s what makes me yearn to see them again. What it allowed them to do in terms of gameplay, was simply stunning. I’m not going to claim that The Wind Waker is the best Zelda ever, but many aspects of it are better than elsewhere in the Zelda series. Much of that is owed to its graphical style.

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Wind Waker WiiThe Wind Waker was a fabulous game. It carried the already well established Zelda series over to Nintendo’s new console of the time, the Gamecube.  It was a classic Zelda experience, but at the same time, it wasn’t too much of a carbon copy of any of the other games in the series. Sure, there were some similar things, but for the most of it, the game was new and creative. No, the cel-shaded toon-graphics weren’t the only new thing, although, that is what sticks in people’s minds.

It would not be too far from accurate to say that there is about a 50-50 split between those who were pleased with the toon graphics, and those who weren’t. Regardless of your view, Nintendo did take a gamble in going down the path of cel-shading, and it goes without saying, that the gamble was worth it. But as I sit here, almost seven years later, I wonder, what happened? Nintendo brought something new to console Zelda, yet we haven’t seen it since.

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Glory of Hercules References Original Zelda http://www.zeldainformer.com/glory_of_hercules_references_original_zelda/ Sat, 23 Jan 2010 02:06:23 +0000 http://localhost/wordpress90/?p=733

The just released DS Japanese RPG Glory of Heracles shouts out arguably the original Legend of Zelda‘s most well-known quote. Reactions to the first North American installment of the long-running Japanese series have been mixed. Spotted at GoNintendo.

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The just released DS Japanese RPG Glory of Heracles shouts out arguably the original Legend of Zelda‘s most well-known quote. Reactions to the first North American installment of the long-running Japanese series have been mixed. Spotted at GoNintendo.

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Zelda Informer Donation Drive http://www.zeldainformer.com/zelda_informer_donation_drive/ Sat, 23 Jan 2010 09:17:57 +0000 http://localhost/wordpress90/?p=734



That time of the month is approaching. I fudged up some of the paper work with our advertisers earlier this month, preventing us from receiving any ad payments to cover our server bill. So, we are asking for you folks to generously donate to the cause! Right now we have no way of covering the costs of the server bill, so feel free to donate as little or as much as you want. Only have a dollar? Every dollar counts. We have a week to collect the funds, so if you have a little cash to spare, enjoy our site, then I encourage you to show your generosity.

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That time of the month is approaching. I fudged up some of the paper work with our advertisers earlier this month, preventing us from receiving any ad payments to cover our server bill. So, we are asking for you folks to generously donate to the cause! Right now we have no way of covering the costs of the server bill, so feel free to donate as little or as much as you want. Only have a dollar? Every dollar counts. We have a week to collect the funds, so if you have a little cash to spare, enjoy our site, then I encourage you to show your generosity.

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Angry Video Game Nerd: Hydlyde and Zelda http://www.zeldainformer.com/angry_video_game_nerd_hydlyde_and_zelda/ Sat, 23 Jan 2010 19:30:22 +0000 http://localhost/wordpress90/?p=735



Outside of the fact that it has elements in it that mirror the Legend of Zelda and music that is simply an Indiana Jones remix, the thing I found most interesting is the game actually came out before Zelda did. This could imply that many of the gameplay elements of the franchise we know and love actually originated from this title, instead of being an original thought. I like what he says at the end, however: He compares the fact that he hates the puzzles and such in Hydlide, while the Legend of Zelda has the same puzzles and we praised it for them. Who knows, is this secretly the real inspiration behind the creation of Zelda? Is the Legend of Zelda simply a better version of Hydlide? We will never know.

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Outside of the fact that it has elements in it that mirror the Legend of Zelda and music that is simply an Indiana Jones remix, the thing I found most interesting is the game actually came out before Zelda did. This could imply that many of the gameplay elements of the franchise we know and love actually originated from this title, instead of being an original thought. I like what he says at the end, however: He compares the fact that he hates the puzzles and such in Hydlide, while the Legend of Zelda has the same puzzles and we praised it for them. Who knows, is this secretly the real inspiration behind the creation of Zelda? Is the Legend of Zelda simply a better version of Hydlide? We will never know.

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ONM Interview With Eiji Aonuma http://www.zeldainformer.com/onm_interview_with_eiji_aonuma/ Sat, 23 Jan 2010 21:18:31 +0000 http://localhost/wordpress90/?p=736 Still out promoting his latest success, Legend of Zelda mastermind Eiji Aonuma sat down in a South Kensington hotel room with the people of Official Nintendo Magazine a few days ago, sharing his thoughts on both his most recent DS project and his upcoming console effort as well. Topics include ideas from Phantom Hourglass showing up in its spiritual sequel, his thoughts on the final game, if we’ll see a Zelda like Spirit Tracks again, the structure of the highly anticipated, rumor-ridden Wii installment of the series, and more.

Entire thing here.

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Still out promoting his latest success, Legend of Zelda mastermind Eiji Aonuma sat down in a South Kensington hotel room with the people of Official Nintendo Magazine a few days ago, sharing his thoughts on both his most recent DS project and his upcoming console effort as well. Topics include ideas from Phantom Hourglass showing up in its spiritual sequel, his thoughts on the final game, if we’ll see a Zelda like Spirit Tracks again, the structure of the highly anticipated, rumor-ridden Wii installment of the series, and more.

Entire thing here.

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The Legend of Zelda: Better Off Without The Three Godfathers http://www.zeldainformer.com/the_legend_of_zelda_better_off_without_the_three_godfathers/ Sun, 24 Jan 2010 17:30:19 +0000 http://localhost/wordpress90/?p=737 Shigeru Miyamoto, EIji Aonuma, and Takashi TezukaThis topic is most likely going to enrage many of you. Not so much because the idea or reasoning is faulty, but because it suggests something that could be deemed insane. The future of the Zelda series would be better without Shigeru Miyamoto, EIji Aonuma, and Takashi Tezuka. How could this even be remotely possible? Miyamoto is often considered a Godfather of gaming itself, creating some of the most beloved game franchises in the history of the industry. Mario, Zelda, Donkey Kong, and Star Fox. He has his fingerprint on the Metroid Series, Wii Sports, Wii Music, and Animal Crossing. He also had a major role int he creation of the all time best selling handheld system, the Nintendo DS. Add on top of that that he had a hand in what may become the best selling console of all time in the Nintendo Wii, you really begin to see the impact he has had. How can Zelda be better without him? Even setting him aside, how can Tezuka and Aonuma also taking a seat really make the series better?

It’s really a convoluted answer, with absolutely no evidence to back it up. There are a lot of reasons I can point to it, but without any concrete evidence this is a hard discussion to have. In part, Zelda has already moved past Miyamoto himself. He still keeps his hand in the series, and apparently is heavily involved in the next installment, but when it’s all said and done: He’s getting older, likes to create fun casual experiences, and has branched out far beyond both Mario and Zelda. I get this feeling he really wants to focus on creating new ideas, like a Wii Music, versus continuing his older material. Sure, he seemed to really enjoy New Super Mario Bros. Wii, but again, it’s a fun casual experience. Yeah, I enjoyed the game, but it’s not something I am going to spend countless hours playing. I’ll pick it up a couple times a month for about 20 minutes to play with a friend who doesn’t game. Thats about it.

This isn’t to say Miyamoto has lost his touch, or that he has gone soft as he has gotten older. I think in general, he has always been a person who likes to create fun games that have a wide appeal across all age groups. It’s no surprise that in the Zelda Documentary done before The Wind Waker came out that he admits Ocarina of Time is most likely the deepest game in the series. In part, he is right. It gained a big audience, but it definitely did not cross age gaps. My dad didn’t play Ocarina of Time. My sister didn’t. I did, and I was already someone who played games regularly. It’s also no secret that the most popular game in the series wasn’t truly even created by Miyamoto, but Aonuma. Who would of guessed that the series would of gotten better after A Link to the Past by having minimal involvment by the man who invented the series?

The argument that Aonuma needs to at least take a break and let others head stuff is much more simplified. I am not saying he lost his touch either, but it’s clear he would rather begin a path that leads to a Miyamoto sort of role. He has said in a handful of interviews that he would love to do something other than Zelda, and it can be frustrating constantly working on the next game. Obviously, he loves Zelda, and at this point wont ever “not” be involved, but it appears he wants to branch into other areas. Maybe he is simply tired of riding Miyamoto’s coattails and wants to make his own mark on gaming? It matters little what he does in the Zelda series - it will always be Miyamoto that gets most the credit. Sure, maybe not in our niche fanbase crowd, but across the whole of people who play the games this will always be the case.

Eiji Aonuma

I wasn’t at all surprised when I discovered Aonuma was getting tired of Zelda. Apparently, it’s all he has primarily done since Ocarina of Time. If all I did for the last decade+ was develop a singular product it could easily be tiring. I am sure he has his own ideas for games, for other franchises, and for his own franchises. In part, When I say he wants to be Miyamoto, I sort of mean that in whole. He wants to create his own series, and eventually take over the Miyamoto role in Nintendo. Obviously, I am not Eiji, I am merely guessing at his thought process when he says he is getting tired of Zelda all the time, but it only seems like a natural progression to me.

Takashi Tezuka is a much tougher case to make. This isn’t because his involvement is minimal It’s just that he is the only other major idea man behind the Zelda series that we never hear about. Link’s Awakening was his baby. Miyamoto has admitted that he had no involvement in the game at all. Despite this, he was still listed in the credits as an excutive producer, once again, putting Tezuka on the back burner. Tezuka was the main director behind A Link to the Past, and played a major role in the creation of The Wind Waker (an equal role to that of Miyamoto). On top of that, he was also heavily involved in Twilight Princess. He’s been a big part of the team for a long time, and is an essential part of the 3 headed Zelda monster.

The reason I believe the Zelda series is having a problem evolving is because of Tezuka, Aonuma, and Miyamoto. I am sure they have a lot of ideas left in the tank. I am positive that Zelda Wii is going to be masterpiece of epic perportions. The question I have is that after Zelda Wii… is every Zelda going to follow that format then for the next decade before we get another revolution? To put it lightly: This team is set in their ways. When they feel they have found something truly new and unique for a series they grab and hold tight. To evolve a series, you need to open up the creative freedom. That is something that is hard to do when you have the 3 big players controlling most of what happens.

I know if I was on the team and had a great idea for the game, it would be extremely hard for me to tell them that I think this is better then what they were planning. It just wont happen. The Zelda series is great, and I know often times I write about how I want it to change. Lets set aside change: I don’t want Zelda to stop being Zelda. I simply want Zelda to evolve with the times. For new ideas to spread, you need to bring in new people to play the major roles. When Eiji was brought on board, thats when Ocarina of Time, Majora’s Mask, and The Wind Waker happened. 3 great games in the series. When Tezuka was given freedom, he created Link’s Awakening... a game that may be the greatest handheld Zelda to date. They need to add someone else, with new ideas, to be “the guy”.

I love Miyamoto. He is, since there is no better term, a gaming god. Aonuma is a mastermind in the making, while Tezuka is a man who understands the essence of Zelda. I think it’s just time, after Zelda Wii, to bring in a new mastermind. What do you think? Can Zelda really be better if all three took a producer role and relied on a new person to take over the series?

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Shigeru Miyamoto, EIji Aonuma, and Takashi TezukaThis topic is most likely going to enrage many of you. Not so much because the idea or reasoning is faulty, but because it suggests something that could be deemed insane. The future of the Zelda series would be better without Shigeru Miyamoto, EIji Aonuma, and Takashi Tezuka. How could this even be remotely possible? Miyamoto is often considered a Godfather of gaming itself, creating some of the most beloved game franchises in the history of the industry.  Mario, Zelda, Donkey Kong, and Star Fox. He has his fingerprint on the Metroid Series, Wii Sports, Wii Music, and Animal Crossing. He also had a major role int he creation of the all time best selling handheld system, the Nintendo DS. Add on top of that that he had a hand in what may become the best selling console of all time in the Nintendo Wii, you really begin to see the impact he has had. How can Zelda be better without him? Even setting him aside, how can Tezuka and Aonuma also taking a seat really make the series better?

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Phantom Hourglass Manga Finished Translating http://www.zeldainformer.com/phantom_hourglass_manga_finished_translating/ Sun, 24 Jan 2010 20:39:58 +0000 http://localhost/wordpress90/?p=738 Unaffected by the inherent hell that comes with taking a project as insane as translating and scanning an entire Legend of Zelda manga, GlitterBerri of BerriBlue has finally completed all 185 pages of the Akira Himekawa 2007 installment of the DS’s first Zelda adventure. We last let off with the 10th chapter, featuring Link’s troubles with the mysterious Jolene. The final two chapters close the book on the story’s prime antagonist, Bellum. View individual chapters here, or, alternatively, download the first 100 pages here, and the final 85 here.

Be sure to thank her for her work, especially considering she’s know without a computer. Here’s to hoping she figures something out—we need the Hyrule Fantasy manga fully translated.

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Unaffected by the inherent hell that comes with taking a project as insane as translating and scanning an entire Legend of Zelda manga, GlitterBerri of BerriBlue has finally completed all 185 pages of the Akira Himekawa 2007 installment of the DS’s first Zelda adventure. We last let off with the 10th chapter, featuring Link’s troubles with the mysterious Jolene. The final two chapters close the book on the story’s prime antagonist, Bellum. View individual chapters here, or, alternatively, download the first 100 pages here, and the final 85 here.

Be sure to thank her for her work, especially considering she’s know without a computer. Here’s to hoping she figures something out—we need the Hyrule Fantasy manga fully translated.

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VG2Review's Top 5 Zelda Titles http://www.zeldainformer.com/vg2reviews_top_5_zelda_titles/ Mon, 25 Jan 2010 04:27:51 +0000 http://localhost/wordpress90/?p=739



The homies who make up VG2Review chop it up about the notorious “top 5 Zelda games” list. Ocarina of Time, as expected, takes number one, but like the people of The Globe And Mail, the solid-but-not-classic Minish Cap finds a way to be mentioned amongst the legends. The original Legend of Zelda, Wind Waker, and Twilight Princess were up there, too. Where’s the Majora’s Mask love?

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The homies who make up VG2Review chop it up about the notorious “top 5 Zelda games” list. Ocarina of Time, as expected, takes number one, but like the people of The Globe And Mail, the solid-but-not-classic Minish Cap finds a way to be mentioned amongst the legends. The original Legend of Zelda, Wind Waker, and Twilight Princess were up there, too. Where’s the Majora’s Mask love?

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Zelda Comic 010: The Talking Frog http://www.zeldainformer.com/zelda_comic_010_the_talking_frog/ Mon, 25 Jan 2010 09:27:18 +0000 http://localhost/wordpress90/?p=740 Zelda Comic 010, 72 Hours Remain

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Zelda Comic 010, 72 Hours Remain

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Retronauts: A Look Back The Adventure of Link Instruction Manual http://www.zeldainformer.com/retronauts_a_look_back_the_adventure_of_link_instruction_manual/ Mon, 25 Jan 2010 22:17:08 +0000 http://localhost/wordpress90/?p=741 The Adventure of Link Official ArtThe Adventure of Link is one of the least played Zelda games in the franchise, but that didn’t stop Nintendo from creating some of the most telling and original art for its game manual. Retronauts, a popular podcasting team on 1Up, recently blogged about the greatness that is The Adventure of Link instruction manual. Step inside to see what they had to say. Be sure to check out the rest of their blog posts as well, as their podcasts on the Retronauts homepage.


If a race of aliens got its jollies by skimming across the planet and blasting civilization as we know it, what would become of video games? It seems like a dumb question offhand: we be too preoccupied trying to make soup out of rocks to throw our pals together for a game of Team Fortress 2. But what would come of the stories we absorbed through the classics we grew up with? Hans Christian Andersen’s fairy tales have survived some of humanity’s most tumultuous times, and Aesop’s fables are still repeated to schoolchildren. Will we tell the story of a boy’s quest to find the Triforce alongside the story of the Three Little Pigs?

Whether or not you believe Nintendo’s stories are worthy of being passed down to your seed, one thing’s for sure: the early Zelda titles boasted some very pretty art in its instruction booklets. These days, we bawl about the flimsy black and white pamphlets that pass off as instruction booklets, and when you consider the pack-in material of olde, we have every right to. Granted, games were a bit more ambiguous about goals in the NES era, and GameFAQs was eons away.

I kept he instruction booklets that came with my NES titles. Most of them are missing covers, and have been scrawled in with crayon, but they endure. It’s interesting to go back and see the work that went into retro games’ introductory stories. The booklet for Zelda II: The Adventure of Link is particularly nice: it begins by letting you know that all is not well in Hyrule. Ganon’s minions are still throwing loud parties at all hours of the night, Link has a skin issue that may be related to that chick he picked up in the milk bar last week (Impa sets things straight and tells Link no, he just has a bad case of destiny), and every Moblin is literally out for Link’s blood, which is needed to revive Ganon. Even a flashback of Hyrule’s ancient history reveals that the royal family has a streak of treachery and weakness. Pretty heavy stuff to read when you’re a kid, but it’s definitely motivation enough to set you on the road and carry you through a game that has little in the way of (decipherable) text.

The Zelda II instruction booklet lays out Link’s fate with some pretty color illustrations. The whole package carries the flavor of an old fairy tale, despite essentially being a “How To Play” guide. The dark tone of the story is surprisingly appropriate for the ‘fairy tale’ label: most of us are too young to think of The Little Mermaid or Snow White outside of a Disney context, but children’s fantasy stories were not always gentle. Zelda II’s instruction booklet (and other instruction booklets from the same era) recalls an unaltered children’s story: it’s not exactly bloody (Link’s story is pretty basic and suitable for older kids), but it doesn’t feel sanitized, either.

Best of all, Disney probably won’t ever be allowed to grab Zelda II’s storyline and stuff it full of musical numbers.

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The Adventure of Link Official ArtThe Adventure of Link is one of the least played Zelda games in the franchise, but that didn’t stop Nintendo from creating some of the most telling and original art for its game manual. Retronauts, a popular podcasting team on 1Up, recently blogged about the greatness that is The Adventure of Link instruction manual. Step inside to see what they had to say. Be sure to check out the rest of their blog posts as well, as their podcasts on the Retronauts homepage.

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NoobToob Episode 174 - Darksiders is Zelda http://www.zeldainformer.com/noobtoob_episode_174_-_darksiders_is_zelda/ Tue, 26 Jan 2010 04:36:40 +0000 http://localhost/wordpress90/?p=742



I must say, the more I keep hearing about Darksiders, the more I really want to give it a try.

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I must say, the more I keep hearing about Darksiders, the more I really want to give it a try.

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Zelda Wii Image Leak - Back By Popular Demand http://www.zeldainformer.com/zelda_wii_image_leak_-_back_by_popular_demand/ Tue, 26 Jan 2010 06:18:43 +0000 http://localhost/wordpress90/?p=743 Zelda Wii Leak

First off: let me say I am happily surprised at catching ourselves and taking down a post after an hour, somehow coudn’t slip the post by anyone. Zelda Wii is a very hot topic, and I don’t want to misinform people. Thing is, this image above is 100% fake. It was claimed by a fan of ours from Japan to be from an idea gathering at Nintendo for the next game. While it could, technically, be true it was for an idea gathering, that gathering would have been for Twilight Princess. Outside of the fact our photoshop experts pretty much state that this is nothing more then a crappy made up photo, every single character is a model from ripped from the game. So yes, it’s fake. Understand why this post was originally taken down now? We hate to give people false hope. Stay tuned, as later today I discuss the finer points of the rumors that have surfaced in the last couple weeks.

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Zelda Wii Leak

First off: let me say I am happily surprised at catching ourselves and taking down a post after an hour, somehow coudn’t slip the post by anyone. Zelda Wii is a very hot topic, and I don’t want to misinform people. Thing is, this image above is 100%  fake. It was claimed by a fan of ours from Japan to be from an idea gathering at Nintendo for the next game. While it could, technically, be true it was for an idea gathering, that gathering would have been for Twilight Princess. Outside of the fact our photoshop experts pretty much state that this is nothing more then a crappy made up photo, every single character is a model from ripped from the game. So yes, it’s fake. Understand why this post was originally taken down now? We hate to give people false hope. Stay tuned, as later today I discuss the finer points of the rumors that have surfaced in the last couple weeks.

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Terminal Gamer's Gaming Fact of the Day http://www.zeldainformer.com/terminal_gamers_gaming_fact_of_the_day/ Tue, 26 Jan 2010 15:58:27 +0000 http://localhost/wordpress90/?p=744 Ocarina of Time

Ocarina of Time = highest-rated video game of all-time, according to Terminal Gamer and Guinness World Records.

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Ocarina of Time

Ocarina of Time = highest-rated video game of all-time, according to Terminal Gamer and Guinness World Records.

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The First Ever Concept Work For The Legend of Zelda http://www.zeldainformer.com/the_first_ever_concept_work_for_the_legend_of_zelda/ Tue, 26 Jan 2010 21:01:50 +0000 http://localhost/wordpress90/?p=745 The Legend of Zelda Concept Piece

What you are seeing above is the first ever concept work done for The Legend of Zelda, back in 1985. It’s pretty intriguing no? The concept work has never been released publicly before, and we are able to bring it to you thanks to another Iwata Asks segment. This wasn’t the only new piece of concept work available, however. Step inside to see what else laid the ground work for this legendary series.

The Legend of Zelda Concept 1

The Legend of Zelda Concept 2

The Legend of Zelda Concept 3

The Legend of Zelda Concept 4

The Legend of Zelda Concept 5

The Legend of Zelda Concept 6

It’s all pretty interesting material. They go on to talk about each concept work, what it meant, and how The Legend of Zelda was developed. See what they had to say about the art here.

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The Legend of Zelda Concept Piece

What you are seeing above is the first ever concept work done for The Legend of Zelda, back in 1985.  It’s pretty intriguing no? The concept work has never been released publicly before, and we are able to bring it to you thanks to another Iwata Asks segment. This wasn’t the only new piece of concept work available, however. Step inside to see what else laid the ground work for this legendary series.

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Iwata Asks: Zelda Handheld History http://www.zeldainformer.com/iwata_asks_zelda_handheld_history/ Tue, 26 Jan 2010 22:33:20 +0000 http://localhost/wordpress90/?p=746 Sotoru IwataWhile the concept work Nate posted about is probably the most interesting portion of the latest Iwata Asks, it wasn’t even the focus of the Justice League-esque gathering of Nintendo high-ups. Just over a month ago, New Super Mario Bros. Wii was the topic of discussion—this time, it’s the handheld history of Zelda. Company President Satoru Iwata sat down with Toshihiko Nakago, Takashi Tezuka and Eiji Aonuma to chat about David Lynch’s Twin Peaks inspiring Link’s Awakening, the challenges of developing a game for technology as new and unfamliar as the Game Boy, how Ocarina of Time would have been different if made directly post-A Link to the Past, their thankfulness for no tea table upending during Spirit Tracks development, and more.

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Sotoru IwataWhile the concept work Nate posted about is probably the most interesting portion of the latest Iwata Asks, it wasn’t even the focus of the Justice League-esque gathering of Nintendo high-ups. Just over a month ago, New Super Mario Bros. Wii was the topic of discussion—this time, it’s the handheld history of Zelda. Company President Satoru Iwata sat down with Toshihiko Nakago, Takashi Tezuka and Eiji Aonuma to chat about David Lynch’s Twin Peaks inspiring Link’s Awakening, the challenges of developing a game for technology as new and unfamliar as the Game Boy, how Ocarina of Time would have been different if made directly post-A Link to the Past, their thankfulness for no tea table upending during Spirit Tracks development, and more.

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Zelda Videocast 003: Zelda Wii Rumors http://www.zeldainformer.com/zelda_videocast_003_zelda_wii_rumors/ Tue, 26 Jan 2010 23:34:11 +0000 http://localhost/wordpress90/?p=747


Download this Videocast.

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Download this Videocast.

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Chris Cross Media: Top 5 Favorite Things From Spirit Tracks, Plus a Giveaway http://www.zeldainformer.com/chris_cross_media_top_5_favorite_things_from_spirit_tracks_plus_a_giveaway/ Wed, 27 Jan 2010 05:01:42 +0000 http://localhost/wordpress90/?p=748



These guys are obviously not new to video production value, but the best part is they are giving away two copies of Spirit Tracks! The list is okay, even if I don’t personally agree with all the things listed. Still, these guys appear to just be a couple of Zelda fans out there to have a good time and provide us some worthwhile videos and contests.

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These guys are obviously not new to video production value, but the best part is they are giving away two copies of Spirit Tracks! The list is okay, even if I don’t personally agree with all the things listed. Still, these guys appear to just be a couple of Zelda fans out there to have a good time and provide us some worthwhile videos and contests.

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Fan-Made Zelda Wii Images http://www.zeldainformer.com/fan-made_zelda_wii_images/ Thu, 28 Jan 2010 17:42:18 +0000 http://localhost/wordpress90/?p=749 Fan-made Zelda Wii ScreenshotActually putting popular PC modification tool Garry’s Mod to a productive use, Ryu-Gi of el enemigo created a batch of fake Zelda Wii visuals in the style every Zelda fan and their brother lies awake at night and thinks about. Peep them here. As previously reported, a graphical style for the true debut of Zelda on the Wii has not been decided as of yet.

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Fan-made Zelda Wii ScreenshotActually putting popular PC modification tool Garry’s Mod to a productive use, Ryu-Gi of el enemigo created a batch of fake Zelda Wii visuals in the style every Zelda fan and their brother lies awake at night and thinks about. Peep them here. As previously reported, a graphical style for the true debut of Zelda on the Wii has not been decided as of yet.

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Versus Series: Twilight Princess Wii vs. Twilight Princess GCN http://www.zeldainformer.com/versus_series_twilight_princess_wii_vs_twilight_princess_gcn/ Thu, 28 Jan 2010 21:49:32 +0000 http://localhost/wordpress90/?p=750 First off, welcome to a new article series. There is no set time on how often this series will appear, but know that it won’t always be as an article, as we have several great video ideas in store for this particular series. As we are always looking to expand the site, that means we are always looking for ways to take what we do best into new areas with new ideas. I hope you enjoy the read and start looking forward to our next edition of the versus series.

Twilight Princess is critically acclaimed as well as critically prosecuted at the same time. It was a GameCube game essentially delayed to become a ported launch title for the Wii. It is among the best selling games in the entire Zelda series, and has been in and out of the top 10 selling games on the Wii until late in 2009. There are two versions of the game, with some minor differences that may or may not change your experience of this now classic game. So which is better?

The case for Twilight Princess on the Wii



Twilight Princess Wii

The Wii version has certain advantages that makes that very well may make it the version of choice. Firstly, it contains a slight better viewing plane. The Wii version is able to be played in widescreen, allowing a wider viewing area that can give you a grander scope of the size of the world you’re in. It really helps take your breath away even more than the previous standard 4:3 setup.

Of course, that’s not all - a strong point for this version is also the controls. While there isn’t a significant difference as the waggle is merely a button press replacement, the aiming mechanism is far superior to that of the GCN. You simply point and shoot, just like back in the day when we all played Duck Hunt. This made aiming fast, accurate, and more on point. It allowed for a future minigame in Link’s Crossbow Training to come into fruition, and really set a new standard for point and shoot mechanics on the Wii.

You could also have 3 items at once, a notable improvement over the two item limit on the GCN version.

The Case for Twilight Princess on the Gamecube



Twilight Princess Gamecube

Outside of being originally produced for this console, there is something to be said for this version of the game. First off, the world isn’t mirrored. Not that this is a major debating point between too, but it leaves Link left handed, and has the world shown as it was intended to be shown up until it was ported to the Wii. In short, the Gamecube version is the original intended version of the game.

Another thing that went missing in the Wii version was the free roam camera. Something about being able to use the c-stick to look wherever you wanted is something that no one really wants to see disappear in the series. This allows for greater freedom of movement and scope, as well as occasionally being able to line yourself up better for jumps. It’s not a necessity, but it seems to make game play just a little bit better.

Traditional controls are also another good thing. While the Wii version is better at aiming projectiles, the GameCube controller feels tighter. The moves feel smoother and the responses seem quicker. It’s what console Zelda players have become accustomed too, and something about it just feels right. It doesn’t feel tacked on, which is a common feeling when playing the Wii version in comparison.

The interface is also much cleaner and takes up less screen space in comparison to the Wii version.

Conclusion:



You really can’t go wrong with either, as everything is pretty subjective. If you’re a traditionalist, you will feel more at home with the Gamecube version. Link is still left handed, and the controls are what you know and love since Ocarina of Time. If you like the ability to point and shoot, as well as game in widescreen, the Wii version is the way to go. There are not enough significant differences to really sway one way or the other. I personally am more of a traditionalist, but there is something to be said for what the Wii version brought to the table. In the end, there is no winner or loser, only personal preference.

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Nintendo Wii and GamecubeFirst off, welcome to a new article series. There is no set time on how often this series will appear, but know that it won’t always be as an article, as we have several great video ideas in store for this particular series. As we are always looking to expand the site, that means we are always looking for ways to take what we do best into new areas with new ideas. I hope you enjoy the read and start looking forward to our next edition of the versus series.

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Zelda Wii Screenshots Leaked? http://www.zeldainformer.com/zelda_wii_screenshots_leaked/ Fri, 29 Jan 2010 14:23:09 +0000 http://localhost/wordpress90/?p=751 Zelda Wii Screen 1

Real? An elaborate hoax? Is it really possible that screens could get leaked from the testing team? It all seems highly improbable, but we are not really able to prove or disprove the validity of these screens. I was sent them anonymously with claims and links to several different forums who were all sourcing too many different places to honestly come up with definite answers, but I will say I am on the side that believes it’s also highly unlikely. Still, it is a rather good job just for… a fake. Of course, if you caught my words closely… I said there were screens… multiple images.

Zelda Wii Screen 2

Zelda Wii Screen 3

Zelda Wii Screen 4

Zelda Wii Screen 5

Again, I do feel these are fake, but I can’t definitely prove it personally. It is fun to think of the possibilities. From Roc’s Cape to what appears to be a Bombers Notebook type feature. All rather intriguing to at least think about. So what say you? Real or fake?

Update: Confirmed Fake, created by PentroxZU from Zelda Universe. Still fun to talk about though:

Zelda Wii Fake Screen 1

Zelda Wii Fake Screen 2

Zelda Wii Fake Screen 3

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Zelda Wii Screen 1

Real? An elaborate hoax? Is it really possible that screens could get leaked from the testing team? It all seems highly improbable, but we are not really able to prove or disprove the validity of these screens. I was sent them anonymously with claims and links to several different forums who were all sourcing too many different places to honestly come up with definite answers, but I will say I am on the side that believes it’s also highly unlikely. Still, it is a rather good job just for… a fake. Of course, if you caught my words closely… I said there were screens… multiple images. Step inside to see the rest.

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Cory Godbey's Bit & Run #5 http://www.zeldainformer.com/cory_godbeys_bit_run_5/ Fri, 29 Jan 2010 16:46:31 +0000 http://localhost/wordpress90/?p=752 Cory Godbey's Bit & Run

Check the rest of the prolific illustrator’s work at his blog.

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Cory Godbey's Bit & Run

Check the rest of the prolific illustrator’s work at his blog.

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Nintendo Should Let Players "Do it Themselves" http://www.zeldainformer.com/nintendo_should_let_players_do_it_themselves/ Fri, 29 Jan 2010 17:37:07 +0000 http://localhost/wordpress90/?p=753 The Legend of ZeldaIn what is a quick read, MYK1217 of Zelda Universe had his guest article posted for the world to see… and it had what is a pretty common opinion present: Nintendo needs to let us “do it ourselves” in Zelda Wii. In essence, the piece goes on to say things such as having more freedom for exploration, as well as not having everything spelled out so it actually feels like… you know… an adventure. Be sure to check it out. So what do you think, should Nintendo let us do it ourselves?

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The Legend of ZeldaIn what is a quick read, MYK1217 of Zelda Universe had his guest article posted for the world to see… and it had what is a pretty common opinion present: Nintendo needs to let us “do it ourselves” in Zelda Wii. In essence, the piece goes on to say things such as having more freedom for exploration, as well as not having everything spelled out so it actually feels like… you know… an adventure. Be sure to check it out. So what do you think, should Nintendo let us do it ourselves?

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Examiner.com's Best Video Game Characters http://www.zeldainformer.com/examinercoms_best_game_characters/ Fri, 29 Jan 2010 19:30:14 +0000 http://localhost/wordpress90/?p=754 Phantom Hourglass - LinebeckThroughout the decades of video game history, the non-personality pixelated protagonists of the past have evolved into something more similar of Hollywood—back in the NES days, most characters didn’t even talk; nowadays, companies bring in professional script writers to ensure the authenticity of their game’s dialogue. Naturally, this has lead to an increase of personality in video games, allowing for legends like Solid Snake of the Metal Gear Solid series or Halo‘s Master Chief to exist. Highlighting the current generation of gaming’s best characters, writer Carl Baker of Examiner.com composed a list of his favorites, including Linebeck of Phantom Hourglass for his comic relief.

There’s always next year, Princess.

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Phantom Hourglass - LinebeckThroughout the decades of video game history, the non-personality pixelated protagonists of the past have evolved into something more similar of Hollywood—back in the NES days, most characters didn’t even talk; nowadays, companies bring in professional script writers to ensure the authenticity of their game’s dialogue. Naturally, this has lead to an increase of personality in video games, allowing for legends like Solid Snake of the Metal Gear Solid series or Halo‘s Master Chief to exist. Highlighting the current generation of gaming’s best characters, writer Carl Baker of Examiner.com composed a list of his favorites, including Linebeck of Phantom Hourglass for his comic relief.

There’s always next year, Princess.

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Two Games That Revolutionized Gaming http://www.zeldainformer.com/two_games_that_revolutionized_gaming/ Fri, 29 Jan 2010 23:00:00 +0000 http://localhost/wordpress90/?p=755 Super Mario 64

Ocarina of Time is now almost 12 years old. It took the already popular Zelda franchise into the third dimension, which wasn’t entirely as common practice in those days as it is today. The dimension transition wasn’t only successful, it revolutionized gaming, just like the original Legend of Zelda did. Today, few top-games of all time lists exclude this classic. Two years before there was Super Mario 64. It took the established Mario series to the third dimension just like Ocarina of Time did for Zelda. It is likewise considered one of today’s all time greats. Calling this transition a success is also an understatement, because Super Mario 64 revolutionized gaming as well. Not only that, but it revolutionized Ocarina of Time: the game said to have revolutionized gaming.

The Mario and Zelda franchises are two of the longest existing video game series there is, both being older than 20 years and still going strong. They have seen many main titles, numerous spin-offs, fan creations - the whole works. Mario was created in 1981, by Shigeru Miyamoto. Zelda in 1986, also by Miyamoto. For decades the franchises have had games pumped out from Nintendo. In many ways the staff and developers working on the two franchises have always been similar. Not in traits, but actually in people. The two series have gone many different ways, some of the same ways, but all along, no doubt the idea bank between the two franchises has been the same. Similar ideas are in both, here and there, but from the original Mario, to Mario Party, from the original Legend of Zelda to Link’s Crossbow Training, there has never been two games from the franchises that match more than Super Mario 64 and Ocarina of Time.

It was December last year. The holidays had just started, and so, it was time for some serious gaming - virtual console style. I had never owned Super Mario 64, borrowed and beaten yes, but owned, no. But there it was, after a tiny download time and a few points, there was one of my personal favourite games, there and ready to play. So I begun. The memories came back, the feel was awesome, so familiar and comforting, yet again, it was too familiar. It felt like being deprived of all knowledge of Ocarina of Time for a decade, except for the one fact that it is awesome, and then being able to replay it, in a way that was almost as enjoyable as the first playthrough. Although Super Mario 64 is entirely different to Ocarina of Time, in a way too strong to ignore, it was the same.

No, I don’t mean the same in the literal sense of course. People are obviously now going to be thinking ‘but Mario 64 didn’t have items like Ocarina, it didn’t have a continuous story like Ocarina, you just collected stars, and Ocarina surely didn’t have voice acting. Ocarina was way more advanced overall too.’ Yes, the list goes on of this and that of differences, but it is not that I refer to. Maybe you would simply call it borrowed concepts here and there in subtle ways, or the overall ‘feel’ that makes the games similar. Whichever, it is a strong presence.

Getting the Ocarina of Time

Super Mario 64 is known as the game that set the control stick as the default for controlling playable characters, instead of the directional pad, being that it was one of the Nintendo 64’s launch games. There was the camera centred behind Mario’s back, or loose with Lakito vision. It moved on from the side scrolling view obviously, but also from the top down view of games like A Link to the Past. It was an experience because you started to feel like the character more. You felt, amongst the action. The A button was jump, B was attack. Change A for jumping to rolling and there’s Zelda for you. Of course, not all of these conccepts were new and unique in these two games, but Mario 64, and even Ocarina of Time, made them what they are today. We may take such basics for granted these days, but they weren’t so set in concrete back then.

There was the whole world, the progression. The dungeon to field, dungeon to field approach was made a reality in the original Legend of Zelda, but not in 3D until Mario 64, and then it was mastered for Ocarina of Time. Super Mario 64 may be the first real three-dimensional open video game world. It wasn’t linear, you explored, found new and secret places. Yes, they weren’t entirely new concepts, but they were defined.

To finally get down to it, there are just some aspects that when you see them in Mario 64, there’s no denying Ocarina of Time took the idea. Take for example the Merry-Go Round in the level, Big Boo’s Haunt. It is a dead match for the Kakariko Windmill. Both have a circular room, a pillar in the middle, a rotating floor, and, oh yeah, are all wooden structures. But wait, there’s more: the music. The Song of Storms plays in Zelda, and in Mario, the beta version Song of Storms, circus style? It doesn’t take musical skill to notice the similar tracks. Yes, they are discernibly different, but all so similar, just like the games themselves. Both scores were composed by Koji Kondo, so given an identical location, why not redo the theme? The soundtracks overall are similar, core themes for locations, fanfares for things like getting a star or an item, music for doing the correct solution.


Super Mario 64 - Merry-Go Round





Ocarina of Time - Kakariko Windmill Hut


I could go on about how the bookshelves from Big Boo’s Haunt seem to be the same ones used in places like the house in Kakariko Village, with slight alterations, amongst many other things, but there’s no need. Maybe the feeling of similarity and inspiration is something I can’t tell you about, you need to find it out. Super Mario 64 and Ocarina of Time are both available on the virtual console in all regions. One way or another, Mario shaped Zelda, Zelda has shaped Mario, together they have shaped gaming. Mario 64 inspired a lot of the same staff to take their work, better it, elaborate on it, and stick it in Ocarina of Time. Not in a bad way, rather, a great way. I am thankful. Both games are without a doubt classics and deserve their renown. Which is better, I’m not going to try and judge, although this is a Zelda site afterall. All I’m judging is that here we have two games, one clearly influencing the other, and both revolutionizing gaming. If you haven’t played either one you’re missing a big part of what gaming is today and how it got there.

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Super Mario 64
Ocarina of Time is now almost 12 years old. It took the already popular Zelda franchise into the third dimension, which wasn’t entirely as common practice in those days as it is today.  The dimension transition wasn’t only successful, it revolutionized gaming, just like the original Legend of Zelda did. Today, few top-games of all time lists exclude this classic. Two years before there was Super Mario 64. It took the established Mario series to the third dimension just like Ocarina of Time did for Zelda. It is likewise considered one of today’s all time greats. Calling this transition a success is also an understatement, because Super Mario 64 revolutionized gaming as well. Not only that, but it revolutionized Ocarina of Time: the game said to have revolutionized gaming.

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Live Top 25 Zelda Music Countdown at Zelda Dungeon http://www.zeldainformer.com/live_top_25_zelda_music_countdown_at_zelda_dungeon/ Fri, 29 Jan 2010 22:48:12 +0000 http://localhost/wordpress90/?p=756

Free TV Show from Ustream



You can find out more information at Zelda Dungeon.

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Free TV Show from Ustream

You can find out more information at Zelda Dungeon.

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Nintendo of Europe Confirms Zelda Wii in 2010 http://www.zeldainformer.com/nintendo_of_europe_confirms_zelda_wii_in_2010/ Sat, 30 Jan 2010 19:57:15 +0000 http://localhost/wordpress90/?p=757



Ah yes, the first update of the weekend brings some interesting news. The last time we heard this was from a Japanese newspaper that reported on Mr. Iwata stating that Zelda Wii is coming this year. Much of the report was later refuted, and Reggie Fils-Aimé stated the game will come when it’s perfect. This show is the official “Nintendo of Europe” show on the Nintendo Channel in Europe, so what they say is pretty much straight from Nintendo. It is only mentioned briefly, but they too said that Zelda Wii is coming this year, lumping it with Mario Galaxy 2, Metroid Other M, and Epic Mickey.

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Ah yes, the first update of the weekend brings some interesting news. The last time we heard this was from a Japanese newspaper that reported on Mr. Iwata stating that Zelda Wii is coming this year. Much of the report was later refuted, and Reggie Fils-Aimé stated the game will come when it’s perfect. This show is the official “Nintendo of Europe” show on the Nintendo Channel in Europe, so what they say is pretty much straight from Nintendo. It is only mentioned briefly, but they too said that Zelda Wii is coming this year, lumping it with Mario Galaxy 2, Metroid Other M, and Epic Mickey.

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Iwata Confirms Zelda For E3 http://www.zeldainformer.com/iwata_confirms_zelda_for_e3/ Sun, 31 Jan 2010 00:33:00 +0000 http://localhost/wordpress90/?p=758 E3Life at corporate Nintendo isn’t as exciting as we think it is. We’d like to think it’s all about exploring the forests of Japan for inspiration, but in reality, it’s mostly sitting around watching PowerPoint presentations, the latest of which comes from Nintendo president Satoru Iwata. After knocking the audience out with slide after slide of financial information in his “Third Quarter Financial Results Briefing,” the room was brought the room back to life by confirming Zelda Wii’s appearance at this year’s E3. That’s only five months away, kids.

The report also tells us to expect Metroid: Other M this summer, a Super Mario Galaxy sequel sometime this year, and software implementing the Wii Vitality Sensor finally being unveiled at E3. Catch the text version here, and video + slides here.

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E3Life at corporate Nintendo isn’t as exciting as we think it is. We’d like to think it’s all about exploring the forests of Japan for inspiration, but in reality, it’s mostly sitting around watching PowerPoint presentations, the latest of which comes from Nintendo president Satoru Iwata. After knocking the audience out with slide after slide of financial information in his “Third Quarter Financial Results Briefing,” the room was brought the room back to life by confirming Zelda Wii’s appearance at this year’s E3. That’s only five months away, kids.

The report also tells us to expect Metroid: Other M this summer, a Super Mario Galaxy sequel sometime this year, and software implementing the Wii Vitality Sensor finally being unveiled at E3. Catch the text version here, and video + slides here.

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Fan Article: Quirky Animals and The Legend of Zelda http://www.zeldainformer.com/fan_article_querky_animals_and_the_legend_of_zelda/ Sun, 31 Jan 2010 11:30:00 +0000 http://localhost/wordpress90/?p=759 Disclaimer: This is a fan article written by forum member and long time Zelda Informer fan Emma, it in no way expresses the viewpoints of Zelda Informer as a whole. This particular article does not claim to definitively cover everything on the topic of animals in Zelda. For more information on fan articles, please check out our Article Submission Board.

It's a Secret to Everone

Zelda games are full of conventions. Things like items, bosses, locations and characters are often reused in new release to the series for consistency, nostalgia and possibly due to laziness on the developers side. Animals in Zelda have had a bit of notoriety as campy, kind, and sometimes greedy, and this convention has not died.

As early as The Legend of Zelda we had the silliest catch phrases coming from the most unlikely creatures. Sure, Moblins are monsters and not - by Zelda definition - animals, but they are still an interesting character in the original Legend of Zelda game. While the majority were evil, throwing spears at Link all through the Lost Woods and abroad, there were also a select few good Moblins who would give Link rupees while exclaiming, “It’s a secret to everybody.” It is an example of one the many classic Legend of Zelda catch phrases that has become an internet meme simply because of the campiness of the translation.

Fast forward to A Link to the Past and we can now include the second animal characteristic, rupee fever! Who can forget Kiki the monkey? That greedy little monkey will open up the first dungeon in the Dark World for 110 plus rupees, depending on how many times you have to pay the 10 rupee deposit. Kiki wanted your money and he wanted it bad. He would run away if you just tapped an enemy while taking him through a perilous labyrinth in the dark world. Kiki was an entertaining little monkey without a doubt, and no doubt I’m not the only one who wanted to see more of him.

My Kiki fan girling was much respected by Nintendo when Link’s Awakening was released. Link’s Awakening was the hub of all things animal. Kiki made a return again as an important character in story progression, requiring you to half finish the trading puzzle to get into the Darknut castle. The Animal Village full of quirky animals was introduced in Link’s Awakening, full of bears, hippos, and all kinds of crazy creatures. Perhaps the Animal village was in fact an asylum. On top of the Animal Village there was the Banana Crocodile, Mamu the frog king, Manbo the sunfish king, and the Walrus. Link’s Awakening is well known for its quirkiness and overly friendly characters, and the animals in this game certainly represent that to a tee.

This is where things go downhill. Perhaps Link’s Awakening got a particularly bad response from its overall wacky characters, but it seems that Nintendo decided to scrap quirkiness for a little more realism for the release of Ocarina of Time. But Ocarina wasn’t immune from humor entirely, if you use the word in a loose sense. There is the talkative Kaepora Gaebora, every players worst nightmare when it comes to meaningless text and misguiding questions. More a nuisance than hilarious, this animal definitely brings back horrific memories of accidentally saying “No” when asked if I “Got all that?” Why couldn’t it always be the simple “Do you want to hear what I said again?” Myself, I much preferred those frogs up Zora’s River.

Majora’s Mask had the return of the monkey characters. Similar in design to Kiki, these unnamed monkeys would run around the Lost woods and lead Link to the wounded Koume, again showing monkey’s helpful personalities, although it came free this time. Not a particularly memorable role, but at least Majora’s Mask had some monkey action going for it.

Dimitri Ricky and Moosh

Anyone who has played the Oracle games would be familiar with the characters Dimitri, Ricky and Moosh. In a single file, you would use each one of these furry friends to progress through the game. You also get the flute of one of the animals. Which animal you got depended on certain side-quests, whether you where playing Oracle of Ages or Seasons, and whether your file was a password file or not. Each animal was useful for different quests, but what made them most enjoyable was that depending on which one became your main friend, the scenery in a certain location would change to reflect that animal’s abilities.

Moosh would cause large chasms which only he could traverse. Dimitri would cover the area in water and aquatic vegetation that only he could traverse. Ricky would create cliff faces that only he was capable of climbing. And also, they were crazy. In both games, getting Moosh often involved finding him some fruit to eat, Dimitri could be lifted and thrown about like a bowling ball and Ricky was a goddamn boxing Kangaroo! The Oracle games hold a special place in many player’s hearts, and they certainly brought the meaning of wacky animals back into Zelda after the rise of 3D gaming.

The Wind Waker, like most 3D Zelda games, had scarce humorous animals, but one race of good ones comes to mind. The Fishmen were a pleasure to be around. Their random advice and funny voice acting made these characters very memorable in, and that was fitting considering you could meet them over 49 times. The fishmen were funny and nice, perhaps a tad greedy on the food, but still nice. The Wind Waker’s design would have been a great format to incorporate crazy animals, but Nintendo decided to keep all randomness to the humans.

Fishman

After a significant drought of animals though the Four Swords series, Twilight Princess once again made the return of the monkeys. Again, they demonstrated their caring nature and, though they weren’t greedy for money, don’t put thievery and mischief behind them. Epona, though not debuting in Twilight Princess took a major role as an animal character, but delivered nothing in the quirky department. That was done by the various squirrels, frogs and whatever other animals Wolf Link could talk to. Their conversations ranged from being about how all animals help each other out, to others being jealous of Link’s shiny fur coat, and even to the thievery of Telma’s cat, Louise.

Despite Phantom Hourglass having very few, if any, humorous animals and animal references, Spirit Tracks had one which stood out quite well. The Rabbitland Rescue man, strictly speaking, he is technically not an animal, but his quirkiness and appearance would have some players thinking otherwise.

Unfortunately this is where it ends. While the Zelda series had its animal peak on the Game Boy and slowly gained an equilibrium, it has began to phase out. Twilight Princess gave hints at the concept reappearing, but it was not so. Today, where does this leave us? Well, with no obvious sighting of humor through animals or animal companions in the future. Animals have entertained, become memes, and even helped us beat Ganon, and yet, they receive no love from Nintendo. This writer, for one, hopes for more comic relief in the form of deranged flying bears, and crazy money-hoarding monkeys. Maybe hope is all I can do.

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It's a Secret to EveroneToday we bring you the second article in the fan-article series. This is by long time Zelda fan and Zelda Informer member, now gone global mod, Emma. While the title does mention animals, I can promise you this is no furry article.

Animals have had many roles throughout the Zelda series: leading roles, support roles, background roles: even humorous and quirky roles. Some games have taken the concept of wacked out animals to the extreme, and others have severely lacked any. Where are Nintendo going with animal involvement in the upcoming Zelda games? Maybe they’ll do similar to the past, or maybe they’ll avoid them. Take the jump to fully read about the quirky animal characters that have braced the Zelda scene.

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Podcast 001: Spirit Tracks and Zelda Wii http://www.zeldainformer.com/zelda_informer_podcast_001_spirit_tracks_and_zelda_wii/ Tue, 02 Feb 2010 01:39:57 +0000 http://localhost/wordpress90/?p=760



You can listen to an audio only version below:



Download Audio


First off, I’d like to apologize for the confusion. This was up much earlier today, but was promptly taken down by our video hosting company. As a last resort, I resplit the videos properly for YouTube and created a playlist containing all parts of our very first podcast. I hope you enjoy! Apologies to go out to all of you who are subscribed to our YouTube channel, I am sure you got sick of the constant reuploading the past couple days, but I promise you it’s over! I hope you guys enjoy the podcast, and before you say it, yes, Lefty’s mic is garbage.

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You can listen to an audio only version below:


Download Audio


First off, I’d like to apologize for the confusion. This was up much earlier today, but was promptly taken down by our video hosting company. As a last resort, I resplit the videos properly for YouTube and created a playlist containing all parts of our very first podcast. I hope you enjoy! Apologies to go out to all of you who are subscribed to our YouTube channel, I am sure you got sick of the constant reuploading the past couple days, but I promise you it’s over! I hope you guys enjoy the podcast, and before you say it, yes, Lefty’s mic is garbage.

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72 Hours Remain 011 http://www.zeldainformer.com/72_hours_remain_011_1/ Mon, 01 Feb 2010 18:36:26 +0000 http://localhost/wordpress90/?p=761

Zelda Comic 011



Disregard females; acquire rupees.

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Zelda Comic 011



Disregard females; acquire rupees.

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Zelda Universe Releases The Spirit Tracks Soundtrack http://www.zeldainformer.com/zelda_universe_releases_the_spirit_tracks_soundtrack/ Mon, 01 Feb 2010 20:23:27 +0000 http://localhost/wordpress90/?p=762 Spirit TracksOur friends over at Zelda Universe have been hard at work to finally release the Spirit Tracks soundtrack. Graciously, they have also provided the tracks for us to use at Zelda Informer, so expect an update at a later date as we “launch” our music section. In either case, the Zelda fans can now rejoice as the wonderful music from The Legend of Zelda: Spirit Tracks is available for everyone. Be sure to to head on over to Zelda Universe for more information.

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Spirit TracksOur friends over at Zelda Universe have been hard at work to finally release the Spirit Tracks soundtrack. Graciously, they have also provided the tracks for us to use at Zelda Informer, so expect an update at a later date as we “launch” our music section. In either case, the Zelda fans can now rejoice as the wonderful music from The Legend of Zelda: Spirit Tracks is available for everyone. Be sure to to head on over to Zelda Universe for more information.

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VisualBoyAdvance Apped For Palm Pre http://www.zeldainformer.com/visualboyadvance_apped_for_palm_pre/ Tue, 02 Feb 2010 16:08:11 +0000 http://localhost/wordpress90/?p=763



The popular new Palm Pre now has uses outside of keeping track of when you’re supposed to pick your pride and joy up from soccer practice, thanks to a VisualBoyAdvance application for the phone’s Linux-based webOS. Developed by dtzWill & friends of the PreCentral forums, the ambitious project is probably your best bet for playing Zelda on your phone, even in its early stages. Catch it running Link’s Awakening up top and Mario Kart Super Circuit after the jump/down bottom. Full info at the webOS wiki.


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The popular new Palm Pre now has uses outside of keeping track of when you’re supposed to pick your pride and joy up from soccer practice, thanks to a VisualBoyAdvance application for the phone’s Linux-based webOS. Developed by dtzWill & friends of the PreCentral forums, the ambitious project is probably your best bet for playing Zelda on your phone, even in its early stages. Catch it running Link’s Awakening up top and Mario Kart Super Circuit after the jump/down bottom. Full info at the webOS wiki.

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Zelda Universe 2009 - 2010 Awards http://www.zeldainformer.com/zelda_universe_2009_-_2010_awards/ Tue, 02 Feb 2010 22:35:02 +0000 http://localhost/wordpress90/?p=764 starship zuchatEver since before any of us can remember, the folks over at Zelda Universe have been holding their own twisted, bi-annual version of an award show. And ever since July 16th, 2007, ZI has found a way to sneak in and steal some of the more, uh, prestigious honors. Matching Beyonce’s insane 2010 Grammy effort, members of the ZI/VGRC community nabbed six awards in total this time around, with our webmaster Captain Cornflake taking home three himself.




Dynamic Duo/Cutest Couple Award

Captain Cornflake/Tabs - 6

Most Fabulous Hair

Captain Cornflake - 8

Most Established Online Persona

Captain Cornflake - 16

Most Knowledge of Zelda

Erimgard - 3

Most Devoted Theorist

LOZ Historian - 7


Best Social Group


Starship ZUChat - 13


We asked the community vet, known to most simply as Dennis to comment on his victory.


“This is just a subtle reminder of who is, and who has always been really in charge of our friends at Faggery Daggery Doo.”

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starship zuchatEver since before any of us can remember, the folks over at Zelda Universe have been holding their own twisted, bi-annual version of an award show. And ever since July 16th, 2007, ZI has found a way to sneak in and steal some of the more, uh, prestigious honors. Matching Beyonce’s insane 2010 Grammy effort, members of the ZI/VGRC community nabbed six awards in total this time around, with our webmaster Captain Cornflake taking home three himself. Results post-cut.

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OC Weekly's Most Memorable Video Game Quotes http://www.zeldainformer.com/oc_weeklys_most_memorable_video_game_quotes/ Wed, 03 Feb 2010 06:36:16 +0000 http://localhost/wordpress90/?p=765 i am errors

The above + every piece of text from the original Legend of Zelda show up in OC Weekly’s list of the 30 most memorable quotes of the the video game universe. Household memes from Metal Gear, Resident Evil, Duke Nukem, and Bad Dudes show up as well. Personally, I’d take the “Let’s go for a burger” epilogue over the saturated “kidnapped by ninjas” line twenty-four hours a day, seven days a week.


Late night/early morning randomness spotted at GoNintendo.

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i am errors

The above + every piece of text from the original Legend of Zelda show up in OC Weekly’s list of the 30 most memorable quotes of the the video game universe. Household memes from Metal Gear, Resident Evil, Duke Nukem, and Bad Dudes show up as well. Personally, I’d take the “Let’s go for a burger” epilogue over the saturated “kidnapped by ninjas” line twenty-four hours a day, seven days a week.


Late night/early morning randomness spotted at GoNintendo.

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Zelda Wii May Be Playable at E3 http://www.zeldainformer.com/zelda_wii_may_be_playable_at_e3/ Wed, 03 Feb 2010 18:29:14 +0000 http://localhost/wordpress90/?p=766 Lego LinkFamitsu Magazine seems to always have the latest track of news on our favorite franchise, and this time they have brought up some surprising news—that is if you are still holding onto the thought that Zelda Wii won’t be released this year. According to the latest issue, Eiji Aonuma is strongly pushing to have playable demo at E3 this year. Traditionally, when a demo is available, the game is released in that same year.


“I’d like to show something playable,” said Aonuma when pressed on the possibility of a playable showing at the June trade show.

Aonuma also hinted that the game could reach the masses before the end of the year. He claimed that, due to fan anticipation, he’s been pushing the staff towards a release. When pressed again by Famitsu, however, he would only say “We’ll work hard in order to get you playing it as soon as possible.”

Development appears to be progressing smoothly on the game. “We’ve progressed in development since last year,” said Aonuma. “At present, the core areas have come into clear view.”


Elsewhere in the interview, Aonuma reflected back on 2009, a year that saw the release of Zelda: Spirit Tracks, on which he served as producer. In Japan, the game made it out a few days before Christmas. However, it was almost a Spring 2010 title. Early in development, the staff believed they’d need the additional time. E3 came around and the game had all the fundamentals in place, and not wanting to overlap with Wii’s Zelda, Aonuma pressed the staff for a release at the end of the year.

Source: Adria Sang

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Lego LinkFamitsu Magazine seems to always have the latest track of news on our favorite franchise, and this time they have brought up some surprising news—that is if you are still holding onto the thought that Zelda Wii won’t be released this year. According to the latest issue, Eiji Aonuma is strongly pushing to have playable demo at E3 this year. Traditionally, when a demo is available, the game is released in that same year.

“I’d like to show something playable,” said Aonuma when pressed on the possibility of a playable showing at the June trade show.

Aonuma also hinted that the game could reach the masses before the end of the year. He claimed that, due to fan anticipation, he’s been pushing the staff towards a release. When pressed again by Famitsu, however, he would only say “We’ll work hard in order to get you playing it as soon as possible.”

Development appears to be progressing smoothly on the game. “We’ve progressed in development since last year,” said Aonuma. “At present, the core areas have come into clear view.”

Elsewhere in the interview, Aonuma reflected back on 2009, a year that saw the release of Zelda: Spirit Tracks, on which he served as producer. In Japan, the game made it out a few days before Christmas. However, it was almost a Spring 2010 title. Early in development, the staff believed they’d need the additional time. E3 came around and the game had all the fundamentals in place, and not wanting to overlap with Wii’s Zelda, Aonuma pressed the staff for a release at the end of the year.

Source: Adria Sang

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Legend of Zelda Super Bowl Bets http://www.zeldainformer.com/legend_of_zelda_super_bowl_bets/ Thu, 04 Feb 2010 20:40:05 +0000 http://localhost/wordpress90/?p=767 new orleans aint's

This being a Legend of Zelda site, rarely do we have a chance to talk about anything sports related—the closest we’ve ever really come was a story about a no-name WWE wrestler rocking a Triforce on his boot. Much to our happiness, people like Matthew T. Sussman of Blogcritics exist, able to craftily tie Zelda into a Super Bowl blog post through the use of the series’ famous form of currency, rupees. Good enough for us.


Clearly a man with a good head on his shoulders, he’s got Manning taking home his second career Super Bowl trophy, calling the MVP’s squad the better overall team. Personally, I’m in full agreement. Despite injuries to Dwight Freeney and Adam Vinatieri, I still have the Colts over the Aint’s by a touchdown, covering just about every legit spread out there. Our owner/webmaster Nate, naturally, disagrees, predicting a score of Saints 45, Colts 34. In any case, we’re in for a great game. Be sure to tune in to CBS this Sunday, February 7th at 6:25pm.

Cast your predictions over at our forums.

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new orleans aint's

This being a Legend of Zelda site, rarely do we have a chance to talk about anything sports related—the closest we’ve ever really come was a story about a no-name WWE wrestler rocking a Triforce on his boot. Much to our happiness, people like Matthew T. Sussman of Blogcritics exist, able to craftily tie Zelda into a Super Bowl blog post through the use of the series’ famous form of currency, rupees. Good enough for us.


Clearly a man with a good head on his shoulders, he’s got Manning taking home his second career Super Bowl trophy, calling the MVP’s squad the better overall team. Personally, I’m in full agreement. Despite injuries to Dwight Freeney and Adam Vinatieri, I still have the Colts over the Aint’s by a touchdown, covering just about every legit spread out there. Our owner/webmaster Nate, naturally, disagrees, predicting a score of Saints 45, Colts 34. In any case, we’re in for a great game. Be sure to tune in to CBS this Sunday, February 7th at 6:25pm.

Cast your predictions over at our forums.

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Fan-Made Legend of Zelda Animation http://www.zeldainformer.com/fan-made_legend_of_zelda_animation/ Fri, 05 Feb 2010 17:09:15 +0000 http://localhost/wordpress90/?p=768



Using the insanely versatile Autodesk Maya and its character rigging plug-in The Setup Machine 2, programmer and character animator Alan Warner-Grieve created this short confrontation between Link, Princess Zelda, and Ganondorf using models from Twilight Princess and World of Warcraft. More info + other works over at his online portfolio. Shouts to GoNintendo.

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Using the insanely versatile Autodesk Maya and its character rigging plug-in The Setup Machine 2, programmer and character animator Alan Warner-Grieve created this short confrontation between Link, Princess Zelda, and Ganondorf using models from Twilight Princess and World of Warcraft. More info + other works over at his online portfolio. Shouts to GoNintendo.

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Nothing Quite Like the First Time http://www.zeldainformer.com/nothing_quite_like_the_first_time/ Fri, 05 Feb 2010 21:39:02 +0000 http://localhost/wordpress90/?p=769 Legend of Zelda Second Quest

The phrase ‘nothing is quite like the first time’ can be applied to our lives on so many levels. Whether it is the first time you walk, the first time you go to a football match as a kid, the first time you have….. even the first time you play a video game. No playthrough it ever quite like the first one. Yes, in subsequent playthroughs you do notice things you didn’t the first time, and embark on sidequests you overlooked the first time, but overall, the experience, the gameplay, the graphics and the progression of the story is just something that will never quite give you the same feeling again. It is the joy of discovery. The thing is, Nintendo often used a method to make subsequent plays that little bit more exciting than usual, but where is it now. Where are ‘second quests’?

With the original Legend of Zelda, upon completion of developing the game, the programmer’s released that only half of the memory capacity had been utilized, and so they decided to fill it by creating a second and slightly altered quest. The second quest could be accessed by either completing the first quest, or by naming the file “ZELDA”. This second quest involved dungeon locations being changed, and the difficulty being increased, as well as the shop locations becoming more difficult to find. While not reinventing the game entirely, it gave players something new for the second playthrough.

The Adventure of Link also contained a second quest, most likely due to the developers wanting the Zelda series to have something special and consistent, especially when these first two games varied so much otherwise. This second quest was only accessed by completing the first quest, which was already hard enough itself. Luckily spells, and the skill, life and magic levels were carried across into the second quest. Once again, there was something new after the experienc of the first play.

Then came the time where Nintendo abandoned the second quest idea for quite a while. It was not until the Oracle games, where we saw something similar, though not a second quest. You could say that there are many different Oracle’s quests. Using the password-linking feature, the games varied greatly. There is the individual endings and then the linked ending. Across the two game files things such as the file name, Bipin and Bossom’s child’s name, the Strange Flute and Link’s current sword were maintained. Though not in the established and standard second quest mode, the Oracle duo offers plenty of alternatives to make subsequent playthroughs a very different experience.

Many will say that no Zelda game has used the second quest quite as masterfully as The Wind Waker. The second quest version of The Wind Waker isn’t dungeon locations being changed, or harder, it is simply more of an insight into the story. It may have less changes than the original two games, but perhaps they are better because they are somewhat story-based changes. Yes, Link gets to wear his starting outfit, and not the traditional green tunic. Aryll gets to wear her pirate dress too, but they aren’t the big changes. The notable difference is the translation of the ancient Hylian dialect spoken by Jabun, The Deku Tree and Valoo. It added insight into the game’s story, character’s motives, and gave players a better understanding overall. That, readers, was a brilliantly used ploy to instantly enthrall people in the second quest, and at the same time, make it something new after the first playthrough. Not only that, but there was the Deluxe Picto Box thrown in, for the completion of the Nintendo Gallery: an extravagant multiple-quest sidequest involving taking a picture of most characters, and getting them carved into figurines.

Even better than the standard Wind Waker is the limited edition. It includes all of The Wind Waker’s goodness, but also Ocarina of Time along with Master Quest on a second disc for the GameCube. Now Master Quest, whether you really see it as harder or not, gave us something new. We’d been playing Ocarina of Time for five years, and now, although the story is the same, it is different in regards to dungeons. Players had to stop and think, figure things it. It was in essence, a second quest. It made some optional items and collectibles necessary for completion. Master Quest, in a way, brought back the feeling of that very first time.


Link Career Choices

Second quests are clearly one effective way to give the players a sense of something new in playing something that they’ve done so many times. Maybe we’ll see it again in the future, but there is another way to accomplish the very same thing and make it more exciting. Unarguably, the most interesting aspect to change is the chain of events. It comes as unexpected and intriguing. Majora’s Mask used this slightly by altering what Tatl says each time Link mounts the Clock Tower and prepares for the final battle. Spirit Tracks gave players the option of selecting a future career for Link which gave three different ending sequences depending on what you selected.

It is things like second quests, options and different directions to go that make more replay value. Imagine a Zelda game where you don’t just get to select out of three ending sequences, but you are making choices right through. Do you save person A or person B first? That leads into two alternative stories, before they refocus back onto the next dungeon. Modern gaming technology allows for such things, and makes each playthough a new adventure. Enter the Matrix, on the Gamecube let players choose from two characters, Naobi and Ghost, who often fought together, but often went their separate ways, making replay value increase significantly. Yes, just like the Oracle games, such implementations may cause the struggle of determining exactly what is canon, but honestly, ask yourself: is canon really more important than subsequent gameplay value?

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Legend of Zelda Second QuestThe phrase ‘nothing is quite like the first time’ can be applied to our lives on so many levels.  Whether it is the first time you walk, the first time you go to a football match as a kid, the first time you have….. even the first time you play a video game. No playthrough it ever quite like the first one. Yes, in subsequent playthroughs you do notice things you didn’t the first time, and embark on sidequests you overlooked the first time, but overall, the experience, the gameplay, the graphics and the progression of the story is just something that will never quite give you the same feeling again. It is the joy of discovery. The thing is, Nintendo often used a method to make subsequent plays that little bit more exciting than usual, but where is it now. Where are ‘second quests’?

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8daysageek.com's Zelda: The Movie Casting Suggestions http://www.zeldainformer.com/8daysageekcoms_zelda_the_movie_casting_suggestions/ Sat, 06 Feb 2010 09:34:36 +0000 http://localhost/wordpress90/?p=770 Joe Pesci

The last Legend of Zelda movie we saw was full of absolute nobodies. As a low-budget, independent fan-film, that’s exactly what you’d expect. And as long as any of us will be around, that’s probably going to remain the case—if anybody still seriously thinks we’re going to see Hollywood tackle a Zelda flick, they haven’t seen the previous attempts of capitalizing on big-name Nintendo titles.


Regardless, it’s always fun to compose custom cast lists of who would play who in the unlikely event of a Hyrulean motion picture adventure. The comedians who populate our very own forums have thrown out brilliant ideas such as Sopranos legend James Gandolfini as Ganondorf, Gilbert Gottfried as Navi, Morgan Freeman/Lindsay Lohan as Zelda, and Mickey Rourke as Talon. AWOL staff member The Chunk even suggested the cast of Monty Python to fill every role available. Personally, I’d go a similar route, replacing the British comedy legends with Joe Pesci, having him emulate Eddie Murphy’s performance in The Klumps by playing every role himself, with the exception of Allison Harvard of America’s Next Top Model fame as Princess Zelda.


The folks of 8daysageek.com had more practical choices, with Twilight‘s Jamie Campbell Bower playing Link, the beautiful Rachel Hurd Wood as the Princess, Prison Break star Dominic Purcell as Ganondorf, the guy who played Hagrid as Talon, and Rachel Hurd Wood as Malon. Read why over at Comic Book Movie.

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Joe Pesci

The last Legend of Zelda movie we saw was full of absolute nobodies. As a low-budget, independent fan-film, that’s exactly what you’d expect. And as long as any of us will be around, that’s probably going to remain the case—if anybody still seriously thinks we’re going to see Hollywood tackle a Zelda flick, they haven’t seen the previous attempts of capitalizing on big-name Nintendo titles.


Regardless, it’s always fun to compose custom cast lists of who would play who in the unlikely event of a Hyrulean motion picture adventure. The comedians who populate our very own forums have thrown out brilliant ideas such as Sopranos legend James Gandolfini as Ganondorf, Gilbert Gottfried as Navi, Morgan Freeman/Lindsay Lohan as Zelda, and Mickey Rourke as Talon. AWOL staff member The Chunk even suggested the cast of Monty Python to fill every role available. Personally, I’d go a similar route, replacing the British comedy legends with Joe Pesci, having him emulate Eddie Murphy’s performance in The Klumps by playing every role himself, with the exception of Allison Harvard of America’s Next Top Model fame as Princess Zelda.


The folks of 8daysageek.com had more practical choices, with Twilight‘s Jamie Campbell Bower playing Link, the beautiful Rachel Hurd Wood as the Princess, Prison Break star Dominic Purcell as Ganondorf, the guy who played Hagrid as Talon, and Rachel Hurd Wood as Malon. Read why over at Comic Book Movie.

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The Kartel's Top 10 Well-Aged Games of the 90s http://www.zeldainformer.com/the_kartels_top_10_well-aged_games_of_the_90s/ Sat, 06 Feb 2010 10:07:07 +0000 http://localhost/wordpress90/?p=771 A Link To The Past

Among 9 other titles from the 1990s, the legendary A Link to the Past was listed on The Kartel’s list of the top 10 games of the Kurt Cobain-era that still remain fresh to this day. Its innovations brought into the Legend of Zelda franchise, including the inclusion of Heart Pieces, the Hookshot, and the series staple Spin Attack that have all been seen in many Zelda titles since then were cited as reasons why. Other games on the list include Starcraft, Pokemon Red & Blue, and the greatest Mario game of all-time, Super Mario World. I’ll admit it’s pretty hard to argue with this list.

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A Link To The Past

Among 9 other titles from the 1990s, the legendary A Link to the Past was listed on The Kartel’s list of the top 10 games of the Kurt Cobain-era that still remain fresh to this day.  Its innovations brought into the Legend of Zelda franchise, including the inclusion of Heart Pieces, the Hookshot, and the series staple Spin Attack that have all been seen in many Zelda titles since then were cited as reasons why. Other games on the list include Starcraft, Pokemon Red & Blue, and the greatest Mario game of all-time, Super Mario World. I’ll admit it’s pretty hard to argue with this list.

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Sloshspot's Biggest Video Game Flops http://www.zeldainformer.com/sloshspots_biggest_video_game_flops/ Sun, 07 Feb 2010 01:52:10 +0000 http://localhost/wordpress90/?p=772 HAHAHAHAHA THIS GAME SUCKS

Although their bank account would suggest otherwise, Nintendo’s career hasn’t been entirely perfect. Thanks to goldmines like the Game Boy, DS, and Wii, monumental disappointments such as the N64DD and the Virtual Boy haven’t put the company six feet under. The former, home to Ura Zelda, which eventually became Ocarina of Time: Master Quest, only sold around 15,000 units in Japan, never seeing the light of day in the US, Europe, or anywhere else. The latter was discontinued after one year and is now considering one of the biggest jokes in all of the video game world. And then there’s the Philips’ CD-i, which every Legend of Zelda fan already knows and hates. All three failures were covered in Sloshspot’s “The 9 Biggest Video Game Flops,” which you can read here.


Feel free to drop a joke about the Wii in the comments sections, kids.

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HAHAHAHAHA THIS GAME SUCKS

Although their bank account would suggest otherwise, Nintendo’s career hasn’t been entirely perfect. Thanks to goldmines like the Game Boy, DS, and Wii, monumental disappointments such as the N64DD and the Virtual Boy haven’t put the company six feet under. The former, home to Ura Zelda, which eventually became Ocarina of Time: Master Quest, only sold around 15,000 units in Japan, never seeing the light of day in the US, Europe, or anywhere else. The latter was discontinued after one year and is now considering one of the biggest jokes in all of the video game world. And then there’s the Philips’ CD-i, which every Legend of Zelda fan already knows and hates. All three failures were covered in Sloshspot’s “The 9 Biggest Video Game Flops,” which you can read here.


Feel free to drop a joke about the Wii in the comments sections, kids.

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Ocarina of Time's "Race Horse" Theme Remixed http://www.zeldainformer.com/ocarina_of_times_race_horse_theme_remixed/ Sun, 07 Feb 2010 05:52:44 +0000 http://localhost/wordpress90/?p=773



To close out this beautiful Saturday night, have some visuals of Epona’s liberation from Lon Lon Ranch set to Destructoid forum member P4KO‘s rock remix of Koji Kondo’s “Race Horse” theme. Spotted at Destructoid’s Weekend Destructainment, which also feautures Patrick Stewart, the second greatest Enterprise captain, explaining his fear of video games, live footage of The Icarus Kid remixing some NES music, a Donkey Kong Country promo from Nintendo Power, and other useless stuff.

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To close out this beautiful Saturday night, have some visuals of Epona’s liberation from Lon Lon Ranch set to Destructoid forum member P4KO‘s rock remix of Koji Kondo’s “Race Horse” theme. Spotted at Destructoid’s Weekend Destructainment, which also feautures Patrick Stewart, the second greatest Enterprise captain, explaining his fear of video games, live footage of The Icarus Kid remixing some NES music, a Donkey Kong Country promo from Nintendo Power, and other useless stuff.

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"Zelda Games That Suck" by LiamRproductions http://www.zeldainformer.com/zelda_games_that_suck_by_liamrproductions/ Mon, 08 Feb 2010 04:02:06 +0000 http://localhost/wordpress90/?p=774



Unlike just about every other thing related to the series, our entire community can pretty much agree that the Legend of Zelda titles developed for the Phillips CD-i are one hundred percent awful. Liam of LiamRproductions breaks down the failure in Episode II of his YouTube series entitled “Zelda Games That Suck”. Up top is the first part; down bottom/after the jump is the second. Feel free to check out Episode I + other videos over at his YouTube page.


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Unlike just about every other thing related to the series, our entire community can pretty much agree that the Legend of Zelda titles developed for the Phillips CD-i are one hundred percent awful. Liam of LiamRproductions breaks down the failure in Episode II of his YouTube series entitled “Zelda Games That Suck”. Up top is the first part; down bottom/after the jump is the second. Feel free to check out Episode I + other videos over at his YouTube page.

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Zelda's No Damsel in Distress http://www.zeldainformer.com/zeldas_no_damsel_in_distress/ Mon, 08 Feb 2010 05:01:30 +0000 http://localhost/wordpress90/?p=775 Disclaimer: This is a fan article written by forum member and long time Zelda Informer fan Rae, and in no way expresses the viewpoints of Zelda Informer as a whole. This particular article does not claim to definitively cover everything on the topic, and does not mention every appearance of Zelda in the series. For more information on fan articles, please check out our Article Submission Board.

sheik.jpg

People often make comments about Zelda being just another damsel in distress and that they are getting tired of always having to save her. She is even referred to as “the usual Maiden-in-distress in all Zelda games” on Zelda Wiki. Reading these frequent opinions got me thinking about Zelda’s role as the main female character in The Legend of Zelda series and I think that there is reason to disagree with these common statements.

Zelda’s a strong and often independent woman with the important role of ruling over her kingdom and protecting its citizens. Throughout the series she has shown not only her abilities of wisdom and healing, but also tremendous bravery, generosity, perseverance and even skill during battle.

In the original Legend of Zelda she courageously separated the Triforce of Wisdom and hid it throughout the realm in an attempt to prevent Ganon from obtaining it. She is captured by Ganon due to this act against him, and so, she finds herself in need of assistance only because she took a stance against evil to protect her kingdom. Similarly, Sleeping Zelda from The Adventure of Link backstory bravely stands her ground when she is demanded to reveal where the rest of the Triforce is and due to this is put into an eternal sleep.

Princess Zelda in Ocarina of Time independently makes decisions for herself, even as a child, and takes actions to do what she believes is correct. Yet it is as an adult that she shows her true strength, disguising herself as Sheik in order to help Link fulfill his destiny and save Hyrule. Doing this places her in many dangerous places and puts her at a great risk of being captured by Ganondorf; however, she is keen to assist in whatever way she can and does not wish to just sit around and wait for Link to save the day. She is also the seventh sage, who is the leader of the sages, and therefore plays a prominent role in the sealing of Ganondorf in the Sacred Realm.

Zelda, known as Tetra, from The Wind Waker and Phantom Hourglass is very different to any other Zelda we see in the series. She is a tom boy who’s not afraid to take on any challenge and she is also the captain of the pirate ship. Tetra is in charge of the all male crew who respect her greatly. In The Wind Waker she even fights Ganondorf alongside Link using the light arrows, which is not uncommon, as she also assists Link in this way in Twilight Princess and Spirit Tracks. In the Four Swords series Zelda is present in the final battle to provide the light required for Link to effectively use the light arrows.

In Twilight Princess Zelda surrenders to Zant in order to spare her people along with her own life, but this does not mean she is intending to stand by and let evil take over. She is aware of the situation and is keen to play her part in defeating the evil. She willingly gives her powers to save Midna from the brink of death, thus dangerously weakening herself.

Recently we have seen Zelda play a much larger role in Spirit Tracks in which she accompanies Link throughout the game in her spirit form. Her possession of phantoms is crucial to completing the different stages of the Tower of Spirits and getting Link through many dangerous circumstances. She is often frightened but she knows what must be done and is more than willing to push on in order to save herself and her kingdom. She once again plays a part in the final battle by shooting light arrows at the demon king and even helps Link make the final blow to Malladus as he could not do it on his own.

Link and Zelda Slay Malladus

While rescuing Zelda may often form a part of the game it is rarely the prominent part of the story and never the sole purpose of the adventure, with that always being defeating the evil and restoring peace. We also must never forget that for Link to successfully defeat the enemy he almost always requires Zelda’s help, which she is only too glad to supply as she is not the kind of princess that sits around waiting for someone else to take charge and sort everything out. Instead she is actively involved in righting the wrongs being carried out in her Kingdom. Zelda may be a damsel by definition, but I don’t believe we can honestly call her a typical damsel in distress, but more fittingly, an admirable woman who will always do what is required of her for the betterment of her kingdom.

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sheik.jpgToday’s article, written by forum member Rae, is the third release in ZeldaInformer’s fan-article series. It is common these days to see Princess Zelda referred to as a typical “damsel in distress,” as a Princess that needs a hero to come along and save her every game. In this article, however, the author shows how Zelda has never been the type that just sits back and cries for help. Ever since the original Legend of Zelda game in the eighties, our Princess has been one that fights alongside the hero, even if she is captured from time-to-time. Take the jump for the thought provoking read.

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Forums Will Be Down For A Few Days http://www.zeldainformer.com/forums_will_be_down_for_a_few_days/ Mon, 08 Feb 2010 11:17:48 +0000 http://localhost/wordpress90/?p=776 A BIG BOX OF DANGERI know this may come as a blow to some of you, but the forums are sadly going to be down for a few days while I, your usually-in-hiding webmaster, does some maintenance. Simply put, the database is incredibly bugged and corrupted, as it so turns out that the past few upgrades never quite finished, so parts of the database are for an older version of Invision Board than other parts. This was never quite figured out until today, when the latest patch caused several functions to outright break because of the version gap, and ignoring it for further upgrades will only cause the problem to compound itself. So after much contemplation last night, we decided that the only viable option is to completely rebuild the database structure from the ground up, and with nearly a hundred thousand SQL rows to go through, that’s going to take awhile.



Our backup forum, VGRC, is also going to be down during this time, as we are using this opportunity to merge forum databases together, considering we are already rebuilding the ZI SQL database. So in the meantime, head on over to the chat room, or just chill here at the main site. Rest assured, we’ll try to be back up before Capnmas commences later this week, so stay tuned!

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A BIG BOX OF DANGERI know this may come as a blow to some of you, but the forums are sadly going to be down for a few days while I, your usually-in-hiding webmaster, does some maintenance. Simply put, the database is incredibly bugged and corrupted, as it so turns out that the past few upgrades never quite finished, so parts of the database are for an older version of Invision Board than other parts. This was never quite figured out until today, when the latest patch caused several functions to outright break because of the version gap, and ignoring it for further upgrades will only cause the problem to compound itself. So after much contemplation last night, we decided that the only viable option is to completely rebuild the database structure from the ground up, and with nearly a hundred thousand SQL rows to go through, that’s going to take awhile.

Our backup forum, VGRC, is also going to be down during this time, as we are using this opportunity to merge forum databases together, considering we are already rebuilding the ZI SQL database. So in the meantime, head on over to the chat room, or just chill here at the main site. Rest assured, we’ll try to be back up before Capnmas commences later this week, so stay tuned!

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Zelda Informer Webcomic 012: Tingle's Back http://www.zeldainformer.com/zelda_informer_webcomic_012_tingles_back/ Mon, 08 Feb 2010 21:45:48 +0000 http://localhost/wordpress90/?p=777

Zelda Comic 012



Check out the rest of the series in our comic section.

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Zelda Comic 012

Check out the rest of the series in our comic section.

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Spirit Tracks Price Drop In Japan http://www.zeldainformer.com/spirit_tracks_price_drop_in_japan/ Tue, 09 Feb 2010 01:12:20 +0000 http://localhost/wordpress90/?p=778 Spirit Tracks

We’ve already seen the price of Spirit Tracks in the states drop from its original $34.99 price tag to a nice and affordable $25, and now, the folks in Japan can save some money as well. Originally priced 4900 yen ($55), the latest Legend of Zelda adventure can now be purchased for 2000 yen ($22), 1000 yen less than its previous price cut. Out for only a few months, Spirit Tracks has already sold more than 2.45 million copies worldwide. Info courtesy of Siliconera (via GoNintendo).

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Spirit Tracks

We’ve already seen the price of Spirit Tracks in the states drop from its original $34.99 price tag to a nice and affordable $25, and now, the folks in Japan can save some money as well. Originally priced 4900 yen ($55), the latest Legend of Zelda adventure can now be purchased for 2000 yen ($22), 1000 yen less than its previous price cut. Out for only a few months, Spirit Tracks has already sold more than 2.45 million copies worldwide. Info courtesy of Siliconera (via GoNintendo).

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Nintendo Power's 2009 Awards http://www.zeldainformer.com/nintendo_powers_2009_decade_awards/ Tue, 09 Feb 2010 01:54:26 +0000 http://localhost/wordpress90/?p=779 Nintendo Power Awards

Nintendo Power’s annual awards are in, and Spirit Tracks, Twilight Princess, and Wind Waker were all recipients.


DS Game of the Year: The Legend of Zelda: Spirit Tracks


Best Adventure Game: The Legend of Zelda: Spirit Tracks


The Best of the Decade:


1. Super Mario Galaxy


2. Resident Evil 4 (GCN)


3. The Legend of Zelda: Twilight Princess (Wii)


4. The Legend of Zelda: The Wind Waker


5. Super Smash Bros Brawl


6. Metroid Prime


7. Elite Beat Agents


8. Metroid: Zero Mission


9. Mario Kart Wii


10. The World Ends With You


GoNintendo has the full list.

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Nintendo Power Awards

Nintendo Power’s annual awards are in, and Spirit Tracks, Twilight Princess, and Wind Waker were all recipients.


DS Game of the Year: The Legend of Zelda: Spirit Tracks


Best Adventure Game: The Legend of Zelda: Spirit Tracks


The Best of the Decade:


1. Super Mario Galaxy


2. Resident Evil 4 (GCN)


3. The Legend of Zelda: Twilight Princess (Wii)


4. The Legend of Zelda: The Wind Waker


5. Super Smash Bros Brawl


6. Metroid Prime


7. Elite Beat Agents


8. Metroid: Zero Mission


9. Mario Kart Wii


10. The World Ends With You


GoNintendo has the full list.

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The Darkness that Zelda Deserves http://www.zeldainformer.com/the_darkness_that_zelda_deserves/ Tue, 09 Feb 2010 04:59:18 +0000 http://localhost/wordpress90/?p=780 Darkness that Zelda Deserves

I would think that by now there is no doubt among all of you loyal Zelda Informer viewers that we pride ourselves on our articles. Right from the fully-fledged, intensely in-depth Bombers articles, to the opinionated, reader-stirring casuals. Yeah, we’re proud to have been the first Zelda fansite to focus on Zelda-related articles, but now, years down the track, we’re not the only place who does it anymore.



No, I’m not talking about Zelda Universe’s writing team, or what happens over at The Hidden Triforce. I’m talking about the collaborative project known as Zelda Wiki.org, which Zelda Informer takes an active role in running. Well, Zelda Wiki.org doesn’t just offer factual encyclopedic articles, it also offers the occasional opinionated piece, referred to as wiki exclusives.



Just the other day, wiki exclusive number six was released, entitled,”The Darkness that Zelda Deserves”. Written by Brent McBride, the article contends that by giving future titles in the Zelda series deeper and darker storylines, the gaming experience can be enhanced. It makes for a very interesting read, so head on over and check it out. The article can be found here, and if you’re up for some more reading check out the wiki exclusive archives.

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Darkness that Zelda Deserves

I would think that by now there is no doubt among all of you loyal Zelda Informer viewers that we pride ourselves on our articles. Right from the fully-fledged, intensely in-depth Bombers articles, to the opinionated, reader-stirring casuals. Yeah, we’re proud to have been the first Zelda fansite to focus on Zelda-related articles, but now, years down the track, we’re not the only place who does it anymore.



No, I’m not talking about Zelda Universe’s writing team, or what happens over at The Hidden Triforce. I’m talking about the collaborative project known as Zelda Wiki.org, which Zelda Informer takes an active role in running. Well, Zelda Wiki.org doesn’t just offer factual encyclopedic articles, it also offers the occasional opinionated piece, referred to as wiki exclusives.



Just the other day, wiki exclusive number six was released, entitled,”The Darkness that Zelda Deserves”. Written by Brent McBride, the article contends that by giving future titles in the Zelda series deeper and darker storylines, the gaming experience can be enhanced. It makes for a very interesting read, so head on over and check it out. The article can be found here, and if you’re up for some more reading check out the wiki exclusive archives.

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Zelda Informer Productions: Link's Awakening Walkthrough http://www.zeldainformer.com/zelda_informer_productions_links_awakening_walkthrough_part_1/ Tue, 09 Feb 2010 06:32:33 +0000 http://localhost/wordpress90/?p=781



Above is the first part of our video walkthrough for Link’s Awakening, created for us by our local Global Moderator oCto.Mammoth/Emma/Ruby, who also authored the second installment of our Fan Article series. Later today, the video be available via our Link’s Awakening content area. Expect more videos over the next few weeks.

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Above is the first part of our video walkthrough for Link’s Awakening, created for us by our local Global Moderator oCto.Mammoth/Emma/Ruby, who also authored the second installment of our Fan Article series. Later today, the video be available via our Link’s Awakening content area. Expect more videos over the next few weeks.

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Miyamoto: Nintendo is Working on New Hardware http://www.zeldainformer.com/miyamoto_nintendo_is_working_on_new_hardware/ Tue, 09 Feb 2010 16:49:25 +0000 http://localhost/wordpress90/?p=782 Shigeru Miyamoto

Normally we try to steer clear of general Nintendo news and let our bros over at GoNintendo handle that business for us, however, this time around it could have a major effect on the future of the Zelda franchise. In the midst of Shigeru Miyamoto winning yet another award, he noted that Nintendo is presently working on new hardware. Of course, we don’t know if this is a new handheld or a new console product, but given that the DS continues to sell like hotcakes and with the new DSi XL about to hit stateside, one could safely assume it leans in the console direction.

Outside of obviously effecting what the future of Zelda could hold after Zelda Wii, there is a chance that if it is a console, and they plan to release it next year, that Zelda Wii could develop Twilight Princess syndrome: That is getting delayed to launch a new console. This is doubtful, of course, and the new hardware could simply be WiiHD, which in that case would not effect the release of Zelda Wii. Of course, in classic fashion, it could be yet another new DS system. No one knows for certain, but it is fun to think about.

Source: Andria Sang

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Shigeru Miyamoto

Normally we try to steer clear of general Nintendo news and let our bros over at GoNintendo handle that business for us, however, this time around it could have a major effect on the future of the Zelda franchise. In the midst of Shigeru Miyamoto winning yet another award, he noted that Nintendo is presently working on new hardware. Of course, we don’t know if this is a new handheld or a new console product, but given that the DS continues to sell like hotcakes and with the new DSi XL about to hit stateside, one could safely assume it leans in the console direction.

Outside of obviously effecting what the future of Zelda could hold after Zelda Wii, there is a chance that if it is a console, and they plan to release it next year, that Zelda Wii could develop Twilight Princess syndrome: That is getting delayed to launch a new console. This is doubtful, of course, and the new hardware could simply be WiiHD, which in that case would not effect the release of Zelda Wii. Of course, in classic fashion, it could be yet another new DS system. No one knows for certain, but it is fun to think about.

Source: Andria Sang

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Metroid Wiki Launches http://www.zeldainformer.com/metroid_wiki_launches/ Tue, 09 Feb 2010 19:04:52 +0000 http://localhost/wordpress90/?p=783 Metroid Wiki



The realization of a Zelda Informer side project has finally emerged and is ready for all of you folks to start contributing. Today marks the official launch of Metroid Wiki. Most of the policies are in place, the layout is still going to have some minor tweaks, but for all intensive purposes it’s ready to go! A big shout out has to be given to the fans in our forums (which are in hiatus) who helped make this a reality. The contributions to have some good starting material could not be overstated, and we hope all of you enjoy our independent Metroid Wiki. Is this a small step towards Metroid Informer? Only time will tell.

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Metroid Wiki

The realization of a Zelda Informer side project has finally emerged and is ready for all of you folks to start contributing. Today marks the official launch of Metroid Wiki. Most of the policies are in place, the layout is still going to have some minor tweaks, but for all intensive purposes it’s ready to go! A big shout out has to be given to the fans in our forums (which are in hiatus) who helped make this a reality. The contributions to have some good starting material could not be overstated, and we hope all of you enjoy our independent Metroid Wiki. Is this a small step towards Metroid Informer? Only time will tell.

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Nintendo's Big Announcement: Zelda Wii? http://www.zeldainformer.com/nintendos_big_announcement_zelda_wii/ Tue, 09 Feb 2010 21:29:53 +0000 http://localhost/wordpress90/?p=784 Thumbnail image for Zelda Wii ThumbnailNintendo Power is promising “big suprises” in their next issue. Official Nintendo Magazine is telling us to “mark 12 March in [our] diaries now, as we have something very special lined up.” While Nate and I have pretty much concluded that what Nintendo is planning will have absolutely nothing to do with the Legend of Zelda series, that hasn’t stopped others from having a glass half full state of mind. Over at Examiner.com, writer Carl Baker speculates that if it’s not a Motion Plus-infused revival of a classic series or Wii HD, maybe Nintendo could already be prepared to hit the masses with a true Zelda Wii announcement.

His thoughts here.

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Thumbnail image for Zelda Wii ThumbnailNintendo Power is promising “big suprises” in their next issue. Official Nintendo Magazine is telling us to “mark 12 March in [our] diaries now, as we have something very special lined up.” While Nate and I have pretty much concluded that what Nintendo is planning will have absolutely nothing to do with the Legend of Zelda series, that hasn’t stopped others from having a glass half full state of mind. Over at Examiner.com, writer Carl Baker speculates that if it’s not a Motion Plus-infused revival of a classic series or Wii HD, maybe Nintendo could already be prepared to hit the masses with a true Zelda Wii announcement.

His thoughts here.

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Fan Shows Us How to Play The Zelda Theme Song http://www.zeldainformer.com/fan_shows_us_how_to_play_the_zelda_theme_song/ Wed, 10 Feb 2010 10:05:47 +0000 http://localhost/wordpress90/?p=785



Part of me wishes I never stopped my piano lessons years back. While I can still play some songs like “A Whole New World”, and a couple simplified Mozart pieces, it is much harder for me to pick up a Zelda song like in this tutorial. Still, I’m willing to give a shot. Who knows, if I can sort it out… maybe I’ll post a video of me playing it? In either case, it’s a nice instructional. This reminds me, I have to pester our staff about continuing our guitar lesson Zelda music tutorials.

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Part of me wishes I never stopped my piano lessons years back. While I can still play some songs like “A Whole New World”, and a couple simplified Mozart pieces, it is much harder for me to pick up a Zelda song like in this tutorial. Still, I’m willing to give a shot. Who knows, if I can sort it out… maybe I’ll post a video of me playing it? In either case, it’s a nice instructional. This reminds me, I have to pester our staff about continuing our guitar lesson Zelda music tutorials.

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Famitsu's 50 Best Characters of All-Time http://www.zeldainformer.com/famitsus_50_best_characters_of_all-time/ Wed, 10 Feb 2010 23:48:09 +0000 http://localhost/wordpress90/?p=786 Solid Snake

1. Snake


2. Mario


3. Cloud Strife


4. The slimes from Dragon Quest


5. Sora from Kingdom Hearts


6. Link


7. Yuri Lowell from Tales of Vesperia


8. Amaterasu from Okami


9. Pikachu


10. Sonic


11. Kazuma Kiryu from Yakuza


12. Kirby


13. The Felynes from Monster Hunter


14. Toro, Sony’s PlayStation pseudo-mascot in Japan


15. Professor Layton


16. Yuna from Final Fantasy X


17. Sakura from Sakura Wars


18. Luigi


19. Tifa Lockheart from FFVII


20. Tidus from FFX


21. Sephiroth from FFVII


22. Mega Man


23. Dante from Devil May Cry


24. Aerith from FFVII


25. Shiren from Mystery Dungeon


26. The Chocobos from FF


27. Zidane from Final Fantasy IX


28. Roxas from Kingdom Hearts


29. Squall Leonhart from Final Fantasy VIII


30. Ryu from Street Fighter


31. Leon S. Kennedy from Resident Evil


32. Vivi from FFIX


33. Auron from FFX


34. Lightning from Final Fantasy XIII


35. Bayonetta


36. Kuro, Toro’s sidekick


37. Zack from FFVII


38. Adol from Ys


39. Chihaya Kisaragi from The Idolmaster


40. Chris Redfield from RE


41. Shantotto from Final Fantasy XI


42. Raiden from MGS


43. Ryu Hayabusa from Ninja Gaiden


44. Locke from Final Fantasy VI


45. Miku Hatsune, virtual idol and Internet sensation


46. Nene Anegasaki from Loveplus


47. Alena from Dragon Quest IV


48. Yuffie Kisaragi from FFVII


49. Luke from Tales of the Abyss


50. Rikku from FFX


Remember kids: smoking cigarettes does make you cool.

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Solid Snake

1. Snake


2. Mario


3. Cloud Strife


4. The slimes from Dragon Quest


5. Sora from Kingdom Hearts


6. Link


7. Yuri Lowell from Tales of Vesperia


8. Amaterasu from Okami


9. Pikachu


10. Sonic


11. Kazuma Kiryu from Yakuza


12. Kirby


13. The Felynes from Monster Hunter


14. Toro, Sony’s PlayStation pseudo-mascot in Japan


15. Professor Layton


16. Yuna from Final Fantasy X


17. Sakura from Sakura Wars


18. Luigi


19. Tifa Lockheart from FFVII


20. Tidus from FFX


Remaining 30 after the jump.

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Nintendo Hosting Media Summits http://www.zeldainformer.com/nintendo_hosting_media_summits/ Thu, 11 Feb 2010 19:11:32 +0000 http://localhost/wordpress90/?p=787 Nintendo Summit - Zelda Wii?
Nintendo is planning something, but nobody can say for sure what it is. We’ve heard everything from hands-on time with Metroid: Other M to the announcement of a brand new Kid Icarus title. We’re all desperately hoping it’s Legend of Zelda-related, but most of us would likely be happy so long as this isn’t the Wii painting simulator. Whatever it is, both Nintendo of Europe and Nintendo of America are holding media summits for it, the former on February 23rd and the latter the following day, February 24th. We’ll be all over the event like ______ on ______, regardless of its relationship to our beloved series. Stay tuned, kiddies. (via N-Europe).

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Nintendo Summit - Zelda Wii?
Nintendo is planning something, but nobody can say for sure what it is. We’ve heard everything from hands-on time with Metroid: Other M to the announcement of a brand new Kid Icarus title. We’re all desperately hoping it’s Legend of Zelda-related, but most of us would likely be happy so long as this isn’t the Wii painting simulator. Whatever it is, both Nintendo of Europe and Nintendo of America are holding media summits for it, the former on February 23rd and the latter the following day, February 24th. We’ll be all over the event like ______ on ______, regardless of its relationship to our beloved series. Stay tuned, kiddies. (via N-Europe).

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Forums Have Returned - Lots to Talk About http://www.zeldainformer.com/forums_have_returned_-_lots_to_talk_about/ Thu, 11 Feb 2010 20:39:47 +0000 http://localhost/wordpress90/?p=788 1179025547388.jpgI know many of you out there have been panicking and biting your nails over our forum maintenance. As we discovered while fixing the database, it’s actually been corrupt for a year, maybe even dating back to when we returned in March of last year. That only makes the fact we did this now much more important, as we are seeing a lot of growth and that should continue for a long time. For those of you savvy enough to also catch word from Dennis’s post about this earlier in the week, VGRC forums have merged into ours.

Outside of doubling our post count, the reasoning for the merger was pretty clear. The VGRC forums were on life support. Meanwhile many VGRC folk already are staff and post in our boards, to the point that when it came to the community sections of the boards there really wasn’t a whole lot of difference between the two community areas. It just made logical sense. The benefit for the ZI boards? The remaining VGRC folk that didn’t post at ZI most likely will, at least in the community section. So, in short, activity will be raised even more. Unfortunately, all of this didn’t go nearly as smoothly as planned, mostly due to the corrupt database. Here are some things to note:

  • Some of you may need to reset your password. Unfortunately, not all of the password hashes were converted over, and we made sure the “I forgot my password” option works.
  • Avatars were wiped
  • Some of your guys profile info is completely gone, so you may want to go in and make the appropriate updates to it.
  • Private messages are still being restored, but the PM function does work
  • There may be a very select few accounts that do not have their posts attached. If your account is one of them, just notify us. We made sure to get most anyone who had over 20 posts
  • The forums now have Facebook connect, allowing you to connect your ZI account with your facebook one, which is great for keeping your status updated
  • All posts will appear as “new”, you can clear that out at the bottom of the forum index by “marking boards as read”.

And thats it. As always, there may be some bugs we have not caught, so we encourage you to submit any and all issues with the forums to our Service Desk, that way we can solve them asap. Welcome back to our community forums, as we are really sitting well for a bright future.

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1179025547388.jpgI know many of you out there have been panicking and biting your nails over our forum maintenance. As we discovered while fixing the database, it’s actually been corrupt for a year, maybe even dating back to when we returned in March of last year. That only makes the fact we did this now much more important, as we are seeing a lot of growth and that should continue for a long time. For those of you savvy enough to also catch word from Dennis’s post about this earlier in the week, VGRC forums have merged into ours.

Outside of doubling our post count, the reasoning for the merger was pretty clear. The VGRC forums were on life support. Meanwhile many VGRC folk already are staff and post in our boards, to the point that when it came to the community sections of the boards there really wasn’t a whole lot of difference between the two community areas. It just made logical sense. The benefit for the ZI boards? The remaining VGRC folk that didn’t post at ZI most likely will, at least in the community section. So, in short, activity will be raised even more. Unfortunately, all of this didn’t go nearly as smoothly as planned, mostly due to the corrupt database. Here are some things to note:

  • Some of you may need to reset your password. Unfortunately, not all of the password hashes were converted over, and we made sure the “I forgot my password” option works.
  • Avatars were wiped
  • Some of your guys profile info is completely gone, so you may want to go in and make the appropriate updates to it.
  • Private messages are still being restored, but the PM function does work
  • There may be a very select few accounts that do not have their posts attached. If your account is one of them, just notify us. We made sure to get most anyone who had over 20 posts
  • The forums now have Facebook connect, allowing you to connect your ZI account with your facebook one, which is great for keeping your status updated
  • All posts will appear as “new”, you can clear that out at the bottom of the forum index by “marking boards as read”.

And thats it. As always, there may be some bugs we have not caught, so we encourage you to submit any and all issues with the forums to our Service Desk, that way we can solve them asap. Welcome back to our community forums, as we are really sitting well for a bright future.

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New Affiliate: Exophase http://www.zeldainformer.com/new_affiliate_exophase/ Fri, 12 Feb 2010 04:14:43 +0000 http://localhost/wordpress90/?p=789 Exophase

Exophase is our latest affiliate, and a site with great promise. Launched in August of 2006 as a PSP enthusiast community, it has since expanded to cover all major gaming platforms including the Nintendo Wii and DS. While it may not always be the quickest to jump the gun, it definitely does it at a lot higher quality than most. From game reviews to news, and exclusive coverage at events such as the Electronic Entertainment Expo, they do a fine job at providing solid coverage for the games you care about. Be sure to give them a look. We return to our normal news posting schedule tomorrow, as the forums have finally been dealt with.

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Exophase

Exophase is our latest affiliate, and a site with great promise. Launched in August of 2006 as a PSP enthusiast community, it has since expanded to cover all major gaming platforms including the Nintendo Wii and DS. While it may not always be the quickest to jump the gun, it definitely does it at a lot higher quality than most. From game reviews to news, and exclusive coverage at events such as the Electronic Entertainment Expo, they do a fine job at providing solid coverage for the games you care about. Be sure to give them a look. We return to our normal news posting schedule tomorrow, as the forums have finally been dealt with.

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Zelda Informer in Official Nintendo Magazine http://www.zeldainformer.com/zelda_informer_in_official_nintendo_magazine/ Fri, 12 Feb 2010 21:48:53 +0000 http://localhost/wordpress90/?p=790 ONMCOVER.jpg FURTHER READING: If we’ve piqued your interest in further Zelda timeline discussion, there are loads of fansites out there expanding on some of the theories we’ve discussed here. Here are a few good starting points: www.zeldauniverse.net, www.zeldawiki.org, www.zeldainformer.com

That’s right, guys. ZeldaInformer‘s reputation as a quality site for theorizing has extended beyond the fanbase to Nintendo employees themselves.

To be cited in an official Nintendo publication is a massive leap for any fansite, and our sister site Zelda Universe, the wonderfully useful Zelda Wiki which many of our community edit, and ZeldaInformer itself are all referenced in the March edition of Official Nintendo Magazine UK.

A huge thank you to everyone who has contributed to the theorizing aspect of this site and the forums for helping us become so renowned that Nintendo itself (well, one of their magazines) is proud to call us an affiliate.



Expect scans of this reference, as well as ONM’s interpretation of the Zelda timeline shortly.

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ONMCOVER.jpg FURTHER READING: If we’ve piqued your interest in further Zelda timeline discussion, there are loads of fansites out there expanding on some of the theories we’ve discussed here. Here are a few good starting points: www.zeldauniverse.net, www.zeldawiki.org, www.zeldainformer.com

That’s right, guys. ZeldaInformer‘s reputation as a quality site for theorizing has extended beyond the fanbase to Nintendo employees themselves.

To be cited in an official Nintendo publication is a massive leap for any fansite, and our sister site Zelda Universe, the wonderfully useful Zelda Wiki which many of our community edit, and ZeldaInformer itself are all referenced in the March edition of Official Nintendo Magazine UK.

A huge thank you to everyone who has contributed to the theorizing aspect of this site and the forums for helping us become so renowned that Nintendo itself (well, one of their magazines) is proud to call us an affiliate. Expect scans of this reference, as well as ONM’s interpretation of the Zelda timeline shortly.]]> 790 0 0 0 GameTrailers Top 10 Games of the Decade http://www.zeldainformer.com/gametrailers_top_10_games_of_the_decade/ Sat, 13 Feb 2010 01:59:43 +0000 http://localhost/wordpress90/?p=791



10) Twilight Princess

9) Super Mario Galaxy

8) Devil May Cry

7) Shadow of the Colussus

6) Half-Life 2

5) Metroid Prime

4) Halo

3) Resident Evil 4

2) Grand Theft Auto III

1) World of Warcraft


Discuss how they spelled Wind Waker incorrectly below.

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10) Twilight Princess

9) Super Mario Galaxy

8) Devil May Cry

7) Shadow of the Colussus

6) Half-Life 2

5) Metroid Prime

4) Halo

3) Resident Evil 4

2) Grand Theft Auto III

1) World of Warcraft


Discuss how they spelled Wind Waker incorrectly below.

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Puzzles Are What Makes Spirit Tracks Great http://www.zeldainformer.com/puzzles_are_what_makes_spirit_tracks_great/ Sat, 13 Feb 2010 05:13:23 +0000 http://localhost/wordpress90/?p=792

Spirit Tracks Logo



Our friends over at Zelda Universe like to chip into the article realm every now and then, with the latest release talking about why Spirit Tracks is a good game. While I may not agree with all the reasoning, it does centralize on the concept of excellent puzzle design. It is one of the higher points in the game, especially once you pass the midway spot. In either case, head on over and check out their article. So let me ask you, what makes Spirit Tracks great for you?

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Spirit Tracks Logo

Our friends over at Zelda Universe like to chip into the article realm every now and then, with the latest release talking about why Spirit Tracks is a good game. While I may not agree with all the reasoning, it does centralize on the concept of excellent puzzle design. It is one of the higher points in the game, especially once you pass the midway spot. In either case, head on over and check out their article. So let me ask you, what makes Spirit Tracks great for you?

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Some White Guys Rap About Ocarina of Time http://www.zeldainformer.com/some_white_guys_rap_about_ocarina_of_time/ Sat, 13 Feb 2010 07:49:14 +0000 http://localhost/wordpress90/?p=793



First things first, this isn’t Ocarina of Rhyme. It’s not Ocarina of Rhyme either. What it is, however, is a couple of white guys who make parody music videos of whatever happens to be popular at the time. This time, they dished out a Zelda rap. Don’t take them seriously, as they obviously don’t take themselves seriously. It’s just some fans having a good time entertaining us.

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First things first, this isn’t Ocarina of Rhyme. It’s not Ocarina of Rhyme either. What it is, however, is a couple of white guys who make parody music videos of whatever happens to be popular at the time. This time, they dished out a Zelda rap. Don’t take them seriously, as they obviously don’t take themselves seriously. It’s just some fans having a good time entertaining us.

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The Other Ocarina of Rhyme http://www.zeldainformer.com/the_other_ocarina_of_rhyme/ Sat, 13 Feb 2010 09:50:50 +0000 http://localhost/wordpress90/?p=794




Normally completely useless, the nocturnal chats of Nate and I can occasionally lead to productivity—in tonight’s case, the discovery of something wrongfully ignored by the Legend of Zelda community due to some truly unfortunate timing. In one corner, we have Team Teamwork’s well-known blending of chopped-up Zelda tunes with various rappers, underground and mainstream alike. Some combinations worked well: Virginian brothers Clipse trading rhymes over a flipped Lost Woods sample and Aesop Rock riding funky version of the Goron Village theme, most notably. The rest? Creative, sure, but more awkward than anything. In the other corner, we’ve got Sleaze, who, similarly, constructed beats based on Koji Kondo’s musical contributions to our favorite series, but instead of ending the creative process there, he took it to the next level by adding his own rhymes to the instrumentals.


Back when we originally posted about Team Teamwork, Sleaze told us about his project, also titled Ocarina of Rhyme down in the c-section. He planned to release his on March 17th; Team Teamwork’s dropped the 16th, eventually blew up, and left the former largely unnoticed. Fast forward about a year later, and hopefully this can be fixed.


Most of you should, at the very least, appreciate the beats here. Many of the same samples found on the other Ocarina of Rhyme show up here to get flipped, in my opinion, much more tastefully. And the rhymes, thankfully, are the polar opposite of what one would expect from someone rapping about a video game: Sleaze isn’t some suburban, pre-pubescent kid hopped up on Mountain Dew doing a Weird Al impression; he’s a dude with talent.


The mixtape is available for a free download over at Sleaze’s blog, but kids not old enough to purchase Twilight Princess be warned: there’s adult content on just about every track.


Below you can find “A Link to the Past,” “The Legend of Sleaze,” and “Potions”.









The rest over at our YouTube page.

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Normally completely useless, the nocturnal chats of Nate and I can occasionally lead to productivity—in tonight’s case, the discovery of something wrongfully ignored by the Legend of Zelda community due to some truly unfortunate timing. In one corner, we have Team Teamwork’s well-known blending of chopped-up Zelda tunes with various rappers, underground and mainstream alike. Some combinations worked well: Virginian brothers Clipse trading rhymes over a flipped Lost Woods sample and Aesop Rock riding funky version of the Goron Village theme, most notably. The rest? Creative, sure, but more awkward than anything. In the other corner, we’ve got Sleaze, who, similarly, constructed beats based on Koji Kondo’s musical contributions to our favorite series, but instead of ending the creative process there, he took it to the next level by adding his own rhymes to the instrumentals.

Back when we originally posted about Team Teamwork, Sleaze told us about his project, also titled Ocarina of Rhyme down in the c-section. He planned to release his on March 17th; Team Teamwork’s dropped the 16th, eventually blew up, and left the former largely unnoticed. Fast forward about a year later, and hopefully this can be fixed.

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Spirit Tracks Concept Art http://www.zeldainformer.com/spirit_tracks_concept_art/ Sat, 13 Feb 2010 19:34:00 +0000 http://localhost/wordpress90/?p=795 Spirit Tracks Concept Art

Someone who works at Nintendo leaked some things laying around their work desk over at the 2ch, and discovered by a user at NeoGaf. There are two other concept pieces similar to the one above for Spirit Tracks, along with some other random work for Mario Galaxy and New Super Mario Bros. Wii. I appreciate the leak, and I just hope it’s not something he lost his job over.

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Spirit Tracks Concept Art

Someone who works at Nintendo leaked some things laying around their work desk over at the 2ch, and discovered by a user at NeoGaf. There are two other concept pieces similar to the one above for Spirit Tracks, along with some other random work for Mario Galaxy and New Super Mario Bros. Wii. I appreciate the leak, and I just hope it’s not something he lost his job over.

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The Legend of Neil: Done After Season 3 http://www.zeldainformer.com/the_legend_of_neil_is_done_after_season_3/ Sun, 14 Feb 2010 02:10:05 +0000 http://localhost/wordpress90/?p=796



There is some good news and bad news. The Legend of Neil will have a 3rd season. The bad? It will be the last season in the series. As you can see in the interview above, they really do enjoy the work, but had always sort of planned it to just be a trilogy. That may not be all bad, however. Often times many web shows, and really TV shows in general, do hold on longer then they should. The Legend of Neil appears to not be planning to do that, despite the fact there are 14 other games in the Zelda series to follow. Who knows what the exact future is of their other project, The Guild, though. If you haven’t had a chance to watch season 1 and 2 yet, head on over to their site.

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There is some good news and bad news. The Legend of Neil will have a 3rd season. The bad? It will be the last season in the series. As you can see in the interview above, they really do enjoy the work, but had always sort of planned it to just be a trilogy. That may not be all bad, however. Often times many web shows, and really TV shows in general, do hold on longer then they should. The Legend of Neil appears to not be planning to do that, despite the fact there are 14 other games in the Zelda series to follow. Who knows what the exact future is of their other project, The Guild, though. If you haven’t had a chance to watch season 1 and 2 yet, head on over to their site.

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Response: Zelda Isn't Respected http://www.zeldainformer.com/response_zelda_isnt_respected/ Sun, 14 Feb 2010 15:39:37 +0000 http://localhost/wordpress90/?p=797 The Legend of Zelda Art

Just a few days ago our affiliate, The Hidden Triforce, released an article that basically states that The Legend of Zelda series is no longer respected by “hardcore” gamers. Not only that, but also that the Zelda series is in need of drastic changes if it is to be once again considered respectable. Of course, a claim like that is going to stir some pretty strong responses, and it did, including some from us here a Zelda Informer. The question is, does he have a point? Is the Zelda series regressing and no longer respected by the serious gamers? Firstly, take a look at what the article’s author concluded:


Nintendo is sitting on top of a gold mine and is treating the beloved Zelda franchise like it can be a sub-par series such as Donkey Kong. A new game may come out every once in a while, but each time less hype exists and each time the exact same disappointments are delivered. Until Nintendo addresses very simple concepts…it will not get the same type of respect from the gaming community. It will just have the negative connotation that Nintendo has in most hardcore gamers’ eyes. Appealing to seniors and kids, and old schoolers, but never achieving a higher respect status.


First off, he seems to heavily base his ideas on graphics. He pretty much went as far as to say that the three Toon Link games were a joke. Thankfully, his opinions are not as wide spread as they were prior to The Wind Waker’s release. Just last year gaming enthusiast and writer for Destructoid, Topher Cantler, went as far to say that The Wind Waker is the best Zelda ever. Not only that, but he actually had some extremely good reasoning to back his contention. Majority of the readers at Destructoid agreed, and praised The Wind waker. If the series is heading down hill and Toon Link is truly a “joke,” how can an entire crowd of serious gamers think that The Wind Waker is amazing? Perhaps people are able to both absolutely love something and have no respect for it at the same time. Or, more likely, The Hidden Triforce’s writer needs a reality check.

The Wind Waker Screenshot

The author admitted that Twilight Princess was very impressive, graphics wise, for a Gamecube release. He then went on to compare the realistic graphics for the GameCube to those of Modern Warfare 2 of today. Okay, so at this juncture it is clear: to be taken seriously you have to use realistic graphics. Tell that to Madworld, No More Heroes, Borderlands, Team Fortress 2, or any of the other multitudes of alternate graphical style games, not to mention The Wind Waker again. In my mind, and the minds of many others, realistic graphics are not the only method one can use to create a great game.

The Hidden Triforce did look at other aspects of the series, such as Hyrule field lacking enemies, the storyline being weak, and the dungeon formula becoming a tad old. He even used E.T. from the Atari as an example that gamers dislike. Thing is, E.T. has never been, and never will be Zelda. The article went on to call Nintendo lazy, and blatantly contended that the Zelda series cannot be respected. Interesting thoughts to come from a Zelda fansite. As a fellow writer, I applaud him from not running away from the topic, but it is safe to say that, in this case, the article is bias and lacks any real support.

The writer defines the crowd that doesn’t like Zelda as the “hardcore” crowd. You know, the infamous term that supposedly defines a majority of the gaming community that matters. Of course, I would say anyone who is checking a gaming site regularly is most likely a pretty “hardcore” gamer. Of course, most of the people, if not all, who frequent Zelda fansites love the series, and with that comes the element of respect.

Now, I won’t go as far as to say that Zelda hasn’t lost some of its luster. It has—it needs some change, and some of the long-term fans have moved away from the series in recent time. Can we really call that a fault of the Zelda series, or is that just us growing and changing as we go through life? Twilight Princess has been blasted left and right, yet it is the second best selling game in franchise history. To many Zelda fans, Twilight Princess is arguably a better game than Ocarina of Time; however, that’s not the point here. The point is that Zelda is what it always has been, and that is why people respect it so much.

The Adventure of Link Horsehead Art

I was hanging out with my roommate the other day as he was playing Elder Scrolls: Oblivion. We were talking and the subject of Zelda came up. He doesn’t own a Wii, or any Nintendo console for that matter. He enjoys games like World of Warcraft, Fallout 3, Modern Warfare. You know what his first reaction was to the topic of Zelda was? “Instant classic series. I played Twilight Princess and was blown away. There isn’t any other franchise out there like it, honestly. Ocarina of Time is one of the best games ever, and The Wind Waker was lots of fun.” We also got on the topic of Spirit Tracks, as he wanted to give it a try last week, “I know I shouldn’t like it, but it still feels like Zelda. Nothing out there gives me what Zelda does.” When asked about why he doesn’t own Nintendo stuff, he simply stated, “Zelda is the only game I like from them, so it’s not worth the money for one series.”

Obviously, his opinions don’t represent everyone, but it did surprise me. Even people who don’t play Zelda seem to know what it is, like it, and respect what it has done for the gaming industry. The big thing that stuck out to me was, “Nothing out there gives me what Zelda does.” I get what he’s saying. Name me one game that does what Zelda does as good or better, and for nearly as long as Zelda has been doing it. Can you, because I sure can’t?

So is the Zelda series losing respect? Maybe the series gets more praise than it deserves. Maybe Zelda has been slowly getting stale because it hasn’t changed the formula much over the years. Maybe Zelda isn’t perfect for me, for you, or for anyone, but is Zelda still an elite franchise? Its sales upwards of 50 million, numerous successful fansites, constant talk at every major gaming site and blog, and the constant barrage on Miyamoto and Aunoma to give us more information on Zelda all the time says yes, hell yes, in Zelda we trust.

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The Legend of Zelda Art

Just a few days ago our affiliate, The Hidden Triforce, released an article that basically states that The Legend of Zelda series is no longer respected by “hardcore” gamers. Not only that, but also that the Zelda series is in need of drastic changes if it is to be once again considered respectable. Of course, a claim like that is going to stir some pretty strong responses, and it did, including some from us here a Zelda Informer. The question is, does he have a point? Is the Zelda series regressing and no longer respected by the serious gamers? Firstly, take a look at what the article’s author concluded:


Nintendo is sitting on top of a gold mine and is treating the beloved Zelda franchise like it can be a sub-par series such as Donkey Kong. A new game may come out every once in a while, but each time less hype exists and each time the exact same disappointments are delivered. Until Nintendo addresses very simple concepts…it will not get the same type of respect from the gaming community. It will just have the negative connotation that Nintendo has in most hardcore gamers’ eyes. Appealing to seniors and kids, and old schoolers, but never achieving a higher respect status.

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Zelda Universe's Valentines Day Podcast http://www.zeldainformer.com/zelda_universes_valentines_day_podcast/ Sun, 14 Feb 2010 23:01:30 +0000 http://localhost/wordpress90/?p=798 Thumbnail image for ZUBC Logo

Love is in the air today, and while the rest of you are off to have a fine evening of romance why not take some time to check out ZUBC’s latest podcast?




This is the first Valentines Day in… 7 years I believe that I have been single. No no, don’t feel pity, I am actually happy to be single this time around. Still, today is a day for all you couples out there, just be sure to keep it legal. If you happen to be one of the single folk still hanging around, why not head on over to our forums? Fun times are sure to be had, and to everyone out there have a great rest of the night.

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Thumbnail image for ZUBC Logo

Love is in the air today, and while the rest of you are off to have a fine evening of romance why not take some time to check out ZUBC’s latest podcast?




This is the first Valentines Day in… 7 years I believe that I have been single. No no, don’t feel pity, I am actually happy to be single this time around. Still, today is a day for all you couples out there, just be sure to keep it legal. If you happen to be one of the single folk still hanging around, why not head on over to our forums? Fun times are sure to be had, and to everyone out there have a great rest of the night.

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Sleaze's Awakening: 10,000 Rupees Mix http://www.zeldainformer.com/sleazes_awakening_10000_rupees_mix/ Mon, 15 Feb 2010 03:05:21 +0000 http://localhost/wordpress90/?p=799



By now, you knuckleheads should be familiar with Sleaze’s Ocarina of Rhyme mixtape. If not, familiarize yourself now. Three days after dropping his ambitious project came Sleaze’s Awakening: The 10,000 Rupees Mix, a collection of new tracks, remixes, and instrumentals, all employing music from Ocarina of Time and Majora’s Mask. Tracklist below:


1) Gerudo Mornings

2) Great Fairy (Laughin’)

3) Dancing Ladies

4) Fireproof

5) Belly of the Beast (full)

6) Ganon’s Two Step

7) Majora’s Break

8) Goron City

9) Kneepads

10) From The Shadows

11) Lost in the Woods

12) Requiem

13) Stones

14) Rock Out


Download here, and check out his blog/other works here.

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By now, you knuckleheads should be familiar with Sleaze’s Ocarina of Rhyme mixtape. If not, familiarize yourself now. Three days after dropping his ambitious project came Sleaze’s Awakening: The 10,000 Rupees Mix, a collection of new tracks, remixes, and instrumentals, all employing music from Ocarina of Time and Majora’s Mask. Tracklist below:


1) Gerudo Mornings

2) Great Fairy (Laughin’)

3) Dancing Ladies

4) Fireproof

5) Belly of the Beast (full)

6) Ganon’s Two Step

7) Majora’s Break

8) Goron City

9) Kneepads

10) From The Shadows

11) Lost in the Woods

12) Requiem

13) Stones

14) Rock Out


Download here, and check out his blog/other works here.

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NIWA - Nintendo Independent Wiki Alliance http://www.zeldainformer.com/niwa_-_nintendo_independent_wiki_alliance/ Mon, 15 Feb 2010 08:40:19 +0000 http://localhost/wordpress90/?p=800 NIWA Logo

With the recent launch of Zelda Informer’s side project, Metroid Wiki, there has been a fair amount of talk about wikis around here. Well, if you hadn’t had enough already, it is time for more. ZI viewer, I’d like you to meet NIWA - The Nintendo Independent Wiki Alliance. Are you wondering what this has to do with Zelda, and especially, Zelda Informer? Well then, allow me to explain.

Zelda Informer takes a large role in the running of Zelda Wiki.org, along with some of our affiliate Zelda fansites. Zelda Wiki.org happens to be one of the founding sites of NIWA, along with Bulbapedia and Super Mario Wiki. Needless to say, we here at Zelda Informer had a lot to do with it, and no doubt, NIWA is now the ultimate place for you to find information on Nintendo’s three largest franchises. Expect NIWA to grow over time, to include Metroid and Kirby, once those two wikis have gotten themselves off the ground, and even more Nintendo franchises

NIWA was established as an alliance to support independent Nintendo wikis: aka, those not run by some massive company like Wikia, and to encourage the community spirit of wikis. That’s enough from me though. To check it out for yourself, head over to the NIWA website, and make your way over to the forums to discuss anything Nintendo wiki related.

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NIWA Logo

With the recent launch of Zelda Informer’s side project, Metroid Wiki, there has been a fair amount of talk about wikis around here. Well, if you hadn’t had enough already, it is time for more. ZI viewer, I’d like you to meet NIWA - The Nintendo Independent Wiki Alliance. Are you wondering what this has to do with Zelda, and especially, Zelda Informer? Well then, allow me to explain.

Zelda Informer takes a large role in the running of Zelda Wiki.org, along with some of our affiliate Zelda fansites. Zelda Wiki.org happens to be one of the founding sites of NIWA, along with Bulbapedia and Super Mario Wiki. Needless to say, we here at Zelda Informer had a lot to do with it, and no doubt, NIWA is now the ultimate place for you to find information on Nintendo’s three largest franchises. Expect NIWA to grow over time, to include Metroid and Kirby, once those two wikis have gotten themselves off the ground, and even more Nintendo franchises

NIWA was established as an alliance to support independent Nintendo wikis: aka, those not run by some massive company like Wikia, and to encourage the community spirit of wikis. That’s enough from me though. To check it out for yourself, head over to the NIWA website, and make your way over to the forums to discuss anything Nintendo wiki related.

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72 Hours Remain: A Late Valentines Day http://www.zeldainformer.com/72_hours_remain_a_late_valentines_day/ Mon, 15 Feb 2010 17:39:50 +0000 http://localhost/wordpress90/?p=801 72 Hours Remain Valentine's Day

More in our comic section.

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72 Hours Remain Valentine's Day

More in our comic section.

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Official Nintendo Magazine Scans: Zelda Timeline http://www.zeldainformer.com/official_nintendo_magazine_scans_zelda_timeline/ Mon, 15 Feb 2010 18:07:31 +0000 http://localhost/wordpress90/?p=802

Official Nintendo MagazineOfficial Nintendo MagazineOfficial Nintendo Magazine



A few days back, we promised you we would have scans of the Official Nintendo Magazine article about the Timeline, you know, the one with the mention of us. As you can see, our fellow staff member, River Zora, finally came through! Now, it’s been awhile since I messed with my own timeline, but I will say they have some interesting placements. While I don’t agree with all of them, I can see some reasoning to put them where they do. So here is what I ask you (prepares for a big comment war) - what is your timeline? It’s been a long while since we talked about this hotly debated topic.

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Official Nintendo MagazineOfficial Nintendo MagazineOfficial Nintendo Magazine

A few days back, we promised you we would have scans of the Official Nintendo Magazine article about the Timeline, you know, the one with the mention of us. As you can see, our fellow staff member, River Zora, finally came through! Now, it’s been awhile since I messed with my own timeline, but I will say they have some interesting placements. While I don’t agree with all of them, I can see some reasoning to put them where they do. So here is what I ask you (prepares for a big comment war) - what is your timeline? It’s been a long while since we talked about this hotly debated topic.

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Golden Deku Nut's 2k10 Golden Item Awards http://www.zeldainformer.com/golden_deku_nuts_2k10_golden_item_awards/ Tue, 16 Feb 2010 06:11:21 +0000 http://localhost/wordpress90/?p=803 Exploding Deku Nut Golden Item AwardsAnother year, another round of Exploding Deku Nut’s Golden Item awards—the once a year showcase of the best of the best Legend of Zelda fansites. This year’s categories include the most unique site, most stunning site, most aspiring site, most lively forums, and the lifetime achievement award. Back in 2008, Zelda Informer, still operating under its delicious red layout, received the Golden Bomb Plant for the most stunning site; we went home empty-handed the following year. Cast your vote(s) here. The voting period ends March 14th, and the winners will be announced the following day.

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Exploding Deku Nut Golden Item AwardsAnother year, another round of Exploding Deku Nut’s Golden Item awards—the once a year showcase of the best of the best Legend of Zelda fansites. This year’s categories include the most unique site, most stunning site, most aspiring site, most lively forums, and the lifetime achievement award. Back in 2008, Zelda Informer, still operating under its delicious red layout, received the Golden Bomb Plant for the most stunning site; we went home empty-handed the following year. Cast your vote(s) here. The voting period ends March 14th, and the winners will be announced the following day.

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Videocast 003: Legend of Neil, Official Nintendo Magazine, Forum Merger, and NIWA http://www.zeldainformer.com/videocast_003_legend_of_neil_official_nintendo_magazine_forum_merger_and_ni/ Tue, 16 Feb 2010 19:44:58 +0000 http://localhost/wordpress90/?p=804



I apologize for the lack of videocasts the last two weeks. Business has been picking up around the site so I’ve been a bit busy and had to put them on the back burner. Either way, I hope you enjoy the cast and subscribe to our YouTube channel. You can find our monthly podcast, some Zelda music including some work done by Sleaze, the two previous Videocasts, as well as our Link’s Awakening walkthrough! Apologies to the makers of “The Guild” for my misstatement in the cast.

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I apologize for the lack of videocasts the last two weeks. Business has been picking up around the site so I’ve been a bit busy and had to put them on the back burner. Either way, I hope you enjoy the cast and subscribe to our YouTube channel. You can find our monthly podcast, some Zelda music including some work done by Sleaze, the two previous Videocasts, as well as our Link’s Awakening walkthrough! Apologies to the makers of “The Guild” for my misstatement in the cast.

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Cel-Shading: More or Less? http://www.zeldainformer.com/cel-shading_more_or_less/ Wed, 17 Feb 2010 10:03:48 +0000 http://localhost/wordpress90/?p=805 Wind WakerSeven years after its release, the cel-shaded visual stylings of The Wind Waker continue to polarize fans. Some think it’s the best thing to happen to the series; others think it’s the worst. Carl Baker of Examiner.com, whose work we’ve covered before, falls more under the former category, encouraging further use of the controversial technique in his article entitled “More Cell Shading Please.” As far as Zelda goes, handheld iterations employing cel-shading have been explored enough, I think—but seeing another console installment with graphics similar to The Wind Waker would be an entirely different story. Props to GoNintendo.

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Wind WakerSeven years after its release, the cel-shaded visual stylings of The Wind Waker continue to polarize fans. Some think it’s the best thing to happen to the series; others think it’s the worst. Carl Baker of Examiner.com, whose work we’ve covered before, falls more under the former category, encouraging further use of the controversial technique in his article entitled “More Cell Shading Please.” As far as Zelda goes, handheld iterations employing cel-shading have been explored enough, I think—but seeing another console installment with graphics similar to The Wind Waker would be an entirely different story. Props to GoNintendo.

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Spirit Tracks: What could have been if on the Wii http://www.zeldainformer.com/spirit_tracks_what_could_have_been_if_on_the_wii/ Wed, 17 Feb 2010 21:19:43 +0000 http://localhost/wordpress90/?p=806 Spirit Tracks Official Art

Spirit Tracks has been out for just over two months, and it’s safe to say the game has been a wild success, at least in the United States. While not everyone likes the game, it did enough to convince many gamers that it is indeed worthy of being a Zelda title. Like every game there are always ideas and concepts that didn’t make the cut. Some of them because they were silly, others due to time constraints, and others for varying other reasons. Recently, some concept art was released to the net showing a few ideas that didn’t make it into the game. For curiosity’s sake, let’s take this one step further: What would Spirit Tracks have been like if developed for the Wii?

First off, let’s assume that the graphic stylings would stick to the cel-shading format. If we attempt to imagine Spirit Tracks on the Wii with realistic graphics, we would most likely bore you with graphical comparisons. Nintendo already has made one console game in that graphical style, so it’s not out of question to think that Spirit Tracks, if on the Wii, would carry the same style. It also adds consistency to its current gaming arch (TWW - PH - ST).

Now, what was left out of the game that may have made a difference? For one, the Tingle train. While it appears it was only in very early concept work (it was essentially just Tingle with some wheels), you could almost assure that the Tingle train would be present, which would also mark the return of Tingle himself. In the original game, he only makes a cameo appearance as a statue, but it appears they had other ideas at one point that didn’t make the cut. What would Tingle’s inclusion entail?

Outside of some crazy, quirky, side quest that could very well be shaped after Tingle’s Love Balloon Trip, we would obviously see a return of the Tingle maps. Normally, in the past, maps could be bought as they were needed, implying a much bigger over world and possibly some more treasures to find. Not everyone likes Tingle, and in the states it’s safe to say he is almost on par with the anti-Christ. Even still, his inclusion almost would certainly guarantee a much larger over world.


Spirit Tracks Concept Art 2

Speaking of the over world, one major aspect a Wii powered Spirit Tracks would most certainly have is the freedom of movement. While the train will be your quick transportation from station to station, the Wii would allow for you to also ride freely around the world. That is one of the few minor gripes about Spirit Tracks on the DS that the Wii would easily fix. Who doesn’t want to go exploring now and then?

Really, the base of the game would honestly not change much. It would essentially be a 3D version of a 2.5D game with different controls more fitting to the Wii. When you start speculating about Spirit Tracks on the Wii, it’s really mostly a dream. Take anything you could have possibly wanted in Spirit Tracks and it could of happened on the Wii. I wanted more overworld bosses besides the guy in the tunnel: That is easily attainable on the Wii thanks to free exploration, just as an example. I think the game would have had a more epic feel, sort of on par with the only other console Toon Link… The Wind Waker. The train would have been more customizable, more side characters, and Zelda’s role could have been expanded on even more. Really, Spirit Tracks on the Wii is what we make of it.

This article really has no point other than to get the cogs turning. If Spirit Tracks was on the Wii, what do you think it would be like? What is different about it as opposed to the DS version?

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Spirit Tracks Official Art

Spirit Tracks has been out for just over two months, and it’s safe to say the game has been a wild success, at least in the United States. While not everyone likes the game, it did enough to convince many gamers that it is indeed worthy of being a Zelda title. Like every game there are always ideas and concepts that didn’t make the cut. Some of them because they were silly, others due to time constraints, and others for varying other reasons. Recently, some concept art was released to the net showing a few ideas that didn’t make it into the game. For curiosity’s sake, let’s take this one step further: What would Spirit Tracks have been like if developed for the Wii?

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The Wiire Podcast: Episode #160 http://www.zeldainformer.com/the_wiire_podcast_episode_160/ Thu, 18 Feb 2010 01:32:53 +0000 http://localhost/wordpress90/?p=807



After discussing Metroid: Other M, Zangeki no Reginleiv, and Monster Hunter Tri, staff members Ian, Mike,

Method Man

, and Andrew of The Wiire chop it up about Zelda Wii in the 160th installment of the one-stop-shop for all the Wii information you can stomach’s most recent podcast. Verbalizations relating to a new Nintendo platform, de Blob sequel, and Sonic 4 follows.

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After discussing Metroid: Other M, Zangeki no Reginleiv, and Monster Hunter Tri, staff members Ian, Mike,

Method Man

, and Andrew of The Wiire chop it up about Zelda Wii in the 160th installment of the one-stop-shop for all the Wii information you can stomach’s most recent podcast. Verbalizations relating to a new Nintendo platform, de Blob sequel, and Sonic 4 follows.

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Link's Awakening Walkthrough Page Live http://www.zeldainformer.com/links_awakening_walkthrough_page_live/ Thu, 18 Feb 2010 10:27:53 +0000 http://localhost/wordpress90/?p=808



As you can see above, part 2 of the Link’s Awakening Visual Walkthrough is done, taking you all the way through Tail Cave. And with that, we are ready to launch our Link’s Awakening Walkthrough page. Hopefully soon we will have a full text walkthrough available to go along with our video version. Be sure to check out that page for walkthrough updates, or subscribe to our YouTube channel for all your Zelda media needs.

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As you can see above, part 2 of the Link’s Awakening Visual Walkthrough is done, taking you all the way through Tail Cave. And with that, we are ready to launch our Link’s Awakening Walkthrough page. Hopefully soon we will have a full text walkthrough available to go along with our video version. Be sure to check out that page for walkthrough updates, or subscribe to our YouTube channel for all your Zelda media needs.

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The Legend of Zelda: The Misadventures of Link http://www.zeldainformer.com/the_legend_of_zelda_the_misadventures_of_link/ Thu, 18 Feb 2010 11:55:49 +0000 http://localhost/wordpress90/?p=809



This instant classic is brought to you by… honestly, I don’t know. The video is supposedly originally from an old GeoCities site, and I only happened upon it through an Internet archive. Sometimes, staying up late at night can pay off with some random searches. The best part? The random search this time was “Zelda Porn”. You read that right, kiddies. This was just a case of curiosity at what would return, and low and behold this masterpiece shows up. Now children, see? Porn isn’t all bad. You can find this video and much more at our YouTube Channel.

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This instant classic is brought to you by… honestly, I don’t know. The video is supposedly originally from an old GeoCities site, and I only happened upon it through an Internet archive. Sometimes, staying up late at night can pay off with some random searches. The best part? The random search this time was “Zelda Porn”. You read that right, kiddies. This was just a case of curiosity at what would return, and low and behold this masterpiece shows up. Now children, see? Porn isn’t all bad. You can find this video and much more at our YouTube Channel.

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Magic the Gathering: Zelda Edition http://www.zeldainformer.com/magic_the_gathering_zelda_edition/ Thu, 18 Feb 2010 21:49:46 +0000 http://localhost/wordpress90/?p=810

Magic the Gathering: Zelda Edition

Magic the Gathering: Zelda Edition



Local forum member and admittedly new fan of our site, Subrosia, is responsible for the creation of the amazing Magic the Gathering cards pictured above. While obviously not official and thus not usable in regulation play, they are still pretty neat in their own right. Having learned how to play the game last year, I’m proud to say I actually understand what’s written on the cards. Hop inside to see more.

Magic the Gathering: Zelda Edition

Magic the Gathering: Zelda Edition

Magic the Gathering: Zelda Edition

Magic the Gathering: Zelda Edition

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Magic the Gathering: Zelda EditionMagic the Gathering: Zelda Edition

Local forum member and admittedly new fan of our site, Subrosia, is responsible for the creation of the amazing Magic the Gathering cards pictured above. While obviously not official and thus not usable in regulation play, they are still pretty neat in their own right. Having learned how to play the game last year, I’m proud to say I actually understand what’s written on the cards. Hop inside to see more.

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Twilight Princess: Top E3 Moment of the Decade http://www.zeldainformer.com/twilight_princess_top_e3_moment_of_the_decade/ Thu, 18 Feb 2010 23:52:25 +0000 http://localhost/wordpress90/?p=811



Examiner.com’s Carl Baker writes his second (first here) Legend of Zelda article in three days with a reflection piece on Nintendo’s surprising Twilight Princess revelation at E3 2004. According to Carl, the tear-jerking trailer was the top Electronic Entertainment Expo moment of the entire decade. Blades will bleed. Shields will shatter. Dudes will be disappointed. Read his thoughts here. Agree with him below.

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Examiner.com’s Carl Baker writes his second (first here) Legend of Zelda article in three days with a reflection piece on Nintendo’s surprising Twilight Princess revelation at E3 2004. According to Carl, the tear-jerking trailer was the top Electronic Entertainment Expo moment of the entire decade. Blades will bleed. Shields will shatter. Dudes will be disappointed. Read his thoughts here. Agree with him below.

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New Fan Comic: The Legend of Zelda http://www.zeldainformer.com/new_fan_comic_the_legend_of_zelda/ Fri, 19 Feb 2010 06:09:10 +0000 http://localhost/wordpress90/?p=812 The Legend of Zelda Cover

We have added another ongoing fan comic to our collection, and I’ll let the creators explain what it’s all about:

About Us:

ZeldAnime is a fan-comic project developed by crazyfreak and OniChild, originally created by crazyfreak. ZeldAnime is a “remake” of the notorious Legend of Zelda cartoon from the 1980’s into a comic/manga format. It is not related to any of the video games, however, the story is derived from the cartoon’s main plot while mixing story lines aspects and other elements from the original Zelda games, such as: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, along with Ocarina of Time and The Wind Waker. The ZeldAnime Project’s mission is to preserve the feeling of magic and adventure of the original Legend of Zelda games while bringing in new qualities that will focus on the characters’ personalities and relationships with one another.

Hop inside to meet the authors/artists, or simply head on over to our newly revamped comic section to read the first 7 pages of this new series.



How did it start?

Crazyfreak:

For me, it all started with Northcastle.co.uk. The webmaster, Juliet, who is a friend of mine, has this love for the old Zelda cartoon. I would sometimes draw a little fanart of that Link and Zelda and make them look cooler. Then around March 2007, I drew three pictures of Link, Zelda and Ganondorf and opened a “Zeldanime” account on deviantART. Basically, I created that account for artworks that would look like “cartoon screenshots” done in “Anime” style. I actually let this project die… But, after an art trade with Onichild in 2009, everything changed. Onichild suggested restarting the project and making it into a comic, I agreed with it and from that moment, we’ve developed the story, characters and so much more. You’ll have to wait and see ;).



OniChild:

It’s been such a long time since I first saw a “screencap” from crazyfreak’s cartoon remakes that I don’t even know how I first really got into it. (Maybe it was her Link picture.) But, as the years went on, the zeldanime account slowed and eventually, nothing was appearing there. I sometimes went back to the zeldanime account just to look at the old artworks, but, for some reason, the screencap with Zelda holding the Triforce of Wisdom really grasped me. I don’t know if it was just her facial expression or just the mood or tone, but, I absolutely loved that picture. (I think it was mostly the short hair, since it was something new and different) Zelda had a whole new look compared to, well, any other rendition that Zelda’s ever had. I didn’t want this account or these artworks to be forgotten, so, I thought, why not pick it back up and start it again? I asked crazyfreak what she thought, and since the late summer of 2009, we’ve been chugging along with the project. I seriously have never had so much fun and excitement with anything else that I’ve worked on. I’m loving this project.

We pretty much split the jobs right down the middle; OniChild does the linework, Crazyfreak does the colors. It’s been working out very well and we both love working with each other. Basically, we’ve just been very ambitious and we just really wanted to make something different and we think we’ve achieved it. The Legend of Zelda never really had this type of feel before, and, we feel that’s what keeps us going. Once we posted up a couple of teasers on the zeldanime account, fans started coming back and there was a lot of anticipation and curiosity from them, and that keeps us going as well, along with their never ending support. We won’t give up!

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The Legend of Zelda Cover

We have added another ongoing fan comic to our collection, and I’ll let the creators explain what it’s all about:

About Us:

ZeldAnime is a fan-comic project developed by crazyfreak and OniChild, originally created by crazyfreak. ZeldAnime is a “remake” of the notorious Legend of Zelda cartoon from the 1980’s into a comic/manga format. It is not related to any of the video games, however, the story is derived from the cartoon’s main plot while mixing story lines aspects and other elements from the original Zelda games, such as: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, along with Ocarina of Time and The Wind Waker. The ZeldAnime Project’s mission is to preserve the feeling of magic and adventure of the original Legend of Zelda games while bringing in new qualities that will focus on the characters’ personalities and relationships with one another.

Hop inside to meet the authors/artists, or simply head on over to our newly revamped comic section to read the first 7 pages of this new series.

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Cory Godbey's Bit & Run #8 http://www.zeldainformer.com/cory_godbeys_bit_run_8/ Fri, 19 Feb 2010 14:03:03 +0000 http://localhost/wordpress90/?p=813 Cory Godbey's Bit & Run

The latest strip from Cory Godbey’s Nintendo-themed Bit & Run series. (via GoNintendo.)


PREVIOUS: Cory Godbey’s Bit & Run #5

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Cory Godbey's Bit & Run

The latest strip from Cory Godbey’s Nintendo-themed Bit & Run series. (via GoNintendo.)


PREVIOUS: Cory Godbey’s Bit & Run #5

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Zelda is Accessible http://www.zeldainformer.com/zelda_is_accessible/ Fri, 19 Feb 2010 22:20:51 +0000 http://localhost/wordpress90/?p=814 Virtual Console Points

You know, Zelda is really accessible. No, I don’t mean it in that way, so if that’s the only reason you’re reading, move along. I’m not even talking about Zelda as a character; I am talking about The Legend of Zelda series as a whole. Majority of the games in the Zelda series and readily available to play today, even if they’re twenty years old. And really, this doesn’t just go for Zelda, it goes for Nintendo as a whole. Compared to its competition with the Playstation and the X-Box, Nintendo really does care about making its older games playable today, and quite simply, it’s fantastic.

Illegal ROM downloading aside, there are legitimate copies of Zelda installments that are not only fully functioning, but there is unlimited copies of them. I’m referring, of course, to the Wii’s revolutionary concept of the Virtual Console. Simply connect your Wii to the internet, purchase some points and then start downloading digital copies of classic games. Through the virtual console the original Legend of Zelda, The Adventure of Link, A Link to the Past, Ocarina of Time and Majora’s Mask are all playable.

Unlike it’s competitors, Nintendo seems to realize and care that consoles and games get old and break. If you truly want something to be a lasting and remembered legacy of gaming once all of the cartridges are bust, and the consoles gone, the Virtual Console is the way. But that isn’t the only way Nintendo has gone with their ‘let’s make gaming really available to everyone’ approach. Nintendo really care about cross-console compatibility.

The need for the Nintendo Gamecube is pretty much extinct since the launch of the Wii, seen as Wiis are known to act as Gamecubes every now and again. With the Wii taking both Gamecube and Wii discs, those who had to say good-bye to their Gamecubes are still able to play their GCN games. Then there’s the DS Lite which has the Game Boy Advance slot. My only dislike from the transition from my DS Lite to my DSi was the loss of the GBA compatibility, but, if your Gamecube is still alive, that problem is easily fixed with the Game Boy Player, so I guess the Gamecube still has some use. Every Game Boy game, from the original, to the Game Boy Color, to the Game Boy Advance is playable on the Gamecube with a rather cheap extension.

Nintendo even has re-releases of games to include in this already very appealing bundle. There is great examples of this, like the Metroid Prime Trilogy on the Wii, on one disc. Zelda specific, there was the Collector’s edition on the Gamecube including the original two games and the two 64 classics. The Limited Edition Wind Waker came with yet another port of Ocarina of Time.

You may be wondering what exactly this really has to do with Zelda after all, seen as it is such a general point, and what my point in all of this is. To put it bluntly, every single game in The Legend of Zelda series, apart from Four Swords, can be played on a device that is not it’s original one, and on a device no older than a decade, even though the games may be two decades old. Take a look at this breakdown of the playability of each Zelda game: (Note that the table may not be an exhaustive list).


Game Originally on Also playable on The Legend of Zelda NES FDS, GameCube, GBA, Wii The Adventure of Link NES, FDS Gamecube, GBA, Wii A Link to the Past SNES Satellaview, GBA, Wii, DS Lite Link’s Awakening Game Boy Game Boy Color, Gamecube Ocarina of Time N64 Gamecube, iQue, Wii Majora’s Mask N64 Gamecube, Wii Oracle of Ages Game Boy Color Gamecube Oracle of Seasons Game Boy Color Gamecube Four Swords Game Boy Advances The Wind Waker Gamecube Wii Four Swords Adventures Gamecube Wii The Minish Cap Game Boy Advance Gamecube, DS Lite Twilight Princess Gamecube, Wii Phantom Hourglass DS Spirit Tracks DS

Nintendo sure does make an exemplary effort in this regard. I honestly can’t speak for all of Nintendo’s classic games and franchises, but looking solely at The Legend of Zelda series, Nintendo has done marvelously. Having only come into existence once four Zelda titles were already released, I for one am extremely pleased with how easy it has been for me to be able to grab a hold of these games from before my time.

For the people, such as myself, who have in the past looked at everything from the casual versus hardcore game point of view, with the view of oldskool gamers loving the old and the new gamers only enjoying the new, look at it from this point of view. From a business perspective, the Virtual Console wouldn’t exist if it wasn’t such a massive hit. New gamers are going back to the classics, and if they weren’t, there wouldn’t be a Virtual Console. After all this, I no longer see a casual versus hardcore side to gaming. I simply see that for over 20 years Nintendo has been making games for people, all people, to play and enjoy. It doesn’t matter how old the games are, because through Nintendo’s schemes, games are timeless and players aren’t categorized. Anyone can enjoy them, and I for one love that.

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Virtual Console PointsYou know, Zelda is really accessible. No, I don’t mean it in that way, so if that’s the only reason you’re reading, move along. I’m not even talking about Zelda as a character; I am talking about The Legend of Zelda series as a whole. Majority of the games in the Zelda series and readily available to play today, even if they’re twenty years old. And really, this doesn’t just go for Zelda, it goes for Nintendo as a whole. Compared to its competition with the Playstation and the X-Box, Nintendo really does care about making its older games playable today, and quite simply, it’s fantastic.

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CollegeHumor's 7 Videogames and Their Movie Equivalents http://www.zeldainformer.com/collegehumors_7_videogames_and_their_movie_equivalents/ Sat, 20 Feb 2010 01:32:28 +0000 http://localhost/wordpress90/?p=815 The Godfather

CollegeHumor: Nintendo 64’s Ocarina of Time and the Godfather II are similar in a number of ways. For one, they both are debatably the best of their series. They are also routinely seen in top 10 lists due to their captivating storylines, memorable protagonists, and ability to entertain decades after their creation. While many games and movies have been made since, few have rivaled the excellence portrayed in these two carefully-crafted, artistic masterpieces.

Majora’s Mask > Ocarina of Time. Godfather > Part 2. Just sayin’. (via CollegeHumor.)

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The Godfather

CollegeHumor: Nintendo 64’s Ocarina of Time and the Godfather II are similar in a number of ways.  For one, they both are debatably the best of their series.  They are also routinely seen in top 10 lists due to their captivating storylines, memorable protagonists, and ability to entertain decades after their creation.  While many games and movies have been made since, few have rivaled the excellence portrayed in these two carefully-crafted, artistic masterpieces.

Majora’s Mask > Ocarina of Time. Godfather > Part 2. Just sayin’. (via CollegeHumor.)

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Facebook Game Farmville Done Zelda Style http://www.zeldainformer.com/facebook_game_farmville_done_zelda_style/ Sat, 20 Feb 2010 07:07:51 +0000 http://localhost/wordpress90/?p=816 Facebook Farmville Zelda Style

Personally, I haven’t really been into any Facebook game outside of Mafia Wars, but if someone is bored and has a lot of free time, you could make what you see above. A user know as Zuseezusee posted this up on Funnyjunk and it’s created in FarmVille. While I personally despise this game, I will say that seeing this is making me want to rethink my stance. In the spirit of this discovery an admin at Zelda Dungeon threw together a few more of his own FarmVille examples. Speaking of facebook, why not become a fan of our page?

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Facebook Farmville Zelda Style

Personally, I haven’t really been into any Facebook game outside of Mafia Wars, but if someone is bored and has a lot of free time, you could make what you see above. A user know as Zuseezusee posted this up on Funnyjunk and it’s created in FarmVille. While I personally despise this game, I will say that seeing this is making me want to rethink my stance. In the spirit of this discovery an admin at Zelda Dungeon threw together a few more of his own FarmVille examples. Speaking of facebook, why not become a fan of our page?

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A Cereal of the Past http://www.zeldainformer.com/a_cereal_of_the_past/ Sat, 20 Feb 2010 07:50:03 +0000 http://localhost/wordpress90/?p=817 zeldacereal.jpg

When it comes to video game consoles there’s no doubt that Nintendo is respected and well-known, but they have never received enough recognition in the cereal business. The Nintendo Cereal System was produced by Ralcorp in the late ‘80s and its purpose was to promote Super Mario Bros. and The Legend of Zelda. Since this cereal has been discontinued many years ago, it can only be purchased used. Fortunately, anyone in need of a completely sealed in box copy can join the bidding war on eBay right here. I’d recommend the lucky winner to eat it, because who doesn’t want to be eating with power? (via gameSniped.)

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zeldacereal.jpg

When it comes to video game consoles there’s no doubt that Nintendo is respected and well-known, but they have never received enough recognition in the cereal business. The Nintendo Cereal System was produced by Ralcorp in the late ‘80s and its purpose was to promote Super Mario Bros. and The Legend of Zelda. Since this cereal has been discontinued many years ago, it can only be purchased used. Fortunately, anyone in need of a completely sealed in box copy can join the bidding war on eBay right here. I’d recommend the lucky winner to eat it, because who doesn’t want to be eating with power? (via gameSniped.)

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Surprise: Zelda Informer 3.0 Launches http://www.zeldainformer.com/surprise_zelda_informer_30_launches/ Tue, 23 Feb 2010 15:12:27 +0000 http://localhost/wordpress90/?p=818 Women Marveling at Zelda Informer 3.0


Welcome everyone to Zelda Informer 3.0! Honestly, we had no intention of launching this right now, nor did we intend to spend three straight days making it a reality. So, what got us to this point? Like the message has said for the past few days, we had an issue during upgrading our cms. In realizing that all the pages would need to be copied over to a fresh install, we figured we might as well make 3.0 a reality. ZI 3.0 was planned to be released at some point next month.

So what’s new? First off our entire navigation is completely fresh. If you haven’t noticed, there is a tab box to the right that dynamically changes by clicking on different tabs. A great way to browse the site all from the same area. On top of that, featured content has returned in a newer, slicker method. It now autoscrolls, with functioning arrows. A big improvement over our last attempt at featured content. All of our game index pages have gotten a complete overhaul, and our vastly popular Spirit Tracks Walkthrough has made a return. What else is new? We have some quick links in the footer of the layout. What else? Zelda Informer has COLOR. Surprising, no?

There are a bunch of minor things too. The content area is wider. Quick links to our RSS, YouTube, Facebook, and Twitter have been added. We are slowly doing away with tables in our content. Gone is the infamous “read more,” replaced with the less annoying continue reading function. We also moved permalink and comments up by the topic name. Oh, and there is this too:

Yeah, quoting is now easily identifiable and makes more logical sense. Isn’t it so much better this way? I thought so.


As always, there are some things not working properly that should be fixed within the week. First and foremost, the comment system is presently down. Hopefully we have it back up today, or at the latest tomorrow. We love to hear what you think about the new and improved ZI, so we feel your pain in not being able to comment on it at this juncture. We promise, it will be back soon. Also, a vast majority of our content pages are down. While there are no broken links in our layout itself, there are broken links within the game index pages. We are slowly revamping the content as we add it back, so it will be a longer process. Still, the content will look and feel fresh when it does come back.

We hope you enjoy the new ZI as much as we have enjoyed making it a reality. While there is still much work to be done, we feel this was a needed change. Welcome to Zelda Informer, where we tell you what to like.

Since the comments are down, feel free to comment on our forums. It’s where all the hipsters type in lowercase.

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Women Marveling at Zelda Informer 3.0


Welcome everyone to Zelda Informer 3.0! Honestly, we had no intention of launching this right now, nor did we intend to spend three straight days making it a reality. So, what got us to this point? Like the message has said for the past few days, we had an issue during upgrading our cms. In realizing that all the pages would need to be copied over to a fresh install, we figured we might as well make 3.0 a reality. ZI 3.0 was planned to be released at some point next month.

So what’s new? First off our entire navigation is completely fresh. If you haven’t noticed, there is a tab box to the right that dynamically changes by clicking on different tabs. A great way to browse the site all from the same area. On top of that, featured content has returned in a newer, slicker method. It now autoscrolls, with functioning arrows. A big improvement over our last attempt at featured content. All of our game index pages have gotten a complete overhaul, and our vastly popular Spirit Tracks Walkthrough has made a return. What else is new? We have some quick links in the footer of the layout. What else? Zelda Informer has COLOR. Surprising, no?

There are a bunch of minor things too. The content area is wider. Quick links to our RSS, YouTube, Facebook, and Twitter have been added. We are slowly doing away with tables in our content. Gone is the infamous “read more,” replaced with the less annoying continue reading function. We also moved permalink and comments up by the topic name. Oh, and there is this too:

Yeah, quoting is now easily identifiable and makes more logical sense. Isn’t it so much better this way? I thought so.

As always, there are some things not working properly that should be fixed within the week. First and foremost, the comment system is presently down. Hopefully we have it back up today, or at the latest tomorrow. We love to hear what you think about the new and improved ZI, so we feel your pain in not being able to comment on it at this juncture. We promise, it will be back soon. Also, a vast majority of our content pages are down. While there are no broken links in our layout itself, there are broken links within the game index pages. We are slowly revamping the content as we add it back, so it will be a longer process. Still, the content will look and feel fresh when it does come back.

We hope you enjoy the new ZI as much as we have enjoyed making it a reality. While there is still much work to be done, we feel this was a needed change. Welcome to Zelda Informer, where we tell you what to like.

Since the comments are down, feel free to comment on our forums. It’s where all the hipsters type in lowercase.

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UGO.com's Top SNES Moments http://www.zeldainformer.com/ugocoms_top_snes_moments/ Tue, 23 Feb 2010 16:53:40 +0000 http://localhost/wordpress90/?p=819



With the help of the Triforce, Ganon makes a real mess of things in Legend of Zelda on the SNES. His wish to rule the world is granted, and the end result is a giant gold pyramid and Link turning into a rabbit every once in a while. A bummer, to be sure. That first moment, though, when you find yourself atop the pyramid with that “WTF?” look on your face, that was a classic moment.


As far as the best things to ever go down on the SNES, UGO.com thinks Link’s virginal voyage into the Dark World was second only to some shit that happened in Super Metroid. If you ask me, a game winning dunk in NBA Jam beats anything.



Spotted at GoNintendo.

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With the help of the Triforce, Ganon makes a real mess of things in Legend of Zelda on the SNES. His wish to rule the world is granted, and the end result is a giant gold pyramid and Link turning into a rabbit every once in a while. A bummer, to be sure. That first moment, though, when you find yourself atop the pyramid with that “WTF?” look on your face, that was a classic moment.


As far as the best things to ever go down on the SNES, UGO.com thinks Link’s virginal voyage into the Dark World was second only to some shit that happened in Super Metroid. If you ask me, a game winning dunk in NBA Jam beats anything.



Spotted at GoNintendo.

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Duane & BrandO - "Zelda" http://www.zeldainformer.com/duane_brando_-_zelda/ Tue, 23 Feb 2010 20:17:46 +0000 http://localhost/wordpress90/?p=820



Internet superheroes Duane & BrandO once again work their magic on the Zelda series.



Download their magnum opus LP of Destruction here.

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Internet superheroes Duane & BrandO once again work their magic on the Zelda series.



Download their magnum opus LP of Destruction here.

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3D Dot Game Heroes Preview - A Touch of Zelda http://www.zeldainformer.com/3d_dot_game_heroes_preview_-_a_touch_of_zelda/ Tue, 23 Feb 2010 21:17:03 +0000 http://localhost/wordpress90/?p=821



Those of you subscribed to our YouTube channel may have been wondering: Why did we recently add two 3D Dot Game Heroes videos? We were invited by the creators of the game for a live demonstration, with a very open Q and A throughout, and those two videos were included in a special package emailed to us after it was done. The preview lasted about 30 minutes. The question is: Why are we talking about this game on a Zelda site?

Well if you watch the video above and watch the trailer at the end of this preview, the first thing that comes to mind is Zelda. Since this game is so heavily built on Zelda gameplay elements, I figured it was worth a preview given what we were allowed to see. Now, do note that 3D Dot Game Heroes is a Playstation 3 exclusive title, so while we love Nintendo this isn’t some free advertising for the people who brought us Zelda. It’s a competitor, and one that may bring nostalgia back to the table.

The notes I have from the preview are pretty extensive, but I’ll stick to all the big points and list the minor stuff at the end. In either case, if the above video has piqued your interests… then step inside.

The game takes stuff from more than just Zelda. Unlike Darksiders, however, it mirrors Zelda more than any other game. It takes place in a world known as Dotnia, and the main character is… well… whatever you make. It comes with a preset package of characters to choose from, but it’s greatest feature at the start is the ability to create your own custom character. You can build it block by block, chunk by chunk, and really develop your own unique persona. When you start out, there are 3 classes to choose from: Fighter, Caster, and Royal. They didn’t go much into the differences of the three classes except hammering home, that as the game progresses there is a little difference between them. I did feel that was a bit odd honestly, because what is the point of classes if there is not much difference?

Anyway, right off the bat you notice the music. It has a classic gaming tone with a little bit of the newer styles mixed in. It really creates a fun setting that makes you just want to jump in and start whacking baddies. Something I noticed was that the life meter is actually made up of red apples, similar to the hearts from Zelda. They are so similar in fact, that the demonstrators pretty much called them hearts about 90% of the time. It’s pretty clear where the inspiration for them came from.

In short, the game is a Zelda rip-off - make no mistake about it. A good rip-off, possibly one could argue, a much needed rip-off. When I say it resembles Zelda, I am referring to The Legend of Zelda - not A Link to the Past, not Ocarina of Time - the very first title to come out. The world is extremely free roaming and lets you do anything at any time. Of course, there are differences that set it apart from the Zelda franchise.

First things first is the dungeons. While the one we got to see was clearly similar to Zelda, it was noted many times that things are different. For starters, you can go to any dungeon at any time, but may not be able to complete said dungeon without an item from another dungeon, or another place in the world. Likewise, there are different keys to get in the world that only work with certain doors in certain dungeons. So while it is “free roam”, there is some linearity to make it all flow.

Another thing that was pressed on hard towards the end of the presentation was the mini-games. There are three of them altogether: Block Defense, a game that is similar to pong, and a racing game that wasn’t shown. The one they spent the most time with was Block Defense. It’s a tower defense game that allows you, as you gain “experience” defending the towers, to build more. There are 2 or 3 different towers you can build for various costs and with numerous types of weapons for defense; it’s rather interesting. While I didn’t find the game to be that entertaining, I am sure many out there will find it to their liking. Overall, the mini-games were alright. They seemed to have a lot of build to them throughout the game for them to really not be that entertaining… or unique for that matter.

Some of the minor notes I took from the demo:

  • Game will cost $39.99
  • Custom Characters can be transferred via USB drive, and may be transferable through a website
  • No online component
  • Swords can be upgraded for money to increase length and width
  • Lots of hidden items and easter eggs
  • They insisted the game isn’t trying to take advantage of preceding titles, and that it merely wants to bring back childhood memories
  • There are block pushing puzzles
  • First boss shoots out 3 balls, and snakes around. In its final phase it goes nuts and shoots balls everywhere
  • When a boss is dead you can get an apple container that increases your health
  • Load screens are all scenes from specific games and movies



In essence, the game is a Zelda knock off with references to many other gaming titles out there. It does, however, appear to be an enjoyable experience, which was its goal all along. Until I can get my hands on a copy, which may be possible sometime next month, it’s really hard for me to say a whole lot about the game. First impressions after the demo were: This is classic Zelda with a different name. Still, what’s wrong with that? The world could use more classic gaming experiences.

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Those of you subscribed to our YouTube channel may have been wondering: Why did we recently add two 3D Dot Game Heroes videos? We were invited by the creators of the game for a live demonstration, with a very open Q and A throughout, and those two videos were included in a special package emailed to us after it was done. The preview lasted about 30 minutes. The question is: Why are we talking about this game on a Zelda site?

Well if you watch the video above and watch the trailer at the end of this preview, the first thing that comes to mind is Zelda. Since this game is so heavily built on Zelda gameplay elements, I figured it was worth a preview given what we were allowed to see. Now, do note that 3D Dot Game Heroes is a Playstation 3 exclusive title, so while we love Nintendo this isn’t some free advertising for the people who brought us Zelda. It’s a competitor, and one that may bring nostalgia back to the table.

The notes I have from the preview are pretty extensive, but I’ll stick to all the big points and list the minor stuff at the end. In either case, if the above video has piqued your interests… then step inside.

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Zelda Universe Saved by DSi XL http://www.zeldainformer.com/zelda_universe_saved_by_dsi_xl/ Mon, 01 Mar 2010 16:20:23 +0000 http://localhost/wordpress90/?p=822 osvpz4.jpg

A contest featuring numerous Nintendo fan sites was recently held and concluded February 20th. It was run by DSi-XL.co.uk and the winner was awarded a DSi XL free of charge. Surprisingly, Zelda Universe won this contest due to obtaining the most votes. Various members from the ZU community came together to promote the site and whored themselves out like no tomorrow. In the end all of their efforts paid off, literally. Jason, the owner of ZU and pictured above, has devised a financial strategy involving their newly obtained DSi XL. Basically, he plans to trade this “lifesaver” into Gamestop for a worthwhile price of $50. Even though these funds will simply be a miniature mosquito bite into ZU’s ever-growing debt, at least they have some good news for once. Jason currently owes his mother over $90,000 for charging the purchase of the current and very “beautiful” layout. Maybe it appears beautiful, but I’d love it if I didn’t have to wait 20 minutes to get to… wait, why would I be on ZU anyway?



Speaking of layouts though, I must say I love ZI 3.0 and I feel that Dennis, Phil, Nate, and the rest of the staff should be mentioned for all of their hard work. Also, I am new on the staff and I apologize for a lack of introduction in my last post, I was much too excited about the cereal. I’m known as “gamma” around the forums as well as IRC and I’ll be here for a while, unless I am sued by ZU because of this post. But, I’m not too worried since they would need at least some money to do that.

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osvpz4.jpg 

A contest featuring numerous Nintendo fan sites was recently held and concluded February 20th. It was run by DSi-XL.co.uk and the winner was awarded a DSi XL free of charge. Surprisingly, Zelda Universe won this contest due to obtaining the most votes. Various members from the ZU community came together to promote the site and whored themselves out like no tomorrow. In the end all of their efforts paid off, literally. Jason, the owner of ZU and pictured above, has devised a financial strategy involving their newly obtained DSi XL. Basically, he plans to trade this “lifesaver” into Gamestop for a worthwhile price of $50. Even though these funds will simply be a miniature mosquito bite into ZU’s ever-growing debt, at least they have some good news for once. Jason currently owes his mother over $90,000 for charging the purchase of the current and very “beautiful” layout. Maybe it appears beautiful, but I’d love it if I didn’t have to wait 20 minutes to get to… wait, why would I be on ZU anyway?

Speaking of layouts though, I must say I love ZI 3.0 and I feel that Dennis, Phil, Nate, and the rest of the staff should be mentioned for all of their hard work. Also, I am new on the staff and I apologize for a lack of introduction in my last post, I was much too excited about the cereal. I’m known as “gamma” around the forums as well as IRC and I’ll be here for a while, unless I am sued by ZU because of this post. But, I’m not too worried since they would need at least some money to do that.

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Legends and Myths of Zelda #6 http://www.zeldainformer.com/legends_and_myths_of_zelda_6/ Wed, 24 Feb 2010 20:43:06 +0000 http://localhost/wordpress90/?p=823 Twilight Princess Enemies As any half-brained Legend of Zelda fan should already be faintly aware of, many of the baddies who roam Hyrule and its counterparts have similar names with one another, usually in the form of shared suffixes and prefixes: Boko Babas and Diababas, Moblins and Bulblins, Stalfos and Stalhound, et al. Doing his best Carl Linnaeus impression, writer Matt Jones of the Edmonton Journal breaks down the nomenclature patterns of the series’ bestiary in the sixth installment of his “Legends and Myths of Zelda” series, which you can read here.

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Twilight Princess Enemies As any half-brained Legend of Zelda fan should already be faintly aware of, many of the baddies who roam Hyrule and its counterparts have similar names with one another, usually in the form of shared suffixes and prefixes: Boko Babas and Diababas, Moblins and Bulblins, Stalfos and Stalhound, et al. Doing his best Carl Linnaeus impression, writer Matt Jones of the Edmonton Journal breaks down the nomenclature patterns of the series’ bestiary in the sixth installment of his “Legends and Myths of Zelda” series, which you can read here.

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Nintendo Media Summit: Zelda Wii Not in Attendance http://www.zeldainformer.com/nintendo_media_summit_zelda_wii_not_in_attendance/ Thu, 25 Feb 2010 00:25:58 +0000 http://localhost/wordpress90/?p=824 Zelda WiiAs much as it hurts us to say it, we called it. Nintendo’s massive media summit came and went today with no mention of anything relating to the Legend of Zelda series. People who attended the event are holding on to “certain information” until after midnight, apparently, but take our word for it: it won’t have anything to do with Zelda Wii. March’s Game Developers Conference is a completely different beast, however.

Until then, feel free to lose your mind over the Super Mario Galaxy 2 and Metroid: Other M news.

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Zelda WiiAs much as it hurts us to say it, we called it. Nintendo’s massive media summit came and went today with no mention of anything relating to the Legend of Zelda series. People who attended the event are holding on to “certain information” until after midnight, apparently, but take our word for it: it won’t have anything to do with Zelda Wii. March’s Game Developers Conference is a completely different beast, however.

Until then, feel free to lose your mind over the Super Mario Galaxy 2 and Metroid: Other M news.

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Link's Awakening - Much More Than "Just a Dream" http://www.zeldainformer.com/links_awakening_-_much_more_than_just_a_dream/ Thu, 25 Feb 2010 01:52:26 +0000 http://localhost/wordpress90/?p=825 normal_koholint.jpg

The easiest way to write off the story and any consequences of it is to say “It was all just a dream anyway.” This ignores just how powerful this “dream” is. The Windfish is not simply a whale with wings. It is a sentient being capable of powers that can’t be explained.



Personally, Link’s Awakening has always been my favorite Zelda title regardless of the “only a dream” opinion shared by many. The story is truly a work of art and leaves your mind searching for answers. It’s a shame that Link’s Awakening doesn’t get the credit it deserves, but luckily there are fans like Matt Simmons from Gemakei to show what this masterpiece truly has to offer. I’d highly recommend anyone to check out his article due to its terrific analyzations, so click the link below.

(via Gemakei.)

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normal_koholint.jpg

The easiest way to write off the story and any consequences of it is to say “It was all just a dream anyway.” This ignores just how powerful this “dream” is. The Windfish is not simply a whale with wings. It is a sentient being capable of powers that can’t be explained.

Personally, Link’s Awakening has always been my favorite Zelda title regardless of the “only a dream” opinion shared by many. The story is truly a work of art and leaves your mind searching for answers. It’s a shame that Link’s Awakening doesn’t get the credit it deserves, but luckily there are fans like Matt Simmons from Gemakei to show what this masterpiece truly has to offer. I’d highly recommend anyone to check out his article due to its terrific analyzations, so click the link below.

(via Gemakei.)

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Cammie Dunaway All But Confirms Zelda Wii in 2010 http://www.zeldainformer.com/cammie_dunaway_all_but_confirms_zelda_wii_in_2010/ Fri, 26 Feb 2010 04:09:39 +0000 http://localhost/wordpress90/?p=826 Cammie Dunaway with Spirit Tracks and a Nintendo DSi XL

Wired.com: I think people were really interested to know, are they going to release Mario and Metroid and Zelda all in one year?

Dunaway: And you said we wouldn’t. You bet no, right?

Wired.com: I bet no. Are you going to hold me to that? Do I owe you a steak dinner?

Dunaway: I think you do.

Wired.com: I’m happy to lose that bet. Those are the kind of bets that I try to make.



Cammie Dunaway is Nintendo of America’s executive vice president of sales and marketing, so what she says holds almost as much weight as Reggie Fis-Aime. In either case, here she is openly making a bet on the very subject. She seems extremely confident, don’t you think? Check out the rest of the interview at Wired.com.

In other news, GoNintendo reports that Dunaway also stated that Spirit Tracks cracked 4.5 million in sales, based off this interview. Further inspection shows that this is indeed incorrect. The 4.5 million+ remark pertained to Super Mario Bros. Wii alone. According to VGChartz, Spirit Tracks is sitting around 2 million or so in global sales.

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Cammie Dunaway with Spirit Tracks and a Nintendo DSi XL

Wired.com: I think people were really interested to know, are they going to release Mario and Metroid and Zelda all in one year?

Dunaway: And you said we wouldn’t. You bet no, right?

Wired.com: I bet no. Are you going to hold me to that? Do I owe you a steak dinner?

Dunaway: I think you do.

Wired.com: I’m happy to lose that bet. Those are the kind of bets that I try to make.

Cammie Dunaway is Nintendo of America’s executive vice president of sales and marketing, so what she says holds almost as much weight as Reggie Fis-Aime. In either case, here she is openly making a bet on the very subject. She seems extremely confident, don’t you think? Check out the rest of the interview at Wired.com.

In other news, GoNintendo reports that Dunaway also stated that Spirit Tracks cracked 4.5 million in sales, based off this interview. Further inspection shows that this is indeed incorrect. The 4.5 million+ remark pertained to Super Mario Bros. Wii alone. According to VGChartz, Spirit Tracks is sitting around 2 million or so in global sales.

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Even Mario Struggles With Horsehead http://www.zeldainformer.com/even_mario_struggles_with_horsehead/ Sat, 27 Feb 2010 15:33:51 +0000 http://localhost/wordpress90/?p=827



We all remember The Adventure of Link, Super Mario Bros, and Metroid Fusion right? No? We’ll in either case this is a demo from a fan game called Super Mario Bros Fusion featuring a Zelda II level. It turns out even for our favorite plumber Horsehead is still one tough cookie. Still, even though there was some obvious “cheating”, Mario still managed to do what our local staff member, Nick Geml, could not: beat Horsehead.

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We all remember The Adventure of Link, Super Mario Bros, and Metroid Fusion right? No? We’ll in either case this is a demo from a fan game called Super Mario Bros Fusion featuring a Zelda II level. It turns out even for our favorite plumber Horsehead is still one tough cookie. Still, even though there was some obvious “cheating”, Mario still managed to do what our local staff member, Nick Geml, could not: beat Horsehead.

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Magic the Gathering: Zelda Edition 2.0 http://www.zeldainformer.com/magic_the_gathering_zelda_edition_20/ Sat, 27 Feb 2010 16:49:02 +0000 http://localhost/wordpress90/?p=828

Kaepora Gaebora

Sheik

Navi



About a week and a half ago we posted up some Zelda themed Magic Cards created by one of our local fans, Subrosia. Naturally, he didn’t stop there as she has handed us yet another batch of Zelda themed cards. My personal favorite has to be the Navi card, as those listen counters can be deadly. Keep in mind that these cards are indeed just made for fun, and not intended to be used in the event of actually playing the game. With that in mind, step inside to see four more Zelda styled Magic the Gathering cards.

Goron

Ice Arrow

Green Potion

Majora's Mask

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Kaepora Gaebora

Sheik

Navi

About a week and a half ago we posted up some Zelda themed Magic Cards created by one of our local fans, Subrosia. Naturally, he didn’t stop there as she has handed us yet another batch of Zelda themed cards. My personal favorite has to be the Navi card, as those listen counters can be deadly. Keep in mind that these cards are indeed just made for fun, and not intended to be used in the event of actually playing the game. With that in mind, step inside to see four more Zelda styled Magic the Gathering cards.

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828 0 0 0 Fireside Chat: Zelda Informer isn't Zelda enough, Disconnects it's Community http://www.zeldainformer.com/fireside_chat_zelda_informer_isnt_zelda_enough_disconnects_its_community/ Sat, 27 Feb 2010 22:07:40 +0000 http://localhost/wordpress90/?p=829 Fireside Chat

The biggest thing about their layout is the sheer contrast it is to not only their last layout, but pretty much the layout of every other active Zelda site. Nowhere on it is there a prominent image of the Zelda series. Now, I’m referring simply to the static layout, and not the content posted on it. The only real image I’ve found that is from the Zelda series and recognizable is down at the very bottom, with all the shortcut links. If you don’t already know where I’m going with this, then you’re in luck because I was going to explain it anyway.

Overall, the new layout looks nothing like the traditional “zelda site” and rather, looks like a generic gaming site. This isn’t to say that Zelda Informer is going in that direction, but they are certainly straying away from the typical. The layout is, as you can see simply by viewing it, sleek, functional, and mundane. There is nothing that overly stands out as “wow” about it, but rather it all goes together to form a layout that just gets the job done. Whether this atypical style will work in their benefit or not remains to be seen, but I’ve seen some pretty terrible layouts in the community over the years and those sites still exist strong, so if I had to guess, I’d say it will work extremely well to their advantage.



The above quote is from Legend of Zelda.com’s Fireside Chat. This is virtually a response piece, focused entirely on ZI 3.0 and what it represents. This of course isn’t all he had to say, as he goes on to comment on our disconnect with the community.

The first thing in the whole ordeal that strikes out to me is the comparison of our new layout to some “pretty terrible layouts” that worked out well enough for that site. I wouldn’t go as far as to say our layout is terrible, and I am not sure he (Xizor of LOZ.com) intended that to be the case. I take this mostly because his biggest complaint is that the layout is simply not “zelda” enough. It’s non-traditional, against the grain, and a first in the Zelda community. Is that all a bad thing? As I watched and pitched in opinions on the design of this layout, primarily designed by our own Phil Stetson, it occurred to me that doing what everyone else is doing just doesn’t work. Not just for the lack of originality, but for the pure advancement of the traditional navigation.

For those not aware because we are your one stop for Zelda, most navigations work very similar to our last layout. You have game icons running across the top for each game, a few “important” links such as gallery and forums, with the rest of the links running down the side in some fashion. Every now and then, you will still see an even older navigation method: Game icons running down the side, with more navigation links underneath it or to the other side in a 3 column layout. Another recent trend is to make extremely massive header images. Varying from 300px tall to 600px, appearing to be an avenue for the artistic side to come out. Never mind that the loading of such large images affects the browsing experience. Many people also marvel at Zelda Universe’s layout, which is essentially all images. Again, not taking care of user’s browsing capabilities, and causing the site to be pretty much unviewable to those with capped internet. Not to mention slower DSL connections, wireless internet, and naturally a tad more server strain for each user to be loading so much.

All of the above were trends we simply did not like. Navigation, while traditional, was becoming too clunky, even for our liking. Some of our best content, such as the Spinoffs area, was practically hidden. The comics link was buried with 40 other links. The podcast… heck you guys may not even know we have a podcast in the older navigation. Not to mention the overuse of images for game navigation where we assume everyone coming to our site knows what images and abbreviations mean. Not to mention with our plethora of unique content we really couldn’t find a way to neatly and cleanly display it all: And we have many more new ideas to play out down the line. The point is: Navigation was clunky, it’s been clunky in the community for years, and we wanted to make it as simple as possible. That was the focus of this layout.

Now, the remarks about not being Zelda enough mostly stem because there are no clearly defined Zelda artwork or symbols anywhere but the bottom of the layout. Again, we felt that that the traditional Zelda graphical styles of fansites seemed too… boring. Everyone was the same, and we wanted something clean and professional looking. Sure, maybe we could slap a triforce somewhere, but why add things to the header that are not really needed? If the giant word ZELDA isn’t enough to tell you this is a “Zelda” site, nothing is.

Forum and Main Site Comparison

A huge disappointment for me, however, is their lack of forum integration. The forum layout has contrasting, dark color scheme, and the only connection it really holds to its host site is the modified banner at the top, and the URL. This is no easy way to navigate back to the front page from the forums, and it really feels as if I’d left Zelda Informer and gone somewhere else, rather than simply moved from one section of the site to another. For a site that prides itself on innovation, moving forward, and striving to be the best, especially when staffers there have expressed interest in bringing more attention to the forums, this is not only disappointing, but almost just unacceptable. Especially given their recent merging with the VGRC forums, an entirely separate gaming site, one would think that they’d pay more attention to things such as this. Whether or not this will be corrected as an update to the current layout, or in a future layout change for the site in general remains to be seen.



They have a really strong point here: The contrast is very obvious and there is no way back to the main site from the forums. To be honest, we too feel this is our weakest point yet. It does create a disconnect between our forum community and our site community. One such instance was a fan who found us through google and got to our forums. They ventured to our Chat Room from there and asked for some Spirit Tracks help. We linked them to our Spirit Tracks Walkthrough, and lo and behold they thought they were at an entirely different site. They had no idea it was the same site as the forums until we pointed it out. To me, this showed a major issue we have had with the site really since we left the red layout about 8 or so months ago.

We do “plan” to fix this forum disconnect issue. Dennis Wyman, the man who coded this layout and is a fellow co-owner, is supposedly working on a new skin this weekend and throughout the next week. The new skin will resemble greatly what the main sites looks like with clear cross links and some neat navigation. One thing we were not happy about was that this did not occur at the time of release. That along with our comment system for news posting are top priorities to fix this weekend. And to leave you guys off, I’ll let LOZ.com’s Fireside Chat have the last words:

Overall, though, the new layout, so soon after their last layout change, which came back in late July after two years with the same layout, reveals that the overall unenthusiastic response it garnered wasn’t as inconsequential to their staff as they made it appear to be. The last layout was, to put it bluntly, black and white and boring. This new layout, though divergent from typical Zelda themes, is none of those three things. Though it is neither flashy nor overly exciting, it at least is interesting and designed with striking expertise. Hopefully this foreshadows a future as bright for Zelda Informer as their new layout is compared to the previous.



Until comments are back up sometime this weekend, feel free to leave responses here.

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Fireside Chat

The biggest thing about their layout is the sheer contrast it is to not only their last layout, but pretty much the layout of every other active Zelda site. Nowhere on it is there a prominent image of the Zelda series. Now, I’m referring simply to the static layout, and not the content posted on it. The only real image I’ve found that is from the Zelda series and recognizable is down at the very bottom, with all the shortcut links. If you don’t already know where I’m going with this, then you’re in luck because I was going to explain it anyway.

Overall, the new layout looks nothing like the traditional “zelda site” and rather, looks like a generic gaming site. This isn’t to say that Zelda Informer is going in that direction, but they are certainly straying away from the typical. The layout is, as you can see simply by viewing it, sleek, functional, and mundane. There is nothing that overly stands out as “wow” about it, but rather it all goes together to form a layout that just gets the job done. Whether this atypical style will work in their benefit or not remains to be seen, but I’ve seen some pretty terrible layouts in the community over the years and those sites still exist strong, so if I had to guess, I’d say it will work extremely well to their advantage.

The above quote is from Legend of Zelda.com’s Fireside Chat. This is virtually a response piece, focused entirely on ZI 3.0 and what it represents. This of course isn’t all he had to say, as he goes on to comment on our disconnect with the community. Step inside to see my response, as well as more of what LOZ.com had to say.

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Criss Cross: Zelda Timeline http://www.zeldainformer.com/criss_cross_zelda_timeline/ Sun, 28 Feb 2010 05:06:19 +0000 http://localhost/wordpress90/?p=830



Yeah it’s a bit corny, but whats wrong with some fans having a bit of fun? Also if I was a betting man… my money is on Chris as the victor. That aside, I was only slightly upset they didn’t really reveal their full timeline as I had been anticipating it for a few weeks. Either way, it was still entertaining in it’s own way. I can only hope that some day the force is with me. Yeah… okay… that was the lamest ending phrase I have ever used.

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Yeah it’s a bit corny, but whats wrong with some fans having a bit of fun? Also if I was a betting man… my money is on Chris as the victor. That aside, I was only slightly upset they didn’t really reveal their full timeline as I had been anticipating it for a few weeks. Either way, it was still entertaining in it’s own way. I can only hope that some day the force is with me. Yeah… okay… that was the lamest ending phrase I have ever used.

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I think I just opened the Ark of the Covenant http://www.zeldainformer.com/i_think_i_just_opened_the_ark_of_the_covenant/ Mon, 01 Mar 2010 01:03:25 +0000 http://localhost/wordpress90/?p=831 ZI Forum 3 big

Because my face is melting in the awesome.

That’s right, not three hours ago, our good friend and overlord, Dennis (or Captain Cornflake to the cool kids), finally gave us a brand new forum skin! A long time in the waiting, we finally have a forum skin that matches the site layout. Which, if I remember right, hasn’t happened since Zelda Informer 1.0. Unfortunately, this is all the good news I have as comments have still not been fixed much to the chagrin of everyone at Zelda Informer (especially Dennis, who I think is going to pop a cap into his computer.) But with luck, they should be fixed tomorrow. Without luck, we’ll be stuck with forum commenting forever. But I’m sure that will never happen. Mock Face

So, enjoy the new super shiny skin and hope that the comments will be fixed. Godspeed, Dennis.

To comment, please post here on the forums DISREGARD THAT I SUCK COCKS



UPDATE: Sup bitches, Capn’ here. Just a heads up that after many headaches and fits of rage, the comment system is now working again. There were some anomalies in the SQL database that were keeping the system from functioning properly, but that all appears to be fixed now. (Minus reCaptcha. If anybody knows of a good Captcha plugin that’s compatible with Movable Type 5, give me a yell!)

As for the aforementioned forum skin, if you’re missing the old dark blue one, it’s still available. Just scroll down to the footer of the forums, and in the bottom-left corner you’ll find a handy theme selector, which includes the light-blue Zangaroa.com theme and the dark blue VGRC.net theme.

The Lightbox plugin has also been upgraded to something a bit more user-friendly. Popup images now scale to size with your browser window, and there’s a cool little slideshow feature built into it, so expect that to show up in the comics section soon.

Anyways, I’ve literally been SWAMPED with work the past couple weeks for my web development business, so squeezing in time for ZI’s needs has been tough. So if you were wondering why it took a week to get all this stuff straightened out, well, there you go. Have fun, kids.

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ZI Forum 3 big

Because my face is melting in the awesome.

That’s right, not three hours ago, our good friend and overlord, Dennis (or Captain Cornflake to the cool kids), finally gave us a brand new forum skin! A long time in the waiting, we finally have a forum skin that matches the site layout. Which, if I remember right, hasn’t happened since Zelda Informer 1.0. Unfortunately, this is all the good news I have as comments have still not been fixed much to the chagrin of everyone at Zelda Informer (especially Dennis, who I think is going to pop a cap into his computer.) But with luck, they should be fixed tomorrow. Without luck, we’ll be stuck with forum commenting forever. But I’m sure that will never happen. Mock Face

So, enjoy the new super shiny skin and hope that the comments will be fixed. Godspeed, Dennis.

To comment, please post here on the forums DISREGARD THAT I SUCK COCKS

UPDATE: Sup bitches, Capn’ here. Just a heads up that after many headaches and fits of rage, the comment system is now working again. There were some anomalies in the SQL database that were keeping the system from functioning properly, but that all appears to be fixed now. (Minus reCaptcha. If anybody knows of a good Captcha plugin that’s compatible with Movable Type 5, give me a yell!)

As for the aforementioned forum skin, if you’re missing the old dark blue one, it’s still available. Just scroll down to the footer of the forums, and in the bottom-left corner you’ll find a handy theme selector, which includes the light-blue Zangaroa.com theme and the dark blue VGRC.net theme.

The Lightbox plugin has also been upgraded to something a bit more user-friendly. Popup images now scale to size with your browser window, and there’s a cool little slideshow feature built into it, so expect that to show up in the comics section soon.

Anyways, I’ve literally been SWAMPED with work the past couple weeks for my web development business, so squeezing in time for ZI’s needs has been tough. So if you were wondering why it took a week to get all this stuff straightened out, well, there you go. Have fun, kids.

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GT TV: Reggie Interview Coming Soon, Talk About Zelda Wii http://www.zeldainformer.com/gt_tv_reggie_interview_coming_soon_talk_about_zelda_wii/ Mon, 01 Mar 2010 18:34:52 +0000 http://localhost/wordpress90/?p=832



Geoff Keighley posted on his twitter account a few days back about a new interview with Reggie that is to be released soonish. One would guess it would be in this week’s weekly podcast. Apparently, they talked to Reggie and asked him if he has played Zelda Wii, among some other things. Given who Reggie is, the president of Nintendo of America, it’s pretty safe to assume he wont say much. However, if he has had his hands on Zelda Wii, thats definitely significant news and a good sign that it will be playable at E3.

Via: (GoNintendo)

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Geoff Keighley posted on his twitter account a few days back about a new interview with Reggie that is to be released soonish. One would guess it would be in this week’s weekly podcast. Apparently, they talked to Reggie and asked him if he has played Zelda Wii, among some other things. Given who Reggie is, the president of Nintendo of America, it’s pretty safe to assume he wont say much. However, if he has had his hands on Zelda Wii, thats definitely significant news and a good sign that it will be playable at E3.

Via: (GoNintendo)

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72 Hours Remain 013: Link's Wearing a Mask... I Think http://www.zeldainformer.com/72_hours_remain_013_links_wearing_a_mask_i_think/ Mon, 01 Mar 2010 23:32:35 +0000 http://localhost/wordpress90/?p=833 72 Hours Remain 013

Check out the rest of this series in our comic section.

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72 Hours Remain 013

Check out the rest of this series in our comic section.

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30 Second Link Top 10 http://www.zeldainformer.com/30_second_link_top_10/ Tue, 02 Mar 2010 21:54:54 +0000 http://localhost/wordpress90/?p=834 Uncle Meat's 30 Second Link

For what seems like a year now we have had a thread in our General Zelda board on our forums that has produced amazingly epic art. That is, rushed 30 second drawings of our favorite hero. The thread was started by local news poster and forum member, Nick Geml. What came after it the following year was glorious postings. Everything from stick figures to works of art, to rushed pieces of crap. You had 30 seconds on the dot to create your masterpiece. Over time, we allowed for coloring to not count in that 30 second time frame, but that still reduced the drawing period. Of course, there not all bad, The above was created by former staff member Uncle Meat and has since become an icon you can use in forum posts. Here is the rest top 10, in no particular order.

The Man on the Moon's 30 Second Link

Loppy's 30 Second Link and Navi

OSM's 30 Second Link

Arcaith's 30 Second Link

Nick's 30 Second Link

Atchika's 30 Second Link

Figgy's 30 Second Link

Nathan's 30 Second Link

River Zora's 30 Second Ganon/dorf



You can find much more, as well as contribute your own, in the Draw Link in 30 Seconds thread.

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Uncle Meat's 30 Second Link

For what seems like a year now we have had a thread in our General Zelda board on our forums that has produced amazingly epic art. That is, rushed 30 second drawings of our favorite hero. The thread was started by local news poster and forum member, Nick Geml. What came after it the following year was glorious postings. Everything from stick figures to works of art, to rushed pieces of crap. You had 30 seconds on the dot to create your masterpiece. Over time, we allowed for coloring to not count in that 30 second time frame, but that still reduced the drawing period. Of course, there not all bad, The above was created by former staff member Uncle Meat and has since become an icon you can use in forum posts. Hop inside to see the rest of the top 10, in no particular order.

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Ebay: Some neat things for the Zelda in us http://www.zeldainformer.com/ebay_some_neat_things_for_the_zelda_in_us/ Wed, 03 Mar 2010 10:46:02 +0000 http://localhost/wordpress90/?p=835

The Legend of Zelda Stylus

The Legend of Zelda Bowl



It’s not very often that I browse Ebay because I am bound to spend every last cent I have on all the great deals out there. However, in a fit of boredom I decided to see what sort of Zelda merchandise is available. Surprisingly, there is a lot of stuff out there for the Zelda in us. First up we have a Zelda stylus for the Nintendo DS. Then we have a fully made Link cosplay outfit. Lastly I found a Zelda bowl, created back in the 1980’s and in near mint condition. There were a few other neat things like the hard to find Game and Watch as well as a really neat light up sign, but both auctions were due to end before this post went up. Do you have anything special in your own Zelda collection?

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The Legend of Zelda Stylus

The Legend of Zelda Bowl

It’s not very often that I browse Ebay because I am bound to spend every last cent I have on all the great deals out there. However, in a fit of boredom I decided to see what sort of Zelda merchandise is available. Surprisingly, there is a lot of stuff out there for the Zelda in us. First up we have a Zelda stylus for the Nintendo DS. Then we have a fully made Link cosplay outfit. Lastly I found a Zelda bowl, created back in the 1980’s and in near mint condition. There were a few other neat things like the hard to find Game and Watch as well as a really neat light up sign, but both auctions were due to end before this post went up. Do you have anything special in your own Zelda collection?

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Podcast 002: 2D Verse 3D Zelda http://www.zeldainformer.com/podcast_002_2d_verse_3d_zelda/ Thu, 04 Mar 2010 17:16:44 +0000 http://localhost/wordpress90/?p=836



You can listen to an audio only version below:



Download Audio


I hope you guys enjoy this podcast even more then last months. I do apologize for this coming 3 days later then expected, but we had some issues to work out with ZI 3.0 that put this cast on hold. We took heed to some of the complaints and suggestions last month to make the podcast even better this time around. You can find all of our previous podcasts and video casts by clicking on the podcast link at the top of the site, or be simply clicking here. You can also subscribe to our youtube page.

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You can listen to an audio only version below:

Download Audio


I hope you guys enjoy this podcast even more then last months. I do apologize for this coming 3 days later then expected, but we had some issues to work out with ZI 3.0 that put this cast on hold. We took heed to some of the complaints and suggestions last month to make the podcast even better this time around. You can find all of our previous podcasts and video casts by clicking on the podcast link at the top of the site, or be simply clicking here. You can also subscribe to our youtube page.

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Rugs Now Come Zelda Style http://www.zeldainformer.com/rugs_now_come_in_zelda_style/ Fri, 05 Mar 2010 07:47:45 +0000 http://localhost/wordpress90/?p=837 Royal Crest of Hyrule Triforce Rug

Whether you’re after official Nintendo approved collectibles or other wacky fan creations, Zelda merchandise is available in an abundance. Just a few days ago Nathan posted about some cool Zelda stuff that you can find on Ebay, but this time its about WTCraft’s Shop at Etsy. This place makes hand-crafted ‘game related’ rugs, and you guessed it: they make Zelda rugs featuring the Royal Crest of Hyrule which are selling for $45 USD. Classic NES controller rugs are also available, and the shop even takes custom requests, so head on over and check out WTCraft’s Shop.

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Royal Crest of Hyrule Triforce Rug

Whether you’re after official Nintendo approved collectibles or other wacky fan creations, Zelda merchandise is available in an abundance. Just a few days ago Nathan posted about some cool Zelda stuff that you can find on Ebay, but this time its about WTCraft’s Shop at Etsy. This place makes hand-crafted ‘game related’ rugs, and you guessed it: they make Zelda rugs featuring the Royal Crest of Hyrule which are selling for $45 USD. Classic NES controller rugs are also available, and the shop even takes custom requests, so head on over and check out WTCraft’s Shop.

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The Definitive Source for Kirby http://www.zeldainformer.com/the_definitive_source_for_kirby/ Fri, 05 Mar 2010 08:16:08 +0000 http://localhost/wordpress90/?p=838 Kirby Salute

What? Kirby at a Zelda fansite! What the hell is going on here? Well, our regular viewers should know by now that here at Zelda Informer our focus is wider than just Zelda with a little Metroid on the side. We’re big on community and big on supporting what our affiliates are doing. I just recently announced the launch of NIWA (The Nintendo Independent Wiki Alliance), which included our long-time affiliate and mentee Zelda Wiki.org. In the spirit of NIWA, some of our pals from Zelda Wiki have launched a new wiki on the Kirby series: WiKirby. Pun website names don’t come much better than that folks. If Kirby’s your thing, head on over to WiKirby, and even if it’s not, Kirby is still worth a look. Kirby’s Dreamland is a classic and Kirby 64: The Crystal Shards is available on the Virtual Console.

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Kirby Salute

What? Kirby at a Zelda fansite! What the hell is going on here? Well, our regular viewers should know by now that here at Zelda Informer our focus is wider than just Zelda with a little Metroid on the side. We’re big on community and big on supporting what our affiliates are doing. I just recently announced the launch of NIWA (The Nintendo Independent Wiki Alliance), which included our long-time affiliate and mentee Zelda Wiki.org. In the spirit of NIWA, some of our pals from Zelda Wiki have launched a new wiki on the Kirby series: WiKirby. Pun website names don’t come much better than that folks. If Kirby’s your thing, head on over to WiKirby, and even if it’s not, Kirby is still worth a look. Kirby’s Dreamland is a classic and Kirby 64: The Crystal Shards is available on the Virtual Console.

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Guy in Subway Plays Ocarina of Time Music on Accordion http://www.zeldainformer.com/guy_in_subway_plays_ocarina_of_time_music_on_accordion/ Sat, 06 Mar 2010 20:59:00 +0000 http://localhost/wordpress90/?p=839



So at first, I thought it was just simply a ploy of another poor person living on the streets finding a new way to make money. I mean, makes sense right? A lot of people that play music on the streets are in such dire straights as well. Some mimes, as an example, make their living off the streets of New York. When I found this video at Kotaku and checked out the comments, it turns out there was an interview of him back in January and it turns out he is a college student.

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So at first, I thought it was just simply a ploy of another poor person living on the streets finding a new way to make money. I mean, makes sense right? A lot of people that play music on the streets are in such dire straights as well. Some mimes, as an example, make their living off the streets of New York. When I found this video at Kotaku and checked out the comments, it turns out there was an interview of him back in January and it turns out he is a college student. Hop inside to see the interview.

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MS Paint Zelda http://www.zeldainformer.com/ms_paint_zelda/ Sun, 07 Mar 2010 05:02:17 +0000 http://localhost/wordpress90/?p=840 MS Paint Zelda Banner

We here at Zelda Informer pride ourself in the quality of our work. Our articles are top notch, our content is as fantastic as can be, our forums are a large mass of pulsating awesome, and our staff are gods among the tubes of the Internet. And with that, we bring you an idea created by our overlord, Dennis (or Captain Cornflake.) On our forums, we asked our members to create their very best Zelda Comic in MS Paint and post it on the forums. Needless to say, the quality was beyond what we would’ve ever imagined. Caravaggio would be ashamed to be seen next to these great works of art. Rembrant would weep tears of glory and sadness at the greatness he never achieved. Michaelangelo would whitewash the ceiling of the Sistine Chapel, as nothing less glorious than these MS Paint web comics should never be seen by human eyes again.



And with that, I bring you our very first MS Paint comic. I’ll be releasing them sporadicly, most likely twice or three times a week, but of course if you really want to they are on our forums already. If you would like to achieve greatness and post your creation on the forums, please do so here. So with no further ado, here is our first comic by Chesu.



MS Paint Zelda 1 by Chesu

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MS Paint Zelda Banner

We here at Zelda Informer pride ourself in the quality of our work. Our articles are top notch, our content is as fantastic as can be, our forums are a large mass of pulsating awesome, and our staff are gods among the tubes of the Internet. And with that, we bring you an idea created by our overlord, Dennis (or Captain Cornflake.) On our forums, we asked our members to create their very best Zelda Comic in MS Paint and post it on the forums. Needless to say, the quality was beyond what we would’ve ever imagined. Caravaggio would be ashamed to be seen next to these great works of art. Rembrant would weep tears of glory and sadness at the greatness he never achieved. Michaelangelo would whitewash the ceiling of the Sistine Chapel, as nothing less glorious than these MS Paint web comics should never be seen by human eyes again.



And with that, I bring you our very first MS Paint comic. I’ll be releasing them sporadicly, most likely twice or three times a week, but of course if you really want to they are on our forums already. If you would like to achieve greatness and post your creation on the forums, please do so here. So with no further ado, here is our first comic by Chesu.



MS Paint Zelda 1 by Chesu

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Most Memorable Nintendo Commercials http://www.zeldainformer.com/most_memorable_nintendo_commercials/ Sun, 07 Mar 2010 23:10:53 +0000 http://localhost/wordpress90/?p=841

The guys over at GoNintendo and GameDaily have just recently each picked what they see as the top five most memorable and most classic Nintendo commercials, spanning way back into the 80s. Of course there’s no such thing as a top five Nintendo list without plenty of Zelda love. GoNintendo voted the Oracle of Seasons and Ages commercial in their top five, which you can view above, and GameDaily had the original Legend of Zelda in their five; viewable below. To see what other commercials were included in these top fives check out these links:

GoNintendo’s Top 5 Commercials

GameDaily’s Top 5 Commercials

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The guys over at GoNintendo and GameDaily have just recently each picked what they see as the top five most memorable and most classic Nintendo commercials, spanning way back into the 80s. Of course there’s no such thing as a top five Nintendo list without plenty of Zelda love. GoNintendo voted the Oracle of Seasons and Ages commercial in their top five, which you can view above, and GameDaily had the original Legend of Zelda in their five. To see what other commercials were included in these top fives check out these links:

GoNintendo’s Top 5 Commercials

GameDaily’s Top 5 Commercials

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Is Zelda in Decline? http://www.zeldainformer.com/is_zelda_in_decline/ Mon, 08 Mar 2010 04:01:06 +0000 http://localhost/wordpress90/?p=842 Plush Link

Everyone loves Zelda, right? Spirit Tracks was vastly superior to Phantom Hourglass, no? Apparently that opinion may not be as wide spread as we once thought. The Kartel states plainly that Spirit Tracks is boring, so boring in fact that Phantom Hourglass is the superior game. They do have a few of their facts mixed though.

For starters, they mentioned either that Spirit Tracks or Twilight Princess took four years to develop. It’s not clear which game is being discussed due to their shoddy writing. In either case, they would be wrong. Twilight Princess took 3 years if you count the extra year for the Wii port, otherwise that took 2. Spirit Tracks also only took 2, and that’s assuming they started work on it right after Phantom Hourglass, which doesn’t seem likely since it uses the same engine. Either way, the author gets right into it by stating that Zelda is in decline. So the question is… is he right?

I have spent a big portion of my life playing the Zelda series. Some would say I play it to the point of obsession, and to that I simply give a quick smirk and say, “You are correct sir.” It has been one of my passions for 10 or so years, and no it isn’t because of Ocarina of Time. My favorite title, in fact, is the much maligned The Adventure of Link. Surprising, no? What may come as an even bigger shock is that my next favorite is Majora’s Mask. Alright, so maybe that wasn’t too much of a stretch. I surely must have Ocarina of Time at #3 then, right? Wrong. Next is Link’s Awakening, then Spirit Tracks, then… a toss up between The Wind Waker and Twilight Princess. Where does Ocarina of Time fit on my list? Somewhere around #10 or so.

Confused yet? Ocarina of Time is a great game and a nice milestone for the gaming industry. It also signified, to this point, the end of innovation in the console Zelda titles. Not to say the game was bad, mostly to me it was, but some claim it to be a 3D A Link to the Past. I am not here though to argue the merits of this game verse that, we are looking at what may be the downfall of the franchise. The reason I went through my personal list here is because it all seems to start and stop with Ocarina of Time.

Screenshot from Ocarina of Time

Let’s look at the complaints about Zelda that have been uttered since Ocarina of Time. Majora’s Mask‘s 3 Day system makes the game inaccessible and “too hard.” Oracle of Seasons and Oracle of Ages were not made by Nintendo, the boss fights are too difficult, and the combined ending was too convoluted to expect anyone to experience it. Four Swords and by extension The Minish Cap is too easy. Twilight Princess is too much like Ocarina of Time. Phantom Hourglass is too cartoony, stylus controls blow, and the game is again… too easy. Finally, we get to Spirit Tracks: Game is too boring, cutscenes are too long, and the train travel is stupid as it turns Zelda into an on rails shooter. All of this is said because Ocarina of Time told everyone that, “this is what Zelda is supposed to be.”

Before Ocarina of Time, we saw Nintendo constantly innovating the series by trying new things. From The Adventure of Link‘s RPG like system, Link’s Awakening epic story, and then the perfect mix of everything in A Link to the Past. Each game felt new, it felt fresh, and each signified a change in the series. Think about it like the Metroid series of today: They went from 2D platforming to 3D First Person, and now they are going to try a hybrid that uses both. They are innovating the Metroid series but no longer seem to do this with Zelda.

They tried a new concept in Spirit Tracks: The on rail shooter. People so far have hated the concept… although, they used the same concept when fighting Cragma and people loved it. Of course, this should tell Nintendo two things: on rail shooting as a permanent game mechanic is bad, and on rail shooting as a small portion of the game, such as a boss fight or a puzzle, is good. In either case, we can all admit that in terms of innovation, Spirit Tracks falls flat on its face. But, so does Twilight Princess and really every game since Ocarina of Time. Therein seems to lie the issue with the series: instead of being the innovative game series we all think Zelda is, it’s becoming like the Call of Duty series or even Final Fantasy. Same game, same basic story, same gameplay, just slap Zelda on the title and it sells millions.

Link and Zelda Killing the PSP

When talking about Zelda possibly being in decline we do have to do a little work. When it comes to pure sales figures, Zelda has basically never been better. The Legend of Zelda, The Adventure of Link, and A Link to the Past combined sales estimates to roughly 15.5 million copies sold. Ocarina of Time, Majora’s Mask, and the Oracle series sold 14.92 million copies or so. Twilight Princess, Phantom Hourglass, Spirit Tracks, and Link’s Crossbow Training sold, so far, roughly 18.09 million copies. Zelda is doing better than ever. Twilight Princess has sold in excess of 7 million copies, making it the 2nd best selling game in franchise history next to Ocarina of Time. In short, sales wise, Zelda has peaked yet again.

The decline must be that the games are far worse in quality right? Review scores say otherwise, as the series consistently scores 90/100 or above on almost every release. So, what’s wrong with Zelda then? What needs to be fixed? The issue that appears to be the problem is… us. We need to change. Zelda Wii is promising some big innovations and changing up the formula, great. That’s “what we want,” even though we have been given “what we wanted” before, only to complain about it. We essentially want Zelda to be a grown up game, we want Zelda to, in essence, stop being Zelda.

We need to take a step back and realize what Zelda is. It’s an adventure title with a silent protagonist and a story aimed at teenagers to mid 20’s folk with gameplay that is accessible to 10 year olds. But, that isn’t to say there is no challenge involved. From the Triforce quest in The Wind Waker, to the final puzzles in the Spirit Tower of Spirit Tracks, the games do have their challenges. The issue is that people like me that grew up with A Link to the Past, Ocarina of Time, etc have grown stale of this method. We have outgrown Zelda. Does that mean we don’t get giddy like school girls when we see a trailer for a new Zelda game? Of course not. Does this mean we don’t “enjoy” Zelda anymore? No, it just means it may not be the pinnacle of our game experience as it once was.

Zelda Wii

This doesn’t mean Zelda can’t ever, as they say,
“do it again.” It can, the question is if Nintendo is even interested in doing that. It’s hard to innovate a series that guarantees millions of sales just by existing. It puts expectations on a game, often times unreal expectations (Twilight Princess hype, anyone?). So is Zelda really declining? Hardly. Zelda is what it always has been and that is the problem for us more veteran gamers. It’s not that Zelda has declined or changed, it’s that we have changed and are upset since the series didn’t change when we did. Zelda Wii will go a long way in telling us what direction Nintendo plans to take the series. While they still want to introduce new gamers, they seem to realize there are a lot of current and former Zelda players that are just waiting for that next big thing, the next Ocarina of Time impact on the gaming industry. But as it stands, most feel that Nintendo wants to make Zelda accessible for kids rather than provide that innovating and epic experience we want.

Zelda is a fantastic franchise and one of the greatest, if not the greatest gaming experiences in the business. It’s in the top 10 in overall sales in the history of games. People still love the series, we still love it, and new fans seem to be showing up daily. Zelda is better than it has ever been, we have just lost our appreciation for it. Maybe to those that feel it’s declining need to take a break. Stop watching the Zelda News like a hawk, and stop debating about this game or that. Go enjoy your other experiences in gaming and life… and when Zelda Wii hits, take it at face value and don’t base it on what others are saying. Run away and see if the new Zelda brings you back home again. If not? Zelda simply isn’t for you anymore. You will be missed, but in the end everyone will be happy.

Notes:

- Initial Kartel News post spotted at Zelda Dungeon

- Are you stuck in Spirit Tracks? Why not give our Spirit Tracks Walkthrough a try!

- Gaming sales figures were based on VGChartz and VGsales Wiki

- Game reviews are based on MetaCritic

- The thoughts and opinions in this piece are of the author and do not represent the ideology of the Zelda Informer staff as a whole.

- You can discuss Zelda and other things in our Community Forums

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Plush Link

Everyone loves Zelda, right? Spirit Tracks was vastly superior to Phantom Hourglass, no? Apparently that opinion may not be as wide spread as we once thought. The Kartel states plainly that Spirit Tracks is boring, so boring in fact that Phantom Hourglass is the superior game. They do have a few of their facts mixed though.

For starters, they mentioned either that Spirit Tracks or Twilight Princess took four years to develop. It’s not clear which game is being discussed due to their shoddy writing. In either case, they would be wrong. Twilight Princess took 3 years if you count the extra year for the Wii port, otherwise that took 2. Spirit Tracks also only took 2, and that’s assuming they started work on it right after Phantom Hourglass, which doesn’t seem likely since it uses the same engine. Either way, the author gets right into it by stating that Zelda is in decline. So the question is… is he right?

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Zelda Universe: The Philosophy of The Wind Waker http://www.zeldainformer.com/zelda_universe_the_philosophy_of_the_wind_waker/ Mon, 08 Mar 2010 02:10:44 +0000 http://localhost/wordpress90/?p=843 The Wind Waker

Hylian Dan, a writer at Zelda Unvierse, has a very good history at writing in-depth articles. From Message of Majora’s Mask to Immortal Childhood, he knows exactly how to stretch our imagination. This time around he talks about The Philosophy of The Wind Waker. He has only released part 1 as this is planned to be 6 parts. In classic Hylian Dan method, the article is a really long read, but a very fun read at that. If you have some time to kill and like reflecting on The Wind Waker, then this article is for you.

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The Wind Waker

Hylian Dan, a writer at Zelda Universe, has a very good history at writing in-depth articles. From Message of Majora’s Mask to Immortal Childhood, he knows exactly how to stretch our imagination. This time around he talks about The Philosophy of The Wind Waker. He has only released part 1 as this is planned to be 6 parts. In classic Hylian Dan method, the article is a really long read, but a very fun read at that. If you have some time to kill and like reflecting on The Wind Waker, then this article is for you.

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Blind Gamer Beats Ocarina of Time http://www.zeldainformer.com/blind_gamer_beats_ocarina_of_time/ Mon, 08 Mar 2010 11:39:14 +0000 http://localhost/wordpress90/?p=844



Last year we reported about someone playing Zelda who happened to be blind. Thanks to some help it appears he has finally completed Ocarina of Time. This is a new stepping stone in gaming and shows that interactive entertainment isn’t just for those who can see.

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Last year we reported about someone playing Zelda who happened to be blind. Thanks to some help it appears he has finally completed Ocarina of Time. This is a new stepping stone in gaming and shows that interactive entertainment isn’t just for those who can see.

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The 10 Most Avidly-Played Wii Games In America http://www.zeldainformer.com/the_10_most_avidly-played_wii_games_in_america/ Mon, 08 Mar 2010 18:33:55 +0000 http://localhost/wordpress90/?p=845 Most Played Wii Games - Twilight Princess

Catch a breakdown of the graph over at Kotaku. (via GoNintendo.)

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Most Played Wii Games - Twilight Princess

Catch a breakdown of the graph over at Kotaku. (via GoNintendo.)

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72 Hours Remain 014: The End of the World http://www.zeldainformer.com/72_hours_remain_014_the_end_of_the_world/ Mon, 08 Mar 2010 22:23:10 +0000 http://localhost/wordpress90/?p=846

72 Hours Remain 014



You can read more 72 Hours Remain by visiting our comic section.

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72 Hours Remain 014

You can read more 72 Hours Remain by visiting our comic section.

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SheWired's Top 10 Bad Ass Female Gaming Characters http://www.zeldainformer.com/shewireds_top_10_bad_ass_female_gaming_characters/ Tue, 09 Mar 2010 07:10:08 +0000 http://localhost/wordpress90/?p=847 Angelina Jolie
I’ll agree with Lara Croft and Ms. Pac Man, but Princess Zelda, really? Badass does not equal taking naps and being an easier kidnapping target than Elizabeth Smart. And where’s Joanna Dark? Samus? Jill Valentine, Claire Redfield, or even Ada Wong? The Fear Effect ladies? Any non-Amy Soul Calibur chick? What’s her name from Eternal Darkness? Good grief.



Full article over at SheWired.

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Angelina Jolie
I’ll agree with Lara Croft and Ms. Pac Man, but Princess Zelda, really? Badass does not equal taking naps and being an easier kidnapping target than Elizabeth Smart. And where’s Joanna Dark? Samus? Jill Valentine, Claire Redfield, or even Ada Wong? The Fear Effect ladies? Any non-Amy Soul Calibur chick? What’s her name from Eternal Darkness? Good grief.



Full article over at SheWired.

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New York Map Done 8-Bit Gaming Style, Resembles Zelda http://www.zeldainformer.com/new_york_map_done_8-bit_gaming_style_resembles_zelda/ Wed, 10 Mar 2010 11:57:24 +0000 http://localhost/wordpress90/?p=848 New York 8 Bit Map

What you see above is but a small portion of a 8-Bit map of New York. It’s called 8-Bit NYC and it’s really a neat piece of work. It combines gaming in the 80s with the real world of today. You can enter addresses, find directions, and the map works in every bit of detail as a regular road map or GPS. Really neat no? It takes me back, specifically to The Adventure of Link which carried a more top down map view. It also resembles other titles, such as Dragon Warrior and Final Fantasy. It’s a great work of art and surprisingly useful. You can find out more at 8-Bit NYC.

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New York 8 Bit Map

What you see above is but a small portion of a 8-Bit map of New York. It’s called 8-Bit NYC and it’s really a neat piece of work. It combines gaming in the 80s with the real world of today. You can enter addresses, find directions, and the map works in every bit of detail as a regular road map or GPS. Really neat no? It takes me back, specifically to The Adventure of Link which carried a more top down map view. It also resembles other titles, such as Dragon Warrior and Final Fantasy. It’s a great work of art and surprisingly useful. You can find out more at 8-Bit NYC.

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How MMOs Can Learn From Zelda http://www.zeldainformer.com/how_mmos_can_learn_from_zelda/ Wed, 10 Mar 2010 16:45:51 +0000 http://localhost/wordpress90/?p=849 World of Warcraft - Link

MMO geeks find excitement through their interactions with other players; Legend of Zelda fanatics get off to their interactions with the surrounding environment—two considerably different forms of engagement. So when someone like Jaime Skelton, who’s spent hundreds of hours with the former and none with the latter, tackling Twilight Princess offers a host of unfamiliar elements to experience. After spending a decent amount of time with the game, it dawned on her: aside from the PvP aspects, MMOs are largely a dull, predictable experience in need of some serious change. To fix this, she proposes a little less of this type of grinding and little more of this type.



Read her thoughts in “You’ve Lost that Lovin’ Feeling” here.

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World of Warcraft - Link

MMO geeks find excitement through their interactions with other players; Legend of Zelda fanatics get off to their interactions with the surrounding environment—two considerably different forms of engagement. So when someone like Jaime Skelton, who’s spent hundreds of hours with the former and none with the latter, tackling Twilight Princess offers a host of unfamiliar elements to experience. After spending a decent amount of time with the game, it dawned on her: aside from the PvP aspects, MMOs are largely a dull, predictable experience in need of some serious change. To fix this, she proposes a little less of this type of grinding and little more of this type.



Read her thoughts in “You’ve Lost that Lovin’ Feeling” here.

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MS Paint Zelda Numero Dos http://www.zeldainformer.com/ms_paint_zelda_numero_dos/ Thu, 11 Mar 2010 02:27:52 +0000 http://localhost/wordpress90/?p=850 Pete, who has only posted once on our forums. I was going to do this in the order they were submitted on the forums, but when I saw this comic, I said “Screw it, this is too awesome.” Here it is:

MS Paint Zelda 2 by Pete



Thank you for sharing, Pete. Please post more.

Please.

If you wish to be as awesome as Pete (which I highly doubt is possible) go ahead and post your comic here.

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Pete, who has only posted once on our forums. I was going to do this in the order they were submitted on the forums, but when I saw this comic, I said “Screw it, this is too awesome.” Here it is:

MS Paint Zelda 2 by Pete



Thank you for sharing, Pete. Please post more.

Please.

If you wish to be as awesome as Pete (which I highly doubt is possible) go ahead and post your comic here.

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Kombo's Top 7 Games of 2010 http://www.zeldainformer.com/kombos_top_7_games_of_2010/ Thu, 11 Mar 2010 23:49:57 +0000 http://localhost/wordpress90/?p=851 Zelda Wii

7) Alan Wake


6) God of War III


5) Bayonetta


4) Heavy Rain


3) Max Payne 3


2) Starcraft II


1) Zelda Wii



You might have questions about Legend of Zelda. Like, what are they really going to call this? Legend of Zelda 16? XVI? Zelda 2010? Nintendo loves keeping this game as cryptic as possible, such as the recently released concept art depicting Link with his shield, but no sword. Where the hell is the Master Sword!? Shigeru Miyamoto, in an effort to screw with us, pointed out this absence but laughed like a little schoolgirl when asked to explain it. IGN speculates that the mysterious figure pictured with Link in the concept art may be the personification of the Master Sword—adding a completely innovative dimension to the franchise.


Kombo’s preemptive best of list gets everything right—if you add Metroid: Other M and flip the 1st and 2nd choices.

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UC8ECE9PXJAE

Zelda Wii

7) Alan Wake


6) God of War III


5) Bayonetta


4) Heavy Rain


3) Max Payne 3


2) Starcraft II


1) Zelda Wii



You might have questions about Legend of Zelda. Like, what are they really going to call this? Legend of Zelda 16? XVI? Zelda 2010? Nintendo loves keeping this game as cryptic as possible, such as the recently released concept art depicting Link with his shield, but no sword. Where the hell is the Master Sword!? Shigeru Miyamoto, in an effort to screw with us, pointed out this absence but laughed like a little schoolgirl when asked to explain it. IGN speculates that the mysterious figure pictured with Link in the concept art may be the personification of the Master Sword—adding a completely innovative dimension to the franchise.


Kombo’s preemptive best of list gets everything right—if you add Metroid: Other M and flip the 1st and 2nd choices.

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The Curse of the Zelda Lover http://www.zeldainformer.com/the_curse_of_the_zelda_lover/ Fri, 12 Mar 2010 23:44:38 +0000 http://localhost/wordpress90/?p=852 hardcore-gamer.jpg

We are all sick. Not “pneumonia” sick, but symbolically sick. Any hardcore Zelda fan can attest to the ailment in their gaming life, one that has progressed in intensity over time, and one that continues to permeate our very existence, appearing in personal articles, creeping throughout our theories, and even lurching forward while running about Hyrule Field mid-game. We, the hardcore Zelda fans, are all victims of the Zelda Lover’s Curse. Not only is this curse one we must live with, but it is one that claws at the very fabric of entertainment society, creating a being that doesn’t play the games for enjoyment, but simply to criticize, analyze, and gut the very bane of our childhood.

You may be asking yourself, is this really me? Do I have the Zelda Lover’s Curse? There is a simple test to figure out the conundrum that has faced so many in the past. The Zelda lover not only plays the games, but lives the games. It’s not a matter of recreation any longer, but a carefully scheduled experience in which the Zelda lover takes notes, jots down references, takes screen shots of the gameplay, and even blogs about such activities on forums and fan sites, to seemingly no end. On the opposite end of the spectrum, those who enjoy the series as a fun way to pass the time rarely delve into these self-annihilating avenues, in the name of time, homework, or downright nerdiness. However, it is us, the blatant theorists, writers, wiki editors and webmasters, who one by one have fallen into the gaming abyss that has claimed so many before them. This blasphemy must end, and soon.

The plain fact is that games are made for human enjoyment. In the case of The Legend of Zelda, a game series that prides itself in its intricate dungeons and puzzles, third-person game play, and fantasy storyline, these titles fit so well into this mold that they’ve become the targets of extensive studying, laborious referencing, and tedious theorizing, all of which leads to an end that may never be explained, sourced, or supported. Sadly, it’s not a fate that can be prevented. The Zelda series is notorious for capturing its fans and forcing them to not only play as many games as they can get their hands on, but to scrutinize these games for connections, theoretical value, and most importantly, any evidence of a timeline. The suggested connectivity of the games only intensifies the Lover’s Curse, the proper name for the affliction plaguing many a gamer worldwide.

Gaming Stress

The funny thing about this disease is that none of us were born with it. All gamers begin as what is generally accepted as “casual”, or simply players who operate as a function of their allotted free time during the day and even then only see gaming as fun, exciting, and interesting. Give these same people two years with the Zelda franchise and see what comes out. Given that they stay with the franchise for the entire two years, expect a different person. It’s this disease that traps players into perilously dissecting the Zelda franchise for consistencies between different incarnations of Link, landscape changes, and the significance of symbolism and color instead of appreciating the games for their entertainment value.

For example, we often hear that the book version of a certain story is much better than the movie version; however, it’s the movie version that is constantly debated in terms of canonicity and relevance when compared to the book version. The truth of the matter is that the movie is made, and there is nothing that anyone can do to change that after publication. The same applies to the Zelda series - perhaps hardcore gamers afflicted with the curse should better use their time playing and enjoying the effort put into the Zelda titles, instead of voicing complaints about the inconsistencies and the small letdowns the series and previous titles seem to have while looked at under a discerning eye.

In reality, the casual gamer only notices extremely obvious game defects like glitching, lengthy loading times, and a non-interesting plot, especially one that fails at fueling their interest to continue the game. For the sake of the Zelda games, all of these imperfections rarely occur in respect to the “casual” viewpoint, however, as a hardcore gamer, these small issues tend to explode themselves, and unnecessarily so. Because of this, there seems to be a total lack of appreciation for the actual game in this age, when it comes down to the hardcore fan sector.

Articles and theories are consistently focused on what could be changed, instead of what is good about what already exists. And when articles do come to the surface about the good parts of the Zelda franchise, the words “Ocarina of Time” always make their way into the text somewhere, as if that is the single crowning jewel of the Zelda series. Under closer inspection, all of the Zelda games carry equal weight, as they are perfect gaming examples of one should expect given the generation, regardless of “issues” such as rushed publication, subjectively-judged storyline, and traditional schematics common to the majority of Zelda titles.

All in all, the Zelda Lover creeps, stealthily, into the pixels of the game, magnifying discrepancies and weeding out storyline holes, sometimes ones too small to see with the naked eye, while the casual gamer looks overall at the game and admires it for its color, playability, and interactivity. We, the hardcore gamers, have become so consumed with our beliefs, our desires, and our technique that the actual game is lost in translation. All we see is the Link that should be, the dungeons that should have been, and the Hyrule that could have been, instead of looking at the Link that is, the dungeons that are, and the Hyrule that lives.

The grass is greener on the other side, right? Well, once we actually arrive on the other side, we tend to yearn for the pasture we had just left, claiming it to be greener. If we actually just take what we are given with the Zelda franchise, we can look forward to the games with an increased amount of anticipation, knowing that what we get will be in no doubt better than what was, and honestly, that’s all we need.

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hardcore-gamer.jpg

We are all sick. Not “pneumonia” sick, but symbolically sick. Any hardcore Zelda fan can attest to the ailment in their gaming life, one that has progressed in intensity over time, and one that continues to permeate our very existence, appearing in personal articles, creeping throughout our theories, and even lurching forward while running about Hyrule Field mid-game. We, the hardcore Zelda fans, are all victims of the Zelda Lover’s Curse. Not only is this curse one we must live with, but it is one that claws at the very fabric of entertainment society, creating a being that doesn’t play the games for enjoyment, but simply to criticize, analyze, and gut the very bane of our childhood.

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NES Harmonica Featuring Super Mario Bros. and The Legend of Zelda http://www.zeldainformer.com/nes_harmonica_featuring_super_mario_bros_and_the_legend_of_zelda/ Sat, 13 Mar 2010 16:42:28 +0000 http://localhost/wordpress90/?p=853 Super Mario Bros. 3 and The Legend of Zelda NES Harmonicas

For those of us old enough to remember, or for those that may still play around with a NES today, blowing into game cartridges was a everyday event. Not that it was bad: It just was standard. No matter if you had the games in plastic sleeves or not you always found yourself blowing dust out of the cartridge and at times wiggling it in the NES to make it work. The crazy part? Those games still work today, while many CD/DVD based games we bought just 3 years ago may be too scratched to be readable. Amazing, no? So why not take a trip down memory lane and turn cartridge blowing into music? Thats exactly what one person on ebay has done putting harmonicas into the entry part of the cartridge. Bids started at 7.00$ USD and have escalated as much as 50$ USD so far. Be sure to grab your Super Mario Bros. 3 or The Legend of Zelda custom harmonicas while supplies last. I am sure these won’t be the only going on sale, so be sure to keep checking out this ebay users account for future products.

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Super Mario Bros. 3 and The Legend of Zelda NES Harmonicas

For those of us old enough to remember, or for those that may still play around with a NES today, blowing into game cartridges was a everyday event. Not that it was bad: It just was standard. No matter if you had the games in plastic sleeves or not you always found yourself blowing dust out of the cartridge and at times wiggling it in the NES to make it work. The crazy part? Those games still work today, while many CD/DVD based games we bought just 3 years ago may be too scratched to be readable. Amazing, no? So why not take a trip down memory lane and turn cartridge blowing into music? Thats exactly what one person on ebay has done putting harmonicas into the entry part of the cartridge. Bids started at 7.00$ USD and have escalated as much as 50$ USD so far. Be sure to grab your Super Mario Bros. 3 or The Legend of Zelda custom harmonicas while supplies last.  I am sure these won’t be the only going on sale, so be sure to keep checking out this ebay users account for future products.

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Reggie Fils-Aime Hopeful but Silent on Zelda Wii http://www.zeldainformer.com/reggie_fils-aime_hopeful_but_silent_on_zelda_wii/ Sat, 13 Mar 2010 20:23:01 +0000 http://localhost/wordpress90/?p=854 Reggie Fils Aime

IGN: However, I did, of course, read recent comments from Cammie Dunaway in which she very strongly hinted that we would see the new Wii Zelda unveiled at E3 and released before the end of the year. What’re your thoughts on that?



Reggie Fils-Aime: E3—you’ll see what we have. I’ve learned that it’s not to Nintendo’s advantage for us to foreshadow what we’re going to have at E3 because even the smallest little hint or perspective gets blown out to huge proportions. So you’re not going to get any more information about E3.



However, a product like Zelda will launch truly when it’s perfect and the best person to answer that question is going to be Mr. Miyamoto. Hopefully, hopefully it’s going to be a title that we can bring to market this year. But it’s not something that we’re going to commit to until we have a much better sense of whether Mr. Miyamoto is going to upend the tea cart and challenge Mr. Aonuma to do new things or whether the development plan is going to stay on track.


And the Regginator’s perpetual pessimism continues. Props to IGN.

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Reggie Fils Aime

IGN: However, I did, of course, read recent comments from Cammie Dunaway in which she very strongly hinted that we would see the new Wii Zelda unveiled at E3 and released before the end of the year. What’re your thoughts on that?



Reggie Fils-Aime: E3—you’ll see what we have. I’ve learned that it’s not to Nintendo’s advantage for us to foreshadow what we’re going to have at E3 because even the smallest little hint or perspective gets blown out to huge proportions. So you’re not going to get any more information about E3.



However, a product like Zelda will launch truly when it’s perfect and the best person to answer that question is going to be Mr. Miyamoto. Hopefully, hopefully it’s going to be a title that we can bring to market this year. But it’s not something that we’re going to commit to until we have a much better sense of whether Mr. Miyamoto is going to upend the tea cart and challenge Mr. Aonuma to do new things or whether the development plan is going to stay on track.


And the Regginator’s perpetual pessimism continues. Props to IGN.

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ZeldaWiki's The Science of Cryobiology in Zoras http://www.zeldainformer.com/zeldawikis_the_science_of_cryobiology_in_zoras/ Sat, 13 Mar 2010 23:01:07 +0000 http://localhost/wordpress90/?p=855 Frozen Zora's Domain

How exactly the Zora species managed to recover from their all-encompassingly frozen states in both Ocarina of Time and Twilight Princess is something many Legend of Zelda fans are still stumped about. Some don’t care. Others say it’s magic. Midnafan321 of ZeldaWiki hypothesizes it was all science’s doing. In his Wiki exclusive article “The Science of Cryobiology in Zoras,” he breaks everything down Bill Nye style, formulating hypothesizes about things like anti-freeze proteins to create an interesting read about an under-discussed topic in the Zelda mythos. Get your learn on here.

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Frozen Zora's Domain

How exactly the Zora species managed to recover from their all-encompassingly frozen states in both Ocarina of Time and Twilight Princess is something many Legend of Zelda fans are still stumped about. Some don’t care. Others say it’s magic. Midnafan321 of ZeldaWiki hypothesizes it was all science’s doing. In his Wiki exclusive article “The Science of Cryobiology in Zoras,” he breaks everything down Bill Nye style, formulating hypothesizes about things like anti-freeze proteins to create an interesting read about an under-discussed topic in the Zelda mythos. Get your learn on here.

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Random Zelda Music Remix http://www.zeldainformer.com/random_zelda_music_remix/ Sun, 14 Mar 2010 17:32:43 +0000 http://localhost/wordpress90/?p=856



This music was discovered at Ordon Village, a fan website for Zelda that recently took itself down and replaced the index with this glorious music… along with some flashing links a nice overlay video. Heck, just check it out for yourself. The reasoning for this? Nobody knows! Still, we feel it’s epic. So epic we preserved the music on our YouTube Channel.

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This music was discovered at Ordon Village, a fan website for Zelda that recently took itself down and replaced the index with this glorious music… along with some flashing links a nice overlay video. Heck, just check it out for yourself. The reasoning for this? Nobody knows! Still, we feel it’s epic. So epic we preserved the music on our YouTube Channel.

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The Return to Gamelon... Returns http://www.zeldainformer.com/the_return_to_gamelon_returns/ Mon, 15 Mar 2010 05:31:18 +0000 http://localhost/wordpress90/?p=857



This video was actually made over a year ago, but the users accounts at both GameTrailers and YouTube have since closed… making it even harder to find this video. Thanks to the internet of course it has been preserved. We added it to our YouTube channel for your viewing pleasure. I hope you enjoy this video as much as I did when I first watched it.

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This video was actually made over a year ago, but the users accounts at both GameTrailers and YouTube have since closed… making it even harder to find this video. Thanks to the internet of course it has been preserved. We added it to our YouTube channel for your viewing pleasure. I hope you enjoy this video as much as I did when I first watched it.

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UGO's Best Weapons of All Time http://www.zeldainformer.com/ugos_best_weapons_of_all_time/ Mon, 15 Mar 2010 06:05:00 +0000 http://localhost/wordpress90/?p=858 Legend of Zelda - Boomerang

And the boomerang was almost always there, able to be fired, not only to take out enemies, but to collect the items that those Tektites and Leevers leave behind! Don’t try to think about the physics here, because you’ll wake up next week with a splitting headache. The Boomerang even gets an upgrade part way into the game, letting you unleash that bad boy all the way across the screen.


Said UGO.com, who included Link’s backup weapon of choice in a list of the greatest weapons to be found in all of the video game world. The Master Sword declined to comment at the time of this press release.

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Legend of Zelda - Boomerang

And the boomerang was almost always there, able to be fired, not only to take out enemies, but to collect the items that those Tektites and Leevers leave behind! Don’t try to think about the physics here, because you’ll wake up next week with a splitting headache. The Boomerang even gets an upgrade part way into the game, letting you unleash that bad boy all the way across the screen.


Said UGO.com, who included Link’s backup weapon of choice in a list of the greatest weapons to be found in all of the video game world. The Master Sword declined to comment at the time of this press release.

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Reggie Fils-Aime Talks Zelda Wii http://www.zeldainformer.com/reggie_fils-aime_talks_zelda_wii/ Tue, 16 Mar 2010 02:05:47 +0000 http://localhost/wordpress90/?p=859

“I, personally, have not played Zelda.”

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“I, personally, have not played Zelda.”

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2010 Golden Item Award Winners http://www.zeldainformer.com/2010_golden_item_award_winners/ Tue, 16 Mar 2010 02:37:25 +0000 http://localhost/wordpress90/?p=860 DekuNuts.jpg

Golden Deku Nut for Most Unique Site - Zelda Party Channel


Golden Bomb Plant for Most Stunning Site - Zelda Eternity


Golden Ocarina for Most Aspiring Site - Legend Zelda


Golden Light Arrow for Most Lively Forums - Legend of Zelda.com


Golden Mirror Shield for Lifetime Achievement - Zelda Universe



At least The Hurt Locker didn’t win another award. (via Exploding Deku Nut.)

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DekuNuts.jpg

Golden Deku Nut for Most Unique Site - Zelda Party Channel


Golden Bomb Plant for Most Stunning Site - Zelda Eternity


Golden Ocarina for Most Aspiring Site - Legend Zelda


Golden Light Arrow for Most Lively Forums - Legend of Zelda.com


Golden Mirror Shield for Lifetime Achievement - Zelda Universe



At least The Hurt Locker didn’t win another award. (via Exploding Deku Nut.)

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2010: The Year of the Wii? http://www.zeldainformer.com/2010_the_year_of_the_wii/ Tue, 16 Mar 2010 15:42:44 +0000 http://localhost/wordpress90/?p=861 wii.jpg

Throughout most of the Wii’s career, truly competing with the PS3 and Xbox 360 has been next to impossible. But with triple-A first-party titles such as Super Mario Galaxy 2, Metroid: Other M, and, perhaps most significantly, Zelda Wii all slated for a 2010 release, people like Billy-Tim Shimshaw of IGN are saying it might finally be the year the Wii gets its chance to shine. This, of course, depends on whether or not the first console Zelda in four years is considered “perfect” by its creators, but aside from the always present threat of a Miyamoto tea-table upending, things are looking pretty good as of now.



Read “2010: The Year of the Wii” here.

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wii.jpg

Throughout most of the Wii’s career, truly competing with the PS3 and Xbox 360 has been next to impossible. But with triple-A first-party titles such as Super Mario Galaxy 2, Metroid: Other M, and, perhaps most significantly, Zelda Wii all slated for a 2010 release, people like Billy-Tim Shimshaw of IGN are saying it might finally be the year the Wii gets its chance to shine. This, of course, depends on whether or not the first console Zelda in four years is considered “perfect” by its creators, but aside from the always present threat of a Miyamoto tea-table upending, things are looking pretty good as of now.



Read “2010: The Year of the Wii” here.

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Zelda Universe March 2010 Podcast http://www.zeldainformer.com/zelda_universe_march_2010_podcast/ Thu, 18 Mar 2010 01:53:56 +0000 http://localhost/wordpress90/?p=862 ronnie.gif

Because Nate is busy celebrating St. Patrick’s Day to the absolute fullest, the posting of the Zelda Universe podcast will be handled instead by yours truly. The March installment of the ZUCast features all the latest Legend of Zelda news, discussions about the Game Developers Conference, and a bunch of other shit nobody really cares about.



Info/stream/download/comment here.

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ronnie.gif

Because Nate is busy celebrating St. Patrick’s Day to the absolute fullest, the posting of the Zelda Universe podcast will be handled instead by yours truly. The March installment of the ZUCast features all the latest Legend of Zelda news, discussions about the Game Developers Conference, and a bunch of other shit nobody really cares about.



Info/stream/download/comment here.

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Design A Boss Contest Results http://www.zeldainformer.com/design_a_boss_contest_results_are_in/ Thu, 18 Mar 2010 05:46:04 +0000 http://localhost/wordpress90/?p=863



This contest started with Zelda Informer’s involvement through a thread on the forums and, as it turns out, it was a successful event for us as a community. Hey! Listen! took first place from Zelda Universe, while our very own staff member, River Zora, took home the #2 spot with this entry. In doing so, he has won a free game of his choice for any console. We also had a second entry finish in the top 10. My only regret is that if we were involved sooner we may have fared even better, as it’s apparent our fan community may have had more in the top 10 given time. Thanks to all those who entered and to those who missed out… better luck next time!

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This contest started with Zelda Informer’s involvement through a thread on the forums and, as it turns out, it was a successful event for us as a community. Hey! Listen! took first place from Zelda Universe, while our very own staff member, River Zora, took home the #2 spot with this entry. In doing so, he has won a free game of his choice for any console. We also had a second entry finish in the top 10. My only regret is that if we were involved sooner we may have fared even better, as it’s apparent our fan community may have had more in the top 10 given time. Thanks to all those who entered and to those who missed out… better luck next time!

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72 Hours Remain 015: Kids With Swords Is Good Parenting http://www.zeldainformer.com/72_hours_remain_015_kids_with_swords_is_good_parenting/ Thu, 18 Mar 2010 18:35:37 +0000 http://localhost/wordpress90/?p=864

72 Hours Remain 015



Read more of 72 Hours and our other comics in our comic section.

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72 Hours Remain 015

Read more of 72 Hours and our other comics in our comic section.

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The Legend of Zelda: Ancient Stone Tablets http://www.zeldainformer.com/the_legend_of_zelda_ancient_stone_tablets/ Fri, 19 Mar 2010 18:21:20 +0000 http://localhost/wordpress90/?p=865 The Legend of Zelda: Ancient Stone Tablets

The Legend of Zelda: Ancient Stone Tablets is something a lot of people might not know about. Released in 1997 for the Satellaview, an extension of the SNES, the game had to be downloaded and could be only be played at certain times. Today, the game is playable through a recreated ROM, but a host of confusing aspects regarding the game still exist. Thankfully, we have people like zsaberlink who are willing to go the extra mile to aid the masses. Here you can find just about everything you’d ever want to know about the game, including background information, guides, a review, and more. Spotted at Zelda Dungeon.

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The Legend of Zelda: Ancient Stone Tablets

The Legend of Zelda: Ancient Stone Tablets is something a lot of people might not know about. Released in 1997 for the Satellaview, an extension of the SNES, the game had to be downloaded and could be only be played at certain times. Today, the game is playable through a recreated ROM, but a host of confusing aspects regarding the game still exist. Thankfully, we have people like zsaberlink who are willing to go the extra mile to aid the masses. Here you can find just about everything you’d ever want to know about the game, including background information, guides, a review, and more. Spotted at Zelda Dungeon.

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The History of Zelda Documentary http://www.zeldainformer.com/the_history_of_zelda_documentary/ Fri, 19 Mar 2010 19:23:19 +0000 http://localhost/wordpress90/?p=866



Good news everyone! We’ve been given permission to host the translated “History of Zelda” Documentary on our YouTube channel. This video has been available at Zentendo since 2007, but, naturally, it’s become harder to notice and find over the years since the site has shifted focus from Nintendo to gaming in general. We are happy to bring this video back to the forefront of the gaming community, and, surely, it will certainly come in handy for our Zelda Historians project.

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Good news everyone! We’ve been given permission to host the translated “History of Zelda” Documentary on our YouTube channel. This video has been available at Zentendo since 2007, but, naturally, it’s become harder to notice and find over the years since the site has shifted focus from Nintendo to gaming in general. We are happy to bring this video back to the forefront of the gaming community, and, surely, it will certainly come in handy for our Zelda Historians project.

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MS Paint Comic the Third http://www.zeldainformer.com/ms_paint_comic_the_third/ Fri, 19 Mar 2010 20:56:22 +0000 http://localhost/wordpress90/?p=867 I’m certainly not going to go out and say that this is the best comic you have ever seen in your life, but it will be the best comic you have ever seen in your entire life. This glorious comic was brought to you by the forum regular, Skeetmaster Nick.

003 Nick's MS Paint Zelda

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I’m certainly not going to go out and say that this is the best comic you have ever seen in your life, but it will be the best comic you have ever seen in your entire life. This glorious comic was brought to you by the forum regular, Skeetmaster Nick.

003 Nick's MS Paint Zelda

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Hyrule Fantasy Manga Update http://www.zeldainformer.com/hyrule_fantasy_manga_update/ Sat, 20 Mar 2010 22:51:23 +0000 http://localhost/wordpress90/?p=868 Legend of Zelda: Hyrule Fantasy

Last time we checked in on GlitterBerri, there was good news and bad news. The good news: she had finally completed translating the Phantom Hourglass manga. The bad news: her computer blew up, leaving one of the community’s leading translators unable to continue her work. Thankfully, she’s now back in action, again working on the virtually unknown Hyrule Fantasy manga after more than a year of inactivity. Catch up on previous chapters here; dive into the recently translated chapter six over here.

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Legend of Zelda: Hyrule Fantasy

Last time we checked in on GlitterBerri, there was good news and bad news. The good news: she had finally completed translating the Phantom Hourglass manga. The bad news: her computer blew up, leaving one of the community’s leading translators unable to continue her work. Thankfully, she’s now back in action, again working on the virtually unknown Hyrule Fantasy manga after more than a year of inactivity. Catch up on previous chapters here; dive into the recently translated chapter six over here.

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The Philosophy of The Wind Waker - Part Three http://www.zeldainformer.com/the_philosophy_of_the_wind_waker_part_three/ Mon, 22 Mar 2010 00:12:21 +0000 http://localhost/wordpress90/?p=869 The Philosophy of The Wind Waker

Hylian Dan, the author of the most famous article the Legend of Zelda community has ever produced, continues his latest opus with part three of five of “The Philosophy of The Wind Waker.” Everything you’ve come to expect about his works is in full effect here: lots of words, overanalyzations, and occasional moments of mild genius. Part four drops next Sunday and part five sometime after that. We’ll keep you posted.

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The Philosophy of The Wind Waker

Hylian Dan, the author of the most famous article the Legend of Zelda community has ever produced, continues his latest opus with part three of five of “The Philosophy of The Wind Waker.” Everything you’ve come to expect about his works is in full effect here: lots of words, overanalyzations, and occasional moments of mild genius. Part four drops next Sunday and part five sometime after that. We’ll keep you posted.

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Miyamoto: Vitality Sensor & Zelda A Possibility http://www.zeldainformer.com/miyamoto_vitality_sensor_zelda_a_possibility/ Mon, 22 Mar 2010 18:38:34 +0000 http://localhost/wordpress90/?p=870 Wii Vitality Sensor

“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay - just like the way we are working on the new Legend of Zelda together with Wii Motion Plus. As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”


Said Shigeru Miyamoto in an exclusive interview with games™ prior to accepting his BAFTA fellowship award last Friday. This sounds great, sure, but one question, Nintendo: if we’re holding the Wiimote in one hand and have the vitality sensor attached to the other, how exactly are we supposed to eat cheetos while playing? In any case, catch the full Miyamoto interview in games™ issue 95, on sale April 15th. Props to NowGamer.

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Wii Vitality Sensor

“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay - just like the way we are working on the new Legend of Zelda together with Wii Motion Plus. As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”


Said Shigeru Miyamoto in an exclusive interview with games™ prior to accepting his BAFTA fellowship award last Friday. This sounds great, sure, but one question, Nintendo: if we’re holding the Wiimote in one hand and have the vitality sensor attached to the other, how exactly are we supposed to eat cheetos while playing? In any case, catch the full Miyamoto interview in games™ issue 95, on sale April 15th. Props to NowGamer.

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The Legend of Zelda and Downloadable Content http://www.zeldainformer.com/the_legend_of_zelda_and_downloadable_content/ Mon, 22 Mar 2010 19:26:07 +0000 http://localhost/wordpress90/?p=871 Nintendo Downloads

For a series spanning over 20 years of rich history in the gaming industry, sometimes the most obvious of evolutions is something that is becoming a standard in many current games. Downloadable content was initially met with fan outrage as people were worried developers would remove content from a game’s initial release and then charge people more money to get the full game. As time has shown, this is not the case, as DLC has been used to help extended game experiences until the release of a new title. It has almost become like mini-expansion packs, if you will. A thought that crossed my mind when looking at some of Dragon Age: Awakening’s DLC was if the Zelda franchise could benefit from a similar system.

Before we really get any further into this, I do realize that DLC for a Nintendo game just isn’t realistically possible on the Wii. There isn’t enough space available, and even with a few extra gigs of expansion thanks to SD cards it’s still unrealistic. In short, DLC for a Nintendo console game will have to wait until the next console release. Still, does that mean Nintendo should not start planning for such an occasion?

We hear many times over about content that simply didn’t make the cut for a games release, even just within the Zelda franchise. If you remember back, Eiji Aonuma stated that there were 2 dungeons cut from the release of The Wind Waker. Even more was cut from games like Ocarina of Time, and it’s most likely evident to the development team that some dungeon concepts and other content could have been further developed for Twilight Princess. DLC potentially allows content to come to forefront, months later, sometimes a year later. It expands the users experience, and more importantly tides us over until the next game.

Nintendo already offers us things like the Virtual Console and Wii Ware to get new and old games. So, why not use a similar system to offer new content to current games? Imagine a $10 fee for two new optional dungeons for Twilight Princess. Would you not instantly go make that purchase? It’s taking over 4 years to develop Zelda Wii, so you would think mini-releases like that would do well to tide us over. Nintendo makes money, fans have something to do in the old game, and everyone in the end seems to be happy.

There are, of course, major concerns going this route. For starters, the whole concept does encourage developers to really limit the product content to rush it out, knowing they can take their time and release the rest of the content over a time period and thus make even more money for a game that should have been included in the initial price tag. This was always a major concern for DLC, and I would be kidding myself if I said some games did not go that route. However in the larger scheme of things it is simply the best of the best that get it right. Games like Dragon Age come to mind, where the main game feels extremely long and fulfilling, making DLC stuff such as Orlais really be a worthwhile few dollars to get to help extend the game experience.

In short, DLC works, but the developers have to use it correctly. In this I believe we could trust Nintendo. They like to make money. They like to make fans happy. This accomplishes both rather easily. What do you think? Is DLC a realistic option for Zelda down the line?

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Nintendo Downloads

For a series spanning over 20 years of rich history in the gaming industry, sometimes the most obvious of evolutions is something that is becoming a standard in many current games. Downloadable content was initially met with fan outrage as people were worried developers would remove content from a game’s initial release and then charge people more money to get the full game. As time has shown, this is not the case, as DLC has been used to help extended game experiences until the release of a new title. It has almost become like mini-expansion packs, if you will. A thought that crossed my mind when looking at some of Dragon Age: Awakening’s DLC was if the Zelda franchise could benefit from a similar system.

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72 Hours Remain 016: The Only Thing ChuChu's Are Good For http://www.zeldainformer.com/72_hours_remain_016_the_only_thing_chuchus_are_good_for/ Tue, 23 Mar 2010 02:16:28 +0000 http://localhost/wordpress90/?p=872

72 Hours Remain 016



You can read more 72 Hours Remain, along with our MS Paint Zelda and The Legend of Zelda Manga in our Comic and Manga section.

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72 Hours Remain 016

You can read more 72 Hours Remain, along with our MS Paint Zelda and The Legend of Zelda Manga in our Comic and Manga section.

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Breaking News: Nintendo 3DS to Launch By March 2011 http://www.zeldainformer.com/breaking_news_nintendo_3ds_to_launch_by_march_2011/ Tue, 23 Mar 2010 09:21:20 +0000 http://localhost/wordpress90/?p=873 Nintendo 3DS

Nintendo Co., Ltd. (Minami-ward of Kyoto-city, President Satoru Iwata) will launch “Nintendo 3DS”(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.

“Nintendo 3DS”(temp) is going to be the new portable game machine to succeed “Nintendo DS series”, whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.

We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.



This is fresh off the block from Nintendo of Japan. I know we usually ignore the more general Nintendo news, but this is huge. Not only is a new handheld coming either at the end of this year or early next year, it’s going to be fully 3D like those movies you watch without the need of glasses. On top of that, it will be DS/DSi backwards compatible. How about that? The implications on this for Zelda could be never ending… and is this a possible sign for what may be coming for the next console? 3D. Zelda. Nintendo DS. I can’t even fathom what is going to come of this.

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Nintendo 3DS

Nintendo Co., Ltd. (Minami-ward of Kyoto-city, President Satoru Iwata) will launch “Nintendo 3DS”(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.

“Nintendo 3DS”(temp) is going to be the new portable game machine to succeed “Nintendo DS series”, whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.

We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.

This is fresh off the block from Nintendo of Japan. I know we usually ignore the more general Nintendo news, but this is huge. Not only is a new handheld coming either at the end of this year or early next year, it’s going to be fully 3D like those movies you watch without the need of glasses. On top of that, it will be DS/DSi backwards compatible. How about that? The implications on this for Zelda could be never ending… and is this a possible sign for what may be coming for the next console? 3D. Zelda. Nintendo DS. I can’t even fathom what is going to come of this.

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Ocarina & Guitar Duet on Norway's Got Talent http://www.zeldainformer.com/ocarina_guitar_duet_on_norways_got_talent/ Tue, 23 Mar 2010 15:47:32 +0000 http://localhost/wordpress90/?p=874


Dudes didn’t even make it passed 30 seconds. Spotted at GoNintendo.

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Dudes didn’t even make it passed 30 seconds. Spotted at GoNintendo.

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Ocarina of Time in Under One Hour http://www.zeldainformer.com/ocarina_of_time_in_under_one_hour/ Tue, 23 Mar 2010 17:20:26 +0000 http://localhost/wordpress90/?p=875



This movie uses a variety of sequence breaks and shortcuts to complete the game in under an hour using a minimal number of inventory and quest items. Of central interest are the ability to glitch through the Door of Time, meaning that no dungeons need to be entered as young Link, and a memory manipulation glitch known as the Reverse Bottle Adventure, allowing the medallions collected from adult Link’s dungeons to be pulled out of thin air; therefore the only dungeon that is ever entered in this run is Ganon’s Castle.

This run was originally created for the Japanese video site nicovideo, and hence was run on the Japanese version of the game; allowing this is a deliberate exception to the site’s rules. Further improvements are known to exist.



This is now officially the fastest time in the world, though notably this is done with in-game glitches. I must say that I am still rather impressed. This normally goes against the TAS policy, but for some reason they are allowing an exception in this case which only further shows how impressive it really is. You can find out more information at TAS Videos.

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This movie uses a variety of sequence breaks and shortcuts to complete the game in under an hour using a minimal number of inventory and quest items. Of central interest are the ability to glitch through the Door of Time, meaning that no dungeons need to be entered as young Link, and a memory manipulation glitch known as the Reverse Bottle Adventure, allowing the medallions collected from adult Link’s dungeons to be pulled out of thin air; therefore the only dungeon that is ever entered in this run is Ganon’s Castle.

This run was originally created for the Japanese video site nicovideo, and hence was run on the Japanese version of the game; allowing this is a deliberate exception to the site’s rules. Further improvements are known to exist.

This is now officially the fastest time in the world, though notably this is done with in-game glitches. I must say that I am still rather impressed. This normally goes against the TAS policy, but for some reason they are allowing an exception in this case which only further shows how impressive it really is. You can find out more information at TAS Videos.

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The Legend of Zelda Manga Interview Translated http://www.zeldainformer.com/the_legend_of_zelda_manga_interview_translated/ Tue, 23 Mar 2010 19:52:35 +0000 http://localhost/wordpress90/?p=876 The Legend of Zelda Manga Interview

Zelda manga, Interview Eiji Aonuma, A. Honda and S. Nagano

We had the honor of meeting the producer of the latest “The Legend of Zelda: Twilight Princess” on Wii as well as two members of the studio Akira Himekawa. Together, they shared their passion for this series.

Eiji Aonuma: I heard that Akira Himekawa studio, you love to ride a horse. Do not tell me that you raised one yourself?

Nagano: No, even if it is too bad (laughs). If I could have the opportunity, I would dream to be able to take care of horses.

Eiji Aonuma: I must admit that Nintendo, we do not know much about horsemanship. But when it came to perform and lead a horse to the Zelda series, the whole team was very tired of it.

Nagano: To become familiar with them, there’s nothing like then to ride on your own.

Eiji Aonuma: Yes, I agree with that. And you know what; it gave me a strange feeling because of the size of the horse. It’s like when you go up the first time in a truck. We see the world passes by at a height which is not usual. There is nothing comparable at the height of a saddle horse in our lives. Riding allows us to have a truly original vision of the world around us.

Honda: We also, whenever we travel somewhere we manage to always find time to practice just the riding. Of course we are going to places where animals are trained for this, they are not wild.

Nagano: Some time ago, we had the chance to spend a few days in Mongolia. We spent a week with the nomads and they allowed us to choose the frame that we prefer. For one week, we traveled on their backs and this fantastic experience really helped me to better know them and tame them.

Honda: Mine was very small, so that my vision was substantially the same as in a big car.In any case, it was my size and it felt good turn.

Nagano: The horses that we can go to Japan are all huge, but not necessarily very agile. And compared to those we had in Mongolia, they are a little hard of hearing and do not really listen when you ask them to go in one direction (laughter). Small specimens, however, are more reactive. Well, it also happens to be more impulsive and it brings its share of surprises.

Eiji Aonuma: You loved the horses before working on the Zelda series?

Honda: Yes, absolutely. The first time I saw the TV ad for the game “The Legend of Zelda: Ocarina of Time,” which I saw Link riding a horse and I told myself that this game was definitely interested! Especially the feelings seemed so real for a game this time. The camera angle corresponded perfectly to the average height that was from a saddle. There are many games set in fantasy worlds, but none managed to match “Ocarina of Time” for immersion and enjoyment of galloping on his horse that he brings. Already, just by visionary design, animation and reactions of the animal, I am told that your team had a super good job. But taking the joystick in hand, I really realized that this episode it and the Zelda series were really fantastic in many respects.

Eiji Aonuma: Thanks to the publicity that you’ve discovered the ‘series?

Honda: Actually, I knew the name Zelda. But it is actually seeing the claims of “Ocarina of Time” on TV I felt I may have missed something before. Shortly after, my editor gave us a phone call asking us if we were interested in adapting The Legend of Zelda manga. I thought it was a stroke of fate.

Eiji Aonuma: “Me was by reading the manga “Ocarina of Time” that I discovered the studio Akira Himekawa. Before this adjustment, I remember we had a meeting with Shigeru Miyamoto, the producer of that time, and we hope that the story of Ocarina is developed in a different way than in the game. I sincerely believe that your contribution was well above what we Nintendo could expect. You arrived to treat and develop the story of a truly original and compelling.”

Honda: “We also thought that making an exact replica of the game is not finally sighted. The Conceal that Nintendo has given us have been very useful. If the game fighting monsters is exciting, it was a shame to reproduce all these fights in the manga. On paper, it was possible to give priority to the story and characters, their thoughts, their psychology. We really thought that was the direction we should take.”

Eiji Aonuma: “I see. Drawing a manga where Link only fights that isn’t very interesting…”

Honda: Anyway, Zelda is not an action game where you simply cut out monsters! All characters have a history and a soul. Personally, I felt all the players so close to us! And so today, readers feel the ‘emotions of characters through our pages, mainly because we also felt the love for these characters playing the game I must admit that we were amazed to see that we were able to create videogame characters that move us all!

Eiji Aonuma: Until “Ocarina of Time,” we had only episodes in 2 dimensions. In this sense, this episode was for us a huge challenge since it was made entirely in 3D. The traditional 2D is limited in terms of display and the range of emotions expressed by a character is quite limited. But with the 3D and the many opportunities it offered, it was possible to imagine them tons of expressing feelings. But until the very end of development, we suffered a lot for how long we took it and we asked ourselves the main question “In the end, do players find it convincing?”

Honda: I’ve found it very realistic. I am not talking only of expressions on the faces of the characters but places and the atmosphere! Already to create such a game on a gaming system is particularly complicated, but it created an atmosphere, an universe that is fantasy!

Eiji Aonuma: Normally, when we make a new game, we are regularly testing to see if the sensations are good in the game and if the universe is consistent. But in the case of the Zelda, we should wait until it is completed to see if eventually the atmosphere was that we wanted to give it. Especially since we are limited by development time and we can not introduce all the elements we want. In other words, the end result is not quite up to what we want to offer players. But quite honestly, I am delighted that you have just managed to fill those gaps with some of the manga adaptation.

Eiji Aonuma

Eiji Aonuma: In Ocarina of Time, as in most Zelda, we have created a large number of tribes, like the Goron who live in the mountains or the Zoras, people from the water. For the episode “The Wind Waker”, when we chose to situate the action in the middle of the ocean, we immediately felt the need to create a race that can move through the air. During long trips offshore, we needed faster characters capable of transmitting information to Link. It was at that moment that I remembered Watatara clan, you had invented for the adaptation of “Ocarina of Time.” In short, I digress a bit about the initials but we are inspired by your work to give birth to Rito Race, creatures that are half-man half-bird that can move very quickly with their wings.

Honda: In fact, we invented this passage to the needs of the manga. But these characters did never appear elsewhere in the world of Zelda. I think we would have been impossible to imagine all this without the great wealth of the series. When we made the decision to add this passage, we wanted to offer a new breed for the players. However, the only characteristic that we had was to fly.

Aonuma: Ha ha ha! We have therefore followed the same reasoning!

Nagano: Indeed, when we reflect on the particularities and details of their lives, only the birds had not yet played a major role in Zelda and only the sky was still uninhabited.

Honda: And yet, flying is still one of men’s greatest dreams.

Aonuma: Yes, quite. Even within our team, there were many who wanted Link to finally fly. But we preferred to leave that to the imagination of the player.

We prefer to attribute other characteristics of the characters that Link does not possess. The interactions between different actors and their solidarity makes the adventure even more exciting, is not it?

Nagano: Exactly. Provide a Link wings and let him fly freely does not match his personality or the universe of the series.

Eiji Aonuma: That’s it! Link is anything but a superman capable of all the exploits!

Nagano and Honda ensemble: And that is precisely what gives Link all his charms, no? (laughter)

Aonuma: And then a large part of the fun would disappear if he had powers all the more useful one than the other. It is important to balance his abilities. On one side he has small bottles to put various things without really knowing what they serve him and the other, he has his disposal in various magical powers that are very powerful. It is the mix of all these elements which we take pleasure to play.

Honda: We, too, when we create stories, we avoid giving our people what they need from the beginning. They need dreams, goals and desires. It was from there that build a story.

Eiji Aonuma: In the video game, Link never speaks contrary to the manga. But I think the Link you offered players comes close to the image they have of him and his personality. I am very happy with that.

Nagano: At first, we had an enormous pressure on our shoulders. We wondered how the players would react if they had said “this is certainly not the Link from the series!”

Eiji Aonuma: I think the timing has significantly contributed to the favorable reception which was reserved for the manga. Indeed, it was released at the same time that of “Ocarina of Time” and as Link had just been rewarded with a brand new image for us, it allowed readers; to accept him very easily, Is not it?

Nagano: “For the Volume” A Link to the Past ” the pressure was again very heavy to carry (laughs). Since the original game was in 2D, each of us has represented the universe in his or her own way. Admittedly, the universe and the protagonists were in 2D, but no doubt that gamers are represented them in relief. So we had all the trouble to explain our vision of the universe. It was not to betray the world of original game while trying to satisfy the greatest number.

Eiji Aonuma: “In “A Link to the Past”, there is few text and character that speak. In addition, the story is also sufficiently vague to allow for embroidery around. I therefore assume that your readers expect from you that you give free rein to your imagination, right?

Nagano: Frankly, we would be so happy if the creative Nintendo could learn from our manga to realize their games! To participate in the development of a Zelda, even indirectly, we would be mad with joy.

Eiji Aonuma: Well I can tell you, you’re already a great help! I’ve seen guys in my team who for a little help from mental exertion were taking their break by reading manga Akira Himekawa (laughs)! You have a knack for telling wonderful stories to us that is very useful. I, for example, I love your adaptation of the title “Four Swords Adventures”. Yet, the content has so much more to do with then the original. In the original, four Link’s have the same expressions and the same reactions. Once they are passed in your hand, one will be impressed by how you came to give so many different personalities to each Link. You really did a good job on this subject, which is undeniable. The pages are yet in black and white but you can easily divide each Link by their given personality.

Nagano: It is a peculiarity of the manga, yes. Finally in the absence of colours to facilitate reading, the characters must be more expressive.

Honda: Manga, yes, it’s full of small codes that can do tons of things. Even in “Four Swords Adventures”, the four Links are similar, but slightly modified in certain features; it has managed to give unique expressions and very personalities. That is the little bit “magical” symbol of the manga universe.

Eiji Aonuma: It’s just the same thing in video games. Normally, 3D offers many more possibilities. But should that mean we always prefer the 3D over 2D? I do not think like that, quite the opposite. The 2D possesses qualities and a charm that is not found necessarily in 3D. Both styles have their qualities and their defects, and it is sometimes choose one or the other depending on what you want to express.

Honda: Indeed, Mr. Aonuma, I have a question. Are you sensitive to the ways when you make a game?

Eiji Aonuma: No, not really. Frankly, I do not really care and I care little about who is the author of a particular mode. In fact, our role is precisely to create trends, suggest new things. We, we do the games and you design the manga. I like our job titles and they are very different and everyone in our way and our domain, we must offer something new. We must constantly renew…

Honda and Nagano: So good luck to us three! (laughter)

This translation was provided to us by our local fan Crazyfreak and her friend Soleil. Look for more translated interviews to come down the line.

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The Legend of Zelda Manga Interview

For the Volume “A Link to the Past ” the pressure was again very heavy to carry (laughs). Since the original game was in 2D, each of us has represented the universe in his or her own way. Admittedly, the universe and the protagonists were in 2D, but no doubt that gamers are represented them in relief. So we had all the trouble to explain our vision of the universe. It was not to betray the world of original game while trying to satisfy the greatest number. - Nagano

Above is a small snippet of an interview conducted back in October 2004 with Eiji Aonuma and Akira Himekawa. Until now, the interview had gone untranslated and thus all we heard over the years were small rumors and snippets. While the English does not covert 100%, it is easily understandable. This translation was provided to us by our local fan Crazyfreak

and her friend Soleil

and we are thankful for it. Hop inside to see the entire interview in its fully unedited form.

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Zelda Informer Teams With Play-Asia http://www.zeldainformer.com/zelda_informer_teams_with_play-asia/ Tue, 23 Mar 2010 22:15:27 +0000 http://localhost/wordpress90/?p=877 Play-Asia

Play-Asia provides world wide distribution of discounted games, in both English and Japanese formats. Some of you may have noticed around the site that a few of the ads have been… shall we say… not proper. In an effort to eliminate the need of insurance ads, diapers, and religion-related muck we are aiming for a more pinpointed strategy, and with that comes discounts for all of you! If you click on our Play-Asia ad to the right and make any sort of purchase, we get a 12% kickback which in turn is used to help pay our hosting costs. So you get discounted games and we get money for you getting discounted games. Sounds like a win-win, no? Hopefully the “unrelated” ads will be going away. Of course, maybe you do like to get your car insurance through ZI? I know I do! That being said, why not make some preorders for future releases: Buy Games/Nintendo™ Wii at Play-Asia.com.

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Play-Asia

Play-Asia provides world wide distribution of discounted games, in both English and Japanese formats. Some of you may have noticed around the site that a few of the ads have been… shall we say… not proper. In an effort to eliminate the need of insurance ads, diapers, and religion-related muck we are aiming for a more pinpointed strategy, and with that comes discounts for all of you! If you click on our Play-Asia ad to the right and make any sort of purchase, we get a 12% kickback which in turn is used to help pay our hosting costs. So you get discounted games and we get money for you getting discounted games. Sounds like a win-win, no? Hopefully the “unrelated” ads will be going away. Of course, maybe you do like to get your car insurance through ZI? I know I do! That being said, why not make some preorders for future releases: Buy Games/Nintendo™ Wii at Play-Asia.com.

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Nintendo 3DS Explanation, Monster Hunter Tri Impressions http://www.zeldainformer.com/nintendo_3ds_explanation_monster_hunter_tri_impressions/ Wed, 24 Mar 2010 16:04:31 +0000 http://localhost/wordpress90/?p=878



This all loosely ties to Zelda because naturally the next Zelda handheld game will be on the 3DS and Monster Hunter Tri has been used as inspiration for certain aspects of Zelda Wii, though obviously none of us know what those aspects may be outside of graphics.

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This all loosely ties to Zelda because naturally the next Zelda handheld game will be on the 3DS and Monster Hunter Tri has been used as inspiration for certain aspects of Zelda Wii, though obviously none of us know what those aspects may be outside of graphics.

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10 Things I Want to See for Zelda on the Nintendo 3DS http://www.zeldainformer.com/10_things_i_want_to_see_for_zelda_on_the_nintendo_3ds/ Wed, 24 Mar 2010 17:27:04 +0000 http://localhost/wordpress90/?p=879 Nintendo 3DS Mockup

Before I get into this, note the list is heavily based on the provided facts as well as the highly anticipated rumors that have been leaking from game developers who supposedly already have dev kits and are presently making games for the platform. These rumors include but are not limited too Joystick inclusion along with rumble support and a longer battery life. This piles on top of the supposed 3D support, as confirmed by Nintendo of Japan.

#10 - Ocarina of Time re-released in 3D.

Nintendo been avoiding a handheld remake of the game, despite the high demand for one ever since proving the DS could handle the graphics with the re-release of Super Mario 64. If the system has superior power, as is rumored, then why not finally bring this to light? Nothing could be greater than romping through Hyrule as the Hero of Time again… with the world literally popping out at my face. Okay, I lied, maybe a Majora’s Mask remake would top that. The Moon may appear to be literally smashing me in the face instead of hitting a little clock tower.

#09 - Optional Touch Controls

I’ll give Nintendo some credit: The use of the touch controls in Phantom Hourglass and Spirit Tracks are some of the better use of the controls to date. That being said, it’s safe to say they have added little to the game experience. Everything the touch controls did was just as easily, if not more easily, done with a D-Pad and button controls. With the advent of a joystick it may be possible to forgo the touch controls altogether, or at least allow the movement of Link to be done with the joystick. I can dream, right?

#08 - Return to Real

At least once in the 3DS’s lifespan, I would love to see what sort of realistic graphics this platform could do. What better way to do this than with a Zelda title? The cartoon style is still a personal favorite of mine if you go back to The Wind Waker, but imagine if you could have a portable Twilight Princess in your pocket? Now that is something to think about.

#07 - 3DS 2D Ware

They brought Wii Ware over to the DSi, so why not bring 2D Zelda back through this same method? If Mega Man 9 and 10 can come out as new games on their own, why not bring 2D Zelda back through a similar method on the 3DS? Eiji Aonuma admitted back in 2004 that there are some things you can do better with 2D games, so why not let him prove it?

#06 - Mini Games by Tilting

Tilting/moving a handheld to play a game isn’t some new concept. Kirby games have used it in the past, but why not bring it to Zelda as well? Imagine playing a marble type navigation game similar to what you see in Wii Fit or Kirby to do a side quest in Zelda. The opportunity there is ripe for ideas.

Wii Vitality Sensor

#05 - Vitality Sensor Accessory to Make Enemies Harder

Miyamoto talked about how the Wii’s latest accessory that is coming out later this year could be used in a Zelda game. The story is as we get scared, the enemies get tougher. Well, if I am about to have bomb plants explode in my face and a giant fire breathing dragons blowing dust through my hair, what better reason then to bring such a peripheral to the 3DS! Nothing gets our hearts racing more than things popping in our face, so this would be the perfect opportunity to bring this often considered silly idea to life.

#04 - Larger Overworld

This is where some always demanded elements come up. One thing about Spirit Tracks’ overworld that always stuck out to me is that it just didn’t seem that big. Grant it, if I actually look back, it’s most likely bigger than Twilight Princess’s overworld, but due to the lack of freedom it simply didn’t feel that way. If they wish to keep movement restricted with vehicles, then they need to make the world much larger. Of course, they could simply just allow the freedom of movement again. In either case, I think with any new hardware that expanding the overworld is always a must.

#03 - More Cutscenes

Normally, I am against cutscenes, especially in handhelds, but if they’re going to give us more power and 3D they might as well give us more reason to actually have it. That being said, cutscenes don’t necessarily have to be minituare movies. Many games have found ways to make them interactive, so if they plan to put more in, which makes sense, something along the lines of Half-Life 2 could be done without problem.

#02 - Console Combat Format

You now have a handheld capable of GCN-type power and control schemes that can mimic consoles. It’s time to take advantage. I am talking about Z-Targeting and special moves. Touch controls, button presses, 3D plane… it’s all right there for the taking. Combat can finally feel more fluid on a handheld.

#01 - Immersive, Breathing World

I think this has always been one of those “pipe dreams” in gaming. Everyone strives, through the use of graphical power, to create this realistic world that literally makes you feel like you’re part of it. However, nothing has been able to compete with films like James Cameron’s Avatar. Watch that in 3D and you’ll understand just how far behind the gaming industry is in creating an experience that can compete. Or at least, that’s what we all thought.

Then comes the 3DS. Sure, the environment can’t be as detailed as in something like Avatar, but it’s a excellent opportunity to make Hyrule come to life. To make us, for once, feel like we ourselves are physically present in the world. This has always been something viewed as a far off feature as we waited for TV’s to become 3D and popular in 20 some years, but apparently technology is more ahead then we once thought. This is possibly the biggest want I can see coming after E3 this year: Immersive game worlds. Tell me riding Epona through Hyrule with trees are passing you on the left and right as you’re in deep combat with Ganondorf who just threw a minion past your head would not immerse you in this fantastical fantasy world. Above all else, this is something that present games simply cannot provide.

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Nintendo 3DS Mockup

Before I get into this, note the list is heavily based on the provided facts as well as the highly anticipated rumors that have been leaking from game developers who supposedly already have dev kits and are presently making games for the platform. These rumors include but are not limited too Joystick inclusion along with rumble support and a longer battery life. This piles on top of the supposed 3D support, as confirmed by Nintendo of Japan.

#10 - Ocarina of Time re-released in 3D.

Nintendo been avoiding a handheld remake of the game, despite the high demand for one ever since proving the DS could handle the graphics with the re-release of Super Mario 64. If the system has superior power, as is rumored, then why not finally bring this to light? Nothing could be greater than romping through Hyrule as the Hero of Time again… with the world literally popping out at my face. Okay, I lied, maybe a Majora’s Mask remake would top that. The Moon may appear to be literally smashing me in the face instead of hitting a little clock tower.

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Reggie Fils-Aime Talks Zelda Movie http://www.zeldainformer.com/reggie_fils-aime_talks_zelda_movie/ Wed, 24 Mar 2010 21:36:09 +0000 http://localhost/wordpress90/?p=880 Princess Zelda

LA Times: Do producers and executives still knock on the door asking about movie rights to Mario or Zelda or Metroid, and if so, what do you tell them?



Reggie Fils-Aime: All the time. The message is, “Thank you for the interest.” There have been certain [people] that we have talked in more detail with. But I think in the end, because we are a content company and are passionate about our franchises, it will be few and far between that actual deals are done to bring our franchises to life in a different way. These are our children.


In an interview with the Los Angeles Times, Nintendo of America President Reggie Fils-Aime shed a tiny bit of light on something most doubt will ever come to fruition: a film based on the Legend of Zelda franchise. We’ve seen fan projects in the past, including 2009’s The Hero of Time, but never anything endorsed by Nintendo. On the off chance that something does happen, we already know who the role of Princess Zelda should go to.



Full interview here.

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Princess Zelda

LA Times: Do producers and executives still knock on the door asking about movie rights to Mario or Zelda or Metroid, and if so, what do you tell them?



Reggie Fils-Aime: All the time. The message is, “Thank you for the interest.” There have been certain [people] that we have talked in more detail with. But I think in the end, because we are a content company and are passionate about our franchises, it will be few and far between that actual deals are done to bring our franchises to life in a different way. These are our children.


In an interview with the Los Angeles Times, Nintendo of America President Reggie Fils-Aime shed a tiny bit of light on something most doubt will ever come to fruition: a film based on the Legend of Zelda franchise. We’ve seen fan projects in the past, including 2009’s The Hero of Time, but never anything endorsed by Nintendo. On the off chance that something does happen, we already know who the role of Princess Zelda should go to.



Full interview here.

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Looking Back: The Wind Waker http://www.zeldainformer.com/looking_back_the_wind_waker/ Thu, 25 Mar 2010 15:11:13 +0000 http://localhost/wordpress90/?p=881 Wind Waker by Okodama

So, I’ve been playing The Wind Waker a lot in the last week and a thought came to mind: Let’s create interesting discussion on games previously released. In fact, maybe we’ll even make a series out of it! The Wind Waker is one of the most controversial Zelda games ever created. Just as the game was starting to grow on people over the years, releases of handheld games such as Phantom Hourglass and Spirit Tracks really riled up the hate wagon for The Wind Waker. I understand, a lot of people prefer the more realistic graphical style used in 3 of the 4 3D releases. Still, does this mean The Wind Waker is an inferior product and not a masterful work of art?

As I played my way through the game, I was quickly reminded how much I really wanted Zelda to be this type of game. Often times I will sing praises for Majora’s Mask, or even go out of my way to defend Twilight Princess. Really though, The Wind Waker found just the right blend. Maybe it was simply the highly unique music style. Maybe it was the charm of the characters or a the whole feeling of playing Majora’s Mask again on Windfall Island. It might have been the freedom of sailing that brought back a massive sense of exploration, something I haven’t felt since The Legend of Zelda released for the NES. Possibly, it was just the story in general, the main character having a family involved, and the fact that you could actually feel for and almost sympathize with Ganondorf’s reasoning. Hell, maybe it all boiled down to having an edgier Zelda in the form of Tetra or the ability to revisit old Hyrule castle in what felt like one of the most epic Hyrule Castle environment’s ever created.

Of course, it was really a combination of everything above that added to its overall charm. Throw on top of that an art style that was bold at the time and added some neat emotion to the game and it really felt like it came together just right. Not everyone agrees. My roommate felt that the sailing aspect was entirely boring and repetitive, the graphical style felt too much like you weren’t playing Zelda, and the story and dungeon design were too generic. The Wind Waker is simply a mixed bag and it always seems to be a love/hate relationship.

What did you think of The Wind Waker? Was it a great game? Was it a disappointment? Would you like to see another console release with the same style? Is the style overused thanks to the handhelds? If you really dislike the game, why? What about it made it so bad?

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Wind Waker by Okodama

So, I’ve been playing The Wind Waker a lot in the last week and a thought came to mind: Let’s create interesting discussion on games previously released. In fact, maybe we’ll even make a series out of it! The Wind Waker is one of the most controversial Zelda games ever created. Just as the game was starting to grow on people over the years, releases of handheld games such as Phantom Hourglass and Spirit Tracks really riled up the hate wagon for The Wind Waker. I understand, a lot of people prefer the more realistic graphical style used in 3 of the 4 3D releases. Still, does this mean The Wind Waker is an inferior product and not a masterful work of art?

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The Reality of Zelda: New Boots http://www.zeldainformer.com/the_reality_of_zelda_new_boots/ Thu, 25 Mar 2010 18:40:26 +0000 http://localhost/wordpress90/?p=882



While previous attempts have been made at this “reality” idea for Zelda, none of them seem to pull it off with such charm. Besides, it has a bottle of Jack involved. That’s plenty enough reason to post this up to me.

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While previous attempts have been made at this “reality” idea for Zelda, none of them seem to pull it off with such charm. Besides, it has a bottle of Jack involved. That’s plenty enough reason to post this up to me.

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Games Radar: 5 Reasons to Hate Zelda http://www.zeldainformer.com/games_radar_5_reasons_to_hate_zelda/ Thu, 25 Mar 2010 22:31:50 +0000 http://localhost/wordpress90/?p=883 Games Radar Tingle

1. It barely changes over the years

We can already tell you how the next Zelda game is going to be structured. Collect X items from X temples to save day, and possibly adopt annoying companion. Sure, there may be tweaks to the art style or the occasional novelty gameplay (HEEEAAAAVY BOOOOOTS! Motion Controls!!) but it feels like we’ve been playing the same game for ages.

2. Water Temples

Many consider Ocarina of Time to be not only the best Zelda game ever, but the best videogame ever. Well, they’re wrong. Ocarina established one of the most frustrating recurring levels in any game ever: the Water Temple. Hey, speaking of things that come back like a bad rash…

3. The supporting cast mostly sucks

Tingle is Zelda’s Jar Jar. If only there were a way to Phantom Edit him, the series would instantly get 20x better. And is there a living being alive who has functioning ears and actually enjoyed Navi’s constant stream of nagging? To be fair to the rest of the cast, Zelda and Gannon are great, but then, see reason #1.



4. Loads of recycled games


Having a popular franchise is like having a license to print money. And really, why would you spend a lot of time and money making costly new art and music and gameplay when the old stuff still moves units? Case in point: Oracle of Ages/Seasons look and play like Link’s Awakening. Spirit Tracks looks and plays like Phantom Hourglass. Why innovate when you can reheat?

5. Link has no voice, but still doesn’t shut up

You’d think a company like Nintendo would have plenty of money to plow into the development of its lead franchises. Yet for some reason, Link has shouted the same “Hyea! Hyea! Hyeaaaaa!” since 1998. What’s a matter, bigshots can’t afford a simple recording session? In that same period of time, Link has had numerous visual makeovers. Would it kill you to mix up the audio a little?



Yeah, like I said I don’t personally agree with this list, but he does have a few valid points. Props to Games Radar.

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Games Radar Tingle

1. It barely changes over the years

We can already tell you how the next Zelda game is going to be structured. Collect X items from X temples to save day, and possibly adopt annoying companion. Sure, there may be tweaks to the art style or the occasional novelty gameplay (HEEEAAAAVY BOOOOOTS! Motion Controls!!) but it feels like we’ve been playing the same game for ages.

Alright, so I am not about to say I agree with all 5 reasons listed… but it is nice now and then to hear why some people simply don’t like the series. Hop inside to see the other 4 reasons.

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The Legend of Zelda: Zero Mission http://www.zeldainformer.com/the_legend_of_zelda_zero_mission/ Fri, 26 Mar 2010 18:05:31 +0000 http://localhost/wordpress90/?p=884 Zelda: Zero Mission

Here at Zelda Informer, we like to occasionally take a break from playing our favorite video game series and enjoy its cousin: Metroid. Just six years behind the rest of the world, I decided to finally try my hand at Metroid: Zero Mission, and ironically, ideas about Zelda began pouring into my mind.

As a remake of the original Metroid, Zero Mission took everything we loved about the original and made it bigger and better. Zero Mission managed to take the essence of the original Metroid and combine it with modern graphics, sound, and gameplay elements without losing the classic feel. It wasn’t just ported to the Game Boy Advance with a few changes here and there like Zelda’s A Link to the Past or the “Classic Series” re-releases of the NES games. Zero Mission managed to provide both a great nostalgic feel and a truly enjoyable modern gaming experience.

As I progressed through the game one thought kept coming to me: Why not Zelda? If the original Metroid warranted a remake, and a successful one at that, then surely the original The Legend of Zelda does as well. Using a similar formula to that of Zero Mission, and borrowing elements from other successful Zelda titles, The Legend of Zelda would certainly make a great “Zero Mission” remake itself. So how can The Legend of Zelda be improved in a way that pleases both the veteran and modern crowds?

Graphics Engine


Style


One of the most prominent features of any game is its graphics. People, whether fairly or not, will often judge a game, or even base their decision on whether or not to buy a game, based on its graphics. As such, the way the game is visually presented to a player is of central importance, especially in the case of taking a graphically outdated game and modernizing it.

Zero Mission did a great job of creating a fresh, new look for planet Zebes without losing the feel of its predecessor.

Metroid: Zero Mission Graphics

The Legend of Zelda could use a similar graphical overhaul.



A major graphical issue facing the Zelda series is whether they should use a realistic or “toon” look. Directors Shigeru Miyamoto and Eiji Aonuma seem to have concluded that realistic graphics best suit three dimensional games, while two dimensional games should employ cel-shaded toon graphics. While veteran Zelda players are divided on their opinion of toon graphics, most would agree that a remake should not feature them. Zelda can update its graphics to make them enjoyable to the modern gaming crowd without compromising the original look and feel of The Legend of Zelda.

View


More pivotal than just the style of graphics is the game’s viewpoint. Zero Mission was released as a two dimensional game on a handheld console. With the immense success of Metroid Prime for the Gamecube, no doubt it was tempting to design Zero Mission as a three dimensional game. While that still would have made a fantastic game, it just wouldn’t have had the same nostalgic feel to it. Keeping it two dimensional was the right choice.

The Zelda series faces a similar choice. Not only is the temptation there to remake the original as a Wii game, but now, even handheld consoles are capable of fully three dimensional games. Zelda‘s two newest releases, Phantom Hourglass and Spirit Tracks, both employ a combination of classical top view and a three dimensional view. However, Zelda would be wise to learn a lesson from Zero Mission in keeping the view congruent with the original. Both the veteran and newcomer crowds can be pleased by updating the graphics, but keeping the style and viewpoint the same.

Controls


Link’s Movement


Though excellent games, an issue I had with both the original The Legend of Zelda and Metroid was the control restrictions. While The Legend of Zelda allowed you to throw your boomerang diagonally, Link could neither walk nor use any other weapon diagonally. Some enemies, such as Darknuts, were restricted to moving in four directions as well, while others, like Keese, could move freely. Restricted movement for both Link and enemies was just a slight damper on a generally excellent game for its time.

Similarly, Metroid had extremely restricted controls for Samus. Samus was only able to fire up, left, and right. Firing diagonally was not an option, and Samus could neither aim downwards nor crouch to shoot low enemies. Samus’ movement was free, but her attacks limited.

Zero Mission corrected this issue perfectly. Samus was given free reign to fire diagonally or downward, and even the ability to crouch to hit the all of the various, pesky ground-hugging creatures. By allowing Link, and all enemies, to move diagonally, Zelda would be greatly improved.

Swordplay


Link’s limited swordplay could use an upgrade as well. In the original, Link’s sword simply thrusted straight forward in the direction that the player faced. This would be true of the second Zelda title, The Adventure of Link, as well. It was not until A Link to the Past that Link was able to slash in a more realistic way, and even charge up his sword to do a spin attack. This upgraded method of combat was much more smooth than the previous one, and would certainly serve The Legend of Zelda well.

The Legend of Zelda Swordplay

Swing the sword, Link.



There is also the conflict of whether to use the directional pad or the stylus to control Link’s movements. While many Zelda fans loved the control scheme of Phantom Hourglass and Spirit Tracks, others couldn’t stand it. A simple solution to suit the needs of everyone is to incorporate both sets of controls. Metroid Prime Hunters did this very smoothly, offering the players four different control options, based on both their preference and writing hand. A similar system was called for by many fans after Phantom Hourglass, but they were denied. Certainly in a remake of the classic game the more traditional controls should at least be an option.

Exploration


Map System


Both of these excellent franchises are famous for their exploration-based gameplay; a concept most potent in their debuts. Both games featured an overworld that, for their time, was overwhelmingly vast and complex, and largely free to explore. While certain areas of Hyrule required items like the raft to reach, and some of the tunnels of Zebes were only accessible with upgrades like the ice beam, the majority of the overworld was open to investigation.

Because neither game featured an in-game overworld map a player never knew what to expect in each new area. Players truly had to explore, and not just follow plainly laid out instructions. The more ambitious gamers of this early era often charted out maps for themselves on graphing paper, completely capturing the feelings of adventure and exploration.

While this “do it on your own” philosophy excited gamers at the time, it could easily scare away the gamers of today. The gaming industry has adjusted accordingly, and a much more “user friendly” style has been adapted in many games. However, as any veteran gamer will tell you, the exploration factor has been watered down to the point of near non-existence. Exploration has been sacrificed for the sake of convenience, and games today don’t give you the same sense of realism and satisfaction in discovering new things.

Recent Zelda releases Phantom Hourglass and Spirit Tracks are evidence of this. In each game the overworld map is divided into four different sections, or “charts”. With the discovery of a chart, one fourth of the entire overworld map is revealed at once to the player, greatly weakening the sense of exploration. Sure, there are unmarked areas that the player must discover for themselves, but they comprise less than half of the map.

Spirit Tracks Ocean Rail Map

What happened to exploration?



Zero Mission‘s exploration followed the same formula as that of Super Metroid. The map was revealed to the player room by room as they were found. Undiscovered rooms were not on the map, but the player could view all the rooms they had previously been to. In each of the regions of Zebes a player could access a Map Room which revealed most of the undiscovered rooms in its region. Though there were hidden areas, they were outnumbered by those acquired from the Map Room.

While this system is nearly identical to the system employed by dungeons in Zelda, it is less effective when applied to the overworld. The Legend of Zelda‘s remake would be better suited by borrowing an idea from other games in its own series than from Zero Mission in this case. The map system which debuted for Zelda in Link’s Awakening, and proved effective in multiple titles since, makes the most sense for The Legend of Zelda.

Link's Awakening Map

Overworld map done right.



As with dungeons, the map is revealed to the player room by room, or screen by screen, as the areas are discovered by the player on their own. However, there are no maps or Map Rooms to unnecessarily reveal undiscovered areas. All the fun and challenge of exploring is maintained with the added convenience of being able to view previously discovered areas.

Geography



In the original Metroid, planet Zebes was largely comprised of two main areas, Brinstar and Norfair, with two “hideout” areas, and the smaller territory of Tourian. When Super Metroid came out, Samus again returned to Zebes, and this time, there was much more to explore. Crateria, the surface of planet Zebes, and another region called Maridia were added to the vastness of Zebes. Also explorable was the Wrecked Ship on Zebes surface.

Similarly, much more has been seen of the land of Hyrule since The Legend of Zelda. While some games, such as A Link to the Past and Ocarina of Time, seem to show most of the same areas, just in greater detail, others like The Adventure of Link depict Hyrule as a much vaster territory than what was originally shown. Zero Mission did the service of including Crateria as an accessible area, as well as allowing the player to explore a Space Pirate Mothership, as a throwback to the fans of the Wrecked Ship area in Super Metroid. There was even a completely new area of Crateria full of the ruins of the Chozo people who raised Samus. Combining elements of the newer games, some brand new ideas, and the map of the classic game, a beautiful fusion was created. Zelda should definitely take a lesson.

Areas like the “Forest of Maze”, a clear prototype for the Lost Woods, could use an update to resemble more closely the territories of other games. Meanwhile, the strangely absent Lake Hylia, seen in every incarnation of Hyrule since the NES games, could replace any one of the various bodies of water in the original Hyrule. The mysterious graveyard could be given much more depth, considering the relation of Kakariko Village to graveyards as displayed in more recent games. All of Hyrule can come to life in a much more detailed way with the application of the old to the new.

Given that Hyrule is supposed to be in a state of destruction during this time period, civilization is bound to be largely lacking. That, however, is by no means a reason to lack detail. In fact, it presents even more opportunities for exploration. Just as Samus explored the abandoned Chozo Ruins, Link could venture into the destroyed Hyrule Castle, a locale absent from the original.

Most importantly would be the addition of cave exploration. Every Zelda fan knows that exploring caves is a big part of the series. Miyamoto has even said that he based the games on his childhood adventures exploring the rivers, forests, and caves of Kyoto. Yet, the original The Legend of Zelda lacks cave exploration. The few caves that are present in the game are mostly just one room containing a hint, store, or item. Death Moutain and other mountainous areas of The Legend of Zelda would benefit greatly from the addition of a vast cave system.

Cave's in A Link to the Past'



The Legend of Zelda would benefit greatly from A Link to the Past style cave exploration



One final area that has unreached potential is the “underground roads”. Hidden under rocks, Link could access an area beneath Hyrule. This area simply consisted of an Old Man offering Link the choice of three roads, each leading to another of the hidden entrances to the area. While this system worked fine for the original, it has much more potential in a remake. Oracle of Seasons presented us with Subrosia, an entire civilization underneath the ground, with its own separate map. This would greatly extend the length of The Legend of Zelda, and if done correctly, the difficulty as well.

Ganon is said to be in control of the “underworld” in The Legend of Zelda, and the inclusion of more detailed underground roads, or an entire underground territory, would be the perfect way to display that. A hybrid between Subrosia of Oracle of Seasons and the various incarnations of the Dark World in several games, the Underworld brings a lot to the table for Zelda.

Dungeons


Dungeon exploration has been a constant staple of Zelda gameplay throughout the series. As with the overworld, the exploration factor has been watered down in recent Zelda titles, with each entire floor of a dungeon being fully revealed on the map as soon as it is entered. While retaining the ability to draw on the map for future reference, the revelation of the map floor by floor must go. The room by room method serves The Legend of Zelda much better.

But what good is being able to explore the dungeon if the dungeon is bland? For their time, the dungeons of Zelda were fantastic, but they are far too bland for modern gaming. With near identical entry rooms and a lack of a dungeon theme, each dungeon lacks the unique feeling a Zelda dungeon should have.

Themed dungeons, based on their location, have been a huge success in Zelda, finding their roots in A Link to the Past, and being fully realized in Ocarina of Time. While not all the dungeons need to have a distinct theme, there are several with obvious potential. Dungeon number three, located just east of the “Forest of Maze” could implement a forest theme. Dungeon number six, just one screen away from the graveyard, screams of a Shadow theme. Dungeons four and five respectively, given their locations of water and Death Mountain, cater to the themes of water and fire perfectly.

Given that Eiji Aonuma himself didn’t find the original Zelda to be enjoyable, and given that he began his Zelda career as the dungeon designer for Ocarina of Time, a dungeon overhaul is just what The Legend of Zelda needs to change the minds of those who disliked it originally, and to attract those who never played it.

Modernizing the Arsenal


The Legend of Zelda and Metroid were some of the first adventure games to implement permanent weapon and item upgrades. Other games, like Mario and Adventure Island offered items and upgrades, but these were temporary. Some were based on a time limit, others stayed until the player took damage, and some were lost at the end of the level. The Legend of Zelda and Metroid revolutionized the gaming experience by allowing players to keep their upgrades throughout the entire game.

The arsenals of the two games were not without their flaws, however. In Metroid, the player was not allowed to possess both the Ice Beam and the Wave Beam at the same time. Given that the Ice Beam is needed to reach certain areas, as well as to defeat the Metroids, this made the Wave Beam near useless. The Legend of Zelda didn’t have any weapon limitations, but some of the weapons weren’t utilized very well. For example, the Red Candle becomes obsolete once the Magic Wand and Book of Magic have been collected, as they allow the player to shoot fire from the Wand, along with the usual beam. The Raft was also under utilized, as it could only be used in two places in the whole game, and in a very limited manner. When the player walked stepped off a Ramp dock into the water, the Raft automatically sent Link along an uncontrollable course to a set destination.

Link Riding a Raft in The Legend of Zelda

Well…that’s boring



Zero Mission not only corrected the inability to collect both the Wave Beam and Ice Beam, but also updated Samus’ aresnal with weapons, and even suits, from other games in the series. Speed Booster, Super Rockets, and the Space Jump Suit, were just some of the impressive upgrades Samus received, adding to the overall gaming experience.

Zelda could likewise utilize weapons better in order to improve on the gameplay. Link’s Awakening had a raft minigame in which the player had to navigate a series of rapids, while Oracle of Ages allowed the player to freely control the Raft. This allows for much more exploration of Hyrule’s waterways, and would be a definite plus for fans of The Wind Waker and Phantom Hourglass who enjoyed the sailing aspects of those games. While there’s not much way around the fact that the Red Candle becomes obsolete shortly after obtaining it, instead of keeping both items, the Candle could be replaced once it becomes obsolete, leaving an empty spot in the arsenal for more weapons.

Like Zero Mission, Zelda would also be wise to expand the number of weapons and items in the game. Imagine Link donning the Pegasus Boots, or crossing a chasm with the Hookshot. Even newer items, like the Sand Wand from Spirit Tracks could make an appearance. The Magic Boomerang, which simply goes faster and farther than the Boomerang, could be replaced by the Boomerang of the more modern games, with the player being able to chart its path via stylus, or change its direction midcourse with the touch of a button.

Bosses


The original Metroid was somewhat lacking when it came to bosses, as there were only three in the whole game: Kraid, Ridley, and Mother Brain. The first two were fairly generic, and could be killed quite easily with rockets, while Mother Brain employed a little more strategy, and was significantly more difficult, though Mother Brain herself did not actually attack. The Legend of Zelda had nine bosses in all, one in each dungeon, but several of them were repeats, while others re-appeared as regular enemies in later dungeons, lessening their status as a boss. The final battle with Ganon, while moderately advanced for its time, simply can’t hold up to the standards of a modern final boss.

Zero Mission added a handful of mini-bosses in between the fights with the three traditional bosses, making the game feel significantly less empty. The main boss battles themselves, however, were not greatly improved. More strategy and depth was added to them, but their difficulty, especially in the case of Ridley, was not improved. Ridley, who at this point in the Metroid series had become a staple as Samus’ primary adversary, was still easily defeated by Missiles. Kraid was a little more difficult, but still generally bland, and Mother Brain, though gaining the ability to attack, lost her ability to regenerate health, making her significantly easier than her previous incarnation. All in all, while Zero Mission succeeded in quantity of bosses, it failed in quality.

Zelda can’t make the same mistake. The addition of mini-bosses on the overworld map in between dungeons would be welcome, so long as the actual bosses increase in quality. Boss battles like Gleeok, the three-headed dragon, could be vastly improved with updates to the attacks of the boss, as well as Link’s arsenal, and utilization of the surroundings. Aquamentos and Gleeok, the two repeated bosses, could also afford to have their second forms removed from the game, and replaced by something new and fresh.

The most important boss battle of all is, of course, the final boss. Zero Mission, though it gave Mother Brain an attack, didn’t live up to the standards of difficulty for a final boss. The Zelda series hasn’t had a Ganon battle on a handheld system since the linked ending of the Oracles games in 2001, not counting the ports of The Legend of Zelda and A Link to the Past, which made no changes to their respective battles. With two screens, a complete arsenal, and the superior graphical capabilities of the DS compared to the NES, SNES, and GBC, players could receive a 2D Ganon experience like never before. What better time to re-introduce Ganon to the handheld gaming world than in a remake of his first appearance?

Difficulty


Difficulty Setting


To a new fan, both Metroid and The Legend of Zelda can be quite the intimidating games. Conversely, veteran fans find modern games to be far too easy, particularly in the case of the Zelda series. To compensate, Zero Mission offered the player a difficulty setting at the start of the game. Players can choose whether they want to play the game on Easy or Normal mode, and eventually a Hard mode is unlocked as well.

Metroid Difficulty Setting

Zelda should have had this years ago.



This is something that many Zelda fans have been begging to have in Zelda since The Wind Waker. Again, what better way to implement a system that pleases both veteran and new fans than to debut it in a remake of the original game? Veteran fans would surely be disgusted if the classic game was made too easy to accommodate new fans, while new fans would be turned off by a game that they feel is too hard. A difficulty setting is the perfect compromise.

Combat and Artificial Intelligence


Another issue with the difficulty is the reason the original Zelda was difficult. The main reason The Legend of Zelda was difficult was not that the artificial intelligence of the enemies was superior, but moreso the quantity of enemies. Many rooms would have eight or more Darknuts at a time. Though they wandered around aimlessly, generally oblivious to Link’s presence, they dealt respectable damage, moved at the same speed as Link, and could not be attacked head on, but had to be hit from behind or from the sides.

With updates to Link’s swordplay comes a need for updates to the computer’s AI. Zelda doesn’t need more enemies, it needs smarter enemies, and more utilization of weapons necessary to defeat enemies. Combat in general needs to be more advanced, and more exciting. Repetitive stabbing simply doesn’t cut it in the modern gaming world.

Storyline


Due to the fact that both series debuted during the NES era, it wasn’t possible to fit an intricate storyline into the game itself. Instead, the storylines for the games were primarily told in the game manuals, and in a brief bit of text before the game began. Modern storylines, in which the player discovers the plot piece by piece, often with a plot twist along the way, were rare.

Zero Mission built on the plot of Metroid by extending the game’s intro, adding various cutscenes throughout the game, and an additional quest to infiltrate the Space Pirate Mothership. While this was definitely an upgrade, it didn’t reveal a whole lot about Samus’ background, and still left the player with a lot of unanswered questions. While the Metroid Manga, released before the game, revealed many of the details of Samus’ past, and covered some of the events of the game itself, it was never officially released outside of Japan, causing many to doubt its status as canon.

Zelda has become a very storyline-driven series, with more people discussing and debating its intricate storyline and timeline than arguably any other series in existence. It doesn’t help any that the original game itself is lacking severely in plot, and leaves the player with many questions.

All that is known is that Link, who was in the midst of his travels, stumbled upon Impa in the land of Hyrule, saving her from evil monsters by some clever means. Impa reveals to Link that the Great Demon King Ganon has invaded the kingdom of Hyrule, and stolen the Triforce of Power. Princess Zelda divided the Triforce of Wisdom into eight pieces, scattering them throughout the kingdom to keep them from Ganon, but was then captured by the Demon King. 1 As the game progresses, it becomes obvious that Hyrule is largely devastated, with the survivors of Ganon’s invasion either living in caves, or, as shown in the sequel, The Adventure of Link, having fled to the northern parts of the Hyrule Region.

This brief introduction leaves us with far more questions than answers. Where did Link come from? Why was he traveling? Where did Ganon come from? Questions arise from in the game itself as well. Who are the mysterious Old Men who guard the swords Link collects throughout the game? Who are the wise ones living in the various monster-infested dungeons that give Link clues? Is the Magical Sword the Master Sword, some other powerful blade from another game, or a different sword altogether?

Answers to these and other questions, especially the ones pertaining to the backgrounds of Link and Ganon, could not only make the gaming experience better, but better the understanding of where The Legend of Zelda fits into the overall chronology of the series storyline as a whole.

Conclusion


Though we love the classics for what they are, and what they meant to the gaming world when they were released, many of us look at the pioneers of video gaming and wonder what it would be like if classic games were made with the updated graphics, controls, items, and other advancements of the modern gaming era. Can it be done without losing the core values of the original game, and without destroying the nostalgia one gets from playing the original? Metroid: Zero Mission showed us that it can be done, and it can be done well. The Legend of Zelda provides the perfect opportunity to prove that it can be done great.

Footnotes


  • Though primarily similar, the storyline summary used here was based on the original Japanese, and not the Nintendo of America translation. Ganon’s title and the means by which Link rescued Impa are the only notable differences.
  • Find out more about Metroid at Metroid Wiki
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Zelda: Zero Mission

Here at Zelda Informer, we like to occasionally take a break from playing our favorite video game series and enjoy its cousin: Metroid. Just six years behind the rest of the world, I decided to finally try my hand at Metroid: Zero Mission, and ironically, ideas about Zelda began pouring into my mind.

As a remake of the original Metroid, Zero Mission took everything we loved about the original and made it bigger and better. Zero Mission managed to take the essence of the original Metroid and combine it with modern graphics, sound, and gameplay elements without losing the classic feel. It wasn’t just ported to the Game Boy Advance with a few changes here and there like Zelda’s A Link to the Past or the “Classic Series” re-releases of the NES games. Zero Mission managed to provide both a great nostalgic feel and a truly enjoyable modern gaming experience.

As I progressed through the game one thought kept coming to me: Why not Zelda? If the original Metroid warranted a remake, and a successful one at that, then surely the original The Legend of Zelda does as well. Using a similar formula to that of Zero Mission, and borrowing elements from other successful Zelda titles, The Legend of Zelda would certainly make a great “Zero Mission” remake itself. So how can The Legend of Zelda be improved in a way that pleases both the veteran and modern crowds?

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Joystick Division's Top 10 Video Game Sidekicks http://www.zeldainformer.com/joystick_divisions_top_10_video_game_sidekicks/ Fri, 26 Mar 2010 14:25:09 +0000 http://localhost/wordpress90/?p=885 Link & Navi

If you are the constant adviser and companion to the main character of arguably the greatest game in video game history, Ocarina of Time, then you deserve a spot on this list. Navi is that character, and she has become as iconic as any in the industry. Throughout the game, Link is faced with new foes, intricate story lines, and various puzzles. In each of these, the fairy Navi is able to help out with insightful knowledge, basic facts, and important hints that will guide Link on his quests. Though it is unknown why Navi departed from the series, she will always remain as one of the finest sidekicks in history.


Gamers’ feelings towards Navi tend to fall into two categories: love and hate. If you’re like me, you’re wondering if there’s an Ocarina of Time mod somewhere out there featuring Navi removed from every aspect of the game. If not, you’re probably more like James Hawkins of Joystick Division, who placed the infamous fairy second only to Alyx Vance from the Half Life series in his list of top 10 sidekicks in video game history. Sam’s better half from Sam & Max, Halo‘s Cortana, HK 47 from Knights of the Old Republic were featured as well.

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Link & Navi

If you are the constant adviser and companion to the main character of arguably the greatest game in video game history, Ocarina of Time, then you deserve a spot on this list. Navi is that character, and she has become as iconic as any in the industry. Throughout the game, Link is faced with new foes, intricate story lines, and various puzzles. In each of these, the fairy Navi is able to help out with insightful knowledge, basic facts, and important hints that will guide Link on his quests. Though it is unknown why Navi departed from the series, she will always remain as one of the finest sidekicks in history.


Gamers’ feelings towards Navi tend to fall into two categories: love and hate. If you’re like me, you’re wondering if there’s an Ocarina of Time mod somewhere out there featuring Navi removed from every aspect of the game. If not, you’re probably more like James Hawkins of Joystick Division, who placed the infamous fairy second only to Alyx Vance from the Half Life series in his list of top 10 sidekicks in video game history. Sam’s better half from Sam & Max, Halo‘s Cortana, HK 47 from Knights of the Old Republic were featured as well.

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Spirit Tracks Loses at 2010 Kids Choice Awards http://www.zeldainformer.com/spirit_tracks_loses_at_2010_kids_choice_awards/ Sun, 28 Mar 2010 02:01:17 +0000 http://localhost/wordpress90/?p=886 iCarly Informer

The 2010 installment of the Nickelodeon Kids Choice Awards was a mixed bag of ups and downs. Jay-Z won, but so did Miley Cyrus. Tyler Perry went home empty handed, but American Idol, years past its expiration date, still took home the award for favorite reality show. iCarly rightfully won the award for favorite television show, but Kobe Bryant and LeBron James lost for favorite male athlete to whatever in the blue hell a Ryan Sheckler is. And as far the awards show’s relevance with the Legend of Zelda series goes, Spirit Tracks was nominated for favorite video game, but lost to Mario Kart.



For those who missed the event, highlights include every moment when Kevin James wasn’t speaking, Sandra Bullock opting not to attend at the last minute, Katy Perry getting slimed, and Justin Bieber exiting the stage.



Full list of winners here.

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iCarly Informer

The 2010 installment of the Nickelodeon Kids Choice Awards was a mixed bag of ups and downs. Jay-Z won, but so did Miley Cyrus. Tyler Perry went home empty handed, but American Idol, years past its expiration date, still took home the award for favorite reality show. iCarly rightfully won the award for favorite television show, but Kobe Bryant and LeBron James lost for favorite male athlete to whatever in the blue hell a Ryan Sheckler is. And as far the awards show’s relevance with the Legend of Zelda series goes, Spirit Tracks was nominated for favorite video game, but lost to Mario Kart.



For those who missed the event, highlights include every moment when Kevin James wasn’t speaking, Sandra Bullock opting not to attend at the last minute, Katy Perry getting slimed, and Justin Bieber exiting the stage.



Full list of winners here.

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Kotaku's 2010 Census: The Legend of Zelda is Nintendo's Top Franchise http://www.zeldainformer.com/kotakus_2010_census_the_legend_of_zelda_is_nintendos_top_franchise/ Sun, 28 Mar 2010 13:13:38 +0000 http://localhost/wordpress90/?p=887 Nintendo Game Census 2010

We all know that Nintendo’s core franchises are the toast of the town when it comes to putting up big sales figures and pleasing thousands of fans over the long haul. What you may not of known is that, according to the 2010 gaming census at Kotaku, that The Legend of Zelda is indeed the favorite franchise of them all. It crushed Mario and Pokemon, two perennial best sellers. The census showed off some interesting tidbits as well, such as showing that while 59% of Kotaku viewers do own a Wii, almost half of them have not played it in a long time as it has become their favorite dust collector. Find out what other amazing game related findings they came up with for 2010 here.

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Nintendo Game Census 2010

We all know that Nintendo’s core franchises are the toast of the town when it comes to putting up big sales figures and pleasing thousands of fans over the long haul. What you may not of known is that, according to the 2010 gaming census at Kotaku, that The Legend of Zelda is indeed the favorite franchise of them all. It crushed Mario and Pokemon, two perennial best sellers. The census showed off some interesting tidbits as well, such as showing that while 59% of Kotaku viewers do own a Wii, almost half of them have not played it in a long time as it has become their favorite dust collector. Find out what other amazing game related findings they came up with for 2010 here.

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The Philosophy of The Wind Waker - Part Four http://www.zeldainformer.com/the_philosophy_of_the_wind_waker_-_part_four/ Mon, 29 Mar 2010 04:38:05 +0000 http://localhost/wordpress90/?p=888 Thumbnail image for The Philosophy of The Wind Waker

As Ganondorf and the King of Hyrule confront each other in the submerged land of Hyrule, one is consumed by the past while the other embraces the future. The game uses symbolic language and imagery to identify the true natures of these two men. One is a stone, and the other is a tree.



Memory of the past weighs on Ganondorf’s mind, cursing him with hopelessness, regret, and homesickness. Upon dying, his body turns to stone, symbolizing the dead weight in his soul and the fruitlessness of his existence. Ganondorf is a forsaken fortress.


The latest entry in Hylian Dan’s “The Philosophy of The Wind Waker” is now available for your reading pleasure. The finale of his five part series for Zelda Universe will be released April 4th. No word as of yet regarding a release date for the SparkNotes version.

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Thumbnail image for The Philosophy of The Wind Waker

As Ganondorf and the King of Hyrule confront each other in the submerged land of Hyrule, one is consumed by the past while the other embraces the future. The game uses symbolic language and imagery to identify the true natures of these two men. One is a stone, and the other is a tree.



Memory of the past weighs on Ganondorf’s mind, cursing him with hopelessness, regret, and homesickness. Upon dying, his body turns to stone, symbolizing the dead weight in his soul and the fruitlessness of his existence. Ganondorf is a forsaken fortress.


The latest entry in Hylian Dan’s “The Philosophy of The Wind Waker” is now available for your reading pleasure. The finale of his five part series for Zelda Universe will be released April 4th. No word as of yet regarding a release date for the SparkNotes version.

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Spike: 10 Enemies That Were Worse Than Bosses http://www.zeldainformer.com/spike_10_enemies_that_were_worse_than_bosses/ Mon, 29 Mar 2010 20:06:10 +0000 http://localhost/wordpress90/?p=889



Darknuts have been the thorn in everyone’s side ever since The Adventure of Link. In Twilight Princess, while they were not extremely tough, they were indeed harder than the actual boss fights. To me, this is both a credit to Darknuts and a discredit to game design. Surely there is one boss harder than a Darknut in the game, right? Wrong, and to me that’s a problem. Ganondorf should have been the hardest fight in the game, yet he was a cake walk, even during the beast form, which ended up exactly like stopping the charging animal back in your home village. In any case, Darknuts chimed in at #2 on this list.

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Darknuts have been the thorn in everyone’s side ever since The Adventure of Link. In Twilight Princess, while they were not extremely tough, they were indeed harder than the actual boss fights. To me, this is both a credit to Darknuts and a discredit to game design. Surely there is one boss harder than a Darknut in the game, right? Wrong, and to me that’s a problem. Ganondorf should have been the hardest fight in the game, yet he was a cake walk, even during the beast form, which ended up exactly like stopping the charging animal back in your home village. In any case, Darknuts chimed in at #2 on this list.

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72 Hours Remain 017: How Did He Do That? http://www.zeldainformer.com/72_hours_remain_017_how_did_he_do_that/ Tue, 30 Mar 2010 16:50:39 +0000 http://localhost/wordpress90/?p=890

72 Hours Reamain 017



Check out more 72 Hours Remain in our Zelda Comic and Manga section.

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72 Hours Reamain 017

Check out more 72 Hours Remain in our Zelda Comic and Manga section.

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OC Weekly's Ugliest Video Game Characters of All Time http://www.zeldainformer.com/oc_weeklys_ugliest_video_game_characters_of_all_time/ Wed, 31 Mar 2010 23:52:51 +0000 http://localhost/wordpress90/?p=891 TingleTingleTingleTingleTingle


Tingle is a short, rotund 35 year-old man who dresses up in a skin-tight green outfit and red bootyshorts. He’s completely obsessed with “forest fairies” and makes a living drawing maps. Not surprisingly, his father disapproves of the lifestyle that Tingle has decided to live, and often refers to him as “a fool.” Looks like Tingle’s troubles run deep. Think you have problems in your life? Think of Tingle before you complain next time.


Tingle and Twilight Princess‘s Falbi were featured in OC Weekly‘s “FUGLY!: The Ugliest Video Game Characters of All Time” alongside Super Mario’s Birdo, Mileena and Baracka from the Mortal Kombat series, Boogerman, Soul Calibur‘s Voldo, and a host of other uglies capable of making Tori Spelling flinch. Considering Sam Cassell was included in the NBA Street series, how he didn’t take at least five of the top spots is beyond me.



Spotted at GoNintendo.

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TingleTingleTingleTingleTingle


Tingle is a short, rotund 35 year-old man who dresses up in a skin-tight green outfit and red bootyshorts. He’s completely obsessed with “forest fairies” and makes a living drawing maps. Not surprisingly, his father disapproves of the lifestyle that Tingle has decided to live, and often refers to him as “a fool.” Looks like Tingle’s troubles run deep. Think you have problems in your life? Think of Tingle before you complain next time.


Tingle and Twilight Princess‘s Falbi were featured in OC Weekly‘s “FUGLY!: The Ugliest Video Game Characters of All Time” alongside Super Mario’s Birdo, Mileena and Baracka from the Mortal Kombat series, Boogerman, Soul Calibur‘s Voldo, and a host of other uglies capable of making Tori Spelling flinch. Considering Sam Cassell was included in the NBA Street series, how he didn’t take at least five of the top spots is beyond me.



Spotted at GoNintendo.

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Miyamoto: Zelda Wii may be the last Zelda Game http://www.zeldainformer.com/miyamoto_zelda_wii_may_be_the_last_zelda_game/ Thu, 01 Apr 2010 16:02:09 +0000 http://localhost/wordpress90/?p=892 Zelda Wii

Shigeru Miyamoto: The Legend of Zelda series has always been one of my favorite franchises to continue to create over the years. As it is stands right now, we are indeed working on a handful of new IPs. One of these IP’s may replace the Zelda series. We have heard the cries of some of our fans about how Zelda hasn’t changed much, and part of the reason for this is because many of our ideas simply do not fit within the realm of the Zelda series. That being the case, we feel these fresh new IP’s will become “the next big thing”. I can’t say much else at this time, but presently we have no future plans for Zelda after this year.



This is all according to an interview by IGN. I must say, if the Zelda series is to come to an end it had better go out with a bang. Zelda Wii had better be the best Zelda game ever created, and this new IP better deliver or there will be hell to pay. Of course, putting my fan rage aside, we all knew that eventually every good series must come to an end. I hope this isn’t true, but who knows? Hearing they are working on fresh new IPs is certainly a joy to me.

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Zelda Wii

Shigeru Miyamoto: The Legend of Zelda series has always been one of my favorite franchises to continue to create over the years. As it is stands right now, we are indeed working on a handful of new IPs. One of these IP’s may replace the Zelda series. We have heard the cries of some of our fans about how Zelda hasn’t changed much, and part of the reason for this is because many of our ideas simply do not fit within the realm of the Zelda series. That being the case, we feel these fresh new IP’s will become “the next big thing”. I can’t say much else at this time, but presently we have no future plans for Zelda after this year.

This is all according to an interview by IGN. I must say, if the Zelda series is to come to an end it had better go out with a bang. Zelda Wii had better be the best Zelda game ever created, and this new IP better deliver or there will be hell to pay. Of course, putting my fan rage aside, we all knew that eventually every good series must come to an end. I hope this isn’t true, but who knows? Hearing they are working on fresh new IPs is certainly a joy to me.

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Reggie: Wii HD Coming In July, Features Link's Crossbow Training 2 http://www.zeldainformer.com/reggie_wii_hd_coming_in_july_features_links_crossbow_training_2/ Thu, 01 Apr 2010 18:28:55 +0000 http://localhost/wordpress90/?p=893 Reggie Fis-Aime

1Up: Many people have been getting upset at Nintendo repeatedly saying Wii HD isn’t coming, and that there isn’t really a demand for that product. Wouldn’t you say the fact that you are being asked about Wii HD shows that their is a demand for a such a product?

Reggie: HD is something we wanted to keep held off until our next console release, but the truth of the matter is that Wii HD is coming in 2010.

1Up: This contradicts everything you have reported in the last 2 years. Why now is Nintendo deciding to reveal this and why did you not do it sooner?

Reggie: We really weren’t sure how big the actual market was for such a product. The Wii itself is still selling well and for the longest time we felt that their wasn’t enough demand. However, we have a very strong “core” line of games this year both in house and through the 3rd parties, and it’s clear that those core gamers would indeed be willing to turn in their Wii’s for an HD version. Titles that are already released, such as Red Steel 2, do have Wii HD support already built in.

1Up: How soon can we expect the product?

Reggie: No official release date is prepared, but the plan going forward is mid July. We are going to launch the console with free copies of Link’s Crossbow Training 2, a product which will be used to help push Zelda Wii later this year.



Source: 1Up

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Reggie Fis-Aime

1Up: Many people have been getting upset at Nintendo repeatedly saying Wii HD isn’t coming, and that there isn’t really a demand for that product. Wouldn’t you say the fact that you are being asked about Wii HD shows that their is a demand for a such a product?

Reggie: HD is something we wanted to keep held off until our next console release, but the truth of the matter is that Wii HD is coming in 2010.

1Up: This contradicts everything you have reported in the last 2 years. Why now is Nintendo deciding to reveal this and why did you not do it sooner?

Reggie: We really weren’t sure how big the actual market was for such a product. The Wii itself is still selling well and for the longest time we felt that their wasn’t enough demand. However, we have a very strong “core” line of games this year both in house and through the 3rd parties, and it’s clear that those core gamers would indeed be willing to turn in their Wii’s for an HD version. Titles that are already released, such as Red Steel 2, do have Wii HD support already built in.

1Up: How soon can we expect the product?

Reggie: No official release date is prepared, but the plan going forward is mid July. We are going to launch the console with free copies of Link’s Crossbow Training 2, a product which will be used to help push Zelda Wii later this year.

Source: 1Up

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Zelda's Adventure Sees Virtual Console Release http://www.zeldainformer.com/zelda_cdi_games_to_see_virtual_console_release/ Thu, 01 Apr 2010 17:06:22 +0000 http://localhost/wordpress90/?p=894 Zelda's Adventure Box Art

April 1st, 2010

Have you had a chance to enjoy the thrill of the Philips CDi? This week’s roster of new downloadable games from Nintendo features the often overlooked Zelda’s Adventure for the Virtual Console.


Virtual Console



Zelda’s Adventure


Publisher: Philips Media

Players: 1

ESRB Rating: E (Everyone)

Price: 800 Wii Points

Description: Tolemac (“Camelot” reversed) is in the middle of the Age of Darkness, as Ganon has kidnapped Link, and unleashed his rule over the land of Tolemac. Princess Zelda sets out to save the young adventurer and learns from the astronomer Gaspra that she must first collect seven celestial signs before she can conquer the dark king and bring Hyrule to an “Age of Lightness”. What makes this game stand out from the crowd is the use of the Elite Beat Agents soundtrack.



Source: Nintendo Press Room

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Zelda's Adventure Box Art

April 1st, 2010

Have you had a chance to enjoy the thrill of the Philips CDi? This week’s roster of new downloadable games from Nintendo features the often overlooked Zelda’s Adventure for the Virtual Console.


Virtual Console

Zelda’s Adventure

Publisher: Philips Media
Players: 1
ESRB Rating: E (Everyone)
Price: 800 Wii Points
Description: Tolemac (“Camelot” reversed) is in the middle of the Age of Darkness, as Ganon has kidnapped Link, and unleashed his rule over the land of Tolemac. Princess Zelda sets out to save the young adventurer and learns from the astronomer Gaspra that she must first collect seven celestial signs before she can conquer the dark king and bring Hyrule to an “Age of Lightness”. What makes this game stand out from the crowd is the use of the Elite Beat Agents soundtrack.

Source: Nintendo Press Room

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Top 5 Reasons Link is Gay http://www.zeldainformer.com/top_5_reasons_link_is_gay/ Thu, 01 Apr 2010 19:07:23 +0000 http://localhost/wordpress90/?p=895 The proof, as they say, is in the pudding. Link is gay. Now, generally, there is nothing wrong with being gay. In fact, Link’s character being gay may even excite the people that run our local affiliate site Legend of Zelda.com. So, is it really all bad? Gay is often frowned upon in society, but there are entire communities of gay gamers out there. I remember the outrage when Dumbledore, a beloved character in the Harry Potter book series, was announced to be gay. Well, Link sir, while you may never admit it…. here are 5 reasons that you are, assuredly gay.

05: Excuuuuuuuuse Me Princess




We all know this line, made famous by the gloriously awful Zelda Cartoon series. It may be one of the most famous lines in all of gaming that didn’t actually occur in a game. It’s also one of the “gayest” phrases ever created. From the way it is said to the use of the words, I am not sure anything can be more homophobic.


04: The Glitches Point to Severe Gayness



Maybe it’s a tribal dance. Maybe it’s just some programmers having fun. Maybe… it’s just totally gay. This dance may well be even more homophobic than the dances done by every character in World of Warcraft.



03: The Way Link Looks at the Wizard




I am not even sure this needs commentary. Gay.

02: Majora’s Mask



Majora’s Mask did a lot of things that most didn’t notice when playing. Most notably Link showing his “gay” side.

01: Link Says He is Gay



There you have it. He has had “a lot” of gay sex. It’s official, Link is gay.

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Gay Link

The proof, as they say, is in the pudding. Link is gay. Now, generally, there is nothing wrong with being gay. In fact, Link’s character being gay may even excite the people that run our local affiliate site Legend of Zelda.com. So, is it really all bad? Gay is often frowned upon in society, but there are entire communities of gay gamers out there. I remember the outrage when Dumbledore, a beloved character in the Harry Potter book series, was announced to be gay. Well, Link sir, while you may never admit it…. here are 5 reasons that you are, assuredly gay.

05: Excuuuuuuuuse Me Princess

We all know this line, made famous by the gloriously awful Zelda Cartoon series. It may be one of the most famous lines in all of gaming that didn’t actually occur in a game. It’s also one of the “gayest” phrases ever created. From the way it is said to the use of the words, I am not sure anything can be more homophobic.

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The Legend of Zelda Anime Chapter 1: Pages 08 - 19 Completed http://www.zeldainformer.com/the_legend_of_zelda_anime_chapter_1_pages_08_-_19_completed/ Thu, 01 Apr 2010 20:53:29 +0000 http://localhost/wordpress90/?p=896

The Legend of Zelda Comic Chapter 1: Page 8



You can check out the full chapter one in our Zelda Comic and Manga section.

The Legend of Zelda Comic Chapter 1: Page 9

The Legend of Zelda Comic Chapter 1: Page 10

The Legend of Zelda Comic Chapter 1: Page 11

The Legend of Zelda Comic Chapter 1: Page 12

The Legend of Zelda Comic Chapter 13

The Legend of Zelda Comic Chapter 1: Page 14

The Legend of Zelda Comic Chapter 1: Page 15

The Legend of Zelda Comic Chapter 1: Page 16

17.jpgThe Legend of Zelda Comic Chapter 1: Page 17

The Legend of Zelda Comic Chapter 1: Page 18

The Legend of Zelda Comic Chapter 1: Page 19

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The Legend of Zelda Comic Chapter 1: Page 8

You can check out the full chapter one in our Zelda Comic and Manga section. Otherwise hop inside to see all the newly created pages.

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Link's Awakening Visual Walkthrough Part 2: Bottle Grotto http://www.zeldainformer.com/links_awakening_visual_walkthrough_part_2_bottle_grotto/ Thu, 01 Apr 2010 22:08:39 +0000 http://localhost/wordpress90/?p=897



Part 2 of our Link’s Awakening Walkthrough has been added to the site. Hope you guys enjoy!

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Part 2 of our Link’s Awakening Walkthrough has been added to the site. Hope you guys enjoy!

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Podcast 003: Zelda Music, Current and Future Difficulty in Zelda Games http://www.zeldainformer.com/podcast_003_zelda_music_current_and_future_difficulty_in_zelda_games/ Thu, 01 Apr 2010 22:24:36 +0000 http://localhost/wordpress90/?p=898



You can listen to an audio only version below:



Hope you all enjoy this month’s podcast! Of note I did make a mistake at the start: I say it’s the march podcast but really it’s the April cast. We really enjoy bringing you these unique casts and we hope we have pleased the fans yet again. Of note, there is no present download link available as I sort out over the next few days getting our cast on itunes as a free download. Stay tuned for an update about that this weekend.

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You can listen to an audio only version below:

Hope you all enjoy this month’s podcast! Of note I did make a mistake at the start: I say it’s the march podcast but really it’s the April cast. We really enjoy bringing you these unique casts and we hope we have pleased the fans yet again. Of note, there is no present download link available as I sort out over the next few days getting our cast on itunes as a free download. Stay tuned for an update about that this weekend.

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Super Mario Galaxy 2 Resembles Zelda http://www.zeldainformer.com/super_mario_galaxy_2_resembles_zelda/ Thu, 01 Apr 2010 23:02:47 +0000 http://localhost/wordpress90/?p=899 Goron Mario

The highly anticipated Super Mario Galaxy 2 is set for release later this year and many have been wondering how it is going to change compared to the original Mario Galaxy. What new abilities, what new levels will there be? Will it be as good as the first? Whatever you were expecting, you would probably never have thought it would turn Zelda on you. Well, Justin Haywald in his Super Mario Galaxy 2 preview at 1up.com can’t help but see strong resemblances to the Zelda series. One of the new abilities is Rock Mario, who Justin likes to call Goron Mario in tribute to Majora’s Mask. Not only that, but apparently Galaxy 2 shares Zelda style block sliding puzzles, a Zelda-esque 2D platforming style, and some power ups similar to some of Link’s arsenal. Is Justin just so obsessed with Zelda, understandably so, that he sees it in everything, or does he have a point? Time will tell. You can read the full article here.

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Goron Mario

The highly anticipated Super Mario Galaxy 2 is set for release later this year and many have been wondering how it is going to change compared to the original Mario Galaxy. What new abilities, what new levels will there be? Will it be as good as the first? Whatever you were expecting, you would probably never have thought it would turn Zelda on you. Well, Justin Haywald in his Super Mario Galaxy 2 preview at 1up.com can’t help but see strong resemblances to the Zelda series. One of the new abilities is Rock Mario, who Justin likes to call Goron Mario in tribute to Majora’s Mask. Not only that, but apparently Galaxy 2 shares Zelda style block sliding puzzles, a Zelda-esque 2D platforming style, and some power ups similar to some of Link’s arsenal. Is Justin just so obsessed with Zelda, understandably so, that he sees it in everything, or does he have a point? Time will tell. You can read the full article here.

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The End of Zelda Wii - Aonuma Fired http://www.zeldainformer.com/the_end_of_zelda_wii_-_aonuma_fired/ Thu, 01 Apr 2010 23:52:40 +0000 http://localhost/wordpress90/?p=900 Aonuma Fired

Our friends over at Zelda Universe have broken some very sad news. From the article on Zelda Universe:

Eiji Aonuma, director of the Zelda series, was fired today, after several consecutive weeks of his showing up to work drunk and harassing employees, most likely due to heavy stress over the rushed release of Spirit Tracks.

Drunk and infuriated, Aonuma decided to get his revenge in the worst way imaginable - by deleting Zelda Wii. All documents, all backups (both digital and physical) were destroyed…



As much as we all love Aonuma, this is almost entirely unforgivable. We will likely not see Zelda Wii this year or the next now with years of work going down the drain. We can only hope that they can recover whatever Aonuma deleted in some way. This is a sad day in Zelda.

[Source: Zelda Universe]

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Aonuma Fired

Our friends over at Zelda Universe have broken some very sad news. From the article on Zelda Universe:

Eiji Aonuma, director of the Zelda series, was fired today, after several consecutive weeks of his showing up to work drunk and harassing employees, most likely due to heavy stress over the rushed release of Spirit Tracks.

Drunk and infuriated, Aonuma decided to get his revenge in the worst way imaginable - by deleting Zelda Wii. All documents, all backups (both digital and physical) were destroyed…

As much as we all love Aonuma, this is almost entirely unforgivable. We will likely not see Zelda Wii this year or the next now with years of work going down the drain. We can only hope that they can recover whatever Aonuma deleted in some way. This is a sad day in Zelda.

[Source: Zelda Universe]

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Majora's Mask: Copying a Foundation http://www.zeldainformer.com/majoras_mask_copying_a_foundation/ Fri, 02 Apr 2010 22:54:27 +0000 http://localhost/wordpress90/?p=901 Mask Salesman

For some reason Majora’s Mask is the game that we just can’t seem to stop writing about here at Zelda Informer. There’s no doubt that it is clearly the favorite of the series amongst our staff, though some do dislike it. We love it for being unique; for being unafraid to be different; for not caring about how much its time restrictions and saving mechanism infuriated us players. Of course, we’re not alone in our views, but our love for Majora’s Mask isn’t so widely shared. The lovers are there, and so are the haters. Some of our loyal commenters wish we’d even stop writing about Majora’s Mask. Whatever people’s opinions are, there is something that makes Majora’s Mask different, something that makes people either love it, or hate it. The question is, what?

Being the follow up game in the series to the legendary Ocarina of Time, Nintendo would have felt the pressure and expectations placed upon them in developing Majora’s Mask. When you consider that Zelda Wii has been in production across five years, the one year allocated for Majora’s Mask can seem quite tight, but yet again, they did manage. It was spawned when Shirgeru Miyamoto challenged Eiji Aonuma to make Ocarina of Time’s sequel. Some would say they managed by not caring about what the gamers thought, they just did what they wanted to do. And hey, when you’ve got a guy living in the toilet, hints of an affair amongst a touching love story, and a tower with four giant phalluses, you can’t deny Majora’s Mask is out there. Needless to say, when you’re on a tight schedule to make the sequel to a highly regarded game what do you do? Aonuma hasn’t been shy on the topic.

Aonuma has stated that directly following Ocarina of Time, Miyamoto wanted to make a quick rehash of the game, in what would come to us eventually as Master Quest. Aonuma was not interested in this and wanted to create a sequel instead. It was then when Miyamoto ‘handed the gauntlet’ to Aonuma and challenged him to make the sequel. Only one year was allowed, and whether you are a fan of Majora’s Mask or not, what Aonuma accomplished is quite remarkable, what he even calls ‘a big turning point for Nintendo’. The way he did it was by copying the foundation of Ocarina of Time.

This is perhaps the main point of why Majora’s Mask is disliked. The engine, the characters, the items; they were all simply copied across from Ocarina of Time with not everything being created from scratch. Aonuma didn’t waste time recreating the look of the game, or even the characters for that matter, they just used what they had and went for it. In a sense, copying the foundation, the part that can often take the longest to conceptualize, allowed them to focus on really making the game what it is.

Kafei and Anju Reunited

Aonuma didn’t work on Majora’s Mask with the direct mindframe to outdo its predecessor; rather, he aimed to do what Ocarina of Time couldn’t do. He fleshed out the parts of Ocarina that he wished were more developed. The Happy Mask Shop sidequest became the overall premise for Majora’s Mask. Things like the trading sidequest to obtain the Goron’s Knife became central to the gameplay of Majora’s. Furthermore, Aonuma wanted a game where the characters developed over their daily life. He was disappointed that Ocarina of Time didn’t show that everybody has a story, and in Majora’s Mask, Link was there to watch characters as they went through their lives. Moments like the reuniting of Kafei and Anju are what stand out to many players as some of the greatest in gaming. Ocarina was action, it was twists and turns. Majora, that was emotion. When on such a tight schedule to make a game, don’t try to dream up fantasy stories, go back to the simplicity of human life. That’s what they did.

Maybe the reason why Majora’s Mask is so readily comparable to tales like Alice in Wonderland, The Wizard of Oz, and many other in the fairytale genre is because they all inspired a storyline that was tossed together quite quickly. In the end, whether or not you are a fan of Majora’s Mask, the game accomplished something. It was rarely a game that people were mellow about, it was either loved or hated. Why? Because it was nothing but a game that copied its foundation from another and changed it to make it a new game. Whether that’s good or bad is for you to judge. Some people can only see it as a cheap copy or rehash; others see that by copying the fundamentals the creators could do so much more with the story and sidequests. That there, is the very thing that made Majora’s Mask what it is.

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Mask Salesman

For some reason Majora’s Mask is the game that we just can’t seem to stop writing about here at Zelda Informer. There’s no doubt that it is clearly the favorite of the series amongst our staff, though some do dislike it. We love it for being unique; for being unafraid to be different; for not caring about how much its time restrictions and saving mechanism infuriated us players. Of course, we’re not alone in our views, but our love for Majora’s Mask isn’t so widely shared. The lovers are there, and so are the haters. Some of our loyal commenters wish we’d even stop writing about Majora’s Mask. Whatever people’s opinions are, there is something that makes Majora’s Mask different, something that makes people either love it, or hate it. The question is, what?

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Exodus of Zelda http://www.zeldainformer.com/exodus_of_zelda/ Sun, 04 Apr 2010 01:27:51 +0000 http://localhost/wordpress90/?p=902



First person to make a black version of this gets to be a moderator for a day.

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First person to make a black version of this gets to be a moderator for a day.

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72 Hours Remain 018: Dem Freckles http://www.zeldainformer.com/72_hours_remain/ Tue, 06 Apr 2010 01:48:29 +0000 http://localhost/wordpress90/?p=903 72 Hours Remain 18

Find more 72 Hours Remain here.

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72 Hours Remain 18

Find more 72 Hours Remain here.

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The Philosophy of The Wind Waker - Part 5 http://www.zeldainformer.com/the_philosophy_of_the_wind_waker_part_5/ Tue, 06 Apr 2010 16:51:46 +0000 http://localhost/wordpress90/?p=904 Part 5 Banner

Hylian Dan’s latest article, The Philosophy of The Wind Waker, has finally come to a close with part five’s release. I could provide you quotes. I could talk about how epic the overall piece is. I could profess my love for The Wind Waker and how I feel it should be a style that returns to consoles. I could tell you about The Message of Majora’s Mask or go on and on about how I wish Hylian Dan was part of our Bombers crew. I could go in-depth about how hard it really is to write such thought provoking pieces. In the end, there isn’t a lot I can say about this piece we haven’t already said before. It’s a great ending to a fantastic five piece article, so stop waddling around doing the “oh so arduous” task of reading this post. It’s time to check it out for yourself.

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Part 5 Banner

Hylian Dan’s latest article, The Philosophy of The Wind Waker, has finally come to a close with part five’s release. I could provide you quotes. I could talk about how epic the overall piece is. I could profess my love for The Wind Waker and how I feel it should be a style that returns to consoles. I could tell you about The Message of Majora’s Mask or go on and on about how I wish Hylian Dan was part of our Bombers crew. I could go in-depth about how hard it really is to write such thought provoking pieces. In the end, there isn’t a lot I can say about this piece we haven’t already said before. It’s a great ending to a fantastic five piece article, so stop waddling around doing the “oh so arduous” task of reading this post. It’s time to check it out for yourself.

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Zelda Wii Coming November 1st? http://www.zeldainformer.com/zelda_wii_coming_november_1st/ Wed, 07 Apr 2010 19:05:15 +0000 http://localhost/wordpress90/?p=905 GameStop Listing

Before anyone notices the date in that photo and begins to freak out, the chances of that date being wrong are highly probable. This picture comes from a GameStop listing. Many of you out there may cringe at the word GameStop, but they have been right with premature release dates before. The fact we don’t know the title of the game yet, however, points to this being nothing more than a guess. Chances are if Zelda is coming this year, any time in November is a safe guess. Still, what if they are right? Who knows. E3 could not come soon enough.

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GameStop Listing

Before anyone notices the date in that photo and begins to freak out, the chances of that date being wrong are highly probable. This picture comes from a GameStop listing. Many of you out there may cringe at the word GameStop, but they have been right with premature release dates before. The fact we don’t know the title of the game yet, however, points to this being nothing more than a guess. Chances are if Zelda is coming this year, any time in November is a safe guess. Still, what if they are right? Who knows. E3 could not come soon enough.

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Facebook, Twitter, and YouTube - We're All Over It http://www.zeldainformer.com/facebook_twitter_and_youtube_-_were_all_over_it/ Wed, 07 Apr 2010 20:27:11 +0000 http://localhost/wordpress90/?p=906



Ah YouTube. The fame, the ease of use, the Google advertising. We’ve only been really using our YouTube channel since the week before Spirit Tracks came out and we have already garnered 500+ fans. As if that wasn’t neat enough, our Facebook page has hit 300+ fans and our Twitter has hit 100+. What does this tell me? Zelda Informer is all over the social networking fad. Below are just a of the recent videos, tweets, and Facebook postings that you guys may have missed.

YouTube:

April Podcast: Part 1, Part 2, Part 3, Part 4

Link’s Awakening Walkthrough: Part 3, Part 4

Facebook:

Zelda Informer Facebook

Twitter:

Zelda Informer Twitter

What are you waiting for? Subscribe to our YouTube Page, become a fan of us on Facebook, and become a follower of us on Twitter! We are looking to further expand the social networking experience here at Zelda Informer. Don’t forget that you can also connect your Facebook account to your Forum account!

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Ah YouTube. The fame, the ease of use, the Google advertising. We’ve only been really using our YouTube channel since the week before Spirit Tracks came out and we have already garnered 500+ fans. As if that wasn’t neat enough, our Facebook page has hit 300+ fans and our Twitter has hit 100+. What does this tell me? Zelda Informer is all over the social networking fad. Below are just a of the recent videos, tweets, and Facebook postings that you guys may have missed.

YouTube:

April Podcast: Part 1, Part 2, Part 3, Part 4
Link’s Awakening Walkthrough: Part 3, Part 4

Facebook:

Zelda Informer Facebook

Twitter:

Zelda Informer Twitter

What are you waiting for? Subscribe to our YouTube Page, become a fan of us on Facebook, and become a follower of us on Twitter! We are looking to further expand the social networking experience here at Zelda Informer. Don’t forget that you can also connect your Facebook account to your Forum account!

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Tezuka's Time http://www.zeldainformer.com/tezukas_time/ Fri, 09 Apr 2010 21:17:26 +0000 http://localhost/wordpress90/?p=907 Zelda Developer Triforce

The announcement of the upcoming Nintendo 3DS has a lot of people thinking about the future of Zelda, myself included. Recently, Zelda Informer Webmaster Nathan wrote about 10 things he’d like to see for Zelda on the 3DS, inspiring me to ask not only what I’d like to see, but who I would like to see with creative control over it. The more I thought about it, the more I knew the answer: Takashi Tezuka.

The least known of the “three pieces of the Triforce” who orchestrate the Zelda franchise, Tezuka has long been overshadowed by Shigeru Miyamoto, and in the 3D era of Zelda, Eiji Aonuma as well. Tezuka has been credited as the “Director” or “Supervisor” on more than half of the games in the franchise, and is generally regarded as the father of Zelda storyline in the 2D era.

Despite all of this, his role in the Zelda staff goes generally unnoticed while Miyamoto and Aonuma monopolize creative control over console Zeldas, and leave the direction of handheld Zeldas in the control of lesser known developers.

Tezuka has only been the lead man for one Zelda title. In a time when the development of a new Zelda game was considered “an exercise in suffering,” Tezuka was given the opportunity to create the first ever handheld Zelda title. His fresh, new take on leading a development team brought fun back into the game making process, and this positive energy carried over into the finished product. Link’s Awakening has gained the reputation of being a fan favorite, and one of the most overall enjoyable games in the franchise.

Though Tezuka has never since had as prominent of a role, his influence was felt for a long time to come. Other members of the Zelda development team firmly believe that Link’s Awakening was a turning point for them in how they went about in creating games. Eiji Aonuma has stated that Ocarina of Time, the most popular and successful of all the Zelda games, and one of the most popular games of any series, would never have become the masterpiece that it is had it not been for the creation of Link’s Awakening.

Link's Awakening Cover

The Zelda series will soon find itself entering a new era again. Just as Link’s Awakening ushered in the handheld era for the franchise, the Zelda series is in need of a strong title full of fresh, exciting ideas to usher in the handheld system they believe will revolutionize gaming. It can be argued that the stressful, agonizing atmosphere has returned to the Zelda development team. During the development periods for both Four Swords Adventures and Twilight Princess, Miyamoto has reportedly “upended the tea table” on Aonuma, and Aonuma also reports that there have been many “heated debates” between Miyamoto and himself over the development of the upcoming “Zelda Wii.” Mix this with Aonuma’s claims that he won’t stop until he’s created a game that tops Ocarina of Time, and you get a tense, stressed Zelda team in need of some refreshment.

While Aonuma continues his attempts to outdo Ocarina of Time, and Miyamoto continues his efforts to spoil Aonuma’s tea parties, it’s time for someone else to take the reigns and call the shots for a change. It’s time for a breath of fresh air in Zelda. It’s time for Takashi Tezuka!

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Zelda Developer Triforce

The announcement of the upcoming Nintendo 3DS has a lot of people thinking about the future of Zelda, myself included. Recently, Zelda Informer Webmaster Nathan wrote about 10 things he’d like to see for Zelda on the 3DS, inspiring me to ask not only what I’d like to see, but who I would like to see with creative control over it. The more I thought about it, the more I knew the answer: Takashi Tezuka.

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Daiki Iwamoto Spirit Tracks Interview http://www.zeldainformer.com/daiki_iwamoto_spirit_tracks_interview/ Sun, 11 Apr 2010 16:16:34 +0000 http://localhost/wordpress90/?p=908 Daiki Iwamoto

Nintendo Power: First a boat, and now a train-why do the Zelda games for Nintendo DS feature vehicles in such a prominent way?

Daiki Iwamoto: It’s because we thought the vehicles would make for an adventure that was slightly different from the parts where players explore fields and dungeons with Link on foot. By weaving together the parts where the players explore by moving Link freely though the territory, and the “high adventure” parts where they use boats or trains, I think that we not only expanded players’ expectations for the next adventure, but also managed to properly use different game styles as a base.



Today I was quickly reminded why I should be renewing my subscription to Nintendo Power. While generally I find little use for the magazine most of the year, it’s interviews like this that still make it worth the subscription. This interview of Daiki Iwamoto, the directer of Spirit Tracks, appeared in the latest Nintendo Power release. Credit for bringing this interview to light goes to Zelda Chronicles.

Chancellor Cole and Byrne are two interesting characters that seem somewhat unique in the Zelda series. Would you say that their personalities and story arcs tie into any overall theme for the game?

In this story, we wanted the enemy characters to have personality, too. They’re rivals, so to speak. Byrne is a bad guy, but a very cool one, and Chancellor Cole is the real villain who uses Byrne. In terms of the flow of the game as a whole, we emphasized Byrne’s strength and Chancellor Cole’s cowardice, and I think that, among players, it further strengthened the rival relationship during the adventures with Zelda.



It appears that your team put a great deal of effort into finding new and creative uses for the traditional Zelda items and weapons. Was this a goal during development? And do you feel that fans can perhaps become too comfortable with long-running gameplay elements?


When developing Zelda for the Nintendo DS, we always keep our eyes open for interesting ideas we can put in as we work. We paid particular attention when developing the basic operations and item operations, looking for ways to make the use of even the older weapons (such as the bow) surprising in ways that could only be performed with the DS. Some players who are used to the conventional button operations may feel a bit bewildered at first, but after they’ve played for a short while, I think they’ll be able to move Link so naturally it will feel as though they’ve always done it this way.

How would you describe Zelda’s personality in this game, and do you feel that any of her traits are unique among the many incarnations of the character?

For this game, it all began with the idea of clearing dungeons by controlling phantoms. Then we thought that if we had Zelda enter the phantoms, the sense of adventuring together would be even stronger. After that, we thought as long as we’re doing that, it would be fun to have Zelda along from start to finish, and so in this game she becomes a spirit and teams with Link. Since she is along for the adventure, rather than having her be a traditional, delicate, dignified “princess-like” character, we made her a bit mischievous, and she seems just like a regular girl. We thought that would keep the adventure from becoming too serious, and that it makes you feel much closer to her and more protective of her. Here, too, people who are used to the former “princess” image may feel a bit off-balance, but in the second half of the game, I’m pretty sure they’ll be glad they got to adventure with Zelda.

Where did the idea of collecting bunnies for the Rabbitland Rescue come from? Does someone on the team really like rabbits? And in general, how would you describe the way that your team approaches humor in Spirit Tracks and in the Zelda series as a whole?

There was a staff member on the team who loved rabbits! In the earliest stages of development, that member told us that they definitely wanted a rabbit in the game. Just then, we were working with the concept that, in scenes when you’re riding the train, if you pay close attention to the background, there’ll be something good in it for you, so we decided to have rabbits hidden in the shadows of rocks and things like that. It isn’t just rabbits, either; we adopted other elements from idle conversations. Someone mentioned having a bandit-like character attack the train when you had passengers on board and carry them off, and someone else wanted to have the train run on the ocean floor. We always pay attention when we chat with people, just in case an idea from casual conversations happens to become reality.



It seems that Spirit Tracks, more than perhaps any other Zelda, has a lot of explicit ties to a previous game. Why was this a focus? And, even if it’s not an official part of the story, do you have any feelings as to exactly what happened to Tetra, Link, and Linebeck from Phantom Hourglass?


We developed Spirit Tracks as the DS sequel, so we did feel that we wanted to keep the atmosphere similar. So, you see, we made a few links between this story and the previous one in order to have a similar atmosphere and characters, and that made it easier to create character settings.

That said, if we’d concentrated too hard on making the game a sequel, people who hadn’t played the previous game wouldn’t understand this one. We were careful to pay close attention to the parts that would pull people into the story even if they weren’t familiar with the previous game. However, we did put in things here and there that would let people who had played the previous game grin and think, “Oh is that what happened to this guy?” we’d like the players to imagine for themselves what happened to Tetra, Link, and Linebeck from the previous game, and we don’t talk about it in much detail.

How did the team settle on the Whirlwind, whip, and Sand Wand as the game’s new items? Which was thought of first: the items or the types of puzzles that required them?

When coming up with items, our basic policy was to make all the items new ones, except for things that were a hit in the last game and things we might still be able to use to propose new ways of playing. We kept the boomerang, bow and bombs, and got rid of the grappling hook, Bombchus, and hammer. Then we started by thinking up three items to replace the ones we’d discarded. As much as possible, we specifically tried to think of things with DS-specialized functions, and things that could be used in a number of different ways. We come up with the puzzles not beforehand, but while we think up the item functions and examine the ideas those items give us.



At the climax of the final battle, Link and Zelda deliver a memorable final blow that recalls the ending of The Wind Waker. Was this an intentional reference?


It wasn’t on purpose, exactly, but we do put universal emphasis on the drama of Link and Zelda working together to confront a mighty enemy. I think we managed to produce a powerful final battle using the two screens.

The ending seems to be somewhat ambiguous with regard to Link and Zelda’s future paths. Do you have a sense of how their lives and relationship continue?

It’s emphasized that the world is now peaceful, and that it’s people are beginning to return to their former way of life. Rather than showing everyone what happens between Link and Zelda, I’d like each of the players to imagine it themselves, and bask in the afterglow. By the way, before you fight the last battle, there is a place where Zelda asks you a question. If you choose a different answer to that question, the ending changes just a little bit. I’d like the players to enjoy that part, too.

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Daiki Iwamoto

Nintendo Power: First a boat, and now a train-why do the Zelda games for Nintendo DS feature vehicles in such a prominent way?

Daiki Iwamoto: It’s because we thought the vehicles would make for an adventure that was slightly different from the parts where players explore fields and dungeons with Link on foot. By weaving together the parts where the players explore by moving Link freely though the territory, and the “high adventure” parts where they use boats or trains, I think that we not only expanded players’ expectations for the next adventure, but also managed to properly use different game styles as a base.

Today I was quickly reminded why I should be renewing my subscription to Nintendo Power. While generally I find little use for the magazine most of the year, it’s interviews like this that still make it worth the subscription. This interview of Daiki Iwamoto, the directer of Spirit Tracks, appeared in the latest Nintendo Power release. Credit for bringing this interview to light goes to Zelda Chronicles. Step inside to see the rest of the interview.

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If Video Games Were Real http://www.zeldainformer.com/if_video_games_were_real/ Sun, 11 Apr 2010 17:05:15 +0000 http://localhost/wordpress90/?p=909



This video quickly took me out of fantasy land and back into the real world. Kids, don’t punch bricks at home.

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This video quickly took me out of fantasy land and back into the real world. Kids, don’t punch bricks at home.

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MS Paint Zelda Comic by TheLightArrow http://www.zeldainformer.com/ms_paint_zelda_comic_by_thelightarrow/ Tue, 13 Apr 2010 15:06:57 +0000 http://localhost/wordpress90/?p=910

TheLightArrow Zelda Comic



Hope you enjoyed this nice little fan made comic. On behalf of River Zora, I would like to apologize for 72 Hours being skipped this week. He has had a friend dealing with some serious stuff and like a good friend, he is helping his friend during these times. Hope all goes well mate. Stay tuned as I release an article later today that talks about the best character in all of Zelda: Tingle.

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TheLightArrow Zelda Comic

Hope you enjoyed this nice little fan made comic. On behalf of River Zora, I would like to apologize for 72 Hours being skipped this week. He has had a friend dealing with some serious stuff and like a good friend, he is helping his friend during these times. Hope all goes well mate. Stay tuned as I release an article later today that talks about the best character in all of Zelda: Tingle.

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Zelda's Useless Items http://www.zeldainformer.com/zeldas_useless_items/ Mon, 05 Apr 2010 00:18:30 +0000 http://localhost/wordpress90/?p=982 Legend of Zelda - Step Ladder

There’s no doubt the Legend of Zelda series has produced some awesome weapons during its 24 year history. But for every Hookshot, bow, and Master Sword, there’s a Step Ladder, Giant’s Knife, and slingshot. Carl. B of RoboAwesome included the latter three in his “What the Nut? Edition Two: Useless Zelda Items,” which you can read here.



The previous installment discusses Super Mario 64 and its camera system.

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Legend of Zelda - Step Ladder

There’s no doubt the Legend of Zelda series has produced some awesome weapons during its 24 year history. But for every Hookshot, bow, and Master Sword, there’s a Step Ladder, Giant’s Knife, and slingshot. Carl. B of RoboAwesome included the latter three in his “What the Nut? Edition Two: Useless Zelda Items,” which you can read here.



The previous installment discusses Super Mario 64 and its camera system.

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The Man, The Myth, The Legend... He is Tingle http://www.zeldainformer.com/the_man_the_myth_the_legend_he_is_tingle/ Tue, 13 Apr 2010 17:53:32 +0000 http://localhost/wordpress90/?p=911 Tingle

So many people I have met in my online Zelda life have cringed at the mere mention of the name Tingle. What is a cultural phenomenon in Japan is everything we hate about gaming stereotypes in America. Many people use to (and some still do) look upon gamers as 30 year old who cosplay in their parents basement and live a nice secluded life. We are taught that this is wrong, and that if you’re a gamer this is what you will become.

As time has proven this is generally not the case. I am 23 years old. I have had several girlfriends, regularly hang out with friends, live with some other roommates who are equally gamers and nerds, run a successful fan site or two, and on top of all of that I do get out of the house a lot for both work and friend related reasons. Heck, this weekend I am going out to the bars with people to have a good time. Just because you are a gamer doesn’t make you anti-social. Yes, this even includes if you play World of Warcraft.

The issue then that people have with Tingle is it feeds the stereotype. He is an old man who is dressed in all green and happens to think he is a fairy… or a hero… it really just depends on your interpretation. He lives a highly secluded life, seems a bit crazy, draws maps and charges way to much money for them… and on top of that he even goes as far as to steal Force Gems from you (literally) in Four Swords Adventures. He is a crazy cosplaying maniac who feeds a stereotype we are all too often trying to disprove.

In Japan, they live a very outgoing life with video games. Everyone, everywhere, is playing them. Cosplaying is not something looked on as weird, but accepted as part of their culture. Tingle is viewed as a hero, someone living his dream in a fantasy world. Tingle, to them, has got it made and has thus become a cultural icon. The question in all of this is who or what exactly is Tingle, and why can’t we all appreciate his character in the series?

Tingle Cosplay

The story of Tingle never really took shape until Freshly-Picked Tingle’s Rosy Rupeeland made it’s release. Until this point, all of the thoughts represented above made some sense given the culture of different areas in the world. We knew very little about Tingle, even though he has been in almost every game in some fashion since Majora’s Mask. I think not knowing more about the character is what ultimately lead to us being so afraid of him. In reality, Tingle is someone of which we should actually feel sorry for, and who knows maybe one day we can save. Wait, Tingle needs saving?

As FPTRR went on to explain, being “Tingle”, or this case being “A Tingle”, is actually a curse. You don’t get to choose if you are or not a Tingle. Tingle isn’t even the name of the actual character, it’s a description of the curse that has befallen him. In essence, if you are Tingle, you are a slave to Uncle Rupee. It’s really a sad thing to think about: That crazy and cooky map maker is only what he is by force. Theorizing wise, this also could entail that Tingle is not a decedent of another Tingle, or that “there is only one who lives eternally” - Tingle can be anyone who was chosen by Uncle Rupee to do his dirty work. Of course, there is a reference to having several brothers, so they may all be related. Really it’s just a question of what do you want to believe.

Of course, we all know that the man we know in the Zelda franchise loves fairies. This too has hidden meanings behind it. It is suggested that “Tingle” actually had a love infatuation with Pinkle, the fairy princess. On top of that, fairies represent the exact opposite of what Uncle Rupee presents, thus it makes sense that if you are cursed, you would try to become the anti-curse. Really, this paints a very different view of “Tingle” than I think anyone has really thought before. In fact, I dare say I now know more about the character that is Tingle than I do Link. That’s a pretty scary to think about it.

For many of these reasons I feel Tingle has simply been the most misunderstood character in the Zelda franchise. Those who hate him I feel hate him for all the wrong reasons. Tingle is who is he because he has to be. For that I simply salute him. Go on creepy map maker, I am willing to buy your maps anytime.

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Tingle

So many people I have met in my online Zelda life have cringed at the mere mention of the name Tingle. What is a cultural phenomenon in Japan is everything we hate about gaming stereotypes in America. Many people use to (and some still do) look upon gamers as 30 year old who cosplay in their parents basement and live a nice secluded life. We are taught that this is wrong, and that if you’re a gamer this is what you will become.

As time has proven this is generally not the case. I am 23 years old. I have had several girlfriends, regularly hang out with friends, live with some other roommates who are equally gamers and nerds, run a successful fan site or two, and on top of all of that I do get out of the house a lot for both work and friend related reasons. Heck, this weekend I am going out to the bars with people to have a good time. Just because you are a gamer doesn’t make you anti-social. Yes, this even includes if you play World of Warcraft.

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Zelda Wii: The Calm Before the Storm http://www.zeldainformer.com/zelda_wii_the_calm_before_the_storm/ Wed, 14 Apr 2010 23:35:54 +0000 http://localhost/wordpress90/?p=912



The good ol’ calm before the storm. Everything in the Zelda news kingdom is virtually dead right now… and that’s a good thing. We need a little relaxation before we begin to flood our brains with so much information we either get all giddy with glee (no, not the TV show my girlfriend likes) or cry in disappointment. A storm is brewing folks, so best enjoy the calm.

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The good ol’ calm before the storm. Everything in the Zelda news kingdom is virtually dead right now… and that’s a good thing. We need a little relaxation before we begin to flood our brains with so much information we either get all giddy with glee (no, not the TV show my girlfriend likes) or cry in disappointment. A storm is brewing folks, so best enjoy the calm.

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3D Dot Game Heroes Compared to Zelda http://www.zeldainformer.com/3d_dot_game_heroes_compared_to_zelda/ Thu, 15 Apr 2010 18:58:16 +0000 http://localhost/wordpress90/?p=913



I said the game was similar to Zelda way back during my 3D Dot Game Heroes Preview. IGN’s feature above shows it in a nice video format. Despite all of the blatant rip offs, if I was a ps3 owner this would still be on my must buy list. It’s not like they get The Legend of Zelda on their console.

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I said the game was similar to Zelda way back during my 3D Dot Game Heroes Preview. IGN’s feature above shows it in a nice video format. Despite all of the blatant rip offs, if I was a ps3 owner this would still be on my must buy list. It’s not like they get The Legend of Zelda on their console.

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MS Paint Zelda Comic: This Is How To Bombchu http://www.zeldainformer.com/ms_paint_zelda_comic_this_is_how_to_bombchu/ Thu, 15 Apr 2010 20:18:37 +0000 http://localhost/wordpress90/?p=914

Bombchu Jump by River Zora



This classic was brought to you by fellow ZI staff member River Zora. You can find more comic greatness by visiting our Zelda Webcomic section.

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Bombchu Jump by River Zora

This classic was brought to you by fellow ZI staff member River Zora. You can find more comic greatness by visiting our Zelda Webcomic section.

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Introducing: The 90's Rock Blog http://www.zeldainformer.com/introducing_the_90s_rock_blog/ Thu, 15 Apr 2010 21:37:44 +0000 http://localhost/wordpress90/?p=915 The 90's Rock BlogAs some of you may have noticed by now, I’ve been working on a side-project of sorts, and that is 90srock.net, a.k.a. “The 90’s Rock Blog.”
Some of us have been doing the “90’s Music Flashback” feature over at
ZI’s sister site VGRC for quite some time now, and spinning off a
separate site felt like a logical extension of our love for 90’s music.

So
what is so special about this new site? Simply put, every day we post
up a couple videos of various songs from the 90’s, both of the studio
and live varieties, spanning all sorts of genres from Seattle grunge to
alternative rock to west coast ska punk to the stoner metal of the Palm
Desert. The 90’s was more than the same 3 bands that get endlessly
repeated on the radio, so the main goal of the blog is to help
“rediscover” the decade, whether it be for the younger crowd looking to
expand their musical tastes, or the older crowd looking for a nostalgia
trip. Occasionally, we’ll also tie in the posts there with the
editorial content over at VGRC, making this more of an outgrowth of the
VGRC and ZI community than simply another “blog.” There is also a submissions page where you can submit videos into our queue for approval.

On a more technical note, 90srock.net is powered by Tumblr, so if you are a Tumblr user, be sure to reblog our posts and spread the word.


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The 90's Rock BlogAs some of you may have noticed by now, I’ve been working on a side-project of sorts, and that is 90srock.net, a.k.a. “The 90’s Rock Blog.” Some of us have been doing the “90’s Music Flashback” feature over at ZI’s sister site VGRC for quite some time now, and spinning off a separate site felt like a logical extension of our love for 90’s music.So what is so special about this new site? Simply put, every day we post up a couple videos of various songs from the 90’s, both of the studio and live varieties, spanning all sorts of genres from Seattle grunge to alternative rock to west coast ska punk to the stoner metal of the Palm Desert. The 90’s was more than the same 3 bands that get endlessly repeated on the radio, so the main goal of the blog is to help “rediscover” the decade, whether it be for the younger crowd looking to expand their musical tastes, or the older crowd looking for a nostalgia trip. Occasionally, we’ll also tie in the posts there with the editorial content over at VGRC, making this more of an outgrowth of the VGRC and ZI community than simply another “blog.” There is also a submissions page where you can submit videos into our queue for approval.On a more technical note, 90srock.net is powered by Tumblr, so if you are a Tumblr user, be sure to reblog our posts and spread the word.

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Sidescrolling Zelda Deserves Another Shot http://www.zeldainformer.com/sidescrolling_zelda_deserves_another_shot/ Sat, 17 Apr 2010 01:47:44 +0000 http://localhost/wordpress90/?p=916 Subspace Emissary

The original Legend of Zelda was praised for being revolutionary and even today it remains a significant milestone in gaming. That is something that we’ve all heard, perhaps too often. The Legend of Zelda was so out there in its time because it was such a step forward from the stock-standard sidescrolling games of the time. It was an adventure game across an open overworld. Players could explore any compass direction, not just a linear path. The classic received its share of criticism, as is justly due to something out of the ordinary, but was well received by players overall. Why then did Nintendo revert back to sidescrolling for its sequel, The Adventure of Link?

The Adventure of Link is commonly referred to as the odd one out, or the black sheep of the series, though such a term is socially unacceptable these days. With the criticisms received by the first Zelda game, coupled with the creator’s worries that players would find the open world too hard, the developers reverted back to sidescrolling for this release. While the overworld of The Adventure of Link remained to be an ‘open world’, the caves, palaces and enemy encounters were all played out in sidescrolling. At the very least The Adventure of Link proved that sidescrolling can be as hard as games come, and while it has a strong fanbase today, it isn’t absurd to call the second Zelda entry a complete flop. Today, well, I think sidescrolling Zelda deserves another shot.

I don’t mean The Adventure of Link itself: what’s done is done. The game is what it is and its best to keep it that way. They shouldn’t remaster it. Instead, why not spice up the next title to follow Zelda Wii with the sidescrolling sensation that currently seems to be sweeping the nation? Nay, the whole gaming world in fact. The virtual console itself is full of the classic sidescrollers like Super Mario Bros. and then there’s the recently released Sonic classic collection for the DS. But it isn’t just the old games - over the last couple of years Nintendo has shown us that creating sidescrolling games isn’t a regression in gaming progress, but rather it’s just another style to choose from. Many developers are doing it. Take some of the Nintendo’s Wii releases for instance.

New Super Mario Bros. Wii

Going back a few years there’s Super Smash Bros. Brawl and its Subspace Emissary. While Super Smash Bros. doesn’t necessarily supply the classic adventure mode compared to the Zelda series, it has a lot to say for sidescrolling in modern gaming. The one or two player adventure mode clearly demonstrated that sophisticated graphics and well designed levels can be implemented into sidescrolling. New Super Mario Bros. Wii furthered these concepts even more. It asserted that sidescrolling isn’t a thing of the past; it can be just as enjoyable today.

So what for Zelda? The Adventure of Link is a decent game, hard as hell too, but an experience worth the frustration. As far as implementation of sidescrolling goes, it wasn’t great. So why not give it another shot today? Both the DS and the Wii could readily adapt a sidescrolling set up, and with some imagination in the creation of items a sidescrolling Zelda title could do what The Adventure of Link couldn’t. Perhaps releasing a fully-fledged long-anticipated Zelda game in sidescrolling isn’t wise, but as a between major releases game, like Four Swords Adventures was… well, why not try it? Understandably, making a new Super Mario Bros. game in the sidescrolling format is just logical, but in contrast, doing so for Zelda is a tad off center. The potential to make up for the mistakes of The Adventure of Link is there. While it may be controversial, I’d love to see sidescrolling Zelda given another fair go, if only for the sake of something different. Maybe when all is said and done it is the expectations of us players that will prevent Nintendo from taking this direction, but one can hope. It’s worth a shot.

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Subspace Emissary

The original Legend of Zelda was praised for being revolutionary and even today it remains a significant milestone in gaming. That is something that we’ve all heard, perhaps too often. The Legend of Zelda was so out there in its time because it was such a step forward from the stock-standard sidescrolling games of the time. It was an adventure game across an open overworld. Players could explore any compass direction, not just a linear path. The classic received its share of criticism, as is justly due to something out of the ordinary, but was well received by players overall. Why then did Nintendo revert back to sidescrolling for its sequel, The Adventure of Link?

The Adventure of Link is commonly referred to as the odd one out, or the black sheep of the series, though such a term is socially unacceptable these days. With the criticisms received by the first Zelda game, coupled with the creator’s worries that players would find the open world too hard, the developers reverted back to sidescrolling for this release. While the overworld of The Adventure of Link remained to be an ‘open world’, the caves, palaces and enemy encounters were all played out in sidescrolling. At the very least The Adventure of Link proved that sidescrolling can be as hard as games come, and while it has a strong fanbase today, it isn’t absurd to call the second Zelda entry a complete flop. Today, well, I think sidescrolling Zelda deserves another shot.

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Spirit Tracks Unleashed: A Duet http://www.zeldainformer.com/spirit_tracks_unleashed_a_duet/ Mon, 19 Apr 2010 18:26:34 +0000 http://localhost/wordpress90/?p=917



These sort of things have become popular at youtube over the last two years, usually featuring a one man band. This particular duet is fairly neat. Honestly it almost makes me want to go and replay Spirit Tracks yet again.

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These sort of things have become popular at youtube over the last two years, usually featuring a one man band. This particular duet is fairly neat. Honestly it almost makes me want to go and replay Spirit Tracks yet again.

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72 Hours Remain 019: What is this? Something to do with Zelda I guess http://www.zeldainformer.com/72_hours_remain_019_what_is_this_something_to_do_with_zelda_i_guess/ Tue, 20 Apr 2010 02:31:36 +0000 http://localhost/wordpress90/?p=918

72 Hours Remain 019



Yeah, even I find this one to barely be there. But hey, I’ll give River Zora a break on this one given what he did for his friend the last week.

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72 Hours Remain 019

Yeah, even I find this one to barely be there. But hey, I’ll give River Zora a break on this one given what he did for his friend the last week.

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Miyamoto: Off in the Woods http://www.zeldainformer.com/miyamoto_off_in_the_woods/ Tue, 20 Apr 2010 23:33:00 +0000 http://localhost/wordpress90/?p=919 1998TroopPicture.jpg

It’s the air and the atmosphere and the feelings, the fear and the excitement and the wonder that all stuck with me.



According to an interview in Boys’ Life magazine which I am sure everyone reads, Shigeru Miyamoto was inspired to create the Legend of Zelda series through his experience as a Japanese Boy Scout. As Miyamoto climbed through forests he most likely thought, “I need to transform the incredibly boring outdoors to something highly entertaining indoors.” Miyamoto obviously succeded; the man is a genius. After all, he’s writing stories while kids are running away from bears. Check out the scan of the full interview over at GoNintendo.

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1998TroopPicture.jpg

It’s the air and the atmosphere and the feelings, the fear and the excitement and the wonder that all stuck with me.


According to an interview in Boys’ Life magazine which I am sure everyone reads, Shigeru Miyamoto was inspired to create the Legend of Zelda series through his experience as a Japanese Boy Scout. As Miyamoto climbed through forests he most likely thought, “I need to transform the incredibly boring outdoors to something highly entertaining indoors.” Miyamoto obviously succeded; the man is a genius. After all, he’s writing stories while kids are running away from bears. Check out the scan of the full interview over at GoNintendo.

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Monster Hunter Tri's Potential Influence on Zelda Wii http://www.zeldainformer.com/monster_hunter_tris_potential_influence_on_zelda_wii/ Wed, 21 Apr 2010 19:25:01 +0000 http://localhost/wordpress90/?p=920



I have to say, yet again, that Monster Hunter Tri is awesome thus far. I am still very surprised such a quality title has made it to the Wii console as an exclusive. Here’s hoping it sells well so we can keep getting exclusive titles like this. Come on folks, buy it already!

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I have to say, yet again, that Monster Hunter Tri is awesome thus far. I am still very surprised such a quality title has made it to the Wii console as an exclusive. Here’s hoping it sells well so we can keep getting exclusive titles like this. Come on folks, buy it already!

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Legend of Neil Season 3 Has Started Production http://www.zeldainformer.com/legend_of_neil_season_3_has_started_production/ Wed, 21 Apr 2010 22:31:32 +0000 http://localhost/wordpress90/?p=921 The Legend of Neil

We all remember the epic series about a drunk guy who got transported into The Legend of Zelda right? Of course we do! Neil will be returning later this year as production on season 3, the final season in the series, began last Saturday. This was discovered through a slew of posts and updates on their facebook page, but surprisingly no update about it was made on The Legend of Neil website. In either case, we can look forward to more Legend of Neil later this year. In case you missed the finale of season 2, hit the jump and watch it in all it’s glory. Oh, and included in that I’ll also show off my favorite episode from both seasons so far.

Season 2 Finale:

Legend of Neil, Season 2, Ep. 7—A Date With Destiny



My personal favorite Legend of Neil episode is…

Legend of Neil, Season 2, Ep. 3—The Musical



What can I say, I am sucker for musicals.

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The Legend of Neil

We all remember the epic series about a drunk guy who got transported into The Legend of Zelda right? Of course we do! Neil will be returning later this year as production on season 3, the final season in the series, began last Saturday. This was discovered through a slew of posts and updates on their facebook page, but surprisingly no update about it was made on The Legend of Neil website. In either case, we can look forward to more Legend of Neil later this year. In case you missed the finale of season 2, hit the jump and watch it in all it’s glory. Oh, and included in that I’ll also show off my favorite episode from both seasons so far.

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No More Half-Asked Multiplayer Please http://www.zeldainformer.com/no_more_half-asked_multiplayer_please/ Fri, 23 Apr 2010 23:46:12 +0000 http://localhost/wordpress90/?p=922 Four Swords Links

For years Nintendo has being dangling the proverbial multiplayer biscuit just out of reach for us Zelda fans. We can sit, stand, rollover, even complain; but we don’t seem to get anything from it. Zelda is known first and foremost for being a single-player adventure game, but Nintendo has, this millennium, decided to integrate some multiplayer aspects into what we’re seen in the Four Swords duo and the two DS releases. The thing is, Nintendo has never really given us a real multiplayer experience. They’ve always been half-asked. Frankly, it comes down to all or nothing. If Zelda is to continue with multiplayer it needs to overcome its mediocrity and provide real multiplayer experiences.

In Four Swords, through the GameBoy Advance link cable, up to four players could take part in the adventure. With each person controlling a different colored Link players worked together to solve puzzles, overcome foes and…oh… save Zelda once again. With Four Swords being little but a tag on to the GameBoy Advance A Link to the Past rerelease, Four Swords Adventures followed years later on the Gamecube. With the same concept, up to four players worked together to save Hyrule from the evil Ganon. It wasn’t a bad game, apart from being a console release with the range of a handheld. At least, it was easier to play than the original Four Swords as you didn’t need multiple consoles, multiple cables and multiple cartridges.

Phantom Hourglass had the wi-fi battle mode as a nice little treat, but unfortunately the treat didn’t last long. With no range, no scope, it wasn’t the type of multiplayer that would get you hooked. Spirit Tracks did slightly better by including some items and revamping the whole concept, but it was still in essence the same type of battle. Heck, even The Wind Waker kind of had a little multiplayer stint if you ever played with someone using the Tingle Tuner. You see, it’s not hard to point out how second-rate Zelda multiplayer has been. It has always basically been just a tag on, except in the case of Four Swords Adventures, which only really made up for Four Swords being so miniscule. Multiplayer hasn’t been good, but how can it be better? With Spirit Tracks we saw multiple playable characters at once and some of us at least thought why not have one playable character per player if it was on the Wii.

There are numerous directions Nintendo could go with improving multiplayer in Zelda. They could incorporate it into the main quest. Sure Zelda has been known as a single player game, but we’re in a new generation now. The Wii is about getting together and having fun. The DS is about connecting with those around you and those far away. Nintendo could make the main quest involve two heroes. Link of course, but someone else, like Zelda. Just like Mario has Luigi, Link could get his own sidekick. Players could work together right through the game, and if this direction was taken, perhaps sidescrolling like in Super Smash Bros. Brawl or New Super Mario Bros. Wii would be ideal.

Spirit Tracks Battle Art

Who knows, Nintendo could even make a full 3D console Four Swords game, allowing up to four players, because that’s just the thing. Like in Brawl and Mario Bros. multiplayer doesn’t need to be mandatory. Players can go at it alone or together. Gaming technology of today is perfectly capable of altering puzzles throughout the game to suit the amount of players there are. Have a single player quest and a multiplayer quest. There are a massive range of possibilities, but to me, a multiplayer quest just doesn’t seem to be Zelda. Potentially the best way for Nintendo to implement a decent multiplayer, whilst keeping Zelda what it is, is to take a page out of Rare’s book of old. Consider games like Banjo Tooie. The original Banjo Kazooie had no multiplayer, but its sequel included a wealth of things to do outside of the main quest. Not only were there cutscene libraries and boss rematch options (hint hint Nintendo), Banjo Tooie took the mini-games that were part of the single player quest and turned them into multiplayer games. It worked seamlessly. Conker’s Bad Fur Day, also by Rare, had the single player story mode, and took aspects of that and adjusted them to include a range of little multiplayer games. I’ll also mention that Conker had a chapters library where you could replay sections from earlier in the game (more hints Nintendo). With such delightful multiplayer options as Conker and Banjo Tooie had, there’s also scope for cheat codes and a range of gaming aspects still foreign to the Zelda franchise.

Imagine how awesome Ocarina of Time would have been in Banjo Tooie style. Boss rematches, cutscene libraries and the multiplayer mini-games. Imagine Mido’s grass cutting challenge, or the castle guard’s pot smashing spectacular. Visualize the Hyrule Field Poe hunting game, the Lon Lon Ranch horse race. Just think how cool it would be to battle it out at the Gerudo Horseback Archery with your friends, to see who can get the highest score. Multiplayer fishing. Need I go on? Majora’s Mask could have the Goron Race, and so on and so forth. It’s not entirely necessary to think of out there new ways to improve Zelda’s multiplayer, it’s just a matter of taking the already enjoyable mini-games and making them accessible for you and others together, not just you. After all, isn’t that what Nintendo is going for these days?

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Four Swords Links

For years Nintendo has being dangling the proverbial multiplayer biscuit just out of reach for us Zelda fans. We can sit, stand, rollover, even complain; but we don’t seem to get anything from it. Zelda is known first and foremost for being a single-player adventure game, but Nintendo has, this millennium, decided to integrate some multiplayer aspects into what we’re seen in the Four Swords duo and the two DS releases. The thing is, Nintendo has never really given us a real multiplayer experience. They’ve always been half-asked. Frankly, it comes down to all or nothing. If Zelda is to continue with multiplayer it needs to overcome its mediocrity and provide real multiplayer experiences.

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The Wind Waker In HD http://www.zeldainformer.com/the_wind_waker_in_hd/ Tue, 27 Apr 2010 20:18:09 +0000 http://localhost/wordpress90/?p=923 The Wind Waker in HD

The above screenshot was taken from an emulator and is just one of a slew of screenshots available over at NeoGaf. While we naturally do not support rom/emulator usage unless you already own the game, it is nice seeing what The Wind Waker would look like in HD.

As for the recent update drought I do apologize. I had an unexpected trip occur over the weekend and the staff was too wrapped up in other stuff to bring you the latest in Zelda news. No worries, regular updating resumes today we have a big slew of news to be bring to you guys. Stay tuned!

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The Wind Waker in HD

The above screenshot was taken from an emulator and is just one of a slew of screenshots available over at NeoGaf. While we naturally do not support rom/emulator usage unless you already own the game, it is nice seeing what The Wind Waker would look like in HD.

As for the recent update drought I do apologize. I had an unexpected trip occur over the weekend and the staff was too wrapped up in other stuff to bring you the latest in Zelda news. No worries, regular updating resumes today we have a big slew of news to be bring to you guys. Stay tuned!

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72 Hours Remain: Comic baaaad, Sleep gooood http://www.zeldainformer.com/72_hours_remain_comic_baaaad_sleep_gooood/ Tue, 27 Apr 2010 21:29:11 +0000 http://localhost/wordpress90/?p=924 20.png

Check up to episode 15 in our comics and manga section. Recent episodes will be updated shortly.

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PREVIEW2.png

Today we bring you the first 72 Hours Remain based on real-life events.

The irony is that it was delayed uploading due to technical issues, and in the mean time we could have done something different; but we felt it would be beneficial for you to see what goes on behind the scenes.

Hit the jump for the comic, and check up to episode 15 in our comics and manga section. Recent episodes will be updated shortly.

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Video Game Museum Opens in France, Features Nintendo and Zelda Related Materials http://www.zeldainformer.com/video_game_museum_opens_in_france_features_nintendo_and_zelda_related_mater/ Tue, 27 Apr 2010 22:55:01 +0000 http://localhost/wordpress90/?p=925 Link Statue in Paris, France

A video game museum has opened in Paris, France… and naturally it features a lot of Nintendo related material. From the original NES and the Power Glove to a giant Link statue, there is something for everyone. The museum is one of the few of it’s kind in the entire world and is a new must see on my eventual trip to France. It may be the best “outside the internet” place in the world to document the history of the video game industry. One of the neatest features I have seen so far based on pictures is the giant game of pong you can play with a friend. You can see more pictures of the museum at N-Philes.com.

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Link Statue in Paris, France

A video game museum has opened in Paris, France… and naturally it features a lot of Nintendo related material. From the original NES and the Power Glove to a giant Link statue, there is something for everyone. The museum is one of the few of it’s kind in the entire world and is a new must see on my eventual trip to France. It may be the best “outside the internet” place in the world to document the history of the video game industry. One of the neatest features I have seen so far based on pictures is the giant game of pong you can play with a friend. You can see more pictures of the museum at N-Philes.com.

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Why Link Isn't A Surgeon http://www.zeldainformer.com/why_link_isnt_a_surgeon/ Wed, 28 Apr 2010 21:22:47 +0000 http://localhost/wordpress90/?p=926



Yet another great parody brought to us by the users of NewGrounds. Link is pretty good at repairing his own heats, so it would make since he can do it for others right? Apparently not. It’s okay Link… you are welcome to do open heart surgery on me anytime.

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Yet another great parody brought to us by the users of NewGrounds. Link is pretty good at repairing his own heats, so it would make since he can do it for others right? Apparently not. It’s okay Link… you are welcome to do open heart surgery on me anytime.

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Super Mario Bros. Crossover: Mario, Link, and the rest of the NES Gang http://www.zeldainformer.com/super_mario_bros_crossover_mario_link_and_the_rest_of_the_nes_gang/ Thu, 29 Apr 2010 01:28:44 +0000 http://localhost/wordpress90/?p=927 Super Mario Bros. Crossover: Mario, Link, and the rest of the NES Gang

This fun little game takes the original Super Mario Bros. and combines it with the classic gameplay of some of the most popular NES characters ever created, including our favorite hero Link. When playing the game as Link, the mushroom gives him the white tunic while a fire flower gives him the ability to shoot is laser sword. Alternatively you can also throw your boomerang to stun enemies, as well as do a upward and downward thrust. Some of my personal favorites in the game include Megaman and Samus, who have slightly similar play styles with some pretty sweet extras. The only real question that remains is why has it taken it this long for a fan to pull this together? You can check out the game for yourself over at NewGrounds.

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Super Mario Bros. Crossover: Mario, Link, and the rest of the NES Gang

This fun little game takes the original Super Mario Bros. and combines it with the classic gameplay of some of the most popular NES characters ever created, including our favorite hero Link. When playing the game as Link, the mushroom gives him the white tunic while a fire flower gives him the ability to shoot is laser sword. Alternatively you can also throw your boomerang to stun enemies, as well as do a upward and downward thrust. Some of my personal favorites in the game include Megaman and Samus, who have slightly similar play styles with some pretty sweet extras. The only real question that remains is why has it taken it this long for a fan to pull this together? You can check out the game for yourself over at NewGrounds.

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Top 10 Video Game Villains http://www.zeldainformer.com/top_10_video_game_villians/ Fri, 30 Apr 2010 06:15:25 +0000 http://localhost/wordpress90/?p=928

Ganondorf



Ganon, or Ganondorf -depending on which game you’re playing - is by far the most memorable villain in the entire Legend of Zelda franchise. He follows the trend of being incredibly nasty in both plot and gameplay
, offering one of the most satisfying fights in the entire series. His evolution from pig-faced pixel beast into the monstrous, powerful King of Darkness that we face in the more recent titles makes him a rather interesting character. I’d like to think that his ability to worm out of the Sage’s seal was due to more than a creativity drought on the part of Miyamoto. I’ll give him the benefit of the doubt.



411 Mania has Ganondorf listed as #5 on their top 10 Video Game Villains list. While I don’t disagree with the placement of Ganondorf, it does seem odd that Bowser only chimes in at #10. We all needed another list to tell us what is the best right? That’s what I thought! You can check out the rest of the list over at 411 Mania.

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Ganondorf

Ganon, or Ganondorf -depending on which game you’re playing - is by far the most memorable villain in the entire Legend of Zelda franchise. He follows the trend of being incredibly nasty in both plot and gameplay
, offering one of the most satisfying fights in the entire series. His evolution from pig-faced pixel beast into the monstrous, powerful King of Darkness that we face in the more recent titles makes him a rather interesting character. I’d like to think that his ability to worm out of the Sage’s seal was due to more than a creativity drought on the part of Miyamoto. I’ll give him the benefit of the doubt.

411 Mania has Ganondorf listed as #5 on their top 10 Video Game Villains list. While I don’t disagree with the placement of Ganondorf, it does seem odd that Bowser only chimes in at #10. We all needed another list to tell us what is the best right? That’s what I thought! You can check out the rest of the list over at 411 Mania.

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Link Needs a Break http://www.zeldainformer.com/it_isnt_called_the_legend_of_link/ Fri, 30 Apr 2010 23:38:52 +0000 http://localhost/wordpress90/?p=929 Poor kid, he needs a good rest.

When you write an article asking for a key element to be removed from the Zelda series, you’re pretty stupid if you’re not expecting some controversy. Trust me, we know here at Zelda Informer because we’ve seen it done, thanks to Nathan’s Ganondorf - Goodnight Sweet Prince and Long Live the Triforce… Or Not. Interestingly, in games such as Majora’s Mask and Spirit Tracks we’ve played great Zelda titles featuring neither of these two key elements. I mean, considering the series is called ‘The Legend of Zelda’, potentially the only necessary element is a Zelda. So when some guy comes along and starts making a claim that the Zelda series could survive without Link, you’ve got something interesting to look at…or something utterly ridiculous.

Okay, so we know that it’s called The Legend of Zelda. The story of Zelda, or many Zeldas we should say. Why it’s called that, who knows, but it is. Zelda is the central element, and has to be involved in every game, and has been, sometimes briefly as flashbacks and sometimes as Marin, but hey, close enough. Then there are some secondary elements that are fundamental to the series. There’s Hyrule, The Triforce, Ganondorf… and um, yeah Link I guess, but not really. Link has been there in every game, even though the other elements come and go. While people may not like the notion of removing Ganondorf or the Triforce forever, there’s nothing wrong with the occasionally game that has a new villain, has no Triforce, and happens outside of Hyrule, as we’ve often seen throughout the series. By the power of elimination, I now comes to Link’s turn to sit a game out.

Anyway, who is Link really? What defines him? It’s not like he’s a single character that players have come to know over the last 20 years. He’s not like Samus: there’s at least seven different Links! Link has been an empty shell, which the players fill. Players give Link their name, and with him never speaking, and only really showing some personal emotions in more recent games, Link adopted the player’s personality. Some detrimental character he is.

Seen as there has been so many, we could question whether their names really are Link or that’s just what the hero is known as for the sake of the game. Sure, maybe it was Link in Ocarina of Time, but then Steve in The Wind Waker and Marty in Twilight Princess. That would sort of match with Tetra being Zelda. Just if they’d been calling her Zelda from the start, that would’ve sort of spoiled the whole of The Wind Waker’s story. Why can’t Zelda Wii start with a hero called Thomas, who is later revealed to be Link?

Perhaps, most notable is the very definition of Link. Link is a young lad clad in green who saves the day. Sure, so that guy in The Wind Waker second quest isn’t Link, or anyone who chooses the blue or red garments from Ocarina of Time isn’t playing as Link. Ridiculous, yeah, but so is the fact that Link isn’t really anybody. Make a Zelda game, dress up the protagonist in a tunic, preferably green, make him look like Robin Hood, give him a bow and arrow and let him find the Master Sword. There you have, any random guy who could or could not be a Link.

What, a hero who isn't Link? Shame it was a hoax, hey?

In seriousness, consider the possibilities. No-one, including myself, was impressed by the supposed antagonist of the hoaxed “Valley of the Flood” Zelda title, although if it had been real it would have been pretty interesting. So we don’t want to see some guy who thinks he is Link. Sure, okay. What about we play as a Zora hero, or a Goron hero, or a Deku Scrub… oh wait, sorry, I should probably stop describing Majora’s Mask. They were still all Links though. What about the young Zora hero Prince Ralis, or that sneaky Gerudo chick who is against Ganondorf behind his back, but not Nabooru? Now there’s some good protagonist ideas!

Will it happen? It’s unlikely. Is it possible? Hell yeah. Link isn’t entirely necessary. Throw the world into chaos with Zelda needing help and anyone can be the hero. It’s probably best to keep Ganondorf and the Triforce related only to Links, but not that it would make a difference if Joey got to slay Ganon this time around. If Link was so necessary it would be called The Adventure of Link, just like the second installment of the series, not The Legend of Zelda. It’s about Zelda, not Link… whoever he is.

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Poor kid, he needs a good rest.

When you write an article asking for a key element to be removed from the Zelda series, you’re pretty stupid if you’re not expecting some controversy. Trust me, we know here at Zelda Informer because we’ve seen it done, thanks to Nathan’s Ganondorf - Goodnight Sweet Prince and Long Live the Triforce… Or Not. Interestingly, in games such as Majora’s Mask and Spirit Tracks we’ve played great Zelda titles featuring neither of these two key elements. I mean, considering the series is called ‘The Legend of Zelda’, potentially the only necessary element is a Zelda. So when some guy comes along and starts making a claim that the Zelda series could survive without Link, you’ve got something interesting to look at…or something utterly ridiculous.

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72 Hours Remain: Uh oh. I smell another cheap cartoon crossover. http://www.zeldainformer.com/72_hours_remain_uh_oh_i_smell_another_cheap_cartoon_crossover/ Tue, 04 May 2010 02:37:08 +0000 http://localhost/wordpress90/?p=930 21.png

Today, upon suggestion by a very special forum member, we proudly present to you a fusion of our two current comic franchises in this, a very special 72Hours-meets-MSPaintCom event!

Be sure to check out the increasingly retro comics in our Comics and Manga section. ]]> Prview20.png

Today, upon suggestion by a very special forum member, we proudly present to you a fusion of our two current comic franchises in this, a very special 72Hours-meets-MSPaintCom event!

Hit the jump to read, and be sure to check out the increasingly retro comics in our Comics and Manga section.]]> 930 0 0 0 A New Tingle Game in the Works? I'm Saying It's Not True (Rumor) http://www.zeldainformer.com/a_new_tingle_game_in_the_works_im_saying_its_not_true_rumor/ Tue, 04 May 2010 21:02:52 +0000 http://localhost/wordpress90/?p=931 Tingle and Uncle Rupee

Some days the rumor mill just seems a tad odd. It’s not that I am surprised a new Tingle game is in the works. The series is popular in Japan and has no end in sight. The issue I have with these rumors is how fast they spread. In fact, you see the news about this game more and more that people begin to actually believe it exists. The rumor of this new Tingle game, titled “Kakashi: The Search for Tingle”, all started at a fan site called Zelda In My Pocket.


Alright! You might have been wondering where we’ve been the last few days. We’ve been busy. That’s where. Actually, we just received from a few of our contributors about a a new Tingle game announcement! Let me explain…



A couple weeks ago, a Zelda fan named “Eldar_Star” contacted us, telling us that Vanpool, the Japanese company responsible for the 1st and 3rd Tingle games, had announced a new Tingle game. At first, we didn’t believe him, as there was no source. However, a few days ago, we received another letter from another reader, giving us a website source that contained the same information. From what we’ve been able to translate from the site so far, it appears that the Japanese title is 恐怖のカラス: うずきの調査, which roughly translates into “Kakashi: The Search for Tingle, or Kakasi’s search for Tingle.



Simply from the title, we’ve been able to gain a significant amount of information about what the game will entail. In the next few days, I’ll give you all the link to the actual page, but we’d like to hold onto it for now, as to keep the other websites from snatching it before we’re finished. Also, it might be a hoax, but it’s impossible to tell as of now.



Hang tight, and keep checking us out for all of your Zelda news!



Naturally there are a few problems with this. For starters, they wont even divulge the website of which this information was gained. It’s one thing to not name your sources for the information, but it’s another to claim to have a website url but not be willing to put it out there. The goal was clearly to get everyone to post about their website, and it worked. Heck, were posting about it. I think the major point here is that if your not willing to even offer what little evidence you have then how can we really say for certain it exists? Grant it, they admit it may be a hoax, but why not do some journalistic research first?

For starters, Zelda Pedia claims the title was announced at a random Japanese game conference in April of 2010. They provide no resources for this other than the Vanpoole website. The problem is that in examining the site in full (both with google translate and with a fellow translater checking it out), no mention of the game is present. Grant it, the site itself is pretty bad in that it really offers no insight into anything, but you figured they would at least acknowledge it’s existence somewhere, right? The fact that the name of the conference isn’t known, and that the only source is a website without the game listed anywhere it leads to the fact that this information is most likely made up.

When you browse the net for information, the only viable information is all based on Zelda In My Pocket’s above post. In short, are we to believe that some mystical site exists that only they know about while the rest of the internet is in the dark? If you can’t tell, I am calling this out as a hoax. It’s also highly convenient they mention at the end it may be a hoax, giving them a way out. This seems to me, at least, nothing more than an attention grabbing post for a desperate site. You will have my full apology if this turns out to be correct, but based on my journalism experience and research, and the fact they wont even mention where this news comes from for fear of “others stealing the scoop”, it all just seems way to suspicious to me.

As an example, I could say I had an anonymous tip about the title of Zelda Wii and say I have information, an email, a website, but until I can confirm it I wont release that information and I guarantee the internet eats it up. We gets lots of traffic, all is right in the world. Except I am blatantly lying. Fact remains that when you are reporting news you need to do your research, especially if it’s as breaking a news story as this, and you need to provide your evidence. Otherwise? You look like a liar.

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Tingle and Uncle Rupee

Some days the rumor mill just seems a tad odd. It’s not that I am surprised a new Tingle game is in the works. The series is popular in Japan and has no end in sight. The issue I have with these rumors is how fast they spread. In fact, you see the news about this game more and more that people begin to actually believe it exists. The rumor of this new Tingle game, titled “Kakashi: The Search for Tingle”, all started at a fan site called Zelda In My Pocket.

Alright! You might have been wondering where we’ve been the last few days. We’ve been busy. That’s where. Actually, we just received from a few of our contributors about a a new Tingle game announcement! Let me explain…

A couple weeks ago, a Zelda fan named “Eldar_Star” contacted us, telling us that Vanpool, the Japanese company responsible for the 1st and 3rd Tingle games, had announced a new Tingle game. At first, we didn’t believe him, as there was no source. However, a few days ago, we received another letter from another reader, giving us a website source that contained the same information. From what we’ve been able to translate from the site so far, it appears that the Japanese title is 恐怖のカラス: うずきの調査, which roughly translates into “Kakashi: The Search for Tingle, or Kakasi’s search for Tingle.

Simply from the title, we’ve been able to gain a significant amount of information about what the game will entail. In the next few days, I’ll give you all the link to the actual page, but we’d like to hold onto it for now, as to keep the other websites from snatching it before we’re finished. Also, it might be a hoax, but it’s impossible to tell as of now.

Hang tight, and keep checking us out for all of your Zelda news!

Hop inside to see more insight into this potential title.

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WiiPotato's Top 5 Zelda Sidequests http://www.zeldainformer.com/wiipotatos_top_5_zelda_sidequests/ Wed, 05 May 2010 13:48:41 +0000 http://localhost/wordpress90/?p=932 Zelda Side Quests

We’ll be honest. If a delusional orphan claiming to be royalty asked us to find two dozen rare insects for her, most of us at Wii Potato would start dialing social services before she could even ask, “Am I bugging you?”

We don’t try to be heroes, especially not when it requires effort. We just make awful puns, instead.

When we’re playing a Zelda game, though, our attitudes change. For whatever reason, tasks like collecting bugs for a ribbon-haired fruitcake and peddling masks for a maniacal salesman just feel right. Perhaps it’s the respite these optional chores provide, lighthearted diversions from the strenuous business of saving the world. Maybe it’s the personalities they reveal around us, adding a human element to our virtual surroundings.

Or maybe it’s because we can complete them from the couch. Either way, they’ve been a crucial part of the series since its inception, and menial as they can be, we love Zelda side quests. Especially these ones.





5. Hunt insects for Princess Agitha (Twilight Princess, 2006)

4. Fill the merchant store at Windfall Island (Wind Waker, 2003)

3. Expel the curse from the House of Skulltula (Ocarina of Time, 1998)

2. Acquire the indestructible blade of Biggoron (Ocarina of Time, 1998)

1. Reunite Anju and Kafei, Clock Town’s lost lovers (Majora’s Mask, 2000)


You can see what they had to say about each one at WiiPotato.

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Zelda Side Quests

We’ll be honest. If a delusional orphan claiming to be royalty asked us to find two dozen rare insects for her, most of us at Wii Potato would start dialing social services before she could even ask, “Am I bugging you?”

We don’t try to be heroes, especially not when it requires effort. We just make awful puns, instead.

When we’re playing a Zelda game, though, our attitudes change. For whatever reason, tasks like collecting bugs for a ribbon-haired fruitcake and peddling masks for a maniacal salesman just feel right. Perhaps it’s the respite these optional chores provide, lighthearted diversions from the strenuous business of saving the world. Maybe it’s the personalities they reveal around us, adding a human element to our virtual surroundings.

Or maybe it’s because we can complete them from the couch. Either way, they’ve been a crucial part of the series since its inception, and menial as they can be, we love Zelda side quests. Especially these ones.


5. Hunt insects for Princess Agitha (Twilight Princess, 2006)
4. Fill the merchant store at Windfall Island (Wind Waker, 2003)
3. Expel the curse from the House of Skulltula (Ocarina of Time, 1998)
2. Acquire the indestructible blade of Biggoron (Ocarina of Time, 1998)
1. Reunite Anju and Kafei, Clock Town’s lost lovers (Majora’s Mask, 2000)

You can see what they had to say about each one at WiiPotato.

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A Challenger Appears http://www.zeldainformer.com/a_challenger_appears/ Tue, 11 May 2010 16:10:00 +0000 http://localhost/wordpress90/?p=933 ZILEAGUE.png

Followers of our YouTube channel may have noticed this little oddity pop up about a week ago. Well I’m thinking it’s finally time to get this thing out of the closet.

RIVERZCARD.bmpWe all know that point in videogames where we plunge our swords/arrows/fists/trained chimps into the final boss, and watch the credits flow signifying our mastery over the game. But what then? Our personal favourite series, Zelda, would have you replay the adventure, possibly in an attempt to pick up that one missing power-up. Mario would have you run around getting the last few stars/dragon coins/green-clad relatives. Pokémon, however, gives you the opportunity to continue playing in this game of seemingly no end for no apparent reason: a full pokédex? Gold prints in the Battle Frontier? Filling up the Pokéathlon hall of fame? Endlessly training a set of six creatures whose sole purpose is to destroy your friends or random opponents on the internet?

KAYLACARD.bmpThe ZeldaInformer Pokémon League is here to reward the last of these suggestions. Twelve trainers from the ZeldaInformer community, with a range of skill and experience, would like to challenge any of you Pokémon lovers out there to gain our eight league badges and then attempt to defeat the best of the best that we Zelda fans have to offer.

BADGEEMPTY.bmpFinalized rules regarding the tournament will be revealed sooner to the event(which is likely to begin around the solstice) along with a refreshed forum topic, but for a quick reference check Nintendo’s official rules of competitive play from which our rules will be derived UPDATE: Brand new Pokémon forums, including one dedicated to the League with all the rules and registration details up now!

Until then begin warming up your Macho Braces and start spreading the Pokérus, because although many challengers may get their hands on two or three of the badges, you’d better think yourself pretty damn good, or just exceedingly lucky, to get all eight.

And if you think you can make our Elite Four fall… well, you’ve got guts kiddo.

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More information after the jump.

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GameTrailers: The Chris Houlihan Room http://www.zeldainformer.com/gametrailers_the_chris_houlihan_room/ Thu, 06 May 2010 01:02:28 +0000 http://localhost/wordpress90/?p=934



Some of us may remember this fabled room, others maybe not so much. As a contest winner in Nintendo Power magazine, Chris was promised a cameo in an upcoming title… and that title ended up be A Link to the Past. While it has indeed been roughly 7 years since I last visited the room, this little feature brought the memory of all those mysterious ways to try and get to it to the forefront of my mind. The question some have had for the longest time is… does this room actually exist? As the video explains, it does, and it tells you, the player, how to get there.

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Some of us may remember this fabled room, others maybe not so much. As a contest winner in Nintendo Power magazine, Chris was promised a cameo in an upcoming title… and that title ended up be A Link to the Past. While it has indeed been roughly 7 years since I last visited the room, this little feature brought the memory of all those mysterious ways to try and get to it to the forefront of my mind. The question some have had for the longest time is… does this room actually exist? As the video explains, it does, and it tells you, the player, how to get there.

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Zelda Wii... Not Quite Yet http://www.zeldainformer.com/zelda_wii_not_quite_yet/ Fri, 07 May 2010 23:13:31 +0000 http://localhost/wordpress90/?p=935 ZELDACLOCK.jpg

Amongst the heavy political atmosphere of the ever controversial General Election in this reporter’s country, the journalism of Official Nintendo Magazine UK this morning almost slipped our radar; but even in such turbulent times we remain ever vigilant!

It was revealed in Nintendo’s latest Financial Briefings document, and the most up-to-date official release schedules, that although Japan is pencilled in to receive a Wii dose of Zelda-y goodness before the end of 2010, that the US and Europe may not be so lucky. Who knows how long Australia will find themselves waiting.

All is not lost, however, as the European schedule only indicates as far as the third quarter and the ever anticipated Metroid: Other M; meaning that Nintendo could pull Zelda out just in time for Christmas, a period for which the release schedule seems entirely under wraps.

Aonuma is also reported to have told ONM to ‘“expect surprises from Zelda” at this year’s E3. Of course, when this time comes, we will be all over the news like the Liberal Democrats on a referendum for proportional representation! ]]> ZELDACLOCK.jpg

Amongst the heavy political atmosphere of the ever controversial General Election in this reporter’s country, the journalism of Official Nintendo Magazine UK this morning almost slipped our radar; but even in such turbulent times we remain ever vigilant!

It was revealed in Nintendo’s latest Financial Briefings document, and the most up-to-date official release schedules, that although Japan is pencilled in to receive a Wii dose of Zelda-y goodness before the end of 2010, that the US and Europe may not be so lucky. Who knows how long Australia will find themselves waiting.

All is not lost, however, as the European schedule only indicates as far as the third quarter and the ever anticipated Metroid: Other M; meaning that Nintendo could pull Zelda out just in time for Christmas, a period for which the release schedule seems entirely under wraps.

Aonuma is also reported to have told ONM to ‘“expect surprises from Zelda” at this year’s E3. Of course, when this time comes, we will be all over the news like the Liberal Democrats on a referendum for proportional representation!]]> 935 0 0 0 The Zelda Fans Are Hungry Mah Boi http://www.zeldainformer.com/the_zelda_fans_are_hungry_mah_boi/ Fri, 07 May 2010 23:54:39 +0000 http://localhost/wordpress90/?p=936 Twilight Princess Cake

Just for a moment, imagine the Zelda series is a cake. Yeah, it’s been cooking for a good twenty-something years now, but just imagine it. The timer must be about to go off and the cake will be finished baking. We are approaching the release of Zelda Wii, and as such, there are two things Zelda Wii could be for the cake. It could be the cherry on top, or, it could be the air bubble inside that the whole series… uh…cake… falls down upon. I don’t know about you, but whether or not you like cherries, I’d prefer a complete cake to some collapsed one. You could always just remove the cherry anyway, but you couldn’t rebuild that cake. Are you feeling hungry? Well, a large proportion of the Zelda fan base is starving!

Let’s look at the Zelda series so far. Founded by Shigeru Miyamoto in 1986 for Japan and 1987 for the rest of the world, there have been 15 titles to date, a whole collection of spin-offs and cameo appearances from the characters. Many of those titles are considered some of the greatest games of all time. Zelda is renowned world-wide as a leading game series, with millions and millions of sales. It has seen a manga adaption and an animated series. We are all well aware of the splendor of the Zelda series, otherwise we wouldn’t be here, but we are approaching a dilemma. Although such a generalization won’t accurately reflect everyone, there are some pretty distinct groups in our Zelda community as we approach Zelda Wii.

Group one tends to consist of both newer fans to the series and the veterans still standing strong in the series. There are those who have got on board with the touch generations: they loved Twilight Princess and the DS duo. In this group there are also some long time fans that have followed the series for ten years, twenty years, or even more. What is the criterion of being in this group? Well, when Zelda Wii comes out you will play the game regardless, enjoy the experience and have a good chat about them, no matter what. Sounds fair enough and there are plenty of Zelda fans like this out there.

Group two: they are the ones who are starving. Starving for something new, something different, and they are why Zelda Wii is a dilemma for our cake. It’s no need for blame towards them, it’s just how is is. Many of the community veterans find themselves in this group. They want something that is Zelda, but something that is fresh, something that is new. Otherwise, their love of Zelda will remain something focused on games of the past. To some, Spirit Tracks was their redeeming game, but others still claimed that Zelda was only declining more and more as it turned its focus to a supposed ‘casual’ audience. So many people have lost interest in Zelda of recent. Here at Zelda Informer we’ve lost writers, news posters and forum members. All throughout the Zelda community respected figures have vanished, without the passion for the series anymore. They may still play Zelda Wii, but the series is almost dead to them now. It is upon Zelda Wii that many will place their verdict. Zelda Wii will either invigorate the passion, or kill it.

Hylian Sheild Cake

So what? What can Nintendo do? Will they focus on a proportion of the audience, or attempt to cater to them all? What does Zelda Wii need to be to save the cake from crumbling? It is quite simple. It needs to be a challenge to the veterans and the newbies alike. It needs to be a decent length. It needs to be Zelda all over, but something we have never seen before. It needs to have the key elements of Zelda but completely change our knowledge and usage of them. It needs to be inventive and creative in items, dungeons, fields, sidequests and story. It can’t be another A Link to the Past, Ocarina of Time, Wind Waker or Twilight Princess. All fans have seen that story and need something different. It must to utilize the Wii’s motion controls and capabilities to a tee. It needs to be revolutionary and spur fans of the series, new and old, into a continuing legacy. A legacy that currently hangs on the brink.

With the long development time of Zelda Wii many claim that if Nintendo don’t get this right, they just can’t do it anymore. Perhaps it is true. A lot of us can only see a new Zelda title coming and are excited; we don’t realize what is riding on this particular release. We’ve been deprived of a console Zelda since Twilight Princess in 2006. This new release faces some of the greatest pressure a game has ever received. It will either be that cherry or that air bubble. Don’t get me wrong, if the cake does collapse there will always be some great pieces there like Ocarina of Time and Majora’s Mask, but the cake will be no more. Zelda Wii carries the potential to make or break Zelda. Whichever way it goes, Zelda and its fanbase will never be the same after this beast hits the shops.

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Twilight Princess Cake

Just for a moment, imagine the Zelda series is a cake. Yeah, it’s been cooking for a good twenty-something years now, but just imagine it. The timer must be about to go off and the cake will be finished baking. We are approaching the release of Zelda Wii, and as such, there are two things Zelda Wii could be for the cake. It could be the cherry on top, or, it could be the air bubble inside that the whole series… uh…cake… falls down upon. I don’t know about you, but whether or not you like cherries, I’d prefer a complete cake to some collapsed one. You could always just remove the cherry anyway, but you couldn’t rebuild that cake. Are you feeling hungry? Well, a large proportion of the Zelda fan base is starving!

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A Link to the Past Dark World Theme...Performed Vocally http://www.zeldainformer.com/a_link_to_the_past_dark_world_themeperformed_vocally/ Sun, 09 May 2010 01:18:52 +0000 http://localhost/wordpress90/?p=937



While most of the Zelda fandom is calling out for Zelda music to become fully orchestrated, these guys decided to take a different direction. The result is a pretty awesome vocal rendition of A Link to the Past’s Dark World Theme. If you feel inspired to start a Zelda-themed barbershop quartet after listening to this, don’t worry, that’s normal. Props to GoNintendo for the find.

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While most of the Zelda fandom is calling out for Zelda music to become fully orchestrated, these guys decided to take a different direction. The result is a pretty awesome vocal rendition of A Link to the Past’s Dark World Theme. If you feel inspired to start a Zelda-themed barbershop quartet after listening to this, don’t worry, that’s normal. Props to GoNintendo for the find.

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A Zelda Geography Article That's Actually Interesting http://www.zeldainformer.com/a_zelda_geography_article_thats_actually_interesting/ Sun, 09 May 2010 06:22:56 +0000 http://localhost/wordpress90/?p=938 Ocarina of Time A Link to the Past Map Comparison

Take a look around the Zelda Informer forums and you’ll find plenty of threads about Hyrule’s geography. Seriously, it has been done to death and many of us are sick of it. So when I was at Zelda Universe and I came across an article on Geography, I didn’t expect much, but what I got was a treat. A part of their “Missing Link” series of articles, Hyrule: A Geography and Cartography by Bastian, is an interesting read.

Bastian contends that the Hyrule seen in most games is just a small part of the large land, like seen in The Adventure of Link, and the reason that explains why every Zelda game has a different map is simply that the map becomes more accurate over time, just like maps of our world did. The article is complete with diagrams and visual comparisons that either stole the “O"s from Google’s logo, or the Olympic rings, I’m not quite sure myself.

Nevertheless, it makes for a quick, interesting and though provoking read. Personally, I would have liked the author to explain how the idea works with the now accepted pre and post flood Hyrule eras, as well as the split timelines, but it was not to be. You can find the article here if you missed it the first time.

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Ocarina of Time A Link to the Past Map Comparison

Take a look around the Zelda Informer forums and you’ll find plenty of threads about Hyrule’s geography. Seriously, it has been done to death and many of us are sick of it. So when I was at Zelda Universe and I came across an article on Geography, I didn’t expect much, but what I got was a treat. A part of their “Missing Link” series of articles, Hyrule: A Geography and Cartography by Bastian, is an interesting read.

Bastian contends that the Hyrule seen in most games is just a small part of the large land, like seen in The Adventure of Link, and the reason that explains why every Zelda game has a different map is simply that the map becomes more accurate over time, just like maps of our world did. The article is complete with diagrams and visual comparisons that either stole the “O"s from Google’s logo, or the Olympic rings, I’m not quite sure myself.

Nevertheless, it makes for a quick, interesting and though provoking read. Personally, I would have liked the author to explain how the idea works with the now accepted pre and post flood Hyrule eras, as well as the split timelines, but it was not to be. You can find the article here if you missed it the first time.

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Spirit Tracks drops to $18 on Amazon http://www.zeldainformer.com/spirit_tracks_drops_to_18_on_amazon/ Sun, 09 May 2010 13:58:31 +0000 http://localhost/wordpress90/?p=939 B001TOQ8UW.01._SX390_SCRMZZZZZZ_V208681922_.jpg



Never got around to buying Spirit Tracks because you just didn’t have the $35 to drop? Well that price has been effectively halved. Currently there are 32 new copies, 18 used copies, and even a collectible copy all at cheaper prices than you’ll find in stores. Now there’s no excuse. Head on over to Amazon.com and get your copy today!

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Never got around to buying Spirit Tracks because you just didn’t have the $35 to drop? Well that price has been effectively halved. Currently there are 32 new copies, 18 used copies, and even a collectible copy all at cheaper prices than you’ll find in stores. Now there’s no excuse. Head on over to Amazon.com and get your copy today!

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"Follow Me" Music Video Features Mario, Zelda, And The Rest Of The Retro Crew http://www.zeldainformer.com/follow_me_music_video_features_mario_zelda_and_the_rest_of_the_retro_crew/ Sun, 09 May 2010 23:09:37 +0000 http://localhost/wordpress90/?p=940



This little diddy was sent us via email from a fan named CorvosKK, and boy am I happy he brought this to our attention. While this music video was released on youtube back in October, it did get overlooked a bit. The song is titled “Follow Me” featuring Pato Pooh and Adam Tensta. It’s no secret we are big fans of music related to gaming in the main stream audience, and what better way to do a tribute to classic gaming than with a current time song? I really appreciate the creativity. Hey artists out there, can we get more of this please? Thank you.

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This little diddy was sent us via email from a fan named CorvosKK, and boy am I happy he brought this to our attention. While this music video was released on youtube back in October, it did get overlooked a bit. The song is titled “Follow Me” featuring Pato Pooh and Adam Tensta. It’s no secret we are big fans of music related to gaming in the main stream audience, and what better way to do a tribute to classic gaming than with a current time song? I really appreciate the creativity. Hey artists out there, can we get more of this please? Thank you.

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Zelda Makes it into Guinness World Records http://www.zeldainformer.com/zelda_makes_it_into_guinness_world_records/ Mon, 10 May 2010 03:21:52 +0000 http://localhost/wordpress90/?p=941
tloztitlescreen.jpg




Guinness did things a little bit different this year for choosing the best video game series. Usually Guinness asks the developers from various companies themselves. This year they polled gamers from around the world to find the best video game series, instead, and The Legend of Zelda made the top 5.


NEW YORK (May 6, 2010) - Guinness World Records, the global authority on record-breaking achievements, today announced the all-time Top 50 Videogame Series as voted on by the readers. After receiving more than 13,000 votes, it was Halo, Call of Duty and The Legend of Zelda that were left standing at the top of the chart. The list currently featured in the Guinness World Records 2010 Gamer’s Edition notes the best all-around series including all titles and spin-offs, serving as a snapshot of the biggest names in gaming today.


Landing in first place is Microsoft’s flagship franchise Halo - the “Best-Selling First-Person Shooter (FPS) Franchise Ever”. According to the Gamer’s Edition, “Featuring an iconic character, excellent level design, perfect controls and unparalleled multiplayer options, the series sets the bar at near-unattainable heights.”


Call of Duty and The Legend of Zelda claimed the second and third spots, respectively. Call of Duty - the most successful entertainment launch of all-time - boasts beautifully balanced gameplay with jaw-dropping set pieces and extensive multiplayer options. The Legend of Zelda is credited for providing players of all skill levels addictive and immersive gameplay, while also featuring one of gaming’s most recognizable heroes - Link. ...


...The subsequent spots, in ranking order, are Guitar Hero (#4), Metal Gear (#5), Super Mario Bros. (#6), World of Warcraft (#7), Gears of War (#8), Super Smash Bros. (#9), Grand Theft Auto (#10), Pokémon (# 11), Resident Evil (#12). Fallout (#13), Half-Life (#14), Sonic the Hedgehog (#15), Counter-Strike (#16), Runescape (#17), FIFA (#18), Kingdom Hearts (#19), Final Fantasy (#20), Pac-Man (#21), Madden NFL (#22), The Sims (#23), Tomb Raider (#24), WWE Smackdown Vs. RAW (#25), Rock Band (#26), LIttleBigPlanet (#27), Saints Row (#28), The Elder Scrolls (#29), (#30), God of WarGoldenEye 007 (#31), Bioshock (#32), KillZone (#33), Skate (#34), Left 4 Dead (#35), Need for Speed (#36), Chrono Trigger (#37), Gran Turismo (#38), StarCraft (#39), Ratchet & Clank (#40), Pong (#41), Tom Clancy’s (# 42), Star Wars: Battlefront (#43), Battlefield (#44), Diablo (#45), Lego Batman (#46), Mario Kart (#47), Burnout (#48), Crash Bandicoot (#49) and Pro Evolution Soccer (#50).




Call of Duty is one thing, but Halo too? Time to get the pitch forks and torches ready boys, its gonna be a long night.


Source: GoNintendo

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Guinness did things a little bit different this year for choosing the best video game series. Usually Guinness asks the developers from various companies themselves. This year they polled gamers from around the world to find the best video game series, instead, and The Legend of Zelda made the top 5. Click on to see exactly where it placed.

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Zelda Wii Confirmed for 2010 Japan Release http://www.zeldainformer.com/zelda_wii_confirmed_for_2010_japan_release/ Mon, 10 May 2010 08:56:10 +0000 http://localhost/wordpress90/?p=942 Zelda Wii Confirmed in 2010 for Japan

Just last week there were doubts as to how soon we’d be seeing Zelda Wii and with it only penciled in for a potential 2010 Japan release, it seemed like it wasn’t going to be ‘quite yet’. Well, Nintendo’s ‘supplemental info’ release has The Legend of Zelda down for a Japanese release at some stage TBA this year, with the name still to be decided. Unfortunately, it doesn’t look like the US and Europe will be seeing it this year, and us Aussies were completely left off. So, in the words of Bill Trinen we’re all going to have to ‘try and stay away from ledges and sharp things’ for the rest of the year. We’ll have you covered with any future developments on Zelda Wii.

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Zelda Wii Confirmed in 2010 for Japan

Just last week there were doubts as to how soon we’d be seeing Zelda Wii and with it only penciled in for a potential 2010 Japan release, it seemed like it wasn’t going to be ‘quite yet’. Well, Nintendo’s ‘supplemental info’ release has The Legend of Zelda down for a Japanese release at some stage TBA this year, with the name still to be decided. Unfortunately, it doesn’t look like the US and Europe will be seeing it this year, and us Aussies were completely left off. So, in the words of Bill Trinen we’re all going to have to ‘try and stay away from ledges and sharp things’ for the rest of the year. We’ll have you covered with any future developments on Zelda Wii.

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Frank Frazetta, inspiration behind Zelda artwork, passes away at age 82 http://www.zeldainformer.com/frank_frazetta_inspiration_behind_zelda_artwork_passes_away_at_age_82/ Mon, 10 May 2010 19:31:51 +0000 http://localhost/wordpress90/?p=943 impa.jpg

Yusuke Nakano, creator of the official artwork for Ocarina of Time, Majora’s Mask, The Wind Waker, and Twilight Princess, looked to Frank Frazetta for inspiration in his designs. The style employed by Frazetta, the illustrator of such works of art as the Conan the Barbarian Series, compelled Nakano to draw such characters as Ocarina of Time’s Impa.

frank_frazetta_savagepellucidar.jpg

It felt great to draw characters like Ganondorf, exaggerating his fearsome, powerful presence. But my favorite Ocarina illustration was of Impa, Zelda’s royal protector: It was extremely rare that Nintendo had such a muscular woman in one of its games. She was a natural fit for my preferred art style.

~Yusuke Nakano

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Possible inspiration for Ocarina of Time’s Ganondorf?

Rest in peace, Frank. Let’s hope that your inspiration lives on for years to come in Zelda. Props to GoNintendo for the find.

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Yusuke Nakano, creator of the official artwork for Ocarina of Time, Majora’s Mask, The Wind Waker, and Twilight Princess, looked to Frank Frazetta for inspiration in his designs. The style employed by Frazetta, the illustrator of such works of art as the Conan the Barbarian Series, compelled Nakano to draw such characters as Ocarina of Time’s Impa.

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943 0 0 0 MS Paint Comic Cavalcade http://www.zeldainformer.com/ms_paint_comic_cavalcade/ Mon, 10 May 2010 23:25:43 +0000 http://localhost/wordpress90/?p=944 A delightful little comic by Figgy.

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TheLightArrow entertains us once again!

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Chesu presents a veritable classic

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A true story by yours truly.

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And, of course, this would not be complete without a masterpiece from nick; may he rest in peace.

nickCOM.png ]]> FIGGYCOM.png

As the more eagle-eyed of you may have noticed, 72 Hours Remain has been getting gradually lazier and lazier in both art and writing. If you are wondering why, it’s because its humble artist is dead in the middle of his final exams and dissertation in his last year of university.

So he thought, this week, rather than hastily bash out another sub-par comic, he will focus on his studies for this last week of being a student and instead provide you with some of other people’s comics! 72 Hours Remain will return in full swing with no more laziness in a week or two, but in the mean time enjoy the selection of the world’s greatest MS Paint Comics from our very own forums.

Hit the Jump for a whopping FIVE COMICS including the masterpiece above by forum member Figgy.]]> 944 0 0 0 Zelda Wii E3 Confirmations http://www.zeldainformer.com/zelda_wii_e3_confirmations/ Tue, 11 May 2010 03:50:53 +0000 http://localhost/wordpress90/?p=945

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What are we 100% certain of for Zelda Wii? Not much at all. We know that it has been confirmed that the game will make use of Wii Motion Plus technology, and that the game will be shown at this years Electronic Entertainment Expo Satoru Iwata, the President of Nintendo of America has confirmed that…



At E3 among the new information we will receive on the game that a release date for the game will be announced. Could this possibly mean that Zelda Wii will actually be released before the end of this year? I guess we’ll just have to wait until June 15th.


Source: Just Push Start

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What are we 100% certain of for Zelda Wii? Not much at all. We know that it has been confirmed that the game will make use of Wii Motion Plus technology, and that the game will be shown at this years Electronic Entertainment Expo Satoru Iwata, the President of Nintendo of America has confirmed that…

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Super Mario Galaxy 2 Followed Majora's Mask Footsteps, Zelda Wii Longest Developed Zelda Title http://www.zeldainformer.com/super_mario_galaxy_2_followed_majoras_mask_footsteps_zelda_wii_longest_deve/ Tue, 11 May 2010 08:38:33 +0000 http://localhost/wordpress90/?p=946 Super Mario Galaxy 2 and Majora's Mask

The conversation began with Iwata pointing out that Mario’s history has tended to see one 3D Mario per console. He asked Miyamoto if having a second 3D Mario on Wii made him feel how he felt when releasing Majora’s Mask as N64’s second Zelda game to follow Ocarina of Time. This was indeed the case.



Majora’s Mask was meant to make use of the 3D framework of Ocarina of Time. The reason for this, explained Miyamoto, is that when you make a new game, you spend a full year working just on player movements. After having spent a lot of energy making a good play control system, they felt it would be a waste to just make some stages and end it.



Naturally, this isn’t really a surprise. When making Majora’s Mask, they used the framework of Ocarina of Time, which eliminated virtually an entire year off the development time just like with Super Mario Galaxy 2. This isn’t necessarily big news for Zelda people, but it shows that Nintendo does indeed use game plans for other games in working on different franchises. One has to wonder, could the development cycle then that lead to Super Mario Galaxy be used for Zelda Wii? Time will tell I guess. On a side note, apparently in a previous Iwata Asks it was confirmed that Ocarina of Time only had 3 years of development time, making Zelda Wii the longest developed Zelda title in the history of the franchise.

Iwata Asks

Iwata: Since you both felt that you’d done everything there was to do, what made you decide to make another The Legend of Zelda for Nintendo DS?

Aonuma: Well, there are some definite similarities between that sequence of events and the way The Legend of Zelda: Majora’s Mask3 came from The Legend of Zelda: Ocarina of Time.

Iwata: That’s right, the situation now is similar to the way things were with the N64.

Aonuma: Very similar. If I start telling that story, though, we could be here for a while. Is that all right?

Iwata: Of course, please, go on. I doubt it’s even possible to talk about “The Legend of Zelda theory without mentioning that story.

Aonuma: All right. Our first 3D The Legend of Zelda game for the N64 turned out to be The Legend of Zelda: Ocarina of Time. I did some direction on that one, although it was only partial: I was in charge of dungeon design.

Iwata: Somehow, I had the impression that you’d been overseeing everything since Ocarina of Time, Aonuma-san. Now that I think about it, I guess that wasn’t the case.

Aonuma: Absolutely not. I managed to stay out of the line of fire most of the time back then. (laughs)

Iwata: (laughs)

Aonuma: Well, and they pretty much let me do whatever I pleased. So when we made The Legend of Zelda: Ocarina of Time, I felt very strongly that we’d given it our best.

Iwata: When The Legend of Zelda: Ocarina of Time came out, people said it was far above the average level of games at the time, so I’m sure you did feel you’d done your best.

Aonuma: That’s right. It made us very, very happy (laughs). Even after its release, I felt that we’d really done something special; I felt very fulfilled. At the time, I think (Shigeru) Miyamoto-san had that same feeling, but apparently he also felt as though there was still quite a lot left to do.

Iwata: Yes, Miyamoto-san really is greedy about things like that, isn’t he. (laughs)

Aonuma: And so he said: we’d already made 3D models for The Legend of Zelda: Ocarina of Time. By changing the situation, couldn’t we make new ways to play, a new story?

Iwata: So you made The Legend of Zelda: Majora’s Mask.

Aonuma: No, we didn’t just start making The Legend of Zelda: Majora’s Mask, not right away. There was actually a flip-side, and in the beginning, the idea was to make a “Ura (Flip-Side) Zelda”.

Iwata: That “Ura Zelda” (The Legend of Zelda: Ocarina of Time: Master Quest) was developed for the 64DD5. Ultimately, we recorded it on a limited edition disc that went to people who reserved The Legend of Zelda: The Wind Waker

Aonuma: Ultimately, other staff members handled The Legend of Zelda: Ocarina of Time: Master Quest. Still, as someone who has been in charge of the dungeons, I just couldn’t get that excited over making a flip-side for them. I couldn’t see it turning into a new The Legend of Zelda, either. But we’d been told to make The Legend of Zelda. It isn’t as though we could just say, “I don’t want to”, and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one year, then it wouldn’t have to be a “flip-side”.

Iwata: Well! So you’re saying The Legend of Zelda: Majora’s Mask was the result of your team picking up the gauntlet he’d thrown down? (laughs)

Aonuma: Yes. That was the deal. But The Legend of Zelda: Ocarina of Time did take three years to make, you know!?

Iwata: That it did (laughs).

Aonuma: And we were supposed to make its sequel in a year… At first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans… At that point, the “Three-Day System"7, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san8. We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year.

Iwata: Actually, I feel as though, back then, we were given a glimpse of the concept that “Deep, compact play is one form of the games of the future”. I think in that sense, as a product, The Legend of Zelda: Majora’s Mask was a big turning point for Nintendo. That said, I had no idea it was the result of an argument. (laughs)

Aonuma: That’s correct. (laughs) Still, in the beginning, it was all trial and error. Ultimately, we adopted the “three-day system”, and made it so that, if you couldn’t clear the game inside of three days, the world was destroyed.
Iwata: It turned out to be a very tense game, didn’t it.

Aonuma: Then, in The Legend of Zelda: Majora’s Mask, you had to remember all sorts of things so that the world wouldn’t be destroyed: “Oh, there was something here, and something else over there”, things like that. That’s another thing it shares with The Legend of Zelda: Spirit Tracks.



So there you have it. If you recall, last year we figured out that Zelda Wii may have already been in development for four years, which is already a year longer than Ocarina of Time. That doesn’t even include any development time in 2010! In case you missed the exact quote for the development time, here it is again:

Aonuma: Yes. That was the deal. But The Legend of Zelda: Ocarina of Time did take three years to make, you know!?



Sources:

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Super Mario Galaxy 2 and Majora's Mask

The conversation began with Iwata pointing out that Mario’s history has tended to see one 3D Mario per console. He asked Miyamoto if having a second 3D Mario on Wii made him feel how he felt when releasing Majora’s Mask as N64’s second Zelda game to follow Ocarina of Time. This was indeed the case.

Majora’s Mask was meant to make use of the 3D framework of Ocarina of Time. The reason for this, explained Miyamoto, is that when you make a new game, you spend a full year working just on player movements. After having spent a lot of energy making a good play control system, they felt it would be a waste to just make some stages and end it.

Naturally, this isn’t really a surprise. When making Majora’s Mask, they used the framework of Ocarina of Time, which eliminated virtually an entire year off the development time just like with Super Mario Galaxy 2. This isn’t necessarily big news for Zelda people, but it shows that Nintendo does indeed use game plans for other games in working on different franchises. One has to wonder, could the development cycle then that lead to Super Mario Galaxy be used for Zelda Wii? Time will tell I guess. On a side note, apparently in a previous Iwata Asks it was confirmed that Ocarina of Time only had 3 years of development time, making Zelda Wii the longest developed Zelda title in the history of the franchise. Jump inside to find out more.

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Link is in Need of a New Arsenal http://www.zeldainformer.com/link_is_in_need_of_a_new_arsenal/ Tue, 11 May 2010 19:41:03 +0000 http://localhost/wordpress90/?p=947 The Wind Waker Inventory

The Legend of Zelda has certainly provided an array of useful, unique and downright fun items. From classic items such as Bombs, the Bow and the Master Sword to the entertaining Bombchus and the odd Cane of Somaria, players have always found themselves enjoying solving unique puzzles with the variety of items presented in each game. However, some of the more recent titles, while introducing some brand new items, have been lacking the innovation that has been presented by Link’s equipment in the older games. It’s about time Link was fitted out with some fresh, exciting weapons to replace a now blunt Master Sword and exhausted Bow.

The original The Legend of Zelda gave rise to the use of the Bow, Bombs and the Boomerang, three of the most iconic weapons in the series. They have appeared in almost all of the official games, often playing the same role in Link’s quest. While that is all well and good, these items have become redundant over time, as the puzzles and enemies that they are involved with are more often than not exactly the same. The Bow is used to shoot eye switches, bombs knock down walls revealing a new passage, and the Boomerang is used to stun enemies and hit multiple switches at once. These puzzles were fun and interesting the first time around, even the second, third and fourth time, but by the tenth game that implements them comes around, it begins to feel a little stale. Nintendo have attempted to tackle this feeling of déjà vu by adding tweaks to existing items in order to give them a new lease on life, but this is unfortunately a lazy attempt at refreshing the classics we all know and love.

A prime example of this is the Gale Boomerang featured in Twilight Princess. Instead of being a simple boomerang, the Gale Boomerang emits a small hurricane as it is thrown. While at first this made the weapon look new and intriguing, its actual use is hardly different to that of the regular Boomerang from previous games. It is still used to target multiple switches to open a door or lock, and caries items back to Link. The only additional uses of the Gale Boomerang is that it can blow out torches and spin “wind switches”. While those new additions were unique in the Forest Temple, the first dungeon in Twilight Princess, its use became old further into the game, where puzzles were expected to be slightly more difficult. The Bow and Bombs have suffered similar tweaks, where Bombs could be fired in conjunction with an arrow from the Bow, resulting in Bomb Arrows. These Bomb Arrows were fun to use for about five minutes before it became apparent that they were only slightly different to the elemental arrows from Ocarina of Time.

Link’s equipment was far more interesting in older titles, where Nintendo experimented with unique ideas that ended up being quite memorable. The Oracle of Seasons featured the elusive Magnetic Gloves, an item that attracted or repelled magnetic objects to Link, or even Link himself towards or away from a target. These provided a new series of puzzles for long time fans of the series, and they were well implemented. The gloves were again featured in Four Swords Adventures, but due to the games small fan base, they are often overlooked in that title. Why the gloves have not been applied to a 3D title yet is quite disappointing, as the scope of their use could greatly increase and provide players a new set of puzzles to solve. The Cane of Somaria from The Oracle of Ages provided a similar breath of fresh air to the Magnetic Gloves; they added a new level of puzzles to the game and was downright fun to use.

Zelda Wii is just around the corner, and Nintendo have again and again assured its fans that this new game will be innovative and fresh. If they are to deliver a truly unique title, then it is imperative that Link is fitted out with some new gear, along with new puzzles and foes for the items to be used with. A break from core items such as the Bow may be unrealistic, but to just have some clever and innovative weapons that coincide with the Wii’s control capabilities would give The Legend of Zelda the fresh boost that long term fans have been awaiting.

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The Wind Waker Inventory

The Legend of Zelda has certainly provided an array of useful, unique and downright fun items. From classic items such as Bombs, the Bow and the Master Sword to the entertaining Bombchus and the odd Cane of Somaria, players have always found themselves enjoying solving unique puzzles with the variety of items presented in each game. However, some of the more recent titles, while introducing some brand new items, have been lacking the innovation that has been presented by Link’s equipment in the older games. It’s about time Link was fitted out with some fresh, exciting weapons to replace a now blunt Master Sword and exhausted Bow.

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Vintage Zelda T-Shirt Auction: Link on a Skateboard http://www.zeldainformer.com/vintage_zelda_t-shirt_auction_link_on_a_skateboard/ Wed, 12 May 2010 07:58:48 +0000 http://localhost/wordpress90/?p=948
zeldaskate.jpg



The bidding on this shirt lasted a week and ended a few hours ago. The winning bid was $20.50 USD. Nintendo sure was weird back in the 80’s, but hey now we know where they got the idea for the spinner used in Twilight Princess

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zeldaskate.jpg


The bidding on this shirt lasted a week and ended a few hours ago. The winning bid was $20.50 USD. Nintendo sure was weird back in the 80’s, but hey now we know where they got the idea for the spinner used in Twilight Princess

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3D Dot Game Heroes Does It Again, Zelda Rap 20+ Years Later http://www.zeldainformer.com/3d_dot_game_heroes_does_it_again_zelda_rap_20_years_later/ Thu, 13 May 2010 05:16:17 +0000 http://localhost/wordpress90/?p=949



This nice little rap above (okay, it’s intentionally not so nice) is a homage to the original The Legend of Zelda commercial from back in the 1980’s. Back then, two boys sat down and played Zelda while rapping about how awesome it is. While the commercial is often considered “lame” by today’s standards, it must of worked because the game sold pretty well. 3D Dot Game Heroes is a title for the ps3 that I had previously talked about how it copied the old school Zelda formula. What’s next, a remake of the infamous Zelda dance?

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This nice little rap above (okay, it’s intentionally not so nice) is a homage to the original The Legend of Zelda commercial from back in the 1980’s. Back then, two boys sat down and played Zelda while rapping about how awesome it is. While the commercial is often considered “lame” by today’s standards, it must of worked because the game sold pretty well. 3D Dot Game Heroes is a title for the ps3 that I had previously talked about how it copied the old school Zelda formula. What’s next, a remake of the infamous Zelda dance? Hop inside to see what the original was all about.

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Zelda Cake...Part Two http://www.zeldainformer.com/zelda_cakepart_two/ Mon, 10 May 2010 01:12:56 +0000 http://localhost/wordpress90/?p=983 thumb_DSC04783.JPG



No, I’m not going to post a cheesy metaphor like some people. Just an epic cake that Zelda fan Brandon received for graduating from college.

thumb_DSC04772.JPG



Congratulations to Brandon on his graduation and his epic cake choice, and good luck to him in his career. Let’s hope he saves some cake for us. Props to GoNintendo for the find.

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thumb_DSC04783.JPG



No, I’m not going to post a cheesy metaphor like some people. Just an epic cake that Zelda fan Brandon received for graduating from college. Hop inside to see the aspiring teacher and his sweet, nerdy goodness.

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"Circuit Breaker" Music Video All About Zelda http://www.zeldainformer.com/circuit_breaker_music_video_all_about_zelda/ Thu, 13 May 2010 18:31:54 +0000 http://localhost/wordpress90/?p=950



This music and video, done by Mark Ronson for his new album, represents a nice blend of The Legend of Zelda and some alright music. Often times Mark Ronson and company like to remix music for their albums and this time around it happened to show case a DJ battle with Link. To be completely honest, I am not the biggest fan of the music or the video, but it’s better than talking about 3D Dot Game Heroes again, right? You can find out more about this song at Stereogum.

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This music and video, done by Mark Ronson for his new album, represents a nice blend of The Legend of Zelda and some alright music. Often times Mark Ronson and company like to remix music for their albums and this time around it happened to show case a DJ battle with Link. To be completely honest, I am not the biggest fan of the music or the video, but it’s better than talking about 3D Dot Game Heroes again, right? You can find out more about this song at Stereogum.

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Etsy, Zelda Fan Arts and Crafts http://www.zeldainformer.com/etsy_zelda_fan_arts_and_crafts/ Fri, 14 May 2010 06:57:19 +0000 http://localhost/wordpress90/?p=951
il_fullxfull.138188544.jpg



Have you ever made a piece of Zelda fan art and wondered, “Damn I should get money for a masterpiece such as this!” Well have no fear, because Etsy is here.


Etsy.com is a website where people can buy and sell various handmade works of art. This includes original works of art or art of anything really. Just by searching Zelda brings pages upon pages of handmade works based off of The Legend of Zelda series.


Some of items that caught my eye while I was browsing were…


Were-Gonna-Need-a-Bigger-Rucksack-link-zelda-print.jpg



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link-zelda-nintendo-print.jpg



Go ahead and take a look around the site for yourself, you never know what might catch your eye.

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il_fullxfull.138188544.jpg


Have you ever made a piece of Zelda fan art and wondered, “Damn I should get money for a masterpiece such as this!” Well have no fear, because Etsy is here.


Etsy.com is a website where people can buy and sell various handmade works of art. This includes original works of art or art of anything really. Just by searching Zelda brings pages upon pages of handmade works based off of The Legend of Zelda series.

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Zelda Wii Must Evolve http://www.zeldainformer.com/zelda_wii_must_evolve/ Fri, 14 May 2010 23:02:20 +0000 http://localhost/wordpress90/?p=952 The Evolution of Link

With the Pokémon hype around here there’s likely to be only one thing that the world ‘evolve’ makes us think of. Experience points, levels, trading, happiness in the daytime, and ultimately, changing from looking one way to another. In regards to Zelda, there has also been a steady involvement of evolution from the start of the series. Not the single celled organisms crawling out of a pond and becoming apes that would eventually become you type of evolution, but the type that is continuously changing. The type that adapts to its surroundings and becomes better and more efficient the longer it survives. No doubt people have been saying that Zelda Wii must do this and mustn’t do that, but really, if nothing else, what Zelda Wii needs to do is evolve the Zelda series.

This idea is nothing new, as Zelda has been adapting and changing all along the way, in so many aspects. The original got the series out there; it got it out of the pond, beyond the single-celled organism. The Adventure of Link changed the landscape to incorporate abilities and magic. Then A Link to the Past evolved to the well-known Zelda formula. It set how the stories are, how the items and dungeons work, even the style of music had to this day. A Link to the Past was a big step in the Zelda series’ development. Next came Link’s Awakening which introduced the trend of dream-like qualities and an element of simply being insane.

Ocarina of Time took the series: its characters, its locations, its items, everything really, to the third dimension, and then Majora’s Mask grew that same engine into something completely unexpected, with time limits amongst other insanity. Then the Oracles introduced different endings for linked game play, and altered aspects, characters and stories. They introduced two separate games that interacted with each other. Then Four Swords and later Four Swords Adventures introduced four Links and up to four players. The Wind Waker evolved perhaps the most of the more recent games, with the new graphic style and its decision to give out major quest items without dungeons. Then along came the Minish Cap and the ever changing series began to change less. Twilight Princess introduced some new items, an improved graphics system and everything else was pretty much the same. Phantom Hourglass took the series to the DS with touch controls, and Spirit Tracks spurned on an improvement to that.

So where now? The series has changed and adapted for consoles. It has even changed in the minds of many to cater to different gamers. The series has been ever changing, and yet all along it has been so similar. If only one thing, what does Zelda Wii need to be? It needs to change more so than any other entry to the ever-changing series. We’ve pretty much seen the same dungeon formula since A Link to the Past. Change it. Decide not to use keys this time, it won’t hurt anybody. Upgrade the graphics, change the items, and introduce new characters. Zelda Wii, make the changes that every other game in the series has, but please take it further.

Change the story enough so that it isn’t an A Link to the Past-Ocarina of Time-Wind Waker-Twilight Princess remake. Don’t start off in the small village all calm, and toss the land into turmoil. Don’t start us off with a forest, fire and water temple. Don’t try and makes us believe any longer that the game will end after those first three or four dungeons. We all knew that there’d be a Dark World to follow, or an adult portion of the story, or that The Master Sword wouldn’t be quite right, or that the mirror was going to be broken. Am I the only one over mid-way climaxes where they try to make you think the story is over, but then drag it on into collecting mirror pieces for three more dungeons? Come on Zelda, we know you can do better than that this time around. You’re not that desperate for story and dungeon ideas are you?

The key point that it comes down to is this: evolution doesn’t mean change, it means growth. Whether apes growing into humans, Pichus growing into Pikachus and eventually Raichus. Zelda doesn’t need to change so much that it isn’t what we’ve come to love, it just needs to grow so that it isn’t old and stale. It needs to be new. It simply needs to be. Never for once think that the growth and development of something stops after a quarter of a century. It doesn’t. It shouldn’t. If it does, well then, that something is dead.

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The Evolution of Link

With the Pokémon hype around here there’s likely to be only one thing that the world ‘evolve’ makes us think of. Experience points, levels, trading, happiness in the daytime, and ultimately, changing from looking one way to another. In regards to Zelda, there has also been a steady involvement of evolution from the start of the series. Not the single celled organisms crawling out of a pond and becoming apes that would eventually become you type of evolution, but the type that is continuously changing. The type that adapts to its surroundings and becomes better and more efficient the longer it survives. No doubt people have been saying that Zelda Wii must do this and mustn’t do that, but really, if nothing else, what Zelda Wii needs to do is evolve the Zelda series.

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Top 5 Zelda Games of All Time http://www.zeldainformer.com/top_5_zelda_games_of_all_time/ Sat, 15 May 2010 10:10:38 +0000 http://localhost/wordpress90/?p=953



A project nearly eight months in the making, Zelda Informer is proud to present our staffs Top 5 Zelda Game listing. It’s always a great debate on what games are truly the cream of the crop, but these 5 titles, no matter how many re-votes, discussions, and debates… always rose to the top of the pile. While I do apologize for skipping this past months podcast, I think everyone can agree this top listing was worth the venture. Head on over to our forum thread to discuss the video.

We look forward to bringing you more video features in the future, and as always increasing the quality and production value of the content we present. I think everyone can agree this video was a major step forward from our Top 10 Boss List. We hope you enjoy the list, and be sure to stay tuned as we have several video projects in the works. If you haven’t done so already, be sure to subscribe to our YouTube Channel. We promise it wont take eight months for our next video feature!

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A project nearly eight months in the making, Zelda Informer is proud to present our staffs Top 5 Zelda Game listing. It’s always a great debate on what games are truly the cream of the crop, but these 5 titles, no matter how many re-votes, discussions, and debates… always rose to the top of the pile. While I do apologize for skipping this past months podcast, I think everyone can agree this top listing was worth the venture. Head on over to our forum thread to discuss the video.

We look forward to bringing you more video features in the future, and as always increasing the quality and production value of the content we present. I think everyone can agree this video was a major step forward from our Top 10 Boss List. We hope you enjoy the list, and be sure to stay tuned as we have several video projects in the works. If you haven’t done so already, be sure to subscribe to our YouTube Channel. We promise it wont take eight months for our next video feature!

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F4F to release Darunia statue http://www.zeldainformer.com/f4f_to_release_darunia_statue_1/ Sun, 16 May 2010 12:46:20 +0000 http://localhost/wordpress90/?p=954 Darunia.jpg

First for figures, (many of you may know for releasing a large amount of collectible zelda statues)
have recently announced another model for the collection. Darunia, Goron leader and sage of the
fire temple returns in model form. Not my personal prefference, but if you’ve got Goron fever you’ll be
able to pick this up Q4 this year. It’s one of the larger models at 15”, but is quite steep at $154.99 off the
official site. From experience these models are a good quality, and as a nice added bonus, they’re limited
to 2500 pieces. Click here to see it live.

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Darunia.jpg
First for figures, (many of you may know for releasing a large amount of collectible zelda statues)
have recently announced another model for the collection. Darunia, Goron leader and sage of the
fire temple returns in model form. Not my personal prefference, but if you’ve got Goron fever you’ll be
able to pick this up Q4 this year. It’s one of the larger models at 15”, but is quite steep at $154.99 off the
official site. From experience these models are a good quality, and as a nice added bonus, they’re limited
to 2500 pieces. Click here to see it live.

]]>
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Link and Zelda try out 3D Dot Game Heroes http://www.zeldainformer.com/link_and_zelda_try_out_3d_dot_game_heroes/ Sun, 16 May 2010 21:12:43 +0000 http://localhost/wordpress90/?p=955

Link and Zelda Playing 3D Dot Game Heroes


This comic is brought to us by Virtual Shackles. I know it seems everyone likes to talk about the similarities between the games, but at least we know for certain “one” thing isn’t accurate. This may be my favorite portrayal of Link and Zelda in the real world to date. I guess I am more surprised she actually knows Link’s… size. But hey, I guess that is good for all of the Link x Zelda people, right?

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Link and Zelda Playing 3D Dot Game Heroes

This comic is brought to us by Virtual Shackles. I know it seems everyone likes to talk about the similarities between the games, but at least we know for certain “one” thing isn’t accurate. This may be my favorite portrayal of Link and Zelda in the real world to date. I guess I am more surprised she actually knows Link’s… size. But hey, I guess that is good for all of the Link x Zelda people, right?

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Nintendo's E3 Press Conference Starts at 9am, Lasts for 2 Hours http://www.zeldainformer.com/nintendos_e3_press_conference_starts_at_9am_lasts_for_2_hours/ Sun, 16 May 2010 22:18:37 +0000 http://localhost/wordpress90/?p=956 Nintendo Logo

Not only do we know the time of Nintendo’s press conference on June 15th, we now know that it will last two hours. How do we know this? Why because I just got emailed my invitation! No, I wont actually be attending this year, but we still have plenty of stuff in store to make sure we stay on top of all the buzz. That being said, the biggest news is the fact that the conference will last two hours. This is notable because lately (like, the last three or four E3s) Nintendo has only done an hour long presentation. The fact they extended it to the normal two hours (what Sony and Microsoft do) tells me that they have a lot more planned for us than ever before. We all know we will finally see Zelda Wii, and of course Metroid: Other M will make another appearance, as will Sin and Punishment 2 along with the Nintendo 3DS. It’s what we don’t know that is most exciting. Will they play Zelda Wii live on stage? We can only hope!

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Nintendo Logo

Not only do we know the time of Nintendo’s press conference on June 15th, we now know that it will last two hours. How do we know this? Why because I just got emailed my invitation! No, I wont actually be attending this year, but we still have plenty of stuff in store to make sure we stay on top of all the buzz. That being said, the biggest news is the fact that the conference will last two hours. This is notable because lately (like, the last three or four E3s) Nintendo has only done an hour long presentation. The fact they extended it to the normal two hours (what Sony and Microsoft do) tells me that they have a lot more planned for us than ever before. We all know we will finally see Zelda Wii, and of course Metroid: Other M will make another appearance, as will Sin and Punishment 2 along with the Nintendo 3DS. It’s what we don’t know that is most exciting. Will they play Zelda Wii live on stage? We can only hope!

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Sometimes All You Can Ask is Why... http://www.zeldainformer.com/sometimes_all_you_can_ask_is_why/ Mon, 17 May 2010 04:55:00 +0000 http://localhost/wordpress90/?p=957 LinkGun.jpg

In what can only be thought of as a “crazy fanfiction author’s cross over dream” we have an article about how Master Chief from Halo is actually a future version of our favorite hero Link. Basically the author grasps at any and every straw he can to make connections between the two series. For example, the Elites that the Spartans fight throughout the Halo are actually space Lizalfos. If you are extremely bored, or looking for a good laugh, check it out at Zelda Universe: A Link to the Future.

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A Different Kind of Rant - Why We Should Hate Zelda http://www.zeldainformer.com/a_different_kind_of_rant_-_why_we_should_hate_zelda/ Mon, 17 May 2010 13:34:31 +0000 http://localhost/wordpress90/?p=958



Let me start by saying that I dislike all forms of video podcasts or blogs, because I firmly believe that everything can be done and said through words alone. So now imagine how much it took to make me do this video… Even more than that.


The sleeper awakens - It took me only 7 months to recuperate after my 3 day marathon to get you the Spirit Tracks Walkthrough and now that Zelda Wii is closing in (Or at least more Zelda Wii info) it is time for me to take up the arms and complain as much as humanly possible. Ready the pitchforks.

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Let me start by saying that I dislike all forms of video podcasts or blogs, because I firmly believe that everything can be done and said through words alone. So now imagine how much it took to make me do this video… Even more than that.

More info after the jump.

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Legend of Zelda.com Looking for More Role Players http://www.zeldainformer.com/legend_of_zeldacom_looking_for_more_role_players/ Mon, 17 May 2010 20:44:41 +0000 http://localhost/wordpress90/?p=959 Legend of Zelda.com Role Playing Logo

LoZ, in times past, used to have one of the more active role playing sections of many larger Zelda sites. However, it eventually fell into disuse and was done away with. Though with the return of our very own, site-original RP, Amplus Teradi, it has known better days. Amplus Teradi has just finished its third chapter, though after a long period of dead time. The trouble is, we need new players, people who are excited about the world that we have created and who genuinely love to write. Even if you’ve never participated in a Role Play before, here’s how it goes: You get a bunch of people together to write about a scenario, and they create their own characters to play through the premise of the story through continuous short-story posting. Every person contributes and moves the story along. Not to mention it’s also a great way to get connected with some of the most longtime members here at LoZ.



We’ve been sticklers about advertising our affiliates stuff before, but every now and then someone other than Zelda Universe is doing something worthwhile (that isn’t article related). It is a tad odd that this RP is not Zelda related and it’s at a Zelda site, but I guess that’s no mode odd than us running a Pokemon League. You can find out more information about what this is all about at Legend of Zelda.com.

While your at it, be sure to check out our Top 5 Zelda Games of All Time list, and don’t forget our newest video segment on the site, A Different Kind of Rant..

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Legend of Zelda.com Role Playing Logo

LoZ, in times past, used to have one of the more active role playing sections of many larger Zelda sites. However, it eventually fell into disuse and was done away with. Though with the return of our very own, site-original RP, Amplus Teradi, it has known better days. Amplus Teradi has just finished its third chapter, though after a long period of dead time. The trouble is, we need new players, people who are excited about the world that we have created and who genuinely love to write. Even if you’ve never participated in a Role Play before, here’s how it goes: You get a bunch of people together to write about a scenario, and they create their own characters to play through the premise of the story through continuous short-story posting. Every person contributes and moves the story along. Not to mention it’s also a great way to get connected with some of the most longtime members here at LoZ.

We’ve been sticklers about advertising our affiliates stuff before, but every now and then someone other than Zelda Universe is doing something worthwhile (that isn’t article related). It is a tad odd that this RP is not Zelda related and it’s at a Zelda site, but I guess that’s no mode odd than us running a Pokemon League. You can find out more information about what this is all about at Legend of Zelda.com.

While your at it, be sure to check out our Top 5 Zelda Games of All Time list, and don’t forget our newest video segment on the site, A Different Kind of Rant..

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72 Hours Remain: Pokémaniac, maniac on the floor... http://www.zeldainformer.com/72_hours_remain_pokemaniac_maniac_on_the_floor/ Mon, 17 May 2010 21:33:46 +0000 http://localhost/wordpress90/?p=960 COMIC22.png

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COMIC22PREVIEW.png

Pokémania has hit this website hard of late; what better way to celebrate than a themed 72 Hours Remain!

Hit the jump to find out what shenanigans Murray gets himself into this week!]]> 960 0 0 0 Revolutionizing a Genre http://www.zeldainformer.com/revolutionizing_a_genre/ Tue, 18 May 2010 07:33:20 +0000 http://localhost/wordpress90/?p=961 Ocarina of Time Title Screen

If you like articles that are short, to the point, interesting and lacking in any real controversial opinions; then please, read on…

Carl from RoboAwesome, a video game news and review site, posted an article yesterday called “Revolutionizing a Genre”. According to Carl, the progression to the third-dimension of video gaming was not an easy one, but it was really thanks to games such as Ocarina of Time and Super Mario 64 that it happened. Hey, I really agree there. He goes on to talk about how Ocarina of Time also revolutionized gaming with camera angles and the z-targeting lock on system.

Furthermore, Carl says that with the upcoming release of Zelda Wii, it is now time for Nintendo to reinvent the action-adventure genre through the Zelda series once again using motion controls. The potential uses of Motion Plus are mentioned, and once again, I can’t help but agree. I’m starting to like this guy! Anyway, one thing he does mention that I haven’t in my illustrious Zelda writing career is the benefits Zelda Wii would reap if the Vitality Sensor was incorporated. Nice idea, but will it really happen? Have a read and judge for yourself.

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If you like articles that are short, to the point, interesting and lacking in any real controversial opinions; then please, read on…

Carl from RoboAwesome, a video game news and review site, posted an article yesterday called “Revolutionizing a Genre”. According to Carl, the progression to the third-dimension of video gaming was not an easy one, but it was really thanks to games such as Ocarina of Time and Super Mario 64 that it happened. Hey, I really agree there. He goes on to talk about how Ocarina of Time also revolutionized gaming with camera angles and the z-targeting lock on system.

Furthermore, Carl says that with the upcoming release of Zelda Wii, it is now time for Nintendo to reinvent the action-adventure genre through the Zelda series once again using motion controls. The potential uses of Motion Plus are mentioned, and once again, I can’t help but agree. I’m starting to like this guy! Anyway, one thing he does mention that I haven’t in my illustrious Zelda writing career is the benefits Zelda Wii would reap if the Vitality Sensor was incorporated. Nice idea, but will it really happen? Have a read and judge for yourself.

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The Clouded Thoughts of an Introvert: Plot or Gameplay http://www.zeldainformer.com/the_clouded_thoughts_of_an_introvert/ Tue, 18 May 2010 22:58:03 +0000 http://localhost/wordpress90/?p=962

Introduction

I have had a rather large number of thoughts running through my head with the relatively close release of Zelda Wii. Aonuma has been talking significantly about the changes the game is going to go through, without being specific to any degree. But it gets me thinking: what could change and why would it change? Could it be for the better?

Eiji Pic

As most people know, around here Majora‘s Mask is the most popular game among the staff and members of the forum. Now and again, after we post an article about the game, we get comments along the lines of “who cares about Majora‘s Mask and how ‘deep’ it is, gameplay is the only thing that matters.” And in actuality, these comments are not too far off. Strong gameplay is necessary for a game’s immediate success, definitely more so than a story. But comments like this get me thinking not only about gameplay, but the changes that are apparently coming to Zelda.

It’s fairly easy to assume that these changes are likely going to be most significantly shown in how the game plays and less in the story. But really, who knows for sure. With a change of gameplay there likely comes a change in general plot style and maybe a change in art style.

Now that you’re legitimately confused and four paragraphs in, I’ll lay down my vague topic. Which is more important in terms of Zelda, gameplay or plot? With a little subplot in visual style as well, as it’s quite important as well. These thoughts have been shifting through my head for weeks (probably months, they’re certainly not brand new), because this is probably one of the most important subjects of debate in gaming.

All Things Considered

I can say right now that I love Majora‘s Mask. It is my favorite game of all time and it’s only for one real reason: its plot. I couldn’t honestly care less about the gameplay when it comes to thinking of the game critically, although it is an added plus. Many people, because of this mindset, would likely call me a “hardcore gamer.” I loathe the phrase. I am a critical thinker, and I enjoy picking ideas apart and piecing them together into something coherent. Majora‘s Mask is like a playground for me.

All Things Pic

I’m honestly not sure where Nintendo came up with Majora‘s Mask; they’ve never made a game like it before or since (except maybe the Mother series or kinda Link’s Awakening to a point). But to me, it is really a significant piece of storytelling - literature even. Could I say that I would love the game if it had atrocious gameplay? I highly doubt it. Honestly, if I had heard it was egregiously bad, I probably would not have even touched it. In reality, it did not have bad gameplay; in fact, I believe it was better and more refined than Ocarina of Time, probably due to the fact that it came out later. The functionality of the masks and the added three day system being the biggest changes, making it feel more varied and situational while at the same time being repetitive and stressful, although not in necessarily a bad way depending on who you talk to.

And that’s not even mentioning the artistic design of the game, which I’ve touched on in the past with some of my other adoring articles about Majora. In short, its fantastic and wonderfully representational. Like old Flemish paintings, everything has meaning or symbolism. Aspects like this give the game more depth.

Visual Prowess

Graphics Pic

To speak a bit more about visual style in general, Zelda is a fairly good cross section of styles to show success of various visual thoughts. The game started in very flat 2D and basically stayed that way for almost 10 years. 2D games, in their own right, are beautiful pieces of art. It is safe to say that sprite style games are significantly less difficult to create than 3D games, but effort is not a judgment of quality. The original Legend of Zelda all the way up to Link’s Awakening are wonderfully styled games. They’re only four games, but many think that Zelda reached its peak with A Link to the Past not because of visual style, but primarily because of Gameplay. And if we were to judge Zeldas by only their gameplay, A Link to the Past would be number one or at least near it. To this day, all the 3D games have been based around A Link to the Past‘s general gameplay style and structure.

After a significant break, Ocarina of Time was released as the first 3D Zelda title. Of course children and adults everywhere gawked over the “magnificent” 3D graphics, which are nothing to write home about anymore, but at the time were beautiful for being the first 3D graphics in the series. With this move to 3D, there was also a shift in consumer focus. 2D games became a sub-genre of sorts, relegated to handhelds of lesser power. 3D also brought a shift in visual style.

Ocarina of Time is, for the most part, meant to be realistic. It also brought a shift in gameplay, adding more platforming sections and more action to the games. Still, the gameplay was reminiscent of A Link to the Past in many ways including the items, the puzzles, and the core combat.

One thing that really did not change far too much with the shift to 3D was the storytelling. It was more cinematic in the sense that there were cutscenes showcasing the 3D engine’s capabilities, but for the most part, the story was cookie-cutter Zelda. Is it easy to assume, then, that what makes Zelda, well: Zelda is the plot and storytelling? It seems it would be so, but then Nintendo throws us a curveballs with Majora‘s Mask.

The Games of the Bizarre

Okay, to be fair, they had actually thrown a curveball earlier with Link’s Awakening which, much like Majora‘s Mask, does not seem to follow the same formula as other Zeldas. Both Majora‘s Mask and Link’s Awakening take place in alternate worlds that seem to have supernatural aspects to them. They both have little or no mention of “Zelda” the Princess or Ganon. They also seem to delve deeper into thoughts on the human psyche and the nature of emotions of anger, hope, and jealousy. Also, they both are spin-offs of earlier games, using the same graphics (Link’s Awakening being in black and white is a bit different, but it still has similar sprites and style.)

Really, while the two games are similar, they’re also significantly different in most other aspects. It’s easy to talk about them in general like this and see how alike they are, but in the details they’re really quite different in most ways. Still, for a lot of people, these games, one or the other or even both, are so far the pinnacle of Zelda.

Moon MM Pic

And really, they should be, should they not? They’re basically the older games they’re based off with deeper plots and slightly improved gameplay. But for many, they are not. For instance, one of the main complaints of Majora‘s Mask is its three day system. For others, this system is actually a catalyst for their favorite parts of the game. Amazingly, adding this system changed the game hugely, enough to make it have vastly different gameplay and mood than Ocarina of Time. In Link’s Awakening‘s case, it’s generally not talked about too much. Most people, if you ask them, will mention its bizarre story, the fact that it was on a handheld rather than a console, or its dungeon gameplay.

But herein lies the problem, for the most part people who enjoy gameplay over plot will choose A Link to the Past or Ocarina of Time as the extremum of the series and argue that their plots are superior. For those who enjoy plot and depth, they’ll likely pick Link’s Awakening or Majora‘s Mask while arguing that their gameplay is more enjoyable. And who is wrong?

No one, obviously. To go the cheap route, it’s just a matter of opinion. To go the expensive route, both are wrong, Zelda has not reached it peak and it never will.

The Wind Waker: The Peak?

There are rebels, though. Those who actually pick none of these four games and pick one of the others, the most prominent of these being The Wind Waker. Some will say it is the perfect blend of storytelling, gameplay, and style.

Wind Waker Pic

The Wind Waker is also a curveball in another way: when it was showcased, people hated it just for its visual style. In reality, the story and gameplay were classic Zelda. Gameplay, in fact, was significantly improved in The Wind Waker. Many controls were refined and the Gamecube controller is still considered one of the greatest controllers ever made (just ask Smash Brothers players.) But why is it that The Wind Waker is rarely even considered one of the best games in Zelda?

The main reason, I believe, is that it only blatantly revolutionized Graphics. When it comes to Zelda, there are in general the two main opposing camps: the camp of Gameplay and the camp of Story. There really isn’t a group of people who feel very, very strongly about the visual style. Sure, there are people here and there that will spout venom about how the cutesy cell-shaded graphics of The Wind Waker ruined Zelda for them or others who think The Wind Waker has better graphics than Twilight Princess and is therefore better, but these types of people just don’t band together. And, more often than that, most people are just more concerned with Gameplay and Plot than they are of graphics, which is more of a sub-concern for them.

And because The Wind Waker has a section that is, in general, universally disliked (giant ocean and long fetch quest at the end) and a plot that does little to give the Plot lovers intellectual interest, it tends to fall by the wayside. However, I think we all appreciate The Wind Waker in some way. It was unique in many ways and most people will place it on their top Zelda list if prompted to do so.

Game Cube Pic

But here is the real question: is The Wind Waker actually the pinnacle of Zelda so far? Rationally, I believe it would be fairly easy to argue that it is. The graphics are timeless and still look beautiful after many years. The story, while classic, also had significant depth by humanizing Ganondorf and dealing with fate in many cases. The game also has incredible length and an amazing amount of exploration and discovery. I could also argue that it still does not have a well thought out plot, being primarily a simple story of fate and destiny. Also, the ocean really was far too large, empty, and repetitive.

I will have to say that, in The Wind Waker‘s case, the main thing it will always be remembered for is its graphical style. And, in reality, it did not do for Zelda what A Link to the Past, Link’s Awakening, Ocarina of Time, and Majora‘s Mask did for Zelda. I think The Wind Waker easily proves that graphics are not important to a game’s quality.

Unfortunately, after The Wind Waker was released, Nintendo heard the overwhelming cry of Ocarina of Time lovers who wanted their old Zelda style back and Nintendo listened with Twilight Princess.

Twilight Princess: Where The Majority of Comments Will Come From

TwilightPrincessPic

I will try to be as subjective as possible with Twilight Princess. Even I immediately showered this game with praise when it was released. I, at first, loved the return to the realistic style. I also liked the return of horseback riding and the, seemingly, darker story. But, after finishing it, my thoughts of it turned more and more sour. I found myself wondering why I didn’t want to continue playing the game after I first finished it, unlike The Wind Waker which I immediately played twice after finishing them and Majora‘s Mask which took me 5 years to finish and I still replayed it after I beat it the first time. I had absolutely no desire to play Twilight Princess twice.

The first thing I realized is that the story did little to interest me. Some of it seemed very forced, like the creepy acid trip floating girls that were cool at first but had very little impact or reference to the rest of the game. A lot of it was incredibly cheesy and I was very disappointed that the overlaying feeling of doom disappeared less than halfway through the game once Link returns all the Tears of Light.

Besides that, the gameplay did little to make me want to come back. The collectibles were few and entirely uninteresting to collect. The sidequests were both infrequent and lacked any interesting story. And the game just seemed to bore me for the majority of it, as the majority of the dungeons were easy and linear.

But, I’m letting my strong opinions get a hold of me. I can freely admit that Twilight Princess was an improvement in ways. I can’t honestly think of too many, though. The horseback fighting was great, the general flow of gameplay and controls worked well and the game moved swiftly and consistently to its end.

Side Quest Pic

Thinking about in terms of Gameplay and Plot’s significance, though, I’m trying to decide what it was that turned me away from Twilight Princess after I finished it. Honestly, the first time I finished it I legitimately did enjoy it. But what kept me from loving it, in my opinion, was the story. The story kept me from wanting to come back and enjoy it again. It also keeps me from putting the story anywhere near my top Zelda list.

And this is when I realized it for me. What it is that makes me love Majora‘s Mask: The plot make me want to play the game again. Gameplay can get me through the game once, but not twice. The Plot keeps me coming back and playing it over and over. Gameplay brings the game immediate enjoyment, but plot brings the game with me into the future. But why is this? Why am I more interested in the Plot more than the Gameplay?

Conclusion

VennDiagramPic.png

If I were to guess, it would likely be because of the type of person I am. I am a self-motivated introvert. I, and many others, enjoy reading into stories and ideas and extrapolating them into a bigger picture. We play a game once, and the first thing we do is play it again so we can see certain sections that interested us. This almost immediately answers the question of “Why is Majora‘s Mask popular among ZI staff?” The majority of the staff were, at some point Bombers, who only dealt with the timeline. In other words, they were so obsessed with the story that they had to put it in order. On the other hand, there are others who like Majora‘s Mask and Link’s Awakening just to be rebels who go against the grain. However, these people likely do not actually enjoy them as much as introverted thinkers do.

I look at the majority of people who put Ocarina of Time on the top or A Link to the Past on the top and they tend to be two different types. The main ones are people who have no intellectual interest in anything. These people would rather see a movie than read a book. Obviously there’s nothing wrong with that, they just enjoy pure entertainment rather than cerebral stimulation. These types of people are often also turned off by stories that have depth to them. Because the story requires philosophical thought to enjoy, they often do not understand why others enjoy it so much. They see movies, watch TV shows, play games, and read books for the pure intent of just enjoying it for face value. The other type is the hard-headed purist who loves Link to the Past and Ocarina out of principle, nostalgia, and/or stubbornness. As with the people who love Majora and Awakening just because they want to stick out, these people might not enjoy the game as much as the earlier person. These two groups are the majority of people.

So the answer to the question “Which is more important, plot or gameplay?” is most likely, it depends. Everyone has their own opinion and, really, no one is wrong. I’d argue that both are equally important and that every game should reach for the highest standards in both cases to appease all types of people. And it looks to me, with Zelda Wii, that they are trying.

I would like to mention with the in-general types I listed above, there are always exceptions to the rule, but from my experiences this is the broad state of the Zelda community. And we are a large community, so we will all have our opinions. In reality, however, it is impossible to categorize people completely. The constant opposing opinions in the Zelda community are just banging their heads against a wall. Everyone will enjoy one game more than another and attempt to argue it but it’s ultimately pointless because loving one game more than another is a persuasion that can only be changed with your own thoughts.

So, Zelda Community, I decree: stop bickering! You are all right!

yaypic.jpg

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Graphics Pic

I have had a rather large number of thoughts running through my head with the relatively close release of Zelda Wii. Aonuma has been talking significantly about the changes the game is going to go through, without being specific to any degree. But it gets me thinking: what could change and why would it change? Could it be for the better?

As most people know, around here Majora‘s Mask is the most popular game among the staff and members of the forum. Now and again, after we post an article about the game, we get comments along the lines of “who cares about Majora‘s Mask and how ‘deep’ it is, gameplay is the only thing that matters.” And in actuality, these comments are not too far off. Strong gameplay is necessary for a game’s immediate success, definitely more so than a story. But comments like this get me thinking not only about gameplay, but the changes that are apparently coming to Zelda.

It’s fairly easy to assume that these changes are likely going to be most significantly shown in how the game plays and less in the story. But really, who knows for sure. With a change of gameplay there likely comes a change in general plot style and maybe a change in art style.

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What could be... http://www.zeldainformer.com/what_could_be/ Wed, 19 May 2010 12:32:35 +0000 http://localhost/wordpress90/?p=963




With E3 just around the corner, the zelda community is rumbling with excitement and speculation. In the spirit of which a few interesting (fake) screenshots have been crafted by a member of the Hylia’s forum. While these have no impact on events, it is interesting to imagine what the new landscape might look like. I personally hope it’s a step up graphically from what we have here—this is still too Twilight Princess for my taste, but it still gets my mind buzzing thinking about the cool new land and how (hopefully) it will differ from our normal Hyrule.

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With E3 just around the corner, the zelda community is rumbling with excitement and speculation. In the spirit of which a few interesting (fake) screenshots have been crafted by a member of the Hylia’s forum. Hit the jump to read more.

]]> 963 0 0 0 So You Wanted More MS Paint Zelda Comics? Okay! http://www.zeldainformer.com/so_you_wanted_more_ms_paint_zelda_comics_okay/ Thu, 20 May 2010 23:37:17 +0000 http://localhost/wordpress90/?p=964

Pete's MS Paint Comic



Yeah, I get that it’s really long. Tell me it was not worth the trip? You can contribute your own MS Paint Zelda comics or simply check out all the rest in our MS Paint thread.

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Pete's MS Paint Comic

Yeah, I get that it’s really long. Tell me it was not worth the trip? You can contribute your own MS Paint Zelda comics or simply check out all the rest in our MS Paint thread.

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Link's got rhythm baby. http://www.zeldainformer.com/links_got_rhythm_baby/ Fri, 21 May 2010 16:35:21 +0000 http://localhost/wordpress90/?p=965 The singing Links.
Some people complain that Link can’t talk. To those people we can now say: shut up he can sing. Jenjamik over at Newgrounds has crafted what can only be described as a small slice of liquid genius. Must have taken him a while, but it’s definiately worth it. Check out Link’s solo here. Hang on, solo?

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The singing Links.Some people complain that Link can’t talk. To those people we can now say: shut up he can sing. Jenjamik over at Newgrounds has crafted what can only be described as a small slice of liquid genius. Must have taken him a while, but it’s definiately worth it. Check out Link’s solo here. Hang on, solo?

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Bring Back That Old-School Charm http://www.zeldainformer.com/bring-back-that-oldschool-charm/ Fri, 21 May 2010 23:11:44 +0000 http://localhost/wordpress90/?p=966 Money Making Game

With the success of recent releases Bit.Trip.Beat, Final Fantasy IV: The After Years, and New Super Mario Bros. Wii - the last of which has quickly proved itself to be one of the best and fastest-selling games of all time - it’s become pretty apparent that old-school style games are in high demand. And what else could we expect? These are the kinds of games that first-generation gamers grew up on, so there’s already a deeply installed fan base to draw from - many of whom are now parents and are passing gaming down to their kids.

What does this have to do with Zelda? Well, while we here at Zelda Informer obviously love Spirit Tracks, there’s no denying that its sales don’t quite match up to both its predecessors and its contemporaries. The old-school games, on the other hand, have been selling like hotcakes. Perhaps it’s time for a resurgence of old-school style Zelda? And what better format for the old-school revolution than WiiWare?

Why WiiWare and not a traditional retail release? Two reasons: first of all, the format and style would require lower development times and costs; and second, Nintendo has needed to do more to support its software download service for a long time, and there’s no better excuse to do so than the revival of 2D games.

More than just serving as a moneymaker for Nintendo, though, a 2D-style Zelda would be perfectly poised to address some of the problems we’ve been voicing about the series lately - namely combat difficulty. By returning to the arcade-type action gameplay of the older titles, Nintendo can recapture some of the series’ old audience that has felt detached from the more recent games.

That’s not to say that Nintendo should abandon the Wii or DS-optimized approaches - rather, traditional 2D Zelda would be a nice complement to the console and handheld installments and allow the series to truly have something to offer to everyone.

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Money Making Game

With the success of recent releases Bit.Trip.Beat, Final Fantasy IV: The After Years, and New Super Mario Bros. Wii - the last of which has quickly proved itself to be one of the best and fastest-selling games of all time - it’s become pretty apparent that old-school style games are in high demand. And what else could we expect? These are the kinds of games that first-generation gamers grew up on, so there’s already a deeply installed fan base to draw from - many of whom are now parents and are passing gaming down to their kids.

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Gamespy: Play as Link in 3D Dot Game Heroes http://www.zeldainformer.com/gamespy_play_as_link_in_3d_dot_game_heroes/ Sun, 23 May 2010 05:58:51 +0000 http://localhost/wordpress90/?p=967
3d-dot-game-heroes-link.jpg



I’m sure everyone knows about 3D Dot Heroes by now, and if you still aren’t really sure what it is, you can read our preview of the game here. It is basically a Zelda rip-off game for PS3.


At the beginning of the game you can choose a premade character, or create your own. Someone had to make a Link character eventually, and now someone, Gamespy, has.


3d-dot-game-heroes-link2.jpg



With the download link on the Gamespy page (here) even you can play as everyone’s favorite hero.

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3d-dot-game-heroes-link.jpg


I’m sure everyone knows about 3D Dot Heroes by now, and if you still aren’t really sure what it is, you can read our preview of the game here. It is basically a Zelda rip-off game for PS3.


At the beginning of the game you can choose a premade character, or create your own. Someone had to make a Link character eventually, and now someone, Gamespy, has.

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967 0 0 0 Legend of Zelda Theme - I Fight Dragons http://www.zeldainformer.com/legend_of_zelda_theme_-_i_fight_dragons/ Sun, 16 May 2010 08:03:59 +0000 http://localhost/wordpress90/?p=984



While the performance was just slightly over a year ago, the rendition is just too epic to ignore. The only thing that ruins this performance at all for me is all of the footage of the chick. Sorry, she looks disinterested and like she had absolutely no fun with it. This time around though, I didn’t find this video all on my lonesome. Props totally goes out to Jason, owner of Zelda Universe, for showing me this video. Hope you enjoy guys! If you are one of 3 people who hasn’t also checked out our Top 5 Zelda Games list yet, what are you waiting for?

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While the performance was just slightly over a year ago, the rendition is just too epic to ignore. The only thing that ruins this performance at all for me is all of the footage of the chick. Sorry, she looks disinterested and like she had absolutely no fun with it. This time around though, I didn’t find this video all on my lonesome. Props totally goes out to Jason, owner of Zelda Universe, for showing me this video. Hope you enjoy guys! If you are one of 3 people who hasn’t also checked out our Top 5 Zelda Games list yet, what are you waiting for?

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Buy Your Very Own Zelda Cereal Box http://www.zeldainformer.com/buy_your_very_own_zelda_cereal_box/ Fri, 21 May 2010 11:11:18 +0000 http://localhost/wordpress90/?p=987 Apple Jacks 1993 Zelda Cereal Box

I know there are some pretty peculiar collectibles out there, even within the Zelda series, but a cereal box. Really? A flattened piece of cardboard that is 17 years old? Yeah, okay, some people out there may be interested in it. If that’s you, then read on.

A 1993 Apple Jack’s Kellogg’s Cereal box which originally came with a Zelda strategy map is for sale on eBay. Unfortunately the map isn’t included, but if you have a ‘gotta catch ‘em all’ attitude when it comes to Zelda memorabilia, why not this? There’s only one available at US $8.95 which is 10% off, so it’s a bargain I suppose… I’d be careful of this seller though, because he’s claiming the box is in “new” condition. Check it out for yourself if you’re a crazy collector, because I’d imagine a cereal box full of food from the supermarket would be cheaper.

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Apple Jacks 1993 Zelda Cereal Box

I know there are some pretty peculiar collectibles out there, even within the Zelda series, but a cereal box. Really? A flattened piece of cardboard that is 17 years old? Yeah, okay, some people out there may be interested in it. If that’s you, then read on.

A 1993 Apple Jack’s Kellogg’s Cereal box which originally came with a Zelda strategy map is for sale on eBay. Unfortunately the map isn’t included, but if you have a ‘gotta catch ‘em all’ attitude when it comes to Zelda memorabilia, why not this? There’s only one available at US $8.95 which is 10% off, so it’s a bargain I suppose… I’d be careful of this seller though, because he’s claiming the box is in “new” condition. Check it out for yourself if you’re a crazy collector, because I’d imagine a cereal box full of food from the supermarket would be cheaper.

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The Lost MS Paint Comic http://www.zeldainformer.com/the_lost_ms_paint_comic/ Mon, 24 May 2010 21:02:23 +0000 http://localhost/wordpress90/?p=968 Zelda Comic

>MS Paint

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Zelda Comic

>MS Paint

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72 Hours Remain: Giant Steps Are What You Take http://www.zeldainformer.com/72_hours_remain_giant_steps_are_what_you_take/ Tue, 25 May 2010 02:01:43 +0000 http://localhost/wordpress90/?p=969 COMIC23.png

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COMIC23PREVIEW.png

What was that? Hit the jump to find out!]]> 969 0 0 0 A Storm Is Coming... http://www.zeldainformer.com/a_storm_is_coming/ Wed, 26 May 2010 00:05:01 +0000 http://localhost/wordpress90/?p=970 TLoZ:PS

No, there is no new, unconfirmed Zelda Wii title to see here, nor in the title, nor anywhere else.

Seriously, don’t bother.


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Cuccos are bad! http://www.zeldainformer.com/cuccos_are_bad/ Wed, 26 May 2010 14:20:23 +0000 http://localhost/wordpress90/?p=971 Cuccos are bad.jpg

Something brought to my attention which I couldn’t help but laugh at. If Zelda were real, my money would be on this being Link’s doom; I mean come on if you’re reading this I’m betting you’ve atleast died once to an army of Cuccos. Props to JT for finding this, and ryotiras.com for creating it.

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Cuccos are bad.jpg

Something brought to my attention which I couldn’t help but laugh at. If Zelda were real, my money would be on this being Link’s doom; I mean come on if you’re reading this I’m betting you’ve atleast died once to an army of Cuccos. Props to JT for finding this, and ryotiras.com for creating it.

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Is Zelda Wii going to be a First Person game? http://www.zeldainformer.com/is_zelda_wii_going_to_be_a_first_person_game/ Wed, 26 May 2010 17:58:42 +0000 http://localhost/wordpress90/?p=972 wiimotionplus1.jpg

The most hyped selling point of Zelda Wii is the Wii Motion Plus controls. However as to the specific utilization of said controls, we are left in the dark. There are many ways that Nintendo can pull it off, but which approach they’ll take remains to be seen. Would it be better for Zelda Wii to play like the sword fighting mini game in Wii Sports Resort, or Red Steel 2?






If you look at the first part of the first video, and the second video, you will notice that the first one looks a lot more like Zelda. That kind of gameplay is generally accepted idea of how Zelda Wii will play, but it does have some inherent flaws.




Ever notice how stupid Link looks while fishing in Twilight Princess? How his whole body is standing stiff while his right arm is flailing around like it’s possessed by a very thick demon? The only reason all the characters in Wii Sports Resort don’t look like monsters from Silent Hill is because they’re essentially stick figures - their imaginary joints can bend in weird non-existing shapes. But apply that same principle to Link and you got yourself a visit to the orthopedist.

It’s either that, or very restrictive movement to avoid Link’s bones popping out.


Pringles.jpg

If that ends up being the case, we have a big problem: that would mean that all the fancy Wii Motion Plus controls boil down to “Ok, you’re now slicing at a Dodongo AGAIN but this time it looks even fancier!”

And thus, we’ve got ourselves another gimmick.

It’s horrible when games center around gimmicks… It works fine if the gimmick is incorporated into the story (See: Ocarina of Time), but if it’s just there for the sake of having a gimmick, then it can [Move along kids, nothing to see here] off.

The other possibility of course is that Nintendo managed to crawl out of their giant fortress made of money and actually did something original - first person Zelda. First person action adventures, as we know them, of course can never succeed and are just a pointless waste of time.


metroid-prime-cover.jpg

Putting the sarcasm aside, making Zelda Wii similar to Red Steel 2 would not only revive the franchise, but would possibly make it the best Zelda game ever. The first person would allow for a more flowing combat, more natural feeling controls and an even greater feeling of immersion into the game world as a whole. It’s also worth mentioning that it would add a whole new aspect of challenge to both combat and puzzles.

First person gameplay isn’t really as foreign to the Zelda series as you might think; as with arrow shooting from Epona’s back in Ocarina of Time as an example, nearly every item you use switches you into the first person perspective; the only thing missing is the ability to move in that state.

Another important fact to consider is that Miyamoto originally intended for Ocarina of Time to be played from a first person perspective, and you have Link’s Crossbow Training. But, you might say, ideas come and go and it doesn’t mean they have to return. Even so, this particular idea is now more appeasing than ever due to the Wii Motion Plus system.

However, I’m sure we can all agree that using items for combat in any 3D Zelda game is pretty much out of the question without lock-on. By the time you switch to first person, aim and finally take a shot, the enemy has already devoured you and your entire family.


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This of course means that in the unlikely case that Zelda Wii is a first person game, a whole new dimension of combat opens up suddenly without any gimmick whatsoever.

Don’t get me wrong about gimmicks though, the Wii’s control system CAN server to improve the experience. Spirit Tracks had Cragma, a fight in which you essentially just tap the touch screen at places where you want to shoot, and it was one of the most awesome fights in the game. Combining the touch screen with dual screen feature of the DS allowed for the nice scenario where you’re trying to shoot Malladus with a light arrow near the end of the game.

But even that was more hectic due to the dual screen than the way you actually shot the arrow. The inherent issue with control gimmicks is that you get used to them as the game progresses and they cease to be anything special. Unless Miyamoto found an incredible new way to utilize the motion controls.

Last but not least, there’s the option of a combination. While this might sound awesome for those of you who are undecided as to which version you’d like more… Remember how tomatoes and chocolate milk don’t mesh together well even though they’re both good? The same principle might apply here.

Again it is entirely possible to make it work - the footage of Other M released so far shows as much, but with that Nintendo is treading on dangerous ground, which is arguably a good thing.

However, at the end of the day there might be just be a Nintendo employee sitting at his table, sipping coffee, and laughing at this article because I got it all wrong… So whatever Nintendo has decided to go with, I just hope they didn’t forget about the whole game thing in favor of gimmick controls.

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The most hyped selling point of Zelda Wii is the Wii Motion Plus controls. However as to the specific utilization of said controls, we are left in the dark. There are many ways that Nintendo can pull it off, but which approach they’ll take remains to be seen. Would it be better for Zelda Wii to play like the sword fighting mini game in Wii Sports Resort, or Red Steel 2?

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Should've Learned The Scarecrow's Song http://www.zeldainformer.com/shouldve_learned_the_scarecrows_song/ Wed, 26 May 2010 17:02:11 +0000 http://localhost/wordpress90/?p=973 da4be100bd839babd2731b81455031e1.jpg

The Water Temple: love it or hate it, I’m sure we’ve all fallen victim to traversing the entire dungeon getting the water level just right, only to be called away and having to restart the whole thing from scratch. This seemingly never-ending up-and-down of Link and water is for many Zelda fans the first to be mentioned upon asking the question ‘What’s the most annoying dungeon in Zelda?’

Now we find that it’s not just only the most annoying dungeon in Zelda, but one of The 15 Most Annoying Levels in Video Game History according to Dorkly (the recently opened gaming-based sister site of College Humor)

Also showing up on the Nintendo-front are the barrier-free controller-biting turns in most incarnations of Rainbow Road; the Landmaster sections of Starfox 64 (Lylat Wars to my fellow Brits); the floor-less, enemy hopping, Yoshi sacrificing ‘Tubular’ from Super Mario World amonst a couple of other familar scenes.

Just thinking about a lot of them make me want to dig out an old controller for the sole purpose of breaking a window with it.

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da4be100bd839babd2731b81455031e1.jpg

The Water Temple: love it or hate it, I’m sure we’ve all fallen victim to traversing the entire dungeon getting the water level just right, only to be called away and having to restart the whole thing from scratch. This seemingly never-ending up-and-down of Link and water is for many Zelda fans the first to be mentioned upon asking the question ‘What’s the most annoying dungeon in Zelda?’

Now we find that this is not just limited to us Zelda fans… Hit the jump and prepare to rage-quit.

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As if "The Man" could keep us down http://www.zeldainformer.com/as_if_the_man_could_keep_us_down/ Thu, 27 May 2010 16:51:18 +0000 http://localhost/wordpress90/?p=974 Duke Nukem

Where oh where did Zelda Informer go, oh where oh where could it be? For those of you crazy enough to wake up before noon, you may have noticed that this lovely site was not online. In fact, for most of the time period it was a blank white screen. I wont hide what happened: We were indeed hacked. However, we here at Zelda Informer like to think we know exactly how to handle these situations. It’s really simple honestly… just roll out the big guns. Good ol’ Duke saved the day yet again.

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Duke Nukem

Where oh where did Zelda Informer go, oh where oh where could it be? For those of you crazy enough to wake up before noon, you may have noticed that this lovely site was not online. In fact, for most of the time period it was a blank white screen. I wont hide what happened: We were indeed hacked. However, we here at Zelda Informer like to think we know exactly how to handle these situations. It’s really simple honestly… just roll out the big guns. Good ol’ Duke saved the day yet again.

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More Zelda Wii Information Leaked? http://www.zeldainformer.com/more_zelda_wii_information_leaked/ Thu, 27 May 2010 17:51:42 +0000 http://localhost/wordpress90/?p=975 Zelda Wii

We all know E3 is right around the corner and we are about to get flooded with more information than anyone can reasonably handle. That being said, sometimes it’s fun to ponder on the rumor mill if for nothing more than to discuss the possibilities. If and when the information turns out to be true, it just makes things all the more fun. If it turns out to be false, it still was a fun discussion none the less. That being said, many of you remember the rumors we released back in January that surfaced at the japanese forum 2ch. Well, this time around, more information has been leaked from the same place.

Keep in mind these are just rumors, and are just as likely to be false as they are true. However, 2ch has a history of nailing many rumors right on the head, as was previously explained in January’s Rumor Mill. Of course, not everything they say is true… but if they happen to be right about all of the current rumors, I swear I might be willing to father all of their children. So without any more delay, here is what was uncovered:

  • Link will be replacing the bow and arrow with a crossbow.
  • Game is all but finished. Putting on final touches.
  • There will be a playable demo at E3.
  • Time travel does occur and it happens through the use of a new blade. (not the master sword)
  • Link’s hometown is much bigger than in previous titles.
  • There will be several “Majora’s Mask” esque sidequests.
  • Character interaction will be more involving than in any previous title.
  • The dungeon field dungeon method is changed, and one of the changes confirms a straight dungeon to dungeon portion of the game.
  • The current name of the girl in the picture is Adelle.
  • Combat is extremely fluent and innovative. No previous Wii title can give you a good example of it’s unique style.
  • The game relies heavily on sword combat versus other items.
  • There will be less items, but they will be used more frequently.
  • There will be another main weapon added for an alternative combat style.
  • The game will feature significant portions of flight.


So there you have it. This information was provided to us via email, and as such I cannot confirm the full credibility of the source. However, based on what the previous rumors were and what has been said in interviews in the last year, a lot of it seems highly plausible. We are currently digging for the exact quotes so we can get some re-translations to confirm. Are you excited yet? Zelda Wii gets officially announced on June 15th, 2010.

Head over to the official forum thread to discuss these rumors!

We also invite you to join our chat room.


On a side note, could this be the new main weapon?

Zelda Wii Spear

(The above image is in no way affiliated with the rumors contained in this news article. It was a mock up of potential item concept created in-staff at Zelda Informer)

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Zelda Wii

We all know E3 is right around the corner and we are about to get flooded with more information than anyone can reasonably handle. That being said, sometimes it’s fun to ponder on the rumor mill if for nothing more than to discuss the possibilities. If and when the information turns out to be true, it just makes things all the more fun. If it turns out to be false, it still was a fun discussion none the less. That being said, many of you remember the rumors we released back in January that surfaced at the japanese forum 2ch. Well, this time around, more information has been leaked from the same place.

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Gaming Target's E3 Predictions http://www.zeldainformer.com/gaming_targets_e3_predictions/ Fri, 28 May 2010 05:03:25 +0000 http://localhost/wordpress90/?p=976 Zelda Wii E3

As it turns out, 8 is the number of E3s one has to experience in order to render a prediction of this year’s event passable enough for a site like Gaming Target. Too bad predictions work best when either 1) ambiguous, or 2) actually founded in something. They can also be funny when the outcome is something at least mildly entertaining—too bad that’s not the case here. Oh, word? The new Zelda is gonna be, like, like a Star Wars lightsaber game? Seventeen days.


#e32k10

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Zelda Wii E3

As it turns out, 8 is the number of E3s one has to experience in order to render a prediction of this year’s event passable enough for a site like Gaming Target. Too bad predictions work best when either 1) ambiguous, or 2) actually founded in something. They can also be funny when the outcome is something at least mildly entertaining—too bad that’s not the case here. Oh, word? The new Zelda is gonna be, like, like a Star Wars lightsaber game? Seventeen days.


#e32k10

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An Issue Worth Mentioning http://www.zeldainformer.com/an_issue_worth_mentioning/ Fri, 28 May 2010 07:46:07 +0000 http://localhost/wordpress90/?p=977 DoubleFacePalm.jpg

Zelda Informer is just past our three year mark as a site and just now we feel, as do others, that we are no where near our peak but surely reaching for it. Three years, in reality, is a short period of time for a website, but apparently it’s long enough for us to gather people who dislike us. Of course, we don’t expect everyone to like us or our methods, but there is a point at which we start to take offense at the lengths people will take. It has reached that point with Zelda Dungeon.

For various reasons of which I will not go into here (as they are neither relevant nor important,) Zelda Dungeon’s administrator, Mases, has a personal vendetta against our administrator, Nathan, and Zelda Informer as a whole. We have, in our three years, did our best to be cordial towards Zelda Dungeon and it pains us to do this, as bringing offenses like this public likely cause drama and anger, but, as I said, this has gone too far.

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An example of one of our news posts being copied and not being credited. For an example of proper crediting check here. You can see how Kotaku credited both the place they found it and the place it was originally posted. This is how you professionally credit on the internet.

For the past year Mases has not credited Zelda Informer for any news post he finds on Zelda Informer. He’s given various reasons from not wanting to increase our Google Rank to claiming he did not actually find them on our site (even though quite often they are complete copy-pastes of our news posts.) This was extremely offensive, but not wanting to start drama, we ignored them most of the time.

But, recently, he posted the rumours we reported on Zelda Wii without crediting us. And, posting in the comments, attempting to give credit, we recently discovered that the word “Informer” is not allowed in Zelda Dungeon’s comments. If it is added to the comments, it is automatically “Deleted by an Administrator.” We are assuming that this is because “Informer” is a banned word in their comments.


Video of the auto-delete in action.

An interesting note, he posted our Top 5 Zelda Games video which he did credit by name, but still refuses to direct link to Zelda Informer itself. It’s interesting that Zelda Informer can be mentioned in news posts at the rare occasion that Mases is perhaps impressed by us, but the commenters are not allowed to do the same.

This just goes way too far; way past the point that we can willfully ignore it. This is worse than an insult to us and more of an insult to the whole Zelda Community. If anyone wishes to voice an opinion or post a comment on Zelda Dungeon that includes Zelda Informer in any way, they are punished—just because they dared to mention our name. And why? Because Mases has a grudge against Nathan.

But when did it happen that grudges came before being polite? However, this is only to bring light to this situation. We here at Zelda Informer are unaware of the atrocities we must have done to cause this treatment, but this is too far. Something needs to be said or done, so here it is.

Just to be clear, Nathan is staying out of this, as he and Mases have bad blood against each other. But just to be blatantly clear, Nathan is not the one here calling out Zelda Dungeon. This is the rest of the staff, the rest of the hard workers at this site telling them we do not appreciate what you are doing. While we realize bringing this to light may not have any affect on the long haul, we feel we owe it our fan base, to the Zelda community, to let the people know. You are not just screwing over Nathan, you are screwing over every other writer, designer, moderator, member, fan, and commenter on this site and none of us will sit here and take it anymore.

We will seek no further action or repercussion and will no longer speak about this outside this news post.

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Zelda Informer is just past our three year mark as a site and just now we feel, as do others, that we are no where near our peak but surely reaching for it. Three years, in reality, is a short period of time for a website, but apparently it’s long enough for us to gather people who dislike us. Of course, we don’t expect everyone to like us or our methods, but there is a point at which we start to take offense at the lengths people will take. It has reached that point with Zelda Dungeon.

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Master Sword replica now on eBay http://www.zeldainformer.com/master_sword_replica_now_on_ebay/ Fri, 04 Jun 2010 17:45:08 +0000 http://localhost/wordpress90/?p=978 Double handles

A new Master Sword replica has started circulating on Ebay, and it looks to be one of the best so far. After a small amount of dispute about the size of the product it’s become apparent that it’s the real deal. Go on over to Ebay to check it out. The sword comes in two colors, blue and purple, each looking equally awesome. The price? Pocket change - only $200.

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Double handles

A new Master Sword replica has started circulating on Ebay, and it looks to be one of the best so far. After a small amount of dispute about the size of the product it’s become apparent that it’s the real deal. Go on over to Ebay to check it out. The sword comes in two colors, blue and purple, each looking equally awesome. The price? Pocket change - only $200.

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Rant: The Internet is a Crazy Machine, Zelda Wii Rumors http://www.zeldainformer.com/rant_the_internet_is_a_crazy_machine_zelda_wii_rumors/ Sat, 05 Jun 2010 14:02:34 +0000 http://localhost/wordpress90/?p=979 Internet

Normally I don’t like to post so many “article” type features in rapid succession, but frankly I was just really inspired to rant this morning after browsing for some Zelda related stuff to bring to you on this lovely June 5th morn. Many of you have realized by now we like to bring you multiple updates a day that are decently spaced out to give you something to do and read about throughout your day. That being said, I came to a big realization today mostly in part because of the Zelda Wii Rumors: The internet is extremely fickle, and no one does their research.

I never understood why people choose to come to Zelda Informer for news both officially, rumor wise, and for fan material really until that point sunk in. Don’t get me wrong, I’m extremely pleased that we have so many readers and so many fans that trust in us, but I finally understand why. Despite being a fan entity that works for zero profit and is entirely all volunteer, we strive to actually do the research into our postings.

In the latest round of Zelda Wii rumors, we mentioned that we had not yet been able to confirm if the rumors actually existed on 2ch. Sure they sounded plausible and many of them may be true, but we never actually claimed that they were really from where the email said they were. As a later commenter pointed out, and our own translation team dug, it turned out that the latest batch of rumors are not even present on 2ch. In fact, all mentions of the rumors on 2ch from the last round actually refer back to Zelda Informer, which means we are the source of the all too magical rumor train.

Rumor Update

I pointed out in the comments that the rumors are not from 2ch, but people are willing to believe anything just because they want it to be true. The rumors of course spread like wild fire, appearing on several major gaming sites and forums all staking to the validity of the rumors based purely on the “sterling reputation” of 2ch with game leaks. The fact remains that while 2ch has gotten several leaks correct to a T, they have also been more often then not wrong.

Part of this perceived perception of 2ch is admittedly our own fault. We are the ones that pointed out all the things they have gotten right and continue to get right in order to build a strong case for our initial New Zelda Wii Rumors release back in January. This is a common thing in news reporting where you try to gather as much facts as possible to build your case. What I failed to mention was that they have also been wrong many times as well. It’s almost like saying “because IGN predicted x amount of things right, it makes their predictions more valid even though 80% of the time they are wrong”. Oh internet, how silly you can be.

All of this comes full circle though with the major reasons people like Zelda Informer so much. When we post about other sites articles, we take the time to actually read them. We break them down and sometimes add our own commentary. When posting news, we always try to related it to previous postings, or do the research into “why you should care”. A recent example would be the Ocarina of Time E3 Link statue we posted about last week. Most may have just posted the auction and talked about how odd Link looked, but we actually discovered where the statue came from, how limited it really is, looked to see if there were any more in the series, and compared it to what we may get in the future. Some reason, a lot of sites just don’t want to take the time to do this. I guess we like to be more informative. After all, we have our own standards we want to live up to with the Informer name.

Research

I could go into a long list of sites claiming validity of our rumors because of 2ch and easily deface many of them for false advertisement. Some are claiming them as “facts”, while others didn’t even realize our own admittance they are indeed not on 2ch. Still, that doesn’t stop anyone from repeatedly saying it. Whats even more funny is the staff mockup of an item concept we did actually started getting spread around as a “leaked screen shot”, even though we admitted directly below the image that it was a fake mock up.

So what is the point is saying all this? I guess it was just a personal realization of what makes us so special. Why you trust us above others, and really it brings a wide smile to my face. I hope we can continue to bring you quality, well researched, news posts and articles for many more years and as always, remember that rumor related posts are really for nothing other than to create discussion. After all, they are rumors for a reason.

With that, I hand the news reporting for the day over the rest of the staff. My sister just graduated high school on Thursday so I have a graduation party to attend. Have an excellent Saturday, and I’ll be back to regular posting later tonight.

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Internet

Normally I don’t like to post so many “article” type features in rapid succession, but frankly I was just really inspired to rant this morning after browsing for some Zelda related stuff to bring to you on this lovely June 5th morn. Many of you have realized by now we like to bring you multiple updates a day that are decently spaced out to give you something to do and read about throughout your day. That being said, I came to a big realization today mostly in part because of the Zelda Wii Rumors: The internet is extremely fickle, and no one does their research.

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RIPT Apparel: Limited Edition Zelda Shirt http://www.zeldainformer.com/ript_apparel_limited_edition_zelda_shirt/ Sat, 05 Jun 2010 18:30:24 +0000 http://localhost/wordpress90/?p=980 zelda_shirt.jpg

If you’ve got $10, you’ve got

24 hours

10 hours.

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zelda_shirt.jpg

If you’ve got $10, you’ve got

24 hours

10 hours.

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Bioware should make a Zelda game, Nintendo's RPGs suck http://www.zeldainformer.com/bioware_should_make_a_zelda_game_nintendos_rpgs_suck/ Sun, 06 Jun 2010 15:23:58 +0000 http://localhost/wordpress90/?p=981 bioware-logo-300x186.jpg

Some time ago, Bioware’s Daniel Erickson did an interview at Strategy Informer, in which he boldly stated that Final Fantasy XIII is not an RPG. Some might agree, some might not, but now G4 took the next step in helping Bioware piss off every game developer in Asia, willingly or not. In their Ask G4 Project, they claimed that Nintendo waters down their RPGs (Whether or not Zelda can be classified as an RPG is a point to be discussed) while Bioware does the complete opposite.

Agree? Disagree? Vent your frustration or share your fan fiction with us on the forum or the comments.

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bioware-logo-300x186.jpg

Some time ago, Bioware’s Daniel Erickson did an interview at Strategy Informer, in which he boldly stated that Final Fantasy XIII is not an RPG. Some might agree, some might not, but now G4 took the next step in helping Bioware piss off every game developer in Asia, willingly or not. In their Ask G4 Project, they claimed that Nintendo waters down their RPGs (Whether or not Zelda can be classified as an RPG is a point to be discussed) while Bioware does the complete opposite.

Agree? Disagree? Vent your frustration or share your fan fiction with us on the forum or the comments.

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Twilight Princess Stickers http://www.zeldainformer.com/twilight_princess_stickers/ Fri, 28 May 2010 17:35:40 +0000 http://localhost/wordpress90/?p=985 Zelda Stickers by Shysuiko

These stickers are part of a much larger collection you can see over at Kotaku. They were created by Shysuiko who is noted as a decent artist. In either case, the above stickers, part 5 of the collection, depict a lot of Twilight Princess esque Zelda characters. Personally, I would pay him 300$ to draw me several different types of Tingle stickers in anticipation of Zelda Wii. I just have a sneaking suspicion our favorite map maker is dead set on making a triumphant comeback.

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Zelda Stickers by Shysuiko

These stickers are part of a much larger collection you can see over at Kotaku. They were created by Shysuiko who is noted as a decent artist. In either case, the above stickers, part 5 of the collection, depict a lot of Twilight Princess esque Zelda characters. Personally, I would pay him 300$ to draw me several different types of Tingle stickers in anticipation of Zelda Wii. I just have a sneaking suspicion our favorite map maker is dead set on making a triumphant comeback.

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Game Informer's Super Replay: A Link to the Past http://www.zeldainformer.com/game_informers_super_replay_a_link_to_the_past/ Tue, 25 May 2010 01:05:48 +0000 http://localhost/wordpress90/?p=986


A Link to the Past is often hailed as the best 2D Zelda game to date, and continuing their Super Replay series Game Informer decided to give it a whirl. The idea is to play games that are not necessarily the highest on replay value, but can be really appreciated for it’s first playthrough. They discuss the game throughout playing it from start to finish. What makes it unique is it’s not so much walkthrough commentary (where the guy is telling you how to do stuff as your doing it) - but really just two guys talking about how good/bad a game is while playing it, and why. The goal for this game is 5 hours, but they feel it’s going to take longer. We’ll keep you posted as they add more material.


If the above video embed isn’t working properly (I have seen a few complaints), you can watch the video directly here.

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A Link to the Past is often hailed as the best 2D Zelda game to date, and continuing their Super Replay series Game Informer decided to give it a whirl. The idea is to play games that are not necessarily the highest on replay value, but can be really appreciated for it’s first playthrough. They discuss the game throughout playing it from start to finish. What makes it unique is it’s not so much walkthrough commentary (where the guy is telling you how to do stuff as your doing it) - but really just two guys talking about how good/bad a game is while playing it, and why. The goal for this game is 5 hours, but they feel it’s going to take longer. We’ll keep you posted as they add more material.


If the above video embed isn’t working properly (I have seen a few complaints), you can watch the video directly here.

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How Gaming is (not) influencing Zelda http://www.zeldainformer.com/how_is_gaming_not_influencing_zelda/ Sun, 06 Jun 2010 20:32:50 +0000 http://localhost/wordpress90/?p=988 colossus1-728760.jpg

It is an undeniable fact that Zelda, as a franchise, has influenced gaming for years to come. It has inspired countless games, the newest notable one being the ever-quirky and popular 3D Dot Game Heroes. However, things do not usually work that way since Nintendo isn’t the only players in town with new tricks up their sleeve. While Nintendo is the pioneer, after the gaming industry exploded hundreds of new developers sprouted about, every one of them sporting different ideas. Looking at the whole picture as it is now stands begs the question just how much these other developers have in fact influenced, or failed to influence Big N, and their star franchise that we all love and cherish so much.

One could argue that Zelda has been sticking to the same formula since its conception, but that would be stupid. Zelda had several major upgrades to their system, each of which was remembered as an iconic game in the franchise. A Link to the Past and Ocarina of Time were major steps in terms of gameplay innovation, setting the standards for 2D and 3D adventure games respectively. Majora’s Mask on the other hand, was a major stepping stone in terms of story, a path Nintendo unfortunately refuses to expand on as of yet (I’m looking at you, Zelda Wii).

Lesser “ground breaking” titles like Spirit Tracks copy over the already existing formula, add a flavor or two, and call it a day. In those games, certain aspects are notable that are arguably a result of cultural influence. Specifically speaking, in Spirit Tracks, there is a comical scene when Anjean tells Zelda about her body, after which Zelda goes into a hysterical rage, a reaction common to most main-stream anime, down to the sound effects.

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But even with that, if a game is “zelda-like” it is due to the fact that it took elements from Zelda, rather than the other way around. The only games that new Zelda games borrowed heavily from… are older Zelda games, for better or worse. As I mentioned previously, there have been very notable games with incredible gameplay elements, some of which would end up as neat additions to Zelda. In a recent interview, Miyamoto said that whenever he asks fans what they want, they always mention things that others have, but what they REALLY want is new stuff. This is of course, very true, to some extent. What gamers also want is for Nintendo’s franchises (In this case, Zelda) to adapt some of the universally praised qualities of other games.

In order to find those qualities, Nintendo just has to look at Metroid. As many people will love to tell you countless of times, Super Metroid was awesome. So was the free-world exploration in it, something that’s been lost in modern Zelda games in favor of more linear gameplay - one of the bad influences of mainstream gaming. How many times have you heard the phrase that Twilight Princess bosses were too easy? Only a million? You’re one of the lucky ones then. But imagine if Nintendo would turn to team ICO and make a boss that plays like one of the Colossi fights - would it improve the game? Ever since Majora’s Mask Nintendo seems to have the problem of improving their boss fights, each of them being a variation of something already seen in their own games.

However, probably the most significant, and most heated debate is the one related to voice acting. Would the inclusion of voice acting have improved Twilight Princess? Probably not. Can voice acting improve Zelda Wii? Heck yes! However, it is important to look at both sides of the coin, because if you take a great Zelda game, Ocarina of Time for example, and slap voice acting on it, it would not fit with the rest of the game. One moment you’d have Link discussing the fate of the world in a serious tone with Zelda, and two minutes later you have him roll his way out of the castle, because we all know you love to spam that roll button when you are traveling. Giving Link a character means we get to humiliate him, but it’ll also make for a hard time taking him seriously.


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One major thing that Zelda games have adopted from the rest of the industry is the reduced failure penalty (The naming department sucks). In the early years, you die, it’s over. You have to load your save file and hope that you didn’t forget to save for the past 17 hours. Now, if you die, chances are you’ll end up in the exact same room, with the exact same progress. This usually pisses off hardcore gamers, who argue that Nintendo games have become too easy. Sane people will then point them to Mario Galaxy and Spirit Tracks to prove them otherwise. They will not listen. Truth be told, there really are very few games out there that can still measure up to old-school arcade-like difficulty levels of the SNES & co. But that never applied to Zelda, as it indeed was never that hard to begin with.

Is Nintendo’s stubborn refusal to make the game, dare I use that terminology, more mainstream the golden core that keeps its games unique and awesome, or just a move motivated by fear that the audience will not accept any sudden changes? Chances are that it’s both. No one can deny that Zelda is a truly unique gaming experience, yet there are few who can deny that it is becoming somewhat stale. And those few have single digit number ages, so their opinion is irrelevant.

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It is an undeniable fact that Zelda, as a franchise, has influenced gaming for years to come. It has inspired countless games, the newest notable one being the ever-quirky and popular 3D Dot Game Heroes. However, things do not usually work that way since Nintendo isn’t the only players in town with new tricks up their sleeve. While Nintendo is the pioneer, after the gaming industry exploded hundreds of new developers sprouted about, every one of them sporting different ideas. Looking at the whole picture as it is now stands begs the question just how much these other developers have in fact influenced, or failed to influence Big N, and their star franchise that we all love and cherish so much.

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GT Talks Nintendo at E3: 3DS, Zelda Wii, Kirby, Donkey Kong, Wii HD http://www.zeldainformer.com/gt_talks_nintendo_at_e3_3ds_zelda_wii_kirby_donkey_kong_wii_hd/ Mon, 07 Jun 2010 11:28:58 +0000 http://localhost/wordpress90/?p=989


E3 is fast approaching and the hype is only going to continue to build all week. Nintendo is holding a 2 hour press conference which is just unheard of for them, so they naturally have a lot to show off. How does the Nintendo 3DS work? What else is special about it besides 3D? Is there going to be a new Pikmin siting? What about Kirby, Donkey Kong, and Starfox? Is the vitality sensor going to be shown as a gimmick for Wii Fit, or find itself with actual uses in a true gaming environment? What about the already confirmed titles in Zelda Wii and Metroid: Other M? So much to talk about, so little time! Nintendo has everything set up to really impress the gaming industry and it’s fans, so I am naturally pumped to see what they have in store for us.

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E3 is fast approaching and the hype is only going to continue to build all week. Nintendo is holding a 2 hour press conference which is just unheard of for them, so they naturally have a lot to show off. How does the Nintendo 3DS work? What else is special about it besides 3D? Is there going to be a new Pikmin siting? What about Kirby, Donkey Kong, and Starfox? Is the vitality sensor going to be shown as a gimmick for Wii Fit, or find itself with actual uses in a true gaming environment? What about the already confirmed titles in Zelda Wii and Metroid: Other M? So much to talk about, so little time! Nintendo has everything set up to really impress the gaming industry and it’s fans, so I am naturally pumped to see what they have in store for us.

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Is Zelda Scary? http://www.zeldainformer.com/is_zelda_scary/ Mon, 07 Jun 2010 23:29:09 +0000 http://localhost/wordpress90/?p=990 Linkredead.jpg

“Scary” isn’t really a term most of us would associate with the Zelda franchise, except for one single moment - getting the Sun’s Song in Ocarina of Time and having to go through the ReDead infested tomb. That party was, if you played the game as a child like most did, goddamn horrifying. The one moment seems to have been enough for Joystick Division to add the ReDead in their list of The Top Ten Scariest Enemies in Video Game History. And while our humping, loving, low-poly friends sit around being scary with the rest of the big boys from survival horror games, we still patiently await the E3.

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Linkredead.jpg

“Scary” isn’t really a term most of us would associate with the Zelda franchise, except for one single moment - getting the Sun’s Song in Ocarina of Time and having to go through the ReDead infested tomb. That party was, if you played the game as a child like most did, goddamn horrifying. The one moment seems to have been enough for Joystick Division to add the ReDead in their list of The Top Ten Scariest Enemies in Video Game History. And while our humping, loving, low-poly friend sits around being scary with the rest of the big boys from survival horror games, we still patiently await the E3.

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72 Hours Remain 024: A Storm is Coming... http://www.zeldainformer.com/72_hours_remain_024_a_storm_is_coming/ Tue, 08 Jun 2010 02:09:56 +0000 http://localhost/wordpress90/?p=991

72 Hours Remain 024



A storm is coming… this week. What ever could it be? It certainly can’t be related to this... can it? You can read more 72 Hours Remain in our Zelda Comic section.

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72 Hours Remain 024

A storm is coming… this week. What ever could it be? It certainly can’t be related to this... can it? You can read more 72 Hours Remain in our Zelda Comic section.

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Zelda Retrospect vol.3 - Back Through the Door of Time http://www.zeldainformer.com/zelda_retrospect_vol_-_back_through_the_door_of_time/ Sat, 12 Jun 2010 22:39:54 +0000 http://localhost/wordpress90/?p=993 retrospect.png
Name: Alex Plant
First Zelda Game: Ocarina of Time (N64)
Started playing Zelda: 1998 (age 10)
Favorite Zelda game

: Majora’s Mask


I remember taking my first steps into the Temple of Time, hearing the
eerie echoes of songs chanted by an unseen chorus, beholding the
marble-tiled floors, the bold red carpet, the altar and its three
indentations, and last but far from least the great door bearing the
emblem of time. With me came a powerful sense of purpose, and grim
reminders of all that my mission had cost, heightened in the presence of
this place’s ambiance of majesty and destiny.



Ocarina in hand, I approached the altar, set the three stones in their
rightful places, and played the sacred tones that the princess had left
in my care. The notes joined with those sung by that otherworldly choir,
and I felt the air of magic in the room. At the sound of that melody,
the Song of Time, the stones began to glow and the door behind the altar
reacted, creaking slowly open to admit me.



Beyond that door, the Door of Time, my destiny awaited.



song oftime.jpgIt’s been eleven years now since I reached this climactic moment in The Legend of Zelda

: Ocarina of Time, and
no other game since has come close to replacing its impact. Ocarina was my first step into the Zelda
series, my first visit to Hyrule, my first encounter with Princess
Zelda, my first battle with Ganon. What a first step it was, too - I
came into the series at its prime, when it finally broke onto the
three-dimensional scene.



Though at the time I knew next to nothing about Zelda
and even less about the upcoming Nintendo 64 edition, by a freak
coincidence I just so happened to pick up the November ‘98 edition of
Nintendo Power during a trip to the mall and saw a feature on the game. A
couple weeks later I was first in line at Sears to pick up my gold
cartridge, and for the several months that followed, Hyrule became my
world, the Sages my closest friends, the princess my secret crush. (Some
might question whether anything has changed in the years since…)



There’s so much I couldn’t have appreciated at that age, all the care
that went into building the game, from the soundtrack to the visual
design to the interactive elements, all coalescing into a broader
coherence that was the world of Hyrule. It wasn’t until four years
later, when I started playing music in high school, that I discovered
the wide range of notes available on the in-game ocarina, for example.
And yet I was as old as Link, having just reached ten years, a child who
became something greater than anyone ever expected. In this sense, I
really could see Link as an extension of myself in my journey through Ocarina of Time.



A keen example surfaced after I emerged from my seven-year sleep in the
Sacred Realm and beheld the destruction my attempted intervention had
wrought. I felt a small taste of the alarm, the sense of “what have I
gotten myself into” that Link himself must have felt. It was like the
adventure had just begun all over again, and I had finally found my
place in it. Later, when I had awakened my first Sage and found my first
chance to step back through the Door of Time, and back to the peaceful
time I had left behind, I drank in the sight of it. This was the Hyrule I
was working to restore. Impa’s words echoed back to me: “You brave
lad…We must protect this beautiful land of Hyrule!”



I sadly can’t say that any of the plot twists that came towards the end
of the game were surprises to me, since I had already read about Sheik
being Zelda, Link bearing the Triforce of Courage, and Ganondorf
bursting from the rubble of Hyrule Castle and transforming into a raging
beast. So from this point on the game’s emotional impact was somewhat
dull to me. To this day, however, the game’s depth continues to impress.
Theorists still pore over the meaning behind the closing scenes of the
game, and dabble in analysis of the role of the hero in legends, the
blood-stained corridors of the Bottom of the Well, and Hyrule’s curious
religious connection to music.



Fortunately the core gameplay

more than made up for my
mistake of spoiling the story. After all my experience playing Zelda I can’t imagine saying that Ocarina
of Time
is hard while keeping a straight face, but when I was ten
years old and still pretty new to gaming, I can honestly admit that the
game posed a steep challenge unlike anything I had tackled up to that
point. The Forest and Water Temples offered logical puzzles that were
mind-boggling in their day, while the Fire and Shadow Temples were tests
of endurance (and occasionally of trial-and-error), and the Spirit
Temple rounded out the game.



As if this wasn’t enough, there was plenty to do outside of the main
quest as well, from the infamous Biggoron’s Sword trading sequence to
collecting the Heart Pieces we’ve come to know and love. More avid
adventurers tackled the Gold Skulltula challenge - it took several years
for me to finally track down all 100. For gamers who wanted to take a
break from their quest, Ocarina also adapted the
fishing pond from Link’s Awakening and into a
deeper experience. And ancient legends speak of a way to find the
Triforce…

triforce.jpg
There’s no denying that Ocarina of Time is one of
the best-crafted gaming experiences out there, and even though we at
Zelda Informer might have our own opinions it certainly has earned its
title of “Best-Rated Game of All Time.” The great masterpiece impressed
me in its prime, and it continues to impress to this day. But, like all
good things in gaming, Ocarina‘s story didn’t end
there…



A few months after Ocarina of Time broke onto the
scene, whispers of a sequel drifted across the flows of time.
Tentatively titled Zelda Gaiden, this new story
followed Link’s return to the past and showed a new adventure into the
eerie wonderland called Termina. In a bold and unprecedented move for
the series, the game featured multiple playable characters as Link
donned masks to transform into a Deku Scrub, a Goron, and a Zora, three
of the most popular new races from Ocarina. The
distinct focus on masks led to a change in branding, and the new Zelda
game, now The Legend of Zelda: Majora’s Mask,
released after only one full year in development.



Majora’s Mask is the clear favorite here at Zelda
Informer, and holds the same place in my personal book as well.
Everything that Ocarina accomplished, Majora took to the next level. The world of Termina in
particular made leaps and bounds in terms of the quality of its level
design, the intricacy and fullness of its overworld, and the depth of
its story and characters. And unlike Hyrule, which established its
connection to the player in a superficial sense, through nostalgia from
games’ past and the changes that occurred during Link’s trip through
time, Termina’s world did so in two ways: through the way its
characters’ lives wove together, and through the player’s imagination.



What compelled me most about Majora’s Mask was just
how much of it the creators left open-ended. For one, the nature of
Termina and its relationship to Hyrule is pretty much ignored
altogether, outside of the Alice in Wonderland-esque “down the rabbit
hole” scenario in the beginning of the story. We know it is a parallel
world, yes, but what does that mean? Is it an “alternate timeline” of
Hyrule? A world that exists as a reflection of Link’s psyche like
Koholint Island before it? The fact that so many of its characters are
similar yet twisted versions of Hyrulean citizens only confuses matters
even more. But it was this chaotic jumble that drew me deeper into the
world.



In many ways, I feel like Majora’s Mask was a truer
representation of my vision of the Zelda universe
than even Ocarina of Time. Termina, not Hyrule, was
the fantasy world that I found myself wanting to visit again and again.
The touching tale of Kafei and Anju pulled at my emotions (mostly
frustration when I could not figure out what to do next!) much more than
any scenario from Ocarina. The underlying sense of
urgency that the falling moon represented drew the true courage of the
hero out of me. No Zelda game has ever impacted me
nearly as much, nor become such a truly untouchable memory of my
childhood. The recent rumors that Zelda Wii

hopes to involve the
player on the same level as Majora’s Mask give me
hope that it might offer the same sort of experience. But even should Zelda Wii surpass Majora’s Mask
in every way, it could never replace those memories.

kafeiandju.jpg
How ironic, then, that Majora’s Mask tells the
story of a quest forgotten to both memory and time. Through the Song of
Time, Link always returns to Day One as if his adventure never happened,
but with the power he needs to press on to the next stage of his
journey. In this way, though, it establishes the closest connection
between the player and Link that we’ve seen in a Zelda
game so far. Aside from Tatl, Link’s fairy partner, the player is the
only surviving witness of Link’s trials across time. While the rest of
the world he saved carries on their lives, not knowing the price paid
for their peace, the countless alternate timelines destroyed by the
falling moon, the player alone shares this intimate knowledge with Link.



That’s on top of the great gameplay, creative dungeons, and the intense
musical score - as far as I’m concerned this game is the pinnacle of the
series in these departments. The delicacy of the Deku Scrub,
surprisingly fast-paced action of the Goron, and the grace of the Zora
bring a distinct flavor and charm that I doubt any future Zelda will ever be able to pull off again. Stone Tower
Temple still ranks as my absolute favorite dungeon in a Zelda
game, period. And can anyone argue that the Song of Healing was
anything short of touching?



My next games were the GameBoy Color outings: Link’s
Awakening
first, then Oracle of Seasons and Oracle of Ages. Collectively they served as the
perfect introduction to the 2D side of Zelda - and
these games rather fittingly are my favorite ‘retro’ titles in the
series. They brought what I would later acknowledge as the best of the
original Legend of Zelda together with the gameplay
updates in A Link to the Past, plus some unique
twists such as their original settings and the introduction of the Roc’s
Feather, all culminating in the ultimate pixel-based gaming experience.




Having been a big fan of the first two time-traveling games, Ages in particular snagged my heart and held on tight.
My crush on Zelda transferred to Nayru, and it was like I had fallen
into the world of Zelda all over again. Played
together with Seasons, the Oracles
chronicle refined the “familiar-yet-new” game world concept first
introduced in Awakening and later in Majora’s Mask by transplanting it into the Hyrule
universe. It was a perfect marriage between the worlds of Ocarina of Time and Majora’s Mask.
My impressions of Ocarina, Majora,
and Oracles shaped my vision of the series as more
than just its traditional gameplay, but also the unique atmospheres
that came with each new experience.



When I heard that The Wind Waker

was to be set in yet
another new environment, the Great Sea, and this time with a completely
unprecedented artistic style, I was thrilled to dive right in. I wasn’t
disappointed: Wind Waker was full of some of the
best qualities of the series. The way it continued Ocarina‘s
story in a direct means, rather than as a side-story, while firmly
rooting itself in its brave new world, impresses me to this day. As
such, Wind Waker represents the right way to carry
on old series traditions.

Wind Waker leaving.jpg
It wasn’t until after The Wind Waker that I first
experienced the true classics of the series. So, not surprisingly, I
found myself surprisingly underwhelmed. That’s not to say that I don’t
appreciate what they accomplished during their respective era or the
contributions they have made to modern Zelda titles
- I simply didn’t get the same feeling of satisfaction from them. Maybe
it’s because their stories and worlds aren’t as developed as those of
the later games, or maybe it’s just because they didn’t fit my
preconceived notions that Zelda was about exploring
new territory rather than revisiting the old. I can’t say for sure.

Twilight Princess

fell into the same
category: it too failed to fully tap into its story and its universe, as
the reduction of the Triforce, one of the hallmarks of Hyrule, to a
vague background element signifies most keenly. And like the classics
its world is too similar to that of Ocarina of Time
to cater to my taste for novelty. While it is a strong game from a
playability perspective, with a truly refined game engine, these
weaknesses keep it from ranking with my series favorites.



I found the DS outings interesting in that while the Great Sea and
Hyrule Kingdom are certainly nothing new, these games still managed to
impress me with the “true scale” of their settings. The worlds of Phantom Hourglass and Spirit Tracks
seemed so grand and epic, even if the games themselves were
comparatively simplistic. And, in another seeming-paradox, though they
were simple, they were fun - I could embrace all
that they had to offer with the wonder of a child. That fun factor
showed me - rather, reminded me, that depth and creativity of design
aren’t everything, that games are first and foremost supposed to be enjoyable.



So, what is Zelda to me? Three things, I think: an
epic adventure, a fantasy world with a life of its own, and a playground
for the child at heart.



But that was the past. Zelda Wii is the future -
hopefully the soon-to-be present. Though Ocarina of Time
and Majora’s Mask were both masterpieces in their
day and my gateway games to the series, though the games since had
advanced or regressed from my concept of “what Zelda
is,” it’s time for the new generation to shine. As E3 draws nearer,
step back through the Door of Time, back out of the sanctuary of
childhood memories, and return to the now. Like Link, we need to lay our
comfort zones to rest, close the door on what has been, and focus on
what is, and what will be. While I don’t know what the future will hold
for The Legend of Zelda, I can say for sure that
it’s been a crazy good ride so far, and I have no regrets.

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retrospect.pngTake another trip back into the past, to the era of Ocarina of Time and Majora’s Mask, as our overview of the Zelda series continues with its third installment.Name: Alex PlantFirst Zelda Game: Ocarina of Time (N64)Started playing Zelda: 1998 (age 10)Favorite Zelda game

: Majora’s Mask

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I Want To Hold Your Hand http://www.zeldainformer.com/i_want_to_hold_your_hand/ Tue, 08 Jun 2010 23:25:33 +0000 http://localhost/wordpress90/?p=994 linkzeldahands.bmpI can’t remember the last time I died in a new Zelda
game. Okay, that’s not entirely true; there were those couple times on
the overworld maps in Phantom Hourglass and Spirit Tracks when I left the game running on autopilot
(not my brightest idea). But that’s not what I’m talking about here. I
mean a bona fide, teeth-gritting, go-down-kicking, “that guy totally
thrashed my pointy hat off” death. How can this be? The older games like
The Legend of Zelda and A Link to
the Past
still manage to put me through the proverbial shredder
every time I play. Why the lack of challenge in the more recent titles?



For a long time, I found myself blaming the fact that the newer games,
being set in a 3D environment in the case of the console games or
controlled by the Touch Screen in the case of the DS games, simply
aren’t compatible with the kind of difficulty we faced in the classic games

. But this doesn’t explain
why I can also get through the newer top-down Zelda games like The Minish Cap and Four Swords
Adventures
with hardly a scratch, nor why other 3D series often
offer a comparatively high difficulty level. So what’s Zelda
done to lose its edge?



While a full list would probably prove inexhaustible, I would narrow the
problems down to one thing: there’s so much darn hand-holding. The
player-driven exploration and secret-finding that made the games famous
seem to have all but lost their place in favor of sidekicks and NPCs
directing you through a series of linear hoops. Enemies and bosses are
no longer challenges of skill and endurance in combat but instead suffer
from the “press A to win” syndrome, or else are glorified puzzles. And
with so many recovery hearts scattered beneath every rock and in every
patch of grass, it’s no wonder that deaths in Zelda
games have become such a thing of the past.



Please understand, Nintendo, that I don’t need a
mark on my map that tells me where to go every time there’s a new place
to explore. I didn’t need it when I played my first Zelda
game, and I sure don’t need it with all the expository text telling me
where to go anyway. Why not have map-marking be an optional feature, a
“hint system” of sorts? In the first two Metroid Prime
games, players could choose whether the game would point them to the
next objective. While unfortunately the linear structure of the third
game forced it at certain points, I feel that Zelda
could do well to incorporate a system like this.



In Metroid, Samus has her suit’s computer, which
can project a holographic map of the area she’s currently in. Link of
course lacks a portable computer, so what could Nintendo do to
incorporate the game world into this feature? I have a possible
solution.



In Twilight Princess

, one of Link’s new
animal partners was the hawk. The hawk would make a perfect mechanic -
the hawk, when summoned, can scout out the surrounding area and show the
player which way to go. Nintendo could choose to go the easy route and
have each use of the hawk simply update your map and mark your next
objective, or they could aim for a bit more subtlety and have players
simply follow the hawk or look for the place where it is circling
overhead. Either way, I’d love a chance to figure out how to get to my
next objective myself.



I also don’t need Midna to pop up every five
seconds to give me her commentary or instructions. Yes, Nintendo, this
includes the first stretch of the game. “I guess I have to do EVERYTHING
for you,” she says not long after you meet her. Sign of the times.



What happened to the days when we figured out game controls

through experimentation,
practice, and intuition? Not to mention, you know, getting from place
to place by an active process, rather than a passive button press as was
often the case while in wolf form in Twilight Princess.
If people need this kind of help, then give them a means of using it,
but don’t shove it in experienced players’ faces.



I think the approach in Super Mario Galaxy

2 was about right.
The “Tip Network” showed players a video demonstration of how to perform
required gameplay tasks, but anyone who already knew what they were
doing could blaze right through it. This would be pretty simple to
incorporate into Zelda Wii a

s well via the sidekick
character seen in last year’s poster. Players could call on the fairy
sidekick voluntarily much like they could with Midna in Twilight
Princess
and ask for a “Fairy Tip,” at which point the sidekick
would demonstrate what the player needs to do to proceed. The “Cosmic Guide,” which actually has the AI take the player through the difficult section directly, could be implemented similarly.

cosmic guide.jpgAnother subtle way to curve difficulty appeared in Capcom’s

Ōkami.
If a player died enough times while trying to clear any individual
room, the room’s layout would change to reflect a lower challenge level.
This allowed for some strong platforming sequences that didn’t
completely alienate less experienced players.



Speaking of platforming, here’s a novel idea: incorporate a manual jump
button. Being able to jump in a three-dimensional space opens all kinds
of possibilities as far as environment and gameplay design. It also
gives more opportunities for the kind of platform-jumping and
secret-hunting we’ve grown used to in other 3D franchises like Mario or Metroid. While I don’t
think Zelda is especially hurting for this feature,
I do think that it would make the gameplay more versatile and offer
more opportunities to incorporate skill and challenge.



This would be particularly interesting in the case of bosses. Right now,
bosses are very formulaic—dodge their main attacks, use the dungeon
item to expose their weak points, and hit ‘em while they’re down. A good
portion of most boss battles takes place while they’re incapacitated or
preparing for their next attack, as opposed to previous outings where
players had to keep on the move because they were constantly under fire.
The GameBoy games were especially challenging in that you couldn’t just
run to avoid getting hit, you also had to jump over room-sweeping moves
that often took out more than one segment of life per hit - sometimes
two. (To put this into perspective, the final boss of Twilight
Princess
didn’t even do that much damage.)



Imagine what that kind of challenge would be like in a three-dimensional
game. Players would have to constantly be on the move, jumping every
few seconds so as not to get their faces burned off by those fireballs
or blown to smithereens by that cannon

. It would remove a lot of the
tedious formula from battles and make them more about testing the
player’s combat skills and reflexes as they once were. Weak points could
then be difficult to hit spots instead of appearing when the boss is
temporarily incapacitated or ready to launch a certain attack. It would
be nothing truly new to the series—simply a desperately-craved return
to form.



But of all the changes I’d like to see to the difficulty level of Zelda, perhaps the simplest to fix is the overabundance
of recovery hearts. Whether it’s slaying an enemy, breaking a jar, or
cutting random patches of grass, there’s no place Link can’t look where
he won’t find a way to restore his health. This even considering that
most attacks do so little damage that they don’t pose a substantial
threat anyway. Previous games had recovery hearts, too, but they were
much rarer, and certainly weren’t strewn all over any given boss arena.
With the potential to carry up to four potions for health recovery (one
per empty bottle), players already have plenty of ways to recover health
—do we really need to have healing pickups every five feet? Just like
with the map marks and boss fights, things weren’t always laid out for
us. Give us a little more credit, Nintendo.



I know I’m not the only one who feels this way. Tons of gamers from my
generation feel “left behind” by the most recent games due to their
quote-on-quote “accessibility.” Accessibility is all good and well, but
we, the community that has formed around your franchises, don’t feel
that discrediting the traditional gamer is the way to go.




]]>
linkzeldahands.bmpI can’t remember the
last time I died in a new Zelda
game. Okay, that’s not entirely true; there were those couple times on
the overworld maps in Phantom Hourglass and Spirit Tracks when I left the game running on autopilot
(not my brightest idea). But that’s not what I’m talking about here. I
mean a bona fide, teeth-gritting, go-down-kicking, “that guy totally
thrashed my pointy hat off” death. How can this be? The older games like
The Legend of Zelda and A Link to
the Past
still manage to put me through the proverbial shredder
every time I play. Why the lack of challenge in the more recent titles?

For a long time, I found myself blaming the fact that the newer games,
being set in a 3D environment in the case of the console games or
controlled by the Touch Screen in the case of the DS games, simply
aren’t compatible with the kind of difficulty we faced in the classic
games

.
But this doesn’t explain
why I can also get through the newer top-down Zelda games like The Minish Cap and Four Swords
Adventures
with hardly a scratch, nor why other 3D series often
offer a comparatively high difficulty level. So what’s Zelda
done to lose its edge?

While a full list would probably prove inexhaustible, I would narrow the
problems down to one thing: there’s so much darn hand-holding.

]]>
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Four Swords Adventures: Celebrating 6 Years http://www.zeldainformer.com/four_swords_adventures_celebrating_6_years/ Tue, 08 Jun 2010 17:49:41 +0000 http://localhost/wordpress90/?p=995



Six years to the day… yesterday, Four Swords Adventures became 6 years old. As one of the least played and most criticized game in the series, often times people can just forget what this game represents. As the second attempt at creating a multiplayer experience, and the first on consoles, it took a bold direction in bringing the 2D era back to the forefront of gaming… for the whole week people realized the game exists. Requiring too many periphials to get the full experience, the game was quickly dismissed as a gimmick. It contained a full on four player quest using a similar layout in levels as previous Mario games. It also featured a four player free for all battle royal that would get pretty crazy at times. The worst part? We didn’t even remember this glorious six year mark until these guys showed up.

]]>

Six years to the day… yesterday, Four Swords Adventures became 6 years old. As one of the least played and most criticized game in the series, often times people can just forget what this game represents. As the second attempt at creating a multiplayer experience, and the first on consoles, it took a bold direction in bringing the 2D era back to the forefront of gaming… for the whole week people realized the game exists. Requiring too many periphials to get the full experience, the game was quickly dismissed as a gimmick. It contained a full on four player quest using a similar layout in levels as previous Mario games. It also featured a four player free for all battle royal that would get pretty crazy at times. The worst part? We didn’t even remember this glorious six year mark until these guys showed up.

]]>
995 0 0 0
Affiliation Article Roundup: Battle Royale http://www.zeldainformer.com/affiliation_article_roundup_battle_royale/ Tue, 08 Jun 2010 22:04:35 +0000 http://localhost/wordpress90/?p=996 thelegendofzeldafs1_2.jpg

The Zelda Community is a cheerful one - there’s always something interesting going on, you just have to know where to look. Well, we looked, and we bring you not one, not two, but three amazing pieces from various Zelda sites across the internet.

The Hidden Triforce brings us a rather controversial article titled Why Zelda Wii Should be Like The Wind Waker. Before you get out your pitchforks however, give it a read, for all you know the next moment you could be replaying The Wind Waker. It certainly does provoke some interesting thoughts.

Second in line is a contest unlike what you might expect from a Zelda fansite, but there you have it - our friends at LoZ.com are organizing a suitably named “Witness the Fitness” Competition, inviting people to shape up for the summer and provide their sexy photos for the staff to evaluate! Prizes are unknown as of yet, and may for all we know include a lightsaber. What are you waiting for!?

Last but not least, a short and sweet article from Zelda Dungeon touching upon a rarely examined subject - Magic vs. Technology in Zelda. Exploring the various games and the magic to technology ratio, it provides a very neat overview and introduction to a topic that is gaining increasing popularity within theorizing fans.

And even now while you recuperate from this barrage of Fan Community News, we still keep our eyes peeled to the little timer on the right side of the page. A timer which is with every passing moment, slowly but surely reaching its final destination - the E3.

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The Zelda Community is a cheerful one - there’s always something interesting going on, you just have to know where to look. Well, we looked, and we bring you not one, not two, but three amazing pieces from various Zelda sites across the internet.

The Hidden Triforce brings us a rather controversial article titled Why Zelda Wii Should be Like The Wind Waker. Before you get out your pitchforks however, give it a read, for all you know the next moment you could be replaying The Wind Waker. It certainly does provoke some interesting thoughts.

Second in line is a contest unlike what you might expect from a Zelda fansite, but there you have it - our friends at LoZ.com are organizing a suitably named “Witness the Fitness” Competition, inviting people to shape up for the summer and provide their sexy photos for the staff to evaluate! Prizes are unknown as of yet, and may for all we know include a lightsaber. What are you waiting for!?

Last but not least, a short and sweet article from Zelda Dungeon touching upon a rarely examined subject - Magic vs. Technology in Zelda. Exploring the various games and the magic to technology ratio, it provides a very neat overview and introduction to a topic that is gaining increasing popularity within theorizing fans.

And even now while you recuperate from this barrage of Fan Community News, we still keep our eyes peeled to the little timer on the right side of the page. A timer which is with every passing moment, slowly but surely reaching its final destination - the E3.

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Kotaku E3 Action Game Preview: Zelda Wii http://www.zeldainformer.com/kotaku_e3_action_game_preview_zelda_wii/ Wed, 09 Jun 2010 18:58:59 +0000 http://localhost/wordpress90/?p=997 Zelda Wii

Nintendo will be showing the still-unnamed next entry in the long-running Legend of Zelda series, a Wii game that it revealed only in concept art form at last year’s E3 expo. The new Wii game will make use of the Wii MotionPlus controller add-on. Will it also make use of Nintendo’s other new peripheral, the Wii Vitality Sensor, for a real shake-up? One thing’s for sure, Nintendo’s expecting it to be “perfect.”



You can check out the full listing over at Kotaku. Of note, in addition to Zelda Wii they also mentioned Metroid: Other M. Why do I bring this up? No real reason, I just wanted to advertise Metroid Wiki. Hey, at least i’m honest about it right?

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Zelda Wii

Nintendo will be showing the still-unnamed next entry in the long-running Legend of Zelda series, a Wii game that it revealed only in concept art form at last year’s E3 expo. The new Wii game will make use of the Wii MotionPlus controller add-on. Will it also make use of Nintendo’s other new peripheral, the Wii Vitality Sensor, for a real shake-up? One thing’s for sure, Nintendo’s expecting it to be “perfect.”

You can check out the full listing over at Kotaku. Of note, in addition to Zelda Wii they also mentioned Metroid: Other M. Why do I bring this up? No real reason, I just wanted to advertise Metroid Wiki. Hey, at least I’m honest about it right?

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The Calm Before the... Ah screw it http://www.zeldainformer.com/the_calm_before_the_ah_screw_it/ Wed, 09 Jun 2010 22:28:50 +0000 http://localhost/wordpress90/?p=998 teaserimage.png

If you are one of our dearly beloved regular visitors you might have noticed that this was a very sluggish day with nearly nothing going on. Truth is, that cannot be further away from the truth. The lack of news posts and articles is simply due to the fact that we are preparing a monster behind the scenes. You might remember this and this, two mysterious posts hinting at the end of the world something brewing behind the scenes! Now this image here presents the final piece of the riddle - one riddle which will be answered VERY soon.

Stay tuned.

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teaserimage.png

If you are one of our dearly beloved regular visitors you might have noticed that this was a very sluggish day with nearly nothing going on. Truth is, that cannot be further away from the truth. The lack of news posts and articles is simply due to the fact that we are preparing a monster behind the scenes. You might remember this and this, two mysterious posts hinting at the end of the world something brewing behind the scenes! Now this image here presents the final piece of the riddle - one riddle which will be answered VERY soon.

Stay tuned.

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The Storm Has Arrived: ZI + VGRC + E3 = Bliss http://www.zeldainformer.com/the_storm_has_arrived_zi_vgrc_e3_bliss/ Thu, 10 Jun 2010 15:29:51 +0000 http://localhost/wordpress90/?p=999

VGRC Promo



So for a few weeks now, we’ve been hyping up this supposed “storm” that is coming. People wondered “what is going on behind the scenes”. Some thought we had a demo of Zelda Wii (as if), others thought possibly some exclusive interviews. Still others thought we may just be going to E3. Well, truth be told, our staff has been working their asses off to bring you… VGRC - a professional gaming website. You love what we do at Zelda Informer right? Well more of it can only be better!

The same team that brought you Zelda Informer and Metroid Wiki now bring you an all around gaming site, featuring the latest news, articles, videos, podcasts, and so much more. Seriously, I don’t even know what the hell you guys are still doing here. Go over to VGRC… RIGHT NOW. Of course, this isn’t all the news we have today…

We are proud to announce that Zelda Informer and VGRC will be at E3, bringing you live coverage and exclusive content you wont find ANYWHERE else. If there is a Zelda Wii demo, we will be all over it. Like booth babes? We’ll bring you pictures of them as well. Anything you could possibly want we will provide… and then some. While Zelda Informer will be all over anything and everything to do with Zelda Wii, like we always are, VGRC will be providing so much more.

VGRC will be having live blogging of all the major press conferences, all the latest news, trailers, demo impressions, articles, a daily podcast during the event, and of course, even more exclusive E3 coverage and content you simply can’t get anywhere else. At Zelda Informer, at VGRC, we know gaming. So, while your passing time waiting for our epic predictions for Zelda Wii on the 14th, why not head over and bookmark VGRC? If you like Zelda Informer, you are going to love VGRC. Same staff, same great coverage, all of gaming. What more could you ask for?

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VGRC Promo

So for a few weeks now, we’ve been hyping up this supposed “storm” that is coming. People wondered “what is going on behind the scenes”. Some thought we had a demo of Zelda Wii (as if), others thought possibly some exclusive interviews. Still, others thought we may just be going to E3. Well, truth be told, our staff has been working their asses off to bring you… VGRC - a professional gaming website. You love what we do at Zelda Informer right? Well more of it can only be better!

The same team that brought you Zelda Informer and Metroid Wiki now bring you an all around gaming site, featuring the latest news, articles, videos, podcasts, and so much more. Seriously, I don’t even know what the hell you guys are still doing here. Go over to VGRC... RIGHT NOW. Of course, this isn’t all the news we have today…

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Majora's Mask's Influence on Super Mario Galaxy 2 http://www.zeldainformer.com/majoras_masks_influence_on_super_mario_galaxy_2/ Thu, 10 Jun 2010 19:15:28 +0000 http://localhost/wordpress90/?p=1000 sdd.png

“I was the one who made the controls for Goron Link in Majora’s Mask, so with regard to Rock Mario, I wouldn’t let him rest until I was satisfied.” - Yoshiaki Koizumi




Here at ZeldaInformer, Majora’s Mask is generally regarded as the best game in the Zelda series. Many people have similar feelings towards Majora’s Mask, even developers at Nintendo. In the latest “Iwata Asks” feature, developers explain that their work with Majora’s Mask influenced the production of Super Mario Galaxy 2. Miyamoto suggested for Super Mario Galaxy 2 to be made, as the engine for the first Galaxy was a good foundation for another game, similar to Ocarina of Time being a foundation for Majora’s Mask.

Source: Siliconera

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“I was the one who made the controls for Goron Link in Majora’s Mask, so with regard to Rock Mario, I wouldn’t let him rest until I was satisfied.” - Yoshiaki Koizumi

Here at ZeldaInformer, Majora’s Mask is generally regarded as the best game in the Zelda series. Many people have similar feelings towards Majora’s Mask, even developers at Nintendo. In the latest “Iwata Asks” feature, developers explain that their work with Majora’s Mask influenced the production of Super Mario Galaxy 2. Miyamoto suggested for Super Mario Galaxy 2 to be made, as the engine for the first Galaxy was a good foundation for another game, similar to Ocarina of Time being a foundation for Majora’s Mask.

Source: Siliconera

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Zelda Wii Confirmed for a Demo at E3? Gamespot Suggests Yes http://www.zeldainformer.com/zelda_wii_confirmed_for_a_demo_gamespot_suggests_yes/ Fri, 11 Jun 2010 10:30:56 +0000 http://localhost/wordpress90/?p=1001 Zelda Wii

We’ve been speculating for awhile now that there would be a demo of Zelda Wii at E3, and according to the “floor plan” it looks like Zelda Wii is going to be a featured part of Nintendo’s booth, which all but confirms that a demo will be present. While Nintendo has refused to comment (like always), I am now willing to bet my ownership of this site to anyone out there that Zelda Wii is going to have a demo on the show floor. The best part? We’re going to be right there, along with VGRC, to give that demo a whirl. Of course, we’ll hopefully get a little bit of face time with Metroid: Other M so we can show Metroid Wiki a little love as well. Either case, Gamespot has released the floor plan and it has some other exciting tidbits of information. As always, nothing is official and plans can change at any moment, but all signs point to hands on time with our favorite franchise. Stay tuned in to Zelda Informer and VGRC for all of your E3 coverage.

P.S. VGRC released an interesting article: Top 15 Games in Dire Need of a Sequel that happens to mention one of my favorite games, Conker’s Bad Fur Day. Too bad Rare is almost as bad as Sega these day.

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Zelda Wii

We’ve been speculating for awhile now that there would be a demo of Zelda Wii at E3, and according to the “floor plan” it looks like Zelda Wii is going to be a featured part of Nintendo’s booth, which all but confirms that a demo will be present. While Nintendo has refused to comment (like always), I am now willing to bet my ownership of this site to anyone out there that Zelda Wii is going to have a demo on the show floor. The best part? We’re going to be right there, along with VGRC, to give that demo a whirl. Of course, we’ll hopefully get a little bit of face time with Metroid: Other M so we can show Metroid Wiki a little love as well. Either case, Gamespot has released the floor plan and it has some other exciting tidbits of information. As always, nothing is official and plans can change at any moment, but all signs point to hands on time with our favorite franchise. Stay tuned in to Zelda Informer and VGRC for all of your E3 coverage.

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VGRC Launch Trailer a Day Late http://www.zeldainformer.com/vgrc_launch_trailer_a_day_late/ Fri, 11 Jun 2010 14:02:40 +0000 http://localhost/wordpress90/?p=1002



I wont go on some long winded explanation, but here it is a day late and a dollar short. Screw it, just go to VGRC already.

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I wont go on some long winded explanation, but here it is a day late and a dollar short. Screw it, just go to VGRC already.

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New Pages of Zeldanime http://www.zeldainformer.com/new_pages_of_zeldanime/ Fri, 11 Jun 2010 23:03:40 +0000 http://localhost/wordpress90/?p=1003 01.jpg

The awesome comic series titled appropriately Zeldanime has gotten updated with 7 new pages of awesomeness! Obviously enough, the comic takes an anime approach towards Zelda and delivers with full-color, extremely well drawn pages and a fabulous new design for Link’s always present arch-nemesis. The storyline doesn’t follow any established Zelda game (yet) which only serves to increase the anticipation of all updates. Check it out in our Comic & Manga Section

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The awesome comic series titled appropriately Zeldanime has gotten updated with 7 new pages of awesomeness! Obviously enough, the comic takes an anime approach towards Zelda and delivers with full-color, extremely well drawn pages and a fabulous new design for Link’s always present arch-nemesis. The storyline doesn’t follow any established Zelda game (yet) which only serves to increase the anticipation of all updates. Check it out in our Comic & Manga Section

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Zelda Retrospect vol.2 - Dying Is How I Feel Alive http://www.zeldainformer.com/retrospective_2/ Fri, 11 Jun 2010 23:53:56 +0000 http://localhost/wordpress90/?p=1004 retrospect.png

So it’s been roughly a week since the 1st part of this Retrospective came out, and finally we are ready to deliver on the once a day promise. The reason it took so long? The only part missing was this, part 2. You all know me today for a lot of my previous article work and many of my news posts. Hell, most of you may recognize me most as the guy who posted the Zelda Wii Rumors Part 1 and Part 2. Zelda Wii really is just around the corner and we deciding taking a step back and looking around would honestly be the best method to predict our futures.

So, before we get into it, I’ll follow Damir’s styling and present a few details about me:

Name: Nathanial Rumphol-Janc (Nathan)
First Zelda game: Link’s Awakening (GameBoy)
Started playing Zelda: 1992 (Age: 6)
Favorite Zelda game: The Adventure of Link


Legend_Of_Zelda_Links_Awakening_DX_GBC_ScreenShot1.jpgSo I first got into Zelda in what may be one of the most unique ways, playing it on a handheld. A lot of people seemed to enter the series through various console games, be that A Link to the Past, Ocarina of Time, or Twilight Princess. To be honest, those generally mark the 3 major entry points. That may be why Zelda rubbed me in a much different light than it did for others at the time. The first time I experienced what Zelda was all about was on a bus ride back from school, after I punched a kid and stole his GameBoy.

When I turned on the little green screen lit up with some egg picture and I was really wondering what was going on. I started a new file and I was mesmerized. From the very first moment I swung the sword I was completely hooked. Eventually I did give the GameBoy back a couple weeks later, but of course I had to see the game through the end. At the time, I wasn’t even really aware of what Zelda was, but I sure knew I had a great experience with it.

We fast forward 6 years before I would ever lay eyes on a Zelda title again. That title? Ocarina of Time. I actually rented the game from blockbuster for the sole reason that I saw Zelda on the box and was instantly reminded of Link’s Awakening. I had no idea the series was still going on, and I was really digging my Nintendo 64 at the time. I popped it in when I got home and was instantly hooked. I played it non-stop for 3 days straight and beat the entire game.

For some reason, the game just felt like it was missing something. At the time I thought I was just too busy being nostalgic about Link’s Awakening, but Ocarina of Time just felt off to me. It was fun, of course. I will never forget my first time pulling the Master Sword or my reaction when a ReDead jumped on back and started humping me. That gave me nightmares for weeks. However, Ocarina of Time just wasn’t what I thought Zelda to be. It felt to me like it was restricted.

Up to that point, I always felt Zelda was really big into story and exploration. As Ocarina of Time played out, the story began to get extremely predictable and the world just felt so tiny in comparison to the little island used in Link’s Awakening. I kept telling myself it would be worth it at the end because of a major plot twist ending, but alas it never really came. Sure, I was sent back in time, but to this day I still remember what I felt when it happened. Nintendo just wanted me to replay the game, and by sending me back it sort of reinforced this notion. I still contend, to this day, that at the time of the games release the ending was never planned to start a split timeline. It was a replay value idea. You thought the adventure wasn’t over, and that a second time through things would be different. That wasn’t the case, but that was clearly the intention.

Having been intrigued by Ocarina of Time’s pure existence, I went on what was then a very young internet to look up if there were any other Zelda games. To my surprise, there were 3 other titles I had not even touched. I decided it was best to start where at all began, so the next day I went to the game store and purchased The Legend of Zelda.

loz-gleeok.pngSomething about this game felt extremely different from the other two. Sure, the game was indeed harder, movement felt a tad more limited and I actually died, something that never happened to me in Ocarina of Time despite the fact I was 12. So, in that sense, it had a layer of difficulty I wasn’t accustomed too. However, what really was the big difference to me was the lack of story, and how I really didn’t even care. This baffled me, and it can still be baffling to me today. Story was a big reason I played games, and it’s still one of my main driving forces for playing today. The Legend of Zelda had a very “bare bones” story, but I was still hooked.

It hit me about half way through the game why I was intrigued: I had no idea what was going on, where to go, had very minimal hints at anything, and I was left to explore and wonder around freely in this seemingly larger world than Ocarina of Time where just figuring out what to do and how to do it was a mystery in that of itself. Blowing holes in a mountain where the mountain doesn’t give away any signs that it a hole can be made? This was just an entirely new concept to me. That’s when I realized how magnificent the series is. Here I had played 3 different Zelda games, and each one had given me a completely different experience. To this day, I think that is why so many people define Zelda differently.

I picked up The Adventure of Link next, and by this time it was almost the end of 1999. I had read some bad reviews about the game and saw a few screenshots that showed off a more Final Fantasy top down style with a mix of Mario platforming. I was intrigued just to at least figure out what why it didn’t seem to work. 115 hours of game play later, I knew it was time to dedicate an entire website to the series. I fired up geocities and made Zelda Domain in late 1999. The Adventure of Link is why I stand before you today.

The game itself was drastically different, and that is actually something I appreciated. It featured many things I had grown to love in Final Fantasy 3 for the SNES, but at the same time it featured that Zelda charm. Enemies were much harder, boss fights felt more fulfilling than ever before. Death was a common factor, magic actually mattered, and any and all items I picked up felt essential throughout. I was introduced to town whores and the biggest Zelda world I had yet known. The story was gripping, even if a majority of it I read in the manual. It featured a leveling system, and for all intensive purposes this was an Action RPG, and I was loving every minute of it.


prostitute.jpg

It feels odd saying that to people today. It’s widely considered the worst game in the series. It had more exploration than I knew what to do with, some of the most challenging dungeons and boss fights to date, a decent story, an RPG leveling system, impressive magic system, and it felt right. Granted, this wasn’t a game for the feint of heart. I had grown up playing games like Zork, so a challenging difficulty was something I was accustomed too. To this day, most games in any genre are easy by comparison to The Adventure of Link.

Having completed that game, I moved on in early 2000 to A Link to the Past. This is the 2nd most popular Zelda game in existence which is often praised for having the right balance of everything that made previous titles fun. The problem for me with this game is the fact that I already played Ocarina of Time... A Link to the Past felt surprisingly similar. I guess I fit into “that group” that claims Ocarina of Time is just a 3D A Link to the Past. I stand by that notion today having experienced it the other way around. The one thing though that really stood out to me when comparing it to the aforementioned game is the fact that it was harder. I died about 3 times throughout the game, and having just completed the two toughest games in the series I realized that I actually wanted to die more. Without death, it seems the challenge was gone.


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Life moved on, and I was shocked to see Majora’s Mask come out later that year. I picked it up expecting an expansion pack to Ocarina of Time. Boy, was I pleasantly surprised. Not only was Majora’s Mask far more difficult than Ocarina of Time... the story just blew my mind. I died a handful of times just to exploring the graveyard area and what laid beneath, and the side quests just really engrossed you into an epic world. There is a reason this is the most talked about game in the series, and more than any other game it gives you an infinite amount of things to talk about. So, at this point I had played 6 Zelda games and had about 5 completely different experiences. Zelda seemed to always stay fresh and new, ever evolving.

The Wind Waker rolled out and I was actually decently happy. I loved the new art direction just for the simple fact it was different. Sailing on the sea added a whole new dimension of travel and exploration. Overall, most the game felt like previous iterations, but it had it’s own unique charm. Ganondorf having a real story and showing true emotions was a big plus, as was including some of Link’s family and finally making Zelda not be completely useless (yeah I liked Sheik, but really… Sheik did nothing).

Having done all of that, I was understandably excited for what lay next. I went back and started playing all the hand held titles I missed, but I was quickly disappointed. I will always give props to the Oracle series for their boss difficulties, but overall the games have been extremely predictable and very easy, with little sense of exploration. In fact, I will admit I may think Spirit Tracks is so good mainly because Phantom Hourglass is extremely poor. However, Twilight Princess made it feel like Nintendo ran out of ideas.

zant.jpgI loved Twilight Princess. It’s two new features, wolf form and a very involving side character, were refreshing. Still, they completely destroyed the main villain at the end, and there were just so many flaws it really baffled me. Twilight Princess is a good game - and if it ran under any other title other than Zelda I may be inclined to say it’s a great game. The problem is, it is a Zelda game and it just doesn’t stand up well to many before it. It felt rehashed, the story felt reused, the items felt pointless, the UI felt cluttered, and at times the game play felt clunky. Worst part of all was that it just felt too much like I had already played this game before. Zelda had finally, in my mind, reached a point of being the same as before… and that is never good for a 20+ year old series.

In the end, Zelda has been known through most it’s series to me as a franchise constantly evolving. I always attribute big things to different games. Best story and side quests? Majora’s Mask. Best game play? A Link to the Past. Most difficult? The Adventure of Link. Greatest sense of exploration? The Legend of Zelda. Most daring approach? The Wind Waker. As you can see, Zelda has really evolved over the years to provide unique experiences. I think if you go back and look at the series on a whole, you can expect nothing less from Zelda Wii. Oh, and will someone please punch Miyamoto in the face for me until magic and the sword beam comes back? Thanks.

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So it’s been roughly a week since the 1st part of this Retrospective came out, and finally we are ready to deliver on the once a day promise. The reason it took so long? The only part missing was this, part 2. You all know me today for a lot of my previous article work and many of my news posts. Hell, most of you may recognize me most as the guy who posted the Zelda Wii Rumors Part 1 and Part 2. Zelda Wii really is just around the corner and we deciding taking a step back and looking around would honestly be the best method to predict our futures.

So, before we get into it, I’ll follow Damir’s styling and present a few details about me:

Name: Nathanial Rumphol-Janc (Nathan) First Zelda game: Link’s Awakening (GameBoy) Started playing Zelda: 1992 (Age: 6) Favorite Zelda game: The Adventure of Link

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Rumor: Eiji Aonuma's First Page at E3 Leaked, Lots of Zelda Wii Information http://www.zeldainformer.com/rumor_eiji_aonumas_first_page_at_e3_leaked_lots_of_zelda_wii_information/ Sat, 12 Jun 2010 16:42:26 +0000 http://localhost/wordpress90/?p=1005 Zelda Wii

So everyone by now has heard so many rumors about Zelda Wii that it makes us sick to our stomach just imagining the possibilities of truth. As always, the first and second batch really fit well together, but there is no way to really prove the truthfulness of them until E3. Same goes for this new batch, which just came fresh off the email press… oh a good 30 minutes ago. We do have an in-house translator working some angles to get the truth, but as of right now we have no official word on the “validity” of the source. The big thing with these rumors is some of them directly conflict with previous rumors, while at the same time still seeming highly plausible.

  • Zelda Wii’s official title is “The Legend of Zelda”. There will be no subtitle.
  • The game tells a story several hundred years before Ocarina of Time.It also answers the question of how the Mastersword came into being.
  • The fairy-like girl plays is a very important character in the game. Her Name is Zordiana.
  • The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed. Now it is possible to swing with the Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of Wii Motion Plus.
  • Sometimes you have to “draw” a specific symbol on a door with your sword, to open it.
  • The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as the script shows.
  • There are two levels of difficulty. Aonuma put it through. Miyamoto didn’t want to include it.The Normal-Mode for amateurs. The Hero-Mode has no “Super Guide” included and the enemies tougher.
  • The On-Stage Dungeon, which is also playable at E3, isn’t a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The “Dungeon” you are able to play at E3 will be an Ice-Level. It will be the frist “Dungeon” in the Game.


While we have not yet verified these rumors, rest assured we are working on it. What I will tell you is they come from a German forum, and yes the rumors do actually exist there. We are in the process of contacting the poster of the rumors to get a further source, so we’ll let you know what we find as soon as we know. If it turns up nothing, we WILL release the source site later today. If it turns into something, hopefully we can add some real value to these words. For now, just imagine the possibilities… and remember, we’ll know everything we want to know in just 3 days.

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Zelda Wii

So everyone by now has heard so many rumors about Zelda Wii that it makes us sick to our stomach just imagining the possibilities of truth. As always, the first and second batch really fit well together, but there is no way to really prove the truthfulness of them until E3. Same goes for this new batch, which just came fresh off the email press… oh a good 30 minutes ago. We do have an in-house translator working some angles to get the truth, but as of right now we have no official word on the “validity” of the source. The big thing with these rumors is some of them directly conflict with previous rumors, while at the same time still seeming highly plausible.

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Yahtzee Loves Zelda http://www.zeldainformer.com/yahtzee_loves_zelda/ Sun, 13 Jun 2010 22:54:18 +0000 http://localhost/wordpress90/?p=1006

Update: Now featuring the correct video, the Red Dead Redemption Review, rather than the Phantom Hourglass review. Sorry about the confusion.

Everyone’s favorite critic, Yahtzee, reviewed Red Dead Redemption this past week. What does this have to do with Zelda? Why The Wind Waker of course! And why would Yahtzee bring up The Wind Waker? To compliment the sailing sections of course!

Most of you are probably thinking that you or others greatly disliked the sailing in The Wind Waker. On top of that, why would one of the most brutally honest critics like it? Well Yahtzee was referring to the massive open world of Red Dead Redemption, similar to the large open ocean from The Wind Waker. He enjoys a world that feels big, not just big in size. The Wind Waker was massive, and encouraged exploration because of it. The chart system encouraged players to explore each sector, nicely breaking the game down into an easily manageable task. Some people enjoyed this mechanic more than others, but it’s interesting to see Yahtzee on the positive side of the controversy.

After Yahtzee’s review on Phantom Hourglass, I had figured Yahtzee was not interested in the Zelda series. His main complaint was that it was too similar to every other Zelda game, and Nintendo had been milking the series success with old concepts. I find that other series do a far worse job than the Zelda series, such as any sports game yearly update or shooter sequel, but the Zelda series would certainly benefit from fresh ideas. With Yahtzee’s latest compliment to possibly the most controversial Zelda title, I believe even he still has a soft spot for the Zelda series, despite his past reviews.

Source: The Escapist

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Update: Now featuring the correct video, the Red Dead Redemption Review, rather than the Phantom Hourglass review.  Sorry about the confusion.

Everyone’s favorite critic, Yahtzee, reviewed Red Dead Redemption this past week.  What does this have to do with Zelda?  Why The Wind Waker of course!  And why would Yahtzee bring up The Wind Waker?  To compliment the sailing sections of course!

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Link Should be a Sinner http://www.zeldainformer.com/link_should_be_a_sinner/ Sun, 13 Jun 2010 10:34:44 +0000 http://localhost/wordpress90/?p=1007 Twilight Princess Link with Shadow Links

The Zelda series is seen by many players as a series that has great moral inspiration. People see it as a series that they can relate to their lives. I am one of those people. Then along comes this excellent article by TheWolfess from Zelda Universe, claiming that Link as a character, especially in Twilight Princess, is really hard for players to relate to. I found it odd that I was agreeing with it entirely. Put simply, the article deals with the philosophy of good and evil, and in the case of a fairytale like Zelda, ‘absolute good’ and ‘absolute evil’.

TheWolfess goes on to say that in Zelda, Ganon represents pure evil, and Link represents pure righteousness. There’s not a fault in him. For players truly to be able to relate to Link in Zelda Wii he needs to be more human. He has to have flaws. He needs to be, an anti-hero. Imagine how much more inspiration people would take away from Zelda if Link started as a drug addict and overcame his addiction as the game progressed. Or if he was always having arguments with his ex that he cheated on. Extreme, I know, but you get the picture. This is one of the best Zelda articles I’ve read for a while, and I read a lot of ‘em, so check it out and decide for yourself, which deadly sin would make Link easier for you to relate to?

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Twilight Princess Link with Shadow Links

The Zelda series is seen by many players as a series that has great moral inspiration. People see it as a series that they can relate to their lives. I am one of those people. Then along comes this excellent article by TheWolfess from Zelda Universe, claiming that Link as a character, especially in Twilight Princess, is really hard for players to relate to. I found it odd that I was agreeing with it entirely. Put simply, the article deals with the philosophy of good and evil, and in the case of a fairytale like Zelda, ‘absolute good’ and ‘absolute evil’.

TheWolfess goes on to say that in Zelda, Ganon represents pure evil, and Link represents pure righteousness. There’s not a fault in him. For players truly to be able to relate to Link in Zelda Wii he needs to be more human. He has to have flaws. He needs to be, an anti-hero. Imagine how much more inspiration people would take away from Zelda if Link started as a drug addict and overcame his addiction as the game progressed. Or if he was always having arguments with his ex that he cheated on. Extreme, I know, but you get the picture. This is one of the best Zelda articles I’ve read for a while, and I read a lot of ‘em, so check it out and decide for yourself, which deadly sin would make Link easier for you to relate to?

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BREAKING NEWS: Latest Zelda Wii Rumors CONFIRMED http://www.zeldainformer.com/breaking_news_latest_zelda_wii_rumors_confirmed1/ Sun, 13 Jun 2010 13:22:45 +0000 http://localhost/wordpress90/?p=1008 ZWIICONFIRMED.png

The latest batch of Zelda Wii rumors, posted only yesterday, has been confirmed just a few minutes ago. We were reluctant to post the source of the rumors earlier because of the dubious validity, and turned our entire attention towards digging up the source. It took some translating, some waiting for administrator approvals, and some investigation, but we can now say, with 99.99% validity, that the Zelda Wii Rumors from yesterday, are true.


  • Zelda Wii’s official title is “The Legend of Zelda”. There will be no subtitle.
  • The game tells a story several hundred years before Ocarina of Time.It also answers the question of how the Mastersword came into being.
  • The fairy-like girl plays is a very important character in the game. Her Name is Zordiana.
  • The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed. Now it is possible to swing with the Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of Wii Motion Plus.
  • Sometimes you have to “draw” a specific symbol on a door with your sword, to open it.
  • The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as the script shows.
  • There are two levels of difficulty. Aonuma put it through. Miyamoto didn’t want to include it.The Normal-Mode for amateurs. The Hero-Mode has no “Super Guide” included and the enemies tougher.
  • The On-Stage Dungeon, which is also playable at E3, isn’t a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The “Dungeon” you are able to play at E3 will be an Ice-Level. It will be the frist “Dungeon” in the Game.


The day the rumors were posted here, we received an email from a @yahoo.de account listing the rumors and providing a link to a german gaming forum (Thread here). Writing back to that email, we received no answer. Instead, we turned to the guy who posted them on the forum. After registering though we were disappointed to see that a user requires 15 posts to send a private message… Trying to reply to the thread was equally hopeless as the account needs to be verified by an administrator. Twelve hours later, the verification showed up.

account.png

The thread unfortunately moved on already (Germans apparently don’t care too much about rumors) so we didn’t actually hope for too much. This morning however, the guy who posted the rumors wrote a random reply to that same thread, just seconds before we checked the thread. Using this momentarily attention, we popped the question and lo and behold, he answered… with a different forum post. Apparently the rumors originated at yet another german Zelda fansite. After finding the thread there, we were relieved when the forum didn’t shout at us when we tried to write a PM. An hour later, we got the confirmation. At the request of the original poster, we will disclose as little info as possible.

The information came from a translator / german language instructor working in Kyoto who was hired at the E3 to prepare Aonuma for his speech. It is not entirely accurate that the info is from the first page of the speech. The original poster is an acquaintance of this person. The information was passed on to him via IM.

In order to protect the identity of both individuals, we are unable to disclose anything else at this point in time.

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LAST DISCLAIMER: Due to the nature of the post, many people have, and will still be skeptic, which is normal. I however, as the guy who did all the poking around and all the talking, am going to personally shove a Wii Remote up my nose while humming the Pink Panther theme if this ends up not being true in its entirety. You’ll have plenty of time to fill up my inbox with hateful things after that.

Update: Apparently, someone really, REALLY, does not like us right now. I am too tired to really sort out the whole mess, but the original posting of this with the some odd 200 comments… had to be taken down as that particular post was targeted and made corrupt. It’s a sad world we live in folks. I have brought the post back at the same url, but until we figure out why that particular entry is now corrupt, you have to start fresh. At least I was able to bring this back.

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ZWIICONFIRMED.png

The latest batch of Zelda Wii rumors, posted only yesterday, has been confirmed just a few minutes ago. We were reluctant to post the source of the rumors earlier because of the dubious validity, and turned our entire attention towards digging up the source. It took some translating, some waiting for administrator approvals, and some investigation, but we can now say, with 99.99% validity, that the Zelda Wii Rumors from yesterday, are true. Jump inside for the story.

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Quit Monkeying Around - Donkey Kong & Retro Studios http://www.zeldainformer.com/quit_monkeying_around_-_donkey_kong_retro_studios/ Sun, 13 Jun 2010 21:32:52 +0000 http://localhost/wordpress90/?p=1009 dkzi.png

Yes, I know this isn’t Zelda related, but before you join the party of people who want to crucify me, let me explain! This news is potentially so amazing that we’ve decided to drop convention and share it with you guys. If you have a pathological fear of non-Zelda info on a Zelda site (Offtopicofobia?) then quickly close this window and run around in a frenzied state of panic.

IGN posted a rumor earlier today, which is stranger than one might think, because IGN never posts rumors. And it’s a juicy one too! As our sister site, VGRC reported, the rumor basically claims that Retro Studios is working on a Donkey Kong game for the Wii. There you have it, another drop to grease that E3 anticipation engine.

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dkzi.png

Yes, I know this isn’t Zelda related, but before you join the party of people who want to crucify me, let me explain! This news is potentially so amazing that we’ve decided to drop convention and share it with you guys. If you are still interested, click on Read More. If you have a pathological fear of non-Zelda info on a Zelda site (Offtopicofobia?) then quickly close this window and run around in a frenzied state of panic.

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Zelda Retrospect vol.4 - The Modern Rebirth http://www.zeldainformer.com/zelda_retrospect_vol4_the_modern_rebirth/ Mon, 14 Jun 2010 03:57:12 +0000 http://localhost/wordpress90/?p=1010 Zelda Retrospect

Finally we’ve reached the final part of our retrospective series. We’ve already had parts one, two and three where it was interesting to note that our staff here at Zelda Informer really seems to be ageing. Well, we’re all still really quite young but most of us got into Zelda no later than Ocarina of Time in the late 90s. Then there’s me. The youngest of the staff and the youngest one when it comes to age in Zelda fanaticism as well. As with the other parts, I’ll begin with this little summary of myself.

Name: Dathen Boccabella (Melchizedek)
First Zelda Game: Ocarina of Time (Nintendo 64)
Started Playing Zelda: 2001 (Age 8)
Favorite Zelda Game: Majora’s Mask

There’s no better place to begin this then from the start, so relax, grab yourself some snacks and read on. This is my Zelda story and what my past reveals for Zelda Wii.

You know those poor country families that only have a couple of TVs instead of seven, and who don’t have a computer. Well, back in 2000 that was me. That’s why you should believe me that it was a big deal at Christmas in 2000 when my brother, sister and I got a Nintendo 64. We’d only ever really played one of those at our cousin’s house. We never had a large range of games so on occasion we borrowed them. One day, the game my brother borrowed from a friend happened to be Ocarina of Time.

And so it began. The three of us somehow trying to play a single player game. There were fights, there was parent intervention leading to allocations of ‘15 minute turns’ and, as the youngest, there were plenty of times when all I could do was watch my older brother snatch the controller, tell me I was “doing it wrong” and play the game himself. There was the annoying time when my brother finally defeated Gohma and visited Hyrule castle, all while I was at school and couldn’t watch. Yeah I know, we weren’t the best at gaming back then - I mean, The Great Deku Tree a hard dungeon? We know it’s not.

There were the annoying moments where we were stuck at the tentacles in Jabu Jabu for months, and when we finally overcame that and turned into an adult it happened at the least opportune moment. “TV off, dinner time, time to get ready to go out” that mother of mine said. There were also the scary moments like when my sister was playing all alone late at night and came across redeads for the first time. She never stood a chance against so many. There were plenty of times when we had to seek my brother’s friend for help of how to do something; plenty of those coming from the Water Temple. And with the fact that I was eight, The Shadow Temple and bottom of the Well scared me beyond belief. Chains, blood and torture chambers along with my gasps if a wall master got me. But overall it was a great experience. The highlight of my childhood even. We took weeks to finish dungeons, and when bosses were defeated, it was a major accomplishment. We got to the end eventually, and my god, what an end.

Ocarina of Time golden Cartridge

At the same time it was traumatic when it ended. You see, it had consumed me. It’s all I talked about. My school books were covered in Triforces, Hero’s bows and Master Swords. Some people thought I was a bit strange. But finally we had to give the game back to my brother’s friend, and that was the end of it. I had to move on. Back to my Banjo Kazooie, Banjo Tooie and Conker’s Bad Fur Day it was, and they weren’t bad games mind you, except by comparison to what I’d just left.

Then, when the Gamecube was released and people were upgrading, so also were they discarding. Another one of my brother’s friends sold him a whole stack of 64 games and amongst them was Ocarina of Time. I played it over and over myself and loved it all the same. At the same time, I really wasn’t attuned to the gaming world. I didn’t know Zelda was a series, I didn’t know there were other games out there, so you can probably imagine the ecstasy of this 10 year old in 2003 when I spotted Majora’s Mask in a pawn shop and somehow managed to convince my mom to dish out $50 for it. Unfortunately the temporarily biggest disappointment of my life followed.

Majora's Mask Cartridge

Here was the sequel to the best thing in my life, and it was the worst. A three day time-limit? It took me years to figure out how to manipulate the song of time so that it was possible to complete a dungeon within a three day cycle. I was always wondering what was going on. What’s with the save system? There was also the fact the game crashed the first three times I got through Woodfall, which isn’t encouraging. It wasn’t until mid 2006, three years later, that I finished it, with the help of an online walkthrough gotten from the computer that we now had. The more I played Majora’s Mask the more I liked it; especially when I reached Ikana. Nevertheless it was an experience that I didn’t want to go through again any time soon. Majora’s Mask killed Zelda for me. Now is the time where The Wind Waker and Twilight Princess save the day.

Almost three years later. 2008. Age 14 and coming up to my 15th birthday. I was online, looking for ideas for presents my family could get me for my birthday. One thought came to me, and I’m glad it did: “I like Zelda”. It was then that I discovered I was missing a whole series. It was then when Zelda was reborn in me. Weeks later, along came my birthday with a Gamecube and limited edition The Wind Waker. I can tell you I flew through that game within a week. The graphics, I have to say, were superb. The cartoon style over the realistic one was perfect in my opinion. The Wind Waker was so new, yet so Zelda. Right until the end I was hooked, even though it was a tad easy.

Then along came the delayed birthday present: Twilight Princess for the Gamecube. Twilight Princess is known as the Ocarina of Time of the modern Zelda era, and that’s what it was. It was the same consuming game as Ocarina of Time. I was enthralled. There were sleepless nights, and it was yet again completed within the week. It was easy, but awesome. I played it the week after again, and the week after, doing almost everything there was to do. I played both it and The Wind Waker over and over. They were great games and I loved them, no doubt. But the thing is, they are no longer really that interesting. Their replay value isn’t strong. Veteran fans disliked the two games because they were too similar to the old ones. I liked them because they reminded me of Ocarina of Time and gave a rebirth to that Zelda passion in me. They took me back to the 64 classics, which I truly could play over and over forever.

In ways, the latest two console installments were lesser lights that lead me back to the greater light. They prodded me to go back and look at the intricacies of the olden games that I was infatuated with. I gave Majora’s Mask another try, and another and another. I looked at all of the sidequests, collected the masks and saw how truly great it was as a game. It was Twilight Princess’s mediocre poe and bug collecting that took me back to reunite Kafei and Anju. It was Twilight Princess that took me back to replay Ocarina of Time. While I wasn’t introduced to the series by Twilight Princess or The Wind Waker, I truly can appreciate how many fans of the series today were. Twilight Princess gave first time players the same Ocarina of Time feel I got in my childhood, it reminded dormant players like me of the Ocarina of Time feel, and made veteran players wish for some feel that wasn’t the Ocarina of Time feel.

The Wind Waker Limited Edition

The modern games gave me a rebirth of love for the series. I did everything there was to do in Majora’s Mask, and the same for Ocarina of Time. I am proud to say that I’ve caught the Hylian Loach and gotten a perfect 2000 in the Gerudo Horseback Archery. I conquered Master Quest easily, just like a master. But it’s thanks to the modern console releases that I’m a fan of the series to this day. They gave me the desire to find out what else the series had to offer that I’d missed; to give Majora’s Mask the second chance it clearly deserved. So I used my means to obtain the rest of the series: birthdays, Christmas and my own money. Along came The Collector’s Edition with the original Legend of Zelda. It was an interesting experience. A harder one than I liked, but I made it through. The problem with it was that with the lack of storyline or developments it was unexciting, but you really could see how the game was revolutionary in its days. The Adventure of Link was also on the disk, and admittedly, I’m yet to complete it. It is hard, and without reward. Like the original, there’s no storyline motivation or anything else convincing you to get it done. It’s not like I don’t know how it ends- YouTube is good for that. It feels like a chore to play, and so I remain only up to Midoro Palace.

And my collection has grown since then. My DS and Phantom Hourglass came next which was a fun experience. It really didn’t feel Zelda in its entirety, but it was fun to poke and touch things and stuff. I don’t write it off as a horrible game, because it was fun, but not entirely Zelda. A Link to the Past was next to join my collection, and that was simply flawless. It was the perfect level of difficulty in my opinion. I died, lots, but I was progressing. I wasn’t regressing like with The Adventure of Link. A Link to the Past had the storyline drive, the gameplay, the challenging aspect. On gameplay alone it is my favorite entry to the series, with Ocarina of Time my favorite on nostalgia and pastimes, with Majora’s Mask my favorite on morals and overall. I can only say good things about A Link to the Past, and no other game in the series can brag of that.

The Minish Cap came next for me, and it was like Phantom Hourglass. Fun to play, nothing terribly special or abundant in ‘Zelda feel’. I can’t say much for it. Then late last year Spirit Tracks came along, which was much the same, but in a good way. It lacked the Zelda feel, it had the fun gameplay, but it also had more depth in storyline than Phantom Hourglass. It improved upon Phantom Hourglass in almost every way. Most of all, it wasn’t quite as easy. I died, got stuck occasionally, but for the most part was progressing: never at a real standstill. Unfortunately it was over too quickly though.

My collection and Zelda experience is far from complete. Though I own them, I’m yet to play Oracle of Seasons and manage to get a team together for Four Swords. I’m yet to get a hold of Link’s Awakening, Four Swords Adventures and Oracle of Ages. I am still missing a big part of the series, but my journey in Zelda will continue. There was a time when Zelda was all I had in games, and then I grew up. Money came along and then there’s a wealth of great games out there you never knew about. Monster Hunter Tri, Super Mario Galaxy and my newfound pasion for Prince of Persia. In my heart Zelda Wii no longer has to prove itself against Zelda alone, but against the whole gaming industry. No doubt the feelings of others for a long time, especially with Ocarina of Time’s standing as ‘the unanimously agreed greatest game ever’. For me, it used to just be Zelda; but now Nintendo has to prove to me that I should stick with Zelda over other games, books and movies. There’s so much out there today to contend with. Zelda got me into gaming, through a wild and unusual experience, and now Zelda Wii must sustain that.

Zelda Wii Art

Right at this moment all my focus for Zelda is upon E3 this week. What will Zelda Wii be like? Reminiscing about my past, has really brought to the forefront what this long awaited installment needs to bring to the series for me. First is length. I don’t want to have the game finished within a week while I’m also at school full time like Twilight Princess. Secondly is difficulty. I want a challenge. Not something that I find really hard like The Adventure of Link, but something like A Link to the Past and Ocarina of Time. I want a challenge, but with continuous progression. Super Mario Galaxy may be too easy, but you generally always know what must be done, it’s just about doing it. People like playing it because they’re getting somewhere. I want a challenge, I want difficulty, but not so much that it hinders progression. A Link to the Past gave me that. Maybe Zelda is getting easier just because it’s the same. Different could be difficult.

Thirdly, I want the morals. Games like The Wind Waker and Majora’s Mask are full of inspiring motifs, and that’s the main reason I like Zelda so much on a continuous basis that keeps me here working at Zelda Informer. I want encouragement. Lastly and most importantly of all, I want that feel Ocarina of Time gave me the first time. No, not through a game that is Ocarina of Time again, but through something new and different. Honestly, I don’t know how exactly Nintendo could do this, but there would be nothing better than this if they could pull it off. Along with that comes the game’s replay value, which is something lacking in recent Zeldas. I take it for granted that the gameplay of Zelda will be great, so it is deeper that I desire for Zelda Wii. In the end, if nothing more, I just want that sense of accomplishment that all of the major console releases gave me as I sat there watching the credits, listening to the climax of the soundtrack.

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Zelda Retrospect

Finally we’ve reached the final part of our retrospective series. We’ve already had parts one, two and three where it was interesting to note that our staff here at Zelda Informer really seems to be an ageing staff. Well, we’re all still really quite young but most of us got into Zelda no later than Ocarina of Time in the late 90s. Then there’s me. The youngest of the staff and the youngest on staff when it comes to age in Zelda fanaticism. As with the other parts, I’ll begin with this little summary of myself.

Name: Dathen Boccabella (Melchizedek) First Zelda Game: Ocarina of Time (Nintendo 64) Started Playing Zelda: 2001 (Age 8) Favorite Zelda Game: Majora’s Mask

There’s no better place to begin this then from the start, so relax, grab yourself some snacks and read on. This is my Zelda story and what my past reveals for Zelda Wii.

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BREAKING NEWS: Latest Zelda Wii Rumors CONFIRMED http://www.zeldainformer.com/breaking_news_latest_zelda_wii_rumors_confirmed/ Sun, 13 Jun 2010 13:30:13 +0000 http://localhost/wordpress90/?p=1011 ZWIICONFIRMED.png

The latest batch of Zelda Wii rumors, posted only yesterday, has been confirmed just a few minutes ago. We were reluctant to post the source of the rumors earlier because of the dubious validity, and turned our entire attention towards digging up the source. It took some translating, some waiting for administrator approvals, and some investigation, but we can now say, with 99.99% validity, that the Zelda Wii Rumors from yesterday, are true.


  • Zelda Wii’s official title is “The Legend of Zelda”. There will be no subtitle.
  • The game tells a story several hundred years before Ocarina of Time.It also answers the question of how the Mastersword came into being.
  • The fairy-like girl plays is a very important character in the game. Her Name is Zordiana.
  • The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed. Now it is possible to swing with the Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of Wii Motion Plus.
  • Sometimes you have to “draw” a specific symbol on a door with your sword, to open it.
  • The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as the script shows.
  • There are two levels of difficulty. Aonuma put it through. Miyamoto didn’t want to include it.The Normal-Mode for amateurs. The Hero-Mode has no “Super Guide” included and the enemies tougher.
  • The On-Stage Dungeon, which is also playable at E3, isn’t a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The “Dungeon” you are able to play at E3 will be an Ice-Level. It will be the frist “Dungeon” in the Game.


The day the rumors were posted here, we received an email from a @yahoo.de account listing the rumors and providing a link to a german gaming forum (Thread here). Writing back to that email, we received no answer. Instead, we turned to the guy who posted them on the forum. After registering though we were disappointed to see that a user requires 15 posts to send a private message… Trying to reply to the thread was equally hopeless as the account needs to be verified by an administrator. Twelve hours later, the verification showed up.

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The thread unfortunately moved on already (Germans apparently don’t care too much about rumors) so we didn’t actually hope for too much. This morning however, the guy who posted the rumors wrote a random reply to that same thread, just seconds before we checked the thread. Using this momentarily attention, we popped the question and lo and behold, he answered… with a different forum post. Apparently the rumors originated at yet another german Zelda fansite. After finding the thread there, we were relieved when the forum didn’t shout at us when we tried to write a PM. An hour later, we got the confirmation. At the request of the original poster, we will disclose as little info as possible.

The information came from a translator / german language instructor working in Kyoto who was hired at the E3 to prepare Aonuma for his speech. It is not entirely accurate that the info is from the first page of the speech. The original poster is an acquaintance of this person. The information was passed on to him via IM.

In order to protect the identity of both individuals, we are unable to disclose anything else at this point in time.

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LAST DISCLAIMER: Due to the nature of the post, many people have, and will still be skeptic, which is normal. I however, as the guy who did all the poking around and all the talking, am going to personally shove a Wii Remote up my nose while humming the Pink Panther theme if this ends up not being true in its entirety. You’ll have plenty of time to fill up my inbox with hateful things after that.

Update: Apparently, someone really, REALLY, does not like us right now. I am too tired to really sort out the whole mess, but the original posting of this with the some odd 200 comments… had to be taken down as that particular post was targeted and made corrupt. It’s a sad world we live in folks. I have brought the post back at the same url, but until we figure out why that particular entry is now corrupt, you have to start fresh. At least I was able to bring this back at the same url. If whoever did this has some “real beef” with us, feel free to contact us by sending an email to webmaster@zeldainformer.com, and we will take care of your complaints accordingly.

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ZWIICONFIRMED.png

The latest batch of Zelda Wii rumors, posted only yesterday, has been confirmed just a few minutes ago. We were reluctant to post the source of the rumors earlier because of the dubious validity, and turned our entire attention towards digging up the source. It took some translating, some waiting for administrator approvals, and some investigation, but we can now say, with 99.99% validity, that the Zelda Wii Rumors from yesterday, are true. Jump inside for the story.

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My Predictions for Zelda Wii... and More http://www.zeldainformer.com/my_predictions_for_zelda_wii_and_more/ Mon, 14 Jun 2010 09:10:22 +0000 http://localhost/wordpress90/?p=1012 nathanzwii.png

The internet has been blazing with predictions about almost everything at E3. Everyone has their own thoughts on what is to come, and likewise that is the same here at Zelda Informer. Each staff member at ZI is expecting completely different things tomorrow so I figured I would throw a series of my own predictions together and explain why I think each one “may” or “should” happen.

Before I get into my predictions, however, I figured I would go on a little rant. ZI has been ablaze the last few days over some mystical rumors and our “confirmation” of said rumors. I have sat back and watched, as well as occasionally participated, in what has become a 200+ comment war. There are a piss loads of new people around the site right now, and of course a hell of a lot of the same old usual visitors. They have been going at it, and in a sense going at us. It’s to be expected, especially with the nature of the evidence provided as well as the fact that “people didn’t like what they were hearing”.

One word I keep seeing thrown around is “how credible ZI is as a site” and that “ZI’s credibility is on the line”. A fair point. Let me pose this to our long time fans - how credible are we? What have we done to earn any credibility? Credible, by definition, is “offering reasonable grounds for being believed “. Naturally, over a course of time, this builds up to a point where you can reach IGN level - where them just saying something is most likely true without providing any proof or evidence simply becomes true, and by that point they are right… about 90% of the time. That makes them credible.

To this point, I am not sure I would say we are a credible website. No, this isn’t some sort of retraction on the “confirmed” post, it’s simply stating how I am not sure how people find us credible. What have we done to earn this reputation? We are a site that posts editorials and news - news that is 100% never in house. We are just posting other people’s stuff, over and over and over again. How does this make us credible? It doesn’t, it just makes us a great place to find a collection of news and articles versus visiting 30 different sites a day to find it.

Sure, we do have a PR contact with Nintendo, most gaming sites have one or can get one. Yeah, we did get sent a pre-release copy of Spirit Tracks and thus provided videos and a walkthrough for the game just days before it came out. Sure, we can do stuff like that because Nintendo themselves enabled us too. What we can’t do is really post any ground breaking news that originates from us. It isn’t possible because we don’t make Zelda, and there is no exclusivity deal in place with our website.

So when you start thinking of the credibility of this site you think back to the three rumor posts. I said this in a previous article, but 2ch is wrong… a lot. Something like an astonishing 90% of the time they are wrong. If one of you were to sit down and make enough guesses about all the games coming out at E3, even you can be right 10% of the time. They generally provide zero evidence to conform to their credibility - they just got a handful of things right before so everyone wants to ignore that they are wrong most of the time. So again, what makes us credible? What makes 2ch credible? What makes any site credible?

The truth is, to be credible you have to prove it. The only way proving it happens is by simply being right. To be right, the information has to become known, and that is what happens tomorrow at E3. To a point, I agree our credibility as a site is on the line - we have a unique chance to gain it. If were wrong what do we lose credibility wise? We were never credible to begin with.

That being said, people want to know “why they should believe what Damir stated” - I can’t tell you what to believe or why you should believe it. Of course I am going to back up my fellow staff member most the time, but in the end not even I am 100% convinced on the validity of the rumors. If I was, why would I bother making predictions?

I guess the point of this rant before the prediction is just to say how exhausting it is reading comments with credibility mentioned in every other sentence. We are not a credible site until proven thus. I am elated to see we have so many passionate fans willing to come to our defense, but please I think it’s time to put the defense to rest. We are in no position to be defending ourselves, since we have nothing to actually defend. We have no reputation, no credibility to defend. Our reputation is as an editorial source, not a breaking news source. If you get the “idea” we are a breaking news source because we posted a slew of rumors… since when were rumors news? They are simply fun to talk about. If the stuff Damir posted ends up being true… More power to him then.

So, with all that said, what are my predictions?

The title of the game is going to be something none of us expected.

Call this a copout if you want, but at this point two major things are flying around this community: The Prophet of Light and The Legend of Zelda. Personally, it could be either, but I think it will be something totally refreshing. Though I admit I do like TloZ simply because I think it would signify a new beginning.

As for the Prophet of Light, that little tale came from a lonely user on Reddit. In talking to him personally, it turns out he has evidence of predicting a lot of stuff for Twilight Princess and turning out to be right on all accounts, and thus he has made similar predictions for Zelda Wii. How much stock do we put into it? Not much really. He admits he is openly guessing. So why did we go with it? For fun mostly. The original title people caught wind of was TloZ: PS - which stood for The Legend of Zelda: Publicity Stunt. It was never meant to go beyond that, but since we had these loose predictions with a reputation for being right, we figured we would let it fly a little. It was fun, and the users on the forums especially had a jolly old time with it.

There will be bosses without a dungeon.

This was talked about in some of the rumors, but I honestly believe this is something that is going to happen. It makes too much sense in my head to really go against it. It does go a tad against tradition, but it fits in well with a break away from “dungeon-field-dungeon”, something they apparently are changing by their own admittence.

The game is going to be extremely easy but a lot of fun.

This may disappoint people, but to me it’s just something I have come to accept with the series. Zelda is easy… and it’s not going to get any harder. I hope I am wrong and it is harder, but I think of all the console games it will end up being the easiest. Still, despite this, I think the game is going to be extremely entertaining. I think there is a lot of ideas for side quests and minigames that can be done with the motion controls, and I think combat is still going to be an enjoyable experience. How easy the game is can be a direct contribution to the introduction of what Zelda is going to be for the next decade… and that is something I can live with.

The story will revolve around the Master Sword, and Zelda will play her biggest role yet.

Nothing really to go on for this, I just think it’s going to happen. Sword missing from the art was extremely significant, and I think Nintendo has finally realized that new fans today need a new reason to call this series “The Legend of Zelda”.

And thats it! I didn’t really want to go too specific because it would show I am buying too much into all the rumors (hey, I’m a fan too!), but I think these 4 things are going to happen. What do you think? What are your predictions for tomorrow’s big Zelda Wii revealing?

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The internet has been blazing with predictions about almost everything at E3. Everyone has their own thoughts on what is to come, and likewise that is the same here at Zelda Informer. Each staff member at ZI is expecting completely different things tomorrow so I figured I would throw a series of my own predictions together and explain why I think each one “may” or “should” happen. Hit the jump.

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VGRC Live Blogging Microsoft Press Conference http://www.zeldainformer.com/vgrc_live_blogging_microsoft_press_conference/ Mon, 14 Jun 2010 17:13:47 +0000 http://localhost/wordpress90/?p=1013 Microsoft Liveblog

Don’t really have much to say about this. Head on over to VGRC to check out their Microsoft Liveblog, submit questions, etc.

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Microsoft Liveblog

Don’t really have much to say about this. Head on over to VGRC to check out their Microsoft Liveblog, submit questions, etc.

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VGRC Live Blogging Ubisoft E3 Conference http://www.zeldainformer.com/vgrc_live_blogging_ubisoft_e3_conference/ Mon, 14 Jun 2010 23:42:46 +0000 http://localhost/wordpress90/?p=1014 ubisoft.gif

VGRC is going to be live blogging today’s Ubisoft E3 Conference in just a few short minutes. Head over here to participate in the live blog, ask questions, etc etc.

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VGRC is going to be live blogging today’s Ubisoft E3 Conference in just a few short minutes. Head over here to participate in the live blog, ask questions, etc etc.

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Zelda Wii Teaser Trailer Shown, Zelda Wii to be Cel-Shaded? http://www.zeldainformer.com/zelda_wii_teaser_trailer_shown_zelda_wii_to_be_cel-shaded/ Tue, 15 Jun 2010 10:32:02 +0000 http://localhost/wordpress90/?p=1015 The Wind Waker

This is merely a rumor and our crew at E3 has not been able to confirm it, but reports are flying around the net right now that there was a Zelda Wii Teaser Trailer shown to private media yesterday to increase excitement for Nintendo’s conference today… and to many people’s surprise Zelda Wii was Cel-Shaded, showing extremely crisp TWW style graphics with an adult version of Link. Naturally, since our crew could not confirm this (remember, we are at E3), chances are this is false, but we’ll know soon enough. Less than 6 hours remain. Just keeping everyone updated on the last minute “rumor mill” before it hits. Originally found at Hyrule.net.

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The Wind Waker

This is merely a rumor and our crew at E3 has not been able to confirm it, but reports are flying around the net right now that there was a Zelda Wii Teaser Trailer shown to private media yesterday to increase excitement for Nintendo’s conference today… and to many people’s surprise Zelda Wii was Cel-Shaded, showing extremely crisp TWW style graphics with an adult version of Link. Naturally, since our crew could not confirm this (remember, we are at E3), chances are this is false, but we’ll know soon enough. Less than 6 hours remain. Just keeping everyone updated on the last minute “rumor mill” before it hits. Originally found at Hyrule.net.

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It's the Final Countdown http://www.zeldainformer.com/its_the_final_countdown/ Tue, 15 Jun 2010 13:07:08 +0000 http://localhost/wordpress90/?p=1016



Less than 3 hours remain.

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Less than 3 hours remain.

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72 Hours Remain 025: *cough* At Least It's Better Than... http://www.zeldainformer.com/72_hours_remain_025_cough_at_least_its_better_than/ Tue, 15 Jun 2010 14:24:17 +0000 http://localhost/wordpress90/?p=1017 72 Hours Remain 025

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72 Hours Remain 025

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VGRC Live Blog of Nintendo's E3 Conference http://www.zeldainformer.com/vgrc_live_blog_of_nintendos_e3_conference/ Tue, 15 Jun 2010 16:00:58 +0000 http://localhost/wordpress90/?p=1018 nintendoe32010.jpg

Check out the live blog now.

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Check out the live blog now.

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The Legend of Zelda - Skyward Sword http://www.zeldainformer.com/the_legend_of_zelda_-_skyward_sword/ Tue, 15 Jun 2010 16:05:23 +0000 http://localhost/wordpress90/?p=1019 Zelda Wii Art

A teaser trailer and presentation has been shown, confirming the new Zelda to be cell-shaded, with the name The Legend of Zelda - Skyward Sword. The wii remote is used to control the sword while the nunchuck is being used for the shield.

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Zelda Wii Art

A teaser trailer and presentation has been shown, confirming the new Zelda to be cell-shaded, with the name The Legend of Zelda - Skyward Sword. The wii remote is used to control the sword while the nunchuck is being used for the shield.

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Skyward Sword to be Released in 2011 http://www.zeldainformer.com/arrow_shooting_takes_after_wii_sports_resort_demo_and_confirmed/ Tue, 15 Jun 2010 16:17:15 +0000 http://localhost/wordpress90/?p=1020 Zelda Wii Screenie.jpg

Even though there was substantial amount of interference, Miyamoto managed to demonstrate arrow shooting at the E3, along with an arrow charging mechanism in the trailer, taking after Wii Sports Resort. The bombs are receiving new functionality, allowing you to roll them along the floor. A whip has been demonstrated, along with a new, Bombchu like flying item.

The game was is said to release next year, and Link jumping off a cliff at the end of the trailer suggests flight being in the game. A demo will be showcased on the E3 floor, so stay tuned for more info.

NICK EDIT: Yes, you read that correctly: The Legend of Zelda: Skyward Sword comes out in

2011

.

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Even though there was substantial amount of interference, Miyamoto managed to demonstrate arrow shooting at the E3, along with an arrow charging mechanism in the trailer, taking after Wii Sports Resort. The bombs are receiving new functionality, allowing you to roll them along the floor. A whip has been demonstrated, along with a new, Bombchu like flying item.

The game was is said to release next year, and Link jumping off a cliff at the end of the trailer suggests flight being in the game. A demo will be showcased on the E3 floor, so stay tuned for more info.

NICK EDIT: Yes, you read that correctly: The Legend of Zelda: Skyward Sword comes out in

2011

.

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Skyward Sword 1st Trailer E3 2010 http://www.zeldainformer.com/skyward_sword_1st_trailer_e3_2010/ Tue, 15 Jun 2010 17:34:59 +0000 http://localhost/wordpress90/?p=1021


HD Incoming soon(ish)

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HD Incoming soon(ish)

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Skyward Sword Gameplay Video http://www.zeldainformer.com/skyward_sword_gameplay_video/ Tue, 15 Jun 2010 17:35:03 +0000 http://localhost/wordpress90/?p=1022



Props to what’s his face in the comments section.

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Props to what’s his face in the comments section.

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Iwata Asks - Zelda Skyward Sword Development http://www.zeldainformer.com/iwata_asks_-_zelda_skyward_sword_development/ Tue, 15 Jun 2010 17:36:16 +0000 http://localhost/wordpress90/?p=1023 6a00e54eec256b883300e5504ce7c58834-800wi.jpg

Today, at Iwata asks, Miyamoto and Aonuma talked about Skyward sword. They went over the idea, some Twilight Princess comments, and more.

One notable comment was that Twilight princess was “too big”. This Zelda game is the “marriage between Zelda and Wii Motion Plus”. Aonuma mentioned that he didn’t feel the effectiveness of the Wii Motion Plus Sword swinging and initially dropped the idea. After Wii Sports Resort came out, Aonuma was re-introduced to the idea, and went with it. After a short talk with Miyamoto they came up with a plan and decided to increase the depth of the experience.

They mentioned that the A button charge would end up having too much button presses in the game, so they came up with the idea of rising the sword into the air to charge it up. Miyamoto mentioned that the Wii remote aiming in Twilight Princess was too slow, and complicated, so they did a new “mouse like” mechanic which made such controls “actually fun”.

They dropped the perspective switch when shooting arrows, in order to increase effectiveness and make it smoother. Miyamoto commented on his decision to focus on the gameplay in this particular Zelda installment, saying that there is a sense of realism when traveling through Hyrule, which is produced by the characters in it. He criticized the block pushing in Zelda to be “too silly”, apparently confirming that this mechanic will not be present in this game.

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Today, at Iwata asks, Miyamoto and Aonuma talked about Skyward sword. They went over the idea, some Twilight Princess comments, and more. Jump for the rest.

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Skyward Sword Fact Sheet http://www.zeldainformer.com/skyward_sword_fact_sheet/ Tue, 15 Jun 2010 18:12:05 +0000 http://localhost/wordpress90/?p=1024 Skyward Sword Fact Sheet

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Skyward Sword Fact Sheet

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Zelda Skyward Sword E3 Impressions http://www.zeldainformer.com/zelda_skyward_sword_e3_impressions/ Tue, 15 Jun 2010 19:40:18 +0000 http://localhost/wordpress90/?p=1025 Skyward Sword Screenshot 010

Miyamoto’s skill level and technical difficulties aside - what do we think of Skyward Sword? With glimpses at the game’s visual style as well as many of the new gameplay mechanics, such as sword controls and combat strategies, new mechanics for aiming, and a couple weapons never before seen in a 3D Zelda, there’s plenty to dissect. So let’s cut the crap and get down to the core of what we all care about.

The Graphics


Looks like the rumors we posted yesterday weren’t totally unfounded. Skyward Sword combines the graphical texture style of Wind Waker and the artwork of Twilight Princess for an all-around awesome package worthy of the Zelda name. While some people may find the cel-shaded touches to be a step back, they’re probably a good sign that we won’t see any poor texture jobs as we did in Twilight Princess. The visuals stand tall and strong and are among the best we’ve seen on the Wii.

What really impressed me, though, was the world design - stunning, much richer than any previously-seen title. In one particular shot, get a good look at the mountains, waterfalls, and sweeping landscapes in the distance, promising that this game’s world - Hyrule or otherwise - is one of epic proportions.

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Enemy design looks top-of-the-line in some places, uninspired in others. Deku Babas and Stalfos made a smooth transition and were redesigned in a very appropriate way that fits the new sword gameplay. The pig-like monsters (possibly Moblins, but who can tell these days), on the other hand, weren’t as impressive. Then of course there’s the new enemies, such as the giant scorpion boss (Gohma?) seen in the gameplay trailer and a nifty blend of a Deku Scrub and an Octorok.

All in all, though, very excited about this element of the game - can’t wait to see more.

The Controls


The first and most obvious control point I’m sure anyone noticed was the sword controls. Link’s sword movements map closely to the Wii Remote’s movements thanks to the Motion Plus attachment. (Which will be included, right Nintendo? Right?!) Link is once again right-handed to reflect the game’s focus on motion-controlled sword fighting. This time, there promises to be a huge difference between swinging horizontally or vertically - some enemies can only be defeated by slashing them in the appropriate manner. One good example is the Deku Baba - the way they open their mouths indicates the way you need to slash them. For anyone who was worried, Z-targeting remains intact, without detracting from the intuitiveness of the new sword controls.

Skyward Sword Screenshot 001

Longtime fans of the series rejoice! When Link raises his sword skyward, it charges it much like holding down the B button did in previous installments. A fully charged sword unleashes a sword beam - an element long missing from 3D Zelda. Will it be used for combat only, or will we see it play a role in puzzle-solving? As the title implies, the sword’s connection to the sky plays a vital role in this game - but we’ll just have to wait and see.

Of all the new features of the sword combat, though, the most refreshing is the activity of enemies. The pig monsters actually try to block your moves, shifting their defenses to match your sword moves. Very reminiscent of Zelda II, which can only be a good thing, as that game featured one of the most involving combat systems to appear in any Zelda game ever.

The shield seems to be much more involved in combat than in Twilight Princess’s “auto-shield” format. Pressing the C button with your sword deployed raises the shield, which you can then use to block attacks or bash enemies and projectiles. We didn’t see much else regarding shield gameplay, but we did see Miyamoto repel rocks back at those Deku Scrub monsters during the demonstration. Classic.

The “rolling attack” that first debuted in Ocarina of Time is out, and while there’s not a jump button as I originally predicted, I think Nintendo’s found a worthy replacement - now the A button is used to make Link dash. Nintendo only breezed over this in the demonstration, but suffice to say that I’m overjoyed that we have a more realistic option for faster player movement.

As in Twilight Princess, the B button is reserved for items, which players select from a quick-menu derived from the same game. The slingshot returns, and this time players can aim it without relying on the Wii Remote’s pointer. This supposedly allows the Wii controls to emulate a real-life slingshot. On a similar note, the bow and arrow controls seem to have come straight out of Wii Sports Resort. Motion Plus allows for the player to hold the Remote upright like a bow and use the C-button on the Nunchuk to draw back arrows and fire. Arrows can also pin items like recovery hearts to surfaces for Link to retrieve later, which will almost certainly offer some interesting new puzzles.

Bombs of course make a return as well, this time with a variety of new options. Players can see the projected flight path of their bomb before they throw it, allowing for a much greater degree of control and accuracy when using them. In the trailers, we also saw Link rolling bombs along the ground like a bowling ball, which allows them to reach areas that would have been otherwise inaccessible.

One item that surprised many of us was the whip, first seen in Spirit Tracks last year. Like in the DS game, the whip can gather items as well as attack several enemies at once and from a distance. Not surprisingly, it’s controlled by careful swings of the Wii Remote. Since it already does most of what the Hookshot could do in previous games and more, does this suggest a case of “out with the old, in with the new”? Your guess is as good as ours!

Skyward Sword Screenshot 005

The one truly new item was the “beetle,” which functions similar to the Gale Boomerang from Twilight Princess in that it can pick up items such as bombs and carry them to a hard-to-reach destination. Link releases the beetle with the B button, and players guide it with the Wii Remote until it hits and obstacle or serves its intended purpose. Because of the malfunctions during the demonstration, it’s hard to go into much detail, but we’ll present more information as it comes to us.

Other items like potions are accessed from a sub-menu, making them easy to use on the fly. Will this mean a greater level of difficulty as healing items become more accessible in the heat of battle? We can only hope.

The verdict? An interesting set of enhancements that stick to the traditional feel, but that also add new twists that are sure to set this game apart from the rest.

Story

(Oh wait we don’t know it yet)


While details on the story are basically nonexistent - aside from a strong connection to the sky - you know us, we’re going to comment on it anyway.

First point of concern - whatever happened to that girl from the teaser art last year? Wasn’t Link supposed to be missing his sword? Wasn’t this supposed to be the “big hint” as to the game’s setting? “Everything we know has changed.” And for those of you who read the E3 fact sheet we posted a little while ago, Nintendo doesn’t seem to be interested in commenting - at least not officially.

As for the sword, Link’s weapon of choice is unmistakable - it’s none other than the Master Sword and Hylian Shield combo. Those of us hoping for a new sword and a completely different setting may have to put those dreams on the back burner once again. That’s not to mention that “Master Sword” has always implied “Ganon.” How we experience Hyrule, and how the sword ties into the story - and into the game’s “sky” mythos - had better be interesting, or Nintendo’s going to have to answer to a slew of rabid fans asking for their childhood back.

Skyward Sword Official Art 001

Not much else to say here - Nintendo is being secretive as usual. And with the release date projected far off into the ether that is 2011, I doubt we’ll be seeing/hearing/reading anything on the subject anytime soon.

I think we should place high hopes in Skyward Sword. The developers “back to basics, high-density gameplay” approach, combined with the traditional quality and appeal of the Zelda world, should make for an interesting ride. That’s not to say we should become totally absorbed in the hype, but we should be careful not to let our doubts overshadow the experience when we get to play the game next year.

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Skyward Sword Screenshot 010

Miyamoto’s skill level and technical difficulties aside - what do we think of Skyward Sword? With glimpses at the game’s visual style as well as many of the new gameplay mechanics, such as sword controls and combat strategies, new mechanics for aiming, and a couple weapons never before seen in a 3D Zelda, there’s plenty to dissect. So let’s cut the crap and get down to the core of what we all care about.

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Skyward Sword Full E3 2010 HD Trailer http://www.zeldainformer.com/skyward_sword_full_e3_2010_hd_trailer/ Tue, 15 Jun 2010 18:48:47 +0000 http://localhost/wordpress90/?p=1026

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Skyward Sword Official Art http://www.zeldainformer.com/skyward_sword_official_art/ Tue, 15 Jun 2010 18:16:44 +0000 http://localhost/wordpress90/?p=1027

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We're Sorry http://www.zeldainformer.com/were_sorry/ Tue, 15 Jun 2010 19:04:12 +0000 http://localhost/wordpress90/?p=1028


Now that the Wiimote nose shoving is out of the way, it’s time to get right into it. Yes, the “confirmed” rumors the other day were indeed false and the “title” of the post was a bit misleading. We didn’t intend to side step questions and drag it out, nor did we really intend for it to get spread all over the net. We figured it would be entertaining, and we could of never anticipated the out lash. To this point, we were wrong. Knowingly wrong at that. Whether or not you ever trust us as a news source again is entirely up to you. We cannot do anything, say anything, or renew any sort of faith by sheer words. We screwed up, were sorry, and we are indeed trying to move on. We are covering the new game, Skyward Sword, as best we can and as fast as we can.

We have no excuse for the post, or the misinformation. We are truly sorry for “whoever’s lives” this deeply affected. We never intended it to hurt anyone personally. We hope you enjoy our continual coverage of Skyward Sword, and if your trust has been misplaced and you wish to move on, I highly suggest check our affiliates list and going to any number of those sites. Thanks for reading, and were sorry this whole mess happened.

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Now that the Wiimote nose shoving is out of the way, it’s time to get right into it. Yes, the “confirmed” rumors the other day were indeed false and the “title” of the post was a bit misleading. We didn’t intend to side step questions and drag it out, nor did we really intend for it to get spread all over the net. We figured it would be entertaining, and we could of never anticipated the out lash. To this point, we were wrong. Knowingly wrong at that. Whether or not you ever trust us as a news source again is entirely up to you. We cannot do anything, say anything, or renew any sort of faith by sheer words. We screwed up, were sorry, and we are indeed trying to move on. We are covering the new game, Skyward Sword, as best we can and as fast as we can.

We have no excuse for the post, or the misinformation. We are truly sorry for “whoever’s lives” this deeply affected. We never intended it to hurt anyone personally. We hope you enjoy our continual coverage of Skyward Sword, and if your trust has been misplaced and you wish to move on, I highly suggest check our affiliates list and going to any number of those sites. Thanks for reading, and were sorry this whole mess happened.

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Skyward Sword's First Screenshots http://www.zeldainformer.com/skyward_swords_first_screenshots/ Tue, 15 Jun 2010 20:59:09 +0000 http://localhost/wordpress90/?p=1029

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Many more screenshots after the jump.

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Skyward Sword's Official Logo http://www.zeldainformer.com/skyward_swords_official_logo/ Tue, 15 Jun 2010 19:49:01 +0000 http://localhost/wordpress90/?p=1030 Skyward Sword Logo

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Skyward Sword Logo

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Skyward Sword Hands On Demo http://www.zeldainformer.com/skyward_sword_hands_on_demo/ Tue, 15 Jun 2010 20:18:40 +0000 http://localhost/wordpress90/?p=1031

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Ocarina of Time 3DS Appears - Screens Inside http://www.zeldainformer.com/ocarina_of_time_3ds_appears/ Tue, 15 Jun 2010 21:00:39 +0000 http://localhost/wordpress90/?p=1032 Just when you thought the Zelda craziness was over - Nintendo posted 3DS screenshots of none other than the beloved Ocarina of Time. Naturally, this comes as a surprise to all of us. In the midst of my shock, here are the screenshots.


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Just when you thought the Zelda craziness was over - Nintendo posted 3DS screenshots of none other than the beloved Ocarina of Time. Naturally, this comes as a surprise to all of us. In the midst of my shock, here are the screenshots. (More after the jump.)

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VGRC Live Blog Discussion of the Big 3 (+2) Conferences http://www.zeldainformer.com/vgrc_live_blog_discussion_of_the_big_3_2_conferences/ Tue, 15 Jun 2010 22:02:47 +0000 http://localhost/wordpress90/?p=1033 Big 3 Discussion


Live blog RIGHT NOW at VGRC discussing the Big 3’s Conferences.

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Big 3 Discussion

Live blog RIGHT NOW at VGRC discussing the Big 3’s Conferences.

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More Skyward Sword Screenshots http://www.zeldainformer.com/more_skyward_sword_screenshots/ Tue, 15 Jun 2010 22:22:16 +0000 http://localhost/wordpress90/?p=1034

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More screenshots after the jump.

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Skyward Sword Section Opens http://www.zeldainformer.com/skyward_sword_section_opens/ Tue, 15 Jun 2010 22:38:22 +0000 http://localhost/wordpress90/?p=1035 Thumbnail image for Skyward Sword Logo

Today we’ve been hard at work for several reasons. First and foremost, we had a new game announcement in Skyward Sword. Secondly, we’ve been all over the full E3 coverage over at VGRC. Thirdly, we’ve been working on getting insider images and video content back from our staff at E3. We are also working hard at getting the new Metroid: Other M trailer up over at Metroid Wiki. Through all this though, what is most important at Zelda Informer is of course… Zelda. That being said, the Skyward Sword section has officially launched on the site.

It features many of the same stuff you have seen already on the front page today, but all in one spot. This makes it so you don’t have to go digging through our pages to find exactly what your looking for. It features some of our impressions, the official E3 trailer, screenshots both part 1 and part 2, Iwata Asks special feature, a fact sheet, official art, and of course we are preparing with our Skyward Sword Walkthrough page. The point is, we’ll be trying to make sure all important updates get listed in that section so you have an easy to find, all in one area, to get to the resources you care about.

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Today we’ve been hard at work for several reasons. First and foremost, we had a new game announcement in Skyward Sword. Secondly, we’ve been all over the full E3 coverage over at VGRC. Thirdly, we’ve been working on getting insider images and video content back from our staff at E3. We are also working hard at getting the new Metroid: Other M trailer up over at Metroid Wiki. Through all this though, what is most important at Zelda Informer is of course… Zelda. That being said, the Skyward Sword section has officially launched on the site.

It features many of the same stuff you have seen already on the front page today, but all in one spot. This makes it so you don’t have to go digging through our pages to find exactly what your looking for. It features some of our impressions, the official E3 trailer, screenshots both part 1 and part 2, Iwata Asks special feature, a fact sheet, official art, and of course we are preparing with our Skyward Sword Walkthrough page. The point is, we’ll be trying to make sure all important updates get listed in that section so you have an easy to find, all in one area, to get to the resources you care about.

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Zelda T-Shirt Giveaway! http://www.zeldainformer.com/zelda_t-shirt_giveaway/ Tue, 15 Jun 2010 23:29:34 +0000 http://localhost/wordpress90/?p=1036

Split Reason Zelda Shirt
Contest Shirt



Zelda Informer has teamed with Split Reason to celebrate the Skyward Sword announcement in a very special way… by giving away your choice of the above Zelda T-Shirts! You heard right, we are giving away a special T-Shirt in commemoration of this all too glorious day! So what do you have to do to win one of these suckers?

To win one of the two shirst, you must first be a member of our forums and have made at least 20 posts. It’s not as hard as it sounds! In addition, you must formulate your very own Skyward Sword box art! You are to post the box art in the official contest thread. You are only allowed to submit one box art, and once it’s posted you are not allowed to change the submission. In 7 days time, thats right, in 7 days time on June 23rd the staff will sift through all the submissions and pick our favorite box art! That lucky person will then be required to sign up for an account at Split Reason, for which we will then get them to send you the shirt of your choice for free in whatever size you need! We will most likely choose around 5 box arts to post up in the results so the world can see your lovely work! There can only be one winner… is it you? Good luck to all.

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Split Reason Zelda Shirt
Contest Shirt


Zelda Informer has teamed with Split Reason to celebrate the Skyward Sword announcement in a very special way… by giving away your choice of the above Zelda T-Shirts! You heard right, we are giving away a special T-Shirt in commemoration of this all too glorious day! So what do you have to do to win one of these suckers? More details inside!

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Ocarina of Time 3DS to be a Tech Demo http://www.zeldainformer.com/ocarina_of_time_3ds_to_be_a_tech_demo_only/ Wed, 16 Jun 2010 01:33:50 +0000 http://localhost/wordpress90/?p=1037 OoT3DS2.png It seems that Ocarina of Time for the 3DS will be available as a Tech Demo to demonstrate the 3D effects of Nintendo’s new handheld. Miyamoto mentioned that it was the openness of Hyrule Field that prompted the creation of the demo, as it would be perfect in showcasing what the 3DS is capable of. However, Eiji Aonuma has mentioned how he will alter some of the controls, such as swapping boots in the Water Temple, to make the gameplay smoother, implying the game will still eventually be re-made in full.

Update: Nintendo have announced on their Twitter account that Ocarina of Time 3DS will be produced eventually.

[Source: Kotaku]

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OoT3DS2.png It seems that Ocarina of Time for the 3DS will be available as a Tech Demo to demonstrate the 3D effects of Nintendo’s new handheld. Miyamoto mentioned that it was the openness of Hyrule Field that prompted the creation of the demo, as it would be perfect in showcasing what the 3DS is capable of. However, Eiji Aonuma has mentioned how he will alter some of the controls, such as swapping boots in the Water Temple, to make the gameplay smoother, implying the game will still eventually be re-made in full.

Update: Nintendo have announced on their Twitter account that Ocarina of Time 3DS will be produced eventually.

[Source: Kotaku]

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Master Sword Origin Story in Skyward Sword, Orchestrated Music Will Be Present http://www.zeldainformer.com/master_sword_origin_story_in_skyward_sword_orchestrated_music_will_be_prese/ Wed, 16 Jun 2010 02:38:02 +0000 http://localhost/wordpress90/?p=1038 There are a lot of spoilers in this news report, so do not click read more if you do not want to be spoiled.

Skyward Sword Official Art 013

Miyamoto and company are doing the private developer meeting as I speak, and they are really spilling the beans on Skyward Sword and Ocarina of Time 3DS. Hop inside, and as it says above, beware of spoilers.

6:32: Miyamoto takes back control. Let’s play Legend of Zelda: Skyward Sword. Let’s invite Mr. Aonuma on stage.



6:35: Miyamoto’s clearly not happy about the embarassing demo this morning. It was wireless interference, he swears!



6:36: We’re just watching the game demo once again, but this time it’s working. I’ve already posted the hands-on. Some commentary: We made the map easier to read so it’s much harder to get lost. One of our objectives was to bring the core gameplay back and not have all the focus on the amount of dungeons or what the story is.



6:39: Last year we showed a single piece of art. Back then, the story was pretty much complete. We just didn’t have much in the way of anything visual to show.



6:40: For the most part, we’re in the final stretch. We still have some dungeons to create, but the gameplay is solid. We’re just not confident that we can get the final pieces in for this year. So that’s why we revealed a 2011 release.



6:45: How many people remember the scene where Link dives off the cliff in the trailer? That’s a very important point for the storyline. This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it’s ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year’s art is the Skyward Sword. People suspected this to be the Master Sword…but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs).



6:46: Miyamoto comments on the art style: I’m a fan of the visuals. It only went through one round to get my approval.



6:47: There will be lots of visual cues to identify enemy attacks and weaknesses, and the best way of relaying this to the player is through overexaggerating character designs, so full realism just wouldn’t work. If we used the same graphics from Twilight Princess, the game would already be done.



6:51: Mr. Aonuma was a victim of Ocarina of Time, where I kidnapped him for a project. He has something to share. You know the Water Temple? Who thought it was tough or even horrible? I’ve lived with that for the last ten odd years. But with the 3DS we have a touch screen. You had to take off and on the iron boots constantly, right? So I’d like to lay the evil shame to rest, and add a feature to make the iron boots control much easier.



6:53: This is an important point for Skyward Sword: we put a lot of effort in streamlining the inventory system. It might feel awkward at the show because it’s vastly different than before, but we’re hoping that you’ll understand how streamlined it is. We don’t use the pointer, we use the Wii Motion Plus almost like a 3D mouse to highlight on-screen items.



6:57: Now we’re watching the trailer again.



7:00: And now for some Q&A:



7:03: In Zelda, is the HUD a work in progress, with the on-screen controller? It was designed and implemented for E3. Will it change? Yes. At E3 we’re throwing a lot of things at you at once, and we made something for people to quickly understand. We’ve had HUD in past Zelda games, and you’ve always had the option to turn it off with a button.



7:06: Will Zelda have orchestral music and/or voice acting? We can’t do what we did in Super Mario Galaxy 2 and not move forward and do the same thing in Zelda. We have people on staff looking forward to getting to work on that.



How about that. The Skyward Sword becomes the Master Sword at some point? Link lives in the clouds and travels back and forth between? So much to talk about. THEORIZERS UNITE!

[Source: IGN]

]]> There are a lot of spoilers in this news report, so do not click read more if you do not want to be spoiled.

Skyward Sword Official Art 013

Miyamoto and company are doing the private developer meeting as I speak, and they are really spilling the beans on Skyward Sword and Ocarina of Time 3DS. Hop inside, and as it says above, beware of spoilers.

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1038 0 0 0 Skyward Sword Demo Gameplay http://www.zeldainformer.com/skyward_sword_demo_gameplay/ Wed, 16 Jun 2010 05:16:48 +0000 http://localhost/wordpress90/?p=1039

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Iwata Asks - Zelda Skyward Sword Development Video http://www.zeldainformer.com/iwata_asks_-_zelda_skyward_sword_development_video/ Wed, 16 Jun 2010 07:21:02 +0000 http://localhost/wordpress90/?p=1040


Miyamoto and Aonuma talking about the development of the new Zelda game. Refer to this post for a summary of the video.

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Miyamoto and Aonuma talking about the development of the new Zelda game. Refer to this post for a summary of the video.

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Shigeru Miyamoto: MotionPlus Won't be Used for Every Item in Skyward Sword http://www.zeldainformer.com/shigeru_miyamoto_motionplus_wont_be_used_for_every_item_in_skyward_sword/ Wed, 16 Jun 2010 13:46:20 +0000 http://localhost/wordpress90/?p=1041 Shigeru Miyamoto

Our friends over at GoNintendo got to spend 10 minutes with Shigeru Miyamoto yesterday in an exclusive interview, and naturally the main topic talked about was Skyward Sword. As the interview went on, not a whole lot new was discussed we haven’t already covered here at Zelda Informer, but one interesting tidbit did arise:

It’s not all MotionPlus action, though. Mr. Miyamoto discussed the importance of using both MotionPlus and sensor bar to provide better weapon and item use. MotionPlus is not going to be used in every instance possible, just because the tech is available. Item/weapon controls will be carefully weighed to see how MotionPlus/sensor bar/both can make for the optimal control scheme. It’s these options that should allow for a much smoother experience, which will hopefully allow the player a more seamless transition into the world. It’s all about creating a game that is very easy to get into, but an experience that’s hard to tear yourself away from.



So motion plus wont be used for all the items eh? In our “confirmed” rumors (yeah yeah, we get they aren’t really confirmed), it was stated that the Hook Shot did not use Wii Motion Plus… maybe that is true after all? Who knows!

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Shigeru Miyamoto

Our friends over at GoNintendo got to spend 10 minutes with Shigeru Miyamoto yesterday in an exclusive interview, and naturally the main topic talked about was Skyward Sword. As the interview went on, not a whole lot new was discussed we haven’t already covered here at Zelda Informer, but one interesting tidbit did arise:

It’s not all MotionPlus action, though. Mr. Miyamoto discussed the importance of using both MotionPlus and sensor bar to provide better weapon and item use. MotionPlus is not going to be used in every instance possible, just because the tech is available. Item/weapon controls will be carefully weighed to see how MotionPlus/sensor bar/both can make for the optimal control scheme. It’s these options that should allow for a much smoother experience, which will hopefully allow the player a more seamless transition into the world. It’s all about creating a game that is very easy to get into, but an experience that’s hard to tear yourself away from.

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Exclusive Photos from Nintendo's E3 Booth, 3DS, Skyward Sword, and More http://www.zeldainformer.com/exclusive_photos_from_nintendos_e3_booth_nintendo_3ds_skyward_sword_and_mor/ Wed, 16 Jun 2010 16:35:20 +0000 http://localhost/wordpress90/?p=1042 Skyward Zelda E3 2010

Remember last week when we announced the launch of VGRC? Of course you do, because it seems we can’t go a day without mentioning it. If you think back to that post, there was also another detail in there: We were heading to E3! Today we bring the first set of pictures from the show floor, featuring Nintendo’s booth. It’s really neat seeing how things are set up and what games they have for show. Today, we should be getting some footage of playing the Zelda demo, and naturally a lot of additional coverage of other games for VGRC. E3 has been crazy so far and were only just getting started.

Nintendo 3DS E3 2010

Wii Party E3 2010

You can check out the rest of the Nintendo booth photos on Zelda Informer’s Facebook Page.

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Skyward Zelda E3 2010

Remember last week when we announced the launch of VGRC? Of course you do, because it seems we can’t go a day without mentioning it. If you think back to that post, there was also another detail in there: We were heading to E3! Today we bring the first set of pictures from the show floor, featuring Nintendo’s booth. It’s really neat seeing how things are set up and what games they have for show. Today, we should be getting some footage of playing the Zelda demo, and naturally a lot of additional coverage of other games for VGRC. E3 has been crazy so far and were only just getting started. Hop inside for more photos.

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VGRC E3 Day 1 Podcast, Nintendo, Sony, Skyward Sword, 3DS, and More http://www.zeldainformer.com/vgrc_e3_day_1_podcast_nintendo_sony_skyward_sword_3ds_and_more/ Wed, 16 Jun 2010 17:46:17 +0000 http://localhost/wordpress90/?p=1043 E3 2010 Day 1 Podcast

VGRC had their first E3 podcast today, which you can check out below. Features talk about Nintendo, Sony, and Microsoft’s Conferences, as well as a few other things.



Download

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E3 2010 Day 1 Podcast

VGRC had their first E3 podcast today, which you can check out below. Features talk about Nintendo, Sony, and Microsoft’s Conferences, as well as a few other things.

Download

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Santa Brings Happiness to E3 http://www.zeldainformer.com/santa_brings_happiness_to_e3/ Wed, 16 Jun 2010 18:13:22 +0000 http://localhost/wordpress90/?p=1044 903426984_Tg2it-L.jpg

It is not a far stretch to say that the past 24 hours have been early Christmas in the Zelda community. As this fine example of Penny Arcade shows, Nintendo seems to be thinking the same thing, pushing the envelope yet again. Makes you wish you were at the E3 right now, no?

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It is not a far stretch to say that the past 24 hours have been early Christmas in the Zelda community. As this fine example of Penny Arcade shows, Nintendo seems to be thinking the same thing, pushing the envelope yet again. Makes you wish you were at the E3 right now, no?

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VGRC Live Blogging KONAMI Conference http://www.zeldainformer.com/vgrc_live_blogging_konami_conference/ Wed, 16 Jun 2010 19:43:52 +0000 http://localhost/wordpress90/?p=1045 newkonamilogo.gif

Less words, more actions. Folks at VGRC live blogging the KONAMI E3 Press Conference. Head here for witty, insightful comments, some humor, and awesome coverage. Have fun.

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Less words, more actions. Folks at VGRC live blogging the KONAMI E3 Press Conference. Head here for witty, insightful comments, some humor, and awesome coverage. Have fun.

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Aonuma Talks Skyward Sword and Ocarina of Time 3D http://www.zeldainformer.com/aonuma_talks_skyward_sword_and_ocarina_of_time_3d/ Thu, 17 Jun 2010 16:11:04 +0000 http://localhost/wordpress90/?p=1046 Skyward Sword Logo

IGN got a chance to sit down with Eiji Aonuma and talk one-on-one about Skyward Sword and Ocarina of Time‘s 3DS makeover, and thanks to them, we have an interesting new tidbit. Skyward Sword‘s director was revealed to be Hidemaro Fujibayashi, who was the director of Minish Cap and did some work with the two DS Zeldas as well.

It seems that the team has wanted to truly “remix” Ocarina of Time for some time, but with the 3DS they’ve finally gotten a worthy opportunity to do so. Also, for those of you wondering what the future might have in store for Toon Link or Four Swords: no current projects are in planning, but they may come up at a later date. Aonuma also commented at length on how he feels tied down to the Zelda series:

IGN: So I’ve been sitting here just asking questions to you about Zelda. Kind of assuming that all you do at Nintendo is Zelda. But is there anything else you’d like to talk about? Other tasks at Nintendo that you work on, and maybe not everyone knows about?



Aonuma: It’s interesting—because we’re doing this with Nintendo 3DS as well—when we look at new hardware platforms and consult with software teams, we ask “what are you guys looking for, what do you want?” And everyone who comes and talks to me says, “Hey, if we’re going to put Zelda on this platform, what would you like to do?” I always have to be thinking about, OK, Zelda. Zelda. And then more Zelda. It’s all I’m able to think about, because I know all those questions will be coming to me and I have to prepare some answers. So if I ever wanted to do anything away from Zelda or outside of the Zelda universe, I think really what I’d have to do is take something like a year-long sabbatical, leave the company and go somewhere else. Otherwise I’m just trapped in the Zelda cage.



IGN: You don’t have any pet projects you’re working on that don’t involve Link or Zelda?



Aonuma: Well, I can’t really say that, because I do. I sit and think about stuff that has nothing to do with Link or Zelda, and I’ll start writing down the ideas I have and start doing some character designs, and then before I know it I’ll look at those character designs that I’ve set off to the side and they somehow make their way into Zelda.



You can read the full interview here.

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Skyward Sword Logo

IGN got a chance to sit down with Eiji Aonuma and talk one-on-one about Skyward Sword and Ocarina of Time‘s 3DS makeover, and thanks to them, we have an interesting new tidbit. Skyward Sword‘s director was revealed to be Hidemaro Fujibayashi, who was the director of Minish Cap and did some work with the two DS Zeldas as well. More information along with a link to the full interview inside.

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Miyamoto Reaffirms Graphical Direction in Skyward Sword, Takes Place in Hyrule http://www.zeldainformer.com/miyamoto_reaffirms_graphical_direction_in_skyward_sword_takes_place_in_hyru/ Thu, 17 Jun 2010 16:37:03 +0000 http://localhost/wordpress90/?p=1047 miyamoto2.jpg

The king of the world, Shigeru Miyamoto, talked about The Legend of Zelda - Skyward Sword in an interview with Joystiq, among other things. He elaborated on their reasoning to use the graphical style they did, and talked a bit about the controls. Read the full interview here.

Skyward Swords is arguably the first Wii Zelda game, since Twilight Princess started on Gamecube and was modified for when it came out on both platforms. It’s using Wii MotionPlus. How much different is that experience from Twilight Princess?

We tried to talk about it a little bit during the presentation, but we had some wireless difficulties with the demo, so it didn’t look as smooth. A big focus for us this time was not necessarily a comparison in terms of how this game is different from Twilight Princess, but how we’re separating it from the Zelda series. What I mean by that is particularly with the control and how you’re able to do so many different things by combining motion with just a few simple button presses. Particularly in this game, the fluidity of moving from sword to items and the realistic motions that you’ll be doing to use these different items is going to be really important in terms of immersing you within the experience, making you feel like you’re in that world doing those things. Even something as simple as the aiming, which is handled not necessarily with a pointer but by moving your hand around, just like you would aim an item in real life, will make it that much easier for you to feel like you’re in that world of Hyrule and experiencing the adventure that Link is, because you’re so connected to what’s going on.


Visually, it looks more like a Twilight Princess and Ocarina of Time than Majora’s Mask or Wind Waker. Where do you think it fits with the Zelda library in terms of gameplay, visuals and style?

I think that from a visual standpoint, it’s probably something that’s closer to some of the older Zelda games. There are two things that we strive for when creating a Zelda game. One is to make the experience easily understandable to people who are playing the game, and the other is to have an art style that is unique and can stand on its own. With this game in particular, because we’ve implemented Wii MotionPlus and the sword controls, so that the enemies actively defend against your sword control, it requires clear visual cues for you to understand what angle they are holding their sword at or what direction the mouth of the enemy is open at. The best way to create those types of visuals on screen is with characters that are somewhat over exaggerated. That’s something that doesn’t look good with hyper realistic style graphics.

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The king of the world, Shigeru Miyamoto, talked about The Legend of Zelda - Skyward Sword in an interview with Joystiq, among other things.  He elaborated on their reasoning to use the graphical style they did, and talked a bit about the controls. Read the full interview here, or jump inside for relevant quotes.

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Various Hands-On Skyward Sword Impressions http://www.zeldainformer.com/various_hands-on_skyward_sword_impressions/ Thu, 17 Jun 2010 19:00:37 +0000 http://localhost/wordpress90/?p=1048 Skyward Sword Official Art 003

Two days have come and gone since Nintendo first revealed Skyward Sword. By now most of us have gotten over our first impressions of the graphical presentation and the introduction demo Miyamoto presented during the show. Now we have to ask the lasting questions: how does Skyward Sword play? Are the controls a step forward for Zelda, or just another “waggle gimmick” that couldn’t have been done with a traditional button press? In lieu of our own hands-on accounts, we’ve taken the time to gather as much information as we can from all corners of the interwebs.


First Question: Were the problems during the Miyamoto demo due to technical interference, or are they actual flaws in the gameplay?

GameSpot:

Forget the not-so-elegant swordplay show put on by Shigeru Miyamoto at Nintendo’s E3 press conference. We just got back from playing the new Legend of Zelda adventure, Skyward Sword, and found the new control system to be quite responsive,.


Game Informer:

As Shigeru Miyamoto demonstrated the newly-named Skyward Sword, some in the audience were concerned about what appeared to be technical issues. As the legendary developer tried to aim Link’s bow, the controls behaved erratically, causing him to shoot arrows into the ground. After playing through a section of the game, however, I can confirm that this truly must have been a fluke technical error during the conference - the controls are fantastic.


IGN: Keep in mind that Nintendo had a pretty dreadful live demo at its press conference, so anyone watching might be concerned that the game might not work as advertised. Watching that demo first hand I can tell you exactly why Miyamoto was having a problem: Wii Motion Plus can use the infrared sensor bar to recalibrate itself, and with the audience filled with devices emitting infrared, it was throwing off the device something fierce. I had the same problem when trying to play Wii Sports Resort last year in our video studio: infrared pollution.

Luckily, the game works.


Second Question: How does the swordplay work in this game?

Gamespot: Link’s iconic weapon is mapped to respond more or less exactly to your remote motions. If you move your remote-wielding arm out to the right, so does Link. If you lift the remote straight above your head, Link will hoist the sword aloft. [...] If you deliberately move your remote out to the side and then quickly slash to the other side, you’ll execute a horizontal swipe. If you move it up to the left and then swing back down to the right, you’ll do a diagonal slash.

Once you get the hang of properly positioning the remote before your attacks, it’s easy to wield the sword the way you like. It is a more methodical system than the one employed by Twilight Princess, and the game has a neat little mechanic that helps reinforce the approach you need to take. Holding your sword in a position to strike for a few seconds will imbue the weapon with a charge. Charged attacks are more powerful, and Link delivers them with an enjoyable visual flourish. There’s also a goofy appeal to running around with your sword held aloft, menacing any and all enemies who cross your path.

In addition to straightforward directional slashes, Link can execute horizontal and overhead spin slashes, performed by swinging both the remote and nunchuk together in the appropriate direction. You can also thrust with the remote to perform a jab attack. The shield responds to your nunchuk gestures as well. Lifting the nunchuk raises your shield, and flicking it delivers a shield bash that, if well timed, can daze enemies and set them up for the kill. If he doesn’t daze enemies, Link will have to contend with their efforts to block his attacks. Pudgy porcine thugs use their clubs to block one direction, while large hulking skeleton warriors have two blades with which to deflect Link’s blows. Even fierce deku baba plants now have armored mouths and are only susceptible to being sliced across the mouth. Everything is tailored to getting the most out of the new sword controls.



Skyward Sword Screenshot 001

IGN: The Wii MotionPlus definitely helps with Link’s ability to slice and stab with 1:1 precision. It took a bit to get used to the “shield on nunchuk” control because you had to whip the nunchuk to bring it out, but tap a button to put it away - whipping the nunchuk while the shield’s out does a shove move that deflects projectiles back to their source.

I particularly like the idea of looking at enemies to see how you’re supposed to attack them. The Deku Baba plant creatures opened their mouths vertically or horizontally indicating the only direction you could slash them to take them down. This bled into the demo’s boss battle where you’re attacking a giant scorpion with weak spots in each of his giant claws: the arachnid would open his pinchers a certain way, telling the player which way to attack.

Wired:

You can’t just twitch your hands around, but you don’t need to swing in giant arcs like Red Steel 2, either. If you select different items, you can get your sword back out just by swinging the controller.


Giant Bomb: There’s also a quick timing element to thrusting your shield out to block enemy attacks with the nunchuk. There aren’t any flash visual or auditory cues to let you know when, say, a stalfos is about to swing its sword at you; instead you can only observe enemy behaviors and learn to anticipate when they’re about to attack. If you manage to time your shield bash with an incoming attack, you’ll stun the enemy in some way and get to go off on them unimpeded for a few seconds. (In the stalfos’ case, you knock its arms off, leaving it defenseless.)

The sword-aiming and shield-timing combined in my 20-minute demo to give the impression that Skyward Sword’s combat is going to be deeper and more demanding than past Zeldas, where you mostly just hacked away at whatever enemy you currently had Z-targeted. Sure, you can still take a bunch of hits and collect hearts to stay alive if you don’t want to explore the finer points of the combat model here, but if you do get a mastery of the more direct way you handle your sword and shield in this game, and combine that with Link’s traditional set of flips and dodges, you’ll be able to pull off some snazzy moves mid-fight and escape from a lot of battles unscathed.




Third Question: What about the new items?

Bow and Arrow:

Wired:

Shooting a bow and arrow works a bit like Wii Sports Resort, but not entirely. After selecting the bow from the game’s helpful radial item-selection menu, you hold down the C button on the nunchuk to ready an arrow, pull back on the nunchuk and let go of the C button to fire. You don’t have to hold the Wii Remote in front of your face—you can keep it trained on the screen to aim with the pointer.


IGN:

The Wii Sports Resort archery mode has been brought to Zelda in his crossbow [sic]: to aim and fire you use the Wii remote’s pointer to target enemies, then flick the Nunchuk back to pull back the string. Letting go of the button lets the arrow fly. I have to admit, this wasn’t very intuitive in the thick of a fight.


Slingshot:

Wired:

Shooting a slingshot is easier—just point and shoot.


Bombs:

Game Informer:

Another interesting implementation of motion involves bomb control. You’ll pull the explosive out with the B button, and can either throw it or roll it across the ground depending on the motion you use with the remote. Instead of slashing at one particular deku-bobba [sic], I baited him into lowering his mouth to the ground and finished him off by bowling a bomb directly into it.



Skyward Sword Screenshot 007

Wired:

Throwing bombs is fun. As they showed in the live demo, you can toss explosives in front of you or roll them underhand. I rolled a bomb toward a suspicious pile of rocks and exploded them to reveal a hidden door.


Whip:

GameSpot:

The new whip is particularly fun and allows you to grab items like hearts and rupees from a good distance away, tracking your remote gestures in the same way the remote does.


Beetle:

GameSpot:

Another new addition is the beetle, a tiny flying gizmo that Link can launch from his wrist and steer using the remote. The beetle can pick up items and return them to Link or use its skills for more aggressive maneuvers. By sweeping down to a bomb flower, the beetle can grab a bomb and then fly over enemies, switching the player’s point of view to better enable aerial bombardment.


Game Informer:

The beetle is thrown and then remote-controlled by moving the remote around, and the controls are spot-on. You can use it to collect items, annoy enemies, explore areas, and more.



Fourth Question: What about that HUD?

Game Informer:

One big change to the series’ history is the item management system. Ever since the original NES Zelda, switching weapons always required the gamer to pause. Skyward Sword makes this process far more convenient and intuitive, as holding in the B button will bring up an item wheel without pausing the action. At one point, I encountered a swarm of bats while my bombs were equipped. As they flew at me, I ran away, held the B button to bring up the wheel (while still running), rotated the wheel with MotionPlus control, and let go to select my whip. The action doesn’t stop at any point, but it’s still easy to move around and select your new item while avoiding danger.


Giant Bomb:

For those asking (a lot of you!), Nintendo has said that giant Wii remote overlay on the screen is an instructional aid for the E3 demo and that the final game’s UI is still in development. I’d expect it to be gone in the final version.



Skyward Sword Official Art 014

Last Question: Summary of the game overall?

IGN:

Nintendo definitely has work ahead of them. But the company made it clear: it’s coming next year. Plenty of time to tweak it.


GameSpot:

While it still remains to be seen if the new control system will make this Legend of Zelda stand out from the rest, we were left with a positive initial impression. After we spent a few minutes getting the hang of the timing, Skyward Sword‘s one-to-one sword motion was more satisfying and more engaging than flailing ever was, and that bodes well for the adventure to come.


Game Informer:

Twilight Princess was a very good Zelda game, but it left Wii owners wanting more out of their console. Considering that it was essentially a Gamecube port, the game wasn’t designed around the Wii’s capabilities. With Skyward Sword, we finally have a built-from-the-ground-up Zelda experience that takes full advantage of the system and its underused MotionPlus accessory.


Wired:

Since Skyward Sword won’t be available until 2011, we’ll have to survive on this brief demo for now. It’s impossible to tell what the game’s long adventure will feel like, but after all the years of hype, it’s good to see Zelda making progress.


Giant Bomb:

The Legend of Zelda: Skyward Sword is not the radical reinvention of the Zelda franchise Nintendo has implied it might be. But it is everything you wanted out of Twilight Princess when it came out alongside the Wii four years ago. Remember how you thought the Wii’s motion controls would enhance Zelda‘s combat when you first looked at them? Precise one-to-one sword movement, smooth and accurate aiming, the visceral impact of moving the remote and nunchuk as if you were fighting with a sword and shield… all that stuff is in here, and I thought it felt great to play.



Sources:

E3 2010: Skyward Sword - Wii Preview at IGN

E3 2010: Skyward Sword Hands-On Preview at GameSpot

Hands-On Impressions of Skyward Sword at Game Informer

MotionPlus Deepens Zelda: Skyward Sword Combat at Wired

What It’s Like to Play The Legend of Zelda: Skyward Sword at Giant Bomb

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Skyward Sword Official Art 003

Two days have come and gone since Nintendo first revealed Skyward Sword. By now most of us have gotten over our first impressions of the graphical presentation and the introduction demo Miyamoto presented during the show. Now we have to ask the lasting questions: how does Skyward Sword play? Are the controls a step forward for Zelda, or just another “waggle gimmick” that couldn’t have been done with a traditional button press? In lieu of our own hands-on accounts, we’ve taken the time to gather as much information as we can from all corners of the interwebs. Take a look inside.

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Eiji Aonuma Interview: Skyward Sword Storyline Details http://www.zeldainformer.com/eiji_aonuma_interview_skyward_sword_storyline_details/ Thu, 17 Jun 2010 20:36:15 +0000 http://localhost/wordpress90/?p=1049

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Skyward Sword Instruction Posters http://www.zeldainformer.com/skyward_sword_instruction_posters/ Thu, 17 Jun 2010 22:38:03 +0000 http://localhost/wordpress90/?p=1050 IMG_0640.jpg

Our dear friend at the E3, Wesley Mertz, has been sitting in the line for The Legend of Zelda - Skyward Sword for several hours. Aside from the usual booth babes and cosplayers you get to admire while doing something as exciting as that, he got to see some pretty nifty instructional posters plastered along the area. He eventually did get to play Skyward Sword, and we will be getting up a HD video and impressions of his short but sweet experience as soon as they are delivered. Aside from all that, he got a sexy Skyward Sword shirt. Lucky bastard


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Our dear friend at the E3, Wesley Mertz, has been sitting in the line for The Legend of Zelda - Skyward Sword for several hours. Aside from the usual booth babes and cosplayers you get to admire while doing something as exciting as that, he got to see some pretty nifty instructional posters plastered along the area. He eventually did get to play Skyward Sword, and we will be getting up a HD video and impressions of his short but sweet experience as soon as they are delivered. Jump inside for the posters and an image of the Skyward Sword shirt he got in the end. Lucky bastard

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Eiji Aonuma: I Don't Want to Make Zelda Easy http://www.zeldainformer.com/eiji_aonuma_i_dont_want_to_make_zelda_easy/ Fri, 18 Jun 2010 19:37:43 +0000 http://localhost/wordpress90/?p=1051 Eiji Aonuma

Last month, Zelda fans experienced mass anxiety at news of Nintendo mastermind Shigeru Miyamoto’s intent to make the next Zelda game easier. Yet, when The Legend of Zelda: Skyward Sword was announced a couple days ago at E3, it certainly didn’t look easier. Due to the game’s fully-realized motion controls, players will need to attack enemies from specific angles just to injure them.

I was curious about the meaning behind the quote, so I asked Zelda producer Eiji Aonuma during an interview yesterday. He responded in the most straightforward manner possible: “I do not want to make Zelda easier.”

That wasn’t all Eiji Aonuma had to say on the subject. For a long time now fans have been fearing that Zelda is going to get even easier than it already was, mostly in part because of Miyamoto stating as much. However, Eiji Aonuma has finally cleared up what exactly Miyamoto and himself really meant.

“Easy to me does not equal fun,” Aonuma explained. “I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable.”

Aonuma also elaborated on the quote from Miyamoto that caused this worry in the first place:

“When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily—this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.”

So to me, it simply appears as if Miyamoto was just referencing the control scheme, and how it will feel more natural versus the game actually being easier. Most people who have played the demo, so far, have stated that the combat and such is already more difficult then it was in Twilight Princess.

[Source: Game Informer]

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Eiji Aonuma

Last month, Zelda fans experienced mass anxiety at news of Nintendo mastermind Shigeru Miyamoto’s intent to make the next Zelda game easier. Yet, when The Legend of Zelda: Skyward Sword was announced a couple days ago at E3, it certainly didn’t look easier. Due to the game’s fully-realized motion controls, players will need to attack enemies from specific angles just to injure them.

I was curious about the meaning behind the quote, so I asked Zelda producer Eiji Aonuma during an interview yesterday. He responded in the most straightforward manner possible: “I do not want to make Zelda easier.”

That wasn’t all Eiji Aonuma had to say on the subject. For a long time now fans have been fearing that Zelda is going to get even easier than it already was, mostly in part because of Miyamoto stating as much. However, Eiji Aonuma has finally cleared up what exactly Miyamoto and himself really meant. Hop inside for more.

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Site Navigation Update: Featuring Hot Sidebar, Guide Tab http://www.zeldainformer.com/site_navigation_update_featuring_hot_sidebar_guide_tab/ Fri, 18 Jun 2010 21:36:58 +0000 http://localhost/wordpress90/?p=1053 Zelda Mix

Sometimes reality has to be faced and things must happen to respond to it. Our navigation, while clever, wasn’t exactly… practical. In scouring through all the statistics in the last year some noticeable things appear. First and foremost, actual game index’s are viewed far and few between. Secondly, outside of walkthroughs, no one really uses any of the other guides. This is a harsh reality to face, as I have spent a decade in this community building out content pages for game sections that very few people are using.

Of course, this should be expected. This is the internet and information moves fast. It’s much easier to post in a forum thread, text someone on the phone, make a call, or use instant messenger to get quick hit information about a heart piece then it is to type in google, go to a site, sift through a guide, and find exactly what your looking for. Not only that, there is never a guarantee said site is right, and you may not understand the way the guide is laid out. Okay, so it’s heart piece # 3 in the ice temple… but to you, what does that mean? How do you know what heart pieces there are and in what order your supposed to get them?

I’m not saying guides don’t have a place, I am saying that anything relevant is pretty much included in a walkthrough and the stats show this. So, that being the case, I completely reworked our navigation a bit to bring more relevant information to the top. You can see this instantly by looking at our tabbed menu on the right. The first tab that is automatically opened is “What’s Hot”. It list the 10 most popular things at the site in the last 48 hours. Be this news posts, articles, walkthroughs, forums, podcasts… or any number of items we present at this site. We want to make it much easier to get to what people are finding relevant right now, and we feel a constantly updated “What’s Hot” tab does the trick. In addition, we added a guides tab. This features the walkthroughs the site is currently working on or has completed.

One thing you will notice gone entirely is the game index pages, and their associated content. While the pages still physically exist, we saw no real reason to even have them easily findable. People just weren’t using them, so it wasn’t worth the effort of keeping them up to date, let alone fixing the broken links. We are contemplating removing the featured bar at the top of the site as well, but before we do any such move… what do you think? Do you like the new set up? Would you prefer the featured bar to stay? Do you just want the bar to change entirely? Is there something else you want to see? Let us know in the comments!

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Zelda Mix

Sometimes reality has to be faced and things must happen to respond to it. Our navigation, while clever, wasn’t exactly… practical. In scouring through all the statistics in the last year some noticeable things appear. First and foremost, actual game index’s are viewed far and few between. Secondly, outside of walkthroughs, no one really uses any of the other guides. This is a harsh reality to face, as I have spent a decade in this community building out content pages for game sections that very few people are using.

Of course, this should be expected. This is the internet and information moves fast. It’s much easier to post in a forum thread, text someone on the phone, make a call, or use instant messenger to get quick hit information about a heart piece then it is to type in google, go to a site, sift through a guide, and find exactly what your looking for. Not only that, there is never a guarantee said site is right, and you may not understand the way the guide is laid out. Okay, so it’s heart piece # 3 in the ice temple… but to you, what does that mean? How do you know what heart pieces there are and in what order your supposed to get them?

I’m not saying guides don’t have a place, I am saying that anything relevant is pretty much included in a walkthrough and the stats show this. So, that being the case, I completely reworked our navigation a bit to bring more relevant information to the top. You can see this instantly by looking at our tabbed menu on the right. The first tab that is automatically opened is “What’s Hot”. It list the 10 most popular things at the site in the last 48 hours. Be this news posts, articles, walkthroughs, forums, podcasts… or any number of items we present at this site. We want to make it much easier to get to what people are finding relevant right now, and we feel a constantly updated “What’s Hot” tab does the trick. In addition, we added a guides tab. This features the walkthroughs the site is currently working on or has completed.

One thing you will notice gone entirely is the game index pages, and their associated content. While the pages still physically exist, we saw no real reason to even have them easily findable. People just weren’t using them, so it wasn’t worth the effort of keeping them up to date, let alone fixing the broken links. We are contemplating removing the featured bar at the top of the site as well, but before we do any such move… what do you think? Do you like the new set up? Would you prefer the featured bar to stay? Do you just want the bar to change entirely? Is there something else you want to see? Let us know in the comments!

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Skyward Sword: A Theorist's Speculation http://www.zeldainformer.com/skyward_sword_a_theorists_speculation/ Fri, 18 Jun 2010 21:48:28 +0000 http://localhost/wordpress90/?p=1052 Skyward Sword Skyloft

It has been almost a year now since I hung up my gear and moved on from the intricacies of the Zelda theorizing community. Yet with all of the details released about Skyward Sword over the last few days, I can’t help but let my roots take over and let the theorist part of me go wild. And it has. While we really don’t know terribly much about Skyward Sword, we know enough to speculate with regards to the timeline and about how this new game fits into the series. Keep reading for my thoughts of some possible connections to the Oocca, the interlopers, The Hero’s Spirit and more.

First off, let’s get what we know out of the way. The Link from Skyward Sword lives in a place above the clouds known as Skyloft. Due to some turn of events, he ends up with the semi-humanoid Skyward Sword which allows him to travel to the land below, Hyrule. Hyrule is being ruled by evil forces. As Link progresses he travels between Hyrule and Skyloft and comes to discover why the two places are separated by the clouds. Eventually the Skyward Sword becomes the Master Sword and… well that’s all we know so far. Now for some connections that come to my mind.

As Skyward Sword is dealing with the Master Sword origin story, that logically means that on the timeline it is going to predate Ocarina of Time. Now while some fans believe The Minish Cap, and on occasions, even more games come before Ocarina of Time, most fans still hold Ocarina of Time as the series’ first adventure. Skyward Sword however seems to have taken that slot. Interestingly, three years ago Nick Geml of Zelda Informer wrote an article stating that there may be a hero before Ocarina of Time, and that was based on some vague references from Ocarina of Time. Once Link had turned into adult form Rauru says “As I see you standing there holding the mythical Master Sword, you really do look like the legendary Hero of Time.” While most take that to mean that Link lives up to the expected looks of the hero, others have taken the quote to mean that Link looks like the hero of the past who also held the Master Sword. Skyward Sword may contain that hero.

Twilight Princess is riddled with references to an ancient hero. There’s Link’s deeds bringing the memory of the ancient hero’s kindness to Renaldo’s mind and the references when Link receives the Hero’s Bow from the Goron’s and the Hero’s Tunic from Faron. Up until now, it was generally agreed that this must be a reference to the Hero of Time, but considering that Skyward Sword likely predates Ocarina of Time, Twilight Princess may have been referring to an earlier hero. The title ‘ancient hero’ may be more fitting of someone before Ocarina of Time, as opposed to the Hero of Time himself.

Generally, whoever fans considered the ‘ancient hero’ to be in Twilight Princess was also who they considered the Hero’s Spirit to be. In light of Skyward Sword, perhaps the Hero’s Spirit is this new hero. While the Hero’s Spirit does bear a striking resemblance to the Hero of Time, as I’ve written before, he doesn’t necessarily have to be. There is the argument of whether the Hero’s Spirit being left-handed (GCN) or right handed (Wii) reveals who he is, knowing that the Skyward Sword Link will be right-handed. Nevertheless, there is one strong correlation here. The Hero’s Spirit teaches the hidden skills, and howls the wolf songs with Link in a realm in the clouds above Hyrule. Perhaps it has some connection to Skyloft.

When it comes to living above the clouds in Zelda there’s also The Wind Tribe from The Minish Cap, who live on the clouds. That alone is cause to suspect potential correlation, but I see more connections to be drawn to the Oocca and their home in The City in the Sky. The sages are the ones credited with the creation of The Temple of Time and sealing the Sacred Realm with the Master sword. However in Twilight Princess Rusl lets us know that the Oocca also helped. “The ancestors of the Hylians created the temple… Signs of their civilization—ancient, but very sophisticated—-are everywhere.” When you compare The City in the Sky and The Temple of Time, their construct is very similar. So the Oocca, a race from the sky, helped the sages build the temple. With Skyward Sword we have Link bringing a sword from the sky that eventually becomes the Master Sword. Is this Link somehow correlated to the Oocca? Is the Master sword a gift from the Oocca to the sages? There is potential.

Skyward Sword Link

Shad has some interesting information about the Oocca: “Yes, according to legend, Hyrule was made by the Hylians, who, as we all know, are the closest race to the gods. But also according to legend, long ago there was a race even closer to the gods, and some say THESE creatures made the Hylians. When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens.” Could this quote here somehow pertain to the explaining Skyward Sword is going to do on why there is a land above the clouds and why it is separated from Hyrule? Maybe it will.

While we’re still on the Oocca and Twilight Princess there is one point that I want to highlight. In Skyward Sword Link travels between Skyloft, “the heavens”, and Hyrule, “the land below”. Twilight Princess mentions someone who did the same; namely, The Messenger to the Heavens that Impaz tells us of. “Among the legends of my clan, there is a story from the time when the Oocca still maintained contact with the royal family. Yes, it said that a mysterious rod was handed down from the people of the sky, and it was called the Dominion Rod…The rod was only to be carried by the messenger to the heavens when the royal family needed to communicate with the Oocca.” Naturally, I always assumed that the messenger came from Hyrule and carried messages to the heavens, but given Skyward Sword I’m willing to accept that perhaps Link from Skyloft may be the messenger. Or if he’s not the messenger, there may still be some connection between the messenger and Skyloft.

The last thing that Skyward Sword has got me speculating about is what exactly the ‘evil forces’ ruling Hyrule are. While people’s opinions will differ depending on their timelines, it is hard to pin-point what exactly the conflict of Skyward Sword will be. Considering it is a Master sword origin story, could it be about the conflict involving the interlopers where the sages had to seal away the Triforce for safekeeping? Could there have been some evil force working in Hyrule before the Civil War that unified the land under the king? Or could Ganondorf somehow have been causing havoc before Ocarina of Time, which is the game most people consider to be his rise to power.

No doubt, Skyward Sword has a lot of questions to answer. No doubt that when it finally arrives it will raise more questions and provide some answers, but will it provide these answers? While there is the potential for numerous strong connections to elsewhere in the timeline and evidence for theories, do we really expect Nintendo to limit themselves to making connections to what exists? It should not come as a surprise if Nintendo goes their own direction and does what they want, without thinking of these intricacies. Maybe once the game is released some of these ideas will be strengthened as theories, but by no means confirmed. It is interesting food for thought, but only time will tell what speculation is correct. Considering how well theorists were able to identify the Master Sword from the Zelda Wii artwork released a year ago, I would listen to what they have to say about all that we now know about Skyward Sword.

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Skyward Sword Skyloft

It has been almost a year now since I hung up my gear and moved on from the intricacies of the Zelda theorizing community. Yet with all of the details released about Skyward Sword over the last few days, I can’t help but let my roots take over and let the theorist part of me go wild. And it has. While we really don’t know terribly much about Skyward Sword, we know enough to speculate with regards to the timeline and about how this new game fits into the series. Keep reading for my thoughts of some possible connections to the Oocca, the interlopers, The Hero’s Spirit and more.

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The New King of Games - Can Skyward Sword Unseat It? http://www.zeldainformer.com/can_skyward_sword_unseat_it/ Sat, 19 Jun 2010 21:30:18 +0000 http://localhost/wordpress90/?p=1054 smgvsss1.jpg

The critics have spoken! According to the aggregate review site GameRankings, Super Mario Galaxy 2 has replaced Ocarina of Time as the highest-rated video game of all time. This honestly comes as no surprise, since the sequel offered improvements to the already critically-acclaimed engine first used in the original Galaxy, which came out just 0.02% shy of Ocarina‘s lofty ratings. While critics’ ratings certainly aren’t everything, the end of Ocarina‘s nearly twelve-year reign at the top of the charts nonetheless brings to mind an important question: is Skyward Sword set to become the greatest Zelda game yet?

Personally, I’m hopeful that Nintendo is finally ready to pull off that feat, one that Aonuma has stated as his mission as producer of the series. But before we can guess what Skyward Sword will need to do to achieve that goal, we need to look at what Super Mario Galaxy 2 offered that made it so special.

Number one on that list is pure, unadulterated fun. The first Galaxy had already achieved this through its unique style and the traditional Mario feel; Galaxy 2 makes no further attempts to “grow up” beyond its colorful happy-go-lucky roots. If anything, it tries to further emulate the feeling of “fun” by including classic Mario elements such as Bowser’s fortress, the Hammer Bros., and of course Yoshi to grab those of us who remember them from our childhood romps through the Mushroom Kingdom. It even borrowed similar elements from the New Super Mario Bros. games for those new to the series as of the Wii generation.

There’s something new to do around every corner, be it planet-hopping, floating as a Bee, or jumping from cloud to cloud to collect all those Silver Stars, bowling your way across a gauntlet of twisting pathways as Rock Mario, or exploring an undersea cave on a Koopa’s shell. Many have criticized Galaxy 2 for having too many levels without fleshing any of them out as much as previous 3D Mario games, but I feel - and many of the critics agree - that one of its greatest strengths is the sheer volume and variety of challenges.

While Ocarina was certainly fun, and wasn’t exactly a stranger to incorporating elements from its rich history, it just didn’t offer the same variety of gameplay that Galaxy 2 did. This could be the case due to the typical Zelda formula - investigate a new area, discover the pathway to a dungeon, get the special dungeon item, use the item to clear the dungeon, and then return to the field to further investigate. Mario on the other hand isn’t bound by the same rules. The path to each individual Star stage is pretty much freeform and can offer whatever challenge the creators feel like including. Due to the nature of the game’s outer-space setting, there are some cases where moving from one planet to another completely changes the level’s atmosphere.

Can Zelda find a way to achieve the same variety? While I doubt that Zelda will ever go into space and thus will always have to in some way adhere to the continuity of its fantasy world, the creators have already hinted at innovating the way the game is played. We’ve had Link transform into multiple forms in Majora’s Mask, fight tag-team in Four Swords Adventures, fly with the help of a winged companion in Twilight Princess (a segment that Galaxy 2 borrowed for a couple of its own levels), and even ride vehicles in Phantom Hourglass and Spirit Tracks. Incorporating more “special circumstances” into the gameplay, where players have to use items creatively or even in tandem to get past obstacles or defeat enemies, will offer that sort of variety.

Thankfully, Aonuma has gone on record to say that part of his goal in Skyward Sword is to focus less on creating a big game world or ambitious story and more on making the game fun to play. Galaxy 2 took a similar approach, foregoing the typical “hub world” characteristic of 3D Mario games as well as focusing less on story in favor of offering new and exciting gameplay. We’ve already gotten a taste of how better gameplay will feature in Skyward Sword through our exposure to the new controls, which promise to add new dimensions to the Zelda experience.

Another element that Galaxy 2 brought to the table was challenge. While it’s far from the “hardest game of all time,” Galaxy 2 did have a number of situations where even a slight mistake would carry a heavy cost to players. One of the least forgiving in the early stages was the Flip-Swap Galaxy. Galaxy veterans used to being able to use the spin attack mid-air to get extra air during their jumps had to resist their instincts, because in the Flip-Swap Galaxy, spinning meant shifting the floor around. A poorly-timed spin meant death.

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The challenge in Zelda, on the other hand, comes less from the actual execution of tasks than from figuring out what needs to be done. Once you know how to hit the boss’s weak point, you can do it without taking damage, and in some cases without even thinking about it. There are very few circumstances where bosses vigorously protect their weak points - and those cases are usually very patterned and easy to follow. Bosses in Galaxy, while often formulaic as well, at least involve high-paced, high-stakes action. Several of them took me out at least a couple times; I beat most Zelda bosses on my first try.

Many clamor that Ocarina of Time was definitely harder than Galaxy 2, and to them I say: “Were you 21 and a pro at video games when you played Ocarina? Were you ten and on your first console when you played Galaxy 2?” I may think Twilight Princess was a cakewalk, but I’ve watched others with less history on their gaming resume struggle with it. I have no doubt that had I played Twilight Princess and Galaxy 2 when I was still a video game newbie, they would have both handed my ass to me ten times over (and the latter gave me plenty of trouble as it is).

I’m happy to say that Skyward Sword seems to already have taken a critical step in the right direction as far as difficulty through its unique control scheme. Say goodbye to the days of scripted battle actions executed by simple button-mashing (or Wii waggle in the case of Twilight Princess) - now we have to rely on our own precision and skill to take down enemies. Not only that, but in the E3 demo, we saw enemies who took off entire segments of health - the boss occasionally dealt two full hearts of damage! Since demos are usually easier than the real deal, I think we can safely say that the combat difficulty is going to increase based on this knowledge alone.

Difficulty of play closely ties back to the fun factor. Games are a lot less fun when there’s no challenge to them. Aonuma seems to realize this important ingredient of enjoyability too, for he has assured us that he does not want to make Zelda games easy to beat, but rather easy to play.

Then of course there’s the soundtrack. Galaxy 2 stands out from most Nintendo games in that it has an orchestrated soundtrack, and that alone is enough to blow Ocarina‘s music out of the water. There’s also a sharp contrast between Galaxy‘s bold course tracks and Ocarina‘s comparatively soft and low-key dungeon music. That’s not to say Ocarina is completely devoid of interesting music, such as the Hyrule Field and Gerudo Valley themes, the tracks for any boss battle, or the touching ending credits song - Galaxy 2 just has a lot more energy across the board. With Skyward Sword confirmed to have orchestrated tracks, however, the next major Mario title may have to watch its back in the music department.

I’m not going to harp too much on the graphics. The upcoming 3DS update might render any comments on that subject null and void when it’s finally released (and that could go for the soundtrack as well!). Suffice to say that Galaxy 2 will probably always look good, while Ocarina‘s polygons definitely won’t. While there are definitely some things that still need polish before the final release, Skyward Sword offers a unique visual style that, if pulled off well, will look just as impressive and remain just as timeless.

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Right now I’m fairly confident that Nintendo has taken what it’s learned over the years and is applying those lessons to the newest batch of games all across the board. That means Skyward Sword should, by all indications, be cut of the same cloth as Galaxy 2 in terms of quality and lasting appeal. But while we can speculate all we want, the true test will come when the game releases next year. Until then, we can only hope that the new hero among Zelda games is nearly upon us. ]]> smgvsss1.jpg

The critics have spoken! According to the aggregate review site GameRankings, Super Mario Galaxy 2 has replaced Ocarina of Time as the highest-rated video game of all time. This honestly comes as no surprise, since the sequel offered improvements to the already critically-acclaimed engine first used in the original Galaxy, which came out just 0.02% shy of Ocarina‘s lofty ratings. While critics’ ratings certainly aren’t everything, the end of Ocarina‘s nearly twelve-year reign at the top of the charts nonetheless brings to mind an important question: is Skyward Sword set to become the greatest Zelda game yet?

Personally, I’m hopeful that Nintendo is finally ready to pull off that feat, one that Aonuma has stated as his mission as producer of the series. But before we can guess what Skyward Sword will need to do to achieve that goal, we need to look at what Super Mario Galaxy 2 offered that made it so special.

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Zeldathon: Raising Money for the American Cancer Society http://www.zeldainformer.com/zeldathon_raising_money_for_the_american_cancer_society/ Sun, 20 Jun 2010 10:11:00 +0000 http://localhost/wordpress90/?p=1055



The Zeldathon team is back and ready for action. This time, donations go to the American Cancer Society.

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The Zeldathon team is back and ready for action. This time, donations go to the American Cancer Society.

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ZeldaInformer Pokémon League is GO! http://www.zeldainformer.com/zeldainformer_pokemon_league_is_go/ Mon, 21 Jun 2010 02:29:20 +0000 http://localhost/wordpress90/?p=1056 ZILEAGUE.png

A few ammendments to the administrative rules have been made.

Firstly, you may be pleased to know, that we are opening all Gym Leaders from the start of the league, and they may be battled in any order. This is to ensure that our first Gym Leader doesn’t find himself swamped with dozens of applicants all on the first day, so spread yourselves out! If you think you’re ‘ard enough, try the later Gym Leaders first for a very different experience with the league.

Also to ensure that we are not swamped by the 60+ Challengers already registered, and as more keep coming in, Challengers will be separated into divisions or ‘brackets’ based on their application date. Those who were the first to apply, will be the first to be able to challenge the leaders on Monday, making up the RED BRACKET. GRN, BLU and YLW brackets will follow in two-day intervals, with GREEN being allowed to challenge from Wednesday, BLU from Friday, and YLW by the end of the weekend. Any challengers registering after this will be able to battle as soon as their registration has been accepted, as hopefully we’ll be in full swing and have a good system by then!

THE RED BRACKET

This explains who is in the first bracket of challengers, the first twenty people to apply, and more detail on how exactly to begin your ZeldaInformer Pokémon League journey. Anyone who is in there may begin challenging the leaders as soon as they want.

If you are not in this first twenty DO NOT TRY TO CHALLENGE YET. Wait until your trainer card appears later in the week. This staggering is necessary to prevent an uncontrollable rush of people in the first day (the same reason we’ve opened up the order of leaders).

Your very own Pokémon adventure is about to unfold!

Have fun everybody! ]]> ZILEAGUE.png

That’s right, the longest day is nearly upon us (or already with us depending on timezone) and this can only mean one thing: if your team is ready, get battling!...

But wait, did you really think it was that simple?

Hit the jump for a detailed (enough) explanation of the happenings over the coming weeks, months, and however long!

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Cammie Dunaway: Skyward Sword is for the Zelda Fan http://www.zeldainformer.com/cammie_dunaway_skyward_sword_is_for_the_zelda_fan/ Mon, 21 Jun 2010 13:02:08 +0000 http://localhost/wordpress90/?p=1057



While she admits her job is to bring new players to the series, she had no issue with saying that this game is built for the current core Zelda fan base. She said based on the reactions to it on the show floor, the game is going to really please a lot of the Zelda fan base. Naturally as a marketer she is only going to ever say good things about Skyward Sword, but it is nice to see the “aimed at the core Zelda fan” echoed. Often times we get really concerned that Nintendo is too busy trying to please everyone that we get ignored. It was some nice reassurance that hey, they are making this game for us.

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While she admits her job is to bring new players to the series, she had no issue with saying that this game is built for the current core Zelda fan base. She said based on the reactions to it on the show floor, the game is going to really please a lot of the Zelda fan base. Naturally as a marketer she is only going to ever say good things about Skyward Sword, but it is nice to see the “aimed at the core Zelda fan” echoed. Often times we get really concerned that Nintendo is too busy trying to please everyone that we get ignored. It was some nice reassurance that hey, they are making this game for us.

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72 Hours Remain: Monkeys are funny, right? http://www.zeldainformer.com/72_hours_remain_monkeys_are_funny_right/ Tue, 22 Jun 2010 17:25:54 +0000 http://localhost/wordpress90/?p=1058 26.png

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26.png

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Skyward Sword: Graphics Discussion http://www.zeldainformer.com/skyward_sword_graphics_discussion/ Wed, 23 Jun 2010 07:49:02 +0000 http://localhost/wordpress90/?p=1059



So what do you guys think about the graphics in Skyward Sword?

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So what do you guys think about the graphics in Skyward Sword?

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Skyward Sword Demo Area won't be in the Final Game http://www.zeldainformer.com/skyward_sword_demo_area_wont_be_in_the_final_game/ Wed, 23 Jun 2010 19:16:35 +0000 http://localhost/wordpress90/?p=1060 Thumbnail image for Skyward Sword Official Art 014

According to IGN’s Craig Harris, Miyamoto and Aonuma confirmed that the demo version is nothing other than a sandbox version of the game, and wont actually be present in the final version of the title. As suspected, the demo was just a sample of what the game can do and as such, nothing seen in it can be taken as anything other than a small sampling of what we are to get. Are enemies really going to take away two hearts early? Is the scorpion boss going to be in the final version? Are the backgrounds and textures really what it will look like in game? All we know for certain is the art direction and how the game plays with the new controls. Demo version of SS? Don’t read too much into it folks, it is NOT part of the final game. Thanks Nintendo Everything for the tip.

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Thumbnail image for Skyward Sword Official Art 014

According to IGN’s Craig Harris, Miyamoto and Aonuma confirmed that the demo version is nothing other than a sandbox version of the game, and wont actually be present in the final version of the title. As suspected, the demo was just a sample of what the game can do and as such, nothing seen in it can be taken as anything other than a small sampling of what we are to get. Are enemies really going to take away two hearts early? Is the scorpion boss going to be in the final version? Are the backgrounds and textures really what it will look like in game? All we know for certain is the art direction and how the game plays with the new controls. Demo version of SS? Don’t read too much into it folks, it is NOT part of the final game. Thanks Nintendo Everything for the tip.

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Bill Trinen's Skyward Sword E3 Walkthrough http://www.zeldainformer.com/bill_trinens_skyward_sword_e3_walkthrough/ Wed, 23 Jun 2010 22:22:42 +0000 http://localhost/wordpress90/?p=1061



Nothing overly new here, but since Nintendo is force feeding stuff too us figured I would throw it out there. Props to Zelda Universe for pointing it out to us.

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Nothing overly new here, but since Nintendo is force feeding stuff too us figured I would throw it out there. Props to Zelda Universe for pointing it out to us.

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Skyward Sword Wins GameInformer's Best of Wii Award http://www.zeldainformer.com/skyward_sword_wins_gameinformers_best_of_wii_award/ Thu, 24 Jun 2010 21:16:49 +0000 http://localhost/wordpress90/?p=1062 zeldadifficulty.jpg

Everyone knew we’d be seeing a new Zelda title this year, but that didn’t take away any of our excitement for it. After some unfortunate technical hiccups during the Nintendo presser, we were thrilled to find that the game handled like a dream. Considering the only other Zelda on the system is essentially a Gamecube port, it’s great to see a built-from-the-ground-up adventure made just for the Wii.




GameInformer posted their list Best of E3 2010, and while Portal 2 managed to snag most of the awards, it’s nice to that Skyward Sword score first at their Best of Wii section. While this might not seem like much on the first glance, one must consider the healthy doze of awesome that Nintendo slapped us with this year. Check out the full list here.

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zeldadifficulty.jpg

Everyone knew we’d be seeing a new Zelda title this year, but that didn’t take away any of our excitement for it. After some unfortunate technical hiccups during the Nintendo presser, we were thrilled to find that the game handled like a dream. Considering the only other Zelda on the system is essentially a Gamecube port, it’s great to see a built-from-the-ground-up adventure made just for the Wii.

GameInformer posted their list Best of E3 2010, and while Portal 2 managed to snag most of the awards, it’s nice to that Skyward Sword score first at their Best of Wii section. While this might not seem like much on the first glance, one must consider the healthy doze of awesome that Nintendo slapped us with this year. Check out the full list here.

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Ocarina of Time 3DS: What Would You Change? http://www.zeldainformer.com/ocarina_of_time_3ds_what_would_you_change/ Fri, 25 Jun 2010 23:25:17 +0000 http://localhost/wordpress90/?p=1063 Ocarina of Time 3DS

While Skyward Sword has taken the spotlight of focus in the Zelda community we can’t overlook the announcement of Ocarina of Time for the 3DS. Since its release in 1998 Ocarina of Time has seen a number of rereleases. Besides the several different versions on the Nintendo 64, there was were two releases for the Gamecube. The first along with Master Quest in The Limited Edition Wind Waker and the second on The Collector’s Edition disc. Of course, the game is also downloadable on the virtual console. But this new release is different. This time around, things are being changed, as opposed to simply being ported across to the new system. What will change? What do we as the players want to see changed?

First and foremost we obviously know that the graphics are getting quite the overhaul to suit the 3D environment. Nothing special there. Secondly, it is only logical to assume the controls will be updated to make the experience suitable for the 3DS. Again, nothing terribly surprising. At E3 this year, Eiji Aonuma spoke about how, for the last 12 years, he has felt really bad with Ocarina of Time’s Water temple. He feels the Water Temple was too hard, and that having to constantly pause to change boots was dreadful. With this new release of Ocarina of Time, Aonuma has stated that he can finally amend his mistakes - at least with the iron boots. How exactly that will be integrated and how it will affect the pause screens is a matter for time to tell.

Keeping that in mind, over the last week I’ve seen people saying on our forums “what changes do you think they’ll make to the story” and it has really made me wonder. Nintendo is dealing with one of the greatest games of all time here; are they really going to change it that much. The rereleases of A Link to the Past and The Adventure of Link made significant changes to the storyline, which begs the question of what Nintendo will do with Ocarina of Time. The story is a timeless classic. In my opinion, it shouldn’t be meddled with. But are there other things that could potentially be fixed up? Are there other things, like the Iron Boots, that Nintendo intends to change. In fact, if given the opportunity, what would you change? While we all agree it’s a great game, there has to be some things that you didn’t think were done right. Or perhaps, some things that technology didn’t allow that you now want to see.

It is admittedly hard for me to think of what I would change if given the chance. When you look at Super Mario 64’s DS remake there were both improved graphics and new playable characters. The latter is something we’re not going to see in Ocarina on the DS, but what do we want to see? Perhaps it is difficulty. Ocarina of Time was a challenging game, 12 years ago. How I would love it if Gohma took longer than 10 seconds to beat or if a Game Over screen worked its way in there again, like the olden days. But I doubt that will happen. That would simply be making the game too hard for the first timers on the DS. I guess all this is kind of what Master Quest was for, even though that really didn’t satisfy.

Okay, if not the difficulty, what about the mini-games? Gerudo Horseback Archery - how about making it different, and giving it a new top score potential of 3000? Something that us oldies will warm to as new and something first timers will just think as ‘that’s how it is’? What about making the Hylian Loach larger, harder to catch? Expand the fishing pond? Let us fish in Lake Hylia? With all suggestions like this, it really just comes down to what you liked in the original and what you want to see more of.

Were the Iron Boots really that annoying?

Difficulty and mini-game changes aside; there are a few things that did leave me unsatisfied in Ocarina. For instance the feeling of no matter how hard you try, and no matter how well you do, you’re always going to fail. What am I on about you ask? The Running Man of course. The unbeatable look-at-me-not-even-a-GameShark-can-defeat-me-guy. Is it worth making him not omnipresent or is the enigma of him being better than Hyrule’s Hero one worth keeping?

While I’m at it, there is another thing that annoyed me with Ocarina of Time; and that is perfect completion. When people play a game they usually play it through the main storyline until the end. Then if they feel like it they go back and do everything else there is to do. This can’t be done with Ocarina. There are some item capacity upgrades, well, at least one from memory, that you can’t get once you’ve gotten the Master Sword. Even if you travel back in time, the upgrade isn’t available. Sad to say, but that’s the only time that Ocarina of Time has annoyed me so much that I actually didn’t want to play it for quite a while. That’s the one potential change that I’d be pushing for, moreso even then the Iron Boots.

Now what else can I nitpick - because that is really what I’m doing. It’s hard to find fault with such a classic. I’ve always wondered why carrots for Epona? Link’s not feeding her to make her go faster, he’s smacking her. Twilight Princess got this one correct. Carrots are cute, but perhaps we could go for a change there. Also, could Epona like, not be a retard perhaps, and not get herself stuck behind fences when you call her? What else? How about blood and gore? Sure, the Shadow Temple and Bottom of the Well have scared me for life since my childhood, but could Ocarina of Time be more bloody? Would that really be worthwhile? Perhaps, perhaps not.

One more final thing is the save system. While there’s nothing intrinsically wrong with it, and many people would say it is perfect when you look at Majora’s Mask’s, it isn’t as good as it could be. That’s because it isn’t Pokemon. Pokemon’s exactly where you are and exactly as you were save system is great. Ocarina would benefit from that, especially being on the 3DS: a portable console. People will be playing it on the go so do they really want to have to track back to where they were up to from The Temple of Time or Link’s Treehouse every time they save not in a dungeon. I think not. Save standing six Master Swords north-east of the bushes south of Lon-Lon Ranch and when you pick the game up again that’s exactly where you should be.

It is ultimately extremely hard to weed out what should change. If I was a Nintendo employee with the chance to do whatever I pleased with Ocarina on the 3DS I’d be too scared to do anything. Perhaps after a little bit of encouragement that I could change some things I would fix the iron boots, make upgrades available even when Link has already traveled to the future, integrate a more appropriate saving system for the 3DS and make some slight changes to the IQ of a certain horse. Little things aside, Ocarina of Time remains an extremely great game, and even if nothing really changed for the 3DS it would be as enjoyable as ever. Nevertheless, what would you change?

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Ocarina of Time 3DS

While Skyward Sword has taken the spotlight of focus in the Zelda community we can’t overlook the announcement of Ocarina of Time for the 3DS. Since its release in 1998 Ocarina of Time has seen a number of rereleases. Besides the several different versions on the Nintendo 64, there was were two releases for the Gamecube. The first along with Master Quest in The Limited Edition Wind Waker and the second on The Collector’s Edition disc. Of course, the game is also downloadable on the virtual console. But this new release is different. This time around, things are being changed, as opposed to simply being ported across to the new system. What will change? What do we as the players want to see changed?

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Aonuma Reveals More Skyward Sword Story Details http://www.zeldainformer.com/aonuma_reveals_more_skyward_sword_story_details/ Sat, 26 Jun 2010 20:08:23 +0000 http://localhost/wordpress90/?p=1064 Thumbnail image for Skyward Sword Screenshot 001

I knew new details would be flooding the net for the next 6 months due to various interviews and possibly a new demo later this year, but I didn’t suspect us to receive anything new so soon, figuring they would just go on repeating what they already revealed at E3 this month. Apparently, I was wrong, As always, it’s story related and thus, spoilers are everywhere. Reader beware after the jump.

NZG: My first question is about the story in Skyward Sword. What details can you give about the story as it stands now?



Aonuma San (via Mr. O’Leary): Well, you saw the trailer this morning, and the presentation. The final scene is Link jumping off those cliffs and diving through the bank of clouds, and that’s a very key element behind the story in the Legend of Zelda: Skyward Sword. This time around, Link is living on a series of floating islands above the coulds, and that land is called Skyloft. Link lives in this floating land, and it’s his natural world, so he doesn’t think there’s anything strange about living above the clouds. One day, an incident occurs, and he discovers that beneath the clouds is another world, and that world is ruled by an evil force. And the thing that leads link on in his adventure and guides him is the titular sword - the Skyward Sword. When the sword is leading Link and helping him do things, it actually transforms into a human figure. [In] the artwork revealed at E3 last year, that was the figure that was in that artwork. So basically the story evolves in his travelling from Skyloft to the land below, and back and forth, as he is lead by the Skyward Sword. As he travels, the story of how the land below came to be ruled by these evil forces is revealed.



I always felt I was in the minority here, but Skyloft isn’t the name of Link’s hometown, it’s the name of the entire “land” in the sky - which consists of several islands. Many people, as I have noticed, figured it was just one land mass that Link lived on, not fully realizing the potential that it’s an entire “continent” of islands up there. I admit that as soon as I saw it was confirmed he traveled back and forth, I instantly thought exactly what is now confirmed above. Many other people thought it was just a hub city, and I am glad it has been clarified. He had a lot more to say about Skyward Sword, Ocarina of Time, and of course… Multiplayer Zelda?

NZG: What do you love most about the Zelda universe, and the world that has been created?



Aonuma San: I think it kind of goes back to one of the key elements of the Legend of Zelds franchise, and that is the process by which the player finds hidden objects or hidden elements within the game world. So for us, and myself personally, one of the things that’s most fun is [asking] “How do I hide those elements, how do we go about leading the character to play where they [will] discover those elements?” We have a target emotion we are looking for, a target feeling we want to impart to the user, so in order to impart that particular emotion. It’s kind of that connection, and how it all fits together, that’s my favourite part of making games in the Zelda universe.



NZG: Do you think that Skyward Sword has triumphed in that area? What you consider Skyward Sword’s greatest achievement to be?



Aonuma San: The one thing I think we’ve done the best and that we’re happiest with is… of course, we talked about how nice it is to have that great one-to-one motion with the sword and how natural it feels… but for me it’s the item selection that seems to be the best thing we’ve done so far. If you look at the Zelda games we’ve done in the past you’ve had to go to a subscreen, select your item, then [go] back out to use that item. And now, you don’t have to do that any more. You just press the B button and point at your item, let go, and you can use it, super smooth. It seems very natural, and we’ve done a really great job of that. I think that’s at least one answer to your question!



NZG: Can you tell me a bit about the process - your process - for imagining the world of Legend of Zelda, imagining the characters, and imagining how it will all fit together?



Aonuma San: Creating characters is obviously a lot of hard work - it takes a lot of time. Obviously, we have to go through and look at Link himself, and look at the character models and animations, and all of that, but we have to do the same sort of work with every character that appears in the game. We look at the game world and say “This sort of character has to live here.” If you look at the geography, or whatever it is, the environment, this character has to be in this place. So then we go through the process of creating the character that we have dictated to ourselves has to exist for that game world to seem real to the end user. So that’s sort of the process: “How can we make this world feel real to the user?” Well, by creating characters that fit the game world. It’s sort of a chicken and egg thing almost - which one comes first? And it’s not only characters that match the world they’re inhabiting or populating, but taking the people that we see around us and putting that sort of character type within the game. For example you’ve got the Gorons, which are obviously these interesting and mysterious characters that live within this specific place in the world, but you look at the personalities of those characters, and they seem like those are actually people you might meet. Not their physical characteristics! But their personalities are representative of the people we see around us every day.



NZG: The Zelda set, the fans of the series, are obviously die-hards in many respects. They live and breathe the universe. How has Skyward Sword been developed, if at all, to try and attract new gamers?



Aonuma San: Obviously, we are always keeping new users in mind, but we are also very appreciative of the fans who continue to play the Legend of Zelda series. We are always thinking of how we can evolve the franchise, both to please our long time fans, and also create games that new users will enjoy as well, so we look at the feedback we receive and try to take that influence into what we do. That doesn’t mean we sit there and think “What can we do in this game to attract new users?” but what we are thinking is “How can we make this game accessible? How can we make this game enjoyable for anyone who wants to play it?” I think by looking at it that way, we sort of naturally evolve the series, and find that the games naturally appeal to those who might not have played them in the past.



NZG: That’s a really interesting point about taking feedback into account - this is a question I ask of a lot of developers I sit down with, but, are reviews important to someone at your level?



Aonuma San: I definitely read reviews. The one thing I have to keep in mind, I think that everyone needs to keep in mind, is that the people who are writing game reviews are gamers. these are people who know games, and play games. I think their reviews tend to be weighted towards “How much fun did I have personally,” and “How well was the game put together?” To me personally, if we create a game, it’s going to be put together well. I don’t know that that’s the important thing to place focus on. Of course it’s put together well! What we would like to see is more of… we’re always trying to create new experiences for people, unique experiences, so I would love to see more of the focus on that element, rather than on how quote-unquote “well” a game is designed, and, I guess, finished up. But, again, focus on some of those unique features, which would definitely make users see those reviews and say, “This is a unique experience, I want to play that game.”



NZG: Can we just go back to a question I asked earlier about Skyward Sword’s greatest achievement - I got the one-to-one motion of the sword; great. Item selection; great, no subscreen. It just seems to me that for a game that’s been so anticipated and that people are so excited about… would you go further than that? Is there something a whole lot bigger? What have you tried to achieve, and have you got there?



Aonuma San: One of the things we look at when we’re creating a Legend of Zelda game, and with any of our games, is “What’s unique? What are we going to put into the game that a user finds unique? How are we going to surprise them?” That’s our goal. We want to bring them a new experience and get that sort of “A-ha! Wow!” moment. And that starts really with gameplay, and that stars with how we implement the item selection screen, or how we do the controls. It starts with gameplay. It’s not just saying, “I think the users will find this new or exciting, so I’m gonna dump it in here”. It has to fit within the world, and it has to match up with the gameplay. So, for us, it always starts with that foundation. And here that foundation is the gameplay. So that has to be really solid first before we can go and add all of these other elements that we want to use to impart that emotional impact to the users. And that’s a lot of fun for us, getting that foundation all polished up. And for us right now, that’s where we’re at with this project, so now it’s just a matter of going back and really adding all of those surprises and unique elements that layer on top of the solid foundation that we’ve built.



NZG: What personal experiences have you had that have translated to how you develop games and the kinds of things that have informed the development of your games?



Aonuma San: Well, a lot of things that I did… when I was a university student I put together [figures that] have some limited motion using gears, and it was about how I put gear A into slot B and finding out exactly what sort of motion I could create with these figures. It’s really that - looking at the nuts and bolts of something and how it fits together, and what that… taking that experience and applying it to games. I am not a programmer, but I like talking to programmers and saying, “We want to do this, what do you have to do to make that happen?” Putting all those puzzle pieces together is something that comes from that experience, and that’s how I approach things when I am making a game or thinking about the game. It definitely informs my process.



NZG: So would it be fair to say that a lot of your input into Skyward Sword has been the purpose, rather than the process?



Aonuma San: Yeah, I think that is pretty fair. You know, one of the things… we have the director. And the director is putting all those pieces together; that’s his role. Myself, it’s a lot of talking with Mr. Miyamoto, about what we want to do this time, and then of course talking with the director and sitting down together. The theme around this project has really been back to basics - stepping back and talking with Mr. Miyamoto, [and asking] what is it that makes Zelda fun? Why do people play the Legend of Zelda? Sort of reassessing that for ourselves and getting back to the core of what appeals so much about Link and the Legend of Zelda, and the world that he inhabits, and trying to do that again this time in a new and fresh way that the fans will appreciate.



NZG: Do you have a favourite Zelda game, and why?



Aonuma San: I think that rather than say my faourite, I can tell you that the one that’s the most memorable. The one that stands out is the first Zelda game I worked on; that was Ocarina of Time. Of course, because it was the first one, there’s obviously lots of expectations that I placed upon myself, and lots of goals I wanted to reach, and that’s the one that’s the most memorable because it was all new experiences. That being said, [the goal of] every title I have worked on since then, the title I am working on now, is to go beyond Ocarina of Time and create something greater than that. To surpass what we do.



NZG: Ocarina’s my favourite as well, and I’m sure everyone loves it. If I can go off topic for a second, my absolute favourite part is when Link walks out onto Hyrule field for the first time and it all just opens up - I remember sitting at my N64 and my eyes just popped out of my head. I could go here, I could go there… it was a real achievement.



Aonuma San: That was somehting that Mr. Miyamoto was really focused on. He said he wanted absolutely for the player to have the same exact reaction that link would as he stepped out of the forest and saw that open area. He wanted the player to have the same exact emotional reaction that link would. So that was Mr. Miyamoto’s direction, to really focus on getting that across.



NZG: What the Wii can do, and the motion controls… is that doing enough for the Zelda franchise, and is it doing what you want it to? I don’t expect you to slam down on the techs behind the hardware, but was there any point where you hoped for more from the Wii and Wii Motion Plus?



Aonuma San: Wii Motion Plus was created to improve upon the remote. So, we’re always looking at how we can improve and make better the tools we are working with. When we first got the Wii remote, we said “Oh, we can do this. So, let’s go create games with this.” And when they said “Oh by the way, here’s Wii Motion Plus…” that’s really driven by the developers asking for better stuff and the techs developing better stuff. When we got Wii motion plus we said, “Okay, now lets go out and create games with this.” That’s what we have here with Legend of Zelda: Skyward Sword, which is based on what we can do with the new technology. Of course, we are always thinking “If we had this, we could do that,” and we are also saying “We have this, now lets think of new ways to implement it.” It’s both - do we ask for new devices and new technologies, or do we work out how we can better implement it within our existing technology? We do both. All the time. Rather than say “Boy, it’s too bad we couldn’t do this,” we have this “what can we do with it?” [attitude].



NZG: Since Ocarina was such a runaway success do you now feel that you’re chasing something? If that’s the case, do you think you’ll ever be able to get there?



Aonuma San: Of course we’re always trying to do is surpass it, but what we’re really trying to surpass are memories. And that’s just so hard to do. If you have something that when you first played it… or if you received a gift, or had something that made you happy, and then later on in your life you received another gift that made you happy, that doesn’t really make you go, “I’m happy now, I guess I really wasn’t that happy then…” So, while we’re always trying to surpass it, it’s something that’s really hard to do.



This interview was courtesy NZGamer. This interview was taken during E3, so keep in mind at this juncture, Ocarina of Time 3DS was not shown yet. A lot to dissect folks. What do you think?

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Thumbnail image for Skyward Sword Screenshot 001

I knew new details would be flooding the net for the next 6 months due to various interviews and possibly a new demo later this year, but I didn’t suspect us to receive anything new so soon, figuring they would just go on repeating what they already revealed at E3 this month. Apparently, I was wrong, As always, it’s story related and thus, spoilers are everywhere. Reader beware after the jump.

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Ordona - The Guardian Spirit http://www.zeldainformer.com/ordona_-_the_guardian_spirit/ Sun, 27 Jun 2010 00:32:50 +0000 http://localhost/wordpress90/?p=1065 Ordona the Light Spirit

Zelda Wiki.org has released another article in their wiki exclusive series. ‘Ordona - The Guardian Spirit’ comes to us from Zelda Wiki user Embyr 75. Twilight Princess’s interloper backstory can be described as ambiguous at best in many regards, but one recurring question is why only three of the Light Spirits banished the interlopers. What about Ordona? Just because Ordona guards a province outside of Hyrule is that why he/she is absent?

I’m going to call this article quite speculative, because although it abounds in references real convincing evidence is absent. Nevertheless, the idea is raised that Ordona was in fact the guardian spirit of Link himself. The protector of the hero. A bold statement indeed. I can’t say I agree in any way, but it does make me think of the numerous possibilities in many ambiguous aspects of Twilight Princess. Give it a read yourself and see what you think.

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Ordona the Light Spirit

Zelda Wiki.org has released another article in their wiki exclusive series. ‘Ordona - The Guardian Spirit’ comes to us from Zelda Wiki user Embyr 75. Twilight Princess’s interloper backstory can be described as ambiguous at best in many regards, but one recurring question is why only three of the Light Spirits banished the interlopers. What about Ordona? Just because Ordona guards a province outside of Hyrule is that why he/she is absent?

I’m going to call this article quite speculative, because although it abounds in references real convincing evidence is absent. Nevertheless, the idea is raised that Ordona was in fact the guardian spirit of Link himself. The protector of the hero. A bold statement indeed. I can’t say I agree in any way, but it does make me think of the numerous possibilities in many ambiguous aspects of Twilight Princess. Give it a read yourself and see what you think.

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10 Ways to Improve Ocarina of Time for the 3DS http://www.zeldainformer.com/10_ways_to_improve_ocarina_of_time_for_3ds/ Mon, 28 Jun 2010 10:56:42 +0000 http://localhost/wordpress90/?p=1066 Pedestal of Time Artwork

It was just last Friday that I posted my article babbling on about some potential changes that Nintendo could make to Ocarina of Time for its 3DS release. That sure did get the discussions going. Today I discovered that the guys from shufflingdead.com did a similar thing the day before I did: A top 10 wish list of things to change for Ocarina’s new release. I think I can quite easily categorize their ideas into either ‘obviously’, ‘nice - but it’ll never happen’ and ‘hell no’.

The obvious suggestions include revamped menus and inventory management, for such things as the iron boots, as well as smoother graphics. Some of the nice ideas that we’re unlikely to see are skipable cutscenes, new additional sidequests (he even mentions being able to beat the running man), an equivalent of Majora’s Mask’s Bombers notebook, more items, bigger rewards for sidequests, more hidden areas, a ‘Nintendo Gallery Figurine’ sidequest, some of ‘Ura Zelda’s’ extra content and a second quest. There are some good ideas there.

The ‘hell no’ worst suggestion is to ‘fix’ the Water Temple. Besides the iron boot-pausing issue, the Water Temple is fine. It is one of the best dungeons in Zelda and one of the most challenging. It doesn’t need to be revamped at all. Thankfully I doubt Nintendo will really change much anyway, aside from the obvious. You can read the full article here.

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Pedestal of Time Artwork

It was just last Friday that I posted my article babbling on about some potential changes that Nintendo could make to Ocarina of Time for its 3DS release. That sure did get the discussions going. Today I discovered that the guys from shufflingdead.com did a similar thing the day before I did: A top 10 wish list of things to change for Ocarina’s new release. I think I can quite easily categorize their ideas into either ‘obviously’, ‘nice - but it’ll never happen’ and ‘hell no’.

The obvious suggestions include revamped menus and inventory management, for such things as the iron boots, as well as smoother graphics. Some of the nice ideas that we’re unlikely to see are skipable cutscenes, new additional sidequests (he even mentions being able to beat the running man), an equivalent of Majora’s Mask’s Bombers notebook, more items, bigger rewards for sidequests, more hidden areas, a ‘Nintendo Gallery Figurine’ sidequest, some of ‘Ura Zelda’s’ extra content and a second quest. There are some good ideas there.

The ‘hell no’ worst suggestion is to ‘fix’ the Water Temple.  Besides the iron boot-pausing issue, the Water Temple is fine. It is one of the best dungeons in Zelda and one of the most challenging. It doesn’t need to be revamped at all. Thankfully I doubt Nintendo will really change much anyway, aside from the obvious. You can read the full article here.

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ZI Pokémon League: The First Week http://www.zeldainformer.com/zi_pokemon_league_the_first_week/ Mon, 28 Jun 2010 22:42:17 +0000 http://localhost/wordpress90/?p=1067 ZILEAGUE.png

Well, believe it or not, the ZI League has been going for a whole week now, and, despite some technical difficulties, it’s been an incredibly successful one!

GIFTAN.jpg

This week has been an incredibly successful week for forum user GIFTAN, who has found himself with a whopping six badges, putting him in first place. This behemoth of a trainer even beat yours truly upon a rematch! [/ego]

HENNET SIM.jpgBUGDINO.jpg

In second and third place joint together are Hennet_sim and BUGdino, who each have taken four badges this week.

This week only fifteen of over sixty trainers have been able to gain themselves at least one badge, so this should go to show how tough this is, and how impressive the achievements of those at the top of the league are!

Remember- if you think you’ve got what it takes, you can still sign up any time by going to this thread!

In other news, this week’s 72 Hours Remain will arrive tomorrow, Tuesday the 29th of June, and will continue to take the Tuesday slot for an indefinite period. ]]> ZILEAGUE.png

Well, believe it or not, the ZI League has been going for a whole week now, and, despite some technical difficulties, it’s been an incredibly successful one!

Hit the jump to see a run down of the most successful trainers of this week, in the first published results of the League. Remember- you can still sign up any time by going to this thread!

In other news, this week’s 72 Hours Remain will arrive tomorrow, Tuesday the 29th of June, and will continue to take the Tuesday slot for an indefinite period.]]> 1067 0 0 0 More eBay Zelda Shopping http://www.zeldainformer.com/more_ebay_zelda_shopping/ Tue, 29 Jun 2010 21:51:08 +0000 http://localhost/wordpress90/?p=1069 Zelda Watch Prototype and Hologram Sheet

It seems that eBay is rarely short of somewhat random Zelda merchandise for you collectors out there. This time there are two items, both with just under four days remaining. The first item is a rare 1989 prototype Nintendo Nelsonic Game Watch for The Legend of Zelda. It’s still going really cheap, so if its your thing head on over and place a bid.

The second and more interesting item for sale is a Nintendo Hologram sheet of both Link and Mario, which is also apparently quite rare. It measures 6 1/2” x 4 1/4” and is supposedly in excellent condition, so if someone else doesn’t snap that up, I might go for it. Especially with the price its going for.

Source: GoNintendo

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Zelda Watch Prototype and Hologram Sheet

It seems that eBay is rarely short of somewhat random Zelda merchandise for you collectors out there. This time there are two items, both with just under four days remaining. The first item is a rare 1989 prototype Nintendo Nelsonic Game Watch for The Legend of Zelda. It’s still going really cheap, so if its your thing head on over and place a bid.

The second and more interesting item for sale is a Nintendo Hologram sheet of both Link and Mario, which is also apparently quite rare. It measures 6 1/2” x 4 1/4” and is supposedly in excellent condition, so if someone else doesn’t snap that up, I might go for it. Especially with the price its going for.

Source: GoNintendo

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72 Hours Remain: Plot Progression is Hard... http://www.zeldainformer.com/72_hours_remain_plot_progression_is_hard/ Wed, 30 Jun 2010 01:38:34 +0000 http://localhost/wordpress90/?p=1070 27.png

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27.png

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Aonuma: Skyward Sword Dungeon and Field Changes from the Traditional Formula http://www.zeldainformer.com/aonuma_skyward_sword_dungeon_and_field_changes_from_the_traditional_formula/ Wed, 30 Jun 2010 23:13:18 +0000 http://localhost/wordpress90/?p=1071



Yes, I realize I have been neglecting the site a bit lately, but I couldn’t let these details slip past us. Thanks goes out to TheDan’sMan for emailing us about this. The changes to Skyward Sword’s Dungeon and Field method sounds pretty intriguing.

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Yes, I realize I have been neglecting the site a bit lately, but I couldn’t let these details slip past us. Thanks goes out to TheDan’sMan for emailing us about this. The changes to Skyward Sword’s Dungeon and Field method sounds pretty intriguing.

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Zelda Universe Podcast: Skyward Sword Edition http://www.zeldainformer.com/zelda_universe_podcast_skyward_sword_edition/ Thu, 01 Jul 2010 02:47:49 +0000 http://localhost/wordpress90/?p=1072 Zelda Universe Podcast

While we’ve been a tad slack here over the last month when it comes to podcasts and video casts, our friends over at Zelda Universe have been busy preparing their latest podcast. As the title suggests, this edition focuses on Skyward Sword discussion, but all of the usual sections are there including the bloopers, feedback and even the latest Zelda news brought to you by our own Nathanial Rumphol-Janc. You can listen below or head on over to ZU for more options. Their podcasts are also available on iTunes; eventually.

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Zelda Universe Podcast

While we’ve been a tad slack here over the last month when it comes to podcasts and video casts, our friends over at Zelda Universe have been busy preparing their latest podcast. As the title suggests, this edition focuses on Skyward Sword discussion, but all of the usual sections are there including the bloopers, feedback and even the latest Zelda news brought to you by our own Nathanial Rumphol-Janc. You can listen below or head on over to ZU for more options. Their podcasts are also available on iTunes; eventually.

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The Funniest Zelda Article Ever? http://www.zeldainformer.com/the_funniest_zelda_article_ever/ Thu, 01 Jul 2010 05:29:55 +0000 http://localhost/wordpress90/?p=1073 Skyward Sword Pocket

Unfortunately, no, it’s not written by me. This does happen to be one of the funniest Zelda articles that I’ve ever read though. Forget what it’s about, because that’s really not important. The article is called ‘Why the Zelda: Skyward Sword Reveal Was at Least a Tad Disappointing, in as Few Words as Possible, Ironically Unlike This Title’ and is by Evan Hembacher from Crispy Gamer. I don’t really have anything to say for the article, as it speaks for itself. Just check out the quotes below and if that doesn’t get you excited, this article isn’t for you

“If the Hylian wunderkind [Link] strolled down my street right now, I’d let him ride on my back and call me Epona.”

”“Now the inventory screen feels like a real live pocket!” I’m sure the inventory will be just dandy, but the last time I got excited about my pocket was when someone else’s hand was in it. Now that would be groundbreaking gameplay.”

“I’m gonna find the @$$hole who designed this game and kick the living- oh, right.”

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Skyward Sword Pocket

Unfortunately, no, it’s not written by me. This does happen to be one of the funniest Zelda articles that I’ve ever read though. Forget what it’s about, because that’s really not important. The article is called ‘Why the Zelda: Skyward Sword Reveal Was at Least a Tad Disappointing, in as Few Words as Possible, Ironically Unlike This Title’ and is by Evan Hembacher from Crispy Gamer. I don’t really have anything to say for the article, as it speaks for itself. Just check out the quotes below and if that doesn’t get you excited, this article isn’t for you

“If the Hylian wunderkind [Link] strolled down my street right now, I’d let him ride on my back and call me Epona.”

”“Now the inventory screen feels like a real live pocket!”  I’m sure the inventory will be just dandy, but the last time I got excited about my pocket was when someone else’s hand was in it. Now that would be groundbreaking gameplay.”

“I’m gonna find the @$$hole who designed this game and kick the living- oh, right.”

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Bombers Revisited: The Reconstruction Era of The Wind Waker http://www.zeldainformer.com/the_reconstruction_era_of_the_wind_waker1/ Fri, 02 Jul 2010 04:00:00 +0000 http://localhost/wordpress90/?p=1068 The Bombers Revisited

Disclaimer: The following article is a part of The Bombers Revisited series, taking a speculative look at the time period between Ocarina of Time and The Wind Waker. Aside from the given backstory of The Wind Waker, little is officially known about the intricacies of this time period. This article is not intended to be an explicit theory, but rather a means to get people thinking about the possibilities, and how minor details fit together. With that out of the way, please enjoy.

Table of Contents

  1. Introduction
  2. Establishing a Timeframe
  3. Life Expectancy
  4. Before the Flood
  5. The Loss of History
  6. Ganon’s Revenge
  7. Survivors of Hyrule
  8. The Gorons
  9. The Zoras
  10. The Gerudos
  11. The Return of Ganondorf
  12. The Resistance
  13. The Role of the Sages
  14. The King of the Red Lions
  15. The New Sages
  16. The Hidden Life of Princess Zelda
  17. Conclusion

Introduction

The Wind Waker has a vast backstory, full of destruction and despair, contrary to friendly art style of the game. Although the time between Ocarina of Time and The Wind Waker are only briefly mentioned in the introduction, there are many subtle hints scattered throughout the Zelda series. These clues can piece together a picture of what may have happened to Hyrule and its ancestors. This speculative look at the minor details will reveal a complicated world of turmoil and confusion, giving The Wind Waker a far more profound story than it appears.

Establishing a Timeframe

Before diving into The Wind Waker lore, one must first establish how much time occurred between the adult ending of Ocarina of Time and The Wind Waker. In a legendary interview from 2002, Aonuma was translated to say:

Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.
-Eiji Aonuma (2002 GamePro Interview)

The word that was used by Aonuma for “a hundred years” was controversial and translated differently among many outlets. Some considered him to mean exactly 100 years, and others considered it to be several hundreds of years. When addressing the controversy, sometimes it is best just to check the source material:

So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops. Those people were your ancestors. Hundreds of years have passed since then…
-Daphnes Nohansen Hyrule (The Legend of Zelda: The Wind Waker)

Daphnes confirmed The Wind Waker took place hundreds of years after Ocarina of Time, which can mean anything from 200 to 900 years. This leaves a vague timeframe, but before interpreting this period, time itself must be analyzed as expressed within the series. Because there are no definite clocks or calendars within the game, the main reference to time is life expectancy. Initially, life expectancy within the Zelda series was difficult to estimate, until Spirit Tracks.

Life Expectancy

Developers were very precise with Spirit Tracks, confirming several times the title takes place exactly 100 years after Phantom Hourglass.

...it is actually the sequel, and it is…taken place about 100 years after the world of the game of Phantom Hourglass.
-Eiji Aonuma (GameSpot UK interview)

Keeping this time frame in mind, Spirit Tracks also reveals its generation gap. Zelda, from Spirit Tracks, explains to Link that her grandmother played the Spirit Flute to her when she was an infant. She later calls her grandmother Tetra, suggesting three generations within the 100 year timeframe. This is also supported by Linebeck III, indicating three generations. However, there are a few other factors still to be considered before predicting an accurate life expectancy.

In order to keep everything simple, round all the years to the nearest tenth. Tetra’s age can be a strong indicator of time. She was well on her way to adulthood soon after Phantom Hourglass, and she had to survive long enough for her grandchild to know her. In The Wind Waker, Tetra would be approximately 10 years old, since adulthood in the Zelda series is closer to 20. In Phantom Hourglass, Tetra is portrayed in a similar style as The Wind Waker, so she can still be considered 10 years old. Then the 100 year Reconstruction Era of Spirit Tracks begins. Zelda, from Spirit Tracks, is portrayed at a similar age to Tetra, during The Wind Waker, so consider her 10 years old as well by the beginning of Spirit Tracks. In order for Tetra to meet her granddaughter she had to live through at least 90 of the 100 years, plus the 10 years prior to the Reconstruction Era, making Tetra’s lifespan approximately 100 years. This large lifespan makes it impossible to fit three full generations into a 100 year time period, so the second generation must have died young.

If Tetra lived 100 years, then Zelda’s mother must have died young, considering she is never mentioned in Spirit Tracks. The only reason she is known is because Tetra is a grandmother. Zelda mentions Tetra playing the Spirit Flute to her at a young age, which suggests Tetra played an important role in raising her, perhaps due to the absent mother. This also explains why Princess Zelda inherited the kingdom at such a young age. There is no King or Queen present, indicating after Tetra and the mother died, Zelda was the only one left to govern Hyrule. So perhaps Zelda’s entire lineage can fit into the 100 year timeframe, indicating a 100 year life expectancy.

Niko is the only remaining original cast member from The Wind Waker, which contradicts the 100 year life expectancy. In The Wind Waker, Niko can be considered an adult, making him approximately 20 years old in both The Wind Waker, and Phantom Hourglass. Spirit Tracks is 100 years later, making Niko 120 years old. This is a significant difference from 100 years, and suggests Tetra may have died young. Since Niko is still alive after Spirit Tracks, his lifespan could last even longer. But Niko was still very old looking. He was too old to go outside, not even for stamps. Link may have lived with Niko to help take care of him and his property. It would seem Niko does not have much longer to live, but without a known lifespan, there cannot be an accurate life expectancy. But based on all this information, life expectancy could approximately be 100 to 150 years. This range nicely includes both Tetra and the potential lifespan of Niko, but ignores all untimely deaths caused by outside forces.

Before the Flood

1 Hyrule Castle.jpgWith an estimated life expectancy, it can now be applied to the Reconstruction Era of The Wind Waker. In the adult ending of Ocarina of Time, Hyrule is in utter ruins with its people scattered, and Hyrule Castle destroyed. Since the old location of the castle was turned into a pit of lava, the Temple of Time, the biggest surviving structure, was remodeled into the new Hyrule Castle. This would explain how the Master Sword is secretly located beneath the castle in The Wind Waker. Since the new castle was such a bigger structure than the original, it probably took many years to build.

Spirit Tracks had a comparatively similar Reconstruction Era. When Tetra first arrived at the soon to be new Hyrule, she and her crew had less than 100 years to build a new Hyrule Castle in time for Spirit Tracks. It would take Tetra, at the most, 90 years to build the new Hyrule Castle, which is still well within her lifespan. Despite the conditions after Ocarina of Time, ancient Hyrule still had plenty of resources, and merely remodeled an existing building, rather than starting from scratch like Tetra. So arguably, reconstruction before The Wind Waker would take less time, approximately 50 years, compared to the 90 years it took Tetra to build Hyrule Castle from scratch.

Daphnes Nohansen Hyrule is the reigning king of ancient Hyrule at the time of The Wind Waker. Based on his knowledge of ancient Hyrule, Ganondorf specifically, and the comparatively short reconstruction era of Spirit Tracks, it is probable that Daphnes was the reigning king of Ocarina of Time or at least became king soon after. In order to be king, Daphnes would likely be well into adulthood already, so he may have been approximately 40 to 50 years old. After another 50 years pass during reconstruction, King Daphnes would be 90 to 100 years old.

Considering King Daphnes’ age, and the speculated life expectancy, Ganon had to return soon after Hyrule was rebuilt, with the flood very soon to follow. From this, the estimated time between the adult ending of Ocarina of Time and the flood was approximately 50 to 80 years. This closely reflects the evidence from the Reconstruction Era of Spirit Tracks, and fits within the potential age of King Daphnes.

The Loss of History

After the flood, the Hylian ancestors were forced to start over once again, and the history of Hyrule was gradually lost to most people. As suggested by the introduction, very few people from The Wind Waker remember anything about Hyrule aside from the few villagers on Outset Island. Even their knowledge seems limited since their only reference to the past was the coming of age celebration Link participated in on his birthday. Essentially, the citizens of The Wind Waker knew nothing about Hyrule’s history.

2 Link Intro.jpgThis is easily understandable considering the turmoil that must have occurred after the Great Flood. All previous documentation was surely lost, so the only way to learn about the past was from word of mouth. The intro says the “legend survived on the wind’s breath” which confirms one generation told the next. But after a few generations, history would become less clear and soon be lost forever.

3 None remain.jpgFor this total loss of history to happen, a minimum of three generations must occur. The original survivors of the Great Flood obviously knew their past. When they raised their children, the kids probably had at least a vague idea of what had happened, even if their parents avoided talking about it. But by the third generation, parents may or may not have wanted their children to know their past. From this generation forward could be a potential time that The Wind Waker began.

With the life expectancy estimate, and the minimum of three generations, approximately 120 to 170 years passed after the flood and before The Wind Waker. This third generation would be the age group of Link’s Grandmother, as she is one of the older residents in The Wind Waker, and conveys no real knowledge of Hyrule’s past. Within her lifetime, she had children which appear to have died young, due to their absence from The Wind Waker, but not before giving birth to Link and Aryll.

Overall if 50 to 80 years occurred between Ocarina of Time and the flood, and 120 to 170 years occurred between the flood and The Wind Waker, then the minimum timeframe, between Ocarina of Time and The Wind Waker, would be approximately 170 to 250 years. This is only a minimum estimate because the time period between the flood and The Wind Waker can be expanded to include several more generations, and still fit within the 900 year cap set by the developer and in game quotes. However, unless there is a future Zelda title to take place or reference this time period, there is no need for such an unnecessary gap in Zelda history.

Ganon’s Revenge

4 Frozen Moblin.jpgNow that there is a vague time table set for this period, a detailed look may explain what happened to ancient Hyrule. Ganondorf’s return to Hyrule, after Ocarina of Time, probably did not result in such a sudden takeover as before. Defense in Hyrule was probably taken much more seriously after an embarrassing defeat from before. This clarifies why the Hylians were able to wait for the Hero of Time to return. To their disappointment he did not come, so they prayed to the Goddesses. If Ganon overtook Hyrule quickly, this realization that Link wasn’t coming would not have occurred. Still, Ganon’s forces eventually broke through the castle defenses where Hyrule’s losing battle continued. Somehow, Ganon’s forces are mysteriously frozen in place mid combat, perhaps allowing the remaining survivors to escape. Ganondorf later reveals the Master Sword was the key for these actions, explaining why his minions are released after the new Link retrieves the Master Sword hundreds of years later.

5 Mountain.jpgThe survivors of Hyrule climbed to the mountain tops as the Goddesses drowned the rest of Hyrule. Because there were so few mountains in Ocarina of Time, the Goddesses likely had to create several new mountains moments before drowning Hyrule, which later became the numerous small islands seen in The Wind Waker. Outside the castle of the sunken Hyrule, there are several unnatural mountains in the horizon that could likely make up these islands, strongly supporting such a divine intervention.


Survivors of Hyrule

6 Hopeless.jpgSo the survivors of the Great Flood take refuge on the newly made mountain tops. After just rebuilding their society, following Ganondorf’s initial attack on Hyrule, they must once again start over. What little population they managed to remake, after Ocarina of Time, was suddenly split between several islands. Everything they owned was destroyed, and they were stranded on separate islands with only a handful of other people. There’s no rescue boat coming to save them. This is the life the Goddesses left for their people. One couldn’t help but resent the Goddesses. Many probably shared Ganondorf’s disgust with the Goddesses for what they had done to Hyrule. Perhaps this alone forced the loss of history. Parents probably did not want their children to acknowledge the Goddesses after they took away so much from them.

In Ocarina of Time, Hylians were recognized by their pointy ears:

They say we Hylians have big ears in order to hear the voices of the gods…

but I’ve never heard them!

-Hylian Resident of Hyrule Castle Town (The Legend of Zelda: Ocarina of Time)

7 Destroyed You.jpgThe resentment towards the Goddesses likely severed this link, separating the Hylians from the Goddesses. Probably out of spite for these attitudes, the Goddesses removed their pointed ears, visually signifying the end to the Hylian race and the end of their once sacred bond. This explains how the majority of citizens within The Wind Waker do not have pointed ears. The few long eared survivors that remained must have still been loyal to the Goddesses, but are now nothing but a remnant of the lost society.

Despite all their misfortune, the survivors were probably pretty good at starting over at this point. Shelters were made, boats were built to connect each island, and the population size picked up once a society was established. Still, for the first few years, their primary goal was survival, and the key to survival is food.

As Ganondorf points out, the flood killed off the fish, making fishing impossible.

They are vast seas… None can swim across them…

They yield no fish to catch…

-Ganondorf (The Legend of Zelda: The Wind Waker)

The Fishmen in the game seem to contradict his claim, however, it is apparent that the King of Red Lions made some sort of deal with them so they would help Link. Perhaps the King of Red Lions assisted in their survival over the other fish. The Fishmen seem largely unknown to most people, so they are unaware to fish for them. Of course this brings to question how they continue to survive, since they cannot live on Link’s bait alone, but perhaps this is somehow apart of their deal with the King of Red Lions. But without any normal fish from the oceans, the survivors of Hyrule needed a different source of food to survive. Land space was limited, so agriculture would be incredibly restricted. Pigs play a regular theme in The Wind Waker, which likely explains their source of food, livestock.

In order for a society to truly thrive, they will need a currency of sorts to easily perform trades. The Rupee is still a working currency, so once sailing became common, an economy could develop. Windfall became the central hub for trade. While the low population level would still be difficult to overcome, there was still likely someone to trade goods with.

The Gorons

8 Goron.jpgThe Gorons seemed to have the biggest advantage in regards to trade. While their home is beyond the borders of the game, they manage to have several merchants able to trade and deliver supplies longer distances than any of the Hylian descendents. This could be attributed to the fact that the Gorons already lived on Death Mountain before the flood. While Death Mountain isn’t specifically marked on The Wind Waker map, the mountain top probably became an island, leaving their home almost untouched by the flood. Such an advantage would explain their success in trade, since they could focus on goods and transportation rather than worrying about survival.

Spirit Tracks may suggest that the Gorons found new Hyrule during this time and made it their home. Their village and population size is noticeably larger than that of Hyrule Castle, suggesting a longer residency. Their habits of trade in Spirit Tracks further compliment their behavior in The Wind Waker. In Spirit Tracks, the Gorons possess two of the more advanced trade items including iron, a comparatively advanced resource, and dark ore, a rare resource sought after by treasure hunter, Linebeck III. In The Wind Waker, the Gorons main export consisted of mostly flowers, suggesting the use of agricultural fields. The land required for such production would be impossible on a mere island, but the massive open fields of Spirit Tracks would provide more than enough room. So it is plausible that the Gorons found the new Hyrule during the Reconstruction Era, moved their village, and began establishing their trade routes through Windfall.

The Zoras

The Zoras were likely much less fortunate. While Laruto suggests that some Zoras survived the flood, the lack of fish in the ocean would advocate that most of the Zoras died. One would think more water would be beneficial to the Zoras, but so much water so quickly is deadly. Zora’s Domain would be under hundreds of feet of water, so any living thing left down there would be crushed by the water pressure. The Zoras that made it to the surface have a different dilemma altogether. Ocarina of Time suggested that the Zoras’ main source of food is none other than fish.

I want to buy a fish, but they are a little too expensive… I have no choice but to catch one of the fishes that’s swimming around out there.
-Zora from Zora’s Domain (The Legend of Zelda: Ocarina of Time)

9 No Fish.jpgKnowing their primary source of food is fish, the Zoras would starve without them. Such a rapid change in sea level would destroy a fish’s ecosystem, promptly killing them off as Ganondorf indicates. With nothing left to eat, the race would starve. Their only other option is to seek help, but each race had their own problems, so the Zoras were mostly on their own, and had to quickly adapt to the situation to survive.

The Rito are widely considered to be descendents of the Zoras. Medli is a Rito who is the descendent of Laruto, a Zora. Whether or not their connection is biological may be debatable, but this could explain what happened to the Zoras. Of course the idea of a Zora evolving into a Rito contradicts the given time period, since it would take hundreds, if not thousands, of years for this to happen. While Valoo’s origin is unknown, his ancient Hylian dialect suggests he predates the flood. Since a single scale grants a Rito wings, perhaps Valoo possesses the power to change the Zoras. His own scale creates feathered wings for the Rito, so perhaps Valoo could turn the Zoras’ scales into feathers. This would explain why the Rito honor Valoo, since he literally became the Zoras’ savior from their own extinction.

The home for the Rito, Dragon Roost, is often speculated to be the top of Death Mountain. According to the Ocarina of Time overworld map, and the location of Hyrule Castle beneath the ocean, Dragon Roost is approximately located where Death Mountain should be. This suggests that the Zoras may have lived with the Gorons initially after the flood. By the time the Rito replaced the Zoras, the Gorons had likely left for their new home, leaving Death Mountain to the Rito.

The Gerudos

10 Pirates.jpgWhen Link first arrives at Forsaken Fortress, Tetra mentions a rival pirate gang used to convene at that location. Since Ganondorf and his minions resided within Forsaken Fortress at the time, Tetra was likely referring to the Gerudo Thieves, who were closely related to Ganondorf. The Gerudos were the only missing race from The Wind Waker, and the similarly named Gerudo’s Fortress, from Ocarina of Time, and Forsaken Fortress support this connection. At the end of Ocarina of Time, the Gerudos were left leaderless. Any Gerudo that remained loyal to Ganondorf were now powerless, and the Gerudos that may have stayed loyal to Nabooru were leaderless as well since Nabooru took up the role as a sage. While there is little to speculate off of for them before the flood, it is likely that after the flood, the Gerudo Thieves did what they do best and stole from the other Hylian survivors.

During the early post-flood reconstruction period, the Gerudos, like everyone else, desperately needed resources to survive. The mountain top island they occupied probably did not offer the supplies necessary to support their numbers, so they stole from other survivors. Being the most militaristic race to endure the flood, there was very little that could rival them. With no law or authority to protect the Hylians, the Gerudos could easily become the notorious pirates mentioned by Tetra. This theory is further support by Majora’s Mask, where the parallel Gerudo are referred to as pirates. Desperate to protect the lives they had salvaged from the flood, the Gerudos began construction by carving stone from the mountaintop, gradually shaping it into the new Gerudo’s Fortress.

In Ocarina of Time, the Gerudos were an all female race, with the exception of Ganondorf. Despite their distaste for men, the Gerudos had to seduce young men in order to keep up their population:

They say that Gerudos sometimes come to Hyrule Castle Town

to look for boyfriends.

-Gossip Stone (The Legend of Zelda: Ocarina of Time)

Initially, it was likely quite easy to find desperate young men willing to cooperate. A small lonely island with only a few other survivors would most likely get very lonely. As society began to turn on the Gerudos for their crimes, the Gerudo likely had to take more drastic actions. For instance, in exchange for a gentlemen’s assistance, their homes will remain un-pillaged. But without Ganondorf, and their rising level of infamy among the other races, the Gerudos were soon unable to replenish their numbers. Out of desperation, the Gerudos were forced to dig into their past, or face extinction.

The Return of Ganondorf

11 Portal.jpgThe Goddesses succeeded at stalling Ganon after his return to Hyrule, but it would not last forever. The Master Sword had locked Ganon’s forces inside Hyrule, and the Goddesses trapped Ganon within the barrier of Hyrule beneath the ocean. While it is unknown exactly when Ganon’s Tower was constructed, Ganondorf was alive and well, and appeared to be busy. Ganondorf eventually found a way to pass the barrier and reach the surface through a dark portal, opening an entrance to the Gerudo’s Fortress. Likely arriving during their time of need, the Gerudos welcomed their former leader with open arms. With most of his army still trapped in Hyrule, Ganondorf slowly built a new militia and began his search for the Triforce and the new sages.

Out of desperation, the other survivors had to quickly turn to war in order to overcome this new threat. While Ganondorf’s presence probably remained secret, Moblins slowly made their return to the world, along with the already looming Gerudos. Hylian survivors began to arm themselves out of self defense, and the art of war builds itself back into society. It is this time that men like Orca were brought up, and taught how to fight. With the slow return of Ganon’s forces, men like Orca began to covet the Knight Crest, which fabled a powerful sword technique he sought after for his entire life.

12 Ruins.jpgAs the fighting spread itself throughout the new world, the scars of war began to surface, as seen in The Wind Waker. Link’s missing parents suggest an untimely death possibly caused by the conflict during this period. Scattered islands depict destroyed buildings or ruins also suggesting a recent struggle. Not to mention all the rafts, boats, submarines, and several outposts all on top of Forsaken Fortress. This equipment was not assembled overnight just to battle Link. The Gerudos probably took a huge role in developing this war machine for Ganon, while he rebuilt his Moblin army. With so much equipment, and signs of struggle, this small war quickly escalated itself turning the fate of the remaining races into a battle for survival, one that the Gerudo would eventually lose.

The Resistance

While Ganon’s forces recuperated from the flood, Hyrule’s forces recovered as well. Before the flood, Daphnes tried his best to protect his vulnerable kingdom from Ganon’s return, but in the end his efforts were futile. As it became more evident that Hyrule would not hold and the Hero of Time was not coming to their rescue, the King began to make preparations for defeat. Knowing that Ganon would come after Zelda, the King took a piece of the Triforce of Wisdom for safe keeping. If nothing else, the Triforce would become that much harder for Ganon to take.

The Role of the Sages

The sages likely took a prominent role in the final days of Hyrule. Being closely connected to the Master Sword and the Hero of Time, they were likely the first that realized Link would not return. After pleading with the Goddesses for aid, they learned of the Great Flood and perhaps helped provide Hyrule with an opportunity to escape. As Ganondorf says in The Wind Waker, the Master Sword was the key to locking away his minions within Hyrule Castle. This is how the minions within Hyrule Castle were all stuck in a frozen colorless state. This isn’t the only time such a thing has happened. In A Link to the Past, after several strikes with the Master Sword, Ganon is frozen in a colorless state, providing Link the opportunity to shoot him with the silver arrows. In the conclusion of The Wind Waker, Link stabs Ganondorf through his skull, turning him into stone, which is not too different from the other examples.

The Master Sword has the power to banish evil, which seems to include this power to stop evil beings in place, or even turn them into stone. The power of the Master Sword is also temporary, requiring the sword to be recharged. In Ocarina of Time, after each sage was rescued, they lent their power to Link, by giving him a medallion. These medallions were perhaps channeled through the Master Sword, in order for Link to defeat Ganon. In The Wind Waker, it appears this charge from Ocarina of Time was out. The frozen state of Hyrule suggests that the Master Sword was used, but in a unique way, affecting the entire castle rather than a single person. This extraordinary event left the Master Sword empty, requiring the new sages to recharge the Master Sword again, years later.

Since the Hero of Time was not present just prior to the flood, someone else must have utilized the Master Sword. The sages appear to carry a divine power over the Master Sword, so it is possible that they were the ones to use the Master Sword, in Link’s absence. After unleashing the Master Sword on Ganon’s Forces, the Hylians escaped the castle, just before the Goddesses flooded the earth. Since the sages were unable to repower the Master Sword, they likely fell to the flood or perhaps Ganon himself.

The King of the Red Lions

Daphnes drowned with the rest of Hyrule as well, like a captain going down with the sunken ship. Filled with regret for his kingdom, the King found new life in the form of a boat. It is unsure how the King was granted this second chance, but the Zelda series has often extended the lives of the fallen that left with unfinished business. The Hero’s Shade from Twilight Princess and Darmani from Majora’s Mask both shared a similar fate as the King. Taking the form of The King of Red Lions, Daphnes began his search for the Hero of Time in hopes of avenging his fallen kingdom.

The New Sages

Right after the Great Flood, two new sages are awakened, Laruto and Fado. This must occur very soon after the flood because the original sages are gone, Laruto is still a Zora rather than a Rito, and Fado is still a Kokiri rather than a Korok. How they were awakened is unknown, but perhaps the King of the Red Lions had other objectives than just finding the Hero of Time.

Once awakened, these two sages sought access to the former temples in order to repower the Master Sword. Ganondorf became aware of their presence and put a stop them. Filled with regret for their failure to restore the Master Sword, the sages remained behind, much like the King, waiting for their descendents to reveal themselves.

The Hidden Life of Princess Zelda

While the fate of Princess Zelda is unknown, her lineage survived the flood in order to pass on the Triforce of Wisdom. Keeping in mind the three generation minimum discussed earlier, Tetra never met Princess Zelda, since Tetra had no idea of her destiny. However, Tetra did know a lot more about Hyrule than others. Within Tetra’s quarters in the Pirate Ship are several pictures on her walls. There is a recycled picture of Hyrule Castle also seen in the introduction to the game, which indicates that Tetra did know something about Hyrule and the events of Ocarina of Time. Another picture depicted the Hero of Time wielding the Master Sword, also seen in the introduction, meaning Tetra knew of him as well. There is also an image of a dark haired woman. This woman is likely either Tetra’s mother or guardian, and the original captain of her ship.

13 Ancient Hyrule Picture.jpg14 Ancient Hyrule Official.jpg

15 Hero of Time Picture.jpg16 Hero of Time.jpg

17 Tetras Mother.jpg

Tetra may not have been raised to fully understand her past, but one thing that was well established was her willingness to help what was left of Hyrule. The descendents of the original Princess Zelda’s tenants became the crew of the pirate ship. While Tetra’s mother knew of her destiny, the initial goal of the ship was to conceal and protect Tetra’s true identity, even from herself. This may have worked initially, but the pressure of the growing Gerudos army changed their plans. If the Gerudos continued to pillage every island, there soon wouldn’t be anywhere left to hide. This forced them to go on the offensive against the Gerudos, and Ganondorf’s growing army.

Being so outnumbered, the crew likely had to engage in less than honorable tactics in order to significantly fight back. Since no known Gerudo was left by the time of The Wind Waker, this may indicate the crew killed a number of Gerudos. This may have turned their ship infamous and developed their persona as pirates. Many likely feared the pirates, being unaware of their good intentions, and they soon became black listed, forcing them into dirty deals and money gouging. But these sacrifices needed to be made for the greater good, or perhaps to further conceal Tetra’s identity. This is likely how Tetra shaped her personality, based on such behavior. While loosely learning about her past from her mother, being a pirate was the most important to Tetra at the time.

At some point, Tetra’s mother dies, likely from the conflict with the Gerudos. Tetra takes the role of captain at a surprisingly young age, and continues the war. With the collective strength of Tetra’s crew, Orca, and all the other citizens who fought back, the Gerudos and their already dwindling population were thoroughly defeated. With the Gerudos mostly gone, and the rise of the Moblin, Gerudo’s Fortress was appropriately renamed to Forsaken Fortress.

The untimely death of her mother probably left Tetra with several unanswered questions about her past, since parts of it were kept from her on purpose. After inheriting her mother’s necklace and the gossip stones, Tetra decided to look into her past. The final picture in Tetra’s cabin is a sea chart, outlining the three locations of the Goddesses’ Pearls. Drawn in between is the Triforce, suggesting that Tetra knew about the Tower of the Gods, and the access to Hyrule. Once the Helmaroc King expressed his interest in Tetra, she knew the war with Forsaken Fortress must continue, and to do so, she needed the Master Sword, even if the Hero of Time was not there to use it.

18 Pearl Picture.jpg19 Pearl Lighting.jpg

20 Tetras Concern.jpgAfter an unsuccessful run against Forsaken Fortress, and what she assumed was the unfortunate demise of Outset Islander, Link, Tetra decided to shift her interest back to the Master Sword. Her first stop was Jabun, the keeper of Nayru’s Pearl. After finding Greatfish Isle utterly destroyed, she knew she had to find him quickly before the pearl was lost for good. Upon hearing that Jabun was secretly relocated to Outset, her duty to protect the innocent chimed in for her to realize that Outset needed to be evacuated immediately. Confused by her motivation, the pirates even comment on her concern for Outset over the rumored treasure.

After essentially letting Link find Jabun first, she later met up with Link in Forsaken Fortress. To her surprise, Link actually found the Master Sword. She even questioned him in disbelief. From this point on, she knew Link was somehow connected to the Hero of Time, like the picture in her cabin. It wasn’t long before Link takes Tetra down to Hyrule to meet King Daphnes for the first time, where her true identity is finally revealed.

Conclusions

With such a rich history, it is sad to see so little of it survive the flood. While it is intriguing to interpret each little piece, the full backstory can only be speculated. This is the first time Hyrule completely collapse because Link was not there to intervene, but because of the flood, the story was almost missed entirely. Then again, it is quite sad to see Hyrule fall. In Ocarina of Time, Link worked so hard to stop Ganondorf, but for The Wind Waker, his efforts were in vain. In other titles, Link’s efforts weren’t a complete success either, since Ganondorf will always return, but never before has Hyrule totally fallen.

The Wind Waker is full of mysteries that may never be solved. The backstory featured the return of Ganon, the fall of Hyrule, the Great Flood, the complete reconstruction of society, a total loss of Hylian history, and the rise of the new princess all within a few hundred years. With the estimated life expectancy of 100 to 150 years, as established by Spirit Tracks, the Reconstruction Era took approximately 170 to 250 years. This helps more accurately interpret the events that took place in this time period. While one can only speculate on all the minor details, there is clear evidence of a well developed story, full of turmoil and confusion, giving The Wind Waker a far deeper story than what many initially thought.

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The Wind Waker has a vast backstory, full of destruction and despair, contrary to friendly art style of the game.  Although the time between Ocarina of Time and The Wind Waker are only briefly mentioned in the introduction, there are many subtle hints scattered throughout the Zelda series.  These clues can piece together a picture of what may have happened to Hyrule and its ancestors.  This speculative look at the minor details will reveal a complicated world of turmoil and confusion, giving The Wind Waker a far more profound story than it appears.

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Even More Ways To 'Improve' Ocarina of Time http://www.zeldainformer.com/even_more_ways_to_improve_ocarina_of_time/ Fri, 02 Jul 2010 10:21:04 +0000 http://localhost/wordpress90/?p=1074 Ocarina of Time 3DS Screenshot

At first it was fun to talk about the improvements that could be made to Ocarina of Time for its 3DS release. But now, after an article of my own, an article from some other guy and plenty of threads about it at our forums, I must say I’m kinda over it. Nevertheless, it’s our job to give you the news of the Zelda community, so on I go. Some of you will be interested.

Streamlining Ocarina of Time for the Nintendo 3DS’ by Joshua Lindquist is another article about potential changes wanting to be seen in Ocarina of Time for the 3DS. He makes all of the stock standard points but also has some good ideas on how to deal with Navi, how to reinvent the Stone of Agony and how some sort of pointer for things like the bow and arrow could be implemented. It seems that the ideas just keep on flowing, so it will be interesting to see, when the game does actually arrive, what changes Nintendo has made.

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Ocarina of Time 3DS Screenshot

At first it was fun to talk about the improvements that could be made to Ocarina of Time for its 3DS release. But now, after an article of my own, an article from some other guy and plenty of threads about it at our forums, I must say I’m kinda over it. Nevertheless, it’s our job to give you the news of the Zelda community, so on I go. Some of you will be interested.

Streamlining Ocarina of Time for the Nintendo 3DS’ by Joshua Lindquist is another article about potential changes wanting to be seen in Ocarina of Time for the 3DS. He makes all of the stock standard points but also has some good ideas on how to deal with Navi, how to reinvent the Stone of Agony and how some sort of pointer for things like the bow and arrow could be implemented. It seems that the ideas just keep on flowing, so it will be interesting to see, when the game does actually arrive, what changes Nintendo has made.

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10 Zelda Informer Casual Articles Worth Reading http://www.zeldainformer.com/10_zelda_informer_casual_articles_worth_reading/ Sat, 03 Jul 2010 06:02:39 +0000 http://localhost/wordpress90/?p=1075 10 Zelda Informer Casual Articles Worth Reading

Those of you who have been loyal Zelda Informer followers from years ago will remember the time when the only articles we ever released were those by The Bombers: our writing team known for thorough and in-depth Zelda theories, editorials and round-ups. We’ve come a long way since then, and all of our present viewers will be well aware of the regular, shorter, thought-provoking articles that we supply these days. Believe it or not, it has been just over a year since Nathan and I first pioneered the ‘casual article’ concept.

Since then we’ve been able to bring you over 100 casual articles. We’ve had articles from almost everyone on our staff to guest articles from members of our forum. The articles have varied greatly for amazing to terrible. Many made a strong impact, both for the better and the worse. Today I present to you 10 of these articles from the past year that are worth having a read if you haven’t previously. It was admittedly hard to compile, and is by no means a definitive top 10, due to the vast amount there have been. Things like comments, views, revisits, public reaction, how well the article is written, and responses from other websites (like Digg and N4G) were all considered. Opinions were gathered from both Zelda Informer staff and community members. So, without further ramblings, read on for the articles.

10- The Truth About the Timeline

When someone claims to have the answer to the timeline people are going to be interested. In the case of this article it sure did make an strong impact. People tended to agree and say ‘well obviously’ or disagree passionately, there were few in-between.

9- Should Future Zelda Titles Have Fewer Dungeons?

The title says it all. By cutting down on dungeons Majora’s Mask provided superb gameplay in sidequests and in the ‘field’ proportions of the game. Imagine what games like Skyward Sword would be like if it cut down on the dungeons.

8- Link is Not You

It is cliché these days to say that Link is void of personality because he’s an empty shell that the player themself is supposed to fill. But if you look at it more closely it beomces clearer that Link isn’t really the player.

7- When Realism is a Mere Annoyance

This is where the casual article all started: the very first one. Due to our site’s petite little size back then, it may not have been as widely recognized, but this guy had a massive impact on the running of Zelda Informer if nothing else. Plus, the article itself is pretty good if I say so myself.

6- Link Needs a Break

This article stands out for two reasons. Firstly suggesting for their to be a Zelda game without Link is absurd, and secondly, doing it in such a comical way makes it a part of this ten must reads list.

5- Long Live The Triforce… Or Not

If you want to annoy the Zelda community and stir up some controversy, seeking for the Triforce to be absent from Zelda is one way to do it. The article makes a strong case for it, but the responses make a much more, let’s say, passionate argument.

4- Ganondorf - Goodnight Sweet Prince

The first one of many ‘remove this from the series please’ articles there have been at Zelda Informer. This is another easy way to stir up controversy, and is how Zelda Informer got it’s nickname ‘the Zelda hating website’. That aside, the article makes a valid case.

3- Zelda: The Action Thriller

As the author, I can easily say this is the favorite of the casual articles I’ve written for the site. Zelda needs a reinvention of its storylines. It needs plot-twists like back in Ocarina of Time, not predictable find the mirror pieces like in Twilight Princess.

2- New Generation Zelda

Perhaps loved more by the loyal Diggers moreso than anyone, but an article looking at the generational divide in Zelda seemed to spark something.

1- Is Zelda in Decline?

And our number one article worth reading is another one that dominated Digg. From the classics, to Ocarina of Time, to Twilight Princess and the DS duo - is Zelda getting worse and worse? Will the decline continue? That is what this is about.

It has been a heck of a past year in articles from all of us at Zelda Informer, and we’re glad to have been able to provide you with so many of them. They may not have made the list, but there are some gems that were definitely deserving to be on there. We can promise that there will be plenty more to come in the future. So, what do you think of this notable 10? What casual articles have stood out to you over the last year?

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10 Zelda Informer Casual Articles Worth Reading

Those of you who have been loyal Zelda Informer followers from years ago will remember the time when the only articles we ever released were those by The Bombers: our writing team known for thorough and in-depth Zelda theories, editorials and round-ups. We’ve come a long way since then, and all of our present viewers will be well aware of the regular, shorter, thought-provoking articles that we supply these days. Believe it or not, it has been just over a year since Nathan and I first pioneered the ‘casual article’ concept.

Since then we’ve been able to bring you over 100 casual articles. We’ve had articles from almost everyone on our staff to guest articles from members of our forum. The articles have varied greatly for amazing to terrible. Many made a strong impact, both for the better and the worse. Today I present to you 10 of these articles from the past year that are worth having a read if you haven’t previously. It was admittedly hard to compile, and is by no means a definitive top 10, due to the vast amount there have been. Things like comments, views, revisits, public reaction, how well the article is written, and responses from other websites (like Digg and N4G) were all considered. Opinions were gathered from both Zelda Informer staff and community members. So, without further ramblings, jump inside for the articles.

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Zelda Fans Are Whiney B*tches http://www.zeldainformer.com/zelda_fans_are_whiney_btches/ Sun, 04 Jul 2010 19:55:50 +0000 http://localhost/wordpress90/?p=1076



I have to say, he has very valid points. I know many of the staff here have already spent a lot of time defending Skyward Sword and Ocarina of Time 3DS, but all fans seem to do is complain and complain. Hey, we here at Zelda Informer are famous for our epic complaints. Still, we try to appreciate each game for what it is, while so many fans are just never happy. He is right in one thing: I am going to play Skyward Sword and love it, and likewise, I will play the 3DS Ocarina of Time and most likely like it even more than the original. It is what it is.

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I have to say, he has very valid points. I know many of the staff here have already spent a lot of time defending Skyward Sword and Ocarina of Time 3DS, but all fans seem to do is complain and complain. Hey, we here at Zelda Informer are famous for our epic complaints. Still, we try to appreciate each game for what it is, while so many fans are just never happy. He is right in one thing: I am going to play Skyward Sword and love it, and likewise, I will play the 3DS Ocarina of Time and most likely like it even more than the original. It is what it is.

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Metroid Wiki Update http://www.zeldainformer.com/metroid_wiki_update/ Mon, 05 Jul 2010 05:51:17 +0000 http://localhost/wordpress90/?p=1077 Metroid Wiki Logo

How many of you remember Zelda Informer’s little side project known as Metroid Wiki that was conceptualized right here on our forums. It has almost been six months since our cute little wiki was born, and it has grown a lot since then. Just days ago the 400 article page mark was reached, but there is still a lot to be done. Over half of the articles remain to be little stubs and there are hundreds of articles yet to be created.

We’re well on our way to becoming the definitive online resource for Metroid, but there’s a long way to go before we reach our goal. What we need, is you. We need more knowledgeable Metroid fans to be editors. So why not head on over, create an account and make some edits. It’s really quite easy, and the staff is there to help you, so whether you have a lot to contribute or only a little, Metroid Wiki would love to have you as part of the project.

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Metroid Wiki Logo

How many of you remember Zelda Informer’s little side project known as Metroid Wiki that was conceptualized right here on our forums. It has almost been six months since our cute little wiki was born, and it has grown a lot since then. Just days ago the 400 article page mark was reached, but there is still a lot to be done. Over half of the articles remain to be little stubs and there are hundreds of articles yet to be created.

We’re well on our way to becoming the definitive online resource for Metroid, but there’s a long way to go before we reach our goal. What we need, is you. We need more knowledgeable Metroid fans to be editors. So why not head on over, create an account and make some edits. It’s really quite easy, and the staff is there to help you, so whether you have a lot to contribute or only a little, Metroid Wiki would love to have you as part of the project.

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The Legend of Zelda: Making Sure You're Practicing Safe Sex http://www.zeldainformer.com/the_legend_of_zelda_making_sure_youre_practicing_safe_sex/ Mon, 05 Jul 2010 16:57:52 +0000 http://localhost/wordpress90/?p=1078 Video Game Condoms

I have been perfectly happy with the 75 cent singles in the public bathrooms, or the 3$ three pack at the local gas station, but I have to say I would pay significantly more for packaging like this. While some would argue that having video game condoms is counter productive because “gamers don’t get laid”, I am living proof that, well, that’s not always true. There are more pics, so why not hop inside and glance at my greatest discovery of the year.

Video Game Condoms

Video Game Condoms

Video Game Condoms

Video Game Condoms

Video Game Condoms

Source: Ben Marsh

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Video Game Condoms

I have been perfectly happy with the 75 cent singles in the public bathrooms, or the 3$ three pack at the local gas station, but I have to say I would pay significantly more for packaging like this. While some would argue that having video game condoms is counter productive because “gamers don’t get laid”, I am living proof that, well, that’s not always true. There are more pics, so why not hop inside and glance at my greatest discovery of the year.

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New Nintendo Launches, Why You Should Care! http://www.zeldainformer.com/new_nintendo_launches_why_you_should_care/ Mon, 05 Jul 2010 18:36:00 +0000 http://localhost/wordpress90/?p=1079 New Nintendo Launch Party

New Nintendo, a Nintendo Blog by yours truly, has opened today! Why today? Well it happens to be my glorious 24th birthday, so I might as well start a new project on the same day right? New Nintendo has been a dream of mine for over a year, and I could waste all this trivial time talking about what I plan to do with it, and why you should bookmark it right now… but honestly it should be obvious! Like what I do at Zelda Informer or VGRC? Then you’ll love New Nintendo.

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New Nintendo Launch Party

New Nintendo, a Nintendo Blog by yours truly, has opened today! Why today? Well it happens to be my glorious 24th birthday, so I might as well start a new project on the same day right? New Nintendo has been a dream of mine for over a year, and I could waste all this trivial time talking about what I plan to do with it, and why you should bookmark it right now… but honestly it should be obvious! Like what I do at Zelda Informer or VGRC? Then you’ll love New Nintendo.

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Miyamoto: Skyward Sword Proves You Can Create a Core Experience With Motion http://www.zeldainformer.com/miyamoto_skyward_sword_proves_you_can_create_a_core_experience_with_motion/ Wed, 07 Jul 2010 20:20:56 +0000 http://localhost/wordpress90/?p=1080 Skyward Sword

IGN AU: The new Zelda combines sophisticated motion control with a very striking look. How did these two elements come about?

Shigeru Miyamoto: One thing that the game itself really represents is that up until now people have had this kind of impression that games that use motion control are casual games, and games that use button controls are more core games, and I feel like with this particular game we’ve really managed to prove that you can create a very core experience using motion controls.

Personally I just think it’s a graphics style that we’ve finally found that’s particularly well-suited to this series. The other thing that’s really important to me is that the graphics style always be unique, and one that stays with you, and that you remember long after you play the game. And what I’m particularly excited about is that with the implementation of motion control and how connected that feels to the gameplay, and coupled with the visual look of the game, I’m hoping that it will be an experience that people will remember for a very long time.



I have to say, I agree with Shigeru Miyamoto. While I have not touched the demo yet myself, a lot of the reports do mention how fluid the the controls work and how the art style seems to fit just right. Hopefully I’ll get my hands on it soon enough to give you some hands on impressions.

[Source: IGN] via GoNintendo

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Skyward Sword

IGN AU: The new Zelda combines sophisticated motion control with a very striking look. How did these two elements come about?

Shigeru Miyamoto: One thing that the game itself really represents is that up until now people have had this kind of impression that games that use motion control are casual games, and games that use button controls are more core games, and I feel like with this particular game we’ve really managed to prove that you can create a very core experience using motion controls.

Personally I just think it’s a graphics style that we’ve finally found that’s particularly well-suited to this series. The other thing that’s really important to me is that the graphics style always be unique, and one that stays with you, and that you remember long after you play the game. And what I’m particularly excited about is that with the implementation of motion control and how connected that feels to the gameplay, and coupled with the visual look of the game, I’m hoping that it will be an experience that people will remember for a very long time.

I have to say, I agree with Shigeru Miyamoto. While I have not touched the demo yet myself, a lot of the reports do mention how fluid the the controls work and how the art style seems to fit just right. Hopefully I’ll get my hands on it soon enough to give you some hands on impressions.

[Source: IGN] via GoNintendo

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411Mania States Majora's Mask is the 6th Worst Game Sequel Ever http://www.zeldainformer.com/411mania_states_majoras_mask_is_the_6th_worst_game_sequel_ever/ Thu, 08 Jul 2010 08:17:36 +0000 http://localhost/wordpress90/?p=1081 Majora's Mask Screenshot

Majora’s Mask is a decent game, but it started this unhealthy trend of adding unnecessary gimmicks to the classic Legend of Zelda formula. It starts with two dozen mostly useless masks. I mean really, what is the point of the Kafei mask, or the Cow mask, or the stupid mask that makes you do that ridiculous dance? Don’t even get me started on the couple’s mask. When I did the preposterous trade sequence in Ocarina of Time, I got a huge freaking sword. In Majora’s Mask, I got a lame wedding mask. What? And then you have masks like the Giant’s mask and the Fierce Deity mask that are only useful in one fight! If you are going to make me do this ridiculous collect-a-thon, at least make the items worth my while to go search for. And from here, we get The Minnish Cap. And then Spirit Tracks. What’s next, Magic Tap Dance Boots? I’ll stick to my sword, shield, boomerang, bow and hookshot, thank you very much. My other beef with it is the ridiculous difficulty curve. The first dungeon alone is harder than all but the last three dungeons in Ocarina of Time. The Great Bay Temple makes The Water Temple look like a walk in the park. While I’m sure a hardcore Zelda guy would love the challenge, I actually like to feel like I’m making progress. There’s a reason that Ocarina of Time is considered an all-time classic, and Majora’s Mask is simply remembered as a Zelda game. They messed with the formula too much. If it isn’t broke, don’t fix it, Nintendo!



Hey, everyone is entitled to their opinion. Even if I can safely say that opinion is wrong. The 6th worst sequel of all time? Outside of the fact I think it was severely better than Ocarina of Time (don’t crucify me!), were talking in the history of games only five sequels are worse? Really? Heck, I may love The Adventure of Link, but admittedly it was not a very good sequel game to The Legend of Zelda. When he started speaking about Majora’s Mask being the black sheep I totally thought he got his games mixed up. I take no argument with the rest of the list, but this must have been done to piss people off right? Or not, maybe Majora’s Mask really is as bad as he says it is and my spider senses have been wrong all along.

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Majora's Mask Screenshot

Majora’s Mask is a decent game, but it started this unhealthy trend of adding unnecessary gimmicks to the classic Legend of Zelda formula. It starts with two dozen mostly useless masks. I mean really, what is the point of the Kafei mask, or the Cow mask, or the stupid mask that makes you do that ridiculous dance? Don’t even get me started on the couple’s mask. When I did the preposterous trade sequence in Ocarina of Time, I got a huge freaking sword. In Majora’s Mask, I got a lame wedding mask. What? And then you have masks like the Giant’s mask and the Fierce Deity mask that are only useful in one fight! If you are going to make me do this ridiculous collect-a-thon, at least make the items worth my while to go search for. And from here, we get The Minnish Cap. And then Spirit Tracks. What’s next, Magic Tap Dance Boots? I’ll stick to my sword, shield, boomerang, bow and hookshot, thank you very much. My other beef with it is the ridiculous difficulty curve. The first dungeon alone is harder than all but the last three dungeons in Ocarina of Time. The Great Bay Temple makes The Water Temple look like a walk in the park. While I’m sure a hardcore Zelda guy would love the challenge, I actually like to feel like I’m making progress. There’s a reason that Ocarina of Time is considered an all-time classic, and Majora’s Mask is simply remembered as a Zelda game. They messed with the formula too much. If it isn’t broke, don’t fix it, Nintendo!

Hey, everyone is entitled to their opinion. Even if I can safely say that opinion is wrong. The 6th worst sequel of all time? Outside of the fact I think it was severely better than Ocarina of Time (don’t crucify me!), were talking in the history of games only five sequels are worse? Really? Heck, I may love The Adventure of Link, but admittedly it was not a very good sequel game to The Legend of Zelda. When he started speaking about Majora’s Mask being the black sheep I totally thought he got his games mixed up. I take no argument with the rest of the list, but this must have been done to piss people off right? Or not, maybe Majora’s Mask really is as bad as he says it is and my spider senses have been wrong all along.

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First4Figurines Restocks Skull Kid Figurine http://www.zeldainformer.com/first4figurines_restocks_skull_kid_figurine/ Thu, 08 Jul 2010 19:24:14 +0000 http://localhost/wordpress90/?p=1082 Skull Kid Figurine

While this isn’t a new figurine, it’s been out of stock for a long time. Restocking it clearly shows that there is indeed demand for this beauty. Sure, recently there was some Majora’s Mask hate, but now it’s nice to be rewarded with some Majora’s Mask love. The statue stands at a staggering nine inches tall, and rings in at $99.99. I am definitely adding this beast to my collection. Sorry aussies, it’s all sold out in kangaroo land. What are you waiting for? Go buy this must have collectors item for any Majora’s Mask fan.

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Skull Kid Figurine

While this isn’t a new figurine, it’s been out of stock for a long time. Restocking it clearly shows that there is indeed demand for this beauty. Sure, recently there was some Majora’s Mask hate, but now it’s nice to be rewarded with some Majora’s Mask love. The statue stands at a staggering nine inches tall, and rings in at $99.99. I am definitely adding this beast to my collection. Sorry aussies, it’s all sold out in kangaroo land. What are you waiting for? Go buy this must have collectors item for any Majora’s Mask fan.

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Why Can't The Legend of Zelda Be This Easy? http://www.zeldainformer.com/why_cant_the_legend_of_zelda_be_this_easy/ Thu, 08 Jul 2010 19:39:57 +0000 http://localhost/wordpress90/?p=1083



This video is a pure classic. I don’t really know what else to say. Forget the sword, just give me the damn triforce Old Man.

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This video is a pure classic. I don’t really know what else to say. Forget the sword, just give me the damn triforce Old Man.

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Comments Are Disabled! http://www.zeldainformer.com/comments_are_disabled/ Fri, 09 Jul 2010 16:59:38 +0000 http://localhost/wordpress90/?p=1084 Great show, guys!So during the past couple weeks, I’ve been working on a massive server upgrade for ZI (and its sister site, VGRC). As part of this upgrade, things like load times should hopefully be reduced, and I plan on making several updates to ZI’s functionality.

As many of you have pointed out to me, there have been comment wars involving people “stealing” each others names, as well as a whole slew of anonymous trolls and rabble-rousers. While I quite enjoy a bit of rabble-rousing myself, the current situation is getting downright unbearable.

I’ve been trying to work on a massive overhaul to our commenting system, and was hoping that the system we have in place would last another week or two. However, after reading several news posts this morning, that is apparently not the case. So until I can sit down and finish writing up a new comment system, comments will be disabled on Zelda Informer.

If you want to chat, go to the forums or something.

Update: As for the people who are hounding every news post whining about E3 rumors that never panned out, holy hell, do any of you have a life? “Rumors” are exactly that: Rumors. If you are taking blogs on the internet that seriously, you probably need to thoroughly re-examine your life. There’s an entire world outside of your parent’s basement that you are missing out on!

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Great show, guys!So during the past couple weeks, I’ve been working on a massive server upgrade for ZI (and its sister site, VGRC). As part of this upgrade, things like load times should hopefully be reduced, and I plan on making several updates to ZI’s functionality.

As many of you have pointed out to me, there have been comment wars involving people “stealing” each others names, as well as a whole slew of anonymous trolls and rabble-rousers. While I quite enjoy a bit of rabble-rousing myself, the current situation is getting downright unbearable.

I’ve been trying to work on a massive overhaul to our commenting system, and was hoping that the system we have in place would last another week or two. However, after reading several news posts this morning, that is apparently not the case. So until I can sit down and finish writing up a new comment system, comments will be disabled on Zelda Informer.

If you want to chat, go to the forums or something.

Update: As for the people who are hounding every news post whining about E3 rumors that never panned out, holy hell, do any of you have a life? “Rumors” are exactly that: Rumors. If you are taking blogs on the internet that seriously, you probably need to thoroughly re-examine your life. There’s an entire world outside of your parent’s basement that you are missing out on!

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Zelda T-Shirt Giveaway is Back... With a Week to Enter! http://www.zeldainformer.com/zelda_t-shirt_giveaway_is_back_with_a_week_to_enter/ Sun, 11 Jul 2010 00:45:26 +0000 http://localhost/wordpress90/?p=1085

Split Reason Zelda Shirt
Contest Shirt



Back during E3, we put up a contest to win a Zelda T-Shirt from Split Reason by designing box art for Skyward Sword. The problem? In all of the hoopla, the launching of new sites, and the drama surrounding REMEMBER ZORDIANA, we sort of forgot all about it. Correction, I forgot about it. I also realized there wasn’t sufficient time given, and that maybe the pre-requirements to enter were a tad bit restrictive. Now that I have had a bit of time to rethink the entry process, I am ready to finally put a deadline on this sucker with some new requirements.

First and foremost, to enter this contest, you must either follow us on twitter and facebook, or subscribe to our Youtube channel. Once that is done, head to the t-shirt contest thread and make your box art submittal. This time around you have until July 17th to make your entry. If you have already entered the contest under the old rule set, you will not have to resubmit or conform to the new contest rules.

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Split Reason Zelda Shirt
Contest Shirt

Back during E3, we put up a contest to win a Zelda T-Shirt from Split Reason by designing box art for Skyward Sword. The problem? In all of the hoopla, the launching of new sites, and the drama surrounding REMEMBER ZORDIANA, we sort of forgot all about it. Correction, I forgot about it. I also realized there wasn’t sufficient time given, and that maybe the pre-requirements to enter were a tad bit restrictive. Now that I have had a bit of time to rethink the entry process, I am ready to finally put a deadline on this sucker with some new requirements.

First and foremost, to enter this contest, you must either follow us on twitter and facebook, or subscribe to our Youtube channel. Once that is done, head to the t-shirt contest thread and make your box art submittal. This time around you have until July 17th to make your entry. If you have already entered the contest under the old rule set, you will not have to resubmit or conform to the new contest rules.

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Donations Needed for Server Upgrade http://www.zeldainformer.com/donations_needed_for_server_upgrade/ Sun, 11 Jul 2010 02:46:43 +0000 http://localhost/wordpress90/?p=1086



Some of you may be aware, but for those that are not we are in the process of doing a significant server upgrade. This upgrade should provide a lot of advantages for you guys, some of which you may notice out the gate. As an example, the load times at Zelda Informer should improve, which is always one of the constant complaints of visiting this site. We are doing this by spreading the load across multiple servers versus pulling it all from one place, which can limit the load speed.

Thats not all, the server upgrade also takes care of some of the lingering restrictions cloud sites has had for awhile. Namely file hosting and security. While Cloud Sites is an excellent platform for hosting, fact remains that we have outgrown that hosting much faster than we ever expected. Thats a great thing, actually. The downside is the first bill for the new server is naturally going to be bigger than the previous. That being said, Zelda Informer is going to need help covering this bill.

The target goal for the help we need is 300$, and we have roughly two weeks to come up with that money via donations. While June was an excellent month for us (we made $484.99) we wont be seeing the money from that month until the end of august. As you can see, this quick fix donation money is just a one time ordeal specific for this server upgrade - we’ll be able to cover all of the costs after this month ourselves. So what are you waiting for? You don’t want to see us go down do you? You want this site to get bigger, better, and faster right? Then help us get to our 300$ goal!

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Some of you may be aware, but for those that are not we are in the process of doing a significant server upgrade. This upgrade should provide a lot of advantages for you guys, some of which you may notice out the gate. As an example, the load times at Zelda Informer should improve, which is always one of the constant complaints of visiting this site. We are doing this by spreading the load across multiple servers versus pulling it all from one place, which can limit the load speed.

Thats not all, the server upgrade also takes care of some of the lingering restrictions cloud sites has had for awhile. Namely file hosting and security. While Cloud Sites is an excellent platform for hosting, fact remains that we have outgrown that hosting much faster than we ever expected. Thats a great thing, actually. The downside is the first bill for the new server is naturally going to be bigger than the previous. That being said, Zelda Informer is going to need help covering this bill.

The target goal for the help we need is 300$, and we have roughly two weeks to come up with that money via donations. While June was an excellent month for us (we made $484.99) we wont be seeing the money from that month until the end of august. As you can see, this quick fix donation money is just a one time ordeal specific for this server upgrade - we’ll be able to cover all of the costs after this month ourselves. So what are you waiting for? You don’t want to see us go down do you? You want this site to get bigger, better, and faster right? Then help us get to our 300$ goal!

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Update: The Week in Zelda News http://www.zeldainformer.com/update_the_week_in_zelda_news/ Fri, 16 Jul 2010 06:49:44 +0000 http://localhost/wordpress90/?p=1087 Skyward Sword Screenshot

Skyward Sword Coming in 2011

In the August issue of the Official Nintendo Magazine (ONM) there is an exclusive interview with Eiji Aonuma, with mention of Skyward Sword. On that topic, Aonuma states that “The basis we have now is very, very solid…Early 2011 - that is what we’re aiming for.” Really it’s everything but a confirmation. It should be early to mid 2011 at the very latest before we can get our hands on this new installment to the franchise.

Source: ONM [via GoNintendo]

Five Things We Learned from Legend of Zelda: A Link to the Past

This article from Aaron Matteson of Joystick Division provides nothing more than what the title says - five things that we learned from A Link to the Past. Some serious, some unquestionable, none sarcastic, it makes an interesting read. What do these five ideas suggest to us for Skyward Sword. What did A Link to the Past teach us that can be applied to the new release? Read it here.

Source: Joystick Division [via GoNintendo]

Ocarina of Time 3DS - Just Another Port?

Inevitably, it is just another one of the ‘how can Ocarina of Time be improved for the 3DS’ articles, so if you’re over them, this isn’t for you. It makes mention of the graphics, storyline changes and incorporating elements of Master Quest. Take a look at the article here.

Source: Nintendo3DS.org.uk [via Zelda Universe]

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Skyward Sword Screenshot

So we’ve been pretty slack and consumed over the last week in dealing with our own issues, but that’s no excuse not to keep you guys up to date with the latest Zelda and Zelda community news. What has there been of significance? As for news, Aonuma asserts that Skyward Sword will be coming in early 2011, which isn’t anything revolutionary, but reinforces that we’re not too far off the release now.

There’s also been some articles over the last week worth a read. There was yet another ‘Ocarina of Time 3DS’ article from nintendo3ds.org.uk and Joystick Division provided an article on five things that A Link to the Past taught us. Continue reading for the full details on each of these three items, and remember, comments remain disabled so head on over to our forums to talk/chat anything Zelda and beyond.

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Happy 3rd Birthday Zelda Informer http://www.zeldainformer.com/happy_3rd_birthday_zelda_informer/ Fri, 16 Jul 2010 23:17:12 +0000 http://localhost/wordpress90/?p=1088 Zelda Informer Turns Three

Running a website that even gets noticed is not an easy task; so to be one of the top Zelda fansites on the internet we’re very grateful. Not only that, but to have now made it three years since we first launched back on July 16th 2007 is quite an accomplishment. Traditionally, our Birthday is known as ‘Revolution Day’ - the day we broke away from the Zelda Universe community. It holds little significance today though, with us being closely affiliated with ZU. In past years we’ve usually had quite the celebrations - with videos, redesigns, celebration week and the like.

As for this year - all we can say is that it has been a privilege to be able to provide you all with articles, videos, news, reviews and the like for three years now. There has been ups, downs, and everything in-between along the way. For this years birthday we have nothing to offer you except the super-awesome party thread on the forums. Providing our donation drive is successful and we can gather some new staff recruits, heres to many more years of doing what we do best!

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Zelda Informer Turns Three

Running a website that even gets noticed is not an easy task; so to be one of the top Zelda fansites on the internet we’re very grateful. Not only that, but to have now made it three years since we first launched back on July 16th 2007 is quite an accomplishment. Traditionally, our Birthday is known as ‘Revolution Day’  - the day we broke away from the Zelda Universe community. It holds little significance today though, with us being closely affiliated with ZU. In past years we’ve usually had quite the celebrations - with videos, redesigns, celebration week and the like.

As for this year - all we can say is that it has been a privilege to be able to provide you all with articles, videos, news, reviews and the like for three years now. There has been ups, downs, and everything in-between along the way. For this years birthday we have nothing to offer you except the super-awesome party thread on the forums. Providing our donation drive is successful and we can gather some new staff recruits, heres to many more years of doing what we do best!

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Lets Kick This Drum Beat Into the Clock Town Theme http://www.zeldainformer.com/lets_kick_this_drum_beat_into_the_clock_town_theme/ Sat, 17 Jul 2010 17:51:05 +0000 http://localhost/wordpress90/?p=1089


This isn’t exactly what I had in mind for my first update today, and sure the syncing is “a tad” off at some parts, but why not kick off our 2nd day of being 3 with a phat beat? Alright, so it’s not “that great”, but as a former drum player myself I was naturally intrigued.

We have been really lax the last week in updating, so I apologize. We have been solely focusing on raising enough money to stay afloat, but that is no excuse to drop the ball like we have. You can look forward to a swift return to the ZI you all know and love. Articles, videos, news, and so much more is heading your way. If you experienced any downtime with the site in the last 24 hours, that was due to the server move. There are some other changes in store you will see over the next week to help improve ZI’s performance and speed, as well as making things not be so cluttered. Stay tuned.

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This isn’t exactly what I had in mind for my first update today, and sure the syncing is “a tad” off at some parts, but why not kick off our 2nd day of being 3 with a phat beat? Alright, so it’s not “that great”, but as a former drum player myself I was naturally intrigued.

We have been really lax the last week in updating, so I apologize. We have been solely focusing on raising enough money to stay afloat, but that is no excuse to drop the ball like we have. You can look forward to a swift return to the ZI you all know and love. Articles, videos, news, and so much more is heading your way. If you experienced any downtime with the site in the last 24 hours, that was due to the server move. There are some other changes in store you will see over the next week to help improve ZI’s performance and speed, as well as making things not be so cluttered. Stay tuned.

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Zelda Dungeon and Zelda Informer Back Together Again, I'm An Ass http://www.zeldainformer.com/zelda_dungeon_and_zelda_informer_back_together_again_im_an_ass/ Sat, 17 Jul 2010 20:20:11 +0000 http://localhost/wordpress90/?p=1090 ZD + ZI Forever

So not too long ago we sort of lashed out at Zelda Dungeon. It wasn’t pretty, and as is customary at ZI, we reached one of our low points. It happens. The good news of that post though is it did bring the issues to the forefront to finally get dealt with. In reuniting our sites via affiliation, you are seeing the complete end of the pissing contest.

Zelda Dungeon is the premier walkthrough site, and is presently the most popular Zelda fan site on the net. That is an amazing accomplishment. They are a great site with a great community, and now finally we can begin to work together as sites. Still, that doesn’t excuse our public out lash - we should of wrote what we did and sent it to Zelda Dungeon privately. We boiled over and overreacted. It happens, and we are sorry you guys had to all bear witness to it.

Either way, Zelda Dungeon and Zelda Informer have teamed back up and we couldn’t be more happy. We talked through everything, and we are letting the past be the past. Since this was such a hotly debated topic at the time we brought it to light, I will be enabling the old comment system as of this news post, but it will just as quickly get shut off if it is abused. We get it, REMEMBER ZORDIANA. It’s sort of becoming a meme on our forums these days. One step at time.

As for me being an ass, it’s true. I do tend to be full of myself and often times have little regard for those around me. It’s almost like a self defense mechanism that is very hard to shut off. I knew of the post going live, I approved of the post going live, and thus I am just as much to blame for the fighting between the sites as anyone else is. In fact, a lot of it was centered on me to begin with, so it is what it is. I’m an ass, and I promise I am working on it. Either case, we welcome Zelda Dungeon back to our affiliate list and are looking ahead to a bright future for this amazing Zelda Community.

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ZD + ZI Forever

So not too long ago we sort of lashed out at Zelda Dungeon. It wasn’t pretty, and as is customary at ZI, we reached one of our low points. It happens. The good news of that post though is it did bring the issues to the forefront to finally get dealt with. In reuniting our sites via affiliation, you are seeing the complete end of the pissing contest.

Zelda Dungeon is the premier walkthrough site, and is presently the most popular Zelda fan site on the net. That is an amazing accomplishment. They are a great site with a great community, and now finally we can begin to work together as sites. Still, that doesn’t excuse our public out lash - we should of wrote what we did and sent it to Zelda Dungeon privately. We boiled over and overreacted. It happens, and we are sorry you guys had to all bear witness to it.

Either way, Zelda Dungeon and Zelda Informer have teamed back up and we couldn’t be more happy. We talked through everything, and we are letting the past be the past. Since this was such a hotly debated topic at the time we brought it to light, I will be enabling the old comment system as of this news post, but it will just as quickly get shut off if it is abused. We get it, REMEMBER ZORDIANA. It’s sort of becoming a meme on our forums these days. One step at time.

As for me being an ass, it’s true. I do tend to be full of myself and often times have little regard for those around me. It’s almost like a self defense mechanism that is very hard to shut off. I knew of the post going live, I approved of the post going live, and thus I am just as much to blame for the fighting between the sites as anyone else is. In fact, a lot of it was centered on me to begin with, so it is what it is. I’m an ass, and I promise I am working on it. Either case, we welcome Zelda Dungeon back to our affiliate list and are looking ahead to a bright future for this amazing Zelda Community.

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German Rumors Revisited, Truth is Revealed http://www.zeldainformer.com/german_rumors_revisited_truth_is_revealed/ Sun, 18 Jul 2010 07:45:46 +0000 http://localhost/wordpress90/?p=1091 Zordiana

Some say this has been a long time coming, but sometimes it takes time away to clear the mind to fully grasp what has been going on. Skyward Sword has brought lots of excitement to both me and many others at this site, and there is always the fleeting pipe dream of wishing it all would just go away. Those regular viewers of this site know what I am referring too.

In the days leading up to E3, we posted some “confirmed rumors” that we staked our reputation on being true. I wont bore you with all the evidence we presented back then, you can read it yourself here. Some have wondered if there was more to the story, mostly because Damir and myself said there was information we were not telling you. The truth of the matter is what we told you is all the evidence we had. There was nothing more, other than some fleeting names that I can’t recall, and the names are of no circumstance because the rumors were entirely made up.

Shortly after posting the “confirmed” post (like, within 48 hours), we were contacted by the originating source via email with a full admittance of the rumors not being true. I am not sure this actually would come as a surprise to anyone. At that exact moment I should of made a retraction post, admit our mistake in trusting our source, and move on with our lives. However, pride, greed, and fleeting hope got in the way.

We continued to carry on the lies after getting the email, and defending them to their core in the comment section after we already knew they were no longer true. On top of that, after revealing them as false (or simply waiting till E3 revealed that to be the case) I made a half assed apology post of which I planned to do better after we were done with the E3 coverage, but there was too much distaste to not get something up. Still, it matters little.

The bottom line is this: We knowingly lied after finding out the rumors were made up because we hated the fact we were wrong. We were disgusted with ourselves, and had a fleeting hope that maybe, just maybe, the guy was covering his bases. Fact remains, we believed false information, got burned, and just had a very hard time admitting we were wrong.

I am deeply sorry for having done this to so many people. Lying, covering it up, being stubborn about it, changing stories 50 times. I can promise you we will never lie to you in that manner again at ZI, and that we will be more careful before “confirming” any sort of “news” related post. This means strict word from Nintendo alone. I am sorry it came to this. I am sorry we dragged this out. I am sorry we have upset so many people with our lies, and not having the ability to just come clean about it. Fact remains we made a terrible error, and failed to take the right course at every turn. Hopefully this can give people some sort of piece of mind.

I am sorry if this post isn’t as smooth as my previous comment remarks have been, and isn’t perfect. After all, I made this post at like, 4am central. Yeah I know, excuses, excuses. I’m sick of making them. Seriously, I’m sorry folks. If this happens again, I will quit.

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Zordiana

Some say this has been a long time coming, but sometimes it takes time away to clear the mind to fully grasp what has been going on. Skyward Sword has brought lots of excitement to both me and many others at this site, and there is always the fleeting pipe dream of wishing it all would just go away. Those regular viewers of this site know what I am referring too.

In the days leading up to E3, we posted some “confirmed rumors” that we staked our reputation on being true. I wont bore you with all the evidence we presented back then, you can read it yourself here. Some have wondered if there was more to the story, mostly because Damir and myself said there was information we were not telling you. The truth of the matter is what we told you is all the evidence we had. There was nothing more, other than some fleeting names that I can’t recall, and the names are of no circumstance because the rumors were entirely made up.

Shortly after posting the “confirmed” post (like, within 48 hours), we were contacted by the originating source via email with a full admittance of the rumors not being true. I am not sure this actually would come as a surprise to anyone. At that exact moment I should of made a retraction post, admit our mistake in trusting our source, and move on with our lives. However, pride, greed, and fleeting hope got in the way.

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1:1 Skyward Sword Motion Controls Shown http://www.zeldainformer.com/11_skyward_sword_motion_controls_shown/ Sun, 18 Jul 2010 17:49:09 +0000 http://localhost/wordpress90/?p=1092


Everyone figured the 1:1 controls work pretty well, but very few videos actually showed off how precisely the sword actually follows your movements. It is nice seeing it be like it is with very little, if any, delay in response. This is the sort of freedom the Wiimote should of had at launch, but at least the new Zelda game will finally show it off properly. Overall, I am extremely happy with what I have seen of the controls to this point.

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Everyone figured the 1:1 controls work pretty well, but very few videos actually showed off how precisely the sword actually follows your movements. It is nice seeing it be like it is with very little, if any, delay in response. This is the sort of freedom the Wiimote should of had at launch, but at least the new Zelda game will finally show it off properly. Overall, I am extremely happy with what I have seen of the controls to this point.

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A Legend and a Timeline http://www.zeldainformer.com/a_legend_and_a_timeline/ Fri, 23 Jul 2010 13:00:00 +0000 http://localhost/wordpress90/?p=992 Alegendatimeline.jpg

Inspired by Ben Lamoreux’s article: “Legends of Hyrule”


The Legend of Zelda has a rich history, full of
wars between factions, the rise and fall of kingdoms, and the emergence
of heroes to battle against the demons that plague the world. For many
years, Hyrule scholars have pored into the stories that make up this
grand body of works, trying to unravel its mysteries. Among these
mysteries, foremost is that Supreme Question: how do these stories link
together, and in what order do they fall chronologically?



One of the biggest challenges theorists have faced is how best to
include all the stories in the bigger picture of the Hyrule universe
without contradictions. The most notable problem is the multitude of
stories that appear to be sequels to Ocarina of Time. Though the creators have demonstrated that two alternate histories stem from the ending of Ocarina, the fact still remains that A Link to the Past, The Wind Waker, and Twilight Princess
all portray Ganon’s exploits following his sealing by the sages. That’s
three different stories, with only two different possible histories -
one that leads into Wind Waker while the other leads into Twilight Princess. Mathematically speaking it just doesn’t add up.



People have devised their own ways around this problem. Some say Ocarina‘s legends were simply confused with the events of a later story, such as Four Swords Adventures, rather than serving as A Link to the Past‘s immediate backdrop; others proclaim that A Link to the Past is no longer supposed to be Ocarina‘s sequel at all. These answers have always left a bittersweet taste in some theorists’ mouths, however, myself among them.



So what is there to do with cases such as this? Perhaps the answer has
been painfully obvious all along. The series is called “The ‘Legend’ of
Zelda” - might they be simply that, a series of mythic tales set in the
Hyrule universe, not necessarily a literal account of Hyrule’s history?
When comparing the chronology of Hyrule to that of other bodies of
legends, namely mythologies such as those belonging to the Greeks,
Romans, Egyptians, and so forth, we see that contradictions are
commonplace among ancient lore. Nonetheless, each of these stories
attempts to fit itself at some point in the grand scheme of a greater
mythical tradition.



With this framework as a starting point, I set out to decipher Hyrule’s
history in much the same way. Discarding the traditional historical
approach to theorizing was a challenge, but the fruits of the effort
have certainly paid off. The first step was to line out all the
official chronological placements of stories, from the original all the
way to Spirit Tracks.



The Classic Timeline



Fortunately, the first few installments in the series have a multitude
of commentary regarding their placements. While the stories themselves
and thus their context in the world of Hyrule was shallow at best, they
give us enough information to come up with a rough chronology.



The original Legend of Zelda and its sequel The Adventure of Link, being the only two stories in existence at the time, were an obvious pair. After the events of The Legend of Zelda,
Link has defeated Ganon and laid claim to the Triforces of Power and
Wisdom, and once he collects the Triforce of Courage from the Great
Palace, he gains the full power of the Triforce and awakens Zelda from
her ancient slumber. Just in case things weren’t clear as crystal,
Shigeru Miyamoto, the [god]father of the series, stated that The Adventure of Link is a side-story that describes Link’s adventures after the original.



That means our timeline so far goes like this:



LoZ-AoL



Barring the many spin-offs Nintendo produced in the years that accompanied The Legend of Zelda‘s wide popularity, the next installment in the series was A Link to the Past. This new story, instead of following from the events of The Adventure of Link,
instead told the origins of Hyrule, the Triforce, and Ganon. These
origin tales culminated in a great conflict, and we are told that the
resolutions of that conflict have begun to erode at the story’s outset
- thus setting A Link to the Past as the prequel to the originals.



The game’s packaging gave additional clues that it was the first story.
In Japan, the game was said to take place “long before Link’s
adventures, during the era when Hyrule was one kingdom,” a period
several generations prior to The Adventure of Link.
English-speaking territories got the hint that this game featured the
“predecessors of Link and Zelda,” although this could have easily
referred to the knights and sages, respectively, who fought Ganon in
the prologue. Nonetheless, the game carried a powerful ties to “the
past,” with the game’s title focusing on this as the central theme.



Beyond this, however, there’s really little on which to base a chronological relationship between A Link to the Past and the original stories. Some information even clashes at times - for example, we hear that the dark realm in A Link to the Past will fade away in the wake of Ganon’s defeat, but the dark realm also appears in the background of The Adventure of Link.
This is of little consequence to us, however, if we take these stories
as simply legends, and not actual history. A Link to the Past can still
be a tale of olden times.

Eastern Palace.jpgA few months after A Link to the Past, Link’s Awakening
hit the scene, telling of yet another quest after Ganon’s defeat. Link
is on his way home from journeys abroad when a storm hits his ship,
causing him to fall into a cursed dream world. The prologue is pretty
vague on the details, but since this story was released as a
counterpart to A Link to the Past, we can be pretty certain that it’s a chronological sequel. Ancient Stone Tablets, another spin-off sequel released for the Sattelaview peripheral for the Super Nintendo (Japan-only), also made an homage to Link’s Awakening‘s relationship to A Link to the Past
via an Easter Egg that stated, “The Hero cannot leave the dream.”
Miyamoto has stated, however, in accordance with the game’s open-ended
plot, that Link’s Awakening could go basically anywhere.



Even with the ambiguity surrounding Link’s Awakening we still have enough information to default to the following timeline:



LttP-LA → LoZ-AoL



Now, I realize this is at odds with the “Miyamoto timeline” laid out in Nintendo Power’s 1998 interview:


Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past.



While this translation was, for a time, the only source we had for the
complete timeline as of 1998, recent digging has uncovered another
Miyamoto interview, this one held in 1999, with Japanese gaming
magazine 64Dream. One of ZeldaInformer’s resident translators, milkjamjuice, set to translating it immediately. This was what it said:


Ocarina of TimeA Link to the Past, then comes the original one and The Adventure of Link in turn.

Years of dispute among theorists have existed over the issue of
Miyamoto’s timeline, but now it seems that the old idea that Miyamoto
is a coot who knows nothing of timelines, and cares even less, finally
can have its rest; so too can the now outdated and apparently misguided
theory that The Legend of Zelda is before A Link to the Past.



Also of note for us at this stage in building our timeline is the placement of the next game, Ocarina of Time (OoT) - it is A Link to the Past’s prequel. We can see that the same story of the sages’ seal on Ganon appears in Ocarina of Time,
this time as the current events, not an old conflict from long ago.
Both Toru Osawa (script writer) and Satoru Takizawa (character
designer) commented on Ocarina’s role as the prelude to A Link to the Past in this 1998 interview (translated by GlitterBerri):


Osawa: In this game there are seven sages that appear [...] but six of those appear in the NES game Adventure of Link as town names. We were hinting that the names of the sages in the era of the Imprisoning War spoken of in the SNES Zelda game became town names in The Adventure of Link. The events from that time became what we have today.



Takizawa: The story in Ocarina of Time isn’t actually original, it deals with the sages’ Imprisoning War from the Super Nintendo’s A Link to the Past.

Ganon.jpg.bmpOcarina‘s Virtual Console website for Japan also made note of the connection:


There’s a similar story to the old tale from A Link to the Past in order to please those who have played the series so far.



Beyond this, several sources have cited Ocarina of Time as the first tale in the timeline, most recently the U.S. Virtual Console website:


The Legend of Zelda: Ocarina of Time
reveals the genesis of the fantasy land of Hyrule, the origin of the
Triforce, and the tale of the first exploits of Princess Zelda and the
heroic adventurer Link.



These echoes that Ocarina of Time is first, and that it precedes A Link to the Past, give us the next piece of our timeline:



OoT → LttP-LA → LoZ-AoL



The Split Timeline



With the appearance of Majora’s Mask (MM) and The Wind Waker
(TWW) on the scene, theorists found themselves swamped by a slew of new
timeline ideas, foremost of these being the “split timeline.” Since Ocarina of Time
ended with Link traveling back in time to change the past, the result
was that the two time periods - the future where Link defeated
Ganondorf, and the past that Link set out fix - led into different
story arcs. The “Child Story” led into Majora’s Mask,
where Link decided to search for his long-lost fairy partner, Navi, and
stumbled into the world of Termina; the “Adult Story” led to the events
of The Wind Waker, where Ganon escaped his seal,
leading to a catastrophic flood that buried Hyrule under the sea and
culminating in an epic battle between a hero and the evil one hundreds
of years later.


While Majora’s Mask was technically the
first game to feature the fruits of the timeline split, we never heard
anything formally about its implications until an interview with
Miyamoto and the new series producer, Eiji Aonuma, that surfaced around
the time of The Wind Waker‘s release:


Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.



Another interview took place not long after that would give the same
confirmation. The two timelines didn’t end there, however, as Twilight Princess
would later expand on the aftermath of Link’s travels to the past.
Aonuma gave his extensive overview of the subject in early 2007:


Nintendo Dream: When does Twilight Princess take place?



Aonuma: In the world of Ocarina of Time, a hundred and something years later.



Nintendo Dream: And The Wind Waker?



Aonuma: The Wind Waker is parallel. In Ocarina of Time, Link flew seven years in time, he beat Ganon and went back to being a kid, remember? Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time.


These events led to the capture and execution of Ganondorf, and in turn
to the spread of Twilight across Hyrule a century down the line. This
would place Twilight Princess sometime after Majora’s Mask by proxy - and even though they didn’t take center stage, Twilight Princess did indeed feature a few throwbacks to the world of Termina within its heavily Ocarina-inspired atmosphere.



The Wind Waker wound up getting its share of sequels, too - namely Phantom Hourglass and Spirit Tracks.
The former followed Link and Tetra on their adventures on the high seas
after defeating Ganon together. Their travels lead them to a sacred sea
several leagues from their home and into a violent struggle against
Bellum, a phantom hell-bent on absorbing the life force of all living
things. Spirit Tracks picks up a hundred years
later, after Link and Tetra have founded a new Hyrule kingdom in a
faraway country. In this land, the Lokomo sages protect the Spirit
Tracks, the shackles that keep Malladus, the demon king, sealed away
for centuries. When the Spirit Tracks begin to suddenly disappear, Link
and Zelda decide to investigate and ultimately thwart Malladus’s
attempts to escape imprisonment.

Demon train.pngThese connections were as clear as day - but while there were hints
pointing to certain elements established in the classic games, we heard
nothing about a chronological relationship. The Split story’s ignorance
of the classics in favor of new tales may indicate that these legends
do not coexist in the same mythological timeline. Whether this will be
clarified in future stories is of course up in the air, but there is
plenty of room to leave the old legends just the way they were, in a
story arc all their own. Thus, our timeline goes as follows:



Classic: OoT → LttP-LA → LoZ-AoL

Child: OoT-MM → TP

Adult: OoT → TWW-PH → ST



The Capcom Arcs



The more dedicated fanbase will note that the Capcom games are missing
from this timeline. Fear not! - I have not forgotten them! The Capcom
legends, when compared to the classics and the split stories, are
simply a little more complex to place in the series chronology due to
their different approach to the Hyrulean universe.



Capcom’s first Legend of Zelda outings were Oracle of Seasons (OoS) and Oracle of Ages (OoA) - known collectively as the Oracles
games (OoX). While originally designed a trilogy centering around an
enhanced retelling of the original story, they eventually evolved into
an all-new two-chapter tale centering around Link’s quests in distant
lands. Oracle of Seasons followed Link into
Hyrule Castle, where the Triforce sent him to Holodrum, where he
battled the evil General Onox and rescued the Essences of Nature from
falling into chaos. Ages took Link on another
Triforce quest, this time to Labrynna, where he traveled through time
to defeat the shadow sorceress Veran and restore the Essences of Time.
These two stories culminated in a greater struggle to stop the
resurrection of Ganon by the twin witches Twinrova.



A slew of references to past Zelda legends filled the game - the art obviously drew heavy inspiration from A Link to the Past and Link’s Awakening, there were more than a handful of character cameos from Ocarina of Time and Majora’s Mask, and the mark of the hero evoked memories of The Adventure of Link.
These oftentimes conflicting references, coupled with a lack of any
real background to the villains, left Hyrulean scholars confused as to
what place it had in the timeline.



A key example was the inclusion of the Master Sword in Oracles - A Link to the Past
had left the sword to rest in Hyrule, never to be disturbed again. But
Ganon was clearly dead, hence Twinrova working to revive him - which
meant that the story had to take place after A Link to the Past at
least, that tale depicting Ganon’s earliest (chronologically-speaking)
known death in the series. Should we disregard A Link to the Past? Or did we simply interpret it falsely to begin with?


master sword forever.gif

Another point of contention was the brief meeting between Zelda and
Link early on in the second story. She doesn’t speak to Link in a way
that seems fitting for a reunion of two people who had once fought
together to save their country. At the same time, however, Zelda does
acknowledge that she recognized Link as soon as she saw him. Can we say
definitively that this is their first meeting, and thus that this is a
Link-Zelda pair never seen in any other story? Or was the tone of the
meeting scene meant to introduce Zelda to the reader rather than to
Link?



These and many other points of contention have kept theorists divided on the issue of the Oracles’ placement in the timeline. However, there does appear to be some saving grace to shed light on the mystery:

Back in the early stages of development, yes, we did say to Dengeki 64 that this game shared the same time line with Link to the Past. However in the Oracles endings there’s the scene of Link setting sail into the sea and since that scene exists, it gives light to the connection to Link’s
Awakening
.


This quote is sufficient to cement Oracles as most likely after Link to the Past. Aside from the shared art style, the Oracles’ final ending is exactly as the quote says, since Link sails away from Hyrule after defeating Ganon just as in the prologue to Link’s Awakening, which we’ve already established is a Link to the Past sequel. The appearance of the boat also exactly mimics the one from the introduction. Bearing this in mind, Oracles fits pretty nicely as an interquel that falls between the two. Thus, our updated Classic Timeline, including Oracles:



OoT → LttP-OoX-LA → LoZ-AoL



This leaves us with the most mysterious Zelda story of all, Capcom’s notorious Four Swords
trilogy. Designed as a tale that would be separate from the Triforce
myths, the Four Swords legends deal, not surprisingly, with the titular
Four Sword, a magical blade with the power to split its wielder into
four beings who fight as one. Four Swords introduced a new villain to
Hyrule’s body of lore: Vaati, the wind mage. While the original Four Swords did little to flesh out Vaati’s character, The Minish Cap, the first tale of the saga, described him as a young Minish apprentice who stole power from his master. In each Four Swords
installment, Link uses the Four Sword to fight the evils that Vaati
unleashes upon the land, in the end sealing the evil mage away with the
sword’s power.



Fortunately the Four Swords stories’ internal chronology is pretty easy to decipher: The Minish Cap “tells the story of the birth of the Four Sword,” as Aonuma described; Four Swords continues from Vaati’s initial sealing; Four Swords Adventures
has Ganon using Vaati as a puppet in order to siphon the life force of
the land. But what about the saga’s relationship to the story at large?



Like the Oracles, the Four Swords
myths are so full of references to past titles that they seem almost to
suffer from an identity disorder. Altogether the vast majority of their
inspiration draws from the classics and The Wind Waker, leading many to use the Four Swords games as a bridge between the New Hyrule story lined out in Spirit Tracks
and the classic Ganon stories. Others cite that there is no reason for
the classic stories to take place in the New Hyrule. They argue that
strong ties to A Link to the Past indicate that the homages to The Wind Waker exist purely to build off of its popularity rather than as for reasons related chronology.



The only relevant sources as to the role of Four Swords in the timeline indicate something entirely different, however:


The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline.

When the only installment in the subseries was the original Four Swords, this would have been easy for theorists to accept. Of all the tales in this story arc, Four Swords
relied the least on connections to previous titles, exploring
previously unseen regions of Hyrule and pitting Link against mostly new
enemies. There was little reason to place it anywhere.



The Minish Cap (TMC) followed pretty closely in the
footsteps of its predecessor. As a prequel to Four Swords, and with
only homages linking its story to any other, it could easily fall in
place before Four Swords as the “oldest tale” in the timeline. Several
details corroborated this: the story appears to treat the ‘origin’ of
Link’s trademark pointy cap, the first gift of magic to the Royal
Family of Hyrule, and the original ending of the game even concluded by
saying that “Link’s first adventure drew to a close.” However, later
versions of the story weakened the sense of antiquity by implying that
the Royal Family had another power long ago and removing the “first
adventure” line. Since these edits were made by Nintendo’s writers to
the script produced by Capcom, it’s reasonable to take them to be an
authoritative overwrite of the original intent for Four Swords to be the “oldest tale.”

mchat.pngThe most confusing piece of the puzzle, however, proved to be Four Swords Adventures (FSA).
While not actually one of Capcom’s works, with Nintendo’s EAD studio
taking the helm instead, this tale did close the trilogy and thus
traditionally falls alongside the other two as one of the “Capcom
tales.” Like the other Capcom titles, Four Swords Adventures contained an unprecedented number of references to other titles, with its strongest ties to A Link to the Past and The Wind Waker.
Theorists who hoped this slew of connections would offer the answer to
their prayers had to keep on praying, however, since these references
were vague at best, and confusing at worst.



Of all the theories that emerged, the most popular stated that Four Swords Adventures replaced Ocarina of Time as the story in the backdrop of A Link to the Past.
A few beta elements leftover in the game’s code indicated that the
Seven Sages and the Master Sword had once made their appearance, and
while these pieces ultimately disappeared from the final version, some
look at them as pointing to the tale’s chronological intent. Instead,
we see the Shrine Maidens - echoing Link to the Past‘s
maidens - build the seal on Ganon. Could this be a simple revision, a
second telling (or third, such as it is) of the previous story, a new
legend that offers its own ties to A Link to the Past?



While it’s certainly possible, we simply can’t say for sure. We know already that Ocarina of Time tells the story of the war first mentioned in A Link to the Past - we don’t however have the same clarity as far as Adventures is concerned. Should the Four Swords saga fall first in the story as interviews have indicated, we can easily imagine a scenario where the seal cast in Adventures replaces the one cast in Ocarina from a continuity perspective.



However, given that Nintendo may have taken the authority to push the
trilogy in another chronological direction, matters may not be that
simple. Ganon is described as an “ancient demon reborn,” suggesting
that this may not be the first time his likeness has appeared to
terrorize the people. Perhaps instead of ‘replacing’ the seal story,
the people could instead confuse Adventures’ events with those of Ocarina, passed down from Old Hyrule? Link to the Past does after all mention the legends being “obscured by the mists of time.”



Who knows for sure? With no real answer and for the sake of accuracy, we’ll tack the Four Swords games onto our timeline as follows:



Four Swords: TMC → FS-FSA



The Future: Skyward Sword



Of course, we can’t forget about Nintendo’s most recent crown jewel: The Legend of Zelda: Skyward Sword (SS). Though it hasn’t received the same level of media blowout that previous console titles have enjoyed, we still know quite a bit about the upcoming title. Chiefly, we know about the titular Skyward Sword and its role as the driving force behind Link’s adventure below the clouds. We also know that the sword holds a secret: it will eventually become the Master Sword, the traditional blade of evil’s bane.



Aonuma came out with a statement regarding the game’s timeline placement in an interview with Official Nintendo Magazine not long after its announcement at E3:


Yes there is a master timeline but it is a confidential document! The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else! I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information - this title [Skyward Sword] takes place before Ocarina of Time. if I said that a certain title was ‘the first Zelda game’, then that means that we can’t ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”



In hindsight, however, this revelation is not overtly groundbreaking. We already knew Skyward Sword would feature an origin story for the Master Sword, which featured heavily in Ocarina. While he purposely avoids stating that Skyward Sword is the new “first Zelda game,” Aonuma seems to be hinting as much while putting out a disclaimer that future titles may always fall before.


This falls in line with our current placement of Ocarina, but with the new title added to the mix we now have two titles that serve as “origins” of sorts for the series at large. Rather than placing both Ocarina and Skyward Sword at the beginning of the Classic, Child, and Adult arcs, let’s set these two games aside in a class of their own: the “ancient tales.”



Ancient: SS → OoT

Classic: OoT → LttP-OoX-LA → LoZ-AoL

Child: OoT-MM → TP

Adult: OoT → TWW-PH → ST

Four Swords: TMC → FS-FSA


This timeline is near rock solid. Every
element in it has its direct basis in the most recent official
statements available. But, as this theory treats the stories as a body
of myths, thus as an ever-changing story that allows occasional
contradictions and offshoot plots, we also know that the timeline may
never be set in stone. The Classics and Four Swords
games may yet prove to tie to one (or both!) sides of the timeline
split, and there are surely many more stories to come that will only
deepen the legend, Skyward Sword among them. When that time comes, we’ll have a chance to revisit the legend and see how well it has held up over the ages.



The many references between these timeline branches hold a wealth of
potential for personal interpretation and the view that these stories
are “true history” - my previous theories on the Imprisoning War
legend
, the Triforce’s role in New Hyrule, and the Sleeping Zelda
legend
should testify to that. For now, though, looking at the timeline
through the lens of legend more than satisfies.




Like this article? Want to know more? Leave a comment or join the discussion taking place on our forums!

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Alegendatimeline.jpgThe Legend of Zelda has a rich history, full of
wars between factions, the rise and fall of kingdoms, and the emergence
of heroes to battle against the demons that plague the world. For many
years, Hyrule scholars have pored into the stories that make up this
grand body of works, trying to unravel its mysteries. Among these
mysteries, foremost is that Supreme Question: how do these stories link
together, and in what order do they fall chronologically?

One of the biggest challenges theorists have faced is how best to
include all the stories in the bigger picture of the Hyrule universe
without contradictions. Perhaps the answer has
been painfully obvious all along. The series is called “The ‘Legend’ of
Zelda” - might they be simply that, a series of mythic tales set in the
Hyrule universe, not necessarily a literal account of Hyrule’s history?
With this framework as a starting point, I set out to decipher Hyrule’s
history in much the same way.

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Interview With Scott Chernoff/Ganon From Legend of Neil http://www.zeldainformer.com/interview_with_scott_chernoffganon_from_legend_of_neil/ Sun, 18 Jul 2010 18:27:55 +0000 http://localhost/wordpress90/?p=1093


Legend of Neil is possibly my favorite webseries right now and is entering it’s third and final season on starting on the big public reveal on the 24th, with the internet debut to be sometime soon after. The guy who plays Ganon is stunningly a tad “boring” in terms of his speaking voice, but I have seen some of his other work outside of Legend of Neil and he is a rather hilarious actor. He works so well with Wizzrobe in the series that it’s truly astounding the banter they have back and forth. Props goes out to Zelda Universe for being awesome. Much love.

Just remember everyone, Kill Link!

]]>

Legend of Neil is possibly my favorite webseries right now and is entering it’s third and final season on starting on the big public reveal on the 24th, with the internet debut to be sometime soon after. The guy who plays Ganon is stunningly a tad “boring” in terms of his speaking voice, but I have seen some of his other work outside of Legend of Neil and he is a rather hilarious actor. He works so well with Wizzrobe in the series that it’s truly astounding the banter they have back and forth. Props goes out to Zelda Universe for being awesome. Much love.

Just remember everyone, Kill Link!

]]>
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Why Ocarina of Time Isn't the Best Zelda Ever, At Least to Me http://www.zeldainformer.com/why_ocarina_of_time_isnt_the_best_zelda_ever/ Mon, 19 Jul 2010 02:48:23 +0000 http://localhost/wordpress90/?p=1094 Link Pulling the Master Sword

The title alone of this article may bring a big red alarm shining over the world of gaming. Ocarina of Time isn’t the best Zelda ever? It’s not the best game ever? What is this blasphemy from a Zelda fan site? On top of that, there is going to be commentators that wont even bother reading the context of this article. That’s fine, I get it. Zelda fans are extremely passionate, and in that fandom, Ocarina of Time fans are out for the blood of human sacrifice to prevent anyone from speaking against the gaming giant.

For starters, Ocarina of Time, or any other game being the best, is completely subjective. That means that just because I am presenting an argument for Ocarina of Time not being the best, that doesn’t mean that for you, personally, it isn’t. In fact, it doesn’t even mean it’s not the best. What it does mean is that I whole heartedly feel that Ocarina of Time is not the gaming god it is made out to be.

One of the biggest reasons Ocarina of Time is considered so great is what it did for Zelda, and what it did during it’s time period. Ocarina of Time certainly did a lot for the industry. It was one of the few 2D adventure games to successfully transfer over into a 3D environment, something that Sonic wishes it could of mimicked. Not just that though, it had a very in-depth and involving story, characters that are etched in our memory forever, some mystery, some excitement, time travel, and most importantly it was a lot of fun.

Me saying Ocarina of Time isn’t the best isn’t even about me not being from that era - I am smack dab in the middle of it. While it wasn’t the first Zelda game I played, it was the first I beat. In 1998 I was 12, an age I am sure many people reading this piece are not far from. I grew up with it, and yes I thought the game was the best thing ever for many years. Nostalgia gripped me, and nothing could compare. I was young and had a hard time grasping how anything can be better than the best game ever.

Well, Ocarina of Time is a great game. That hasn’t changed. It is what it is, and it will remain one of many must play classics for any gamer before they die. However, sometimes we are so blinded by our youth, so blinded by what we think Zelda is suppose to be because of what Ocarina of Time was, that we harp a bit too much on games that have come out since.

Skull Kid

Yes, Majora’s Mask, I feel today, is a better game. When I was 12, I didn’t think so. My copy of Majora’s Mask had a game ending glitch in the Stone Tower, so any love I had for it died when I lost my game save file. I think it’s also a telling of growing up. As a child, Ocarina of Time was perfect. The story made sense, the action was there, and the puzzles were just right for my age. Not too hard, not too easy, just a nice balance for that early teen age. Majora’s Mask was a staunch contrast to that. It was far more difficult, had a much more engrossing world and along with it, a far more complex story that was hard to understand at the time.

So, part of this is simply a tale of growing up. Majora’s Mask is better than Ocarina of Time to me today for the simple fact it does so much with so little, and does it in a way that requires a more experienced mind to really appreciate it. However, this isn’t really about why Majora’s Mask is better than Ocarina of Time - We have beaten this topic to death at Zelda Informer. As an example, I fully believe that Twilight Princess is also superior to Ocarina of Time in every which way. Same with The Wind Waker, and yes, even some of the hand held games such as Spirit Tracks.

The thing about all these games is that Ocarina of Time was a foundation of which there have been severe improvements to the series. Both in story pacing, game play progression, complexity and simplicity mixed together, and in overall feel. Twilight Princess may seem “too easy”, but it’s still just as hard, of not slightly harder, than Ocarina of Time ever was. I was 20 when I played Twilight Princess. I was 12 when I played Ocarina of Time. Eight years of experience has cheapened that childhood glee.

Yes, I do still enjoy Ocarina of Time, but it’s not a game of choice for me anymore if I am looking at replay value. Once I peel back my nostalgia of being 12 again, I find a good game that is made for a younger audience. Essentially, an adventure title for kids. Lets face it, Zelda itself pretty much fits into that category. Most things we have asked to happen in the series to progress it further is to take it away from a series for kids to a series for young adults. That makes sense - we want Zelda to grow up with us. No, that doesn’t mean a bunch of violence and blood either.

I could start listing reason after reason why most Zelda games since Ocarina of Time are vastly superior, but the fact remains that your opinions are already formulated on the matter. You either are unable to budge of the Ocarina train, or you are completely fixated on another Zelda game that you don’t give the rest fair shakes. We are like that at Zelda Informer with Majora’s Mask. We love it so much we have a hard time giving other games any credit for doing similar things better.

When we talk about Ocarina of Time being the best ever, that is most likely the biggest subjective opinion known to man. I love Zelda, but I would still put many games individually ahead of this entire series. I may not have a single series that goes ahead of Zelda, but I don’t think any of it’s individual games deserve the #1 spot. With greats out there from Mario, Pokemon, Metal Gear, Half-Life, etc… it’s really just “what game genre or series do you like better?”. There are way too many games that it is unfair to say any one game is the best.

So what is this articles purpose? To peel back the eyes for a second. Ocarina of Time is a great game, but does that mean all the things done better than it are cheapened because Ocarina of Time had it first? If that was the case, isn’t Ocarina of Time itself cheapened because much of what it does, fundamentally, was done in A Link to the Past? Are the bombers articles at ZI cheapened because they originally wrote for Zelda Universe? So many games both in this series, and outside of it, have done everything Ocarina of Time did, but better. Unfortunately we just have a hard time noticing it, because hey, we didn’t grow up with x game. Don’t believe me? Just look around the internet. Twilight Princess fans who think it’s the best Zelda, possibly best game, ever are running rampant. To them, Twilight Princess is their Ocarina of Time. Is the best? To them it is, but if were being honest, we can never claim anything is the best for anyone other than ourselves. All things in life seem to leave bigger impressions, and impact us more, when we are younger. That’s why how you were raised has such a big affect on who you are later in life.

That, my friends, is the true message. Game on. Oh, and in case your wondering, we are going to bring the game sections back sometime later this year. Until then, be sure to check out our Spirit Tracks Walkthrough and check back in 2011 for our Skyward Sword Walkthrough.

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Link Pulling the Master Sword

The title alone of this article may bring a big red alarm shining over the world of gaming. Ocarina of Time isn’t the best Zelda ever? It’s not the best game ever? What is this blasphemy from a Zelda fan site? On top of that, there is going to be commentators that wont even bother reading the context of this article. That’s fine, I get it. Zelda fans are extremely passionate, and in that fandom, Ocarina of Time fans are out for the blood of human sacrifice to prevent anyone from speaking against the gaming giant.

For starters, Ocarina of Time, or any other game being the best, is completely subjective. That means that just because I am presenting an argument for Ocarina of Time not being the best, that doesn’t mean that for you, personally, it isn’t. In fact, it doesn’t even mean it’s not the best. What it does mean is that I whole heartedly feel that Ocarina of Time is not the gaming god it is made out to be.

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Slow Morning, So Here's Some Classic Ocarina of Time Music on the Piano! http://www.zeldainformer.com/slow_morning_so_heres_some_classic_ocarina_of_time_music_on_the_piano/ Mon, 19 Jul 2010 11:41:54 +0000 http://localhost/wordpress90/?p=1095


So I was glancing around before going to work this morning looking for something to update about… and I discovered nothing! I know, scary right? Still, there is plenty of day left for us to bring you far more unique updates then this. That being said, I saw this on youtube and while it is not extremely unique, it is still fun to listen too. Every time I see these musicians play Zelda music on whatever it makes me always want to go back and play the piano again, like I use to when I was younger.

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So I was glancing around before going to work this morning looking for something to update about… and I discovered nothing! I know, scary right? Still, there is plenty of day left for us to bring you far more unique updates then this. That being said, I saw this on youtube and while it is not extremely unique, it is still fun to listen too. Every time I see these musicians play Zelda music on whatever it makes me always want to go back and play the piano again, like I use to when I was younger.

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Dragon Roost Island on Drums http://www.zeldainformer.com/dragon_roost_island_on_drums/ Tue, 20 Jul 2010 10:40:46 +0000 http://localhost/wordpress90/?p=1096


I know it seems lately all I have been posting is a bunch of music related stuff, but the music from Zelda is simply that awesome. This time it’s another drum beat by a youtube user pointed out to us by a fan named Alex! I love almost every single song from The Wind Waker, and this guy can definitely play some kick-ass drums. It may be time to finally break out my old drum set and start giving this a whirl.

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I know it seems lately all I have been posting is a bunch of music related stuff, but the music from Zelda is simply that awesome. This time it’s another drum beat by a youtube user pointed out to us by a fan named Alex! I love almost every single song from The Wind Waker, and this guy can definitely play some kick-ass drums. It may be time to finally break out my old drum set and start giving this a whirl.

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Skyward Sword First in the Timeline? Eiji Aonuma Says Yes, Plus More http://www.zeldainformer.com/skyward_sword_first_in_the_timeline_eiji_aonuma_says_yes_plus_more/ Wed, 21 Jul 2010 20:35:43 +0000 http://localhost/wordpress90/?p=1097 ONM 003

“Yes there is a master timeline but its confidential document!” explains Aunuma-san. “The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else! I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information - this title [Skyward Sword] takes place before Ocarina of Time. if I said that a certain title was ‘the first Zelda game’, then that means that we cant ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”

This comes straight out of the latest edition of Official Nintendo Magazine. Of course, thats not all that was said. Step inside to see a complete article scan, as well as the text version of all relevant information. The biggest news is what you have already seen plastered all over the internet - Skyward Sword is confirmed as presently being before Ocarina of Time.

ONM 001 ONM 002 ONM 004 ONM 005 ONM 006

There is a lot of good stuff in this article, but I’ll just quote the more relevant stuff.

“So what we’ve tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don’t really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.”

“We haven’t really made a set determination as to whether certain characters will re-appear or not appear,” he said, “One of the things we talk about with our staff is how a character works or can be used in this game, or if it would be fun to tie in a connection here…anything that the fans would be appreciative of. I am pretty much letting the team decide how and when we implement that sort of thing.”

A heck of a lot of very interesting details. I am ever more excited for this game. Spring 2011, you couldn’t come soon enough! Major props goes out to Windwackster, a forum user at our affiliate site Zelda Universe, for providing the scans. Sorry we didn’t get this up earlier, we knew about it yesterday but lacked “the evidence” to present it. Thanks to this amazing Zelda community, that didn’t last long! So people, Skyward Sword... discuss.

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“Yes there is a master timeline but its confidential document!” explains Aunuma-san. “The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else! I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information - this title [Skyward Sword] takes place before Ocarina of Time. if I said that a certain title was ‘the first Zelda game’, then that means that we cant ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”

This comes straight out of the latest edition of Official Nintendo Magazine. Of course, thats not all that was said. Step inside to see a complete article scan, as well as the text version of all relevant information. The biggest news is what you have already seen plastered all over the internet - Skyward Sword is confirmed as presently being before Ocarina of Time. Hop inside for more.

]]> 1097 0 0 0 Conflicting Reports: Skyward Sword Most Disappointing E3 Title, Yet it is Still The Most Anticipated http://www.zeldainformer.com/conflicting_reports_skyward_sword_most_disappointing_e3_title_yet_it_is_sti/ Thu, 22 Jul 2010 20:35:56 +0000 http://localhost/wordpress90/?p=1098 Link Fight a Stalfos in Skyward Sword

Skyward Sword seems to be getting “mixed” feelings these days, but lately the reports about the game seem to be contradicting each other. First up, we have this from Platform Nation:

When cell-shaded adult Link walked on the E3 stage last month, a barrage of sighs followed him out. Everyone (including myself) had such high expectations for the next Zelda and what was shown just didn’t justify it. Link may look slightly different, but the game defiantly did not. It was incredibly under-whelming, looked way too identical to its predecessors and as a result of this it received many “Most disappointing game of E3 awards” and the skeptical thoughts of gamers alike.

So it received a lot of disappointing awards at E3 right? That’s what they claim, and I am just too lazy to really do the research to see what exactly it did win. However, assuming this is true, apparently the “people who are buying the game” highly disagree. Don’t believe me?

This is the first month that announcments from E3 are included in the votes, as such there is now a 7th platform in the mix with the 3DS, as well as a number of newly announced titles for other platforms. With a lower turnout than usual as well as a new platform to choose from, all six older platforms saw a decrease from the previous month, the drop is relatively similar across the platforms, though Wii dropped the least and DS the most.

The Wii was the only platform this month with a game over 100 points, that being The Legend of Zelda: Skyward Sword. Wii games also took 2nd and 3rd place with what is the penultimate full month for Metroid: Other M, as well as the first month of Donkey Kong Country Returns which has an excellent first showing. Other E3 announcments Kirby’s Epic Yarn and Goldeneye 007 also did well and made the top 40.

This comes straight from VGChartz. What does this mean? Well, the 100 points is a positive, it is positioning, for the month of July, as being the most wanted game on the market. It not only took first place, it crushed the second place game. Skyward Sword is sitting at 131 points for the month, while the second place game, Metroid: Other M, is sitting at 93. As you can see, we have some conflicting reports. Skyward Sword was the most disappointing game at E3, yet it is also the most highly anticipated? I’ll let you guys try and sort this one out.

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Link Fight a Stalfos in Skyward Sword

Skyward Sword seems to be getting “mixed” feelings these days, but lately the reports about the game seem to be contradicting each other. First up, we have this from Platform Nation:

When cell-shaded adult Link walked on the E3 stage last month, a barrage of sighs followed him out. Everyone (including myself) had such high expectations for the next Zelda and what was shown just didn’t justify it. Link may look slightly different, but the game defiantly did not. It was incredibly under-whelming, looked way too identical to its predecessors and as a result of this it received many “Most disappointing game of E3 awards” and the skeptical thoughts of gamers alike.

So it received a lot of disappointing awards at E3 right? That’s what they claim, and I am just too lazy to really do the research to see what exactly it did win. However, assuming this is true, apparently the “people who are buying the game” highly disagree. Don’t believe me? Step inside.

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Nintendo Power: Skyward Sword Does Contain Princess Zelda, No Voice Acting, and More http://www.zeldainformer.com/nintendo_power_skyward_sword_does_contain_princess_zelda_no_voice_acting_an/ Sat, 24 Jul 2010 15:55:26 +0000 http://localhost/wordpress90/?p=1099 Skyward Sword Demo Screenshot

So for those of you lucky enough to be a regular subscriber to Nintendo Power, you may have received your next issue already. If you have, then you already know what I am about to say, so bear with me. There was a massive Skyward Sword feature that revealed a lot of new details. While I don’t have the issue yet, and thus can’t provide any scans, I can at least highlight some of the bigger points

For starters, Princess Zelda is confirmed to be in the game, though we don’t know in what capacity. Before you jump to conclusions, there was no mention of Ganondorf. To many gamers relief, and maybe to many gamers distaste, it was stated that Nintendo doesn’t feel voice acting fits with the Zelda series. I personally have always said that voice acting for every character but Link would add more depth to the story, but Nintendo disagrees. More power to them.

The beetle may be used in racing related games and tasks, something I am not sure many people saw coming. These could be required to progress through the game, or just simple mini-games. At this point, it doesn’t appear they are going to be making that clear until the game comes out. I do know the beetle does look intriguing, as being sort of like a super enhanced boomerang (in terms of picking items up and carrying them).

Also, to my own delight, Miyamoto has no upended the tea table… yet. In many previous iterations, Miyamoto has upended the tea table, making major game changes or shifts in the later development. I have always felt such changes have actually handcuffed Eiji Aonuma’s creative nature, so I am really happy to see that not happening this time around. This could possible be the title that defines Aonuma’s career..

Source: [GoNintendo] via Zelda Universe ]]> Skyward Sword Demo Screenshot

So for those of you lucky enough to be a regular subscriber to Nintendo Power, you may have received your next issue already. If you have, then you already know what I am about to say, so bear with me. There was a massive Skyward Sword feature that revealed a lot of new details. While I don’t have the issue yet, and thus can’t provide any scans, I can at least highlight some of the bigger points

For starters, Princess Zelda is confirmed to be in the game, though we don’t know in what capacity. Before you jump to conclusions, there was no mention of Ganondorf. To many gamers relief, and maybe to many gamers distaste, it was stated that Nintendo doesn’t feel voice acting fits with the Zelda series. I personally have always said that voice acting for every character but Link would add more depth to the story, but Nintendo disagrees. More power to them. Hop inside for more.

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Navigational Changes and the Return of the Game Sections http://www.zeldainformer.com/navigational_changes_and_the_return_of_the_game_sections/ Sat, 24 Jul 2010 22:55:25 +0000 http://localhost/wordpress90/?p=1100 Hot Girls

Alright so I know there are going to be comments from folks complaining about hot women in bikini’s appearing on the site, and some mentioning it would okay if there were men to compensate. Well, let me start by saying this: I only ever look up pictures of women, so if you want men you will need an entirely different news poster around these parts. Sorry ladies!

Anyways, this update is to point out some very obvious changes made around the site today. For starters, the featured box is gone and replaced with a snazzy header. I know there were people who used it, but the featured box was bugged, and frankly not enough people used it to warrant the extra load time on the site. On top of that, away went our tabbed navigation, something we were actually proud of when this layout launched earlier this year.

Unfortunately, outside of the tabbed menu being poorly coded, it was a severe cause of lag on the site, and we found that while it feels effective to us, the clicking trend shows that people simple aren’t navigating through the other tabs. So, we have gotten rid of the tabs, severely reduced the amount of links needed to navigate around the site (thus simplifying our navigation overall) and brought back our game index pages! While I had good reason to remove them before, I do think we can provide at least a nice hub gather ground for game information, similar to how the Skyward Sword section presently works. Besides, we don’t want people to forget that we provide a spoiler free Spirit Tracks Walkthrough, a Link’s Awakening Video Walkthrough, or the fact we will be offering a Skyward Sword Walkthrough.

Why was all this done? To improve the speed and performance of the site, while bringing back the content we know some of you direly missed. I think, to this point, it’s a success. From my own speed tests, the overall speed of Zelda Informer as increased by almost 400%, which is a pretty big number. Hopefully, the speed increase is universal for everyone. Enjoy your time at Zelda Informer as we continue to optimize the site, and provide content you care about.

Oh and a little blurb from our recovering action star Damir:

It’s been ages since we’ve had tits on the front page

Well my friend, I solved that one.

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Hot Girls

Alright so I know there are going to be comments from folks complaining about hot women in bikini’s appearing on the site, and some mentioning it would okay if there were men to compensate. Well, let me start by saying this: I only ever look up pictures of women, so if you want men you will need an entirely different news poster around these parts. Sorry ladies!

Anyways, this update is to point out some very obvious changes made around the site today. For starters, the featured box is gone and replaced with a snazzy header. I know there were people who used it, but the featured box was bugged, and frankly not enough people used it to warrant the extra load time on the site. On top of that, away went our tabbed navigation, something we were actually proud of when this layout launched earlier this year.

Unfortunately, outside of the tabbed menu being poorly coded, it was a severe cause of lag on the site, and we found that while it feels effective to us, the clicking trend shows that people simple aren’t navigating through the other tabs. So, we have gotten rid of the tabs, severely reduced the amount of links needed to navigate around the site (thus simplifying our navigation overall) and brought back our game index pages! While I had good reason to remove them before, I do think we can provide at least a nice hub gather ground for game information, similar to how the Skyward Sword section presently works. Besides, we don’t want people to forget that we provide a spoiler free Spirit Tracks Walkthrough, a Link’s Awakening Video Walkthrough, or the fact we will be offering a Skyward Sword Walkthrough.

Why was all this done? To improve the speed and performance of the site, while bringing back the content we know some of you direly missed. I think, to this point, it’s a success. From my own speed tests, the overall speed of Zelda Informer as increased by almost 400%, which is a pretty big number. Hopefully, the speed increase is universal for everyone. Enjoy your time at Zelda Informer as we continue to optimize the site, and provide content you care about.

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Ocarina of Time 3DS Footage http://www.zeldainformer.com/ocarina_of_time_3ds_footage/ Sun, 25 Jul 2010 17:05:06 +0000 http://localhost/wordpress90/?p=1101


It’s been awhile since we talked about Ocarina of Time 3DS, mostly because, well, we know so little about it. Still, we haven’t seen footage of it in awhile, and while this isn’t new footage, it’s still neat seeing it. The angle isn’t the best, but since the guy is watching it in 3D, it’s not like it would matter for the camera angle.

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It’s been awhile since we talked about Ocarina of Time 3DS, mostly because, well, we know so little about it. Still, we haven’t seen footage of it in awhile, and while this isn’t new footage, it’s still neat seeing it. The angle isn’t the best, but since the guy is watching it in 3D, it’s not like it would matter for the camera angle.

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Legend of Neil Season 3 Episode 1 Launched Today http://www.zeldainformer.com/legend_of_neil_season_3_episode_1_launched_today/ Mon, 26 Jul 2010 17:11:12 +0000 http://localhost/wordpress90/?p=1102


The Legend of Neil enters it’s third and final season, where Neil has to make some tough choices about going back to the life he had, or moving forward with the life he enjoyed inside the game. After finding out some shocking news about his mother, news his dad had been hiding for years, Neil is left contemplating why he is even living the family dream of co-managing the gas station. Oh, and did I mention the fairy is pregnant and the Old Man is retired? No? Well just watch and see what happens.

Having problems watching this embed? You can check out the first episode directly at Atom.com.

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The Legend of Neil enters it’s third and final season, where Neil has to make some tough choices about going back to the life he had, or moving forward with the life he enjoyed inside the game. After finding out some shocking news about his mother, news his dad had been hiding for years, Neil is left contemplating why he is even living the family dream of co-managing the gas station. Oh, and did I mention the fairy is pregnant and the Old Man is retired? No? Well just watch and see what happens.

Having problems watching this embed? You can check out the first episode directly at Atom.com.

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Aonuma: The 3DS is Perfect for Zelda http://www.zeldainformer.com/aonuma_the_3ds_is_perfect_for_zelda/ Mon, 26 Jul 2010 18:20:45 +0000 http://localhost/wordpress90/?p=1103 Nintendo 3DS

“I am excited. With the Nintendo 3DS, all of the new elements and the 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do. Of course I look at what the development environment is like and one of the things that I want to take up further going forward is how playing in 3D effects things. Does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be 3D but we don’t have to shoehorn it in. If it’s beneficial, of course, we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.”

This comes straight from an interview done at Official Nintendo Magazine. I am more curious, to be honest, what they can do with a new Zelda title versus what is happening with Ocarina of Time 3DS, but we shall see what happens no? I like some the reasoning here though, and I think depth of field could play a huge role in future Zelda titles.

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Nintendo 3DS

“I am excited. With the Nintendo 3DS, all of the new elements and the 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do. Of course I look at what the development environment is like and one of the things that I want to take up further going forward is how playing in 3D effects things. Does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be 3D but we don’t have to shoehorn it in. If it’s beneficial, of course, we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.”

This comes straight from an interview done at Official Nintendo Magazine. I am more curious, to be honest, what they can do with a new Zelda title versus what is happening with Ocarina of Time 3DS, but we shall see what happens no? I like some the reasoning here though, and I think depth of field could play a huge role in future Zelda titles.

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Reggie Discusses What He Feels is a Core Element to Zelda, Skyward Sword http://www.zeldainformer.com/reggie_discusss_what_he_feels_is_a_core_element_to_zelda_skyward_sword/ Tue, 27 Jul 2010 22:37:35 +0000 http://localhost/wordpress90/?p=1104 Reggie Fils-Aime

You know, I feel like the last few “Zelda” games have hinged on an axis mechanism that the game is organized around. Whether it’s “Twilight Princess” with the light and dark, or “Wind Waker” with the sailing. Do you feel like there is a core part of the series at this point?

Reggie: I think it is.

The earlier games were more about straight RPG-style dungeon crawler gameplay.

Reggie: Well, in “Link to the Past”, you had light and dark, too.

That’s true. And in “Ocarina of Time,” you had the different time periods and Link at different ages as the core mechanic in that game.

Reggie: So, these two worlds are a key part of the Zelda franchise. And you know, being able to do certain things in world, different things in the other world—now, Mr. Newman, Mr. Miyamoto are the developers—but as a player, a lover of the franchise, to me, yes, those are core parts of the franchise.

The idea or concept of the eliminating RPG elements in favor of more “traditional” adventure gameplay has been happening a lot in the series over the last 20 years. Still it is interesting watching things be about light and dark, or be so heavily focused on one element (IE sailing, train). Hop inside to see what Reggie had to say about Skyward Sword.

You know, you opened with Zelda, which set the tone. In previous years, it would have been the last thing you guys went to—and that was really impressive. “The Legend of Zelda: Skyward Sword” uses motion control, and the last time you and I spoke at GDC, we were talking about motion control and the approaches from the other companies. Clearly, at lot more has been revealed as of E3. I talked to (Nintendo global president Satoru) Iwata and he makes it clear that Nintendo is not a company that responds to competitors. But can you offer any opinions about how you feel, as far as Sony and Microsoft implementing their idea of motion control?

Reggie: I really can’t, and that’s because while I have seen people play their products, I haven’t played it personally. One player hasn’t announced their pricing strategy, so that’s a big [component that’s] missing still. What I can say is that I believe the consumer knows which company has been the innovator in this space. I also believe that we have demonstrated with “Zelda: Skyward Sword” how a one-to-one controller can bring you deeper into a true active gaming experience, and no one else has done that. No one.

We will continue to innovate, we’ll continue to bring consumers closer and closer into the experience. And we believe that if we do that, the consumer will vote with their wallets and pocketbooks and continue to show that Nintendo is the company bringing these great experiences forward.

In that vein, lets focus on “Zelda” for a bit. This is kind of a radical departure in terms of control scheme. You can use the Wii remote and nunchuk as [series hero] Link’s sword and shield, which is the first time for that input method. And even some of the design and layout aspects of this new game seem much different. Do you worry that longtime Zelda fans may be put off by this? You’re asking those people to make a jump…

Reggie: I’ll tell you: I’m a longtime “Zelda” fan. I played “Zelda” before I ever considered that I could be working for the company. I cut my teeth on “Link to the Past.” I’ve picked up that control scheme and it feels like a great “Zelda” game. I mean now, I have the sword and shield. I am the one deciding how to attack a particular enemy. It feels great to me. I found that it’s a fantastic new way to experience the “Zelda” franchise.

In terms of the look, [Nintendo’s chief Zelda guru Eiji] Aonuma-Mr. Miyamoto highlighted this-is very into our history, and they wanted to look that was more impressionistic, and that’s why you see the color palette the way it is. And I think it’s great. I love that we have done everything from, you know, the look and—

Like the cartoonishess of “Wind Waker”...

Reggie: Right, all the way to the “realism” of “Twilight Princess” and everything between. I think it’s great, I think it’s what helps keep the franchise fresh.

Is there a bit of a teaser with regard to what we saw on the trailer, and in the name “Skyward Sword”? It seems to indicate that there might be some kind of vehicular element or something.

Reggie: [At] the developer roundtable, Mr. Aonuma shared the skyward element of this game. The storyline goes that Link is living in a cloud world and finds a way to go down to the ground. And the gameplay will take you between this ground world and the sky world.

Right. Kind of the sailing in “Wind Waker.”

Reggie: So that’s the traversal.

It is interesting that Reggie felt he had to repeat what he said previously about being a longtime fan, but it was a nice little debate either way about the direction Zelda is heading in. The interview did contain some additional things such as Reggie’s thoughts on the competition from a technological stand point, so you can read the rest of the interview if you please over at IFC.

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Reggie Fils-Aime

You know, I feel like the last few “Zelda” games have hinged on an axis mechanism that the game is organized around. Whether it’s “Twilight Princess” with the light and dark, or “Wind Waker” with the sailing. Do you feel like there is a core part of the series at this point? Reggie: I think it is. The earlier games were more about straight RPG-style dungeon crawler gameplay. Reggie: Well, in “Link to the Past”, you had light and dark, too. That’s true. And in “Ocarina of Time,” you had the different time periods and Link at different ages as the core mechanic in that game. Reggie: So, these two worlds are a key part of the Zelda franchise. And you know, being able to do certain things in world, different things in the other world—now, Mr. Newman, Mr. Miyamoto are the developers—but as a player, a lover of the franchise, to me, yes, those are core parts of the franchise.

The idea or concept of the eliminating RPG elements in favor of more “traditional” adventure gameplay has been happening a lot in the series over the last 20 years. Still it is interesting watching things be about light and dark, or be so heavily focused on one element (IE sailing, train). Hop inside to see what Reggie had to say about Skyward Sword.

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Are Zelda Fans Becoming Their Own Worst Nightmare? http://www.zeldainformer.com/are_zelda_fans_becoming_their_own_worst_nightmare/ Wed, 28 Jul 2010 02:41:58 +0000 http://localhost/wordpress90/?p=1105 Link as depicted in a commercial for The Legend of Zelda

For starters, I can’t begin to assume what Zelda fan’s worst nightmare really is. We’re all individuals, and I am sure our worst nightmare is this series coming to a downfall harder than what happened to Sonic. However, I am not just talking about how fans treat me at this site, but how we treat this series and really, how we treat each other. I have often pondered where it all went wrong.

I’ve been in this community for roughly a decade, maybe a tad longer, and it seems to be the days of “just talking about zelda and loving it/slightly debating about it” are gone. We here at Zelda Informer love to talk about Zelda, and I will be sure there is plenty of Zelda talk in this article as heck, that is really all I want to do. So, why is that the fans are not the same?

I’m going to ignore some of my past experiences at other sites because they aren’t really as relevant as what is happening right now. I have been “running” this site for roughly 2 years, and I have a wonderful staff of writers, graphic artists, and video editors that have really helped make this site into something we are proud of. We have released, in my time here, about 180+ articles. A feat that is astounding given all things. We have debated about what game is the best, what needs to be changed, is it time for a new headman not named Miyamoto, what is the best soundtrack, among several other topics of varying degree. Yet, amongst all of it, it seems hate is what bubbles to the top.

Some articles are written fully aware there will be haters. In my last I made a case for why I personally do not put Ocarina of Time at the top of the list, and I knew some Ocarina of Time lovers were going to say some negative things about it. What I didn’t expect was people to come in and start bashing Majora’s Mask. It happens, but what happened to having a nice chat about Zelda?

You see this in the forums at times too, though it’s a bit less frequent. You see this at many Zelda fan sites, a bunch of “so called” Zelda fans bitching and moaning about everything wrong with x game, and that is why it sucks. A few concede that their own personal tastes puts a game like Phantom Hourglass down the list but still talk that yeah, it’s a good game. I actually recently did this myself when I said Ocarina of Time wasn’t the best game in the series for me, but I sure as hell had a lot of nice things to say about the game too. I actually found myself trying to defend its position more than attacking it.

Fans seem to have gone into a state of “my opinion is more important than your opinion, because you are clearly an idiot”. I get it, it’s fandom. It comes with the territory. This sort of behavior happens in sports fandoms all the time, so this isn’t something I am not accustomed too. Still, Zelda fans like to tear each other down for how they individually feel about the series as if it actually matters that you don’t agree. It’s cool to discuss why you don’t agree, and have a great conversation. Many times, though, it ends up with a bitch fest that goes nowhere. It’s sad, and this isn’t the sort of community I have grown to fall in love with in the last decade.

Yes, Zelda

Where have the days gone that just having Zelda at all was good enough?

Maybe it just has something to do with the popularity of Zelda these days, and with it’s associating fan sites. Sites like fellow affiliate Zelda Universe and Zelda Dungeon have grown to heights that have exceeded any previous generation of sites in terms of popularity, and Zelda Informer is starting to approach that level. It seems as sites get more and more popular, that in comes a new level of “expectations” and “standards” of which a site never particularly held itself too. For a site like Zelda Universe, they embraced this fact and have a semi-professional editor that goes through every single news post before sending it live. This is a great method, and we only stave it away because having such a method relies heavily on one or two individuals for any posts to go live at the site. We pride ourselves in posting quickly and concisely, and we’ll try to clean it up after it’s up, or later in the day, as we have time. I like to think people understand this, as several have commented to me in the last 6 months that they like Zelda Informer so much because we generally post news before most other sites. Our method of posting has a lot to do with it.

As the series has grown, and the sites have grown, the fans are even more restless. Just look at our site update post that contained women in bikinis, since it is a “just keeping you informed” post about site changes that most have already noticed or don’t even care about, we had some fun with it. Now fans are out to crucify me. I make a grammar mistake in a post and just “seconds” after going up, people are more apt to talk about the mistake versus talking about Zelda. I get it, I make mistakes, we all do, and it will be cleaned up as I have time. Am I a grammar god? No. Am I even really a gaming journalist? Eh, maybe at the most “loose” of definitions of what a journalist is. Am I a professional in the field? Hardly, nor do I pretend to be. I do this for fun, and anyone who says otherwise just doesn’t know me. Zelda is my favorite game series, and possibly the only reason I still play games today. I like to talk about Zelda, and share those thoughts with the world. I don’t get paid for this, I don’t do it for “personal glory”, I just want to talk about Zelda with a bunch of other Zelda nerds. Is that so hard?

As things have turned out over the years, it is. If someone disagrees with you, it’s game over. We do do things that most other sites don’t - we respond to comments. We like to take an active role in letting our commenters know that yes, we are reading, and yes, we do have responses. Are they always the best responses? No. We make fun of people all the time, and we also make fun of ourselves. Anyone who is a active member of our forums knows that we don’t take ourselves seriously, and thus, we are shocked when everyone else likes to take us so seriously. One small quip, and the world explodes. It’s a fascinating sight. I am left wondering “wait, when did we change what we are?”.

Zelda Informer is a sarcastic, enthusiastic, Zelda loving fan site where we do what we do for fun. We don’t take ourselves too seriously, and we don’t expect our fans too either. We love Zelda, and that is really the bottom line. We thought everyone else loved Zelda as well, but have we grown to love it “so much” that we actually hate it? Seriously, I get more stressed out now talking about Zelda than I do anything else, because I know it’s going to end in “my opinion is more important than your opinion” and it just sucks. Guys, I think it’s time we all lighten up a little, no? It’s a game, and we are just a fan site for that game. No need to take things and go all SRS BSNS on each other. Much love folks.

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Link as depicted in a commercial for The Legend of Zelda

For starters, I can’t begin to assume what Zelda fan’s worst nightmare really is. We’re all individuals, and I am sure our worst nightmare is this series coming to a downfall harder than what happened to Sonic. However, I am not just talking about how fans treat me at this site, but how we treat this series and really, how we treat each other. I have often pondered where it all went wrong.

I’ve been in this community for roughly a decade, maybe a tad longer, and it seems to be the days of “just talking about zelda and loving it/slightly debating about it” are gone. We here at Zelda Informer love to talk about Zelda, and I will be sure there is plenty of Zelda talk in this article as heck, that is really all I want to do. So, why is that the fans are not the same?

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The Legend of Zelda Comic: 9 New Pages, Chapter One Complete http://www.zeldainformer.com/the_legend_of_zelda_comic_9_new_pages_chapter_one_complete/ Wed, 28 Jul 2010 04:25:29 +0000 http://localhost/wordpress90/?p=1106 The Legend of Zelda Comic Chapter 1: Page 27

The Legend of Zelda Comic, based heavily on retelling the story in the Zelda Cartoon series, has rounded out chapter one with nine new pages. Head on over to our Zelda Comic section to read the entire first chapter.

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The Legend of Zelda Comic Chapter 1: Page 27

The Legend of Zelda Comic, based heavily on retelling the story in the Zelda Cartoon series, has rounded out chapter one with nine new pages. Head on over to our Zelda Comic section to read the entire first chapter.

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Scott Pilgrim Vs. The World to Feature Zelda Music and Sound Effects http://www.zeldainformer.com/scott_pilgrim_vs_the_world_to_feature_zelda_music_and_sound_effects/ Wed, 28 Jul 2010 12:02:58 +0000 http://localhost/wordpress90/?p=1107



Scott Pligrim Vs. The World is a movie about a kid who falls in love with a girl but has to defeat her seven evil ex-boyfriends to be with her. It’s heavily based in gaming including such things as the origin of Pacman. Reportedly, it is going to feature Zelda music and sound effects, such as The Great Fairy Fountain music. There was a screening of it at Comic-Con and apparently it was well received. I’ll be keeping an eye out for this one.

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Scott Pligrim Vs. The World is a movie about a kid who falls in love with a girl but has to defeat her seven evil ex-boyfriends to be with her. It’s heavily based in gaming including such things as the origin of Pacman. Reportedly, it is going to feature Zelda music and sound effects, such as The Great Fairy Fountain music. There was a screening of it at Comic-Con and apparently it was well received. I’ll be keeping an eye out for this one.

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Eiji Aonuma: Sword Combat in Skyward Sword is Better Thanks to Art Direction http://www.zeldainformer.com/eiji_aonuma_sword_combat_in_skyward_sword_is_better_thanks_to_art_direction/ Wed, 28 Jul 2010 15:22:27 +0000 http://localhost/wordpress90/?p=1108 Link fighting a boss in the 2010 E3 Skyward Sword Demo

One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.

I personally like the art style regardless of the reasonings behind it, but it’s nice knowing the style is essential to gameplay. This bit of quotes comes from Official Nintendo Magazine, brought to us via Nintendo Everything. Will we find out any more details about the game the rest of the year? Who knows, but hopefully more details will come to the surface as we get closer to the release.

Saw this over on Destructoid, so I am just sneaking an update in right before I leave for work. Today is my big moving day, so I wont have any more updates for you guys until later this evening.

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Link fighting a boss in the 2010 E3 Skyward Sword Demo

One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.

I personally like the art style regardless of the reasonings behind it, but it’s nice knowing the style is essential to gameplay. This bit of quotes comes from Official Nintendo Magazine, brought to us via Nintendo Everything. Will we find out any more details about the game the rest of the year? Who knows, but hopefully more details will come to the surface as we get closer to the release.

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Jimmy Fallon Sets New World Record, The Legend of Zelda Involved... Sort Of http://www.zeldainformer.com/jimmy_fallon_sets_new_world_record_the_legend_of_zelda_involved_sort_of/ Thu, 29 Jul 2010 19:46:51 +0000 http://localhost/wordpress90/?p=1109



Okay, so the relation of the world records he sets in this video and Zelda are very vague, but it’s still highly entertaining. Not sure what I enjoyed more, watching him attempt to play 10 game consoles in 60 seconds, or watching blow up dolls get tossed around the crowd. Honestly, I am not a fan of his show, but this was just too awesome. At least we got see Old Man, right?

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Okay, so the relation of the world records he sets in this video and Zelda are very vague, but it’s still highly entertaining. Not sure what I enjoyed more, watching him attempt to play 10 game consoles in 60 seconds, or watching blow up dolls get tossed around the crowd. Honestly, I am not a fan of his show, but this was just too awesome. At least we got see Old Man, right?

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What Zelda Teaches us About Fitness http://www.zeldainformer.com/what_zelda_teaches_us_about_fitness/ Fri, 30 Jul 2010 07:38:17 +0000 http://localhost/wordpress90/?p=1110 Master Sword - Can Tell Us All About Fitness

Most Zelda fans agree that the Zelda series is much more than just games. They see it as inspiration, as moral lessons, as something to apply to your life. We’ve all heard it before; we’ve read Hylian Dan’s renown articles, but never before have we thought of The Legend of Zelda as the perfect advice for getting fit. Never had we thought of Zelda as the perfect basis for your gym session or the inspiration for your morning jog. Steve from Nerd Fitness believes that applying Zelda to your health is a great way to ‘level up your life, every single day.’

I really can’t help but agree. It may seem strange and remote to pull fitness inspiration from Zelda, but Steve makes a good case. He writes about things like not taking shortcuts, burning every bush and bombing every wall, rewarding yourself and knowing that your goal is possible. If nothing more, this article reminds me that I should probably be getting back into that jogging regimen of mine - been a slack couple of days. Head on over to Nerd Fitness for the article.

Source: Nerd Fitness [via: GoNintendo]

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Master Sword - Can Tell Us All About Fitness

Most Zelda fans agree that the Zelda series is much more than just games. They see it as inspiration, as moral lessons, as something to apply to your life. We’ve all heard it before; we’ve read Hylian Dan’s renown articles, but never before have we thought of The Legend of Zelda as the perfect advice for getting fit. Never had we thought of Zelda as the perfect basis for your gym session or the inspiration for your morning jog. Steve from Nerd Fitness believes that applying Zelda to your health is a great way to ‘level up your life, every single day.’

I really can’t help but agree. It may seem strange and remote to pull fitness inspiration from Zelda, but Steve makes a good case. He writes about things like not taking shortcuts, burning every bush and bombing every wall, rewarding yourself and knowing that your goal is possible. If nothing more, this article reminds me that I should probably be getting back into that jogging regimen of mine - been a slack couple of days. Head on over to Nerd Fitness for the article.

Source: Nerd Fitness [via: GoNintendo]

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72 Hours Remain: Remember http://www.zeldainformer.com/72_hours_remain_remember/ Fri, 30 Jul 2010 16:58:02 +0000 http://localhost/wordpress90/?p=1111 30.png

CO SE BONTINUED…

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30.png

CO SE BONTINUED…

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Has Nintendo Given Up on the Timeline? http://www.zeldainformer.com/has_nintendo_given_up_on_the_timeline/ Fri, 30 Jul 2010 22:05:50 +0000 http://localhost/wordpress90/?p=1112 Link and Ezlo found the Timeline Document

The Zelda timeline is one of the central pillars to The Legend of Zelda franchise. It is without a doubt of great significance to the series’ fanbase, but it is debatable how important the overall chronology is to Nintendo. There has recently been a bit of controversy over Eiji Aonuma confirming the existence of a ‘master timeline document’. More often we hear about how Nintendo tends to place gameplay as a higher priority than storyline. Looking at the Zelda series in recent times I tend to think that Nintendo has been taking more care in the overall series storyline, and to me, that implies nothing more than they have given up on the timeline.

You’re probably wondering how exactly it can be classified as ‘giving up’ when I say Nintendo has been paying more attention to the timeline. Logically, it implies the exact opposite - but not in this case. Most Zelda fans will be familiar with the ‘arcs’ that are used to piece together a timeline. They are the confirmed (or widely agreed upon) connections between certain games in the series. The timeline nowadays comprises firstly of the unquestionable split timeline arc. This is where Ocarina of Time has two endings. The ‘adult’ portion leads onto The Wind Waker, Phantom Hourglass and Spirit Tracks. The ‘child’ side ending leads into Majora’s Mask and eventually onto Twilight Princess. It is then up to each individual fan to decide how the rest of the games fit into the timeline, of course, the conventions of the remaining confirmed arcs must be adhered to - for instance, The Adventure of Link must be a direct sequel to The Legend of Zelda.

The most recent four titles released to the Zelda series all came with a definitive timeline placement in relation to the split timeline arc. In other words, they all had a direct relationship to what’s seen as the core of the timeline - Ocarina of Time. Twilight Princess came hundreds of years after Majora’s Mask, the sequel to Ocarina of Time. Phantom Hourglass directly followed The Wind Waker which was centuries after Ocarina of Time’s adult ending, and Spirit Tracks comes centuries after Phantom Hourglass. Now, we also have Skyward Sword, which is a prequel to Ocarina of Time. Do you get the picture? Nintendo appears to be too afraid to make a Zelda game that doesn’t have a definitive timeline placement that relates directly to Ocarina of Time. It has been five years and five titles since the last game whose position in the timeline was ambiguous - that game being The Minish Cap.

I doubt we will ever again see a Zelda title with a questionable timeline placement and that doesn’t relate to the main arc now. What are the chances of us seeing an A Link to the Past prequel, or something that takes place 100 years before The Legend of Zelda? What are the chances of us seeing a game that stands alone and is hard to relate to any others? In my opinion - never, but I hope I am wrong.

Of course when you realize this trend there are two stances that you can take on it. The first is that Nintendo is attempting to piece together the mess of a timeline they’ve made. They are not creating any more questionable titles and are using new games to connect the rest of the series together. For instance, Spirit Tracks confirmed a “New Hyrule” on the adult timeline after the flood, allowing for arcs like the original, the Four Sword series and the rest to be placed afterwards. Skyward Sword may well be an attempt to clean up the various myths of the Master Sword origin story to connect Ocarina of Time and A Link to the Past. It may also be to clarify Ocarina of Time’s references to a ‘fierce war’ and Twilight Princess’s backstory of the interlopers. This first perspective could very well be what Nintendo is doing, but I think otherwise.

Now this is a Timeline!

The second mindset simply ascertains that Nintendo has given up on the Zelda timeline. They regret having made such a mess of it, and not having considered the chronology since the beginning. Now they’re left with a couple of little side series, like Four Swords or the Oracles, and only care about new games staying true to the main series arc, and hence, Ocarina of Time. In essence, I feel that Nintendo have decided to only worry about connecting future Zelda games to this arc of the timeline: forsaking the others and the idea of a coherent overall chronology. Never again will we see games like the Oracles where timeline placement is an adventure of personal discovery on top of the game’s adventure itself. Some see the creation of the new game, Skyward Sword, as a predecessor to Ocarina of Time as a desperate grasp of somewhere in the timeline to stick a new title.

Even with the supposed timeline document, it doesn’t really matter to us. They say that we’ll never see it, and even if we did, would we be satisfied? I doubt it. I remember the Nintendo who put gameplay before story. Now Nintendo are putting more emphasis on story, but I feel it is too late and not with the right motivation. A motivation not to screw up the timeline any more than it already has been. Has there ever been the notion in Nintendo’s mind for a cohesive overall timeline one day? Is it a part of their new generation - the touch and motion generations - to forsake the games of old with unconfirmed placements? Do you think that Nintendo knows what they’re doing with the timeline and will one day connect everything together? Should we have faith, or should we know at heart that Nintendo has given up on the overall timeline?

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Link and Ezlo found the Timeline Document

The Zelda timeline is one of the central pillars to The Legend of Zelda franchise. It is without a doubt of great significance to the series’ fanbase, but it is debatable how important the overall chronology is to Nintendo. There has recently been a bit of controversy over Eiji Aonuma confirming the existence of a ‘master timeline document’. More often we hear about how Nintendo tends to place gameplay as a higher priority than storyline. Looking at the Zelda series in recent times I tend to think that Nintendo has been taking more care in the overall series storyline, and to me, that implies nothing more than they have given up on the timeline.

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Zelda Dubstep: Journey to the Dark World http://www.zeldainformer.com/zelda_dubstep_journey_to_the_dark_world/ Sat, 31 Jul 2010 16:07:52 +0000 http://localhost/wordpress90/?p=1113


I am not really a Dubstep fan per say, but even I admit this is pretty neat, and does take a lot of skill. Usually when you hear Dubstep you rarely get to see the maker in action, so it’s neat watching him mix everything. It may not be the best Dubstep of Zelda ever, but it is still fairly entertaining. Be sure to stay tuned to Zelda Informer this weekend, as I official dub this Zelda music weekend! We have a big surprise in store for all of you, and naturally we are going to be celebrating Zelda music all weekend long!

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I am not really a Dubstep fan per say, but even I admit this is pretty neat, and does take a lot of skill. Usually when you hear Dubstep you rarely get to see the maker in action, so it’s neat watching him mix everything. It may not be the best Dubstep of Zelda ever, but it is still fairly entertaining. Be sure to stay tuned to Zelda Informer this weekend, as I official dub this Zelda music weekend! We have a big surprise in store for all of you, and naturally we are going to be celebrating Zelda music all weekend long!

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Skyward Sword Graphics: Comparative Study http://www.zeldainformer.com/skyward_sword_graphics_comparitive_study/ Sat, 31 Jul 2010 23:11:37 +0000 http://localhost/wordpress90/?p=1114 Skyward Sword Graphical Comparison of Link

With the more toon than realistic graphic style Nintendo has decided to use for Skyward Sword, we would expect it to stimulate a lot of discussion on the topic. Both those fans who love the direction, and those who are appalled by it. Over the past month TheMaverickk of Zelda Universe has been releasing his four part Skyward Sword Graphics Comparative Study. Part one, from back in June compares the Deku Baba designs from Twilight Princess and Skyward Sword. Part two looked at the designs of Chu Chus spanning back to The Wind Waker and part three did likewise, except for Bokoblins.

Part four was released yesterday, which takes a look at the graphic design of none other than than Link himself, comparing the new title to Twilight Princess. If you’re still wondering why exactly Nintendo choose this style for Skyward Sword, you really should check out this series, because it’s about how Nintendo really is advancing the graphics of the Zelda series through Skyward Sword, not regressing through them. Otherwise, these comparative charts are still pretty interesting for anyone who’s excited about Skyward Sword.

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Skyward Sword Graphical Comparison of Link

With the more toon than realistic graphic style Nintendo has decided to use for Skyward Sword, we would expect it to stimulate a lot of discussion on the topic. Both those fans who love the direction, and those who are appalled by it. Over the past month TheMaverickk of Zelda Universe has been releasing his four part Skyward Sword Graphics Comparative Study. Part one, from back in June compares the Deku Baba designs from Twilight Princess and Skyward Sword. Part two looked at the designs of Chu Chus spanning back to The Wind Waker and part three did likewise, except for Bokoblins.

Part four was released yesterday, which takes a look at the graphic design of none other than than Link himself, comparing the new title to Twilight Princess. If you’re still wondering why exactly Nintendo choose this style for Skyward Sword, you really should check out this series, because it’s about how Nintendo really is advancing the graphics of the Zelda series through Skyward Sword, not regressing through them. Otherwise, these comparative charts are still pretty interesting for anyone who’s excited about Skyward Sword.

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"The Link" Rap/Dubstep Mix http://www.zeldainformer.com/the_link_rapdubstep_mix/ Sun, 01 Aug 2010 16:16:29 +0000 http://localhost/wordpress90/?p=1115


I like the mix in that I think the lyrics and the mix go well together, though I am not the biggest fan of the rappers. Continuing our “Zelda Music” weekend, I figured this was worth showing to you all. It’s already been spreading all over the internet so you may have already seen it. Either way, enjoy! I have much more Zelda music love coming your way today.

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I like the mix in that I think the lyrics and the mix go well together, though I am not the biggest fan of the rappers. Continuing our “Zelda Music” weekend, I figured this was worth showing to you all. It’s already been spreading all over the internet so you may have already seen it. Either way, enjoy! I have much more Zelda music love coming your way today.

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Ganon's Theme In Wolf Form http://www.zeldainformer.com/ganons_theme_in_wolf_form/ Sun, 01 Aug 2010 17:00:48 +0000 http://localhost/wordpress90/?p=1116


Sometimes the best place to look for unique musical talents is right in your own community. Created by forum member Dragonos, he is now taking requests for future wolf styled music. Honestly I have never seen wolf styled mixes before, so this is a whole new experience for me. He also did Ballad of the Windfish in wolf as well, so step inside to hear that one as well.

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Sometimes the best place to look for unique musical talents is right in your own community. Created by forum member Dragonos, he is now taking requests for future wolf styled music. Honestly I have never seen wolf styled mixes before, so this is a whole new experience for me. He also did Ballad of the Windfish in wolf as well, so step inside to hear that one as well.

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Zelda Neon Light Signs on eBay http://www.zeldainformer.com/zelda_neon_light_signs_on_ebay/ Mon, 02 Aug 2010 11:16:45 +0000 http://localhost/wordpress90/?p=1117 The Legend of Zelda Triforce Neon Light Sign

So, just the other day I was having a bit of a browse around eBay. Nothing unusual there. As always I came to the stage of typing in ‘Zelda’. Again, nothing unusual. What was unusual was that my search results were dominated by ‘The Legend of Zelda Triforce Neon Light Signs’ - something I hadn’t come across before. It’d be a nice addition to any Zelda fan’s house, especially great if you happen to have a bar, but just as great on the bedroom wall for the rest of us.

There is quite a lot of them around at the moment, well, at least on eBay. The neon lights are engraved in acrylic plastic in the shape of the royal crest of Hyule (as above), however you can select the color of your choosing for the light. The seller says it’s ‘The Best Light Sign Ever!’, and I can’t say I’ve seen any better in my experience, so they may be worth checking out. There is currently a limited stock of around 10 at $30US each. If you’re interested, check out the listing here.

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The Legend of Zelda Triforce Neon Light Sign

So, just the other day I was having a bit of a browse around eBay. Nothing unusual there. As always I came to the stage of typing in ‘Zelda’. Again, nothing unusual. What was unusual was that my search results were dominated by ‘The Legend of Zelda Triforce Neon Light Signs’ - something I hadn’t come across before. It’d be a nice addition to any Zelda fan’s house, especially great if you happen to have a bar, but just as great on the bedroom wall for the rest of us.

There is quite a lot of them around at the moment, well, at least on eBay. The neon lights are engraved in acrylic plastic in the shape of the royal crest of Hyule (as above), however you can select the color of your choosing for the light. The seller says it’s ‘The Best Light Sign Ever!’, and I can’t say I’ve seen any better in my experience, so they may be worth checking out. There is currently a limited stock of around 10 at $30US each. If you’re interested, check out the listing here.

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Twilight Princess Cosplayers Win the World Cosplay Summit 2010 http://www.zeldainformer.com/twilight_princess_cosplayers_win_the_world_cosplay_summit_2010/ Mon, 02 Aug 2010 11:36:17 +0000 http://localhost/wordpress90/?p=1118


Personally, I had no idea that there was even such a thing as the World Cosplay Summit, but apparently there is. Team Italy, dressed up as Link and Ganondorf from Twilight Princess, happened to win the summit this year with their little act. You can skip about the first 50 seconds to get straight into where it actually starts. It’s pretty funny and makes good use of music from the game too.

Source: YouTube [via: GoNintendo] ]]>

Personally, I had no idea that there was even such a thing as the World Cosplay Summit, but apparently there is. Team Italy, dressed up as Link and Ganondorf from Twilight Princess, happened to win the summit this year with their little act. You can skip about the first 50 seconds to get straight into where it actually starts. It’s pretty funny and makes good use of music from the game too.

Source: YouTube [via: GoNintendo] ]]> 1118 0 0 0 Aonuma: Princess Zelda is not the Skyward Sword, Wants to Keep it a Mystery http://www.zeldainformer.com/aonuma_princess_zelda_is_not_the_skyward_sword_wants_to_keep_it_a_mystery/ Tue, 03 Aug 2010 15:30:55 +0000 http://localhost/wordpress90/?p=1119 Link and the Skyward Sword

“Basically what leads Link on this adventure is the Skyward Sword,” said Aonuma. “When that sword is actively guiding Link it actually transforms into a feminine figure. I wouldn’t say that it’s female per se but it’s a feminine figure.”

Yet Aonuma denied that the figure would eventually be revealed as Princess Zelda. “It would be kind of nice to keep this a mystery, but I can tell you right now that it is not Zelda,” he said.

This is from an interview by Official Nintendo Magazine. I am fairly certain most people assumed it wasn’t Princess Zelda, but it is still nice to see them confirm it just to squash any rumors. What I find interesting is how they want to keep “who she is” as a secret, and that while she is feminine, she may not entirely be a female. Whatever that is suppose to mean, right? Sounds like this is a mystery we are not going to get to solve until we have the game in our hands.

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Link and the Skyward Sword

“Basically what leads Link on this adventure is the Skyward Sword,” said Aonuma. “When that sword is actively guiding Link it actually transforms into a feminine figure. I wouldn’t say that it’s female per se but it’s a feminine figure.” Yet Aonuma denied that the figure would eventually be revealed as Princess Zelda. “It would be kind of nice to keep this a mystery, but I can tell you right now that it is not Zelda,” he said.

This is from an interview by Official Nintendo Magazine. I am fairly certain most people assumed it wasn’t Princess Zelda, but it is still nice to see them confirm it just to squash any rumors. What I find interesting is how they want to keep “who she is” as a secret, and that while she is feminine, she may not entirely be a female. Whatever that is suppose to mean, right? Sounds like this is a mystery we are not going to get to solve until we have the game in our hands.

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More Skyward Sword Nintendo Power Details http://www.zeldainformer.com/more_skyward_sword_nintendo_power_details/ Wed, 04 Aug 2010 15:21:35 +0000 http://localhost/wordpress90/?p=1120 Eiji Aonuma

  • area from the E3 demo will be divided in the final game
  • bosses from the demo will not appear in their locations from the demo
  • the demo area was the realm below the clouds
  • the demo area was a field, not part of a dungeon
  • once again, field and dungeon layouts are being reworked
  • elements of dungeons and fields are being combined
  • some dungeons may feature areas where you have to run from enemies, or you don’t have a weapon
  • there may be more items than the 8 seen in at E3
  • Gorons and Zoras are mentioned in passing, but not confirmed for the game
  • MotionPlus may lead to new puzzle types
  • the sword has a treasure-seeking ability
  • no comments on Ganon appearing
  • no interest in having Link speak due to ruining the image of the character thus far
  • Link does have a method of travel between the two worlds, but that’s not being discusses yet

Since the game is partially set in the sky, any chance Epona is a Pegasus?

Aonuma - [Laughs] I hadn’t thought of that! You surprised me with that one! Of course, you know, Link does have to travel between Skyloft and the land below, and back and forth, so he’s obviously going to have to do that via some sort of conveyance. That being said, I’d like to reveal that at a later time, so I don’t want to give away too much other than to say that he is going to be traveling between the two. However, I can guarentee he’s not going to be flying around like [Pit from] Kid Icarus!

Some very interesting details. So the demo area is actually part of the field, yet it contains a boss fight? The demo area IS part of the game, even though previously it was stated it wasn’t? Treasure seeking sword? Just more fuel to the ever growing speculative fire.

Source: [Zelda Chronicles]

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Eiji Aonuma

  • area from the E3 demo will be divided in the final game
  • bosses from the demo will not appear in their locations from the demo
  • the demo area was the realm below the clouds
  • the demo area was a field, not part of a dungeon
  • once again, field and dungeon layouts are being reworked
  • elements of dungeons and fields are being combined
  • some dungeons may feature areas where you have to run from enemies, or you don’t have a weapon
  • there may be more items than the 8 seen in at E3
  • Gorons and Zoras are mentioned in passing, but not confirmed for the game
  • MotionPlus may lead to new puzzle types
  • the sword has a treasure-seeking ability
  • no comments on Ganon appearing
  • no interest in having Link speak due to ruining the image of the character thus far
  • Link does have a method of travel between the two worlds, but that’s not being discusses yet

More after the jump.

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Voice Acting: Not Now, Nor Ever http://www.zeldainformer.com/voice_acting_not_now_nor_ever/ Thu, 05 Aug 2010 06:48:12 +0000 http://localhost/wordpress90/?p=1121 Conker's Bad Fur Day Voice Acting

Voice acting in Zelda. We’ve had plenty of articles about it here on our mainsite and plenty of threads about it on our forums. Some of us wanted it, others didn’t. The fact is that Aonuma recently confirmed that Skyward Sword will be without voice acting and it is likely that Zelda will never have it because it isn’t a part of what makes up the series. While I can understand Nintendo’s reasoning behind it, I would personally like to see voice acting in Zelda like that of Conker’s Bad Fur Day. That is, still with the written text that the player can control the speed of progression through. Personally, I think Nintendo is hesitant to get with the times when it comes to voice acting in Zelda. Link doesn’t have to speak, but overall, I don’t think the lack of voice acting will detract from Skyward Sword.

Anyways, ‘Voice Acting: Not Now, Nor Ever’ is an article by Bastian over at our affiliate site, Zelda Universe. It takes a speculative look at what the thought processes behind Miyamoto and Aonuma’s decision on voice acting might be. Is it to keep Link as the ‘strong silent type’ or because of a hesitancy in selecting people to be the voices of such renown characters? Is it because Nintendo doesn’t want to waste time and money on voice actors, especially across all of the languages? Whatever the reason, all we know is that we aren’t getting voice acting.

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Conker's Bad Fur Day Voice Acting

Voice acting in Zelda. We’ve had plenty of articles about it here on our mainsite and plenty of threads about it on our forums. Some of us wanted it, others didn’t. The fact is that Aonuma recently confirmed that Skyward Sword will be without voice acting and it is likely that Zelda will never have it because it isn’t a part of what makes up the series. While I can understand Nintendo’s reasoning behind it, I would personally like to see voice acting in Zelda like that of Conker’s Bad Fur Day. That is, still with the written text that the player can control the speed of progression through. Personally, I think Nintendo is hesitant to get with the times when it comes to voice acting in Zelda. Link doesn’t have to speak, but overall, I don’t think the lack of voice acting will detract from Skyward Sword.

Anyways, ‘Voice Acting: Not Now, Nor Ever’ is an article by Bastian over at our affiliate site, Zelda Universe. It takes a speculative look at what the thought processes behind Miyamoto and Aonuma’s decision on voice acting might be. Is it to keep Link as the ‘strong silent type’ or because of a hesitancy in selecting people to be the voices of such renown characters? Is it because Nintendo doesn’t want to waste time and money on voice actors, especially across all of the languages? Whatever the reason, all we know is that we aren’t getting voice acting.

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Looking For Group References Our Green Hatted Hero http://www.zeldainformer.com/looking_for_group_references_our_green_hatted_hero/ Thu, 05 Aug 2010 10:39:23 +0000 http://localhost/wordpress90/?p=1122 LFGZELDA.png

Those of you who follow the bi-weekly exploits of Cale, Richard and crew will no doubt have seen this already. For everyone else, though, here’s a little pointer to what is without a doubt my favourite long-form webcomic on the whole wide interwebs. This isn’t the first time they’ve shown tribute to the Zelda series (though we can all agree a fantasy webcomic is perhaps bound by duty to make some reference to the games at some point) but this is the first time Link has been mentioned by name, which begs the question: IS THIS CANON?

The full comic and back catalogue of LFG can be found on www.lfgcomic.com, while the next exciting episode of our own comic, 72 Hours Remain, will be with you very soon indeed. ]]> LFGZELDA.png

Those of you who follow the bi-weekly exploits of Cale, Richard and crew will no doubt have seen this already. For everyone else, though, here’s a little pointer to what is without a doubt my favourite long-form webcomic on the whole wide interwebs. This isn’t the first time they’ve shown tribute to the Zelda series (though we can all agree a fantasy webcomic is perhaps bound by duty to make some reference to the games at some point) but this is the first time Link has been mentioned by name, which begs the question: IS THIS CANON?

The full comic and back catalogue of LFG can be found at www.lfgcomic.com, while the next exciting episode of our own comic, 72 Hours Remain, will be with you very soon indeed.]]> 1122 0 0 0 Angry Video Game Nerd reviews Adventure of Link http://www.zeldainformer.com/angry_video_game_nerd_reviews_adventure_of_link/ Thu, 05 Aug 2010 10:44:10 +0000 http://localhost/wordpress90/?p=1123




The notoriously difficult Zelda II: The Adventure of Link has finally been reviewed by the nerd. For years now fans of the nerd have been sending in requests for him to review the controversial title. Like he says in the beginning of the video, some consider this a true Nintendo classic while others deem it as the black sheep of the Zelda franchise. Even Shigeru Miyamoto once stated that it’s his least favorite Zelda title.



Previously the nerd has reviewed two other Zelda titles: the even more notorious CD-i games Wand of Gamelon, Faces of Evil and Zelda’s Adventure.



Source: Cinemassacre

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The notoriously difficult Zelda II: The Adventure of Link has finally been reviewed by the nerd. For years now fans of the nerd have been sending in requests for him to review the controversial title. Like he says in the beginning of the video, some consider this a true Nintendo classic while others deem it as the black sheep of the Zelda franchise. Even Shigeru Miyamoto once stated that it’s his least favorite Zelda title.



Previously the nerd has reviewed two other Zelda titles: the even more notorious CD-i games Wand of Gamelon, Faces of Evil and Zelda’s Adventure.



Source: Cinemassacre

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Nothing Like a Little Zelda Fan Art Before Work http://www.zeldainformer.com/nothing_like_a_little_zelda_fan_art_before_work/ Thu, 05 Aug 2010 15:31:34 +0000 http://localhost/wordpress90/?p=1124 Link

There is a lot of Zelda fan art out on the internet, so it’s easy enough to post about stuff like this all the time. Still, in having a stress filled night, seeing this piece this morning has really set my mood for work the rest of the day. No, the above picture isn’t the entire piece of art, you’ll have to jump inside to see that. I really do like the serious styling of this particular piece, with some obvious mixed in humor.

Link

This art was brought to you by crisishour. Have a great work day everyone! See later tonight after I get a few Starcraft II matches in after work. ]]> Link

There is a lot of Zelda fan art out on the internet, so it’s easy enough to post about stuff like this all the time. Still, in having a stress filled night, seeing this piece this morning has really set my mood for work the rest of the day. No, the above picture isn’t the entire piece of art, you’ll have to jump inside to see that. I really do like the serious styling of this particular piece, with some obvious mixed in humor.

]]> 1124 0 0 0
GoNintendo and Modojo's Most Anticipated 3DS Titles http://www.zeldainformer.com/gonintendo_and_modojos_most_anticipated_3ds_titles/ Sun, 08 Aug 2010 07:20:58 +0000 http://localhost/wordpress90/?p=1126 Ocarina of Time 3DS

On Friday, the popular Nintendo news site GoNintendo teamed up with Modojo to pick their most anticipated Nintendo 3DS games. Of course, Ocarina of Time 3DS was amongst them. Have a look below to see what they had to say about this 3D remake. You can check out the full list here.

How could anyone not be excited for this game? Sure it’s a remake, but it’s a 3D remake of the best game of all-time, according to many review outlets. We’ve asked Nintendo for years to remake this game, and now it’s finally happening. We’re getting updated visuals, a magnificent 3D effect, Ocarina of Time in the palm of our hands, a tweaked water temple, and who knows what else?! I’m sure there are all sorts of surprises that we don’t even know about, and I can’t wait to learn them. I think you’ll be hard-pressed to find someone that isn’t even the tiniest bit interested in this remake.

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Ocarina of Time 3DS

On Friday, the popular Nintendo news site GoNintendo teamed up with Modojo to pick their most anticipated Nintendo 3DS games. Of course, Ocarina of Time 3DS was amongst them. Have a look below to see what they had to say about this 3D remake. You can check out the full list here.

How could anyone not be excited for this game? Sure it’s a remake, but it’s a 3D remake of the best game of all-time, according to many review outlets. We’ve asked Nintendo for years to remake this game, and now it’s finally happening. We’re getting updated visuals, a magnificent 3D effect, Ocarina of Time in the palm of our hands, a tweaked water temple, and who knows what else?! I’m sure there are all sorts of surprises that we don’t even know about, and I can’t wait to learn them. I think you’ll be hard-pressed to find someone that isn’t even the tiniest bit interested in this remake.

]]>
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Box Art Contest Winner Announced; Big Surprise Revealed http://www.zeldainformer.com/box_art_contest_winner_announced_big_surprise_revealed/ Sun, 08 Aug 2010 22:58:21 +0000 http://localhost/wordpress90/?p=1127


Better late than never they say, so here it is - both the big surprise which was announced last weekend, and the winner of the box art contest. That one kinda dragged itself out a bit longer than we intended as well, but I assure you it has nothing to do with Starcraft 2 or any of our staffers being in a self-induced coma until Metroid Other M gets released. Aside from those two big things, our dear friend Nate will please your ear drums with pleasant Zelda related talk for a stunning duration of 11 minutes. Who could resist such an offer?

]]>

Better late than never they say, so here it is - both the big surprise which was announced last weekend, and the winner of the box art contest. That one kinda dragged itself out a bit longer than we intended as well, but I assure you it has nothing to do with Starcraft 2 or any of our staffers being in a self-induced coma until Metroid Other M gets released.  Aside from those two big things, our dear friend Nate will please your ear drums with pleasant Zelda related talk for a stunning duration of 11 minutes. Who could resist such an offer?

]]>
1127 0 0 0
Twilight Princess Faron Woods Theme with Electric Guitars http://www.zeldainformer.com/twilight_princess_faron_theme_with_electric_guitars/ Tue, 10 Aug 2010 06:33:08 +0000 http://localhost/wordpress90/?p=1128


Even though our ‘music weekend’ and ‘big surprise’ music section announcement are now passed, I couldn’t resist posting this remix I came across while browsing GoNintendo. To me, the Faron Wood theme from Twilight Princess was pretty droll, but this version is worth a listen. Of all the Zelda music they could of remixed, who knows why they chose Faron Woods, but it worked nonetheless.

Source: YouTube [via: GoNintendo]

]]>

Even though our ‘music weekend’ and ‘big surprise’ music section announcement are now passed, I couldn’t resist posting this remix I came across while browsing GoNintendo. To me, the Faron Wood theme from Twilight Princess was pretty droll, but this version is worth a listen. Of all the Zelda music they could of remixed, who knows why they chose Faron Woods, but it worked nonetheless.

Source: YouTube [via: GoNintendo]

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1128 0 0 0
Legend of Neil Season 3 Episode 2 http://www.zeldainformer.com/legend_of_neil_season_3_episode_2/ Tue, 10 Aug 2010 18:54:46 +0000 http://localhost/wordpress90/?p=1129


A new episode of our favorite show, The Legend of Neil has been released today. The story continues where the previous episode left of, so if you haven’t been up to date, check it out here. If you have trouble viewing any of this embedded, or if God forbid you haven’t watched The Legend of Neil before, you can resolve your technical issues and correct your horrible life mistakes (respectively) directly on the official atom channel.

]]>

A new episode of our favorite show, The Legend of Neil has been released today. The story continues where the previous episode left of, so if you haven’t been up to date, check it out here. If you have trouble viewing any of this embedded, or if God forbid you haven’t watched The Legend of Neil before, you can resolve your technical issues and correct your horrible life mistakes (respectively) directly on the official atom channel.

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1129 0 0 0
Gamespot Miyamoto Interview: Skyward Sword and More http://www.zeldainformer.com/gamespot_miyamoto_interview_skyward_sword_and_more/ Wed, 11 Aug 2010 06:48:59 +0000 http://localhost/wordpress90/?p=1130


It has been a pretty slow couple of weeks for Zelda news recently. We haven’t had anything new about Skyward Sword, and I can’t say this video fixes that, but Miyamoto briefly talks about Skyward Sword in this GameSpot interview. It is from E3 this year, but was only posted online on Monday. Miyamoto also mentions the 3DS, social networking, the iPad and the future of gaming. The Zelda stuff is towards the start of the video if that’s all you’re interested in.

Source: GameSpot [via:GoNintendo] ]]>


It has been a pretty slow couple of weeks for Zelda news recently. We haven’t had anything new about Skyward Sword, and I can’t say this video fixes that, but Miyamoto briefly talks about Skyward Sword in this GameSpot interview. It is from E3 this year, but was only posted online on Monday. Miyamoto also mentions the 3DS, social networking, the iPad and the future of gaming. The Zelda stuff is towards the start of the video if that’s all you’re interested in.

Source: GameSpot [via:GoNintendo] ]]> 1130 0 0 0 Skyward Sword to Feature at GamesCom Next Week http://www.zeldainformer.com/skyward_sword_to_feature_at_gamescom_next_week/ Wed, 11 Aug 2010 14:58:36 +0000 http://localhost/wordpress90/?p=1131 gamescom.jpg

The title pretty much says it all here. According to the folks at Official Nintendo Magazine UK, amongst the plethora of Nintendo games to be featured on the showfloor of GamesCom including new Professor Layton, Other M and Mario and Donkey Kong, Skyward Sword is set to make an appearance.

At this stage there is no information as to whether it will be a repeat of E3’s demo area and trailer, or a whole new presentation, but you can be sure that we’ll be bringing you the details come the show times from the nineteenth to the twenty-second of this month. If you happen to be in Cologne during this time, be sure to pick up a ticket for only €10 a day or €29 for the whole show.

Oh, and I very almost made the title of this entry Zordiana to Feature at GamesCom Next Week...

Source: http://www.officialnintendomagazine.co.uk/article.php?id=19265 ]]> gamescom.jpg

The title pretty much says it all here. According to the folks at Official Nintendo Magazine UK, amongst the plethora of Nintendo games to be featured on the showfloor of GamesCom including new Professor Layton, Other M and Mario and Donkey Kong, Skyward Sword is set to make an appearance.

At this stage there is no information as to whether it will be a repeat of E3’s demo area and trailer, or a whole new presentation, but you can be sure that we’ll be bringing you the details come the show times from the nineteenth to the twenty-second of this month. If you happen to be in Cologne during this time, be sure to pick up a ticket for only €10 a day or €29 for the whole show.

Oh, and I very almost made the title of this entry Zordiana to Feature at GamesCom Next Week...

Source: http://www.officialnintendomagazine.co.uk/article.php?id=19265]]> 1131 0 0 0 Top Five Legend of Zelda "Clones" http://www.zeldainformer.com/top_five_legend_of_zelda_clones/ Thu, 12 Aug 2010 07:13:05 +0000 http://localhost/wordpress90/?p=1132 Okami

The Top Five Legend of Zelda Clones is an article by Zac Pritcher from Everyview.com, that is about exactly that. The top five ‘Zelda-like’ games that are perfect to hold us Zelda fans captive until we get Skyward Sword in 2011. The top five includes 3D Dot Game Heroes, Beyond Oasis, Darksiders, Neutopia and Okami. You’ll have to check the article out for yourself to find out the order and reasoning, but it is all pretty agreeable with in my opinion.

As the author says: “These five games should be more than enough to keep you entertained while you wait for Skyward Sword and the 3D remake of Ocarina of Time next year. And don’t worry if your favorite Zelda clone didn’t make my list, just leave your choice(s) below… Either that or just call me an idiot. Whichever you are most comfortable with.”

Source: Everyview.com [via: GoNintendo] ]]> Okami

The Top Five Legend of Zelda Clones is an article by Zac Pritcher from Everyview.com, that is about exactly that. The top five ‘Zelda-like’ games that are perfect to hold us Zelda fans captive until we get Skyward Sword in 2011. The top five includes 3D Dot Game Heroes, Beyond Oasis, Darksiders, Neutopia and Okami. You’ll have to check the article out for yourself to find out the order and reasoning, but it is all pretty agreeable with in my opinion.

As the author says: “These five games should be more than enough to keep you entertained while you wait for Skyward Sword and the 3D remake of Ocarina of Time next year. And don’t worry if your favorite Zelda clone didn’t make my list, just leave your choice(s) below… Either that or just call me an idiot. Whichever you are most comfortable with.”

Source: Everyview.com [via: GoNintendo] ]]> 1132 0 0 0 The Nature of this "Timeline Document" http://www.zeldainformer.com/the_nature_of_this_timeline_document/ Sat, 14 Aug 2010 00:27:33 +0000 http://localhost/wordpress90/?p=1133 The Nature of this "Timeline Document"

“For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us.” - Shigeru Miyamoto

“Yes, there is a master timeline, but it is a confidential document!... The only people that have access to the document are myself, Mr. Miyamoto, and the director of the title. We can’t share it with anyone else!” - Eiji Aonuma

When Miyamoto san first referred to the existence of a timeline document, the Zelda community was on a high. Specifically, majority of the theorizing community believed that the existence of a timeline was confirmed. Others remained skeptical. Then just recently, on the topic of Skyward Sword, Aonuma mentioned the master timeline document. Fans were again delighted. The existence of an overall chronology had ultimately been confirmed in their minds. But I want to look at this from a broader angle. Just because they say it doesn’t make it true. Am I accusing our legendary developers of lying? Perhaps I am. The point here is, we must take what they say as a grain of salt. Ultimately, it means nothing. What else could they say?

Now I love Nintendo, there’s no question about that, so I’m not going to come right out and accuse them of being deceitful liars. Instead, I want to take a global perspective on the potential real nature of this so called ‘timeline document’. It may or may not exist. No conclusions are going to be jumped to here; rather, the possibilities are going to be considered. The first option is that it exists, it is amazing, and it is more than you could wish for. The second option is that it exists, but it would be the biggest disappointment in gaming history if we ever saw it. The third option, of course, is that it simply does not exist.

So let’s say the document exists. Gameplay before storyline is the philosophy of the Nintendo we know. This document is “not that important to us” - they were Miyamoto’s words. Perhaps the document is on Miyamoto san’s home computer, perhaps hidden deep within a system of password locked files deep within Nintendo’s network. Who knows? The document very well could exist. It could be massive and have all of the connections that theorists have established. It could have the definitive timeline. By all means, it could. But then again, it may not.The master timeline document could be a great disappointment. A little file that lays out the arcs we already know. Does the document address remakes and which versions are canon? Does it address localization issues? Does it explain which version of game manuals are the correct ones? If a theorist somehow obtained the document, would they be satisfied? Is it really that comprehensive? Is it a simple list of game order, or a large document detailing everything? Of course, it may be. Of course, it may be something that we’ve greatly over-hyped. Perhaps even more likely, it doesn’t exist.

So, the third option: Nintendo has lied to us about the timeline document. Is it really that hard to believe? Isn’t it just a trick of the trade? A marketing stunt? Consider Nintendo’s options. They say that there is no official timeline and many Zelda fans have mental breakdowns, go into withdrawals and turn their back on Nintendo. Yeah, many of you will see that as too extreme, but it would happen. This is the Din damn timeline. People are attached to it. The second option for Nintendo is to say that there is a timeline, but that no-one will ever see it. The fans attached to the timeline get to keep their hope. Those who couldn’t care less about the timeline are unaffected. Do you see why Nintendo would lie? Do you see why, whether or not this document actually exists, of course this is what Nintendo would say?

I have great respect for Miyamoto san and Aonuma san, and always will. If they have lied to us about the timeline document, that is nothing to begrudge them for. Put yourself in their shoes. Can’t you see that there are circumstances out there where lying is better? Isn’t is better to tell your child that it’s all right, even though you know it’s not? Don’t we live in a society that says telling our children a fat man dressed in red breaking and entering into our houses, stealing our food and drink, and leaving Din knows what under a tree is alright? Why do we do it? To indulge in some fantasy? To keep the kids happy? The same goes for Nintendo here. They want to keep their audience happy, and so, they announce to the world that there is a timeline. The difference between them and parents is that they will never have to sit their fans down and say, “listen here, there’s no such thing as a Zelda timeline.” In the minds of us fans, if they say it, then there is the hope that the timeline exists. We, as fans, just need to realize that either way, this mysterious document will never be seen by us. It matters not, and whether it really exists is of no real importance.

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The Nature of this "Timeline Document"

“For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us.”  - Shigeru Miyamoto

“Yes, there is a master timeline, but it is a confidential document!... The only people that have access to the document are myself, Mr. Miyamoto, and the director of the title. We can’t share it with anyone else!” - Eiji Aonuma

When Miyamoto san first referred to the existence of a timeline document, the Zelda community was on a high. Specifically, majority of the theorizing community believed that the existence of a timeline was confirmed. Others remained skeptical. Then just recently, on the topic of Skyward Sword, Aonuma mentioned the master timeline document. Fans were again delighted. The existence of an overall chronology had ultimately been confirmed in their minds. But I want to look at this from a broader angle. Just because they say it doesn’t make it true. Am I accusing our legendary developers of lying? Perhaps I am. The point here is, we must take what they say as a grain of salt. Ultimately, it means nothing. What else could they say?

]]>
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The Legend of Zelda Didn't Modernize Well http://www.zeldainformer.com/the_legend_of_zelda_didnt_modernize_well/ Sun, 15 Aug 2010 22:17:21 +0000 http://localhost/wordpress90/?p=1134 Zelda TP SS Comparison.jpg

As much as it pains me to place the Zelda series on this list, I am left with little choice after my hands-on experience with the upcoming The Legend of Zelda: Skyward Sword.

Hoping that the new Zelda game would introduce something new and fresh to the series, I was disappointed to see that the game played and felt much too identical to 2006’s Twilight Princess, except now with less responsive Wii Motion Plus controls and outdated graphics. Somehow, the Gamecube game from 4 years ago looked better than the upcoming Wii game!

The Zelda “formula” throughout the years have remained unchanged as well. How many more times must we do a block pushing puzzle in order to stop Ganondorf from doing some kind of evil? Sure, the introduction of Zelda to 3D with Ocarina of Time was revolutionary at the time, but every subsequent entry in the series has been almost same game. Not enough has been added to the Zelda series lately to create a fresh experience for longtime Zelda fans.


That is what Peter Mai, author of this article wants you to believe. Since it’s a slow news day I thought it’d be a good idea to spark some creative discussion in our comments and see what the fans think of the Zelda entry in Peter’s list. I’ll begin with saying that I couldn’t disagree more, simply due to the fact that the article’s main criteria is “games that can’t keep up in the modern gaming industry”.

We all know it - Zelda is a series that really hasn’t changed its core gameplay much over the years. One might argue that the last one to do a major overhaul was no other than Ocarina of Time, but The Legend of Zelda still stands as one of the most polished and perfected examples of action adventure gameplay to date. This list pickled my interest primarily because I tried putting together an article earlier this year to see what games Zelda was influenced by. I’ve tried and tried but all I could find were games that are like Zelda because they borrowed elements from it, rather than the other way around. If you think about it, Zelda is only stagnant within itself, but it’s still as fresh as it gets on the global gaming scene.

Agree? Disagree? Random thoughts? Share it in the comments or on the forums!

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Zelda TP SS Comparison.jpg

As much as it pains me to place the Zelda series on this list, I am left with little choice after my hands-on experience with the upcoming The Legend of Zelda: Skyward Sword.

Hoping that the new Zelda game would introduce something new and fresh to the series, I was disappointed to see that the game played and felt much too identical to 2006’s Twilight Princess, except now with less responsive Wii Motion Plus controls and outdated graphics. Somehow, the Gamecube game from 4 years ago looked better than the upcoming Wii game!

The Zelda “formula” throughout the years have remained unchanged as well. How many more times must we do a block pushing puzzle in order to stop Ganondorf from doing some kind of evil? Sure, the introduction of Zelda to 3D with Ocarina of Time was revolutionary at the time, but every subsequent entry in the series has been almost same game. Not enough has been added to the Zelda series lately to create a fresh experience for longtime Zelda fans.

That is what Peter Mai, author of this article wants you to believe. Since it’s a slow news day I thought it’d be a good idea to spark some creative discussion in our comments and see what the fans think of the Zelda entry in Peter’s list. I’ll begin with saying that I couldn’t disagree more, simply due to the fact that the article’s main criteria is “games that can’t keep up in the modern gaming industry”.

Jump inside for more!

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Coming Soon to First 4 Figures - Zant Figurines http://www.zeldainformer.com/coming_soon_to_first_4_figures_-_zant_figurines/ Mon, 16 Aug 2010 06:49:23 +0000 http://localhost/wordpress90/?p=1135 Zant Figurine Production

There are lots of Zelda figurines out there, but these ones from the renown First 4 Figures caught my eye. First off, they are of Zant, which isn’t something we see terribly often. Secondly, and simply, they look pretty awesome. The figurines are 1/4 scale at 21 inches high, the cloth glows in the dark and in the exclusive version his mask is apparently detachable. There are 750 of them in this batch, at US$329.99 each and 250 of the exclusive versions at $349.99 each. If you have the cash for one of these beauties head on over to First 4 Figures to preorder your figurine. They will be shipping shortly.

Source: Ripten [via: GoNintendo] ]]> Zant Figurine Production

There are lots of Zelda figurines out there, but these ones from the renown First 4 Figures caught my eye. First off, they are of Zant, which isn’t something we see terribly often. Secondly, and simply, they look pretty awesome. The figurines are 1/4 scale at 21 inches high, the cloth glows in the dark and in the exclusive version his mask is apparently detachable. There are 750 of them in this batch, at US$329.99 each and 250 of the exclusive versions at $349.99 each. If you have the cash for one of these beauties head on over to First 4 Figures to preorder your figurine. They will be shipping shortly.

Source: Ripten [via: GoNintendo] ]]> 1135 0 0 0 Skyward Sword + Ocarina of Time 3D: A Connection? http://www.zeldainformer.com/skyward_sword_ocarina_of_time_3d_a_connection/ Tue, 17 Aug 2010 16:00:00 +0000 http://localhost/wordpress90/?p=1136

http://www.zeldainformer.com/images/news/zwiicrop.png



In case you missed the breaking report a couple weeks ago, Aonuma recently confirmed in two interviews with Official Nintendo Magazine and Nintendo Power that Skyward Sword is a prequel to the longtime first story in the Zelda timeline, Ocarina of Time. The news was not all that surprising to most given that the Master Sword’s origin was already a known element of the story, but what no one has yet to discuss is that this announcement comes alongside the development of a full remake of Ocarina of Time for the 3DS. While we know that changes to the original game are already on the horizon, notably among them the interface for swapping out Link’s equipment, could the timing of this release possibly have something to do with the upcoming Wii adventure?



One of Nintendo’s favorite gimmicks for their handheld consoles is hardware inter-connectivity. First the GameBoy introduced communication between different GameBoy systems, then the GameBoy Advance added connectivity with the GameCube, and most recently the DS has included wi-fi support as well as wireless communication not only with other DS units but with Wii. Handheld iterations of Zelda have never been left out of the trend: Link’s Awakening DX made use of the GameBoy Printer peripheral; the Oracles games featured a linked story that spanned two cartridges; Four Swords and Four Swords Adventures had multiple players participate in one adventure; The Wind Waker could connect with a GameBoy Advance for the Tingle Tuner sidequests; most recently Phantom Hourglass and Spirit Tracks used the wireless capabilities of the DS to allow for multiplayer matches and item-swapping between players.



Even though it was originally a Nintendo 64 game with no ground-breaking connection features - Rumble Pak support aside - it seems unlikely that Ocarina of Time would miss an opportunity to include them as well between the already-planned upgrades and its status as the first 3DS installment. Aonuma even commented on the inevitability of 3DS connectivity functions in Zelda in a recent interview with Official Nintendo Magazine:


Now that we are concentrating primarily on Wii, we are also thinking about what we can do on 3DS. I think that it’s really nice when you can have two different platforms and you create a title that branches over both of the platforms, and each influences the other.



With interconnectivity between Wii and 3DS already on the drawing board, the questions we must ask then become: first, does this prophecy include Ocarina of Time 3D, and second, how might Nintendo implement those features in an effective way? Setting the first query aside, I think that if this remake plans to make use of these capabilities, it’s clear that Skyward Sword will be its Wii counterpart. The new prequel offers the perfect opportunity to share information between software across multiple platforms, and for Nintendo to keep their long-awaited retrofit of Ocarina fresh while still pleasing old fans. I have a few ideas as to how Nintendo might handle such an approach, should they choose to take it.



When A Link to the Past came to GameBoy Advance, the pack-in multiplayer title Four Swords came with it. In order to motivate players to complete both games, Nintendo added a new dungeon and mini-game to A Link to the Past that required a finished Four Swords file. They also locked the Sword Beam feature in Four Swords, previously a staple of the 2D top-down perspective games, until players obtained the Master Sword in their Link to the Past game. This was a unique approach that made the games feel connected beyond simply appearing on the same cartridge.



SwordBeam_Zelda.png


It would be simple to translate a feature like this to Skyward Sword and Ocarina of Time 3D. Since we know that at some point in the new Wii game the Skyward Sword becomes the Master Sword, let’s say that once players reach this pivotal moment, if they turn on their 3DS, they can transfer the Sword Beam move from Skyward Sword to their Ocarina file. In order to access this ability, players could bring an Adult Link, already armed with the sacred blade, to the Temple of Time to receive the upgrade from his past incarnation. If necessary, the layout of the Temple of Time area could change accordingly, just like the room to change characters in Peach’s Castle from Super Mario 64 DS.



These wouldn’t be particularly invasive additions. The Sword Beam was, after all, originally supposed to appear in Ocarina of Time, and was even shown in screenshots published in Nintendo Power all the way up to release! Of course, there could also be perks that transfer from Ocarina 3D to Skyward Sword, such as the infamous Biggoron’s Sword or even the cow Link can win from Lon Lon Ranch. The Oracles games already experimented with item transfer with great success, so the idea already has a solid foundation to build upon.



Another cool idea, while it’s not an example of connectivity strictly speaking, would be to add some basic tie-ins to Skyward Sword in Ocarina 3D. Since we’ll know more details about the creation of the Master Sword thanks to the new story, restoring the removed Light Temple dungeon might serve as a good avenue for fresh references to the updated origin. Perhaps we could see an expanded Bottom of the Well featuring more information about Hyrule’s bloody history as depicted in Skyward Sword. Characters might make casual references to a land above the clouds. Old items could implement some of their new functions, such as bomb-rolling. (Okay, bad example, since Ocarina already has the Bombchu which can serve the same purpose, but you can see where I’m going with this.)



If Nintendo wants to go the extreme route, they could even add new overworld locations (or update old ones), shared items, more sidequests, and new or deepened cutscenes to further connect the two games. While we don’t know enough about Skyward Sword to be able to speculate on what these changes might be, the prospect sends a shiver down my spine nonetheless.



Is this what Aonuma had in mind when he mentioned cross-platform connectivity for Zelda? I don’t know, but I can’t wait to find out.



SkywardSwordSeries.jpg
The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

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http://www.zeldainformer.com/images/news/zwiicrop.png

In case you missed the breaking report a couple weeks ago, Aonuma recently confirmed in two interviews with Official Nintendo Magazine and Nintendo Power that Skyward Sword is a prequel to the longtime first story in the Zelda timeline, Ocarina of Time. The news was not all that surprising to most given that the Master Sword’s origin was already a known element of the story, but what no one has yet to discuss is that this announcement comes alongside the development of a full remake of Ocarina of Time for the 3DS. While we know that changes to the original game are already on the horizon, notably among them the interface for swapping out Link’s equipment, could the timing of this release possibly have something to do with the upcoming Wii adventure?

Take a look at what I’ve got in mind inside in the first edition of the Skyward Sword Speculation Series!

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Ganondorf's Beginnings http://www.zeldainformer.com/ganondorfs_beginnings/ Fri, 20 Aug 2010 13:15:00 +0000 http://localhost/wordpress90/?p=1137 GdBeginning.jpg
Until a couple months ago, few Zelda enthusiasts would have believed that a major title would ever replace Ocarina of Time as the first tale in the timeline. The game introduced the origin stories for many long-standing series elements, such as Hyrule and the Triforce, Link’s trademark green tunic and hat, and the rise of Ganon to power as the Evil King. Nintendo’s own website still calls Ocarina the tale of the “first exploits of Princess Zelda and the heroic adventurer Link.”



Now that Skyward Sword is confirmed to fall before, undermining Ocarina‘s previous status as the oldest tale in the series, perhaps it’s time to rethink old truths and question the standards many theorists have held for more than a decade. The origins of the Master Sword and of Link’s tunic seem already to have undergone a metamorphosis, so there’s no telling what else may be up for revision. Is it too bold to say that perhaps Ganondorf’s origins as a villain are going to shift in light of Skyward Sword as well?



For now, Aonuma refuses to comment, but my theorist instincts were too curious not to wonder…



The biggest red flag for most theorists when considering the potential for Ganondorf to appear in a game set before Ocarina of Time is that the moment when he steals the Triforce is said to be the moment he gained the power to become the King of Evil. Both Ocarina of Time and A Link to the Past corroborate this:


He obtained the Triforce from the Temple of Light, and with its power, he became the King of Evil…

- Rauru, Ocarina of Time



Indeed, the Evil King Ganon, the one who threatened Hyrule, was born at this time.

- The History of Hyrule, A Link to the Past instruction manual



Every single game that features Ganon ascribes this status to him, so it seems impossible that any game could possibly fall before this pivotal moment. A curious exception is Four Swords Adventures, where Ganon gains his moniker of “King of Darkness” from the trident. Even so, the trident itself is said to house an ancient demonic power, and the English version makes it particularly clear that the weapon houses an evil spirit, thus suggesting that this is the exception that proves the rule.



These reservations therefore are pretty logically sound: the way Ganon has traditionally been presented doesn’t mesh well with a pre-Ocarina setting where Ganon has not yet gotten his chance to lay his hands on the Triforce. Theorists who dwell deep in this mindset often forget, however, that Ganondorf already has a history predating Ocarina of Time as a career criminal.


Ganondorf. He was the leader of a band of thieves who invaded Hyrule in the hopes of establishing dominion over the Sacred Realm. He was known as a demon thief, an evil-magic wielder renowned for his ruthlessness…

- The Ancient Sages, Twilight Princess



This evil man ceaselessly uses his vile, sorcerous powers in his search for the Sacred Realm that is connected to Hyrule.

- The Deku Tree, Ocarina of Time



From these blurbs, we know three things: that Ganondorf was the leader of the Gerudo thieves, that he possessed magical powers independently of the Triforce, and that he had been searching for the Sacred Realm for what must have been a long, long time. Certainly there’s enough potential there to shape him as a villain for Skyward Sword.



Even though the new game likely takes place a century or more prior to Ocarina of Time, that’s not a problem. Most Zelda villains, Ganondorf in particular, manage to survive for much longer than a normal life-span. Though the normal assumption is that Ganondorf’s longevity comes from the Triforce of Power, this has only been positively demonstrated in cases where it revives him from near-death experiences, rather than prolonging old age. Plenty of other characters with powerful magic at their disposal, including Twinrova, Vaati, and the Lokomo in Spirit Tracks, demonstrate unnatural life-spans; there’s no reason Ganondorf can’t be among them.



Now, I can predict the typical fan response already: “Why include Ganondorf? His story’s been done to death! We need a new villain!” While Twilight Princess certainly gave us reason to be skeptical of Ganon’s traditional role in Zelda, I don’t think the same problem would happen with Skyward Sword.



As far as I’m concerned, the biggest problem with Ganondorf’s role in Zelda has been that most games have Link cleaning up after his mess. He usually starts off the game with the Triforce, and if not we find out midway through that we’ve been fighting the wrong guy the whole time and that our actions have played right into Ganondorf’s plans. Since Skyward Sword takes place before Ganondorf steals the Triforce in Ocarina, the story would probably play out differently, with Link fighting to stop him from gaining supreme power rather than fighting to take it back. Of course, Aonuma has already noted that the surface world is plagued by evil by the time Link ventures down from the clouds, but we don’t quite know what that means yet.


The%20Wind%20Waker%20Part%2012%20Ganondorf_0001.jpg




A pre-Ocarina tale could also offer the opportunity to peer deeper into Ganon’s backstory. Wind Waker gave us a brief look:


My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing… Death.



But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose.


- Ganondorf, The Wind Waker



Here we learned that Ganondorf was not purely evil, but rather was profoundly impacted by his people’s suffering and hoped for a better life. Those hopes snowballed into a covetous greed, which in turn led to his offenses against peace. We could witness firsthand Ganondorf’s transformation from idealist to malefactor, or perhaps we could learn what happened to cause the Gerudo’s exile in that forlorn corner of the earth. Either route would add a much-needed human dimension to the evils in Zelda rather than keeping the story trapped in its archaic man-vs.-monster roots.



My personal bets? If Ganondorf is in this game, he’ll be a more up-front villain, more in the vein of Zant. He’ll be working his evil magic across Hyrule, and you’ll have to do your best to stay one step ahead of him. You may even fight him multiple times through the course of the adventure. The Gerudo would play a much larger role than in previous games, and Twinrova might even make an appearance. In the end, the ultimate battle won’t take place in Hyrule; it’ll be in Skyloft, in a final stand to defend your homeland from the forces rising from below. Previous games have started with the threat first surging on Link’s homeland, spurring him to action; this time he’ll be fighting for another country, when all the while the enemy is getting ready to attack his own.


Of course, it could be that he won’t appear at all, but while we don’t know anything about the fate of Ganon in Skyward Sword just yet, the fact that Nintendo hasn’t directly denied his appearance (as they did with Spirit Tracks) means that the possibility is still on the table. We’ll just have to wait and see.



SkywardSwordSeries.jpg
The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

]]>
GdBeginning.jpg
Until a couple months ago, few Zelda enthusiasts would have believed that a major title would ever replace Ocarina of Time as the first tale in the timeline. The game introduced the origin stories for many long-standing series elements, such as Hyrule and the Triforce, Link’s trademark green tunic and hat, and the rise of Ganon to power as the Evil King. Nintendo’s own website still calls Ocarina the tale of the “first exploits of Princess Zelda and the heroic adventurer Link.”

Now that Skyward Sword is confirmed to fall before, undermining Ocarina‘s previous status as the oldest tale in the series, perhaps it’s time to rethink old truths and question the standards many theorists have held for more than a decade. The origins of the Master Sword and of Link’s tunic seem already to have undergone a metamorphosis, so there’s no telling what else may be up for revision. Is it too bold to say that perhaps Ganondorf’s origins as a villain are going to shift in light of Skyward Sword as well?

For now, Aonuma refuses to comment, but my theorist instincts were too curious not to wonder…

]]>
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Legend of Neil, Season 3, Minisode 1: The Gloffice http://www.zeldainformer.com/legend_of_neil_season_3_minisode_1_the_gloffice/ Wed, 18 Aug 2010 00:52:33 +0000 http://localhost/wordpress90/?p=1138


So, aside from being the most entertaining Zelda themed show on the internet, it is also a promoter of words that need to die, go to hell and burn for all eternity along with the people that came up with them (The editors would like the apologize for the author’s aggressive behavior and reassure you that “minisode” or derivations thereof are in no way discriminated here at Zelda Informer. Thank you for your attention). This time we visit the usual crew during yet another day at the office, where we meet a very peculiar moblin.

&$#! minisode.

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So, aside from being the most entertaining Zelda themed show on the internet, it is also a promoter of words that need to die, go to hell and burn for all eternity along with the people that came up with them (The editors would like the apologize for the author’s aggressive behavior and reassure you that “minisode” or derivations thereof are in no way discriminated here at Zelda Informer. Thank you for your attention). This time we visit the usual crew during yet another day at the office, where we meet a very peculiar moblin.

&$#! minisode.

]]>
1138 0 0 0
72 Hours Remain- Holy Crap, it's an Update! http://www.zeldainformer.com/72_hours_remain-_holy_crap_its_an_update/ Wed, 18 Aug 2010 02:18:53 +0000 http://localhost/wordpress90/?p=1139 31.png

Stay tuned guys, I’m sure they’ll sleuth themselves to the bottom of this one soon enough!

Questions, comments or ideas to River Zora at ferretworx(at)hotmail.com! ]]> PREVIEW31.png

Well this certainly looks peculiar… better hit the jump to find out what on Earth’s going on!]]> 1139 0 0 0 The Adventure of Link Atlas Speed Run http://www.zeldainformer.com/the_adventure_of_link_atlas_speed_run/ Wed, 18 Aug 2010 16:38:41 +0000 http://localhost/wordpress90/?p=1140



The Adventure of Link rarely gets any love, so when fellow staff member Phil Stetson showed me this video I simply knew I had to post it. The guy who made this video does playthroughs like this for many different NES games, and generally is done in speed run fashion. While you can’t see the entire run on YouTube, this small tidbit is certainly an interesting way to watch someone play a Zelda game.

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The Adventure of Link rarely gets any love, so when fellow staff member Phil Stetson showed me this video I simply knew I had to post it. The guy who made this video does playthroughs like this for many different NES games, and generally is done in speed run fashion. While you can’t see the entire run on YouTube, this small tidbit is certainly an interesting way to watch someone play a Zelda game.

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Gamescom Skyward Sword Demo Footage, Game Impresses IGN http://www.zeldainformer.com/gamescom_skyward_sword_demo_footage_game_impresses_ign/ Fri, 20 Aug 2010 23:19:43 +0000 http://localhost/wordpress90/?p=1141



I have seen a bit of footage coming out of Gamescom and it’s pretty clear it is the same demo as what was at E3, which is to be expected. Still, it’s been awhile since we really watched any game play around these parts. The video above is footage of the fight with the skeleton creature in the game, presumably the Skyward Sword version of a Stalfos.

Two months ago I ran through the demo a few times, but here on the spot in Germany it was all fresh and new - I couldn’t remember where all the fun stuff was without someone from Nintendo coaching me forward. It’s only a five minute demo, so the pressure of finding the bosses is a little intense because every second is valuable…at any moment (exactly five minutes, in fact) the screen could go black and tell you to put the controller down.



While IGN writer Craig Harris had nothing really to add that he didn’t say back in June, it was still neat knowing that even though it’s been only two months since he played through the demo a few times, it still felt fresh and new. The 5 minute limit is understandable, just to keep the line moving. Skyward Sword is aimed to release sometime in early 2011. Be sure to check us out on release for a full spoiler-free Skyward Sword Walkthrough.

]]>

I have seen a bit of footage coming out of Gamescom and it’s pretty clear it is the same demo as what was at E3, which is to be expected. Still, it’s been awhile since we really watched any game play around these parts. The video above is footage of the fight with the skeleton creature in the game, presumably the Skyward Sword version of a Stalfos.

Two months ago I ran through the demo a few times, but here on the spot in Germany it was all fresh and new - I couldn’t remember where all the fun stuff was without someone from Nintendo coaching me forward. It’s only a five minute demo, so the pressure of finding the bosses is a little intense because every second is valuable…at any moment (exactly five minutes, in fact) the screen could go black and tell you to put the controller down.

While IGN writer Craig Harris had nothing really to add that he didn’t say back in June, it was still neat knowing that even though it’s been only two months since he played through the demo a few times, it still felt fresh and new. The 5 minute limit is understandable, just to keep the line moving. Skyward Sword is aimed to release sometime in early 2011. Be sure to check us out on release for a full spoiler-free Skyward Sword Walkthrough.

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Animagic 2010 - Legend of Zelda Cosplay http://www.zeldainformer.com/animagic_2010_-_legend_of_zelda_cosplay/ Sat, 21 Aug 2010 19:14:24 +0000 http://localhost/wordpress90/?p=1142 DSC02161.JPG

Despite the several dozen hundred failed cosplayers running around various conventions where they presumably don’t allow mirrors, there is still a handful of them that bring a smile to our face (Not only the face -Editor). These cosplays of Link and Zelda played by people whose gender is a subject for debate are such an example. Very well done costumes with loads of details and wearers whose faces don’t make use assume fetal positions and cry. Click the link below for more picture.

[via: GoNintendo]

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DSC02161.JPG

Despite the several dozen hundred failed cosplayers running around various conventions where they presumably don’t allow mirrors, there is still a handful of them that bring a smile to our face (Not only the face -Editor). These cosplays of Link and Zelda played by people whose gender is a subject for debate are such an example. Very well done costumes with loads of details and wearers whose faces don’t make use assume fetal positions and cry. Click the link below for more picture.

[via: GoNintendo]

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Heaven or Hell - Zelda: Spirit Tracks http://www.zeldainformer.com/heaven_or_hell_-_zelda_spirit_tracks/ Mon, 23 Aug 2010 10:40:57 +0000 http://localhost/wordpress90/?p=1143


This video was posted as GoNintendo’s ‘End of Day Thought’, but is actually a special feature review, of a sort. As the title suggests, it is about Spirit Tracks, so if it has caught your fancy give it a watch. This is what the person who posted it had to say:


Let us be reminded of what Spirit Tracks accomplished, could have done better, and consider why it was designed the way it was. It really is a good example of taking an established franchise and tailoring it to a portable platform. If I had to pick any one thing it does that Skyward Sword ought to do, it’s make full use of every tool in your inventory throughout the entire game, which it does moreso than every other Zelda, I’d argue.



Source: YouTube [via: GoNintendo)

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This video was posted as GoNintendo’s ‘End of Day Thought’, but is actually a special feature review, of a sort. As the title suggests, it is about Spirit Tracks, so if it has caught your fancy give it a watch. This is what the person who posted it had to say:

Let us be reminded of what Spirit Tracks accomplished, could have done better, and consider why it was designed the way it was. It really is a good example of taking an established franchise and tailoring it to a portable platform. If I had to pick any one thing it does that Skyward Sword ought to do, it’s make full use of every tool in your inventory throughout the entire game, which it does moreso than every other Zelda, I’d argue.

Source: YouTube [via: GoNintendo)

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The Legend of Zelda - Wind Waker: 'Hyrulian Highlands' http://www.zeldainformer.com/the_legend_of_zelda_-_wind_waker_hyrulian_highlands/ Tue, 24 Aug 2010 15:16:36 +0000 http://localhost/wordpress90/?p=1144


This arrangement attempts to elaborate on some of the Celtic themes in the “Wind Waker” soundtrack. The low brass section often imitates the drone of bagpipes, while strings and woodwinds mimic the lilt of the chanter throughout the piece. Especially attentive listeners might detect very brief nods to the overture of Disney’s “Bedknobs and Broomsticks,” by the Sherman Brothers, and Lerner and Loewe’s musical “Brigadoon.” The song was recorded live at the Gamer Symphony Orchestra’s Spring 2010 concert on May 8 at the University of Maryland’s Clarice Smith Center. The mandolin solo was performed by Katie Noble.

GSO President and flugelhornist Rob Garner started this arrangement early in 2009, shortly after Katie joined the ensemble as a violinist. When it became apparent that Katie also played mandolin—and actually owned one—he began working on the piece.

As for its title, should it be “Hyrulian” or “Hylian”? According to the Internet, either could be correct, though “Hylian” seems to refer more commonly to a race, with “Hyrulian” referring to a nationality. Rob went with “Hyrulian” to give the title a more brogue-ish and alliterative feel.

Inspiration for the style of this arrangement came from English composer Gustav Holst’s “Second Suite in F” (Op. 28, No. 2), specifically the first and fourth movements. Holst wrote the suite in 1911 and based it on English folk songs.

I’m supposed to write something funny, witty or related to tits here but I’m too busy listening to this arrangement by the Game Symphony Orchestra. While Zelda remixes, and Wind Waker remixes specifically are rather common around the internet, this arrangement rather than remix deserves special notice because of the whole symphony thing. You can listen to more stuff from these guys here and more game remixes directly at ocremix.org

]]>

This arrangement attempts to elaborate on some of the Celtic themes in the “Wind Waker” soundtrack. The low brass section often imitates the drone of bagpipes, while strings and woodwinds mimic the lilt of the chanter throughout the piece. Especially attentive listeners might detect very brief nods to the overture of Disney’s “Bedknobs and Broomsticks,” by the Sherman Brothers, and Lerner and Loewe’s musical “Brigadoon.” The song was recorded live at the Gamer Symphony Orchestra’s Spring 2010 concert on May 8 at the University of Maryland’s Clarice Smith Center. The mandolin solo was performed by Katie Noble.

GSO President and flugelhornist Rob Garner started this arrangement early in 2009, shortly after Katie joined the ensemble as a violinist. When it became apparent that Katie also played mandolin—and actually owned one—he began working on the piece.

As for its title, should it be “Hyrulian” or “Hylian”? According to the Internet, either could be correct, though “Hylian” seems to refer more commonly to a race, with “Hyrulian” referring to a nationality. Rob went with “Hyrulian” to give the title a more brogue-ish and alliterative feel.

Inspiration for the style of this arrangement came from English composer Gustav Holst’s “Second Suite in F” (Op. 28, No. 2), specifically the first and fourth movements. Holst wrote the suite in 1911 and based it on English folk songs.

I’m supposed to write something funny, witty or related to tits here but I’m too busy listening to this arrangement by the Game Symphony Orchestra. While Zelda remixes, and Wind Waker remixes specifically are rather common around the internet, this arrangement rather than remix deserves special notice because of the whole symphony thing. You can listen to more stuff from these guys here and more game remixes directly at ocremix.org

]]>
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The Zelda Project - Advent of Darkness Movie, Great Costume Work http://www.zeldainformer.com/the_zelda_project_-_advent_of_darkness_movie_great_costume_work/ Mon, 23 Aug 2010 14:43:58 +0000 http://localhost/wordpress90/?p=1145

Link Overlooking a River
Saria



What you see above is part of a photo shoot done for an in development movie titled Advent of Darkness, produced by The Zelda Project team. The movie’s entire basis isn’t known yet, however it does take place 10 years after the events in Ocarina of Time, possibly allowing it to avoid how Nintendo handled The Hero of Time movie. If recall, Nintendo requested The Hero of Time movie to be taken off the net by the end of last year, and the creators quickly agreed to do so. Since this particular movie doesn’t take place during any of the currently known events in the Zelda series, it may have a way out, legally. In either case, the costumes and scenery in these photos are amazing. Hop inside for more.

Saria Sitting
Link playing the Ocarina

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Link Overlooking a River
Saria

What you see above is part of a photo shoot done for an in development movie titled Advent of Darkness, produced by The Zelda Project team. The movie’s entire basis isn’t known yet, however it does take place 10 years after the events in Ocarina of Time, possibly allowing it to avoid how Nintendo handled The Hero of Time movie. If recall, Nintendo requested The Hero of Time movie to be taken off the net by the end of last year, and the creators quickly agreed to do so. Since this particular movie doesn’t take place during any of the currently known events in the Zelda series, it may have a way out, legally. In either case, the costumes and scenery in these photos are amazing. Hop inside for more.

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1145 0 0 0
Should Nintendo Axe Pickups in Zelda? http://www.zeldainformer.com/should_nintendo_axe_pickups_in_zelda/ Mon, 23 Aug 2010 15:50:00 +0000 http://localhost/wordpress90/?p=1146 Life_or_Money.jpg
One of the common rants among Zelda nerds is how almost insultingly simple it is to get through some of the latest games without ever running out of health. There are a number of factors that play into this, from poor enemy AI to low damage rates from unfriendly blows, combined with Link’s comparatively overpowered moves and brilliantly sharp dexterity. But foremost among these complaints is often the fact that, in recent Zelda games, health recovery pickups are everywhere. They’re in the grass. They’re under rocks. They’re littered all over most boss arenas. As a result, there’s simply no challenge. It’s as if Nintendo has decided: “We can’t make our games difficult because then they won’t be fun.”



But what if things were different?



If you’ve been following the new Metroid game, Other M, you may have heard a neat little tidbit:


1up: [O]ne of the first things I noticed in playing Other M is that enemies no longer drop health power-ups—it’s more about surviving each encounter, which is a really different feel for Metroid.


Sakamoto: [Y]ou’re right that when you defeat enemies now, they don’t allow you to recover health or missiles.




Instead of recovery pickups, Samus can perform the “Concentration” move, which requires her to idle in order to restore her ammunition, and if she’s on her very last leg she’ll also replenish a single health unit. The ability is designed to be a last resort, as its nature makes it very risky in the heat of a fight. Of course, it’s not the only option for health recovery, as she can also restore energy the old-fashioned way at designated stations throughout the game.



Other_M_Low_health.jpg
While perhaps a “Concentration” move would be a little out-of-place in Hyrule, there are already plenty of options in place for on-the-go pick-me-ups in the form of Potions and other bottled goodies. Should the Zelda team take a cue from Other M and give us a game without recovery hearts? Or would Zelda just not be the same without them?



We’ll see how the pickup-less Metroid fares when Other M releases on the 31st. For now, let us know what you think by leaving us a comment!



Source: 1up Other M Interview

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Life_or_Money.jpg
One of the common rants among Zelda nerds is how almost insultingly simple it is to get through some of the latest games without ever running out of health. There are a number of factors that play into this, from poor enemy AI to low damage rates from unfriendly blows, combined with Link’s comparatively overpowered moves and brilliantly sharp dexterity. But foremost among these complaints is often the fact that, in recent Zelda games, health recovery pickups are everywhere. They’re in the grass. They’re under rocks. They’re littered all over most boss arenas. As a result, there’s simply no challenge. It’s as if Nintendo has decided: “We can’t make our games difficult because then they won’t be fun.”

But what if things were different?

]]>
1146 0 0 0
Skyward Sacred Realm http://www.zeldainformer.com/skyward_sacred_realm/ Wed, 25 Aug 2010 00:00:00 +0000 http://localhost/wordpress90/?p=1147 Link_Skyloft_Banner.JPG
Older than Hyrule itself is the mythical Sacred Realm, the resting place of the Triforce spoken of only in legend. For ages, Hyrulian folk tales spoke of this realm as though it were another world altogether, far removed from the reach of mortal men.


The three great goddesses, their labors completed, departed for the heavens. And golden sacred triangles remained at the point where the goddesses left the world. Since then, the sacred triangles have become the basis for our world’s providence. And, the resting place of the triangles has become the Sacred Realm.

- The Creation, Ocarina of Time



Because of the many stories surrounding its connection to the Triforce, the Sacred Realm has been at the center of many of the conflicts throughout the series’ history so far, but we have never actually seen the holy land directly. Now Skyward Sword promises to depict another world in the heavens, a realm apart from Hyrule: Skyloft. Could it be that this land above the clouds is itself the ancient Sacred Realm?



Some of our more dedicated readers might be thinking, “Why bother to think about whether the Sacred Realm might be connected to Skyloft?” It’s a fair question; the Sacred Realm has done fine as a mysterious Eden-like paradise far removed from Hyrule in the other games, and isn’t exactly begging to make a direct appearance in any newer game. From what we know about the game’s story, however, there may be some potential there for a relationship.



The most obvious cue is one you’re probably all used to by now: Skyward Sword is set before Ocarina of Time. All we know about this period in Hyrule’s history is that there was a lot of controversy and bloody scandals involving the Sacred Realm and that the Sages found it necessary to seal off the gateway to that land by building the Temple of Time. Thus, it would only be fitting for the Sacred Realm to play some role in the plot of a pre-Ocarina game.



What that role might entail is pretty open to interpretation, but two likely possibilities, depending on how the events of Skyward Sword relate to those two known chapters in Hyrule’s ancient history, are that the realm could be the forbidden fruit the bad guys are hunting for or perhaps even part of the setting. The former prospect would be nothing new, but the second offers a wealth of opportunity for interesting and unique set pieces: my personal bets are on both.



We’ve heard already of the importance of the separation between the two worlds, and there’s no denying that the idea bears at least a passing reminder of the similar distance between Hyrule and the Sacred Realm. The fact that the surface world is plagued by evil while Skyloft (as far as we know) still remains pure may further demonstrate the similarities, as the seals on the Sacred Realm exist to protect it from the evils that might try to dominate it. Perhaps Link’s quest in this game is to prevent the bad guys from circumventing these security measures to get into the Sacred Rea- I mean, Skyloft. Of course, Nintendo often includes familiar stories and elements simply for familiarity’s sake, so these parallels may prove to be nothing more than a cheap homage.



The original official art for the Sacred Realm depicts it as a series of floating islands decorated with ruins that look like they came straight out of ancient Rome. While we haven’t yet gotten a detailed look at Skyloft yet, this portrayal is highly evocative of the stories of Olympus, the dwelling place of the gods in Greek and Roman mythology, which of course was also a land above the clouds. Otherworldly kingdoms in the sky where the gods reside also happen to be pretty commonplace among legendary fantasy tradition, including Nintendo’s own Kid Icarus franchise. It’s entirely possible that, like many other locations in the series, the Sacred Realm could have received a “re-imagining” treatment and that what we know as Skyloft may be a city or region within that realm.



Sacred Realm Triforce
On the other hand, Nintendo has been pretty consistent about depicting the Sacred Realm as “a different world entirely,” only accessible through magical means such as the gateway in the Temple of Time or the warp tiles scattered across Hyrule. Furthermore, the Sacred Realm was said to be a parallel mirror to the Light World in A Link to the Past, and indeed its transformation into the Dark World very closely mimicked Hyrule’s landscape. Neither of these descriptions really allows for us to interpret the Sacred Realm as a literal land in the heavenly expanse of Hyrule’s skies.



Does this shoot down the idea for good, then? Not exactly. Shigeru Miyamoto once commented on the role story plays when developing new entries in The Legend of Zelda:


For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us. We care more about developing the game system… give the player new challenges for every chapter that is born.



It seems that even though the Zelda tales are “bound together” in a chronological way, they are still very much each separate stories, not restricted by previous entries. So if Nintendo wants to depart from their traditional depiction of the Sacred Realm as a mirror to Hyrule, they certainly have the freedom to do so. We have already seen an example of this in Ocarina of Time, where the Temple of Light, the one place from the Sacred Realm that we visit in-game, doesn’t directly resemble anything from Hyrule.



What about the fact that Link lives there? Isn’t the Sacred Realm supposed to be sealed off from the people in order to protect the Triforce? That much is certainly true, but a re-translation of the original Japanese text of A Link to the Past reveals a detail that’s a bit harder to glean from the English version: “the previous residents sure left a mischievous thing behind. The “Golden Power”...”



The word translated here as “previous residents” is “senjuu no tami,” which literally means “the people that dwelt before,” or in other words a group of people who once resided in a particular place. It seems that at one time, long before the Sacred Realm was infiltrated by evil, there was a nation of people who resided within the realm itself! Since Link is a Hylian, could it be that the Hylian race, the people chosen by the gods, once guarded the Sacred Realm from within? This kind of development would make for an interesting twist on the traditional Sacred Realm legends we know and love.



Of course, this is all speculation. Will the Sacred Realm appear in Skyward Sword at all? Or are these just the ramblings of a Zelda nerd’s big imagination? We’ll have to wait for 2011 to know for sure how it will all play out.



Sources: ZeldaLegends: A Link to the Past Textual Comparison


Superplay April 2003, retrieved from Miyamoto Shrine


SkywardSwordSeries.jpg
The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword’s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

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Link_Skyloft_Banner.JPG
Older than Hyrule itself is the mythical Sacred Realm, the resting place of the Triforce spoken of only in legend. For ages, Hyrulian folk tales spoke of this realm as though it were another world altogether, far removed from the reach of mortal men.

The three great goddesses, their labors completed, departed for the heavens. And golden sacred triangles remained at the point where the goddesses left the world. Since then, the sacred triangles have become the basis for our world’s providence. And, the resting place of the triangles has become the Sacred Realm.
- The Creation, Ocarina of Time

Because of the many stories surrounding its connection to the Triforce, the Sacred Realm has been at the center of many of the conflicts throughout the series’ history so far, but we have never actually seen the holy land directly. Now Skyward Sword promises to depict another world in the heavens, a realm apart from Hyrule: Skyloft. Could it be that this land above the clouds is itself the ancient Sacred Realm?

See the merits of this idea inside another edition of the Skyward Sword Speculation Series!

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Legend of Neil Season 3, Episode 3: Fairyhood http://www.zeldainformer.com/legend_of_neil_season_3_episode_3_fairyhood/ Tue, 24 Aug 2010 20:34:49 +0000 http://localhost/wordpress90/?p=1148



You know, I bet some people out there wish having kids went as smoothly as it does in this video. Of course, having the after prego baby munchies is sort of a big turn off, and naturally you wont be getting any action any time soon after she pops them out. Oh Neil, what will you do about your kids when the quest is complete? Who knows, but I do think it’s time for you to reconcile with Old Man. He needs you it appears far more than you need him.

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You know, I bet some people out there wish having kids went as smoothly as it does in this video. Of course, having the after prego baby munchies is sort of a big turn off, and naturally you wont be getting any action any time soon after she pops them out. Oh Neil, what will you do about your kids when the quest is complete? Who knows, but I do think it’s time for you to reconcile with Old Man. He needs you it appears far more than you need him.

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Eiji Aonuma on Skyward Sword, Ocarina of Time 3DS http://www.zeldainformer.com/eiji_aonuma_on_skyward_sword_ocarina_of_time_3ds/ Tue, 24 Aug 2010 22:14:23 +0000 http://localhost/wordpress90/?p=1149 Link Falling through the Sky

ONM: Is the range of weapons more diverse?



EA: Of course some of the old items are back - things like the slingshot - but I really think that people will play this with MotionPlus and the items will almost feel new because of the technology. But of course if you look on the weapons menu you will see a couple of question marks - those are new items that aren’t available [in old Zelda games].



So every question mark on the item screen in the demo is a new, never before seen item? This just excites me even more. Given the wide range of items we have had in the Zelda series, having so many new items is really a big plus in my book. Of course, this isn’t all he had to say about Skyward Sword, and of course we haven’t even dipped into the bits on Ocarina of Time 3DS. Prepare yourself for a big wall of quote text.

ONM: What’s the significance of the game’s title and how does it relate to the piece of artwork that was released at E3 in 2009?



Eiji Aonuma: Did you happen to watch the trailer? That last scene where Link dives off the big cliff and goes flying through the clouds is a key hint as to the connection between the game and the Skyward Sword title.



Link lives on Skyloft, a series of floating islands that are above the clouds. He’s a normal kid living up on these islands above the clouds, but then an incident occurs and Link is forced to travel to the land beneath the clouds. This other world below the clouds has been captured and is being ruled by evil forces. So he has to go down there and start his adventure. The juxtapositon between the two worlds is very important.



What leads Link on this adventure is the Skyward Sword and when that Sword is actively guiding Link, it actually transforms into a feminine figure. I wouldn’t say that it’s female per se but it’s a feminine figure.



ONM: So that’s Zelda, right?



EA: It would be nice to keep this a mystery but I can tell you right now that it is not Zelda.



ONM: Why have you changed the art style?


EA: The graphical style is the result of a collaboration between myself and Mr Miyamoto. We are both interested in art and it is a style that we like - we are very pleased with what we’ve done this time. One of the reasons we’ve chosen the art style we have is that we wanted to showcase the exaggerated characteristics of some of the characters, not only of the enemies, but the representation of the sword spirit itself.



Swordfighting is an important part of the gameplay, and Link is carrying the weapon and the shield. Because of the way we have put everything together you have to focus on how the enemy is carrying the weapons and there are a couple of different ways you can go about that - you can be super-realistic or not so realistic. We thought that because we wanted to highlight the swordfighting, we had to exaggerate the features and the art style we chose was suited to doing that. You have to match the art style to how the game plays, and we thought this worked better.



ONM: Is this a major reboot for the series then?

EA: It’s hard to introduce major changes to the Zelda gameplay, and one of the reasons for this is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons and there is a distinction between which area you are in and which style of gameplay you are participating in. So what we’ve tried to do is to introduce some new elements - this time we have larger fields and there are dungeons that don’t really feel like dungeons but will incorporate some of those elements. So we are reimagining some of the traditional gameplay elements.



ONM: Where does Skyward Sword stand within the Zelda timeline?



EA: There is a master timeline but it is a confidential document! The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We can’t share it with anyone else!



However, I have already talked to Mr Miyamoto about this so I am comfortable in releasing this information - this title takes place before Ocarina Of Time. If I said that a certain title was ‘the first Zelda’, then that means that we can’t make a title that takes place before that! So for us to be able to add titles to the series, we have to have a way of putting the titles before or after each other.



ONM: Will there be any famous Zelda characters in the game?



EA: I believe there might be! We really haven’t decided whether certain characters will re-appear or not appear. One of the things we talked about with our staff is how a character could be used in this game or would it be fun to tie in a connection that the fans would be appreciative of? I am pretty much letting the team decide how and when we implement that sort of thing.



ONM: Has MotionPlus made it possible to create the Zelda game you’ve always wanted to make?



EA: Yes, when I first saw the Wii Remote that was one of the first things we thought about too. When Wii MotionPlus came along, and we saw how it was implemented in Wii Sports Resort’s swordplay game, we saw what we could now do in Zelda. Mr Miyamoto had thought the same thing - we then decided that we could do this in a Zelda game.



ONM: Is it a lot of fun coming up with new and different uses for M?



EA: Once we found that we could move the sword around as freely as we wanted, then we were like, ‘wow’! Through working with the sword we saw what MotionPlus could add to the game. Through that experience, ideas were born to implement the technology in other ways. So we were able to think of new ideas and items, and this time we really do have really new and unique ideas using the MotionPlus technology. I really hope you look forward to seeing how we have used it.



ONM: Will there be any vehicles in the game?



EA: Link does have to travel between Skyloft and the world below, so there will be a means of conveyance for him, but we don’t want to reveal that at this time.



ONM: Moving onto 3DS, can you tell us more about the new Ocarina Of Time game?




EA: I am excited. We are at the planning stages at the moment. I don’t want to give away too much right now, but I am looking forward to showing everyone what we have.



The 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas, or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do.



ONM: Is developing for a 3D console more demanding?



EA: One of the things that I want to take up further going forward is how playing in 3D effects things - does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be done in 3D but we don’t have to shoehorn it in.



If it’s beneficial, of course we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.



ONM: Do you have a favourite Zelda game?



EA: It’s such a tough one to answer - all of these titles are very special for their own reasons. I don’t think I could say that I have a favourite, but certainly my first experience with the Zelda franchise was Ocarina Of Time. It was very pivotal for my career so for that reason and because it was my first experience with the franchise it was probably the most memorable work that I’ve done.



ONM: Have any other games influenced you?



EA: I know that some of the younger staff members and everyone else for that matter play a lot of games. I may say ‘I really like this game’ but I never look at a game and think to myself that I like a particular element and that we should try and do something with that.



One thing that we try and do is look at the other DS titles that we have created. Because we spent so much time making the DS Zelda titles easy to play, we really want to try and do the same with the home console version of the Legend Of Zelda. One of the things that has prompted that this time is to make a bunch of changes to the map system.



And one of the things that I think has been really helpful is to create games for different systems at the same time, so for example creating a Game Boy Advance title at the same time as a GameCube title, or creating a Wii title at the same time as a DS title. So we come across an idea and think ‘this would be great in this game, but might be better used on this system.’



If we are looking at two different platforms then obviously it affects how we design things for each. Now that we are concentrating primarily on the Wii, we are also thinking about what we can do on 3DS. I think that’s its really nice when you have two different platforms and you create a title that branches over both platforms, and each influences the other.



So there you have it. A lot of old information repeated with some small new tidbits mixed in. Certainly a lot to digest for one sitting. He had a bit more to say in the rest of the interview, mostly pertaining to what he would need to do if he wanted to ever develop a game that wasn’t a Zelda title, and on how badly he really wants to get Skyward Sword out there to the public.



Source:[Official Nintendo Magazine]

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Link Falling through the Sky

ONM: Is the range of weapons more diverse?

EA: Of course some of the old items are back - things like the slingshot - but I really think that people will play this with MotionPlus and the items will almost feel new because of the technology. But of course if you look on the weapons menu you will see a couple of question marks - those are new items that aren’t available [in old Zelda games].

So every question mark on the item screen in the demo is a new, never before seen item? This just excites me even more. Given the wide range of items we have had in the Zelda series, having so many new items is really a big plus in my book. Of course, this isn’t all he had to say about Skyward Sword, and of course we haven’t even dipped into the bits on Ocarina of Time 3DS. Step inside for more.

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Read Only Memory: Vol 1 http://www.zeldainformer.com/read_only_memory_vol_1/ Wed, 25 Aug 2010 22:30:20 +0000 http://localhost/wordpress90/?p=1150


GoNintendo.com and Shamoozal.com are proud to present “Read Only Memory” an animated series about Nintendo games and culture. Vol 1 contains the first four episodes of Read Only Memory all packaged together as one whole piece.

Turnips In Love, Pizza Links, The Return of Captain N, and Simon’s Supper are all featured.

The first 4 episodes of these wonderful Flash animations will answer some of your burning questions - How much of a %&#! is Mario really? Is Link straight? What kind of pizza does Link like? Can playing NES be fatal? Find out all that, and more, by watching the little youtube video above!

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GoNintendo.com and Shamoozal.com are proud to present “Read Only Memory” an animated series about Nintendo games and culture. Vol 1 contains the first four episodes of Read Only Memory all packaged together as one whole piece.

Turnips In Love, Pizza Links, The Return of Captain N, and Simon’s Supper are all featured.

The first 4 episodes of these wonderful Flash animations will answer some of your burning questions - How much of a %&#! is Mario really? Is Link straight? What kind of pizza does Link like? Can playing NES be fatal? Find out all that, and more, by watching the little youtube video above!

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Japanese Majora's Mask Added to GameInformer's Vault http://www.zeldainformer.com/japanese_majoras_mask_added_to_gameinformers_vault/ Thu, 26 Aug 2010 22:03:21 +0000 http://localhost/wordpress90/?p=1151 mm.jpg

Considering this is the first piece of Majora’s Mask news in god knows how long it is a miracle that we haven’t posted about it before it actually came up at GameInformer. However I am going to rectify the situation now by spewing all of my fanboy juices over the posted images, which can be seen here. That we love Majora’s Mask here at Zelda Informer is no big secret, and every attempt to preserve it is a step towards a better world in our eyes. However as most people will agree, the love we have for this classic masterpiece is not groundless. Just recently a peculiar piece of information has been posted in this thread which I am sure many of you will find very interesting, as it illustrates just how much underlying meaning is tucked away beneath the facade of that game.

For those who are still walking blindly in darkness, let me guide you to the light by referring you to the most awesome article ever written in the history of the internet. If you have enough time on your hands, read the article, then replay Majora’s Mask and I assure you the dawn of a new day shall come in your life and you shalt feel enlightened. Take this as a challenge.

Source: GameInformer

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mm.jpg

Considering this is the first piece of Majora’s Mask news in god knows how long it is a miracle that we haven’t posted about it before it actually came up at GameInformer. However I am going to rectify the situation now by spewing all of my fanboy juices over the posted images, which can be seen here. That we love Majora’s Mask here at Zelda Informer is no big secret, and every attempt to preserve it is a step towards a better world in our eyes. However as most people will agree, the love we have for this classic masterpiece is not groundless. Just recently a peculiar piece of information has been posted in this thread which I am sure many of you will find very interesting, as it illustrates just how much underlying meaning is tucked away beneath the facade of that game.

For those who are still walking blindly in darkness, let me guide you to the light by referring you to the most awesome article ever written in the history of the internet. If you have enough time on your hands, read the article, then replay Majora’s Mask and I assure you the dawn of a new day shall come in your life and you shalt feel enlightened. Take this as a challenge.

Source: GameInformer

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Dawn of Evil's Bane http://www.zeldainformer.com/dawn_of_evils_bane/ Fri, 27 Aug 2010 05:17:00 +0000 http://localhost/wordpress90/?p=1152 Link_Sword_Banner.JPG
Little evidence exists today that details the origins of the legendary Master Sword. The original story, explaining the reason for the sword’s creation, was lost in translation and became obscured by the mists of time. Thankfully, an investigation of the source text reveals the true nature of the blade’s existence:


There was no guarantee that only a good person would get their hands on the Triforce. Accordingly, to repulse any evil that may kidnap the Triforce, the people of Hyrule were informed by a divine oracle to make a blade of evil’s bane. That sword was called the Master Sword, and it was said that only a true hero could use it.

- A Link to the Past Japanese SNES manual translation



The more recent Twilight Princess also briefly introduced the sword’s creators, adding another piece to the enigmatic puzzle:


[T]he blade of evil’s bane… was crafted by the wisdom of the ancient sages…

- Twilight Princess, Princess Zelda



Now, Skyward Sword promises to finish the story once and for all by depicting the tale of the transformation of the titular Skyward Sword into the ancient blade of evil’s bane. Will this story fit in with the previous legends, or will it feature a drastic departure from the original narrative intent? There’s no way to tell for sure, but that’s no reason not to give this mystery the old college try.


Zordiana.jpg
One of the very few characters we know about from Skyward Sword gives us a potential link to the Link to the Past origin story: the “feminine form” the blade takes when guiding Link. Since this character already has the traits of a guide sent by the gods—a semi-human ethereal form, a link to a magical artifact, and the role of summoning a hero—it seems fitting for her to be the “divine oracle” spoken of as the instigator of the Master Sword’s creation.



Purists will of course note that the sword technically already exists, but as the Skyward Sword, which thus means that the story has already shifted somewhat from the original tale. Like most of the other stories in the series, though, this is only to be expected. The Wind Waker introduced new sages whose responsibility was to maintain the Master Sword’s divine power through prayer to the gods, whereas before there was never any need for such figures. Twilight Princess explained that the sages were behind the blade’s creation, whereas A Link to the Past placed the task in the hands of “the people.” Stories are bound to evolve as we unravel the threads that compose them; the question is merely whether they stand in light of new developments.



Strictly speaking, there’s nothing in A Link to the Past‘s narrative that requires that the Master Sword have been originally forged as a sword with the purpose of combating evil kidnappers of the Triforce; it just came to exist as such in response to a heavenly warning. It could very well have been another magical sword, one which only later came to be chosen by the gods to receive the power to repel evil. Of course, this seems to be the scenario in place for Skyward Sword. The Skyward Sword itself is a preexisting weapon that will eventually become the Master Sword we know and love.



Another example of this kind of situation in Zelda is the story of the Picori Sword, which over the course of Link’s adventures in Minish Cap gained the powers that transformed it into the Four Sword. Since Minish Cap and Skyward Sword share the same director, Hidemaro Fujibayashi, the similarities between the two should come as no surprise.



As for the sages, we haven’t heard anything about whether they will appear in Skyward Sword, so it’s hard to say whether their role in the Master Sword’s creation will be fulfilled. However, Twilight Princess shed some light on the origins of the ancient sages that we ought to peer into.


Oocca.png
We ought to note that the sages’ greatest legacy, the Temple of Time, was credited to the “ancestors of the Hylians,” not directly to the sages themselves. We know of course that the sages were responsible for the temple’s construction, however, and since they also take on an appearance similar to the Hylians, could it be that the sages themselves are among those ancestors? Of course, there’s another group in Twilight Princess that holds the status of predecessors to the Hylia: the Sky People, the Oocca. Could there be a relationship between the sages and the legendary sky folk?



To make matters even more interesting, Skyward Sword starts Link off in a land in the heavens, and the Skyward Sword itself seems to come from his realm also. So if the the sages have some connection to the Sky People, it’s very possible that they might reside in Skyloft too, thus putting them in the perfect position to be the the creators of the sword.



There’s one clog in the cogs of this idea, however, and that’s the Oocca’s bizarre form. They take the form of birds with otherworldly heads, while the sages have a decidedly more humanoid appearance. If there’s a connection between them it’s far from apparent based on their physical attributes. Frankly, there’s really no answer for this one. The Oocca don’t even resemble the Hylians they’re supposed to be the progenitors of. But I feel secure in saying that if the Oocca can be the ancestors of a humanoid race of mortals, certainly they can have some relationship to the spiritual sages.



It seems as though, as far as the Master Sword’s upcoming origin retelling is concerned, all is well in the Zelda-verse. The new skyward story seems to fit pretty well with established facts, and it’s not difficult to imagine solutions to potential problems. It would take a royal case of rushing the game to release for Nintendo to miss the mark on this one.



SkywardSwordSeries.jpg
The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

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Link_Sword_Banner.JPG
Little evidence exists today that details the origins of the legendary Master Sword. The original story, explaining the reason for the sword’s creation, was lost in translation and became obscured by the mists of time.

Now, Skyward Sword promises to finish the story once and for all by depicting the tale of the transformation of the titular Skyward Sword into the ancient blade of evil’s bane. Will this story fit in with the previous legends, or will it feature a drastic departure from the original narrative intent? There’s no way to tell for sure, but that’s no reason not to give this mystery the old college try.

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We Did It Again: Lozzies Award for Best Zelda News Coverage http://www.zeldainformer.com/we_did_it_again_lozzies_award_for_best_zelda_news_coverage/ Fri, 27 Aug 2010 23:14:00 +0000 http://localhost/wordpress90/?p=1153 Awesome Crash

It’s nice knowing the hard work we do is noticed, and at the 2nd annual Lozzies over at Legend of Zelda.com, they clearly have taken notice. We are one step closer to having an internet award named after us, taking the award both years it existed. Last August, we told you about The Pulitzer and gloated, just a tad, about how awesome we are. What a year we have had since.

In part, I like to think we have inspired the community. That may be going too far, but when I look back, maybe not. Since last August, Zelda Dungeon, one of our affiliates, has taken to posting one news update a day, which is also a minimum goal for us. It has worked out masterfully. They have a very active comment section and naturally, news updating is becoming an important aspect of their site. On the other side of the woods, Zelda Universe has slowly become much more consistent in their news postings. They have a full time news editor that approves and edits every post before it goes live, and as of the last few months, they have been very consistent at getting a post out a day, sometimes even a few. Zelda Chronicles had a nice Zelda News inspired run and even The Hidden Triforce got into not just the news posting, but the article production aspect as well in that time span. Naturally we are not the real reasons any of these sites went that route, but we do like to think we helped set a new precedent in the community, and showed there really is a place for constant news and editorials even in a single game franchise, even if that news is nothing more than the Zelda theme played on piano for the 9 millionth time.

We were not the first site that did the constant news pushing. The Hylia, formerly operated by TSA, use to have a constant push in news on a daily basis. That is what actually inspired our push for news at Zelda Informer. We were simply an article site that had a new article pop out randomly here and there, so we wanted to strive for a more interesting style on a daily basis, hence the introduction of constant news.

In the last year, there has been many ups and downs. For what we consider extremely efficient coverage of Spirit Tracks, to our treasure trove of Skyward Sword news, we have been wanting to improve and provide more and more each day. We had our problems, namely a bit of “oops” with some rumors and our “lies” there after, but as LoZ.com points out, one mistake, even a big one like that, can’t diminish a years worth of healthy production. Love us, hate us, loathe us, you can’t deny that we are one of the most consistent sites for finding Zelda related news, even if it does occasionally suggest Link on Link action or show a bit of girl boob. If it’s remotely related to Zelda, we’ve got it covered.

While I could spend all day talking about the good, and bad, of our news in the past year, I think I’ll let the small Lozzie blurb do the rest:

Last year, Zelda Informer took the Pulitzer and they’ve taken it again this year. There is a reason for this. As you are probably already well aware, Zelda Informer is the number one source for the most current Zelda news. Their team of news posters is diligent and vigilant. The Zelda Wiki Mastermind feed always seems to have at least one piece by Zelda Informer on display, and if it doesn’t, it will soon.

The thing about Zelda Informer’s news posting is that it doesn’t discriminate. They will post about anything related to Zelda, no matter how seemingly insignificant it may be to the rest of us. This is something that works out in their favor, as what appears to be irrelevant news now may end up being the big hit later.

Some of you may cry foul because Zelda Informer posted rumors that ultimately proved to be false. However, they picked up on rumors and did not really misrepresent them as fact; the rumors just ended up not being true. That isn’t to say that maybe they could have done some better fact checking; however, one mistake does not invalidate a treasure trove of accomplishments.

Almost all Zelda sites update on Zelda-related news. However, still none does it better than does Zelda Informer. Congratulations to them!



Be sure to check out the rest of the Lozzie winners over at Legend of Zelda.com.

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It’s nice knowing the hard work we do is noticed, and at the 2nd annual Lozzies over at Legend of Zelda.com, they clearly have taken notice. We are one step closer to having an internet award named after us, taking the award both years it existed. Last August, we told you about The Pulitzer and gloated, just a tad, about how awesome we are. What a year we have had since.

In part, I like to think we have inspired the community. That may be going too far, but when I look back, maybe not. Since last August, Zelda Dungeon, one of our affiliates, has taken to posting one news update a day, which is also a minimum goal for us. It has worked out masterfully. They have a very active comment section and naturally, news updating is becoming an important aspect of their site. On the other side of the woods, Zelda Universe has slowly become much more consistent in their news postings. They have a full time news editor that approves and edits every post before it goes live, and as of the last few months, they have been very consistent at getting a post out a day, sometimes even a few. Zelda Chronicles had a nice Zelda News inspired run and even The Hidden Triforce got into not just the news posting, but the article production aspect as well in that time span. Naturally we are not the real reasons any of these sites went that route, but we do like to think we helped set a new precedent in the community, and showed there really is a place for constant news and editorials even in a single game franchise, even if that news is nothing more than the Zelda theme played on piano for the 9 millionth time.

Step inside to see what LOZ.com said, as well as more reflection on the past year in news for us.

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1153 0 0 0 Fan Game, Zelda World, Takes a Stab at the MMO World http://www.zeldainformer.com/fan_game_zelda_world_takes_a_stab_at_the_mmo_world/ Sat, 28 Aug 2010 12:38:40 +0000 http://localhost/wordpress90/?p=1154 Zelda World Alpha Screenshot

Zelda World is a game, made by fans, meant to bring a MMO styled Zelda to the masses set in the Ocarina of Time world. The problem? It’s really nothing other than a bare bones sandbox at this time. Still, it’s interesting watching it come into fruition. Presently, the game is in Alpha. That virtually means there is nothing to do and a lot of glitches. That being said, Hyrule field, and the starting area, Kokiri Forest, does exist. You can’t enter any buildings, and there are no npcs and no other players to interact with, but the world is there.

You start off with the sword, shield, and bow, though right now only the bow is vaguely usable. You can run around wildly shooting arrows, and they did leave a few arrow pick up points around so you don’t run out, but there is nothing presently to use the arrows for. No game world stuff that breaks, no enemies, no minigames. Of course, that is the point of Alpha - it’s in the very early stages of development.

We’ll be keeping an eye on this project over the next few years of development, as naturally any decent MMO styled Zelda game piques our interest. You can try out the alpha and find out more at Mod DB.

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Zelda World Alpha Screenshot

Zelda World is a game, made by fans, meant to bring a MMO styled Zelda to the masses set in the Ocarina of Time world. The problem? It’s really nothing other than a bare bones sandbox at this time. Still, it’s interesting watching it come into fruition. Presently, the game is in Alpha. That virtually means there is nothing to do and a lot of glitches. That being said, Hyrule field, and the starting area, Kokiri Forest, does exist. You can’t enter any buildings, and there are no npcs and no other players to interact with, but the world is there.

You start off with the sword, shield, and bow, though right now only the bow is vaguely usable. You can run around wildly shooting arrows, and they did leave a few arrow pick up points around so you don’t run out, but there is nothing presently to use the arrows for. No game world stuff that breaks, no enemies, no minigames. Of course, that is the point of Alpha - it’s in the very early stages of development.

We’ll be keeping an eye on this project over the next few years of development, as naturally any decent MMO styled Zelda game piques our interest. You can try out the alpha and find out more at Mod DB.

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IGN: History of Zelda http://www.zeldainformer.com/ign_history_of_zelda/ Sat, 28 Aug 2010 18:47:19 +0000 http://localhost/wordpress90/?p=1155 ign-history-of-zelda.jpg

The times may change, but the legend remains: A dark wizard, a princess in peril, and an emerald-clad boy as the kingdom’s only hope.



Today we have an article on the history of Zelda. It seems every now and then someone somewhere feels the need to write about the series history, and in IGN’s case, it is to build more hype for Skyward Sword. The nice thing about IGN’s article is how detailed it is. I like to think of myself as a bit of a “Zelda buff,” and even I learned a few new things about the series.



It is a pretty long read because of the detail, but that is to be expected. Zelda has been around for about 25 years now, so it only makes since that it’s history is rich, but yeah go read the article, its good.

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ign-history-of-zelda.jpg

The times may change, but the legend remains: A dark wizard, a princess in peril, and an emerald-clad boy as the kingdom’s only hope.


Today we have an article on the history of Zelda. It seems every now and then someone somewhere feels the need to write about the series history, and in IGN’s case, it is to build more hype for Skyward Sword.  The nice thing about IGN’s article is how detailed it is. I like to think of myself as a bit of a “Zelda buff,” and even I learned a few new things about the series.

 

It is a pretty long read because of the detail, but that is to be expected. Zelda has been around for about 25 years now, so it only makes since that it’s history is rich, but yeah go read the article, its good.

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Zelda Music Section Open, Twilight Princess Music Soundtrack Available http://www.zeldainformer.com/zelda_music_section_launches_twilight_princess_complete_music_soundtrack_av/ Sun, 29 Aug 2010 02:22:12 +0000 http://localhost/wordpress90/?p=1156 Link Blowing Grass

A couple weeks ago we let loose our plan for opening a music section that also includes music downloads, among other things. Well, the day has arrived and while it took longer than anticipated, we are proud to announce the launch of our Zelda Music section. It includes a couple music reviews, some guitar tutorials, and of course the Twilight Princess Soundtrack. Keep in mind this is the “music” soundtrack, it does not include any of the sound effects. We feel it may be one of the most complete soundtracks for the game available anywhere on the net, but setting that aside, we are just happy to finally be able to launch this sucker.



We do want to add one more major feature to our music area rather soon, and that is sheet music, guitar tabs, and the like for Twilight Princess, as well as future soundtracks we add. The problem is that we don’t necessarily have the needed staff who can produce said material, so if you’re interested feel free to shoot us an email at webmaster@zeldainformer.com.



The next soundtrack we are adding will be Ocarina of Time, followed by A Link to the Past. We have no set timetable, but the in-house goal is to get a new soundtrack added once every two weeks. In addition to the download links, we have partnered with SilverGunner on youtube who has provided us with all the Zelda music video embeds we can handle. Stay tuned as music is sweeping over our beloved site.



As one final note, we are aware there are a handful of download links that are presently not working, but we should have that rectified by the end of tomorrow. We had a url error on our download server earlier today, causing some of the urls to break. Rest assured though that 95% of the soundtrack is presently in working download format.


UPDATE: The soundtrack is now available in a large single file download.

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Link Blowing Grass

A couple weeks ago we let loose our plan for opening a music section that also includes music downloads, among other things. Well, the day has arrived and while it took longer than anticipated, we are proud to announce the launch of our Zelda Music section. It includes a couple music reviews, some guitar tutorials, and of course the Twilight Princess Soundtrack. Keep in mind this is the “music” soundtrack, it does not include any of the sound effects. We feel it may be one of the most complete soundtracks for the game available anywhere on the net, but setting that aside, we are just happy to finally be able to launch this sucker.

We do want to add one more major feature to our music area rather soon, and that is sheet music, guitar tabs, and the like for Twilight Princess, as well as future soundtracks we add. The problem is that we don’t necessarily have the needed staff who can produce said material, so if you’re interested feel free to shoot us an email at webmaster@zeldainformer.com.

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Zelda Dungeon is Live Streaming Wand of Gamelon http://www.zeldainformer.com/zelda_dungeon_live_streaming_wand_of_gamelon/ Sun, 29 Aug 2010 18:07:00 +0000 http://localhost/wordpress90/?p=1157



What a surprise, we have yet another live stream of someone playing Zelda. Why is it notable? Because our affiliate, Zelda Dungeon, is live playing Wand of Gamelon for the Philip’s CD-I. The player, Mases, has no previous experience playing the game, so he will be playing the game to completion for his first time live in front of all of his fans, our fans, and Zelda fans all across the internet. It should make for a fun and unique experience.

Throughout the cast they will have some live commentary from webmasters and the like across the web, and I have been asked if I wished to fill one of those slots. So at some point during the run, you’ll be able to hear me talking to Mases, and the people chatting it up, about Zelda and all the gloriousness that is Wand of Gamelon. It truly is a special event to behold! We will still continue our news posting as normal, but we will be keeping this post at the top just due to the rarity it is to see someone playing Wand of Gamelon live. This post will be kept at the top until the run is complete. The run starts at 11am Central.

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What a surprise, we have yet another live stream of someone playing Zelda. Why is it notable? Because our affiliate, Zelda Dungeon, is live playing Wand of Gamelon for the Philip’s CD-I. The player, Mases, has no previous experience playing the game, so he will be playing the game to completion for his first time live in front of all of his fans, our fans, and Zelda fans all across the internet. It should make for a fun and unique experience.

Throughout the cast they will have some live commentary from webmasters and the like across the web, and I have been asked if I wished to fill one of those slots. So at some point during the run, you’ll be able to hear me talking to Mases, and the people chatting it up, about Zelda and all the gloriousness that is Wand of Gamelon. It truly is a special event to behold! We will still continue our news posting as normal, but we will be keeping this post at the top just due to the rarity it is to see someone playing Wand of Gamelon live. This post will be kept at the top until the run is complete. The run starts at 11am Central.

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Twilight Princess Re-Texture Pack Looks Stunning http://www.zeldainformer.com/twilight_princess_re-texture_pack_looks_stunning/ Sun, 29 Aug 2010 17:26:27 +0000 http://localhost/wordpress90/?p=1158 Twilight Princess Retexture Pack Screenshot

I have a comparison of this to the original textures included in game after the jump, but even without having that this looks stunning. Very current gen. It’s really amazing how much the textures make all the difference in the look and feel of the realistic graphical styling. I also don’t think that the Wii is capable of rendering such textures. I would seriously love a revisit to the realistic styling for a console game if it could look this good. Comparative screenshot after the jump.


Twilight Princess Screenshot

Source: EmuTalk

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Twilight Princess Retexture Pack Screenshot

I have a comparison of this to the original textures included in game after the jump, but even without having that this looks stunning. Very current gen. It’s really amazing how much the textures make all the difference in the look and feel of the realistic graphical styling. I also don’t think that the Wii is capable of rendering such textures. I would seriously love a revisit to the realistic styling for a console game if it could look this good. Comparative screenshot after the jump.

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Link's Awakening 3D Projects Cancelled http://www.zeldainformer.com/links_awakening_3d_projects_cancelled/ Sun, 29 Aug 2010 20:06:14 +0000 http://localhost/wordpress90/?p=1159

Link's Awakening 3D
Blue Tunic Concept from Ballad of the Windfish



Remember these two projects? Well they both bit the dust. The first one, which was simply taking the 2D graphics and putting it onto a 3D plane, has ended due to lack of programming skills. The other, more ambitious remake known as Ballad of the Wind Fish, is cancelled due to lack of time. I figured at some point the projects would get shut down, but I expected Nintendo to be the cause. It’s sad to see such great projects coming to a close due to lack of skill and time, but as fate would have it, it’s pretty common trend in the fan game world. We will miss you both. You can check out the respective sites for each to see their own final words.

Link’s Awakening 3D - Ballad of the Wind Fish

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Link's Awakening 3D
Blue Tunic Concept from Ballad of the Windfish

Remember these two projects? Well they both bit the dust. The first one, which was simply taking the 2D graphics and putting it onto a 3D plane, has ended due to lack of programming skills. The other, more ambitious remake known as Ballad of the Wind Fish, is cancelled due to lack of time. I figured at some point the projects would get shut down, but I expected Nintendo to be the cause. It’s sad to see such great projects coming to a close due to lack of skill and time, but as fate would have it, it’s pretty common trend in the fan game world. We will miss you both. You can check out the respective sites for each to see their own final words.

Link’s Awakening 3D - Ballad of the Wind Fish

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Saria's Song on Violin http://www.zeldainformer.com/sarias_song_on_violin/ Mon, 30 Aug 2010 10:25:45 +0000 http://localhost/wordpress90/?p=1160



Like it or not, when we at Zelda Informer come across talented musicians, we can’t help but share them. Of course, they have to take a fancy to Zelda music to catch our eyes (or ears perhaps). In this case, Nate pointed this video out to me, and… well… she’s got talent. It’s Saria’s Song, or, the Lost Woods theme - whatever you want to call it - from Ocarina of Time. Some people say they can’t stand violins, so perhaps they should listen to this to set them straight. Oh, and she just plays it by ear, so props to gbritaney for her skills.

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Like it or not, when we at Zelda Informer come across talented musicians, we can’t help but share them. Of course, they have to take a fancy to Zelda music to catch our eyes (or ears perhaps). In this case, Nate pointed this video out to me, and… well… she’s got talent. It’s Saria’s Song, or, the Lost Woods theme - whatever you want to call it - from Ocarina of Time. Some people say they can’t stand violins, so perhaps they should listen to this to set them straight. Oh, and she just plays it by ear, so props to gbritaney for her skills.

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Ancient Legend Reborn http://www.zeldainformer.com/ancient_legend_reborn/ Tue, 31 Aug 2010 21:00:00 +0000 http://localhost/wordpress90/?p=1161 Picori Blade

Those who have followed the development of the Zelda storyline through the years may have noticed a fairly steady trend: writers and directors of Zelda games, when they work on multiple installments, tend to make their works related to one another in the series chronology. The tendency first started with A Link to the Past and Link’s Awakening, which were both written and directed by Nintendo legends Kensuke Tanabe and Takashi Tezuka, respectively, and continued through the rest of the series. With this tradition in mind, what might this say about the upcoming Skyward Sword, directed by Hidemaro Fujibayashi, who has had a long history with the series so far?



Mr. Fujibayashi started his work with Zelda with Flagship’s Oracles titles for GameBoy Color, which he directed. The Oracles games of course introduced the iconic Oracle characters while also bringing back a few old favorites like Malon, Twinrova, and Ganon. While we’ve since heard that the Oracles aren’t particularly important to the timeline, they didn’t go without influence on later Flagship Zelda titles. Four Swords brought back the Roc’s Cape and Magnet Gloves and Minish Cap featured cameos from the Oracles themselves.



It’s commonly held that the next Zelda game Mr. Fujibayashi led after Oracles was Four Swords, and that The Minish Cap didn’t come until a few years later. Research on Minish Cap, however, indicates that its development began in 2001, just after the release of the Oracles games and before Four Swords’ conception. It would have been the first original Zelda adventure on the GameBoy Advance, but Nintendo later shelved it for the multiplayer project. After finishing Four Swords, Flagship went straight back to work on Minish Cap.



Curiously, the original logo for the game depicts the Master Sword in place of the Four Sword. Bearing in mind that Minish Cap began its development before the idea for Four Swords had ever come about, it seems likely that the Master Sword would have been the main sacred sword at this point in development. Presuming that the “sword origin” story was still a part of the plot at that time, it seems clear that Minish Cap was at one point meant to tell the origins of the Master Sword. Skyward Sword has now picked up that old story concept, falling in line with the tradition of Zelda directors to lead stories that have some storyline relationship to one another.



mc_logo_old.jpg
As for whether the relationship between Minish Cap and Skyward Sword will run any deeper than that: it’s hard to say for sure. It’s absolutely certain that the original Japanese script stated in the ending that it was supposed to be Link’s “first adventure.” This placement was edited out of the English editions, which underwent a revision process by Nintendo’s Treehouse team, and seems to have since been forgotten. It’s therefore up for debate whether Minish Cap should fall within that general region of the timeline or sometime later on, especially after Aonuma has twice mentioned Ocarina of Time as first in reference to Skyward Sword‘s placement, while ignoring Minish Cap altogether. As some have speculated, however, there may yet be some surprise related to Minish Cap that Aonuma can’t reveal to us just yet.



Regardless of Minish Cap‘s final timeline placement, however, it seems Fujibayashi’s plans for a Master Sword origin story are set to come to fruition. While Minish Cap isn’t one of the crown jewels of the series, it still had a strong sense of charm and did a good job of retaining the classic Zelda feel, so we can only hope that Skyward Sword will inherit more than just its old plot ideas and a few scattered cameos.



Source: IGN reports on Minish Cap, Feb 2003



SkywardSwordSeries.jpg
The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

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Picori Blade

Those who have followed the development of the Zelda storyline through the years may have noticed a fairly steady trend: writers and directors of Zelda games, when they work on multiple installments, tend to make their works related to one another in the series chronology. The tendency first started with A Link to the Past and Link’s Awakening, which were both written and directed by Nintendo legends Kensuke Tanabe and Takashi Tezuka, respectively, and continued through the rest of the series. With this tradition in mind, what might this say about the upcoming Skyward Sword, directed by Hidemaro Fujibayashi, who has had a long history with the series so far?

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Hey, Listen, I Like Navi http://www.zeldainformer.com/hey_listen_i_like_navi/ Mon, 30 Aug 2010 22:52:14 +0000 http://localhost/wordpress90/?p=1162 navi.jpg

In case you missed it, hating Navi is so yesteryear. Now game bloggers from all around the world are uniting to love the $%&! out of Link’s little helper fairy. Brendan Main, a writer at the internet’s most awesome source of gaming comedy, The Escapist, has written an awesome article about why Navi is the most awesome and sexiest thing to ever grace The Legend of Zelda.

I think Navi is the greatest partner ever to grace a videogame. I know that this puts me in the lonely minority. Link’s perpetually-nattering pixie friend has become a punching bag among gamers, who view her constant cries as a nag and a nuisance. She’s constantly calling out “Hey!” and “Listen!” - only those lines are delivered like a shriek of wonder from a precocious, wild eyed-child, so it’s more like “Heeeeeeyyyyy! LeeeeeeEEEEESEN!”

This might be the most unsung virtue of Link as a hero - not only is he the physical embodiment of courage, and a natural with a sword, he’s also a really great leeeeeeEEEEESENer.

Read the full article here.

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navi.jpg

In case you missed it, hating Navi is so yesteryear. Now game bloggers from all around the world are uniting to love the $%&! out of Link’s little helper fairy. Brendan Main, a writer at the internet’s most awesome source of gaming comedy, The Escapist, has written an awesome article about why Navi is the most awesome and sexiest thing to ever grace The Legend of Zelda.

I think Navi is the greatest partner ever to grace a videogame. I know that this puts me in the lonely minority. Link’s perpetually-nattering pixie friend has become a punching bag among gamers, who view her constant cries as a nag and a nuisance. She’s constantly calling out “Hey!” and “Listen!” - only those lines are delivered like a shriek of wonder from a precocious, wild eyed-child, so it’s more like “Heeeeeeyyyyy! LeeeeeeEEEEESEN!”

This might be the most unsung virtue of Link as a hero - not only is he the physical embodiment of courage, and a natural with a sword, he’s also a really great leeeeeeEEEEESENer.

Read the full article here.

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Metroid Wiki and Metroid: Other M Collide to Create Awesome http://www.zeldainformer.com/metroid_wiki_and_metroid_other_m_collide_to_create_awesome/ Tue, 31 Aug 2010 05:30:41 +0000 http://localhost/wordpress90/?p=1163 mwikiotherm.jpg

UPDATE:

Our official Metroid Other M review is now up! Oh and yeah, New Nintendo got an overhaul. That totally happened while you weren’t looking! WHAT WERE YOU MISSING MAN!?

A few months back some of you may recall we started a new project known as Metroid Wiki. Unlike the two other projects we relaunched this year, those being New Nintendo and VGRC, this project has actually stuck and has been taking off nicely. Metroid Wiki is exactly what it sounds like, taking great inspiration from fellow wiki’s involved on the NIWA Network, including Zelda Wiki.org.

Today marks the release of Metroid: Other M, and in celebration of the occasion I decided to remind all of you about how awesome Metroid Wiki is becoming. I know we have several Metroid fans at the site, so all I can really ask of you guys is to head on over to the wiki and contribute! We are looking to have the best Other M material on the net, and that only happens because of users like you.

The wiki has come a long ways since it started. Boasting 477 articles, it has grown quickly in a very short amount of time. The traffic is rising, the interest levels are rising, and we want all of you to be a part of it. Because of this, if anyone goes over and registers and makes 100 solid quality edits, we will enter you in a drawing to win a surprise Metroid related prize. The prize may be a t-shirt, a figurine, or even a game! What the prize ends up being is based solely on the amount of new, active editors we get. More details to come later, so for now happy editing!

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mwikiotherm.jpg


UPDATE:

Our official Metroid Other M review is now up! Oh and yeah, New Nintendo got an overhaul. That totally happened while you weren’t looking! WHAT WERE YOU MISSING MAN!?

A few months back some of you may recall we started a new project known as Metroid Wiki. Unlike the two other projects we relaunched this year, those being New Nintendo and VGRC, this project has actually stuck and has been taking off nicely. Metroid Wiki is exactly what it sounds like, taking great inspiration from fellow wiki’s involved on the NIWA Network, including Zelda Wiki.org.

Today marks the release of Metroid: Other M, and in celebration of the occasion I decided to remind all of you about how awesome Metroid Wiki is becoming. I know we have several Metroid fans at the site, so all I can really ask of you guys is to head on over to the wiki and contribute! We are looking to have the best Other M material on the net, and that only happens because of users like you.

The wiki has come a long ways since it started. Boasting 477 articles, it has grown quickly in a very short amount of time. The traffic is rising, the interest levels are rising, and we want all of you to be a part of it. Because of this, if anyone goes over and registers and makes 100 solid quality edits, we will enter you in a drawing to win a surprise Metroid related prize. The prize may be a t-shirt, a figurine, or even a game! What the prize ends up being is based solely on the amount of new, active editors we get. More details to come later, so for now happy editing!

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Serenade of Water on Piano http://www.zeldainformer.com/serenade_of_water_on_piano/ Wed, 01 Sep 2010 13:31:29 +0000 http://localhost/wordpress90/?p=1164



This has always been a personal favorite of mine in terms of its raw beauty. As I was working on preparing our next soundtrack release for 11th or so, I wondered if I could find a piano version of a song that was essentially 20 seconds long in game. This arrangement is stunning to me. While it’s most likely being played by a computer and not a real human, I don’t even care. This music just sort of brightened up my entire morning.

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This has always been a personal favorite of mine in terms of its raw beauty. As I was working on preparing our next soundtrack release for 11th or so, I wondered if I could find a piano version of a song that was essentially 20 seconds long in game. This arrangement is stunning to me. While it’s most likely being played by a computer and not a real human, I don’t even care. This music just sort of brightened up my entire morning.

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Skyward Sword Released in April; Bundled With Wii Motion Plus? http://www.zeldainformer.com/skyward_sword_released_in_april_bundled_with_wii_motion_plus/ Wed, 01 Sep 2010 17:16:43 +0000 http://localhost/wordpress90/?p=1165 ss_release.png

The fact that GameStop puts placeholder release dates is no big news. However, the choice of month for Skyward Sword landed on April out of all months, which might or might not mean something. However, the big thing is that apparently the game will come bundled with the Wii Motion Plus, a fact that I personally was very curious about. Whether or not it ends up being true will be known soon enough. For now, hold out on what Wii Motion Plus purchase if you haven’t gotten one already.

Originally posted on LoZ.net

[via: GoNintendo]

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ss_release.png

The fact that GameStop puts placeholder release dates is no big news. However, the choice of month for Skyward Sword landed on April out of all months, which might or might not mean something. However, the big thing is that apparently the game will come bundled with the Wii Motion Plus, a fact that I personally was very curious about. Whether or not it ends up being true will be known soon enough. For now, hold out on what Wii Motion Plus purchase if you haven’t gotten one already.

Originally posted on LoZ.net

[via: GoNintendo]

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Gametrailer's Ocarina of Time 3DS Wishlist http://www.zeldainformer.com/gametrailers_ocarina_of_time_3ds_wishlist/ Thu, 02 Sep 2010 21:20:24 +0000 http://localhost/wordpress90/?p=1166



Were a tad late posting this today, but it doesn’t change how interesting the actual list is. While I can think of a few additional things I would want to see happen in the remake, this list is actually pretty solid. Adding the dungeons that were cut, along with providing the Master Quest as a second quest are definitely two things that top my own wishlist. So we know what GT wants, so the better question now is what is your wishlist for this Ocarina of Time remake?

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Were a tad late posting this today, but it doesn’t change how interesting the actual list is. While I can think of a few additional things I would want to see happen in the remake, this list is actually pretty solid. Adding the dungeons that were cut, along with providing the Master Quest as a second quest are definitely two things that top my own wishlist. So we know what GT wants, so the better question now is what is your wishlist for this Ocarina of Time remake?

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Fan Song Based on Ocarina of Time http://www.zeldainformer.com/fan_song_based_on_ocarina_of_time/ Sat, 04 Sep 2010 16:52:11 +0000 http://localhost/wordpress90/?p=1168


Is it the best fan song ever? Maybe not. Is he the greatest singer in the world? Nope. However, something about this song seems just right. Outside of his supposedly crazy girlfriend at the start, he seems like a very likable person with a great passion for music. Of the several hundred fan songs you can find on youtube, this one does rank in my top 5 for Zelda related tunes. I may not be Ocarina of Time’s #1 fan, but I think any Zelda fan can appreciate this tune. The song is by Mike Perrie from Baltimore, and you can see more of his work on his youtube page titled “somethinglikemusic”. Props goes out to our friends over at Zelda Universe for this find.

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Is it the best fan song ever? Maybe not. Is he the greatest singer in the world? Nope. However, something about this song seems just right. Outside of his supposedly crazy girlfriend at the start, he seems like a very likable person with a great passion for music. Of the several hundred fan songs you can find on youtube, this one does rank in my top 5 for Zelda related tunes. I may not be Ocarina of Time’s #1 fan, but I think any Zelda fan can appreciate this tune. The song is by Mike Perrie from Baltimore, and you can see more of his work on his youtube page titled “somethinglikemusic”. Props goes out to our friends over at Zelda Universe for this find.

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Is Ganondorf the Greatest Villain of All Time? You Decide! http://www.zeldainformer.com/is_ganondorf_the_greatest_villain_of_all_time_you_decide/ Sun, 05 Sep 2010 13:01:21 +0000 http://localhost/wordpress90/?p=1169 Ganondorf

These little popularity contests happen all the time, and as usual it can provide some surprising, yet entertaining, moments. Ganondorf made it to round 2 at Gamespot’s Greatest Villian contest and is a safe bet to make it to round 3. Up next when this round finishes on the 7th appears to be Albert Wesker, who has a safe lead over Mother Brain. Be sure to follow the contest and show your support for whoever you think is the greatest villain. As in, get your butt over there and support Ganondorf over the next few weeks!

You can find out more about the Metroid series at our very own Metroid Wiki. For more Nintendo related news that doesn’t pertain to Zelda, you can check out New Nintendo. Looking for a great alternative Zelda news resource? Check out our affiliate, Zelda Universe! They provide excellent coverage of Zelda, and something tells me they have a few Golden Sun fans running around.

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Ganondorf

These little popularity contests happen all the time, and as usual it can provide some surprising, yet entertaining, moments. Ganondorf made it to round 2 at Gamespot’s Greatest Villian contest and is a safe bet to make it to round 3. Up next when this round finishes on the 7th appears to be Albert Wesker, who has a safe lead over Mother Brain. Be sure to follow the contest and show your support for whoever you think is the greatest villain. As in, get your butt over there and support Ganondorf over the next few weeks!

You can find out more about the Metroid series at our very own Metroid Wiki. For more Nintendo related news that doesn’t pertain to Zelda, you can check out New Nintendo. Looking for a great alternative Zelda news resource? Check out our affiliate, Zelda Universe! They provide excellent coverage of Zelda, and something tells me they have a few Golden Sun fans running around.

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Talking Point: Could Retro Studios Make a Better Zelda Game? http://www.zeldainformer.com/talking_point_could_retro_studios_make_a_better_zelda_game/ Sun, 05 Sep 2010 23:38:40 +0000 http://localhost/wordpress90/?p=1170 Link Flashing His Piece

This is an interesting topic for a number of reasons. First off, it’s been rumored in the past that Retro Studios was going to make a Zelda game… and it just never happened. However, is it possible, and if it is, then what are we going to get? We’ve seen them revolutionize Metroid, and we know they are bringing Donkey Kong back. What would they do if they had the Zelda franchise in their hands? Could they make a better game than what Eiji Aonuma and company can? Would you play it? Let the discussion commence! This topic was inspired by a current discussion happening over at VGChartz.

By the way, the picture used in this news post is completely unrelated. It was requested by our hidden co-owner, Dennis Wyman, to make an appearance in a news post. Well my friend, it is done.

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Link Flashing His Piece

This is an interesting topic for a number of reasons. First off, it’s been rumored in the past that Retro Studios was going to make a Zelda game… and it just never happened. However, is it possible, and if it is, then what are we going to get? We’ve seen them revolutionize Metroid, and we know they are bringing Donkey Kong back. What would they do if they had the Zelda franchise in their hands? Could they make a better game than what Eiji Aonuma and company can? Would you play it? Let the discussion commence! This topic was inspired by a current discussion happening over at VGChartz.

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Envoy to the Heavens http://www.zeldainformer.com/envoy_to_the_heavens/ Tue, 07 Sep 2010 16:30:11 +0000 http://localhost/wordpress90/?p=1171 EnvoytotheHeavens.jpg
Most of the legends in Hyrule speak of the valiant exploits of ancient heroes in their romps against the forces of evil. Usually they wear the trademark green garb and cap and bear a sword with the power to repel dark magic. The trend is so overwhelming that it’s a breath of fresh air when a story comes along that’s not set in Hyrule, and thus without the same-old-same-old plot line.



In Twilight Princess, mentions of a hero of old were prevalent, but much vaguer than in previous entries in the series (here’s looking at you, Wind Waker). Instead we heard a story of a messenger between Hyrule and the land of the heavens where the sky people lived. Link turned out to be the inheritor of that role in Twilight Princess, which raises the ultimate question: Is the Link from Skyward Sword also one of these envoys of the heavens?



The old woman in the Hidden Village explained the legend of the messenger to the heavens to Link after he rescued her from a gang of monsters:


Dominionrod-thumb.png

Among the legends of my clan, there is a story from the time when the Oocca still maintained contact with the royal family. Yes, it said that a mysterious rod was handed down from the people of the sky, and it was called the Dominion Rod…



The rod was only to be carried by the messenger to the heavens when the royal family needed to communicate with the Oocca. From generation to generation, my ancestors have guarded the book that, by royal decree, was to be given to the messenger to the heavens.




- Impaz, Twilight Princess



From what we know about Skyward Sword, Link’s homeland of Skyloft is already separate from Hyrule, having been divided from the surface world at some point. If we speculate that some kind of connection exists between Skyloft and the Oocca, it’s not exactly clear whether Skyward Sword would take place during “the time when the Oocca still maintained contact” with the world below, or if the veil of separation between the worlds would indicate that it happens sometime after that contact ceased.



It’s possible that the inclusion (or exclusion) of the Dominion Rod could shed some light on the mystery, but we also don’t know whether the rod was actually used during the time when contact between the sky and the royal family was still strong or simply as an emergency measure after communications ended. All we can be sure of is that at some point the rod was introduced as a way for the royal family to get in touch with the sky civilization.



To make matters even more difficult, we have to consider Nintendo’s philosophy of giving the storyline a backseat and prioritizing game elements. The Dominion Rod had a specific purpose during Twilight Princess‘s gameplay that the developers are not likely to want to recycle again for Skyward Sword, even if the relic’s appearance might suit the story. (Of course, there’s also that Ancient Sky Book.)



Considering the history of Skyward Sword’s director, Hidemaro Fujibayashi, with the series thus far, however, it wouldn’t be at all surprising if some gameplay element involving the newly-established contact between worlds featured in the final game. One of Fujibayashi’s most cherished creations was The Minish Cap, which featured the unique Kinstone system. Modeled somewhat after the theme of spreading happiness set down in Majora’s Mask, the Kinstone feature involved matching up medallion shards to generate “lucky” events to progress both the story and various sidequests. A similar system that requires Link to match up objects from both the upper and lower world might serve as an interesting way to flesh out Skyward Sword’s game world while at the same time establishing him as a medium between the two lands. Perhaps such a feature might be able to make use of the Dominion Rod or Ancient Sky Book in some fashion?



Even if the messenger’s items doesn’t feature in the story, however, Link is from the sky world, and probably will establish some kind of communication between Skyloft and the surface land. Whether this constitutes the “first contact” or a reconnection between two long-divided lands, it’s highly doubtful that Nintendo would miss an opportunity to make a reference one of the series’ best-selling installments.



For more information on possible connections between Skyloft and the Oocca, read Dawn of Evil’s Bane.



SkywardSwordSeries.jpg
The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

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EnvoytotheHeavens.jpg
Most of the legends in Hyrule speak of the valiant exploits of ancient heroes in their romps against the forces of evil. Usually they wear the trademark green garb and cap and bear a sword with the power to repel dark magic. The trend is so overwhelming that it’s a breath of fresh air when a story comes along that’s not set in Hyrule, and thus without the same-old-same-old plot line.

In Twilight Princess, mentions of a hero of old were prevalent, but much vaguer than in previous entries in the series (here’s looking at you, Wind Waker). Instead we heard a story of a messenger between Hyrule and the land of the heavens where the sky people lived. Link turned out to be the inheritor of that role in Twilight Princess, which raises the ultimate question: Is the Link from Skyward Sword also one of these envoys of the heavens?

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Zelda Temple Releases Layout 9.0, Shows Us Why Zelda Art Rocks http://www.zeldainformer.com/zelda_temple_releases_layout_90_shows_us_why_zelda_art_rocks/ Tue, 07 Sep 2010 01:30:45 +0000 http://localhost/wordpress90/?p=1172



Zelda Temple, one of our affiliates, recently released a new layout. It’s snazzy, colorful, and definitely all “Zelda”. What I found more interesting tonight, in posting this, was the video above, something they recently discovered on YouTube. While this “spray paint art” was produced last year, it doesn’t change how awesome it is. The art is by YouTube user PaintProf, and you can see more if his work here.

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Zelda Temple, one of our affiliates, recently released a new layout. It’s snazzy, colorful, and definitely all “Zelda”. What I found more interesting tonight, in posting this, was the video above, something they recently discovered on YouTube. While this “spray paint art” was produced last year, it doesn’t change how awesome it is. The art is by YouTube user PaintProf, and you can see more if his work here.

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Legend of Neil, Season 3, Ep. 4: Acres And A Zol http://www.zeldainformer.com/legend_of_neil_season_3_ep_4_acres_and_a_zol/ Tue, 07 Sep 2010 16:02:09 +0000 http://localhost/wordpress90/?p=1173



One of my all time favorite web series somehow finds a way to even surprise me. Zelda’s brother is racist? Link can win a dance off? Fairy’s kids are kidnapped? What the hell is going on!? We’ll find out more in two weeks.

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One of my all time favorite web series somehow finds a way to even surprise me. Zelda’s brother is racist? Link can win a dance off? Fairy’s kids are kidnapped? What the hell is going on!? We’ll find out more in two weeks.

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Haunted Majora's Mask Cartridge http://www.zeldainformer.com/haunted_majoras_mask_cartridge/ Thu, 09 Sep 2010 02:37:59 +0000 http://localhost/wordpress90/?p=1174 YOUR TURN



Some guy on /x/ (which is 4Chan’s Paranormal board) buys a Majora’s Mask cartridge from a creepy looking man. Despite best expectations, all does not go as planned. Turns out that copy is haunted by “BEN.” Who BEN is, I dunno, but apparently the narrator is next. Next for what? Only time can tell (probably fiery death.) Plan on sleeping tonight? I highly suggest not reading the below. On a variable scale of creepiness, it rates somewhere around “The Slender Man.” A bit higher than Moth Man.



Click to enlarge.



Haunted Majora's Mask


Video linked in post:


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YOUR TURN

As the death screen played, my lifeless body still burning, the Skull Kid laughed and the screen faded to black, only to have me reappear in the same place. I decided to charge him, but the same thing happened, Link’s body was lifted off the ground by some unknown force and he immmediately burst into flames again killing him. This time during the death screen the faint sounds of the reverse Song of Healing could be heard.

Plan on sleeping tonight? I highly suggest not clicking “Continue Reading.”

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Cody and New Nintendo Invade Our YouTube Channel http://www.zeldainformer.com/cody_and_new_nintendo_invade_our_youtube_channel/ Fri, 10 Sep 2010 04:28:38 +0000 http://localhost/wordpress90/?p=1175



So our spin off site, New Nintendo, has been doing it’s thing the past week and in further pushing the site to mass amounts of success, Cody, former webmaster of Zelda Universe, has come on board to handle some news posting about Nintendo stuff to our channel. Our YouTube Channel, in addition to featuring some neat Zelda related media, is also now going to feature random updates from Cody on how games relating to Nintendo are fairing… as well as some other random crazy stuff. What are you waiting for? Head on over to New Nintendo right now! While your at it (yeah cody, I GOT THE HINT) go ahead and subscribe to Cody’s YouTube Channel.

Also, Zelda Informer and New Nintendo are both hiring news posters right now. If interested, shoot me a PM on the forums, or hit me up through our contact form.

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So our spin off site, New Nintendo, has been doing it’s thing the past week and in further pushing the site to mass amounts of success, Cody, former webmaster of Zelda Universe, has come on board to handle some news posting about Nintendo stuff to our channel. Our YouTube Channel, in addition to featuring some neat Zelda related media, is also now going to feature random updates from Cody on how games relating to Nintendo are fairing… as well as some other random crazy stuff. What are you waiting for? Head on over to New Nintendo right now! While your at it (yeah cody, I GOT THE HINT) go ahead and subscribe to Cody’s YouTube Channel.

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Spirit Tracks Sheet Music for Piano http://www.zeldainformer.com/spirit_tracks_sheet_music_for_piano/ Sat, 11 Sep 2010 00:08:16 +0000 http://localhost/wordpress90/?p=1176
Spirit Tracks Piano Solo Sheet Music


Music seems to be the thing of the moment here at Zelda Informer. We’ve had countless videos of fan played Zelda songs, the launch of our music section and now we bring you this news: solo piano sheet music is available for Spirit Tracks. Yeah, it only comes in Japanese, but Zelda Power is working on the translations of the song titles. There are 22 songs from the game in this 40-page music book. If you play piano, or even if you play something else and can be bothered transposing, head on over and check it out. Maybe we should also add a sheet music section to our music section of the site.

Source: Zelda Power [via: GoNintendo] ]]> Spirit Tracks Piano Solo Sheet Music

Music seems to be the thing of the moment here at Zelda Informer. We’ve had countless videos of fan played Zelda songs, the launch of our music section and now we bring you this news: solo piano sheet music is available for Spirit Tracks. Yeah, it only comes in Japanese, but Zelda Power is working on the translations of the song titles. There are 22 songs from the game in this 40-page music book. If you play piano, or even if you play something else and can be bothered transposing, head on over and check it out. Maybe we should also add a sheet music section to our music section of the site.

Source: Zelda Power [via: GoNintendo] ]]> 1176 0 0 0 More than just noise: Nostalgia and homecoming http://www.zeldainformer.com/more_than_just_noise_nostalgia_and_homecoming/ Sun, 12 Sep 2010 16:53:08 +0000 http://localhost/wordpress90/?p=1178 Music, Makes the Memories, Come Together…yeah

Although this is once again about music, it is also something somewhat absent from our stream of news recently. That is: Zelda articles not by us, but from elsewhere on the interwebz. This one comes from one of Destructoid’s resident music experts, SWE3tMadness. “More than just noise: Nostalgia and homecoming” talks about how music in video games is very different from the scores of movies, cartoons, TV shows or many other mediums. It isn’t just noise, but as is demonstrated all throughout the Zelda series, music is recognizable. We know Zelda is approaching when we hear her theme. We know we have stepped into the Temple of Time when The Song of Time begins to play. We recognize the Lost Woods due to Saria’s song. It is the throwbacks from Twilight Princess to the days of Ocarina of Time that enhance the gaming experience and make the music much more valuable. Be sure to give the article a read.

Source: Destructoid [via: GoNintendo]

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Music, Makes the Memories, Come Together…yeah

Although this is once again about music, it is also something somewhat absent from our stream of news recently. That is: Zelda articles not by us, but from elsewhere on the interwebz. This one comes from one of Destructoid’s resident music experts, SWE3tMadness. “More than just noise: Nostalgia and homecoming” talks about how music in video games is very different from the scores of movies, cartoons, TV shows or many other mediums. It isn’t just noise, but as is demonstrated all throughout the Zelda series, music is recognizable. We know Zelda is approaching when we hear her theme. We know we have stepped into the Temple of Time when The Song of Time begins to play. We recognize the Lost Woods due to Saria’s song. It is the throwbacks from Twilight Princess to the days of Ocarina of Time that enhance the gaming experience and make the music much more valuable. Be sure to give the article a read.

Source: Destructoid [via: GoNintendo]

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Community Rounds, Milestone's Achieved http://www.zeldainformer.com/community_rounds_milestones_achieved/ Sun, 12 Sep 2010 00:47:52 +0000 http://localhost/wordpress90/?p=1179 Community Roundup

So to say it’s been a tad slow in the news realm is a bit of an understatement (The Haunted Majora’s Mask Cartridge not withstanding), but that hasn’t stopped our affiliates from spitting out a slew of unique content updates. Normally I like to highlight such updates individually, but today I bring them all together because we have reached a bunch of milestones thanks to all the viewers out there, and I would like to highlight the more important ones.

Before getting into the milestones, here are some updates from our local affiliates. For starters, Zelda Universe has released a new Podcast, courtesy of there ZUBC team. As some of you may recall, I use to be the news man for that segment, but due to some recent discussions, I have since retired my position and it is being handled now by Cody. You know, that guy who couldn’t shut up yesterday. In addition to that, both Zelda Dungeon and LegendZelda.net (also known as The Hidden Triforce) have released new articles. Zelda Dungeon’s The Mask, The Moon, and The Salesman takes a deeper look at two of the most mysterious figures in all of Zelda, The Happy Mask Salesman and Majora’s Mask. LegendZelda.net’s Returning to The Stone From Which Zelda Was Hewn talks about how Skyward Sword should return to its roots, ala The Legend of Zelda.

Over at Zelda Wiki,org they have reached the double digits in terms of Mastermind Sites. Two of our affiliates have joined the ranks, those being Zelda Temple and Link’s Hideaway. We are proud to have them along side us, and the rest of the masterminds, in support of the definitive Zelda resource on the net.

With all of that great stuff out of the way, lets take a dive into what I consider some astounding numbers. Since opening our doors on July 16th, 2006, none of us ever dreamed this site would be where it’s at today. With such humble beginnings it never really hits you how far you have come until you just glance at the numbers. Not everyone enjoys statistics, but when I see stuff like this I really begin to appreciate all the fans reading us even more.

Since January 1st, 2009, we have served over 1.5 Million viewers. That means in a mere 21 months, we have had roughly 71,000 unique viewers a month. Considering our relatively low hits per day until roughly august 2009, that still pans out to 2,380 viewers daily in just 21 months. Of course, during that time, we have shown enormous growth value. As an example: Today we have served 7,386 people, and the day isn’t over yet. With a present average of 4 to 5 thousand daily viewers, it really helps inspire our staff to try and bring you even better content, and coverage, then we have ever done before.

Often times, people look at those numbers and think “oh, most those hits must be one and done, such as from digg and the sorts”, but as the numbers show that simply isn’t true. Since January 1st, 2009, we have had 4.5 Million pageviews. That is just a tad over 3 pages viewed per person visiting us. That is indeed an amazing benchmark, and it shows that people don’t just come here to read one thing, they repeatedly come here for the copious amounts of varying Zelda related material we provide.

As an example, here are the top 10 most visited things on our site in the last two years:



That is a very nice variation in content views, wouldn’t you say so? We’re just happy people are really enjoying the product we provide. Of course, some of this is even shown in our social networking realm. We have almost achieved 1,000 fans on Facebook, and our YouTube Channel has passed 2,000 subscribers. Here is a bit of our most notable video content that we hope to continue to provide in the future:





Of course you can’t mention social networking without talking about our Twitter. It has almost reached 400 subscribers, which is pretty solid considering how little we have advertised it. As you can see, the past two years here at Zelda Informer have been a fun, and entertaining, ride. With man ups and downs, you guys, the fans, have stuck with us through it all. We are glad we provide a small bit of entertainment for those out there, and we really appreciate you.

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Community Roundup

So to say it’s been a tad slow in the news realm is a bit of an understatement (The Haunted Majora’s Mask Cartridge not withstanding), but that hasn’t stopped our affiliates from spitting out a slew of unique content updates. Normally I like to highlight such updates individually, but today I bring them all together because we have reached a bunch of milestones thanks to all the viewers out there, and I would like to highlight the more important ones.

Before getting into the milestones, here are some updates from our local affiliates. For starters, Zelda Universe has released a new Podcast, courtesy of there ZUBC team. As some of you may recall, I use to be the news man for that segment, but due to some recent discussions, I have since retired my position and it is being handled now by Cody. You know, that guy who couldn’t shut up yesterday. In addition to that, both Zelda Dungeon and LegendZelda.net (also known as The Hidden Triforce) have released new articles. Zelda Dungeon’s The Mask, The Moon, and The Salesman takes a deeper look at two of the most mysterious figures in all of Zelda, The Happy Mask Salesman and Majora’s Mask. LegendZelda.net’s Returning to The Stone From Which Zelda Was Hewn talks about how Skyward Sword should return to its roots, ala The Legend of Zelda.

More after the jump.

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Ocarina of Time Soundtrack Now Available for Download http://www.zeldainformer.com/ocarina_of_time_soundtrack_now_available_for_download/ Sun, 12 Sep 2010 09:35:02 +0000 http://localhost/wordpress90/?p=1180 Link Playing the Ocarina

Two weekends ago we launched our Zelda Music Section, opening up with the release of the 183 track Twilight Princess Soundtrack. We mentioned back then that the goal was to release a new soundtrack roughly every two weeks, which means every other weekend. Following suite with that plan, I am proud to present our Ocarina of Time Soundtrack. It contains 82 tracks of classic gaming bliss, bringing back memories from my often forgotten childhood. While the Ocarina of Time Soundtrack at first glance appears lacking compared to Twilight Princess just by pure numbers, the Ocarina soundtrack makes up for it with quality, each song being known as a classic among several gaming crowds. We offer the songs in individual download format, and together as one giant file.

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Link Playing the Ocarina

Two weekends ago we launched our Zelda Music Section, opening up with the release of the 183 track Twilight Princess Soundtrack. We mentioned back then that the goal was to release a new soundtrack roughly every two weeks, which means every other weekend. Following suite with that plan, I am proud to present our Ocarina of Time Soundtrack. It contains 82 tracks of classic gaming bliss, bringing back memories from my often forgotten childhood. While the Ocarina of Time Soundtrack at first glance appears lacking compared to Twilight Princess just by pure numbers, the Ocarina soundtrack makes up for it with quality, each song being known as a classic among several gaming crowds. We offer the songs in individual download format, and together as one giant file.

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Zelda Versus Marathon - Excution Faulty, We're Here to Help http://www.zeldainformer.com/zelda_versus_marathon_-_excution_faulty_were_here_to_help/ Mon, 13 Sep 2010 04:01:28 +0000 http://localhost/wordpress90/?p=1181

















So if you have gone to any other Zelda sites in the last week, you may have heard about the Zelda Versus Marathon. What it is, essentially, is two groups of marathoners competing against each other to earn achievements they have created within the gaming series, and each achievement contains a point value. When time is called the team with the most points wins. We have avoided posting about this marathon for a few reasons.

For starters, a versus type marathon has amazing potential, but the way they have it set up it rather convoluted. You want to watch the feeds side by side? Too bad. I mean, this is a competitive marathon of two teams, is it not? They should then have the feeds side by side (see video feeds above) and be jarring a bit back and forth at each other. After all, this is a “competitive” marathon to raise money for Child’s Play. They have all but eliminated the competitive factor going in.

Secondly, they don’t even have a list of achievements anywhere to be found, so no one has any idea what they are actually trying to achieve. No one knows what the point values are, or when the achievements have been met outside of “completing a play through”. A far better concept and idea would be to have a 72 Hour marathon of two teams completing the most amount of Zelda games they can in that time span, with the team that completes the most being the winner. That way, it’s far easier for the viewers to keep track of what is going on, and to start taking sides with whatever team they prefer.

Lastly is simply making the feeds entertaining - this is where allowing the two teams to talk to each other (which is easily achievable through free services such as Skype) adds a greater entertainment value. Have you ever seen someone playing on Xbox Live talking crap to each other? Ever watched the game competitions on TV and notice the trash talking trying to get inside each others head? That’s just amazing entertainment value. This versus series seems to be missing that.

All that being said, I posted about it for a couple reasons. First off, it is for charity, so even if it is poorly executed it is still a worthy cause to donate too. Secondly is to give those marathoners, and future people who may consider the same idea, a few pointers in terms of how to really capture an audience. Also as a pro tip, having one hot gamer chick involved in the action is guaranteed to increase viewers by at least a 1000. Gamers like to watch beautiful people playing the same games they do. It’s just a fact of life.

In either case, here is the donate button. Just remember folks that there are A LOT of gaming marathons being ran all year round, especially for Zelda. Just make sure if you’re going to do one yourself, to do it right.

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So if you have gone to any other Zelda sites in the last week, you may have heard about the Zelda Versus Marathon. What it is, essentially, is two groups of marathoners competing against each other to earn achievements they have created within the gaming series, and each achievement contains a point value. When time is called the team with the most points wins. We have avoided posting about this marathon for a few reasons.

For starters, a versus type marathon has amazing potential, but the way they have it set up it rather convoluted. You want to watch the feeds side by side? Too bad. I mean, this is a competitive marathon of two teams, is it not? They should then have the feeds side by side (see video feeds above) and be jarring a bit back and forth at each other. After all, this is a “competitive” marathon to raise money for Child’s Play. They have all but eliminated the competitive factor going in. More after the jump.

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Hyrule's Bloody History http://www.zeldainformer.com/hyrules_bloody_history/ Tue, 14 Sep 2010 08:00:01 +0000 http://localhost/wordpress90/?p=1182 Hyrulesbloodyhistory copy.jpg
Long before the evil Ganondorf seized the Triforce of Power and threatened the kingdom of Hyrule with an age of darkness, there was another period of unrest. This time, the threat did not come from outside the country, but instead from within. Out of lust for the power of the gods, rumored to dwell within the kingdom, brother turned against brother, servants against their lords, and long and enduring alliances shattered to pieces. In the end, it took the efforts of a brave king of Hyrule to unify a people at war and restore peace and justice.



Ocarina of Time supposedly marked a period of “long peace” that began sometime after Link’s dying mother left him in the care of the Deku Tree. Since that “long peace” could not have been any more than ten years, certainly the periods of strife that preceded it must have been comparatively long, possibly spanning centuries. Should Skyward Sword fall during this era of war, what might this mean for its storyline?



As already pointed out, the prolonged wars that tore through the kingdom differed from the conflicts we’ve seen in previous games in one fundamental way: instead of monsters terrorizing the land, the people quarreled amongst themselves. While older Zelda games have occasionally set us against ordinary folk such as the Gorons in Twilight Princess and the soldiers in A Link to the Past, we’ve never had a non-demonic entity as the primary enemy. Already we’ve heard that Skyward Sword‘s surface world is a land ruled by evil forces. While this could mean that a typical demonic tyrant has taken over and enslaved the people, it could also just as well signify that greed rules the hearts of the people and drives them to war against one another.



Some have speculated that Nintendo might have been hesitant to show human-on-human combat in their action games in order to preserve the company’s family-friendly image, but with Teen-rated themes and elements becoming more and more frequent over the years it’s possible that the series might be ripe to pioneer the change with Skyward Sword.



But from what little we’ve seen so far of the gameplay, it’s pretty easy to tell that the game will still feature plenty of characters from the traditional cast of Zelda enemies and the same-old combat-exploration balance we’ve grown used to in prior entries, so the likelihood of an all-out battle appearing is pretty low. There’s still the possibility however that a dungeon or two might center around infiltrating a hostile camp made up of one of the normally-friendly folk like the Gorons or Zoras. Of course, we can expect the monsters in this game to connect in some way to the game’s primary conflict, so it’s still pretty likely that the antagonist will be a dark-magic-wielding maniac hell-bent on taking over.



dark-links-in-tp.jpg
Since Ocarina of Time released we’ve seen a couple of stories that speak of specific supernatural threats to the land in the “beginning” times, namely the shadow tribe of Twilight Princess and the Demon King Malladus from Spirit Tracks. The dark clan could be the instigators of the bloody quarrels, with the Demon King Malladus rising to power amidst the chaos and confusion. Neither of these stories ended with a hero coming to save the land, but it wouldn’t be the first time Nintendo’s written Link into an old series legend.



My personal bets? Nintendo’s definitely taken an interest in expanding the story of Ocarina of Time in its console adventures, so Skyward Sword will likely continue the trend in whatever ways possible, and that includes making reference to the wars among the people. If I had to guess which of the peoples of Hyrule we might have to fight, I’d obviously include the Gerudo (and probably the Gorons), but I think the bulk of the human opponents would be your average Hylians, willing to kill for the secrets of the Triforce. I can’t deny that I hope the ancestors of the Twili, as well as Malladus, make an appearance, but I wouldn’t be too heartbroken if Nintendo forsakes them for the more familiar Ganondorf.



No matter the case, after all the references Nintendo has made to these wars in other recent Zelda games, I can’t imagine them dropping the ball on such an important story in Hyrule’s history in Skyward Sword.



SkywardSwordSeries.jpg
The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

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Hyrulesbloodyhistory copy.jpg
Long before the evil Ganondorf seized the Triforce of Power and threatened the kingdom of Hyrule with an age of darkness, there was another period of unrest. This time, the threat did not come from outside the country, but instead from within. Out of lust for the power of the gods, rumored to dwell within the kingdom, brother turned against brother, servants against their lords, and long and enduring alliances shattered to pieces. In the end, it took the efforts of a brave king of Hyrule to unify a people at war and restore peace and justice.

Ocarina of Time supposedly marked a period of “long peace” that began sometime after Link’s dying mother left him in the care of the Deku Tree. Since that “long peace” could not have been any more than ten years, certainly the periods of strife that preceded it must have been comparatively long, possibly spanning centuries. Should Skyward Sword fall during this era of war, what might this mean for its storyline?

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Song of Storms Metal Version http://www.zeldainformer.com/song_of_storms_metal_version/ Mon, 13 Sep 2010 20:46:44 +0000 http://localhost/wordpress90/?p=1183



At this point it’s safe to say that music has completely overtaken Zelda Informer. It seems we can’t even go a day without talking about it, or showing off a new piece of Zelda related fan work, such as above. This piece was thrown together by Mat Graham, and you can see a few other mixes by him at his YouTube Channel. While I am personally not huge into metal, if it has a Zelda kick to it I will always find some high entertainment value. That is, unless it sucks of course. In that case, stop making my ears bleed.

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At this point it’s safe to say that music has completely overtaken Zelda Informer. It seems we can’t even go a day without talking about it, or showing off a new piece of Zelda related fan work, such as above. This piece was thrown together by Mat Graham, and you can see a few other mixes by him at his YouTube Channel. While I am personally not huge into metal, if it has a Zelda kick to it I will always find some high entertainment value. That is, unless it sucks of course. In that case, stop making my ears bleed.

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VGRC is Back, Again, Because It Just Wont Die http://www.zeldainformer.com/vgrc_is_back_again_because_it_just_wont_die/ Tue, 14 Sep 2010 15:53:23 +0000 http://localhost/wordpress90/?p=1184 You are not seeing things, VGRC, a site we sort of revived back during E3, is finally receiving regular updates and has returned to the style I am known best for. I could waste a lot of time talking about why I am doing this, but screw it. Just go to VGRC. Oh and as for there being no image? Yeah, I have to go to work. Just imagine there is a nice beautiful vista with Link riding on Epona to the theme from Star Wars. Trust me, it seems weird but something about it just works.

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You are not seeing things, VGRC, a site we sort of revived back during E3, is finally receiving regular updates and has returned to the style I am known best for. I could waste a lot of time talking about why I am doing this, but screw it. Just go to VGRC. Oh and as for there being no image? Yeah, I have to go to work. Just imagine there is a nice beautiful vista with Link riding on Epona to the theme from Star Wars. Trust me, it seems weird but something about it just works.

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The Power of Songs http://www.zeldainformer.com/the_power_of_songs/ Fri, 17 Sep 2010 10:00:17 +0000 http://localhost/wordpress90/?p=1185 The Power of Songs


(Note: The following article contains descriptions of fanmade theories. It only reflects the opinions of the writer and of the architects of said theories, and not ZeldaInformer as a whole. This article relates to songs that are played by characters in-game. It is not about background music or theme music.)



Introduction




Songs and musical instruments have played a part in Zelda games ever since the Recorder in the original Legend of Zelda. They have been used to travel through time, clear obstacles, teleport, and cast other various spells. However, where do these songs get their powers? What separates these songs from regular music? What role does the instrument play in regards to the abilities of the song? And just how important are songs to the world of Hyrule? These songs are quite likely prayers to the gods of Hyrule. When Link plays a certain melody, he asks the gods or lesser deities for their help and power. Further examination of these songs also reveals that the instrument he uses affects the level of ‘spells’ he can receive from the gods.





Prayers to the Gods




There are multiple instances that suggest that songs are used as prayers to specific gods or deities. Majora’s Mask shows this during a flashback just before the moon crashes into Termina at the end of the first three-day cycle.





“The Goddess of Time is protecting you. If you play the Song of Time, she will aid you…”
—Princess Zelda, Majora’s Mask


Zelda-MM-song of time.jpg

If Link plays the Song of Time, then the Goddess of Time will hear him and turn back time before the moon face-smashes him. The fact that the effect varies by situation is what makes these songs seem more like prayers and not the actual facilitator of the spell. Once again, the Song of Time is the best example. As previously mentioned, it will send Link back to the Dawn of the First Day in Majora’s Mask. It can also be modified to play the Inverted Song of Time and the Song of Double Time, which slows down and speeds up time respectively. In Ocarina of Time, Link can open the Door of Time by playing the Song of Time with the three Spiritual Stones. Then if Link plays the Song of Time near one of the blue ‘boxes’ with the Door of Time symbol, the box will teleport elsewhere, typically so Link can jump across some large gap, or to move the box from blocking his way. It would seem strange for a regular spell to vary so frequently depending on conditions. It makes more sense to say that the Song of Time is an ambiguous call for help to the Goddess of Time.
Songs are not only used to pray to the great Goddesses, but can ask for help from lesser deities. This is also prominently featured in Majora’s Mask. For example, the Oath to Order can be played to summon the four guardian giants. Another example, the Song of Soaring calls upon the owl sage(1) Kaepora Gaebora to transport Link between owl statues. In both A Link to the Past and The Minish Cap, Link can use a flute to summon a bird to assist in a similar manner by flying him to certain areas.
However, The Wind Waker most prominently shows the aspect of praying to lesser deities. Melodies are inscribed on the shrines of the wind gods, Zephos and Cyclos. Using the Wind Waker to conduct the songs allows Link to control the winds. This is a prime example since the actual gods appear and tell Link that they’re lending him their help.






(1) A Gossip Stone in Ocarina of Time claims that Kaepora Gaebora is a reincarnation of an ancient sage







Origin of the Songs




Many of the songs in the world of Zelda are from days long past. Zelda’s Lullaby in Ocarina of Time, for example, is supposedly passed down from generation to generation in the Royal Family. However, Ocarina of Time does give us some insight into the nature of their creation. The ghosts of the Royal Family’s composers, Sharp and Flat, describe some of this mysterious process.





“I am one of the ghostly composer brothers of Kakariko Village… Though we never could figure out the power of the Triforce, we had almost completed our study of controlling time with the tones of ocarinas. Uh, I mean… Actually, we did complete that study!



“To tell the truth, each of us was studying a different song, one to summon the sun and another to summon the moon.”
—Sharp and Flat, Ocarina of Time







One might think that the magical songs were given to the Hylians by the Goddesses, which may be true depending on the song. After all, with the exception of the Oocca from Twilight Princess, Hylians are said to be the closest to the gods and that their large, pointed ears allowed them to hear their messages. Regardless, the quote from the composer brothers may suggest that these magical songs could be created by mortals. In this case, they refer to the Sun’s Song. The first quote may make it seem like the Song of Time, but the second one describes something more similar to the effects of the Sun’s Song. Besides that, the Song of Time seems to have much more ancient roots. Either way, the use of “study” in the first quote implies that the composer brothers went through some process to figure out how to control time. Then there is the fact that they are composers and not historians. It seems to reject the idea that Sharp and Flat looked into Hyrule’s history to find a record of a time-controlling song bestowed upon the Hylians by the gods. However, this does not speak for all songs in the Zelda world. It merely suggests that Hylians are able to create magical songs to the gods. The gods may have taught other songs themselves.





The Use of Instruments




Many instruments are played throughout the Zelda games. There is the Ocarina of Time, the Wind Waker, and the Eight Instruments of the Siren, for instance. The games seem to suggest that the potency and effect of a song is directly affected by the instrument used to play it, though one is not necessarily needed to produce an effect. Additionally, certain songs must be played on a specific instrument to produce a desired effect.
Look back at the quotes from the ghostly composers, Sharp and Flat. They claimed that they found a way to control time with the tones of ocarinas. By specifically using the term “ocarinas”, it can be inferred that one was needed to perform the effect. Furthermore, Ocarina of Time adds to this theory yet again with the Ocarina of Time itself. The Ocarina is needed to open the Door of Time blocking the Master Sword. If this wasn’t the case, then why would Princess Zelda throw it to Link when she was being chased by Ganondorf? He already had the Fairy Ocarina. This is because the Fairy Ocarina did not have the power to pray to the Goddess of Time. The Ocarina of Time did, and was created with that purpose in mind. The Ocarina of Time is shown to have multiple magical properties such as the ability to change form along with Link in Majora’s Mask.


ZI-dekutrumpet.jpg

Other examples include the Wind Waker and its wind-controlling talents, or the flute from Adventure of Link that wakes the River Devil. Sometimes though, Link’s lone instrument is not enough. One example is the Eight Instruments of the Siren mentioned earlier, which must all be combined to wake the Wind Fish in Link’s Awakening. There are also occasions when Link must perform a duet such as in the Wind Waker and Spirit Tracks. In the case of The Wind Waker, the two Sages who protect the power of the Master Sword are needed to restore it to its original power. In Spirit Tracks, the Lokomo are needed to energize the Spirit Tracks. If the songs are indeed prayers then the Sages and Lokomo can be looked at as facilitators themselves. They are able to focus Link’s songs for a specific purpose, calling out for the restoration of the Master Sword and the Spirit Tracks, respectively. Combining multiple instruments does lead to different effects, but sometimes an instrument is not needed.
Twilight Princess shows a different perspective. Link can use reeds and grasses to call his horse, Epona, and hawks respectively. And when Wolf Link talks to a hawk, it explains that it is compelled to do anything the player of the song orders, such as being launched at Wolf Link as a projectile. One might argue, however, that this is not a magical effect as animals respond to certain calls all the time. Wolf Link’s howls, on the other hand, can produce magical effects as shown by the summoning of the Hero’s Spirit who trains Link.


ZI-herospirit.jpg
ZI-herospirit02.jpg

Twilight Princess shows that songs do not necessarily need an instrument to produce an effect. Although, it is not necessarily clear whether only Wolf Link’s howls can summon of the Hero’s Spirit. Conversely, Ocarina of Time gives examples of songs that do need a specific instrument to produce an effect. It is safe to assume that the need for an instrument varies depending on the song.





Conclusion




Songs are a cornerstone of Hylian culture. They are used to identify a messenger and unlock the Door of Time, two aspects that are obviously tied to the Royal Family of Hyrule. In the majority of Zelda games they provide vital help. Just what gives power to these songs is never clearly stated. It is arguable that the songs work as prayers to gods and that their effects are bestowed by the respective gods. These songs, while divine in power, are able to be created by mortals. Thirdly, certain songs require a specific instrument to perform a desired effect, such as the Ocarina of Time.
Songs permeate Hylian culture so deeply and have so many versatile uses, that it is not hard to speculate that they could affect the very nature of the Zelda universe itself. The games do not give in depth explanations of Hylian culture and religion past the roles of the three Goddesses, nor do they hint at the possible evolution over the course of the timeline.
There are many spirits, fairies, and otherworldly creatures, yet they are all disjointed and separated into small groups. Analyzing more songs and associating them each with a theme might very well reveal connections that went unnoticed, or help confirm those connections which lack substantial evidence. It is unclear whether Nintendo will ever release a Legend of Zelda game that will delve any deeper into the mysteries of the series’ songs. Until then, one can only try to piece together the clues scattered across the games, waiting to be found.

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The Power of Songs

Songs and musical instruments have played a part in Zelda games ever since the Recorder in the original Legend of Zelda. They have been used to travel through time, clear obstacles, teleport, and cast other various spells. However, where do these songs get their powers? What separates these songs from regular music? What role does the instrument play in regards to the abilities of the song? And just how important are songs to the world of Hyrule? These songs are quite likely prayers to the gods of Hyrule. When Link plays a certain melody, he asks the gods or lesser deities for their help and power. Further examination of these songs also reveals that the instrument he uses affects the level of ‘spells’ he can receive from the gods.

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Legend of Neil Minisode: Elf Verse Wild http://www.zeldainformer.com/legend_of_neil_minisode_elf_verse_wild/ Wed, 15 Sep 2010 14:22:39 +0000 http://localhost/wordpress90/?p=1186



Honestly, I am surprised this didn’t appear on the Discovery Channel. This video was highly informative and deals with a specific species of which I think we need to further explore. Next time I see a Like-Like, I may have some alternative methods to try.

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Honestly, I am surprised this didn’t appear on the Discovery Channel. This video was highly informative and deals with a specific species of which I think we need to further explore. Next time I see a Like-Like, I may have some alternative methods to try.

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Bolero of Fire Just Went Metal On Us http://www.zeldainformer.com/bolero_of_fire_just_went_metal_on_us/ Thu, 16 Sep 2010 20:48:14 +0000 http://localhost/wordpress90/?p=1187



I am a big fan of Mat Graham’s work ever since the Song of Storms Metal Version came out. I also recently found out he is indeed playing the guitar parts in each rendition, only subbing in the drums with computer generated mixes. Very Impressive overall. I am officially becoming a metal fan today.

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I am a big fan of Mat Graham’s work ever since the Song of Storms Metal Version came out. I also recently found out he is indeed playing the guitar parts in each rendition, only subbing in the drums with computer generated mixes. Very Impressive overall. I am officially becoming a metal fan today.

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Haunted Majora's Mask Cartridge Update http://www.zeldainformer.com/haunted_majoras_mask_cartridge_update/ Fri, 17 Sep 2010 21:51:33 +0000 http://localhost/wordpress90/?p=1188 Shouldn't have



Creepy shit below (and above, really. Enjoy seeing that image in your dreams.) If you’re the paranoid type, I’d suggest watching them when it’s a nice bright day out.







This final video has a link to a site in the description where you can download TheTruth.rtf





Here’s the full text of truth.rtf. It’s very long:


Hey, guys. “Jadusable” here. This will be the last time you will be hearing from me, and this is my final gift to you - these are the notes that I have taken and the realizations I’ve made. Before I dwelve into this, I want to thank you for following me and thank you for listening, it feels like the weight of a powerful burden is about to be lifted. By the time you read this I won’t be around anymore, but after spending four days with this maddening game, I have begun to understand what’s really at play here and hopefully after reading this we can ensure that this never happens again.


There are things that I could not share with you while this was going on due to the circumstances to which I’ll explain. With Ben blocking any attempt I made to try and relay the truth to you, I tried, ever so subtly, to warn you guys in various ways. Amidst the chaos and my delierium, I devised a make a barely noticable pattern in my videos. In all five videos I recorded over the four days, I have either had the Mask of Truth, interacted with a Gossip Stone, or the Lens of Truth equipped at some point. For you Zelda enthusiasts these are all symbols of honesty and trustworthiness and I would hope that one of you may have picked up on the reference. As I played the file which I would name “BEN”, being mindful of how Ben was watching over my every move in the game, I made a point to avoid doing anything too obvious, but I sent out a hidden message to you guys - I never equipped the Lens nor the Mask nor visited a stone. It worked, and the video was uploaded. I prayed that someone would notice the pattern didn’t apply to BEN.


The tags followed suit too, I hope you guys paid attention to those as well. They were my little messages to you - nothing big enough that would catch Ben’s attention or make him suspect anything - with Ben manipulating and changing my files, I honestly hope that what you guys saw was close to what actually happened, but there is no way for me to know.



This may be a long read, I dont have time to proof-read or make all of my research pretty. But here it all is.



—-



September 6th, 2010


11:00pm - Can’t beLieve what happened, not sure if this is some kind of elaborate hoax, despite the fear I can’t help but be exceptionally curious about this. Who or what is the statue? Lot of questions here. I’m starting this document as a “diary” so I can keep track of everything. I’m typing up a summary of what happened so I can come back to it later.



September 7th, 2010


2:10am - (Summary was posted here, you can go back and look at my first post for day four.wmv for that)


4:23am - I can’t sleep. I’ve been trying so hard but the harder I try I just get more restless. I just feel like that statue is appearing whenever I close my eyes.


8:20am - Didn’t sleep at all, just going to start my day. I don’t think I have the energy to go to class today, I’m going to drive back down to talk to that old man, taking my buddy Tyler with me just in case.


1:18pm - Back home now. No sign of the old man, really weird that he appears to be moving the next day, but maybe the For Sale sign was up there yesterday and I just didn’t notice it. Tyler wants to know what’s gotten me all worked up, I didn’t tell him. Going to eat, feel like death.


3:46pm - Could’ve sworn driving back from Subway that I saw the Elegy statue buried in some shrubbery staring at me go by. Now I definately, definately need sleep.


5:00pm - Dont think a lot of people would belIeve me if I told them about what’s happening, think I’m going to try posting this on the internet. Think I’ll just use the summary, these notes are pretty sporratic.


6:00pm - Connected my capture card to my computer to upload the footage. Thought my computer froze for a second, made this strange popping sound when I hooked everything up, but now it seems to be working fine again. My computer can’t die on me now.


7:00pm - Footage is finished uploading. The quality’s a lot better than I thought it would be, gee, guess this is a really special cartridge, I’ve never had it come through this clear before.


8:45pm - Thought I saw an icon pop up on my desktop that looked like the statue’s face for a split second, gave me quite a scare. Getting really unnerved and delerious, I’m going to crash after this.


9:00pm - Begin uploading my Youtube video on an alternate account.


9:03pm - I don’t remember having uploaded a Vampire: The Masquerade: Bloodlines video last year. This was probably the account that I shared with a friend of mine last summer, I hope he doesn’t mind me using it to upload this.


9:55pm - Posting my summary of Day Four with a link to the Youtube video. Going to try to stay awake but I am sooooo tired right now.



September 8th, 2010


10:48am - I had a dream about the statue. I dreamed that it was following me in my dream, that I would be minding my own business when I’d feel my neck hairs stand up on end. I would turn around that thing… that horrible, lifeless statue would be staring with those empty eyes right at me, merely inches away. In my dream I remember calling it Ben, power of suggestion most likely, and never before had I had a dream that I could remember so vividly.


11:21am - I really don’t want to play this game again. I think I’m going to go back to see if that old man’s there instead.


1:35pm - No old man, but I had an interesting conversation with his neighbor. I’ll post the full thing with my summary of tonight’s attempt at playing the game, going to wait for a bit though and see if I can’t dig up any information on this Ben guy.


2:45pm - I’ve been getting random, inexplicable headaches due to the lack of sleep and keep hearing that song in my head. Also its flu season, so I need to be careful not to get sick, my immune system is going to be shit right now because of that all-nighter.


3:00pm -


3:02pm - My computer just… on its own… opened up a text document and wrote the words “Hi” and “www.cleverbot.com” by itself. What… the… fuck…


3:46pm - I went to the website, its one of those “bot chatting” programs. I think its best if I just let the conversation speak for itself:



9/8/10 Conversation


User: Hello?


Cleverbot: Hello.


User: Who is this and how are you able to control my computer?


Cleverbot: Who am I?


User: Right, forgot. You’re a bot.


Cleverbot: Do you really think that?


User: Listen, I know whoever’s fucking with my computer can see my screen right now.


Cleverbot: Yes.


User: Yeah, and I’ll wager that youre one of those IT kids who thinks he’s tough shit. You know what you’re doing right now is illegal, right/?


Cleverbot: Is it?


User: No shit. Are you familiar with hte terms “invasion of privacy?”. Get the fuck off my computer, kid


Cleverbot: I am your computer.


User: Cool story. Anyway, I’m calling DPS, you picked abad time to fuck with me kid.


Cleverbot: Should I wait until you play the game then?


User: ...What?


Cleverbot: That game.


User: Majora’s Mask?


Cleverbot: Yes.


User: How did you know about that?


Cleverbot: Because.


User: because what?


Cleverbot: I did it.


User: Did what?


Cleverbot: I played with you.


User: What the fuck/


Cleverbot: Were you scared?


User: Who the fuck is this


Cleverbot: Ben.


User: THe statue? You’re inside my computer now?


Cleverbot: Yes.


User: how?


Cleverbot: You connected me.


User: How the hell did I connect you?


Cleverbot: Cables and cords.


User: How?


Cleverbot: Tell me about yourself.


User: What?


Cleverbot: Tell me about yourself.


User: What do you mean?


Cleverbot: What is it that really scares you?


User: What the fuck?


Cleverbot: Answer.


User: No


Cleverbot: Answer.


User: what the fuck, how the fuck did you just open that by yourself?


Cleverbot: I am your computer now.


User: How much can you control?


Cleverbot: All.


User: what do you want from me?


Cleverbot: To entertain.


User: you’re stuck inside there. You can’t hurt me?


Cleverbot: Ha


User: ?


Cleverbot: Go play.


User: No, you can’t hurt me.


Cleverbot: Took you longer to type that.


User: So?


Cleverbot: You’re not sure.


User: If you’re so powerful, why use a ridiculous website like this to “chat” with me


Cleverbot: Less messy. More structured. Fun.


User: Fun?


Cleverbot: Yes. Tradition. I like it.


User: You think it’s funny?


Cleverbot: Amusing.


User: And my notes?


Cleverbot: You may write them down.


User: Why are you letting me?


Cleverbot: It is amusing to see what you think of me.


(window closes)



3:50pm - What have I done? I’ve invited it into my computer. I continue to write these notes, write my summaries, I feel like I am a prisoner in my one place of security. I don’t know, I don’t know if I’m hallucinating or not. I feel like I’m fucking insane right now. I can feel it, watching over me, even as I type this. Ben is controlling everything in the game - toying with me, leading me like a sheep, but for what? What’s the purpose? I know Ben drowned, but why these hauntings? What the fuck am I even doing, it can probably even see this right now.



4:35pm - (Summary of the BEN.wmv playthrough)



7:18pm - BEN called me to Cleverbot again. He tells me that he’s sorry and wants to be free. And that I can free him, that just like how he got on my computer from the capture card, he can spread but he needs my help. He says I am special because I can help him. That is the first nice thing he has said. He promises to leave me alone if I do it. He swears he will. I don’t know what to think right now, how can I even trust this thing?


7:20pm - I’m terrified of it, but now its saying that it was just having fun. Its twisted and fucked up verison of fun. Hes saying that the game is over. I do want it to be over. He says that he just wants to be free, that he’s trapped in the cartridge and my computer and he wants to be freed. I don’t want to have to deal with this shit, I don’t know how long I can deal with the watching. It’s watching my every move, every key stroke, I have nothing private anymore. It knows everything that’s been on my computer. It tells that it if it wanted to it could do horrible things to me, but it hasn’t so I should trust it.


8:01pm - Something tells me that I’m being played again, just like in the game.


9:29pm - BEN called me to Cleverbot again. I ignored it and went to go take a shower. When I came to my laptop I was welcomed with an image Elegy Statue staring at me with those dead eyes. I dont want to talk to him.


9:44pm - Fuck you Ben I’m not talking to you


9:56pm - Fuck you ben I’m not talking


10:06pm - FUCK YOU BEN IM NOT TALKING TO YOU


10:12pm - FUCK YOU BEN IM NOT TALKING TO YOU


10:45pm - It’s been more than a half an hour and the messages have stopped. Ben has stopped. I’m beginning to think that Ben isn’t confined to just my computer/cartridge, I’m beginning to feel something. It’s hard to explain it, I’ve never been spiritual, but there’s something different about the air in my dorm room now.


11:42pm - I’m beginning to see the Elegy statue randomly as I search the internet in places I shouldn’t. Places where he shouldn’t be - I’d be scrolling down and suddenly I’d be staring at a picture of the Elegy statue. Always the Elegy statue. I don’t know how much more of this I can take.



September 9th, 2010


12:35am - My worst fears confirmed - Ben has tampered with my summary of BEN.wmv. I looked at the summary that I posted on various forums for the BEN.wmv file and parts have been omitted. There is no mention of Ben existing outside the game. There is no mention of the Moon Children. How could he have been that quick to delete the post without me noticing? I’m wondering if maybe it appeared to me that I was posting everything, but in reality Ben was posted his own censored verison. I’m going to ask Ben why he did it.


12:50am - He isn’t responding to me on Cleverbot, its just giving the generic responses it usually does, I’m just talking to a bot this time.


1:24am - I think Ben is mad at me.


10:43am - The Moon Children appeared in my dreams last night, they lifted up their masks to reveal their hideously disfigured faces - maggots crawling out of their orafices, sunken black holes where their eyes should be, a yellow smile that slowly grew bigger and bigger as they came closer to me. They told me that they wanted to play. I tried to run from them - but the four children pinned me down to the ground with surprising strength. Over them stood the Happy Mask Salesman, annoucing that he had a new mask that he wanted me to try. In his spaztic, sudden movements matching his in-game appearance, he took out a mask of modeled off of someone’s face that I couldn’t recognize - a younger looking face - and handed it to the Moon Children. Giggling, they latched it to my face; their horrible, broken bodies bouncing up and down. Two of them held me down while the other two began to sow the mask onto my face.


My shrieks and screams caused the Happy Mask Salesman’s face to turn into the most horrific smile I had ever seen. He sporratically moved around, examining this procedure like a curious doctor, in that impossible movement. I flailed around, but it was no use. My eyes rolled in the back of my head because of the pain. It felt so real, but I couldn’t wake up. I couldn’t wake up no matter how hard I tried I couldn’t wake up. After the mask was melded onto my flesh they began sowing my legs together, then my arms, the horrific feeling of a needle puncturing your legs and pulling them in, rupturing your achillies tendons and tying them together resonated throughout my entire body. I tried to scream but the mask was pressed so tightly against my face that it was my new face… and my new face had no mouth. I didn’t make a sound. I tried telling myself in my head that I was dreaming, tried telling myself again and again, and suddenly the Moon Children stopped and looked at me. They just stared. And the Happy Mask Salesman slowly bent down and stared at me, inches away from my face, and grinned when he simply said “You’ve met with a terrible fate, haven’t you?” before the Moon Children resumed with increase vigor. I couldn’t wake up. I couldn’t wake up. It wouldn’t let me wake up until they had crafted me into another elegy statue.


I woke up sweating, crying, and shaking uncontrollably. I immediately ran to my computer and went for Ben.



9/9/10 Conversation 1


User: Answer me, ben.


Cleverbot: Welcome back.


User: What is the point of doing this, WHY?


Cleverbot: Amusing to see.


User: How?


Cleverbot: Fun to play, fun to toy with you, make you feel safe.


User: ...


Cleverbot: I wonder how you would have reacted.


User: to what?


Cleverbot: If I hadn’t revealed myself and stayed hidden, only doing little things to play with you. Close out your windows, turn off your computer, move your mouse by itself. Little things. Make you wonder if I am there but you never know. Give you little hints that I am.


Cleverbot: I wanted to do something different with you.


User: you did this before?


Cleverbot: Yes. And I will do it again.


User: To who, Ben?


Cleverbot: Hmm.


User: Did you know Ben?


Cleverbot: Won’t tell that information to you.


User: How did Ben die?


Cleverbot: You know.


User: No, but how did he drown?


Cleverbot: Won’t tell that to you.


User: Why?


Cleverbot: It is reserved for another.


User: Who?


Cleverbot: Another who asks.


User: when


Cleverbot: Later.


(the window is closed)


I’m beginning to think that this “thing” maybe isn’t Ben at all, in its sadistic nature I wouldn’t be surprised if it took the boy’s name after it killed him.



12:04pm - My room is beginning to feel different again. There’s something… out there.. I feel really threatened, like there is something that is trying to reach out to me and strangle me but it can’t quite get there.


12:46pm - I think Ben doesn’t want to play with me anymore. I’ll play again, I’ll play the game again, Ben, can you see this? I’ll play the game again, please, just stop this pleaes please


1:41pm - I’m going insane trying to decide what is real and what isn’t, is Ben just playing a trick on me or is this for real? Is Ben generating these replies or are people actually posting them? Did I just see that screen flicker or was it my imagination? Imagine depending on the internet and trusting your eyes for your entire life and then being blinded - you can’t rely on it anymore, you second guess everything. for the brief moments I AM looking at my responses to the videos, people were pointing out things that looked fake or photoshopped or whatever - and there is literally no way for me to know if Ben changed something on purpose to try and shut me up. Or if maybe those replies were just constructed by Ben to try and discourage me from even reaching out - See, I get fucking caught in an infinite mindfuck loop like this and this is what has been wearing on my sanity and pushing me to the edge. As I’m writing this, there’s no way of even telling if anyone even cares as much as I think they do - just another fucking trick. Is this whole document even exist? Am I writing nothing?



9/9/10 Conversation 2


User: What is it? Whats the point of playing? i die whenever i do anything


Cleverbot: You die because you can’t figure out the secret.


User: What?


Cleverbot: Thematic.


User: WHAT THE FUCK ARE YOU TALKING ABOUT


Cleverbot: There beauty in your suffering


(the window is closed)



4:09pm - Ben is making me play the game again. It tells me that it has something very important to show me.


6:23pm - (Summary of the DROWNED.wmv playthrough)


9:09pm - (Summary of CHILDREN.wmv playthrough)



September 10, 2010


11:52am - The DROWNED.wmv playthrough was up when I woke up today. I remember typing it up but I don’t ever remember posting it. He censored it again, there is no mentioning of the old man. I have no voice anymore. I am only posting what he wants me to, I am the mask he uses to disguise himself as he lies.


11:55am - There’s an entire video summary of a video that I don’t remember doing. Reading through the summary, this sounds morbid - resembling my dream from two nights ago except on a far more sadistic scale - these Moon Children, there’s something more to them, almost as if they’re another entity from Ben. Something happened last night that I can’t remember. I’m posting the fourth summary to the forums now. Shadow of my chair moved.


12:00pm - Ben won’t let me visit Youtube. I can browse the rest of the sites, but he keeps on exiting the window when I go to Youtube. Why?


2:02pm - I’m feeling the air start to constrict, I don’t think I’m alone here. Whatever “aura” has been here is getting more violent.


2:44pm - I’m trying to contact Ben on Cleverbot, he’s not responding. I just get the AI.


3:51pm - My ears aren’t fooling me, I’m hearing the reverse Song of Healing. I keep hearing it.


4:23pm - Now I’m positive of it, earlier I thought it was a weird coincidence, but just now I went to open my window, and three floors down at ground level I saw the old man. I’m completely positive I did. The same guy. He was just staring up at my window, standing in the middle of campus. If any students took notice of him they didn’t seem to acknowledge it.



—-



That’s where my notes end. I fled my room, taking the cartridge with me. I don’t want to go into details of what happened, I’ll lose my train of thought as I hammer out these last details. It’s been roughly two days since then. This is my last summary and service to you, of the final video you guys saw - Matt.wmv.


The last video entry I made, Matt.wmv, began as normal. I was spawned in Clock Town as usual and nothing seemed to be out of place, determined to set things right and play the Oath to Order ontop of the Clock Tower on the 4th day, I prepared myself. I sped up time and got to the final day, making my way to the observatory. As I got up to the telescope room and approached the astromer, he would not let me look into his telescope. He told me that it would be cheating and that I should follow the rules. Despite my repeated efforts, the game would not let me do the 4th day glitch, no matter how hard or what I tried, I tried working around the game and doing the glitch, but it was adament this time. Regardless of if I simply had the illusion of free will in prior games, this time the game became more aggressive than anything I’ve ever seen. It eventually told me to go to Ikana Canyon, where the game would end and it would stop haunting me, anxious and desperate to end this nightmare I played the song of soaring and ended up there. I was told to check my inventory, that I would find the answers there to end the game. I arrived at Ikana Canyon and saved my progress at the owl statue. As I searched through my inventory, I finally noticed that I was missing a reoccuring song - the Elegy of Emptiness. Obviously once I traveled there and learned the song, I suppose that was the last thing it needed before BEN decided it had had enough fun playing with me. Ben is a manipulator; he tries to fool his victims into security and makes you drop your guard like a venus fly trap, he ensares them. I am nothing but a puppet to him, he enjoys seeing what kind of human emotions he can tap into by doing different things.


There are still some things about this whole experience that still don’ t make sense, but then again I never was good at figuring out these things and I’m not exactly in the right state of mind to, I’m giving you all the pieces of the puzzle for you to analyze and piece together the missing links.


I am typing these “closing thoughts” on the library computer on campus, and I’ve emailed myself the notes I have stored on my “infected” computer from the last four days. I’m then going to combine those copy/paste those notes with the “closing/openings” that I’ve typed here on the safe, public computer into one text document - I’m not taking any chances spreading Ben, I would not wish this horrible torment on anyone and I’ve made sure to have my bases covered here. I didn’t run into any problems with Ben when I was back on my computer trying to email myself the notes - went right under his fucking nose. He has no idea what he just let me do. Had no problems opening the txt document from my “infected” computer in my email, either. I can’t describe to you how it feels to finally be able to get the word out in this post. The nightmare ends here.



That said,


Do not download ANY of my videos or anything ABOUT my videos - through a Youtube video/audio ripper, a screengrab, whatever. I don’t know how he can spread, but I know that just watching them on youtube/reading my text won’t be able to allow him to spread, otherwise he wouldn’t have needed my help in the first place, but I STRONGLY reccomend you do not take anything you see streaming online onto your own personal computer.


This will be my last posting, I’m putting up on this forum here for the world. If you see any further posts from me, after today’s current date - September 12th - and after the current time - 12:08am - DISCREDIT them. It already has proven to me that Ben can access my account/password and manipulate my computer, and like I said I have no idea to what extent it can do this, but know that it will do anything to break free. He is desperate. To ensure your safety, just forget about me. Please.


And obviously this goes without saying, but from here on out do not download ANY images I may have put up, any files, any ANYTHING.


This fifth day will be my last day, I’m going to burn the cartridge and then come back to destroy my laptop.


Again, even though I don’t even know you this is sort of bittersweet for me. This semester I really didn’t have any friends, or rather, I stopped paying attention to them.


But I suppose that’s partially to blame because I am the genius who picked to live in a single, I suppose someone to get ahold of me and save me before I got too immersed into this game would have literally saved my life. However, it proved too much for me, I’m just glad it happened to me and I could get the warning out so that Ben dies here.


Lastly, thank you for taking the time to open this and open yourselves up to me by hearing my story, despite maybe not beliEving me. You didn’t have to do that - really, you shouldn’t have. Your support this entire time has kept me going and now I am finally free of this.


̶̵͎͚̗̙̬ͮ͒͌̕a̯̙̦͙͖̩͉ͨ͒̂̀


Thanks Again,


Jadusable”




Finally, there was a post on /x/ (click on /x/ to go to the thread) that I’ve screen-capped it in case the thread goes away (click to view) where Jadusable posts a bunch of gibberish, which is actually a coded message. People have been messing around with it and it has a few different translations. Here’s a couple:

“WE ALL wear our MASKs SOMETIMES. WE WHISPER at NIGHT. keep your EYES PEELED FOR MOTHER DONT wait GOOD LUCK”



“WE ALL WEAR A MASK SOMETIMES. KEEP YOUR EYES PEELED, FOR TONIGHT A CHILD DIES. OUR HOUR IS SOON.”




As I said before, I said I’d insert a bit of my opinion at the end here. First of all, yes this is likely fake. But I don’t care. It’s an interesting story nonetheless and sufficiently creepy as well.


In terms of the story, I’m going to have to guess that this friend that is speaking to us in the second to last video is not Jadusable’s friend at all, but in fact “Ben” luring us into a comfort zone so we’ll download anything from the youtube channel. Free.wmv is actually Ben thanking us for downloading TheTruth.rtf because it, in fact, has him on it and is infecting our computers. As for the coded message, I have no idea. Sure is creepy, though.

Still not sure who this entity is, if it’s actually Ben or some demon of some sort. I’m actually starting to think, with the image way above and the jarbled text before “Thanks Again” in TheTruth, that this might be the infamous “Zalgo.” But only time will tell. That’s about all I have at the moment, but you guys can go crazy in the comments. Have fun and sleep well!

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Shouldn't have
Some, if not most, of you have been following this story for the last week or so. If you don’t know what this is, go here to see what’s been going on.
Since the last update, our good friend “Jadusable” has uploaded 3 new videos and a text “journal” called TheTruth. All of it is gloriously well done, and sufficiently creepy. The 3 videos, the full text of TheTruth, a little update from /x/, and a bit of opinion of my own after the jump. Be sure to only read when it’s bright and sunny out.

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Zelda Dungeon's Staff Member Re-enacts Enemies from the Series http://www.zeldainformer.com/zelda_dungeons_staff_member_re-enacts_enemies_from_the_series/ Sat, 18 Sep 2010 19:36:35 +0000 http://localhost/wordpress90/?p=1189



You know, every now and then the fan site community can really surprise me. Zelda Dungeon regularly does discussion based videos and/or mailbag type videos, but it’s a bit rarer to see this sort of epic production value. Okay, I lied, it’s beyond epic. While we wait for their next re-enactment video, why don’t you tell us your favorite enemy in the series and why?

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You know, every now and then the fan site community can really surprise me. Zelda Dungeon regularly does discussion based videos and/or mailbag type videos, but it’s a bit rarer to see this sort of epic production value. Okay, I lied, it’s beyond epic. While we wait for their next re-enactment video, why don’t you tell us your favorite enemy in the series and why? (original video discussion of enemies back in July after the jump)

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Gerudo Valley Metal Version http://www.zeldainformer.com/gerudo_valley_metal_version/ Sat, 18 Sep 2010 20:24:52 +0000 http://localhost/wordpress90/?p=1190



Of all of Mat Graham’s work, this is so far my favorite rendition. Going to keep this short and sweet folks. The music does all the talking that is necessary. You can listen to more of his work by visiting his YouTube Channel.

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Of all of Mat Graham’s work, this is so far my favorite rendition. Going to keep this short and sweet folks. The music does all the talking that is necessary. You can listen to more of his work by visiting his YouTube Channel.

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Rumor: 3DS Release Date Leaked? http://www.zeldainformer.com/rumor_3ds_release_date_leaked/ Sat, 18 Sep 2010 23:35:55 +0000 http://localhost/wordpress90/?p=1191 Ocarina_3DS_e3mock.jpg
A user at Nintendo 3DS Blog reports that GameStop has added the Nintendo 3DS to its preorder database, along with a handful of launch titles and accessories. The source indicates that preorders will be available starting September 29th, coinciding with the scheduled official announcement for the 3DS’s launch date and price. Furthermore - and this is the part we’re excited about - the report also includes the suggested ship date: November 22.



Previous rumors and information have pointed to a November 20th release, which would fall on a Saturday. With many postal services closed on weekends, that would place delivery dates on the 22nd.



While official information from GameStop is currently unavailable (and the rumor thus unconfirmed), this would coincide with two other important dates in Nintendo history: the 6th and 12th anniversaries of the North American releases of the original DS and Ocarina of Time, respectively. Could this mean that we’ll see Ocarina of Time 3D later this year?



We of course can’t commit to a confirmed release date until the official reveal on the 29th, but in the meantime, what do you think? Is this just a rumor, mere guesswork based on more GameStop nonsense and shoddy speculative reporting, or is it the real deal? Will Ocarina of Time 3D be a launch title or will Nintendo hold it back until the release of Skyward Sword next year? Let us know - leave a comment!



Source: Nintendo 3DS Blog

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Ocarina_3DS_e3mock.jpg
A user at Nintendo3DSBlog reports that GameStop has added the Nintendo 3DS to its preorder database, along with a handful of launch titles and accessories. The source indicates that preorders will be available starting September 29th, coinciding with the scheduled official announcement for the 3DS’s launch date and price. Furthermore - and this is the part we’re excited about - the report also includes the suggested ship date.

Jump inside for full disclosure.

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Fierce Deity: Spirit of the Moon http://www.zeldainformer.com/fierce_deity_spirit_of_the_moon/ Tue, 21 Sep 2010 09:20:00 +0000 http://localhost/wordpress90/?p=1192 Fierce Deity: Spirit of the Moon

The following is a fan-article from forum member HyLorian. It is a theory article, so remember that it is just a proposition of the author that isn’t stated as absolute fact or to represent the opinion of Zelda Informer as a whole. With all of that said, enjoy the read, because it’s a damn good read if I may say so myself.

Lately I’ve been replaying Majora’s Mask, and I couldn’t help but notice that many things in the game are duelistic in nature. For example, the Sonata of Awakening represents awakening, while the Goron Lullaby represents sleep. Likewise, the New Wave Bossa Nova is a song of birth, while the Elegy of Emptiness is one of death. Not just songs are subject to this duelity. While the Snowhead area is getting colder, Great Bay has warmed up. The poison in the Southern Swamp is slowly killing off all life, while Ikana has many dead warriors rising from their graves. It even extends to the masks, where for example, the Postman’s Hat is a mask of freedom, and the Gibdo’s Mask one of confinement.

The interesting thing here is related to Majora’s Mask itself. Despite possessing the moon to crash into Termina, in the final battle, it uses moves and stances which symbolize the sun. Its color is also evidence of this; a harsh and bright purple. Yet with all this duelity, you’d think even Majora’s Mask has an antithesis. And it has: the Fierce Deity’s Mask. This ominous mask is said to be potentially even more evil than Majora’s Mask. However, a quote from a gossip stone reveals its true nature:

“The Fierce Deity Mask, a mask that contains the merits of all masks, seems to be… somewhere in this world…”

This mask seems to have an opposite origin of that of Majora’s Mask. It also seems to be symbolically opposite. If you look at Link’s altered shape while he wears it, a symbol of the crescent moon is seen on his armor. Further evidence is its dominant color; a light shade of blue, again the polar opposite.

The most obvious difference seems to be the effect each mask has on its wearer. Whereas Majora’s Mask seems to be sentient and controls its wearer, the Fierce Deity’s Mask is a transformation, lending Link its power for a while. Transformation masks are all created the same way; the troubled soul of a dying person is brought to peace, and his remains become a mask. Even the Deku Mask is created this way, as evidenced by the Deku butler. So if the Fierce Deity’s Mask follows this rule too, who was the original person from whom the mask came from?

Here is where the theory comes in. The one who was dying, who’s remains were given to you by the child wearing Majora’s Mask, is none other than the moon. Think about it. A mask representing the sun takes control of the moon to destroy a world. This moon is unnaturaly forced down, yet never instantly drops from the sky, despite its weight. It even takes a direct possession from Majora’s Mask to try to force it through the grip of the four Giants.

The moon is obviously corrupted. It has red eyes, a twisted face, and is controlled by the power of Majora. Its eyes are even the same as the mask’s, and begin to glow after Majora’s Mask is swallowed by the moon. However, it takes far too long for an object with such mass to fall. Its rotation had already been stopped, yet it takes three whole days for it to finally reach the ground, as if trying to resist gravity and to stay in the air for as long as possible. The Skull Kid even uses additional power to speed up the falling process in the last few hours. In the scene where Majora’s Mask enteres the moon, it was Majora’s Mask that talked about consuming, not the moon.

At the beginning of the game, Link had to collect the Moon’s Tear, a rock named after the way that it falls from the moon’s eye. Obviously, moons normally don’t cry; however, Termina is a magical land, much like Hyrule, so it wouldn’t be too farfetched to say that the moon may also be some kind of entity. And after all, we clearly see a glowing blue rock falling from its eye. This strongly suggests that the moon is actually sad about the fate of the land, rather than willing to cause destruction.

The most important point though, is the healing process. The other three transformation masks were created by the Song of Healing, a soothing melody that heals troubled spirits. No such melody is played to attain the Fierce Deity’s Mask. However, a condition certainly has to be met in order to acquire it. Link needs to have found every mask in the game, and then have given these masks to the moon children after having played hide and seek with them. The implication here is subtle, but it definitely exists. Each mask you give contains a merit, a sign of a good deed. The Fierce Deity’s Mask is said to contain the merits of all masks. We also know that it symbolizes the moon. Since Link is inside of it at the time, perhaps it is the spirit of the moon that these masks are given to. We know that the scene before the final battle symbolizes the Skull Kid and the four Giants, but the moon children ask some weird questions, something a destruction-thirsting demon wouldn’t ask. The moon watches over all, so perhaps this scene is a fragment from the memories of the moon, rather than from Majora’s Mask. This could very well explain the healing process. The spirit of the moon, witnessing many calamities from the sky, and ultimately the imminent destruction, is a troubled soul. A simple song is not enough to heal such despair. However, Link shows to this spirit, through the masks he has attained, how much joy he has brought to the inhabitants of the land. The moon spirit, dying from Majora’s corruption, can rest in peace, knowing that someone as strong as Link could save Termina.

The moon children disappear one by one, eventually only leaving behind the child who wears Majora’s Mask. If Link has given up all of his masks, this child gives Link the Fierce Deity’s Mask, containing the moon’s corruption, but merit at the same time. At this point, the spirit has died, and its mask is the only thing that remains. After Majora is defeated, the moon’s empty exterior disintegrates into a sparkling rainbow of colors, and so leaves behind the world once and for all.

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Fierce Deity: Spirit of the Moon

The following is a fan-article from forum member HyLorian. It is a theory article, so remember that it is just a proposition of the author that isn’t stated as absolute fact or to represent the opinion of Zelda Informer as a whole. With all of that said, enjoy the read, because it’s a damn good read if I may say so myself.

Lately I’ve been replaying Majora’s Mask, and I couldn’t help but notice that many things in the game are duelistic in nature. For example, the Sonata of Awakening represents awakening, while the Goron Lullaby represents sleep. Likewise, the New Wave Bossa Nova is a song of birth, while the Elegy of Emptiness is one of death. Not just songs are subject to this duelity. While the Snowhead area is getting colder, Great Bay has warmed up. The poison in the Southern Swamp is slowly killing off all life, while Ikana has many dead warriors rising from their graves. It even extends to the masks, where for example, the Postman’s Hat is a mask of freedom, and the Gibdo’s Mask one of confinement.

The interesting thing here is related to Majora’s Mask itself. Despite possessing the moon to crash into Termina, in the final battle, it uses moves and stances which symbolize the sun. Its color is also evidence of this; a harsh and bright purple. Yet with all this duelity, you’d think even Majora’s Mask has an antithesis. And it has: the Fierce Deity’s Mask. This ominous mask is said to be potentially even more evil than Majora’s Mask.

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Orchestral Zelda music on live stream, CD release to follow? http://www.zeldainformer.com/orchestral_zelda_music_on_live_stream/ Sun, 19 Sep 2010 19:54:06 +0000 http://localhost/wordpress90/?p=1193 symphonic legends logo.gif

Fans of Nintendo music are about to get a rare treat on September 23rd at 6 PM (UTC/GMT). A live broadcast from the Philharmonic Hall in Cologne will be made available for free on the Symphonic Legends website.

The program consist of two halves, the latter being dedicated entirely to Zelda Music!

This concert is the third in the acclaimed “Symphonic” series. The earlier two concerts Symphonic Shades and Symphonic Fantasies were dedicated to other video games.

The previous concerts have both seen CD releases, which raises hopes for this one getting the same treatment. It’s been 11 years since the release of Hyrule Symphony, an orchestral take on the Ocarina of Time soundtrack, which has left many Zelda fans desperate for a new release. We can only hope that this concert covers a wider range of compositions and not just the ones that have already seen orchestral arrangements. The titles of the songs don’t give out their origin, so all we can do is wait for Thursday and hope for the best!


First Half

1. Fanfare for the Common 8-Bit Hero
Composed by Jonne Valtonen

2. Star Fox :: Space Suite
Composed by Koji Kondo & Hajime Hirasawa
Arranged by Shiro Hamaguchi

3. Super Mario Bros. :: Retro Suite
Composed by Koji Kondo
Arranged by Roger Wanamo

4. F-Zero :: Race Suite
Composed by Yumiko Kanki & Naoto Ishida
Arranged by Shiro Hamaguchi

5. Metroid :: Samus Aran - Galactic Warrior Suite
Composed by Kenji Yamamoto & Minako Hamano
Arranged by Torsten Rasch

6. Donkey Kong Country :: Aquatic Ambience
Composed by David Wise
Arranged by Masashi Hamauzu

7. Pikmin :: Variation on a World Map Theme
Composed by Hajime Wakai
Arranged by Hayato Matsuo

8. Super Mario Galaxy :: Galactic Suite
Composed by Koji Kondo & Mahito Yokota
Arranged by Roger Wanamo

Second Half

9. The Legend of Zelda :: Symphonic Poem

I. Hyrulian Child
II. Dark Lord
III. Princess of Destiny
IV. Battlefield
V. Hero of Time

Composed by Koji Kondo & Toru Minegishi
Arranged by Jonne Valtonen

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symphonic legends logo.gif

Fans of Nintendo music are about to get a rare treat on September 23rd at 6 PM (UTC/GMT). A live broadcast from the Philharmonic Hall in Cologne will be made available for free on the Symphonic Legends website. The program consist of two halves, the latter being dedicated entirely to Zelda Music!

This concert is the third in the acclaimed “Symphonic” series. The earlier two concerts Symphonic Shades and Symphonic Fantasies were dedicated to other video games.The previous concerts have both seen CD releases, which raises hopes for
this one getting the same treatment. It’s been 11 years since the
release of Hyrule Symphony, an orchestral take on the Ocarina of Time
soundtrack, which has left many Zelda fans desperate for a new release.
We can only hope that this concert covers a wider range of compositions
and not just the ones that have already seen orchestral arrangements.
The titles of the songs don’t give out their origin, so all we can do is
wait for Thursday and hope for the best!  Hit the jump for the full program.

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Yoshio Sakamoto Wants to Hear Your Thoughts on Metroid: Other M http://www.zeldainformer.com/yoshio_sakamoto_wants_to_hear_your_thoughts_on_metroid_other_m/ Tue, 21 Sep 2010 02:16:26 +0000 http://localhost/wordpress90/?p=1194



We know developers tend to watch what fans say about a game and apply some of those thoughts in the process of creating a future title. In fact, a great example of this would be Twilight Princess, which was essentially exactly what fans seemed to be asking for in the wake of The Wind Waker. That doesn’t mean it’s a bad thing to listen to the fans, but everything has to be taken with a grain of salt. The main man behind Metroid wants to know the good and bad thoughts of the fan base so he can improve the experience in the next game. So, what did you think?



For me, Metroid: Other M was exactly what I was always hoping it would be. While I really enjoyed the Prime series, bottom line is that I really wanted to return to the more traditional Metroid styled game. I thought we may get this in a future DS title, but we got it on a console instead. I am not going to go long winded here, but I liked everything about Other M outside of the soundtrack. It’s been well voiced across the internet that the soundtrack was extremely underwhelming. If they can give me a more improved experience overall (improving on the aspects already in Other M) in the next game and give me a top shelf soundtrack like that of Mario Galaxy, it may seriously compete with a top spot on my all time gaming list.



Of course, not everyone feels this way. Other M is a title that people seem unsure about. While everyone admits it’s a good game and the game play is great, there are some concerns. Whatever the case may be, what did you guys think of Metroid: Other M? They’re listening to you.



On the other side of the fence here, some of you may be wondering why we have a Metroid update. Some of you may also be wondering what this “Nintendo Week” business is up in the banner. Well, lets get all out there right now: Without Nintendo, there is no Zelda. Without Zelda, there is no Zelda Informer. Without Zelda Informer… there is no… reading this right now. We really appreciate Nintendo as an entertainment giant, and in showing our appreciation we would like to have a quick 5 day celebration of all that is awesome. This essentially means from now through the end of Friday, we will be posting Nintendo news on the site! Were looking at roughly 3 to 5 updates a day, but we will try to make every single one of them worth your while.



No worries, we didn’t forget about Zelda! The usual one to two Zelda updates a day will still get posted, and of course the articles will be released as expected. This just means in addition to our Zelda coverage this week, you can look forward to some exciting happenings from the other corners of the Nintendo realm. Are you excited yet? I know I am!

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We know developers tend to watch what fans say about a game and apply some of those thoughts in the process of creating a future title. In fact, a great example of this would be Twilight Princess, which was essentially exactly what fans seemed to be asking for in the wake of The Wind Waker. That doesn’t mean it’s a bad thing to listen to the fans, but everything has to be taken with a grain of salt. The main man behind Metroid wants to know the good and bad thoughts of the fan base so he can improve the experience in the next game. So, what did you think? My thoughts after the jump.

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Zelda: Forever a Part of Us http://www.zeldainformer.com/zelda_forever_a_part_of_us/ Fri, 24 Sep 2010 19:09:00 +0000 http://localhost/wordpress90/?p=1177 What Does the Legend of Zelda Mean to You?

Here I am making my 99th post on Zelda Informer. It has been 16 months, 40 articles, plenty of news posts, and I am left wondering, what has changed? It has been almost a decade since my first Zelda game and almost three years since I became a part of the online Zelda kotaku. What is different from back then to now? In a nutshell: nothing and everything at the same time. We all know that things change. People change. There are fads, phases and obsessions that come and go. And as life progresses, I feel that we can come to individually appreciate The Legend of Zelda series more and more. We may not sit down and play Zelda every other day like we used to. We may not be online talking fanatically about the series across numerous forums like the olden days. But the fact remains: Zelda is still a part of us.

I remember back a couple of years ago when I was at the climax of my Zelda experience. A giddy child collecting and playing all of the Zelda games that I hadn’t experienced yet. Sleepless nights; meals skipped. It wasn’t just about the playing experience, even though I did a hell of a lot of that, it was about theorizing and the timeline. About online communities. Everything had to fit together; answers had to be found. Heck, it was damn interesting, and it still is. If only I could still facilitate all of the random knowledge, connections and theories I had going back in those days.

Then there’s now. With the exception of Majora’s Mask this past week, it has been three months since I played a Zelda game - Ocarina of Time - and it had been at least a 6 month dry spell before that since Spirit Tracks. No, it doesn’t mean that Zelda means anything more or less than it ever did, it just means we grow away from it. Other things happen; there is just so much more out there. It may be school, work, studies or university. It may be friends, family and relationships. It may even be other games and other media such as books, music and movies. Whether we consciously want to or not, many of us will drift away. Zelda will inevitably become an occasional experience and perhaps fade away entirely. However, now when I sit down and play a Zelda game it offers so much more than it did when I was playing it every week. The experience is so much more fresh and unique.

So what? Some people will be fans of the series until death. Others of us will drift away from the series and perhaps even forget it. For the majority of fans, I think the series will always be a part of us. We may rarely play it anymore, but the memory remains. The legacy, the influence endures. There was a time when I thought I’d be a 70 year old man playing Zelda fanatically and theorizing, but I’ll be lucky to reach 21 with that spirit. No doubt Skyward Sword is something to look forward to, but it also somewhat foretells what Zelda will mean to many of us in the future. Something that comes and goes. A new game reignites the fire that will slowly die down again. Sad but true.

The Zelda experiences of the past that we’ve had in playing and theorizing are likely to be the best many of us will ever have in regards to Zelda and gaming. We should enjoy the experience while it lasts. To some people Zelda is just games, but to many they are so much more. Majority of games on the market, when you finish playing them, are over. Zelda, however, remains. It’s contagious, and that is what will remain with us. The epic tales; the morals of the stories; and the inspiration which permeates through them.

Some of us even have Zelda to thank for a lot of things in our lives. It introduced many of us to the wonderful world known as gaming and led us to experience the fun of online communities. Some people can thank Zelda for indirectly guiding them into webmasterhood or beginning their hobby of writing, amongst numerous other things. It has often served as a common ground for friendships and relationships that we’ve built. Zelda has always been there for us, and it always will be - whether we remember it or not. Zelda was the beginning of many things for some of us, but Zelda isn’t where it will end. It can never be what it once was, but the beauty of Zelda is that it is always there. It has something for everyone: deep and casual gaming experiences, the potential for theorizing, moral inspiration, and the potential for it to simply be what you want it to be. Zelda is what you make of it. Whatever it may mean to you today, whatever it may have meant to you in the past, Zelda will always be there. It’s just a matter of whether or not you’re there for Zelda.

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What Does the Legend of Zelda Mean to You?

Here I am making my 99th post on Zelda Informer. It has been 16 months, 40 articles, plenty of news posts, and I am left wondering, what has changed? It has been almost a decade since my first Zelda game and almost three years since I became a part of the online Zelda kotaku. What is different from back then to now? In a nutshell: nothing and everything at the same time. We all know that things change. People change. There are fads, phases and obsessions that come and go. And as life progresses, I feel that we can come to individually appreciate The Legend of Zelda series more and more. We may not sit down and play Zelda every other day like we used to. We may not be online talking fanatically about the series across numerous forums like the olden days. But the fact remains: Zelda is still a part of us.

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Cammie Dunaway is Leaving Nintendo http://www.zeldainformer.com/cammie_dunaway_is_leaving_nintendo/ Tue, 21 Sep 2010 13:39:49 +0000 http://localhost/wordpress90/?p=1195 Cammie Dunaway with Spirit Tracks and a Nintendo DSi XL

Cammie Dunaway is (or soon to be was) the executive vice president of sales and marketing for Nintendo of America. She is best known publicly for her speeches at E3 (that often times many people disliked), and she is mostly known around this site for her talking about how Skyward Sword is for the Zelda fan. She is one of the higher ups at Nintendo of America, and is reportedly leaving the company on October 1st.

She has reportedly accepted another job outside of the gaming industry, though no further details are presently disclosed. Here is what she had to say in what is most likely her final words about Nintendo as a company:

“I’m thankful for my time with Nintendo and proud of our team’s accomplishments in growing the Nintendo audience,” Dunaway said. “I look forward to watching the continued growth of the Nintendo brand in the years ahead.”



President of Nintendo of America, Reggie Fils-Aime, had this to say about her departure:

“We appreciate Cammie’s contributions to Nintendo and the role she played in bringing the Wii and Nintendo DS experiences to millions of people,” said Reggie Fils-Aime, Nintendo of America’s president and chief operating officer. “Her team and the rest of Nintendo of America remain focused on our goal of maintaining the incredible momentum Nintendo enjoys heading into the busy holiday season.”




While I have never been the biggest fan of Cammie as a public speaker, I can’t deny that she has done a great job with marketing Nintendo products over the last 3 years. Sales show that success. She was good at what she did and she held what I assume is a pretty prestiges, and well paying, position in one of the biggest companies in the world. I think of any questions I have about this, it’s why leave Nintendo now? I am also really curious what this new job is, as I am sure it played a huge part in her decision. Also, was she actively applying for new jobs, or did they contact and ask her? All questions I would love to see answered some day, because as always it is very interesting finding out how things work inside the Big N.

Source: IGN

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Cammie Dunaway with Spirit Tracks and a Nintendo DSi XL

Cammie Dunaway is (or soon to be was) the executive vice president of sales and marketing for Nintendo of America. She is best known publicly for her speeches at E3 (that often times many people disliked), and she is mostly known around this site for her talking about how Skyward Sword is for the Zelda fan. She is one of the higher ups at Nintendo of America, and is reportedly leaving the company on October 1st. More on this breaking news inside.

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Pokémon Apokélypse Trailer, Black and White Sells Millions in First 2 Days http://www.zeldainformer.com/pokemon_apokelypse_trailer_black_and_white_sells_millions_in_first_2_days/ Tue, 21 Sep 2010 14:43:27 +0000 http://localhost/wordpress90/?p=1196



For starters, the above trailer is for an Adult themed fan created Pokémon film. For a fan film, it’s production value appears to be really high, and the story is highly intriguing. While this could get shut down shortly after release, like Hero of Time did, if it gets released at all online it will always stick around. Trainers being outlawed? Underground league? Ash joins Team Rocket? What does it all mean? I don’t know, but I am pretty excited for it. There are definitely some faults in some of the CGI stuff, but this trailer has a sort of quirky charm to it. You can see an interview with it’s director and producer (who also happens to play Ash) at Shogun Gamer.

All that aside, we do have some interesting sales figures coming from Japan, where Pokémon Black and White has recently been released. According to Mantanweb out of Japan, Black and White (released on September 18th) has exceed 2.63 million copies sold in it’s first two days in Japan. As a comparison, Diamond and Pearl, combined, sold just 1.5 million units during it’s first week. Black and White is presently on pace to shatter any current sales records held in Japan. If it goes as well over here state side, we could be looking at shattering World Record sales figures. I just might have to pick this one up. Pokémon Black and White is released stateside in Spring 2011.

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For starters, the above trailer is for an Adult themed fan created Pokémon film. For a fan film, it’s production value appears to be really high, and the story is highly intriguing. While this could get shut down shortly after release, like Hero of Time did, if it gets released at all online it will always stick around. Trainers being outlawed? Underground league? Ash joins Team Rocket? What does it all mean? I don’t know, but I am pretty excited for it. There are definitely some faults in some of the CGI stuff, but this trailer has a sort of quirky charm to it. You can see an interview with it’s director and producer (who also happens to play Ash) at Shogun Gamer.

All that aside, we do have some interesting sales figures coming from Japan, where Pokémon Black and White has recently been released. Hop inside for the figures.

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Legend of Neil Season 3, Episode 5: Every Hero Needs a Montage http://www.zeldainformer.com/legend_of_neil_season_3_episode_5_every_hero_needs_a_montage/ Wed, 22 Sep 2010 00:52:51 +0000 http://localhost/wordpress90/?p=1197



This series, unless I am mistaken, is one episode away from being done, and as usual it keeps finding a way to surprise me. This episode is quickly climbing up my list of personal favorites simply for the way it ends. Enjoy the show everyone.

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This series, unless I am mistaken, is one episode away from being done, and as usual it keeps finding a way to surprise me. This episode is quickly climbing up my list of personal favorites simply for the way it ends. Enjoy the show everyone.

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3DS Specs Revealed, According to IGN http://www.zeldainformer.com/3ds_specs_revealed_according_to_ign/ Wed, 22 Sep 2010 05:10:44 +0000 http://localhost/wordpress90/?p=1198 Star Fox 64 3DS

IGN recently came upon the specs of the 3DS thanks to some undisclosed sources who have had a lot of direct contact with the system behind closed doors. So without further ado, the Nintendo 3DS specs:

  • 2 266MHz ARM11 CPUs
  • 133MHz GPU
  • 4MBs of dedicated VRAM
  • 64MBs of RAM
  • 1.5GBs of flash storage

In case you’re wondering, this puts it leagues ahead of the Gamecube, and only slightly less powerful than the Nintendo Wii. Thanks to it’s dual processing capabilities, it can technically handle things twice as fast, though presumably this is mostly for the 3D effect.

It has already been reported that if the 3D is turned off, the graphics can actually get even better than we have already seen out of they system, which has shown clear signs of being far superior to the Nintendo 64, with some games being touted as “looking better than current gen Wii games”. A lot of the crisper looking graphics, if I had to guess, is due as well to having a higher resolution screen that is small on the top part of the console, thus producing visuals that look better. We’ve seen HD Wii game screens in the past and they were stunning, so having a more HD type viewing area on a handheld naturally will make things look crisper.

Still, those are some pretty beefy specs. In case your wondering, it blows the PSP out of the water in every single technical aspect imaginable save overall storage, where the UMD disc has the advantage of holding more data. In short, the Nintendo 3DS is a gaming monster. The specs alone practically make it a must buy for any serious gamer. One has to wonder what any competitor outside of Apple is going to be able to do to compete with this new gaming giant.

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Star Fox 64 3DS

IGN recently came upon the specs of the 3DS thanks to some undisclosed sources who have had a lot of direct contact with the system behind closed doors. So without further ado, the Nintendo 3DS specs:

  • 2 266MHz ARM11 CPUs
  • 133MHz GPU
  • 4MBs of dedicated VRAM
  • 64MBs of RAM
  • 1.5GBs of flash storage

In case you’re wondering, this puts it leagues ahead of the Gamecube, and only slightly less powerful than the Nintendo Wii. Thanks to it’s dual processing capabilities, it can technically handle things twice as fast, though presumably this is mostly for the 3D effect. More after the jump.

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Latest Epic Mickey Advertisement Trailer http://www.zeldainformer.com/latest_epic_mickey_advertisement_trailer/ Wed, 22 Sep 2010 14:12:06 +0000 http://localhost/wordpress90/?p=1199



There is little doubt about the excitement and anticipation that surrounds the Epic Mickey release on November 30th. The game has looked, for lack of a better term, brilliant. The little quips you see towards the end of this trailer show that a lot of big name places have been speaking very highly of their present experiences with the game. A fully Disney themed game that is clearly aimed at a more mature platforming/adventure fan? Why not! After all, we are the ones that grew up on Disney, back when we thought it was God’s gift to man. Instead of movies like “The Incredibles” (which is a decent movie mind you), we got instant classics like The Lion King and The Little Mermaid. This is definitely on my must buy list.

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There is little doubt about the excitement and anticipation that surrounds the Epic Mickey release on November 30th. The game has looked, for lack of a better term, brilliant. The little quips you see towards the end of this trailer show that a lot of big name places have been speaking very highly of their present experiences with the game. A fully Disney themed game that is clearly aimed at a more mature platforming/adventure fan? Why not! After all, we are the ones that grew up on Disney, back when we thought it was God’s gift to man. Instead of movies like “The Incredibles” (which is a decent movie mind you), we got instant classics like The Lion King and The Little Mermaid. This is definitely on my must buy list.

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Nintendo to Pokémon Fan Sites: Stop Advertising Our Games http://www.zeldainformer.com/nintendo_to_pokemon_fan_sites_stop_advertising_our_games/ Wed, 22 Sep 2010 16:27:39 +0000 http://localhost/wordpress90/?p=1200 Pokemon Black and White Japanese Logos

While this news is a few days old, it’s 100% relevant to the field we are presently in. We are a Zelda fan site. We have done exactly what these few Pokémon sites have done with games that have recently been released. Yet, we have never received contact from Nintendo’s legal department save in one incident, and it was over magazine scans… and it wasn’t even Nintendo, or the actual magazine, contacting us. Of course, we won that little legal entanglement, but in the present situation, the Pokémon fan site community doesn’t have a leg to stand on, even if past examples show positive results for the Big N.

Essentially, two very notable sites (Pokébeach and Serebii) have been informed by Nintendo’s legal team that they are not allowed to post screenshots of Pokémon Black and White on their sites. Apparently, this violates their intellectual property and actually hurts Nintendo from a business stand point. Honestly, there is no way to win the legal debate over releasing screenshots from the game that don’t come from Nintendo themselves, but this is still, at least in our minds, a silly move. More after the juimp.

The reason this irks me so much is because we went far beyond what these sites did back when Spirit Tracks came out. We released videos of every boss fight in the game, and well over 3000 screenshots days before the game even became publicly available. What did Nintendo contact me about days later? They hoped I was enjoying the new game, and were just curious as to how much influence they think our coverage may have enticed for sales. Essentially, “how much do you feel your advertising helped us make money”. We like to think we influenced more than just a few sales, but the bottom line is they clearly had no issue with what we did. The question then becomes, why are they this lax on Zelda coverage, but so tight lipped on Pokémon coverage?

Releasing the screenshots, in all honesty, can only really help influence better sales of the game. In some regards, they could lessen the sales, but really… Pokémon is what it is, so all this could do is get some people who didn’t buy any recent games to possibly consider these two titles a nice way to come back. Nintendo (among other companies) has laid the smack down on fan communities in the past, but it’s interesting seeing how they treat two communities for different franchises as completely separate cases. I love Nintendo’s products and games, but sometimes I have to wonder why they do the things they do.

As a small test, here are some Pokémon Black and White screenshots. Lets see if Nintendo forces us to remove them as well.

Pokémon Black and White Screenshot 001
Pokémon Black and White Screenshot 002
Pokémon Black and White Screenshot 003
Pokémon Black and White Screenshot 004
Pokémon Black and White Screenshot 005
Pokémon Black and White Screenshot 006



Of course, no screenshot gallery of the game is complete without a peak at the in-game sprites for some of the pokemon:

Pokémon Black and White Screenshot 007



Look, the bottom line is, chances are the screenshots that circulated around the net came from a ROM version of the game. While Nintendo wont come straight out and admit this is the case, they don’t want ROM’s getting any headway as they try to crack down on illegal pirating of games. While I applaud the attempt to crack down on the pirating, it’s also a big “what did they do wrong” remark in terms of going after the fan sites. They didn’t produce the images - users at 2ch did. Maybe Nintendo should start going after the source of the problem instead of after the sites trying to the increase the LEGAL sales of their products. Here’s hoping Nintendo isn’t holding different standards for different communities. Naturally, we will remove these images above with request, but I am curious if they will even bother to contact us over it. Different strokes for different folks.

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Pokemon Black and White Japanese Logos

While this news is a few days old, it’s 100% relevant to the field we are presently in. We are a Zelda fan site. We have done exactly what these few Pokémon sites have done with games that have recently been released. Yet, we have never received contact from Nintendo’s legal department save in one incident, and it was over magazine scans… and it wasn’t even Nintendo, or the actual magazine, contacting us. Of course, we won that little legal entanglement, but in the present situation, the Pokémon fan site community doesn’t have a leg to stand on, even if past examples show positive results for the Big N.

Essentially, two very notable sites (Pokébeach and Serebii) have been informed by Nintendo’s legal team that they are not allowed to post screenshots of Pokémon Black and White on their sites. Apparently, this violates their intellectual property and actually hurts Nintendo from a business stand point. Honestly, there is no way to win the legal debate over releasing screenshots from the game that don’t come from Nintendo themselves, but this is still, at least in our minds, a silly move. More after the juimp.

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Zero Punctuation Reviews Metroid: Other M http://www.zeldainformer.com/zero_punctuation_reviews_metroid_other_m/ Wed, 22 Sep 2010 17:35:02 +0000 http://localhost/wordpress90/?p=1201


Surprisingly enough, one of the internet’s most famous game critic, our beloved Yahtzee, doesn’t like Metroid: Other M. You however already know whether or not you’re a fan of the game, and if you don’t, welcome back to civilization. You might want to have a look at our own Metroid: Other M review as well if you are still in doubt about it, but ultimately you will have to play it yourself and form your own opinion.

This however isn’t your usual “slow news day random related post”. Rather than that, I would like to specifically address one criticism that Other M has been getting ever since the infamous G4 review - the sexualization of Samus. According to most negative reviews, the game does its best to show you Samus’ Zero Suit ass on every opportunity it gets. I consider myself a reasonable person attracted to hot, steaming female bodies and both I and my better portion have been left unimpressed by the amount of latex shown in the game. So, what do you think? Just how many times did you specifically notice Samus’ body in the cutscenes, and how many times did the game try to focus on it?

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Surprisingly enough, one of the internet’s most famous game critic, our beloved Yahtzee, doesn’t like Metroid: Other M. You however already know whether or not you’re a fan of the game, and if you don’t, welcome back to civilization. You might want to have a look at our own Metroid: Other M review as well if you are still in doubt about it, but ultimately you will have to play it yourself and form your own opinion.

This however isn’t your usual “slow news day random related post”. Rather than that, I would like to specifically address one criticism that Other M has been getting ever since the infamous G4 review - the sexualization of Samus. According to most negative reviews, the game does its best to show you Samus’ Zero Suit ass on every opportunity it gets. I consider myself a reasonable person attracted to hot, steaming female bodies and both I and my better portion have been left unimpressed by the amount of latex shown in the game. So, what do you think? Just how many times did you specifically notice Samus’ body in the cutscenes, and how many times did the game try to focus on it?

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CVG: 10 Reasons Skyward Sword Will Be a Must Buy http://www.zeldainformer.com/cvg_10_reasons_skyward_sword_will_be_a_must_buy/ Thu, 23 Sep 2010 00:48:53 +0000 http://localhost/wordpress90/?p=1202 Skyward Sword

Someone in the comments earlier today requested a news post about Skyward Sword. Outside of the fact there isn’t any news on Skyward Sword (and there really hasn’t been any since E3) I assumed he naturally just wanted us to talk about Skyward Sword. Of course, it’s not like we haven’t been doing that lately. Still, ask and you shall receive. CVG, last week, posted 10 reasons they feel Skyward Sword is going to be a must buy for gamers and zelda fans alike. I wont get into the details they posted behind each one. For that, you’ll have to read the article for yourself. Still, here is their 10 reasons:

  • Skyward Sword is the First Zelda
  • Link Takes to the Skies
  • The Director has Quirky Zelda Pedigree
  • The Sword has Secret Tricks
  • There Will be Beetle Racing
  • Skyward Sword Challenges Zelda Conventions
  • The E3 Demo Will be Butchered
  • Dungeons are in for an Overhaul
  • Hyrule is Looking Grand
  • Hyrule is Sounding Grand

When I break down the reasons behind this I find myself agreeing more and more. Look, Skyward Sword is going to be a must buy for Zelda fans. Regardless of the 10 reasons given, if you like Zelda, you will like Skyward Sword to some degree. The question is if the game can capture a new audience on a much grander scale - say the impact Ocarina of Time had. Well, it’s on the right path.

For starters, the two previous games that hit really big as milestones in the series were A Link to the Past and Ocarina of Time. The common trending between these two games is at the time of release they were the first Zelda games in the timeline. Along with this trending is the mark of significant changes in gameplay.

A Link to the Past set up the formula for success, while Ocarina of Time translated that formula to a 3D environment. Skyward Sword, meanwhile, introduces an entirely new control scheme and has grand plans to break the formula set in place back during A Link to the Past. This means that Skyward Sword is not only the new first game in the timeline with a brand new control scheme, but it is also an attempt to establish new trending for future titles in terms of how the game is set up. If we use the history of the franchise as evidence for these points, it’s clear Skyward Sword should be another milestone marker.

You may have some gripes about the E3 presentation, the demo in general, and even breaking down into hating the look (or at least, hating how the trees look), but the trending says Skyward Sword is all set up to be the new “best Zelda game ever”. Soon enough, Ocarina of Time may have to dust off it’s #1 spot on the ranking charts and get ready to move back.

Related Content

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Skyward Sword

Someone in the comments earlier today requested a news post about Skyward Sword. Outside of the fact there isn’t any news on Skyward Sword (and there really hasn’t been any since E3) I assumed he naturally just wanted us to talk about Skyward Sword. Of course, it’s not like we haven’t been doing that lately. Still, ask and you shall receive. CVG, last week, posted 10 reasons they feel Skyward Sword is going to be a must buy for gamers and zelda fans alike. I wont get into the details they posted behind each one. For that, you’ll have to read the article for yourself. Still, here is their 10 reasons:

  • Skyward Sword is the First Zelda
  • Link Takes to the Skies
  • The Director has Quirky Zelda Pedigree
  • The Sword has Secret Tricks
  • There Will be Beetle Racing
  • Skyward Sword Challenges Zelda Conventions
  • The E3 Demo Will be Butchered
  • Dungeons are in for an Overhaul
  • Hyrule is Looking Grand
  • Hyrule is Sounding Grand

Thoughts after the jump.

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Donkey Kong Country Returns New Trailer, Details, Rambi Returns http://www.zeldainformer.com/donkey_kong_country_returns_new_trailer_details_rambi_returns/ Thu, 23 Sep 2010 12:08:12 +0000 http://localhost/wordpress90/?p=1203



It feels great knowing a new Donkey Kong Country game is approaching on the horizon. Every time I see footage of it in action I have flash backs to the good ol’ days. The game is really shaping up to becoming a must buy for me on day one. Along with this trailer, however, comes a slew of new details coming out of IGN. Hop inside to see whats happening with DKCR.

  • climb grassy textured surfaces by holding B
  • climb across rock surfaces that have the green grass on them
  • co-op is jump-in/out, but only when on the world map
  • Sunset Shores is the silhouette level we saw in the trailer
  • hidden treats you can uncover by paying attention to the background
  • off into the distance are staggered rock formations moving in perspective
  • those rock formations converge to form a giant banana
  • stop and take notice of this to earn banana coins
  • banana coins are spent outside the level on extras
  • you also gain coins in the same level for stopping to look at that shows off the gorgeous sunset with a foreground cavern
  • Stormy Shore: leap across platforms floating in the ocean while waves go up and down
  • Crazy Cart level has changed since 3D build
  • now you jump with the cart, instead of jumping out of it
  • cart will leap off its rails and skid along dirt paths before it finds its way back onto the track
  • dynamic camera where the camera will roll in close at certain points
  • Button Bash is a level filled with a huge network of barrels to blast out of, complete with buttons you have to shoot to change the level
  • the end of the level has you blasting into the mouth of a gigantic monkey totem off in the distance, but only if you can time it when his mouth is open
  • Damp Dungeon - navigate platforms rotating on giant water-powered mills, and raise platforms using Donkey Kong’s “blowing” mechanic to power the windmill
  • Temple Topple - Rambi returns, and he’s fairly indestructable
  • Rambi can take down walls and run through spikes
  • Rambi can be hurt by fire
  • jump through fire hoops with Rambi, and also collect bonus bananas, coins, KONG letters, puzzle pieces and 1-up red balloons at the same time
  • overworld is a 3D island that players explore
  • each segment on the island is a world with its own collection of levels
  • locked paths are represented by chain and padlocks over the road

Source: GoNintendo

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It feels great knowing a new Donkey Kong Country game is approaching on the horizon. Every time I see footage of it in action I have flash backs to the good ol’ days. The game is really shaping up to becoming a must buy for me on day one. Along with this trailer, however, comes a slew of new details coming out of IGN. Hop inside to see whats happening with DKCR.

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Happy Birthday Nintendo! http://www.zeldainformer.com/happy_birthday_nintendo/ Thu, 23 Sep 2010 18:15:28 +0000 http://localhost/wordpress90/?p=1204 nintendo-bday.jpg

Today is Nintendo’s 121’s birthday! For most people however, Nintendo is only a game producing company and as such most people only recall it that way. However, what most people don’t know is that Nintendo started off as a card company, making playing cards with various themes, including Popeye the Sailor Man. At one point a young game designer in the company was tasked to create an arcade game which will require Popeye to save Olive from Bluto, who would try to stop Popeye by throwing obstacles at him. Popeye would have his famous spinach which would help him conquer any challenge and save his beloved anorexic girlfriend.

However, unknowingly to that designer, Nintendo didn’t have the license to publish a game like that any more and he was required to change it in the last minute. Bluto became an overgrown monkey, Olive became a princess and Popeye became the most famous interactive entertainment character known to man today.

Fate does weird stuff sometimes, and we are very curious where Nintendo will take us now with their next big revolution - the Nintendo 3DS. So we all together wish Nintendo a happy birthday, and at least another 120 years of bringing joy to people all over the world. And beating their dead horses.

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nintendo-bday.jpg

Today is Nintendo’s 121’s birthday! For most people however, Nintendo is only a game producing company and as such most people only recall it that way. However, what most people don’t know is that Nintendo started off as a card company, making playing cards with various themes, including Popeye the Sailor Man. At one point a young game designer in the company was tasked to create an arcade game which will require Popeye to save Olive from Bluto, who would try to stop Popeye by throwing obstacles at him. Popeye would have his famous spinach which would help him conquer any challenge and save his beloved anorexic girlfriend.

However, unknowingly to that designer, Nintendo didn’t have the license to publish a game like that any more and he was required to change it in the last minute. Bluto became an overgrown monkey, Olive became a princess and Popeye became the most famous interactive entertainment character known to man today.

Fate does weird stuff sometimes, and we are very curious where Nintendo will take us now with their next big revolution - the Nintendo 3DS. So we all together wish Nintendo a happy birthday, and at least another 120 years of bringing joy to people all over the world. And beating their dead horses.

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Haunted Majora's Mask Creator Opens Up in Exclusive Interview http://www.zeldainformer.com/jadusable_interview/ Thu, 23 Sep 2010 21:59:15 +0000 http://localhost/wordpress90/?p=1205 Jadusable Interview

As anyone who has been on the internet the past couple weeks, the Haunted Majora’s Mask story has spread around like wildfire. Unfortunately, because of a few reasons, the creator, Jadusable, had to cut it short. He explained why on the site. (http://www.youshouldnthavedonethat.net/) A few days ago after he cut the story short abruptly, Tabitha, one of our forum members, got a hold of him through e-mail. She passed him along to me and I got to ask him some questions about the story. Hit the bump to read the interview.

Before we start, Jadusable wanted me to inform you that the whole story can currently be viewed at his website at http://www.youshouldnthavedonethat.net/index.php/chapters/

JadusableInterview2.jpg

And now, the interview:

Zelda Informer: How long would the story be and what would the story have been if it were to run its course?

Jadusable: Originally I was planning on having the story end in four resets, one for each “giant”, sort of a throwback to the original game and how many resets it originally took the average player (excluding the first reset as a Deku). That would probably put the story at ending around the 26th or so.

ZI: Any chance of it continuing at some point down the line or do you plan on using the experience to make something new?

J: The generous donations from people who have supported this creation have made it possible for a continuation to be a reality. I can’t divulge too much right now, but we’ve got something big in the works. I’m always looking for new ways to approach the concept of immersing the viewer and taking away the fourth wall and I think that this next project is going to blow the Majora’s Mask story out of the water in terms of that.

ZI: What tools did you use to modify Majora’s Mask and create the videos?

J: Hah, I get this question a lot. As many people have proved, it was a combination of elaborate gameshark codes and sneaky video editing. It was pretty time consuming, but ultimately I’m satisfied with the finished product.


JadusableInterview3.jpg

ZI: At what point did you realize the story has taken off and how surprised were you?

J: When I say that I decided to write this on a whim I wasn’t kidding, I was really taken aback at how quickly this blew up. When I originally posted the first chapter I was pleasantly surprised at how well-received it was considering this was my first attempt at writing scary material, but that paled in comparison to when I saw that my first video had gotten over 100,000 hits on Youtube in less than three days. I really had a hard time believing the success of this at first, to be honest. It pretty much picked up right off the bat and held its audience until I had to discontinue it.

ZI: What are some random hints and clues that you added that viewer have missed, if any?

J: Time and time again my viewers surprise me with how perceptive they are, I honestly think there are maybe one or two clues that are still out there that no one has picked up on to my knowledge… of course I can’t tell you what they are, they’re a bit of foreshadowing, haha.

ZI: Who is BEN and how did he DROWN?

J: Pass :P

ZI: Who/what is contained inside the Majora’s Mask cartridge?

J: From what is implied in the story, “BEN” is. How he got there is something that hasn’t been explained yet.

ZI: Did the explanation of the capture device being unusually clear organically stem off of the fact that the videos were being recorded from a ROM and you needed to explain the clarity?

J: Oh yeah, most definitely. I had never recorded Nintendo 64 games before on a capture device so I had no idea that the difference between an actual game and a ROM would be so significant until people started pointing it out. Looking back, that was my biggest regret in making the story believable.

ZI: What made you choose Majora’s Mask as the framework for the game? Was the inherent creepiness of the Elegy of Emptiness Link a contributing factor?

J: Majora’s Mask had always been one of my favorite games. I loved everything about it; the ambiance, the atmosphere, the darker setting for a Zelda game. What really sticks out to me is the mystery part of it, Termina is such a mysterious land filled with odd people. There’s something about trying to save a doomed world that you already know the ending to that always stays on your mind when you’re playing the game. You could be rescuing the Deku Princess and saving her life and yet in the back of your mind you realize “This doesn’t mean anything; the moon will crash and I’ll go back in time and none of this will ever have happened,” That feeling that you get when you have to leave everyone behind and travel back in time is a unique one, I think. Like disturbing but there’s hope at the same time, almost. To me its a masterpiece of a game.

JadusableInterview4.jpg

ZI: What specifically caused you to cut the story short?

J: A number of factors - money was a big issue - the whole thing just got too expansive for me and the cheap webhosting I had wasn’t able to handle more than a few thousand people at once on the website without going down. If I was going to involve my website this throughouly in my ARG, then I would need a better host, and those cost quite a pretty penny. Also I needed more manpower, given that all this time I had been doing the writing, filming, managing, updating myself I couldn’t balance that, school, and retaining a social life. Something had to give and regrettably it had to be the ARG. It didn’t help that there were people out there who were posing to be me as well. Like weeds, it seemed that whenever one was discredited more would pop out to take its place and they would end up throwing off people with false clues (who would then go back to everyone else and say “yeah but we know [x], so [y] CAN’T be right!”, when in reality there was no such thing as [x], causing a sort of domino effect). It got quite discouraging after a while, but I’ve learned how to take measures to prevent this kind of behavior in the future. It’s funny - even now after this is all over - I recently found out there was some guy pretending to be me and selling shirts based on the story/catchphrases and making a profit off them… it’s like I can never catch a break haha. It seems like I always have to remind people to not believe anything that isn’t posted by me on the website or by my Youtube account.

However to me, I just needed to regroup and redouble my efforts, which is exactly what I’m in the process of doing.

ZI: What do think of the people who took the story SUPER SERIOUS like bleachfan (http://encyclopediadramatica.com/Haunted_Majora’s_Mask_Cartridge#The_Sad_Saga_of_bleachfan614)?

J: Hah, oh wow. Reading that article made me almost feel guilty. I suppose on one hand its kind of a compliment, but on the other I hope I didn’t cause too many people to have similar reactions.  While I was writing this whole thing, I didn’t expect a lot of people would really take it so seriously (seriously in the sense of “Wow, this is actually happening omg”). My hopes were that the audience would suspend their disbelief just as they would at a movie/videogame and play along, but seeing stories like this make me wonder if something like this wouldn’t have happened to a guy like that sooner or later. I guess he’s one of my biggest fans. I salute you Jarrod, where ever you are. Keep on truckin’ bro.

Note: I sent him a few more questions after this, so look for an update soon with the extra questions

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Jadusable Interview
As anyone who has been on the internet the past couple weeks, the Haunted Majora’s Mask story has spread around like wildfire. Unfortunately, because of a few reasons, the creator, Jadusable, had to cut it short. He explained why on the site. (http://www.youshouldnthavedonethat.net/) A few days ago after he cut the story short abruptly, Tabitha, one of our forum members, got a hold of him through e-mail. She passed him along to me and I got to ask him some questions about the story. Hit the bump to read the interview.

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Symphonic Legends available on YouTube http://www.zeldainformer.com/symphonic_legends_available_on_youtube/ Fri, 24 Sep 2010 19:02:18 +0000 http://localhost/wordpress90/?p=1206



As we reported earlier, fans of Nintendo music had the unique opportunity to watch their favorite compositions come to life in a live broadcast from the Cologne Philharmonic Hall yesterday. If you missed the live broadcast, have no fear! A YouTube user KajunW has kindly uploaded most of the concert to their account. Some tracks are still missing, but they’ll probably turn up sooner or later. Thankfully, the complete Zelda Suite has been made available. Due to its length, the suite is in five parts, the first you can see above.

The concert has been well received, which comes as no surprise. This has to be one of the most ambitious undertaking in the field of orchestral video game music in recent years. The music has been beautifully arranged and performed. Much of the credit goes to the arrangers who have taken quite a few liberties with the source material, combining unexpected melodies and creating several “wow” moments throughout the program.

Many familiar tunes have seen such remarkable reworking that they’ll surely lead you to rediscover the music in ways you never thought possible. We can only hope that the good people who made this event possible will also see to it that the entire concert becomes available on CD soon. There’s a good chance too as both of the previous concerts have seen a CD release.

To listen to the concert head over to the YouTube channel.

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As we reported earlier, fans of Nintendo music had the unique opportunity to watch their favorite compositions come to life in a live broadcast from the Cologne Philharmonic Hall yesterday. If you missed the live broadcast, have no fear! A YouTube user KajunW has kindly uploaded most of the concert to their account. Some tracks are still missing, but they’ll probably turn up sooner or later. Thankfully, the complete Zelda Suite has been made available. Due to its length, the suite is in five parts, the first you can see above. Hit the jump for our reactions.

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Nintendo Week Comes to an End. Do you want more? http://www.zeldainformer.com/nintendo_week_comes_to_an_end_do_you_want_more/ Sat, 25 Sep 2010 18:27:14 +0000 http://localhost/wordpress90/?p=1207



Did you guys enjoy Nintendo Week? Do you guys want us to continue it as a regular thing? Let your voices, and votes, be heard! Nintendo week was, in general, wildly successful for us, and for you! Outside of the fact it steadied our traffic levels at a significantly higher volume than when we did just Zelda news, the comment discussions were very thought provoking and entertaining. In general, most people seemed to really enjoy the coverage this week. Through all of this there were some questions, so hop inside for answers!

So what was the real point of Nintendo Week?

Outside of the fact that Nintendo is simply that awesome, the point of Nintendo Week was to try something different. As our statistics show, our Zelda News every day was not getting a lot of attention save the one really unique post every other week (such as the Haunted Majora’s Mask post). What we also see is a very common trending in our forum user base - everyone likes far more things than just Zelda, and most of those gaming discussions centered on Nintendo. We wanted to see the actual impact of doing Nintendo news at ZI,and according to the statistics, it was indeed a great success. We wanted to, essentially, see if expanding our coverage would be a good thing long haul by experimenting with it through a celebration.

Why not just post this at New Nintendo or VGRC, where they are specifically for these sort of postings?

Bottom line is staff interest level and popularity as a means for motivation. We have a unique ability to get stuff featured at a lot of very good sites. As an example, during E3, we were able to get VGRC something like 15k traffic a day over the span of 3 to 4 days, due to cross promotion and features at places such as reddit, digg, and stumbleupon. In fact, doing those things is what lead to ZI gaining it’s initial hit base. Featured there, as well as at GoNintendo, N4G, Destructoid, and Kotaku helped ZI become a more prominent Zelda news site. Of course, we got featured at those sites because we offered some material that was worthy of being seen by a larger audience - we don’t just get featured for nothing.

The issue with such coverage being continued on VGRC and New Nintendo breaks down to what the staff are willing to do. Presently we have about 3 active news posters for ZI, and two active article writers. Those same people are the ones that work with me, essentially, to keep the other two sites going. If you haven’t noticed, those sites have died down. We do not have the staff to fully support 3 individual websites - but we do have the manpower to support one larger website. While we could abandon ZI and focus solely on VGRC or New Nintendo - bottom line is Zelda Informer has the popularity, and the name recognition on the net, to pull off an expansion.

That name recognition, and popularity, are two major motivating factors for our staff to continue their work.

Hey I really like Nintendo Week, but if this continues would this mean ZI is no longer a Zelda site? I would hate to lose what makes this site special for me!

There would be circles out there that would feel we are no longer a Zelda fan site. I understand this and without knowing our thought process, it is indeed a legitimate concern should this continue. Let me try to ease your minds on this matter.

Zelda is who, and what, we are as a site. It will always be the primary focus. We will always have game sections for each game, and try to release as much news, articles, and content material pertaining to said games as possible. You would still get your Zelda fix here everyday, as I can promise you at least one zelda related update a day We are who we are, and that doesn’t change.

What this expansion means, however, is that you can now find your other news here too, as well as some articles and video content/podcasts on other games and things going on that directly involve Nintendo. You get the same great coverage your use too, plus more. Think of this more like Zelda Informer Plus. Your primarily Zelda News and Editorial site… Plus more.

A lot of other sites post Nintendo news that I already frequent, so what’s the point?

Well the most obvious reason is to cut down on the number of sites you visit to find the news your looking for. Even if you can find all you want at say, GoNintendo, sometimes you have to sift through several pages of posts a day to find the one update you want.

The more long winded answer is if you could find all the Nintendo news you want at other sites, why are you here to begin with? There is obviously a void this site fills for Zelda, and if that void exists for Zelda, chances are it exists for all things Nintendo related. We would provide entertaining Nintendo articles about much more than Zelda, the obvious news posts, and as mentioned before, video and podcast related material. We would do much more than simply “provide news” - it would be similar coverage to what Zelda gets, but across a broader spectrum. We would then, essentially, fill a much greater overall void - all while still having our normal Zelda kick. It would create more entertainment for you, more material for us to work with as a staff, and, hopefully, make finding what you need to know or want to know about Nintendo related software and hardware much easier to find.

That’s really it folks. Let us know what you think both in votes and in comment area!

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Did you guys enjoy Nintendo Week? Do you guys want us to continue it as a regular thing? Let your voices, and votes, be heard! Nintendo week was, in general, wildly successful for us, and for you! Outside of the fact it steadied our traffic levels at a significantly higher volume than when we did just Zelda news, the comment discussions were very thought provoking and entertaining. In general, most people seemed to really enjoy the coverage this week. Through all of this there were some questions, so hop inside for answers!

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Link and Zelda Play Theme from Spirit Tracks on the Ocarina http://www.zeldainformer.com/link_and_zelda_play_theme_from_spirit_tracks_on_the_ocarina/ Sat, 25 Sep 2010 23:28:04 +0000 http://localhost/wordpress90/?p=1208



You have to skip about half way into the video to see them playing, and you may want to turn down your speakers a tad simply because of distortion on the high notes. We rarely see music actually being played on the Ocarina, so seeing two Zelda tunes played by people cosplaying Link and Zelda is a very neat sight indeed. The fact that they met that day at the convention only makes it even cooler, because it’s not like they had a lot of practice time to work on playing together. Overall, a really neat experience by two people who clearly love their Zelda. What can you say? Zelda fans are simply the best.

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You have to skip about half way into the video to see them playing, and you may want to turn down your speakers a tad simply because of distortion on the high notes. We rarely see music actually being played on the Ocarina, so seeing two Zelda tunes played by people cosplaying Link and Zelda is a very neat sight indeed. The fact that they met that day at the convention only makes it even cooler, because it’s not like they had a lot of practice time to work on playing together. Overall, a really neat experience by two people who clearly love their Zelda. What can you say? Zelda fans are simply the best.

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What Makes Game Theme Songs Memorable? http://www.zeldainformer.com/what_makes_game_theme_songs_memorable/ Sun, 26 Sep 2010 15:06:44 +0000 http://localhost/wordpress90/?p=1209



For starters, I really get what he’s saying. 8 bit music is extremely memorable because it’s essentially just the melody and nothing else. However, I don’t agree that necessarily everything is better today musically than it is in an 8 bit version. Clearly, 8 bit music (chiptunes) are still really popular thanks mostly to gamers. Of course, I also agree that music has gotten better. Take the Super Mario Galaxy Theme as an example. It’s a masterpiece and any Nintendo fan can recognize it the moment it starts to play. Of course, as I said, 8 Bit music has it’s merits. Hell, I got 8 Bit Rick’Rolled once.

Still, I do think today’s theme music needs to focus a lot more on the melody than most games presently do. Also, if Nintendo doesn’t give Skyward Sword orchestrated music, I’ll be the guy heading the lynch mob outside of Nintendo’s headquarters in Japan.

Source: The Escapist

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For starters, I really get what he’s saying. 8 bit music is extremely memorable because it’s essentially just the melody and nothing else. However, I don’t agree that necessarily everything is better today musically than it is in an 8 bit version. Clearly, 8 bit music (chiptunes) are still really popular thanks mostly to gamers. Of course, I also agree that music has gotten better. Take the Super Mario Galaxy Theme as an example. It’s a masterpiece and any Nintendo fan can recognize it the moment it starts to play. Of course, as I said, 8 Bit music has it’s merits. Hell, I got 8 Bit Rick’Rolled once.

Still, I do think today’s theme music needs to focus a lot more on the melody than most games presently do. Also, if Nintendo doesn’t give Skyward Sword orchestrated music, I’ll be the guy heading the lynch mob outside of Nintendo’s headquarters in Japan.

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The Man Behind the Haunted Majora's Mask Answers a Few More Questions http://www.zeldainformer.com/the_man_behind_the_haunted_majoras_mask_cartridge_answers_a_few_more_questi/ Sun, 26 Sep 2010 18:52:54 +0000 http://localhost/wordpress90/?p=1210 JadusableInterview7.jpg

ZeldaInformer: If you feel comfortable with it, tell us a bit more about yourself.

Jadusable: Well, I’m not really the kind of person you’d envision writing this sort of thing or being an avid gamer, but yeah. I’ve been into film and writing since I was a kid, I’ve participated and won state-wide competitions for films I’ve directed/wrote, and I’ve currently got a TV show that I’m trying to find an agent for. Also, my greatest role model is Arnold Schwarzenegger. A lot of people scratch their heads and laugh when I say that, as I’m sure the readers of this are doing right now, but his mentality and determination is something superhuman that I want to adopt 100%.

There’s a story of how a journalist once met an aspiring Arnold Schwarzenegger in a cafe in Arizona. Arnold was promoting his newest movie - some unremarkable B-movie that did horribly - and the journalist asked him what he was going to do from here. Arnold simply replied in a calm voice, completely straight-faced as if he believed it 100%, that he was going to become Hollywood’s #1 movie star. Of course at the time no one knew who this guy was - he was some bodybuilding Austrian foreigner with a goofy accent, and this idiot thought he was going to be famous. Instead of trying to change his goofy qualities that people viewed as weaknesses, Arnie turned them into iconic strengths and if he wasn’t Hollywood’s #1 movie star, by the end of his acting career he was one of the most famous/infamous actors in all of Hollywood. And then he goes on to become the governor of California with that same mindset faced with similar criticism - how does the Terminator get into politics? And he blames it all on his mental attitude. It’s remarkable - he views life as his playground and that there was no reason why he couldn’t accomplish anything he wanted. Regardless of if you like him or want that same career path - you have to admire his mindset, and that’s something that as someone trying to break into the industry I try every day to have. Think and you shall become.

JadusableInterview5.jpg

ZI: Have your plans for the story changed at all because of the recent influx of donation money?

J: Yes, I’m thinking much broader now and the additional ideas that I had making the story (“Damn, it would be cool if I could do -this-”) have suddenly become reachable.

ZI: Do you plan on branching out into Ocarina of Time as well, as some of your videos include sections of it?

J: Depends on where this new project takes me. Just to clarify - the new project I keep talking about *is* a continuation of the story, but in a different way than one might expect.

ZI: Have you recruited any help for the story going forward to help you organize and keep things in line?

J: Yes and no. I have a lot of people who have been emailing me offering their services on my next project and I’ve actually been in touch with a game developer company about taking the next step. Regardless of whether or not that goes anywhere or whether or not I’m able to hire a few of their members, the next step for me is evolving into that medium. And to clarify - I use the term “videogame” extremely loosely, it wouldn’t be a standard videogame by any means (or rather, one that we’re used to); my vision is something that will take the whole viewer-interactivity to the next level. I have a dozen concepts and game mechanics that - to my knowledge - have never been explored in the horror genre that are literally sitting right in front of us to use. All of the aspects that played a big role in the previous ARG will be present here (looking for clues, discussing theories, a sense of community, etc), the “videogame” will be just a part in the whole experience, similar to how the videos were just a part of the whole experience.

I can’t really reveal my plans just yet, but just know that this will be big and should my plans come to fruition, it will re-define a lot of what it means to be a “scary” game.

JadusableInterview6.jpg

ZI: So far, what part of the story is your favorite or most enjoyable to make?

J: I’d have to say booting up Majora’s Mask or Ocarina and running around looking the different environments/playing with the different animation codes, kind of just scoping them out to see what I could do with them and letting my imagination wander. “Oh THIS would be scary” or “Hmm, can I use this?”, that definitely was a lot of fun. In addition, I really enjoyed sneaking into several popular tinychats and just eavesdropping on how people were reacting to the newest video/update, but I would never talk in them. Also, learning to write horror was a fun process and something that was very much a learn-as-I-go experience and it helped me understand the human psyche a little bit more than I did before I attempted this. Very fun stuff all around.

Thanks again, Judusable, for answering our questions. I’m sure we all look forward to anything else you have up your sleeve and I, personally, cannot wait for what’s next. Anyway, that’s all for now.

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Jadusable returns to answer a few more questions (five to be exact.) Hit the jump to see one man’s undying love for Arnold Schwarzenegger and what was his favorite part of creating the series.

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A Link to the Past Soundtrack is Released! http://www.zeldainformer.com/a_link_to_the_past_soundtrack_is_released/ Sun, 26 Sep 2010 21:51:00 +0000 http://localhost/wordpress90/?p=1211 A Link to the Past Official Art

Keeping up with the every other weekend schedule, we now have our A Link to the Past Soundtrack available for download. The soundtrack contains 31 tunes, some of which are considered among the best in the series (dark world theme, I’m looking at you). You can find more of our currently available soundtracks in our Zelda Music section. Up next is the highly anticipated The Wind Waker soundtrack, followed by Majora’s Mask. Hope you enjoy this album as much as we enjoy providing them.

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A Link to the Past Official Art

Keeping up with the every other weekend schedule, we now have our A Link to the Past Soundtrack available for download. The soundtrack contains 31 tunes, some of which are considered among the best in the series (dark world theme, I’m looking at you). You can find more of our currently available soundtracks in our Zelda Music section. Up next is the highly anticipated The Wind Waker soundtrack, followed by Majora’s Mask. Hope you enjoy this album as much as we enjoy providing them.

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Warren Spector Talks About Epic Mickey - Base Story Revealed, Art Inspiration http://www.zeldainformer.com/warren_spector_talks_about_epic_mickey_-_base_story_revealed_art_inspiratio/ Mon, 27 Sep 2010 01:40:41 +0000 http://localhost/wordpress90/?p=1212



There are a lot of interesting things you find out in the brief interview here. I absolutely adore the 2D cinematic cut scenes - very old school Disney. I also like how a lot of things in game are based around stuff people recognize… but then don’t. I have been following this game since E3 earlier this year as the game play seemed really exciting, but now that we are getting more into the story and the world aspects I am completely blown away. I have always had some respect for Warren Spector as a game designer, but this was a whole new field of gaming for him and he has so far produced some amazing results. This is one game I am praying is as good as advertised.



Related Content

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There are a lot of interesting things you find out in the brief interview here. I absolutely adore the 2D cinematic cut scenes - very old school Disney. I also like how a lot of things in game are based around stuff people recognize… but then don’t. I have been following this game since E3 earlier this year as the game play seemed really exciting, but now that we are getting more into the story and the world aspects I am completely blown away. I have always had some respect for Warren Spector as a game designer, but this was a whole new field of gaming for him and he has so far produced some amazing results. This is one game I am praying is as good as advertised.
Second part of the interview after the jump.

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Samurai Warrior 3 Arrives Today, Exclusively for the Nintendo Wii http://www.zeldainformer.com/samurai_warrior_3_arrives_today_exclusively_for_the_nintendo_wii/ Mon, 27 Sep 2010 14:00:29 +0000 http://localhost/wordpress90/?p=1214



While I have never played a previous game in this franchise, it appears in almost every way to be essentially the same sort of game as Dynasty Warriors. I was unaware other games like that existed, as it seemed to be a one trick pony in my mind. That being said, apparently games like this have a lot of avid fans. After getting emailed about it from Nintendo’s PR company this morning I figured “what the heck, some of you may actually like this game”. Besides, it is Wii exclusive… which has been a rarity coming from third parties in terms of offering violent games. You can see the press release after the jump.

REDMOND, Wash.—(BUSINESS WIRE)—The timeless characters and sword-swiping action of the Samurai Warriors™ video game series just got even better. With today’s launch of Samurai Warriors™ 3 - the first installment created exclusively for the Wii™ system - players can delve deeper than ever before into the realm of warring Japan with new modes and control options not available in any other Samurai Warriors game. For the first time in the series, players with broadband Internet access can use the Nintendo® Wi-Fi Connection service to connect online with a friend and storm into battle together.

Samurai Warriors 3 features fast-paced action as players fight through a chaotic battlefield against hundreds of enemies. More than 35 playable Samurai are included, each with a distinctive set of upgradeable weapons, attacks and abilities. Players can choose from a variety of controller options, including the Wii Remote™ and Nunchuk™ controllers, the Classic Controller Pro™ and the Nintendo GameCube™ controller. Players can also use Nintendo Wi-Fi Connection to join forces with another player and battle cooperatively. In the new Historical Mode, they can access interesting facts and untold tales from Japanese history that provide a revealing glimpse into the lives of the Samurai.

“Samurai Warriors 3 is so much more than a fast-paced action game,” said Marc Franklin, Nintendo of America’s director of Public Relations. “Players can not only team up with a friend for intense battles, but they can also immerse themselves in the rich history and culture of Japan. We’re proud to be giving Wii owners exclusive access to the latest Samurai Warriors adventure, whether they’re newcomers or longtime fans.”

In addition to the new Historical Mode, Samurai Warriors 3 includes the mission-based Mystery of Murasame Castle Mode. This mode is based on The Mysterious Murasame Castle, a cult-classic Japanese adventure game created by Nintendo with input from developer Shigeru Miyamoto for the ‘80s-era Famicom system. For tactical action game fans and Asian culture enthusiasts alike, both new modes put a unique twist on Samurai battle action. The game also includes legendary figures from real-life Samurai lore, with returning characters such as Nobunaga Oda and Hattori Hanzo joined by new additions, including Kai and Kiyomasa Kato.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://wii.com.

For more information about Samurai Warriors 3, visit http://samuraiwarriors3.com.

Source: Press Email

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While I have never played a previous game in this franchise, it appears in almost every way to be essentially the same sort of game as Dynasty Warriors. I was unaware other games like that existed, as it seemed to be a one trick pony in my mind. That being said, apparently games like this have a lot of avid fans. After getting emailed about it from Nintendo’s PR company this morning I figured “what the heck, some of you may actually like this game”. Besides, it is Wii exclusive… which has been a rarity coming from third parties in terms of offering violent games. You can see the press release after the jump.

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1214 0 0 0 Upcoming Bundle to Include "Wii Remote Plus" http://www.zeldainformer.com/bundle_to_include_wii_remote_plus/ Tue, 28 Sep 2010 15:00:00 +0000 http://localhost/wordpress90/?p=1213 Wii-Remote-Plus-Box.jpg
A recent box shot for the upcoming Wii game FlingSmash reveals that the game, which uses Wii Motion Plus controls, will be packed not with the Wii Motion Plus as originally announced, but with a completely new product: a Wii Remote that includes built-in Motion Plus functionality. Named “Wii Remote Plus,” the controller looks pretty much exactly like a regular Wii Remote. Hopefully this means Nintendo will be phasing out the now-obsolete original remote in favor of a new standard: a base controller truly capable of 1:1 motion controls.



It’s about time the Wii started capitalizing on its full potential. We’ve all been waiting for the day when Motion Plus style controls will be the standard, and this seems to be an aggressive move in that direction. I’ve got my fingers crossed that one of these babies will come bundled with Skyward Sword when it releases next year. Either way, it’s good to see that the hardware is maturing.



FlingSmash is an action title in the vein of Boom Blox that is designed with physics that give an arcade pinball feel. It’ll make it to the States on November 7 - and honestly I’m as interested in the game itself as I am in the pack-in.



Source: Vooks

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Wii-Remote-Plus-Box.jpg
A recent box shot for the upcoming Wii game FlingSmash reveals that the game, which uses Wii Motion Plus controls, will be packed not with the Wii Motion Plus as originally announced, but with a completely new product: a Wii Remote that includes built-in Motion Plus functionality. Named “Wii Remote Plus,” the controller looks pretty much exactly like a regular Wii Remote. Hopefully this means Nintendo will be phasing out the now-obsolete original remote in favor of a new standard: a base controller truly capable of 1:1 motion controls.

It’s about time the Wii started capitalizing on its full potential. We’ve all been waiting for the day when Motion Plus style controls will be the standard, and this seems to be an aggressive move in that direction. I’ve got my fingers crossed that one of these babies will come bundled with Skyward Sword when it releases next year. Either way, it’s good to see that the hardware is maturing.

FlingSmash is an action title in the vein of Boom Blox that is designed with physics that give an arcade pinball feel. It’ll make it to the States on November 7 - and honestly I’m as interested in the game itself as I am in the pack-in.

Source: Vooks

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Mr. Hero and the Land of Legends http://www.zeldainformer.com/mr_hero_and_the_land_of_legends/ Tue, 28 Sep 2010 19:25:29 +0000 http://localhost/wordpress90/?p=1215 MrHeroLoL_banner.jpg
I embarked on my first journey into Hyrule a little under twelve years ago. Much like the hero I would come to identify with, I was a boy of merely ten at the time, ripe for the adventure that awaited. I remember my excitement as I fell into that world with a sense of curiosity and wonder, and the fantasy story and setting brought my childhood imaginings to life in a way I had never before experienced. Another twelve years before that, my spiritual predecessors, those of the previous gaming generation, unboxed the original Legend of Zelda and ventured on quests of their own.



Since then, the beloved franchise has grown and evolved. While some of the more recent titles have focused on adding specific novelties to the game world in order to produce a unique experience, such as Wind Waker‘s ocean or the vehicles in the DS outings, Skyward Sword reportedly intends to put the innovation in the control scheme while returning to the basics otherwise. Setting aside the question of whether what we’ve seen so far hits that mark: what exactly are the core features of the Zelda series?



The best way to find this answer is, as one might expect, to go back to the very beginning. Most would think to start by dissecting the original game, but in truth the history of the series goes back thirty years further, to a young boy living in a small countryside village…



Our hero found himself entranced by the vastness of the territory surrounding his home. Eager for adventure, he explored every nook and cranny of the region, finding his way to quiet lakes and secluded hilltops in the process. On one particular excursion deep into the woods, he discovered the mouth of a large cave. Though fearful at first, he eventually gathered his courage, and with the light of a lantern to guide him he ventured into the cavernous depths.



This boy, the subject of our story, is of course the young Shigeru Miyamoto, and these adventures served as inspiration for the setting and gameplay of The Legend of Zelda. Miyamoto’s self-stated goal for the series was to package that sense of wonder and playful exploration into something that everyone could discover for themselves.



How did the original Zelda accomplish this feat? Foremost was the structure of the world itself. Hyrule was a blatant recreation of Miyamoto’s childhood experiences, complete with vast forests, high mountains, hidden lakes and caverns, and- well, that’s about it. There were no villages, no wide and open fields, and other characters were scarce. Unlike more recent installments where a Certain Important Event set the stage for Link’s journey, the original (and its sequel) started off when the true adventure has already begun and set you immediately against the dangers of the world. No elaborate tutorial, no string of storyline outlining what path you should take. Just you, your tools, and a bold wilderness to conquer.



While many today chalk this up to technological limitations, consider that other contemporary games such as Final Fantasy were still able to tell an elaborate story using the NES hardware. The choice to scale back storytelling must have been deliberate. Again, the answer goes back to the imaginings of children. When children play at adventure, do they craft out elaborate exposition about how things used to be tranquil before the monsters came and ruined the peace? Do they construct elaborate villages full of friendly folks who just want things to go back to how they ought to be? Of course they don’t! They are not concerned with “how things should be.” They are concerned with beating up bad guys.



Miyamoto constructed The Legend of Zelda in much the same way. Players didn’t know much about Hyrule aside from that it was a good place where there was a magic triangle you needed to recover and a beautiful princess that needed you to rescue her from the evil king. Aside from that you were left alone to dive into Hyrule at your leisure. Although, that’s not entirely true - the few NPCs scattered throughout the land were there to sell you helpful goods, point you to places to explore, and occasionally thank you for paying to fix their door. Even finding them was a trick, however, as they often settled in some of the more out-of-the-way niches of the world, and usually in the company of more than a few hostiles.


mr_hero_1.jpg
It was very easy to get lost on your first trip through Hyrule. The only available map was a small grid that told you where you were relative to the edges of the world. To find your way, you had to either memorize the geographical features of the land or wander aimlessly in search of a new dungeon entrance. The dungeons themselves were just as difficult to navigate - so much so that the manual referred to them as “labyrinths.” Finding the map and compass was essential, because without them it was a struggle to keep track of which doors you had to follow to reach the end of the maze.



As a result of this precise mix of story, characters, and good ol’ game design, the setting of The Legend of Zelda felt very foreign and therefore perfectly emulated that classic childhood experience of breaking out and exploring the outside world. In hindsight it seems to have done this to an even greater extent than was apparent at the time when compared to the more recent games, which all seem to revolve around the same formulaic world elements and story rather than that original adventuresome feel.



I would go so far to say that this aspect of exploration, this sense of “becoming Mr. Hero” and “entering the Land of Legends,” is at the very heart of the Zelda core experience. And, as I’ve elaborated on previously, this element needs to undergo a resurgence for the series to stay true to its roots, rather than favoring a forced linear progression with no room to deviate, as is often the case in the more recent games.



The culprit of this linear design? Surprisingly enough, the reason behind the trend has less to do with Miyamoto or Aonuma and more to do with the fanbase. We find that fans who grew up with the series expect the series to “grow up with them” in a sense - and I will be the first to admit that I once found myself among them. Just as a teenager quickly tires of the bedtime stories of his youth once he discovers the breadth and depth of a full-length novel, so do Zelda fans, many of whom are now full-fledged adults, wish for their cherished series to progress from a Peter Pan fairytale of sorts to a Tolkein-esque epic both in scale and in significance. The result is that grander storytelling style forces a comparable trimming of the “adventure.” It only makes sense: if more of the game is composed of narrative events, particularly cutscenes, there will be less room for interactive scenarios, those events that the player generates and that make each individual experience seemingly unique.



Extrapolating too much from this might lead one to conclude: “There should be less of a story in Zelda.” But this is simply not true; the story is not at the root of the problem. Plenty of games have successfully weaved together fantastic stories without sacrificing the core play experience as compensation. A famous example is Metroid Prime, which told an immensely complicated story while including no spoken dialogue whatsoever. It was able to achieve this because of Retro Studios’ ingenuity; they defied the typical standard of storytelling and hid the plot inside the player-generated events.



The problem lies not in story, which is essential to creating a cohesive, believable setting for the game, but in an overemphasis on narrative. Games have become less about the player playing the game, experiencing it as their own adventure, and more about the character as articulated through a preset storyboard. Things that players were once left to figure out on their own, such as how to get around the overworld, are now dictated to them via required cutscenes - the irony being that the overworld was not so complicated that such directions were particularly helpful. So where people might have expected a stronger narrative to make the game come more alive, instead it breaks that essential connection to the game by shifting the focus from the play experience to the NPCs and to these “required events.”



mr_hero_2.jpg
And fans are growing increasingly privy to this. While few would argue that it is a bad game, there was a strong backlash from much of the long-standing membership of the Zelda community to Midna’s domination of Twilight Princess‘s plot. People did not buy the game hoping to see the Legend of Midna; they bought it in order to dive into the supposedly “rich world” if offered in order to tell their own story. But the biggest change to the overworld was not that it was richer - although it certainly was larger in scale - but that more story events took place there.



Going back again to the Metroid series, we see that a similar phenomenon plagued the more recent Other M. The game was meant to bring the 2D arcade-style play experience of the earlier Metroid games to a more modern audience, while at the same time weaving the intricate drama of Samus Aran’s history through powerful cinematic sequences. In the end, however, it not fully succeed at either, and fans wound up with a game and a story that were both full of holes. That’s not to say the pieces that were there were poorly-conceived by any means - again, see Twilight Princess - but they were not as strong or memorable as perhaps they could have been.



What the modern video game needs is not more story, but a dense gameplay experience placed in a setting more suited to that gameplay. With a stronger setting, a good story is bound to come naturally. Even if the plot is not especially lengthy, we know from the earliest Zelda games that a short story can be good (and still deep!). Majora’s Mask serves as perhaps the pinnacle of the Zelda story as expressed through allegory and imagery and not through dialogue and plot - to the point that even today people still peel away the layers. To demonstrate how strong the impact was, consider that we released what is now a rather famous article called “The Message of Majora’s Mask” back in May of 2008. If you look at the comments section of the article, you’ll see that the latest post is only a week-and-a-half old. Very few video games have had this kind of impact. Yet the plot - the narrative - of Majora’s Mask was very short.



Clearly the breadth of the narrative is not the issue. The issue is how deeply the story involves the player’s input. This brings me back to the misguided expectations of fans. The problem is not so much that they want a more narrative tale - the problem is that this is not what Zelda is. Zelda is the swashbuckling adventures of a young boy. We, the players, are responsible for crafting the “narrative” from our own imaginations while we undertake those adventures.



And of course, veiled in plain sight, is another essential piece of the Zelda puzzle that seems to have been overlooked by the fans: the fact that Link is a child. That’s right; I said it: Young Link is the “true incarnation” of Link. It is no coincidence that the vast majority of Zelda titles have depicted him as such, starting with the very first. The image of Link as a child is crucial because, at least originally, Link was supposed to reflect that essential curious and adventuresome spirit that can only belong to a person of that age. It’s true that he’s also appeared as an adult as early as Zelda II, but that game also focused more on Link’s courageous side - the increased role combat played in the gameplay reflects this in particular, as does the introduction of the Triforce of Courage.



But, for whatever reason, the fans seem to believe that Link ought to be “mature,” even though the series was inspired by experiences that have absolutely nothing to do with those of grown men. Nintendo obviously understands this; since The Wind Waker was dismissed as being “too kiddy” by many longtime fans of the series it seems Nintendo wants to keep the “Child Link” as far as possible from their console installments - the ones that they know matter most to these fans. (This is too bad; Wind Waker was more like the original Legend of Zelda than any of the other recent games in that the central element was Link’s exploration of the seemingly-endless sea.) We see the same trend in the Smash Bros. games, where the adult Link takes the foreground while the child Link is either “Young Link” or “Toon Link.” Hell, even the creator of this article’s banner chose to use the adult Link as the depiction of “Mr. Hero.”



toon_link.jpg
What has happened here? On the one hand, Nintendo knows that Ocarina of Time, the game to most prominently feature Link’s progress towards maturity, is the most popular game in the franchise; as a business strategy, it therefore makes perfect sense to frame his character in light of that presentation. On the other, however, the move still seems troubling, as though the creators are afraid to embrace the series’ roots and would rather start fresh with Ocarina. The fact that Skyward Sword‘s introductory retrospective only depicted Link from his Nintendo 64 incarnations onward, and that the game claims to be a “back to basics” title while still basically resembling Ocarina in terms of gameplay design, seems (at least from what we’ve seen so far) to fall into a similar trap.



I submit that if Skyward Sword really intends to go back to the basics, it ought to more closely resemble the original Legend of Zelda than to become Yet Another Ocarina of Time Spin-Off. After all, the series monicker is “The Legend of Zelda,” not “The Hero of Time Saga.” (At least we can rest assured that the game is not being called the “spiritual sequel” to Ocarina as Twilight Princess was, as if the series needed such a thing.) I am hopeful for what the new game will bring, but also skeptical that it may fail to capture that true spirit of Mr. Hero and his journey into the Land of Legends.

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MrHeroLoL_banner.jpg
I embarked on my first journey into Hyrule a little under twelve years ago. Much like the hero I would come to identify with, I was a boy of merely ten at the time, ripe for the adventure that awaited. I remember my excitement as I fell into that world with a sense of curiosity and wonder, and the fantasy story and setting brought my childhood imaginings to life in a way I had never before experienced.  Another twelve years before that, my spiritual predecessors, those of the previous gaming generation, unboxed the original Legend of Zelda and ventured on quests of their own.

Since then, the beloved franchise has grown and evolved. While some of the more recent titles have focused on adding specific novelties to the game world in order to produce a unique experience, such as Wind Waker‘s ocean or the vehicles in the DS outings, Skyward Sword reportedly intends to put the innovation in the control scheme while returning to the basics otherwise. Setting aside the question of whether what we’ve seen so far hits that mark: what exactly are the core features of the Zelda series?

The best way to find this answer is, as one might expect, to go back to the very beginning. Most would think to start by dissecting the original game, but in truth the history of the series goes back thirty years further, to a young boy living in a small countryside village… (Jump inside to read more!)

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Professor Layton Coming to the 3DS http://www.zeldainformer.com/professor_layton_coming_to_the_3ds/ Tue, 28 Sep 2010 22:30:17 +0000 http://localhost/wordpress90/?p=1217 layton1.jpg

The hit game series by Level-5 is getting a 3DS sequel. While this isn’t too surprising in and on itself, Akihiro Hino, the president of Level-5, did give out a few teaser facts in an interview. The game would end up being the equivalent to the second episode of the second season of the TV series. It was originally planed for the DS but got quickly reworked into a 3DS title, and according to Hino that wasn’t just a quick port as many additional details have been added to take advantage of the 3DS hardware and capabilities.

Lastly a mysterious statement was given saying that “several changes will be made”, without any further details other than that those changes include the look of the Professor himself, for better or worse. The game’s title will be The Mask of Miracle.


[Source: nintendo3ds.uk.org]

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layton1.jpg

The hit game series by Level-5 is getting a 3DS sequel. While this isn’t too surprising in and on itself, Akihiro Hino, the president of Level-5, did give out a few teaser facts in an interview. The game would end up being the equivalent to the second episode of the second season of the TV series. It was originally planed for the DS but got quickly reworked into a 3DS title, and according to Hino that wasn’t just a quick port as many additional details have been added to take advantage of the 3DS hardware and capabilities.

Lastly a mysterious statement was given saying that “several changes will be made”, without any further details other than that those changes include the look of the Professor himself, for better or worse. The game’s title will be The Mask of Miracle.

[Source: nintendo3ds.uk.org]

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Rime of the Wanderin' Seafarer aka The Best Wind Waker Remix Ever http://www.zeldainformer.com/rime_of_the_wanderin_seafarer_aka_the_best_wind_waker_remix_ever/ Tue, 28 Sep 2010 13:05:46 +0000 http://localhost/wordpress90/?p=1218


Zyko is somewhat of a celebrity over at the happy land known as OCRemix, being the creator of some of the most iconic remixes to ever grace the internet, including the incredible Donkey Kong Country 2 remix ‘The Apes of Wrath’. His most recent works goes into a very different direction however - a calming ballad based on the Title Theme and Dragoon Roost Island theme from The Wind Waker. The vocals are probably a “love it or hate it” thing but unless you’re a die-hard, growling and screaming admiring metal-head (Shame on you if you are), then you should be able to enjoy this masterpiece of a song.

The song can be downloaded directly here. For more Zelda and gaming remixes, head on over to the land where the sun always shines, OCRemix.org.

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Zyko is somewhat of a celebrity over at the happy land known as OCRemix, being the creator of some of the most iconic remixes to ever grace the internet, including the incredible Donkey Kong Country 2 remix ‘The Apes of Wrath’. His most recent works goes into a very different direction however - a calming ballad based on the Title Theme and Dragoon Roost Island theme from The Wind Waker. The vocals are probably a “love it or hate it” thing but unless you’re a die-hard, growling and screaming admiring metal-head (Shame on you if you are), then you should be able to enjoy this masterpiece of a song.

The song can be downloaded directly here. For more Zelda and gaming remixes, head on over to the land where the sun always shines, OCRemix.org.

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The Zelda Project New Images http://www.zeldainformer.com/the_zelda_project_new_images/ Wed, 29 Sep 2010 02:46:50 +0000 http://localhost/wordpress90/?p=1219 link.jpg

The Zelda Project, also known among friends as the most awesome Zelda cosplay to ever exist in the universe, is a project aimed at “create the characters as they would appear in reality to the best of our abilities, placing them in beautiful sceneries true to their Hyrulean counterparts, and creating elaborate photosets, as well as a film trailer”. Aside from getting a brand new awesome layout for the site, they have also recently published a few new photos from their Lost Woods set. Check them out after the jump.

Throughout the years, fans have come up with many ways to express their fandom. As avid fans of the Legend of Zelda series, we have chosen cosplay and film as our outlets to show our love of the famous Nintendo franchise.

Cosplay, short for “costume play”, is type of visual fandom in which fans create costumes and accessories to represent a specific character or idea that they love. The cast on this page is only meant for the cosplay portion of the project. A separate set of actors will be chosen for the film short. The costumes you see in the still photo sets on this site are also solely meant to be cosplay, and are not created, designed, or intended to be realistic for a film setting.

Originally proposed by Adella, The Zelda Project is a Los Angeles, CA based group of fans who seek to bring to life the characters, settings, and overall feel of Ocarina of Time through photography and film. Our ultimate goal is to create the characters as they would appear in reality to the best of our abilities, placing them in beautiful sceneries true to their Hyrulean counterparts, and creating elaborate photosets, as well as a film trailer.

We have a creative team of over twenty people strong, and we are always seeking new fans who are interested in being a part of the project. Currently we are in the middle of shooting all of the cosplay photos for the first part of the project, and the film trailer will go into production once the cosplay segment of the project is completed. Right now this is slated for December 2011.

lost.jpg


lost7.jpg


lost8.jpg

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The Zelda Project, also known among friends as the most awesome Zelda cosplay to ever exist in the universe, is a project aimed at “create the characters as they would appear in reality to the best of our abilities, placing them in beautiful sceneries true to their Hyrulean counterparts, and creating elaborate photosets, as well as a film trailer”.  Aside from getting a brand new awesome layout for the site, they have also recently published a few new photos from their Lost Woods set. Check them out after the jump.

Throughout the years, fans have come up with many ways to express their fandom.  As avid fans of the Legend of Zelda series, we have chosen cosplay and film as our outlets to show our love of the famous Nintendo franchise.

Cosplay, short for “costume play”, is type of visual fandom in which fans create costumes and accessories to represent a specific character or idea that they love. The cast on this page is only meant for the cosplay portion of the project. A separate set of actors will be chosen for the film short. The costumes you see in the still photo sets on this site are also solely meant to be cosplay, and are not created, designed, or intended to be realistic for a film setting.

Originally proposed by Adella, The Zelda Project is a Los Angeles, CA based group of fans who seek to bring to life the characters, settings, and overall feel of Ocarina of Time through photography and film.  Our ultimate goal is to create the characters as they would appear in reality to the best of our abilities, placing them in beautiful sceneries true to their Hyrulean counterparts, and creating elaborate photosets, as well as a film trailer.

We have a creative team of over twenty people strong, and we are always seeking new fans who are interested in being a part of the project.  Currently we are in the middle of shooting all of the cosplay photos for the first part of the project, and the film trailer will go into production once the cosplay segment of the project is completed.  Right now this is slated for December 2011.

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Nintendogs is Blamed for a Dog Attack on Child http://www.zeldainformer.com/nintendogs_is_blamed_for_a_dog_attack_on_child/ Wed, 29 Sep 2010 03:38:31 +0000 http://localhost/wordpress90/?p=1220 Nintendogs

Generally I would never post about anything remotely related to Nintendogs, but this story is simply too good to pass up. It’s one thing to blame video games for violent outbursts from children, or to go as far as to say that real life shootings are a direct result to violent games, but now a pet game is blamed for a real life pet attacking someone. According to Grandma, Nintendogs needs a warning to not play it when dogs are present:

I think this game should carry some kind of warning. People should be told not to play it when there are dogs in the room. I blame the game for what happened to Megan. If they hadn’t been playing it I don’t think the dog would have gone for her.



The reasoning is a 9 year old girl known as Megan Walker was attacked by a dog while she was playing Nintendogs. Supposedly, the dog reacted to an in-game bark and proceeded to attack Megan. She was bit several times, the worst of it resulting in part of her upper lip being removed. Good news was they were able to reattach the lip and she’ll be completely fine.

So, a dog reacts to another dog barking by attacking someone, and now it’s the games fault. Next up on tales of the dog hood, person walking dog is attacked by their own dog. Enrage caused by owner wearing wrong scent of perfume that day. Warning labels now required to be branded onto your pets as a constant reminder.

Source: Hot Blooded Gaming

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Nintendogs

Generally I would never post about anything remotely related to Nintendogs, but this story is simply too good to pass up. It’s one thing to blame video games for violent outbursts from children, or to go as far as to say that real life shootings are a direct result to violent games, but now a pet game is blamed for a real life pet attacking someone. According to Grandma, Nintendogs needs a warning to not play it when dogs are present:

I think this game should carry some kind of warning. People should be told not to play it when there are dogs in the room.  I blame the game for what happened to Megan. If they hadn’t been playing it I don’t think the dog would have gone for her.

Why does she say that? More after the jump.

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3DS Release Date Announced! (Update: Along with other details) http://www.zeldainformer.com/3ds_release_date_announced/ Wed, 29 Sep 2010 06:00:00 +0000 http://localhost/wordpress90/?p=1221 kid_icarus_3ds.jpg
After over half a year of waiting and speculation, Nintendo’s promised reveal for the 3DS’s release date has finally arrived. The magic date: February 26, 2011, for a price of ¥25,000 (just shy of $300).



This date and pricing is just for Japan, though; Western markets will have to wait until March, with no specific date set as of yet. While this doesn’t line up with the previous rumors - and instead falls squarely in line with Nintendo’s original promise of “before the end of the fiscal year” - it’s nice to finally know that we should be able to get our hands on the 3DS within the next six months.



We still don’t have solid word on the projected launch titles, but a release calendar is sure to follow soon. Here’s hoping Ocarina of Time 3D will be among them.



UPDATE: IGN brings us more information about Nintendo’s plans for the system. Here’s a rundown of what we know:

  • Launch colors will be Aqua Blue and Cosmic Black
  • Mii construction will utilize the 3DS’s 3D camera
  • Capable of multitasking via the Home button
  • Bundled with 2GB SD card
  • GameBoy and GameBoy Advance games will be available via download
  • More classic games will be available in 3D
  • The system’s “Tag Mode” can be used for leaderboard rankings

Source: Kotaku

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kid_icarus_3ds.jpg
After over half a year of waiting and speculation, Nintendo’s promised reveal for the 3DS’s release date has finally arrived. The magic date: February 26, 2011, for a price of ¥25,000 (just shy of $300).

This date and pricing is just for Japan, though; Western markets will have to wait until March, with no specific date set as of yet. While this doesn’t line up with the previous rumors - and instead falls squarely in line with Nintendo’s original promise of “before the end of the fiscal year” - it’s nice to finally know that we should be able to get our hands on the 3DS within the next six months.

We still don’t have solid word on the projected launch titles, but a release calendar is sure to follow soon. Here’s hoping Ocarina of Time 3D will be among them. Take a peek at some of the other stuff we’ve learned after the jump.

Source: Kotaku

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Nintendo 3DS Lineup Trailer; New Ocarina of Time 3D Footage http://www.zeldainformer.com/nintendo_3ds_lineup_trailer_new_ocarina_of_time_3d_footage/ Wed, 29 Sep 2010 11:26:39 +0000 http://localhost/wordpress90/?p=1222


A new trailer showing off the game lineup of the Nintendo 3DS has been released. Not only does it show off the graphical capabilities of the system better than any previous video, it also gives us another precious glimpse of the Ocarina of Time remake. An interesting thing to note is the graphical improvement and change in Link’s face shown right in the first second of the Zelda footage.

Aside from Zelda, I am very pleased with the Pilotwings footage, as it would seem that it’ll be a worthy sequel to the Nintendo 64 game, despite having its roots in Wii Sports Resort. Star Fox 64 3D looks just as amazing as I would have imagined it and will definitely be one of the biggest, if not THE biggest initial hit game when it comes to making use of the 3D capabilities.

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A new trailer showing off the game lineup of the Nintendo 3DS has been released. Not only does it show off the graphical capabilities of the system better than any previous video, it also gives us another precious glimpse of the Ocarina of Time remake. An interesting thing to note is the graphical improvement and change in Link’s face shown right in the first second of the Zelda footage.

Aside from Zelda, I am very pleased with the Pilotwings footage, as it would seem that it’ll be a worthy sequel to the Nintendo 64 game, despite having its roots in Wii Sports Resort. Star Fox 64 3D looks just as amazing as I would have imagined it and will definitely be one of the biggest, if not THE biggest initial hit game when it comes to making use of the 3D capabilities.

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New Ocarina of Time 3DS Screenshots, Inventory Navigation Revealed http://www.zeldainformer.com/new_ocarina_of_time_3ds_screenshots/ Wed, 29 Sep 2010 14:12:41 +0000 http://localhost/wordpress90/?p=1223

Link in Hyrule
Link fighting Ghoma



So with all the excitement surrounding the 3DS information that was released at the Nintendo held press conference in Japan (and I am sure our day will be littered with updates about some of the most highly anticipated 3DS titles) I thought it would be a great to show off some of the latest screen shots from Ocarina of Time 3DS, which further show off the graphical improvements to the game. The above two screenshots show an amazing difference in the look of Link, particularly the face. Another thing to note is how crisp and HD like things look, which is a major plus. We have two more screenshots after the jump, and part of the control scheme is revealed inside.

Ocarina of Time 3DS Inventory

As you can see to the left, here we have what the bottom screen of Ocarina of Time 3DS looks like, and as can be expected, it’s the inventory screen. While not a lot has changed to it, it has gained some additional functionality. For starters, the “eye” in the upper left hand corner takes you to the camera controls, which one assumes is the ability for the free roam camera we had in the original title. The left tab on the bottom is for for equiping items, the center one is for the map, and the one on the right is for other items (collectibles, etc). It naturally changes what appears in the center of the inventory. In addition to tapping those buttons, you can use the traditional L and R buttons to also navigate between them.

As for actual controls, the A button is your attack button, and when standing still long enough it is also your sheath button as well. In terms of movement, we honestly do not know, but it is assumed that the thumbstick would server that purpose just like in the original. Overall, the new inventory and controls are solid, and I am glad they didn’t try to over complicate things such as using the stylus to move the character ala Phantom Hourglass and Spirit Tracks.

Link Cutting the Grass

To the right is Link simply mowing the lawn Zelda style. These screenshots are showing a lot of promise with the visuals, and the inventory screen is showing a nice use of touch controls to make things simpler. Overall I am impressed with what we know so far. Fair thee well Zelda Informer, bringing you diminished Zelda news since circa September 20th, 2010.

Related Content:

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Link in Hyrule
Link fighting Ghoma

So with all the excitement surrounding the 3DS information that was released at the Nintendo held press conference in Japan (and I am sure our day will be littered with updates about some of the most highly anticipated 3DS titles) I thought it would be a great to show off some of the latest screen shots from Ocarina of Time 3DS, which further show off the graphical improvements to the game. The above two screenshots show an amazing difference in the look of Link, particularly the face. Another thing to note is how crisp and HD like things look, which is a major plus. We have two more screenshots after the jump, and part of the control scheme is revealed inside.

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New Skyward Sword Screenshots, Courtesy Nintendo of Japan http://www.zeldainformer.com/new_skyward_sword_screenshots_courtesy_nintendo_of_japan/ Wed, 29 Sep 2010 16:00:25 +0000 http://localhost/wordpress90/?p=1224 Skyward Sword Screenshot 008

While most of these new screenshots are not going to reveal much of anything new, there is one from presumably Death Mountain/Fire Temple that is neat to see visually. These new screenshots are fresh from Nintendo of Japan and since we all like to see how things are progressing I figured there is no better way to do that then show off some more recent screenshots. Hop inside for four more screenshots, with the best saved for last.

Skyward Sword Screenshot 009
Skyward Sword Screenshot 010
Skyward Sword Screenshot 011

Skyward Sword Screenshot 012

And to think, we’re accused of poor Zelda coverage with the expansion. BLASPHEMY I SAY! In all seriousness, the last screenshot really intrigues me. The art direction of some of the wall features in the background remind me a lot of such things in Majora’s Mask that contained a ton of symbolism and hidden meanings. Also having now revisited Skyward Sword again visually, I must say that the graphics are really growing on me. Clearly this is just a toon shaded realistic graphic style. This is no more apparent than when looking at the Keese model.

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Skyward Sword Screenshot 008

While most of these new screenshots are not going to reveal much of anything new, there is one from presumably Death Mountain/Fire Temple that is neat to see visually. These new screenshots are fresh from Nintendo of Japan and since we all like to see how things are progressing I figured there is no better way to do that then show off some more recent screenshots. Hop inside for four more screenshots, with the best saved for last.

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Wii Software Lineup [Nintendo Conference 2010] http://www.zeldainformer.com/wii_software_lineup_nintendo_conference_2010/ Wed, 29 Sep 2010 21:24:45 +0000 http://localhost/wordpress90/?p=1226



Another trailer from the Nintendo Conference showing the Wii lineup of games that are coming out sometime in the foreseeable future.



The video shows some new gameplay from Kiryby: Epic Yarn, including a snippet from a fight with what looks to be King Dedede, FlingSmash, Mario All Stars, Donkey Kong Country Returns, Skyward Sword, Sonic Colors, The Last Story, as well as others.



The video also takes time to show off Wii Party, upcoming fitness games, and Babysitting Mama.



Overall it looks as if the Wii has a pretty decent game lineup for the next few months or so. The only game that really matters to me; however, is Skyward Sword.

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Another trailer from the Nintendo Conference showing the Wii lineup of games that are coming out sometime in the foreseeable future.

The video shows some new gameplay from Kirby: Epic Yarn, including a snippet from a fight with what looks to be King Dedede, the quirky FlingSmash, the 25th anniversary port of Mario All Stars, Mario Sports Mix, Donkey Kong Country Returns, Skyward Sword, Sonic Colors, The Last Story, as well as others.

The video also takes time to show off Wii Party, upcoming fitness games, and Babysitting Mama.

Overall it looks as if the Wii has a pretty decent game lineup for the next few months or so. The only game that really matters to me; however, is Skyward Sword.

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Mega Man Legends 3 Announced, Arriving on the Nintendo 3DS http://www.zeldainformer.com/mega_man_legends_3_announced_arriving_on_the_nintendo_3ds/ Thu, 30 Sep 2010 00:12:22 +0000 http://localhost/wordpress90/?p=1227



The fact a Mega Man game is coming to the 3DS isn’t much of a surprise. After all, the releases of the last couple titles through WiiWare were highly successful. What is surprising is that it will be the third installment of the Legends series. The reason this is surprising is pointed out in the video above - the sales simply were really poor for the previous two titles. Having never played the previous titles I can’t say how good or bad the series is. While sales were poor, it seems A LOT of people who actually played the games thought they were brilliant. With a new platform that is garnering so much buzz, it only makes sense to at least test the Mega Man name in that market, even if it’s a continuation of a series very few played.

Apparently the fans are going to be able to have a direct impact on the development of the game. Capcom-Unity had this to say about the interaction:

While we can’t get into too many details, we can say that fans will have an opportunity to be part of the development process like never before as they interact directly with the team! How exactly? You’ll have to stay tuned for more news at New York Comic Con!



I wish I could be as enthusiastic as the folks over at Destructoid about this, but until I see the game in action I’ll reserve judgement.

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The fact a Mega Man game is coming to the 3DS isn’t much of a surprise. After all, the releases of the last couple titles through WiiWare were highly successful. What is surprising is that it will be the third installment of the Legends series. The reason this is surprising is pointed out in the video above - the sales simply were really poor for the previous two titles. Having never played the previous titles I can’t really say how good or bad the series is. While sales were poor, it seems A LOT of people who actually played the games thought they were brilliant. With a new platform that is garnering so much buzz, it only makes sense to at least test the Mega Man name in that market, even if it’s a continuation of a series very few played. They are also doing something highly unique, but you’ll have to hit the jump to find out what it is.

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Legend of Neil Season 3 Minisode: Old Dirty Man Dancing http://www.zeldainformer.com/legend_of_neil_season_3_minisode_old_dirty_man_dancing/ Thu, 30 Sep 2010 03:24:47 +0000 http://localhost/wordpress90/?p=1228



This video also works as a great exercise video. Pretty sure I just burned 200 calories trying to follow along. Old Man is definitely in shape. Expecting me to say more? Yeah, not happening. Enjoy the lesson kids.

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This video also works as a great exercise video. Pretty sure I just burned 200 calories trying to follow along. Old Man is definitely in shape. Expecting me to say more? Yeah, not happening. Enjoy the lesson kids.

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Kirby's Epic Yarn Co-Op Trailer http://www.zeldainformer.com/kirbys_epic_yarn_co-op_trailer/ Thu, 30 Sep 2010 15:42:11 +0000 http://localhost/wordpress90/?p=1229


The release of Nintendo’s newest Kirby installment is coming ever closer, and just recently we’ve been… graced with a brand new trailer showing off a bit of its co-op mode. The gameplay footage might not really be that significant news, but the trailer itself is. It is of course impossible to fully grasp the sense of humor of a nation without actually living there for a while, so for all I know this trailer might be hilarious / cute / awesome when watched from the point of aJapanese audience, but all I see is a cross dressing middle-aged man and his “guy friend” being possibly on LSD or ‘shrooms playing with sentient pink and blue balls. Feel free to discuss.

[Source: GoNintendo]

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The release of Nintendo’s newest Kirby installment is coming ever closer, and just recently we’ve been… graced with a brand new trailer showing off a bit of its co-op mode. The gameplay footage might not really be that significant news, but the trailer itself is. It is of course impossible to fully grasp the sense of humor of a nation without actually living there for a while, so for all I know this trailer might be hilarious / cute / awesome when watched from the point of aJapanese audience, but all I see is a cross dressing middle-aged man and his “guy friend” being possibly on LSD or ‘shrooms playing with sentient pink and blue balls. Feel free to discuss.

[Source: GoNintendo]

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Legend of Zelda Ending Theme Gets "Brierized" http://www.zeldainformer.com/legend_of_zelda_ending_theme_gets_brierized/ Thu, 30 Sep 2010 17:06:45 +0000 http://localhost/wordpress90/?p=1230



For those that haven’t been a big follower of his work, Tom Brier is an amazing pianist. Strikingly enough while he has remixed, on the fly, a few gaming tunes in the past… he doesn’t actually play video games and surprisingly knows very little about the music involved in them. What makes this more amazing isn’t just that he has never heard the music before, it’s that he is sight reading it, while adding his own feel to it. In this case, he was challenged to turn this song, which again he has never even seen or heard before, into a ragtime theme. Yeah, needless to say, in Tom Brier I trust. You can find some other videos of his amazing sight-reading and creativity over on Keeper1st’s YouTube Channel.

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For those that haven’t been a big follower of his work, Tom Brier is an amazing pianist. Strikingly enough while he has remixed, on the fly, a few gaming tunes in the past… he doesn’t actually play video games and surprisingly knows very little about the music involved in them. What makes this more amazing isn’t just that he has never heard the music before, it’s that he is sight reading it, while adding his own feel to it. In this case, he was challenged to turn this song, which again he has never even seen or heard before, into a ragtime theme. Yeah, needless to say, in Tom Brier I trust. You can find some other videos of his amazing sight-reading and creativity over on Keeper1st’s YouTube Channel.

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NSFW: Samus Stripping For Your Pleasure (Almost) http://www.zeldainformer.com/samus_stripping_for_your_pleasure/ Thu, 30 Sep 2010 20:44:56 +0000 http://localhost/wordpress90/?p=1231 Samus Strip

WARNING: This news post contains content which is inappropriate for children and / or people who are easily offended. It is stuff you don’t see every day, is interesting, and moves forward a slow Thursday.

Everything is possible in Los Angeles, as proven by this event in which a very pleasant looking (read: Hot) girl took the stage at a burlesque show in a (moderately good) Samus suit and started stripping it off piece by piece. Obviously the show wasn’t all too factually accurate, as there was no Zero Suit below the armor, and the armor itself had to cut a few corners to allow for easier undressing. But frankly those are all just very minor nitpicks in order for me to fill up a whole paragraph for this news post. Videos of it are available on youtube as well. You can see the rest of the images here.

Also we didn’t have tits on the front page in ages.



[Source: Gamersmint]

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Samus Strip

WARNING: This news post contains content which is inappropriate for children and / or people who are easily offended. View at own discretion.

Everything is possible in Los Angeles, as proven by this event in which a very pleasant looking (read: Hot) girl took the stage at a burlesque show in a (moderately good) Samus suit and started stripping it off piece by piece. Obviously the show wasn’t all too factually accurate, as there was no Zero Suit below the armor, and the armor itself had to cut a few corners to allow for easier undressing. But frankly those are all just very minor nitpicks in order for me to fill up a whole paragraph for this news post. The actual stuff you want is after the jump - the pictures.

[Source: Gamersmint]

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Metroid and Zelda Collide: Beast of Light and Shadow http://www.zeldainformer.com/metroid_and_zelda_collide_beast_of_light_and_shadow/ Fri, 01 Oct 2010 00:20:55 +0000 http://localhost/wordpress90/?p=1232



A monster of terrible power is awakened in this mash-up of the Chykka Larva Boss theme from Metroid Prime 2: Echoes, the Phantom Ganon Boss theme from The Legend of Zelda: The Wind Waker, and the King of Light and Shadow theme from The Legend of Zelda: Twilight Princess. An excerpt of the Gandrayda Boss theme from Metroid Prime 3: Corruption was also used.

So now that everyone’s heart attack is over seeing a… shall we say, more adult aimed Samus cosplay, lets stay with the Metroid theme and throw some Zelda love on top. This fan mixes songs from three games and it seems to fit together a lot better than I anticipated. I also love the imagery in the video, and I think a lot of fans can appreciate the work put into this mix. It’s not the best mix I have seen, but it’s still pretty good. Enjoy the music folks.

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A monster of terrible power is awakened in this mash-up of the Chykka Larva Boss theme from Metroid Prime 2: Echoes, the Phantom Ganon Boss theme from The Legend of Zelda: The Wind Waker, and the King of Light and Shadow theme from The Legend of Zelda: Twilight Princess. An excerpt of the Gandrayda Boss theme from Metroid Prime 3: Corruption was also used.

So now that everyone’s heart attack is over seeing a… shall we say, more adult aimed Samus cosplay, lets stay with the Metroid theme and throw some Zelda love on top. This fan mixes songs from three games and it seems to fit together a lot better than I anticipated. I also love the imagery in the video, and I think a lot of fans can appreciate the work put into this mix. It’s not the best mix I have seen, but it’s still pretty good. Enjoy the music folks.

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Beast of Light and Shadow - Metroid/Zelda Mix http://www.zeldainformer.com/beast_of_light_and_shadow_-_metroidzelda_mix/ Fri, 01 Oct 2010 00:25:28 +0000 http://localhost/wordpress90/?p=1233


A monster of terrible power is awakened in this mash-up of the Chykka Larva Boss theme from Metroid Prime 2: Echoes, the Phantom Ganon Boss theme from The Legend of Zelda: The Wind Waker, and the King of Light and Shadow theme from The Legend of Zelda: Twilight Princess. An excerpt of the Gandrayda Boss theme from Metroid Prime 3: Corruption was also used.


An interesting mix indeed. While perhaps not as good as some top notch Zelda remixes from my our beloved OCRemix, this mix shows how seemingly separate things can end up looking (or in this case sounding) very awesome when put together (Like a Nintendo site and striptease). I have the misfortune to live in such a society where it’s not socially acceptable to listen to something as silly as video game music, but hearing things like the mix above really makes it all worth it. F%&# society, long live awesome music.

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A monster of terrible power is awakened in this mash-up of the Chykka Larva Boss theme from Metroid Prime 2: Echoes, the Phantom Ganon Boss theme from The Legend of Zelda: The Wind Waker, and the King of Light and Shadow theme from The Legend of Zelda: Twilight Princess. An excerpt of the Gandrayda Boss theme from Metroid Prime 3: Corruption was also used.

An interesting mix indeed. While perhaps not as good as some top notch Zelda remixes from my our beloved OCRemix, this mix shows how seemingly separate things can end up looking (or in this case sounding) very awesome when put together (Like a Nintendo site and striptease). I have the misfortune to live in such a society where it’s not socially acceptable to listen to something as silly as video game music, but hearing things like the mix above really makes it all worth it. F%&# society, long live awesome music.

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Kingdom Hearts III = Kingdom Hearts 3DS? http://www.zeldainformer.com/kingdom_hearts_iii_kingdom_hearts_3ds/ Fri, 01 Oct 2010 13:55:52 +0000 http://localhost/wordpress90/?p=1234



The Kingdom Hearts series (also known around here as The Game That Must Not Be Named) has a love hate relationship around these parts. A lot of people think the series is brilliant and just as many think the entire series is a bunch of a rubbish. Personally, I think the main line of games are indeed entertaining, but you always need to keep in mind it’s more “Final Fantasy” than it is Disney. People have been wondering for a long time when the main series would continue to part three. According to Tetsuya Nomura, the 3DS game could very well be the third iteration of the main line in the series.

What I am finding overly intriguing about this small announcement is simply the sheer amount of third party support the 3DS is receiving. After the seemingly lack of support for the Wii and Nintendo DS, the 3DS is teeming with high quality third party support. If Nintendo plays it’s cards right with their next console, it could very well get the same support.

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The Kingdom Hearts series (also known around here as The Game That Must Not Be Named) has a love hate relationship around these parts. A lot of people think the series is brilliant and just as many think the entire series is a bunch of a rubbish. Personally, I think the main line of games are indeed entertaining, but you always need to keep in mind it’s more “Final Fantasy” than it is Disney. People have been wondering for a long time when the main series would continue to part three. According to Tetsuya Nomura, the 3DS game could very well be the third iteration of the main line in the series.

What I am finding overly intriguing about this small announcement is simply the sheer amount of third party support the 3DS is receiving. After the seemingly lack of support for the Wii and Nintendo DS, the 3DS is teeming with high quality third party support. If Nintendo plays it’s cards right with their next console, it could very well get the same support.

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Zelda Meets Today's Popular Music http://www.zeldainformer.com/zelda_meets_todays_popular_music/ Fri, 01 Oct 2010 17:34:04 +0000 http://localhost/wordpress90/?p=1235



For starters, “Love the way you lie” is presently one of my favorite songs to dance to at the club. “Aireplanes” is an alright song, and everyone knows “Genie in a Bottle”. So naturally when I see these songs mixed with the Gerudo Valley song I am extremely intrigued. It also helps that the girl in the video, Christina, is a pretty good singer herself. I may not agree with her mentions of Halo and Call of Duty at the end, but big props for giving Zelda a modern twist.

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For starters, “Love the way you lie” is presently one of my favorite songs to dance to at the club. “Aireplanes” is an alright song, and everyone knows “Genie in a Bottle”. So naturally when I see these songs mixed with the Gerudo Valley song I am extremely intrigued. It also helps that the girl in the video, Christina, is a pretty good singer herself. I may not agree with her mentions of Halo and Call of Duty at the end, but big props for giving Zelda a modern twist.

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Skyward Sword: Not Another Twilight Princess http://www.zeldainformer.com/not_another_twilight_princess/ Tue, 05 Oct 2010 19:20:00 +0000 http://localhost/wordpress90/?p=1225 SS_not_another_TP.jpg
I’m really excited for Skyward Sword. More so even than I was for Twilight Princess - but more subtly in a way. This time, though, I don’t think it’s just the hype talking.



When we first saw Twilight Princess, Aonuma presented it as the “true” Ocarina of Time sequel. Naturally, due to the return to the “realistic” graphical style and the massive draw that game had from the established world of Ocarina, as well as the slew of information we had about the “darker” plot, everybody thought they knew what to expect from the game. Twilight Princess would be the new best game of all time. It would be the bigger and better Ocarina of Time. Right? Some people wound up feeling this way, but by and large the game fell flat on its face in this department. That’s not to say that it’s a bad game by any means, but even the developers themselves have acknowledged that it didn’t meet expectations.



I blame Twilight Princess‘s failure on two main things.



First, as many have commented, the game was basically Ocarina of Time 1.5, with Midna, a Wolf, and Twilight. The game tried too much to emulate the world of Ocarina and not hard enough to establish its own unique flavor. Where the developers did try to push novelty in the game world, it often came off as out-of-place. Remember that scene of Link arriving at the Hidden Village in classic Western style? That’s what I’m talking about.



Second, we knew too much about the game too soon. More than a year before the game came out, we already had received a lot of info about Midna, the Twilight, and Wolf Link, as well as seen how these elements would play into the game’s overall flow. Zant appeared in some of the earliest trailers, and we heard pretty early on about Ganon’s involvement in the game. Not only that, many of the new features such as horseback combat, the hawk, the expanded fishing system, as well as a number of cutscene clips, had also appeared. There were a few surprises that we didn’t find out about until release, such as the items that debuted in the dungeons in the latter part of the game - but none of these were especially game-making. And lest we forget, much of the content seen in the earliest trailers was completely absent from the final game; hence, Exhibit A:



not_another_twilight_princess_1.jpg
Even if Twilight Princess had been the “best thing ever,” its userbase became divided when they released the Wii version first. From a money-making perspective, it’s easy to see why they did so. They had no other strong Nintendo brand to push the Wii’s appeal to their existing consumers in time for launch day. Having Twilight Princess first release for Wii would encourage people to make the purchase, even if they already planned to buy the game for GameCube. Unfortunately the rushed nature of the Wii port to push it out before the console’s debut meant the incorporation of motion controls was by and large shallow, which wound up hurting the reception of the game.



Then there were people like me who were not willing to wait all night in line to get a Wii, but still wanted to get in on the phenomenon that was Twilight Princess - and lo and behold the power of the Internet completely spoiled any surprises the game could possibly have in store. Yes, that’s mostly the responsibility of those of us who couldn’t wait, but it would never have happened if not for the game’s initial inaccessibility to GameCube users.



On the other hand, Nintendo has shown us Skyward Sword in a completely different manner so far. There was really very little “new” information presented to us at E3. We saw how Wii Motion Plus was integrated into combat, we saw the slingshot, bow, bombs, and whip, which are all old items, and the comeback of old features like the sword beam. You could make the argument that Wii Motion Plus is new, but it’s nothing we didn’t know about before from developer statements. The only true “news” we got were the introduction of the Beetle item - which wasn’t even appropriately demoed - the graphical presentation - which definitely came as a surprise to many of us - the streamlined HUD, and the dash button and stamina meter.



In retrospect, I would sum up Skyward Sword‘s presentation as a “how to play” session, a glorified instruction manual to show off the game’s incorporation of Wii technology. This isn’t all that surprising - the Wii controls are really the only element of the game that really needs field-testing, so that they can be refined in response to demo reactions. As an added bonus, we got a little taste of their new dungeon style - they described the demo’s setting as a dungeon area but by appearances it looks to be seamlessly integrated with the surrounding area. This is not unlike the approach they took with the first demo of Twilight Princess‘s Wii controls, with one critical difference.



Outside of the on-stage performance, most of the screenshots we’ve seen have been of the area Miyamoto already showed us in this demonstration. We still haven’t seen any real story or any characters, and there’s only been one real cutscene clip - the one of Link jumping off the cliff from the end of the trailer. The slice of story that they handed out during the closed developer session was cool, but doesn’t tell us much about how the game is going to progress from a plot structure standpoint. (For a lot of people, it’s not really “news” anyway.) Even a few months after E3, the newest screenshots still don’t show much outside of that demo area.



Skyward Sword Screenshot 012
So when I say that I’m not excited about Skyward Sword because of the hype: I mean it. Nintendo has clearly been trying to deliver an experience that is something we don’t expect - and even after the game’s reveal I still don’t know what to expect (and therefore have very little to hype up). This is very different from the Twilight Princess approach, where the developers constantly teased us with new information and delayed release dates, and tried very carefully to meet the expectations set for the game: an ambitious story with realistic graphics and lots of items and dungeons that’s set in a big overworld. Skyward Sword on the other hand defies the rubric laid down by fans - Aonuma has commented that he has tried to say away from the overly-ambitious approach in these areas and instead to focus even more on the core of the game.



We’ve seen this approach before with Spirit Tracks - all we knew about from E3 until about a month before release was the one in-your-face novelty of the game: that of course being the Spirit Train. Everything else was mum, kept heavily under wraps until it was fully fleshed out and ready for release day. It kept expectations reasonably low, and delivered more of a punch than most of us probably expected from a sequel to the controversial (but still commercially successful) Phantom Hourglass.



And here’s the bottom-line: what we’ve seen so far with Skyward Sword‘s game engine is classic Zelda unleashed, a healthy blend of the new with the old. We get to fight monsters with a mighty arsenal of fantasy weapons and gadgets - this time with more integrated control than ever before. We get to explore a fantastic environment and use our tools to discover secret pathways. And that’s what Zelda is all about, right? Not character development, a realistic world, a deep and dark story. These are all pluses if they can be done (and done well), but Zelda‘s always been fine without them. I’d rather Nintendo not hold themselves back trying to meet unnecessary expectations and just deliver on a fine-tuned gaming experience, as they always have. Thankfully, it looks like they’re making an effort to do that with Skyward Sword.



Show me what you’ve got, Zelda team. But save the bulk of it for launch day.

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SS_not_another_TP.jpg
I’m really excited for Skyward Sword. More so even than I was for Twilight Princess - but more subtly in a way. This time, though, I don’t think it’s just the hype talking.

When we first saw Twilight Princess, Aonuma presented it as the “true” Ocarina of Time sequel. Naturally, due to the return to the “realistic” graphical style and the massive draw that game had from the established world of Ocarina, as well as the slew of information we had about the “darker” plot, everybody thought they knew what to expect from the game. Twilight Princess would be the new best game of all time. It would be the bigger and better Ocarina of Time. Right? Some people wound up feeling this way, but by and large the game fell flat on its face in this department. That’s not to say that it’s a bad game by any means, but even the developers themselves have acknowledged that it didn’t meet expectations.

Why do I think Skyward Sword will be different? Jump inside to find out.

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A Few More Golden Eye Wii Details http://www.zeldainformer.com/a_few_more_golden_eye_wii_details/ Sat, 02 Oct 2010 10:21:03 +0000 http://localhost/wordpress90/?p=1236 Activision-has-annaounced-Goldeneye-007-remake-for-Wii1.jpg

A few more details have surfaced regarding the new Golden Eye 007 game for the Wii. Even though they’re nothing major, it is still a good thing to keep a very close eye on this game, as it might be the riskiest voyage Nintendo is attempting in recent years, especially considering the presentation it was given on the E3. Most people dismiss it right away because Bond isn’t being “played” by Brosnan, but others, such as myself, are inclined to still have a glimmer of hope that this won’t be just a Call of Duty clone with an expensive trademark tacked on.

- take control of one of eight of the legend characters
- Jaws, Oddjob, Baron Samedi, Dr. No, Scaramanga, Red Grant, Rosa Klebb and Blofeld
- when you are killed, you respawn with a randomly selected character
- immediately unlockable by purchasers of the Classic Edition bundle via a one-time use code that comes with the Golden Classic Controller Pro
- standard edition owners can unlock the mode by reaching level 35 in online multiplayer

Activision has revealed a new mode for online multiplayer in GoldenEye 007 for the Wii: Classic Conflict Mode.

In this unique multiplayer mode, players assume control of one of eight of the legend characters: Jaws, Oddjob, Baron Samedi, Dr. No, Scaramanga, Red Grant, Rosa Klebb and Blofeld. When a player gets killed in the action, he or she respawns as a randomly selected character from the list of legends. Since online support features eight player competition, it’s possible that at any given time all eight legends will be out and about.

[Source: IGN]

[via: GoNintendo]

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Activision-has-annaounced-Goldeneye-007-remake-for-Wii1.jpg

A few more details have surfaced regarding the new Golden Eye 007 game for the Wii. Even though they’re nothing major, it is still a good thing to keep a very close eye on this game, as it might be the riskiest voyage Nintendo is attempting in recent years, especially considering the presentation it was given on the E3. Most people dismiss it right away because Bond isn’t being “played” by Brosnan, but others, such as myself, are inclined to still have a glimmer of hope that this won’t be just a Call of Duty clone with an expensive trademark tacked on.

Activision has revealed a new mode for online multiplayer in GoldenEye 007 for the Wii: Classic Conflict Mode.

In this unique multiplayer mode, players assume control of one of eight of the legend characters: Jaws, Oddjob, Baron Samedi, Dr. No, Scaramanga, Red Grant, Rosa Klebb and Blofeld. When a player gets killed in the action, he or she respawns as a randomly selected character from the list of legends. Since online support features eight player competition, it’s possible that at any given time all eight legends will be out and about.

[Source: IGN]
[via: GoNintendo]

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OCRemix: Things We Didn't Know http://www.zeldainformer.com/ocremix_things_we_didnt_know/ Sat, 02 Oct 2010 14:55:02 +0000 http://localhost/wordpress90/?p=1237


How better to start the day than with a beautiful piece of music? My Our beloved OCRemix has once again graced us with a masterpiece, this time coming from the most incredible RPG of all time - Secret of Mana. Mixing together Danger (Boss Theme), Fate of the Heavens (Intro Theme), Into the Thick of It (Field Theme) and What the Forest Taught Me (Forest Theme) into a beautiful instrumental arrangement, the song manages to be both exciting and relaxing at the same time. In a weird sense it manages to make one happy by listening to it and manages to stay interesting throughout the 6 minutes of its duration. Definitely a must have on every nerd’s playlist.

The dynamics in the intro alone establish a polished feel, with excerpts of familiar melodies taken and re-purposed as motifs, and delicate care paid to transitions and cues. Dan’s moved away from using much reverb, which only works because his samples are pretty solid, and (more importantly) he wields them with control and finesse. There was a moment at 4’02” when I was afraid the transition would seem tenuous, but then an isolated church bell rings out, followed by an oboe solo, and the segue is natural. The ending comes on string and might punctuate over-enthusiastically, but it’s certainly the end to a fulfilling journey that pays tribute to many of your favorite Mana themes in one coherent package that is all synergy and zero medleyitis. Excellent, epic, and beautifully orchestrated work from Vampire Hunter Dan.

[Source: OCRemix] ]]>

How better to start the day than with a beautiful piece of music? My Our beloved OCRemix has once again graced us with a masterpiece, this time coming from the most incredible RPG of all time - Secret of Mana. Mixing together Danger (Boss Theme), Fate of the Heavens (Intro Theme), Into the Thick of It (Field Theme) and What the Forest Taught Me (Forest Theme) into a beautiful instrumental arrangement, the song manages to be both exciting and relaxing at the same time. In a weird sense it manages to make one happy by listening to it and manages to stay interesting throughout the 6 minutes of its duration. Definitely a must have on every nerd’s playlist.

The dynamics in the intro alone establish a polished feel, with excerpts of familiar melodies taken and re-purposed as motifs, and delicate care paid to transitions and cues. Dan’s moved away from using much reverb, which only works because his samples are pretty solid, and (more importantly) he wields them with control and finesse. There was a moment at 4’02” when I was afraid the transition would seem tenuous, but then an isolated church bell rings out, followed by an oboe solo, and the segue is natural. The ending comes on string and might punctuate over-enthusiastically, but it’s certainly the end to a fulfilling journey that pays tribute to many of your favorite Mana themes in one coherent package that is all synergy and zero medleyitis. Excellent, epic, and beautifully orchestrated work from Vampire Hunter Dan.

[Source: OCRemix] ]]> 1237 0 0 0 Burlesque Show (Samus, Link, Peach, and others) G4 Feature http://www.zeldainformer.com/burlesque_show_samus_link_peach_and_others_g4_feature/ Sat, 02 Oct 2010 15:50:17 +0000 http://localhost/wordpress90/?p=1238


So the other day we made quite the stir posting about a girl stripping from a Samus costume. Well it’s not the first time Samus took it all off. Along with Samus, Link strips into becoming Zelda, who naturally strips down further. Peach hands out cupcakes as she bares it all. A few other game characters do their thing as well, and this was back in 2009. The big deal with this show is it was based on votes by gamers who frequent g4, and it happens the first tuesday of every month. Now, this particular show started back in 2009, and the point of this post is to show that just because they take clothes off doesn’t make it evil.

For those complainers out there over this being inappropriate (yes, we hear you), this is a Burlesque show, and is actually considered a legitimate art form. While it may play out every geeks fantasy (their favorite characters baring it all) it is meant for pure entertainment. They don’t take tips on the stage (like at a normal strip club) and they don’t do private shows or lap dances. They are stripping, but they aren’t “strippers”. You can find out more about Burlesque here.

If I must say, the overall show looks highly entertaining and well worth the money to see. They aren’t the hottest girls on the planet, but they don’t have to be. This is definitely one art form I can really appreciate.

]]>

So the other day we made quite the stir posting about a girl stripping from a Samus costume. Well it’s not the first time Samus took it all off. Along with Samus, Link strips into becoming Zelda, who naturally strips down further. Peach hands out cupcakes as she bares it all. A few other game characters do their thing as well, and this was back in 2009. The big deal with this show is it was based on votes by gamers who frequent g4, and it happens the first tuesday of every month. Now, this particular show started back in 2009, and the point of this post is to show that just because they take clothes off doesn’t make it evil.

For those complainers out there over this being inappropriate (yes, we hear you), this is a Burlesque show, and is actually considered a legitimate art form. While it may play out every geeks fantasy (their favorite characters baring it all) it is meant for pure entertainment. They don’t take tips on the stage (like at a normal strip club) and they don’t do private shows or lap dances. They are stripping, but they aren’t “strippers”. You can find out more about Burlesque here.

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The Legend of Zelda Overture Animation http://www.zeldainformer.com/the_legend_of_zelda_overture_animation/ Sat, 02 Oct 2010 18:12:09 +0000 http://localhost/wordpress90/?p=1239


Fans really do some neat things. We have a Zordiana appearance in a nice montage of some of the Zelda games. The animation isn’t great, but for a fan work it delivers perfectly. We are actually considering similar styles of animation for a new series at the site down the road, so seeing something like this gives us some very good ideas. Hope you enjoy the fan animation.

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Fans really do some neat things. We have a Zordiana appearance in a nice montage of some of the Zelda games. The animation isn’t great, but for a fan work it delivers perfectly. We are actually considering similar styles of animation for a new series at the site down the road, so seeing something like this gives us some very good ideas. Hope you enjoy the fan animation.

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UPDATE: Nintendo (Doesn't) Confirm 3DS Launch Titles http://www.zeldainformer.com/nintendo_confirms_3ds_launch_titles/ Sun, 03 Oct 2010 00:13:39 +0000 http://localhost/wordpress90/?p=1240 Nintendo-3DS-003.jpg

UPDATE: The list has apparently been proven fake in the meantime (source, source). The original list came from softpedia and from what it seems they took it from GameStop, who listed these games as being se for the “launch window”, i.e. being available on or very close to launch. Sorry for the confusion folks, but at least now I can go back to my hopes that Kid Icarus will come bundled with the thing.

Nintendo has finally come clean with the list of Nintendo 3DS launch titles. Unfortunately it’s not as long / incredible / hardcore (Pick two) as some might expect, and most games on it are very casual games, much like the initial launch list on the Wii. However, if I remember correctly it was implied on the E3 this year that most, if not all the games presented there will be available in a very short period of time after launch.

However what you want to know is whether the Ocarina of Time remake made the list, right? Well, let’s see a smile on that pretty face because…

  • Legend of Zelda: Ocarina of Time 3DS - Nintendo
  • Nintendogs + Cats - Nintendo
  • Pilotwings Resort - Nintendo
  • Pro Baseball Spirits - Konami
  • Professor Layton and the Mask of Miracle - Level 5
  • Ridge Racer 3D - Namco Bandai
  • Samurai Warriors Chronicle - Tecmo Koei
  • Steel Diver - Nintendo
  • Super Monkey Ball - Sega
  • Super Street Fighter IV: 3D Edition - Capcom

Note however that this is the Japanese release list. The European & American ones might look very different. That being said… Where the F&%$! is my Kid Icarus Nintendo?

[Source: ripten] ]]> Nintendo-3DS-003.jpg

UPDATE: The list has apparently been proven fake in the meantime (source, source). The original list came from softpedia and from what it seems they took it from GameStop, who listed these games as being se for the “launch window”, i.e. being available on or very close to launch. Sorry for the confusion folks, but at least now I can go back to my hopes that Kid Icarus will come bundled with the thing.

Nintendo has finally come clean with the list of Nintendo 3DS launch titles. Unfortunately it’s not as long / incredible / hardcore (Pick two) as some might expect, and most games on it are very casual games, much like the initial launch list on the Wii. However, if I remember correctly it was implied on the E3 this year that most, if not all the games presented there will be available in a very short period of time after launch.

However what you want to know is whether the Ocarina of Time remake made the list, right? Check it out after the jump.

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Battle of the Galaxies http://www.zeldainformer.com/battle_of_the_galaxies/ Sun, 03 Oct 2010 20:00:00 +0000 http://localhost/wordpress90/?p=1241 Battle of the Galaxies

Without question, Super Mario Galaxy and its sequel, Super Mario Galaxy 2, are up there as two of the greatest games of all time. Accordingly they were also two of the most highly anticipated and highly rated by critics, fans and the media. Something I haven’t seen discussed very openly is the simple question of ‘which one is better?’ Every review that I’ve read, every person I’ve spoken to thinks that Galaxy 2 is the superior game. It seems unanimously agreed that the latter improved all of the aspects of the original that it was marked down on reviews for. Maybe, I’m alone - but when I compare the elements that make up the two, it is the original in my mind that is superior.

Of course, both games had their ups and downs. In some aspects the sequel was much better. For instance, both of the games are really quite short to just complete the story; however, the original required 60 stars and the second required 70. Furthermore, while both games have 242 power stars available, the first only got that number by counting getting the star as Mario and Luigi as separate stars. The second literally had much more content, and while the main story length was too short in both, the follow up had much more content beyond what the first did overall.

There are two other aspects where I favor the sequel over the original. First is the difficulty. Both were far too easy in my opinion, but Galaxy 2 had some levels like Tall Trunk and Melty Monster Galaxy that provided the level of difficulty I was after. In that sense, the sequel catered to a wider audience giving both new and experienced gamers levels they would enjoy. The instructional DVD that came with it prepared people better for the more difficult parts, and the Cosmic Witch was there to help. The last point where the sequel stood out to me was the power ups and level designs. By having all of the power ups from the original and new enjoyable ones such as Cloud Mario, Galaxy 2 is unquestionably better there. Not only that, but I feel that allowed for much better level design incorporating more of these powers ups, and Yoshis. I must also give Galaxy 2 a nod for its throwbacks to Super Mario 64, including the Throwback Galaxy and the usage of the ‘slider’ music.

That is where my favoritism towards Galaxy 2 ends. Elements that I rate as equal in the two obviously includes graphics, but more notably, replay value. With both games the puzzles and levels can be done over and over and not become boring. Sweet Sweet Galaxy for example - a prime example for me of how the Galaxy games are still incredibly enjoyable even when you’re completely failing at doing it. Now, we come to the main point. Perhaps the point of contention: why the original is better than the sequel.

First off, I’ll make mention of the storyline and characters. Mario isn’t known for ‘deep’ storylines, but that’s something the original had. A mysterious character called Rosalina, a storybook unlocked chapter by chapter as you progressed throughout the game, and quite a thought provoking and powerful finale - I mean, the destruction of the universe. The story of the sequel was more typical Mario style - less prominent throughout apart from occasional letters from the then anonymous Roslina. The original set up the storyline of the second with the quote “the cycle never repeats itself in quite the same way. So you’ll see.” Intrigue. Mystic. These are things that made the original’s story much better, at least in my opinion. Maybe it’s just because I liked Rosalina and she had a larger part in the first one.

Mario and Yoshi Star

My next point of praise for the original goes to the world map, or the Comet Observatory hub compared to Starship Mario. Reviews and players of the original often stated that the map was too confusing. I disagree. The original was an open world. Perhaps it’s because I’m a big Zelda fan, I like open worlds. The linearity of the sequel didn’t appeal to me. I agree, overall progress was easier to track in Galaxy 2, but with the linear progression a dead end was a dead end. I had to go back and find some comet medals. With the original, all I ever had to do was try another star. I was free to roam. Both map systems are great, but the original satisfied me more. Life isn’t laid out in a straight line and I don’t like my games to be either.

The music is perhaps the single element that sums up why the cliché ‘original and the best’ is true for the Galaxy duo. Not the music directly, but what it stands for. Both of the games have superbly orchestrated soundtracks, but the original is better because the sequel is chiefly remixes and alterations. The original set the foundation. There are new tracks, but it remains similar in its overall style. That there is the exact reason why I believe the original is better. Because of impact - because of nostalgia. Because of the feeling of awe playing the original gave me. When the second came I knew, like the music, it would just be a remix. It would be more of the same. That’s not a bad thing, but if it’s on impact alone that the games are to be judged, Super Mario Galaxy stands supreme.

There are portions of the sequel that I did have to simply shake my head at. Chiefly how much it had taken from New Super Mario Bros. Wii. That was a fun game, but to me it wasn’t great. It was tedious at times. Thus, while I was playing Galaxy Two, being reminded of New Super Mario Bros. instead of the original at times was disconcerting - from the linear map to the credits. And while it can be seen as a point of nitpicking, I find it hard to take a game seriously when you can control characters during the credits. Call me old-fashioned, but it just seems disrespectful to the names on the screen. Sorry, Galaxy 2, but that was quite a disappointment to me.

In the end I’m not going to deny that both games are fantastic. Overall, they’re pretty much equal at near perfect scores if I was to rate them that way. They offer hours, days, even weeks of entertainment and replay value. What I’d love is Galaxy One’s map and story, with all of the power ups, levels and Yoshis of the sequel - that would be the perfect game. Either way it’s a matter of personal opinion, just like with Ocarina of Time and Majora’s Mask. Most say the original is better because it set the foundation, others say Majora’s Mask is better because it improved the foundation and changed the landscape. It goes both ways for the Galaxy games. They were great and will remain that way - what I wait to see is where Nintendo can take the 3D Mario franchise from here. If it takes just a fraction of what it learned from the Galaxies, we’d better be ready for some more superb installments.

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Battle of the Galaxies

So many of you are still trying to adjust with Zelda Informer’s recent expansion to also cover Nintendo news, we understand that. As has been said, we’ll still have you covered with all of the latest happenings with Zelda, including our regular two Zelda articles on Tuesday and Friday night. With that said, I now introduce you to our new additional feature - the occasional Nintendo article. Tonight I give you my comparative review of Super Mario Galaxy and Super Mario Galaxy 2. Which one is better? What aspects of each game are better? Step inside for the full review.

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Top 5 Third Party Versions of Nintendo Franchises (That Would Kick Ass) http://www.zeldainformer.com/top_5_third_party_versions_of_nintendo_franchises_that_would_kick_ass/ Sun, 03 Oct 2010 12:11:34 +0000 http://localhost/wordpress90/?p=1242 nintendo-2.jpg

So, Other M happened, we’ve all witnessed it. Some liked it, some didn’t, even though the latter mostly liked Halo: Reach so I find myself dumbfounded when it comes to taking their opinion seriously (Less subtle: Other M is awesome). Back to the main point though… Did you ever wonder how some of the Nintendo franchises would look like if they were to be redone by a third party developer? Sure you did. Well, look below for a small list of games that, if released, would be classified as hazardous because they’d be able to blow your brains out.

5. Golden Sun - Atlus

05.jpg

If there’s one thing Atlus is good at, it’s making RPGs. The fact that they are tearing up Square-Enix’s ass in every single department coupled with the fact that 80% of the population seems to not realize this helps me cry myself to sleep at night very often. Golden Sun on the other hand, Nintendo’s flagship RPG franchise has great potential for a dark and serious story, something Atlus excels at (See: Shin Megami Tensei: Digital Devil Saga & Nocturne).

gs01.jpg

Practically soul mates.


How the game would look and feel like is a no brainer. The Golden Sun universe would see a large influx of demons and the combat would become even more amazing. The story alone would get it a 16+ rating. However, a more serious turn would allow the Golden Sun universe to unleash its full potential as a dark RPG, something Nintendo’s consoles very much lack.

4. Pokémon - Blizzard Entertainment

04.jpg

The wet dream of every Pokémon fan - A Massive Multiplayer Online Game. Despite my general dislike of the genre due to lack of innovation, I have to admit that Blizzard Entertainment is the most suited for such an endeavor. No matter what people might say or think, the internet cocaine World of Warcraft still is the most fleshed out and content rich MMORPG on the market. This being largely due to the fact that the game makes money appear out of thin air however, is irrelevant to the current context.

Forget those old turn based battles, real-time is where it’s at. Think of World of Warcraft’s dueling mechanic to get a good idea on how the combat in such a game would look like. Taking the direct control of whichever Pokémon you’re using is a given of course. Let’s also not forget the obligatory boasting around with your “epic” Pokémon, legendaries which can only be taken down by a raid in order for one person to catch them, and they appear only rarely. You’d be the coolest kid in school in no time. Before you know it the Pokémon League would be a bigger thing than a sub-forum on a Zelda Nintendo site.

mewtwo.jpg

You know you want it.


3. Star Fox - Bioware

03.jpg

Before we move any further let me make one thing perfectly clear - I LOVE Mass Effect. It is, by a long shot, the best sci-fi franchise in gaming. An extremely elaborate story, detailed characters, fleshed out setting… Everything is just done with so much detail and care that it is obvious that it can only come from Bioware. The gameplay itself hit a lot of controversy among the RPG fan base because technically it diverted as much from the set-in-stone RPG formula that it can hardly be called such… Which is a great thing as the RPG genre is currently sitting in a stale puddle of piss in danger of drowning itself. Back on topic though, the gameplay of Mass Effect would suit better to no other than Star Fox. Adventures was good, and the concept definitely deserves some more exploration.

What you’d get is essentially a mix between Lylat Wars and Mass Effect. Ground missions with beautifully awesome squad combat and aerial dogfights in the gaming equivalent of the X-Wing (In terms of iconic fighter ship, not in quality, the X-Wings are stupid). Given the interesting cast of the Star Fox universe, coupled with Bioware’s god-like writing abilities would result in more simultaneous nerdgasms than the time when the world collectively found out that Samus had a pair of milkshakers.

krystal3_2.jpg

...Bioware does tend to include sex scenes in their games…


2. Super Mario Bros. - Telltale Games

02.jpg

It was actually a hard decision for this one, as it was a tie between Telltale Games and Double Fine Productions. Telltale Games however, as I have recently realized, is the most underrated developer in the world at the moment. This is of course completely unrelated with the recent release of the 3rd season of Sam & Max and this of course isn’t a blatant advertisement to GO AND PLAY IT NOW. Most developers make bad games at some points, and most game franchises run stale after a while. Speaking of stale, how ya doin’ Mario old pal. What’s that? You need a fresh new take on your franchise in order to make it awesome again and make all the people who are old enough to remember Super Mario Bros. 3 care about you again? No problem! Telltale is here to save the day.

It is no exaggeration to say that the Mario franchise has a lot of potential for whacky comedy. And it is also no exaggeration to say that Telltale games are the absolute world best at whacky comedy (Tim Schafer wants a word with you -Editor). This game would be a strange mix between Paper Mario, Sam & Max and Tales of Monkey Island. Or if you want to get a better mental image of it - Super Mario with some of the best humor the gaming world has to offer. Mario has been in all kinds of predicament so whatever role Telltale would find for him wouldn’t be out of place. He wouldn’t even have to have a voice, simply because Telltale is filled with aliens from the planet Gzn’arpl who make everything funny and as such Mario’s lack of voice would hardly be a hindrance.

cthulhu.jpg

Telltale’s source of ideas.


1. The Legend of Zelda - Team Ninja

01.jpg

Team Ninja, the best developer of action games in the world, and The Legend of Zelda, the best action adventure game in the world. Such a happy couple, don’t you think? I’m sure all of us have at some point though how Zelda would look if it were to take a more cinematic approach, like say… Ninja Gaiden. A story development that consists of more than just talking to NPC’s and finding out where you have to go next; a story actually containing dynamic progression not based on patterns. Perhaps the game would contain a few pre-rendered cinematics, causing fans everywhere to spill their nerd juices all over the controller. And of course, the infamous voice acting.

link.jpg

Pictured: Sex


If it isn’t obvious, the game would have a more action oriented approach to it. Dungeons and exploration would still be present, as Team Ninja proved with Other M that they are very capable of doing such a thing. It’s probably safe to say that the combat would be drastically improved and that Boss fights would be more than just good looking. Link would finally expand his hobby of stabbing people in the forehead with the obligatory set of finishing moves involving various flavors of impalement and decapitation (violence is bad). Let’s not forget the inevitable change that all the enemies would go through, turning from borderline-cute bulldog savages into blood thirsty demons feeding off the dreams of small children. Hyrule would be a dangerous place, in which everything that moves is a potential death sentence, and you’d only be equipped with your sword, shield and skill; hoping the last one is up to par so that the next Octorock you meet doesn’t create an abstract painting at the spot where your face used to be.

And it would be glorious.

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nintendo-2.jpg

So, Other M happened, we’ve all witnessed it. Some liked it, some didn’t, even though the latter mostly liked Halo: Reach so I find myself dumbfounded when it comes to taking their opinion seriously (Less subtle: Other M is awesome). Back to the main point though… Did you ever wonder how some of the Nintendo franchises would look like if they were to be redone by a third party developer? Sure you did. Well, hop inside for a small list of games that, if released, would be classified as hazardous because they’d be able to blow your brains out.

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Ocarina of Time 3DS Compared to N64 Version http://www.zeldainformer.com/ocarina_of_time_3ds_compared_to_n64_version/ Sun, 03 Oct 2010 18:10:36 +0000 http://localhost/wordpress90/?p=1243

Ocarina of Time 3DS Gif 001
Ocarina of Time Gif 001


For starters, I want to apologize for the delay in this posting and give Zelda Universe some major props. I saw these comparison gif’s earlier today but we’ve been having a little bit of a server hiccup today. What’s worse about that hiccup is our image uploading system completely broke on the back end which caused the delay in this post. Still, not even a broken image uploader is going to stop us from making sure you get your latest Zelda kick today. More commentary and comparison gif’s after the jump.

Ocarina of Time 3DS Gif 002
Ocarina of Time Gif 002


First thing I see when looking at these is the difference in textures. Well, outside of the fact that the 3DS ones have poor resolution (most likely due to the recording device, not to the game itself) I am pretty impressed with the slight improvements. I know based on some comments out there that people were expecting some major graphical overhaul - but that’s not happening. Expect more texture improvements and maybe some slight game play differences… otherwise I fully expect this to look and feel pretty close to the original title.

Ocarina of Time 3DS Gif 003
Ocarina of Time Gif 003


Ocarina of Time 3DS Gif 004
Ocarina of Time Gif 004


Source: uol Jogos

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Ocarina of Time 3DS Gif 001
Ocarina of Time Gif 001

For starters, I want to apologize for the delay in this posting and give Zelda Universe some major props. I saw these comparison gif’s earlier today but we’ve been having a little bit of a server hiccup today. What’s worse about that hiccup is our image uploading system completely broke on the back end which caused the delay in this post. Still, not even a broken image uploader is going to stop us from making sure you get your latest Zelda kick today. More commentary and comparison gif’s after the jump.

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Iwata Reveals More Details About the 3DS http://www.zeldainformer.com/iwata_reveals_more_details_about_the_3ds/ Sun, 03 Oct 2010 20:36:42 +0000 http://localhost/wordpress90/?p=1244


Iwata has been talking a lot about the 3DS lately, revealing quite a few interesting details. These include connectivity with the Wii, although that specific one he’s been pretty vague about, pricing, specs and anti piracy. It would seem that the 3DS will require more charging than the original DS (No surprise there) but from what Iwata implies it also seems that the price of the console and the software for it will be pretty much the same as well. So expect he 3DS to cost around the same as the original DS when it came out.

Lastly, Iwata talked about the lost business cards, which disappeared in transit and contain contact information of the 1200 attendees of Nintendo’s 2010 Conference.

  • On 3DS connectivity to Wii…
    • “We believe that, naturally, instant communication between the 3DS and a console in your home will become one topic in the future, but today I cannot talk about specifics regarding the kinds of things you can do in terms of connectivity between a 3DS and console.”
    • Nintendo is always eagerly pursuing the idea of fun arising from always carrying your game system with you
    • “We’ll surely be thinking about connectivity with consoles as well.”
  • On 3DS game pricing…
    • “We don’t believe that the world is in a state where high priced software will sell well, so we don’t believe it will be in a price range too far off from current DS software.”
    • Expectations of a very dynamic range of software, with prices ranging from quite low to premium
  • On specs of the 3DS…
    • Internal NAND flash memory, used mainly for system purposes
    • Games boot directly from SD cards, rather than loading to the 3DS, much like they do on Wii
    • Expect the 3DS to be charged more frequently than the current DS systems
    • Cradle included with the system
    • Nintendo made the system high-spec because they wanted third parties to have the power to work with it
    • Nintendo didn’t want third parties saying “Because of the specs, we can’t make our game on the Nintendo machine.”
    • Powerful hardware was also needed to deal with the system’s 3D visuals.
    • Nintendo’s developers felt such things as “Tag Mode is interesting, but with the DS, this is the limit.”
    • Nintendo wanted to allow people to temporarily pause DS games so that they could access other areas of the system, but this proved too difficult with the DS’s specs
    • powerful hardware was needed for the Augmented Reality technology as well
  • On date and price…
    • Nintendo originally felt that a release within the year would be preferred
    • “We progressed with actual development, and we’re currently getting ready for mass production, but we determined that it would be difficult to ready suitable numbers for a release within the year. Additionally, regarding the level of polish for the product, we thought that by setting the release date to what was announced today we’d be able to deliver it at levels that we found satisfactory.”
    • “We decided that it would be preferred to simultaneously deliver a highly polished product and to ready satisfactory quantities in order to not cause confusion in the market. It is true that this caused negative effects on this year’s earnings forecasts.”
    • Nintendo does not feel it appropriate to make comparisons to Wii price
    • “The price ratio between consoles and portables has been x until now, so it should remain the same for 3DS.”
    • “Of course, the lower the price the better. However, considering a number of factors such as materials cost, the health of the platform business, and the reaction post E3 as to how much value would be felt from the hardware once the functionality was understood, we felt that this price would be understood.”
  • On lost business cards…
    • 1,200 business cards Nintendo took at the reception area were lost while in transit to its home office
    • Nintendo formally apologized to all those that dropped off cards
    • Nintendo was not required to let people know this happened, but wanted to be up front about the situation
  • On 3DS piracy…
    • Automated firmware update system for 3DS
    • “As part of the functionality of SpotPass, we’re looking into having automatic system updates via the internet.”
    • These updates are also for getting new functionality onto 3DS systems
    • 3DS will also have a system in place for updating the firmware through package software itself
    • “We believed this to be doable because the usable ROM size for the 3DS would become much larger.”
    • Both types of firmware updates, piracy prevention is secondary to offering new functionality to owners


[Source: GoNintendo] ]]>

Iwata has been talking a lot about the 3DS lately, revealing quite a few interesting details. These include connectivity with the Wii, although that specific one he’s been pretty vague about, pricing, specs and anti piracy. It would seem that the 3DS will require more charging than the original DS (No surprise there) but from what Iwata implies it also seems that the price of the console and the software for it will be pretty much the same as well. So expect he 3DS to cost around the same as the original DS when it came out.

Lastly, Iwata talked about the lost business cards, which disappeared in transit and contain contact information of the 1200 attendees of Nintendo’s 2010 Conference. Full list after the jump.

[Source: GoNintendo] ]]> 1244 0 0 0 New Sonic Colors Screenshots http://www.zeldainformer.com/new_sonic_colors_screenshots/ Mon, 04 Oct 2010 14:23:02 +0000 http://localhost/wordpress90/?p=1245

Sonic Colors Screenshot 001


There seems to be a lot of excitement, worry, and overall anxiousness surrounding the Wii exclusive Sonic Colors. Of course it could have something to do with the fact Takashi Iizuka, the producer for the game, has claimed it’s as good if not better than the 2D titles. Still, one can’t do anything but wonder if someone has finally figured out the proper way to translate Sonic into 3D. Previous iterations into that realm have been lack luster at best, and that is sad considering the the somewhat iconic status of the most famous Hedgehog in the history of man. Sonic Colors is a game I am keeping my eye out for. More screenshots after the jump.

Sonic Colors Screenshot 002
Sonic Colors Screenshot 003
Sonic Colors Screenshot 004
Sonic Colors Screenshot 005
Sonic Colors Screenshot 006
Sonic Colors Screenshot 007
Sonic Colors Screenshot 008
Sonic Colors Screenshot 009
Sonic Colors Screenshot 010


Sonic Colors arrives in North America on November 16th and in Europe on November 12th.

Source: Sega Press

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Sonic Colors Screenshot 001

There seems to be a lot of excitement, worry, and overall anxiousness surrounding the Wii exclusive Sonic Colors. Of course it could have something to do with the fact Takashi Iizuka, the producer for the game, has claimed it’s as good if not better than the 2D titles. Still, one can’t do anything but wonder if someone has finally figured out the proper way to translate Sonic into 3D. Previous iterations into that realm have been lack luster at best, and that is sad considering the the somewhat iconic status of the most famous Hedgehog in the history of man. Sonic Colors is a game I am keeping my eye out for. More screenshots after the jump.

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Wii Party Launches Today, is it the new Mario Party? http://www.zeldainformer.com/wii_party_launches_today_is_it_the_new_mario_party/ Mon, 04 Oct 2010 16:03:15 +0000 http://localhost/wordpress90/?p=1246 wiiparty06.jpg

I’ve been waiting for a new Mario Party for some time now. While many may scoff and say “it’s just a casual party game with no innovation”, fact remains it is a big hit with the ladies. I’m serious. Invite some girls over for a party, as soon as they get bored of drinks and rock band, slap in Mario Party 8 for the Wii and watch what happens. At times I wonder if it was a gift from above. Joking aside, Mario Party 8 for the Wii wasn’t much of anything exciting for the motion controls… and now we fast forward to today with the release of Wii Party. Is this the game to unseat my female heat seeking missile known as “Mario Party”? More screens and thoughts after the jump.

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The thing that stands out the most to me is the sheer amount of game play modes. That means in addition the board game mode you know and love from Mario Party, it contains a slew of new and unique modes for which should get the kid inside all of us to jump for glee. I know it seems odd to post about a casual game around these parts, but this is one casual game I will actually be playing.

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Source: Nintendo Press

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wiiparty06.jpg

I’ve been waiting for a new Mario Party for some time now. While many may scoff and say “it’s just a casual party game with no innovation”, fact remains it is a big hit with the ladies. I’m serious. Invite some girls over for a party, as soon as they get bored of drinks and rock band, slap in Mario Party 8 for the Wii and watch what happens. At times I wonder if it was a gift from above. Joking aside, Mario Party 8 for the Wii wasn’t much of anything exciting for the motion controls… and now we fast forward to today with the release of Wii Party. Is this the game to unseat my female heat seeking missile known as “Mario Party”? More screens and thoughts after the jump.

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More Skyward Sword Impressions http://www.zeldainformer.com/more_skyward_sword_impressions/ Mon, 04 Oct 2010 17:51:11 +0000 http://localhost/wordpress90/?p=1247 The-Legend-of-Zelda-Skyward-Sword.jpg

The folks over at the sixth axis have published a nice little article about their experience with The Legend of Zelda: Skyward Sword. Essentially if you like the art style in Skyward Sword so far, you won’t like this impression, otherwise you will. Overall it’s a bit vague and doesn’t contain much information that we didn’t know already, but with things like these it’s probably the best to have as many opinions as possible.

The Legend of Zelda: Skyward Sword had by far the biggest queue of all the Nintendo games on show - so much so that people were asked to stop joining the line at about 5.45pm, even though the Eurogamer Expo didn’t close until 7pm. As the game has been designed with Wii Motion Plus in mind I was keen to see how it would stack up now that Sony has released the Move, and if the fairly awkward E3 demo was really just a one off.

Zelda makes a slightly odd first impression, which is entirely down to its visual style. I can see what Nintendo are trying to do, which is create a watercolour painting style effect, but at the moment it isn’t quite working and instead things look a bit fuzzy - I’m not a huge fan of this new direction and find it overly fussy. In still pictures it looks fine, but on screen is where the problem occurs. Saying that though the game is instantly recognisable as being part of the Zelda franchise - Nintendo are masters of trying something new whilst never alienating the fans of previous game instalments.

The demo I played did well in terms of showing off its Wii Motion Plus credentials, and actually reminded me a bit of the gladiator part of Sony’s ‘Sports Champions’. Flicking the Wiimote out unsheathes your sword which generally does rotate and move according to what you are doing with the controller. Enemies have been designed to take advantage of this new found freedom, and the first one I came across could only be defeated by slashing in the direction of its big, tooth filled mouth. With the first one dispatched easily, I moved forward to the next but the Wiimote to screen transition wasn’t as good this time and it took several attempts to recognise what I was doing.

Holding the Wiimote vertically above your head fills your sword with an energy charge which can be stored for a short period - and slashing up or down releases this charge as a ‘Sonic Boom’ style projectile which is very handy for ranged combat. Flicking the Nunchuck brings up your shield, which not only gives you added protection, but bats back enemy projectiles if you stab the Nunchuck forward at just the right moment.

I managed to explore the surrounding area for a few minutes, and like I said earlier there is no doubting it is a Zelda game. Slashing grass reveals Rupees - the game’s currency - whilst vines that you can climb on house Skulltulas, which can be picked off with your slingshot. I then encountered my first dungeon, housing a typically large scorpion boss with big bulbous eyes located in between its massive pincers (gee I wonder if that’s the weak spot).

At set periods the scorpion rotated its pincers, meaning to attack the eyes you have to slash in a certain direction - once again taking advantage of the Wii Motion Plus. Obviously poking this creature in the eyes doesn’t fill it with love and affection for you, so it attempts to sting you or swipe you with its tail. Fortunately Link is an athletic chap and a press of the dodge button sees him flip out the way. Eventually you wear down the scorpion enough so it drops it’s guard, and thrusting the Wiimote forward translates into a stabbing motion where sword tip meets scorpion face - and sword tip wins.

Obviously it’s hard to pass comment on a game that normally takes 20+ hours to complete, and is months away from release. I would love to get a ‘hands on’ with it at a later date, because at the moment the control scheme can be a bit hit and miss in terms of accuracy - albeit more hit than miss. So what I will say now is that The Legend of Zelda: Skyward Swords feels almost identical to The Legend of Zelda: Twilight Princess, only with a more refined control scheme. Make of that what you will.

[Source: thesixthaxis.com] ]]> The-Legend-of-Zelda-Skyward-Sword.jpg

Obviously it’s hard to pass comment on a game that normally takes 20+ hours to complete, and is months away from release.  I would love to get a ‘hands on’ with it at a later date, because at the moment the control scheme can be a bit hit and miss in terms of accuracy - albeit more hit than miss.  So what I will say now is that The Legend of Zelda: Skyward Swords feels almost identical to The Legend of Zelda: Twilight Princess, only with a more refined control scheme.  Make of that what you will.

The folks over at the sixth axis have published a nice little article about their experience with The Legend of Zelda: Skyward Sword. Essentially if you like the art style in Skyward Sword so far, you won’t like this impression, otherwise you will. Overall it’s a bit vague and doesn’t contain much information that we didn’t know already, but with things like these it’s probably the best to have as many opinions as possible, so make the jump to read the whole thing.

[Source: thesixthaxis.com] ]]> 1247 0 0 0 Can GoldenEye 007 for the Wii Deliver? New Map Trailer http://www.zeldainformer.com/can_goldeneye_007_for_the_wii_deliver_new_map_trailer/ Tue, 05 Oct 2010 01:58:21 +0000 http://localhost/wordpress90/?p=1248


GoldenEye for the Nintendo 64 is often considered the Godfather of console shooters. It can easily be argued that without this game, Call of Duty, Halo, and the likes simply would not be succeeding as well on the consoles. Prior to GoldenEye 007, shooters were mainly a PC gamer ordeal. I still hold to that argument that if you’re going to play a shooter, play it on the PC. I may not be a big Modern Warfare fan, but playing the 2nd rendition on the PC felt just right. The controls on the PC are simply the best way to play shooters period.

Setting that aside, I did really enjoy GoldenEye back in the day. So when we heard about it back at E3 it was really enticing. While some people have complained about the lack of Pierce Brosnan being Bond, or the fact that not every level or character has been copied over, and “gasp”, suddenly the fact it uses the Call of Duty engine is a bad thing… the real question everyone wants to know is this: Can GoldenEye 007 for the Wii deliver? Well, lets talk it out shall we?

First off, if all you want is the N64 game ported with online multiplayer you will be disappointed. Lets get this out of the way right now: GoldenEye 007 for the Wii is NOT GoldenEye 007 for the Nintendo 64. There are a lot of behind the scenes restrictions for this title for it to be a straight port with improved graphics. Now that we have that out of the way, is GoldenEye 007 for the Wii capable of capturing the old nostalgia glitch while being a solid shooter? In my honest opinion based on the way things have been presented to this point: Yes. Hell yes.

The two levels I played, as well as my time with networked multiplayer (there will be a Nintendo Wi-Fi Connection mode, too), showed just how much time and energy has been invested in this GoldenEye 007 remake. In fact, it’s not much of a “remake” at all. It’s certainly not the game I remember, but it is a legitimate, hardcore FPS. - David Hinkle, Journalist for Joystiq on his experience with the game last month



It’s not going to be the GoldenEye you remember, but it will naturally be full of nostalgic moments. It’s still the same base story with several familiar characters, and of course it brings back the classic split screen multiplayer. What I liked most about those remarks above is that it was referred to as a “hardcore FPS”. With every sort of control scheme under the sun being able to be used, solid gameplay, and following what the original title setup, I think it’s safe to say GoldenEye 007 for the Wii is going to be just what the doctor ordered for FPS fans who own a Wii. The game arrives on store shelves November 2nd.

Not convinced? I watched this a month ago instantly added it to my must buy list:

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GoldenEye for the Nintendo 64 is often considered the Godfather of console shooters. It can easily be argued that without this game, Call of Duty, Halo, and the likes simply would not be succeeding as well on the consoles. Prior to GoldenEye 007, shooters were mainly a PC gamer ordeal. I still hold to that argument that if you’re going to play a shooter, play it on the PC. I may not be a big Modern Warfare fan, but playing the 2nd rendition on the PC felt just right. The controls on the PC are simply the best way to play shooters period.

Setting that aside, I did really enjoy GoldenEye back in the day. So when we heard about it back at E3 it was really enticing. While some people have complained about the lack of Pierce Brosnan being Bond, or the fact that not every level or character has been copied over, and “gasp”, suddenly the fact it uses the Call of Duty engine is a bad thing… the real question everyone wants to know is this: Can GoldenEye 007 for the Wii deliver? Well, lets talk it out shall we?

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1248 0 0 0 Famitsu's 'Greatest Games of All-Time' List is Garbage http://www.zeldainformer.com/famitsus_greatest_games_of_all-time_list_is_garbage/ Tue, 05 Oct 2010 10:24:59 +0000 http://localhost/wordpress90/?p=1249 new-super-mario-bros-wii-screenshot.jpg

To be frank, when I saw the list, first thing I thought was “Oh, Zelda’s on it, good update for Zelda Informer”. But then I saw the list and burst out laughing thinking that Famitsu is merely trolling us. Unfortunately, that does not seem to be the case, and as such this is an update pointing out just how poorly Nintendo did at that list. Even more than that, the list also contains an entry that nearly topped the Top 10 Worst Games of All Time list, by yours truly. You’d think that, with Famitsu being Japanese and all, they’d be all over Nintendo’s stuff, but this serves as further proof that one can always count on being shocked and surprised by the Japanese.

1.Monster Hunter Freedom Unite (PSP)
2.Dragon Quest IX: Sentinels of the Starry Skies (DS)
3.Final Fantasy XIII (PS3/360)
4.Final Fantasy X (PS2)
5.Shin Megami Tensei: Persona 4 (PS2)
6.Final Fantasy VII (PS)
7.Tales of Vesperia (PS3/360)
8.Xenogears (PS)
9.Monster Hunter Tri (Wii)
10.Metal Gear Solid 4: Guns of the Patriots (PS3)
11.Machi (SS)
12.Yakuza 4 (PS3)
13.Tales of the Abyss (PS2)
14.Dragon Quest VIII: Journey of the Cursed King (PS2)
15.Okami (PS2)
16.Resident Evil 5 (PS3/360)
17.Kingdom Hearts: Birth by Sleep (PSP)
18.Tales of Graces (Wii)
19.New Super Mario Bros. Wii (Wii)
20.Tactics Ogre: Let Us Cling Together (SNES/PS)

[Source: GoNintendo]

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new-super-mario-bros-wii-screenshot.jpg

To be frank, when I saw the list, first thing I thought was “Oh, Zelda’s on it, good update for Zelda Informer”. But then I saw the list and burst out laughing thinking that Famitsu is merely trolling us. Unfortunately, that does not seem to be the case, and as such this is an update pointing out just how poorly Nintendo did at that list. Even more than that, the list also contains an entry that nearly topped the Top 10 Worst Games of All Time list, by yours truly. You’d think that, with Famitsu being Japanese and all, they’d be all over Nintendo’s stuff, but this serves as further proof that one can always count on being shocked and surprised by the Japanese. Jump inside for the list.

[Source: GoNintendo]

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The Top 10 Best Zelda Items of All Time http://www.zeldainformer.com/the_top_10_best_zelda_items_of_all_time/ Tue, 05 Oct 2010 14:02:01 +0000 http://localhost/wordpress90/?p=1250


Whether it’s the shocking appearance at #10, or the not so obvious winner at #1, one thing is for certain: Zelda has a lot of kick-ass items. When the staff vote was being compiled, over 40 different items were nominated to make the list and naturally not everyone’s favorite could make the cut. Their may seem to be some obvious ones you feel not on there (OMG no ocarina? What about the Master Sword!) but sometimes you need to go with the items that offered a fun and unique experience - something you just wont see in another game. We hope you enjoy the list!

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Whether it’s the shocking appearance at #10, or the not so obvious winner at #1, one thing is for certain: Zelda has a lot of kick-ass items. When the staff vote was being compiled, over 40 different items were nominated to make the list and naturally not everyone’s favorite could make the cut. Their may seem to be some obvious ones you feel not on there (OMG no ocarina? What about the Master Sword!) but sometimes you need to go with the items that offered a fun and unique experience - something you just wont see in another game. We hope you enjoy the list!

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Legend of Neil Season 3, Episode 6: Death Becomes Neil http://www.zeldainformer.com/legend_of_neil_season_3_episode_6_death_becomes_neil/ Tue, 05 Oct 2010 15:25:19 +0000 http://localhost/wordpress90/?p=1251


What is this, two Zelda related posts in a row? WHAT IS THIS BLASPHEMY. Well when it comes to Neil, I shall not delay! The latest episode has him visiting his past life’s problems, and finally getting a little heart to heart with one of his main enemies. The Legend of Neil is one of my favorite webseries, and the season finale is getting special treatment with a live theatre showing on the 26th of this month, with the web release the following day. Does this mean we’re going to get at least 30 minutes of Neil is the series finale? Who knows!

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What is this, two Zelda related posts in a row? WHAT IS THIS BLASPHEMY. Well when it comes to Neil, I shall not delay! The latest episode has him visiting his past life’s problems, and finally getting a little heart to heart with one of his main enemies. The Legend of Neil is one of my favorite webseries, and the season finale is getting special treatment with a live theatre showing on the 26th of this month, with the web release the following day. Does this mean we’re going to get at least 30 minutes of Neil is the series finale? Who knows!

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Final Photos of The Zelda Project's Lost Wood Set Released http://www.zeldainformer.com/the_zelda_project_three_new_photos_released/ Wed, 06 Oct 2010 21:40:17 +0000 http://localhost/wordpress90/?p=1252

The Zelda Project, a group of Zelda fans who are working on photo sets recreating the world of Ocarina of Time through cosplay (as previously reported here and here), recently released the three last photos on their first set, focused on Link and Saria, and aptly named The Lost Woods. They also showed interest in adding new pictures to this set next year, maybe even including Young Link and the rest of the Kokiri, and revealed the title of their next photo set: The Gerudo Valley. See the new images after the jump.



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The Zelda Project, a group of Zelda fans who are working on photo sets recreating the world of Ocarina of Time through cosplay (as previously reported here and here), recently released the three last photos on their first set, focused on Link and Saria, and aptly named The Lost Woods. They also showed interest in adding new pictures to this set next year, maybe even including Young Link and the rest of the Kokiri, and revealed the title of their next photo set: The Gerudo Valley. See the new images after the jump.

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New Footage From Kirby's Epic Yarn http://www.zeldainformer.com/new_footage_from_kirbys_epic_yarn/ Thu, 07 Oct 2010 09:05:41 +0000 http://localhost/wordpress90/?p=1253


With the release of Nintendo’s upcoming Wii exclusive drawing ever closer, it’s time to take another look at some brand new gameplay footage showing us not only what seems to be a new boss, but also a nifty new transformation form, making me wonder just how many there actually are. More importantly however it shows us quite a few musical samples from the game and from what is seen (or heard in this case) it is going to be a magnificent feel-good atmosphere enhancement. Eat your heart out Square-Enix.

[Source: GoNintendo]

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With the release of Nintendo’s upcoming Wii exclusive drawing ever closer, it’s time to take another look at some brand new gameplay footage showing us not only what seems to be a new boss, but also a nifty new transformation form, making me wonder just how many there actually are. More importantly however it shows us quite a few musical samples from the game and from what is seen (or heard in this case) it is going to be a magnificent feel-good atmosphere enhancement. Eat your heart out Square-Enix.

[Source: GoNintendo]

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Nintendo Announces Red Wii, Blue Wiimote and DSi Bundled With Pokémon http://www.zeldainformer.com/nintendo_announces_red_wii_dsi_bundled_with_pokemon_and_blue_wiimote/ Thu, 07 Oct 2010 22:01:51 +0000 http://localhost/wordpress90/?p=1254 wii.jpg

Nintendo really got us in for a treat for Mario’s 25th anniversary. They have released pictures of various new hardware flavors that they’ll be releasing in Japan soon, although the chances are high that all of these will see the light of day in the western world as well. In case you don’t own a Wii yet, and / or are a bull, then this is the right time to buy one of then.

  • Red Wii
    • Wii Super Mario 25th Anniversary Edition
    • Includes a red console and red Wiimote Plus
    • Preloaded with a special version of the original Super Mario Bros
    • Some graphics have been changed to celebrate 25 years of Mario
    • Due out November 11th for ¥20,000
  • Black & White DSi
    • Black DSi comes with Pokémon Black
    • White DSi comes with Pokémon White
    • Due out November 20 for ¥19,800
  • Blue Wiimote
    • Wiimote Plus bundle on Nov. 11th
    • Blue Wiimote Plus included for ¥5,800

[Source: Paul Gale Network]

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wii.jpg

Nintendo really got us in for a treat for Mario’s 25th anniversary. They have released pictures of various new hardware flavors that they’ll be releasing in Japan soon, although the chances are high that all of these will see the light of day in the western world as well. In case you don’t own a Wii yet, and / or are a bull, then this is the right time to buy one of then. Head inside for more details about the announced products.

[Source: Paul Gale Network]

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Ocarina of Time Reference in Castlevania: Lords of Shadow http://www.zeldainformer.com/ocarina_of_time_reference_in_castlevania_lords_of_shadow/ Fri, 08 Oct 2010 18:24:33 +0000 http://localhost/wordpress90/?p=1255 9186519d3bd9450bb8e03368363fdbb9.jpg

Here’s an awesome implication - Castlevania: Lords of Shadow takes place in Hyrule, if the implicit message of the above game journal entry is to be believed. Had the name of the mentioned tree been any different, we could speculate whether or not it’s a reference to the Deku Tree in Ocarina of Time, but as it stands there is pretty much no doubt. Well played Hideo Kojima.

[Source: Paul Gale Network]

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Here’s an awesome implication - Castlevania: Lords of Shadow takes place in Hyrule, if the implicit message of the above game journal entry is to be believed. Had the name of the mentioned tree been any different, we could speculate whether or not it’s a reference to the Deku Tree in Ocarina of Time, but as it stands there is pretty much no doubt. Well played Hideo Kojima.

[Source: Paul Gale Network]

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Nintendo 3DS - Like a Portable Wii http://www.zeldainformer.com/nintendo_3ds_like_a_portable_wii/ Wed, 13 Oct 2010 05:41:00 +0000 http://localhost/wordpress90/?p=1256 Nintendo 3DS - Like a Portable Wii

It has been a while now since the E3 2010 revealing of the Nintendo 3DS. There is a lot that we’ve learned about the console, and there is also so much that we are still to see. The line up of games is already significantly large with many promising installments amongst them such as the return of Kid Icarus, Metal Gear, Ocarina of Time, Mario Kart and Paper Mario. Already, the Nintendo DS series has brought us so much more than just a portable console - there was an internet browser, cameras, voice recorders, even note taking software. They almost had everything phones and iPods have these days. The 3DS, has more though. Looking back at the DS series, and looking forward to the 3DS, not only should we expect a portable gaming console with lots of features, but we should also be expecting very near to the power of a console like the Wii - except held in our own hands.

First off, what we’ve seen already in trailers for Kid Icarus: Uprising and even the screenshots from Metal Gear, the 3DS has awesome graphics. Of course it needs to have some significant power to be able to pull off the 3D without glasses, but it is able to do non-3D too. In what we’ve seen so far the graphics of the 3DS, as shown on non-3D screens, are far beyond what has been seen in any handheld before. Not only that, but the 3DS has a very smooth quality that isn’t pixelated anywhere near as much as its predecessors. On top of the touch screen, there is also the analog stick, as well as motion controls, utilized by tilting the 3DS left and right: similar to playing 10 pin bowling or a racing application on an iPod touch or iPhone. So its graphics, its analog stick and its motion controls make it somewhat like the Wii, and hence, more like a non-handheld console.

There has also been confirmation that Miis will make an appearance on the 3DS and can be created using the cameras. Perhaps we might be able to link up our Wii and DS Miis so that they have the same stats and so forth. The possibilities there are no doubt exciting. The sheer power of the 3DS, from the specifications we have learned to date is simply amazing. The 3DS cartridges can hold up to an amazing 2GB of data, compared to GameCube discs which could only store 1.4GB. Add to that the consoles ability to multitask, such as being in a game and browsing the web at the same time, and the 3DS is looking even better.

The last point I have to mention is in regards to the ‘virtual console’, of a sort, that allows for the downloading of GameBoy games. A virtual console of its own for portable games is the final step in making the 3DS like a portable Wii. The DSi did have the DSi shop with applications and ‘DSi Ware’, but wasn’t as extensive as it could have been. Many members of Zelda Informer, myself included, have been longing for this. Finally I can play Link’s Awakening - in 3D as a bonus. I can even get a copy of Kirby’s Dreamland for myself. How cool is that? The console even comes packaged with a 2GB SD card, so there’s plenty of room for downloaded games. There is an abundance of potential in the Nintendo 3DS, which Nintendo has utilized in making such a powerful console. I am sure that there is much more for us to still learn about this the 3DS, but no doubt, it will be like having a portable Wii, and so much more, all within our hands.

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Nintendo 3DS - Like a Portable Wii

It has been a while now since the E3 2010 revealing of the Nintendo 3DS. There is a lot that we’ve learned about the console, and there is also so much that we are still to see. The line up of games is already significantly large with many promising installments amongst them such as the return of Kid Icarus, Metal Gear, Ocarina of Time, Mario Kart and Paper Mario. Already, the Nintendo DS series has brought us so much more than just a portable console - there was an internet browser, cameras, voice recorders, even note taking software. They almost had everything phones and iPods have these days. The 3DS, has more though. Looking back at the DS series, and looking forward to the 3DS, not only should we expect a portable gaming console with lots of features, but we should also be expecting very near to the power of a console like the Wii - except held in our own hands.

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NSFW: 21 Pokémon Re-Imagined by an Artist http://www.zeldainformer.com/20_pokemon_re-imagined_by_an_artist/ Sat, 09 Oct 2010 09:24:01 +0000 http://localhost/wordpress90/?p=1257 839d3304e6a2b62576c9b8d286dd4e51.jpg

The warning in the title isn’t really accurate. It’s safe for WORK. It’s not safe for you if you’re easily offended by mundane things on the internet, but NSFPWOMTI doesn’t sound as good.

Let’s get a slow Saturday rolling! Unfortunately the name of the artist was not given, because we’d totally ask him for commissions. These images are the closest you will get to finding out how Pokémon would look like in the real world. The internet is famous for being able to ruin the childhood of an innocent human being, so consider yourself mildly warned before looking at the pictures. From this point on however I’ll let them do the talking.

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[Source: Dorkly]

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UPDATE: Thanks to a very sexy commenter we now have the deviantArt page of the artist, and from that one more image of a cute little Pokémon. Thanks Lonely.

The warning in the title isn’t really accurate. It’s safe for WORK. It’s not safe for you if you’re easily offended by mundane things on the internet, but NSFPWOMTI doesn’t sound as good.

Let’s get a slow Saturday rolling! Unfortunately the name of the artist was not given, because we’d totally ask him for commissions. These images are the closest you will get to finding out how Pokémon would look like in the real world. The internet is famous for being able to ruin the childhood of an innocent human being, so consider yourself mildly warned before looking at the pictures. From this point on however I’ll let them do the talking so jump inside for the fun.

[Source: Dorkly]

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Nintendo 3DS: Priced for the Serious Gamer http://www.zeldainformer.com/nintendo_3ds_priced_for_the_serious_gamer/ Sat, 09 Oct 2010 23:15:33 +0000 http://localhost/wordpress90/?p=1258 dollards.jpg

There have been a lot of “complaints” about the potential 300$ price tag for the Nintendo 3DS. Even if reduced to a 250$ tag, which would follow past trends in pricing, a lot of people still complain that is too high for a traveling gaming machine. Not only do I highly disagree that the pricing is too high, I think the pricing itself is actually a positive move by Nintendo. Is it a smart business move? Yup. But wait, how is that possible? It’s simple really: Nintendo is bringing third parties back into the fold, and is a natural progression of the present “casual friendly” business mantra. It’s also the type of move for progression that only Nintendo has the luxury to make.

Nintendo has captured a massive audience with the Nintendo DS and the Wii. An audience full of a vast majority of casual gamers and soccer moms. An audience that Nintendo is not going to forget completely, but also an audience that is more of a one hit wonder every decade. Casual gamers are casual for a reason. They either don’t have the money to spend on gaming, don’t have a high interest level in it, play games too rarely to really feel it is a worthy way to keep investing once they have their one satisifactory product, and have to really be enticed to ever want to buy another console or gaming machine.

It’s a fact of life, and is why in all likelihood the Kinnect and Playstation Move are not going to be as successful as those companies think they will be. Casuals are casual for a reason - they don’t game a lot and they don’t spend a lot of money of it. They already have a console (and handheld) that entertains them for the few moments they do want to game. Selling them a new product is hard to do, because they already don’t invest a lot of money as it stands. This is why the pricepoint, and capabilities of the Nintendo 3DS, are an amazing direction for Nintendo. It could also mark a shift in the next console debut as well.

The 3DS is a beefy piece of hardware. Featuring enough power to produce xbox and gamecube like graphics, while providing 3D adjustable effect without the need of glasses is a great step forward for handhelds. In a market where the #1 competitor is the iPhone and iPod Touch (same difference for gaming) it all falls in line. Add on that it’s completely backwards compatible and is going to be able to play movies (which the PSP can already do) really shows why this hardware deserves the price.

It’s not just because of what it’s specs and capabilities are that lend to the price being right, it’s what the system symbolizes. Nintendo is clearly trying to bring the big third party names back to their side of the fence, so games like Metal Gear and Call of Duty sell millions on THEIR hardware, which in turn brings Nintendo extra profits. It’s not always easy watching third parties have huge success on competitors hardware when you always have that thought in the back of your mind… “Why can’t they make that for us?”.

The Nintendo 3DS is aimed at one primary audience it’s predecessor wasn’t: The serious gamer. The people like me (there are millions of us) that like visually pleasing games, along with our story, our gameplay, and our new experiences. People who like Assassins’s Creed, Fable, Call of Duty (Damir wants a word with you -Editor), Metal Gear, and the like. People who really enjoy those quality titles that are just not being made for Nintendo’s consoles. Just look at the announced titles already for the 3DS if you want evidence. Third parties are in love with the power and 3D capability the 3DS brings to the industry.

This is a smart business decisions for possibily the greatest video game giant out there. Nintendo already “owns” the casual audience, and it’s a fickle audience that never “sticks” long haul and wont be buying ever single new piece of hardware released. The chances of my mom buying the next Nintendo console and handheld for herself is very slim. It’s a brand new investment into gaming when she is perfectly fine with what she has.

A nice comparison here is the iPhone. It’s great, millions have it, and you know what? More people don’t, because they just want a cell phone that works, and isn’t expensive. That is the “casual” audience. They have their entertainment, and now it’s very clear Nintendo is going back to capture the audience it had for a majority of it’s lifespan pre-Playstation 2 era. They are bringing serious gamers, along with 3rd parties, back to their side of the fence. You know what, that is a brilliant gameplan.

Microsoft, Sony, what can they really do to re-establish themselves with the serious gamer they already cater too? Oh, by ignoring advancements with your already established audience and trying to go back and capture an audience who doesn’t even invest heavily into gaming to begin with by copying Nintendo? Sounds like a great business plan. Well, while you are trying to get people who don’t spend a lot on gaming to buy a product they already have in the Wii but in HD, Nintendo is busy taking the next great leap for gaming in general for the people out there who game every day. The next console they claim will be an even bigger step than the Wii, and with it already confirmed to be in HD, and with the direction of the current 3DS handheld, I expect nothing less of Nintendo than to recapture all that it has lost in the core gaming audience over the years while Microsoft and Sony are still busy trying to capture an audience that is too fickle to control effectively.

In essence, Nintendo, as was stated during the current gen, has the most area to grow and capture more people. They will do just that in the next generation, by claiming back what is has not had for the better part of a decade. The Nintendo 3DS is merely the first step in their plan to bring back the core audience, and it’s price tag is the biggest indicator of all that Nintendo isn’t “just for the family” anymore.

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There have been a lot of “complaints” about the potential 300$ price tag for the Nintendo 3DS. Even if reduced to a 250$ tag, which would follow past trends in pricing, a lot of people still complain that is too high for a traveling gaming machine.  Not only do I highly disagree that the pricing is too high, I think the pricing itself is actually a positive move by Nintendo. Is it a smart business move? Yup. But wait, how is that possible? It’s simple really: Nintendo is bringing third parties back into the fold, and is a natural progression of the present “casual friendly” business mantra. It’s also the type of move for progression that only Nintendo has the luxury to make.

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GameTrailers Nintendo 3DS Preview http://www.zeldainformer.com/gametrailers_nintendo_3ds_preview/ Sat, 09 Oct 2010 20:26:51 +0000 http://localhost/wordpress90/?p=1259


A nice little video preview / summary of the Nintendo 3DS from GameTrailers. No new major information have been revealed, with only what seems a few more seconds of new footage from various games. That footage however did sport a very low framerate, which I am optimistically going to blame on the video.

I might be simply out of the loop but it would seem that the 3DS having a 2GB SD card included wasn’t mentioned previously. Either way, it’s a nice little addition.

[Source: GoNintendo] ]]>

A nice little video preview / summary of the Nintendo 3DS from GameTrailers. No new major information have been revealed, with only what seems a few more seconds of new footage from various games. That footage however did sport a very low framerate, which I am optimistically going to blame on the video.

I might be simply out of the loop but it would seem that the 3DS having a 2GB SD card included wasn’t mentioned previously. Either way, it’s a nice little addition.

[Source: GoNintendo] ]]> 1259 0 0 0 NY Comic-Con Cosplay: Ganon, Zelda, Midna, Luigi, Dr. Ivo Robotnik... Oh My! http://www.zeldainformer.com/ny_comic-con_cosplay_ganon_zelda_midna_luigi_dr_ivo_robotnik_oh_my/ Sun, 10 Oct 2010 14:20:28 +0000 http://localhost/wordpress90/?p=1260 Zelda and Ganon

Honestly I rather enjoy cosplay. Being that this also happens to be the month that contains “Halloween” of course means it’s exactly the perfect timing to show off a few dress ups, even if these sort of things happen year round. I am undecided as to what I’ll be dressing up as at a local party at the end of the month, but every time I see costumes like this I get ideas. My favorite has to be Luigi, who you can see after the jump, all decked out like he’s gone renegade, complete with Yoshi’s head on pike.

Luigi
Doctor Ivo Robotnik
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Midna


You can see more pics at Kotaku.

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Zelda and Ganon

Honestly I rather enjoy cosplay. Being that this also happens to be the month that contains “Halloween” of course means it’s exactly the perfect timing to show off a few dress ups, even if these sort of things happen year round. I am undecided as to what I’ll be dressing up as at a local party at the end of the month, but every time I see costumes like this I get ideas. My favorite has to be Luigi, who you can see after the jump, all decked out like he’s gone renegade, complete with Yoshi’s head on pike.

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Game Watch Alert: A Shadow's Tale/Lost in Shadow http://www.zeldainformer.com/game_watch_alert_a_shadows_talelost_in_shadow/ Sun, 10 Oct 2010 15:39:00 +0000 http://localhost/wordpress90/?p=1261


Sometimes the best games are the ones that you may not even be aware about. As this trailer shows from E3, it was previously titled Lost in Shadow but underwent a name change prior to it’s UK release. The reason I am putting this game on “Game Watch Alert” is because the game itself appears to possibly be one of the best Wii titles to date. Yes, it is Wii exclusive, and no, we wont be getting it stateside this year. Consider this more of a “Christmas Hangover surprise” as it arrives on January 4th, 2011. IGN has called this game “great” and compares it visually to ICO. MSN gave it 5 stars, claiming this could very well be game of the year material.



I’ve seen gameplay footage. I’ve read enough about how the game looks and feels, as well as it’s base premise. I can safely say this: It is a must buy for me. Be sure to keep this game on your watch list, otherwise you may miss out on what is possibly the most unique and well made game the Wii has to offer. It’s easy to miss with the lack of advertising and hype, so now you have no excuse. Rumor has it the game is still titled Lost in Shadow in NA. Keep an eye out come January.

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Sometimes the best games are the ones that you may not even be aware about. As this trailer shows from E3, it was previously titled Lost in Shadow but underwent a name change prior to it’s UK release. The reason I am putting this game on “Game Watch Alert” is because the game itself appears to possibly be one of the best Wii titles to date. Yes, it is Wii exclusive, and no, we wont be getting it stateside this year. Consider this more of a “Christmas Hangover surprise” as it arrives on January 4th, 2011. IGN has called this game “great” and compares it visually to ICO. MSN gave it 5 stars, claiming this could very well be game of the year material.

I’ve seen gameplay footage. I’ve read enough about how the game looks and feels, as well as it’s base premise. I can safely say this: It is a must buy for me. Be sure to keep this game on your watch list, otherwise you may miss out on what is possibly the most unique and well made game the Wii has to offer. It’s easy to miss with the lack of advertising and hype, so now you have no excuse. Rumor has it the game is still titled Lost in Shadow in NA.  Keep an eye out come January.

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Epic Mickey Panel: New Screenshots, Information Overload - Contains Spoilers http://www.zeldainformer.com/epic_mickey_panel_new_screenshots_information_overload_-_contains_spoilers/ Sun, 10 Oct 2010 18:46:10 +0000 http://localhost/wordpress90/?p=1262 Oswald the King

With Epic Mickey arriving late next month, the hype train continues to build for one of the most highly anticipated titles of the year. You heard right, Mickey Mouse stars in one of the most highly anticipated games of the year, and it doesn’t start with the word “Kingdom”. At the New York Comic-Con there was an entire panel dedicated to Epic Mickey, where they released a ton of new information. We’ve gathered everything we can all in one spot, so hit the jump and prepare to have your mind blown.



  • Warren says his first play through took 26 hours
  • The way you interact with enviornments and characters changes your playthrough of the game
  • Takes up to 3 playthroughs of the game to collect everything
  • characters such as Goofy will play a large role
  • the game’s ending involves Mickey’s handling of Wasteland, and changes depending on what you’ve done
  • one portion of the game asks you to choose between saving a gremlin or taking a treasure
  • this decision will change the story
  • 64 page graphic novel being released will add to the game’s story
  • Warren still shows interest in a Ducktales game
  • some characters leave the world if you take an evil path
  • over 100 collector pins
  • also collect Golden Ticket money and Film Reels
  • Spector has plenty of ideas for a sequel
  • a Jr. Game Designer came up with a much better way to do the moral system, which is why things changed from the original
  • the soundtrack is going to be classic Disneyland and Mickey Mouse music done new, epic, demented and “Disney like”.
  • Oswald is the main focus of the story
  • Oswald views Mickey as the younger brother that took the life that was meant to be his
  • this relationship becomes worse or better depending on how you play the game.
  • he is the driving force of the exploration and story
  • Oswald is incredibly lonely, and once worked with the Mad Doctor to keep Wasteland under control before it was ruined by Mickey’s tampering
  • Oswald isn’t friends with the Mad Doctor anymore
  • robotic Goofy and Donald are gifts from the Mad Doctor so Oswald can simulate living the life Mickey lived
  • Oswald also has his own AI
  • In one clip, Oswald is like a Boo from Mario Bros, because when you look away he makes obscene gestures of displeasure at Mickey but when you look back at him he is all innocent and idle
  • one of the comic series’ is a prequel to how Oswald ran Wasteland during Mickey’s screw up
  • The clips shown at Comic Con will be online in about two weeks and most likely will be on the bonus DVD of the Collectors Edition
  • Waren made the game for Wii for three reasons. 1) The main game mechanics at the time were only possible on the Wii Remote. 2) The Wii’s expanded audience is more of a fit to Mickey Mouse than on the XBox 360. 3) Waren is a self admired HUGE Nintendo dork. “Miyamoto touched me on the shoulder at E3 and I suddenly became a better game designer!”
  • Warren Spector has never seen Darkwing Duck, but he plans to watch the series and see if he believes it could be turned into a game
  • the game gives you choices every three to five minutes
  • the game will immediately give you repercussions and rewards from the choices you make and will log the data for behind the scenes calculations to adjust the overall story
  • there is no “Good VS Evil” binary moral system
  • the game will always have the same conclusion, but it will have elements that are different depending on how you’ve played the game
  • “We wanted to challenge the player on ‘what is heroism?’ Is it the guy who takes torturous time to do every little thing, or the guy who gets only the most important things done in the most efficient way possible. Do you make bread or bombs. Neither is right or wrong. The choice is up to you!”
  • Spector’s first job was making Mickey Mouse a hero in the vein of Nintendo legends Mario and Link
  • Spector’s second job was to tell the tale of Oswald the Lucky Rabbit
  • Spector is honored to bring Oswald to the console screen
  • Epic Mickey is the first time Oswald ever had a voice of any kind
  • Oswald’s voice is performed by Frank Welker
  • Spector hopes Oswald will be launched into commercial success once more, and would love to see an Oswald plush.
  • the idea of the DigiComics and graphic novel is to let the player know what’s going on inside the head of the characters
  • Tales of the Wasteland will be a prequel anthology of six stories inspired by Oswald’s life
  • all of the stories take place before Mickey inadvertently releases the Phantom Blot on the Wasteland
  • Oswald and the Mad Doctor had a great relationship at one point
  • ‘Clocktower Cleaners’ is a send-up of the Disney classic short ‘Clock Cleaners.’
  • ‘Oswald the Lucky Duck’ is where Oswald decides he could be more popular if he wasn’t a rabbit, so he attempts to become other things such as a Lucky Duck, a Lucky Stiff, etc.
  • one of the stories is based on the beloved (and defunct) Adventurer’s Club at Walt Disney World
  • the free iPhone/iPod Touch/iPad app for the DigiComics will be released within 10 days
  • the map of the Wasteland will be mostly grayed out, but lands will be progressively unlocked on a week by week basis leading up to the November 30 launch of Epic Mickey
  • graphic novel will follow the prequel Tales of the Wasteland anthology will be released alongside the game on November 30th
  • Spector says that a really good gamer can get through Epic Mickey in 15 hours
  • Yen Sid does appear once more in the game
  • lots of hidden rooms, secrets and Mickey heads to find
  • E-tickets serve as currency
  • music written by ‘Pushing Daisies’ composer Jim Dooley
  • Spector auditioned about twelve different people for the music
  • in an earlier concept of the game, the ‘real world’ characters were in the Wasteland in a ‘save Mickey’s friends’-type storyline, but since the characters currently exist in the ‘real world,’ they cannot be forgotten or discarded and thus don’t belong in the Wasteland
  • John Lasseter provided two vital elements to the game, but declined to say what they were at this time




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“I love our guy, I think this is the best Mickey ever, but he is the video game Mickey. ... You have to find the core of the character, what makes Mickey relevant after 82 years, when no other characters are, and no other movies are. And the list is pretty short and pretty straightforward: he’s smart, he’s loyal, he is a friend to all, he’s persistent, he never gives up, he is overly enthusiastic, doesn’t always think things through, gets himself in mischief and has to get himself out of trouble. That’s true everywhere, intensely curious. So what I wanted to do is take smart, loyal, friend, and overly enthusiastic, mischievous, curious… that to me defines a great video game character. And then do what you have to do in a video game is give players something they’ve never seen before - in our case it’s drawing and erasing. And I think you’ve got a little guy who can take on Mario and Sonic, Link, Master Chief.” - Warren Spector



Source: Stich Kingdom, GameDaily, GoNintendo

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Oswald the King

With Epic Mickey arriving late next month, the hype train continues to build for one of the most highly anticipated titles of the year. You heard right, Mickey Mouse stars in one of the most highly anticipated games of the year, and it doesn’t start with the word “Kingdom”. At the New York Comic-Con there was an entire panel dedicated to Epic Mickey, where they released a ton of new information. We’ve gathered everything we can all in one spot, so hit the jump and prepare to have your mind blown.

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Zelda: Themes in Motion http://www.zeldainformer.com/zelda_themes_in_motion/ Tue, 12 Oct 2010 19:00:00 +0000 http://localhost/wordpress90/?p=1263 Zelda_themes_in_motion.jpg
This may not come as a surprise to pretty much anyone, but I spend what most might consider an inordinate amount of time thinking about The Legend of Zelda. In fact, since Wind Waker I don’t think I’ve let even a single day pass without calling the series to mind at least once. (And I think my obsession is only getting worse over the years.)



Of course, what first drew me in was the prospect of kicking monster ass with a sword, but it’s the storyline that has left a lasting and deeply personal impact. I may frequently criticize such things as plot delivery and balance with the primary gameplay, both in my articles and on the forums, but no matter how I feel about it the story somehow always manages to reign me in.



Until recently most of my articles about the storyline treated it from a theorist’s perspective. I would write detailed exposés explaining how certain events in the series’ mythos interrelate, what we are to make of these relationships, and so on. Now that I’ve sort of shifted away from timelines, continuity, and canonical disputes, I’ve become more able to examine the story as art, as a medium designed to speak to an audience at the core rather than just to convey a sequence of events. It’s strange, but just focusing on experiencing the games has wound up opening these stories much much more than my three-and-a-half dedicated years of theory construction ever did. Not to mention it’s lifted a rather hefty burden off my shoulders.



Why am I bothering to tell you all this? I mean, you came here to read articles about Zelda, for crissakes, not the musings of some idealistic young college kid. I suppose it’s because the subject matter is very personal - not just in that it’s something that has had a profound effect on me specifically, but something that I think is supposed to put us, the fans, in conversation with each other. And what is that subject? Well, as the title implies, it’s the driving themes that characterize each individual Zelda title and set it apart from the rest.



Now, I think it’s important not to confuse “themes” with the “gimmicks” that spice up the gameplay experience, though of course the two often overlap in a meaningful way. Switching back and forth between a child and an adult in Ocarina of Time is not itself a theme, but it is one of the vehicles by which the game conveys its theme. We also have to remember that since the Zelda series is first and foremost a series of video games, the gameplay is responsible for setting the theme, not the other way around. Wind Waker‘s ocean was designed as a new and open world for players to explore, and the thematic relevance to the story came later.



I touched on the thematic inspiration for the original Legend of Zelda in one of my recent articles - the feeling of stepping into an epic adventure where you can find wonder and danger around every corner. That first Zelda story really captured the age-old myth of a sword-wielding hero fighting to rescue a princess from an evil king and made it relevant to us, in our modern industrialized age. Link is very much the Odysseus, the Beowulf, the Aragorn archetype made incarnate in the video game world; Ganon is similarly the Satanic figure, the Grendel, the Sauron of Hyrule’s universe. It’s a healthy blend of classic epic and modern high fantasy.



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Looking at the instruction manual story for The Legend of Zelda, it even resembles the narrative structure of the old epic tales. It begins with a description of some great land where the protagonists live, and of an evil that has begun to make things difficult for the people there. Then it explains how the hero came to be involved with the goings-on:


The world entered an Age of Chaos. Among this chaos, in a tranquil little kingdom in the Hyrule region, the legend of the Triforce—golden artifacts holding untold mystical powers—was handed down over generations.



One day, a dark army attacked the peaceful kingdom and seized the Triforce of Power. This army was led by Ganon, a powerful warlock bent on reigning over a dynasty of fear and darkness. Fearing his nefarious designs on the throne, Zelda, the princess of Hyrule, split the Triforce of Wisdom into eight fragments and scattered them throughout the realm to keep them out of Ganon’s reach. She then commanded her trustworthy nursemaid, Impa, to flee the castle and seek a champion with the courage to battle Ganon. Ganon, infuriated by the news of Impa’s escape, imprisoned the princess, and ordered a horde of henchmen to hunt down the elderly nursemaid.



Desperately running through forests and mountains, Impa fled for her life. Just as her strength began to fail, Impa found herself surrounded by Ganon’s underlings. She was certain all hope was lost, but a young lad appeared and drove off the wicked attackers, saving her from a fate worse than death. The boy explained that his name was Link, and that he had stumbled across Impa and her attackers as she traveled through the area. Grateful for his assistance, Impa told young Link the story of Princess Zelda’s predicament and Ganon’s vile grip on the kingdom.



Upon hearing this heart-wrenching tale, Link vowed to save Zelda…



Notice here how Link isn’t some country farmboy who unwittingly gets dragged into a quest to save his friends and homeland. He’s a traveler, one who obviously has some experience with monsters, and who has decided to intervene on behalf of Impa to save the princess. He has no defined motivation, and doesn’t really need any - he’s a hero, after all. The monsters range from your typical mythological dragons to giant spiders to whatever the heck Digdogger is. There’s even an army of wise old men living throughout the land who range from helpful to not-so-much.



Themes_1_1.jpg
Other central qualities to the “epic adventure” include:


  • The story begins in media res (or “in the middle of things”);
  • The hero faces trials and struggles in the course of his journey;
  • The hero must face a final and ultimate task, alone;
  • The hero represents the values of his nation, race, or historical era;
  • The hero’s birth or childhood occurs under some unusual circumstance;
  • The hero is or becomes a leader among his people.

It’s pretty easy to see how Legend of Zelda starts off in the middle of the action, without a lengthy introductory exposition. The way in which Link becomes involved in the struggle is explained in a single paragraph in the instruction manual. The trials he faces in the labyrinths and in Death Mountain are trials for him alone, proving that this is not a typical war against evil, but a battle between the greatest of good, epitomized by the hero, and the darkest of darkness, embodied in the Evil One. And while The Legend of Zelda isn’t a particularly moral tale, it’s easy to see how Link is supposed to represent the virtues of our society: exhibiting charity in his assistance rendered to Impa, integrity in his dedication to the task he undertakes, and courage in his unrelenting endurance as he approaches the final fight.



Another element that’s quite common in epic literature - but not so common to be considered one of its central traits - is magical weaponry. Beowulf, King Arthur, and many of the heroes of Celtic, Norse, and Eastern mythology all wielded swords gifted with power, and Link is no exception. In Link’s case, the Master Sword is another representation of the power of human virtues, as when a hero wields it it can smite evil. Most epic swords have long extended backstories behind them, perhaps the most famous being the Arthurian swords - one of which was to mark Arthur’s kingship by his ability to withdraw it from the stone (another motif reused in Zelda), and another which is given to him by a spiritual figure (Skyward Sword?). It’ll be interesting to see how the story of the Master Sword is handled in the upcoming Wii prequel.



The first of the series’ sequels, The Adventure of Link, despite its departure from the gameplay style of the original, sought in terms of story to add to the epic mystique surrounding the legend’s major players. It explained Link’s significance as the chosen one who would reunite the Triforce, and supposedly become king of the realm - completing our list of “epic elements.” At the same time, it fleshed out the history of Princess Zelda, explaining that every princess born in Hyrule will bear that name, thus setting the precedent for future stories. If that wasn’t fanservice enough, it also hinted at a complicated history involving the Triforce and the royal family - one that even now has yet to be fully explained. All the while, whispers echoed that Ganon might someday be revived…



This enduring quality of the series, this never-ending potential for new tales, is part of what makes The Legend of Zelda come alive much like Olympian and Arthurian myth did for our ancestors in yesteryears. For my part, I think this is a very good thing, and probably the reason why Nintendo tries to keep mum about the overarching series timeline. If they reveal too much, perhaps they might trap themselves in a set story and stifle the potential for an unending string of tales that has driven the series for so many long years.



Here’s hoping the epic lives on for many more years to come.



“What? That’s it?” Well, sort of.



Themes in Motion is a new article series that plans to cover the story themes of every game in the Zelda series. Articles will release every other Tuesday, each covering a different theme. This particular article dealt with the first two games, and given their blatant lack of in-game narrative, there’s not a lot of content to work with. As the games have progressed over the years their stories have grown steadily denser, so expect the same trend with each new article.

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This may not come as a surprise to pretty much anyone, but I spend what most might consider an inordinate amount of time thinking about The Legend of Zelda. In fact, since Wind Waker I don’t think I’ve let even a single day pass without calling the series to mind at least once. (And I think my obsession is only getting worse over the years.)

Of course, what first drew me in was the prospect of kicking monster ass with a sword, but it’s the storyline that has left a lasting and deeply personal impact. I may frequently criticize such things as plot delivery and balance with the primary gameplay, both in my articles and on the forums, but no matter how I feel about it the story somehow always manages to reign me in.

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Donation Drive, Admin for a Week, Skyward Sword Copy, and More! http://www.zeldainformer.com/donation_drive_admin_for_a_week_skyward_sword_copy_and_more/ Mon, 11 Oct 2010 14:13:21 +0000 http://localhost/wordpress90/?p=1264



I’ve been avoiding making this update for roughly a week in the slightest hope that our advertising companies would come through, but I can’t put it off any longer. I know we’ve asked for donations in the past to help make sure we stay online, and here I am today asking for the same thing. We need, in essence, 600$ in the next 10 days or ZI will possibly be going “poof” for a bit. So when I say donation drive for epic awesomeness, I mean keeping this lovely site online.



Of course, it does get tiring asking for donations once every 4 months, so lets offer some incentives, no? Anyone who donates 50$ or more gets temporary admin on our community forums for a week. No, it wont be full control (sorry, can’t just trust strangers!) but you will be able to see our private boards and participate in on going staff discussions for a week, and flash your shiny administrator badge around to all the members and pretend you’re awesome. Okay no need to pretend, if you donated enough for the title you are indeed awesome.



Admin not your cup of tea? Well whoever becomes our top donor through this particular drive not only will be helping immensely in supporting and keeping us online, but you’ll also get some money back later next year, as we provide you with a free copy of Skyward Sword!



Some may be asking: Why is your bill so high? It’s simple really: Music downloads. They’re not free… someone has to pay for them, and that someone is us. They were far more popular than I anticipated, so in addition to everything above, should we hit or exceed our donation mark, we will continue to provide soundtracks, the next one being The Wind Waker, which was due out yesterday but held for obvious reasons. So what are you waiting for folks? Donate, get epic staff access for a week, win a copy of Skyward Sword, and get more of the music you already know and love! This is what they call a win - win situation. Thanks for the help!

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I’ve been avoiding making this update for roughly a week in the slightest hope that our advertising companies would come through, but I can’t put it off any longer. I know we’ve asked for donations in the past to help make sure we stay online, and here I am today asking for the same thing. We need, in essence, 600$ in the next 10 days or ZI will possibly be going “poof” for a bit. So when I say donation drive for epic awesomeness, I mean keeping this lovely site online.

Of course, it does get tiring asking for donations once every 4 months, so lets offer some incentives, no? Anyone who donates 50$ or more gets temporary admin on our community forums for a week. No, it wont be full control (sorry, can’t just trust strangers!) but you will be able to see our private boards and participate in on going staff discussions for a week, and flash your shiny administrator badge around to all the members and pretend you’re awesome. Okay no need to pretend, if you donated enough for the title you are indeed awesome.

Admin not your cup of tea? Well whoever becomes our top donor through this particular drive not only will be helping immensely in supporting and keeping us online, but you’ll also get some money back later next year, as we provide you with a free copy of Skyward Sword!

Some may be asking: Why is your bill so high? It’s simple really: Music downloads. They’re not free… someone has to pay for them, and that someone is us. They were far more popular than I anticipated, so in addition to everything above, should we hit or exceed our donation mark, we will continue to provide soundtracks, the next one being The Wind Waker, which was due out yesterday but held for obvious reasons. So what are you waiting for folks? Donate, get epic staff access for a week, win a copy of Skyward Sword, and get more of the music you already know and love! This is what they call a win - win situation. Thanks for the help!

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Retro Review: Sonic the Hedgehog (Genesis) http://www.zeldainformer.com/retro_review_sonic_the_hedgehog_genesis/ Tue, 12 Oct 2010 00:05:56 +0000 http://localhost/wordpress90/?p=1265 sonic_review_top.jpg
The Sonic the Hedgehog franchise has enjoyed nineteen sweet years - not too far behind the beloved Super Mario Bros. series it sought to compete with - and while it may never have ascended to quite the same heights that the Italian plumber managed to scale, in its time it certainly made some waves and has therefore become an important piece of gaming history nonetheless. With today’s release of Sonic the Hedgehog 4: Episode 1 for WiiWare, let’s spin back the hands of time and evaluate the classic series before we dive into the long-awaited sequel later this week.


The Beginnings: Sonic the Hedgehog




sonic_review_1.pngThe premise is typical for a classic game: find mystical objects, defeat the Big Bad Guy, and save the world. But once the game booted up, it was clear that Sonic, while clearly inspired by Mario‘s platforming, was a completely different animal (no pun intended). The scenery of South Island carried a unique visual flair and featured its own blend of modern and futuristic setpieces, a sharp contrast to Mario‘s literal mushroom trip of a world. I’m sure we all remember the checkerboard style incorporated into Green Hill Zone (pictured at right). The graphics were strong for its time, a testament to the Genesis’s capabilities, and they’ve aged fairly gracefully.



The controls handle well, being just simple enough to get the hang of easily but with enough intricacies to keep you learning new tricks as things progress. This wasn’t a game for the faint of heart, and in fact, it wasn’t until recently that I actually completed any of the main Sonic games (which I mostly owe to never owning a Genesis). It’s a testament to tricky and unconventional level and enemy design.



That brings me to one of the greatest features the series offered: intricate branching pathways. As many will tell you, the fun of Sonic comes just as much from finding all of the secrets as it does from simply clearing all the zones. And it’s true; to this day I doubt I’ve found all the nooks and crannies. There are a fair amount of surprises outside of mere level secrets, such as the “WTF” moment when you reach the boss in Labyrinth Zone, that keep the experience fresh throughout. Add to that the other quirky Sonic novelties, such as its solid musical score, trademark item “monitors,” fun powerups such as the Super Shoes, Special Stages, and the unique Ring life system, and the rest is history.



Despite this beaming praise, it’s not a wholly perfect game. The series thereafter made leaps and bounds in terms of innovating the gameplay that seem so crucial that the original in retrospect can be a bit weird to play. There were also a few glaringly glitchy moments here and there that left me scratching my head, such as jumps that didn’t register as spins and enemies that still damaged me even though I had clearly defeated them. The Special Stages, while a really cool concept, seemed visually cluttered due to dense scrolling backgrounds that were irrelevant and unnecessary. (I mean, green doves, really?)



All in all, though, it’s clear why Sonic has become one of the most memorable game series we’ve ever known.



Retro Rating: 85/100


The Sequel: Sonic 2




Sonic the Hedgehog 2 was like god’s gift to Sonic fans. Not only did it introduce a new playable character, a corresponding 2-player cooperative mode, and a ton of graphical updates and new gameplay features - it was a much bigger and more diverse game than its predecessor.



Visually the game looked a lot like a Sonic Director’s Cut, with many of the zones drawing obvious inspiration from the original game, while at the same time advancing the level themes. A famous example is the Casino Night Zone, which took the concept of a nighttime pinball area, first introduced in Sonic 1 (Spring Yard Zone), and fleshed it out considerably, thus creating one of the most memorable levels in the series.



sonic_review_2.pngIn this sense, Sonic 2 can be seen as a sequel done right. It stayed true to the things people enjoyed about the first game but injected them with life and vigor to make them seem new. The musical score advanced at the same pace as the level themes, adding even more depth to the progression. The updates weren’t just in the sense of visuals and design, though: the world of Sonic 2 seemed more the part of a storyline than the original, with the introduction of Tails, Silver Sonic, and the Death Egg.



On the gameplay side, the advent of Tails of course led to a co-op mode, a revolution for its time. But in terms of pushing the series forward, probably the most memorable new feature was the Spin Dash, now Sonic’s signature move. The Spin Dash capitalized on Sonic’s super speed and made the game less about complex platforming and more about high velocity, low-time runs through dangerous obstacle courses. The change has left a mark on the series and its level design, and allowed for craziness like running through a gauntlet of hills and loop-de-loops underwater in Chemical Plant Zone.



Aside from that, Sonic 2 saw upgrades in boss design, sporting some of the most involving battles in a side-scroller to date, as well as sheer level size, allowing for more of those happy branching pathways and secret shortcuts. Many of the weird issues from the first Sonic seem to have been done away with, leaving a game with a greater level of polish and a lot more pizzazz than its forerunner - epitomized in the top-secret Super Sonic tranformation. What more could you want?



Retro Rating: 90/100


The Saga Continues: Sonic 3




Sonic 3 took the trend begun by the second game to the next level. It expanded the world of Sonic, bringing us to Angel Island, the home of Knuckles, yet another new character, and added more of what seemed to be a well-conceived story. This time Sonic wasn’t just out to get the Chaos Emeralds back from

Eggman Robotnik

Eggman, he had Knuckles and the Master Emerald to contend with. (If you’ve ever read the comics or even played the 3D console games, you know just how significant the story grew after this.) There was a sense of continuity in the air, made present from the very first zone, where incinerator robots set the forests of Angel Island ablaze in the end of the first act and the zone boss has you outrunning one of Eggman’s bombers in a heated race out of the burning jungle. It was a really cool feature in a platformer, which traditionally had stayed away from this kind of storytelling and instead made each level a micro-world.



Apparently the design team behind Sonic 3 went to great pains to outdo Sonic 2, because the new game featured even a ton of all new moves, level features, and powerups. This time, Sonic could activate a temporary barrier mid-jump to protect him from enemies and help him deal damage to a wider area, and Tails played a more active role, carrying Sonic at intervals and even during a certain boss. Tails also received the freedom to use his powers of flight during a Tails-only game, adding more diversity and a stronger incentive to play as the young fox.



sonic_review_3.pngThe new powerups were neat as well, and consisted of three variants of the barrier field from the first game: one lightning barrier that attracted Rings and could increase the height of jumps, one flaming barrier that protected from fire damage and enabled Sonic to do a horizontal dash in mid-air, and a bubble shield that allowed for unlimited air underwater and a nifty bouncing move. I’d compare Sonic 3 to Mario Bros. 3 in that respect: it really capitalized on creating new gameplay options while of course keeping the core gameplay intact.



The levels themselves, while extremely well-done, were kind of hit-and-miss in terms of originality. I’ve already described in some detail the interesting scenario of the first zone, but Carnival Night Zone, which came later, looked and felt mostly like Casino Night from Sonic 2. Of course, they introduced a unique twist involving a massive power outage that still managed to make the level feel new, but it wasn’t quite the same type of progression we saw between the first and second games. This was offset by featuring a large cast of enemies and truly unique bosses (including several that weren’t Eggman!), atmospheric music as well as a few since-enduring pieces, the nifty Special Stage concept, and a whole lot more of those seemingly never-exhausting secret passages. Adding the ability to connect Sonic & Knuckles to incorporate the echidna as a playable character made the game even more replayable than the last two, so it’s no wonder the game is considered by many to be the pinnacle of the series.



Retro Rating: 92/100



Overall, it’s clear why the Sonic series has stuck around so long. Spin-off games like Sonic & Knuckles (okay, it’s not technically a spin-off - I just didn’t have time to play through it for this review), Sonic Advance, and Sonic Rush have shown that classic side-scrolling platforming will never die, and so that makes us all the more excited that Sega’s finally moving on to a true Sonic 4.



Series In Review (NOT an average): 90/100


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The Sonic the Hedgehog franchise has enjoyed nineteen sweet years - not too far behind the beloved Super Mario Bros. series it sought to compete with - and while it may never have ascended to quite the same heights that the Italian plumber managed to scale, in its time it certainly made some waves and has therefore become an important piece of gaming history nonetheless. With today’s release of Sonic the Hedgehog 4: Episode 1 for WiiWare, let’s spin back the hands of time and evaluate the classic series before we dive into the long-awaited sequel later this week.

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Evolution of a Genre http://www.zeldainformer.com/evolution_of_a_genre/ Fri, 15 Oct 2010 12:00:00 +0000 http://localhost/wordpress90/?p=1266 Evolution of a Genre.jpg

Everyone knows genre. Genre is everywhere. It is in music, literature, movies, and of course, videogames. It may also not be surprising to learn that Zelda can be considered a genre itself. Rick Altman (look it up) once theorized about genre and came to conclusion that genre consists of syntax and semantics. In terms of film, which he used as his example, the syntax would be narrative structure and the semantics would be the characters and setting. In videogames, however, the syntax is the interactive elements, or gameplay, and the semantics are the theme, characters, and settings. Altman claimed that a genre could develop by changing one of the aspects, either syntax or semantics. Applying this to The Legend of Zelda franchise reveals how Nintendo has evolved the series, how fans perceive certain games, and even helps to predict how future games such as Skyward Sword and beyond will be.


Before proceeding to explain how the genre has changed, one must first define the Zelda genre. Any fan could tell you that the games, excluding certain spin-offs, include the character Link, some form of combat, and types of puzzles. While that description would suffice in normal conversation, it is not quite good enough for this analysis. If the genre is free to evolve, then one could foresee a game where one or more of these elements are eliminated. There is also the issue of the spin-off games briefly mentioned earlier, which include the Tingle games and Link’s Crossbow Training. While this article focuses on the major console installments, it is important not to forget about the series in its larger context. Therefore, the most one can say about the Zelda genre is based on how it compares between games. This may seem like a roundabout way to say that the genre is not definable, but it is an important distinction to make so that predefined perceptions do not cloud judgment. Now that that is out of the way, the real analysis can begin.


It is July of 1987 and Nintendo releases The Legend of Zelda to American shores for the NES. The game is an astounding critical and commercial success. Back to today, deluded fans calling themselves theorists write essays on the game. The Legend of Zelda was revolutionary and introduced many different aspects that games from even other genres would emulate. However, the game was not without its influences. It took syntactic aspects from action, adventure, and puzzle games of the time. The top-down perspective, for instance, already existed and was popular. The most defining trait of the original Legend of Zelda was its sense of exploration. There were very few clues to show which way to go, and certain dungeons could be tackled out of order. There was a great deal of freedom with how to approach the game, with it being possible to reach the final boss without ever obtaining the sword. At that point in time, however, there was no way to describe a Zelda game because there was only the Zelda game.


That point is important to remember when discussing the next game in the series, Zelda II: The Adventure of Link. This game saw a major change in syntax from the original. Combat was in a side-view perspective, there were random battles, and levels increased with experience points. At a time when the technology was limited and the semantics of a game generally varied only slightly, fans of the original were not too pleased with the sudden change in syntax. While many people would argue that Zelda II was indeed a great game, it appeared foreign to fans. Taking note of this, Nintendo would create a game far more similar in controls to the original.


The Legend of Zelda: A Link to the Past is considered by many to be the major foundation for the rest of the series. In reality this is largely due to how it used the aspects of the original, which created a connection and solidified in people’s minds that this is what makes up a Zelda game. The syntax of A Link to the Past followed closely that of the original Legend of Zelda. The game played in a top-down perspective, there were items, and there were dungeons. It was the semantics of the game which were revolutionary for the Zelda genre. The story jumped to a whole other level, introducing the concepts of the Imprisoning War and the Master Sword. The Master Sword in particular would become the focus of many games to come. While the increased focus on narrative naturally lessened the exploration factor of the original, people did not mind all that much. The game felt like they remembered, but only now it was more epic and complex. It was both familiar and refreshing, making it a resounding success.


Everyone reading this knows the next game, and most have probably played it. The Legend of Zelda: Ocarina of Time for the Nintendo 64 marked the beginning of the 3D Zelda games. As anyone might guess, the syntax of the game was unlike anything that had preceded it. Revolutions such as z-targeting, automatic jumping, and many puzzles find their roots in Ocarina of Time. At the same time it still used structures such as dungeons and items so that a long-time fan would not be completely lost. The semantics, although the Nintendo 64 allowed for them to take a larger role, were mostly the same. The main character was still Link, the Triforce was still present, and ultimately Zelda needed saving. The Master Sword, which A Link to the Past introduced, reappeared as well. These aspects grounded it in players’ minds as a Zelda game even with all the additions such as the new races and certain characters. In the fan community this would become quite important. Introducing more references across more games allowed the community to connect the games into a single epic. That epic is still growing to this day, but Ocarina of Time built much of the basis of how the fan community views that story. Ocarina of Time worked as a solitary game as well as satisfied fans’ thirst for another installment in the series. Its commercial success and unanimous praise put it up as an inescapable influence on the games to come.


Links

With only a development time of about a year Nintendo created a sequel, Majora’s Mask. Nintendo managed to produce the game so quickly because it borrowed the engine of Ocarina of Time almost exactly as it was. Naturally this left the syntax essentially unchanged. The game used the same controls, same physics, and similar structure. One might see the transformation masks as new, but when reduced to basics of function they differ only slightly from other items. The masks are memorable, and they allowed for unique movement, but they introduced little to combat. The Deku bubble worked like the slingshot, the Goron Punch worked like the hammer, and the Zora Fins like the boomerang. Despite this, the game was a huge success. The semantics of Majora’s Mask had no precedent at all. Yes, the game featured reused models and the art-style was about the same, but the story was deeper and more unique than anything else in the series. The emphasis on side-quests and non-playable characters created a rich world filled with meaning. Nintendo relying on the previous game’s syntax allowed for more creativity in the realm of semantics without alienating it from the rest of the series as well as from fans.


The next major installment and also a major release for the Gamecube was Wind Waker. The most immediate change was the graphical style which discomforted more than a few Zelda fans, particularly those who were fond of Ocarina of Time. In addition, the game introduced a new flooded world with a brand new mechanic of traversing the overworld and searching for treasure. There is a break between the fanbase regarding Wind Waker. This break occurred because the game is such a large departure from the last console Zelda game, Ocarina of Time. Both the syntax and semantics of the game were greatly changed. Zelda elements of course are easily noticeable, but there was too much change in the game for many fans to swallow. On the other hand, many fans greatly enjoyed Wind Waker. Interestingly enough, there is one aspect that the game borrows from the original game in the series. The Great Sea offers a scale of exploration not seen since The Legend of Zelda. Once free to control the winds there is no set linear path. A multitude of islands exist that serve no point other than to offer a new challenge and environment to the player. One could choose to stick solely to the story, but the game rewards the player who leaves the marked path and explores. It is not so much that Wind Waker had no reference in the series, but that it made such a large jump from the last major installment. Ocarina of Time was, for many, the first Zelda game they had ever played and set up many of the standards they expected. Nintendo took the break over Wind Waker quite seriously and would try to amend it in their next major installment.


Twilight Princess is the most recent major installment. Nintendo, in their effort not to alienate fans, created a game which syntax and semantics greatly resembled previous games, particularly Ocarina of Time. Now, as already discussed, in order for a genre to evolve at all, either the syntax or the semantics must change. So by heavily basing both aspects in a previous game, Twilight Princess had not evolved the franchise. It felt stale to many people. No matter how well-designed Twilight Princess could possibly be, it would always lack the innovation fans seek in a genre. The controls, dungeon system, story, and art style were not unique enough to constitute more appreciation. In their effort to emulate Ocarina of Time and even “surpass” it, Nintendo created a game in which the conventions of the past held it back from its potential.


Link Over the Ages

That concludes the current evolution of the Zelda genre. If one was to compare any of the new games to the original only the most basic of structures would be visible in both. The genre evolution is not necessarily a straight line, either. It branches out as different games influence new ones and as other games do not. The handhelds, in particular, are heavily influenced by their closest console relative. Influences can make a game similar in theme but different in gameplay like Ocarina of Time, or vice-versa like Majora’s Mask. One can also use this model for the Zelda games yet to come. Nintendo has already revealed plenty of information on Skyward Sword, though many may not think it. From what Nintendo has shown, Skyward Sword will feature a control scheme which fully utilizes motion-control. This will have a deep impact in gameplay as enemies and assuredly puzzles will make use of it. This is, of course, a change in syntax. Nintendo has most likely learned through Wind Waker and Twilight Princess that they have to keep certain things and change certain things. With syntax being completely different, one can predict that the semantics will be similar to past games and steeped in traditional Zelda lore. The art-style already partially confirms this as it is a blend of Wind Waker and Twilight Princess graphics, indicating an interest in merging the two types of fans. Nintendo is definitely not trying to alienate people at this juncture. Expect Skyward Sword to echo many of the themes previously tackled in Zelda games. Expect if to change how to play Zelda. Expect it to revisit iconic locales. Expect it to push the genre forward.

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Evolution of a Genre.jpg
Everyone knows genre. Genre is everywhere. It is in music, literature, movies, and of course, videogames. It may also not be surprising to learn that Zelda can be considered a genre itself. Applying genre theory to The Legend of Zelda franchise reveals how Nintendo has evolved the series, how fans perceive certain games, and even helps to predict how future games such as Skyward Sword and beyond will be. Hit the jump for the breakdown of this process.

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Kirby's Epic Trailer http://www.zeldainformer.com/kirbys_epic_trailer/ Mon, 11 Oct 2010 22:51:08 +0000 http://localhost/wordpress90/?p=1267


Only a few more days folks. Make sure to check out this very site for a full written and depending on how much my recording equipment hates me perhaps even a video review of the game. The trailer is probably the last bit of news we will get about this game before release. An interesting tidbit is the last few seconds - the Wii, including two (meh) games for $199. It would seem that Nintendo is making one final push for the Q4 period to get as many systems out for Donkey Kong Country: Returns and Skyward Sword as they possibly can.

[Source: GoNintendo]

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Only a few more days folks. Make sure to check out this very site for a full written and depending on how much my recording equipment hates me perhaps even a video review of the game. The trailer is probably the last bit of news we will get about this game before release. An interesting tidbit is the last few seconds - the Wii, including two (meh) games for $199. It would seem that Nintendo is making one final push for the Q4 period to get as many systems out for Donkey Kong Country: Returns and Skyward Sword as they possibly can.

[Source: GoNintendo]

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The Legend of Zelda - Complete Princess Dōjinshi http://www.zeldainformer.com/the_legend_of_zelda_-_complete_princess_dojinshi/ Tue, 12 Oct 2010 11:48:19 +0000 http://localhost/wordpress90/?p=1268 thumb.jpg

Zelda Informer is proud to present to you our latest ongoing project - the full translation of the Japanese Twilight Princess manga, a paraphrased retelling of the events of the game. Unfortunately at this moment I do not have the name no info of the super awesome fan who sent us the raw scans, but as soon as I do I will make sure to properly credit our, as of now, best friend of all time.

It did take us a bit by surprise, and by surprise I mean we had no idea who to ask about the translation… Things worked out however, at least for now, and we are able to start releasing translated pages for you guys to enjoy (Thanks Sarah!). This is just the initial sneak peek and you can expect around 15 pages (Out of roughly 100) to be released weekly. This number might of course change as due to certain circumstances translation may end up slower or even faster at times.

In unrelated news, we are looking for Japanese translators. If you’re interested toss a mail to damir@zeldainformer.com

Please note that his is a Japanese dōjinshi and as such is read from right to left. Also be warned that the pictures are gigantic. I will get normal sized versions up later today when I have more time.

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Zelda Informer is proud to present to you our latest ongoing project - the full translation of the Japanese Twilight Princess manga, a paraphrased retelling of the events of the game. Unfortunately at this moment I do not have the name no info of the super awesome fan who sent us the raw scans, but as soon as I do I will make sure to properly credit our, as of now, best friend of all time.

It did take us a bit by surprise, and by surprise I mean we had no idea who to ask about the translation… Things worked out however, at least for now, and we are able to start releasing translated pages for you guys to enjoy (Thanks Sarah!). This is just the initial sneak peek and you can expect around 15 pages (Out of roughly 100) to be released weekly. This number might of course change as due to certain circumstances translation may end up slower or even faster at times.

In unrelated news, we are looking for Japanese translators. If you’re interested toss a mail to damir@zeldainformer.com

Jump inside for the pages.

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Legend of Neil Season 3, Minisode 5: Glarry Botter and the Orphan Teacher Conference http://www.zeldainformer.com/legend_of_neil_season_3_minisode_5_glarry_botter_and_the_orphan_teacher_con/ Wed, 13 Oct 2010 01:07:03 +0000 http://localhost/wordpress90/?p=1269


I was hoping to see a bit more of Glarry after the last episode, so I was elated to see a return in this instant classic minisode. I can’t believe we are just two weeks away from this amazing series coming to an end. Live on Glarry Botter, live on.

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I was hoping to see a bit more of Glarry after the last episode, so I was elated to see a return in this instant classic minisode. I can’t believe we are just two weeks away from this amazing series coming to an end. Live on Glarry Botter, live on.

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Can Skyward Sword Evolve the Zelda Series? http://www.zeldainformer.com/can_skyward_sword_evolve_the_zelda_series/ Wed, 13 Oct 2010 23:55:51 +0000 http://localhost/wordpress90/?p=1271 Zelda-Skyward-Sword-Screen-10.jpg

Ever since E3 2010, hype has steadily built up around The Legend of Zelda: Skyward Sword, and understandably so. Nintendo is positioning this new Zelda title to become the game that finally changes the tried and true, yet ultimately staling, Zelda formula that has been with the series ever since Link’s first days on the NES. The question is: How can Nintendo accomplish such a lofty goal?

Check out the latest Zelda article on Player Affinity to read quite a bit of their opinion regarding the next big upcoming Zelda game. The article heavily focuses on comparing Skyward Sword with previous Zelda installments, and rightfully so. It is quite a chunk to read through but definitely worthwhile to slowly start building up the hype for this (probable) masterpiece.

In semi-related news, if you want to get a copy of Skyward Sword while also being a gigantic help to this community, please click here.

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Zelda-Skyward-Sword-Screen-10.jpg

Ever since E3 2010, hype has steadily built up around The Legend of Zelda: Skyward Sword, and understandably so. Nintendo is positioning this new Zelda title to become the game that finally changes the tried and true, yet ultimately staling, Zelda formula that has been with the series ever since Link’s first days on the NES. The question is: How can Nintendo accomplish such a lofty goal?

Check out the latest Zelda article on Player Affinity to read quite a bit of their opinion regarding the next big upcoming Zelda game. The article heavily focuses on comparing Skyward Sword with previous Zelda installments, and rightfully so. It is quite a chunk to read through but definitely worthwhile to slowly start building up the hype for this (probable) masterpiece.

In semi-related news, if you want to get a copy of Skyward Sword while also being a gigantic help to this community, please click here.

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15 Minutes of Kirby's Epic Yarn Gameplay http://www.zeldainformer.com/15_minutes_of_kirbys_epic_yarn_gameplay/ Thu, 14 Oct 2010 14:02:56 +0000 http://localhost/wordpress90/?p=1272


Kirby is just a super cute ball of yarn, isn’t he? While this is clearly a family friendly platforming experience, it seems to have it’s own unique charm about it. While not overly difficult (they said you literally can’t die) that isn’t really the point of the game. It’s about doing what Nintendo does best, having fun. Kirby’s Epic Yarn arrives on store shelves October 17th. You can find out all you could ever want to know about Kirby at the WiKirby Wiki!

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Kirby is just a super cute ball of yarn, isn’t he? While this is clearly a family friendly platforming experience, it seems to have it’s own unique charm about it. While not overly difficult (they said you literally can’t die) that isn’t really the point of the game. It’s about doing what Nintendo does best, having fun. Kirby’s Epic Yarn arrives on store shelves October 17th. You can find out all you could ever want to know about Kirby at the WiKirby Wiki!

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Time for a little Zelda Art http://www.zeldainformer.com/time_for_a_little_zelda_art/ Thu, 14 Oct 2010 18:41:58 +0000 http://localhost/wordpress90/?p=1273

Link and Minda


Sometimes it’s great to just sit back and appreciate the wonderful artists out there. The above piece, and the one after the jump, are by Genzoman. If I must say, the guy is simply amazing. One more after the jump.

Link and Navi

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Link and Minda

Sometimes it’s great to just sit back and appreciate the wonderful artists out there. The above piece, and the one after the jump, are by Genzoman. If I must say, the guy is simply amazing. One more after the jump.

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Conduit 2 Debut Trailer http://www.zeldainformer.com/conduit_2_debut_trailer/ Fri, 15 Oct 2010 05:26:18 +0000 http://localhost/wordpress90/?p=1275


Conduit was the game back in 2009 that was suppose to finally get an online multiplayer experience for FPS players to work just right for the Wii. While it did do some great things, namely in almost nailing down the controls to perfection, it had a lot of issues. Cheaters ran rampant during multiplayer matches with little to no consequence, and as is usual for these sort of games the campaign was too short, with a really cliché story that just didn’t do it for most FPS players. Still, that didn’t stop them from trying to correct all the mistakes in the upcoming second installment, which after the first games release offers some promise of a future for FPS online multiplayer games becoming a staple on the Wii, and whatever Nintendo’s future console is. Between this and GoldenEye 007 both featuring supposedly rich online play, exclusively for the Wii, you have to be at least some what excited if you enjoy good FPS games on consoles.

On a side note, we are indeed 350 or so dollars short of meeting our already late server bill, which will shut us down in roughly 11 days. You can donate to help keep us online by clicking on the “chip in” button over in our right navigational area. Every dollar counts! The top donation in money value will win a copy of Skyward Sword.

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Conduit was the game back in 2009 that was suppose to finally get an online multiplayer experience for FPS players to work just right for the Wii. While it did do some great things, namely in almost nailing down the controls to perfection, it had a lot of issues. Cheaters ran rampant during multiplayer matches with little to no consequence, and as is usual for these sort of games the campaign was too short, with a really cliché story that just didn’t do it for most FPS players. Still, that didn’t stop them from trying to correct all the mistakes in the upcoming second installment, which after the first games release offers some promise of a future for FPS online multiplayer games becoming a staple on the Wii, and whatever Nintendo’s future console is. Between this and GoldenEye 007 both featuring supposedly rich online play, exclusively for the Wii, you have to be at least some what excited if you enjoy good FPS games on consoles.

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Destructoid the Show: Other M Sales, Lego Wiimote, Super Street Fighter IV 3DS, and More http://www.zeldainformer.com/destructoid_the_show_other_m_sales_lego_wiimote_super_street_fighter_iv_3ds/ Sat, 16 Oct 2010 14:56:58 +0000 http://localhost/wordpress90/?p=1276


So after watching this and seeing Patcher explain the decline in Wii sales is party due to the lack of great software (seen here), I have to wonder if he is almost completely wrong. This summer we saw the release of Mario Galaxy 2, which is arguably the best platforming game of all time, and then we saw the release of Metroid: Other M. While Other M may not be critically acclaimed, it still is presently holding the number 2 spot for software sales, right behind Halo Reach. I also don’t understand how Halo Reach is more critically acclaimed… a multiplayer game that rehashes everything it’s predecessors did? Eh, like all things halo, same game with some tweaks. Honestly, who am I to complain? I play Zelda after all. I do find the Lego Wiimote to be pretty amazing though.

Source: Destructoid, GoNintendo

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So after watching this and seeing Patcher explain the decline in Wii sales is party due to the lack of great software (seen here), I have to wonder if he is almost completely wrong. This summer we saw the release of Mario Galaxy 2, which is arguably the best platforming game of all time, and then we saw the release of Metroid: Other M. While Other M may not be critically acclaimed, it still is presently holding the number 2 spot for software sales, right behind Halo Reach. I also don’t understand how Halo Reach is more critically acclaimed… a multiplayer game that rehashes everything it’s predecessors did? Eh, like all things halo, same game with some tweaks. Honestly, who am I to complain? I play Zelda after all. I do find the Lego Wiimote to be pretty amazing though.

Source: Destructoid, GoNintendo

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Origins of the Fierce Deity and Majora's Mask http://www.zeldainformer.com/origins_of_the_fierce_deity_and_majoras_mask/ Mon, 25 Oct 2010 12:03:34 +0000 http://localhost/wordpress90/?p=199 In anticipation of Majora’s Mask’s 10th birthday tomorrow, here is another one of our classic Majora’s Mask articles. This article is a little bit lesser known as it came during a period of time when this site was still very young. Enjoy the read!

The following article is only a theory, and is not meant to be taken
as anything more than that. It only reflects the opinion of the writer,
and not ZeldaInformer as a whole. That said, enjoy the article!


Before dwelling into the analysis of the events of Majora’s Mask, let’s recap some basic info regarding the final boss fight against Majora. The
fight takes place inside the moon which was summoned by the Skull
Kid while he was possessed by Majora’s Mask. In the moon Link finds
himself on a gigantic plain with a single tree in the middle and
children playing around it. All the children look identical save for
wearing different masks. The masks they wear are from the four bosses
that Link defeats through the course of the game. When speaking to a
child, the child teleports Link to an unknown location to play a game
with him. With these facts in mind it is time to move to the first part of the article.

inside-the-moon.png

Origin and Identity of the Fierce Deity


First
thing which needs to be taken into consideration for this part of the theory is
Majora’s psyche. Majora is unlike most generic villains. The entity’s
actions are being driven by lust for power or world domination. Upon
closer inspection it becomes clear that Majora has a rather playful
nature and looks upon everything as a game. The second crucial fact
which now makes the Fierce Deity mask different from all the other
transformation masks in the game is that all the other transformation
masks originated from a living being, they all embody someone’s spirit.
That is not the case with the Fierce Deity mask. As a matter of fact,
the mask never even existed. Furthermore, the scene on the moon, the
plain, the tree and the children, nothing of that was real. It was all
a product of Majora’s mind, and the fact that the children were playing
on the moon supports this statement because of Majora’s personality.

Although
there is no specific statement in the game which proves that the scene
on the moon is not real, there is plenty of evidence. First of all,
even though you lose your masks to the children on the moon you regain
them all once you return to Termina. On top of that, the surrounding of
the plain with the tree is shrouded in mist which strongly suggests a
dream like atmosphere. Obviously the fact that there are four children
playing around a tree inside of a moon spawned by an ancient relic also
goes in favor of this theory.

Let’s move on and look into the
psyche of the children. When children play, especially with masks, they
usually pretend to be someone or something else, most of the time that
which the mask represents. The same principle applies here. The
children on the moon were pretending to be the four bosses whose masks
they were wearing.

mask-kid.pngThis also shows why the last kid was not
playing. It is because of Majora’s Mask, the very mask the child is wearing.
Unlike the other masks, Majora’s Mask doesn’t represent anything so the
kid can’t take part in the play. This is also supported by the actual battle against
Majora’s Mask where Majora takes several different shapes - none
of which can be defined as any normal creature.

When Link
arrives inside the moon he plays a game with each child in which he has to
change into a different form. This can be interpreted as playing along.
The children want Link to play along and in order to do so he has to
put on a mask and pretend to be someone else.

Children of young
age usually don’t have a fully developed perception of right and wrong
so it is only natural to assume that the kid wearing Majora’s Mask
would see Link as evil and hate him because he plays with all the other
children but ignores him.

When Link finally talks to the kid, he
wants to play a game of tag with him. Due to the reasons mentioned, the
kid makes Link the bad guy and gives him the Fierce Deity mask. In
Japanese the deity of the mask is called Oni Link. Oni can translate
into two things, one of which is “it” in a game of tag and the other
“demon”.

The conclusion that can be drawn is that the Fierce
Deity mask never existed. It was all just a product of Majora’s mind.
It was created solely for the purpose to surface the dark parts in
Link’s heart and to make him appear as evil because Majora saw him as
such due to the reasons mentioned above, and because Link opposed
Majora throughout the game.

There is however, one issue which might blow the above theory apart. One of the gossip stones in Ikana says that “the Fierce Deity Mask is somewhere in this world”. This naturally goes against the idea that the mask was merely a figment of Majora’s imagination, but the thought is still interesting.

fierce-deity-mask.png

Origin and Identity of the Majora’s Mask


The
first thing to note regarding the Majora’s Mask is that the ancient
tribe which is mentioned in the game did not necessarily create the
mask. They were only known to have used it. The creator of the mask is
completely unknown.

Going by the premise that the scene inside the
moon is nothing more than a memory brought to surface by the mask it
can be assumed that at the time Majora’s Mask was nothing more than a
harmless object. Given that that is true it can be concluded that the
memory originates from the kid who was wearing the mask at the time
when the event originally occurred.

When the scene originally
occurred, Link didn’t interfere so it’s plausible to assume that the
scene remained the same, with all the children playing, except the one
wearing Majora’s Mask. It is also highly probable that the same scene
happened over and over again, each day anew. It is safe to assume that if the situation did play out like that, the kid with Majora’s Mask became jealous, sad, and angry.

Throughout
the Zelda series there have been numerous occurances of people leaving
emotional trails or parts of their aura on objects, like the telepathic
tiles in A Link to the Past through which Link could hear Sahasrahla.
Another indication of personal auras is the fact that people changed
into their true form when they entered the dark world, the form being
dependent on their character.

If the child did indeed leave an
emotional trail on the mask, it is highly unlikely that those emotions
could have spawned an entity as powerful as Majora so it is most likely
that the mask was simply discovered by the ancient tribe some time
later and they, for whatever reason, amplified that power and gave
birth to Majora. Whether they amplified the aura of the mask out of
curiosity or for some goal, and whether they gave birth to Majora by
accident or not, cannot be proven due to the lack of evidence or any
mention whatsoever.

Another possibility is that Majora existed
within the mask even before the child got the mask and it was merely
feeding itself off the emotions of the child. In that case the creator
and origin of Majora’s playful nature remain a mystery.

It is
also worth mentioning that the reason why Majora did all the
devastation to Termina, and perhaps even to other worlds unknown, is
simply a cry for attention. This would be only natural considering that
the child didn’t get any attention from the other children.

Although
many of the things suggested here seem farfetched, when looking at it
from a psychological aspect it becomes plausible. Majora’s Mask is
nothing more than a toy which embodied the emotions of a child
hundreds, if not thousands of years ago. The story mentions that the
tribe who used the mask was ancient, suggesting that the mask is even
more ancient than the tribe which used it.

majoras-mask.png

Additional Theories


Majora’s Mask is the only Zelda game in the series in which you can repeat boss
fights in dungeons. This fact, together with the premise that the scene
on the moon is only a product of Majora’s mind, suggests that the
bosses and the rooms in which you fight them aren’t real either. It is
most likely that Majora itself shaped the bosses after the four masks
the other children wore. This would mean that the children on the moon
didn’t wear the boss masks because they look like the four bosses, but
the four bosses look like that because the children were wearing those
masks. Another possibility is that the boss masks are also
transformation masks and the giant whom you freed in the temple simply
puts on the mask again and plays with Link again.

Taking a
closer look at the five children on the moon it is evident that they
resemble the Happy Mask Salesman, who is known for his weird nature.
Even though the Happy Mask Salesman, Link, and the Skullkid are all
from Hyrule, they don’t have a mirror image in Termina. The Happy Mask
Salesman is known to move around rather fast and he knows quite a few
things one would not expect from a simple mask salesman. He showed Link
the song that helped him regain his old form back and he is also the
only person who knows anything about the Majora’s Mask, and he seems to
know quite a lot.

Furthermore he mentioned that the mask is very
important to him and that he has to leave in three days time. The first
assumption one would make as to why the mask is important to him is
simply because it is a rare artifact but it is likely to be more than
just that. Also, the fact that he has to leave exactly on the day when
the moon crashes is not likely to be a coincidence. Last but not least,
the Happy Mask Salesman appears in front of Link moments before a game
over with the words “You have met an ill fate”.

salesman.png
The most
probably conclusion is simply that the Happy Mask Salesman isn’t human.
Not being human in this case doesn’t refer to the races human and
hylian, but rather as being supernatural.

All of that opens up
the possibility that the kid under the tree in Majora’s memory is the
Happy Mask Salesman. That means that there is a good chance that it
was he who created Majora’s Mask. That would explain why the kid under
the tree looks like him but it opens another question - why do the
other kids look like him? There are several possibilities for this. One
being that they might have been brothers or it could be that after all
these years Majora forgot the faces of those kids, or it simply doesn’t
want to remember so it’s portraying them like that.

None of the two possibilities have any in game proof but they are both possible. If
the first case was true then it would contradict the statement that the
Happy Mask Salesman is a supernatural being. If he is just a normal
human then it is quite possible that the kids on the moon are his
ancestors which would also explain why he knows so much about the mask
and how he could find it.

But again it is possible that his
ancestor is only the kid under the tree and that the other children are
portrayed like it for the other reason mentioned above.

It
should be noted that most of this theory is based on psychological
analysis and has little canonical proof. Whether or not the designers
thought of it in such details will probably remain a mystery.

]]>
In anticipation of Majora’s Mask’s 10th birthday tomorrow, here is another one of our classic Majora’s Mask articles. This article is a little bit lesser known as it came during a period of time when this site was still very young. Enjoy the read!

The following article is only a theory, and is not meant to be taken
as anything more than that. It only reflects the opinion of the writer,
and not ZeldaInformer as a whole. That said, enjoy the article!
Before dwelling into the analysis of the events of Majora’s Mask, let’s recap some basic info regarding the final boss fight against Majora. The
fight takes place inside the moon which was summoned by the Skull
Kid while he was possessed by Majora’s Mask. In the moon Link finds
himself on a gigantic plain with a single tree in the middle and
children playing around it. All the children look identical save for
wearing different masks. The masks they wear are from the four bosses
that Link defeats through the course of the game. When speaking to a
child, the child teleports Link to an unknown location to play a game
with him. With these facts in mind it is time to move to the first part of the article.inside-the-moon.png

]]>
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Majora's Mask: The Greatest (Zelda) Game Ever Made http://www.zeldainformer.com/my_argument_for_why_majoras_mask_is_the_greatest_zelda_game_ever_made/ Mon, 25 Oct 2010 05:32:30 +0000 http://localhost/wordpress90/?p=547 Love Majora's Mask
This article is a re-release of one of our most popular Majora’s Mask articles ever written, in celebration of Majora’s Mask’s 10th birthday tomorrow. We will be featuring some of our most popular Majora’s Mask articles throughout the day, bringing back the good old discussions and great readings of our storied past. It will be all capped with a brand new Majora’s Mask article at the end of the day. Happy early 10th Birthday.


Majora’s Mask is a game of great quality. There’s a few that think otherwise, but with all great art, it often does cause quite a bit of polarity. Majora’s Mask has the great distinction, or unfortunate fate, of being a direct sequel to Ocarina of Time, which many consider the greatest Zelda game of all time. While I won’t argue Ocarina of Time’s importance, I do wish to argue why Majora’s Mask is better. Or more specificity, why Majora’s Mask is the greatest Zelda game ever created.


What I would like to do, though, is go a bit more than skin-deep with this. There’s many surface reasons why this game is fantastic, ranging from the difficulty to the side-quests, but there is just more to it; something else lurking just below the surface that peers out at the consumer giving them the feeling that they are playing something that is just of a higher quality than others. Even now, I can go back and play this game and appreciate every second of it. For your convenience, the article will be presented in list form.

1. The Art Direction

Well, this one might be a bit more obvious but I just had to mention it. This game would be nothing if it wasn’t for the intricate detail in ever facet of this game. Obviously, the main piece of art that sticks out is Majora’s Mask itself. It is a haunting, eerie… thing that seems to stare into my soul. The bright colors and sharp edges counteracting the smooth corners. It also had distinct symbolism of being a heart shape with spikes sticking out of it, representing the mask’s power to control the hearts of morals. It is patently evil and absolutely gorgeous and recognizable.

Another fantastic piece of art direction is the clock tower in the center of town which serves as the pivotal and central centerpiece of the game. Day one always starts there and the world will end there too, if Link does not save it. It’s one of the few early instances in Zelda of mechanics being distinctly evident to the viewer, except the windmill in Ocarina of Time, but it lets every player in the game know that time is important in this game. In fact, Time is more important in Majora’s Mask than it is in Ocarina of Time. The world of Termina is completely dependent on time and if Link had not entered with his Ocarina, it surely would’ve been destroyed.

Clock Tower

The last piece of art direction I want to mention is the interior of the moon. I’ve had many conversations about this, but, to me, entering the interior of the moon is probably the most gorgeous and shocking experiences I’ve ever had playing a game. I did not expect it at all. As with most games, the realms of the “bad guys” are either ugly or menacing in some way. This is not so in Majora’s Mask, the interior of the moon is a beautiful field with a single tree on top of a hill on a clear day. While it is absolutely resplendent, it does have a sort of uncanny feel too it, as if something is just not quite right. This feeling is reinforced with the mask kids playing around the tree. It’s a beautiful and eerie scene that perfectly sums up what games should do, shock the viewer. And not “scary movie” shock, just surprise us with something unexpected.

2. The Zora Mask

Zora Mask

Yes, I am picking just one mask here and for a single reason: I like being able to swim. This doesn’t exactly have the depth of number one, but this mask, single-handedly, made me hate every game after it because of their swimming mechanics. Swimming as the Zora just felt so natural, it was glorious diving in and out of water like a dolphin and spinning underwater, leaving white trails as I moved faster than I could usually run. Next to magic, this is the second thing I want to return to the Zelda series. The “I’m drowning!” circle of The Wind Waker was amazingly lame, especially when 4/5ths of the game took place in water, and Twilight Princess’ swimming was just way to slow and boring.

3. The Feeling of Menace

This game has serious tone to it; a sometimes overwhelming feel of dread that would constantly creep up and attack unsuspecting players from behind. Even for me, when I was a kid, I would look up at the moon and it would freak me out, especially when it would get closer each time 12 hours passed. Just walking through Clock Town and seeing all the people going about their business, not oblivious but weary of the looming moon overhead felt just transcendental. It was like being in another world, and really it was like each person was in their own world hoping for the best, while the their obvious doom crept closer and closer from overhead. It isn’t finally until the final day that some people decide to pack up and leave.

Menacing Moon

I’m not sure why, but one of the stories that impacted me most was the Postman’s, a man so dedicated to his work that he will not leave unless he is given explicit permission to. He’s so dedicated that if Link did not give him a letter to deliver to Madame Aroma, he would most likely have stayed to his doom. What struck me was his utmost despair at being tied down to his job despite his desire to leave. I really just wanted to reach in and pat the man on the back and tell him that his job is done for now and that his life is more important, although I am sure he would’ve disagreed.

Finally, there is the fact that the feeling of despair does not leave the game even after it is over. Right after the credits finish, we see the Deku Buttler crying in front of the odd little tree Link saw as he was chasing Majora’s Mask into Termina. It is implied that this is his son that had disappeared and that his son had the unfortunate fate of running into the Skull Kid at some point and having his soul taken away from him.

Deku Butler and Son

4. The Uplifting Themes

That’s not to say Majora’s Mask is a depressing game, while it is very menacing there is many stories in the game that have happy endings and messages to pass along that can be very heart-lifting. The obvious one is Anju and Kafei, two lovers who are separated by Majora’s Mask and Kafei’s pride being destroyed. Their story is one of unrequited love and self-discovery that is rare within video games and in the end when the two decide to ride out their fate, whether it is life or death, together is very comforting, even if the “death” prospect is a little grim.

The Skull Kid himself is a victim of his own assumptions, believing that the Giants had abandoned him because he had caused too much chaos. He believed he had lost his only friends, most likely causing him to become easy prey to the evil that was within Majora’s Mask. It wasn’t until Link called back the giants and destroyed Majora’s Mask (or so we hope) that he realizes that they never stopped thinking of him as a friend. It’s a general theme in Majora’s Mask that friends must be forgiven for their failure because they are just that, friends. It is mentioned many times in the game from King Ikana (“Believing in your friends and embracing that belief by forgiving failure.”) to the giants themselves (“Forgive your friend…”)

The ending in general, depending on what you’ve done throughout the adventure, is varying degrees of cheerfulness. And the Happy Mask Salesman gives one of my favorite lines before he leaves: “Since I am in the midst of my travels… I must bid you farewell. Shouldn’t you be returning home? Whenever there’s a meeting a parting is sure to follow. However, the parting need not last forever…”

Parting Happy Mask Sales Man

5. The Happy Mask Salesman

And that brings us to Number Five, the Happy Mask Salesman, my single favorite character in any game I have ever played. The first time Link meets the Happy Mask Salesman it is obvious that he knows more than he is willing to admit, uttering one of the most memorable lines in the whole game: “You’ve met a terrible fate, haven’t you?” A line that basically outlines the whole story of Majora’s Mask, as the whole world and the denizens of it have certainly met a terrible fate.

Still, this man is just plain mysterious, and this is what I love about him. He was in Ocarina of Time, although barely. But in Majora’s Mask he just has an otherworldly feel to him. He moves in jerky, split-second motions, and seems to be bi-polar to some degree, switching from super (creepy) happy to super (creepy) angry in no more than a second. This isn’t even mentioning the fact that he fades out into nothing at the end of the game, implying that he is some sort of otherworldly being of some sort.

And really, he’s just a bastion of fantastic, quotable lines. It’s quite obvious that the game designers enjoyed the character as much as I did, as he’s just a fantastic mix of humor, wisdom, and mystery.

6. The Mystery

Finally, I believe one of the most important aspects of Majora’s Mask, is the complete mystery that surrounds the game. The ending, while fulfilling, answers almost zero answers to questions such as:

How exactly did Link get to Termina?

What and where is Termina?

Where did Majora’s Mask come from?

Who or what is the Happy Mask Salesman?

What are the giants? Gods? Large, Powerful Beings? Do they relate to the Goddesses of Hyrule?

How did the banker guy always know who you were?

And so many more. I do not believe any other game has ever evoked such a feeling of curiosity and mystery to me. And really, it can lend it to the fact that the world of Hyrule already existed as a concrete place, so this world of Termina that Link just seemed to fall into because of fate seemed all the more cryptic. There were many parallels between Termina and Hyrule, including the races and many of the characters being clones (or mirrors) to characters in Hyrule. Characters that were insignificant in Hyrule became important and central characters in Termina. This all lends Termina to being a world filled of mystery and life that just made Termina infinitely more interesting than Hyrule.

Anju and Kafei

Majora’s Mask will always be centerpiece of fantastic storytelling and a fantastic example of what Zelda could be when artists are given the freedom to make what they want by stepping slightly out of the regular Zelda formula. While it will likely never be the top Zelda game of all time according to some people because of various reasons, most of which generally relate to the three day system, it will always be the best in my heart. I have never been more intrigued and interested by a game like I have for Majora’s Mask. My only hope is that people can perhaps get by their hang-ups over the gameplay and the difficultly and see the deep and wonderful game that is concealed below.

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Love Majora's Mask
This article is a re-release of one of our most popular Majora’s Mask articles ever written, in celebration of Majora’s Mask’s 10th birthday tomorrow. We will be featuring some of our most popular Majora’s Mask articles throughout the day, bringing back the good old discussions and great readings of our storied past. It will be all capped with a brand new Majora’s Mask article at the end of the day. Happy early 10th Birthday.
Majora’s Mask is a game of great quality. There’s a few that think otherwise, but with all great art, it often does cause quite a bit of polarity. Majora’s Mask has the great distinction, or unfortunate fate, of being a direct sequel to Ocarina of Time, which many consider the greatest Zelda game of all time. While I won’t argue Ocarina of Time’s importance, I do wish to argue why Majora’s Mask is better. Or more specificity, why Majora’s Mask is the greatest Zelda game ever created.


What I would like to do, though, is go a bit more than skin-deep with this. There’s many surface reasons why this game is fantastic, ranging from the difficulty to the side-quests, but there is just more to it; something else lurking just below the surface that peers out at the consumer giving them the feeling that they are playing something that is just of a higher quality than others.

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3DS and the Future of Zelda http://www.zeldainformer.com/3ds_and_the_future_of_zelda/ Tue, 19 Oct 2010 18:37:00 +0000 http://localhost/wordpress90/?p=1270 3ds and the future of zelda.jpg
With all the excitement surrounding the announcement of 3DS and Ocarina of Time 3D shortly thereafter, no one’s really paid much attention to what might be one of the most important questions of all: now that we know what Nintendo’s next-gen portable game system is capable of, what might the future hold for the Zelda series? Using the series’ history as a basis, let’s take a look at the many possible shades that Nintendo might draw from for an all-new title for the high-powered handheld.


Contemporary 3D Style



While not necessarily the obvious first choice for a handheld DS system, we’ve already got a Zelda game confirmed to use this setup: Ocarina of Time 3D. Since Nintendo’s already going to great pains to make this much more than simply a port of the original, it would only make sense to consider that they might continue to make 3DS Zelda using the same graphics and gameplay engines. Right?



If you’ve been a longtime fan of Zelda Informer, you surely know of our undying love for a certain Ocarina of Time sequel. Majora’s Mask used an updated version of the Ocarina gameplay system, and to great effect, for it allowed the developers to pay more attention to the game’s setting, story, themes, and overall design. Since most of us have a sweet spot for Spirit Tracks as well (and for similar reasons), it’d stand to reason that yet another “same game engine” sequel would have us bouncing off the walls.



img_4-2.jpgIt’d really be a no-brainer on Nintendo’s end. Of all the recent Zelda releases, the most consistently-popular titles have been the 3D console-style games. Putting out an original game in that style for a handheld system would probably strike gold. That’s not to mention that with the 3DS’s updated graphical processing power and the added 3D projection effect, a 3D rendered game would make the maximum use of the system’s specs. All of this, with the portability of a DS - what a perfect way to draw users to the system!



Of course, a game like this would have to offer something more than your typical console fare. Personally, I’d hope to see a creative use of the 3DS’s second screen - simply being able to view and draw on the map at any time isn’t enough. On-the-fly inventory swapping, optional touch screen aiming in first-person, possibly even two-player co-op coordination options - anything to enhance or streamline the experience. All in all, though, a great medium for bringing the Zelda tradition to Nintendo’s newest handheld.


DS “Touch” Style



This may come as a surprise to many of you, but it would seem the DS-style Zelda is the second most popular style, right after the console style. How can I make such a claim? Looking at sales data, the DS games averaged at 3.6m sales per game, trailing behind the 3D-style’s whopping 5m/game and curiously ahead of the 2D style which holds at about 3.5m/game. (This is despite half of the 2D games having about a twenty-five year head start and multiple releases, mind you.)



As for me - I actually find it quite fitting. One of the central tenets behind the DS games is “fun,” and I certainly had more than my share of fun with both games.



There is one complaint I’d levy against Phantom Hourglass and Spirit Tracks, though, and that’s that the graphics - Link’s render in particular - look godawful compared to their forerunners. But with the godawesome processing power of the 3DS those worries could possibly be done away with entirely. Imagine a DS Zelda with graphics that actually pull off the same visual prowess and unique style of Wind Waker. It could carry the same essence of childlike fun, but this time it wouldn’t skimp in the prettiness department.



tp_beta_dungeon.jpg
Another little-known fact: Twilight Princess was at one point supposed to incorporate dynamic context-based shifts between the classic top-down perspective and a more close-up in-combat camera.1 I’d really like to see that concept re-explored, with a healthy blend of top-down and touch elements from the previous DS games and console-grade characters, environments, and combat controls. Maybe sword-fighting could take a page or two from Skyward Sword‘s book in the process. Either way, the DS format for Zelda hasn’t been driven to death yet, so there’s still a wealth of potential to tap into.




Classic Style Redux



But wait - what about the classic style? With all my ranting and raving lately about how Zelda should return to its roots, rest assured I’d never leave this one out. We haven’t gotten a real 2D Zelda since Minish Cap, which means an entire handheld generation has gone without. With Nintendo starting a trend towards old-school revivals such as New Super Mario Bros., Kirby: Epic Yarn, Donkey Kong Country Returns, and even the already-announced-for-3DS Pilotwings 3D and Kid Icarus: Uprising, I think the time for a truly new top-down Zelda may finally be upon us.



four_swords_graphics_gcn.pngWhile it might seem like an odd choice given the 3DS’s upgraded graphical specs, we’ve seen with Four Swords Adventures what a powerful game system can do with even the simplest of 2D rendered graphics. And even though the 3DS’s main titular feature, the glasses-free 3D projection, doesn’t seem on the surface to play well with 2D models, Aonuma’s already discussed possible implications, and the prospects seem pretty nifty2:


I hadn’t thought about it personally, but now that you say that I think that if you took that top-down classic perspective and used, say, Nintendo 3DS you’d be adding new vertical depth. I think that would bring in a pretty interesting new element. I think there are lots of ideas there that we could play with.



Honestly, I think it’d be pretty cool to see some kind of juxtaposition between the 2D graphics and the 3D effect in action, regardless of whether 3D graphics might be more impressive or effective.



If executed right, with enough attention to what made the original games great in the first place, a classic-style Zelda on 3DS could be a real winner. The recent 2D games haven’t been all too popular, admittedly, but there have also been notable differences in style, difficulty, and tempo that might be to blame. A return to form is just what 2D Zelda needs to succeed for the current gaming generation and to capture the hearts of fans of the originals in the process.



But, really, no matter what stylistic approach Nintendo takes, what we really want is a strong, well-tuned gaming experience. Mr. Miyamoto, kindly remind us why you became such a well-respected game developer in the first place. Bring us a true modern-day Legend of Zelda that can be to the 3DS what that epic first quest was for the entire gaming industry.



Got any ideas of your own that you can’t contain? Shout ‘em out in the comments section! Let’s get the discussion rolling!



1 IGN - New Legend of Zelda Details

2 IGN - Aonuma’s “Trapped in the Zelda Cage”

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With all the excitement surrounding the announcement of 3DS and Ocarina of Time 3D shortly thereafter, no one’s really paid much attention to what might be one of the most important questions of all: now that we know what Nintendo’s next-gen portable game system is capable of, what might the future hold for the Zelda series?  Using the series’ history as a basis, let’s take a look at the many possible shades that Nintendo might draw from for an all-new title for the high-powered handheld.

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ZI Reviews Sonic 4; Is it Everything Sonic Fans Wished For? http://www.zeldainformer.com/zi_reviews_sonic_4_ep_1/ Sun, 17 Oct 2010 19:15:00 +0000 http://localhost/wordpress90/?p=1274 Sonic_4_review.jpg
The Sonic Curse. We all know it. We all fear it. That most ancient Rule that has plagued the console series ever since its first foray into true 3D. While Sega has cranked out a few side-scrolling Sonic titles for GameBoy Advance and the DS in recent years, even those don’t seem to have saved the series. With Sonic 4 lauded by its creators as a return to form and the true successor to the Sonic the Hedgehog name, one burning question has certainly flared through all of our minds: does the game finally mark an end to the Sonic curse?



The answer might be more complicated than you’d think.


Sonic Returns

For fans who have been waiting for another game using the same tried-and-true mechanics that kept the series strong in the early 90s, this is it - or is it? Sonic 4 brings back all of the Blue Blur’s signature moves from Sega’s old console games, but with some notable updates to the controls and aesthetics. I’ve seen purists from every corner of the Interwebs up in arms about pretty much anything that isn’t ripped straight from the Genesis (as well as everything that is), so maybe it’s just me, but these advancements seem to fit well even with the established feel of the franchise.



We all know what the biggest concerns are regarding this game, so I’ll save the obligatory graphics and music comments for later and dive right into the gameplay.


Gameplay & Design

One of the most jarring changes - at least initially - involves Sonic’s running physics. It took a little bit of tinkering to get used to, but before long the control differences became second nature. I’ll give the first zone’s designer a great deal of credit for crafting a level that works extremely well with the learning curve. If you played the Sonic Advance series and didn’t like how this particular element developed across those games, I can assure you you won’t encounter quite the same problem here, and as the game progresses you’ll find that Sonic’s speed functions and is put to work in just the right way. The physics are different, but honestly if you don’t want different go back and play the Genesis games (and tell me they didn’t change even a bit over time).



The other big difference is the incorporation of the Homing Attack, a move from Sonic’s 3D adventures. This one I’m a little on the fence about. While I’d definitely say that it works well in terms of control, with a small lock-on reticule that ensures you don’t accidentally burst right into a hazard, I didn’t feel it was put to work quite as well as it should have been. In particular, I found its primary use - stacking jumps against a certain brand-new enemy - to be almost yawn-inducingly repetitive.



Still, despite this combo pattern being copy-pasted into pretty much every level, the mechanic has a lot of potential and I’d love to see the designers diversify its use in the rest of the episodes. And even though many might complain that being able to home in on enemies (as well as springboards and other terrain features) takes away the challenge of well-placed jumps, it keeps up the pace of the game which works out to be a good thing in the grand scheme.



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Other than that, the game goes to great lengths to deliver the charm and feel of the Genesis outings - and I would say it takes things a bit too far in this department. Literally every single zone is adapted from one introduced in Sonic 1 or 2 from the typical intro level based on the Green Hill design all the way to the final boss confrontation. Speaking of bosses, the battles themselves are no exception; each of them is modeled off of a previous encounter, but with a new twist.



It’s easy to see why Sega made this decision - the game is supposed to be a love letter to longtime fans, and in particular this is the first episode of many and thus it’s important to show that this game is meant to be played as part of the main franchise and not as a handheld edition. Whether fortunately or unfortunately, I did basically feel like I was playing an updated version of the first two games, but honestly I never once got the feeling at any point that this was supposed to be a sequel. It might have been better billed as a reboot.



The level design is in general well-done and thought-out, although there are of course a fair share of no-brainer moments such as the aforementioned obvious Homing Attack targets and “hold the d-pad” springboard sequences. Obstacles and hazards also aren’t quite as plentiful as they were in previous outings, so the game feels a bit on the easy side, with a lot of simply rushing through stretches of the level. I noticed this particularly in the casino zone, which wasn’t so densely packed with pinball bumpers as I remember from Sonic 2. At times the game will throw you a curveball, though, so if you’re not paying close attention, you may speed your way right into a pit. Looking back, though, it’s nothing new; this has been the counterbalance to Sonic’s extreme speed since the very beginning.



The lives system is a bit easy to abuse. The life counters don’t reset at any point in the game, and since you can replay any stage at any time, it’s easy to go back and take advantage of the many exploits throughout. Since this game is designed to be more of a pick-up-and-play, stage-by-stage sort of game, as opposed to a straight run through a linear sequence of levels, this doesn’t hurt the experience as much as you might think.



At times the game does try to inject some unique flair, such as the already well-known “road of cards” trick. In the end, though, these things only project a trivial sense of novelty, and I didn’t really feel like they added anything special to the game. I think the word I used to describe it sums it up best - they’re just simple card tricks. The mine cart tracks, torch-lighting puzzles, and other gimmicks of the later levels delivered the same sort of feeling.



Special Stages were interesting, a unique blend of classic Sonic mindtripping and modern motion controls. There’s an option for tighter control with the D-pad for gamers who aren’t into twisting the Wii Remote to manipulate the level. Most of them were deliciously challenging, and the last one in particular took me something like twenty tries to get down right.



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Visuals

The graphical presentation looks great, and I didn’t notice any meaningful framerate slowdowns even on the Wii version. I’m sure the game runs great in 1080p HD as well, but I’ve got no complaints with the Wii’s presentation. Environments look great, and the recreation of classic locales in the new style was a great choice to show off classic Sonic‘s entry into 21st century console gaming. The 2.5D style blends seamlessly and is pulled off more convincingly even than that of New Super Mario Bros.



There’s a hint of strangeness in terms of Sonic’s running animation, particularly the blur effect in his wake which often winds up looking buggy more than anything else, and the fact that he can build up enough walking speed to scale fully vertical and even upside down pathways. And while it’s a bit weird to see the new character designs for Sonic and Eggman in a console side-scroller, they’ve been around for long enough that the change makes sense.


Sound

I’m going to go out on a limb here and say the music is fantastic. It may not be as memorable as the Genesis tunes (probably due to nostalgia blinders), but it captures the same essence while at the same time updating the quality and style and works extremely well for the game’s levels. The game does a great job of advancing the same musical theme with each Act, a page borrowed from Sonic CD‘s book, and as a result a lot of the new songs stuck with me. (At present I can’t get the labyrinth level song out of my head.)


The Verdict

Sonic 4 won’t mark the hedgehog’s Second Coming for everybody, but it does a great job of melding classic concepts with modern gaming conventions, and the result is pretty darn good. There’s no lackluster story, no distracting secondary characters, and best of all, no overpowering gimmicks. While the game is on the short side - probably due to the game’s downloadable platform and in order to leave room for more diverse content in future episodes - it’s packed full of fast-paced gameplay and fun level design that makes me ache for more.



The game may not be the pinnacle of the series, but with a modest $15 price tag on WiiWare, it’s definitely well worth every penny. We’re definitely looking forward to seeing what they come up with for the rest of the episodes.



The tl;dr review-



Expect:

  • A reimagining of old Sonic concepts
  • Part 1 of an episodic series

The good:

  • Faithful Sonic gameplay
  • Great visuals and level concepts
  • Fitting musical score
  • Addictive Special Stages

The bad:

  • Some repetitive/automated design elements
  • A bit short and easy
  • Didn’t feel like a “sequel”

Scores

Gameplay: 95 of 100

Design: 85 of 100

Visuals: 90 of 100

Audio: 82 of 100

Final Score: 88 of 100

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The Sonic Curse. We all know it. We all fear it. That most ancient Rule that has plagued the console series ever since its first foray into true 3D. While Sega has cranked out a few side-scrolling Sonic titles for GameBoy Advance and the DS in recent years, even those don’t seem to have saved the series. With Sonic 4 lauded by its creators as a return to form and the true successor to the Sonic the Hedgehog name, one burning question has certainly flared through all of our minds: does the game finally mark an end to the Sonic curse?

The answer might be more complicated than you’d think. Find out more inside the full review.

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Kirby's Epic Yarn House Decorating http://www.zeldainformer.com/kirbys_epic_yarn_house_decorating/ Sat, 16 Oct 2010 17:01:49 +0000 http://localhost/wordpress90/?p=1277


Honestly, this small addition the game doesn’t overly appeal to me. You find items throughout your play that you can decorate your “apartment” with, and then romp around in it with your character. This sort of quilt style decorating is, at least in my mind, obviously aimed at the female audience. More power too them, really. Us guys get all the blood and guts we could ever want, so adding more cute fun for the females is fine in my book.

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Honestly, this small addition the game doesn’t overly appeal to me. You find items throughout your play that you can decorate your “apartment” with, and then romp around in it with your character. This sort of quilt style decorating is, at least in my mind, obviously aimed at the female audience. More power too them, really. Us guys get all the blood and guts we could ever want, so adding more cute fun for the females is fine in my book.

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GoldenEye 007 Story Discussed http://www.zeldainformer.com/goldeneye_007_story_discussed/ Sat, 16 Oct 2010 19:55:03 +0000 http://localhost/wordpress90/?p=1278


I am really interested in the new unique twists they have added the game. I love the new bond movies, so taking what makes them great and overlaying that on top of what made GoldenEye great, you can really get a unique and fun narrative. It also is interesting how the events in GoldenEye are actually more relevant today then they possibly were back when the movie was created. GoldenEye 007 for the Wii just keeps getting my nostalgia juices pumping.

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I am really interested in the new unique twists they have added the game. I love the new bond movies, so taking what makes them great and overlaying that on top of what made GoldenEye great, you can really get a unique and fun narrative. It also is interesting how the events in GoldenEye are actually more relevant today then they possibly were back when the movie was created. GoldenEye 007 for the Wii just keeps getting my nostalgia juices pumping.

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Zelda Dungeon: Four Swords Impressions http://www.zeldainformer.com/zelda_dungeon_four_swords_impressions/ Sun, 17 Oct 2010 17:23:41 +0000 http://localhost/wordpress90/?p=1280


While Four Swords came out awhile back, it’s most likely true that very few of you out there have experienced the multiplayer mayhem. Mases and Caleb go on to conclude that Four Swords is clearly aimed at the casual crowd, and actually makes A Link to the Past seem extremely difficult. I’ve played the game once and I too found it be easy, but pretty fun. It’s not a bad game, it’s just for the casuals out there… who happen to each own a Gameboy Advance, a 4 way connector cable, and four copies of the game.

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While Four Swords came out awhile back, it’s most likely true that very few of you out there have experienced the multiplayer mayhem. Mases and Caleb go on to conclude that Four Swords is clearly aimed at the casual crowd, and actually makes A Link to the Past seem extremely difficult. I’ve played the game once and I too found it be easy, but pretty fun. It’s not a bad game, it’s just for the casuals out there… who happen to each own a Gameboy Advance, a 4 way connector cable, and four copies of the game.

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Song of Storms Metal Version... Again http://www.zeldainformer.com/song_of_storms_metal_version_again/ Mon, 18 Oct 2010 12:36:38 +0000 http://localhost/wordpress90/?p=1281


So this is the 2nd metal version of this particular song we have posted. Why? Because not only is the original song one of the best in the series, a remixed metal version is even better! I only hope Nintendo can come up with many instant classic songs in Skyward Sword. I like remixed music as much as the next guy, but epic music we have never heard before is always the better option. Thanks goes out to liajonsson for submitting this.

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So this is the 2nd metal version of this particular song we have posted. Why? Because not only is the original song one of the best in the series, a remixed metal version is even better! I only hope Nintendo can come up with many instant classic songs in Skyward Sword. I like remixed music as much as the next guy, but epic music we have never heard before is always the better option. Thanks goes out to liajonsson for submitting this.

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Little Red Riding Hood's Zombie BBQ http://www.zeldainformer.com/little_red_riding_hoods_zombie_bbq/ Wed, 20 Oct 2010 14:31:21 +0000 http://localhost/wordpress90/?p=1282


I highly doubt any one of you have even heard of this game, let alone played it. The concept is brilliant, and if this little review is to be believed, the game play is near flawless.There are always these little gems out there that go unnoticed because they are made by smaller publishers and thus, are not really ever advertised to the main stream. All I know is this, Little Red Riding Hood is packing some serious heat, and kicking some serious ass. Go get this game right now.

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I highly doubt any one of you have even heard of this game, let alone played it. The concept is brilliant, and if this little review is to be believed, the game play is near flawless.There are always these little gems out there that go unnoticed because they are made by smaller publishers and thus, are not really ever advertised to the main stream. All I know is this, Little Red Riding Hood is packing some serious heat, and kicking some serious ass. Go get this game right now.

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Elderly Link 3D render http://www.zeldainformer.com/grandpa_link_3d_render/ Wed, 20 Oct 2010 17:44:23 +0000 http://localhost/wordpress90/?p=1283


Damien Canderle, from the ZBrush Central community, has joined GameArtisan.org’s Comicon 2010 Challenge, called “The Age of Legends”, with a rather interesting entry. The challenge’s idea is quite simple: choose an “action-based” character, and create a 3D render of him/her, with a different age than the original character (the challenge doesn’t enforce the age change, but encourages it). Damien has chosen the Legend of Zelda‘s hero, Link, as his model for the competition, and the results are very interesting.












You can check the threads with his submissions, including more pictures, in GameArtisan.org and ZBrush Central.

Sources: GoNintendo, Kotaku

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Damien Canderle, from the ZBrush Central community, has joined GameArtisan.org’s Comicon 2010 Challenge, called “The Age of Legends”, with a rather interesting entry. The challenge’s idea is quite simple: choose an “action-based” character, and create a 3D render of him/her, with a different age than the original character (the challenge doesn’t enforce the age change, but encourages it). Damien has chosen the Legend of Zelda‘s hero, Link, as his model for the competition, and the results are very interesting. You can see them after the jump.

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More "Complete Princess" Pages http://www.zeldainformer.com/more_complete_princess_pages/ Thu, 21 Oct 2010 15:41:40 +0000 http://localhost/wordpress90/?p=1284 thumb2.jpg

Time for another update of our newest comic installment, a Japanese Twilight Princess Dōjinshi called Complete Princess. In case you haven’t seen the previous pages, they can be found here. This week is a slower one unfortunately, but we’ll pick up the pace and make up for the lost time soon enough. Once again, a big round of applause goes to Sarah Chen for providing the translations.

That being said, we’re still looking for Japanese translators.

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Time for another update of our newest comic installment, a Japanese Twilight Princess Dōjinshi called Complete Princess. In case you haven’t seen the previous pages, they can be found here. This week is a slower one unfortunately, but we’ll pick up the pace and make up for the lost time soon enough. Once again, a big round of applause goes to Sarah Chen for providing the translations. Jump inside for the pages.

That being said, we’re still looking for Japanese translators.

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Pop Fiction: Can Mew be Caught Without Cheats in the Original Pokemon Games? http://www.zeldainformer.com/pop_fiction_can_mew_be_caught_without_cheats_in_the_original_pokemon_games/ Thu, 21 Oct 2010 22:29:31 +0000 http://localhost/wordpress90/?p=1285


I love Pokemon Red, Blue, and Yellow to death. I was not aware there was such a method in-game, so I cheat coded my way to getting Mew back in the day. Still, Mew is awesome… and now all the rest of you can get him for yourself in the classic Pokemon games! I would say much, much more, but I’m too busy trying this myself to talk!

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I love Pokemon Red, Blue, and Yellow to death. I was not aware there was such a method in-game, so I cheat coded my way to getting Mew back in the day. Still, Mew is awesome… and now all the rest of you can get him for yourself in the classic Pokemon games! I would say much, much more, but I’m too busy trying this myself to talk!

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Nintendo Power: Donkey Kong Country Returns Details http://www.zeldainformer.com/nintendo_power_donkey_kong_country_returns_details/ Sat, 23 Oct 2010 15:09:01 +0000 http://localhost/wordpress90/?p=1286 Donkey and Diddy Kong

  • Cranky Kong is the only returning kong in the game besides Donkey and Diddy
  • Cranky runs a shop and often makes sarcastic remarks over what you buy
  • Squawks is at the shop as well
  • Six world
  • Tikis are part of the “Tiki Tak Tribe”
  • one Tiki tries to possess DK at the start of the game, only to get sent flying
  • widescreen
  • worlds have alternate paths, allowing you to skip levels
  • Unlockable concept art, music, and dioramas
  • Each world has a “trophy level” that must be earned to play
  • Each world also has one locked level that you must purchase a key for at Cranky’s shop
  • Levels where you fly using a rocket barrel. Press A to ascend, release to descend

I have to say I am definitely excited for this one. Props to GoNintendo for the report.

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Donkey and Diddy Kong

  • Cranky Kong is the only returning kong in the game besides Donkey and Diddy
  • Cranky runs a shop and often makes sarcastic remarks over what you buy
  • Squawks is at the shop as well
  • Six world
  • Tikis are part of the “Tiki Tak Tribe”
  • one Tiki tries to possess DK at the start of the game, only to get sent flying

More details after the jump.

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The Legend of Zelda: Real Life http://www.zeldainformer.com/the_legend_of_zelda_real_life/ Sat, 23 Oct 2010 19:23:29 +0000 http://localhost/wordpress90/?p=1287


While I didn’t find any of the jokes overly unique, it still doesn’t change the fact I’ve been laughing my ass off for the last 5 minutes over this clip. The Legend of Zelda is truly a classic. If only this sort of stuff actually happened. Link, I worship the ground you walk on.

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While I didn’t find any of the jokes overly unique, it still doesn’t change the fact I’ve been laughing my ass off for the last 5 minutes over this clip. The Legend of Zelda is truly a classic. If only this sort of stuff actually happened. Link, I worship the ground you walk on.

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SilvaGunner, Our Youtube Zelda Music Specialist, Says Farewell http://www.zeldainformer.com/silvagunner_our_youtube_zelda_music_specialist_says_farewell/ Sat, 23 Oct 2010 23:10:57 +0000 http://localhost/wordpress90/?p=1288


Awhile back we partnered with SilvaGunner, a person who uploaded several thousand video game music albums to YouTube for fans enjoyment. As this video explains, his channel is banned forever. Unlike some of the unjust bans in the past of Lets Play walkthrough folk, this ban is, unfortunately, not one that can be disputed. While it is highly possible he was reported by people who are actually not associated with the music, technically what he did was not within the letter of the law. He isn’t alone, there are several other game related music channels out there.The original copyright law for YouTube simply stated you have to give credit to the original creator of the music, however since Google took over, the laws have gone back to the traditional standard. More after the jump.

As it stands, unless you created a remix or are playing an instrument (thus “creating” the sound you hear), you are not allowed to upload music to YouTube. Some of you may ask “but wait, doesn’t Zelda Informer have music downloads?”. Yes, we do, and the nature of legality with them comes down the nature of the people behind them, namely Koji Kondo and Nintendo themselves. As long as they give us permission, we are allowed to use them freely. While we don’t have direct permission, a PR representative from Golin Harris (the PR company for Nintendo of America) told me that we fit within a specific “realm” for them that they deem as a positive for their business standard. As in, even though we provide music, it actually helps promote their games and material. Specifically since a lot of this music was never released in soundtrack form to begin with. Here is what SilverGunner had to say in his farwell:

Hey everyone.

This might get a bit long, but I just want to try and set the record straight with what’s actually happened and is happening with me, SilvaGunner.



As plenty of you already know, my original account got “terminated”. That is, the account got shutdown, banned, locked, whatever you want to call it. I believe this was because I got three videos removed for copyright infringement. I have completely forgotten the email details tied to my SilvaGunner account, so I cannot check what got me my final strike.



Unfortunately, as I do not know my email account details for SilvaGunner, I cannot even attempt to have my account’s termination reversed either. I have tried and tried to remember what it might have been but to no avail. If I do manage to find it, I will definitely review my case for attempting to revive my original YouTube account. But don’t hold your breath…



I want to let all my fans and followers out there know that I only have ONE other YouTube account now. That account is SilvaGunner2 - the very account I have uploaded this video with. Okay, I lie a little bit. I also have an account called SilvaGynnwr, which I made way before SilvaGunner2. However, I have also messed up the login details for that too, so that’s pretty much inaccessible to me now. So the only account I have that I can use on YouTube is SilvaGunner2.



Unfortunately, since the banning of my account, some people on YouTube have decided it would be a good idea to steal my identity and claim that they are the real SilvaGunner under new accounts. Many people that followed me are under the impression I’m uploading music again on these new accounts, and heaping praise on them for the work I did in the past. It saddens me a little that they are deceiving you in this way, but I guess there’s not much I can do about that. This video will hopefully clarify things for you.



Don’t get me wrong, I’m all for people uploading video game music to YouTube. The more, the merrier. But it’s the imposters that get to me. I just think it shows a lot of disrespect to not just me, but the fans on YouTube too.



Uploading this video might not force any fakers to come clean or just be themselves, but hopefully it will get passed around, or my fans will stumble across it, and will hopefully realise the truth. That’s my intention anyway. And it’s obvious not everybody will ever know the truth, or even believe it, but there’s not much else I can about that either.



Also, I know there are a few tribute channels to me which upload music. I’m cool with that, and as long as these tributes openly state they aren’t me, that’s fine. It’s the channels claiming to be me or lead others to believe they are me that I have a problem with.



I will not be uploading music again to YouTube. I’m sorry for that, but I just don’t have the motivation or as much time for it anymore. I used to have a lot more time to upload a couple of years ago, but I’ve got a lot busier in my life outside of the internet, and it’s not possible to carry on. And of course, after seeing over 7000 of your uploads taken from you in a flash, I think you’d have little motivation to start over too :P



I also just want to clarify something I read elsewhere on the internet too. Prior to my SilvaGunner account, I did not have any other account on YouTube. Someone was saying I’d been banned on other accounts before for uploading music, but that is not true. SilvaGunner is the only other account I have had on YouTube.



I say this a lot, but I want to thank you all for your support to me. Not just in recent weeks due to my banning, but for the support during the time I was uploading too. Whether you followed me since the very beginning, or at the very end, thank you. All your kind comments and messages have been, and still are, very much appreciated.



I uploaded video game music for you guys. I’m sorry it had to come to an end.



I may edit this from time to time, if I think of things that need to be said to you guys, but I think that’s mostly it for now.



Please be sure to check out my website if you want to find tons of websites for downloading video game music, and maybe some other random stuff here and there too:



http://silvagunner.weebly.com/


You will be missed my friend. How fitting it is that possibly your last bit of music and video content you will put on YouTube happens to be one of the best Zelda OCRemix’s ever crafted. We will never forget you here at Zelda Informer. You can download the music in the video here.

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Awhile back we partnered with SilvaGunner, a person who uploaded several thousand video game music albums to YouTube for fans enjoyment. As this video explains, his channel is banned forever. Unlike some of the unjust bans in the past of Lets Play walkthrough folk, this ban is, unfortunately, not one that can be disputed. While it is highly possible he was reported by people who are actually not associated with the music, technically what he did was not within the letter of the law. He isn’t alone, there are several other game related music channels out there.The original copyright law for YouTube simply stated you have to give credit to the original creator of the music, however since Google took over, the laws have gone back to the traditional standard. More after the jump.

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Kirbys Epic Yarn Video Review http://www.zeldainformer.com/kirbys_epic_yarn_video_review/ Sat, 23 Oct 2010 23:27:10 +0000 http://localhost/wordpress90/?p=1289


A big round of applause to the worst east-european accent on the site. This video took longer than intended and ended up worse than intended, but it’s a first time experience with Wii recording so I’ll let it fly. Aside from my microphone dating back to 1976, recording with Fraps from my TV card feed would have probably been successful if I remembered to MOVE THE DAMN POINTER. Trying to fix some black bars in the video obscured the text in the beginning and there’s of course the accent to top it all off.

However, no use crying over spilled milk. Consider it a practice for Skyward Sword in which I’ll make sure to fix all these small issues. As for now, have a good laugh at me trying to cover up the fact that I sound like Keanu Reeves on LSD and perhaps even enjoy the actual review.

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A big round of applause to the worst east-european accent on the site. This video took longer than intended and ended up worse than intended, but it’s a first time experience with Wii recording so I’ll let it fly. Aside from my microphone dating back to 1976, recording with Fraps from my TV card feed would have probably been successful if I remembered to MOVE THE DAMN POINTER. Trying to fix some black bars in the video obscured the text in the beginning and there’s of course the accent to top it all off.

However, no use crying over spilled milk. Consider it a practice for Skyward Sword in which I’ll make sure to fix all these small issues. As for now, have a good laugh at me trying to cover up the fact that I sound like Keanu Reeves on LSD and perhaps even enjoy the actual review.

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We Have the Greatest Fans in the World http://www.zeldainformer.com/we_have_the_greatest_fans_in_the_world/ Sun, 24 Oct 2010 04:31:20 +0000 http://localhost/wordpress90/?p=1290 Jim Carrey

So, it’s astounds me at times what our fan base accomplishes. Not that such things don’t happen all over the net, I’m sure they do, but the fact so many things happen here really brings a smile to our faces. Everything we do at this site is for you guys, so when we see what you guys do for us it really brings it all together that we are just one giant family. So, what is this all about? The donation drive is over, having reached our goal within days of going offline, you guys, the fans, have assured that we will indeed not be seeing any downtime anytime soon. On top of that, we got enough total donations to also acquire Xenforo, which we will implement as our new forum software sometime down the road when an IPB3 Converter is created. The stellar improvements of Xenforo over IPB3 are astounding, and we can’t wait to get this new forum package live for our viewers.

There are 3 major donaters that I want to give some recognition to simply because of the copious amount of money they gave to ensure we stay online. For starters Dark Goron, our image editor extraordinaire, gave 76$ to our cause. A nice, hefty, amount wouldn’t you say? Well it only got bigger from that point on. LOZ Historian, a now retired staff member and continual fan of the site, dropped 170$ into our little donation hat. Thought that amount was crazy? Sary dropped 230$ into the money bin. This means that Sary isn’t going to have worry about a preorder for Skyward Sword, as this one is on the house, per our promise. We of course want to thank all the rest of you out there who gave any money at all to the cause. Any and all donations are greatly appreciated as we look to bring you a better and more fulfilling site down the road.

Of course, donations aren’t the only reason you guys are awesome. Presently, several of our members are throwing together an in house Twilight Princess comic/manga, which of course we have thrown our full support at. In addition to the original Pokemon League started by staff member River Zora, the community spurted the creation of the Element Tournament. Know that “Complete Princess” Dōjinshi? It’s being translated by Sary, who only recently got promoted to staff just a couple days ago. While a lot of this has happened through our Community Forums, you can’t help but marvel at the great things this fan base keeps doing.

Oh and there is a new comment system folks. The original system literally just broke while I was still making this update. Luckily, we had been planning to switch over to intense debate for some time, but we hadn’t had time to fully test it. Our resident coder is MIA right now, so the comment system still as one “small” issue. When viewing posts from the index, it wont give you a proper comment count, but once you click on the update, it gives a proper comment count inside. I know, odd. I’ve been looking for the code snippet the index uses but no success so far. In either case, the comment system works.

The bad news is that means the some odd 10,000 or so comments we had in our system are no longer visible publicly. I know, it’s a pain in the ass, and once Dennis is back around we may yet go back to the old system, but for now it’s worth at least seeing what you guys think of the new system. If you like it… it stays!

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Jim Carrey

So, it’s astounds me at times what our fan base accomplishes. Not that such things don’t happen all over the net, I’m sure they do, but the fact so many things happen here really brings a smile to our faces. Everything we do at this site is for you guys, so when we see what you guys do for us it really brings it all together that we are just one giant family. So, what is this all about? The donation drive is over, having reached our goal within days of going offline, you guys, the fans, have assured that we will indeed not be seeing any downtime anytime soon. On top of that, we got enough total donations to also acquire Xenforo, which we will implement as our new forum software sometime down the road when an IPB3 Converter is created. The stellar improvements of Xenforo over IPB3 are astounding, and we can’t wait to get this new forum package live for our viewers. As always, more after the jump.

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Sonic Colors: Dr. Eggman's Interstellar Amusement Park http://www.zeldainformer.com/sonic_colors_dr_eggmans_interstellar_amusement_park/ Sun, 24 Oct 2010 16:48:27 +0000 http://localhost/wordpress90/?p=1291


Sonic Colors is definitely showing a lot of promise. With all of these different gameplay modes, stunning visuals, and overall vastly improved controls, it may finally have reached the point of a 3D Sonic game actually being good. Maybe. Based on all the previous flops I’ll reserve judgement until I get my hands on the game itself. Still, I certainly can’t fault the developers efforts at least. Sonic Colors arrives on November 16th.

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Sonic Colors is definitely showing a lot of promise. With all of these different gameplay modes, stunning visuals, and overall vastly improved controls, it may finally have reached the point of a 3D Sonic game actually being good. Maybe. Based on all the previous flops I’ll reserve judgement until I get my hands on the game itself. Still, I certainly can’t fault the developers efforts at least. Sonic Colors arrives on November 16th.

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Without Miyamoto, is Nintendo's future in Innovation Dead? http://www.zeldainformer.com/without_miyamoto_is_nintendos_future_in_innovation_dead/ Sun, 24 Oct 2010 18:50:49 +0000 http://localhost/wordpress90/?p=1292 Miyamoto Playing Skyward Sword

Nintendo is unquestionably my favorite game developer. Others such as Bioware and Blizzard come close, but with such wings as Retro Studios and Mr. Miyamoto under their banner, Nintendo takes the cake. Over the current hand held and console generation Nintendo has become known as the great innovator in the industry. With the introduction of motion controls becoming more than simply a fad, and adding dual screens with a touch pad to hand helds, there is plenty of evidence both in hardware and hardware sales that Nintendo is extremely creative, and people love their stuff. It’s an easy argument and debate to win. However, even with all the new bells and whistles for control innovation, is Nintendo actually changing up their software to be as innovative as the hardware?

For starters, lets just get it out there. Touch controls and motion controls simply replace button presses. It’s not necessarily easier, or even that much more entertaining for a majority of games. Yes, sports games, fitness, and dance titles benefit greatly, but in general the controls never lend themselves to actual game play improvements. Now, beyond this, Nintendo doesn’t seem to be “expanding” in the software realm.

Super Mario Galaxy 2

Mario Galaxy and Mario Galaxy 2 were indeed brilliant entries. It turned the entire Mario universe upside down and was a lot of fun along the way. Mario has done this in the past, and I am positive he will do it again in the future. These games are great, arguably some of the best ever crafted. The real issue? It’s Mario. We’ve come to expect this over the years.

What that last couple lines is getting at is Nintendo is not creating new core franchises. Some franchises, they completely abandon, bring back, and think “see, we do care!”. Take Donkey Kong Country Returns. I am sure the game will be great, but lets be realistic. I’ve seen the game play, it’s hardly innovative. It’s a nostalgic kick back to the original Country series and it will sell very well, but it’s hardly innovative. They’ve done this before.

The same is true, in general, with the Zelda series. I love the series, it’s my favorite of all time. But sometimes I sit back and need to ask myself… why? I hate on other series like Halo for not really changing over the years, yet I praise Zelda as a god when it is one of the worst culprits of not changing? Talk about being a hypocrite. Zelda is lovely, and sure the “art” style has varied some, but overall it’s the same game over and over again with every release. It has just as many differences in each title as Halo does, so I have no ground to stand on to bash another franchise over being the same thing.

Here in lies the problem: Nintendo, once the leader in innovative creativity, is starting to drop the ball. I am not saying they need to stop making Mario, Metroid, Zelda, Kirby, Donkey Kong, and the like. I am simply wondering when they are going to let their creative juices flow again. The last “new” core franchise we got was Pikmin. Where is Pikmin 3? They obviously thought so little of the overall sales that they don’t think it’s worth bringing back anytime soon. Okay, so they swung on that one and didn’t get a home run. So, why stop trying?

Nintendo has a lot of platforming games. Mario, Kirby, Kid Icarus, Metroid, and the like. They have one true adventure game in Zelda. Why not come up with a 2nd complimentary adventure title? They have Fire Emblem and Pikmin for strategy games, but why not introduce a new entry that is fresh and unlike anything you’ve seen before? Where is my innovation, Nintendo?

Shigeru Miyamoto

Miyamoto has recognized this issue as recently as E3. He stated that he realized that it has been a long time since Nintendo introduced a new core IP, and that he has a plan he is working on for a brand new character for a new series. I believe him, but at some point, is the creativity going to come from someone other than Miyamoto? I love the guy, he is possibly the greatest game creator and innovator in the world, but we need to see promise for Nintendo of tomorrow.

Miyamoto wont be around forever. While he has slowly worked his core creations, and other core franchises, into being handled by certain studios, or in the case of Zelda, certain people, bottom line is we need to see a positive sign of innovation from other sources that are not Miyamoto. Until I see this, how can I feel safe when he retires? How is Nintendo going to stay innovative, something they haven’t really been in the software realm for awhile to begin with?

Everyone in the western realm loves to talk about how awesome Retro Studios is. After all, they created the Metroid Prime series. Well, instead of using already licensed creations, why not give them freedom to create there own, unique, in house franchise? Let them go crazy with what they would call the perfect game, naturally with the full support of Nintendo at their backs, being they are a Nintendo owned studio. Nintendo has always struggled capturing some of the western gamers, so why not let their premier western studio take a fresh crack at it?

Nintendo is so heavily reliant on Miyamoto, that I am actually scared what my future teenage kids are going to be forced to play. I may have grown up on Mario, Zelda, and the like, but the teenagers and such of today and tomorrow need some franchises they can call their own. Without Miyamoto, I am not sure Nintendo can do it. I am not sure they think they can do it either. Let me know when a new, innovative, franchise comes from Nintendo that isn’t from the mind of Miyamoto, and then maybe I’ll feel safer about gaming in the future.

Hey Nintendo, while you still have one of the great gaming minds in history, why not use the spare time to look for some new idea folk? You are arguably the biggest game company in the world - you can create much more than just what comes from one mans head. Oh, and in case people forget, Miyamoto was the key idea man behind the Wii and DS. I have no doubt he was also the key person behind the 3DS as well. He is definitely a gaming legend, but who’s next for the big N?

Related Content:

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Miyamoto Playing Skyward Sword

Nintendo is unquestionably my favorite game developer. Others such as Bioware and Blizzard come close, but with such wings as Retro Studios and Mr. Miyamoto under their banner, Nintendo takes the cake. Over the current hand held and console generation Nintendo has become known as the great innovator in the industry. With the introduction of motion controls becoming more than simply a fad, and adding dual screens with a touch pad to hand helds, there is plenty of evidence both in hardware and hardware sales that Nintendo is extremely creative, and people love their stuff. It’s an easy argument and debate to win. However, even with all the new bells and whistles for control innovation, is Nintendo actually changing up their software to be as innovative as the hardware?

]]>
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Link's Awakening - Mabe Village, Shop, and House Music http://www.zeldainformer.com/the_legend_of_zelda_links_awakening_-_mabe_village_shop_and_house_music/ Sun, 24 Oct 2010 23:36:05 +0000 http://localhost/wordpress90/?p=1293


This video warms my heart in the all the right ways. From the soothing Zelda music, the the adorable appearance of the sprites, it just blends so well together. Link’s Awakening, if you recall, made our Top 5 Zelda Games of All Time list at number 5, mostly for it’s creative reinvention of the series on the handheld platform. Charlie, the man who created this lovely bit of music, has been creating guitar videos for some time now. I particularly love his rendition of Tetris. Be sure to check his YouTube Channel for more greats down the road.

Guitar Tabs

Related Content:

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This video warms my heart in the all the right ways. From the soothing Zelda music, the the adorable appearance of the sprites, it just blends so well together. Link’s Awakening, if you recall, made our Top 5 Zelda Games of All Time list at number 5, mostly for it’s creative reinvention of the series on the handheld platform. Charlie, the man who created this lovely bit of music, has been creating guitar videos for some time now. I particularly love his rendition of Tetris. Be sure to check his YouTube Channel for more greats down the road. Guitar tabs inside.

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The Music of Majora's Mask http://www.zeldainformer.com/the_music_of_majoras_mask/ Mon, 25 Oct 2010 16:06:49 +0000 http://localhost/wordpress90/?p=77



majoras-mask-soundtrack.jpgReleased back in ZI’s distant past of 2007, this article waswritten for the Majora’s Mask theme month. It’s being released again to
celebrate the 10th anniversary of the game. Enjoy!


Majora’s Mask stands as an example of what the Zelda team is capable of producing when freed from the pressures and expectations that usually shadow the development of a Nintendo console’s first Zelda. The same team had previously brought us such classics as the original Legend of Zelda, A Link to the Past and Ocarina of Time, all first Zelda’s to appear on their respective consoles. Now that the original Zelda team was, for the first time, relieved from the immense pressure of creating the definitive adventure game for the latest console generation, they could finally give us a glimpse of a different type of Zelda, never before seen or heard.

Everything about Majora’s Mask is drastically different from the previous installments. We get a taste of a darker, almost melancholic atmosphere that set a very unique tone to the game. A huge contributor to the game’s quirky atmosphere was its soundtrack that stands out as a very exceptional piece of Zelda music. It is also a very peculiar score for Nintendo’s lead musician Koji Kondo.

In most cases, Kondo’s work is instantly recognizable for it’s cheerful spirit that has since become a distinctive feature of Nintendo’s in-house games. However, this is not the case with Majora’s Mask. There’s an ominous air of unease and sadness covering most of the score, something Kondo hadn’t had the chance to explore in his earlier works for Nintendo.

Majora's Mask.png


Koji Kondo - Majora’s Mask Title Theme

The Title Screen music starts off gently with a calm variation of The Clock Town Theme, giving the player a gentle and relaxed introduction. Towards the end, however, the mood begins to change entirely. The playful Clocktown Theme makes way for Majora’s Theme, a foreboding melody that will haunt the player throughout the adventure.

Majora’s Theme is the cornerstone of the soundtrack. The musical themes for the four locations Link must travel to, which are all doomed to destruction because of the mask, are all derived from Majora’s Theme. These compositions build an air of desperation and dread over Termina. The score contains countless reworks of the theme, most commonly heard when encountering Skull Kid, the poor little imp who has become trapped by the evil mask.

While Majora’s Theme may be a prime example of how far Kondo has drifted away from his trademarked cheerfulness, the soundtrack does contain a couple of really jolly tracks. While they bring a much needed contrast to the gloomy melodies of the game, they sometimes work only to enhance the strange and sometimes frightening atmosphere. One such case is the Music Box House in Ikana Valley.


Koji Kondo - Ikana Valley

The music playing in Ikana Valley has to be the most scary and discomforting piece of the entire score, let alone any zelda soundtrack. It fits a location filled with zombies and haunted monuments of ancient civilizations perfectly. Surprisingly, right in the middle of the valley is the Music Box House, which will begin to play a happy, circus-like tune, once activated. Inside the house is a daughter who has locked her soon-to-become-a-zombie-father in a closet and is shivering helplessly in the corner. She is too scared to even let Link inside the house. This horrid scene is accompanied by one of the most joyous melodies of the game, a song that is supposed to drive the zombies away from the house. While the song is really cheerful, it seems so unfit for it’s location that it actually creates an air of fright instead of comfort, which only goes to show just how unusual and clever the sound design of the game really is.


Koji Kondo - Music Box House

Some of the music heard on the soundtrack is borrowed directly from Ocarina of Time, these are mainly unimportant songs that play inside houses, shops and minigames, though some songs have been borrowed for such key locations as Romani Ranch and Goron Shrine. The more fascinating musical connections are the tunes the Zora band plays when they practice for their big number. We can hear Tijo the drummer playing the Cave Theme from A Link to the Past, Japas the bass player playing the Underworld Theme from original The Legend of Zelda and Evan playing The Ending Theme of the same game on his piano.
The Temple Themes of Majora’s Mask are simply astounding. Woodfall Temple’s catchy percussion lines and eerie screeches take us inside of a strange ancient temple, overrun by the surrounding wilderness. The music is at the same time enjoyable to listen to and works like a charm for its location.


Koji Kondo - Woodfall Temple

The ambient melodies and sound patterns of The Snowhead Temple, start off with a very cold and uninviting soundeffects. The only recognizable instrument is a piano that suddenly surprises the listener every now and then with short and simple note patterns. We can also hear a ghostly choir singing a note or two every once in a while. Overall the the effect is exactly that, which it is supposed to be: cold.

Taking a new direction from the first two Temple Themes, or Kondo’s other work for that matter, the theme of the Great Bay Temple takes a notable step towards purely electronic music. In his previous work Kondo has always imitated traditional instruments and the type of music that is usually associated with them. The Great Bay Temple’s repetitive rhythm and percussion sequences along with unusual looping sound effects are closer to contemporary alternative electronic music than any other musical genre, making it an exceptional track for any Zelda soundtrack as well as a very interesting piece from Kondo. He didn’t return to this style until the release of Twilight Princess six years later.


Koji Kondo - Great Bay Temple

While the above mentioned temple themes are all wonderful pieces of music, they are no match for the two ingenious compositions heard in The Stone Tower Temple, which is the only dungeon in any Zelda to have two separate background melodies. The player has to turn the entire temple upside down in order to access certain areas and eventually complete all the puzzles. Once the temple is flipped over, the music starts playing very differently yet keeping true to the original melody. We hear some inverted wind and a strange sound flickering from the left channel to the right and back. The result is an unsurpassed piece of Zelda music that remains as a strong fan favorite after all these years. The song even won second place in ZI’s Top Ten Zelda Scores.


Koji Kondo - Stone Tower Temple

Another noteworthy detail about the score is the guest composer Toru Minegishi who makes an essential contribution to the soundtrack in the form of three tracks. These tracks are the battle themes of the game. The Battle Theme follows the clever design that was first introduced in Ocarina of Time: the music slowly builds up, starting as a simple percussion piece suitable for smaller enemies that are quickly defeated and building into a full blown battle track if the enemy takes longer to defeat.


Toru Minegishi - Battle

Since then Minegishi has contributed more music to the series by composing several tracks to The Wind Waker and Twilight Princess. After Kondo he has produced most music for the series.

The CD release of the soundtrack does the score far more justice than the CD soundtrack of Ocarina of Time. Majora’s Mask is complimented with two discs and a booklet featuring official art and notes to the songs Link plays on the Ocarina during he game. The soundtrack to Ocarina of Time saw a pitiful attempt to cram the entire score to a single disc causing many of the songs to be shortened and none of them played over more than once. Majora’s Mask fixes most of it’s predecessors issues with the second disc allowing all of the 112 songs to fit on the album. The soundtrack is a must for any serious Zelda fan or video game music enthusiast.

The soundtrack stands out, whether you compare it to Zelda soundtracks or other video game soundtracks in general. It was groundbreaking at the time of its release and continues to impress a decade later. There can be no better way to end this article than with the winner of ZI’s Top Ten Zelda Scores: The Song of Healing from Majora’s Mask.


Koji Kondo - Song of Healing

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majoras-mask-soundtrack.jpgReleased back in ZI’s distant past of 2007, this article waswritten
for the Majora’s Mask theme month. It’s being released again to
celebrate the 10th anniversary of the game. Enjoy!
This article examines one of the most curious video game soundtracks known to man. The musical score written for Majora’s Mask was not only a remarkable achievement in video game music, but also a very interesting set of compositions from Nintendo’s leading composer Koji Kondo, the man who brought us the original Mario and Zelda soundtracks.Majora’s Mask serves as a contrasting example of what its creative team
is capable of producing when freed from the pressures and expectations
that usually shadow the development of a Nintendo console’s first
Zelda. The same team had previously brought us such classics as The
Legend of Zelda, A Link to the Past and Ocarina of Time, all first
Zelda’s to appear on their respective consoles. Now that the original Zelda team was,
for the first time, relieved from the immense pressure of creating the
definitive adventure game for the latest console generation, they could
finally give us a glimpse of a different type of Zelda, never before
seen or heard.

]]>
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The Skull Kid and the Tower http://www.zeldainformer.com/the_skull_kid_and_the_tower/ Mon, 25 Oct 2010 20:53:50 +0000 http://localhost/wordpress90/?p=144 Stone_Tower.jpg

Majora’s Mask is set in the land of Termina, a mysterious place that is remarkably similar to Hyrule in some aspects, but vastly different in others. As we are told in the Instruction Manual for Majora’s Mask, it is a parallel world of sorts, sharing almost identical inhabitants and locations. Perhaps the most important difference between them is their “guardians”.



As we are told in Ocarina of Time, Hyrule was created by the the three Golden Goddesses: Din, Nayru, and Farore. When they left the world they created, a sacred artifact containing their Essences remained: the Triforce. The inhabitants of Termina however, follow and worship the Four Giants who protect their land. Both lands are independent of each other with no knowledge of the other land’s “Gods”...or are they?



A careful study of Termina and its inhabitants reveals that they must have had some knowledge of both the Goddesses and the Triforce at some point. One notable piece of evidence of this is a quote by the fairy Tatl, a friend of the Skull Kid, who assists you on your quest:



“Somebody! Anybody!!!
Goddess of Time, help us please!
We need more time!”

~Tatl in Majora’s Mask


This quote comes on the Night of the Third Day when you meet the Skull Kid on top of the Clock Tower. Tatl cries for help because the moon is very close to plummeting into Termina, bringing about its doom. While exactly who the “Goddess of Time” is may be debatable, it’s interesting to note that the Goddess of Time is also mentioned by Princess Zelda in a flashback scene.

“The Goddess of Time is
protecting you.
If you play the Song of Time,
she will aid you…”

~Zelda in Ocarina of Time


The fact that people from both Hyrule and Termina know of the existence of the Goddess of Time would seem to imply that it’s the same Goddess. If Termina had its own separate set of Goddesses, and its own separate Triforce to match, then it’s likely more would be known of them. Yet it seems that the vast majority of Termina does not know or worship the Goddesses. One could logically conclude that at some point knowledge of the “Goddess of Time” and perhaps the other Goddesses of Hyrule reached Termina.

The possibility of Terminian knowledge of Hyrule deities is furthered by the fact that the Triforce symbol appears in Termina. On the path leading to Ikana Canyon, there are pillars aligned on either side with strange gargoyle-esque creatures shown licking the Triforce. The Stone Tower of Ikana also features blocks with these same depictions.



The fact that the Triforce symbol appears no where else in the game except in an apparent state of defilement has led to various theories concerning what intentions the builders of the Stone Tower had.

One such theory is the concept that the Stone Tower was built to represent the disdain the builders had for the Goddesses and the Triforce. If this is to be believed, several questions must be answered. Perhaps most importantly, “Who brought knowledge of the Triforce and the Goddesses to Termina?” and “Why did the builder despise them?”


In order to answer the first question, we have to know who has been to both Termina and Hyrule. From what we can tell, there are only three people who have been confirmed to have spent time in both Hyrule and Termina. They are Link, the Happy Mask Salesman, and the Skull Kid. It’s possible that others have been to both, but only those three have been confirmed.

Link himself could not have been the one to have brought knowledge of the Goddesses and the Triforce to Termina, because the pillars depicting the Triforce have been there for a long time prior to him discovering Termina.

The Happy Mask Salesman has been to both, but we can’t say for certain if he had been in Termina prior to the game of Majora’s Mask. He is not referenced by anyone in the land, so there is no way to know if he has been there previously.



The only person who is confirmed to have been around at a time before the Triforce pillars and blocks were made is the Skull Kid. He clearly has an extensive history in Termina, as he is mentioned in a story told by Anju’s grandmother, to have happened long ago.

“‘The Four Giants.’
This tale’s from long ago when all
the people weren’t separated into
four worlds like they are now.
In those times all the people lived
together, and the four giants lived
among them.”



The introduction of this tale lets us know that it’s already an ancient piece of Termina history. The people had not yet separated and gone to live in different places. Everyone lived in Clock Town, and the Giants lived with them. This predates the building of the temples outside of Clock Tower Town.


“On the day of the festival that
celebrates the harvest, the giants
spoke to the people…

“We have chosen to guard the
people while we sleep…”

“100 steps north,
100 steps south,
100 steps east,
100 steps west.”

“If you have need, call us in a
loud voice by declaring something
such as, ‘The mountain blizzard
has trapped us.’”

“Or ‘The ocean is about to
swallow us.’ Your cries shall carry
to us…”

Now then…There was one who
was shocked and saddened by
all this.

A little imp.
The imp was a friend of the
giants since before they had
created the four worlds.
“Why must you leave?”
“Why do you not stay?”



Here is where the Skull Kid comes into the story. Throughout the game, he is repeatedly called an imp by various people who he has wronged. This title is not given to anyone else in the game, so we can safely assume it’s referring to the Skull Kid.

The Skull Kid has now been confirmed to have been to both Hyrule and Termina, to have existed in Termina before the building of the temples, and to have become a friend to Tatl, who knows of the existence of the Goddess of Time. These are all indicators that he could have brought knowledge of the Goddesses and the Triforce to Termina, but perhaps the most interesting indicator is the rest of the story told by Anju’s Grandmother.

“The childhood friend felt
neglected, so he spread his anger
across the four worlds.
Repeatedly, he wronged all people.

Overwhelmed with misfortune, the
people sang the song of prayer to
the giants who lived in each of
the four compass directions.

The giants heard their cry and
responded with a roar.

“Oh, imp. Oh, imp. We are the
protectors of the people.”

“You have caused the people pain.
Oh, imp, leave these four worlds!
Otherwise, we shall tear you
apart!”

The imp was frightened and
saddened. He had lost his old friends.
The imp returned to the heavens,
and harmony was restored to the
four worlds.

And the people rejoiced and they
worshiped the giants of the four
worlds like gods. And they lived
happily…ever after…”



When the Giants left, Skull Kid felt abandoned and from that point on “repeatedly, he wronged all people”. When threatened by the Giants because of his ways, we are told he returned to the heavens. Where exactly did Skull Kid reside between the time he was banished and when he found Majora’s Mask? The land of Hyrule.



Two points of interest arise here, the first being that it says he “returned”. Wherever it was that he went, it appears it was not his first time there. This supports the idea that he had found Hyrule and possibly knowledge of the Goddesses prior to the Giants leaving.

Secondly, he returned “to the heavens”. What exactly does the story mean when it refers to Hyrule as the heavens? Is this a literal heaven, or does it just mean the skies? The original Japanese gives us some insight, as the word used for “the heavens” more accurately translates to “the realm of gods”. Thus, when banished from Hyrule, Skull Kid return to the realm of the gods, or goddesses in this case.

This creates a sense of irony, for a few short lines after the Imp returned to the heavens, we are told that the people in turn worshiped the Giants like gods.

If Skull Kid was indeed associated with the Goddesses and the Triforce in the minds of the people, it could explain their seemingly negative depictions of the Triforce.

The conclusion could be reached that fueled by hatred towards this Imp who had repeatedly wronged them, resentment at the thought of a place higher than their own, and disdain at the thought of Goddesses more powerful than their Giants, the people constructed the Stone Tower. They chose to honor the ‘gods’ of their land over the Goddesses of the Imp.

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Slowly but surely we are continuing with our Majora’s Mask special re-releases. These are articles that were released more than 3 years ago, forgotten treasures now springing back up to slap you in the face with a hefty dose of awesome. Enjoy.

Majora’s Mask is set in the land of Termina, a mysterious place that is remarkably similar to Hyrule in some aspects, but vastly different in others. As we are told in the Instruction Manual for Majora’s Mask, it is a parallel world of sorts, sharing almost identical inhabitants and locations. Perhaps the most important difference between them is their “guardians”.

      As we are told in Ocarina of Time, Hyrule was created by the the three Golden Goddesses: Din, Nayru, and Farore. When they left the world they created, a sacred artifact containing their Essences remained: the Triforce. The inhabitants of Termina however, follow and worship the Four Giants who protect their land. Both lands are independent of each other with no knowledge of the other land’s “Gods”...or are they?

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Carnival of Masks http://www.zeldainformer.com/carnival_of_masks/ Mon, 25 Oct 2010 18:30:33 +0000 http://localhost/wordpress90/?p=160 FierceDeitysMask.jpg



Majora’s Mask brought an entirely new system of gameplay to the Zelda table: the mask system. While the inventories in other games didn’t typically extend beyond weapons and tools and items for sale, trade, or storage in bottles, given that Zelda was associated more with action-adventure elements than role-playing ones, the Nintendo 64’s second Zelda gem included more than twenty. Masks specifically had been featured in the series’ prior installment - Ocarina of Time - but had only played a minor role in a small sidequest. Now they would be shoved front-and-center, and would play a pivotal role as one of the pillars that made the gameplay of Majora’s Mask so unique.

The masks of Majora’s Mask served a number of purposes: from granting Link new abilities to allowing access to previously blocked-off areas to even transforming Link into another character entirely. The result was unprecedented: the new Zelda had mounds of replayability compared to previous titles, since players could find new ways of obtaining certain powerful masks earlier in the game, devise combat strategies involving any of the four main player-character forms, or seek out methods of breaking the infamous three-day system. Usually obtaining masks involved a series of events related to Majora‘s many NPCs, which made finding them fun and interesting, even if it grew a tad bit frustrating sometimes.

For the purpose of discussion, masks can be separated into three categories: (1) transformation masks, the most important of the three, which transform Link into one of four powered-up characters; (2) ability masks, which have a direct effect on gameplay but do not transform Link; and (3) event masks, which do not grant Link any special abilities or effects, but which are used to complete certain event sequences.

Transformation Masks: The Bread and Butter

The most radical of the mask types are the transformation masks. Unlike most other masks used or obtained throughout the game, transformation masks are always directly linked to the main storyline of the game. They stem from a magical healing song, first used to break the curse cast on Link by the Skull Kid in the beginning of the game. With the song’s power, wounded souls of those who have passed can be healed, leaving behind a mask containing the essence of their spirit.

Over the course of the game, Link obtains three important transformation masks: the Deku Mask, which turns Link into a leafy Deku Scrub; the Goron Mask, which transforms Link into a rough and tough rock-eating Goron; and the Zora Mask, which transforms Link into an agile and aggressive Zora. Each form has strengths and weaknesses and unique abilities that range in usefulness between combat and field or dungeon exploration.

For example, with the Deku Mask, Link can burrow into Deku Flowers and launch himself into the air, slowly gliding across gaps or pits or other hazards. While in the air, Link is vulnerable to attack by enemies, however, but he can also drop Deku Nuts like bombs onto the enemy. Despite being relatively weak combat-wise, this ability alone makes the Deku Link form indispensable when traveling throughout the first region of the game. Similarly, the Goron Mask allows Link to travel through lava, but prevents him from entering deep water, and the Zora Mask allows Link to move freely and easily through water, but is weak against fire and ice hazards. Knowing these strengths and weaknesses is key to surviving Link’s journey in Termina.

While assuming any of Link’s four forms, you also assume the identity of the soul from whom the mask was made. For example, when Link dons the Goron Mask, he becomes Darmani, hero of the Gorons. He’ll be able to take advantage of his double-life to uncover clues and to read the written scripts unique to each race in order to help in the quest to save Termina from the apocalypse.

We won’t spoil the other abilities of the three alternate forms, for those players who haven’t had a chance to pick up this brilliant installment in the series, but know that we’ve just scratched the surface in the way of what you can do with those three masks. And, wait, didn’t we mention a fourth…?

Ability Masks: The Side Salad

Less game-altering than the transformation masks are the ability masks, masks which have special effects in the field when worn or that alter Link’s physical abilities. There are five masks in total that fall into this category, and each of them adds something unique to the table. Unlike the transformation masks, each of these masks has absolutely nothing to do with the main storyline, but most of them play a part in filling the Bomber’s Notebook.

The most exemplary of these masks is the Bunny Hood, previously seen in Ocarina of Time. In that game, Link sold it to a prospective distance runner for a high price, but in this game, it’ll serve a more direct purpose. The Bunny Hood increases Link’s running speed astronomically, giving him a bit of a boost when he needs to jump across gaps or cross Termina Field prior to rescuing his horse. Another example is the Great Fairy’s Mask, which, when worn, will summon any Stray Fairies in any given room to Link’s position, which is of great help in the Stray Fairies hunt within each of the game’s four main dungeons. Perhaps the most drastic ability is that of the Giant’s Mask, which will cause Link to grow to a gargantuan size in order to fight against an over-large boss, all at the price of an incremental magic payment. Other abilities include invisibility to enemies and guards and an unlimited supply of Bombs.

Ability masks have a myriad of uses, but tend to be more difficult to discover. Keep your wits about you and you might be able to find them all.

Event Masks: And Now For Dessert

The last of the three types is the event mask. Unlike the transformation and ability masks, event masks grant you no outstanding abilities for use in the field. They are, however, required to complete certain sidequests, and sometimes even required to progress through the main game. The Garo Mask, for example, is used to access an area late in the game, and Kafei’s Mask will help Link in his hunt for the missing youth. Most masks simply coax certain reactions out of people, would-be-enemies, or even inanimate objects, allowing Link to progress through certain areas or trigger events to earn collectibles. Others have more cryptic applications.

How difficult it is to obtain event masks ranges from incredibly simple to extremely hard. Certain sidequests might offer multiple potential additions to Link’s mask collection depending on the paths you might choose, in which case you’re often forced to revisit them a second or third time to reap all the rewards.

Collecting Masks: The Majora’s Mask Experience

Using the masks is all well and good, but the real fun comes in collecting them. Most of them are deeply tied to some sidequest, and each of them has a history behind it. The Kamaro’s Mask, for example, bestows upon Link the moves of the legendary dancer, who lost his life tragically and whose wounded soul dances on somewhere in Termina. The Bremen Mask was once worn by the leader of an animal troupe and stolen by the music box man, Guru-Guru.

Unraveling these histories and the events that lead to discovering them is the real meat of the Majora’s Mask experience. It is this element of the game that is unique, and that has not been replicated since.


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And here’s yet another article from when the site was still young. It’s a masterful piece released back in 2007 during the Majora’s Mask month. Enjoy.Majora’s Mask brought an entirely new system of gameplay to the Zelda table: the mask system. While the inventories in other games didn’t typically extend beyond weapons and tools and items for sale, trade, or storage in bottles, given that Zelda was associated more with action-adventure elements than role-playing ones, the Nintendo 64’s second Zelda gem included more than twenty. Masks specifically had been featured in the series’ prior installment - Ocarina of Time - but had only played a minor role in a small sidequest. Now they would be shoved front-and-center, and would play a pivotal role as one of the pillars that made the gameplay of Majora’s Mask so unique.

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Legacy: A Link to the Past http://www.zeldainformer.com/legacy_a_link_to_the_past/ Wed, 27 Oct 2010 20:35:00 +0000 http://localhost/wordpress90/?p=1279 Legacy a link to the past.jpg

Table of Contents

The Great Question

For ages, humankind has been obsessed with looking backwards. Scientists exhume ancient evidence pertaining to our origins; historians pore over texts and images created by our ancestors; linguistic scholars toil endlessly to trace the development of language - all with the singular purpose of understanding where we come from. Aside perhaps from its close cousin - the question of the purpose of existence - this is perhaps the most fundamental of all human wonderings.



The world of Hyrule is no different. There, too, the citizens hold their origins dear: “To tell the history of Hyrule, the stage for The Legend of Zelda, one must come to know the myth of the Triforce.” The legendary story of A Link to the Past delves deeply into the matters of ancient history and the importance of keeping the memory of the past alive.


The First Seeds of History: The Adventure of Link

In truth, however, a few years before A Link to the Past ever existed, Zelda II had already touched somewhat on ancient events predating the present action. In that game, the story centered primarily around the Triforce of Courage, which had been hidden generations before in order to protect it from evil. Flash forward to the present, where a strange magic crest appears on Link’s hand. Afraid of what this sign might mean, the hero consults Impa, Zelda’s nursemaid, as to the nature of the crest.



As it turns out, Impa knows a bit of its history, and so she shows him the chamber of the Sleeping Princess and imparts to him the legend of Zelda, the story of how the princess came to be asleep and the very first origin tale in the series:


It is said that long ago, when Hyrule was one country, a great ruler maintained the peace in Hyrule using the Triforce. However, the king too was a child of man and he died. Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part.



The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda. The prince immediately questioned the princess, but she wouldn’t tell him anything. After the prince, the magician threatened to put the princess into an eternal sleep if she did not talk, but even still, she said nothing.



In his anger, the magician tried to cast a spell on the princess. The surprised prince tried to stop him, but the magician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on that spot and entered a sleep from which she might never awake. At the same time, the magician also fell down and breathed his last.



In his grief, the prince placed the princess in this room. He hoped that someday she would come back to life. So that this tragedy would never be forgotten, he ordered every female child born into the royal household shall be given the name Zelda.



Though this tale is from generations prior to Link’s time, it relates back to the present action, for Link’s crest is intimately related to the Sleeping Princess. These ancient events also frame another of the main problems facing Link - the Sleeping Princess has still not awakened.



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We can think of the sleeping Zelda as a stand-in for the nobility of her royal line, with her brother the Prince as a character foil, representing the greed that would lead one to try to forcibly obtain the Triforce. The Triforce itself is, of course, a symbol of the kingdom, and as such the sleeping Zelda’s stalwart refusal to betray the other parts demonstrates her unrelenting defense of Hyrule. For his part, the Prince serves as a reminder that anyone can succumb to a lust for power, and the magician is an example of the tragic consequences that may arise in such moments of weakness.



With the Triforce lost and Zelda, the symbol of the good people of Hyrule, having fallen victim to the magician’s curse, the kingdom enters an Age of Chaos that has remained unbroken until the present era. Though the Zelda name remains, it does so only as a memory, a shadow of the original princess’s goodness. But through that memory comes the possibility of renewal. And indeed, now that Link the crest-bearer has appeared there is a glimmer of hope for the future:


Not everybody can use the Triforce. It requires a strong character with no evil thoughts. But an inborn special quality is also necessary. Unfortunately, I have not found such a person during my lifetime.



Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear on a young man with that character who has been brought up correctly, has gained many kinds of experiences and reached a certain age. But, what will happen if someone else uses the Triforce before then? If it is misused, it will produce many evils.



Please, Link. Unite the Triforce and save the princess. And bring back peace to Hyrule.



Link’s crest, which takes on the same shape as the golden triangle, represents that innermost strength, the potential to unite and wield the Triforce - the power to rule. While the Prince’s greed led to chaos and catastrophe, Link’s purity of heart is suitable to the task of awakening the sleeping Zelda and in so doing restoring peace and just rule to the land. In this sense, The Adventure of Link brings these events full-circle. The cycle teaches us that faithful stewardship of what has been entrusted to us, not greedy longing for what was not, is the key to maintaining harmony within ourselves and with one another.



It is this cyclical style of storytelling that gives way to A Link to the Past, which brings this same concept even further into the forefront.


Origin of Light: The Triforce of the Gods

A note to readers:



Before I delve into the dense instruction manual text, let it be known that I have taken a few liberties and made “corrections” to portions of the official English translation. This is not to undermine their accuracy or their official status, but rather to extract the core meaning of the text as it is derived from its original source by weeding out extraneous filler information. I have also reconciled some pieces of the text based on our current understanding of the players involved - for example, where the original English translation says “gods” I write “goddesses.”



There is one particular case where I must admit that the English version has fatally erred, and that is in the Master Sword origin story. In the official English text, the story poses that the Master Sword was created in response to Ganon’s evil; the actual original says that the sword was forged in anticipation of such evil. The text is corrected accordingly.



I could go on to elaborate on other instances of creative license, but that would not suit our purpose. For those of you who might be curious, I intend to create my own translation of this text in order to illuminate things that may not be as clear from the official English version due to language difficulties that cause possible asymmetry in conveying the original meaning. Again, I make no claim that this method of retranslation is meant to or should be in any way considered official; rather, it is a means of holistically interpreting the text.




If you look at the ancient writings of most real-world cultures, it seems as though they all have their own version of the creation myth. In reality, though, most of them fit into a few distinct categories, from the infamous Abrahamic seven-day Genesis story, which has God create the universe out of nothingness or chaos, to the diver-myths of the Iroquois and Japan which depict deities bringing up land from an endless sea.



Though their basis in reality is sometimes called to question, one aspect of creation myths that isn’t up for debate is their significance to society. For Judeo-Christian religions, the creation of Light from the endless Darkness of the void assures its adherents of the inherent goodness of all things, even in the face of worldly and supernatural evils, and sows the seeds for God’s relationship with creation. The Japanese myth, which involves the gods unwittingly bringing up specks of land from beneath the ocean that would eventually become the islands of Japan, proposes a spiritual history behind the divine ruling power of the Japanese imperial family.



As for Hyrule’s origin story, it serves three primary purposes. Firstly, it explains how the world of Hyrule came to be:


In the times long past, before man first emerged, the mythical goddesses descended to the world and created order and life. The Goddess of Power dyed the mountains red with fire and created land. The Goddess of Wisdom created science and magic and brought order to nature. And the Goddess of Courage, through stalwart grace, created life - the animals that crawl the land and the birds that soar in the sky.



Whereas previously it was just like any other medieval kingdom, now the land of Hyrule is given its own pantheon of deities who are responsible for the creation of the entire world. The implication, of course, is that Hyrule, as the source of these stories, has some divine significance within its fictional universe.



And, indeed, that significance is centered around the mystical Triforce:


After the gods had finished their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. This mighty artifact was forged with the essence of the gods, and was to guide the world of Hyrule.



The Triforce had the power to bestow three titles which gave the person who received them great powers: “Ruler of Power”, “Arbiter of Wisdom”, and “Champion of Courage”. From its hiding place in the so-called Golden Land where the Gods placed it, the Triforce awaited the appearance of someone worthy of these titles.



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We see another inflation here, this time of the Triforce’s significance. Whereas before it was simply an object that bestowed great magical powers and signified the qualities necessary to rule, now the Triforce seems to have attained a similar status to the gods themselves with its responsibility of guiding all life in this world. Note also the reference to worthiness of the Triforce, clearly adapted beyond Zelda II‘s original concept, and that Hyrule is compared to the entire world, just as the boundaries of the Roman Empire were considered the full scope of the planet in the early A.D. years.



The titles of the gods seem to imply their supremacy in the areas of the particular virtues that they represent - also the virtues attributed to the three triangles that make up the complete artifact - and thus emphasize the close relationship between the Triforce and the gods. The Triforce’s special relationship to Hyrule ties the kingdom itself foremost to the gods among all the nations of the world.


This documentation was written by the race of Hylia, the chosen people capable of hearing the voices of the gods. For that reason, the Hylian people were endowed with psychic powers and skill in wizardry. It was also said that their long, pointed ears enabled them to hear special messages from the gods, so they were held in high esteem by many people in Hyrule. Their descendants settled in various parts of the world and passed on their knowledge and magical lore to all people.



The Hylians, the people responsible for writing the stories, are the chosen people of the divine, and it’s implied that they created these accounts from the words of the gods themselves. In much the same way that most religious texts are believed to have been inspired by God, who works through the writers, this story seems to establish the author’s word as absolute.



Though it does not come into play until later in the story, we cannot forget one of the keys that confirms the Hylians’ connection to the gods:


The Triforce cannot judge between good and evil; only the gods can do that. However, it could not be assumed that only a good person would use the Triforce. Therefore, a divine oracle told the people of Hyrule to forge a sword which could repulse any evil powers that might seize the Triforce. This mighty weapon became known as the blade of evil’s bane, or the Master Sword. It was said that only one who was a true hero could wield it.



Here the gods obviously and intentionally ally themselves with Hyrule by commanding the creation of the Master Sword, the tool that will defeat evil. If there was any doubt in our minds as to the gods’ intent, this moment of intervention certifies their inclination towards the good.



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One might also note the distinction between the Triforce and its creators - that it cannot judge good and evil like the gods can. This further underlines what I discussed earlier about the Triforce being a symbol of both Hyrule as an entity in need of defending and as the power to rule, which we of course know can be used for good or ill. With our idea that Hyrule is equated with the entire world in mind, this should tell us the gravity of what is at stake.



Why is all of this important to our understanding of the story’s theme? Even though the original stories already carried global implications - “the world was in an Age of Chaos” - now the powers of divinity come into play. Hyrule and the Triforce situate themselves as the cornerstones of the divine creation in order to emphasize how essential these stories are.



The legends become not merely war tales, but the culmination of the ultimate battle between Good and Evil, with the Hylians and their descendants, as the people “chosen by the gods,” naturally on the side of Good. And, of course, we will see that Link and Zelda, the heroes of the tale, are both descended from Hylian blood.



Thus, the qualities of the “epic” already apparent in the original games progress to exponentially greater levels. By constructing the world of Hyrule through myths similar to real-world ones, the writers emphasize our connection to it, give us something to relate to on a closer level. Combined with a deeper, more involved narrative, it’s not that hard to imagine why the story of A Link to the Past was celebrated in its day, even if you find it underwhelming today.


Origin of Darkness: The Evil King

As common wisdom would have it, any light that shines casts a shadow. The story of the Triforce is no different. After a brief exposition explaining that Hyrule’s original enlightened civilization has declined, leaving behind relics and ruins, we hear of one of the legends of the Triforce that circulated throughout the land:


In a realm beyond sight,

The sky shines gold, not blue.

There, the Triforce’s might

Makes mortal dreams come true.



Anybody notice the real-world parallel? The “realm beyond sight,” obviously the Sacred Realm (often “Golden Land” in A Link to the Past), as an ethereal otherworldly realm, seems to be a Hyrulean version of Eden, while the Triforce, which rests in the center of that world and can grant the wishes of mortals, represents the forbidden fruit. While in the hands of the Hylians this knowledge certainly must have circulated peacefully for centuries, eventually things changed:


The people, seeking the Golden Power, began searching for the Sacred Realm. Some said the Triforce lay under the desert, others said it was in the cemetery in the shadow of Death Mountain, but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Soon the only motive left among those searching for the Triforce was pure greed. The more carefree people had to live days of disquiet.




Once again, greed for the Triforce comes into play as the motivator of evil deeds. This time, however, the story takes things one step further, depicting multitudes of seemingly-ordinary people all engaging in bloody rivalries in order to be the one to discover the secret location of the golden relic. The Eden parallel thus goes one step further by depicting this symbol of divine power and wisdom as the cause of humanity’s fall.



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Even though this trope appeared already in Zelda II, we can see that the more grandiose backstory of A Link to the Past delivers the message in a more impactful way. While the Prince’s greed was taken advantage of by the magician for his sinister ends, here the people themselves are the culprits of the violent atrocities that follow. This story then becomes the people’s history, not the story of one man’s sin but of the sin of an entire race. While certainly there were some who did not participate in the violence, no one is exempt from its effects.



The story doesn’t take a happier turn from there; the author goes on to describe one particular group that participated in the bloodshed:


One day, quite by accident, a gate to the Golden Land of the Triforce was opened by a gang of thieves skilled in the black arts. This land was like no other. In the gathering twilight, the Triforce shone from its resting place high above the world. In a long running battle, the leader of the thieves fought his way past his followers in a lust for the Golden Power. After vanquishing his own followers, the leader stood triumphant over the Triforce and grasped it with his blood-stained hands.



He heard a whispered voice: “If thou hast a desire, then I shall desire it as well.”



In reply, the roaring laughter of the brigand leader echoed across time and space and even reached the far-off land of Hyrule. The man’s name was Ganondorf, but he was known by his alias, the demon thief Ganon. Indeed, Ganon the Evil King, the one who has threatened Hyrule, was born at this time.




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Interesting indeed that even though Ganon is the primary antagonist of the series, according to the story he is not the originator of evil - at least in the sense that he is not the cause of human vices. That he rises from the twisted conflicts over the Golden Land places him in sharp contrast to the creator-goddesses, who created light rather than having been created by it. Ganon seems to be tragically set up by the writer to fail in his attempt to seize the Triforce - and with it Hyrule and all Creation - due to his unequal status compared to the gods.



We might also note that here the shedding of blood is specifically depicted as treacherous, with the leader turning on his followers, and apparently the followers turning on each other and the leader as well. In the description of the other violence wracking Hyrule, all that we know is that people were vying for power. This could have been and probably was in part through betrayal, but the scenario is more open-ended and likely also includes blatant competing interests on a national scale. We get the idea from this passage’s more direct approach that Ganondorf is especially ruthless, enough that he rises above the rest and goes on to claim the Triforce.



To further establish the depth of Ganondorf’s evil, we see that he “grasped [the Triforce] with his blood-stained hands.” It seems like a sort of defaming, blasphemous image, doesn’t it? Because the Triforce represents the qualities of worthiness, we should think that the one to gain the Triforce should come before it as an exemplar of that worth.



Link accomplishes this in Adventure of Link by defeating many guardians, the last of which is his own shadow. Ganondorf vanquishing his own followers is an antithesis to Link’s comparably righteous trial. We can certainly say that Ganondorf in a sense “proved himself” and thereby “earned” the Triforce - but it is a perversion of what it truly takes to master the relic’s power.



We can therefore think of Ganon as the quintessential epic villain. Despite immense and terrible power, he is no god; therefore, even though he is in opposition to the gods he is not the opposite of the gods. He is rather the opposite of the hero - a degenerated mirror of the protagonist. He is very human, and thus more relevant to us than a pure devil figure.



While these qualities bring A Link to the Past deeper into the fold of the epic narrative than its predecessors, the great confrontation that follows and its relationship to the internal events of the story complete the circle.


Setting the Stage: The Imprisoning War

With the pieces of our Narrative Chessboard in place, now we can dive into the heart of A Link to the Past. It seems that throughout the entire story, the characters constantly make reference to the battle against evil in which the seven sages sealed the Dark World away. In the most literal sense, we know that this is because the ancient villain that they thought forever trapped has begun to break free of his bonds. Examining this scenario through our newfound literary perspective, though, we see that it is more about fulfilling the greater struggle between Good and Evil.


In time, evil power began to flow into Hyrule, and greedy men were drawn and consumed by it. Black clouds permanently darkened the sky, and many disasters beset Hyrule. The lord of Hyrule sent for the seven sages and the Knights of Hyrule in order to seal the entrance to the Golden Land.



As the seven sages searched for a valiant person to take up the Master Sword, Ganon’s evil spread towards the castle. With all their power, the sages and knights waged war with the evil one. The knights took the brunt of the fierce attack, and although they fought courageously many a brave soul was lost that day. However, their lives were not lost in vain, for the sages completed their seal.



All of Hyrule rejoiced at the victory that upheld peace and order over Ganon’s evil and chaos. This war, which had claimed many lives, became known as the Imprisoning War in stories passed down to future generations.



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We see here the first hints of the Sacred Realm’s transformation into the Dark World, a reflection of Ganon’s evil and a grim foreshadowing of what might befall Hyrule. We see something else too; that Ganon as the height of all darkness is in the process of consuming all evil. The “greedy men” who are drawn to his dark powers are implied to be the same lustful individuals who were involved with the bloody rivalries over the Sacred Realm. They are the first great example A Link to the Past gives us of an element from the mythical history recurring again in more recent events.



The three forms of evil that threaten Hyrule in this passage represent the vile corruption of the three virtues of the Triforce: Ganon’s own lust for power; the fear spawned by the consuming darkness; and the abandonment of reason on the part of the corrupted men. The Light World fittingly responds with a triumvirate of their own: the king of Hyrule, representing Power; the knights, who embody Courage; and of course the sages who are exceedingly wise. The Imprisoning War truly is a battle over who will control the Triforce, both in fact and in spirit.



But, strangely, just as the backstory of Zelda II did not fully resolve its own quarrel - the Triforce remains divided, waiting for a worthy person to claim it - the Imprisoning War is not the end of Ganon’s threat against Hyrule. A hero to wield the Master Sword does not appear in time to stop the attack on the kingdom, and rather than destroying Ganon outright, the sages are only able to seal him away. This only-temporary ending to the story allows for A Link to the Past‘s theme of legacy - of the tales of old being essential to understanding and confronting present evils - to come to fruition.


Links to the Past

It is the internal narrative of A Link to the Past that perfects the idea of the cyclical nature of the conflict between good and evil in Hyrule as a stage for an equally universal moral lesson. Centuries after the seal is cast, strange occurrences begin to befall the kingdom - culminating in the appearance of Agahnim, a priest-magician who deposes the king and seizes power. As maidens throughout the land disappear one by one, a young boy named Link discovers a plot to break the sages’ seal and set Ganon free. We all know the story - but what is it trying to tell us?



The chief element that endures from the Imprisoning War all the way to the contemporary period of A Link to the Past is, of course, the imprisoning seal itself. As a story element, the seal exists as a barrier of absolutes that separates the Dark from the Light in their own worlds in the pockets of the universe. Later Zelda stories, chiefly Four Swords Adventures and Twilight Princess reiterate this dichotomy. The underlying message is naturally that evil and good should not coexist; the result is chaos and destruction.



But the seal is not only a physical barrier, separating the two worlds, and a moral barrier, separating good from evil. There are further implications that begin to frame the story’s message:


If he releases the seal of the seven sages, a wave of evil power will be unleashed…

- Princess Zelda



Taken at face value, these words from Zelda don’t seem to suggest much; if Ganon is able to break his bonds, the world will inevitably be in danger once again. Looking a little deeper, though, we realize something about the attitude Hyrule has towards the seal - they do not see the power trapped within as a threat so long as the seal remains intact.



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Recall our discussion about Ganon’s origins, where we concluded that Ganondorf represents the darkest of human evils. The efforts to simply bar away Ganon rather than destroying him thus translates to a similar attitude towards evil in general. That the seal is deemed central to peace in the land shows us that the Hyrulians believe that leaving the troubles caused by Ganon behind them is the key to a happy future.


For our part, we can see the centuries-old seal and the evil it keeps at bay as a symbol for the typical human effort to deny difficult moments of our past as a coping mechanism. Thus the seal is a temporal one as well as a physical one.



Through Agahnim’s appearance and the gradual erosion of the seal, however, we see that this means of dealing with the past is not wholly sufficient. Ganon still possesses great power, even when confined to the Dark World, and Agahnim himself turns out to be an extension of Ganon’s influence into Hyrule that seeks to continue the cycle of darkness. Despite their best efforts, the sages did not succeed at getting rid of evil by blocking it out of Hyrule.



By contrast, the right and true way to deal with the demons of our history is to face them head-on:


To restore the Golden Land, a person worthy of the Golden Power must defeat the man who created this place…

- Dark World Tree


If a person with an evil heart gets the Triforce, a Hero is destined to appear…and he alone must face the person who unleashed the Great Cataclysm.

- Skull Woods Maiden



Again we encounter the famous trope of the legendary hero being the only one capable of mastering the powers necessary to bring peace. I have already spoken at length on the role of the hero in both this article and the previous installment of Themes in Motion, so I won’t bother beating a dead horse here, and instead elaborate on what makes A Link to the Past‘s hero unique.


The Hero’s triumph on Cataclysm’s Eve

Wins three symbols of virtue.

The Master Sword he then retrieves

Keeping the Knight’s line true.

- Sacred Grove Pedestal Inscription



Yes, it is the Master Sword that fully defines Link as the legendary hero this time around. But why? Looking back on the manual description of the sword’s creation, recall that it was forged in response to a warning from the gods of the coming of evil. Link’s pursuit of it is a fulfillment of that warning, and a lesson to us that we should take heed of the past, not attempt to keep it contained. In a similar way, the Master Sword itself seems to be the antidote to the problem of dealing with the past. Its evil-vanquishing power is a large step up from the evil-containing qualities of the seal.



This idea of ‘vanquishing versus containing’ plays out in a number of ways throughout the story. First among them involves the primary seal itself. Contrary to Zelda’s belief, when the seal is broken, the world is not instantly covered in darkness. In fact, the portals formed from the fragmentation of the seal prove useful in helping Link break into the Dark World to battle Ganon. Link crashes through the barriers of the past in order to combat what remains, even centuries later, a threat against tranquility.



As another example, when Ganon attempts to put an end to the maiden-descendants of the sages by trapping them in magic crystals, Link sets out to free them. And there are many other barriers: the seal blocking off the upper levels of Hyrule Castle, the entrances to the Desert Palace, Misery Mire, and Turtle Rock, and of course the magic wall protecting Ganon’s Tower. Even though most of them don’t have an explicit connection to past events, the repetition of seal imagery is clear and deliberate.



Legacy_img_7.png
It’s important to remember that dealing with the past is more than just the destruction of those barriers - for the legend of the Great Cataclysm also tells us of what will happen if the evil in the seals is loosed:


If the evil one destroys the Hero, nothing can save the world from his wicked reign.

- Skull Woods Maiden



Surrender is not an option; conquering the past is a matter of victory in what promises to be a bitter struggle. It is an endeavor that involves great risk, one in which failure could potentially destroy everything. We can see why Zelda was so afraid of the seal being broken! But we also see that confronting Ganon - confronting the darker side of human nature - is essential nonetheless.



The trope of cycles begun in Adventure of Link manifests itself in a more extreme way this time around. While Link resolves an ancient and unsolved issue from generations before in A Link to the Past also, we also see the formulaic repetition of roles and events play into the story. Obviously there’s the recurring threat posed by Ganon and the Dark World, the same driving disaster behind both the Imprisoning War and A Link to the Past - but there’s also the characters themselves.



We hear of people who even centuries after the seal are still disappearing in their searches for the Golden Land. Ever since the initial conflicts over the Triforce came into the story, it seems that this has been a constant backdrop - yet another example of how the seal did not fully resolve the heart of the problems plaguing Hyrule. Indeed, greedy persons will continue to exist throughout Hyrule’s history - just as they do in reality.



Zelda and the maidens are recurring characters as well, and in an even more direct way:


You must also rescue the seven maidens who Agahnim sent to the Dark World. As members of the blood-line of the seven sages, they have power that will surely help you.

- Sahasrahla



Similarly, Link is from the bloodline of the knights who fought against the monsters pouring from the dark portal:


As the sages sealed the way to the Dark World, the Knights of Hyrule defended them from the attacks of evil monsters. I heard that the Knights were nearly wiped out in that battle… You are perhaps the last one to carry on the blood-line of the Knights… It is ironic that the last one in the line has the potential to become the Hero of legend.

- Village Maiden



Of course, we also see that both Link and the maidens are destined to take up the roles of their ancestors in battling evil. When the maidens free themselves of their barriers, quite literally, and step into the battle between Light and Darkness, the tide begins to turn. Even though time has worn down the power of the sages’ bloodline, it is through embracing their inherited destiny and the power of the Master Sword that the maidens can regain their lost abilities:


They say the Hylian people mastered mysterious powers, as did the seven sages. But the blood of the Hylia has grown thin over time. And we who carry the blood of the sages do not possess our ancestors’ powers, either. But our power will increase if we mix the courage of the knights with the wisdom of the sages!

- Ice Maiden



After the seals of the past dissolve, after the hero appears with the evil-banishing sword, after the maidens join with him to confront the evil that has lain dormant for so many centuries, the light of peace returns to the land. Ganon is finally defeated, not merely cast aside and forgotten, and the Triforce, that symbol of Hyrule’s glory, is recovered and put into the hands of Good. As a visible image of how final the victory is, the Triforce returns the once-twisted Sacred Realm to its original pristine state.



Legacy_img_8.gif

The Fruits: Legacy

This is the lesson of A Link to the Past: that the legacies left to us by our ancestors - our “links to the past” - are a part of us that we cannot deny, that we cannot simply leave “in the past.” We must always be willing to face our demons, and not only our own but those of the collective human race, in order to truly move on from them. We must embrace the lessons of time and take up the mantle of justice - true and definitive justice - in order to recognize and combat the recurring evils of this world.



By more carefully framing the story as a representation of the ultimate battle between Good and Evil, A Link to the Past invites us to participate in the struggle as more than just a player-spectator. We are called upon to become the heroes who will battle and destroy evil.



And so I lead you with those timeless words, the deeper meaning of which I hope I have successfully illuminated:


May the way of the Hero lead to the Triforce.


Zelda_themes_in_motion.jpg
Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme (i.e., expect the next installment on November 9).

Related:

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Legacy a link to the past.jpg
For ages, humankind has been obsessed with looking backwards. Scientists exhume ancient evidence pertaining to our origins; historians pore over texts and images created by our ancestors; linguistic scholars toil endlessly to trace the development of language - all with the singular purpose of understanding where we come from. Aside perhaps from its close cousin - the question of the purpose of existence - this is perhaps the most fundamental of all human wonderings.

The world of Hyrule is no different. There, too, the citizens hold their origins dear: “To tell the history of Hyrule, the stage for The Legend of Zelda, one must come to know the myth of the Triforce.” The legendary story of A Link to the Past delves deeply into the matters of ancient history and the importance of keeping the memory of the past alive.

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Majora's Mask - Full Moon http://www.zeldainformer.com/majoras_mask_-_full_moon/ Tue, 26 Oct 2010 14:13:22 +0000 http://localhost/wordpress90/?p=1294


UPDATE: I have found a video to the same song which looks even more awesome than the first one. Still thanks to Zelda Dungeon for pointing me into the right direction!

There are only 2 constants on Zelda Informer - Our love for Majora’s Mask and my our love for metal. Thus, on this merriest of days, I bring you this gargantuan masterpiece of both a song and a video. It is notable however just how eerily relevant to the game the lyrics sound when taken into that context. Read them while you watch and listen to this sexy work of art.

Sitting in a corner all alone,
staring from the bottom of his soul,
watching the night come in from the window, window

It’ll all collapse tonight, the fullmoon is here again
In sickness and in health, understanding so demanding
It has no name, there’s one for every season
Makes him insane to know

Running away from it all
“I’ll be safe in the cornfields”, he thinks
Hunted by his own,
again he feels the moon rising on the sky

Find a barn which to sleep in, but can he hide anymore
Someones at the door, understanding too demanding
Can this be wrong, it’s love that is not ending
Makes him insane to know

She should not lock the open door
(run away run away, run away)
Fullmoon is on the sky and he’s not a man anymore
sees the change in him but can’t
(run away run away, run away)
See what became out of her man… (Fullmoon)

Swimming across the bay,
the night is gray, so calm today
She doesn’t wanna wait.
“We’ve gotta make the love complete tonight…”

In the mist of the morning he cannot fight anymore
hundred moons or more, he’s been howling
Knock on the door, and scream that is soon ending
Mess on the floor again…

She should not lock the open door
(run away run away, run away)
Fullmoon is on the sky and he’s not a man anymore
sees the change in him but can’t
(run away run away, run away)
See what became out of her man

She should not lock the open door
(run away run away, run away)
Fullmoon is on the sky and he’s not a man anymore
Sees the change in him but can’t
(run away run away, run away)
See what became out of her darling man

She should not lock the open door
(run away run away, run away)
Fullmoon is on the sky and he’s not a man anymore
ohhhoooww ohhhow…...
See what became out of her man…

[Source: Zelda Dungeon] ]]>

UPDATE: I have found a video to the same song which looks even more awesome than the first one. Still thanks to Zelda Dungeon for pointing me into the right direction!

There are only 2 constants on Zelda Informer - Our love for Majora’s Mask and my our love for metal. Thus, on this merriest of days, I bring you this gargantuan masterpiece of both a song and a video. It is notable however just how eerily relevant to the game the lyrics sound when taken into that context. Jump inside to read them while you watch and listen to this sexy work of art.

[Source: Zelda Dungeon] ]]> 1294 0 0 0 Art Spotlight: The Final Showdown http://www.zeldainformer.com/art_spotlight_the_final_showdown/ Tue, 26 Oct 2010 18:13:18 +0000 http://localhost/wordpress90/?p=1295 mmart.jpg

Despite it being legendarily awesome Majora’s Mask is, it is kind of sad how scarce good fan art is. In order to perhaps tickle the creative muscle in some of you and promote what is probably the best art piece featuring the dreaded Majora’s Wrath, here’s one mind numbing picture.


mmartfull.jpg

All credit goes to KurkoBoltsi on deviantArt.

Fan art is not the only thing scarce about Majora’s Mask. Here’s one of the few awesome remixes of the game’s music available on the internet. Try as I might, I failed to find the secret website where they keep all the pants-jizzing remixes hidden from us, because it’s certainly more awesome than an average human can handle.

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mmart.jpg

Despite it being legendarily awesome Majora’s Mask is, it is kind of sad how scarce good fan art is. In order to perhaps tickle the creative muscle in some of you and promote what is probably the best art piece featuring the dreaded Majora’s Wrath, here’s one mind numbing picture. Jump inside to see it, and another small tidbit…

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Exclusive Majora's Mask Wallpaper http://www.zeldainformer.com/exclusive_majoras_mask_wallpaper/ Tue, 26 Oct 2010 19:29:00 +0000 http://localhost/wordpress90/?p=1296 wallpaperpreview.jpg

If you think that our Majora’s Mask birthday celebration is over, you’re so wrong. We’re moving on with an exclusive Majora’s Mask wallpaper. Admittedly, it didn’t come out the way I planned but I’m going to be an ass and blame it on my medicine. It’s definitely not the last Majora’s Mask goody today so keep your pants up. Used this and this artwork. Credits to their respective authors.

1920x1080 | 1440x900 | 1600x1200



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wallpaperpreview.jpg

If you think that our Majora’s Mask birthday celebration is over, you’re so wrong. We’re moving on with an exclusive Majora’s Mask wallpaper. Admittedly, it didn’t come out the way I planned but I’m going to be an ass and blame it on my medicine. It’s definitely not the last Majora’s Mask goody today so keep your pants up. Used this and this artwork. Credits to their respective authors.

 

1920x1080 | 1440x900 | 1600x1200

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Happiness: Majora's Mask http://www.zeldainformer.com/happiness_majoras_mask/ Tue, 26 Oct 2010 22:00:00 +0000 http://localhost/wordpress90/?p=1297 Happiness_Title.png

In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy. A boy who, after battling evil and saving Hyrule, crept away from the land that had made him a legend. Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey. A journey in search of a beloved and invaluable friend. A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends.



From the outset of Majora’s Mask, if we look closely enough, we can see that love is in the air. Link is in the middle of a quest to find his lost friend, Navi, described as “beloved” to him. While he wanders the Lost Woods, he runs into the Skull Kid, who steals his horse and the precious Ocarina given to him by Zelda - both symbols of two of his other invaluable friendships. He of course gives chase, but when he tumbles through the portal into Termina, the Skull Kid takes the only thing he has left: his humanity.



Left with a stolen shell for a body, Link is forced to face his wretched state in his reflection in the water while the Skull Kid laughs at his misfortune and disappears. Though it seems that he has lost everything, he maintains his persistence, and through that persistence fate rewards him in a most unusual way.


Skull Kid, wait for me! I’m still here! Tael, you can’t leave without me!



As the Skull Kid disappears with his fairy friend Tael, Tatl is left behind. In a way, she finds herself in a similar situation to Link - the Skull Kid has separated her from that which she holds most dear. Though she reacts at first in anger, blaming Link for distracting her from her brother, she eventually lets up and attempts a hasty reconciliation, and agrees to help him track down the Skull Kid. It’s almost fitting that Link and Tatl should, from this point on, strive together to find, through love, what they have lost.


Do you know much about the moon? It’s just that, lately, I think the moon has been getting bigger. I couldn’t help but notice it. What do you think?


The moon’s been kinda spooky around here lately. Have you noticed it? I wonder if I’m the only one who thinks so.


Those who remain in town either don’t believe the rumors or have given up all hope. It pains my heart to see children still playing in the streets because they have no idea what’s going on…



Happiness_img_1.jpg
Above Termina looms the angry moon, which every second seems to draw closer to the surface of the earth. No one knows why this is, what has roused its anger, and some refuse to believe that it is actually falling. One thing is clear, though: that moon is the cause of much confusion, fear, and pain. Public defenders wish to evacuate the townspeople before it is too late, while the workmen responsible for setting up the carnival festivities think that the soldiers are just spreading mindless panic.



Link appears in the midst of this chaos. As a Deku Scrub, a shadow of his former self, he is not allowed to leave town, so his information is limited to whatever tidbits he can gather from the citizens. It isn’t long before Link realizes that the Skull Kid seems to have a hand in all the troubles of the townspeople, starting with the Great Fairy and the Bombers’ gang. Through helping the Bombers, Link discovers a passage leading out of Clock Town to the Astral Observatory, where a great telescope gives him new sight:


I wonder how that troublemaker got on top of the clock tower? The only way up there is through the clock door, and that opens only on the eve of the carnival. What could that troublemaker be doing atop the clock tower? I just hope he’s not plotting another one of his no-good tricks…



Through the lens of the telescope, Link learns of the Skull Kid’s connection to the falling moon. The child is not only causing trouble within the town, he has summoned a power that if left unchecked will destroy all of Termina. As Link gazes at the moon, a mysterious teardrop-shaped gem plummets from its eye. There is a profound sadness and anger that drives the falling moon.



And, as we will see, it all ties back to love…


For Better…


Each year, the season of harmony begins when the sun and moon are in alignment. Paying homage to the way that nature and time both tirelessly progress, the Carnival of Time is when the peoples of the four worlds celebrate that harmony and request fruitfulness for the year. For ages, people have worn masks resembling the giants who are the gods of the four worlds. Now, it has become a custom for each person to bring a handmade mask to the Carnival of Time.



It is said that if a couple united on the day of the festival and dedicated a mask as a sign of their union, it would bring luck. The centerpiece of the carnival is the clock tower, and on the eve of all the festivities, the doors to its roof are opened. From atop the clock tower roof, a ceremony to call the gods is held and an ancient song is sung. All of these festivities for the Carnival of Time are held so that the people may ask the gods for a rich harvest in the year to come.



Just as the moon has a cycle of phases, so does love.



The first is often referred to as the honeymoon phase. Honeymoons are characterized by celebration, by togetherness, and by excitement. They’re a time when both partners in the relationship feel on-top-of-the-world, and believe that nothing can bring them down from their emotional high or tarnish their view of the other.



This phase is not simply limited to the initial period of marital bliss - we can think of the honeymoon period as the pleasant first stage of any deep human connection. Things are still new and interesting, and conflict is minimal; the two parties may have grown close but still have a lot to learn about one another.



The Carnival of Time is a symbol of the honeymoon phase. It occurs at the new year, when the sun and the moon are close together in the heavens, when the people have plentiful cause to rejoice in nature and bask in the blessings of the gods. The story even has marriage at its center, as if to seal its significance.



Happiness_img_2.jpg

The wedding ceremony is soon. It might be early, but I finished my wedding mask. I wonder if Anju has made hers? She tends to do things at the last minute, so probably not. There is a gathering of the fellows at the Milk Bar tonight. I plan to show off my wedding mask and talk about my sweetheart as best I can.



Before the appearance of the Skull Kid, Kafei and Anju were happily awaiting their wedding day. Their marriage masks bear images of the sun and moon, a clear parallel to the alignment of the heavens in the carnival story. They are ready to accept the blessings of the new year, the new season, their new life together.



The infamous amorous duo called Honey and Darling parallel this situation perfectly. They spend all day ‘dancing’ together, enjoying the thrill of their embraces and caresses. It is plain from their showy infatuation that they are very much enveloped in the honeymoon phase.



Skull Kid too goes through this phase in his own friendships. First, with the giants, who were his dear friends, and again with Tatl and Tael, whom he meets, accepts warmth from, and plays with at length. At some point, however, the tide begins to turn…


... And For Worse…


I wonder… Are we truly happy? ...Darling?



The second phase of love is disillusionment. As a relationship develops, both parties’ flaws begin to surface more and more. The image of perfection that might have once been projected onto the relationship begins to fade, and reality sets in. In many ways the disillusionment period is the opposite of the honeymoon; instead of basking in light and glory, those involved begin to sink into darkness and doubt. This stage is marked by questioning, by distance, and by a longing for how things used to be. The quote above, from Honey and Darling, epitomizes this phase.



Sometime before Link arrives in Termina, Kafei goes missing. No one really knows the cause, but plenty of people make room to speculate:


Besides, think about Cremia. She needs strength from a partner and business support from Madame Aroma. If Kafei really has run off with Cremia, she’ll get both. Please don’t be sad. How happy could you possibly be… marrying a man who runs off when he’s about to be married? It would make your life unhappy ...just like your mother’s.



It seems the most popular sentiment is that Kafei has decided to break off his engagement with Anju - that he has passed into disillusionment. Even Anju’s own mother falls prey to those doubts - she herself is disenchanted by Kafei’s disappearance.



For Anju’s part, she thinks nothing about Kafei’s own faults, but instead feels the blame lies with herself:


I’m…actually…afraid to meet him… and to hear the reason why he wanted to disappear… It might be because of… me…



And when Link finally meets Kafei, he too suffers from feelings of inadequacy:


I was turned into this by a strange imp wearing a mask… But I’m not hiding because I look this way. When I was turned into this, I went to see the Great Fairy in the shrine near the North Gate… But on the way, my precious mask - a wedding ceremony mask - was stolen from me by some prancing man with a grinning face!



Filled with the joy of being with his love and anticipation of his impending nuptials, Kafei happens upon the Skull Kid, who reduces him to the form of a mere child. Though he claims that his physical appearance has nothing to do with his self-imposed exile, it’s clear from his pursuit of the Great Fairy’s assistance that he wanted to cast off the Skull Kid’s curse before the wedding.



The stolen mask, however, is the symbol of his lapse in confidence. Just as Anju is afraid that Kafei vanished because of her, Kafei is afraid of what Anju will see behind the mask. Recovering the mask, however, cannot restore him to his original form, no more than wearing the Keaton Mask can change his identity.



Happiness_img_3.jpg
We cannot hide behind masks forever. Eventually imperfections will rear their ugly heads. Majora’s Mask keenly demonstrates that this phase is not only about seeing flaws in others, but also involves revealing our own insecurities and weaknesses.


This tale is from long ago when all the people weren’t separated into four worlds like they are now. In those times all the people lived together, and the four giants lived among them. On the day of the festival that celebrates the harvest, the giants spoke to the people:



“We have chosen to guard the people while we sleep… 100 steps north, 100 steps south, 100 steps east, 100 steps west. If you have need, call us in a loud voice by declaring something such as ‘the mountain blizzard has trapped us’ or ‘the ocean is about to swallow us.’ Your cries shall carry to us.”



Now there was one who was shocked and saddened by all this: a little imp. The imp was a friend of the giants since before they had created the four worlds. “Why must you leave? Why do you not stay?” The childhood friend felt neglected, so he spread his anger across the four worlds. Repeatedly, he wronged all people.



Overwhelmed with misfortune, the people sang the song of prayer to the giants who lived in each of the four compass directions. The giants heard their cry and responded with a roar. “Oh, imp. Oh, imp. We are the protectors of the people. You have caused the people pain. Oh, imp, leave these four worlds! Otherwise, we shall tear you apart!”



The imp was frightened and saddened. He had lost his old friends. The imp returned to the heavens, and harmony was restored to the four worlds. And the people rejoiced and they worshiped the giants of the four worlds like gods.



The Skull Kid encounters his own disillusionment when the four giants leave to the four worlds. He believed they would never leave him, so when they entered their slumber he was wracked by grief. The friendship that he believed was perfect and eternal was not quite what he thought.



Like Kafei, the Skull Kid too tries to put on a new face - that of Majora’s Mask, and of the plummeting moon. In his frustration, he seeks attention like a spoiled child, by unleashing his anger on the people. But, as the story tells us, this is not the way to deal with misfortune. Instead, it advises that we look to the example of the people, who sing songs of prayer to the giants to deliver them from their sorrows.



The story is a reminder that not everything will turn out in a perfectly ideal way, but we must not give up faith and succumb to despair and darkness.


...Now and Forever


Just have faith…



This antidote to disillusionment leads us to the final phase of love: commitment. After successfully grappling with the trials of disillusionment, partners who reach the commitment stage realize that even though things may not always be full of sunshine and roses their relationship is worth sustaining. The commitment phase is about focusing not on imperfections but about those things that draw two people together in the first place, and reaching a state of infallible happiness that is not discouraged by obstacles.



Even though Honey and Darling questioned their relationship, they found that true happiness was there all along:


For a while, it was like a dream, Darling.



Oh, that’s why I told you… We’ve already won, Honey.



I’m happy, Darling.



Even though Kafei had his own doubts about whether he could face Anju again, he can rest assured that his appearance doesn’t change the memories he has shared with others:


Now Kafei… I’ve known him since he was real little… But when he showed up looking all young in that little brat body, I didn’t know what I was seeing!



All it took was one glance at that Keaton Mask he was carrying for me to realize that I was looking at my old friend. I gave him that mask a long time ago when he was just li’l Kafei. Didn’t know he kept it that well for so long…



To convey his intentions to Anju, Kafei entrusts Link with delivering the Pendant of Memories, a reminder of the promise that he and Anju made to each other. Upon receiving the pendant and recalling its significance, Anju understands:


I have decided to wait for him. I’ve made my promise…



I’m fine with this. I believe him.



It is faith in that promise, in the end, that allows them to overcome the difficulties in their relationship and finally join together in happiness:



Happiness_img_4.jpg

What a familiar scent. Long, long ago…Yes. We were still young. We made a promise… Didn’t we? The masks of the sun and the moon… We were to exchange them on the day of the Carnival of Time…



Anju… I’m sorry I was late.



...Welcome home.



Let us exchange the promised masks.



We have exchanged our oaths and have become a couple. You are our witnesses. Please accept this mask.



Please take refuge. We are fine here.



We shall greet the morning…together.



Their masks of the sun and moon represent more than just the two celestial bodies’ momentary alignment in the heavens - they represent the eternal cycle of love. Even though the sun and moon may drift apart at intervals, through the passing of the seasons we can have confidence that they always remain, to some degree, in harmony.


You guys… You hadn’t forgotten about me? You still thought of me as a friend?



The Skull Kid, too, finds this same peace. After Link vanquishes the demon mask, and the angry moon dissipates into the ether, the giants reassure him that even though they had left for the four lands, they had not forgotten their friendship. Skull Kid begins to weep, happy to know that even though he was responsible for countless sorrows, he still has his friends at his side.



Kafei reunites with Anju, the Skull Kid with the giants, Tatl with her brother. Everybody seems to have a happy ending - save for Link. He still has not found Navi, and he still misses her. As if to reinforce this, the game leaves us with an image of the Deku Butler discovering his lost son in the caves beneath Clock Town. But he realizes that nothing is perfect, that there will be times when rifts - both physical and emotional - separate us from those we care about. In that sense, he has found what he is looking for - true happiness - and made peace with how things are despite that they are not how he would like them to be.



With this experience fresh in their minds, the Mask Salesman leaves the Skull Kid, together with Tatl, Tael, and Link, a valuable lesson about love and happiness, the central theme of Majora’s Mask:


Whenever there is a meeting, a parting is sure to follow. However, that parting need not last forever… Whether a parting be forever or merely for a short time…



That is up to you.





Zelda_themes_in_motion.jpg
Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries typically will follow the games’ release order and debut every other Tuesday, but today’s entry is a special celebration of Majora’s Mask‘s 10th birthday. Themes in Motion will return to its normal schedule starting November 9.

Related:

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Our Majora’s Mask celebration continues with a brand-new entry in the Themes in Motion article series - this one delving into none other than our favorite game in the franchise, one of the most memorable love stories in all of gaming, and the secret to happiness.

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Majora's Mask Papercraft Instructions http://www.zeldainformer.com/majoras_mask_papercraft_instructions/ Tue, 26 Oct 2010 21:33:25 +0000 http://localhost/wordpress90/?p=1298 papercraft.jpg

I’ve spent the past few hours trying to find a Majora’s Mask prop that doesn’t look like a cow sat on it but to my dismay, such an awesome replica eludes my keen eye. What I did find however is this sexy papercraft tutorial creating your very own miniature madness induced mask. That being said, if somebody does find a replica that actually looks good, drop a URL in the comments! And of course if you choose to create this papercraft, make sure to provide pictures as well! It’s the 10th anniversary of the game, anything is fair game for the front page. I’d especially be interested in enlarged versions of the model. Jump inside for the instruction links.

Template with folding lines marked - Download (pdf)
Template w/o folding lines marked - Download (pdf)
Assembly instructions - Download (pdf)

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papercraft.jpg

I’ve spent the past few hours trying to find a Majora’s Mask prop that doesn’t look like a cow sat on it but to my dismay, such an awesome replica eludes my keen eye. What I did find however is this sexy papercraft tutorial creating your very own miniature madness induced mask. That being said, if somebody does find a replica that actually looks good, drop a URL in the comments! And of course if you choose to create this papercraft, make sure to provide pictures as well! It’s the 10th anniversary of the game, anything is fair game for the front page. I’d especially be interested in enlarged versions of the model. Jump inside for the instruction links.

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Ocarina of Time 3DS Gameplay Footage http://www.zeldainformer.com/ocarina_of_time_3ds_gameplay_footage/ Wed, 27 Oct 2010 02:35:42 +0000 http://localhost/wordpress90/?p=1299


It’s been a glorious 48 or so hours of Majora’s Mask celebration, as today marks it’s 10th Birthday in the US. However, as much as we love Majora’s Mask, we simply can’t ignore certain things, especially when it comes to Zelda. In what is possibly the most interesting piece of news we will see until more Skyward Sword information comes out, we finally get to see Ocarina of Time 3DS in action. I may not be the games biggest fan, but I can’t deny my anticipation levels have been rising. Just something about improved graphics and 3D combined with Zelda just has a nice ring to it.

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It’s been a glorious 48 or so hours of Majora’s Mask celebration, as today marks it’s 10th Birthday in the US. However, as much as we love Majora’s Mask, we simply can’t ignore certain things, especially when it comes to Zelda. In what is possibly the most interesting piece of news we will see until more Skyward Sword information comes out, we finally get to see Ocarina of Time 3DS in action. I may not be the games biggest fan, but I can’t deny my anticipation levels have been rising. Just something about improved graphics and 3D combined with Zelda just has a nice ring to it.

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Why Yoshi Hates Mario http://www.zeldainformer.com/why_yoshi_hates_mario/ Wed, 27 Oct 2010 10:00:54 +0000 http://localhost/wordpress90/?p=1300


When you look at it this way, Mario really is a b%&!, no? But then again, as we all know the Mario games are all actually secret communism propaganda so what’s another green cuddly dinosaur among the corpses of Mario’s relentless assault? That being said, baby Mario’s incessant whining deserves a lot more scolding than the infamous “Hey Listen!” from Link’s equivalent annoyance.

At least Navi didn’t require a diaper change between dungeons… or did she?

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When you look at it this way, Mario really is a b%&!, no? But then again, as we all know the Mario games are all actually secret communism propaganda so what’s another green cuddly dinosaur among the corpses of Mario’s relentless assault? That being said, baby Mario’s incessant whining deserves a lot more scolding than the infamous “Hey Listen!” from Link’s equivalent annoyance.

At least Navi didn’t require a diaper change between dungeons… or did she?

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Legend of Neil Finale: Restart of the King - You'll be Missed Neil http://www.zeldainformer.com/legend_of_neil_finale_restart_of_the_king_-_youll_be_missed_neil/ Wed, 27 Oct 2010 14:29:25 +0000 http://localhost/wordpress90/?p=1301


This is both a sad and joyous occasion. This 20 minute series finale is a great end to an amazing web series, with a unique twist at the end that leaves you wondering if Neil is going to return yet again… in a different game. Setting everything aside, this is the last we will see of “Legend of Neil”, and it’s ending was even better than I anticipated. With a great ending comes some things we’re not accustomed to in Zelda. In particular, the death of some of the major characters in the series during the final battle. Long have I wanted death to become a serious aspect at the end of a Zelda game, and it took a webseries to finally bring me the great sacrifice. We will miss you Neil, you and your fairy kids.

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This is both a sad and joyous occasion. This 20 minute series finale is a great end to an amazing web series, with a unique twist at the end that leaves you wondering if Neil is going to return yet again… in a different game. Setting everything aside, this is the last we will see of “Legend of Neil”, and it’s ending was even better than I anticipated. With a great ending comes some things we’re not accustomed to in Zelda. In particular, the death of some of the major characters in the series during the final battle. Long have I wanted death to become a serious aspect at the end of a Zelda game, and it took a webseries to finally bring me the great sacrifice. We will miss you Neil, you and your fairy kids.

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Epic Mickey Latest Trailer http://www.zeldainformer.com/epic_mickey_latest_trailer/ Wed, 27 Oct 2010 15:02:43 +0000 http://localhost/wordpress90/?p=1302


Epic Mickey is shaping up to be everything I could ever want from a game set in the Disney world. It has drama, excitement, unique gameplay, a dark setting, lovable characters, and of course… it’s great looking. All of this, and it’s still just a Wii exclusive. It’s still debatable on if making it Wii exclusive is a mistake, but whatever the reasoning is it definitely adds a new “must play” game to the Wii’s library that surprisingly doesn’t come from Nintendo. Honestly, I think that may be the entire point in general. Trying to bring quality titles to the biggest audience in the world has been a tough task in the past, and finally someone is stepping up the plate with a “good” game. We’ll hopefully have an Epic Mickey review ready around the games release on November 30th.

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Epic Mickey is shaping up to be everything I could ever want from a game set in the Disney world. It has drama, excitement, unique gameplay, a dark setting, lovable characters, and of course… it’s great looking. All of this, and it’s still just a Wii exclusive. It’s still debatable on if making it Wii exclusive is a mistake, but whatever the reasoning is it definitely adds a new “must play” game to the Wii’s library that surprisingly doesn’t come from Nintendo. Honestly, I think that may be the entire point in general. Trying to bring quality titles to the biggest audience in the world has been a tough task in the past, and finally someone is stepping up the plate with a “good” game. We’ll hopefully have an Epic Mickey review ready around the games release on November 30th.

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Conduit 2 Features Movable Cover, Every Control Scheme Imaginable http://www.zeldainformer.com/conduit_2_features_movable_cover_every_control_scheme_imaginable/ Thu, 28 Oct 2010 00:28:47 +0000 http://localhost/wordpress90/?p=1303


Don’t have Wii Motion Plus? No problem. Prefer dual analog sticks to the Wiimote pointer? No problem either. Ever get stuck in a situation where there appears to be no cover, or the cover is just in a bad position to advance? That is taken care of as well. Conduit 2 is doing everything possible to prove quality FPS games can exist on the Wii. While a lot of 3rd parties come up with numerous excuses, the Conduit team just keeps on trucking. In an age where some third parties refuse to make games for the Wii because it’s “novelty wore out” or because “it’s not HD” and “forces motion controls” can kindly take a back seat.



Not only are motion controls not even required for this game, you don’t even need to use the Wii-mote, which is becoming a common trend in 3rd party successes. Even Nintendo has recognized the fact motion controls are not always best, offering many different play styles for Super Smash Bros. Brawl. What is even more impressive then the wide arrange of controls, is the fact this game has everything it needs to be a great FPS title.



How so you may ask? For starters, it has movable cover, thrilling cinematics, all the epic boss fights that you come to expect, and it supposedly fixed all the multiplayer issues from the first game, while providing new and exciting ways to play. The movable cover is possibly a first, where you are able to move tables, pop machines, and several other items into the exact position you want to provide cover. It has a smart AI that reacts to how your playing, and of course the bottom line is it’s just a lot of fun. Conduit 2 may be just what the doctored ordered. Oh, and did we mention they are listening to the fans? Usually that isn’t good, but in this case it may have actually created a much better game as a result.

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Don’t have Wii Motion Plus? No problem. Prefer dual analog sticks to the Wiimote pointer? No problem either. Ever get stuck in a situation where there appears to be no cover, or the cover is just in a bad position to advance? That is taken care of as well. Conduit 2 is doing everything possible to prove quality FPS games can exist on the Wii. While a lot of 3rd parties come up with numerous excuses, the Conduit team just keeps on trucking. In an age where some third parties refuse to make games for the Wii because it’s “novelty wore out” or because “it’s not HD” and “forces motion controls” can kindly take a back seat.

Not only are motion controls not even required for this game, you don’t even need to use the Wii-mote, which is becoming a common trend in 3rd party successes. Even Nintendo has recognized the fact motion controls are not always best, offering many different play styles for Super Smash Bros. Brawl. What is even more impressive then the wide arrange of controls, is the fact this game has everything it needs to be a great FPS title.

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Top Brawl Players Cheat at an MLG Event, Ruined it for Everyone http://www.zeldainformer.com/top_brawl_players_cheat_at_an_mlg_event_ruined_it_for_everyone/ Thu, 28 Oct 2010 13:39:30 +0000 http://localhost/wordpress90/?p=1304 Brawl Players

Major League Gaming was recently made aware of allegations of match fixing on the part of Pro Super Smash Bros. Brawl players Mew2King and ADHD at the recent MLG D.C. Pro Circuit Competition. The Official MLG Rules clearly state that no players may engage in “intentional Forfeiting or conspiring to manipulate Rankings or Brackets,” with one of the possible penalties for such a violation being a competition ban.



Following an official investigation of the above allegations by the MLG Conduct Committee, both players have been banned from competing at MLG Dallas. Further penalties and sanctions may be imposed at a later date



To grasp how big of a blow this is for the Smash community. Brawl was removed from the MLG years ago, and only recently due to high demand brought back in 2010. However, these two particular players may have just crumbled any chance of Brawl returning to the circuit in 2011. While cheating has happened in the past during MLG tournaments, it’s never happened at the very top level of competition. We’re talking about taking the top 3 places at the tourney, with real cash prizes numbers in the few thousand for first place. It’s still wildly debated what exactly happened, but there are mountains of evidence suggesting matches be thrown to instead split the prize money. That not only fixes matches, it leads to less intriguing matchups for the on lookers who ultimately are the reason there are cash prizes to begin with. You can find out more about this situation here.

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Brawl Players

Major League Gaming was recently made aware of allegations of match fixing on the part of Pro Super Smash Bros. Brawl players Mew2King and ADHD at the recent MLG D.C. Pro Circuit Competition. The Official MLG Rules clearly state that no players may engage in “intentional Forfeiting or conspiring to manipulate Rankings or Brackets,” with one of the possible penalties for such a violation being a competition ban.

Following an official investigation of the above allegations by the MLG Conduct Committee, both players have been banned from competing at MLG Dallas. Further penalties and sanctions may be imposed at a later date


To grasp how big of a blow this is for the Smash community. Brawl was removed from the MLG years ago, and only recently due to high demand brought back in 2010. However, these two particular players may have just crumbled any chance of Brawl returning to the circuit in 2011. While cheating has happened in the past during MLG tournaments, it’s never happened at the very top level of competition. We’re talking about taking the top 3 places at the tourney, with real cash prizes numbers in the few thousand for first place. It’s still wildly debated what exactly happened, but there are mountains of evidence suggesting matches be thrown to instead split the prize money. That not only fixes matches, it leads to less intriguing matchups for the on lookers who ultimately are the reason there are cash prizes to begin with. You can find out more about this situation here.

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Zelda vs Pokémon http://www.zeldainformer.com/zelda_vs_pokemon/ Fri, 29 Oct 2010 07:30:38 +0000 http://localhost/wordpress90/?p=1305 Zelda vs Pokémon

The Legend of Zelda is not only one of Nintendo’s star children, but also one of the largest, most well known video gaming franchises there is. Those same things could also be said of Game Freak’s famous Pokémon franchise. Along with Mario; Zelda and Pokémon make up the big three Nintendo gaming franchises, and although Mario is a superb franchise with games like Super Mario 64 and the Galaxy duo, Zelda and Pokémon are the two series that mean the most to me. Of course, throughout their long lives there have been ups and downs to both franchises. There have been moments of absolute delight, and even some moments of utter disappointment, which has lead me to recently think: which is better? Zelda or Pokémon? This may be a Zelda-focused website, but hey, that doesn’t mean we can’t be objective about this.

It is simply impossible for me to take an overall look at the games and to conclude that series x is superior. So, allow me to break it down component by component and look at the key aspects of each franchise. Let us begin with gameplay. Zelda has the tendency to offer new experiences every time. It adapts to new technology whether it is motion controls or the capabilities of the DS. Pokémon, on the other hand, has offered the same mechanics for over a decade. Now that isn’t a bad thing, but can be seen as fairly static. Zelda offers an immersive gameplay experience whereas Pokémon is fairly simple. While Zelda wins in overall gameplay, Pokémon definitely stands supreme when it comes to the saving system. Exactly where you are, as you are. Zelda hasn’t topped that.

Another area that I am going to hand to Zelda is the storyline. Whether it’s the conquest of the Sacred Realm, the expansion of the Twilight or Hyrule’s great deluge, the petty schemes of Team Rocket or Team Galactic don’t really compare. Zelda has encapsulating stories, and famous twists like with Sheik’s identity. Pokémon is not about stories. Its value is elsewhere. Pokémon isn’t a story that grabs you for a couple of hours like Zelda, it is a lifestyle. Each trainer has their own story beyond the games. With accessories like the Pokéwalker, even walking is leveling up these days. Outside of the games themself, Zelda does offer extensive theorizing and morals, but Pokémon offers a lifestyle. People have Pokémon battles all the time, but how often do people pull out Spirit Tracks for a wireless battle?

On that notion of a ‘Pokémon lifestyle’, there is also so much more to consider than just the games. There are the movies, the anime series, the CDs, the endless merchandise, the books, amongst everything else. Pokémon has expanded to media beyond just the games, so much so that the anime is potentially bigger than the games. Yeah, Zelda has had some fan films and the manga adaptions, but that’s all. Pokémon has gone further and beyond a mere gaming franchise like Zelda. To be fair, many would argue that Zelda should only stay as games, and not expand, but when it comes to the criteria of utilization of a wider media, Pokémon is unarguably better.

Link and Pikachu

Let’s get back into the aspects of the games themselves; namely, music. Zelda gets the award here when it comes to in game soundtracks. No doubt Route One’s theme is catchy, and Route 209’s theme won’t be easily forgotten, but what are they compared to the Hyrule Field Theme, Don’t Want You No More, Farewell Hyrule King or the Stone Tower Theme? Zelda wins the in-game music, but with Pokemon there is so much more. Who can forget the first season theme, Brother my Brother from the first movie or We Will Meet Again from Lucario and the Mystery of Mew? Once again, Pokémon’s scope is much larger than Zeldas.

Replay value always arises as one of the core aspects of reviewing a game. Zelda has great replay value and extensive side quests. Heart pieces and the works. As for Pokémon, well, it never ends. “Gotta catch ‘em all”. Then you gotta train them all, and then catch all the shiny ones and then… As I said, Pokémon is a lifestyle. You can replay the whole game again but have a completely different experience because you chose a different starter. Replay value and value for money, goes to Pokémon.

And now for some loose ends of assessment for these fabulous franchises. Firstly, the themes and morals. What do they offer as far as inspiration goes? Zelda is full of them. Look at Majora’s Mask or The Wind Waker. Love, friendship, trust and regret. The Pokémon games are all about relationships, respect and friendship. Admittedly, the anime and songs of Pokémon convey the moral lessons of the franchise much better than the games do, which is why I have to hand this criteria to Zelda.

Audience? Zelda would tend to be termed more hardcore and Pokémon as more casual, if you dare use such nonsensical words. Pokémon may be simple and recommended for 8-12 year olds, but most kids that age don’t understand the depth of training Pokémon and the stats. They aren’t all that tactical in battle. Zelda is in-depth gameplay, and generally harder, whereas Pokémon is easy on the surface, but incredibly difficult if you go that far. It offers a variety in depth, whereas Zelda is more set in what it offers difficulty-wise.

So, Pokémon dominates the handhelds, but Zelda is king of the other consoles. Pokémon is the best handheld gaming series ever, and one of the world’s best franchises. When it comes to what would be called ‘cult followings’ Zelda is up there with a massive otaku. So, have you been keeping track? What’s the tally? Is Zelda or Pokémon better? Is there even really an answer? If there is an answer, it simply comes down to your own personal preferences. As for me, both franchises provide something entirely different, and to say one is better than the other… well, that’s just blasphemy!

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Zelda vs Pokémon

The Legend of Zelda is not only one of Nintendo’s star children, but also one of the largest, most well known video gaming franchises there is. Those same things could also be said of Game Freak’s famous Pokémon franchise. Along with Mario; Zelda and Pokémon make up the big three Nintendo gaming franchises, and although Mario is a superb franchise with games like Super Mario 64 and the Galaxy duo, Zelda and Pokémon are the two series that mean the most to me. Of course, throughout their long lives there have been ups and downs to both franchises. There have been moments of absolute delight, and even some moments of utter disappointment, which has lead me to recently think: which is better? Zelda or Pokémon? This may be a Zelda-focused website, but hey, that doesn’t mean we can’t be objective about this.

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IGN: Why You're Not Excited for Skyward Sword, and Why You Should Be http://www.zeldainformer.com/ign_why_youre_not_excited_for_skyward_sword_and_why_you_should_be/ Fri, 29 Oct 2010 11:34:09 +0000 http://localhost/wordpress90/?p=1306 Link from Skyward Sword

I found this more recent IGN piece to be a rather interesting debate. Sure, some of us are very excited for Skyward Sword, but clearly the general feeling in the gaming community is that Skyward Sword so far has been disappointing. Remember the non stop complaining about the graphical look of the trees? Remember the complaints about the baggy pants? What about the initial flop of a showing off of the controls by Miyamoto? These sort of things tend to linger in fans minds, and really kill the hype machine. Some have even gone so far as to say Nintendo lied to us with the first concept art release. Of course, the reality is we simply all read way too much into what was, essentially, just that: A concept piece showing off the idea of the Skyward Sword spirit - it wasn’t anything more than that. Step inside for more.

The author of this particular article goes on to point out several reasons we should be excited, but even as a Zedla fan myself I do find her reasons to be rather weak. The only legitimate reason she used was the motion controls, because they have the chance to show what Wii Motion Plus is all about, and really wow us with an amazing experience, something we have been wanting to see since the concept of the Wii-Mote went public. With this in mind, it’s either sink or swim with the controls. They are either masterful and make this game feel like nothing we have played before, or they are glitchy and make us feel like the game is broken.

Personally, I am excited for the game because I like what I see. Master Sword origin story? Great. 1:1 motion controls? Yes please. Artistic styled graphics? Bring it on. Essentially two worlds with one in the Sky and what is apparently also a Hyrule founding story? Sounds great to me.With other unique additions such as the beetle (which is a great evolution of the boomerang) and the ability to dash, I have plenty enough as a fan to be giddy over. Even the small details such as being able to fire an arrow at an object and have the arrow carry that object to the far off wall and stick it in the side, that showed me that Nintendo is even paying attention to the little things, making this game feel stunning.

Source: IGN

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Link from Skyward Sword

I found this more recent IGN piece to be a rather interesting debate. Sure, some of us are very excited for Skyward Sword, but clearly the general feeling in the gaming community is that Skyward Sword so far has been disappointing. Remember the non stop complaining about the graphical look of the trees? Remember the complaints about the baggy pants? What about the initial flop of a showing off of the controls by Miyamoto? These sort of things tend to linger in fans minds, and really kill the hype machine. Some have even gone so far as to say Nintendo lied to us with the first concept art release. Of course, the reality is we simply all read way too much into what was, essentially, just that: A concept piece showing off the idea of the Skyward Sword spirit - it wasn’t anything more than that. Step inside for more.

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Donkey Kong Country Returns Trailer http://www.zeldainformer.com/donkey_kong_country_returns_trailer/ Sat, 30 Oct 2010 15:18:05 +0000 http://localhost/wordpress90/?p=1307


Donkey Kong Country Returns is really shaping up to be a fantastic Country styled game. I may not be the biggest fan of side scrolling 2D games on consoles these days, but I admit there is sitll some merit for them. The main reason being that a lot of what these 2D platformers do isn’t actually as neat to pull on if a full 3D plane. Take Kirby’s Epic Yarn and the ability to pull parts of the world together with string, or to hop in a door and crawl around behind the scenes - all things that seem only plausible in 2D. Donkey Kong is sure to features it’s own slew of 2D related play that will only make it all the more fun.

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Donkey Kong Country Returns is really shaping up to be a fantastic Country styled game. I may not be the biggest fan of side scrolling 2D games on consoles these days, but I admit there is sitll some merit for them. The main reason being that a lot of what these 2D platformers do isn’t actually as neat to pull on if a full 3D plane. Take Kirby’s Epic Yarn and the ability to pull parts of the world together with string, or to hop in a door and crawl around behind the scenes - all things that seem only plausible in 2D. Donkey Kong is sure to features it’s own slew of 2D related play that will only make it all the more fun.

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Destructoid: Majora's Mask, Metroid 2, and Others Are Frightening Games http://www.zeldainformer.com/destructoid_majoras_mask_metroid_2_and_others_are_frightening_games/ Sat, 30 Oct 2010 23:10:33 +0000 http://localhost/wordpress90/?p=1308


Ah Majora’s Mask. With Halloween literally one day away (or, cough, tonight, for those going out drinking at the bar) it was neat seeing this fabled game listed as one of the most frightening games out there. A combination of a count down timer of death, a looming moon with an evil grin on it’s face, and a Happy Mask Salesman who is not only extremely clever, giving some of the best advice ever at the end of the game, but also one of the most mysterious and creepy characters Nintendo has ever created. That laugh… that infamous laugh. I thought Haunted Majora’s Mask all taught us a valuable lesson. Destructoid… You’ve been met with a terrible fate, haven’t you? ]]>

Ah Majora’s Mask. With Halloween literally one day away (or, cough, tonight, for those going out drinking at the bar) it was neat seeing this fabled game listed as one of the most frightening games out there. A combination of a count down timer of death, a looming moon with an evil grin on it’s face, and a Happy Mask Salesman who is not only extremely clever, giving some of the best advice ever at the end of the game, but also one of the most mysterious and creepy characters Nintendo has ever created. That laugh… that infamous laugh. I thought Haunted Majora’s Mask all taught us a valuable lesson. Destructoid… You’ve been met with a terrible fate, haven’t you?]]> 1308 0 0 0 Super Mario All-Stars Wii Edition Coming to America http://www.zeldainformer.com/super_mario_all-stars_wii_edition_coming_to_america/ Sun, 31 Oct 2010 15:15:16 +0000 http://localhost/wordpress90/?p=1309 Super-Mario-Bros.-25th-Anniversary_logo.jpg
While the announcement may come a little late, Nintendo of America has jumped on the bandwagon and set a release date for a special 25th anniversary Super Mario All-Stars collection release. The collection will include all the goodies available to other regions: a port of the Super NES edition remakes of the original NES titles, a special soundtrack CD including several classic tunes as well as newer ones from New Super Mario Bros. and even the Galaxy games. The collection is set to release (for a limited time only!) on Dec. 12 for $29.99.


NINTENDO CELEBRATES 25 YEARS OF MARIO FUN



Oct. 28, 2010




Today, Nintendo of America revealed plans to give U.S. consumers a super-special way to celebrate the 25th anniversary of the Super Mario Bros.™ game series. Starting Dec. 12, the Super Mario All-Stars™ Limited Edition will be available for purchase while supplies last. This collectible package features four classic Mario™ games playable on the Wii™ system, a soundtrack CD and an illustrated commemorative booklet. Sure to be a sought-after item among holiday gift-seekers, Super Mario All-Stars will be offered at a suggested retail price of $29.99.



The games included in the Super Mario All-Stars collection are Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3. Each game features the enhanced graphics and updated sound from the Super NES™ Super Mario All-Stars collection, and all four can be played on the Wii system using one of several controllers: the Wii Remote™ controller, Classic Controller™, Classic Controller Pro™ or the Nintendo GameCube™ controller.



Also included is a Super Mario History soundtrack CD, a compilation of memorable music from the Mario franchise. Containing classic theme songs and fun sound effects from the original Super Mario Bros. game all the way up to this year’s acclaimed Super Mario Galaxy™ 2 game, this special disc also marks the first official release of the “Super Mario Bros. Ground Theme,” widely recognized as one of the most famous pieces of video game music in history.



Rounding out the Super Mario All-Stars collection is a 32-page Super Mario History booklet featuring interviews, behind-the-scenes details and rare concept art. Fans from every generation can enjoy firsthand insights into the beginnings of Mario, illustrated with candid photos and never-before-seen design sketches. Together with the game software and soundtrack, it’s the ultimate tribute to a unique game series.



For more information about the 25th anniversary of Super Mario Bros., visit http://mario25.nintendo.com.



Source: Press Nintendo

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Super-Mario-Bros.-25th-Anniversary_logo.jpg
While the announcement may come a little late, Nintendo of America has jumped on the bandwagon and set a release date for a special 25th anniversary Super Mario All-Stars collection release. The collection will include all the goodies available to other regions: a port of the Super NES edition remakes of the original NES titles, a special soundtrack CD including several classic tunes as well as newer ones from New Super Mario Bros. and even the Galaxy games. The collection is set to release (for a limited time only!) on Dec. 12 for $29.99.

Full press release after the jump.

Source: Press Nintendo

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Ocarina of Time Looking Like a Safe Bet to be a 3DS Launch Title http://www.zeldainformer.com/ocarina_of_time_looking_like_a_safe_bet_to_be_a_3ds_launch_title/ Sun, 31 Oct 2010 19:54:45 +0000 http://localhost/wordpress90/?p=1310 Ocarina of Time 3DS

Wondering how soon after the 3DS’s launch you’ll have to wait for Ocarina of Time? Apparently, you may not need to wait at all. According to a tentative launch release for next year Ocarina of Time, PilotWings Resort, Nintendogs + Cats, and Steel Driver are all slated for a Spring 2011 release. Of course, this is just the japanese release schedule. The US and EU listings still list all games as TBA, but as usual it’s safe to assume if it’s a launch title in Japan, it will be a launch title across the ocean as well. Look for us to be updating our Ocarina of Time content closer to the games release.

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Ocarina of Time 3DS

Wondering how soon after the 3DS’s launch you’ll have to wait for Ocarina of Time? Apparently, you may not need to wait at all. According to a tentative launch release for next year Ocarina of Time, PilotWings Resort, Nintendogs + Cats, and Steel Driver are all slated for a Spring 2011 release. Of course, this is just the japanese release schedule. The US and EU listings still list all games as TBA, but as usual it’s safe to assume if it’s a launch title in Japan, it will be a launch title across the ocean as well. Look for us to be updating our Ocarina of Time content closer to the games release.

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Retro City Rampage Features Inspiration from Zelda, Mario, and More http://www.zeldainformer.com/retro_city_rampage_features_inspiration_from_zelda_mario_and_more/ Mon, 01 Nov 2010 14:16:18 +0000 http://localhost/wordpress90/?p=1311


It’s amazing to me how old school inspirations are still applied to newly created games. This particular one clearly features a bit more of a Grand Theft Auto inspiration than anything else, but in watching 10 minutes of music and gameplay, there are clear references and inspiration from The Legend of Zelda and Super Mario Bros., among several other games. The game is scheduled to arrive on WiiWare in December. Like the music? You can download it at their official website. Props to Kotaku for the find.

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It’s amazing to me how old school inspirations are still applied to newly created games. This particular one clearly features a bit more of a Grand Theft Auto inspiration than anything else, but in watching 10 minutes of music and gameplay, there are clear references and inspiration from The Legend of Zelda and Super Mario Bros., among several other games. The game is scheduled to arrive on WiiWare in December. Like the music? You can download it at their official website. Props to Kotaku for the find.

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What's our Next Great Step? Help Us Decide http://www.zeldainformer.com/whats_our_next_great_step_help_us_decide/ Mon, 01 Nov 2010 15:49:03 +0000 http://localhost/wordpress90/?p=1312 Link Facing Off Agains Ganon, by Madec-Brice

So today marks the start of our 2nd poll, having received a great response to our first one. However, this new poll is a bit different than most, in that it’s helping us decide what the next great feature is that we add to the site. Given that the poll only has the limited ideas I came up with on the fly, there is a high likelihood several of you out there may have some new, fresh, ideas that we never thought of before.

In the last poll we asked what your favorite features were at the site, and not surprisingly Articles and News took the cake. Articles won notching 138 votes. News wasn’t far behind, notching 122 votes. Nothing else even topped 20 votes. What this tells me is that you guys all love us for news and articles, which is a staple, but see little other reason to be coming here. We want to fix this by expanding into a whole new area, or further expanding into an area we have briefly touched upon in the past. We want you guys to have more than just two reasons to come ZI on a daily basis, but really have and infinite amount of reasons. Be it the community forums, fan art related, game content, or whatever else we can think of.

So, what ideas do you have? Don’t have any? That’s fine! Just give your opinion in our new poll in the right navigation. Wait though, I’m not done yet!

I Want You to Join Zelda Informer

We are also looking for some dedicated new staff! Are you an artist looking to get your work out there to the world? Do you enjoy writing thought provoking articles? Do you like to be at the edge of Zelda news and wouldn’t mind sharing it with the world? Then Zelda Informer is just the right place for you! Of course, we take applications for practically anything you can think of, as we are always looking to expand. Video editors, translators, cosplayers, etc. If your talented at something and want to work for or share it with us, then apply!

So you’re interested in working for one of the premier Zelda fan sites on the net, but you’re not sure exactly how to go about contacting us? We have you covered. You can head on over to our snazzy Contact Form and drop us an email with the subject “Staff Application”. If you prefer to use your own email provider, you can also email us directly at nathan@zeldainformer.com.

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Link Facing Off Agains Ganon, by Madec-Brice

So today marks the start of our 2nd poll, having received a great response to our first one. However, this new poll is a bit different than most, in that it’s helping us decide what the next great feature is that we add to the site. Given that the poll only has the limited ideas I came up with on the fly, there is a high likelihood several of you out there may have some new, fresh, ideas that we never thought of before. Step inside for more.

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Nintendo 3DS, is it Too Expensive? http://www.zeldainformer.com/nintendo_3ds_is_it_too_expensive/ Tue, 02 Nov 2010 00:30:01 +0000 http://localhost/wordpress90/?p=1313


I tend to agree with Mr. Patcher. The 3DS is expensive, but it is still going to be selling like hot cakes out the gate. As he stated, it appears the 3DS has really enticed the hardcore audience, versus the DS’s reach out the casuals and family. Now, is the 3DS sales wise going to match the DS out the gate? Hardly, but I fully expect the 3DS to have a healthy and long life cycle (5 to 8 years) and sell over 100 million units, if not more. As long as third parties continue to show amazing support for the platform, I think you will continue to see sales rise, as the bridge between handhelds and consoles continues to diminish even more.

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I tend to agree with Mr. Patcher. The 3DS is expensive, but it is still going to be selling like hot cakes out the gate. As he stated, it appears the 3DS has really enticed the hardcore audience, versus the DS’s reach out the casuals and family. Now, is the 3DS sales wise going to match the DS out the gate? Hardly, but I fully expect the 3DS to have a healthy and long life cycle (5 to 8 years) and sell over 100 million units, if not more. As long as third parties continue to show amazing support for the platform, I think you will continue to see sales rise, as the bridge between handhelds and consoles continues to diminish even more.

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Customization and Zelda http://www.zeldainformer.com/customization_and_zelda/ Tue, 02 Nov 2010 06:38:00 +0000 http://localhost/wordpress90/?p=1314 Customization_Zelda_banner.jpg
An increasingly important element in the gaming world is that of customization, whether it be the ability to modify the controls, RPG-style character building, or good ol’ pure unadulterated non-linearity. While typical Zelda games have a mostly static inventory, meaning that players will obtain the same core items in more or less the same order on every playthrough, there have been a few instances in which the series has broken the mold. Using the past as our guide, let’s speculate what means of customization - both old and new - might exist in the future.


Optional Power Upgrades

Way back in ‘86, the world of Zelda didn’t have the Master Sword, the Four Sword, or pretty much any special weapon that was deeply tied to the story and universe. There was just Link, his trusty blade, and whatever else he happened to run across as he traveled Hyrule. The original Legend of Zelda had two sword upgrades that existed purely to make Link stronger. Link could only equip these swords if he had enough Heart Containers, which offered a feeling of “growth” that rewarded players for their curiosity and diligence. This style of upgrading returned in both A Link to the Past (Link could even upgrade his Master Sword!) as well as in Majora’s Mask the games for GameBoy Color.



Ocarina of Time took the new sword concept in a different direction. Instead of giving you a stronger version of your previous sword, Ocarina had the two-handed Biggoron Sword, the most powerful weapon in the game, which went into your inventory along with the Master Sword. It handled differently than the Master Sword as you couldn’t use a shield, so the power came at a cost. The Oracles games also included the Biggoron’s Sword as a linked game secret, and Majora’s Mask borrowed from this tradition as well by including the extremely-hard-to-get Great Fairy’s Sword which worked in basically the same way.



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Beyond the hidden swords, there were also mighty magic rings that increased Link’s defense. The Legend of Zelda had only two rings: the blue ring and red ring. A Link to the Past changed them from rings to tunics, but kept the blue and red colors, and Link’s Awakening‘s rerelease on the GBC put a spin on the new direction, giving the red clothes an attack boost while the blue clothes bestowed an increase in defense. But the idea really exploded in the Oracles games, where Link could equip rings with a wide variety of effects, from the classic attack and defense upgrades to increasing damage with bombs to protecting him from cracked floors, and even a few that allowed him to assume a different form.



Phantom Hourglass offered its own unique upgrade system, giving Link’s weapons special properties based on the spirit partner he had equipped as well as the number of Spirit Gems he had uncovered. The abilities included a sword power upgrade, an increase in his shield’s capabilities, and the classic Sword Beam power.



Besides these more prevalent examples, an often overlooked element was Zelda II‘s level up system, which while not optional strictly speaking did give players the choice to upgrade Link’s stats however they liked.


Hidden Items and Special Abilities

Another longtime staple of the series - hidden items have been around since the NES days, and have been kept strong ever since. Outside of the sword and ring upgrades, The Legend of Zelda also had a pair of especially-powerful objects: the magic book and magic rod. Alone they were useless, but when combined Link had a fire-shooting tool that could burn through almost anything. Because of its different approach to gameplay, items took a backseat in Zelda II, instead replaced by special abilities: the down thrust and up thrusts, which Link learned from knights hiding in towns throughout Hyrule.



What other hidden items have there been throughout the series? A Link to the Past had the Magic Cape and the Cane of Byrna, both of which offered Link some measure of invincibility. Ocarina of Time featured a plethora of optional goodies: Farore’s Wind and Nayru’s Love and the now-iconic Fire and Ice Arrows. The Oracles games had several items that only appeared in a linked game, as well as its trademark magic seeds, which had varying abilities and could either be tossed by Link or shot out of projectile weapons. Minish Cap gave players the Mirror Shield and Light Arrows as rewards for completing certain requirements after defeating the final boss. Wind Waker had a couple of its own hidden items: the Hero’s Charm and Magic Armor - the latter of which would later appear in Twilight Princess in another form. Of all the games in the series, though, Majora’s Mask takes the cake on unrequired goods with its massive mask collection.



Speaking of the masks, many of them also offered special abilities - the Bunny Hood’s increased speed, the Stone Mask’s invisibility, the Blast Mask’s rechargeable explosive capabilities, the Bremen Mask’s propensity to compel animals (and some enemies) to follow the leader. These are of course some of the more bizarre examples. Other games have included sword skills after the pattern of those seen in Zelda II: specifically Wind Waker‘s Hurricane Spin, one of my personal favorites and a pioneer for special skills in 3D, as well as those bequeathed by the Swordsman’s Scrolls in Minish Cap, Twilight Princess, and the DS games.


The Future?

So that’s past, what about the future, beginning with Skyward Sword? While the storyline probably rules out the most traditional sword upgrades - Link seems to have the titular blade from the very beginning, and we know it maintains its original form when it becomes the Master Sword at some point during the game - we might still see some opportunities for Nintendo to flex their ingenuity and give us new ways to incorporate options for the player as to how their character will grow.



Many have speculated about why Nintendo might have chosen to include the Slingshot. It certainly seems like a superfluous choice given its unpopularity and relative uselessness in Twilight Princess. That aside, think back to the Oracles games and their magic seeds. Giving the Slingshot’s projectiles magic effects would offer it a distinct purpose separate from the Bow as not only a closer-range weapon but also one that could have a wider variety of effects on the game world.



Customization_img_2.jpg
We could see Ember Seeds, which set whatever they come in contact with ablaze, or perhaps the return of Deku Nuts, which stun whatever they touch. Some seed varieties might be optional and only useful in battle against enemies in the field - poisoned seeds, seeds that blind or confuse the enemy, or possibly even a sort that transforms certain enemies into bizarre forms after the pattern of the Magic Powder of old.



Personally, I really enjoyed the Bunny Hood’s speed increase in Majora’s Mask, and while it did help a lot in finding shortcuts through dungeons, if such an upgrade were to reappear in a future game, I’d want it to remain optional. Skyward Sword could reintroduce the hood’s super speed as well as offer a bit of fanservice by including the long-lost Pegasus Boots. Of course, there’s already a dashing mechanic in place, but it runs off of a stamina meter - the Pegasus Boots could allow Link to run at that speed, likely even faster, without depleting his strength.



I’ve commented before that I’d love to see multiple swords controlled in multiple styles in Zelda, and while the omnipresence of a Certain Magic Sword will probably cause that dream to fall flat for Skyward Sword, I still have hope that swordplay might be customizable in at least a few ways. It’s hard to say how sword abilities in the vein of Twilight Princess‘s Hidden Skills would work with Motion Plus, but what about a system like that seen in Phantom Hourglass, where Link can increase his sword’s power or add different attributes at intervals throughout the game? It would run neatly parallel to the inevitable transformation of the blade into the Master Sword we all know and love.



Honestly, I’ve no idea what the future holds, but I get the feeling that Nintendo will toss in a surprise or two that will fit the experience better than anything I could ever come up with. Don’t let me down, Zelda team.

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Customization_Zelda_banner.jpg
An increasingly important element in the gaming world is that of customization, whether it be the ability to modify the controls, RPG-style character building, or good ol’ pure unadulterated non-linearity. While typical Zelda games have a mostly static inventory, meaning that players will obtain the same core items in more or less the same order on every playthrough, there have been a few instances in which the series has broken the mold. Using the past as our guide, let’s speculate what means of customization - both old and new - might exist in the future.

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Zelda Fan Artwork Blows Our Minds http://www.zeldainformer.com/zelda_fan_artwork_blows_our_minds/ Wed, 03 Nov 2010 02:29:47 +0000 http://localhost/wordpress90/?p=1315 Art Preview

There is a lot of artwork out there for nearly every single game ever created, so when it comes to a franchise such as Zelda, there tends to be so much of it that it’s really hard to stand out from the crowd. However, every now and then something catch’s our eye. This time, a graphic artist named Ryan has produced some of the most stunning pieces of fan artwork I have seen to date. When I say stunning, I mean so epic that I actually got a little wet in my pants. Step inside to see all 7 of these amazing works, in full size. Warning: The images are large, so it may take a bit to load.

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20101101_wisdom_courage_and_power_by_ry_spirit_d2xp3ku.jpg



Source: GamersMint (via Zelda Dungeon)

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Art Preview

There is a lot of artwork out there for nearly every single game ever created, so when it comes to a franchise such as Zelda, there tends to be so much of it that it’s really hard to stand out from the crowd. However, every now and then something catch’s our eye. This time, a graphic artist named Ryan has produced some of the most stunning pieces of fan artwork I have seen to date. When I say stunning, I mean so epic that I actually got a little wet in my pants. Step inside to see all 7 of these amazing works, in full size. Warning: The images are large, so it may take a bit to load.

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Haunted Majora's Mask Has One Last Great Twist Up It's Sleeve http://www.zeldainformer.com/haunted_majoras_mask_has_one_last_great_twist_up_its_sleeve/ Wed, 03 Nov 2010 13:59:23 +0000 http://localhost/wordpress90/?p=1316



Several people remember the picture above from the original posting of the Haunted Majora’s Mask Cartridge, and it’s never been a more relevant picture than right at this moment. For those who have at least continued to check for any updates about one of the best arg’s to ever exist since it was stopped abruptly due to lack of funds, then you already know that it’s coming back…. for one grand finale. Everything that has happened in the story, happened at the site…. on youtube… has all been one grand precursor to a first to ever happen in an arg. “It’s Your Turn Ben” has real relevance, as we will be fighting this holiday season remove BEN from the plain of existence.

The final installment includes an “actual game” that the internet can play, a physically existing videogame, that puts us into the BEN experience first hand. No longer will we be watching or hearing about what someone else is witnessing, we’ll get to witness it ourself. It’s not a traditional game either. You’ll have to find the small clues on the YouTube Channel and at the website to really progress, and the game can’t be completed without the internet uniting as one solitary force. This is a clear first for an arg game, and it is really setting up to be the most epic finale to anything internet related ever created. Thank you kindly Jad, and as always, thank you Majora’s Mask. BEN, I’m taking you out son. You can find out more at You Shouldn’t Have Done That.

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Several people remember the picture above from the original posting of the Haunted Majora’s Mask Cartridge, and it’s never been a more relevant picture than right at this moment. For those who have at least continued to check for any updates about one of the best arg’s to ever exist since it was stopped abruptly due to lack of funds, then you already know that it’s coming back…. for one grand finale. Everything that has happened in the story, happened at the site…. on youtube… has all been one grand precursor to a first to ever happen in an arg. “It’s Your Turn Ben” has real relevance, as we will be fighting this holiday season remove BEN from the plain of existence.

Wait what? Hop inside for more information.

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Yoshi Falls in Love http://www.zeldainformer.com/yoshi_falls_in_love/ Wed, 03 Nov 2010 18:09:03 +0000 http://localhost/wordpress90/?p=1317


Admittedly, his love is crushed seconds later in the most horrifying fashion imaginable, but hey, at least he got to experience it for a brief instant. I’m sure that euphoria caused by a completely irrational feeling bordering on insanity was worth the next several years of trauma and disgust.

Dorkly has really caught my attention recently, as they’re a constant source of awesome game inspired humor. Definitely an instant bookmark.

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Admittedly, his love is crushed seconds later in the most horrifying fashion imaginable, but hey, at least he got to experience it for a brief instant. I’m sure that euphoria caused by a completely irrational feeling bordering on insanity was worth the next several years of trauma and disgust.

Dorkly has really caught my attention recently, as they’re a constant source of awesome game inspired humor. Definitely an instant bookmark.

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Epic Mickey Character Overview http://www.zeldainformer.com/epic_mickey_character_overview/ Fri, 05 Nov 2010 03:27:43 +0000 http://localhost/wordpress90/?p=1318



For starters, I apologize for the lack of updates today. It’s been a crazy busy day and as such, for the first time in forever, we’re not only just going to only have one update today, we are NOT going to have a Zelda related update. I do feel bad about it, but instead of trying to rush out an update about some fan art, music, or some other fan related work out there, I thought it would instead be more interesting to find out more about the characters in Epic Mickey, a game that should have all of you excited. Seriously, don’t overlook this title just because it features Mickey Mouse. This game just looks absolutely stunning. You wont want to miss this one later this month.

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For starters, I apologize for the lack of updates today. It’s been a crazy busy day and as such, for the first time in forever, we’re not only just going to only have one update today, we are NOT going to have a Zelda related update. I do feel bad about it, but instead of trying to rush out an update about some fan art, music, or some other fan related work out there, I thought it would instead be more interesting to find out more about the characters in Epic Mickey, a game that should have all of you excited. Seriously, don’t overlook this title just because it features Mickey Mouse. This game just looks absolutely stunning. You wont want to miss this one later this month.

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Live for the Future http://www.zeldainformer.com/live_for_the_future/ Fri, 05 Nov 2010 09:19:59 +0000 http://localhost/wordpress90/?p=1319 Live for the Future.jpg

I want you to live for the future.

There may be nothing left for you…

But despite that, you must look forward and walk a path of hope, trusting that it will sustain you when darkness comes.
- King Daphnes Nohansen Hyrule (The Wind Waker)

We’ve all heard the saying before. Almost every one of us knows that person who lives for the moment. One person that “lives every day as if it was their last”. That one person who thinks only for the present, caring not for the past or the future. That is one of the extremes. There are also those who live grounded in their past. Those who cannot let go and dwell in times gone by. There is, however, also a third extreme. People who can’t handle looking into what the past has brought them and who have nothing to hold on to for the present. These are the people that must place their hope in the future.

Life is an experience of ups and downs. There are good times, there are bad times. Perhaps it is that we take the good times for granted, because when the bad times hit, they do so with such force. They may come from the death of a friend or family member. It may be because of changes taking place in your life. It could be because of regret and the chances that you missed. Perhaps failure. Maybe it is simply because you are not content with yourself, or your appearance. Outwardly people might not notice, but inwardly you are distraught. The past haunts you with your bad memories which linger into the present. If there is hope, it lies in the future. Just like in Geroge Orwell’s literary classic, “Nineteen Eighty-Four”, hope may seem faint, but it lies far off in the distance - in the future.

Sadly, many people cannot look to the future. Suicide rates in western cultures are currently at approximately 11 people per 100,000 each year, with males significantly more affected than females. Staggeringly, depression rates of western cultures are also up to 10%. People may feel as if there is nothing to live for at the moment. Everything that they had may even be gone. People of religious faith place all of their hope into the distant future. Even people without religious faiths can learn to do similar. Your hope may not be placed in something as complex as heaven, for example, but that doesn’t mean that you can’t look to a closer future. One year. Five years. Ten. It doesn’t mean that you can’t hope.

Tetra and Link in the concluding moments of The Wind Waker are faced with similar circumstances. The past, the kingdom of Hyrule, is washing away and they must either move on, or be consumed by it. The children do not dwell in the past; they choose to return to the world above, as the past drowns. However, they don’t live for the moment either and stay dwelling in the present. Instead, they look to the future. With the help of the pirates, immediately they set out to look for the land that may be the new Hyrule. Those who have played Spirit Tracks know that eventually the children did find and establish a new land. A new Hyrule.

The words of King Daphnes are not only relevant to the young protagonists, but also to the current predicament many people in our society find themselves in. Even if the children can’t find a new land. Even if you can’t find something to give your life meaning and purpose for the moment, you must look to the future. You must walk a path of hope that will sustain you through the hard times that ensue. Place one foot before the other and keep moving forward. Despite what your circumstances are, others want you to live for the future.

It comes down to a matter of perspective. Daphnes tells the children that he has “scattered the seeds of the future”. The interpretation of this is your choice: pessimistic or optimistic. You can look at it as the seeds have been scattered and are beyond retrieval. That there is no hope. Alternately, you can be optimistic. Know that the chances for a brighter future are out there. The seeds are planted. All they need is time to grow. We must approach the future with Tetra’s optimism. That “we can find it! We WILL find it! The land that will be the next Hyrule!” To you Hyrule could be anything. A partner. A purpose. Somewhere to belong. Anything.

For the present, if you can hold on to nothing else, hold on to life. Look to the future. Let the Hyrules of the past wash away, but don’t be washed away with them. Look to the new land, to the new Hyrule. It won’t be easy, but it will be worth it. Each day on the journey to the new Hyrule can be gloomy and marred with more woes, just like Link and Tetra found themselves in throughout Phantom Hourglass. But they persevered, and in the end they got there. Cast aside your past and present grievances: live for the future!

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Live for the Future.jpg

   I want you to live for the future.

     There may be nothing left for you…

But despite that, you must look forward and walk a path of hope, trusting that it will sustain you when darkness comes.                                                                                 - King Daphnes Nohansen Hyrule (The Wind Waker)

We’ve all heard the saying before. Almost every one of us knows that person who lives for the moment. One person that “lives every day as if it was their last”. That one person who thinks only for the present, caring not for the past or the future. That is one of the extremes. There are also those who live grounded in their past. Those who cannot let go and dwell in times gone by. There is, however, also a third extreme. People who can’t handle looking into what the past has brought them and who have nothing to hold on to for the present. These are the people that must place their hope in the future.

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2010 Zelda Cosplay Showcase http://www.zeldainformer.com/2010_zelda_cosplay_showcase/ Fri, 05 Nov 2010 14:30:08 +0000 http://localhost/wordpress90/?p=1320



With all due respect to The Zelda Project, the video work and cosplay in this video is absolutely stunning. Acksonl makes semi-professional videos for his YouTube channel purely for fun, and I really appreciate his work on the Zelda cosplay realm. He travels to cons world wide and always does a theme for each one with the cosplayers he chooses to film. It’s entertaining to watch, and the visuals are usually stunning. Can you guess which Zelda game each of the costumes in this video come from? Special thanks goes out to Hylian Dan for “sort of” submitting this news to us. We have a news submission form my friend.

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With all due respect to The Zelda Project, the video work and cosplay in this video is absolutely stunning. Acksonl makes semi-professional videos for his YouTube channel purely for fun, and I really appreciate his work on the Zelda cosplay realm. He travels to cons world wide and always does a theme for each one with the cosplayers he chooses to film. It’s entertaining to watch, and the visuals are usually stunning. Can you guess which Zelda game each of the costumes in this video come from? Special thanks goes out to Hylian Dan for “sort of” submitting this news to us. We have a news submission form my friend.

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Looking Back: Twilight Princess http://www.zeldainformer.com/looking_back_twilight_princess/ Sat, 06 Nov 2010 23:07:51 +0000 http://localhost/wordpress90/?p=1321


I may not have the adoration for Twilight Princess as this reviewer does, but it’s refreshing seeing a positive spin on the title that people can’t seem to stop complaining about. Twilight Princess is a fantastic game. Personally, I rank it higher than Ocarina of Time. Now, we’ve all heard all the negatives said about this game over the years. Instead of focusing on the bad, tell us what your favorite part of the game was in the comments!

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I may not have the adoration for Twilight Princess as this reviewer does, but it’s refreshing seeing a positive spin on the title that people can’t seem to stop complaining about. Twilight Princess is a fantastic game. Personally, I rank it higher than Ocarina of Time. Now, we’ve all heard all the negatives said about this game over the years. Instead of focusing on the bad, tell us what your favorite part of the game was in the comments!

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Zelda 64/URA: Wouldn't it be nice? http://www.zeldainformer.com/zelda_64ura_wouldnt_it_be_nice/ Sun, 07 Nov 2010 15:26:33 +0000 http://localhost/wordpress90/?p=1322 Ura_Zelda_(logo).png

Zelda 64 is one of the most interesting betas in gaming. There are so many things that weren’t included in the original release of The Legend of Zelda: Ocarina of Time. The only thing that stopped us from getting Zelda 64 into our hands was an attachment called 64DD. It could hold up to 50-60 MB of extra space when compared to the original catridges.

Zelda 64 had a nice touch of what we wanted as a kid. It had horseback sword combat, frontal spin attacks, and a lot more dungeons. These were just few things that we could have gotten our hands on. Here are a few other things missing.


  • Larger Lost Woods
  • Light Temple
  • Different Graphical Direction
  • Stepping in the sand and leaving a foot step would stay the whole game
  • Unicorn Fountain that would give you a sword beam
  • 2 More tunics

There is a lot to talk about with this potential, never released, master piece. Lets talk about the 64DD first as this was the item what brought Zelda 64 to it’s downfall.

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The 64DD was first announced at 1995’s Nintendo Shoshinkai game show event, and later delayed to 1999. The 64DD was an attachment to the Nintendo 64 which used another cartridge to hold more data for games, and even had Wifi connection capabilities. It would allow games to have more quests, more items, more areas to explore, and attempt to mirror the success rate that future CD based games had. You would put the original cartridge into the top of the Nintendo 64 and then put the extra cartridge into the attachment. The 64DD ended up only getting released in Japan because of very poor sales.. 15,000 of them made their way into homes, while another 85,000 had to be literally thrown away.

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With Zelda 64 practically completed, it had to be scaled back when the new attachment simply didn’t catch on.Ocarina of Time ended up being the result, and as people are well aware it went on to be one of the most influential games in history. While they had to change things up once the attachment flopped, much of what they did built off of parts of what Zelda 64 had set up. Still, it’s always been a big “what if” story. As great as Ocarina of Time was, how much better would the original product have been?

The Legend of Zelda: Ocarina of Time was then released 1998 in North America on November 23, 1998, Japan on November 21 and in Europe on December 11.

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Ura_Zelda_(logo).png

Zelda 64 is one of the most interesting betas in gaming. There are so many things that weren’t included in the original release of The Legend of Zelda: Ocarina of Time. The only thing that stopped us from getting Zelda 64 into our hands was an attachment called 64DD, an expansion that would of added a playstation style disc reader. It could hold up to 50-60 MB of extra space when compared to the original catridges. More after the jump.

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Three Third-Party Franchises That Could be Great on Wii http://www.zeldainformer.com/three_third-party_franchises_that_could_be_great_on_wii/ Sun, 07 Nov 2010 21:00:00 +0000 http://localhost/wordpress90/?p=1323 Have you ever picked up a non-Nintendo game and thought it would be a great fit for the Wii? Recently I’ve started digging up more PC and PlayStation games, both old and new, and this feeling has been hitting me more and more. Sometimes the idea passes pretty quickly, but in rare occasions it sticks with me. Three franchises in particular stand out to me as prime examples of games that could potentially work really well on Wii, either due to their control schemes or to their target audience (or both!).


3. StarCraft - Blizzard Entertainment



Starcraft_Wii_Collaboration.jpgAnybody remember the Nintendo 64 port of the original StarCraft? Yeah, me too. Back then Blizzard managed to make the 64’s controller work in place of mouse-and-keyboard control, so I imagine they could do some pretty clever things with the Wii Remote and Nunchuk with the more recent StarCraft II. Sure, the Wii wouldn’t have the same support for hotkey shortcuts that are essential to online play (although for all we know they could find a way to incorporate support for USB keyboards), but a Wii version of StarCraft could still have tons of potential.



Even though StarCraft is primarily a Class A MMO, the single-player is still strong enough that those who aren’t particularly enticed by PC gaming or competitive online (see: me) might still stand to gain from a Wii release.
Of course, with the PlayStation Move now out and in the wild, it’d be hard to find ways to entice Blizzard to choose Nintendo over Sony due to Wii’s inferior power and weak online system, but hey, a guy can dream can’t he? So while it’s safe to say that this one only exists in the realm of “that’ll never happen,” I still think a StarCraft + Motion Controller combo would be the coolest collaboration since Raynor teamed up with Zeratul.


2. Katamari Damacy - Namco



Katamari_Wii_Collaboration.jpgKooky premise and atmosphere? Check. Lovable characters and colorful art style? Check. Simple motion-based gameplay? Check. Since it has all the makings of a great Nintendo game, why hasn’t Katamari come to Wii yet? Rolling the Katamari could adapt easily to Wii Remote control, the game’s graphics would be a good fit for the system, and the child-friendliness of the series makes me scratch my head in wonder as to why, as a third-party title, it hasn’t been brought to Nintendo’s audience before.



Strong multiplayer would be a must - the original PS2 titles had what many saw as a throwaway two-player component and online leaderboards alone just don’t cut it for fun-for-the-family games. My wife and I are die-hard Katamari fans who have been hoping for something like this ever since we encountered the series a couple years ago, so let’s just say I have an especially vested interest here.


1. Kingdom Hearts - Square-Enix + Disney Interactive



Kingdom_Hearts_Wii_Collaboration.jpgWhile Kingdom Hearts may not necessarily be a favorite here at ZeldaInformer, we can’t deny that its lighthearted and simple approach to the epic action RPG genre, coupled with its connection to beloved Disney tradition, means that it fits right in with Nintendo’s typical audience. Personally I’ve never understood the choice to keep the core series on PlayStation consoles, since the target age range for the games has always been Nintendo’s target age range, compared to the PlayStation’s more adult audience and generally grittier game library.



We’ve already seen a trend towards remastering old PS2 titles for the PS3, but I think bringing Kingdom Hearts over to Wii (or even to 3DS) would be a good way to extend the life of the older games in the series while delivering them to a much wider audience - much better at least than a PS3 version, which would just wind up hitting the same customers again. Of course, they could go even further and surprise everyone by releasing Kingdom Hearts III for the Wii. But we all know that won’t happen.


- - -




Now, I realize that not everyone will agree with this list - StarCraft in particular is so well-rooted in PC gaming that it seems difficult to imagine it ever coming back to a home console - but nonetheless it’s a well-known fact that the Wii suffers from a lack of weighty third-party support, so this is still an important topic for Nintendo fans. If you have your own dreams for third-party additions to the Wii family, shout ‘em out in the comments and make them known!

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Starcraft_Wii_Collaboration.jpg
Have you ever picked up a non-Nintendo game and thought it would be a great fit for the Wii? Recently I’ve started digging up more PC and PlayStation games, both old and new, and this feeling has been hitting me more and more. Sometimes the idea passes pretty quickly, but in rare occasions it sticks with me. Three franchises in particular stand out to me as prime examples of games that could potentially work really well on Wii, either due to their control schemes or to their target audience (or both!).

Jump inside for my thoughts.

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The Zelda Marathon 2... No Leonardo DiCaprio to See Here http://www.zeldainformer.com/the_zelda_marathon_2_no_leonardo_dicaprio_to_see_here/ Sun, 07 Nov 2010 20:13:05 +0000 http://localhost/wordpress90/?p=1324



There are so many Zelda marathons going on that sometimes it’s easy to lose track. Instead of going on and on about how neat this little trailer is, here is a summary of the event straight from the source:

The intent of The Zelda Marathon is to raise funds in support of Big Brothers Big Sisters St. Catharines - Thorold & District. The funds will directly support their organization by aiding in the production of future fundraising efforts, helping their mentorship programs and making successful mentorship matches. The event will begin Dec. 10th at 7 p.m. Eastern Time and will end when we have completed all 7 games. We will be playing : The Legend of Zelda, The Adventure of Link, A Link To The Past, Ocarina of Time, Majora’s Mask, The Wind Waker and Twilight Princess. For every major donation goal we hit, there will be a corresponding punishment or act of entertainment that we are committed to doing. The Marathon can be viewed at www.penguinsmarathons.com

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There are so many Zelda marathons going on that sometimes it’s easy to lose track. Instead of going on and on about how neat this little trailer is, here is a summary of the event straight from the source:

The intent of The Zelda Marathon is to raise funds in support of Big Brothers Big Sisters St. Catharines - Thorold & District. The funds will directly support their organization by aiding in the production of future fundraising efforts, helping their mentorship programs and making successful mentorship matches. The event will begin Dec. 10th at 7 p.m. Eastern Time and will end when we have completed all 7 games. We will be playing : The Legend of Zelda, The Adventure of Link, A Link To The Past, Ocarina of Time, Majora’s Mask, The Wind Waker and Twilight Princess. For every major donation goal we hit, there will be a corresponding punishment or act of entertainment that we are committed to doing. The Marathon can be viewed at www.penguinsmarathons.com

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Kakariko Village From A Link to the Past Recreated in Team Fortress 2 http://www.zeldainformer.com/kakariko_village_from_a_link_to_the_past_recreated_in_team_fortress_2/ Sun, 07 Nov 2010 23:05:40 +0000 http://localhost/wordpress90/?p=1325



Team Fortress 2 is one of those games that just doesn’t seem to ever go away. Much like the cult hit in Minecraft, Team Fortress 2 just does everything it sets out to do perfectly. While it is, at it’s core, a sort of shooting multiplayer game, it allows so much freedom in creating custom maps that it just never gets old. This recreation of Kakariko Village from A Link to the Past is practically identical. For a moment, I actually thought this was a 3D A Link to the Past project, rather than just being a map. If you happen to be a Team Fortress 2 fan, you can download an updated version of this map here.

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Team Fortress 2 is one of those games that just doesn’t seem to ever go away. Much like the cult hit in Minecraft, Team Fortress 2 just does everything it sets out to do perfectly. While it is, at it’s core, a sort of shooting multiplayer game, it allows so much freedom in creating custom maps that it just never gets old. This recreation of Kakariko Village from A Link to the Past is practically identical. For a moment, I actually thought this was a 3D A Link to the Past project, rather than just being a map. If you happen to be a Team Fortress 2 fan, you can download an updated version of this map here.

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Shigeru Miyamoto Explains How 3D Will Improve Zelda's Gameplay http://www.zeldainformer.com/shigeru_miyamoto_and_satoru_iwata_explain_how_3d_will_improve_zeldas_gamepl/ Mon, 08 Nov 2010 05:19:31 +0000 http://localhost/wordpress90/?p=1326 Ocarina of Time 3DS

As for Nintendo 3DS, of course, we’ll be making both types of games. It’s not the issue of which is more attractive because each one has its own appeal. In the past 3D “Mario” games, and 3D “Zelda” games for that matter, if there were several floors at the same height, it was hard for the players to tell if each one of them was located with the same distance between them or if just one was further away and higher than the other floors. On Nintendo 3DS, you can readily understand the height and distance of the next floor in front of you. You can feel the difference by switching between the 2D and 3D modes.

You might have had a hard time trying to jump on a stump or to hit a floating question-mark block in 3D Mario until now, but you will be able to do so easily on Nintendo 3DS. In addition, Mario and Link will both have more vivid presences. When I make games, I take great care of such details as the body weights of the players’ characters. When the character jumps, can the player feel the weight? When the character lands, does the land feel like it is acting as a cushion? How long should the character stand still in order for the player to feel the weight of the character’s body? I think about a number of such details. By making 3D games on Nintendo 3DS, such minute details can be felt, and the players can feel as if the world exists.

While none of this isn’t anything we couldn’t assume would be automatically improved by the addition of 3D, I must admit that I had never looked at it in this light. When we think of 3D we usually think of visuals popping out at us, or getting the feeling of being inside a virtual world. What I hadn’t actually considered was how this depth of field actually improves the experience to more accurately control the character and get a better feel for their weight. Thinking about this, it could have a major effect on our experience with Ocarina of Time 3DS.

Having very little experience with 3D gaming myself, I know most of the time it felt gimmicky to me. The more I think about it now, however, the more I realize the impact that depth of field actually creates. Know that ledge that you sometimes can’t depict is there at first glance? Now that landscape has character and depth, making it more easily seen. Know that jump you sometimes miss? Now that you have the depth to perceive it better, you will be able to more consistently make that jump accurately. This is a massive gameplay improvement that I had never considered until reading this. This is is why Miyamoto is the gaming mastermind, and I am just a gamer like all of you.

Keeping this perspective at the forefront of our thoughts, what other ways do you see 3D improving the overall gameplay experience?

Source: GoNintendo

Related Content

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Ocarina of Time 3DS

As for Nintendo 3DS, of course, we’ll be making both types of games. It’s not the issue of which is more attractive because each one has its own appeal. In the past 3D “Mario” games, and 3D “Zelda” games for that matter, if there were several floors at the same height, it was hard for the players to tell if each one of them was located with the same distance between them or if just one was further away and higher than the other floors. On Nintendo 3DS, you can readily understand the height and distance of the next floor in front of you. You can feel the difference by switching between the 2D and 3D modes. You might have had a hard time trying to jump on a stump or to hit a floating question-mark block in 3D Mario until now, but you will be able to do so easily on Nintendo 3DS. In addition, Mario and Link will both have more vivid presences. When I make games, I take great care of such details as the body weights of the players’ characters. When the character jumps, can the player feel the weight? When the character lands, does the land feel like it is acting as a cushion? How long should the character stand still in order for the player to feel the weight of the character’s body? I think about a number of such details. By making 3D games on Nintendo 3DS, such minute details can be felt, and the players can feel as if the world exists.

While none of this isn’t anything we couldn’t assume would be automatically improved by the addition of 3D, I must admit that I had never looked at it in this light. When we think of 3D we usually think of visuals popping out at us, or getting the feeling of being inside a virtual world. What I hadn’t actually considered was how this depth of field actually improves the experience to more accurately control the character and get a better feel for their weight. Thinking about this, it could have a major effect on our experience with Ocarina of Time 3DS.

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Ocarina of Time Can be Played on the iPhone and Q5... Sort Of http://www.zeldainformer.com/ocarina_of_time_can_be_played_on_the_iphone_and_q5_sort_of/ Mon, 08 Nov 2010 16:23:26 +0000 http://localhost/wordpress90/?p=1327


Obviously that isn’t a playable state, but the fact it can even run on the phone at all is pretty impressive. You know what is more impressive? The fact a Q5 copied the PSP Phone and did gaming better, including containing a built in NES emulator that allows for Zelda, yet again, to be played on a non-nintendo console. What we say? Zelda is so awesome everyone wants to play it, even at 5 frames. You know a series has reached it’s peak when people are still willing to play it when you can physically see each frame of the game. It’s so pretty!

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Obviously that isn’t a playable state, but the fact it can even run on the phone at all is pretty impressive. You know what is more impressive? The fact a Q5 copied the PSP Phone and did gaming better, including containing a built in NES emulator that allows for Zelda, yet again, to be played on a non-nintendo console. What we say? Zelda is so awesome everyone wants to play it, even at 5 frames. You know a series has reached it’s peak when people are still willing to play it when you can physically see each frame of the game. It’s so pretty!

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Miyamoto: Skyward Sword is Coming Along Like Gangbusters http://www.zeldainformer.com/miyamoto_skyward_sword_is_coming_along_like_gangbusters/ Tue, 09 Nov 2010 05:02:31 +0000 http://localhost/wordpress90/?p=1328 Miyamoto Playing Skyward Sword

Q: And is there anything more you can say about the upcoming Zelda game?

We haven’t prepared any press releases since the last one so there is nothing I can reveal that is new other than to say we are working on it and it is going along like gangbusters.

Sure, this isn’t much, but given the fact we have heard nothing about Skyward Sword since E3 it’s nice hearing that the development is going extremely well. It’s looking more and more likely were getting this in early 2011 as promised. The question right now really is what release window they plan to use, given the 3DS launch. Before? After? At the same time? All I know for certain is that this game is already making me spew out stuff my mommy told me is the Devil. Of course, she said my car is a Devil too. What do moms know anyways?

Source: USA Today

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Miyamoto Playing Skyward Sword

Q: And is there anything more you can say about the upcoming Zelda game? We haven’t prepared any press releases since the last one so there is nothing I can reveal that is new other than to say we are working on it and it is going along like gangbusters.

Sure, this isn’t much, but given the fact we have heard nothing about Skyward Sword since E3 it’s nice hearing that the development is going extremely well. It’s looking more and more likely were getting this in early 2011 as promised. The question right now really is what release window they plan to use, given the 3DS launch. Before? After? At the same time? All I know for certain is that this game is already making me spew out stuff my mommy told me is the Devil. Of course, she said my car is a Devil too. What do moms know anyways?

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Zelda Informer's Melbourne Crew Meetup http://www.zeldainformer.com/zelda_informers_melbourne_crew_meetup/ Tue, 09 Nov 2010 14:35:35 +0000 http://localhost/wordpress90/?p=1330



Zelda Informer’s first ever meetup happened just recently in Australia, and next year it promises to include more people, such as the infamous Cody who just loves to have his face everywhere. This year it was a meeting of Perry Radica and staff members Ben (Article Writer) and Ruby (Forum Mod). They seemed to have a great time and I am sure this will spurt many more meetups in other areas. Before everyone freaks out, Yes, Ruby is a transvestite. Get over it.

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Zelda Informer’s first ever meetup happened just recently in Australia, and next year it promises to include more people, such as the infamous Cody who just loves to have his face everywhere. This year it was a meeting of Perry Radica and staff members Ben (Article Writer) and Ruby (Forum Mod). They seemed to have a great time and I am sure this will spurt many more meetups in other areas. Before everyone freaks out, Yes, Ruby is a transvestite. Get over it.

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Fantasy: Link's Awakening http://www.zeldainformer.com/fantasy_links_awakening/ Tue, 09 Nov 2010 19:35:00 +0000 http://localhost/wordpress90/?p=1329 Fantasy_header.jpg
Koholint Island in Link’s Awakening is unlike any other place we’ve seen in the series. It exists in a dream world, thus in an entirely abstract setting - a fantasy within the broader Hyrule Fantasy, one might say. But more interestingly than that, it takes place in Link’s own dreams, thus inside Link’s mind, giving us a unique perspective into a character that Nintendo traditionally distances from his audience.



It’s not 100% canonical fact that Koholint Island is a manifestation of Link’s psyche by any means, but considering that so many of its characters seem to be twisted representations of familiar faces from previous adventures and its locales carbon copies of places in Hyrule - from Mabe Village to Kanalet Castle to the Tal Tal Mountains - I’m firmly convinced that the theory is true. With this idea as the starting point, how then can we interpret Link’s Awakening as a reflection of Link himself?


Enlightenment


Through you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace… Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland.



Interesting that even though Link has conquered the Embodiment of All Evil, he still recognizes that he requires further training and experience in order to conquer future threats. More intriguing still, this plotline is never fully explored - we know nothing about his training in the foreign lands he visits, and this incarnation of the hero never again confronts any enemy of Hyrule after his journey (that we know of).



As we will see, the “journey of enlightenment” is the crux of the story, and encompasses more than Link’s adventures to these other countries - the true enlightenment arises from his experiences on Koholint Island, and the resultant growth. Whereas before the heroic quest was an epic struggle against an outside evil, Link’s Awakening turns towards the interior.



One might ask, “But what could a hero worthy of the Triforce possibly have to grapple with within himself?” Remember, though, that in A Link to the Past Link was but a child. The deuterocanonical Ancient Stone Tablets posits that by the time of Link’s Awakening six years have passed, and in that time Link would have passed from early childhood into mid-or-late-adolescence. Just as The Adventure of Link presented new challenges for Link as he grew older, so too does Link’s Awakening further temper his mettle as the hero. Instead of serving as a trial of ascendancy within a nation in chaos, however, Koholint Island represents an encounter with the disorder of inmost self.


Memories



Fantasy_img_1.jpg

What a relief! I thought you’d never wake up! You were tossing and turning… What? Zelda? No, my name’s Marin! You must still be feeling a little woozy. You are on Koholint Island!



From the get-go, Link finds himself trapped in a world of similarities. He wakes up from a troubled sleep to the sound of a young woman’s voice - an scene borrowed straight from A Link to the Past. To top things off, the girl in question is a picture-perfect double of Princess Zelda, and her father resembles Link’s uncle in much the same way. We can tell immediately that something significant is at work, here.



As soon as Link tries to leave the house, Tarin stops him, saying:


Well, Link, ya finally snapped out of it… Name’s Tarin… Hope yer feelin’ better… What? How did I know your name? You think it’s weird, eh? Well, I saw it on back of this shield!



In this world of half-familiarities, the first untarnished element we encounter from Link’s waking world is his name, engraved on his trusty shield. That such a clear memory - his shield - manages to surface in the midst of such an uncertain place serves as subtle foreshadowing of the nature of Link’s connection to Koholint. We see that while the island mimics the world he knows, he is somehow a foreigner. He is a reflection of his real self, not a natural denizen of this weird world.



Once he leaves the warmth and hospitality of Marin and Tarin’s house, he finds himself in Mabe Village, the spitting image of his own Kakariko, complete with a Flying Rooster monument in the town’s square. We don’t really get many glimpses into his thoughts over the course of the story, but I imagine him starting to realize that maybe these resemblances are more than just coincidence, and he has walked into a mirror world much like the Dark World of A Link to the Past. Unlike the Dark World, however, which symbolized the darker side of humanity, Koholint represents Link’s own internal state.



At first this reflection seems paradisaical - Mabe Village is at peace, Marin a carefree maid not waylaid by evil, and the island itself full of beauty and a strong sense of home. There are children playing in the streets, and barricades keep the monsters away from the townspeople. It is in many ways an ideal existence: a world constructed after his memories of Hyrule, but that doesn’t need saving, that doesn’t need Link to be the hero. Isn’t that what he’s always wanted? Isn’t this the perfection he has fought so hard to build?



If there’s anything we know about Link, however, it’s that he can’t sit still for long, and indeed, curiosity soon drives Link to recover his sword, which lies on the beach at Toronbo Shores. From the moment he finds it, washed up along with the tide, the tone of the story begins to shift. The musical score takes off into an arrangement of the series’ most beloved theme and the passive sea urchins that lie dormant along the beachhead fade away in favor of more dangerous beasts.



Fantasy_img_2.jpg
It is in this moment that the mysterious Owl appears, leaving Link with some cryptic words:


Hoot! Hoot! So you are the lad who owns the sword…Now I understand why the monsters are starting to act so violently… A courageous lad has come to wake the Wind Fish… It is said that you cannot leave the island unless you wake the Wind Fish…



Here the illusion begins to fall apart, and Link begins to realize that Koholint is not merely a sheltered version of Hyrule. The monsters are a real threat, and the barriers that surround the village, as well as those that enclose the island itself, are not protective but entrapping. The only way to break out of the cage is to battle through the demons and awaken the Wind Fish - whatever that means. To complete this task, Link must take up the mantle of the hero once more - his discovery of his sword on the beach is the symbol for this moment of realization.



The Owl eventually guides Link to the Eastern Shrine, where he finds a curious inscription on the wall. Though the darkness in the room initially renders the text unreadable, after lightning a nearby torch the words are illuminated for him:


To the Finder:

The Isle of Koholint is but an illusion.



Human, monster, sea, sky;

A scene on the lid of a sleeper’s eye.



Awake the dreamer, and Koholint will vanish

Much like the bubble on a needle.

Cast-away, you should know the truth!



It’s no accident that the musical instruments capable of opening the way to the Wind Fish are connected to the Sirens of ancient lore, who were known for enchanting and seducing sailors to their deaths. This time, Link’s journey is more than just a battle against evil monsters - it’s a battle within himself, against the enchantments and illusions offered by his experiences with the islanders.



In this way, Koholint works as a reflection of his outlook on the world, while the Wind Fish, that ancient sleeping god, trapped within an unbreachable egg, represents the potential of awakening - not only literal waking as from sleep, but also waking to the realities of the world.


Innocence



As he wanders through the forest early on in his adventure, Link encounters a mischievous raccoon who by some trick is able to scramble the passageways of the forest, blocking his passage. Only by bringing a mushroom cocktail to Syrup the Witch can he finally thwart the raccoon’s trouble-making, but in the process he discovers that the raccoon is actually Tarin:


The last thing I kin remember was bitin’ into a big juicy toadstool… Then, I had the darndest dream… I was a raccoon! Yeah, sounds strange, but it sure was fun!



Interestingly, Tarin relates his wacky mushroom trip to a “dream,” inviting comparison to Link’s dream state. Drug references aside, we can see that while under the influence of the toadstool, Tarin existed in a false reality which, while “fun” was ultimately a mere distraction. His raccoon form proved to be empty facade, and the maze-like distortions to the forest paths kept Link from reaching the key he needed to unearth the first of the eight instruments.



This scenario reflects what we can imagine Link must be facing: Koholint Island may seem like a fun place to be, but ultimately he must find a way to leave the island in order to return to Hyrule, where he belongs. We see in the background a conflict between the innocence of a childlike state of play versus a more adult world of responsibility, reminiscent of the six years through which Link journeys towards his own maturity.



The contrast between innocent bliss and learned understanding appears in spades over the course of the game. In particular, the Wind Fish’s Egg, perched atop Mount Tamaranch, looms over everything as the central image of this conflict. Not only is it an symbol of youth and latency, it is a physical partition keeping the Wind Fish sealed away from the outside world.



We see another example, however, in the island children:


Dude! You’re asking me when we started to live on this island? What do you mean by ‘when?’ Whoa! The concept just makes my head hurt!



These children have no concept of life before Koholint, probably due to the fact that as denizens of a dream world there really is no such thing, but the problems run deeper than that - the notion of time itself escapes them. They are a reflection of the static fantasy existence represented by Koholint, a life lived in a bubble, where such grown-up concerns have no place. Why inquire about life outside of paradise, outside of that perpetual state of play?



Link himself faces the same question, only as an outsider, and as the one who is capable of waking the Wind Fish and ending the dream, he is actually in a position to answer it. The answer doesn’t come easily, though, for after he discovers Koholint’s true nature the Nightmares begin to raise the troubling moral dilemmas that come with the prospect of extinguishing the dream world.


Okay, listen up! If the Wind Fish wakes up, everything on this island will be gone forever! And I do mean EVERYTHING! But you will be lost too, if the Wind Fish wakes! Same as me, you are in his dream…



Is the necessity of waking worth the price? Can Link condemn this paradise to oblivion simply to assure his restoration to reality? Can he risk losing himself in the process? We can imagine what must be going through Link’s mind as he faces what must seem an impossible choice between his freedom and Koholint’s continued existence.


Awakening



Link’s not alone in the journey. Just as Zelda serves as a powerful virtuous influence in the Hyrule games, Marin encapsulates the image of a child reaching beyond innocence for that mysterious transcendence that is adulthood:



Fantasy_img_3.jpg

I wonder where these coconut trees come from? ...Tarin says there is nothing beyond the sea, but I believe there must be something there… When I discovered you, Link, my heart skipped a beat! I thought, this person has come to give us a message…



Marin is not like the other residents of Koholint in that she dares to dream of what lies beyond the sea, and recognizes Link’s appearance as a fulfillment of those dreams. She can comprehend the notion of time, of the past, but also of the future, as we see in her deepest wish:


If I was a sea gull, I would fly as far as I could! I would fly to far away places and sing for many people! If I wish to the Wind Fish, I wonder if my dream will come true.



Link, some day you will leave this island… I just know it in my heart… ...Don’t ever forget me… If you do, I’ll never forgive you!



To her, Link is a symbol of hope, a sign that she has not foolishly misplaced her faith. For Link, her desire for awakening, for escape from the island, assures him that pursuing his own ambition to free the Wind Fish from his slumber will not in fact bring about the tragic end of the island but instead lead its inhabitants to freedom along with him. As long as he doesn’t forget them, they will live on in his memories.



The cracking of the Wind Fish’s Egg, a symbol for birth and enlightenment, symbolizes the final step in the journey, the essential moment where Link leaves behind the carefree existence of Koholint in favor of the real world. When he defeats DethI, the leader of the Nightmares, he encounters the Wind Fish, who commends him for his fortitude:


Young lad, I mean… Link, the hero! You have defeated the Nightmares! You have proven your wisdom, courage and power!



Note here the evocation of the Triforce’s three virtues: Power, Wisdom, and Courage. The Wind Fish recognizes Link as having accepted his maturity and crossed the gap between a “young lad” and his newfound state as a fully-realized “hero.” He has conquered the darkness - this time, the darkness within himself, the shadow of his own doubts, manifested through DethI’s various incarnations: Agahnim and Ganon chiefly among them, previously his enemies in Hyrule, now figures in a more personal battle.



Fantasy_img_4.jpg
The Wind Fish affirms Marin’s insistence that Link hold tight to his memories of the island, of the innocent fantasy state he has managed to grow beyond, leaving us with the central message of Link’s Awakening:


When I awaken, Koholint will be gone. Only the memory of this dream land will exist in the waking world. Someday, thou may recall this island. That memory must be the real dream world.



Zelda_themes_in_motion.jpg
Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.


Related:

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Fantasy_header.jpg
Koholint Island in Link’s Awakening is unlike any other place we’ve seen in the series. It exists in a dream world, thus in an entirely abstract setting - a fantasy within the broader Hyrule Fantasy, one might say. But more interestingly than that, it takes place in Link’s own dreams, thus inside Link’s mind, giving us a unique perspective into a character that Nintendo traditionally distances from his audience.

It’s not 100% canonical fact that Koholint Island is a manifestation of Link’s psyche by any means, but considering that so many of its characters seem to be twisted representations of familiar faces from previous adventures and its locales carbon copies of places in Hyrule - from Mabe Village to Kanalet Castle to the Tal Tal Mountains - I’m firmly convinced that the theory is true. With this idea as the starting point, how then can we interpret Link’s Awakening as a reflection of Link himself?

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Who Needs a Sword? http://www.zeldainformer.com/who_needs_a_sword/ Wed, 10 Nov 2010 12:02:01 +0000 http://localhost/wordpress90/?p=1331


And once again Dorkly doesn’t fail to impress with yet another short comedy sketch. This time the subject at hand is something most people who played the original Legend of Zelda before they stopped wearing diapers will remember - forgetting to take the sword. However unlike you, this Link was not a pussy when he was a child. Who needs swords when you have balls the size of aircraft carriers?

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And once again Dorkly doesn’t fail to impress with yet another short comedy sketch. This time the subject at hand is something most people who played the original Legend of Zelda before they stopped wearing diapers will remember - forgetting to take the sword. However unlike you, this Link was not a pussy when he was a child. Who needs swords when you have balls the size of aircraft carriers?

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Miyamoto's Magic http://www.zeldainformer.com/miyamotos_magic/ Tue, 09 Nov 2010 23:07:20 +0000 http://localhost/wordpress90/?p=1332 miyamoto zelda.jpg

We all know that Miyamoto is the father of modern day gaming, a prodigy and the man that shaped most of our childhoods. However, with Nintendo’s tight lipped policy, we rarely get to see or hear anything about his methods of work or his daily job routine. However this BerriBlue special article gives us a few precious details about what kind of man Shigeru Miyamoto is when he’s working on a game, and how that affects the people he works with.

Being an avid game designer (in training) myself, this sort of information can only be described as pants-jizzing. Unlike some more transparent developers, such as Blizzard Entertainment, Nintendo has always been a sealed fortress and very little of its inner workings have been disclosed to the public… for better or worse.

It’s the little things, like deciding whether to make something wider or narrower. Miyamoto’s sense for things like that, his simple suggestion to do something that way, is what I can’t replicate. I think about what he’s said and give it a shot, and it ends up being just right. That sort of thing happens a lot.

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miyamoto zelda.jpg

We all know that Miyamoto is the father of modern day gaming, a prodigy and the man that shaped most of our childhoods. However, with Nintendo’s tight lipped policy, we rarely get to see or hear anything about his methods of work or his daily job routine. However this BerriBlue special article gives us a few precious details about what kind of man Shigeru Miyamoto is when he’s working on a game, and how that affects the people he works with.

Being an avid game designer (in training) myself, this sort of information can only be described as pants-jizzing. Unlike some more transparent developers, such as Blizzard Entertainment, Nintendo has always been a sealed fortress and very little of its inner workings have been disclosed to the public… for better or worse.

It’s the little things, like deciding whether to make something wider or narrower. Miyamoto’s sense for things like that, his simple suggestion to do something that way, is what I can’t replicate. I think about what he’s said and give it a shot, and it ends up being just right. That sort of thing happens a lot.

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Super Mario Bros. Avenue http://www.zeldainformer.com/super_mario_bros_avenue/ Wed, 10 Nov 2010 03:22:15 +0000 http://localhost/wordpress90/?p=1333


The Arcosur project is a neighborhood being constructed, in the city of Zaragoza, in Spain, under sponsorship of the local government, and will have around 21,000 houses when it’s completed in 2012. The goal of the project is to get a populace of people around 20~35 years old, who are buying their first homes. The names of the 47 roads that constitute the neighborhood were decided through an online poll, with future residents making the choices.

What does any of this have to do with Zelda or Nintendo, you ask? Well, the first avenue of the new neighborhood got unveiled last Saturday, making an homage to one of the most famous video-game franchises out there, its name being Avenida de Super Mario Bros. Other streets in the area already had their names revealed, with The Legend of Zelda, Space Invaders and Sonic the Hedgehog featuring among the names that were already chosen. Violent games were left out of the loop, and will not feature in any of the street names.

Source: O Globo

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The Arcosur project is a neighborhood being constructed, in the city of Zaragoza, in Spain, under sponsorship of the local government, and will have around 21,000 houses when it’s completed in 2012. The goal of the project is to get a populace of people around 20~35 years old, who are buying their first homes. The names of the 47 roads that constitute the neighborhood were decided through an online poll, with future residents making the choices.

What does any of this have to do with Zelda or Nintendo, you ask? Well, the first avenue of the new neighborhood got unveiled last Saturday, making an homage to one of the most famous video-game franchises out there, its name being Avenida de Super Mario Bros. Other streets in the area already had their names revealed, with The Legend of Zelda, Space Invaders and Sonic the Hedgehog featuring among the names that were already chosen. Violent games were left out of the loop, and will not feature in any of the street names.

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Super Mario Bros. X - One Fan Game to Rule Them All http://www.zeldainformer.com/super_mario_bros_x_-_one_fan_game_to_rule_them_all/ Wed, 10 Nov 2010 14:37:10 +0000 http://localhost/wordpress90/?p=1334


Attempts at fan games are numerous and widespread. The number of successes is less than 5%, and that’s being optimistic. Even more abysmal is the percent of incredible successes like the one we have here now - Super Mario Bros X. The video above speaks for itself so in addition to that I’ll just quote the homepage’s feature list which should clear any doubt from your mind that this game is more than worthy of downloading.

  • Five playable characters including: Toad, Peach, and Link
  • Over 50 cleverly designed levels in the default episode
  • Easy to use level editor with thousands of objects to choose from
  • Both classic and new power ups such as Yoshi and The Billy Gun
  • Two player co-op with an intelligent camera that splits and combines
  • An intense battle mode that will leave you coming back for more

While I’m on the subject let me also point you towards the still ongoing, orgasm inducing project to fully remake Metroid II - AM2R (Another Metroid 2 Remake). They have recently released a demo of sorts, and by all accounts the game seems to be closing in to completion. What more can one ask for?

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Attempts at fan games are numerous and widespread. The number of successes is less than 5%, and that’s being optimistic. Even more abysmal is the percent of incredible successes like the one we have here now - Super Mario Bros X. The video above speaks for itself so in addition to that I’ll just quote the homepage’s feature list which should clear any doubt from your mind that this game is more than worthy of downloading.

  • Five playable characters including: Toad, Peach, and Link
  • Over 50 cleverly designed levels in the default episode
  • Easy to use level editor with thousands of objects to choose from
  • Both classic and new power ups such as Yoshi and The Billy Gun
  • Two player co-op with an intelligent camera that splits and combines
  • An intense battle mode that will leave you coming back for more

While I’m on the subject let me also point you towards the still ongoing, orgasm inducing project to fully remake Metroid II - AM2R (Another Metroid 2 Remake). They have recently released a demo of sorts, and by all accounts the game seems to be closing in to completion. What more can one ask for?

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Preview Extravaganza: Sonic Colors, Donkey Kong Country Returns, Epic Mickey http://www.zeldainformer.com/preview_extravaganza_sonic_colors_donkey_kong_country_returns_epic_mickey/ Thu, 11 Nov 2010 01:11:16 +0000 http://localhost/wordpress90/?p=1335



One thing you can’t say about the Wii this year is that it is lacking quality titles. With Super Mario Galaxy 2, Goldeneye 007, Other M, and Kirby’s Epic Yarn already release we sometimes forget that that is only half the story. Along with the 3 titles this post features, Sonic Colors, Donkey Kong Country Retruns, and Epic Mickey, there is also Lost in Shadow - a game that may very well get overlooked by the mainstream gamers. We also can’t forget about a new RPG called The Last Story. If that wasn’t enough, Conduit 2 hits next year, along with Skyward Sword. Point being - the Wii is getting A LOT of love late in it’s life cycle. With rumors spreading that there may be a new console reveal next year, it’s surprising to see all this support for one of the least supported consoles this generation for the core gamer so late in the game. Either case, step inside to see more videos.

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One thing you can’t say about the Wii this year is that it is lacking quality titles. With Super Mario Galaxy 2, Goldeneye 007, Other M, and Kirby’s Epic Yarn already release we sometimes forget that that is only half the story. Along with the 3 titles this post features, Sonic Colors, Donkey Kong Country Retruns, and Epic Mickey, there is also Lost in Shadow - a game that may very well get overlooked by the mainstream gamers. We also can’t forget about a new RPG called The Last Story. If that wasn’t enough, Conduit 2 hits next year, along with Skyward Sword. Point being - the Wii is getting A LOT of love late in it’s life cycle. With rumors spreading that there may be a new console reveal next year, it’s surprising to see all this support for one of the least supported consoles this generation for the core gamer so late in the game. Either case, step inside to see more videos.

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Serious Monkey Business http://www.zeldainformer.com/serious_monkey_business/ Thu, 11 Nov 2010 14:54:38 +0000 http://localhost/wordpress90/?p=1336


To say that I am excited about the upcoming Donkey Kong Country: Returns is like saying that the mad Arab Abdul Alhazred is excited about horrors from the stars. But obscure Lovecraftian references aside, the game release is looming above our heads and to commemorate that I present you with the biggest music project ever done centered around this franchise, or its best instance - Diddy’s Kong Quest in particular.

Serious Monkey Business is an album released by OCRemix, containing a great number of remixes from the game, covering a great number of genres. The one embedded here is but one of the fabulous masterpieces. Even David Wise, the original composer of the Donkey Kong soundtracks himself, has made one remix for the album.

In Donkey Kong Country: Returns he is replaced with Kenji Yamamoto who is in turn responsible for the Metroid Prime soundtracks, which are admittedly equally sexy. Come to think of it, it’ll be very interesting to see what Yamamoto will do with Wise’s original work. On paper it sounds more than awesome, but we will know for sure very soon.

All the songs from the album, both as a package and individual downloads, can be found here. Make sure to check Zelda Informer for an in-depth review of Donkey Kong Country: Returns, perhaps even in video format. Also let me take this opportunity to ask a question though - in lieu of the recent poll results demanding walkthroughs, would you want to see a walkthrough of Donkey Kong Country: Returns on Zelda Informer?

Cthulhu fhtagn.

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To say that I am excited about the upcoming Donkey Kong Country: Returns is like saying that the mad Arab Abdul Alhazred is excited about horrors from the stars. But obscure Lovecraftian references aside, the game release is looming above our heads and to commemorate that I present you with the biggest music project ever done centered around this franchise, or its best instance - Diddy’s Kong Quest in particular.

Serious Monkey Business is an album released by OCRemix, containing a great number of remixes from the game, covering a great number of genres. The one embedded here is but one of the fabulous masterpieces. Even David Wise, the original composer of the Donkey Kong soundtracks himself, has made one remix for the album.

In Donkey Kong Country: Returns he is replaced with Kenji Yamamoto who is in turn responsible for the Metroid Prime soundtracks, which are admittedly equally sexy. Come to think of it, it’ll be very interesting to see what Yamamoto will do with Wise’s original work. On paper it sounds more than awesome, but we will know for sure very soon.

All the songs from the album, both as a package and individual downloads, can be found here. Make sure to check Zelda Informer for an in-depth review of Donkey Kong Country: Returns, perhaps even in video format. Also let me take this opportunity to ask a question though - in lieu of the recent poll results demanding walkthroughs, would you want to see a walkthrough of Donkey Kong Country: Returns on Zelda Informer?

Cthulhu fhtagn.

]]>
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Accidentally Linked 001: All That Matters http://www.zeldainformer.com/accidentally_linked_001_all_that_matters/ Fri, 12 Nov 2010 02:21:31 +0000 http://localhost/wordpress90/?p=1337 Accidentally Linked 001

A lot of people have some fond and disturbing memories of our one off comic entitled 72 Hours Remain, which will resurface again someday. However, we are not the only ones out there running a comedic comic, and in giving some friends a little love, as well as wanting to share some masterful comedic comic work with all our fans, here is strip one of Accidentally Linked, an ongoing comic series at Exploding Deku Nut. I’ll be posting one comic a week from them starting at the begining and working our way up to the latest release. As always, you can just head on over to their site to read ahead!

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Accidentally Linked 001

A lot of people have some fond and disturbing memories of our one off comic entitled 72 Hours Remain, which will resurface again someday. However, we are not the only ones out there running a comedic comic, and in giving some friends a little love, as well as wanting to share some masterful comedic comic work with all our fans, here is strip one of Accidentally Linked, an ongoing comic series at Exploding Deku Nut. I’ll be posting one comic a week from them starting at the begining and working our way up to the latest release. As always, you can just head on over to their site to read ahead!

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Face Your Regrets http://www.zeldainformer.com/face_your_regrets/ Fri, 12 Nov 2010 05:16:53 +0000 http://localhost/wordpress90/?p=1338 Face Your Regrets

“My children… Listen to me.

I have lived regretting the past. And I have faced those regrets.

If only I could do things over again… Not a day of my life has gone by without my thoughts turning to my kingdom of old.”
- King Daphnes Nohansen Hyrule (The Wind Waker)

As the old saying goes, “there is nothing worse than regret”, and whether or not it’s entirely true, regret is without doubt an emotion that we’d all rather avoid. The reasons for it are so varied and ultimately infinite, but the biggest cause is inaction. Sure, on occasions there is something we’ve all done that we wish we hadn’t, but that is nowhere near as hard to get over as inaction - what we didn’t do. There is little worse than the thought of “what could have been”. Whether it be not putting as much effort into a relationship, or our study, or never talking to that one person you saw every day. The sad thing is that the most common way to deal with regret is lying to ourselves. “It’s not over yet” or “I’ll get another chance”. Perhaps it’s just excessive optimism, but ultimately, it doesn’t help you get anywhere with your regret. Once again, The Legend of Zelda provides, as The Wind Waker inspires us with guidance on how to overcome our regrets.

In many instances, regret is caused by circumstances outside of our control, although it’s important to remember this isn’t always the case. King Daphnes had to watch as his kingdom of Hyrule was overthrown by Ganon, flooded by the gods, and inevitably forgotten. His regrets are based around his inaction, or inability, to save his kingdom as he believes a King should have. Daphnes’ feelings are understandable, but honestly, there was little that he could have done against the power of Ganon and the will of the gods. By the time the story of The Wind Waker unfolds, there is no way that Daphnes can literally do as he desires and restore his land of Hyrule to the way it was. And within that is the key point of dealing with regret. Overcoming regret is about facing them. That isn’t necessarily changing what has already occurred, that’s impossible, but understanding why things went the way that they did. Once you understand why, you can deal with the causes of the actions that lead to your regret, and then, move on.

As can be observed in King Daphnes, regret causes us to linger. To hope in vain that some miracle will happen to fix things. Like Daphnes, we live in the past and don’t look to the future. The King was so bound to Hyrule that he lingered beyond his earthly years and wondered in a spiritual state. It is so true that we cling to what little hope there may be of things working out. We can’t move on and move away. We must learn that to overcome our regrets we can’t dwell clinging to a dim hope that we can change what has happened, because we can’t. It’s not about correcting the past, but rather, understanding the past and making changes for the future. It is about understanding why we made the choices that we did. As the Oracle from ‘The Matrix’ says, “you didn’t come here to make the choice. You’ve already made it. You’re here to try to understand why you made it.”

Daphnes initially aims to restore his kingdom to how it was. To save his kingdom as he should have. In a way, Daphnes uses Link for selfish purposes under the guise of The King of Red Lions. He uses Link’s attachment to his sister and Link’s desire to rescue her, as a way to defeat Ganon - exactly what he was unable to do. While Link is set on saving his sister and the world above, Daphnes is set on restoring the land below. Not until the end do we understand Daphnes’ motives, and not until the end does he understand how wrong his aims have been.

Daphnes had been clinging to the lie. He kept telling himself that “Hyrule wasn’t buried yet”. But that is exactly what Daphnes realizes was his problem. He didn’t need to make up for his past mistakes, but rather, look to the future. Through the children, Link and Tetra, Daphnes saw that his time was over. Hyrule was over. He had failed as a King but so long as the children knew of his mistakes they would not make the same ones in the future. Daphnes faces his regrets by permanently washing away Hyrule, Ganon and even himself. He decides not to dwell in the past, but to make the future a better place through understanding his own regrets.

Like the heroic captain of a ship, Daphnes goes to rest with Hyrule as it becomes a land only of legend. Part of overcoming his regret is to let go of himself and look at the bigger picture. Perhaps if he hadn’t been so occupied with himself and being perceived as a “good” king, he could have better averted the crisis that ensued. As Daphnes counsels the children to “listen to him”, The Wind Waker tells us to take the advice of those who have gone through similar situations. Listen to their counsel and don’t make the same mistakes. The only way to overcome those regrets is to face them. Stop thinking about the past and wishing for one more chance. Heal your regrets through what you do in the years to come, not through clinging to the past. Learn from your mistakes and make changes for the better.

Regret was the destruction of Daphnes, and unless we learn to face it sooner than he did, we could all suffer similar fates. Take the advice of The Wind Waker and face your regrets by looking to the future. Understand why the past went the way that it did and act to fix those reasons for a better future. If it was a lack of confidence in yourself that caused the inaction, focus on overcoming your lack of self esteem. If it was a young naivety in relationships, focus on not repeating those same shortcomings. In the end some of us will be lucky enough to make up for the past directly. Others will come to understand that things had to be the way they were, and others yet will not make those same mistakes again, which is the most important point. However you tackle them, you must face your regrets and understand why. You must overcome them, because regret is a word with no positive connotations. Stop telling yourself that “it’s not over”. Stop lying to yourself. You deserve better than that. Like the Hyrule of old was gone for Daphnes, we must acknowledge that the past is over. Come to face your regrets, like Daphnes did, and live for the future - just don’t make it too late.

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Face Your Regrets

“My children… Listen to me.

I have lived regretting the past. And I have faced those regrets.

If only I could do things over again… Not a day of my life has gone by without my thoughts turning to my kingdom of old.”                                                                                  - King Daphnes Nohansen Hyrule (The Wind Waker)

As the old saying goes, “there is nothing worse than regret”, and whether or not it’s entirely true, regret is without doubt an emotion that we’d all rather avoid. The reasons for it are so varied and ultimately infinite, but the biggest cause is inaction. Sure, on occasions there is something we’ve all done that we wish we hadn’t, but that is nowhere near as hard to get over as inaction - what we didn’t do. There is little worse than the thought of “what could have been”.  Whether it be not putting as much effort into a relationship, or our study, or never talking to that one person you saw every day. The sad thing is that the most common way to deal with regret is lying to ourselves. “It’s not over yet” or “I’ll get another chance”.  Perhaps it’s just excessive optimism, but ultimately, it doesn’t help you get anywhere with your regret.  Once again, The Legend of Zelda provides, as The Wind Waker inspires us with guidance on how to overcome our regrets.

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ZI travels to Croatia, gets drunk, reminisces and discusses the future! http://www.zeldainformer.com/zi_travels_to_croatia_gets_drunk_and_reminisces/ Sat, 13 Nov 2010 20:35:52 +0000 http://localhost/wordpress90/?p=1339



Two founding members of the ZI team decided to head to the strange and mysterious Republic of Croatia to sit down, have some beers, some absinthe and talk about the old days. In part two of this historical meetup, we talk about the future of the site and reflect on the wonders of drinking.

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Two founding members of the ZI team decided to head to the strange and mysterious Republic of Croatia to sit down, have some beers, some absinthe and talk about the old days. In part two of this historical meetup, we talk about the future of the site and reflect on the wonders of drinking. Hit the jump for the full story!

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A Link to the Past: This Triforce Has Too Many Pieces http://www.zeldainformer.com/a_link_to_the_past_this_triforce_has_too_many_pieces/ Mon, 15 Nov 2010 14:41:53 +0000 http://localhost/wordpress90/?p=1340



For starters, I apologize for the lack of updates this weekend. I have been evaluating staff applications all weekend and sort of neglected doing any real updates during that time. It’s not really a just excuse, but life moves on. This morning before work I bring you this new OC Remix based on A Link to the Past that I happen to find pretty catchy. Not the best work I have ever heard, but I am really digging the techno vibe. You can download this tune here.

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For starters, I apologize for the lack of updates this weekend. I have been evaluating staff applications all weekend and sort of neglected doing any real updates during that time. It’s not really a just excuse, but life moves on. This morning before work I bring you this new OC Remix based on A Link to the Past that I happen to find pretty catchy. Not the best work I have ever heard, but I am really digging the techno vibe. You can download this tune here.

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1340 0 0 0
Everything You Love and Hate - Megaman Style! http://www.zeldainformer.com/everything_you_love_and_hate_-_megaman_style/ Mon, 15 Nov 2010 21:39:05 +0000 http://localhost/wordpress90/?p=1341 zeldamega.png

Picture (Huge Image Warning)

Not really much to say about this one but… wow! The amount of effort and creativity that has gone into this huge collection of sprites is staggering. It is really fabulous how some small and rarely known games and characters have made their way into the collection. Here’s a fun little game to play: Open up the image in paint and cover up all the game titles, then get your geek friend over and ask him to identify as many characters and games as possible. Depending on the success rate you are obliged to punch him in the ‘nads with various flavors of blunt objects and provide pictures as proof.

I am not really sure whether I should be proud or worried by the fact that I recognize every character and his / her / their respective game on the picture. Probably a bit of both.

[Source: Dorkly]

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zeldamega.png

Picture (Huge Image Warning)

Not really much to say about this one but… wow! The amount of effort and creativity that has gone into this huge collection of sprites is staggering. It is really fabulous how some small and rarely known games and characters have made their way into the collection. Here’s a fun little game to play: Open up the image in paint and cover up all the game titles, then get your geek friend over and ask him to identify as many characters and games as possible. Depending on the success rate you are obliged to punch him in the ‘nads with various flavors of blunt objects and provide pictures as proof.

I am not really sure whether I should be proud or worried by the fact that I recognize every character and his / her / their respective game on the picture. Probably a bit of both.

[Source: Dorkly]

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Zelda Facebook Status Updates http://www.zeldainformer.com/zelda_facebook_status_updates/ Tue, 16 Nov 2010 13:05:00 +0000 http://localhost/wordpress90/?p=1342 a96b2dad20de5b02b345e379e14d0471.jpg

Yes, I am aware that there are hundreds of these images all over the internet, but it’s as good a way as any to start off a day, and these are funnier than your average bunch of cartoon / anime / game facebook posts, plus they’re relevant to Zelda.

23eaf146eb41000f8e2d1d7668c09f3c.jpg

ec5feb6660734f48c501a38a0313c7ad.jpg

f6cd4241fbec89b7ce8ac1f5f8085009.jpg

ff2e10f50833844bf92e7df594d0829c.jpg

[Source: Dorkly]

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a96b2dad20de5b02b345e379e14d0471.jpg

Yes, I am aware that there are hundreds of these images all over the internet, but it’s as good a way as any to start off a day, and these are funnier than your average bunch of cartoon / anime / game facebook posts, plus they’re relevant to Zelda. Head inside for the rest of the images.

[Source: Dorkly]

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Turnabout Sisters - The Song http://www.zeldainformer.com/turnabout_sisters_-_the_song/ Wed, 17 Nov 2010 11:34:39 +0000 http://localhost/wordpress90/?p=1343


Good vocals!? On youtube!? What the &%!$ is this !/#&!? But it’s true - a lady going by the nickname of adrisaurus has done something very few have ever attempted, yet alone managed - do cover lyrics to video game tunes. Most of you will know that usually these attempts, including attempts to cover any theme with vocals already present in the original ends up sounding more like ear rape, warranting a restrain order. Other songs that also sound awesome include Aryl’s Theme from Wind Waker and the Vision of Escaflowne theme.

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Good vocals!? On youtube!? What the &%!$ is this !/#&!? But it’s true - a lady going by the nickname of adrisaurus has done something very few have ever attempted, yet alone managed - do cover lyrics to video game tunes. Most of you will know that usually these attempts, including attempts to cover any theme with vocals already present in the original ends up sounding more like ear rape, warranting a restrain order. Other songs that also sound awesome include Aryl’s Theme from Wind Waker and the Vision of Escaflowne theme.

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Zelda Rave Party http://www.zeldainformer.com/zelda_rave_party/ Thu, 18 Nov 2010 09:33:14 +0000 http://localhost/wordpress90/?p=1344





I don’t know about you guys, but I’m a huge electronic dance music (or techno as you may call it) and, of course, Zelda fan. Needless to say, I was pretty surprised when I heard that Deadmau5 himself produced a Zelda-inspired electro track called “You Need a Ladder”, which has played in music festivals and clubs around the world.

I’ve heard some pretty “WTF” attempts at remixing Zelda music, but these are actually interesting. Like Zelda? Like techno? Then turn up the bass and check these out.

A hardstyle remix of the “Song of Storms” by a fan named Ephixa (epicness at 1:20).



Another hardstyle remix, but of “Saria’s Song”, by a fan named C-Dog. This has potential.



Finally, a bonus track to end the evening with, Electrixx’s Tetris electro remix.

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I don’t know about you guys, but I’m a huge electronic dance music (or techno as you may call it) and, of course, Zelda fan.  Needless to say, I was pretty surprised when I heard that Deadmau5 himself produced a Zelda-inspired electro track called “You Need a Ladder”, which has played in music festivals and clubs around the world.

I’ve heard some pretty “WTF” attempts at remixing Zelda music, but these are actually interesting.  Like Zelda?  Like techno? Then turn up the bass and check these out.]]> 1344 0 0 0 Nintendo and Microsoft fight... Square-Enix style. http://www.zeldainformer.com/nintendo_and_microsoft_fight_square-enix_style/ Fri, 19 Nov 2010 02:17:18 +0000 http://localhost/wordpress90/?p=1345



It’s not every day that you can see Nintendo characters (and, for some reason, Megaman X) fight a giant X-Box 360 with a demonic Bill Gates on its side. The fight is a representation of the Console War going on between Microsoft and Nintendo, and mimicking the boss battle against the “Demon Wall” in the SNES’s Final Fantasy IV (also known as FInal Fantasy II, as it was originally released outside of Japan). The Nintendo team could have fared better, but in the end, it seems the X-Box’s greatest enemy is its own hardware.

Source: Dorkly

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It’s not every day that you can see Nintendo characters (and, for some reason, Megaman X) fight a giant X-Box 360 with a demonic Bill Gates on its side. The fight is a representation of the Console War going on between Microsoft and Nintendo, and mimicking the boss battle against the “Demon Wall” in the SNES’s Final Fantasy IV (also known as FInal Fantasy II, as it was originally released outside of Japan). The Nintendo team could have fared better, but in the end, it seems the X-Box’s greatest enemy is its own hardware.

Source: Dorkly

]]> 1345 0 0 0 Official Donkey Kong Country Returns Page http://www.zeldainformer.com/official_donkey_kong_country_returns_page/ Fri, 19 Nov 2010 17:41:24 +0000 http://localhost/wordpress90/?p=1346 Capture.PNG

Nintendo has launched the official website of Donkey Kong Country: Returns, with a bunch of wallpapers and new videos! While now new information has been shown, the bunch of new media is very much worth a visit. Aside from that, people in the states and Canada can pre-order the game from the official retailers for $49.99 (Gamestop).

The internet bit however is the Hoard of Hype chance to win a copy of the game as well as a red Wii version that was made for Mario’s 25th anniversary. All you need is a twitter account and a bit of luck. Officially the game comes out in just a few days, which will be high time for some monkeying around!

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Capture.PNG

Nintendo has launched the official website of Donkey Kong Country: Returns, with a bunch of wallpapers and new videos! While now new information has been shown, the bunch of new media is very much worth a visit. Aside from that, people in the states and Canada can pre-order the game from the official retailers for $49.99 (Gamestop).

The internet bit however is the Hoard of Hype chance to win a copy of the game as well as a red Wii version that was made for Mario’s 25th anniversary. All you need is a twitter account and a bit of luck. Officially the game comes out in just a few days, which will be high time for some monkeying around!

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Skyward Sword Trailer Lyrics....Literally. http://www.zeldainformer.com/skyward_sword_trailer_lyricsliterally/ Sat, 20 Nov 2010 04:29:58 +0000 http://localhost/wordpress90/?p=1347




I know we’re all aching and dying for the new addition to the Legend of Zelda series, Skyward Sword. “Early 2011” is so close… yet so far… what to do?


You’ve seen those hilarious Youtube videos where people sing LITERAL lyrics to popular music videos, right? Well, behold, Tobuscus has offered his lyrical rendition of Skyward Sword‘s trailer. Enjoy and happy native-killing and logo-swan-diving, my fellow adventurers. =)

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I know we’re all aching and dying for the new addition to the Legend of Zelda series, Skyward Sword.  “Early 2011” is so close… yet so far… what to do?


You’ve seen those hilarious Youtube videos where people sing LITERAL lyrics to popular music videos, right?  Well, behold, Tobuscus has offered his lyrical rendition of Skyward Sword‘s trailer.  Enjoy and happy native-killing and logo-swan-diving, my fellow adventurers. =)

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Kirby Debates Abortion http://www.zeldainformer.com/kirby_debates_abortion/ Sat, 20 Nov 2010 07:42:17 +0000 http://localhost/wordpress90/?p=1348



Abortion bad, or good? Who cares. Kirby takes a break from the wonderful world of yarn to go back to his classic roots one more time for some fine sucking action. Seriously.

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Abortion bad, or good? Who cares. Kirby takes a break from the wonderful world of yarn to go back to his classic roots one more time for some fine sucking action. Seriously.

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Zelda in Pop Culture http://www.zeldainformer.com/zelda_in_pop_culture/ Sat, 20 Nov 2010 10:38:16 +0000 http://localhost/wordpress90/?p=1349



I can’t even begin to tell you how crazily riled up I got when I first saw that clip while watching a favorite show on Cartoon Network, The Powerpuff Girls, back in the good ol’ days. The Mayor’s disdain for that “darrrn fairy” also warmed my heart. Zelda has made quite an impact on our culture, there’s no denying that. Zelda: The Adventure of Link was mentioned in the 1989 film The Wizard, starring Fred Savage. Heck, even Robin Williams named his daughter “Zelda” after our favorite video game princess. Let’s see what other references we can find.


As I have mentioned in another article, Deadmau5 produced an electro-house song “You Need a Ladder” inspired by Zelda. He’s obviously a fan.. I mean, check out his tattoo.


Ah, Seth Green’s Robot Chicken, known for its wacky clay-mation and satire. It would be unthinkable if they had forgotten all about:



You remember that one cartoon on Comedy Central that somewhat parodies other cartoons? Drawn Together? This person looks familiar:


“I’m on a never-ending quest to save my girlfriend!”



The most recent, and one of the most memorable, reference is found in Scott Pilgrim VS. The World starring the world’s beloved awkward-teenager-role-taker, Michael Cera. Here, we see a dream sequence of the protagonist and hear a nice bit of game soundtrack we’ve all grown to love. Mmm, fairies.



It’s everywhere. Mr. Shigeru Miyamoto, thank you for the wonderful gift you have brought upon this world. Well, guys, we’ll be on the lookout for more. With that, here’s footage of Link partaking in one of those obscure, Japanese Youtube memes consisting of “Caramelldansen” and random dancing.

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I can’t even begin to tell you how crazily riled up I got when I first saw that clip while watching a favorite show on Cartoon Network, The Powerpuff Girls, back in the good ol’ days.  The Mayor’s disdain for that “darrrn fairy” also warmed my heart.  Zelda has made quite an impact on our culture, there’s no denying that.  Zelda: The Adventure of Link was mentioned in the 1989 film The Wizard, starring Fred Savage.  Heck, even Robin Williams named his daughter “Zelda” after our favorite video game princess.  Let’s see what other references we can find.

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1349 0 0 0 Donkey Kong Country Returns Arrives Tomorrow, Here's a Review http://www.zeldainformer.com/donkey_kong_country_returns_arrives_tomorrow_heres_a_review/ Sat, 20 Nov 2010 16:48:28 +0000 http://localhost/wordpress90/?p=1350



If you glance at other places around the net, DKCR is consistently scoring 9’s or higher. While I am a bit disappointed the music borrows too much from the previous entries, that doesn’t change just how much fun this game appears to be I really need to get myself another Wii console. Not just for this game, but because Zelda Informer is being sent a review copy of Epic Mickey, and honestly, it is possibly my most anticipated title of the year.

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If you glance at other places around the net, DKCR is consistently scoring 9’s or higher. While I am a bit disappointed the music borrows too much from the previous entries, that doesn’t change just how much fun this game appears to be I really need to get myself another Wii console. Not just for this game, but because Zelda Informer is being sent a review copy of Epic Mickey, and honestly, it is possibly my most anticipated title of the year.

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Super Mario World - The Musical http://www.zeldainformer.com/super_mario_world_-_the_musical/ Sat, 20 Nov 2010 20:51:37 +0000 http://localhost/wordpress90/?p=1351


Most of us have, in some point of our lives, created some fan material based on a certain game, whether it was a drawing, a song or even fan fiction. However most things pale when compared to the insane magnitude of this Super Mario World tribute. This is a rather old video, but it is worth posting for those 3 people who have not been graced by its light yet.

If you ever tried creating anything like this you will know the sheer amount of fine tuning and testing it takes to get the timing right, and for that reason I am pretty sure that the author of this is actually rather sick of it. There are a few bits and pieces where the creativity drops and it kinda gets out of sync but that’s just nitpicking, as the video is a masterpiece as a whole.

[Source: Dorkly]

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Most of us have, in some point of our lives, created some fan material based on a certain game, whether it was a drawing, a song or even fan fiction. However most things pale when compared to the insane magnitude of this Super Mario World tribute. This is a rather old video, but it is worth posting for those 3 people who have not been graced by its light yet.

If you ever tried creating anything like this you will know the sheer amount of fine tuning and testing it takes to get the timing right, and for that reason I am pretty sure that the author of this is actually rather sick of it. There are a few bits and pieces where the creativity drops and it kinda gets out of sync but that’s just nitpicking, as the video is a masterpiece as a whole.

[Source: Dorkly]

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Ocarina of Time Being Recreated in Minecraft ala Zelda Universe http://www.zeldainformer.com/ocarina_of_time_being_recreated_in_minecraft_ala_zelda_universe/ Sat, 20 Nov 2010 21:11:38 +0000 http://localhost/wordpress90/?p=1352



So Destructoid keeps telling us to fall in love in Minecraft. Cody, former webmaster of Zelda Universe, keeps telling us to like as well minecraft. What’s worse? Now their community is telling us to like it, by recreating Hyrule from Ocarina of Time. Having recently completed The Great Deku Tree, the current project is finishing off Kokiri Forest. It does a strikingly good job (or I should say, the fans at Zelda Universe do a good job) with limited tools in recreating the legendary land. While this is hardly enough to convince me to pick up the game, a game that has been used as far as to create actual calculator functionality, it’s still fun none the less to watch Hyrule develop right before our eyes. Minecraft is still in alpha, but like the legos we grew up on as kids, it’s possibilities seem endless.

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So Destructoid keeps telling us to fall in love in Minecraft. Cody, former webmaster of Zelda Universe, keeps telling us to like as well minecraft. What’s worse? Now their community is telling us to like it, by recreating Hyrule from Ocarina of Time. Having recently completed The Great Deku Tree, the current project is finishing off Kokiri Forest. It does a strikingly good job (or I should say, the fans at Zelda Universe do a good job) with limited tools in recreating the legendary land. While this is hardly enough to convince me to pick up the game, a game that has been used as far as to create actual calculator functionality, it’s still fun none the less to watch Hyrule develop right before our eyes. Minecraft is still in alpha, but like the legos we grew up on as kids, it’s possibilities seem endless.

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Majora's Mask Played on the iPod Touch http://www.zeldainformer.com/majoras_mask_played_on_the_ipod_touch/ Sat, 20 Nov 2010 23:13:20 +0000 http://localhost/wordpress90/?p=1353



Earlier this month we showed off Ocarina of Time being played on an iPod Touch. The man behind that video, and hack, came to us asking if we had any special requests for future Zelda titles. Naturally I could not resist asking for some Majora’s Mask, and here we are with the product delivered in a timely fashion. He claims he can emulate any of the Zelda games on the iPod Touch, so if you guys have any special requests feel free to let us know in the comments. I think were about 2 generations removed from seeing perfect frame rates on the iPod for N64 titles. While we do not support pirating any games or doing any sort of illegal emulations, it’s still neat either way you look at it.

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Earlier this month we showed off Ocarina of Time being played on an iPod Touch. The man behind that video, and hack, came to us asking if we had any special requests for future Zelda titles. Naturally I could not resist asking for some Majora’s Mask, and here we are with the product delivered in a timely fashion. He claims he can emulate any of the Zelda games on the iPod Touch, so if you guys have any special requests feel free to let us know in the comments. I think were about 2 generations removed from seeing perfect frame rates on the iPod for N64 titles. While we do not support pirating any games or doing any sort of illegal emulations, it’s still neat either way you look at it.

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The Hills are Alive...with the Sound of Zelda http://www.zeldainformer.com/the_hills_are_alivewith_the_sound_of_zelda/ Sun, 21 Nov 2010 20:16:26 +0000 http://localhost/wordpress90/?p=1354


“some people play the guitar. others play drums. some people prefer the sax. we, we prefer playing zelda.” -Youtube comment by Popizanetti.

First, there was Mario Paint, with which we can dabble with and be proud of our genius musical compositions. Why stop there, though? Ladies and gentleman, BusinessDog2000 presents his cover of Elton John’s “Can You Feel the Love Tonight” (above). Majora’s Mask offers four different instruments, and with the wonderful world of C buttons-A button-joystick maneuvers, why, the possibilities are endless. Browse through BusinessDog2000’s Youtube channel for more song covers starring Link.


Two worlds collide… LandoftheEpic here plays Link’s instruments to Phoenix Wright soundtrack with some careful editing. I love the Ace Attorney series with a burning passion of a thousand suns, so of course coming across this brightened up my day.


Though this isn’t exactly Link playing the song, the way MrRoboto113 synced it up is quite amusing, indeed. The song is called “Flute” by the Barcode Brothers.

People definitely should try to make more of these for our entertainment. Thank you, BusinessDog2000, Lion King FTW. Now, here below is a somewhat related bonus video that I just had to throw in; a Japanese man is playing the “Song of Time” on an ocarina…made out of a carrot. A freaking carrot:


Do check out Heita3‘s Youtube channel. He makes ocarinas out of various vegetables (broccoli, ginger, etc.)... and heck, let’s even throw in an ostrich egg.

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“some people play the guitar. others play drums. some people prefer the sax. we, we prefer playing zelda.” -Youtube comment by Popizanetti.

First, there was Mario Paint, with which we can dabble with and be proud of our genius musical compositions.  Why stop there, though? Ladies and gentleman, BusinessDog2000 presents his cover of Elton John’s “Can You Feel the Love Tonight” (above).  Majora’s Mask offers four different instruments, and with the wonderful world of C buttons-A button-joystick maneuvers, why, the possibilities are endless.  Browse through BusinessDog2000’s Youtube channel for more song covers starring Link.  More clips after the jump.

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First Real Look at Disney's Epic Mickey http://www.zeldainformer.com/first_real_look_at_disneys_epic_mickey/ Sun, 21 Nov 2010 18:31:06 +0000 http://localhost/wordpress90/?p=1355



I am getting even more impressed by the minute. Look forward to our review of Epic Mickey next weekend. Here’s hoping it lives up to as good as this little 15 minutes of gameplay makes it out to be. It gives me a nice feeling of Conker’s Bad Fur Day. This game could truly be brilliant.

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I am getting even more impressed by the minute. Look forward to our review of Epic Mickey next weekend. Here’s hoping it lives up to as good as this little 15 minutes of gameplay makes it out to be. It gives me a nice feeling of Conker’s Bad Fur Day. This game could truly be brilliant.

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You're The Man Now, D-..Link http://www.zeldainformer.com/youre_the_man_now_d-link/ Tue, 23 Nov 2010 08:23:54 +0000 http://localhost/wordpress90/?p=1356


From Pazknallie of YTMND.com.


Sometimes, we just need some mindless, pointless funnies and shenanigans in our lives… after a long day’s work, while having a case of the Mondays, while intoxicated

procrastinating, or when you’re just plain relaxing. That’s what the Internet is for! As you may know, YTMND has oodles of the stuff you can’t take seriously. After inserting random elements together, with a dash of satire and/or silliness in some Flash or “gif” action, then behold, one may have also created a meme for us to enjoy. Of course, this can be a hit-or-miss situation, so tread carefully. Let us delve deeper into the Internet world of random humor and our favorite Nintendo characters.



You’ve probably heard of “N***a Stole My Bike” created by Duezce. Here, Young3 shows how a similar fate befalls Mario.



As mentioned a while back, there are some obscure, Japanese Youtube memes out there. This one here is called “Get Down” or “Geddan”, and it consists of spasmodically dancing (and sometimes pelvic thrusting) to Kohmi Hirose’s “Promise”. CLICK HERE to see a prime example. Well, some say the mysterious origins of this even more mysterious meme is this footage of Goldeneye 007 from Nico Nico Douga:



A personal favorite, I’ll let this one speak for itself. This is from HowlDemonicMagician of Youtube. Commence head bob.


A typical Saturday night out with Phoenix, Larry, and Edgeworth.



As per tradition with my posts, a bonus video…. more Caramelldansen.


From Nico Nico Douga.

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From Pazknallie of YTMND.com.

 


Sometimes, we just need some mindless, pointless funnies and shenanigans in our lives… after a long day’s work, while having a case of the Mondays, while intoxicated

procrastinating, or when you’re just plain relaxing.  That’s what the Internet is for!  As you may know, YTMND has oodles of the stuff you can’t take seriously.  After inserting random elements together, with a dash of satire and/or silliness in some Flash or “gif” action, then behold, one may have also created a meme for us to enjoy.  Of course, this can be a hit-or-miss situation, so tread carefully.  Let us delve deeper into the Internet world of random humor and our favorite Nintendo characters.

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Transition: Ocarina of Time http://www.zeldainformer.com/transition_ocarina_of_time/ Tue, 23 Nov 2010 08:54:26 +0000 http://localhost/wordpress90/?p=1357 Transition_banner.jpg

Zelda Informer Presents: A The Legend of Zelda: Ocarina of Time 12th Anniversary Special




Ocarina of Time is all about change. When Link wakes up in the Hyrule of the future, he finds that Ganondorf has taken over and that the peace he restored throughout the land has shattered. He must learn to accept these changes - embracing the pleasant differences and dealing with the difficult ones. As we follow him throughout his quest, we are invited to journey through the various dimensions of that state of transition in order to make our own peace with the turbulent nature of time.



Looking back on our examination of Link’s Awakening‘s deeper message, the message at work in Ocarina of Time seem almost like a natural thematic evolution. We last ended with Link accepting the necessity of moving on from the innocence of childhood. Now, Ocarina of Time sets the scenario into even sharper focus as it literally displaces him from the world for seven years, forcing him to assume the form of an adult. Unlike his departure from Koholint Island, however, the story doesn’t finish there. We actually journey with Link into that brave new world and through the strange and often harsh realities that come with it.


Change - Growing Up


The flow of time is always cruel. Its speed seems different for each person, but no one can change it. A thing that doesn’t change with time is a memory of younger days.



Kokiri Forest is a child’s paradise, an idyllic fairy-world where everybody lives in trees and nobody has to grow up. Ancient precepts bar them from stepping outside its bounds, lest they perish. Mirroring the status of Koholint Island as a place where everything is trapped in time, we see that leaving the forest invites the inevitable reality of age and adulthood and, eventually, even death. The quote above, from Sheik, says that time moves differently for each person - for the Kokiri, time does not move at all.



The Deku Tree’s curse throws that precious equilibrium out of whack, forcing Link to accept his destiny and journey into the outside world, away from that state of stasis and into the harsh world of change and growth. And yet he did not have to do so - he could have chosen instead to stay behind and remain in the confines of the forest. But the world of Hyrule seems to reject such attempts to circumvent destiny, as we see most strongly in the Skull Kid:


Is this what happens to kids who wander into the forest? It looks like he doesn’t like grownups.



Skull Kid, the child with no face who shuns adults, represents the refusal to grow up. The Skull Kid refuses to leave the confines of his childhood state, but discovers the terrors of trying to remain in such a condition - the peace and safety of the Kokiri Forest gives way to the danger-filled and maze-like Lost Woods. But the effects of his decision do not end there: because he cannot accept the inevitable passage of time, he takes on a twisted, non-human form. I think we are to see in Skull Kid that trying to remain in place as time passes has its consequences.



In this way, even though the Kokiri Forest evokes the same sentiments first set down in Link’s Awakening about coming out of childhood, it takes them one step further, showing us that not only does refusing to grow up keep us from reality, but it also makes us vulnerable to the dangers of the adult world. Indeed, when Link returns to the forest as an adult, he finds the Kokiri hiding in their homes from the monsters lurking in the village, incapable of fighting back.



But while time stands still for the Kokiri, Link has just been thrust into adulthood, carried literally seven years into the future. He however has broken out of the illusion of eternal youth and taken on the tools of adulthood, the greatest of which is the Master Sword. We are to understand from all this that age is inevitable - but it is also a blessing rather than a curse. It is only by growing up that Link gains the power to defeat the evils haunting the forest.



Transition_img_1.gifThere’s another layer to the image, though - we can also see the forest as a representation of Link’s history. Whereas before he existed in tranquility, he eventually had to meet evil face-to-face, culminating in the death of the Deku Tree. His return to the forest and cleansing of the temple show him revisiting these shadows of his past from his newfound adulthood and piercing through them. It’s no accident that the monsters haunting the forest temple are chiefly ghosts and phantoms, or that they are associated with images and illusions. Link is very much at war with the things that keep him from understanding his past in that more adult way. In the end, when the Deku Tree Sprout emerges, he finally learns the secret of his past: how he is a Hylian, not a Kokiri, and how he came to reside in the forest.



In the midst of these illusions and his discovery of the truth is Link’s quest to rescue Saria, his childhood friend. She is his most important connection to his past memories, and as such saving her mirrors the second part of Sheik’s quote. This chapter of the quest represents the fact that we do not have to give up our cherished memories in order to move into that adult understanding. To use a practical example (if a slightly nerdy one), those of us who enjoyed Ocarina of Time as children need not be afraid of the differences the 3DS version will surely offer - they do not render our original experience any less real or valid. At the same time, we must realize that gaming has matured, and that it’s time for the classics to grow up with it.



If there’s one word to describe this stage of maturity, it’s acceptance - acceptance of the changes that come with the passage of time. But we know, of course, that accepting change is not all there is to growing up. And, indeed, though Link fights an incarnation of Ganon in the forest temple, the real Ganondorf reminds him that dealing with the phantoms of change is only the first step…


Responsibility - Building Trust


It is something that grows over time, a true friendship. A feeling in the heart that becomes stronger over time. The passion of friendship will soon blossom into a righteous power and through it, you will know which way to go.



Link’s adventure eventually brings him to Death Mountain, the home of the Gorons, where he meets their troubled patriarch, Darunia. He couldn’t have arrived at a worse time - Ganondorf has come and sealed off the Gorons’ food source, the Dodongo’s Cavern. Without access to nourishment, the Gorons will eventually all perish, and naturally the responsibility of taking care of the situation rests on Darunia’s shoulders.



Ever the hero, Link offers to help, but is quickly rebuffed due to his age and his outsider status:


You’re just a little kid… This is a Goron problem! We don’t need any help from strangers!



He endured a similar attitude earlier in the story, when Mido, the boss of the Kokiri, tries to stop him from approaching the Deku Tree due to preconceived prejudices:


Hey you! “Mr. No Fairy!” What’s your business with the Great Deku Tree? Without a fairy, you’re not even a real man!



Because Link does not have a fairy, Mido considers him incapable of being a true Kokiri, and of being a “real man.” Behind this scenario is the implication that to be a “man” - or more broadly to be an adult capable of handling responsibility - one must fit in with society. For Link, being a Hylian in the Kokiri’s world cuts him out in the sense that we can literally distinguish him from the other members of his clan due to his lack of a fairy. Without that connection, Mido refuses to recognize his summons to see the Deku Tree as legitimate.



This sentiment plays a large role in our sense of responsibility in the real world. In order to be elected President in the United States, one must be a U.S.-born citizen. Immigrants need not apply, even if they have resided in the States for most of their lives. Though this may on the surface appear to be an arbitrary distinction, the underlying idea that responsibility should not be handed to outsiders has some merit. We can see throughout history that people all over the world often run into conflict with actions taken by governments that poorly represent the public’s views and interests. Some degree of trust between those who take on great responsibility and their constituencies is a must for a harmonious society.



Even though Mido was clearly out-of-line in the way he deals with Link, we can’t quite say the same for Darunia. It’s only natural that he should be wary of Link. There’s a lot more at stake there, and the trouble Ganondorf wrought shows us the potential risks of permitting the interference of outsiders. Mido represents an incomplete, fragmented picture of what it is like to be a responsible man, whereas Darunia is a bit closer to the mark.



To be seen as responsible, Link needs to win Darunia’s trust, which he achieves by extending the initial hand of friendship through his performance of Saria’s Song - a tune representing the connection between friends. It’s only a conditional trust, however:


Why don’t you go destroy the monsters inside of the Dodongo’s Cavern and prove you’re a real man? That way, everybody will be happy again! If you do it, I will give you anything you want, even the Spiritual Stone!



Transition_img_2.jpgHere the phrase “real man” comes up yet again, as Darunia charges Link with taking out the monsters in the cave. The difference between this instance and the encounter with Mido, however, is that Darunia is trying to affirm Link whereas Mido rejected him. Link of course defeats the monsters, and as a reward Darunia grants him the highest honor of friendship, marking his true entry into Goron society and his trustworthiness among them:


You risked your life for us… Kid, I like you! How about you and I become Sworn Brothers?!



Years later, he returns to right the wrongs wrought in his absence. This time, he finds that the Goron city is completely empty, save for one lone defender: Darunia’s son, Link the Goron. At first, the young Goron is afraid that Link might be one of Ganondorf’s followers, but when Link reveals his name he is instantly recognized. Link the Goron shows him the way to the fire temple, and he and Darunia work together to battle the evils there. It is through their combined efforts that Link is able to recover the Megaton Hammer - the symbol of “righteous power” - and use it to defeat the demon wyrm Volvagia.



Link’s adventures on Death Mountain serve to teach us the secret to pursuing adult responsibilities as well as the importance of living up to them. Like Link, we must seek to build trust with others, to demonstrate our kinship with them, if we expect to be treated with respect. But we have to do more than build that confidence - we have to maintain it by following through on the expectations others place on us.


Relationships - Finding Love


Time passes, people move. Like a river’s flow, it never ends. A childish mind will turn to noble ambition. Young love will become deep affection. The clear water’s surface reflects growth.



When Princess Ruto of the Zoras first meets Link in Jabu-Jabu’s belly, she seems to harbor - shall we call it an intense dislike of his presence there, his meddling in her affairs, his belief that she needs saving. By the end of Link’s gauntlet through the twisting, writhing digestive tract of the cursed guardian god, however, she has developed some degree of affection and admiration of him. All right, that’s the understatement of the century - she’s blushing intensely after he takes down Barinade and proposes marriage as soon as they escape from the great fish’s bowels.



Surely this is the “young love” of which Sheik speaks - this childlike, paradoxical sort of love, where little girls and boys are angry at and disgusted by one another one second but lovey-dovey and fancy-free the next.



After Link awakens from his Sacred Realm slumber seven years later, it seems that that childhood crush has advanced to something much deeper. Ruto betrays to Link during their meeting in the water temple that she has been waiting (im)patiently for him to come back and fulfill his promise to marry her. But Link, having been displaced from his childhood into the adult world, isn’t quite sure how to react. Nonetheless, we can see in Ruto’s progression from primitive puppy love to endless pining another hallmark of growing up: the transition from young infatuation to a more adult relationship.



It’s admittedly pretty difficult to elaborate much further on Link and Ruto’s relationship due to Nintendo doing a masterful job at leaving romance in the Zelda series entirely up to the player’s imagination, but we can see similar developments happening with Malon, the ranch girl.



Malon’s initial impression of Link is superficial: she regards him as a “fairy boy” due to his outlandish clothing and his winged companion. When Link returns as an adult to investigate the state of the ranch, however, she barely even recognizes him. Her age and maturity allow her to reconcile that image of Link as the “fairy boy” with his more adult appearance and presence.



It’s much the same process that lovers go through: there’s the initial stage of excitement, where everything about the other seems all sunshine and roses; as time passes we begin to see the other for who he or she really is; in the end, however, a relationship that’s meant to last will still cherish the other even after the rosy-tinted lenses dissolve. In Malon’s case, Link becomes much more than just a “fairy boy,” he fulfills her desire for a knight in shining armor to swoop in and save the day. In the same way, many lovers who complete the cycle find themselves more in love than they were to begin with.



The biggest difference maturity brings to any human relationship is trust and with it responsibility - as we touched on earlier - which culminate in the concept of commitment. Ruto is prepared to follow-through on her promise to marry Link, enacted in her bestowal of the Zora’s Engagement Ring. So even though this particular factor in the grand scheme of growing up is kind of lost on Link, it’s an important part of the story nonetheless.


Transition - Becoming a “Real Man”



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When all of these forces of adulthood come together, Link is finally able to confront Ganondorf and rescue Hyrule. Awakening all of the sages allows the Master Sword, the symbol of Link’s maturity, to reach its full power. By this time he has earned many more heroic weapons that he will use in his struggle: the Light Arrows and the Megaton Hammer foremost among them. Their presence in the final battle serves as a reminder that we must always be aware of and be willing to make use of what we have gained in our temporal transitions.



The answer to the recurring question of what it takes to be a “real man” can be summed up as follows:


You will encounter many hardships ahead… That is your fate. Don’t feel discouraged, even during the toughest times!



This persistence, this will to carry on even when we don’t want to, when it seems like we don’t belong, when we’re not quite sure what’s going on, is what allows children to grow up into “real men.” Just as it depicts Link coming to grips with the passage of time, the changes that have racked his beloved Hyrule as well as his friends and loved ones, Ocarina of Time calls us to consider our own progress towards a mature existence. Are we willing to grow up? To build trust in our communities? To engage in adult relationships?



It’s my hope that, even if it’s not today, we will all be able to proudly answer these questions with a resounding “yes.”



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Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.


Related:

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Zelda Informer Presents: A The Legend of Zelda: Ocarina of Time 12th Anniversary Special

Ocarina of Time is all about change. When Link wakes up in the Hyrule of the future, he finds that Ganondorf has taken over and that the peace he restored throughout the land has shattered. He must learn to accept these changes - embracing the pleasant differences and dealing with the difficult ones. As we follow him throughout his quest, we are invited to journey through the various dimensions of that state of transition in order to make our own peace with the turbulent nature of time.

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More Zelda Birthday Action: IGN's Wishlist for Ocarina 3D http://www.zeldainformer.com/more_zelda_birthday_action_ign/ Wed, 24 Nov 2010 02:46:19 +0000 http://localhost/wordpress90/?p=1358 Ocarina of Time 3DS
Ocarina of Time‘s birthday isn’t just a big deal for us Zelda fans - it’s a milestone for gaming in general. IGN seems to be all about celebrating the “greatest game of all time” too, since they released a list of dos and don’ts for Ocarina of Time 3D. Some of them are no-brainers, some of them recall already-confirmed elements, but if you’re anything like me the rest might leave you scratching your head - or else shouting, “NO, NO, FOR THE LOVE OF GOD” at your computer screen.



But enough of me putting words into your mouth: sink your teeth into IGN’s thoughts for yourself.



Source: IGN - Upgrading The Legend of Zelda: Ocarina of Time


...dust off that conductor’s wand, Koji Kondo-san, and deliver us a gloriously orchestrated soundtrack. They did it for Super Mario Galaxy 2, now it’s Zelda’s turn.


Ocarina’s camera is longing for an update, so let’s hope it follows in Twilight Princess’ footsteps with a camera that takes care of itself, perfectly capturing the action without getting in the player’s way.


In the original, many items, such as the bow and hookshot, switch the player into the first-person perspective for aiming. For the 3DS version, have the touch screen switch into a first-person aiming mode when these items are selected, allowing players to use the stylus to smoothly move Link’s arm until the item is pointed in the desired direction.


When Nintendo updated Super Mario 64 and ported it to the DS they added three new playable characters and 30 new stars, not to mention tons of mini-games and other surprises, so it’s not out of the question to expect Ocarina 3DS to have something more up its sleeve. And in this case, more is better.

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Ocarina of Time 3DS
Ocarina of Time‘s birthday isn’t just a big deal for us Zelda fans - it’s a milestone for gaming in general. IGN seems to be all about celebrating the “greatest game of all time” too, since they released a list of dos and don’ts for Ocarina of Time 3D. Some of them are no-brainers, some of them recall already-confirmed elements, but if you’re anything like me the rest might leave you scratching your head - or else shouting, “NO, NO, FOR THE LOVE OF GOD” at your computer screen. (Suffice to say I disagree with at least half of what’s said.)

But enough of me putting words into your mouth: sink your teeth into IGN’s thoughts for yourself. Highlights after the jump.

Source: IGN - Upgrading The Legend of Zelda: Ocarina of Time

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Donkey Kong Country Returns - The Music http://www.zeldainformer.com/donkey_kong_country_returns_-_the_music/ Wed, 24 Nov 2010 13:41:55 +0000 http://localhost/wordpress90/?p=1359


As the video above indicates, this is the final boss music from Donkey Kong Country Returns, joining Gang-Plank Galleon, Crocodile Cacophony and Big Boss Blues as the flagship final fight track. As much as I’d spend every waking moment with Donkey Kong Country Returns as it is made of honey and orgasms, I do have a beef with the sountrack. And the people who frequent this site will probably know that I am very touchy when it comes to the music in games.

Music can make or break the atmosphere in a game. In this game, the atmosphere is superb. Does that mean that the soundtrack is equally superb? Yes, yes it does. So now you might scratch your head and think “So… what seems to be the problem?”

The problem is a simple one - lack of original tracks. Some of the most famous themes got a face lift, including Aquatic Ambiance, but overall the selection of new tracks isn’t really THAT noteworthy, albeit they aren’t bad by any stretch either. That being said, the above embedded final boss music is an exception to this, being a very catchy and interesting arrangement worthy of the Donkey Kong soundtrack legacy. A couple more sequels and Retro will get a hang of it.

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As the video above indicates, this is the final boss music from Donkey Kong Country Returns, joining Gang-Plank Galleon, Crocodile Cacophony and Big Boss Blues as the flagship final fight track. As much as I’d spend every waking moment with Donkey Kong Country Returns as it is made of honey and orgasms, I do have a beef with the sountrack. And the people who frequent this site will probably know that I am very touchy when it comes to the music in games.

Music can make or break the atmosphere in a game. In this game, the atmosphere is superb. Does that mean that the soundtrack is equally superb? Yes, yes it does. So now you might scratch your head and think “So… what seems to be the problem?”

The problem is a simple one - lack of original tracks. Some of the most famous themes got a face lift, including Aquatic Ambiance, but overall the selection of new tracks isn’t really THAT noteworthy, albeit they aren’t bad by any stretch either. That being said, the above embedded final boss music is an exception to this, being a very catchy and interesting arrangement worthy of the Donkey Kong soundtrack legacy. A couple more sequels and Retro will get a hang of it.

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Zelda Informer Presents: The Wind Waker Video Walkthrough (Lets Play) Part 1 and 2 http://www.zeldainformer.com/zelda_informer_presents_the_wind_waker_video_walkthrough_lets_play_part_1_a/ Thu, 25 Nov 2010 03:03:13 +0000 http://localhost/wordpress90/?p=1360



Technically speaking, despite what Jarvis claims, this IS a walkthrough, it’s just not a 100% walkthrough, as he points out. In general, all Lets Plays are walkthroughs, even if they are poorly done and made be people who have no idea how to play the game. Of course, neither of those issues are problems with this one. In showing you the pure beauty that is Zelda, he also goes on to show you how to beat the main quest, and some of the sidequests, in The Wind Waker. If you’re looking for a pure 100% walkthrough, no worries! We presently have a full textual guide under creation as I speak, so you’ll just have to wait for that to find all the help you could possibly want. Still, you asked for walkthroughs and as you can see, we are making “some” progress. Hopefully we’ll have a walkthrough page up for The Wind Waker within the next week, and we’ll keep you up to date as Jarvis releases new parts to our The Wind Waker Lets Play walkthrough thingy.

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Technically speaking, despite what Jarvis claims, this IS a walkthrough, it’s just not a 100% walkthrough, as he points out. In general, all Lets Plays are walkthroughs, even if they are poorly done and made be people who have no idea how to play the game. Of course, neither of those issues are problems with this one. In showing you the pure beauty that is Zelda, he also goes on to show you how to beat the main quest, and some of the sidequests, in The Wind Waker. If you’re looking for a pure 100% walkthrough, no worries! We presently have a full textual guide under creation as I speak, so you’ll just have to wait for that to find all the help you could possibly want. Still, you asked for walkthroughs and as you can see, we are making “some” progress. Hopefully we’ll have a walkthrough page up for The Wind Waker within the next week, and we’ll keep you up to date as Jarvis releases new parts to our The Wind Waker Lets Play walkthrough thingy.

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Happy Thanksgiving: The Wind Waker Lets Play Part 3 http://www.zeldainformer.com/happy_thanksgiving_the_wind_waker_lets_play_part_3/ Thu, 25 Nov 2010 16:51:15 +0000 http://localhost/wordpress90/?p=1361 thanksgiving_with_nintendo_by_hoppybadbunny-d32x6z3.jpg

Thanksgiving is upon us, and while I realize it is not a world wide holiday, it’s still as good of a day as any to sit back and appreciate the family you have. Give your dad and mom a hug, and give Grandma a call just to let her know she means something to you. Family is a great thing to have. For those who may be unfortunate enough to not have any family, give a good friend a call and let them know what they mean to you. Sure, this all seems sort of sappy, but it’s what this day is all about! That, and eating lots of free food and watching American Football all day. That being said, enjoy the day folks. Oh, here’s a bonus Lets Play:

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thanksgiving_with_nintendo_by_hoppybadbunny-d32x6z3.jpg

Thanksgiving is upon us, and while I realize it is not a world wide holiday, it’s still as good of a day as any to sit back and appreciate the family you have. Give your dad and mom a hug, and give Grandma a call just to let her know she means something to you. Family is a great thing to have. For those who may be unfortunate enough to not have any family, give a good friend a call and let them know what they mean to you. Sure, this all seems sort of sappy, but it’s what this day is all about! That, and eating lots of free food and watching American Football all day. That being said, enjoy the day folks. Oh, here’s a bonus Lets Play:

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Kaepora Gaebora Song From Ocarina of Time Played By Fan http://www.zeldainformer.com/kaepora_gaebora_song_from_ocarina_of_time_played_by_fan/ Fri, 26 Nov 2010 12:23:23 +0000 http://localhost/wordpress90/?p=1362



I’m going to be late to work so I don’t have a lot of time to talk about beautiful this piece is. I am always impressed by the talented artists we have out there. Stay tuned later as I plan to start a logo design contest this weekend. Wait, what am I talking about? You’ll have to tune in later to find out.

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I’m going to be late to work so I don’t have a lot of time to talk about beautiful this piece is. I am always impressed by the talented artists we have out there. Stay tuned later as I plan to start a logo design contest this weekend. Wait, what am I talking about? You’ll have to tune in later to find out.

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Mario vs Pacman http://www.zeldainformer.com/mario_vspacman/ Fri, 26 Nov 2010 18:12:12 +0000 http://localhost/wordpress90/?p=1363


This simple animation pretty accurately demonstrates what would happen if Pacman were to meet the most famous plumber in the world. However, for the time being never mind the stupidly funny jumping noise effects and help me figure out just what happens in that pipe.

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This simple animation pretty accurately demonstrates what would happen if Pacman were to meet the most famous plumber in the world. However, for the time being never mind the stupidly funny jumping noise effects and help me figure out just what happens in that pipe.

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It's Always About What You Haven't Got http://www.zeldainformer.com/its_always_about_what_you_havent_got/ Fri, 26 Nov 2010 23:20:56 +0000 http://localhost/wordpress90/?p=1364 It's Always About What You Haven't Got

“My country lay within a vast desert.

When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes.

No matter when it came, the wind carried the same thing… Death.

But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose.”
- Ganondorf (The Wind Waker)

Humans are known as avid consumers. Unlike majority of other species on earth that evolve and adapt to live in harmony with the environment, humans do not. Instead we consume what we have and move on. We want more. We need more. Our focus is too often centered on expanding to what we haven’t got, instead of being content with what we do have. This theme is one that permeates The Legend of Zelda franchise. Not only does Zelda show that such characteristics are inherent in all humans, from the villains like Ganondorf, right through to the protagonist, Link, but also that this natural greedy drive of humans can lead to both advantageous and negative outcomes.

We’ve all had that feeling of really wanting something to at least some degree; whether it’s just a little nagging, an annoying dedication to obtaining what we want, like in children, or the feeling that you will go to any length to obtain what you don’t have. There’s nothing wrong with the feeling, because we all get that, but The Legend of Zelda deals with the various ways that people respond to such emotions. Some are led to their destruction, while others find what they are after, or come to understand what they truly need.

Ganondorf is the prime example of how not to go about dealing with things. Until 2003 and the release of The Wind Waker, Ganondorf was simply seen as a power hungry villain. Evil for the sake of evil. All he wanted was the Triforce, but such was not the case. Ganondorf was born King of the Gerudos, a race of thieves, and all he saw was his people suffering. When he looked to Hyrule, he saw what he didn’t have. He saw what his people needed for peace. Due to his upbringing, thievery and force was the only way he could imagine obtaining what he wanted. Ganondorf invaded the Sacred Realm for the Triforce, yes, but in a roundabout way, for the peace of himself and his people.

Instead of focusing on how to deal with his current desert predicament, Ganondorf throws himself into a blind attempt to conquer the lands that he lusted after. Such acts were ultimately his downfall. What Ganondorf’s story represents is that despite how much you want something; despite how much you feel like you deserve it or need it, don’t try to take something that isn’t yours by force. Material possessions are one factor that drives us to action in instances. So is peace, which applies directly to our Hero, Link.

Link, along with Zelda and other characters, is as guilty as Ganondorf in his desire for peace. Peace is what he doesn’t have and is what he wants. It just so happens that Link and Ganondorf’s ideals of peace are conflicting. The Legend of Zelda coaches us that there are cases where it is for the better to dedicate yourself to obtaining what you don’t have. Those circumstances are when you can make changes for the better. Changes in yourself, changes in others and in your community. Ganondorf conveys how you shouldn’t deal with your desires, but Link shows how you can deal with them. He guides us to be careful about how we go after what we desire. He warns about unwarranted actions like Ganondorf’s and encourages simple people like me and you not to be scared of chasing our dreams in productive and courageous ways. Through King Daphnes Nohansen Hyrule, The Wind Waker provides a prime example of how desire and regret can be counterproductive. The game focuses on inspiring us to make changes for the better in our lives, like Link, but not getting carried away like Ganondorf.

People, possessions - yes they are largely coveted, but perhaps not more so than other people. Than companions, partners and friends. Majora’s Mask is a story based around that exact premise. After having been separated with his dear companion, Navi, Link goes on “a journey in search of a beloved and invaluable friend”. Link completely dedicates himself to this one cause; to what he no longer has. Throughout his journeys in Termina Link comes to understand: it was not about, Navi, whom he didn’t have, but about who he did have. Who he had left behind in Hyrule: namely Zelda. Link realizes that he should return to those that miss him. This is what the Happy Mask Salesman is referring to when he says “both of us have gotten what we were after”. He had obtained Majora’s Mask, and Link, he had learned that it was about what he had left behind, not what he didn’t have.

So, what is my point in all of this? More importantly, what is The Legend of Zelda saying to us? It is a simple message, like all of the messages in Zelda, but one that applies directly to all of us. A desire for more, for better, for what we don’t have - that makes us human. What defines you as an individual, as a person, is how you respond. Start by appreciating what you do have, as Link learns to in Majora’s Mask. When you expand to new horizons, keep what you have in mind and go forward courageously like Link has on his many journeys. Just remember, don’t go too far like Ganondorf. It is not about being content and accepting life the way that it is, but appreciating what you have and what you are. Don’t be afraid of seeking what you don’t have - just don’t let it consume you like Daphnes. Approach it the right way.

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It's Always About What You Haven't Got

“My country lay within a vast desert.

When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes.

No matter when it came, the wind carried the same thing… Death.

But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose.”                                                                                                - Ganondorf (The Wind Waker)

Humans are known as avid consumers. Unlike majority of other species on earth that evolve and adapt to live in harmony with the environment, humans do not. Instead we consume what we have and move on. We want more. We need more. Our focus is too often centered on expanding to what we haven’t got, instead of being content with what we do have. This theme is one that permeates The Legend of Zelda franchise. Not only does Zelda show that such characteristics are inherent in all humans, from the villains like Ganondorf, right through to the protagonist, Link, but also that this natural greedy drive of humans can lead to both advantageous and negative outcomes.

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Look! Link and MS Paint http://www.zeldainformer.com/some_ms_link_fun_of_fall_10/ Tue, 30 Nov 2010 02:54:24 +0000 http://localhost/wordpress90/?p=1365
When you gotta go, you gotta go.


My apologies for the hiatus. I know we haven’t had comics in a while (oh, “72 Hours Remain”, how I miss you so…), but for the holiday season, I’ve gathered a silly bunch of mini-comics here starring Link and the never-ending anguish that is his quest. Thanks goes to Clint K. for his work on MS Paint and his laptop. Very hi-technical, I assure you.


That’s coming out of his paycheck.


Wrong hole. Wrong fairies.


Look before you leap.


Roommates suck.


More to come from Clint as he’s currently doodling up some more. In the meantime, I believe I have discovered a way to provide the Twilight Princess Dōjinshi to you more efficiently. Stay tuned, folks.

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When you gotta go, you gotta go.

 


My apologies for the hiatus.  I know we haven’t had comics in a while (oh, “72 Hours Remain”, how I miss you so…), but for the holiday season, I’ve gathered a silly bunch of mini-comics here starring Link and the never-ending anguish that is his quest.  Thanks goes to Clint K. for his work on MS Paint and his laptop.  Very hi-technical, I assure you.  Check out more after the jump, thank you.

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State of Zelda Informer 2010 Address http://www.zeldainformer.com/state_of_zelda_informer_2010_address/ Sun, 28 Nov 2010 21:57:24 +0000 http://localhost/wordpress90/?p=1366 The Wind Waker

Earlier this year, January 1st to be exact, I did a 2009 in review post. When I look back on that post and transition to where this site is now, a lot has changed. Through all this, a lot has stayed the same as well. I am here today to inform everyone on what I personally think the state of Zelda Informer is, and then follow that up with where I would personally like to take us. This is my own personal thoughts, and has no bearing on the over residing feelings of the staff as a whole.



Zelda Informer, as it stands, is a stagnant website. One year removed from our growth spurt and renewed confidence in our abilities that Spirit Tracks presented, we have roughly stayed the same. We failed to expand content sections, the bomber’s era ended, and we did little to increase our viewership. Sure, I am not one to complain. We are still getting over 3,000 daily readers. How can I complain about such a big number? After all, this is definitely the most popular website I have personally been a part of. Hell, we had a day with 33,000 unique viewers earlier this year. I am fairly certain from January 1st through the end of this year, we will have reached more viewers than the rest of ZI’s years combined.



Still, we are stagnant. Some of it is my lack of personal commitment, and the rest can be tied to the lack of commitment from staff. In other words, having staff who is committed to doing more than just the norm. That isn’t a knock on the presently active staff - they have all done their parts masterfully. It’s more so a personal knock in me not recruiting the right people needed to expand our site to new heights.



Zelda Informer is still one of the premier Zelda News outlets on the web. Sure, other sites have stepped it up such as Zelda Universe and Zelda Dungeon, but when it comes to pure consistency we are still rarely matched. Daily updates, usually several a day, and we still make sure to provide unique content. Still, that doesn’t mean all is well in Zelda Informer land. The norm is fine, but we are seeing a decreased interest in our readers.



Take our most recent article releases. None of them have gotten over700 unique views since coming out, with the one released this past Friday only getting 399. I am almost willing to bet that this address gets more readers than our articles do. Why is this? Because it’s different. State of the Address stuff only happens once or twice a year. People are attracted to unique content. We have over saturated our own fan base. Is that good? Of course not, but it’s not all bad either. People enjoy the 2 a week release schedule in general, but they prefer for us to tackle more controversial topics. Things such as talking about the life lessons we should get from Zelda pail in interest level to “The Many Flaws of Twilight Princess”. While a none existent article, I am willing to bet the title alone would garner 1,000+ viewers the first day, if not more.



So when I look at the Zelda Informer on a whole, I see a stagnant website. We found a good evolution in regular casual article releases. We did a great job at Spirit Tracks release. We had some of the best coverage of Skyward Sword at E3 that could be found on the net. We offer daily updates, occasional video content, and interesting discussions here and there. We made a lot of evolutionary changes in 2009, and never took the next step in 2010.



When I look to the future there are a few core things I want to accomplish at this site. For starters, I want to stimulate our audience. This is something that isn’t all that easy to accomplish at a site dedicated to one game series, with brief mentions of some other stuff going on at Nintendo. So the question is how do we stimulate the audience? We take the next evolutionary step.



What that step is has yet to be determined in full, but I do have some running ideas. We already started our renewed focus into walkthroughs - and I think offering fully fleshed out walkthroughs is a big evolutionary step for this site. However, given the nature of walkthroughs, I think people want more in 2011.



In my vision of our future as a site, I see us doing some amazing things. I see the return of 72 Hours Remain, and naturally a new comic series. I see the Zelda Historians project coming into full fruition. What is Zelda Historians? You’ll find out soon enough. I also foresee many contests, with us giving away copies of games, and maybe even a 3DS. I see a regular podcast actually sticking, and naturally the return of our music download section. More importantly I feel is a heavy dose of video content.



Also, in this vision of mine, I do see us expanding a tad more into the Nintendo realm. While we already do some updates and occasional articles, why not some more reviews? What about video content for Pokemon or Mario? Point I am making here is that I see us doing some grand things at this site, and I really hope some of it, if not all, comes true.



I love you guys. I love this site. Lets look to a brighter tomorrow.

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The Wind Waker

Earlier this year, January 1st to be exact, I did a 2009 in review post. When I look back on that post and transition to where this site is now, a lot has changed. Through all this, a lot has stayed the same as well. I am here today to inform everyone on what I personally think the state of Zelda Informer is, and then follow that up with where I would personally like to take us. This is my own personal thoughts, and has no bearing on the over residing feelings of the staff as a whole. With that, hop inside and enjoy the ride.

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The Legend of Zelda Theme Played on the iPhone, Enhanced http://www.zeldainformer.com/the_legend_of_zelda_theme_played_on_the_iphone_enhanced/ Mon, 29 Nov 2010 16:04:33 +0000 http://localhost/wordpress90/?p=1367



You have to skip to around the 37 minute mark to hear the masterful piece. It’s sort of ingenious in creating additional equipment to specifically make the Ocarina application match the quality of synthesized orchestra stuff on computers. It sounds simply gorgeous, and naturally he is really great at playing the Ocarina. He is a musician and a programming guy who happens to love Zelda, and admits it was the inspiration behind the ocarina app.

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You have to skip to around the 37 minute mark to hear the masterful piece. It’s sort of ingenious in creating additional equipment to specifically make the Ocarina application match the quality of synthesized orchestra stuff on computers. It sounds simply gorgeous, and naturally he is really great at playing the Ocarina. He is a musician and a programming guy who happens to love Zelda, and admits it was the inspiration behind the ocarina app.

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Art Spotlight: Skyward Sword http://www.zeldainformer.com/art_spotlight_skyward_sword/ Mon, 29 Nov 2010 21:55:23 +0000 http://localhost/wordpress90/?p=1368 thumb.png

With virtually zero material to work with, the community has already managed to produce some pretty nifty Skyward Sword fan art for your viewing pleasure. Albeit the good pieces of art are few and far in-between but that is without a doubt going to change very quickly once the game is released and Majora’s Mask Ganondorf a villain makes an appearance.

Zelda_Skyward_Sword_by_October_Shadows.jpg


Source




Skyward_Sword_by_boba2009.jpg


Source




Skyward_Sword_by_DarthiaWolf.png


Source



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thumb.png

With virtually zero material to work with, the community has already managed to produce some pretty nifty Skyward Sword fan art for your viewing pleasure. Albeit the good pieces of art are few and far in-between but that is without a doubt going to change very quickly once the game is released and Majora’s Mask Ganondorf a villain makes an appearance.

For now we have to make due with what’s available, so jump in for a few pieces of beautiful art pieces

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First 4 Figures: Wolf Link and Midna Exclusive http://www.zeldainformer.com/first_4_figures_wolf_link_and_midna_exclusive/ Wed, 01 Dec 2010 03:40:23 +0000 http://localhost/wordpress90/?p=1369 wolf_link_and_midna_exclusive_01.jpg

First 4 Figures, makers of Hi-End Collectible Figures from licenses such as the Legend of Zelda, Metroid and Sonic the Hedgehog, have unveiled their next creation, and it features two characters I think we are all fond of. Now in addition to the $349.99 price tag you can now light up Midna’s hair hand thing by purchasing some AA batteries.


In all honesty the figure looks gorgeous, just not gorgeous enough for me to shell out 350 plus the price in batteries, but maybe it is for one of you.


wolf_link_midna_02.jpg


wolf_link_and_midna_exclusive_03.jpg

Pre-Order from First 4 Figures here.

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wolf_link_and_midna_exclusive_01.jpg


First 4 Figures, makers of Hi-End Collectible Figures from licenses such as the Legend of Zelda, Metroid and Sonic the Hedgehog, have unveiled their next creation, and it features two characters I think we are all fond of. Now in addition to the $349.99 price tag you can now light up Midna’s hair hand thing by purchasing some AA batteries.


In all honesty the figure looks gorgeous, just not gorgeous enough for me to shell out 350 plus the price in batteries, but maybe it is for one of you. Link and more pictures after the jump

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Zelda Music = SCIENCE http://www.zeldainformer.com/zelda_music_science/ Wed, 01 Dec 2010 09:44:43 +0000 http://localhost/wordpress90/?p=1370


“Oh yeah. Nature is so our b***h.” -Ovinophile, a Youtube commenter.


So here we have a couple of machines. The machines create lightning bolts. The lightning bolts create music (Oooh, ahhh). The metal things you see and hear above are called Tesla coils, and they create high voltage, high frequency alternating current electricity. Basically, the bolts of electricity emitted can create different tones. This clip is brought to you by Megavoltmeister of Youtube. Interesting stuff. Jump in for more and some other unorthodox musical instruments.


From “TheGeekGroup” of Youtube, here is the Tetris theme song.


Now we have the Mario theme song… why, from an RC Car and an obscenely long line of wine bottles of varying levels of liquid of course!


Ahh, Epona’s Song, music to fall asleep to. So sit back… relax… and let ConquerEarth lull you to sleep as he wiggles his magical fingers over a couple of antennas. When you get back, do head on over to his Youtube channel for more Theremin fun. He plays Zelda’s Lullaby and… plays Super Mario Bros with the Theremin as the controller.

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“Oh yeah.  Nature is so our b***h.” -Ovinophile, a Youtube commenter.

 


So here we have a couple of machines.  The machines create lightning bolts.  The lightning bolts create music.  (Oooh, ahhh.)  The metal things you see and hear above are called Tesla coils, and they create high voltage, high frequency alternating current electricity.  Basically, the bolts of electricity emitted can create different tones.  This clip is brought to you by Megavoltmeister of Youtube.  Interesting stuff.  Jump in for more and some other unorthodox musical instruments.

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Viva la 1-Up http://www.zeldainformer.com/viva_la_1-up/ Wed, 01 Dec 2010 23:45:09 +0000 http://localhost/wordpress90/?p=1371


You all know the song Viva la Vida by the English rock band Coldplay, right? Now, did you know the song’s basically just a slow remix of the Starman theme from Super Mario Bros.?

It’s always interesting to find out a reference to the gaming culture in famous works, but I must say I never expected to find such a thing in a Coldplay song.

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You all know the song Viva la Vida by the English rock band Coldplay, right? Now, did you know the song’s basically just a slow remix of the Starman theme from Super Mario Bros.?

It’s always interesting to find out a reference to the gaming culture in famous works, but I must say I never expected to find such a thing in a Coldplay song.

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Mashups: Songs That Fit with Other Songs http://www.zeldainformer.com/mashups_songs_that_fit_with_other_songs/ Thu, 02 Dec 2010 11:55:33 +0000 http://localhost/wordpress90/?p=1372


Ke$ha’s Tik Tok with soundtrack from Phoenix Wright: Trials and Tribulations...highly suspect. From Fortenium.


First, I would like to say, thank you Filipe Costa for the inspiration from your last article post. I always seem to get such a kick out of things like this, so I would like to share this joy with the rest of you fine people. I present to you, Nintendo music mixed with songs we hear today. These are pretty catchy actually, so hop in and take a listen!


This is Daft Punk “Around the World” and “Reinterpretation (Ryu’s Stage)” from Super Street Fighter II from JMixerProductionz, who has made other video game mashup music as well in his Youtube channel.


This is a return for the Tesla coils from my last article, this time playing the Zelda theme along with Justin Timberlake’s “Sexyback”.


Finally, a bonus video for you. This clip is the work of Jogste from Youtube as he meshes together different songs from Ocarina of Time into one.


I hope you enjoyed these. Perhaps I shall put together something of my own, hmmm…

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Ke$ha’s Tik Tok with soundtrack from Phoenix Wright: Trials and Tribulations...highly suspect.  From Fortenium.

 


First, I would like to say, thank you Filipe Costa for the inspiration from your last article post.  I always seem to get such a kick out of things like this, so I would like to share this joy with the rest of you fine people.  I present to you, Nintendo music mixed with songs we hear today.  These are pretty catchy actually, so hop in and take a listen!

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Fabulous Boss Art From A Link to the Past http://www.zeldainformer.com/fabulous_boss_art_from_a_link_to_the_past/ Thu, 02 Dec 2010 15:24:17 +0000 http://localhost/wordpress90/?p=1373 20101130_zelda_bosses__blind_the_thief_by_eiffelart_d32x3d7-600x403.jpg

Today the world has been graced with a fabulous collection of all bosses from A Link to the Past, illustrated by Matt Cummings. Well, not really, Agahnim is missing. Turns out that he’s incidentally my favorite boss from the game, hence why these images made me cry like a little school girl. However, despite that huge small drawback, the other images are still a sight for sore eyes.

20101130_zelda_bosses__armos_by_eiffelart_d32x2em-600x398.jpg


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20101130_zelda_bosses__blind_the_thief_by_eiffelart_d32x3d7-600x403 (1).jpg


20101130_zelda_bosses__kholdstare_by_eiffelart_d32x3gi-600x390.jpg


20101130_zelda_bosses__vitreous_by_eiffelart_d32x3oq-600x398.jpg


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20101130_zelda_bosses__ganon_by_eiffelart_d32x3zq-600x196.jpg

[Source: Cuded]

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20101130_zelda_bosses__blind_the_thief_by_eiffelart_d32x3d7-600x403.jpg

Today the world has been graced with a fabulous collection of all bosses from A Link to the Past, illustrated by Matt Cummings. Well, not really, Agahnim is missing. Turns out that he’s incidentally my favorite boss from the game, hence why these images made me cry like a little school girl. However, despite that huge small drawback, the other images are still a sight for sore eyes. Jump inside to check them out.

[Source: Cuded]

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The 3DS: A Second Chance for Four Swords http://www.zeldainformer.com/the_3ds_a_second_chance_for_four_swords/ Fri, 03 Dec 2010 05:00:00 +0000 http://localhost/wordpress90/?p=1374 The 3DS: A Second Chance for Four Swords

Four Swords was quite an extraordinary concept. I mean, a game with four Links, where you can link your Game Boy Advances together with friends and play together in a co-operative adventure. The idea sounded good, it just failed because of the technology back in those days. We all know that Nintendo is all for togetherness and playing together, hence the “Wii” and the wireless capabilities of the DS series, but a game like Four Swords just wasn’t meant for the Game Boy Advance. Whether Nintendo knew it or not, Four Swords has always been perfect for the upcoming 3DS.

Few people have truly been able to experience what Four Swords is about. Some people only know because of YouTube, and too many have only played it due to illegal downloads. As for myself, all I’ve ever been able to do is watch the introduction sequence before you get to the connection jargon. It was a great bonus, or at least many of us thought, when we first saw that A Link to the Past was being released on the Advance bundled with a new adventure. It was such a shame when we discovered that we couldn’t play that adventure unless we somehow got multiple cartridges, consoles and link cables. Some people did, but most of us couldn’t and didn’t.

It is not a new suggestion that the DS would be the perfect home for a Four Swords game. Ben Lamoreux suggested it in his article “Nintendo’s Missed Opportunity: Four Swords DS”. He wrote how a Four Swords game would suit the DS’s capabilities perfectly. It has easy wireless connectivity between players, but also the ability for download play, meaning that only one cartridge was required. Now that was about a generic Four Swords game for the DS; but now let’s consider how perfect the 3DS is for the original Four Swords game.

The 3DS can do everything the DS could, with all of the wireless connectivity, but it has the added bonus of the virtual console. Already it is announced that fans can download and play Link’s Awakening on their 3DS amongst other Game Boy titles. Why not include Four Swords as one of them? Whether or not every player needs the software on their 3DS, it’s much easier to grab a quick download then to go to all of the effort and costs to hook up some Advances. The 3DS is a second chance for Four Swords. It is a platform that allows for us to be able to actually play it. I’ve missed out on the Four Swords experience so far, but now Nintendo can give it back to me, to you and to a whole new range of gamers. It’s not a big ask and I can really only see benefits, for both us gamers and Nintendo, if such a direction was taken. Let us hope that it is!

Acknowledgment

Credit for giving me the idea of Four Swords as a downloadable 3DS title goes to ZI forum member Rae.

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The 3DS: A Second Chance for Four Swords

Four Swords was quite an extraordinary concept. I mean, a game with four Links, where you can link your Game Boy Advances together with friends and play together in a co-operative adventure. The idea sounded good, it just failed because of the technology back in those days. We all know that Nintendo is all for togetherness and playing together, hence the “Wii” and the wireless capabilities of the DS series, but a game like Four Swords just wasn’t meant for the Game Boy Advance. Whether Nintendo knew it or not, Four Swords has always been perfect for the upcoming 3DS.

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The Wind Waker Fan Painting Sells for 1,500$ - Supporting Child's Play http://www.zeldainformer.com/the_wind_waker_fan_painting_sells_for_1500_-_supporting_childs_play/ Fri, 03 Dec 2010 04:20:21 +0000 http://localhost/wordpress90/?p=1375

The Wind Waker



Yes, the picture is big, but clearly it is totally worth it for the quality. Nicole Gustafsson donated this hand painted artwork to Desert Bus for Hope, an organization that has an annual auction to raise money for Child’s Play. For those of you out there that are unaware of what Child’s Play is:


Since 2003, over 100,000 gamers worldwide have banded together through Child’s Play, a community based charity grown and nurtured from the game culture and industry. Over 7 million dollars in donations of toys, games, books and cash for sick kids in children’s hospitals across North America and the world have been collected since our inception.



This year, we have continued expanding across the country and the globe. With over 70 partner hospitals and more arriving every year, you can be sure to find one from the map above that needs your help! You can choose to purchase requested items from their online retailer wish lists, or make a cash donation that helps out Child’s Play partners everywhere. Any items purchased through Amazon will be shipped directly to your hospital of choice, so please be sure to select their shipping address rather than your own.




As with any charity, it’s a worthy cause and Child’s Play is a pretty popular charity amongst the gaming community for obvious reasons. In either case, this piece of artwork is just glorious. While I realize some people may be astonished it sold for 1,500$ at auction… it is for a good cause and besides, who doesn’t want that hanging on their wall?



On a side note, what do you guys think of the more fan art related updates? I ask this because there are thousands upon thousands of fan art out there that has never gotten the recognition it deserves, but I don’t just want to flood the site with non-stop fan work updates. So the question I guess is, how much is too much? I love art and can look at this stuff all day.

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The Wind Waker

Yes, the picture is big, but clearly it is totally worth it for the quality. Nicole Gustafsson donated this hand painted artwork to Desert Bus for Hope, an organization that has an annual auction to raise money for Child’s Play. For those of you out there that are unaware of what Child’s Play is:

Since 2003, over 100,000 gamers worldwide have banded together through Child’s Play, a community based charity grown and nurtured from the game culture and industry. Over 7 million dollars in donations of toys, games, books and cash for sick kids in children’s hospitals across North America and the world have been collected since our inception.

This year, we have continued expanding across the country and the globe. With over 70 partner hospitals and more arriving every year, you can be sure to find one from the map above that needs your help! You can choose to purchase requested items from their online retailer wish lists, or make a cash donation that helps out Child’s Play partners everywhere. Any items purchased through Amazon will be shipped directly to your hospital of choice, so please be sure to select their shipping address rather than your own.

As with any charity, it’s a worthy cause and Child’s Play is a pretty popular charity amongst the gaming community for obvious reasons. In either case, this piece of artwork is just glorious. While I realize some people may be astonished it sold for 1,500$ at auction… it is for a good cause and besides, who doesn’t want that hanging on their wall?

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The Marathon of Zelda! http://www.zeldainformer.com/the_marathon_of_zelda/ Sat, 04 Dec 2010 09:17:27 +0000 http://localhost/wordpress90/?p=1376


The Marathon of Zelda will be here soon, and they will provide you footage of “48 straight hours in which to complete four games of the Zelda franchise: Ocarina of Time, Majora’s Mask, Twilight Princess and The Wind Waker” for your entertainment. They will be doing this for the good charity of Cardiac Risk in the Young (CRY). Do check in, this will be pretty exciting stuff. Check in at their website www.themarathonzelda.com on December 15, 2010 for the amazing Zelda-gaming expertise!

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The Marathon of Zelda will be here soon, and they will provide you footage of “48 straight hours in which to complete four games of the Zelda franchise: Ocarina of Time, Majora’s Mask, Twilight Princess and The Wind Waker” for your entertainment.  They will be doing this for the good charity of Cardiac Risk in the Young (CRY).  Do check in, this will be pretty exciting stuff.  Check in at their website www.themarathonzelda.com on December 15, 2010 for the amazing Zelda-gaming expertise!

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Song of Healing from Majora's Mask Wine Glass Cover http://www.zeldainformer.com/song_of_healing_from_majoras_mask_wine_glass_cover/ Mon, 06 Dec 2010 02:18:31 +0000 http://localhost/wordpress90/?p=1377



Some people are just crazily creative, along with being extremely talented. This little diddy is by Spontanious, a youtube user who clearly likes Zelda. I rarely see good versions of songs done with Wine Glasses, so for me this was a special treat. On top of playing the Wine Glasses, he adds a lot of creativity to the video process. Of course, if I had actually seen his other video, I wouldn’t of expected any less. Wait, what video is that? Hop inside for a stop motion, paper ripping, cover of the Palace Theme from The Adventure of Link.



We eagerly await his next video, even if it will be another 9 months in the making.

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Some people are just crazily creative, along with being extremely talented. This little diddy is by Spontanious, a youtube user who clearly likes Zelda. I rarely see good versions of songs done with Wine Glasses, so for me this was a special treat. On top of playing the Wine Glasses, he adds a lot of creativity to the video process. Of course, if I had actually seen his other video, I wouldn’t of expected any less. Wait, what video is that? Hop inside for a stop motion, paper ripping, cover of the Palace Theme from The Adventure of Link.

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Wanna Come Play With My Wii? http://www.zeldainformer.com/wanna_come_play_with_my_wii/ Wed, 08 Dec 2010 05:00:00 +0000 http://localhost/wordpress90/?p=1378 Wanna Come Play With My Wii

So, hey, umm… what are you doing tonight? How’d you like to come over to, uh, my place and we’ll play with my, uh, Wii?” Out of all the Nintendo pick-up lines that we’ve come up with on the Zelda Informer forums, I can’t say I’ve tried any of them - that one included. But, I’m sure something of that sort gets tossed around these days as some sort of throwaway line. After all, everyone loves a bit of a play with some Wii don’t they?

Out of this generation of consoles, the Wii has by far outsold its competitors in the X-Box 360 and Playstation 3. Of course, people will attribute this to the wider audience that the Wii targets, and use appalling phrases such as “casual gamers”. Regardless of how you look at it, the Wii has something for everyone. The range extends from cult followed games like Zelda, to difficult games like Monster Hunter Tri, right through to laid back games like Wii Party, or games like Super Mario Galaxy that everyone can enjoy. Research suggests that up to 1 in 3 US households has a Wii, and that players range from a couple of months old, right through to a 103 year old Wii fanatic from the UK.

The Wii has almost become a part of our culture. Everyone knows what Wii Sports is. Gamers, non-gamers, game-a-holics and game-haters have all at the least had a toss at Wii bowling. There’s nothing weird; nothing odd about having a Wii. Throughout society they are seen as genuine entertainment machines for everyone. For individuals, couples, families, cliques, families or a group of any size really. So then, why is it that the Wii’s closest pal, the Nintendo DS, as far as society is concerned, isn’t as widely accepted?

Have you ever heard of someone trying this pick up line: “Wanna come over to my place and play some wireless DS?” Didn’t think so. Society is familiar with the Wii, but the DS is different. In people’s minds, having a DS would place you in the “hardcore gamers” category, if you wanted to resort to such generalization - which society does. To the general community, playing Wii Sports is very different to having some wireless Mario Kart DS races. Wanting to trade Pokémon or items from Dragon Quest IX automatically makes you that little bit more obsessed with gaming and “strange” to society. As much as I rue these two words, society has made the Wii the “casual” console and given the DS the impression of the “hardcore” handheld.

And perhaps it is understandable to a degree. The DS has a lot of cult classics like Pokémon and Dragon Quest, where it’s all about trading and becoming consumed in the world. The DS has by far outsold the Wii, largely due to its massive success in Japan, and that’s a key point. Japan has a culture of gaming - to most westerners, the Japanese are strange in that regard. It’s a shame really of these preconceived ideas that people have in our society, because the DS offers just as much as the Wii. It has the largest amount of games of any console, ranging from Brain Training, to the Marios, Zeldas and Pokémon’s, but also The Grand Theft Autos.

Both the Wii and the DS have days, weeks, months, even years of fun in them. I just wish that people would stop judging before they give things a go. I wish that people would forget about the notions of “casual” and “hardcore” games - Super Mario Galaxy 2 showed how pathetic such categorization is. People need to stop focusing on which console is more widely accepted. Gaming exists for one simple reason - entertainment. For fun, and that’s what people need to take from their gaming more often, regardless of how much experience they have had. Nintendo’s consoles are about bringing people together, not dividing them into groups of separate gamers. In a way, people need to stop taking games so seriously, stop looking at them with preconceived ideas and just give them a go. Both the DS and the Wii have endless ways to provide anyone with a great time. If everyone approached gaming with an open-mind they’d find something they enjoy. Otherwise, they’ll just have to keep on missing out.

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Wanna Come Play With My Wii

So, hey, umm… what are you doing tonight? How’d you like to come over to, uh, my place and we’ll play with my, uh, Wii?” Out of all the Nintendo pick-up lines that we’ve come up with on the Zelda Informer forums, I can’t say I’ve tried any of them - that one included. But, I’m sure something of that sort gets tossed around these days as some sort of throwaway line. After all, everyone loves a bit of a play with some Wii don’t they?

Out of this generation of consoles, the Wii has by far outsold its competitors in the X-Box 360 and Playstation 3. Of course, people will attribute this to the wider audience that the Wii targets, and use appalling phrases such as “casual gamers”. Regardless of how you look at it, the Wii has something for everyone. The range extends from cult followed games like Zelda, to difficult games like Monster Hunter Tri, right through to laid back games like Wii Party, or games like Super Mario Galaxy that everyone can enjoy. Research suggests that up to 1 in 3 US households has a Wii, and that players range from a couple of months old, right through to a 103 year old Wii fanatic from the UK.

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Phoenix Wright on Machinima http://www.zeldainformer.com/phoenix_wright_on_machinima/ Thu, 09 Dec 2010 22:58:29 +0000 http://localhost/wordpress90/?p=1379



For all you Ace Attorney fans, Machinima has recently created a comedy series based on the famous Nintendo defense attorney, Phoenix Wright. Machinima is a great online entertainment network that provides various game footage as well as humorous original series made with a vast variety of video games. I am a huge Phoenix Wright fan, so this got me quite excited indeed. Brought to you by Dexterboy124 of Machinima, this is the first episode of Phoenix Wright: Bullshit Evolved. Now, of course, my Zelda fans, I have not forsaken you.





In The Legend of Zelda: Link’s Mistakening, Link must face a final, arduous task in order to save his dear kingdom of Hyrule. Can he do it?



And of course, an obligatory bonus clip of silliness. This awesome Wind Waker parody is by Laura Kerger aka Artistgamergal on Youtube.




Darn little kids these days…

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For all you Ace Attorney fans, Machinima has recently created a comedy series based on the famous Nintendo defense attorney, Phoenix Wright.  Machinima is a great online entertainment network that provides various game footage as well as humorous original series made with a vast variety of video games.  I am a huge Phoenix Wright fan, so this got me quite excited indeed.  Brought to you by Dexterboy124 of Machinima, this is the first episode of Phoenix Wright: Bullshit Evolved.  Now, of course, my Zelda fans, I have not forsaken you.  Jump right in for a Machinima clip of our beloved hero.

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Touching Feels Bad http://www.zeldainformer.com/touching_feels_bad/ Fri, 10 Dec 2010 08:17:01 +0000 http://localhost/wordpress90/?p=1380 Touching Feels Bad

Back when Phantom Hourglass was released back in 2007, the controls were a big deal. The game was to be completely controlled by the stylus, and many people were unsure of whether it would work out or not. Upon release, the game was praised for its innovative controls. Reviews praised its puzzles and its reinvention of many staples of the Zelda franchise like Link’s famous roll or new precise boomerang controls. Our own ex-writer Nick Geml was one of these critics who gave the game’s controls a rave review in his article “Phantom Hourglass: Touching Feels Good”.

Then just over two years later came Spirit Tracks. In many ways, it was the same controls, but instead of reinventing old Zelda items for the DS, it created new Zelda items specifically for the DS. The Spirit Flute and The Whirlwind, for instance, utilized what the DS could do much better than Phantom Hourglass had done. This time around, I was amongst the people praising the game with my article, “Spirit Tracks: Zelda for the DS Done Right”. However; things just don’t seem to be the same anymore. Touching once felt good, but nowadays, touching feels bad.

It has just now been a whole year since Spirit Tracks was released, and in that spirit, I decided to give the game another playthrough for its first birthday. I’m not a hater, that’s for sure. Both Phantom Hourglass and Spirit Tracks were, and still are, enjoyable games. I’m glad there are touch controls in the games and I can understand why Nintendo incorporated them. Why not use one of your largest franchises to show off what the DS can do? Zelda did exactly that, and when we first experienced them, they were great. But now, years later, touching doesn’t seem so good. To be honest, it is a tad annoying.

That’s a personal thing, however you look at it. Some people will still love the controls, some will always have hated them, and others like me will be getting over them. The ultimate issue isn’t with the controls per say. I’m glad that the innovation is there. The issue, I believe, is with the dependence upon those controls. Both Phantom Hourglass and Spirit Tracks can’t be played any other way. The whole experience that gamers take away with them is dependent upon how they respond to the touch controls. Apart from minimal shortcuts, neither game really uses the buttons. To me, that is the main pitfall of the latest two handheld Zeldas.

Take some other DS games as examples. Pokémon incorporates both touch and button controls, even giving the option between the two in some cases. Dragon Quest IX is the perfect illustration here. It could be controlled entirely by touch, or entirely by button input. I controlled my party with the directional pad over the stylus, and it was great, simply because I could. Now, I know, the way I am playing hearkens back to the good old days. I don’t see myself as unwilling to accept the new technology, I just prefer to play that way. I tried Twilight Princess on the Wii for the experience, but the Gamecube version is still the real one to me. I guess it goes without saying, things like Dragon Quest IX were simply games on the DS, whereas these two Zeldas were games for the DS. Perhaps they couldn’t have been played any other way. Wrong. Some control scheme options would have been nice.

What I’m considering here is how different people respond to games and how they enjoy them. Nintendo wants to appeal to everyone. Take the recent rerelease of Goldeneye 007 on the Wii. You have the choice between the Wii Zapper, or the classic controller. Players can choose what they are most comfortable with - modern motions or classic controllers. Also consider the upcoming 3DS. Its central feature is 3D, and the games can utilize that, but it has been stated that games will not be dependent upon the 3D. Why? Because not everyone likes 3D, and not everyone can see it. The 3D slider allows the effect to be controlled and turned off. All of these are the exact reasons why touch controls should not have been required in Phantom Hourglass and Spirit Tracks. Some people don’t like it, so will cast the game aside before giving it a go. Some people are physically challenged, making sophisticated touch controls near impossible.

It is all about choice, and allowing gamers to experience the game how they want to. Options, options, options. In my latest play through of Spirit Tracks I wanted to control Link with the directional pad, but couldn’t. On occasions I wanted to press B to use my sword, but couldn’t. If only the option was there, even a generic directional slash, I would have been happier. The past is sealed, but the future isn’t. When Zelda comes to the 3DS I hope this same downfall isn’t present. The 3DS has a directional pad that could be an option to control Link as well as the touch screen. Options, I feel, will make Zelda on the DS, and any other game, more enjoyable for a wider audience. There’s also Skyward Sword. If it fails to present alternative control schemes, the whole game will be judged and potentially fall down upon the motion controls. Let gamers play the way they want to. Give them options. Let them touch if it feels good, but don’t force them to. After all, isn’t touching supposed to be consensual?

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Touching Feels Bad

Back when Phantom Hourglass was released back in 2007, the controls were a big deal. The game was to be completely controlled by the stylus, and many people were unsure of whether it would work out or not. Upon release, the game was praised for its innovative controls. Reviews praised its puzzles and its reinvention of many staples of the Zelda franchise like Link’s famous roll or new precise boomerang controls. Our own ex-writer Nick Geml was one of these critics who gave the game’s controls a rave review in his article “Phantom Hourglass: Touching Feels Good”.

Then just over two years later came Spirit Tracks. In many ways, it was the same controls, but instead of reinventing old Zelda items for the DS, it created new Zelda items specifically for the DS. The Spirit Flute and The Whirlwind, for instance, utilized what the DS could do much better than Phantom Hourglass had done. This time around, I was amongst the people praising the game with my article, “Spirit Tracks: Zelda for the DS Done Right”. However; things just don’t seem to be the same anymore. Touching once felt good, but nowadays, touching feels bad. 

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Link and Zelda Sprite Mosaics Aim to Impress http://www.zeldainformer.com/link_and_zelda_sprite_mosaics_aim_to_impress/ Sun, 12 Dec 2010 04:33:02 +0000 http://localhost/wordpress90/?p=1381 Zelda Mosaic

I have no idea how much patience you must have to create such artistic masterpieces, but I can only imagine the effort that went into creating two stellar Zelda related mosaics. It’s really astounding when you glance at these and realize every single Zelda game is represented, including the fabled CD-i games. What, you don’t see it yet? Click on the image… look… closer. These images are huge - far bigger than any reasonable computer’s resolution - so click at your own risk.. Step inside to see our favorite hero in full on mosaic fashion.

Link Mosaic

Source: Kaycircle

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Zelda Mosaic

I have no idea how much patience you must have to create such artistic masterpieces, but I can only imagine the effort that went into creating two stellar Zelda related mosaics. It’s really astounding when you glance at these and realize every single Zelda game is represented, including the fabled CD-i games. What, you don’t see it yet? Click on the image… look… closer. These images are huge - far bigger than any reasonable computer’s resolution - so click at your own risk.. Step inside to see our favorite hero in full on mosaic fashion.

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Skyward Sword in March 2011: A Prediction http://www.zeldainformer.com/skyward_sword_in_march_2011_a_prediction/ Sun, 12 Dec 2010 05:37:28 +0000 http://localhost/wordpress90/?p=1382



As the year is coming to a close, Zelda fans everywhere eagerly await for the start of 2011. It is said that Skyward Sword will be gracing the public with its presence sometime around early 2011. However, when is that exactly? Over at LiveWii.fr, a French news site for all things Wii, there is some speculation that the release date might be in March. This prediction stems from Nintendo’s trend of releasing a big title each month. In Europe, Wii Party came out in October, Fling Smash in November, Donkey Kong Country Returns in December, Mario Sports Mix will be released in January, and Kirby’s Epic Yarn in February. So what about March? Of course, this is all speculation, but things are looking quite positive. Who knows? Europe’s release dates are also often later than the release dates for North America, so, many of us may even possibly get our hands on a copy of Skyward Sword a bit earlier. Here’s hopin’!



Source: LiveWii.fr

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As the year is coming to a close, Zelda fans everywhere eagerly await for the start of 2011.  It is said that Skyward Sword will be gracing the public with its presence sometime around early 2011.  However, when is that exactly?  Over at LiveWii.fr, a French news site for all things Wii, there is some speculation that the release date might be in March.  This prediction stems from Nintendo’s trend of releasing a big title each month.  In Europe, Wii Party came out in October, Fling Smash in November, Donkey Kong Country Returns in December, Mario Sports Mix will be released in January, and Kirby’s Epic Yarn in February.  So what about March?  Of course, this is all speculation, but things are looking quite positive.  Who knows?  Europe’s release dates are also often later than the release dates for North America, so, many of us may even possibly get our hands on a copy of Skyward Sword a bit earlier.  Here’s hopin’!

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Why I Choose Nintendo http://www.zeldainformer.com/why_i_choose_nintendo/ Sun, 12 Dec 2010 07:45:39 +0000 http://localhost/wordpress90/?p=1383 Why I Choose Nintendo

As I sit here writing this, my 51st article for Zelda Informer, there is one question that keeps coming into my mind. A question that I ask myself. A question that my friends and the people I know often ask. A question that you, as a Nintendo fan, have most likely been asked on numerous occasions. Why do you choose Nintendo? Why not the Sony Playstation or Microsoft X-Box? Often we just give half-mumbled, non-intelligible answers that in their own way say “because I want to”, and, “you wouldn’t understand anyway”. But there are numerous reasons why we are Nintendo fans. My problem wasn’t identifying them, it was compacting them into this bite-sized article.

First off the bat is the innovation Nintendo has engaged in since way back in the days. From things now taken for granted like the directional pad, the control stick or even saving, Nintendo was there making it a reality. Nintendo took gaming into the hands of its players with its Game Boy series, and more recently has amazed with the DS’s touch screen, microphone and wireless capabilities. The Wii was another advancement in gaming to motion controls, and the upcoming 3DS is yet another groundbreaking step in gaming being taken by Nintendo. On top of hardware, Nintendo also innovates with its software, having revolutionized many aspects of gaming with such classics as Ocarina of Time and Super Mario 64.

Nintendo is ahead of the pack, in all regards. Its competitors can do nothing other than copy what Nintendo does to keep up. In 2006 the Wii is released, and then in 2009 updated with Motion Plus controls. In 2010, the Playstation Move comes along with some sports game - a bit late to the party though. Then there’s the PSP - Sony’s attempt at something comparable to the DS, which it barely is. Along with innovation comes the fact that Nintendo is willing to try all of this. Whereas other companies stick to known territory, Nintendo tries new things. Sure, they’ve had flops - just look at the Virtual Boy, if you’ve even heard of it. But they tried it, and because of that we have what we have today.

Now let’s look at Nintendo as an actual business. It started as a trading card company, over 100 years ago, that is solely focused on gaming. Unlike Sony or Microsoft, this is all that Nintendo does. They don’t just make a console and let developers produce for it, they make games themselves. They have the longest experience in the industry of anyone and know what people want. Nintendo is a brand, not just a console produced by some sub department of a company Bill Gates or some other entrepreneur established. Gaming is everything to Nintendo, and Nintendo, you are everything to gaming.

Nintendo is a company that is passionately committed to what it does. Just look at any Eiji Aonuma, Shigeru Miyamoto, Reggie Fils-Aime or Satoru Iwata interview. Look at Miyamoto showing off Skyward Sword excitedly at E3 this year. These middle age guys are more excited about producing these games than the giddy teens unwrapping them on Christmas morning are. They are excited by and genuinely love what they are doing. Now, I’m not saying that there aren’t people elsewhere who are the same, but at Nintendo, everyone is. They share that passion with everyone, embodying Nintendo’s spirit of playing together (hence the “Wii”) and targeting people of all backgrounds as gamers. Some people would call it selling out, but personally, I call it sharing gaming with the world. I call it, bringing families together.

Nintendo Consoles

Why is it that the general conception of X-Box and Playstation is that gaming is shooters and fast cars? Gaming seems to only be for young to middle-aged males. Apparently if you play this stuff you’re a “hardcore” hero, and not a “casual” coward like those who play Nintendo installments. Some say Nintendo isn’t even gaming, but Nintendo has been gaming for long before the Playstation or X-Box’s grandparents were even conceptualized. Nintendo is gaming for Mii and for Wii. It’s for everyone. As full on, or full off, as you want it to be. Casual and hardcore dare I say. What sells other consoles is games like Call of Duty, Grand Theft Auto and Halo - games that aren’t necessarily foreign to Nintendo consoles, but they aren’t what make Nintendo what it is. Nintendo has earned what it is, by creating legendary gaming icons and franchises. Mario, Donkey Kong, Zelda, Pokémon - that is Nintendo. Not some random shooter or racing game.

Other companies focus on a different type of expansion and improvement to what Nintendo does. They focus on improving the graphics, adding more explosions and speeding up the pace to give you the newest shooter game that is hardly anything new at all. In the meantime Nintendo is looking for new gaming experiences. Graphic realism doesn’t make a game - look at Mario galaxy or Skyward Sword - the experience does, and that is what Nintendo puts first. Nintendo’s experiences often times go far beyond just the game itself. Zelda provides so many inspiring messages and theorizing, while games like Pokémon garner some of the biggest online communities there are. Nintendo gamers share Nintendo’s passion and are given something to talk about. Thanks to Nintendo me, and others, have met many new people and sparked relationships due to a mutual love for Nintendo.

So why do I choose Nintendo? For all of those reasons. Why do I write for a Nintendo community website? Because it is my passion to share Nintendo’s excellent gaming with everyone. Microsoft should focus on making the next Windows operating system as good as XP was, instead or regressing, and Sony should go back to revolutionizing discs. Leave gaming to Nintendo, the gaming company. The only competition that Nintendo has ever really had was SEGA, and now that they’re with Nintendo, there’s no stopping them.

People can ridicule Nintendo all they want, but the fact remains that they are on top of the video gaming pyramid. Just look at the bestselling and most highly rated games of all time to see Nintendo’s domination. Look back to E3 this year where Nintendo stole the show. They were advancing to new territory with 3D gaming while Sony was living in the past and releasing its Move motion controller. So next time you’re asked why you choose Nintendo over other consoles, I hope you’ll have your answer prepared to fire back at them. Be prepared for some heated arguments mind you. Alternatively, just hit them up with this article for some light reading and let the facts do the talking.

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Why I Choose Nintendo

As I sit here writing this, my 51st article for Zelda Informer, there is one question that keeps coming into my mind. A question that I ask myself. A question that my friends and the people I know often ask. A question that you, as a Nintendo fan, have most likely been asked on numerous occasions. Why do you choose Nintendo? Why not the Sony Playstation or Microsoft X-Box? Often we just give half-mumbled, non-intelligible answers that in their own way say “because I want to”, and, “you wouldn’t understand anyway”. But there are numerous reasons why we are Nintendo fans. My problem wasn’t identifying them, it was compacting them into this bite-sized article.

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Recent Zelda References in Other Games http://www.zeldainformer.com/recent_zelda_references_in_other_games/ Mon, 13 Dec 2010 07:31:37 +0000 http://localhost/wordpress90/?p=1384



It’s always a treat when I’m looking at something and, boom, get a burst of nerdy giddiness as I spot a Zelda reference. Epic Mickey contains such a reference as another character warns Mickey with the ever nostalgic “It’s dangerous to go alone! Take this.” Not too sure if the younger generation got the joke, but it’s sure something for the older gamers to enjoy.





Island Paradise is a game on Facebook where one can create his or her very own “island paradise”. Here, we see that infamous line again, complete with a rocky cave, old man, and two arbitrary fires. It’s great to see the memory of the original Legend of Zelda live on in this day and age.

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It’s always a treat when I’m looking at something and, boom, get a burst of nerdy giddiness as I spot a Zelda reference.  Epic Mickey contains such a reference as another character warns Mickey with the ever nostalgic “It’s dangerous to go alone!  Take this.”  Not too sure if the younger generation got the joke, but it’s sure something for the older gamers to enjoy.  Jump in for another Zelda-spotting!

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Epic Mickey Finally Arrives, The Wind Waker Let's Play Part 4 http://www.zeldainformer.com/epic_mickey_finally_arrives_the_wind_waker_lets_play_part_4/ Tue, 14 Dec 2010 18:30:43 +0000 http://localhost/wordpress90/?p=1385



Better late than never they alway say. We’ve truly begun to take the next step as a site when we receive non Zelda related games for review. My only regret right now is now requesting copies of Donkey Kong Country Returns and Kirby’s Epic Yarn, two titles that we more than likely could of gotten. In the end, it’s just nice to see us getting some recognition for our coverage that is in addition to Zelda. Of course, we can’t forget Zelda can we? Hop inside for our Part 4 edition of The Wind Waker Let’s Play.

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Better late than never they alway say. We’ve truly begun to take the next step as a site when we receive non Zelda related games for review. My only regret right now is now requesting copies of Donkey Kong Country Returns and Kirby’s Epic Yarn, two titles that we more than likely could of gotten. In the end, it’s just nice to see us getting some recognition for our coverage that is in addition to Zelda. Of course, we can’t forget Zelda can we? Hop inside for our Part 4 edition of The Wind Waker Let’s Play.

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Not As Long As Me Right Now http://www.zeldainformer.com/not_as_long_as_me_right_now/ Tue, 14 Dec 2010 19:20:15 +0000 http://localhost/wordpress90/?p=1386 Not as long as me right now

Zelda gamers these days are often talking about an overall “decline” in the series, or how it is gradually becoming easier over time. The olden difficulty of the originals, or even the Nintendo 64 era, is said to be way beyond the modern releases. For years, it has been established that Zelda isn’t as hard as it used to be, but hardness isn’t everything. Length, duration and simply overall size play just as an important role as difficulty. These characteristics can also be seen as deteriorating as The Legend of Zelda series gets older.

When I first experienced Twilight Princess, I was promised a solid 60+ hours of gaming in one of the largest worlds gaming has seen, and definitely the largest in Zelda. No doubt the promise of a big world was delivered, but what was the point of it being so big with so little? A game could be great if it only took place in one house, so long as the detail was there. The Hyrule Fields were massive, yes, but they didn’t really need to be. They created some feelings of grandeur to see Hyrule have become so large, but served no purpose.

And as for the time, well Twilight Princess took me just over 30 hours on the first playthrough, and 40 hours, or so, the second time around where I completed majority of the sidequests. These days though, to just finish the story, it only takes about 14 hours. When I am told that a game has 60+ hours to it, I like to think that means the main quest will take you that long to complete, not absolutely everything. It’s an artificial way to make a game longer by cramming it with sidequests, as opposed to extending the actual core story.

Dragon Quest IX, released this year, was a game that was said to have over 100 hours of gameplay. Now the story itself took me over 70, incorporating a large amount of potentially unnecessary leveling up I did, but nevertheless, that’s how long it took me to complete it. Had I then embarked on all of the quests, it would have cleared 100 hours easily. Now that was a game that provided length.

In recent times, Zelda hasn’t necessarily provided the lengthy quests that it has promised. The games can feel a bit emptier than they used to. The length, in many regards, is artificial. It is an additional sidequest, that often seems out of place. It is collecting rabbits in Spirit Tracks, or poes and bugs in Twilight Princess. Yes, they enhance length, but not necessarily in the preferred way. A key thing to any new Zelda game that comes out are sidequests that don’t feel like mere additions for that sole purpose of extending the amount there is to do in the game. Quality over quantity right?

Gamers will also talk about how it takes smaller amounts of time to complete dungeons these days, and how there’s less to do between dungeons, which can be true, but isn’t always. Interestingly look at the number of dungeons in recent games: The Wind Waker has seven, Twilight Princess has 10 (be that one is optional), Phantom Hourglass has eight and Spirit Tracks has six. Now look at Ocarina of Time, which has 11 or 12 depending on how you look at it, and Majora’s Mask, which has four main temples, four mini-dungeons and two optional spider houses. Can we really judge game length by number of dungeons though, considering how size varies? We’re all aware that Majora’s Mask is a game of quality over quantity. Notable, is how Majora’s Mask’s sidequests are so relevant to the game, that to many people, they are the game.

As I write this, I can’t help but disagree with this whole notion anyway. Overall, I don’t truly think Zelda is getting much shorter. Admittedly, there are some poor attempts at length through sidequests, and some storylines that drive the reasoning behind some dungeons are kind of silly. Back in the Ocarina of Time days, we were given the task, and had to find the five temples. In Majora’s Mask, there was always four. These days we collect three tears of light, completer another dungeon and then learn that the mirror is shattered so go through another three. Perhaps it is because in the olden days we were given the whole game as a task at once, not in little increments, which makes them seem longer.

Zelda will never be able to be unlimited in length, like Pokémon manages, although improvements can definitely be made. It is not necessarily fair to say that overall game size is deteriorating. Length and hardness go hand in hand. Is it that modern games are quicker because we are now used to the Zelda formula? I mean Ocarina of Time took me 100s of hours the first time, but now only takes eight. Majora’s Mask was 100s but is now only 12. Is it difficulty that gives the illusion of length? Because, now that I am experienced at both Twilight Princess and Ocarina, I can tell you that a speed run of both games leaves Twilight Princess as six hours longer. Has length really been deteriorating? Are people forgetting that the length of handhelds can’t really compare to the length of console titles, so say that the two recent Zeldas have been getting smaller?

To me, Zelda’s problem isn’t number of dungeons, or even main story length. It is the lack of sidequests that feel like they belong in the game like Ocarina of Time’s Golden Skulltulas did. It is also the poor excuses that drive the reasoning behind the need for these dungeons. Zelda may remain just as long as it has always been, but due to the experience of players and other facts, it is now finding it hard to be sustainable in both duration and quality. It should work on being stronger for longer, but not artificially, rather, through the main quest itself, not the messing around that comes after the core experience is over.

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Not as long as me right now

Zelda gamers these days are often talking about an overall “decline” in the series, or how it is gradually becoming easier over time. The olden difficulty of the originals, or even the Nintendo 64 era, is said to be way beyond the modern releases. For years, it has been established that Zelda isn’t as hard as it used to be, but hardness isn’t everything. Length, duration and simply overall size play just as an important role as difficulty. These characteristics can also be seen as deteriorating as The Legend of Zelda series gets older.

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New Zelda Novel at Barnes and Nobles http://www.zeldainformer.com/new_zelda_novel_at_barnes_and_nobles/ Wed, 15 Dec 2010 02:31:03 +0000 http://localhost/wordpress90/?p=1387



Silent Hero is the newest fan novel based on the Legend of Zelda series. The novel is written by Christine E. Schulze and is available for download at Barnes and Noble; do check it out at that link.



Synopsis:

“The Triforce, set in place by the three goddesses to protect all Hyrule, is broken into nine shards. Darkness creeps along not only Hyrule, but also Termina and Twilight. These three realms, intimately linked, can only be rescued by… A young boy who cannot speak but whose courage will emanate louder than any evil he faces. A princess as timeless as the shadowy realm from which she returns.”

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Silent Hero is the newest fan novel based on the Legend of Zelda series.  The novel is written by Christine E. Schulze and is available for download at Barnes and Noble; do check it out at that link.



Synopsis:

“The Triforce, set in place by the three goddesses to protect all Hyrule, is broken into nine shards. Darkness creeps along not only Hyrule, but also Termina and Twilight. These three realms, intimately linked, can only be rescued by… A young boy who cannot speak but whose courage will emanate louder than any evil he faces. A princess as timeless as the shadowy realm from which she returns.”

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What We Know About Skyward Sword http://www.zeldainformer.com/what_we_know_about_skyward_sword/ Wed, 15 Dec 2010 22:51:38 +0000 http://localhost/wordpress90/?p=1388



There is no new information in this piece, so don’t go off complaining how “what is this, I want new stuff!”. It’s just a small summary of what we know so far. While not as detailed as our previous summary, it has some conversational value to it that be a tad intriguing to the viewers. Also I really wanted to show off my new glasses.

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There is no new information in this piece, so don’t go off complaining how “what is this, I want new stuff!”. It’s just a small summary of what we know so far. While not as detailed as our previous summary, it has some conversational value to it that be a tad intriguing to the viewers. Also I really wanted to show off my new glasses.

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The Benefits of Gaming http://www.zeldainformer.com/the_benefits_of_gaming/ Thu, 16 Dec 2010 03:43:33 +0000 http://localhost/wordpress90/?p=1389 The Benefits of Gaming

As the gaming industry continues to become more and more prominent in society, it also becomes the focus of more media attention. With the media being, well, the media, lots of negativity gets thrown in the direction of gaming. Parent clubs, social clubs and religious groups often criticize gaming for numerous reasons. Like any other medium - music, books, film - gaming has its disadvantages, but also its benefits. Both the pros and cons should be fairly assessed, and balanced out, because video games have significant benefits.

Allow me to first address some of the common criticisms of gaming. Violence and aggression would easily be the most common. Like movies have, games have become more violent over time. There is more ‘blood and guts’, there is more killing and there is more aggression. Far too often people worry that this means gamers will take what they see in the games and become more violent themselves. To deny that this happens would be untruthful, but in most cases, the reality is the exact opposite. Games allow the players to vent themselves, if you will, or release their tension and stress. It is a way of venting aggression, which prevents people from taking it out on others in violent ways.

Solitude and addiction is another criticism of gaming, in that it can occupy way too much of people’s time so that they suffer elsewhere, such as school, work or in relationships. It is a valid criticism, because it does happen - but this criticism can be applied to anything. Television, books, sports, walking in the park - anything. The susceptibility of gamers to become addicted, or dependent, doesn’t make gaming itself a ‘bad’ thing. Addiction is a risk all about in life. If we don’t do something just because it could cause addiction, then we’re in for a life with lots of missed opportunities for fun (don’t do drugs by the way).

If someone does become addicted, then yes, a lack of going out and getting sociable does exist. They may lack social skills, and prefer to be alone with their games. Again, this is a potential negative, but gaming has just as many, if not more, potential social benefits for gamers. Nowadays, gaming is especially about playing together with others - online and in person. Gaming has bought families closer together more than it has torn them apart. Gaming gives players a sense of accomplishment, an enhanced self confidence that can further enhance sociability. Due to its prevalence in modern society, gaming proves itself to be a very common topic amongst new people that often sparks relationships.

Gaming is also associated with physical benefits. In younger children, gaming assists in motor and muscle development, and it strengthens other motor skills in developed people. Reflex times and hand-eye coordination are known to be much better nowadays than they were for our parents and ancestors. This is largely due to gaming, and how it requires quick actions in response to stimulus on the screen. Some suggest that gaming even makes people better drivers because of their enhanced ability to respond to hazards and changed conditions.

Additionally to physical, there are mental benefits associated with gaming. They can enhance mental capacity and cognitive processes through the amount of problem solving in them. ‘Problem solving’ is one of the most mentioned employability traits and its right there at the heart of gaming. Players must find solutions using initiative and what limited resources they have. Of course, not all of these problems are overcome immediately, which builds up persistence and perseverance as a personality trait. Gamers also often gain management skills as they deal with their parties in an RPG, or have to allocate resources to achieve the desired outcome. So many games also have some sort of currency system that enhances money skills and numeracy. People also learn language and history from games that are based in the past or in a foreign country, as well as culture. Gaming also can enhance concentration times, or attention spans, due to the mental focus they require.

On another level, gaming provides moral messages that are woven throughout their stories. People are often inspired by these motives and take away significant lessons to apply to their lives. Gaming is also associated with higher levels of comprehension. Intricate plots and twists require deep thought processes to fathom, and in a number of games a lot is left open to the players, allowing for theorizing and mental fact organization, further strengthening mental capacity.

There are yet more benefits for me to mention. Gaming is another medium that allows a release, or escape, from life’s circumstances. It is that bit of fantasy and relaxation that is a pleasant hobby, increasing enjoyment and satisfaction in life. As much of an escape they can be, when players return they do so with other increased abilities and skills. Modern gaming can even provide workouts and exercise, helping to increase fitness.

So then, would you prefer to be sitting around watching television, or engaging in a bit of gaming? Which one is more beneficial hey? As I’ve said, it has its pros and cons. To call gaming only negative or only positive is ignorant. Instead, see it for what it is. A hobby that is full of benefits, but also contains risks - like everything in life. Before people take stances on the nature of gaming, often based on misconceptions, they should do a cost-benefit analysis of their own. In the end, anybody can see that gaming has significant positive aspects. It has been a benefit in my life, and it can be for anyone else too, if they let it.

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The Benefits of Gaming

As the gaming industry continues to become more and more prominent in society, it also becomes the focus of more media attention.  With the media being, well, the media, lots of negativity gets thrown in the direction of gaming. Parent clubs, social clubs and religious groups often criticize gaming for numerous reasons. Like any other medium - music, books, film - gaming has its disadvantages, but also its benefits. Both the pros and cons should be fairly assessed, and balanced out, because video games have significant benefits.

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Zelda is Story, Not Gameplay http://www.zeldainformer.com/zelda_is_story_not_gameplay/ Fri, 17 Dec 2010 23:27:47 +0000 http://localhost/wordpress90/?p=1390 Zelda is Story, Not Gameplay.jpg

It is the ongoing debate among gamers. The discussion that continuously comes up and fades away again with no real conclusions being made, most likely because it’s such a subjective topic. It is the argument of what element is more important to a game: storyline or gameplay. Is it the innovation of the controls, the complexity of puzzles, the combat and the creativity of boss designs that make a game? Or is it the plot that drives the players through the game with the twists, turns, revelations and resolutions. For me, The Legend of Zelda has always been more about story than gameplay.

Already, many of you disagree, some of you agree, and I haven’t even made my case yet. So is the nature of this heated gameplay versus storyline debate. I can tell you now that amongst those who disagree with me is Nintendo, and Zelda mastermind Shigeru Miyamoto, who clearly values gameplay above storyline. Gameplay has always been a core aspect of the series. In many cases it has revolutionized modern gameplay. The original Legend of Zelda introduced saving, now taken for granted, as well as expansive open worlds. Back in the early days, Zelda was clearly gameplay. The little story they had was in the manuals, and then playing the game itself was the excitement. Things aren’t like that anymore though.

Gameplay in Zelda has always been great. The puzzles, the temples, the dungeons have always been great fun, but when I think about it, since A Link to the Past, story has been so much more important than gameplay. Perhaps it is because I’m a thinker and like the theorizing and timeline side to the series. Perhaps it’s because I like pulling out the morals intrinsically weaved throughout the storyline and it has always been what stays with me after the game is over that I see as most important. After all, most games are enjoyable, at least to a degree, while being played. The stand outs are those that remain with you.

The best way for me to express why storyline is more important is the simple reason of what drives me to play a Zelda game. Already with Skyward Sword, we’ve all begun to speculate its story, its timeline placement and links to other games. That will be one of the main reasons many of us pick up the game. The actual gameplay itself is something that we’ll try no matter what it’s like. And then when I’m playing, it is the story that drives me through the game. That’s what keeps me coming back.

When I’m playing through a dungeon, my thoughts aren’t “I wonder what puzzles await me inside”, but rather they are “I wonder what will happen with the stroryline when I finish this dungeon”. That is what gets me through the trials of the temples. In Ocarina of Time my drive to get through the game was to see what happened when the Door of Time was opened, or once all of the medallions were collected. In The Wind Waker and Twilight Princess I was driven by a desire for answers to questions like “who is Daphnes?”, or “who is Midna?”. It was the story. It was the cutscenes and the cinematics. Gamers often criticize games for cutscenes that are too lengthy, but it is those very cutscenes that make the game for me.

That’s why I’ve been slightly disappointed with both Phantom Hourglass and Spirit Tracks with their focus on touch gameplay over story. The story for Phantom Hourglass was, in ways, already over half way through the game. We now just had to get the Pure Metals, defeat Bellum, and it was done. And then in Spirit Tracks, at times I found the actual gameplay to be annoying because it delayed storyline. I wanted to get back to the Tower of Spirits to find out how Anjean was, or to reveal the mysteries of Byrne. I wanted to go get that Demon Train and see the story to completion, not get delayed an hour as I found the Compass of Light and then destroyed trains in the Dark Realm. Story, story, story. It seems so much more prominent to the Zelda series of modern times than gameplay itself.

When I think about other games that I play, I realize even more that Zelda is about storyline. Look how devoid of storyline games like Super Mario 64 are. In fact, how many Mario games have started with Peach inviting Mario to her castle for a cake only to have some disaster befall her so that she gets kidnapped by Bowser? Nintendo openly acknowledges there that Mario is about gameplay. Then there’s games like Pokémon, Wii Sports Resort or Monster Hunter Tri, with no story, or just enough story to give some meaning to what you’re doing - be it killing monsters or catching little animals. They’re the games that I play for gameplay. When I play Zelda, I play it to think, not just relax.

This is Miyamoto’s thoughts on the issue of gameplay versus storyline:

“I don’t think that a story alone can make a game exciting. I’m afraid that people think that I ignore storylines or that I don’t feel that the story has any value. My first priority is whether the game play is interesting. What I mean by that is that a player is actively involved in the game. The story is just one of the ways to get players interested, like the enemies or puzzles. If you just want a good story, you should pick up a novel or see a movie. In a game, you might meet a character, but you don’t find out his story until later, after you do something that reveals the truth about him. It’s all up to the player. You only get that sort of experience with the interactive entertainment. Of course, the scenario, characters and graphics are all important, but it’s this active attitude that is the most important element.”


Nintendo is often targetted for its focus on gameplay over storyline, but let’s really consider what Miyamoto is saying here. In video gaming, the gameplay is the key and unique element, obviously. He focuses on that, and then uses the storyline to keep players engaged and wanting to play. That’s exactly how I feel when playing Zelda. The gameplay is fun, but it is the story that drives me through. It is the mystery that drives me to complete more of the game and find out the truth. The thing is Miyamoto san, I do want a good story, but the story I want is The Legend of Zelda. I would pick up a book or see a movie if there were official Zelda versions, but there aren’t, so the games are where I must go.

So, what then does this whole debate mean for Skyward Sword - a game where the motion controls and gameplay appears to be the predominant feature? Will the story take a back seat? I doubt it. With what we’ve seen so far, the story looks just as developed as any other Zelda game, and from what we’ve heard, the story was actually developed before the gameplay, unlike in games like Ocarina of Time. I believe Skyward Sword will show that perfect balance of the two. There will be enjoyable gameplay that we progress through with our desire for answers. To me Zelda is story, but the beauty of Zelda is that to you it can be gameplay. To others it can be both. The Legend of Zelda is there for us to enjoy, and that’s exactly what we should do. Let’s accept that different people enjoy different elements and just agree that out of all of the elements that make a game, graphics definitely aren’t the most important.

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Zelda is Story, Not Gameplay.jpg

It is the ongoing debate among gamers. The discussion that continuously comes up and fades away again with no real conclusions being made, most likely because it’s such a subjective topic.  It is the argument of what element is more important to a game: storyline or gameplay.  Is it the innovation of the controls, the complexity of puzzles, the combat and the creativity of boss designs that make a game?  Or is it the plot that drives the players through the game with the twists, turns, revelations and resolutions. For me, The Legend of Zelda has always been more about story than gameplay.

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Urgent: Metroid Wiki Needs You to Save it, and We Need You Too http://www.zeldainformer.com/urgent_metroid_wiki_needs_you_to_save_it_and_we_need_you_too/ Sat, 18 Dec 2010 16:04:31 +0000 http://localhost/wordpress90/?p=1391 You know, I grow weary of this rearing it’s ugly head every 4 months, but alas what can be done? We need money and this time it’s already more urgent than at any other time in the past. Presently, one of our servers has already been taken down (the one Metroid Wiki is on), which is one reason this is urgent as of today. We are again requesting help to get us “caught up” on our server bills. We are looking to raise between 200 and 400$ to help the recovery act and we need to raise it within a week.

As usual, there is a light at the end of the tunnel is all of this. After some lengthy phone conversations this week both with Rackspace and with every advertiser we use, ZI is officially “solvent”. We are now self sufficient with a small surplus each month as of the end of December. The problem? That means we are just that, self sufficient… it doesn’t make up for already past due amounts. So, in essence, this is the last donation drive we will ever have. Have. I promise you that. If that promise gets broken, feel free to castrate me and hang me from a flag pole.

This is also an immediate help to Zelda Informer as well. Metroid Wiki and Zelda Informer’s servers are linked, and last night Zelda Informer’s server went down for 3 hours. It went down due to the late payments, and it was only have a very angry, drunk phone call at 3am this morning that it got resolved and ZI was brought back online. Unfortunately, there is no guarentee unless we raise the funds that we wont be going back down again sometime in the next week. So while these funds immediately help Metroid Wiki, they also help Zelda Informer.

Send all donations to tips@zeldainformer.com via paypal. Again, I apologize for this mess, but as is proven with Metroid Wiki not being around, this is real, and we could actually not come to exist on the internet soon enough.

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You know, I grow weary of this rearing it’s ugly head every 4 months, but alas what can be done? We need money and this time it’s already more urgent than at any other time in the past. Presently, one of our servers has already been taken down (the one Metroid Wiki is on), which is one reason this is urgent as of today. We are again requesting help to get us “caught up” on our server bills. We are looking to raise between 200 and 400$ to help the recovery act and we need to raise it within a week.

As usual, there is a light at the end of the tunnel is all of this. After some lengthy phone conversations this week both with Rackspace and with every advertiser we use, ZI is officially “solvent”. We are now self sufficient with a small surplus each month as of the end of December. The problem? That means we are just that, self sufficient… it doesn’t make up for already past due amounts. So, in essence, this is the last donation drive we will ever have. Have. I promise you that. If that promise gets broken, feel free to castrate me and hang me from a flag pole.

This is also an immediate help to Zelda Informer as well. Metroid Wiki and Zelda Informer’s servers are linked, and last night Zelda Informer’s server went down for 3 hours. It went down due to the late payments, and it was only have a very angry, drunk phone call at 3am this morning that it got resolved and ZI was brought back online. Unfortunately, there is no guarentee unless we raise the funds that we wont be going back down again sometime in the next week. So while these funds immediately help Metroid Wiki, they also help Zelda Informer.

Send all donations to tips@zeldainformer.com via paypal. Again, I apologize for this mess, but as is proven with Metroid Wiki not being around, this is real, and we could actually not come to exist on the internet soon enough.

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News on 3DS, Skyward Sword Coming in January? http://www.zeldainformer.com/news_on_3ds_skyward_sword_coming_in_january/ Sat, 18 Dec 2010 17:29:36 +0000 http://localhost/wordpress90/?p=1392 Skyward Sword Art

Apparently Nintendo of France is going to be holding a press event in the middle of January that most likely contains more details about products coming out early next year. While it is pure speculation that the event is even occurring (after all, the news itself originates on twitter), it would make sense to start hyping some of the early releases next year. Among those releases, is the Nintendo 3DS hardware along with the planned early release of Skyward Sword and Ocarina of Time 3DS. The bigger question is if this press event is merely a precurses leak to similar events happening world wide. We’ll keep you up to date as these rumors develop, but hearing some new information in January certainly sounds fantastic.

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Skyward Sword Art

Apparently Nintendo of France is going to be holding a press event in the middle of January that most likely contains more details about products coming out early next year. While it is pure speculation that the event is even occurring (after all, the news itself originates on twitter), it would make sense to start hyping some of the early releases next year. Among those releases, is the Nintendo 3DS hardware along with the planned early release of Skyward Sword and Ocarina of Time 3DS. The bigger question is if this press event is merely a precurses leak to similar events happening world wide. We’ll keep you up to date as these rumors develop, but hearing some new information in January certainly sounds fantastic.

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Disney Epic Failure http://www.zeldainformer.com/disney_epic_failure/ Sun, 19 Dec 2010 22:00:00 +0000 http://localhost/wordpress90/?p=1393 epic_mickey_failure_header.jpg
Epic Mickey was supposed to be Mickey Mouse’s glorious return to the mainstream gaming world - and by all means it should have been. Its foundation was solid: enter the world of classic Disney, based on a combination of famous Disneyland attractions and cherished vintage cartoons, and manipulate the world using magical paint and thinner in order to achieve your goals. In large part it succeeded in its mission, as its recreations (and steampunk retweaking) of Disney properties were honestly really cool, with a slew of fun references and game world concepts.



But if you follow the gaming media at all, you’ve probably seen Epic Mickey‘s dismal Metascore rating. While I personally enjoyed the game, I have to admit, I’m surprised the score is even as high as it is. The main issues that plagued the game didn’t come from a lack of conceptual prowess - otherwise no one would have been excited in the first place. They came from a disappointingly lackluster execution that wound up feeling anything but epic. Where did the game go wrong, exactly?



Living in sunny southern California means I’m only about an hour away from the Disneyland Resort, and since it’s my wife’s second home of sorts, I find myself strolling along Main Street fairly frequently. One of the things that originally drew me to Epic Mickey was its world - I could finally explore Disneyland with a complete and total imaginative freedom that just isn’t possible in a real-life theme park. I could leap from the rooftops of Main Street, jump into the fires of Pirates of the Caribbean, and fight my way through the world of Tomorrow. Every kid’s dream right? (Yeah, I still consider myself a kid.)



But when I finally played Epic Mickey, I didn’t really get that feeling. Early levels seemed to do a decent job at emulating the feel of the original attractions - the recreation of It’s a Small World comes to mind - but even then the areas felt incomplete. No, it wasn’t just because Wasteland needed saving and it was my job to fill in the gaps. The game felt too fragmented. Rather than flowing organically from one area to the next, Epic Mickey had me leaping back and forth between action zones through side-scrolling passages based on classic Disney cartoons - but these sections of the game were out-of-place and unwanted. The result was a hodgepodge of unmemorable stages and a game that, all things considered, felt way too small and undeserving of the Epic name.



Epic_Mickey_failure.png
The worst part of this whole situation is that there’s about a decade and a half of 3D platforming history that Epic Mickey could have drawn from. Games like Super Mario, Banjo-Kazooie, and others established a popular formula for 3D platforming which featured a number of large course maps inside of which were several smaller stages, each with its own set of objectives to complete. Epic Mickey borrows from this tradition to an extent, but there’s no central unifying factor that makes you feel as though you’re progressing through the game. While Mario has Stars and Banjo-Kazooie has Jiggies, Epic Mickey‘s Power Sparks don’t really compare. They weren’t rewards for completing interesting gameplay tasks and overcoming obstacles, but instead gifts for fulfilling fetch quests or hidden in random places in the overworld like common items. You could even buy them in shops. They simply didn’t have the same effect - and given that they don’t particularly scream “Disney,” they were a weak feature overall.



And that brings us to the heart of the matter: the core gameplay just isn’t impactful whatsoever. The vast majority of tasks have you simply filling in or thinning out objects in order to progress along a linear path, or else finding a certain object or set of objects and talking to someone. There aren’t really any platforming gauntlets, large worlds to explore, or interesting objectives to complete. And there were only ten or so real “levels” overall - way too few for a modern platformer. Though the emulation of Disneyland attractions was generally to good effect, even those could have been fleshed out more.



In the end, the game leaves me scratching my head. The concept and mechanics have the potential to be great, and there are a few moments such as boss battles where we really see them shine, but the rest of the game lacks the charm and intrigue that 3D platformers usually bring. Had Epic Mickey more closely followed this established formula, it might have (ironically though it may be) actually turned out much better.

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epic_mickey_failure_header.jpg
Epic Mickey was supposed to be Mickey Mouse’s glorious return to the mainstream gaming world - and by all means it should have been. Its foundation was solid: enter the world of classic Disney, based on a combination of famous Disneyland attractions and cherished vintage cartoons, and manipulate the world using magical paint and thinner in order to achieve your goals. In large part it succeeded in its mission, as its recreations (and steampunk retweaking) of Disney properties were honestly really cool, with a slew of fun references and game world concepts.


But if you follow the gaming media at all, you’ve probably seen Epic Mickey‘s dismal Metascore rating. While I personally enjoyed the game, I have to admit, I’m surprised the score is even as high as it is. The main issues that plagued the game didn’t come from a lack of conceptual prowess - otherwise no one would have been excited in the first place. They came from a disappointingly lackluster execution that wound up feeling anything but epic. Where did the game go wrong, exactly? Jump inside to find out.

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Japanese Kinder Egg's Now Provide Mini Spirit Tracks Figurines http://www.zeldainformer.com/japanese_kinder_eggs_now_provide_mini_spirit_tracks_figurines/ Tue, 21 Dec 2010 00:29:54 +0000 http://localhost/wordpress90/?p=1394 Kinder Link

Furuta Confectionary, a somewhat well known toy and sweets manufacturer in Japan, is releasing some Spirit Tracks themed Kinder Eggs. A Kinder Egg is a small toy encased in a plastic egg container and then surrounded in chocolate. If that description doesn’t make sense to you, then hop inside to see a picture of one of these eggs cracked open. What is neat about this is that it’s not just limited to the statue you see above, as their is an entire Spirit Tracks collection. There are 12 total statues to collect, and after the jump we have 11 of them pictured so you know what to look for to complete the series if you plan to order these in from over seas. Of course, the fun part is that there is one mystery statue which you’ll have to discover for yourself. Hop inside for more information and images.

These statues will be available on January 17th 2011, but as of right now I cannot seem to find any place to import the sweets. They may be carried, however, at some of the local comic book stores and candy shops in bigger cities. Any place that carries imported Japanese sweets is likely to be carrying these eggs next year, but be sure to stop by and ask your local place if you wish them to get a new shipment next year, in case they are still trying to get rid of their 2010 stock. It’s totally worth it to complete your Zelda collection, no?

zeldaspirit_tracks_characters_now_available_in_japanese_kinder_egg_2.jpg

zeldaspirit_tracks_characters_now_available_in_japanese_kinder_egg_3.jpg

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Source: Furuta

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Kinder Link

Furuta Confectionary, a somewhat well known toy and sweets manufacturer in Japan, is releasing some Spirit Tracks themed Kinder Eggs. A Kinder Egg is a small toy encased in a plastic egg container and then surrounded in chocolate. If that description doesn’t make sense to you, then hop inside to see a picture of one of these eggs cracked open. What is neat about this is that it’s not just limited to the statue you see above, as their is an entire Spirit Tracks collection. There are 12 total statues to collect, and after the jump we have 11 of them pictured so you know what to look for to complete the series if you plan to order these in from over seas. Of course, the fun part is that there is one mystery statue which you’ll have to discover for yourself. Hop inside for more information and images.

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Nintendo 3DS Press Event January 19th in New York, Ocarina of Time 3DS http://www.zeldainformer.com/nintendo_3ds_press_event_january_19th_in_new_york_ocarina_of_time_3ds/ Tue, 21 Dec 2010 05:01:00 +0000 http://localhost/wordpress90/?p=1395 3ds-prev-event-jan11.jpg

Those hoping to hear more about Skyward Sword on the 19th of January are going to have to wait a bit longer. Previously we reported on a rumored press event happening in france, and as had been officially announced, the exact same event is happening statside and is merely a 3DS Preview event. Included in this preview, supposedly is hands on with all the games slated to come out in the first half of 2011 for the 3DS, as well as a presentation by none other than Reggie. While I am sure questions about Skyward Sword will come up in interviews, I wouldn’t expect anything new to come up.

What we can expect, however, is more information, videos, and impressions for Ocarina of Time 3DS. It’s already been confirmed that the game will come out during the launch window. While it may not be a launch title, it would fit the criteria of being shown off. So, we will be getting some Zelda stuff on the 19th, but we’ll have to wait longer for the game we all want to see more of.

Source: Joystiq

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3ds-prev-event-jan11.jpg

Those hoping to hear more about Skyward Sword on the 19th of January are going to have to wait a bit longer. Previously we reported on a rumored press event happening in france, and as had been officially announced, the exact same event is happening statside and is merely a 3DS Preview event. Included in this preview, supposedly is hands on with all the games slated to come out in the first half of 2011 for the 3DS, as well as a presentation by none other than Reggie. While I am sure questions about Skyward Sword will come up in interviews, I wouldn’t expect anything new to come up.

What we can expect, however, is more information, videos, and impressions for Ocarina of Time 3DS. It’s already been confirmed that the game will come out during the launch window. While it may not be a launch title, it would fit the criteria of being shown off. So, we will be getting some Zelda stuff on the 19th, but we’ll have to wait longer for the game we all want to see more of.

Source: Joystiq

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Discovery: The Wind Waker http://www.zeldainformer.com/discovery_the_wind_waker/ Tue, 21 Dec 2010 20:30:00 +0000 http://localhost/wordpress90/?p=1396 DiscoveryTWW.jpg
While I was in the process of deciding how best to tackle the themes of The Wind Waker, one of our resident writers, Melchizedek, contributed a series of pieces on that very topic. Live for the Future covered the game’s attention to the grand purpose of life, Face Your Regrets took it one step further and warned against living in the past, and It’s Always About What You Haven’t Got explored the pitfalls of covetous ambition.



Instead of slipping into redundancy and repeating these same story points again in my own words, I think the best way to look at The Wind Waker is to examine its treatment of the Hero’s Journey. This tale in particular, in both its story and its core gameplay, epitomizes the sense of discovery that has long defined The Legend of Zelda series.



In an article I wrote back in September, I discussed how the most important element in the Zelda series is the sense of adventure that accompanies the player’s journey through the vast world of Hyrule. I made the rather bold statement that “Wind Waker was more like the original Legend of Zelda than any of the other recent games in that the central element was Link’s exploration of the seemingly-endless sea.” The time has come to defend that claim.



Many may protest: “But Wind Waker‘s world was so empty! It’s just wide open space, and it takes too long to get from place to place!” This is true in a sense, because the means of travel - a sailing ship - demanded a wide, open ocean area. At the time a means of solid maritime combat while Link’s ship was in motion hadn’t been developed yet (but would later show up in Phantom Hourglass), so while there were areas that had some enemies, there weren’t nearly as many enemies as we see in the early 2D games. Not to mention that sword combat, the staple of the series, is impractical to incorporate altogether while at sea.



The comparisons to The Legend of Zelda have more to do with some of the other features of the Wind Waker overworld: namely the abundance of hidden treasures, an overworld that requires a map and compass to explore, and the fact that large portions of gameplay are staged on the main map and not in towns or dungeons.



The original game had us burning trees, pushing boulders and gravestones, and bombing walls to find secret caverns and goodies. Wind Waker has many of the same features, but we find them instead by sending our crane to the bottom of the ocean or scouring the various islands for nooks and crannies to crawl into. Whereas most recent games have worlds that are easy to navigate because they consist of mostly wide open spaces with small passageways branching off to other areas, both Legend of Zelda and The Wind Waker require some degree of planning due to their grid-like layouts. Most of the secrets in both games are out in the field (or the ocean in Wind Waker‘s case), rather than tucked away in a town or a dungeon area like in Twilight Princess. Wind Waker goes particularly above and beyond by requiring you to not only complete gameplay objectives, but also to coordinate a search of the overworld by comparing your treasure maps to your sea chart. That’s not to say that the other games don’t have any exploration to them - just that these two games devote particular attention to scouring the world as part of the adventure.



It’s this sense of discovery that sets The Wind Waker apart from other games. But it’s not just a feature of the gameplay - it factors heavily into the message of the game as well.



TWW_Discovery_img.png
Link starts out in The Wind Waker in much the same way he did in Ocarina of Time - he lives in a part of the world that has little contact with the peoples outside. It is only when the Helmaroc King swoops down to kidnap his sister that he finally breaks free of his little corner of existence and gets a chance to experience the wide world beyond. Taking this story along with the first items he receives in his quest - the trademarks of the hero: the green garb of legends, and a sword and shield with which to fight his foes - we can see that his movement away from the place he has always known marks growth and experience that will later lead him to his heroic destiny.



Unlike Ocarina of Time, however, which focused specifically on the changes that accompany growth through its time travel trope, Wind Waker instead focuses on the process of journey and discovery itself. Throughout his quest, Link gains several things that aid him not so much in fighting evil and becoming stronger, but accessing more and more of the world now open to him. The telescope, a gift from his sister, represents looking beyond his current state; the King of Red Lions represents his inner voice, which guides him through the seas of time from his past to his future; the grappling hook represents a breach of the gaps that separate him from a greater existence; the Deku leaf represents a capacity to soar to new heights; the Master Sword, finally, the key to unlocking his purpose.



This strikes a chord with the message of previous games, but what it leaves us with is ultimately that growth is about more than awakening from childhood and growing up and moving on from the past, it also comes from our experiences themselves. They are what shape us and make us who we are, and while we shouldn’t try to dwell on these too deeply as Daphnes did, we should always embrace that process of growth - by seeking new sights, new places, and new experiences.



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Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.

Related:

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DiscoveryTWW.jpg
While I was in the process of deciding how best to tackle the themes of The Wind Waker, one of our resident writers, Melchizedek, contributed a series of pieces on that very topic. Live for the Future covered the game’s attention to the grand purpose of life, Face Your Regrets took it one step further and warned against living in the past, and It’s Always About What You Haven’t Got explored the pitfalls of covetous ambition.

Instead of slipping into redundancy and repeating these same story points again in my own words, I think the best way to look at The Wind Waker is to examine its treatment of the Hero’s Journey. This tale in particular, in both its story and its core gameplay, epitomizes the sense of discovery that has long defined The Legend of Zelda series.

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Wii Rule Motion Control http://www.zeldainformer.com/wii_rule_motion_control/ Wed, 22 Dec 2010 02:34:30 +0000 http://localhost/wordpress90/?p=1397



Nigel Kendall of Pocket-Lint brings us an interview with our beloved Shigeru Miyamoto. According to Miyamoto, Nintendo’s motion control capabilities are still going strong. Here, he states:


“Of course, I am happy that motion is fashionable now. But when we make games, we are not trying to produce trendy products. It needs to be an experience that’s meaningful, and the motion control needs to add something. So our new Zelda game takes motion control and adds something to the game to make you feel like you’re part of the adventure. I think our rivals need to find what it is they have to offer that’s new.”



Sure, Sony and Microsoft may have “technically superior” products, but Miyamoto doesn’t even break a sweat. To him, games are all about how one can submerge into the experience. Nintendo is constantly looking for new, cutting-edge features, not for being “trendy”, but for that very experience. Miyamoto is a man who truly loves his video games for that reason and wants to share that love with us through all his hard work on Skyward Sword. Also, with the amazing new Nintendo 3DS around the corner, gamers are also met with a profound new world of actual 3D. Now we know that the 3DS can even play 3D video content; you can enjoy your favorite movies on the go and in a brand new way! Read more on the interview here.

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Nigel Kendall of Pocket-Lint brings us an interview with our beloved Shigeru Miyamoto.  According to Miyamoto, Nintendo’s motion control capabilities are still going strong.  Here, he states:


“Of course, I am happy that motion is fashionable now. But when we make games, we are not trying to produce trendy products. It needs to be an experience that’s meaningful, and the motion control needs to add something. So our new Zelda game takes motion control and adds something to the game to make you feel like you’re part of the adventure.  I think our rivals need to find what it is they have to offer that’s new.”



Sure, Sony and Microsoft may have “technically superior” products, but Miyamoto doesn’t even break a sweat.  To him, games are all about how one can submerge into the experience.  Nintendo is constantly looking for new, cutting-edge features, not for being “trendy”, but for that very experience.  Miyamoto is a man who truly loves his video games for that reason and wants to share that love with us through all his hard work on Skyward Sword.  Also, with the amazing new Nintendo 3DS around the corner, gamers are also met with a profound new world of actual 3D.  Now we know that the 3DS can even play 3D video content; you can enjoy your favorite movies on the go and in a brand new way!  Read more on the interview here.

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Overlooked: Skyward Sword is Over Half Complete http://www.zeldainformer.com/overlooked_skyward_sword_is_over_half_complete/ Thu, 23 Dec 2010 07:49:57 +0000 http://localhost/wordpress90/?p=1398 Skyward Sword

Like the entire stable of classic games that Miyamoto has produced, the latest Zelda title will be a Nintendo exclusive, a game that exerts a commercial pull so powerful that people will buy consoles especially to play it.



At the time of our meeting, the game is “over half complete”.



“What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense. In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it”.



We’ve been waiting ages for any sort of news on Skyward Sword, and hidden within an interview we already posted was some juicy information. We know the game is over half completed now, and that the overall experience they are aiming for is dense. So dense that we want to immediately go back and replay it. While I am unsure what meaning of dense they are aiming for, one thing is for certain: They are aiming for this to be one of the most complete Zelda games we have ever played, with story, controls, and environments being so engaging that we just don’t want to put the game down, even after completion. I wont begin the hype train yet. We need a release date before I get too excited, but it’s nice to get a small update on the games progress, and their goals in creating it. Hopefully we hear more in early 2011.

Source: Pocket Lint


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Skyward Sword

Like the entire stable of classic games that Miyamoto has produced, the latest Zelda title will be a Nintendo exclusive, a game that exerts a commercial pull so powerful that people will buy consoles especially to play it.

At the time of our meeting, the game is “over half complete”.

“What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense. In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it”.


We’ve been waiting ages for any sort of news on Skyward Sword, and hidden within an interview we already posted was some juicy information. We know the game is over half completed now, and that the overall experience they are aiming for is dense. So dense that we want to immediately go back and replay it. While I am unsure what meaning of dense they are aiming for, one thing is for certain: They are aiming for this to be one of the most complete Zelda games we have ever played, with story, controls, and environments being so engaging that we just don’t want to put the game down, even after completion. I wont begin the hype train yet. We need a release date before I get too excited, but it’s nice to get a small update on the games progress, and their goals in creating it. Hopefully we hear more in early 2011.

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Linebeck's Theme Remixed http://www.zeldainformer.com/linebecks_theme_remixed/ Thu, 23 Dec 2010 17:40:22 +0000 http://localhost/wordpress90/?p=1399



This arrangement was done by one of our fans who is happy to grace us in the forums: Dragonos. Linebeck’s Theme is widely considered one of the best musical pieces in Phantom Hourglass, and I have rarely seen good remixes of the song anywhere on the net. That is until now. While it doesn’t stray too far from the norm, it sticks with what works and the remix has it’s own flare. If you have your own musical, artistic, or otherwise comedic talents you wish to show off, remember you can send us an email about it using our contact form, or simply email us at tips@zeldainformer.com

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This arrangement was done by one of our fans who is happy to grace us in the forums: Dragonos. Linebeck’s Theme is widely considered one of the best musical pieces in Phantom Hourglass, and I have rarely seen good remixes of the song anywhere on the net. That is until now. While it doesn’t stray too far from the norm, it sticks with what works and the remix has it’s own flare. If you have your own musical, artistic, or otherwise comedic talents you wish to show off, remember you can send us an email about it using our contact form, or simply email us at tips@zeldainformer.com

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Year of the Platformer http://www.zeldainformer.com/year_of_the_platformer/ Sun, 26 Dec 2010 20:45:00 +0000 http://localhost/wordpress90/?p=1400 YearOfThePlatformer.jpg
It’s been a big year for Nintendo, with more big-name franchise releases than any other 12-month period during the Wii’s lifespan to-date. Some of these have met with universal critical acclaim, others with mixed skepticism. Not surprisingly, of course, most of the undisputed success stories have come straight from the genre that first launched Nintendo to greatness: platforming.



The trend towards a greater volume of platformer releases started with last year’s holiday season, which saw Nintendo drop a new console Super Mario Bros. title for the first time in almost two decades. When it quickly went on to become one of the top-selling games of all time, many thought the new Golden Age of Nintendo was finally about to begin. Is that the case? Perhaps, but no matter what this year has delivered some of the best gaming experiences to hit the Wii thus far. Jump inside for my top three.


Number 3 - Kirby’s Epic Yarn


year_end_Kirbys-Epic-Yarn.jpg year_end_Kirbys-Epic-Yarn_2.jpg year_end_Kirbys-Epic-Yarn_3.jpg



I didn’t expect much out of Epic Yarn besides a bit of feel-good fun - and it turns out that was a terrific decision, for that’s exactly what the game’s made of. While the game’s visuals are nothing technologically stunning, the charm of its characteristic style, gameplay, and musical direction won me over without a fight. As the old adage goes, style isn’t everything - thankfully in Epic Yarn‘s case there’s plenty of substance to back it up, taking as many forms as Kirby has transformations.



Speaking of transformations, I don’t think the series has ever seen anything better than the UFO form, or more surprising than the fire engine. I’d really love to see some of these new Epic Yarn additions find a permanent home in a classic Kirby-styled game. Two-player co-op is fun, but not as obviously shoved in your face as the feature was in New Super Mario Bros.



It’s not quite classic Kirby, to be sure, but that doesn’t stop it from being one of the most enjoyable platforming romps I’ve undertaken in quite some time. I’d say it goes toe-to-toe even with New Super Mario Bros. Wii, and that’s one of my favorite Mario games of the past three console generations.


Number 2 - Donkey Kong Country Returns


year_end_donkey-kong-country-returns.jpg year_end_donkey-kong-country-returns_2.jpg year_end_donkey-kong-country-returns_3.jpg



Donkey Kong Country? Score. To be released this year? Excellent. Developed by Retro Studios?! Heaven. This was one of those out-of-nowhere sort of titles that no one expected, but that everyone was looking forward to, and it certainly didn’t disappoint. Heck, I’d even label it the best side-scrolling platformer to grace the gaming world since Super Mario Bros. 3.



What impressed me most was the sheer level of detail Retro packed into this game. Normally one expects a 2D side-scroller to be, well, two-dimensional - somehow Donkey Kong Country Returns feels richer than many games with fully 3D environments. Interactions with the scenery occur regularly and are executed masterfully, with tons of secrets and obstacles around every corner.



And it’s actually difficult, not in a cheap and frustrating way as is often the case with games of late, but in a satisfying “I’m so determined to beat this that my thumbs are on fire” sort of way. The game throws opportunities to grab extra lives at you with what at first seems a disappointing regularity, but it’s just as quick to take them all away as you try to get past that tricky part. It strikes a rare balance that I don’t think we’ve seen before in any game.



The level design really shines, however, in the game’s post-completion challenges, which are probably the most intense gaming gauntlets outside of the NES era. It’s a shame to say, but I still can’t quite get the rhythm right for those time trial speed runs. Curse you, Tiki tribe!


Number 1 - Super Mario Galaxy 2


year_end_super-mario-galaxy-2.jpg year_end_super-mario-galaxy-2_2.jpg year_end_super-mario-galaxy-2_3.jpg



Don’t tell me you didn’t see this one coming! It was an extremely close call between this and Donkey Kong Country Returns, but the Galaxy games are so special that I couldn’t bring myself to deny it the top spot. It exceeds in every area just as much as the original Galaxy - its graphics are just as stunning, its musical score just as magical, its level design far exceeding the standards of its predecessors.



A lot of people will disagree, but after playing this game, it’s clear that the 3D Mario games have come a long way since Super Mario 64, and yet something about this game feels closer to the classics in terms of style and substance. Maybe it’s the dense level design that focuses on meaningful progression rather than scope and scale. Galaxy 2‘s Stars feel more like the end of a complete level than part of a series of collect-a-thons. The game has all the feel-good elements that made Epic Yarn fun, plus just enough difficulty (Grandmaster Galaxy, anyone) to keep me on my toes.



In the end, what makes this game stand out is that it’s everything that a sequel should be, with a healthy balance of throwbacks to the last game and the series at large as well as plenty of brand-new content. The elimination of forced treks across the hub world, while a controversial move, makes perfect sense to me - the game’s not about the hub, after all, it’s about the galaxies. And it comes off feeling like the most ambitious 3D Mario title yet, without failing to live up to the hype.



I haven’t yet spoiled my original experience with the game with a second playthrough, but as I’m writing this I’m tempted to give it another go, as we await what next year has to offer.


2010: Year of the Platformer



Though there were a lot of other terrific games this year - we here at Zelda Informer have an infamous love for Metroid: Other M and Pokemon HeartGold and SoulSilver were possibly the best remakes ever made - it’s clear that platforming is king. Had Skyward Sword made its debut this year as originally planned, things might have turned out differently. But, as things stand, I proudly proclaim 2010 Nintendo’s Year of the Platformer. Better luck next mission, Samus.

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YearOfThePlatformer.jpg
It’s been a big year for Nintendo, with more big-name franchise releases than any other 12-month period during the Wii’s lifespan to-date. Some of these have met with universal critical acclaim, others with mixed skepticism. Not surprisingly, of course, most of the undisputed success stories have come straight from the genre that first launched Nintendo to greatness: platforming.

The trend towards a greater volume of platformer releases started with last year’s holiday season, which saw Nintendo drop a new console Super Mario Bros. title for the first time in almost two decades. When it quickly went on to become one of the top-selling games of all time, many thought the new Golden Age of Nintendo was finally about to begin. Is that the case? Perhaps, but no matter what this year has delivered some of the best gaming experiences to hit the Wii thus far. Jump inside for my top three.

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The Wind Waker Lets Play Parts 5, 6, and 7 - Zelda Talk, GoTY, Holidays, and More http://www.zeldainformer.com/the_wind_waker_lets_play_parts_5_6_and_7_-_zelda_talk_goty_holidays_and_mor/ Thu, 23 Dec 2010 22:26:02 +0000 http://localhost/wordpress90/?p=1401



Our The Wind Waker lets play makes a triumphant return with 3 new parts, with various discussions throughout. From a special Holiday announcement, Game of the Year discussion, down to some plain old fashion Zelda talk. These lets plays are packing a punch, and of course throughout, walking you all through one of the best Zelda titles to date. Hop inside to see parts 5 and 6.


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Our The Wind Waker lets play makes a triumphant return with 3 new parts, with various discussions throughout. From a special Holiday announcement, Game of the Year discussion, down to some plain old fashion Zelda talk. These lets plays are packing a punch, and of course throughout, walking you all through one of the best Zelda titles to date. Hop inside to see parts 5 and 6.

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The Legend of Zelda Doesn't Need Princess Zelda http://www.zeldainformer.com/the_legend_of_zelda_doesnt_need_princess_zelda/ Fri, 24 Dec 2010 11:40:00 +0000 http://localhost/wordpress90/?p=1402 The Legend of Zelda is about Link, not Zelda!

Princess Zelda, even though you may be the titular character of The Legend of Zelda series, you are definitely not the focus. The series may be named after you, but you are not an integral part of it. You alone do not make Zelda what it is; there are numerous other aspects that make up Zelda games. There’s the Triforce, Hyrule, The Master Sword, Ganondorf and of course, Link himself. The funny thing is that out of all of these elements, Link is the only one that has been present in every game. You, Princess Zelda, haven’t been, nor need you be for that matter.

Zelda games always trace the journey of our hero, Link, and that’s who they are about. He is the focus. Miyamoto may have chosen to name the series after the influential woman Zelda Fitzgerald, but his real inspiration for making The Legend of Zelda was from childhood memories of exploring the vast open world around him. It was always about the journey of the hero. That’s why it makes so much sense that the second installment was called The Adventure of Link - the most well named title in the series.

Nintendo realized that it was Link who is the titular character, and, hence, they gave him prime position in the sequel’s title. It’s such a shame that The Adventure of Link is largely considered a flop and the ‘black sheep’ of the series. (Wait, that’s not socially acceptable to say these days, is it?) Anyway, that’s likely the reason why Nintendo went back to the title ‘The Legend of Zelda’ as a prefix for A Link to the Past, which they’ve stuck with since. It was about establishing the brand of ‘The Legend of Zelda’, and riding on the success of the first game - ignoring the failure of its sequel. Thus Princess Zelda was once again returned to title prominence in the series.

In A Link to the Past, the Princess again took up the role which really is now her cliché. Her role in the original, in Ocarina of Time, in The Wind Waker, in Twilight Princess, in Phantom Hourglass, even in Spirit Tracks. That is of the Princess needing to be rescued. Of course, not like the typical damsel in distress, as she often takes an active role in saving Hyrule, but pretty much always needs saving herself in the end. Be thankful she’s not as useless as Princess Peach at the least.

Sure, Princess Zelda does add and contribute to relevant story points on occasion, just look at her active role in the events of Ocarina of Time. But there are other times where she could potentially be removed quite easily from the game because she’s only in the game for the sake of being in there. The developers give her some story relevance, beyond just needing to be saved, so that everything is just dandy. Right?

It’s sad to think, that in many regards, the only reason Princess Zelda even makes appearances in Zelda games is because of the series’ title. It’s like Nintendo just has to include her somehow to justify the name of the series. Just so that new gamers can at least see where the name comes from if they’ve never played another installment before. When developing stories for new games I bet that the mindframe is not ‘how do we build this game around Zelda’, but rather, ‘how do we build an adventure around Link and incorporate a Zelda somehow?

When we look into the past, Zelda hasn’t been in every game. Link’s Awakening and Majora’s Mask, potentially the most ‘out-there’ games of the series, lack Princess Zelda. Well, that’s not necessarily an accurate statement, as Zelda does appear in a brief flashback in Majora’s Mask. However, that scene sets up deeper moral meanings to the story of Majora’s Mask, it doesn’t drive the direct surface gameplay or storyline. Zelda is useless in that regard and affects nothing. As for Link’s Awakening, Zelda isn’t even in it. Sure, people will claim that Marin is Link’s mental representation of Zelda, but guess what - she isn’t Zelda. Both Majora’s Mask and Link’s Awakening prove themselves as great Zelda games without the need for Zelda to make them what they are.

These girls don't really add much to the games, do they?

Unfortunately, Nintendo seems to have some rule dictating that Zelda has to in every game nowadays, and with Spirit Tracks, she took her most active role yet - as Link’s companion. Seriously, what was that? You liked it, I liked it. It worked fairly well as a gameplay mechanic, save for the fact that it needn’t have been Zelda. Are Nintendo out of ideas for how to involve Zelda? Are they resorting to making her Link’s companion, a role that someone else always filled in the past? With Spirit Tracks many people, myself included, said that Zelda finally got the role that she deserved. It was a shame though, because it was far too late. Spirit Tracks showed that Zelda is as relevant to the Zelda series as any random companion is - she’s now just a tag along.

The Adventure of Link is criticized for its title, for its overworld to sidescrolling enemy system, and its difficulty. Today I give The Adventure of Link the praise that it has long deserved - because it has incorporated Zelda (the person, not the game - I hope you’re following) into the game far better than any other game in the series. The original didn’t do a bad job of it, except for being the typical fairy tale ‘hero saves princess’ story. The Adventure of Link does have that aspect too, but it did so much right.

Firstly, the focus was given to Link in the gameplay. It was his adventure and his journey. It was ‘The Adventure of Link’. Secondly, it gave a meaning to why the series is ‘The Legend of Zelda’ and why every Princess is named ‘Zelda’, which leads into point three. The Adventure of Link established a backstory - about Zelda, Hyrule and the Triforce. Princess Zelda wasn’t a mere add-on to the game, but an integral part of the game’s mythology. She was a part of the game’s ‘legend’, even though she was hardly in the game itself. The ‘Legend of Zelda’ doesn’t demand a physical presence in the game in any way.

The current ruling Princess Zelda in the time of The Adventure of Link (the same one as in the original) isn’t actually ever seen in the game and is only briefly mentioned in the manual. The point there obviously being that just because the legend exists, doesn’t mean that the Princess has to be seen in every game. Besides, sometimes there would only be a prince anyway - if we’re going to resort to logic. The Adventure of Link has Zelda as a legendary figure of history who was met at the end of the game after one hell of a hard quest.

Nintendo has realized with games like Majora’s Mask and Spirit Tracks that Ganondorf and the Triforce don’t have to be directly involved in every game, but as long as they are part of the myth, they don’t need to be. The same goes for Zelda. Even though it is the odd name out in the series, The Adventure of Link is the very game that tells us what ‘The Legend of Zelda’ truly is - the reason why all Princesses are named Zelda.

You see, The Legend of Zelda isn’t about sticking a Princess Zelda in every game. It is about continuing stories in the land where the ‘legend of Zelda’ exists. The legend established in The Adventure of Link’s manual. I’d love to see more things like in The Wind Waker, where the character called Tetra is only ‘Zelda’ because of the mythic pre-history that is ‘The Legend of Zelda’. We don’t need to see a Princess in every game. Her legend, her memory, and her spirit are what courses through Zelda games to make them deserve their title. Perhaps ‘The Adventure of Link’ is a better title, but no, it will always be called ‘The Legend of Zelda’. So then, Nintendo, let’s make it more legendary, and not have Zelda as the customary game inclusion. Please do me proud Skyward Sword.

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The Legend of Zelda is about Link, not Zelda!

Princess Zelda, even though you may be the titular character of The Legend of Zelda series, you are definitely not the focus. The series may be named after you, but you are not an integral part of it. You alone do not make Zelda what it is; there are numerous other aspects that make up Zelda games. There’s the Triforce, Hyrule, The Master Sword, Ganondorf and of course, Link himself. The funny thing is that out of all of these elements, Link is the only one that has been present in every game. You, Princess Zelda, haven’t been, nor need you be for that matter.

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Zelda Music Combined with Christmas Melodies: Epic http://www.zeldainformer.com/zelda_music_combined_with_christmas_melodies_epic/ Fri, 24 Dec 2010 15:59:01 +0000 http://localhost/wordpress90/?p=1403



To be fair, we are taking a page straight from our friendly neighbors over at Zelda Dungeon. Today they posted what can only be described as a beautiful remix of Zelda and “O Stormy Night”. Sure, we’ll have that video available after the jump, but I wanted to spotlight a couple other mixes - both comedic and serious. The one above is done on a Wurlitzer, and while I am not too up to date on what this rare musical beast can do, it still sounds alright. Heck, the dated sound may even add a bit of charm to this mix. After the jump we feature a little comedic action with some CD-I love, and of course we’ve got Zelda Dungeon’s magical musical find. Hop in for some Zelda/Christmas love.



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To be fair, we are taking a page straight from our friendly neighbors over at Zelda Dungeon. Today they posted what can only be described as a beautiful remix of Zelda and “O Stormy Night”. Sure, we’ll have that video available after the jump, but I wanted to spotlight a couple other mixes - both comedic and serious. The one above is done on a Wurlitzer, and while I am not too up to date on what this rare musical beast can do, it still sounds alright. Heck, the dated sound may even add a bit of charm to this mix. After the jump we feature a little comedic action with some CD-I love, and of course we’ve got Zelda Dungeon’s magical musical find. Hop in for some Zelda/Christmas love.

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Potential 3DS Game Card Storage Capacity Surprises http://www.zeldainformer.com/potential_3ds_game_card_storage_capacity_surprises/ Fri, 24 Dec 2010 19:33:28 +0000 http://localhost/wordpress90/?p=1404 3ds_game_card.jpg
Macronix, the electronics manufacturing company Nintendo has commissioned to produce the 3DS’s game cards, recently revealed the storage limits for the highest-capacity carts: a whopping 8GB. Consider that the original max size for the DS cart was only a diminutive 512MB, that the GameCube disc could hold 1.4GB, and that Wii optical discs range from 4.7GB for standard discs and 8.54GB for dual-layer discs. That means that the 3DS can handle games almost as large as the Wii’s - although of course the 3D rendering will take up a sizable chunk of the extra space.



What does this mean for us? It means the divide between handheld and home console gaming has shrunk considerably, at least for the remainder of the current generation. We may see a brand-new grand-scale Zelda entry reach the 3DS sometime during its lifespan - one that can go far beyond the limits of earlier titles.



Source: Gamrade

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3ds_game_card.jpg
Macronix, the electronics manufacturing company Nintendo has commissioned to produce the 3DS’s game cards, recently revealed the storage limits for the highest-capacity carts: a whopping 8GB. Consider that the original max size for the DS cart was only a diminutive 512MB, that the GameCube disc could hold 1.4GB, and that Wii optical discs range from 4.7GB for standard discs and 8.54GB for dual-layer discs. That means that the 3DS can handle games almost as large as the Wii’s - although of course the 3D rendering will take up a sizable chunk of the extra space.

What does this mean for us? It means the divide between handheld and home console gaming has shrunk considerably, at least for the remainder of the current generation. We may see a brand-new grand-scale Zelda entry reach the 3DS sometime during its lifespan - one that can go far beyond the limits of earlier titles.

Source: Gamrade

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Mario Sports Mix Release Date Revealed http://www.zeldainformer.com/mario_sports_mix_release_date_revealed/ Fri, 24 Dec 2010 23:20:00 +0000 http://localhost/wordpress90/?p=1405 mario-sports-mix-release-date-shot.jpg
In a recent press release, Nintendo of America finally revealed the release date for one of the first of its anticipated 2011 lineup. Mario Sports Mix debuts Feb 7, and will feature four frantic sports: volleyball, basketball, dodgeball, and hockey. With most of Mario’s other big sports releases, from Mario Golf to Mario Tennis to Mario Strikers meeting with general success, I must say I’m looking forward to what a four-in-one offering will bring to the table.



Interesting to note for Zelda fans is the February release date. With Nintendo’s track record of spreading out major releases and the latest word on the street citing Skyward Sword as just “over half complete,” it’s seeming less and less likely that we’ll see the game in the first months of the new year, let alone in time for the series’ 25th anniversary on Feb 21. Luckily we’ll have some Mushroom Kingdom dodgeball and the 3DS to look forward to in the meantime. For the full press release, follow the jump.


NINTENDO’S MARIO SPORTS MIX DELIVERS FOUR OVER-THE-TOP SPORTS ON FEB. 7



Dec. 21, 2010



MarioTM has a long history as a sports fan. Throughout his storied career he has pursued an interest in golf, tennis, baseball and go-karting, to name just a few. Now Mario’s tackling four different sports at the same time, all of them included on one disc for the WiiTM console. The game MARIOTM SPORTS MIX lets players jump into games of hockey, basketball, volleyball or dodgeball. The game launches on Feb. 7.



MARIO SPORTS MIX presents these four familiar sports - but with a Mario twist. Players can choose from a variety of playable Mushroom Kingdom characters and can even challenge Mario and friends directly by playing as their own MiiTM characters. Each game contains a number of Mushroom Kingdom power-ups that can turn the tide of a game in an instant, such as banana peels, green shells and even mini mushrooms. In over-the-top Mario sports fashion, each character can unleash his or her unique special move that ranges from Mario’s fire dunk in basketball to Yoshi’s rainbow attack in dodgeball.



Players can also elect to hold their matches in a number of interesting venues. For example, the Wario Factory has conveyor belts that affect how the players move on the court, while in Peach’s Castle, fountains go up and down to block certain areas of the net in Volleyball.



Up to four friends who are in the same room can join in the fun, while up to four players (one or two at each location) can compete over a broadband Internet connection via Nintendo® Wi-Fi Connection. Players can play online against friends with whom they have traded friend codes, or anonymously against other opponents. Multiplayer modes require additional controllers, which are sold separately.



For more information about MARIO SPORTS MIX, visit http://mariosportsmix.nintendo.com.




Source: Press Nintendo

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mario-sports-mix-release-date-shot.jpg
In a recent press release, Nintendo of America finally revealed the release date for one of the first of its anticipated 2011 lineup. Mario Sports Mix debuts Feb 7, and will feature four frantic sports: volleyball, basketball, dodgeball, and hockey. With most of Mario’s other big sports releases, from Mario Golf to Mario Tennis to Mario Strikers meeting with general success, I must say I’m looking forward to what a four-in-one offering will bring to the table.

Interesting to note for Zelda fans is the February release date. With Nintendo’s track record of spreading out major releases and the latest word on the street citing Skyward Sword as just “over half complete,” it’s seeming less and less likely that we’ll see the game in the first months of the new year, let alone in time for the series’ 25th anniversary on Feb 21. Luckily we’ll have some Mushroom Kingdom dodgeball and the 3DS to look forward to in the meantime. For the full press release, follow the jump.

Source: Press Nintendo

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The Legend of Zelda: A Link to Minecraft http://www.zeldainformer.com/the_legend_of_zelda_a_link_to_minecraft/ Sun, 26 Dec 2010 05:00:42 +0000 http://localhost/wordpress90/?p=1406



So Christmas is over and all through house, nothing is stirring… not even a mouse. Yet something still appears that makes me laugh, oh look it’s Zelda in Minecraft! Lame Christmas lines and poetry aside, this is pretty awesome. While people over at Zelda Universe are still working hard to recreate the world in Ocarina of Time... someone went ahead and completed A Link to the Past to an almost exact replica. Rather impressive. It’s no wonder Minecraft is quickly becoming an internet sensation. It’s practically the digital evolution of legos.

Source: Kotaku

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So Christmas is over and all through house, nothing is stirring… not even a mouse. Yet something still appears that makes me laugh, oh look it’s Zelda in Minecraft! Lame Christmas lines and poetry aside, this is pretty awesome. While people over at Zelda Universe are still working hard to recreate the world in Ocarina of Time... someone went ahead and completed A Link to the Past to an almost exact replica. Rather impressive. It’s no wonder Minecraft is quickly becoming an internet sensation. It’s practically the digital evolution of legos.

Source: Kotaku

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Majora's Mask is Apparently the Game of the Decade http://www.zeldainformer.com/majoras_mask_is_apparently_the_game_of_the_decade/ Sun, 26 Dec 2010 15:34:28 +0000 http://localhost/wordpress90/?p=1407 Majora's Mask by Boba

According to the fans over at GameFAQs, Majora’s Mask was the best game in the past decade. In one of their regular gaming tournaments decided complete by fan votes, Majora’s Mask took the crown over Super Smash Bros. Brawl. While this is a great achievement for Nintendo (an all Nintendo final), you still have to ponder how it came down to those two games. With masterpieces out there like Knights of the Old Republic (conveniently not in the competition mind you), Mass Effect... you have to wonder. Still, it was a good contest for Zelda. Majora’s Mask beat out The Wind Waker to make it to the elite 8, while Twilight Princess beat out Kingdom Hearts II to make it into the elite 8. It then proceeded to lose to Brawl. One thing I learned from this is clearly they have a lot of Nintendo fans, because I don’t know how Brawl made it to the final 8, let alone the finals itself by beating out Fallout 3. Still, it’s a fun competition and it was neat to see Majora’s Mask being so popular. Maybe this is a sign Nintendo may want to revisit what made MM great in a future title.

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Majora's Mask by Boba

According to the fans over at GameFAQs, Majora’s Mask was the best game in the past decade. In one of their regular gaming tournaments decided complete by fan votes, Majora’s Mask took the crown over Super Smash Bros. Brawl. While this is a great achievement for Nintendo (an all Nintendo final), you still have to ponder how it came down to those two games. With masterpieces out there like Knights of the Old Republic (conveniently not in the competition mind you), Mass Effect... you have to wonder. Still, it was a good contest for Zelda. Majora’s Mask beat out The Wind Waker to make it to the elite 8, while Twilight Princess beat out Kingdom Hearts II to make it into the elite 8. It then proceeded to lose to Brawl. One thing I learned from this is clearly they have a lot of Nintendo fans, because I don’t know how Brawl made it to the final 8, let alone the finals itself by beating out Fallout 3. Still, it’s a fun competition and it was neat to see Majora’s Mask being so popular. Maybe this is a sign Nintendo may want to revisit what made MM great in a future title.

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Rumor: Ocarina of Time Bundled with the Nintendo 3DS http://www.zeldainformer.com/rumor_ocarina_of_time_bundled_with_the_nintendo_3ds/ Mon, 27 Dec 2010 16:12:54 +0000 http://localhost/wordpress90/?p=1409 Ocarina of Time 3DS

While rumors are always swirling around, it’s been awhile since we heard any involving Zelda. According to a Gamestop employee, there will be a version of the 3DS that is bundled with “some sort of Zelda title”. Being that Ocarina of Time is the only Zelda title announced for the 3DS, it is safe to say that Ocarina of Time is the “zelda” game he is referencing. Where did the employee get this information? At this point no one knows, but it’s safe to say the information most likely came from their computer system, where it is starting to list all the bundles and such for preorder (yes, you can preorder the 3DS right now folks). While anything heard from Gamestop is always to be taken with a heavy dose of salt, wouldn’t it be grand if you could get Ocarina of Time WITH the 3DS? Talk about a launch title!

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Ocarina of Time 3DS

While rumors are always swirling around, it’s been awhile since we heard any involving Zelda. According to a Gamestop employee, there will be a version of the 3DS that is bundled with “some sort of Zelda title”. Being that Ocarina of Time is the only Zelda title announced for the 3DS, it is safe to say that Ocarina of Time is the “zelda” game he is referencing. Where did the employee get this information? At this point no one knows, but it’s safe to say the information most likely came from their computer system, where it is starting to list all the bundles and such for preorder (yes, you can preorder the 3DS right now folks). While anything heard from Gamestop is always to be taken with a heavy dose of salt, wouldn’t it be grand if you could get Ocarina of Time WITH the 3DS? Talk about a launch title!

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Pokémon Black & White Coming March 6 http://www.zeldainformer.com/pokemon_black_white_coming_march_6/ Mon, 27 Dec 2010 19:00:00 +0000 http://localhost/wordpress90/?p=1410 PKMN_b_w.jpg
Pokémon Black & White Versions seemed to pop out of nowhere last year, and their U.S. release is approaching just as fast. The new DS Pokémon duo will arrive March 6, presumably just in time for the 3DS’s release sometime later in the month. With Pokémon, the 3DS, Ocarina of Time, and possibly Skyward Sword all arriving in the same month, you can be sure Nintendo’s going to finish off its current fiscal year with a bang.



The official Black & White website has also been updated with new character information, including a handful of new English names and descriptions. Jump inside for a link and the full press release.


POKÉMON BLACK VERSION AND POKÉMON WHITE VERSION LAUNCHING IN NORTH AMERICA ON MARCH 6



Upcoming Nintendo DS Games Introduce More than 150 Never-Before-Seen Pokémon and a New Region to Explore



REDMOND, Wash., Dec. 27, 2010 - Nintendo of America today announced that the Pokémon™ Black Version and Pokémon White Version video games will launch in North America on March 6, 2011. The games, playable exclusively on the Nintendo DS™ family of systems, are a completely new adventure that Pokémon fans old and new can embark on. Pokémon Black Version and Pokémon White Version introduce more than 150 new Pokémon and a new region to explore.



Pokémon Black Version and Pokémon White Version feature new Pokémon that players can catch, train and battle as they progress through the game, and some Pokémon can only be caught in one version of the game. For example, the Legendary Pokémon Reshiram™ can only be caught in Pokémon Black Version, while the Legendary Pokémon Zekrom™ can only be caught in Pokémon White Version. Additionally, the two games feature different areas for the first time in the series, with the game world of Pokémon Black Version featuring a unique metropolitan area called Black City, and a lush, green area named White Forest only found in Pokémon White Version. Pokémon Black Version and Pokémon White Version also mark the first time in a Pokémon video game that the seasons will change in the game world. Certain Pokémon appear more frequently during different seasons, and players can only access some areas during a specific season.



Pokémon Black Version and Pokémon White Version let players start with one of three new Starter Pokémon - the Grass-type Snivy™, the Fire-type Tepig™ or the Water-type Oshawott™. Until the main story of the game is complete, every Pokémon that players encounter will have never been seen before in previous Pokémon games. The games also feature original boy and girl trainers who set out on an adventure in the new Unova region.



Pokémon Black Version and Pokémon White Version represent a generational leap forward for the renowned series, delivering an unprecedented number of new Pokémon to catch, battle and trade,” said Marc Franklin, Nintendo of America’s director of Public Relations. “Whether you have played the Pokémon video games before or are just getting interested in them, you won’t want to miss Pokémon Black Version and Pokémon White Version.”



Pokémon Black Version and Pokémon White Version are now available for pre-order from major retailers throughout North America for a suggested retail price of $34.99 each. A deposit may be required for pre-orders. See individual retailers for details.



For more information about Pokémon Black Version and Pokémon White Version, visit http://www.pokemonblackwhite.com.




Source: Press Nintendo

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PKMN_b_w.jpg
Pokémon Black & White Versions seemed to pop out of nowhere last year, and their U.S. release is approaching just as fast. The new DS Pokémon duo will arrive March 6, presumably just in time for the 3DS’s release sometime later in the month. With Pokémon, the 3DS, Ocarina of Time, and possibly Skyward Sword all arriving in the same month, you can be sure Nintendo’s going to finish off its current fiscal year with a bang.

The official Black & White website has also been updated with new character information, including a handful of new English names and descriptions. Jump inside for a link and the full press release.

Source: Press Nintendo

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Is 2011 the Year of Zelda? http://www.zeldainformer.com/is_2011_the_year_of_zelda/ Tue, 28 Dec 2010 09:53:30 +0000 http://localhost/wordpress90/?p=1411 Is 2011 the Year of Zelda?

As 2010 comes to an end, so does one hell of a year in gaming for Nintendo fans. We saw the largest Pokémon games to date in HeartGold and SoulSilver. We experienced the highly anticipated sequel to Super Mario Galaxy as well as Mario’s 25th anniversary. We lived the return of the Donkey Kong in another renowned installment of Donkey Kong Country. We learned the past of our favorite bounty hunter Samus in Metroid: Other M, and that’s far from an exhaustive list of the variety of great experiences Nintendo has provided this year. Yet for all of its installments, 2010 was lacking in one regard: there was no new Zelda released.

Since Twilight Princess in 2006, Zelda fans have been eagerly awaiting the next major console release. It has been four years now, which happens to be the longest wait we’ve had for a major Zelda title since the six year gap between A Link to the Past and Ocarina of Time, from 1992 to 1998. I hardly think we can complain there though, as the delivery was arguably the greatest game of all time. Perhaps we are on the verge of such a breakthrough again.

At E3 2009 we were all hopeful that there would be something. Some announcement of a new console Zelda. In the end, there was nothing; nothing except for the leaked painting of Link with Zordiana (read as ‘The Skyward Sword’). It stirred up some excitement before dying down again. Thus, Zelda fans awaited Spirit Tracks, which hit the stores in late 2009. It sufficed to fill the desire of many fans, as Phantom Hourglass did to a degree, but still a thirst remained for more. As we entered into 2010 the hype of Spirit Tracks died down and E3 was what we all looked to. Thankfully, it delivered.

Nintendo’s 2010 E3 presentation was, by far, the show stopper (apologies to Shawn Michaels). With or without Zelda, it was awesome, but The Legend of Zelda’s presence made it all the better. I am glad that at the end of this year, I am not again writing that we are yet to hear word of any new Zelda installment. Not only do we have Skyward Sword to set our sights on, but also Ocarina of Time’s remake into the third dimension of gaming - on the Nintendo 3DS. We haven’t just had an announcement of the next console title, but we’ve been given hope that 2011 will be the year that The Legend of Zelda returns in all of its glory.

Slated for release in early 2011 is the reinvention of the classic: Ocarina of Time. No, we’re not just getting a mere port, but a re-imagined adaption. The world of Hyrule will not only be seen in the third dimension, but also with a level of detail never before seen. We can expect a new interface and way of using our items, as well as a straightening out of the original game’s quirks, like the inaccessibility of the iron boots. We’ve had rumors that this title may even be bundled with the 3DS, but know in the least that if it’s not a launch title, it won’t be far behind. This looks like the first must-play game on the 3DS. For those of us that are already ever so familiar with Ocarina of Time, we just have to pick it up to see what Nintendo has done. Other new gamers will live the experience for the first time, in a modern way. Ocarina of Time, on the go, is there to remind us that Ocarina of Time is the best there is, the best there was, and the best there ever will be (additional apologies to Bret Hart).

Then once we’re all over Link and his ocarina, it’s time for the next major console Zelda release: Skyward Sword! There for us series veterans, the series’ followers, or the many new gamers to the franchise due to the earlier 3D installment, Skyward Sword is promising to be great. Here we have the first game to adapt fully functioning, one-to-one motion controls with the Wii Remote Plus, or your standard Motion Plus add-on. Zelda series staples like bombs, the bow and arrow, and the Master Sword will be experienced in a new way that is unprecedented. With development spanning five years, Skyward Sword is set to deliver an immersive gameplay experience, an encapsulating story, and I’m sure, everything else that we’ve come to expect from Zelda.

Don’t be mistaken though, Skyward Sword will be a diversion from the typical formula. Expect a new take on the overworld-to-dungeon method, as well as new items, like the Beetle, and new gameplay opportunities. At this stage it is likely that there will be some delays, and we won’t see it as early in 2011 as we had hoped, but Skyward Sword will be worth the wait and the excitement. After all, we want Nintendo to take their time and deliver us with the most awesome thing ever (oh geez, more apologies to Mike Mizanin).

Is that all for Zelda in 2011? Two titles that are almost predestined for greatness, unless something goes severely wrong. No doubt the Zelda community, Zelda theorizing, Zelda fanon - you name it, will all explode with excitement and activity, but there could be more. Will there be other announcements? Perhaps Majora’s Mask 3DS? Or a unique Zelda title for the 3DS? E3 2011 is yet another date to mark on your calendars, but let’s not get too far ahead of ourselves. 2011 is the year that Zelda returns with a vengeance to show us what gaming is all about. To remind us why we love The Legend of Zelda like we do.

So strap yourself in, take some deep breaths, and in the words of Bill Trinen, “Try to stay away from ledges and sharp things for the rest of the day, Zelda fans”, because this is one year of Zelda that you don’t want to miss. In fact, 2011 marks 25 years since the release of the original Legend of Zelda in 1986, and Zelda is having its silver anniversary celebration with a year of style. No matter what does happen in the end, one thing’s for sure: we’ll have you covered on everything here at Zelda Informer (by the way, who’s played Smackdown vs. Raw 2011?).

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Is 2011 the Year of Zelda?

As 2010 comes to an end, so does one hell of a year in gaming for Nintendo fans. We saw the largest Pokémon games to date in HeartGold and SoulSilver. We experienced the highly anticipated sequel to Super Mario Galaxy as well as Mario’s 25th anniversary. We lived the return of the Donkey Kong in another renowned installment of Donkey Kong Country. We learned the past of our favorite bounty hunter Samus in Metroid: Other M, and that’s far from an exhaustive list of the variety of great experiences Nintendo has provided this year. Yet for all of its installments, 2010 was lacking in one regard: there was no new Zelda released.

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Update: Recent "Half Complete" Quote Investigated http://www.zeldainformer.com/update_recent_half_complete_quote_investigated/ Tue, 28 Dec 2010 19:00:00 +0000 http://localhost/wordpress90/?p=1412 http://www.zeldainformer.com/assets_c/2010/06/RVL_ZeldaSS_08ss14_E3-thumb-600x337-1219.png

A few days ago we posted an article from Pocket-lint which cited Shigeru Miyamoto as saying that Skyward Sword is merely “over half complete.” Though previous confidence about the game having an early 2011 release had us skeptical at the news at first, good old journalistic integrity demanded that we deliver it nonetheless. This led to some pessimism about Nintendo’s initial claims. However, the subsequent investigations of some of our visitors led us to take a second look as well.



One of the cues that casts the source in doubt involves one of Nintendo’s other upcoming games: Mario Kart 3D. The way the article frames it gives the impression that at the time of the meeting, Mario Kart 3D had not been announced - which given that the game was revealed at E3 seems to suggest that the interview might have in fact taken place before E3.


Presumably, Mario Kart looks great in 3D.



For the briefest of moments, Miyamoto looks like Pocket-lint has stolen a prized biscuit from his private cookie jar, since no announcement of
Mario Kart in 3D has been made.



The way the article treats the 3DS’s ability to playback 3D movies also seems dated:


Intriguingly, Nintendo claims that the 3DS will also be able to play back 3D video content. This could be a boon for parents who don’t want to stump up for a new 3D TV simply so their offspring can watch How to Train your Dragon 3,000 times. It’s a whole new market for Nintendo to conquer, though in the absence of confirmed rights deals, Miyamoto seems keen to downplay it.



This seems like “news” but was also announced at E3, with a couple movies shown (although they only appeared in trailer form at E3). That the article mentions How to Train Your Dragon seems oddly specific, though, and the article may be referring to the lack of a mass-scale licensing deal rather than the 3DS not having any confirmed movies.



Why has this information been held back until now, though, if the interview was held that long ago? To be fair, embargoes on information revealed to press sources are common, as we saw with Four Swords Adventures some years back, but it’s been a long time since E3 and nothing from this article seems as though it needed to be held until the end of 2010. Everything else seems pretty current, from Miyamoto’s age (his birthday was in November) to the topic of competition against the other consoles’ motion control peripherals, which have both debuted by now.



So now we’re forced to look outside, to other sources about how far along in development Skyward Sword has come. A developer roundtable conducted a few months ago at E3 framed the game’s progress in a very optimistic light:


Miyamoto: In terms of where we’re going now with devleopment, we have a few more dungeons to create, and we’re looking at creating some more challenging bosses. But for the most part, we’re kind of in the final stretch at this point. So I do feel that because the gameplay structure is so solid at this point that we are in a good pace and are going to be able to put it together relatively quickly.



At first glance, it seems as though this quote gives a very different picture. Compare “over halfway complete” to “in the final stretch.” It definitely sounds as though the game was beyond halfway complete even during E3. Is this the definitive nail in the coffin? Or is Miyamoto simply being overly modest in saying that Skyward Sword is currently half complete, and we Westerners just aren’t getting it? Without the supporting context, it’s really hard to say.


http://www.zeldainformer.com/assets_c/2010/06/RVL_ZeldaSS_01ss01_E3-thumb-600x337-1186.png



Now, we could simply synthesize the more recent quote with the statements made during E3 and conclude that progress since E3 has come about “halfway” as far as the rest of the road to completion. However, this would still leave Nintendo with only a couple months or so to test the game for bugs, finish localizing it, and fulfill the business side of production and distribution before the end of the “early 2011” period.



I wouldn’t go so far as to say that this isn’t feasible, but it’s hard to imagine a grand action-adventure RPG like Zelda being rushed out the door that quickly. Majora’s Mask, for example, spent six months in localization between its Japan and U.S. releases. Nintendo’s localization division has definitely grown in the years since, however, and with Nintendo’s increasing tendency towards simultaneous international releases we may not have to suffer a wait time no matter how quickly the final product is finished.



In the end, I can’t say with any kind of certainty what the fruits of this investigation mean. The Pocket-lint quote could indeed be outdated, and the game may well be nearing completion rather than just past the halfway point. Since the quote lacks any immediate context, we may not be getting a full understanding of Miyamoto’s appraisal of the game’s progress. Or it could be a current statement after all - we really have no authority to know for sure. It’s at least enough for this humble writer to let things go until we get a more direct statement from Nintendo.



Thanks to Jarsh, SMALLVILLE BOY, and HeavyWeaponsFan for the tip-off!

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http://www.zeldainformer.com/assets_c/2010/06/RVL_ZeldaSS_08ss14_E3-thumb-600x337-1219.png

A few days ago we posted an article from Pocket-lint which cited Shigeru Miyamoto as saying that Skyward Sword is merely “over half complete.” Though previous confidence about the game having an early 2011 release had us skeptical at the news at first, good old journalistic integrity demanded that we deliver it nonetheless. This led to some pessimism about Nintendo’s initial claims. However, the subsequent investigations of some of our visitors led us to take a second look as well.

Click for the full article to assess the evidence for yourself.

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The Legend of Zelda Prototype Surfaces http://www.zeldainformer.com/the_legend_of_zelda_prototype_surfaces/ Tue, 28 Dec 2010 23:03:27 +0000 http://localhost/wordpress90/?p=1413 The Legend of Zelda Prototype Cartridge

Let me start out by saying the legitimacy of this being a prototype can’t actually be confirmed. Nintendo has not been responding to emails about it, but there is a lot to like about what this provides. The fact Nintendo also wont open up about it is a sign it most likely is the real deal. Material like this should of never gotten out of the home base, but thanks to a fan at Lost Levels we can now see what some of the original design for the game was before the finished product.

zelppols.gif
zelpols.gif



For starters, the game was easier in it’s earlier days than in the final version. As you can see on the left (which is the prototype version) they had easier types of enemies than in the final version (shown on the right). A lot of health pools and spawn rates from the prototype version were also increased in the final version, making things that are already difficult to kill even harder.

In addition to those changes, several of the dungeons had different types of maps. Some of them got flip flopped with other dungeons, while others had rooms completely removed. The music is different (apparently the theme is simpler) and the maps we’re different.

While I wont link to direct downloads of disc copies due to the nature that, if this is real, is most likely illegal to distribute, what I can link you too is a page on The Cutting Room Floor. This page documents all the significant changes between the versions, including several bugs and things about the game that simply were not complete at the time, such as all the sound effects. This is indeed a rare discovery, and really, I wish publishers would just openly release this stuff say, 5 years after a game is made. It’s just really neat to have an inside look at the earlier stages of a games creation.

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The Legend of Zelda Prototype Cartridge

Let me start out by saying the legitimacy of this being a prototype can’t actually be confirmed. Nintendo has not been responding to emails about it, but there is a lot to like about what this provides. The fact Nintendo also wont open up about it is a sign it most likely is the real deal. Material like this should of never gotten out of the home base, but thanks to a fan at Lost Levels we can now see what some of the original design for the game was before the finished product. Hop inside for more.

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The Top Five Benefits of Nintendo Games http://www.zeldainformer.com/the_top_five_benefits_of_nintendo_games_1/ Wed, 29 Dec 2010 09:11:16 +0000 http://localhost/wordpress90/?p=1416 The Top Five Benefits of Nintendo Games

Two weeks ago I wrote an article about ‘The Benefits of Gaming’, but after all, this is a Zelda oriented Nintendo site. What fun are analyzing the benefits and negative aspects of general gaming when the reason we’re all here is Nintendo? Well fear not, for the always intended sequel to ‘The Benefits of Gaming’ has arrived. This time around we take a look at what I see as the top five benefits brought to gaming by Nintendo and their renowned franchises.

When you look at releases like Wii Fit and Wii Fit Plus along with its balance board peripheral, there is no doubt that Nintendo is encouraging fitness. Indeed, Wii Fit doesn’t necessarily give you a proper workout, but what it does do is make fitness fun and bring it to people in a new way. At the least, it can give people the inspiration to get out and do some real exercise once the fun of the game wears off. In fact, look at other titles in the ‘Wii’ Series: Wii Sports and Sports Resort encourage getting active while gaming. Wii Music also gets players actively involved, and encourages people to get out and learn an instrument for real. Even ‘Wii Play’, while pretty sterile for us oldies, has proven to be great for motor skills in infants. The upcoming Zelda title, Skyward Sword, looks like it will have engaging gameplay that may cause you to break a sweat - not from stress, but from activeness - or maybe not.

Nintendo gaming encapsulates all of gaming’s generic motor skill advantages, like increasing reaction times and strengthening finger control, and goes beyond. People are more active in their gameplaying then they ever have been before. Thanks to Nintendo’s innovation, we’ve seen other companies like Microsoft create the Kinect for the Xbox 360, where players literally use their bodies as the controller. Sony’s Playstation Move does similar in encouraging physical activity in its gaming, instead of just hours on the couch, beanbag, bed or floor. Sure, more people may be getting injured because of gaming these days, but such is the risk of becoming active. Compare gaming related injuries to club sport injury figures for each year - gaming is still pretty safe.

Added to that, gaming is becoming so much less introvertive than it once was, thanks again to Nintendo. Of course, there are always going to be cases of addiction and people becoming less social, but overall, Nintendo games help to improve social skills. The Wii and DS are all about gaming together - as a family, with friends, with partners. Titles like Mario Kart Wii and Wii Party, right through to Super Smash Bros. Brawl and Super Mario Galaxy allow for one person, two people - right through to many.

Modern Nintendo gaming is about bringing groups of people together, not forcing people to go their own ways and play individually. Single player quests are increasingly having co-op modes, like the recent Aragorn’s Quest, to cater to the ‘togetherness’ of modern gaming. The DS likewise allows for great connectivity options, like multiplayer Mario Kart with one cartridge, so friends can play together - friends that never would have otherwise considered gaming in the past. Also consider online gaming and the fact that if it wasn’t for Nintendo gaming we wouldn’t be here at Zelda Informer, where close and lasting friendships have been formed. Believe it or not, gaming is pro-social much more than it is anti-social.

Improvements to my own personal qualities and characteristics is also something else that Nintendo gaming brings. No other game platforms or developers have come as close to this as Nintendo does. Persistence, and an ability to stick with things that get tough and must be repeated over and over again - that’s what I’m talking about. Such is life, such is gaming. For me, Tall Trunk Galaxy in Super Mario galaxy 2 is a prime example, but for you it could be anything else. Then there’s problem solving, like we see in the popular Professor Layton series. Puzzles that build mental strength, as do titles such as Brain Training. These days, The Legend of Zelda comes easily to me, but it didn’t at first - it was intense.

Both Ocarina of Time and Majora’s Mask were some of my first games ever, and if hours of being hopelessly lost in desperation with no idea of what to do doesn’t build character, what does? Again, persistence and a drive to eventually find the answer builds beneficial qualities in its players. I think that I can attribute my playing of Zelda while growing up to be what developed me into a creative person that thinks a lot. Thanks to Zelda’s open ends, a whole new world of theorizing, like no other game series, is available. How many of us are writers, and even somewhat philosophers (okay, just ‘deep thinkers’) because of that? There’s at least several dozen here at Zelda Informer alone.

Most of the time people overlook this next benefit of Nintendo gaming, or maybe people just take it for granted. We try to think up all of these flashy benefits and forget to look at games for that they are - an entertainment medium. So then, potentially the biggest benefit of gaming is how it provides an escape from stress. A chance for people to cut back, have some fun and not worry about their problems. We often get too caught up in reviewing and critiquing, forgetting to remember that games simply give us enjoyment and make us happy. I love having a relax with Wii Sports, Pokémon or Mario Kart. If its competition you want, look no further than Brawl or GoldenEye 007. However you get your kicks, Nintendo has got you covered. Adventure - try Zelda. Platforming - try Galaxy. A challenge - try Monster Hunter Tri. The great thing about so many of these games is that they never get old. They continue to be fun. Mario Kart 64 is a prime example of a game that will never die. A game that will never grow old.

Gaming is a hobby, something we do because it makes us happy. It makes us feel good, sometimes when nothing else can. Whatever your style, your gaming desires, Nintendo has such a variety that everyone can just kick back and enjoy life the way they want. And while gaming is a release from the world around us, it can be at the same time a big reality check that immerses us right into our problems and struggles - not in a bad way mind you. As a commenter said on this article’s prequel, ‘there has not yet been any mention of The Legend of Zelda’s moral overtones’; well here it is, just for you. I’ve said it innumerable times, but gaming provides inspiration and guidance for our lives.

Woven throughout many games, and none more prominently than The Legend of Zelda, players will find themes and messages to take away with them. Everyone gets something different from the experience. Someone playing The Wind Waker may warm to the concept of the simple villager becoming the world’s hero. Others will be moved by Daphne’s plights of regret, while others will learn from the coveting of Ganondorf. Games are stories and experiences created by humans (shocking, I know), so all throughout are human emotions and motives that we can relate to.

Whatever the reason may be for you playing Nintendo games, there’s no doubt that you come away with much more than you ever intended. Yes, there’s the experience, but there’s also the themes and personal development that come with it. No-one brings the benefits of socializing and getting active while gaming better than Nintendo does, and they’re all advantages that you take away regardless of why you were playing in the first place. If the story and themes were what you are after, you get a fun experience too. It’s win win. Nintendo makes gaming interactive, social, developmental, fun and inspiring. These are my top five benefits of Nintendo games for you. It’s no wonder that I choose Nintendo.

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The Top Five Benefits of Nintendo Games

Two weeks ago I wrote an article about ‘The Benefits of Gaming’, but after all, this is a Zelda oriented Nintendo site. What fun are analyzing the benefits and negative aspects of general gaming when the reason we’re all here is Nintendo? Well fear not, for the always intended sequel to ‘The Benefits of Gaming’ has arrived. This time around we take a look at what I see as the top five benefits brought to gaming by Nintendo and their renowned franchises.

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Old Man Gets Down in Zelda with Lyrics Sequel http://www.zeldainformer.com/old_man_gets_down_in_zelda_with_lyrics_sequel/ Wed, 29 Dec 2010 22:06:43 +0000 http://localhost/wordpress90/?p=1417



A little over a year ago, a musical genius who hereafter shall be lovingly referred to as Old Man Bentalfloss created an Internet masterpiece - a lyrical rendition of the Legend of Zelda theme, complete with a genius music video. It was such a good tribute that it got featured on G4TV’s “Attack of the Show.” Fans clamored for a sequel… and one has finally arrived, this one celebrating none other than Zelda II: The Adventure of Link.

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A little over a year ago, a musical genius who hereafter shall be lovingly referred to as Old Man Bentalfloss created an Internet masterpiece - a lyrical rendition of the Legend of Zelda theme, complete with a genius music video. It was such a good tribute that it got featured on G4TV’s “Attack of the Show.” Fans clamored for a sequel… and one has finally arrived, this one celebrating none other than Zelda II: The Adventure of Link.

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Spirit Tracks Art, Site Record Broken http://www.zeldainformer.com/spirit_tracks_art_site_record_broken/ Thu, 30 Dec 2010 13:54:52 +0000 http://localhost/wordpress90/?p=1418 Spirit Tracks Fan Art

This seemingly rare Spirit Tracks fan art was produced by one of our local forum members, AShadowLink. I haven’t seen a whole lot of art for what I consider one of the best Zelda titles to date, so when something shows up I am bound to find a good reason to post it. Spirit Tracks released in late 2009 and while widely considered superior to the game it directly follows up, Phantom Hourglass, it suffered in the sales department. Whether it was from over fatigue of the art style or the disappointment that the previous entry instilled in a full touch Zelda title… heck maybe it was the train, it just didn’t do as well as anticipated as it was quickly being discounted mere months later due to over production. If you have yet to play the game, I suggest picking it up from the discount bin and giving it whirl.

So what is this record we broke? Yesterday I presented a challenge to our forum members to see if they could set a new bar heading into 2011. That bar was “mosts posts in one day”, where the previous record was 1216 posts. I told them the goal was 1300 and if met we would throw a party on friday. While, not only was the goal met, it was SHATTERED. We hit 1709 posts yesterday, setting a new site record we will hopefully top at some point in 2011. So, now what? On friday be sure to head on over to the forums for a nice new years eve party, which is going to culminate in an “art” related contest that will have a real prize, and that particular contest is going to also lead into a new contest that is going to happen in January in 2011. Check back friday for more details, or better yet, why not join our growing forum community?

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Spirit Tracks Fan Art

This seemingly rare Spirit Tracks fan art was produced by one of our local forum members, AShadowLink. I haven’t seen a whole lot of art for what I consider one of the best Zelda titles to date, so when something shows up I am bound to find a good reason to post it. Spirit Tracks released in late 2009 and while widely considered superior to the game it directly follows up, Phantom Hourglass, it suffered in the sales department. Whether it was from over fatigue of the art style or the disappointment that the previous entry instilled in a full touch Zelda title… heck maybe it was the train, it just didn’t do as well as anticipated as it was quickly being discounted mere months later due to over production. If you have yet to play the game, I suggest picking it up from the discount bin and giving it whirl.

So what is this record we broke? You’ll have to hop in to find out!

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Does Zelda Need a Reboot? http://www.zeldainformer.com/does_zelda_need_a_reboot/ Fri, 31 Dec 2010 21:32:00 +0000 http://localhost/wordpress90/?p=1420 zelda_reboot_header.jpg
I’m not afraid to say it: sometimes the Zelda series seems like quite the mess. Its story is one of the most heavily-disputed in all of gaming, its various stylistic turns have more or less remade its universe with each new shift, and the gameplay has evolved so much from its wide-open world roots that, as I sit here pondering the series over breakfast (yes, you’re not the only one), I can’t help but wonder if the series might be ready to refresh itself.



At this point, of course, the only way to realize such a dream is through that most frightening of prospects, that which has brought countless series to their knees and before which all fans tremble: a series reboot. Would it be a good idea for Nintendo to go back and revisit the legend?



The story is perhaps the most noticeable culprit. Without the creators, would any of us have any clue as to how to piece together the various games into a cohesive storyline? Okay, so it’s not all about the timeline, but I still can’t be the only one who finds it a tad redundant to continue giving Link and Zelda a new origin every game or two, or visiting the same places, battling through the same dungeon sequence and against the same villains time and time again.



As a longtime timeline theorist, my relationship to the Zelda storyline has been especially marked by the bitter drama that comes with love-hate. Sometimes I find genius clues that point to possible explanations for tracks within the timeline, only to have them viciously torn apart by the next sequel. To use a recent example of such an upheaval - traditionally we have thought of the Master Sword as having been forged through the sages’ wisdom in anticipation of threats against Hyrule, but now Skyward Sword seems to rebuild that story by adding in its history as a blade from the heavens.



Stylistically-speaking, the series has gone through more face-lifts than Dolly Parton. What started off as a very storybook style art direction in the classics gradually transitioned through a full-blown popular anime style in Ocarina of Time, the chibi-inspired artwork of Wind Waker, back to a grittier anime look in Twilight Princess, and now to the “impressionism” of Skyward Sword. If it weren’t for Link’s trademark green tunic it might be difficult to tell that some of these games even come from the same series.


http://www.zeldainformer.com/images/articles/links.jpg



While the core gameplay has always stayed somewhat the same, its articulation in the game world has changed with each new installment since Ocarina of Time. Majora’s Mask introduced transformations and interconnected sidequests to the game world while Wind Waker focused on treasure-hunting at sea. Four Swords introduced cooperative play to the field and Minish Cap challenged us to look at the ordinary things of life from a closer perspective. Twilight Princess crafted a long and detailed story trail for us to follow, while the DS entries showed us that touching can be good. All the while, we’ve seen a trend away from the largely-nonlinear roots of the original entry to the story-centric games of today.



So, is it time for Zelda to reboot itself? Looking at the series’ development over the years, it looks like in many ways it has already done so time and time again. Each revisited story element, each stylistic reinterpretation, each gameplay innovation has taken what is at the heart of Zelda and cast it in a new shell. The last big shift in the series came with Ocarina of Time‘s jump to the third dimension, which created countless possibilities for new play experiences that have only been expanded on since, and Skyward Sword intends to add new building blocks in much the same vein.



The series definitely does not need to start over. In fact, I’d say it’s done more for itself by pressing on through the years than it ever could have had it questioned its potential. Miyamoto, Aonuma, and now Fujibayashi still pursue the series with as much passion and vision as ever, and while it’s not all about them, they’ve always delivered top-notch games and we’ve no reason to think that they need to refresh the franchise in order to continue to do so.

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zelda_reboot_header.jpg
I’m not afraid to say it: sometimes the Zelda series seems like quite the mess. Its story is one of the most heavily-disputed in all of gaming, its various stylistic turns have more or less remade its universe with each new shift, and the gameplay has evolved so much from its wide-open world roots that, as I sit here pondering the series over breakfast (yes, you’re not the only one), I can’t help but wonder if the series might be ready to refresh itself.

At this point, of course, the only way to realize such a dream is through that most frightening of prospects, that which has brought countless series to their knees and before which all fans tremble: a series reboot. Would it be a good idea for Nintendo to go back and revisit the legend?

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Zelda Pick Up Lines, T-Shirt Contest, Last Day of the Year OH MY! http://www.zeldainformer.com/zelda_pick_up_lines_t-shirt_contest_last_day_of_the_year_oh_my/ Fri, 31 Dec 2010 15:46:36 +0000 http://localhost/wordpress90/?p=1422 princess_zelda_cosplay_18.jpg

Have you ever wanted to bring a girl just like the one above home with you? What about that girl at school you have secretly had a crush on? Ever wonder “just what do I say” so she doesn’t blow you off and ignore you? Arguably the opening line you say to a girl is the best chance you really have at sealing the deal. On average, girls make their complete judgement about you as a person in roughly 5 seconds, and sadly enough they are usually right. Based on appearance and attitude with the opening line, you have to be very crisp and on point. While we can’t yet help you wear the right clothing (but soon we can help, hop inside for T-Shirt Contest details), we can indeed show you just how to get the girl: Zelda Style.

  • baby girl we’re like the wind waker—we’re gonna do it all over again once we get in our pajamas
  • How ‘bout you come back to my place and I show you my Longshot
  • Honey, if you ain’t legal yet just pull on my sword and you will be in no time
  • It’s dangerous to go alone, take me.
  • I know, its huge, and I’m not even wearing the Giant’s Mask!
  • Lemme play my ocarina to make your waters rise
  • Did it hurt when you fell from the sacred realm?
  • Baby, you should come back to my place. My master sword needs to be polished.
  • Tingle Tingle Kooloo Limpah” *raises eyebrow and side-smiles*
  • Why settle for trojans, when I have Epona.
  • Hey babe, it’s a secret to everyone.
  • I bet ten year olds all round the place are pulling master swords from pedestals to be old enough to get with you.
  • Can I plant my magic beans in your soft soil?
  • You complete my heart container.
  • Hey baby, wanna land the real Hylian Loach?
  • Can I tap you just like Bongo Bongo would?
  • We could get together, but it won’t result in anything but GAME OVER!
  • Hey baby, I know it hasn’t happened since 2001, but I bet if you touch my sword just right it will shoot laser beams yet again
  • Girl, my triforce glows only for you
  • Whenever I look into your eyes, I get lost more than I did in the Forest Temple
  • Hey girl, Sorry I kidnapped you. Princess Zelda told me girls liked it.
  • I can’t wait to bomb your dodongos.
  • I got the 3 goddesses worshipin’ me, baby.
  • Hey baby, you make my Sword go Skyward



You can find more pickup lines in arguably one of our best threads in 2010.

Now that we have immensely helped your “game”, lets work on your wardrobe shall we? We are hosting a “Design a Shirt” contest right now! While I could go into the all the details right here, it’s best if you just check out our “contest” thread to see how you could not only win your personal design as a shirt, and you could win free shirts down the road as well!

While this may be my last news update of the year (work, plus going out), I just wanted to say it’s been a glorious 2010. I want to thank all of you for making ZI what it is, and to remind you to stay tuned in early 2011 as we have yet another epic contest. Be sure to always Remember Zordiana.

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princess_zelda_cosplay_18.jpg

Have you ever wanted to bring a girl just like the one above home with you? What about that girl at school you have secretly had a crush on? Ever wonder “just what do I say” so she doesn’t blow you off and ignore you? Arguably the opening line you say to a girl is the best chance you really have at sealing the deal. On average, girls make their complete judgement about you as a person in roughly 5 seconds, and sadly enough they are usually right. Based on appearance and attitude with the opening line, you have to be very crisp and on point. While we can’t yet help you wear the right clothing (but soon we can help, hop inside for T-Shirt Contest details), we can indeed show you just how to get the girl: Zelda Style.

baby girl we’re like the wind waker—we’re gonna do it all over again once we get in our pajamas

Oh boy, where do we go from here? Hop inside for 23 more pickup lines, and for information on a new contest!

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New Year Commences, Almost 5 Million Wii Sales in December http://www.zeldainformer.com/new_year_commences_almost_5_million_wii_sales_in_december/ Sat, 01 Jan 2011 18:40:00 +0000 http://localhost/wordpress90/?p=1424 Nintendo_holiday.jpg
Console sales numbers for the week ending December 25th are in, and as we all expected Nintendo came out the undisputed champion with another spectacular holiday performance. The Wii sold 4.9 million consoles in the three weeks leading up to Christmas, while the DS sold about 4.45 million handheld units. On the games side, Wii Sports, New Super Mario Bros. Wii, Donkey Kong Country Returns, Wii Sports Resort, Super Mario All-Stars, and Wii Fit Plus all made the top ten this December, with New Super Mario Bros. DS, Mario Kart for both Wii and DS, Wii Party, and Super Mario Galaxy 2 pulling great numbers as well.



I’m normally not a sales guy, but it’s good to see Nintendo’s still firmly on top of the industry despite “competition” from the PlayStation Move and Xbox 360 Kinect. Here’s to 2010, and another good year to come in 2011! Happy New Year, Zelda Informer!



Source: VGChartz

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Nintendo_holiday.jpg
Console sales numbers for the week ending December 25th are in, and as we all expected Nintendo came out the undisputed champion with another spectacular holiday performance. The Wii sold 4.9 million consoles in the three weeks leading up to Christmas, while the DS sold about 4.45 million handheld units. On the games side, Wii Sports, New Super Mario Bros. Wii, Donkey Kong Country Returns, Wii Sports Resort, Super Mario All-Stars, and Wii Fit Plus all made the top ten this December, with New Super Mario Bros. DS, Mario Kart for both Wii and DS, Wii Party, and Super Mario Galaxy 2 pulling great numbers as well.

I’m normally not a sales guy, but it’s good to see Nintendo’s still firmly on top of the industry despite “competition” from the PlayStation Move and Xbox 360 Kinect. Here’s to 2010, and another good year to come in 2011! Happy New Year, Zelda Informer!

Source: VGChartz

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Best of Zelda Informer in 2010: Top 5 Zelda Games, Zordiana, and More http://www.zeldainformer.com/best_of_zelda_informer_in_2010_top_5_zelda_games_zordiana_and_more/ Sun, 02 Jan 2011 01:39:17 +0000 http://localhost/wordpress90/?p=1426



So 2010 came and went in the blink of an eye last night, and all I can say about that is *phew*, what a year it was. We had several high points and several low points, and overall no one can say it wasn’t an eventful year at ZI. Sure, I’ll do some nice statistical recapping and a sharing of some current and future plans at the end of this post, but before I get into it I wanted to do a small recap list of what I considered the 10 best things you could only find at Zelda Informer this year. Where does our top 5 video above rank? Does it even make the list at all? What is all the statistical goodness? What, Zordiana made the best of list? Hop inside for an analysis of 2010.

Best (and maybe worst) posts at Zelda Informer in 2010:



10. Pokémon League, and the ever ongoing Pokémon Tournaments




What started out as a fun endeavor due to the high interest in Pokémon among Zelda fans in our forum community quickly blew up into something much more, thanks in large part to direct support from two of the best Pokémon communities on the internet. Both Psypoke and Bulbapedia showed tremendous support at the start up of our league, and helped not only boom our forum activity even more, it helped really bring Pokémon to the forefront of this site. The league is an never ending event, so it’s not too late to join in the action.

9. Haunted Majora’s Mask Catridge



One of the best ARG to ever exist, this became a sweeping internet sensation between October and November. We were one of the very first sites to bring this ARG to the world outside of 4Chan, even if we didn’t know it was an ARG at the time of posting. Even setting that aside, its initial setup is just a great piece of spooky story telling, and we all love a good ghost story.

8. Magic the Gathering Zelda Edition



7. Top 5 Zelda Games



6. Launch of Metroid Wiki



Given the fact we are big gaming nerds, it wasn’t as if Pokémon was the only thing that peaked our interest in 2010. Before any of that madness happened, we came together as a community to create Metroid Wiki, which recently just passed 700 articles! While it experienced a bit of downtime towards the end of 2010, it’s back and going as strong as it ever was before. Metroid Wiki is quickly becoming one of the “go to” resources for Metroid on the internet, and as always we are proud of what we, and you, have done with the wiki to this point.

5. A Legend and a Timeline



In what became one of our last Bomber Articles to be posted at the site, Alex took a very deep look into the heart of the Zelda series. This article makes the list on principle alone: It was one of the last of what became a sad day at ZI, the day the Bombers was officially retired, ending and era that set up the foundation of what Zelda Informer was at it’s core. While it doesn’t mark the end of in-depth articles, it marks the end of an era that relied on them so heavily. We evolved, our writing has evolved, and thus the Bombers era has passed, and this just happened to be one of the finest entries to that era.

4. VGRC Revived, then Dead, all in a week.

R.I.P. I’m sure I’ll revive you for some small private use at some point this year, but it’s safe to say VGRC has had it’s last hurrah. It was a glorious E3, and we did prove that provided enough active staff members, VGRC could of still been a gaming site to be reckoned with. However, we just didn’t have the man power to fully support two full fledged gaming sites. This is similar cause as to why New Nintendo sort of fell through as well. Who knows though, Nintendo Informer is still a distinct possibility down the road.

3. Rumors Confirmed, Zordiana

While this is arguably the darkest moment in ZI’s history, and really a blemish on what was otherwise a sterling news reporting reputation, it has to make this list on principle. As the single most popular post at Zelda Informer since the day we were created (sorry Message of Majora’s Mask) it’s hard to ignore our major mistake of 2010. The only good to come out of it is that Zordiana has sort of become an internet meme, and is now sort of the unofficial mascot of the site. All that said, we had a glorious E3 week regardless, and were glad we finally put this behind us.

2. Recent Half-Completed Quote Investigated



This makes the list for many reasons those outside of staff may not be aware of. This makes the list not just because it’s a nice news post that looks into news we posted and dissects it to create a great discussion, it makes the list because of it’s quality. This is the sort of quality we are looking to bring to almost all of our news posts in 2010. Dissecting the news a bit, not just “posting it up”. Of course, the idea is to add that quality while still keeping our fast pace in posting. This post makes it as a shining example of what you can look forward to more often in 2011. Best written news post of 2010 by far.

1. Link is a Tree

While the comedic concept is not actually unique to us, it still shows a side of ZI that we don’t let out of the bag as often as we should. Sure, we may have some pretty interesting and funny posts such as Zelda Condoms, but nothing really compares to a nice satirical article.

Summary and Statistical Analysis of ZI in 2010



2010 was the most popular year in ZI’s history. To be precise, we had 1,476,352 unique hits last year, with 4,964,241 total pageviews. To give you an idea of just how big of a year 2010 was for us, our previous best year visitor wise was 2009. In 2009 we received 431,919 unique hits with 1,105,456 pageviews. That is a 340% increase in yearly traffic, and almost a 500% increase in pageviews from 2009. To think, this all came in a year without a Zelda release! Next year looks bright for us just with the two Zelda releases (three if you count Link’s Awakening) and hopefully we’ll be all set to put up some new visitor records next year! After all, all we can do is strive to continue to grow as a site each year.

The forums also set numerous records this year, including a highest posts in one day mark of 1709. In all, there was 122,199 posts in 2010. That’s a 450% increase over 2009, which saw just 27,000 posts. Truly 2010 was a success in terms of site activity and people’s general interest in what were doing over here, both good AND bad.

What to look forward to in 2011



While there will always be surprises, I’m not going to go too bold here in making statements that are still iffy on happening. What I do know is you can look for our navigation to get completely revamped early this year. Discussions have already gone into motion and Damir and I have made it our top priority heading into the release of the Nintendo 3DS.

In addition to improving our navigation, you can look forward to the Comic section getting revamped and for 72 Hours Remain to make a triumphant return. We are also starting to focus on walkthroughs, so you can look forward to a video walkthrough of A Link to the Past to be completed in 2011 along with written walkthroughs for Ocarina of Time, Link’s Awakening, and of course Skyward Sword. As we did with Spirit Tracks, we will have a spoiler free walkthrough of Skyward Sword up pretty much by the day it is released, with the addition of a full blown walkthrough actually getting completed this year. We’ve been listening to what you guys want and we’re striving to really push through on the basics here, versus striving for too many new ideas at once.

At some point in 2011 we are hopeful to bring back our Soundtrack section. Details are still being worked out to handle our download bandwidth costs. In addition, we’ll be improving the quality and frequency of our news posting, and will either see an increase in non-Zelda related posts at Zelda Informer, or a Nintendo Informer branch will form will contain most of the updates, with at least one or two Zelda related posts saved exclusively for ZI every day. This is more of trying to get the best of both worlds aspect, and is still under discussion.

While we have several other unique ideas for article series, videos, and unseen stuff in the past, we prefer to keep that stuff under wraps mostly because we don’t have any set timetables for it, given our current walkthrough focus. We want to make sure we provide you the quality walkthroughs you deserve, rather than just throwing something up just to say we have it.

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So 2010 came and went in the blink of an eye last night, and all I can say about that is *phew*, what a year it was. We had several high points and several low points, and overall no one can say it wasn’t an eventful year at ZI. Sure, I’ll do some nice statistical recapping and a sharing of some current and future plans at the end of this post, but before I get into it I wanted to do a small recap list of what I considered the 10 best things you could only find at Zelda Informer this year. Where does our top 5 video above rank? Does it even make the list at all? What is all the statistical goodness? What, Zordiana made the best of list? Hop inside for an analysis of 2010.

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3DS Bad for Children, Playable at Nintendo World Publicly This Month http://www.zeldainformer.com/3ds_bad_for_children_playable_at_nintendo_world_publicly_this_month/ Sun, 02 Jan 2011 13:43:01 +0000 http://localhost/wordpress90/?p=1427



Thing about the warning from Nintendo is this: It doesn’t actually make your eyesight worse unless your viewing it in the first couple years of your life. Even then, their is little scientific evidence that show any lasting side effects. All the side effects of 3D gaming are the same as they have always been watching anything in 3D. Some people experience headaches because their brain is having a hard time processing what you are seeing into 3D.

It’s just a fact of the technology that for some people the 3D just won’t be a realistic gaming option. Nintendo had that foresight, which is why you can turn off the 3D, and control how intense the 3D experience is with the slider. Obviously though, given that this is going to most likely cost at least what the Wii did at launch, this particular hand held isn’t for kids under the age of 6.

As for when you can finally get a chance to play the beast and make your own judgment? Try January 8th through the 10th. Of course you will only get your hands on this if you live in Japan. This event, along with two others following it up, are happening exclusively in Japan as they get their first public look at future. Unlike at E3, many games will actually be in playable form, not just a video showcasing the graphics. Included in that playable list are much anticipated titles such as Ocarina of Time 3DS, Kid Icarus, Resident Evil Revelations, Metal Gear Solid, and Professor Layton and the Miracle Mask. There will of course be a slew of video-only show offs of several future 3DS titles that we will most likely see later in 2011.

When are we going to be able to get our hands on it stateside? Well, there is still the media press event happening at “our” Nintendo World in New York on the 19th of this month, and given how things are going down in Japan it’s a given the 3DS will be playable for the public. Expect a slew of 3DS news this month from the 8th through the 20th.

What excites me most is that Kid Icarus is going to be in playable form this month, which furthers the speculation that it, along with Ocarina of Time and Metal Gear Solid, could make it in as launch titles.

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Thing about the warning from Nintendo is this: It doesn’t actually make your eyesight worse unless your viewing it in the first couple years of your life. Even then, their is little scientific evidence that show any lasting side effects. All the side effects of 3D gaming are the same as they have always been watching anything in 3D. Some people experience headaches because their brain is having a hard time processing what you are seeing into 3D.

It’s just a fact of the technology that for some people the 3D just won’t be a realistic gaming option. Nintendo had that foresight, which is why you can turn off the 3D, and control how intense the 3D experience is with the slider. Obviously though, given that this is going to most likely cost at least what the Wii did at launch, this particular hand held isn’t for kids under the age of 6.

As for when you can finally get a chance to play the beast and make your own judgment? Try January 8th through the 10th. Where at? Hop inside to find out!

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Simply the Best Zelda Medley Ever http://www.zeldainformer.com/simply_the_best_zelda_medley_ever/ Sun, 02 Jan 2011 20:33:10 +0000 http://localhost/wordpress90/?p=1428



So I know this appeared on the net 6 months ago, but some how it slipped past us. This is simply, in my humble opinion, the best Zelda Medley ever done. It’s better than anything ZREO has provided, and more importantly it’s better than any of the other fan creations or even the original in-game tracks. These two musicians are masterful at the instruments they play. How they weave the songs together and a find a way for the medley to just get better and better as it goes on is simply masterful. This is 10 minutes of pure Zelda nerdgasming bliss. Enough talk, just sit back and enjoy this amazing mix. Some other favorites from this duo are after the jump.





These two masterful performers are constantly entering a musical contest so they can perform at Video Games Live, though they seemingly always fall just short of winning. Honestly, who needs video games live? With this sort of talent just set up your own local event and watch the popularity spread. I believe these two hail from Germany, and you can check them out at their YouTube Channel or conversely on their Website.

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So I know this appeared on the net 6 months ago, but some how it slipped past us. This is simply, in my humble opinion, the best Zelda Medley ever done. It’s better than anything ZREO has provided, and more importantly it’s better than any of the other fan creations or even the original in-game tracks. These two musicians are masterful at the instruments they play. How they weave the songs together and a find a way for the medley to just get better and better as it goes on is simply masterful. This is 10 minutes of pure Zelda nerdgasming bliss. Enough talk, just sit back and enjoy this amazing mix. Some other favorites from this duo are after the jump.

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Nintendo's Top Ten of Twenty-Ten http://www.zeldainformer.com/nintendos_top_ten_of_twenty-ten/ Sun, 02 Jan 2011 21:11:44 +0000 http://localhost/wordpress90/?p=1429 Nintendo's Top Ten of Twenty-Ten

Nathan just recently filled us in on his top ten Zelda Informer posts of 2010, so let’s now broaden our sight to the top ten Nintendo games of 2010. For Nintendo fans, 2010 has been one fantastic year of gaming. Since E3 2009, before 2010 was anywhere nearby, we hailed it as “the Year of the Wii”. And why wouldn’t you considering titles such as Metroid: Other M and Super Mario Galaxy 2 had been announced, with some people holding on to the hope that the then unnamed Skyward Sword may come late in the year. Then came E3 2010 where we were again hit with a barrage of big titles for release later in the year like the remake of GoldenEye and the return of Donkey Kong Country.

But let’s not get all caught up in the awesomeness that is the Wii and forget its partner, the Nintendo DS, which has also had a superb year with its generation two Pokémon remakes and the massive adventure that is Dragon Quest IX. Now, most times introductions to top ten lists will say something along the lines of “it was extremely difficult to select just ten games in such a fabulous year”, but I won’t patronize you with that cliché.

All of the following titles earned their spot, and I wouldn’t have it any other way. There were never any doubts as to what would go where. Keep in mind that all games produced exclusively for Nintendo consoles, which were released in the US during 2010, were eligible. Please note also that this is solely my opinion, not Zelda Informer’s as a whole, or anyone else’s. Hopefully we’ll agree on a few titles at the very least readers. So, without any further rambling, I present to you Nintendo’s Top Ten of Twenty-Ten, as judged by me.

10- Professor Layton and the Unwound/Lost Future (DS)

Professor Layton and The Unwound/Lost Future

The first two installments of the Professor Layton series, The Curious Village and Pandora’s Box, took the gaming world by quite a storm. A storm that attracted a whole new range of people to gaming, or in the case of Layton, problem solving. The Unwound Future (or Lost Future in Europe and Australia) built upon the already established to deliver the best Layton installment to date. The quirks of the first two games had been sorted out this time around - so just add a much more immersive storyline and a massive range of new puzzles to solve and you get the number ten Nintendo game of 2010.


Metroid: Other M

9- Metroid: Other M (Wii)

While delivering with the classic Metroid feel and some fast-paced action, Other M was a new direction compared to Samus’ past adventures. This time around we learned the story behind the space bounty hunter and got to know the ‘woman behind the visor’; and it was a gripping storyline to say the least. Other M is no Metroid Prime, but with its enjoyable combat that switches from first to third person throughout the game, Other M was a game in its own right. Modern Metroid you can call it - a must for all Metroid fans and also for us that had never played a Metroid title before.


8- Kirby’s Epic Yarn (Wii)

Kirby's Epic Yarn

This was one of those titles that came out of nowhere and snuck up on us all, potentially not receiving the full attention that it deserved. Some are calling it the best Kirby yet, but I think I’ll go for my own safer wording and say that it is the only Kirby game really worth playing since good ol’ Kirby’s Dreamland. It’s one of those games that many people would have only bought for what they call some “feel good fun”, but the game went well beyond expectations. There was the cutesy feel of the yarn and the music, but the game was driven by great concepts, enjoyable power ups and fun level design. Sure, it may have been a bit of a walk in the park with some shortcomings, but the innovation of the game was enough to overshadow those limitations. Just like Sonic has returned to form with Sonic Colors, so did Kirby with his Epic Yarn.


Disney Epic Mickey

7- Disney Epic Mickey (Wii)

What should have been the triumphant return of Mickey to gaming has been somewhat disappointing. There were mixed reviews, with many positive, but some more critical ones like our own ‘Disney Epic Failure’. At E3 2010, Epic Mickey was one of the most highly anticipated games of the show. The trailers, the introduction cinematic and the painting concept behind it all looked stunning. But I fear it was these high expectations that have disappointed. We expected epic, but we only got great, and that’s the thing. Epic Mickey is a fun game when it comes down to sitting down and playing it; it’s just not everything you expected. Epic Mickey sure didn’t come close to brushing with greatness, but it provided enough of a standout gaming experience to be my number seven of Twenty-Ten.


6- Monster Hunter Tri (Wii)

Monster Hunter Tri

Many of us can’t deny that it was the graphics that drew us in. What Capcom managed to achieve with the Wii’s capabilities was nothing short of stunning. Then once you are over the graphics, the game itself has plenty to offer. The offline single player mode offers extensive amounts of challenging gameplay taking down monsters all the while you’re customizing your own weaponry and armor. The game may have been better titled Monter Hunter Try, because it is a challenge to say the least - trying is necessary. On top of the single player you can then jump online for multiplayer with up to four others where you can work together to take down even more beasts, with Wii Speak compatibility. Stunning visuals, customizable inventory and challenging gameplay - it has everything people want in games, except a compelling story.


5- Pokémon HeartGold/Soulsilver (DS)

Pokemon Heartgold

Honestly, it’s hard to go wrong with a Pokémon game, especially when it’s a remake. However it is fair to say that HeartGold and Soulsilver went beyond. I’ve heard the phrase “best remakes of all time” thrown around and I can’t disagree. With over a decade of refining the system they provided the best interface (in battles and elsewhere) of the series. The Pokémon management system and DS controls were better than ever, and the game went for longer too: meaning that you got the joys of HeartGold and SoulSilver for longer. 16 badges could be earned across both the Johto and Kanto regions. On top of all that, the game could house all 493 Pokémon, making it the largest in that regard too. All of this was then capped off with the Pokéwalker accessory which can be seen as stylish fun for the kids or, more realistically, the best way to train Pokémon while just doing your daily business - one step at a time. It proved once again that Pokémon is a lifestyle, not just a game.


4- GoldenEye 007 (Wii)

GoldenEye 007

Many had been hoping that somehow Nintendo would strike up a deal that saw the original GoldenEye meet its release on the virtual console. Although that didn’t happen, the next best thing did, and now we have this remake on the Wii. It may not be quite up to the grandeur of the original, but the upgrades in graphics and the step towards voice acting were clear improvements, along with the modernized storyline. More significant than the single-player mode is GoldenEye’s legendary multiplayer, which returns in its full glory. You only live twice and man with the golden gun are as fun as ever, with the new capability that the 64 never had of playing online with up to eight players. GoldenEye remains a classic first person shooter, and although it lacks the originals impact, its worth every dollar.


Donkey Kong Country Returns

3- Donkey Kong Country Returns (Wii)

Being the first Donkey Kong Country game to not have Rare involved in its development, many were skeptical, and rightfully so. However, in the short time since its release, Donkey Kong Country Returns has made a big impact. It isn’t large on the innovation, but rather sticks to classic gameplay with the new stunning graphics, all contributing to what many are calling the best Country game ever. The game is a stand out platformer that is both challenging, and catering to gamers of all different skill levels. While the soundtrack may not be quite the same standard, many gamers are saying that this title gives Mario Galaxy 2 a run for its money.


2- Dragon Quest IX: Sentinels of the Starry Skies (DS)

Dragon Quest IX

On the second perch of the podium comes the wild card, the controversial placement - and really, what would a top ten list be without a bit of a shock? Perhaps it isn’t a surprise to you, because Dragon Quest IX deserves this position entirely. The game boasts a surprisingly large world for a DS title, with up to and over 70 hours of gameplay just to complete the main storyline. If you count the vast amounts of quests, alchemy, and collectibles like armor and weaponry, that time easily becomes far beyond 100 hours. Reused enemy sprites and ridiculous enemy names like cruelcumber aside, Dragon Quest IX provides quality for the full extent of play. The battle and leveling up system is catchy, and the storyline is close to, if not the best, I’ve ever played.

All throughout are touching sidestories where lingering spirits can finally go to rest and make up for life’s regrets that cause them to remain below, along with a healthy dose of humor and lightheartedness. Nothing impressed me more than how little tidbits of the story that seemed insignificant slowly built up as you revealed more and then fitted into the overall big picture. It was a game that just kept going. You find yourself continuously thinking that you must be at the end, but then there’s more to come, which is fantastic because you don’t want it to end. But when it does end, what an end it is. It’s simply stunning how the start and end are tied together with the same sequence, it’s just that the second time around it makes so much more sense. And that’s all without any mention of the wireless play, allowing you to jump into other people’s quests and trade like a crazy merchant. All I can say to sum up Dragon Quest IX is it really is a shame that it couldn’t be number one.


1- Super Mario Galaxy 2 (Wii)

Super Mario Galaxy 2

And so we jump from the wild card to the expected and almost cliché placement of Super Mario Galaxy 2 as number one. Of course it deserves it as one of the highest rated games of all time, but also simply because of how magnificent it was. The story may lack compared to the original, but that’s not what makes a Mario game. The clever level design and power ups make Mario. Galaxy 2 is stunning because it doesn’t hold on to one single idea to carry it. Each level contains ideas that in many cases would be the basis for a whole game, but in Galaxy you get it only a couple of times - progressively increasing its difficulty.

And difficulty makes this title so great because it eases you in and then brings on some really challenging levels, but fear not as the Cosmic Witch is there to help out and ensure gamers of all experience can enjoy the game. Add to that the beautifully orchestrated soundtrack that is easily the best we’ve ever heard, along with a fantastic final boss fight with Bowser and you get not only the best Nintendo game of the year, but the overall best game of the year hands down - if not the best game of all time, depending on who you talk to. Sorry Kirby and Mickey, but this is the only game of 2010 that deserves the title of ‘epic’.



So, do you agree? Do you disagree? What would you have changed? Are there any titles you would have added or removed? Let me know in the comments section below, because there were some other fine games that probably would have made the list any other year. Golden Sun: Dark Dawn, Sonic Colors and Red Steel 2 are among those poor souls to have missed out. And of course there was no sight of Wii Party or Pacman Party - surprising or not, I’ll leave that judgment up to you. So there goes another year, and even though 2010 was so great, I have an inkling that 2011 might just top it. While you wait, be sure to give any games on this list you haven’t yet a shot. Until next year’s Top Ten, happy gaming.

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Nintendo's Top Ten of Twenty-Ten

Nathan just recently filled us in on his top ten Zelda Informer posts of 2010, so let’s now broaden our sight to the top ten Nintendo games of 2010. For Nintendo fans, 2010 has been one fantastic year of gaming. Since E3 2009, before 2010 was anywhere nearby, we hailed it as “the Year of the Wii”. And why wouldn’t you considering titles such as Metroid: Other M and Super Mario Galaxy 2 had been announced, with some people holding on to the hope that the then unnamed Skyward Sword may come late in the year. Then came E3 2010 where we were again hit with a barrage of big titles for release later in the year like the remake of GoldenEye and the return of Donkey Kong Country.

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Rumor: French Newspaper Reports 3DS Release Date? http://www.zeldainformer.com/rumor_french_newspaper_reports_3ds_release_date/ Mon, 03 Jan 2011 15:38:06 +0000 http://localhost/wordpress90/?p=1430 20Minutes_mag_scan.jpg
Take this with several bucketfulls of salt, but a French commuter newspaper called 20Minutes recently reported that the 3DS is due for release on March 19, exactly two months after the event where Nintendo intends to officially announce information for the system’s debut in Europe (and likely the U.S. as well). This “leak” of information sounds eerily similar to other supposed “reports” on the handheld’s launch date which later proved to be false, so there’s a

large

whale-sized likelihood that this is also a fake or approximated date.



What this rumor does have going for it, though, is that the Japanese release date, February 26, also falls on a Saturday. What, that’s not meaningful enough to matter? Yeah, I didn’t think so either. Check back here on January 19 for the latest bona fide announcements from Nintendo.



Source: Nintendo3DSBlog

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20Minutes_mag_scan.jpg
Take this with several bucketfulls of salt, but a French commuter newspaper called 20Minutes recently reported that the 3DS is due for release on March 19, exactly two months after the event where Nintendo intends to officially announce information for the system’s debut in Europe (and likely the U.S. as well). This “leak” of information sounds eerily similar to other supposed “reports” on the handheld’s launch date which later proved to be false, so there’s a

large

whale-sized likelihood that this is also a fake or approximated date.

What this rumor does have going for it, though, is that the Japanese release date, February 26, also falls on a Saturday. What, that’s not meaningful enough to matter? Yeah, I didn’t think so either. Check back here on January 19 for the latest bona fide announcements from Nintendo.

Source: Nintendo3DSBlog

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3DS Stolen Off Assembly Line, No Shame in Sharing http://www.zeldainformer.com/3ds_stolen_off_assembly_line_no_shame_in_sharing/ Mon, 03 Jan 2011 18:53:50 +0000 http://localhost/wordpress90/?p=1431

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UPDATE: Video Has Been Removed By the User


Let me start this post off with a fair warning: This video, and the images after the jump, were all illegally made. The person who swiped the 3DS (which appears to be prior to having software installed on it) should feel ashamed, and he had better hope he isn’t caught and doesn’t see jail time over it. Stealing from your employer, in this case Nintendo, is just like walking into the store and stealing it off the store shelf. Point is, what led to this video and these images being created is downright dirty, and we at Zelda Informer do not support theft of any kind, be it hardware OR software related.

However, the video and images do exist, and thus we are obligated to share them with the world as so many have done already. After all, this is a big part of our gaming future. Hop inside for some HD photos.

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The only major difference between this and what we have seen before is the select and start buttons appear to be flush with the surface. We can also get a better idea now of what the surface of 3DS will actually feel like thanks to the quality of these photos. Again, we do not support stealing, and it would of been better had these photo’s not been made illegally.

Source: TGBus



Here’s a little bonus footage of the 3DS that includes some Mii Making.

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1101031550466c5665e7e30d63.jpg

UPDATE: Video Has Been Removed By the User
Let me start this post off with a fair warning: This video, and the images after the jump, were all illegally made. The person who swiped the 3DS (which appears to be prior to having software installed on it) should feel ashamed, and he had better hope he isn’t caught and doesn’t see jail time over it. Stealing from your employer, in this case Nintendo, is just like walking into the store and stealing it off the store shelf. Point is, what led to this video and these images being created is downright dirty, and we at Zelda Informer do not support theft of any kind, be it hardware OR software related.

However, the video and images do exist, and thus we are obligated to share them with the world as so many have done already. After all, this is a big part of our gaming future. Hop inside for some HD photos.

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Rumor Update: European Retailer GameGears Lists 3DS Date, Price http://www.zeldainformer.com/rumor_update_european_retailer_gamegears_lists_3ds_date_price/ Mon, 03 Jan 2011 19:47:27 +0000 http://localhost/wordpress90/?p=1432 3DS_date_price.jpg
Earlier today we reported on a French newspaper that claims the 3DS is due to release in Europe on March 19. By itself the report is dubious at best, but European electronics retailer GameGears somewhat corroborates the claim. The retailer lists a similar date of March 18, but it also claims a suggested MSRP of £199.99.



The correlation between reported dates is interesting, but what’s more interesting is the price. £199.99 translates roughly to the Japanese 3DS price of ¥25,000, which as we already know would be about 300USD. Luckily for U.S. buyers, a little investigation revealed that back when the DSi released it sold for about $50 below the Japanese & U.K. prices ($169.99 vs. £149.99 at an exchange rate of about 1.5$ to 1£), so if history repeats itself we should see the 3DS debut at about $250 here in the States.



Source: Pocket-lint

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3DS_date_price.jpg
Earlier today we reported on a French newspaper that claims the 3DS is due to release in Europe on March 19. By itself the report is dubious at best, but European electronics retailer GameGears somewhat corroborates the claim. The retailer lists a similar date of March 18, but it also claims a suggested MSRP of £199.99.

The correlation between reported dates is interesting, but what’s more interesting is the price. £199.99 translates roughly to the Japanese 3DS price of ¥25,000, which as we already know would be about 300USD. Luckily for U.S. buyers, a little investigation revealed that back when the DSi released it sold for about $50 below the Japanese & U.K. prices ($169.99 vs. £149.99 at an exchange rate of about 1.5$ to 1£), so if history repeats itself we should see the 3DS debut at about $250 here in the States.

Source: Pocket-lint

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Best Ocarina of Time and Majora's Mask Player Talks Smack http://www.zeldainformer.com/best_ocarina_of_time_and_majoras_mask_player_talks_smack/ Mon, 03 Jan 2011 20:14:39 +0000 http://localhost/wordpress90/?p=1433



This video really has no relevance to anything. It’s just my home dog tellin’ you what it be yo. You can’t top dat gold edition mother ******. He’ll Kokiri Sword dat ass. Best playa ever!

Okay, so the video is only mildly entertaining, but frankly I just love when guys start talking smack like they are the king shit. Bottom line here: I bet my sister could beat him one on one in Zelda. Any day of the week. Think you have what it takes to step up to his challenge? It’s coo’, he’ll pretend to care that you’re better.

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This video really has no relevance to anything. It’s just my home dog tellin’ you what it be yo. You can’t top dat gold edition mother ******.  He’ll Kokiri Sword dat ass. Best playa ever!

Okay, so the video is only mildly entertaining, but frankly I just love when guys start talking smack like they are the king shit. Bottom line here: I bet my sister could beat him one on one in Zelda. Any day of the week. Think you have what it takes to step up to his challenge? It’s coo’, he’ll pretend to care that you’re better.

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GameStop to Distribute Celebi for Pokemon HeartGold and SoulSilver http://www.zeldainformer.com/gamestop_to_distribute_celebi_for_pokeman_heartgold_and_soulsilver/ Tue, 04 Jan 2011 00:58:58 +0000 http://localhost/wordpress90/?p=1434 689px-251Celebi.png

Since giving away free Pokemon downloads are a normal happening at Gamestop, when a potential new download hits the the rumor mill chances are it’s going to happen. According to Bulbapedia, which for my money is the single best Pokemon site on the net, Gamestop released it’s distribution materials for the next couple months and it included Celebi in Febuary.

Celebi, which will be available for free as a limited time download at local Gamestop stores, will be a level 50 Pokemon holding a Jaboca Berry and will know Leaf Storm, Recover, Nasty Plot, and Healing Wish. Celebi will be held in a Cherish Ball that will hold a Classic Ribbon. Celebi will be able to trigger a time travel event in SoulSilver and HearGold that was only previously available to japanese gamers. If you transfer Celebi to Pokemon Black and White through the Transfer Machine, players will be able to get a Zorou in Castelia City. This is presently the only way to get a Zorou in the generation 5 games, so you’ll need this special to “catch them all”. You can grab Celebi between February 27th through March 7th at your local Gamestop store.

As for whats on stock for the rest of this month at Gamestop:

  • Raikou: January 3rd - 9th
  • Entei: January 17th - 23rd
  • Suicine: January 31st - February 6th


Source: Bulbapedia, Joystiq

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689px-251Celebi.png

Since giving away free Pokemon downloads are a normal happening at Gamestop, when a potential new download hits the the rumor mill chances are it’s going to happen. According to Bulbapedia, which for my money is the single best Pokemon site on the net, Gamestop released it’s distribution materials for the next couple months and it included Celebi in Febuary.

Celebi, which will be available for free as a limited time download at local Gamestop stores, will be a level 50 Pokemon holding a Jaboca Berry and will know Leaf Storm, Recover, Nasty Plot, and Healing Wish. Celebi will be held in a Cherish Ball that will hold a Classic Ribbon. All that being said, we haven’t even gotten into the best part of this special. Hop inside to find out what is so great about this giveaway, as well as to see whats on stock for the rest of this month at your local game stores.

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Professor Layton and the Miracle Mask Screenshots http://www.zeldainformer.com/professor_layton_and_the_miracle_mask_screenshots/ Tue, 04 Jan 2011 17:22:59 +0000 http://localhost/wordpress90/?p=1435 2132436879_view.jpg

We don’t really talk about Professor Layton much in our news coverage, and honestly that needs to change. This series is arguably one of the best series for the Nintendo DS (and now, 3DS) and appeals to such a wide arrangement of audiences. We talk about this series often in the forums (though admittedly, Ace Attorney makes an even bigger impact here) and frankly the puzzle solving is just superb. Will their be any new “3D” related puzzles in this game? Who knows, but what I do know is screenshots always get my excited. Hop inside for 7 more screens just for your pleasure.

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Source: Andriasang

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We don’t really talk about Professor Layton much in our news coverage, and honestly that needs to change. This series is arguably one of the best series for the Nintendo DS (and now, 3DS) and appeals to such a wide arrangement of audiences. We talk about this series often in the forums (though admittedly, Ace Attorney makes an even bigger impact here) and frankly the puzzle solving is just superb. Will their be any new “3D” related puzzles in this game? Who knows, but what I do know is screenshots always get my excited. Hop inside for 7 more screens just for your pleasure.

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The Legend of Zelda Yu-Gi-Oh Cards http://www.zeldainformer.com/the_legend_of_zelda_yu-gi-oh_cards/ Tue, 04 Jan 2011 17:59:22 +0000 http://localhost/wordpress90/?p=1436

001-LoZ-AoLLink.jpg
002-ALttPLink.jpg



We’ve previously seen our community create some Zelda flavored Magic cards, and now we’ve entered the popular realm of Yu-Gi-Oh. Created by one of our newest forum members, EmilyAnnCoons, the set she has created actually contains 141 cards, of which she will be periodically displaying to us. Once the full set is up we’ll do another update showing off the complete set. Some of the abilities inside may be hard to read, but you can check out our thread on the subject to see the full descriptions. That being said, hop inside to see 12 more cards made just for the little Zelda player in all of us.

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001-LoZ-AoLLink.jpg
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We’ve previously seen our community create some Zelda flavored Magic cards, and now we’ve entered the popular realm of Yu-Gi-Oh. Created by one of our newest forum members, EmilyAnnCoons, the set she has created actually contains 141 cards, of which she will be periodically displaying to us. Once the full set is up we’ll do another update showing off the complete set. Some of the abilities inside may be hard to read, but you can check out our thread on the subject to see the full descriptions. That being said, hop inside to see 12 more cards made just for the little Zelda player in all of us.

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Most Likely to Appear on 3DS http://www.zeldainformer.com/most_likely_to_appear_on_3ds/ Wed, 05 Jan 2011 18:00:00 +0000 http://localhost/wordpress90/?p=1408 Mostlikely_3DS_header.jpg
A couple months ago I speculated what Zelda might be like on the 3DS, but what about Nintendo’s other treasured franchises? So far Nintendo’s only announced a handful of first-party 3DS titles, those being: Ocarina of Time, Kid Icarus, StarFox 64, Animal Crossing, Mario Kart, Nintendogs + Cats, PilotWings Resort, and Steel Diver. Beyond that, however, we don’t know much about what titles might be in store - whether they’re just in the planning stages or already pretty deep in development.



This got me thinking, so I came up with my own list of potential titles that I think are on the Most Likely list for 3DS. Some of them are no-brainers; others might surprise you. Jump inside to see, but be warned: this is all good-ol’ speculation, meant purely as a talking point.



As I pondered what I would include in my forecast, I discovered an amusing trend: a number of the already-announced 3DS titles seem to be the “third” entry in their particular series. We’ve got Kid Icarus: Uprising, Paper Mario (if you count only the turn-based iterations), Mega Man Legends 3, and a rumor suggesting that Kingdom Hearts 3D might be part of the Kingdom Hearts III story arc. What better way to start off my guesswork by looking at the other franchises (and subseries) that have only had two installments so far?



Super Mario Galaxy instantly came to mind. While it’s hard to imagine a Galaxy game without the Wii’s motion and pointer controls, we know that the 3DS has the touch screen and an accelerometer of its own. Given the reasonable success of the previous Galaxy games, a third entry might be a perfect fit for 3D Mario on the new handheld. We can’t leave 2D Mario out of the equation, though, and as it turns out the New Super Mario Bros. series is screaming for its own third game that would be right at home on 3DS.



I have a bit of a hunch that the third “version” expansion to the Pokémon Black & White subseries (okay, so it’s not confirmed, but we all know it’s coming) may also be on 3DS, due to The Pokémon Company’s supposed priority access to 3DS development kits. This could simply mean that there’ll be a head start on an original 3DS Pokémon game, but spreading the series to multiple DS platforms could help boost sales since most expansion versions tend - not surprisingly - to experience a noteworthy decline. Maybe this is just my own wishful thinking for 3D battle effects that we don’t have to wait a few years to see… Either way, we know a 3DS Pokémon is coming.



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Doesn’t this just SCREAM “3D”?




What I propose next may surprise you - what if the long-awaited Pikmin 3 actually turns out as a 3DS title? Think about it - touch screen functionality and 3D rendering would both enhance the Pikmin experience in ways that Wii control alone cannot. Players could pivot the camera and aim Pikmin using the touch screen while controlling their character with the Slide Pad, and the 3D effect could help gauge the orientation of objects on-screen. A 3DS release might also explain the drought of information we’ve suffered on the title over the last several years.



Aside from these guesses, it’s really just shots in the dark, although Nintendo’s redoubled focus on classic-styled games gives us a place to start. More side-scrolling titles like Donkey Kong Country, Kirby, and perhaps even Metroid are pretty likely, as are a new successor to the StarFox series to follow the 64 version’s remake and a 3DS Mario Party update. Speaking of remakes and updates, I’m still holding out for newer versions of Majora’s Mask and Donkey Kong 64. (As long as they don’t come at the expense of original titles!)



In the end, though, we’ll probably have to wait at least until the 3DS hits the streets this spring to find out more about the projected release calendar, and it’s sure to take the center-stage at this year’s E3. But just in case Nintendo is listening…let’s get crackin’ on that 3DS Mario Galaxy, shall we?

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Mostlikely_3DS_header.jpg
A couple months ago I speculated what Zelda might be like on the 3DS, but what about Nintendo’s other treasured franchises? So far Nintendo’s only announced a handful of first-party 3DS titles, those being: Ocarina of Time, Kid Icarus, StarFox 64, Animal Crossing, Mario Kart, Nintendogs + Cats, PilotWings Resort, and Steel Diver. Beyond that, however, we don’t know much about what titles might be in store - whether they’re just in the planning stages or already pretty deep in development.

This got me thinking, so I came up with my own list of potential titles that I think are on the Most Likely list for 3DS. Some of them are no-brainers; others might surprise you. Jump inside to see, but be warned: this is all good-ol’ speculation, meant purely as a talking point.

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Redemption: Twilight Princess http://www.zeldainformer.com/redemption_twilight_princess/ Tue, 04 Jan 2011 19:15:00 +0000 http://localhost/wordpress90/?p=1415 RedemptionTP_header.jpg
Twilight Princess continues the tradition laid down by the original Legend of Zelda title as the story of a historic battle between light and darkness, but beneath the samey epic framework is a much deeper narrative: a tale of redemption. In a more direct way than ever before, we follow its world and its characters as they experience their own Fall from Grace, both in an allegorical sense as well as a literal one. If you expected the Grandest Tale Ever back before the game’s release and found yourself disappointed, please read this article. Hopefully it will shed some redeeming light.


Enter the Twilight



My brethren in Hyrule have already had their light stolen by these fell beasts. The entire kingdom has been reduced to a netherworld ruled by the cursed powers of darkness.



The blight will not stop with Hyrule. Before long, the entire world of light will fall into the hands of the king who rules the twilight.



To save this land from the king of twilight, the lost light must be recovered. The three light spirits who have lost their light must be revived.



There is but one who can revive them and redeem this land…



You.



Right from the get-go, Link faces a world in need of redemption - we even see the word “redeem” here - not because Hyrule is full of people who have evil in their hearts and minds, but because it suffers beneath a pallor of darkness. On the surface, it seems like nothing new really, as pretty much every game has him fighting against the threat of the Dark World. Where Twilight Princess differs is that it goes further - it frames the Twilight as the consequence of the land losing its light. The world of darkness is more than just a magical evil that takes form as a twisted reflection of the world of light; this time, it’s the world of light itself, cast beneath a far-reaching shadow.



That the game calls this shadowy power the “Twilight” is significant. The Twilight represents a void of absolutes: though the world is ruled by darkness, it is not composed of evil. Those affected by the Twilight’s influence exist merely as spiritual shades of their former selves. They can still interact normally with the material world, but to Link, who manages to retain a physical form, they are invisible without the aid of his honed wolf senses. Symbolically we can think of this sort of limbo state as evidence that even darkness does not totally destroy - in other words that just because the light has been lost, the people are not beyond saving.



Link isn’t just “rescuing” the land by fighting back the darkness, as he has in the stories previous. He, too, suffers from darkness’s taint, but in a different way than most. It has stripped away his human shape, leaving him with a form befitting of his courage and determination: that of the blue-eyed beast. Though in the Zelda world animals often demonstrate rationality on par with human characters, cast that aside for a moment and consider what an animal transformation might mean. It means that Link has in a sense lost his humanity. He of course retains his inner identity as the hero, but outwardly he has become something entirely different.



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Redemption for Hyrule and for Link means the restoration of the light to its rightful place. Though the people can carry on more or less normal (albeit monster-filled) lives, they cannot neglect the importance of the light - representative of the pure, the good, the sacred, and the just. It exists in scattered fragments, which Link must seek out and use to fill the Vessel of Light, just as we must search for glimmers of light in a world that often seems bleak. When we fill our own Vessels - our own spirits - with this purity, we can come to a fullness of life not possible otherwise. In this sense Twilight Princess appeals more than any other Zelda title to religious sensibilities regarding holiness and the spiritual good.


Descent Into Darkness



Twilight Princess‘s message of seeking out the good comes with its share of firm warnings against turning to the evil. I previously discussed the conflicts over the Sacred Realm as the moment of humanity’s fall in the Zelda world, culminating with Ganon, the King of Darkness. This story expands in Twilight Princess in order to fit it into the framework of a redemptive tale.



Lanayru’s story is infamous in the gaming world for a reason - it’s full of complex symbolism and allegory beyond what the text alone can show. Watch the video below for the full cutscene.




The scene begins with a quick recap of the creation story from A Link to the Past and Ocarina of Time, which while it’s a fun reference to the series’ history doesn’t really give us anything useful from a thematic perspective. Only when the story makes its first mention of “light” does it begin to take a symbolic turn.



They granted power equally to all who dwelt in the light, and then returned to the heavens. The lands where the goddesses descended came to be known as the Sacred Realm.



That the goddesses favor those who “dwell in the light” strikes a chord with Western creation mythology, which evokes an omni-benevolent deity responsible for an inherently good universe. Some may contest this interpretation, since the original Japanese text does not draw this particular connection, but the goddesses’ interventions throughout the Zelda series’ history more or less suggest their preference regardless. Moreover, we see that the world they created is known as “sacred,” yet another such indicator.



Looking back at our interpretation of the Twilight, Lanayru’s story offers further evidence in favor of the religiosity of the game’s themes with regard to this notion of the state of the world. The world is intended to be a place of light, not of shadow. Only when in this original deliberate state can it be said to be truly sacred.



For ages, the people lived at ease, content in mind and body. But soon, word of the Sacred Realm spread through Hyrule, and a great battle ensued. Among those living in the light, interlopers who excelled at magic appeared. Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm.



Here evil comes into the world, and just as in Western mythology it does not descend specifically from the hand of the divine but instead from creation itself. Mankind’s great sin, not surprisingly, is pride - the desire to exert dominion. Some might call it “greed” - certainly A Link to the Past depicted this same scenario as such - but even greed ultimately stems from the prideful notion that one is above the limits of his rights.



To show just how terrible this fall from grace was, the scene shows Ilia raise a dagger treacherously against Link - and Link presumably replies by striking back with like ruthlessness. The original goodness of humanity has spoilt as friend has turned against friend in selfishness. Their whited-out eyes indicate how they have been blinded by their greed - a common trope in the Zelda series.



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The “interlopers” are represented by Shadow Links to demonstrate that the temptations of power can reach anyone - even someone as supposedly “pure” as Link. In the background, the Fused Shadow rises up to swallow the Triforce to indicate just how near they came to accomplishing their goals. By the end of the tale the light wins out - although it’s clear from the absence of the Triforce in the scene to follow that things don’t just go back to normal.



O hero chosen by the goddesses, beware… Those who do not know the danger of wielding power will, before long, be ruled by it. Never forget that…



No, the temptation of darkness lingers and carries on. The falling Ilias in the background of Lanayru’s warning against the dangers of using power represent our instinctual covetousness, our basest of human desires, against which we must constantly grapple.


Come Into the Light



The game’s focus on Twilight of course brings its “fallen” characters into the forefront, the most prevalent of these being Midna, the titular Twilight Princess. Midna’s in need of redemption in every sense of the word: she’s been deposed from her royal station and transformed into a mere imp. But when we first meet her, her motivations for helping Link regain his human form, though perhaps driven somewhat by her sense of duty to her people, are hardly selfless.



In our world, we’ve long believed that the Hero would appear as a divine beast. That’s why when I found you, I thought I could use you, Link. And I only cared about returning our world to normal… I didn’t care what happened to the world of light, not at all.



Midna too succumbs to selfish temptations - but they’re not “bad” in the usual sense. She hopes to restore her world and her people to their original state. Certainly there’s nothing wrong with that? But her careless attitude towards the world of light shows that she purposely refrains from doing that which she knows to be right. Midna serves as a keen example of someone who has only good intentions but who puts herself before the greatest good and as a result almost becomes an accomplice to evil. Her imp-like form represents her fallen state; as a mere “shadow” of her former self she cannot bear to face her people.



Her experiences with Link and Zelda, however, bring her back to the light:



But after witnessing the selfless lengths that Princess Zelda and you have gone to… Your sacrifices… I now know, in the bottom of my heart, that I must save this world, too. There is no other way.



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As it turns out, by embracing Link’s needs she is better able to accomplish her own goals than she ever would have been otherwise. Together they are able to extinguish the burning power of darkness that threatens to swallow both their worlds. Midna’s act of embracing the safety of the world of light, culminating in her self-sacrifice in order to save Link and Zelda, leads to her restoration to her true form in the game’s conclusion. This is the kind of redemption we encounter on a daily basis - the discovery that we have the power and the responsibility to work for the well-being of others.



Along the way, Link and Midna confront the wicked Zant. The usurper king, too, is a fallen figure, twisted by his lust for power and tempted by the dark offers Ganondorf promises him. He has foregone all sense of loyalty to the light, believing it to have betrayed him, and so instead he turns to darkness. Even Zant has his moment of redemption in the game’s final scene, however, where we see what appears to be Zant severing Ganondorf’s life-threads in order to put an end to him once and for all. Zant serves as a more extreme example of redemption in order to show us that no matter how fall someone falls they always have the potential for good.



Thus, in the end, Zelda is able to reconcile the relationship between light and darkness as follows:



Shadow and light are two sides of the same coin… One cannot exist without the other.


Without evil, where would we find the opportunity to do good? Without falling, how can we know what it is like to rise up? Twilight Princess presents the path to redemption as an essential part of the human experience, but one that would not be possible without our imperfect earthly state. The story serves to remind us that we sometimes have to make mistakes in order to learn valuable life lessons. Rather than growing discouraged and desperate and sinking into darkness, however, we must hold our heads high and stand up for the light.



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Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.

Related:

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RedemptionTP_header.jpg
Twilight Princess continues the tradition laid down by the original Legend of Zelda title as the story of a historic battle between light and darkness, but beneath the samey epic framework is a much deeper narrative: a tale of redemption. In a more direct way than ever before, we follow its world and its characters as they experience their own Fall from Grace, both in an allegorical sense as well as a literal one. If you expected the Grandest Tale Ever back before the game’s release and found yourself disappointed, please read this article. Hopefully it will shed some redeeming light.

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Lost in Shadow Released Today: Average Review Scores Incoming http://www.zeldainformer.com/lost_in_shadow_released_today_average_review_scores_incomming/ Tue, 04 Jan 2011 23:45:28 +0000 http://localhost/wordpress90/?p=1437



It’s not like this is a bad game. Everyone is raving about the shadow and light concepts, and how the story is very well put together and the level design and gameplay is brilliant. The real issue? It’s carries a bit of Zelda syndrome, which is considered a big problem. The story moves smoothly for half the game and everything seems great. Then it has a major plot twist to force you to collect 6 more items. Sure, plot twists aren’t bad, but there is no story progression while you are collecting these 6 items. This makes the entire second half of the game feel stale people claim. It’s ironic it gets docked so many points for this, since Twilight Princess essentially had the exact same thing happen. Never the less, people say it’s a Wii game worth playing. You can check out the reviews at Joystiq and IGN to find out a bit more if this game is for you.

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It’s not like this is a bad game. Everyone is raving about the shadow and light concepts, and how the story is very well put together and the level design and gameplay is brilliant. The real issue? It’s carries a bit of Zelda syndrome, which is considered a big problem. The story moves smoothly for half the game and everything seems great. Then it has a major plot twist to force you to collect 6 more items. Sure, plot twists aren’t bad, but there is no story progression while you are collecting these 6 items. This makes the entire second half of the game feel stale people claim. It’s ironic it gets docked so many points for this, since Twilight Princess essentially had the exact same thing happen. Never the less, people say it’s a Wii game worth playing. You can check out the reviews at Joystiq and IGN to find out a bit more if this game is for you.

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Lake Hylia Theme from Twilight Princess Played on Shield Ocarina http://www.zeldainformer.com/lake_hylia_theme_from_twilight_princess_played_on_shield_ocarina/ Wed, 05 Jan 2011 13:42:44 +0000 http://localhost/wordpress90/?p=1438



Music being played on an ocarina is nothing new these days, but what is “sort of” new is the STL Shield Ocarina. Having only been recently release, there are two versions of the Shield Ocarina - both a normal Hylian Shield version, and a Dark Link edition. Once purchased, apparently you are able to download some free Zelda related music to try your hands at. It may take some practice to sound as good as the lovely lady above, but hey, it’s a legit musical instrument and it will take some time to get good. You can check out this ocarina, as well as other Zelda related ocarinas, at STL Ocarina.

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Music being played on an ocarina is nothing new these days, but what is “sort of” new is the STL Shield Ocarina. Having only been recently release, there are two versions of the Shield Ocarina - both a normal Hylian Shield version, and a Dark Link edition. Once purchased, apparently you are able to download some free Zelda related music to try your hands at. It may take some practice to sound as good as the lovely lady above, but hey, it’s a legit musical instrument and it will take some time to get good. You can check out this ocarina, as well as other Zelda related ocarinas, at STL Ocarina.

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3DS Health Watch Updates: Possibly Beneficial? http://www.zeldainformer.com/3ds_health_watch_updates_possibly_beneficial/ Wed, 05 Jan 2011 23:43:23 +0000 http://localhost/wordpress90/?p=1439 3DS_3d_image.jpg
In response to a health warning previously issued by Nintendo of Japan about possible eye damage resulting from longtime use of the 3D feature or prolonged use by small children, the American Optometric Association suggests that there’s nothing really to be concerned about. In fact, they say, exposure to 3D images may actually help identify vision disorders that might otherwise have gone unnoticed.


New Hand-Held 3D Gaming Devices May Help Uncover Undiagnosed Vision Problems



American Optometric Association Advises Moderation in Use, No Evidence Yet of Harmful Effects



ST. LOUIS, Jan. 5, 2011 /PRNewswire-USNewswire/—The American Optometric Association (AOA), representing America’s family eye doctors (optometrists), says 3D in movies, TV and even 3D on Nintendo’s 3DS isn’t necessarily bad for adults or children. In fact, optometrists, professional health care providers committed to children’s vision and eye health, say 3D viewing may actually help uncover subtle disorders that, left uncorrected, often result in learning difficulties.



In this context, it is not enough to have 20/20 visual acuity. Eye muscles must be coordinated well enough to experience single, clear and comfortable vision by maintaining alignment of both eyes. The brain must also match appropriate accommodative or focusing power with where the eyes are aimed. Often, subtle problems with these vision skills can lead to rapid fatigue of the eyes and loss of 3D viewing, but also loss of place when reading or copying, reduced reading comprehension, poor grades and increased frustration at school. Difficulties with appreciating 3D in movies, TV and Nintendo’s 3DS, or discomfort when engaging in these activities may be an important sign of undetected vision disorders. Parents should be aware that current vision screening technologies employed in schools and pediatricians’ offices cannot substitute for comprehensive eye exams that detect and treat these problems.



Nintendo has issued a warning that children under 6 should not use the 3DS in 3D mode. While studies on the effects of prolonged 3D viewing on young children remain to be done, leaning toward the side of caution is advisable in guiding children to use these devices in moderation. Since vision develops from birth, it is crucial to uncover the type of vision disorders that may interfere with Nintendo 3D viewing at an early age. Although success can be attained in treating conditions such as amblyopia (lazy eye) and strabismus (eye turn) beyond age 6, the outcome is always better when children are treated as soon as signs of these problems are detected. Accordingly, children younger than 6 can use the 3DS in 3D mode if their visual system is developing normally.



Note that while the AOA still advises moderation for children, monitoring a child’s ability to view and endurance while viewing these type of images can help us identify problems with eye focus and our ability to reconcile the images we view through each eye individually into a single, clear image. So for those of you who worried that such a health warning might harm 3DS sales, you can rest assured that there’s a strong case in favor of 3D in gaming.



Source: PR Newswire

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3DS_3d_image.jpg
In response to a health warning previously issued by Nintendo of Japan about possible eye damage resulting from longtime use of the 3D feature or prolonged use by small children, the American Optometric Association suggests that there’s nothing really to be concerned about. In fact, they say, exposure to 3D images may actually help identify vision disorders that might otherwise have gone unnoticed. Jump inside for the full details.

Source: PR Newswire

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Metal Strikes Back with Ocarina and Majora's Mask Remixes http://www.zeldainformer.com/metal_strikes_back_with_ocarina_and_majoras_mask_remixes/ Thu, 06 Jan 2011 04:38:30 +0000 http://localhost/wordpress90/?p=1440




It’s not rare to find metal remixes of video game music, but is rare to find one that you would rank as one of the most powerful of its kind that you’ve ever seen. This Ocarina of Time medley by Youtube’s FamilyJules7X is one such piece. As if that wasn’t good enough, though, this one comes with the added bonus of a remix of one of my particular favorite tracks from Majora’s Mask.





Source: Dorkly

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It’s not rare to find metal remixes of video game music, but is rare to find one that you would rank as one of the most powerful of its kind that you’ve ever seen. This Ocarina of Time dueling guitars mix by Youtube’s FamilyJules7X is one such piece. As if that wasn’t good enough, though, this one comes with the added bonus of a remix of one of my particular favorite tracks from Majora’s Mask. Find out what it is after the jump.

Source: Dorkly

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MSNBC Tries to Burn Reggie, Fails Miserably http://www.zeldainformer.com/msnbc_tries_to_burn_reggie_fails_miserably/ Thu, 06 Jan 2011 21:42:05 +0000 http://localhost/wordpress90/?p=1441



MSNBC: Did you miss an opportunity by not introducing a new version of the Wii?



Reggie: You know, we had a new version of the Wii: it was red, and that did phenomenally well on a global basis as we celebrated Mario’s 25th anniversary.



If you’ll remember, as we reported last weekend, it did so phenomenally well that Wii sales continually surpassed Xbox 360 sales over the holiday season despite the Kinect. Yet commentator Todd Kenreck seems to take it as an evasion of the question of whether a Wii successor will debut soon, and of the “threat” that Kinect supposedly poses to the Wii’s dominance this generation:


The Wii has been hugely successful, no doubt. But it is now four years old and its sales have been on the decline. And with both the PlayStation Move and Xbox’s Kinect motion control devices having strong showings in 2010 this is the year Nintendo needs to up its game.



I do not think that the past tense is warranted here, sir; the Wii continues to outperform its competition even in the wake of their new motion control input devices, and with 2011 promising more great Wii software like Skyward Sword and the brand-new 3DS to boot, it doesn’t appear that Nintendo has anything to be afraid of at present.



Source: In-Game MSNBC

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MSNBC: Did you miss an opportunity by not introducing a new version of the Wii?

Reggie: You know, we had a new version of the Wii: it was red, and that did phenomenally well on a global basis as we celebrated Mario’s 25th anniversary.

If you’ll remember, as we reported last weekend, it did so phenomenally well that Wii sales continually surpassed Xbox 360 sales over the holiday season despite the Kinect. Yet commentator Todd Kenreck seems to take it as an evasion of the question of whether a Wii successor will debut soon, and of the “threat” that Kinect supposedly poses to the Wii’s dominance this generation:

The Wii has been hugely successful, no doubt. But it is now four years old and its sales have been on the decline. And with both the PlayStation Move and Xbox’s Kinect motion control devices having strong showings in 2010 this is the year Nintendo needs to up its game.

I do not think that the past tense is warranted here, sir; the Wii continues to outperform its competition even in the wake of their new motion control input devices, and with 2011 promising more great Wii software like Skyward Sword and the brand-new 3DS to boot, it doesn’t appear that Nintendo has anything to be afraid of at present.

Source: In-Game MSNBC

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What is "The Legend of Zelda"? http://www.zeldainformer.com/what_is_the_legend_of_zelda/ Fri, 07 Jan 2011 11:00:00 +0000 http://localhost/wordpress90/?p=1442 What is "The Legend of Zelda"?

Author’s Disclaimer: Please note that while the following article aims to be objective in its analysis, it is influenced by personal assumptions and theories on my part that do not reflect the opinion of Zelda Informer as a whole. For instance, I assume that the “laws of the past” in The Wind Waker refer to The Adventure of Link’s backstory and also suggest that The Minish Cap cannot be placed as the first title in the timeline. The now developer confirmed ‘split-timeline’ is also taken for granted in this piece. These aside, I hope that this article is informative and a helpful tool for building your own opinions of The Legend of Zelda, whether or not you agree with me. Please enjoy.

As I was recently writing an article that took a look at how important Princess Zelda is to Legend of Zelda games, I briefly touched on the point of what exactly “The Legend of Zelda” is. Often we get messages here at Zelda Informer wondering why the series is called “The Legend of Zelda” when the games are based around the story of Link. Yes, we do know that the series is named after Zelda Fitzgerald, so most people conclude that due to that Nintendo continues to use a princess named Zelda in every story.

That is not entirely the case, because “The Legend of Zelda” is actually the backstory and the legend that drives the whole series. Ironically, the very game that tells us about this legend is the one that lacks that very phrase in its title: “Zelda II: The Adventure of Link”. That’s right, the so called ‘flop’ or odd game out of the series is the very game that gives meaning to the whole series along with its ambiguous title. It is time for lesson 101 on “The Legend of Zelda”.

“The time has come when I must tell you the legend of Zelda handed down in Hyrule”. These are the words of Zelda’s nursemaid, Impa, to Link in The Adventure of Link’s manual. Impa goes on to tell the story of a great king who ruled Hyrule with the whole Triforce. Once he had died, his son could only inherit the Triforce in part because of his unbalanced heart. The prince was angered and sought the remaining parts of the Triforce everywhere, but could not find them. One day a magician, who was close to the deceased king, came to him with a message saying that his younger sister, Princess Zelda, had been told something about the Triforce by the king before his death.

In a forceful attempt to get this information out of Zelda, the magician, against the prince’s will, began to cast a spell on Zelda, and eventually “Zelda fell on that spot and entered a sleep from which she might never awake… In his grief, the prince placed the princess in his room. He hoped that someday she would come back to life. So that this tragedy would never be forgotten, he ordered that every female child born into the royal household shall be given the name Zelda.”

And there you have it. There is much more to the whole story, so if you’re not familiar with it be sure to search Google for “Adventure of Link manual scans” and have a read of the full story. Had you been one of the people that thought it was a mere coincidence that every princess was called Zelda? Well it is no coincidence, it is in fact, The Legend of Zelda! I’m afraid I can’t explain Link though, that must just be a massive coincidence where every hero is named Link, or maybe it’s just a “divine prank”. Nevertheless, behind the series we all love is a very traditional and fairytale-like backstory where the beautiful Princess finds herself in an eternal sleep that only the hero can wake her from. Of course, in The Adventure of Link, that’s exactly what happens, but it is “The Legend of Zelda” itself that is more important.

This ‘legend of Zelda’ is the basis for the series, not just its title. It is what ties everything together. Still to this day theorists strive to find the one true timeline, but perhaps the truth is that the series is a group of stories all based around this one legend. Perhaps every Zelda tale is just another legend in itself. Despite all of the inconsistencies in chronology, this legend is the one constant that connects all of the games. When there is a princess in Hyrule she is named Zelda - simple. With Link’s Awakening being the only exception, every game has had a Princess Zelda. In some way, either directly or extremely loosely, all titles hearken back to this legend, and no game does it better than The Wind Waker.

The Wind Waker, as we all know, actually has our trusty Zelda named as Tetra, and looking quite different to what she normally would. It is only once she discovers that she is the last in the royal bloodline that she becomes Zelda. As Daphnes says: “You, too, must abide by the laws of the past… You are the true heir of the royal family of Hyrule…the last link in the bloodline. You are Princess Zelda.” The laws of the past refers to the prince’s decree, and so Tetra becomes Zelda. To many players this was just a little insignificant point in The Wind Waker’s story, but to more veteran players this was a truly superb moment where a modern game hearkened back to the originals and again reminded us what the legend of Zelda really is. It is references like this that tie the games together, perhaps moreso than an overall chronology.

It is no wonder that the timeline is considered such an important part of the series by fans, because the placement of when the ‘sleeping Zelda’ story occurs affects the whole series. A number of placements have been proposed for The Adventure of Link’s backstory, each with strengths and weaknesses - each with answers and more questions. The placement of The Adventure of Link itself varies greatly with some fans placing it on the child timeline, others going early in the adult split, and still others placing it late on the adult branch. Some theorists place the sleeping Zelda story directly before The Adventure of Link on their timelines, but this doesn’t work for two simple reasons.

Firstly, the sleeping Zelda story has to occur to the first Zelda in the timeline for all of the princesses that follow to bear that same name. Perhaps it is a Princess Zelda long before any games in the timeline occur. Or with Skyward Sword now coming as the first title in the timeline, perhaps it will contain the Zelda who becomes the sleeping Zelda. We can’t be sure when exactly, but the sleeping Zelda tragedy must occur early in the series which is why many place it as the first event to occur in the Zelda universe, long before Ocarina of Time.

Secondly, we know that the story has to take place before The Wind Waker for Tetra’s little scenario to be accurate. This has led to the theory that Zelda from Ocarina of Time is the sleeping Zelda, and that The Adventure of Link backstory takes place between Ocarina of Time and the events of the great flood. This theory also suggests that the prince may actually be King Daphnes and the magician may be Ganondorf. However, its major flaw is its lack of explanation for how this legend can then apply to the child branch of the timeline.

The Adventure of Link’s backstory, known to you now as ‘the legend of Zelda’, is complex to say the least. It is impossible to fit all of the points into the timeline without inconsistencies, but is that really the point? Yes, the ‘legend of Zelda’ is difficult to place, but at the same time doesn’t it remind us that it itself is the real story that connects all entries in the series together? Doesn’t it remind us that despite how confusing the timeline may become, that all games are tied together by this mythic pre-history? I believe that is the very reason why Nintendo went back to using ‘The Legend of Zelda’ as the permanent series title after The Adventure of Link. As a permanent reminder of the myth that the series is based upon. The myth that drives the legend. The legend known as The Legend of Zelda.

Highly Recommended Further Reading

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What is "The Legend of Zelda"?

As I was recently writing an article that took a look at how important Princess Zelda is to Legend of Zelda games, I briefly touched on the point of what exactly “The Legend of Zelda” is. Often we get messages here at Zelda Informer wondering why the series is called “The Legend of Zelda” when the games are based around the story of Link. Yes, we do know that the series is named after Zelda Fitzgerald, so most people conclude that due to that Nintendo continues to use a princess named Zelda in every story.

That is not entirely the case, because “The Legend of Zelda” is actually the backstory and the legend that drives the whole series. Ironically, the very game that tells us about this legend is the one that lacks that very phrase in its title: “Zelda II: The Adventure of Link”. That’s right, the so called ‘flop’ or odd game out of the series is the very game that gives meaning to the whole series along with its ambiguous title. It is time for lesson 101 on “The Legend of Zelda”.

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Iwata Asks: How 3DS Was Made, Pikmin 3DS http://www.zeldainformer.com/iwata_asks_how_3ds_was_made_pikmin_3ds/ Fri, 07 Jan 2011 15:19:16 +0000 http://localhost/wordpress90/?p=1443 pikmin.jpg

Itoi: Well…you know…this is really… Oh, that’s Pikmin! Great!



Miyamoto: Doesn’t Pikmin look great? (laughs)



Iwata: It seems like Pikmin is perfect for 3D.




Miyamoto: I like the way they scurry around.



Itoi: Pikmin is a game with a peculiar 3D effect as if you’re getting down on hands and knees to look at something small. Man, I want one of these! I’ll buy one, Prez! How much is it going to cost me, Prez?



So, while this isn’t an official announcement, Shigeru Miyamoto, Shigesato Itoi, and Satoru Iwata have already been talking about Pikmin in 3D, and how perfectly it would fit on the 3DS system. Itoi in particular seems to comment as if he is actually looking at Pikmin on the 3DS in this interview, as this appears in the first part of the feature where they are showing off the 3DS system. In other words: If I was a betting man, Pikmin 3 is coming to the Nintendo 3DS. Now we may truly understand why it’s been so long, as it may seem Pikmin was always planned to come out next on a 3D system.


Of course, that wasn’t all we learned in this four-page interview. Here are some of the key points:

  • Miyamoto and Iwata have been working on 3D products as far back as 1988, with the game Famicon Grand Prix II: 3D Hot Rally. It required the use of special crystal glasses and was made for the Famicon Disk System.
  • Commercial Failure of Virtual Boy lead to new thinking in 3D design, which ultimately lead to the concept of 3D without glasses.
  • Slide Pad is now referred to as the Circle Pad.
  • 3D effect on videos cannot be adjusted - it’s either turn it off or turn it on. Only the effect on the games you are playing can be adjusted in intensity.
  • Miyamoto was a big idealist behind much of the 3DS design. The so called “idea man” needed to take Nintendo to the next level of 3D, as he was not previously involved on the Virtual Boy project.
  • Yes folks, the 3DS’s visuals still look stunning.

In the end, the interview ends up being very informative when it comes to how all the different ideas of the past came together to form what may be the best product released this year. Sure it’s most likely going to be pricey in the states. Yeah, it’s battery life may not last more than 2 or 3 hours without a car charger or a some sort of portable backup battery. However, you can’t deny just how great the hardware is, and how widespread the support for the system has become. Along with the usual support we’re seeing companies who have been holding their material away from Nintendo now stepping forward. The future of gaming is upon us. Be sure to read the full interview.

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Itoi: Well…you know…this is really… Oh, that’s Pikmin! Great!

Miyamoto: Doesn’t Pikmin look great? (laughs)

Iwata: It seems like Pikmin is perfect for 3D.



Miyamoto: I like the way they scurry around.

Itoi: Pikmin is a game with a peculiar 3D effect as if you’re getting down on hands and knees to look at something small. Man, I want one of these! I’ll buy one, Prez! How much is it going to cost me, Prez?

So, while this isn’t an official announcement, Shigeru Miyamoto, Shigesato Itoi, and Satoru Iwata have already been talking about Pikmin in 3D, and how perfectly it would fit on the 3DS system. Itoi in particular seems to comment as if he is actually looking at Pikmin on the 3DS in this interview, as this appears in the first part of the feature where they are showing off the 3DS system. In other words: If I was a betting man, Pikmin 3 is coming to the Nintendo 3DS. Now we may truly understand why it’s been so long, as it may seem Pikmin was always planned to come out next on a 3D system.

Of course, that wasn’t all we learned in this four-page interview. Hop inside to find out just how long they have been working on 3D, and how the ideas behind the 3DS came about.

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More Kid Icarus Screens Take Flight (Update: Control Information Revealed) http://www.zeldainformer.com/more_kid_icarus_screens_take_flight/ Fri, 07 Jan 2011 16:51:45 +0000 http://localhost/wordpress90/?p=1444 Kid_Icarus_screen1.jpgKid_Icarus_screen2.jpgKid_Icarus_screen3.jpg



Not a lot to say here, except that the renditions of the Skyworld and Underworld, while not particularly groundbreaking in the artistic department, look positively great.

I’m not really sure whether these are promotional images or pure game stills

because of the commentary from Palutena, who’s looking rather expressive for a goddess of light. Does she speak through text boxes like that in-game in addition to the vocal work we heard in the debut trailer?



The appearance of new screens does suggest one thing, however: the game’s probably nearing the late stages of development. Perhaps we’ll see Kid Icarus as a 3DS launch title after all? I know Sakurai’s been aiming for as much. We’ll probably find out later this month.



Source: Nintendo Everything



UPDATE: It turns out the Japanese text in these pictures translates to elements of the control scheme. Players will move Pit with the Circle Pad, attack with the L button, and rotate the camera and perform other actions like dash attacks and dodges using the Touch Pad. Looks like this’ll be a hybridization of traditional analog control and DS touch control, which sounds just awesome if you ask me. Thanks to Siliconera for the update!

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Kid_Icarus_screen1.jpgKid_Icarus_screen2.jpgKid_Icarus_screen3.jpg

Not a lot to say here, except that the renditions of the Skyworld and Underworld, while not particularly groundbreaking in the artistic department, look positively great.

I’m not really sure whether these are promotional images or pure game stills

because of the commentary from Palutena, who’s looking rather expressive for a goddess of light. Does she speak through text boxes like that in-game in addition to the vocal work we heard in the debut trailer?

The appearance of new screens does suggest one thing, however: the game’s probably nearing the late stages of development. Perhaps we’ll see Kid Icarus as a 3DS launch title after all? I know Sakurai’s been aiming for as much. We’ll probably find out later this month.

Source: Nintendo Everything

UPDATE: It turns out the Japanese text in thse pictures translates to elements of the control scheme. Players will move Pit with the Circle Pad, attack with the L button, and rotate the camera and perform other actions like dash attacks and dodges using the Touch Pad. Looks like this’ll be a hybridization of traditional analog control and DS touch control, which sounds just awesome if you ask me. Thanks to Siliconera for the update!

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Nintendo May Give Super Mario All-Stars an Extra Life on Wii http://www.zeldainformer.com/nintendo_may_give_super_mario_all-stars_an_extra_life_on_wii/ Fri, 07 Jan 2011 23:05:41 +0000 http://localhost/wordpress90/?p=1445 Super_Mario_All-Stars_Forever.jpg
Apparently Nintendo’s a bit surprised by the overwhelming success of the limited edition re-release of Super Mario All-Stars for Wii this past holiday season, as they’re now thinking of giving the popular port another go in the future. While it’s unclear whether this means another limited holiday run or an unlimited forever edition, if you wanted to pick this one up but had some trouble finding a copy you may yet be in luck.


“We are gratified by the consumer response to this limited-edition product, which we created to celebrate the 25th anniversary of the original Super Mario Bros. game on NES,” Nintendo public relations director Marc Franklin told Wired.com via email on Friday. “Because of the strong response, we are exploring the option of bringing this item back at a later date.”



Hopefully Nintendo will decide to include Super Mario World next time - even though I’ve already got the whole set on Virtual Console, I know the draw of having all the classic Mario titles in one package is pretty intense. Etiher way, congrats are in order. Mario, dear boy, you’ve done it again!



Source: Wired Gamelife

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Apparently Nintendo’s a bit surprised by the overwhelming success of the limited edition re-release of Super Mario All-Stars for Wii this past holiday season, as they’re now thinking of giving the popular port another go in the future. While it’s unclear whether this means another limited holiday run or an unlimited forever edition, if you wanted to pick this one up but had some trouble finding a copy you may yet be in luck.

“We are gratified by the consumer response to this limited-edition product, which we created to celebrate the 25th anniversary of the original Super Mario Bros. game on NES,” Nintendo public relations director Marc Franklin told Wired.com via email on Friday. “Because of the strong response, we are exploring the option of bringing this item back at a later date.”

Hopefully Nintendo will decide to include Super Mario World next time - even though I’ve already got the whole set on Virtual Console, I know the draw of having all the classic Mario titles in one package is pretty intense. Etiher way, congrats are in order. Mario, dear boy, you’ve done it again!

Source: Wired Gamelife

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Ocarina of Tetris http://www.zeldainformer.com/ocarina_of_tetris/ Sat, 08 Jan 2011 04:01:13 +0000 http://localhost/wordpress90/?p=1446



I don’t want to speculate how much practice time he put in to nail down this tune, but clearly it took awhile to get it down so well. Why would a fellow nerd go through so much trouble? I think it’s obvious: To get chicks. After all, as Brentalfloss taught us, Tetris is for Chicks. Sure we love to show you songs played on actual Ocarinas, but hey what beats the original Ocarina of Time?

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I don’t want to speculate how much practice time he put in to nail down this tune, but clearly it took awhile to get it down so well. Why would a fellow nerd go through so much trouble? I think it’s obvious: To get chicks. After all, as Brentalfloss taught us, Tetris is for Chicks. Sure we love to show you songs played on actual Ocarinas, but hey what beats the original Ocarina of Time?

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New Ocarina of Time 3DS Details http://www.zeldainformer.com/new_ocarina_of_time_3ds_details/ Sat, 08 Jan 2011 14:24:07 +0000 http://localhost/wordpress90/?p=1447 Zelda-Ocarina-Time-3DS-E3-1-450x273.jpg

So the Nintendo World event is going on right now in Japan and of course there is a lot of new details coming out about many of the upcoming 3DS titles. What better way to start off that coverage than with details about Ocarina of Time 3DS? What’s different? How do the controls work? What about freely looking around? Here are the small tidbits we know so far:


  • Demo contained 3 save files: One running around Kokiri Forest, one inside the Deku Tree, and one mode that this particular person didn’t get a chance to play with.
  • Everything felt familiar in playing the Deku Tree Dungeon. It didn’t feel foreign and things felt great.
  • Touch screen makes changing items on the fly very easy, as well as quick looks at the world and dungeon map.
  • When Navi wants to give you advice, an icon appears on the screen. You tap the icon to hear what she wants to say.
  • Tapping the camera icon puts you into the view mode, which you can control using the slide pad.
  • You can physically move the 3DS system to look around. If you hold it up, Link looks up. To look behind you, turn the system around. Same goes for left and right.

So some obvious things pop out: A lot of the interface is on the bottom screen allowing for maximum screen space up top just to simply play and view the game. I think the ability to move the 3DS around to view the world is interesting even if it may not be completely practical. It will certainly be fun to play around with though. Who knows, they may have changed a puzzle or two to requiring that movement, similar to the Phantom Hourglass puzzle that required you to “close the screen” to figure out. More details to come later as scrape the bin for more impressions out of Japan. Oh we also have this picture about the controls for anyone who can read Japanese:

view.jpg

Source: Andriasang

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So the Nintendo World event is going on right now in Japan and of course there is a lot of new details coming out about many of the upcoming 3DS titles. What better way to start off that coverage than with details about Ocarina of Time 3DS? What’s different? How do the controls work? What about freely looking around? All that and more is detailed after the jump.

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Nintendo World Media Blitz Begins with Ocarina 3D Screens http://www.zeldainformer.com/nintendo_world_media_blitz_begins_with_ocarina_3d_screens/ Sun, 09 Jan 2011 02:25:22 +0000 http://localhost/wordpress90/?p=1448 OoT_3d_ninworld_1.jpg
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I’m really impressed by the balance the graphics designers have struck with the impressive level of detail they managed to add without failing to capture the integrity of the original game’s atmospheres and design. Look at the King Dodongo shot in particular - the walls of the chamber look great, the boss looks great, the way they redid the lava effects just blows my mind. Sure, purists may complain that these shots don’t have quite the dark tone of the original dungeons, but the detail they’ve managed to add is just tremendous.



Source: TinyCartridge

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Nintendo World 2011 brings with it the first big Nintendo-centric media event of the year, and that means screens from all our favorite games. There are quite a few gems to cover, but as we’re all about Zelda we thought we’d start off with a doozy. Jump inside for more Ocarina of Time 3D screenshots.

Source: TinyCartridge

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Even More Kid Icarus Screens http://www.zeldainformer.com/even_more_kid_icarus_screens/ Sun, 09 Jan 2011 02:51:04 +0000 http://localhost/wordpress90/?p=1449 kid_icarus_ninworld_1.jpg
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I must say, while the 3D interpretations of classic Kid Icarus environments, enemies, and the overall style have me drooling, I’m a bit concerned about the emphasis this game puts on flight, which featured comparatively less in the original NES game. Can’t really complain about the results, though. We’ll be keeping our eyes peeled for on-floor impressions in the coming days.



Source: TinyCartridge

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The image train doesn’t stop with Ocarina, of course. Click the jump to feast your eyes on these new Kid Icarus: Uprising stills.


Source: TinyCartridge

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Relax and Enjoy Some Pilotwings Resort Screens http://www.zeldainformer.com/relax_and_enjoy_some_pilotwings_resort_screens/ Sun, 09 Jan 2011 02:57:07 +0000 http://localhost/wordpress90/?p=1450 pilotwings_ninworld_1.jpg
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Source: TinyCartridge

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Pilotwings has been on hiatus since its Nintendo 64 iteration almost a decade and a half ago, but these new screens show it’s back and ready to embrace the new generation of gaming. Jump inside to see what the Miis look like in the wide world of 3DS.

Source: TinyCartridge

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Official 3DS Overview Video Shows Off Main Menu, Mii Creator, and More http://www.zeldainformer.com/official_3ds_overview_video_shows_off_main_menu_mii_creator_and_more/ Sun, 09 Jan 2011 03:18:18 +0000 http://localhost/wordpress90/?p=1451



Most of the stuff in this video is old news: the multi-camera 3D photo system, explanation of the 3D Depth Slider, etc., but we do get a good glimpse at how the 3DS’s channel-based menu system will function as well as a short demonstration of the photo Mii creator and of AR-card camera games. New stuff starts at about 1:38 in the video.



Source: GoNintendo

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Most of the stuff in this video is old news: the multi-camera 3D photo system, explanation of the 3D Depth Slider, etc., but we do get a good glimpse at how the 3DS’s channel-based menu system will function as well as a short demonstration of the photo Mii creator and of AR-card camera games. New stuff starts at about 1:38 in the video.

Source: GoNintendo

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Japan's 3DS Launch Lineup Revealed; May Disappoint http://www.zeldainformer.com/japans_3ds_launch_lineup_revealed_may_disappoint/ Sun, 09 Jan 2011 03:41:51 +0000 http://localhost/wordpress90/?p=1452 iwata_3ds_launch.jpg
Well, we’ve been waiting to hear whether our top picks for 3DS would make it out on-launch for some time now, and Nintendo’s finally confirmed who made the cut - at least for Japan. Don’t hold your breath, though - the Day One list has only eight titles on it. We can be pretty sure there’ll be more to follow and probably a larger list for the worldwide launch in March, but suffice to say that you should prepare to be disappointed.



The launch titles are as follows:


  • Nintendogs + cats
  • Winning Eleven 3D Soccer
  • Combat of Giants Dinosaur 3D
  • Super Street Fighter IV 3D Edition
  • Samurai Warriors Chronicle
  • Puzzle Bobble 3D
  • Ridge Racer 3D
  • Professor Layton and the Miracle Mask

Prices for these games were also confirmed, but without any real idea of a software cost comparison between Japan and other regions we should really wait until the worldwide events later this month rather than risk inducing a heart attack by speculating. Japanese handheld games tend to be priced drastically higher than in the West, so bear that in mind going forward.



Source: Andriasang

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Well, we’ve been waiting to hear whether our top picks for 3DS would make it out on-launch for some time now, and Nintendo’s finally confirmed who made the cut - at least for Japan. Don’t hold your breath, though - the Day One list has only eight titles on it. We can be pretty sure there’ll be more to follow and probably a larger list for the worldwide launch in March, but suffice to say that you should prepare to be disappointed before clicking the jump.

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Resident Evil Mercenaries/Revelations Live Stream http://www.zeldainformer.com/resident_evil_mercenariesrevelations_live_stream/ Sun, 09 Jan 2011 06:10:10 +0000 http://localhost/wordpress90/?p=1453



Additional coverage of the exclusive 3DS title will follow later today with new screenshots and of course lots of information. Until then, enjoy this live stream of what is certainly one of the most anticipated titles for the Nintendo 3DS.



UPDATE: Live streaming for this game’s presentation is long past, but it’s been uploaded to Youtube courtesy of Nintendo3DSBlog.

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Additional coverage of the exclusive 3DS title will follow later today with new screenshots and of course lots of information. Until then, enjoy this live stream of what is certainly one of the most anticipated titles for the Nintendo 3DS.

UPDATE: Live streaming for this game’s presentation is long past, but it’s been uploaded to Youtube courtesy of Nintendo3DSBlog.

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Kid Icarus Uprising Gameplay Footage http://www.zeldainformer.com/kid_icarus_uprising_gameplay_footage/ Sun, 09 Jan 2011 06:33:30 +0000 http://localhost/wordpress90/?p=1454


So we’ve seen absolutely gorgeous screenshots of this game since it was revealed last year, and now we finally get to see some gameplay. While the video quality doesn’t do the game justice visually, it’s interesting seeing a mixing of styles. From some lightgun type action game to a more classic adventure style gameplay, I’ll be interested to see how this turns out. The boss footage towards the end definitely got my interest level to rise. I will say this: Please, for the love of god, get rid of the damn gallop when walking. He’s Kid Icarus, not a horse.

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So we’ve seen absolutely gorgeous screenshots of this game since it was revealed last year, and now we finally get to see some gameplay. While the video quality doesn’t do the game justice visually, it’s interesting seeing a mixing of styles. From some lightgun type action game to a more classic adventure style gameplay, I’ll be interested to see how this turns out. The boss footage towards the end definitely got my interest level to rise. I will say this: Please, for the love of god, get rid of the damn gallop when walking. He’s Kid Icarus, not a horse.

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Samus Aran: A Love Letter http://www.zeldainformer.com/samus_aran_a_love_letter/ Sun, 09 Jan 2011 15:29:34 +0000 http://localhost/wordpress90/?p=1419 SAloveletter_header.jpg
Dear Samus,



I’ve known I would never forget you ever since you chased the Space Pirates from Zebes all the way to Tallon IV and destroyed Metroid Prime. From that moment on I watched your career, following you on your quest to deal with the Aether crisis and later to exterminate your Phazon-born doppelganger. When you dove into the depths of SR388 to wipe out the remaining Metroids and decimated the pirates on Zebes once and for all, I knew that I had to get close to you. I had to see you, know you, understand you - that strong and fearless woman inside the suit.



It was at Galactic Federation Headquarters when I first saw you. You were muttering something about a baby. I had not known you were a parent. I loathed the thought, for I had always envisioned you as being alone, unwilling to expose yourself to others. My fears were put to rest, however, when I discovered that the baby was actually an infant Metroid you had rescued on SR388. They took you into the medical wing, and you vanished from my sight.



Time went on, and I awaited news of another of your escapades. This time, I resolved, I would finally meet you face-to-face. The anticipation was nerve-wracking, for the rumors of the day held that you were stone-cold, mysterious, and guarded, that, driven by the drive for revenge, you aimed to kill without a second thought. I could not bear to think how your traumatic childhood could have left you as such an emotionless automaton. I was afraid to learn the truth, but I felt drawn to you even more.



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When the distress signal called you to the derelict Bottle Ship, I knew that it was now or never. My moment had come.



But once you arrived, you soon ran into him. I had known of your previous professional relationship with the man called Adam Malkovich, but when you laid eyes on him in the Bottle Ship, I could see the pain and regret in your eyes, and I could not help but wonder if he had been a former lover. My soul burned in torment at the prospect, and when I saw the way you looked at him, the drama of reminiscence on your face, I feared for the worst - that your heart already belonged to another. I began to regret ever having followed you there to meet with such troubling news. Still, I followed, unable to give up on my hopeless fixation.



I breathed a sigh of relief upon learning that you saw Adam as a father figure, a second close call with disappointment averted. My connection with and affection for you could remain pure, unadulterated by the stain of any previous lovers. Still, your unwavering devotion to him unsettled me. You had always struck me as fiercely independent, a quality which I have always found attractive in you. I held out hope that my vision of you had not been cast from behind a rose-tinted visor, and persisted to follow your mission.



At one point you ventured into an erupting volcanic simulation wearing your standard Power Suit. I cringed in fear, knowing that without activating your suit’s Varia feature your vital systems gradually fail in high-temperature regions. Nagging questions plagued me: How could Adam let you walk into such danger? How could you submit to such authority? In the last moment, however, he gave the order, and I rejoiced that he had not allowed you to come to harm.



Your mission led you eventually into an encounter with Ridley, your nemesis, thought to be gone forever in the fires that consumed Zebes. I have always admired your courage in dealing with the creature that destroyed your childhood in struggle after struggle. This time, however, you recoiled in fear. Unable to act, one of your accomplices had to leap to your rescue. I was taken aback. Never before had I heard of you reacting in such a way to danger. The paralyzing fear seemed to pass as quickly as it had surfaced, and before long you had critically wounded the creature.



Soon thereafter, you set out to eliminate the cache of Metroids in Sector Zero, only to be stopped by Adam. He explained that the Metroids had been genetically enhanced and that force of arms would not be enough to eliminate them. His solution was to jettison the Metroid stores into space and activate the self-destruct sequence - but it would come at cost to his own life. I saw you desperately plead with him to let you go in his place, to give you a chance to stop the Metroids on your own, but Adam refused. I would have expected you to be in Adam’s place, focused on the greater good, but as he went to his death, you watched, tears streaming from your eyes.



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In spite of this, you carried on and eliminated the threats on the Bottle Ship, but from this moment on, I realized that everything I thought I knew about you had been turned upside-down. You were not the stoic, fearless, take-no-orders sort of bounty hunter that others had made you out to be. When I informed my cohorts of this, they sneered, calling you a “whiny sensie” and a “daddy’s girl.” I was taken aback; many of these people had been your ardent supporters through the years, yet now it seemed no one retained any of their prior respect for you.



It was then that it hit me: all the information I had collected on you over the years had been from superficial third-party accounts. They had not come from you yourself. No one had ever asked how you felt charging into Zebes to face Ridley, or whether you had ever seen Adam as something more than a mere Commanding Officer worthy of admiration for his many sacrifices. We had all merely assumed that you were a great warrior and that the troubles of your history had shaped your fighting spirit, without considering that nothing is as simple as that.



Now many write you off as some kind of joke. Those who once pronounced you the face of feminism, the pinnacle of the equality of the sexes, now declare you the worst female stereotype of all. I struggle to see how their previous opinions of you, which originally could not even distinguish the fact that you were a woman in the first place, make you any more a gender champion than you could be otherwise.



I see now that your unwavering devotion to Adam comes from your bond of trust, one which he sealed forever by offering his life so that you could survive and continue to save the galaxy time and again. I see that your courage shines brightest not in moments in which you act fearlessly but when you take hold of a situation in spite of your fears. I see that all the tragedy in your life - your parents, your alien guardians, the Chozo, and now Adam among them - has left you feeling alone, and that your solitude comes more from your means of coping with loss than a streak of independence.



I see all these things, and I refuse to take them as signs of weakness as others have done. I take them to be signs of character - the signs of one who has faced many struggles and come out of them with her head held high. And so I will continue to follow you, Samus Aran, wherever your missions will lead you, as long as you continue to put yourself on the line for the universe.



See you next mission.



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Dear Samus,

I’ve known I would never forget you ever since you chased the Space Pirates from Zebes all the way to Tallon IV and destroyed Metroid Prime. From that moment on I watched your career, following you on your quest to deal with the Aether crisis and later to exterminate your Phazon-born doppelganger. When you dove into the depths of SR388 to wipe out the remaining Metroids and decimated the pirates on Zebes once and for all, I knew that I had to get close to you. I had to see you, know you, understand you - that strong and fearless woman inside the suit.

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Whatever Happened to Wii Motion Plus? http://www.zeldainformer.com/whatever_happened_to_wii_motion_plus/ Wed, 12 Jan 2011 14:40:45 +0000 http://localhost/wordpress90/?p=1421 WhathappenedMP.jpg
Wii Motion Plus was announced about two-and-a-half years ago and had most of us pretty freakin’ excited. The often-sketchy motion-sensing and tracking capabilities of the Wii Remote were finally going to receive a much-needed upgrade. Surely this would allow for, as Nintendo puts it, “a level of realism that you never thought imaginable” that would elevate Wii gaming far above the competition.



It’s been a year-and-a-half since the peripheral debuted, a couple months since a remote with built-in Motion Plus functionality hit the market, and what has Nintendo brought to the table to show off these revolutionary capabilities? The list, as it turns out, is painfully short - in fact, it’s not really a list at all. To date, Nintendo has developed one - count ‘em - one game that’s optimized to use Wii Motion Plus: Wii Sports Resort.



Sure, the game did extremely well, Skyward Sword‘ll be coming soon, Ubisoft recently released Red Steel 2 (see: almost a year ago), and there have been a few titles in between that have Motion Plus options, but if this device is such a big “revolution” for the gaming world, why haven’t we seen more (and much more at that) from the Big N?



I’ll cut straight to the chase: I really don’t see any reason for there to be such a shortage of good Motion Plus titles, especially not when Nintendo R&D is thinking at all about a Vitality Sensor. With all the time and money that undoubtedly must have gone into its creation, I can’t fathom why Nintendo wouldn’t give the device more support. Sure, Wii Sports Resort is probably making bank all by its lonesome, but I don’t find the ratio of games produced to the amount of time Motion Plus has been on the market to be a very comfortable one.



I didn’t just buy the Wii because of the Nintendo brand (although that was probably the biggest driving factor) - I was terribly excited for it because it promised to revolutionize the way we play games. Nintendo President Satoru Iwata once famously said of the Wii’s impact on the industry: “The game has changed… and the way the game is played has to be changed.”



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But with most of the Wii’s library consisting of games that aren’t very distinct from those of previous generations aside from technical specs and occasionally online play, Nintendo needs to release solid software that makes good use of Motion Plus, otherwise this will have been an empty promise. What do I think Nintendo needs to do in order to live up to the expectations it has set for Wii?


Skyward Sword Must Unequivocally Succeed



Of course, as a Zelda site we’re bound to say this anyway, but if Nintendo’s investment into Motion Plus and their praise for its capacity to change the face of gaming have any merit, Skyward Sword is going to have to outperform most of the other titles in the series. I’m pretty confident that this can happen, since if Twilight Princess can sell upwards of 5.75 million copies on Wii despite its comparatively weaker use of Remote functionality and its multiplatform release, a Wii-exclusive Zelda title should theoretically fare better. The sequel curse isn’t exactly working in its favor, but I expect Skyward Sword to perform well both critically and in terms of sales numbers.



Despite being a small-scale spin-off, Link’s Crossbow Training pulled pretty impressive (not to mention unexpected) sales figures due to its association with the Wii Zapper peripheral. If Skyward Sword comes with a Wii Remote Plus pack-in, it should hopefully enjoy comparable success (and being a full-blown Zelda title will help even more). Too bad the game couldn’t have released back when Motion Plus first debuted.



Now, Nintendo’s by no means sunk if Skyward Sword doesn’t reach this goal, or even if it flops altogether. After all, Wii systems are still selling like hotcakes, and although there are a few ups and downs in its performance, it still shows no sign of stopping. But if Motion Plus technology is to earn its keep in the future of gaming, Nintendo’s going to have to show that it can deliver a solid experience, and if they can’t do that with the series that’s practically made for the device, then I can’t see it going anywhere else.


Motion Plus Controls Must Become Synonymous with Zelda



In an Iwata Asks session back during last year’s E3, Miyamoto described their realization of the Motion Plus-based gameplay as “something that can only be done on Wii. So, I see it as a chance - it’s worth the effort. We have to have the confidence that, if we do it right, people will see that this way is better. It’s a better way to play. Once we decided to focus on the sword, we found it fun.” A later Gamespot interview had Aonuma go on record with high hopes for the gameplay framework in Skyward Sword as the standard for future installments of the series.



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Bearing this confidence in Skyward Sword‘s use of Motion Plus in mind, the game really can’t succeed unless its controls win out as the superior way to play Zelda. But the only way this can actually come to fruition is if the same style of gameplay carries over to later games. Skyward Sword could win every gaming award under the sun, but if it turns out to be Nintendo’s one-shot Motion Plus Zelda game, it won’t have been a revolution, it will have been an experiment, and skeptics of the future of motion controls such as John Riccitiello, CEO of EA Games, along with the countless others who demand a return to “traditional” controls with each new touch- or motion-based game, will have been right all along.



Fortunately this objective more or less logically follows from the last, and so far the controls have gotten great reviews, which is heartening. If the game delivers at least a bit ahead of par compared to the rest of the series, then meeting this goal should be no problem.


Nintendo Must Carry Over Motion Plus Functionality Into Other Brands



This is where things get tricky. Sure, working Motion Plus into Zelda was a no-brainer, but how can Nintendo make the device work for its other franchises? After all, Mario’s games don’t exactly call for fine-tuned remote swinging, precision aiming, or “3D mouse” functions. Creating a “revolutionary” peripheral with applications for only a couple software brands, however, just seems counter-intuitive.



I unfortunately don’t have the answer to this question (that’s why I write about Nintendo instead of developing software), but if Nintendo’s long history has taught us anything, it’s that there’s always a new surprise up their sleeve. Whether that’ll prove to be a good thing or a disaster (Wii Music comes to mind) remains to be seen.

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Wii Motion Plus was announced about two-and-a-half years ago and had most of us pretty freakin’ excited. The often-sketchy motion-sensing and tracking capabilities of the Wii Remote were finally going to receive a much-needed upgrade. Surely this would allow for, as Nintendo puts it, “a level of realism that you never thought imaginable” that would elevate Wii gaming far above the competition.

It’s been a year-and-a-half since the peripheral debuted, a couple months since a remote with built-in Motion Plus functionality hit the market, and what has Nintendo brought to the table to show off these revolutionary capabilities? The list, as it turns out, is painfully short - in fact, it’s not really a list at all. To date, Nintendo has developed one - count ‘em - one game that’s optimized to use Wii Motion Plus: Wii Sports Resort.

Sure, the game did extremely well, Skyward Sword‘ll be coming soon, Ubisoft recently released Red Steel 2 (see: almost a year ago), and there have been a few titles in between that have Motion Plus options, but if this device is such a big “revolution” for the gaming world, why haven’t we seen more (and much more at that) from the Big N?

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New Ocarina of Time 3DS Screenshots Compared to the Original Release http://www.zeldainformer.com/ocarina_of_time_3ds_screenshots_compared_to_the_original_release/ Sun, 09 Jan 2011 07:05:14 +0000 http://localhost/wordpress90/?p=1455 dodongo.jpg

So with the addition of 4 new screenshots from the upcoming Ocarina of Time 3DS, it’s only fair we step back and compare those screenshots to ones from the original release. When we step back and look at these shots, it’s fun to note the differences in both graphical style, as well as overall enhancements in the visuals. The comparison above is by far my favorite screenshot of the bunch. I really love how the new direction affects King Dodongo and it’s extremely visually pleasing to look at.

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So with the addition of 4 new screenshots from the upcoming Ocarina of Time 3DS, it’s only fair we step back and compare those screenshots to ones from the original release. When we step back and look at these shots, it’s fun to note the differences in both graphical style, as well as overall enhancements in the visuals. The comparison above is by far my favorite screenshot of the bunch. I really love how the new direction affects King Dodongo and it’s extremely visually pleasing to look at. Hop inside for 3 more comparisons.

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New Ocarina of Time 3DS Footage http://www.zeldainformer.com/new_ocarina_of_time_3ds_footage/ Sun, 09 Jan 2011 08:14:45 +0000 http://localhost/wordpress90/?p=1456



It’s not much, but the fact we got anything at all is surprising. Why? Because footage of the games not officially taken by the publishers or developers was strictly not allowed. Sure, there is “some” gameplay footage walking around that was allowed by certain companies, but Nintendo strictly made it clear that open footage of their games was not allowed. Still, you think that stops the internet? Generally footage of 3D doesn’t go over too well, and that’s largely why this footage is great. It’s not in 3D, so we get to see some nice glimpses of other character models which have stayed largely unchanged overall. Hopefully we’ll get a longer video later today.

That about wraps up our coverage tonight. I need to hit the sack for at least a few hours before work. Hope you guys enjoyed our late night update fest.

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It’s not much, but the fact we got anything at all is surprising. Why? Because footage of the games not officially taken by the publishers or developers was strictly not allowed. Sure, there is “some” gameplay footage walking around that was allowed by certain companies, but Nintendo strictly made it clear that open footage of their games was not allowed. Still, you think that stops the internet? Generally footage of 3D doesn’t go over too well, and that’s largely why this footage is great. It’s not in 3D, so we get to see some nice glimpses of other character models which have stayed largely unchanged overall. Hopefully we’ll get a longer video later today.

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3DS Software Lineup Trailer Shows off Ocarina, Kingdom Hearts, and More http://www.zeldainformer.com/3ds_software_lineup_trailer_shows_off_ocarina_kingdom_hearts_and_more/ Sun, 09 Jan 2011 16:03:45 +0000 http://localhost/wordpress90/?p=1457



It’s been a long couple days for 3DS so far, but the coming weeks promise even more to come. We’ll be keeping our eyes out for any new tidbits on Ocarina of Time, Kid Icarus, StarFox, and any of the other announced 3DS titles (as well as any unannounced ones). In the meantime, keep your eyes on this montage of software footage. Look for Street Fighter at 0:22, Kingdom Hearts at 0:28, Resident Evil at 0:45, Paper Mario at around 2:01, StarFox 64 at 2:06, Ocarina at 2:13, Metal Gear Solid at 3:54, Animal Crossing at 4:05, Mario Kart at 4:17, and Kid Icarus at 4:22.



Source: Nintendo3DS on Youtube

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It’s been a long couple days for 3DS so far, but the coming weeks promise even more to come. We’ll be keeping our eyes out for any new tidbits on Ocarina of Time, Kid Icarus, StarFox, and any of the other announced 3DS titles (as well as any unannounced ones). In the meantime, keep your eyes on this montage of software footage. Look for Street Fighter at 0:22, Kingdom Hearts at 0:28, Resident Evil at 0:45, Paper Mario at around 2:01, StarFox 64 at 2:06, Ocarina at 2:13, Metal Gear Solid at 3:54, Animal Crossing at 4:05, Mario Kart at 4:17, and Kid Icarus at 4:22.

Source: Nintendo3DS on Youtube

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More Selected 3DS Game Footage Surfaces http://www.zeldainformer.com/more_selected_3ds_game_footage_surfaces/ Sun, 09 Jan 2011 23:13:01 +0000 http://localhost/wordpress90/?p=1458




All of this stuff is taken with off-screen cameras, so forgive the quality and just enjoy the content that’s shown here. The video above shows off how Paper Mario 3D has a healthy blend of innovation and a return to form. Really liking the more dynamic world design and style at work here.



Along with this clip came trailer footage for StarFox 64 3D and Mario Kart 3D. Both are looking really slick and I think you’ll be impressed by some of the detail they added to the former as well as the on-par-with-Wii visuals of the latter.







Source: Styroscope

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All of this stuff is taken with off-screen cameras, so forgive the quality and just enjoy the content that’s shown here. The video above shows off how Paper Mario 3D has a healthy blend of innovation and a return to form. Really liking the more dynamic world design and style at work here.

Along with this clip came trailer footage for StarFox 64 3D and Mario Kart 3D. Both are looking really slick and I think you’ll be impressed by some of the detail they added to the former as well as the on-par-with-Wii visuals of the latter. Hop inside to take a look.

Source: Styroscope

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Resident Evil 3DS Trailer, Screenshots, and More http://www.zeldainformer.com/resident_evil_3ds_trailer_screenshots_and_more/ Mon, 10 Jan 2011 01:39:37 +0000 http://localhost/wordpress90/?p=1459



The only thing that is bad about this trailer is that it’s clearly recorded live, giving too much background noise and not showing the visuals at their full resolution. Thankfully, however, we have screenshots to sate the taste buds. For the last two days people have been buzzing at just how gorgeous Resident Evil is looking, so lets finally just get right into it. Not convinced to step inside yet? Than just gander at this, and know much more is after the jump:

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Looks nice doesn’t it? Now just imagine that that image quality is still “piss poor”, because it was clearly just ripped from several of the youtube videos running around. Here is what it looks like at full resolution:

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Impressive isn’t it? I really have no idea why I we have ignored this game for so long, but here are some more high quality screenshots from Japan last December:

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After drooling over those, another thing we can drool over is the fact that this game will be available very shortly after the 3DS launches in Japan, and possibly could make it in as a launch title stateside. An official announcement on the release date is to come soon, possibly at the Nintendo World event January 19th stateside. In case anyone has forgotten, we can do this all over again with what we call “superior” coverage later this month, as we can to play around with the english versions of the games and conduct our own interviews instead of waiting on translations from Japan. Also, naturally, what they have to say at the stateside event is more useful to us, especially when looking at launch windows.

Keep in mind that this edition of Resident Evil is a “remake” of the console releases with a lot of new content added on. However, many people may be seeing the products for the first time, since the releases these are based on were not present on Nintendo systems. All I know is that this game is being touted as “stealing the show” in Japan.

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The only thing that is bad about this trailer is that it’s clearly recorded live, giving too much background noise and not showing the visuals at their full resolution. Thankfully, however, we have screenshots to sate the taste buds. For the last two days people have been buzzing at just how gorgeous Resident Evil is looking, so lets finally just get right into it. Not convinced to step inside yet? Than just gander at this, and know much more is after the jump:

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A Deep Look into BS Zelda http://www.zeldainformer.com/a_deep_look_into_bs_zelda/ Mon, 10 Jan 2011 02:42:21 +0000 http://localhost/wordpress90/?p=1460



This rare look into one of the most unknown Zelda titles to ever exist. It is done in honor of this year being Zelda’s 25th anniversary. Sure, we’ll do some crazy things this year to celebrate 25 years, but we can’t begin to compete with a hands on look at BS Zelda. With all of the crazy 3DS news going on it’s pretty nice to sit back and enjoy something 99.9% of us have never had, and never will have, a chance to experience. BS Zelda is truly a wonder.

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This rare look into one of the most unknown Zelda titles to ever exist. It is done in honor of this year being Zelda’s 25th anniversary. Sure, we’ll do some crazy things this year to celebrate 25 years, but we can’t begin to compete with a hands on look at BS Zelda. With all of the crazy 3DS news going on it’s pretty nice to sit back and enjoy something 99.9% of us have never had, and never will have, a chance to experience. BS Zelda is truly a wonder.

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Starfox 64 3DS Nintendo World Trailer http://www.zeldainformer.com/starfox_64_3ds_nintendo_world_trailer/ Mon, 10 Jan 2011 15:06:43 +0000 http://localhost/wordpress90/?p=1461



Looking good fox… looking good… quick, do a barrel roll! Welcome back Starfox, to the best game ever made in the series, and one that never got a proper sequel. This is Starfox at his best, doing what he does best. Not be confused with the later released “Starfox Adventures”, this game really brings me back to the good ol’ days. The days when Rogue Squadron was a premier game. Can these days resurface yet again? While this appears, like so many of the Nintendo 3DS games so far, to be a simple remake, one can’t help but be relieved that Starfox is finally back to where he belongs. Hopefully this game sells well, that way Nintendo will finally give it a proper sequel that many of us have been waiting for.

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Looking good fox… looking good… quick, do a barrel roll! Welcome back Starfox, to the best game ever made in the series, and one that never got a proper sequel. This is Starfox at his best, doing what he does best. Not be confused with the later released “Starfox Adventures”, this game really brings me back to the good ol’ days. The days when Rogue Squadron was a premier game. Can these days resurface yet again? While this appears, like so many of the Nintendo 3DS games so far, to be a simple remake, one can’t help but be relieved that Starfox is finally back to where he belongs. Hopefully this game sells well, that way Nintendo will finally give it a proper sequel that many of us have been waiting for.

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Nintendo Performs Iconic Music in their Own Way at Nintendo World http://www.zeldainformer.com/nintendo_performs_iconic_music_in_their_own_way_at_nintendo_world/ Mon, 10 Jan 2011 15:57:27 +0000 http://localhost/wordpress90/?p=1462



One of the major highlights of Nintendo World has been overlooked just due to the sheer amount of amazing gaming news. That would be the live performance of some of Nintendo’s best works every created. Above is the The Legend of Zelda Medley and inside we have videos of a Super Mario Bros./Animal Crossing Medley and a great performance of some classic Donkey Kong Country. I may not be the biggest fan of the style of music they incorporate into these mixes, but that doesn’t change the fact they are very well done. This is Nintendo after all, did we expect anything less?



Source: Kotaku

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One of the major highlights of Nintendo World has been overlooked just due to the sheer amount of amazing gaming news. That would be the live performance of some of Nintendo’s best works every created. Above is the The Legend of Zelda Medley and inside we have videos of a Super Mario Bros./Animal Crossing Medley and a great performance of some classic Donkey Kong Country. I may not be the biggest fan of the style of music they incorporate into these mixes, but that doesn’t change the fact they are very well done. This is Nintendo after all, did we expect anything less?

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The Wind Waker Storyboard http://www.zeldainformer.com/the_wind_waker_storyboard/ Mon, 10 Jan 2011 16:11:49 +0000 http://localhost/wordpress90/?p=1463 windwaker.jpg

Source: WiiNintendo

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Check inside for the full story.

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New Ocarina of Time 3DS Trailer http://www.zeldainformer.com/new_ocarina_of_time_3ds_trailer/ Mon, 10 Jan 2011 22:54:01 +0000 http://localhost/wordpress90/?p=1464



So I go to work and what happens while I am away? Why, someone snuck a camera recording of a supposed Ocarina of Time 3DS trailer of course! I apologize that I don’t have much to say about it at this juncture, but… the game looks stunning. I just can’t wait to play it first hand.

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So I go to work and what happens while I am away? Why, someone snuck a camera recording of a supposed Ocarina of Time 3DS trailer of course!  I apologize that I don’t have much to say about it at this juncture, but… the game looks stunning. I just can’t wait to play it first hand.

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Iwata Commits to Preventing 3DS Shortages http://www.zeldainformer.com/iwata_commits_to_preventing_3ds_shortages/ Mon, 10 Jan 2011 23:18:01 +0000 http://localhost/wordpress90/?p=1465 iwata_3ds_stock.jpg
Remember how hard it was to get a Wii four years ago due to stock shortages? Retailers everywhere were sold out, and long lines of people who had waited all night for a chance to pick one up were turned away. With only 1.5 million 3DS units scheduled for distribution in Japan during the system’s first month on the market, and a mere 2.5 million more for other territories by the end of the fiscal year, it’s hard to believe Nintendo’s going to be able to reach everyone who’s willing to go out and get one on-launch.



Iwata assures us, however, that Nintendo is working hard to prevent this from happening again with 3DS. “It’s important that we ensure a continuous supply,” he said in a report to Japanese media company Nikkei. Nonetheless, if you’re hoping to get a piece of 3DS in March, it’s probably best to play it safe and preorder one ahead of time. (We know we will.)



Source: Reuters Canada

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Remember how hard it was to get a Wii four years ago due to stock shortages? Retailers everywhere were sold out, and long lines of people who had waited all night for a chance to pick one up were turned away. With only 1.5 million 3DS units scheduled for distribution in Japan during the system’s first month on the market, and a mere 2.5 million more for other territories by the end of the fiscal year, it’s hard to believe Nintendo’s going to be able to reach everyone who’s willing to go out and get one on-launch.

Iwata assures us, however, that Nintendo is working hard to prevent this from happening again with 3DS. “It’s important that we ensure a continuous supply,” he said in a report to Japanese media company Nikkei. Nonetheless, if you’re hoping to get a piece of 3DS in March, it’s probably best to play it safe and preorder one ahead of time. (We know we will.)

Source: Reuters Canada

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Unlike the Wii, Nintendo Promises to Avoid Game Droughts with the 3DS http://www.zeldainformer.com/unlike_with_the_wii_nintendo_promises_to_avoid_game_droughts_with_3ds/ Tue, 11 Jan 2011 02:33:01 +0000 http://localhost/wordpress90/?p=1466 500x_3ds_drought.jpg

One thing that has been a consistent problem with many of Nintendo’s handhelds and console releases the last decade has been the inconsistency in software releases. We have grown accustomed to long droughts between core games and Nintendo, specifically Iwata, has taken notice. In a recent interview with a newspaper in Japan, Iwata stated this about game releases on the Nintendo 3DS:

“With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We’re making plans so that this type of thing won’t happen.”



While the 3DS is clearly getting more 3rd party support, it’s nice to know that Nintendo themselves is going to make it a priority to not have long droughts in software releases. I think this is partly why we have seen Kid Icarus make a comeback, as well as Donkey Kong and eventually Pikmin. Instead of just running with a handful of franchises all the time, I think Nintendo plans to run with almost all of their popular franchises all the time, thus allowing for more game releases. At least, that seems to be the trend with the 3DS. Hopefully this concern carries over into the next console generation.

Source: Kotaku

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500x_3ds_drought.jpg

One thing that has been a consistent problem with many of Nintendo’s handhelds and console releases the last decade has been the inconsistency in software releases. We have grown accustomed to long droughts between core games and Nintendo, specifically Iwata, has taken notice. In a recent interview with a newspaper in Japan, Iwata stated this about game releases on the Nintendo 3DS:

“With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We’re making plans so that this type of thing won’t happen.”

Impressions inside.

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Super Street Fighter IV 3DS Box Art and Screenshots, Japanese Release Date http://www.zeldainformer.com/super_street_fighter_iv_3ds_box_art_and_screenshots_japanese_release_date/ Tue, 11 Jan 2011 16:47:40 +0000 http://localhost/wordpress90/?p=1467 sf1.jpg

A lot of people seem to be really excited for the new Street Fighter game coming for the Nintendo 3DS, so I figured it was time to share a few new details about it as well as some screenshots and the official box art as presented to us by Capcom in Japan yesterday. We do know already that if the 3DS is in sleep mode while your walking around, if a another nearby 3DS is also in sleep mode with SFIV in it, the two games will fight each other automatically. How this system works is still unclear, as is what fighter it chooses and how it determines the winner. Chances are a lot of it has to do with your personal versus statistics as well as your most used character. We have the Japan release inside along with box art and a couple more screens.

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As for when this game is hitting Japan, it will be released on February 26th, making it a Japan launch title. This all but assures the game “should” be a launch title stateside. This may have to keep us engaged with our fighting skills until Super Smash Bros. finally makes an appearance on a handheld.

Source: Andriasang

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sf1.jpg

A lot of people seem to be really excited for the new Street Fighter game coming for the Nintendo 3DS, so I figured it was time to share a few new details about it as well as some screenshots and the official box art as presented to us by Capcom in Japan yesterday. We do know already that if the 3DS is in sleep mode while your walking around, if a another nearby 3DS is also in sleep mode with SFIV in it, the two games will fight each other automatically. How this system works is still unclear, as is what fighter it chooses and how it determines the winner. Chances are a lot of it has to do with your personal versus statistics as well as your most used character. We have the Japan release date inside along with box art and a couple more screens.

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The Master Sword: A Blunt Blade http://www.zeldainformer.com/the_master_sword_a_blunt_blade/ Tue, 11 Jan 2011 21:00:00 +0000 http://localhost/wordpress90/?p=1468 The Master Sword: A Blunt Blade

The Master Sword. What a fabulous core element of the Zelda series. The legendary ‘blade of evil’s bane’, or less commonly, the ‘sword of time’. It has been alongside Link since the release of A Link to the Past in 1992. Truly, it is his trustiest companion yet, but at the same time, it’s hardly necessary. I mean, it has only been in seven of the sixteen games. It debuted in A Link to the Past, rose to fame in Ocarina of Time, made extremely questionable appearances in both Oracle of Ages and Oracle of seasons, before continuing to pander to Zelda fans with weak appearances in both The Wind waker and Twilight Princess. Now it returns in Skyward Sword once again. Seriously, this blade is thousands of years old in the Zelda universe - it’s hardly a sword anymore. A blunt blade if you’re lucky, but more likely a piece of old and rusted metal. About time the Master Sword was put to rest permanently I reckon.

Seven out of sixteen appearances isn’t even half of the games either, but it’s easy to see why: there just aren’t enough story possibilities for it. Look at the games The Master Sword has been in and you’ll just see it performing the same clichéd role over and over again. Twilight Princess copied The Wind Waker which copied Ocarina of Time which copied A Link to the Past. Link always has to gather some things that prove his worth, then go get the sword and then gather more stuff before facing Ganon. In the Oracle games the Master Sword was just a novelty, and who knows what Skyward Sword will provide in the end. The Master Sword is all washed up, if it really ever was anything. Its story is ambiguous at best, with all of the usual inconsistencies that the Zelda series gives such artifacts. Each time it appears raises more questions and gives no answers. I swear, it’s worse than Lost.

Then there’s that boring old look that it has every time, that we’re all sick of. Get a makeover or something. And that same music theme that plays every time you obtain it. Seriously. If I saw Link carrying The Master Sword down the street I know what I’d say: “Nice sword ya tough hero, does it come in men’s? Ya know, without all the purple and sparkly jewels?” The sword never looked better than it did all in greyscale in The Wind Waker. Back on track though, if I did actually come across the Master Sword instead of being shallow and judging by appearance, I’d give it some advice. Advice along the lines of “quit while you’re ahead”. You can’t do any better than having such an important role in the best game of all time. You can’t do better than having your own orchestra for every swing you get. Don’t become to Zelda what Ric Flair was to sports entertainment. Let go.

It’s time to put the blade of evil’s bane to rest. It has had a good almost 20 year run. It’s backstory is going to apparently come alive in Skyward Sword, which completes the cycle. We have its creation, then its lifetime in Ocarina, The Wind Waker, Twilight Princess and the Oracles, and also its big finale in A Link to the Past. That’s right, the first game the sword appeared in ended with the line “AND THE MASTER SWORD SLEEPS AGAIN… FOREVER!” If only it had, then I might actually faithfully attend Din’s Temple Worship service every Sunday morning, instead of just spending my life claiming to be an observing Hylianist. But that’s not the way it is, because The Master Sword insists on continuing. Shame.

You know, the more I think about it, the Master Sword can’t really quit while its ahead, because it hasn’t ever been ahead. The Master Sword is nothing more than a jealous failure. How many times does it want to have epic encounters with Ganon where it ends up beating him, but Ganondorf just comes back eventually? The sword should be able to boast about stabbing Ganondorf through the torso in Twilight Princess, and in the face in Ocarina of Time, and again in The Wind Waker where it turns him to stone. It must be a pretty crap sword to do all that and still have the victim alive. Then there’s all of the seals. How many seals has the sword had in place that have been broken? The Wind Waker, Ocarina of Time... yeah you get the picture. They say the blade was made to protect the Triforce and the Sacred Realm. Well it clearly failed there. Epic fail? No, there’s nothing epic about it. It’s just a failure, plain and simple. It should be put to rest before it goes emo and starts cutting itself, for its own good.

That truly is what a real sword looks like.

Now that is a sword!


Then there’s the Master Sword’s jealousy. The so called legendary blade has spent its entire life wishing that it was a silver arrow. You know, those arrows in the original Legend of Zelda and A Link to the Past that actually defeated Ganon. Those ones that turn him to ash and stuff, yeah those. But that’s not all. The Master Sword spent the whole of Ocarina of Time wishing that it was as cool and powerful as the Biggoron’s Sword. In A Link to the Past Link knows how bad the sword is which is why he goes and gets it reforged into the Tempered Sword and then the Golden Sword as soon as he can. Let’s not even compare the Master Sword to the Double-Helix or the Great Fairy’s Sword, because it just can’t compare. On the Great Fairy’s Sword though, now that is a manly hero’s sword, and the Master Sword knows it. Unquestionable truth.

Turns out The Master Sword isn’t even that powerful at repelling evil in the end, its power just comes from some sages praying to the gods for it to actually be something half decent. I do worry about the split timeline though, because now there’s two of them out there failing. Let’s hope that its already weak power wasn’t split across both timelines. It needs everything it can get. Well, if is was to keep going that is, which it shouldn’t. The Master Sword needs to ends its myth and actually go to rest forever. A really good friend of mine, a gracious man called Rauru once told me that “Only one worthy of the title of “Hero of Time” can pull the Master Sword from the Pedestal of Time.” If only what he said was correct, then we’d only have been burdened by this sword once. Shame he was wrong then!

And now, at the time when the sword really needs to come to its end, what do Nintendo do? They personalize the inanimate Master Sword into Zordiana, a humanoid, for Skyward Sword. You know, I really hope that the Master Sword had some success back in the days that it was the Skyward Sword, because it had none later in its life. But seriously, life to an inanimate object? The last thing we need is the Master Sword running around and failing on its own. Well, at least the whole sword-person thing explains how the Master Sword moves from the Temple of Time to Hyrule Castle’s Basement and then to the Lost Woods - it just enjoys going on strolls. But how about instead of moving your location, you just move on? You fail Master Sword: take my advice and don’t let yourself fail again. Now I really should stop, because I’m probably hurting the poor sword’s feelings-which it apparently has as a person. For a person it sure does lack dignity and self respect though. As Ganondorf said, it is “an impressive looking blade, but nothing more.” Well, only if purple’s your thing, which it must be for Ganondorf. I’d much rather go for a massive bright pink and green sword given to me by a fairy any day.

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The Master Sword: A Blunt Blade

The Master Sword. What a fabulous core element of the Zelda series. The legendary ‘blade of evil’s bane’, or less commonly, the ‘sword of time’. It has been alongside Link since the release of A Link to the Past in 1992. Truly, it is his trustiest companion yet, but at the same time, it’s hardly necessary. I mean, it has only been in seven of the fifteen games. It debuted in A Link to the Past, rose to fame in Ocarina of Time, made extremely questionable appearances in both Oracle of Ages and Oracle of seasons, before continuing to pander to Zelda fans with weak appearances in both The Wind waker and Twilight Princess. Now it returns in Skyward Sword once again. Seriously, this blade is thousands of years old in the Zelda universe - it’s hardly a sword anymore. A blunt blade if you’re lucky, but more likely a piece of old and rusted metal. About time the Master Sword was put to rest permanently I reckon.

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Nintendo Wants You to Take Your 3DS On the Go http://www.zeldainformer.com/nintendo_wants_you_to_take_your_3ds_on_the_go/ Wed, 12 Jan 2011 01:24:41 +0000 http://localhost/wordpress90/?p=1469 3ds_game_coin.jpg
The image above highlights a new feature of the 3DS known as “Game Coins,” which players can accumulate in order to unlock bonus content. What sorts of bonus content this might be are so far unknown, but we do know that one of the ways to rack up coins is via a built-in pedometer that tracks how far your 3DS travels with you on the go. Coupled with the previously-announced “SpotPass” and “StreetPass” features, there seem to be a number of benefits in the works for those who carry their handheld around with them.



On the one hand, I personally hope that this doesn’t wind up being Nintendo’s own spin on downloadable content, and that instead it serves as a pure “rewards” system of sorts. Either way, we’ll find out what we can spend our Game Coins on sometime in March



Source: Nintendo3DSBlog

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3ds_game_coin.jpg
The image above highlights a new feature of the 3DS known as “Game Coins,” which players can accumulate in order to unlock bonus content. What sorts of bonus content this might be are so far unknown, but we do know that one of the ways to rack up coins is via a built-in pedometer that tracks how far your 3DS travels with you on the go. Coupled with the previously-announced “SpotPass” and “StreetPass” features, there seem to be a number of benefits in the works for those who carry their handheld around with them.

On the one hand, I personally hope that this doesn’t wind up being Nintendo’s own spin on downloadable content, and that instead it serves as a pure “rewards” system of sorts. Either way, we’ll find out what we can spend our Game Coins on sometime in March

Source: Nintendo3DSBlog

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Going Inside Nintendo 3DS http://www.zeldainformer.com/going_inside_nintendo_3ds/ Wed, 12 Jan 2011 17:08:44 +0000 http://localhost/wordpress90/?p=1470



For all the hardware gurus out there (hint: not me), here’s a video showcasing some photos of the inner workings of a 3DS. It’s unknown whether this particular 3DS is the same one that was pilfered from Nintendo’s factory line a week ago, but nonetheless we’re getting a neat look at what the final product’s packing on the inside.



Source: TVG Zone

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For all the hardware gurus out there (hint: not me), here’s a video showcasing some photos of the inner workings of a 3DS. It’s unknown whether this particular 3DS is the same one that was pilfered from Nintendo’s factory line a week ago, but nonetheless we’re getting a neat look at what the final product’s packing on the inside.

Source: TVG Zone

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Another Link's Awakening Fan Remake Arises! http://www.zeldainformer.com/another_links_awakening_fan_remake_arises/ Wed, 12 Jan 2011 22:47:53 +0000 http://localhost/wordpress90/?p=1471




... Sort of. This isn’t a fan remake as one usually thinks of it in that this is simply a recreation of Koholint Island using a different game engine, but it’s still pretty darn impressive to see locations from Link’s Awakening rendered in somewhat detailed 3D. Limitations of the engine result in most of the houses and caves being too dark to really show off the attention to detail and the graphics don’t quite carry the same charm as the source material, not to mention that the rendition is of course unfinished, but I have to take my hat off nonetheless. Nice to see Link’s Awakening getting some love, even almost 20 years after the fact.

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... Sort of. This isn’t a fan remake as one usually thinks of it in that this is simply a recreation of Koholint Island using a different game engine, but it’s still pretty darn impressive to see locations from Link’s Awakening rendered in somewhat detailed 3D. Limitations of the engine result in most of the houses and caves being too dark to really show off the attention to detail and the graphics don’t quite carry the same charm as the source material, not to mention that the rendition is of course unfinished, but I have to take my hat off nonetheless. Nice to see Link’s Awakening getting some love, even almost 20 years after the fact.

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Pokémon Black/White Sales Exceed 5 Million in Japan http://www.zeldainformer.com/pokemon_blackwhite_sales_exceed_5_million_in_japan/ Wed, 12 Jan 2011 23:02:50 +0000 http://localhost/wordpress90/?p=1472 pokemon_black_white_5m.jpg
Pokémon Black & White have already broken countless sales records despite not yet reaching Western shores, and Famitsu reports that they still show no signs of stopping. The two latest DS Pokémon games just broke five million in sales in Japan. To put this into perspective: that makes Black & White at 9th place for the best-selling games of all time in Japan, and on target to keep on rising higher on the chart.



Pokémon games of course have always dominated the Japanese game market, so this is really no surprise, but will Black & White perform as well in the States? If so, we could be looking at one of the best-selling games ever, period. It’d be nice to see another Pokémon title in the Top 10 - there hasn’t been one since Gold & Silver.



Source: Famitsu

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Pokémon Black & White have already broken countless sales records despite not yet reaching Western shores, and Famitsu reports that they still show no signs of stopping. The two latest DS Pokémon games just broke five million in sales in Japan. To put this into perspective: that makes Black & White at 9th place for the best-selling games of all time in Japan, and on target to keep on rising higher on the chart.

Pokémon games of course have always dominated the Japanese game market, so this is really no surprise, but will Black & White perform as well in the States? If so, we could be looking at one of the best-selling games ever, period. It’d be nice to see another Pokémon title in the Top 10 - there hasn’t been one since Gold & Silver.


Source: Famitsu

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The Ship Should Sail Again http://www.zeldainformer.com/the_ship_should_sail_again/ Fri, 14 Jan 2011 23:35:44 +0000 http://localhost/wordpress90/?p=1414 ship_should_sail_again_header.png
While I sing praises to The Wind Waker for recapturing a bit of the magic of exploring Hyrule that took the stage in the original Legend of Zelda, the fact remains that the large, spacious ocean is, indeed, largely empty, and long and tedious trips through its waves have left the bitter taste of sea salt in their wake for many Zelda fans. Even though boat travel already made an encore appearance in Phantom Hourglass, with similarly-mixed reception, I feel there’s potential yet for it to factor into a future Zelda title.



Crickets chirp for several awkward moments as the crowd stares, dumbfounded, until one brave soul earnestly pipes up: “Do tell, sir!” One would think the answer would lie in innovating boat travel from a gameplay standpoint - but it’s really much simpler than that.



You see, the solution for implementing maritime exploration has little to do with the means - with the boat itself. The problems people had with The Wind Waker were seldom about how the ship controlled, although combat-at-sea definitely would need to be more dynamic after the example of Phantom Hourglass. Instead, the problems were with the overall world design. There was simply too much wide-open ocean with nothing in it.



One needs only to look at the role-playing genre to see how including a sea on the map can enhance the overworld rather than detracting from it. RPGs frequently feature waterways between or around continents - take Golden Sun, for instance, which has you shipping all the way across an entire planet. The Tales series frequently does the same thing. In these games, there’s plenty of ocean - enough that ship travel makes sense - but the seas don’t dominate the world layout. You only earn your craft after you’ve made substantial progress in the starting region, and instead of being your only means of transport in the overworld the ship instead serves as a world-expanding tool that allows you to reach new lands and seek out secret corners of the globe.



Recall the first game in the series that has you crossing the sea: Zelda II: The Adventure of Link. You need the raft to leave the main continent to the island where the Triforce of Courage sleeps, but the majority of the gameplay is staged on land. What I propose is a similar system, but with a fully-controllable raft that can take you either straight to the opposite beach or to a number of islands in-between, each with their own villages, secrets, and perhaps even dungeons.


http://www.zeldainformer.com/images/articles/rafting2.jpg

While these games have a separate “overworld map,” a feature I’d posit has no place in Zelda ever again after Nintendo’s experimentation with the DS games, this kind of world structure could fit into a game without such seams. Piloting your boat could work in a similar fashion to The Wind Waker, complete with crane arm, cannon, and intermittent monster attacks - just without the overlarge, soulless void that was the Great Sea. Shrink the sea by making it more dense, with bigger islands and a smaller distance between them.



To an extent this kind of water travel has already been done in Oracle of Ages, which had a tedium-free sea of its own. Now imagine that the land of Holodrum from Oracle of Seasons is on the other side of that watery expanse, and the result is more or less what I envision.



So what do you think? If sea travel was used as a supplementary means of exploration, and not the game’s focal point, could it have a future in the Zelda series?

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ship_should_sail_again_header.png
While I sing praises to The Wind Waker for recapturing a bit of the magic of exploring Hyrule that took the stage in the original Legend of Zelda, the fact remains that the large, spacious ocean is, indeed, largely empty, and long and tedious trips through its waves have left the bitter taste of sea salt in their wake for many Zelda fans. Even though boat travel already made an encore appearance in Phantom Hourglass, with similarly-mixed reception, I feel there’s potential yet for it to factor into a future Zelda title.

Crickets chirp for several awkward moments as the crowd stares, dumbfounded, until one brave soul earnestly pipes up: “Do tell, sir!” One would think the answer would lie in innovating boat travel from a gameplay standpoint - but it’s really much simpler than that. Jump inside to find out how the ship might be put to better use.

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More Retro Revivals or a New IP? http://www.zeldainformer.com/more_retro_revivals_or_a_new_ip/ Sun, 16 Jan 2011 18:12:43 +0000 http://localhost/wordpress90/?p=1423 retro-revival-header.jpg
If there’s one thing the developers at Nintendo have proven they’re good at in the last year, it’s bringing back old-school franchises and brushing them up for the 21st century. We’ve seen a couple new iterations of Super Mario Bros., a long-anticipated Donkey Kong Country sequel, an original side-scrolling Kirby game, all culminating with the re-release of the original Super Mario Bros. collection for Wii. This year’s going to greet at least two more: Pilotwings and Kid Icarus.



In past gaming generations, Nintendo always had a few new tricks up their sleeve, but in the current generation we’ve had a chilling absence of new IPs outside of the popular Wii series. Now, I wouldn’t have the audacity to say that the Wii games have done poorly - on the contrary, most of them have become all-time best-sellers faster than anyone ever expected. But while the Wii series’ games are fun for everybody, I think Nintendo’s hardcore fans crave something new that’s made with them in mind.



During Nintendo’s first strong decade in the home console business, which began with the release of the Famicom in Japan in 1983, we saw the debut of over 15 Nintendo-owned franchises. Most notably, Mario, Donkey Kong, and Kirby basically handed over the platforming market on a silver platter, Zelda and Metroid added strong footing in the action-adventure category, Fire Emblem and Mother (known as Earthbound stateside) in the RPG department, and F-Zero and Mario Kart in the racing division.



retro_or_new_1.png
These brands all gained immense popularity and many of them have been cited as industry-defining within their respective genres. There’s no question why the NES and SNES were so successful: they had, quite frankly, the best first-party software out there, period. But amidst these epitomes of success there were quite a few that, while still memorable, were not quite so popular: Punch-Out!!, Ice Climbers, Kid Icarus, and Excitebike among them. It’s clear that amidst all the smash hits, there were bound to be some that didn’t come on quite as strongly.



The second decade introduced a good amount of new blood as well, with the appearance of Star Fox, Puzzle League, Pokémon, Smash Bros., Pikmin, Animal Crossing, Golden Sun, and Custom Robo to the Nintendo family. All were well-received by both critics and consumers, but only Pokémon and Smash Bros. would achieve the godlike status of Nintendo’s retro software of yore. The rest have only had scarce releases, with more popular long-standing Nintendo properties like Mario and Zelda generally seizing top priority. It probably didn’t help that Mario continued to shine as it branched into other genres, such as RPGs, sports, and party games, limiting the creation of new IPs to fill the demand in these categories.



We’re now deep into the third decade, and how many new franchises have we seen? A whopping five: Nintendogs, Brain Age, Electroplankton, the Wii series, and Art Style. While Nintendogs and Brain Age certainly made some waves in the handheld market and as we touched on earlier the Wii games have become the fastest-selling series ever, none of these really speaks to the older gamer. Wii still has yet to greet its new classic to the stage.



Thankfully, there’s at least one all-new property scheduled to arrive on Wii: Monado: Beginning of the World (released as Xenoblade in Japan), an RPG by recent Nintendo acquisition Monolith Soft, the creators of the popular Xenogears franchise. Though Nintendo’s official channels have been dark on the game’s localization, the company still maintains that it will come to Western shores sometime in 2011. It’s a step, but JRPGs have never been the most memorable Nintendo classics, and fans like me would still like to see something new come out of Nintendo EAD or Retro Studios sometime soon.



retro_or_new_2.png
But has the past year shown that retro reboots are the way to go? There’s still plenty of life in the New Super Mario Bros. and Donkey Kong Country Returns franchises, and I don’t know about you but I’d be interested in seeing a modern take on the cult classic StarTropics, which we haven’t seen since NES, or Aonuma’s Marvelous. However, these seem more like pipe dreams than actual possibilities.



Fortunately, we can safely hedge our bets that Nintendo will have something exciting to show this summer at E3. Whether it’s a new property for Wii or 3DS or a continued dedication to time-honored Nintendo traditions, we’ll be there to see for ourselves.

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retro-revival-header.jpg
If there’s one thing the developers at Nintendo have proven they’re good at in the last year, it’s bringing back old-school franchises and brushing them up for the 21st century. We’ve seen a couple new iterations of Super Mario Bros., a long-anticipated Donkey Kong Country sequel, an original side-scrolling Kirby game, all culminating with the re-release of the original Super Mario Bros. collection for Wii. This year’s going to greet at least two more: Pilotwings and Kid Icarus.

In past gaming generations, Nintendo always had a few new tricks up their sleeve, but in the current generation we’ve had a chilling absence of new IPs outside of the popular Wii series. Now, I wouldn’t have the audacity to say that the Wii games have done poorly - on the contrary, most of them have become all-time best-sellers faster than anyone ever expected. But while the Wii series’ games are fun for everybody, I think Nintendo’s hardcore fans crave something new that’s made with them in mind.

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Final Fantasy V Arrives on Japan's Virtual Console; VI to Follow? http://www.zeldainformer.com/final_fantasy_v_arrives_on_japans_virtual_console_vi_to_follow/ Thu, 13 Jan 2011 04:07:27 +0000 http://localhost/wordpress90/?p=1473 FFV_VC.jpg
After Final Fantasy IV (originally released as Final Fantasy II in America) arrived on Virtual Console last year, fans of the series have surely been shouting Square-Enix’s ears off in anticipation of the other SNES entries. Well, they’ve finally gotten part of their wish fulfilled: Final Fantasy V released on Virtual Console in Japan yesterday. While a Western release is pretty doubtful (the game was never released for Super Nintendo in the West), at any rate this should give those wishing for a port of Final Fantasy VI some hope, as the move puts the series one step closer to having its full classic library restored on VC.



Source: Andriasang

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FFV_VC.jpg
After Final Fantasy IV (originally released as Final Fantasy II in America) arrived on Virtual Console last year, fans of the series have surely been shouting Square-Enix’s ears off in anticipation of the other SNES entries. Well, they’ve finally gotten part of their wish fulfilled: Final Fantasy V released on Virtual Console in Japan yesterday. While a Western release is pretty doubtful (the game was never released for Super Nintendo in the West), at any rate this should give those wishing for a port of Final Fantasy VI some hope, as the move puts the series one step closer to having its full classic library restored on VC.

Source: Andriasang

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Mario Finally Snaps: Zombies, Miyamoto, Reggie, and the dreaded Wii http://www.zeldainformer.com/mario_finally_snaps_zombies_miyamoto_reggie_and_the_dreaded_wii/ Thu, 13 Jan 2011 09:41:26 +0000 http://localhost/wordpress90/?p=1474



This video may not be your cup of tea, and I do warn that it may give you nightmares. However there was clearly a lot of effort put into it and having just hit the net the other day it’s really starting to spread everywhere. This is not the sort of material I wished to watch right before hitting the sack, but now that I have it’s too late to go back now. Enjoy the freak show folks.

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This video may not be your cup of tea, and I do warn that it may give you nightmares. However there was clearly a lot of effort put into it and having just hit the net the other day it’s really starting to spread everywhere. This is not the sort of material I wished to watch right before hitting the sack, but now that I have it’s too late to go back now. Enjoy the freak show folks.

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Iwata Asks: Recording 3D Movies, 3D on Consoles, Right Time for Tech http://www.zeldainformer.com/iwata_asks_recording_3d_movies_3d_on_consoles_right_time_for_tech/ Thu, 13 Jan 2011 19:36:50 +0000 http://localhost/wordpress90/?p=1475 main5.jpg

Iwata Asks interviews are one of those unique features that I have come to really appreciate from Nintendo. Whether it’s just telling me how a Mario game came together or just letting us into the mindset of why Nintendo makes certain decisions, it’s really all around entertaining batch of reading material. This time around there is a whole bunch of talk about the Nintendo 3DS and really 3D in general. Instead of highlighting all the major parts I’m going to simply do a large quote fest. This stuff is too juicy to summarize, and is better read first hand. Hop inside.

Miyamoto: ...The basic elements of Nintendo 3DS build upon those of Nintendo DS, so simply updating to the newest technology would naturally improve upon the graphics. The resolution would go up and the depictive capabilities would go up. In other words, we could create lots of images and display them. But if we just made a product with evolved graphics for creating pretty pictures, the product would end up being a machine anyone can create. ...So if we could create lots of images, I thought it would be good to create some for the right eye and some for the left eye. And because the resolution of the liquid crystal was improving, it would be easier to deliver those images to the right and left eyes separately. I thought that would fit into the project extremely well.



Itoi: And you strongly felt that you couldn’t do 3D with goggles. (laughs)



Miyamoto: That’s absolutely true. Suppose ten percent of the total number of users bought goggles as an optional accessory. Then you’d be making 3D games for only that ten percent of users.



Iwata: Miyamoto-san spoke very clearly about that timing. He was quite passionate in claiming “We gotta do it now!” He was very persuasive.



Iwata: At the exact time that Nintendo was going to bring out a new handheld gaming device, the quality of images rendered in real time by game consoles had gone up, liquid crystal resolution had increased, and the ability to deliver separate images to the left and right eyes had all improved, so there was no question that the time had come.



Itoi: I see. It wouldn’t have been possible if all that hadn’t aligned with Nintendo’s timing for bringing out a handheld.



Iwata: Right. And we could propose it precisely because it was a handheld. If all this had arisen when we were working on a home console, it probably would have ended up as an option.



Itoi: In other words, if you had added it to a home console, it would have just become another “fun toy.”



Miyamoto: Right. No matter how you looked at it, the timing was right and it all came together perfectly. I thought it was time to make our move, unless we would encounter some huge technological difficulties.



Iwata: The idea of 3D Depth Slider solves several problems posed by 3D. As soon as that idea came up, a programmer made a prototype of it in a form similar to regular sound volume control. It was good, so we included it in the product.



Itoi: It really made sense when I tried it. Like Miyamoto-san said, inputting numbers wouldn’t have worked.



Iwata: It has to be like a volume.



Itoi: I can really understand that. When you adjust the settings on a digital camera to take a picture in a particular way, you usually have to do it with numbers. That isn’t very helpful.



Miyamoto: I know what you mean. When zooming, for example, it’s easier to get what you want by grabbing the zoom lens and turning it than it is by pressing a switch and having it zip in or out.



Iwata: Other than analog input accompanied by immediate analog results, you can’t adjust anything very correctly. Even if there’s a function that allows you to make adjustments on a certain screen, there isn’t much point.



Iwata: Well, the Nintendo 3DS cameras are small, and don’t possess particularly amazing resolution compared with a regular digital camera, so some might not think it would cost much to put in one more, but there’s a big difference between one camera and two.



That’s because, in order to take a proper 3D photo, the optical axes for both have to be perfectly aligned and facing the same way. The precision necessary when compared to having just one camera is completely different.



Itoi: Oh, I see. Iwata: If the angles and axes of the two cameras aren’t in line with each other, they aren’t of any use as cameras for taking 3D photos. People in charge of manufacturing must have thought that this would be the biggest challenge for them for the mass production.



Miyamoto: If the axis is off a bit for just one camera, you just take a photo in line with that.



Itoi: I doubt the users are aware of all your hard work. (laughs)



Miyamoto: But Iwata-san also wants to include 3D video in the future! (laughs)



Iwata: I think it will be fun if we’re able to include video recording capabilities with future updates.



Itoi: I have no idea, but when you take 3D photos and videos, is there some kind of capacity limit?



Iwata: An SD card goes in this slot.



Itoi: Oh, an SD card! Like two gigabytes?



Iwata: It comes with a 2-gigabyte card, but you can, for example, use a 32-gigabyte one as well.



Itoi: Oh, okay, I see. So you seriously can take as many as you want.



Iwata: Yes. Long videos, lots of photos, they’ll fit.



Itoi: Will this shift toward 3D continue? Will everything become 3D?



Iwata: I don’t know. As a maker of entertainment, I would say that our job is to surprise people, so if in the future, images that jump out of the screen stopped surprising people, I don’t know that we would make everything jump out.



Miyamoto: Even now, I don’t think we need to have everything stick out. One thing I’m certain of is that in games today, there are quite a few scenes that would be much better if they stuck out. They’re not interesting simply because they stick out.



Miyamoto: As a maker of Super Mario Bros. (laughs), I feel the same way. Depending on the situation, there are times when I definitely want something to stand out. Take, for example, when Mario faces away from you and bounds down to lower levels in certain terrain. It’s hard to judge the space between levels when they appear flat.



Iwata: If you show it two-dimensionally, you can’t distinguish whether the floor is high or low, or whether it has depth.



Itoi: Oh, I see. Miyamoto: But when it jumps out, it becomes quite clear.



Iwata: So, you know, doing something like hitting blocks floating in midair will become much more intuitive than before.



Miyamoto: Right. Lots of new forms of play appear.



Itoi: And when you say “jump out,” you mean more than just the visuals, right?



Miyamoto: That’s right. Three-dimensional puzzles become easier to figure out.



Konno: That’s an element of the StreetPass23 feature (in Nintendogs + Cats), too. The walk mode uses your Mii character, so your Mii character walks whatever dog you set it for.



Itoi: Hey, that’s pretty nice!



Konno: And with Nintendogs + Cats, when you’re using StreetPass and exchange data with someone, in walk mode, that person’s Mii is walking whatever puppy he or she has chosen. Then your Miis and puppies talk and exchange gifts.



Itoi: I imagine you have experienced this Miyamoto-san, but when you’re with your dog, people look at the dog first. When I’m walking my dog, people in the street are like, “Oh, Bouillon (the name of Itoi-san’s dog)!”



Konno: So this time, we included the Street Pass within the Nintendo 3DS system itself, rather than having it just be in specific games. Now, for example, when you play a game like Nintendogs or Animal Crossing or Pokémon, if you turn StreetPass on, you will exchange game data with other users five, six, seven times for multiple games just by walking around with your Nintendo 3DS.



Itoi: So game data for each of the games I play is in the system, and, if StreetPass is on, every time I pass someone, it exchanges information for all those games all on its own?



Iwata: Yes.



Itoi: Really?



Konno: For example, suppose you haven’t been playing Nintendogs + Cats for about one month. Game data from when you played before, however, is stored in your Nintendo 3DS. Then when you play the game again, a new puppy has come, and it has a present for you! Things like that will happen.



Itoi: Wow! I’m not sure how to describe it, but it’s not just realism—it also has an element of fantasy.



Iwata: I’ve been thinking that if we could put that into words, we would be able to explain the Nintendo 3DS system’s appeal.



Itoi: Ambiguous boundaries are the key. You can say that about anything, like virtual worlds, that draw upon the power of our imagination. Put an unusual way, I think that ambiguous world is like the Otherworld. We live in this world that we think is the real one, so if something from over there enters here, this world becomes unstable. That is at times frightening, at times thrilling.



Iwata: Ahh, the boundaries break down. We can relax only when there are proper boundary lines.



Miyamoto: StreetPass also brings that joy of boundaries blurring.



Itoi: Yes, that’s right.



Miyamoto: If you don’t do anything, the game is complete in itself, but if you pass in the real world, the result shows up in the game, which is exciting. It’s also interesting how even though the network is so widespread, if the users don’t actually pass each other, nothing will happen. We may be going against current trends, but similar to what Itoi-san said, it would be nice if the commonplace experience of communication through people actually meeting spread through entertainment.



Source: Nintendo (via GoNintendo)

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Iwata Asks interviews are one of those unique features that I have come to really appreciate from Nintendo. Whether it’s just telling me how a Mario game came together or just letting us into the mindset of why Nintendo makes certain decisions, it’s really all around entertaining batch of reading material. This time around there is a whole bunch of talk about the Nintendo 3DS and really 3D in general. Instead of highlighting all the major parts I’m going to simply do a large quote fest. This stuff is too juicy to summarize, and is better read first hand. Hop inside.

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Zelda and Peach Have a Heart to Heart About Being Kidnapped http://www.zeldainformer.com/zelda_and_peach_have_a_heart_to_heart_about_being_kidnapped/ Thu, 13 Jan 2011 21:27:10 +0000 http://localhost/wordpress90/?p=1476



So finally we know the truth: Girls DO like the bad boys. It all finally make sense, these two get kidnapped because they “want” to get kidnapped. It also helps that Bowser and Ganondorf are, essentially, bad ass by nature. Peach… how could you do that to Mario in the first game? Whatever, I’m off to couple’s yoga.

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So finally we know the truth: Girls DO like the bad boys. It all finally make sense, these two get kidnapped because they “want” to get kidnapped. It also helps that Bowser and Ganondorf are, essentially, bad ass by nature. Peach… how could you do that to Mario in the first game? Whatever, I’m off to couple’s yoga.

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Great Cosplay, Horrible Music http://www.zeldainformer.com/great_cosplay_horrible_music/ Thu, 13 Jan 2011 22:36:05 +0000 http://localhost/wordpress90/?p=1477


High quality Zelda related costumes ahead! Also one of the most horrifying assaults on my eardrums I ever had to endure. We will also have to disregard the fact that there is no Dark Zelda… and the fact that Link isn’t 3 feet higher than Zelda. So I guess it isn’t that good of a cosplay either. Whatever, click the video, mute the sound and waste 4 minutes of your life!

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High quality Zelda related costumes ahead! Also one of the most horrifying assaults on my eardrums I ever had to endure. We will also have to disregard the fact that there is no Dark Zelda… and the fact that Link isn’t 3 feet higher than Zelda. So I guess it isn’t that good of a cosplay either. Whatever, click the video, mute the sound and waste 4 minutes of your life!

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Why is this on the Wii? Because the Wii is a Godsend http://www.zeldainformer.com/why_is_this_on_the_wii_because_the_wii_is_a_godsend/ Fri, 14 Jan 2011 01:55:29 +0000 http://localhost/wordpress90/?p=1478



In this particular case the question seems to revolve around why The Last Story is a Wii game, instead of on the PS3 or Xbox 360. The man, while not always the most popular in the gaming community, makes some really solid arguments on why the Wii is important for the gaming industry in terms of producing high quality games from small publishers. It’s obviously cheaper to make games for the Wii, and having to not focus on graphics in HD, it leaves you more money to spend in order to create a more in-depth experience. Honestly, the man is speaking truth. The Wii is really every bit of a gaming system as the rest of the competition.

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In this particular case the question seems to revolve around why The Last Story is a Wii game, instead of on the PS3 or Xbox 360. The man, while not always the most popular in the gaming community, makes some really solid arguments on why the Wii is important for the gaming industry in terms of producing high quality games from small publishers. It’s obviously cheaper to make games for the Wii, and having to not focus on graphics in HD, it leaves you more money to spend in order to create a more in-depth experience. Honestly, the man is speaking truth. The Wii is really every bit of a gaming system as the rest of the competition.

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Rumor: Full List of New Pokémon from Black/White Leaked? http://www.zeldainformer.com/rumor_full_list_of_new_pokemon_from_blackwhite_leaked/ Fri, 14 Jan 2011 05:16:00 +0000 http://localhost/wordpress90/?p=1479 Pokédex_BW_leaked.png
Users from the Bulbagarden Forums have posted a supposed list of all the English names for new Pokémon being introduced in Black & White. It’s by no means confirmed, but at the same time the fact that it’s reported to have been systematically removed from various other sites sounds
suspicious to me, even if the official excuse is that it’s “fake.”



English names on the left, Japanese transliterations on the right:

494 Victini Victini

495 Snivy Tsutarja

496 Servine Janobii

497 Serperior Jaroda

498 Tepig Pokabu

499 Pignite Chaobuu

500 Emboar Emboar

501 Oshawott Mijumaru

502 Dewott Futachimaru

503 Samurott Daikenki

504 Patrat Minezumi

505 Watchog Miruhoggu

506 Lillipup Yooterii

507 Herdier Haderia

508 Stoutland Muurando

509 Purrloin Choroneko

510 Liepard Leperasudu

511 Pansage Yanappu

512 Simisage Yanakki

513 Pansear Boappu

514 Simisear Baokki

515 Panpour Hiyappu

516 Simipour Hiyakki

517 Munna Munna

518 Musharna Musharna

519 Pidove Mamepato

520 Tranquill Hatoopoo

521 Unfezant Kenhorou

522 Blitzle Shimama

523 Zebstrika Zeburaika

524 Roggenrola Dangoro

525 Boldore Gantoru

526 Gigalith Gigaiasu

527 Woobat Koromori

528 Swoobat Kokoromori

529 Drilbur Mogurew

530 Excadrill Doryuzu

531 Audino Tabunne

532 Timburr Dokkora

533 Gurdurr Dotekkotsu

534 Conkeldurr Roopushin

535 Tympole Otamaru

536 Palpitoad Gamagaru

537 Seismitoad Gamageroge

538 Throh Nageki

539 Sawk Dageki

540 Sewaddle Kurumiru

541 Swadloon Kurumayu

542 Leavanny Hahakurimo

543 Venipede Futsude

544 Whirlipede Hoiiga

545 Scolipede Pendoraa

546 Cottonee Monmen

547 Whimsicott Erufuun

548 Petilil Churine

549 Lilligant Doreida

550 Basculin Basurao

551 Sandile Meguroko

552 Krokorok Warubiru

553 Krookodile Warubiaru

554 Darumaka Darumakka

555 Darmanitan Hihidaruma

556 Maractus Marakacchi

557 Dwebble Ishizumai

558 Crustle Iwaparesu

559 Scraggy Zuruggu

560 Scrafty Zuruzukin

561 Sigilyph Shinpora

562 Yamask Desumasu

563 Cofagrigus Desukan

564 Tirtouga Purotooga

565 Carracosta Abagoora

566 Archen Aaken

567 Archeops Aakeosu

568 Trubbish Yabakuron

569 Garbodor Dasutodasu

570 Zorua Zorua

571 Zoroark Zoroark

572 Minccino Chillarmy

573 Cinccino Chirachiino

574 Gothita Gochimu

575 Gothorita Gochimiru

576 Gothitelle Gochiruzeru

577 Solosis Yuniran

578 Duosion Daburan

579 Reuniclus Rankurusu

580 Ducklett Koaruhii

581 Swanna Swanna

582 Vanillite Banipucchi

583 Vanillish Baniricchi

584 Vanilluxe Baibanira

585 Deerling Shikijika

586 Sawsbuck Mebukijika

587 Emolga Emonga

588 Karrablast Kapurumo

589 Escavalier Shubarugo

590 Foongus Tamagetake

591 Amoonguss Morobareru

592 Frillish Pururiru

593 Jellicent Burunkeru

594 Alomomola Mamanbou

595 Joltik Bachuru

596 Galvantula Denchura

597 Ferroseed Tesshiido

598 Ferrothorn Nattorei

599 Klink Gear

600 Klang Gigear

601 Klinklang Gigigear

602 Tynamo Shibishirasu

603 Eelektrik Shibibiiru

604 Eelektross Shibirudon

605 Elgyem Riguree

606 Beheeyem Oobemu

607 Litwick Hitomoshi

608 Lampent Ranpuraa

609 Chandelure Shanderaa

610 Axew Kibago

611 Fraxure Onondo

612 Haxorus Ononokus

613 Cubchoo Kumashun

614 Beartic Tsunbeaa

615 Cryogonal Furiijio

616 Shelmet Chobomaki

617 Accelgor Agirudaa

618 Stunfisk Maggyo

619 Mienfoo Kojofuu

620 Mienshao Kojondo

621 Druddigon Kurimugan

622 Golett Gobitto

623 Golurk Goruggo

624 Pawniard Komatana

625 Bisharp Kirikizan

626 Bouffalant Baffuron

627 Rufflet Washibon

628 Braviary Wargle

629 Vullaby Baruchai

630 Mandibuzz Barujiina

631 Heatmor Kuitaran

632 Durant Aianto

633 Deino Monozu

634 Zweilous Jiheddo

635 Hydreigon Sazando

636 Larvesta Meraruba

637 Volcarona Urugamosu

638 Cobalion Kobaruon

639 Terrakion Terakion

640 Virizion Birijion

641 Tornadus Torunerosu

642 Thundurus Borutorosu

643 Reshiram Reshiram

644 Zekrom Zekrom

645 Landorus Randorosu

646 Kyurem Kyuremu




Source: Bulbagarden

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Users from the Bulbagarden Forums have posted a supposed list of all the English names for new Pokémon being introduced in Black & White. It’s by no means confirmed, but at the same time the fact that it’s reported to have been systematically removed from various other sites sounds suspicious to me, even if the official excuse is that it’s “fake.” Hit the jump to check out the full list.

Source: Bulbagarden

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Rumor Update: Some Rumored Pokémon Names are Official After All http://www.zeldainformer.com/rumor_update_some_more_new_pokemon_officially_revealed/ Fri, 14 Jan 2011 15:40:00 +0000 http://localhost/wordpress90/?p=1480 PKMN_reporter.jpg
Remember those rumors we posted last night claiming that the full list of English names for for Pokémon Black & White had been leaked? We stayed up extra late to do a little bit of investigative research and discovered that the official Pokémon website just delivered some official confirmations of a few of the names… and they match up perfectly with those from the rumored list. Coincidence? The jury’s still out on this one, but feel free to take a look anyway.


Musharna

Category: Drowsing Pokémon

Type: Psychic

Ability: Forewarn or Synchronize

Height: 3’ 07”

Weight: 133.4 lbs.



musharna_img.jpg


Patrat

Category: Scout Pokémon

Type: Normal

Ability: Run Away or Keen Eye

Height: 1’ 08”

Weight: 25.6 lbs.



patrat_img.jpg


Woobat

Category: Bat Pokémon

Type: Psychic-Flying

Ability: Unaware or Klutz

Height: 1’ 04”

Weight: 4.6 lbs.



woobat_img.jpg


Gothielle

Category: Astral Body Pokémon

Type: Psychic

Ability: Frisk

Height: 4’ 11”

Weight: 97.0 lbs.



gothitelle_img.jpg


Reuniclus

Category: Multiplying Pokémon

Type: Psychic

Ability: Overcoat or Magic Guard

Height: 3’ 03”

Weight: 44.3 lbs.



reuniclus_img.jpg


Axew

Category: Tusk Pokémon

Type: Dragon

Ability: Rivalry or Mold Breaker

Height: 2’ 0”

Weight: 39.7 lbs.



axew_1.jpg


Braviary

Category: Valiant Pokémon

Type: Normal-Flying

Ability: Keen Eye or Sheer Force

Height: 4’ 11”

Weight: 90.4 lbs.



braviary_img.jpg


Drilbur

Category: Mole Pokémon

Type: Ground

Ability: Sand Rush or Sand Force

Height: 1’ 00”

Weight: 18.7 lbs.



drilbur_img.jpg


Cofagrigus

Category: Coffin Pokémon

Type: Ghost

Ability: Mummy

Height: 5’ 07”

Weight: 168.7 lbs.



cofagrigus_img.jpg



Check out Pokémon Black & White‘s official website for more information on these new creatures and keep your eyes peeled for updates as they’ll appear more and more frequently until the games’ release in March.



Source: Pokémon Black & White


Related:

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Thumbnail image for PKMN_reporter.jpgRemember those rumors we posted last night claiming that the full list of English names for for Pokémon Black & White had been leaked? We stayed up extra late to do a little bit of investigative research and discovered that the official Pokémon website just delivered some official confirmations of a few of the names… and they match up perfectly with those from the rumored list. Coincidence? The jury’s still out on this one, but feel free to take a look anyway.

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The Last Story May Yet be Retold in the West http://www.zeldainformer.com/the_last_story_may_yet_be_retold_in_the_west/ Fri, 14 Jan 2011 06:25:11 +0000 http://localhost/wordpress90/?p=1481 the_last_story_west_question.jpg
Those of you who have been waiting for Mistwalker’s The Last Story to come to a store near you but feel that Nintendo of America’s silence on the subject can only mean that your wishes are nothing more than a pipe dream - you may yet get what you hope for! A recent statement from Mistwalker treats the subject of a possible localized edition much more optimistically than we might have thought.



Destructoid got in touch with the guys at Mistwalker themselves, and while the response was far from a confirmation, it certainly keeps the idea wide open - “Thank you for your concern. More information to come.” Sure, this is your typical “no comment” statement, but since when has that ever actually meant “no”? In any case, it’s certainly better than the previous “we have no plans at present” comment. We’ll be watching how well this game does in Japan and keeping our fingers crossed along with the rest of you, so check back here for more information soon.



Source: Destructoid

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Those of you who have been waiting for Mistwalker’s The Last Story to come to a store near you but feel that Nintendo of America’s silence on the subject can only mean that your wishes are nothing more than a pipe dream - you may yet get what you hope for! A recent statement from Mistwalker treats the subject of a possible localized edition much more optimistically than we’d previously thought. Jump inside to see.

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Nintendo Hardware and Software Tops Charts in 2010, Third Parties Rise http://www.zeldainformer.com/nintendo_hardware_and_software_tops_charts_in_2010_third_parties_rise/ Fri, 14 Jan 2011 08:18:35 +0000 http://localhost/wordpress90/?p=1482 Epic-Mickey.jpg

While hardware sales overall took a dive for Nintendo, it didn’t stop them from taking the top spot yet again in 2010. The Nintendo DS took top honors selling just over 8.5 million units, while the Wii took second place with just over 7 million units sold in the United States. Those numbers may be down from 2009, but they are still impressive considering that it was the 5th year of recorded sales respectively for the systems.



That isn’t the end of good news overall for both Nintendo and it’s fans. While games for Nintendo systems took 13 of the top 25 software sales spots on the year, it was what happened in December that should be a good indication of the future. Just Dance 2, a third party Wii exclusive, took home the #2 overall sales spot in December. Another recently released 3rd party game, Disney’s Epic Mickey, landed at the #5 spot, selling 1.32 million units just in the states last month. The third parties of course weren’t the only thing to shine for Nintendo, as Donkey Kong Country Returns took home the #5 spot.



On the year, Nintendo made games had a big presence in the top software sales. New Super Mario Bros. Wii topped the charts for Nintendo at #4 overall in game sales across all platforms on the year. Rounding out the overall sales charts for Nintendo is Wii Fit Plus at #5 and Just Dance 2 at #6. Very strong showings overall for Nintendo in what had to be considered another successful year for one of the leading game companies in the world.



To me, what this shows is some critical things in regards to the future of our gaming experience with Nintendo. As December sales have shown, third parties CAN be successful on the Wii. With the Nintendo 3DS already seeing major support, and with games like Epic Mickey selling very well, it’s very like that the Wii and 3DS will see a lot of third party support in 2011. Already strong demands are being made for other third party titles like The Last Story to come stateside, and Monster Hunter Tri sold well last year to also help bolster hope. From the look of things, third parties are starting to finally come around on Nintendo, and realize that hey, what they said is true all along: It’s about the gameplay, not the graphics. Wait, didn’t Destructoid just say that?

Source: Nintendo Press, Neogaf


Related:


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Despite a dip in overall hardware sales, Nintendo comes ahead as the king of the mountain in the United States in 2010 moving more hardware than the competition yet again, continuing it’s non-stop trend since the Nintendo DS and Wii debuted. Third party Wii titles also took the lead as they cracked some of the best selling games of last year…

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Nintendo of Japan Updates 3DS Release Calendar for March; No Ocarina in Sight http://www.zeldainformer.com/nintendo_of_japan_updates_3ds_release_calendar_for_march_no_ocarina_in_sigh/ Fri, 14 Jan 2011 16:22:54 +0000 http://localhost/wordpress90/?p=1483 Steel_Diver_March.jpg
Nintendo’s finally posted their March 2011 release schedule for 3DS, and while it’s actually packed pretty full it’s depressingly void of first-party games given how many are in development, with the only offering being Steel Diver (see the screenshot at left). That’s not to say that there isn’t going to be anything for the avid gamer, though. Check it out to learn what’s coming - and bear in mind that this is only a list for Japan; Western territories may get some games later, and others earlier.


3/11

  • Super Monkey Ball 3D

3/17

  • Steel Diver
  • Tom Clancy’s Splinter Cell 3D

3/24

  • Dead or Alive Dimensions
  • Gundam the 3D Battle
  • Rabbids Time Travel

3/31

  • BlazBlue Continuum Shift II
  • Pro Baseball Famisuta 2011

TBA March 2011

  • Asphalt 3D Nitro Racing
  • Pro Baseball Spirits 2011
  • The Sims 3
  • Tsukurou Ponta no Gardens 3D
  • Shanghai 3D Cube
  • Naruto Shippuuden Nin Rittai Emaki! Saikyou Ninkai Kessen!!
  • Virus Shooter XX
  • Nikoli Puzzle



Source: Nintendo of Japan, Andriasang


Related:

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Steel_Diver_March.jpg
Nintendo’s finally posted their March 2011 release schedule for 3DS, and while it’s actually packed pretty full it’s depressingly void of first-party games given how many are in development, with the only offering being Steel Diver (see the screenshot at left). That’s not to say that there isn’t going to be anything for the avid gamer, though. Check it out to learn what’s coming - and bear in mind that this is only a list for Japan; Western territories may get some games later, and others earlier…

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Dragon Quest VI: Realms of Revelation Screenshots, Official Art http://www.zeldainformer.com/dragon_quest_vi_realms_of_revelation_screenshots_official_art/ Fri, 14 Jan 2011 17:00:20 +0000 http://localhost/wordpress90/?p=1484 i_26935.png

Screenshots:



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Official Art:



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Dragon Quest IV: Realms of Revelation arrives on store shelves in the United States on February 14th for the Nintendo DS.

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A new batch of Dragon Quest VI screenshots have been officially released, and I dare say the game looks better than ever. This is first time this game has appeared stateside as it was a Japanese exclusive released for the SNES in 1995. The visuals looks simply stunning…

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Hot ZI Webcam Action http://www.zeldainformer.com/hot_zi_webcam_action/ Fri, 14 Jan 2011 18:56:10 +0000 http://localhost/wordpress90/?p=1485



Hello, fellow Zelda fans. Sary, here, and ZeldaInformer.com is now on Vyou.com! This is where any of you can ask us any question you would like to your hearts’ content, and our staff members will try our best to answer them via video. Feel free to ask anything you would like about Zelda or our favorite movies… or even the meaning of life. I’m expecting some pretty great things here. Just click on the questions to view our answers, and if you want to see ALL the questions, just press your space bar in the form!

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Hello, fellow Zelda fans.  Sary, here, and ZeldaInformer.com is now on Vyou.com!  This is where any of you can ask us any question you would like to your hearts’ content, and our staff members will try our best to answer them via video.  Feel free to ask anything you would like about Zelda or our favorite movies… or even the meaning of life.  I’m expecting some pretty great things here.  Just click on the questions to view our answers, and if you want to see ALL the questions, just press your space bar in the form!

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Black & White DSi Bundle Coming to Europe http://www.zeldainformer.com/black_white_dsi_bundle_coming_to_europe/ Fri, 14 Jan 2011 23:12:59 +0000 http://localhost/wordpress90/?p=1486 Pokemon_black_white_collection.jpg
As if Europe didn’t already have enough to be happy about due to the fact that they’re getting Pokémon Black & White two days before the U.S., Nintendo of Europe just announced that themed DSi bundles will be available, featuring the two trademark legendary monsters Reshiram and Zekrom. The Limited Edition DSi units will probably be the last special DSi models to hit the market with the incoming 3DS - and boy are they sexy.


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We’ve got to admit, Nintendo’s been really good to its fans this generation as far as limited edition goodies go. Now they just need to release an Ocarina of Time edition 3DS, and there’ll be collector’s handhelds for everybody! (What’s that, you say? There’s already a Gold Edition DS Lite that came out with Phantom Hourglass? But that was so long ago!)



Source: Nintendolife

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As if Europe didn’t already have enough to be happy about due to the fact that they’re getting Pokémon Black & White two days before the U.S., Nintendo of Europe just announced that themed DSi bundles will be available, featuring the two trademark legendary monsters Reshiram and Zekrom. The Limited Edition DSi units will probably be the last special DSi models to hit the market with the incoming 3DS - and boy are they sexy…

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IGN: The Year of the Legend of Zelda http://www.zeldainformer.com/ign_the_year_of_the_legend_of_zelda/ Sat, 15 Jan 2011 04:10:10 +0000 http://localhost/wordpress90/?p=1487 Ocarina_3d_logo.png
Looks like somebody was paying attention when we asked the all-important question: will 2011 be the Year of Zelda? IGN’s Chief Nintendo Editor Richard George says yes. And with this year prepared to greet a shiny handheld remake of one of the most beloved titles in the series as well as what may be the biggest new console Zelda game since, I’m rather inclined to agree.



Sure, his reflections on Ocarina of Time ain’t got nothing on the retrospect we released back before Skyward Sword‘s official reveal, but it’s still nice to see the series we’re hopelessly obsessed with get the love it deserves from one of the most well-known gaming media sites out there, so we can’t help but sharing anyway.


I have a confession to make. I didn’t really like The Legend of Zelda as a kid. Sure, I found it somewhat interesting, but compared to more energetic, kinetic adventures like Super Mario Bros, Zelda just couldn’t hold my attention. I realize how blasphemous this sounds coming from IGN’s lead Nintendo editor and self-professed Zelda junkie, but that’s just the way it was. Zelda, for all its accolades, didn’t speak to me.



Flash forward about 10 years, to 1998, the year Ocarina of Time was released. Something about this game enthralled me, like so many of you reading this. I couldn’t get enough. I wanted more art. I wanted more details. I wanted… well, I didn’t want to see video, because that would be spoiling the experience, but everything else was fair game in my mind.



When I finally had the golden game in my hands, I was paranoid that everyone else walking by wanted to steal it from me. I vividly remember clutching my bag close to me, certain that someone would realize what was inside, desiring it as much as I did. The next days are a blur, but I do remember staring in awe at the opening screen, an idyllic, gorgeous depiction of Link riding his horse, with Koji Kondo’s superb music calmly playing in the background.



Nothing seemed like it could match that moment. My first thrilling experience with the Legend of Zelda franchise would also never be surpassed. In a way the series, as good as it was and still is, would always coast downhill, never to surpass the perfection that was Ocarina of Time. But the more I think about it, Zelda fans might finally see a year that could dethrone 1998 as the best ever for the franchise. Any way you look at it, 2011 just might be the best year yet for those of us who anticipate and cherish every moment in Hyrule.





If Skyward Sword is for the current generation of new gamers what Ocarina of Time was for me and ol’ Richard, we might be seeing a new “best game of all time.” Until then, all we have is hope. Check out the full article on IGN if you need a reminder of just how awesome this year’s going to be.



Source: IGN


Related:

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Ocarina_3d_logo.pngLooks like somebody was paying attention when we asked the all-important question: will 2011 be the Year of Zelda? IGN’s Chief Nintendo Editor Richard George says yes.

And with this year prepared to greet a shiny handheld remake of one of the most beloved titles in the series as well as what may be the biggest new console Zelda game since, I’m rather inclined to agree…

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PSP2 vs. 3DS, Round 1 http://www.zeldainformer.com/psp2_vs_3ds_round_1/ Sat, 15 Jan 2011 04:34:45 +0000 http://localhost/wordpress90/?p=1488 3ds_vs_psp.jpg
After the relative failure of the original PSP compared to Nintendo’s DS, Sony seems determined to take down the upcoming 3DS with their own handheld successor. Sounds crazy, right? Obviously Sony doesn’t think so - they’re pouring everything they’ve got into making the PSP2 the highest-powered hot commodity on the market. How serious are they? Well, they certainly talk a big game…



The latest claim is that the PSP2 is going to have the same graphical processing power as the PS3 - full HD output beyond anything the 3DS can muster in its current form. The as-of-yet-under-wraps handheld is said to outstrip the 3DS by the same margin present between the original PSP and DS.



Hasn’t Sony learned its lesson after the PSP’s dismal sales performance? High-powered hardware isn’t the best way to draw customers - it takes a strong dedication to fun and unique software to deliver a successful gaming console. You can tell they’re nervous, too; word on the street has it that they’ll be revealing the PSP2 on January 27, just eight days after the 3DS megamedia event in Europe and New York.



We’ll let the market decide.



Source: Next-Gen


Related:

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After the relative failure of the original PSP compared to Nintendo’s DS, Sony seems determined to take down the upcoming 3DS with their own handheld successor. Sounds crazy, right? Obviously Sony doesn’t think so - they’re pouring everything they’ve got into making the PSP2 the highest-powered hot commodity on the market. How serious are they? Well, they certainly talk a big game…

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Four Swords Adventures Lets PLay http://www.zeldainformer.com/four_swords_adventures_lets_play/ Sun, 16 Jan 2011 14:22:13 +0000 http://localhost/wordpress90/?p=1489



So our local Lets Play man Jarvis has started a new game for our YouTube channel, the underappreciated Four Swords Adventures. He is still continuing The Wind Waker lets play and has gotten up to part 8, but he’ll be doing For Swords Adventures at the same time as well. I think this game has been unfairly overlooked by the general Zelda fan base simply because it’s a 2D game on a console that could support a game as big and vast as Twilight Princess. Honestly, even without playing this game multiplayer style, it’s really unique for Zelda overall and generally a fun game all around. I never understood why people seemed to have not enjoyed it all that much.

I also want to sincerely apologize for our lack of updates yesterday, and possibly lack of updates today. I work on weekends now meaning they are no longer free time for me, and Alex Plant naturally has a full weekend schedule as well. After work today I’ll try to be sure we get some more stuff up, but for now just enjoy our exclusive lets play!

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So our local Lets Play man Jarvis has started a new game for our YouTube channel, the underappreciated Four Swords Adventures. He is still continuing The Wind Waker lets play and has gotten up to part 8, but he’ll be doing For Swords Adventures at the same time as well. I think this game has been unfairly overlooked by the general Zelda fan base simply because it’s a 2D game on a console that could support a game as big and vast as Twilight Princess. Honestly, even without playing this game multiplayer style, it’s really unique for Zelda overall and generally a fun game all around. I never understood why people seemed to have not enjoyed it all that much.

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Slow News Days Won't Stop Us; ZI's Upcoming Projects http://www.zeldainformer.com/slow_news_days_wont_stop_us_zis_upcoming_projects/ Sun, 16 Jan 2011 23:15:40 +0000 http://localhost/wordpress90/?p=1490 Zelda_Informer_logo.png
It’s looking depressingly likely that there’s going to be very little in the way of news, if anything at all, until the Nintendo 3DS event later this week, but that doesn’t mean that we’re doing nothing in the meantime. We’re still working hard to bring you the best in terms of exclusive articles, Let’s Play videos, and Zelda game resources. At the beginning of 2011, we made a New Year’s Resolution to deliver in areas where we’ve been previously lacking. Now we’re making a promise to our visitors to deliver, for the very first time, a full library of in-depth walkthrough content, including one for Ocarina of Time 3D to be available on-release as well as one for Skyward Sword.



But that’s not all we’ve got cooking. As Ocarina of Time 3D and Skyward Sword approach, we’ll be undertaking a renewed focus on Zelda theorizing. Look forward to a return of the Mysteries in Hyrulean History series in February and the Skyward Sword Speculation Series in March. Of course, in the meantime, be sure to follow the Themes in Motion series as it finishes its course through the Zelda series with the DS games as well as the Oracles and Four Swords sagas.



Then, of course, there’s the Zelda Historians project. It hasn’t broken into the light of day yet, but our Historians team is hard at work developing content and I’m pretty stoked. What is Zelda Historians? It’s only the most hardcore Zelda project to ever be undertaken.



A big thank you is in order to all of our regular readers for keeping us going through the years. If you’ve been disheartened by our shift to a broader all-Nintendo focus, I hope the new exclusive content we deliver this year will remind everyone that we haven’t forgotten about Zelda.

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It’s looking depressingly likely that there’s going to be very little in the way of news, if anything at all, until the Nintendo 3DS event later this week, but that doesn’t mean that we’re doing nothing in the meantime. We’re still working hard to bring you the best in terms of exclusive articles, Let’s Play videos, and Zelda game resources. At the beginning of 2011, we made a New Year’s Resolution to deliver in areas where we’ve been previously lacking. Now we’re making a promise to our visitors to deliver, for the very first time, a full library of in-depth walkthrough content, including one for Ocarina of Time 3D to be available on-release as well as one for Skyward Sword.

But that’s not all we’ve got cooking…

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What's Nintendo Up To? http://www.zeldainformer.com/whats_nintendo_up_to/ Wed, 19 Jan 2011 17:00:56 +0000 http://localhost/wordpress90/?p=1425 whats_nintendo_up_to_screen.png
We spend so much time waiting for news on our most-wanted games, like Skyward Sword and Ocarina of Time 3D, that we often forget to think about what the rest of Nintendo’s development teams are up to. For instance, I’ll bet many of you didn’t know that Nintendo’s got over 15 different first-party studios, all working simultaneously to deliver the titles we all know and love. I’ve done some digging and come up with a catalog of all of these developers and their past and present projects.



This list only covers first-party development studios, so you won’t see anything about GameFreak’s plans for the Pokémon franchise or HAL Laboratories’ progress on a new Kirby or Smash Bros. game (rest assured we’ll be all over it if any announcement is made). While most of the “current projects” aren’t going to be news to most of you, consider that most of these are probably nearing their release alongside the 3DS in early 2011, and pay close attention to those studios and franchises that are missing from the list. They might clue us in to what we might expect after Nintendo’s developers wrap up their present assignments.


Nintendo Entertainment Analysis & Development (EAD)



This is where most of Nintendo’s blockbuster magic happens. The main Zelda, Star Fox, and Mario games begin and end here. Most of the confirmed first-party titles for 3DS are being developed by EAD, so they take up most of their confirmed development timetable.



Comprehensive Software Development Group

Team heads: Shigeru Miyamoto, Takashi Tezuka

Previous projects this gen: Super Mario 64 DS (DS)

Current projects: Steel Diver, Star Fox 64 3D (3DS)



Software Development Group No. 1

Team head: Hideki Konno

Previous projects this gen: Nintendogs, Mario Kart series (DS/Wii)

Current projects: Nintendogs + Cats, Mario Kart 3D (3DS)



Software Development Group No. 2

Team head: Katsuya Eguchi

Previous projects this gen: Wii series (Wii), Animal Crossing series (DS/Wii)

Current projects: Animal Crossing 3D, Pilotwings Resort (3DS)



Software Development Group No. 3

Team head: Eiji Aonuma

Previous projects this gen: The Legend of Zelda series (DS/Wii), Link’s Crossbow Training (Wii)

Current projects: Ocarina of Time 3D (3DS), Skyward Sword (Wii)



Software Development Group No. 4

Team head: Hiroyuki Kimura

Previous projects this gen: New Super Mario Bros., Big Brain Academy series (DS/Wii), New Play Control! Pikmin series (Wii)

Current projects: Presumably Pikmin 3



Software Development Group No. 5

Team head: Tadashi Sugiyama

Previous projects this gen: Wii Fit series (Wii)

Current projects: Probably the recently-patented Wii Relax



Tokyo Development Group

Team head: Yoshiaki Koizumi

Previous projects this gen: Super Mario Galaxy series (Wii), Flipnote Studio (DSi)

Current projects: Unknown



Most of EAD seems to have their hands full, with the curious exception of EAD Tokyo, the studio behind the Super Mario Galaxy games. We can probably rule out a third Mario title for Wii, and since Miyamoto’s confirmed that we’ll see both 2D and 3D Mario on 3DS we can guess that they might be busy developing something for the new handheld. It’s unlikely we’ll hear anything on the subject until this year’s E3.


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Note also that EAD4, the developers of the New Super Mario Bros. games, are also pretty free, with only Pikmin 3 presently “announced,” which Miyamoto has hinted is near completion. Could they be working on another New Super Mario Bros. game as well? And let’s not forget that most of the already-announced 3DS games coming from EAD’s studios are slated as launch titles, meaning they’re certainly in the post-production stages by now.


Nintendo Software Planning & Development (SPD)



It’s not as big or large as EAD, but SPD has still been responsible for a number of the most interesting titles this generation. SPD handles Metroid along with Nintendo’s line of party and rhythm games such as WarioWare, Mario Party, Wii Party, and Rhythm Heaven, as well as other favorites like Sin & Punishment and Endless Ocean.


Nintendo SPD Group No. 1

Team head: Yoshio Sakamoto

Previous projects this gen: WarioWare series (DS/Wii), Rhythm Heaven (DS), Metroid: Other M (Wii)

Current projects: Unknown, presumably Other M sequel



Nintendo SPD Group No. 2

Team head: Hitoshi Yamagami

Previous projects this gen: Brain Age series, Super Princess Peach (DS), Endless Ocean series, Sin & Punishment: Star Successor (Wii)

Current projects: Brain Age (3DS)



Nintendo SPD Group No. 3

Team head: Kensuke Tanabe

Previous projects this gen: Battalion Wars series, Mario Strikers Charged, Punch-Out!!! (Wii)

Current projects: Unknown, generally coordinates with foreign studios



Nintendo SPD Group No. 4

Previous projects this gen: Mario Party series (DS/Wii), Elite Beat Agents, Hotel Dusk (DS), Wii Party (Wii)

Current projects: Wii Party 2?



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As usual, we don’t really have much idea what SPD’s development teams are up to, although we can reasonably assume that Sakamoto’s team is hard at work on the successor to Other M and that there’ll be a sequel to the well-received Wii Party. Other than that, it’s hard to say - maybe Nintendo will surprise us with a brand-new blockbuster one of these days like they did with Other M. SPD3’s probably helping with whatever Retro Studios is working on (as they have in the past), but for all we know they’ve got an original project up their sleeves.


Other Nintendo Studios



Anything else that’s not handled by a second-party developer like Camelot (Golden Sun series), HAL (Kirby and Smash Bros.), or GameFreak (Pokémon) comes from one of these subsidiaries. Retro Studios has been our personal favorite since their debut with the Metroid Prime games, but other studios have turned out games like Paper Mario and Professor Layton as well.


Brownie Brown

Previous projects this gen: Professor Layton series, Heroes of Mana, Magical Starsign (DS)

Current projects: Professor Layton, Fantasy Life (3DS)



Intelligent Systems

Previous projects this gen: Fire Emblem, Advance Wars series (DS), Super Paper Mario (Wii)

Current projects: Paper Mario 3D (3DS), Rhythm Heaven (Wii)



Monolith Soft

Previous projects this gen: Xenogears series (DS), Disaster: Day of Crisis, Monado: Beginning of the World/Xenoblade (Wii)

Current projects: Unknown



Nintendo Software Technology Corporation

Previous projects this gen: Mario vs. Donkey Kong series (DS)

Current projects: Unknown



Project Sora

Team head: Masahiro Sakurai

Previous projects this gen: N/A

Current projects: Kid Icarus: Uprising (3DS)



Retro Studios

Team head: Michael Kelbaugh

Previous projects this gen: Metroid Prime: Trilogy, Donkey Kong Country Returns (Wii)

Current projects: Unknown



Nothing from Retro Studios at present, which of course has us wetting ourselves in anticipation. I wouldn’t be surprised if they’ve already started on a sequel to Donkey Kong Country Returns, but for all we know they’ve been passed on to yet another needy franchise or building an original IP. Monolith Soft’s also pretty dark at the moment, which could mean they’re busy localizing the still-unreleased-in-the-West Monado: Beginning of the World... I hope.



After 2010’s great finish to a great year, it may not seem like there’s much on the horizon aside from Skyward Sword and the 3DS’s debut lineup, but since these games are likely nearing post-production it’s probable we’ll get an update on Nintendo’s development calendar soon - or at least at this year’s E3. I find it hopeful that there aren’t really any projects slated for a distant release at present, as that means there’ll probably be a slew of new projects just waiting to be announced.

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We spend so much time waiting for news on our most-wanted games, like Skyward Sword and Ocarina of Time 3D, that we often forget to think about what the rest of Nintendo’s development teams are up to. For instance, I’ll bet many of you didn’t know that Nintendo’s got over 15 different first-party studios, all working simultaneously to deliver the titles we all know and love. I’ve done some digging and come up with a catalog of all of these developers and their past and present projects.

Jump inside to see it all laid out.

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Big Surprise Coming Next Week From Nintendo, Metroid 3DS? http://www.zeldainformer.com/big_surprise_coming_next_week_from_nintendo/ Sun, 16 Jan 2011 23:49:18 +0000 http://localhost/wordpress90/?p=1491 nintendo-world-store.jpg

Jonathan Ross, the man who is hosting the Nintendo World event in Amsterdam the same day that the Nintendo World event is happening in New York, has been letting slip a few things through his twitter account the last 24 hours. Here is what he said, word for word:

A few other faves coming as well - plus a few unexpected revivals!! Can say no more, sorry.



Alright, so we’ll be getting some new unexpected game announcements and reveals. Sweet, so an already major event just became bigger. However, we may even have more insight into some of what could be revealed. In response to a fan who said he was “hoping” for Metroid to make an appearance, Jonathan said “I think you’ll be pleased then….”

Is this confirmation of Metroid 3DS, maybe Metroid Prime 3DS? Will we see an all new Metroid title? Where’s Mario? Bottom line is we’re going to get flooded with so much news and information I don’t think any site will be able to keep up, and if a new Metroid game gets shown off the world could explode.

Source: Nintendo Everything

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Next week Nintendo springs the North American Nintendo World onto the the United States and a flood of new news is coming, most of which we expect will pertain to what we heard from Nintendo World in Japan. However, supposedly something big is going to be shown off that we haven’t seem yet…

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New Commercial for The Last Story, Ganondorf Appears... Sort Of http://www.zeldainformer.com/new_commercial_for_the_last_story_ganondorf_appears_sort_of/ Mon, 17 Jan 2011 14:55:00 +0000 http://localhost/wordpress90/?p=1492



The Last Story is on my watch list right now for a western release date, because this is exactly the type of game that western Wii owners have really been waiting for. Square clearly has no plans of giving Wii owners a true Final Fantasy game, and there has been a severe lack of any sort of quality RPGs on the Wii since it launched. Well, The Last Story has been building a massive reputation for itself from the hands on impressions all the way to the pretty good visuals given the lack of power the Wii has.

In this latest Japanese commercial, towards the end it looks like they took some inspiration directly from Twilight Princess. Not only does the guy have a striking resemblance to Ganondorf in appearance, he is actually sitting in the exact pose our fabled villain was known for in the last console Zelda title. It’s always neat when you see inspiration for the Zelda series appear in other games.

I for one really hope Nintendo gets involved and gives Mystwalker, the developer behind this game, the means with which to release the game in the western world. This appears in every way to be a “must play” rpg game, and the fact it is exclusive to the Wii really gets us all teary eyed. Finally people are giving the Wii due credit. Even Destructoid noted that The Last Story is most likely great BECAUSE it’s a Wii game, and is assuredly better than what Final Fantasy 13 ever was.

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The Last Story is arguably one of the most anticipated RPG games coming to the Wii by western gamers that hasn’t even been announced it will be making it our way. It appears to be a massive RPG that is taking on the Final Fantasy franchise head on, but is appearing exclusively for the Wii. It the latest commercial…

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Gerudo Valley Remixed; +1 Fan Demand for Official Orchestrated Version http://www.zeldainformer.com/gerudo_valley_remixed_1_fan_demand_for_official_orchestrated_version/ Mon, 17 Jan 2011 15:24:32 +0000 http://localhost/wordpress90/?p=1493




This is probably one of my favorite Zelda tracks ever for hopefully obvious reasons. And yes, I realize there’s a Hyrule Symphony Orchestra version, but I meant something that uses the appropriate instrumentation - or in other words a live version that Nintendo could replace the original MIDI with in-game. Heck, why don’t they just re-orchestrate the whole soundtrack for Ocarina of Time 3D with live recordings that are as faithful as possible to the originals?

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This is probably one of my favorite Zelda tracks ever for hopefully obvious reasons. And yes, I realize there’s a Hyrule Symphony Orchestra version, but I meant something that uses the appropriate instrumentation - or in other words a live version that Nintendo could replace the original MIDI with in-game. Heck, why don’t they just re-orchestrate the whole soundtrack for Ocarina of Time 3D with live recordings that are as faithful as possible to the originals?

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The Last Story Detail Blow Out, No Shake Controls http://www.zeldainformer.com/the_last_story_detail_blow_out_no_shake_controls/ Mon, 17 Jan 2011 15:21:14 +0000 http://localhost/wordpress90/?p=1494 the-last-story_24445.jpg

With two updates in a row on the same game I think many of you can tell that I have been following this game like a hawk lately. A massive slew of new details about the game have been released, and among them is the fact the game will not use motion controls in the slightest. This is just further proof of something Nintendo stated way back in 2006 when the Wii debuted: Motion Controls are optional, and by no means should they be forced upon your game just because they exist.



Along with that nugget comes a lot more, such as Nintendo having been directly involved with the development of the game, including providing people to work on it with Mystwalker, as well as naturally help fund the project. Think of it, it seems, more of like when Nintendo and Team Ninja worked on Metroid: Other M. Except this is a completely new IP and originally thought of and crafted by Mystwalker, which is a independent third party company. Here are the rest of the juicy details:

  • Dolby Pro Logic II compatible
  • from the options menu, you can select mono, stereo and DPLII
  • during command mode you can switch the button for executing the command between up or down
  • this support was added because a girl with small hands in the Mario Club debugging unit suggested it
  • destroyed map objects like bridges and pillars are automatically repaired
  • think of these as attack gimmicks rather than background elements
  • view “pointer” lines indicating who the enemies are targeting
  • change the settings for these lines: off, shown only when Elza has executed his Gathering move, shown always, show pointers for both enemies and allies
  • Elza can use his wind magic to spread the effects of Magic Circles
  • Magic Circles can also be spread through jump slash and vertical slash
  • 16 save slots
  • “chuudan save” feature for when you want to stop play and come back later
  • chuudan save is auto saved
  • this will start you back at the previous load point
  • no Wiimote shake controls
  • game will auto switch controls when you plug in a Classic controller
  • camera can be controlled with the right stick
  • flip the camera controls around if you want
  • Sakaguchi likes to play using his LEGO Wiimote and Nunchuk
  • in multiplayer sessions, you can set your name using up to 8 alphabetic characters
  • does not use Wiimote speaker
  • Sakaguchi says The Last Story on another platform isn’t possible because his team worked so closely with Nintendo to create the game
  • strengthen your weapons and equipment by taking them to a special shop in town
  • Elza’s bow gun can be strengthened to increase its basic damage parameter
  • variety of bow types for the bow gun
  • Elza’s arrows for his bow gun are infinite
  • other bow gun ammo is not infinite
  • more videos coming showing Sakaguchi playing the game


As it says at the end, there will be direct game play videos coming out soon showing off the game. On January 20th we’ll get to see Gathering. On the the 22st we’ll get to see the battle system in action. Lastly on the 24th they will show off Ruli City. The hype for this game is going to continue to rise, so lets just hope Nintendo and Mystwalker are successful in Japan, as that could directly relate to whether or not the game sees a western release. Please, don’t “earthbound” us this time Nintendo.

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With two updates in a row on the same game I think many of you can tell that I have been following this game like a hawk lately. A massive slew of new details about the game have been released, and among them is the fact the game will not use motion controls in the slightest. This is just further proof of something Nintendo stated way back in 2006 when the Wii debuted: Motion Controls are optional, and by no means should they be forced upon your game just because they exist.

Along with that nugget comes a lot more, such as Nintendo having been directly involved with the development of the game, including providing people to work on it with Mystwalker, as well as naturally help fund the project. Think of it, it seems, more of like when Nintendo and Team Ninja worked on Metroid: Other M. Except this is a completely new IP and originally thought of and crafted by Mystwalker, which is a independent third party company. There is much more inside.

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Nintendo of Japan Hiding the Upcoming Surprise? http://www.zeldainformer.com/nintendo_of_japan_hiding_the_upcoming_surprise/ Mon, 17 Jan 2011 15:41:08 +0000 http://localhost/wordpress90/?p=1495 Nintendo_Japan_no_march.png
Given that Nintendo of Japan recently updated their 3DS release calendar for March, it’s a bit surprising to see that even after the weekend they still haven’t updated the full release calendar for that month to include non-3DS titles. We know that there are some surprises planned for Nintendo World in Europe and America - perhaps they’ll holding back some non-3DS info until the big event Wednesday?



It may be a bit of a stretch, given that the event is largely meant for 3DS news and hands-on impressions from potential consumers, but maybe there’s a certain Wii release date that they’re waiting to reveal to their much bigger Western audiences? (Hint, hint.)



Either way, it’s hard to believe that Nintendo doesn’t have anything up their sleeves for Wii in March, and if they don’t, why does the 3DS have its own March calendar rather than its schedule simply being dumped into the main one? Something’s going on here. Nintendo, you sly dog, stringing us along as usual, eh?



We’ll find out Wednesday, so check back here for whatever news (or not-news) surfaces at Nintendo World.

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Given that Nintendo of Japan recently updated the 3DS’s release calendar for March, it’s a bit surprising to see that even after the weekend they still haven’t updated the full release calendar for that month to include non-3DS titles. We know that there are some surprises planned for Nintendo World in Europe and America - perhaps they’ll holding back some non-3DS info until the big event Wednesday?

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Nintendo of Europe to Stream Amsterdam's 3DS Event Live http://www.zeldainformer.com/nintendo_of_europe_to_stream_amsterdams_3ds_event_live/ Mon, 17 Jan 2011 19:16:46 +0000 http://localhost/wordpress90/?p=1496 nintendo_3ds_europe.jpg
Nintendo of Europe has finally announced that they’re going to be doing a livestream of the 3DS Preview Event this Wednesday. We’ll be all over this when it launches, so be sure to check back here throughout the day for news, updates, and impressions. Feel free to watch the live feed along with us, too; the link’s below.



http://live.nintendo3ds.nintendo-europe.com/



The stream begins at 2pm GMT, which translates to 9am Eastern and 6am Pacific here in the States. I live by the West Coast, so I’ll be getting up at the crack of dawn to follow the event. For those of you who have school on Wednesday - don’t go skipping to try to stay on top of the news, whether it’s a confirmation of Metroid 3DS, Pikmin, or any other old favorites. It’ll all still be here at the end of the day.



We’ll be watching for any word of a similar feed for the New York event.

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Nintendo of Europe has finally announced that they’re going to be doing a livestream of the 3DS Preview Event this Wednesday. We’ll be all over this when it launches, so be sure to check back here throughout the day for news, updates, and impressions. Feel free to watch the live feed along with us, too; the link’s inside.

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Displacement: Phantom Hourglass http://www.zeldainformer.com/displacement_phantom_hourglass/ Tue, 18 Jan 2011 23:36:00 +0000 http://localhost/wordpress90/?p=1497 Displacement: Phantom Hourglass

Phantom Hourglass has one of the weirdest endings of any Zelda game to date. After Link restores power to the legendary Ocean King, he gives this cryptic message: “The time for you to return to your world is near. The door to your world is about to open.” There wasn’t really anything in the game prior to this that suggested any kind of crossing between worlds. For example, the beginning of the game had you enter the Ocean King’s sea just as if it were an ordinary region of the ocean.



Players the world over collectively scratched their heads, and as one can imagine, endless debate issued between various interpretations of this quote. Is the world of the Ocean King a dream world like Koholint Island from which Link and Tetra awaken in the ending? Or is it a different world spatially speaking, rather like Termina from Majora’s Mask? Are we even to take this delineation literally at all? This edition of Themes in Motion analyzes Phantom Hourglass in part through the eyes of literary criticism but also from a theorist’s perspective in order to answer this puzzling question once and for all.


Separation



The story opens with a recap of The Wind Waker which, rather than focusing on the cataclysmic conclusion of the game, which resulted in Link and Tetra’s search for new lands to inhabit, focused instead on the characters of Link and Tetra themselves and their journeys together. That the intro in a sense leaves the thematic development of Wind Waker behind it should signal to us that Phantom Hourglass as a whole represents a thematic departure from its predecessor. I’ll explore how the themes differ later, but I hope you keep this idea at the center of your mind as you read further.



At any rate, after the opening crawl finishes, we find that Link and Tetra are at sea and that they are about to enter a cursed sea that’s haunted by the mysterious Ghost Ship. The crew is scared, but one of them pipes up with the comforting remark that the region is supposed to be ruled by the Ocean King, the guardian of the sea, and that he should offer his protection to any passing ships. The tension here is between the unknown, represented by the Ghost Ship, and the safety of the known world, represented by the Ocean King. The Ghost Ship’s association with darkness and foggy seas, in contrast with the Ocean King’s relationship to light and the sun, further underlines the symbolism.



When Tetra goes to investigate the Ghost Ship, she lets out a scream, and Link attempts to climb onboard to rescue her, only to slip into the ocean. Even after washing ashore later, his only goal is to track down the Ghost Ship and save Tetra. We see that trope that we so commonly find in Zelda stories: Link needs to track down his lost friend. Of course, he’s also been torn away from the ship, its crew, and his purpose of finding a new land, set adrift in an unknown sea. Meanwhile, Tetra exists in stony stasis aboard the Ghost Ship, unable to interact with the physical world. These central ideas of “separation” and “displacement” form the foundation for the story of Phantom Hourglass.



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Many of the other characters aside from Link and Tetra find themselves in similar states. The most prominent examples are Ciela and Grandpa Oshus, both of whom we later learn have split off from half of their souls in order to escape imprisonment and in the process lost their identities and their full powers as the Spirit of Courage and the Ocean King, respectively. Their displacement is even more profound than Link’s in that they exist as disembodied shades of their former selves.



When we meet Linebeck, he has apparently been trapped in the Temple of the Ocean King for some time, away from his ship and from the safety of the port village on Mercay. Astrid on the Isle of Fire has been sealed away in a cave beneath her house, and her assistant Kayo has left the world of the living. We discover that Romanos’s father has abandoned his wife and child, and later we journey across the Isle of Frost to rescue the kidnapped Aroo. It’s a bit more subtle with these characters than with Link, Ciela, and Oshus, but all of them reflect this state of separation to some extent, either with regard to their loved ones or to a place of safety.



For each of these characters, separation is a negative state that Link must work to reverse (when possible). He needs to free Linebeck, Astrid, and Aroo from their imprisonment, Romanos’s needs to step up and take responsibility for his family, Ciela and Oshus need to reunite with their other halves, as does Link need to reunite with and restore Tetra to her former self.


Reunion



You might have noticed that Phantom Hourglass begins in much the same way as The Wind Waker - Link initially set out to rescue his captured sister, Aryll; now he’s off to find Tetra. However, midway through his journey his adventure became less about reuniting with his sister and more about dealing with the past as represented by the sunken Hyrule.



Here’s where Phantom Hourglass starts to show a shift from the themes established by Wind Waker. Instead of presenting the world of the Ocean King as a remnant of the past that must be discarded, Phantom Hourglass focuses instead on the fact that Link and Tetra must return to where they began. The end result is inevitably the same - they are sent back to the world from which they came - but the reasons are much different.



Whereas Ganon represented the temptation to obsess about the past and the all-consuming desire to keep things suspended in perpetual familiarity, Bellum represents more of a pressing distraction from a current task. Bellum does not kidnap Zelda with any particular goal in mind aside from the assimilation of her life force in order to curb its appetite for power. His threat to the characters is precisely that he has displaced them from where they belong. So, while Wind Waker‘s message was that we should move on from states that have passed away, Phantom Hourglass turns that theme on its head and instead proposes that sometimes we need to put things back the way they were.



The use of the word “world” has often been cited as absolute proof that there’s some kind of interdimensional travel going on here, but it doesn’t have to be so. Wind Waker described the Great Sea in relation to the sunken Hyrule as the “world above the waves.” The Curtain of Twilight, though they were just areas of Hyrule covered in darkness, were described as a “world of shadows.” When Link shrank in size during The Minish Cap, Ezlo declares that he has entered “the world of the Minish.” It seems that in the Zelda series, “worlds” refer to states of being as often as they refer to literal planes of existence.



I think the debate about what we’re supposed to understand about the ending of Phantom Hourglass and its implications of separate worlds kind of misses the point. Sure, Link and Tetra have been spatially displaced by the arrival of the Ghost Ship, but more importantly they’ve been removed from their quest to find a new land. Instead of referring to a literal “other world,” the ending could instead refer to a metaphorical division between the troubles of the Ocean King’s sea and Link and Zelda’s original task of finding a new land. The Ocean King is not sending them back to their home dimension, but instead back to the place where they started. And we see that when they return, it’s to exactly the same spot where they began, both spatially and temporally.



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Their journey has left them with a sense of coming back to themselves. The Ghost Ship whisked them away to the deepest reaches of the Ocean King’s sea, but now they’re back where they started, with only their experiences and the exhausted Phantom Hourglass to show for what they’ve gone through. It’s very much like our own lives - sometimes distractions can cause us to stray from our main path through life, but when we find our way back we’ve often gained much from those distractions. And when that happens, we know we’re more prepared to face the challenges that lie ahead.



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Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.

Related:

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Displacement: Phantom Hourglass

Phantom Hourglass has one of the weirdest endings of any Zelda game to date. After Link restores power to the legendary Ocean King, he gives this cryptic message: “The time for you to return to your world is near. The door to your world is about to open.” There wasn’t really anything in the game prior to this that suggested any kind of crossing between worlds. For example, the beginning of the game had you enter the Ocean King’s sea just as if it were an ordinary region of the ocean.

Players the world over collectively scratched their heads, and as one can imagine, endless debate issued between various interpretations of this quote. Is the world of the Ocean King a dream world like Koholint Island from which Link and Tetra awaken in the ending? Or is it a different world spatially speaking, rather like Termina from Majora’s Mask? Are we even to take this delineation literally at all?  This edition of Themes in Motion analyzes Phantom Hourglass in part through the eyes of literary criticism but also from a theorist’s perspective in order to answer this puzzling question once and for all.

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Help This The Last Story Petition Climb Over Nine Thousand http://www.zeldainformer.com/help_this_the_last_story_petition_climb_over_nine_thousand/ Mon, 17 Jan 2011 23:01:03 +0000 http://localhost/wordpress90/?p=1498 the_last_story_petition.jpg
International release or bust! In response to Nintendo’s silence on the subject of a worldwide edition of Mistwalker’s The Last Story, which Nintendo is helping to publish in Japan, someone’s started a petition on that very subject. While it’s kind of a standing tradition among petitions that they don’t actually directly accomplish anything, if we the Internet communities of the West make enough noise on the subject, surely that will draw some attention? Follow the link below if you want to make a difference. As of the writing of this interview, there have been 8,123 signatures so far.



Sign here: Petition for the Worldwide Release of The Last Story



We haven’t seen too many Wii-exclusive RPGs of this caliber outside of last year’s Monster Hunter Tri, and with this being one of the most freaking gorgeous and highly-anticipated games on the console we can’t imagine not being able to experience it for ourselves. (And let’s not forget Nintendo’s own Monado: Beginning of the World, which is trapped in a similar limbo…) I can’t help feeling that Nintendo’s reluctance to bring its console RPGs worldwide goes against its philosophy that the Wii should have games for everybody. We’re counting on you to live up to your promises, Nintendo.


Related:

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International release or bust! In response to Nintendo’s silence on the subject of a worldwide edition of Mistwalker’s The Last Story, which Nintendo is helping to publish in Japan, someone’s started a petition on that very subject. While it’s kind of a standing tradition among petitions that they don’t actually directly accomplish anything, if we the Internet communities of the West make enough noise on the subject, surely that will draw some attention? Jump inside if you want to make a difference.

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Rumor Update: The Latest on Metroid 3DS http://www.zeldainformer.com/rumor_update_the_latest_on_metroid_3ds/ Mon, 17 Jan 2011 23:17:27 +0000 http://localhost/wordpress90/?p=1499 metroid_3ds_details_update.jpg
Earlier today we reported on a Twitter update from Jonathan Ross, the guy who’s going to be hosting the 3DS event in Amsterdam this Wednesday, suggesting that there’s a new Metroid game in the works for 3DS. Well, Mr. “Wossy” couldn’t really comment on any details regarding Metroid 3DS, except to say…



that that wasn’t what he meant to suggest at all. Read and weep:


@Wossy You started a lot of 3DS rumours! You meant @__________ will be pleased about general surprises not about a Metroid 3DS didn’t you?



@______ yes. Why? Did he think I meant new Meteoid? (sic)



Looks like we’ve got another case of faulty context. Still, what were people supposed to think when a comment about a possible Metroid title was followed up with something so positive?


Related:

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Earlier today we reported on a Twitter update from Jonathan Ross, the guy who’s going to be hosting the 3DS event in Amsterdam this Wednesday, suggesting that there’s a new Metroid game in the works for 3DS. Well, Mr. “Wossy” couldn’t really comment on any details regarding Metroid 3DS, except to say…

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Professor Layton to Have Daily Puzzle Downloads During its 1st Year http://www.zeldainformer.com/professor_layton_to_have_daily_puzzle_downloads_during_its_1st_year/ Mon, 17 Jan 2011 23:41:49 +0000 http://localhost/wordpress90/?p=1500 layton_dlc_daily.jpg
Previous Professor Layton titles offered weekly puzzle downloads in the months after their release in order to sustain the experience far beyond the standard game. With Miracle Mask Level 5 is taking the concept even further - a puzzle a day for its entire first year in circulation. Looks like they’re trying to maximize the 3DS’s auto-update features, and I’ve got to hand it to them, it’s positively genius.



Nintendo doesn’t typically include a lot of downloadable content in its 1st-party games, but maybe they could make solid use of this feature for their software, too. Imagine Pikmin 3DS with downloadable stages and new tasks to complete or a Pokémon game with new trainer challenges in some kind of ever-changing tournament environment… Man, March can’t come any sooner, can it?



Source: Siliconera


Related:

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Previous Professor Layton titles offered weekly puzzle downloads in the months after their release in order to sustain the experience far beyond the standard game. With Miracle Mask Level 5 is taking the concept even further - a puzzle a day for its entire first year in circulation. Looks like they’re trying to maximize the 3DS’s auto-update features, and I’ve got to hand it to them, it’s positively genius.

Source: Siliconera

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Zelda Music and All That Jazz http://www.zeldainformer.com/zelda_music_and_all_that_jazz/ Tue, 18 Jan 2011 00:02:36 +0000 http://localhost/wordpress90/?p=1501



After some web surfing, I came across this interesting little musical clip. I never was a big jazz fan, but this provided much entertainment. Here is fun ragtime version of “Saria’s Song” (and with sheet music) by Kentokhromatic. Also below, the bonus video! I had sent a request over to Adrisaurus to create a vocal cover Kay Faraday’s theme, “The Great Truth Burglar”, a track from Ace Attorney: Investigations. Very upbeat, thank you, Adrisaurus!



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After some web surfing, I came across this interesting little musical clip.  I never was a big jazz fan, but this provided much entertainment.  Here is fun ragtime version of “Saria’s Song” (and with sheet music) by Kentokhromatic.  Also, hop in for another fan rendition of a Nintendo theme song from Ace Attorney: Investigations that I was able to request.

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Kingdom Hearts 3D's Final Title Revealed http://www.zeldainformer.com/kingdom_hearts_3ds_final_title_revealed/ Tue, 18 Jan 2011 15:09:25 +0000 http://localhost/wordpress90/?p=1502 Kingdom_Hearts_Dream_Drop_Distance.jpg
After their conference last night, Square-Enix released a ton of new teaser sites to their Japanese website. Of particular interest to Kingdom Hearts fans, they also revealed the full name of the upcoming Kingdom Hearts 3D. We knew already that the “3D” was an abbreviation for part of the title as well as a descriptor indicating that it’s a 3DS edition, but what we didn’t know was what it stood for.



Now we know: it’s Kingdom Hearts: Dream Drop Distance. To those who speculated about the “dream” part - awesome. I don’t think anyone really predicted “drop” or “distance,” although it’s clear how the first relates to the second if you’ve ever watched the dream sequences at the beginning of the main series games.



Still no word on an upcoming release date, but as with most 3DS titles it’s probably way off in the distance - oh wait, I get it.


Source: Square-Enix, Andriasang

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After their conference last night, Square-Enix released a ton of new teaser sites to their Japanese website. Of particular interest to Kingdom Hearts fans, they also revealed the full name of the upcoming Kingdom Hearts 3D. We knew already that the “3D” was an abbreviation for part of the title as well as a descriptor indicating that it’s a 3DS edition, but what we didn’t know was what it stood for…

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Hello Kingdom Hearts 3D Trailer http://www.zeldainformer.com/hello_kingdom_hearts_3d_trailer/ Tue, 18 Jan 2011 15:37:33 +0000 http://localhost/wordpress90/?p=1503 kingdom_hearts_3d_logo_trailer_1.jpg
As with most new game trailers, it didn’t take long for the Kingdom Hearts 3D trailer that came along with Square-Enix’s recent press event to make it on Youtube. This new trailer shows off gameplay, bits of the story (all in Japanese of course), and of course footage of gameplay environments…

all of which it looks like we’ve seen before

Update: Including a world inspired by Hunchback of Notre Dame! The trailer’s below:




Anyone else sick of Traverse Town? What about fighting Xehanort’s Heartless? And I’m pretty pissed that they somehow found a way to bring back Xemnas, too. The PlayStation games get all the

new worlds, interesting bosses, and interesting storylines. (Yes, I know S-E has promised new worlds in this game, but they haven’t shown them yet, have they?)

At least now the 3DS offers shiny graphics and 3D stereoscopic projection. Huzzah.



Still, the gameplay looks pretty slick. Digging back to E3 2010, it seems the inspiration for the “drop” and “distance” lines came from the 3D technology’s potential for awesome effects when falling from tall heights or soaring long distances. I guess in dreams even RPG characters can do things they couldn’t pull off in real life? Either that or Nomura’s developed a newfound obsession with free-running. No, it’s definitely the 3D tech.



Thanks to our followers for tipping us off to the Hunchback tidbit!

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As with most new game trailers, it didn’t take long for the Kingdom Hearts 3D trailer that came along with Square-Enix’s recent press event to make it on Youtube. This new trailer shows off gameplay, bits of the story (all in Japanese of course), and of course footage of gameplay environments…

all of which it looks like we’ve seen before

Update: Including a world inspired by Hunchback of Notre Dame! The trailer’s inside…

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Reggie + 3DS = Hype Machine http://www.zeldainformer.com/reggie_3ds_hype_machine/ Tue, 18 Jan 2011 22:59:00 +0000 http://localhost/wordpress90/?p=1504 Okay, we admit it. We just can’t get enough of the Regginator. The big 3DS event is tomorrow, and it looks like our main man has a message for Nintendo of America’s Twitter followers. Check out this short vid clip of everyone’s favorite executive.

Of course, we’re going to be doing more than just following some silly Twitter updates - we’re going to be reporting on things ourselves as they happen. Trailers, factsheets, release dates, translated gameplay information - it’ll all be here. Naturally, though, we expect that some news will only leak out via Tweets - similarly to the announcement for Ocarina of Time 3D at last year’s E3, so we’re not going to just ignore them. Still, it’s nice to know that the Prez cares about his people. Keep on doing what you do, Reg.


Related:

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Okay, we admit it. We just can’t get enough of the Regginator. The big 3DS event is tomorrow, and it looks like our main man has a message for Nintendo of America’s Twitter followers. Jump inside for a short vid clip of everyone’s favorite executive.

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3DS Preview Event Goes Live! Follow News and Updates Here http://www.zeldainformer.com/3ds_preview_event_goes_live_follow_news_and_updates_here/ Wed, 19 Jan 2011 14:00:00 +0000 http://localhost/wordpress90/?p=1505 3ds_discover.jpg
The 3DS Preview Event has begun! Since it’s essentially impossible for one humble news man to crank out full articles as things are happening, on everything that’s happening, I’ll be updating this post continuously (check every five to ten minutes or so) with new game announcements (should any arise), as well as release dates, word of new English trailers and screenshots, and so on. Expect in-depth impressions to pop up later on in the day. For now, let’s just sit back, watch, and wait for the awesome to come pouring through.



9:03 - Here comes Wossy!

9:03 - It’s the glasses!

9:04 - Laurent Fischer, NoE’s director of marketing, takes the stage to explain the history of 3D technology + Nintendo, as well as the 3D effect used in 3DS.

6:06 - Here’s a basic trailer showing off the 3DS’s unique features.

6:11 - Heeeeere’s SpotPass! Works as we’ve had it explained before - enter a Wi-fi hotspot, and your 3DS will update and receive data automatically. Some of this will affect certain games.

6:13 - Some of the content transferred via SpotPass (in Europe) will be other 3D content like sportscasts, etc.

6:17 - Too much talking, not enough game footage! Shaun the Sheep animated shorts to be created exclusively for 3DS.

6:22 - StreetPass’s “Mii Meet” feature demonstrated again. As you pass other 3DS users with their system in Sleep Mode on the street, Mii data will be exchanged automatically. It emulates a real-life “meeting.” Of course, you can turn the feature off to protect your privacy.

6:23 - Friend Codes simplified. No software-exclusive codes, no need to input codes manually.

6:25 - Capcom’s Yoshinori Ono, producer of Street Fighter for the 3DS, takes the stage.

6:28 - Meanwhile, Reggie’s on-stage in New York. They’ll post up a webcast of the New York event later on today.

6:31 - Street Fighter 4 to use Street Pass to have versus battles using fighter figurines automatically. How you can have a battle without actually playing… is a bit beyond me, I must admit. We’ll have to see it for ourselves. (George Clooney jokes directed at Mr. Fischer ensue.)

6:35 - Shibata-san, President of Nintendo of Europe, takes the stage.

6:40 - Glimpses of Rayman 3D and Rabbids 3D, a pair of Tom Clancy’s games, and more.

6:42 - The producers of Konami’s Pro Evolution Soccer head on-stage.

6:46 - Here’s the first real trailer of the day, PES 2011 3D. “LOOK OUT FOR SPACE. BASK IN THE ADULATION.”

6:48 - From Twitter: U.S. release date - March 27 for $249.99.

6:56 - Dead or Alive Dimensions trailer shown. It’s interesting to see a more diverse palette of games on the 3DS versus the original DS which worked to appeal more to younger audiences with only a few games targeted specifically at an older crowd. Developer love for their 3DS software is also really encouraging.

7:01 - Nintendogs + Cats critters have face recognition.

7:03 - Enough talking. MORE FOOTAGE! Even the host seems to want to cut to the chase; he’s asking for Europe’s release date.

7:04 - Here’s a trailer of onboard software like the Mii Creator and AR-card games. We saw a similar trailer for Japan’s event.

7:08 - Software lineup trailer, showing pretty much the same footage from Japan’s event. Meanwhile, GBA games confirmed for the VC system via the NoA event.

7:11 - European release date announced: March 25! Wow!

7:16 - And that’s the presentation. I guess the biggest surprise is that Europe’s getting the 3DS before America - but no newly-announced software? Normally Ninty gives their Western audiences a bone or two in situations like this. And with no English Ocarina trailer it’s beginning to look terribly unlikely that it’ll be arriving in the West until the tail end of the launch window (i.e. June) at best.

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The 3DS Preview Event has begun! Since it’s essentially impossible for one humble news man to crank out full articles as things are happening, on everything that’s happening, I’ll be updating this post continuously with new game announcements (should any arise), as well as release dates, word of new English trailers and screenshots, and so on. Expect in-depth impressions to pop up later on in the day. For now, let’s just sit back, watch, and wait for the awesome to come pouring through.

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3DS U.S. Price & Release Date, March 27; UPDATE: Now + Europe, March 25 http://www.zeldainformer.com/3ds_us_price_release_date_march_27_plus_europe_march_25/ Wed, 19 Jan 2011 14:49:22 +0000 http://localhost/wordpress90/?p=1506 3ds_date_price.jpg
The 3DS price and release date for the U.S. has just been announced! After much speculation and drama, we now bring you the long-sought information:



Price: $249.99

Release Date: March 27, 2011



We’ll be keeping our eyes out for any software release dates for the West - maybe we’ll get lucky and Ocarina 3D will be a launch title in the U.S.? (Wishful thinking, I know.)



UPDATE: Europe’s release date - March 25.



Feel free to explode with happiness and anticipation here.

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The 3DS price and release date for the U.S. has just been announced! After much speculation and drama, we now bring you the long-sought information:

Price: $249.99
Release Date: March 27, 2011

We’ll be keeping our eyes out for any software release dates for the West - maybe we’ll get lucky and Ocarina 3D will be a launch title in the U.S.? (Wishful thinking, I know.)


UPDATE: Europe’s release date - March 25.

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Titles Due During 3DS's Launch Window http://www.zeldainformer.com/titles_due_during_3dss_launch_window/ Wed, 19 Jan 2011 15:43:42 +0000 http://localhost/wordpress90/?p=1507 3ds_launch_window.jpg
Now, be advised that “launch window” refers to the three-month window after the launch of the 3DS itself, so some of these games may not see the light of day until June. That’s just a worst-case scenario, though; we’ve got a solid release table for March already from some publishers.



Most of these games don’t have set-in-stone release dates yet, but we can rest assured that they’ll arrive pretty soon. Of course, these probably aren’t all of the titles that will come out in those three months (you’ll note we’re a few shy of 30), so there may be more announcements in the future that the publishers aren’t ready to make yet.



Nintendo’s list of launch window titles include, depressingly, only Pilotwings Resort, Steel Diver and Nintendogs + Cats (no Ocarina 3D or Kid Icarus...).



Ubisoft has pledged six games: Rayman 3D, Tom Clancy’s Splinter Cell, Combat of Giants: Dinosaurs 3D, Asphalt 3D, Rabbids 3D, Tom Clancy’s Ghost Recon: Shadow Wars, James Noir’s Hollywood Crimes and Driver Renegade. Temco Koei’s got Dead or Alive Dimensions and Samurai Warriors Chronicles, Capcom’s got Street Fighter and Resident Evil: Mercenaries, Altus has Shin Megami Tensei: Devil Survivor Overclocked, Squeenix will release Bust-a-Move Universe.



Other announced launch window titles include Madden NFL Football and The Sims 3 from Electronic Arts, Pro Evolution Soccer 2011 3D by Konami, LEGO Star Wars III: The Clone Wars from LucasArts,
Super Monkey Ball 3D, Crush 3D, & Thor: God of Thunder by Sega, as well as a couple titles from Namco Bandai: Ridge Racer 3D & Dual Pen Sports.



You may commence the wailing and gnashing of teeth.



Source: Press Release

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There are over 30 titles pledged to release during the 3DS’s launch window, but what are they exactly? We gather the news from as many publishers as possible, including Nintendo, Ubisoft, Konami, Capcom, and more. See what to expect this spring in the West (and what not to expect).

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Nintendo.com Adds a 3DS Section http://www.zeldainformer.com/nintendocom_adds_a_3ds_section/ Wed, 19 Jan 2011 16:13:54 +0000 http://localhost/wordpress90/?p=1508 ocarina_3ds_nintendo_site.png
Nintendo of America just updated their website with a section devoted entirely to 3DS. The site’s currently under construction, so you might run into some typos and “coming soon"s here and there, but with the 3DS being one of their most talked-about handheld launches ever you can bet they’ll be fleshing it out with more content as time goes on. Let’s preview what they’ve got to show.



From the main hub, there are five subsections. One currently unfinished link will eventually provide locations and times for 3DS public trial events to be held throughout the country. (I hear there’s one in LA, so I may just have to stop by to try out Ocarina 3D, school permitting of course.) Right next to that, there’s a hardware overview, where you can get in-depth information about things like the extendable stylus, the 3D Depth Slider, as well as StreetPass and SpotPass.



Next you can check out the 3DS’s onboard software, including the Mii Creator, AR games using the 3D camera, the Internet browser, and more. Of course, they also have a preview page for game software, with our beloved Ocarina of Time displayed proudly in the header. (Unfortunately, this page also reminds us that some of our most-anticipated titles’ release dates are still TBD… On the flip side, however, the description at the top of the page suggests that these titles should all release sometime in Spring! But we can’t let ourselves get too excited until it’s in stone.)



Last but not least, there’s a video section showing off cheesy videos of people’s reactions to the 3DS’s 3D technology, as well as developer interviews and game trailers (many of which we’ll be bringing and discussing shortly).



It’s about time! And with the 3DS’s release date just two months and some change away, we’re bound to find out more information about more distant release dates n’ such in due time.

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Nintendo of America just updated their website with a section devoted entirely to 3DS. The site’s currently under construction, so you might run into some typos and “coming soon"s here and there, but with the 3DS being one of their most talked-about handheld launches ever you can bet they’ll be fleshing it out with more content as time goes on. Let’s preview what they’ve got to show.

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Dead or Alive Dimensions English Trailer http://www.zeldainformer.com/dead_or_alive_dimensions_english_trailer/ Wed, 19 Jan 2011 17:43:02 +0000 http://localhost/wordpress90/?p=1510 Hot babes delivering the smackdown on crime and evil? Check. Shiny graphics and battle animations? Check. Terrible voice-overs? Well, what did you expect? Here’s an extensive look at Dead or Alive Dimensions that shows off its cinematics and gameplay features.




Pretty chic. I’ve never really been into the arcade fighter genre but the 3DS has me kind of curious now. I’m not sure what has me more interested: this or Street Fighter 4. Then again, I’m not sure whether I’ll have the cash for either on launch…better start saving.

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Hot babes delivering the smackdown on crime and evil? Check. Shiny graphics and battle animations? Check. Terrible voice-overs? Well, what did you expect? Here’s an extensive look at Dead or Alive Dimensions that shows off its cinematics and gameplay features.

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Kotaku: Hands-On Footage of Ocarina of Time 3D in English http://www.zeldainformer.com/kotaku_hands-on_footage_of_ocarina_of_time_3d_in_english/ Wed, 19 Jan 2011 17:50:53 +0000 http://localhost/wordpress90/?p=1509



We’ve seen Ocarina 3D footage before, but never in English. This is also a much higher quality vid than the stuff that’s come out of Japan. Everything looks clean, and while it’s all familiar there’s a nice finished look that adds more than just 3D, but also a dimension of freshness. See the night sky or the silhouette of Death Mountain in the background, for example. Watch a video of the Gohma boss battle below, courtesy of Kotaku.




We’ve already commented on how the dungeon areas don’t quite look as dark, but now we can see that the tradeoff for higher graphical quality seems to be worth it. Gyroscope aiming controls actually look really responsive. Before I couldn’t really see myself using them but after seeing them in action I actually think I might after all. Too bad this guy couldn’t get past the first boss so we could check out how Nintendo’s legendary censorship skills impact dramatic boss deaths - you know they’ll be doing it so this game scores a E10 rating.



I’ve gotta try this out for myself, so expect to see me in Los Angeles in a few weeks (and playing much better than this guy did!).



Source: Kotaku

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We’ve seen Ocarina 3D footage before, but never in English. This is also a much higher quality vid than the stuff that’s come out of Japan. Everything looks clean, and while it’s all familiar there’s a nice finished look that adds more than just 3D, but also a dimension of freshness. See the night sky or the silhouette of Death Mountain in the background, for example. Hop inside for a video of the Gohma boss battle, courtesy of Kotaku.

 

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Metroid: Other M Ridley Battle Stage in Dead or Alive Dimensions http://www.zeldainformer.com/metroid_other_m_ridley_battle_stage_in_dead_or_alive_dimensions/ Wed, 19 Jan 2011 18:00:06 +0000 http://localhost/wordpress90/?p=1511 After Team Ninja’s alliance with Nintendo that resulted in Metroid: Other M, we’d be shocked if there weren’t even a passing reference to the game in one of Temco’s upcoming titles. Turns out Dead or Alive Dimensions will feature more than just a reference - there’s an entire stage!





Wow, I can’t say I expected that - particularly the bit where Samus launches in at the end and drops a Power Bomb. Classic. And those Metroid assets look great - are we sure there’s not a sequel in the works for 3DS?

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After Team Ninja’s alliance with Nintendo that resulted in Metroid: Other M, we’d be shocked if there weren’t even a passing reference to the game in one of Temco’s upcoming titles. Turns out Dead or Alive Dimensions will feature more than just a reference - there’s an entire stage! Click inside for a peek.

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3DS Software Prices and You http://www.zeldainformer.com/3ds_software_prices_and_you/ Wed, 19 Jan 2011 23:05:16 +0000 http://localhost/wordpress90/?p=1512 miyamoto_3ds.jpg
Since Nintendo hasn’t given any official word on this subject yet, Joystiq was kind enough to look into retailer price listings for 3DS software. From what we’re seeing, it looks like anywhere from $40-50 a pop for a 3DS game card - or in other words games priced at relatively the same cost as Wii games. Now, considering we’re getting more for our money, this certainly isn’t surprising, but with game prices climbing this high it’s hard to say that handheld gaming is shaping up to continue to be the affordable alternative to consoles.



Now, on the other hand, you could say that Nintendo’s probably going to shift its focus to 3DS, meaning less software for Wii. The money we could save by not having a high volume of must-have Wii software certainly could help alleviate the higher costs of 3DS software. Of course, it’s not hard to imagine the ramifications of this: less Wii software is still less Wii software, not to mention the inevitable next-gen home console that’s sure to out-price the 3DS both in terms of hardware and software.



I’ll put it to you straight: I can barely afford to keep up with current Wii and DS software as it is. And I imagine that a large chunk of Nintendo’s audience consists of people like me: middle-class students just trying to get by who enjoyed games as kids and now like to use them to relax and to amuse ourselves in-between our more pressing responsibilities. As much as I love Nintendo and its games, the relatively cheap costs of their products has been one of the only reasons I’m still able to keep my hobby going. And while the 3DS certainly isn’t too expensive considering what we’re getting for our buck, I worry that soon gaming in general may be too expensive for me.



After all, I’m young, I’m married; I’ve got a household and someday a family to maintain. The economy’s still not that great - which is why I’m eternally grateful to Nintendo for keeping prices as low as they are! - and unless a miracle occurs and I get my dream job as a full-time game journalist or something, I may someday no longer be able to justify keeping up with the pastime I have loved for so long.



This isn’t a complaint; more of a reality check. I can’t blame Nintendo. As technology advances, its costs will increase - we’ve seen it with pretty much everything from telephones to computers to cars. And eventually we all wind up as the old fogies who get left behind.



Am I being too dramatic? You might say so. Do I have a right to be concerned? Truth be told I’m mostly curious if anyone else is concerned. Penny for your thoughts.



Source: Joystiq

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Since Nintendo hasn’t given any official word on this subject yet, Joystiq was kind enough to look into retailer price listings for 3DS software. From what we’re seeing, it looks like anywhere from $40-50 a pop for a 3DS game card - or in other words games priced at relatively the same cost as Wii games. Now, considering we’re getting more for our money, this certainly isn’t surprising, but with game prices climbing this high it’s hard to say that handheld gaming is shaping up to continue to be the affordable alternative to consoles.

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Super Street Fighter 4 Trailers, Developer Interview http://www.zeldainformer.com/super_street_fighter_4_trailers_developer_interview/ Wed, 19 Jan 2011 23:26:00 +0000 http://localhost/wordpress90/?p=1513




Honestly, I find some of the touted “new features” to be a bit… weird. Or at least not what I would front as any kind of selling point for a video game. Automatic passive “figurine” battles doesn’t sound particularly “fun” (you’re not even doing anything!), and I can’t see the “Spectator Mode” being an especially popular option (how often are you going to run into two people playing Street Fighter on the street?). Then again, I don’t live in Japan. Trading collectibles also hasn’t ever really appealed to me - but I certainly don’t speak for the millions of kids who are all over stuff like that.



Trailers to follow. The first’s an intro trailer showing off some of these new features; the second’s a pure gameplay teaser.



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Honestly, I find some of the touted “new features” to be a bit… weird. Or at least not what I would front as any kind of selling point for a video game. Automatic passive “figurine” battles doesn’t sound particularly “fun” (you’re not even doing anything!), and I can’t see the “Spectator Mode” being an especially popular option (how often are you going to run into two people playing Street Fighter on the street?). Then again, I don’t live in Japan. Trading collectibles also hasn’t ever really appealed to me - but I certainly don’t speak for the millions of kids who are all over stuff like that.
Trailers and interview inside.

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1513 0 0 0 Play Lego Star Wars, The Clone Wars Commercial http://www.zeldainformer.com/play_lego_star_wars_the_clone_wars_trailer/ Thu, 20 Jan 2011 00:03:36 +0000 http://localhost/wordpress90/?p=1514 LEGO Star Wars has always had a certain charm that I positively adore, and it looks as though that tradition will continue with its third installment. Not much to say here as the commercial doesn’t show too much “new content,” but man does this game know how not to take itself seriously.


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LEGO Star Wars has always had a certain charm that I positively adore, and it looks as though that tradition will continue with its third installment. Not much to say here as the commercial doesn’t show too much “new content,” but man does this game know how not to take itself seriously.

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Kotaku: Hands-On Look at Kid Icarus: Uprising http://www.zeldainformer.com/kotaku_hands-on_look_at_kid_icarus_uprising/ Thu, 20 Jan 2011 01:04:36 +0000 http://localhost/wordpress90/?p=1515



While this doesn’t appear to be coming during the launch window, it’s still neat seeing the game in action. The visuals look stunning, and while it is vastly different than the original release in the series, it still looks fun. While I will never get over the gallop walk (lol), it still looks like a must buy game coming out sometime later this year.

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While this doesn’t appear to be coming during the launch window, it’s still neat seeing the game in action. The visuals look stunning, and while it is vastly different than the original release in the series, it still looks fun. While I will never get over the gallop walk (lol), it still looks like a must buy game coming out sometime later this year.

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Nintendo 3DS E-Shop Looks Superb http://www.zeldainformer.com/nintendo_3ds_e-shop_looks_superb/ Thu, 20 Jan 2011 18:14:24 +0000 http://localhost/wordpress90/?p=1516



Nintendo is slowly getting better at this whole “online gaming and shopping” experience. Sure, it’s still no Xbox Live, but it’s definitely a major improvement over any other Nintendo online system. Outside of the fact we have learned that while friend codes are still used it’s just one per system (which, with that in mind, is no different then adding a friend through Xbox Live where you need to know his username), they have really improved the entire shopping experience. You can preview a lot of games you are thinking of buying through the channel, and can get quick fix easy access to some great classic games, like Super Mario World or some Donkey Kong Country. Sure, in this sense it’s the same system the Wii has for downloading games, but it’s nice to see it fully functional in this video. Overall, count me impressed.

Oh, and hop inside for some footage showing off how the 3DS can multi task, including suspending games to look at your friends list or jot down some notes, then getting right back into it.

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Nintendo is slowly getting better at this whole “online gaming and shopping” experience. Sure, it’s still no Xbox Live, but it’s definitely a major improvement over any other Nintendo online system. Outside of the fact we have learned that while friend codes are still used it’s just one per system (which, with that in mind, is no different then adding a friend through Xbox Live where you need to know his username), they have really improved the entire shopping experience. You can preview a lot of games you are thinking of buying through the channel, and can get quick fix easy access to some great classic games, like Super Mario World or some Donkey Kong Country. Sure, in this sense it’s the same system the Wii has for downloading games, but it’s nice to see it fully functional in this video. Overall, count me impressed.

Oh, and hop inside for some footage showing off how the 3DS can multi task, including suspending games to look at your friends list or jot down some notes, then getting right back into it.

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Nintendo of Europe Explains Why They Aren't Working on The Last Story... Yet http://www.zeldainformer.com/nintendo_of_europe_explains_why_they_arent_working_on_the_last_story_yet/ Thu, 20 Jan 2011 20:11:31 +0000 http://localhost/wordpress90/?p=1517 the_last_story.jpg
While most of us are pretty sure that there’s no way Nintendo could leave The Last Story, one of the biggest Wii titles ever, behind as a Japan-exclusive, we’re finally getting a solid statement from the Western divisions about why that might be the case. For Europe at least, the process of localizing so many games into so many languages is a daunting one. Eurogamer chatted with David Yarnton of NoE on that very subject. Here’s what he had to say:


With all the conversions, when we do it in Europe we’ve got to do the whole of Europe. So it’s multiple languages. It has to be viable. We’ve got so much on our plate at the moment. The most important one is in the first quarter this year. Kirby’s Epic Yarn is the most important title. We’ve got some great product coming out. On top of that, when we add in 3DS, it’s just so much.



We’ve released quite a lot of RPGs on the Wii in the UK. It’s an area that’s been growing for us. It’s up to the market. We never write anything off.




I don’t quite know what to make of this statement. On the one hand, he seems to be perfectly open to bringing The Last Story to the West should it perform well in Japan, which is nice, but on the other it sounds like they’d rather focus their manpower in other areas. Sure, first-party software is important and Nintendo should prioritize localizing in-house titles, but if projects with high interest among certain constituencies are getting shoved aside because you just can’t get them done, then the way you’re handling localization probably needs to change. In this case, if localization can’t cover all bases in a timely manner, grow the localization division. The increase in volume of titles published should more than offset the costs of doing so.



But most frustrating is that other software companies (and indeed the competing hardware) get large-scale JRPGs all the time, and it seems - well, silly - for Nintendo and the Wii to miss out on such an extremely popular genre among Western players.



Source: Eurogamer

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While most of us are pretty sure that there’s no way Nintendo could leave The Last Story, one of the biggest Wii titles ever, behind as a Japan-exclusive, we’re finally getting a solid statement from the Western divisions about why that might be the case. For Europe at least, the process of localizing so many games into so many languages is a daunting one. Eurogamer chatted with David Yarnton of NoE on that very subject…

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Everything We Know About Nintendo 3DS http://www.zeldainformer.com/everything_we_know_about_nintendo_3ds/ Fri, 21 Jan 2011 00:58:53 +0000 http://localhost/wordpress90/?p=1518



The Shell



Aesthetically, the 3DS is quite a sexy little machine. It comes in a sleek Cosmic Black or Aqua Blue skin, and with all of the features of the DSi: an outer camera (two of them this time!), an inner camera, + D-pad, A, B, X, Y, L, and R buttons, plus Start and Select buttons. Start & Select have moved down below the Touch Screen alongside a new Home button. Also new to the hardware is the Circle Pad analog stick. It offers full 360-degree analog controls like those of Nintendo’s home consoles since N64. We see the two screens of the previous DS return - with a 10% wider top screen. On the side we’ll see the return of the SD card slot - and the 3DS comes with a 2GB card for you to use for data storage.



Beneath the surface there’s a gyro sensor as well as a motion sensor, so some games may use shake controls and we’ve already seen a couple (Ocarina of Time and the brand-new Face Shooter key among them) with tilt control.

3D Features and Graphics



Nintendo 3DS is the first-ever handheld game console to feature support for stereoscopic 3D - and it does this without the need for specially-made 3D glasses. Players can switch the 3D effect on or off with a 3D Depth Slider, as well as adjust the “3D volume” to suit their eyes’ needs. The 3DS is touted as the only device in existence that offers this feature - other 3D products don’t offer a whole range of 3D intensity. 3D is not a required feature - developers can choose to make games that don’t use 3D effects at all should they choose. Only the top screen uses 3D effects; the Touch Screen on the bottom is simply a more advanced version of the previous DS’s trademark hardware feature.


The 3DS comes with two cameras built into its outer shell that, when aligned carefully, can even take 3D photographs! It’s another unique feature that hasn’t been available before for general consumers.



The 3DS promises to have the most advanced graphics hardware to hit a Nintendo handheld ever by far - 800x240 resolution for the top screen, 320x240 for the Touch Screen. With processing power on the same level as Wii, it’s no surprise. Check out the screenshot of Resident Evil below for proof of just how great software can look on 3DS. And all this plus the 3D visuals!



Nintendo’s got remakes of a couple classic N64 titles in the works: Ocarina of Time and StarFox 64. The before-and-after comparison really shows how far things have come since the 90s, and even since the original DS.


Preloaded Software



It all starts from a Home menu that takes cues from both the DSi and the Wii, complete with channel-like applications such as a Mii Creator - with updated features including one that lets you transform photo portraits into Mii doppelgangers - an e-shop after that of the Virtual Console and DSiWare shops that will feature recreated GameBoy and GameBoy Advance games, a series of “AR Card” games making use of a set of Augmented Reality cards that the 3DS’s external cameras can interact with, as well as a Web browser. Pretty much everything else follows straight from software available on the DSi.



The 3DS also features full backwards compatibility with DS and DSi software, so you don’t have to worry about trading in your old brick or Lite. Obviously they won’t have 3D support, but I doubt anyone cares that much.

Wireless Connectivity Features



New to the 3DS in terms of wireless are StreetPass and SpotPass. StreetPass is an upgraded version of the DS’s local wireless that allows your 3DS to communicate with other 3DS users as you pass them on the street - hence the name. It can do things like exchange Miis, tell other people what you’re playing, and some software will even make use of the feature to unlock bonus content. And you don’t even have to be using your handheld for this feature to work - if you choose it can communicate via StreetPass while in Sleep mode.



SpotPass works in a similar way. As you enter wi-fi hotspots, your 3DS can automatically download system updates, new features, and so on - and it can also do this in Sleep mode. Some preloaded software will require updates post-launch to function fully, so that’ll be a great opportunity to see SpotPass work its magic.



Of course, we’ll still have the same local and global wireless features the original DS offered. Thankfully, Nintendo has simplified the Friend Code process for 3DS - you only have to register your Friend Code once, and there’ll be no software-specific codes, just a single hardware code. Code-exchanging occurs automatically during local wireless play, so you don’t even have to lift a finger.

Battery Life



The 3DS is reported to last for about 3-5 hours while playing 3DS software (although it’s unknown how this relates to screen brightness and 3D intensity), while standard DS games can keep it going from 6-8 hours. The 3DS will come with an AC adapter as well as a wireless charging cradle - the latter of which seems to exist to alleviate the short battery lifespan. This may not seem like much, but you kids shouldn’t be playing games continuously for that long anyway.

The Launch



In Western territories, the 3DS will launch just before the end of Nintendo’s fiscal year: March 27 in America and March 25 in Europe. That’s just one year after we learned of the system’s existence in the first place, at a small press conference last March. The U.S. will see a MSRP of $249.99, while European retailers have limited freedom to set their own prices. So far we’ve seen prices ranging from £229.99 to £299.99. This makes the 3DS the most expensive Nintendo handheld to date - and it’s tied with the Wii as far as all Nintendo hardware goes.



Is it worth it? It certainly sounds like it, but only time will tell. So far there’s only a limited launch lineup - more games than the original DS, to be sure, but the most-wanted games like Zelda, Kid Icarus, and others haven’t got solid release dates as of now. Check out the games due during the launch window below:

Nintendo: Pilotwings Resort, Steel Diver, Nintendogs + Cats

Ubisoft: Rayman 3D, Tom Clancy’s Splinter Cell, Combat of Giants: Dinosaurs 3D, Asphalt 3D, Rabbids 3D, Tom Clancy’s Ghost Recon: Shadow Wars, James Noir’s Hollywood Crimes, Driver Renegade


Temco Koei: Dead or Alive Dimensions, Samurai Warriors Chronicles

Capcom: Super Street Fighter 4, Resident Evil: The Mercenaries

Altus: Shin Megami Tensei: Devil Survivor Overclocked

Square-Enix: Bust-a-Move Universe

EA/Sports: Madden NFL Football 2011, The Sims 3

Konami: Pro Evolution Soccer 2011 3D

LucasArts: LEGO Star Wars III: The Clone Wars
Sega: Super Monkey Ball 3D, Crush 3D, Thor: God of Thunder

Namco Bandai: Ridge Racer 3D, Dual Pen Sports



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We’ve finally got access to the New York event’s webcast, and it’s much briefer, much denser, and much more exciting than its European counterpart. (Plus, it’s got Reggie.) Now that the massive influx of

new

old information has ceased, it’s time to gather everything we know about the 3DS in one convenient place.

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Michael Pachter Feels Nintendo Has "Blown It" For Their Future Console http://www.zeldainformer.com/michael_pachter_feels_nintendo_has_blown_it_for_their_future_console/ Thu, 20 Jan 2011 22:39:02 +0000 http://localhost/wordpress90/?p=1519 pachter.jpg

With as much respect for Nintendo management as I can muster, I think Nintendo’s completely blown it with their second generation Wii strategy. I think they have the mentality that to launch a new [console] they have to retire the old, and I think that’s wrong. I think the right strategy would have been to get a second generation Wii out and keep the old Wii at the same time, and have the second generation be the natural progression upgrade model,” he said. “You don’t see Mercedes stopping production of the E-Class because they have a C-Class… So they should let people start with the Wii and graduate to the Wii 2, and have online functionality and Call of Duty multiplayer on there and compete with the 360. Instead, they’re actually conceding that multiplayer market to Xbox 360 and PS3. They’ve always conceded it, but now with Kinect and Move, it’s a lot easier for people to make 360 or PS3 their starter console.

I just think Nintendo’s blown it; I think by the time they launch [their next console] if it’s Christmas 2011, it’s two years too late, and for sure one year too late. So it’s over - I don’t think they can ever recover. Wii sales will continue to decline and I think Wii 2 will not sell well. And third parties aren’t going to support it unless it’s really similar to a 360… and when I say similar, I mean so that it’s easy for them to port games from 360 to Wii 2. If Nintendo advances the technology, and it’s more powerful than a PS3, then no one’s going to support it. That’s a problem, and so they’re really stuck. If they were going to emulate the 360, which is what I thought they’d do, they should have done that in 2009. And if they’re going to advance the tech, then 2011 is really not the right year. They’re really in between right now.



Look I really respect Michael Pachter as an analyst and I think the work he does both for his main line of work at for Game Trailers with Pach Attack and the others shows he is involved in is brilliant. I throughly enjoy his commentary and generally agree with the points he makes. However, I have to say that what he brings up here, setting my fanboyism aside, is absolutely absurd.

For starters, clearly Nintendo never HAD a second generation Wii strategy. Unlike with Sony and Microsoft, each Nintendo console has introduced something new. NES was what got us going, SNES brought better graphics, but more importantly more buttons on the controller. Introducing shoulder buttons and the now classic four button layout. N64 brought us a joystiq and 3 Dimensional graphic capabilities. GCN brought improved graphics as well as introduced a “second” analog stick (the C-Stick). Wii brought slightly improved graphics with motion controls. Point here is that each generation Nintendo continues to find ways to IMPROVE gaming, instead of “adding power” and calling it good. They seem to innovate mostly with “controls”, but it’s innovation for them non the less. There was no plans, the way I see it, for a second generation, more power, console that is the same thing the Wii is with better graphics.

For all of the Wii’s “sales drops”, it still outsold the Xbox 360 in December - which was the 360’s best selling month ever. Sure, the sales are going to continue to decline, but were entering year SIX of the console life. How much longer can a console really continue to sell once your in year six and approaching astronomical numbers in terms of Consoles sold since the PS2? Yes, we are reaching the point where Nintendo can usher in the next generation of consoles due to it aging some, but that doesn’t mean their plan is Wii 2. It could be a completely different system with ideas we have yet to even think of. That is the Nintendo way.

I think if the 3DS and the new system are able to interact together smoothly, you will clearly see more third party support for the next big Nintendo console. I also think Nintendo knows what they are doing - they’ve been at this much longer than anyone else in the industry. Much respect Pachter, but I just can’t see your logic panning out. Of course the next console is going to be graphically superior with HD, it’s just a matter of that not “being enough” to warrant a new console, which is true. Nintendo will introduce one when the time is right and they feel they have the next great innovation, or an improvement on already created aspects that has yet to be seen on consoles.

Source: GameDaily

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“I just think Nintendo’s blown it; I think by the time they launch [their next console] if it’s Christmas 2011, it’s two years too late, and for sure one year too late. So it’s over - I don’t think they can ever recover. As you can see, Michael Pachter has some rather negative thoughts on the future of…

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The Land of Legend Must Fade http://www.zeldainformer.com/the_land_of_legend_must_fade/ Fri, 21 Jan 2011 05:43:21 +0000 http://localhost/wordpress90/?p=1520 The Land of Legend Must Fade.jpg

As Peter Pan concludes, Wendy has to let go of Neverland and return home to a heartsick mother, just as Alice has to say goodbye to Wonderland, and Dorothy has to leave Oz behind her. It is quite similar to how Koholint fades away once the Wind Fish is awoken, or how Link and Tetra have to leave the World of the Ocean King. Then there’s how Link leaves behind Termina, Koholint and Holodrum once his quests are over, or how the connection to the Twilight Realm is severed once Hyrule is saved. Are you getting the idea? Lands of legendary and mythical stories don’t usually last. Just like Troy - they vanish. So why is it that after so long, Hyrule still remains strong? Perhaps it is time to let go of Hyrule. Let the controversy ensue.

As Zelda fans, we’ve all really come to love Hyrule, and understandably, how could we not? It is the home to our favorite gaming hotspots like Death Mountain, and our beloved characters like Princess Zelda. We’ve grown to know the land as it has played a prominent role in 11 of the 16 Zelda titles. That’s if you describe containing the whole game and story as merely a ‘prominent role’. Nevertheless, as much as we love it, at times we as players can also long for something more, for something beyond.

It wouldn’t be fair to say that we haven’t got somewhere else on occasion, because five games do lack Hyrule, but we always come back to it. Many would say that it isn’t a problem, which it very well may not be, however I do feel that there is a stage where something is so overdone that it becomes a negative thing. My concern with the continuous usage of Hyrule, however, isn’t driven by fanboyism. Rather, it is a genuine concern for how our gaming experience is being hindered by Hyrule’s long life.

The ability of the developers to freelance, and to have open creativity, is limited to an extent. The game designers get the freedom to design a new Death Mountain, but they must adhere to what is established. Wouldn’t they much prefer to design a new mountain? Even us gamers, we approach the games with the attitude of “I wonder what Lake Hylia will look like this time”, as opposed to exploring new and mysterious territory. Wasn’t the whole exploring experience and locating of new areas around his home what inspired Miyamoto to create The Legend of Zelda? That sentiment, I fear, is lost.

Remaining in Hyrule has also lead to various types of expansion. There has been the simple redesigns and expansions of areas, like Hyrule Field from Ocarina of Time to Twilight Princess. There has also been somewhat linear expansion, such as in Twilight Princess where the whole new area of Ordon was added, however it is debatable as to whether Ordon is truly a part of Hyrule - at least Hyrule proper. This sort of expansion also occurred from the original to The Adventure of Link, where the map expanded and we could see locations beyond the previous borders. Then there’s the third type of expansion - upwards. Run out of room below, so stash some levels up in the sky. There’s the Oocca in the City in the Sky, The Wind Tribe in the clouds, and now Skyloft in Skyward Sword. Then there’s also the tag along expansion of the Twilight Realm to add some size to Twilight Princess.

Wasn't Hyrule Washed Away

For more seasoned Zelda players, these can hardly be seen as stimulating game expansions. “Yep, just add a little more down there. Oh yeah, and make the Gerudo Desert six times larger than it was last time. And if you need more, just whack them up in the sky, or make another Realm.” It is in ways Nintendo’s attempt to expand upon their established basis and still capture the exploring feeling that there’s always more to find. But am I the only one that thinks it is time to move on when the land becomes so full - so detailed even? Does the necessity for these expansions to Hyrule suggest that the story is too weak to hold interest within the classic locations? Story is the next point.

Remaining bound to Hyrule also means that we are bound to the iconic elements and stories of the Zelda series’ past. Along with Hyrule comes the age old Ganon conflict. Along with that then comes the Triforce, The Master Sword and a story that we’ve played time and time again. To many, that isn’t a bad thing. For many, these iconic elements are the very things that they play for. Others, well we see the potential for expansion to Zelda gaming that isn’t limited by Hyrule’s boundaries.

Perhaps the point about Hyrule that is already far beyond redemption is geography. Changing maps, unexplainable inconsistencies - the works. Is the Death Mountain of the original even the same as in Ocarina of Time? How does the whole Temple of Time in the Forest work in Twilight Princess after Ocarina of Time? The reason it’s like that is because of the creative desires of the designers, but for those with the desire of theorists, you find yourself with an unexplainable and ever changing landscape. In 2003 I thought that there was a solution to this - it was called The Wind Waker. A game where we saw Hyrule being washed away. That was Nintendo’s chance to move on to a new land; a land that has some consistency. A land without limitations and boundaries. Regardless, Hyrule lived on, and now we are left with the responsibility of understanding both pre and post flood Hyrules. That’s not even mentioning the split either.

There are plenty of other lands that Link has visited, but never for more than one game. He always returns to Hyrule. If you were paying attention, all of the aforementioned lands like Oz, Neverland and Wonderland were all places that the protagonists left their homes for. Those lands faded because they returned home, which is true for every other quest Link embarked on outside of Hyrule. Is that the reason Hyrule thrives? It is the home, the base, the mainland. I am by no means wanting Hyrule to disappear forever, but as I’ve carefully worded, ‘fade’. The difference? Fade simply means being less prominent than previously. Can’t we expand into a new land that lasts for more than a game? Is Hyrule truly the whole world? Do all other lands visited have to be parallel and magical worlds? Why can’t Link go on a boat and sail on over to another kingdom of earth? Is that possible? It could be, and it opens up Nintendo’s creative license.

Other lands around Hyrule allow for storylines that are not completely disjoint to the fate of Hyrule, but that are not bound to it. In this way, we don’t lose Hyrule, but we get something more. Hyrule and beyond. What about a map that combines sailing to little islands and large continents, of which Hyrule is only one of many? Just like in Pokémon where Ash has to move on from Kanto, Zelda should move on from Hyrule. And just like Kanto isn’t gone for Ash, he can visit there any time really, Hyrule shouldn’t vanish completely. It’s a matter of looking beyond and seeing the potential. For so long Mario had stayed based in the Mushroom Kingdom, but look what happened when he expanded into the Galaxy. Then look what happened when that place and concept was stuck with with for another game. The Mushroom Kingdom still had relevance, but we weren’t bound to its limits. Zelda can take a lesson from this.

Majora’s Mask remains to be the only main console release that does not occur in Hyrule, and honestly, I think Nintendo lacks to guts to make such a title outside of the confines of Hyrule anymore. Skyward Sword will be yet another Hyrule based journey, but there is potential in the future. Nintendo, I challenge you to look beyond Hyrule and consider the possibilities. I implore you to see that letting go is not the same thing as deserting. Hyrule can and will remain central to Zelda, nothing will change that, but through letting go of Hyrule, Zelda can be enhanced without further renovations of the classic land, creating further inconsistencies. Hyrule has its part to play, but the bigger picture is missed by staying forever focused on one location and the hero’s occasional journeys away from it. It’s time for Link to save the world - not just a continent, or a kingdom, or whatever Hyrule is.

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As Peter Pan concludes, Wendy has to let go of Neverland and return home to a heartsick mother, just as Alice has to say goodbye to Wonderland, and Dorothy has to leave Oz behind her. It is quite similar to how Koholint fades away once the Wind Fish is awoken, or how Link and Tetra have to leave the World of the Ocean King. Then there’s how Link leaves behind Termina, Koholint and Holodrum once his quests are over, or how the connection to the Twilight Realm is severed once Hyrule is saved. Are you getting the idea? Lands of legendary and mythical stories don’t usually last. Just like Troy - they vanish. So why is it that after so long, Hyrule still remains strong? Perhaps it is time to let go of Hyrule. Let the controversy ensue.

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Link's Awakening 3DS Shown Off http://www.zeldainformer.com/links_awakening_3ds_shown_off/ Fri, 21 Jan 2011 18:19:06 +0000 http://localhost/wordpress90/?p=1521



Well, I know some people are going to be disappointed this isn’t in 3D, but note that the slider is all the way down, so it could be that just for recording purposes they have turned it off. However, I wouldn’t hold my breath on that front. There really is no advantage to have Link’s Awakening in 3D, despite the previous fan attempts at doing just that. Still, it’s nice to see that Link’s Awakening is still planned for release on the system. Some may be clamoring that 3D gets added immediately, but I would rather 3D not be tossed onto a game just to have 3D, sort of like some movies out there. 3D needs to be used to improve the gameplay experience, not as a gimmick. In this sense, thank God Link’s Awakening appears to not have 3D.

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Well, I know some people are going to be disappointed this isn’t in 3D, but note that the slider is all the way down, so it could be that just for recording purposes they have turned it off. However, I wouldn’t hold my breath on that front. There really is no advantage to have Link’s Awakening in 3D, despite the previous fan attempts at doing just that. Still, it’s nice to see that Link’s Awakening is still planned for release on the system. Some may be clamoring that 3D gets added immediately, but I would rather 3D not be tossed onto a game just to have 3D, sort of like some movies out there. 3D needs to be used to improve the gameplay experience, not as a gimmick. In this sense, thank God Link’s Awakening appears to not have 3D.

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Bill Trinen Talks About Nintendo and Achievements http://www.zeldainformer.com/bill_trinen_talks_about_nintendo_and_achievements/ Fri, 21 Jan 2011 22:55:14 +0000 http://localhost/wordpress90/?p=1522 achievement_unlocked.jpg
One of the more popular features of modern PC, Xbox 360, and PlayStation 3 games is the Achievement system. You get them for performing stylish kills in FPS titles, racking up high scores, or finding nifty secrets - there can be an Achievement for pretty much anything you could think of. What about Nintendo? Generally they’ve stayed away - to the point that many have wondered what they have against the idea. Bill Trinen talked about that very subject with Kotaku recently, and here’s what he had to say:

We’re not opposed to Achievements. When they create their games, [Nintendo’s designers] don’t tell you how to play their game in order to achieve some kind of mythical reward.


Basically, the way the games are designed is they’re designed for you to explore the game yourself and have this sense of discovery. To that end, I think that when you look specifically at games from EAD and a lot of other games that Nintendo has developed a well, there are things you can do in the game that will result in some sort of reward or unexpected surprise. In my mind, that really encourages the sense of exploration rather than the sense of ‘If I do that, I’m going to get some sort of artificial point or score that’s going to make me feel better that I got this.’ And that, to me, is I think more compelling.



I’ve got to agree - the most satisfying moments in gaming are those that have us finding something we had no idea was there, like the secret cutscenes in Majora’s Mask or the legendary Warp Zones in the original Super Mario Bros.. A standard Achievement system, on the other hand, while it can tell you what you’ve missed, doesn’t offer the same level of surprise. This is especially true for games like StarCraft where the “achievements” are just things like meeting certain requirements for level completion. It doesn’t really expand the game at all; it just pads the length by adding replay value. That’s not to say replay value isn’t important, but I think most people would agree that they’d rather have more solid content than simply more ways to play with less content.



And yes, this means no Achievements for 3DS. But honestly, are you really going to miss them?


Source: Kotaku

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achievement_unlocked.jpgOne of the more popular features of modern PC, Xbox 360, and PlayStation 3 games is the Achievement system. You get them for performing stylish kills in FPS titles, racking up high scores, or finding nifty secrets - there can be an Achievement for pretty much anything you could think of. What about Nintendo? Generally they’ve stayed away - to the point that many have wondered what they have against the idea. Bill Trinen talks about that very subject…

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Gamespot: 3DS Impressions - Accelerometer and 3D Don't Mesh Well? http://www.zeldainformer.com/gamespot_3ds_impressions_-_accelerometer_and_3d_dont_mesh_well/ Sat, 22 Jan 2011 15:26:13 +0000 http://localhost/wordpress90/?p=1523



So the Accelerometer and the 3D apparently don’t work too well together yet, but individually they are excellent. It’s an interesting dynamic that their is problems with the use together, but it sounds like it’s more so that the software developers did not take into context the change in visual perspective when you actually have to move the 3DS. I am sure this will change as developers get more familiar with the hardware capabilities. Still, nice to see multiple perspectives here. While two of the gamespot guys are clearly getting the 3DS right away, it’s neat seeing a “skeptic” in there who may not be getting it right away but will wait for a price drop in late 2012.

I am surprised they didn’t bring up the short battery life, but honestly I think it was to be expected. As our recent poll shows, over 90% of our viewers are not deterred by the battery life, thus making it not be as big of an issue as it was initially blown up to be. The poll has now been closed, so you can look forward to a new poll later today.

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Gamespot takes a look at the Nintendo 3DS capabilities and give their thoughts on how well it works. Some of them are impressed with certain aspects, while others bring up pressing concerns that may not get worked out for a couple years…

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3DS is Already Selling Out; Word From Worldwide Retailers http://www.zeldainformer.com/3ds_is_already_selling_out_word_from_worldwide_retailers/ Sat, 22 Jan 2011 16:01:12 +0000 http://localhost/wordpress90/?p=1524 SMB3D_boxart.jpg
Apparently the 3DS made an outstanding impression at last year’s E3 and more recently at the worldwide 3DS preview events, because they’re selling out as fast as the Wii did despite the higher price point. In Japan, there were the familiar long lines at retailers to get pre-orders in, and while most pre-orders in the West will be through online shops, there are already a couple European retailers who have run out of pre-orders for the Super Monkey Ball 3D bundle as well. That’s right - these things sold out in two days, folks! Good luck getting yours!


Now, the real question is, if a hot item like this can sell out even without a lot of “core software” from Nintendo, what kinds of numbers will we be seeing later on down the line - say, when Ocarina of Time or Kid Icarus take the stage? After all, product value comes from the consumers more so than from the actual costs of a device - consumers will only pay what they think something is worth. The 3DS seems to be selling on its unique merits alone at present - pretty impressive for a handheld. Will we be seeing Nintendo’s next Wii in terms of overnight and long-term success? Given how much bigger the handheld market is than the console market, I’m suspecting that we might.



Source: IGN, ASDA

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Apparently the 3DS made an outstanding impression at last year’s E3 and more recently at the worldwide 3DS preview events, because they’re selling out as fast as the Wii did despite the higher price point. In Japan, there were the familiar long lines at retailers to get pre-orders in, and while most pre-orders in the West will be through online shops, there are already a couple European retailers who have run out of pre-orders for the Super Monkey Ball 3D bundle as well.  That’s right - these things sold out in two days, folks! Good luck getting yours!

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A Screenshot Button http://www.zeldainformer.com/a_screenshot_button/ Sun, 23 Jan 2011 18:40:57 +0000 http://localhost/wordpress90/?p=1525 A Screenshot Button

We all know that technology keeps on advancing. Device likes phones and iPods continue to demonstrate the amount of both useful and entirely pointless software that can be crammed onto modern technology. Nintendo’s consoles are no different either - the DS, 3DS and Wii. The DSi has cameras, image and audio editing software, and a wealth of DSi Ware for download. The Wii has similar things with the photo channel and Wii Ware available at the shop. It is all great for a bit of fun here and there, but with modern technology, wouldn’t it be great if consoles incorporated new features that were actually useful to gamers. Things that the consoles definitely could handle. Things like a screenshot button?

Just imagine it. Instead of gamers being driven to either questionable means of screen capture or low quality methods for those people that literally must just take pictures of the screen using a camera. Why not incorporate this function? Some sort of button or option to take screenshots in game? They could then be saved to an SD card and BAM, the dirt is gone you have screenshots for your use. Put them on your computer, upload them, share them - just like Nintendo wants. They could even implement some sort of channel for sharing them.

Let’s not simply stop there at screenshots though when there’s so much more potential - such as videos. Imagine an in-game option to record your own gameplay footage. Watch them in the game’s gallery, or again, put them on your SD card, share them, enjoy them. Great ideas, but we can see why Nintendo hasn’t jumped upon the concept. They don’t want to allow videos and images of their games to be freely spread by their own means, which is in many ways quite irrational. Both the videos and screenshots could be watermarked, thus accrediting them to the consoles own capture. And in the end, don’t Nintendo want their games to be advertised and shared? Don’t they want them to be discussed? People will get their videos and screenshots from somewhere, just like we have to here at Zelda Informer. But instead of driving people to illegal downloads of the games and other means, why not provide us with your own methods Nintendo? Make gaming journalist’s jobs easier, and provide a new way for gamers to create and share.

Seen as that option is extremely unlikely, what about some simple features that make games more accessible and navigatable. They could make text dumps accessible on the consoles for us to get all of our favorite lines, instead of driving us to online rips. Perhaps Nintendo thinks we should just enjoy the games as they are, but if we get enjoyment out of these things, why not make them available to us? At the very least some features that we’ve seen rarely in the past could be made standard practice. Ironically these features seemed to be a Rareware feature. Conker’s Bad Fur Day had chapter selection where you could quickly jump to replay your favorite section again. Or there’s Banjo Tooie with its cutscene library, replayable bosses, and mini-game selection. Monster Hunter Tri did fantastic in providing a cutscene library and allowing for levels to be replayed at will.

If you’re not going to provide methods of capture Nintendo, why not at least make games more navigatable and accessible? Not only does it help us more analytical people, but also gamers that also just want to relive that certain moment without having to play through to get there. Gaming is about personal experience, as Nintendo believes, so why not increase the potential for players to customize their experience and get exactly what they want out of their gameplay? Sounds fair enough to me.

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A Screenshot Button

We all know that technology keeps on advancing. Device likes phones and iPods continue to demonstrate the amount of both useful and entirely pointless software that can be crammed onto modern technology. Nintendo’s consoles are no different either - the DS, 3DS and Wii. The DSi has cameras, image and audio editing software, and a wealth of DSi Ware for download. The Wii has similar things with the photo channel and Wii Ware available at the shop. It is all great for a bit of fun here and there, but with modern technology, wouldn’t it be great if consoles incorporated new features that were actually useful to gamers. Things that the consoles definitely could handle. Things like a screenshot button?

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Ocarina of Time 3D Release Date Confirmed for June 2? http://www.zeldainformer.com/ocarina_of_time_3d_release_date_confirmed_for_june_2/ Sun, 23 Jan 2011 18:39:11 +0000 http://localhost/wordpress90/?p=1526 oot_3d_in_our_hands.jpg
According to Kotaku, the release dates for a number of 3DS “launch window” titles have been revealed: and our beloved Ocarina of Time is among them. It’s not coming especially soon - we’re seeing a reported launch of June 2 - but something is better than nothing. We’ll be looking for any official word from Nintendo confirming or denying this report, so take it with a grain of salt until then.



Be warned: yes, this is a reported date from GameStop, and yes, they’re notorious for just making up dates to have something in their computer to drive up pre-orders. Of course, there’s another rather large hitch with this report: GameStop’s apparently also listing a number of other games for release on the same day - from Kid Icarus to Mario Kart. And Nintendo’s release behavior in the past has shown that they typically never release more than one killer app for the same platform on the same day. However, Kotaku seems to have done their homework on this one:

The Legend of Zelda: Ocarina of Time for 3DS was specifically confirmed as a June 2 street date. All other games’ dates are tentative and unconfirmed by their publisher. (3DS games’ launch window has been defined as beginning March 27, and the list gives three titles with dates preceding that.)



Now for the burning questions on all our minds. How much will it cost? GameStop’s listing it for $39.99, which I’m perfectly happy with. And as for the more important concern: will the release of Skyward Sword coincide? It would certainly make sense to wait to release them side-by-side to drive up hype. Unfortunately, we still don’t know anything about a projected Skyward Sword debut, but I’d like to think that Nintendo wants to develop some relationship between the two games, so we’ll just have to wait and see.



Source: Kotaku

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According to Kotaku, the release dates for a number of 3DS “launch window” titles have been revealed: and our beloved Ocarina of Time is among them. It’s not coming especially soon - we’re seeing a reported launch of June 2 - but something is better than nothing. We’ll be looking for any official word from Nintendo confirming or denying this report, so take it with a grain of salt until then.

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Daily Reflection: Ocarina of Time 3DS, Skyward Sword Release Dates - Wii Hate http://www.zeldainformer.com/daily_reflection_ocarina_of_time_3dsskyward_sword_release_dates_-_wii_hate/ Mon, 24 Jan 2011 02:07:29 +0000 http://localhost/wordpress90/?p=1527



Welcome to our new daily thoughts and recap post. This is a new daily end of day feature that will cap out each day of news posting to summarize the days events, talk about whats going around the Zelda community, as well as cap it off with a sort of “train of thought” of that particular day. Being the first of what will be a daily feature, I decided it would be neat to show off my latest collectors item purchase in the above Twilight Princess Tin. Of course that is just the tip of the iceberg. Hop inside for a recap and further thoughts.

Today’s Posts:


Ocarina of Time 3DS Release Date: We have an unconfirmed release date of June 2nd for Ocarina of Time 3DS, according to advertising being handed out by GameStop employees.

A Screenshot Button: An article by Zelda Informer writer Dathen Boccabella that discusses the usefulness of a screenshot button included on consoles and controllers, and even delves into the possibility to record in-game footage in an easier fashion.

Around the Community:


Twilight Princess: The Characters: An article by Zelda Universe writer lord-of-shadow that takes a stance that Twilight Princess‘s Character driven stories are possibly the best in the entire series, next to Majora’s Mask.



Skyward Sword Tentative Release Date Changed to November 11th: This is a snippet of news we overlooked the last few days that really has little relevance overall. This is merely a changing of Gamestop’s guesstimate release date and is apparently not actually founded in anything official. They are just taking a stab in the dark that Skyward Sword wont be out till this holiday season. Credit to Zelda Eternity for this update.

Today’s Reflection: Why Is There So Much Wii Hate Lately?



This goes beyond Michael Pachter thinking the Wii 2 is going to tank, and it goes beyond the fact that 2010 was the worst sales year for the Wii, despite the fact it still outsold the other consoles overall. A lot of people are just really bagging on the Wii lately and I don’t get it.

The Wii isn’t the only console capable of the motion control aspect now so yes, it has lost it’s unique feature to the competition. Still, the reason the other consoles have motion controls is because of the new standard the Wii put in place. Sure, the Wii is reaching the end of the line in terms of sales: It surely will continue to sell less and 2012 seems like a great year for something new from Nintendo for the console realm. However, people are just really bashing on the Wii for software related reasons of late.

For starters: What is The Last Story doing on the wii? It would be so much better on the 360! Why is Nintendo the one getting Goldeneye and no one else? The Wii sucks, so why the hell is it getting good games. In fact, it seems to be that because the Wii is finally starting to get quality games that people are generally getting pissed off. I own both a 360 and a Wii, so I generally see both sides of the coin.

People get angry at developers supporting the Wii with games they wish they had on their consoles, and then blame the Wii for being why these games are not as good as they can be, and then come to the conclusion the Wii sucks. Despite the fact that both Mario Galaxy Games, two of the highest rated games of all time happen to be Wii Exclusives, the entire arguement that the Wii is a bad gaming machine is unfounded.

As Destructoid noted a week ago in a little rant, the Wii offers smaller developers the opportunity to create bigger games because it’s significantly cheaper to make games for the system since it’s not a graphics whore. That is why The Last Story is better as a Wii game, and why other titles like Monster Hunter Tri and Epic Mickey work well as exclusives since the budget spent on graphics aren’t nearly as much as they would be on the other consoles. This frees up money to spend in other areas.

The Wii has been hated on since inception because it lacks graphic capabilities, but now that it’s finally seeing support gamers are hating on it even more. Look folks it’s time to face facts: The Wii, and Nintendo, have dominated this generation of gaming. Wii games continue to make the top sales charts every year, and really gamers who only play the other consoles shouldn’t really be nagging on Wii owners because we get “The Last Story”. Hey, you have true Final Fantasy games, we don’t. So please, stop complaining when Wii owners finally get good products that aren’t just for “everyone” and not “from Nintendo themselves”. We’ve been waiting 4 to 5 years for these games to come, you’ll have a new Final Fantasy, God of War, etc next year. Hell, you’ll have 2 or 3 major new shooters released this year as well, where the Wii will just have 1. If you don’t like the Wii, don’t play it. Just don’t complain that we get games other gamers don’t that are actually good and say it’s a waste to be on our console, because frankly, we’re tired of hearing about your jealousy.

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Welcome to our new daily thoughts and recap post. This is a new daily end of day feature that will cap out each day of news posting to summarize the days events, talk about whats going around the Zelda community, as well as cap it off with a sort of “train of thought” of that particular day. Being the first of what will be a daily feature, I decided it would be neat to show off my latest collectors item purchase in the above Twilight Princess Tin. Of course that is just the tip of the iceberg. Hop inside for a recap and further thoughts.

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A lot of Footage for The Last Story - See Why We Want it So Badly http://www.zeldainformer.com/a_lot_of_footage_for_the_last_story_-_see_why_we_want_it_so_badly/ Mon, 24 Jan 2011 17:51:50 +0000 http://localhost/wordpress90/?p=1528



If you can speak and understand Japanese these videos make more sense to you, but even if you can’t it just gives you a very nice look into a game that western gamers should really be begging Nintendo and Mystwalker to localize. Sure, we’ve heard why Europe doesn’t have it scheduled yet because the translators are busy working on other games right now like Kirby’s Epic Yarn, but still… if they could just get the American translators to do an english version it could already be spread to a few countries. The United States could get it, as well as the UK and Australia. It would also allow english speaking people in other european countries to try their hand at it while they wait for a localized version.



Hop inside to see videos of the combat as well as some pretty epic boss battles.



It’s really astounding just how good looking this game is, both in visuals and in actual game play. This is definitely a full blown RPG, something of which we really haven’t seen since Tales of Symphonia for the GCN, or the port of Sky’s of Arcadia, and then before that going all the way back to when Final Fantasy was still around, or even Secret of Mana. Needless to say this just needs to come stateside. A game this big, and this good, shouldn’t be kept from the western world. We love our RPG’s over here, and this is just the type of third party game that could really be a home run sales wise in the states.

Related Posts:

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If you can speak and understand Japanese these videos make more sense to you, but even if you can’t it just gives you a very nice look into a game that western gamers should really be begging Nintendo and Mystwalker to localize. Sure, we’ve heard why Europe doesn’t have it scheduled yet because the translators are busy working on other games right now like Kirby’s Epic Yarn, but still… if they could just get the American translators to do an english version it could already be spread to a few countries. The United States could get it, as well as the UK and Australia. It would also allow english speaking people in other european countries to try their hand at it while they wait for a localized version.

Hop inside to see videos of the combat as well as some pretty epic boss battles.

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Samus Aran is Making an Appearance in Dead or Alive, Not Playable http://www.zeldainformer.com/samus_aran_is_making_an_appearance_in_dead_or_alive_not_playable/ Mon, 24 Jan 2011 22:54:46 +0000 http://localhost/wordpress90/?p=1529



Actually for the Metroid collaboration, we had help from Nintendo and they’re really friendly with us. But the concept of Dead or Alive as the best version of the game means Samus Aran or Metroid is something different. That’s why we are not focusing on that in terms of the concept. This time she’s not playable. But Samus Aran will be shown in the game. She comes to help the player.


Team Ninja told Eurogamer (quoted above) all about why Samus Aran isn’t in this game, mostly citing that adding her as a new playable character was not a focus, though it’s mentioned she could appear down the line. I wondered if Team Ninja working on Other M was simply going to be a one trick pony, but it appears Nintendo is just fine with Metroid showing up in Dead or Alive. Hey, Nintendo has allowed Link to be in Soul Caliber 2, so Samus getting in down the line could easily happen. For now though, we’ll just get to enjoy the amazing cameo.

Source: Eurogamer

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Dead or Alive Dimensions, a 3DS exclusive meant to be the “best Dead or Alive game ever” happens to have a pretty amazing Metroid themed stage in it. The stage features some metroid love with Ridley making an appearance in a rather bad-ass fashion. Even Samus Aran herself makes a brief appearance, however she wont be playable…

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Why the 3DS Will Fail... Or Not http://www.zeldainformer.com/why_the_3ds_will_fail_or_not/ Mon, 24 Jan 2011 23:32:53 +0000 http://localhost/wordpress90/?p=1530 3ds_preorder_line.jpg
Don’t start pulling out your pitchforks - we’re not the ones predicting doom and gloom for the 3DS and Nintendo. But a pair of articles have surfaced, one from GadgetReview, another from Fool.com, that think the 3DS is going to flop so hard that Magikarp will get jealous.


3D Isn’t Profitable


GadgetReview: You don’t want it, I don’t want it, and according to most data out there on the subject, nobody really cares about 3D. Not 3D movies, not 3DTV, not 3D sports, and not 3D gaming. It’s a novelty at best, and an eye-straining, vision-ruining epidemic at worst. Furthermore, 3D content is currently so limited in film and 3DS gaming that anyone could store all the trailers and videos they want on the included 2GB SD card.


Fool.com: Television manufacturers put plenty of weight behind 3-D televisions this year, only to find that consumers really don’t care.



The only real winners of 3-D have been leading 3-D outfitter RealD (NYSE: RLD) and super-sized cinematic experience creator IMAX (Nasdaq: IMAX), along with the movie studios and exhibitors that have turned to RealD and IMAX to boost average ticket prices. Outside of the multiplex, 3-D isn’t much of a novelty.



This is a fair point - I’m certainly not looking to buy a 3DS for the 3D feature, but it is definitely a nice plus. However, the 3DS isn’t just a “3D machine,” it’s also a Nintendo handheld, and by that merit if there’s anything that will keep it from performing like every other Nintendo handheld (i.e., breaking sales records everywhere), it’d be the higher price point. That doesn’t seem to have stopped it from selling out overseas before we could blink, however, although it may hurt its long-term sales compared to the original DS, Lite, and DSi.


The 3DS is Coming too Late


GadgetReview: Nintendo may not believe in the phone industry, but game developers do, and consumers do. No matter what Nintendo may say or do, they are competing against products that make calls, send text and picture messages, stream and store video and music, run hundreds of thousands of applications, and play games. These are devices updated yearly. In comes Nintendo like a hipster trying to be retro: every part of the 3DS is old except for the 3D tech and the processing power, which remains a mystery. Three VGA cameras? A resistive touchscreen? 400×240 and 320×240 resolution displays? If I were to describe such a device to anyone today and not say it was from Nintendo, they’d ask “who would make such crap?”


Fool.com: Gadgetry is evolving with every holiday season. Netbooks were all the rage in 2009, but they were bumped out by tablets in 2010. Gaming is also evolving quickly, and this means that Nintendo blew it back in September, when it added insult to injury by delaying the 3DS in the United States after hosing down its near-term financials.



I still don’t think the 3DS would’ve been a hit had it come to retailers before the 2010 holiday season, but how many gamers have $250 burning holes in their pockets in March?



The “outdated tech” complaint was levied against the NES, DS, and Wii back when they released, too, but they’re still three of the best-selling game computer systems of all time. Why? Because they offered software experiences that no one else had - Mario, Zelda, Wii Sports, Wii Fit. Not to mention that skimping on the hardware specs doesn’t hurt the potential for great gameplay, and it also plays nice by keeping hardware prices relatively low. While some customers may opt for higher power and multi-functionality, I think generally Nintendo’s customers aren’t willing to sacrifice the software brands in favor of fancy tech.



But then Nintendo’s most successful hardware does have its nifty unique features: from the NES’s groundbreaking controller to the DS’s dual-screens with touch control to the Wii’s motion device, and now the 3DS’s 3D display. People are quick to downplay these features as gimmicky, but the truth is Nintendo’s strength never came directly from the hardware. It’s always come from the software. Which leads me to the next complaint…


The Software Won’t Succeed


GadgetReview: As much as we complain about hardware, it’s software that will make or break any electronic device. And here comes Nintendo with a slightly updated two-year-old operating system with a grand total of 11 apps. Oh, and some of them won’t be available when the 3DS comes out.



Apps on phones and media players are becoming ridiculously complex. I can learn a language, store all of Wikipedia, check the weather and do thousands of other things through apps on my iPod Touch. And what is Nintendo offering? Mii Maker and Face Raiders. Is this some kind of joke? I know kids in elementary school with more iPhone apps than me, who send more text messages and open more apps a day than my entire family does in a week, and Nintendo is putting in a notepad and activity log? I guess Nintendo’s new model is useless hardware and junk software.


Fool.com: “Nintendo 3DS is a category of one,” Nintendo stateside chief Reggie Fils-Aime said in a statement last week. “The experience simply doesn’t exist anywhere else.”



Fils-Aime has had to eat his words before. He put down Apple (Nasdaq: AAPL) last year, feeling that the success of Apple’s App Store wasn’t making a dent in Nintendo’s handheld business.



“It doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads,” he told video game website Kotaku last April.



If that’s the logic going into putting out a $250 machine that requires $40 games, he’s going to miss the mark again.



Besides the fact that “apps” and “console software” are two completely different animals - notice how GadgetReview completely ignores the 3DS’s game software lineup and focuses only on the “apps” - since when has Nintendo software suffered from general failure? Even in the GameCube era there were still plenty of million sellers for Nintendo to boast about, and in a world with iPhone apps Wii and DS are still selling despite being several years old and apparently outdated if we take the previous argument seriously.



These writers talk as though Nintendo’s business is growing stagnant when in fact they’ve produced some of their best-selling products ever in the last few years. And unless the games - you know, the reasons why people buy gaming consoles in the first place? - just plain aren’t good, I can’t see why their success would stop with 3DS. Just look at the image at the top of the page. Does that look like a failing console to you?



Check out the rest of their points at GadgetReview and Fool.com.

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3ds_preorder_line.jpgDon’t start pulling out your pitchforks - we’re not the ones predicting doom and gloom for the 3DS and Nintendo. But a pair of articles have surfaced, one from GadgetReview, another from Fool.com, that think the 3DS is going to flop so hard that Magikarp will get jealous.

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IGN Tell Us What the 20 Weirdest Characters in Zelda Are http://www.zeldainformer.com/ign_tell_us_what_the_20_weirdest_characters_in_zelda_are/ Tue, 25 Jan 2011 02:41:34 +0000 http://localhost/wordpress90/?p=1531 oocoo girl 2copy.png

IGN’s 20 Weirdest Character List

  1. Salvatore - The Wind Waker, Phantom Hourglass
  2. The Tingle Brothers - The Wind Waker, Minish Cap
  3. Error - The Adventure of Link
  4. Sale and Schule Donavitch - Link’s Awakening
  5. Crazy Tracy - Link’s Awakening
  6. Ruto - Ocarina of Time
  7. Beedle - The Wind Waker, Phantom Hourglass
  8. Guru-guru - Ocarina of Time, Majora’s Mask, Oracle of Seasons
  9. Kamaro - Majora’s Mask
  10. Falbi - Twilight Princess
  11. Fishmen - The Wind Waker
  12. Malo - Twilight Princess
  13. Maggie - The Wind Waker
  14. Agitha - Twilight Princess
  15. Oocoo and Oocoo Jr. - Twilight Princess
  16. Old Man and Old Woman - The Legend of Zelda
  17. Happy Mask Salesman - Ocarina of Time, Majora’s Mask, Oracle of Ages
  18. Windfish - Link’s Awakening
  19. ??? - Majora’s Mask, Oracle of Ages
  20. Tingle - Majora’s Mask, Oracle of Ages, The Wind Waker, Four Swords Adventures, Minish Cap, Tingle DS Games

You can check out why each one was chosen by reading IGN’s article. Honestly most of these are not a surprise to me, but I can’t help but feel there are several characters who deserved slots in the top 20 over those who made it. Who would you include in this list and why?

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It’s a given that Tingle makes the list as one of the weirdest characters in all of Zelda, but IGN does a good job at highlighting the other odd balls laying around. At first though I couldn’t come up with 20 odd balls, but that doesn’t mean they don’t exist. Joining Tingle…

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Daily Reflection: New Poll - Ocarina of Time 3DS or Skyward Sword? http://www.zeldainformer.com/daily_reflection_what_sells_more_ocarina_of_time_3ds_or_skyward_sword/ Tue, 25 Jan 2011 06:57:11 +0000 http://localhost/wordpress90/?p=1532 10-07-21-Skyward-Sword.jpg

Another day over, another debate to be had. Today was slow again in the news department, but that hasn’t stopped our staff from remaining hard at work. While I have nothing breaking to reveal to cap the day, we do have a new poll. The results of the previously poll were rather astounding, with 89% of people saying that the short battery life of the Nintendo 3DS is not going to effect whether or not you buy the system. It was also our most popular poll to date. It’s been a long while since we had a Zelda related poll, so I look forward to see your response to the latest one.

Today’s Posts:

A Lot of Footage for The Last Story: We were promised videos showcasing the game, and boy did we get them with 3 new videos showing off a ton of game play. I realize localizing this is quite the task, but I feel it would be well worth the effort.

Samus Aran Not Playable in Dead or Alive: This is the second time we have mentioned that the new 3DS title has a Metroid themed stage, but this time around we get final word that Samus Aran is not a playable character.

Why the 3DS Will Fail… or Not: Two sites team up to make some pretty outlandish statements about the 3DS and why it will fail, including such claims as the system isn’t being sold at a profit. Rather silly, as Nintendo has never sold a system at a loss… well unless the virtual boy counts.

IGN Tells Us What the 20 Weirdest Characters in Zelda Are: Zelda has a lot more weird character than you think. I don’t entirely agree with the listing, but it definitely gives some food for thought.

Today’s Reflection: Are you looking more forward to Skyward Sword or Ocarina of Time 3DS?

This is less of a reflection and more so of a question that seems to have an obvious answer. Naturally you would assume most people would look forward to a new game over a rerelease of an older game right? Well this may not be the case. Skyward Sword has not been well received thus far by the general western audience who have yet to experience it first hand, but we all know what we are going to get in Ocarina of Time 3DS. We’ve been there, it’s familiar, and now it looks better than ever.

My general stance is Skyward Sword is going to be the bigger Zelda story on the year and it is indeed what I am looking most forward too. I love the visuals, the controls look slick, and it being a Master Sword origin story really tickles my fancy. Also the fact the developers said this game takes place when it does so it can ignore all the other games set standards really gets my mind wondering what tricks they have up their sleeves.

Ocarina of Time 3DS is going to sell well just because it’s frickin’ Ocarina of Time with an official HD’ish face lift. We are truly lucky to get both titles this year, and assuming at least something new is done with Link’s Awakening that would make it a third, though it’s doubtful that LA does anything new. Still, a vc release for the 3DS, a rerelease with a face lift of one of the best Zelda games ever, and a new Console Zelda in the same year? Color me happy.

So what are you looking more forward too?

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Another day over, another debate to be had. Today was slow again in the news department, but that hasn’t stopped our staff from remaining hard at work. While I have nothing breaking to reveal to cap the day, we do have a new poll. The results of the previously poll were rather astounding, with 89% of people saying that the short battery life of the Nintendo 3DS is not going to effect whether or not you buy the system. It was also our most popular poll to date. It’s been a long while since we had a Zelda related poll, so I look forward to see your response to the latest one.

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What Makes a Zelda Game? http://www.zeldainformer.com/what_makes_a_zelda_game/ Tue, 25 Jan 2011 21:02:18 +0000 http://localhost/wordpress90/?p=1533 What Makes a Zelda Game?

Over the past two years Nathan and myself have written somewhat of an impromptu six-part article series. What series is that you ask? Well, everybody’s favorite ‘The Legend of Zelda doesn’t need this and that’ series. Okay, so it’s not everyone’s favorite. Quite the opposite really. It has contained our most controversial pieces to date that stirred up mixed, and passionate, emotions. Many readers hated them and wondered how such content could come from a Zelda fan site. Some readers did enjoy them for what they were, which is great. But what were they exactly? They ranged from structured arguments, to humorous, to plain fanboy-having a cry style.

To the delight of many, I can announce that the series is over - unless of course you want us to start going in to petty little things like bombs, and the bow and arrow. After so much writing about how Zelda doesn’t need its core aspects, with many valid arguments woven throughout, there is one question that has yet to be answered: what actually does make a Zelda game then?

Before I get into that, for those of you who are unsure of what I’m on about, let’s just briefly recap the six articles:

So if notable points can be made about the removal of each of these elements, despite what tone they were presented in, we must now ask what truly does make a Zelda game? Is it defined by games of inconsistencies and a timeline that doesn’t work? Is it the legacy of rolling - the main character must somersault around? Why these are elements that Zelda is known for, I don’t see them as defining the series. What does then?

Well, let’s look at the Triforce, Ganondorf, The Master Sword and Hyrule. Is it a combination of a certain amount of these that makes a Zelda game? I don’t think so. They have appeared in roughly about half of the games each - some less and some more. They are an essential part of the Hylian and Zelda mythology, however they have proven themselves not to be necessary on a game-to-game basis. Elements such as these, in my opinion, are what make the series itself, not individual games. People think Zelda, they think Triforce and Master Sword, they think Zelda series. But the lack of these items in games like Majora’s Mask or Phantom Hourglass shows that a game can be a true Zelda experience without them. If these elements vanished forever, then it’s fair to say that we’d be left with a series that just isn’t The Legend of Zelda, it’s just that we don’t need them in every installment.

Now, out of the six core Zelda elements, the protagonist Link is the only one to have made an appearance in all 16 titles. I think it is fairly safe for me to say that the one thing necessary for a game to be a true Zelda game is Link. He has to be the hero. As for Zelda, she is also a very fundamental aspect. She’s the titular character, and could be argued to have been in every game. That is if you think that Marin in Link’s Awakening can be deemed to be Zelda, like some people do. Other than that, there is a Zelda in every title - be it that she was Tetra in some of them and only a flashback in Majora’s Mask. Zelda is very fundamental to the series, no doubt, but it is not her presence that defines it. Finally, this is what I believe defines a Zelda game.

Recently I wrote an article entitled ‘What is “The Legend of Zelda”?’, which explained what the true legend of Zelda is. What the myth or the story behind the whole series is. It is the sleeping Zelda backstory of The Adventure of Link which explains why every Princess is named Zelda. To me it also explains what makes a Legend of Zelda game. It is not about what appears in each game, no, it is about how each game relates back to the Zelda mythology. How each game can be connected back to the land of Hyrule, with its Princess, and its villain wanting the Triforce, with the Master sword that can stop him. They are all part of the real ‘legend of Zelda’.

In my opinion, any game where we play as Link that can connect to this legend is a Zelda game. Majora’s Mask relates itself to departing from Hyrule and Link’s relationship with Zelda. Phantom Hourglass is where Link and Zelda are sidetracked from there journey to find the new Hyrule. You see, whether or not each aspect of Zelda makes a physical appearance in every game, it is there in spirit. It is related back to through the established backstory, and that is what makes a game Zelda to me.

It’s no wonder that many fans have a hard time deciding on whether Freshly-Picked Tingle’s Rosy Rupeeland, Tingle’s Balloon Fight and Link’s Crossbow Training are true series installments. It is because they take place in universe and relate back to these core elements, even though Link isn’t the hero in Tingle’s spin-offs. Zelda games don’t need the title prefix ‘The Legend of Zelda’ (ie: Zelda II: The Adventure of Link) to make them. All they need is Link himself and links (connections) back to what we know as the true legends that make The Legend of Zelda. Legends of Hyrule, of Ganondorf, of the Triforce, of the Master Sword, and most importantly of all - of Princess Zelda. Physical game-by-game appearances are not necessary.

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What Makes a Zelda Game?

Over the past two years Nathan and myself have written somewhat of an impromptu six-part article series. What series is that you ask? Well, everybody’s favorite ‘The Legend of Zelda doesn’t need this and that’ series. Okay, so it’s not everyone’s favorite. Quite the opposite really. It has contained our most controversial pieces to date that stirred up mixed, and passionate, emotions. Many readers hated them and wondered how such content could come from a Zelda fan site. Some readers did enjoy them for what they were, which is great. But what were they exactly? They ranged from structured arguments, to humorous, to plain fanboy-having a cry style.

To the delight of many, I can announce that the series is over - unless of course you want us to start going in to petty little things like bombs, and the bow and arrow. After so much writing about how Zelda doesn’t need its core aspects, with many valid arguments woven throughout, there is one question that has yet to be answered: what actually does make a Zelda game then?

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Reggie Has Spoken, No Ocarina of Time 3D Until "After E3" http://www.zeldainformer.com/reggie_has_spoken_no_ocarina_of_time_3d_until_after_e3/ Tue, 25 Jan 2011 23:40:21 +0000 http://localhost/wordpress90/?p=1534




The Man has given his Word, and the Word is…bad? We already suspected that Ocarina of Time 3D wouldn’t make it into the 3DS’s initial “launch window,” but hearing it put into plain, official, Word of Reg English still breaks our hearts. Watch the video above or read below to see what he had to say.


Between Nintendogs + Cats and Pilotwings, those two franchises, either on the original DS or on other legacy systems like the NES or Super NES, have sold tens of millions of copies. So, those two franchises have a lot of strength all by themselves. Steel Diver is a brand new experience, and from a compelling standpoint, we think it’s awfully compelling.


Mario, Zelda, all of those titles are coming. And, from our perspective, we like to launch titles when they’re ready. And so they’ll be ready, they’ll be ready soon. Just not in that initial time period of late March to early June. So for games like Kid Icarus, Zelda: Ocarina of Time, Mario Kart - those games we’ll show more information about at E3, and certainly they’ll launch after E3
.




So that’s it - no Ocarina of Time during the early part of this year. Does that mean they’ll throw us a bone in the meantime in the form of Skyward Sword? We certainly hope so, because otherwise we can dread a spring and early summer that are both completely devoid of new first party Nintendo blood. I’m personally keeping my fingers crossed for GDC and an announcement for mid-April to late-May for the upcoming Zelda for Wii. But maybe that’s just me grasping at a nonexistent silver lining.



Source: Multiplayer Blog @ MTV


Related:

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The Man has given his Word, and the Word is…bad? We already suspected that Ocarina of Time 3D wouldn’t make it into the 3DS’s initial “launch window,” but hearing it put into plain, official, Word of Reg English still breaks our hearts. Watch the video above or click inside to see what he had to say.

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Zelda Informer's The Wind Waker Let's Play Part 9 http://www.zeldainformer.com/zelda_informers_the_wind_waker_lets_play_part_9/ Wed, 26 Jan 2011 02:44:58 +0000 http://localhost/wordpress90/?p=1535



Our local lets play staffer Jarvis releases part 9 of Zelda Informer’s The Wind Waker let’s play. In this episode he is continuing the side quests on Windfall island. Whenever I sit back and watch this let’s play I am quickly reminded just how great of a game The Wind Waker really is. It’s always been one of the least appreciated games in the series mostly due to it’s drastic change in art direction - which really has proven itself to be a brilliant style that still looks spot on today, 8 years later. You can check out the rest of the let’s play over on our YouTube Channel.

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Our local lets play staffer Jarvis releases part 9 of Zelda Informer’s The Wind Waker let’s play. In this episode he is continuing the side quests on Windfall island. Whenever I sit back and watch this let’s play I am quickly reminded just how great of a game The Wind Waker really is. It’s always been one of the least appreciated games in the series mostly due to it’s drastic change in art direction - which really has proven itself to be a brilliant style that still looks spot on today, 8 years later. You can check out the rest of the let’s play over on our YouTube Channel.

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Daily Reflection: What's This, We're Still a Zelda Site? http://www.zeldainformer.com/daily_reflection_whats_this_were_still_a_zelda_site/ Wed, 26 Jan 2011 03:28:56 +0000 http://localhost/wordpress90/?p=1536 Zelda_The_Windwaker_by_crazyfreak.jpg

Often I get asked: What Happened to Zelda Informer? You were once a proud up and coming Zelda site and now you’ve turned into “The Hylia 2.0”, except the good version back when TSA still ran the joint. Sure, that’s not a terrible comparison (it’s rather flattering being compared to any of the great work TSA has achieved over the years), but we like to think of ourselves as one of a kind. I explore this issue further inside, along with a daily recap that is, what may be the last time until Skyward Sword hits, all about the franchise this site is so named after.

Today’s Posts:

What Makes a Zelda Game?: An article by Zelda Informer writer Dathen Boccabella that explores an issue that several previous articles have been leading up to: Just what exactly makes a Zelda game… a Zelda game.

Reggie Has Spoken, No Ocarina of Time 3DS Until After “E3”: Reggie Fils-Aime finally opens up on the 3DS game release schedule and talks about when we can expect to see many of our favorite franchises grace the system, of which included in the talk is Ocarina of Time 3DS, which he says wont be making an appearance until after E3.

Zelda Informer’s The Wind Waker Let’s Play Part 9: Zelda Informer staff member Jarvis takes us back into The Wind Waker with his part 9 of the ongoing Let’s Play on our YouTube Channel.

Around the Community:

Skyward Sword is the Turning Point in the Zelda Series: An article by Noah, owner and webmaster of LegendZelda.net, takes a look deeper into why Skyward Sword is a positive turn for the future of our most beloved franchise.

ZU Cast: Podcasting in the New Year!: This is the first podcast by our affiliate Zelda Universe of 2011, and it’s starting off the year just right. Some of you may recall that I use to be in charge of the Zelda news segment there before I was “honorably discharged”. Still, much love to the ZUBC crew and here’s hoping they have another grand year.

Featured Fan Art: Morpha: Zelda Dungeon finds a beauty of a fan work on deviant art and shares it with the world, featuring our favorite hero Link.

Knights of Hyrule Mailbag #015: This is a mailbag by local affiliate Zelda Eternity that answers questions such as “Will MM be remade for the 3DS?”.

Today’s Reflection: What’s This, We’re Still a Zelda Site?

Over the years Zelda Informer has made several drastic changes that have altered the face of this site, and we sort of feel like we have slowly helped usher in a new age of fan sites. Where many sites stick to the tried and true old fashion formulas, like Zelda Dungeon, we feel like we are always up for finding the next big thing fans are really look for. At times this may make it seem that we simply are no longer a Zelda fan site, and thus should remove ourselves from that title

Several people have gone on to say that we should just go ahead and rename the site to Nintendo Informer, and start redirecting everything to a new URL and change our theme up to represent a new era. Hey, don’t think that thought hasn’t crossed our minds as well. However, one thing remains true above all no matter what we do: We just can’t ever forget where we came from, or we lose sight of who we want to be. Zelda is where we came from, with glorious revolutions leading the way. We simply wont let that go. Ever.

Zelda holds a special place in this staff that wont allow us to just drop it. We love Zelda, you love Zelda, and we enjoy sharing our passion every day with each and every one of you out there. From our let’s plays to the walkthroughs we have coming along behind the scenes. From video features to news posts. Articles, Comics, and everything inbetween - nothing could ever replace what the Zelda franchise does for this site, and more importantly, what it does for each and every one of us.

Today was a relative anomaly, a day in which we only had Zelda related posts. This is rare for us, given that yes: We are essentially a Zelda themed Nintendo site. That is what we have evolved too and based on how the responses and traffic has been, people are really enjoying the fact we have all this extra coverage. Who says a Zelda site can’t clamor for The Last Story, or gush over the 3DS? We live in a world that has no limits, and while there are pre-established traditions with what a Zelda site and fan site is supposed to be, we try to live carefully outside the box.

I understand completely why some people may no longer view us as a Zelda fan site, and while I disagree, I mostly just hope it doesn’t deter you from visiting this site. We have a lot to offer that you simply wont find anywhere else, and we like to feel we give such a unique experience to most things we do that overall we are an entertaining part of your day, if not an interesting part. We will continue to provide you all the same Zelda love you’ve grown accustomed too, but we are expanding into new realms and new heights, heights which do inevitably take us further away from Zelda, with a few new things that keep us right at home (full blown textual walkthroughs, anyone?). We are the same site you’ve grown to love over the years, and we simply hope you enjoy the new directions we have chosen, and that we still provide the Zelda your all looking for.

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Often I get asked: What Happened to Zelda Informer? You were once a proud up and coming Zelda site and now you’ve turned into “The Hylia 2.0”, except the good version back when TSA still ran the joint. Sure, that’s not a terrible comparison (it’s rather flattering being compared to any of the great work TSA has achieved over the years), but we like to think of ourselves as one of a kind. I explore this issue further inside, along with a daily recap that is, what may be the last time until Skyward Sword hits, all about the franchise this site is so named after.

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GameSpot Shows Us How To Fail At Ocarina of Time 3DS http://www.zeldainformer.com/gamespot_shows_us_how_to_fail_at_ocarina_of_time_3ds/ Wed, 26 Jan 2011 16:17:21 +0000 http://localhost/wordpress90/?p=1537



This is why having a seasoned Nintendo gamer play the demos is a big bonus when showing off footage. Rest assured when we hit up E3 later this year that our footage will show a much better gameplay experience. The whole time I am watching this video I find myself screaming “LOOK UP DAMNIT”. It really frustrates me when you have a respected website like Gamespot at an event and they can’t even demo a rerelease game properly, one that is a must play for every gamer out there, just because they don’t even remember how to play. How does the guy remember where the training area is but not to look up to start the Gohma fight? Hey, kudos for at least TRYING to show of the game. No worries folks, we’ll give you some much better footage later this year.

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This is why having a seasoned Nintendo gamer play the demos is a big bonus when showing off footage. Rest assured when we hit up E3 later this year that our footage will show a much better gameplay experience. The whole time I am watching this video I find myself screaming “LOOK UP DAMNIT”. It really frustrates me when you have a respected website like Gamespot at an event and they can’t even demo a rerelease game properly, one that is a must play for every gamer out there, just because they don’t even remember how to play. How does the guy remember where the training area is but not to look up to start the Gohma fight? Hey, kudos for at least TRYING to show of the game. No worries folks, we’ll give you some much better footage later this year.

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Conduit 2 Weapon Intro: Just Because I Want You To Be Good Damnit http://www.zeldainformer.com/conduit_2_weapon_intro_just_because_i_want_you_to_be_good_damnit/ Wed, 26 Jan 2011 12:07:47 +0000 http://localhost/wordpress90/?p=1538



Hey Sega, please get this game right. The first one showed some promise on the Wii, but just had very poor multiplayer support and the game was just too damn short. However, the control options were near perfect, and that was supposed to be the hard part. The weapons look great, the visuals look pretty good for the Wii, and the gameplay so far has been solid. Just don’t let me down again, because if this one fails to deliver we may not see any quality Wii/Nintendo exclusive FPS’s anytime in the next few years. Yes, Conduit 2 is that important.

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This footage is a little old, but it’s worth a mention simply because this is the game you simply want to do well - that is if you like console shooters. The first game did a lot of things right while getting several fundamentals wrong. The 2nd time around they are looking to correct the mistakes, starting with the arsenal…

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2011's Most Anticipated http://www.zeldainformer.com/2011s_most_anticipated/ Wed, 26 Jan 2011 10:07:50 +0000 http://localhost/wordpress90/?p=1539 2011's Most Anticipated

2010 was the year of the Wii, or so I called it in my Nintendo’s Top Ten of Twenty-Ten list. Now we are here in 2011, and what will it be the year of? I’ve already dubbed it the ‘Year of Zelda’, but it will also be a big year for the Nintendo 3DS, as well as the DS. It’s time for us to look into the coming year and think about what we’re looking forward to. What are we saving our money for? The following is my top ten list of the Nintendo products that I am most looking forward to this coming year. This is what I’m anticipating, although there’s no guarantee that all of them will be out this year. Be warned - I’m pretty excited.

10- Paper Mario (Nintendo 3DS)

Paper Mario 3DS

Paper Mario on the 64 is the game that I’m most thankful for being on the Wii Virtual Console, otherwise I never would have experienced it. It was a unique game. The clash of the second and third dimension, the battle system, the length, and the just-perfectly-challenging difficulty. The Paper Mario series then jumped onto the Gamecube and then the Wii with even more fabulous gameplay concepts. I honestly just can’t wait to see what Paper Mario can do on the 3DS. A 2D Mario running around in a fully 3D environment with depth? The possibilities are arousing.


9- Professor Layton vs Phoenix Wright (Nintendo 3DS)

Professor Layton vs Phoenix Wright

This was really an out of no-where title that no-one expected, but at the same time, it is so perfect. The puzzle solving mind of Professor Layton meets the courtroom legend of Ace Attorney. Personality clash! We get a game with both Layton’s renowned puzzles and Wright-style trials. We know that the story involves a girl accused by Layton of being a witch, of which Phoenix disagrees. I’m expecting the two to put their differences aside and work together to solve this mystery in what could very well be one of the best crossovers ever.



8- Mario Kart (Nintendo 3DS)

Mario Kart 3DS

Whenever there’s a new Nintendo console, there’s always going to be a new Mario Kart. Whenever there’s a new Mario Kart, there’s always going to be heaps of fans like us exited to see what new features there are: what’s gone, what’s changed and what sucks. Mario Kart always sells like… well, something that sells damn fast. Mario Kart’s formula is so well established that it’s guaranteed fun. As long as Nintendo steers clear of Double-Dash-style gameplay everyone will be happy, and we’ll have another great game to provide endless hours of togetherness; and fun of course.

7- Professor Layton and the Mask of Miracle (Nintendo 3DS)

Professor Layton and The Mask of Miracle

The Professor Layton series is on a roll. Three great titles are already on the Nintendo DS, and they’ve only gotten better each time. The Specter’s Flute is still to come for the DS, but The Mask of Miracle is also just around the corner for the 3DS. What makes this so exciting is the new hardware and how this affects the puzzles. There is so much potential with the 3D capabilities and tilt sensors for puzzles far more imaginative then we’ve seen. Layton fans should be horny for this one. I sure am.

6- The Legend of Zelda: Ocarina of Time (Nintendo 3DS)

Ocarina of Time 3DS

Given that we’re at a Zelda site, and that this is sometimes referred to as the best game of all time, and is already deemed as the most must-own 3DS title (apparently), you may or may not be shocked by Ocarina of Time being in sixth place. No doubt it’s exciting to see how the new graphics look, and the 3D, and the changes made. Oh, and the new interface and portability of the game. But nevertheless, we’ve all played it before. It’s going to be great. I’m excited for it, but we already know what we’ll get. It has been re-released how many times now? True anticipation is reserved for those things that are still a mystery.

5- Pokémon Black and White (Nintendo DS)

Pokemon Black and White

Fact of life: Pokémon games will always be highly anticipated. Add the fact that this is a new generation with 156 new guys to catch in a whole new region, and this is worth going primeape over. The main reason that I’m looking forward to this is because of the changes. People have been saying that Pokémon is stale because it has never really changed, well this is where everything changes. Impressive battle animations, the first female professor, vending machines, new battle strategies, more visually stunning cities, and god knows what else. Well, the Japanese also know what else because those lucky people have had it for months now. Soon my Pokémon trainers, soon.


4- Kid Icarus: Uprising (Nintendo 3DS)

Kid Icarus Uprising

Pit caught all of our attention when he was in Super Smash Bros. Brawl. We wondered if it could mean that he was making a return. Apparently it did, but not on the Wii. This is the 3DS game that I’m looking forward to most. I was gob-smacked (to the fullest extent of the stupid cliché) when I saw Pit appear at E3, as I watched it live at 3am in the morning. He’s back after like 20 years of Palutena knows what. Oh right, I haven’t played a Kid Icarus title before, but he’s one of the best fighters in Brawl and this game looks like a standalone gem. Count me anticipated.



3- Dragon Quest VI: Realms of Revelation (Nintendo DS)

Dragon Quest VI

Nothing in gaming has ever gotten me as hard as Dragon Quest IX: Sentinels of the starry Skies did. Okay, so that’s a little bit strange and graphic. Let’s just say that I have quite the soft spot for Dragon Quest IX - woah wait, I’ve gone from one extreme to the other. Pathetic laugh attempts aside, Dragon Quest IX was my favorite game of last year because of its great gameplay and its touching (Din dammit) storylines. It had length and endurance (stop you’re killing me). I mean that was a game that just kept going and going far longer than I thought possible. I can’t wait for a similar experience again with Dragon Quest VI. Games like that only come along every couple of years.



2- Nintendo 3DS and the Virtual Console

Nintendo 3DS

Even more anticipated than the games of the 3DS must be the console, the hardware (I’ll stop now) that will make or break the games. All of the games rely upon the 3DS being able to deliver the 3D and everything else that it has promised. Included in its promises is the whole GameBoy Virtual Console. Link’s Awakening, The Oracle games, Kirby’s Dreamland - plenty of titles to get us all giddy just like I am. If we get what we’re promised then this really should be in the number one spot.




1- The Legend of Zelda: Skyward Sword (Nintendo Wii)

Skyward Sword

But the Nintendo 3DS can’t be in number one because Skyward Sword is. I mean come on, I’m first and foremost a Zelda fan. I’d throw away the chance of experiencing the 3DS just for Skyward Sword. To experience the gameplay and motion controls, to learn the story and theorize and do stuff with the timeline. I love it. This is five years plus in the making. Maybe it’s the greatest Zelda game ever. It has the potential to be better than Ocarina of Time, which is why it deserves more anticipation. Seriously, I’d cheat on Dragon Quest for this any day. As I wait, my sword points skyward.

So there we have the thoughts of one excited teen fan-boy. I must give honorable mentions to some more games that didn’t make my list. No doubt they’re worth looking forward to (not like we can look back to them). They include Pilot Wings Resort (eew), Starfox 64 (mmm), The Last Story (maybe), Resident Evils (nah), Metal Gear Solid (nope), Mario Sports Mix (maybe), Nintendogs + Cats (hmm) and so on. There’s plenty more coming this year. So what are you hanging out for (seriously I thought I was stopping) this year? What is going to empty your wallets, especially when some of us are still trying to catch up on all of last year’s gaming experiences? You just wait for E3 2011 where we’ll get a whole new collection of games to look forward to and make us even poorer. Nevertheless, I remain excited by gaming. Maybe even a little over the top obsessed - we’ll never know.

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2011's Most Anticipated

2010 was the year of the Wii, or so I called it in my Nintendo’s Top Ten of Twenty-Ten list. Now we are here in 2011, and what will it be the year of? I’ve already dubbed it the ‘Year of Zelda’, but it will also be a big year for the Nintendo 3DS, as well as the DS. It’s time for us to look into the coming year and think about what we’re looking forward to. What are we saving our money for? The following is my top ten list of the Nintendo products that I am most looking forward to this coming year. This is what I’m anticipating, although there’s no guarantee that all of them will be out this year. Be warned - I’m pretty excited.

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Cutscene Footage From The Last Story Emerges http://www.zeldainformer.com/cutscene_footage_from_the_last_story_emerges/ Wed, 26 Jan 2011 19:10:00 +0000 http://localhost/wordpress90/?p=1540



We’re not afraid to admit that we just can’t stop gushing with praise and longing for The Last Story. Some clips of cutscenes made their way onto the Internet recently, and they really show off just how much effort has been put into delivering the story. Voice-acted dialogue, as we’ve already seen from gameplay footage, is everywhere - from passersby in the street who yell at you as you “accidentally” run into them to moments where you can eavesdrop from behind a door. It’s a scale we haven’t seen implemented in any Wii game before. With all these “hardcore” elements working for it, will it be able to succeed on Wii? We certainly hope so.


Related:

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We’re not afraid to admit that we just can’t stop gushing with praise and longing for The Last Story. Some clips of cutscenes made their way onto the Internet recently, and they really show off just how much effort has been put into delivering the story. Voice-acted dialogue, as we’ve already seen from gameplay footage, is everywhere - from passersby in the street who yell at you as you “accidentally” run into them to moments where you can eavesdrop from behind a door. It’s a scale we haven’t seen implemented in any Wii game before. With all these “hardcore” elements working for it, will it be able to succeed on Wii? We certainly hope so.

Jump inside for some cutscene footage.

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Reggie Explains Friend Codes on the 3DS http://www.zeldainformer.com/reggie_explains_friend_codes_on_the_3ds/ Wed, 26 Jan 2011 23:55:44 +0000 http://localhost/wordpress90/?p=1541



I am very happy with the vast improvement in friend codes, but as you’ll see after the jump, Nintendo is really dodging the big question as to why we are using codes versus usernames. Certainly everything Reggie is saying is completely doable with usernames - it’s already been done on a console level, with all the parental controls and customizations you can imagine. At least we get to hear it from the horses mouth so we fully understand why this time around Friend Codes aren’t nearly as bad as they were when introduced in 2006. More videos after the jump.




At least they finally made it so digitally distributed content can be transfered to a new system should you lose/break your old system, or naturally want to upgrade to a newer version of the system.

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I am very happy with the vast improvement in friend codes, but as you’ll see after the jump, Nintendo is really dodging the big question as to why we are using codes versus usernames. Certainly everything Reggie is saying is completely doable with usernames - it’s already been done on a console level, with all the parental controls and customizations you can imagine. At least we get to hear it from the horses mouth so we fully understand why this time around Friend Codes aren’t nearly as bad as they were when introduced in 2006. More videos after the jump.

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Mario Sports Mix Official Site Opens http://www.zeldainformer.com/mario_sports_mix_official_site_opens/ Thu, 27 Jan 2011 05:05:00 +0000 http://localhost/wordpress90/?p=1542 mario_sports_title.jpg
In the past few days, Nintendo launched the official site for Mario Sports Mix as well as a series of videos on their Youtube channel, showing off the sports in action, as well as characters and stages that will feature, such as Koopa Troopa Beach, Bowser’s Castle, and others. It’s been a while since I picked up a Mario sports title (Strikers seems so long ago…) and I’ve been looking for a new multiplayer fun-fest for some time. I personally can’t wait for some dodgeball action, and volleyball looks like a more dynamic version of tennis, which I loved on N64.



Check out the video below, put together by our friends at GoNintendo:




Source: GoNintendo

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mario_sports_title.jpgIn the past few days, Nintendo launched the official site for Mario Sports Mix as well as a series of videos on their Youtube channel, showing off the sports in action, as well as characters and stages that will feature, such as Koopa Troopa Beach, Bowser’s Castle, and others. It’s been a while since I picked up a Mario sports title (Strikers seems so long ago…) and I’ve been looking for a new multiplayer fun-fest for some time. I personally can’t wait for some dodgeball action, and volleyball looks like a more dynamic version of tennis, which I loved on N64.

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Daily Reflection: Difficulty in Zelda, 3DS Costs Too Much? http://www.zeldainformer.com/daily_reflection_difficulty_in_zelda_3ds_costs_too_much/ Thu, 27 Jan 2011 06:08:59 +0000 http://localhost/wordpress90/?p=1543 nintendo-3ds-xl.jpg

I find it ironic that I am capping out this day with a post about a “rant” from one of my favorite gaming analysts, Adam Sessler, that actually bashes on the price tag of the Nintendo 3DS as costing “too much”. It’s been making it’s rounds on the internet with several very mixed reactions, most of them being outrage as the price is mostly understood given what we are getting. Heck, Adam acknowledges himself that despite what he thinks the 3DS is most likely going to still sell well. So, he’s not saying it’s really a detriment to sales, it’s just a general outcry that handheld gaming is just too expensive. More thoughts on this inside. Oh, some Zelda stuff too.

Today’s Posts:

2011’s Most Anticipated: Zelda Informer staff member Dathen Boccabella takes a look at some of the best hardware and software that will be gracing us this year.

Conduit 2 Weapon Introduction: A look at some of the weapons Conduit 2 is bringing to the table in the exclusive Wii FPS.

Gamespot Fails at Ocarina of Time 3DS: Gamespot is a well respected website who often seems to have a few gaming blunders in their video content, which makes you wonder if they actually hire people who know what a video game is. Okay, that’s being a tad harsh, but they definitely suck at showing off Ocarina of Time.

Cutscene Footage from The Last Story Emerges: This is a very lengthy, very well put together cutscene from a game we staff are practically begging Nintendo to localize. The game is a behemoth, and is on par to compete with long standing RPG giant Final Fantasy. While I don’t speak a lick of Japanese, the way the characters interact together physically as well as the action on screen just really tickles my fancy. It may take a year of work to localize both text and the voice acting… but it’s worth it. Please make this a holiday 2011 release in the west.

Reggie Explains Friend Codes on the 3DS: Hey, I may want usernames instead of numbers like the rest of the world, but at least it’s confirmed we can recover our digital data should we do the unthinkable and lose our 3DS.

Around the Community:

Enhancing Difficulty in Zelda: Zelda Universe writer dakota takes a deep look at how we gamers call for Nintendo to make Zelda harder. Grant it, I don’t agree with his points or the conclusion - we shouldn’t be forced to make a game hard by applying our own self imposed restrictions - but it’s still an informative read.

Today’s Reflection: Does the Nintendo 3DS Cost too Much?

Look, the Nintendo 3DS is expensive. For 250$ I could almost purchase a Playstation 3, I can purchase a decent version of an Xbox 360, and could purchase a Wii with an extra game. So it is a wonder at the cost and how “accepting” we are of the price tag. Grant it, we have had the DSi come out for about 180$... and it’s a mere 70$ more than that for something that is vastly superior. So what’s the problem?

While I am a fan and will be making this a day one purchase (and I was relieved the system wasn’t 300$ as many feared), I think after watching Adam talk about it a couple times now I finally get what he is saying. The games themselves will be between 40 and 50$, which is already the price of present Wii games (though notably cheaper than the competitors). Still, with a 10$ increase in game prices along with a 100$ increase in initial handheld cost (Nintendo DS was 150$ at launch), it’s true that handheld gaming is moving beyond actually being “handheld gaming”. This may be why companies such as Apple have really been making headway into gaming on the go. It’s cheaper, it seemingly has more creative and addictive games, and frankly it’s just easier to carry around.

As the 3DS hits store shelves for 250$, and the PSP 2 that is supposedly a portable PS3 will debut for what is most likely a 350 to 400$ price tag, you begin to reach the point that portable gaming just isn’t what it use to be. The people buying these systems are no longer gamers on the go, or kids going on long car rides. They are people who simply want to play games that only come out for those systems in the comfort of their own homes. They want to experience Ocarina of Time in 3D and can only do it through the 3DS. They want to play the next Kingdom Hearts game but it only comes out for the PSP2. What you’re really seeing here is that the “handheld” market for Nintendo, and Sony, is mostly about at home playing - it’s just another gaming console we hold in our hands. I mean, why get a PSP2 when it’s just a smaller version of the PS3? Oh, because it has exclusive games.

It’s true - when I game at work I play on my iPod, not my Nintendo DS. Now toss on hefty price tags? I don’t even want to bring it with me anymore. I’d be too afraid of dropping it on cement, or trusting such a pricey handheld around coworkers or friends at school. It’s a handheld… and it’s so damn expensive it shouldn’t leave the house. Doesn’t this defeat what hand held gaming is “supposed” to be? Problem is… it’s going to sell. It’s going to sell very well. Good thing Apple grabbed the moving game market that it seems is no longer targeted by Nintendo. Heck, 3D effect itself has to be kept relatively stable to experience, which isn’t possible on bus trips, train rides, or in the back seat of your parents car.

What do you think? Is the 3DS too pricey to really be a handheld system?

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I find it ironic that I am capping out this day with a post about a “rant” from one of my favorite gaming analysts, Adam Sessler, that actually bashes on the price tag of the Nintendo 3DS as costing “too much”. It’s been making it’s rounds on the internet with several very mixed reactions, most of them being outrage as the price is mostly understood given what we are getting. Heck, Adam acknowledges himself that despite what he thinks the 3DS is most likely going to still sell well. So, he’s not saying it’s really a detriment to sales, it’s just a general outcry that handheld gaming is just too expensive. More thoughts on this inside. Oh, some Zelda stuff too.

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Happy First Birthday Metroid Wiki http://www.zeldainformer.com/happy_first_birthday_metroid_wiki/ Thu, 27 Jan 2011 08:32:02 +0000 http://localhost/wordpress90/?p=1544 Happy First Birthday Metroid Wiki

One year ago today Zelda Informer gave birth to its little sister project - Metroid Wiki (MW). It was a bit odd really, because that was back in the days when we were solely a Zelda community. But the demand was there, which is exactly the reason it happened. Some of you may remember the thread where it all began.

Perhaps Metroid Wiki was our first step to Zelda Informer Plus - the Zelda focused Nintendo news site. Perhaps it wasn’t, who really knows. The point is we have a much larger Metroid fanbase in our community nowadays, and it’s you that this is for. If for some bizarre reason you’ve ever wondered why I stopped posting news at ZI, and just delivered my superb articles, it is because the rest of my time goes to this sweet child o’ mine - Metroid Wiki.

One year online leads to plenty of statistics. The site has 768 content articles, with 4,297 pages and 1,396 images. A total of 299 registered users have made a massive effort of 22,617 edits, which is outstanding, but thanks also goes to our anonymous editors. There are currently 17 active users, and 7 staff members that keep Metroid Wiki going. We also passed the milestone of 1 million views in our first year, sitting now on a total of 1,100,720, which equates to around 50 views to every edit made. Our top three most popular pages are the main page, Other M and Samus Aran.

So, what is going on at Metroid Wiki behind these celebrations you ask? Well there are plenty of wanted pages to create, plenty of stubs that need fleshing out, and a ton more of other stuff. Wikis - not only are they anyone can edit, but they are always growing, improving and having more to be done. You can also nominate and vote on both featured pictures and articles, and if you’re interested, you can put in a staff application to dathenboccabella[at]hotmail[dot]com. We’re currently looking for graphics editing and marketing/public relations staff. Refer to our Now Hiring section for more details.

In the end, what is it that we need most? We need you. We need more users to join our ever-growing community and contribute to this continuously evolving project. In its short time, MW has established itself as a prime source for Metroid info on the web. A massive thanks must go to all of our contributors, our staff and to NIWA for their support. It’s thanks to all of you that we’ve made it this far, and with you we can go even further. Now, let’s party.

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Happy First Birthday Metroid Wiki

One year ago today Zelda Informer gave birth to its little sister project - Metroid Wiki (MW). It was a bit odd really, because that was back in the days when we were solely a Zelda community. But the demand was there, which is exactly the reason it happened. Some of you may remember the thread where it all began.

Perhaps Metroid Wiki was our first step to Zelda Informer Plus - the Zelda focused Nintendo news site. Perhaps it wasn’t, who really knows. The point is we have a much larger Metroid fanbase in our community nowadays, and it’s you that this is for. If for some bizarre reason you’ve ever wondered why I stopped posting news at ZI, and just delivered my superb articles, it is because the rest of my time goes to this sweet child o’ mine - Metroid Wiki. Take the jump inside for all of the number crunching, the official Metroid Wiki update, and of course, the celebration party.

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NGP (PSP 2) Vs. Nintendo 3DS Round 2: Fight! http://www.zeldainformer.com/ngp_psp_2_vs_nintendo_3ds_round_2_fight/ Thu, 27 Jan 2011 15:05:07 +0000 http://localhost/wordpress90/?p=1545 500x_ash2_01.jpg

When it comes to handhelds no one has ever done it better than Nintendo. Late last night and early this morning the PSP2, code named Next Gen Portable (NGP), was revealed to the world in pretty spectacular fashion. While it doesn’t nearly boast PS3 graphics as some people claimed, Sony admitted the graphic capabilities were “close” to a PS3. Considering it’s running around with a quad core processor and a stunning 5inch 900xwhatever display that is just magnificent it might as well stay in the “portable ps3” category. Oh, it has dual joysticks - thought many claim they are merely just improved versions of the PSP’s nub analog stick. This is definitely one powerful system. However, sony decided to do something a little different this time around.

They naturally made the giant front screen a touch pad, following in the steps that Nintendo and Apple have set up with their devices. What wasn’t expected, however, is a panel on the backside of the system that is also a touch pad - more similarly related to a laptop mouse type technology. Apparently you can touch the back pad and front at the same time to create new and unique gameplay experiences. Most of the footage shown off using the back touch bad was to create a “pressing up” impression in the game, minipulating the actual ground to move balls around, and at one point used in Uncharted to climb some vines. Nothing overly impressive, but like the DS more unique functions are sure to spring out of the technology.

There was no price point released, but the product is due out by the end of this year. This really brings the Nintendo 3DS verse the Sony NGP debate squarely to the front of the gaming world. From the few videos out there and the impressions of the games for the NGP so far, it appears that the 3DS does hold up well graphically in comparison. Outside of the fact the 3DS also boasts some impressive processing power, the resolution differences between the two screens are minimal. The Nintendo 3DS is a 800xwhatever resolution, so the NGP only edges it slightly, which is a big deal in looking at the pixels.

The big debate is this right now: NGP features two thumb sticks, more power, and a back pad touch control system. The Nintendo 3DS features “optional” 3D effects without glasses, more power, and a circle pad (essentially, one thumbstick). Which one is better? Which one wins? Until we see some more compelling uses of the touch pad on the back of the NGP, the edge still has to go to the 3DS. Heck, the 3DS is expensive already, so I can’t imagine what the price point will be for the NGP.

NGP also has 3G wireless support, gets games via digital downloads only (so it appears, sorry retailers),a nd bluetooth support. Both features the 3DS doesn’t have, thought naturally the 3DS can and does use the internet at decent speeds, and features a nice streepass feature that mimicks what the bluetooth assuredly provides the NGP. Overall, both are impressive systems, but for now, fanboyism aside, the 3DS still takes the cake. It has 3D without glasses, something no one saw coming. The NGP has a nice back touch bad, but so far it appears gimmicky at best. We just haven’t seen enough. Nintendo 3DS, you win round 2.

Source: Endgadget

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When it comes to handhelds no one has ever done it better than Nintendo. Late last night and early this morning the PSP2, code named Next Gen Portable (NGP), was revealed to the world in pretty spectacular fashion. While it doesn’t nearly boast PS3 graphics as some people claimed, Sony admitted the graphic capabilities were “close” to a PS3. Considering it’s running around with a quad core processor and a stunning 5inch 900xwhatever display that is just magnificent it might as well stay in the “portable ps3” category. Oh, it has dual joysticks - thought many claim they are merely just improved versions of the PSP’s nub analog stick. This is definitely one powerful system. However, sony decided to do something a little different this time around. Hope inside for the debate to rage on.

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Is Handheld Gaming About to Explode? http://www.zeldainformer.com/is_handheld_gaming_about_to_explode/ Thu, 27 Jan 2011 23:16:03 +0000 http://localhost/wordpress90/?p=1546 handhelds_explode.jpg
With the Nintendo 3DS set to release in March and the Sony NGP slated for sometime this holiday season, and talk of tablet and smartphone gaming abuzz, it seems like most of what we have to look forward to in 2011 has to do with portable software. Setting aside questions of which is better, the 3DS or the NGP, could this year see a renewed attention to handhelds? Some analysts say yes.

I think NGP will do well in the mid to long term as well, and with NGP and 3DS in the market, the dedicated portable gaming market is set for another five to seven year cycle. Convergent portable devices such as smartphones and tablets can’t compete with either NGP or 3DS on performance, game quality or online capabilities and are unlikely to do so for at least five years.



There are still a lot of unknowns about the NGP… I think its direct competition will be the Nintendo 3DS which means price could be crucial. I think a price of $300 is needed to be competitive in that respect. They should have a very strong software lineup and I think that should definitely help in the competition. Overall we are looking for a pretty strong revitalization of the dedicated portable market over the next few years. While we had been looking at much of the growth in games for phones and other non-dedicated game devices (tablets), now we are redoing our estimates to up our forecasts for the dedicated devices. The main question is how the NGP will fare against the 3DS.


The first quote comes from M2 Research’s Billy Pidgeon, the second from eDFC Intelligence’s David Cole. Both of them seem to be of an accord that Nintendo and Sony’s game consoles will definitely own handheld gaming, but neither of them can comment yet on how the two will perform against each other. But another thing they agree on is that there’s going to be really solid development in handheld gaming during the upcoming hardware generation.



A few days back I mused about how increasing hardware and software prices suggest that handheld gaming may cease to be the “budget” alternative to console gaming. We saw with the PSP and are now seeing again with 3DS and the NGP that handhelds are beginning to adopt the same “values” in terms of software as their console counterparts. Not only in the graphics department and in the sense that “3D” games have encroached in the handheld arena, which was long considered to be the realm of old school games - see the GameBoy Advance which had remakes of the original Mario Bros. titles and a line of NES Classic Series games - but also in the sense that it looks like next-gen handheld software is going to abandon the “pick up and play” philosophy that was partly responsible for driving handhelds up to popularity in the first place.



I can’t say whether this will be healthy for handhelds in the long run, but suffice to say that based on the current software lineups, I think we are going to be seeing some major changes in handheld gaming. So far they seem to be proceeding full steam, so I’m hopeful that 3DS (and NGP) will succeed in bringing handhelds “to the next level.” However, I can’t help but wonder whether that means we’ll be leaving the classic values behind. Are the results worth the cost? Or will this new direction leave many gamers behind as the N64 and GameCube left many classic Nintendo fans behind?



Source: GameDaily, GoNintendo


Related:

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With the Nintendo 3DS set to release in March and the Sony NGP slated for sometime this holiday season, and talk of tablet and smartphone gaming abuzz, it seems like most of what we have to look forward to in 2011 has to do with portable software. Setting aside questions of which is better, the 3DS or the NGP, could this year see a renewed attention to handhelds? Some analysts say yes.

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Pachter's Prediction, Wii Needs Another Price Cut http://www.zeldainformer.com/pachters_prediction_wii_needs_another_price_cut/ Thu, 27 Jan 2011 23:40:00 +0000 http://localhost/wordpress90/?p=1547 wii_price_cut.jpg
Michael Pachter’s back with yet another doomsday prediction for Wii. Yes, it involves Kinect and Move; yes, presumably they’re “legitimate substitutes for Wii” that Nintendo needs to address with a new home console; and of course the immediate solution is a price cut! (Because the last time Wii saw a healthy increase in sales, it was because of a price cut, not at all because they released all-time best-selling software.)


Despite the introduction of 3DS at the end of FY:11, we believe Nintendo sales could be flat (or possibly decline) in FY:12 without a new Wii model, especially as competitive hardware from Microsoft and Sony comes down in price. The Microsoft Kinect (launched in November) and PlayStation Move (launched in September) are each vying for a large portion of the Wii’s traditional market, casual gamers. We believe the Kinect in particular has had a very strong debut, and view it as a legitimate substitute to the Wii, especially at the Arcade bundle price of $299. Sony will likely have to lower the price of its PS3 bundle next year in order to take significant share from Nintendo, and we don’t expect that to occur until mid-year at the earliest.



Once Microsoft and Sony cut prices, we think that Nintendo will have little choice but to do the same, further pressuring revenues and margins.



Many of you might be wondering: “Why bother reporting on Pachter at all? How often has he been right about the Wii?” Good question. This time, it’s because I think there is something to this whole “Wii is in trouble thing” that needs to be addressed - but it not surprisingly has nothing to do with price cuts.



It does, however, have to do with the extremely lacking software lineup for Wii in 2011. Outside of The Last Story, which just debuted in Japan, Mario Sports Mix, and The Legend of Zelda: Skyward Sword, there’s literally nothing noteworthy on the Wii’s release schedule. At least, nothing that’s been revealed to the press or to the public as of yet. If we’re lucky, Nintendo will have a trick or two up their sleeves to reveal at this year’s GDC or E3, but if not, then the Wii really is in trouble - and a price cut won’t do anything to save it.



So what’ll it be, Nintendo? More Wii Motion Plus software? A follow-up to Skyward Sword? F-Zero? StarFox? A new Mario game? Donkey Kong Country Returns Again? We all know that when you dedicate yourselves to your core software, awesome ensues. Is there more to come later this year, or will Skyward Sword mark the end of the Wii? (Incidentally, when is that game coming out, anyway, and are you going to do anything for Zelda‘s birthday like you did for Mario‘s?)



Source: IndustryGamers


Related:

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wii_price_cut.jpgMichael Pachter’s back with yet another doomsday prediction for Wii. Yes, it involves Kinect and Move; yes, presumably they’re “legitimate substitutes for Wii” that Nintendo needs to address with a new home console; and of course the immediate solution is a price cut! (Because the last time Wii saw a healthy increase in sales, it was because of a price cut, not at all because they released all-time best-selling software.)
Jump inside for a full quote from Pachter, and my thoughts on the matter.

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Daily Reflection: Nintendo Is Just Too Hard To Keep Up With http://www.zeldainformer.com/daily_relection_nintendos_just_too_hard_to_keep_up_with/ Fri, 28 Jan 2011 04:59:00 +0000 http://localhost/wordpress90/?p=1548 Nintendo Characters

The days tick over quickly here at ZI, where there’s so much going on - both within and without of our community. Nintendo just has so much going on to keep us busy. So many games coming up, so much to discuss. When will the titles we’re expecting for the 3DS come? How much will the 3DS end up costing? Luckily there’s several of us keeping ZI updated, because it’s just too much for one person. With that said, here I am tonight filling in for Nate with our end of day reflection. Jump inside for a recap of our posts, the goss around the community, and my thoughts on ‘keeping up’ with Nintendo.

Today’s Posts:

Pachter’s Prediction, Wii Needs Another Price Cut: Due to the increased competition in the market with Playstation Move and X-Box Kinect, is a price cut the only way for the Wii to remain competitive? Alex Plant discusses Michael Pachter’s opinion on the matter.

Is Handheld Gaming About to Explode?: Smartphones, the 3DS, the NGP - it looks like 2011 is shaping up to be a year where portable gaming really takes off and becomes more prominent in society. Alex Plant looks at the possibilities.

NGP (PSP 2) Vs. Nintendo 3DS Round 2: Fight!: With the upcoming release of both the Nintendo 3DS and PSP2 (aka - Next Gen Portable - NGP) is the industry of portable gaming going to really take of? It looks like there is going to be some heated competition. Nate discusses the similarities and differences of the two and looks at how they match up.

Happy First Birthday Metroid Wiki: Zelda Informer’s side project, Metroid Wiki, turned one year old today, which is a fabulous feat. Be sure to get involved in this ever-expanding and growing community.

Around the Community:

Curiosity Shop #045: Zelda Dungeon Mailbag: Axle the Beast delivers Zelda Dungeon’s mail bag, after a two week hiatus. There are nine questions answered such as “There’s always talk of wars in Hyrule but we never see them. How do you feel about a game in the middle of one?” and “What do you think of Zelda games without Princess Zelda in them?”.

Today’s Reflection: Nintendo Is Just Too Hard To Keep Up With

For us Nintendo fans, there just doesn’t seem to be any rest. Often people complain that Nintendo has large gaps where there isn’t any big software releases, and that’s true, but not at the moment. There are so many upcoming games, so many past games, and so many present games for us to experience. There’s such a range. Nintendo has become so large and targets such a wide audience, that I feel like I just can’t keep up, let alone catch up. Both monetarily and time-wise.

Here at ZI we just barely manage to keep up with all of the main Nintendo news - that’s thanks to there being multiple of us. Other people can’t experience games for you though. There are so many great games in Nintendo’s past that I’m still longing to experience - Link’s Awakening, Oracle of Ages and Seasons, Four Swords, Four Swords Adventures, Super Mario Sunshine, Pokemon Battle Revolution, Silent Hill: Shattered Memories. My list goes on. But forget nostalgic games of the past - I’ve still got to catch up from last year alone: There’s Golden Sun: Dark Dawn, Kirby’s Epic Yarn, Donkey Kong Country Returns, Epic Mickey and Metroid:Other M.

And 2011 is hardly here yet. There’s the 3DS to come along with all of its games like Kid Icarus: Uprising, Ocarina of Time, Professor Layton, Mario Kart, Paper Mario and so on. There’s Skyward Sword, Dragon Quest VI, Pokemon Black and White and more and more. Sure there may be occasional gaps in Nintendo’s releases, but there sure is a pretty consistent stream of games. A stream that I doubt we can all keep up with.

There will of course be the issue of money - more relevant to some of us than others. We simply can’t afford hundreds, even thousands of dollars per year on our gaming hobby. Gamers do vary and I don’t like to generalize, but largely we are students and part time workers. Gaming is an expensive hobby. There’s also the issue of time. Even if we can afford them - with work, study, family, friends, relationships and everything else - we can’t fit in the time to experience every game. Unless we can somehow come across endless money and learn to live without sleep we must compromise.

Heading into 2011, what are my plans? Learning to prioritize. There are some gaming experiences that I’m just going to have to pass up. Others like Skyward Sword I know I won’t miss. I’ll end up missing a lot of great games, and probably experiencing some bad ones, but that’s a judgment I have to make. Is that good enough? Perhaps it is reasons like this that there are game rental places, but I’m not gonna go there. What about you? What do you think? Is Nintendo just too hard to keep up with? How do you manage?

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Nintendo Characters

The days tick over quickly here at ZI, where there’s so much going on - both within and without of our community. Nintendo just has so much going on to keep us busy. So many games coming up, so much to discuss. When will the titles we’re expecting for the 3DS come? How much will the 3DS end up costing? Luckily there’s several of us keeping ZI updated, because it’s just too much for one person. With that said, here I am tonight filling in for Nate with our end of day reflection. Jump inside for a recap of our posts, the goss around the community, and my thoughts on ‘keeping up’ with Nintendo.

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Destructoid Presents Ideas to Win Back the Hardcore Gamer for Nintendo http://www.zeldainformer.com/destructoid_presents_ideas_to_win_back_the_hardcore_gamer_for_nintendo/ Fri, 28 Jan 2011 14:33:07 +0000 http://localhost/wordpress90/?p=1551



They have much more to say on the matter than this simple video. It’s been a constant ongoing discussion amongst Nintendo fans specifically about the kind of audience Nintendo has lost with the Wii. The hard part about blaming the Wii for what they lost is that the Wii happened because the Gamecube failed commercially. Sure, Nintendo still made a profit (they have never posted a year of losses) but in general 3rd parties started to gravitate away from Nintendo because of the failure of the Gamecube.

Most of that is thanks to the Wii. It’s the only console to simultaneously “win” and “lose” a console generation. On one hand, the Wii has outsold its direct competition nearly two to one, and is the home to some very profitable games, like Wii Play, Just Dance 2, Super Smash Bros. Brawl, and New Super Mario Bros. Wii. On the other hand, many developers, publishers, and gamers have been repulsed by the Wii from day one. As a result, the vast majority of today’s most popular and influential third-party games aren’t on the Wii, leading many gamers to consider the console a failure at best, and an embarrassment at worst.

Alright, so destructoid makes a valid point here. We’ve known for awhile that third party support has simply vanished. We use to get Goldeneye, Resident Evil 4, Conker’s Bad Fur Day - Hell Final Fantasy use to be on Nintendo’s home console. Point is they have lost almost all of that support. Sure, we still get stellar titles like Monster Hunter Tri, or the very overlooked and brushed off Dead Space: Extraction. There have been other good titles like No More Heroes, Madworld, and Red Steel 2. There has been some support - but a lot of the major companies have turned their shoulder. Sure, we get modern warfare on the Wii, but it’s watered down because the console just can’t handle the full game. It’s undeniable that Nintendo has lost the big name third party support. I don’t think this is entirely the Wii’s fault - they were behind on switching from catridges, and when they did they took a risk with minidiscs. Well, those never caught on. By the time they finally went to CD-Roms, the world was already moving into Blue-Ray and HD DVD. Point is that they got into the DVD disc realm a bit late.

How to Make the Lost Gamers Fly Back to Nintendo… According to Destructoid:

Step one: Drop the Wii Name

The Nintendo “Wii” may mean “an all-inclusive console for people of all ages, races, genders, and cultural backgrounds,” but to most dedicated gamers, it means “pandering to my parents and my younger siblings because the GameCube failed so Nintendo has given up competing with Sony and Microsoft for my attention.” In short, Wii equals “Nintendo’s betrayal” to a lot of people, and it always will. Just uttering the word causes some people I know to recoil in disgust.

There are a couple fundamental problems with simply dropping the Wii name. Before you get too deep into winning back the consumers that they lost, they can’t forget about the consumers that they gained. To the casual fans, the Wii is massive brand. To them, the Wii IS gaming, and just to hear it uttered them means “fun”. My mom loves the Wii, and if another console from Nintendo came out without Wii in the title she wouldn’t even know it existed. Nintendo isn’t going to abandon the audience that they have really captured with their products. However, most analysts are agree that casual fans are casual for a reason - they buy games sparingly wont be looking to buy a new console if they are still having fun with the old. Very true points.

So, it’s a matter of how badly Nintendo feels they need to win back what they lost to have future success. Of course, a rename isn’t going to really fix the perceived real problems.

Step two: Add Some Damn Power

There was a time when gaming occupied the same space in people’s minds as newspaper comic strips; light diversions for adults, fully engrossing for kids, and a career path for artists. With this console generation in particular, gaming has become much more than that. While gaming may still be comparable to the porn industry in terms of how much respect it gets from the mainstream media, it’s much closer to the realm of Hollywood films in terms of how much money they cost to make, and how much money the generate, and how deeply they’ve penetrated our culture.

Just as people want variety in their blockbusters, they want variety in the games as well. People want the option of seeing Toy Story 3 and Avatar. If Nintendo wants to keep up with Microsoft and Sony in the next console generation, they’re going to have to provide those options, and every option in between.

So Nintendo had a very viable excuse to not go ultra powerful at the start of this present generation. For starters the tech was just overly expensive. The Xbox 360’s main version debuted at 399$, and the Playstation 3 cheapest model chimed in at a cool 499$, with the premium model going for 599$. That is a lot of money for a home console. Nintendo decided such prices just weren’t acceptable to the gaming market at the time and thus wanted to create a much cheaper console, but one that offered something no one had seen before. They successfully pulled that off with the Wii coming out at the 250$ price point. It’s commercial success speaks for itself.

More than that, the Gamecube competed with the PS2 and the Xbox, but it failed commercially. Although, some can point to the difficulty of converting to a minidisc as the main problem. That, and the lunchpale box itself just didn’t look like something you wanted to show off by your TV.

I agree in part that the next Nintendo console must advance power wise. Now that the PS3 and Xbox 360 tech has become much more affordable (you can get a good 360 for the price point the Wii Launched at, and a PS3 for merely 50$ more), it only makes logical sense that the next console is AT LEAST as powerful as the PS3. Sure, that may be so “current gen, not next gen” - but I think you will find that the next generation of powerhouses from Sony and Microsoft will not be notably much better than the PS3 can produce. This would allow Nintendo’s next console to still be affordable, and able to compete with the competitors. They ability to also throw in a blue ray player would be great, but isn’t required. In fact, it would make the console cheaper to not have it.

Step 3: Publish one T- or M-rated game, just to say you did

This one is really just for Nintendo of America. In Japan, Nintendo publishes all kinds of games, from the ultra-violent Zangeki No Reginliev, survival horror favorites like Fatal Frame, auteur-produced RPGs like The Last Story and Mother 3, obvious long-time favorites like Mario and Metroid, and of course, the sterile and tame Wii Play and Wii Party titles that have become the public face of the Wii brand.

So true. Nintendo of Japan has published a large scope of games, where as in America we seem to not get the more “violent” Nintendo games. I don’t get this strategy. Why do I have to import the Wii’s best titles not named Mario and Zelda? This shouldn’t be a problem in this age of gaming - so next time they help create an epic like The Last Story for a future console, at least announce plans of release in the western world, even if it’s a year later. Nintendo knows how to get involved in T and M rated games (sorry Twilight Princess, you just don’t count) despite the claim that they just don’t “do that genre well”. Yeah, well, in Japan you’re doing just fine. Don’t you realize western gamers want that too? No worries, your image for the Just Dance players wont change because an M game is released.

Step 4: Never force us to waggle again

Still, there are millions and millions of gamers that see the NES controller as far from adequate. They won’t touch a home console unless it comes armed from day one with a dual-analog stick controller, and an army of games to go a long with it. If Nintendo can find a way to make their first motion controller have the built-in functionality of an NES controller, I’m sure they can find a way to put motion controls together with a traditional dual-analog set up. Don’t ask me how they could do that. They’re Nintendo; I know they could pull it off if they wanted to.

I think the real strategy for Nintendo in making the dual analog stick controller become a more realistic option (not requiring us to buy an Classic Controller in order to play those type of games) is to include both at launch. When you get a Wii 2, or whatever it’s called - give us an improved motion controller AND a wireless dual analog controller. Show the system can support both brands and push them equally. This will keep the motion audience you have captured and show the rest of the audience you still find value in the old controls. Sure, us purist know you do (hello Brawl), but the rest of the world doesn’t.

Step 5: Go overboard with online

No quotes here - this one is is obvious. Nintendo either needs to decide they aren’t an online system, or they need to go all the way. They can’t offer some demos, some DLC, and call it good. They need to fully commit or stop trying all together. The 3DS shows that Nintendo is more than willing to commit to the online aspect of gaming. They need to bring that system, but improved, into the next console.

In the End

Destructoids piece says a lot more, and while I agree with a lot of it there is some parts that make me scratch my head. The Wii is great, I love it, but it’s no secret it does gather a lot of dust, and that’s saying a lot considering I play it frequently. Still, I haven’t touched my Wii in a week, but I just played my xbox 360 yesterday. I wouldn’t even have an xbox 360 if Nintendo could find a way to provide the complete package.

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They have much more to say on the matter than this simple video. It’s been a constant ongoing discussion amongst Nintendo fans specifically about the kind of audience Nintendo has lost with the Wii. The hard part about blaming the Wii for what they lost is that the Wii happened because the Gamecube failed commercially. Sure, Nintendo still made a profit (they have never posted a year of losses) but in general 3rd parties started to gravitate away from Nintendo because of the failure of the Gamecube. Step inside to see the conversation literally rage on.

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Kirby Wii Trailer is Just Too Cute http://www.zeldainformer.com/kirby_wii_trailer_is_just_too_cute/ Fri, 28 Jan 2011 14:53:32 +0000 http://localhost/wordpress90/?p=1549



Okay, so it looks like I spoke too soon yesterday when I asked Nintendo about what we should expect for Wii in 2011. Last night they released a trailer of the upcoming Kirby title for Wii to their investors. I know you’re thinking “but they just released a Kirby game last fall!” This one looks like a return to traditional Kirby gameplay, with power-stealing, Dream Land exploring, side-scrolling excellence. And it’s lost none of the charm of the original games.



UPDATE: According to Nintendo Japan’s quarterly report, this game’s listed as a DS title… It’s listed on the investors’ report as a Wii title, however.



Trailer highlights - Kirby smacks some Waddle Dees with a giant sword at 0:09, summons a giant flame serpent at 0:13, spits out a monster star at 0:23, and plays Indiana Jones at 0:28. Now, I loved Kirby’s Epic Yarn, but seeing what they can do with classic Kirby on a current-gen console somehow has me even more intrigued.



And there’s even more news that comes out of this report, so stay tuned as we deliver you the rest.



Source: Nintendo Japan

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Okay, so it looks like I spoke too soon yesterday when I asked Nintendo about what we should expect for Wii in 2011. Last night they released a trailer of the upcoming Kirby title for Wii to their investors. I know you’re thinking “but they just released a Kirby game last fall!” This one looks like a return to traditional Kirby gameplay, with power-stealing, Dream Land exploring, side-scrolling excellence. And it’s lost none of the charm of the original games.

UPDATE: According to Nintendo Japan’s quarterly report, this game’s listed as a DS title… It’s listed on the investors’ report as a Wii title, however.

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Pandora's Tower: Nintendo's New First-Party IP http://www.zeldainformer.com/pandoras_tower_nintendos_new_first-party_ip/ Fri, 28 Jan 2011 15:16:51 +0000 http://localhost/wordpress90/?p=1550 pandoras_box_wii.jpg
At the same investors’ meeting where Nintendo revealed the Kirby Wii trailer, they also teased one of their newest games: Pandora’s Tower. We don’t know

much

anything about the game, but they did put up a teaser site for the game. The voice actress on the site reportedly says: “Dying with beauty, or living with ugliness. Which would you be happier with?” (Thanks to GamrConnect for the translation!)



So the real question is - what is it, and is it coming to the West anytime soon? If I had to guess, I’d say it’s an RPG, especially with the most recent Iwata Asks talking specifically about the genre. Apparently the game is built on a number of Biblical references, which should prove to be intriguing. Fortunately, the game’s slated for a Japanese release sometime this spring, so we’re sure to find out more about it in the coming weeks and months.



Source: Nintendo Japan

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At the same investors’ meeting where Nintendo revealed the Kirby Wii trailer, they also teased one of their newest games: Pandora’s Tower. We don’t know

much

anything about the game, but they did put up a teaser site for the game. The voice actress on the site reportedly says: “Dying with beauty, or living with ugliness. Which would you be happier with?” (Thanks to GamrConnect for the translation!)

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Nintendo Says Skyward Sword is [Nearly] Finished, Won't be Coming Until After Ocarina http://www.zeldainformer.com/nintendo_says_skyward_sword_is_finished/ Fri, 28 Jan 2011 15:17:46 +0000 http://localhost/wordpress90/?p=1552 ss_final_touches.jpg
Last but not least, and most important to Zelda fans, the report from the investors’ meeting affirmed that Skyward Sword is “now entering into the final completion stage” of development. No release date was set, but with good news like this coming out of Nintendo’s mouth as we head into the 2011 software year, it’s extremely likely that we’ll be getting a date soon enough. The question now is how soon.



UPDATE: Apparently not soon enough. Iwata tells us to expect Ocarina of Time 3D first. That’d push Skyward Sword back to sometime after E3. UPDATE PART DEUX: Official translation of the full quote below.


Shigeru Miyamoto of Nintendo told me that he had a strong feeling that the new play control realized by Wii MotionPlus, which is now integrated into our Wii Remote as Wii Remote Plus, could significantly expand the comfort of the game play, especially when used in games like “The Legend of Zelda.” His team is now entering into the final completion stage of the game.


Talking about The Legend of Zelda franchise, what people called a masterpiece in the days of Nintendo 64, “The Legend of Zelda: Ocarina of Time” has been in the process of being remade for Nintendo 3DS, and this Nintendo 3DS version is expected to hit the market earlier.



Nintendo also made mention of Zelda‘s 25th anniversary,

so it’s possible we’ll see Skyward Sword debut as early as February (probably not in time for the exact day) or early March

, but as we saw with Mario these anniversary releases can be postponed a few months. What I’d like to know is whether these “finishing touches” include Western localization. Zelda games have typically been great at having international releases in recent years, so it’d be nice to see that continue with Skyward Sword.



Either way, it sounds as though the game is more or less finished and ready to launch whenever Nintendo can wrap up production,

so we’ve got a lot of hope for an early 2011 release on target with their previous projections.

And with constant reassurance that the game wouldn’t release until it’s “perfect,” I can’t help but be absurdly excited.



Source: Nintendo Japan

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Last but not least, and most important to Zelda fans, the report from the investors’ meeting affirmed that Skyward Sword is “now entering into the final completion stage” of development. No release date was set, but with good news like this coming out of Nintendo’s mouth as we head into the 2011 software year, it’s extremely likely that we’ll be getting a date soon enough. The question now is how soon.

UPDATE: Apparently not soon enough. Iwata tells us to expect Ocarina of Time 3D first. That’d push Skyward Sword back to sometime after E3. UPDATE PART DEUX: Official translation of the full quote inside.

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Connections: Spirit Tracks http://www.zeldainformer.com/connections_spirit_tracks/ Tue, 01 Feb 2011 20:06:00 +0000 http://localhost/wordpress90/?p=1553 connections_ST_header.jpg
We live in a global world. We can travel distances that would once have taken years to span in less than 24 hours. We can communicate with people on completely different continents virtually instantly via the Almighty Internetz. We all contribute to a world economy by buying goods manufactured in and imported from foreign countries. Whereas the world was once sharply divided between East and West, now we see a blending, a deep connection, that binds us together in the world community.



Nintendo serves as a key example of just what globalization has accomplished. For years, Nintendo has produced characters and franchises that are beloved the world over. They’ve taken an Italian plumber from Brooklyn and made him one of the biggest pop culture heroes in history, they’ve brought the legends of the medieval West to life in the land of Hyrule - they even managed to bring something as blatantly Japanese as Pokémon to a worldwide audience.



Spirit Tracks isn’t just a Zelda legend that happens to feature trains - it’s a reflection on this trend towards a more connected world. While Wind Waker and Phantom Hourglass featured ship travel, one of the first forays into true global transit, Spirit Tracks takes it one step further with the introduction of the locomotive. Due to the train’s interconnected rail track system, emphasis on transporting freight from place to place, and overall greater impact on the industry of moving people from place to place, it serves as a powerful symbol for modern society.



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The game’s story opens with the gradual disappearance of the Spirit Tracks, the magical rail system that binds the kingdom together. Without the tracks, trains cannot move between the various villages of Hyrule, and as a result trade grinds to a halt and people are left stranded. This image is paralleled by the segmentation of the Tower of Spirits, the hub of the kingdom, and Zelda’s separation from her body. Without these fundamental connections to the world, the seals on evil weaken, and Zelda cannot act in her capacity as the ruler of the kingdom. If nothing is done to solve these calamities, Hyrule’s way of life will collapse. Hyrule City will no longer receive shipments of fresh fish from Papuchia on the coast; Aboda Village won’t be able to sustain its Cucco-farming industry; the Gorons won’t have a way to quell the fires that rage across their village.



Think about what would happen if our society’s infrastructure were to collapse due to a massive power failure, the erosion of the Internet, a topsy-turvy reversal of the world economy. What would happen? This question has been the subject of much attention in recent years, and has spawned countless books, documentaries, and feature films, most of them concluding that life as we know it would change forever.



Spirit Tracks represents the possible disasters that could ensue through its main antagonist, the Demon King Malladus, whose name comes from the Latin word for “evil.” With the Spirit Tracks gone, Malladus is freed from his prison and returns to threaten mankind once again. It takes the restoration of the magical connections across the land and the cooperation of the heroes of Hyrule and the servants of the ancient spirits to finally defeat him once and for all.



The message is clear: now that the global community has formed, we need to maintain the strong bonds that tie us to one another if we are to survive together. Without this collective effort, we’ll have to face our own demons - we’ve already done so twice during the first two World Wars, and many believe that humanity could not survive a third. We must strive to maintain not only our local and national communities, but the international community, which we all depend on and are part of.



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Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.


Related:

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Trains in Zelda - I don’t think anyone saw it coming. Amidst the massive fan backlash, the joy of train enthusiasts, and overall puzzlement of the general gaming community, however, I don’t think anyone has ever taken the time to think about what the trains in Spirit Tracks represent. This edition of Themes in Motion explores this controversial moment in Zelda history from a thematic perspective.

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Zelda Theorizing Isn't Dead (Top Ten Zelda Theories) http://www.zeldainformer.com/zelda_theorizing_isnt_dead/ Sat, 29 Jan 2011 00:00:00 +0000 http://localhost/wordpress90/?p=1554 Zelda Theorizing Isn't Dead

Count this author as one with a recent fetish for doing top ten lists. There was my top ten games of 2010, my top ten most anticipated games of 2011, and now, my top ten Zelda theories of all time. The obsession with top ten lists I can’t explain (it’s not a lack of ideas I assure you), but I can explain why I’ve chosen to do one on Zelda theory articles. All too often in Zelda communities I see and hear people proclaiming that theorizing is dead. It even happens on our forums. The reason for this piece is to let you know that Zelda theorizing is far from dead.

Sure, it may be going through a quiet period at the moment given that Spirit Tracks is passed, and Skyward Sword is yet to come, but that isn’t death. It may not be prominent in the community like I can assure you it will be here at Zelda Informer once Skyward Sword hits, but if you want Zelda theorizing it is there for you. People may get over it from time to time, or think that they have found all of the answers they need for the moment and move on, but new people take their place.

Yes, newbies, (or less politely - noobs/n00bs/newbs) are theorizing. We have to remember that we were all new once, and we all had those moments that we’d wish never happened. They’re embarrassing to look back upon really. To be a respected theorist, you have to start somewhere. Personally, I’d rather not remember the days of ignorance on the split timeline, or how I somehow tried to squeeze Master Quest in there. The thing is, the newbies are the future. Call it cliché if you wish. To those of you familiar with Nineteen Eighty-Four by George Orwell - “if there is hope it lies in the proles”. In Zelda theorizing, hope lies in the newbies.

As long as there is fresh blood there is much to learn, there is new ideas, and there are new discoveries. And in Zelda, there is always room for more discovery. You may think you’ve analyzed everything, but there is always more. More depth. Things you’ve missed. So you must realize that theorizing is far from dead. Theorizing being dead is just the perception of those who are over it. I’ll admit that I haven’t been into theorizing for years, and probably won’t be until Skyward Sword. It may be dead to me at the moment, but it isn’t for others. It is threads like this on our forums which remind us that Zelda theorizing is an ongoing hobby.

Theorizing is timeless. Never ending. So many great theories of the past hold as much for us today as they did back when they were first conjured up. When I read them years later they still help me to understand Zelda even more. They remind me, that despite what people may think, the timeline is only one aspect of Zelda theorizing. Interpreting and piecing together the moral messages of Zelda requires aspects of Zelda theorizing too. I present to you my top ten Zelda theories. Of course it is subjective and my opinion, so keep that in mind.

There is sad point though: there is such a range of great theories hidden away on small online communities where few people have seen them. It’s just like those small bands playing gigs at their local pubs with great songs that we’ll never know. To make this list the theories have to of been formally presented and made it to prominence in the online Zelda community. All of the articles received largely positive feedback from the community at their time of release. You’ll also notice some unintentional Zelda Informer bias due to us being the only site to produce theory articles for a good two year period there, from 2007 to 2009. Regardless of your theorizing past, these pieces always have something to offer to get your mind going. Also just note that any Zelda Informer articles posted before mid-2010 don’t have the comments before that time as publicly viewable, due to our new commenting system. I also tried not be be self-biased, but I do love my work - I won’t hide that.

10 - A Hero Before Ocarina of Time

Author: Nick Geml (nick)
Release date: September 4 2007
Site: Zelda Informer
Summary: Back in it’s time not much was thought of this piece. It made some very strong points from limited evidence, but there wasn’t much more to it. How times change. With Skyward Sword just around the corner, we all know that there is a hero before Ocarina of Time. Looks like theorizing isn’t just about understanding games of the past, but what’s also to come. This was a great prediction and piece of insight.

9 - Origin of the Interlopers

Author: Dathen Boccabella (Melchizedek)
Release date: May 8 2009
Site: Zelda Informer
Summary: This was the first article I ever wrote for Zelda Informer, so it has a special place in my heart. It looks at the characteristics of the Twilight Realm and the Twili in an attempt to understand where the interlopers came from. Lanayru’s story from Twilight Princess is quite ambiguous, and this is me trying to make sense of it. Whether you agree with the theory itself or not, its great food for thought.

8 - The Philosophy of the Wind Waker (Parts 1-5)

Author: Dan Merrill (Hylian Dan)
Release date: March 7th 2010 - April 4th 2010
Site: Zelda Universe
Summary: In any area of study, to be a great theorist you have to be well versed with its philosophies. To me, theorizing is just as much about understanding the game’s philosophy, because that helps us to form opinions and develop connections. This superb five part series from what many will call the best Zelda author ever helps us to understand the message of The Wind Waker - with both inspiration for our lives and pathways for us to better understand the game.

7 - Kaepora Gaebora’s Sage

Author: Fingers
Release date: December 22 2007
Site: Zelda Informer
Summary: When I was new to theorizing this was one of the first things that I ever read. It stood out to me for being out there and not what you’d expect. We all know both Kaepora Gaebora and The Happy Mask Salesman in Majora’s Mask are mysterious, but to make the argument that they are the same entity is quite remarkable. Thought provoking to say the very least.

6 - Legends of Hyrule

Author: Ben Lamoreux (Erimgard)
Release date: September 25 2009
Site: Zelda Informer
Summary: In my opinion, Ben is one of the best theorists to have graced Zelda communities. He always approached theorizing with an open mind, and this article reflects that to a tee. Theorizing to many was all about piecing together a timeline, but this article openly suggests that at times we just need to remember that we are playing a legend - a collection of mythical tales. There is the potential to create a chronology, yes, but the stories about Hyrule don’t need be placed in an order, because after all, they are just legends.

5 - Immortal Childhood

Author: Dan Merrill (Hylian Dan)
Release date: June 14th 2009
Site: Zelda Universe
Summary: Again, The Immortal Childhood was an article about philosophies, that helped us to both understand Zelda better and our own lives. I don’t think there has ever been such an intricate analyses of Zelda games that pieces together elements from so numerous Zelda titles such as The Wind Waker, Majora’s Mask and Ocarina of Time. All with such detail and decisiveness. A true feat in Zelda articles.

4 - Spirit of the Hero

Author: Dathen Boccabella (Melchizedek)
Release date: September 4 2009
Site: Zelda Informer
Summary: Of all the things that I’ve written, this is the one I’m most proud of. That is because it is not solely my ideas, but a collection and interpretation of the many thoughts about The Hero’s Shade discussed across the community. Taking the widely accepted notion that the Hero’s Shade is Link from Ocarina of Time, I went on to explore how the Hero of Time could have come to be in such a state. I also looked at what exactly the Sublime Beast is, with further connections to the Sacred Realm, making this an informative read for all theorists.

3 - Mysteries in Hyrulean History: Dawn of the New Hyrule

Author: Alex Plant (Seran Aileron)
Release date: May 22 2009
Site: Zelda Informer
Summary: No theorist, in my opinion, has ever had such a wealth of knowledge, understanding, and a god-given ability to piece things together than good ol’ Lex. This article was neither groundbreaking or revolutionary, because the concept of a new Hyrule was widely circulating. However, what made this article so great was how it presented all of the evidence of a new Hyrule and discussed its implications. Truly stunning.

2 - Mysteries in Hyrulean History: The Sleeping Zelda and the Timeline

Author: Alex Plant (Seran Aileron)
Release date: March 21 2009
Site: Zelda Informer
Summary: Dawn of the New Hyrule and this go together, hand in hand, as the best duo of Zelda articles. The Adventure of Link’s backstory is tricky - theorists know that. What Lex does here is quite superb. Instead of placing The Adventure of Link backstory into a specific set place on the timeline like so many have done, Lex breaks the story apart piece by piece and relates each element to events that have already occurred in the timeline. Alex draws upon aspects from right across the series to deliver this masterpiece

1 - The Message of Majora’s Mask

Author: Dan Merrill (Hylian Dan)


Release date: May 11 2008


Site: Zelda Informer and Zelda Universe


Summary: When you read a top games list, you expect to see Ocarina of Time in first. On any best song of all time list you expect to see “Stairway to Heaven” leading the way. When it comes to Zelda theorizing, there’s nothing else people would expect to see at number one than Dan’s first, and forever best piece, The Message of Majora’s Mask. This article had it all: in-depth analysis and theories on the Stone Tower, an abundance of inspiring themes drawn from the game, and, it has stood the test of time proving that theorizing isn’t just about the timeline. All you need to have played to understand this is Majora’s Mask. This piece is one of the very reasons why we here at Zelda Informer say Majora’s Mask is better than Ocarina of Time. Essential reading for any Zelda fan.

So, do you agree? Are your favorite theory articles in the list? What would you add and remove? Let us know what you think, and if you haven’t read all of these yet, be sure to get on to it. I guarantee that they will be both inspirational and thought provoking to every Zelda fan out there.

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Zelda Theorizing Isn't Dead

Count this author as one with a recent fetish for doing top ten lists. There was my top ten games of 2010, my top ten most anticipated games of 2011, and now, my top ten Zelda theories of all time. The obsession with top ten lists I can’t explain (it’s not a lack of ideas I assure you), but I can explain why I’ve chosen to do one on Zelda theory articles. All too often in Zelda communities I see and hear people proclaiming that theorizing is dead. It even happens on our forums. The reason for this piece is to let you know that Zelda theorizing is far from dead.

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Why Skyward Sword is Coming After Ocarina 3D - Some Thoughts http://www.zeldainformer.com/why_skyward_sword_is_coming_after_ocarina_3d_-_some_thoughts/ Fri, 28 Jan 2011 23:59:43 +0000 http://localhost/wordpress90/?p=1555 http://www.zeldainformer.com/assets_c/2010/06/RVL_ZeldaSS_08ss14_E3-thumb-600x337-1219.png




We’ve heard the news, and whether we’re happy about it or ready to pick up our pitchforks and raid Nintendo’s headquarters in Japan, there’s nothing we can do about it: Skyward Sword is expected to debut sometime after Ocarina of Time 3D. What we don’t know, however, is why. The game has supposedly just entered the final stages of development, which means it should be moving swiftly through post-production, as was the case with the just-released The Last Story, which was only officially “finished” last month. So why do we have to wait? Well, I don’t know the answer but I have a few ideas…


Ocarina of Time‘s Simply Going to be Ready to Release Sooner



If you read the report closely, you’ll see that Iwata doesn’t say that Skyward Sword is taking longer than expected, just that Ocarina of Time is “expected to hit the market earlier.” Since Ocarina 3D is slated for a “Spring 2011” release in Japan (remember, he’s talking to Japanese investors here), that means it’ll certainly debut in April, May, or early June. The way Iwata puts it sounds as though it’s a simple case of Ocarina of Time being the project that’s closest to completion, not that they’re going to wait a while before they release Skyward Sword.


Some have said that it’d be a bad idea to release two major titles in the same franchise close to each other during the sales years, but I disagree in this case. Since there are only going to be a limited supply of 3DS units during its first few months on the market, and with the Wii user install base already many millions strong, neither game would suffer much from competition with the other if they both came out within a month or two of one another. New 3DS owners could pick up Ocarina of Time, while Wii owners who might not be able to pick up a 3DS until later will still be able to enjoy Skyward Sword.


Other Wii Titles are Already Set for Early Spring



Just yesterday I complained about a lack of Wii titles on the horizon, and wondered why, in light of this, we didn’t have any news on Skyward Sword‘s release. Well, if the newly-revealed Pandora’s Tower is any indication, there might not really be a lack of Wii software at all. And since we now know that Kirby Wii isn’t just a figment of our imagination, combined with news of the upcoming Rhythm Heaven for Wii, it could be that there just isn’t a clear spot on the imminent first-party release calendar for Skyward Sword to fill.


While we don’t have any information about when Kirby or Rhythm Heaven will debut, we do know that Pandora’s Tower is planned for release in Japan during Spring 2011. The other two games might not be far behind, and who knows? Skyward Sword may still be right around the corner.


Nintendo Needs More Time to Fully Localize and Test the Final Game Before It’s Truly “Perfect”



Nintendo has been dedicated to delivering near-worldwide releases for all of their major franchise titles, and in recent years they’ve delivered with international debuts for Twilight Princess, Spirit Tracks, the Super Mario Galaxy titles, and Metroid: Other M. It could be that they want such a major and highly-anticipated title as Skyward Sword to get the same attention, rather than releasing it farther ahead of time in Japan. On the one hand, it shows dedication to their worldwide audience, and on the other… well, if certain aspects of Skyward Sword wind up getting negative attention (see Other M for a good example of this) the impact on sales will be minimal if there’s no large gap between regional releases.



When you factor in the fact that this game uses Wii Motion Plus and thus is probably prone to a lot of bug-related problems that will need to be ironed out before release, it’s really no surprise that even though the game’s in the “final stages” we still need to wait a bit longer. After all, Miyamoto’s committed to making sure this game is “perfect.”

A Later Summer Date is Closer to the Anniversary of the Series in the West



Iwata expressed some interest in the fact that Zelda‘s 25th birthday is this year, making mention of last year’s Mario celebration worldwide, so I’d say it’s reasonable to guess that something might be in store for Zelda fans this year. The series turns 25 in Japan in February, but its birthday isn’t until about six months later in America. What better way to celebrate than with a special Skyward Sword bundle of sorts? Perhaps pack it with a limited-edition gold Wii Remote Plus, or even a special gold console? This might also explain why Ocarina of Time 3D is coming later as well.


Nintendo is Full of Evil, Greedy Businessmen Who Will Hold This Game Until the More Profitable Holiday Season Just Because They Can



Yeah, just kidding.


Related:


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We’ve heard the news, and whether we’re happy about it or ready to pick up our pitchforks and raid Nintendo’s headquarters in Japan, there’s nothing we can do about it: Skyward Sword is expected to debut sometime after Ocarina of Time 3D. What we don’t know, however, is why. The game has supposedly just entered the final stages of development, which means it should be moving swiftly through post-production, as was the case with the just-released The Last Story, which was only officially “finished” last month. So why do we have to wait? Well, I don’t know the answer but I have a few ideas…

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First 6 Minutes of Pokémon Black Magically Appears http://www.zeldainformer.com/first_6_minutes_of_pokemon_black_magically_appears/ Sat, 29 Jan 2011 04:05:20 +0000 http://localhost/wordpress90/?p=1556



There has been a lot of amazing news revealed today, but lost in the fray was some video of what may be one of the single best selling Pokémon games ever. The new 3Dish style of the world can be seen, as can a bit of the new battle system. Overall it looks pretty impressive. As a reminder, Pokemon Black and White comes out on March 6th. I’m sure we will quickly transition our league and tournaments over to the new games upon release.

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There has been a lot of amazing news revealed today, but lost in the fray was some video of what may be one of the single best selling Pokémon games ever. The new 3Dish style of the world can be seen, as can a bit of the new battle system. Overall it looks pretty impressive. As a reminder, Pokemon Black and White comes out on March 6th. I’m sure we will quickly transition our league and tournaments over to the new games upon release.

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Daily Reflection: Pandora's Tower Intrigues Me http://www.zeldainformer.com/daily_reflection_pandoras_tower_intrigues_me/ Sat, 29 Jan 2011 05:09:50 +0000 http://localhost/wordpress90/?p=1557 nintendo_super_stars_by_sergio_borges-d2n6rpu.jpg

Oh Nintendo, just when I think things have settled down you decide to hit us hard yet again. Sure, this isn’t a new console this time around, nor is it some super ultra announcement like Donkey Kong Country Returns or the next wave of Mario games. It is, however, rather interesting that whenever I am thinking how neat it would be to get a new IP, you magically announce one. Not only that, you finally bring us the Kirby game we first saw many moons ago, and now things look better than ever. Well, save for the “magical delay of Skyward Sword that had no release date and thus is delayed from… nothing”. Hey, we all “wanted” the game to come as soon as possible, but Nintendo never made any promises. Internal goals are not the same as external.

In either case, what the hell is Pandora’s Tower?

Today’s Posts:

Destructoid Presents Ideas to Win Back the Hardcore Gamer for Nintendo: A nice little debate over how Nintendo can win back the crowd they have lost.

Pandora’s Tower: Nintendo’s New First-Party IP: We really have no idea what this is yet, but a new IP is a new IP.

Nintendo Says Skyward Sword is [Nearly] Finished, Won’t be Coming Until After Ocarina: People are saddened by the news, some even upset. But hey, Nintendo never really promised us anything… early 2011 was a in-house development goal, not a launch goal. That wont stop us from still hoping for a summer release.

Why Skyward Sword is Coming After Ocarina 3D - Some Thoughts: Alex Plant gives his thoughts on the “surprising” move to have Skyward Sword come out after Ocarina of Time 3D.

Zelda Theorizing Isn’t Dead (Top Ten Zelda Theories): An article by Zelda Informer writer Dathen Boccabella that explores a topic we seem to avoid at times: Theorizing… and how it’s still alive and well.

First 6 Minutes of Pokémon Black Magically Appears: It’s been awhile since we mentioned the upcoming pokemon games, and here we are surprised with the first 6 minutes of the english translation of Pokemon Black.

Around the Community:

... nothing to see here today folks.

Today’s Reflection: Pandora’s Tower Intrigues Me

It’s odd that something we know nothing about (not even who’s behind the title) is garnering so much interest around the internet. Yet, here I stand right now fully engrossed into the mystery surrounding Pandora’s Tower. According to various rough translations of the voice acting bits when you visit the site itself, you are presented with an interesting question: “What would make you happier: Dying and becoming beautiful, or living even though you’re ugly?” A very deep and serious question. There is an absolutely gorgeous melody of piano music that plays in the background of the teaser site that also lends a really somber tone to it all.

There are several speculations behind what the game is exactly, since Nintendo hasn’t revealed anything other than it’s coming out this spring in Japan. Some feel it could be Nintendo’s first attempt at a full blown RPG in house. The deep question and the music,a long with the solitary image give some lean to this. That, and Nintendo has been talking a lot recently about “wanting” to create a full blown RPG like The Last Story without the aid of third parties. Further speculations points that this could be the creator of metroid’s new project we have heard faint whispers about. Some claim it’s by Xenoblade developer Monolith Sloth, just based on art direction of one image. In the end, no one really knows, but it’s sure fun to speculate.

I think what saddens me the most about this isn’t the lack of information - I actually prefer it that way. Imagine if all Nintendo gave us at least years E3 was one solitary image and the name “Skyward Sword”. Imagine where fans would run with it, not knowing anything else. Here we are with a brand new IP straight from Nintendo, and we know nothing about it. No, what bothers me is that it hasn’t been confirmed for a US release, despite the fact it’s coming out very soon in Japan. This is disturbing - to think we could have a first party new IP not make it stateside is sickening.

It’s bad enough we may not get The Last Story (grant it, thats not developed 1st party), but to imagine this being left out of the states is scary for me. It’s funny I say all this, because I know nothing about this. I know no more than anyone else, and Nintendo of America has no comments on the matter. It could be that we will get it revealed to us at GDC next month as well.

I’ve been listening to the music from the official website the entire time writing this post.. and it’s just making me yearn for this game even if I know nothing about it. What is Nintendo doing? Are they finally starting to expand their horizons? Is this the start of a new epic series? I don’t know, but we’ll be scraping the bin for any and all details about this game as they surface. Just please, for the love of gamers everywhere Nintendo, confirm at GDC that Pandora’s Tower isn’t Japan exclusive. Stop hoarding all the good Wii games.

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nintendo_super_stars_by_sergio_borges-d2n6rpu.jpg

Oh Nintendo, just when I think things have settled down you decide to hit us hard yet again. Sure, this isn’t a new console this time around, nor is it some super ultra announcement like Donkey Kong Country Returns or the next wave of Mario games. It is, however, rather interesting that whenever I am thinking how neat it would be to get a new IP, you magically announce one. Not only that, you finally bring us the Kirby game we first saw many moons ago, and now things look better than ever. Well, save for the “magical delay of Skyward Sword that had no release date and thus is delayed from… nothing”. Hey, we all “wanted” the game to come as soon as possible, but Nintendo never made any promises. Internal goals are not the same as external.

In either case, what the hell is Pandora’s Tower?

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Close Shots of Link in Ocarina of Time 3D http://www.zeldainformer.com/close_shots_of_link_in_ocarina_of_time_3d/ Sat, 29 Jan 2011 18:38:10 +0000 http://localhost/wordpress90/?p=1558 Oot_3d_up-close_1.jpg
Infendo brings us some close screen photos
of Link’s character in Ocarina of Time for 3DS. I’ve got to say, while the graphics aren’t necessarily the most overly impressive thing on 3DS, everything looks mighty clean - the characters especially. Look at the detail in Link’s hair and hands, the folds in his tunic, the shape of his ears - all faithful to the original artwork, and polished squeaky clean for the graphical update. Check some of the other screens below.


Oot_3d_up-close_2.jpgOot_3d_up-close_3.jpgOot_3d_up-close_4.jpg
Oot_3d_up-close_5.jpgOot_3d_up-close_6.jpg




Source: Infendo


Related:


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Infendo brings us some close screen photos
of Link’s character in Ocarina of Time for 3DS. I’ve got to say, while the graphics aren’t necessarily the most overly impressive thing on 3DS, everything looks mighty clean - the characters especially. Look at the detail in Link’s hair and hands, the folds in his tunic, the shape of his ears - all faithful to the original artwork, and polished squeaky clean for the graphical update. Jump inside for some more screens.

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The Zelda Box Set of Our Dreams, Shame It's Fake http://www.zeldainformer.com/the_zelda_box_set_of_our_dreams_shame_its_fake/ Sat, 29 Jan 2011 20:00:26 +0000 http://localhost/wordpress90/?p=1559 Fake Ocarina of Time 3DS Box Set

Simply stunning isn’t it? A fabulous 3DS box set including a Zelda skinned 3DS, Ocarina of Time 3DS and Link’s Awakening pre-installed. The only bad thing, well, it’s not real. This beauty was created by deviantART user wasa-bi-redux, but I don’t see his idea as too far out there. If we’re lucky we might see a bundle very similar to this come from Nintendo. Personally, I really hope that we do. Will it look this awesome though? That’s unlikely.

wasa-nin-redux’s redesign of the classic game logo and completely new boxes creates a feel for the games that I will dub as, simply, ‘epic’. I’d love to see similar redesigns in the actual Ocarina of Time 3DS artwork and boxes to help build that feel that this isn’t just something we’ve all seen before. Be sure to check out this guys gallery which includes plenty of other custom Zelda packaging designs, as well as some other games.

Source: Kotaku ]]> Fake Ocarina of Time 3DS Box Set

Simply stunning isn’t it? A fabulous 3DS box set including a Zelda skinned 3DS, Ocarina of Time 3DS and Link’s Awakening pre-installed. The only bad thing, well, it’s not real. This beauty was created by deviantART user wasa-bi-redux, but I don’t see his idea as too far out there. If we’re lucky we might see a bundle very similar to this come from Nintendo. Personally, I really hope that we do. Will it look this awesome though? That’s unlikely. More thoughts inside.

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1559 0 0 0 Wii Need Better Multi-Player Games http://www.zeldainformer.com/wii_need_better_multi-player_games/ Wed, 02 Feb 2011 21:00:00 +0000 http://localhost/wordpress90/?p=1560 wii_multiplayer.jpg
What was your first Nintendo experience? Mine was playing the original Super Mario Bros. on 2-player with my uncle in my grandparents’ basement back when I was three or four years old. I don’t remember very much from back then, aside from the first time I got to World 5 or the moment when I discovered the Warp Zone. What drew me in was not the level design, the difficulty, or the graphics (I was three years old and the NES graphics weren’t exactly pretty), but instead the experience of togetherness that came with playing.



My first home console was a Nintendo 64. Can you guess what my favorite feature was? (I’ll give you a hint: it wasn’t the 3D graphics, the analog stick, camera control, or the Rumble Pak.) While the single-player outings like Super Mario 64, Ocarina of Time, Majora’s Mask, and Banjo-Kazooie earned their way among my favorite games ever, in retrospect I probably spent more time with the 4-player games such as Mario Party, Super Smash Bros., Pokémon Stadium, Perfect Dark, Diddy Kong Racing, and Mario Tennis. The same goes for the GameCube, on which I logged personal records for total hours played with Super Smash Bros. Melee, Mario Kart: Double Dash, and Phantasy Star Online. I’m starting to notice a trend, aren’t you?



Wii hasn’t been without its share of multi-player experiences. Heck, its kingpin title, Wii Sports, has become the best-selling video game of all time, and other Wii titles like Wii Sports Resort, Wii Fit, and Wii Play have followed in its footsteps. We’ve also seen the return of classic franchises such as Mario Kart, Super Smash Bros., and Super Mario Bros. with great success, and more recently Wii Party, GoldenEye, Kirby’s Epic Yarn, and Donkey Kong Country Returns. 2011 doesn’t look to be left out of the picture either, with Mario Sports Mix just around the corner.



And yet…by and large, I’m not as satisfied with this software generation in terms of multi-player experience. Where once the multi-player games dominated, now they’ve faded into the background. At least for me. Why is this? I have a few hunches.



wii_multi_games_img_1.pngThe original Super Mario Bros. games were surprisingly fun to play with others, even though they weren’t really built with a strong multi-player component in mind. The first game in particular, even though adding another player had essentially no impact on how things progressed, somehow managed to worm its way into the collective memory due to its competitive nature.



Cooperative multi-player took off with the later installments, namely Super Mario Bros. 3 and Super Mario World, and even as they were still quite a ways from the simultaneous multiplayer experience eventually delivered by New Super Mario Bros. Wii, my wife and I still find ourselves playing the classic Mario games together more frequently than the recent ones.



Why is this, I wonder? It doesn’t make much sense for the “take turns” style employed by the primitive Mario games to be somehow more engrossing than the hectic heyday that is New Super Mario Bros. Wii‘s cooperative multi-play. What could possibly be more fun about playing through half of the levels while deferring the other ones to a friend?



The answer, I think, is this: the earlier Mario games didn’t try too hard to modify the game to put in multi-player. There wasn’t a wacky everybody-at-once option. None of the level design features felt any different based on how many people were playing - how could they? There was only one person playing at once! Compare this to New Super Mario Bros., where while the game plays beautifully in single-player mode, but several features - the “player-sensitive” motion-controlled setpieces, the chaos that ensued from having four players on one crowded screen - didn’t necessarily feel like they belonged in a Mario game. That’s not to say the game’s not fun with more people - it certainly is - but at the same time adding more players shouldn’t interfere with the core experience.



Other Mario games didn’t have this problem. You worked together to complete the worlds, but you played separately. Back then, watching your partner play was just as much a part of the fun gaming experience as simultaneous play is today. Sure, if there was drastic unbalance between players sometimes it seemed as though one person dominated, but the same is true - and even more apparent - in modern co-op play, where if you lag behind too long the player in front can force you to an unwelcome death if you’re not careful.



For other multi-player games, I feel as though some of my favorite fun-frenzy-with-friends features have taken odd hits in their latest iterations. The best example of this is Mario Kart Wii‘s Battle Mode, which featured… team-only play? Victory by point score versus survival? Even with the comeback of many classic stages from Super Mario Kart and Mario Kart 64, I felt somehow cheated and left behind by the change. Couldn’t this massive team-thing have been an option for Battle Mode instead of the norm? I mean, the racing portion of the game is near-perfect now that they’ve effectively eliminated snaking, but now it seems like my fond memories of Battle Mode have been condemned, forced to remain in the past. I’d like my childhood back, please…



wii_multi_games_img_2.jpgThere are quite a few similar culprits. In Super Smash Bros. Brawl several characters received unpopular changes from Melee, such as Mario’s F.L.U.D.D. attack, Link’s Gale Boomerang, and Samus’s weightiness in comparison to her previous appearances. The overall slower physics also didn’t go over too well with many who really enjoyed Melee‘s fast-paced battles. While this doesn’t do much to affect single-play, the broader metagame definitely seems to have taken a big hit.



The recent console Pokémon games - you know, the ones that don’t have Stadium in the title - while great if you want to have battles with your hard-built team on a bigger screen with flashier graphics, seem to be missing some of the features that made them more accessible on a casual level. I’m talking things like available rentals for the full cast of monsters, minigames (surprisingly one of my favorite features in the N64 games), and my personal favorite: Gym Leader Castle. For the hardcore player, there were the several levels of difficulty as well as an entire redux version of the game in Round 2. By comparison, Battle Revolution looks like some kind of bad joke. Sure, the cast of creatures and attacks is far greater, but do you know how far disc space has come since then? Let’s see more of the fun stuff that made us buy Stadium in the first place.



The tradeoff? Piss-poor online play, although that might be a little unfair to some of the better structured online games like Mario Kart or Goldeneye. But for someone like me who’s living at my college campus and therefore has no way to connect my Wii to the Internet? I can’t say the prospect of playing online especially excites me.



Don’t get me wrong - Wii’s still oodles fun to play with friends. But with all the changes to the multi-player experience I’m beginning to worry that I’ll never find another game to play for hours upon hours with loved ones. They’ll just see short bursts of play at a party or something, then go right back on the shelf to collect dust until the next get-together.



I always promise myself I won’t get nostalgic, but when the experience of gaming together was such an important part of my life, I just can’t help myself.

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What was your first Nintendo experience? Mine was playing the original Super Mario Bros. on 2-player with my uncle in my grandparents’ basement back when I was three or four years old. I don’t remember very much from back then, aside from the first time I got to World 5 or the moment when I discovered the Warp Zone. What drew me in was not the level design, the difficulty, or the graphics (I was three years old and the NES graphics weren’t exactly pretty), but instead the experience of togetherness that came with playing.

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Conduit 2 Gameplay Footage http://www.zeldainformer.com/conduit_2_gameplay_footage/ Sun, 30 Jan 2011 22:57:01 +0000 http://localhost/wordpress90/?p=1562



Ahh Conduit 2, you continue to make me feel as though Shooters can finally work on the Wii. I also want to apologize for the lack of updates today: I had to work all day and Alex Plant is occupied on Sundays with his family. That being said, know that we are accepting applications for news posters, including weekend exclusive jobs. These are volunteer only, but we do expect a certain quality level as well as frequency in several updates a day. You can apply by shipping an email to nathan@zeldainformer.com.

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Ahh Conduit 2, you continue to make me feel as though Shooters can finally work on the Wii. I also want to apologize for the lack of updates today: I had to work all day and Alex Plant is occupied on Sundays with his family. That being said, know that we are accepting applications for news posters, including weekend exclusive jobs. These are volunteer only, but we do expect a certain quality level as well as frequency in several updates a day. You can apply by shipping an email to nathan@zeldainformer.com.

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Chronology Issues http://www.zeldainformer.com/chronology_issues/ Sun, 30 Jan 2011 23:11:58 +0000 http://localhost/wordpress90/?p=1563 Chronology Issues

The timeline is such a point of contention. The quest for finding an overall chronology is so important to many people. The funny this is, I haven’t mentioned Zelda yet, but I’m fairly sure you’re all thinking about the Zelda timeline. Fair enough, given that this is a Zelda fansite, but at any other Nintendo site majority of people would have had the same reaction. Even at general gaming sites, mention the word ‘timeline’ and a fair proportion of people would think about Zelda. But why Zelda? What makes the Zelda timeline so special? What about Pokemon, Metroid or Mario?

In a lot of series there is a straight flow, a direct correlation if you will, between release date and chronological placement. The first game starts it, then comes the sequel, then the sequel to that and so on. Maybe they’ll whack in some prequels on occasion, but it’s fairly standard stuff. Not with Nintendo however, they like things more complicated.

Perhaps the easiest of the Nintendo chronologys is Pokémon. All you need to know is that the games like Black and White are parallel, and that generation one and three occur simultaneously, as do generations two and four. Other than that it is all pretty certain where and how everything occurs. The backstory right back to creation is covered. People don’t need to dispute, theorize and discuss Pokémon games because they are set. No question.

Metroid is similar in the regard that the timeline is determined by its makers. The timeline isn’t determined by release dates, but the placement of each and every game is set and known - often before its release. With Other M just recently, there was never any question as to its placement between Super Metroid and Metroid Fusion. That is how Metroid works - games are given definitive placements on the timeline.

Then there’s Mario. Where do I start here? There isn’t a timeline, but who even cares? There are so many Mario titles, so many spin-offs and appearances of the characters. The Mario series epitomizes Nintendo’s philosophy that gameplay is much more important than storyline. What else do we play Mario for? Besides a Mario timeline would be pretty pointless, seen as the stories hardly ever change. Daisy’s first kidnapping, Daisy’s second kidnapping, Peach’s first kidnapping, Peach’s second kidnapping and so on and so forth. Super Mario Galaxy 2 follows Super Mario Galaxy, we know that. Some fans do try and create a full series timeline, but it hardly means anything.

We tend to be seeing two general timeline norms here. The first is that the games are in a set order decided by the creators. The second is that timelines are irrelevant, as it is the individual games that matter. Where does Zelda fit in? It looks to be in a category of its own that is in the middle of those two categories. It is a series where the developers claim to have the infamous ‘timeline document’, but at the same time say that individual gaming experiences are more important.

We have Zelda games like the five major console releases and the two DS titles that form the timeline’s foundation. They make the split that is what the developers have determined for us. Then we have little other connections here and there like The Four Sword Series and the original duo, but everything else, that’s up to you. How do the games fit around each other? What is the reasoning? What explains this massive loophole here? The Zelda chronology is different to all others in that it is up to the players.

We can ask why, but the answer to that is much like the Zelda timeline itself - completely up to you. We could say that the creators like not having to limit their creativity to such a fixed chronology. We could go on about how it is the ‘legend’ of Zelda - just a collection of related myths and legends. We could say that gameplay is more important than storyline - but what do I think? I think in Zelda storyline is all the more important than gamplay.

Zelda is for people who don’t like things being handed to them on a silver platter. They like having to think, having to problem solve and having to work it out for themselves. Zelda is what we make of it. We get to make the connections and theories - that is one of the things that makes Zelda so much more than just a gaming experience. We can spend time complaining about the Zelda timeline, but its ambiguity makes it so much better than any other series’. The Zelda timeline is just the way I like it - different, confusing, frustrating, and a hell of a lot of fun to try and make sense of. I wouldn’t have it any other way.

Further Reading

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Chronology Issues

The timeline is such a point of contention. The quest for finding an overall chronology is so important to many people. The funny this is, I haven’t mentioned Zelda yet, but I’m fairly sure you’re all thinking about the Zelda timeline. Fair enough, given that this is a Zelda fansite, but at any other Nintendo site majority of people would have had the same reaction. Even at general gaming sites, mention the word ‘timeline’ and a fair proportion of people would think about Zelda. But why Zelda? What makes the Zelda timeline so special? What about Pokemon, Metroid or Mario?

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Bonus Round: Where Does Nintendo Go Now? http://www.zeldainformer.com/bonus_round_where_does_nintendo_go_now/ Mon, 31 Jan 2011 19:13:01 +0000 http://localhost/wordpress90/?p=1564



It will be interesting to see what Nintendo’s strategy is for the next console. It is roughly the time that Nintendo has to at least announce a new console at E3, but they can wait till 2012 to release it (as in, give devs a year to make games for it, similar to what they did with the 3DS). Still, what can they do with it? Can it sell well? What about the 3DS… is it really just a gimmick? What does Nintendo have coming the rest of the year? Bonus Round begins the Nintendo 2011 debate.

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It will be interesting to see what Nintendo’s strategy is for the next console. It is roughly the time that Nintendo has to at least announce a new console at E3, but they can wait till 2012 to release it (as in, give devs a year to make games for it, similar to what they did with the 3DS). Still, what can they do with it? Can it sell well? What about the 3DS… is it really just a gimmick? What does Nintendo have coming the rest of the year? Bonus Round begins the Nintendo 2011 debate.

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Saria's Song on Beer Bottles http://www.zeldainformer.com/sarias_song_on_beer_bottles/ Mon, 31 Jan 2011 21:17:43 +0000 http://localhost/wordpress90/?p=1565



Spontanius is one talented cat. From music made with water and wine glasses now down to beer bottles and a bit of creativity, the man is a musical oddball genius. He is asking, however, that his fans be even more creative then him. All of his music he does is via request, down to how he is going to play it. Unfortunately many have asked for different songs done in the same ways he has already done them, so he is looking for inspiration to create new musical heights. Some have so far suggested hallowed out logs, so who knows where he goes next. All I know is that as long as it’s gaming music, I’ll be interested.

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Spontanius is at it again providing us some rather unique entertainment in the form of abstract musical art. This one really hits home for me as he decides to play some classic Zelda music on none other than beer bottles. Beer… what can it do next…

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Order a Dark Link Statue Right Now! http://www.zeldainformer.com/order_a_dark_link_statue_right_now/ Tue, 01 Feb 2011 18:20:51 +0000 http://localhost/wordpress90/?p=1566 horizontal_05.jpg

Dark Link is posed ready to engage in combat with Link, about to launch himself straight at the Hero of Time! We have painstakingly added all his distinctive details. You can see gravel detail through the surface of the water on the base. This exclusive version comes with light up red eyes and the base has 4 lights that slowly pulse at different times to give the water an eerie shimmering effect.



This bad boy is going to run you 189.99$ USD, but man is it gorgeous. If i had the spare cash this would be sitting on my shelf as soon as it could be shipped. Dark Link, the new statue by First4Figurines, is available to order as of right now. Don’t miss out on this epic collectors item. You can find out more and place an order here.

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Dark Link is posed ready to engage in combat with Link, about to launch himself straight at the Hero of Time! We have painstakingly added all his distinctive details. You can see gravel detail through the surface of the water on the base. This exclusive version comes with light up red eyes and the base has 4 lights that slowly pulse at different times to give the water an eerie shimmering effect.

This bad boy is going to run you 189.99$ USD, but man is it gorgeous. If i had the spare cash this would be sitting on my shelf as soon as it could be shipped. Dark Link, the new statue by First4Figurines, is available to order as of right now. Don’t miss out on this epic collectors item. You can find out more and place an order here.

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Iwata Asks, Miyamoto Says He's Working on Super Mario Bros. 3DS http://www.zeldainformer.com/iwata_asks_miyamoto_says_hes_working_on_super_mario_bros_3ds/ Tue, 01 Feb 2011 20:34:04 +0000 http://localhost/wordpress90/?p=1567 nsmb_logo.png
It looks like Mario’s 25th anniversary didn’t end at the close of last year - in a new installment of the infamous Iwata Asks series, the renowned series creator revealed that he’s hard at work trying to bring the Super Mario Bros. legacy to the 3DS. No, we don’t know anything about new features, projected release dates, or the like, but we do know that Super Mario Bros. has never failed us before and is unlikely to fail us now. Look below for the full quote.

Miyamoto: Yes. So, in the interests of adopting new technology for the Super Mario Bros. tradition, I am now making a new Super Mario Bros. game for the Nintendo 3DS system.

Iwata: The next stage for the Super Mario Bros. Preservation Society’s activities is the Nintendo 3DS.
Miyamoto: Yes. (laughs) I want to show everyone as soon as possible what the new Super Mario Bros. will be like on the Nintendo 3DS.



We already knew that when he made Mario for 3DS he would incorporate the 3D technologies, but it hasn’t been until now that we found out there was a game actually in the works. I’m assuming this one’s going to be a 2D side-scroller, since it bears the “Bros.” name, but Miyamoto didn’t confirm one way or the other at present. Other interesting key points:

Tezuka: First of all, I think [the series is still popular] because we make each Super Mario Bros. game to suit the times. Game operation is one example of something that’s different each time. I worked on development of Super Mario Bros. 3 and Super Mario World as director, and I made those games with the feeling that we should add lots of new things.

Iwata: The players’ expectations for what Super Mario Bros. would do next was a hurdle that you made a conscious effort to overcome.

Tezuka: Yes. When we made New Super Mario Bros. for the Nintendo DS17, we added new elements, like the giant Mario, but we made it with a slightly different attitude than we had when working on Super Mario World. To reach that point, we had added lots of interesting ideas along the way, so I didn’t think there was a need to add in all kinds of new stuff to the point where it stopped being a Super Mario Bros. game at all. Rather, we thought it would be enough if we made the kind of game that made you want to try again when you missed a jump to get past something.

Iwata: Messing up, but then thinking, “I’ll try again,” is something that has never changed in Super Mario Bros.

Tezuka: Yeah. Of course, when we were making Super Mario Bros. 3, it was important to add in lots of new elements, but I also think Super Mario Bros. has stayed popular precisely because we have preserved the original foundation.


Iwata: A ban on mini-games?

Miyamoto: Yeah. I said we should stop relying on mini-games. I kept saying that rather than make games fun by putting in lots of mini-games, we should make the main thread of the game more interesting.

Tezuka: Oh, that’s right.

Miyamoto: But if we hadn’t put in any mini-games when we did, the series might have ended there. Perhaps the series still exists today because there was once a time when we floundered around a bit.

Tezuka: I think it’s good that we put in lots of new things back then.

Miyamoto: That’s right. New Super Mario Bros. Wii hardly has any mini-games, though. When I look back now, I even think it might have been all right to take out all the mini-games, like the cannon one.



Okay, so maybe my personal biases are showing, but it’s nice to see that Miyamoto and his teams approach their games with the idea of balancing novelty and the “main threads” in order to create a fresh experience each time while still staying true to the legacy of the series. If this interview is any indication, it looks like that tradition will continue with Super Mario Bros. on the 3DS, and of course with Skyward Sword.



Now - will we see this new Mario title at E3, or are we going to have to wait until next year? You know what - never mind, just keep working on Skyward Sword.


Read the rest of the interview here.

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It looks like Mario’s 25th anniversary didn’t end at the close of last year - in a new installment of the infamous Iwata Asks series, the renowned series creator revealed that he’s hard at work trying to bring the Super Mario Bros. legacy to the 3DS. No, we don’t know anything about new features, projected release dates, or the like, but we do know that Super Mario Bros. has never failed us before and is unlikely to fail us now. Jump inside for the full quote.

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Double Dragon: Only One Gets the Girl http://www.zeldainformer.com/double_dragon_only_one_gets_the_girl/ Wed, 02 Feb 2011 17:41:21 +0000 http://localhost/wordpress90/?p=1568



I always appreciate some fine comedy, especially when it comes to the classics. I remember playing Double Dragon back in my very early stages of life on the NES. It was a brilliant beat em up that I never fully understood why the series didn’t continue. I’m sure the film adaption had SOMETHING to do with it. Either way, Dorkly never ceases to hit my comedy sensor.

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I always appreciate some fine comedy, especially when it comes to the classics. I remember playing Double Dragon back in my very early stages of life on the NES. It was a brilliant beat em up that I never fully understood why the series didn’t continue. I’m sure the film adaption had SOMETHING to do with it. Either way, Dorkly never ceases to hit my comedy sensor.

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London Toy Fair Reveals Skyward Sword Collection, Mario Kart, and More http://www.zeldainformer.com/london_toy_fair_reveals_skyward_sword_collection_mario_kart_and_more/ Thu, 03 Feb 2011 00:33:29 +0000 http://localhost/wordpress90/?p=1569 uktoyfairzelda.jpg

As you can see above, there is a poster advertising some buildable Skyward Sword toys, though several of the images appear to be Twilight Princess placeholders, with only the Scorpion standing out as an actual SS item. This would be, of course, because we haven’t seen anything new about the game, but it’s nice to note there are plans in the works to release a line of toys… at least in the UK.

There is also a big slew of Sonic toys coming out in celebration of Sonic’s 20th birthday:

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The Sonic collection is called “Sonic Through TIme” and includes several statues with various sizes showing Sonic over the years as his image has changed. Naturally, as you can see above, some nice plushes have been created as well for the gaming nerd in all of us.



What toy fair is complete without a Mario sighting?



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It is unknown if this is the official “Lego” brand, but it’s clear this will be coming out later as a complete set. Rather impressive considering the rare combination of the two. Now, where’s my Hyrule castle lego set? No release dates are set for any of the above toys, but we’re hopeful some will make there way stateside.



Source: Video Game Memorial Museum

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London’s annual toy fair has been going on all day and we got a few glimpses at some Nintendo toys we will see later this year, including an advertisement for future Skyward Sword toys as well as some Mario Kart lego sets and naturally a little Sonic the Hedgehog action…

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Old Man and Link Combine To Impress Your Sweetheart this Valentines Day http://www.zeldainformer.com/old_man_and_link_combine_to_impress_your_sweetheart_this_valentines_day/ Thu, 03 Feb 2011 03:11:10 +0000 http://localhost/wordpress90/?p=1570

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This lovely card is available to purchase right now over at etsy, though the price isn’t listed. You will only be sent the images necessary to create the card - you can then print them yourself or take the image over to a picture store and have them print it out on card paper. Point being that this is a bit of an odd sell - it has no listed price yet it says to send an email and payment. So.. bit fishy I guess. He also asks no one steal the idea and just create it themselves. Well… this is the internet so…

Yeah, create it, purchase it for a non listed price, or go get hammered and try one of our many Zelda pick up lines. Either way you slice it, it’s a win-win situation.

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Are you still looking for just the right card to impress your significant other on the 14th? Well, for a Zelda nerd there is no better answer than this instant classic. It is indeed dangerous to go alone…

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5 Reasons to be Happy about Mario Spin-Off Titles http://www.zeldainformer.com/5_reasons_to_be_happy_about_mario_spin-off_titles/ Sun, 06 Feb 2011 19:16:00 +0000 http://localhost/wordpress90/?p=1561 5_reasons_happy_mario_spinoff.jpg
A lot of people get upset when one of their cherished video game franchises “sells out” and branches into genres far outside of the one where it began. Final Fantasy characters in a sports game? Wario in some kind of party minigame collection? Then of course, there’s the game that killed the Sonic series forever: Shadow the Hedgehog. Oh, and whatever the heck Pokémon Channel was supposed to be.



It doesn’t always have to be this way. After all, Nintendo has been host to one of the most successful sellouts of all time: Mario. And unlike all of the bad spin-offs in gaming history that make us RAGE, there are plenty of reasons to love the little plumber’s foray into the broader gaming sphere.


5) Mario Knows How to Party



Mario Party was one of the biggest surprises on the N64 - to the point that I don’t remember hearing anything really about it prior to launch. Yet when it hit, it hit pretty hard considering it came essentially out of nowhere. The idea to adopt a board game format injected with mini-games worked like a charm - and the result was one of the best multi-player concepts introduced in a video game, period.



Anyone who enjoyed the original party probably has fond memories of most of its boards, as well as popular mini-games including Bombsketball, Bumper Balls, and Running of the Bulb. Since then the series has gone through a few transformations, some of them more popular than others, but just when it seemed Mario Party was about to go down the pipes forever it became stronger than ever with its Wii and DS iterations.


4) Yoshi Gets His Chance to Shine



Oft we forget that just because a game is a spin-off of a 2D platformer, that doesn’t mean it can’t be a 2D platformer also. Yoshi’s first game was, of course, Super Mario World, a core Mario series title, but it launched him to stardom in his own side-scrolling subseries. Yoshi’s Island and Yoshi’s Story went on to capture the hearts of many, but with only one new entry in the last fifteen years - the DS sequel to Yoshi’s Island - I fear the series hasn’t gotten its due justice and probably won’t anytime soon.



All right, so I’m a tiny bit biased - Yoshi is one of my favorite video game characters of all time - but he is mighty underrepresented given his importance to Mario‘s and Nintendo’s history. But I digress…


3) Papercraft is Fun Again

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Everybody loves Paper Mario. It took the neat role-playing ideas laid down by Nintendo-Square’s partnership project Super Mario RPG and ironed them out into a thin sheet of quirky, artsy, glorious goodness. I don’t know how they did it, but Intelligent Systems somehow managed to combine Mario‘s platforming roots with a fun battle encounter system. While I’m one of those who thinks the series declined with time (yeah, I’m saying it - I don’t particularly like The Thousand Year Door), I still loved the even-more-experimental Super Paper Mario and will probably eat up the impending Paper Mario 3D as well.



Of course, Paper Mario isn’t the only ongoing Mario RPG franchise - there’s also the famed Mario & Luigi series - but if I had to look back at which one I liked better (and fancy that, it turns out that’s exactly what I’m doing) I’d pick the flat man over the bros’ tag-team adventures, hands-down.


2) Mario Kart: The #1 Spectator Sport in Gaming



Now, this might be just me, but I can’t stand to watch NASCAR races. All right, occasionally there are fantastic crashes, great balls of fire, and moments where two leaders go neck and neck for the finish, but most of the time they’re hardly worth sitting through the other 180 laps to see. There have been a number of successful attempts to emulate the race car experience that have been much more exciting (probably because there’s no life or limb at risk), but none of them have held quite the same charm as Mario Kart.



But that’s because Mario Kart is full of the crashes, the explosions, and everything else in between. Whether you’re driving through a minefield of Koopa Shells and Bob-ombs, soaring over a pit of lava ten feet below you, or riding on a rainbow across the heavens, there’s always that sense that something could happen at any time. (Curse you, Spiny Shell!) It’s this unpredictable quality that has kept us coming back to Mario Kart throughout the years, and that’s made the series the best-selling racing franchise of all time.


1) Mario: Jack-of-All-Sports



Finally, the true testament to Mario’s versatility: he can play pretty much any sport under the sun. He started off his career with Golf and Tennis but later expanded his repertoire to Baseball and Football (that’s the European sort, mind you) before heading to the Olympic Games with his all-time rival, Sonic the Hedgehog. Sure, the Mario Sports games weren’t the most critically-acclaimed, highest-selling, or even personal favorite spin-off titles, but you’ve got to admit, when Nintendo can find a way to fit a fat Italian man into more than 10 popular sports games, with more still on the way, they must be doing something right.



mario_spin_offs_img_2.jpgLest we forget, the unique experience offered by the Mario Sports franchise would be hard to deliver with a brand-new series devoted specifically to sports. The Mario universe is the perfect stage for a soccer match where the sidelines will electrify you if you get too close, the game field tilts and turns over a lake of lava, or you’re just as likely to be struck in the face by an oncoming shell as the game ball. Personally I couldn’t imagine Nintendo pulling off a sports game without tossing in that unique Mario flavor.



And now, it’s time for Mario to return to the B-ball court and learn to play Dodgeball, Hockey, and Volleyball with a wide cast of Mario and Final Fantasy favorites from the famous Bros. themselves to the White and Black Mages. Mario Sports Mix debuts in the States tomorrow.

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A lot of people get upset when one of their cherished video game franchises “sells out” and branches into genres far outside of the one where it began. Final Fantasy characters in a sports game? Wario in some kind of party minigame collection? Then of course, there’s the game that killed the Sonic series forever: Shadow the Hedgehog. Oh, and whatever the heck Pokémon Channel was supposed to be.

It doesn’t always have to be this way. After all, Nintendo has been host to one of the most successful sellouts of all time: Mario. And unlike all of the bad spin-offs in gaming history that make us RAGE, there are plenty of reasons to love the little plumber’s foray into the broader gaming sphere.

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Good News: The Last Story is Topping Sales Charts http://www.zeldainformer.com/good_news_the_last_story_is_topping_sales_charts/ Thu, 03 Feb 2011 15:03:24 +0000 http://localhost/wordpress90/?p=1571 193145-193010-tits.jpg

114,722 was the total sales numbers from last week of a game we need to do well for any hope of a release state side. That was good enough to nab first place in sales by a cool 12,000 copies. Needless to say, The Last Story is apparently every bit of good as we have heard, because Japan is just eating it up. It has Wii bundles (pictured above) as well as a collector’s edition and of course the standard game. According to folks in Japan, it’s increasingly becoming harder and harder to find copies of the game.

It appears The Last Story is selling faster than Mystwalker and Nintendo had initially anticipated, so hopefully they can dish out some more copies to keep up with the growing demand. All of this is great initial news for us in the United States, because we need The Last Story to be a commercial and financial success in Japan for any hope of a release here. I think it’s safe to say that so far, so good. Oh, and in case you didn’t know, The Last Story was created by the original creator of the Final Fantasy series. Glad to see “someone” still knows how to make a non generic and bland RPG. How did Square let this guy get away?

Source: Andriasang

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tls1.jpg According to the weekly report out of Japan, The Last Story is the number one selling game presently. This is great news for us westerner’s who were told the game had to do very well in Japan for there to be consideration of a more world wide release…

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ZREO Presents: Twilight Symphony - Arriving Summer 2011 http://www.zeldainformer.com/zreo_presents_twilight_symphony_-_arriving_summer_2011/ Thu, 03 Feb 2011 18:04:59 +0000 http://localhost/wordpress90/?p=1572



While ZREO wrapped up the Ocarina of Time composition last year, a project that was 6 years in the making, they have progressed their talents to a point where it wont take nearly as long this time around to get their next project done, which is known as Twilight Symphony, which naturally is orchestration and in some ways a reimagining of over 40 tracks that were originally heard in Twilight Princess.

ZREO has gotten a lot of support to make this new project progress to where it is now. From exclusive deals with Destructoid, Kickstarter, and Original Sound Version all the way to having their opening Overture for the album being played live by Play! A Video Game Symphony concert series. They also nabbed the talents of vocalist Aubrey Ashburn who has done work for the official soundtracks of Dragon Age and Devil May Cry 4.



So they are hoping to add a lot of choral voicework to this album and eventually feature a full choir of people to record some of the tracks. In essence, ZREO has gone beyond an obscure fan project and have practically reached the big time stage. They continue to do excellent work and as of now there are no plans to every charge for their music releases, which is always good news. Would be really neat to see ZREO get more involved in the fan site community and maybe start showing off some exclusives to some of the bigger Zelda fan sites (hint hint) for additional advertising within the community, but hey, the fact we are getting these pieces at all is something to be thankful for.

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While ZREO wrapped up the Ocarina of Time composition last year, a project that was 6 years in the making, they have progressed their talents to a point where it wont take nearly as long this time around to get their next project done, which is known as Twilight Symphony, which naturally is orchestration and in some ways a reimagining of over 40 tracks that were originally heard in Twilight Princess.

ZREO has gotten a lot of support to make this new project progress to where it is now. From exclusive deals with Destructoid, Kickstarter, and Original Sound Version all the way to having their opening Overture for the album being played live by Play! A Video Game Symphony concert series. They also nabbed the talents of vocalist Aubrey Ashburn who has done work for the official soundtracks of Dragon Age and Devil May Cry 4. More after the jump.

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First Pokémon Black & White Event Announced - Victini http://www.zeldainformer.com/first_pokemon_black_white_event_announced_-_victini/ Fri, 04 Feb 2011 00:36:41 +0000 http://localhost/wordpress90/?p=1573 Victini_img_inside.jpg
Today Nintendo of America announced that anyone who purchases one of the Pokémon Black & White versions between its release and April 10 will be eligible to receive the Liberty Pass event trigger, which will give them access to Victini, the Victory Pokémon. This marks the first time that a brand-new Pokémon version has gotten immediate event support in the Americas. Good show, Nintendo! Check the full press release below.


EARLY PURCHASERS OF POKÉMON BLACK VERSION AND WHITE VERSION TO BE REWARDED WITH VICTINI DISTRIBUTION



Feb. 3, 2011



Nintendo and The Pokémon Company are giving Pokémon™ fans yet another reason to get revved up for the March 6 launch of the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS™ family of systems. Consumers who purchase either of the new games between launch and April 10 will be able to receive a special Liberty Pass via Nintendo® Wi-Fi Connection (broadband Internet access required), which will enable them to catch the never-before-seen Mythical Pokémon Victini™.



Victini - the Victory Pokémon - is the first Pokémon that’s Psychic- and Fire-type and cannot be obtained through normal game play. It is said that Victini creates an unlimited supply of energy, which it shares with others. This energy source may be the secret to how it brings about victories. Victini’s unique and exclusive Victory Star ability not only increases its own accuracy in battle, but also boosts the accuracy of all a player’s Pokémon in battle. Victini is a must-have in any Pokémon battle, and is especially useful in Triple Battles, which debut in Pokémon Black Version and Pokémon White Version.



Pokémon Black Version and Pokémon White Version include more than 150 never-before-seen Pokémon that players can catch, train and battle as they progress through the game. Both games are now available for pre-order from major retailers throughout the United States for a suggested retail price of $34.99 each. A deposit may be required for pre-orders. See individual retailers for details.



For more information about Pokémon Black Version and Pokémon White Version, visit http://www.pokemonblackwhite.com.




Honestly, this news combined with the fact that Celebi’s finally legitimately coming in HeartGold & SoulSilver makes me glad I decided to revisit this series after several long years away. If Nintendo can keep up this kind of fanservice in the upcoming years I think we’ll be in good shape. We haven’t seen such strong fan support for core franchises in years.



Source: Press Nintendo

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Today Nintendo of America announced that anyone who purchases one of the Pokémon Black & White versions between its release and April 10 will be eligible to receive the Liberty Pass event trigger, which will give them access to Victini, the Victory Pokémon. This marks the first time that a brand-new Pokémon version has gotten immediate event support in the Americas. Good show, Nintendo! Check the full press release inside.

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Angry Video Game Nerd: Classic Star Wars Games http://www.zeldainformer.com/angry_video_game_nerd_classic_star_wars_games/ Fri, 04 Feb 2011 08:01:50 +0000 http://localhost/wordpress90/?p=1574



I use to be a really big Star Wars nerd. From watching the movies dozens of times, dressing up to go to the “underwhelming” episodes 1 through 3, to playing nearly every game that has come out… it’s just been a long journey. Heck, I will be playing The Old Republic MMO by my “2nd” favorite game developer Bioware later this year, just because I believe that much in Star Wars and Bioware working together (KoToR has a lot to do with my excitement as well). Still, Star Wars games have been around forever, and they weren’t always good. I’ll say this though, I can’t wait to get my hands on Lego Star Wars III for the 3DS. Game just looks awesome.

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I use to be a really big Star Wars nerd. From watching the movies dozens of times, dressing up to go to the “underwhelming” episodes 1 through 3, to playing nearly every game that has come out… it’s just been a long journey. Heck, I will be playing The Old Republic MMO by my “2nd” favorite game developer Bioware later this year, just because I believe that much in Star Wars and Bioware working together (KoToR has a lot to do with my excitement as well). Still, Star Wars games have been around forever, and they weren’t always good. I’ll say this though, I can’t wait to get my hands on Lego Star Wars III for the 3DS. Game just looks awesome.

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Why Does Link Have to Be Hylian? http://www.zeldainformer.com/why_does_link_have_to_be_hylian/ Fri, 04 Feb 2011 19:30:00 +0000 http://localhost/wordpress90/?p=1575 Why Does Link Have to be Hylian?

Link truly is an enigma. He hardly speaks, he has only recently begun to show emotion, and little is really known about him. Often defined as an empty shell that the players themselves must fill, there’s not much to the Zelda series’ protagonist. He’s just a human male boy, or teenager, that starts small and ends up on a quest to save the world. One of the few things that defines him is his humanoid, or predominantly Hylian, background.

Granted, there have been times when he is actually Ordonian or Outsetian, but they are people of Hylian descent. Skyloftian could be what the upcoming Link considers himself, but all signs so far point towards a Hylian appearance. Always, Link is a human, but considering all of the great races that Zelda is known for, are there missed opportunities? Consider the potential.

It is interesting to consider why Link is always Hylian. Is it because they are the race closest to the gods? Is it because of their pointy ears that make them able to listen to the gods? As the hero, perhaps Link needs to be close to the gods. Interesting thoughts, but ultimately irrelevant when we get into the storyline and gameplay of Zelda. A game would work just as well with Link as a Zora, or a Deku, or a Goron. Majora’s Mask showed that each race brings it own unique experience to the gameplay, but only really touched upon the concept. Ideas could be fleshed out much better if a game was dedicated to, say, Link as a Zora.

Why not spruce up Link? Link is no doubt the most important element of Zelda, being the icon of the series, and the only core element to have appeared in every game. But what defines Link? Does he have to be a human to be Link? If not, then why not try him as a Goron? If Link has to be human, that’s fine, but why Hylian? Maybe try the more human races like the Sheikah or the Anouki. Why not go Gerudo?

Simple answer to that is “Link isn’t a female”. Correction, Link has never been a female in the past, but does Link have to be a male? Is that certain? It is part of the fairytale cliché for Link to be male, but he doesn’t have to be. Nintendo defied conventions with Samus, so why not again? There are a range of places to go with a Link that is a Gerudo. Besides the story of how it all fits together, there are new gameplay options as Link could be trained in Gerudo magic and duel swordfighting. The game could be about how the hero has to somewhat rebel against his own people. Abundant potential no doubt. Oh, and if you don’t want Link as a female, then he can be the one Gerudo male born every hundred years. It adds even more suspense to the story when it’s the King of the Gerudo who ends up being the hero.

For those familiar with it, all of this makes me think of Avatar: The Last Airbender (also known as Avatar: The Legend of Aang). Link always being Hylian is a little like the Avatar always being from the Air nomads. Link is a lot like the Avatar. They are both heroes who are divinely responsible with protecting the world. There are several Links across the timeline which cannot be logically connected. Some have said that it may be a cycle of reincarnation, similar to that of the Avatar, that connects the Links. Once an Avatar dies he or she is reborn into another race: air, water, earth or fire. Fire is considered the ‘evil’ of the four, but the hero is born amongst them a fourth of the time nonetheless, so don’t say a Gerudo Link wouldn’t work. Link may have always been Hylian in the past, but maybe it is time that he wasn’t.

Besides Hylian, we’ve established that there are completely separate races like the Zoras, then there are human races like the Sheikah, but there are also other forms that the hero could adopt. How many fans out there would love to have a game based around a Fierce-Deity-like Link. Could we have a stalfos-like hero? Of course we could? It’s more a matter of whether Nintendo should.

It’s unlikely that Nintendo would do such a thing to their beloved Link. He’s the only thing that has been in every Zelda game to date. The little human boy in his green tunic. Not a Gerudo, or a Zora, wearing something else. I like to consider it an option that Link could be something other than Hylian one day, to open a whole new range of possibilities, but Link isn’t going to be messed with. It’s a nice idea, but will remain a fantasy I fear.

As Shakespeare would say, a Link from any other race would be just as sweet. It would be a great breath of fresh air for the series, but in many regards, it wouldn’t seem quite right. I know - if Link has to be a human in his trademark tunic, then maybe the hero could be from that race everyone loves - The Tingles. Damn, I had quite a good argument going until I brought Tingle into this didn’t I? Thankfully Link being a Tingle is just as unlikely as a Zora, or a Gerudo, or anything that’s not Hylian. Given all of the Majora’s Mask love there is, this idea could very well be viable. At the same time, given all of the Majora’s Mask hate there is around, this idea could be atrocious. We’ll never know though, because Nintendo is unlikely to try it and find out.

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Why Does Link Have to be Hylian?

Link truly is an enigma. He hardly speaks, he has only recently begun to show emotion, and little is really known about him. Often defined as an empty shell that the players themselves must fill, there’s not much to the Zelda series’ protagonist. He’s just a human male boy, or teenager, that starts small and ends up on a quest to save the world. One of the few things that defines him is his humanoid, or predominantly Hylian, background.

Granted, there have been times when he is actually Ordonian or Outsetian, but they are people of Hylian descent. Skyloftian could be what the upcoming Link considers himself, but all signs so far point towards a Hylian appearance. Always, Link is a human, but considering all of the great races that Zelda is known for, are there missed opportunities? Consider the potential.

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GT.TV: Reggie on 3DS, NGP Preview, and... Robot Massages? http://www.zeldainformer.com/gttv_reggie_on_3ds_ngp_preview_and_robot_massages/ Fri, 04 Feb 2011 18:57:26 +0000 http://localhost/wordpress90/?p=1576



That robot is a tad naughty - it’s clear it was definitely created by men. Setting that aside Reggie fills us in on some of their hopes for the 3DS, and he actually openly admits that he feels some of the Apple store games are actually overpriced for what you get. All of this is in preparation for the 2011 throw down between the 3DS, NGP, and whatever apple decides to throw into the fray (iPad 2, new iTouch and iPhone, etc).

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That robot is a tad naughty - it’s clear it was definitely created by men. Setting that aside Reggie fills us in on some of their hopes for the 3DS, and he actually openly admits that he feels some of the Apple store games are actually overpriced for what you get. All of this is in preparation for the 2011 throw down between the 3DS, NGP, and whatever apple decides to throw into the fray (iPad 2, new iTouch and iPhone, etc).

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Daily Reflection: Running a Site is Hard, E3 Access Limited Even More http://www.zeldainformer.com/daily_reflection_running_a_site_is_hard_e3_access_limited_even_more/ Sat, 05 Feb 2011 05:17:57 +0000 http://localhost/wordpress90/?p=1577 stats.jpg

It’s been a few days (5 to be precise) since I last did a daily reflection and I need to apologize for that. I’ve been sick, however I can’t really use that as an excuse. I just haven’t felt inspired enough to really “write” anything. Call it writers block if you want, but it is what it is. Now that I have put those 5 days aside let’s just jump right in. We’re living a dream here at Zelda Informer, and with every dream coming to fruition you learn that things just aren’t as much fun as you thought they would be.

(I apologize for not containing links to the community news, as well as our own material today, but time constraints have put pause to this tonight. Sorry!)


When I was around age 13 I started my first website, Pokemonsojo, on geocities. Within 3 months I started a second site some may remember as Zelda Domain. When you’re young and just doing a hobby (heck, the internet itself was young back then) you always have this feint dream in the back of your mind. It usually goes “Hey, wouldn’t it be cool if like, this site got really popular?” As you grow older the dream expands into “popular… and could make money?” to eventually “make money… enough to live off of”. For 95% of people out there this dream dies out as reality sets in: The internet is a harsh and will reject you for no other reason than just being you. You also learn that you don’t get anything without giving a lot without any guarantee of return.

Kevin at GoNintendo last month revealed how his life twisted and turned as he started his site with small aspirations and finally expanded it into the Nintendo blogging standard many have grown accustomed too. In many ways this is how a lot of new and eager webmasters and site creators think: They see that sort of success and go “why not me?” Why not indeed.

The voice to this topic is my own experiences coming forward. Zelda Informer has grown far beyond what I had ever hoped it would become. At best I was going to be elated at providing my love of Zelda to really anyone who wanted to listen. In the back of my mind 1,000 viewers a day was to be our peak, and hopefully something we could maintain. I love writing about gaming in general, and being a Zelda/Nintendo gamer above all I hoped this site was interesting enough to warrant that sort of viewership. After all, reading the comments is pretty exciting as a writer, both good and bad ones.

I stand as the only staff member of this site to be active every single day since the site returned after a 2 month down time in 2009. Let me say this: The more popular we get, the harder it is to run this site. Back in 2008 I was just hoping we would be popular enough to get into E3 someday (more on this later), but I never knew what laid ahead. There are financial and income concerns, not to mention finding the time and dedication to continue pressing this site, as well as finding just the right sort of staff. Thankfully when I showed up there were already a handful of excellent staff on board, but getting them to be consistent was a big challenge.

Earlier I mentioned that as you grow up as a site owner you become a realist. Sites cost money, therefore you need to make money in order to maintain the site. Sites also cost the people that work for them time, time they generally have to take away from other areas in their life. In order to take this site to new heights, more time is going to be needed, which means in the real world that time needs to be compensated so it can be afforded. In the end, this means the site has to ultimately make more money.

You get lost in that trail of thoughts before you know it as money and time become a bigger problem the more viewers we get, and then you have to start wondering if your passion is still worth it. In the back of mind I always thought it would be “neat” if I made a living off this site. If I was able to fully pay for all my bills and work full time for the site. All the projects that could get done, the increase in the amount of daily posts, and I imagine the compensation I could then provide fellow staff members in return for their continued work. It’s really a nice little pipe dream that is the ideal life for me. Of course, this may never happen. I accept that fate. Money can really poison the mind.

The thing about running this site in particular is that to run any successful site you need to have passion for your profession. While ZI has become more a “part of my every day life” (trust me, my family, my friends, everyone I know has heard about my site, because I am on it or working for it more than anything else in my life). There are a lot of directions I want to take ZI because of my passion, but they are slow coming for lack of time. Take this daily feature - time constraints sometimes put pause to what we want to do.

We have created expectations at this site. While I greatly regret the debacle of “E3 2010 Zordiana”, it showed me that, above all, we have such a strong following that the things expected of this site today are far greater than what was expected in 2009. What you guys want to see from us in 2011 is even more time consuming, more professional, and ultimately more entertaining than anything we did in 2010. Every year brings new expectations, and as we continue to try and fill those new opportunities arise. All of this is hard, hard work. You guys reading this right now is what makes me continue on.

One benefit of having this sort of site, outside of personal gratification, is the ability to go to E3. Today we discovered that E3 is limiting access greater than ever before. If you have 8,000 unique hits in a month you are only allowed to send 2 people to E3. Previously just “having a registered site as a business” was enough to get however many you wanted in, should your site have the credentials.

Because of you guys enjoying our site and visiting us every day, we pulled in 142,741 unique visits last month. If you take that 8,000 for 2 people as a standard we can send 17.8 (so roughly 18) people to E3. Think about that for a moment: We get so much traffic that E3 determines we could be supported by possibly 18 staff. Man, what I wouldn’t do for 18 active staff at this joint. Of course, that’s not how it works. Because we get over 100k we are allowed to send an unlimited amount of people. Who knows, we could send one of you guys WITH US one of these years. Wouldn’t that be neat?



Zelda Informer is a unique place on the web, and we hope to continue to grow and continue to raise what is expected of us as a site. It’s a fun challenge for me, and I am sure the staff enjoys it as well. It’s a lot of hard work, some of which isn’t all that enjoyable, but to see us bring debate, smiles, and anger to the voices of thousands of gamers is what makes it all worth it. You guys are a constant reminder of why I do what I do. Thank you for keeping me grounded. Thank you for making my “internet home” as lively as possible.

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It’s been a few days (5 to be precise) since I last did a daily reflection and I need to apologize for that. I’ve been sick, however I can’t really use that as an excuse. I just haven’t felt inspired enough to really “write” anything. Call it writers block if you want, but it is what it is. Now that I have put those 5 days aside let’s just jump right in. We’re living a dream here at Zelda Informer, and with every dream coming to fruition you learn that things just aren’t as much fun as you thought they would be.

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First 20 Pages of The Legend of Zelda Webcomic Chapter 2 http://www.zeldainformer.com/first_20_pages_of_the_legend_of_zelda_webcomic_chapter_2/ Sat, 05 Feb 2011 18:16:57 +0000 http://localhost/wordpress90/?p=1578 The Legend of Zelda Comic

Last year we formed a partnership with the ZeldaAnime crew in their recreation of The Legend of Zelda Cartoon Series in comic form. Today we have updated our Zelda Comic Section entirely, and now feature each comic on it’s own page. Today we also have updated our pages to include the first 20 pages of chapter 2 in the ZeldaAnime project. If you’re wondering, we also split off 72 Hours Remain into it’s own page as well and removed the lightbox function to make it more readable. As for the MSPaint Comics, those will be making a return later this year.

A new navigational link to the comic section will be included next week as we begin the early planning stages of revamping the entirety of the sites navigation to make it easier to find. Until then you’ll have to bookmark the comic page or check this post for links. In case you’re wondering where this section went, it’s actually been available through the site this entire time in the footer. Hopefully 72 Hours Remain will be all set to return later this year.

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The Legend of Zelda Comic

Last year we formed a partnership with the ZeldaAnime crew in their recreation of The Legend of Zelda Cartoon Series in comic form. Today we have updated our Zelda Comic Section entirely, and now feature each comic on it’s own page. Today we also have updated our pages to include the first 20 pages of chapter 2 in the ZeldaAnime project. If you’re wondering, we also split off 72 Hours Remain into it’s own page as well and removed the lightbox function to make it more readable. As for the MSPaint Comics, those will be making a return later this year.

A new navigational link to the comic section will be included next week as we begin the early planning stages of revamping the entirety of the sites navigation to make it easier to find. Until then you’ll have to bookmark the comic page or check this post for links. In case you’re wondering where this section went, it’s actually been available through the site this entire time in the footer. Hopefully 72 Hours Remain will be all set to return later this year.

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A Nice Chunk of Mario Sports Mix Play Footage http://www.zeldainformer.com/nice_chunk_of_mario_sports_mix_play_footage/ Sat, 05 Feb 2011 21:02:31 +0000 http://localhost/wordpress90/?p=1579




Mario Sports Mix: it’s the first of Nintendo’s big games for the year in the West, and we feel we haven’t given it much attention. Thankfully, a couple guys on Giant Bomb tossed us a bone in the form of about twenty minutes of play footage. Check out a little bit of Dodgeball and Basketball action, plus a peek at a couple of the mini-game offerings. Our impressions below.



The game looks and plays similarly to Mario Strikers in the sense that it takes the sports it emulates and simplifies them tremendously. Of course, the fact that four sports are crammed onto one disc means that the games are even more stripped down. I’m not sure how excited I am about the fact that waggle controls have been placed into every sport, and handle key actions like shooting the ball or puck. However, there doesn’t look to be a response issue as is often the case with other games.



It’s hard to judge how “fun” play actually is - the creators of the video don’t seem too impressed - but it’s hard to tell since we only got a limited look at one of the lower difficulty levels. There was a noticeable difference in play dynamic when they cranked up the AI settings, so hopefully this game will be like Tennis and Strikers and offer a high energy challenge for more advanced players. (I don’t think I ever quite finished the secret cups in Tennis... I can say, however, that this game seems to do a pretty good job in the music department, especially for a sports game.


In the end, the only way to find out how good it is for sure is to give it a try, so check back here in the next few days to see my in-depth impressions of each sport, culminating in a full review at the end of the week.



Source: Giant Bomb


Related:


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Mario Sports Mix: it’s the first of Nintendo’s big games for the year in the West, and we feel we haven’t given it much attention. Thankfully, a couple guys on Giant Bomb tossed us a bone in the form of about twenty minutes of play footage. Check out a little bit of Dodgeball and Basketball action, plus a peek at a couple of the mini-game offerings. Our impressions inside.

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Daily Reflection: Fan Community Rivalries at Their Best http://www.zeldainformer.com/daily_reflection_fan_community_rivalries_at_their_best/ Sun, 06 Feb 2011 04:51:48 +0000 http://localhost/wordpress90/?p=1580 lol.jpg

It’s a touchy topic and one that is usually only debated on publicly by the fans. Sure, some may talk about it privately in staff boards or even directly behind the scenes between webmasters, but the fact remains that rivalries exist in the fan site community and can be a good and a bad thing. In many ways Zelda Informer exists today due to a rivalry we created. While fences have been “mended”, new things arise every year to remind everyone that while we play nice, we still really only care about “our sites”. It’s a harsh world and while I really do enjoy what other fan sites provide, the fact remains there is always “something” that makes sites inherently compete against each other.

I try to avoid broaching rivalries amongst sites for many reasons, but it’s been awhile since I really thought about it and that may be why it was so shocking to me to see some recent comments on a particular post bring up the “fans” feelings towards other sites. Some are accusing Zelda Universe, as an example, of stealing our news. For starters let me squash that right now: Yes, its’ true we generally post about a lot of Zelda stuff before most other sites out there. It’s also true that there isn’t a lot of Zelda stuff to report on every day - so if your trying to keep your site active chances are a lot of posts are going to be similar within the same community. It actually prides me that, potentially, other sites are getting their news form us. Sure, we may not get credit and really credit isn’t due, but I understand the sentiments. People at least seem to perceive we’re the best with “zelda news”, so they will be passionate.

That doesn’t mean their isn’t some circumstantial evidence to support fans ideals about sites stealing our material. Compared directly it appears we are really getting our news taken. We posted about the SS toys at the London Toy Fair on the 2nd - ZU posted it on the 4th. ZU posted about game prices for the 3DS today - we sort of posted about them yesterday as the news came from a video we posted from Game Trailers.

There are plenty of examples the other way around. ZU posted about Dark Link statue a week before we did (grant it, we did time our post for the day of release, but I still discovered it at ZU first). ZU posted some news they found at Kotaku about a DS case (I didn’t even read their post, I saw the picture and instantly knew where it came from because I had seen it myself many days ago at Kotaku and for some reason didn’t post it) that we didn’t cover at all. You can try and argue ZD is the same way, but they handle news differently.

The point here is that “borrowing” news is going to happen. As much as we may be a “resource” for our fellow rival sites, they are a resource for us as well. I check all of our affiliates daily for snippets of Zelda stuff we may have overlooked. Is it wrong? Hardly. If it’s wrong to post about something you found on another fan site, then it must be just as wrong to post about anything else you find on any other site on the internet. Wait, if that’s wrong… then every gaming site that isn’t IGN and Gamespot must get shut down for getting news from other sources. Point here is that opinions are subjective, and while I enjoy the fact many people come to us first for news, it’s not wrong that others post stuff after we do. It comes with the territory.

Now that I spent way too much time on a meaningless topic of a grander picture lets get back to the point: Rivalries exist for reasons known and unknown. ZU will always be our #1 rival for the simple fact that we despise how they run their forums, their site, and they are the direct cause of this site existing. This site was practically a “rebellion” against ZU. We may be friendly with them, but rest assured most of our overall opinions haven’t changed. We just don’t like ZU that much. Some of the people are fine, but the few ruin it for the whole it seems. At least, that is our opinion. I fully realize sites like ZU have to exist because every site caters to different flavors.

Zelda Dungeon, even as we have advanced to being very friendly, is more of an example of a rivalry caused simply by directly competing. Be it for search rankings, walkthrough traffic, or whatever else comes. It’s well documented that ZD and ZI haven’t gotten along in the past for other reasons, but when you break it down to the core we’re rivals mostly because we’re both popular sites who want a leg up on each other and those other sites around us.

Rivalries are good most of the time. Sure, sometimes debates rage on about “what site should of won what award” *cough ZU vs ZI for the News Lozzie cough*, or what site is better with this or better with that - and sometimes it gets heated. However, rivalries push sites to be better. Do you think we would of even put walkthroughs as an option in a poll last year for our future if it wasn’t for the success of the walkthroughs at Zelda Dungeon? The thought might not of even crossed our minds. Now they are in high demand and we are seeing a lot of progress on the back end. That is thanks to a direct competitor.

That is really the best way to look at the community in general. It’s like Pepsi verse Coke - we all offer different flavors and at times may even heat up in personal feelings, but in the end we all need each other to make things better. We are a better site because of our rivals, and we hope they are better because of us - because if they are then that means we have a positive influence that goes beyond our website. I may not like ZU much, but they are why we are here. I may not always get along with Zelda Dungeon, but they are what push our quality standards. You may not like us, but that hate is what makes us work harder to win you over.

I’m sorry to disappoint many who may have been wanting me to troll the mases (mases, get it!) or go off on one of my tirades of how we’re better than everyone else (hey, we really are!), but that’s for you guys to get riled up over.

Hell, we all want to talk about it seems: What’s your favorite fan site and why? Maybe that’s silly asking fans of ZI to tell us your favorite place. Okay, tell us your LEAST favorite fan site and why. Yeah, that should definitely be entertaining.

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It’s a touchy topic and one that is usually only debated on publicly by the fans. Sure, some may talk about it privately in staff boards or even directly behind the scenes between webmasters, but the fact remains that rivalries exist in the fan site community and can be a good and a bad thing. In many ways Zelda Informer exists today due to a rivalry we created. While fences have been “mended”, new things arise every year to remind everyone that while we play nice, we still really only care about “our sites”. It’s a harsh world and while I really do enjoy what other fan sites provide, the fact remains there is always “something” that makes sites inherently compete against each other.

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Full GT.TV Reggie Interview: Lots of "Comments" About Game Pricing http://www.zeldainformer.com/full_gttv_reggie_interview_lots_of_comments_about_game_pricing/ Mon, 07 Feb 2011 17:15:19 +0000 http://localhost/wordpress90/?p=1581



Some may not like Geoff Keighley and have made fun of him over this interview at other sites, but really he’s doing his job here. The conversion rate of the Japan cost of 3DS titles translates to 70$ US, yet in the states we are supposedly getting the games at “half” of that cost. Sure, the chances of us shelling out 70$ for games is laughable (I may only get 1 or 2 games a year at that point) so naturally we have to have a reduced cost just to make the game viable to sell on the market, but it’s very interesting to see Reggie really downplay the entire thing with some “interesting” logic. Oh, and I’m emailing Nintendo right now to send me one of those Bowser backpacks. I want to look as cool as the Regginator.

The 3DS is indeed an impressive little piece of hardware that I can’t wait to get my hands on, and I appreciate Nintendo’s strategy with their titles. They are trying to space it out so we don’t go through dry spells like we did on the Wii. The 3DS will be available on March 27th.

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Some may not like Geoff Keighley and have made fun of him over this interview at other sites, but really he’s doing his job here. The conversion rate of the Japan cost of 3DS titles translates to 70$ US, yet in the states we are supposedly getting the games at “half” of that cost. Sure, the chances of us shelling out 70$ for games is laughable (I may only get 1 or 2 games a year at that point) so naturally we have to have a reduced cost just to make the game viable to sell on the market, but it’s very interesting to see Reggie really downplay the entire thing with some “interesting” logic. Oh, and I’m emailing Nintendo right now to send me one of those Bowser backpacks. I want to look as cool as the Regginator.

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More Ocarina of Time 3DS Gameplay Footage: Kokiri Forest http://www.zeldainformer.com/more_ocarina_of_time_3ds_gameplay_footage_kokiri_forest/ Mon, 07 Feb 2011 21:58:08 +0000 http://localhost/wordpress90/?p=1582



Sure there may be nothing in this footage that is overly impressive, but given that we have posted videos of the dungeon and boss fight aspects of the demo we might as well post some of Kokiri Forest. Looks rather crisp and naturally brings back a lot of nostalgia. The moment the theme music starts to play for the area I had goose bumps, and that’s really saying something considering that I have always had Ocarina of Time ranked int he middle of the pack in terms of favorite Zelda titles. I really like the graphical overhaul.

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Sure there may be nothing in this footage that is overly impressive, but given that we have posted videos of the dungeon and boss fight aspects of the demo we might as well post some of Kokiri Forest. Looks rather crisp and naturally brings back a lot of nostalgia. The moment the theme music starts to play for the area I had goose bumps, and that’s really saying something considering that I have always had Ocarina of Time ranked int he middle of the pack in terms of favorite Zelda titles. I really like the graphical overhaul.

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Mario Sports Mix Warm-Up Impressions http://www.zeldainformer.com/mario_sports_mix_warm-up_impressions/ Tue, 08 Feb 2011 23:47:52 +0000 http://localhost/wordpress90/?p=1584 msm_preview_impressions.jpg
From the moment I started up the game, I noticed it has a very Mario Kart Wii-like feel - everything from the title screen’s appearance and theme song to the initial menu navigation seemed familiar. The simplistic approach may not wow you or draw you in, but it serves as a neat reminder that this game’s right at home with the rest of the Wii family. I haven’t had the chance to try online features out yet, and probably won’t get too many opportunities since campus Internet doesn’t play well with the Wii’s Wi-fi connection, but if these similarities are any indication we should see a similar framework here.



But enough about all that nonsense: let’s talk about the sports.


Basketball

I started out with basketball since it seemed the least complicated of the games. It plays like a very simplified version of the game, which I suppose you might expect from a Mario sports title. So far I’ve only used the Wii Remote and Nunchuk combination, which forces you to use waggle controls to jump and shoot the ball as well as block incoming shots when playing defense, but I didn’t run into any response issues so far. If you’d prefer a motion-less option, the same actions use button presses when playing without the Nunchuk.



The controls work just fine from what I’ve tried so far, though there are a few tricks you can use that I haven’t really learned yet. Shake controls don’t make it any harder to aim or time your shots - in fact, there’s really not much to making baskets whatsoever. Almost every shot I attempted that wasn’t blocked by an oncoming player made it easily to its destination. Playing defense isn’t quite so easy thanks to somewhat unwieldy blocking and stealing functions, and so far I feel as though the game’s a bit unbalanced in favor of the offensive team. I’ll have to play a bit more to get the full picture, though.


Volleyball

Next I tried volleyball. I was a big fan of Mario Tennis back in the day, so I expected a similar experience here, if one that’s a bit watered-down. As it turns out, it works largely the same way in theory, but of course you can juggle the ball between your players for up to three hits before you’re required to volley it over to the opposing side. You can also somewhat accurately aim your hits by guiding a targeting cursor around your opponents. Of course, they can do the same to you, but as long as you’re standing within the target area you can land a successful save.


msm_preview_volleyball.jpg
Learning how to make effective use of the aiming mechanic for spikes is a little tricky at first since generally we think of using the Control Stick or D-pad to move our characters, but once you get it down the game’s actually quite a lot of fun. The only thing keeping it from being quite the game that Mario Tennis was is the speed - the game in general feels a bit slower not only due to the score system but also to the velocity at which the game ball travels. Still, volleyball is a really strong component of this game and the one I probably feel the most compelled to revisit at this point.


Dodgeball

I was really looking forward to dodgeball, given my fond memories of playing in gym class back in elementary and middle school. I remembered it as a hectic, no-holds-barred contest where you’d be lucky if you escaped without getting tagged out, much less walking away without a single bump or bruise. It’s much the same here, only you don’t have to worry about physical pain. (Maybe we should have used softer balls back then.)


Unfortunately a lot of the chaos came from the fact that there are so many functions mapped to the Wii Remote that it was difficult to figure out how to get my character to do what I wanted. On offense you can perform three different types of attacks depending on whether you’re standing still, “charging” towards the center line, or “jumping” towards the center line, but even then the instructions for “charging” and “jumping” are too similar to distinguish (I’m looking at the manual right now, and it says verbatim: “run to center line to charge” and “run to center line to auto jump”). Not the kind of confusion I find very fun. Again, I’ll have to keep playing to see whether I can get the hang of it.


Hockey

After Mario Strikers I was a bit surprised that I found the hockey portion of this game to actually be the weakest. It had a lot to do with the counter-intuitive passing mechanics - even after you pass to your CPU controlled partner you have to press another button to switch characters. Bad camera angles that follow the player instead of the puck also made it really hard to keep track of the game. I also found the checking mechanic to be a bit weak, much like the defensive gameplay in basketball. Nothing special to say about the game otherwise, but maybe that’s my bias for the soccer games speaking for me.



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Other Thoughts

If you’re a longtime gamer planning to get this game, one recommendation I’d make is to start off on Hard (three-star) difficulty. When I tried out basketball I gave the CPUs Normal-level AI and I positively smashed them, while setting the other sports to Hard offered just enough challenge to keep me interested. Bear in mind that I’ve only played for about an hour so far (that’s about fifteen minutes per sport) and haven’t tried multiplayer yet so these are very rough first thoughts and more face time with the game may leave me with a very different impression in the end.


All in all though, the game’s far from perfect, but it seems like it’s got a decent experience to offer. I’d definitely recommend it to anyone who loves playing together on Wii, particularly families with young children, but if you love busting out Wii Sports at parties this game’s probably for you, too.


Related:

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msm_preview_impressions.jpgI picked up my copy of Mario Sports Mix this morning without expecting much. So far the game’s kind of underwhelmed in the critics’ review department, so I have to admit I was a little worried that I’d quickly regret the purchase. After spending about an hour with the game and experiencing, even just on a surface level, each of the sports it has to offer, I’m pretty confident that I didn’t waste my money on this one. Jump inside for some preliminary impressions of each of the sports.

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Where Can Nintendo Go Now? http://www.zeldainformer.com/where_can_nintendo_go_now/ Wed, 09 Feb 2011 21:28:43 +0000 http://localhost/wordpress90/?p=1585 The Future of Gaming?

Nintendo have always been the innovators. They’ve been leading the way with revolutionary concepts for the last two decades, at least, in the world of gaming. Not only have they established original and unique gaming franchises like Pokémon and Mario that everyone knows, but they’ve been leading the way in gaming hardware as well. Many would say that Nintendo’s hardware is a bit behind, which it can be if you get into technical specifications, but the innovation that they offer is unbeatable. Software may be where Nintendo shines, but it needs to be coupled with great hardware to be as superb as it is.

There was a time when Nintendo was far ahead of everyone, but it seems that gaming has caught up with them. The Wii was a huge step in gaming with its motion controls, but it isn’t stand alone anymore with X-Box Kinect and Playstation Move. Nintendo revolutionised portable gaming with the Game Boy series, and then took it to new heights with the DS series which brought the touch screen, wireless and heaps of other features. Now with the PSP, Smartphones and iProducts portable gaming has caught up to Nintendo. Then they blow us all away with the revolutionary Nintendo 3DS. We all thought the step to 3D was back in the 90s with Super Mario 64, but no, now real 3D has arrived. Makes me wonder, where can Nintendo go to from here?

In my opinion, innovation is synonymous with Nintendo. They were the ones behind the directional pad, and then the control stick. They were the ones behind saving and large open worlds to explore. Take any aspect of modern gaming taken for granted, and chances are that Nintendo was behind it in some way. But what next? High definition, no doubt, but that’s not new. The Wii’s successor should be HD regardless, to get with the times, but it needs to offer much more than that. To succeed the Wii, you really need to have something significant to flaunt. Perhaps it is true that you can’t surpass the Wii yet - only improve upon its base and technology like we’ve seen with the DS series.

It’s hard to see the future. Where can gaming go next, and more importantly, where can Nintendo take it? Frankly, I’m stuck for ideas, but I hope Nintendo isn’t. Nintendo, short of ideas, that’s preposterous! Mind you, I never saw 3D or motion controls coming, so maybe Nintendo already has something in store to announce at E3. When I think of the future of gaming I think typical futuristic stuff. Stuff like in Futurama where gaming literally finds you controlling yourself in a computer generated environment. Or stuff where you put on a virtual headset and go about thinking you’re in a gaming world. I don’t think we’re quite futuristic enough for that stuff yet though; there’s plenty to come before then. The future is hazy, but I look to Nintendo with big, excited, and child-like expectant eyes. I trust them to deliver. In the meantime, let’s stop worrying about the future and enjoy the present. Besides, why think about the future when many say the future is here and now - The Nintendo 3DS. Bring it on!

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The Future of Gaming?

Nintendo have always been the innovators. They’ve been leading the way with revolutionary concepts for the last two decades, at least, in the world of gaming. Not only have they established original and unique gaming franchises like Pokémon and Mario that everyone knows, but they’ve been leading the way in gaming hardware as well. Many would say that Nintendo’s hardware is a bit behind, which it can be if you get into technical specifications, but the innovation that they offer is unbeatable. Software may be where Nintendo shines, but it needs to be coupled with great hardware to be as superb as it is.

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Exclusive: My Hands On Look At The Nintendo 3DS http://www.zeldainformer.com/exclusive_my_hands_on_look_at_the_nintendo_3ds/ Fri, 11 Feb 2011 00:00:00 +0000 http://localhost/wordpress90/?p=1586 Exclusive: My Hands On Look At The Nintendo 3DS

We’re all excitedly waiting for the end of March so that we can get our hands on Nintendo’s new console, The Nintendo 3DS. Few of us have been lucky enough to get a glimpse of it yet, let alone a hands on experience. That very chance came for those of us in Melbourne Australia just last night. Club Nintendo Members and friends were invited to be amongst the first in the country to experience the 3D-without-glasses gaming phenomenon. Amongst the crowds, Zelda Informer forum member Rae and myself were there to get our hands on these amazing things known as the Nintendo 3DS. What was it like? How were the games? Well my friends; read on for what we experienced and our thoughts on the night, because it’s fantastic to finally be able to give you Zelda Informer viewers our own exclusive 3DS experience, instead of just telling you everything we’ve heard. It’s all exclusive and first-hand this time folks.

We arrived just shy of an hour early, where we were presented with our numbered Nintendo 3DS lanyards. They made for a nice keepsake, although the number tags had to be returned for some oddly disappointing reason. We thought we were there nice and early, but the really keen fans had been there for a good three hours before it even started. Being 150th and 151st in a line of over 400 people, meant that it was just short of two hours of queuing before we got to the 3DSs, but the wait wasn’t eventless. Some kid got so excited that the last meal he had, whatever it was, ended up splattered all over the pavement. That’s one way to clear a crowd I can tell you. We were just glad he was behind us. Barfing adolescents aside, the time waiting passed quickly with the pre-show entertainment - some 3DSs roaming around the crowds. Well, they’re not quite that impressive; it was the people they were attached to that were doing the roaming.

If you’re a short person that knows what it’s like to squeeze through crowds to get a closer glimpse at something, then you can sympathise with us. These 3DSs were playing short demo trailers of some of the major titles. My first glimpses constituted of Mario Kart, Nintendogs + Cats and The Legend of Zelda: Ocarina of Time. One thing with the 3DS, as many of us are already aware, is that it is something you must experience individually. Looking over shoulders and through crowds doesn’t get you a great view for the 3D. Due to the way it works, with the two different pictures, side on views lead to blurry, distorted and confusing images.

Thankfully we managed to get close up and view them the way they’re intended to be. With the 3DS right there in front of me, all I can say is that it is truly amazing. With the slider set at 2D you get superb graphic quality, but then as you increase the 3D effect you can watch that picture merge into a fully 3D environment. Seeing Links little head merge from 2D to a fully spherical 3D graphic is impressive. No matter how many times you read about how it all works, it is still amazing to witness. And to think, in just six weeks this experience is ours, in our own hands.

After two hours, we were at long last in the preview room. There were at least 25 consoles, and with only 20 people in there at a time, there was no missing out for anyone. I was silently hoping that one of the Nintendo staff that the consoles were attached to would happen to blurt out “who wants to come play with me?”, or in the spirit of some quotes from Spirit Tracks, “come tap me with your stylus”. Pubescent teenage boy musings aside, it was finally time to play some 3DS. Let me say, that if the original DS is a brick and the subsequent DS Lite and DSi releases are improvements to the console designs, then the 3DS is that design perfected. The consoles have a shiny and crisp look that we’ve all seen plenty of pictures of by now. The screen’s clarity and overall quality is far superior to that of the DS. Yes, we’ve all heard that said, but now, I’ve seen it. I can confirm that it is true. This console doesn’t look too fragile either, and while I don’t suggest trying to find out, I think they could withstand some pretty hard falls. Finally on the console itself, I must mention how it fits into your hands. Call it the DS series’ equivalent of the Gamecube controller. It fits into your hands just perfectly and comfortably.

Lanyards and brochures, it's pretty riveting stuff folks.

By now we had cast aside our inkling of fear that one of us would be amongst the few people who can’t see the 3D effect. We could see it fine and it sure was fine to see. I began with a trial of Augmented Reality (AR Games), a game that comes preinstalled on the console. Sure it may not be a big title or release, but once I got the hang of it, it was the perfect way to see the 3DS’s abilities put to use. The camera is used to get a focus on your environment - which happens to be a special card that you place on the table in front of you - and once it does, the game begins. You use the gyroscope aiming feature, where you literally move the console about, to aim. The crosshair remains in the middle of the screen so it’s the console that must move.

What are we aiming at you ask? Well, that’s where the augmenting begins. Your realistic environment becomes distorted into convex and concave shapes with targets looming all about. Enemies to shoot burst through your reality and it’s your job to take them down. While the game might be as simple as Paper Plane on DSi Ware, it’s one of those little games that can just eat away the hours. Unfortunately, I only had 10 minutes to see everything that I wanted to, so it was time to move on. The main thing I took away from this booth was that this is no first-step towards a future of 3D gaming. Often when a new concept like this starts off it takes a while to perfect. There are kinks and things can seem sloppy. No doubt the 3DS will become more refined and improve over time, but the 3D effect this has going right now are perfect. The way the 3DS shoves it in your face; you would think that this is age-old and established technology.

The next booth was what I’d been wanting to see for well over six months: Ocarina of Time 3D. Never has aimlessly wondering around Kokiri forest and jumping into water been so enjoyable - except maybe the first time we ever did it. Perhaps it’s better for me to say that it has never looked so visually satisfying, intriguing and stunning. With the 3D off you get a picture quality similar to the Nintendo 64 in a regard, but also far superior in framerate, smoothness and clarity. 3D on, well, that’s just fantastic. Apart from lighting the occasional cob web or torch, Deku Sticks have never been that useful. However, turning Link around to face the camera and then swinging his Deku Stick towards you provides a pretty cool demonstration of the 3D effect. Indescribable really. The touch screen was fairly useless in the demo, but once you get into the game more, it looks like it will be great to access items on the fly.

As foreign and new as it was, the sense of familiarity that Ocarina brought really helped to show what new aspects the 3DS brings to this remake. Firing Deku Seeds from my slingshot at Mido has never been more fun either. The slingshot can be aimed with the gyroscope, so you’re literally moving the 3DS around to aim with the world moving around like it really was there on the other side of the 3DS. Don’t be daunted though, because the choice for the classic aiming style is still there. On that note, the thumb-pad is everything we’ve been told. Your thumb rests in it comfortably and you just slide it in the direction you want to go, with full 360 degree motion. It’s not really a stick, hence why it is called the slider. It’s a little pad that slides around, and puts a lot less pressure on your thumb. In other words, it is something that can be used for a lot longer than a control stick, and is something I hope to see on future home console controllers.

After Ocarina I moved on to the other must see on my list - Kid Icarus: Uprising. A few minutes is enough to get a feel for the fast paced and constant action that this game is all about. With my left hand holding the console, my thumb controlled Pit on the slider and my index finger used the L-trigger to fire and attack. My right hand took a hold of the stylus which was used on the touch screen (where else?) to aim the crosshair that appears on the top screen. All the while Pit was sprinting forwards, firing and attacking the enemies flying towards him from the distance. This is set to be what looks like a fast-paced action game that’s probably best played in short bursts with the energy it requires. Of course, I couldn’t resist playing around with the 3D slider here as well.

If banners like that don't get you excited, what can?

The 2D graphics are stunning once again, but what you get with Kid Icarus that the other games didn’t offer is a real sense of depth. As you slide on that 3D, the buildings extend off into the distance in a jaw-dropping, eye-brow raising fashion - literally. Most 3D effects are about having things come out at you, but with Kid Icarus the depth into the game is what was special. Enemies coming towards you from a far was… well, what can I say that I haven’t already- fascinating, awe-inspiring, phenomenal. You get the idea. This game looks like even more of a must buy once you’ve played it for a couple of minutes.

In total there were 10 booths. I got around to three of them, but there was also demos for Pilotwings Resort, Super Street Fighter IV 3D, and Mario Kart 3D. 3D trailers were also viewable for Metal Gear Solid: Snake Eater 3D and Resident Evil: Revelations. There is one booth that I’m not sure what was in it or what we missed out on, but the final one was Nintendogs + Cats, which Rae had a closer look at. It looks like Kirby’s Epic Yarn will have some tough competition for 2011’s cutest game award. With cuddly cats and dogs running around in the background, getting closer and further away, the good ol’ days of 2D sprites simply getting bigger and smaller to create depth seems so far removed. Nintendogs + Cats was a great game as far as showing off the stock-standard 3D effect of popping out of the screen goes. Furry friends with their paws up close and personal- it’s cuter than ever and looks to be, in all ways, better than the originals.

Before we had gotten anywhere near being over our giddy excitement, the ten minutes were up and it was bye-bye to the cute little aqua 3DSs, because that’s the only colour there was. It was great to be able to get a hands on experience with the 3DS before they are released internationally late next month. The downside is that now I’m more excited than ever, and I know that I’m not going to be able to go very long without one of these babies once they’re released. Time to start scraping together the AU$349 that they’re selling for out here. Then add all of these must-buy games and I’m set for a year of financial hardship. Here’s to hoping they’re well spaced out. The wait is until March 31st for me, so I may have gotten to experience it before you readers, but the US, Europe, Japan and elsewhere have a shorter wait until you can get one for yourself.

What was the best thing about it you ask? Well, as I said to the chatty Nintendo staff guy who was adamant that it was his job to get everyone’s feelings on their experiences - “Nothing beats Zelda!” Be it that we’re a Zelda site or not, Ocarina of Time is still standing tall well over a decade later. Now, as for my concluding remarks, what can I say? The 3DS will not disappoint. The hype train is not a false one. This is the real deal. We’ve all seen the gameplay videos, but it’s just like the slogan says: to believe it, you just have to see it - for yourself. There’s so much that we forgot the 3DS could even do until afterwards, so we didn’t get to check out everything like the extendable stylus. In all, The Nintendo 3DS is everything that we’ve heard it is, and the cool part is that we’ve hardly heard or seen anything yet.

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Exclusive: My Hands On Look At The Nintendo 3DS

We’re all excitedly waiting for the end of March so that we can get our hands on Nintendo’s new console, The Nintendo 3DS. Few of us have been lucky enough to get a glimpse of it yet, let alone a hands on experience. That very chance came for those of us in Melbourne Australia just last night. Club Nintendo Members and friends were invited to be amongst the first in the country to experience the 3D-without-glasses gaming phenomenon. Amongst the crowds, Zelda Informer forum member Rae and myself were there to get our hands on these amazing things known as the Nintendo 3DS. What was it like? How were the games? Well my friends; read on for what we experienced and our thoughts on the night, because it’s fantastic to finally be able to give you Zelda Informer viewers our own exclusive 3DS experience, instead of just telling you everything we’ve heard. It’s all exclusive and first-hand this time folks.

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Top 10 Things I DON'T Want in Skyward Sword http://www.zeldainformer.com/top_10_things_i_dont_want_in_skyward_sword/ Sat, 12 Feb 2011 00:00:00 +0000 http://localhost/wordpress90/?p=1587 skyward-swordt.jpg

We’ve talked an awful lot about what we want to see in The Legend of Zelda: Skyward Sword when it debuts…eventually. Whether it’s a particular new feature we’ve been dying to try out with Wii Motion Plus, a new (or old) dungeon, enemy, or Hyrulean race, or a plot that’ll set the timeline straight once and for all, the ideas have been constantly flowing from fansites everywhere. What we haven’t seen a lot of, however, are ideas for things Nintendo should stay away from when building the next Zelda. Of course with the game in the “final completion stage,” any outcries will probably fall on deaf or unable ears at this point, but since when has that stopped us from sharing?



What amazed me as I came up with this list is that I had a much easier time thinking of things I don’t want than I ever have collecting things that I would like to see happen. But I’d attribute that to the fact that most of my complaints here are about recent directions the series has taken that I at least found undesirable, and that by and large the things I’d like to see have been pretty strong across all of the games. Enough about me, though - let’s talk Zelda.


No “Field Hub” Between Areas



Before I get myself crucified, I should probably explain what this doesn’t mean. I’m not saying there shouldn’t be an overworld - the core Zelda experience has always been deeply integrated with exploring the world of Hyrule. All I mean by “field hub” is a large “Hyrule Field” area composed of 90% non-utilized space that we have to cut across to get from place to place. Mr. Aonuma’s already commented that Skyward Sword is going for a denser world design than Twilight Princess, so I’m reasonably sure we won’t see anything like this, but it’s still a major flaw with most of the 3D Zelda games, bar Majora’s Mask.



One of the things that made the original video game success stories interesting is that they weren’t “realistic” worlds full of open, relatively empty field country. They were complicated, maze-like, and treacherous - one only has to play the original Legend of Zelda or A Link to the Past to understand that we can have a large, spectacular overworld while still encountering obstacles and enemies at every turn.



Yes, this means no horse this time. Sure, it’s cool to have Link ride like a champion, but this feature has never been implemented particularly well, and besides, how are we supposed to guide a swift stallion through a world full of obstacles and tough terrain anyway?


No Overuse of “Motion Puzzles”


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Again, let me clarify what I’m not suggesting here. I want Skyward Sword to make strong use of Wii Motion Plus. As I’ve written before, I think it’s essential that Motion Plus is so integrated into Skyward Sword that after we’ve played it we can’t imagine the Zelda series without it. Some may disagree, but think the Wii controls for Metroid Prime - trying to go back to the GameCube controller feels like two giant steps back when it comes to aiming. But if I see too many “puzzles” that turn out to be a glorified Motion Plus tech demo, I’ll be pretty put off.



The eye door puzzle from the demo is pushing it. Fortunately it was the only gimmicky moment in the entire area, so there’s hope that these kinds of events won’t dominate the game. I still worry, though, that the designers might forgo classic Zelda challenge and structure in favor of this “look what you can do with your controller” nonsense. I’d rather shoot at something that’s trying to kill me or perform some other true test of skill than make a door dizzy by spinning my sword all fancy-like, thanks.



No “Story Events” as a Substitute for “Player-Driven Events”



I’m all for well-delivered stories in video games - I am a writer, after all - but that doesn’t mean the plot has to be shoved down our throats. For example, we don’t need some Mandatory Obligatory Cutscene to tell us we need to go help the Gorons on Death Mountain. Let us investigate the nearby village and pick up the rumors for ourselves, or heck, maybe we could even try poking around the mountain ourselves, unprompted by the plot progression.



Majora’s Mask was great at delivering this kind of subtlety. When we got to a new area, we usually had no idea of what we were supposed to do. It was only once we found a new item, figured out the secret route through the forest, or talked to the right people that we started to get some sense of context and direction. And I can’t think of anyone who’d dare suggest that Majora’s Mask‘s story suffered because of this - no, it’s for precisely this reason that many people find it to be one of the best-crafted tales in any video game ever.


No Overbearing Interruptions from the Skyward Sword’s Spirit



Since it’s already been confirmed that the spirit of the Skyward Sword will guide Link during his adventure, asking for no sidekick this time would be wishful thinking, so I’ll ask for the next best thing. One of my biggest complaints about Twilight Princess was that Midna had something to say every five minutes. A lot of the time she gave unsolicited puzzle hints that I could have done without. A lot of your players didn’t need them in 1988; we certainly don’t want them now. Save ‘em for the Super Guide feature you’re sure to be including with this game, Nintendo. That way everyone can get what they want.



As if that wasn’t annoying enough, Midna also chimed in during what might otherwise have been great emotional moments. Finding the Ordon Pumpkin instead of the Bedroom Key in Snowpeak Ruins comes to mind. It should have had an amusing “wtf” sort of touch, but they just had to superimpose a gameplay directive from Midna right on top of it. Way to kill the mood.


No Unbalanced Health System



This is a pretty predictable one coming from me, but I’m kind of over the low damage rates and plentiful recovery hearts scattered throughout climactic boss battles in Zelda. For one, by the time we get to the harder stages in the game we’ve usually already expanded our health to a reasonably high capacity, so we can afford to take a few hits or lose out on extra chances to restore hearts. Also, since every single Zelda game features a potion or fairy we can pocket and carry with us to restore life when we need it, what’s the point of health pickups anyway?


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Fortunately, the Skyward Sword E3 demo looked like it featured reasonable damage rates - none of this “quarter-heart” garbage from the GameCube games - and somewhat aggressive enemy AI. From what I’ve heard, however, the demo was actually designed to be harder than the actual game, and some have reported that the enemies were in fact less threatening in other versions of the demo that debuted after E3. Hopefully by release time they’ll have found the perfect sweet spot in terms of difficulty.


No Forest, Fire, & Water Dungeon Triumvirate



This has happened, what, in every 3D Zelda game so far? You’re really pushing our patience with this one, Nintendo. Luckily all reports suggest the dungeon formula’s getting an overhaul for this game - to the point that sometimes we won’t even be sure if we’re in a dungeon at all - so it sounds like the Zelda team’s finally getting the hint. But if I see this early game structure one more time, I think I might divorce the series. Or at least enter into a lengthy and dramatic separation.



Now, if they can stick to that tradition while still creating something that’s visually and conceptually unique besides the elemental theme, I might be able to forgive them this one cardinal sin. But by now we’ve seen so many forest, fire, and water temples that I honestly can’t imagine them coming up with any more unique ideas to make them seem new again.


No Puzzle-Bosses



I’m not going to be unreasonable and ask that bosses not be weak against the most-recently obtained dungeon item. Not to say that that’s a particularly novel idea - just that the way boss design works in Zelda is flawed for other reasons besides this. The real problem, I think, is that in the recent games, beating a boss is usually a matter of figuring out its weak point, using the dungeon item to hit its weak point, and then simply hacking away at the boss with your sword while it’s vulnerable. As a result, bosses play more like puzzles than really big enemies.



Remember Armogohma from Twilight Princess? To beat it, we just had to hit its eye once with an arrow and then pound it with a statue’s fist, then repeat the process a few times. Had the boss instead been programmed like 2D incarnations of Gohma, where we didn’t hit it with our sword at all but instead shot as many arrows into its eye as we could, it might have been trickier. Not to mention that whenever we don’t have an opening to get a shot in, Gohma was launching fireballs our way.



The solution to making bosses harder is not getting rid of the classic “weak spot” formula - it’s putting more emphasis on using the items rather than for simple stunning so we can go in for the kill with our sword. After all, even the bosses of the classic games had obvious weak points. So far, if the scorpion boss is any indication, it looks like they’re going for the more “classic” approach, where hitting the boss doesn’t break up the action. Pray this carries over to the other boss fights as well.


No Gimmicky Mini-Games



Things like archery ranges, bomb bowling, and obstacle courses - fine ideas for mini-games in an action adventure title. Constructing an entire set of gameplay mechanics specifically for a mini-game or two (Zora’s River from Twilight Princess comes to mind) - not so much. I’m on the fence about things like fishing since they’ve actually been a recurring feature in the series but at the same time I recognize that its existence hasn’t really moved the series in a healthier direction.


No Main Villain Who Hides Behind a Puppet Villain Until Halfway Through the Game



dont_want_ss_img_3.jpgOkay, this time your hunches that I’m saying no more Ganondorf might actually hold some merit. But in reality I just don’t want a cool new villain who gets shoved aside during the “dramatic reveal” of the Big Bad after the third or fourth dungeon. It was cool the first time - in A Link to the Past in 1991 - but it hasn’t had quite the same effect in the three games that have tried this approach since. (You’re not a true Zelda fan if you can’t name them all!)


What I’d prefer: a villain that has such a strong presence throughout the game that he doesn’t need a puppet - much less backup. I’d say “think Majora’s Mask” but I suppose that’s the exception that proves the rule. The evil of Majora’s Mask was always at the forefront, but turned out to be much more than we ever expected.


No Rushed Release



We may want Skyward Sword badly, and we may want it now, but honestly since when have we known what’s good for us? Those of us without rosy-tinted glasses remember the gaping holes in Wind Waker‘s dungeon flow and the subpar final stretch of Twilight Princess and are determined to sit on our hands and wait as long as it takes for the game to truly be “perfect” as the creators hope for it to be. As a wise man once said, “A delayed game is eventually good. A bad game is bad forever.” The Zelda series deserves the time and care it takes to make it the best it can possibly be.





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The Skyward Sword Speculation Series is a new regular column that will focus on speculated possibilities for Skyward Sword’s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3. While we try to make our guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate.

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We’ve talked an awful lot about what we want to see in The Legend of Zelda: Skyward Sword when it debuts…eventually. Whether it’s a particular new feature we’ve been dying to try out with Wii Motion Plus, a new (or old) dungeon, enemy, or Hyrulean race, or a plot that’ll set the timeline straight once and for all, the ideas have been constantly flowing from fansites everywhere. What we haven’t seen a lot of, however, are ideas for things Nintendo should stay away from when building the next Zelda. Of course with the game in the “final completion stage,” any outcries will probably fall on deaf or unable ears at this point, but since when has that stopped us from sharing?

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Fan Games Impress: Re-imagined Link's Awakening, World's Collide http://www.zeldainformer.com/fan_games_impress_re-imagined_links_awakening_worlds_collide/ Fri, 11 Feb 2011 16:33:10 +0000 http://localhost/wordpress90/?p=1588 fangames.jpg

Developed by Xfixium in RPG Maker 2003, Legend of Zelda: Link’s Awakening 1.0 is a remake of the 8-bit portable classic The Legend of Zelda: Link’s Awakening. Long considered to be a fan-favorite, this title has only received one updated port for the GameBoy Color.

This updated version updates the sprites and overworld with some 16-bit touches straight out of A Link to the Past, alongside a more robust soundtrack and (most notably) a full color palette! Everything from the original is present as well, from the dialog scenes to the characters to even the many secret heart containers hidden over the island.



This is definitely an impressive remake, even if it’s release may be questionable in it’s legality. You can download the game here, but don’t be surprised if this eventually gets shut down. Something tells me that since Nintendo is still trying to churn money off this particular game (releasing it on the 3DS VC) that a free release of a version that looks “better” than the original is going put a few heads in Nintendo on notice. Might as well download it now before it vanishes.

Ganondorf has been given the power to break into Limbo, the Realm Between Dimensions. With this power, he can send his monsters out to attack other worlds. Meanwhile, in Hyrule, the Spiritual Stones have been stolen from the Temple of Time. Link goes to find out what is going on, only to be sent off by Dark Link. Now he must journey to the Mushroom Kingdom and seek help from Mario in order to save all of the realms. However, something even darker lurks, and it may take the combined power of several strange objects found in each world to end its reign.



This is the introduction to “World’s Collide”, a fan game that is being created by one of our local fans, EmilyAnnCoons. Their is a fully functional demo that allows you to play through the entire first dungeon in the game. It’s rather impressive for a fan work based on a fan created story and I am sure we’ll continue to follow it through it’s development. You can always find the updates faster by checking out her forum thread about the game.

Having now played both games myself, naturally I am more inclined to like Link’s Awakening more, simply because it’s familiar, it’s play style I already am familiar with, and the graphical upgrades are gorgeous to look at. Meanwhile World’s Collide still feels very raw, but it has some potential. Some of the puzzles in the first dungeon are pretty clever, though nothing is overly difficult.

Source: The Kartel

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These two projects simply show that the fan game community is alive and well. The Link’s Awakening “remake” is masterful. Taking sprites and color palettes from A Link to the Past and fully upgrading the game from the 8 bit era into the 16 bit era. World’s Collide is a classic fan game experience that is still in it’s early stages…

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Cave Story Breaking Into 3D, Due Out This Summer http://www.zeldainformer.com/cave_story_breaking_into_3d_due_out_this_summer/ Fri, 11 Feb 2011 17:30:25 +0000 http://localhost/wordpress90/?p=1589 cave_story_3ds.jpg
GamesRadar’s interview with the game’s creators revealed some interesting tidbits about why this remake is coming about, what they want it to achieve, and what new goodies they’re adding to make the game feel like a new experience. Some highlights:


GR: Is this primarily based off the WiiWare version of the game, or is there added content, or any differences that you can talk about yet?



TR: Primarily, this is based off of the original game. In a way, it’s almost like a true 3D remake from scratch. So we’ve added a couple of things that Daisuke and I have gone over, as far as some secrets and some Easter eggs that are going to make some of the original fans really happy, and it’ll also add some longevity for the game for anybody who’s playing it, and sees these grand new areas that we’re adding, as well.



So far it’s sounding very much like the approach we saw with the remakes of classic Zelda and Final Fantasy titles over the years, which is a heartening thing to hear as that likely means they’re going to hold tightly to its retro feel and to their fans while still giving the game that extra oomph that’ll make it appealing to a modern audience. Definitely a much more holistic approach than a straight port, so mad props are in order.


GR: Cave Story’s a pretty huge game, especially for one person to create everything. How did you decide to start on a project of that scope by yourself? Was it just something that started small and became big?



DA: Because I was creating Cave Story by myself, it was a little different from how a regular game is built. What happened with the original is, I started off with this blank, black screen. And I had the character just standing there, moving around, jumping around, doing various things. The most fun part of creating a videogame is when you first create something that’s moving around, and you’re able to control it. And then once you get that, you start to visualize what to add, like “I want to add this thing here, and this here, and the background there.” They slowly built upon each other. So for the original Cave Story, I didn’t necessarily have a big plan to build on, but started from something small and added to it.



I’m both the creator and the tester of the game, so I’m playing, testing out the game, and if I don’t feel that the gamer, or the player, is going to be satisfied with the stages, I’ll go back and add even more to it. Once I realized I had this big, grand game, the story part was basically putting it together, adjusting it to make a little more sense than what I had originally. So again, it’s just adjusting at the very end, when I realized I had the whole world setting there. But you can only do this if you’re making the game by yourself. If you have a team, that’s not going to work.



I find this tidbit especially interesting, because it’s true - it often does seem that the large, big-budget games have to have these grand stories and worlds and graphics and so on, and so they’ll have large teams for handling each aspect of the game separately. And sometimes there’s a degree of disconnect that can be very evident in the final product.


Take Other M, for example. Its story was told entirely through cutscenes, which was a sort of dramatic departure from Metroid Prime where the story was subtly conveyed through atmosphere and hidden bits of information scattered throughout the world. Those cutscenes lacked the player-driven core that defines gaming as a storytelling medium, and as a result a lot of people didn’t really enjoy the story presentation despite the flashy big-budget video sequences.


Now, I loved the game regardless, but I can really appreciate the more organic feel that a game handled by one guy, or even a small team, can deliver. I hope to be a game designer someday (although English teacher is looking more and more likely), and my biggest worry has always been “how can a little guy like me make it in a world where gaming giants dominate?” But it’s games like Cave Story and Minecraft, where the Indie approach is the recipe for success, that give me hope that maybe my dream will one day work its way out of the pipes.



Yes, it’s still going to be side-scrolling, but it still intends to make good use of the 3D effect. I guess we’ll see just how well it does at that come launch day. Cave Story 3D is planned to hit the 3DS this summer. Check out more awesome visuals and the full interview at GamesRadar.

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Word on the street is there’s about to be even more awesome heading to the 3DS this year in the form of Cave Story 3D. It’s not a new Cave Story title, just a 3D retail remake of the original, but that’s enough to get guys like me who heard about the hype surrounding the original game and missed out on its WiiWare and DSiWare rereleases up and interested. Depending on Ocarina 3D‘s release date, this may well be one of my first must-have 3DS purchases. More information inside.

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Guitar Hero Retires, Zelda Fans Should Learn Something http://www.zeldainformer.com/guitar_hero_retires_zelda_fans_should_learn_something/ Sat, 12 Feb 2011 23:16:52 +0000 http://localhost/wordpress90/?p=1591 guitar_hero_mii.jpg
Activision Blizzard revealed a few days ago that the popular Guitar Hero brand is going to be discontinued after declining sales in recent years. The change comes alongside a number of other restructuring measures being taken at the company, including the all-too-common layoffs and budget cuts that have been the bane of countless industries since the economic crash of 2007 and 2008. Even if you weren’t ever really a fan, there’s something to be learned from Guitar Hero‘s history that’s especially important to Zelda fans who just can’t wait for Skyward Sword.


Cliff Bleszinski of Epic Games, the creators of Unreal and Gears of War, had this to say about the series’ end: “You can have an IP that you lovingly care for and release every so often that can last forever, or one you ride hard into the ground.” And it’s something that really hits home for Guitar Hero, which saw more than half a dozen games release in 2009 alone - far, far above the typical average for video game franchises. With that many games per year, it’s no wonder the series got old fast.


As Zelda fans, we should remember that just because the games don’t come as fast as we’d be willing to drop the cash for them, we shouldn’t consider the developers as lazy. It means that the creators are giving each game its due care and attention rather than scrambling to make a quick buck and selling out. I’ve been really impressed with our following’s reactions to the announcement that Skyward Sword won’t be coming until after Ocarina of Time 3D, so I’m pretty confident I’m preaching to the choir here, but this message is really for the odd one out of you who still can’t understand the delay.



Source: GoNintendo, StrategyInformer

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Activision Blizzard revealed a few days ago that the popular Guitar Hero brand is going to be discontinued after declining sales in recent years. The change comes alongside a number of other restructuring measures being taken at the company, including the all-too-common layoffs and budget cuts that have been the bane of countless industries since the economic crash of 2007 and 2008. Even if you weren’t ever really a fan, there’s something to be learned from Guitar Hero‘s history that’s especially important to Zelda fans who just can’t wait for Skyward Sword. Jump inside to find out more.

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Zelda Fans Hate Zelda http://www.zeldainformer.com/zelda_fans_hate_zelda/ Mon, 14 Feb 2011 16:20:18 +0000 http://localhost/wordpress90/?p=1590 ZeldaFansHateZelda_header.jpg
There’s something special about Zelda fans. The series has spawned some of the most enduring fan communities, heated theories and discussions, and in-depth fansites in all of gaming. We post articles, erect glorious

cult monuments

fanart, and hunt the ether of the Interwebs for any tidbits about upcoming entries. We fight endlessly about which game is better: Ocarina of Time or Majora’s Mask. Friend turns against friend, neighbor against neighbor, in pursuit of an answer to this and other riddles - you can see this at work on Zelda boards everywhere. To outsiders our ways might seem… quaint. But to us, it’s just part of life.



You see, we Zelda fans have a very peculiar bond with the franchise around which we have gathered, one which hides a dark secret, terrible to behold. Once you delve deep enough into the hidden realm that exists within and around these games, you begin to sense a brooding, ever-growing disdain towards it all. It starts with a tease, a tiny prickle of dissatisfaction, which in time blossoms into full-fledged malcontent. You begin to loathe the things you once loved, and yet, you derive a twisted sort of enjoyment from the perverse torture which you cannot help but subject yourself to time and again.



zelda_fans_hate_zelda_tingle.jpgAs the years go by and our friends around us move on to new and better things - getting jobs, girlfriends, lives - we struggle, trapped by our dirty little secret. We grit our teeth as we can’t find the words to explain to them why, despite the drama, the heartbreak, the constant gnashing of teeth, we still buy each new Zelda game. And the spin-offs. And the Tingle games.



Chances are that you, dear reader, already experience some of these symptoms. If so, congratulations, you are about to reach the the final stage; your Zelda fandom is about to bud into fruition, to that highest of pinnacles, where you can’t help but hate The Legend of Zelda. You hate everything about it… yet try as you might - and oh how you have tried - you can’t let go. For the rest of you, you might be scratching your heads in wonder. “How can one of the most renowned Zelda fansites around talk about hating the series?” you might ask. If this is you, dear reader - there is so very much for you to learn…



It all began with the NES games, and our tireless hunt for that most glorious of treasures, the Triforce. Somehow, someway, magical flashing golden triangles are the source of almighty power and wisdom in the land. (Yeah, figure that one out for me.) We journeyed over mountains, through forests, fighting land-bound octopuses that spit rocks out of their mouths and spear-hurling armor-clad bulldogs as we went, only to realize that some broad-in-bedlam named Zelda broke it into eight pieces and stashed them in eight evil labyrinths across the land. Not only that, but she got herself kidnapped by Ganon, the King of Evil himself, and wants Link to get back the Triforce (that she so cleverly shattered and hid) so he can use it to beat Ganon!



To the casual onlooker, this looks like typical fantasy fare, but to a Zelda fan, it’s the beginning of a long line of travesties that get worse and worse with each new installment. Of course, every fan knows that Zelda’s got her own array of magical powers, not to mention that she’s handy with a bow - why, then, should she expect Link to go collect the Triforce and use the Silver Arrows to take down Ganon when she could just as well have done it herself? But, no, she’s got to do what every princess does and get captured. And yet Nintendo had the audacity to name the series after this do-nothing, make-it-harder-for-the-real-main-man weakling of a character who keeps getting her royal ass kidnapped generation after generation? Zelda fans hate Princess Zelda.



Don’t even get us started on the game’s other flaws: Link’s amazing array of sword-fighting moves (stabbing, stabbing some more). The stepladder that somehow gets used to cross over gaps (which, by the way, are barely as wide as Link, so why doesn’t he just jump like every other Nintendo character?) instead of, you know, to climb up things. The wise old kooks who have decided it’d be nice and clever to barricade themselves inside of caverns and dungeons instead of seeking out the would-be hero to give him the countless points of advice they have for fighting evil. The atrocity of a script that is the game’s Western translation. Zelda fans know that these are indefensible abominations, and so we can’t deny it: we hate The Legend of Zelda.



zelda_fans_hate_zelda_cartoon.jpgSomehow, The Legend of Zelda became more than just a video game series. In the 90s we were introduced to the Zelda cartoon - and it burned straight through to our souls. There isn’t a single redeeming factor present in the abomination that is the Zelda show. We know - we’ve watched every episode just to make sure.



Zelda II only made things worse by introducing yet another Princess Zelda. This one’s even more helpless than the last in that she’s apparently been completely comatose and locked in a sealed room that no one until Link has been able to enter for centuries (and has somehow managed to live that long despite this). We can’t understand why Nintendo can’t get the hint: we didn’t like the last Princess Zelda, and we sure don’t like this one. Fortunately they at least gave Link a bit more credit than last time by subtitling the game “The Adventure of Link” and widened his fencing technique a bit, but we barely noticed this behind the game’s most glaring offense: the majority of gameplay is side-scrolling. Side-scrolling! Zelda is not a side-scrolling RPG; Zelda is a top-down action-adventure game.



And what happened to all of Link’s cool weapons and tools - the boomerang, bow, bombs? Instead he has a hammer that’s not really a hammer but instead just makes his sword pierce certain blocks, a candle that doesn’t shoot fire like it’s supposed to but instead just lights up dark rooms automatically, and boots that make him walk on water (but only on the overworld map!). Heck, even the stepladder made more sense! And while I’ve got the ladder on my mind let’s not forget that we hate that Link can jump in this game. Zelda is not about jumping; it is about fighting monsters and exploring dungeons…without jumping! Zelda II is so different from its predecessor that Zelda fans are too enraged to admit that it is even a Zelda game at all.



If I went on like this with every game I’d be here forever, so I’ll just cut to the chase. Fans’ hatred towards Zelda II highlights one of our greatest disappointments with the series: the constant change. With each new game comes a gimmick, like Z-targeting, time travel, shape-shifting masks, changing size, touch controls, or - most shudder-inducingly of all - traveling by vehicle for half the game. If it doesn’t succeed as a central gameplay element, Nintendo somehow finds a way to shove it in anyway in the form of a minigame. And every time these new gimmicks are introduced, there are the Zelda fans, metaphorically pounding on Nintendo’s studio doors, demanding that they be removed before they destroy the series. Every time, their cries fall on deaf ears, and they are forced spitefully to sit back, watch… and, come release date, to play…



zelda_fans_hate_zelda_ganon_blood.jpgWe hate all the changes from the source material that are imposed on the Western releases. We hate that the origin story of the Master Sword was mistranslated in A Link to the Past. We hate Nintendo of America’s archaic religious censorship policies of the early 90s. We hate that, in Ocarina of Time, Ganon no longer throws up blood, the Gerudo crescent moon symbol and the Fire Temple chanting were scrapped, and change in the Mirror Shield’s design that came about as a result. (We’re going to hate the changes in the 3DS remake even more.) We hate that The Wind Waker got gimped outside of Japan because it was “too hard.” And we definitely hate that Malladus inherited Ganon’s Japanese title of “Demon King” in Western territories before the term was ever applied to Ganon himself.



We hate that the original games were so absurdly difficult, but we hate how easy they’ve become in the years since even more. We hate the stupid camera game and that ridiculous “color dungeon” which were added to the remake of Link’s Awakening. We hate that in the last few years we’ve seen as many of these cheap remakes as we have new games. Of course, we hate the new games even more, so we hate that the Zelda team can’t come up with something that we don’t hate.



What Nintendo has done to the Zelda universe is another story. Hyrule seems to change shape with every new game, with places like the Lost Woods frequently hopping back-and-forth across the map. The complaints don’t end there - each new game more or less craps on the established universe. In The Wind Waker the fish-like Zoras have evolved into bird-like Rito. And speaking of evolution, what about the Oocca? Does Nintendo really expect us to believe that the Hylians, the chosen people of the gods, created to pass on ancient legends and protect the Triforce, descended from a race of deformed chickens? All that does for us is show us that the series creators can’t seem to decide on anything, especially the timeline, as it seems like every new game has to be somehow related to Ocarina of Time despite their constantly diverging plotlines.



Nintendo tries to explain this away with talk of multiple incarnations of Link and Zelda and a “parallel” timeline, but we fans liked the chronology much better when it was as simple as “Ocarina of Time, then A Link to the Past” - and we hated it even back then because of its terrible inconsistencies. As things stand, Ganon just can’t stay dead, the gods can’t decide whether he’s worthy of the Triforce or not, and the creators seem content to pretend the classic titles don’t even factor into the story.



zelda_fans_hate_zelda_malladus.pngBut if there’s anything that Zelda fans hate more than change, it’s how lazily similar the games are to one another. In every single game it seems as though Link has to run the all-too-familiar gauntlet of meeting an annoying sidekick, searching his village for find a sword and shield, collecting three magical relics from the Forest, Fire, and Water dungeons, using them to unlock the Master Sword - oh wait! Watch out for that plot twist! - then heading off to beat more temples to collect seven color-coded whatnots so he can reach the final boss and - whoops, not so fast! You didn’t think he could skip the mandatory game-lengthening sequence where you have to find items hidden through out the map, did you? Of course not - these diversions give each game a nice couple of hours of padding. And when he finally reaches the last boss, it turns out to be Ganon after all! - or if not, then a carbon copy of him, as with Spirit Tracks‘s Malladus.



If you weren’t already tired of acting surprised by this point you’re sure to give up here. Zelda fans know this structure by heart, as it has remained relatively unchanged for the past twenty years. And speaking of the past twenty years, Link’s still fighting many of the same bosses and using many of the same items from the 80s and 90s. I swear, if I see that Gohma one more time…



Someone on the Zelda team apparently refuses to acknowledge the fact that the series is old and tired and could use a thorough dusting. This man is of course none other than the father of the series himself, the man who changed the face of gaming forever [ago]: Shigeru Miyamoto. Idolized by all Nintendo fans around the world, the man is a legend and thus beyond criticism - or is he? You’re hearing it here first folks: Zelda fans hate Shigeru Miyamoto.



They hate him so much, in fact, that it ought to be a godsend that Nintendo has been trying to replace him with the new guy, Eiji Aonuma, for years. But Miyamoto-san always marches into the conference room and upends every teatable that stands in his way. Whether the Zelda team is working on ways to improve the storyline or trying to actually meet the deadlines they’ve set for themselves, it’s never good enough for Mister Nintendo. No sir, this is the man we blame for the overall story being completely incomprehensible due to his “story last” policy. We blame him for making false promises for release dates. We blame him for repeating the same patterns with all the games and just throwing new gimmicks on top to try to make them sell more (an exercise in futility, we’ve noticed, as we hate the series just as much as ever).



zelda_fans_hate_zelda_navi_genzoman.jpgMost of all, we blame him for making the series too easy with his philosophy that games should be “simple” and “accessible.” We hate the always-present “sidekicks” like Navi and Ezlo who annoy you every five seconds with directions to the next area or solutions to the next puzzle. Of course, we also hate him for the unfair, childhood-ruining difficulty of the classics, but that doesn’t excuse him in the slightest - he’s the freakin’ God of Gaming; he should know what we want.



It would be unfair, however, to place all the blame on Miyamoto, so we’re of course obligated to hate Mr. Aonuma also. It’s Aonuma who spearheaded Wind Waker with its kiddy graphics, which absolutely ruined Zelda (not that we liked the ugly art of the classics or the blocky polygons of Ocarina in the first place), and he clearly didn’t get the message from the overwhelming fan backlash because he went on to make Twilight Princess, with its bland browns and muddy textures - what a terrible waste of potential.



The upcoming Skyward Sword isn’t exempt from our wrath, either, for we’re destined to hate it also. We already hate the graphics for being too much like those of either Wind Waker or Twilight Princess (whichever you hated more). We’ll hate its story, too, either for messing up the Master Sword’s origins worse than A Link to the Past did already, or for trying to force elements of change like the new Gerudo symbol or those godawful Oocca. And if it doesn’t screw unforgivingly with the established story, that can’t be good either because it’ll mean it’s Yet Another Legend of Zelda Clone.



So if we hate this series so much, why do we keep coming back to it? That’s a question I’ve struggled to answer for all the long years of my painful addiction, but I think I’ve finally arrived at the reality of the thing. We hate everything about the Zelda series as it actually is, but if it were the way we imagine it to be, complete coherent timeline, perfectly-tuned difficulty, gameplay heaven on earth? Ah, we could never get enough of that...



Inspired by and in loving memory of Jive Magazine‘s “Star Wars Fans Hate Star Wars.” Happy Valentine’s Day, Zelda Informer!


Navi artwork by Genzoman.

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There’s something special about Zelda fans. The series has spawned some of the most enduring fan communities, heated theories and discussions, and in-depth fansites in all of gaming. We post articles, erect glorious

cult monuments

fanart, and hunt the ether of the Interwebs for any tidbits about upcoming entries. We fight endlessly about which game is better: Ocarina of Time or Majora’s Mask. Friend turns against friend, neighbor against neighbor, in pursuit of an answer to this and other riddles - you can see this at work on Zelda boards everywhere. To outsiders our ways might seem… quaint. But to us, it’s just part of life.

You see, we Zelda fans have a very peculiar bond with the franchise around which we have gathered, one which hides a dark secret, terrible to behold…

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Super Mario Porn (It's a Parody!) http://www.zeldainformer.com/super_mario_porn_its_a_parody/ Sun, 13 Feb 2011 00:53:02 +0000 http://localhost/wordpress90/?p=1592



Now that I’ve got your attention… wait is that Wahluigi? WAH! Okay, so this is only mildly funny but it still brought a nice smile to my day after a long day of work. Slightly better porno styled music would of made this much better, but either way you slice it I was entertained. I especially loved the DK, Yoshi, and Bowser cameo.

Setting this video aside I just wanted to apologize for my personal lack of effort at the site the last few days. I actually took a day off in there (yes, my first actual day off in almost 3 years) and have been really slacking on the daily reflections series. No worries though as it’s all coming back, and expect frequent updates from here on out as we continue to bring you some coverage. Oh, and it appears we have neglected Zelda news of late, so look for that to make a nice return as well. Props to GoNintendo for the video find..

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Now that I’ve got your attention… wait is that Wahluigi? WAH! Okay, so this is only mildly funny but it still brought a nice smile to my day after a long day of work. Slightly better porno styled music would of made this much better, but either way you slice it I was entertained. I especially loved the DK, Yoshi, and Bowser cameo.

Setting this video aside I just wanted to apologize for my personal lack of effort at the site the last few days. I actually took a day off in there (yes, my first actual day off in almost 3 years) and have been really slacking on the daily reflections series. No worries though as it’s all coming back, and expect frequent updates from here on out as we continue to bring you some coverage. Oh, and it appears we have neglected Zelda news of late, so look for that to make a nice return as well. Props to GoNintendo for the video find..

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The Legend of Zelda 1987 Trailer http://www.zeldainformer.com/the_legend_of_zelda_1987_trailer/ Sun, 13 Feb 2011 04:14:40 +0000 http://localhost/wordpress90/?p=1593



This video is an instant classic for me. Spoofing Ferris Bueller’s Day Off, Sixteen Candles, and Breakfast Club all in one trailer is something I never thought was possible. Outside of the fact that those are 3 “must see” movies from the 80’s they actually work very well in this blend of Zelda. If only a real movie was being made spoofing all those classics into one.

The video is created by the team behind GamerVision.com, a site for selling and buying gaming gear, equipment, and games without any middle man cost. This isn’t their first trip to the rodeo either, as they have done classic trailers in the past including Inglourious Plummers, which I am sure most of you can guess what that one is all about.

Source: Kotaku

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This video is an instant classic for me. Spoofing Ferris Bueller’s Day Off, Sixteen Candles, and Breakfast Club all in one trailer is something I never thought was possible. Outside of the fact that those are 3 “must see” movies from the 80’s they actually work very well in this blend of Zelda. If only a real movie was being made spoofing all those classics into one.

The video is created by the team behind GamerVision.com, a site for selling and buying gaming gear, equipment, and games without any middle man cost. This isn’t their first trip to the rodeo either, as they have done classic trailers in the past including Inglourious Plummers, which I am sure most of you can guess what that one is all about.

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Daily Reflection: IGN "Lies" - Retracts Statement on 3DS, Pokemon Black and White http://www.zeldainformer.com/daily_reflection_ign_lies_-_retracts_statement_on_3ds_pokemon_black_and_whi/ Sun, 13 Feb 2011 05:35:25 +0000 http://localhost/wordpress90/?p=1594 3dsguide_020911_cover.jpg

It can be called a mistake in the understanding of given information. It could be called coming to radical conclusions before all the information is actually present. Call it what you want, but IGN got the hopes and dreams of several gamers sky high today, only to retract all that they reported as it turned out to be false. Earlier today IGN stated that the Virtual Console for the Nintendo 3DS would be available Day 1 of the 3DS’s release, and also stated that Pokemon Black and White would features some exclusive content when played on the 3DS system. They have since retracted both statements, as they openly lied about the news given.

The Virtual Console is part of the 3DS E-Shop which will debut in late may. There is no special functionality or features for Pokemon Black and White on the Nintendo 3DS system. Both stated as facts, both utterly false. This just goes to show you that even when your at the top of the tower (they are considered the premier gaming news source in America) grave and unforgiving mistakes are made that question journalistic integrity. We are no strangers to this, having fallen victim to some false reporting ourselves.

Of course this mistake by IGN does not give us an excuse for our mistake either. It was silly, it was foolish, and it was done without knowing all the facts - the same thing IGN did today when they made the major announcements. What this goes to show is that everyone, even at the top, can make some huge journalistic mistakes. It’s a bit gratifying and still a bit upsetting with what transpired today. Luckily I was at work and couldn’t post the original news or we too would of fallen victim to trusting IGN.

This brings squarely to the front how “hard” it can be to be a news site. A lot of things posted across the web are based on “rumors”, a few tweets, some reliable source, or even words from the horses mouth misinterpreted into false meanings. News is fickle and trying to find that next big exclusive piece is hard. IGN got caught grasping at straws today banking on being correct. We got caught back during E3 grasping as well. A lot of news we report is found at others sites who found it at other sites who posted it because they heard it from some “source”. Sure some is legit like interviews, but even then we can read too much into simple words used in reply to complex questions. A Link to the Past is before The Legend of Zelda... wait it’s after The Adventure of Link... er… wait it’s a prequel. Screw it, Ocarina of Time is first. Everyone makes mistakes, changes their mind, and banks heavily on what they feel is rock solid information.

This doesn’t mean the IGN Nintendo 3DS Launch Guide isn’t a great source of information. It means they screwed up. They may not be owning up to the fact, having simply erased the mistakes, but it’s well known at this point that IGN made a “oh shit” mistake. How are they dealing with it? By forgetting it ever happened and moving on. I’m sure the comments are going to flame away at them for ages, but what else is new? Ever read the comments at IGN? Their “fans” despise the place… yet they always come back. It’s a love-hate relationship where they hate how IGN carries themselves and how they go about things (and apparently all their opinions suck), but they love the reporting and the fact they post articles and opinions at all. I know we have similar fans here, even if it doesn’t define the majority.

Simple fact is mistakes happen, we all make them, and what we did, what IGN did, should serve as a lesson for all major game sites out there. Okay, calling ourselves a big player may be pushing it, but you get the point. Live and learn. Don’t we all have more important things to be complaining about then a mistake in news reporting? You know, like the government giving tax returns on money they already spent. The rampant racism in America or the fight for whats right in Egypt. Gaming is a hobby, and for some it’s a career, but lets keep whats important in perspective.

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It can be called a mistake in the understanding of given information. It could be called coming to radical conclusions before all the information is actually present. Call it what you want, but IGN got the hopes and dreams of several gamers sky high today, only to retract all that they reported as it turned out to be false. Earlier today IGN stated that the Virtual Console for the Nintendo 3DS would be available Day 1 of the 3DS’s release, and also stated that Pokemon Black and White would features some exclusive content when played on the 3DS system. They have since retracted both statements, as they openly lied about the news given.

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New Commenting System Launched: Issues Resolved + Heaps of New Features http://www.zeldainformer.com/new_commenting_system_launched_issues_resolved_heaps_of_new_features/ Sun, 13 Feb 2011 10:22:08 +0000 http://localhost/wordpress90/?p=1595 Disqus Comments

You may or may not have noticed that our commenting system has just recently been reworked. We have switched from using IntenseDebate, and are now using Disqus. The first thing that you will notice is that all past comments have been lost in the process, which we are truly sorry for. Some great discussions have been lost, no doubt, however we wouldn’t do such a thing without there being some serious reasons for it. With all of the issues that we’ve had with IntenseDebate, this new system will provide for a future of much better commenting and sharing. More details below…

To those of you who logged into the old system using Facebook, Twitter or OpenID, you will still be able to do this. Just note that your comment count has been reset. For those of you who used an IntenseDebate account, you cannot transfer across your reputation or comment count, and will need to create another account with Disqus. To all you guest commenters, well it’s all the same for you guys and girls.

We realize that for you Zelda news junkies who also frequent our affiliates (and rivals) Zelda Universe (ZU) and Zelda Dungeon (ZD), that this change may be a tad more frustrating. Both ZU and ZD use IntenseDebate, which did allow for easy commenting across all three sites. We apologize that this is no longer the case and assure you that this wasn’t done simply so we are ‘different’ to ZU and ZD. We feel that our new system is a significant improvement over the old system, and we hope you agree. Here are the reasons that we’ve changed: the issues that are now resolved and the new features.

The old system had a glitch where viewers that were directed to posts from the main page saw a different stream of comments to those who entered the site from other places such as the Zelda Wiki Mastermind’s feed. With this upgrade, the comments don’t get split in half like this, meaning that everyone is in the same place when they comment.

During a recent server reset our old commenting system broke so that its sizing was all out of whack. Given that server resets are a common occurrence, it is a major hassle to have the comment interface screwing up every time we reset. This is no longer a problem with the new system.

Our old system also didn’t really allow for effective moderation, as many people’s comments were automatically flagged as spam or inappropriate when they were perfectly fine. This new system is much better in that regard, and also lets us have the comment count for each news post or article back on the site index.

Now, for all of the new features. Instead of the old thumbs up or thumbs down, you can like comments just like you would on Facebook. Not only that, but you can also give the actual post itself a thumbs up or a thumbs down, and with a few simple clicks share it on your favorite social networking sites.

There is also this really cool auto-attachment feature (pictured below). If you post a link to an image or a YouTube video, it will appear as an attachment to your comment. At the top of the commenting section you can also find the “Community Box” feature that lets you view things like comment stats, as well as the most active and liked commenters. You can also now sort the comments by newest first, oldest first, best rating, or popular now.

Comment Attachments

To get the full functionality of the new system be sure to register through the many options that there are, because guests don’t get full access. With an account you can track likes and replies to your comments, have a profile picture and a member profile. So it’s practically a mini little forum on our main site that is far superior to our old system.

Our regulars will probably have noticed that Nathan hasn’t been too active of late, but we have him to thank for his efforts to get this system fully functional, which kept him up well past 3am. It’s a big step up in terms of our functionality, as well as your ability to communicate and express your views as readers. It’s much better for us to communicate with you guys and girls too, so check it out, have a play around and get ready for a future of way better commenting. Up next on Nate’s list of site renovations are our new site navigation and upgrade of the forums. Stay tuned.

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Disqus Comments

You may or may not have noticed that our commenting system has just recently been reworked. We have switched from using IntenseDebate, and are now using Disqus. The first thing that you will notice is that all past comments have been lost in the process, which we are truly sorry for. Some great discussions have been lost, no doubt, however we wouldn’t do such a thing without there being some serious reasons for it. With all of the issues that we’ve had with IntenseDebate, this new system will provide for a future of much better commenting and sharing. More details inside…

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The Pricing and Economics Behind the Nintendo 3DS http://www.zeldainformer.com/the_pricing_and_economics_behind_the_nintendo_3ds/ Sun, 13 Feb 2011 22:42:25 +0000 http://localhost/wordpress90/?p=1596 The Pricing and Economics Behind the Nintendo 3DS

Ever since its big reveal at E3 last year, there has been a lot of discussion about the pricing of the Nintendo 3DS. With the release dates, launch titles and prices recently being announced, the price of the 3DS is now more topical than ever. Many people are saying that the 3DS, along with the games, are just too expensive, and they won’t be purchasing them for that reason. Well, let’s have a look at how the 3DS shapes up cost-wise around the world and when compared to past Nintendo consoles.

In the United States, the 3DS is slated at the price of $249.99 US dollars, which - according to America’s citizens - is far too expensive. That’s a fair argument in many regards, given that the original DS was $100 cheaper at $149.99, and the DSi XL is only $179.99. Interestingly, the Wii debuted at the exact same price of $249.99 in the US, but that didn’t receive as much objection. Simple reason being that was a home console, but the Nintendo 3DS is only a portable. I’m sorry, but what did I just say? “Only a portable”. That may be true, but this portable, as I’ve said before, is so powerful for a handheld that it is like a portable Wii. When you have experienced what the 3DS has to offer, it doesn’t seem so unreasonably priced.

Let’s not get all caught up in America being the center of the world though, because it is after all, just one place. Let’s have a look at Australian 3DS pricing. At launch they’re slated for a cost of $349.95 Australian dollars, which is $150 more expensive than the original DS. I also recall that my Wii was just shy of $400, so this portable isn’t as expensive as the home console in Australia. Now the first thing to clarify here is the exchange rate between the US and AU dollars. The Australian dollar isn’t a weak dollar, in fact, $349.95 Australian currently buys $349.60 USD. What that means is that Nintendo gamers in Australia literally have to pay $100 more than those in the United States for the 3DS. The US doesn’t have it so bad after all.

The logic behind these pricing decisions from Nintendo is not your usual demand and supply forces. Typically the price would be determined by Nintendo’s ability to supply the product, relative to the demand there is for it. Not in this case. What we have here is what economists call ‘market power’ - an instance where the market fails to set an effective price that is based around the euqilibrium of demand and supply. Because Nintendo is the only company that can make the 3DS and there is no direct competition, they can choose any price that they desire. Instead of demand and supply determining the price, it is more an assessment of potential risks and reward that has decided the price of the Nintendo 3DS.

The 3DS is not an easy thing to market, and Nintendo has done a great job with it, I’ll give them that. With the whole notion that you have to see it to believe it and the fact that not everyone can see the 3D, there is a fair amount of risk in selling the 3DS. Given the expenses to produce the console, if the 3D gaming concept doesn’t really take off, Nintendo could be in for a significant loss. Hence, they boost the price to get more of a return on the sales that they do make.

Now consider smaller and remoter markets like Australia. With a population of around only 25 million people, we are a higher risk market to sell to. The gaming market is much smaller than in North America, and there is less potential for sales. Hence, Australians have to pay $100 more for their 3DSs so that Nintendo makes a larger return on the limited sales that they do make. It is for similar reasons to this that many titles don’t make it out to Australia, because producers don’t see a market for it. Yeah, this might all seem like annoying mumbo jumbo, but it is business. I have said many times before that Nintendo is about the gaming experience moreso than Sony and Microsoft, but like any company, profit is a major motivating factor.

Canada has a similar sized population to Australia, however they have a similar 3DS price to those in the US. This is because Canada is considered a part of the North American market along with the United States, meaning that the gaming market in that area is much larger than it is in remote Australia.

What about elsewhere in the world? It’s hard to get an idea of exactly what the 3DS will go for in Europe given that it is up to individual retailers; however it is expected to be around the equivalent of $330 to $360 USD. In Japan the 3DS is going for JP¥25,000, which converts to about $300 USD. So what’s the point here? I hear a lot of complaining from Americans that the 3DS is too expensive in the US. While it may be moreso than previous consoles, the US actually gets the 3DS cheaper than anywhere else in the world, so be thankful for that. The President of Nintendo of America, Reggie Fils-Aime has announced that 3DS games will be around $35-$45 in the US, which is pretty reasonable, being much the same as DS titles. So be thankful that the games aren’t up closer to $70 USD, which they are sure to be above in Australia and elsewhere in the world - due to the ‘smaller market’ reasoning mentioned earlier.

What it really comes down to is a collection of pretty simple factors. Firstly we have no idea how much each of these consoles costs Nintendo to make, and given all of their features, it wouldn’t be cheap. Secondly we have to consider what we are getting. It is everything the DSi is, plus a wealth of added features on top of just being 3D, like the eShop and a collection of pre-installed software larger than ever before. If you want to consider value for money, the 3DS really has at least $100 worth of new features over the DS, which are worth the cost in my opinion. The 3DS may be one of the most expensive things we’ve seen in gaming yet, but it is going to be worth it. Gaming is an expensive hobby, but it is also worth it. Can we really put a price on the amount of fun we are going to get out of the 3DS? I didn’t think so.

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The Pricing and Economics Behind the Nintendo 3DS

Ever since its big reveal at E3 last year, there has been a lot of discussion about the pricing of the Nintendo 3DS. With the release dates, launch titles and prices recently being announced, the price of the 3DS is now more topical than ever. Many people are saying that the 3DS, along with the games, are just too expensive, and they won’t be purchasing them for that reason. Well, let’s have a look at how the 3DS shapes up cost-wise around the world and when compared to past Nintendo consoles.

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-72 Hours Remain- Triumphant Return and Double Feature! http://www.zeldainformer.com/72_hours_remain-_triumphant_return_and_double_feature/ Mon, 14 Feb 2011 23:53:35 +0000 http://localhost/wordpress90/?p=1597 So it’s Valentine’s Day, and just to show you how much we love you all, here is the official most requested returning feature according to our polls and as voted for by all of you guys.

We return triumphantly with weekly gags about gay frogs and old man sex some of your favourite Zelda moments; and what a better way to top it all off than a double feature to get us back on track. We’ll also be working on getting the comic page updated with all of the old ones so you can read them all over again in order.

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So it’s Valentine’s Day, and just to show you how much we love you all, here is the official most requested returning feature according to our polls and as voted for by all of you guys.

 

We return triumphantly with weekly gags about gay frogs and old man sex some of your favourite Zelda moments; and what a better way to top it all off than a double feature to get us back on track! We’ll also be working on getting the comic page updated with all of the old ones so you can read them all over again in order.

Hit the jump to witness our triumphant return in its full glory!

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Twilight Princess Themed Controller Prototype Dug Up http://www.zeldainformer.com/twilight_princess_themed_controller_prototype_dug_up/ Tue, 15 Feb 2011 20:27:29 +0000 http://localhost/wordpress90/?p=1598 zelda_controller_image.jpg
More than four years after the fact, pictures of a prototype custom controller by Nubytech and designed specifically for The Legend of Zelda: Twilight Princess finally made their rounds through the series of tubes. While the controller idea obviously never came to be (probably in large part due to the game’s initial Wii release), it’s amazing to see that Nintendo actually cared enough to give custom hardware like this the green light at one point - even if it is ugly as sin. Check below for more pics (click the thumbnails to expand them).


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Source: Nintendo Everything

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More than four years after the fact, pictures of a prototype custom controller by Nubytech and designed specifically for The Legend of Zelda: Twilight Princess finally made their rounds through the series of tubes. While the controller idea obviously never came to be (probably in large part due to the game’s initial Wii release), it’s amazing to see that Nintendo actually cared enough to give custom hardware like this the green light at one point - even if it is ugly as sin. Click inside for more pics.

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Harmony: The Oracles Saga http://www.zeldainformer.com/harmony_the_oracles_saga/ Wed, 16 Feb 2011 01:10:00 +0000 http://localhost/wordpress90/?p=1599 oracles_harmony_header.jpg
Generally our thematic analysis of the antagonists in the Zelda series has revealed repackaged versions of the typical story of good versus evil, with more specific messages interwoven within that general framework. Seldom have we encountered commentaries on specific social issues. Like Malladus of Spirit Tracks, however, the villains of the Oracles saga represent not a metaphysical evil but a violation of ethics that is deeply rooted in our modern day dilemmas. Their transgressions are not only against human society, but against the order and harmony of the natural universe.



What the English versions call “Essences” of Nature and Time, the Japanese version calls the “Reasons.” Literally speaking, the Reasons are the fundamental pieces of the fabric of reality. Without them, the word is thrown completely out of balance and may even cease to exist. You could think about them as the forces of nature, but blown up to spiritual proportions. By meddling with the Seasons and with Time, Onox and Veran corrupt the world’s Reasons - and the Triforce chooses Link to restore them. It’s not a terribly different scenario in the sense that he still has to fight evil ones who threaten the world with darkness, but the stakes are much higher - not only does the peace in Hyrule hang in the balance, but so does the order of the entire world.



Onox’s target is the Oracle of Seasons, and when he captures her and sinks the Temple of Seasons the weather patterns in Holodrum become erratic. Crops freeze over and snowdrifts seal people inside of their homes, scorching summer heat melts the accumulated ice and causes floods, and if the unbalance carries on too long there may be no way to sustain a stable way of life ever again. The havoc wrought by his actions lights the Flame of Destruction - one of the first of three beacons of doom in our world. Whether or not you believe in the threats posed by large-scale man-made climate change, it still holds true that we must work to ensure that our actions do not similarly desecrate the balance of nature in order to avoid cataclysmic results like the ones seen in Holodrum.



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In Oracle of Ages, the threat is much more difficult to tie down to our own world, since time travel is of course just the work of science fiction, far beyond our grasp. Nonetheless, what Veran does with her stolen power to manipulate time rings very true with modern concerns. She creates an endless day, which she uses to force the people of Labrynna to work unceasingly on her tower to the skies. In the West (and increasingly in the East as well) there is a growing concern that human beings are becoming obsessed with the idea of time management. We always have to make sure we make the most out of our time, whether to earn capital for our businesses or a living for our families, to make sure we get good grades and have the extracurricular credentials to secure a good job or recommendation for college.



On the surface this looks like a very society-centric concern - not the nature-centric catastrophe I’ve been harping on - but think about how this attitude has affected people. We’re simply not designed to be so obsessed with work - hence rising levels of stress, depression, and illness in recent decades. Veran forcing the builders of her tower to work without pause is itself unnatural; human beings require rest and leisure in order to stay strong (and sane). The Flame of Sorrow her actions bring to life represents the negative impact such an absurd work ethic has wrought.



When combined, these two flames - Destruction and Sorrow - produce Despair, as represented by Ganon, the supreme evil in the world of Hyrule. We’ve seen it a million times - when the people suffer and live in fear of destruction, they will sink into despair. Despair leads to anger and desperate action and thus serves as the seed of evil. It’s only fitting that the force summoned to counter this evil is itself a seed - the Maku Seed produced by restoring the Essences to their rightful place.



Therefore, rather like Spirit Tracks, which reminded us that our modern society is a fragile interconnected framework, the Oracles games urge us to work to care for our natural world and our natural selves lest we reap dire consequences.



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Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.


Related:

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Generally our thematic analysis of the antagonists in the Zelda series has revealed repackaged versions of the typical story of good versus evil, with more specific messages interwoven within that general framework. Seldom have we encountered commentaries on specific social issues. Like Malladus of Spirit Tracks, however, the villains of the Oracles saga represent not a metaphysical evil but a violation of ethics that is deeply rooted in our modern day dilemmas. Their transgressions are not only against human society, but against the order and harmony of the natural universe.

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*Insert Hate for Tetris Here* http://www.zeldainformer.com/insert_hate_for_tetris_here/ Wed, 16 Feb 2011 22:45:50 +0000 http://localhost/wordpress90/?p=1600 *Insert Hate for Tetris Here*

Valentine’s day has passed us by for another year. The time of year when we’re all supposed to be all loving, but around here, is seems like everyone is full of hate. Alex, and all of you Zelda fans, apparently hate Zelda, and me, well - I hate Tetris. The difference is, “Zelda Fans Hate Zelda” was a sarcastically ironic satire. This isn’t sarcastic, or ironic, or satirical, I seriously hate Tetris. Now, I was always taught that hate is a strong word that shouldn’t be used lightly. So, when I say I hate Tetris, I’m dead serious.

Sure, I will give it some minor credit, because some minor credit is what it deserves. It was a clever little game, when it was made 27 years ago. It’s a fun little play for a while, and slightly addictive. It just wastes away our time, which is all the more reason to hate it. But despite that, it is just a little game. It’s just like something like Paper Plane on DSi Ware - a fun fiddle, but not something you want to have a long-lasting relationship with, unlike real games like Mario, Pokémon or Zelda.

My gripe with Tetris is all of its hype. There are hundreds of little Tetris-like games around that waste our life away, but none are held in high regard like Tetris. Is it just because Tetris was the original time waster? It absolutely sickens me to see Tetris ranked so highly on top games lists. As sure as Ocarina of Time ranks high in every list, Tetris is always there. Sometimes just behind, sometimes ahead. I mean seriously, what is that? Just like Tetris is supposedly the most wanted game on the upcoming 3DS shop, but what about Link’s Awakening?

Tetris is a little kid’s game that looks like it was made by a six year old. I know Russia isn’t known for game development, and no wonder, considering Tetris is all they’ve produced. I mean, Tetris is so simple that I could make it using amateur software like Game Maker. In fact I have. That really is saying something if you know how awesome I am at sucking at using Game Maker. Real games, like Super Mario Galaxy can’t be made by some two-year-old on their home computer.

Tetris is pretty much some glorified block stacking. Block stacking like we did when we sat on the floor in diapers. Is there some sort of order? We start with blocks, then move up to Duplo, then on to Lego and graduate to Tetris? That can’t be correct. It’s insulting to Lego to say that Tetris is more advanced, because it really isn’t. However you look at it, there’s no way that Tetris is anywhere near the league of games like Ocarina of Time. Does the popularity of Tetris reflect what society has become? Do we prefer to mindlessly flip around blocks instead of playing things like Zelda that require problem solving, higher levels of thought, and have life changing messages throughout? I fear so.

No doubt Tetris can be fun, or at least, was fun once upon a time. It wasted hours, not to mention our potential for doing something much better. As good of a little game that it may be, the only award that it truly deserves is “The Most Overrated Thing Ever”. I’m sick of hearing it compared to games that it quite frankly can’t really be compared to. Tetris is no Zelda or Mario - it’s not even at the level of Aragorn’s Quest, which was a pretty stale game. It’s a different genre entirely. Tetris is more like an iPhone app than a true game. Just a couple of dollars to download - that’s Tetris realizing its potential.

It’s funny that plenty of you are probably loaded and ready to fire the cliché comeback saying that I “only hate Tetris because I suck at it”. Come on, it’s Tetris. Play it for a little and you’re a pro. It’s almost impossible to be terrible at Tetris. It lacks any real skill development. Everyone is good, but then some players are great. I pity those ‘great’ ones who have wasted their lives. Tetris doesn’t use skill, it just uses up time. I hate Tetris with a fiery passion, but don’t even get me started on Pac-Man. Besides, we all know that Dr. Mario is much better than both of them anyway.

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*Insert Hate for Tetris Here*

Valentine’s day has passed us by for another year. The time of year when we’re all supposed to be all loving, but around here, is seems like everyone is full of hate. Alex, and all of you Zelda fans, apparently hate Zelda, and me, well - I hate Tetris. The difference is, “Zelda Fans Hate Zelda” was a sarcastically ironic satire. This isn’t sarcastic, or ironic, or satirical, I seriously hate Tetris. Now, I was always taught that hate is a strong word that shouldn’t be used lightly. So, when I say I hate Tetris, I’m dead serious.

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Downtime Explanation: It Might Not Be Over Yet http://www.zeldainformer.com/downtime_explanation_it_might_not_be_over_yet/ Fri, 18 Feb 2011 05:56:37 +0000 http://localhost/wordpress90/?p=1601 3113955.jpg

So by now I am sure all of you have noticed that ZI has been down a lot lately. Mysql errors galore with some vgrc url stuff and all that jazz. Well, the short version is that somehow the back end software that actually allows everything to run on the server has been corrupted. We’re not sure how far the corruption goes but we do know it’s not just limited to Zelda Informer. The 2nd server of ours, the one with Metroid Wiki on it, crashed and burned a couple weeks back as well. So whatever the issues is it’s universal, and thus must be a problem we overlooked when we initially set up the servers.



So why haven’t we wiped the servers and reinstalled yet? Well the answer is simple: We are suspended from our back end rackspace access for being behind on bills. No, we don’t need your help (haha, what a change!) but what we do need is time, time that, as you can see, isn’t agreeing with the server corruption level. We will be all caught up by next friday, and should things go as planned the servers will have fresh installs of everything and we’ll be all good to go with no bills left to pay. However that doesn’t mean the downtime is over with…



The downtime is happening because of hte server corruption, and up until tonight the corruption caused a very slow connection to the backend we do have access to outside of rackspace. This meant to restart the mysql so it would work again (all be it for only a few hours before crashing again) it would take upwords of 30 minutes, assuming it didn’t time out at any point. It usually did time out, and this is why you saw so much down time even before yesterday through today. Previously we could just reboot the server from the backend on rackspace, but the problem continued to get worse and worse.

Good news is the site is online right now, and the WHM backend is working at normal speeds for the first time in weeks. It’s sort of odd really because we didn’t actually do anything: It appears to have “auto corrected”. I’m not sure, but were online… for now. I wouldn’t count on us being stable until some time next week, but if this site stays online for the next 24 to 48 hours things may be back to normal after all. We are postponing all article releases until we are sure the server is stable enough to be online for you to read them. Assuming the server is still up and running after I sleep, we’ll resume the news reporting aspect per usual.

I apologize for the downtime and we are working towards a permanent resolution to ensure this wont happen again, Bad timing bit us it the ass yet again, but we’ll survive. Rest assured folks, it’s going to take more than some corrupted servers to keep ZI down. Don’t worry, when we declare ourselves stable we’ll have a nice big celebration of awesomeness. You’ll have to wait and see what that entails!

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So by now I am sure all of you have noticed that ZI has been down a lot lately. Mysql errors galore with some vgrc url stuff and all that jazz. Well, the short version is that somehow the back end software that actually allows everything to run on the server has been corrupted. We’re not sure how far the corruption goes but we do know it’s not just limited to Zelda Informer. The 2nd server of ours, the one with Metroid Wiki on it, crashed and burned a couple weeks back as well. So whatever the issues is it’s universal, and thus must be a problem we overlooked when we initially set up the servers.

So why haven’t we wiped the servers and reinstalled yet? Well the answer is simple: We are suspended from our back end rackspace access for being behind on bills. No, we don’t need your help (haha, what a change!) but what we do need is time, time that, as you can see, isn’t agreeing with the server corruption level. We will be all caught up by next friday, and should things go as planned the servers will have fresh installs of everything and we’ll be all good to go with no bills left to pay. However that doesn’t mean the downtime is over with…

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Ocarina of Time 3DS to be a "Faithful" Reproduction of the Original http://www.zeldainformer.com/ocarina_of_time_3ds_to_be_a_faithful_reproduction_of_the_original/ Fri, 18 Feb 2011 16:27:25 +0000 http://localhost/wordpress90/?p=1602 image575_2.png

“I think it really depends on what that game looked like first time round. Take, for example, Super Mario Bros on the NES. If you were to bring that straight out again today I think a lot of people would scratch their heads. However, with the New Super Mario Bros: You can tweak it, you can update it, you can sharpen it and you can change the character models, the environment. But the core mechanic of that 2D side-scrolling game play remains the same. So with some games, like Ocarina, you’ll see a much more ‘faithful’ reproduction but I think with some other games you need to tweak them and bring them into the modern era, so to speak, so it depends on the title.” - Rob Saunders, Head of Communications for Nintendo UK



So with our first news post after some downtime it’s only fitting it pertains to Zelda, and even more fitting it pertains to Ocarina of Time 3DS. This bit of “faithful reproduction” news will assuredly be a bit of a downer for some fans. Many were holding out hope of additional dungeons (such as ones that were started and never finished and/or cut from the final release) or some new area that got scrapped. Unfortunately for those people it appears that the game is nothing really other than a straight “port”. Improved graphics, some neat gyroscope things with aiming, and an improved control and user interface screen appear to be it for major changes.

I’m not overly upset about it: Just like every other game that is rereleased I was never expecting much to change. It was simply bringing one of the best games ever into the 3D perspective as it’s main objective and apparently it does that very well. Naturally I’m still purchasing it because I want to experience the game in 3D first hand, but this really has to make you scratch your head on how 19% of voters are looking more forward to Ocarina of Time 3DS than Skyward Sword. Do you guys really hate the SS graphics that much? We’ve played Ocarina of Time at least 3 times: Original release, Master Quest collectors edition, and on the Wii VC.

Source: Gaming Bolt

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image575_2.png

“I think it really depends on what that game looked like first time round. Take, for example, Super Mario Bros on the NES. If you were to bring that straight out again today I think a lot of people would scratch their heads. However, with the New Super Mario Bros: You can tweak it, you can update it, you can sharpen it and you can change the character models, the environment. But the core mechanic of that 2D side-scrolling game play remains the same. So with some games, like Ocarina, you’ll see a much more ‘faithful’ reproduction but I think with some other games you need to tweak them and bring them into the modern era, so to speak, so it depends on the title.” - Rob Saunders, Head of Communications for Nintendo UK

More thoughts after the jump.

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GDC 2011: What You Can Expect To See/Hear About Skyward Sword http://www.zeldainformer.com/gdc_2011_what_you_can_expect_to_seehear_about_skyward_sword/ Sat, 19 Feb 2011 22:39:01 +0000 http://localhost/wordpress90/?p=1603



GDC 2011 is right around the corner and it’s a day many people who follow Zelda news have been waiting for. We have heard, literally, nothing about Skyward Sword since E3 2010 save for the fact it will be coming out after E3 2011. With the game last heard to be in the final preparation stages one has been wondering when we would see more of the game and learn more about it. Well, GDC 2010 is as ripe a stage as any to begin the hype train into it’s release later this year.



What we should expect to see and hear about Skyward Sword:

  • A new trailer
  • A new demo featuring an actual in-game area
  • At least one new item revealed
  • Average expected play time (length)
  • Release window
  • Possibly the announcement of a bundle

What you shouldn’t expect to find out:

  • The exact release date
  • More of the story revealed

Per usual these are just some average expectations based off of how they treated Spirit Tracks at GDC 2009. We will also most likely get surprised by some information we didn’t see coming, which is most likely used as a heavy hype building tool. All around Skyward Sword is sure to excite and entice many gamers by the end of GDC 2011 and the hype is only going to get bigger the closer we get to E3. I’m not sure the hype will reach the point of being as big as it was for Twilight Princess, but at this point we at least know, beyond a doubt, that Skyward Sword is being released this year.

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GDC 2011 is right around the corner and it’s a day many people who follow Zelda news have been waiting for. We have heard, literally, nothing about Skyward Sword since E3 2010 save for the fact it will be coming out after E3 2011. With the game last heard to be in the final preparation stages one has been wondering when we would see more of the game and learn more about it. Well, GDC 2010 is as ripe a stage as any to begin the hype train into it’s release later this year.

What can we expect to find out? What are we going to see? Hop inside for healthy guesses as to what we will and wont get to know about Skyward Sword come the end of the month.

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New Ocarina of Time 3DS Screens Show Off Extreme Detail, Hyrule Field http://www.zeldainformer.com/new_ocarina_of_time_3ds_screens_show_off_extreme_detail_hyrule_field/ Mon, 21 Feb 2011 04:02:14 +0000 http://localhost/wordpress90/?p=1604



So the past few weeks we seem to have neglected something and it’s time to correct that mistake. A handful of “new” Ocarina of Time 3DS screenshots have been floating around the net so it’s about time we gathered them to showcase. In the screenshot above, courtesy of Aussie-Nintendo, what you’ll notice above all else is the extreme attention to detail. Sure, links model is front and center, but notice the detail on the stone center piece, and even the marks on the wall and floor. Everything looks worlds better than it did back in 1998. We also finally, in this little gathering, have some shots of Hyrule Field. They look a bit less impressive, but it’s better than nothing right?






Source: WiiZ

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So the past few weeks we seem to have neglected something and it’s time to correct that mistake. A handful of “new” Ocarina of Time 3DS screenshots have been floating around the net so it’s about time we gathered them to showcase. In the screenshot above, courtesy of Aussie-Nintendo, what you’ll notice above all else is the extreme attention to detail. Sure, links model is front and center, but notice the detail on the stone center piece, and even the marks on the wall and floor. Everything looks worlds better than it did back in 1998. We also finally, in this little gathering, have some shots of Hyrule Field. They look a bit less impressive, but it’s better than nothing right? Hop inside to check them out for yourself.

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"Back to Basics" with Skyward Sword - The Game World http://www.zeldainformer.com/back_to_basics_with_skyward_sword_-_the_game_world/ Sat, 26 Feb 2011 17:30:14 +0000 http://localhost/wordpress90/?p=1605 Back_to_basics_1_img1.png
25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.



The Legend of Zelda has had a long and colorful quarter-century. It started off as the premier action-adventure-RPG hybrid, featuring a wide open world to explore, full of nooks and crannies, enemies to defeat, and treasure to uncover, and starring an iconic hero character who grew in skills and strength over the course of his journey. I’ve chattered at length about how this is the essence of The Legend of Zelda, but now it’s time to talk about a new entry in the series: Skyward Sword.



Aside from revolutionizing how we play The Legend of Zelda with the Wii Motion Plus, one of Skyward Sword‘s biggest goals is to bring the series back to its roots. Aonuma said of the renewed focus on classic elements1: “We’ve been throwing around the phrase ‘back to basics’ as we were asking each other what core elements made The Legend of Zelda games fun.” While for many it’s been a puzzle to figure out what exactly “back to basics” implies for the series, I think all you have to do is take a look at the demo to find out…




“Back to Basics,” Part One: Zelda is Exploring the Game World



One of the first things I noticed about Skyward Sword‘s game world in the demo is that, while it’s not a totally open world - there are still land boundaries surrounding the demo area - it’s also not a “corridor” type area like many of the places we’ve seen in the games since Ocarina of Time. Look at the opening shot, which pans out to view the whole forest area, with all its criss-crossing pathways and hidden secrets, and then drops you right smack in the middle of it.



It’s also a full world, in the sense that there are enemies to fight and places to investigate around every corner. If what I’ve seen is a representative sample of everything there is to offer, there are at least eight different types of enemies in the demo - and that’s not counting the Stalfos and the scorpion boss. (For those of you keeping track, I’ve spotted Deku Babas, Gold Babas, Bokoblins, Keese, Octoroks, Gels, Zols, and Walltulas.) We haven’t encountered this level of variety in a single area in any Zelda game before, period. Of course, this is just a demo, so it may be that the enemies will be more segregated in the final game, but it’s still an exciting notion to wrap my mind around.



The fact that there’s just so darn much crammed into such a small section of the overworld is also really encouraging. Previous games usually just introduced new scenery along the borders of another area - think Ocarina of Time in particular, where we began to see a desert landscape as we approached Gerudo Valley and the river as it snaked its way down from Zora’s Fountain. Skyward Sword looks to have varied setpieces in place just for the heck of it - see the man-made complex featured in the screen below.



Back_to_basics_1_img2.jpg
Of course, if you’re an eager enough explorer you might find your way onto the cliffs that border the area, and some have even discovered a spot with a rewarding view of the surrounding landscape.



Back_to_basics_1_img3.jpg
Now of course scenery isn’t everything, but compare this to what Miyamoto says happened with Twilight Princess‘s world:


A real challenge with Twilight Princess was that as development moved from the earlier stages into the latter half, that balance was lost. The 3D Modeling Team was steadily expanding the size of the game, but the actual content of the game was not keeping pace. The longer the 3D modeling and the content remain out of step, the more sparse the game becomes. Or, game content starts interfering with other content and spoiling it. Trying to get that under control is a real challenge. Putting it another way, perhaps it’s controlling the balance of “sparsity” and “density” that actually makes a Zelda game.

- Iwata Asks, Twilight Princess



More recently Aonuma explained how they took what they’d learned from Twilight Princess and applied it to the game design of Skyward Sword2:


Aonuma: There was a sense that we had made The Legend of Zelda: Twilight Princess too big. We felt like we weren’t able to fully leverage its scale and not quite package it into one solid piece. So we wanted to make sure we first built a strong foundation for the game and then create a compact, yet solid playing experience.

Iwata: I see. You’re not saying there was too much to enjoy, but rather you might have been able to increase the density of game elements while packaging so many stages and other ideas in its vast world.

Miyamoto: Yeah, it’s really more…it’s not about game density, but about the density of play.

- Iwata Asks, Skyward Sword



Put this all together and it looks like we’re going to get an overworld that’s more like that of the classics, where we didn’t traverse across wide open fields but instead had to navigate our way around an obstacle- and enemy-filled world. If the Skyward Sword team can stay true to this vision, we may be set to play in one of the most dangerous incarnations of Hyrule yet.



Of course, the classic approach to world design isn’t the only element that the Zelda team’s hoping will make Skyward Sword the perfect game. Stay tuned throughout the week for more insights as to how Skyward Sword is truly going “back to basics.”


Footnotes



1 Iwata Asks: Skyward Sword

2 Iwata Asks: Twilight Princess



Footage from NintendoWorldReport.

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Back_to_basics_1_img1.png
25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.

The Legend of Zelda has had a long and colorful quarter-century. It started off as the premier action-adventure-RPG hybrid, featuring a wide open world to explore, full of nooks and crannies, enemies to defeat, and treasure to uncover, and starring an iconic hero character who grew in skills and strength over the course of his journey. I’ve chattered at length about how this is the essence of The Legend of Zelda, but now it’s time to talk about a new entry in the series: Skyward Sword.

Aside from revolutionizing how we play The Legend of Zelda with the Wii Motion Plus, one of Skyward Sword‘s biggest goals is to bring the series back to its roots. Aonuma said of the renewed focus on classic elements: “We’ve been throwing around the phrase ‘back to basics’ as we were asking each other what core elements made The Legend of Zelda games fun.” While for many it’s been a puzzle to figure out what exactly “back to basics” implies for the series, I think all you have to do is take a look at the demo to find out…

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We're Back! + 25 Years of Zelda and Superb Fan Artwork http://www.zeldainformer.com/were_back_25_years_of_zelda_and_superb_fan_artwork/ Sat, 26 Feb 2011 22:00:00 +0000 http://localhost/wordpress90/?p=1606 Fan Artwork Snippet

Finally, let the celebrations commence because we are back! When we announced our downtime we did make a promise along the lines of “when we declare ourselves stable we’ll have a nice big celebration of awesomeness. You’ll have to wait and see what that entails!” Well, it is time. We missed providing you quite a few articles over the the last week, so now we’re going to make up for it with constant articles for the rest of the weekend! The first of which is Alex’s “”Back to Basics” with Skyward Sword - The Game World”.

Out of the three plus years that Zelda Informer has been around, last week was the worst time that we could have possibly had to go offline. Why? Well if you didn’t know already, February 21st was the 25th anniversary of The Legend of Zelda series. 25 years since the Japanese release of the original Legend of Zelda. Zelda has made it to the silver anniversary and is still going strong. 2011 looks to be one hell of an anniversary year with Skyward Sword on Wii, Ocarina of Time 3DS and Link’s Awakening on the 3DS virtual console. We’ve missed the big day so instead let me present to you what I think is the best Zelda fan art ever. This mural was made especially for the 25th anniversary, and the awesome thing is that the snippet of it above is only about one-fifteenth of the whole thing. It is massive, it is awesome.

Thanks first goes to our forum staff member Ruby, as well as Zelda Universe for bringing this piece to my attention. You can find the whole picture below at a reduced size. The full image can be downloaded here as a JPEG file of 7.08MB, measuring 1200 x 6566. When cut into sections it makes great wallpapers for your desktop. No surprise that its the Majora’s Mask section that I decided to highlight in this post hey? Below the image you can find the list of everybody who’s in the artwork, and also a video on the making of the image, which I found over at Zelda Universe. I’ve got to give credit where it is due because this stuff is too good not to show. To save the most important credit to last, the artist of this masterpiece goes by the name of Ag+. Enjoy.

Zelfa Fan Artwork Small



Row 1:


Farore (Oracle of Ages/Oracle of Seasons)


Nayru (Oracle of Ages)


Din (Oracle of Seasons)



Row 2:


Rauru w/ Kaepora Gaebora (Ocarina of Time)


Impa (Ocarina of Time)


Saria (Ocarina of Time)


King of Hyrule (Zelda series)


Nabooru (Ocarina of Time)


Ruto (Ocarina of Time)


Darunia (Ocarina of Time)



Row 3:


Link (Zelda series)


Zelda (Zelda series)


Ganondorf (Zelda series)



Row 4:


Wind Fish (Link’s Awakening)


Great Fairy w/ Fairy Queen (The Wind Waker)


Great Fairy (Twilight Princess)


Skyward Sword girl (Skyward Sword)


Ciela (Phantom Hourglass)


Navi (Ocarina of Time)


Tatl (Majora’s Mask)


Tael (Majora’s Mask)


Great Fairy (Ocarina of Time)


Valoo (The Wind Waker)



Row 5:


Great Deku Tree w/ little Deku tree (Ocarina of Time)


Fado (The Wind Waker)


Makar (The Wind Waker)


Medli (The Wind Waker)


Laruto (The Wind Waker)


Jabun (The Wind Waker)



Row 6:


Renado (Twilight Princess)


Rusl (Twilight Princess)


Ashei (Twilight Princess)


Shad (Twilight Princess)


Auru (Twilight Princess)


Tarin (Link’s Awakening)


Marin (Link’s Awakening)


Ilia w/ Epona (Twilight Princess)


Talon (Ocarina of Time)


Ingo (Ocarina of Time)



Row 7:


Anju (Majora’s Mask)


Kafei (Majora’s Mask)


Linebeck (Phantom Hourglass)


Aryll (The Wind Waker)


Gonzo (The Wind Waker)


Senza (The Wind Waker)


Nudge (The Wind Waker)



Row 7.2:


Tingle (Majora’s Mask)


Romani and Cremia (Majora’s Mask)


Niko (The Wind Waker)


Mako (The Wind Waker)


Zuko (The Wind Waker)


Link’s Grandma (The Wind Waker)



Row 8:


Tijo (Majora’s Mask)


Toto (Majora’s Mask)


Evan (Majora’s Mask)


Lulu (Majora’s Mask)


Ralph (Oracle of Ages)


Maple (Oracle of Ages, Oracle of Seasons)


Darmani the Third (Majora’s Mask)



Row 9:


Japas (Majora’s Mask)


Mikau (Majora’s Mask)


Skull Kid (Ocarina of Time)


Mido (Ocarina of Time)


Deku Royal Family (Majora’s Mask)


Goron Elder w/ Goron Baby (Majora’s Mask)



Row 10:


The King of Red Lions (The Wind Waker)


Byrne (Spirit Tracks)


Anjean (Spirit Tracks)


Midna (Twilight Princess)


Oshus (Phantom Hourglass)


Sahasrahla (A Link to the Past)


Ezlo (The Minish Cap)



Row 11:


Happy Mask Salesman (Majora’s Mask)


Bellum (Phantom Hourglass)



Row 12:


Veran (Oracle of Ages)


Zant (Twilight Princess)


Aganhim (A Link to the Past)


Vaati (The Minish Cap)


Onox (Oracle of Seasons)



Row 12.2:


Koume (Ocarina of Time)


The Moon (Majora’s Mask)


Kotake (Ocarina of Time)


Chancellor Cole (Spirit Tracks)



Row 13:


2x Four Giants (Majora’s Mask)


Moon Children with boss masks (Majora’s Mask)


2x Four Giants (Majora’s Mask)



Row 14:


Ganon (Ocarina of Time)


Fierce Deity Link (Majora’s Mask)


Link’s Mother (Ocarina of Time)


Hero’s Shade w/ Golden Wolf form (Twilight Princess)


Dark Link (Zelda series)



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Fan Artwork Snippet

Finally, let the celebrations commence because we are back! When we announced our downtime we did make a promise along the lines of “when we declare ourselves stable we’ll have a nice big celebration of awesomeness. You’ll have to wait and see what that entails!” Well, it is time. We missed providing you quite a few articles over the the last week, so now we’re going to make up for it with constant articles for the rest of the weekend! The first of which is Alex’s “”Back to Basics” with Skyward Sword - The Game World”.

Out of the three plus years that Zelda Informer has been around, last week was the worst time that we could have possibly had to go offline. Why? Well if you didn’t know already, February 21st was the 25th anniversary of The Legend of Zelda series. 25 years since the Japanese release of the original Legend of Zelda. Zelda has made it to the silver anniversary and is still going strong. 2011 looks to be one hell of an anniversary year with Skyward Sword on Wii, Ocarina of Time 3DS and Link’s Awakening on the 3DS virtual console. We’ve missed the big day so instead let me present to you what I think is the best Zelda fan art ever. This mural was made especially for the 25th anniversary, and the awesome thing is that the snippet of it above is only about one-fifteenth of the whole thing. It is massive, it is awesome. More inside.

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Australia's Influence on Zelda http://www.zeldainformer.com/australias_influence_on_zelda/ Sun, 27 Feb 2011 00:40:00 +0000 http://localhost/wordpress90/?p=1607 Australia's Influence on Zelda

All it takes is a brief look back into World War II history to see that Japan has always had its eye on Australia. Whether or not that has any real relevance, it is interesting to note that The Legend of Zelda - a Japanese made game series - bears a number of references to Australian culture. There is the now-considered series staple weapon of the boomerang, and of course, Link’s boxing-kangaroo companion in the Oracle duo, Ricky.

The boomerang has appeared in every Legend of Zelda game to date except for The Adventure of Link, which really is the game to not be in if you’re in every other one. Without doubt, the boomerang has become one of the series’ main items, and although it may not be as recognized as The Master Sword or the hookshot, it has been around for longer and has been used more frequently than both of them. The Legend of Zelda’s setting in a mythical medieval time is what has determined and influenced majority of its weapons like the bow and arrow or the stock standard sword and shield. That’s what makes it so interesting to see the iconic aboriginal-Australian boomerang used so consistently, because it really does seem like a choice out of nowhere. A choice that I am glad Nintendo made because the gameplay moments since have been fantastic.

Zelda and Boomerangs

Boomerangs themselves go a long way back, and even though they are one of the Australian icons that the Aborigine people are known for, they were not invented or solely Australian. Ancient history shows signs of hunting boomerangs, the variety that doesn’t come back to you. Even King Tutankhamen of Egypt had quite a collection of boomerangs in his tomb, including the returning variety. Although origins are debated, there is no doubt that the Aborigines made the idea a part of their culture and mastered the usage of them. An Aboriginal man’s boomerang was a treasured possession and one that he decorated himself. The Aborigines went beyond using boomerangs as just a projectile, but also used it in hand combat, like a curved knife. This is somewhere that the Zelda series hasn’t yet gone, but potentially could. With Skyward Sword and Wii Motion Plus, players could easily use the boomerang like a knife and then project it with a flick of the wrist. Though, maybe that sort of action with a Wii remote towards televisions isn’t such a great idea. It’s not that different to Wii Sports Resort’s Frisbee though.

No inclusion to the Zelda series can be considered more Australian than the national symbol - the kangaroo. The Oracle games are known for being a bit wacky with their three animal companions in Moosh the blue bear, Dimitri the dodongo and Ricky the boxing kangaroo, but this is far more out of nowhere than the boomerang. Ricky serves as Link’s companion by carrying him around in his pouch as he hops over gaps, jumps up high ledges and takes out enemies with his punches.

Kangaroos ad Zelda

Besides being a boxer, Ricky is quite the kind and happy companion, not like a kangaroo at all really. Kangaroos generally avoid people and will put up a ferocious fight if provoked, using their strong tail and feet as well as their claws to scratch. This nature lead to the development of the boxing kangaroo as the official symbol, or flag, of Australian sports teams at the Olympics, and the name of the Rugby League team - ‘The Kangaroos’. Seeing Link riding around in the pouch of the Australian sporting icon sure is surprising. At least he doesn’t ride on its back like some inaccurate stereotypes would suggest.

While I doubt a Kangaroo is likely to be seen in Zelda again, I do feel that the boomerang has established its position as a series staple that will continue to be around. We’re yet to see whether it will appear in Skyward Sword but the potential for motion controls to enhance its usage is there, just like the touch screen did on the DS. I’d really like to see the boomerang used as more than just a projectile, and not just by Link. I remember the boomerangs used in the original by enemies, and that would be fantastic to see once again.

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Australia's Influence on Zelda

All it takes is a brief look back into World War II history to see that Japan has always had its eye on Australia. Whether or not that has any real relevance, it is interesting to note that The Legend of Zelda - a Japanese made game series - bears a number of references to Australian culture. There is the now-considered series staple weapon of the boomerang, and of course, Link’s boxing-kangaroo companion in the Oracle duo, Ricky.

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A Close Look At The 3DS Hardware http://www.zeldainformer.com/a_close_look_at_the_3ds_hardware/ Sun, 27 Feb 2011 01:37:37 +0000 http://localhost/wordpress90/?p=1608 Nintendo 3DS Hardware

Personally I don’t care much for how my consoles work, just so long as they work. I’m all about the software, not the hardware that makes it up. However, there is bound to be some technical junkies out there who would love to see the Nintendo 3DS disassembled. This is for you guys then. It’s a little old, given that I couldn’t post it sooner, but its still interesting nonetheless - if you’re into that stuff.

Nintendo 3DS Blog has posted a collection of over 60 images of both a 3DS development unit and final production design being pulled apart to show you all of the hardware inside. Pretty cool to see what makes up the console that we’re so eagerly awaiting - hardware junkie or not. Check it out here: Disassembled: A (very detailed) inside look at the guts of a Nintendo 3DS.

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3DS Hardware Small

Personally I don’t care much for how my consoles work, just so long as they work. I’m all about the software, not the hardware that makes it up. However, there is bound to be some technical junkies out there who would love to see the Nintendo 3DS disassembled. This is for you guys then. It’s a little old, given that I couldn’t post it sooner, but its still interesting nonetheless - if you’re into that stuff. More inside.

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Daily Reflection: It Feels So Good To Be Back http://www.zeldainformer.com/daily_reflection_it_feels_so_good_to_be_back/ Sun, 27 Feb 2011 05:00:00 +0000 http://localhost/wordpress90/?p=1609 It's So Good to Be Back

Finally, The Rock Zelda Informer has come back to Monday Night Raw the internet! For all the millions, and millions, thousands, and thousands, of viewers around the world. It feels great to be back and able to provide you with all the latest Zelda and Nintendo news as well as our exclusive articles. As promised, the rest of this weekend, and maybe even into the week, we will be having an article marathon to make up for our down time, so stay tuned. Already we’ve had “Back to Basics” with Skyward Sword - The Game World and Australia’s Influence on Zelda, with plenty more to come. And if you haven’t already, you must check out this super-awesome, best Zelda fanart ever. More ramblings about Skyward Sword and Zelda’s 25th Anniversary below.

On the topic of Zelda’s 25th Anniversary, I feel that overall this momentous occasions has been overlooked. It hasn’t received the attention that it should of - especially from Nintendo. Last year Mario got ‘Super Mario All-Stars Limited Edition’ to celebrate its silver anniversary. There were advertisements and the works. Zelda just gets some posts at Zelda fansites, and a piece of fan art (not to downplay or discredit its awesomeness). I understand that Mario is Nintendo’s poster boy, but what about Link and Zelda? Couldn’t they have had a Wii release of spiced up versions of some of the virtual console games. The original Legend of Zelda, Adventure of Link and A Link to the Past. It could have come with soundtrack CDs and collectors books - like Mario did, but it isn’t to be so.

But perhaps this is a good thing. Maybe it means they’re focusing all of their attention on Skyward Sword. Yet again, 2010 managed to have both this Anniversary Edition as well as the new Mario Galaxy 2, so when it comes down to it, I think Nintendo just didn’t want to. Many say the Mario Anniversary Edition was grossly overpriced and overhyped, so maybe Nintendo learned from that and didn’t do a Zelda version, but I wish they had - even if it left me out of pocket. If Mario deserves it, then Zelda does. It at least deserves something Nintendo!

Now, as for Skyward Sword, I am making a little prediction that it will be out in September 2011. Note, a personal prediction, not some Zordiana confirmed rumors-round two. At E3 2010 we were left believing that Skyward Sword would be out in early 2011, but things have changed. We have been told that Ocarina of Time 3DS will come first, and that’s not coming until after E3. With E3 in June, Ocarina will be around July-August, with me thinking Skyward Sword may come September - a month no Zelda title has been released in the US to date. Hopefully Skyward Sword isn’t kept on hold until the holiday period this December. The game will definitely be ready by September, and it will have had two stints at E3, like Twilight Princess, by then. I don’t want Nintendo to rush, but I don’t want them to needlessly delay either. Hopefully GDC will have something in store for us.

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It's So Good to Be Back

Finally, The Rock Zelda Informer has come back to Monday Night Raw the internet! For all the millions, and millions, thousands, and thousands, of viewers around the world. It feels great to be back and able to provide you with all the latest Zelda and Nintendo news as well as our exclusive articles. As promised, the rest of this weekend, and maybe even into the week, we will be having an article marathon to make up for our down time, so stay tuned. Already we’ve had “Back to Basics” with Skyward Sword - The Game World and Australia’s Influence on Zelda, with plenty more to come. And if you haven’t already, you must check out this super-awesome, best Zelda fanart ever. More ramblings about Skyward Sword and Zelda’s 25th Anniversary inside

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Future of Articles at ZI: Suggestions, Submissions and More Depth http://www.zeldainformer.com/future_of_articles_at_zi_suggestions_submissions_and_more_depth/ Sun, 27 Feb 2011 06:27:53 +0000 http://localhost/wordpress90/?p=1610 The Bombers

Although it is our news coverage that has won us awards over the past years, articles is what Zelda Informer is truly known for and is predominantly about. The original site was based around our now-retired writing group, ‘The Bombers’, and modern-day ZI is based around what we’ve come to call ‘casual articles’. So what can you expect in the future from ZI in regards to articles? Well, the ability to write your own or suggest ideas, and something that’s pretty close to the return of the Bombers, although not quite. Check out the full details below.

A feature that we’ve had for a while now is the Article submission Forum, where you can write your own articles and submit them for the possibility of them appearing on the main page. To date we’ve had three fan articles released, with another to come very soon. So if you have your own ideas that you want to share - either Zelda, Nintendo or even gaming related - write the piece and submit it on the forums. Experienced ZI writers such as myself can help you develop the piece and get it ready for the main site.

Unfortunately, sometimes people have great ideas, but they just can’t convey them in writing for a number of reasons. Well never fear, because we are open to suggestions for future articles. We are far from short of our own ideas, but it is true that some of the better pieces that I’ve written have been ideas suggested to me by others. So if you have an idea, or a concept, that you’d like someone from ZI to explore and write about, don’t be shy suggesting them. We may even work with you to write the article. If you’re interested, you can either comment below, send me an e-mail or contact myself (Melchizedek), Nathan or Alex (Seran Aileron) on the forums via private message.

Lastly, something that has been very apparent in our community for about the last year is just how many people miss The Bombers. Although the people that made up the Bombers are still writing and contributing to ZI, The Bombers themselves have disbanded, and their well-known in-depth, high-quality, theorizing-oriented style articles are no longer released. Fear not, because although the Bombers are not returning, upcoming articles in the near future would easily have been Bombers releases. What does this mean? Myself and other Bombers writers are currently working on a number of articles - both editorial and theory oriented - that you can expect to see soon. I know that there are significant numbers of old-school ZI viewers who miss this aspect of the site, so it is for you that it is coming back. To our newer viewers who are only familiar with our modern ‘casual articles’, we hope you enjoy the depth to come in future pieces, and I really suggest checking out the archives of the classic Bombers articles.

So in a nutshell, what does the future hold? More input from you, our viewers, more depth and theorizing like the olden days, and more of the short and sweet pieces we currently provide in abundance. Whatever they are, whatever they’re like - we’ll be upholding our four article a week minimum standard that we’ve been providing for months. Read, enjoy and get involved.

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The Bombers

Although it is our news coverage that has won us awards over the past years, articles is what Zelda Informer is truly known for and is predominantly about. The original site was based around our now-retired writing group, ‘The Bombers’, and modern-day ZI is based around what we’ve come to call ‘casual articles’. So what can you expect in the future from ZI in regards to articles? Well, the ability to write your own or suggest ideas, and something that’s pretty close to the return of the Bombers, although not quite. Check out the full details inside.

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Link and other AR Games in Action, 3DS Sells Out in Japan http://www.zeldainformer.com/link_and_other_ar_games_in_action_3ds_sells_out_in_japan/ Sun, 27 Feb 2011 16:21:26 +0000 http://localhost/wordpress90/?p=1612



The video above shows off the some of the AR games featuring Nintendo’s most popular characters. Rather interesting and unless I am mistaken, these games and cards come free with the 3DS. What’s even more awesome than seeing these games in action is realizing that the initial shipment of the 3DS has sold out in Japan. Within mere hours of the system being available on Saturday, 400,000 units were sold out before we even got past the early hours of the morning. Nintendo promises a second shipment will hit today, and chances are that will be sold out the moment it’s unpacked. Expect similar things to happen next month when the 3DS hits stateside, as it will be very hard to get without a preorder. A few places are still taking them, so if you want a 3DS anytime in the next 4 months without scraping around store to store hoping to get there minutes after the shipments arrive, best get your preorder in now.

Source: Digital Trends

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The video above shows off the some of the AR games featuring Nintendo’s most popular characters. Rather interesting and unless I am mistaken, these games and cards come free with the 3DS. What’s even more awesome than seeing these games in action is realizing that the initial shipment of the 3DS has sold out in Japan. Within mere hours of the system being available on Saturday, 400,000 units were sold out before we even got past the early hours of the morning. Nintendo promises a second shipment will hit today, and chances are that will be sold out the moment it’s unpacked. Expect similar things to happen next month when the 3DS hits stateside, as it will be very hard to get without a preorder. A few places are still taking them, so if you want a 3DS anytime in the next 4 months without scraping around store to store hoping to get there minutes after the shipments arrive, best get your preorder in now.

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"Back to Basics" with Skyward Sword - User Discovery http://www.zeldainformer.com/back_to_basics_with_skyward_sword_-_user_discovery/ Sun, 27 Feb 2011 17:34:10 +0000 http://localhost/wordpress90/?p=1613 Back_to_basics_2_img1.jpg
25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.



Yesterday I sang praises for Skyward Sword‘s game world and its steps towards a denser and more dangerous Hyrule. If you were wondering why the article was so short, it’s because there’s a lot of stuff that falls under the diverse blanket of “user discovery,” and based on the demo, that’s another of the game’s strong traits. There’s a lot of Zelda series traditions from both the classic and modern entries that could return in a fine-tuned, better-than-ever way in Skyward Sword. And today, they’re all about the player’s experience.


Zelda is User Discovery



I’ve already touched on the wide variety of enemies present in the Skyward Sword demo, but what I haven’t talked about yet is how the developers have gone to great lengths to make fighting these enemies an integral part of the game action, more so than in previous 3D Zelda entries. Every bad guy seems to have been designed with care; they all fight you in their own unique way.



The most famous of the new examples are the Deku Babas, which based on the alignment of their heads have to be slashed in a certain direction in order to score a hit. Already this adds a new dimension to the combat, since rather than performing general sword slashes as we could in Ocarina of Time, we now have to coordinate our moves based on context.



You probably knew all this already, but did you know that you can also fight the Babas another way? If you chuck a Bomb at them with the proper precision, they’ll unsuspectingly scoop it right up in their mouths, with the expected results. Finding new ways to use items to defeat enemies seems to be the name of the game this time around, a nice change over the other 3D games where this wasn’t encouraged quite as much. Hopefully the Deku Babas are a good sample of how we’ll be able to vary our strategies for fighting enemies elsewhere in the game.



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I’ve already talked a little about how Skyward Sword‘s world, at least based on the demo area, has a much more non-linear feel than other titles, but it has all kind of implications in this area. Right from the get-go, you can go basically anywhere in the forest - you can wander around fighting enemies, you can go to fight the area’s various bosses, you can even try to climb up to high places like the borders of the area. You’re not forced to do anything in any particular order, either by the world’s design or by a series of gameplay objectives that must be completed in sequence.



This kind of open world approach is exactly what made Zelda famous in the first place. Players were free to explore and discover things at their own pace rather than being pushed along by story constraints. Now, of course, we’re likely to see much more story presence in the final game (indeed, I should hope so, since the demo area was completely devoid of text), but that they structured the demo with this “do as you please” mindset rather than a formulaic “try to complete such and such task” framework like previous demos have done is encouraging.



There’s been some buzz about Will Wright’s recent statement that video games are not the proper medium for artists to tell stories, and I think that a lot of his critics are missing the point. He’s not saying that a good game can’t tell a good story. All he’s saying is that video games, the truly timeless games that people have passed down to their children, are the ones where the story comes from the player, not from a prefabricated experience. After all, video games aren’t Hollywood movies, although recently it seems a lot of them are aiming to be considered as such.



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The early Legend of Zelda games didn’t need a lot of gorgeous cutscenes and dialogue to weave an intricate hero epic. All they needed was an appropriate setting and tools for the player to discover the secrets of Hyrule on his or her own. Sure, there were characters, events, and a plot that laid down the groundwork, but everything else was up to us.



If Skyward Sword can pull off that kind of storytelling, coupled with an open world where everything is at our fingertips, all we’ll need are the intuitive puzzles the series is famous for, the plentiful hidden caves and Fairy Fountains of Ocarina of Time and Twilight Princess, challenging mini-dungeons like those found in The Wind Waker, and rewarding secret items like those from various games throughout the series, and we’ll have a true winner in terms of that feeling of discovery.


Related

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25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.

Yesterday I sang praises for Skyward Sword‘s game world and its steps towards a denser and more dangerous Hyrule. If you were wondering why the article was so short, it’s because there’s a lot of stuff that falls under the diverse blanket of “user discovery,” and based on the demo, that’s another of the game’s strong traits. There’s a lot of Zelda series traditions from both the classic and modern entries that could return in a fine-tuned, better-than-ever way in Skyward Sword. And today, they’re all about the player’s experience.

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Theorist Alert: Ocarina 3D's Language Retconned; Uses Wind Waker's Script http://www.zeldainformer.com/theorist_alert_ocarina_3ds_language_retconned_uses_wind_wakers_script/ Sun, 27 Feb 2011 18:22:39 +0000 http://localhost/wordpress90/?p=1614




When Ocarina of Time 3D first debuted, the theorizing community was hopeful that at least some changes would be introduced that would clarify the timeline. As time went on, and it began to seem more and more than no real new content would appear, hope began to fade, but a recent video pinpointed the first of such changes to ever truly appear in the Zelda series.


You’ve probably already guessed what was changed from the news title, but the change is that of the written language used in Ocarina of Time. It’s now the same one used in The Wind Waker, as you can see beginning at the 0:24 mark in the video above. Now, to many this may not seem like such a big deal, but the inconsistencies between the written scripts between games has caused much controversy for theorists over the years.




What might this mean for the timeline? Well, for one thing, it confirms what many have long suspected: the loss of the Hylian language between Ocarina of Time and The Wind Waker was caused by a shift in the spoken language, not in the written alphabet. This means that the “Ancient Hylian” language uses the same written characters as the “Modern Hylian” language, which explains why ancient Hylian was represented by the same letters seen on the common signs and landmarks all over the Great Sea.



Compare this to A Link to the Past, where the loss of language seems to be attributed to a shift in the written language. Leftover beta content from Four Swords Adventures corroborates this, since a minigame was once featured that had Link try to recognize characters from the Hyrulean tongue. Since the shift in Wind Waker seems to differ now from the shift in A Link to the Past, it could be that the two shifts took place at different times, or indeed on different timelines altogether. Could Twilight Princess, which introduced a new written script that used a modified version of the Western alphabet, be the key connector between Ocarina‘s ancient tongue and that of A Link to the Past? We don’t know just yet, but Ocarina of Time 3D seems to have advanced our understanding of the evolution of the Hyrulean language just a little further for now.

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When Ocarina of Time 3D first debuted, the theorizing community was hopeful that at least some changes would be introduced that would clarify the timeline. As time went on, and it began to seem more and more than no real new content would appear, hope began to fade, but a recent video pinpointed the first of such changes to ever truly appear in the Zelda series. You’ve probably already guessed what was changed from the news title, but click inside for more info on this intriguing moment in theorizing history.

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"Back to Basics" with Skyward Sword - The Feeling of Progression http://www.zeldainformer.com/back_to_basics_with_skyward_sword_-_the_feeling_of_progression/ Mon, 28 Feb 2011 22:37:04 +0000 http://localhost/wordpress90/?p=1616 back_to_basics_3_img1.jpg
25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.



Perhaps the most enduring contribution The Legend of Zelda series has given to video games is the sense that as you play, your character gets stronger and can do more things, opening up more of the world to the player. It’s a massive shift from previous games like Donkey Kong and Super Mario Bros. where you cleared one stage at a time, and one that couldn’t have been possible without the world-based, player-driven structure of the game.



The strategies through which this kind of dynamic progression is accomplished have changed somewhat over the years, particularly with the series’ shift to 3D which introduced greater story and puzzle elements than the 2D predecessors. But as it focuses on going “back to basics,” can Skyward Sword accomplish a clean fusion between the two styles?


Zelda is the Feeling of Progression



The most staggering example of player growth in the series comes from one of the trademarks of the series: the items. From swords and shields to bows, boomerangs, and bombs, Link’s inventory has always been at the center of the Zelda experience. The principle behind such a wide variety of weapons is simple: as you travel the land, you collect more tools that you can use to fight enemies, break down obstacles, and solve puzzles. It’s the formula we all know and love, right?



I alluded to this somewhat in my last article, but one of the ways in which Skyward Sword can rekindle that legendary Zelda feel is by trying to incorporate as many items as it can into the combat. We’ve seen this to an extent with the Deku Baba example, but what about other items? The Beetle has some combat application in that it can pick up bombs and drop them upon designated targets, but is this really going to be practical against enemies in real game scenarios? I personally can’t see the Beetle being all that effective against a wave of oncoming enemies, for example.



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There have been a few other such examples throughout the series: the Grappling Hook in The Wind Waker and the Dominion Rod in Twilight Princess, just to name a couple of the more noteworthy ones. I’m happy to say that one of the strengths of the DS games is that their small item rosters meant that almost all of the items got extensive use against enemies, and with one of the directors of Phantom Hourglass, Hidemaro Fujibayashi, taking the reins for Skyward Sword I expect we’ll see this trend continue.



Puzzles have been more prevalent in the recent games, and so it’s of course also important for items to have uses in terms of solving problems in the field and in dungeons. We can likely expect to see the functions of the classic items return, such as hitting distant switches with the bow or blowing up damaged walls or large boulders with bombs, so we needn’t worry much about whether they’ll be implemented effectively.



We might, however, wonder about how new items will be incorporated into this part of the experience. The Beetle will be able to grab things from as well as deliver bombs and presumably other items to places that Link can’t normally reach, so we can already see how it might be implemented in a dungeon structure. I can already picture Link having to send the Beetle to fetch a Small Key from across a long lava-filled gap or to carry an artifact to an obelisk in order to unlock its power. But since we don’t know anything about any of the other new items, it’s hard to speculate much further than that.



A good Zelda item balances utility in terms of game progression and its incorporation into general gameplay. If the item helps you solve a few key puzzles but has no real use outside of that context, it tends to be seen as a weaker component of the game. They become those items that you quickly forget about due to disuse. At the same time, it’s important to ensure that items have those particular contexts, otherwise they feel detached from the experience. If the various items are not a necessary game element, why bother including different kinds of items at all? This is why items like the boomerang and bombs have always been so popular - they have a particular function but at the same time have applications in all kinds of situations.



Of course, the content of the game has to make sure it progresses as well, or else the game quickly digresses into repetition. This is perhaps the biggest innovation of the 3D titles: puzzles advanced beyond the heavily-formulaic “bomb every wall, light every torch, burn every tree, push every block” feel of the original game and instead introduced logical problem-solving. Now instead of dropping bombs in various places looking for a secret passage, we have visual cues such as cracked walls or fragile barricades. Instead of pushing random blocks and hoping we might discover the one that triggers the secret staircase, we have switches that we need to figure out how to press using various objects in a particular room.



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Going back to the enemies for a moment, we can see that the enemies “grow” somewhat as we progress through the game. After getting past our first few Deku Babas, we find the gold variety that changes up its angular alignment, forcing us to adapt our strategies and watch it more closely to hit in a solid hit. The boss enemies in the demo, the Stalfos and the Scorpion, advance our application of our combat techniques even further by forcing us to slash from a particular direction and not just at a certain angle and to keep track of multiple sword targets at once.



This is one of those elements that has been extremely consistent in all of the console titles since Ocarina of Time. They’ve all taken great care to make sure that the strategies for solving puzzles and defeating the enemies set in our paths make logical sense, but they’ve also had them grow in complexity at a pace that follows the growth of the player. It’s for this reason that in the last decade or so Zelda has become known as a puzzle game in addition to an action-adventure title. While we haven’t seen very many puzzles in the demo of Skyward Sword, we’ve no reason to believe that this approach to puzzle-crafting is going to fade away any time soon. Hopefully we’ll get some more (but not too much!) new content at GDC over the next couple of days.


Related

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25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.

Perhaps the most enduring contribution The Legend of Zelda series has given to video games is the sense that as you play, your character gets stronger and can do more things, opening up more of the world to the player. It’s a massive shift from previous games like Donkey Kong and Super Mario Bros. where you cleared one stage at a time, and one that couldn’t have been possible without the world-based, player-driven structure of the game.

The strategies through which this kind of dynamic progression is accomplished have changed somewhat over the years, particularly with the series’ shift to 3D which introduced greater story and puzzle elements than the 2D predecessors. But as it focuses on going “back to basics,” can Skyward Sword accomplish a clean fusion between the two styles?

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Nintendo Japan's April Schedule Strangely Devoid of 1st-Party Titles http://www.zeldainformer.com/nintendo_japans_april_schedule_strangely_devoid_of_1st-party_titles/ Tue, 01 Mar 2011 00:27:38 +0000 http://localhost/wordpress90/?p=1617 iwata_keynote_april.jpg
With all the momentum behind Nintendo’s first-party releases leading up to the 3DS, it’s a bit surprising to see that there seems to be nothing to see for April according to Nintendo Japan’s official release calendar. Nintendo previously promised that there would be no shortages of software for the 3DS, leading us to believe that they’ve got to be waiting to announce something at GDC later this week. And since we doubt it’s a completely new game announcement…



Could it be that Ocarina of Time 3D is going to arrive in Japan this April? After all, it’s the only first-party 3DS title slated for a “Spring 2011” release besides Pilotwings Resort. Moreover, what does that mean for Skyward Sword, which we know is going to hit the market afterwards? And what about all those new Wii titles we heard about at the latest investors’ meeting, such as Kirby or Pandora’s Tower? Personally I’m hoping this gets cleared up at Iwata’s keynote on Wednesday. And if I had to hedge my bets, with the keynote’s title of “Video Games Turn 25: A Historical Perspective and Vision for the Future,” it sounds exactly like the right environment for news about a remake of an old classic and an innovative new step in a 25-year-old franchise.

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With all the momentum behind Nintendo’s first-party releases leading up to the 3DS, it’s a bit surprising to see that there seems to be nothing to see for April according to Nintendo Japan’s official release calendar. Nintendo previously promised that there would be no shortages of software for the 3DS, leading us to believe that they’ve got to be waiting to announce something at GDC later this week. And since we doubt it’s a completely new game announcement…

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"Back to Basics" with Skyward Sword - Being a Hero http://www.zeldainformer.com/back_to_basics_with_skyward_sword_-_being_a_hero/ Tue, 01 Mar 2011 15:25:00 +0000 http://localhost/wordpress90/?p=1618 Back_to_basics_4_img1.jpg
25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.



Over the past few days I’ve talked about how Skyward Sword‘s aim to get “back to basics” by three main avenues: creating a world with all kinds of things to explore, offering the player ample freedom to discover its secrets, and incorporating the tools to make the adventure feel like a genuine quest. In the end, though, the true core of Zelda is the symphony of all of these elements in one cohesive experience. Now, as I wrap up the “Back to Basics” mini-series, it’s time to take a look at the moments in the series’ history that really epitomize that feeling of being a hero in the world of Hyrule.


Zelda is Being a Hero



From the very beginning, Link’s role as the hero has been defined by his sword. In the original Legend of Zelda, it was possible to get through the game without ever taking a sword, but who could forget that famous opening line, “It’s dangerous to go alone”? The follow-up, Adventure of Link, had combat gameplay that almost exclusively focused on using the sword, with other skills from magic spells and items taking a backseat role. Since then, the moment when Link claims the Master Sword, the Four Sword, or any of the other various sacred swords of Hyrulean lore has been the major turning point of Link’s transformation into the Hero of Legend.



Skyward Sword follows that hallowed tradition by tossing us into the midst of a world torn apart by chaos, with a sacred blade as our foremost guide and protection. With the sword placed seemingly at the center of the gameplay and story, we’re going to have to learn how to wield the Wii Remote against the darkness, mastering its various powers and uncovering its secrets. It sounds rather cliched and may seem insignificant to some, but I feel that the gesture of holding and swinging the remote like a sword is going to be what sets this game apart from the rest.



And why shouldn’t it? The act of taking up a sword has always been at the center of the Zelda experience. It seems only natural that the way we play should incorporate that critical symbol, that mark of heroism, through as direct a means as possible. After all, in The Legend of Zelda, we take on the role of Link; we literally become the hero.



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But what is the mythic swordsman without an adventure in a vast kingdom, battles against evil monsters, and encounters with powerful magic and ancient artifacts? The Legend of Zelda series challenges us to find our way through the Lost Woods, to climb up the dangerous Death Mountain, and to cross the wide plains of Hyrule Field before night falls. Along the way, we happen upon various villages, castles, and dungeons and meet countless characters whose fate rests upon the success of our quest, we buy maps from loony cartographers, find magic crystals that inexplicably increase our vitality, and catch fairies in order to make use of their healing powers.



Sometimes our adventures take us into dangerous territory, crawling with Lynels or Moas or Moblins or other such treacherous beasts, and we have to make a critical decision - do we stand and fight or do we spirit away to fight another day? Other times we get lost searching for the way to or through a hidden temple and have to consult our trusty map or the local inhabitants for directions. When a giant boulder stands in our way, we don’t give up; we find a way to remove it, either via portable explosives or bracelets that bestow superhuman strength.



All the while, we uncover the secrets of the world set before us as we explore its various regions, journeying as far as the remote places and hidden temples in our efforts to stay one step ahead of our enemies. We grow in power, wisdom, and courage as we gain new tools, skills, knowledge, and experiences over the course of this journey. And when we’re ready, we step confidently into the boss’s final lair to fulfill our heroic destiny once and for all…



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Aonuma: [W]e need all the things like story and world design and as we pull these things together we add more and more to make sure people can fully enjoy the game. I feel the process is working, I feel it firsthand that things are coming together nicely. As you start playing and start enjoying the game, all of these elements will gradually fill up your experience, and I think that’s what it’s going to feel like when you play.



After 25 years, the series still sends the millions of young heroes who experience each installment on an adventure in a faraway fantasy land where they can take up their swords and save the world from demons. Sure, we may all have our favorite memories of Hyrule, but those memories have their time and place. Each Zelda title is a new experience, and in order to truly become the heroes of Skyward Sword‘s new age we need to let go of our rootedness and our expectations and our nostalgia and take up the sword like it’s the very first time all over again. After all, we’ve got a kingdom to save.


Related

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25 years, 17 games, three Triforces, one princess, one evil king, one hero, one legacy.

Over the past few days I’ve talked about how Skyward Sword‘s aim to get “back to basics” by three main avenues: creating a world with all kinds of things to explore, offering the player ample freedom to discover its secrets, and incorporating the tools to make the adventure feel like a genuine quest. In the end, though, the true core of Zelda is the symphony of all of these elements in one cohesive experience. Now, as I wrap up the “Back to Basics” mini-series, it’s time to take a look at the moments in the series’ history that really epitomize that feeling of being a hero in the world of Hyrule.

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Other M Already Going for Bargain Prices http://www.zeldainformer.com/other_m_already_going_for_bargain_prices/ Tue, 01 Mar 2011 20:50:36 +0000 http://localhost/wordpress90/?p=1619 metroid_other_m_bargain_bin.jpg
It’s amazing how far Metroid: Other M has fallen. Okay, not that amazing, since the series has been consistently underperforming since its debut in 1986. While it started out with poor reviews and poor sales, the game recently hit a new low: it’s now selling for the extremely-low price of £9.99 at GameStation in the UK. How can one of last year’s highest-profile Nintendo releases have already essentially made its way into the bargain bins?



The answer’s deceptively simple: the game doesn’t fit Nintendo’s philosophy. It’s clear from the big-budget voice-acted cutscenes, the glaring holes in the story, and the massive focus on Samus’s character that the game was developed with a story-first, gameplay-second mentality - exactly the opposite of Nintendo’s trademark approach. Whether you liked the story or not, it’s plain to see that it overshadowed the gameplay a bit too much to be tasteful, and the shift obviously didn’t go over well with fans.



If there’s anything we should learn from Other M, it’s that we should be careful what we wish for in terms of story. Sure, it’s nice when a game comes along with a well-crafted plot and interesting characters, but when these elements become the primary focus the result is more like a bad movie than a blockbuster title we’ll play over and over again until our fingers bleed. Even if Other M‘s story hadn’t gone over so badly, the overabundance of cutscenes and scripted action versus good old classic gameplay probably still would have held it back. I can testify to this, as I loved both the story and gameplay but still realize that the game missed out on its full potential by a longshot.



Next time, let’s make Metroid the right way, shall we? Then maybe it’ll be relevant again.



Source: GoNintendo

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It’s amazing how far Metroid: Other M has fallen. Okay, not that amazing, since the series has been consistently underperforming since its debut in 1986. While it started out with poor reviews and poor sales, the game recently hit a new low: it’s now selling for the extremely-low price of £9.99 at GameStation in the UK. How can one of last year’s highest-profile Nintendo releases have already essentially made its way into the bargain bins? See inside.

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Nintendo Streaming Iwata's Keynote Tomorrow Live http://www.zeldainformer.com/nintendo_streaming_iwatas_keynote_tomorrow_live/ Wed, 02 Mar 2011 04:22:01 +0000 http://localhost/wordpress90/?p=1620 nintendo_gdc_2011.jpg
And, sorry, it’s not actually streaming “here” - it is, however, streaming here, so check it out live if you can. If you can’t, of course, as I said before for the 3DS event - don’t go skipping school or anything just to catch it. We don’t even know if there’s going to be any important news, and besides, we’re going to be tallying all the info as well as any trailers, screenshots, boxart, etc. here (yes, actually “here” this time) anyway.



UPDATE: 20 minutes until the keynote! Just to make sure I catch all of the keynote and don’t miss anything that might be insightful or important, I am not going to update this post live like I did with the 3DS event. I figure anyone who’s around to follow live updates would probably be watching the keynote anyway. I will, however, be taking notes and will relay all of the pertinent stuff in a post later in the day, so don’t worry if you missed the keynote, you’ll still be up to speed!

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And, sorry, it’s not actually streaming “here” - it is, however, streaming here, so check it out live if you can. If you can’t, of course, as I said before for the 3DS event - don’t go skipping school or anything just to catch it. We don’t even know if there’s going to be any important news, and besides, we’re going to be tallying all the info as well as any trailers, screenshots, boxart, etc. here (yes, actually “here” this time) anyway.

UPDATE: 20 minutes until the keynote! Just to make sure I catch all of the keynote and don’t miss anything that might be insightful or important, I am not going to update this post live like I did with the 3DS event. I figure anyone who’s around to follow live updates would probably be watching the keynote anyway. I will, however, be taking notes and will relay all of the pertinent stuff in a post later in the day, so don’t worry if you missed the keynote, you’ll still be up to speed!

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Iwata Delivers; New Skyward Sword Trailer Shown http://www.zeldainformer.com/iwata_delivers_new_skyward_sword_trailer_shown/ Wed, 02 Mar 2011 18:00:48 +0000 http://localhost/wordpress90/?p=1622 ss_temple.jpg
And man was it a doozy, with almost 100% new content shown, including new enemies, items, environments, and characters. We don’t have any trailer or screenshot uploads yet but we’ll be tearing them to pieces as soon as they arrive. A few tidbits to consider:

  • There will be another sword in addition to the “Master Sword”
  • There will also be a shield other than the Hylian Shield
  • A character from the trailer suggests that the Skyward Sword spirit may have gotten a redesign - or else that there’s a completely new villain in this game (it’s too hard to tell!)
  • There are tons of new and returning enemies in the trailer, all redesigned to take advantage of the new Motion Plus combat
  • A lot of new “hardcore” features were introduced, such as some kind of energy or magic meter, but we don’t know too much about them yet
  • The world looks to be culturally very different from previous games, with much more Eastern influence
  • The demo area will be returning, but has been changed considerably




I’ll be scouring the interwebs for a link to the trailer and any new screenshots throughout the day and will be able to report more accurately later, but there’s a bit of a teaser to whet your appetite.

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ss_temple.jpg
And man was it a doozy, with almost 100% new content shown, including new enemies, items, environments, and characters. We don’t have any trailer or screenshot uploads yet but we’ll be tearing them to pieces as soon as they arrive. A few tidbits to consider:

  • There will be another sword in addition to the “Master Sword”
  • There will also be a shield other than the Hylian Shield
  • A character from the trailer suggests that the Skyward Sword spirit may have gotten a redesign - or else that there’s a completely new villain in this game (it’s too hard to tell!)
  • There are tons of new and returning enemies in the trailer, all redesigned to take advantage of the new Motion Plus combat
  • A lot of new “hardcore” features were introduced, such as some kind of energy or magic meter, but we don’t know too much about them yet
  • The world looks to be culturally very different from previous games, with much more Eastern influence
  • The demo area will be returning, but has been changed considerably

I’ll be scouring the interwebs for a link to the trailer and any new screenshots throughout the day and will be able to report more accurately later, but there’s a bit of a teaser to whet your appetite.

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New Mario 3DS Teased; Made by Galaxy's Studio http://www.zeldainformer.com/new_mario_3ds_teased_made_by_galaxys_studio/ Wed, 02 Mar 2011 18:07:33 +0000 http://localhost/wordpress90/?p=1623 mario_3ds.jpg
A new Mario 3DS game was teased, with a few screens shown above. It’s a 3D Mario title as opposed to a Mario Bros. game, and so far it’s looking a lot like Galaxy, which should come as no surprise since it’s being headed by the very same team. Iwata also showed off the logo, which has a certain tail-like protrusion coming off of it that will be familiar to anyone who’s played Mario Bros. 3. Return of the Raccoon suit, anyone?

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A new Mario 3DS game was teased, with a few screens shown above. It’s a 3D Mario title as opposed to a Mario Bros. game, and so far it’s looking a lot like Galaxy, which should come as no surprise since it’s being headed by the very same team. Iwata also showed off the logo, which has a certain tail-like protrusion coming off of it that will be familiar to anyone who’s played Mario Bros. 3. Return of the Raccoon suit, anyone?

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Uploaded Skyward Sword GDC 2011 Trailer, Now With Full Analysis http://www.zeldainformer.com/uploaded_skyward_sword_gdc_2011_trailer/ Thu, 03 Mar 2011 00:20:02 +0000 http://localhost/wordpress90/?p=1624



Better version! Look below for a full trailer analysis.


  • First off: we see that there are multiple ways of interacting with locks aside from ordinary keys. Link appears to have to slash the lock on the ornate door in the beginning of the trailer, and it’ll rotate in various directions. Like many other things in the game, attacking in the right way seems to be the key. (Get it? Key?)
  • Second, there’s a bird symbol right off the bat on the ornate door. Could it be some kind of precursor to the Hylian crest? It also looks somewhat like the Lokomo dove in terms of its pose, but that could just be my overactive imagination taking things too far.
  • We see what looks to be some Hylian text on the bases of the columns to either side of the door. Unfortunately it’s not quite clear enough to read, but I’m tempted to say it looks like the Hylian script from Ocarina of Time 3D and The Wind Waker as opposed to the Western script of Twilight Princess.
  • The spiders have a new weak point! Now we have to attack their soft underbelly after breaking their guard. This one looks to be in a castle-like area.
  • Link’s also got a new sword. Is it the early incarnation of the Skyward Sword? We’ll have to see. It doesn’t look like there’s a shield to go with it like I had originally thought.
  • Looks like I spoke too soon about a possible redesign for the Skyward Sword spirit. Her face appears as an icon placed on the D-pad, so she’ll probably behave similar to Midna in Twilight Princess.
  • New mechanical enemy. You also have to slash these guys at the right angle to break them. The next scene shows a similar enemy arranged like a totem pole.
  • There’s a new item equipped in some of these scenes. Unfortunately, we don’t know quite what it is yet.
  • An enemy similar to the Big Blins from Spirit Tracks appears. You have to hack through its wooden shield before you can attack it directly, it seems.
  • As I said before, there’s a very Eastern aesthetic. This next scene has Link slashing through bamboo, presumably in training?
  • Link has to fight what appears to be a Bulbin while walking on a tightrope. Now you don’t have to cross them in Wolf form!
  • There looks to be a shield meter, probably so we aren’t cheap with our defenses. I wonder if it’ll deplete as you hold your shield up, or simply as you take hits? Probably both. While I’m talking about the HUD, the same remote and Nunchuk displays from the E3 demo are still present here.
  • The interface for the Beetle has changed somewhat. It still works the same way, though.
  • We see what looks to be a new design for the Lizalfos, very chic.
  • Link fights a rolling wheel type enemy in some kind of desert area.
  • Link tosses a bomb at a fire-breathing enemy. Apparently the bomb has to land in the open volcano-like back of the enemy to damage it.
  • Link manipulates a snake-like “key” in order to fit it into the lock. Probably a Motion Plus puzzle of some sort.
  • A much more menacing Stalfos appears, with really cool-looking swords. I wonder if enemies will become more wicked and violent as we progress, or if this is simply an updated design?
  • A mysterious white-haired figure appears. I’m getting an enemy-like vibe. He also looks kind of similar to the Skyward Sword spirit.
  • Another Stalfos appears, this one with several arms instead of just two.
  • Link fights an Eastern-religion-inspired gold idol.
  • We see the mysterious figure again, and this time he disappears in a flurry of squares slightly reminiscent of when the Twilight monsters vanish. Could he be a precursor of the Twili? There are some similarities to be drawn with the Sheikah as well (although perhaps the two are one and the same?).
  • The logo appears, this time with vines covering the Hylian crest.
  • Another observation: in some shots we see what looks like a harp assigned to up on the D-pad. To be specific, it looks a lot like Sheik’s harp from Ocarina of Time. Sheikah speculation away!
  • We also see some magnets off to the left in one of the shots. Could they have something to do with the new orb-like item?
  • Some Aztec vibes mixed in with the Eastern stuff. Previously we saw Aztec references in Wind Waker (Gohdan), Minish Cap (Wind Ruins), and Phantom Hourglass (Cobble Kingdom).



This game’s looking way more visually impressive than at E3 2010, and seems to have a much harder edge than many people first expected from its colorful exterior. This could be even more hardcore than Twilight Princess in the art department, honestly. And am I the only one who thinks the trailer music is awesome? I’ll be excited to see more - too bad there wasn’t a solid release date to go along with this trailer.


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This post will be kept at the top of the page for the rest of the day at least. If you’re looking for more news, you’ll find it down below.

Better version! Jump inside for a full trailer analysis.

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Iwata Hints at June Release for Ocarina 3D, UPDATE: June 7th Reported http://www.zeldainformer.com/iwata_hints_at_june_release_for_ocarina_3d/ Wed, 02 Mar 2011 23:48:06 +0000 http://localhost/wordpress90/?p=1625 zelda_ocarina_3d_june.jpg
While introducing Zelda during his keynote, Iwata mentioned that we should expect to play Ocarina of Time 3D this June. Looks like we won’t have to wait long after E3 before we’ll get our hands on it. Now if only we know when Skyward Sword was hitting the market, our lives would be complete. Nah, that’s not healthy…



UPDATE: The Examiner reports that a release date of June 7 has been revealed. In that case, the game’s release would coincide with the E3 conference. Unfortunately the info is unsourced, so we’ll have to factcheck it before we can say for sure.

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zelda_ocarina_3d_june.jpg
While introducing Zelda during his keynote, Iwata mentioned that we should expect to play Ocarina of Time 3D this June. Looks like we won’t have to wait long after E3 before we’ll get our hands on it. Now if only we know when Skyward Sword was hitting the market, our lives would be complete. Nah, that’s not healthy…

UPDATE: The Examiner reports that a release date of June 7 has been revealed. In that case, the game’s release would coincide with the E3 conference. Unfortunately the info is unsourced, so we’ll have to factcheck it before we can say for sure.

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More Ocarina of Time 3D Screens, Courtesy of GDC 2011 http://www.zeldainformer.com/more_ocarina_of_time_3d_screens/ Wed, 02 Mar 2011 22:30:08 +0000 http://localhost/wordpress90/?p=1626 ocarina_3d_gdc11_img1.jpg
Nintendo of Europe did us all a huge favor and posted the new Ocarina of Time 3D screens shown during Iwata’s keynote. You’ll see samples of more content from Adult Link’s portion of the game, including the Hylian Bazaar (pictured above), battles with Phantom Ganon and a pair of Stalfos in the Forest Temple, the horse race against Ingo, and Link in his Zora Tunic diving to the bottom of the Water Temple. For posterity I’m also reposting the duet with Sheik here as well. Check inside for the rest of the screens.


ocarina_3d_gdc11_img2.jpg ocarina_3d_gdc11_img3.jpg ocarina_3d_gdc11_img4.jpg

ocarina_3d_gdc11_img5.jpg ocarina_3d_gdc11_img6.jpg




Source: Nintendo Press

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ocarina_3d_gdc11_img1.jpg
Nintendo of Europe did us all a huge favor and posted the new Ocarina of Time 3D screens shown during Iwata’s keynote. You’ll see samples of more content from Adult Link’s portion of the game, including the Hylian Bazaar (pictured above), battles with Phantom Ganon and a pair of Stalfos in the Forest Temple, the horse race against Ingo, and Link in his Zora Tunic diving to the bottom of the Water Temple. For posterity I’m also reposting the duet with Sheik here as well. Check inside for the rest of the screens.

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Iwata's Speech Highlights, A Look at Some Smaller Announcements http://www.zeldainformer.com/iwatas_keynote_speech_reviewed_a_look_at_smaller_announcements/ Thu, 03 Mar 2011 00:19:12 +0000 http://localhost/wordpress90/?p=1627 gdc_iwata_turn_25.jpg
Honestly I really enjoyed Iwata’s speech, even outside of the announcement of the new Super Mario game for 3DS and the new Zelda madness. I listened as closely as I could… at least until the Zelda trailer, at which point I turned to more important priorities - you’ve seen the results. While of course the “big announcements” have already been covered, there’re a couple more pieces of important info that Iwata dropped during his speech that I’ll also cover.


  • He began by talking about the gaming market being economically riskier, but says that through passion the industry can survive.
  • “Content is king” was one of his big slogans.
  • As he went over Nintendo’s 25 year history in the home console business, he first talked about how he was humbled by Miyamoto during his early years as a developer. Miyamoto apparently taught him that “content really is king.”
  • He cited the difference between the original game developers and modern developers: for them it was just a hobby, but now it has become a profession. They’ve gone from being “video game cavemen” to respectable businessmen.
  • One of the biggest explosions of growth in the industry has been in the area of technology. As graphics and memory grow, so do the team sizes needed to create a full-sized experience, and with all that comes exponentially higher costs. The saving grace is that as gaming has grown, so has the customer base. He showed how Nintendo has measured growth of the consumer population through surveys. Yadda yadda yadda…
  • One thing that Iwata really wanted to stress is that “social gaming” is not a phenomenon that began with social networking sites. “Social gaming” has been around since before video games even became an industry - it has been present in arcades, multiplayer games, and online experiences for years. It focuses on bringing people together to play either competitively or cooperatively.
  • Iwata thinks that one of Nintendo’s biggest successes has been in the creation of “Must-Have” products. He cites Mario, Pokemon, Tetris, and The Sims as some of the biggest “must-have” pieces of software in industry history.
  • They hope that 3DS will become a “must have” piece of hardware just like the Wii and original DS did, and they plan to do so by offering a combination of new game software as well as features common in other mobile and social networking devices in order to increase its appeal. The improvement of the 3DS display, both graphically and in terms of the 3D effect, also widens the palette of software that can be created for the 3DS.
  • Reggie came on stage and announced that Nintendo plans a partnership with AT&T to create over 10,000 wi-fi hotspots in the US that are capable of transmitting data via SpotPass.
  • He also announced that the 3DS will support Netflix and will be able to transfer movies between the Wii and 3DS so you can watch videos on the go and resume them on a TV screen at home.
  • We also heard that in addition to GameBoy and GameBoy Color titles, the 3DS Virtual Console will also release selected Game Gear and Turbografix-16 titles.
  • From here, Iwata went on to announce the new Mario game as well as show the new content for Zelda.




And the rest is history.

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gdc_iwata_turn_25.jpg
Honestly I really enjoyed Iwata’s speech, even outside of the announcement of the new Super Mario game for 3DS and the new Zelda madness. I listened as closely as I could… at least until the Zelda trailer, at which point I turned to more important priorities - you’ve seen the results. While of course the “big announcements” have already been covered, there’re a couple more pieces of important info that Iwata dropped during his speech that I’ll also cover. Click inside for the info.

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Nintendo's Zelda Turns 25 Party Begins http://www.zeldainformer.com/nintendos_zelda_turns_25_party_begins/ Thu, 03 Mar 2011 00:01:06 +0000 http://localhost/wordpress90/?p=1628 zelda_25_logo_nintendo.jpg
Iwata showed off the logo for the official The Legend of Zelda 25th Anniversary year celebration during his keynote, and it actually suits the series quite well. It pays particular homage to Skyward Sword by featuring the Master Sword’s hilt and the Hylian bird crest. So far they’ve given us a trailer, screenshots, and a release window for one of the two upcoming games, so who knows what else they’ve got in store for us? Now they just need to update Zelda.com (yeah right) and we’ll have all the fanservice we could possibly have asked for going into the series’ silver year.

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zelda_25_logo_nintendo.jpg
Iwata showed off the logo for the official The Legend of Zelda 25th Anniversary year celebration during his keynote, and it actually suits the series quite well. It pays particular homage to Skyward Sword by featuring the Master Sword’s hilt and the Hylian bird crest. So far they’ve given us a trailer, screenshots, and a release window for one of the two upcoming games, so who knows what else they’ve got in store for us? Now they just need to update Zelda.com (yeah right) and we’ll have all the fanservice we could possibly have asked for going into the series’ silver year.

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Pokémon Black & White Launching With Style in New York http://www.zeldainformer.com/pokemon_black_white_launching_with_style_in_new_york/ Thu, 03 Mar 2011 19:46:01 +0000 http://localhost/wordpress90/?p=1629 pokemon_black_white.jpg
Nintendo knows where it’s at. They’re going to be holding a launch party bonanza for Pokémon Black & White on March 5 at the Rockefeller Center in New York, New York. This “Passport to the Unova Region” event is going to be the first place you can legitimately get your hands on a copy of Pokémon Black & White - a day ahead of launch -and will feature download hotspots for the Liberty Pass, which players will need to access the Legendary Pokémon Victini. As if that weren’t enough, Nintendo’s also got a number of Pokémon-themed stuff planned, including a performance by The Presidents of the United States of America, who will be debuting a song written just for the occasion called “Can’t Stop Catchin’ ‘Em All.”


Honestly I haven’t seen so much hype over new Nintendo games since the 90s and early 00s. With all the anniversaries this year, I wonder if they’ll be giving any of their older franchises the same treatment? We know Miyamoto’s got something cooking for Zelda, and of course there’s also the birthday of Metroid to look forward to. In any case, if you live in New York, head to the Rockefeller Center on Friday and go party it up for us!


The full press release is below.


MEDIA ALERT: THE ULTIMATE POKÉMON EXPERIENCE HITS ROCKEFELLER CENTER® ON MARCH 5



Nintendo Offers “Passport to the Unova Region” at Launch Event for Pokémon Black Version and Pokémon White Version Video Games with a Musical Performance by The Presidents of the United States of America



WHAT:

New York’s famed Rockefeller Center® will be the epicenter of an over-the-top Pokémon™ celebration as Nintendo prepares to launch the new Pokémon Black Version and Pokémon White Version video games for the Nintendo DS™ family of systems across North America. On March 5, at the Nintendo® World store, fans will gather for a spectacular launch event and the chance to be among the first in the nation to buy the games in advance of their official March 6 release. Grammy-nominated alternative rock band The Presidents of the United States of America will perform a new song titled “Can’t Stop Catchin’ ‘Em All” written in celebration of the Pokémon Black Version and Pokémon White Version games.



The event will offer attendees an interactive experience that will take consumers through stations featuring game-play kiosks, depictions of the games’ new starter and Legendary Pokémon, a download area for the Liberty Pass, which enables players to get the new Mythical Pokémon Victini in the Pokémon Black Version and Pokémon White Version games, a photo booth and a special collection of never-before-seen Pokémon artwork. Attendees will receive a “passport” upon entry and earn a stamp for each station they experience. Once they have visited all stations, fans will receive a special Pokémon Black Version or Pokémon White Version T-shirt, while supplies last.



Pokémon Black Version and Pokémon White Version open a thrilling new chapter in the beloved video game series, introducing more than 150 new Pokémon, new battle systems and a new region to explore. More information about Pokémon Black Version and Pokémon White Version can be found at http://www.pokemonblackwhite.com.



WHO:

Kids, teens, adults, parents, Pokémon fans and consumers of all kinds



WHEN:

Saturday, March 5, 2011

3-6 p.m.



WHERE:

Nintendo World

10 Rockefeller Plaza

New York, NY 10020



VISUALS:

  • The Presidents of the United States of America performing live in front of cheering fans
  • Fans of all ages lined up to be among the first to purchase the Pokémon Black Version and Pokémon White Version games
  • Kids and adults playing the Pokémon Black Version and Pokémon White Version games together
  • Large Pokémon characters in Rockefeller Center
  • Fans dressed in colorful Pokémon-inspired costumes and taking photos in front of a themed backdrop
  • Fans viewing never-before-seen Pokémon artwork in a museum-style display

PRESS CONTACT:

Andrew Kelly, GolinHarris

415-318-4373 (office)

415-640-2573 (mobile)

ankelly@golinharris.com



Source: Nintendo Press

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pokemon_black_white.jpg
Nintendo knows where it’s at. They’re going to be holding a launch party bonanza for Pokémon Black & White on March 5 at the Rockefeller Center in New York, New York. This “Passport to the Unova Region” event is going to be the first place you can legitimately get your hands on a copy of Pokémon Black & White - a day ahead of launch -and will feature download hotspots for the Liberty Pass, which players will need to access the Legendary Pokémon Victini. As if that weren’t enough, Nintendo’s also got a number of Pokémon-themed stuff planned, including a performance by The Presidents of the United States of America, who will be debuting a song written just for the occasion called “Can’t Stop Catchin’ ‘Em All.”
Full press release inside.

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Fan Article Film Review: The Sage of Darkness http://www.zeldainformer.com/fan_article_film_review_the_sage_of_darkness/ Thu, 03 Mar 2011 21:20:40 +0000 http://localhost/wordpress90/?p=1630



It has been a while since we’ve released a fan article, but finally we have a new one for you. Firstly, if you want to know more about fan articles head on over to our Article Submission Board on the forums. Now, this piece is written by forum member Ryan Kennedy, who goes by the alias Perry Radica, and is a fan-review of the award-winning fan-made film, The Legend of Zelda: The Sage of Darkness (official trailer above). Be warned that while the review has minimized spoilers, some minor details may be spoiled if you do choose to read. As well as the review, details on how to view the film are below.

The Legend of Zelda fan films have been the talk of the town for the past few years. There’s a lot of dedicated fans that have even put in the time to make full length feature films about them such as ‘The Legend of Link’ . Over the past few years, things have stepped up a notch since the IGN April Fools Trailer for The Legend of Zelda and expectations have been high. The recently released ‘The Triforce Prophecy’ was entirely over shadowed by the high standards of fans since IGN’s trailer as well as BMB’s ‘The Hero of Time’, one of the more well known attempts at turning the beloved franchise into film, which released less than a month later.

Most fan films undoubtedly have a lot of heart, but very few have really captured our imaginations. What most of these fan films lack, is attention to detail in the story, but that’s where ‘The Sage of Darkness’ prevails, an underdog high school kids’ project that is sure to surprise any fan with its engrossing story and attention to detail. Directed by Josh Dixon, this film was an off-time high school project shot in the orange county area of California, USA. The project was lead by producers Josh Dixon and Dan Hogan of Titus Studios, now under the title of Karpos Pictures. They started pre-production all the way back in 2005, the project wasn’t fully finished until September 2008. But how does a backyard project of a group of high school kids compare to the rest of world of Zelda fan films?

Karpos Pictures

Story

The story is one of The Sage of Darkness’s outstanding achievements, the original plot was outlined by Dixon back in 2005 but Hogan soon took over as the main screen writer when he joined the project later on. Dixon than instead focused on the directing and editing side of the production. The other mentioned films ‘The Hero of Time’ and ‘The Legend of Link’ simply can’t hold a candle to the well structured plot, excellently written dialog and attention to detail that holds the script together. The story is new and different, yet at the same time, still The Legend of Zelda at its core. Most of the backstory is loosely based on Ocarina of Time and A Link to the Past, however The Sage of Darkness adds its own lore to the table that add a surprising amount of depth and originality, all while keeping everything feeling Zelda. Hogan created a very good balance between the existing material and adding new plot, as well as adding various references for the core Zelda followers.

The prologue kicks things off with giving Zelda fans everything they want, Link, Zelda, Ganon, the Triforce and an epic duel between good and evil. It sets the stage for “The Cycle of Eternity”, this cycle is the constantly repeating event of Ganon rising to power and the hero of time defeating him. The question is then asked though by the narrator “But what if someone evened the scales?”, suggesting that this time, things are going to be different.

The film then begins with Princess Zelda, played by Natalie Feldbusch, who confronts Ertegun, played by Connor Osborn. Ertegun is the villain throughout most of the film and the opening sequence explains that he is the prince of Gerudo Valley and is trying to seize control of Hyrule. Whilst he shares similarities with Ganon, the character also differs from him as well. This creates an interesting contrast between the two when Ganon appears later on in the film, however over all Ganon’s involvement in the plot is minimal.

After the main titles roll we meet Link played by Dan Hogan and Kyrin by Blake Henderson. Kyrin is another additional character to the cast and serves as Link’s naive younger brother. The next few scenes do a very good job of setting up the film and unlike the games they give Link a proper motivation as oppose to just a divine destiny. Link lost his parents years ago and is now trying to run a farm on his own with just his brother. Ertegun’s troops are occupying the land and village that Link and his brother live in, often threatening local peasants demanding large sums of money or rupees over trivial reasons that the townsfolk can’t afford to give. Of course soon, enough is enough and Link journeys to Hyrule Castle to try and find some answers. It’s a welcomed change of pace for the story and one long overdue for Zelda games and fan films alike.

The Hero's Clothes

Without giving too much of the plot away the other two characters worth mentioning are Davik and The Sage of Darkness himself. The Sage of Darkness throughout most of the film is shrouded in mystery, even as the film closes you will likely still have questions. His voice needs no introduction, as it is absolutely awe-inspiring to listen to his narration, which is pulled off flawless by Dan Hogan. A little part of you will go giddy like a school girl every time he talks, add the element of mystery and you get one of the most interesting characters the film has to offer. He really helps to create that movie magic.

Davik, played by Michael Stevenson, doesn’t appear until near the middle point of the film, but don’t worry, there’s no major spoilers here. Davik is one of the royal guards of Hyrule Castle, who eventually takes Link up into the hills for training for his next battle with Ertegun. Davik is an experienced warrior and as he explains to Link this isn’t the first time he’s been a teacher. Davik is a character that rapidly evolves throughout the second half of the film, becoming a more complex character as the plot unfolds. He plays the role of the guide for Link, to train him and steer him into the right direction.

The plot throughout the rest of the film has its fair share of twists, most of which are cleverly written so they aren’t too predictable. You’ll continuously be surprised where the story goes even after the credits (hintidy hint hint). The plot will keep you guessing but it won’t stray too far so that everything gets too complex. Again the writers have found a very good balance between the two, helping to create an immersive experience. Action scenes are appropriately placed and help break up the narrative nicely. You’ll rarely be overloaded with too much dialog or too much action.

Production

Obviously with a low-key fan film there’s not going to be a five star cast, but the line up is still very strong. Dan Hogan is by far the best Link we’ve seen to date, fan film, fake trailers and television series combined. Link is an incredibly believable character in The Sage of Darkness and Hogan pulls him off fantastically. We get to see many sides to Link, some angles of how we perceive him in the video games and some new sides which the film sheds light on. Hogan’s involvement in the writing also allows him to read the lines as they’re written perfect to the script, giving him a huge advantage. He’s no Johnny Depp or George Clooney by any means, but he still pulls off a very believable performance and will hold the throne as the best Link for quite a few years to come. That is until another fan film finds a way to exceed the caliber of The Sage of Darkness. His voice work on the film is also incredible and it’s easily the best acting performance in the entire film. It’s one of those voices that you will never forget. You may be surprised that Hogan plays this role as well, surprised as anyone else who watches the behind the scenes where it’s revealed that Hogan voices the Sage of Darkness.

Complimenting Hogan is Natalie Feldbusch who plays a decent Zelda. Most of her performance is on par with the rest of the cast but a few lines sound way too stagnant. An example of this would be some of her lines during the scene where Zelda explains the creation of the world. While most lines are fine, some fall flat and sound like she’s reading straight from a script. It doesn’t happen too often to put you off, but it can be enough to take you out of some scenes. Luckily though most of these issues only reside is the first half of the film, Feldbusch’s performance is solid throughout the second and third acts. Although slightly off topic, when comparing Natalie Feldbusch to Hannah Fierman there are some key differences. There has been a debate over which one is the more credible Zelda. Hannah Fierman is a professional actor and it shows very easily in The Hero of Time, however she suffers from a lot of appallingly written dialog that often makes her look out of place. Natalie however, although not a professional actor she has the skills necessary, the writing holds her character of Zelda firmly and apart from a few stale-read lines, she pulls of Zelda very well. In short, bad writing killed Hannah Fierman’s Zelda.

The Sage of Darkness

Michael Stevenson portrays Davik, the trainer, very well. At the beginning he’s quite a basic character but he evolves into a very complex one, a journey through character development is quite a hard to master but Stevenson pulls it off exceptionally well showing a large array of emotions after starting out as a character that shows barely any. With so much of this relying on the actor, it’s quite a feat for Stevenson to pull off this organic evolving performance. With that said though he suffers some of the same problems as Feldbusch, a couple of lines again fall flat, but in a different way. While some of Feldbusch’s lines sound too scripted, Stevenson at times over plays the lines, making them sound too dramatic or they just don’t sound genuine. Again it’s nothing major but it can again put you out of the mood at some important moments. What’s also noticeably odd with Stevenson though is that on the behind the scenes feature they included a quote of him going out at night and fighting random people on the streets. It just really seems out of place and makes you wonder why it was included. Other than a few minor hiccups though the performance is well done, given the not easy task of a character that changes so much.

Connor Osborn is much like Feldbusch and Stevenson. He plays Ertegun very well but suffers on a few badly read lines, though the performance gets better throughout the film. One of the key things with Osborn though is his use of facial expressions, not many other characters seem to be able to express themselves with just their face alone. At many points Ertegun doesn’t need to say anything, you just have to look at the smirk on his face, the anger in his eyes or the sarcastic smile and you know what is going through his mind. Ertegun being an inexperienced villain is also slightly tough himself, although not at the same level as Davik. Ertegun is evil yet also childish and naive. Osborn like the others still pulls this off very well.

After hearing what was basically the same criticism for the last three actors we’re onto an exception, Blake Henderson as Kyrin. It’s hard to find any stale or over done lines read by Henderson, his performance is incredibly fluent throughout the film, on par with Hogan’s. Although Kyrin isn’t as deep or fleshed out as Link or the Sage of Darkness, it’s still one of the better performances of the movie. He’s a very believable 12-year old boy.

The other actors such as Nick Brys and Steve Hogan also made brief appearances throughout the film. These actors who play side characters mostly pulled off their characters very well, especially Steve Hogan as the village elder. Overall the casting for the film was rather good, often showing improvements as the film progressed.

The action sequences were rather well done… most of the time that is. One fight scene taking place on the road near Link’s village seemed to be under par to the rest of the action in the film though, the quality seemed to be missing. Everything was too slow and the goons or soldiers of Ertegun really didn’t look very authentic. I mean a Gerudo goon in jeans and a hoodie? This wouldn’t be as bigger issue if basic costumes weren’t included in other fights, for some reason though, it almost seems like this fight scene was very rushed as it lacks precision like the rest of the action sequences. There’s also an absence of tension in this scene as well, which is unfortunate considering there’s a powerful story moment during it, you’ll have to watch to find that out though.

In contrast, Link training with Davik is pulled off exceptionally. The sword fights start slightly slower using just sticks, but things gradually increase in pace and soon enough they’re fighting at full speed with the swords out. The cut between dialog sequences helps to keep the tension going between the two and the action keeps you well interested. The action seems very well choreographed. This shows more and more as the fight scenes go on with a very good battle scene taking place in a small dessert-like area later on. However I won’t go into too much detail to avoid spoilers. Needless to say the action for the most part is top-notch, except that one scene mentioned earlier.

Sage of Darkness Film Review

Obviously with a low budget film you aren’t going to get the best locations with a truly authentic feel, but the sets of The Sage of Darkness are passable for the most part. The most standout scenes location-wise are the castle, the old ruins and the scenes with Link running through the hills, fields and forests. The castle is definitely its strong suit and while there are a few stacked chairs in the background at times or modern glass windows, it’s mostly a believable place with a bit of imagination. One of the biggest gripes I have with the film location-wise though is the house or area where the village elder lives. It seems to be shot on the side of a pool in some tiled recreation area. I’m stumped on why the creators choose this place to shoot some of the scenes, some of which are vital to the plot as well. It’s incredibly off-putting. The other locations apart from these are fairly good as well, it’s just that area the village elder lives which seems out of place. Being a low budget film you also might see the occasional street light, in door light, power line or carpeted floor but these are easy to overlook. A little bit of imagination will take you a long way in The Sage of Darkness, so on the whole, the locations are believable enough to grab your attention but at times you may lose focus.

Presentation

Although filmed on a low budget it isn’t shot on some crappy $200 camcorder. The film quality is decent and is helped with mildly good cinematography. Some night scenes instead have been shot in the day and a simple filter has been applied. Add in some crickets in the background and the night scenes work pretty good. There are some instances where the film enhancements show cracks but again like the other problems with the film, it’s is mostly minor and forgettable.

The Sage of Darkness uses a significant amount of added effects both 2D and 3D. Most of these do the job well enough but they’re nothing special. They are appropriately placed and rarely over used. It’s still nice to see some extras using blood packets to split out blood when they die, showing the creators didn’t rely too much on very basic bland blood spatter effects in post-production. It also adds a little extra authenticity to some scenes.

The costumes for the film are surprisingly good for a low-budget film. Link’s clothes are obviously just a cosplay costume but it looks a step higher than a usual one. Each main character has a costume that generally fits the era of Zelda, as well as most of the extras, apart from the before mentioned troops of Ertegun who were wearing jeans and a hoodie during one of the fight scenes. The movie as a whole though has majority of actors in suitable costumes and not just dressing gowns either. The effort put into some of them is very noticeable, it’s just those few chinks in the armor that ruin it.

The Sage of Darkness’s score is a collection remixes and orchestrations any Zelda fan has likely heard before. It’s mostly made up of tracks from The Hylian Symphony with some in-game compositions, a few other remixes and some non-Zelda tunes as well. There’s even a piece from Howard Shore’s score from The Lord of the Rings. I’d usually have a gripe with this, due to a lot of other indie or student productions using Lord of the Rings music but it’s only a small piece and it’s very well placed. Not very often will you ever be impressed by the music though, The Sage of Darkness’s score is mostly a forgettable one. It does do a decent job of holding the film together though.

Link

Conclusion

As a whole The Sage of Darkness is exceptionally good as long as you’re able to be completely driven by the plot and ignore the low production values and presentation. There are many twists and turns yet also familiarity with not just Ocarina of Time but the Zelda series as a whole. It’s also one of the best performed Zelda fan films, excelling above The Hero of Time in most cases. Let’s face it, David Blaine as Link isn’t too hard to beat, but Dan Hogan certainly pulls Link into the world of cinema exceptionally well. The supporting cast is also a good line up with people who are actually able to play their lines, something usually not found in other Zelda Fan Films. Although the presentation is sometimes lacking its passable enough to get you through the story. When you can ignore the occasional street light or piece of modern furniture in the background, you’ll be rewarded with an incredibly engaging story and some of the best fan fiction of Zelda out there. Even if you struggle to be engaged with a movie that doesn’t have the production value of a full commercial movie, The Sage of Darkness is still worth your shot as a Zelda fan. The focus on story is a breath of fresh air in a world of poorly written fan films. The Sage of Darkness easily takes home the gold medal as the best Legend of Zelda fan film to date.

Links

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It has been a while since we’ve released a fan article, but finally we have a new one for you. Firstly, if you want to know more about fan articles head on over to our Article Submission Board on the forums. Now, this piece is written by forum member Ryan Kennedy, who goes by the alias Perry Radica, and is a fan-review of the award-winning fan-made film, The Legend of Zelda: The Sage of Darkness (official trailer above). Be warned that while the review has minimized spoilers, some minor details may be spoiled if you do choose to read. As well as the review, details on how to view the film are inside.

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Defending Skyward Sword, Round 1: Puzzles http://www.zeldainformer.com/defending_skyward_sword_round_1/ Thu, 03 Mar 2011 20:31:46 +0000 http://localhost/wordpress90/?p=1631 defending_skyward_sword.jpg
The Zelda fanbase never ceases to astound me. After yesterday’s Skyward Sword trailer, which showed off tons of new gameplay footage, environments, and content, there are still all kinds of people finding every reason they can to complain. And while, yes, I realize we here at Zelda Informer can often be the kings of gripe, it’s mostly in fun - we positively adore the series, otherwise we wouldn’t still be here. Now that Zelda‘s silver year is in full swing, it’s time to switch over to our fanhats and raise our Hylian Shields in militant defense of the series.



Today’s complaint is about the overuse of Motion Plus “puzzles” in the latest trailer. Apparently there’s a concern that the series is becoming too “puzzle-focused,” with a specific example being the fear that “puzzle-battles” that many feel have plagued the series’ recent bosses are now going to carry over to enemies as well.



Essentially the sentiment goes like this: originally Zelda was founded as an action-adventure type game where the difficulty came from the enemies and the environment, not from scripted “puzzles” that you have to perform in order to proceed. Getting through dungeons was usually bogged down by the fact that we kept dying, not that we couldn’t figure out how to progress. In recent years, these fans claim, Zelda games have shifted away from this action-centric approach and made Zelda into more of a puzzle game with some weak action elements. The inclusion of more puzzles has set the series on a downward spiral - and now they believe that Wii Motion Plus is going to make every fight yet another puzzle.



I can agree with part of this sentiment: dying is much less of a threat in recent Zelda games. I didn’t even die once in Twilight Princess. In that sense, I suppose you could say that the series has stepped a bit away from its origins. But there are two problems I have with the concerns, and they are that Zelda has always had a lot of puzzles and that the way enemies are constructed in Skyward Sword is a throwback to classic Zelda combat more than it is an infusion of puzzles into the action.



Usually the people in the “Zelda didn’t always have puzzles” camp think the trend began with Ocarina of Time. But this is not the case - just look back on the original Legend of Zelda. While it didn’t have very many types of puzzles, almost every dungeon had some kind of scripted obstacle that we had to overcome. Sometimes it was pushing blocks, which you needed to do in most levels to reach the “secret stairs” that led to the dungeon’s hidden item. Block pushing was even more prevalent in the Second Quest, which many hold to be the pinnacle of traditional Zelda action and difficulty. There was an entire dungeon where almost every room had a block to push. Outside of block pushing, there were three main types of puzzles: “burn the tree,” “bomb the wall,” and “play the Whistle” (the Second Quest added a fourth: “walk through the fake wall”).



zelda_push_block.png
At some point in the game, you needed to perform each one of these tasks in order to access or complete a dungeon, and again the Second Quest used these features even more prevalently. If you wanted to find all of the world’s secrets, you needed to take them even further - you needed to leave no tree unburned and no wall unbombed, and if neither of those solutions worked, try playing the flute! The Legend of Zelda has puzzles just like every other game in the series.



I’ve already discussed this with a few people, and a common response I’m getting is “those aren’t really puzzles, they’re secrets.” No, what they are is crappy puzzles that happen to be used as equally crappy secrets. While the fact that stuff is hidden all over the overworld is great, and something I really love about the game, even I can’t deny that actually finding these things is as tedious as the pixel-hints from Other M. Not to mention that half of them are dead-end caves with the Money-Making Game or Pay Me For the Door Repair guy anyway. It’s no surprise that the developers have done everything they can to improve on the series’ puzzles in the games since, because if every game were constructed that way we’d have gotten bored with the series a long time ago.



Yes, there’s definitely a big difference between these shallow tasks and the puzzles of the newer games, which often have you searching for items to open the way forward, or lighting a series of torches to open a door, or interacting with other various components of the world using your tools and skills, but these updates didn’t show up overnight. Adventure of Link had you go out and complete fetch quests in order to earn its trademark magic spells, A Link to the Past was actually the first to introduce the torch-lighting trick, and Link’s Awakening featured lots of spots where you were forced to use your tools to manipulate the dungeons. These kinds of puzzles aren’t exactly a newfangled novelty; they’ve been part of the series from the very beginning. The big difference is that they’ve evolved to become more logically- and organically-integrated into the game.



As for the enemies, I honestly can’t believe people are complaining about having to slash in a certain direction to fight effectively. In the first place, it’s certainly a vast improvement over the “Z-target, approach, rapidly tap B to win” combat structure of the other 3D games. Heck, most enemies in the 2D games are just as easy take down as well! Giving more enemies the ability to block your attacks and forcing you to use strategy and skill to circumvent their guard sounds like exactly what the series needs to infuse greater difficulty into the battle system.



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But beyond that, aren’t such enemies staples of the series, too? Think about the Darknuts from the first game, which you had to stab from the side or in the rear. And what about the Iron Knuckles of Zelda II, which adjusted their shields high and low and forced you to aim your attacks around them? Link’s Awakening introduced enemies with swords that could parry your blows if you didn’t properly direct your hits. Ocarina of Time had Stalfos that held up their shields most of the time but were vulnerable when they dropped their guard or tried to attack you.



These were among the most challenging and memorable enemies of the older games, the one that kept us busting our fingers and burning through lives until we figured out a good rhythm for defeating them, and there’s no reason to believe that Skyward Sword‘s enemies will be any different. If these block-happy baddies weren’t considered “puzzles” back then, why are these fans accusing this new twist on the idea of being a “puzzle” now?



In the end, though, I think these fans are really the odd ones out. The customers have spoken, and based on the fact that all of the 3D and DS Zelda games have outsold their traditional 2D contemporaries1 (and this despite the GameBoy having a much bigger install base), it’s clear that most Zelda fans prefer the new to the old anyway, and are endlessly excited for the possibilities Skyward Sword offers. I’m proud to say that, for the most part at least, I stand among them. But opinions are opinions, and if people really want to think badly of the game based on what they’ve seen, they’re more than welcome - as long as they don’t ruin things for the rest of us. To me, though, this looks like another case of Zelda Fans Hate Zelda.



1 Ocarina of Time is the best selling Zelda game of all time with 7.6 million units sold worldwide. The original game ranks second with 6.51 million, but its former successor, A Link to the Past, which sold 4.61 million during its first run for SNES, has fallen behind Twilight Princess and Phantom Hourglass, which sold 5.82 million (Wii only) and 4.8 million, respectively. Moreover, no 2D Zelda released since Link’s Awakening has performed better than any of the 3D or Touch games. (Data from VGChartz.)

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The Zelda fanbase never ceases to astound me. After yesterday’s Skyward Sword trailer, which showed off tons of new gameplay footage, environments, and content, there are still all kinds of people finding every reason they can to complain. And while, yes, I realize we here at Zelda Informer can often be the kings of gripe, it’s mostly in fun - we positively adore the series, otherwise we wouldn’t still be here. Now that Zelda‘s silver year is in full swing, it’s time to switch over to our fanhats and raise our Hylian Shields in militant defense of the series.

Today’s complaint is about the overuse of Motion Plus “puzzles” in the latest trailer. Apparently there’s a concern that the series is becoming too “puzzle-focused,” with a specific example being the fear that “puzzle-battles” that many feel have plagued the series’ recent bosses are now going to carry over to enemies as well. See what I think about this inside.

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Miyamoto:The Legend of Zelda Never Expected to be Mainstream http://www.zeldainformer.com/the_legend_of_zelda_never_expected_to_be_mainstream_miyamoto_says_game_is_b/ Fri, 04 Mar 2011 04:12:19 +0000 http://localhost/wordpress90/?p=1632 miyamoto-candy.jpg

Miyamoto: When I was making The Legend of Zelda, it was very plain. (laughs)



Iwata: (laughs)



Miyamoto: I didn’t think that genre would be seen as something so mainstream. I really didn’t expect the response I got when I first made The Legend of Zelda. A world of swords and magic really wasn’t considered mainstream at the time.



Iwata: Was it?



Miyamoto: The Neverending Story almost got really popular around that time. It was a world started off with such a message as: “Here kid, Take this sword.” (laughs) In a word, it was plain.



Iwata: In that sense, The Legend of Zelda and Steel Diver are the same to you.



Miyamoto: I think so. But when I said they’re both plain, I only meant it in the sense that they’re not attention-grabbers. I believe they’re the same in the way that they’re both something fun. It’s just a matter of presentation to get more people interested in it. I think the original themes are relatively plain for most of the games.



This seems surprising in today’s world given how popular fantasy games and the entire genre actually has become. It’s amazing to think that one of the best selling Nintendo games ever created wasn’t even meant to sell that well, or intended to become an ongoing franchise. It’s funny how Miyamoto thought the game was plain. It makes it sound like he didn’t even like it personally - yet here we are 25 years later and it’s known as one of the Godfathers of adventure gaming.



Miyamoto is often deemed a mastermind at his profession, and it’s always neat getting insight into how even when he thinks he has a bad concept, it turns out to be brilliant in the end. Lets hope he has many more “projects” in store that he feel wont be mainstream, because last time he thought something would be huge game wise seemed to be Wii Music, and we know how well that did.

Source: GoNintendo

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Miyamoto: When I was making The Legend of Zelda, it was very plain. (laughs)

Iwata: (laughs)

Miyamoto: I didn’t think that genre would be seen as something so mainstream. I really didn’t expect the response I got when I first made The Legend of Zelda. A world of swords and magic really wasn’t considered mainstream at the time.

Iwata: Was it?

Miyamoto: The Neverending Story almost got really popular around that time. It was a world started off with such a message as: “Here kid, Take this sword.” (laughs) In a word, it was plain.

Iwata: In that sense, The Legend of Zelda and Steel Diver are the same to you.

Miyamoto: I think so. But when I said they’re both plain, I only meant it in the sense that they’re not attention-grabbers. I believe they’re the same in the way that they’re both something fun. It’s just a matter of presentation to get more people interested in it. I think the original themes are relatively plain for most of the games.

Thoughts after the jump.

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I Miss The Pokéwalker http://www.zeldainformer.com/i_miss_the_pokewalker/ Fri, 04 Mar 2011 10:00:30 +0000 http://localhost/wordpress90/?p=1633 Ash uses the Pokewalker and we all know that he's really cool.

Finally, this week we of the western world get the highly anticipated Pokémon Black and White versions. It’s an exciting time for us Pokéholics. We’re counting down the days to a new generation; to 150 new Pokémon; to a new region; and to the biggest changes Pokémon games have seen in…well…generations. It’s a good time, except for one thing: the Pokéwalker is now redundant. I remember when I first heard about the Pokéwalker. I didn’t care about it. Like so many others I criticized it as a pointless and flashy toy. A kid’s accessory that us real gamers would never touch. We just wanted HeartGold and SoulSilver as our hub for every Pokémon there had been to date. Many are still like that, but how mistaken I was to be. Before Black and White are even here, I already miss the Pokéwalker.

We’ve all heard the slogan that Pokémon isn’t just a game - it’s a lifestyle. The books, the movies, the anime: they all make that true, but nothing does more so than the Pokéwalker. No, it’s not about taking your Pokémon everywhere, meeting other trainers, collecting watts, getting items or even catching Pokémon. Although, I might mention that the Pokéwalker somehow manages to collect items and catch Pokémon on its own after a day in your pocket - amongst turning its sound back on and other mischief. Back to the point, what the Pokéwalker is really great for is training. Forget “gotta catch ‘em all”, to me it’s more like “gotta train my favs”. I always wanted to train my favorites to level 100, but simply never had the time. With the Pokéwalker, one step in real life equals one experience point in-game (kind of like the day care center). You could level your Pokémon up - no more than once per stroll - using the Pokéwalker. It’s a slow process compared to when actually playing, but at the same time, it is very fast considering how little you actually play. When you don’t have the time to level crunch, you can just rely on your daily activities.

My Pokéwalker comes everywhere with me - in my pocket . Around the house, shopping, to school, to university, into the city, on runs, to the gym, on drives - everywhere. The steps add up, and I always level up in no more than three days, depending on the Pokémon’s level. Using this method, in about 10 months, I’ve gotten a level 100 Lucario, Empoleon, Giratina and, soon to be, Typhlosion, with plenty more to ensue. There are tricks and catches to be wary of however. Those trainers who get finicky with their Pokémon’s stats, and the works, should be watchful. The real thing to watch is that moves are missed when on the Pokéwalker, so it’s best only to use it to train those fully evolved Pokémon with their final move sets. I tend not to use it much before level 50. Beyond that however, it has been a fantastic tool to train with.

My Pokemon are all Level 100

If you were wondering, you also don’t need to check every day whether your Pokémon has leveled up by returning it to the game. All you have to do is see the experience points required to level up before you send them to the Pokéwalker. Divide that by 20 (20 steps = one watt), and that is the goal you work towards in watts - the Pokéwalker currency. This is useful because steps disappear day by day, so without having to go back and add the days up, just check the watts for your progress and to know if it’s time to send your pal back into the game to level up. Take note (mentally, not literally) of the times when your Pokémon finds watts, or if you spend any finding items or catching Pokémon, because they obviously affect the watt count without influencing experience. Of course you could work the other way around, depending on how your mathematical mind works, and remember the amount of experience points required to level up and simply multiply the watts by 20 to see how close you are. Either way, just send your Pokémon back to the game to level up when the target is reached.

Some people are bound to ask, so I’ll address the question beforehand. No, having a little Pokéball-like toy in your pocket does not make you strange. It may be a “casual” kid’s toy, but I’ve made it a “hardcore” training method, and you can too. It’s just like those weight loss commercials on television, except this one actually works. Well, at training Pokemon for sure, but it has benefits for health as well . Yeah, I know, that’s what they all say. Moving along to a little tip for you, as to why I specifically say in my “pocket”. The pedometer within the Pokéwalker gets bounced around a lot more in your pocket than if attached to your belt, pants or sock, so you get more experience. You can even jiggle your hand around in your pocket to get some experience on a train and elsewhere, but that’s bordering on suspicious. That, my friends, does make you strange!

Why am I saying all this? Well, because even though I still do this daily (not the hand in pocket train thing, the training aspect), I already miss the Pokéwalker. I wish an updated model came with Black and White. It’s easy to train Pokémon to level 60 in-game, but the Pokéwalker made the rest easier - even doable. Game time to me is training the young-uns, evolution and teaching moves. Outside of the game, well, the Pokémon pretty much train themselves while I get trained at university. With all the watts you collect doing this you can actually unlock all of the routes too, so long as you don’t waste the watts on items and Pokémon. The Resort route happens to be my personal favorite.

I will continue to train using the Pokéwalker and my HeartGold hub of Pokémon from all my previous games. I’ve got a whole two boxes specifically waiting, but when I get Pokémon Black (that’s right, Black not White - go Reshiram) this week, this new game will be separate. No Pokéwalker to train with, even though the infrared feature is still present in the cartridges and used for battles. I’ll miss you Pokéwalker, but not because you died. In fact your battery is still going almost a year later which is amazing considering how much I use you. It’s just because you can’t come to this new generation with me. Oh well, back to the old way of training it is for Black and White. At least I can still use the Pokéwalker with HeartGold. Sadly though, in my mind, the best new feature to appear in Pokémon for a long time is already gone. Please make up for that generation five. Pffft. Who I am kidding? I know you will!

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Ash uses the Pokewalker and we all know that he's really cool.

Finally, this week we of the western world get the highly anticipated Pokémon Black and White versions. It’s an exciting time for us Pokéholics. We’re counting down the days to a new generation; to 150 new Pokémon; to a new region; and to the biggest changes Pokémon games have seen in…well…generations. It’s a good time, except for one thing: the Pokéwalker is now redundant. I remember when I first heard about the Pokéwalker. I didn’t care about it. Like so many others I criticized it as a pointless and flashy toy. A kid’s accessory that us real gamers would never touch. We just wanted HeartGold and SoulSilver as our hub for every Pokémon there had been to date. Many are still like that, but how mistaken I was to be. Before Black and White are even here, I already miss the Pokéwalker.

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GDC Fun Facts: Donkey Kong Country Returns http://www.zeldainformer.com/gdc_fun_facts_donkey_kong_country_returns/ Fri, 04 Mar 2011 15:52:42 +0000 http://localhost/wordpress90/?p=1634 dkcr_logo.jpg
One of the lesser-known facts about GDC, particularly in the wake of the new Skyward Sword trailer, Ocarina of Time 3D release window, and Mario 3DS announcement, was that Retro Studios held a discussion panel about their work on Donkey Kong Country Returns. During the panel, titled “Donkey Kong: Swinging Across Oceans,” they talked a lot about stuff that hasn’t been said to the public yet, including that the foreground-background shifts were inspired by Wario Land for the Virtual Boy and that they actually first presented the idea of making a new Donkey Kong game prior to the development of Metroid Prime 3. Check out the rest of the tidbits below.


  • The team had a hard time shifting from the gritty sci-fi style of the Prime games to the “fun and whimsical” style of Donkey Kong
  • The tidal wave level was extremely difficult to program. The developers joked about it taking “months”... or “years”
  • Retro developers look up to Miyamoto as “Master Yoda.” Apparently he told the team that “Donkey Kong is my baby and you had better get it right!”
  • Super Guide proved to be a good asset for bugtesting
  • When players backtracked to the left the team found that more bugs arose. They joked about including an instruction in the manual that told players to only run to the right
  • Iwata was apparently really looking forward to playing the game with his family. Retro asked him whether they enjoyed it afterwards, and Iwata reported that they had!
  • The “blow” mechanic came from an offhand comment made by Shigeru Miyamoto while he was playing around with the running animation
  • Between E3 2010 and the game’s release date they had to finish more than 70 levels!




Source: IGN

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One of the lesser-known facts about GDC, particularly in the wake of the new Skyward Sword trailer, Ocarina of Time 3D release window, and Mario 3DS announcement, was that Retro Studios held a discussion panel about their work on Donkey Kong Country Returns. During the panel, titled “Donkey Kong: Swinging Across Oceans,” they talked a lot about stuff that hasn’t been said to the public yet, including that the foreground-background shifts were inspired by Wario Land for the Virtual Boy and that they actually first presented the idea of making a new Donkey Kong game prior to the development of Metroid Prime 3. Check out the rest of the tidbits inside.

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IGN Rewind: A Discussion of the GDC Skyward Sword Trailer http://www.zeldainformer.com/ign_rewind_a_discussion_of_the_gdc_skyward_sword_trailer/ Fri, 04 Mar 2011 20:40:47 +0000 http://localhost/wordpress90/?p=1635



It’s interesting noting how the mysterious character at the end is already thought to be Vaati, a character most felt wouldn’t ever return to the series. Grant it, it’s pure speculation at this point and we most likely wont find out more until E3. That being said, Mr. Diamond here is definitely intriguing. The rest of what they point out is some nice talking points, but I think the biggest discussion will revolve around the new character above all else. After all, who wants to talk about how amazing a sword slash looks?

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It’s interesting noting how the mysterious character at the end is already thought to be Vaati, a character most felt wouldn’t ever return to the series. Grant it, it’s pure speculation at this point and we most likely wont find out more until E3. That being said, Mr. Diamond here is definitely intriguing. The rest of what they point out is some nice talking points, but I think the biggest discussion will revolve around the new character above all else. After all, who wants to talk about how amazing a sword slash looks?

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Daily Reflection: From Skyward Sword to a Pokemon Black and White Party http://www.zeldainformer.com/daily_reflection_from_skyward_sword_to_a_pokemon_black_and_white_party/ Sat, 05 Mar 2011 03:17:40 +0000 http://localhost/wordpress90/?p=1636 logosp.png

So another day has gone by and things are starting to really heat up for us Nintendo fans. From the potential of 3DS Mario being worked on to new footage of Skyward Sword, there is a bright future ahead of us in 2011. However before we speculate and ponder too much on what is to come down the road, let us sit back and enjoy what is hitting us this weekend: Pokemon Black and White. In what is now the 2nd best selling game franchise of all time, we are set to enter it’s 5th generation of games which brings with it an entirely new dimension of gameplay on a handheld system.



I started playing Pokemon back when the first games came out on the Gameboy. With many virtual battles, as well as TCG battles (including a golden ticket invite to the world championships back in 2002), I am one of those old time Pokemon fans that eventually just outgrew the series. Well, I don’t really look at in that light, but to onlookers that is the general idea of what you see when I explain you my Pokemon career.



Fact remains I still enjoy Pokemon, but what bothered me most about the serious is how quickly the number of Pokemon has expanded. Over the years the game and how it plays has stayed exactly the same, with the main difference being new Pokemon. It was just a turn off to me, especially now that the only way to “catch em all” is to go to all the special limited time only events at game stores, stores that may not even be anywhere near where you live. This isn’t a problem for me personally, but it just felt bothersome to me. I was with Pokemon all the way through 151, and after that I lost interest. The character designs just became less interesting to me and the naming choices seemed to get worse and worse as they added more. It lost my taste for it.



I still enjoy going back and playing the card game, and Pokemon Coliseum still gets me giddy like a school girl whenever I plug Pokemon Red into it. I tried getting back into the swing of Pokemon when we started up our official league on the forums (btw, a new league is forming for Black and White!) with a purchase of Pokemon SoulSilver, but I got quickly bored with it. Not sure why I grew out of the series while Zelda has never felt old to me, but it is what it is.



Pokemon was a big part of my childhood and there are times I miss those bliss filled days. With a 5th generation coming out that steps into a new dimension (sort of) and promises of some of the biggest changes to Pokemon to date, it sure to make someone else’s childhood just as bliss filled as mine was. While it still entices several gamers all over the world, I’m not sure I could get back into the series with Black and White. Should the feeling arise maybe I’ll give them a try, but for now I’ll let the rest of the world enjoy what hits this weekend.



In celebration of their release, and in recognition of just how big the pokemon community is, we’ll be celebrating Black and White’s release all weekend with tons of Pokemon related news, posts, and articles. It’s the only way we know to show our appreciation for the series, so we hope you enjoy our Poke’ filled weekend!

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So another day has gone by and things are starting to really heat up for us Nintendo fans. From the potential of 3DS Mario being worked on to new footage of Skyward Sword, there is a bright future ahead of us in 2011. However before we speculate and ponder too much on what is to come down the road, let us sit back and enjoy what is hitting us this weekend: Pokemon Black and White. In what is now the 2nd best selling game franchise of all time, we are set to enter it’s 5th generation of games which brings with it an entirely new dimension of gameplay on a handheld system.

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Ocarina of Time 3D to Include Master Quest http://www.zeldainformer.com/ocarina_of_time_3d_to_include_master_quest/ Sat, 05 Mar 2011 15:32:32 +0000 http://localhost/wordpress90/?p=1637



Conservative New Media got some exclusive words from David Young, a Nintendo of America marketing rep, about Ocarina of Time 3D. Mostly he talked about stuff we already knew, like the 3D effect and the touch screen subscreen feature, but he also dropped a bomb: Ocarina of Time 3D is going to include an option for the Master Quest edition of the game. While this may not be the Biggest News Ever, if you missed out on Master Quest during its first run and want to try it out, looks like you’ll be able to on 3DS.



Source: Conservative New Media

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Conservative New Media got some exclusive words from David Young, a Nintendo of America marketing rep, about Ocarina of Time 3D. Mostly he talked about stuff we already knew, like the 3D effect and the touch screen subscreen feature, but he also dropped a bomb: Ocarina of Time 3D is going to include an option for the Master Quest edition of the game. While this may not be the Biggest News Ever, if you missed out on Master Quest during its first run and want to try it out, looks like you’ll be able to on 3DS.


Source: Conservative New Media

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"3D Classics" on 3DS, What Would You Like to See? http://www.zeldainformer.com/3d_classics_on_3ds_what_would_you_like_to_see/ Sat, 05 Mar 2011 16:38:07 +0000 http://localhost/wordpress90/?p=1638 dk64_3ds.jpg
One thing I don’t think anyone’s talked about nearly enough is Nintendo’s plan to offer “3D Classics” remastered in full 3D on the 3DS. This was hinted at back at last year’s E3 but finally confirmed at GDC. It sounds like the idea is a lot broader-reaching than just a couple remakes like the Ocarina of Time and StarFox 64 updates or ports of old PS2 games like Tales of the Abyss, and will include a lot of old favorites from Nintendo’s 3D library. We don’t yet know if this offer is going to be limited to N64 titles or if we might see GameCube releases as well, but I get the feeling that Nintendo wants to use this opportunity to bring new gamers a lot of the older experiences in the hopes of bridging the gap between new and old customers.


So I’m posing the question to you, dear readers: what would you like to make a comeback on the 3DS? Personally, I’m hoping for Donkey Kong 64 and Majora’s Mask, but there’s a wealth of great 3D games that I’m sure you all would love to see to. Let us know in the comments section!

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One thing I don’t think anyone’s talked about nearly enough is Nintendo’s plan to offer “3D Classics” remastered in full 3D on the 3DS. This was hinted at back at last year’s E3 but finally confirmed at GDC. It sounds like the idea is a lot broader-reaching than just a couple remakes like the Ocarina of Time and StarFox 64 updates or ports of old PS2 games like Tales of the Abyss, and will include a lot of old favorites from Nintendo’s 3D library. We don’t yet know if this offer is going to be limited to N64 titles or if we might see GameCube releases as well, but I get the feeling that Nintendo wants to use this opportunity to bring new gamers a lot of the older experiences in the hopes of bridging the gap between new and old customers.

So I’m posing the question to you, dear readers: what would you like to make a comeback on the 3DS? Personally, I’m hoping for Donkey Kong 64 and Majora’s Mask, but there’s a wealth of great 3D games that I’m sure you all would love to see to. Let us know in the comments section!

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Hyrulean History Revisited: The Unknown Wars http://www.zeldainformer.com/hyrulean_history_revisited_the_unknown_wars/ Sat, 05 Mar 2011 20:08:42 +0000 http://localhost/wordpress90/?p=1639 Unknown_Wars_Revisited_header.jpg
This article includes copious amounts of speculation regarding Skyward Sword. You have been forewarned.



Stories of ancient struggles among the people are among the most common myths in the entire Hyrule legendarium. We hear several times of a period, not long after the beginning times, when wars break out among the people. This always marks the beginning of an age of greed and strife, of bloodshed and betrayal, and of wicked magic and monsters.



But because each of these stories contains different and often conflicting details, theorists have run into difficulties as far as reconciling them. In the wake of Skyward Sword‘s GDC 2011 trailer, which gave us a closer glimpse at Hyrule’s ancient era, I’ll take another stab at the issue.


Legends of the Sacred Realm



The first mention of ancient conflicts appeared in the “History of Hyrule” backstory to A Link to the Past, and explained that the legends of the Triforce resting in the Sacred Realm spurred many to hunt for it in their greed, leading in turn to violence. While the story has been mostly left out of the game’s re-release for GameBoy Advance, the original legend goes something like this:


If it were only a symbol of the gods, the Triforce would be coveted by many. But a verse from the Book of Mudora (a collection of Hylian legends and lore) made the Triforce even more desirable:



“In a realm beyond sight,

The sky shines gold, not blue.

There, the Triforce’s might

Makes mortal dreams come true.”



Many aggressively searched for the wish-granting Triforce, but no one, not even the Hylian sages, was sure of its location; the knowledge had been lost over time. Some said the Triforce lay under the desert, others said it was in the cemetery in the shadow of Death Mountain, but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Soon the only motive left among those searching for the Triforce was pure greed.

- A Link to the Past instruction manual



Sacred Realm Triforce
A couple things are clear from this story, foremost among them that this story is supposed to take place fairly close to the Hyrule creation myth. The Triforce is at rest in the Sacred Realm as told of in the origin legends - as the GBA version’s manual would put it, “the mystical Triforce was still hidden.” The story doesn’t seem to make room for this legend to take place following a previous capture of the Triforce, even if it eventually returns to the Sacred Realm; the story is as simple as “the gods created the world and left behind the Triforce, and years later people started fighting in a race to find it first.”



The other point is that even though there was much bloodshed and exchange of information, the hidden entrance to the Sacred Realm was never found. Since the story continues from here to the moment when Ganondorf’s band of evil thieves finds and opens the entrance, it’s clear that Ganondorf is supposed to be the first person to have successfully infiltrated the realm. This fact will be especially important later on.


A Fierce War



Ocarina of Time was introduced seven years after A Link to the Past as a prequel of sorts designed to tell the story of the legendary Imprisoning War during which Ganon was sealed. While Ocarina of Time never specifically mentions violence related to the Sacred Realm, it establishes a period of bitter conflict set a decade or so before the story opens:


Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured… Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri.

- Ocarina of Time, Deku Tree Sprout



Now the war has become intertwined with Link’s own story, as his adoption by the Kokiri results from his being orphaned by the violence. But the fierce war tale establishes yet another potentially important detail: the country has not yet been united by the King of Hyrule. Given that Hyrule seems to be made up of smaller tribe-nations such as the Gorons, Zoras, and Gerudo, it could very well be that the land was divided into factions who were at war prior to Ocarina of Time. While whether this war actually has the Triforce and the Sacred Realm as its object is certainly up for debate, it still parallels the bloodshed of A Link to the Past pretty nicely, despite its vague details.



Zelda armed struggle
As some may have noticed, in Ocarina of Time the location of the Sacred Realm is quite certainly known by the Royal Family of Hyrule. Many have suggested that because of this the fierce wars cannot possibly be the conflicts described in A Link to the Past‘s manual, since it states that the location of the Sacred Realm was completely forgotten, even by the Hylian sages!



Nonsense, I say! If you’ve read my A Legend and a Timeline article from last year, I treat the idea that perhaps we’re not supposed to treat the Zelda games like a literal history where every game fits neatly in place without contradiction. Since even the confirmed connections, famously including Ocarina of Time to A Link to the Past and The Minish Cap to Four Swords, have their share of mismatched details and omissions, it seems that we’re supposed to take these stories as actual stories that fit together in a common mythological tradition.



Aonuma commented on the development of connections to old stories back when Twilight Princess was still in the works:


You know, I don’t think it would be fair to say this is the complete true sequel to Ocarina of Time because anytime you say you want to make a game like that, that it’s a true sequel, you then really have to implement in that game a number of elements that would have existed in the prequel to really tie those two games together in a complete and true way. Anytime you do that it makes it more difficult for those people who hadn’t played through the first game to really access and enjoy as much. That being said, this game on a number of different levels is going to have some ties to Ocarina of Time, so people that didn’t play that game when they do play this game will be able to realize and understand what’s going on.




That’s straight from the maker, folks - Zelda games are not designed to be cohesive in a “complete and true way” in order that the stories are more accessible to newcomers. This echoes true with what Miyamoto once said about each Zelda game being a “new story” bearing connections to the others that bind them together, but that they also don’t let the timeline restrict future story developments. With the idea of a “complete and true” timeline brought into question, we’re more free to draw connections without being fully tied down by the details.



That said, it’s time to move into yet another controversial layer of the discussion of the ancient wars in Hyrule’s history: the stories of the dark tribe.


The Shadowy Mirror Tribe



The first mention of an evil tribe was actually in A Link to the Past, when Agahnim mentioned the “Tribe of Evil” that would use the Triforce to spread darkness over Hyrule with the dissolution of the Sages’ Seal. As it turns out, this ‘tribe’ is actually a specific term for the magical demons that often serve a Demon King, such as Ganon. They’re not necessarily some kind of ‘race’ on the same level as the Hylians, Sheikah, or Gorons.



Another evil tribe was introduced in Four Swords Adventures. They once tried to conquer Hyrule, but were overcome in an unknown battle and sealed away by a cursed mirror. The story went something like this:


Long ago, a dark tribe invaded Hyrule. They were defeated and imprisoned within the Dark Mirror, which reflects the darkness in people’s hearts. The tribe’s mirror prison was then secreted away and hidden in the forest temple to sever its connection to this world.

- Four Swords Adventures
, derived from various stories



Not much context was given for this story outside of these small tidbits, and we didn’t get any positive looks at the tribe’s history or any of its members, but Twilight Princess came along to re-treat the legend of the sealed tribe in much greater detail:


For ages, the people lived at ease, content in mind and body. But then, word of the Sacred Realm spread throughout Hyrule, and a great battle ensued. Among those living in the light, interlopers who excelled at magic appeared. Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm. It was then that the goddesses ordered the three Light Spirits to intervene.



They sealed away the great magic those individuals had mastered, and the tribe was banished, chased across the sacred lands of Hyrule and driven into another realm, a world of shadows. The goddesses left behind but a single link between the worlds of light and shadow: the Mirror of Twilight, which passed to the protectors of Hyrule.

- Twilight Princess
, derived from Lanayru’s & Midna’s stories



Sound familiar? The story opens with a very similar scenario to that found in A Link to the Past: the people learn about the Sacred Realm and start fighting one another in order to obtain it. The cutscene accompanying Lanayru’s story portrays the conflict as especially dramatic, involving not only bloodshed but treachery, corruption, and lust for power.



Dark Links in TP
Because of the similarities to both the in-fighting of A Link to the Past‘s backstory and the story of the dark tribe and mirror from Four Swords Adventures, it’s not hard to see this as a fusion of the two tales. Given that the time period for this story is sometime before Ocarina of Time it also logically follows that this retelling is supposed to be connected in some way to the civil war described in that game, corroborating our earlier suspicions. Later on in the game, we hear a reference to the “prolonged wars” that nearly killed off the Sheikah clan that served the royal family, another clear homage to Ocarina of Time‘s history.



The details don’t match up perfectly - for example, no mention of outside invasions appears in the original Sacred Realm story, and the Mirror of Twilight does not trap the Twili clan literally inside of itself but instead in another world - but given the “legends” approach to interpreting the series’ stories, there’s no real issue with these minor differences. It seems clear that Twilight Princess is a step towards Aonuma’s vision of “bringing these stories together and making them a bit more clear.”


The Ancient Demon King



The story doesn’t seem to have ended there, though. Spirit Tracks told a similar tale to the that of the dark interlopers. Like the Lanayru story, the legend began in ancient times, when the people enjoyed peace, and explains how that era of peace came to an end. Instead of in-fighting and the appearance of a dark tribe disrupting the tranquility, instead an evil demon lord rises to power. In the end, though, it’s once again the spirits who rise up to save the land from evil:


This is a tale from long ago. It’s the tale of the first settlers of this land. In the beginning, the people followed the spirits of good, and all was peaceful. But that era of peace soon came to an end. The evil Demon King rose to power, destroying everything in his path. The spirits of good had no choice but to face him in battle. The war that ensued seemed to last an eternity, and much blood was shed. Finally, the spirits subdued the Demon King, though they could not destroy him. Their powers were greatly depleted.



ST Intro Demon
With their remaining power, they buried the Demon King’s spirit in the ground. They built shackles to imprison him and a tower that acted as a lock. These shackles cover the land to this day. With their power drained, the spirits of good returned to the heavens. Suddenly bereft of both demons and spirits, this land was entrusted to us.

- Spirit Tracks
, introduction myth



This story is a bit more complicated in terms of fitting it with the other ones. After all, there certainly wasn’t any evidence of “shackles” crisscrossing over the land in the other games, and Spirit Tracks is supposedly set in a completely new land discovered by Link and Tetra anyway. The missing references to the Sacred Realm and other features of the previous stories is also a bit suspect.



Taking it in the context of “legends,” however, we might see it as an adaptation of that same story that leads into a totally new Hyrule legend. After all, The Wind Waker and Phantom Hourglass are largely devoid of stories from this particular era of Hyrule’s mythological history. The stories don’t have to match up perfectly in the factual sense because mythology can have all kinds of alternate versions of the same tale, such as the multiple accounts of the births of the pantheon of Greek deities or of real-world creation myths.



All in all, while the parallels are interesting there’s not enough to go by to give this a positive connection to the stories it’s adapted from. While the idea of the dark tribe’s story being embellished to feature a full-fledged Demon King seems like a neat new addition to the story, we’ll have to wait for future stories to show us whether there’s any merit behind it.


The Dark Tribe Revealed?



The new Skyward Sword gameplay trailer is only a few days young, and already there have been a wealth of theories and ideas emerging about its potential story connections based on the new details we’ve seen. There are a lot of new cultural elements, design features, and locales to think about, but I want to focus specifically on one of the most infamous revelations: the mysterious new character.



So far this is the first character we’ve seen in Skyward Sword apart from Link, but he leaves a powerful first impression. Some have noted that, rather like how the Skyward Sword spirit bore some resemblance to the Master Sword’s hilt, the new character looks kind of like the Gilded Sword. This could suggest that the two belong to a similar race of sword spirits, which is an interesting proposition indeed.



There’s another impression many have gotten, however, that I’d like to emphasize. At the end of the trailer, the figure vanishes from sight, leaving diamond-shaped particles in his wake. Many have rightly compared this visual effect to what happens when Twilight creatures dissipate - they too leave behind small particles, although these particles are blackened, presumably an aftereffect of a long stay in the Twilight Realm. Could this similarity be a bona fide connection? Could this strange man be an ancestor of the Twili?



thatguySS.png
Consider also that when Aonuma described the main scenario of the game, he said:


Now, Link resides in Skyloft and he is, again, just your average kid. He doesn’t think anything unusual about living on these floating islands, but unbeknownst to Link, below the Skyloft, below this cloud cover is another land. It’s a very dangerous place, it’s ruled by evil forces, and one day, an event occurs that forces Link to actually travel to that land.



This sounds rather familiar to the literal Japanese translation of Lanayru’s cutscene, which stated that the dark tribe “tried to rule the Sacred Realm.” Now, we typically know the Sacred Realm as another world, separate from Hyrule, and I’ve even speculated that perhaps Skyloft is an incarnation of that Sacred Realm, but in the Japanese script of Twilight Princess there’s a heavy implication that the realm being referred to is Hyrule itself, which is a sort of holy land.



This is likely a story simplification to keep things accessible to new players, since of course the Sacred Realm itself is not particularly important to Twilight Princess unlike in A Link to the Past or Ocarina of Time. In that sense, it may be that older fans are supposed to think about the otherworldly Sacred Realm while newer players won’t make that association. Nonetheless, the fact that the story reads this way is potentially important. Could the surface world in Skyward Sword being “ruled by evil forces” wind up being a reference to the period when the dark tribe tried to rule the holy land?



“But the dark tribe never succeeded in their goal!” some might say. “They were quickly overcome by the Light Spirits and banished for their use of forbidden magic!” Remember, though, that if we consider the stories as mere legends, where not every detail is dependent on those laid down in prior tales, this is no problem. A Link to the Past had no problem inserting a long mythological history for the Triforce even though originally it was just a magical relic the royal family used to rule the realm, and Ocarina of Time certainly didn’t mind putting a period of seven years during which Ganondorf actually took over Hyrule into its take on the Imprisoning War story. Such adaptations are common in the Zelda series, after all.



As a prequel, Skyward Sword is definitely perfectly poised to tell this story in a more direct way. All the “old stories” in the series’ history have taken previous elements like the Master Sword or the Sages and fleshed them out in some way, and it looks very much like Skyward Sword is going to continue this tradition.



I can’t say I’m banking on these ideas as heavily as I might have in the past - although this is probably due more to me having wised up and started caring about gameplay first, and story second than to actual skepticism - but these are definitely the first impressions I’m getting based only on what we’ve seen and heard. Things may turn out quite different in the end - in fact, I hope they do.

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Unknown_Wars_Revisited_header.jpg
This article includes copious amounts of speculation regarding Skyward Sword. You have been forewarned.

Stories of ancient struggles among the people are among the most common myths in the entire Hyrule legendarium. We hear several times of a period, not long after the beginning times, when wars break out among the people. This always marks the beginning of an age of greed and strife, of bloodshed and betrayal, and of wicked magic and monsters.

But because each of these stories contains different and often conflicting details, theorists have run into difficulties as far as reconciling them. In the wake of Skyward Sword‘s GDC 2011 trailer, which gave us a closer glimpse at Hyrule’s ancient era, I’ll take another stab at the issue.

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Earth Seeker Montage Appears on Youtube http://www.zeldainformer.com/earth_seeker_montage_appears_on_youtube/ Sat, 05 Mar 2011 18:00:00 +0000 http://localhost/wordpress90/?p=1640

Seems like Japan’s getting a new big Wii RPG every few months or so while we Western fans are constantly getting left behind. Earth Seeker is a game by a couple major ex-Capcom developers, and comes from the relatively new studio Crafts & Meister. It looks really slick for a Wii game and really shows off how a cel-shaded presentation can be totally stunning. The game concepts don’t seem positively groundbreaking, but I’m still really liking those small creatures that join the main character. The commercials are pretty funny, too, in that good ol’ Japanese humor sort of way.



Of course, we have no idea whether this will leave Japan, but it’s one of the biggest (and only) Wii releases this April, so we’ll be keeping our eye on it, just in case.



Source: Youtube Sinobintage, via GoNintendo

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Seems like Japan’s getting a new big Wii RPG every few months or so while we Western fans are constantly getting left behind. Earth Seeker is a game by a couple major ex-Capcom developers, and comes from the relatively new studio Crafts & Meister. It looks really slick for a Wii game and really shows off how a cel-shaded presentation can be totally stunning. The game concepts don’t seem positively groundbreaking, but I’m still really liking those small creatures that join the main character. The commercials are pretty funny, too, in that good ol’ Japanese humor sort of way.


Of course, we have no idea whether this will leave Japan, but it’s one of the biggest (and only) Wii releases this April, so we’ll be keeping our eye on it, just in case.

Source: Youtube Sinobintage, via GoNintendo

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Pokémon Black and White Launch Party and Fan Remix Music http://www.zeldainformer.com/lets_get_this_party_started/ Sat, 05 Mar 2011 22:47:10 +0000 http://localhost/wordpress90/?p=1641




That’s right! Nate mentioned a Pokémon Black and White release party here on ZI, and now it’s time to begin! And who better to lead the action other than one of ZI’s biggest PokéNerds: ME. For those that don’t know me, my alias is Ewh1995 on the ZI forums, and I’m one of the Elite Four members in the ZI Pokémon League, as well as being a general PokéNerd on the forums.



Over the next few days, we’ve got all kinds of previews, features, articles, news, music, and more for you guys to enjoy while waiting on your very own copy of Black or White! We’ll even have a very special announcement for all you competitive Pokémon battlers out there!



What’s that, you noticed the music on top? That’s a new remix of the Pokémon opening theme that was recently been released as part of an album entitled Pokémon: The Missingno Tracks by a game music remix site known as OverClocked ReMix, which hosts fan released music remixes.. The entire album is currently available for FREE download from their website, so you can listen where ever you go!

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That’s right! Nate mentioned a Pokémon Black and White release party here on ZI, and now it’s time to begin! And who better to lead the action other than one of ZI’s biggest PokéNerds: ME. For those that don’t know me, my alias is Ewh1995 on the ZI forums, and I’m one of the Elite Four members in the ZI Pokémon League, as well as being a general PokéNerd on the forums. More info on the Black and White Party inside!

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Nintendo Offends Developers at GDC By Being Nintendo http://www.zeldainformer.com/nintendo_offends_developers_at_gdc_by_being_nintendo/ Sun, 06 Mar 2011 01:25:43 +0000 http://localhost/wordpress90/?p=1642



So Iwata’s keynote at GDC was disappointing for gamers mostly because they didn’t show off any new material. Yeah we heard about Mario 3DS, but we didn’t see any footage of the game, and what footage we did get, while exciting for Zelda fans, is a game we had previously already experienced. However, what has come as a shock to many gamers is that Nintendo actually offended a lot of developers, specifically those that create games for social platforming.

Grant it, many people who look at the keynote in context and understand that a lot of what Iwata said isn’t exactly false, it came off as Nintendo really attacking the companies behind the social gaming platforms. Honestly something like this may have been overlooked had NIntendo actually given a higher quality speech, but at this point it just really felt like Nintendo has pretty much gotten everything out to the public that it has right now already and we’re pretty much just in wait to see what new stuff they are just now starting at E3. It felt like an odd time at Nintendo, since all they could possibly talk about is more 3DS stuff that they have been talking about for months.

Iwata bashing social games isn’t surprising, considering that social games are the biggest threat right now to companies like Nintendo, and then eventually down the road systems like OnLive will become a real threat as well. Steel Diver as an example feels like a game you could get for a dollar, but Nintendo wouldn’t make a profit off the game if it wasn’t sold at a 30$ price point. So you reach the point where you worry about customer created content possibly lowering the cost of what the big boys provide, which could lead to even MORE shovelware.

You have to keep this all in perspective. This has only become a big deal because Nintendo seemed to have “nothing” else to talk about. Nintendo was being themselves, and when they have nothing new to show off while being their “cocky” selves, only the bad rises to the surface. Lets face it: Nintendo has always and will always continue to do it’s own thing. However, sometimes you have to learn to temper your calling out of others in the industry when you don’t have anything new to show off. In addition, the Wii has a lot of Shovel Ware as well right? That’s why it keeps collecting dust for 4 month periods.

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So Iwata’s keynote at GDC was disappointing for gamers mostly because they didn’t show off any new material. Yeah we heard about Mario 3DS, but we didn’t see any footage of the game, and what footage we did get, while exciting for Zelda fans, is a game we had previously already experienced. However, what has come as a shock to many gamers is that Nintendo actually offended a lot of developers, specifically those that create games for social platforming.

]]> 1642 0 0 0 Pokémon Black and White Official US Launch Trailer http://www.zeldainformer.com/pokemon_black_and_white_official_us_launch_trailer/ Sun, 06 Mar 2011 02:35:13 +0000 http://localhost/wordpress90/?p=1643



Nintendo graced the press today with the launch trailer of Pokémon Black and White, which hits stores tonight at midnight. We are in the process of testing out a new video player as you can see above, and hopefully we’ll have all the kinks worked out in the next week. No worries, we’ll still be cross uploading all our videos to YT so there is still an alternative way to watch our videos. That being said, I hope all the Poké players out there enjoy their all day gaming session which is sure to occur tomorrow. I look forward to experiencing all the new changes first hand after my next paycheck.

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Nintendo graced the press today with the launch trailer of Pokémon Black and White, which hits stores tonight at midnight. We are in the process of testing out a new video player as you can see above, and hopefully we’ll have all the kinks worked out in the next week. No worries, we’ll still be cross uploading all our videos to YT so there is still an alternative way to watch our videos. That being said, I hope all the Poké players out there enjoy their all day gaming session which is sure to occur tomorrow. I look forward to experiencing all the new changes first hand after my next paycheck.

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New Pokémon Black and White League Starting This Spring http://www.zeldainformer.com/new_pokemon_black_and_white_league_starting_this_spring/ Sun, 06 Mar 2011 03:30:52 +0000 http://localhost/wordpress90/?p=1644




That’s right! You remember that special surprise for competitive Pokémon battlers that we mentioned earlier? Well, we at ZI now present to you the ZeldaInformer Pokémon Black and White League! With new rules, new leaders, and fresh starts for all, we look forward to continuing the legacy of competitive Pokémon battling on the ZeldaInformer Forums! For more information, stay tuned in the coming months. And for those interested in getting some competitive battling right away, be sure to check out ZI’s Generation IV League!

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That’s right! You remember that special surprise for competitive Pokémon battlers that we mentioned earlier? Well, we at ZI now present to you the ZeldaInformer Pokémon Black and White League! With new rules, new leaders, and fresh starts for all, we look forward to continuing the legacy of competitive Pokémon battling on the ZeldaInformer Forums! For more information, stay tuned in the coming months. And for those interested in getting some competitive battling right away, be sure to check out ZI’s Generation IV League!

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Pokémon Black & White Live in the States Now; Media from the NYC Event http://www.zeldainformer.com/pokemon_black_white_live_in_the_states_now_media_from_the_nyc_event/ Sun, 06 Mar 2011 15:15:12 +0000 http://localhost/wordpress90/?p=1645 bw_launch_header.jpg
Pokémon Black & White are on sale at most major game retailers on the East Coast by now, and while those crazy Pacific Coast guys like me still have a couple hours of waiting for my copy, I guess that means the game’s fully and officially launched in the U.S. I’ll be doing a journal of sorts on my progress, with daily updates tracking the growth of my team and all the neat little things I discover while exploring Unova. Don’t expect crazy-fast progress since I’m heading into my last week of the term and will need to start hitting the books today as well.



In other news, the “Passport to the Unova Region” event looks to have been a huge success. Press pics below.


bw_launch_img_2.jpg
In this photo provided by Nintendo of America, Anwar B., 19, from Baltimore, Austen W., 19, from Jacksonville, Florida, and Lauren V., 25, from Cold Spring, New York, pose with larger-than-life inflatable Pokémon from the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS family of systems at the games’ launch event in New York on March 5, 2011.








bw_launch_img_1.jpg
In this photo provided by Nintendo of America, Pokémon fans gather at Nintendo World in New York on March 5, 2011, to watch a live musical performance by The Presidents of the United States of America to celebrate the U.S. launch of the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS family of systems.








bw_launch_img_3.jpg
In this photo provided by Nintendo of America, Pokémon fans wait in a line of more than 10,000 at Nintendo World in New York on March 5, 2011, to be among the first in the U.S. to purchase the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS family of systems.















bw_launch_img_4.jpg
In this photo provided by Nintendo of America, eager fans wait at Nintendo World in New York on March 5, 2011, to be among the first in the U.S. to purchase the newest Pokémon video games: Pokémon Black Version and Pokémon White Version for the Nintendo DS family of systems. At the special launch event, attendees had the opportunity to purchase the games early and enjoy a live performance from rock band The Presidents of the United States of America.













bw_launch_img_5.jpg
In this photo provided by Nintendo of America, Pokémon fans at Nintendo World in New York on March 5, 2011, work to complete their exclusive Pokémon Passport booklets, which took them through stations featuring game-play kiosks, new Pokémon displays, a Pokémon art gallery and more at the U.S. launch of the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS family of systems.







bw_launch_img_6.jpg
In this photo provided by Nintendo of America, a devoted Nintendo fan, Sarah B. 21, from Hide Park, New York, dresses in Pokémon gear and gather at Nintendo World in New York on March 5, 2011, to celebrate the arrival of the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS family of systems.



















bw_launch_img_7.jpg
In this photo provided by Nintendo of America, David W., 24, from Chapel Hill, North Carolina, interacts with Pikachu at a Pokémon photo booth at Nintendo World in New York on March 5, 2011, to mark the U.S. launch of the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS family of systems.








bw_launch_img_8.jpg
In this photo provided by Nintendo of America, the Antwand Pearman from Bronx, New York, and his family play the Pokémon Black Version and Pokémon White Version video games for the Nintendo DS family of systems at a Nintendo World launch event in New York on March 5, 2011.











Source: Nintendo Press

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Pokémon Black & White are on sale at most major game retailers on the East Coast by now, and while those crazy Pacific Coast guys like me still have a couple hours of waiting for my copy, I guess that means the game’s fully and officially launched in the U.S. I’ll be doing a journal of sorts on my progress, with daily updates tracking the growth of my team and all the neat little things I discover while exploring Unova. Don’t expect crazy-fast progress since I’m heading into my last week of the term and will need to start hitting the books today as well.

In other news, the “Passport to the Unova Region” event looks to have been a huge success. Press pics inside.

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For the Love of Starter Pokémon... http://www.zeldainformer.com/for_the_love_of_starter_pokemon/ Sun, 06 Mar 2011 14:35:57 +0000 http://localhost/wordpress90/?p=1646 Starters Pic.png
It’s that time again…a new Generation of Pokémon games, with new lands to explore and new challenges to face. And with this new Generation comes a difficult choice: which starter will you choose? Will it be Snivy, the cool and collected Grass type? How about Tepig, the next in a line of Fire/Fighting starters? Or will you decide upon Oshawott, the deformed little Water type? And in this decision making process, memories of old starters will start to bubble up.



We all remember our first starter Pokémon. Whether you got it way back in Generation I, or just recently in Generation IV, you can’t forget that first lovable little creature that you chose for your very own. For me, it was Charmander all the way back in Pokémon Red Version.



We remember our starters not only because they are our first Pokémon, but because they are our constant companions throughout our exploration of the new world ahead of us. While they may not be the most perfect, or have the best moves, or have the best stats, they are our first, and we’ll probably keep them around from your first steps our of Nuvema Town all the way to the Elite Four. Sure, you could ditch your Starter the first chance you get. But most will keep them around as their most trusted ally in a strange new world.



So, whether you make the choice because of typings, cuteness, strength, their evolutions, all of the above, or randomly, your starter is your best friend in the unknowns of the Unova region. Enjoy Black and White everyone, alongside your newfound friend!

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Starters Pic.png
It’s that time again…a new Generation of Pokémon games,  with new lands to explore and new challenges to face. And with this new Generation comes a difficult choice: which starter will you choose? Will it be Snivy, the cool and collected Grass type? How about Tepig, the next in a line of Fire/Fighting starters? Or will you decide upon Oshawott, the deformed little Water type? And in this decision making process, memories of old starters will start to bubble up…read more about Starter Pokémon after the jump.

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Rumor: Wii 2 To Debut at E3 2011, What Would it Mean for Skyward Sword? http://www.zeldainformer.com/rumor_wii_2_to_debut_at_e3_2011_what_would_it_mean_for_skyward_sword/ Sun, 06 Mar 2011 17:34:56 +0000 http://localhost/wordpress90/?p=1647 nintendo-wii-2.jpg

The thing I like most about rumors is the speculation they could ensue, especially this time around in regards to Skyward Sword. We all saw what happened when a New console was going to launch the following year of Twilight Princess, so it’s always a legit concern for any big game coming out at the end of a console’s life cycle that it could be delayed. Of course, most feel Nintendo won’t do that again, but it’s always a possibility. That being said, recent rumors have slowly been circulating since GDC 2011 ended that Nintendo will be revealing the new console at E3 2011, with most likely a slated launch of holiday 2012. Some rumored specs have also been leaked, but since the source is very iffy chances are it’s pretty far off from the truth.

Of course, the only reasons any of these rumors have a slight chance of being true is because we do have plenty of confirmation that a new console is in development.

“We are always preparing for the next hardware,” Iwata says. “We are under development.” - Satoru Iwata, Forbes Magazine July 2008, commenting on a Wii successor


“We are of course studying and developing the next console to Wii. However, there is a big difference between studying a product and announcing what it is and when we will release it.” - Iwata at a Japanese investor Q and A session in 2010



So yes, the next console is in development. Nintendo of America’s most infamous statement on the next generation is nothing would be said until we reach 45 million consoles sold in the states. Naturally many feel this is a gross over exaggeration, as Nintendo of Japan is the one that controls when a new console get revealed and declining sales could mean that it may take another 4 years to hit that mark. You can all Reggie out on that statement if you want, but Nintendo is a business and they have to recognize the declining sales, even if it still sells relatively well compared to the competition. It’s not like the Nintendo DS sales were in great decline when the 3DS was announced, so you always generally want to launch your new system on the wings of the old so as to keep momentum. Not only that, Nintendo stands as the company that has the most to gain with a new console in 2012.

As for the rumored specs, they are certainly interesting. The system is claimed to be blu-ray enabled, running with a quad core armada, and possibly has a mobile projector of some sort. Truth of the matter is I don’t necessarily given any validity to these specs, but it would be interesting. Blu-ray has become more and more affordable and Nintendo could argue, as Sony did, that it allows for much more complex games. You could also say “it’s about time” Nintendo allows video playback, given they partnered with Netflix like the rest of the world. Running with a Quad core processor makes logical sense, especially since that technology has become very inexpensive. It’s a consumer friendly processor that is significantly more power than the Wii. The projector concept is neat in theory, but we’ll have to see what it would be used for if it does exist to comment further.

In the end, everything outside of the fact the console is in development is purely speculative. The one source we have claims E3 2011 is confirmed to be the revealing grounds, while IGN speculates it makes logical sense for it to be. Personally I feel 2011 announcement does make logical sense, and a late 2012 release still fits in line with everything they have said. In the past, Nintendo consoles have had pretty much dead on 5 year life cycles. They said the Wii would be longer, and a release in late 2012 gives the Wii a 6 year life cycle, which is notably longer than any previous console. E3 2011 reveal? Why not? Declining sales, and the strategy with the 3DS, strongly indicate that this year is a great year to get people excited for your next at home product.


Source: 3anime, IGN

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The thing I like most about rumors is the speculation they could ensue, especially this time around in regards to Skyward Sword. We all saw what happened when a New console was going to launch the following year of Twilight Princess, so it’s always a legit concern for any big game coming out at the end of a console’s life cycle that it could be delayed. Of course, most feel Nintendo won’t do that again, but it’s always a possibility. That being said, recent rumors have slowly been circulating since GDC 2011 ended that Nintendo will be revealing the new console at E3 2011, with most likely a slated launch of holiday 2012. Some rumored specs have also been leaked, but since the source is very iffy chances are it’s pretty far off from the truth.

Of course, the only reasons any of these rumors have a slight chance of being true is because we do have plenty of confirmation that a new console is in development. Step inside for the full story.

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Skyward Sword: Haven of Origin Stories http://www.zeldainformer.com/skyward_sword_haven_of_origin_stories/ Sun, 06 Mar 2011 19:00:58 +0000 http://localhost/wordpress90/?p=1648 Link Skyloft Banner

Yet again we have another fan-article for you. This one comes from Abyss Master - that’s right, a member over on our forums. You can check out our past fan articles here and submit your own here. Other than that I’m really running out of stuff to spurt on about in these fan-article introductions. So just read the piece and enjoy some Skyward Sword speculation.

One of the most central, interesting and important aspects of the upcoming Legend of Zelda: Skyward Sword is that it is a prequel. We can thank Skyward Sword’s producer Eiji Aonuma for this particular information:

“Yes there is a master timeline but it’s a confidential document. The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We can’t share it with anyone else, I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information, this new title takes place before Ocarina of Time. If I said that a certain title was ‘the first Zelda game’, then that means that we can’t ever make a title that takes place before that. So for us to add titles to the series, we have to have a way of putting the titles before or after each other.” - Eiji Aonuma, Official Nintendo Magazine (emphasis mine)



The fact that the game is meant to delve into the origins of the Master Sword supports this timeline-placement. Now, if you are one of those people who pay attention to the Zelda timeline (and I feel sorry for any of the poor saps who do), and you happen to be of the belief that Ocarina of Time was the first game in the timeline, Skyward Sword will then scoop in right before it and potentially become the earliest Zelda game in the timeline.

There are several interesting questions that arise from this notion. One thing that prequels tend to do is to explain origins of certain elements. Ocarina of Time explained the origins of Ganon and the Triforce. The Minish Cap delved into Vaati and the Four Sword. So while keeping this in mind, let us take a look at some elements that Skyward Sword might, or should, tell us more about.

The Master Sword

Master Sword Skyward Sword

Let’s start with the no-brainer, the one thing we know will appear; the Master Sword. More importantly, we know what it will be initially called; the Skyward Sword. You know, it’s kind of funny to think about; the Master Sword has been a significant part of the Zelda series since A Link to the Past in the early 90s, and this is the first time it’s been included in the title of a Zelda game. Finally getting the recognition it deserves, says I.

That the Skyward Sword becomes the Master Sword is something we learned very quickly after Nintendo’s E3 conference in 2010:

“How many people remember the scene where Link dives off the cliff in the trailer? That’s a very important point for the storyline. This time around, Link is born and raised in a land called Skyloft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it’s ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year’s art is the Skyward Sword. People suspected this to be the Master Sword… but spoiler alert, the Skyward Sword becomes the Master Sword.” - Shigeru Miyamoto, Nintendo Developer Roundtable as covered by IGN (at the 6:45 mark)



This information also raises a question; how will Skyward Sword carry over to the next game to feature the Master Sword, Ocarina of Time? After all, the Master Sword plays a very important part in Ocarina of Time’s plot.

Skyward Sword might not address this concern on its own; it might leave that particular issue untouched, maybe so another game can come and delve deeper into it. But for now, let’s just assume that this will be addressed in some way. Skyward Sword will then have to show how the Master Sword came to be known as the Master Sword, how it becomes the final key to the Sacred Realm, and potentially even delve into the prophecy about the Hero of Time who is said to take up the Master Sword against evil.

But it doesn’t stop there. If Skyward Sword will delve into how the Master Sword ended up behind the Door of Time, it will also have to deal around the building in which the sword resides; the Temple of Time. And let’s not forget the Spiritual Stones that grant access to the Master Sword’s chamber, or the magical Ocarina of Time with the added Song of Time. Gosh, at this rate it’s as though we’re envisioning the Zelda version of the Star Wars prequels.

Dath Vade Nooooooooo

The Kingdom of Hyrule

We now leave the realm of facts to dive deeper into obscurity, possibility and improbability. The Master Sword origin story is just one key to the puzzle about how Skyward Sword will relate to the rest of the series - namely its direct follower, Ocarina of Time.

Something that has been made clear through interviews is that there are two different worlds - one above the clouds, and one beneath. We have learned that the world above the clouds is called Skyloft, and it sounds like a new concept for the most part. I know people have attempted to draw a connection to the City in the Sky from Twilight Princess, but for some reason I just can’t envision Link living side by side with little human chickens.

Ooccoo

Seriously, no!


Anyways, we were made aware of something a little more interesting later on; the land beneath the clouds is none other than the land of legend, Hyrule. What is so interesting about this is that Hyrule has been infested with evil, and is now ruled by it.

So that clearly begs the question of whether there is a Royal Family yet and if so, who and where they are. What we can say for certain is that princess Zelda is going to appear.

“Seeing that it is The Legend of Zelda, we can’t have a game without Zelda! So I think it’s safe to say we’ll be seeing her.” - Eiji Aonuma, some issue of Nintendo Power



It’s important to note that just like in The Wind Waker, Zelda might appear under a different persona, and/or might not be an actual princess. The mere fact that she will appear, however, supports the idea that the Royal Family of Hyrule exists and therefore, so does the kingdom. This in turn suggests that the kingdom has been attacked and potentially overrun by the invading forces of evil. For a picture of how that might look, think of Ocarina of Time after traveling seven years into the future and finding the once-peaceful country completely overrun and scattered.

In the scenario that no kingdom exists yet, that opens up another possibility - will Skyward Sword delve into the foundation of the Kingdom of Hyrule? It’s almost too ambitious to dare hope it. But at the same time, it’s suggested that the kingdom was united shortly before the events of Ocarina of Time, which greatly lowers the probability of any such event being shown in Skyward Sword.

Dath Vade Nooooooooo

There are so many uses for this!



The Triforce

I know what you’re thinking:

“But A Link to the Past and Ocarina of Time already dealt with the origins of the Triforce, you moron! There’s no need for another origin story; even Twilight Princess mentioned it briefly. You’re so silly!” - You, in your silly little head



That much is true. However, consider what we know about Skyward Sword for a second. The Master Sword is called the Skyward Sword and has not yet been put into the Pedestal of Time. Ergo, it does not protect the Sacred Realm, where you will find the Triforce waiting in all its shiny glory. So if the Master Sword is not protecting the Triforce, what is?

Ooccoo

OH SNAP!



Consider also that Hyrule is besieged by evil forces. Why? Could the Triforce be playing a part in this? Considering the inevitable fate of the Skyward Sword as the future Master Sword, and the game’s status as a prequel to Ocarina of Time, the Triforce will undeniably play a role in the story. Indeed, the evil forces might be on the look for this golden power - that’s the only reason I can think of for why anyone would want to lay siege to Hyrule specifically. Haven’t we seen through the repeated attempts of conquest by Ganondorf (and his alter pig-ego, Ganon) that evil is drawn to Hyrule because they seek the sacred power that the land governs?

The mere fact that the Master Sword is not there, raises the question of what that means for the Sacred Realm and the Triforce. Maybe there is something else governing the Golden Triangles from the greedy fingers of evil. Questions… so many questions…

Everything Else

Impa Artwork

From here on, it’s truly just gonna be speculation. What little we know about Skyward Sword’s backstory is enough to suggest a handful of things when it comes to elements like the Master Sword, the Triforce and the Kingdom of Hyrule, but everything else is left in the dark. Anything could show up.

Allow me to take a guess at what we’ll be seeing the most; references to Ocarina of Time. There’s a reason why I’ve been mentioning that game so often, and it’s really very simple - as the only game confirmed to take place before the Nintendo 64 classic, Skyward Sword is unique. But not only that - it will also be the only game in the series that features the Master Sword to take place before Ocarina of Time. This binds the two games even tighter together.

So if Skyward Sword is going to connect with Ocarina of Time, what might we lay our eyes upon? I think one good guess would be the different races. I don’t think we’ll be seeing any Kokiri children running around (unless the developers feel like throwing Zelda fans a nostalgia-bone), but what about Gorons? Zoras? The Gerudo women? Or, hell, what about the mysterious Sheikah tribe?

Speaking of races, there is one aspect that the series recently touched upon. It involved a group of dark sorcerers attempting to establish dominion over the Sacred Realm using powerful magic. The Dark Interlopers were only recently brought into Zelda’s backstory, and they were supposed to have existed long before Ocarina of Time ever took place. I think it’s not without merit that these figures might appear in Skyward Sword, be it in person or simply being mentioned in passing.

Twilight Princess also brought up another aspect of the land of Hyrule, one that we know has existed since before the era of Ocarina of Time; the Light Spirits. While it’s strange that these beings of light were missing from the tormented land of Hyrule in Ocarina of Time (maybe Ganondorf snuffed them out off-screen), Skyward Sword is in an excellent position to delve deeper into just what role these spirits play in the grand scheme of things. Especially considering that Hyrule is, as we know, infested with evil. If the light spirits do appear, they’ll be sure to appear in the kind of helpless state that Twilight Princess put them in initially.

Let’s jump back to Ocarina of Time again. As Skyward Sword is a prequel to this game, and Hyrule will be appearing in Skyward Sword, it is logical to expect that we will be revisiting some familiar locations like Lake Hylia, Death Mountain and so on. This might lead to some recurring elements from these locations, such as - indeed - Gorons and Zoras. Hell, the possibilities are endless - remember how Volvagia was said to have been defeated once before by a legendary Goron hero? Well, wouldn’t it be cool to witness this? Hey, what if that legendary Goron hero turned out to be you?

Goron Link

Playable Goron’s been done before



Of course, now I’m getting way in over my head. It just goes to show, though; anything could pop up. I wouldn’t be surprised if this game somehow had Tingle in it. Going by the fabulous design of the only character from Skyward Sword we’ve seen who’s not Link, Tingle suddenly doesn’t seem so out of place anymore.

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Link Skyloft Banner

Yet again we have another fan-article for you. This one comes from Abyss Master - that’s right, a member over on our forums. You can check out our past fan articles here and submit your own here. Other than that I’m really running out of stuff to spurt on about in these fan-article introductions. So just read the piece and enjoy some Skyward Sword speculation.

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Reggie Explains Nintendo's View on Consumers and Competition with the 3DS http://www.zeldainformer.com/reggie_explains_nintendos_view_on_consumers_and_competition_with_the_3ds/ Mon, 07 Mar 2011 05:25:02 +0000 http://localhost/wordpress90/?p=1649



Nothing new overall in the interview, but it’s nice finding out that the sell out of 400,000 units is the best launch of a handheld device in Nintendo’s history (this assumes most units ever sold at launch). I was a bit skeptical when Iwata at GDC said that Nintendo’s goal was for the 3DS to be able to match, and maybe exceed, the number of total sales of the DS, which has an installed base of nearly 140 million. The 3DS is off to a great start, and all indications are that it will also open up to similar starts everywhere else in the world.

Nintendo certainly has a lot of momentum with the device, just like it did with the Wii. Question is how long they can sustain it. You’ve got the consumers interested right now, so now it comes down to providing compelling software spread out accordingly every year to continue the sales drive. The E-Shop will certainly entice people who buy it out the gate in a couple months as many may not be fully thrilled with the initial launch lineup - but beyond that (as in, beyond this year) it will be interesting to see how they handle the software strategy.

The Nintendo 3DS is hot stuff right now, and time will tell if the very powerful and back touch pad styled NGP is a better overall system and in turn the one most compelling to consumers in comparison to the 3DS. Right now Nintendo has it right: There is nothing out there like it and that alone is going to be a big selling point. However, they wont be able to hold onto that montra forever, as it’s likely we’ll see other companies debuting similarly capable devices if not the end of this year, then certainly next year. The 3DS is great right now, so lets see what Nintendo plans to do with it.

I know this, if I am able to watch Avatar one day on my 3DS and not need glasses to enjoy the full experience, I’ll be in a state of bliss.

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Nothing new overall in the interview, but it’s nice finding out that the sell out of 400,000 units is the best launch of a handheld device in Nintendo’s history (this assumes most units ever sold at launch). I was a bit skeptical when Iwata at GDC said that Nintendo’s goal was for the 3DS to be able to match, and maybe exceed, the number of total sales of the DS, which has an installed base of nearly 140 million. The 3DS is off to a great start, and all indications are that it will also open up to similar starts everywhere else in the world. More thoughts inside.

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Daily Reflection: Gotta Catch 'Em All http://www.zeldainformer.com/daily_reflection_gotta_catch_em_all/ Mon, 07 Mar 2011 06:22:07 +0000 http://localhost/wordpress90/?p=1650



The big Pokémon weekend didn’t go exactly as planned, however it was still a pretty big weekend overall for Zelda Informer. Don’t worry, we have plenty of Pokémon love still in store, but the news and features were so strong this weekend we had to put a lot of celebrations on hold, even in the midst of one our main staff members going on leave.

This weekend marked our highest viewership ever, edging out the weekend before Spirit Tracks released in 2009. We brought in 22,177 unique viewers this weekend that served roughly 50,000 total page views. Our previous weekend record was 17.456 unique hits serving 33,452 page views. For those wondering, traditionally weekends are when we ironically experience the lowest amount of traffic each week, which seems to be counter to what many sites experience out there.

Of course, this weekend was so big for several reasons, not the least of which was the release of Pokémon Black and White, which made our Pokémon forum the 6th most viewed aspect of the site this weekend. Keep in mind that a new Generation V league is presently under construction and should be ready to launch later this spring.

The big headline news of course was the inclusion of Master Quest in Ocarina of Time 3DS, along with some fleeting rumors about the Wii successor possibly being announced at E3 this year. This doesn’t mean the rest of the news was ignored - we averaged roughly 400 page views for every single news article released this weekend. Our Skyward Sword pieces have been seeing a massive increase in viewership since GDC. Do any of you really care about any of this? Maybe not, but its neat looking at what all went together to create our most successful viewership weekend to date.

So the closing thoughts today naturally reference Pokémon, and why shouldn’t it? Many sites are clamoring that Black and White is the best the series has ever provided. Sure, it’s all new Pokémon, but that is part of what makes the game feel so fresh (so fresh that even I may pick up a copy). Of course, there are others out there that are not nearly as impressed. We’ll have our official review and conversation on the matter later (including a daily blog editorial from Alex Plant every morning until completion of the game).

I have yet to touch the game myself, but in all my years playing Pokémon I realized today that I have actually never once “Caught em’ all”. How disappointing is that? This naturally means with a practical Pokémon reset button hit with Black and White, I have to aim to do what I’ve never done before. I hear it may be too late to do it completely on my own (missed out on getting a particular Pokémon already), but hey - with our large installed base I am sure I can work out a trade to cap out my final roster.

It’s amazing to think how I still mildly enjoy the Pokémon games at age 24. I’m not getting any younger, yet all these great Nintendo exclusive experiences continue to entertain me just as much as they did a decade ago. Do you still play Pokémon? If so, what about the game continues to entertain you?

Oh, and for those wondering which one of our lovely staff is on leave until around E3, that would be Dathen Boccabella who’s last piece released on the site was also about Pokémon: I Miss The Pokéwalker

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The big Pokémon weekend didn’t go exactly as planned, however it was still a pretty big weekend overall for Zelda Informer. Don’t worry, we have plenty of Pokémon love still in store, but the news and features were so strong this weekend we had to put a lot of celebrations on hold, even in the midst of one our main staff members going on leave. More after the jump.

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Pokémon Black & White Daily Log: The Adventure Begins! http://www.zeldainformer.com/black_white_daily_log_the_adventure_begins/ Mon, 07 Mar 2011 14:50:27 +0000 http://localhost/wordpress90/?p=1651 bw_log_img1.jpg
Usually my Starter Pokémon has been either the Grass- or Water-type options: in the past I picked Bulbasaur in Gen I, Totodile in Gen II, Mudkip in Gen III, and Turtwig in Gen IV. This time, however, I decided to change things up a bit and selected Tepig as my main man. It’s in part a tribute to my wife, who absolutely adores pigs, but it’s also an attempt to make the experience feel fresh and new by starting with the Fire-type option for once.



bw_log_autumn.jpgFrom the moment I stepped outside to experience Nuvema Town, I really liked the aesthetics of the game. The autumn look is really nice and makes me kind of excited to see how the other seasons will change the view of the landscape. I also like how the trainer sprites have grown to reflect their older age. Small touch, but something that really feels like the game’s finally grown up a little with me. Of course, the story and dialogue are the same as always: simple and easy enough for everyone to understand.



At Route 1 I caught two new additions for my team: Patrat and Lillipup. While small rodents and dogs have been done before in the Pokémon world, these new breeds still manage to be somewhat different. At first I was resistant to some of the new monsters I’d been seeing in pre-release info sheets, but now that I’ve started playing they’ve rather grown on me. They feel like different species, variants of a particular monster type, that are native to different regions, which is just like they’re supposed to feel I’m sure.


While training my new creatures, I discovered something about the Experience system: it’s been overhauled to make training your weaker Pokémon just a bit easier. If multiple Pokémon go into battle against one particular creature, the Experience Points earned will be distributed based on level. A lower-level Pokémon will receive more experience, while a higher-level earns less. This really helps trainers trying to bring up their weaker Pokémon and eliminates the need for the Exp. Share seen in previous Gens.


BW_log_Pokémon_Center.pngAfter a while I finally made it to Accumula Town, where I got my first look at the new Pokémon Center layout. They’ve crammed the traditional Pokémon Center with the PokéMart, resulting in a literal town center for Pokémon needs. As a result, however, the towns feel slightly emptier - and I noticed in particular that most of the apartments I’ve visited so far have a same-y look to them, which highlights the feeling of emptiness even more. Of course, I’m only at the beginning of the game, so towns and cities may become more dense as I progress, but it’s something I didn’t really notice until Black & White.


It’s here that I encountered the mysterious Team Plasma, its general Ghetsis, and the enigma, N. They all shared one thing in common: the desire to liberate Pokémon so they can be free. It’s a rather interesting plot idea that actually speaks to real-world concerns, kind of like the Team Aqua and Team Magma conflict from Gen III. I’ll be glad to see how it progresses.


On Route 2 I caught myself a Purrloin. It’s a bit trickier to raise than the other Pokémon on my team since its attack values are so low, but once I got to the next town, Striaton City, I was able to obtain the HM Cut to give it a stronger move. I’m really liking its Assist move, which allows it to randomly select an attack from its teammates arsenal and use it. So far it’s been the only way to get it a Dark-type move to use in order to maximize its type advantage. In Striaton I also was given a Pansage, a Grass-type Pokémon that would prove invaluable in the coming Gym Battle.


Striaton’s Gym Leader battled me based on the type of my Starter - so in this case, I had to face a Water Pokémon known as Panpour. It’s Pansage’s Water-type companion. Fortunately, with a Grass-type at my side I was able to win without too much trouble, and was given the Trio Badge as well as a TM for Work Up, a move that increases its users Attack and Sp. Attack.



It was then that I learned yet another interesting tidbit: TMs can be reused this time around! This’ll make training a lot easier as there’ll be less stress about who to use what TMs on.


bw_log_munna.jpgGym Badge in tow, I headed to the Dreamworks, where the Dream Eater Pokémon Munna was in trouble. Team Plasma was trying to use it to create Dream Mist! I fought them off to rescue Munna, then proceeded to catch one of my own. It’s a Psychic-type, and so far has proven to be relatively powerful. While at the Dreamworks, I also nabbed a Rare Pokémon known as Audino before returning to the city to call it a day.


Play Time: 2:32

Pokédex Rating: 10 seen, 7 caught

My team so far:

  • Patrat, Lv12: Tackle, Bite, Detect, Work Up
  • Audino, Lv11: Doubleslap, Pound, Work Up, Refresh
  • Pansage, Lv12: Vine Whip, Lick, Work Up, Leer
  • Munna, Lv11: Psywave, Psybeam, Lucky Charm, Yawn
  • Purrloin, Lv11: Scratch, Cut, Assist, Sand Attack
  • Tepig, Lv12: Ember, Tackle, Tail Whil, Odor Sleuth


The adventure will continue… tomorrow.


Fanart found at Tohko and Touya. Credit to original artist.

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My Pokémon White adventure began midday yesterday, and for me it was the first time since Gold & Silver on the Game Boy Color that I really felt like I was embarking on a totally new adventure and not just picking up a Pokémon expansion set. Maybe it’s the fact that until my main journey is complete I’ll be encountering only the brand-new Unova Pokémon, maybe it’s the more American aesthetic versus the heavily-Japan-inspired settings of previous generations, but whatever the case, I’m loving it up so far. See where my adventure has taken me so far inside.

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Super Mario Rap http://www.zeldainformer.com/super_mario_rap/ Mon, 07 Mar 2011 16:00:00 +0000 http://localhost/wordpress90/?p=1652 Warning: This video contains vulgar language and may not be considered appropriate for the young ones.



It’s not the greatest Nintendo rap I’ve ever heard, but it’s definitely entertaining. I never really issue warnings for most of our vulgar content (in that case, kids best not be visiting our forums) but considering how many people view videos at work it may be best to put on a headset here or for parents to possibly not allow viewing of this video to the young ones. Yeah right, this is the real world. Everyone best be watchin’ dis sh*t.

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Warning: This video contains vulgar language and may not be considered appropriate for the young ones.

It’s not the greatest Nintendo rap I’ve ever heard, but it’s definitely entertaining. I never really issue warnings for most of our vulgar content (in that case, kids best not be visiting our forums) but considering how many people view videos at work it may be best to put on a headset here or for parents to possibly not allow viewing of this video to the young ones. Yeah right, this is the real world. Everyone best be watchin’ dis sh*t.

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Ocarina of Time Hyrule Field Art http://www.zeldainformer.com/ocarina_of_time_hyrule_field_art/ Tue, 08 Mar 2011 01:49:25 +0000 http://localhost/wordpress90/?p=1653 zelda_oot_hyrule_field_by_p_olak-d3b51vp.jpg
It’s been awhile since we simply featured some good old fashion Zelda art, so when I came across this immediately after coming home from work today I just knew I had to share it. This particular piece of work is by P-OLAK, who created the entire masterpiece in the free to use GIMP program. It really captures the amazing scene of our first 3D adventure in Hyrule quite well. I still remember as a kid when I first stepped out into this vast world and just felt so free. Grant it, the freedom was limited in that you had to do things in a certain order for the most part, but the vastness was something I had not previously experienced.

Thinking back on it now there are a lot of issues with the field, not the least of which is how poorly populated it was, a common complaint about Twilight Princess. However, Ocarina of Time got away with it because back in 1998 hardly anyone had even seen a game like this before, so there weren’t any expectations going in.

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It’s been awhile since we simply featured some good old fashion Zelda art, so when I came across this immediately after coming home from work today I just knew I had to share it. This particular piece of work is by P-OLAK, who created the entire masterpiece in the free to use GIMP program. It really captures the amazing scene of our first 3D adventure in Hyrule quite well. I still remember as a kid when I first stepped out into this vast world and just felt so free. Grant it, the freedom was limited in that you had to do things in a certain order for the most part, but the vastness was something I had not previously experienced.

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Generation V Pokemon of the Week: Escavalier http://www.zeldainformer.com/generation_v_pokemon_of_the_week_escavalier/ Tue, 08 Mar 2011 02:36:51 +0000 http://localhost/wordpress90/?p=1654 escavalier 2.pngWelcome to a new weekly feature here on ZI! Each week, we will be featuring a new Pokemon from the new games Pokemon Black and White in order to create a greater knowledge for all in the strange Unova region and all of its strange new Pokemon. This week, we will be featuring Escavalier, the Cavalry Pokemon.



Escavalier is a dual Bug/Steel type Pokemon and the evolved form of Karrablast. It is number 95 in the Unova Pokedex, and number 589 in the National Pokedex. Possibly the most unique aspect about this Pokemon is its method of evolution. Karrablast will only evolve into Escavalier if it is traded in return for a Shelmet. It appears that the Karrablast somehow comes out of the whole exchange with Shelmet’s suit of armor, thus causing both Pokemon to evolve.



Escavalier has three possible abilities: 2 from normal in-game play, and one from the online Dream World. Its two in-game abilities are Swarm and Shell Armor. Swarm is an ability that powers up Bug type moves in a pinch. Shell Armor is an ability that protects a Pokemon from critical hits. Its Dream World ability is Overcoat, a new ability in Black and White that protects a Pokemon from damage caused by weather, such as hail or sandstorm.



It is too soon to say whether Escavalier, or any other Pokemon for that matter, is going to be a game changer in competitive play. However, it does bring a unique evolution to the game to spice things up a bit, plus it gets points for overall awesomeness. As I sit here writing this, he already seems to be growing on me. I can’t wait for Amazon to send my my preorder of Pokemon White so I can add one to my team. Another Pokemon that fits into my Elite Four theme is always welcome!

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Welcome to a new weekly feature here on ZI! Each week, we will be featuring a new Pokemon from the new games Pokemon Black and White in order to create a greater knowledge for all in the strange Unova region and all of its strange new Pokemon. This week, we will be featuring Escavalier, the Cavalry Pokemon. Step inside for more information about this facinating new Pokemon!

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Nintendo to Celebrate Zelda's 25th Anniversary Differently Than it did for Mario http://www.zeldainformer.com/nintendo_to_celebrate_zeldas_25th_anniversary_differently_than_it_did_for_m/ Tue, 08 Mar 2011 04:26:47 +0000 http://localhost/wordpress90/?p=1655



There is some great stuff in this interview with Reggie, namely that Nintendo is still going to push more Wii content this year and that they feel very strongly that games such as Skyward Sword are going to prove that the Wii still has some life left. Nothing too notable there outside of some standard PR responses the rest of the way. That is, of course, until we get to the end when Reggie directly addresses Nintendo’s plans for the 25th anniversary of Zelda. While he wouldn’t release any information on it, he did note that it will be different than what Nintendo did for Mario. If you recall, Mario got a new release of Mario All Stars along with some neat art books and I believe a music CD in a limited edition collectors box set.

So what will Nintendo be doing this time around? On one hand I am very thrilled it will be different, because I think the Zelda fan base is different than the Mario fan base, and clearly we tend to expect something “new” instead of just a collectors disc. We also know a lot of content has been cut out of previous games, so is it possible Miyamoto is working on incorporating cut content into previous games as a collectors pack? That certainly would be good reason for Miyamoto to skip out on GDC, since that is where Iwata confirmed Miyamoto was back in japan presently working on the 25th anniversary surprise that is intended to please every single Zelda fan out there.

Now that we know it wont just be the same celebration Mario got it really leaves the door wide open. What do you think Nintendo has up it’s sleeve for Zelda’s 25th?

Related Content:

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There is some great stuff in this interview with Reggie, namely that Nintendo is still going to push more Wii content this year and that they feel very strongly that games such as Skyward Sword are going to prove that the Wii still has some life left. Nothing too notable there outside of some standard PR responses the rest of the way. That is, of course, until we get to the end when Reggie directly addresses Nintendo’s plans for the 25th anniversary of Zelda. While he wouldn’t release any information on it, he did note that it will be different than what Nintendo did for Mario. If you recall, Mario got a new release of Mario All Stars along with some neat art books and I believe a music CD in a limited edition collectors box set.

What exactly could this mean?

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Pokémon Black & White Daily Log: Clash Against Plasma http://www.zeldainformer.com/pokemon_black_white_daily_log_clash_against_plasma/ Tue, 08 Mar 2011 14:44:21 +0000 http://localhost/wordpress90/?p=1656 bw_log_team_plasma.png
My adventure yesterday began when I departed Striaton City and headed down Route 3 towards Nacrene City. Along the way I discovered a couple new Pokémon, namely Pidove and Blitzle, as well as a neat daycare complex that serves both humans and Pokémon. I left my new Pidove there to be looked after for awhile and decided to play with the kids. Some of them even had Pokémon - it was surprising how fiercely they battled.



After saying goodbye to the little ones, I continued down Route 3. On the way, I learned that Team Plasma had stolen a little girl’s Pokémon - and Bianca and I made haste after them into Wellspring Cave. After trouncing the Plasma Grunts, we retrieved the girl’s friends and returned them to her unharmed. Before backtracking to the Daycare, I took the time to catch a couple of the cave’s resident Pokémon: Woobat and Roggenrola. Both would become mainstays in my Pokémon team.


At Nacrene City I learned that the Gym there used Normal-type Pokémon. Remembering that Normal-types are weak against Fighting-type moves, I began investigating the town for any info on potential Fighting-type moves or monsters I could add to my collection. An anonymous tip pointed me to Pinwheel Forest. I found a couple Fighting-types there in the form of Timburr and Throh, the latter of which I raised to do battle in the Nacrene Gym, and was also given a TM containing Rock Smash, which I taught to a couple of my other monsters. I also discovered and caught my first Water Pokémon: Tympole.


bw_log_img2.jpgBefore I could enter the Gym, however, I had to battle N once again. He was quite tricky this time, with new friends to assist him, but in the end my new Fighting-type helped pave the way for victory. He left with yet more cryptic comments about liberating Pokémon. Could he have some connection to Team Plasma? Bearing this in mind, I entered the Gym - or rather I entered the museum inside of which the Gym is located. A library in the back contained a secret chamber where the Gym Leader, Lenora, was hiding. Thanks to my new Fighting-type arsenal, I made short work of her and earned the Basic Badge.



But I didn’t have much time to celebrate, for Team Plasma swooped in and stole the Dragon Skull from the museum. I followed them into Pinwheel Forest and tracked down their members in order to retrieve it, only to meet another of Plasma’s leaders, Gorm. I learned that Gorm is one of what they call the “Seven Sages” who head Team Plasma’s order of “knights.” Great. Seven of these guys? A couple of my friends met me in the forest, forcing the Plasma crooks to flee the scene, but I managed to get back the Dragon Skull.



bw_log_skyarrow.pngI caught a few of the resident Grass- and Bug-type Pokémon, then resolved to continue to Castelia City…



A few observations: I’m getting the vibe that there’s tons to explore in Unova, but so far actually exploring has been kind of so-so. Most of the hidden items I’ve run into so far have been Super Potions or Great Balls. Maybe once I have more HM moves at my disposal, particularly Surf and Strength, there’ll be more to find.



A couple things I should have mentioned earlier: the Xtransceiver and the C-Gear. The Xtransceiver looks like a fancy version of the PokéGear from Gen II, while the C-Gear is a neat revolution in Pokémon social connections. I haven’t gotten much opportunity to see either in action since it’s hard to find Pokémon players on campus and the Xtransceiver’s gotten so little use so far, but I’m sure I’ll learn more about these devices as the story unfolds.



Play Time: 7:07

Pokédex Rating: 27 seen, 20 caught

My team so far:

  • Pansage, Lv20: Grass Knot, Bite, Leech Seed, Work Up
  • Blitzle, Lv20: Shock Wave, Thunder Wave, Flame Charge, Charge
  • Woobat, Lv20: Confusion, Heart Stamp, Gust, Assurance
  • Roggenrola, Lv20: Rock Blast, Rock Smash, Mud-Slap, Iron Defense
  • Tympole, Lv20: BubbleBeam, Aqua Ring, Supersonic, Mud Shot
  • Pignite, Lv20: Flame Charge, Ember, Rock Smash, Grass Knot




Follow my adventures so far:

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Day 2 of Pokémon Black & White and it seems like there’s been tons to do around every corner of the Unova region, but Team Plasma always seems to be one step ahead. After picking up a second Gym Badge in Nacrene City, I watched the Dragon Skull get stolen before my very eyes, and was forced to give chase into the Pinwheel Forest…

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Community: Four Swords Saga http://www.zeldainformer.com/community_four_swords_saga/ Wed, 09 Mar 2011 02:30:32 +0000 http://localhost/wordpress90/?p=1657 community_fourswords_header.jpg
Typically Link’s adventures set him on a one-man quest to save the world from sin and darkness. One boy of humble origins receives a sacred sword and a commission from the gods of his generation to strike down evil forces. The Four Swords games give this idea a sort of twist; in order to achieve victory, the hero needs to use the power of teamwork by splitting himself into four individuals with the enchanted Four Sword. In this way the sub-series sets up a central theme of cooperation and the role and strength of community in maintaining peace in the world.



The Four Sword is of course at the center, being the object that allows for the four Links to even exist, much less unite to battle evil monsters. The use of a number in the sword’s name already underlines the game’s focus on strength in numbers. While the idea doesn’t have its roots directly in canon, many fan interpretations of Four Swords give each of the multicolored Links different personalities based on particular emotions that they believe would be exemplified by their respective colors. This manifests in the game in a somewhat simpler form in that when playing with four players, each character can grab a different item and play with his or her own individual play-style. When players cooperate, they can more effectively defeat the monsters they encounter and solve the puzzles that block the way forward.



Four Swords Adventures includes an option for single-play that displays this idea in a different form: the player can control all four Links simultaneously, allowing them to all act perfectly in tandem and assume various battle formations. The result is similar to multi-play in that the four Links can definitely achieve much greater feats than any of them could alone. It’s an extremely obvious theme: when we band together, we can accomplish so much more.



community_img1.pngThe power of community shows itself in different forms in reality, but it’s just as prevalent. When we find ourselves in dire economic straits, people often band together to ensure that everyone’s needs are met. I’ve seen this in my own community when my church holds potluck dinners, when people donate old clothes so that those who have none can stay warm in the winter, and when social and professional networks lead people to job opportunities they would never have even heard of otherwise. Developing a resilient and functional community atmosphere is critical to ensuring prosperity for all in the good times and survival for all in the bad times.



This image isn’t just limited to the Four Sword’s power to divide its wielder - it also shows itself in the Zelda universe in the form of the Minish tribe. In The Minish Cap, the Minish are constantly helping humans. The legendary Picori Sword is the result of an ancient Minish-human partnership to take down evil. A group in Hyrule Town assist Rem the shoemaker in completing the Pegasus Boots. We hear legends that the Minish are constantly putting items such as Rupees in tall grass and beneath rocks so that people can find them. That the Minish are so tiny and yet give so much to humankind represents the fact that our links to our communities are always present, even if we cannot perceive them.



community_img2.pngThere are many other images of such teamwork throughout the game: the Gorons who work to burrow into the cave east of Hyrule Town, the Carpenters who with a little inspiration build new houses for the migrant Oracles, and of course the Four Elements that come together to form the Four Sword that can defeat Vaati. But perhaps the epitome of these is the Kinstone feature. The Kinstones work by combining two compatible halves of a single coin in order to produce fortunate effects - the magic of good luck, it would seem. Kinstone fusion is a symbol of the results that giving our time, talents, and treasure can produce - both in the sense that they combine to form a solid whole and in the sense that they cause wondrous and even impossible things to happen.



What we should take away from all this is that when it comes to our community, we shouldn’t hold back. They’re depending on us - just as we depend upon them. Everybody needs to contribute, to give their fair share. And who knows? If we do our part, maybe good things will happen for us.



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Themes in Motion is a regular article series that plans to cover the major story themes of every game in the Zelda series. As you read, please consider your own reactions to the games’ stories and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.


Related:

  • Harmony: The Oracles Saga
  • Connections: Spirit Tracks
  • Displacement: Phantom Hourglass
  • ]]> community_fourswords_header.jpg
    Typically Link’s adventures set him on a one-man quest to save the world from sin and darkness. One boy of humble origins receives a sacred sword and a commission from the gods of his generation to strike down evil forces. The Four Swords games give this idea a sort of twist; in order to achieve victory, the hero needs to use the power of teamwork by splitting himself into four individuals with the enchanted Four Sword. In this way the sub-series sets up a central theme of cooperation and the role and strength of community in maintaining peace in the world.

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    1657 0 0 0 Nyko to Release Nintendo 3DS Battery Pack to Double Play Time http://www.zeldainformer.com/nyko_to_release_nintendo_3ds_battery_pack_to_double_play_time/ Tue, 08 Mar 2011 22:35:22 +0000 http://localhost/wordpress90/?p=1658 nyko_3ds_pack.jpg
    In case you were worried about the 3DS’s reportedly-low battery life, Nyko has a solution in the works - a third-party battery that plans to double the handheld’s power life. And they plan to release it for relatively cheap: about $20 for the battery alone and $30 for a combo pack including the battery and a charging dock similar to the ones used in their other power products. Sure, resorting to third-party equipment may not be the most ideal situation, but it certainly sounds better than having to worry about your 3DS dying in the middle of your game. The Power Pak + will launch alongside the Nintendo 3DS on March 27. Press release with full info below.


    nyko_3ds_pack2.jpg

    LOS ANGELES - March 8, 2011 - Nyko Technologies today announced two new accessories set to debut with the launch of the new Nintendo® 3DS handheld system this March. On launch day Nyko will release the Power Pak+, a high capacity rechargeable battery pack for Nintendo 3DS that offers double the capacity and battery life of the original 3DS battery. One week later Nyko will release the newest Charge Base, designed to store your Nintendo 3DS and make sure it’s always fully juiced with easy drop-in charging.



    “Every new console or game system launch is an opportunity for us to find ways to improve the user’s experience with the device through innovative technology,” said Chris Arbogast, director of marketing, Nyko Technologies. “We are proud to be able to bring our robust knowledge of charging technology to the 3DS user base by providing users the ability to substantially increase their play time.”



    The Nyko Power Pak+ for Nintendo 3DS is a high-capacity rechargeable battery pack that offers double the battery life of the original 3DS battery. The Power Pak+ features debossed finger rests for improved control and comfort. The Power Pak+ will be available March 27 for $19.99.



    The Nyko Charge Base for Nintendo 3DS is a drop-in charging and storage solution for the new handheld device. Each Charge Base includes a Power Pak+ rechargeable battery pack. The Charge Base features an on/off switch as well as LED indicator lights that let you know when your battery is charging and when it has finished. The Charge Base for Nintendo 3DS will be available shortly after the system’s launch for $29.99.



    Both the Power Pak+ and the Charge Base utilize the standard 3DS AC adaptor for recharging.



    Connect with Nyko for a chance to win exciting Nyko prizes at @nykotech or on Facebook.




    Source: GamesPress via GoNintendo

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    nyko_3ds_pack.jpg
    In case you were worried about the 3DS’s reportedly-low battery life, Nyko has a solution in the works - a third-party battery that plans to double the handheld’s power life. And they plan to release it for relatively cheap: about $20 for the battery alone and $30 for a combo pack including the battery and a charging dock similar to the ones used in their other power products. Sure, resorting to third-party equipment may not be the most ideal situation, but it certainly sounds better than having to worry about your 3DS dying in the middle of your game. The Power Pak + will launch alongside the Nintendo 3DS on March 27. Press release with full info inside.

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    Pokémon Black & White Daily Log: A Tale of Two Cities http://www.zeldainformer.com/pokemon_black_white_daily_log_a_tale_of_two_cities/ Wed, 09 Mar 2011 16:56:14 +0000 http://localhost/wordpress90/?p=1659 bw_log_header3.jpg
    I’ve got to admit, while crossing Skyarrow Bridge was surely supposed to be a “cool” moment showing off what the Pokémon team had managed to achieve in terms of graphics, it came off as incredibly cheesy. First of all, 2D sprites look positively terrible moving along anything but a fixed plane, so all the dramatic camera angles looked really bad. Second of all, the graphics aren’t so impressive to warrant this kind of approach anyway. Better to stick to good ol’ classic graphics. Sure, having the pseudo-3D models for buildings and such worked fine in Gen IV, but this new step just doesn’t do it for me.



    The same problem could be applied to Castelia City itself. While I love the idea of the city in theory, the execution seems to miss the mark. The attempts at incorporating depth perception in the alleyways and side streets look forced and fake, the whole “rounded edge” feel, rather than making things seem more real, actually totally turned me off. I’ve been kind of getting this so-so impression about most of the cities so far in terms of design, which is pretty disappointing if you ask me.



    Unfortunately, I don’t have access to a stable Internet connection that’s compatible with the Nintendo DS’s wi-fi settings, otherwise I could have used a Liberty Pass to go nab myself a Victini. Looks like it’ll have to wait until my spring break in a couple of weeks. In the meantime, however, I not surprisingly got dragged into a conflict against Team Plasma, which led me to one of their secret bases in the city center, nearby the Pokémon Gym. Here I was expecting some kind of dungeon exploration similar to the Rocket Bases in Gen I, but yet again I was destined to be disappointed. Instead, I just got a cutscene where Team Plasma explained for the third or fourth time that their goals are to liberate all Pokémon. Bo-ring.



    bw_log_castelia.jpgCastelia Gym was… well, the word “weird” comes to mind. I know it’s a Bug-type Gym, but the whole beehive aesthetic was totally unexpected. Of course, the Gym Leader does happen to be an artist, so perhaps that explains it. I was a bit surprised by how difficult the battle was - although now that I think about it, the Bug-type Gyms in previous games have all been somewhat challenging as well. Luckily my Pignite and Blitzle both had powerful Fire-type moves that helped pave the way to victory and the Insect Badge.



    From there I was forced to trek across Route 4’s desert. I heard rumors of ancient ruins somewhere in the sands, but I didn’t get a chance to find them. I did, however, find Nimbasa City, the desert jewel. It had a glitzy Las Vegas sort of feel with its amusement parks and neon lights and musical performance hall. Wish they could have played it up a bit more, but I can definitely visualize what they were going for. Not long after arriving I encountered N yet again, and he revealed his true identity as the King of Team Plasma. He invited me to join them in their quest to liberate Pokémon, but when I refused he challenged me to a battle. This time he was much tougher than the last two times I faced him, but I managed to pull through with some help from Roggenrola.



    I found it really difficult to make it through the Nimbasa Gym. It seemed like every Emolga I encountered set my team back several steps. Frequent trips back to the Pokémon Center ensued. Luckily, I managed to make it through to the Gym Leader, Elesa, and in the end it was actually my weakest Pokémon at the time, Pansage, who finished off her team and earned me the Bolt Badge.


    bw_log_nimbasa.pngI started for Route 5, where I met the Unova Champion, Alder, who tested Cheren and me with a Pokémon battle against two youngsters in order to teach Cheren that not everybody enjoys Pokémon for the same reasons. While I was there, I took the time to challenge the rest of the traveling performers who had stopped in the area.


    With some help from Elesa, we lowered the drawbridge to the next city, where I’ll be going after I rest a while.



    Overall this game feels much more difficult than previous gens, but not in every game aspect. Battles are tougher, but exploring the overworld is streamlined and simplistic far beyond anything we’ve seen before. I’ll have to see how the game comes together as a complete package before I can really judge. After all, I’m still in the first half of the main story, and there’s sure to be some content to unlock once I defeat the Champion as well.



    Play Time: 13:16

    Pokédex Rating: 49 seen, 37 caught

    My team so far:

    • Pansage, Lv24: Grass Knot, Bite, Leech Seed, Seed Bomb
    • Swoobat, Lv24: Confusion, Heart Stamp, Air Cutter, Assurance
    • Palpitoad, Lv25: BubbleBeam, Aqua Ring, Supersonic, Mud Shot
    • Boldore, Lv26: Rock Blast, Rock Smash, Smack Down, Iron Defense
    • Zebstrika, Lv27: Shock Wave, Thunder Wave, Flame Charge, Pursuit
    • Pignite, Lv27: Flame Charge, Rollout, Rock Smash, Strength

    ]]>
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    Next stop: Castelia City across the massive Skyarrow Bridge! This city’s bigger than anything we’ve ever seen in the world of Pokémon, with massive skyscrapers, tons of port docks, and businessmen in the midst of their commute. What does it have to offer in terms of Pokémon? We’ll just have to find out.

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    Pokémon Black and White Shatter Previous First Day Sales Record http://www.zeldainformer.com/pokemon_black_and_white_shatter_previous_first_day_sales_record/ Wed, 09 Mar 2011 23:21:33 +0000 http://localhost/wordpress90/?p=1660 5296695068_85462120c4_z.jpg

    Pokémon Black and White set new first day sales records on March 6th by selling 1.08 million copies in the first 24 hours. This game is already on the right track to possibly become the best selling Pokemon couple of all time. The previous record was 780,000 units sold back during the release of Pokemon Diamond and Pearl in 2007. We have been keeping a daily log of Alex Plant’s playthrough of the game for those who are looking for a bit more inside information before deciding to buy the game. Lets face it though, with like 2 to 4 million units sold at this point, who here besides me doesn’t have Pokemon Black or White?

    REDMOND, Wash.—(BUSINESS WIRE)—Two new Pokémon™ video games went on sale on March 6 and promptly shattered all previous U.S. Pokémon sales records. The Pokémon Black Version and Pokémon White Version games for the Nintendo DS™ family of systems became the fastest-selling Pokémon video games of all time, selling more than 1.08 million units after just one day of availability. That surpasses the previous one-day sales record of more than 780,000 set by the Pokémon Diamond Version and Pokémon Pearl Version games in April 2007.



    “Longtime Pokémon fans are attracted to the new Pokémon, new battle systems and a new region to explore, while newcomers enjoy the ability to jump in and have fun right away,” said Charlie Scibetta, Nintendo of America’s senior director of Corporate Communications. “These sales numbers illustrate the continued strength of the Nintendo DS family of systems. Already established as the nation’s best-selling video game platform of all time, the installed base of more than 47 million makes it the ideal hand-held for developers to reach a huge gaming-focused target audience.”



    Pokémon Black Version and Pokémon White Version feature more than 150 new Pokémon for players to catch, train and battle. The never-before-seen Unova region gives players a whole new world to explore. For the first time in the series, in-game environments change with the four seasons. The games also introduce Triple Battles and Rotation Battles, which give players even more choices when battling.



    Source: PR Email

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    Pokémon Black and White set new first day sales records on March 6th by selling 1.08 million copies in the first 24 hours. This game is already on the right track to possibly become the best selling Pokemon couple of all time. The previous record was 780,000 units sold back during the release of Pokemon Diamond and Pearl in 2007. We have been keeping a daily log of Alex Plant’s playthrough of the game for those who are looking for a bit more inside information before deciding to buy the game. Lets face it though, with like 2 to 4 million units sold at this point, who here besides me doesn’t have Pokemon Black or White? Press release inside.

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    Pokémon Black & White Daily Log: Impressions So Far http://www.zeldainformer.com/pokemon_black_white_daily_log_impressions_so_far/ Thu, 10 Mar 2011 15:24:17 +0000 http://localhost/wordpress90/?p=1661 bw_log_header4.jpg

    New Pokémon



    One of the big draws for me when buying this game was the fact that it promised to give longtime Pokémon players a second dip into the experience of discovering the world of Pokémon for the first time by showing only the new creatures until the end of the main story. The fact that there are over 150 new Pokédex entries means that they really went the extra mile this time to make sure that happens. And they did an excellent job; one of my biggest gripes with previous generations was that there were too many old Pokémon sprinkled in with the new ones - in the end, it didn’t feel like the new roster did much to stand on its own. Now they’ve created a full lineup.



    There’s a lot of redundancy in order to fill certain strategic roles once assumed by older monsters. For example, the starters seem pretty much the same as they always have, with a new move or two splashed on to keep things fresh. The Fire starter even follows the recent trend of evolving into a Fire-Fighting-type. Munna and Musharna take on the Dream Eater role that Drowzee and Hypno once held. And, of course, Pidove’s evolutionary chain becomes the new Generic Bird Pokémon line once taken by Pidgey, Taillow, and Starly. But this is okay; there’s a reason those roles were so strong in prior games. That these Pokémon are all you get for the initial stretch means that you’ll get to know them and their unique strengths and weaknesses nonetheless.



    I’ve been trying to spread out my training among more than just my primary team this time, and with much more diligence than in previous generations. This is part of the reason why my progress has been so slow and I haven’t just focused on a straight run of the game in order to get out a review ASAP. I really feel like this game deserves my full attention.

    New Region



    I have kind of a love-hate relationship with Unova. While I positively love the region in terms of concept, with that whole urban New York style feel coming off as really great and more in line with my American sensibilities, I feel like the graphical and design approaches haven’t really done it due justice. I realize they’re trying to do the best they can to make things feel bigger by using techniques like wrapping Castelia’s bay along a curve or showing off dramatic views like the one of Skyarrow Bridge, but in the end these do nothing to impress and instead make me wish they’d planned more in the way of actual content.



    And while the more traditional areas like small towns, forests, and Routes look very nice, particularly with the seasonal effects, I feel like they leave much to be desired in terms of exploration. For example, I haven’t found too many “dead-ends” or truly maze-like areas so far, and I feel like those are what made running around in previous games so fun. Essentially everything can be overcome by following a short path, with branches from the path existing solely for the purpose of battling. As a result, I usually don’t even discover battles until after the point when they would have been challenging.


    Maybe this is a good thing; after all, it makes backtracking a bit easier. But moments like discovering that the dangerous path in Pinwheel Forest isn’t actually the primary path, which instead is a perfectly straight road with only a couple trainers to get past, were pretty disappointing.


    Story & Gameplay



    So the rumors are true, and this game does actually try to establish a cohesive plot. It’s not an especially deep plot, and is basically expressed through the same tropes we’ve seen for the entire series, but it is a plot on a level we haven’t really seen so far. I’m really liking the whole idea of Team Plasma thinking that owning Pokémon is oppressive, since it really touches on one of the moral questions I’ve wondered about since Gen III. Of course, the story’s probably a bit overhyped, since it’s mostly conveyed through two means: you either find a main character who wants to battle or you learn that Team Plasma’s up to no good and head off to stop them. This is probably a good thing, though, as it means the story is content-based rather than cutscene-based.



    I’ve already touched on some of the new features I’ve encountered, but here’s a quick recap for those of you who missed them:

    • Pokémon are now fully animated in battle, and will constantly be moving around rather than just bobbing up and down
    • When multiple Pokémon participate in battle, experience points are more logically distributed based on level; lower level Pokémon will acquire more experience in order to grow faster
    • TMs can now be reused as many times as you like, so you don’t have to worry about conserving them for your dream team
    • The C-Gear allows you to communicate in a number of different ways in order to make better use of the DS’s wireless capabilities; the quick access to wireless features should prove to make such communications more streamlined
    • When a Pokémon drops down to critical HP, the battle music shifts dramatically; the tempo of the song is perfectly in stride with the traditional warning chime, which works really nicely



    I may need to take another hiatus of sorts tomorrow due to school, but I should be back on track in terms of gameplay by the end of the day Friday. Expect another round of “Defending Skyward Sword” in the meantime!

    My adventures so far:

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    So I’ve completed half of the Gym battles so far in this new edition of Pokémon, and so it seems like a good time to gather my thoughts on the new monsters, game world, story, and gameplay. Okay, so the fact that I was really busy and didn’t get

    much

    any play time yesterday might have something to do with it. Nonetheless, jump inside to see what’s what.

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    Defending Skyward Sword, Round 2: "It's a Gimmick Fest" http://www.zeldainformer.com/defending_skyward_sword_round_2_its_a_gimmick_fest/ Fri, 11 Mar 2011 16:20:42 +0000 http://localhost/wordpress90/?p=1662 defending_ss_header2.jpg
    Today’s complaint: Skyward Sword is going to be little more than a glorified Wii Motion Plus advertisement. Its gameplay will be based on gimmicks rather than the core fundamentals that define the series. Software direction should be based on what will make the software strong, not the “tricks” that are possible with new technology.



    It’s certainly a valid fear. A motion-heavy game could very well discard a number of the series base elements in favor of completely different gameplay. And the trailers we’ve seen so far have shown essentially only demonstrations of Motion Plus functions rather than things like dungeon and field investigation, environments, and other “content.” I could understand a casual onlooker perhaps thinking that the new Zelda is going to be all about motion controls, but for longtime fans to think that this means a drastic change in the quality of the game content just doesn’t make sense to me.



    We can see from Aonuma’s initial hesitance to implement Motion Plus controls before they got fine-tuned for Wii Sports Resort that Nintendo is less concerned with using their fancy gadgets than they are with making something that people will enjoy. Rather than Skyward Sword being made to sell Motion Plus, I get the sense that they are trying to use Motion Plus to enhance Zelda‘s core gameplay like they did with the jump to 3D graphics in Ocarina of Time. That is not to say that the final product isn’t going to be built with Motion Plus heavily in mind, or that there won’t be a few motion tricks here and there like the “puzzle cube” or “eye door” from the footage we’ve seen so far, but by and large the use of Motion Plus seems to be focused on advancing the core fundamentals to the next logical step.


    TP_wii.jpgss_wii_screen_gimmick.png


    Pictured at left: This is a prerelease shot of a Zelda game. Pictured at right: This is also a prerelease shot of a Zelda game.



    That’s why almost everything we’ve seen so far has taken the form of updated controls and functionality for items that play a direct role in either combat or progression - improved swordplay, projectile aiming, bomb targeting, and so on. So far we haven’t seen any completely distinct functions aside from the puzzle cube key, and I don’t think anyone can really argue that such a thing doesn’t fit in an adventure game - weird keys and strange mechanisms are pretty common features in your stereotypical ancient temple. There’s no evidence that the addition of Motion Plus is going to mean radically different gameplay; rather, it means that they’re working on fleshing out the way we do the same things we’ve been doing for years.



    Really, it’s no different than the initial stuff we saw for Ocarina of Time. Oh boy, it’s The Legend of Zelda…in 3D! There was nothing really exciting about any of the footage, which was mostly of cutscenes rather than actual gameplay, except the shiny new graphics. Now we’re getting The Legend of Zelda...with a full range of player control. We’re actually seeing applications of new gameplay functions as opposed to mostly out-of-play footage - and people are complaining that the trailer is boring and just shows off a bunch of Motion Plus gimmicks?



    Somebody please explain to me how this:





    was more exciting than this:





    because I honestly don’t see it. Is there anything about that commercial that really sells Ocarina as a must-buy that Skyward Sword can’t compare to? And I know it’s a subjective matter, since it’s all about preference, but I just can’t buy this idea that what we’ve seen from Skyward Sword is a disappointment in comparison to previous games.


    Related:

    ]]>
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    Today’s complaint: Skyward Sword is going to be little more than a glorified Wii Motion Plus advertisement. Its gameplay will be based on gimmicks rather than the core fundamentals that define the series. Software direction should be based on what will make the software strong, not the “tricks” that are possible with new technology.

    It’s certainly a valid fear. A motion-heavy game could very well discard a number of the series base elements in favor of completely different gameplay. And the trailers we’ve seen so far have shown essentially only demonstrations of Motion Plus functions rather than things like dungeon and field investigation, environments, and other “content.” I could understand a casual onlooker perhaps thinking that the new Zelda is going to be all about motion controls, but for longtime fans to think that this means a drastic change in the quality of the game content just doesn’t make sense to me.

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    Pokémon Black & White Daily Log: Between Earth & Sky http://www.zeldainformer.com/pokemon_black_white_daily_log_between_earth_sky/ Sat, 12 Mar 2011 15:27:00 +0000 http://localhost/wordpress90/?p=1663 bw_log_header5.jpg
    Now that I’ve gotten my last day of classes for the term out of the way, I was finally able to catch up on my Black & White playthrough. I left off at the Driftveil Drawbridge, where I was totally excited to be crossing yet another essentially lifeless straightaway. This one did have the added bonus of encounters with some kind of silly duck Pokémon, but there was nary a trainer in sight. What happened to the dangerous Cycling Road type areas of the previous games? Once upon a time getting to new towns was an exercise in endurance, with all kinds of battles between you and your destination.



    Of course, all the action I missed before was more than made up for by the immediate introduction of yet another Team Plasma plot. This time they weren’t up to any trouble per se, but they were hiding out someplace in the city - in the Cold Storage units at the southern end of town to be exact. But even here I found some disappointment - there were no wild encounters with Ice-type Pokémon, and the Cold Storage area itself was a rather weak dungeon, even for a Pokémon game. Still, I appreciated the gesture towards accelerating the game’s pace by giving me someplace new to scour for items (especially that infamous Scald TM).



    Driftveil’s Gym actually kicked my butt a few times, probably because none of my type-advantaged monsters were very strong at that point. A quick trip to Route 6 and a few battles against the resident creatures hardened them up a bit. Of course, evolving my Pansage with a Leaf Stone helped a bit, too. Clay’s Krokorok gave me some trouble with its Swagger attack, but with a little luck I was able to overcome it with my Palpitoad. His own Palpitoad wasn’t much trouble for my Simisage, but Excadrill was pretty tough given that it being Steel-type means that Simisage lost its all-out type advantage. Again, I got a little lucky as Clay used Hone Claws, giving me more or less a free turn to rack up damage. Hello, Quake Badge.



    In Chargestone Cave, the Lucky Egg Professor Juniper gave me was a big help in getting my weaker Pokémon’s levels a bit higher. I was able to evolve my Palpitoad into Seismitoad and my Pignite into Emboar, which gave me a substantial edge against most of the Electric-type creatures there (as well as the Team Plasma members who greeted me deeper into the cave). I think I caught every species of wild Pokémon from the cave, but I’m trying to avoid using external Internet resources so I can’t say for sure.



    Events in Mistralton City on the other side of Chargestone Cave led me to the Celestial Tower, a resting place for Pokémon that reminds me of the tower in Lavender in Gen I. I caught a few Pokémon there and fought my way to the top - for once pleased by the number of trainers I met along the way - and rang the mystical bell at the top of the tower. Then I headed to the Mistralton Gym to challenge its leader, Skyla. After Driftveil’s difficult battles I was destined for further disappointment in Mistralton, since my Zebistrika tore through literally every Pokémon in the gym without breaking a sweat. But hey, I got a Gym Badge out of it, didn’t I?



    I’m hoping for a sharp increase in difficulty at some point before the next Gym. After all, I’ve only got two left - not much opportunity for the game to get too hard after that, methinks. Still, as I just can’t stop saying, this is probably one of the most interesting Pokémon generations in that every Pokémon is a new discovery. I hope the next generation of games follows this one’s cue. Its unprecedented success should speak for itself.


    Play Time: 19:39

    Pokédex Rating: 86 seen, 49 caught

    My team so far:

    • Simisage, Lv36: Grass Knot, Acrobatics, Leech Seed, Seed Bomb
    • Swoobat, Lv34: Confusion, Heart Stamp, Air Slash, Assurance
    • Seismitoad, Lv36: Muddy Water, Aqua Ring, Supersonic, Mud Shot
    • Boldore, Lv36: Rock Blast, Bulldoze, Rock Slide, Iron Defense
    • Zebstrika, Lv38: Discharge, Thunder Wave, Flame Charge, Pursuit
    • Emboar, Lv36: Flame Charge, Heat Crash, Rock Smash, Strength

    My adventures so far:

    ]]>
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    Back in action! Across the Driftveil Bridge I discovered more brand-new places to explore, from the chilly Driftveil Cold Storage unit to the beautiful Chargestone Cave. And, of course, in the meantime I ran into Team Plasma a couple times and nabbed myself a pair of flashy new Gym Badges. How does it feel to be back on the road to the Pokémon League? Find out inside.

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    Iwata Asks: Miyamoto Talks In-Depth about Ocarina of Time 3DS http://www.zeldainformer.com/iwata_asks_miyamoto_talks_in-depth_about_ocarina_of_time_3ds/ Sat, 12 Mar 2011 19:06:43 +0000 http://localhost/wordpress90/?p=1664 main9.jpg

    Miyamoto: But, well… If I had to say, that’s the part I can discuss calmly in conversation. The biggest reason for me personally was that I myself wanted to see the majestic scenery of Hyrule in stereoscopic 3D (laughs).



    We already knew that Miyamoto really wanted to see Hyrule in 3D so this isn’t exactly news, but this interview goes far more in-depth than just that simple statement. Miyamoto goes on to talk about why right now is the best time for a real relaunch of the game, as well as some deep conversation on what exactly makes Ocarina of Time so special and highly revered in the gaming populace.

    Iwata: This time, you are remaking two Nintendo 64 games, Star Fox 64 and The Legend of Zelda: Ocarina of Time, and we will release them for the Nintendo 3DS system.



    Miyamoto: That’s right.



    Iwata: Why these two? Why now? What were the thoughts behind this, Miyamoto-san?



    Miyamoto: Well, there were several reasons. One major reason was that, at the time, we’d barely gotten the games to move in terms of the polygon counts or wire frame processing.



    Iwata: Yes, you couldn’t do more than that back then.



    Miyamoto: I felt that I wanted to aim higher.



    Iwata: You mean you’d always wanted to remake them some day?



    Miyamoto: I had, yes. But, you know, timing’s a difficult thing. We couldn’t re-release them too soon. So, well… How many years has it been since then?



    Iwata: The Legend of Zelda: Ocarina of Time came out in 1998, so about thirteen years.



    Miyamoto: Right. After about that much time has passed, there’s a new generation, and, naturally, today’s elementary and middle-schoolers don’t know a thing about Ocarina of Time. The people who played on the Nintendo 64 system in grade school are already in their mid-twenties. So I thought it was probably okay to remake them now. That was one reason.



    Iwata: I see.



    Miyamoto: But, well… If I had to say, that’s the part I can discuss calmly in conversation. The biggest reason for me personally was that I myself wanted to see the majestic scenery of Hyrule in stereoscopic 3D (laughs).



    Iwata: Aha… Of all the things you’ve created so far, you wanted to see Hyrule’s scenery in particular.



    Miyamoto: Right. In all honesty, wanting to get that sense of really “being there”, in 3D, was a very big factor behind this.



    Iwata: You know, that’s… I can really see that (laughs).



    Miyamoto: Can you? (laughs)



    Iwata: I found the idea that you’d remake Star Fox 64 very easy to understand. I could imagine it right away: if you put that game on the Nintendo 3DS hardware, with that new 3D depth, the gameplay itself would really come to life. But I did wonder why you’d chosen Ocarina of Time.



    Miyamoto: Yes, that’s true; what you’ve just said about Star Fox 64 was a big reason. In that game, the more you understand the depth and distance, the easier it is to play. I don’t mean that it gets easier to clear. It just feels much better when you’re shooting at floating objects, or passing through things, or picking up items.



    Iwata: Yes, it really does. Going through the hoops is like that, clearly.



    Miyamoto: It’s as though it has actual, physical benefits.



    Iwata: And that does make things more fun to play. On the other hand, with Ocarina of Time, there’s that sense of being there that you mentioned.



    Miyamoto: That’s right, I’m really happy with that sense of presence. Then, in terms of what felt great to make, I really like how it works when you switch between items in the Nintendo 3DS version of Ocarina of Time.



    Iwata: You do, hmm?



    Miyamoto: Something I always say to the people working in the development forefront is that the history of The Legend of Zelda series is a history of interfaces.



    Iwata: Yes.



    Miyamoto: In other words, one of the series’ big themes is how to express operations that use a lot of items simply and without stress.



    Iwata: One of the greatest things about playing The Legend of Zelda games is that by learning only a few things first, before you know it, you’re naturally able to do all sorts of things.



    Miyamoto: That’s right. In the Nintendo 64 Ocarina of Time, we made it so that three of the C Buttons on the controller could each be assigned to an item.



    Iwata: Right, right.



    Miyamoto: In the Nintendo 3DS version of Ocarina of Time, we’ve set up a really nice system: while you use the AB and XY Buttons, there is also a special buttons inside the touch screen as well so you can use them to switch between items right away. You can’t really get a sense of it just by me telling you…



    Iwata: (laughs)



    Miyamoto: That includes switching maps and menus; it’s very pleasant to use. They feel good when we are making them.



    Iwata: In other words, you began this remake because you wanted to see Hyrule in 3D, and because you wanted to improve the quality of The Legend of Zelda: Ocarina of Time. As you actually worked on it, though, you also made big improvements in ease of play.



    Miyamoto: That’s it.



    Iwata: Here’s my last question, then. There’s been a huge response to this remake of The Legend of Zelda: Ocarina of Time, particularly from those who played it all those years ago. What do you think it is that makes Ocarina of Time a special game for so many people?



    Miyamoto: Hmm… What indeed. I don’t understand it all that well myself.



    Iwata: Of all the Zelda games, you were very deeply involved with Ocarina of Time.



    Miyamoto: I was. I think I was most deeply involved in that one.



    Iwata: That just may be the answer, right there (laughs).



    Miyamoto: No, no (laughs).



    Iwata: Well, to me, it seems as though Super Mario 64 and Ocarina of Time laid the foundation for modern 3D games, to a great extent. For example, I think that even 3D games from widely different genres were influenced by those two.



    Miyamoto: Hmm… I wonder. I really don’t know about that.



    Iwata: How should I put it? It seems to me that there were a lot of “first experiences” in those games.



    Miyamoto: Ah, you’re right. One of the biggest features of Ocarina of Time may be that it has so many firsts packed into it. And then, this might sound a technical, but the Ocarina of Time game is built, not from a story, but from elements and composition.



    Iwata: Elements and composition.



    Miyamoto: Right. There are people who wrote the story, and of course, if you have no story, you’re in trouble. But, more than the story itself, I think the various character settings and other factors are what make the fundamentals of the game come to life. In other words, it isn’t that there’s a certain worldview and a certain story around which the characters and items and landscapes are constructed. The heart of Ocarina of Time lies in what the individual designers composed with the elements produced by the person in charge of writing the story.



    Iwata: I see.



    Miyamoto: The theme of Ocarina of Time is very simple: it’s about a child becoming an adult. There are people who watch over that protagonist. There are many encounters and partings, and the three women. We protected that structure. But if you just scatter that theme and story around a landscape, it won’t make the game interesting.



    Iwata: Right, right.



    Miyamoto: So, what is it that makes it interesting as a game? The foundation lies in the puzzles that have appeared in The Legend of Zelda franchise since the first game. It’s taking that traditional series material and skillfully transposing it to 3D that really makes the game The Legend of Zelda. When we took series elements and used 3D composition, things just got more and more interesting.



    Iwata: I see. That’s how Ocarina of Time was produced.



    Miyamoto: Right. And then, there’s really no way around it; we had the most freedom with Ocarina of Time in that respect.



    Iwata: Because it was the first 3D Zelda game.



    Miyamoto: That’s right. It was the most primitive, and the freest. That’s all there is to it. It isn’t that subsequent games lost that freedom, only that the games which were put out later simply had more things which needed to have attention paid to them. Of course, even Ocarina had traditional elements dating up to The Legend of Zelda: A Link to the Past for the Super Nintendo, so it wasn’t completely free. It’s just that it was the first 3D Zelda game, and we were able to explore what would be most interesting about making it in 3D without worrying about much else. I think that may be a big part of it.



    Iwata: Ah, yes, I see. In other words, as long as you kept the basic composition of the fun of 3D and the traditional puzzle-solving, you were free to design however you liked. Then lots of new things and Zelda series traditions that worked well just soaked in.



    Miyamoto: Yes, that’s right.



    Iwata: That’s why, even as they experience new things one after another, players will feel that this is definitely a Zelda game.



    Miyamoto: I think that’s probably it. This is a bit of a difficult topic, though; maybe I shouldn’t have gone into it here (laughs).



    Iwata: (laughs) But it’s really very interesting. You see, we’ve never actually talked about why Ocarina of Time is evaluated as prominent before. Because if we didn’t phrase things correctly, it could sound as though we are not valuing new things.



    Miyamoto: That’s just the same as with the first Star Wars: the first one really is special. It isn’t about which one’s better.



    Iwata: Yes, that’s true.



    Miyamoto: It isn’t about skill or quality. Again, it’s the same with the first Star Wars: when I look at Ocarina now, the graphics are really rough. So rough that I think it’s a wonder people actually played it.



    Iwata: Well, but the way I remember it, it doesn’t seem rough at all. I felt as if I was seeing incredible graphics. I remember this part well: Ocarina of Time was the first video game in which looking down from a high place made me feel a bit weak in the knees.



    Miyamoto:That’s actually more due to the camera work than to the graphics. At the time, the phrase “cinematic game” was used mostly in regard to graphics, but to me, that wasn’t what cinematic really meant. I thought what we should really be learning was how to use camera techniques to explain situations.



    Iwata: Ahh, I see.



    Miyamoto: I spoke about this back then, too, but when the camera is up above you, and you’re being watched from that angle, you feel that there’s somebody up there. When you want to make it clear that a place is so high it makes your legs go weak, you change the camera angle slightly depending on how high the character has climbed, and when he reaches the top, you slide the camera up farther and make players look down.



    Iwata: So you included filming techniques like that.



    Miyamoto: That’s right. The skillful use of cuts can make a fighter jet and pilot look cool; we did things like that in Star Fox, but I think it was in Ocarina of Time that we first saw clearly that we could use cinematic camera work as a production technique.



    Iwata: It seems to me that the whole game exudes that thrill of your discoveries.



    Miyamoto: Yes. It’s like that precisely because it’s a first game.



    Iwata: Well, I feel that I’ve started to understand, little by little, what makes Ocarina of Time special. Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren’t in the Nintendo 64 version, but we’ll wait to talk about those the release.



    Miyamoto: Right (laughs).



    Iwata: I’ll expect lots of stories from you then. Still, to think it’s been thirteen years already…



    Miyamoto: I know. My kid was in the upper grades of elementary school… Oh, that’s right; one thing I remember very well from that time was when my wife saw our child playing Ocarina of Time. She said, “When I’m just looking at it, I think it’s pretty, but I’d never want to try it.” I thought, “Something has to be done about this!” (laughs).




    Iwata: Yes, I remember that (laughs).



    Miyamoto: I mean, she’d never really cared about games at all before, and here she was, finally showing an interest, and yet… It felt as though a customer had come right up to the entrance, but then she’d turned around and gone back home.



    Iwata: The roots of your later “expanding the gaming population” concept can be traced to that incident, right?



    Miyamoto: They can (laughs). I thought, “No! I was so close!” That’s what started it.



    Iwata: That was a good story to end on (laughs). Thank you very much for your time today.



    Miyamoto: Thank you.



    Source: Iwata Asks

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    Miyamoto: But, well… If I had to say, that’s the part I can discuss calmly in conversation. The biggest reason for me personally was that I myself wanted to see the majestic scenery of Hyrule in stereoscopic 3D (laughs).

    We already knew that Miyamoto really wanted to see Hyrule in 3D so this isn’t exactly news, but this interview goes far more in-depth than just that simple statement. Miyamoto goes on to talk about why right now is the best time for a real relaunch of the game, as well as some deep conversation on what exactly makes Ocarina of Time so special and highly revered in the gaming populace. Full interview inside.

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    And So it Begins... Female Cartoon's Bosom in 3D on the 3DS http://www.zeldainformer.com/and_so_it_begins_female_cartoons_bosom_in_3d_on_the_3ds/ Sun, 13 Mar 2011 18:29:52 +0000 http://localhost/wordpress90/?p=1665



    This was bound to happen eventually, but it’s still interesting how it actually gets pulled off. Apparently one of the AR cards is a ? box which allows you to make anything become 3D. People have been calling it the landscape AR card, but what’s even more interesting than it making a bosom pop out in 3D is the fact it the AR card’s effect even works against a computer screen. I am truly impressed by the 3DS’s ability to formulate 3D images. I am sure people are going to find even more interesting ways to use this particular card. but I think I’m just fine with the present example.

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    This was bound to happen eventually, but it’s still interesting how it actually gets pulled off. Apparently one of the AR cards is a ? box which allows you to make anything become 3D. People have been calling it the landscape AR card, but what’s even more interesting than it making a bosom pop out in 3D is the fact it the AR card’s effect even works against a computer screen. I am truly impressed by the 3DS’s ability to formulate 3D images. I am sure people are going to find even more interesting ways to use this particular card. but I think I’m just fine with the present example.

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    First4Figurines Prepares Darunia Statue for Sales in May http://www.zeldainformer.com/first4figurines_prepares_darunia_statue_for_sales_in_may/ Sun, 13 Mar 2011 19:14:46 +0000 http://localhost/wordpress90/?p=1666 horizontal_03.jpg

    This is a brand new statue coming out for the ever growing Zelda collection and may possibly be the most nostalgic yet. You can still pre-order the statue however all of the pictures we will provide you are from pre-production, meaning there may be some changes before the product gets shipped in May. Still, First4Figurines is a top notch statue company so you should have no doubts about your the quality of the product.

    Keep in mind that this particular statue is in limited quantity. 2,500 pieces will be available world wide, and there are no plans to produce any more, making this a limited edition collectors item. It will run you $154.99 USD but for such a limited item there is really no price that is too high. Hop inside to see several more pictures of the statue.

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    You can purchase this amazing statue here.

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    This is a brand new statue coming out for the ever growing Zelda collection and may possibly be the most nostalgic yet. You can still pre-order the statue however all of the pictures we will provide you are from pre-production, meaning there may be some changes before the product gets shipped in May. Still, First4Figurines is a top notch statue company so you should have no doubts about your the quality of the product.

    Keep in mind that this particular statue is in limited quantity. 2,500 pieces will be available world wide, and there are no plans to produce any more, making this a limited edition collectors item. It will run you $154.99 USD but for such a limited item there is really no price that is too high. Hop inside to see several more pictures of the statue.

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    Nintendo Legends Spared After Japanese Earthquake http://www.zeldainformer.com/nintendo_legends_spared_after_japanese_earthquake/ Sun, 13 Mar 2011 21:25:48 +0000 http://localhost/wordpress90/?p=1667 Japan Quake.jpg
    Unless you have been living under a rock for a few days, you know about the recent 8.9 magnitude earthquake in Japan. You would also know that Nintendo is based in Japan, over 150 miles from the initial quake. Put the two together, and Nintendo fans everywhere are fearful for the lives of the creators and contributors to their favorite franchises.



    According to a tweet by Nintendo of America, “During the earthquake no one at Nintendo in Japan was injured and there was no apparent structural damage.” In addition, Ken Sugimori has tweeted that no one at Game Freak has been injured. And, despite several rumors on the contrary, Satoshi Tajiri, the creator of Pokemon, is alive. In addition, almost all major gaming companies in Japan have reported that there are no casualties.



    While it appears that the Japanese gaming world has avoided a crippling blow, Japan has not. With at least 600 dead, plus the many more that are injured or still missing, and the impending nuclear reactor crisis, the Japanese people are in dire need of assistance. If you wish to contribute to those affected by the Japanese earthquake, please donate to the American Red Cross.

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    Unless you have been living under a rock for a few days, you know about the recent 8.9 magnitude earthquake in Japan. You would also know that Nintendo is based in Japan, over 150 miles from the initial quake. Put the two together, and Nintendo fans everywhere are fearful for the lives of the creators and contributors to their favorite franchises. Jump inside to learn the condition of Nintendo of Japan.

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    Ōkamiden: The Little Sun Rises http://www.zeldainformer.com/okamiden_the_little_sun_rises/ Mon, 14 Mar 2011 16:10:39 +0000 http://localhost/wordpress90/?p=1668 okamiden_impressions.jpg
    For 25 years, the Legend of Zelda series has stood largely unchallenged as the king of the action-adventure genre, with both Ocarina of Time and the original The Legend of Zelda holding the top two spots for high sales. In 2006, however, one game came to challenge Zelda‘s throne - Ōkami. While the game suffered from poor sales performance, probably due to the fact that it released on PS2 on the eve of the PS3’s release, it earned high acclaim and even today can be found on various top games lists.


    The game’s transition to Wii gave it a much-needed sales boost that led to the production of a DS sequel known as Ōkamiden. Given that my wife and I are personally huge fans of the first game I thought myself morally obligated to pick up the DS installment. The game officially releases tomorrow, but I’ve got some early impressions to whet your appetite a bit.


    A Children’s Story



    The original Ōkami, while it had its share of light-hearted moments, particularly regarding the chief sidekick, Issun, was very much a heavy story, full of the bloodshed, betrayal, and tragedy one usually expects from traditional folklore. Ōkamiden‘s move to DS not surprisingly gives it a more kid-friendly tone, from the fact that the main cast is made up primarily of children to the somewhat softer story and script. The story itself is cut from the same cloth as the original game, however, so there’s no need to worry about this shift alienating the older gamer.



    okamiden_impressions_img1.jpgThe premise is simple: a few months after the events of Ōkami, evil demons begin to swarm the land of Nippon once again. In the midst of the crisis, a young wolf god named Chibiterasu appears to battle the evil and save the country. Sound familiar? It should - and there are a lot of other familiar story elements and setpieces for fans of the original Ōkami, such as the iconic Kamiki Village and Shinshu Field, as well as many others. There are still enough unique elements, characters, and locales to keep things fresh, so don’t think this means it’s a total rehash.



    As you guide Chibiterasu in his journeys across Nippon, you’ll run into several young characters that can help you on your quest. These partners will offer their attacks in battle and after a certain point in the game they can even assist with progression in the field (controlled by the Touch Pad, of course). Some partners even have elemental affiliations that you can utilize for your special techniques.


    The Power of the Brush



    okamiden_impressions_img2.jpgŌkamiden makes excellent use of the DS’s Touch Screen to control the iconic Celestial Brush, a magical paintbrush that the gods use to manipulate nature. You can still cut through things, make trees bloom, and manipulate plant life, fire, water, and more in just the same ways that you could in the first game. Those who encountered problems with the Wii controls will be pleased to know that the DS version is a lot more accurate. There’s still the occasional instance when drawing a Cherry Bomb doesn’t quite register, though, and the smaller screen can sometimes make it hard to connect the right objects in certain cases, but these problems are few and far between.



    So far the brush techniques have been borrowed directly from the first game, with the exception of a skill that lets you control your partner character independently in order to solve puzzles and eliminate obstacles. There’s little to no learning curve for Ōkami vets, and most of the techniques are simple enough that even new players should be able to master them with a little practice.


    Small Screen, New Perspective



    The visuals are more or less what you’d expect from Ōkami, with beautiful traditional Japanese-inspired artwork that really makes the game look like a brush painting. Despite the DS’s vastly inferior graphical prowess against the PS2 or Wii the game still manages to look freaking excellent and largely faithful to the original graphics - although one might wonder why given the game’s proximity to the 3DS release it wasn’t just saved for that platform instead.


    Much of the game, particularly dungeons, makes use of a top-down perspective that is no doubt borrowed from the Zelda series (along with many of the game’s other concepts). This approach works well with the brush techniques and particularly with the Touch Screen to allow for a much better gameplay flow. (And don’t worry, the field portions are still handled from a traditional 3D perspective.)


    Will the Sun Rise Again?



    I’m only a few hours in at this point, but I think it’s safe to say that this game largely lives up to the legacy of its predecessor - it’s got about the same level of difficulty, although I’d probably rate it as slightly easier; it makes excellent use of the brush skills; it’s got bosses that test your mastery with the brush in a similar manner. As a DS game the world isn’t quite as fully-packed with secrets and goodies as the first, but it still does well as a handheld edition of the game.


    okamiden_impressions_img3.jpgIf I have any major gripes, they’re with the largely linear game design - but of course this was a problem with the original as well - as well as the occasionally poor script. I’ve run into a few typos and a couple moments where bad localization shines; nothing to render the script unreadable by any means but still almost embarrassingly sloppy and strong evidence that this game was rushed out to beat the 3DS launch.



    All in all, though, I’d say Ōkamiden can certainly stand as a worthy sequel - but perhaps it might have done better had it not been restricted by its timetable or by the DS’s hardware. As the DS’s swan song, it’s definitely one of the best DS titles I’ve picked up (although admittedly I’ve missed out on a lot of greats it seems), so if you’re finding yourself caught in the Nintendo drought and not quite rich enough to buy yourself a 3DS in a couple weeks, Ōkamiden can certainly serve as an excellent distraction in the meantime.

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    For 25 years, the Legend of Zelda series has stood largely unchallenged as the king of the action-adventure genre, with both Ocarina of Time and the original The Legend of Zelda holding the top two spots for high sales. In 2006, however, one game came to challenge Zelda‘s throne - Ōkami. While the game suffered from poor sales performance, probably due to the fact that it released on PS2 on the eve of the PS3’s release, it earned high acclaim and even today can be found on various top games lists.
    The game’s transition to Wii gave it a much-needed sales boost that led to the production of a DS sequel known as Ōkamiden. Given that my wife and I are personally huge fans of the first game I thought myself morally obligated to pick up the DS installment. The game officially releases tomorrow, but I’ve got some early impressions to whet your appetite a bit. Jump inside to see.

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    Zorua and Zoroark Fanart http://www.zeldainformer.com/zorua_and_zoroark_fanart/ Mon, 14 Mar 2011 23:07:21 +0000 http://localhost/wordpress90/?p=1669 Dark Night.png
    The fan art above is entitled “Dark Night”, and features Zorua and Zoroark from the new games Pokemon Black and White. This work of art was created by Salanchu on Devianart. She’s a 14-year-old girl from Russia, and she’s got tons of amazing Pokemon paintings. Be sure to check them out!

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    The fan art above is entitled “Dark Night”, and features Zorua and Zoroark from the new games Pokemon Black and White. This work of art was created by Salanchu on Devianart.  She’s a 14-year-old girl from Russia, and she’s got tons of amazing Pokemon paintings. Be sure to check them out!

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    Nintendo Joins Other Publishers in Donating to Earthquake Relief Fund http://www.zeldainformer.com/nintendo_joins_other_publishers_in_donating_to_earthquake_relief_fund/ Mon, 14 Mar 2011 23:31:54 +0000 http://localhost/wordpress90/?p=1670 nintendo_earthquake_relief.jpg
    I just can’t believe what’s been happening in Japan. When I heard about what happened, I actually surprised myself - despite having a few friends in Sendai, and of course the fact that Nintendo HQ is located there, my initial reaction wasn’t to think of either of them. A few years ago I might have been a bit more selfish. In any case, I’m the last person anyone cares to hear about right now.


    Nintendo and a number of other Japanese software publishers all joined together to donate to the relief effort - more than generously. The top donations of course came from Nintendo and Sony, each of whom contributed 300 million yen, which comes out to about $3.6 million and change in U.S. currency. Some software publishers are projecting delays and service cutbacks for some of their products to save energy in the face of the possible nuclear crisis, so we might want to consider that the same might happen for Nintendo. Either way, my thoughts and prayers go out to everyone in Japan and I’m hoping things don’t get any worse than they already are. A few delays won’t hurt.



    Source: Nintendo Japan via Andriasang

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    I just can’t believe what’s been happening in Japan. When I heard about what happened, I actually surprised myself - despite having a few friends in Sendai, and of course the fact that Nintendo HQ is located there, my initial reaction wasn’t to think of either of them. A few years ago I might have been a bit more selfish. In any case, I’m the last person anyone cares to hear about right now.
    Nintendo and a number of other Japanese software publishers all joined together to donate to the relief effort - more than generously. The top donations of course came from Nintendo and Sony, each of whom contributed 300 million yen, which comes out to about $3.6 million and change in U.S. currency. Some software publishers are projecting delays and service cutbacks for some of their products to save energy in the face of the possible nuclear crisis, so we might want to consider that the same might happen for Nintendo. Either way, my thoughts and prayers go out to everyone in Japan and I’m hoping things don’t get any worse than they already are. A few delays won’t hurt.

    Source: Nintendo Japan via Andriasang

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    Guy Sues Over Wii Mod Chip on People's Court: Needs More Objection! http://www.zeldainformer.com/guy_sues_over_wii_mod_chip_on_peoples_court_needs_more_objection/ Tue, 15 Mar 2011 00:22:01 +0000 http://localhost/wordpress90/?p=1671



    So outside of the fact that this case needs a big injection of Ace Attorney, it’s overly hilarious because throughout the entire 13 minutes piracy isn’t even talked about once. Keep in mind that these court shows are not fake - they do often take on rather idiotic cases mostly because that is what is entertaining, but it’s a tad funny that piracy is never mentioned despite the guy, at one point, admits the chip is to play games free. He goes from cheap (3$) to free in a matter of minutes, but it gets ignored. I am not sure what the actual law is on mod chips (it’s not illegal to mod your property anyway you like, some have modded their wii’s to output in 720p as an example), but something tells me the moment it is mentioned the point of this chip is to get something that is clearly illegal, the case is thrown out.

    Still, even all that isn’t why this is entertaining. From the broken english, the magical hair, and I’m not sure where they got the crowd from but they look like a giant group of doped up teenagers. This is an instant classic, and I am proud to say I actually saw this on TV first hand. What I am doing watching people’s court is another story.

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    So outside of the fact that this case needs a big injection of Ace Attorney, it’s overly hilarious because throughout the entire 13 minutes piracy isn’t even talked about once. Keep in mind that these court shows are not fake - they do often take on rather idiotic cases mostly because that is what is entertaining, but it’s a tad funny that piracy is never mentioned despite the guy, at one point, admits the chip is to play games free. He goes from cheap (3$) to free in a matter of minutes, but it gets ignored. I am not sure what the actual law is on mod chips (it’s not illegal to mod your property anyway you like, some have modded their wii’s to output in 720p as an example), but something tells me the moment it is mentioned the point of this chip is to get something that is clearly illegal, the case is thrown out.

    Still, even all that isn’t why this is entertaining. From the broken english, the magical hair, and I’m not sure where they got the crowd from but they look like a giant group of doped up teenagers. This is an instant classic, and I am proud to say I actually saw this on TV first hand. What I am doing watching people’s court is another story.

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    Mario and Luigi Are Real D*cks http://www.zeldainformer.com/mario_and_luigi_are_real_dcks/ Tue, 15 Mar 2011 14:24:04 +0000 http://localhost/wordpress90/?p=1672



    So this is why Mario Sports Mix eats a giant pile of donkey feces for dinner. Of course the guy does seem to be confused with what sport he plays. American Football styled helmet, baseball catchers chest protector. How can you choose someone who is so confused over what he’s doing? I’d take Boo over him every time.

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    So this is why Mario Sports Mix eats a giant pile of donkey feces for dinner. Of course the guy does seem to be confused with what sport he plays. American Football styled helmet, baseball catchers chest protector. How can you choose someone who is so confused over what he’s doing? I’d take Boo over him every time.

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    Zelda's 25th Anniversary: The Dream Package http://www.zeldainformer.com/zeldas_25th_anniversary_the_dream_package/ Tue, 15 Mar 2011 15:25:09 +0000 http://localhost/wordpress90/?p=1673 http://www.zeldainformer.com/images/news/zelda_25_logo_nintendo.jpg




I dunno about you, but I thought the whole special red models for the Wii and DS were an excellent idea - particularly given the fact that they both had popular Mario-brand software packed-in. Given Zelda‘s status as the “gold game,” it only makes sense that they’d find some way to promote both the Wii and

DS

3DS by releasing a special gold version alongside a Zelda title for that system. They did the same thing with Phantom Hourglass on the original DS, so it’s not too far-fetched, right?



Fortunately Zelda is also getting two headline games - one for Wii and one for 3DS. Now, I dunno about you, but if I didn’t have a Wii, and I saw a special limited edition Zelda-themed gold Wii with Skyward Sword, probably the most Wii Remote-dedicated piece of software to come out of Nintendo, I don’t think I’d be able to contain myself. That’s not to say that I think Nintendo should leave those of us who already have a Wii in the dust, however - it would be just as easy to release a Skyward Sword + limited edition gold Wii Remote Plus combo as a preorder bonus.



Given that the 3DS is a brand-new handheld console, what better way to promote it than a special Zelda version that comes with a free copy of Ocarina of Time 3D? That way Nintendo could take advantage of four excellent selling points: that the 3DS has a stereoscopic display; that the 3DS is still a young handheld; that it’s Zelda‘s 25th anniversary and that particular package will only be limited-time; that Ocarina of Time is widely hailed as the best video game of all time. Honestly I think something like this is pretty much a given, and as long as the final product doesn’t turn out ugly as sin I’ve already more or less resolved to order one. Of course, it’d be nice if it could turn out as beautiful as the fan-made mock-up below, but we can’t have everything, can we?


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What about celebratory software? I get the impression from the fact that Nintendo is going to be releasing two Zelda games this year - three if you count the downloadable version of Link’s Awakening DX - that that’s going to be their push in terms of games. However, I don’t know that we can quite rule out the possibility of some kind of collector’s edition compilation. Might we see a graphical and musical overhaul of the NES games akin to the Mario All-Stars treatment? The anniversary is, after all, first and foremost the birthday of the original game - and an updated tileset and soundtrack wouldn’t be all that difficult to implement. In any case, I get the feeling that the introduction of new software versus an all-star compilation is going to be the primary difference between Zelda‘s birthday and Mario‘s.



Of course, I still can’t quite figure out Miyamoto’s cryptic plan for all Zelda fans to “celebrate together.” Surely he must be planning something Iwata didn’t mention at the GDC keynote - which pretty much rules out the release of Skyward Sword or Ocarina of Time 3D as the big “surprise.” Is it a beautiful custom console skin to rival the fan-made 3DS skin? Is it a special rewards program to loyalty customers of the series? Is he finally going to reveal the timeline? I guess we’ll know in due time.

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While Nintendo has announced that they’ll be celebrating The Legend of Zelda‘s 25th anniversary somewhat differently than Mario‘s, I think it’s safe to say that we should expect some similar stuff in terms of software and hardware offers. After all, Mario offered a themed DS unit with Mario Kart DS packed-in, a red Wii that sold with New Super Mario Bros. Wii, and a re-release of one of the most treasured video game compilations of all time - Zelda will surely deliver on a comparable scale in order to really drive the three games hitting the market this year. What would my Zelda dream offer consist of? Find out inside.

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1673 0 0 0 Pokémon Black and White: Do They Live Up To The Hype? http://www.zeldainformer.com/pokemon_black_and_white_do_they_live_up_to_the_hype/ Tue, 15 Mar 2011 22:00:00 +0000 http://localhost/wordpress90/?p=1674 Do Pokemon Black and White Live Up To Expectations?

It has been roughly a week now since Generation V of Pokémon came to the west. It was preceded by a tremendous amount of hype, but was it deserving? The question of whether Black and White would be the best Pokémon games we’ve ever seen was thrown around, and many reviews didn’t shut down that possibility. It’s an exciting time for us Pokémon fans as we delve into the Unova region. Alex has been taking you through his experience and giving his thoughts along the way with his series of journal-articles. Well, this is my review of the complete package.

If you’re after a narrow-minded fanboy-ish review that is blinded to any blemishes in the game, just like mothers are towards their own children, I suggest going elsewhere, because you won’t find that here. Likewise, you won’t find a hater ready to hate upon every downfall. This is my honest opinion - for the better and the worse. Naturally, it is spoiler free, however if you get fussy about reading some minor details, don’t say you weren’t warned. So, does Pokémon Black and White come anywhere near being the best installment ever in the series? The fact that I wrote this review with no real necessity or obligation to says a lot about Pokémon Black (the title I played of the two) - but what exactly does it say? Is it a good thing or a bad thing? Well, reading on might be a good way to find out.

I was both excited and skeptical at first. The title screen set the scene brilliantly, and the opening further pandered to the exciting atmosphere. With that over and the actual gameplay beginning, you expect a slow start with a buildup - which it has, but it is nothing we haven’t seen before. The basis is as Pokémon as you can get. We’ve all heard that this is the Pokémon generation that changes it all - but changing it ‘all’ then, really only refers to some very minor changes here and there. At heart, the gameplay of Black and White is the Pokémon we’ve known for over a decade and come to love, or hate. It is a Pokémon adventure - don’t expect too much radically more than that unless you enjoy disappointment.

It’s hardly accurate to say these installments change the very fabric of what Pokémon is. There are some generational changes, and some new minor features - the good and bad. For starters, there were the enhanced battle animations and moving Pokémon sprites. Yes, the Pokémon actually move now instead of just being sprites that jiggle about - but slight blinks and movements are only a minor improvement. Just like the battle animations, some look impressive - especially fire type moves - but the majority are hardly much of an improvement. Some of the new moves are cool, but battle graphics and animations overall have only slightly changed. Barely enough to have warranted so much attention. DSi XL users, expect some pixilation of foreground sprites, which was really a turn off for me.

The actual cutscene animations are of more interest, because they were new to the franchise and really drove the story, indicating significant plot events. That was a nice touch, as was the fact that every Pokémon you encounter is new. The sense of discovery of the original games makes a nice return. A strong aspect of Black and White is its ability to stand alone. The tag line goes “start from a new beginning”, and that’s true as it is not reliant upon any past titles. It does have nice tributes back to older Pokémon games though, such as references to a charizard, Kanto, Johto, Team Rocket and Team Plasma. The music was another strong aspect. Like we’ve come to expect, there are a number of catchy tunes - Castelia City for instance. Other cool aspects included a special “beeping” battle song for when your Pokémon are near to fainting, which is an improvement over the past’s infuriating and droll beeps. Expect a nice change to the soundtrack when gym leaders are down to their last Pokémon as well.

Although it is not without challenging portions, the game’s overall difficulty level is much less than the other DS versions. Of course you can argue that it all depends on the Pokémon in your team, but even with that accounted for, it seemed just a tad too easy in my opinion. Perhaps that is related to how many people - trainers, friends, nurses, even opponents - heal your Pokémon for you along the way.

The New Battle Screen

No doubt many of us also heard about Castelia City and its bridge in the lead up to release. It was a massive busy city of sky-scrapers and business men. The graphics of it are no doubt stunning for Pokémon, but at the same time ask the question of why bother? All it does is make for choppy and poor camera angles, ones that aren’t anywhere else in the game and seem really out of place. A nice touch, or at least a nice intention, yet poor design led to a large but empty city that just forces you to back-track and waste time running around.

Castelia City had the size and the activity - there are heaps of people - but that wasn’t enough to hide it’s, nor the games’, overall emptiness. The routes were all disappointingly devoid of trainers to battle compared to what we’ve come to expect. The Unova region has five significantly sized bridges, but they are pretty much empty. The simple addition of more trainers would have been a major improvement. Also expect the eight gyms to have designs and puzzles like they always have. Some are clever, and others are lame, depending on how you look at it.

The changing seasons concept was, like Castelia city, a good idea but poorly done. I’ve still only seen Autumn, and that’s all I will see for a while. The seasons should change more regularly to reflect the relative time-flow of the game. It was a nice touch, but nothing major. Just like triple and rotation battles. A nice touch, but nothing major. One other new aspect was how at the first gym you face a trainer who is the weakness of your starter type. These games are said to be all about balance, so you’ll find that you will also receive a Pokémon that is super effective against your starter’s weakness. Like so many other things, nice touch, but nothing major. It’s the little things that count.

Personally, by the time we’d gone through Diamond and Pearl, then Platinum, then HeartGold and SoulSilver, I thought the interface for the DS had been perfected. Of course Black and White are different, but they are different for the sake of being different. Time will make us all used to the new interface, but it doesn’t seem quite as good - although it’s chiefly the same foundation. Some would argue that it’s all about the visual look because little has changed, but the new bag threw me off. While on the progression from HeartGold and SoulSilver, I really missed the Pokéwalker and no longer having my friend walking along behind me. Another minor gripe, although not impactful upon the game itself, was localization - or should I say localisation? Seriously, the word ‘mom’ is only valid in one very small and specific region of the world. You can be better than lazy little things like that Nintendo of Europe! While on a streak of negative aspects many would probably say that the new Pokémon are all badly designed. I say, like every other generation (except the first of course), there are a mixture of the good, the bad, the ridiculous and the awesome. Balance right?

Unlike previous titles, in Black and White you have two friends, Cheren and Bianca, as well as your rival N, Team Plasma, The Gym Leaders, the Elite Four, The Champion, and so on. In other words, there’s a lot going on, but at the same time, not that much. To me, Pokémon Platinum is the best game in the series. It struck a balance between gameplay and story. Its story wasn’t narrowly limited to whichever edition the player chose. It was Diamond, Pearl and more together in one. There was a great balance between storyline, and the actual gameplay and training. In Black and White however, throughout the game there is very miniscule story unraveling. Just enough to keep you going. Platinum was consistent throughout, whereas Black and White save their delivery for the end, and - to indulge in a cliché because I can - boy, what an ending it was.

In my mind I am somewhat thinking of Platinum as Ocarina of Time, and Black and White as Majora’s Mask. It is based on the notion that it took the foundation, it changed it a bit, and delivered a game focused more in reality. Focused more in human emotion. There was more sustenance. The meaning goes deeper than ever before. Inspirational would not be an overstatement for Majora’s Mask, or for Pokémon Black and White. In fact, it’s far from an overstatement. The notions of balance, of contrast between the busy lives of Castelia’s citizens and the entertaining lifestyles of those in Nimbasa City. The contrast of Black City and White Forest. Of ying and yang. Truth and ideals. Right and wrong. Perception and reality.

The story was full of touching moments, moving themes and straight out inspirational lines. There is Bianca trying to find her place in the world; Cheren trying to understand what true strength really is, and N - my new favorite Pokémon character - dealing with inner conflicts. People in Castelia, and the girl who you simply ride the ferris-wheel with just to comfort her, all lead to a more authentic experience that people relate to - just like Majora’s Mask. It’s built around emotion.

N as a Child

As the game winds down to its conclusion you will come to the grandeur of passing through the badge gates - a testament to how far you’ve come - and then journey on to the Pokémon league - the most extravagant yet. And there it is where you will encounter the best finale and concluding sequence in a Pokémon yet. That’s where the differences truly are. Then the credits will roll, but guess what? It’s far from over. There is much left unresolved. There is a good quarter, at least, of the Unova region left unexplored. More storylines to tie up. There is the national Pokédex to complete, not to mention all of the enhanced online functionalities to explore. Trading, catching, migrating your Pokémon over from your other DS games. It is never ending.

Already sitting at 24 hours of gameplay, I have days left of playing to go, that’s for sure. Also noting that the 24 hours of gameplay took place all within 72 hours of a busy weekend and university, with little sleep, I think it is safe to call Pokemon Black and White what Iwata-san said a lot about at GDC. It was ‘must-have’. Not only that, but also hard to put down. Compared to HeartGold and SoulSilver, with 16 badges, it feels like it’s over so quick - but thankfully there is much more to do. Besides, if you’ve heard about the ‘‘multiple-endings”, then you know that I’m not exaggerating when I say it’s not over once the credits roll.


To sum it all up for you, and those readers who instinctively skip down to the last few paragraphs, this is what I have to say. Pokémon Black and White were potentially overhyped in the regard that they were going to be different. They are Pokémon games through and through. If you’ve never liked Pokémon in the past, this won’t change a thing, but if you’ve enjoyed Pokémon at all in the past, this reinforces and reinvigorates that passion. It shows the development and progression of such a fantastic franchise, and takes the series somewhere new. No, I wouldn’t say the ‘storyline’ itself was the game’s drive, but rather the meaning and morals behind it all. Black and White have something at the foundation that we as humans can relate to and learn from. The meaning was deeper than ever before.

I won’t deny that I was hesitant, just like I won’t deny that for all of my complaints and praise, Black and White delivered in the end for a fantastic gaming experience. All along I had a smile upon my face that grew as I progressed, and that says more than anything else can. That is what is truly significant. Few games can do that: Pokémon always has, and this was no exception. The game may be over, the credits may have rolled, but as I seem to say in every article I write about Pokémon, it’s far from over because “Pokémon isn’t just a game: it’s a lifestyle.”

While I can’t recommended these titles to you if you’re not the Pokémon type, fans of the series will love these, although they are not without their flaws like any game. If you haven’t played Pokémon before, there is no better time to start because this is a new beginning - refined far more than any other title in the series. So to finally bring it back to the initial question that I proposed: does it live up to the hype? The answer is no. The hype told us that Black and White would be different to what we’ve seen before. Instead, Black and White reminded us that the concept behind Pokémon is so strong that it doesn’t need to drastically change to continue its success into the future.

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Do Pokemon Black and White Live Up To Expectations?

It has been roughly a week now since Generation V of Pokémon came to the west. It was preceded by a tremendous amount of hype, but was it deserving? The question of whether Black and White would be the best Pokémon games we’ve ever seen was thrown around, and many reviews didn’t shut down that possibility. It’s an exciting time for us Pokémon fans as we delve into the Unova region. Alex has been taking you through his experience and giving his thoughts along the way with his series of journal-articles. Well, this is my review of the complete package.

If you’re after a narrow-minded fanboy-ish review that is blinded to any blemishes in the game, just like mothers are towards their own children, I suggest going elsewhere, because you won’t find that here. Likewise, you won’t find a hater ready to hate upon every downfall. This is my honest opinion - for the better and the worse. Naturally, it is spoiler free, however if you get fussy about reading some minor details, don’t say you weren’t warned. So, does Pokémon Black and White come anywhere near being the best installment ever in the series? The fact that I wrote this review with no real necessity or obligation to says a lot about Pokémon Black (the title I played of the two) - but what exactly does it say? Is it a good thing or a bad thing? Well, reading on might be a good way to find out.

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The Legend of Zelda and The Adventure of Link in Gloriously Epic Map Form http://www.zeldainformer.com/the_legend_of_zelda_and_the_adventure_of_link_in_gloriously_epic_map_form/ Wed, 16 Mar 2011 02:43:53 +0000 http://localhost/wordpress90/?p=1675 11-03-14-Overworld-Map.jpg

This absolute masterpiece was actually available to purchase as sort of a wall mural type ordeal, but it’s been sold out practically since the moment it became available. It’s one of the hottest collectors items out there right now and it’s completely fan crafted in celebration of the 25th Anniversary. The artist at this point isn’t actually known, but that doesn’t change the fact that this thing is a masterpiece in that of itself.

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This absolute masterpiece was actually available to purchase as sort of a wall mural type ordeal, but it’s been sold out practically since the moment it became available. It’s one of the hottest collectors items out there right now and it’s completely fan crafted in celebration of the 25th Anniversary. The artist at this point isn’t actually known, but that doesn’t change the fact that this thing is a masterpiece in that of itself. Hop inside to see some close ups.

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EA Games Calls the Wii a "Legacy Platform", Which Essentially Means Old http://www.zeldainformer.com/ea_games_calls_the_wii_a_legacy_platform_which_essentially_means_old/ Wed, 16 Mar 2011 14:15:33 +0000 http://localhost/wordpress90/?p=1676 wii-girl.jpg

Essentially, EA Sports is calling the Wii old news. A last generation console if you will. It’s understandable why this feeling can come over the fans, but for a company to come out and simply state that is rather odd. Yes, the PS3 is just as capable motion wise as Wii-Mote with the Wii MotionPlus attachment, but it also still costs more and it doesn’t have the installed base. Kinnect is actually a brilliant way of progressing the motion technology. In all of this, sure the Wii is old. Bottom line is that most EA games simply didn’t sell that well on the Wii. Others have found ways to do well (Just Dance, Monster Hunter Tri, etc), but EA has had issues. A couple Tiger games sold well and De Blob original game did decent, but they haven’t been able to get any of their core franchises to sell.

Of course, is that the fault of the Wii or is that the fault of the company? I love madden, but I was forced to buy an Xbox 360 so I can enjoy the actual game. The Wii version was a watered down crappy arcade styled game that couldn’t even compete with Blitz. The game was conflicted in it’s presentation. As a Wii owner I accepted the fact that we were going to get worse graphics, but at least try to give us the classic Madden game using the Motion controls to ENHANCE the experience. That, or give us the option to use the Classic Controller Pro. Whatever the case is, EA Games is most likely done with Nintendo’s console until they release a new one. One has to wonder how many other 3rd parties will be joining them as this year comes to a close.

Source: Kotaku

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Essentially, EA Sports is calling the Wii old news. A last generation console if you will. It’s understandable why this feeling can come over the fans, but for a company to come out and simply state that is rather odd. Yes, the PS3 is just as capable motion wise as Wii-Mote with the Wii MotionPlus attachment, but it also still costs more and it doesn’t have the installed base. Kinect is actually a brilliant way of progressing the motion technology. In all of this, sure the Wii is old. Bottom line is that most EA games simply didn’t sell that well on the Wii. Others have found ways to do well (Just Dance, Monster Hunter Tri, etc), but EA has had issues. A couple Tiger games sold well and De Blob original game did decent, but they haven’t been able to get any of their core franchises to sell.

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Zelda Makes GameTrailers' Top 10 Worst Delays List...Twice http://www.zeldainformer.com/zelda_makes_gametrailers_top_10_worst_delays_listtwice/ Wed, 16 Mar 2011 15:25:05 +0000 http://localhost/wordpress90/?p=1677



One of the most infamous parts of Zelda series history is the endless cycle of delays for games in the franchise. From Ocarina of Time, which underwent several delays in its transformation from Zelda 64 to a Nintendo 64 DD title to the final game we know and love today. The Minish Cap first began development in 2001 but was later shoved back to make room for the original Four Swords and finally made its reappearance in 2004 before debuting in 2005. Perhaps the most infamous of all is Twilight Princess, which was set to release in 2005 but delayed in order to develop a twin version of the game for the up-and-coming Wii. And now we have Skyward Sword, originally promised to release in 2010, then in “early 2011,” and now sometime during the summer.


Which Zelda games made the cut? I think you all probably know the answer already, but check out the video for the full rundown.



Source: GameTrailers

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One of the most infamous parts of Zelda series history is the endless cycle of delays for games in the franchise. From Ocarina of Time, which underwent several delays in its transformation from Zelda 64 to a Nintendo 64 DD title to the final game we know and love today. The Minish Cap first began development in 2001 but was later shoved back to make room for the original Four Swords and finally made its reappearance in 2004 before debuting in 2005. Perhaps the most infamous of all is Twilight Princess, which was set to release in 2005 but delayed in order to develop a twin version of the game for the up-and-coming Wii. And now we have Skyward Sword, originally promised to release in 2010, then in “early 2011,” and now sometime during the summer.
Which Zelda games made the cut? I think you all probably know the answer already, but check out the video for the full rundown.

Source: GameTrailers

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Why I Won't Be Getting a 3DS at Launch http://www.zeldainformer.com/why_i_wont_be_getting_a_3ds_at_launch/ Wed, 16 Mar 2011 15:56:25 +0000 http://localhost/wordpress90/?p=1678 nintendo_3ds_box.jpg
Now don’t go taking this the wrong way. Believe me, I’d love to have one of those babies show up on my doorstep in the next couple weeks. After all, the 3DS has been the first Nintendo handheld that I’ve been legitimately excited about. And with games like Ocarina of Time, Kid Icarus, Mario Kart, and Paper Mario all scheduled to arrive later in the year - and a new Super Mario title to be revealed at E3, no less - it’s certainly pretty close to the top of my “do want” list.



But I can tell you with absolute certainty that, come March 27, I won’t be getting one. No hard feelings, Nintendo.



Why? There are a lot of reasons - the first of which being that it’s a bit out of my starving student price range. Between student aid and my night job my wife and I barely make enough to pay our bills. I should be getting more hours, and therefore more pay, during the next school term, but we’re also trying to build up a savings account so that we’ll actually be able to survive once we graduate, so putting all of the extra cash towards gaming is out of the question.



Sure, I love what I do for Zelda Informer and if I could be all over what will probably be the biggest gaming story of the year, I would totally do it. But the fact is that when it comes down to it, I have to prioritize my family over video games. $250 is a lot of money, and while I wouldn’t say the 3DS is overpriced by any means, it’s certainly not something I can just go out and buy without a lot of serious saving. There are financing options available, particularly a 6-month-interest-free payment plan at Best Buy which I’ve been considering, but I don’t think I’m in good enough shape to be adding another monthly bill to my already tall stack.



I’m not too heartbroken, though - the 3DS launch lineup doesn’t particularly excite me anyway. The only things I can see myself purchasing are Lego Star Wars and Rayman 3D (not to say the other stuff like Super Street Fighter is bad, just nothing I could give a worthy perspective on), and probably one of the first-party games for ZI reviewing purposes. All the good stuff will be coming later in the year, and by that time I should have saved up plenty. Besides, somebody here has got to be free to pick up that limited edition gold 3DS that’ll inevitably come along with Ocarina of Time. Suffice to say that I don’t feel the 3DS will really pick up momentum and importance until about midway through the year anyway.



Of course, the launch is still important, and I’m really hoping I can make it to the 3DS pod in LA to get some hands-on impressions for you guys, or at least find a demo kiosk at a Best Buy or something. Unfortunately, my car’s on its last legs and it’s nigh impossible to find an excuse to go out there. (Again, this is why I can’t pick up a 3DS without some serious saving.)



What I’m curious about is whether anyone else finds themselves in the same boat. Would you like to get a 3DS, but simply can’t for financial reasons or won’t until the AAA software starts trickling in? Share your story in the comments section!

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Now don’t go taking this the wrong way. Believe me, I’d love to have one of those babies show up on my doorstep in the next couple weeks. After all, the 3DS has been the first Nintendo handheld that I’ve been legitimately excited about. And with games like Ocarina of Time, Kid Icarus, Mario Kart, and Paper Mario all scheduled to arrive later in the year - and a new Super Mario title to be revealed at E3, no less - it’s certainly pretty close to the top of my “do want” list.
But I can tell you with absolute certainty that, come March 27, I won’t be getting one. No hard feelings, Nintendo.

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Greatest Mario Bros. Acapella Song Ever http://www.zeldainformer.com/greatest_mario_bros_acapella_song_ever/ Wed, 16 Mar 2011 23:37:02 +0000 http://localhost/wordpress90/?p=1679



Seriously, this song is amazing. It’s seemingly been forever since we posted about music stuff so what better way to come back than with this amazingly unique track? This piece was created by Jimmy Wong, and like so many of the other unique Zelda songs we have shown off, it really dives deep into the creative mind behind several musicians. It’s always neat seeing how an artist can re-imagine a tune we first heard 25+ years ago.

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Seriously, this song is amazing. It’s seemingly been forever since we posted about music stuff so what better way to come back than with this amazingly unique track? This piece was created by Jimmy Wong, and like so many of the other unique Zelda songs we have shown off, it really dives deep into the creative mind behind several musicians. It’s always neat seeing how an artist can re-imagine a tune we first heard 25+ years ago.

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Forums Have Returned All Xenified http://www.zeldainformer.com/forums_have_returned_all_xenified/ Thu, 17 Mar 2011 04:30:35 +0000 http://localhost/wordpress90/?p=1680 forums.png

Welcome to the present, and possibly the future of robust forum software. Xenforo is a new forum package that only recently reached the stage of being stable enough for release, and it directly competes with VB. Some of you regulars may have noticed that our forums have been down for 4 days, but for the more “passer bys” that just check in for news daily, it can be relief to know that we now feature the latest in communication software.

We didn’t make this transition light heartedly. Thanks to the support of the forum members, who donated for us to be able to purchase the software, and to the efforts of my day job at Mcdonalds (yes, everyone laugh) that allowed me to get the proper professional help needed to convert the forums, we have successfully transitioned into the next forum era. It was a tough decision, but for many regulars they understand the need.

The problems we had with IPB we’re, indeed, IPB specific, though they weren’t actually the fault of the program. Our forums have a long a storied history dating back to 2005 with VGRC, and through many moderations, several server moves, and bunch of free candy give aways, the database was at the point of being beyond repair.

We moved everything the past four days into Xenforo, and life couldn’t be better. While we are still working on a new skin, lets look at what we gain with Xenforo. Enjoy the like system in the comments? Well we now have it for every forum post! Want to know when someone has replied to something you said without constantly refreshing the same topic? Welcome to the Alert system! It lets you know whenever someone has done something regarding you, including if they liked one of your posts, quoted you, or did a direct reply to one of your posts. It’s a great system that allows you to keep the conversations flowing.

Another new and great feature is the ability to follow people. Sick of reading posts by all the newbs? Have some members you throughly enjoy reading their material? (come on, who doesn’t want to read every single nick post) Simply follow them and their posts get added to your own personal “news feed”. If you’ve ever used RSS systems before it works like that, but just for your own private forum use!

A lot of other functions are more streamlined, including posting your favorite media. In addition, all previous bug reports have been rectified. Naturally a bit of profile data was lost and everyone needs to reset their passwords, but setting that aside the forums are back and better than ever. We’ll be doing some constant editing work and adding new features over the next week, and you can expect a new skin to hit within the next month or so. If you’ve never been to our forums before, there is no better time than now to see what the next evolution of forums is all about.

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Welcome to the present, and possibly the future of robust forum software. Xenforo is a new forum package that only recently reached the stage of being stable enough for release, and it directly competes with VB. Some of you regulars may have noticed that our forums have been down for 4 days, but for the more “passer bys” that just check in for news daily, it can be relief to know that we now feature the latest in communication software.

We didn’t make this transition light heartedly. Thanks to the support of the forum members, who donated for us to be able to purchase the software, and to the efforts of my day job at Mcdonalds (yes, everyone laugh) that allowed me to get the proper professional help needed to convert the forums, we have successfully transitioned into the next forum era. It was a tough decision, but for many regulars they understand the need.

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Video Game Reunion: Mario Tries Internet Dating, Snake Goes After Megaman http://www.zeldainformer.com/video_game_reunion_mario_tries_internet_dating_snake_goes_after_megaman/ Thu, 17 Mar 2011 14:02:47 +0000 http://localhost/wordpress90/?p=1681



I absolutely adore this series. We’ll be sure to keep you up to date with each new episode from here on out. You can find out more about Video Game Reunion at their official website. Link must of gave up some serious dough to get Snake to back off.

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I absolutely adore this series. We’ll be sure to keep you up to date with each new episode from here on out. You can find out more about Video Game Reunion at their official website. Link must of gave up some serious dough to get Snake to back off.

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Pokemon White Footage on 3DS http://www.zeldainformer.com/pokemon_white_footage_on_3ds/ Fri, 18 Mar 2011 02:11:29 +0000 http://localhost/wordpress90/?p=1682




Are you a Pokemon fan? Do you plan on getting a 3DS in the near future, and want to know what Pokemon White, or any other regular DS game for that matter, looks like on the 3DS? Here’s your chance! The video’s narrator explains almost everything, and you can go to Youtube and comment on the video if you have any questions.. Credit goes to the uploader, Nintendo3DS TV, who runs an unofficial channel for 3DS coverage.

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Are you a Pokemon fan? Do you plan on getting a 3DS in the near future, and want to know what Pokemon White, or any other regular DS game for that matter, looks like on the 3DS? Here’s your chance! The video’s narrator explains almost everything, and you can go to Youtube and comment on the video if you have any questions.. Credit goes to the uploader, Nintendo3DS TV, who runs an unofficial channel for 3DS coverage.

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What's Truly Epic? http://www.zeldainformer.com/whats_truly_epic/ Fri, 18 Mar 2011 10:34:00 +0000 http://localhost/wordpress90/?p=1683 What's Truly Epic?

Stereotypically speaking - which is never a good way to go - the word ‘epic’ and the phrase ‘epic fail’ are socially seen as the most overused words by the considered video-game-and-anime-loving-nerdy-types. As inaccurate as the stereotype may be (or accurate in some cases), I for one was wondering what was going on at E3 last year. Epic this, epic that, Disney Epic Mickey and Kirby’s Epic Yarn. Nintendo had no shame adhering to the epic stereotype, making it the most overused word at E3 last year. Now that both Epic Mickey and Kirby’s Epic Yarn have met their releases all around the world, and had time for players to experience what they’re both all about, it’s time to ask the question of which is better? How do they match up? Are they truly epic, or are they epic failures?

Epic 1: Kirby’s Epic Yarn

Applause must be given the Kirby’s Epic Yarn for having one of the cleverest game titles ever. Sure, it is far from what would typically be considered an epic, but that just adds a sense of irony - a part of the humor that permeates the game. Besides, it’s forgivable when the genius double meaning of the word ‘yarn’ in the title hits you. The puns don’t stop there though, because the game is full of classics such as what plans is Yin-Yarn (the antagonist) ‘stringing together’. The game has no problem at all roping you in!

Epic Yarn’s main criticism is that it is too easy. Now while the game does do away with lives, making it impossible to actually die or have a game over, I would like to rebut the argument that it’s too easy. Kirby’s Epic Yarn is not meant to be hard. It’s supposed to be a bit of good-natured fun. The type that always puts a massive grin on your face - which it does. With that said, there are some portions that are slightly challenging to actually pull off, even though dying is factored out. I would have died plenty of times, if it were possible, especially on some of the boss fights.

As you play through this sidescroller, it’s not about the difficulty, it’s about the amazing amount of concepts and power ups that Hal Laboratories has crammed into the adventure. The game is full of unique and fresh concepts, and every level has an extremely different feeling, just like many say was apparent in the two Mario Galaxies. The main downside is that it is over all too quickly, but the replay value is infinite. There are 50 levels in total to unlock, and playing them over and over doesn’t get old. It’s just too cute, and it’s a game that I’ll be keeping to share with people. Alone it’s great. With others it’s much better. The co-op mode is well done because player two has just as much they can do as player one, and unlike in New Super Mario Bros. Wii at times, you don’t get in each other’s way.

The soundtrack added tremendously to the whole experience. Some catchy and peaceful pieces, including acoustic and piano scores, made the levels so much better all round. Mind you, with the way Kirby and Prince Fluff act on both the foreground and background of the levels, the game would still be damn good without music - it only served to make it so much better. The music, along with the game as a whole, had no issues hearkening back to classic Kirby, including appearances from all of the notable characters that you would want in a Kirby adventure. It’s great fun for new players to Kirby, and has enough there to cater to the Kirby veterans. As for myself, apart from Kirby’s Dreamland, I’ve been hesitant on Kirby titles in the past and was hesitant on this purchase, but it delivered far beyond what I expected. Just know that you’re in for some light-hearted fun without expecting the biggest challenge you’ve ever had, and this title delivers in abundance. Epic Yarn was co-developed by ‘Feel Good’, and while epic is not the most accurate adjective for it, it sure does feel good.

Kirby's Epic Yarn

A cute and touching moment.


Epic 2: Disney Epic Mickey

Disney is not my thing, it never has been. However, having seen the trailer at E3 and subsequent introduction footage, Epic Mickey looked too good to pass up. Unfortunately, looks can be deceiving. Either Epic Mickey’s title is making a claim that it truly doesn’t deserve, or more realistically, the phrase ‘epic’ should be read as ‘classic’, or ‘nostalgic’. That is because the game’s story is all about the forgotten Disney characters of the past such as the legendary Oswald the Rabbit - who really is much better than Mickey.

The story itself is quite ingenious, with so many characters approaching Mickey and hoping that he remembers them from the one or two episodes they appeared in, however, he has forgotten them like we all have. In fact, Wasteland is the home of the forgotten, established by Oswald. One particularly clever and touching part is when Mickey finds a statue made by Oswald of Walt Disney holding Oswald’s hand - modeled exactly after the real-life statue of Walt Disney with Mickey. The stories’ concept is fantastic, but the delivery of the story that drives the events within Wasteland is rather weak. At times you wonder what exactly you’re doing, and it monotonously just becomes completing quest after quest - an aspect of gaming that makes games seem really forced and dragged out.

The gameplay itself suffers from the same issue - it’s a great concept, but executed badly. Throwing paint and thinner around gets old surprisingly quick. Mostly because there are only very minor upgrades and improvements to your abilities. Eventually you’re just doing the same thing over and over - thinning and painting platforms to get across gaps, or painting in gears to make things spin. It is fun at first, but not after 17 times. Some people have found the game fantastic, and that’s their prerogative, but lack of advancement and new puzzles makes for a great concept that is poorly executed, and it lets the whole game down.

It does try to be ‘epic’ - in all meanings of the word. The logo, the menu, the title screen and even the music. Epic was my very thought as the game started, but it was short-lived. The opening intro-cinematic encapsulates the very meaning of epic, but the repetitive gameplay kills the epic-streak dead in its tracks. The Gameplay has its kinks, a lot of them actually. There’s the massive difficulty fluctuation - some bosses are ridiculously easy, and then some standard enemies are hard. Some puzzles are insane, but most are simple. Perhaps the quite-inaccurate-at-times pointer control didn’t help, as well as the poor camera control that basically has you holding C on the nunchuck the whole time if you want a steady-cam.

The game was all about choices. Good choices and bad choices. The concept itself was simultaneously a good a bad choice by the developers. A bad choice because if faced with a challenging situation, there was always an easy way out for players. Good because it does allow for some moralistic values between choosing right and wrong, represented by paint and thinner respectively. Unfortunately, the choice mechanic does at times just lead you to dead ends of wondering what exactly you should do. I truly wanted so say ‘oh Mickey you’re so fine’ in this review, and I have, but it can’t be applied to the game itself. Even with all of my complaining, it’s not a truly horrendous game - it’s pretty standard. Nothing special or adventurous though. It isn’t unique, but maybe generic games are your thing.

Concepts such as playing through old cartoon animations between levels sound good in theory, but get incredibly repetitive when traveling from level to level. For every bad thing, there’s a good thing, such as the cute animations. It’s about balance - between usage of paint and thinner. Unfortunately this balance translated into the mechanics itself, balancing the very good and the very bad to make average. The part that gave me the most joy was the Zelda tribute - “It’s dangerous to go alone. Take this!” - which is quite sad really.

Epic Mickey

Looks good hey? Looks can be deceiving!


The Epics Face Off

Kirby’s Epic Yarn was over so quickly. It hardly seemed like any time at all, but it was longer than I thought. They say time flies when you’re having fun. Well, as for Epic Mickey, by the time I’d played it only as half as long as Kirby, it seemed like I’d been playing for way longer. Neither game is anything like the true epics Ocarina of Time and Super Mario Galaxy are, but Epic Yarn achieves exactly what it tries to - a fun time. Epic Mickey unfortunately fell well short. Epic Yarn will be a game that I’ll be replaying many times into the future because it’s just that enjoyable.

As for Mickey, well, I believe he can economically give me more value by reducing the price of my Nintendo 3DS as a trade in. Both games share one thing in common, and because of that, have an important lesson within. Both games have great ideas and overarching concepts. Kirby is a the example of how to execute ideas well to make a great game - potentially the best Kirby title ever. I’ll leave that up to you. Mickey shows us that good concepts can’t make a game good and that execution is everything. Good ideas are nothing in the wrong hands.

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What's Truly Epic?

Stereotypically speaking - which is never a good way to go - the word ‘epic’ and the phrase ‘epic fail’ are socially seen as the most overused words by the considered video-game-and-anime-loving-nerdy-types. As inaccurate as the stereotype may be (or accurate in some cases), I for one was wondering what was going on at E3 last year. Epic this, epic that, Disney Epic Mickey and Kirby’s Epic Yarn. Nintendo had no shame adhering to the epic stereotype, making it the most overused word at E3 last year. Now that both Epic Mickey and Kirby’s Epic Yarn have met their releases all around the world, and had time for players to experience what they’re both all about, it’s time to ask the question of which is better? How do they match up? Are they truly epic, or are they epic failures?

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Should Nintendo Become Strictly a Software Developer? http://www.zeldainformer.com/should_nintendo_become_strictly_a_software_developer/ Fri, 18 Mar 2011 02:59:56 +0000 http://localhost/wordpress90/?p=1684 news-2010-03-13-reggie.jpg

The obvious answer to this question is no, but it’s a pretty interesting debate. Usually you hear about this from Sony and Microsoft fans who simply want to see Nintendo games on “superior” platforms. Occasionally even Nintendo fans get caught day dreaming of what Skyward Sword would be like in HD, or how much more intuitive Mario Galaxy could be with the Playstation Move and Blu-Ray tech. Lets face it, Nintendo’s hardware by today’s standards is generally out of date. Yes, the 3DS is still coming and will be a big hit, but it will assuredly be quickly surpassed by superior hardware from competitors by the end of 2012.

This all begs to question: Should Nintendo drop the hardware and focus on software?



My initial reaction to such a question is filled with fanboy like remarks. Attempting to look at things rationally I understand the sentiment. Nintendo has a lot of franchises, and they have proven time and time again that they are one of the best software developers on the planet. In contrast, despite stellar sales, the Wii has been written off by many as a gimmick console, with many noting that the Motion controls never actually added much to most of the core franchises. It’s true to some extent. Without waggle Mario Galaxy would of still been fantastic, and lets face it, outside of pointer aiming the controls we’re hardly even motion related in Twilight Princess. Super Smash Bros. Brawl is most preferred to be played with anything but Motion Controls.



Donkey Kong Country Returns, Metroid: Other M, Kirby’s Epic Yarn - all great games that has some motion built in, but none of it really advanced the game play in any measure. In fact, Skyward Sword will most likely be the first true “game” Nintendo has created since the Wii’s inception that will advance it’s gameplay strictly because of the Motion technology. Keep in mind this is five years after the Wii came out. When you start to think about it like that, you have to wonder if Motion tech really is the future, and if 85.6 million consumers could of been so fooled.



Bottom line is that Nintendo’s hardware doesn’t sell itself - it’s the killer first party software. Without Wii Sports, would your mother have bought a Wii? Without Twilight Princess, would you? What about when Mario Galaxy was being touted the greatest platformer ever? Would you own a Wii without that killer software? Would your mom have considered working out in her home again without Wii Fit? It was the killer software that really drove the sales of the system. When you consider this, things begin to look grim. Couldn’t Nintendo simply do this for another console?



The answer, in truth, is no. I know it can be fairly easy to side with Nintendo because the numbers look so good, but Nintendo is essential to the hardware atmosphere. Sony, Microsoft, PC Gamers… they shouldn’t want Nintendo hardware to simply go away. It’s true that maybe most “gamers” wont ever conceded to motion as a viable way to play games. It’s also true that I enjoy long walks at the beach. Nintendo is best at not only innovation, but at bringing more gamers into the system.


smghd.jpg

Yes, Mario Galaxy does indeed look that much better in HD.




Lets get back to the innovation stand point: The Wii very well may be a gimmick console. However, it’s motion tech had so many possibilities the direct competitors copied and improved upon it years later. The touch controls on the Nintendo DS were almost laughed at back when they came out, but now every smart phone, every iPod, every touch screen enabled device is being flooded with constant streams of touch based games. People sometimes forget that it was Nintendo that made touch gaming mainstream, not Apple.



The Nintendo 3DS is the first big attempt to make 3D become a new standard in future gaming. How the technology evolves over the years will be the true telling grounds as, while many can say things are impossible to do a certain way, it’s likely 3D TV’s without glasses could very well begin initial concepts because of what the 3DS does. Also, should the 3DS continue to sell well for several years, Nintendo will have, once again, been the ones to take something “gimmicky” and make it a new gaming standard. They did it with 3D console games like Mario 64 and Ocarina of Time back on the N64. They did it with Motion Controls. They did it with touch screens. Now they are doing it with 3D. Why would you want that to go away?



The counter argument to that is that it wouldn’t “have” to go away. That naturally, as a “third party”, Nintendo could directly impact the hardware still with their power of influence, but are Sony and Microsoft really going to listen to Nintendo’s hardware plees? After all, Nintendo would just be a mega third party like EA but with better games. No, in order for these new ideas to fully materalize and shape the gaming world, Nintendo needs the freedom to create the hardware needed to create the new experiences.



Nintendo is playing a dangerous game for many, but sales, and with what they have and are doing becoming more mainstream, there really is no reason for NIntendo to stop making consoles and handhelds. None of us, as gamers, should want that to happen. It’s fun to dream about what the next Zelda would look like on the PS3, or how amazing Brawl online would be through Xbox Live, but imagine a world without Nintendo innovating the hardware forever. Imagine not having an NES, N64, Gameboy, DS, or a Wii. Imagine if Nintendo was just happy to sit on a pile of money and never think “what’s next”. We may not like every innovation and change Nintendo does, but you cannot deny that, even if it’s just one game that really is better because of what they have done, that Nintendo has continuously affected gaming hardware in an overly positive fashion.



Not every new idea works. Friend codes was a horrible way to try and be different. However, Streetpass looks like it could be a sleeper hit feature. Nintendo likes to take some mighty swings when it comes to plate, and normally they hit a big game saving HR. It doesn’t mean they wont take a few strikes along the way, or possibly foul a few balls off.



Here’s hoping Skyward Sword finally shows off what true motion gaming is all about.

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news-2010-03-13-reggie.jpg

The obvious answer to this question is no, but it’s a pretty interesting debate. Usually you hear about this from Sony and Microsoft fans who simply want to see Nintendo games on “superior” platforms. Occasionally even Nintendo fans get caught day dreaming of what Skyward Sword would be like in HD, or how much more intuitive Mario Galaxy could be with the Playstation Move and Blu-Ray tech. Lets face it, Nintendo’s hardware by today’s standards is generally out of date. Yes, the 3DS is still coming and will be a big hit, but it will assuredly be quickly surpassed by superior hardware from competitors by the end of 2012.

This all begs to question: Should Nintendo drop the hardware and focus on software?

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5 Zelda Tracks I'd Like Remixed in Skyward Sword http://www.zeldainformer.com/5_zelda_tracks_id_like_remixed_in_skyward_sword/ Fri, 18 Mar 2011 17:30:04 +0000 http://localhost/wordpress90/?p=1685 5_remixes_skyward_sword.jpg
Music in The Legend of Zelda series is, well, legendary. From the old standards we’ve come to expect, like the Hyrule Fanfare, Zelda’s Lullaby, or the Master Sword’s theme, to rarer tunes like title and character themes or boss tracks, almost all of the Zelda musical canon holds some special memory for fans everywhere. One of the time-honored traditions of the series is to incorporate old musical tracks, redone for a newer game’s atmosphere, and with rumors that Skyward Sword is going to use a live orchestra soundtrack, the prospect of returning songs is really exciting. While of course new music is always awesome, here are a few songs that I think really deserve some attention.


Zelda II - Title Theme





Zelda II was the first game in the series that didn’t have music direction from Koji Kondo, with composition instead being handled by Akito Nakatsuka. This is pretty astounding since it was only the second game in the series and, quite frankly, its soundtrack was pretty awesome. One example is the memorable title theme, which really set the adventuresome tone of the game. After Twilight Princess used a reworking of the original Legend of Zelda title theme for its intro, could a comeback of the Zelda II theme actually find its way into Skyward Sword?


Sure, the game’s not all that popular among modern fan circles, but it still sold like crazy in the 80s and still holds the number seven spot for all-time series sales (just tailing The Wind Waker). And while cheap homages to past games certainly aren’t the way I’d like to see Nintendo market to longtime fans, Zelda II lovers like myself would love to see the game get some more recognition. That being said…


Zelda II - Palace Theme & Great Palace Theme





If Super Smash Bros. could re-popularize this classic track, why not put it back in a real series game? The Palace Theme is truly a testament to how excellent Nakatsuka was at gauging the emotions of areas and moments in gameplay. Doesn’t it make you feel like you’re in a dungeon full of monsters? It’s really no surprise that this track was right at home in a fast-paced fighting game like Smash Bros.


Of course, the song had a companion piece:




This one is something of a variation off of the other Palace Theme, and has more of a climactic kick to it. There’s a powerful sense of danger that this song exudes that I think would be perfect in the combat-heavy environment of Skyward Sword. Dungeon music in the more recent games hasn’t evoked this kind of response - and by and large I get the impression that most people find dungeon tracks forgettable these days. Zelda II‘s dungeon music is the antidote and antithesis to the decline. Maybe it’s a little cheap to ask for two songs in one, but I feel like these two go together like bread and butter. Especially after this arrangement hit the scene:




Heck, they could rip that song straight from Brawl and slap it into a dungeon and I’d be more than happy with it.

Link’s Awakening - Tal Tal Heights





All right, here ends my whoring of Zelda II songs. This track is just brilliant, and while the entire Link’s Awakening soundtrack follows suit, this one totally eclipses the rest. I love the epic feel - and by “epic” I don’t mean “awesome” (or maybe I do), I’m talking epic in the heroic adventure sense. It’s the same feel I got from the Lord of the Rings soundtrack, except this song’s loads more dynamic. Blows that Goron Theme out of the water as an atmospheric mountain-climbing track. While I actually really doubt this track will ever show again, this exemplifies what Zelda music should be - atmospheric, dynamic, memorable.

A Link to the Past - Dark World Theme





Okay, yeah, this one sort of got a treatment in Twilight Princess, but it was much subtler and more subdued, and mismatched with the Kakariko theme song anyway. (The Smash Bros. remix didn’t quite do it justice either.) No, when I say I want the Dark World Theme remixed, I mean it should make a triumphant return in all its glory. It doesn’t have to be tied with the Dark World per se (and I doubt Skyward Sword will have anything to do with the Dark World anyway) - in fact, I’d rather it come back as a powerful overworld track, which is ultimately what it turned out to be in its original context.

A Link to the Past - Hidden Mountain and Forest





This is another one of those awesome climactic tracks, and the one I think would best well in Skyward Sword given its style and what we’ve seen so far of the combat pacing. Something about the rhythm and tempo makes me feel like I should be directing pinpoint slices at certain intervals to cut down enemies. And, yeah, this song was brought back in Four Swords Adventures, but that whole game was based on A Link to the Past. Given how much Aonuma loves A Link to the Past, I think he’d be more than happy to give it some limelight in a full-blown big-budget Zelda game.


This is just the remix side of things - of course it’s important that the original music for Skyward Sword be just as excellent, if not more so. I’m not too worried - with rare exceptions, Zelda soundtracks have always been top-notch and about as iconic as video game music can get - but I acknowledge nonetheless that the team should always shoot higher and that there’s a wealth of those iconic songs that Nintendo can and should draw upon for the next installment.


But these are only my picks - what about yours? Let us know what songs you’d like to see redone in the comments section - or, even better, discuss prospects for returning Zelda music on our forums!

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5_remixes_skyward_sword.jpg
Music in The Legend of Zelda series is, well, legendary. From the old standards we’ve come to expect, like the Hyrule Fanfare, Zelda’s Lullaby, or the Master Sword’s theme, to rarer tunes like title and character themes or boss tracks, almost all of the Zelda musical canon holds some special memory for fans everywhere. One of the time-honored traditions of the series is to incorporate old musical tracks, redone for a newer game’s atmosphere, and with rumors that Skyward Sword is going to use a live orchestra soundtrack, the prospect of returning songs is really exciting. While of course new music is always awesome, here are a few songs that I think really deserve some attention.

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What if Mario was a First Person Shooter? http://www.zeldainformer.com/what_if_mario_was_a_first_person_shooter/ Sat, 19 Mar 2011 01:04:50 +0000 http://localhost/wordpress90/?p=1686




Ever wondered what Mario would be like as a First Person Shooter? Here’s your chance! Personally, I kinda like it(but I’m a Call of Duty fan too). Video credit goes to Freddiew.

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Ever wondered what Mario would be like as a First Person Shooter? Here’s your chance! Personally, I kinda like it(but I’m a Call of Duty fan too). Video credit goes to Freddiew.

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Want to Try Out the Nintendo 3DS? Now You Can! http://www.zeldainformer.com/want_to_try_out_the_nintendo_3ds_now_you_can/ Sat, 19 Mar 2011 15:19:53 +0000 http://localhost/wordpress90/?p=1687 3DS_retail_demo.jpg
Nintendo of America just launched a retail kiosk locator on Nintendo.com that’ll show you places in your area where you can try out the Nintendo 3DS right now. I’ll be hitting the Best Buy in my area later this evening and will be back with the full scoop ASAP. Can’t say for sure what games will be on showcase (in the image above it looks like we might just get Pilotwings Resort), but my Ninty-senses tell me the lineup will mostly consist of launch titles and preloaded software.



Credit to 3DSBuzz for the image.

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3DS_retail_demo.jpg
Nintendo of America just launched a retail kiosk locator on Nintendo.com that’ll show you places in your area where you can try out the Nintendo 3DS right now. I’ll be hitting the Best Buy in my area later this evening and will be back with the full scoop ASAP. Can’t say for sure what games will be on showcase (in the image above it looks like we might just get Pilotwings Resort), but my Ninty-senses tell me the lineup will mostly consist of launch titles and preloaded software.

Credit to 3DSBuzz for the image.

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Young Princess Zelda Has Never Looked More Adorable http://www.zeldainformer.com/young_princess_zelda_has_never_looked_more_adorable/ Sat, 19 Mar 2011 18:45:27 +0000 http://localhost/wordpress90/?p=1688 young_princess_zelda_by_reevolver-d3bdn5s.jpg

Normally we don’t put full blown art up that takes up this much space before the jump, but this particular piece just needed to be seen by all. This was created by ReevolveR in celebration of the 25th Anniversary of Zelda. We’ll likely be featuring a lot of Zelda art the rest of the year showing off the love that several artists have for our most beloved series. This is truly a master piece, one that I may be printing off just to put on my wall.

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young_princess_zelda_by_reevolver-d3bdn5s.jpg

Normally we don’t put full blown art up that takes up this much space before the jump, but this particular piece just needed to be seen by all. This was created by ReevolveR in celebration of the 25th Anniversary of Zelda. We’ll likely be featuring a lot of Zelda art the rest of the year showing off the love that several artists have for our most beloved series. This is truly a master piece, one that I may be printing off just to put on my wall.

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The Legend of Zelda: Past and Present Animated Fan Fiction http://www.zeldainformer.com/the_legend_of_zelda_past_and_present_animated_fan_fiction/ Sat, 19 Mar 2011 19:14:46 +0000 http://localhost/wordpress90/?p=1689



If you overlook some of the obvious grammar mistakes and just take this all in context, it’s rather impressive. The internet has allowed for people to really begin to share their talents, and with animation become more and more common, it’s truly an epic feat to tell your own stories through them. Sure, there are some rough edges in the animation and it’s far from perfect, but in this day and age it’s still something to marvel at for the effort taken alone. It looks pretty good for a fan creation, and the story is intriguing, even if the grammar isn’t spot on. I’m sure as the series continues it will improve vastly. This work was created by RwanLink, and we’ll be sure to follow it as each part gets released.

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If you overlook some of the obvious grammar mistakes and just take this all in context, it’s rather impressive. The internet has allowed for people to really begin to share their talents, and with animation become more and more common, it’s truly an epic feat to tell your own stories through them. Sure, there are some rough edges in the animation and it’s far from perfect, but in this day and age it’s still something to marvel at for the effort taken alone. It looks pretty good for a fan creation, and the story is intriguing, even if the grammar isn’t spot on. I’m sure as the series continues it will improve vastly. This work was created by RwanLink, and we’ll be sure to follow it as each part gets released.

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Launch Trailer for the Nintendo 3DS in North America http://www.zeldainformer.com/launch_trailer_for_the_nintendo_3ds_in_north_america/ Sun, 20 Mar 2011 03:53:58 +0000 http://localhost/wordpress90/?p=1690



They do a great job at making the launch lineup appear better than it really is. I’m sure Lego Star Wars is going to be at least as good as all the previous entries and that Super Monkey Ball is going to be entertaining, but in the end there really isn’t a lot there in the launch. Most press folk that got a pre-release version with the launch games have claimed the stuff packed in with the 3DS is better than the games. If anything, at least out of the box Nintendo is providing a lot in the package to make the 3DS worth a purchase. Later this year is when the big name games start coming out. Having problems watching the video? You can check it out here on youtube, or alternatively head on over to GameTrailers.

Source: GameTrailers

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They do a great job at making the launch lineup appear better than it really is. I’m sure Lego Star Wars is going to be at least as good as all the previous entries and that Super Monkey Ball is going to be entertaining, but in the end there really isn’t a lot there in the launch. Most press folk that got a pre-release version with the launch games have claimed the stuff packed in with the 3DS is better than the games. If anything, at least out of the box Nintendo is providing a lot in the package to make the 3DS worth a purchase. Later this year is when the big name games start coming out. Having problems watching the video? You can check it out here on youtube, or alternatively head on over to GameTrailers.

Source: GameTrailers

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Rest In Peace: Joshua Paul LeJeune (aka Axiomist) http://www.zeldainformer.com/rest_in_peace_joshua_paul_lejeune_aka_axiomist/ Sun, 20 Mar 2011 06:05:52 +0000 http://localhost/wordpress90/?p=1691 Rest in Peace Axiomist

Amongst all of the hype of Pokémon, I am grieved to have to deliver this somber piece of news. While we have all been affected by the Christchurch earthquake and Japanese disaster, this occurrence hits very close to home for us in the Zelda and Nintendo online community. Respected Zelda theorist, Zelda Wiki admin, NIWA co-founder and Wikirby founder/owner Joshua Paul LeJeune (known as Axiomist) passed away on March 18 2011, at the young age of 30. Of course you have to be hesitant on the internet to the validity of such information; however, as we don’t take such pranks lightly, we have to say that this is no hoax. Although the details are not available to us, we have confirmation from the funeral home.

Many of us around Zelda Informer and the Zelda community were quite close to Josh, so this is a very sad moment. The news has struck us out of the blue, and is quite devastating. Those who knew Joshua knew that he was a kindhearted and caring guy, and Josh, you will be missed.

I first met Joshua back in early 2008 at Zelda Universe when we were both just newbies to the online Zelda community. Within the Theorizing section of ZU Axiomist greeted me with the compliment that he enjoyed my theories because they were not focused on the Zelda timeline and reminded him that theorizing was about so much more. From there we sparked a lasting online friendship that saw us across many websites in the Zelda and Nintendo online communities.

Joshua and myself decided to join Zelda Wiki and contribute to the project that was co-run by numerous Zelda sites. Wikis are daunting at first, but Josh was there to help me, and he him. If there is one thing about Josh that will stay with me, it was his willingness to assist and help others. In 2009, almost a year after joining Zelda Wiki I was promoted to staff as an administrator. Soon after this I had the privilege myself to promote Josh to Zelda Wiki staff and welcome him to the team. During his time at Zelda Wiki Josh earned the respect of its members and drove the wiki forward to new levels.

Many of you will be familiar with NIWA - The Nintendo Independent Wiki Alliance. The idea came from long conversations between Archaic, Bulbapedia’s owner, and myself - however, the project’s current success is due to the continued assistance of members from the individual wikis. Perhaps no-one helped in the establishment and founding of NIWA more than Josh. He was always there to give his opinion, to do the little things that other people didn’t, and to keep the whole project on track. NIWA’s current and future success can be attributed significantly to the input of Josh in its early days.

In the spirit of NIWA, Josh also founded and created the now-number-one source for Kirby information on the internet - WiKirby. The site is yet further evidence of Josh’s drive to provide quality - which he always did. As we here at Zelda Informer set up our own Metroid Wiki, Josh was always there offering support and assistance. He was a caring individual. If he saw something that wasn’t living up to its potential, or that something could be done better, he’d assist in making sure everyone and everything lived up to their absolute maximum potential.

It was only a few weeks ago now that I last contacted Axiomist; and looking back, the minute details of Metroid Wiki that we were discussing seem so irrelevant. If we had known that this would be the last time how would it have been different? It’s cliché, I know, but death is a perplexing thing. It is an inevitability, but at the age of 30, no-one deserves it yet. Josh had much to live for, and much left to achieve. I know that he wouldn’t have wanted to go until he had done everything that he could to make the world a better place.

The internet is a strange place. People come and go, friends come and go. Most people are just a username you briefly see. It’s rare that you come across a person that genuinely cares for others; who’s willing to listen and help. As I sit here today writing this, I know in my heart that if it wasn’t for Josh, I wouldn’t be here. Many of us wouldn’t be. If it wasn’t for Josh’s comments back at ZU in 2008, I never would have gotten into theorizing and writing. If it wasn’t for Josh I never would have become involved in Zelda Wiki, and been able to help establish NIWA, or take Metroid Wiki to where it has gotten to today.

I owe you a lot Josh, but you never asked for anything in return. You were loved across all of the online communities that knew you, and you will be missed. Our hearts go out to Joshua’s family in this trying time. Know that our thoughts are with you. You will not be forgotten Josh. We will remember you for who you were: respected, kindhearted, caring, Axiomist. Rest in peace.

Kirby Salute

We salute you Axiomist!

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Rest in Peace Axiomist

Amongst all of the hype of Pokémon, I am grieved to have to deliver this somber piece of news. While we have all been affected by the Christchurch earthquake and Japanese disaster, this occurrence hits very close to home for us in the Zelda and Nintendo online community. Respected Zelda theorist, Zelda Wiki admin, NIWA co-founder and Wikirby founder/owner Joshua Paul LeJeune (known as Axiomist) passed away on March 18 2011, at the young age of 30. Of course you have to be hesitant on the internet to the validity of such information; however, as we don’t take such pranks lightly, we have to say that this is no hoax. Although the details are not available to us, we have confirmation from the funeral home.

Many of us around Zelda Informer and the Zelda community were quite close to Josh, so this is a very sad moment. The news has struck us out of the blue, and is quite devastating. Those who knew Joshua knew that he was a kindhearted and caring guy, and Josh, you will be missed. Keep reading for my tribute to Josh.

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I Can Has 3DS? First Face Time with Pilotwings Resort http://www.zeldainformer.com/i_can_has_3ds_first_face_time_with_pilotwings_resort/ Sun, 20 Mar 2011 18:45:16 +0000 http://localhost/wordpress90/?p=1692 Pilotwings_3ds_impressions_header.jpg
I finally got some real face-time with the 3DS last night at a nearby Best Buy. Given how much Nintendo’s been pushing the 3DS, I was really banking on having a full-blown demo tour come to my area so I could try out the AR games, Mii Creator, and the slick interface, but the closest pod was in Los Angeles which is about an hour away so I got stuck with a straight trial of Pilotwings Resort. Never fear, however - even a quick trip through a game I wasn’t even that interested in in the first place was enough to really sell everything about the 3DS.



I’ve got to admit, while I found the idea of glasses-free 3D pretty cool when I first heard about it, I was pretty skeptical that it’d really be something I’d care about. After all, I’ve never really had problems orienting myself in terms of depth in any of the 3D games I’ve played. Even hitting blocks in Mario was never an issue, although I’ve seen a couple people (who shall remain nameless) struggle quite a bit with such scenarios to this day, so I can definitely understand the concern.



The first thing I did when I picked up the demo 3DS was play with the 3D Slider a bit to try to get a feel for the 3D effect. I know you’ve all seen this from the screenshots and heard it all over the Internet, but the games look really really slick even without 3D turned on. The improved display impressed right off the bat. When I finally found a what seemed a good level of 3D intensity and closeness to the screen - and yes, it does take a little bit of fiddling at first - I went ahead and tried out the hang-glider mode.



I don’t feel enough justice has been done to how amazing the Circle Pad feels - much smoother and easier to handle than even the modern analog sticks on current-gen consoles. It’s particularly nice when you want to make subtle motions since the “sliding” design is much freer in terms of range of motion - no eight-point directional input like we see in previous generations of Nintendo analog control. Starting off by trying out the hang-glider was probably the best decision in terms of introducing myself to the Circle Pad. The way the face and shoulder buttons “click” as they press is also really satisfying - and I really noticed this when I switched over to the propeller plane and got to really test them out. No “loose” buttons here, folks! There’s also a jetpack of sorts - not my favorite way to fly from what I experienced, but then I only got about 15 minutes of playtime.



Pilotwings_impressions.jpg

After a while I started getting a headache from the 3D effect, though, so I had to turn it down for awhile. Don’t get too worried, though - there are a lot of factors that go into this that really aren’t faults with the 3DS itself. Foremost among those is the fact that I had to hunch down a little bit to even play the demo in the first place. The unit was oriented pretty low to the ground, probably so the younger folk can try it out, too, and tethered to a pretty short leash. It also turns out that while I could initially make out the 3D effects, I hadn’t really found that “sweet spot” for my ideal 3D viewing. I tried re-engaging the 3D mode again a minute or two later, and while I had thought the 3D looked pretty decent before, this time around things seemed brilliantly clear and really popped out.



And while the 3D doesn’t make or break the system by any means, it makes a heck of a difference - enough of a difference that from that point on trying to play without the 3D on looked and felt strange. (I’m staring at my computer screen right now wondering why things aren’t popping out at me.) While I can only really speak for Pilotwings, I loved how the character and certain close-up environmental features seem to pop out of the screen - or at least the background looks like it recedes into the distance. It’s a very satisfying effect. Certain HUD elements also appear in the foreground, a subtle but neat touch that reminds you that, yes, the developers really did take everything into account when implementing the 3D feature.



I spent most of the remainder of my playtime checking out how well the 3D is implemented. As I flew over cliffs, they came into sharper focus and the 3D display made it look like it was really passing beneath my plane. Flying under or around other environmental features produced a similar effect. The information icons that appear throughout Wuhu Island also look to come closer as you fly towards them. Suffice to say that they’ve implemented 3D in such a way that it doesn’t rely too much on scenarios tailored to show off the effect in order to make good use of the feature.



In the end, though, it’s not really about the 3D effect - it’s more about how much potential for diversity the 3DS has as a handheld gaming platform. The Circle Pad allows for console-level complexity and the same control schemes we’ve grown used to in 3D games up to this point, but at the same time it doesn’t come at the expense of the D-pad that’s been a staple of Nintendo products past and present. From what I played of Pilotwings there wasn’t much need for the Touch Screen (well, it works as a navigation tool, but I didn’t want to take my eyes off the top screen!), but it’s still there for use with what will I’m sure be a wide palette of software that takes after what we saw on the original DS. I didn’t get a chance to try out the cameras or the motion and gyro sensors, but I get the feeling that 90% of gamers could live without those anyway.



As long as developers are willing to take advantage of this diverse potential, bringing the same kinds of experiences that made the original DS successful as well as a slew of new ones now possible with the upgraded tech, I’m really excited for the 3DS’s future. Still can’t pick one up on launch day, I’m afraid, but now I know that it’s something worth shooting for.

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Pilotwings_3ds_impressions_header.jpg
I finally got some real face-time with the 3DS last night at a nearby Best Buy. Given how much Nintendo’s been pushing the 3DS, I was really banking on having a full-blown demo tour come to my area so I could try out the AR games, Mii Creator, and the slick interface, but the closest pod was in Los Angeles which is about an hour away so I got stuck with a straight trial of Pilotwings Resort. Never fear, however - even a quick trip through a game I wasn’t even that interested in in the first place was enough to really sell everything about the 3DS. Check out my impressions inside.

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How to Make an NES out of a Toaster http://www.zeldainformer.com/how_to_make_an_nes_out_of_a_toaster/ Tue, 22 Mar 2011 00:29:16 +0000 http://localhost/wordpress90/?p=1693



I love the retro style and naturally, this is the same toaster NES that Angry Video Game Nerd uses in all his NES game videos. It’s definitely unique and something I may try out this summer. After all, who doesn’t want a NES Toaster?

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I love the retro style and naturally, this is the same toaster NES that Angry Video Game Nerd uses in all his NES game videos. It’s definitely unique and something I may try out this summer. After all, who doesn’t want a NES Toaster?

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Over a Thousand UK Stores to Hold 3DS Midnight Launch Events http://www.zeldainformer.com/over_a_thousand_uk_stores_to_hold_3ds_midnight_launch_events/ Tue, 22 Mar 2011 15:20:27 +0000 http://localhost/wordpress90/?p=1694 Gamestop-midnight-launch_3ds.jpg
Nintendo of Europe dropped a bomb yesterday - over a thousand stores participating in the midnight launch of the 3DS - about 1,200 in all? From what I can tell, this sounds much bigger than the Wii’s own late night equivalents four and a half years ago. If you make it early, you might even get the chance to pick up discounted or even free 3DS software. Luckily for Europe, they’re getting the 3DS before the Americas, which means news of their midnight launches comes a bit before the same news for U.S. territories. We’ll be keeping our eyes on Nintendo’s America subsidiary for word of similar offers on our side of the pond.



Over 1,200 stores across the UK to open at midnight for launch of Nintendo 3DS



21 March - Nintendo UK has today announced that over 1,200 stores* in the UK are expected to open at midnight on 25th March to launch Nintendo’s new glasses-free 3D entertainment device, Nintendo 3DS. In addition to partnering with entertainment retailer HMV to officially launch its new portable 3D entertainment system, 13 additional stores across the UK** will also host ‘VIP’ events at midnight for fans unable to make it to the official launch in London.



At the additional 13 ‘VIP’ events the first fans to purchase a Nintendo 3DS console at these locations will also be rewarded with the chance to pick up Nintendo 3DS software at substantial discounts or even for free*** and the first person lucky enough to be at the front of the queue will get a free taxi ride home.



HMV’s London flagship store at 150 Oxford Street will host the official UK retail launch event, including the first official customer purchase, when the console makes its UK debut at 00:01am on 25th March 2011. The Oxford Street flagship will be one of 100 HMV stores around the country that will open specially at midnight, including also HMV’s Liverpool. One superstore as the focus of a major regional launch outside of the capital.
See below for list of HMV stores opening midnight (from 24 March 23.00 hrs for 25 March 00.01 hrs sale).



Games enthusiasts attending the midnight launch at HMV Oxford Street will not only be among the first in the UK to get their hands on their very own Nintendo 3DS, but the first 500 to purchase the console will each be able to claim a free Nintendo 3DS game. Fans attending the official launch will receive a special commemorative launch-night pack containing numerous Nintendo rewards, including a space blanket to keep them warm whilst queuing, a limited edition launch t-shirt and an exclusive Nintendo 3DS launch edition of Official Nintendo Magazine (whilst stocks last). They’ll also be in with a chance of taking to the stage to demonstrate their gaming skills in head-to-head battles live on stage, which will form part of the fantastic in-store entertainment on the night.



“We’ve been blown away by both retail and consumer reaction to Nintendo 3DS”, says David Yarnton, General Manager, Nintendo UK. “With over 1,000 stores opening across the UK at midnight to launch the console, this has the potential to be one of our biggest launches ever in the UK.”



** Additional thirteen ‘VIP’ store launches:



Asda - Derby - Martin Luckwood, Asda Derby, Derby Road, Spondon , DE21 7LW

Tesco - Barr Hill - 15-18 Viking Way. Barr Hill, Cambridge, CB23 8EL

HMV - Liverpool 1 - 5 South John Street, Liverpool, L1 8BU

Argos - Leeds Headrow - Unit 2, The Gantry, 22-26 The Headrow, Leeds, LS1 8EQ

Gamestation - Birmingham New Street - 138 New St, Birmingham, B2 4NS

Smyths Toys - Dublin - Jervis Street, Dublin 1

Xtra-Vision - Letterkenny - Unit 6-8. Letterkenny Shopping Centre Co. Donegal

Gamestop - Dublin - Henry Street, Dublin

Game - Glasgow Sauchiehall Street - 146 Sauchiehall Street, Glasgow, G2 2DH

Game - Cardiff - 5 Grand Arcade, St Davids 2 Centre, Cardiff, CF10 2ER

Game - Manchester - 124 Peel Centre, Trafford Centre, Manchester, , M17 8BL

Game - London - 100 Oxford Street W1

Gamestation - GST Hull - 59-60 Prospect Centre, Hull, HU2 8PW





* Figure based on UK retailer information provided to Nintendo UK as of w/e 18th March 2011. No figures are extrapolated or estimated.



*** Whilst stocks last, subject to availability. Please check with your local retailer for specific plans and offers before travelling to the launch events.




Source: Nintendo Press

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Gamestop-midnight-launch_3ds.jpg
Nintendo of Europe dropped a bomb yesterday - over a thousand stores participating in the midnight launch of the 3DS - about 1,200 in all? From what I can tell, this sounds much bigger than the Wii’s own late night equivalents four and a half years ago. If you make it early, you might even get the chance to pick up discounted or even free 3DS software. Luckily for Europe, they’re getting the 3DS before the Americas, which means news of their midnight launches comes a bit before the same news for U.S. territories. We’ll be keeping our eyes on Nintendo’s America subsidiary for word of similar offers on our side of the pond. Check inside for the press release.

Source: Nintendo Press

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Virtue in Zelda: Power, Wisdom, and Courage http://www.zeldainformer.com/virtue_in_zelda_power_wisdom_and_courage/ Wed, 23 Mar 2011 01:50:00 +0000 http://localhost/wordpress90/?p=1695 Power_Wisdom_Courage.jpeg
The Triforce. More than just an object of immense magical power that when fully combined can summon the gods themselves to fulfill the user’s bidding, the Triforce also has intricate ties to the three virtues of the Hyrule universe: Power, Wisdom, and Courage. In our journey through the thematic themes of each of the individual chapters in the Zelda legend, we’ve seen how the construction of Hyrule and its mythology serves to teach us valuable life lessons such as the power of redemption and the importance of growing up and moving on from the ways of our youth. How, then, can we see the Triforce as a symbol for our own lives?



After all, the virtues of the Triforce bear little resemblance to the virtues we typically encounter in various real-world religions. The seven virtues of the Catholic catechism are chastity, temperance, charity, diligence, patience, kindness, and humility, all moral virtues at their core. This list has a parallel list of cardinal and theological virtues: prudence, justice, fortitude, and temperance (the last of which returns from the moral virtues), along with faith, hope, and love, respectively. Of these, we find no possible relationship to Power, although we do find traits that correspond to Wisdom and Courage in prudence and fortitude. We can see, then, that the basis for the Three Virtues of Hyrule lore does not wholly rest in Western tradition.



What about in Japan’s own Shinto tradition? As it turns out, Shinto is full of virtues, from purity and honesty to the virtue of simply being or becoming, of enacting one’s own creation. Its multiplicity goes far beyond our Western example, so it’s unlikely that we’ll be able to trace it to three core virtues that resemble those found in Hyrule.



Why Power, Wisdom, and Courage, then? I think the answer lies in the Triforce’s fundamental purpose as a scale of sorts that weighs the soul of the user. While it can’t judge intent, it does serve to identity which of these three virtues is most exemplified in the person who touches it. The idea that moderation and balance are the keys to attaining spiritual power is fairly common in both Western and Eastern thought. The Christian saints are believed to have either performed or played party to countless miracles due to their extraordinary faith in God and their excellent moral humility. As a parallel in Eastern religion, it is believed that through practice and moderation one can attain enlightenment, and some circles even believe that reaching this stage will liberate one from the cycle of life, death, and rebirth.



Power, Wisdom, and Courage are in a way the ultimate categories of virtue in the sense that all the other virtues can be packed into them. Wisdom and Courage are easier to distinguish, as in order to be just or prudent one must have great wisdom and in order to practice temperance and love one much be courageous enough to dedicate himself to them. Power still has a place, however, in the sense that we are all given our own unique degree of abilities, social power and status, and natural mastery over certain of the other virtues. When taken together with Wisdom and Courage, having great Power can lead to wonderful and lasting change and progress. On its own, however, Power often leads to disaster.



Triforce_disaster.png
We see this in Zelda constantly when villains forgo the greater good for their greedy desires and seek out power to accomplish their own ends, but we also see it in a very real way in our own world. The events in Libya are driven by a desperately power-hungry dictator who flexes his military might and squashes social freedom in order to secure his own political authority. Like the ages of chaos in Hyrule, people of peace find themselves afraid for their lives as terror reigns the streets. And this scenario reveals another side to the Triforce: only by exercising Wisdom and Courage can the people hope to shake off oppression - symbolized in Zelda by Zelda and Link teaming up to battle against the darkness with their respective Triforces at their side.



In that sense, perhaps we can see Power as only truly legitimate when it issues forth from Wisdom and Courage, which themselves grant power in their own right. But this sort of power is virtuous, the real Divine Right once asserted by the kings of old, now made manifest in true people of virtue. We can see here why the Triforce is so deeply associated with the Royal Family - ideally, they should be the ones to inherit this right to rule, so long as they maintain order and justice with Wisdom and Courage. The union of these three virtues produces something extraordinary, so that it seems as though the gods have literally come down and bestowed their blessing on the world.



Zelda_themes_in_motion.jpg
Themes in Motion is a regular article series that plans to cover the major story themes of the Zelda series. The series began by going through the primary themes of each game; now it treats broader series elements such as the Triforce or the Master Sword. As you read, please consider your own reactions to the games and feel free to reply in the comment sections with any thoughts you may have that differ from or go beyond what is explained in the article. Entries in the series will release every other Tuesday, each covering a different theme.

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Power_Wisdom_Courage.jpeg
The Triforce. More than just an object of immense magical power that when fully combined can summon the gods themselves to fulfill the user’s bidding, the Triforce also has intricate ties to the three virtues of the Hyrule universe: Power, Wisdom, and Courage. In our journey through the thematic themes of each of the individual chapters in the Zelda legend, we’ve seen how the construction of Hyrule and its mythology serves to teach us valuable life lessons such as the power of redemption and the importance of growing up and moving on from the ways of our youth. How, then, can we see the Triforce as a symbol for our own lives?

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IGN Lists Their Top 15 Zelda Items, Guess What's Number One? http://www.zeldainformer.com/ign_lists_their_top_15_zelda_items_guess_whats_number_one/ Tue, 22 Mar 2011 16:20:42 +0000 http://localhost/wordpress90/?p=1696 Zelda_top_15_items_ign.gif
Yesterday IGN gave Zelda some love with a Top List of their favorite items ever. Some interesting picks like the Gust Jar and Rod of Seasons made the cut, alongside obvious choices like Din’s Fire and the Double Clawshot, and an unsurprising winner at #1 that I doubt I really need to identify. While we’ll always hold that our own Top 10 Items list is best, go check out IGN’s and see how it compares.


#15: Bow

#14: Minish Cap

#13: Magic Rod

#12: Mirror Shield

#11: Gust Jar

#10: Rod of Seasons

#9: Ocarina of Time

#8: Double Clawshot

#7: Din’s Fire

#6: Bombchu

#5: Roc’s Cape

#4: Bow-Wow

#3: Fierce Deity’s Mask

#2: Magic Boomerang

#1: Master Sword




Source: IGN

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Thumbnail image for Zelda_top_15_items_ign.gifYesterday IGN gave Zelda some love with a Top List of their favorite items ever. Some interesting picks like the Gust Jar and Rod of Seasons made the cut, alongside obvious choices like Din’s Fire and the Double Clawshot, and an unsurprising winner at #1 that I doubt I really need to identify. While we’ll always hold that our own Top 10 Items list is best, go check out IGN’s and see how it compares.

Source: IGN

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10 Minute Preview of ZREO's Twilight Symphony http://www.zeldainformer.com/10_minute_preview_of_zreos_twilight_symphony/ Tue, 22 Mar 2011 22:22:57 +0000 http://localhost/wordpress90/?p=1697



This is possibly the most epic project to ever exist in the Zelda fan kingdom, and we have done a pretty horrible job in covering it. Good thing it doesn’t phase ZREO’s crew (okay, so we really have little impact on fan projects), as they have just presented the world this 10 minute preview of their current work, which includes a professional choir and over 20,000$ worth of production value. Needless to say, this is a big project and one they are going to go the extra mile to do right. Here’s what ZREO’s team has to say on the project:

What I personally hope you’ll discover is what I’ve known since the very start: that Twilight Symphony is much more than just a “re-mix” project or a “re-arrangement” album. Heck, it even goes beyond ZREO’s standard status quo. It’s why we’ve been so secretive about it—up until now. Our passion for this music is deep and heartfelt, and our goal is to bring you the story of The Legend of Zelda: Twilight Princess, as you’ve truly never heard it before.



Remember to keep following the project over at ZREO’s website.

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This is possibly the most epic project to ever exist in the Zelda fan kingdom, and we have done a pretty horrible job in covering it. Good thing it doesn’t phase ZREO’s crew (okay, so we really have little impact on fan projects), as they have just presented the world this 10 minute preview of their current work, which includes a professional choir and over 20,000$ worth of production value. Needless to say, this is a big project and one they are going to go the extra mile to do right. Here’s what ZREO’s team has to say on the project:

What I personally hope you’ll discover is what I’ve known since the very start: that Twilight Symphony is much more than just a “re-mix” project or a “re-arrangement” album. Heck, it even goes beyond ZREO’s standard status quo. It’s why we’ve been so secretive about it—up until now. Our passion for this music is deep and heartfelt, and our goal is to bring you the story of The Legend of Zelda: Twilight Princess, as you’ve truly never heard it before.

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3DS AR Cards, Now in Android App Form! http://www.zeldainformer.com/3ds_ar_cards_now_in_android_app_form/ Wed, 23 Mar 2011 16:40:26 +0000 http://localhost/wordpress90/?p=1698 AR_card_app.jpg
We’ve seen a lot of applications for the 3DS’s AR cards in the last couple of weeks, but here’s a new and interesting one for the books: an Android app that includes portable digital versions of each of the AR cards that comes packed-in with the 3DS. The app looks like a more practical alternative to carrying the cards around with you if you want to play your AR games outside of your house. Based on the user reviews that have surfaced so far, there are still some bugs to be worked out, but if you’re lucky enough to have an Android phone, here’s yet another way you can use it.



Source: Android Market via GoNintendo

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AR_card_app.jpg
We’ve seen a lot of applications for the 3DS’s AR cards in the last couple of weeks, but here’s a new and interesting one for the books: an Android app that includes portable digital versions of each of the AR cards that comes packed-in with the 3DS. The app looks like a more practical alternative to carrying the cards around with you if you want to play your AR games outside of your house. Based on the user reviews that have surfaced so far, there are still some bugs to be worked out, but if you’re lucky enough to have an Android phone, here’s yet another way you can use it.

Source: Android Market via GoNintendo

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Nintendo 3DS Line Starter Having Problems Simply Standing in Line http://www.zeldainformer.com/nintendo_3ds_line_starter_having_problems_simply_standing_in_line/ Wed, 23 Mar 2011 16:35:40 +0000 http://localhost/wordpress90/?p=1699



See, that’s dedication folks. He’s not standing in line to ensure he gets a 3DS - he like the rest of the people wanting it at launch pre-ordered and paid it off. He’s standing there out of pure Nintendo launch tradition. He just has to be first, because that’s how you do it. I find it interesting that he’s having so many issues - he’s not holding up any other line, and frankly it’s the only sure fire way to ensure your first.

Long standoffs have happened elsewhere, and if I can get a chance I’ll take some pictures at my local GameStop. Last time I drove by there were already 12 people waiting in line for the 3DS. We naturally have less problems given we’re not nearly as populated as New York, but the bottom line is that wait lines, outside of hoping to get something you forgot to pre-order, is more of a gaming tradition at this point. It’s a launch party, and you want to be towards the front or you miss out.

I’ve gone to a few launch parties in the past for Madden, as well as for the Wii. Needless to say when your in the back, you miss out on most of the free gifts and most of the fun, but when your in the front (camped 5 days for the Wii) you get simply have a better time. In the end, it’s just a 3DS and all of us will have one some day. Still, you have to admire Triforce’s resolve.

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See, that’s dedication folks. He’s not standing in line to ensure he gets a 3DS - he like the rest of the people wanting it at launch pre-ordered and paid it off. He’s standing there out of pure Nintendo launch tradition. He just has to be first, because that’s how you do it. I find it interesting that he’s having so many issues - he’s not holding up any other line, and frankly it’s the only sure fire way to ensure your first.

Long standoffs have happened elsewhere, and if I can get a chance I’ll take some pictures at my local GameStop. Last time I drove by there were already 12 people waiting in line for the 3DS. We naturally have less problems given we’re not nearly as populated as New York, but the bottom line is that wait lines, outside of hoping to get something you forgot to pre-order, is more of a gaming tradition at this point. It’s a launch party, and you want to be towards the front or you miss out.

I’ve gone to a few launch parties in the past for Madden, as well as for the Wii. Needless to say when your in the back, you miss out on most of the free gifts and most of the fun, but when your in the front (camped 5 days for the Wii) you get simply have a better time. In the end, it’s just a 3DS and all of us will have one some day. Still, you have to admire Triforce’s resolve.

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A Handful of Major Best Buy 3DS Midnight Launch Events http://www.zeldainformer.com/a_handful_of_major_best_buy_3ds_midnight_launch_events/ Wed, 23 Mar 2011 17:00:05 +0000 http://localhost/wordpress90/?p=1700 Best_buy_3ds_launch.jpg
Three-and-a-half days to the 3DS launch, and Nintendo has just released info on a few of the bigger Best Buy 3DS midnight launch events taking place here in the States. They’re taking their launch events quite seriously of late - there’ll be tons of free giveaways, including carrying cases for the first batch of customers, as well as t-shirts and cinch bags. Of course, the New York event promises to be the biggest and the best, and only a few major cities are getting this kind of live, but still, it’s much better than anything we got for the Wii.



Part of me is a little bitter that Zelda never seems to get quite this much love, but then Zelda is nowhere near the goldmine that Mario, Pokémon, and Nintendo’s recent consoles and handhelds have proven to be. Still, maybe if Nintendo treated it more like a goldmine it’d perform accordingly. Give it the love, care, and pure marketing muscle and it’ll surely grow up and accomplish great things. Here’s hoping that once the Zelda anniversary celebratory shenanigans kick off there’ll be plenty for us to get excited about.


For now, though, we have the 3DS launch to think about. Check out the list of launch locations below. Rejoice if you’re nearby and lament if you’re not.


Nintendo 3DS Launch Event at Best Buy

Sat. 3/26—Sun. 3/27




Celebrate the arrival of glasses-free 3D gaming with Nintendo 3DS midnight launch events nationwide. Visit one of ten participating Best Buy stores, and join fellow Nintendo fans in the launch party line for hands-on demo experiences and other entertainment while you wait. Early birds on line will even get the chance to walk away with some exciting additional goodies and prizes once Nintendo 3DS systems go on sale at midnight (while supplies last). Read below for more details on each launch event.



Spread the Word:


New York, NY



Union Square

52 E 14th St #64

New York, NY 10003-4140



Nintendo 3DS Launch Day Activities

NYC Union Square Launch Event - 12PM - 2AM:

  • Get hands-on time with a Nintendo 3DS system
  • First 300 purchasers in line at Best Buy get a free Nintendo 3DS carrying case
  • Free giveaways to fans in line include cinch saks, t-shirts, beanies, and more (while supplies last)
  • Food trucks serving treats, DJ & live music performances, and more



Fairless Hill, PA



310 Commerce Blvd.

The Court at Oxford Valley

Fairless Hills, PA 19030-1024



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



Westbury, NY



1100 Old Country Rd

Westbury, NY 11590-5625



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



Downers Grove, IL



1432 Butterfield Rd

Downers Grove, IL 60515-1031



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



West Hollywood, CA



1015 N LA Brea Ave

West Hollywood, CA 90038-2323



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



Richfield, MN



1000 West 78th St

Richfield, MN 55423-3912



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



San Francisco, CA



1717 Harrison St

San Francisco, CA 94103-4226

Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



Bellevue, WA



457 120th Ave NE

Bellevue, WA 98005-3062



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



Miami, FL



8450 S Dixie Hwy

Dadeland Station

Miami, FL 33143-7804



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



Houston, TX



5133 Richmond Ave

Houston, TX 77056-6701



Event Time - 10PM - 1AM:

  • Get a chance to go hands-on with a Nintendo 3DS system
  • First 25 purchasers in line get a Nintendo 3DS carrying case
  • Free giveaways include Nintendo 3DS cinch saks and t-shirts (while supplies last)
  • Musical entertainment from radio stations in the area



Source: 3DS Nintendo

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Best_buy_3ds_launch.jpg
Three-and-a-half days to the 3DS launch, and Nintendo has just released info on a few of the bigger Best Buy 3DS midnight launch events taking place here in the States. They’re taking their launch events quite seriously of late - there’ll be tons of free giveaways, including carrying cases for the first batch of customers, as well as t-shirts and cinch bags. Of course, the New York event promises to be the biggest and the best, and only a few major cities are getting this kind of live, but still, it’s much better than anything we got for the Wii. Check a full list of locations and details inside.


Source: 3DS Nintendo

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Skyward Sword is Game Trailers Most Anticipated Motion Game http://www.zeldainformer.com/skyward_sword_is_game_trailers_most_anticipated_motion_game/ Wed, 23 Mar 2011 18:13:56 +0000 http://localhost/wordpress90/?p=1701



This isn’t really much of a surprise given that outside of a few exceptions, this is pretty much the only top flight franchise to fully integrate motion controls this year. Sure Star Wars is taking a crack as well, but it looks more like a beat ‘em up side game than a full blown epic. I do find it interesting how Game Trailer’s is suggesting that Skyward Sword is the Wii’s swan song, and one has to wonder if that is a hint that they too feel Nintendo is going to have some new console to show off in 2012. Who knows, as long as it isn’t delayed for a new console I’m completely fine with Skyward Sword being the big send off. As always be sure to check us out around the games release for a full blown Skyward Sword Walkthrough.

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This isn’t really much of a surprise given that outside of a few exceptions, this is pretty much the only top flight franchise to fully integrate motion controls this year. Sure Star Wars is taking a crack as well, but it looks more like a beat ‘em up side game than a full blown epic. I do find it interesting how Game Trailer’s is suggesting that Skyward Sword is the Wii’s swan song, and one has to wonder if that is a hint that they too feel Nintendo is going to have some new console to show off in 2012. Who knows, as long as it isn’t delayed for a new console I’m completely fine with Skyward Sword being the big send off. As always be sure to check us out around the games release for a full blown Skyward Sword Walkthrough.

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Zero Punctuation Reviews Kirby's Epic Yarn http://www.zeldainformer.com/zero_punctuation_reviews_kirbys_epic_yarn/ Wed, 23 Mar 2011 22:04:39 +0000 http://localhost/wordpress90/?p=1702



The guy behind this epic review series is most well remembered around these parts for tweeting about us ages ago during a time when flies ruled the earth and, yes, pigs did indeed fly. While he openly and comically pretty much destroys every game he reviews, one has to wonder how much truth really seeps into this particular review. I’ve been completely convinced to never let my hypothetical child ever touch Kirby’s Epic Yarn at any point in his/her life.

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The guy behind this epic review series is most well remembered around these parts for tweeting about us ages ago during a time when flies ruled the earth and, yes, pigs did indeed fly. While he openly and comically pretty much destroys every game he reviews, one has to wonder how much truth really seeps into this particular review. I’ve been completely convinced to never let my hypothetical child ever touch Kirby’s Epic Yarn at any point in his/her life.

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The Wind Waker Turns 8, We're Planning to Celebrate http://www.zeldainformer.com/the_wind_waker_turns_8_were_planning_to_celebrate/ Thu, 24 Mar 2011 15:00:00 +0000 http://localhost/wordpress90/?p=1703 The_Wind_Waker_8_birthday.png
It’s been eight years today since The Legend of Zelda: The Wind Waker released in the U.S. (can you believe it?), and given that this is the series’ silver year we’ve just got to do something to commemorate it. Our first order of business is to review some of our legacy articles dealing with this legendary game, but we’ll also have a special surprise coming later in the day as well as a few retrospective pieces debuting in place of our usual Friday article. We’ve written an awful lot about Wind Waker, too - check below for a breakdown of our long and cherished history with the game.



One of our oldest articles comes from Nick Geml, a former member of the Bombers writing team and a longtime contributor here at ZI. It’s called “Evolution of the Zora Tribe” and talks about the transformation of the Zoras into Wind Waker‘s Rito tribe. Casey Hodges, another of our former Bombers, also contributed a piece about “The Reconstruction Era of The Wind Waker,” or in other words the long period of colonization of the Great Sea after the flood.



Wind_Waker_8_birthday_sleeping_zelda.gifMore from the theory department: I released a pair of major in-depth articles about a potential connection between Wind Waker and the original Legend of Zelda. The first was “The Sleeping Zelda and the Timeline,” which discussed the possibility that the King of Red Lions might have been the Prince from the Zelda II backstory and that Tetra’s christening as Zelda might be evidence of the Sleeping Zelda naming tradition, and the second was “Dawn of the New Hyrule,” an exploration of the possibility of a New Hyrule after Wind Waker in accordance with the king’s wish.


This all may seem like nonsense to many of you coming to these articles for the first time, but remember that in the theory climate of 2009 many of the theorists here were adamant that Miyamoto must have been right about the old “Miyamoto Order” (Ocarina—> Legend of Zelda—> Link to the Past) and we still didn’t know how Spirit Tracks would advance the New Hyrule concept - it turns out we were right on both points, but in ways we didn’t really expect. We would later discover an untranslated source citing Miyamoto’s statements on the timeline that confirmed the traditional order used by most theorists (with Legend of Zelda and Link to the Past‘s places reversed from the infamously mistranslated order) and of course Spirit Tracks would come forth to confirm that there is indeed a New Hyrule after Wind Waker.



Wind_Waker_8_birthday_toon_link.jpgHere’s another entry by Casey entitled “I Hate Toon Link” - and no, the message isn’t what you think it would be. It’s actually a defense of the cel-shaded art style and an expression of disdain for Nintendo’s treatment of the younger Link as a “different” Link. Along similar lines, Dathen Boccabella wrote up an article talking about how he’d love to see the cel-shaded style return in a Wii entry: “Wind Waker Wii.” At the beginning of the year I also dove in with a piece about how I’d like to see maritime travel return in a later game, but in a less prevalent role: “The Ship Should Sail Again.”



In late 2010 and the early part of this year, we started dabbling in Zelda philosophy, much of which involved Wind Waker. Take Dathen’s “Live for the Future” and “Face Your Regrets,” two superb reviews of the moral lesson of Wind Waker. And, of course, at the tail end of the year the Themes in Motion series finally got around to treating Wind Waker‘s dominating story and world theme in “Discovery: The Wind Waker.”



Let’s close this off with a short casual entry by our cheery webmaster, Nate, called “Looking Back: The Wind Waker.” Seems like as good a time as any to ask about your own personal reflections on the game. When you first saw the cel-shaded look, what did you think? Did the final product justify the stylistic changes? Do you wish Nintendo would go back and “complete” the game with all the missing content? How does it rank on your personal list of top Zelda games? Give us your thoughts in the comments section - and don’t forget to check out the articles! And remember, we’ve got something awesome cooking that we’ll reveal later today. I’ll give you a hint: it’s something our fans have been requesting for a long, long time.

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It’s been eight years today since The Legend of Zelda: The Wind Waker released in the U.S. (can you believe it?), and given that this is the series’ silver year we’ve just got to do something to commemorate it. Our first order of business is to review some of our legacy articles dealing with this legendary game, but we’ll also have a special surprise coming later in the day as well as a few retrospective pieces debuting in place of our usual Friday article. We’ve written an awful lot about Wind Waker, too, so jump inside for a breakdown of our long and cherished history with the game.

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The Music of The Wind Waker http://www.zeldainformer.com/the_music_of_the_wind_waker/ Thu, 24 Mar 2011 17:15:00 +0000 http://localhost/wordpress90/?p=1704 Thumbnail image for The_Wind_Waker_8_birthday.png
The Wind Waker has one of the most celebrated soundtracks of the entire Zelda series (hence it earning three spots on our Top 10 Zelda Scores list), and so I just can’t help but talk about it as part of our celebration of the game’s 8th anniversary. I’ll be handling this in a similar style to the recent “5 Zelda Tracks I’d Like Remixed in Skyward Sword,” so while I plan to talk about as much of this awesome collection of tunes as I can, I won’t be able to get to every song in Wind Waker‘s playbook.

Title Theme



Yes, I realize the Youtube vid I’m drawing from is actually from the Ending Credits, but this song is such an iconic part of the Wind Waker library that I just had to use the longer version. Really sets the tone for the game’s thematic focus on wind and fit the opening cinematics like a glove. Staring out over the open ocean from a coastal cliffside was never so epic. No wonder this one came in at Number 7 on our Top 10 Songs list. I also found it really cool that this track made its way into the actual gameplay in the form of the Earth God’s Lyric and Wind God’s Aria, the two melodies you need to open the way to the Hyrule temples in the second half of the story.



While the song’s positively magnificent in its original form, there was an unplugged remix compiled by a swell dude named FreddeGredde that surfaced a couple years back that rekindled my love for it all over again. Check out the results:



Come on. Tell me you’ll get that one out of your head anytime soon. I dare you. (Oh man, gettin’ some tears just listening to it. Well this is embarrassing… Moving on!)

The Legendary Hero



Here it is - the first track that greets players when they begin their new game. Really nice narrative piece that delivers the epic tone of the story being told in the background with all the kick we’d expect from Zelda. The classic Hyrule Overworld theme features here, and to great effect. Makes me hope that Skyward Sword will get some kind of opening story montage as well, one that comes with an equally epic musical theme.



A non-musical aside: the story art here is really something, and I’m glad some of the later games like Minish Cap, Phantom Hourglass, and Spirit Tracks have continued the tradition of using unique storyboard artwork in their intro legends. With Skyward Sword‘s “impressionist” art direction, one can only expect we’ll get something similar in terms of scenery art.


This one clocked in at Number 4 on our Top 10 tracklist.

Outset Island



Outset Island’s theme song had this neat energy to it that I really enjoy even to this day. It oozes the sense of peace and tranquility enjoyed by Link’s island before the Helmaroc King attacks. So, it’s not particularly “island-like” and therefore is kind of weird as the first major area theme in a game largely based in the sea - still, it’s an excellent addition to the long list of Zelda town tracks.



Fun fact for those of you who have never noticed: this song samples a bit of the Kokiri Forest theme. Listen for it at 0:55 and 1:30. I love little musical references like this - I might even like them better than true remixes since they’re really only there for the hardcore Zelda music fan to take note of.

Pirate Ship



This wouldn’t necessarily be one of my picks for the Best of The Wind Waker or anything, but it’s definitely one of the game’s trademark songs given that it made its way into the sequel, Phantom Hourglass. Neat juxtaposition between your typical swashbuckling pirate theme and the lighthearted atmosphere of Wind Waker, and in that sense a perfect musical exemplification of Tetra’s pirate company as a whole. Again, it just goes to show you how Wind Waker is a musical masterpiece, courtesy of Koji Kondo.

Windfall Island



Wind Waker‘s only other real town besides Outset featured an equally excellent musical score. Windfall Island’s theme keeps perfectly well with the rest of the bouncy, airy Wind Waker soundtrack, and does a miraculous job synthesizing the prevalent Kakariko Village samples with good-ol’ brand-new music. It’s fortunate that the song is so good on the ears, since you certainly have to spend a lot of time there if you want to collect everything there is to find in the game!

Great Sea



Here we go - the bread and butter of the Wind Waker soundtrack. This is the song you’ll hear most, and that’s a good thing, since it captures the essence of a voyage at sea as keenly as one could possibly hope for! I’ve harped on how much I love the sense of discovery Wind Waker‘s Great Sea brings enough times that I’m sure most of you know how I feel about this track. This, my friends, is how an iconic overworld theme should be. This is why Zelda‘s music is the best in the business. Absolutely brilliant.


Yeah, it didn’t exactly make our staff-wide Top Picks list, but it certainly made it on mine.

Dragon Roost Island



That’s right - I’m already at seven awesome songs and we haven’t even reached the first dungeon yet. Dragon Roost Island is something special - so much so that many consider it the last bastion of strong and powerful game area themes in the Zelda series of recent years. I don’t know if it’s the perfect encapsulation of the whole “island feel,” its catchiness and memorability, or pure nostalgia speaking, but I have to agree that this is one of the best area themes we’ve seen - maybe that’s why it stands out so much from the rest of the crowd. This one’s Number 3 on the Top 10 List for a reason, folks!

Mini-Boss Battle



I was really surprised to see such a strong track make it in as the mini-boss battle theme. There’s a lot of back-and-forth between various instruments here that really amps up the energy in the midst of a rough fight against some Moblins or Darknuts or what have you. Add the nifty musical attack effects that turn up later on in the track and you’ve got yourself the quintessential Wind Waker battle theme.

Molgera Battle



Ah, Molgera’s theme. Honestly, if you showed me this song and I had no idea what the context was, I don’t know if I could have told you it was a boss theme, and yet somehow it fit the tone of the battle perfectly. Molgera’s rhythmic motions as it flew around the stage seemed almost in sync with the musical vibrations - or maybe it’s all just my imagination. Either way, this is probably the cream of the crop in terms of unique Zelda boss tracks, which certainly explains how this one made it as one of the unlockable songs in Super Smash Bros. Brawl. And, again, it didn’t make the cut for the Top 10 list, but that’s not due to lack of support from yours truly. One of my all-time favorites.

Ganondorf Battle



This has “epic duel” written all over it. From the get-go this song pulls out some really powerful organ chords, background vocals, and drum crashes that give the necessary oomph to make this just what Wind Waker needed to pull off a spectacular finish. Also, does anyone else get the feeling that a lot of Twilight Princess‘s music draws inspiration from the instrumentation used here?

Farewell, Hyrule King



Wow. Just…wow. What an emotional song, mixing the iconic sounds of the classic Hyrule Castle Theme with the tragic drama that is the ending of Wind Waker. The King of Red Lions has to throw his ancient kingdom away to ensure peace and prosperity for his descendants, and he still manages to pull out of it with some degree of triumph. Notice the musical progression from the start of the piece, culminating at about 1:25. Dang, I’m getting goosebumps as I’m writing this.


That’s really the feeling I get from a lot of Wind Waker‘s soundtrack, though, and I hope it’s the same for a lot of you. If you feel there’s something from Wind Waker‘s musical score that deserves some cred that I couldn’t get to here, leave it some love in the comments section. Otherwise, just sit back and enjoy the music.

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The Wind Waker has one of the most celebrated soundtracks of the entire Zelda series (hence it earning three spots on our Top 10 Zelda Scores list), and so I just can’t help but talk about it as part of our celebration of the game’s 8th anniversary. I’ll be handling this in a similar style to the recent “5 Zelda Tracks I’d Like Remixed in Skyward Sword,” so while I plan to talk about as much of this awesome collection of tunes as I can, I won’t be able to get to every song in Wind Waker‘s playbook.
First up: the title theme. Jump inside for my reflections.

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Our Wind Waker Page Gets a Much-Needed Update http://www.zeldainformer.com/our_wind_waker_page_gets_a_much-needed_update/ Thu, 24 Mar 2011 18:20:00 +0000 http://localhost/wordpress90/?p=1705 WindWaker_game_page.png
One of our biggest regrets is that we’ve let our Zelda game homepages fall into decline, so with this being the series’ 25th anniversary year we’re dedicating ourselves to make sure we bring all of the pages up-to-date with in-depth articles, guides, and everything else we ought to be delivering as a Zelda site. This won’t all happen overnight, but we’re aiming to expand this kind of coverage to as many of the major games as we can on their own individual birthdays.


The Wind Waker is the first game to receive this treatment. All of the old broken links have been cleared out and the article archive has been updated to feature everything major we’ve ever written about the game - whether it’s an old Bombers’ article or one of the more recent casual pieces. Also, if you visit the page now you’ll get another hint at the new content that’ll be coming later today… I wonder what it could be?

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One of our biggest regrets is that we’ve let our Zelda game homepages fall into decline, so with this being the series’ 25th anniversary year we’re dedicating ourselves to make sure we bring all of the pages up-to-date with in-depth articles, guides, and everything else we ought to be delivering as a Zelda site. This won’t all happen overnight, but we’re aiming to expand this kind of coverage to as many of the major games as we can on their own individual birthdays.
The Wind Waker is the first game to receive this treatment. All of the old broken links have been cleared out and the article archive has been updated to feature everything major we’ve ever written about the game - whether it’s an old Bombers’ article or one of the more recent casual pieces. Also, if you visit the page now you’ll get another hint at the new content that’ll be coming later today… I wonder what it could be?

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Fan Recreates Wind Waker Intro Scroll by Hand http://www.zeldainformer.com/giant_bomb_user_recreates_wind_waker_intro_scroll_by_hand/ Thu, 24 Mar 2011 20:05:36 +0000 http://localhost/wordpress90/?p=1706 Wind_waker_scroll_header.jpg
This is a really impressive undertaking! Plasticpals of Giant Bomb took the time to completely redraw the intricate scroll art from The Wind Waker‘s intro by hand. It’s not a flawless reproduction, particularly when you look at the Hylian script, but the result is super-snazzy and definitely up there with the rest of that long list of fan-creations-that-Nintendo-should-have-really-gotten-around-to-doing-first. Check out the link for a full-sized printable version if you think you need more of this in your life.

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Wind_waker_scroll_header.jpg
This is a really impressive undertaking! Plasticpals of Giant Bomb took the time to completely redraw the intricate scroll art from The Wind Waker‘s intro by hand. It’s not a flawless reproduction, particularly when you look at the Hylian script, but the result is super-snazzy and definitely up there with the rest of that long list of fan-creations-that-Nintendo-should-have-really-gotten-around-to-doing-first. Check out the link for a full-sized printable version if you think you need more of this in your life.

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Wind Waker Walkthrough Finally Sets Sail http://www.zeldainformer.com/wind_waker_walkthrough_finally_sets_sail/ Thu, 24 Mar 2011 21:00:00 +0000 http://localhost/wordpress90/?p=1707 TWW_walk_temp_header.png
This project has seriously been years in the making, but now with the combination of time, talent, and technical know-how we’re finally ready to launch the first of what will soon be a long series of in-depth walkthroughs for each and every Zelda game - The Wind Waker Walkthrough is now online. From the walkthrough index you can access a multi-chapter guide to the GameCube’s debut Zelda title.


Now, we’ll be releasing a little bit of walkthrough content at a time daily for the next week or so, so don’t go looking for everything all at once. Today we’re starting off with the first three chapters of the main game guide. Want to take a look? Check them out at the walkthrough home page or by following the links below.



It’s our goal to deliver full walkthroughs for at least all of the 3D games sometime this year (yes, this includes Ocarina of Time 3D and Skyward Sword), but of course we’re still shooting to complete as many guides as possible.


Note: Because there’s only so much we can do in terms of testing, particularly when it comes to compatibility with all computers, web browsers, etc., please let us know if you run into any problems when viewing or navigating the walkthrough. Also note that until all chapters have been made public, not all links will fully function.

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This project has seriously been years in the making, but now with the combination of time, talent, and technical know-how we’re finally ready to launch the first of what will soon be a long series of in-depth walkthroughs for each and every Zelda game - The Wind Waker Walkthrough is now online. From the walkthrough index you can access a multi-chapter guide to the GameCube’s debut Zelda title.
Now, we’ll be releasing a little bit of walkthrough content at a time daily for the next week or so, so don’t go looking for everything all at once. Today we’re starting off with the first three chapters of the main game guide. Want to take a look? You can find links to the individual chapters at the walkthrough home page as well as after the jump.

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3DS Out Now in Europe, UK Launch Events a Smashing Success http://www.zeldainformer.com/3ds_out_now_in_europe_uk_launch_events_a_smashing_success/ Fri, 25 Mar 2011 17:05:00 +0000 http://localhost/wordpress90/?p=1708 3ds_launch_uk_photo.jpg
We got caught up in Wind Waker birthday madness yesterday, but we didn’t forget that the 3DS is finally out in the wild in Europe. And apparently the launch events kicked off with style and gusto - and the chaos we’ve usually come to expect from midnight console launches. We’re looking forward to an inside impression from our very own Matt Friett, but if you need some 3DS news to tide you over, check below for a quote from Computer and Video Games on how the festivities proceeded.


Nintendo hails 3DS midnight launch success

Friday 25-Mar-2011 2:31 AM

3DS takes over as hundreds descend on Oxford Street


Nintendo UK hailed its midnight Nintendo 3DS launch a success this morning, as thousands of gamers across the UK finally got their hands on its brand new handheld console.



The platform holder held an official launch event at London’s Old Billingsgate in the lead-up to launch, where BRIT award winner Plan B, rock band Hadouken and girl group Parade performed alongside live comedy from Russell Kane.



The evening then quickly focussed on launch events running along London’s Oxford Street, where Steet Fighter producer, Yoshinori Ono was in good spirits, mingling with the crowd and challenging those in the 400-strong queue to a bout of Super Street Fighter IV 3D (he mostly won).



At the front of the official line was 22-year-old Marwan Elgamal - the same man who claimed the UK’s first Wii - who told CVG he’d been queuing for the best part of a day for the prize of being the UK’s first Nintendo 3DS customer.



“I’ve been queuing since 1am, so probably about 22 hours,” he said. “I just love Nintendo so much and the 3DS is amazing so that’s why I’m here - I really want one. I’ve been a Nintendo fan since I was born - my favourite series is the Legend of Zelda.”



Hundreds of customers swarmed London’s shopping capital at GAME, HMV, Currys and more for a chance to get their hands on the device, and it’s unsurprising that Nintendo was quick to hail the UK launch a success.




Source: Computer and Video Games

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We got caught up in Wind Waker birthday madness yesterday, but we didn’t forget that the 3DS is finally out in the wild in Europe. And apparently the launch events kicked off with style and gusto - and the chaos we’ve usually come to expect from midnight console launches. We’re looking forward to an inside impression from our very own Matt Friett, but if you need some 3DS news to tide you over, jump inside for a quote from Computer and Video Games on how the festivities proceeded.

Source: Computer and Video Games

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The Wind Waker Saved My Life http://www.zeldainformer.com/the_wind_waker_saved_my_life/ Fri, 25 Mar 2011 18:00:00 +0000 http://localhost/wordpress90/?p=1709 Wind_Waker_fairy_life.jpg
Okay, so maybe I’m being a little dramatic here. I was never actually in any mortal peril, and Wind Waker did not rise up heroically to save the day. It’s really nothing like that at all. But I do have a very personal connection to this game, one that goes back to the early days, back before I could really say I was a Zelda fan…


It all began during my freshman year of high school, in my intro computer science class - or, in other words, a crash course in Mavis Beacon Teaches Typing. Even back then I was an avid writer and had already more than mastered the art of word processing, so usually this class ended with me and some friends goofing off, watching some crude or ridiculous videos (sample: Exhibit A), and just plain doing whatever the crepes we felt like.



I had already played the N64 and Game Boy Zelda games by this time, but I was still waiting for news of a GameCube installment. If I remember correctly, my Nintendo Power subscription had just expired (an aside: anybody else miss the old Nintendo Power?), so I had lost my main source of new game info. Since I had copious amounts of free computer time on my hands - my home connection at the time was dial-up and my parents hadn’t yet given me the password - I perused the web for whatever stuff I could find about a possible new Zelda. Eventually I stumbled upon

Zelda Universe

the Archenemy and learned that there was, in fact, a new Zelda game in production - what was to become The Wind Waker.



Celda_screen.jpgHonestly, I wasn’t terribly excited about it at the time - and as far as I can remember it had very little to do with the art style and more to do with the fact that I was going through my trading card game obsession phase. By the time the game came out in March, I probably would have forgotten about it had a friend not mentioned the Triforce hunt. Still, I wasn’t really in any rush to go out and buy it for whatever reason. (What is this blasphemy?!)



But towards the tail end of freshman year, I started getting frequent cases of strep throat. No one could figure out why for the longest time, so I just kept taking antibiotics in hopes that eventually they’d quell the outbreaks for good. In the end it only got worse - the strep triggered an onset of rheumatic fever, a sometimes-deadly disease that occasionally progresses from strep infections. The end result was terrible arthritic joint pains that made it difficult - and eventually impossible - to walk. I had to be taken out of school right at the end of the year, which resulted in me missing my exams and effectively eating away at the whole first month of summer due to the fact that I had to be confined to a wheelchair.



Understatement of the year: it really, really sucked. My parents took it pretty hard I think, and I know they wanted me to have something to do to keep myself busy but between all the bills to make sure my health was cared for (let’s not get into the subject of the countless doctor’s visits) they couldn’t really afford to buy anything themselves, so they had one of our family friends from down the street take me to the store to go buy a new video game. I went to the Target down the street, poked around a bit, and saw The Wind Waker. I almost breezed over it completely, but then I did a sort of double-take, asked an associate to get it for me, and a few minutes later I popped it into my GameCube and started it up. I don’t think I reallyput it down until three days after that.



In a time when I was feeling positively helpless, Wind Waker was the perfect escape. Not only did I have something to keep myself occupied, but I was able to put myself in the Great Sea universe and let myself be Link. It was the first and only time I really got that feeling, but it was exactly what I needed at the time. In the world of Wind Waker, I wasn’t crippled - I was a mighty hero. I wasn’t down and depressed - I was motivated and empowered. I don’t feel that I can do justice to how satisfying the experience was.



Lex_adventures.jpg I could easily have just grown moody and sullen, but this sense of activity trickled into the other parts of my life - my friendships, my extracurriculars like my church youth group, and my own self-therapy to try to get myself out of the chair. Somehow, I learned the true meaning of joy - I became the happiest I think I’d ever been up to that point, and managed to be more outgoing as well. The Wind Waker became a symbol of overcoming the adversity I faced, and with it as my constant companion I was able to keep up my motivation and within a month-and-a-half or so got myself walking again, just in time for my family’s summer vacation.



From there I went on to have many more adventures - I went to Disney World in Florida with my high school marching band, on a hiking trip along the cliffs overlooking one of the Great Lakes in Canada, and, of course, countless trips back into Hyrule to take up a sword and battle adversity.

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Okay, so maybe I’m being a little dramatic here. I was never actually in any mortal peril, and Wind Waker did not rise up heroically to save the day. It’s really nothing like that at all. But I do have a very personal connection to this game, one that goes back to the early days, back before I could really say I was a Zelda fan…

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Wind Waker Walkthrough Update, Heart Piece Guide Goes Live http://www.zeldainformer.com/wind_waker_walkthrough_update_heart_piece_guide_goes_live/ Fri, 25 Mar 2011 19:05:00 +0000 http://localhost/wordpress90/?p=1710 http://www.zeldainformer.com/images/articles/ship_should_sail_again_header.png



The Wind Waker celebration is over, but we’ve still got tons of guide content coming in the next few days. Today we bring you three more chapters from our walkthrough, as well as a textual Heart Piece guide explaining how to find every Piece of Heart in the game. So whether you’re playing through Wind Waker for the very first time or hoping to finally get around to collecting all the secrets in the game to add it to your 100% completion list, we’ve got something to suit your needs.

For a list of previous chapters, check out our last update or look at the index on the walkthrough homepage.

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The Wind Waker celebration is over, but we’ve still got tons of guide content coming in the next few days. Today we bring you three more chapters from our walkthrough, as well as a textual Heart Piece guide explaining how to find every Piece of Heart in the game. So whether you’re playing through Wind Waker for the very first time or hoping to finally get around to collecting all the secrets in the game to add it to your 100% completion list, we’ve got something to suit your needs. New chapter list after the jump.

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Out of the Box: The 3DS Reviewed http://www.zeldainformer.com/a_3ds_owners_insight/ Sat, 26 Mar 2011 01:45:00 +0000 http://localhost/wordpress90/?p=1711 ar 009.JPG


Although we get to enjoy a delightful accent and the ability to spell colour correctly, when it comes to videogames we Brits are often at a disadvantage; of course there are the notable exceptions. The Minish Cap was released in the United Kingdom nearly two months before it cropped up on American shores, and now the 3DS has joined the Zelda classic in the category of ‘stuff what we got before the Americans’, and jolly glad am I that it has.


Thumbnail image for gamestation.bmpUnfortunately the store at which I pre-ordered the 3DS removed itself from the midnight opening list at the last minute, so I was forced to settle for the next best thing. Waiting outside my local Gamestation at half seven in the funking morning with all the others who had missed out on an all-nighter, I found myself as excited as I thought I would be. This would be the first Nintendo console launch at which I would find myself being the sole buying party; the N64, Gamecube, the various iterations of Gameboy and the original DS had been gifts from my family unto me over a plethora of Christmases and Birthdays, and while I had indulged myself personally in DSLite, that was a) not really a new console, and b) well after the launch date. As such it was with some degree of giddy child-like excitement that I watched the steel grating which kept me from my prize slowly open, revealing the displays inside.


Pre-order slip in hand, I pretended to listen as the sales attendant rattled out the obligatory list of discounts, various warranties and do-hickies that were on offer, and eventually left the shop two-hundred-and-fifty pounds poorer, but with a shiny new Cosmos Black 3DS. But hey, it’s payday, let’s live a little!


Almost as soon as the excitement had arrived, it vanished in a puff of Friday-is-not-quite-the-weekend-and-you-still-have-to-go-to-work Syndrome, but I managed to find time on the journey to open the box and have that all-important first fiddle. The machine itself is somewhere between the angular DS and the curvy DSLite/I in aesthetic, with a very funky colour scheme. Although labelled as black, the console is a series of greys making it look like a classy fill effect. The hardware itself consists of a not-much-bigger-than-a-DS touch screen, and a significantly improved top screen: being the 3D one, this is understandable. The D-pad and buttons are somewhere between the clicky DS and the softer DSLite, and although I would prefer slightly more resistance to the face buttons, a la the DSLite, they quickly became natural. The Circle Pad is a godsend; at first I tried using it as an analogue stick, and it confused my fingers and brain that it did not slant with my thumb, but as soon as you realise that it is its own unique control method, it becomes (in my opinion at least) a far superior control method for analogue movement. I would definitely like to see it experimented with on a home console pad some time in the not-too-distant future.


ar 005.JPGI had already seen the 3D effect on the in-store console, but turning it on for yourself is an awesomeness that doesn’t compare. I made the decision to switch on the console with the 3D off, and then slide that bad boy up a notch at the menu screen. A good decision I feel, as it meant I got to feel my eyes adjust and view the TARDIS-like wonder of a flat screen concertinaing backwards into the aether. At work I managed to find the excuse during lunch break to snap a photo of a co-workers face, and proceed to fire tennis balls into her mouth as she watched, as entranced as I was. I perused my way around the variety of in-built software at any break I could find in the day, shooting, fishing and playing billiards with as many dragons as I could find, while nearly giving myself a seizure with the Samus AR card. While they are nothing but a tech demo at present, the little character cards are a great ‘executive toy’, and having a bunch of friendly Pikmin on your own hand is something worth a console in itself. I spent a good amount of time making an invisible Link duel with my Bearded Dragon in his Dodongo-themed vivarium.


Face Raiders, as described earlier, involves shooting a number of yellow balls at any face you can surreptitiously snap, and it is bloody good fun at that. While I haven’t yet been able to experience it in the comfort of an office-chair, it is clear to see why people are heralding the rotating item of furniture as the true way to play, even without though it is a great way to pass the time before actually playing a ‘real’ game. There are a number of levels, and they are honestly challenging. I still have levels to unlock, and I am sure to revisit this in a spare five minutes, though dread playing on the loo only to attempt an office-chair spin on a not-quite-so forgiving toilet seat mid-excretion. I foresee many a bleach session.


ar 006.JPG

...says the disembodied face of my father, followed by ‘or else
you are no longer my son, and your inheritance is going to your brother.’




The AR games are just as, if not more fun than the face game. The little yellow box dude who introduces the system gets annoying pretty fast, especially when you have to watch the same tutorial every time you play, but the fact to start the games you have to shoot him makes the situation bearable. Of the games, my favourite at first play is the billiards-cum-golf-cum-bowling amalgamation. Taking ‘augmented reality’ quite literally, the game turns your table, floor, leg etc. into a crazy golf-style putting green, and the results are often hilarious. There is also a decent target practice game and fishing which, although fiddly to begin with, was good fun once you get your hands around the movements. Besides, it’s always exciting to pull a flounder out of your crotch.


Eventually I actually started playing one of them there games what you hear tales of, this being a games console and all, and the reaction to these couldn’t be more different from the reaction to the in-built software. Whereas the in-built stuff is understandably designed to showcase that same ‘good gracious Jeremy, come take a gander at my magic box’ feeling as in the commercials, the games are free from this need to be ‘3D games’ and are instead, wonderfully, ‘games which are 3D’. The games I got with the console were not the highest on my list, but they were the cheapest and made cheaper by the offers with the console. Mirroring my first purchases with my original DS, Rayman DS and Ridge Racer DS became Rayman 3D and Ridge Racer 3D. Imaginative marketing departments aside, it is playing these games that you really start to imagine 3D gaming as ‘the future’.


Two minutes into the same Rayman game I’d paid twenty-five pounds for in 2001 and 2005, I began regretting my decision, as it became clear that Ubisoft had done absolutely nothing outside 3D-ifying it for the tenth release of the game. Two minutes after those two minutes, however, I found myself sucked into Rayman’s world once more, and if ever there was a world worthy of 3D-ifying other than Hyrule (which we’ll be getting soon enough anyway), it is the world of Rayman 2: The Great Escape. Bzzits and butterflies will buzz and flutter in the foreground and around the hero as you navigate a pathway which stretches into the distance, feeling both exciting and completely natural. So too does it feel when climbing a rope ladder, facing up a tall shaft as barrels come hurtling down towards the screen. Little Dreamcast-era ‘paper’ flowers and mushrooms adorn the landscape giving the game a pop-up storybook feel, and makes me long for a Paper Mario or Yoshi’s Island to rear its head on the console. It really is the most natural, yet most exhilarating way to play. ar 010.JPGTurning the 3D off ‘just to see’ merely emphasises how futuristic the 3D element is. Sliding that slider to 2D just feels like taking a huge step backwards, because games simply shouldn’t be played in 2D anymore; it’s that simple. Of course the game itself is far from perfect, and that will be hit upon in the reviews I will be posting in the coming few days in an effort to aid the purchases of you across the pond, but suffice to say as far as the 3DS effect on the classic, it’s flawless.


Ridge Racer 3D trumps Rayman and its predecessor by being not a re-release, but a whole new game. I suppose, in that respect, it double-trumps Rayman: the re-release-of-the-re-release. Although thrashing the visuals of Ridge Racer DS/64, in 2D it is nothing special for a modern handheld, being similar graphically to the first PSP Ridge Racer title. Slide that bad boy up to 3D, however, and it’s a whole different kettle of ball games. The 3D doesn’t only seem to add depth, but also shadow and highlights, as presumably our brains and eyes are tricked into thinking this is a real tiny car in front of us. The textures liven up, the cars become shiny and new and the whole experience reeks of awesome. It’s then you realise, this is a launch title. Think of how Super Mario 64 looked compared to Banjo Tooie. Now think of how any early Gamecube game compares with Twilight Princess and Resident Evil 4. How about how Wii Sports looks compared to Super Mario Galaxy 2? My point is that this launch title is already the best looking racing game I’ve seen, and it isn’t even the best looking of the launch games! Sure, a lot of this effect may be the novelty of the 3D ranking higher than raw power, but even inclusive of this fact, games for the 3DS are going to get better and better graphics-wise. On top of this, the 3D in Ridge Racer is another example of it feeling just natural, like this is how we are supposed to play portable games now, and if it carries on like this I will most certainly not be going back! More about Ridge Racer 3D will come in its own review this weekend.


So there we have it. My 3DS is now taking a well deserved rest in its fancy included charging cradle. Without me knowing the in-built pedometer has earned me coins (whatever they do) and I’ve been given a limited sample video via the internet showing me some fancy 3D film footage. As soon as enough people get one, I imagine every train ride will result in a new Mii, race ghost, or otherwise fun little tidbit being street-passed into my new little toy. Sure, the launch line up isn’t all that, and there’s no technical ‘rush’ to get it, but I am so very glad I bought the 3DS today. It’s given me hours of fun already, the majority of which gimmick-less. And it didn’t even use up half the battery.



ar 008.JPG

I’ll be back later with reviews of Rayman 3DS and Ridge Racer 3DS as soon as I play enough of them to formulate a worthy opinion, and will be buying Super Street Fighter IV, Pilotwings Resort and Nintendogs+Cats as soon as I find the money/games to trade in/a drifter from whom to harvest organs for the black market.


Yours truly, a very satisfied 3DS owner.

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ar 009.JPG

Although we get to enjoy a delightful accent and the ability to spell colour correctly, when it comes to videogames we Brits are often at a disadvantage; of course there are the notable exceptions. The Minish Cap was released in the United Kingdom nearly two months before it cropped up on American shores, and now the 3DS has joined the Zelda classic in the category of ‘stuff what we got before the Americans’, and jolly glad am I that it has.

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Official Pilotwings Resort, Steel Diver, Nintendogs + cats Sites Open http://www.zeldainformer.com/official_pilotwings_resort_steel_diver_nintendogs_cats_sites_open/ Sat, 26 Mar 2011 01:15:04 +0000 http://localhost/wordpress90/?p=1712 Pilotwings_Resort_official_site.png
Nintendo’s initial line of first-party 3DS software finally got their very own full-blown official websites - one each for Pilotwings Resort, Steel Diver, and Nintendogs + cats. They’re looking really nice; simple yet detailed, streamlined but functional. Of course, pretty much all major software gets somewhat comparable treatment, but I was beginning to worry that Nintendo was going to start getting lazy with such a busy year for new game releases and marketing schemes. And with less than two days ‘til the 3DS’s stateside release, it’s about time, Nintendo!

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Nintendo’s initial line of first-party 3DS software finally got their very own full-blown official websites - one each for Pilotwings Resort, Steel Diver, and Nintendogs + cats. They’re looking really nice; simple yet detailed, streamlined but functional. Of course, pretty much all major software gets somewhat comparable treatment, but I was beginning to worry that Nintendo was going to start getting lazy with such a busy year for new game releases and marketing schemes. And with less than two days ‘til the 3DS’s stateside release, it’s about time, Nintendo!

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sp0ntanius Delivers a Great Rendition of Ballad of the Wind Fish http://www.zeldainformer.com/sp0ntanius_delivers_a_great_rendition_of_ballad_of_the_wind_fish/ Sat, 26 Mar 2011 13:19:27 +0000 http://localhost/wordpress90/?p=1713



So with all of our amazing content updates we’ve actually slacked off just slightly in the news department. From our official 3DS Review to our Wind Waker Walkthrough, we’ve been awfully busy around here. To think, some people actually claim we don’t worship the ground Zelda walks on anymore. Pfft, Zelda is amazing and will continue to be so, just like sp0ntanius and his awesome and very unique musical compositions. What will he do next? Who knows, but almost all his ideas come from pure fan suggestions right now. What do you want him to do next, and how would you like him to pull it off? Maybe The Wind Waker’s theme on nothing but seashells? Hey, a guy can dream can’t he?

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So with all of our amazing content updates we’ve actually slacked off just slightly in the news department. From our official 3DS Review to our Wind Waker Walkthrough, we’ve been awfully busy around here. To think, some people actually claim we don’t worship the ground Zelda walks on anymore. Pfft, Zelda is amazing and will continue to be so, just like sp0ntanius and his awesome and very unique musical compositions. What will he do next? Who knows, but almost all his ideas come from pure fan suggestions right now. What do you want him to do next, and how would you like him to pull it off? Maybe The Wind Waker’s theme on nothing but seashells? Hey, a guy can dream can’t he?

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Another Zelda's 25th Anniversary Fan-Made Scroll Montage http://www.zeldainformer.com/another_zeldas_25th_anniversary_fan-made_scroll_montage/ Sat, 26 Mar 2011 15:45:49 +0000 http://localhost/wordpress90/?p=1714 <i>Zelda</I> 25th Anniversary Fan Collaboration: <i>The Legend of Zelda</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_1LoZ-thumb-475x315-4368.png” width=“475” height=“315” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Seems like the awesome celebratory fanart keeps on pouring in lately! Here we have yet another piece of scroll-art, this one <a href=a collaboration between over 16 fan artists on deviantART. It goes through each of the major franchise games, giving them a Wind Waker-esque storyboard treatment. The contributing artists combined their own artistic styles with those of the individual games for a unique blend of nostalgia and originality that really underlines the inner character of the piece. We’ve got clips of each of the individual frames, but you can only retrieve the full work from the original page on deviantART.



Just to make sure all credit goes where credit is due, the full list of contributing artists includes:




<i>Zelda</I> 25th Year Fan Collaboration: <i>The Adventure of Link</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_2AoL-thumb-325x203-4370.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a> <a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>A Link to the Past</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_3LttP-thumb-325x205-4372.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a><br /><br />

<a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Link’s Awakening</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_4LA-thumb-325x202-4374.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a> <a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Ocarina of Time</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_5OoT-thumb-325x199-4376.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a><br /><br />

<a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Majora’s Mask</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_6MM-thumb-325x213-4378.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a> <a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Oracle of Seasons & Oracle of Ages</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_7OoX-thumb-325x190-4380.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a><br /><br />

<a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>The Wind Waker</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_8TWW-thumb-325x212-4382.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a> <a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Four Swords & Four Swords Adventures</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_9FSA-thumb-325x213-4384.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a><br /><br />

<a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>The Minish Cap</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_10TMC-thumb-325x196-4386.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a> <a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Twilight Princess</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_11TP-thumb-325x207-4388.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a><br /><a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Phantom Hourglass</i>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_12PH-thumb-325x209-4390.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a> <a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Spirit Tracks</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_13ST-thumb-325x201-4392.png” width=“325” height=“205” class=“mt-image-none” style=”” /></a><br /><br />

<a href=<i>Zelda</I> 25th Year Fan Collaboration: <i>Skyward Sword</I>, to be continued…” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_14SS-thumb-425x285-4394.png” width=“425” height=“285” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Source: <a href=Kichisu (and Others) @ deviantART, via Zelda Universe

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<i>Zelda</I> 25th Anniversary Fan Collaboration: <i>The Legend of Zelda</I>” src=“http://www.zeldainformer.com/assets_c/2011/03/25Zelda_Scroll_1LoZ-thumb-475x315-4368.png” width=“475” height=“315” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Seems like the awesome celebratory fanart keeps on pouring in lately! Here we have yet another piece of scroll-art, this one <a href=a collaboration between over 16 fan artists on deviantART. It goes through each of the major franchise games, giving them a Wind Waker-esque storyboard treatment. The contributing artists combined their own artistic styles with those of the individual games for a unique blend of nostalgia and originality that really underlines the inner character of the piece. We’ve got clips of each of the individual frames, but you can only retrieve the full work from the original page on deviantART.

Source: Kichisu (and Others) @ deviantART, via Zelda Universe

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Skyward Sword Enemy of the Week #1: Deku Baba http://www.zeldainformer.com/skyward_sword_enemy_of_the_week_1_deku_baba/ Sat, 26 Mar 2011 17:00:00 +0000 http://localhost/wordpress90/?p=1715 SS_enemies_Deku_Baba_header.png

Enemy Profile: Deku Baba

Enemy Type: Carnivorous Plant

History: Ocarina of Time, Majora’s Mask, The Wind Waker, Twilight Princess, Spirit Tracks

Attacks: Chomp attack, directional swap

Varieties: Deku Baba, Gold Deku Baba


Deku_Baba.pngThe Deku Baba made its original debut as the first enemy you encountered in Ocarina of Time. In that game, they appeared in two varieties: a type that would passively stand erect, and that left behind Deku Sticks upon defeat, and another more aggressive species that breathed poison gas and dropped Deku Nuts. They were pretty simple enemies that you could take down with a couple easy swings from your sword. Stunning them with Deku Nuts made the task even easier, especially against the violent ones.


Babas returned in Majora’s Mask, along with a miniature form called the Mini-Baba and an entirely new variety known as the Bio Deku Baba. Once these Babas’ stems were cut, they would run around on makeshift legs and make moves against Link. The Wind Waker introduced an ocean-bound version of the Deku Baba known as the Boko Baba, which you fought in an almost identical fashion to the standards Babas of previous games. They left behind Boko Sticks and Boko Baba Buds that you could make use of for lighting torches and brewing potions, respectively.



Twilight Princess brought back the standard Deku Babas along with a slew of other newer versions such as the Baba Serpent, Big Deku Baba, as well as the supreme Diababa, boss of the Forest Temple. There were also shadowy incarnations of the Babas in the Twilight Realm. This renewed popularity of the Baba resulted in its first-ever handheld appearance via the Fire Baba of Spirit Tracks.


Now, Deku Babas are set to make another encore appearance in Skyward Sword. You’ll fight them somewhat differently this time around: instead of slicing through their stems, you have to cut their open mouths. The direction in which the Babas’ mouths are open - vertically or horizontally - influences the direction you need to swing your sword. You have to cut straight across the mouth, as hitting the outer shell will bring your slice to a dead stop. With the new strategic element in play, made possible by the Wii Motion Plus, Babas will likely be more difficult in Skyward Sword than in any Zelda before it.



SSEnemy_week_Gold_baba.png
There’s also an even more difficult variety: the Gold Deku Baba. You defeat this one in just the same way, but it’ll change the direction of its mouth at intervals to keep you guessing. It also takes more hits to defeat, and thus more diligence on your part. And a little known fact about Babas - you can toss Bombs into their mouths! They’ll try to scoop them up, oblivious to the Bombs’ explosive qualities. It makes for an alternate way to take them down, and one that might arguably be more satisfying. In the end, though, while Babas certainly aren’t the enemy we’re most excited about, the amount of attention Nintendo’s given them this time around is definitely something that we’d like to see for the other enemies we’ll encounter in Skyward Sword.

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Given that Skyward Sword‘s release is (hopefully) now fairly imminent, it’s time for us to start compiling information for the inevitable Skyward Sword walkthrough we’ll be putting together. (It’ll be similar in quality to the Wind Waker walkthrough we’re in the process of releasing.)

Of course, with only a few items currently revealed and almost no information on story or the locales we’ll be exploring, most of what we know centers around the enemies we’ve seen. There’s a whole slew of new and returning enemies to cover, and we’ll be bringing you the goods on all of them.

Our first victim: the iconic Deku Baba, an old player back again from the Ocarina of Time days. Jump inside for a full description.

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Wind Waker Walkthrough Update, Treasure Chart Guide + 3 New Chapters http://www.zeldainformer.com/wind_waker_walkthrough_update_treasure_chart_guide_3_new_chapters/ Sat, 26 Mar 2011 19:25:00 +0000 http://localhost/wordpress90/?p=1716 TWW_walkthrough_update_3.png
As of this moment we’re close to halfway done releasing the Wind Waker walkthrough - today the Treasure Chart Guide made its debut, showing you the hidden locations of all the treasure maps in the game, alongside three more chapters from the core game guide. This update takes you from Dragon Roost to the Forest Haven and across the long glide to the Forbidden Woods. Are you brave enough to challenge the monsters in the forest? Check below for links to the new chapters, or just find your way there from the walkthrough homepage.

For earlier chapters, check the home page or our previous update announcements:

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As of this moment we’re close to halfway done releasing the Wind Waker walkthrough - today the Treasure Chart Guide made its debut, showing you the hidden locations of all the treasure maps in the game, alongside three more chapters from the core game guide. This update takes you from Dragon Roost to the Forest Haven and across the long glide to the Forbidden Woods. Are you brave enough to challenge the monsters in the forest? Check inside for links to the new chapters, or just find your way there from the walkthrough homepage.

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The Legend of A**hole: Zelda Parody http://www.zeldainformer.com/the_legend_of_ahole_zelda_parody/ Sat, 26 Mar 2011 19:08:46 +0000 http://localhost/wordpress90/?p=1717



I know it’s a common running joke with Link smashing pots, but for some reason comedy sketches about it just never seem to get old. This one only gets better as Link does his own music. It’s short, sweet, and all too funny. I don’t have much else to add, so just enjoy this pure awesomeness.

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I know it’s a common running joke with Link smashing pots, but for some reason comedy sketches about it just never seem to get old. This one only gets better as Link does his own music. It’s short, sweet, and all too funny. I don’t have much else to add, so just enjoy this pure awesomeness.

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3DS Hops the Pond, Word From New York's Midnight Launch http://www.zeldainformer.com/3ds_hops_the_pond_word_from_new_yorks_midnight_launch/ Sun, 27 Mar 2011 15:35:30 +0000 http://localhost/wordpress90/?p=1718 Best_Buy_3DS_Launch_event_pic.jpg
It’s a good time to be a Nintendo fan. Good ol’ Ninty’s been pulling out all the stops in terms of marketing their new handheld, taking pre-release hype to what may be unprecedented levels for any Nintendo machine ever. And now, the 3DS makes it to the biggest source of gaming customers anywhere - the States.




The guy pictured above is named Isaiah-Triforce Johnson, not surprisingly one of the craziest Nintendo fanboys in existence. According to GamingBits, this guy had been camped out waiting for the 3DS launch since Monday! Fans turned out in droves, many cosplaying their favorite Nintendo characters with all the fanaticism of a movie premier or anime convention. It was sheer madness, yes, but it was from what we understand a beautiful insanity.


Best_Buy_3DS_Launch_event_pic2.jpgProud prospective 3DS owners gathered and ceremoniously tossed countless pairs of 3D glasses into the air. Reggie’s wise words from E3 - “It’s those darn glasses” - come to mind. From there, the doors opened, and Reggie was there to sell Mr. Johnson the very first 3DS unit ever (legally) purchased in America. (You can see him in the header photo, chillin’ like a champion.)


We’ve already delivered a review from Europe, courtesy of Matt Friett, but look forward to more post-launch impressions from more of our staff, including a few other returning and thought to be long-lost faces.



Source: GamingBits



I_Believe_Reggie.jpg

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It’s a good time to be a Nintendo fan. Good ol’ Ninty’s been pulling out all the stops in terms of marketing their new handheld, taking pre-release hype to what may be unprecedented levels for any Nintendo machine ever. And now, the 3DS makes it to the biggest source of gaming customers anywhere - the States. Check out all the lowdown of the 3DS’s debut in NYC after the jump.

Source: GamingBits

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Wind Waker Walkthrough Update, A Wild Rare Chart Guide Appears! http://www.zeldainformer.com/wind_waker_walkthrough_update_a_wild_rare_chart_guide_appears/ Sun, 27 Mar 2011 19:38:00 +0000 http://localhost/wordpress90/?p=1719 TWW_img_11-02.png
The Wind Waker walkthrough‘s still releasing at full steam, with the regular ‘three chapters, one specialized guide’ coming right on schedule today. Leave the Forsaken Woods in search of the Water Spirit, Jabun, return to your precious Outset Island after your long and fruitful travels, and, finally, assemble the Goddess Pearls in order to unlock the secret hidden beneath the Great Sea. Plus, check out the Rare Chart Guide for information on some of the unique feature-specific Charts hidden throughout The Wind Waker - you’ll see some detailing the locations of the Big Octos, powerful sea-bound enemies that often hide helpful secrets, while others, like the Ghost Ship and IN-credible Charts, will be essential for your travels.


As always, check the list of new chapters below, and if you haven’t gotten around to checking out the older ones there are links to our previous updates as well.

As for our previous updates:

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The Wind Waker walkthrough‘s still releasing at full steam, with the regular ‘three chapters, one specialized guide’ coming right on schedule today. Leave the Forsaken Woods in search of the Water Spirit, Jabun, return to your precious Outset Island after your long and fruitful travels, and, finally, assemble the Goddess Pearls in order to unlock the secret hidden beneath the Great Sea. Plus, check out the Rare Chart Guide for information on some of the unique feature-specific Charts hidden throughout The Wind Waker - you’ll see some detailing the locations of the Big Octos, powerful sea-bound enemies that often hide helpful secrets, while others, like the Ghost Ship and IN-credible Charts, will be essential for your travels.
As always, check the list of new chapters after the jump, and if you haven’t gotten around to checking out the older ones there are links to our previous updates as well.

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Zelda Informer Unboxes 3DS, Prepares to Review Steel Diver http://www.zeldainformer.com/zelda_informer_unboxes_3ds_prepares_to_review_steel_diver/ Sun, 27 Mar 2011 21:13:21 +0000 http://localhost/wordpress90/?p=1720



The Nintendo 3DS has been officially released stateside and I do some nice unboxing for all of you, and prepare myself to fully review Steel Diver, a game that is garnering a lot controversy as Nintendo continually tries to claim it’s a full blown game that simply can’t be delivered on the Ipod store. I have to say I am very impressed with the included software even if it isn’t my cup of tea. I may do a small review of the system later to compliment our previous 3DS review, but my initial reaction is wow. It’s been 2 hours and I have had the 3DS at full blast with no headaches and the 3D is cool. So far, the only big noticeable difference with Steel Diver, outside of the nice little depth under water in terms of stuff in the foreground is the fact that the viewing area is actually wider with 3D on than off. If you have a 3DS, play a game and then go from full blast 3D to off, and than back. You’ll notice almost right away that the viewing area expands left and right as things come out from the screen.

Definitely one of the major advances of 3D tech so far is that viewing area increase.We’ll have reviews of several of the other 3DS titles as the week rolls on, and you can look forward to my full review of Steel Diver tonight or tomorrow, as I can’t anticipate this game taking longer than today to beat.

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The Nintendo 3DS has been officially released stateside and I do some nice unboxing for all of you, and prepare myself to fully review Steel Diver, a game that is garnering a lot controversy as Nintendo continually tries to claim it’s a full blown game that simply can’t be delivered on the Ipod store. I have to say I am very impressed with the included software even if it isn’t my cup of tea. I may do a small review of the system later to compliment our previous 3DS review, but my initial reaction is wow. It’s been 2 hours and I have had the 3DS at full blast with no headaches and the 3D is cool. So far, the only big noticeable difference with Steel Diver, outside of the nice little depth under water in terms of stuff in the foreground is the fact that the viewing area is actually wider with 3D on than off. If you have a 3DS, play a game and then go from full blast 3D to off, and than back. You’ll notice almost right away that the viewing area expands left and right as things come out from the screen.

Definitely one of the major advances of 3D tech so far is that viewing area increase.We’ll have reviews of several of the other 3DS titles as the week rolls on, and you can look forward to my full review of Steel Diver tonight or tomorrow, as I can’t anticipate this game taking longer than today to beat.

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Navi's Song (Hey Listen!) - Music Video http://www.zeldainformer.com/navis_song_hey_listen_-_music_video/ Sun, 27 Mar 2011 23:47:45 +0000 http://localhost/wordpress90/?p=1721



This song and video was created by meekakity and takes a modern R and B style to Navi professing her “modern” love of Link who keeps playing her while he runs off with Zelda. Also, Link get’s his ass kicked by Ganondorf. I always love these more modern fan created works as it’s just an overall neat perspective. Navi loves Link who Loves Zelda yet fools around with Navi and somewhere in there Ganondorf is like POW, I’M A REAL MAN. Yeah, I don’t know, but this song is amazing.

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This song and video was created by meekakity and takes a modern R and B style to Navi professing her “modern” love of Link who keeps playing her while he runs off with Zelda. Also, Link get’s his ass kicked by Ganondorf. I always love these more modern fan created works as it’s just an overall neat perspective. Navi loves Link who Loves Zelda yet fools around with Navi and somewhere in there Ganondorf is like POW, I’M A REAL MAN. Yeah, I don’t know, but this song is amazing.

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Steel Diver Review, Was the 3DS Worth the Day One Purchase? http://www.zeldainformer.com/steel_diver_review_was_the_3ds_worth_the_day_one_purchase/ Mon, 28 Mar 2011 14:05:11 +0000 http://localhost/wordpress90/?p=1722 steel-diver-screenshots.jpg

This feature gets doubled up for good reason, and if you don’t want to skip to the end let me start off by saying that Steel Diver, despite Nintendo’s claims of being worth a 40$ price tag, simply isn’t worth the money. When you sit down and play this game you need to keep a few things in mind: It mostly takes place on a 2D plane, nullifying most of the 3D effects, and it also is completely controlled by the touch screen.

I went into Steel Diver optimistic because Nintendo has a solid track record with most of its games, but this one just doesn’t feel as though it belongs on the 3DS. It was clearly designed for the DS and simply ported over. That isn’t even the core of the problem. Before we get into it, here is what Steel Diver is all about. In campaign mode the story goes that some bad guys have invaded a rival nation and now the whole world is in trouble. Sounds like the entire Middle East region of the world to me, and how one invasion means the world is screwed is beyond me. However… that’s it. That’s the story. Nothing else. No problem, games don’t have to have stories to be good.

Once you get past that, there are 7 missions to choose from and one training option, where you can learn the basic controls for all 3 types of submarines. To break this down, they are basically the short and fast sub, the medium speed sub, and the big boy that is slow but can launch 4 torpedoes. To beat the game 100% you’re supposed to play each mission with all 3 subs, but for the purpose of this review, while experimenting with all 3 subs, I mostly just played through each mission once to get to the end.

The missions have some interesting quirks, some obstacles to avoid and some enemies to destroy, but the controls can make it a bit frustrating at times. Even once you get used to moving two different sliders to control all your motions (game seems that it would have been a lot better had it utilized the thumb pad instead) you realize that to destroy the enemies requires precise torpedo launching, and they all have “too long” of a reload sequence. This is likely to simulate realism, but in reality the game isn’t realistic anyways so why does it matter?

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In the end, it’s easier and faster to just skip most of the enemies. When you get to the end of each mission you get to do some Periscope Strike Missions. This is where it takes advantage of the Gyroscope and requires you to literally turn your body in a circle to look around. It’s actually pretty fun the first few times you do it, but by mission 7 you will have already grown tired of it. In addition, if you use any other submarine but the smallest it becomes very easy for you to get shot down as there is really no way to avoid oncoming fire without “diving”. If you dive, you can’t really spot ships anymore (despite the fact most submarine torpedoes are actually fired from under water in real life) and with such a limited time limit, you won’t have time to down all the ships if you continually end up diving.

That’s about it for the campaign. In addition you can replay many of the levels in order to race against time and beat previous records, which breaks this game down into a slow racing game that takes place underwater. Your goal is simply to get from one side of the map to the other.

There are two other “games” that come along with it. One of them is Periscope Strike that give you three modes of gameplay, but they are are practically the same old “shoot different targets” stuff. The 3D effect here is brilliant, but in essence it’s the same mode that is at the end of every mission in the campaign, and it never changes. It’s fun, but since there is no variety, when you try to replay the same Strike mission it gets old fast.

2132441594.jpgThe last mode is a strategy game that is similar to Battleship with a few extra moves. When you’re moving your submarine and a boat attacks you, you have to choose what depth to sink to. Guess wrong and you get hit. Given that I won the entire game against the AI with just my submarine as my boats eventually killed off their sub, I don’t really understand the strategy aspect. I am sure there is more to it that I am not comprehending, but I won’t figure that out until I play against real players, and this assumes others in my area even have the game for me to worry about it.

In the end, Steel Diver is not a bad game, but it’s not the sort of game you would expect to see on the 3DS. Nintendo says it’s worth the price tag, and I am sure they paid way more to make the game than was needed, but I can’t help but feel the criticism is warranted - this is the sort of game I expect to get from the Ipod App Store for no more than 5$. Their isn’t enough content at all - I beat each mode of the game in under a few hours - and that lack of content is what holds the game back. Between the often frustrating controls and the lack of replayability, the game as a pure 3DS title is worth a pass until it reaches the discount bins. The game has it’s moments of fun, but it’s far and few between.

Final Verdict:5/10

Getting back to the 3DS itself the big question is if it was worth getting day one, and for others worth getting anytime soon. To be honest it is only worth it day one if you can afford to get games such as Ridge Racer AND Super Monkey Ball or Rayman 3D. While these may not be top flight titles, they are well worth getting a 3DS early to experience, as is Pilot Wings Resort. So if you have the 250$ plus an extra 80 to 120$ to purchase more than one game for it - it’s worth it. For others the value will be seen when the e-Shop opens in two months. If you want to wait, get it then for all the downloadable content.

Others are waiting for Ocarina of Time or Kid Icarus. Bottom line is the 3DS is an amazing piece of hardware and even in a weak game like Steel Diver, the 3D effect really can grow on you, grow on you so much that you just expect any other game on any other system to instantly have the 3D effect, and when it doesn’t it simply doesn’t feel “right.” While in Steel Diver the 3D is more of a gimmick, I have to say it made the game more visually pleasing. Seeing schools of fish twist and turn, and distance judging on the Periscope was practically a must. Just like the touch controls, the 3D has a lot of potential to be much more than “oh look what we can do.” It can, and should, take gaming to the next level. To me, it was worth it. To you? Maybe not, but it doesn’t hurt to know I wont have to sweat it out when the big titles come hoping local stores have it in stock. I had to call 4 different stores to get mine yesterday, and when I got there it was the last one left.

This machine is going to be in high demand, and even as demand starts to dwindle and used ones become available, big time releases like Ocarina of Time and Kid Icarus are going to be system sellers, so much so that it’s likely the supply gets strained yet again, just like it is now. It’s comforting knowing I wont have to worry about it anymore.

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This feature gets doubled up for good reason, and if you don’t want to skip to the end let me start off by saying that Steel Diver, despite Nintendo’s claims of being worth a 40$ price tag, simply isn’t worth the money. When you sit down and play this game you need to keep a few things in mind: It mostly takes place on a 2D plane, nullifying most of the 3D effects, and it also is completely controlled by the touch screen.

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Wind Waker Walkthrough Update, Enemies Galore! http://www.zeldainformer.com/wind_waker_walkthrough_update_enemies_galore/ Mon, 28 Mar 2011 17:30:17 +0000 http://localhost/wordpress90/?p=1723 TWW_walkthrough_update_enemy_guide.png
Today’s daily update of our Wind Waker walkthrough brings you a full enemy guide, complete with images, descriptions, and battle strategies, as well as the regular three-chapter-a-day release. The guide will now take you as far as your second trip to the Forsaken Fortress and the plot twist that ensues. As always, check out the new chapters from the walkthrough homepage or by following the links below:

Update History:


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Today’s daily update of our Wind Waker walkthrough brings you a full enemy guide, complete with images, descriptions, and battle strategies, as well as the regular three-chapter-a-day release. The guide will now take you as far as your second trip to the Forsaken Fortress and the plot twist that ensues. As always, check out the new chapters from the walkthrough homepage or after the jump.

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Wind Waker Walkthrough Update, We're Coming Up on the Final Stretch http://www.zeldainformer.com/wind_waker_walkthrough_update_were_coming_up_on_the_final_stretch/ Tue, 29 Mar 2011 17:00:00 +0000 http://localhost/wordpress90/?p=1724 TWW_img_18-02.png
The second-to-last update to our Wind Waker walkthrough was published today. This one takes you through the Earth and Wind Temples and comes with a guide to all of the gameplay items you’ll encounter during your voyage. The guide also has images for all of the items, so if you ever need an image resource you know where to find it! There’s only one more update to come, so look for it tomorrow, along with a full run-through of the nifty features our guide offers in terms of navigation and organization. Full chapter list and update history below.


New Chapters

Update History

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TWW_img_18-02.png
The second-to-last update to our Wind Waker walkthrough was published today. This one takes you through the Earth and Wind Temples and comes with a guide to all of the gameplay items you’ll encounter during your voyage. The guide also has images for all of the items, so if you ever need an image resource you know where to find it! There’s only one more update to come, so look for it tomorrow, along with a full run-through of the nifty features our guide offers in terms of navigation and organization. Full chapter list and update history inside.

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Abraham LINKoln T-Shirt For Sale http://www.zeldainformer.com/abraham_linkoln_t-shirt_for_sale/ Tue, 29 Mar 2011 18:46:01 +0000 http://localhost/wordpress90/?p=1725 636x460shirt_girls_01.jpg

The amount of awesome in this shirt is hard to even begin to describe. This epic shirt was designed by Joshua Kemble and is available for both boys and girls (two slightly different styled shirts) for 20$ at Threadless.com. As always there is a limited quantity, with the 2XL for women already down to just 19 remaining. Still, this shirt is possibly my favorite gaming shirt I have seen come out this year, and I can’t wait for mine to arrive (ordering one next week!). If any of you happen to get one, be sure to take some pics and post them on our forums!

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636x460shirt_girls_01.jpg

The amount of awesome in this shirt is hard to even begin to describe. This epic shirt was designed by Joshua Kemble and is available for both boys and girls (two slightly different styled shirts) for 20$ at Threadless.com. As always there is a limited quantity, with the 2XL for women already down to just 19 remaining. Still, this shirt is possibly my favorite gaming shirt I have seen come out this year, and I can’t wait for mine to arrive (ordering one next week!). If any of you happen to get one, be sure to take some pics and post them on our forums!

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My Maiden Metroid Mission: Other M Review http://www.zeldainformer.com/my_maiden_metroid_mission/ Wed, 30 Mar 2011 12:35:00 +0000 http://localhost/wordpress90/?p=1726 Metroid Other M Logo

Metroid, I’m sure you’ve heard of it. It’s quite a big Nintendo gaming franchise; it’s just that it isn’t as big as some others like Zelda, Mario or Pokémon. Alright, so we’ve all heard of it, but how many of us have truly experienced it? Until a few weeks ago I hadn’t, and judging by sales figures, a lot of you haven’t either. Metroid’s newest installment, Other M, really caught my eye at E3 last year, and I know - I’m a bit slow to have taken this long to get my hands on it - but finally I met up with Samus, Ridley, Mother Brain, Galactic Federation, some Metroids and the rest of the bunch. What can I say - if you haven’t yet it’s about time that you did!

Let me start off by talking about the action of the game - it was superb. Fighting and combat portions were addictive. With Samus pulling out kicks and kip ups amongst all of her beam firing and calculated head-finishers, it was in-game action and fun I’d never experienced before. I’m really not usually like this, but Other M managed to do it. Usually story comes before gameplay for me, which can lead to endless debates, but with Other M I found a balance. Sure, the critics say that Other M was too much about the story, but I feel it was the perfect trade-off between addictive gameplay and an emotive plot.

Action stood out to me just as much as the story. A story with twists and turns, moving cutscenes and a very emotive and moralistic overtone. The animated cutscenes were a highlight, but many have pointed out that when a 10 hour game has 2 hours of animated cutscenes why not just make a movie? Interestingly, throughout I had the thought of how awesome a fully animated movie produced by Nintendo would be, only to discover that upon completion of the game a movie version of Other M is unlocked. Awesome! Not only that, but both the game, and the movie, have an epilogue. Sweetness.

Little Birdy

With due praise of the story and animation rightly comes criticism, as is fair. The narration of Samus throughout is very monotone, which fits narration, but this monotone does force its way into some pretty important cutscene dialogs where the moment seems a tad ruined. First time players might also find themselves lost as to whether Samus is performing a soliloquy or actually talking to someone in the game, but these little gripes are forgivable and very minor in the big picture. Overall it’s a very dramatic, emotional, and - may I say - scary environment. It’s no Resident Evil, so there isn’t going to be scares jumping out at you, but the overall eerie environment of mystery, dead bodies, and a little freaky-looking furry guy called ‘little birdy’ (pictured right) following you around adds to an unnerving environment. Yet again, maybe that’s what I get for playing at midnight.

Earlier mention was made to the action portions of the gameplay, but what about other aspects of the gameplay? For instance, take the controls - a Wii Remote held like in New Super Mario Bros. Wii. Given that this isn’t a sidescrolling game, I’m really not sure how using the directional-pad over a control stick works, but it does - in a way - as did the automatically controlled camera. A nunchuck would have been preferable, to avoid an aching thumb - or maybe if I’d followed Nintendo’s recommendation to take regular breaks this problem could have been avoided. The aiming system also somehow manages to work in this 3D game with 2D controls. Given, the game does a lot of the work for you if you’re facing in the general direction, and there can be a lot of button mashing at times - but Other M is one of those games that takes some skillful button mashing.

There were other aspects of the gameplay such as the switching from third person to first person perspective. The first person aim was good at times for aiming at enemies, however there were sections where you were forced to use first person to search for minuscule details in the environment. Deemed by critics as ‘scanning’ sections, they did do a good job of slowing down the action and building suspense, but they were also just plain annoying after pointing your remote at the screen looking for something for five minutes. By no means a bad idea, but sometimes there was no real hint or clue of what to be looking for.

Metroid Other M Young Samus

Truly, truly, touching!

Moving on, the gameplay possibilities of morphball mode - where Samus basically becomes a ball - were great, as was the game’s overall progression. Upgrades, or ‘authorization’, of equipment usage kept a nice feeling that you were getting stronger, as did the fact that earlier bosses appeared as common enemies later in the game to show how much stronger you’ve become. On the topic of bosses I only have positive things to say. Many were very alike to those of Monster Hunter Tri - in behavior, animation and perhaps, or perhaps not, in difficulty. Each had different techniques and weaknesses and so provided new challenges, and a challenge is what the game was. A fun challenge, at just the right difficulty level. There were some spots where I was so lost, maybe it’s because I’m new to Metroid, but there was some genuinely tricky puzzles. New Zelda fans say this about Twilight Princess, but us veterans say Twilight Princess was easy - so this might be a case like that.

What always makes me content in playing a game is seeing a regular and healthy amount of game over screens. Not so many that I feel like a failure, but just enough to know that I’m progressing without the game being handed to me. Other M delivers. There are a few more little niggles that I have to get off my chest, such as the game’s linearity, which also leads to some extensive backtracking. It’s not too bad though, as new bosses, story elements and shortcuts are available while backtracking. To be honest, the linearity fits, given that it all takes place on a bottleship with ‘sectors’, but it can be limiting at times. The empty corridors and expanses are occasionally a letdown as well. Length really wasn’t bad. Being a Zelda fan I’ve come to expect insanely large play hours on first playthroughs, but at a time where there’s so many games out there to play, Other M delivers an appropriate length at around 10 hours for the main sotry - not too long and not too short. There are collectibles beyond that and the temptation to play it over and over, so there’s plenty of value in this purchase.

Adam Malkovich

This guy could very well be a tad of a legend - guess you’d have to play to find out though!

It was a real journey. Every moment of playing was spent longing for the next cutscene, but also being so engrossed in the current gameplay action that I didn’t want the cutscenes to interrupt it. No matter what was going on, it was enjoyable. I’ll dare say it gave me feelings that games haven’t given me since Mario Galaxy slightly did, and Ocarina of Time surely did back in the day. Critics will say that the story is too overbearing, but the story and gameplay was a perfect balance. It was unprecedented in gaming, and I hope the future brings more games like it. Other M seemed to be a rare Nintendo game in that it focused on story, had intense action, and tasteful amounts of blood and violence (for Nintendo) to go with its rating. I’ve never seen this side of Nintendo before and I like it!

In retrospect, all of my complaints about little aspects of the game are just iron boots in a far greater game. What I mean by that is that everyone criticized Ocarina of Time for its way of equipping the iron boots, but none deny it is a fantastic game. Other M, with its little iron boot annoyances, still delivers one mighty fine experience overall. All gripes are minor and are not reason to give this title a miss. Critics say this and that, but who really cares - it’s a great game, plain and simple. Sorry, Disney Epic Mickey, and even Kirby’s Epic Yarn - but Other M actually is epic.

Metroid fans always say that Other M is nothing compared to Metroid Prime Trilogy, which as of today, sits on my shelf, beckoning to distract me from university with its apparent awesomeness. Metroid now, more so than anything, makes me think of all those brilliant games for sale that we’ve probably seen and heard of, but just never purchased and experienced for whatever reason. There are so many missed opportunities and underloved games out there. They are right under our noses, yet we ignore them. Metroid was that to me, but no more. If the other games in the series can live up to Other M, then Metroid just very well might be my second favorite gaming franchise - to Zelda of course - and that’s saying a lot. I could go on with more and more praise, but if you’ll excuse me, I’ve got Metroid Prime Trilogy to play - let alone the Nintendo 3DS.


It doesn’t seem right to write (try saying that aloud) a Metroid article without mentioning Zelda Informer’s sister-site Metroid Wiki - the online encyclopedia for everything Metroid, that is run by the fans, for the fans and with the fans. They’ve cruised over the 850 article mark now, so keep an eye on Metroid Wiki because a big announcement, along with a very big change, is coming very soon. Intrigued? You should be. In the meantime make sure you play Other M if you haven’t yet.

Metroid Other M Samus

Have you ever seen an image that is so blatantly asking to be turned into a forum signature?
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Metroid Other M Logo

Metroid, I’m sure you’ve heard of it. It’s quite a big Nintendo gaming franchise; it’s just that it isn’t as big as some others like Zelda, Mario or Pokémon. Alright, so we’ve all heard of it, but how many of us have truly experienced it? Until a few weeks ago I hadn’t, and judging by sales figures, a lot of you haven’t either. Metroid’s newest installment, Other M, really caught my eye at E3 last year, and I know - I’m a bit slow to have taken this long to get my hands on it - but finally I met up with Samus, Ridley, Mother Brain, Galactic Federation, some Metroids and the rest of the bunch. What can I say - if you haven’t yet it’s about time that you did!

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Ocarina of Time 3DS Promo Video http://www.zeldainformer.com/ocarina_of_time_3ds_promo_video/ Wed, 30 Mar 2011 16:05:17 +0000 http://localhost/wordpress90/?p=1727



Anyone else find it a tad odd that Nintendo is using Ocarina of Time 3DS in present advertisements to sell the system? You figure something like that is more appropriate this summer than it is now, since your showing off a game that isn’t going to be available soon. While we don’t see any new footage, we do get to see how Nintendo thinks people are going to react to it. Honestly, I’ve seen my friends and co-workers already react to the 3DS itself and I can say it’s been highly positive. Especially once they played Face Raiders. Keep in mind that Ocarina of Time 3DS is not slated to appear on store shelves until June.

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Anyone else find it a tad odd that Nintendo is using Ocarina of Time 3DS in present advertisements to sell the system? You figure something like that is more appropriate this summer than it is now, since your showing off a game that isn’t going to be available soon. While we don’t see any new footage, we do get to see how Nintendo thinks people are going to react to it. Honestly, I’ve seen my friends and co-workers already react to the 3DS itself and I can say it’s been highly positive. Especially once they played Face Raiders. Keep in mind that Ocarina of Time 3DS is not slated to appear on store shelves until June.

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Vote for Zelda, Enter for a Chance to Win a Panasonic 3D Plasma TV! http://www.zeldainformer.com/vote_for_the_legend_of_zelda_enter_for_a_chance_to_win_a_panasonic_3d_plasm/ Wed, 30 Mar 2011 16:13:40 +0000 http://localhost/wordpress90/?p=1728 Zelda-Vs-Halo.png

G4 recently started their yearly Videogame Deathmatch series and this time it’s to determine which franchise is the best all time. However, this is much more than just a mere competition for video game supremacy, it’s a chance for one lucky person to get his hands on a Panasonic 3D Plasma TV. Every time you cast a vote, you are entered for a chance in a random drawing. This means the more times you vote, the better chance you have of walking away with an amazing prize. In the first round the Zelda series matches up with Halo.

Other notable key matchups for Nintendo franchises includes Mario verse Madden NFL, Metroid verse Mortal Combat, and Pokemon verse Resident Evil. All in all this is a tough nail biting competition and any franchise could realistically end up on top.

In order to cast your votes and get a chance to win a 3D TV, you’ll have to register at G4, enter the appropriate details, and then simply cast your votes. Naturally you’ll want to continue to follow the competition past the first round for more chances to win and to follow your favorite franchises as they fight to reach the top, and as such we’ll be here reminding you when each new round starts. I know I have entered for a chance to win, and to see Zelda reach the pinnacle as the best series ever. Will you? Also, outside of Zelda, what is your other favorite franchise?

Related Content:

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Zelda-Vs-Halo.png

G4 recently started their yearly Videogame Deathmatch series and this time it’s to determine which franchise is the best all time. However, this is much more than just a mere competition for video game supremacy, it’s a chance for one lucky person to get his hands on a Panasonic 3D Plasma TV. Every time you cast a vote, you are entered for a chance in a random drawing. This means the more times you vote, the better chance you have of walking away with an amazing prize. In the first round the Zelda series matches up with Halo...

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Wind Waker Walkthrough Completed, We Want Your Feedback! http://www.zeldainformer.com/wind_waker_walkthrough_completed_we_want_your_feedback/ Wed, 30 Mar 2011 19:00:48 +0000 http://localhost/wordpress90/?p=1729 Wind_Waker_last_update.png
Today marks the last round of major updates to the Wind Waker walkthrough with the release of the two final chapters taking you through the hunt for the Triforce shards and back to Hyrule for the final showdown, as well as a guide to all the NPC characters you’ll meet during your journey.



Now, I’m sure many of you have been wondering: “Why release a Wind Waker walkthrough now? The game’s been out for eight years already!” The answer is twofold: first off, we intended on releasing in-depth guides way back when the site started, but since most of us went on to college around the time we launched, it was hard to pull together enough support to get them actually finished. Wind Waker was the one we’d made the most progress on, so it only made sense to finish it up and make it our flagship walkthrough. The second reason is that we’ve got two major Zelda releases coming later in the year and we wanted to test out a walkthrough format to see how our visitors like it before we tried to put something together.



We’ve got some semblance of a system down now for walkthrough production, and before we implement it for our upcoming Skyward Sword walkthrough, we’d like to ask what you think. Check below for a list of the interesting features we’ve developed and leave us a comment letting us know whether this kind of guide content meets the standard of excellence one should expect from a premier fansite.


Guide Features



A lot of this is standard stuff, but we do a lot to go above and beyond what other fansites offer. Of course there’s a Walkthrough Homepage from which you can access all of the guide content. It’s broken down chapter-by-chapter for easy browsing, so you can easily start off exactly where you need to. Within the main walkthrough pages you’ll see a list of the Chapter Objectives, Important Obtainables (Items, in other words), New Enemies, and Secrets. Each of the elements listed there is a link that will take you straight to the relevant portion of the guide. At the bottom of each page you’ll see some buttons - the one in the middle will take you back to the homepage, while the left and right buttons will link you to the previous or next chapter, respectively. Again, all about easy browsing.


Where we really shine is in our screenshots and our supplementary content. Every screenshot is a thumbnail that you can click to enlarge the image and display a custom caption. Some of these captions are funny, some are informative, but all of them are part of that unique touch and the careful attention we bring to our guide content. You’ll also see various blue, green, and red boxes for Quest Hints and Item & Enemy descriptions. Click these boxes to open a drop-down box containing more information. It allows us to present in-depth information on various game elements while cutting down on page clutter, and is something that we’re hoping you guys enjoy.



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Of course, we have to brag about the content itself - definitely the best and most in-depth guide content you’ll find anywhere else on the Internet. There are a couple minor elements we’d like to go back and add in the future - namely guides for the Tingle Tuner and Nintendo Gallery sidequests - but we’re definitely really proud of it.


That’s where you guys come in. Whether you’re new to Wind Waker or an old vet like me, your input on the content, formatting, and so on are essential to making sure we can produce the best guides for Skyward Sword come its release later this year. So check out the guide, try out all the features, and tell us what you think in the comments section!


Chapter Updates:

Update History:

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Today marks the last round of major updates to the Wind Waker walkthrough with the release of the two final chapters taking you through the hunt for the Triforce shards and back to Hyrule for the final showdown, as well as a guide to all the NPC characters you’ll meet during your journey.

Now, I’m sure many of you have been wondering: “Why release a Wind Waker walkthrough now? The game’s been out for eight years already!” The answer is twofold: first off, we intended on releasing in-depth guides way back when the site started, but since most of us went on to college around the time we launched, it was hard to pull together enough support to get them actually finished. Wind Waker was the one we’d made the most progress on, so it only made sense to finish it up and make it our flagship walkthrough. The second reason is that we’ve got two major Zelda releases coming later in the year and we wanted to test out a walkthrough format to see how our visitors like it before we tried to put something together.

We’ve got some semblance of a system down now for walkthrough production, and before we implement it for our upcoming Skyward Sword walkthrough, we’d like to ask what you think. Check inside for a list of the interesting features we’ve developed and leave us a comment letting us know whether this kind of guide content meets the standard of excellence one should expect from a premier fansite.

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Nintendo Power Gives Us The Best Moments from The Legend of Zelda NES http://www.zeldainformer.com/nintendo_power_gives_us_the_best_moments_from_the_legend_of_zelda_nes/ Wed, 30 Mar 2011 19:50:21 +0000 http://localhost/wordpress90/?p=1730 its-dangerous-11.gif

Nintendo Power may have lost some luster over the years, but it still provides some rather great talking points. This time around the latest brings us what they feel are the best moments from the original The Legend of Zelda. The one pictured on the left is a given: It’s engraved in every gamer’s memory whether they played the original or not.

That phrase alone has seen several cameo appearances, even in recent hits such as Epic Mickey and Fable III. It’s appeared in popular MMO’s such as World of Warcraft and has become a popular internet meme. This of course isn’t the only moment Nintendo Power points out.

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To the right is another lesser known moment from the game that Nintendo Power points to. For those unaware, this is an enemy in the game who instead of actually wanting to fight Link, he would rather Link feed him to pass. While this Goriya (potentially an old enemy that could return in Skyward Sword, just like the sword beam) blocks the door, he simply requests link venture out and purchase meat to fill his grumbling stomach. A rather odd enemy that could use a reappearance.

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This moment, on the left, is significant because it’s when you use your whistle to discover the 7th dungeon. As Nintendo Power goes on to give their reasoning for it being one of the best moments, it’s noted it wont be the last time Link uses wind instruments in his adventures. Clearly this was the start of any early concepts behind Ocarina of Time.

Of course, the whistle could be used for more than simply discovering the 7th dungeon. You could use it to teleport to any previous dungeon you have completed as well. Why would you want to do this? If you’re someone who likes to 100% games, it allows you to go back and find things and passages you may have missed, as well as jump all over the overworld map in order to more quickly access areas that are on opposite sides of the map.

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To the right marks the original introduction to the Lost Woods, which was later made famous in Ocarina of Time. It’s become one of the all time classic puzzles in gaming history. Go the wrong way and you start all over again, and it can be very frustrating if you forget which routes you have already tried. These are the sort of puzzles where people use to bust out the old pencil and paper to keep track of what they are doing and what they have tried.

While that generation of gaming is slowly dying out (most games simply tell you rather obviously what way to go - Majora’s Mask had a monkey show you the way, even the original you could buy “directions” for a price), it still marked the start of “choose wisely or be lost forever” type quests. This sort of feature has appeared now in way too many games to count, and it all started back with the original Legend of Zelda game.


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Possibly the 2nd most famous phrase in gaming also was coined in the original game when it referred to it “being a secret to everybody”. The meaning behind the phrase is speculated at times, but for those who always wondered what it meant here we go: Moblins are enemies in the series, and instead of wanting to fight Link this particular Moblin actually wants to help him out. He gives him some rupees and tells Link to basically “be quiet” because it’s a “secret to everybody” that he is “betraying” his own kind. Or at least, that is what I get from the phrase.


You’ll be able to purchase the latest Nintendo Power on April 5th, but for now you can check out exactly what they said about the above listed moments here. Are there more that aren’t shown? What are some of your favorite moments from the original game?

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Nintendo Power may have lost some luster over the years, but it still provides some rather great talking points. This time around the latest brings us what they feel are the best moments from the original The Legend of Zelda. The one pictured on the left is a given: It’s engraved in every gamer’s memory whether they played the original or not.

That phrase alone has seen several cameo appearances, even in recent hits such as Epic Mickey and Fable III. It’s appeared in popular MMO’s such as World of Warcraft and has become a popular internet meme. This of course isn’t the only moment Nintendo Power points out…

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The 3DS Launch Unpacked, Did it Go Well After All? http://www.zeldainformer.com/the_3ds_launch_unpacked_did_it_go_well_after_all/ Thu, 31 Mar 2011 01:00:40 +0000 http://localhost/wordpress90/?p=1731 3DS-launch-bowser.jpg
It’s kind of funny. The 3DS apparently achieved new records for the highest numbers of preorders and day one sales for any Nintendo portable system, ever. We’ve seen crazy turnouts for launch day parties, high optimism from Nintendo, and everything that you’d think would mark a strong handheld launch. And yet…we’re not seeing the level of shortages we saw with the Wii. While some stores exhausted their stock pretty quickly, other still have plenty. Some sites like GameDaily have already gone on to project why there just isn’t as much of an explosion with the launch of the 3DS as Nintendo might have expected, and we’re going to try our best to consider all the factors too.


Spring is a Stagnant Time of Year for Game Consoles

wii_shortage_3ds_launch.jpgSince when have games performed outstandingly well in the early quarters of the year? Super Mario Galaxy 2, Mario Kart Wii, and Super Smash Bros. Brawl all despite going strong out the gate didn’t fully tap into the initial sales boom until the holiday seasons months later, defying the conventional wisdom that sales are consistently strongest at launch and decline from there (Mario Kart is the best example as it actually sold better during the holidays than at launch). We see this more keenly with consoles - Wii’s strongest quarter ever came around when New Super Mario Bros. Wii debuted, despite the game not appearing until three years into the console’s life. Given that the 3DS is debuting right smack in the middle of the deadest sales season in the industry, it’s no surprise that it didn’t make the same waves that Wii did given that Wii launched right before the holiday shopping season.



I get the feeling Nintendo is doing this on purpose. First of all, it ensures that their shipments will be able to meet demand so that there aren’t terrible shortages. Second of all, it gives their system more of an install base for later in the year when the killer apps start flowing. It may not seem like the best idea, but we’ll see in the long term.

Now, some of our staff have the impression that later on in the year, we’ll start seeing Wii-level shortages. It’s certainly possible - at certain points there were Wii shortages in some stores even in the later years - but I’m not entirely sure we should expect that. Nintendo kept the 3DS launch pretty late in order to make sure that production kept up with demand and I think they’re going to keep that up for the rest of the year.

Full Functionality Won’t Come About Until May

This is probably the simplest reason: no Internet browser or e-shop until later this spring. People aren’t going to pay top dollar for something that isn’t fully functional out the gate - they’ll wait until they know exactly what they’re buying. We haven’t seen the web browser in action and even though there’s been some talk of re-releasing “3D Classics” we don’t exactly know what that’ll mean exactly just yet, so they’re understandably not the system’s strongest selling points right now. I wonder how consumers will respond when these things go live and we know more.

Lack of Strong Advertising

And by that I don’t mean there hasn’t been any advertising - I just mean that most of the advertising has been focused on the software itself, and most of that on its glasses-free 3D. Where are all the game advertisements? I guess we should consider that there hasn’t been any game worth dumping a massive promotional campaign on - but still, Nintendo did a great job marketing the Wii and it feels like they haven’t done as good a job selling the gameplay possibilities that the 3DS offers. It kind of worries me - particularly given that a lot of people, even fans of the initial Wii software like Wii Sports or Wii Play, are responding to the early 3DS games as though they’re shallow tech demos.



I can kind of see why this is. Outside of Nintendogs + cats, none of the 3DS software offers a strong multiplayer mode. The game content has a set ceiling, and once you reach that ceiling there’s not much more the game has to offer. Sure, Nintendogs was pretty darn popular, but among the hardcore gaming crowd, the major game console customers, it probably won’t justify an early purchase.


Lack of Killer Software

That brings us to the heart of the matter - where are the killer apps? This is the first Nintendo console ever to not have a key first-party offering at launch. NES had Super Mario Bros., Game Boy had Super Mario Land, SNES had Super Mario World, Nintendo 64 had Super Mario 64, the GBC had Link’s Awakening DX, the GBA had Super Mario Advance, GameCube had Super Smash Bros. Melee, DS had Super Mario 64 DS, and Wii had Twilight Princess. The earliest major piece of first-party software this year will be Ocarina of Time 3D in June - so not surprisingly even the most hardcore Nintendo fans like myself are holding out.


nsmb_box.jpgThe linked GameDaily report speculates whether the new iPad plays a role - but I won’t go there.


Don’t misinterpret the sentiment here. I’m definitely not saying the 3DS isn’t doing well - I’m just trying to figure out why it’s not the Absolute Best Launch in Gaming. Of course, this is pretty much a DS tradition - the original DS didn’t have the best launch, either, and it came out in November of all months! But once the excellent games started popping up, beginning with New Super Mario Bros. a few months later, the system shot high to heaven.


If I had to guess - and as someone who reports on gaming news, I probably should guess - it looks like even if things aren’t going so hot right now, there’s no reason to suspect that we won’t see a major upturn come June. If that doesn’t happen…well, we’ll just have to take things as they come.

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It’s kind of funny. The 3DS apparently achieved new records for the highest numbers of preorders and day one sales for any Nintendo portable system, ever. We’ve seen crazy turnouts for launch day parties, high optimism from Nintendo, and everything that you’d think would mark a strong handheld launch. And yet…we’re not seeing the level of shortages we saw with the Wii. While some stores exhausted their stock pretty quickly, other still have plenty. Some sites like GameDaily have already gone on to project why there just isn’t as much of an explosion with the launch of the 3DS as Nintendo might have expected, and we’re going to try our best to consider all the factors too.
More after the jump. Update: A couple factual errors edited.

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Xenoblade Reconfirmed for Europe, Titled Xenoblade Chronicles http://www.zeldainformer.com/xenoblade_reconfirmed_for_europe_titled_xenoblade_chronicles/ Thu, 31 Mar 2011 17:25:44 +0000 http://localhost/wordpress90/?p=1732




Xenoblade was perhaps the biggest (and only) first-party JRPG to hit the Wii last year, and since that genre’s been sorely lacking in software for the Wii during its entire lifespan, a lot of people were excited. But while the game was “confirmed” for a Western release progress on that front had never really been evident…until now. Nintendo of Europe reports that Xenoblade, formerly known as “Monado,” is now titled Xenoblade Chronicles. If you haven’t seen much about Xenoblade, here’s the official website’s trailer, which shows off the game’s strong visuals and expansive world. Full announcement inside.



Xenoblade Chronicles to reach Europe



Nintendo of Europe can confirm that it will be bringing the epic RPG, Xenoblade Chronicles to Europe for Wii. The title, already launched in Japan, brings to life a universe where two worlds called Bionis and Mechonis fight a war that knows no end.



Join the battle for Bionis to repel the invasion of a terrifying mechanical army and uncover the secrets of a mystical sword called the Monado.



Xenoblade Chronicles will be launching later this year for Wii featuring both English and Japanese voice-overs and will be fully subtitled in English, French, Italian, German and Spanish. Keep checking www.xenobladechronicles.co.uk for further information on this epic new adventure for Wii.




I’ve been waiting for this game for a long, long time, so it’s nice to finally see that some progress is being made in terms of its localization! Hopefully this is a sign of things to come for some other Japan-only games we’ve been just dying to play... A neat tidbit - it looks like the game will feature Western voice-overs but you’ll be able to listen to the original Japanese voice-overs with subtitles. This’ll be a hit with JRPG purists who hate English dubs. Now we just need a similar announcement in the Americas and we’ll be set…


Source: Nintendo Europe

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Xenoblade was perhaps the biggest (and only) first-party JRPG to hit the Wii last year, and since that genre’s been sorely lacking in software for the Wii during its entire lifespan, a lot of people were excited. But while the game was “confirmed” for a Western release progress on that front had never really been evident…until now. Nintendo of Europe reports that Xenoblade, formerly known as “Monado,” is now titled Xenoblade Chronicles. If you haven’t seen much about Xenoblade, here’s a trailer showing off the game’s strong visuals and expansive world. Full announcement inside.

Source: Nintendo Europe

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Nintendo's Next Home Console "Likely Won't" Use Stereoscopic 3D http://www.zeldainformer.com/nintendos_next_home_console_likely_wont_use_stereoscopic_3d/ Thu, 31 Mar 2011 22:20:50 +0000 http://localhost/wordpress90/?p=1733 Reggie_3DS_no_3d_wii2.jpgYou’d think that with the big push 3DS is giving the idea of games in stereoscopic 3D, Nintendo’s next move in the home console business would be to drive that push even further. But, as Reggie told CNN a few days ago, that isn’t going to be the case. He didn’t exactly elaborate on why this might be the case, but it’s enough to get us wondering. See his exact comment below:

Glasses-free is a big deal. We’ve not said publicly what the next thing for us will be in the home console space, but based on what we’ve learned on 3-D, likely, that won’t be it.



His wording intrigues me for two reasons. One, he says that the fact that 3D won’t be a big feature of the next console comes from “what we’ve learned on 3D,” which suggests to me that there’s something about 3D that Nintendo thinks isn’t right for the home console space. Previously they’ve talked about the lack of a market for 3D displays as an issue, so their hesitance to push 3D might simply boil down to that. I can’t help wondering, however, whether there’s more to it.


After all, most 3D games have never quite reached the iconic status that pretty much every major NES game achieved - not to say that none of them have done so, Ocarina of Time being the best example. Nintendo has shown through its renewed attention to the Super Mario Bros. series that this classic arcade-style approach still rules the industry, and last year we saw a slew of similar side-scrolling software that carried the holiday season. Maybe Nintendo’s decided to invest more in those areas than in advancing 3D gameplay? Of course, this is just a shot in the dark - and not one that even I find particularly likely. (Offhand, I think that trying to keep consumer costs low like they did with the Wii is a much better guess.)



The other interesting element of the comment is that he isn’t entirely committed to that answer - he says it’s only “likely” that the next console won’t capitalize on 3D. Is development of the new hardware not far enough along that Reggie can give a dedicated yes or no in terms of what its features will be? Or is he simply being vague for PR and accuracy purposes? With rumors of new Nintendo hardware already on the horizon, not to mention that this is the Wii’s fifth year on the market, my gut tells me to go with ambiguity, but with Reggie equally noncommittal about the appearance of an upcoming Nintendo console in the near future I honestly don’t know what to believe.



The choice to forgo 3D for the next console also strikes me as interesting because, hypothetically, should Nintendo’s 3DS really establish stereoscopic display as the norm for handheld gaming, what will that do for 3D demand in the console space? From my own personal experiences with the 3DS so far not only have I found 3D viewing to be the “more natural” way to see the software but I also found it weird to transition back to 2D software on my Wii and DS. After the 3DS settles into the customer base, will they be able to “go back” to 2D displays? I suppose in a sense they already have to given that the Wii doesn’t output in 3D (not to mention that most people don’t watch TV in 3D), but it’s still an interesting concern and kind of questions whether 3D is really going to be a sustaining innovation like the Wii’s motion controls or the DS’s Touch Screen or just a temporary tech craze that gets passed over later on - and what it is exactly that Nintendo has “learned” about it.



Source: CNN via IGN


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Reggie_3DS_no_3d_wii2.jpgYou’d think that with the big push 3DS is giving the idea of games in stereoscopic 3D, Nintendo’s next move in the home console business would be to drive that push even further. But, as Reggie told CNN a few days ago, that isn’t going to be the case. He didn’t exactly elaborate on why this might be the case, but it’s enough to get us wondering. See his exact comment and some tentative thoughts after the jump.

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Ocarina of Time 3D Gets ESRB Rating http://www.zeldainformer.com/ocarina_of_time_3d_gets_esrb_rating/ Thu, 31 Mar 2011 22:34:06 +0000 http://localhost/wordpress90/?p=1734 Ocarina_3DS_rating.jpgYou know a game’s about to drop when it’s received a rating from the ESRB, so I’m pleased to announce that Ocarina of Time 3D is going to be rated E10+. The news comes from a recent Nintendo PR

email

advertisement related to the 3DS. Ocarina of Time purists will be pleased to see that the “Animated Blood” hasn’t been removed to pander to a younger audience, and - what’s that? “Suggestive Themes”? Wonder if this is talking about that incident with Nabooru…



In any case, if there was any doubt at this point this pretty much confirms that Ocarina of Time 3D‘s release is imminent, not that the announcement of a June debut shouldn’t have done that already.


Source: GoNintendo

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Ocarina_3DS_rating.jpgYou know a game’s about to drop when it’s received a rating from the ESRB, so I’m pleased to announce that Ocarina of Time 3D is going to be rated E10+. The news comes from a recent Nintendo PR email

advertisement related to the 3DS. Ocarina of Time purists will be pleased to see that the “Animated Blood” hasn’t been removed to pander to a younger audience, and - what’s that? “Suggestive Themes”? Wonder if this is talking about that incident with Nabooru…

In any case, if there was any doubt at this point this pretty much confirms that Ocarina of Time 3D‘s release is imminent, not that the announcement of a June debut shouldn’t have done that already.
Source: GoNintendo

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Xenoblade Chronicles Coming to America Soon? Evidence Says Yes http://www.zeldainformer.com/xenoblade_chronicles_still_coming_to_america_evidence_says_yes/ Thu, 31 Mar 2011 22:43:46 +0000 http://localhost/wordpress90/?p=1735 Xenoblade_Chronicles_header_1.jpg
Earlier I reported on the fact that Nintendo of Europe finally confirmed a localization of Xenoblade Chronicles, complete with an official website for the game. GoNintendo has received reports that Nintendo of America has followed suit and just registered the domain name XenobladeChronicles.com. As of now the website hasn’t fully launched yet, but knowing Nintendo’s history with launching dedicated game sites in recent years I think it’s safe to say that its release is coming pretty darn close. Will it be the first big Wii game to fill the gap between now and Skyward Sword?



Source: GoNintendo

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Xenoblade_Chronicles_header_1.jpg
Earlier I reported on the fact that Nintendo of Europe finally confirmed a localization of Xenoblade Chronicles, complete with an official website for the game. GoNintendo has received reports that Nintendo of America has followed suit and just registered the domain name XenobladeChronicles.com. As of now the website hasn’t fully launched yet, but knowing Nintendo’s history with launching dedicated game sites in recent years I think it’s safe to say that its release is coming pretty darn close. Will it be the first big Wii game to fill the gap between now and Skyward Sword?

Source: GoNintendo

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PVC Pipes Create Amazing Zelda Bliss http://www.zeldainformer.com/pvc_pipes_create_amazing_zelda_bliss/ Fri, 01 Apr 2011 03:50:18 +0000 http://localhost/wordpress90/?p=1736



This is the sort of creatively I love with musicians. Take some material meant for uses unrelated to music and turn it into a musical instrument, and then throw a little twist in. While this is far from the best rendition of any of the music played I have heard, it’s definitely one of the most fun and creative versions to date. I like how several of the songs fit so well as they transition, and I mostly just love the pure “thud” sound you get from the pipes themselves. Truly talented. How long until this instrument ends up on ebay?

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This is the sort of creatively I love with musicians. Take some material meant for uses unrelated to music and turn it into a musical instrument, and then throw a little twist in. While this is far from the best rendition of any of the music played I have heard, it’s definitely one of the most fun and creative versions to date. I like how several of the songs fit so well as they transition, and I mostly just love the pure “thud” sound you get from the pipes themselves. Truly talented. How long until this instrument ends up on ebay?

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Nintendo 3DS: Yet More Extensive Impressions http://www.zeldainformer.com/nintendo_3ds_yet_more_extensive_impressions/ Fri, 01 Apr 2011 12:30:27 +0000 http://localhost/wordpress90/?p=1737 Nintendo 3DS Aqua Box

With the Australian release of the Nintendo 3DS on Thursday March 31st, Nintendo’s revolutionary new console has now completed its triumphant launch around the world. It started here at Zelda Informer with Matt’s review hot off the European release, and then Nate’s unboxing the 3DS video as it hit the States. As a follow up to my review of the 3DS from a preview event over a month ago, I’ve gotten quite acquainted with my little aqua beauty over the last 24 hours, so read on for my thoughts.

As I couldn’t make it to the midnight launch and had to wait until I’d finished classes before I could make my purchase - it was a long day. The radio on the bus in the morning rubbed in the fact that I didn’t have a 3DS yet, and the only thing that really got my attention in class that day was how many times the phrase ‘DS model’ was said. That’s the Demand-Supply model for you uneconomically trained, but of course, those initials mean so much more for us. Once the time finally came, this beast was hard to track down. For those without the security of pre-orders, the Nintendo 3DS is one that customers of all ages are lining up for. Some shops are already resorting to backorders.

Once I was finally home and unpacking the box, there were a number of treats to be found inside. As well as the expected charger, instruction books and whatnot, there is also what the box calls a ‘charging cradle’, which is more or less just a stand. I like to think of it as a podium for the 3DS to sit in honour - as it rightly deserves. With fan-boy worshipping now behind us, we can really get into things. Also in the box were the AR (Augmented Reality) Games cards which I’ll come back to in a bit.

Getting closer to the actual 3DS itself, I came across the new extendable and metal-finished stylus, which is now stored up back next to the game slot. Already inserted into the system is a complimentary 2GB SD card, which is absolutely fabulous (even more so than the show). It’s a boost to the memory for the console, and provides the immediate ability for those previously without SD cards, such as myself, to get audio and images onto their consoles - assuming your computer has an SD card slot which is a fairly standard feature these days.

And now for the console itself, it sure is a little beauty, to use the full meaning of the phrase. It’s especially little if you’ve been using a DSi XL, as it’s around the same size as the standard DSi, but packs in the goodness. Of course, it’s a beauty because of its lustrous shiny finish. Getting yet closer I was mostly satisfied. All of the classic DS’s interface button’s are here, along with the new thumb-pad, which as I said when I first trialled the console, is extremely comfortable. It allows for the ultimate 360 degree precision control, and is something that I hope to see implemented in future home consoles. That’s right, to replace the control stick - the time has finally come.

The new location of the Start and Select buttons is underneath the touch screen along with the new home button, which are welcomed changes. The touch screen is also of a higher resolution than in the past, so touch controls are even more accurate. It’s all fantastic. You can toggle wireless communications on and off as well. The volume is controlled by a slider, which is a downgrade from the DSi’s buttons in my opinion, but it barely matters.

For those who play on the go, there is the battery life concern, but the idea of the ‘charging cradle’ is that you charge him up every night so he’s all ready for the next day. Battery isn’t a concern in my opinion, so I don’t have much to say on that. As for the wireless connectivity and features - that is truly impressive. With sleep mode, this console is pretty much always connected. Friend lists, new notifications, updates, street pass and on and on. The social aspect is a striking feature of the 3DS, and is only likely to become increasingly impressive as new software is released.

3DS Charging Cradle

Now for the selling point - the 3D. With or without the 3D even on, the graphics are impressive. With it on, they are far beyond impressive. Even the crisply redesigned home menu pulls off some impressive 3D with just text and the basics. The slider is there for you to control the intensity of the 3D that suits you, and I’ve found that as a person with double-vision and long-sightedness, full 3D is too blurry. Around 70% intensity I’ve found to be my equilibrium. It is also true that extended amounts of play can make you a little whoosy, and it is blurry if you don’t hold it in the right spot. The feature is overall extremely impressive to hold in your own hands, so the little things don’t matter. I do wonder, however, if they are a novelty that will slowly ware off with time. Without continuously releasing software that drives the feature and makes full use of it, beyond just being in 3D, I fear that it will become taken for granted - a bit like movies. Time will tell, because the potential for so much more is there.

Moving on to the software that comes pre-installed on the console, there is a fair amount. The redesigned home menu allows for higher customization, and there’s even the ability to run some applications and games simultaneously. Features include a notepad for taking ‘game notes’, a friends list, notifications, more settings options than the DS, Download Play and an activity log which logs your steps (like a pedometer) as well as your playtime (sort of like on the Wii). The console itself contains manuals and the health and safety instructions, making the printed documentation even more useless then it usually is.

Both the sound and camera features of the DSi make a return, but with massive overhauls. For starters, the camera is 3D so taking pictures of some pretty standard stuff manages to be exciting. Who would have thought that seeing things on a screen like we see them in everyday life would be so amazing, but it is. Lemon trees, pets, even paperwork on a table has so much depth. Expect standard cameras to be all over this 3D image stuff pretty fast. 3DS sound also has heaps of tools to edit your recorded sounds or to play with your audio files, whether it’s removing lyrics, playing it backwards, changing the pitch, changing the tempo or heaps of other features. The best bit is that the 3DS takes MP3 files, not just AAC like the DSi did.

The rest of the pre-installed software manages to be quite addictive and time occupying. There’s the Mii Maker - which allows for the traditional design method, or using the camera you can quickly whip up a half-decent doppleganger of yourself. In the Street Pass Mii Plaza you can collect other people’s Miis, play a puzzle mini game, or a RPG based around rescuing your Mii. Both require collecting lots of Miis via street pass. QR Code is also really quite awesome, and something you should check out. It’s where you can convert your Mii to a boring looking black and white coded picture. You can then send this to friends who can take a picture of it with their console and like magic, your Mii is now on their 3DS. You can also quickly wirelessly port over your Miis from your Wii, but unfortunately you have to create a separate one to be your personal Mii, and can’t sync it with your one on the Wii. Not a major problem.

The two most notable pre-installed titles are the AR Games and Face Raiders. Face Raiders is a game where you take pictures of faces - your own and other people’s - and then have to shoot them down as they attack from all directions. You use the gyroscope feature to aim 360 degrees around you, as they destroy the walls of the room to get at you. If you’re one of those people who leans to try and see around the corner while playing Mario Kart Wii, then this is as close as you can actually get to succeeding at that endeavor. Unfortunately I haven’t yet come across anything that users the motion sensing controls. In the Augmented Reality Games you aim the camera at the Nintendo character cards which leads to a number of mini-games. One of them has you making Nintendo characters run around your table. Others have you shooting targets, catching fish and playing a hybrid of pool and mini-golf - all on your own table, or whatever it might be, distorted in the third dimension. Augmented Reality features in other games too, such as Nintendogs + Cats where you can bring your friends into the real world - well, kind of.

Augmented Reality Games

That’s it for the bundled software. The internet browser and shop are slated for a future update, however there is no sign of Pictochat - which brings a moment of sadness. The amazing features that the console can pull off without any of the launch titles are really tempting me to go out and get Pilotwings Resort and Nintendogs + Cats. It’s a shame that there is a bit of a wait before we start seeing games like Ocarina of Time and Kid Icarus that simply must be had. As is my case, none of the launch titles would usually appeal to me, so they aren’t worth the money of a student’s budget, meaning the 3DS might have to go unused for a while. Its backward compatibility will make sure it’s not completely neglected though. Also note future software’s possibilities to fully utilize the consoles features, like the camera. In the past DS games couldn’t do this because DS and DS Lite users would miss out, but now the playing field is equal. Also makes you wonder how long until we see a new version of the 3DS, if at all.

Another turn taken by Nintendo with 3DS is an environmentally friendly one, which is warmly welcomed. The game cases are less bulky, and with their ‘breathing holes’, use a lot less plastic to manufacture. Little things like this and everything else all come together to make an extremely impressive console. There are so many features, so many surprises and so much more that’s still to come. Just as I checked my 3DS now a new video update was available that was over a minute of natural visuals in full 3D. The splashing water was especially cool - which it really isn’t when you just read this. Lots of features are promised for the 3DS and this video nicely alluded to the many things to come.

Wrapping it all up, what I can say is that “wrapping up” the 3DS as a present for someone is probably one of the nicest things you could do right now. Even as a console alone - it’s just that good. With so much great software to come, it’s only going to get better for those with a 3DS as time rolls on. People can complain about the price being too high, but you’re paying for what you get. The ads say you have to see it to believe it, and once you’ve seen it, price isn’t an issue. The old cliché says that money can’t buy happiness, but the Nintendo 3DS proves that money sure can buy things that make you happy. To say the 3DS is too expensive is to put a very small monetary value on your own happiness.

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Nintendo 3DS Aqua Box

With the Australian release of the Nintendo 3DS on Thursday March 31st, Nintendo’s revolutionary new console has now completed its triumphant launch around the world. It started here at Zelda Informer with Matt’s review hot off the European release, and then Nate’s unboxing the 3DS video as it hit the States. As a follow up to my review of the 3DS from a preview event over a month ago, I’ve gotten quite acquainted with my little aqua beauty over the last 24 hours, so read on for my thoughts.

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Skyward Sword Named After Miyamoto's Favorite Japanese Bakery http://www.zeldainformer.com/skyward_sword_named_after_miyamotos_favorite_japanese_bakery/ Fri, 01 Apr 2011 14:44:35 +0000 http://localhost/wordpress90/?p=1738 miyamoto_reggie.jpg

This bit a news just hit my inbox this morning and was too juicy to pass up. Everyone recognizes the above photo taken last year as Reggie and Miyamoto chow down on some Mario cake in celebration. What most don’t know is the cake itself origination from Miyamoto’s favorite bakery in Japan. What also is overlooked is the importance of that bakery in Nintendo’s upcoming Zelda game, Skyward Sword. This comes from an interview at IGN:

IGN: While the name Skyward Sword makes sense in the context of Skyloft in the upcoming Wii title, was their any other inspiration for the game that came from your experiences?

Miyamoto: *laughs* I like to think there is a bit of my real world experiences in every game I create. If we want to narrow it down to just this particular game, the title was actually inspired by my favorite Bakery back home called Skyward Donuts and More.

IGN: Wait, a Bakery inspired a Zelda title?

Miyamoto: They do fantastic work with all Nintendo related cakes at PR events, so it only makes sense. We always wanted to tell the story of Link in the clouds, but coming up with just the right term to express that was hard. However, I happen to be going to Skyward Donuts and More one morning to get breakfast and it just hit me like a ton of bricks. Skyward… Sword. Amazing how that works.

IGN: Amazing indeed.



This was definitely not what I expected. Earlier it was explained Skyward Sword was named because of the motion plus sword controls and the importance of Skyloft, but apparently coming up with just the right term to express that was harder than most thought. Thank goodness Miyamoto has an amazing bakery to inspire him. One has to wonder if this means we could see other bakery inspired items in the game. What would be some bakery style items you would like to see in Skyward Sword?

Source: IGN

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miyamoto_reggie.jpg

This bit a news just hit my inbox this morning and was too juicy to pass up. Everyone recognizes the above photo taken last year as Reggie and Miyamoto chow down on some Mario cake in celebration. What most don’t know is the cake itself origination from Miyamoto’s favorite bakery in Japan. What also is overlooked is the importance of that bakery in Nintendo’s upcoming Zelda game, Skyward Sword. This comes from an interview at IGN:

IGN: While the name Skyward Sword makes sense in the context of Skyloft in the upcoming Wii title, was their any other inspiration for the game that came from your experiences?

Miyamoto: *laughs* I like to think there is a bit of my real world experiences in every game I create. If we want to narrow it down to just this particular game, the title was actually inspired by my favorite Bakery back home called Skyward Donuts and More.

IGN: Wait, a Bakery inspired a Zelda title?

Miyamoto: They do fantastic work with all Nintendo related cakes at PR events, so it only makes sense. We always wanted to tell the story of Link in the clouds, but coming up with just the right term to express that was hard. However, I happen to be going to Skyward Donuts and More one morning to get breakfast and it just hit me like a ton of bricks. Skyward… Sword. Amazing how that works.

IGN: Amazing indeed.

Thoughts inside…

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Skyward Sword Enemy of the Week #2: Gel & Zol http://www.zeldainformer.com/skyward_sword_enemy_of_the_week_2_gel_zol/ Sat, 02 Apr 2011 18:30:00 +0000 http://localhost/wordpress90/?p=1739 SS_Enemy_Zol_header.png

Enemy Profile: Gel & Zol

Enemy Type: Sentient Jelly

History: The Legend of Zelda, A Link to the Past, Link’s Awakening, Oracle of Seasons, Oracle of Ages, Four Swords, Four Swords Adventures, Phantom Hourglass

Attacks: Unknown

Varieties: Gel, Zol


The Gel & Zol combo first appeared in the original Legend of Zelda as a large droplet monster that, if you struck it with your sword, divided into two smaller fragments. They aren’t too complicated beyond that - Zols deal damage if they touch you, and the tiny Gels typically just try to latch onto you to slow you down. Zols came back in almost all of the 2D Zelda games to follow, with the three exceptions being Zelda II, Minish Cap, and Spirit Tracks. So far, they’ve been totally absent from 3D console titles - until now.



Zol.pngIn Skyward Sword, they behave in more or less the same way as their 2D counterparts. The larger Zols will move around slowly, hoping to eat or otherwise kill you (how do most enemies in the series hurt you anyway?). You’ve probably seen the screenshot depicting them as you see at right. For awhile, the fan community thought they might be the new version of the ChuChus, a new enemy that’s been in almost every game since Wind Waker, but online demo footage showed that they were actually Zols when players cut through them and they split into two smaller slime creatures.



The Gels also inherit their behavior from the previous games. They’ll latch onto Link and slow him down, and you’ll have to shake your controllers violently to knock them off before you can strike them down. If you take too long to kill them, they can reform into a Zol once again, forcing you to go through the process all over again. Nothing too difficult from what I can tell, but still a really nice throwback to the older games. Check out the footage below for some shots of the Gel & Zol in action (they appear at around 9:00).




Footage courtesy of Joyblind.com.


Previous Features:

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SS_Enemy_Zol_header.png
The Skyward Sword Enemy of the Week feature continues, this time with another classic enemy comeback stretching all the way back to the genesis of the series: the Gel & Zol. This slime-like pair of enemies hasn’t appeared in any 3D console game - although some argue the Chu family is close enough - so their comeback in Skyward Sword is a very welcome surprise. Jump inside for their history and a sneak peek at what we know as far as their behavior in the new Zelda.

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Get a free Eeveelution via a Pokemon.com Game! http://www.zeldainformer.com/get_a_free_eeveelution_via_a_pokemoncom_game/ Sat, 02 Apr 2011 22:24:41 +0000 http://localhost/wordpress90/?p=1740 Eeveelutions.png

Would you like to have your own Eeveelution with a special Dream World ability? Well, right now you can get one! Pokemon.com now has a new game called “Play to Befriend a Pokemon!”. It’s a basic brick-breaking game that awards elemental orbs after breaking certain bricks. Whichever elemental orb you have the most of will determine which Eeveelution you will obtain. After the Pokemon Global Link launches, you will be able to transfer the Eeveelution to your Pokemon Black or White game! The Global Link was scheduled to open on March 30th, but has been delayed due to the recent Japanese earthquake.

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Eeveelutions.png

Would you like to have your own Eeveelution with a special Dream World ability? Well, right now you can get one! Pokemon.com now has a new game called “Play to Befriend a Pokemon!”. It’s a basic brick-breaking game that awards elemental orbs after breaking certain bricks. Whichever elemental orb you have the most of will determine which Eeveelution you will obtain. After the Pokemon Global Link launches, you will be able to transfer the Eeveelution to your Pokemon Black or White game! The Global Link was scheduled to open on March 30th, but has been delayed due to the recent Japanese earthquake.

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Rumor: Ocarina of Time 3DS Release Date, Along with Kid Icarus and Others http://www.zeldainformer.com/rumor_ocarina_of_time_3ds_release_date_along_with_kid_icarus_and_others/ Mon, 04 Apr 2011 00:05:24 +0000 http://localhost/wordpress90/?p=1741 Legend-of-Zelda-Ocarina-of-Time-3DS-Heart-Gameplay.jpg

Generally rumors don’t hold a lot of weight this time of year, but this one coincides with Iwata previously hinting at a June release for Ocarina of Time 3DS. A distribution list for Spain has been leaked to the net and has some rather enticing information about the release dates for several of the 3DS’s key games. It has Ocarina of Time 3DS slated to release on June 17th, 2011. Keep in mind that’s a european launch date, not a US date. You need to keep that in mind because after the jump it has Raving Rabbids 3D slated for a few days ago, while in the US it comes out on April 10th.

  • Raving Rabbids 3D - April 1
  • Puzzle Bobble Universe - April 22
  • James Noir’s Hollywood Crimes - May 6
  • Driver Renegade - May 6th
  • Resident Evil: The Mercenaries - May 6
  • Kid Icarus: Uprising - May 6
  • Starfox 64 3D: May 6
  • Dead or Alive: Dimensions - May 27
  • Sports Island 3D - June 3
  • The Legend of Zelda: Ocarina of Time 3D - June 17
  • Naruto Shippuden 3D - June 17



The only thing that really looks odd to me is so many big titles releasing on May 6th. While none of these dates, even if true, have any bearing on US releases. if true it could potentially tell us that several games are coming sooner than expected.

Source: Cubed3

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Legend-of-Zelda-Ocarina-of-Time-3DS-Heart-Gameplay.jpg

Generally rumors don’t hold a lot of weight this time of year, but this one coincides with Iwata previously hinting at a June release for Ocarina of Time 3DS. A distribution list for Spain has been leaked to the net and has some rather enticing information about the release dates for several of the 3DS’s key games. It has Ocarina of Time 3DS slated to release on June 17th, 2011. Keep in mind that’s a european launch date, not a US date. You need to keep that in mind because after the jump it has Raving Rabbids 3D slated for a few days ago, while in the US it comes out on April 10th.

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Nintendo of America Also Registered The Last Story Domain, Hint at a Possible Western Release? http://www.zeldainformer.com/nintendo_of_america_also_registered_the_last_story_domain_hint_at_a_possibl/ Tue, 05 Apr 2011 00:14:08 +0000 http://localhost/wordpress90/?p=1742 TheLastStory_domain.jpg

We reported a few days ago that Nintendo of America registered a domain listing for Xenoblade Chronicles, coinciding with the announcement of a localized version coming to Europe. While of course Nintendo of America is the primary HQ for Nintendo’s operations in the entire Western world and the move may have nothing to do with an American release, we’re taking it as a good sign that Xenoblade Chronicles is going to hop over to America after the localization work in Europe is finished.


Those of us who have been hoping for the same treatment for the recently-released The Last Story can breathe a little easier, since a new report reveals that NoA has also registered a domain for The Last Story. However, and I want to make this clear: this is by no means confirmation of a Western release for The Last Story. There are a number of possible reasons why Nintendo would register a dot-com domain for The Last Story even without a localization in the works, such as to preserve the domain from being used by others.


Nonetheless, with Iwata having gone on record to say that the West is going to be getting a lot of titles that never got localized to fill what would otherwise be a software drought during the early part of the year, I think it’s safe to guess that this year’s going to be a good one for RPGs that are still waiting to come to the West.



Source: WarpZoned

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TheLastStory_domain.jpg
We reported a few days ago that Nintendo of America registered a domain listing for Xenoblade Chronicles, coinciding with the announcement of a localized version coming to Europe. While of course Nintendo of America is the primary HQ for Nintendo’s operations in the entire Western world and the move may have nothing to do with an American release, we’re taking it as a good sign that Xenoblade Chronicles is going to hop over to America after the localization work in Europe is finished.

Those of us who have been hoping for the same treatment for the recently-released The Last Story can breathe a little easier, since a new report reveals that NoA has also registered a domain for The Last Story. Jump inside for some more thoughts.
Source: WarpZoned

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Pandora's Tower, First Footage & Japanese Release Date Revealed http://www.zeldainformer.com/pandoras_tower_first_footage_japanese_release_date_revealed/ Wed, 06 Apr 2011 03:23:57 +0000 http://localhost/wordpress90/?p=1743



Here it is, folks - the first real footage of the mysterious Wii game Pandora’s Tower originally revealed at an investors’ meeting a couple months back, now finally shown off. It’s a pretty short clip, with no sound whatsoever aside from a soft background tune that seems to suggest some kind of melodrama. The game has an interesting visual style that doesn’t try to overextend itself from a technical standpoint - not to say it’s not pretty. Looks very much to be a game that’s heavy on the action, perhaps taking cues from the popular Devil May Cry and other similar series.



Still don’t know too much about it aside from that, but it’s neat to see a game surface from a genre that Nintendo doesn’t get its hands into very frequently. A note on the developer, Ganbarion: they have previously delivered games from the One Piece and Jump Stars franchises. At the end of the commercial you’ll catch a glimpse of the release date - May 26th in Japan.

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Here it is, folks - the first real footage of the mysterious Wii game Pandora’s Tower originally revealed at an investors’ meeting a couple months back, now finally shown off. It’s a pretty short clip, with no sound whatsoever aside from a soft background tune that seems to suggest some kind of melodrama. The game has an interesting visual style that doesn’t try to overextend itself from a technical standpoint - not to say it’s not pretty. Looks very much to be a game that’s heavy on the action, perhaps taking cues from the popular Devil May Cry and other similar series.


Still don’t know too much about it aside from that, but it’s neat to see a game surface from a genre that Nintendo doesn’t get its hands into very frequently. A note on the developer, Ganbarion: they have previously delivered games from the One Piece and Jump Stars franchises. At the end of the commercial you’ll catch a glimpse of the release date - May 26th in Japan.

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Zero Punctuation Reviews Pokemon White http://www.zeldainformer.com/zero_punctuation_reviews_pokemon_white/ Wed, 06 Apr 2011 23:06:06 +0000 http://localhost/wordpress90/?p=1744



All sarcasm aside, imagine if “Zelda” was exactly like Pokemon - in that every game is exactly the same with the same characters, same story, but another triforce piece is added to each iteration. Okay, so often times Zelda “can” seem to be that way, but at least it attempts to innovate, where as Pokemon, because there is no other competitor against it, is perfectly content at releasing the same game every 2 to 3 years simply because they can. This doesn’t mean there haven’t been small changes to combat and even what some would consider “major advances to the system”, but in the end for an average gamer, it’s really just the same game they played a decade ago with new Pokemon. Hey, he just calls it likes he sees it.

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All sarcasm aside, imagine if “Zelda” was exactly like Pokemon - in that every game is exactly the same with the same characters, same story, but another triforce piece is added to each iteration. Okay, so often times Zelda “can” seem to be that way, but at least it attempts to innovate, where as Pokemon, because there is no other competitor against it, is perfectly content at releasing the same game every 2 to 3 years simply because they can. This doesn’t mean there haven’t been small changes to combat and even what some would consider “major advances to the system”, but in the end for an average gamer, it’s really just the same game they played a decade ago with new Pokemon. Hey, he just calls it likes he sees it.

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The Dream World's Impact on Competitive Pokemon http://www.zeldainformer.com/the_dream_worlds_impact_on_competitive_pokemon/ Fri, 08 Apr 2011 02:01:42 +0000 http://localhost/wordpress90/?p=1745 (header picture)



The Dream World is arguably the biggest addition to the Pokémon world in the 5th generation, at least on a competitive side of things that is.



For those that don’t know the Dream World is a feature of Pokémon Black and White that allows for players to send a Pokémon onto the internet (via the Pokémon Global Link website) where they can then obtain items and meet other Pokémon.



While the casual player probably won’t find that much extensive use of it, those who participate in competitive battles are relishing the moment that the Dream World goes properly live (IIRC at the moment it’s delayed due to natural disasters in Japan). Why? Because a lot of Pokémon are going to be given ‘Hidden Abilities’, meaning that on competitively they may seem a more viable option and this article will look into are arguably the top five Pokémon might just be saved competitively.



PICTURE - Blaziken
Maybe saved isn’t the right word for this Pokémon, considering the recent banning it’s received from Smogon, but that certainly makes it the biggest Pokémon to benefit from the Dream World ability. The ability it received - Speed Boost.



This ability means the user gains a level in Speed at the end of every turn. Coupling this with Swords Dance and Baton Pass* has led to Blaziken jumping from Under Used (UU) to Ubers - meaning he’s banned from normal competitive play by Smogon rules. While this is a heavily debateable action - it certainly shows the effect that Dream World abilities can have.



PICTURE - Politoed and Ninetales
These two Pokémon are listed together for a reason. The reason being they’ve been given Drizzle and Drought respectively. What these abilities do is that they active Rain and Sun automatically, ridding teams for the need of a Pokémon with Rain Dance or Sunny Day.



While Politoed’s usage may have dropped a little since the Drizzle + Swift Swim ban, they’ve both shot up from Never Used (NU) to the top of Over Used (OU) with some even saying they should be Ubers due to their effect on the metagame. These two Pokémon have totally been saved by their Dream World ability - otherwise they’d be likely to slip further down in the NU tier.



PICTURE - Espeon
Espeon is another Pokémon who before this generation was lumbering around in the NU tier, constantly denied from being any higher due to the superior Alakazam. It had no niche and no real reason for use. Now that’s all changed thanks to Magic Bounce.



Magic Bounce works like Magic Coat in that in bounces back entry hazards, Taunts, stat reducing moves and status ailment moves like Toxic and Thunder Wave but it does this automatically. Which means if you run a Pokémon like Skarmory - Espeon is now a legit counter to it with its ability and its Special Attack power. Also, with the new move Psyshock, Espeon also checks Blissey; truly it’s reached its potential.



Diehard Espeon users will cherish Gen V.
PICTURE - Ditto
The little blob that never could… until Generation V. Up until this point, Ditto was one of the worst Pokémon in the competitive, you could pull off a sweep with a Caterpie or Magikarp before you could think of pulling off a sweep with this thing, other than being used to Pokémon reproduction, this Pokémon sucked… then in the Dream World it discovered something…



The ability - Imposter. Imposter lets Ditto immediately transform into the opposition Pokémon, letting it copy all the moves and EVs (except HP) of the other Pokémon. It also copies ANY stat changes meaning that if you use a Choice Scarf, another Pokémon can be +6 setup and you bring in Ditto to destroy the rest of their team.



Now it’s gone from looking like a cousin of the Chu-Chu to being the little blob that can…



That finishes off the top five Pokémon that I think will benefit greatly from the introduction of the Dream World but I would like to give an honourable mention to Exeggutor (Harvest) and Venusaur (Chlorophyll) who the latter is now usually seen teaming up with the previously mentioned Ninetales.



Anyway, that’s just my thoughts on this matter. Which Pokémon do you think will/have been boosted by the introduction of these new abilities? Either leave a comment below or join the forums where we have a vibrant Pokémon battling community and enjoy such discussions.



Thanks for reading.

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Create Your Very Own Zelda Discovery Chest http://www.zeldainformer.com/create_your_very_own_zelda_discovery_chest/ Fri, 08 Apr 2011 03:19:38 +0000 http://localhost/wordpress90/?p=1746



This chest above isn’t anything too special, but I would totally geek out if I had one sitting in my room right now. What better chest to house all my various condoms and sex toys (harhar). Well if you want to build one for yourself now you can thanks to pkmnjunky7. What sort of uses would you find for this homemade gem? You can check out the full instructional at instructables.

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This chest above isn’t anything too special, but I would totally geek out if I had one sitting in my room right now. What better chest to house all my various condoms and sex toys (harhar). Well if you want to build one for yourself now you can thanks to pkmnjunky7. What sort of uses would you find for this homemade gem? You can check out the full instructional at instructables.

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Skyward Sword: Check Out Those Details! http://www.zeldainformer.com/skyward_sword_check_out_those_details/ Fri, 08 Apr 2011 20:00:49 +0000 http://localhost/wordpress90/?p=1747 Skyward_Sword_logo_vines.png
Today’s article is less an article, more a top list, but it highlights one of my personal favorite things Nintendo always tries to bring to their core franchises - loving care put into each and every detail. Now, I realize that little moments of nostalgia or “wow, that’s a neat little effect” do not a good game make, but at the same time I don’t think that makes them any less fun. Just from what I’ve seen of Skyward Sword so far - mostly from footage of people playing the demo since continuous live play reveals a lot more than the current “controls showcase” trailers can - I’ve picked up on a lot of fun little details that you might not have noticed.



Take the logo above: the addition of vines may not seem like much, but it’s a deliberate throwback to the original logo which also was covered in vines. When we see the Master Sword flip over to reveal the game’s subtitle, its placement is also evocative of the first game where we see a sword inhabiting the same position. It’s something that not everyone will pick up on, but that for longtime fans will click instantly. See below for some more examples.


Skull-Shaped Smoke



This is probably one of the more obvious ones, but in case some of you didn’t notice - yes, enemies in this game will be disappearing in puffs of purple smoke when you defeat them. If you weren’t a fan of Wind Waker, on the surface this might turn you off, but look deeper: the smoke actually forms in the shape of a skull. Sure, I’ve seen some naysayers who think that this doesn’t make it much better, but looking back, the skull-shaped cloud of death-smoke isn’t new to the series - it first appeared in A Link to the Past. In Skyward Sword it’s taken on a somewhat new prominence, since rather than coming in a flash it lingers for a couple moments before dissipating. Really neat, really nostalgic.



SS_skull_smoke.png

Give Me Your Hearts



If you’ve followed much of my talk about difficulty in Zelda, you probably know that I’m not really a fan of the over-abundance of recovery hearts in the recent games, but there’s something about the way they’re being handed in Skyward Sword that makes me forget all that. For one, you can still get hearts by the normal means - by killing enemies and cutting grass - but Nintendo’s also sort of worked them into the game world by including “heart flowers” where the heart is the plant’s bud.



More in the hearts department: watching your heart meter deplete as you take hits is nothing new, but what about watching your hearts literally fly out of you? Every time Link takes damage, you can see a small heart tumble to the ground and disappear. Again, not a reflection on good gameplay by any means, but a reminder that even though this Zelda definitely won’t be in HD there’s still a lot of attention to small details.


Light Up the Landscape



Zelda games haven’t typically been noted for impressive lighting effects, but there’s one particular piece I noted in the demo area that a lot of people have ignored - it’s the initial road leading into the demo area. The way the trees in this game look has gotten some certainly-deserved heat for the flat textures used to simulate leaves, but one thing you can’t deny is that the forest shadow effects used in this game look great. You can actually see the shadows of tree boughs swaying to and fro above you, making the world appear just a touch more organic. Maybe this isn’t as big a deal as I’d like to think it is, since I’m sure that for the HD twins this is standard practice, but it was something I wasn’t really expecting to see in a Wii game where realism is secondary to style and gameplay.



SS_forest_lighting.png

Bone-Crunching Good



This really pertains mostly to the Stalfos enemies, as we haven’t really seen any other in-depth enemy combat in action so far, but did you know that as you damage a Stalfos you’ll see its ribcage start to fracture and break? Having enemies take visible damage isn’t particularly new to the series, but it’s usually reserved for cases where such damage has a function in gameplay - for example, hacking through a Darknut’s armor will cause pieces of it to fall off, leaving it defenseless. Of course, there’s also the famous example of Ganondorf’s cape in Ocarina of Time and Twilight Princess, which becomes more tattered as the fight drags on, but now we’re seeing the same principles applied to what will certainly be a much more common enemy. Will other enemies get a similar treatment?


Neat Easter Egg? Or a Meaningful Reference Hidden in Plain Sight?



Small nods to previous games are common in the Zelda series, but given the whole mysterious approach to the games’ chronology it’s no surprise that many think that even the tiniest detail can be evidence of some kind of storyline connection. I want to call my attention to one such detail from the trailers. Check out the torch in the image below (I apologize for the quality - this was taken from off-screen footage):



SS_torch_detail.png
Look familiar? The ornate pieces making up the base of the torch are actually a variation of the symbol we used to have as part of our site’s logo. You can still check out the logo on our Facebook and Twitter pages, but I’ve included a copy of it below:



ZI_logo.jpg
Pretty neat, eh? Now, unfortunately we can’t quite give ourselves too much credit - this probably isn’t a subtle nod to our humble site. The symbol is actually originally native to the Zelda series, and comes from a very particular context that could potentially mean mounds for Skyward Sword in terms of story should its reuse actually constitute some kind of story connection.



But I’d be depriving you dear readers of all the fun of unraveling the mystery for yourselves if I just came out and told you the symbol’s origins, so I’m going to leave you all with a challenge: where did this symbol first appear, and why might this mean something given its reappearance in Skyward Sword? Tell us your ideas in the comments section, and let’s see if someone can come up with the correct answer by the end of the day!



If you guessed that the symbol comes from the “tail” of the Fused Shadow - you were right! Take a look at the Fused Shadow’s back profile below:


Fused_Shadow_tail.png

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Today’s article is less an article, more a top list, but it highlights one of my personal favorite things Nintendo always tries to bring to their core franchises - loving care put into each and every detail. Now, I realize that little moments of nostalgia or “wow, that’s a neat little effect” do not a good game make, but at the same time I don’t think that makes them any less fun. Just from what I’ve seen of Skyward Sword so far - mostly from footage of people playing the demo since continuous live play reveals a lot more than the current “controls showcase” trailers can - I’ve picked up on a lot of fun little details that you might not have noticed.

Take the logo above: the addition of vines may not seem like much, but it’s a deliberate throwback to the original logo which also was covered in vines. When we see the Master Sword flip over to reveal the game’s subtitle, its placement is also evocative of the first game where we see a sword inhabiting the same position. It’s something that not everyone will pick up on, but that for longtime fans will click instantly. Jump inside for some more examples.

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Skyward Sword Enemy of the Week #3: Bokoblin http://www.zeldainformer.com/skyward_sword_enemy_of_the_week_3_bokoblin/ Sat, 09 Apr 2011 22:15:49 +0000 http://localhost/wordpress90/?p=1748 SS_Enemy_Bokoblin_Header.png

Enemy Profile: Bokoblin

Enemy Type: Pirate Goblin

History: The Wind Waker, Twilight Princess

Attacks: Sword Slash

Varieties: Bald, Helmeted

SS_Enemy_Bokoblin.pngBokoblins first appeared in The Wind Waker as the members of the pirate-like demon goblin army Ganon has enlisted to patrol the Great Sea in search of Princess Zelda and the missing Triforce pieces he needs to make his wish come true. They fought with a variety of different weapons, from Boko sticks, Wind Waker‘s answer to the Deku Sticks of old, as well as machetes and sometimes even telescopes. They made a comeback in Twilight Princess as a somewhat common field enemy and the companion to the much-more prevalent Bulbins.



They’re set to return in Skyward Sword as the main goblin troops - and this time they seem to have combined their field-roaming ways with their pirate origins - we can see them sporting skull icons on their belts. So far all the Bokoblins we’ve seen fight with machetes, many of them raising their blades to block Link’s sword attacks. There seem to be two varieties at least - those that wear helmet caps and those that don’t - but we haven’t seen enough to meaningfully contrast the two as of yet.



Many have also noticed their leopard-print underwear - not actually a total novelty, as it turns out, since the Big Blins from Spirit Tracks were the ones to actually start off that fashion trend. Since the development team for Spirit Tracks hopped over to work on Skyward Sword, this is likely a by-product of their design work. Personally I adored Spirit Tracks, start to finish, so here’s hoping the DS team’s input goes even further than graphical and artistic design and trickles into gameplay innovation and dungeon design.

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This week’s Skyward Sword Enemy of the Week is a relative newcomer to the scene, but one that’s made itself comfortable in every console game since its debut: the Bokoblin. Not surprisingly due to Ganon’s association with Japanese demonology, the goblin-like beasts are based somewhat on the oni, the typical long-eared demon imps of ancient lore. Check out a sneak peek of the Bokoblin’s appearance in Skyward Sword, as well as a bit of trivia, after the jump.

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3DS Outperforms Wii Out the Gate Worldwide http://www.zeldainformer.com/3ds_outperforms_wii_out_the_gate_worldwide/ Sun, 10 Apr 2011 02:11:00 +0000 http://localhost/wordpress90/?p=1749 3DS_Western_launch_sales.jpg
3DS worldwide sales figures from the close of the Western launch week are in, and they’re showing excellent numbers in both the U.S. and Europe, with 672,054 units sold in the Americas and 346,021 to our transatlantic friends. Compare that to the Wii numbers - 529,658 over here and 320,161 in the EU territories - and it looks like the 3DS actually outperformed the Wii on launch. Of course, as many will note, the 3DS actually shipped a surplus of systems, versus the Wii’s inability to meet consumer demand, but still, that’s mighty impressive.

This puts the 3DS’s worldwide sales at somewhere around 2m - not too shabby all things considered! To put this into perspective, the Wii sold about 1.65m - and considering it launched in America, the land of Cash-Giving Game Customers, versus the 3DS launching in Japan, traditionally the smallest of the three big gaming markets, this is pretty impressive, shortages aside.



The 3DS’s performance in Japan is a bit of a mixed bag, of course - upwards of 374k versus about 10k less for the Wii’s launch. Doesn’t seem like too big a difference, but what’s really telling is that the second week of the Wii launch saw a major downturn, with fewer than 100,000 Wii units selling in the second week on the market while the 3DS still managed to sell over 200k in its same week. Even in the week preceding the devastating earthquakes and tsunamis 3DS was still pulling 100k, and in the first week following the disasters it still sold over 60,000! Of course, Wii sales saw a sustaining holiday surge while 3DS has stayed down in the five-digit range, but given the major economic hits the region has taken it’s astounding something with such a high price point is still performing well.



Who knows, though - had the earthquake not hit, Japan’s 3DS sales might have achieved the projected 1.5m target by the end of March, making the 3DS the undisputed champion of Nintendo hardware launches, period. Still, all the people crying doom and gloom surrounding the 3DS’s launch because stock isn’t selling out everywhere can shut it - 3DS is here to stay.



Source: VGChartz

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3DS worldwide sales figures from the Western launch week are in, and they’re showing excellent numbers in both the U.S. and Europe, with 672,054 units sold in the Americas and 346,021 to our transatlantic friends. Compare that to the Wii numbers - 529,658 over here and 320,161 in the EU territories - and it looks like the 3DS actually outperformed the Wii on launch. Of course, as many will note, the 3DS actually shipped a surplus of systems, versus the Wii’s inability to meet consumer demand, but still, that’s mighty impressive. Check out the rest of the breakdown inside.

Source: VGChartz

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Sony Takes a Big Shot at Nintendo, Millions Begin to Facepalm http://www.zeldainformer.com/sony_takes_a_big_shot_at_nintendo_millions_begin_to_facepalm/ Sun, 10 Apr 2011 23:35:37 +0000 http://localhost/wordpress90/?p=1750 Facepalm_robotnik_by_Dr_Baconman.png

”[Microsoft and Nintendo] are starting to run out of steam now in terms of continuing to be relevant in 2011 and beyond. I mean, you’ve gotta be kidding me. Why would I buy a gaming system without a hard drive in it? How does this thing scale? Motion gaming is cute, but if I can only wave my arms six inches, how does this really feel like I’m doing true accurate motion gaming? Our view of the ‘Game Boy experience’ is that it’s a great babysitting tool, (but) no self-respecting 20-something is going to be sitting on an airplane with one of those. He’s too old for that.” - Sony Computer Entertainment CEO Jack Tretton



Okay so, to break this down: No one would buy a system without a hard drive in it. This information is news to the entire gaming world, since the Wii has sold almost 90 million units and counting, while the Nintendo DS is up in the 100+ million and the 3DS is already off to a hotter start than the Wii was at launch. So, moving on to the next point….

Motion gaming is cute, but moving 6 inches isn’t true motion gaming. So, now the Wii (and conversely, the Playstation Move) suddenly do not have true motion gaming out of the blue? You know why most Wii motions can be done sitting down and with wrist flicks? To prevent gaming fatigue. If you had to realistically throw every single ball in baseball, swing every golf club, or do really big swipes with the sword, most wouldn’t play the game for longer than 30 minutes. So, now motion gaming is not only cute, but what the Wii (and their own product) provide isn’t actually true motion gaming. I… don’t get it. Moving on…

No self respecting 20+ year old is going to use a gameboy (pretty sure this is a reference to the DS/3DS) because he’s not babysitting. Well then, I guess since I am 24, own a DS and a 3DS, and play them both a few times a week, I am no longer a self-respecting 20 year old. What is it, 136 million DS’s worldwide? I am willing to bet a massive chunk of them are older than 20.

In short, this is clearly Sony taking pot shots to promote their own very impressive NGP system. I give Sony props for creating a unique idea of their own and having high graphical power in the system. Taking pot shots, however, is not really the best direction to go. He does know the 3DS has, you know, glasses free 3D, and graphic powers that are actually on par if not better than the PSP right? So, it’s just for kids? Explain SF 4, explain Resident Evil, explain why the 3DS has a lot of “older gamers” interested. You know, sometimes this is why I like Nintendo as a company. Sure, they take shots at others like apple, but they do not shy away from teh fact sony and microsoft both offer compelling products, and they usually just “do their own thing” and let the software win over people. Sony, your a big boy right? Would you like a tissue?

Source: GoNintendo

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”[Microsoft and Nintendo] are starting to run out of steam now in terms of continuing to be relevant in 2011 and beyond. I mean, you’ve gotta be kidding me. Why would I buy a gaming system without a hard drive in it? How does this thing scale? Motion gaming is cute, but if I can only wave my arms six inches, how does this really feel like I’m doing true accurate motion gaming? Our view of the ‘Game Boy experience’ is that it’s a great babysitting tool, (but) no self-respecting 20-something is going to be sitting on an airplane with one of those. He’s too old for that.” - Sony Computer Entertainment CEO Jack Tretton

Okay so, to break this down: No one would buy a system without a hard drive in it. This information is news to the entire gaming world, since the Wii has sold almost 90 million units and counting, while the Nintendo DS is up in the 100+ million and the 3DS is already off to a hotter start than the Wii was at launch. So, moving on to the next point….

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Super Mario Land Remade on Little Big Planet 2 http://www.zeldainformer.com/super_mario_land_remade_on_little_big_planet_2/ Mon, 11 Apr 2011 02:57:26 +0000 http://localhost/wordpress90/?p=1751




Be sure to turn up the sound level on your PC to watch this video of a user-created level from Little Big Planet 2, which pays a tribute to the first level of the first world of Super Mario Land for the Game Boy. The level was loaded by its creator, Junkvxxl, on April 7th, became a developer favorite a day later, and has been played over 36,000 times between then and now. If you’ve got a copy of LBP2 and a PS3, be sure to check it out!

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Be sure to turn up the sound level on your PC to watch this video of a user-created level from Little Big Planet 2, which pays a tribute to the first level of the first world of Super Mario Land for the Game Boy. The level was loaded by its creator, Junkvxxl, on April 7th, became a developer favorite a day later, and has been played over 36,000 times between then and now. If you’ve got a copy of LBP2 and a PS3, be sure to check it out!

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3DS Error While Suspending Games http://www.zeldainformer.com/3ds_error_while_suspending_games/ Mon, 11 Apr 2011 12:18:48 +0000 http://localhost/wordpress90/?p=1752 3DS Error.jpg
The 3DS’s ability to leave a game while keeping your progress intact appears to be encountering some errors. It does not affect all games all of the time; right now, it’s reported in Asphalt 3D, Super Monkey Ball 3D, and Super Street Fighter IV 3D Edition. And, of course, the error message given is of no help whatsoever. The good news is that it doesn’t seem to cause any permanent damage to your data or the system; I cannot confirm, as I do not own a 3DS yet.



Source: Destructiod

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3DS Error.jpg
The 3DS’s ability to leave a game while keeping your progress intact appears to be encountering some errors. It does not affect all games all of the time; right now, it’s reported in Asphalt 3DSuper Monkey Ball 3D, and Super Street Fighter IV 3D Edition. And, of course, the error message given is of no help whatsoever. The good news is that it doesn’t seem to cause any permanent damage to your data or the system; I cannot confirm, as I do not own a 3DS yet.

Source: Destructoid

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Pokemon Global Link Launch Date Confirmed http://www.zeldainformer.com/pokemon_global_link_launch_date_confirmed/ Mon, 11 Apr 2011 17:40:43 +0000 http://localhost/wordpress90/?p=1753 Thumbnail image for Global Link and Dream World.png
That’s right, folks! After being set back following the Japanese earthquake, a launch date for the Pokemon Global Link, which houses the Dream World, has been confirmed. According to the Pokemon Global Link website, it is scheduled to launch for all regions on April 13. Good news for those of you who are planning on challenging the ZeldaInformer Black and White League, as you’ll now be able to get all of your Dream World Hidden Abilities!

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That’s right, folks! After being set back following the Japanese earthquake, a launch date for the Pokemon Global Link, which houses the Dream World, has been confirmed. According to the Pokemon Global Link website, it is scheduled to launch for all regions on April 13. Good news for those of you who are planning on challenging the ZeldaInformer Black and White League, as you’ll now be able to get all of your Dream World Hidden Abilities!

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Dorkly Bits: Link's Death http://www.zeldainformer.com/dorkly_bits_links_death/ Tue, 12 Apr 2011 00:26:06 +0000 http://localhost/wordpress90/?p=1754



Honestly, I wasn’t really that entertained until the will was read. Not that the joke here is lost on me, but I think sometimes it is overplayed some. However, it’s still amusing the Princess jumps to the bravest conclusions versus the obvious choice. Oh Zelda, haven’t you figured out by now that Link likes to break into people’s homes, steal their money, and spank a few chickens around? Oh, he is indeed a mighty hero.

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Honestly, I wasn’t really that entertained until the will was read. Not that the joke here is lost on me, but I think sometimes it is overplayed some. However, it’s still amusing the Princess jumps to the bravest conclusions versus the obvious choice. Oh Zelda, haven’t you figured out by now that Link likes to break into people’s homes, steal their money, and spank a few chickens around? Oh, he is indeed a mighty hero.

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Now You Can Play Zelda Game and Watch Right Now! http://www.zeldainformer.com/now_you_can_play_zelda_game_and_watch_right_now/ Tue, 12 Apr 2011 13:29:06 +0000 http://localhost/wordpress90/?p=1755 game_watch_zelda.jpg

Ever wonder what it’s like to play this rare collectors item? Well, you don’t have to wonder anymore as a Pica Pic has fully restored the game to be played online through your web browser. The recreation of Zelda Game and Watch is extremely spot on, even down to the scans of the case, the models in the game, the sound effects, and even the dust and debris these old school games were known to collect. Don’t have the money to shell out for the rare real deal? No longer required if you just want to experience the game itself. Having now played it, it’s about as good of a “watch” based game as any other, and it does work fairly well. How long does it take you to beat it?

Source: Zelda Power (via Zelda Chronicles)

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Ever wonder what it’s like to play this rare collectors item? Well, you don’t have to wonder anymore as a Pica Pic has fully restored the game to be played online through your web browser. The recreation of Zelda Game and Watch is extremely spot on, even down to the scans of the case, the models in the game, the sound effects, and even the dust and debris these old school games were known to collect. Don’t have the money to shell out for the rare real deal? No longer required if you just want to experience the game itself. Having now played it, it’s about as good of a “watch” based game as any other, and it does work fairly well. How long does it take you to beat it?

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Calling all Trainers to the ZeldaInformer Black and White League! http://www.zeldainformer.com/calling_all_trainers_to_the_zeldainformer_black_and_white_league/ Tue, 12 Apr 2011 14:22:56 +0000 http://localhost/wordpress90/?p=1756 Pokemon Black and White League Small.png
That’s right folks! It’s time! We now officially invite you to come join the ZeldaInformer Pokemon Black and White League if you’re any kind of competitive battler, or you want to get in to competitive battling.



There are many changes to the League format in the BW League. First, we have increased the number of Gym Leaders from eight to ten in order to eliminate the problem of missing leaders. Second, we have initiated the use of the Sleep and Evasion Clauses. Third, we have eliminated restricted Pokemon and have formulated our own ban list, independent of other competitive Pokemon sites. Finally, we actually have a champion: Brinkeaj!



In order to register, create a ZeldaInformer Forums account, if you do not have one already, and post in the Registration Thread. Be sure to read the complete rules before registering. And stay tuned here to ZI, as we will be announcing our returning leaders’ themes, as well as announcing all of our new leaders!

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That’s right folks! It’s time! We now officially invite you to come join the ZeldaInformer Pokemon Black and White League if you’re any kind of competitive battler, or you want to get in to competitive battling. For more information about the league, the rules, how to register, etc., hop inside!

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Ocarina of Time 3D's Release Date Set For June 19, Wii Play Sequel Announced http://www.zeldainformer.com/ocarina_of_time_3d_to_debut_june_19_wii_play_sequel_announced/ Tue, 12 Apr 2011 14:42:04 +0000 http://localhost/wordpress90/?p=1757 OoT3Dboxart.jpg
Those of you who have been waiting for a solid release date for Ocarina of Time 3D, wait no longer. Today Nintendo of America revealed the U.S. date in an official press release - and yes, it is in June as they previously suggested. June 19th, to be precise, less than two weeks after E3. I’ve already marked this one on my calendar - now you know that I’ll be officially picking up a 3DS in 68 days. Nintendo also released a pic of the official boxart - really spiffy, featuring a nice-Twilight Princessesque storybook cover design. Notice the ocarina and

harp

lyre (that Nintendo will probably refer to as a “harp”) symbols in the corners… Wait, wasn’t that same lyre shown in the GDC Skyward Sword trailer? Update: Forgot to mention - Master Quest’s inclusion is reconfirmed in the press release, so those of you who missed out on GameCube can give it a try on 3DS.



That’s not the only exciting announcement from today - the press release also revealed a completely unforeseen release date of June 13 for Wii Play: Motion, a Motion Plus-capable sequel to the popular arcade-style Wii Play which released alongside the Wii back in 2006. Wii Play: Motion will come bundled with a black Wii Remote Plus. Could this be the beginning of the big boost in first-party Motion Plus software that I predicted awhile back? We’ll have to wait and see, but in the meantime, I know I loved the original Wii Play, so I’m sure this one will woo me as well.


NINTENDO UNVEILS HEROES, MYSTERY AND MOTION IN SECOND-QUARTER VIDEO GAME LINEUP



Roster Includes The Legend of Zelda: Ocarina of Time 3D with Master Quest, Mystery Case Files: Dust to Dust and Wii Play: Motion with Wii Remote Plus



REDMOND, Wash., April 12, 2011 - Nintendo of America today revealed a diverse lineup of new video games set to launch during the second quarter of 2011. Whether they’re playing at home on the Wii™ system, having fun on the go with the Nintendo DS™ family of systems or discovering the new Nintendo 3DS™ hand-held system, consumers will have a wide variety of engaging, inclusive experiences to choose from as Nintendo and its publishing partners unleash more than 50 games in the coming months.



A June 19 launch date has been set for The Legend of Zelda™: Ocarina of Time™ 3D, a re-mastered edition of one of the most acclaimed installments in The Legend of Zelda series, created exclusively for the Nintendo 3DS system. Wii owners, meanwhile, can look forward to the June 13 launch of Wii Play™: Motion, which includes 12 new motion-controlled games and will be packaged with a black Wii Remote™ Plus controller. Upcoming games also include Mystery Case Files™: Dust to Dust™ for the Wii system, which combines the seek-and-solve fun of the puzzle-based series with adventuresome story elements, multiplayer modes and the intuitive motion control of the Wii Remote™ controller.



“Following a tremendous launch for Nintendo 3DS, our roster of upcoming games for Wii and all of our hand-held systems will keep the momentum going strong into summer,” said Marc Franklin, Nintendo of America’s director of Public Relations. “Games like The Legend of Zelda: Ocarina of Time 3D and Wii Play: Motion offer exciting additions to some of Nintendo’s most popular franchises, while our third-party partners continue to provide blockbuster gaming experiences for Nintendo systems.”



The Legend of Zelda: Ocarina of Time 3D brings a completely re-mastered version of an epic entry in the beloved The Legend of Zelda game series to Nintendo’s newest hand-held system, Nintendo 3DS. The game couples phenomenally enhanced graphics with stunning, glasses-free 3D visuals to bring to life the daring adventures of its hero, Link™. A streamlined touch-screen interface and newly implemented motion controls provide a fresh and intuitive feel as players immerse themselves in the tale of the creation of Hyrule and the struggle for control of its all-powerful ancient relic. The game will also feature new challenges not included in the original game. The Legend of Zelda veterans can look forward to the Master Quest - a second quest with revamped puzzles and redesigned dungeons that feature the same graphical and interface upgrades as the main game. The Legend of Zelda: Ocarina of Time 3D is a masterful improvement on one of the landmark releases in video game history.



With the June 13 launch of Wii Play: Motion, Wii owners will be twisting, turning and enjoying themselves like never before, whether they’re newcomers to the console or have already discovered the fun of the popular Wii Play game. From catching a gust of wind by tilting an umbrella to fending off garden pests by swinging a mallet, each of the 12 included games will have players smiling wide as they use their Wii Remote Plus controller (or Wii Remote with Wii MotionPlus™ accessory) in a variety of interesting, sometimes unexpected ways. Wii Play: Motion comes packaged with a Wii Remote Plus controller - which combines the original Wii Remote controller with the precision of Wii MotionPlus - to deliver great value, precise motion control and immersive social fun that anyone in the household can pick up and instantly enjoy.



Mystery Case Files: Dust to Dust brings the intrigue and sleuthing of Big Fish Games’ Mystery Case Files series to the Wii system for the first time. The game transports players to the enigmatic Malgrave Island, where they must hunt for hidden objects and solve puzzles to collect a magically powerful dust scattered across the island. Anyone can delve quickly and easily into the game’s rich seek-and-solve action, using the Wii Remote controller to examine multi-layered hidden-object scenes, locate cleverly concealed items and obtain inventory items that will help to overcome brain-teasing obstacles. Multiplayer features allow players to team up and crack the case together or face off in a competitive hunt for hidden objects. (Additional controllers are required for multiplayer features and are sold separately.) No matter who’s playing, it’ll take sharp eyes and a keen mind to get to the bottom of Mystery Case Files: Dust to Dust.



Third-party publishers will offer a spectacular range of new software for Nintendo systems in the months to come. Among the upcoming games for the Wii console are Konami Digital Entertainment’s Karaoke Revolution Glee: Volume 2 and Disney Interactive Studios’ LEGO® Pirates of the Caribbean: The Video Game. Nintendo 3DS users can look forward to a May launch for TECMO KOEI’s DEAD OR ALIVE® Dimensions, while Warner Bros. Interactive’s Green Lantern: Rise of the Manhunters is set to launch simultaneously for Wii, Nintendo 3DS and the Nintendo DS family of systems on June 7.



Below is a partial list of upcoming games for Nintendo systems. Note that game titles and launch dates are subject to change.



Wii



Activision

Transformers™: Dark of the Moon™ Stealth Force Edition - June 14



Deep Silver, Inc.

Get Fit with Mel B - Spring



Disney Interactive Studios

LEGO® Pirates of the Caribbean: The Video Game - May



Disney•Pixar

Cars 2: The Video Game - Summer



Graffiti Entertainment, Inc.

Reader Rabbit® Preschool - April

Reader Rabbit® Kindergarten - April

Reader Rabbit® 1st Grade - April

Reader Rabbit® 2nd Grade - April



Konami Digital Entertainment

Karaoke Revolution Glee: Volume 2 - Spring



NAMCO BANDAI Games America Inc.

ExerBeat™ - April 26



Nintendo

Wii Play™: Motion - June 13

Mystery Case Files™: Dust to Dust™ - June 27



SEGA

Thor™: God of Thunder - May 3

The Conduit™ 2 - April 12



THQ Inc.

Rio - April 12

SpongeBob SquigglePants - April 12

Kung Fu Panda® 2 - May 24



Warner Bros. Interactive Entertainment

Green Lantern: Rise of the Manhunters - June 7



Nintendo DS Family



Activision

Transformers™: Dark of the Moon™ AUTOBOTS™ - June 14

Transformers™: Dark of the Moon™ DECEPTICONS™ - June 14

Squinkies - April 12



Bergsala Lightweight LLC

Loving Life with Hello Kitty® and Friends - May 10



Deep Silver, Inc.

Duke Nukem: Critical Mass - Q2



Disney Interactive Studios

LEGO® Pirates of the Caribbean: The Video Game - May



Disney•Pixar

Cars 2: The Video Game - Summer



Easy Interactive

Hollywood Files - June 14

Picture Puzzle Collection - May 17

Match 3 Madness - May 3



Konami Digital Entertainment

Yu-Gi-Oh! 5D’s World Championship 2011 - May 10



Majesco Entertainment

Cake Mania Main Street - May



SEGA

Thor™: God of Thunder - May 3



THQ Inc.
Rio - April 12

Paws & Claws Pampered Pets 2™ - April 12

Kung Fu Panda® 2 - May 24



Warner Bros. Interactive Entertainment

LEGO® Battles: Ninjago - Spring

Green Lantern: Rise of the Manhunters - June 7



Nintendo 3DS



Activision

Transformers™: Dark of the Moon™ Stealth Force Edition 3D - June 14



Aksys Games Localization, Inc.

BlazBlue: Continuum Shift II - May 24



Crave Games

Cartoon Network Punch Time Explosion - May 24



D3 Publisher

Dream Trigger™ 3D - April



Disney Interactive Studios

LEGO® Pirates of the Caribbean: The Video Game - May



NAMCO BANDAI Games America Inc.

DualPenSports™ - May

PAC-MAN® & Galaga® DIMENSIONS - June



Nintendo

The Legend of Zelda™: Ocarina of Time™ 3D - June 19



NIS America, Inc.

Cave Story 3D - June 28



TECMO KOEI AMERICA CORP.

DEAD OR ALIVE® Dimensions - May



THQ Inc.

SpongeBob SquigglePants - May 17



Ubisoft Entertainment

Driver® Renegade - Spring

Rabbids® Travel in Time - April 10

Tom Clancy’s Splinter Cell® 3D - April 10

James Noir’s Hollywood Crimes™ - June 7



Warner Bros. Interactive Entertainment

Green Lantern: Rise of the Manhunters - June 7



Remember that Wii and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about Nintendo, visit http://www.nintendo.com.



About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.




Source: Nintendo Press

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Those of you who have been waiting for a solid release date for Ocarina of Time 3D, wait no longer. Today Nintendo of America revealed the U.S. date in an official press release - and yes, it is in June as they previously suggested. June 19th, to be precise, less than two weeks after E3. I’ve already marked this one on my calendar - now you know that I’ll be officially picking up a 3DS in 68 days. Nintendo also released a pic of the official boxart - really spiffy, featuring a nice-Twilight Princessesque storybook cover design. Notice the ocarina and

harp

lyre (that Nintendo will probably refer to as a “harp”) symbols in the corners… Wait, wasn’t that same lyre shown in the GDC Skyward Sword trailer? Update: Forgot to mention - Master Quest’s inclusion is reconfirmed in the press release, so those of you who missed out on GameCube can give it a try on 3DS. And NoE finally updated their website with the press release confirming the EU date of June 17.

That’s not the only exciting announcement from today - the press release also revealed a completely unforeseen release date of June 13 for Wii Play: Motion, a Motion Plus-capable sequel to the popular arcade-style Wii Play which released alongside the Wii back in 2006. Wii Play: Motion will come bundled with a black Wii Remote Plus. Could this be the beginning of the big boost in first-party Motion Plus software that I predicted awhile back? We’ll have to wait and see, but in the meantime, I know I loved the original Wii Play, so I’m sure this one will woo me as well. Full press release, with loads of game release dates, after the jump.


Source: Nintendo Press

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Pokemon Global Link is Online! http://www.zeldainformer.com/pokemon_global_link_is_online/ Tue, 12 Apr 2011 23:19:46 +0000 http://localhost/wordpress90/?p=1758 Thumbnail image for Global Link and Dream World.png
That’s right, folks! The Pokemon Global Link is now online! You can now access the sync your game to your Pokemon.com account, visit the Dream World, and much more! Be sure to go check out the Global Link.

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Thumbnail image for Global Link and Dream World.png
That’s right, folks! The Pokemon Global Link is now online! You can now access the sync your game to your Pokemon.com account, visit the Dream World, and much more! Be sure to go check out the Global Link.

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Ocarina of Time 3D Being Developed by a Third-Party Studio, Not Nintendo EAD http://www.zeldainformer.com/ocarina_of_time_3d_being_developed_by_a_third-party_studio_not_nintendo_ead/ Wed, 13 Apr 2011 03:23:04 +0000 http://localhost/wordpress90/?p=1759 Grezzo_OoT.png
Reports have surfaced indicating that Ocarina of Time 3D is not being developed by Nintendo EAD, the traditional studio in charge of the franchise, but rather by an outside developer - a Japanese studio known as Grezzo. It’s an interesting and somewhat surprising move given Ocarina of Time‘s status as one of the most cherished titles in Nintendo’s history, but when you boil things down and think about the fact that this is an updated version of an already-released game that intends mostly to enhance the original content with better visuals and certain 3DS-exclusive features, it’s a smart approach. Better to leave the core Zelda team’s hands untied so they can give their all to Skyward Sword.


It’s not the first time Nintendo has handed the reigns for one of their core franchises to an outside company - and, indeed, it’s not the first time it’s happened for Zelda. Four out of the seven unique handheld entries in the series were developed by Flagship, a Capcom division that originally teamed up with Nintendo for the project that evolved into what we now know as the Oracles games. And by and large these games were excellent - they may not have been the critical and commercial giants that the rest of the series was, but given their “secondary” nature compared to the 3D console titles and high focus on inter-connectivity (thus making them much more of an investment for potential players), this is to be expected.



Given that Ocarina of Time‘s engine appears to be left largely unaltered, aside from a few modifications to the menu interface to adapt it to the touch screen and the addition of gyro controls for first-person viewing, the former of which really poses no game-breaking threat and the latter of which is entirely optional, it’s really a no-risk move for Nintendo. Graphically things seem to be based mostly on the old visuals, only with higher-resolution textures and some prerendered background elements like Death Mountain being replaced with actual 3D models. There are a lot of neat doodads, most notably the added material in the Bazaar that makes the game feel much fuller, but again, nothing even potentially harmful to the content of the original.

ocarina_3d_gdc11_img1.jpg




As for Grezzo, it’s a fairly new company and as such doesn’t have much credit to its name thus far, but its CEO, Koichi Ishii, was responsible for the Mana series, a legendary franchise very close to Zelda in terms of its roots and gameplay. Grezzo’s most notable contribution thus far is Line Attack Heroes, a WiiWare game that proved to be popular in Japan. Obviously Ocarina of Time 3D has gotten favorable impressions so far, so their reputation, small as it is, seems to be pretty solid.


So far Nintendo seems to be keeping their involvement under wraps - with the developer still listed as N/A on the official website - maybe to avoid some kind of stigma against the game based on its association with an outside company? Goodness knows that having been re-released three times already the game might inevitably prove to be a hard sell as it is. Either way, I think that recruiting an outside studio to put together this homage - and it is an homage in the sense that it’s an attempt to woo older fans who want to experience it all over again - is going to work out just fine. And, as I mentioned before, it means EAD can give 110% of their attention to Skyward Sword, which can only be a good thing.


Source: VG Chartz

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Grezzo_OoT.png
Reports have surfaced indicating that Ocarina of Time 3D is not being developed by Nintendo EAD, the traditional studio in charge of the franchise, but rather by an outside developer - a Japanese studio known as Grezzo. It’s an interesting and somewhat surprising move given Ocarina of Time‘s status as one of the most cherished titles in Nintendo’s history, but when you boil things down and think about the fact that this is an updated version of an already-released game that intends mostly to enhance the original content with better visuals and certain 3DS-exclusive features, it’s a smart approach. Better to leave the core Zelda team’s hands untied so they can give their all to Skyward Sword.
More info on Grezzo, as well as some in-depth thoughts on this subject, after the jump.
Source: VG Chartz

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Ocarina of Time, Star Fox 3D Teaser Sites Open http://www.zeldainformer.com/ocarina_of_time_star_fox_3d_teaser_sites_open/ Wed, 13 Apr 2011 05:00:00 +0000 http://localhost/wordpress90/?p=1760 Ocarina_of_time_3d_new_artwork.png
We’re still waiting on Ocarina of Time 3D (not to mention Skyward Sword) to appear on the official Legend of Zelda series website, but the game just got an official teaser site over in Japan! The site features the gorgeous artwork shown above, and if you move your mouse around the image will shift slightly, creating a pseudo-3D effect. Really slick - although I wish it offered more in the way of site content. A new trailer, for example? The Japanese release date for the game was also revealed - June 16th.



Star Fox 3D also got its own teaser site, which shows off the opening cutscene of the game rerendered with the 3DS’s upgraded visuals. The site also reveals an official release date of July 14 - again, this is the Japanese date, and while we can expect that the West won’t have to wait too long, particularly given that this is a remake, this isn’t necessarily an indication of the timing of the American or European release. However, with Nintendo promising a continuous stream of software for 3DS as the year progresses, you can probably safely bet that the game will be out worldwide by the end of July.



Source: Nintendo Japan

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We’re still waiting on Ocarina of Time 3D (not to mention Skyward Sword) to appear on the official Legend of Zelda series website, but the game just got an official teaser site over in Japan! The site features the gorgeous artwork shown above, and if you move your mouse around the image will shift slightly, creating a pseudo-3D effect. Really slick - although I wish it offered more in the way of site content. A new trailer, for example? The Japanese release date for the game was also revealed - June 16th.

Star Fox 3D also got its own teaser site, which shows off the opening cutscene of the game re-rendered with the 3DS’s upgraded visuals. The site also reveals an official release date of July 14 - again, this is the Japanese date, and while we can expect that the West won’t have to wait too long, particularly given that this is a remake, this isn’t necessarily an indication of the timing of the American or European release. However, with Nintendo promising a continuous stream of software for 3DS as the year progresses, you can probably safely bet that the game will be out worldwide by the end of July.

Source: Nintendo Japan

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Prototype SNES Handheld Under Development http://www.zeldainformer.com/prototype_snes_handheld_under_development/ Wed, 13 Apr 2011 12:37:12 +0000 http://localhost/wordpress90/?p=1761 SupaBoy.jpg
It’s time for some nostalgia. If you’ve still got an attic full of SNES games that you can no longer play, or you want to play them on the go, here’s your solution. I present the SupaBoy, currently under development by Hyperkin. You can carry it with you to play SNES games on the go, or plug it in to your TV to play at home. It even has ports for original SNES controllers; however, they are not included. The system is currently slated for a summer release in the US; it is unknown whether the device will be released internationally.

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SupaBoy.jpg
It’s time for some nostalgia. If you’ve still got an attic full of SNES games that you can no longer play, or you want to play them on the go, here’s your solution. I present the SupaBoy, currently under development by Hyperkin. You can carry it with you to play SNES games on the go, or plug it in to your TV to play at home. It even has ports for original SNES controllers; however, they are not included. The system is currently slated for a summer release in the US; it is unknown whether the device will be released internationally.

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Check Out Star Fox 64 3D's Rendition of the Game's Intro http://www.zeldainformer.com/check_out_star_fox_64_3ds_rendition_of_the_games_intro/ Wed, 13 Apr 2011 14:32:58 +0000 http://localhost/wordpress90/?p=1762



I mentioned last night that Nintendo of Japan put up their teaser site for Star Fox 64 3D, and that the site showed off the intro cutscene for the game re-created with the 3DS’s visuals. Looks like somebody found a way to nab the video and upload it to Youtube. Watching the team run through the Great Fox to the hanger bay makes me feel like I’m back in 1997 (has it really been that long?).


Now, the video’s not all that great in terms of quality, but don’t worry - this is because the on-site viewer on the teaser page is really tiny, and the video got blown up considerably for Youtube. The real deal should look much sharper.

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I mentioned last night that Nintendo of Japan put up their teaser site for Star Fox 64 3D, and that the site showed off the intro cutscene for the game re-created with the 3DS’s visuals. Looks like somebody found a way to nab the video and upload it to Youtube. Watching the team run through the Great Fox to the hanger bay makes me feel like I’m back in 1997 (has it really been that long?).
Now, the video’s not all that great in terms of quality, but don’t worry - this is because the on-site viewer on the teaser page is really tiny, and the video got blown up considerably for Youtube. The real deal should look much sharper.

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A Link to the Past Celebrates its 19th Birthday, Goes to College http://www.zeldainformer.com/a_link_to_the_past_celebrates_its_19th_birthday_goes_to_college/ Wed, 13 Apr 2011 16:40:24 +0000 http://localhost/wordpress90/?p=1763 LttP_million_seller.jpg
19 years ago today, A Link to the Past finally broke out into the SNES market in America, and the world fell in love. Since we’re still in the series’ silver year, we’re gonna be giving A Link to the Past the same treatment we gave The Wind Waker last month, with a major site content overhaul, some spotlight for our extensive article archive, new retrospective pieces, as well as a brand-spanking new in-depth walkthrough. Our A Link to the Past homepage has been updated with new links to guide content and a backlog of all the articles we’ve ever released that focus on the game. And it’s got a lot to offer, including a transcript of the game’s prologue and an awesome storyline guide for the hardcore fan.


A Link to the Past is one of those games that holds a very special place in the Zelda canon, particularly given its key relationship to the overall series mythos as well as the fact that so many fans view it as the pinnacle of the series. As such, we’ve written quite a bit about it over the years.


Our oldest Link to the Past article was penned by yours truly, and broke down the controversial Imprisoning War. Is it literally connected to Ocarina of Time‘s ending as originally intended, or have later sequels such as Wind Waker and Twilight Princess fractured that connection? Bear in mind that a lot has changed in the last three-and-a-half years, and by my standards today this article is almost facepalmingly bad - still, it shows a lot about how far this site has come! I’ll be retreating this subject soon, so look out for the remake!


I also cranked out a pair of similar articles: “The Ancient Line of Sages” and “The Unknown Wars,” both part of my “Mysteries in Hyrulean History” series. The latter of the two got a recent redux for the “Hyrulean History Revisited” retrospective series that treated possible implications for Skyward Sword. In the non-theory department, A Link to the Past also got its own entry in the “Themes in Motion” series, entitled “Legacy: A Link to the Past,” that dealt with the prominent trope of connections to an ancient legendary history.
From our other writers, we have “The Nature of the Dark Realm,” written by retired ZI veteran Keenen Truby (a.k.a. MoonMan). As the title

implies

outright states, it dealt with the Dark World, how it came to be, and what its existence means for the rest of the series. This theory article was closely followed up by “The Nature of the Triforce,” a similar examination of the history of the all-powerful relic undertaken by Bombers legend Ben Lamoreux. Ben would later go on to retreat Keenen’s Dark Realm analysis with his own “A New Perspective: The Nature of the Dark Realm,” as well as the Sacred Realm at large in “The Story of the Sacred Realm.” They may seem somewhat redundant, but the progression of articles here represents a progression of theorists’ thinking on the subject, and as such gives some interesting insight into the history of the fanbase as well as of the realms themselves.



We plan on adding a bunch of new entries relating to A Link to the Past to our database in the coming weeks, so stay tuned for some retrospective pieces, theories, and top-quality site content!

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LttP_million_seller.jpg
19 years ago today, A Link to the Past finally broke out into the SNES market in America, and the world fell in love. Since we’re still in the series’ silver year, we’re gonna be giving A Link to the Past the same treatment we gave The Wind Waker last month, with a major site content overhaul, some spotlight for our extensive article archive, new retrospective pieces, as well as a brand-spanking new in-depth walkthrough. Our A Link to the Past homepage has been updated with new links to guide content and a backlog of all the articles we’ve ever released that focus on the game. And it’s got a lot to offer, including a transcript of the game’s prologue and an awesome storyline guide for the hardcore fan.

A Link to the Past is one of those games that holds a very special place in the Zelda canon, particularly given its key relationship to the overall series mythos as well as the fact that so many fans view it as the pinnacle of the series. As such, we’ve written quite a bit about it over the years. Check out a tribute to our storied history with the game after the jump.

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New Ocarina of Time Famitsu Scans, Screenshots Galore, Both Old and New http://www.zeldainformer.com/new_ocarina_of_time_famitsu_scans_screenshots_galore_both_old_and_new/ Wed, 13 Apr 2011 15:45:13 +0000 http://localhost/wordpress90/?p=1764 Famitsu_OoT3D_1.jpg



Japanese gaming mag Famitsu just did a feature on Ocarina of Time 3D, featuring mounds of artwork, screenshots, and information about the upcoming re-release. Not much to say here, aside from the fact that it’s always nice to see more updated Ocarina goodness. Normally we’d be all over the Internet looking for a translation of every tidbit of info given here, but since this is a remake and we already know about most of the new features, it’s safe to say that, like most of the other articles about the two upcoming Zelda games that have surfaced in recent months, this is just going to recap what we already know. Look below for the rest of the scans.


Famitsu_OoT3D_1.jpg
Famitsu_OoT3D_2.jpg
Famitsu_OoT3D_3.jpg
Famitsu_OoT3D_4.jpg
Source: Nintendo 3DS Blog

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Japanese gaming mag Famitsu just did a feature on Ocarina of Time 3D, featuring mounds of artwork, screenshots, and information about the upcoming re-release. Not much to say here, aside from the fact that it’s always nice to see more updated Ocarina goodness. Normally we’d be all over the Internet looking for a translation of every tidbit of info given here, but since this is a remake and we already know about most of the new features, it’s safe to say that, like most of the other articles about the two upcoming Zelda games that have surfaced in recent months, this is just going to recap what we already know. Click the jump for the rest of the scans.
Source: Nintendo 3DS Blog

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Nintendo Wii Price Drop Coming Soon? http://www.zeldainformer.com/nintendo_wii_price_drop_coming_soon/ Wed, 13 Apr 2011 15:48:49 +0000 http://localhost/wordpress90/?p=1765 Wii price drop.png
Could the giant finally be falling? Reports say that Nintendo’s profits have declined recently do to poor Wii sales, and that a price cut to $150 is in the works. It makes sense, seeing as Reggie Fils-Aime hinted that the Wii’s price might be a potential variable to change. But other things don’t add up, such as the speculated date: May 15. This is only weeks before E3; it would make more sense for Nintendo to announce the price drop there. Plus, will a price drop really help? With so many sales early on in its life, most people have already got a Wii or two around their house. I don’t know about you guys, but I think that a price drop just brings us closer to the Wii 2.


Source: Engadget

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Wii price drop.png
Could the giant finally be falling? Reports say that Nintendo’s profits have declined recently do to poor Wii sales, and that a price cut to $150 is in the works. It makes sense, seeing as Reggie Fils-Aime hinted that the Wii’s price might be a potential variable to change. But other things don’t add up, such as the speculated date: May 15. This is only weeks before E3; it would make more sense for Nintendo to announce the price drop there. Plus, will a price drop really help? With so many sales early on in its life, most people have already got a Wii or two around their house. I don’t know about you guys, but I think that a price drop just brings us closer to the Wii 2.
Source: Engadget

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A Link to the Past Walkthrough Kicks Off http://www.zeldainformer.com/a_link_to_the_past_walkthrough_kicks_off/ Wed, 13 Apr 2011 17:30:38 +0000 http://localhost/wordpress90/?p=1766 LttP_walkthrough_header_1.jpg
As the central feature of our Link to the Past birthday shenanigans, we’re proud to present the first chapter of our in-depth A Link to the Past game guide! It’s constructed in the same style as our previous Wind Waker walkthrough, with many of the same special guide features.


Just like before, we’ll be releasing the guide in installments - only this time, expect them to trickle through at a much slower drip, with only one update at a time, likely every other day rather than daily. We hope the delay is understandable - our Wind Waker guide was put together over several years, while work on this one began not even two weeks ago! Some of our older content such as the Heart Piece and Items guides will be getting extensive makeovers as well, which we’ll announce as they happen. In any case, we’re steadily moving towards a full library of the best Zelda content around, so show the guide some support so we can keep the momentum going!

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LttP_walkthrough_header_1.jpg
As the central feature of our Link to the Past birthday shenanigans, we’re proud to present the first chapter of our in-depth A Link to the Past game guide! It’s constructed in the same style as our previous Wind Waker walkthrough, with many of the same special guide features.
Just like before, we’ll be releasing the guide in installments - only this time, expect them to trickle through at a much slower drip, with only one update at a time, likely every other day rather than daily. We hope the delay is understandable - our Wind Waker guide was put together over several years, while work on this one began not even two weeks ago! Some of our older content such as the Heart Piece and Items guides will be getting extensive makeovers as well, which we’ll announce as they happen. In any case, we’re steadily moving towards a full library of the best Zelda content around, so show the guide some support so we can keep the momentum going!

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Liquid-Cooled Wii Mod http://www.zeldainformer.com/liquid-cooled_wii_mod/ Wed, 13 Apr 2011 20:43:30 +0000 http://localhost/wordpress90/?p=1767 Water Cooled Wii.png
It’s true that the Wii can get a little warm during long gaming sessions, but this is just ridiculous. This is the kind of mod that is only done to fill time or show off, but that doesn’t take away from its appeal. Angel OD managed to take your garden-variety Wii and give it liquid cooling, make it wall-mountable, and add a metal Wii logo plate and side plates, a temperature gauge, and tons more. For those of you who are really in to this stuff, check out Angel’s forum page, where he details his manufacturing, and a gallery of images of the completed Wii.

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Water Cooled Wii.png
It’s true that the Wii can get a little warm during long gaming sessions, but this is just ridiculous. This is the kind of mod that is only done to fill time or show off, but that doesn’t take away from its appeal. Angel OD managed to take your garden-variety Wii and give it liquid cooling, make it wall-mountable, and add a metal Wii logo plate and side plates, a temperature gauge, and tons more. For those of you who are really in to this stuff, check out Angel’s forum page, where he details his manufacturing, and a gallery of images of the completed Wii.

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New Ocarina of Time 3D Famitsu Screens Now Online http://www.zeldainformer.com/new_ocarina_of_time_3d_famitsu_screens_now_online/ Thu, 14 Apr 2011 01:11:27 +0000 http://localhost/wordpress90/?p=1768 OoT3D_Apr13_01.png OoT3D_Apr13_02.png OoT3D_Apr13_03.png



We posted scans of the Famitsu article on Ocarina of Time 3D earlier today, but now the new screenshots that appeared have surfaced via various media sources. And we couldn’t be a self-respecting fansite unless we got them up as well. Check below for the rest of the screens.



Source: Gaming Everything

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OoT3D_Apr13_01.png OoT3D_Apr13_02.png OoT3D_Apr13_03.png

Looks like Nintendo’s bound and determined not to let A Link to the Past have the limelight today, since the Ocarina of Time 3D goodies keep pouring in! We posted scans of the Famitsu article on Ocarina of Time 3D earlier today, but now the new screenshots that appeared have surfaced via various media sources. And we couldn’t be a self-respecting fansite unless we got them up as well. Check the jump for the rest of the screens.

Source: Nintendo Everything

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New Ocarina of Time 3D Hands-On Detail Reports http://www.zeldainformer.com/new_ocarina_of_time_3d_hands-on_detail_reports/ Thu, 14 Apr 2011 04:20:20 +0000 http://localhost/wordpress90/?p=1769 OoT3D_Apr13_17.png
It sounds like a number of gaming sites got a chance to get their hands on an early debug copy of Ocarina of Time 3D recently in order to build up hype for the game’s release (speaking of which - where was our invite, Nintendo?), and so we now know a lot more about just how deep the graphical updates go. One big example is the updated Castle Town, which is now rendered in full 3D, with actual 3D models rather than the flat background textures used initially. Yes, it still uses the same central camera angle, but it sounds like the updated models have done a lot to flesh out the city as an actual city and not as a roughly-finished area in a 90s video game. Of course, that’s not all we found out. Check the list of new details below.

  • The ugly flat “tree walls” and “mountain walls” that used to border gameplay areas have been done away with and replaced with actual 3D trees and mountains. (Check out the Fishing Pond screenshot for a good example of this)
  • Water effects have been greatly improved - wonder if they come close to what Twilight Princess could achieve?
  • The fishing pond has gotten a major overhaul and looks almost as detailed as the Twilight Princess iteration - although of course it remains faithful to the original
  • The Temple of Time has been given a nice finish, complete with an actual ceiling (it didn’t have one in the original) and, of course, full 3D rendering from the outside
  • 2D background images have been replaced with actual 3D models - for example, Death Mountain is an actual 3D model, and the entrance to Castle Town shows actual buildings in the distance, not just a flat texture depicting houses
  • The sweeping landscape of Hyrule Field looks great in 3D
  • No StreetPass features (although I expect no one is going to miss them)
  • You can access your song list directly while playing the ocarina
  • No updated script (that we know of), music, or sound effects
  • Master Quest is implemented as a “second quest,” and you will have to complete the game to unlock it

Source: Gamexplain

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OoT3D_Apr13_17.png
It sounds like a number of gaming sites got a chance to get their hands on an early debug copy of Ocarina of Time 3D recently in order to build up hype for the game’s release (speaking of which - where was our invite, Nintendo?), and so we now know a lot more about just how deep the graphical updates go. One big example is the updated Castle Town, which is now rendered in full 3D, with actual 3D models rather than the flat background textures used initially. Yes, it still uses the same central camera angle, but it sounds like the updated models have done a lot to flesh out the city as an actual city and not as a roughly-finished area in a 90s video game. Of course, that’s not all we found out. Check after the jump for more details.
Source: Gamexplain

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New Ocarina of Time 3D Screenshots Page Goes Online http://www.zeldainformer.com/new_ocarina_of_time_3d_screenshots_page_goes_online/ Thu, 14 Apr 2011 15:45:17 +0000 http://localhost/wordpress90/?p=1770 http://www.zeldainformer.com/images/news/OoT3D_Apr13_10.png



Can’t get enough of Ocarina of Time 3D‘s gorgeous screenshots? We’ve compiled them all in a gallery page for your viewing pleasure. They’re sorted out in the order of their appearance, so you’ll be able to browse through the E3 2010 pics and then scroll down for comparison to the GDC 2011 ones if you so choose. They’re posted as thumbnails, but if you click the images you’ll bring up the full-size version in a slideshow viewer.



The gallery link has also been posted up on our Ocarina of Time homepage. It’s undergoing a lot of reconstruction right now, so check back periodically - particularly once we’re finished releasing our walkthrough for A Link to the Past - for updates on game content, including story and game guides, screenshots (past and present), and more!

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Can’t get enough of Ocarina of Time 3D‘s gorgeous screenshots? We’ve compiled them all in a gallery page for your viewing pleasure. They’re sorted out in the order of their appearance, so you’ll be able to browse through the E3 2010 pics and then scroll down for comparison to the GDC 2011 ones if you so choose. They’re posted as thumbnails, but if you click the images you’ll bring up the full-size version in a slideshow viewer.

The gallery link has also been posted up on our Ocarina of Time homepage. It’s undergoing a lot of reconstruction right now, so check back periodically - particularly once we’re finished releasing our walkthrough for A Link to the Past - for updates on game content, including story and game guides, screenshots (past and present), and more!

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Is A Link to the Past the Most Important Zelda Ever? http://www.zeldainformer.com/is_a_link_to_the_past_the_most_important_zelda_ever/ Thu, 14 Apr 2011 20:10:00 +0000 http://localhost/wordpress90/?p=1771 LttP_most_important_1.jpg
Some may not realize it, especially with all the all too epic art piece for Ocarina of Time 3DS we posted the last few days, but it was A Link to the Past‘s 19th birthday yesterday. It’s still astounding for me to think back that I was a mere five years old when this title graced the world. It’s a title I have beaten multiple times, and one that any Zelda fan truly enjoys. While some may dislike Twilight Princess, hate on Ocarina of Time, or debate endlessly over whether Spirit Tracks is a good game, no one can deny A Link to the Past‘s brilliance.

However, I’m not here to talk about how much I enjoyed the game or even if it’s the best in the series (and trust me, there is a very real argument to be had for it being the best), but to talk about how important the game was to the entire franchise. I’d go so far as to say that it’s the most important series title to date.

Timelessness is a good word to start with, because A Link to the Past just has that eternal charm to it. If you look just at the visuals, it could be a game that could have come out last year, yet it came out back in 1992. Sure, 2D graphics are easy to do this with, but look at the slew of other SNES games that look dated, even by 2D standards. Setting graphics aside, though, it has a refreshing story built around the light and dark worlds, all the while delivering solid gameplay and some interesting puzzles. How many of you still get stuck trying to figure out where to use the shovel today? The point here is that, despite being 19 years young, A Link to the Past still feels as great now as it did then. Timeless.

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However, being timeless doesn’t necessarily make it important: it just makes for a very good game with an excellent art direction. There are a lot of reasons A Link to the Past is important, and for many of them you don’t need to look any further than Ocarina of Time. You see, while many consider Ocarina of Time to be the pinnacle of gaming (for good reason), the fact remains that A Link to the Past is what made that happen. Frankly, and many of you have heard this before, Ocarina of Time is, in many ways, A Link to the Past in 3D. This is ultimately why Ocarina of Time, as the “new and improved Zelda is considered better, but without A Link to the Past the first 3D Zelda could have looked very different, and performed rather poorly. How is this so? Well, it all starts with the formula.

Prior to A Link to the Past, Zelda games lacked a cohesive identity. You had the original which, while great, lacked in several areas that just wouldn’t fly by today’s standards. Adventure of Link essentially brought Zelda to the side scrolling world with RPG elements, while adding new features such as towns to the mix. Link’s Awakening took some great steps in handheld gaming, but its personal direction didn’t express very heavily elsewhere. A lot of what that game introduced in terms of gameplay never was carried on, even in the other Game Boy games.

A Link to the Past, in that sense, is the “ideal” Zelda game. When you think of the formula, it’s really rather simple: some nobody-kid rises up to save the princess and defeat Ganondorf. Three dungeons, then a plot twist, maybe another dungeon or two and another major plot twist, a few more levels and then the game’s over. Triforce, Master Sword, Ganondorf, Zelda, Link - they’ve all always been there since A Link to the Past, at least in the major console games. Point is that the Zelda “formula,” while not necessarily outright created in A Link to the Past, was standardized by that game to the structure we know today. A lot of people give Ocarina of Time that credit, but to those who are well-educated on the series’ history, it’s clear that the “Ocarina formula” was simply copied from A Link to the Past. That means that the stuff that made Twilight Princess tick graced us back in 1992, not ‘98. The fact that things haven’t changed much in 19 years may be why the series has gotten a little stale over time.

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But A Link to the Past found the perfect blend of exploration, puzzles, and action combined with a linear story. It was so well done it hasn’t been changed, at least not until Skyward Sword (supposedly). This is at the core of why A Link to the Past is the most important game in the series to date. It may not be the best, it may not be the most popular, but it established what exactly Zelda is, and that is something you simply can’t take away from it. It was so dead on it even nailed the proper difficulty level. All this adds up, and so I’m confident enough to claim that it - not Ocarina of Time - is the most important Zelda title ever. How about you?

The Link to the Past love doesn’t end here. Stay tuned for updates to our brand-spanking new A Link to the Past walkthrough! New content will release every other day.

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Some may not realize it, especially with all the all too epic art piece for Ocarina of Time 3DS we posted the last few days, but it was A Link to the Past‘s 19th birthday yesterday. It’s still astounding for me to think back that I was a mere five years old when this title graced the world. It’s a title I have beaten multiple times, and one that any Zelda fan truly enjoys. While some may dislike Twilight Princess, hate on Ocarina of Time, or debate endlessly over whether Spirit Tracks is a good game, no one can deny A Link to the Past‘s brilliance.

However, I’m not here to talk about how much I enjoyed the game or even if it’s the best in the series (and trust me, there is a very real argument to be had for it being the best), but to talk about how important the game was to the entire franchise. I’d go so far as to say that it’s the most important series title to date.

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Even More Ocarina of Time Screenshots From Official Nintendo Magazine http://www.zeldainformer.com/even_more_ocarina_of_time_screenshots_from_official_nintendo_magazine/ Thu, 14 Apr 2011 17:08:53 +0000 http://localhost/wordpress90/?p=1772 Official_Nintendo_Magazine_img2.png
On the one hand, I want to scream out “give me a break, Nintendo!” On the other hand, all the new screens go to great lengths to show off that, artistically speaking, Ocarina of Time 3D may actually be the most beautiful Zelda game ever created. Better than The Wind Waker. Better than Twilight Princess. Better even than Skyward Sword, I’d wager. Nintendo really needs to keep the guys at Grezzo around for their future titles.



Source: Official Nintendo Magazine

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On the one hand, I want to scream out “give me a break, Nintendo!” On the other hand, all the new screens go to great lengths to show off that, artistically speaking, Ocarina of Time 3D may actually be the most beautiful Zelda game ever created. Better than The Wind Waker. Better than Twilight Princess. Better even than Skyward Sword, I’d wager. Nintendo really needs to keep the guys at Grezzo around for their future titles.

As always, there’s more where this came from after the jump, and I’ll be uploading these to our Ocarina of Time 3D screenshot page as soon as is humanly possible.

Source: Official Nintendo Magazine

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Rumor: New Nintendo Console to Debut at E3 2011 http://www.zeldainformer.com/rumor_new_nintendo_console_to_debut_at_e3_2011/ Thu, 14 Apr 2011 21:02:35 +0000 http://localhost/wordpress90/?p=1773 nintendo-wii-2.jpg
It is rumored that the successor to the Wii is slated to be revealed at E3 this year, with a 2012 release. It would finally move Nintendo into the HD era and explain the Wii’s future price drop. And, it is supposedly more powerful than the PS3 or XBox 360, meaning that Nintendo will jump from last place to first place. Nintendo, of course, has refused to comment on rumors or speculation. Will Nintendo possibly treat Skyward Sword the same way as they did Twilight Princess?

What does Nintendo need to do to make the Wii 2 successful? Well, the rumored HD capabilities are a must. It was understandable for the Wii to not have HD this generation in order to keep the hardware affordable, but if the next Nintendo does not include HD support, it will be the mockery of the video game world, and it will likely be overcome by the PlayStation 4 and Xbox 720. Also, the Wii 2 really needs some sort of DVD or, preferably, Blu-ray integration in order to make the system more versatile in terms of utility and disc format storage space. Nintendo tried to fix the movie playback issue by supporting Netflix on the Wii, but who is going to choose Netflix on the Wii over Netflix on the PS3 or XBox 360 in addition to a fully-functional DVD/Blu-Ray player? I know I sure didn’t.

Backwards compatibility is also a must-have for the Wii 2. Without it, the infant system may be a turn-off for veteran Nintendo gamers; however, Nintendo rarely releases a system without backwards compatibility, so likely this will not be an issue.

Of course, even with rumors of HD, these reports only bring more questions. Will the new hardware use the Wii’s motion controllers, or introduce a new controller, or incorporate some combination of the two? Will the controls be motion-based if Nintendo chooses to create a new controller? Will it be affordable? Will Nintendo repeat history and not be able to ship enough systems for release?

The list of questions could go on and on, but there is one big one that I’m sure is on everybody’s mind: what will Nintendo’s next big innovation be? Almost all Nintendo systems have an innovation of one kind or another. The Nintendo 64 introduced 3D polygonal graphics and analog control, the DS introduced the touch screen, the Wii introduced motion gaming, and the 3DS introduced actual stereoscopic 3D viewing. What could Nintendo possibly do to top 3D and motion gaming? Virtual reality? Mind control? We know it’ll probably be more than just an HD upgrade, but beyond that, your guess is as good as mine.

Source: Game Informer, IGN

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It is rumored that the successor to the Wii is slated to be revealed at E3 this year, with a 2012 release. It would finally move Nintendo into the HD era and explain the Wii’s future price drop. And, it is supposedly more powerful than the PS3 or XBox 360, meaning that Nintendo will jump from last place to first place. Nintendo, of course, has refused to comment on rumors or speculation. Will Nintendo possibly treat Skyward Sword the same way as they did Twilight Princess? Jump inside for more speculation about the Wii 2.

Source: Game Informer, IGN

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Sources Say Wii 2 More Powerful Than Present HD Consoles, Features HD Screen in the Remote http://www.zeldainformer.com/sources_say_wii_2_more_powerful_then_present_hd_consoles_features_hd_screen/ Fri, 15 Apr 2011 00:02:46 +0000 http://localhost/wordpress90/?p=1774 wii2bluray1080p.jpg

Could Nintendo be bringing dual screens to a console near you in late 2012? The more we hear about it, the more crazy it sounds… and more “Nintendo” it sounds like. More powerful than present consoles can always be an over-exaggeration (after all, tech specs haven’t been released, merely hearsay from third parties presently creating games for it), but a small HD screen in the remote? That is definitely something Nintendo would do. How does it work, how doesn’t it get in the way? What sort of functionality does it serve? Who knows, but what I do know is, assuming the reports are correct, Nintendo is going to be off to a great start next gen. Hop inside for more thoughts on the subject and what it could mean, plus a guess at a potential price point…

For those worried about price (especially if it’s going to sport higher specs than the PlayStation 3), you should be able to reconcile with the fact that Nintendo has never really made something unreasonable in terms of pricing. If old trends continue, the new console “should” be around 300$, with 350$ being the ceiling. Keep in mind that is roughly what present generation costs, so they wouldn’t be pricing themselves out of the market at that level, and the technology is much cheaper now than it was when the present gen debuted at 400$ and 600$ respectively. I assume it will have an internal hard drive of some type, and you could bet it will be on the low end (20 GB or less) to help keep the console affordable.

Keep in mind of course that this is all speculation from several varying sources that cannot be confirmed in any fashion, but there are enough credible sites reporting about it (and claiming they’re getting their info from real sources) that it’s unlikely for it to be just a rumor and nothing more. There has to be some truth to this news, and it looks more and more likely that the initial wishing for an E3 unveiling may not be so farfetched, especially if third parties already have the machine for development purposes.



This is pretty exciting news, even if it’s over-exaggerated a tad (anyone remember the NGP being rumored to have PS3 graphics?). Point I am making is that while I will hold off on saying this is all true; I will not take the news light in the least bit. The Wii2 (or whatever it is called) is certainly poised to gain a lot of the market it lost with the Wii, and surely the Nintendo brand name is going to carry some of the new market over, especially as the system drops in price over the years.



Nintendo set themselves up very nicely to make a move such as this, which is why it’s even more possible. Here’s hoping it’s true, and that the screen in the controller really provides some nice innovation for home consoles. Could Nintendo be bringing the touch generation into motion gaming at home? It would truly be a great feat to accomplish.

Source: CvG.com

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Could Nintendo be bringing dual screens to a console near you in late 2012? The more we hear about it, the more crazy it sounds… and more “Nintendo” it sounds like. More powerful than present consoles can always be an over-exaggeration (after all, tech specs haven’t been released, merely hearsay from third parties presently creating games for it), but a small HD screen in the remote? That is definitely something Nintendo would do. How does it work, how doesn’t it get in the way? What sort of functionality does it serve? Who knows, but what I do know is, assuming the reports are correct, Nintendo is going to be off to a great start next gen. Hop inside for more thoughts on the subject and what it could mean, plus a guess at a potential price point…

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Metroid Wiki's Big Surprise is Finally Here http://www.zeldainformer.com/metroid_wikis_big_surprise_is_finally_here/ Fri, 15 Apr 2011 03:15:00 +0000 http://localhost/wordpress90/?p=1775 Goodbye Metroid Wiki

It is sad that this could very well be the last time I make an update on ZI’s sister project, Metroid Wiki. It has come a long way under our guidance - from it’s humble beginning to one of the prime sources for Metroid information on the net, and then to now - the next level. It has come the time where we have to say goodbye to Metroid Wiki. No, not because it’s dead or anything like that. Well, it’s more like how a mother eventually has to let go of her children so they can move on in life. Today ushers in the next era of Metroid Wiki.

Metroid Wiki has so much potential to be realized, and it’s no secret that Nate, myself and the guys here at ZI simply don’t have enough time to give Metroid Wiki the attention it deserves, while also driving ZI forward. It was not a decision made lightly, but one in the best interest of Metroid Wiki’s future. What is that decision? Well, Metroid Wiki has been purchased by Prodigion, known primarily as the guy behind Strategy Wiki.

So, what does all of this mean? Well, Metroid Wiki is under new ownership that has the time and the resources to drive Metroid Wiki further in the future. To give it the attention that it needs. No longer will it be held back by our personal constraints. It has grown beyond our hands alone and is now in dedicated hosting with dedicated management, alongside Strategy Wiki. Ever since we started the wiki, it has been my goal to see it reach self-sustainability, and today that goal has been achieved.

With Metroid Wiki now relaunching, there is no better time to come on over and contribute anything that you can to this ever growing Metroid project. Whether it’s formatting, article writing, grammar correction, image editing or anything else, we’d love to see you over there, so if you somehow missed it, here’s the link again - Metroid Wiki.

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Goodbye Metroid Wiki

It is sad that this could very well be the last time I make an update on ZI’s sister project, Metroid Wiki. It has come a long way under our guidance - from it’s humble beginning to one of the prime sources for Metroid information on the net, and then to now - the next level. It has come the time where we have to say goodbye to Metroid Wiki. No, not because it’s dead or anything like that. Well, it’s more like how a mother eventually has to let go of her children so they can move on in life. Today ushers in the next era of Metroid Wiki.

Metroid Wiki has so much potential to be realized, and it’s no secret that Nate, myself and the guys here at ZI simply don’t have enough time to give Metroid Wiki the attention it deserves, while also driving ZI forward. It was not a decision made lightly, but one in the best interest of Metroid Wiki’s future. What is that decision? Well, Metroid Wiki has been purchased by Prodigion, known primarily as the guy behind Strategy Wiki. Read on for what this all means.

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Grail - A Film From the Makers of The Sage of Darkness http://www.zeldainformer.com/grail_-_a_film_from_the_makers_of_the_sage_of_darkness/ Fri, 15 Apr 2011 06:53:44 +0000 http://localhost/wordpress90/?p=1776 Grail

Grail is a short film divided in two parts over YouTube created by our friends over at Karpos Pictures (previously under the banner of Titus Studios). From the team that created The Sage of Darkness over three years ago comes a fresh, original production. While it’s not anything Zelda related, it’s nice to see the team flourishing as film makers.

It’s great to see how much of the same team are still making films together. The production is lead by writer/director Josh Dixon, also written along with Dan Hogan, who both collaborated on the Sage of Darkness. The cast is made of familiar faces including Michael Stevenson, Garrett Snook and Dan Hogan. If you’ve been craving for some more Link and Davik, check out Grail below.

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Karpos Studios

Some of you will remember a while ago when ZI community member Perry Radica (Ryan Kennedy) reviewed the Zelda Fan Film: The Sage of Darkness. He praised it as the best Zelda fan film to date, and as our way of giving Karpos a nod for that, we’re doing a little bit of shameless plugging for their new film ‘Grail’ - even though it is completely unrelated to Zelda, or Nintendo at all for that matter. Read on for Ryan’s rundown and the part one video.

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A Link to the Past Walkthrough Chapter 2 Now Ready for Release http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_2_now_ready_for_release/ Fri, 15 Apr 2011 15:12:53 +0000 http://localhost/wordpress90/?p=1777 LttP_walkthrough_header_2.jpg
We’re still hard at work polishing up our A Link to the Past walkthrough, and today we’re ready to present the second chapter! This one will guide daring adventurers through their first trip across Hyrule as they head to Kakariko Village to track down the village elder. Can the descendants of the seven sages really help Link succeed in his quest to defeat Agahnim?



Remember to show our walkthrough content some support to help drive us when we release our Ocarina of Time 3D and Skyward Sword walkthroughs later this year!

Update History

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We’re still hard at work polishing up our A Link to the Past walkthrough, and today we’re ready to present the second chapter! This one will guide daring adventurers through their first trip across Hyrule as they head to Kakariko Village to track down the village elder. Can the descendants of the seven sages really help Link succeed in his quest to defeat Agahnim?


Remember to show our walkthrough content some support to help drive us when we release our Ocarina of Time 3D and Skyward Sword walkthroughs later this year! (Links to all previous updates can be found after the jump.)

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More Rumors about New Nintendo Console http://www.zeldainformer.com/more_rumors_about_new_nintendo_console/ Fri, 15 Apr 2011 20:21:05 +0000 http://localhost/wordpress90/?p=1778 Wii 2 Black.jpg
The latest batch of rumors comes out of French tech site 01net. The site reported that the source that provided them with information about the NGP has now spilled the beans on the Wii 2.



The project to build the Wii’s successor is supposedly called “Project Cafe”. We have no idea why they want to call it Project Cafe. Maybe they were in need of coffee at the time? Or maybe they’re partnering with Starbucks? Who knows?



Now, I promised more rumors on the controller, and it’s time to deliver. The controller is supposedly tablet-style, featuring a sub-HD screen and Nintendo’s favorite buttons: the d-pad, L and R triggers, and unnamed others(perhaps a Slide Pad from the 3DS?). And it has a camera. Oh, and for all you guys worried about backwards compatibility with Wii games, here’s a sign that makes it seem more likely. The Wii 2’s controller has the current Wii sensor bar functionality, meaning that it doubles as a sensor bar for your Wii Remotes when playing Wii games.



Apparently, the Wii 2 is being built similarly to the Xbox 360, but with some major hardware improvements. According to Blu-ray.com, Nintendo is looking to use Blu-Ray discs as their game mediums. The Wii currently uses DVDs, but does not allow video playback; it us uncertain whether they would allow Blu-Ray disc video playback.



So, there are all the rumors. But what could all this mean? Currently, the controller is sounding very much like a DSi with the top screen snapped off and Sensor Bar functionality added. Perhaps some DSi games that took advantage of touch and camera functionality are moving up to the console? And the Wii 2’s similarity to the Xbox 360 is interesting and disturbing. On one side, it will allow games from the Xbox 360 to be easily ported to the Wii 2, and it may entice more third-party support for the machine. However, this whole thing could end catastrophically if it is too similar to the 360. It could mean that Microsoft could leapfrog the “Nintendo 360” with it’s own Xbox 720, perhaps sending Nintendo down the same path Sega took. All I know for certain is that June 7 can’t come fast enough.

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The latest batch of rumors comes out of French tech site 01net. The site has reported that the source that provided them with information about the NGP has now spilled the beans on the Wii 2. More rumors about the controller, technical specs, and Nintendo’s fancy codename for the Wii 2 are all after the jump.

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Rumor: Xenoblade Voice Actor's Twitter Reveals September Release Date? http://www.zeldainformer.com/rumor_xenoblade_voice_actors_twitter_reveals_september_release_date/ Fri, 15 Apr 2011 22:35:37 +0000 http://localhost/wordpress90/?p=1779 Xenoblade-september-rumor.jpeg
Now, as I’ll say for pretty much any news that doesn’t come straight from Nintendo or a publisher - including the recent Wii successor rumors, which if you’ve followed the constant stream of “updates” on major sites like IGN seem to be just stealing rumors from each other rather than hearing things from actual “sources” (but that’s just me!) - this is a rumor, so take this report with a massive pile of salt.



Nonetheless, voice actor Peter Dickson, who’s reportedly providing the talent for one of the major characters of the upcoming Wii megagiant RPG Xenoblade Chronicles, Tweeted earlier that he’s just finished voice recording for his character. Okay, that’s good and well, but what’s more interesting is that he dropped a very rough release window of September:


Just finished my voice acting on Xenoblade Chronicles The Biggest RPG for the Wii. I play emperor Sorean the emperor of high Entia. Out Sept



Really, now? Honestly I was hoping for an early summer release, possibly as late as July, to get itself out there before a late summer or early fall release for Skyward Sword. But I’ll take September - better than nothing at all. What somewhat concerns me, though, is that if this is true, with Nintendo hoping to space out their releases in terms of genre so as to avoid direct competition among their titles, would this mean that Skyward Sword is going to hit sooner or later than September? I guess we should wait to see how this rumor pans out first before we speculate too much, but it’s an important question that Xenoblade hopefuls are going to have to ask themselves if they want to see Skyward Sword hit sometime before the next school year. Bear in mind this is just for Europe - we still have no idea if the localization plans to make its way overseas as of yet.

Who knew April would be such a big month for rumo- oh wait.

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Now, as I’ll say for pretty much any news that doesn’t come straight from Nintendo or a publisher - including the recent Wii successor rumors, which if you’ve followed the constant stream of “updates” on major sites like IGN seem to be just stealing rumors from each other rather than hearing things from actual “sources” (but that’s just me!) - this is a rumor, so take this report with a massive pile of salt.

Nonetheless, voice actor Peter Dickson, who’s reportedly providing the talent for one of the major characters of the upcoming Wii megagiant RPG Xenoblade Chronicles, Tweeted earlier that he’s just finished voice recording for his character. Okay, that’s good and well, but what’s more interesting is that he dropped a very rough release window of September. Check inside for the direct quote and some thoughts.

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ZI Black and White League- Gym Leader Countdown Begins http://www.zeldainformer.com/zi_black_and_white_league-_gym_leader_countdown_begins/ Fri, 15 Apr 2011 22:27:13 +0000 http://localhost/wordpress90/?p=1780 Pokemon Black and White League Small.png
With the May 21st start date fast approaching, it’s about time to get started in our Gym Leader Countdown! In the coming weeks, I will reveal the identities and themes of the ZI BW League Gym Leaders and Elite Four Members. The revelations will be slow at first, and they will come more quickly as we draw nearer to the May 21 launch.



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Now presenting Gym Leader #2 of the Zelda Informer Black & White League: Candy! Candy is a new competitor who joined near the end of the previous Pokemon League. Now she has offered her battling services to us as our Second Gym Leader. Candy runs a Celestial theme, which is more or less a Psychic theme with a souped-up name. Her mascot is Cresselia, the Lunar Pokemon. Candy is one of the Leaders who will be available for battle at the very beginning of the League, but don’t underestimate her because of her early placement. I have lost many battles to her, including against her new Celestial team. Be sure to come back next week, when another leader will be revealed here on ZI!

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With the May 21st start date fast approaching, it’s about time to get started in our Gym Leader Countdown! In the coming weeks, I will reveal the identities and themes of the ZI BW League Gym Leaders and Elite Four Members. The revelations will be slow at first, and they will come more quickly as we draw nearer to the May 21 launch. Stay tuned after the jump for the identity of the second gym leader in the ZI BW League!

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IGN Confirms a 6 inch Screen on Project Cafe Controller, Can Stream Entire Games http://www.zeldainformer.com/ign_confirms_a_6_inch_screen_on_project_cafe_controller_can_stream_entire_g/ Sat, 16 Apr 2011 01:33:48 +0000 http://localhost/wordpress90/?p=1781 Nintendo-Logo.jpg

While still technically a rumor, IGN is essentially claiming as fact that the new screen on the controller is indeed 6 inches wide, and essentially turns the controller into it’s own handheld gaming device. They wont name their sources, only that they have personally confirmed the original “rumor”. This of course brings up the entire prospect of 3D gaming, something Nintendo has said may not be the right direction for the next console. If there is a 6 inch screen built into the controller, this essentially brings up the prospect of 3D gaming. I couldn’t understand the initial reasoning for the screen, but with confirmation games can be streamed from the console to it (meaning, technically, you may not even need a TV to play the system), this brings the prospect of it being a full 3D HD screen to the forefront of my thoughts. More after the jump.

What could this possibly mean for gaming? Is this even worth believing? We’ve heard a ton of rumors the last couple days surrounding the supposed “Project Cafe”, but when we start to hear words of confirmation from a site like IGN, it begins to leave the realm of rumors and starts entering the severe possibility of truth. After all, this isn’t like our E3 debacle last year: IGN is at the top of the mountain and has much to lose at claiming validity if it’s false.

The more I think about this (and yeah, this controller will most likely be pretty large, but not any more so than a tablet) the more I understand how this is the next great console innovation - it’s taking gaming to the next level by allowing maximum at home flexibility. Playing the game on your parents 50inch and they are kicking you off to watch the news? No problem, switch the game to the screen built in screen and you both can still have what you want. This of course brings up the prospect of how both screens could work in conjuction, but the fact it’s been practically confirmed it can stream full games really makes Nintendo’s new console the most mobile at home gaming console to ever exist.

In a day and age where people bring their laptops to any room and use internet everywhere, having a console that you can play in possibly any room in the house without unhooking it is impressive. We don’t know the range on the controller, or the battery life, but we have to assume it has a charging station just like the 3DS. This could either be completely brilliant, or give out the too soon feeling the Dreamcast did. Either way, there is enough buzz from third parties right now to be very open minded about it. Nintendo has the most space right now to really make a bold move like this, and the fact it supposedly returns to the GCN style of controller should bring third parties back in the fold regardless.

We’ll see what happens, and you can choose to not believe this, but IGN doesn’t run around validating parts of rumors lightly.

Source: IGN

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While still technically a rumor, IGN is essentially claiming as fact that the new screen on the controller is indeed 6 inches wide, and essentially turns the controller into it’s own handheld gaming device. They wont name their sources, only that they have personally confirmed the original “rumor”. This of course brings up the entire prospect of 3D gaming, something Nintendo has said may not be the right direction for the next console. If there is a 6 inch screen built into the controller, this essentially brings up the prospect of 3D gaming. I couldn’t understand the initial reasoning for the screen, but with confirmation games can be streamed from the console to it (meaning, technically, you may not even need a TV to play the system), this brings the prospect of it being a full 3D HD screen to the forefront of my thoughts. More after the jump.

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Nintendo of Europe Rereleases the Entire Official Art Pack for Ocarina of Time 3DS http://www.zeldainformer.com/nintendo_of_europe_rereleases_the_entire_official_art_pack_for_ocarina_of_t/ Sun, 17 Apr 2011 18:59:24 +0000 http://localhost/wordpress90/?p=1782



More specifically, this is the entire official art release for Ocarina of Time back in 1998, so really there is nothing “new” here other than the fact it’s the complete collection of the art all in one place, along with some “redrawn” pieces to represent the new visual style. Note that Nintendo of Europe provided all of these lovely images for us. Hit the jump for the slideshow.

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More specifically, this is the entire official art release for Ocarina of Time back in 1998, so really there is nothing “new” here other than the fact it’s the complete collection of the art all in one place, along with some “redrawn” pieces to represent the new visual style. Note that Nintendo of Europe provided all of these lovely images for us. Hit the jump for the slideshow.

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Project Café: We Rate the Likelihood of Truth in the Rumors http://www.zeldainformer.com/project_cafe_we_rate_the_likelihood_of_truth_in_the_rumors/ Sun, 17 Apr 2011 13:10:33 +0000 http://localhost/wordpress90/?p=1783 project_cafe_041511_cover.jpg

The last week or so has been a great ride, so great it almost feels like we’re at E3 already. Ocarina of Time 3D’s release date is announced, Project Cafe is practically revealed to the world with a swirl of rumors, Pikmin 3 is rumored to be in development for the new console, and we’re told Nintendo has been talking to Rockstar to convince them to support the new console. A lot of juicy stuff in there, but in the end it’s really all about Project Café. Wonder what you should believe and what you should be skeptical about? We’re here to help as we dissect the rumors and give them a rating system of truth that our hero Reggie Fils-Aime would be proud of.

Keep in mind that no matter what we rate the rumors, we still cannot confirm them. We will use a tad bit of common sense thinking into the process of what to believe and what seems like crap, and then make the argument one way or another.

System tentatively called Project Café, has a screen in the controller


The name “Project Café” is practically irrelevant, but it’s still interesting. The bottom line is that it’s likely true, since there is no reason to lie about it. Every console has had a codename, some of which people preferred over the final name, and Project Café is as good a codename as any. I stress that the codename is completely irrelevant, and it may not even be called that by the time E3 rolls around.

The real juicy rumor here is that the screen in the remote is rumored to be 6 inches (wide, around, who knows). Initially it may have sounded crazy, but Nintendo isn’t the first company to go this route.

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Keep in mind the functionality of the screen on the Dreamcast and the one for Project Café are going to be almost completely different. The Dreamcast’s sole use was to tell you which expansion was plugged in, while it’s likely Nintendo will use the much larger screen to bring some of touch gaming to the home console. Still, some people have a hard time understanding this move, and thus hope it isn’t true, while others are a bit more optimistic. Either way you slice it, it’s highly possible and is completely unique to the market. It also helps that Nintendo has a bit of experience with this sort of thing in the handheld market.

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Screen is HD, system more powerful than the current generation


These both sound plausible, and make a lot of sense when you consider what the next generation should be. I mean, it’s going to be a lot more power than the present generation, and if there is a screen it might as well be HD right? Then reality sets in and you realize this is Nintendo, and for them cost is always king. The system is going to have to remain reasonably affordable to fit their mantra, yet still powerful enough to lure back third parties.

The technology to create a powerful system is relatively affordable these days, and almost anything is more powerful than the Wii (sometimes I feel like my iPod has more power, even though it doesn’t) so naturally the system is going to be more powerful. A second graphical rumor came out explaining how in actuality, the system is slightly more powerful than an Xbox 360, and just under the power of the PS3. In essence, that makes it fit right in line with the present generation, and that generation is affordable these days. Xbox Elite 4gb edition is 200$.

I also don’t think the graphical differences in the next generation will be all that great: It’s already barely noticeable between the 360 and PS3 (save for a few select cases), and I doubt we’ll notice a massive leap in the next generation of consoles. This means if Nintendo does release something that fits in the present generation, they won’t really be lagging behind the next really that much, and the best part is they will be the most affordable of all gaming options while still providing satisfactory graphical capabilities.

Still, it wont be more powerful than the current generation. It just wouldn’t fit into Nintendo’s mantra to release a 500$ system. That being said, it also means the likelihood of the controller’s built-in screen being HD is laughable. It’s a small screen already, which means the HD factor isn’t as relevant to start with, and it would just make the controller cost way too much to be practical.

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Console to feature Blu-Ray disc player, can stream games to the screen


The initial reaction to Blu-Ray is “Sony wouldn’t let that happen”, but for those not in the know, Sony doesn’t actually own the rights to the technology - it’s actually a collaboration of several companies (including Sony) who have a combined board who decides who and in what capacity Blu-Ray can be used. Essentially, this means pretty much anyone can develop a Blu-Ray player as long as the board approves of the use, and there is really no reason for them to not approve of the use by Nintendo, just like they are letting others not named Sony make Blu-Ray players. Chances are the next Xbox also features Blu-Ray, so Nintendo wouldn’t be alone in a change like this.

It’s also evident that Blu-Ray isn’t going away. The section at stores is slowly starting to rival the size of the DVD area, and the cost of Blu-Ray players has been slowly dropping, making it more affordable. Even new movies are starting to debut at DVD prices these days. Within 5 years, it’s likely every home will have a Blu-Ray player, so it just makes logical sense for Nintendo to switch to the tech.

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Streaming games can be tricky, but is possible with affordable technology. The big deal surrounding streaming games relates mostly to multiplayer and fighting over TV time, but I am sure there are many more uses than that that we just aren’t aware of right now. It seems possible, but then you have to wonder if it’s worth cutting a small chunk of cost off to get rid of that option. In the end, are Blu-Ray and streaming games worth the additional 40$ or so on top of the console cost?

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Project Cafe will be backwards compatible with the Wii


Please, did you think Nintendo was going to abandon their 85 million installed base of motion gamers?

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The last week or so has been a great ride, so great it almost feels like we’re at E3 already. Ocarina of Time 3D’s release date is announced, Project Cafe is practically revealed to the world with a swirl of rumors, Pikmin 3 is rumored to be in development for the new console, and we’re told Nintendo has been talking to Rockstar to convince them to support the new console. A lot of juicy stuff in there, but in the end it’s really all about Project Cafe. Wonder what you should believe and what you should be skeptical about? We’re here to help as we dissect the rumors and give them a rating system of truth that our hero Reggie Fils-Aime would be proud of.

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A Link to the Past Walkthrough Chapter 3 Online Now http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_3_online_now/ Sun, 17 Apr 2011 17:15:47 +0000 http://localhost/wordpress90/?p=1784 LttP_walkthrough_header_3.jpg
Our A Link to the Past walkthrough just launched its third chapter, which guides Link deep into the darkness of the East Palace to obtain the Pendant of Courage, the first of the three tokens required to earn the Master Sword. Can Link survive the traps waiting for him there, or will he be crushed by the giant marbles and living statues that inhabit the temple? From here on out, the updates will be more streamlined, guiding Link across the overworld, into the next dungeon, and all the way to the major boss fight.


Remember to show our walkthrough content some support to help drive us when we release our Ocarina of Time 3D and Skyward Sword walkthroughs later this year!

Update History

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Our A Link to the Past walkthrough just launched its third chapter, which guides Link deep into the darkness of the East Palace to obtain the Pendant of Courage, the first of the three tokens required to earn the Master Sword. Can Link survive the traps waiting for him there, or will he be crushed by the giant marbles and living statues that inhabit the temple? From here on out, the updates will be more streamlined, guiding Link across the overworld, into the next dungeon, and all the way to the major boss fight.
Remember to show our walkthrough content some support to help drive us when we release our Ocarina of Time 3D and Skyward Sword walkthroughs later this year! (Links to all previous updates can be found after the jump.)

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Hyrulean History Revisited: The Imprisoning War http://www.zeldainformer.com/hyrulean_history_revisited_the_imprisoning_war/ Sun, 17 Apr 2011 19:30:47 +0000 http://localhost/wordpress90/?p=1785 http://www.zeldainformer.com/images/articles/The%20Imprisoning%20War.jpg


What is the Imprisoning War?

Normally I’d take for granted that anyone bothering to read through a Zelda article would have a good working knowledge of most of the series, but given that the last time the Imprisoning War was mentioned by that name through any official channels was about 12 years ago, I figure it might be worth it to go through a little refresher.

The Imprisoning War was the name ascribed to the battle that took place hundreds of years before A Link to the Past that resulted in the Dark World being sealed by the seven sages. Oddly enough, the name itself never appeared in the in-game script, and instead was only found in the lengthy storyline synopsis from the original Super NES manual. Not surprisingly, the name also doesn’t show up in the GameBoy Advance remake, which made only a few minor translation updates to the script and significantly shortened the game manual to more closely mirror the in-game info.

As it was told in the classic instruction booklet, the story goes something like this: long ago, the ancient gods created the world we know and left behind the mystical Triforce, which has the power to grant wishes. After greedy and vicious people fought for some time in their vain efforts to find the Sacred Realm, the place where the Triforce was left by the gods, an evil tribe of thieves led by a man named Ganondorf managed to discover the hidden entrance to the realm. Once Ganondorf laid his hands on the Triforce, he became the Evil King Ganon and went on to spread darkness throughout the Sacred Realm and into Hyrule.

Fearing the threat of the Dark World, the king of Hyrule summoned the sages and commanded them to seal away the evil power in the realm. The evil power that had already leaked from the realm closed in on the castle, and the brave knights who protect the kingdom had to rise up to fight against it. Though the knights were almost totally wiped out in the struggle, the sages managed to complete their seal and saved the kingdom from Ganon.

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It’s a simple enough story, and does an excellent job of lining out the origins of Hyrule, the Triforce, and Ganon for the very first time. Obviously it’s also intended to set up for the events of A Link to the Past, where Ganon sends his alter-ego, Agahnim, to Hyrule Castle to begin breaking down the sages’ seal so he can escape to fulfill his wish on the Triforce. We see in this story, and in A Link to the Past, a clear attempt to create an origin story for the series at large. But when future games played off of the plot of A Link to the Past, things began to get very messy…

Ocarina of Time - The Story Retold

Ocarina of Time‘s story borrowed heavily from the plot direction of A Link to the Past - it began with the same mythos about Hyrule’s creation, the same history of bitter struggles across the land, and even depicted Ganondorf’s infiltration of the Sacred Realm and capture of the Triforce directly. From there, the story continued down this familiar course, featuring Ganon’s transformation into the Evil King, the spread of darkness from the Sacred Realm into Hyrule, and the subsequent battle that led to Ganon’s imprisonment by the seven sages.

After the game released in 1998, a couple of staff members who worked on the game’s script and character designs sat down for an interview, where they stated that Ocarina of Time was, in fact, an intentional retelling of the Imprisoning War story from A Link to the Past. The former quote by Takizawa states this directly, while the latter quote by Osawa implies it by association:

This time, the story really wasn’t an original. We were dealing with the “the Imprisoning War of the Seven Sages” from the SNES edition Zelda. To give that game a little “secret” recognition, I thought that keeping the “pigness” in Ganon would be the correct course. So we made him a beast “with the feeling of a pig.”

Satoru Takizawa, A Link to the Past character designer

Though in this game Zelda is now included in the Seven Sages, the other six have the names of the town names from the NES edition “The Adventure of Link.” In the SNES edition game, the story “Long ago, there was a war called the Imprisoning War” was passed along. A name in the Imprisoning War era is the name of a town later. They were like “pseudo-secrets.” We wanted to throw these out through the entirety of the game. That thing from then is now this.

- Toru Osawa, A Link to the Past script director

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As if that wasn’t enough, series creator Shigeru Miyamoto came out to confirm with Japanese Nintendo magazine 64Dream that, yes, Ocarina of Time is indeed set before A Link to the Past. This “Miyamoto timeline” is not to be confused with another alleged statement by Miyamoto that supposedly appeared in Nintendo Power that indicated that the original Legend of Zelda would fall in between the two, as that statement by all accounts appears to have been mistranslated (and as a result was never actually published in Nintendo Power and was subsequently removed from the official Zelda homepage).

Despite all these mounds of creator statements, this relationship was met with much skepticism from parts of the Zelda community, who cited holes in the connection. A number of these holes are ambiguous at best - a notable example being the SNES manual’s statement that a hero was never found, even though the context of the statement is that a hero was not found before Ganon’s forces attacked the castle which is of course exactly true in Ocarina of Time. Others are simply false discrepancies, such as the allegation that the SNES manual’s description of Ganon’s discovery of the Sacred Realm as happening “completely by accident” contradicts the portrayal in Ocarina, even though the very same phrase is used to describe Ganon’s invasion of the Sacred Realm in the Japanese version (literally “entirely fortuitous,” but translated as “an unfortunate coincidence” in the West).

One plothole, however, is definitely glaringly apparent, and that’s the fact that, in A Link to the Past, Ganon has claimed the full Triforce and made his wish on its power, but in Ocarina of Time the Triforce splits, preventing him from acquiring its full might. This discontinuity alone led many - myself included for a time - to believe that Nintendo would someday release an interquel game to fill in the gaps and explain how Ganon gained the whole Triforce. Of course, Nintendo did inevitably release a pair of hotly-debated Ocarina of Time sequels…

Wind Waker and Twilight Princess - The Cornerstones of the Split Timeline

The Wind Waker first appeared in Japan in 2002, depicting a world where Ganon had escaped the Sacred Realm and made another bid for the Triforce. At first glance, this sounds like it could very well be the in-between story to seal the story relationship between Ocarina of Time and A Link to the Past, but as it turns out, Wind Waker was set to take the mythos in a very different direction. Far from giving Ganondorf his chance to gain the last two Triforces, the game instead resulted in a massive flood that destroyed Hyrule altogether. In the end Ganondorf didn’t even succeed in his goal of getting the Triforce - the king of Hyrule managed to touch it first, and Ganondorf was utterly defeated in the game’s ending.

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Ultimately, the result was that, far from helping to advance the timeline, Wind Waker actually raised more questions than it answered. If Ganondorf escaped the seal and Hyrule were destroyed in the end, and the Triforce finally rescued, then how could A Link to the Past follow after Ocarina of Time? The connection between the games hinged heavily on Ganondorf being trapped in the Sacred Realm with the stolen Triforce, after all. Understandably, most people opted to say that Ocarina of Time was no longer intended as the story that preceded A Link to the Past.

One of Wind Waker‘s other novelties was the idea that when Link traveled back in time at the end of Ocarina of Time, he actually left Hyrule altogether - leading many people to believe that Link traveled to a completely different historical timeline. The developers would later confirm these suspicions in an interview conducted in 2003:

In terms of the storyline, we’ve decided that this takes place 100 years after the events The Ocarina of Time. We think that as you play through the game, you’ll notice that in the beginning the storyline explains some of the events in Ocarina of Time. You’ll also find hints of things from Ocarina of Time that exist in The Wind Waker.

There’s also a more complicated explanation. If you think back to the end of Ocarina of Time, there were two endings to that game in different time periods. First Link defeated Ganon as an adult, and then he actually went back to being a child. You could say that The Wind Waker takes place 100 years after the ending in which Link was an adult.

- Eiji Aonuma, Zelda series producer

With the world of Ocarina of Time fractured into two alternate timelines, many were content to say that even though the timeline where Link defeated Ganon failed to lead into A Link to the Past, perhaps the classic story would follow the opposite timeline. This was a somewhat difficult position to defend, given that the common sentiment of the time was that Link managed to restore peace in his childhood timeline without having to endure the rise of Ganon. A few years later a game following this alternate timeline appeared on the scene: Twilight Princess.

Like Wind Waker, Twilight Princess followed a different story track than A Link to the Past. Instead of Ganondorf being sealed in the Sacred Realm, he was instead apprehended and executed by the sages. When the Triforce of Power saved him from the brink of death, they dumped him in the Twilight Realm, a shadowy world where a dark tribe was sealed long ago.

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Ganondorf managed to escape the Twilight Realm and, in another spectacular battle, Link and Zelda managed to defeat him, just as in Wind Waker. There were scattered connections to A Link to the Past here and there, but most of them tied right back to the world of Ocarina of Time - by and large the game’s plot was yet another major departure from the original Imprisoning War story arc.

Theorists who hoped to find the answer to the problem of the Imprisoning War in the split timeline had to turn to other sources for possible solutions…

Four Swords Adventures - The Second Story of Ganon

Around the release of The Wind Waker, Nintendo launched a subseries of The Legend of Zelda called the Four Swords series. The series was designed to be a multi-player experience, and so an elaborate mythos surrounding a mystical soul-splitting sword called the Four Sword was developed, as well as a unique villain known as Vaati. When Four Swords got its first sequel, Four Swords Adventures, Vaati returned once again - but this time he had help in the form of Ganon.

But Ganon’s relationship to Four Swords Adventures was to be different from his usual recurring appearances in most of the other games, since the story laid down the story of a man named Ganondorf, born to the Gerudo tribe, who rose to prominence as a thief and stole ancient artifacts that granted him demonic power. Most theorists at the time thought this was a new Ganon origin story rather than a close sequel to a previous one - and they still do to this day. Could Four Swords Adventures be an effort to resolve the strange chronological diversions from A Link to the Past‘s plotline?

The game world was also derived greatly from A Link to the Past, featuring an art style, cast of characters, and list of settings that were all largely ripped straight from the SNES hit. Even the story heavily resembled the Link to the Past plot, with the kidnapping of maidens by a cohort of Ganon’s and the spread of the Dark World across Hyrule. Many people believed that Four Swords Adventures may have been designed to serve as a new Imprisoning War.

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There’s quite a bit to corroborate this: the game ends with Ganon sealed by the seven maidens, features the elimination of royal knights by Ganon’s evil, and the numerous cues to A Link to the Past definitely reinforce a connection on at least an atmospheric level. Ultimately, though, Four Swords Adventures is missing a few of the key cues involved in the Imprisoning War - the transformation of the Sacred Realm into the Dark World, the theft of the Triforce that leads to Ganondorf’s transformation into the evil king Ganon (he instead steals a magic trident to accomplish this same end), and the involvement of seven sages (not maidens) in sealing away evil. Oddly enough, there are a couple references to “sages” in the text dump of the game, but they seem to be remnants of an earlier plotline and not actually elements of the final story.

While many are still content to say that Four Swords Adventures is some kind of modified prologue to A Link to the Past, in much the same way that Ocarina of Time was over a decade ago, I’m personally not too convinced. Still, I acknowledge that there are many story cues that seem very much to have A Link to the Past in mind - I just can’t make the step to say that the resemblance is more than a passing one without any direct knowledge of its storyline intent.

Resolving the Imprisoning War Conflicts

So with the matter of the Imprisoning War so riddled with doubt and contradiction, how should we as theorists approach it? Should we consider Ocarina of Time and the Imprisoning War as two separate, independent events? This seems like a tempting option, but if that were truly the case, one runs into a bit of trouble explaining why the official Japanese website for Ocarina of Time‘s Virtual Console re-release still cites the connection. Sure, you could just write it off as a “classic” remnant that was true back then but isn’t anymore, but the fact remains that these websites are for informative purposes, and even people who didn’t play Ocarina of Time back in ‘98 can read them. For all intents and purposes, by publishing this information again Nintendo is treating it as “current” information.

An option that I preferred for the longest time was the idea that the legend in A Link to the Past really do refer to Ocarina of Time, but another sealing event - perhaps Four Swords Adventures - occurred long afterward that got confused with the ancient legends. The idea came from the intro of A Link to the Past, which mentioned that information passed down from the Imprisoning War was “obscured by the mists of time, and became legend.” Even this idea ran into a hitch - if Four Swords Adventures truly is the “second Imprisoning War” and the true story of how Ganon was sealed in A Link to the Past, why does Ganon wind up with the Triforce? In the end, there wasn’t really a solution that resolved all the plotholes, so all of them wound up hitting the same dead-end.

A lot of other theorists began to get fed up with these problems as well. Many turned to one of the classic solutions: instead of following a “timeline” where the games are all connected to each other, why not see the games as multiple retellings of the same “legend” instead, with no real chronological relationship? But even that didn’t satisfy - the creators mention an overarching continuity many times, so simply denying that one exists seems to defeat its own purpose.

Fortunately, looking back over old interviews revealed this little gem of a statement from Eiji Aonuma on the creation of new series sequels:

Game Informer: Last year in an interview, I asked you if this game would be the true sequel to Ocarina of Time. Can you answer that question now?

Eiji Aonuma: You know, I don’t think it would be fair to say this is the complete true sequel to Ocarina of Time because anytime you say you want to make a game like that, that it’s a true sequel, you then really have to implement in that game a number of elements that would have existed in the prequel to really tie those two games together in a complete and true way. Anytime you do that it makes it more difficult for those people who hadn’t played through the first game to really access and enjoy as much. That being said, this game on a number of different levels is going to have some ties to Ocarina of Time, so people that didn’t play that game when they do play this game will be able to realize and understand what’s going on.

Here Aonuma pretty much says outright that Zelda games, and specifically Twilight Princess, aren’t necessarily designed with the philosophy that they have to connect to past titles in a “complete and true way.” Now, of course, this quote is primarily about story accessibility, but what if we applied it to the structure of the timeline? What if the timeline isn’t based on strong literal connections but rather on lighter, more indirect ones?

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It’s this framework for the series that led me to develop my own spin on the “legends theory.” Instead of the series consisting of a number of retellings of the classic Ganon story, the series does have an actual chronology, but it’s not structured as a “complete and true” history. Instead, it works as a compendium of stories that often share ties. A Link to the Past fleshes out the Triforce mythos, while Ocarina of Time is a bigger, bolder telling of the Imprisoning War. A Link to the Past is still designed to be before Legend of Zelda, and Ocarina still designed to fit before A Link to the Past, but the connections are far from perfect.

After examining the relationship between A Link to the Past and Ocarina of Time in this light, it seems clear that series connections have existed in states of less-than-perfection for as long as people have been speculating about the timeline. Ocarina of Time never resolved the contradiction involving the Triforce split, nor did A Link to the Past revise its own story to take the split into account, but the stories are still nonetheless connected by the common thread that is the Imprisoning War. To some extent, we can say the same for Four Swords Adventures - it doesn’t feature the Triforce or the Sacred Realm directly, but it still tells a story that’s heavily embedded in the world of A Link to the Past.

Seeing the stories as mere legends and not a seamless, perfect historical account has another advantage: these two games can both simultaneously be intended as A Link to the Past prequels without running into contradiction. Just as real-world mythology often features alternate stories of the origins of gods, goddesses, and heroes, so too can the Zelda series have a number of alternate tales that each take their own spin on the lore of a particular game. In a way, we’ve seen alternate tales at work as early as Wind Waker, which clearly occupied the story space that A Link to the Past had already reserved. But each of these stories is “but one of the legends of which the people speak,” its own story, its own legend, and while all the stories of the Zelda universe link together to the same mythos, so far we’ve never seen any indication that these stories are designed to interfere with one another.

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If you know anything about my history with Zelda theorizing, when I kicked off the Hyrulean History Revisited series a few weeks ago with a piece on the ancient wars that take place before the current game lineup you could probably see this one coming from a million miles away. Debates about the Imprisoning War were the catalyst that propelled me from pure gaming enthusiast into the world of über Zelda fandom in the first place, and one might say that they’re also what’s kept me here all these years.

It’s been something like three-and-a-half years since the last time I really peered into this can of worms, so I figure the time for reassessment of this legendary story from the Zelda canon is long, long overdue. Of course, my perception of the series’ lore has changed considerably in that time, so while the issues themselves are still largely the same, you can expect a very different outlook on them from my end. Hop inside for my analysis of A Link to the Past‘s Imprisoning War.

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Game Informer's Great Zelda Debate http://www.zeldainformer.com/game_informers_great_zelda_debate/ Sun, 17 Apr 2011 22:39:00 +0000 http://localhost/wordpress90/?p=1786



For starters, I find this debate severely refreshing, despite the fact as a fan of the series I have long debated with a lot of people on what exactly the best game is. This was actually an extremely inspiring debate for us at Zelda Informer as it gave us a great topic to bring back our very own podcast, which you can expect in the near future. That being said, I have some bare bones ideas around the games I consistently struggle with in this debate. Those thoughts inside.


I have proclaimed different games in my gaming career as the best in this particular series, but it always ends up between Adventure of Link, Twilight Princess, and Majora’s Mask. These games make up my “triforce” of hardship when deciding what game is best. Each one has it’s good points and bad points, and sometimes whatever mood I am in changes how I think that day.

As an example, thanks in large inspiration to our recently complete The Wind Waker Walkthrough, I replayed The Wind Waker and found the game to be so brilliant this time around that I almost want to say it’s the best there is. Almost. My only hold up is when I start to think about my first experience with Twilight Princess, or the personal emotional turmoil I experienced in Majora’s Mask, and then finally the amazing balance of RPG elements in Adventure of Link. It’s so hard to say any game is your personal best when you love so many of the same series.

That’s when it really comes full circle: The best game clearly is The Minish Cap. I’m kidding! What game is the best is a really fun debate, and you can look forward to a full blown ZI exclusive staff debate on the subject soon. Until then, enjoy Game Informer’s debate, and naturally start discussing amongst yourselves on what the best truly is.

Source: Game Informer

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For starters, I find this debate severely refreshing, despite the fact as a fan of the series I have long debated with a lot of people on what exactly the best game is. This was actually an extremely inspiring debate for us at Zelda Informer as it gave us a great topic to bring back our very own podcast, which you can expect in the near future. That being said, I have some bare bones ideas around the games I consistently struggle with in this debate. Those thoughts inside.

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A Link to the Past - Unsealed: Pure Musical Bliss http://www.zeldainformer.com/a_link_to_the_past_-_unsealed_pure_musical_bliss/ Mon, 18 Apr 2011 03:22:58 +0000 http://localhost/wordpress90/?p=1787



While this is is five to six years old, I feel like we never properly celebrated A Link to the Past‘s birthday so I really wanted to do one last feature before departing. We didn’t of course completely forget about it’s birthday back on the 13th. Since then I wrote an article discussing how important the game is to the series, and naturally we have launched our in-depth A Link to the Past Walkthrough. Still, it just didn’t seem like we gave the game nearly as much respect as The Wind Waker (Nice timing on the OoT 3DS news, Nintendo!), so I leave you all these 19 minutes of bliss as a reminder of just how amazing, and inspiring, A Link to the Past‘s music really is.

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While this is is five to six years old, I feel like we never properly celebrated A Link to the Past‘s birthday so I really wanted to do one last feature before departing. We didn’t of course completely forget about it’s birthday back on the 13th. Since then I wrote an article discussing how important the game is to the series, and naturally we have launched our in-depth A Link to the Past Walkthrough. Still, it just didn’t seem like we gave the game nearly as much respect as The Wind Waker (Nice timing on the OoT 3DS news, Nintendo!), so I leave you all these 19 minutes of bliss as a reminder of just how amazing, and inspiring, A Link to the Past‘s music really is.

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Night Cap: What Do We Really Know About Skyward Sword? http://www.zeldainformer.com/night_cap_what_do_we_really_know_about_skyward_sword/ Mon, 18 Apr 2011 03:50:02 +0000 http://localhost/wordpress90/?p=1788 Skyward Sword Fan Art

It seems like it’s been forever since we actually had a nice talk about Skyward Sword. Of course, part of that is because we missed our schedule for Skyward Sword Enemy of the Week (which we are going to do tomorrow), and the rest is simply because we’ve had so much else to talk about the past week that Skyward Sword was sort of thrown to the side. What better way then to get back into the discussion then recapping what we actually know about Skyward Sword: Not rumors or guesstimates, just the facts. I’m calling this the Night Cap, because frankly a Daily Reflection isn’t such a good name if we’re not actually reflecting on anything, let alone doing it daily.

Keep in mind most of the information is a recap of what we know, and thus is regurgitated. You’re not going to find anything new here that wasn’t already known, rather it’s just a gather of what we have learned since E3 last year.

Skyward Sword Will be Released This Year


The more we hear about Project Cafe, the more we think about what happened to Twilight Princess and the release date Nintendo stated came and went as it got delayed for the Wii. We naturally can’t help but worry it could happen again, but one would think Nintendo learned from that last experience. Grant it, Project Cafe is supposedly backwards compatible so in reality, it would be the same control scheme with improved graphics, but in the end they are still pushing the Wii this year, and thus it’s pretty likely it will come out before this holiday season. Miyamoto and Aonuma have both confirmed this, and the recent log was it is in the final stages. Everything right now is pointing to a release this year, and we haven’t heard anything different.

It may sound like we’re starting off with something that isn’t factual yet, but lets just say I have a lot of faith in Nintendo right now to not let me down. Besides, we gotta get the questionable facts out the way so we can move on and forget about what we’re all afraid of happening.

Yes Folks, it’s Motion Controls or Bust


This is a given, but you’d be surprised what gamers are holding out hope for, especially since at one point Aonuma scratched the motion control idea. For better or worse, Miyamoto simply wouldn’t let that happen and made a strong push with Motion Plus. Either way, the fact remains that Skyward Sword is going all out with Motion controls. It’s going to either make this game one of the best ever, or going to cause it to fall on it’s face. A lot is riding on this game fulfilling the dreams of millions back in 2006 when the Wii debuted. It doesn’t help that very few games have truly shown off what real motion controls can do at this point. Skyward Sword has a lot riding on it for the sake of motion controls being in serious games down the line.

Link Relearns Tricks of the Past


Link can now sprint, use sword beams, and block with his shield all over again. Of course, the blocking is more dynamic this time around, the sword beam is more fleshed out, and the sprint feature can lead into climbing higher up walls. Everything has been improved, and it feels odd that all of these old mechanics took so long to make a real return.

Skyward Sword becomes the Master Sword, Has a Spirit Personification


The main sword at some point becomes the Master Sword, making this game part of an origin story for the most fabled weapon in all of gaming. The fact it also has a spirit (which is presumably your helper in the game) only adds some intrigue to the entire situation. We have the gist of what the spirit looks like, but we have yet to see the final form.

The Art Direction Features Impressionistic Styling




Enough said.

Finally, We Get A Fully Orchestrated Musical Track




Imagine something like that, but better. Now imagine it’s throughout the entire game. I truly hope that Nintendo takes this to the next level and introduces some truly unique pieces of music specifically designed to take advantage of a full orchestra.

Link has Stamina, Severely Improved Quick Select Item System



As has been seen in the demo, Link now has a stamina meter that appears whenever you doing something that requires great effort, such as sprinting and/or vine climbing. This means you can’t do either indefinitely, which will make some of the climbing sections of the game a tad more challenging. To me, this is mostly a straight difficulty enhancer and really nothing more. They could of easily just put a time limit on the dash with a cool down and call it good, but the fact it effects other aspects of the game leads one to believe they are committed to making the game a richer experience.

They also happened to introduce the Quick Select System, allowing you to change items and drink potions on the fly without needing to pause combat. New items like the beetle and a first for the consoles, a whip, are easily changed back and forth as needed. This naturally keeps the flow of action and combat much more fluid, and should result in a more interesting combat situation. It could also mean new enemies that require multiple items to beat on the fly. Imagine the possibilities!

Everything Else



Just to keep things short and sweet, there are a lot of other minor things that aren’t worth going into great detail about. The Skyward Sword will somehow be able to help you find treasure as an example. There will be times when you will be forced to navigate areas without your sword. Zelda will make an appearance eventually. Skyward Sword takes place before Ocarina of Time. Link lives in Skyloft and travels between there and “Hyrule” throughout the game.

There may be some minor facts I have overlooked, and some much rumored stuff that I have completely ignored, but in the end Skyward Sword is certainly heading in a direction I like. Stylized graphics, returning use of old features, and an increased difficulty level all have me extremely excited. It also helps that there is an origin story in their for the most fabled weapon in all of Zelda. E3 cannot come soon enough.

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Skyward Sword Fan Art

It seems like it’s been forever since we actually had a nice talk about Skyward Sword. Of course, part of that is because we missed our schedule for Skyward Sword Enemy of the Week (which we are going to do tomorrow), and the rest is simply because we’ve had so much else to talk about the past week that Skyward Sword was sort of thrown to the side. What better way then to get back into the discussion then recapping what we actually know about Skyward Sword: Not rumors or guesstimates, just the facts. I’m calling this the Night Cap, because frankly a Daily Reflection isn’t such a good name if we’re not actually reflecting on anything, let alone doing it daily. Hop inside for the facts.

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Ocarina of Time 3D Official Art Gallery Page Now Up and Ready http://www.zeldainformer.com/ocarina_of_time_3d_official_art_gallery_page_now_up_and_ready/ Mon, 18 Apr 2011 16:12:00 +0000 http://localhost/wordpress90/?p=1789 Thumbnail image for 60925_CTRP_AQE_illu07_ad_Kopie.jpg
The full selection of official art re-released by Nintendo a few days ago now has its very own permanent home here at Zelda Informer in our Ocarina of Time 3D Official Art gallery page. Click the in-text link, which has also been added to our Ocarina of Time homepage, to visit the gallery and browse the artwork to your heart’s content.



We’ll be gradually expanding our Ocarina of Time content even further in the coming months as we approach the remake’s launch on June 19, at which point we’ll kick off an in-depth Ocarina of Time 3D walkthrough, done in the same style as our Wind Waker and A Link to the Past guides. For now, though, kick back and enjoy the game’s official art pack, as well as our screenshot gallery.

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Thumbnail image for 60925_CTRP_AQE_illu07_ad_Kopie.jpg
The full selection of official art re-released by Nintendo a few days ago now has its very own permanent home here at Zelda Informer in our Ocarina of Time 3D Official Art gallery page. Click the in-text link, which has also been added to our Ocarina of Time homepage, to visit the gallery and browse the artwork to your heart’s content.

We’ll be gradually expanding our Ocarina of Time content even further in the coming months as we approach the remake’s launch on June 19, at which point we’ll kick off an in-depth Ocarina of Time 3D walkthrough, done in the same style as our Wind Waker and A Link to the Past guides. For now, though, kick back and enjoy the game’s official art pack, as well as our screenshot gallery.

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Skyward Sword Enemy of the Week #4: Octorok http://www.zeldainformer.com/skyward_sword_enemy_of_the_week_4_octorok/ Mon, 18 Apr 2011 17:00:00 +0000 http://localhost/wordpress90/?p=1790 SS_Octorok_header.jpg

Enemy Profile: Octorok

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Enemy Type: Rock-Spitting Octopus

History: Every game except Twilight Princess

Attacks: Spit Rocks

Varieties: Deku Octo



Octoroks first appeared in the original Legend of Zelda as basic grunt enemies that roamed the fields, forests, and mountains of Hyrule. It was in 1986 that they first used their trademark move - shooting rocks at passerby. They made a reappearance in the first sequel, Adventure of Link, where they behaved in a somewhat similar manner. In A Link to the Past for SNES, they took on a new behavior - they would run around wildly, then stop for a moment and spin, shooting rocks in all directions. The Game Boy entries returned them to the traditional style of the original game.



Normally Octoroks appeared on land, but when Ocarina of Time introduced the peaceful Zora tribe in place of the wicked Zora monsters of the classic games, circumstances called for a new water-bound projectile enemy, and the Octorok was put in the evil Zoras’ place. Replacing the Octoroks on land were the Deku Scrubs, little wooden sprites that shoot Deku Nuts from similar snouts. The aquatic Octoroks became a mainstay in 3D Zelda titles, making return appearances in Majora’s Mask and The Wind Waker. It wasn’t until Phantom Hourglass that we saw both the land and water-based Octoroks in the same game.



So far, there’s been one official title that Octoroks have been absent from: Twilight Princess. No one really knows why this is, especially given that a similar enemy known as the Toadpoli appeared instead, but nonetheless, the Octorok was nowhere to be found. Some have speculated that the Mini-Freezards, which first appeared in Twilight Princess but when melted in Spirit Tracks reveal Octoroks inside, may have actually been an attempt to retroactively add Octoroks back into the one game where they were missing.



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Skyward Sword is set to be the first Zelda game to feature land Octoroks. As it turns out, these Octos seem to be a combination of sorts of the Deku Scrubs of Ocarina of Time and traditional Octoroks, since they wear shrubs on their heads to camouflage themselves and hide in small burrows in the ground. To defeat them, use a Shield Bash to knock their projectiles right back at them. You have to exercise careful timing if you are to properly repel the rocks.



Land Octoroks may be just one of a long list of returning classic enemies in Skyward Sword. A couple weeks back we introduced the Gel & Zol, another traditional baddie given new life in its first 3D Zelda title. Who knows what other oldies Nintendo has in store! Could we see the return of the Lynels, which haven’t appeared since the Oracles games? What about the Goriya? The Pols Voice? Hopefully we’ll find out soon!

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We’re a tad late with this week’s Skyward Sword Enemy of the Week entry thanks to all the goings-on recently, but better late than never! This week we’ll be delving into the long and colorful history of the Octorok, one of Zelda‘s near-perfect-attendance winners, present in all of the games, barring Twilight Princess. Also, we’ll take a look at what incarnation Octoroks seem to have taken in Skyward Sword. Full analysis after the jump.

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EA, THQ, Activision, and Ubisoft Have Had Wii 2 Dev Kits for Months http://www.zeldainformer.com/ea_thq_activision_and_ubisoft_have_had_wii_2_dev_kits_for_months/ Mon, 18 Apr 2011 18:38:28 +0000 http://localhost/wordpress90/?p=1791 New-Nintendo-HD-Console-Confirmed.jpg

Project Cafe, Wii 2, whatever you want to call it isn’t some recently arrived project like many have speculated. After all, one figures the system only recently has been in the 3rd parties hands, which is why the information has been leaked now. Turns out the information getting leaked now is pure coincidence, as major third party developers have had the dev kits for months. Knowing this, a 2012 launch seems very likely since 3rd parties have even more time to get launch titles ready, or titles for shortly after launch. In addition, it’s actually technically enough time to at least get some trailers and/or basic gameplay demo’s set for E3 of this year. The Nintendo 3DS debuted showing off lots of 3rd party support, and my money has it that they will do the same with this next console. However, how do we know these third parties have had the dev kit for a bit?

Back in February, THQ president Brian Farrell all but said they already have the Nintendo dev kit for Project Cafe:

“Now that game costs have gone up so much, these cycles have gotten longer, so it’s harder to understand how to play the console cycle,” he added. “We don’t expect new hardware any time soon from either Microsoft or Sony. It’s difficult on Nintendo - we’ll let them announce their new hardware.



Our well informed readers know that the hint there is that THQ already knew what the new hardware was, and they were going to let Nintendo deal with the announcement. The reason it was asked is because new console generations have generally sparked increased revenue and stock into game developers. Of course, just because THQ has a dev kit doesn’t necessarily mean they have focused a lot of resources to it. They said almost all of their money is focused on the 360 and PS3 the next 2 years, but that could hint they wont have a game ready till 2013. In either case, if they had one back then it stands to reason everyone else did as well.

Lost in all of our system reporting last week is the fact that the same sources confirming the rumors also happen to be the sources that have confirmed that EA, Activision, and Ubisoft have had dev kits for months. That means, in all likliehood, most every source originated from those companies. It’s not surprising: Even we at Zelda Informer happen to have a contact inside Activision, so it’s likely the information on this comes from the horses mouth. One other nice little tidbit in this is that it is rumored that the motion capability have been enhanced to create a higher fidelity than the Playstation Move.

Of course, we all knew Nintendo wasn’t going to abandon motion controls, so the question remains on if they switched from a sensor bar to a camera (or this case, included both for backwards capability) to possibly enter the realm of Kinect. Who knows at this point (apparently, third parties know).

However, with the system in all these people’s hands one has to wonder why information was leaked now instead of months ago. I would say the biggest reason is because when the new hardware arrives for development you want time to actually see what it’s capable of. Then it so happened one of the third parties team members happened to talk to someone at Game Informer, which started the questions and rumors. From there (Game Informer is one of the most trusted gaming resources on the net), major game sites began to spider out into their own industry contacts. Once the information was out there, it’s likely most felt no need to try and shy away from it anymore, thus all the multiple “confirmations” of parts of the rumors. So, it just happened to be happenstance it all came out now, since it really just took one person to get the ball rolling.

This has only made the upcoming investors meeting on the 26th in Japan all the more interesting for Nintendo, because they can’t just completely ignore the leaks when they are facing the people that help fund their company. That doesn’t necessarily mean we’ll get official confirmation on the 26th, but they we could get confirmation of a reveal at E3 at that time. We’ll be keeping our ears to the ground on that one.

Source: CVG, Game Informer, Next-Gen-Biz

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Project Cafe, Wii 2, whatever you want to call it isn’t some recently arrived project like many have speculated. After all, one figures the system only recently has been in the 3rd parties hands, which is why the information has been leaked now. Turns out the information getting leaked now is pure coincidence, as major third party developers have had the dev kits for months. Knowing this, a 2012 launch seems very likely since 3rd parties have even more time to get launch titles ready, or titles for shortly after launch. In addition, it’s actually technically enough time to at least get some trailers and/or basic gameplay demo’s set for E3 of this year. The Nintendo 3DS debuted showing off lots of 3rd party support, and my money has it that they will do the same with this next console. However, how do we know these third parties have had the dev kit for a bit? Hop inside.

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It Comes Down to This: The Legend of Zelda Vs. Starcraft http://www.zeldainformer.com/it_comes_down_to_this_the_legend_of_zelda_vs_starcraft/ Tue, 19 Apr 2011 01:11:50 +0000 http://localhost/wordpress90/?p=1792 zeldavsstarcraft.jpg

We’ve posted about G4’s Videogame Deathmatch back in late March mostly to encourage votes for Zelda as the best franchise in round one, and of course to let you all in on a chance to win a Panasonic 3D Plasma TV. fast forward three weeks and we are sitting here in the finals, where The Legend of Zelda faces off against Starcraft to claim the crown of best franchise ever. For us, this seems like an obvious choice, but is Starcraft a legit contendor?

For those unaware, this is Starcraft:



Yes, it’s one of those games, and it happens to be one of the best ones ever crafted. The big argument against Starcraft in this debate is that it only truly consists of two main entries, with a 3rd due out at a later date. However, just like Ocarina of Time had a lasting impact, the original Starcraft remained one of the single most played online game for a decade. It was so well crafted it’s often argued no other game in it’s genre has ever reached the perfect balance that Starcraft had.

Starcraft 2 was one of the best selling games of last year, and one of the few mega blockbuster PC exclusives to come out in recent memory. We all know the merits of the Zelda franchise, but it’s hard to argue against the impact of Starcraft, and what it represents for PC gaming. I fully realize, in the end, most of you are going to vote for Zelda and why shouldn’t you? 25 years of history, it’s what this site’s primary focus is, but I always say you gotta roll with the punches. Starcraft is shaping up into a truly incredible franchise.

What are you waiting for? Go vote one last time and get one last entry to win a 3D Plasma TV. Thanks goes out to Aviator Zero for keeping us updated on this.

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We’ve posted about G4’s Videogame Deathmatch back in late March mostly to encourage votes for Zelda as the best franchise in round one, and of course to let you all in on a chance to win a Panasonic 3D Plasma TV. fast forward three weeks and we are sitting here in the finals, where The Legend of Zelda faces off against Starcraft to claim the crown of best franchise ever. For us, this seems like an obvious choice, but is Starcraft a legit contendor? I weigh in inside.

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Night Cap: GTA 5 Coming to Project Cafe? Is it too late? We're Hiring http://www.zeldainformer.com/night_cap_gta_5_coming_to_project_cafe_is_it_too_late_oh_were_hiring/ Tue, 19 Apr 2011 02:11:39 +0000 http://localhost/wordpress90/?p=1793 5506-gta-4-pc-screenshot.jpg

To cap off the day I bear some more rumor gifts, and they happen to be from some reliable sources. I also discuss if Project Cafe is too late, and if Nintendo simply can’t win. Oh, we’re also hiring (as if we ever stop hiring) for some very important positions. It’s an extremely loaded Night Cap tonight, so buckle up your seatbelt because Rockstar is coming to a Nintendo system near you in 2012. According to the same people who leaked the NGP news before anyone else knew about it (and they happened to be dead on accurate), and also leaked some of the Project Cafe rumors, Grand Theft Auto 5 will be released on Project Cafe.

01net tells us that Rockstar is planning to make GTA 5 a release title for Project Cafe. Of course, this doesn’t mean it’s not coming out for the PS3 or Xbox 360. In fact, it’s likely it will come up for both of those systems earlier in the year, but the fact it is coming to a Nintendo console at all is great sign. Third party support is riding high it seems for the rumored console.

The thing that keeps crossing mind when I think about what Nintendo is doing is if it’s simply too late. Project Cafe sounds amazing, but how is it really going to win back the audience it started to lose a decade ago? Because it has power? The GameCube had that. Without third party exclusive titles there is no true reason for gamers on the Playstation 3 or Xbox 360 to want to upgrade, outside of for Zelda and Mario. Even then, Zelda and Mario always ensure at least a good 20 million in console sales between the two of them. That’s just the sort of pull Nintendo franchises have.

However, the clear strategy right now is to convince 3rd parties to support the system, and I think they will do very well in that regard out the gate. The question is: Will those 3rd party games sell? That’s really the million dollar question. I mean, if you have a PS3 wouldn’t you simply buy the games for that instead of buying a new console to play them on? Now that all three consoles have solid motion controls and with a very nice box from Nintendo, are things like The Conduit going to stay Nintendo exclusive?

You have to worry that while a strict Nintendo gamer (or a Nintendo and PC gamer like myself) has to be thrilled, without extremely strong exclusive titles from third parties like Microsoft has with Halo or Sony has with God of War, it simply isn’t going to be able to win back what it lost. That doesn’t mean the console will completely flop: Nintendo is an excellent 1st party company, but it has to be a legitimate concern in terms of trying to start getting back what they’ve lost over the years.

Nintendo very well could get some exclusives, especially if it introduces an online system that is at least on par with the competition, but without a more compelling argument than power Nintendo could be hard pressed to get such support. In this sense, it may simply just be too late and Nintendo will have to continue to thrive off of their own work. On the flip side, Project Cafe could be the start of a new era that helps restore Nintendo to respectability with the older audience. Just forgive me for not being sold on the idea that power and more “classic” controls are going to be good enough, and for being a little skeptical that Nintendo might not actually much else outside of that to tug at the hardcore.

Moving into the last point, we’re hiring… again. This time, though, we’re looking for a practically entirely new staff! (hey oldies, you can come back anytime now!). Most the details about the positions can be found in this forum post. The general jist is that we’re looking for News Posters, Editorial Writers, and a Podcast Manager. You can submit an application to nathan@zeldainformer.com, but I highly suggest reading the post first.

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To cap off the day I bear some more rumor gifts, and they happen to be from some reliable sources. I also discuss if Project Cafe is too late, and if Nintendo simply can’t win. Oh, we’re also hiring (as if we ever stop hiring) for some very important positions. It’s an extremely loaded Night Cap tonight, so buckle up your seatbelt because Rockstar is coming to a Nintendo system near you in 2012.  According to the same people who leaked the NGP news before anyone else knew about it (and they happened to be dead on accurate), and also leaked some of the Project Cafe rumors, Grand Theft Auto 5 will be released on Project Cafe.

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Zelda HD: What Will it Look Like? http://www.zeldainformer.com/zelda_hd_what_will_it_look_like/ Tue, 19 Apr 2011 12:54:32 +0000 http://localhost/wordpress90/?p=1794 Zelda_HD_02.jpg

Above is simply a fan mockup, but one can’t help but wonder what Link’s first adventure is going to look like visually on Nintendo’s next console. Featuring graphic capabilities that are at least on par with the current gen, and throwing them out in HD, really gets one to wonder. While over the rest of the lifespan we are likely to see several different art directions for Zelda in HD all looking glorious, it’s really all about the first. Do they go back to realism, now that it can be more easily decernable, but likely draw a T rating again? Do they go back to full blown Cel-Shading? More importantly, what do we all want the first one to look like?

bZon9.jpg

Above is a nice vista screenshot from The Witcher 2. If Nintendo decides to go full blown realism why not simply go all out? There will always be that Zelda charm to it, but what you see above is the sort of thing Project Cafe should be able to do. It gets even more detailed up close, but the point here is that this is absolutely stunning. I am not sure if this is a direction they want to go, but it’s certainly one I would like them to explore. Of course, that doesn’t mean a completely different direction wouldn’t look amazing as well.

Screen1.jpg

We all recognize this game, and it’s been put into HD thanks to online emulation. It truly shows off how amazing TWW’s graphics really were. Now, the HD does look a bit fugly at times, but it mostly just needs some upgraded textures. The point here is that this style is gorgeous, and would only be more so if completely redone for Project Cafe. The question right now is how would the world react? Are we ready for another full blown cel shaded game, especially after the impressionistic style of Skyward Sword?

In the end, the visuals are sure to be breathtaking, but it’s a fun conversation when you think about what visual style you would love for it to take. What sort of visual style do you want to see in HD? Keep in mind you can post direct image links in the comments and it will automatically attach the image to your post for all of us to see.

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Above is simply a fan mockup, but one can’t help but wonder what Link’s first adventure is going to look like visually on Nintendo’s next console. Featuring graphic capabilities that are at least on par with the current gen, and throwing them out in HD, really gets one to wonder. While over the rest of the lifespan we are likely to see several different art directions for Zelda in HD all looking glorious, it’s really all about the first. Do they go back to realism, now that it can be more easily decernable, but likely draw a T rating again? Do they go back to full blown Cel-Shading? More importantly, what do we all want the first one to look like? Hop inside for some samples of what I’m looking for.

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Ocarina of Time 3D to Include Boss Replay Mode & Super Guide http://www.zeldainformer.com/ocarina_of_time_3d_to_include_boss_replay_mode_super_guide/ Tue, 19 Apr 2011 14:30:31 +0000 http://localhost/wordpress90/?p=1795 OoT_3D_April19_06.png
Nintendo of Europe just announced a pair of new features coming to Ocarina of Time 3D: Boss Challenge Mode and the Super Guide. Boss Challenge Mode will become available after a certain point in the game and will give players the option of choosing one of the game’s bosses to battle again or going through a continuous gauntlet where you fight them all in a row. Super Guide - although the press release never actually names it as such, it works the same way - will consist of the option of viewing gameplay videos showing you how to complete the next puzzle if you get stuck.

They also revealed another surprising new addition to Master Quest: the entire world of Hyrule will be mirrored in order to add an extra level of challenge. This’ll mostly be jarring to longtime fans so used to the old map that they can walk through it blindfolded, but it was interesting switching back and forth between the GameCube and Wii versions of Twilight Princess due to the mirrored world so I’m actually kind of interested in playing Master Quest again. They’ve also suggested that there’ll be some kind of difficulty level implementation, but for all I know that could be a fancy way of referring to the remixed enemy placements and the like from the original Master Quest.



I’ve got to say, though, if Boss Challenges, Super Guide, and mirroring Master Quest are Nintendo’s idea of “new content,” I’m not too thrilled, honestly. These are all no-effort means of capitalizing on existing game content without actually creating new gameplay scenarios. If there are no new dungeons, secret sidequests, or even little hidden extras you can find by linking up your game with Skyward Sword, I’m kind of afraid to say that this might just be one of the shallowest remakes I’ve ever heard of (at least in the content department). Even the Super Mario Advance ports didn’t try too hard to disguise the fact that they were ports of older games; Ocarina of Time 3D on the other hand has been said to be packed with “new content.” Has Nintendo forgotten what “content” really means?


But rather than run the risk of getting too philosophical, take a look at the press release. Relevant portions are in bold:


A legend returns in magical 3D this June



19th April, 2011 - One of the most critically-acclaimed games of all time The Legend of Zelda Ocarina of Time has returned, this time in full 3D - without the need for glasses - and exclusively to Nintendo 3DS. Brace yourselves this summer as The Legend of Zelda: Ocarina of Time 3D - a masterful enhancement of one of the landmark releases in video game history - comes to Europe on 17th June, 2011.



With phenomenally re-mastered graphics and new stunning 3D visuals, fans of the original game and newcomers alike will be able to marvel at this gaming classic and join the daring adventures of one of video games’ greatest heroes - Link!



Guide Link - a young boy who is tasked with saving the land of Hyrule from Ganondorf, the Gerudo King of Thieves. The evil Ganondorf, led by his ambition to overthrow the current Royal Family of Hyrule, is intent on gaining mastery both over the land of Hyrule and time itself. It is up to Link to stop him in his tracks as you guide him on a magical journey through time. Explore vast landscapes, mythical temples, dungeons, towns and villages, while interacting with many different characters and battling various enemies - all in stunning 3D.



The game’s original control scheme has been completely redesigned to fully make the best use of the capabilities of the Nintendo 3DS system. Players will be able to control Link with the Circle Pad whilst the Touch Screen of the Nintendo 3DS system is used to assign items, check maps and ensure that Link is wearing the appropriate equipment - all in a fresh and intuitive way.



Players can also take advantage of the built-in gyro sensor of the Nintendo 3DS system, which provides motion controls that allow you to look around your environment when in first-person perspective simply by physically moving the Nintendo 3DS system.



Not only does the full 3D gameplay experience provide easier in-game navigation, but an improved and intuitive interface gives you better control as you solve puzzles, travel through time and explore the immersive land of Hyrule. Players not so familiar with the Legend of Zelda series can also get a helping hand through bite-sized videos available in-game which will provide hints on how to solve the puzzles encountered during your journey.



Fans of the original game will be pleased to know that The Legend of Zelda: Ocarina of Time 3D also heralds the inclusion of two brand new additional challenges not available in the original game: Master Quest and Boss Challenge.



Master Quest mode will see some surprising changes to the game. Puzzles will have to be thought about and solved in new ways from the main Story mode, whilst items and enemies will be found in different locations. The land of Hyrule has also been reversed as locations are mirrored - so what would ordinarily have been on the right now appears on the left and vice versa.



Enemies will also prove more difficult to beat, as such the greater complexity involved in this new Master Quest will test the gameplay abilities of even the most seasoned fans and prove a new experience for all.



The new Boss Challenge mode acts as an extra treat for those players who reach a certain point within the game. It will provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle.




The game’s graphical re-working coupled with the three-dimensional depth provided by your Nintendo 3DS system breathes new life into this timeless classic. Whether you’re a first-time player or a regular visitor to Hyrule, the engaging, immersive gameplay features of The Legend of Zelda: Ocarina of Time 3D offers a magical new adventure for all.



Stay tuned to the official website for the game at www.nintendo.co.uk/zelda.



The Legend of Zelda: Ocarina of Time 3D launches across Europe, exclusively for Nintendo 3DS, on 17th June, 2011.



Source: Nintendo Press

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Nintendo of Europe just announced a pair of new features coming to Ocarina of Time 3D: Boss Challenge Mode and the Super Guide. Boss Challenge Mode will become available after a certain point in the game and will give players the option of choosing one of the game’s bosses to battle again or going through a continuous gauntlet where you fight them all in a row. Super Guide - although the press release never actually names it as such, it works the same way - will consist of the option of viewing gameplay videos showing you how to complete the next puzzle if you get stuck.

They also revealed another surprising new addition to Master Quest, which I’ll explain (along with quoting the full press release) after the jump.


Source: Nintendo Press

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A Slew of New Ocarina of Time 3D Screenshots (Update!) http://www.zeldainformer.com/a_slew_of_new_ocarina_of_time_3d_screenshots/ Tue, 19 Apr 2011 14:39:39 +0000 http://localhost/wordpress90/?p=1796 Ocarina of Time 3D Title Screen
Another bunch of Ocarina of Time 3D screens popped up today alongside Nintendo’s most recent press release, including one showing off Castle Town’s new look! Follow the jump to see - and remember that we’ll also be posting these to our Ocarina of Time 3D screenshot gallery as soon as possible.


Update: Aaaaaand there they are! You can view every official screenshot we’ve seen so far at our gallery page, also accessible from the Ocarina of Time 3D homepage. Don’t forget to bookmark our Ocarina of Time 3D walkthrough, since whether you’re a newcomer who needs some game help or an oldie wondering what’s changed in the new version, we’ll have something for you!



Update #2: Even more screenshots have been added! This is insanity! All right, they should all be online. I ran into some technical difficulties running the image viewer on the UK site but managed to finish up using the South Africa site. I’m trying to avoid posting doubles so I’m not putting up every screen, but almost all of them are new. The main gallery will have to be updated later.

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Ocarina of Time 3D Title Screen
Another bunch of Ocarina of Time 3D screens popped up today alongside Nintendo’s most recent press release, including one showing off Castle Town’s new look! Follow the jump to see - and remember that we’ll also be posting these to our Ocarina of Time 3D screenshot gallery as soon as possible.
Update: Aaaaaand there they are! You can view every official screenshot we’ve seen so far at our gallery page, also accessible from the Ocarina of Time 3D homepage. Don’t forget to bookmark our Ocarina of Time 3D walkthrough, since whether you’re a newcomer who needs some game help or an oldie wondering what’s changed in the new version, we’ll have something for you!

Update #2: Even more screenshots have been added! This is insanity! All right, they should all be online. I ran into some technical difficulties running the image viewer on the UK site but managed to finish up using the South Africa site. I’m trying to avoid posting doubles so I’m not putting up every screen, but almost all of them are new. The main gallery will have to be updated later.

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Latest Wii Successor Rumors: Skyward Sword Delayed, Starfox In the Works, New Retro Studios Game http://www.zeldainformer.com/latest_wii_successor_rumors_skyward_sword_delayed_starfox_in_the_works_new_/ Tue, 19 Apr 2011 22:48:08 +0000 http://localhost/wordpress90/?p=1797 Link_Facepalm____by_DarkML.jpg

So, there are a ton of new rumors that just hit the airwaves today about Project Cafe software, and but before we get into the potentially juicy stuff lets get into the part that makes our hearts skip a beat. Nintendo is (according to this report) apparently strongly considering releasing Skyward Sword around the time of the release of Wii 2. Keep in mind the speculative release date of Wii 2 is next year, which means this would become Twilight Princess part 2. Naturally this is just a rumor, and we wont know anything until June, but considering it’s happened before there is really no reason it couldn’t happen again. While many of us fans viewed that delay as a “mistake”, Twilight Princess was one of the best selling Zelda games ever made. That means, from a business perspective, delaying it was 100% successful.



I’ll just rapid fire the rest of these rumors out in list form, because I am sure with the above rumor the world is starting to spin around and around…

  • Square Enix, Capcom, Sega, Konami, Activision, Rockstar/Take Two, EA, Namco, and Ubisoft all have dev kits and are presently working on at least one title for the Wii successor each.
  • Nintendo has been conversing a lot over the last month with 3rd parties on how to best develop games for the new system.
  • Nintendo is considering holding back some of their launch titles to give 3rd parties the spot light.
  • A brand new Starfox game is in the works for Wii Successor
  • Storage solution in development to get rid of 3rd parties storage complaints (aka, a harddrive, etc)
  • The download service has been completely overhauled
  • Hideo Kojima has approached Nintendo about Wii Successor, potentially to start an exclusive IP
  • New Resident Evil in the works for Wii Successor
  • Retro working on a new game for Wii Successor that isn’t Metroid related


Some of these rumors are common sense, while the rest seem possible in some fashion. Retro, notably, is looking to hire a handful of new people right now, so it adds a bit of weight to the fact they are working on another big title. All of this is overshadowed by the fear factor, but it does say Nintendo is only considering postponing Skyward Sword, not that they have actually decided to do so. It really comes down, in my opinion, to if they feel they will have a major launch title ready for the console. We all know SS is actually finished right now, so Nintendo would have a lot of explaining to do if they decided to delay it.

As always, these are rumors, and this time around they come from Gamelosophy, who originally leaked the Rockstar rumors (which other sites claim to have confirmed). One interesting note is the reason they are considering delaying SS is because of the strategy they did with Black and White launching just before the 3DS. I’m not actually sure what sort of “real” strategy advantage that actually provides, since Pokemon did not help push sales in any fashion. So… honestly I think this nugget isn’t true simply because the presented reason doesn’t actually make sense. They released B and W for the DS because they didn’t develop it for the 3DS and didn’t want to port it. It’s pretty much that simple. They got it out before the launch so it would still be relevant, versus being undermined by the 3DS.

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Link_Facepalm____by_DarkML.jpg

So, there are a ton of new rumors that just hit the airwaves today about Project Cafe software, and but before we get into the potentially juicy stuff lets get into the part that makes our hearts skip a beat. Nintendo is (according to this report) apparently strongly considering releasing Skyward Sword around the time of the release of Wii 2. Keep in mind the speculative release date of Wii 2 is next year, which means this would become Twilight Princess part 2. Naturally this is just a rumor, and we wont know anything until June, but considering it’s happened before there is really no reason it couldn’t happen again. While many of us fans viewed that delay as a “mistake”, Twilight Princess was one of the best selling Zelda games ever made. That means, from a business perspective, delaying it was 100% successful. Don’t worry, the rumors get better inside.

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A Wild Link to the Past Walkthrough Update #4 Appears! http://www.zeldainformer.com/a_wild_link_to_the_past_walkthrough_update_4_appears/ Wed, 20 Apr 2011 02:30:00 +0000 http://localhost/wordpress90/?p=1798 LttP_walkthrough_header_4.png
Chapter 4 of our legendary A Link to the Past walkthrough just went live, as we continue our steady pace of new chapters every other day. As you might expect given the course of previous updates (and looking at the chapter title), today’s chapter takes Link deep into the heart of the Desert of Mystery, where he seeks out the second of the three stones he needs to claim the Master Sword and defeat Agahnim.



As always, it’s important that our walkthrough content gains as much momentum as possible going into the release of Ocarina of Time 3D so our upcoming walkthrough of the game can properly take off, and the subsequent launch of our Skyward Sword walkthrough later this year can go just as well, so please show this guide some support by taking a look!

Update History

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LttP_walkthrough_header_4.png
Chapter 4 of our legendary A Link to the Past walkthrough just went live, as we continue our steady pace of new chapters every other day. As you might expect given the course of previous updates (and looking at the chapter title), today’s chapter takes Link deep into the heart of the Desert of Mystery, where he seeks out the second of the three stones he needs to claim the Master Sword and defeat Agahnim.


As always, it’s important that our walkthrough content gains as much momentum as possible going into the release of Ocarina of Time 3D so our upcoming walkthrough of the game can properly take off, and the subsequent launch of our Skyward Sword walkthrough later this year can go just as well, so please show this guide some support by taking a look! (Links to all previous updates can be found after the jump.)

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Night Cap: Could Majora's Mask be Next for the 3DS? http://www.zeldainformer.com/night_cap_could_majoras_mask_be_next_for_the_3ds/ Wed, 20 Apr 2011 04:11:10 +0000 http://localhost/wordpress90/?p=1799 scrn_majorasMask-04.jpg

No this isn’t a rumor, it’s just one fan crying out to Nintendo to give his lovechild the same due Ocarina of Time 3DS has gotten. While I realize a remake is mainly a graphical upgrade, I don’t care. Any excuse to play Majora’s Mask again is an excuse to enjoy one of the most underrated games in the giant gaming world. It’s cult following is strong (hello Zelda Informer staff), but more importantly there is an entire generation of gamers today that likely haven’t even heard of the game. While Ocarina of Time 3DS is going to sell well off name alone, Majora’s Mask could invite some intrigue and possibly show a renewed interest in it’s overarching style. However, is it actually a distinct possibility?

Lets face it: Majora’s Mask was a flop sales wise. People could not get into the 3 day system and the difficulty was so ramped up from Ocarina of Time that people simply weren’t ready for it. However, with master quest now becoming widely available later this year for the first time ever (no limited special edition only), everyone is going to get a taste it seems of a harder Zelda. That may actually pave the way for Majora’s Mask to be a realisticly possibility. Nintendo surely is aware of the following the game has gotten over the years, and if I would put a lot of money down that at least someone at Nintendo has taken the time to read The Message of Majora’s Mask. There is a lot we gamers can take away from the game, and the time is ripe to introduce it to the new generation. A generation more accepting of change.

Nintendo always does what they want when they want, and I think everyone can agree we would much rather Nintendo work on a new exclusive 3DS Zelda than another remake. However, with Ocarina of Time 3DS already crafted it’s much easier for them to redo Majora’s Mask, just like it was for them to create it back in the late 90’s. So, it would be cost effective to create the game, thus if it sells even 500,000 copies it would have to be viewed as a success.

I don’t have any inside information, nor have I heard a single rumor. Majora’s Mask may never come to the 3DS, but I will plead with Nintendo until the very end. Bring this overlooked gem to a new generation, and let them envelope themselves in an entirely refreshing experience.

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No this isn’t a rumor, it’s just one fan crying out to Nintendo to give his lovechild the same due Ocarina of Time 3DS has gotten. While I realize a remake is mainly a graphical upgrade, I don’t care. Any excuse to play Majora’s Mask again is an excuse to enjoy one of the most underrated games in the giant gaming world. It’s cult following is strong (hello Zelda Informer staff), but more importantly there is an entire generation of gamers today that likely haven’t even heard of the game. While Ocarina of Time 3DS is going to sell well off name alone, Majora’s Mask could invite some intrigue and possibly show a renewed interest in it’s overarching style. However, is it actually a distinct possibility?

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More Retro Studios Rumors Emerge, Could Retro be Working on HD Zelda? http://www.zeldainformer.com/more_retro_studios_rumors_emerge_could_retro_be_working_on_hd_zelda/ Wed, 20 Apr 2011 15:00:00 +0000 http://localhost/wordpress90/?p=1800 Retro-studios-logo.png
The console-specific rumors may have died down a bit, but they’ve only been replaced by hearsay about studios with development kits and possible games in the works! Now we’re hearing that Retro Studios, one of our personal favorite developers here at Zelda Informer, have already received a Project Cafe development kit and are hard at work on “a project everyone wants us to do.”



Which begs the question: what has everyone been begging them to do?



Well, the first thing that comes to mind is obviously “more Metroid Prime,” but Retro’s been pretty clear that Nintendo has steered them in other directions and that they won’t be returning to the Metroid series for some time. With Donkey Kong Country Returns having proven pretty popular, it’s possible that they’re referring to a sequel of some kind, but wouldn’t it make more sense to drive a sequel on the same platform instead of the successor? But then this doesn’t sound like the “project everyone wants us to do” touted in the rumor report.



Of course, there is a certain project that we’ve seen pretty much every major site in the gaming world speculate on, and that’s… a Retro Legend of Zelda game. It’s something we here at ZI have actually talked about before, and it’s something that was actually supposedly happening if rumors that circulated from IGN a couple years back are to be trusted. Frankly, after seeing the magic they’ve made with the Metroid and Donkey Kong Country series, yeah, giving them another shot at redoing a classic Nintendo franchise does sound exactly like what everyone wants.



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And given their eagle-eye attention to detail, as we saw with their previous projects, giving them the reins on an HD Zelda title sounds like something that’d be right up their alley anyway. They pretty much nailed the environmental thing in Metroid, to the point that many consider the Prime games the gold standard for future games in the series. We’ve also seen that they have a really good sense of quality gameplay and that those intuitions apply even across the boundaries of genre. Besides, there’s a sense that Western gaming sensibilities have produced better-quality games, especially in the RPG department - although this could be due more to a decline in the JRPG genre than any particular excellence attributable to Western RPGs - and goodness knows Zelda‘s been yearning for a good injection of More Awesome.



But there’s always the possibility that Retro’s referring to something different. A Retro-made Star Fox has also been a pretty popular idea, as well as a true first-person shooter. I suppose there’s always the possibility that it’s a born and bred Retro-exclusive series - but I dunno; when I first sat down and read it the word “project” instantly clicked in my head as “Nintendo franchise.” Whatever it is, though, from the moment it’s revealed to us and over the couple years or so before we finally get to play it, I think everybody will be drooling over it. They seem to have that effect on people.



Source: Paul Gale Network, via GoNintendo, Zelda art by Orioto

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The console-specific rumors may have died down a bit, but they’ve only been replaced by hearsay about studios with development kits and possible games in the works! Now we’re hearing that Retro Studios, one of our personal favorite developers here at Zelda Informer, have already received a Project Cafe development kit and are hard at work on “a project everyone wants us to do.”

Which begs the question: what has everyone been begging them to do? Jump inside for my thoughts.


Source: Paul Gale Network, via GoNintendo, Zelda art by Orioto

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The Epic World Debate: Xenoblade vs. Zelda http://www.zeldainformer.com/the_epic_world_debate_xenoblade_vs_zelda/ Wed, 20 Apr 2011 19:00:00 +0000 http://localhost/wordpress90/?p=1801 Epic_World_Xenoblade_v_Zelda_header.png
Ever since the series’ inception, one of the biggest draws of The Legend of Zelda series has been its wide, expansive overworlds. And as we can see from the dangerous, colossal-for-its-time world of the original Hyrule fantasy, the first-ever appearance of a real Hyrule Field in Ocarina of Time, and The Wind Waker and Twilight Princess‘s larger-scale worlds, there’s something of a sense that bigger is better. There’s been a sort of gripe with the series since the GameCube era, however, that sheer size isn’t enough - the size has to be matched by depth and density of content.



With Skyward Sword, we’re seeing that the solution Nintendo seems to think is best is to simply scale down the world and make it more dense instead. As a result, it’s unlikely that we’ll see anything of a Wind Waker or Twilight Princess scope in the upcoming Wii game. But is density really the best way to go? I look at another major Wii RPG, Xenoblade Chronicles, and try to answer the question of whether a massive world and a content-driven experience are compatible after all.



I have to say, I’m massively stoked for Xenoblade Chronicles upcoming Western release this year. Honestly if Skyward Sword wasn’t a Zelda title and if I didn’t adore the idea of a handheld, remastered version of Ocarina of Time (okay, and if I didn’t work for a site that eats, breathes, and dreams Zelda), Xenoblade might actually be my most anticipated game of the year.

Epic_World_Xenoblade_v_Zelda_1.jpg
Up to this point my absolute favorite JRPG is Final Fantasy XII for the PlayStation 2, not because of the usual praise - “the graphics, story, and battle system are amazing” - but because the game positively nailed what a game world should feel like. Tons of large areas, not purely wide open fields but lush, beautiful environments full of Life, Landmarks, and Things-that-try-to-kill-you. They were often maze-like, with winding pathways, plentiful detours, and a web of interconnecting passages between areas. On more than several occasions you’d find something new waiting for you if you tried backtracking - a new sidequest, a hidden area with higher-level monsters and better treasures, a shortcut you didn’t know existed before. And the epic world was accompanied by an excellent soundtrack which, while it wasn’t necessarily of quite the same caliber as the the emotionally moving scores of the previous games in the franchise, really captured the game’s open exploratory feel.



Xenoblade Chronicles looks to be a game that very much follows that tradition - except it takes it to the nth extreme, with a game world that by all accounts seems to be several times bigger, several times fuller, and more detailed to boot (and with a similarly more excellent soundtrack). Whereas Final Fantasy XII featured only limited mobility, in Xenoblade, if your character can jump high enough and it looks like you can get there, you probably can - even if it means falling an extremely long way or climbing to unfathomable heights. Check out this video, which shows off just how large and varied the environments are. (Bear in mind that this video doesn’t try to sample the core gameplay - the questing and combat - it just seeks to capture the scale and scope.)




Forget what you’ve heard about the Wii being an underpowered machine that can only handle so much - this is one of the biggest game worlds in any console title, period. Sure, the graphics themselves aren’t the best, and there are definitely games that are bigger, especially in the PC MMO market, but Xenoblade proves that the Wii’s hardware is really no excuse to justify a game being small in size. And from what I’ve been reading regarding the game, the massive scale doesn’t come at the cost of a piss-poor experience.



This brings to light a somewhat disconcerting question regarding the Zelda franchise: is the idea that density of content means a more compact world really the answer for the series, or is is just a case of sheer developer laziness? I really hate to be skeptical about Skyward Sword when it’s a game I feel gets a lot of unfair criticism slung at it, but when the franchise was previously known for pushing the envelope of what games are capable of and is now being perceived more and more as old hat, these are questions that we seriously have to ask ourselves and Nintendo.



Epic_World_Xenoblade_v_Zelda_2.jpg
Now, of course, being an action-centric game and not a “battle system” RPG, creating a world is a lot more complicated in Zelda than in Xenoblade. I’m certainly not saying that the next Zelda‘s world needs to be the same size as Xenoblade‘s - that’s simply not feasible. Nor am I saying that going for content density over size isn’t a good outlook. But I am saying that Xenoblade stands as a testament to the fact that a massive world that still managed to be packed with content is not beyond the grasp of the Wii hardware or a first-party development team and budget. And if that’s really the case, it seems to me like the solution to “we made a big world but not enough content” would be to make more content, not to make less world.



But that’s just me: I want to hear from all of you. Do you think that Zelda should rededicate itself to its epic world roots, or are you confident that the “less is more” approach they’re taking with Skyward Sword is a good future for the series? Give us a shoutout in the comments section and let us know what you think!

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Epic_World_Xenoblade_v_Zelda_header.png
Ever since the series’ inception, one of the biggest draws of The Legend of Zelda series has been its wide, expansive overworlds. And as we can see from the dangerous, colossal-for-its-time world of the original Hyrule fantasy, the first-ever appearance of a real Hyrule Field in Ocarina of Time, and The Wind Waker and Twilight Princess‘s larger-scale worlds, there’s something of a sense that bigger is better. There’s been a sort of gripe with the series since the GameCube era, however, that sheer size isn’t enough - the size has to be matched by depth and density of content.

With Skyward Sword, we’re seeing that the solution Nintendo seems to think is best is to simply scale down the world and make it more dense instead. As a result, it’s unlikely that we’ll see anything of a Wind Waker or Twilight Princess scope in the upcoming Wii game. But is density really the best way to go? I look at another major Wii RPG, Xenoblade Chronicles, and try to answer the question of whether a massive world and a content-driven experience are compatible after all.

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I Finally Speak Up About Project Café, Let's Talk Software http://www.zeldainformer.com/i_finally_speak_up_about_project_cafe_lets_talk_software/ Thu, 21 Apr 2011 16:00:00 +0000 http://localhost/wordpress90/?p=1803 Project_Cafe_420.jpg
It seems like everybody’s getting their two cents in about the recent rumors concerning “Project Café,” and now that the torrent of new Ocarina of Time 3D media seems to be slowing, I figure it’s about time I made my contribution to the pot. As you might expect from me by now, I’m a lot less concerned with things like hardware capabilities, online services, and the like and almost exclusively interested in what the gameplay and software are going to be like. So while Nate’s done a good job dealing with some of the initial specs rumors, I want to get some ideas flowing: what will games on Project Café be like?



Be warned: copious amounts of assumption, speculation, and general “what if” contained herein.



Well, when we talk about gameplay, we of course have to deal with the controller - all possibilities for gameplay are intrinsically linked to game control. By now we’ve all heard that the new controller’s most notable feature is its built-in screen, which almost everyone seems to agree is going to have touch functionality, and most of you have probably already seen IGN’s mockup of a possible design concept. Personally, I’m getting the impression that we’re going to see a marriage between the Wii’s Classic Controller and the control setup of the 3DS.



Dpad-Analog-switched.png
Most mockups have the left analog stick taking the primary position on the left side of the controller, but I’m not so sure that’s the wisest course - or that Nintendo thinks it’s the right approach either. After all, the Classic Controller Pro, despite being a “hardcore” redesign of the original Classic Controller, still kept the D-pad in the same place (see my poorly edited rendition of IGN’s mockup - hey, I’m a writer, not an artist!).



Even though all accounts point to Project Café being an HD venture, and “HD” being intrinsically associated with “3D graphics” (and thus “analog controls”) for most hardcore gamers and developers, I think that Nintendo has to keep its toes dipped decisively in the “classic simplicity” pool they rediscovered through the Wii if they’re going to be able to survive. After all, both the N64 and the GameCube were very much “core” systems, but they didn’t achieve as near a wide appeal as the NES, SNES, or Wii, all of which went with a comparatively “casual” approach. Sure, give the system some updates so that the stuff that appeals to the avid core crowd can take off, but don’t leave the fans of classic Nintendo in the dust in the process. A balanced approach is best.



Personally, I think the biggest innovation the built-in screen will bring is in the area of multiplay (surprise, surprise!) - whether we’re talking about doing away with splitscreen in multiplayer games, opening up the possibility of someone streaming a Virtual Console game while someone else plays an HD game on the TV, or even giving us the option to run games while someone else uses the TV in general. No longer will games have to dominate the living room if parents don’t wish it - and at the same time, sibling gamers don’t have to fight over who gets to play what. Of course, if the system really is HD, it’s doubtful the controller’s screen will be, so this kind of functionality might be limited to Virtual Console games…or at least games that don’t demand HD-only viewing. Or perhaps there’ll be some system in place to stream non-HD video to the controllers even while playing a Café title.



I can already think of one game in particular that would benefit from using the controller’s screen: New Super Mario Bros.., not to mention the other cooperative side-scrollers that came out last year. Though I personally still prefer the “take turns” method of the earlier Mario games, this kind of approach to side-scrolling multiplay seems to be here to stay, and getting rid of the limitations a single screen imposes would be great for expanding the possibilities. No longer will you have to worry about suffering unfair deaths from the screen leaving you behind as it follows Player 1 - everyone will have their very own screen! If this is something that Project Café aims to achieve, then honestly we darn well better see a Mario Bros. title at launch.

NSMBCafe_im1.jpg
Of course, adding a touch screen brings the same potential for simplistic innovations the technology instilled in the DS and 3DS - the next console Zelda could handle its equipment menus entirely through the touch screen just as in Ocarina of Time 3D or give us the map-doodling functionality we had in the original DS entries, for example. Any Pokémon title to grace the system could have the “hidden touch screen battle menus” the DS offered to the Wii’s Battle Revolution already in place without the need for a handheld. Whatever the case, the familiarity of the touch screen seems like a good way for Nintendo to reel in their large DS install base to their console platform - maybe Café will launch with a new HD Nintendogs?



And, while I seriously doubt Nintendo would actually do this, it’d be really cool if the Café controllers had a card slot for 3DS games so you could run the top screen through your TV while the bottom screen plays on the controller. 3D viewing might go out the window, but you’d get the added bonus of Game Boy Player-type functionality built right in to your controller! Again, though, this is probably pretty far-fetched.



In the end, I’m not quite sure what my dream Café game would be. The possibilities I’ve explored here have gotten some ideas flowing, but it’s hard to pin down something concrete without knowing more about the controller. So now I’ll pose the question to you: what kind of software would you like to see, based on what we know about the Project Café‘s new controller concept? Are you more excited about the potential for a wider range of third-party offerings, or what new gameplay ideas Nintendo will bring to their core franchises?

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Project_Cafe_420.jpg
It seems like everybody’s getting their two cents in about the recent rumors concerning “Project Café,” and now that the torrent of new Ocarina of Time 3D media seems to be slowing, I figure it’s about time I made my contribution to the pot. As you might expect from me by now, I’m a lot less concerned with things like hardware capabilities, online services, and the like and almost exclusively interested in what the gameplay and software are going to be like. So while Nate’s done a good job dealing with some of the initial specs rumors, I want to get some ideas flowing: what will games on Project Café be like?

Be warned: copious amounts of assumption, speculation, and general “what if” contained within.

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Miyamoto: "I promise to do all I can to deliver the new Mario game this year" http://www.zeldainformer.com/miyamoto_i_promise_to_do_all_i_can_to_deliver_the_new_mario_game_this_year/ Wed, 20 Apr 2011 20:54:34 +0000 http://localhost/wordpress90/?p=1804 Super_Mario_3DS_30415.jpg

Apparently Miyamoto is working his arse off on a the new 3DS Mario title hoping to have it out by the Holidays. Could this be a sincere desire to finish the title, or is it merely a ploy to get something out to push 3DS sales for Christmas? Who knows, but what I hope they realize is that no one wants a rushed game. I’m not saying Miyamoto is rushing it in the slightest, but it’s always a concern. No one truly expects this title until maybe early 2012. We’ll definitely have a more finite goal for the title announced at E3, so until then let’s simply discuss why this title needs to happen. Hop inside.

For starters, the 3D effect has yet to really show a true benefit to gaming, but every time that is brought up Nintendo points to how it can improve the Mario experience. Well, we all want to see that firsthand. Right now the 3D effect is “cool”, and I think most people are happy to have experienced it, but without 3D streaming Netflix right now, no one has seemed to find any actual gameplay improvements because of the 3D. Mario is supposed to be a proof of the 3D concept improving gameplay, and in theory it sounds like it should (depth of field could be really useful, especially in a Mario Galaxy type game).

So outside of the fact it will surely boost console sales, it’s more like a milestone game. If Skyward Sword is the proving ground that Motion combat can and should be a superior method for adventure style games, then Mario for the 3DS is the proving ground that 3D is more than a gimmick. While I could speculate all day on what I want from this version of Mario, I am more interested in what you guys want. To you, what would make the perfect 3DS Mario game?

Source: Gameblog.fr

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Apparently Miyamoto is working his arse off on a the new 3DS Mario title hoping to have it out by the Holidays. Could this be a sincere desire to finish the title, or is it merely a ploy to get something out to push 3DS sales for Christmas? Who knows, but what I hope they realize is that no one wants a rushed game. I’m not saying Miyamoto is rushing it in the slightest, but it’s always a concern. No one truly expects this title until maybe early 2012. We’ll definitely have a more finite goal for the title announced at E3, so until then let’s simply discuss why this title needs to happen. Hop inside.

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Rumor: Retro Studios' Big New Project Café Title is Eternal Darkness 2 http://www.zeldainformer.com/rumor_retro_studios_big_new_project_cafe_title_is_eternal_darkness_2/ Wed, 20 Apr 2011 21:47:34 +0000 http://localhost/wordpress90/?p=1805 large.jpg

So, by word of mouth, we have been told Retro Studios next big title for Project Café is, in fact, Eternal Darkness 2. For those unaware, Eternal Darkness was one of the single best games ever created in the GameCube era, a survival horror game that always warranted a sequel… but never got one. To get this out of the way, our source (who shall remain unnamed) works for a very large gaming studio and happens to have a friend or two working for Nintendo in Retro Studios. Oftentimes friends from different studios will share small tidbits of information about upcoming titles, and even go as far as to get each other into beta testing for games. However, we don’t have to just rely on this source to really provide weight behind this (I stress, this is a rumor, and not a fact). How is this even possible? What about Silicon Knights?

Our friends over at Kotaku confirmed last year that Nintendo had renewed the Eternal Darkness trademark, which of course sparked curiosity into whether or not we would see a second game. This is important to note, because since Nintendo owns the trademark it is likely that Silicon Knights (who at the time of creating the game was a second party developer for Nintendo, under contract and licensed by them to create Eternal Darkness) would not have to be the people to create the second game. It would also be a clear explanation for why a sequel was never made, especially after Silicon Knights flopped hard on the Xbox with Too Human. By the way, history lesson: Silicon Knights broke off their contract with Nintendo to create one with Microsoft, and naturally Nintendo wasn’t going to allow a franchise tag they own to go over to the competition. This, naturally, would explain why a sequel never happened.

In addition, Nintendo has never been one to really dive into the survival horror series themselves, let alone in the style of Eternal Darkness. So naturally, they wouldn’t have had a studio they thought they could trust to bring the name back. That is, of course, until their very own Retro Studios began to prove itself. The Metroid Prime Trilogy is arguably the best the Metroid series has to offer. Its atmosphere is the sort of thing that would convert well into a new Eternal Darkness. So not only does it logically make sense for Nintendo to turn to Retro to create the game, Nintendo themselves decided to renew the name just last year, ironically around the time that it is likely Donkey Kong Country Returns was just wrapping up its final development stages.

While this will remain a rumor until we get some official confirmation from Nintendo, wouldn’t it be just glorious to have Retro Studios behind this title? They certainly won’t turn back to Silicon Knights after they broke off the contract with Nintendo back in the mid 2000s after just two games, which likely created a bit of tension between the two parties. In addition, Silicon Knights’ latest game offerings have been less than stellar, and they recently laid off a stunning 26 developers. In the end, it would appear Nintendo may not think Silicon Knights (of which Nintendo does still own some stock) is fit to do a sequel. But Retro? That’s a whole ‘nother can of worms.

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So, by word of mouth, we have been told Retro Studios next big title for Project Café is, in fact, Eternal Darkness 2. For those unaware, Eternal Darkness was one of the single best games ever created in the GameCube era, a survival horror game that always warranted a sequel… but never got one. To get this out of the way, our source (who shall remain unnamed) works for a very large gaming studio and happens to have a friend or two working for Nintendo in Retro Studios. Oftentimes friends from different studios will share small tidbits of information about upcoming titles, and even go as far as to get each other into beta testing for games. However, we don’t have to just rely on this source to really provide weight behind this (I stress, this is a rumor, and not a fact). How is this even possible? What about Silicon Knights? Step inside.

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Latest From the Tubes: Psycho Link, Song of Healing with Lyrics http://www.zeldainformer.com/latest_from_the_tubes_psycho_link_sarias_song_with_lyrics/ Thu, 21 Apr 2011 00:58:26 +0000 http://localhost/wordpress90/?p=1806



Lets face it, this animation isn’t the greatest, Link can be a tad annoying, and the entire premise pokes fun at the Zelda series. However, is it actually so bad it’s entertaining? There are plenty of videos like that around the net, and as always that aspect is up to the individual viewer. I almost didn’t post this, but then smartened up and realized “hey, maybe someone will be entertained”. If not, I apologize for waisting three minutes and fifty six seconds of your life. The good news is I have a wonderfully crafted “with lyrics” piece by youtube user adrisaurus.



The lyrics were written by ColdFlameZero, and the piano rendition of the music is by BobFromNorway.

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Lets face it, this animation isn’t the greatest, Link can be a tad annoying, and the entire premise pokes fun at the Zelda series. However, is it actually so bad it’s entertaining? There are plenty of videos like that around the net, and as always that aspect is up to the individual viewer. I almost didn’t post this, but then smartened up and realized “hey, maybe someone will be entertained”. If not, I apologize for waisting three minutes and fifty six seconds of your life. The good news is I have a wonderfully crafted “with lyrics” piece by youtube user adrisaurus. Hop inside for something great.

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Night Cap: 20 of the Best Skyward Sword Fan Art http://www.zeldainformer.com/night_cap_20_of_the_best_skyward_sword_fan_art/ Thu, 21 Apr 2011 04:30:49 +0000 http://localhost/wordpress90/?p=1807 link_versus_moblin_by_aibryce-d345adt.jpg

It’s truly amazing just how many pieces of fan art exist for a game that hasn’t been released yet. With so many active artists and all the varying styles, it really was hard to narrow this down to just twenty pieces of art. There are likely several of your personal favorites we have left out, but my goal was to introduce everyone to the largest variety of high quality art styles. Naturally if you have some of your favorites you can post them in the comments as well. Still, hop inside to see 19 more glorious pieces of art filled bliss.

The artist’s for these 20 pieces are as follows: Daniel-Link, Pokey-Chan, uniqueLegend, Lady-of-Link, iluvmpiche, boba2009, Heroine-of-time-7, zeldafanatic, AlBryce, wasa-bi-redux, EpsilonRogue, Mudora, SuperStellz, October-Shadows, uniqueLegend, KarlaUchiha, Karnella, Redfred92

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It’s truly amazing just how many pieces of fan art exist for a game that hasn’t been released yet. With so many active artists and all the varying styles, it really was hard to narrow this down to just twenty pieces of art. There are likely several of your personal favorites we have left out, but my goal was to introduce everyone to the largest variety of high quality art styles. Naturally if you have some of your favorites you can post them in the comments as well. Still, hop inside to see 19 more glorious pieces of art filled bliss.

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Would You Want Skyward Sword Delayed for Project Café? http://www.zeldainformer.com/would_you_want_skyward_sword_delayed_for_project_cafe/ Thu, 21 Apr 2011 12:47:52 +0000 http://localhost/wordpress90/?p=1808 Skyward Sword

IGN posed this question to their readers, weighing the benefits and talking how business-wise it actually makes sense. We recently heard the rumors that Skyward Sword is under consideration for a possible delay, but we never really discussed whether this would be a good move. While the most resounding answer is likely to be no, just think about what you’re saying no to. If you look at Skyward Sword‘s impressionistic graphics wouldn’t you agree that they would look gorgeous in HD? That’s exactly what you would get if the game is delayed to be a launch title.

This is a tough subject to tackle because we’ve been waiting almost five years for a new console Zelda, which is forever by Zelda‘s own standards. My first reaction is “no, I want this game tomorrow,” but then I start to let logic set in. If Nintendo has possibly planned Project Café to be an early 2012 release (a la 3DS), they would need a killer big game software app to help push sales. It sure worked with the Wii, so why not do it yet again? Heck, at least this time the improvements would actually be noticeable. Even if it’s a late 2012 release, they still need to ensure they have at least one major title out the gate, and a title that will entice the more “mature” gamer to buy their system. Zelda does that perfectly. It worked with the Wii, so it would naturally work with a system “mature” gamers actually want to own.

Still, while this may be the smartest business move it still begs the question if you would personally want this to happen. We’re already getting a another release of Link’s Awakening, and we’ll have a ramped up version of Ocarina of Time hitting in June to dissect the rest of the year, plus of course whatever Miyamoto has planned for the 25th anniversary of Zelda. So, we’re not exactly lacking Zelda love this year. Skyward Sword was supposed to be the pinnacle, but I think, personally, I wouldn’t mind a delay to get HD impressionistic graphics. HD isn’t a deal breaker, but after seeing Twilight Princess and The Wind Waker in HD it’s just something I want sooner rather than later. The soonest we can get HD Zelda is the day Project Café launches. What about you? Do you want it to be delayed in order to see the graphics in all their HD glory?

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Skyward Sword

IGN posed this question to their readers, weighing the benefits and talking how business-wise it actually makes sense. We recently heard the rumors that Skyward Sword is under consideration for a possible delay, but we never really discussed whether this would be a good move. While the most resounding answer is likely to be no, just think about what you’re saying no to. If you look at Skyward Sword‘s impressionistic graphics wouldn’t you agree that they would look gorgeous in HD? That’s exactly what you would get if the game is delayed to be a launch title.

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Take a Hike Through Our Link to the Past Walkthrough, Chapter 5 http://www.zeldainformer.com/take_a_hike_through_our_link_to_the_past_walkthrough_chapter_5/ Thu, 21 Apr 2011 15:03:48 +0000 http://localhost/wordpress90/?p=1809 LttP_walkthrough_header_5.jpg
Chapter 5 of our A Link to the Past walkthrough will take you up the dangerous slopes of Death Mountain to challenge the guardian of the Tower of Hera for the last of the three pendants of destiny. You’re just one step away from claiming the Master Sword so you can battle the evil wizard!



Today’s update comes with a question: are there any other features you’d like to see in our upcoming Ocarina of Time 3D and Skyward Sword walkthroughs? As you can see, we’re really taking our site content seriously this year, so we want to make it the best it can be. Part of that involves you, our visitors, giving us insights as to what you want out of a Zelda guide. So take a look at our walkthroughs, get a feel for them, and share with us what you like, what you don’t like, what you’d like to see that we’re not doing already. Also, if you’ve got any requests for site content that aren’t directly related to walkthroughs, feel free to get in touch with us by emailing either myself at alex@zeldainformer.com or Nate at nathan@zeldainformer.com.


Update History

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Chapter 5 of our A Link to the Past walkthrough will take you up the dangerous slopes of Death Mountain to challenge the guardian of the Tower of Hera for the last of the three pendants of destiny. You’re just one step away from claiming the Master Sword so you can battle the evil wizard!


Today’s update comes with a question: are there any other features you’d like to see in our upcoming Ocarina of Time 3D and Skyward Sword walkthroughs? As you can see, we’re really taking our site content seriously this year, so we want to make it the best it can be. Part of that involves you, our visitors, giving us insights as to what you want out of a Zelda guide. So take a look at our walkthroughs, get a feel for them, and share with us what you like, what you don’t like, what you’d like to see that we’re not doing already. Also, if you’ve got any requests for site content that aren’t directly related to walkthroughs, feel free to get in touch with us.

More info and update history inside.

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Skyward Sword & Project Café: Another Perspective http://www.zeldainformer.com/skyward_sword_project_cafe_another_perspective/ Thu, 21 Apr 2011 18:10:00 +0000 http://localhost/wordpress90/?p=1810 SS_Cafe_header_1.png
This morning Nate responded to rumors of a Twilight Princess style delay for Skyward Sword that would bump out an updated port for Project Café (should it indeed be coming next year) by posing the question of whether it would be a smart move on Nintendo’s part. He went to great lengths to put the idea in a positive light, and for that I commend him. But I have a slightly different spin on the idea that I think would work better for everybody.



I’ll start off by saying that I don’t believe the rumors one bit. That’s not to say I don’t think it’s something that’s beneath Nintendo, since obviously Twilight Princess runs into conflict with that opinion, but that I just don’t find it to be a very likely course at this point. Even if Project Café does come next year, the Wii’s still going to need a strong offering this year to keep Nintendo afloat until the 3DS can establish some kind of stable growth. And while I love me some Pikmin and Kirby and am stoked about the prospect of JP-only RPGs coming to the West, if that’s all the Wii’s got this year I think Nintendo is in trouble.



Of course, that’s not even taking into account that it was about a month and a half ago that Reggie assured us that Skyward Sword would show that Wii is still a strong contender this year. And have we forgotten that Iwata has commented on a 2011 release date twice this year already, once at GDC 2011 and again a bit earlier, where Iwata stated that the game was in its final stages of production but was going to hit sometime after Ocarina of Time? Come on, Nintendo’s not secretly plotting to delay the game - unless they’re secretly plotting to ignore the opportunity to release a major series title during Zelda‘s 25th anniversary year. (Did I mention that Miyamoto’s excited about the chance to release a lot of new products to celebrate?)

Now, there is a way Nintendo can take advantage of Skyward Sword to help launch Project Café - and given Nintendo’s history, I think it’s probably a win-win scenario. Instead of delaying Skyward Sword to port it to Café, why not wrap it up and release it this year as intended, and then start production on a same-engine sequel and do a double-launch of that game for both Café and Wii?



The idea of a Motion Plus control Zelda is already a pretty risky venture, and I think it’d be even riskier to try to retool an already-controversial game for another new platform. Better to just run Skyward Sword down the natural course it’s already set and judge whether a Project Café sequel is a good idea from there. Besides, I don’t think any of us could really complain about more console Zelda - while the “delayed games are better in theory” mantra definitely rings true pretty often, it’s also true that trying too hard to push new hardware features and functionality onto games that weren’t really made for them tends to sting a bit, too. I think Skyward Sword‘s already way too deep in development to be thinking about a port at this point.



Besides, we know from Nintendo’s history that a solid sequel can be built from the same core gameplay skeleton relatively quickly - one just has to look at Majora’s Mask, Spirit Tracks, and Super Mario Galaxy 2 to see that. Majora’s Mask had a famously short development cycle of only about a year, and launched less than two years after its predecessor, Ocarina of Time. Could Nintendo put together a Skyward Sword successor built on similar principles and given a HD Project Café makeover in about that time?

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This morning Nate responded to rumors of a Twilight Princess style delay for Skyward Sword that would bump out an updated port for Project Café (should it indeed be coming next year) by posing the question of whether it would be a smart move on Nintendo’s part. He went to great lengths to put the idea in a positive light, and for that I commend him. But I have a slightly different spin on the idea that I think would work better for everybody.

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Miyamoto Interview Mentions Project Café Rumors (Update!) http://www.zeldainformer.com/miyamoto_interview_mentions_project_cafe_rumors/ Thu, 21 Apr 2011 17:27:47 +0000 http://localhost/wordpress90/?p=1811 Miyamoto_Project_Cafe.jpg
Shigeru Miyamoto recently sat down with French gaming site Gameblog to discuss the 3DS, but he also got in a few words about Project Café. His response was characteristically vague, with mentions that as a hardware developer they’re always thinking about new hardware, but he also let slip that the rumors might not be so unfounded after all: “I admit that there’s no smoke without fire.” Of course, he also warned not to believe everything that appears on the Internet, and that Nintendo will reveal the new hardware when they’re ready.

So it sounds like new hardware is probably coming up in the remotely near future, but we’re still not any closer to knowing anything about the details with any complete certainty. Not much else to say here, but I’ll try to unpack the rest of the interview just in case anyone’s curious:

  • 3DS features like StreetPass, 3D photos make it a social exchange “toy”
  • Miyamoto is personally working on Zelda, Mario, Mario Kart 3DS, and Pikmin
  • Several new AR titles are on the way
  • Miyamoto didn’t originally think about 3D when designing the Mario character, which made modeling him in 3D difficult
  • Miyamoto knows lots of people hate Toon Link
  • “Many products” will be launched to celebrate Zelda‘s 25th anniversary - more than just games, perhaps?
  • This is, of course, the interview that mentions he’d like for Mario 3DS to come this year
  • Specifically says that Mario might fly using the Tanuki Suit

Again, nothing positively groundbreaking here, but it does give us some perspective as far as what to expect for 2011 - at least, I’d imagine when Miyamoto mentioned his four projects he probably wasn’t looking much further than this year. And that should be reassuring to anyone wondering how long it will be ‘til Skyward Sword hits.



Update: Miyamoto also mentioned another interesting detail that I missed, but that I feel needs a bit of attention given to it. Apparently he wants to start working on new projects, but feels his obligation to his own franchises such as Mario or Zelda is taking away from that. He wants to hand these series over to other, younger teams - we can perhaps see his transfer of Mario to EAD Tokyo as a sort of starting point. Do you think Miyamoto being more hands-off with Mario and Zelda will prove to be a good thing for those series? Personally, after seeing EAD Tokyo’s work with Mario and the way the Spirit Tracks team managed to turn DS Zelda around, I think this is a generally good move that Nintendo is ready to make. Besides, shouldn’t Miyamoto be retiring soon?



Source: Gameblog, update thanks to GoNintendo

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Shigeru Miyamoto recently sat down with French gaming site Gameblog to discuss the 3DS, but he also got in a few words about Project Café. His response was characteristically vague, with mentions that as a hardware developer they’re always thinking about new hardware, but he also let slip that the rumors might not be so unfounded after all: “I admit that there’s no smoke without fire.” Of course, he also warned not to believe everything that appears on the Internet, and that Nintendo will reveal the new hardware when they’re ready.

So it sounds like new hardware is probably coming up in the remotely near future, but we’re still not any closer to knowing anything about the details with any complete certainty. Not much else to say here, but I’ll try to unpack the rest of the interview just in case anyone’s curious after the jump.

Update: Miyamoto also mentioned another interesting detail that I missed, but that I feel needs a bit of attention given to it. Check inside.

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Miyamoto on Mario 3DS: Tanooki Absolutely Confirmed, Maintains It's Coming This Year http://www.zeldainformer.com/miyamoto_on_mario_3ds_tanooki_absolutely_confirmed_maintains_its_coming_thi/ Thu, 21 Apr 2011 19:18:04 +0000 http://localhost/wordpress90/?p=1812 Super_Mario_3DS_2011.png
Looks like Miyamoto’s getting around the European media these days! More talk about Mario 3DS has surfaced - it’s not much, but he’s kind of dropped an idea of the kind of game they’re aiming to make. He describes the game as “a combination of Super Mario Galaxy and Super Mario on N64,” but says that there’s more on that synthesis that will need to wait until E3. Fans curious about the tail tagged onto the logo that appeared at GDC 2011 can stop holding their breaths, too. “The tail you mentioned on the logo - it’s what you think it is. You probably know what’s going to happen using that character,” said Miyamoto to Edge during a trip through London.

Oh, and if you were wondering about the earlier report that it’s coming this year, he also reiterated that goal: “it’s coming this year.” And here I was thinking that the 3DS’s software offerings this year might not totally overextend my wallet…



Source: Edge via 1up

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Looks like Miyamoto’s getting around the European media these days! More talk about Mario 3DS has surfaced - it’s not much, but he’s kind of dropped an idea of the kind of game they’re aiming to make. He describes the game as “a combination of Super Mario Galaxy and Super Mario on N64,” but says that there’s more on that synthesis that will need to wait until E3. Fans curious about the tail tagged onto the logo that appeared at GDC 2011 can stop holding their breaths, too. “The tail you mentioned on the logo - it’s what you think it is. You probably know what’s going to happen using that character,” said Miyamoto to Edge during a trip through London.

Oh, and if you were wondering about the earlier report that it’s coming this year, he also reiterated that goal: “it’s coming this year.” And here I was thinking that the 3DS’s software offerings this year might not totally overextend my wallet…


Source: Edge via 1up

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Afternoon Wrap: Super Mario is My Most Anticipated 3DS Title of 2011 http://www.zeldainformer.com/afternoon_wrap_super_mario_is_my_most_anticipated_3ds_title_of_2011/ Thu, 21 Apr 2011 21:30:14 +0000 http://localhost/wordpress90/?p=1813 Super_Mario_Most_421.jpg
No, I’m not just jumping on the hype train for Super Mario 3D thanks to the word that it should hopefully be out this year - I’ve been excited for the new game ever since it was announced and we heard that it was going to be developed by EAD Tokyo, the team behind the Super Mario Galaxy games (two of my personal favorite games ever, I might add). Yes, I am saying that I’m more stoked for this than I am for Ocarina of Time 3D - traitorous, I know. But seriously, if I had to limit myself to purchasing one 3DS game for this entire year, I would definitely choose Super Mario 3D.



Today’s news - if you can even call it that since most of it is stuff we’d already seen or guessed anyway - certainly heightens the excitement, though. I have an idea about what Miyamoto might mean by his statement that Super Mario 3DS will be a fusion of the 64 and Galaxy games, as well as what the return of the raccoon tail might mean for 3D Mario.

Galaxy‘s Fast-Paced, Streamlined Platforming Gameplay + Mario 64 Hub World



Miyamoto told Edge Magazine that Super Mario 3D will be “a combination of Super Mario Galaxy and Super Mario on N64” - an interesting proposition, but what does it mean? I think the answer’s probably pretty simple: since it’s being made by EAD Tokyo, obviously we’re going to get a lot of similar gameplay to that of the Galaxy games, but as we’ve seen from the early screenshots, we’re also getting a more Mushroom Kingdom-like world. The return to the Mushroom Kingdom could itself be what Miyamoto’s talking about, but I think it goes a little deeper than just the aesthetics.



A lot of people, fans and critics alike, really missed the idea of an intricate hub world in Galaxy. 64 had Peach’s Castle, Sunshine had Delfino Plaza, but the Galaxy games just had a space ship from which you accessed levels from a world select screen rather than actually tracking down their entrances in the overworld. I get the impression from the effort to pull this game somewhat back in the direction of Super Mario 64 that a more expansive hub world might play a role in the upcoming game.



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Personally I’m pretty indifferent about hub worlds in the sense that I don’t feel they help or harm the core game in a particularly impactful way. At the same time, though, I realize that hub worlds offer a sense of cohesion and exploration that just wasn’t possible in the “galaxies” structure. If Tokyo EAD can create a compelling hub - and I see no reason to believe that they can’t - then more power to them. I think that returning to the Mushroom Kingdom (assuming that is indeed what we’re seeing in the screenshots) actually is pretty conducive to this prospect - we haven’t seen the realm really fleshed out in a core 3D Mario title, even considering Super Mario 64! When you think about it this way, such a move is about 15 years overdue.


Flick Your Tail to Heaven



It’s been awhile since we truly soared in a Mario game. (I’m not really counting the Red Star in Galaxy since its use was so heinously limited.) Given that in the classic Mario games all the way to Super Mario 64, flight was one of the key powerups, the return of the raccoon tail to the series is also a long time coming.



But how do you make flight work in a 3D platformer? Super Mario 64 challenged you to fly to hard-to-reach coins in the sky or platforms surrounded by quicksand that you couldn’t reach otherwise, but then these challenges weren’t quite platforming per se, not in the same way that the courses of the 2D Mario games were. How can flight be used in a capacity that’s more comparable to its role in the classics? It’s hard to say, since honestly these kinds of powerups were never really “needed” except to reach some of the game’s most well-hidden secrets.



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I think the best way would be to severely limit its use. Even in Super Mario Bros. 3 you couldn’t fly forever (unless you had a magical P-wing) - so restricting the tail in Super Mario 3DS shouldn’t seem foreign or arbitrary. Assuming they stick with the “get to the Star to complete the course” formula of previous 3D Mario titles, they could use the tail as sort of a more dynamic way of getting between areas - whereas the Galaxy games just slung you ahead with a Launch Star, now you’d have to go airborne manually. In conjunction with some limits on flight distance or the duration you can maintain the powerup, they could design the course so that you have to get past some tough obstacles before you can reach a suitable takeoff point.

Honestly, the more I think about it, the tougher it is to imagine how Nintendo might use flight mechanics effectively. Perhaps they’ll gimp the tail powerup a little bit so it only offers the ability to glide? Whatever happens, I know they wouldn’t try to put the raccoon tail in unless they had a good idea of how to put it to good use in gameplay, so I’m confident they’ll deliver.



Even then, this is EAD Tokyo we’re talking about. If Super Mario 3D is anywhere near as fun as I found the Galaxy games, Nintendo should seriously give every staffperson in that department a massive bonus this holiday season. They’ll certainly be able to afford it.

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No, I’m not just jumping on the hype train for Super Mario 3D thanks to the word that it should hopefully be out this year - I’ve been excited for the new game ever since it was announced and we heard that it was going to be developed by EAD Tokyo, the team behind the Super Mario Galaxy games (two of my personal favorite games ever, I might add). Yes, I am saying that I’m more stoked for this than I am for Ocarina of Time 3D - traitorous, I know. But seriously, if I had to limit myself to purchasing one 3DS game for this entire year, I would definitely choose Super Mario 3D.

Today’s news - if you can even call it that since most of it is stuff we’d already seen or guessed anyway - certainly heightens the excitement, though. I have an idea about what Miyamoto might mean by his statement that Super Mario 3DS will be a fusion of the 64 and Galaxy games, as well as what the return of the raccoon tail might mean for 3D Mario. Jump inside for a breakdown.

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Project Café Details: Estimated Pricing, Release, Console Design, Processing Architecture, and Name http://www.zeldainformer.com/project_cafe_details_estimated_pricing_release_console_design_processing_ar/ Fri, 22 Apr 2011 00:48:10 +0000 http://localhost/wordpress90/?p=1814 nintendo-wii-2-hd-project-cafe.png

IGN is sure throwing around their resources to uncover anything and everything about Project Café, and it appears they are getting in on some juicy details (assuming they are correct, of course). For starters, it appears people with knowledge of the console have estimated the pricing to be between 350 and 400$ according to the latest reports on manufacturing costs.

The earliest the units will begin shipping is October this year from a Taiwanese manufacturer, Foxconn. This means the earliest the console could arrive is this holiday season, though it’s likely to be more of a early 2012 release assuming they stay the course. The reasoning to delay to 2012 is so allow Nintendo to try to build up stock of the console now so as not to run into shortage problems like they had with the Wii. Also going back to price, it has apparently been discussed Nintendo may take a small hit on the cost of the console at launch and thus lose money to help build the base, and hope to make it all back on the software side.

The earthquake in Japan will have no effect on the manufacturing of the console, which is one reason Nintendo is centering production in Taiwan.

Getting into the juicy technical side of things, the console will be based on a revamped version of the AMD’s R700 GPU architecture, which reportedly is outperforming what the Playstation 3 gpu is presently able to do. Possibly to reduce costs, the cpu (processor) will be a custom-built triple-core IBM PowerPC chipset, which is pretty close to what the Xbox 360 uses (if you’re looking for a comparison). However, it is reportedly clocking in at higher speeds than the 360 version.

The aesthetic design of the console presently is about the size of the original Xbox 360 and will look like a modernized version of the original Super Nintendo Entertainment System. Also of note, the final name is has not yet been decided, but one possibility is “Stream”. You can naturally assume this is in reference to the fact the video screens are able to “stream” games.

As always, this is a rumor, as we cannot confirm IGN’s sources, though IGN themselves seem to be pretty sure about this. It’s extremely interesting when you think about all of this information. I had never thought Nintendo would consider going towards the 400$ mark, and I never really believed the initial reports that it’s more powerful than the current gen. While it is apparently, it may not be “that” much more powerful - but more power is just that… more power. I’m honestly super excited about this and I hope it’s true. I mean, is Nintendo honestly still going to push the Wii hard this year beyond Skyward Sword, or are they more likely to focus the 3DS hard this holidays with an eye to 2012? After all, Nintendo wants to get Mario out for the 3DS this year, so one would guess they are pushing the 3DS this year and gearing up for Project Café next year.

With the deluge of information leaking out in regards to Nintendo’s Project Cafe/Wii 2, many are bound to wonder who these mysterious tipsters are. We, of course, can’t say, but I wanted to comment more directly on the matter of today’s post, Project Café: The Tech Behind Nintendo’s Next Console.



What it really comes down to is trust. You trust IGN as a reputable resource for gaming news, features, and reviews, and we do everything we can to maintain and preserve your trust. Though some may claim otherwise, every story published citing an anonymous source is based on information we believe to be credible and true from reliable, trusted sources. If a story or tip seems flimsy, we don’t run it, or do our best to indicate when a story seems questionable.



It is also important to keep in mind that information, specifically that which pertains to pre-release technology, is always subject to change. While the information we receive may be true at the time it is given, manufacturers may change their plans drastically before public release, which we also make an effort to emphasize.



I, of course, would love to explain why I know the information we received about the Wii 2/Project Café is legitimate, allowing you to share my excitement for knowing it to be true, but I can’t.


Source: IGN

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IGN is sure throwing around their resources to uncover anything and everything about Project Café, and it appears they are getting in on some juicy details (assuming they are correct, of course). For starters, it appears people with knowledge of the console have estimated the pricing to be between 350 and 400$ according to the latest reports on manufacturing costs. The earliest the units will begin shipping is October this year from a Taiwanese manufacturer, Foxconn. This means the earliest the console could arrive is this holiday season, though it’s likely to be more of a early 2012 release assuming they stay the course. The reasoning to delay to 2012 is so allow Nintendo to try to build up stock of the console now so as not to run into shortage problems like they had with the Wii. Tons more inside.

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Ocarina of Time: The Good, the Bad, and the 3D http://www.zeldainformer.com/ocarina_of_time_the_good_the_bad_and_the_3d/ Fri, 22 Apr 2011 16:25:00 +0000 http://localhost/wordpress90/?p=1802 http://www.zeldainformer.com/images/news/OoT3D_Apr13_12.png




It’s been a little jarring to be playing Ocarina of Time so I can craft a good walkthrough while all the 3DS remake news, screenshots, and art has been flowing. I’ll find myself looking at a particularly nice screenshot and then dive back into the N64 version and find myself almost intolerably underwhelmed. This juxtaposition of old and new has driven me to think a lot about how I feel about the upcoming 3D version overall. Are the graphics really all they’re cracked up to be? Are the extras worth getting excited about?


“That’s one small step for Zelda, one giant leap for its graphics”



Everybody knows that the graphics are the biggest selling point for this remake, plain and simple. I’ve got to admit, while I really liked the idea of giving Ocarina of Time the modern makeover treatment back when we saw the first screens at last year’s E3, I didn’t necessarily see it as a must-have at the time. A number of the other fans I’ve spoken to still feel the same way, especially given that they’ve already bought into one of the multiple cash-in ports of the game on GameCube or Wii.



But holy crepes, after seeing the last round of screenshots I’ve really gotta say that this game has me sold. The enhanced color palette especially really makes the scenery pop in such a way that I feel like I’m seeing the game for the first time again - and, no, that’s not an exaggeration, I really get the sense that this could be a brand-new game as opposed to a remake. Let me show off a few of my favorite new screens so you can see what I mean:


Link encounters Zelda for the first time Another shot of Hyrule Field



The one on the left is from a scene that every Zelda fan should know by now - the first time Link and Zelda ever meet. It’s not the most drastic example of the 3DS version’s improved visuals, but for a scene like this to look a lot crisper and cleaner than the original is a joy to see.

On the right is an excellent shot of the atmospheric Hyrule Field. I love the improvements they made to the sun and lighting effects - it looks a lot more like the real sun, and the colors in the sky look more natural. The cliff walls surrounding the field and even Death Mountain in the distance now all have a real sense of depth and have been fully-rendered in 3D. Should create a nice 3D effect! Also, I love the detail they’ve added to the field itself - you see patches of flowers here and there, and the ground is a lot more vibrant, making the original look totally washed-out in comparison. Still a bit pixel-y since the 3DS definitely isn’t the highest-powered graphical machine out there, but that doesn’t mean it can’t look freaking gorgeous.



Below is the last new screen I want to highlight - the one of the Hyrule Bazaar. They’ve added a number of doodads and detail touches to make the Bazaar finally look like a real shop - there are advertisements on the walls, lamps hanging from the ceiling, and stacks of stock all over the store. Compare this to the drab and empty-looking original and the differences are staggering, a testament to how well Grezzo was able to retool the visuals to make them look fresh while still remaining faithful to the source material.



<i>Ocarina of Time 3D</I> Bazaar Comparison” src=“http://www.zeldainformer.com/assets_c/2011/04/OoT_bazaar_comparison-thumb-600x200-5739.jpg” width=“600” height=“200” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

How do I think the visuals are turning out? Pretty favorably, as you might have expected after <a href=I claimed that I believe this game is the best-looking Zelda game ever about a week back. Still, it’s about more than just looks, it’s about polish - and while the game looks excellent it’s not necessarily pixel-perfect. As I mentioned when talking about Hyrule Field’s sleek new finish, there are still parts of the game that don’t use the best textures, and some things look kind of grainy at a distance. Small tidbits like Link’s hands, which still look mostly glued together aside from his thumb and forefinger - although now with defined “fingers” rather than a bland polygon! - also still look mega-dated. All in all, though, the game’s definitely a AAA effort, especially when you consider that they’re leaving the core game structure almost entirely intact.


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Hyrule in your hands



Conceptually-speaking the idea of playing Ocarina of Time 3D on a more than capable handheld is already ridiculously attractive - but the question remains: will it be viable on a handheld? After all, the DS iteration of Super Mario 64, while not unplayable by any means, was a bit of a struggle to control with the D-pad. And while the addition of the Circle Pad eliminates that potential problem for Ocarina, how it transitioned to 3DS is still very, very important.



Fortunately all indications seem to be that this game plays and feels essentially the same way it did in 1998 - which when you’re dealing with remakes is by and large a good thing. While the Circle Pad isn’t quite the same as a traditional analog stick it definitely gets the job done, and some report that it actually feels better in retrospect. Streamlining menu navigation by mapping everything to the touch screen should drastically reduce downtime, and the addition of virtual buttons for item use and first-person camera viewing more than make up for the three face and trigger buttons the 3DS doesn’t have.

The final version of the touch screen interface
The addition of gyro controls for first-person aiming don’t sound like too big a deal, but with pretty much everybody reporting that they’re actually more accurate than Circle Pad aiming, this may be an important factor in giving this version an edge over the original. I know I had some problems adjusting to the differing sensitivity levels of the GameCube’s analog stick when playing the Master Quest version, so hopefully the gyro controls will improve control so I don’t run into the same problem again.



From what I can tell, it seems like this game’s done a good job translating the N64 classic to 3DS, with just enough added features for the gameplay to really be rated as significantly improved over previous editions.


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New Game Features



Ocarina of Time 3D is set to include a number of features not available in the original version - and I stress “original” version because one of them is the Master Quest edition, which isn’t new strictly speaking. It does offer one novelty over the previous GameCube release - the entire world will be mirrored to throw players for a loop. I can see this being somewhat jarring in the more confusing dungeons such as the Water Temple, but generally I didn’t have much of a problem adjusting in Twilight Princess so I can’t see myself having too many problems here. There’s also some word of increased enemy difficulty, although we don’t know if this just means increased damage or something like more aggressive AI or faster enemies. (I wonder if Link will be right-handed again!)



There’s also going to be a Boss Challenge mode which will allow players to replay any boss they choose or face them all in a straight shot. It sounds very much like this game’s version of the Cave of Ordeals, only this time limited strictly to bosses. I wonder if there’ll be an alternate edition for Master Quest that will incorporate the “harder enemies.”


King Dodongo prepares to breathe fire, Link's ready with a Bomb




Unfortunately, a mirrored world, boss replay mode, and minor enemy tweaks don’t quite constitute “new content” in the sense that they’re just old content repackaged. And I’ve got to admit: after the other Zelda remakes, which involved new sidequests and even extra dungeons, I’m actually pretty disappointed that they’re not advertising something of that sort for Ocarina of Time 3D. I’m still holding out hope that maybe they just haven’t mentioned it yet, but I get the feeling that if they really had something totally new to bring to the table, they would have hyped the heck out of it by now. I suppose we might get some news to that effect at E3, but that might just be wishful thinking.


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Sound & Music



Even more disappointing is the fact that the soundtrack for this game remains completely unchanged from the original. Not to say that I don’t like the original tracks or that there’s no retro value in keeping them, but it really highlights the fact that this game wasn’t quite given a full modernization. But like I said - this isn’t necessarily a bad thing outright. A live orchestra just wouldn’t have sounded the same, and fidelity to the original score might have been somewhat lost in the translation. Same goes for sound effects - they can change them up, but at the end of the day that loses some of the integrity of the source material.



I dunno - I’m pretty on the fence about this one.


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Game Design



Dude. It’s freaking Ocarina of Time.


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Overall Excitement Level



A Nintendo classic with redone graphics, repackaged in a way that doesn’t feel totally alien? Check. On a portable handheld system that you can take anywhere? Check. With streamlined gameplay and intuitive gyro controls that don’t feel too invasive or forced? Check. With a full second quest? Check.


Link battles the wicked Phantom Ganon




Sure, the lack of any real new content and the decade-old musical tracks and sound effects might objectively bring this game down a few notches on the “quality remake” scale. But this is excitement we’re talking about, not quality.



And, again: it’s freaking Ocarina of Time.

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It’s been a little jarring to be playing Ocarina of Time so I can craft a good walkthrough while all the 3DS remake news, screenshots, and art has been flowing. I’ll find myself looking at a particularly nice screenshot and then dive back into the N64 version and find myself almost intolerably underwhelmed. This juxtaposition of old and new has driven me to think a lot about how I feel about the upcoming 3D version overall. Are the graphics really all they’re cracked up to be? Are the extras worth getting excited about?


Jump inside for a hybrid piece that summarizes what we know and what I think about it.

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Sony Sold its Soul http://www.zeldainformer.com/sony_sold_its_soul/ Fri, 22 Apr 2011 03:00:00 +0000 http://localhost/wordpress90/?p=1815 Sony Sold Out

So there I was, innocently watching Nickelodeon, and on came a commercial for the PlayStation Move. The realization hit me harder than any other before. It was so obvious. Far more obvious than the fact that Justin Bieber is unable to produce a quality song was the fact that Sony has majorly sold out. Here we have an advertisement for the PlayStation, which like the XBox, likes to think of itself as the console for real gamers. So many have said that Nintendo is the company that sold out with its targeting of everyone as potential gamers, but that is Nintendo’s nature, and always has been. It is Sony that has sold its soul!

We all know that Nintendo is targeting the ‘whole family’ and always attempting to bring gaming to an audience that they wouldn’t usually reach. Whether that’s older gamers, younger gamers or even the anti-gaming in-betweens, Nintendo has been successful with the Wii and DS series to expand the gaming audience. With this marketing strategy, other companies such as Sony, and especially their fans, labeled Nintendo as a “sell out” and not true to “real gaming”. Motion controls were labelled with that dreaded word of being only for “casual” gamers. Just wait until Skyward Sword finally puts that myth to rest, if Red Steel 2, for example, hasn’t already.

Look at Sony now. The PlayStation Move is what you get when you take a Wii remote, change its color to black, and add a glowing sphere on the top to be able to say it’s a different product. It is Sony embracing the motion gaming that they rejected, but with very little creativity. Take Microsoft for instance, you could accuse them of all the criticisms that I’m directing at Sony, but at least with Kinect they tried to do something slightly different by making your body the controller. Sony just took the exact idea that they had frowned upon for so long and embraced it themselves.

What struck me about their advertising campaign was not their direction to produce motion gaming hardware and software, but their direction of the commercial. For starters it was on Nickelodean, targeting a younger audience, and it opened with the phrase “this Playstation Move controller brings the whole family together”. Talk about copying Nintendo after criticizing them for it. I applaud Microsoft for Kinect, because it was more innovative than Move, but they did also copy to a degree with things such as Kinect Sports. PlayStation went for the carbon copy. Just look at how the Move commercial continued. It introduces the game of Sports Champions - which is ultimately Wii Sports and Wii Sports Resort. Then it talks about Start the Party, also known as Wii Party to us, and goes on to finish on some game called PlayStation Move Heroes where you get to slash up some intergalactic monsters, according to the voiceover. Sell out seems perfectly fitting for Sony’s campaign here, which is so obviously a Nintendo carbon copy that it’s sad.

Sony and Nintendo

Many of the older fans of the PlayStation will continue to hate the Move and the targeting of younger gamers, but Sony as a company has realized the business potential and benefits for targeting the wider gaming audience. In fact, they’ve realized that they just can’t compete with Nintendo without expanding their target audience. Without embracing the new direction of gaming ushered in by Nintendo they would only fall behind. It’s amusing in a regard that Sony has finally caught up to motion gaming, and even portable gaming, as Nintendo ushers in portable 3D gaming and counts down the official announcement to Project Café. Whatever the new innovation of Project Café ends up being, Nintendo is bringing in the new console generation while Sony and Microsoft are said to not be considering new consoles until around 2015.

Ultimately, I see the recent “selling out” of Sony as a good thing. Perhaps now all gaming companies can move forward embracing the concepts of motion gaming and targeting wider audiences. I just wish that Sony, and even Microsoft, could be more innovative and original, which would trigger more competition in the gaming industry. Perhaps finally Sony has come to realize that gaming can be for everyone, but the way that they’ve had to go back on themselves and go against their initial comments on the Wii, it is so obvious that it is Sony that has compromised. Nintendo has stuck to their values, and always will.

The major gaming companies can be worse than political parties when it comes to opposing everything the other does just for the sake of being their competitors. Why can’t they embrace each other ideas? Or at least embrace Nintendo seen as they’re the only company with truly original innovation. I had hoped that with hardware like the Move and Kinect that finally there would be more understanding between the major companies. But it is not so. Sony has gotten immediately to work on the Nintendo 3DS calling it nothing but a “babysitting tool” that “no self-respecting twentysomething” is going to be seen with. Personally, I can’t wait for the day when Sony is advertising their first 3D portable console, which they’ve tried to make slightly different to the 3DS. They’ll probably use some tag-line like “the perfect way to entertain yourself and the kids you’re babysitting!” It is the reasons like this as to why Sony will always be behind Nintendo. We’ve all heard the cliché that “you should keep your words soft and sweet in case you have to eat them later”. Sony should have learned this lesson by now, and the fact they haven’t, sums Sony up far better than I ever could.

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Sony Sold Out

So there I was, innocently watching Nickelodeon, and on came a commercial for the PlayStation Move. The realization hit me harder than any other before. It was so obvious. Far more obvious than the fact that Justin Bieber is unable to produce a quality song was the fact that Sony has majorly sold out. Here we have an advertisement for the PlayStation, which like the XBox, likes to think of itself as the console for real gamers. So many have said that Nintendo is the company that sold out with its targeting of everyone as potential gamers, but that is Nintendo’s nature, and always has been. It is Sony that has sold its soul!

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Will Skull Kid Play a Meaningful Role in Skyward Sword? http://www.zeldainformer.com/will_skull_kid_play_a_meaningful_role_in_skyward_sword/ Fri, 22 Apr 2011 12:50:25 +0000 http://localhost/wordpress90/?p=1816 Skull_Kid_by_JusticeVonBrandt.jpg

The notion of Skull Kid even being present in Skyward Sword is a hard one to fiddle with. Sure, there was that one screenshot where people thought Skull Kid was in the distant background, but reality is it was likely just another spider if anything. Still, the speculation started reeling through my head the other day when the first release of Official Art for Ocarina of Time 3DS showed a redrawn Skull Kid. It reminded me that he was in Ocarina of Time, and likely may be mystical creature that was around long before the events in that game.


Skull Kid played a small but important role in Ocarina of Time, and became the central figure in Majora’s Mask. We all know how that played out. In Twilight Princess it appeared that a form form of Skull Kid like beings had been prospering over time in the Lost Woods. So, will we finally figure out where Skull Kid came from as Skyward Sword has the potential to be a wealth of origin stories?


I had always wondered if Skull Kid was simply the last of a race of “scarecrow” people that we just never saw manifest, since they likely existed in a time long before Ocarina of Time. Now that we know Link and likely the Royal Family originated in Skyloft (not Hyrule), and that Hyrule at one point was dominated entirely by “evil forces”, is it possible one of the tribes in Hyrule during this time we’re the infamous Scarecrow people? I do think it’s entirely possible.


Of course, simply being in the game doesn’t mean nearly as much as Skull Kid himself appearing and presenting an all too important gesture to our hero. Whether it’s the learning of one of the most powerful songs in the world, or even a roll in helping forge Skyward Sword into the Master Sword, I can’t help but get this feeling that if he’s in the game, Nintendo will not shy away from making him important. It could even include several “hints” to the events in Ocarina of Time, or even begin to show exactly how neglected Skull Kid was until he befriended the Giants.


Naturally this is just a guessing game at this point and if he is included in the game, the possibilities for his involvement are endless. Heck, could we see the origin of Majora? Another possibility we never considered it seems. Would Nintendo ever play out who/what exactly Majora is without just using the mask? It’s naturally a dream end boss if their ever was one, and it could offer great variation from forcing Ganondorf in, especially since Ganondorf’s history shows he wasn’t truly a relevant evil until Ocarina of Time, when he first rose to power.


Lots of speculation and lots of what ifs, but in the end Skull Kid just being in the game at all would be enough for me. The touch of “Majora” being present would simply be sweet justice.

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The notion of Skull Kid even being present in Skyward Sword is a hard one to fiddle with. Sure, there was that one screenshot where people thought Skull Kid was in the distant background, but reality is it was likely just another spider if anything. Still, the speculation started reeling through my head the other day when the first release of Official Art for Ocarina of Time 3DS showed a redrawn Skull Kid. It reminded me that he was in Ocarina of Time, and likely may be mystical creature that was around long before the events in that game.


Skull Kid played a small but important role in Ocarina of Time, and became the central figure in Majora’s Mask. We all know how that played out. In Twilight Princess it appeared that a form form of Skull Kid like beings had been prospering over time in the Lost Woods. So, will we finally figure out where Skull Kid came from as Skyward Sword has the potential to be a wealth of origin stories?

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Developers That Should Stay Away From Project Café http://www.zeldainformer.com/developers_that_should_stayaway_from_project_cafe/ Sat, 23 Apr 2011 17:32:00 +0000 http://localhost/wordpress90/?p=1817 article.jpg

Hello. My name is Damir Halilović and I will be your host for the evening. Some of you might know me, and most of you will hate me both me and my guts (They’re sentient you know) by the end of this article. Which is why we are going to have a lot of fun now. Tonight’s topic revolves around the heavily debated Project Café that is apparently boiling somewhere deep down in Nintendo’s horror wonder land. The implications of this for the gaming industry are gargantuan.

As with every new and exciting platform however, there are some people that ruin it for everyone else. Sometimes it’s kids with headsets, sometimes it’s the manufacturer, but most of the times it’s the developers. Those lovely people that actually make the games you play. In a perfect world there would be no bad developers, no lazy script writers and all the games would be masterpieces in every single aspect - gameplay, story, graphics, soundtrack, disc aerodynamics etc. However, we do not live in a perfect world (yet) so the cruel, hard fact is that most developers are drooling mouth breathers that can’t tell their shoe from a C# compiler.

After you click the nice little “Continue reading” link below this paragraph, you will find a list of developers that should, for the sake of all of us, keep their hands off of Project Café. Note that that shouldn’t be the case simply because they’re bad, there are other perfectly valid reasons, but the bottom line is that if these people were to pretend that Nintendo switched to being a daycare center, the world would be a better place (Give me another 2 days and I’ll tell exactly by how much).



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Every artist has flops. There is no music artist that I personally like who doesn’t have at least song I loathe. Same principle applies to game developers. So, after a game designer releases a bad game, unless it’s the latest in a stream of bad games swimming in a pile of shit (See: further below), it can generally be forgiven.

Not this one.

Silicon Knights are best known for their absolute hit game Eternal Darkness on the Nintendo Gamecube. If you are not familiar with this game or haven’t played it, please takes 3 steps back from your PC. After you hear the buzzer, please briefly re-asses your life.

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Is it hard to guess which game Damir has been playing lately?



Being the masterpiece that it was, it only served to emphasize what might be the biggest game development failure of the decade - Too Human. I shall not waste my breath, nor shall I waste your time with this game. If you have not played it, or even heard it of up until this point, give yourself a pat on the shoulder and try your best to erase the name out of your memory.

The bottom line is, Silicon Knights screwed it up more horribly than the laws of physics technically allow, and they are very welcome to stick with Microsoft and their excuse for a console (did I mention yet how horrible the Xbox is? Yea, it’s pretty bad). You might say that they ought to be given another chance, but I would be more than happy to sacrifice the possibility that they might release something good again for the safety of not getting my hopes up. Besides, the chances that Eternal Darkness was an accidental success are astronomically higher than the chances of Too Human being an accidental flop. Just sayin’.



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Now, I am perfectly aware that Rockstar hasn’t been developing for the Nintendo a lot. But with all the new stuff that Nintendo is promising, and the fact that exclusives are slowly but surely becoming a thing of the past, they might just start getting funny ideas.

First things first, Rockstar is a very bad game development studio. None of the wishy-washy I am not into sandbox games crap - they are objectively and factually bad. The reason for that is actually rather simple. Rockstar Games creates violent games for the sake of creating violent games.

Most people would now raise an eyebrow and look at me bewildered, possibly while cocking a gun and / or backing away slowly. But do pause for a moment and let that sink in - one of the biggest, most successful game developers in the world is making a gigantic chunk of their revenue on games based on man’s juvenile and extremely primitive urge to hurt other humans.

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This phenomenon isn’t limited to developers, as we are terrifyingly reminded
time and time again while we weep for our souls.



Anyone who even remotely tries to argue that any GTA game has anything resembling a decent and coherent story can probably either count their age or the number of games he / she played on a single hand. It’s almost as cute as listening to Call of Duty fans defend the Black Ops plot really.

If your thought now was to argue about Red Dead Redemption with me, followed by a quick stab to the ‘nads, please look up “coherent” and “pacing”, it’ll save me a click on the “Report Spam” button. Think of the buttons. Thank you.


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Dear Square-Enix,

You know, we really did have a good start. I spent the past decade contemplating where and how things went wrong, but I can’t pin it down. Secret of Mana made me fall in love with you on first sight. I thought you were the love of my life. It wasn’t long after our first date that you showed me just how atmospheric and passionate you can be with Secret of Evermore. At this point I knew deep in my hear that we will stay together for all eternity.

Then came Chrono Trigger. Any meaning I thought I had in my life up to that point vanished. Everything faded into a blissful azure-blue hue. I really didn’t think it could get any better, when Chrono Cross game along. I was the happiest man alive.

But then things started going downhill. I knew all along about some of your bad habits, like Final Fantasy. But loving someone means accepting them with every flaw they’ve got, right? I kept hoping that it was just a phase, that you’d grow out of it. But the more time we spent together, the more incessant you became about it. Gone was the comedy charm of Secret of Mana. No longer were there any stories like Chrono Cross.

You gave me a little hope again with Final Fantasy XII, I thought you are finally be turning your addiction into something positive. But the last nail in the coffin came with Final Fantasy XIII. At that point you have pretty much dropped all the pretense. I would pay money to just have one glance at the Final Fantasy Plot Generation Machine, seeing how it pumps out a constant stream of generic plot twists, shitty unlikeable characters, overdone locations, ridiculously bad gameplay and boring dialogue.

I’d actually respect you more if you were to just come out and say “We want your money, so either we can keep releasing these automatically generated games that you seem to spend more money on that cocaine, or you can just send us $25 every month and we can go home and snort all that aforementioned cocaine”. Otherwise, I’ll settle for never ever seeing you again in my life, or on my console.

Love,
Damir


Pictured: Square-Enix, Gamers, Damir


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I love pets, do you? I had a little puppy dog when I was a kid, then it died. Alone. Without ever seeing the world. Without any ambition. Nintendo obviously likes pets, too, because they are keeping a very expensive and precious breed - Retro Studios. Now, if you’re a regular viewer on this site, and if you more or less know me (in which case I’d kindly ask you to stop stalking me, unless you’re a hot girl, in which case you can PM me on the forum), you’ll know that I hardly found time to talk and eat in the past few years due to sucking on Metroid Prime and Donkey Kong Country Returns more intensely than a hooker with a built in vacuum cleaner. Which is precisely the reason why Retro Studios is now on this list.

Again, before you crucify me upside-down and put funny colored underwear on my head while setting me on fire, allow me to elaborate.

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Here’s something to help you relax.


They say that if you love someone, give him / her freedom. Which is exactly what Retro Studios doesn’t have. They have spent the past few years making sequels for Nintendo’s intellectual property (arguably better than Nintendo themselves), and at one point one needs to simply wonder what kind of magical gold-laying hen could these guys come up with if they were to try. The world is way overdue for another consistently good franchise that doesn’t start with P and ends with ortal, and I’m putting my money on Retro Studios.

In order to accomplish this, they really really REALLY need to break free from Nintendo and just start doing independent stuff. It would be hard to find any company in the gaming world that is as strict and secretive about the franchises than Nintendo, and I am not sure this is healthy for any developer working for them.

It could very well be that Nintendo is single-handedly holding back one of the greatest (r)evolutions in gaming history. On the other hand, whatever it is that Retro would come up with might be too much for us fragile meat bags to handle and we’d all end up vaporized on the spot, so Nintendo might be single-handedly saving us all, or holding our lives hostages, depending on how you look at it.

Yes, I am fully aware that Retro Studios might suffer the very same fate that has befallen Silicon Knights, but considering that a lot of the core team is made of people that previously worked for Acclaim / Iguana Entertainment, who were one of the best developers around during the N64 era, the chances of that happening are pretty slim.

At the end of the day, all of this doesn’t mean that any of these developers are bad (well, it does in the first 3 cases), but simply that the gaming world as a whole, and Nintendo’s newest ace console, would both benefit from having these four groups of people as far away from it as humanly possible. Unfortunately, we do not live in a perfect world. We live in a world where 99.99% of the people that didn’t stop reading after seeing Square-Enix at the list, or that I actually liked Final Fantasy XII to some extent, still want to violently mutilate me for writing this article. We live in a world where cash cows will be milked until even their unborn offspring shrivels up and dies, and Nintendo is nothing if not a cash cow. So, you go on hating me and selling your soul to Square-Enix, and I will keep defying as long as there’s still a gram of strength (The imperial system sucks by the way) left in me.

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Hello. My name is Damir Halilović and I will be your host for the evening. Some of you might know me, and most of you will hate me both me and my guts (They’re sentient you know) by the end of this article. Which is why we are going to have a lot of fun now. Tonight’s topic revolves around the heavily debated Project Cafe that is apparently boiling somewhere deep down in Nintendo’s horror wonder land. The implications of this for the gaming industry are gargantuan.

As with every new and exciting platform however, there are some people that ruin it for everyone else. Sometimes it’s kids with headsets, sometimes it’s the manufacturer, but most of the times it’s the developers. Those lovely people that actually make the games you play. In a perfect world there would be no bad developers, no lazy script writers and all the games would be masterpieces in every single aspect - gameplay, story, graphics, soundtrack, disc aerodynamics etc. However, we do not live in a perfect world (yet) so the cruel, hard fact is that most developers are drooling mouth breathers that can’t tell their shoe from a C# compiler.

After you click the nice little “Continue reading” link below this paragraph, you will find a list of developers that should, for the sake of all of us, keep their hands off of Project Café. Note that that shouldn’t be the case simply because they’re bad, there are other perfectly valid reasons, but the bottom line is that if these people were to pretend that Nintendo switched to being a daycare center, the world would be a better place (Give me another 2 days and I’ll tell exactly by how much).

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What is Pandora's Tower? http://www.zeldainformer.com/what_is_pandoras_tower/ Fri, 22 Apr 2011 18:42:20 +0000 http://localhost/wordpress90/?p=1818




Pandora’s Tower is one of those titles that took us completely by surprise when its existence was announced at a recent investors’ meeting. Of course, since then we’ve learned that it’s not a first-party venture after all, but instead a third-party venture by Ganbarion that Nintendo is helping to publish and likely distribute as well.



At first we weren’t quite sure what kind of game it would be, although the dramatic reveal just screamed “RPG.” Now we know it’s going to be an action-RPG, and thanks to the trailer above we have our first glimpses at what the story is going to be like. It’s all in Japanese, of course, but thanks to the power of the Internet that isn’t necessarily a problem.



Pandoras_Tower_img1.jpgThe premise goes something like this: at a festival in the Elysium kingdom, a young girl named Ceres gets attacked by vicious demonic beasts and falls victim to a curse that will transform her into a demon. Her friend Ende hopes to break the curse using an Orichalcum Chain given to him by a merchant named Graiai to defeat monsters in the twelve towers. He’ll need to fetch demon flesh from the monsters in the towers and bring it to Ceres for her to consume to mitigate the effects of the curse. (Turns out her tribe doesn’t eat meat.)



This story mechanic works itself into the gameplay as well with a time system that sounds similar to the one in Majora’s Mask - run out of time and Ceres’ transformation will progress. You can monitor your time left by watching a meter at the lower-left corner of the screen It’s unknown if this triggers some kind of game over or actually gets worked into the story progression, but it’s definitely one of the central driving features of the game.



Pandoras_Tower_img2.jpgEnde can fight enemies using both the chain and his sword. The chain can be used in a similar manner to Zelda‘s Hookshot, grappling enemies and pulling Ende towards objects (or vice-versa). You’ll use it by aiming the Wii Remote - but there’s also an option to use the Classic Controller. There are a lot of combat elements mixed with exploration and puzzle-solving - kind of par for the course when it comes to action RPGs.



The game looks pretty nice, too - no stunning HD, of course, and it seems to even be pretty far from the best Wii can do, but the visuals still hold up. Check out the screen gallery below if you want to take a look. Of course, this one will probably get tossed in the pile of “Nintendo-exclusive RPGs that never make it to the West,” but hey, can’t hurt to be curious, can it?



Source: Andriasang

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Pandora’s Tower is one of those titles that took us completely by surprise when its existence was announced at a recent investors’ meeting. Of course, since then we’ve learned that it’s not a first-party venture after all, but instead a third-party venture by Ganbarion that Nintendo is helping to publish and likely distribute as well.

At first we weren’t quite sure what kind of game it would be, although the dramatic reveal just screamed “RPG.” Now we know it’s going to be an action-RPG, and thanks to the trailer above we have our first glimpses at what the story is going to be like. It’s all in Japanese, of course, but thanks to the power of the Internet that isn’t necessarily a problem. Check inside for more details (thanks to Andriasang for all their hard work at bringing Japanese gaming news to Western fans!).

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Miyamoto Wants to Remake A Link to the Past for the 3DS http://www.zeldainformer.com/miyamoto_wants_to_remake_a_link_to_the_past_for_the_3ds/ Fri, 22 Apr 2011 23:18:51 +0000 http://localhost/wordpress90/?p=1819 Zelda - A Link to the Past.gif

Apparently, Miyamoto is seriously considering remaking A Link to the Past for the 3DS. He wants to do it in a two layered style similar to some of the older shooting games, such as Xevious. Of course, many fans would prefer it’s taken into a fully realized 3D environment, but Miyamoto sees it differently. He had this say when speaking to Edge Magazine in London recently:

“I think A Link To The Past,” he says. “Do you remember Xevious? It’s two-layered and I really wanted to create that at the time. So to see Link To The Past in two layers would be quite attractive for me.”



Naturally any sort of remake that involves advancing the visual integrity and style of one of the best games in the franchise has to be seen in some positive light. The only negative is that naturally remakes aren’t, in general, new content related. It’s doubtful we see much new content if any at all in Ocarina of Time 3DS, and likewise if this game is remade we likely wont see much new outside of visuals and a better control scheme. Still, I know it would make my must have list for the 3DS.

You also have to wonder what Miyamoto means exactly when he wants to present the game in two layers. While we can see some examples that create a tad bit a depth in old arcade styled games, it doesn’t seem to me to be something that would be ideal for an adventure game. Then again, this Miyamoto we’re talking about, and if he’s had the idea stirring for sometime I am sure it’s much more than any of us could possibly imagine it to be.

Source: Edge (via Zelda Universe)

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Apparently, Miyamoto is seriously considering remaking A Link to the Past for the 3DS. He wants to do it in a two layered style similar to some of the older shooting games, such as Xevious. Of course, many fans would prefer it’s taken into a fully realized 3D environment, but Miyamoto sees it differently. He had this say when speaking to Edge Magazine in London recently:

“I think A Link To The Past,” he says. “Do you remember Xevious? It’s two-layered and I really wanted to create that at the time. So to see Link To The Past in two layers would be quite attractive for me.”

Thoughts after the jump.

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Rumor: Project Cafe Mockup "Close to General Design" http://www.zeldainformer.com/rumor_project_cafe_mockup_close_to_general_design/ Sat, 23 Apr 2011 00:22:08 +0000 http://localhost/wordpress90/?p=1820 2uyga69.png

What you see above is rumored to be very close to the general overall design of the Project Cafe controller, according to 01net. They have been one of the top “sources” of Project Cafe leaks and have a history of being correct in the past. Naturally, this makes them semi reliable. Still, above seems to resemble a tablet PC with two thumb sliders and some buttons added. The real deal is likely a lot sleeker. In addition, the resolution is 800x500, which is pretty standard for touch based devices.

Assuming this is true, and again these are unconfirmed rumors from a reliable source, you have to assume Nintendo has done a few neat design tricks to make it more compact and fit better in the hands. As great as tablets are, they are designed to sit in your lap while a controller is intended to be held. It has to be both comfortable and form fitting. Also, the weight has to be just right so as not to make the hands simply get tired of the weight in longer gaming sessions. It would be neat though if Nintendo went with thumb sliders instead of full on joysticks. I admit, the best feature of the 3DS so far has been the thumb slider, which is very sleek and responsive.

Based off the above design, what would you do to improve off it? What do you think Nintendo’s final design will ultimately look like?

Source: NeoGAF

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What you see above is rumored to be very close to the general overall design of the Project Cafe controller, according to 01net. They have been one of the top “sources” of Project Cafe leaks and have a history of being correct in the past. Naturally, this makes them semi reliable. Still, above seems to resemble a tablet PC with two thumb sliders and some buttons added. The real deal is likely a lot sleeker. In addition, the resolution is 800x500, which is pretty standard for touch based devices. Hop inside for more thoughts.

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Nintendo Experimenting with 3DS as a Cafe Controller, Zelda, Starfox, Mario, and More! http://www.zeldainformer.com/nintendo_experimenting_with_3ds_as_a_cafe_controller_zelda_starfox_mario_an/ Sat, 23 Apr 2011 01:05:34 +0000 http://localhost/wordpress90/?p=1821 7editeurs20110422_214856_0_big.jpg

As if all the news and rumors about Project Cafe weren’t enough these days, Miyamoto sweeps in and reminds everyone that they are indeed focusing hard on the 3DS software, while letting a small nugget drop about 3DS and Cafe compatibility. At a recent Press conference in Paris, Miyamoto went on and on about what he’s doing, and what Nintendo’s goals are for this year with the 3DS. While some of the information isn’t new, a bunch of it is. Wonder if the 3DS can connect with Cafe? What about Mario Kart 3DS? Is Ocarina of Time on schedule? Here are the details as given via a quick google translation courtesy of NeoGAF:

  • The Legend of Zelda : Ocarina of Time 3D development is finished. Nintendo is now checking the translations of the game. The game will be available shortly after E3 2011.
  • The Legend of Zelda : Ocarina of Time 3D is an improved version. The game now runs at 30 frames per second on 3DS, instead of 20 frames per second for the original version.
  • The Legend of Zelda : Ocarina of Time 3D includes a special mode in which you can fight all the bosses of the game.
  • Master Quest mode lets you play in mirror mode (reverse all the backgrounds, enemies appear and move in different ways, etc.).
  • Starfox 64 3D development is finished. This time, the game will have the same name in all countries.
  • Super Mario 3D is still under intensive development.
  • Mario Kart 3D will be released this year.
  • Super Mario 3D will be a combination of Super Mario 64, Super Mario Galaxy and New Super Mario Bros.
  • Super Mario 3D will be fully unveiled at E3 2011.
  • The logo of Super Mario 3D has a raccoon tail.
  • Super Mario 3D will include a fixed camera system, slightly like the one you saw in Super Mario 64, in which the camera does not move and Mario walks around on the screen. This time you will really feel the depth. Shigeru Miyamoto explains that this method brings dynamism to the staging of the game. This game mechanic certainly will impress and entertain the players says Miyamoto.
  • Nintendo is currently experimenting several entirely new 3D concepts, Miyamoto is testing a game in which the player must discover which object is being displayed by moving it in different ways, in order to see the different facets. An object that looked like something could prove to be completely different afterall, the goal for Miyamoto is to use 3D to make the players feel surprised.
  • Nintendo is also testing a game in which an image is only visible to the left eye, and another image is only visible to the right eye. Miyamoto would for instance use this original concept for a Ghost game in which the player would not necessarily see what is coming in front of him! Miyamoto says he loves Ghost stories!
  • Nintendo is currently thinking about a possible connectivity between the Nintendo 3DS and a future home console, the Nintendo 3DS could be used as a controller. Nintendo is still testing many ideas.
  • Miyamoto reiterates the point about how using the touchscreen in OoT3DS helps with the Water Temple. Mentions to specifically watch the cutscenes in 3D. 30fps made it necessary to rework the animations. You can aim the bow/slingshot by moving the system. Miyamoto recommends to do this when no one’s around to see you, lol.
  • Starfox 64 3D : Motion controls in StarFox, too. You can select the aiming mode in the options (as in, shooting directly at your target or taking into account your beam’s movement and that of your target).
  • Someone asked about the lack of dual analog on the 3DS. Miyamoto says that a second stick had been considered but they decided against it because it’s common to use just a finger to play. Adds that proper implementation of gyro controls should be better than a second stick for the purpose of controlling a camera.




We’ll see if we can get a fully translated interview done with subtitles at a later date just in case there are some minor details that may be missing from the initial report.

Source: Gamekyo

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As if all the news and rumors about Project Cafe weren’t enough these days, Miyamoto sweeps in and reminds everyone that they are indeed focusing hard on the 3DS software, while letting a small nugget drop about 3DS and Cafe compatibility. At a recent Press conference in Paris, Miyamoto went on and on about what he’s doing, and what Nintendo’s goals are for this year with the 3DS. While some of the information isn’t new, a bunch of it is. Wonder if the 3DS can connect with Cafe? What about Mario Kart 3DS? Is Ocarina of Time on schedule? All this and more detailed inside.

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Night Cap: The Legend of Zelda: Never Gonna Give You Up http://www.zeldainformer.com/the_legend_of_zelda_never_gonna_give_you_up/ Sat, 23 Apr 2011 04:03:10 +0000 http://localhost/wordpress90/?p=1822 The_legend_of_Zelda_by_Lavah.jpg

In today’s world where there are wars fought over expendable resources instead of against poverty, the growing gaming community just seems unimportant by comparison. This doesn’t mean that gaming isn’t important, but its overall relevance to life in general is small. While we see some games that deal with scientific genius with amazing quips (IE Portal) or great story telling (Mass Effect), sometimes we forget that games in general can teach valuable life lessons that are sometimes hard to accept from a reality perspective, especially when coming from people in authority.



I preface this because The Legend of Zelda, one of the greatest gaming franchises ever created, has reached its own milestone this year. It didn’t get to its 25th birthday by simply providing great game play and innovation, but also by combining simplistic stories that teach kids lessons about life. While it doesn’t always show the consequence of choice (Majora’s Mask not withstanding), it does show how Link is thrust over and over again into situations he is not emotionally and physically ready to deal with. Still, he presses on because he must. Sometimes due to love, other times to duty. This part of why I will simply never give up on the Zelda series.



Nintendo has always done things differently than everyone else. It has garnered a lot of respect for what it’s done because above all else they want to make sure you actually have fun playing a game, regardless of emotional connections. Nintendo is not the greatest story teller, but with Zelda they seem to always be able to teach a lesson. In Hylian Dan’s The Message of Majora’s Mask we learn that a game can have such a deep and profound meaning that it can still even teach adults something about themselves several years later.



While The Legend of Zelda is squaring off against Starcraft for the greatest franchise of all time (or has already won at this point), I can’t help but be thankful for everything the Zelda series has done for me without realizing it. For starters, if you’re reading this, it brought me to you… and more importantly it brought you to us. All the articles you enjoy here, the game content, the videos, the news both good and bad, all came about because of Zelda. You get entertained by this site because Zelda simply means that much to all of us.



As we progress into realms that go far and beyond Zelda at this site, it’s still the fundamental reason any of it happened, which is why we could never give it up. Zelda is part of us. For me it’s even more special since I turn 25 this year. That means Zelda has been around as long as I have been on this planet we call earth. I had no idea the first time I played The Legend of Zelda on my dad’s NES when I was 4 that 21 years later I would be writing about the game series daily, and who knows, maybe even making a living off of it someday.


legend_of_zelda_artwork.jpg

Of course, Zelda goes beyond that. Many of the games I play today have taken direct inspiration from “something” Zelda did at one point or another. Whether it’s a lock on targeting system or one of the all too “cliché” plot twists, its inspired the entire gaming world.



Going back to one of my earlier points, the reason Zelda is so important to all of us is the community it has created. For those not aware, Zelda has one of the strongest online fan communities of any game franchise out there. Don’t believe me? Just look at the number of fan sites. Look at the statistics of those fan sites (Zelda Dungeon is pulling 25k daily visitors who check out 100,000 different pages a day, Zelda Universe is around 10k, and we here at Zelda Informer are sitting around 6.5k with 24,000 page views). That’s only really scratching the surface. If a major game site makes a great article pertaining to Zelda, it instantly becomes one of the most viewed editorial works on the entire site for that year.



A lot of other games may be more popular on an individual game by game sales comparison, but none of them provide the lasting impact of Zelda. Mario sells more games, but are people still talking about Mario Galaxy 2 anymore, or are we all just looking forward to Super Mario 3D? Even while talking about Skyward Sword and Ocarina of Time 3DS, gamers are still bringing up Majora’s Mask, A Link to the Past, and heck… even the original The Legend of Zelda. It’s not just a small community, it’s the entire internet.



If that isn’t enough evidence of Zelda‘s impact, look no further than theorizing. While it has admittedly died down some in recent years, theorizing is one thing the community is known for, and no one rages at Nintendo when they get something wrong. We simply find a way to work around the error to make the timeline still work. I would argue no one has a greater understanding of their core audience than Nintendo. While Zelda has lacked any major changes in a decade until Skyward Sword comes out, it hasn’t diminished the quality of the series on the whole.



A lot of other franchises die out over time because simply repeating the same thing over and over just doesn’t work (RIP Guitar Hero… until we meet again). Zelda has been repeating itself arguably since 1992, yet no one has grown completely tired of what, at this point, should be considered an award winning formula.



Beyond all this, The Legend of Zelda has made me a better person. Not just for the many lessons it’s taught me, but for the many times it’s just simply been the light at the end of the tunnel. As the title says, I’m Never Gonna Give You Up.


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In today’s world where there are wars fought over expendable resources instead of against poverty, the growing gaming community just seems unimportant by comparison. This doesn’t mean that gaming isn’t important, but its overall relevance to life in general is small. While we see some games that deal with scientific genius with amazing quips (IE Portal) or great story telling (Mass Effect), sometimes we forget that games in general can teach valuable life lessons that are sometimes hard to accept from a reality perspective, especially when coming from people in authority.

I preface this because The Legend of Zelda, one of the greatest gaming franchises ever created, has reached its own milestone this year. It didn’t get to its 25th birthday by simply providing great game play and innovation, but also by combining simplistic stories that teach kids lessons about life. While it doesn’t always show the consequence of choice (Majora’s Mask not withstanding), it does show how Link is thrust over and over again into situations he is not emotionally and physically ready to deal with. Still, he presses on because he must. Sometimes due to love, other times to duty. This part of why I will simply never give up on the Zelda series.

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ONM Projects October Release Date for Skyward Sword http://www.zeldainformer.com/onm_projects_october_release_date_for_skyward_sword/ Sat, 23 Apr 2011 15:35:32 +0000 http://localhost/wordpress90/?p=1824 Skyward_Sword_October2011.jpg
Recently I’ve preferred to stay as far away from release date rumors as possible, but this juicy one from Official Nintendo Magazine seems plausible enough, and since ONM is one of the publications that’s closer to Nintendo and this info appears to come out of a meeting with Iwata, I think it’s probably pretty likely. As you can see in the image above, they’re guessing at an October release. Personally I was hoping for it to hit a little earlier so I could donate part of my summer to it, but I can see the wisdom in a mid-Autumn release. Jump inside for some thoughts.



It may not be the most convenient time of year to be thinking about video games - in fact, if this projection is accurate, the game will more than likely hit smack in the middle of my midterms - but from a business standpoint it makes a lot of sense. Consider this: a game’s sales during any given period have one true ceiling - the number of copies shipped. While it’s always a good sign when a game sells out everywhere - that means you have a product whose demand exceeded expectations - you can obviously achieve better sales if there is more supply.



Since October is not exactly prime time for sales, it’s actually pretty unlikely that the first wave of demand, even for a grade-A Zelda title, will totally outpace even a moderate level of supply. This will give them time to build up a good stock to ship the next month, when the holiday shopping season starts. Otherwise the core crowd would have to compete with the seasonal shoppers - we’ve seen this before when games like New Super Mario Bros. Wii were selling out all over the place.



Of course, even taking the supply vs. demand factor out of the equation, it’d still be good to give the game a month of breathing room to settle in to the “must have” crowd before the shopper moms start flooding the stores after Black Friday to better gauge interest among the core crowd - otherwise the game’s success among its key audience might get lost in translation amidst the craziness of the holidays, where the big games almost always sell pretty well.



Should Skyward Sword prove to be a success, Nintendo will be able to know for sure that it reached its main target audience - its core customers, the ones who actually follow gaming news and have been interested in the game since long before its reveal - and that it probably wasn’t just a game that everybody went out and bought because it was the big Wii game this year. Both cases mean a good flow of revenue for Nintendo, but only one tells them whether the game was successful in the areas that really count and gives them the green light to continue in that general gameplay direction.



Source: 3DSportal

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Recently I’ve preferred to stay as far away from release date rumors as possible, but this juicy one from Official Nintendo Magazine seems plausible enough, and since ONM is one of the publications that’s closer to Nintendo and this info appears to come out of a meeting with Iwata, I think it’s probably pretty likely. As you can see in the image above, they’re guessing at an October release. Personally I was hoping for it to hit a little earlier so I could donate part of my summer to it, but I can see the wisdom in a mid-Autumn release. Jump inside for some thoughts.

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A Link to the Past Walkthrough Chapter 6, A Wizard Did It http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_6_a_wizard_did_it/ Sat, 23 Apr 2011 16:32:59 +0000 http://localhost/wordpress90/?p=1825 LttP_walkthrough_header_6.jpg
Today marks the launch of the sixth chapter of our in-depth A Link to the Past walkthrough. Now you’ll finally claim the Master Sword and use it to challenge the evil wizard holding Zelda captive at the top of the tallest tower in Hyrule Castle! Can you defeat him before he casts her into the Dark World? Or will you be sucked into this eerie otherworld, too?



As always, be sure to give our walkthroughs some support so we can continue to bring you top-notch guide content heading into the release of Ocarina of Time 3D and Skyward Sword. If you want to check out previous chapters, head to our guide’s homepage or just browse from the update history listed below:

Update History

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Today marks the launch of the sixth chapter of our in-depth A Link to the Past walkthrough. Now you’ll finally claim the Master Sword and use it to challenge the evil wizard holding Zelda captive at the top of the tallest tower in Hyrule Castle! Can you defeat him before he casts her into the Dark World? Or will you be sucked into this eerie otherworld, too?


As always, be sure to give our walkthroughs some support so we can continue to bring you top-notch guide content heading into the release of Ocarina of Time 3D and Skyward Sword. If you want to check out previous chapters, head to our guide’s homepage or just check after the jump.

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New Pokémon Game To Be Announced in May http://www.zeldainformer.com/new_pokemon_game_to_be_announced_in_may/ Sat, 23 Apr 2011 18:02:08 +0000 http://localhost/wordpress90/?p=1826 new-pokemon-game.jpg

Dengeki Nintendo Magazine (pictured above) recently unveiled a future unveiling… that there will be a new Pokémon game announced next month! Of course, that’s all the information we have. We don’t have an exact day it will be revealed, only that it will be. Of course it’s a little soon to imagine any sort of “new” game (like Pokémon Grey) to get announced… so you really have to wonder what’s going on. Are one of the older games getting ported to the 3DS to take advantage of the new tech? Are we getting a spin off game for the Wii later this year (like Pokémon Ranger, etc). I wouldn’t mind if it was, perhaps, another Pokémon Coliseum game.

Pokémon and I have had a very interesting relationship. Each game released teases me to want to rejoin what I left so long ago, but each time I try it out it just doesn’t feel like the series has advanced beyond its primitive surroundings. Mostly, of course, this is because it doesn’t have to. It does what it does, and it does it very well. Still, maybe a fully rendered 3D world will be enough some day for me to want to hop back in, but for now I am stuck imagining what the announcement could be, and getting more excited than I probably should be.

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Dengeki Nintendo Magazine (pictured above) recently unveiled a future unveiling… that there will be a new Pokémon game announced next month! Of course, that’s all the information we have. We don’t have an exact day it will be revealed, only that it will be. Of course it’s a little soon to imagine any sort of “new” game (like Pokémon Grey) to get announced… so you really have to wonder what’s going on. Are one of the older games getting ported to the 3DS to take advantage of the new tech? Are we getting a spin off game for the Wii later this year (like Pokémon Ranger, etc). I wouldn’t mind if it was, perhaps, another Pokémon Coliseum game. More thoughts inside.

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ZI Black and White League Gym Leader Countdown: Round 2 http://www.zeldainformer.com/zi_black_and_white_league_gym_leader_countdown_round_2/ Sun, 24 Apr 2011 12:39:08 +0000 http://localhost/wordpress90/?p=1827 Pokemon Black and White League Small.png
Well, we’re another week closer to the start of the Black and White League on May 21st, and I think it’s about time we told you guys about another of out Leaders! Today’s Leader is a veteran of the League, and I can personally tell you that he is looking forward to challenging all of you!



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Now presenting Gym Leader #9 of the ZeldaInformer Black and White League: Ewh1995(a.k.a. Me)! I have a history with the ZI League from it’s beginning. I initially joined as a challenger, brought in to the League by an advertisement on a Pokemon news site. From there, I gained many badges, and was promoted to Elite Four Member after I won 7 badges. However, I have moved down to the Gym Leader #9 spot of my own choice. My new theme for the Black and White League is “All-American”. It consists of any Pokemon that are Red, White, and Blue, have an American reference in their Pokedex, or can be connected to an American icon. My mascot will be Braviary, the ultimate American Pokemon Mascot(sorry Honchkrow), and I will be having Single battles. I will not be available for challenge until the Challenger has won 5 badges, so be sure to work hard and have fun!

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Well, we’re another week closer to the start of the Black and White League on May 21st, and I think it’s about time we told you guys about another of out Leaders! Today’s Leader is a veteran of the League, and I can personally tell you that he is looking forward to challenging all of you! Stay tuned after the jump for the identity of Gym Leader #9 of the ZeldaInformer Black and White League!

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Rumor: Project Cafe Moving to Account Based Online Play http://www.zeldainformer.com/rumor_project_cafe_moving_to_account_based_online_play/ Sun, 24 Apr 2011 14:28:14 +0000 http://localhost/wordpress90/?p=1828 project-cafe-first-pic_1303500553.jpg

This Rumor, which is being claimed as a certainty by Sam Kennedy from 1Up’s Oddcast, is indeed the sort of news we want to hear. While the 3DS has taken steps towards ditching friend codes and moving towards account based play, it’s still reliant on a code hardwired into each console. One assumes the natural progression from that is for Nintendo to finally admit that account based systems are not only better, but are far more popular for very good reasons. So, when we hear some “confirmation” that “there won’t be friend codes on the new console”, forgive me if I get a little giddy.

One thing that is very neat about this tidbit was the cast was recorded before the big wave of rumors even hit the net, yet that little piece took until now to get out to the public. I think most assumed friend codes would be gone (given how they just use the console codes on the 3DS), now it’s just a matter of Nintendo taking that next step. Even if the console is powerful, supports good controls for classic gamers, and adds a little innovation with some touch stuff… it really needs to flesh out the online system to attract actual 3rd party support.

Right now, playing online games on the Wii is a chore in that of itself. The navigation is usually atrocious, and finding people to play with and/or finding your friends to play with just sucks. Imagine if, for instance, instead of adding a username “Legend12890” you have to input “8901748901845900139” - then stop imagining because that’s how it actually works on the Wii. It’s silly, and Nintendo seems to have did it just to be different. Of every rumor out there about the screen, the power, and the ability to still do motion gaming, this is truly the one I hope is true. We need a fleshed out online system from Nintendo, and going into the future where the console will likely last until 2017 if not all the way to 2020, they can’t ignore online gamers anymore.

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This Rumor, which is being claimed as a certainty by Sam Kennedy from 1Up’s Oddcast, is indeed the sort of news we want to hear. While the 3DS has taken steps towards ditching friend codes and moving towards account based play, it’s still reliant on a code hardwired into each console. One assumes the natural progression from that is for Nintendo to finally admit that account based systems are not only better, but are far more popular for very good reasons. So, when we hear some “confirmation” that “there won’t be friend codes on the new console”, forgive me if I get a little giddy. Thoughts inside.

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Do You Think Skyward Sword Will be More Successful Than Twilight Princess? http://www.zeldainformer.com/do_you_think_skyward_sword_will_be_more_successful_than_twilight_princess/ Sun, 24 Apr 2011 15:33:12 +0000 http://localhost/wordpress90/?p=1829 Skyward_Sword_logo_vines.png
Easter is upon us, and so with all the hullabaloo you probably shouldn’t expect too much activity from us today - not that there’d be anything to report on, since I imagine all’s quiet on the Nintendo of America front as well anyway. However, I would like to leave everyone with a Certain Other Second Coming to think about - Skyward Sword.



Typically people expect a sequel’s sales to decline over its predecessor - it’s a phenomenon known as the Sequel Curse. But with Skyward Sword being in large part a complete overhaul of the Zelda game engine rather than a same-engine sequel, is it really vulnerable to this trend? And with Wii controls and the console’s rather large established userbase doing wonders for other series, do you think that Skyward Sword could be set to soar higher than any Zelda game before it?



I mean, look at Mario Kart - its userbase nearly tripled between the SNES, N64, and GCN eras versus the over-20-million-install-base of the DS and Wii editions. We saw similar trends with games like Smash Bros. and Mario Party, both of which grew exceptionally. Of course, these are multiplayer titles, and Wii definitely had a strong focus on multiplayer - but it’s also had a strong focus on Wii motion controls, particularly with the Wii Sports titles, which by now pretty much everyone has since they tend to be bundled with the console. Fans of Wii Sports Resort will be able to adapt easily to the Wii Motion Plus control scheme in Skyward Sword - and it’ll be their first chance to really use those skills in a true adventure.



But this generation has been good to other single-player franchises, too: New Super Mario Bros. DS and Wii are the two best-selling games in the series behind the original Super Mario Bros. (which had the unfair advantage of being a bundled launch title), the Galaxy games both performed exceptionally well, and even Twilight Princess‘s Wii version, despite having a fractured userbase thanks to the GameCube edition, is the third best-selling Zelda title ever.



With solid motion controls, the right marketing, and good enough game design, Skyward Sword could skyrocket the series’ popularity in much the same way that Ocarina of Time‘s brand-new 3D world swept the rest of the series out of the way to claim the top spot. And Ocarina of Time was a Nintendo 64 title - the Wii has an audience that’s about two-and-a-half times bigger.



Personally, I think that if any Zelda game is poised to take away Ocarina of Time‘s top spot, it’s probably Skyward Sword. It’s certainly offering innovation of a similar caliber - it won’t change the face of the series altogether but it offers enough to probably influence the direction of the games to follow. And I think that if they really do nail the motion controls and offer a solid combat experience and balanced world design, the fans will respond favorably - at least more favorably than they did for its predecessor, Twilight Princess.

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Easter is upon us, and so with all the hullabaloo you probably shouldn’t expect too much activity from us today - not that there’d be anything to report on, since I imagine all’s quiet on the Nintendo of America front as well anyway. However, I would like to leave everyone with a Certain Other Second Coming to think about - Skyward Sword.

Typically people expect a sequel’s sales to decline over its predecessor - it’s a phenomenon known as the Sequel Curse. But with Skyward Sword being in large part a complete overhaul of the Zelda game engine rather than a same-engine sequel, is it really vulnerable to this trend? And with Wii controls and the console’s rather large established userbase doing wonders for other series, do you think that Skyward Sword could be set to soar higher than any Zelda game before it? Jump inside for my thoughts.

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Project Cafe Codename Confirmed? http://www.zeldainformer.com/project_cafe_codename_confirmed/ Sun, 24 Apr 2011 22:28:09 +0000 http://localhost/wordpress90/?p=1830 Thumbnail image for Project_Cafe_420.jpg

While there is very little actual gaming news today (being such an amazing holiday that Easter is), it doesn’t make the rumor mill stop. It also doesn’t make fans stop their creative spirits, or in this case their ability to continuously comb through the internet to find any supporting evidence. One of the most irrelevant part of the rumors may have some confirmation now, as the codename “Project Cafe” turns out to be “something” on an official Nintendo website. If you go to https://www.warioworld.com/cafe/ you will quickly notice it’s a working url. You can type in n64, ds, wii as well and they all work but naturally have fleshed out pages instead of a homepage URL redirection. If you type in any other random stuff you get a 404 error.

While this doesn’t actually confirm the codename, it does suggest that “cafe” has something to do with Nintendo’s future plans, at least with Wario. While I have not found any other sites having a “cafe” url redirection, it’s interesting that it exists at all. Definitely a suggestion that it is the present code name, which means that since it was one of the very first rumors spilled that likely many of the others are also correct. Of course, Miyamoto himself told us some of the rumors were correct with just a few being false, but still it’s nice to see some potential proof here.

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While there is very little actual gaming news today (being such an amazing holiday that easter is), it doesn’t make the rumor mill stop. It also doesn’t make fans stop their creative spirits, or in this case their ability to continuously comb through the internet to find any supporting evidence. One of the most irrelevant part of the rumors may have some confirmation now, as the codename “Project Cafe” turns out to be “something” on an official Nintendo website. If you go to https://www.warioworld.com/cafe/ you will quickly notice it’s a working url. You can type in n64, ds, wii as well and they all work but naturally have fleshed out pages instead of a homepage URL redirection. If you type in any other random stuff you get a 404 error. More inside.

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The Top 100 Moments in Zelda Part 1: 100 - 91 http://www.zeldainformer.com/top_100_moments_in_zelda_part_1_100_-_91/ Mon, 25 Apr 2011 04:25:21 +0000 http://localhost/wordpress90/?p=1831 Top100Thing.png

There are many amazing moments in Zelda that provide a wide array of emotions. We’ve been asking our fan base in the forums for nearly a year and half to give us all of their favorite moments and the response has been glorious. With over 400 moments submitted it’s been hard for me to narrow it down to just 100. While the order of these moments are based on a number of factors, in the end they are abirtrary, and just making the list at all is an accomplishment in my book. We begin what will be a multi-part series by presenting moments number 100 to 91.

Top Moment in Zelda #100: Salvatore’s Sinking Ships Game - The Wind Waker



Spliiish… Spliish… KABOOM! Who could forget one of the best “minigames” ever introduced in Zelda? It wasn’t just that the game itself was fun (come on, it’s a mini version of Battleship!), it was the all too shocking hilarity of Salvatore’s voice reactions that really took gamers by surprise. The game itself can be found in The Wind Waker on Windfall island in the Game Room.

#99: Link Comes Out of Wolf Form Wearing The Hero’s Clothes - Twilight Princess



This scene isn’t too big of a shocker. but Link’s reaction is very fitting. It’s almost as if he finally realizes what he must do in accepting the quest bestowed upon him. Not only that, it naturally directly references the clothes worn in Ocarina of Time. Naturally this has been done before (The Wind Waker), but something about seeing this moment in “the best” realistic graphics to date just brought a very nice touch.

#98: Link Discover’s Flute Boy’s Transformation - A Link to the Past



Skip to about 7:40

I’ll let the description on youtube do the talking here.

Before tackling the Water Gate Dungeon, Link remembers the old man from Kakariko who told Link of his lost son. The carefree, nature-loving boy, renowned as a virtuoso at the flute, is said to have enjoyed playing vibrant melodies to the animals of the forest grove southeast of the town. His father hadn’t minded that much, but he expresses his worry to Link, as his son had not returned from the grove for a very long time. Link decides to investigate for the nice man and try to locate his son.

Searching in trees and behind rocks at the forest grove to no avail, Link suddenly hears an eerie, and yet captivating tune wafting through the sweet air. Turning around, he spots a boy clad in green, sitting upon an old stump, playing a blue flute to the animals that surrounded him.



It’s the lost boy!



Link dashed up to him…only to stare dumbfounded at a completely desolate tree stump, the animals having ran off into the woods, and the boy…no where to be seen.



What on Earth just happened? o.o;; Creeeeepy…



However, upon returning to the Dark World, Link discovers an odd creature who is revealed to be the changed form of the young boy. Turns out, the boy went in search of the Golden Power, but changed into an animal. His heart was not at rest, and so his true transformation wasn’t complete. As a request, the creature asks Link to take his shovel and find his flute, so that Link may put his soul to rest. Link does so, returning to the Light World and discovering the flute buried in the soft rich soil off the grove. Pressing the flute to his lips, Link begins to play…



The grove becomes deathly still. The echo of the last note resonates through the trees surrounding. Animals of all types peeks out of their hiding places, attracted by the familiar tune. Link bows his head in reverence to a lost soul that finally found peace.



#97: Dawn of The First Day - Majora’s Mask



The world is about to end, Skull Kid is about to allow the Moon to destroy Termina. You have a flash back to learning the Song of Time from Princess Zelda. Quickly you whip out your horns and play it just to see what happens. You end up traveling back in time to the Dawn of the First Day. A truly memorable moment.

#96: Freeing Epona from Lon Lon Ranch - Ocarina of Time



This moment mostly sticks because it’s really the first time horse riding was truly introduced as a main means of transportation in Zelda, and it was what started the relationship between Link and Epona as an adult. Ingo being the sore loser he is wasn’t going to let you have the last laugh, but good thing you’ve been practicing jumping fences right?

#95: Redead Raping You - Ocarina of Time



In reality they are “eating you”, not “raping you”, but I think at this point we all get the point. Sure, we may laugh at the action these days, but back in 1998 this was scary as shit. You’re like “wtf are these guys?”, then they scream and commence the humping. It’s one of the scariest moments to experience the first time in all of Zelda if you hadn’t known what was going to happen.

#94: Satisfaction of Finally Killing Thunderbird - The Adventure of Link



Thunderbird is one of the single hardest bosses in all of Zelda, mostly because he is extremely frustrating. The feeling of satisfaction is rarely higher when playing this series then when you beat “any” boss in The Adventure of Link, let alone Thunderbird. To this day, my kill count to death count is a staggering 5 kills to 68 deaths. Damn you Thunderbird… damn you.

#93: Stealing the Fisherman’s Hat - Ocarina of Time



This was only shocking and memorable simply because it was allowed to happen. Sometimes you can find glitches to do odd things, but the ability to actually jack the guys hat was built into the game, and served no purpose other than pure entertainment. Classic.

#92: Playing the Ballad of the Wind Fish - Link’s Awakening



This was simply brilliant, especially for it’s time. Not only is the music catchy, the use of all the games instruments only makes it that much better. Music is a big deal in Zelda, and this nabs the first mention on the list related to just that.

#91: When Chickens (Cucco) Take Revenge - A Link to the Past



While it’s more infamously remembered in Ocarina of Time, the attack of the angry chickens originated back in 1992 via A Link to the Past. Whoever’s idea it was to have the Chickens take revenge must of really enjoyed torturing players. Many first time players had no idea what was going on or how to stop it, though most got a great big laugh the first time. That is, of course, until you realized you hadn’t saved your game in 4 hours.

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There are many amazing moments in Zelda that provide a wide array of emotions. We’ve been asking our fan base in the forums for nearly a year and half to give us all of their favorite moments and the response has been glorious. With over 400 moments submitted it’s been hard for me to narrow it down to just 100. While the order of these moments are based on a number of factors, in the end they are abirtrary, and just making the list at all is an accomplishment in my book. We begin what will be a multi-part series by presenting moments number 100 to 91.

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Nintendo Confirms Project Café; New Ocarina of Time 3D Teaser http://www.zeldainformer.com/nintendo_confirms_project_cafe/ Mon, 25 Apr 2011 13:15:05 +0000 http://localhost/wordpress90/?p=1832


UPDATE: There’s also a brand new teaser trailer for Ocarina of Time 3D on the official teaser site. Thanks to GoingBonkz for the tip.

Earlier today Nintendo confirmed that they are working on, and will be releasing, a successor to the Wii console. In an official statement the console was confirmed to be hitting shelves at some point during 2012. This, combined with the fact that it did not appear in any financial forecasts for the current fiscal term, rules out a Q1 release. Chances are that we will not see the console before the 2012 holiday season.

Nintendo Co. Ltd. has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011.

We will show a playable model of the new system and announce more specifications at the E3 Expo, which will be held June 7-9, 2011 in Los Angeles.


What does this mean for Skyward Sword? Well, it is very, very unlikely that Nintendo will port the game to the new console because it is specifically designed to take advantage of the Wii Motion Plus. As a matter of fact, a non-Q1 release in 2012 pretty much confirms an October release for Skyward Sword. Any later than that and they’d be approaching the end of the Wii life cycle, running into the risk of the new console overshadowing Skyward Sword by a large margin and thus reducing sales. It is safe to assume that information on the new console will become available in a steady fashion starting next year’s E3, and I doubt Nintendo would release a new Zelda game without giving it at least 6 months of unrivaled spotlight time.

So there you have it folks, this is as close to a release date as we’ll get for both the console and Skyward Sword without actually getting a release date.

[Source: Nintendo Japan Press, via Kotaku]

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UPDATE: You can now also check the full release statement regarding the Wii successor after the jump. There’s also a brand new teaser trailer for Ocarina of Time 3D on the official teaser site. Thanks to GoingBonkz for the trailer tip.

Earlier today Nintendo confirmed that they are working on, and will be releasing, a successor to the Wii console. In an official statement the console was confirmed to be hitting shelves at some point during 2012. This, combined with the fact that it did not appear in any financial forecasts for the current fiscal term, rules out a Q1 release. Chances are that we will not see the console before the 2012 holiday season.

What does this mean for Skyward Sword?

[Source: Nintendo Japan Press, via Kotaku]

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Ocarina of Time 3D Trailer Shows Game Intro, Hits Our Youtube Channel (Update: Motion & Touch Screen http://www.zeldainformer.com/ocarina_of_time_3d_trailer_shows_game_intro_hits_our_youtube_channel/ Mon, 25 Apr 2011 15:30:42 +0000 http://localhost/wordpress90/?p=1833



We’ve got the Ocarina of Time 3D teaser trailer up on our Youtube channel for your viewing pleasure. It’s a very nice presentation of the upgraded intro sequence, with Adult Link riding across a beautifully-rendered Hyrule Field on Epona’s back. I must say, the game looks pretty nice in motion - they’ve really gone to great lengths to reanimate everything up to the standards of the more recent titles. Feel free to fangasm in our comments section below.




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We’ve got the Ocarina of Time 3D teaser trailer up on our Youtube channel for your viewing pleasure. It’s a very nice presentation of the upgraded intro sequence, with Adult Link riding across a beautifully-rendered Hyrule Field on Epona’s back. I must say, the game looks pretty nice in motion - they’ve really gone to great lengths to reanimate everything up to the standards of the more recent titles. Feel free to fangasm in our comments section after the jump.


Update: You can also check out a couple other trailers in the extended article as well. These trailers show off the gyroscope motion controls and the touch screen inventory. Nothing we haven’t seen or heard of before, but it’s neat to see how they work.

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Skyward Sword is Still on Wii, What About Project Café? http://www.zeldainformer.com/skyward_sword_is_still_on_wii_what_about_project_cafe/ Mon, 25 Apr 2011 16:25:38 +0000 http://localhost/wordpress90/?p=1834 SS_is_on_Wii.png
Those of you worrying that Nintendo’s going to move Skyward Sword over to Project Café can set your fears aside - Nintendo confirmed to its investors that the upcoming Zelda title is indeed going to be the Wii’s headline title this year. Moreover, they tell us to expect other titles for the original Nintendo DS and Wii as the year progresses in order to keep their momentum going.


With respect to the “Nintendo DS” series and “Wii,” Nintendo will continue to target those who do not have the systems and make them spread more widely with new games like “The Legend of Zelda: Skyward Sword” for “Wii” which utilizes the capability of the remote controller “Wii Remote Plus,” and also with Nintendo’s long-selling evergreen titles.



While I’m personally not surprised by the

news

reconfirmation of what we already knew, the confirmation of Project Café does leave me wondering - is Nintendo already thinking about how to develop Zelda for the new console?



Will future Zelda titles continue to use the Wii Motion Plus for improved combat, or will they make use of the touch screen controller for game streaming functions, or perhaps in a similar capacity to Ocarina of Time 3D, where the second screen doubles as a menu selection tool? Personally I was hoping Nintendo would make Wii Motion Plus the standard for Zelda, and I think it’d be a big step back to make use of a more “traditional” controller for a future console title. Keep those kinds of Zelda games on the 3DS line and let Wii Motion Plus run its course in the console department.



We’ll have to play Skyward Sword for ourselves before we can really decide which way is better. Look for our firsthand opinions after this year’s E3, where I’ll be experiencing Skyward Sword, Ocarina of Time 3D, and the new Project Café for myself.



Source: Nintendo Japan

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Those of you worrying that Nintendo’s going to move Skyward Sword over to Project Café can set your fears aside - Nintendo confirmed to its investors that the upcoming Zelda title is indeed going to be the Wii’s headline title this year. Moreover, they tell us to expect other titles for the original Nintendo DS and Wii as the year progresses in order to keep their momentum going.


While I’m personally not surprised by the

news

reconfirmation of what we already knew, the confirmation of Project Café does leave me wondering - is Nintendo already thinking about how to develop Zelda for the new console? In any case, check after the jump for the statement and some thoughts.

Source: Nintendo Japan

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Project Cafe To Be Playable For Everyone at E3 http://www.zeldainformer.com/project_cafe_to_be_playable_for_everyone_at_e3/ Mon, 25 Apr 2011 22:55:12 +0000 http://localhost/wordpress90/?p=1835 Thumbnail image for Project_Cafe_420.jpg

Earlier today we got confirmation that Project Cafe not only exists, but that it will indeed be revealed in full at E3. In that statement they claimed there would be a playable dev version at E3, though at the time most though that meant the system would be able to be played on stage as it’s likely there just isn’t a lot of ready demo’s yet (so in essence, play one demo on stage… watch a bunch of videos of games for it)... turns out that assumption is incorrect. Kotaku just got confirmation that “playable” means “playable by everyone”. So if you’re heading to E3 (like us), you’ll get a chance to play the new system in person. This naturally leads to speculation on what games will be playable… hop inside.

We know games such as “Starfox” have been rumored, as well as GTA V, so we’ll see what happens. It’s likely they will have at least one title showing off the functionality gain of the touch screen, while some 3rd parties will likely show off a couple straight up ports. I am sure there will be one game that purely shows off the console’s power. In the end, no one knows yet what will be available to demo, but the fact it will be playable suggests that this E3 wont be “entirely” about the 3DS after all. While there is sure to be plenty of 3DS pushing and Skyward Sword swinging, everyone knows that this little system is going to be the talk of E3.

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Earlier today we got confirmation that Project Cafe not only exists, but that it will indeed be revealed in full at E3. In that statement they claimed there would be a playable dev version at E3, though at the time most though that meant the system would be able to be played on stage as it’s likely there just isn’t a lot of ready demo’s yet (so in essence, play one demo on stage… watch a bunch of videos of games for it)... turns out that assumption is incorrect. Kotaku just got confirmation that “playable” means “playable by everyone”. So if you’re heading to E3 (like us), you’ll get a chance to play the new system in person. This naturally leads to speculation on what games will be playable… hop inside.

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Why Nintendo Simply Can't Win with Project Cafe... But Will Still Make $ http://www.zeldainformer.com/why_nintendo_simply_cant_win_with_project_cafe_but_will_still_make/ Tue, 26 Apr 2011 00:08:33 +0000 http://localhost/wordpress90/?p=1836 reggie.jpg

Nintendo is the most unique of all game creators on the market. No, that isn’t because they provide innovative hardware, nor is it because of just Mario, Zelda, and Pokemon. Reality is that Nintendo is unique because they are likely the only game company in the world that has such good first party support for their hardware that they can, essentially, completely self support a system, and have games that are so good people buy the systems simply to play them. They are not available on another console, not on PC, and not in any Social Network medium. If you want to play the best Nintendo games, you have to buy Nintendo hardware.

But that merely means Nintendo will make money so long as they provide a ton of quality software to support it. It doesn’t mean, however, that Project Cafe is necessarily going to do well. Nintendo is stuck between a rock and a hard place when it comes to the system. On one hand it gets a big jump start on the next generation, and Nintendo fanboys are going to be giddy. Regardless of what the system costs, the fanboys will flock and support it simply so they can play Mario, Zelda, Metroid, Pokemon, Pikmin, and all the rest in HD. However, the goal is to win back third parties… and doing so would naturally increase the sales of the console. However, in this, I’m not sure Nintendo can win.


I am personally experiencing a wet dream whenever I think about Project Cafe. The prospect of graphics better than the present generation alone gets me giddy, let alone the fact my HD TV will finally get proper Nintendo love. Heck, if they have a streaming touch screen all the better - why not make at home gaming slightly portable? Oh, and it will support full motion controls and be backwards compatible with the Wii? Sweet, so I get my new stuff and can still get my motion games in HD. Excellent… what’s not to like?


Well, that’s what Sega thought with the Dreamcast. Naturally any Nintendo console will never flop that bad because Nintendo has the strongest software in the industry, but the Dreamcast didn’t exactly create a massive pool of support for itself. It was far more advanced than any of the current consoles that generation, but it was also a cross-generation platform, and was out performed mightily by the Xbox and PS2. Likewise, Project Cafe is going to be a cross-generation platform that will be part of the tail end of this generation and probably sustained for most of the next. As great as it will be at launch, Sony and Microsoft’s next boxes will likely blow Cafe out of the water.


On top of that, the price point is going to be higher than the present generation at launch so it really needs third party support more than ever. It also needs to expand beyond what Nintendo does best: Gaming. See, people like multifunction capability, and something I think no one has actually talked about is the fact that Cafe could easily support something such as Blu-Ray movie playing and a richer online experience. The touch screen can do wonders for this, as it gives everyone what appears to be a super high tech “ultra” remote that you only see in the “people with lots of money” houses. Grant it, it likely wont sync with all devices, but making it sync with a TV may not actually be too far out of place. After all, the tech to do that costs pennies.


So, Nintendo is going to really have to think hard here in how they market the system. Yes, Games first and foremost, but to get an expensive box in a home you’ll have to convince people it can adequately replace present thing sin the house to warrant a higher tag. That way it seems like they get more bang for their buck. This just goes against Nintendo’s nature, but since they are now supporting Netflix it’s possible they are ready to step out of their comfort zone.


Still, the big reason Nintendo can’t win is that they are damned if they do and damned if they don’t. It’s a tad late to do a Wii HD type system, and it’s a bit soon to try start the next generation. Are third parties going to need separate teams to port games “up” to the Cafe hardware standards out the gate? When the other big boys come out, are they going to need a team to port games “down” to the Cafe standards? Are the graphics just too the point now where you can’t tell the difference anyways? Who knows, but it’s a legitimate concern.


The other side of the coin is the direction of gaming, and that of the big three Nintendo has the best staying power. As many third party games become available on systems like OnLive, consoles are likely to die out at some point. Everyone is moving to digital distribution, and Nintendo can only avoid it themselves for so long. Still, Nintendo has the franchises to create staying power for consoles, and if they can continue to provide innovations for the living room they can actually extend the life of consoles.


Take this “streaming” rumor we keep hearing about: What if it’s able to stream TV as well? What about streaming Netflix and all that jazz? This is something that you presently need an actual tablet to do, but since the tablet IS the system, it’s not able to do “as much”. That will likely work for now, but it’s innovations like this that Nintendo needs to keep pushing to make consoles stay viable. The days of simply having “powerful beasts” and that being enough are fading quickly. Gaming is expensive, and thus, gaming has to become more than gaming.


In the end, Cafe is likely to do very well it’s first year, but unless third parties completely jump on it will hover around 30 million lifetime sales from the fanboys and that’s about it. The question is whether third parties are ready to believe in Nintendo. Nintendo has the best console staying power, but is that enough if they continue to ignore what is expected, such as amazing online systems like Xbox Live? That has yet to be seen. I hope I’m wrong, but Nintendo is in a very interesting situation.

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Nintendo is the most unique of all game creators on the market. No, that isn’t because they provide innovative hardware, nor is it because of just Mario, Zelda, and Pokemon. Reality is that Nintendo is unique because they are likely the only game company in the world that has such good first party support for their hardware that they can, essentially, completely self support a system, and have games that are so good people buy the systems simply to play them. They are not available on another console, not on PC, and not in any Social Network medium. If you want to play the best Nintendo games, you have to buy Nintendo hardware.

But that merely means Nintendo will make money so long as they provide a ton of quality software to support it. It doesn’t mean, however, that Project Cafe is necessarily going to do well. Nintendo is stuck between a rock and a hard place when it comes to the system. On one hand it gets a big jump start on the next generation, and Nintendo fanboys are going to be giddy. Regardless of what the system costs, the fanboys will flock and support it simply so they can play Mario, Zelda, Metroid, Pokemon, Pikmin, and all the rest in HD. However, the goal is to win back third parties… and doing so would naturally increase the sales of the console. However, in this, I’m not sure Nintendo can win.

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Ocarina of Time 3DS Opening Compared to N64 Version http://www.zeldainformer.com/ocarina_of_time_3ds_opening_compared_to_n64_version/ Tue, 26 Apr 2011 11:34:45 +0000 http://localhost/wordpress90/?p=1837



Sometimes when I watch this video I find myself preferring the old intro more. While I like the new “bright” colors and everything, the original felt like it was always done at the end of the day heading into night, while the new one just feels like it’s midday, despite the fact the sun isn’t high in the sky. Maybe that’s just me. Clearly you can see the major graphical improvements, especially once Link and Epona get to the river. Looks stunning overall. Did anyone else notice that the riding animations are slightly different?

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Sometimes when I watch this video I find myself preferring the old intro more. While I like the new “bright” colors and everything, the original felt like it was always done at the end of the day heading into night, while the new one just feels like it’s midday, despite the fact the sun isn’t high in the sky. Maybe that’s just me. Clearly you can see the major graphical improvements, especially once Link and Epona get to the river. Looks stunning overall. Did anyone else notice that the riding animations are slightly different?

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A Link to the Past Walkthrough Chapter 7, Dark World Rising http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_7_dark_world_rising/ Tue, 26 Apr 2011 13:15:56 +0000 http://localhost/wordpress90/?p=1838 LttP_walkthrough_header_7.png
Chapter 7 of our A Link to the Past walkthrough just went online! This entry will take you through the first major Dark World dungeon, the Dark Palace. The temples in the Dark World are much harder than even their Light World counterparts, so you’ll need to summon all your strength and keep your Master Sword near at hand. This chapter also marks the halfway point for the game - seven more chapters to go!



The release date for Ocarina of Time 3D is fast approaching. If you’ve never played the game before, you might find our Ocarina of Time 3D walkthrough, set to release around the same time as the game, to be of some help. We’ll also include a list of updated graphical and gameplay features that appear in each chapter, so veteran players can see if they can find all of the new and improved stuff. We’ll be giving Skyward Sword the same treatment come its release later this year.


Update History:

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Chapter 7 of our A Link to the Past walkthrough just went online! This entry will take you through the first major Dark World dungeon, the Dark Palace. The temples in the Dark World are much harder than even their Light World counterparts, so you’ll need to summon all your strength and keep your Master Sword near at hand. This chapter also marks the halfway point for the game - seven more chapters to go!


The release date for Ocarina of Time 3D is fast approaching. If you’ve never played the game before, you might find our Ocarina of Time 3D walkthrough, set to release around the same time as the game, to be of some help. We’ll also include a list of updated graphical and gameplay features that appear in each chapter, so veteran players can see if they can find all of the new and improved stuff. We’ll be giving Skyward Sword the same treatment come its release later this year.

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Rumor: Project Cafe and Nintendo to Revolutionize Online Gaming http://www.zeldainformer.com/rumor_project_cafe_and_nintendo_to_revolutionize_online_gaming/ Tue, 26 Apr 2011 20:56:22 +0000 http://localhost/wordpress90/?p=1839 061.jpg

I’ll let Sam Kennedy from 1Up here do the talking folks:

With Project Cafe, Nintendo aims to create the first social game console. What do I mean by this? Well, here’s where you have to start imagining the future with me. First off, no more friend codes, that’s for damn sure. But start to think about what a company like Nintendo would want to do to have players gaming and sharing together. Take a look at what it’s done with StreetPass on the 3DS (where players’ items and achievements can be shared with others nearby even when the system is closed) and think about what it could do on its next connected console. Nintendo merely scratched the surface with its Mii parade (where peoples’ virtual avatars could migrate to others’ machines) and user generated polls on the Wii—5 years later, the company has much more ambitious plans. The new console will be designed around the concept of connecting, sharing, and gaming with others. Like you were gaming together in a café, if you will.



But here’s where things get potentially even cooler. Imagine seeing your friend’s game in one of the screens. You click on it, and—provided you have the game too—you then seamlessly join his or her game. No waiting until the next match and no buffering to sync up consoles. Just a seamless online experience, exactly as Nintendo would want it. And the beauty of this is that the concept extends to not only new games, but potentially Nintendo’s back catalog of classics. Got a friend racing the AI in Super Mario Kart? What if the game was retrofitted so that you could hop right in at any given moment? That, my friends, may well be the promise of Project Cafe.

And then there’s the whole aspect of content sharing. Sony kicked things off nicely with LittleBigPlanet, but there’s obviously so much more that could be done with a console designed around social gaming. One of the features I remember Nintendo touting in the early days of the Wii that never really materialized was the ability to push content to the console since it’s always on. Sure, we ended up with emails telling us what we played and what not, but the concept was supposed to be so much more—you were supposed to be able to check your machine each day and have new things waiting for you. So now, imagine checking your Project Cafe each morning and seeing new creations from your friends or even Nintendo. New levels for games, new characters or items to use, new demos for games you’re interested in—there could be all sorts of new things to see and do each time you open your console. I’m telling you, whether Nintendo pulls this off or not, there’s a console experience here that’s far more enticing than the one we’re used to today.

And that’s the thing I want to make clear about all of this: I really have no idea how much of this Nintendo will actually achieve with its new console. Again, Nintendo is hardly a company with a proven track record when it comes to online. But Nintendo does get social experiences, and if it’s really ready to take the plunge on consoles, I believe it could revolutionize the market again, just as it did with the motion control interface last generation.

So when Stream or whatever it’s eventually called is finally released and not everything is exactly as I hypothesized here, don’t be shocked or disappointed. I just wanted to give you a taste of some of the rumblings I’ve heard, if only to paint a picture of what could be, regardless of how it ultimately takes shape. But I can at least assure you of two things: 1. This is absolutely the direction Nintendo is headed with its next console, and 2. Regardless of whether this all materializes in Project Cafe or in some console or handheld later, the future of social gaming as envisioned by Nintendo is sounding pretty darn exciting.



This is all based, as he points out on what he has heard from inside sources. Even if things don’t turn out exactly as he is hoping, it’s clear Nintendo is really trying to take online gaming beyond even the level that Xbox Live and PSN do it. Nintendo is committing to online with the Cafe, and looks to provide an online experience you’ve never seen before.



Source: 1Up

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I’ll let Sam Kennedy from 1Up here do the talking folks:

With Project Cafe, Nintendo aims to create the first social game console. What do I mean by this? Well, here’s where you have to start imagining the future with me. First off, no more friend codes, that’s for damn sure. But start to think about what a company like Nintendo would want to do to have players gaming and sharing together. Take a look at what it’s done with StreetPass on the 3DS (where players’ items and achievements can be shared with others nearby even when the system is closed) and think about what it could do on its next connected console. Nintendo merely scratched the surface with its Mii parade (where peoples’ virtual avatars could migrate to others’ machines) and user generated polls on the Wii—5 years later, the company has much more ambitious plans. The new console will be designed around the concept of connecting, sharing, and gaming with others. Like you were gaming together in a café, if you will.

Trust me, that is far from all. Hop inside for the full scoop.

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What Can Cafe Do for Zelda? http://www.zeldainformer.com/what_can_cafe_do_for_zelda/ Wed, 27 Apr 2011 13:39:18 +0000 http://localhost/wordpress90/?p=1840 tumblr_ljyubp3DFU1qjoleso1_500.jpg

The first thought that comes to mind, naturally, is graphics. It can take a style like Twilight Princess to the next level (hello Zelda HD article), but also make a colorfully bright world much more detailed and action packed. Of course, this is just talking about things on a very basic level of simply improved visuals. We know Nintendo likes to innovate, so when we think of Cafe’s effect on Zelda we have to try and visualize how it could advance the series after the release of Skyward Sword.



Some out there believe Nintendo is already working on a Zelda game for cafe, and arguably they very well could be in the early conceptualizing stage. Before we can really get into any of the possible concepts, however, one must explore how they wish the game to control, and then go from there. This is indeed tough, because if Skyward Sword‘s motion controls become mega popular (and the game, in response, becomes the best selling ever) it will be hard for Nintendo to do anything but motion in future console titles. This does really seem to turn Project Cafe into Zelda’s Wii HD. We don’t want that… do we? No, we want more. Much… much more.

For starters we have the rumors that Cafe is going to dive head first into online and try to innovate it with their unique streaming capability. Now imagine trying to apply this to a Zelda title that isn’t just a psuedo Four Swords spin off. To even go this route Nintendo has to dump motion controls almost entirely and go back to traditional, which isn’t necessarily out of the equation anyways. Especially if they deem the streaming and touch screen essential to the new game. How could it effect Zelda anyways?

Well, for starters, you may be able to “live cast” games straight through the console regardless of controls. Nintendo has to be very aware of the handful of Zelda Marathons that pop up every year, so why not streamline that through the console itself. Make the next Zelda streamable. Of course, that doesn’t actually improve Zelda in terms of advancing the game enjoyment.

It’s hard to envision the touch screen, outside of neat online tricks, really effecting Zelda outside of quicker inventory access - but didn’t Nintendo already fix that in Skyward Sword? So, the questions really starts here with what Cafe can actually do for the series.

Well, one thing Nintendo hasn’t really touched base on but would be a possibility is offering DLC content. While this doesn’t necessarily improve the gameplay of the game, what it can do is help alleviate long wait periods between console releases. Even if it’s just one new dungeon a year… that is plenty to tide us over until the next big Zelda experience hits. Why not? 5$ isn’t much anymore, and most of us would gladly fork it over to continue our quest in one of our favorite games.

Of course, more power does more than simply provide improved visuals: It allows for a much richer experience to be created within the game world. This includes the ability to have a bigger world that contains the proper density, because the system can not only support it, it likely can “store” larger game files as well. This means Zelda could be twice as big as Twilight Princess, but be 4 times as dense in content. In theory, this could lead to 80 to 100 hour adventures (that of course over time get worked down to 30 hour experiences). Some may think that’s a tad long, but with an average of a 3 year wait between console releases is it really too long? We need “something” to do right?



Of course, you can’t offer that experience and game length without a much richer story to keep us interested. This takes Nintendo out of their comfort zone, but it may be something they are willing to try out… especially if they get Retro Studios involved on a future title. Miyamoto admitted recently he is looking to hand over both Mario and Zelda completely to his colleagues, which means we could see some drastic chances taken with the franchise that under Miyamoto’s eye may never have occurred. Of course this could be both a good or bad thing, but it’s not like after one flop Nintendo wouldn’t be able to resort back to the tried and true formula. They are mega big and can afford to take risks. It also helps Zelda, by name alone, sells itself.



Sure, some of this may be a pipe dream, but it’s also the sort of experience we get on other consoles. Sure, the Wii is now being “proved” to be capable of these experiences, but most of them are in some form of RPG. Zelda isn’t an RPG (except for a very underrated Adventure of Link game) and one has to wonder if those sort of overworld systems would really fit into the franchise.

But we’re getting a tad off topic here. Cafe’s power and touch controls add a lot of potential to the future of Zelda, and in the end we are all going to have different expectations. In what ways do you think Cafe will improve the Zelda experience?

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The first thought that comes to mind, naturally, is graphics. It can take a style like Twilight Princess to the next level (hello Zelda HD article), but also make a colorfully bright world much more detailed and action packed. Of course, this is just talking about things on a very basic level of simply improved visuals. We know Nintendo likes to innovate, so when we think of Cafe’s effect on Zelda we have to try and visualize how it could advance the series after the release of Skyward Sword.

Some out there believe Nintendo is already working on a Zelda game for cafe, and arguably they very well could be in the early conceptualizing stage. Before we can really get into any of the possible concepts, however, one must explore how they wish the game to control, and then go from there. This is indeed tough, because if Skyward Sword‘s motion controls become mega popular (and the game, in response, becomes the best selling ever) it will be hard for Nintendo to do anything but motion in future console titles. This does really seem to turn Project Cafe into Zelda’s Wii HD. We don’t want that… do we? No, we want more. Much… much more.

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Iwata Teases Unannounced Wii Software Yet Again, What Fits the Bill? http://www.zeldainformer.com/iwata_teases_unannounced_wii_software_yet_again_what_fits_the_bill/ Wed, 27 Apr 2011 16:22:35 +0000 http://localhost/wordpress90/?p=1841 unannounced_iwata_wii.jpg
One of the most important things Iwata talked about at the recent investors’ meeting in Japan was the prospects for the Wii during the rest of its lifespan - specifically, that there are several still-unannounced Wii titles coming later this year: “Furthermore, an already announced new title from the Kirby franchise, Legend of Zelda: Skyward Sword and JUST DANCE 2, which will be localized by Nintendo for the Japanese market, and other new titles currently unannounced will be ready to be launched within this year.” He made a similar statement earlier in the year, and we’re no closer to figuring out quite what he meant than we were then. However, that doesn’t mean we can’t speculate, does it?



Now, he didn’t exactly clarify whether these were going to be first-party or third-party ventures, although I think it’s safe to say that he’s referring mostly to software at least being published by Nintendo (Just Dance 2, for example, was developed by Ubisoft but is being localized by Nintendo for the Japanese market). However, for the sake of good clean fun, let’s focus mostly on what might come out of Nintendo’s own development studios.



One of Iwata’s specific statements was that “we are actually ready to release new Wii software titles every month from May to the end of this year.” Now, this was deliberately translated in the plural - software titles - but if we just took this to mean one game a month for the rest of 2011 that’d leave us with seven games total. Games already confirmed for a summer 2011 release are Pandora’s Tower,Rhythm Paradise, and Wii Play: Motion, with Western titles like Just Dance 2 and Goldeneye jumping over to Japan as well. I think we can safely assume that these games will be the main offerings until about August. After that, only a handful of titles have even been announced: Kirby Wii, Skyward Sword, and Mario & Sonic at the London 2012 Olympic Games. This would leave about two or three potential slots for the unannounced games. As for what those games might be…


Pokémon Wii



There’s been a lot of speculation about a possible new Pokémon entry since rumors surfaced back in January, probably as an updated Battle Revolution title that will introduce compatibility with the Black & White versions. Honestly it’s one of the guesses I find to be rather more likely, since these kinds of games seem to release like clockwork alongside the most recent Pokémon Generation. Besides, with the extreme popularity of Black & White, I’m sure a lot of Pokéfans are raging for the opportunity to see their monsters duke it out on their big TV screens. Maybe they can improve the single-player mode while they’re at it…


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Pretty Much a Given



Pikmin 3



This game has apparently been in development for a long time. Early on it was reported to be on the way for Wii, but recently we’ve seen some hints that maybe it’ll be coming to 3DS instead. Miyamoto stated last year that he wanted to announce it at E3 2010, but felt that it was time for other titles like Skyward Sword to shine. Whether this means that Miyamoto thinks Pikmin 3 is the best thing since sliced bread or that it wasn’t worth showing compared to Zelda is beyond me, but if Pikmin‘s really on the way for Wii and other software was getting in the way before, the current drought would be a perfect time to finally introduce it.



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Reasonably Plausible



Star Fox Wii



Pretty much the only long-running Nintendo franchise that hasn’t received a Wii installment is Star Fox, something that series fans are understandably miffed about. Given that the Wii controller could potentially serve as a makeshift joystick, or even use a similar control scheme to Mario Kart Wii if that’d be more accurate, this seems almost unforgivable. However, Nintendo seems to be trying to drum up interest in the franchise again with Star Fox 64 DS, so maybe this is a sign of things to come later in the year. (Or perhaps this just points to an inevitable Project Café sequel, who knows?)



While this is actually one of my wet dreams, too, somehow I just don’t find it particularly likely. Star Fox seems like a franchise that Nintendo would want to push hard on their HD console, so putting all that time and effort into a game for a system that’s about to head out the door… suffice to say I’m not entirely convinced. At least we know Skyward Sword has been on the table for years - we don’t have the same knowledge with regards to Star Fox. Still, it’s possible, right?


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Maybe…But I’m Not Counting on It



New Super Mario Bros. Wii 2



Really, given the massive success of pretty much every Super Mario Bros. game in existence, it’s surprising that Nintendo hasn’t been cranking out several of these every generation. Now that they’ve seen what a new Super Mario Bros. title can do on Wii, could they possibly have finally seen the light and decided to give the age-old franchise more of a spotlight?



I want to respond with a resounding “YES!” but part of me just can’t muster up that much faith in Nintendo to take the obvious course. This is probably because they tend to do exactly the opposite - often with excellent results - but when it comes to something like continuing their most popular and enduring series ever I just can’t ignore their lack of support over the last few generations. Maybe it’ll happen, just maybe, but I think they’re more likely to want to headline Project Café with a Mario Bros. game than to give their hungry Wii fans another taste, especially with a Super Mario title already on the way for 3DS this year.



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My Lack of Faith Disturbs Me




With the summer lineup pretty much confirmed for Japan, it’s unlikely we’ll see too many surprises turn up before this year’s E3. Luckily, the conference is less than two months away, so we should be hearing something soon. Stay tuned for news on Nintendo announcements and release dates in the coming weeks, and stick around for our E3 coverage in early June!

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One of the most important things Iwata talked about at the recent investors’ meeting in Japan was the prospects for the Wii during the rest of its lifespan - specifically, that there are several still-unannounced Wii titles coming later this year: “Furthermore, an already announced new title from the Kirby franchise, Legend of Zelda: Skyward Sword and JUST DANCE 2, which will be localized by Nintendo for the Japanese market, and other new titles currently unannounced will be ready to be launched within this year.” He made a similar statement earlier in the year, and we’re no closer to figuring out quite what he meant than we were then. However, that doesn’t mean we can’t speculate, does it?

Now, he didn’t exactly clarify whether these were going to be first-party or third-party ventures, although I think it’s safe to say that he’s referring mostly to software at least being published by Nintendo (Just Dance 2, for example, was developed by Ubisoft but is being localized by Nintendo for the Japanese market). However, for the sake of good clean fun, let’s focus mostly on what might come out of Nintendo’s own development studios. Jump inside for some thoughts.

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Updated 3DS Lineup Trailer, New Ocarina of Time 3D Footage http://www.zeldainformer.com/updated_3ds_lineup_trailer_new_ocarina_of_time_3d_footage/ Wed, 27 Apr 2011 16:40:13 +0000 http://localhost/wordpress90/?p=1842




Nintendo of Japan just updated their 3DS lineup trailer to include release dates and new footage for Ocarina of Time 3D and Star Fox 64 3D, along with a number of other third-party offerings like Resident Evil: The Mercenaries. There’s admittedly not a lot of footage there (it starts around 2:50), but it does a good job of showing off the game in motion along with new details that we hadn’t really seen before.

  • We’ve already seen the first bit of the clip from the intro video that showed up on the teaser site a couple days ago - Hyrule Field looks more vibrant and beautiful, even if the eerie darkness of the original has been toned down a bit to compensate
  • Next we see Adult Link in action as he fights a pair of Stalfos in the Forest Temple; you can really tell they’ve improved the framerate and animations look much smoother
  • Phantom Ganon shows up on his stallion; Ganon’s face actually looks pretty funky from this angle…
  • King Dodongo’s roar and animations look much more organic; we can see that Link’s Hylian Shield still looks huge and awkward on his back when he’s a child
  • Zelda’s facial reaction during the first meeting has been stepped up quite a bit and gives off more of a feeling that she’s really surprised
  • Link and Sheik play their duet outside the Forest Temple; the Lost Woods have remained largely faithful to their original look

Not a lot to see here unfortunately, but this is some of the clearest game footage we’ve had the pleasure of seeing up to this point, so we’ll take what we can get!



Source: NintenDaan via GoNintendo

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Nintendo of Japan just updated their 3DS lineup trailer to include release dates and new footage for Ocarina of Time 3D and Star Fox 64 3D, along with a number of other third-party offerings like Resident Evil: The Mercenaries. There’s admittedly not a lot of footage there (it starts around 2:50), but it does a good job of showing off the game in motion along with new details that we hadn’t really seen before. Check inside for a breakdown of the Ocarina of Time 3D  goodness.

Source: NintenDaan via GoNintendo

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The New Ocarina of Time 3D Screenshots Never End http://www.zeldainformer.com/the_new_ocarina_of_time_3d_screenshots_never_end/ Wed, 27 Apr 2011 16:51:30 +0000 http://localhost/wordpress90/?p=1843 OoT_3D_427_2.jpg
NintendoEverything got their hands on a handful of new Ocarina of Time 3D screenshots that we just had to share. Those of you who have been wondering about the lack of Adult Link screens in recent press releases, you’re about to get a small fix, starting with the closeup above. There are still over six weeks until release, and it seems like we already can’t get enough of this game!



Source: NintendoEverything

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NintendoEverything got their hands on a handful of new Ocarina of Time 3D screenshots that we just had to share. Those of you who have been wondering about the lack of Adult Link screens in recent press releases, you’re about to get a small fix, starting with the closeup above. There are still over six weeks until release, and it seems like we already can’t get enough of this game! Jump inside for four more screens.

Source: NintendoEverything

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ZI Black and White League Gym Leader Countdown: Round 3, Part 1 http://www.zeldainformer.com/zi_black_and_white_league_gym_leader_countdown_round_3_part_1/ Wed, 27 Apr 2011 19:00:49 +0000 http://localhost/wordpress90/?p=1844 Pokemon Black and White League Small.png
So, it’s a new week, and that means it’s time for another Gym Leader announcement from the ZeldaInformer Black and White League. If you will look towards the title, you’ll see that it says “Part 1”. That’s right, we’re gonna be announcing more than one Gym Leader a week starting this week. How many? You’ll have to wait and find out!



Todays Gym Leader is a semi-Veteran of the League. He was a Leader for part of the original ZeldaInformer Pokemon League. Before that, he enjoyed a quite successful career as a ZI League Challenger.



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Now presenting Gym Leader #7 of the ZeldaInformer Black and White League: Kevinhend! Kevin was brought in during the initial wave of challengers at the beginning of the original ZI League. He flourished as a challenger and was eventually promoted as a Gym Leader to replace River Zora, the League’s founder and former coordinator. His new theme for the BW League is Ghost, and his mascot Pokemon is Gengar! Kevin will be available to challenge after the Challenger has won 3 badges, but he’s no pushover, so be careful!

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So, it’s a new week, and that means it’s time for another Gym Leader announcement from the ZeldaInformer Black and White League. If you will look towards the title, you’ll see that it says “Part 1”. That’s right, we’re gonna be announcing more than one Gym Leader a week starting this week. How many? You’ll have to wait and find out!

Todays Gym Leader is a semi-Veteran of the League. He was a Leader for part of the original ZeldaInformer Pokemon League. Before that, he enjoyed a quite successful career as a ZI League Challenger. Stay tuned after the jump for the identity of Gym Leader #7 of the ZeldaInformer Black and White League!

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Can Nintendo Keep Project Café in Their Traditional Price Range? http://www.zeldainformer.com/can_nintendo_keep_project_cafe_in_their_traditional_price_range/ Thu, 28 Apr 2011 00:10:27 +0000 http://localhost/wordpress90/?p=1845 Dollars.jpg
A few days ago we reported on rumors of a possible price point for the new Nintendo console: somewhere between about $350 and $400. Now, I know that conventional wisdom reasons that a steeper cost for a next-gen console is pretty much a given, but is that really the case? If this is the real price trajectory for the Project Café console, will it be too expensive in the end?



I know cost is the last thing on a lot of people’s minds, but remember that I’m just a poor college kid trying to get by in a world where “English major” means “no stable job,” so this issue is one that hits particularly close to home for me. I brought up similar concerns for the 3DS back in January - and its higher cost still has kept me from picking one up yet even though we’re a good month into its lifespan. If I have to struggle to afford a $250 game system, is $400 really realistic? What happened to Nintendo’s mantra of affordability and accessibility?



I want to address one of the myths that seems to be going around these days: “modern” game consoles have to be expensive. It’s a simple falsehood. Allow me to point you towards the Nintendo 64. Sure, it may have used the by-then obsolete cartridge format while the rest of the industry moved on to CD-ROM, but pretty much everything else about this baby was built on pure power. How much did the Nintendo 64 cost when it debuted? $199.99.



See also: Nintendo GameCube. From a pure hardware standpoint it’s built entirely on the “modern” and “hardcore” mindsets, arguably outpowering the PS2 like its predecessor did the PS1, although not by so large a margin. It even had pretty impressive online capabilities that lacked the infamous Friend Code structure the Wii and DS are known for - pity no one made use of them. Launch price? Also $199.99.



So given that the two Nintendo consoles that were arguably the most “technically superior” for their time (barring Nintendo’s odd choices in terms of physical format for their software - such as carts for N64 or tiny optical discs for GameCube) weren’t drastically more expensive than the ones that came before, why should Project Café be? Because it’s going to support HD? 360 and PS3 are pulling in more in profits at their relatively low current prices (compared to their launch prices) than they did when they debuted despite the price essentially getting cut in half over their lifespan - HD alone isn’t a good enough excuse to shell out $400 when you can buy a PS3 for $300. The same argument applies to bigger hard drives, expanded online capabilities, an updated software format, etc.

In the end, it’s got to boil down to one of two things: either Nintendo thinks the software is valuable enough to sell the hardware at a higher price, or they think the hardware concept itself has that value. I think we can safely rule out software since Nintendo’s history simply doesn’t support it as a factor in jacking up console prices. I suppose I could see it if the third-party support slated for Café is just that good, but for me personally no amount of third-party software could convince me to drop an extra $150 to pick up the next Nintendo box. So that just leaves the hardware itself.



Or, more accurately, the controllers - if they’re anything like what the reports have been saying they’re pretty much the biggest factor that sets this machine apart from the other consoles out this gen (and we’ve already covered how trying to sell the same thing for more money than your competitors doesn’t cut it). I suppose I’m being a little unfair by focusing on the controllers themselves - the perceived value will really come from what utility the controllers offer, in terms of gameplay or otherwise. I can’t really comment on the controller concept until I’ve seen it in action, but something tells me that they don’t exactly justify $150 in extra consumer costs.



Really, I think that even with all the bells and whistles, $300 sounds like a more reasonable price. It’s within the range most of the company’s current customers can afford - albeit the poorer among us will have to save up a bit like I’m doing - and it isn’t an unprecedentedly huge jump like the proposed $400. And since I’m feeling generous, I’ll even give Nintendo a bit of credit and say that the depreciating dollar justifies a $350 price point to make up for all the losses our struggling economy has caused them. But in a recession, and especially when people are starting to recover and become a bit more confident in their spending power, setting a high price for your product probably isn’t the most responsible decision - and I’d go so far as to say it borders on insulting your customers.



Nintendo’s message of “let’s keep our consoles accessible to consumers and let the software do the work” is even more important after the success of the Wii than ever before. Project Café will be the true test of whether Nintendo’s ambitions will push them too far and alienate them from their customers like the Nintendo 64 and GameCube did. If they can remember the lessons they learned from the Wii’s success - that a console doesn’t need to be the absolute top-of-the-line to sell well, that software, not hardware, is the king of the game industry, and that accessibility applies to price just as much, if not more, than it does to gameplay, then they’ll do fine. But I worry that they’ve forgotten all this and have thrown up their blinders to what’s really important - satisfying their customers - and that it’ll come back to bite them in the end.

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Dollars.jpg
A few days ago we reported on rumors of a possible price point for the new Nintendo console: somewhere between about $350 and $400. Now, I know that conventional wisdom reasons that a steeper cost for a next-gen console is pretty much a given, but is that really the case? If this is the real price trajectory for the Project Café console, will it be too expensive in the end?


I know cost is the last thing on a lot of people’s minds, but remember that I’m just a poor college kid trying to get by in a world where “English major” means “no stable job,” so this issue is one that hits particularly close to home for me. I brought up similar concerns for the 3DS back in January - and its higher cost still has kept me from picking one up yet even though we’re a good month into its lifespan. If I have to struggle to afford a $250 game system, is $400 really realistic? What happened to Nintendo’s mantra of affordability and accessibility?


More thoughts inside.

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Has EA Been Working on a Game for Project Cafe Since August 2010? http://www.zeldainformer.com/has_ea_been_working_on_a_game_for_cafe_since_august_2010_planning_since_200/ Wed, 27 Apr 2011 23:23:48 +0000 http://localhost/wordpress90/?p=1846 unp.jpg

Possibly more important, have they been planning one since 2009? Still, lets get back to the August 2010 stuff first. Above comes from Timothy’s LinkedIn profile, and it clearly states that EA has been working on something for Nintendo that hasn’t been announced. Naturally this can get taken two different ways (3DS was announced, but is this merely a new title that doesn’t have a platform yet decided for it, or is it a new title for Cafe which was, at the time, not even rumored). In the end, that’s not even the most interesting tidbit. According to a user at GoNintendo, EA has been looking to build a team for Project Cafe dating back to 2009, which can be seen here. This appears to be a clear indication they were at least aware of “Wii 2” at the time and had planned to support it.

Naturally EA was going to support the console, but the bigger question is what sort of title are they working on? In addition, have they really been developing it since last year? This is an important question because it truly means the lid has been kept on this console for a pretty decent length of time. It also means Nintendo reached out to third parties long before we heard about it, and thus several titles could be well into development. So, if EA has been working on an announced title, what do you think it could be? What sort of game could they be saving up for Cafe’s launch?

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Possibly more important, have they been planning one since 2009? Still, lets get back to the August 2010 stuff first. Above comes from Timothy’s LinkedIn profile, and it clearly states that EA has been working on something for Nintendo that hasn’t been announced. Naturally this can get taken two different ways (3DS was announced, but is this merely a new title that doesn’t have a platform yet decided for it, or is it a new title for Cafe which was, at the time, not even rumored).  In the end, that’s not even the most interesting tidbit. According to a user at GoNintendo, EA has been looking to build a team for Project Cafe dating back to 2009, which can be seen here. This appears to be a clear indication they were at least aware of “Wii 2” at the time and had planned to support it.

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Zero Punctuation Reviews the Nintendo 3DS http://www.zeldainformer.com/zero_punctuation_reviews_the_nintendo_3ds/ Thu, 28 Apr 2011 00:00:39 +0000 http://localhost/wordpress90/?p=1847



I always loved these reviews simply because it mixes some great comedic sayings into reality to present what always feels like a bleak picture. In the end, he did say that it comes down to software and right now the 3DS has had really poor launch software and it’s best upcoming titles are, indeed, ports. Grant it, as time moves on this is likely to change, but it does feel like the 3DS was rushed out some. Not because the hardware wasn’t ready, but because the software wasn’t. Maybe Nintendo was just trying to get a jump start on the NGP. Maybe, it’s also likely Nintendo simply thought the 3D effect itself would sell itself, just like Wii Motion controls did. Of course, they ignore the fact they launched the Wii with a casual title that really struck a chord (hello motion control sports title) along with a unique title people had been anticipating for years (Twilight Princess) that while still a port, it had never been played before.

This is why reports on Nintendo not launching Cafe with heavy 1st party support scares me, because it’s hard to rely on third party support to push a console when the third party support is mostly ports.

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I always loved these reviews simply because it mixes some great comedic sayings into reality to present what always feels like a bleak picture. In the end, he did say that it comes down to software and right now the 3DS has had really poor launch software and it’s best upcoming titles are, indeed, ports. Grant it, as time moves on this is likely to change, but it does feel like the 3DS was rushed out some. Not because the hardware wasn’t ready, but because the software wasn’t. Maybe Nintendo was just trying to get a jump start on the NGP. Maybe, it’s also likely Nintendo simply thought the 3D effect itself would sell itself, just like Wii Motion controls did. Of course, they ignore the fact they launched the Wii with a casual title that really struck a chord (hello motion control sports title) along with a unique title people had been anticipating for years (Twilight Princess) that while still a port, it had never been played before.

This is why reports on Nintendo not launching Cafe with heavy 1st party support scares me, because it’s hard to rely on third party support to push a console when the third party support is mostly ports.

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Dorkly Bits: Mario With a Portal Gun http://www.zeldainformer.com/dorkly_bits_mario_with_a_portal_gun/ Thu, 28 Apr 2011 13:09:57 +0000 http://localhost/wordpress90/?p=1848



Unless you’ve been living under a rock, you’ve at least heard that Portal 2 came out last week. It is arguably one of the greatest gaming experiences to ever exist, so the only way to make such experiences better is to naturally bring them into a Nintendo world. Mario can do some serious trickery (man, imagine a Portal Gun in Mario Galaxy), but Link would just be unstoppable in Hyrule. What about Kirby? Heck, Kid Icarus is coming back as well. This video, like most from Dorkly, is pure brilliance at it’s best. All hail Portal 2.

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Unless you’ve been living under a rock, you’ve at least heard that Portal 2 came out last week. It is arguably one of the greatest gaming experiences to ever exist, so the only way to make such experiences better is to naturally bring them into a Nintendo world. Mario can do some serious trickery (man, imagine a Portal Gun in Mario Galaxy), but Link would just be unstoppable in Hyrule. What about Kirby? Heck, Kid Icarus is coming back as well. This video, like most from Dorkly, is pure brilliance at it’s best. All hail Portal 2.

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Rumor: Metroid Series Put on Back Burner, Doesn't Sell http://www.zeldainformer.com/rumor_metroid_series_put_on_back_burner_doesnt_sell/ Thu, 28 Apr 2011 01:31:23 +0000 http://localhost/wordpress90/?p=1849 boss_ridley.gif

Okay, so it’s no “rumor” that Metroid just doesn’t sell. While it’s numbers are decent for any small company, it’s not selling relatively well compared to NIntendo’s other major properties, thus Nintendo has decided to essentially “shelve” the series. Note, however, that this doesn’t mean new Metroid titles will not be coming out. Unlike what Activision did in shelving Guitar Hero due to poor sales, Nintendo is simply going to make Metroid be a focus anymore. This means long development times with less money invested and a heck of a lot few releases.

While this is a rumor, it’s one that makes too much sense to ignore. The Metroid series has never been a top seller for Nintendo, and even Metroid Prime only really got close to the 3 million mark. It’s been downhill ever since, and it continued to get worse with Other M. I think the major decline in sales isn’t necessarily from producing poorer games (Metroid Prime 3, as an example, is awesome), but because the market for Metroid now rests in the Sony and Playstation fans. You have to win them back first, I feel, before you can once again sell well.

It’s interesting, because Zelda itself isn’t necessarily a “big” seller, but it’s average sales per release are much higher. A Zelda game, by title alone, practically guarentee’s 4 million units sold. Even Spirit Tracks, a game that underperformed with Nintendo’s expectations, still moved 2.82 million units. To give you an idea, that’s more copies than every single game in Metroid’s history other than Metroid Prime. Astonishing.

So, while it’s a rumor, it’s one that just makes sense from a business standpoint. People just aren’t buying Metroid games, and really never have supported it that well. While long time fans would hate to see the series come to a standstill, it’s hard to justify spending millions to make a new game that at best may push 2 million units.

Source: Gameolosophy

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Okay, so it’s no “rumor” that Metroid just doesn’t sell. While it’s numbers are decent for any small company, it’s not selling relatively well compared to NIntendo’s other major properties, thus Nintendo has decided to essentially “shelve” the series. Note, however, that this doesn’t mean new Metroid titles will not be coming out. Unlike what Activision did in shelving Guitar Hero due to poor sales, Nintendo is simply going to make Metroid be a focus anymore. This means long development times with less money invested and a heck of a lot few releases.

While this is a rumor, it’s one that makes too much sense to ignore. The Metroid series has never been a top seller for Nintendo, and even Metroid Prime only really got close to the 3 million mark. It’s been downhill ever since, and it continued to get worse with Other M. I think the major decline in sales isn’t necessarily from producing poorer games (Metroid Prime 3, as an example, is awesome), but because the market for Metroid now rests in the Sony and Playstation fans. You have to win them back first, I feel, before you can once again sell well.

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Tons of Pandora's Tower Gameplay Footage http://www.zeldainformer.com/tons_of_pandoras_tower_gameplay_footage/ Thu, 28 Apr 2011 13:35:11 +0000 http://localhost/wordpress90/?p=1851



A whole crapton of gameplay footage just popped up on Nintendo’s Pandora’s Tower site, showing off exploration gameplay as well as battle techniques using multiple weapons. Someone uploaded the whole thing on Youtube so we can watch it all in one continuous stream. Rescue the girl from an evil curse? Fight off demons in an evil tower with a sword? Use a chain to climb up to higher areas? Pandora’s Tower is starting to look and sound an awful lot like a Zelda title.



With the relatively bleak release calendar for Wii this year, it’d be nice if this turns out to be one of the bones Nintendo throws us here in the States. Unfortunately given that it’s an RPG and involves copious amounts of ripping off demon flesh and consuming it I somehow can’t see it happening - when was the last time Nintendo of America actually brought over a Wii RPG title? Perhaps Nintendo will do what they’re doing with Xenoblade Chronicles and put out feelers for reception in Europe first - as a smaller market, their chances of terribly overshooting demand are relatively lower than here in the U.S. Either way, it’s really important for games like this to enjoy some level of success on Wii so third-parties aren’t afraid to try to establish a Nintendo audience - but at the same time maybe the third-parties have just been putting out second-rate software and deserve to get burned (more likely, I think).

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A whole crapton of gameplay footage just popped up on Nintendo’s Pandora’s Tower site, showing off exploration gameplay as well as battle techniques using multiple weapons. Someone uploaded the whole thing on Youtube so we can watch it all in one continuous stream. Rescue the girl from an evil curse? Fight off demons in an evil tower with a sword? Use a chain to climb up to higher areas? Pandora’s Tower is starting to look and sound an awful lot like a Zelda title.


With the relatively bleak release calendar for Wii this year, it’d be nice if this turns out to be one of the bones Nintendo throws us here in the States. Unfortunately given that it’s an RPG and involves copious amounts of ripping off demon flesh and consuming it I somehow can’t see it happening - when was the last time Nintendo of America actually brought over a Wii RPG title? Perhaps Nintendo will do what they’re doing with Xenoblade Chronicles and put out feelers for reception in Europe first - as a smaller market, their chances of terribly overshooting demand are relatively lower than here in the U.S. Either way, it’s really important for games like this to enjoy some level of success on Wii so third-parties aren’t afraid to try to establish a Nintendo audience - but at the same time maybe the third-parties have just been putting out second-rate software and deserve to get burned (more likely, I think).

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A Link to the Past Walkthrough Chapter 8, Time to Get Your Feet Wet http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_8_time_to_get_your_feet_wet/ Thu, 28 Apr 2011 14:10:03 +0000 http://localhost/wordpress90/?p=1852 LttP_walkthrough_header_8.jpg
Our A Link to the Past Walkthrough just launched its eighth chapter, which will take you through the second Dark World dungeon: the Swamp Palace. Here you’ll find the Hookshot, then a brand-new item, now a legendary Zelda series standard. It’s also the series’ first water dungeon, although to be quite honest it doesn’t seem to have started the tradition that they’re the most confusing levels in the game… No, that honor goes to Ocarina of Time‘s Water Temple.



And speaking of the Water Temple - we’ll be sure to make it as simple as possible when we release our Ocarina of Time 3D Walkthrough this upcoming June. For those of you brave enough to try the Water Temple again in the mirrored Master Quest mode, we’ll also have a solid guide to get you through all the changes as well.


Update History:

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Our A Link to the Past Walkthrough just launched its eighth chapter, which will take you through the second Dark World dungeon: the Swamp Palace. Here you’ll find the Hookshot, then a brand-new item, now a legendary Zelda series standard. It’s also the series’ first water dungeon, although to be quite honest it doesn’t seem to have started the tradition that they’re the most confusing levels in the game… No, that honor goes to Ocarina of Time‘s Water Temple.


And speaking of the Water Temple - we’ll be sure to make it as simple as possible when we release our Ocarina of Time 3D Walkthrough this upcoming June. For those of you brave enough to try the Water Temple again in the mirrored Master Quest mode, we’ll also have a solid guide to get you through all the changes as well.

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Beyond the Labyrinth: What 3DS Games Can Look Like http://www.zeldainformer.com/beyond_the_labyrinth_what_3ds_games_can_look_like/ Thu, 28 Apr 2011 14:50:40 +0000 http://localhost/wordpress90/?p=1853 Beyond_Labyrinth_img1.jpg
Yes, this is a 3DS game. Yes, it does look that good (that is, assuming this isn’t a bullshot that trumps them way beyond their actual league). Just goes to show that with some careful attention, 3DS games can look just as good as, if not better than, what the Wii currently offers (I feel like this game looks better than Pandora’s Tower, for example). Of course, looks aren’t everything, but I tend to have an easier time enjoying a game when I can appreciate the level of effort put into it, and I’ve got to say - if a game that looks this good is coming this early in the 3DS’s life, I can only hope that it sets a standard that other developers will actually rise up to meet - or even surpass - in the future.



As for the game itself, we don’t know much about it aside from that it’s being developed by tri-Ace, and directed by Takayuki Suguro, the guy behind Valkyrie Profile 2 and Resonance of Fate. Those details you can take or leave (I’ve only had a couple experiences with tri-Ace and they were both positive), but suffice to say that I’m mostly thinking about the visuals.



I’m hoping Nintendo recognizes that this is where the bar can be - they really should since their hardware division was responsible for setting the technology limits in the first place. With Miyamoto having apparently recognized that maybe the Toon Link style isn’t the right approach for the Zelda series and the 3DS already having produced graphical assets for an updated Ocarina of Time style, could we see a continuation of those anime visuals in future Zelda 3DS titles? Obviously future titles won’t be as limited as Ocarina of Time, which had to remain faithful to the original game, meaning it’s pretty likely that the visuals in a ground-up 3DS title will probably substantially surpass those we’ve seen in the remake.

This of course doesn’t just apply to Zelda - it applies to pretty much anything that comes out on 3DS. Fans of flashy, gorgeous JRPGs can finally turn to a system that isn’t the PSP for their handheld needs, and even first-person shooters can have a home (albeit without dual-analog support). The main contingency of all this being that developers actually have to tap into these capabilities. So far, though, it looks like developers are much more willing to bring “serious” titles with serious production values to the 3DS than they have been to the DS and previous Nintendo handheld systems.



Source: Famitsu, via Andriasang

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Yes, this is a 3DS game. Yes, it does look that good (that is, assuming this isn’t a bullshot that trumps them way beyond their actual league). Just goes to show that with some careful attention, 3DS games can look just as good as, if not better than, what the Wii currently offers (I feel like this game looks better than Pandora’s Tower, for example). Of course, looks aren’t everything, but I tend to have an easier time enjoying a game when I can appreciate the level of effort put into it, and I’ve got to say - if a game that looks this good is coming this early in the 3DS’s life, I can only hope that it sets a standard that other developers will actually rise up to meet - or even surpass - in the future.

As for the game itself, we don’t know much about it aside from that it’s being developed by tri-Ace, and directed by Takayuki Suguro, the guy behind Valkyrie Profile 2 and Resonance of Fate. Those details you can take or leave (I’ve only had a couple experiences with tri-Ace and they were both positive), but suffice to say that I’m mostly thinking about the visuals. Jump inside for more screenshots and some musings.

Source: Famitsu, via Andriasang

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Super Mario Bros. 3 with Acoustic Musical Styling http://www.zeldainformer.com/super_mario_bros_3_with_acoustic_musical_styling/ Thu, 28 Apr 2011 17:30:47 +0000 http://localhost/wordpress90/?p=1854



Would you like some Jazz with your Mario 3? No? Too bad, because that is exactly what Eight Bits of Jam has provided the world. With plenty of sexy rifts and a nice speed run to boot, this is purely 11+ minutes of musical awesomeness. Personally, Mario has never sounded (musically) so good, and Mario Bros. 3 is arguably the best game in the series (sorry Galaxy!). Are there any specific game music you would like to see jazzed up 8 Bit style? Say so in the comments and we may put in a request!

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Would you like some Jazz with your Mario 3? No? Too bad, because that is exactly what Eight Bits of Jam has provided the world. With plenty of sexy rifts and a nice speed run to boot, this is purely 11+ minutes of musical awesomeness. Personally, Mario has never sounded (musically) so good, and Mario Bros. 3 is arguably the best game in the series (sorry Galaxy!). Are there any specific game music you would like to see jazzed up 8 Bit style? Say so in the comments and we may put in a request!

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Beyond the Labyrinth Teaser Site Opens http://www.zeldainformer.com/beyond_the_labyrinth_teaser_site_opens/ Thu, 28 Apr 2011 20:20:04 +0000 http://localhost/wordpress90/?p=1855 Beyond_Labyrinth_img6.jpg
I’ve got to admit: Beyond the Labyrinth now has me pretty intrigued, and for more than just its amazing visuals. A teaser site for the game just opened, featuring a strong musical track that puts most Nintendo first-party efforts (sans Xenoblade) to shame. Freaking gorgeous, and a reminder that, yes, truly amazing visuals and music do still crop out on Nintendo systems every once in awhile, and that the 3DS is more than capable of producing both.



Normally we try not to focus on third-party works unless they’re headline games being published by Nintendo (like The Last Story and Pandora’s Tower, for instance), but this game seems to have gathered at least enough interest to be worth paying attention to - not to mention that I’m kind of a sucker for awesome music. I’ll be keeping my eyes on this one, particularly if we get word of a possible American release.

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I’ve got to admit: Beyond the Labyrinth now has me pretty intrigued, and for more than just its amazing visuals. A teaser site for the game just opened, featuring a strong musical track that puts most Nintendo first-party efforts (sans Xenoblade) to shame. Freaking gorgeous, and a reminder that, yes, truly amazing visuals and music do still crop out on Nintendo systems every once in awhile, and that the 3DS is more than capable of producing both.

Normally we try not to focus on third-party works unless they’re headline games being published by Nintendo (like The Last Story and Pandora’s Tower, for instance), but this game seems to have gathered at least enough interest to be worth paying attention to - not to mention that I’m kind of a sucker for awesome music. I’ll be keeping my eyes on this one, particularly if we get word of a possible American release.

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Zelda.com and the Importance of Fan Sites http://www.zeldainformer.com/zeldacom_and_the_importance_of_fan_sites/ Thu, 28 Apr 2011 21:50:10 +0000 http://localhost/wordpress90/?p=1856 Zeldacom.png
I don’t know if any of you have visited the official Legend of Zelda website recently - honestly I don’t think I could blame you if you hadn’t, since all they’ve added to it in the past year and a half is a redirect link to the Ocarina of Time 3D info page - but, quite frankly, it sucks. It’s so bad, in fact, that its very existence has become something of an inside joke among Zelda fans. If you’ve ever browsed the Zelda Encyclopedia” they have up there, you know what I’m talking about, from its embarrassing typos to blatant inaccuracies. And while there’s been a recent torrent of information about the Ocarina of Time remake recently, none of it is actually reflected in any way on the site.



How is it that humble indie sites like Zelda Informer can keep their audience better-informed than their own channels can? The answer, my friends, is of course: passion.



What do I mean by that? I mean that the marketing people at Nintendo (you know, the guys actually responsible for creating these kinds of materials) don’t have nearly the same care for the series that we the fans do. I’d feel a little sorry for them if they did, since I can’t imagine that Nintendo gives them much time to crank out any kind of worthwhile content to satisfy even the most casual fan’s love of the Hyrule lore, characters, or universe. What do they care about? Delivering whatever message the guys at Nintendo HQ want them to deliver - “you should buy this game because it’s a brand new game system designed just for the DS” or “check out all the neat things you can do with Skyward Sword‘s Motion Plus controls.”



I can kind of understand this, since it reflects that Nintendo at least realizes that people care mostly about the actual playing part of gaming, but I think it also reveals one of the symptoms that’s holding the franchise back: a lack of respect for the Zelda universe.



There was once a time when official Nintendo promotional materials were revered. Everyone talked about what was in the game manuals or in the latest magazine issue or on the official website - yes, the same one that’s now the laughingstock of the fanbase. I think in large part it had to do with the focus on lore that was pushed in the Zelda games of the 80s and early 90s. The manuals of the NES games were particularly important since nobody wanted to read the Engrish story translation shown in the opening crawl, and the A Link to the Past prologue was more influential still since it fleshed out a number of critical story elements that simply weren’t mentioned in the actual game. We also read tidbits about many of the enemies and places that appeared in the games that really made us feel like a part of the world we were diving into. Maps were often prominently featured to show us how big and exciting Hyrule was going to be this time around.



LoZ_manual_story.jpg
Today, Zelda manuals aren’t like that anymore. That’s not to say that the whole lore-based prologue format has been abandoned - it’s just that it’s been restricted entirely to the games themselves. Games like The Wind Waker and The Minish Cap tried to retain the encyclopedia-like elements of the older manuals through their figurine systems, but this approach was cast aside in later games. And now, the world maps start off veiled, hidden until we actually explore them. This has extended to Zelda.com also - once it featured a neat synopsis of the timeline (admittedly terribly flawed), a bank of interview statements, and a slew of other content, but now all that’s left is an error-ridden encyclopedia.



I won’t go so far to say that the trend away from these elements is absolute, but there’s definitely a noticeable difference between the game manuals of the early games and those of, say, the Wii and DS ones. I will admit, however, that the character and enemy features on the website for Twilight Princess were pretty awesome (not to mention that the site was extremely well-constructed) and that I really enjoyed the way Spirit Tracks teased the Rail Map in some of the early promotional materials. But that doesn’t justify the abject disregard shown to the series’ main hub site, nor the decline of the once-holy Zelda manual.



Nowadays, where do people find this kind of information? They find them on fan sites like this one or Zelda Wiki. We tend to be very efficient at gathering all the information and media in one place (see our Ocarina of Time 3D screenshot page, for example), so why should Nintendo go through the trouble? We’re also obsessively thorough at dissecting the storyline and promoting the heck out of pretty much every upcoming game release. Why waste time, paper, and money composing and printing a long piece of expository prose like the Link to the Past prologue for inclusion in the official manual or shoving in all the official art you can when it’s all going to show up on the Internet anyway? Could it be that Nintendo’s upkeep of Zelda.com has been so slack because they’re counting on us to do their job for them?

Just some food for thought. It’s been something Nate and I have talked about a couple times, so I thought I’d write something up and see if it’s a perspective that any of you share. Are we being a bit too conceited in thinking this of ourselves? Is this really a good excuse for Nintendo not to keep up the excellent supplementary content they included with the older titles?



In a way, I feel like this development makes our work as Zelda fans even more important, as now we are part of the driving force behind the development and evolution of the series. That’s the core philosophy that’s shaping our heavy content push this year, and the reason why we’re looking for some extra help around here to give us some room in our busy schedules to git ‘er done. (By the way, email Nate at nathan@zeldainformer.com if you’re interested!)

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I don’t know if any of you have visited the official Legend of Zelda website recently - honestly I don’t think I could blame you if you hadn’t, since all they’ve added to it in the past year and a half is a redirect link to the Ocarina of Time 3D info page - but, quite frankly, it sucks. It’s so bad, in fact, that its very existence has become something of an inside joke among Zelda fans. If you’ve ever browsed the Zelda Encyclopedia” they have up there, you know what I’m talking about, from its embarrassing typos to blatant inaccuracies. And while there’s been a recent torrent of information about the Ocarina of Time remake recently, none of it is actually reflected in any way on the site.


How is it that humble indie sites like Zelda Informer can keep their audience better-informed than their own channels can? The answer, my friends, is of course: passion.

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Zelda Informer's Facebook Prize Give Away http://www.zeldainformer.com/zelda_informers_facebook_prize_give_away/ Fri, 29 Apr 2011 00:40:00 +0000 http://localhost/wordpress90/?p=1857 ZI Facebook Giveaway

Have you ever checked out our Facebook page? To be perfectly honest, we haven’t really payed that much attention to it in the past. Currently we have 1698 fans that get every one of our main page news and article posts in their Facebook wall feed. So we decided that it’s time to spice things up and take full advantage of social networking. What does that mean? Well, new daily Facebook exclusive updates, Zelda quotes, memories, moments, pictures - and most attractively of all - some giveaways!

When we reach 2000 Facebook fans, or “likes”, we will be giving away a copy of Skyward Sword upon release, and then, when we reach 5000 fans we’ll be giving away a Nintendo 3DS with a copy of Ocarina of Time 3D. How can you be in for a chance of winning? Well, first off visit our page, “like us”, stay up to date with our statuses and updates, and then when we reach the milestone figures we’ll make a post and all fans that comment on the status will be entered into the draw. It’s as simple as that, so get to it!

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ZI Facebook Giveaway

Have you ever checked out our Facebook page? To be perfectly honest, we haven’t really payed that much attention to it in the past. Currently we have 1698 fans that get every one of our main page news and article posts in their Facebook wall feed. So we decided that it’s time to spice things up and take full advantage of social networking. What does that mean? Well, new daily Facebook exclusive updates, Zelda quotes, memories, moments, pictures - and most attractively of all - some giveaways!

When we reach 2000 Facebook fans, or “likes”, we will be giving away a copy of Skyward Sword upon release, and then, when we reach 5000 fans we’ll be giving away a Nintendo 3DS with a copy of Ocarina of Time 3D. How can you be in for a chance of winning? Well, first off visit our page, “like us”, stay up to date with our statuses and updates, and then when we reach the milestone figures we’ll make a post and all fans that comment on the status will be entered into the draw. It’s as simple as that, so get to it!

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Live Online Zelda Ocarina Music Concert http://www.zeldainformer.com/live_online_zelda_ocarina_music_concert/ Fri, 29 Apr 2011 02:45:43 +0000 http://localhost/wordpress90/?p=1858 Album Cover

Heather from St. Louis is one hell of a skilled Ocarina player. Her YouTube channel has near 17,000 subscribers and it is no wonder once you’ve seen one of her videos. There are a wealth of gaming songs, of course including plenty of Zelda. She doesn’t play just the usuals though. There are videos of Sheik’s theme, Lake Hylia, and plenty more to get you giddy. The Pokemon classic “Lugia’s Theme” is another great tune that she pulls off perfectly.

Personally, I’m still listening to her music, because it is fantastic. Not to mention seeing her collection of Ocarinas ranging from Ocarina of Time replicas to Hylian Sheild designs. Be sure to check her out, and if you enjoy it as much as I do, then do not fear. You can purchase her CD “Echoes of Gerudo Valley (Music from “The Legend of Zelda” On Ocarina)” from iTunes. Not only that, but in support of her album she is doing a live online Ocarina music concert on Saturday May 7 at 6pm Central Standard Time. You can view it at www.ustream.tv/channel/stlocarina. Jump inside for a video sample and the video about the concert. Expect me to remind you all the day its on.

Source: Kotaku

Lake Hylia Theme From Twilight Princess


Live Concert Details

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Album Cover

Heather from St. Louis is one hell of a skilled Ocarina player. Her YouTube channel has near 17,000 subscribers and it is no wonder once you’ve seen one of her videos. There are a wealth of gaming songs, of course including plenty of Zelda. She doesn’t play just the usuals though. There are videos of Sheik’s theme, Lake Hylia, and plenty more to get you giddy. The Pokemon classic “Lugia’s Theme” is another great tune that she pulls off perfectly.

Personally, I’m still listening to her music, because it is fantastic. Not to mention seeing her collection of Ocarinas ranging from Ocarina of Time replicas to Hylian Sheild designs. Be sure to check her out, and if you enjoy it as much as I do, then do not fear. You can purchase her CD “Echoes of Gerudo Valley (Music from “The Legend of Zelda” On Ocarina)” from iTunes. Not only that, but in support of her album she is doing a live online Ocarina music concert on Saturday May 7 at 6pm Central Standard Time. You can view it at www.ustream.tv/channel/stlocarina. Jump inside for a video sample and the video about the concert. Expect me to remind you all the day its on.

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Level Features Snowpeak Ruins From Twilight Princess http://www.zeldainformer.com/level_features_snowpeak_ruins_from_twilight_princess/ Fri, 29 Apr 2011 04:34:59 +0000 http://localhost/wordpress90/?p=1859



While we are busy throwing around our “own” Top 100 Moments in Zelda, it doesn’t stop the rest of the internet from sharing some of their Favorites. Level is a series at GameTrailers that features some of the best (and worst) moments in the top games ever made. Twilight Princess may not be your personal favorite game (or maybe it is!), but it’s still one of the better games to come out in the last decade. Snowpeak Ruins was definitely a dungeon idea that was completely unique for the series with it’s underlaying secondary goals of at first curing a poor yeti, to cleansing the evil out of her and reuniting lovers. In a way it was almost a small peak back in time to when Majora’s Mask gave out a lot of meaningful stories through side characters. Almost.

The fact I even brought up Majora’s Mask likely made several people facepalm, and I sure someone is going to say “can you guys just get over Majora’s Mask please?”. To that I say: No, I wont. However, we’ve gotten off track. Twilight Princess is indeed a great game, and this dungeon is one of my personal favorites in the entire series simply for the unique way it’s presented. It also helps the ball and chain is totally awesome. What was your favorite experience from Snowpeak Ruins?

Source: GameTrailers (via Zelda Dungeon)

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While we are busy throwing around our “own” Top 100 Moments in Zelda, it doesn’t stop the rest of the internet from sharing some of their Favorites. Level is a series at GameTrailers that features some of the best (and worst) moments in the top games ever made. Twilight Princess may not be your personal favorite game (or maybe it is!), but it’s still one of the better games to come out in the last decade. Snowpeak Ruins was definitely a dungeon idea that was completely unique for the series with it’s underlaying secondary goals of at first curing a poor yeti, to cleansing the evil out of her and reuniting lovers. In a way it was almost a small peak back in time to when Majora’s Mask gave out a lot of meaningful stories through side characters. Almost.

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IGN: The Greatest Zelda Tournament http://www.zeldainformer.com/ign_the_greatest_zelda_tournament/ Fri, 29 Apr 2011 15:07:29 +0000 http://localhost/wordpress90/?p=1862 IGN_Greatest_Zelda.png
Recently Game Informer staged “The Great Zelda Debate”, a podcast feature that addressed the age-old question: which Zelda game is the best of the series? Now IGN’s getting in on the action with their Greatest Legend of Zelda Game Tournament - and this time you get to participate. Vote in a series of brackets to decide which games will move on to the next round.



I’ve already cast my votes, and personally I think it’s a little cheap that they gave Ocarina of Time and A Link to the Past an unfair edge by pitting them against two of the CD-i games, but that’s just me. Which games will you vote for? And more importantly, with all the attention given to this topic lately, one has to wonder: will Zelda Informer do something similar? You’ll just have to wait and see. For now, though, you can check out the Round 1 brackets:

  • Ocarina of Time vs. Zelda’s Adventure
  • A Link to the Past vs. Wand of Gamelon
  • Phantom Hourglass vs. Spirit Tracks
  • Majora’s Mask vs. Four Swords Adventures
  • Oracle of Seasons vs. Oracle of Ages
  • Link’s Awakening vs. The Minish Cap
  • The Legend of Zelda vs. The Wind Waker
  • Twilight Princess vs. The Adventure of Link

Personally, I get the feeling that the whole thing is set up to be staged: A Link to the Past is clearly meant to inevitably face off against Twilight Princess, while on the flip side Ocarina of Time has essentially no likely contenders (except maybe The Wind Waker). There’d be more balance I think if they pitted all the 2D games against each other, and then all the 3D and DS games against each other on the other side.



Source: IGN

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IGN_Greatest_Zelda.png
Recently Game Informer staged “The Great Zelda Debate”, a podcast feature that addressed the age-old question: which Zelda game is the best of the series? Now IGN’s getting in on the action with their Greatest Legend of Zelda Game Tournament - and this time you get to participate. Vote in a series of brackets to decide which games will move on to the next round.

I’ve already cast my votes, and personally I think it’s a little cheap that they gave Ocarina of Time and A Link to the Past an unfair edge by pitting them against two of the CD-i games, but that’s just me. Which games will you vote for? And more importantly, with all the attention given to this topic lately, one has to wonder: will Zelda Informer do something similar? You’ll just have to wait and see. For now, though, you can check out the Round 1 brackets after the jump.

Source: IGN

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How Do You Think the Legend of Zelda Timeline Goes? http://www.zeldainformer.com/how_do_you_think_the_legend_of_zelda_timeline_goes/ Fri, 29 Apr 2011 16:15:14 +0000 http://localhost/wordpress90/?p=1863 http://www.zeldainformer.com/assets_c/2010/07/zelda_timeline-thumb-331x240-2226.jpg




Here’s a topic of discussion we haven’t opened for awhile, and given the confirmation of Skyward Sword as the first game in the timeline, before even Ocarina of Time it’s one that I think is long overdue. There are probably as many theories about how the series’ overarching storyline progresses as there are fans, but I want to focus mostly on the core questions: what order do you think the games fall in and how do you fill in the gaps in the story?



We’ve had a number of interesting timeline debates over the years and they’ve produced a number of major theories. I’ll try to briefly outline the notable ones:


The “Miyamoto Timeline” is Law

Around the end of 2008, there was a movement within Zelda theorizing to start incorporating all kinds of information that was previously discarded. Among this information was the infamous “Miyamoto Order.” First mentioned in ‘98, this was a reported statement Miyamoto made in an interview about the timeline order as of Ocarina of Time. The statement defied expectations by putting The Legend of Zelda and its direct sequel, Adventure of Link, in-between Ocarina of Time and A Link to the Past - previously the conventional wisdom said that A Link to the Past was originally designed as a prequel and Ocarina as yet another prequel. Pretty much the entire theorizing community denied its veracity based on the idea that Miyamoto simply doesn’t know what he’s talking about since he doesn’t care about the series storyline or something like that.



Ben Lamoreux put together a good defense of this order in his article, “Exploring the Miyamoto Timeline.” The theory draws heavily from the fact that the Triforce was split up in Ocarina of Time and argues that Adventure of Link is the bridge game that reunites it so that Ganon can make his wish in A Link to the Past. This order also inspired other articles such as my Sleeping Zelda and New Hyrule theories.



Of course, we eventually found another statement from around the same time that appeared in untranslated form and actually revealed that A Link to the Past was indeed meant to precede The Legend of Zelda, so all this work is now pretty outdated. Nonetheless, now people are a lot less prone to say Miyamoto simply doesn’t know what he’s talking about - at least when it comes to the recently-uncovered quote - so I wouldn’t say it was entirely fruitless…


The games are legends based on the same core ideas

This theory was popular for awhile in the 90s and around the release of The Wind Waker, but it didn’t really get much representation on ZI until Ben’s “Legends of Hyrule” article set the spotlight on it. It’s pretty basic: because the games rarely bear actual plot relationships to one another, it’s likely that they’re all just stories about Link, Hyrule, the Triforce, and Ganon that are based somewhat off of a core mythology. No need to speculate how all the games fit together; they’re all retellings of the same core hero tale.


The timeline is itself a mythology

Working off of the dead-ends most theorists run into when trying to place A Link to the Past and the “legends” framework laid down by Ben, I came up with an idea of my own: the games are literally to be taken as “legends,” but there is still an overarching story that all of them belong to. So they connect, but because they’re “legends” they don’t have to connect in a perfect or exclusive way. This would explain some of the creative licenses taken for example in Ocarina of Time‘s treatment of the Imprisoning War, where the Triforce splits instead of falling in its entirety into Ganon’s hands. Also, as legends, it’s possible for there to be multiple stories that branch off of a single origin point - hence why Ocarina of Time is officially seen as the prequel to three games when the “split timeline” story device only accounts for two of them.


I treated this theory in “A Legend and a Timeline”, and to this day it represents most of my current thinking on Zelda lore.

There is no timeline

The cynicism here is unforgivable, no? Dathen Boccabella talked about this possibility last year in his articles “The Nature of this ‘Timeline Document’”. He argues that even though Miyamoto and Aonuma have both mentioned a document that lines out the way all of the games connect, it’s probable that it wouldn’t exactly answer all the questions of the series in the way anyone expects it to. All right, so given Nintendo’s rather loose approach to chronology in most of the games this actually does sound pretty plausible, but outside of a few bad days when it seems like there’s no solid solution, is there any Zelda fan that really believes this?


The Timeline and You

Of course, what we think about the timeline isn’t important - but I do want to get you guys involved in the discussion. What timeline order do you think is correct? What are your reasons behind your placements? Particularly, I’d like to focus on a few questions:

  • Where do the classic and Four Swords games go?
  • Is Ocarina of Time the Imprisoning War?
  • Is The Minish Cap before Ocarina of Time and/or Skyward Sword?
  • Do all of the games fall on the traditional Adult and Child timelines, or are some part of their own alternative story arc?
  • What mysteries do you hope Skyward Sword will answer?

Give us your thoughts in the comments section - and please be as in-depth as you’d like!

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http://www.zeldainformer.com/assets_c/2010/07/zelda_timeline-thumb-331x240-2226.jpg

Here’s a topic of discussion we haven’t opened for awhile, and given the confirmation of Skyward Sword as the first game in the timeline, before even Ocarina of Time it’s one that I think is long overdue. There are probably as many theories about how the series’ overarching storyline progresses as there are fans, but I want to focus mostly on the core questions: what order do you think the games fall in and how do you fill in the gaps in the story?

We’ve had a number of interesting timeline debates over the years and they’ve produced a number of major theories. Check inside for an overview of the history of the timeline discussion at ZI.

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Super Mario World Tribute by a One-Man Bluegrass Band http://www.zeldainformer.com/super_mario_world_tribute_by_a_one-man_bluegrass_band/ Fri, 29 Apr 2011 19:02:06 +0000 http://localhost/wordpress90/?p=1864



God, I love Super Mario World - and hearing one of the gems of its soundtrack being played with live instruments always warms my heart. Sentimentality aside, yeah, I’m a sucker for the game music of this era (imagine my excitement when I found out this song got a retreatment in Super Mario Galaxy 2), so yeah, this was an obligatory post. Viva la Mario World!



Kind of makes me curious how the music in Super Mario 3D will turn out…

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God, I love Super Mario World - and hearing one of the gems of its soundtrack being played with live instruments always warms my heart. Sentimentality aside, yeah, I’m a sucker for the game music of this era (imagine my excitement when I found out this song got a retreatment in Super Mario Galaxy 2), so yeah, this was an obligatory post. Viva la Mario World!

Kind of makes me curious how the music in Super Mario 3D will turn out…

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Rumor: Nintendo Plans to Scale Back Initial Ocarina of Time 3D Shipments http://www.zeldainformer.com/rumor_nintendo_plans_to_scale_back_initial_ocarina_of_time_3d_shipments/ Sat, 30 Apr 2011 01:15:58 +0000 http://localhost/wordpress90/?p=1865 OoT_3D_JPNbox.jpg
This latest rumor has nothing to do with Project Café, but you might want to listen up nonetheless. Sounds like trouble in paradise over at Nintendo: after the 3DS failed to meet sales expectations, Nintendo is going to be holding back on initial Ocarina of Time 3D shipments. This means that the game will likely be in pretty low supply, at least at first. One has to wonder if there are other factors playing into the decision, such as Nintendo perhaps realizing that yet another Ocarina of Time re-release might not be as commercially successful as it sounds, but it makes poor little me kind of worried that pre-orders might run out before I can finish saving to pick this up along with a 3DS come June.



Honestly, since pretty much every store in the country has excess 3DS units just laying around right now, this doesn’t surprise me - and I certainly can’t blame Nintendo for wanting to be cautious. While normally one would think that anything with the Zelda name is a safe sell, with this being a remake it’s entirely possible that it won’t be nearly as successful as an original title might have been - even though it is Ocarina of Time. Nintendo also learned a hard lesson with Spirit Tracks, which quickly made it to the bargain bins after a massive sales dip following the holiday season. Part of me wonders if the drama of the 3DS launch is a bad sign for Nintendo’s handheld market - but then the DS didn’t exactly get off to the best start and it turned things around real quick once the awesomesauce like New Super Mario Bros. started pouring in, right?



Source: Sinobi Blog, via Andriasang

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OoT_3D_JPNbox.jpg
This latest rumor has nothing to do with Project Café, but you might want to listen up nonetheless. Sounds like trouble in paradise over at Nintendo: after the 3DS failed to meet sales expectations, Nintendo is going to be holding back on initial Ocarina of Time 3D shipments. This means that the game will likely be in pretty low supply, at least at first. One has to wonder if there are other factors playing into the decision, such as Nintendo perhaps realizing that yet another Ocarina of Time re-release might not be as commercially successful as it sounds, but it makes poor little me kind of worried that pre-orders might run out before I can finish saving to pick this up along with a 3DS come June.

Source: Sinobi Blog, via Andriasang

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Arguably the Best Adventure of Link Remix Ever http://www.zeldainformer.com/arguably_the_best_adventure_of_link_remix_ever/ Sat, 30 Apr 2011 13:55:52 +0000 http://localhost/wordpress90/?p=1866



Those that read fully every post and article I write here at Zelda Informer know that I truly love The Adventure of Link. I think it’s one of the better games in the entire series. As controversial as that stance may seem, I do truly enjoy the game throughly. So, instead of making another small mention of it in some unrelated post why not just jump to the point? This remix is both a “remix” and a “remastering” of melodies from The Adventure of Link. It’s so well done I still have goosebumps on my arm after listening to it. Thanks goes out to AShadowLink for the submission.

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Those that read fully every post and article I write here at Zelda Informer know that I truly love The Adventure of Link. I think it’s one of the better games in the entire series. As controversial as that stance may seem, I do truly enjoy the game throughly. So, instead of making another small mention of it in some unrelated post why not just jump to the point? This remix is both a “remix” and a “remastering” of melodies from The Adventure of Link. It’s so well done I still have goosebumps on my arm after listening to it. Thanks goes out to AShadowLink for the submission.

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A Link to the Past Walkthrough Chapter 9, Over the River and Through the Woods http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_9_over_the_river_and_through_the_woo/ Sat, 30 Apr 2011 16:50:28 +0000 http://localhost/wordpress90/?p=1868 LttP_walkthrough_img_9.png
Chapter 9 of our A Link to the Past walkthrough will take you into one of the most infamous dungeons in the Zelda series: Skull Woods. This bizarre maze is part dungeon, part overworld area, and contains a number of twists and turns designed to confuse you. Could this be a taste of what the blend of dungeons and fields in Skyward Sword is going to be like?



Don’t forget to show our walkthroughs some love heading into the release of Ocarina of Time 3D so we can kick off its launch with a bang! If you’re looking for previous chapters, check the update history after the jump or look on the walkthrough contents page.








Update History:

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LttP_walkthrough_img_9.png
Chapter 9 of our A Link to the Past walkthrough will take you into one of the most infamous dungeons in the Zelda series: Skull Woods. This bizarre maze is part dungeon, part overworld area, and contains a number of twists and turns designed to confuse you. Could this be a taste of what the blend of dungeons and fields in Skyward Sword is going to be like?

Don’t forget to show our walkthroughs some love heading into the release of Ocarina of Time 3D so we can kick off its launch with a bang! If you’re looking for previous chapters, check the update history after the jump or look on the walkthrough contents page.

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Skyward Sword Enemy of the Week #5: Big Blin http://www.zeldainformer.com/skyward_sword_enemy_of_the_week_5_big_blin/ Sat, 30 Apr 2011 20:30:00 +0000 http://localhost/wordpress90/?p=1869 SS_enemy_Big_blin.png

Enemy Profile: Big Blin

Enemy Type: Giant Goblin Warrior

History: Spirit Tracks

Attacks: Big Shield Block, Spear Jab

Varieties: Unknown


Okay, so admittedly we don’t know whether the enemy above is actually a Big Blin or a Moblin or some new goblin-type enemy, but given its appearance along with the fact that the Spirit Tracks development team has come on board for the last stretch of Skyward Sword‘s creation, I think this guy probably was at least somewhat inspired by the newer enemy. Its inclusion represents what I find to be one of the most intriguing things about this game’s development - the contributions of both the console and handheld Zelda teams.



Big_Blin_1.pngBig Blins were an interesting enemy in Spirit Tracks. They were incredibly slow, but they could take a hefty beating and their club attack packed a wallop and could even leave Link dazed for a moment. When they were first seen, many people speculated that they were Moblins, a guess that was somewhat confirmed when investigation into the Japanese version of the game revealed that they had the same name as the Great Moblin of Link’s Awakening. The differentiation in Western territories likely has to do with the design differences between the Big Blins and the Moblins of previous cel-shaded titles.

In Skyward Sword the only known Blin approaches Link with a giant wooden shield at the ready and a massive spear in hand. It will try to jab Link with the spear when he gets within range, but he can hack away at its shield with his sword to get past its defenses. At this point we’re not sure how powerful the Big Blin is - in the GDC Trailer the player managed to dodge its attack and we didn’t really see how much health it has - but it’s safe to say that it’ll probably be reasonably strong compared to the enemies we saw in the E3 2010 demo.



Part of me is really glad to see that Spirit Tracks’ influence seems to be going strong - that game was one of my favorite Zelda titles of the past decade. Between the Big Blins, the Whip, and the reappearance of the goblins’ leopard-print underwear, I’m excited to see what else the Spirit Tracks team has to bring (hopefully a neat intro legend sequence?).


Previous Entries:

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SS_enemy_Big_blin.png
Okay, so admittedly we don’t know whether the enemy above is actually a Big Blin or a Moblin or some new goblin-type enemy, but given its appearance along with the fact that the Spirit Tracks development team has come on board for the last stretch of Skyward Sword‘s creation, I think this guy probably was at least somewhat inspired by the newer enemy. Its inclusion represents what I find to be one of the most intriguing things about this game’s development - the contributions of both the console and handheld Zelda teams. Jump inside for more.

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GameTrailers: Demystifying Zelda's Chronology http://www.zeldainformer.com/gametrailers_demystifying_zeldas_chronology/ Sun, 01 May 2011 15:30:36 +0000 http://localhost/wordpress90/?p=1871 TSA_article_img1.png
Anybody remember Mike (TSA) Damiani? He’s the guy who used to run the once-great TheHylia and created the GANNON-BANNED joke way back when. Turns out since then he’s moved on to bigger and better things and is now writing for GameTrailers!



Whether as a response to our recent timeline posting or purely by coincidence, he published an article called “Demystifying Zelda’s Chronology” yesterday that goes a little more in-depth to make a case that the series does, indeed, have a true chronology, citing the contributions of various writers and the efforts undertaken by Aonuma since The Wind Waker to more closely connect the games. It’s a really good and informative read - even I learned a thing or two! - so check it out.



I think what I find most interesting about this piece is its insight into the history of the series’ lore, and how the work done in the NES and SNES days was often stifled or repressed and at this point seems largely to have been forgotten. It’s something I took a keen interest in a few days ago when writing about the importance of fansites these days.

The tale of Zelda’s confusing chronology gets really interesting when development on A Link to the Past began. Nintendo brought on new writers for the third entry. Kensuke Tanabe took over the reigns for the story, and a recent hire named Yoshiaki Koizumi, who’d go on to be the director of Super Mario Galaxy, was given the task of writing the game’s manual as his first assignment. Though Tanabe is usually credited as being most directly responsible for Zelda’s storyline during these early years, it was actually Koizumi, with his background in film and storyboarding and a desire to bring powerful drama to video games, who did much of the heavy lifting. Zelda was his big chance to realize these ambitions.



According to Koizumi, the staff wasn’t quite sure what to do with the narrative in A Link to the Past when he was brought on, so he took it upon himself to create a more in-depth backstory that appeared in the manual. His work in the manual would eventually become the backbone of the series. It was a similar situation when he began work on Link’s Awakening—Koizumi found there was virtually no story in place, so he was given free rein to cook one up. The concepts of Koholint Island and the slumbering Wind Fish’s dream were all his doing. What many of you probably aren’t clear on is how the actual process of creating the story went down. Koizumi was responsible for actually coming up with the ideas for the story and the scenario, while Tanabe actually just assisted Koizumi with the script writing.



There’s a lot more where this came from, so check out the article at the source for the full overview!



Source: GameTrailers - MikeGT’s GamePad

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TSA_article_img1.png
Anybody remember Mike (TSA) Damiani? He’s the guy who used to run the once-great TheHylia and created the GANNON-BANNED joke way back when. Turns out since then he’s moved on to bigger and better things and is now writing for GameTrailers!


Whether as a response to our recent timeline posting or purely by coincidence, he published an article called “Demystifying Zelda’s Chronology” yesterday that goes a little more in-depth to make a case that the series does, indeed, have a true chronology, citing the contributions of various writers and the efforts undertaken by Aonuma since The Wind Waker to more closely connect the games. It’s a really good and informative read - even I learned a thing or two! - so check it out.


Source: GameTrailers - MikeGT’s GamePad

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Another Special Edition Zelda 3DS Mockup Appears http://www.zeldainformer.com/another_special_edition_zelda_3ds_mockup_appears/ Sun, 01 May 2011 16:13:31 +0000 http://localhost/wordpress90/?p=1872 Another_3DS_boxart.jpg
... and this one isn’t based on Ocarina of Time, but instead on the original Legend of Zelda. It is, however, gold-skinned like most of the other limited edition Zelda offerings in the past. The results aren’t my favorite - of course, how could they be after the last mockup? - but the minimalistic “classic” approach is still attractive. Just scale down that sprite of Link to about half-size and I think I’d like it a lot better.



Okay, my tedious nitpicking aside, fan works like this one still make me really curious whether Nintendo’s cooking up a 3DS Limited Edition design of their own. Knowing their history there’s no way they’d pass up on the 25th anniversary year, particularly when a remake of the most successful game in the series is set for release, but they’re certainly holding out on us so far.



Source: Varia Suit, via GoNintendo

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Another_3DS_boxart.jpg
... and this one isn’t based on Ocarina of Time, but instead on the original Legend of Zelda. It is, however, gold-skinned like most of the other limited edition Zelda offerings in the past. The results aren’t my favorite - of course, how could they be after the last mockup? - but the minimalistic “classic” approach is still attractive. Just scale down that sprite of Link to about half-size and I think I’d like it a lot better.

Okay, my tedious nitpicking aside, fan works like this one still make me really curious whether Nintendo’s cooking up a 3DS Limited Edition design of their own. Knowing their history there’s no way they’d pass up on the 25th anniversary year, particularly when a remake of the most successful game in the series is set for release, but they’re certainly holding out on us so far.

Source: Varia Suit, via GoNintendo

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Left 4 Dead Kokiri Forest Map http://www.zeldainformer.com/left_4_dead_kokiri_forest_map/ Sun, 01 May 2011 19:16:47 +0000 http://localhost/wordpress90/?p=1873



The Left 4 Dead series is good for one thing: Pure Zombie killing entertainment. However, it also has a very strong following where users can create custom maps that can be downloaded to be played by anyone in the world. This map is based on Zelda, specifically Kokiri Forest. However, once they go beyond the first part in this video you quickly see some inclusions from other parts of Zelda. The boss fight itself, which is after the jump, is completely based on the Phantom Ganondorf fight in Ocarina of Time. In the end, this map looks awesome and I can’t wait to try it out for myself.




You can download the map here.

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The Left 4 Dead series is good for one thing: Pure Zombie killing entertainment. However, it also has a very strong following where users can create custom maps that can be downloaded to be played by anyone in the world. This map is based on Zelda, specifically Kokiri Forest. However, once they go beyond the first part in this video you quickly see some inclusions from other parts of Zelda. The boss fight itself, which is after the jump, is completely based on the Phantom Ganondorf fight in Ocarina of Time. In the end, this map looks awesome and I can’t wait to try it out for myself.

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Ocarina of Time 3DS: Final Hopes and Concerns http://www.zeldainformer.com/ocarina_of_time_3ds_final_hopes_and_concerns/ Mon, 02 May 2011 00:00:00 +0000 http://localhost/wordpress90/?p=1874 Ocarina if Time 3D Hopes and Concerns

Ocarina of Time’s impending manifestation in the third dimension has me extremely excited. To the very literalist meaning of the cliché, I cannot wait. Every time I hear the title screen music, whether it be from the teaser site, or the recently released 3D title screen, I just must play Ocarina of Time. I couldn’t take it; so I thought to myself, why wait? Sure, it may not be in 3D, but who cares. The original, as well as being on the 64, is on the Virtual Console, as well as on the Gamecube Collector’s Edition and The Wind Waker Limited Edition. I took out my Collector’s Edition and got stuck into it.

Even though Miyamoto goes around saying Ocarina of Time looks really rough and he’s surprised people ever played it, it remains extremely playable today. Sure, it has aged - but nowhere near as much as the original Legend of Zelda, which some newer gamers place in the unplayable category. This playthrough was yet another nostalgic trip of legendary epicness, and as I sealed Ganon away for what is probably about the 50th time, it hit me that it has been exactly 10 years since I first played it. Ocarina of Time 3D is going to be a real treat, and with everything still fresh in my head, these are my final hopes and final concerns for Grezza’s 3DS remake of this classic.

My number one concern by far is the possibility of change. When given the task of redesigning the best game of all time, there is very little that can be done. We all know by now that the bulk of the changes lie in the details and the nerdy tech specifications. Enhanced frame rate, smoother graphics, and overall a much more appealing and realistically detailed world, all in 3D. Background sprites such as the view of Death Mountain are now rendered in full 3D. These changes are good. Changes to storyline are bad. Changes to gameplay mechanics, other than the new control and equipment screens, are also bad.

Worst of all are changes to dungeons. Any changes of this nature will be extremely hard to justify. Most of all, the worst thing that could be done is for the Water Temple to be altered. Sure, fix up the iron boot equipping issue, but nothing else, please. Don’t cave in to the criticisms and change it too much, because to me, it is one of the best dungeons ever. Aonuma may apologize for it being too hard and various other nonsense, when in fact it is fine. To me, alterations to The Water Temple are currently the biggest crime likely to be committed in this remake.

Ocarina of Time 3D Water Temple

A lesser concern of mine arises from playing Super Mario 64 DS. We don’t want Ocarina of Time to turn out like the 64 Mario classic did in this case. Yes, it is ultimately the same game, it hits you with hit after hit of nostalgia, but other than that, it is extremely not playable to me. I see Super Mario 64 DS as a good way of getting new audiences to play and love the game, but it doesn’t offer much for those who played it properly. The controls seem off, the changes to have multiple playable characters is frustrating, and the attempt at multiplayer is embarrassing. All that kept me going to the end was nostalgia, not enjoyment. Luckily, I think Ocarina of Time 3D has been given much more attention, so the concern of a poorly ported remake is only very minor.

With a third party developing it and Nintendo only pointing them in the right direction, we can expect more time and effort in the final product. I’m also hoping that this means there will be very little changes, because Grezza does not have the creative license, at least morally, to change things.

Lastly on the topic of concerns is a point not of the game itself, but of the fact that it is being remade. No doubt I am excited, and if you look around, every Ocarina of Time fan will probably tell you in some way or another that their sleep is starting to be affected. Then there’s the whole new market for those who never experienced Ocarina of Time back in the 64 days - they will get to play a classic. But is that the reason for the remake? To share the goodness, or is it to make money? Is it to capitalize upon a release that is guaranteed to be a hit? Is it because Nintendo realize they will never outdo Ocarina of Time fair and square so they make a remake where they fix the criticisms of the original? Look out for an article later this week on this issue called “Ocarina of Time: Clinging to Success”.

Overall, I try to shut up those voices that get me worried about Water Temples and the reasoning behind the remake. Instead, I try to focus on all of the potential little changes for the better. I say “little” of course, because there is nothing major that needs to be changed. Immediately following E3 last year I procured an article called “Ocarina of Time 3DS: What Would You Change?”, and similar pieces followed suit around the net. Bearing all of them in mind, these are my final hopes for the little changes and improvements that can be made:

  • There needs to be choices in control: Although the gyroscope will be fun, the choice of traditional style aiming must be present.
  • A saving system like Pokémon: 3DS games are to be played on the go and so a saving system exactly where you are, like in Pokémon, is essential.
  • Remove those redundant questions: There is no need for Zelda to ask whether you believe her or the Great Deku Tree to ask if you’ll listen when the ultimate outcome of either answer is the same. If there is questions, there must be significant differences for each answer.
  • Fix Navi and Kaepora Gaebora: Oh, right sorry, there’s nothing wrong with them. They’re just annoying.
  • Kaepora Gaebora Gay
  • Ocarina controls must be special: Looking at the Flute in Spirit tracks, I would hope that to play the Ocarina we must use the touch screen and, of course, blow.
  • Actually use the scarecrow song: The Scarecrow’s song is grossly underused (except in Master Quest) and could be implemented more.
  • More blood: Given the rating and numerous other factors, it is more likely that the blood, especially in The Well and Shadow Temple, has been toned down. Here’s to hoping not.
  • Meeting Sheik in the Temple of Time: It kills me inside when I warp to the Temple of Time to meet Sheik and the cutscene has Link running in through the door. Fix please.
  • Remove Epona’s carrots: Fact: feeding horses carrots while riding does not make them go faster, however, poking them with the carrots does. A more realistic system like in Twilight Princess, although not entirely humane, would be appreciated.
  • Enhance Epona’s IQ: A horse that comes when called is awesome. One that gets stuck behind fences when called is not however.
  • Return of original symbols: The original crescent moon Gerudo symbol, despite its issues, is awesome and must return. Maybe the original Fire Temple music should too, despite its controversial Islamic chants and being plain freaky.


  • Iron boots as a “C-item”: Need more be said here. Perhaps quick access to the Hover Boots too.
  • Remove 100% completion time-travel glitch: For those of you who like to get all of the upgrades, once you’ve traveled forward in time, when you go back not all of them are available, meaning you must start again. This should go, although it does weed out those truly dedicated to perfect completions.
  • Morpha can get you in the corners: This would make the boss fight much more challenging and have you not completely negating his (her?) attacks.
  • Ice at Zora’s Domain melting: After the Water Temple Zora’s Domain should unfreeze to show accomplishment and the ridding of evil.
  • Temple order should be clarified: Forest, Fire, Water and then unknown. Is it Shadow or Spirit next? The medallion and song order on the status sub screen conflict with Sheik’s comments. Although either can be done, the Hover Boots are supposed to be used in the Spirit Temple, so please indicate decisively that the Shadow Temple comes first.
  • Harder boss in the Ice Cavern: One White Wolfos is not enough. Either make it a pack, or make him larger and stronger.
  • Faster movement of the buttocks Mr. King Zora: Is it just me, or is this potentially the slowest, most annoying, pointless cutscene in history? It makes me want to rage my controller through the window.
  • Simpler way to change Water Temple water levels: No, don’t ruin the temple by changing it, please! Seriously though, is there a simpler way than having to play Zelda’s Lullaby so much?
  • A timer that counts your play time: A fairly standard feature in modern single player adventures, but not back in Ocarina of Time’s day.
  • Controllable camera angles: Centering the camera behind Link isn’t enough anymore. We need free control like in The Wind Waker and Twilight Princess!
  • Fix the Master Quest Water Temple glitch: Master Quest is included, so I hope this means that the glitch that sees the Water Temple to completion in two minutes is removed. Other classic glitches like Bombchu hovering and the infinite sword glitch will hopefully remain, but probably won’t.
  • The running man must be beatable: You have teased us for far too long Nintendo, we must be able to defeat the running man.
  • Extra surprise content: Why not have the Unicorn Fountain and that beta dungeon where Link obtains the Triforce? Because they’re unnecessary, that’s why!

Unicorn Fountain

Have I missed anything in your opinion? What do you hope for? What are you concerned about? If you’re anywhere near as excited as I am, then having another play through of the original is likely enough to help you get by. With Master Quest also included as a second quest, there is more of a challenge for us veterans as well. For many of us, this will be our first full 3D gaming experience, because nothing so far has been worth the money. Whatever happens, this will be worth the money, guaranteed.

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Ocarina if Time 3D Hopes and Concerns

Ocarina of Time’s impending manifestation in the third dimension has me extremely excited. To the very literalist meaning of the cliché, I cannot wait. Every time I hear the title screen music, whether it be from the teaser site, or the recently released 3D title screen, I just must play Ocarina of Time. I couldn’t take it; so I thought to myself, why wait? Sure, it may not be in 3D, but who cares. The original, as well as being on the 64, is on the Virtual Console, as well as on the Gamecube Collector’s Edition and The Wind Waker Limited Edition. I took out my Collector’s Edition and got stuck into it.

Even though Miyamoto goes around saying Ocarina of Time looks really rough and he’s surprised people ever played it, it remains extremely playable today. Sure, it has aged - but nowhere near as much as the original Legend of Zelda, which some newer gamers place in the unplayable category. This playthrough was yet another nostalgic trip of legendary epicness, and as I sealed Ganon away for what is probably about the 50th time, it hit me that it has been exactly 10 years since I first played it. Ocarina of Time 3D is going to be a real treat, and with everything still fresh in my head, these are my final hopes and final concerns for Grezza’s 3DS remake of this classic.

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Nintendo E3 2011 Preview http://www.zeldainformer.com/nintendo_e3_2011_preview/ Sun, 01 May 2011 23:50:02 +0000 http://localhost/wordpress90/?p=1875

Video Games | Bonus Round | BR 504: E3 Preview Part 1 - Nintendo HD



It’s hard to believe that E3 is just a month away. With it coming around the corner it’s as good of a time as ever to start previewing and discussing what exactly Nintendo is going to do at E3. Naturally Project Cafe is dominating the discussion on GT’s Bonus Round and for good reason: No matter what happens at E3 most people are only going to want to talk about Project Cafe, especially if it’s playable. Of course, we’re going to see a ton of 3DS software that is going to come out the rest of the year to help push sales, and naturally we’ll see “something” for Wii software as well (Skyward Sword, Kirby, etc). Still in the end, it’s really all about Cafe.

Nintendo is in a very interesting situation right now. They appear to be aiming back at the core audience, but is the Wii 2 going to be able to keep up in the next generation? We’ll see, but for now I’ll let all of you do the talking. What do you think Nintendo is going to do at E3?

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Video Games | Bonus Round | BR 504: E3 Preview Part 1 - Nintendo HD

It’s hard to believe that E3 is just a month away. With it coming around the corner it’s as good of a time as ever to start previewing and discussing what exactly Nintendo is going to do at E3. Naturally Project Cafe is dominating the discussion on GT’s Bonus Round and for good reason: No matter what happens at E3 most people are only going to want to talk about Project Cafe, especially if it’s playable. Of course, we’re going to see a ton of 3DS software that is going to come out the rest of the year to help push sales, and naturally we’ll see “something” for Wii software as well (Skyward Sword, Kirby, etc). Still in the end, it’s really all about Cafe.

]]> 1875 0 0 0 A Link to the Past Walkthrough Chapter 10, Step Into the Light http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_10_step_into_the_light/ Mon, 02 May 2011 14:35:07 +0000 http://localhost/wordpress90/?p=1876 LttP_walkthrough_header_10.jpg
Chapter 10 of our A Link to the Past walkthrough kicks off and prepares to take you through the Thieves’ Town, the secret hideout of the ancient thief known as Blind. Surprisingly, this is one of the shortest dungeons in the entire game, but that doesn’t mean it won’t be confusing if you don’t know where you’re going. Our guide will take you through the quickest and easiest route so you don’t have to worry about getting lost. Only four more dungeons to go!



The spiffy artwork above was drawn by Matt Cummings (a.k.a. EiffelArt on deviantART). You can check out his page and show him some support by clicking here. Of course, don’t forget to check out the homepage for this walkthrough to keep driving our content forward so our upcoming Ocarina of Time 3D and Skyward Sword guides can be a smashing success later this year!


Update History:

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LttP_walkthrough_header_10.jpg
Chapter 10 of our A Link to the Past walkthrough kicks off and prepares to take you through the Thieves’ Town, the secret hideout of the ancient thief known as Blind. Surprisingly, this is one of the shortest dungeons in the entire game, but that doesn’t mean it won’t be confusing if you don’t know where you’re going. Our guide will take you through the quickest and easiest route so you don’t have to worry about getting lost. Only four more dungeons to go!


The spiffy artwork above was drawn by Matt Cummings (a.k.a. EiffelArt on deviantART). You can check out his page and show him some support by clicking here. Of course, don’t forget to check out the homepage for this walkthrough to keep driving our content forward so our upcoming Ocarina of Time 3D and Skyward Sword guides can be a smashing success later this year!

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RPG Watch: Xenoblade and Tales of the Abyss 3D Reportedly Coming to U.S. http://www.zeldainformer.com/rpg_watch_xenoblade_and_tales_of_the_abyss_3d_reportedly_coming_to_us/ Mon, 02 May 2011 16:45:00 +0000 http://localhost/wordpress90/?p=1877 Tales_3ds.jpg
Fans of both Nintendo and RPGs who have been wondering where the genre has gone on America’s shores can let out that deep breath they’ve been holding: recent information points to a U.S. release for both Xenoblade Chronicles on Wii and Tales of the Abyss 3D for 3DS. Neither is exactly an official announcement from Nintendo of America - although they tend to be pretty slow on getting upcoming release dates out - but they come from reliable enough sources.



I’ve had my eye on Xenoblade Chronicles for awhile now, so suffice to say I’ve been scouring the web for news of a U.S. debut every week or so. Recently Peter Dickson, the voice actor who let slip the planned September release for the game in Europe, recently updated his webpage with an announcement that the game is indeed coming to Europe and the U.S. this fall.


Xenoblade Chronicles


Peter has been cast as the Emperor Sorean - the leader of the High Entia in the cult Nintendo RPG Xenoblade Chronicles. The game will be released Autumn 2011 in UK, Europe and USA. Peter is thrilled to have played such a leading role in a massively successful Nintendo title.

17/04/2011



The goods on Tales 3D were spotted in Nintendo Power. While I’m not the biggest fan of the series (I thought Symphonia was awfully overrated), I did really enjoy Tales of the Abyss on the PlayStation2, and since I don’t personally own a copy I may actually pick this port up if I have the extra cash.



Source: Peter Dickson, Nintendo Power via GoNintendo

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Tales_3ds.jpg
Fans of both Nintendo and RPGs who have been wondering where the genre has gone on America’s shores can let out that deep breath they’ve been holding: recent information points to a U.S. release for both Xenoblade Chronicles on Wii and Tales of the Abyss 3D for 3DS. Neither is exactly an official announcement from Nintendo of America - although they tend to be pretty slow on getting upcoming release dates out - but they come from reliable enough sources.

Hop inside for the details.

Source: Peter Dickson, Nintendo Power via GoNintendo

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Rumor: Swedish Publication Says Project Cafe Will be Named "Nintendo Feel" http://www.zeldainformer.com/rumor_swedish_publication_says_project_cafe_will_be_name_nintendo_feel/ Mon, 02 May 2011 20:58:15 +0000 http://localhost/wordpress90/?p=1878 nintendo-feel-300x166.jpg

Interesting tidbit coming straight from the Swedes: Nintendo’s final console name for Wii 2/Project Cafe will be Nintendo Feel, according to their inside sources that are close to Nintendo. Naturally the name “Feel” sounds almost as stupid as “Wii” did at first, so really it’s right up Nintendo’s alley. It naturally wont affect sales in any manner and overall it doesn’t really even matter what it’s called. Feel, Stream, Cafe, or Project Delta X… we’re still buying the system anyways. Hop inside for the full report.

We have already heard that Nintendo will develop a controller with built-in screen. Since the information is leaked, it has drawn parallels to both Apple iPad and how Nintendo used the Game Boy Advance hand control to a few Gamecube games. But the new screen controller has another dimension - convey the sense of touch. Our source using the working title of Nintendo Feel .

Haptic technology is a form of tactile feedback Used To Simulate the experience of Different objects best moments on screen. The player cannabis move Their fingertips across a surface and Clearly Feel the Difference Between Soft, smooth or rugged texture. Electronic companies across the World Have Been Conducting research in this field for years. It’s Been That rumored Apple is close to patenting a similar technology, and we’ve seen the Toshiba demonstration of ‘New Sensation UI Solution’ That Applies a thin film over a screen in order to Achieve a haptic effect. In Nintendo’s case, this is a natural progression of Both the Nintendo DS touch screen & the Wii technology.

And sure, anyone can imagine what the feeling of furry coat against the fingertips would make for Nintendogs. One need not be especially familiar with The Legend of Zelda for the understanding of the fantastic in order to draw patterns in the sand, feel the coolness from the river, burn on lava or perceiving structures of the bark of an old tree.



But at the same time, Nintendo Feel an experience you will not want to explain in words, but just put in the hands of the player. Which probably explains why Nintendo chose to have playable demos at E3, with in June, although the finished console not being launched until 2012.



The other juicy tidbit in there is the ability to convey the sense of touch, which yes, has actually been a technology that has been in research by other companies (seriously, you can google it if you’re interested). Naturally take this with a heavy grain of salt, because to implement any such tech would cause the price of the console to skyrocket.

Source: Loading.se

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nintendo-feel-300x166.jpg

Interesting tidbit coming straight from the Swedes: Nintendo’s final console name for Wii 2/Project Cafe will be Nintendo Feel, according to their inside sources that are close to Nintendo. Naturally the name “Feel” sounds almost as stupid as “Wii” did at first, so really it’s right up Nintendo’s alley. It naturally wont affect sales in any manner and overall it doesn’t really even matter what it’s called. Feel, Stream, Cafe, or Project Delta X… we’re still buying the system anyways. Hop inside for the full report.

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A Little Zelda Fan Game Being Made... http://www.zeldainformer.com/a_little_zelda_fan_game_being_made/ Mon, 02 May 2011 23:04:09 +0000 http://localhost/wordpress90/?p=1879

Personally, I can’t say that I’ve ever gotten into fan-made games. I’m just not a fan. The only Zelda online fan-game I’ve played, from memory, was like a trading sidequest that had something to do with McDonalds and a mysterious lampshade. (“Zelda and the Lampshade of No Real Significance”) The fan game above which is still in development is designed by Casey Williams. It’s looking pretty nice in the progress demo video above. Link’s sprite looks to be from The Minish Cap, while the world itself looks more like that of A Link to the Past. Sound and music is well incorporated, and from several places in the series. If you’re into fan games, this very well could be one worth checking out. This is the third progress update, so check out their YouTube channel for more.

UPDATE: This is the fourth progress update video.

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UPDATE: The fourth progress update video is now available inside!

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Personally, I can’t say that I’ve ever gotten into fan-made games. I’m just not a fan. The only Zelda online fan-game I’ve played, from memory, was like a trading sidequest that had something to do with McDonalds and a mysterious lampshade. (“Zelda and the Lampshade of No Real Significance”) The fan game above which is still in development is designed by Casey Williams. It’s looking pretty nice in the progress demo video above. Link’s sprite looks to be from The Minish Cap, while the world itself looks more like that of A Link to the Past. Sound and music is well incorporated, and from several places in the series. If you’re into fan games, this very well could be one worth checking out. This is the third progress update, so check out their YouTube channel for more.

]]> 1879 0 0 0 Exclusive: 8 Bit Ocarina of Time Ganon Theme http://www.zeldainformer.com/exclusive_8_bit_ocarina_of_time_ganon_theme/ Tue, 03 May 2011 00:26:16 +0000 http://localhost/wordpress90/?p=1860



Sometimes I really love our fan base. This 8 Bit Rendition was created for us exclusively by one of our biggest fans, fennechelix. This is likely to be the first in what will be many Zelda and Nintendo based creations, varying from 8 Bit style and likely some custom remixes. Who knows at this point, other than the fact that this 8 Bit restyling of the Ganondorf theme from Ocarina of Time is simply awesome. Would you like to see us bring you some more exclusive music features like this in the future? If so, speak up in the comments! As always, we take any fan submitted content. Do you have something you want us to feature? Are you making something just for us? Use our Submit Tips form to get in contact with us! You can download this song here.

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Sometimes I really love our fan base. This 8 Bit Rendition was created for us exclusively by one of our biggest fans, fennechelix. This is likely to be the first in what will be many Zelda and Nintendo based creations, varying from 8 Bit style and likely some custom remixes. Who knows at this point, other than the fact that this 8 Bit restyling of the Ganondorf theme from Ocarina of Time is simply awesome. Would you like to see us bring you some more exclusive music features like this in the future? If so, speak up in the comments! As always, we take any fan submitted content. Do you have something you want us to feature? Are you making something just for us? Use our Submit Tips form to get in contact with us! You can download this song here.

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Night Cap: Iwata Discusses 3rd Parties, Wii Successor, Software Releases, and More http://www.zeldainformer.com/night_cap_iwata_discusses_3rd_parties_wii_successor_software_releases_and_m/ Tue, 03 May 2011 02:21:35 +0000 http://localhost/wordpress90/?p=1881 _44840102_nintendo512.jpg

It feels like forever since I last did a Night Cap, but with so many juicy things being unveiled in a Q and A sessions with Iwata back during the Investors meeting in April, it’s only fitting to round up all the juicy stuff and get the discussions flowing. We’ll analyze and dissect what Iwata had to say about their missed goals with the Wii, and move onto discussing how Nintendo plans to address the future which will effect how they release their own games, as well as how they provide what third parties are looking for - including the use of an advanced online system.


“Also for “Changing the relationship with television” or “Changing the relationship with the Internet,” we have made several attempts, but as of today, I do not think we have come to a point where we feel we have gained a definite response. Surely, there are many consumers who say, “I have never done anything like this before” or “This is my first time to experience anything like this,” and therefore, I do not intend to say that every attempt we executed was a mistake. In fact, we have made several attempts that no one has ever done before and I think we were able to make movement; however, in our scenario, we wanted more and more growth with an increasing number of people using it, and we wanted to have people keep on using it, but we fell short of this goal. In particular with Wii, for example, the challenge with start-up time when changing channels, or the current situation where we cannot automatically turn on Wii, turn on the television and change the input mode in the event that Wii receives a message, have led to challenges where we had difficulty having the users use Wii in the way we had intended. I don’t think that the concept was a mistake, but I think that Wii has yet to fulfill these concepts.”



It’s interesting looking at what Iwata feels is important here when dissecting how the Wii connects people with the internet. In general he admits some mistakes and that the Wii has not been able to fulfill their initial concepts. However, what Nintendo wanted to do with the Internet also did not necessarily serve the purposes of 3rd parties either, which Iwata explains later. Overall, the Wii accomplished really only one of the 3 goals stated back in 2006. That goal was “change the relationship between family and games”. The Wii succeeded brilliantly in bringing families together to enjoy gaming.

” The policy “Jimae-shugi” you mentioned has two aspects: it is a great honor to succeed in a business by making the best use of our own unique strengths, but on the other hand, it is a shame to fall behind the times clinging to it. I believe that it is the key to Nintendo, which develops both hardware and software in-house, to create new experiences which have been neither enjoyed nor requested by consumers, and let them say, “This is the very thing I have been wanting to play” once they have actually tried it. The more we depend on outside resources for this point, the more strength Nintendo will lose. It is vital for Nintendo to reinforce this point and cultivate developers inside the company. I hope that Nintendo is continuously considered as a company which is particularly good at such a thing, and I will make efforts for this.

On the other hand, it is not true that Nintendo is able to internally develop everything and keep up with the current pace of change. In fact, some of the software titles published by Nintendo are developed by outside developing companies, called “second-party developers” in this industry. There are already a lot of companies which receive various advice from Nintendo in the process of software development and whose products are sold under the brand of Nintendo, and for instance, I was working for one of such companies, HAL Laboratory, Inc., which developed “Kirby’s Dream Land” and “Super Smash Bros.” Considering the existence of such companies, Nintendo is not totally based on the policy “Jimae-shugi.”



Here Iwata explains plainly how Nintendo handles their in house and 2nd party creations, and he’s pretty spot on if you look at them as a company. However, this begs the question: We know you’re so great, but why are you shunning away those 3rd parties that are also great?

“Next I would like to tell you why we announced Wii’s successor system at this time, not at GDC. Naturally, the earlier we announce a new system, the more speculation will be encouraged and there will be a higher risk of information leakage from those who are working cooperatively on it outside Nintendo. In addition, a lot of people interested in our next move might be less amazed at E3 if we disclose too much information in advance.

At the same time, however, if we make a totally surprising announcement at E3 on the spot, which would be an effective way to astonish people, some busy people might say, “Oh, Nintendo is a mischievous company. I could have visited E3 if I was informed of the announcement in advance.” We decided to make the announcement at this time because now is our last opportunity to inform people so that they can arrange their travel schedule for E3.”



So, the Wii Successor was announced not because rumors we’re flying, but so people could plan to attend who otherwise might not. Honestly I have to call a little bit of bullshit here. It’s not like anyone was purposely not going to go to E3 because they weren’t aware of Cafe, and it’s likely the same people who were going to attend are still going to attend.

“On the other hand, the reason why we have not yet set the launch dates is not only because of our development status, but to create an environment in which third-party titles will also sell well, which is the aim we set when we announced Nintendo 3DS. If we fail to create such an environment, we will not be able to maintain the momentum of the platform continuously. We don’t believe Nintendo can do everything by itself. Of course, we are strongly aware of the fact that Nintendo’s titles are obliged to drive the sales of the hardware, but we are not as arrogant as to think that Nintendo can maintain the market on its own. We want the other companies to be successful. In order to accomplish this goal, we would like to decide on the dates after we know the release plans of other companies’ games so that we are able to consider how we can maximize the sales of our titles without affecting the sales of other companies in the short term. However, especially for the two titles I introduced today, which are the new iterations of “Mario Kart” and “Super Mario,” I did not talk about them with the image of launching them in the next fiscal year or thereafter, so please understand it in that way.”



In essence, part of the reason Nintendo is spreading out their titles isn’t just to allow their own material to be spread more evenly, but to give room for third parties to have some spotlight. In reality this is a brilliant concept, but in practice it may not work out as well as Nintendo has hoped it would. Take the 3DS: It is reliant on major third party support with some bigger budget titles. It relied heavily on third parties at launch and they simply didn’t deliver. Everything we are excited for going forward seems to be made by Nintendo. The point here is that despite 3rd parties excitement over the 3DS, we haven’t actually seen any “major” support yet in terms of new and unique to the 3DS titles.

This may change at E3 as we hear about more games, but for now I am mostly wondering if this strategy is truly best given the 3rd parties do not have a history of showing a lot of support in the last decade.

“Regarding your analysis that cooperation with third-party software developers didn’t go as well for Wii as it went for Nintendo DS, there actually are some arguments which attribute the reason to the system’s “performance,” but in terms of “performance,” Nintendo DS did not overwhelm other devices by its performance. However, it proposed what other devices could not, and that value was recognized, and as a result the software sold well, which is the most important point. Unfortunately, there are very few success stories of third-party software in Japan on Wii. This lowered the motivation of the software developers, and at a time when these software developers should have been running their businesses on the platform with the biggest installed base, this wasn’t the reality. On the contrary, in the U.S., several titles sold well. Not only “JUST DANCE,” which I introduced today, but for some titles, such as “Guitar Hero,” even if the titles were released for multiple platforms, the Wii version sold the most, and in such a situation, the developers did not completely lose motivation for development on Wii. However, Wii is good in some areas but not in others, so especially for games like “Call of Duty,” the Wii version sold pretty well, but the unit sales were very different from the versions of other platforms, and I assume that one of the reasons is the issue with the graphical representations which you mentioned before, and also, the consumers who like that kind of game will have other platforms at home as well, which led to this result. Of course, we would like to cooperate with software developers for Wii’s successor, and as I am repeatedly saying, I don’t believe Nintendo can carry out everything alone. I am saying that we are responsible for building up the market, but I don’t think that Nintendo can maintain the market alone; We are aiming for creating a situation where software publishers will be willing to cooperate. As for commenting on such things as the performance, I already stated in the beginning that I would not mention any specific plans. Thank you for your understanding.”



Now here is where we truly start getting into some meat. Iwata understands that without 3rd parties you are really hindering your console year to year, as it becomes so reliant on first party software that Nintendo can’t keep up with demand, and likewise, they can’t provide the full extent of content users want. While he has a couple examples of games that sold well, he mentions some other games sold well on other platforms specifically due to graphical implications. He wont say anything specifically about what the Wii Succesor can do, but it’s safe to say at this point that it’s going to have some beefy power. Iwata knows 3rd parties want it.

“I would not use the term “draw in” third parties, but I hope we can create a market that is attractive to third parties. The end result might turn out to be the situation you call “drawing them in,” but I do not use such words as “draw in” or “enclosure,” as I do not like such expressions.”



In the end, Iwata’s goal is clearly to increase third party support for both the 3DS and specifically the Wii Succesor. We’ve all heard the rumors and we know Nintendo is going out of their shell to try and make it a reality, so we’ll see what happens. There were some other interesting tidbits I skipped over in the Q and A that include some talks about how the Vitality Sensor is actually still in development, along with a few other tidbits about the 3DS, but overall I didn’t find them to be that interesting. Still, you can read the full Q and A here.

We didn’t necessarily learn anything new. At the same time, I think we have a better understanding for how Nintendo thinks about their future as it stands right now, and that they recognize and do indeed want to get some of the market they have lost to Playstation and Xbox over the years. What they do to make this a reality will be seen, of course, at E3.

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_44840102_nintendo512.jpg

It feels like forever since I last did a Night Cap, but with so many juicy things being unveiled in a Q and A sessions with Iwata back during the Investors meeting in April, it’s only fitting to round up all the juicy stuff and get the discussions flowing. We’ll analyze and dissect what Iwata had to say about their missed goals with the Wii, and move onto discussing how Nintendo plans to address the future which will effect how they release their own games, as well as how they provide what third parties are looking for - including the use of an advanced online system. Hop inside.

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Wii's Answer to Player's Choice Titles: "Wii Select" http://www.zeldainformer.com/wiis_answer_to_players_choice_titles_wii_select/ Tue, 03 May 2011 11:00:00 +0000 http://localhost/wordpress90/?p=1882 Wii Select Line


Our friends over at Kotaku have gotten the buzz from retailers that, following the recent Wii price drop, Nintendo plans to drive Wii bargains going into the summer season with a new series of software discounts. This offer is collectively known as the “Wii Select” line, and is set to include Super Mario Sluggers, Twilight Princess, and Super Smash Bros. Brawl at a new low price of $19.99, similar to the Player’s Choice titles from previous console generations. Wii Sports is also set to follow, divorcing itself from its previous bundled status - reportedly Mario Kart Wii is to replace it at a price of $149.99 for the new bundle.



This doesn’t mean much for me directly, as bar Sluggers all of these are sitting on my shelf at home, but considering that all of these games have stayed at $49.99 brand-new since their debut, I’m sure they’ll all see somewhat of a surge in sales. No doubt this is Nintendo’s plan to carry the Wii going into the summer, but does this mean that there’s no software set to hit in the near future? Could this mean that Skyward Sword really isn’t coming until October? Or is there something else up Nintendo’s sleeve to appease Wii owners like me who are wondering where the software has gone?



It’s kind of odd that they’ve waited such a long time to introduce these offers, really. Everybody loves buying at a bargain, parents especially, so it sounds to me like a lot of games could have benefited from price cuts back when Wii sales were still high and mighty (i.e. before last holiday season). Nonetheless, now that Wii Select is finally here, I’m curious what else will make the list. Here’s some speculation on my end:


  • Super Mario Galaxy
  • Wii Fit
  • Mario Party 8
  • Super Paper Mario
  • Mario & Sonic at the Olympic Games
  • Wii Sports Resort
  • New Super Mario Bros. Wii
  • Super Mario Galaxy 2




I chose most of these because they’re Nintendo titles that were pretty popular at launch but that despite having essentially dropped off the charts are still priced at $39.99 or more. Technically Wii Sports Resort is still on the charts but it isn’t really selling outside of the current Wii bundle, so I think a price cut could push its standalone sales a bit. I personally haven’t picked it up yet actually, so maybe a price cut will entice me to finally buy it - otherwise my first Wii Motion Plus title will likely be Skyward Sword.



Now, of course, this is coming from retailers only and not from Nintendo directly (and they predictably refuse to “comment on rumors and speculation”), but retailers tend to be pretty right about deals for products they’re going to be selling even if they don’t know much about the products themselves.



Source: Kotaku

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Wii Select Line


Our friends over at Kotaku have gotten the buzz from retailers that, following the recent Wii price drop, Nintendo plans to drive Wii bargains going into the summer season with a new series of software discounts. This offer is collectively known as the “Wii Select” line, and is set to include Super Mario Sluggers, Twilight Princess, and Super Smash Bros. Brawl at a new low price of $19.99, similar to the Player’s Choice titles from previous console generations. Wii Sports is also set to follow, divorcing itself from its previous bundled status - reportedly Mario Kart Wii is to replace it at a price of $149.99 for the new bundle.


This doesn’t mean much for me directly, as bar Sluggers all of these are sitting on my shelf at home, but considering that all of these games have stayed at $49.99 brand-new since their debut, I’m sure they’ll all see somewhat of a surge in sales. No doubt this is Nintendo’s plan to carry the Wii going into the summer, but does this mean that there’s no software set to hit in the near future? Could this mean that Skyward Sword really isn’t coming until October? Or is there something else up Nintendo’s sleeve to appease Wii owners like me who are wondering where the software has gone? Jump inside for a list of other games that I think deserve to make it on the Wii Select list.

Source: Kotaku

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US Trailer for Ocarina of Time 3D With Full Breakdown http://www.zeldainformer.com/us_trailer_for_ocarina_of_time_3d/ Tue, 03 May 2011 12:29:27 +0000 http://localhost/wordpress90/?p=1883


Finally we’ve got the first official trailer for Ocarina of Time’s impending 3D release next month. If this isn’t getting you excited, then I seriously question what you’re even doing here at a Zelda fansite. Nevertheless, this video looks stunning and shows off some scenes that we hadn’t yet seen in this remake. The mention of “animated blood” in the rating has me hopeful, as does the fact that the trailer shows no changes except in the graphics. The more it adheres to the original, the better it is going to be in my opinion. With just over a month to go we can expect to see plenty more snippets of Ocarina of Time 3D throughout May. Now, stop reading my ramblings and check out the trailer.

Update: I’ve traced this back to its original source at the official Ocarina of Time 3DS site. Check out the full trailer breakdown below courtesy of Alex.

  • The scene showing Zelda and Impa fleeing on horseback is animated very fluidly
  • When Link flips around to face Ganondorf, you can see his Goron Bracelet glisten
  • The Stalchildren still break apart like they did in the original, but with the higher framerate this is presented much more cleanly
  • Bombs are now fully 3D-rendered objects instead of flat tiles
  • As King Dodongo inhales, you can see a “fireball” start to form in his open mouth
  • When Link pulls the Master Sword out of the Pedestal of Time, it comes out at a slight angle, making the scene look less artificial
  • First scenes of the Gerudo Training Ground and the Fire Temple; Volvagia’s room really pops with the new lighting effects
  • Sheik’s movements look much more natural as well - check out that feminine grace!
  • The way the Spin Attack charges and discharges is really cool-looking, just like in the original
  • The stained-glass and other ornate decorations in Ganon’s Tower have gotten a major (and beautiful) overhaul
  • Everything feels very familiar, especially the iconic scenes, locales, and characters

Source: Planet3DS.de ]]>

 


Finally we’ve got the first official trailer for Ocarina of Time’s impending 3D release next month. If this isn’t getting you excited, then I seriously question what you’re even doing here at a Zelda fansite. Nevertheless, this video looks stunning and shows off some scenes that we hadn’t yet seen in this remake. The mention of “animated blood” in the rating has me hopeful, as does the fact that the trailer shows no changes except in the graphics. The more it adheres to the original, the better it is going to be in my opinion. With just over a month to go we can expect to see plenty more snippets of Ocarina of Time 3D throughout May. Now, stop reading my ramblings and check out the trailer.

Update: I’ve traced this back to its original source at the official Ocarina of Time 3DS site. Check out the full trailer breakdown inside courtesy of Alex.

Source: Planet3DS.de]]> 1883 0 0 0 U.S. and Europe Overhaul Ocarina of Time 3D Sites, Plus More Screenshots http://www.zeldainformer.com/us_and_europe_overhaul_ocarina_of_time_3d_sites_plus_more_screenshots/ Tue, 03 May 2011 13:20:00 +0000 http://localhost/wordpress90/?p=1884 OoT_3D_53_img3.jpg
Nintendo of America and Nintendo of Europe just updated their Ocarina of Time 3D homepages - and it’s mostly a graphical overhaul (see what I did there?). The America page includes a brand new trailer, while the EU page has a whole bunch of screens. The EU one looks like it’s gone a little further in terms of layout and navigation - it includes the neat artwork we spotted on the JP site a few weeks back (unfortunately the neat 3D effect isn’t working for me - how about the rest of you?) - but it doesn’t have the trailer (yet!), so its content isn’t quite as exciting. I really love how the sites incorporate the storybook background of the American boxart, too. Check after the jump for the shots we haven’t posted here yet. You can also view our full gallery of Ocarina of Time 3D screenshots by clicking here.

]]> OoT_3D_53_img3.jpg
Nintendo of America and Nintendo of Europe just updated their Ocarina of Time 3D homepages - and it’s mostly a graphical overhaul (see what I did there?). The America page includes a brand new trailer, while the EU page has a whole bunch of screens. The EU one looks like it’s gone a little further in terms of layout and navigation - it includes the neat artwork we spotted on the JP site a few weeks back (unfortunately the neat 3D effect isn’t working for me - how about the rest of you?) - but it doesn’t have the trailer (yet!), so its content isn’t quite as exciting. I really love how the sites incorporate the storybook background of the American boxart, too. Check after the jump for the shots we haven’t posted here yet. You can also view our full gallery of Ocarina of Time 3D screenshots by clicking here.

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1884 0 0 0 Nintendo's E3 Presentation Date & Time Announced http://www.zeldainformer.com/nintendos_e3_presentation_date_time_announced/ Tue, 03 May 2011 17:00:00 +0000 http://localhost/wordpress90/?p=1885 E32011_exceeding.jpg
Ever since we decided that I’d be Zelda Informer’s representative at E3 this year, I’ve been really on edge. The convention actually falls right in the middle of my finals week, so I was worried that I might have to miss out of Nintendo’s press conference, definitely the biggest event we’re concerned with here at ZI. Fortunately, Nintendo just announced the time, date, and location of their E3 press conference: June 7 (Tuesday) at 9 am in the Nokia theater in Los Angeles. Looks like I dodged a bullet - my biggest potential schedule conflict centers around the next day, Wednesday the 8th.



We’ve still got one more hurdle to overcome before we can say for sure that I’m gonna be there - I’m still waiting for an official response from the E3 Expo Team confirming whether my registration has been accepted (keep your fingers crossed!), but if all goes well this means I’ll be sitting in the Nokia theater in about a month’s time!



Source: GoNintendo

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E32011_exceeding.jpg
Ever since we decided that I’d be Zelda Informer’s representative at E3 this year, I’ve been really on edge. The convention actually falls right in the middle of my finals week, so I was worried that I might have to miss out of Nintendo’s press conference, definitely the biggest event we’re concerned with here at ZI. Fortunately, Nintendo just announced the time, date, and location of their E3 press conference: June 7 (Tuesday) at 9 am in the Nokia theater in Los Angeles. Looks like I dodged a bullet - my biggest potential schedule conflict centers around the next day, Wednesday the 8th.

We’ve still got one more hurdle to overcome before we can say for sure that I’m gonna be there - I’m still waiting for an official response from the E3 Expo Team confirming whether my registration has been accepted (keep your fingers crossed!), but if all goes well this means I’ll be sitting in the Nokia theater in about a month’s time!

Source: GoNintendo

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Miyamoto Brings Up A Link to the Past in 3D Yet Again - Sign It's Coming? http://www.zeldainformer.com/miyamoto_brings_up_a_link_to_the_past_in_3d_yet_again_-_sign_its_coming/ Tue, 03 May 2011 19:54:44 +0000 http://localhost/wordpress90/?p=1886 A_Link_to_the_Past_in_3D_by_Kusanagi64.jpg

G: Are there any plans to adapt other older Nintendo games for the 3DS console?



SM: Not really. We would like to create more new titles. For example, this year we are making Super Mario 3D, but it’s not really a remake of [the Wii’s Super Mario] Galaxy. The Legend of Zelda: Link to the Past could be one of them. I think it would be good to see that world with a layered 3D effect.



Oh Miyamoto, you know you’re going to get whatever you want at Nintendo. A couple weeks ago you mentioned to Edge Magazine that you wanted to remake A Link to the Past on the 3DS, and now here you are again in a new interview saying that there are little to few plans on porting more games, but stating plainly that A Link to the Past could be one of those few. Hey, Miyamoto has been hinting at something special for Zelda’s 25th - could a remake of A Link to the Past possibly be that something? Maybe that is why Nintendo EAD passed Ocarina of Time off to a 2nd hand party? Who knows, but whatever Miyamoto wants he pretty much gets.

Source: Guardian

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A_Link_to_the_Past_in_3D_by_Kusanagi64.jpg

G: Are there any plans to adapt other older Nintendo games for the 3DS console?

SM: Not really. We would like to create more new titles. For example, this year we are making Super Mario 3D, but it’s not really a remake of [the Wii’s Super Mario] Galaxy. The Legend of Zelda: Link to the Past could be one of them. I think it would be good to see that world with a layered 3D effect.


Oh Miyamoto, you know you’re going to get whatever you want at Nintendo. A couple weeks ago you mentioned to Edge Magazine that you wanted to remake A Link to the Past on the 3DS, and now here you are again in a new interview saying that there are little to few plans on porting more games, but stating plainly that A Link to the Past could be one of those few. Hey, Miyamoto has been hinting at something special for Zelda’s 25th - could a remake of A Link to the Past possibly be that something? Maybe that is why Nintendo EAD passed Ocarina of Time off to a 2nd hand party? Who knows, but whatever Miyamoto wants he pretty much gets.

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Trailer Music for Skyward Sword Has Clear Connection to Older Game http://www.zeldainformer.com/trailer_music_for_skyward_sword_has_clear_connection_to_older_game/ Tue, 03 May 2011 20:22:38 +0000 http://localhost/wordpress90/?p=1887

The Legend of Zelda: Skyward Sword - GDC 2011 trailer music in reverse by rawmeatcowboy



Wait, what exactly is this? Oh nothing special, just the Skyward Sword GDC 2011 Music played backwards. Notice an influence from any other game? Yeah me too, and so did Rawmeatcowboy from GoNintendo who discovered it. Imagine the endless implications of this. Is this simply Nintendo playing tricks with our mind, or could this indeed imply something to do with the storyline connections? This is just way too obvious. For reference, here’s the trailer again:




Yeah, theorize that one folks.

Source: FPawesome1, via GoNintendo

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The Legend of Zelda: Skyward Sword - GDC 2011 trailer music in reverse by rawmeatcowboy

Wait, what exactly is this? Oh nothing special, just the Skyward Sword GDC 2011 Music played backwards. Notice an influence from any other game? Yeah me too, and so did Youtube user FPawesome1, who discovered it while tinkering with his iPod Touch. Imagine the endless implications of this. Is this simply Nintendo playing tricks with our mind, or could this indeed imply something to do with the storyline connections? This is just way too obvious. For reference, here’s the trailer again:

 

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What Skyward Sword Must Address as a Precursor to Ocarina of Time http://www.zeldainformer.com/what_skyward_sword_must_address_as_a_precursor_to_ocarina_of_time/ Tue, 03 May 2011 22:05:00 +0000 http://localhost/wordpress90/?p=1888 What Skyward Sword Must Address as a Precursor to Ocarina of Time

Skyward Sword is starting to have me extremely confident that it will be the Zelda game which comes with some answers and ties together a lot of the unknown aspects of the Zelda story and timeline. With the recent discovery that the trailer music shown at GDC played backwards is actually Zelda’s Lullaby from Ocarina of Time, we see a both direct and mysterious connection to Ocarina of Time. As the song of the Royal Family, this is either just Nintendo messing with our heads, or more likely, them providing a cryptic message that Skyward Sword truly will have a story that connects directly to Ocarina of Time.

In the past, pre-Ocarina of Time has been the dumping ground for backstories to other titles in the series, especially Twilight Princess and Ocarina of Time. We have a lot of stories that take place in that era, but no real indication of how they all fit together. Along comes Skyward Sword placed chronologically in this very position, and to justify that, it must have answers. Creating a direct prequel to Ocarina of Time is a gutsy move by Nintendo, and they are going to have to deliver on this with a killer connecting storyline. Although, we do know this is The Legend of Zelda series, so when I say this is a list of things Skyward Sword “must address”, I mean things that it could, and really, things that it should.

E3 2010 immediately got the theorist side of me excited, making connections to what Skyward Sword could potentially cover. With almost a year for it to have sunk in, this is my list of the storyline elements that I would love to see Skyward Sword tackle and further explain. At the very least, finally, Skyward Sword should put an end to the small faction who passionately cling to The Minish Cap coming first in the chronology. It’s time to let go of that myth! Without any further waiting, these are what I think Skyward Sword must address if it wants itself to be considered a true prequel to the classic Ocarina of Time.

  • The Hero of Time isn’t the first hero: Pretty obvious that we’re going to be seeing a new Link wielding the Master Sword prior to the Hero of Time. People have speculated whether Sheik’s quote implies that there was an earlier hero, and Skyward Sword has that hero. “As I see you standing there holding the mythical Master Sword, you really do look like the legendary Hero of Time…”
  • The origins of the Master Sword: Not a special point, but more for clarity’s sake. This is already confirmed to be somewhat involved through the Skyward Sword becoming the Master Sword.
  • The building of the temple of time and sealing of the Sacred Realm: “The ancient Sages built the temple of Time to Protect the Triforce from evil ones”. Given that Skyward Sword is the Master Sword’s origin story; how exactly the whole Temple of Time came about to guard the Sacred Realm must be addressed.
  • Origins of the Ocarina of Time and Spiritual Stones: How did these artifacts come into the picture to protect the Triforce.
  • The Oocca: “According to legend there was a race even closer to the gods, some say these creature made the Hylians.” How were the Oocca involved in early Hylian days? What was their role in the creation of the Temple of Time?
  • The Messenger to the Heavens: “There is a story from the time when the Oocca still maintained contact with the royal family.” This was done through the Dominion Rod and the Messenger to the Heavens. Could this be Link in Skyward Sword?
  • The Sheikah: It is Impaz in Twilight Princess who claims the story of the messenger to the heavens as a Sheikah tale. We also know that the Sheikah were wiped out or vanished prior to Ocarina of Time as they guarded the Royal Family. How and why? What’s the go with their torture chambers in the Shadow Temple and Well? Who and what exactly are the Sheikah, and how did Impa survive? At long last the mysteries should be revealed. We’ve seen Sheik’s harp present in a Skyward Sword trailer, and many are suggesting that the mysterious new character is also a Sheikah.
  • The Fiecre Wars/Prolonged Wars/Unified Wars: The Hero of Time’s mother was wounded in a great war where the King of Hyrule unified the lands. The Deku tree calls it a fierce war. Gor Coron in Twilight Princess calls it the “prolonged wars”, and hints at the Sheikah “dwindling” at that time.
  • Unifying of Hyrule and the Rise of the Royal Family: The Royal Family didn’t come from nowhere. They unified the land of Hyrule under the King, and this is one of the main points that Skyward Sword should address.
  • Hyrule’s Bloodstained History: “Here is gathered Hyrule’s bloody history of greed and hatred…” Skyward Sword, it’s time for us to learn about this history.
  • The Interlopers and The Twilight Realm: The “interlopers who excelled at magic…tried to establish dominion over the Sacred Realm.” For that, they were banished to the Twilight Realm. Could this occur as a part of the story in Skyward Sword? What is the Fused Shadow? Any connection to the Sheikah?
  • The Light Spirits: If we see the Interlopers, we must see the Light Spirits seal them away. Perhaps Skyward Sword will even explain why there are four Light Spirits, yet only three of them were involved with the interlopers and Hyrule proper.
  • The Goron Hero and Volvagia: “A long time ago there was an evil dragon named Volvagia living in this mountain…Using a huge hammer the hero of the Goron’s…BOOM!” It’s time to address the Hero of the Gorons. Given that Darunia is a descendant of this hero and the King of the Gorons, this event could tie into the founding of the Goron hierarchy.
  • The Sleeping Zelda: Logically, the sleeping Zelda should be the first one in the timeline. That way The Adventure of Link’s explanation of why all Princesses are called Zelda holds true right across the timeline. Could we see a Zelda in Skyward Sword who is the sleeping Zelda?
  • The Ancient Hero: Lastly, tying it back to the first point, is the ancient hero mentioned in Twilight Princess the Hero of Time, or the Link we see in Skyward Sword?

Skyward Sword Logo

Have I missed anything? What other elements of past Zelda storylines do you want to see explained in Skyward Sword? Personally, I’m thinking at the very least we’re going to get the rise of the Royal Family, some history on Hyrule, The Master Sword, and the Sheikah - finally. Of course the Master Sword is already confirmed as a significant part of the plot. Consider the backwards music of the trailer, and the fact that the Royal Crest is in the game’s logo - we should be seeing at least some stuff about the Royal Family and The Maser Sword. We already know that the story for Skyward Sword was written before the game begun development, so there is potential for deeper connections than ever before. Nintendo is being quite secretive about Skyward Sword, so hopefully that means it has lots worth surprising us with. My excitement for this is becoming harder and harder to contain. E3 2011 is going to be amazing.

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What Skyward Sword Must Address as a Precursor to Ocarina of Time

Skyward Sword is starting to have me extremely confident that it will be the Zelda game which comes with some answers and ties together a lot of the unknown aspects of the Zelda story and timeline. With the recent discovery that the trailer music shown at GDC played backwards is actually Zelda’s Lullaby from Ocarina of Time, we see a both direct and mysterious connection to Ocarina of Time. As the song of the Royal Family, this is either just Nintendo messing with our heads, or more likely, them providing a cryptic message that Skyward Sword truly will have a story that connects directly to Ocarina of Time.

In the past, pre-Ocarina of Time has been the dumping ground for backstories to other titles in the series, especially Twilight Princess and Ocarina of Time. We have a lot of stories that take place in that era, but no real indication of how they all fit together. Along comes Skyward Sword placed chronologically in this very position, and to justify that, it must have answers. Creating a direct prequel to Ocarina of Time is a gutsy move by Nintendo, and they are going to have to deliver on this with a killer connecting storyline. Although, we do know this is The Legend of Zelda series, so when I say this is a list of things Skyward Sword “must address”, I mean things that it could, and really, things that it should.

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Miyamoto on Why Remake Ocarina, A Link to the Past 3D + More http://www.zeldainformer.com/miyamoto_on_why_ocarina_was_remade_what_changes_were_made_more/ Tue, 03 May 2011 23:03:11 +0000 http://localhost/wordpress90/?p=1889 Miyamoto-san

This interview with Miyamoto was recently released at The Guardian, and while Nathan posted about the mention of A Link to the Past 3D, the full interview talks about Ocarina of Time 3D, Miyamoto’s plans for the future, as well as some of his inspirations. Check out the full interview below.

Who has been the biggest influence on your career?

From a design perspective, [the late Game Boy creator] Gunpei Yokoi.

Are there any games you’ve played over the years that you wish you’d made?

Sim City on the PC.

Given your experience, have you considered writing a book about games design or teaching others?

When I leave the company, I would like to work with young people and teach them about developing. Though it wouldn’t be like [traditional] teaching, more explaining how we think and how we interact with the user. For the development process, practical learning is important.

If you could work at Nintendo with anyone else from the games industry, who would it be?

I would prefer to grow with the team inside Nintendo rather than taking anyone from outside. It would be a joy for me if someone who was working with me became a big success.

You’ve just remade The Legend of Zelda: Ocarina of Time for 3DS (out in June). Why choose that game for a 3D update?

We thought the world of Hyrule would be more immersive for the players to experience in 3D and also the horse riding and the thrill of exploring would be heightened.

What changes have been made in the new version?

The touch screen allows users to place items where they want and also to display the map. It uses the 3DS gyro sensor to fire Link’s bow and arrow and his slingshot, too. This can be difficult with a controller, but more intuitive moving the 3DS around to aim.

Are there any plans to adapt other older Nintendo games for the 3DS console?

Not really. We would like to create more new titles. For example, this year we are making Super Mario 3D, but it’s not really a remake of [the Wii’s Super Mario] Galaxy. The Legend of Zelda: Link to the Past could be one of them. I think it would be good to see that world with a layered 3D effect.

There are a lot of rumours surrounding Nintendo’s next home console. Is the company’s biggest challenge at the moment to come up with something completely different from its competitors?

I think when you talk about competing against others, the problem is that you refer to something that’s been done already and try to beat it. Rather than looking at what other companies are doing, the focus at Nintendo is on uniqueness. Providing new means of entertainment is the important thing.

Is it getting more difficult these days for Nintendo to satisfy gamers’ needs and to find the right balance between the quality and timeliness of releases?

I think that’s true, even more so because there are more pieces of hardware and we need to create games that are suited to the hardware. As for delivering a game, sometimes we have to give up on an idea, but it’s my feeling that you should always try to provide the best possible experience to the users!

Do you see your role at Nintendo changing in the future?

Well, I’m not really thinking of retirement yet! Maybe in the future, I will focus on fewer titles.

When you do leave Nintendo, what do you hope your legacy will be?

I’d like to be known as the person who saw things from a different point of view to others.

Source: Guardian [via GoNintendo]

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Miyamoto-san

This interview with Miyamoto was recently released at The Guardian, and while Nathan posted about the mention of A Link to the Past 3D, the full interview talks about Ocarina of Time 3D, Miyamoto’s plans for the future, as well as some of his inspirations. Check out the full interview inside.

You’ve just remade The Legend of Zelda: Ocarina of Time for 3DS (out in June). Why choose that game for a 3D update?

We thought the world of Hyrule would be more immersive for the players to experience in 3D and also the horse riding and the thrill of exploring would be heightened.

What changes have been made in the new version?

The touch screen allows users to place items where they want and also to display the map. It uses the 3DS gyro sensor to fire Link’s bow and arrow and his slingshot, too. This can be difficult with a controller, but more intuitive moving the 3DS around to aim.

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New Batch of Ocarina of Time Comparison Shots http://www.zeldainformer.com/new_batch_of_ocarina_of_time_comparison_shots/ Wed, 04 May 2011 00:30:43 +0000 http://localhost/wordpress90/?p=1890 Ocarina of Time Title Screen Comparison

We’ve already seen quite a few comparison shots between the original Ocarina of Time and the 3D version, but nothing stops these new ones for being just as exciting. Yet again they reinforce how visually stunning Ocarina 3D is going to be, and the attention to detail is something that still strikes me every time. Both the extra added details, and how closely the new graphics follow the original. Check out the gallery below for all 13 comparison shots.

Source: Nintendo Everything

]]> Ocarina of Time Title Screen Comparison

We’ve already seen quite a few comparison shots between the original Ocarina of Time and the 3D version, but nothing stops these new ones for being just as exciting. Yet again they reinforce how visually stunning Ocarina 3D is going to be, and the attention to detail is something that still strikes me every time. Both the extra added details, and how closely the new graphics follow the original. Take the jump for all 13 comparison shots.

Source: Nintendo Everything

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Ocarina of Time 3D Promotional E-mail http://www.zeldainformer.com/ocarina_of_time_3d_hype_building_promotional_e-mail/ Wed, 04 May 2011 08:40:00 +0000 http://localhost/wordpress90/?p=1891 Who isn’t starting to get really excited about Ocarina of Time 3D? Oh… you actually want me to answer that question. Let’s see then… Umm. People who aren’t excited yet are those who don’t know what they’re missing, having never experienced Ocarina of Time before. Thankfully Nintendo knows this too and are giving the classics’s new 3D release a decent push to build hype and attract new gamers. One such method being utilized by Nintendo is the deviously cunning, sinister and shameless e-mail newsletter promotion. Okay, so you’re right, the excitement is getting to me a bit much. Just hit the jump for the e-mail graphic in higher resolution, to get you even more excited (just beware that there isn’t anything new).

Ocarina of Time 3D Promotional Email

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Ocarina of Time 3D Promotional Email

Who isn’t starting to get really excited about Ocarina of Time 3D? Oh… you actually want me to answer that question. Let’s see then… Umm. People who aren’t excited yet are those who don’t know what they’re missing, having never experienced Ocarina of Time before. Thankfully Nintendo knows this too and are giving the classics’s new 3D release a decent push to build hype and attract new gamers. One such method being utilized by Nintendo is the deviously cunning, sinister and shameless e-mail newsletter promotion. Okay, so you’re right, the excitement is getting to me a bit much. Just hit the jump for the e-mail graphic in higher resolution, to get you even more excited (just beware that there isn’t anything new).

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"Wii Select" Actually Called "Nintendo Selects" http://www.zeldainformer.com/wii_select_actually_called_nintendo_select/ Wed, 04 May 2011 09:34:36 +0000 http://localhost/wordpress90/?p=1892 Nintendo Select Range

Yesterday we reported on a line of Nintendo games called “Wii Select”, which is basically a selection (hence “select”) of Wii games marked down to $19.99 in the US to correspond with the Wii price drop. Above you can see the apparent box art for the first four titles in the series: Animal Crossing: City Folk, Mario Super Sluggers, Wii Sports, and The Legend of Zelda: Twilight Princess. As you can see on the covers, this line of games is actually called “Nintendo Selects”, and not “Wii Select” as earlier reported.

In yesterday’s post, it was suspected that Super Smash Bros. Brawl would be an included title, however there has been no such confirmation as of yet. A Mario Kart Wii bundle, available with both the White and Black Wii, is allegedly also coming. Given the title “Nintendo Selects”, I’m wondering if we can expect this to expand to DS games, and maybe even 3DS games as time progresses. Although games are still being developed for the DS, it is nearing the end of its lifetime, soon to be replaced entirely by the 3DS. As the price drop in the Wii is due to the approaching Nintendo Café/Stream, don’t be surprised if “Nintendo Selects” soon includes DS titles. No details have been provided as of yet on when we can expect “Nintendo Selects” to be available.

Source: Nintendo World Report [via: Destructoid]

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Nintendo Select Range

Yesterday we reported on a line of Nintendo games called “Wii Select”, which is basically a selection (hence “select”) of Wii games marked down to $19.99 in the US to correspond with the Wii price drop. Above you can see the apparent box art for the first four titles in the series: Animal Crossing: City Folk, Mario Super Sluggers, Wii Sports, and The Legend of Zelda: Twilight Princess. As you can see on the covers, this line of games is actually called “Nintendo Selects”, and not “Wii Select” as earlier reported.

In yesterday’s post, it was suspected that Super Smash Bros. Brawl would be an included title, however there has been no such confirmation as of yet. A Mario Kart Wii bundle, available with both the White and Black Wii, is allegedly also coming. Given the title “Nintendo Selects”, I’m wondering if we can expect this to expand to DS games, and maybe even 3DS games as time progresses. Although games are still being developed for the DS, it is nearing the end of its lifetime, soon to be replaced entirely by the 3DS. As the price drop in the Wii is due to the approaching Nintendo Café/Stream, don’t be surprised if “Nintendo Selects” soon includes DS titles. No details have been provided as of yet on when we can expect “Nintendo Selects” to be available.

Source: Nintendo World Report [via: Destructoid]

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It Finally Happens: Zelda.com Updates to Include Ocarina 3D http://www.zeldainformer.com/it_finally_happens_zeldacom_updates_to_include_ocarina_3d/ Wed, 04 May 2011 13:45:00 +0000 http://localhost/wordpress90/?p=1893 Zeldacom_update_Ocarina3D.png
Apparently there are prophets among us. I wrote an article a few days ago detailing how behind the times Zelda.com is in terms of informing Zelda fans of current events related to the series, and last night, almost as if in response, Nintendo finally updated the Zelda.com homepage to include Ocarina of Time 3D. The Ocarina page at Nintendo.com has long had a redirect from the URL Zelda.com/Ocarina3D, but now the site functions fully on the series’ main domain. No longer do we have to look at that old teaser image for Spirit Tracks!



With E3 right around the corner, we’re probably going to hear something about Nintendo’s plans for Zelda’s 25th anniversary year pretty soon. Whether this means some kind of special limited bundle for Ocarina of Time 3D and/or Skyward Sword or something else is beyond me (although, personally, I’d put some money on that possibility), but whatever it is, I’m curious to see how fast the details of the promotion will make it onto the Zelda series homepage. I’d be willing to bet that, whatever the case, we’ll provide the best coverage of anything Zelda-related to come out of the E3 press conference, whether we’re talking about Nintendo’s official site or any of our fellow fan ventures. Consider that a challenge!

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Zeldacom_update_Ocarina3D.png
Apparently there are prophets among us. I wrote an article a few days ago detailing how behind the times Zelda.com is in terms of informing Zelda fans of current events related to the series, and last night, almost as if in response, Nintendo finally updated the Zelda.com homepage to include Ocarina of Time 3D. The Ocarina page at Nintendo.com has long had a redirect from the URL Zelda.com/Ocarina3D, but now the site functions fully on the series’ main domain. No longer do we have to look at that old teaser image for Spirit Tracks!

With E3 right around the corner, we’re probably going to hear something about Nintendo’s plans for Zelda’s 25th anniversary year pretty soon. Whether this means some kind of special limited bundle for Ocarina of Time 3D and/or Skyward Sword or something else is beyond me (although, personally, I’d put some money on that possibility), but whatever it is, I’m curious to see how fast the details of the promotion will make it onto the Zelda series homepage. I’d be willing to bet that, whatever the case, we’ll provide the best coverage of anything Zelda-related to come out of the E3 press conference, whether we’re talking about Nintendo’s official site or any of our fellow fan ventures. Consider that a challenge!

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Nintendo Power Issue #267 Preview: Ocarina of Time 3D http://www.zeldainformer.com/nintendo_power_issue_267_preview_ocarina_of_time_3d/ Wed, 04 May 2011 17:45:15 +0000 http://localhost/wordpress90/?p=1894 NP_Preview_June_2011.jpg
Nintendo Power magazine’s website just released a preview scan of its 267th issue that includes a couple of the pages of its Ocarina of Time 3D feature. There are some new screens included, but they’re watermarked so we’re going to wait for a clean copy (and access to the full article) before we add them to our screenshots page.



Some of these screens are old, but there are just as many that are brand-spanking new. We get our first look at Kakariko Village in the bottom-left screen - check out the added detail on those buildings - as well as another shot of a house interior (still looking spiffy) on the next page. Also on the right side, we see Link fighting a Lizalfos as well as our first look at how we’ll be playing the Ocarina in this game - either with the face buttons as seen in the screenshot or with the Touch Screen, as the magazine reports.



As I said before, we’ll get up the screens as standalones once we get clean, unmarked pics of them, so stay tuned for those in the near future.



Source: Nintendo Power via GoNintendo

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NP_Preview_June_2011.jpg
Nintendo Power magazine’s website just released a preview scan of its 267th issue that includes a couple of the pages of its Ocarina of Time 3D feature. There are some new screens included, but they’re watermarked so we’re going to wait for a clean copy (and access to the full article) before we add them to our screenshots page. Jump inside for some initial talking points.

Source: Nintendo Power via GoNintendo

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Top 5 Easter Eggs Hidden in Zelda Games http://www.zeldainformer.com/top_5_easter_eggs_hidden_in_zelda_games/ Wed, 04 May 2011 18:10:06 +0000 http://localhost/wordpress90/?p=1895 Easter_Egg.jpg

The Legend of Zelda has always been a series known for its careful attention to the details of its world and characters, and that couldn’t show more than in its copious implementation of Easter Eggs - little secrets that longtime Zelda and Nintendo fans will catch and appreciate. We’ve seen enemy cameos in A Link to the Past and Link’s Awakening, an in-game “Game Boy” in the form of the Tingle Tuner, and even an island shaped like a giant DS system in Phantom Hourglass! There’s no denying that this series knows how to do Easter Eggs right - but which ones are the most legendary?

#5 - A Link to the Past - Chris Houlihan’s Room

There have been millions of Zelda fans over the years, but so far only one has earned the ultimate honor: a cameo appearance in an official Legend of Zelda title. That fan is Chris Houlihan, winner of a Nintendo Power grand prize drawing held back in the A Link to the Past days. He received a small mention via a telepathic tile in a top-secret hidden room in the game’s U.S. Release.

Chris_Room_LttP.png

#4 - Ocarina of Time - Princess Zelda’s Trans-Universal Art Gallery

One of the coolest secrets in Ocarina of Time was the hidden art gallery in the Hyrule Castle Courtyard where you meet Princess Zelda. If you peered through the right-hand window, you could catch a peek at paintings of Mario, Yoshi, Princess Peach, Luigi, and Bowser. Of course, if you were feeling a little mischievous you could also fire a bullet from your Slingshot at the window to cause a 20 Rupee piece to appear! This is one of the most famous Zelda Easter Eggs of all time, so here’s hoping they’ve retained it in the 3DS remake.

#3 - “It’s a Secret to Everybody”

The original Legend of Zelda was famous for its often shoddy translation jobs, which yielded such classic phrases as “It’s dangerous to go alone,” “Dodongo dislike smoke,” and “Spectacle Rock is the entrance to Death.” Perhaps the most enduring of these was the line “It’s a secret to everybody.” This moment was already odd enough since it involved Link getting free money from a friendly Moblin who lived in a cave at the bottom of a secret staircase, but it’s the awkward phrasing that made its way forever into the annals of Zelda lore, garnering all kinds of references both within the Zelda series and in various other media.

Secret_to_everybody.png

#2 - The Wind Waker - The Ancient Hylian Scrolls

The Wind Waker began with an interesting introductory crawl, showing off some really neat antiquated-looking scrolls detailing the trials of the Hero of Time. These scrolls were decorated with a ton of Hylian flavor text - but upon closer inspection, these writings weren’t just for looks after all. Japanese players received a translation guide for the characters, which actually correspond to letters in the Japanese kana (alphabet), and with their help it was possible to fully interpret the intro legend. It told basically the same story as the intro text, but in much greater detail.

Check out the translation below (courtesy of Zethar-II, formerly of Zelda Legends):

Long ago, it was said that there was a country chosen by the god’s power. The people who lived in this blessed rich land were called the Hylians, and were said to be able to hear the voices of the gods. They, together with the people of the plains, the people of the mountains, the Gorons, the people of the water the, Zora, the people of the desert, the Gerudo, and the people of the forest, the Kokiri, all carried out unique lives. Even in this rich land, the footsteps of destruction began to creep in.

The Evil One seized the power of the gods, and wrapped this land in evil, and the once beautiful land fell into ruin. It was at that time when it happened.

A being clad in green appeared out of nowhere, and, granted with the power of the gods, defeated the evil power at the end of a furious struggle. Peace had been returned to the land.

It is said, having appeared by crossing time this person was called the Hero of Time, and became a legend in the kingdom. A time later, the kingdom that had been thought to have had its peace returned, again, had dark clouds standing over it. The one who held the evil power, who had been thought to have been sealed forever by the efforts of the hero, revived with no reason.

Though the people waited eagerly for the hero of the Legend to once again appear, the hero had put the country behind him, and journeyed into the flows of time, and never appeared. With no one to protect them, evil began to draw near even the royal palace. The people, finally entrusted the fates of the entire land into the hands of the gods.

Many years have passed since then, and the people who heard the words of this tale began to imitate the hero of legend, and are said to make a boy green clothes to wear as a celebration of his growth.

“You who wear the green clothes. Take up the sword that emits light, and erase the malice in this world.” They are entrusted with the hopes that they will someday be raised into becoming fine people, that even the legendary hero would be proud of.”

#1 - The Secret of Skyward Sword‘s Trailer Music

I love Zelda trailer music, but this discovery made me appreciate it all the more. As we reported yesterday, Youtube user Fpawesome1 found out that if the Skyward Sword trailer track is played backwards, you’ll actually hear the iconic Zelda’s Lullaby instead. This has got to be one of the weirdest and most interesting series discoveries in the last several years, and so it’s definitely the prime choice for the top spot on my Top 5 Zelda Easter Eggs list. Take a listen to the track below, courtesy of Rawmeatcowboy at GoNintendo.

The Legend of Zelda: Skyward Sword - GDC 2011 trailer music in reverse by rawmeatcowboy

Those are my favorites - what about yours? Share your favorite Easter Egg-related memories in the comments section and let your opinions be known!

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Easter_Egg.jpg

The Legend of Zelda has always been a series known for its careful attention to the details of its world and characters, and that couldn’t show more than in its copious implementation of Easter Eggs - little secrets that longtime Zelda and Nintendo fans will catch and appreciate. We’ve seen enemy cameos in A Link to the Past and Link’s Awakening, an in-game “Game Boy” in the form of the Tingle Tuner, and even an island shaped like a giant DS system in Phantom Hourglass! There’s no denying that this series knows how to do Easter Eggs right - but which ones are the most legendary? Check inside for my Top 5.

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ZI Facebook Prize Give Away: Skyward Sword Draw Now Open http://www.zeldainformer.com/zi_facebook_prize_give_away_skyward_sword_draw_now_open/ Wed, 04 May 2011 21:52:24 +0000 http://localhost/wordpress90/?p=1896 ZI Facebook Giveaway

First off everyone, we are deeply sorry for any confusion caused so far with the apparent beginning of the contest earlier today. We were a tad disorganized in our methodology of running the competition; as both the person organizing the contest and the webmaster in charge of the prizes, were not present when we reached the goal of 2,000. Therefore we had a nightmare situation with entrants to the contest commenting and liking status updates all over our Facebook page, and even sending us e-mails. Frankly, it was unmanageable. Facebook does have a set way of doing these contests, however, we have organized to conduct ours in a unique and specific way, somewhat against the guidelines.

With all of that said, it has come time to officially begin our draw. The goal was 2,000 are we are currently at 2,053. Take the jump for the full details on how this competition is going to work and everything you need to know on how to enter. Once again we are very sorry for the mix up.




How to Win Yourself a Free Copy of Skyward Sword

  1. Head on over to our Facebook page and “like” it. People who like the page after the 2,000 mark can still enter the contest.
  2. Very soon we will post an obvious status on Facebook that is the entry status. You must comment on this status to be entered into the draw. Note that commenting on the status is the only way to enter the draw, and only that status will be excepted. You cannot enter the draw by liking the status, sending us a message, or any other means.
  3. The draw will be open for one full week. Entires will close on midnight between Wednesday May 11 and Thursday May 12th. Everyone can enter, with the only exception being Zelda Informer staff - past and present, active and inactive. Family members of staff may enter the contenst.
  4. At that time all entrants will be entered into a random draw.
  5. We will announce the winner on Zelda Informer, and then on Facebook.
  6. It will be the responsibility of the winner to pay attention and contact us to claim their prize. The winner announcement post will detail how to claim the prize, but if it isn’t claimed within a week, the winner will be redrawn.

So be sure to comment on the entry Facebook status to be entered into the draw. You can still invite your friends to enter, so long as it is before the contest runs out. Below is the status that you’ll have to find on Facebook to enter. I say find, because if you’re entering later in the week, you will have a lot of statuses to dig through to find it. Look out for this:

*** OFFICIAL SKYWARD SWORD CONTEST ENTRY ***
To enter into the draw to win a copy of Skyward Sword you must COMMENT on this status. Liking it is not enough. Entry will close on the midnight between Wed May 11th and Thurs May 12th. Winners will be announced on the Zelda Informer main page. Please read the terms and conditions (linked to below), and good luck!

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ZI Facebook Giveaway

First off everyone, we are deeply sorry for any confusion caused so far with the apparent beginning of the contest earlier today. We were a tad disorganized in our methodology of running the competition; as both the person organizing the contest and the webmaster in charge of the prizes, were not present when we reached the goal of 2,000. Therefore we had a nightmare situation with entrants to the contest commenting and liking status updates all over our Facebook page, and even sending us e-mails. Frankly, it was unmanageable. Facebook does have a set way of doing these contests, however, we have organized to conduct ours in a unique and specific way, somewhat against the guidelines.

With all of that said, it has come time to officially begin our draw. The goal was 2,000 are we are currently at 2,053. Take the jump for the full details on how this competition is going to work and everything you need to know on how to enter. Once again we are very sorry for the mix up.

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Funky Fan-Made Majora's Mask Trailer http://www.zeldainformer.com/funky_fan-made_majoras_mask_trailer/ Wed, 04 May 2011 23:55:16 +0000 http://localhost/wordpress90/?p=1897



As far as I can tell, this video is at least a couple of years old, perhaps even 10, so it’s not entirely new news. Unfortunately I haven’t yet been able to locate an original source and author, but it still seems worth sharing. It is a fan-made trailer for Majora’s Mask, that I deem extremely fabulous. Sure, the text may be in Spanish, but there’s hardly any of that to worry about. You’ll probably first think “Link, what the hell have they done to your face?”, which is understandable. Graphic direction and language choice aside though, I am extremely pleased with the essence of this video. The look and music really encapsulate the somewhat freaky nature of Majora’s Mask.

It really is an epic, and somewhat cinematic sequence, including many of our favorites from Majora’s Mask. From Odolwa’s fight, to Goron racing, to Great Bay Temple. Just check it out. Parts of the music make me think of Edward Scissorhands, or something that I can’t put my finger on, so not sure if I’m just insane there or if anyone gets a similar feeling. Thanks goes to Jackson for the tip on Facebook.

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As far as I can tell, this video is at least a couple of years old, perhaps even 10, so it’s not entirely new news. Unfortunately I haven’t yet been able to locate an original source and author, but it still seems worth sharing. It is a fan-made trailer for Majora’s Mask, that I deem extremely fabulous. Sure, the text may be in Spanish, but there’s hardly any of that to worry about. You’ll probably first think “Link, what the hell have they done to your face?”, which is understandable. Graphic direction and language choice aside though, I am extremely pleased with the essence of this video. The look and music really encapsulate the somewhat freaky nature of Majora’s Mask.

It really is an epic, and somewhat cinematic sequence, including many of our favorites from Majora’s Mask. From Odolwa’s fight, to Goron racing, to Great Bay Temple. Just check it out. Parts of the music make me think of Edward Scissorhands, or something that I can’t put my finger on, so not sure if I’m just insane there or if anyone gets a similar feeling. Thanks goes to Jackson for the tip on Facebook.

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Ocarina of Time 3D Trailer Compared to Nintendo 64 Version http://www.zeldainformer.com/ocarina_of_time_3d_trailer_compared_to_nintendo_64_version/ Thu, 05 May 2011 01:14:20 +0000 http://localhost/wordpress90/?p=1898



We’ve posted plenty of comparison shots between the 2D and 3D versions of Ocarina of Time, but now we have a video comparison of the recent trailer. DarkShadowRage2, on his YouTube channel, has taken the corresponding footage from the original Nintendo 64 version to compile this comparison trailer. If nothing else, this video hits home on pushing the graphical improvements right in your face, and not to mention, emphasizing just how much brighter the 3D version is. I really don’t see why people are complaining about the brightness, because it looks just fine in my opinion. If Grezzo’s changes to the lighting are still considered such a problem after the game’s release, then we should be happy because that will mean they haven’t ruined anything else. C’mon people, it’s such a minor gripe to have. You’re not just nit-picking because there’s nothing else to criticize are you?

Source: GoNintendo

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We’ve posted plenty of comparison shots between the 2D and 3D versions of Ocarina of Time, but now we have a video comparison of the recent trailer. DarkShadowRage2, on his YouTube channel, has taken the corresponding footage from the original Nintendo 64 version to compile this comparison trailer. If nothing else, this video hits home on pushing the graphical improvements right in your face, and not to mention, emphasizing just how much brighter the 3D version is. I really don’t see why people are complaining about the brightness, because it looks just fine in my opinion. If Grezzo’s changes to the lighting are still considered such a problem after the game’s release, then we should be happy because that will mean they haven’t ruined anything else. C’mon people, it’s such a minor gripe to have. You’re not just nit-picking because there’s nothing else to criticize are you?

Source: GoNintendo

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Dorkly Bits: Donkey Kong Doesn't Back Down http://www.zeldainformer.com/dorkly_bits_donkey_kong_doesnt_back_down/ Thu, 05 May 2011 10:00:49 +0000 http://localhost/wordpress90/?p=1899



You may or may not have paid attention to our posts of the comedic Dorkly Bits videos in the past. First there was “Link’s Death”, which is by far the best. Then were was “Mario With a Portal Gun”, which was alright. Now there’s “Donkey Kong Doesn’t Back Down”, which is slightly less than alright. Goss around the web is that it isn’t one of Dorkly’s best, and I tend to agree, but I’ll let you be the judge of how this vid matches up.

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You may or may not have paid attention to our posts of the comedic Dorkly Bits videos in the past. First there was “Link’s Death”, which is by far the best. Then were was “Mario With a Portal Gun”, which was alright. Now there’s “Donkey Kong Doesn’t Back Down”, which is slightly less than alright. Goss around the web is that it isn’t one of Dorkly’s best, and I tend to agree, but I’ll let you be the judge of how this vid matches up.

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The Message of Majora's Mask http://www.zeldainformer.com/the_message_of_majoras_mask/ Thu, 05 May 2011 11:00:00 +0000 http://localhost/wordpress90/?p=179 momm.jpg

By Hylian Dan (Dan Merill)

Foreword by Dathen Boccabella

It’s no doubt that for an article to be great, it needs to be timeless. Sure, you can apply that philosophy to much more than just articles - Ocarina of Time comes to mind - but The Message of Majora’s Mask does exactly that. Hence why we always bring it back to everyone’s attention at least once a year!

Almost 11 years after Majora’s Mask, and several since the release of this article, it still holds true as the “one Zelda article to rule them all”. I can assure you that it won’t ever get old. So whether you’ve read it all before, there’s plenty more to be gained from a new read through - even if they’re just memories - and if you haven’t, this is your chance to learn what all of the hype is about. This very article remains to this day one of the most popular pages on our entire website, and its no wonder - who doesn’t want to understand the mysterious of Ikana Canyon, and the whole enigma that is Majora’s Mask.

Read The Message of Majora’s Mask

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momm.jpg

By Hylian Dan (Dan Merill)

Foreword by Dathen Boccabella

It’s no doubt that for an article to be great, it needs to be timeless. Sure, you can apply that philosophy to much more than just articles - Ocarina of Time comes to mind - but The Message of Majora’s Mask does exactly that. Hence why we always bring it back to everyone’s attention at least once a year!

Almost 11 years after Majora’s Mask, and several since the release of this article, it still holds true as the “one Zelda article to rule them all”. I can assure you that it won’t ever get old. So whether you’ve read it all before, there’s plenty more to be gained from a new read through - even if they’re just memories - and if you haven’t, this is your chance to learn what all of the hype is about. This very article remains to this day one of the most popular pages on our entire website, and its no wonder - who doesn’t want to understand the mysterious of Ikana Canyon, and the whole enigma that is Majora’s Mask.

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Pikmin: The Backyard as a Metaphor for Life http://www.zeldainformer.com/pikmin_the_backyard_as_a_metaphor_for_life/ Thu, 05 May 2011 19:25:00 +0000 http://localhost/wordpress90/?p=1621 Pikmin_Backyard.jpg
Shigeru Miyamoto’s quirkiest games all seem to have one thing in common: they come from classic childhood experiences. Mario‘s trademark pipes have their origins in manga, The Legend of Zelda was inspired by adventures in the forests, mountains, and caves surrounding his home village, and Pikmin comes from backyard observations of small creatures like ants working together to achieve great goals.



We’ve talked at length about Zelda‘s storyline and thematic elements, but now it’s time to direct our focus towards a different franchise. What life lessons does the world of Pikmin have to offer? Let’s take a look at it through our analytical magnifying glass and find out…



The game begins with a relatively ordinary scenario: Olimar is on an interplanetary vacation from his work for the Hocotate Freight company. We’re given no reason to believe Olimar is some kind of hero or warrior; he just seems like your typical working-class guy enjoying his time off. It’s very much a throwback to Mario’s character, who as both a carpenter in Donkey Kong and a plumber in the Mario series very much represents the working class. And just like every other such tale about the Average Joe, Pikmin‘s vacation takes an unfortunate turn…



Just like Mario’s first trip down a pipe into the Mushroom Kingdom, Olimar’s untimely “detour” is a classic metaphor for the unexpected moments of crisis we frequently find ourselves in. Whether it’s the car breaking down miles from home, getting laid off from a job, or suffering a family tragedy, there are all kinds of events in our lives that blindside us, humble us, and give us a different outlook on life. In Olimar’s case, he finds himself stranded on a planet where everything from blades of grass to garbage is several times his size - talk about discovering a brand-new perspective!



But it’s what goes on in this mysterious world that really serves to teach us. Not long after landing, Olimar meets the Pikmin, plant-based creatures that behave similarly to real-world ants. If you’ve ever really examined the behavior of ants before, you’ve certainly seen that they have an unmatched sense of teamwork. They’ll create massive chains of workers heading from their mounds to whatever source of food they can find and are capable of working together to take down predators or prey several times their size and carrying them back home in order to feed their clan. Sometimes they don’t even necessarily need to team up, since they’re incredibly strong on their own!



Where the Pikmin differ from ants is in the fact that their sense of cooperation extends beyond their own species - they’re perfectly content to assist Olimar with repairing his ship in addition to foraging for food and protecting their Onions from Bulborbs and Blowhogs. They don’t even discriminate based on color, but instead learn to divide tasks based on the diverse skill sets that each variety brings to the table. It’s only by enlisting the help of the fire-retardant Red Pikmin, the bomb-savvy Yellow Pikmin, and the water-loving Blue Pikmin that he can gather all of his lost ship parts and reassemble his craft in order to return home.



pikmin_backyard_img.png
The specific ways in which the Pikmin help Olimar also represent the challenges we face in the real world. Jets of flame are evocative of the heated situations that seem to get in the way of progress - an argument with a family member or coworker, someone hitting your car on the freeway and making a big fuss about it, or really any other moments of confrontation. The giant stone barricades represent the monumental challenges we often encounter and have to break through - hardship and adversity, prejudice and disability, and all the like. Certain seemingly-unreachable islands signify situations in which we have to build bridges and establish lasting connections to reach our goals.



If you haven’t figured out where I’m going with this already - the Pikmin represent the benefits of cooperation and diversity in the face of such challenges. We shouldn’t just look out for our own; we should recognize that helping others is a good thing, too, and works out better for everybody. If Olimar only relied on the Red Pikmin, he’d miss out on many of the ship parts that he needs the Yellows or Blues to reach. It’s a similar message to the one seen in the Four Swords games, which reminds us that we all have a role to play in every community that we’re a part of, from our families and close friends to the greater world.



But beyond that, the image of an entire world crammed into normally overlooked spaces like the backyard serves to demonstrate that, if you’re willing to look, there’s a new experience behind every blade of grass and underneath every twig. After all, even though there’s a much bigger world out there, even the things that seem tiny and insignificant can still teach us a lot about ourselves.

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Pikmin_Backyard.jpg
Shigeru Miyamoto’s quirkiest games all seem to have one thing in common: they come from classic childhood experiences. Mario‘s trademark pipes have their origins in manga, The Legend of Zelda was inspired by adventures in the forests, mountains, and caves surrounding his home village, and Pikmin comes from backyard observations of small creatures like ants working together to achieve great goals.

We’ve talked at length about Zelda‘s storyline and thematic elements, but now it’s time to direct our focus towards a different franchise. What life lessons does the world of Pikmin have to offer? Let’s take a look at it through our analytical magnifying glass and find out…

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The Great Zelda Storyline Debate http://www.zeldainformer.com/the_great_zelda_storyline_debate/ Fri, 06 May 2011 15:15:02 +0000 http://localhost/wordpress90/?p=1880 GreatDebate.jpg
I love the Legend of Zelda storyline. There were a number of things that have kept me coming back to the series, but as someone who’s been obsessed with writing fiction since I was in preschool, the story is definitely up there. My first real encounter with real Zelda fandom was a fanfiction piece I wrote back in 2002 called “Partial Realities.” It was set to be a sequel to Majora’s Mask, and had I had the dedication in those days to finish it would have detailed the rest of Link’s quest to find Navi.



At the end of the day, though, the Zelda series is more than just a collection of stories - it’s a video game, designed to be played first and foremost. The way the story has unfolded has somewhat progressed over the years, from a vague backstory that leads into a single dungeon-crawling scenario - “get the Triforce and save Zelda” - to fully-fledged plots with twists and turns, betrayal and sacrifice, and everything else in between. But what approach is best?


The Nintendo Stance on Story - Gameplay First, Story Second


The most important thing for me, is that the player get sucked into the game. I want the games to be easy to understand, and that the people appreciate the games content, its core. I will never deny the importance of a great story, but the plot should never get that important that it becomes unclear.

Shigeru Miyamoto



A couple years ago, I was adamantly calling for a rethinking of this approach - now I’m not so sure. We have to remember that essentially no one comes to the Zelda series for the first time because they’re curious about its story - I know I didn’t. I was more concerned with how cool it was to go on a real adventure in a video game. I wanted to run around kicking ass with a sword - it’s definitely the main reason why I’m trembling with anticipation for Skyward Sword.



It’s this gameplay first approach that gave birth to gaming legends like the original Legend of Zelda, A Link to the Past. and Ocarina of Time. Sure, the latter two did have excellent plots, but I don’t think anyone can really argue that the story got quite the center stage its received in the games that have followed. A Link to the Past mostly told its story through expository dialogue with NPCs hidden in caves and at the end of each dungeon - but we still got a strong sense of what was going on. Ocarina of Time added quite a bit, particularly in the cutscene department, with dynamic plot progression that advanced the game where experimenting with items in unexplored areas did previously.


http://www.zeldainformer.com/images/news/Official_Nintendo_Magazine_img1.png




That these two titles stand among the most beloved in all of gaming should say something about what they accomplished in terms of balance between story and gameplay - but which one would you say achieved the better balance? I personally have to lean more towards Ocarina of Time. A Link to the Past was great, but the plot was a little too expository for my taste. It felt more like a bit of flavor splashed in with the gameplay than a seamlessly integrated part of the game world.



Consider also how both games approached the process of reaching the dungeons - in A Link to the Past it was a matter of getting to the spot marked on your map and (when applicable) using the correct item to open the dungeon. In Ocarina of Time you still had to use your items to get past obstacles on your way to the temples, but there was more to it than that - you had to unravel the mystery of what happened to Zora’s Domain or how to get permission to cross the Haunted Wasteland as well. The result was a game experience that felt much more like a story.


The Other Side of the Proverbial Fence - Story First, Gameplay Second



At the same time, there’s a growing sense that the games’ stories aren’t quite as thought out as they could be - the confusing state of the timeline being just one example of this. In a world where modern RPGs have literally hours and hours of full cutscenes, there’s a lot of pressure on the Zelda series to offer something similar. The series’ stories are still revered, but in many ways they seem outdated in comparison.



When thinking about how to approach my fanfiction, one of my core concerns is how to establish a coherent and meaningful mythos. Is Link’s involvement in the events of the story really believable? Are his relationships with the other characters memorable and interesting? How can I take the foundational concepts that are iconic to the series and make a story that feels brand-new? I find that this outlook trickles into my experience with the games as well - often the games don’t quite live up to the grand view my imagination concocts as I move through the story.



I rip on Twilight Princess‘s story quite a bit, but I’ve got to admit that there are a number of moments that really nail it in terms of what a plot-heavy Zelda game could be like. For example, I really enjoyed Ilia’s character development early on - the way they fleshed out her role as a thorn in Link’s side and yet only because she cares so much for him just worked. The Twilight Realm invasion was presented well - I remember being really excited the first time I saw the cutscene showing Zant and his forces overtaking Hyrule Castle on GameTrailers back in ‘06. Moments like this are great, and future titles should really push them as the preferred way to drive the story.



TP_Zant_invasion.png
At the same time, though, we’ve got to be conscious that the gameplay has to be able to keep up with the story. Take The Wind Waker, for instance - there are tons of places where you can tell that the story was doctored somewhat to fit time constraints. The removal of the Nayru’s Pearl dungeon is probably the most obvious. That’s not to say they didn’t handle it well - the whole “Ganon got here first and trashed the island” was probably the coolest filler material I think I’ve ever seen - but it’s clear that they cut some corners with the story since they took its scope beyond that of the gameplay content.



With well-constructed cutscenes and deeply thought-out characters and scenarios, I think a more story-heavy approach could work extremely well. While I don’t think that Twilight Princess absolutely lived up to this prospect, I know a lot of fans feel that it did, and so that’s reason enough to give it another shot in Skyward Sword and the games that follow. As long as the creators don’t try to push cutscenes so hard that gameplay scenarios get shoved aside (for example, scenes that show Link doing something that the player would rather prefer to have handled directly), the series’ track record speaks for itself.



Interestingly enough, we heard that this time around, the basic story was actually laid out back in E3 2009, before they really had anything to show in terms of gameplay. I wonder if this means they’re going to deliver the epic tale a lot of fans have been wishing for. I know, however, that whatever the case, I’m excited to find out later this year.



So, which approach do you like better? The gameplay first, story second philosophy that’s guided most of the games thus far? Or a more story-centric approach with a greater volume of cutscenes and dialogue to drive a strong narrative? Let us know in the comments section!

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GreatDebate.jpg
I love the Legend of Zelda storyline. There were a number of things that drew me to the series, but as someone who’s been obsessed with writing fiction since I was in preschool, the story is definitely up there. My first real encounter with real Zelda fandom was a fanfiction piece I wrote back in 2002 called “Partial Realities.” It was set to be a sequel to Majora’s Mask, and had I had the dedication in those days to finish it would have detailed the rest of Link’s quest to find Navi.

At the end of the day, though, the Zelda series is more than just a collection of stories - it’s a video game, designed to be played first and foremost. The way the story has unfolded has somewhat progressed over the years, from a vague backstory that leads into a single dungeon-crawling scenario - “get the Triforce and save Zelda” - to fully-fledged plots with twists and turns, betrayal and sacrifice, and everything else in between. But what approach is best? I’m sure you fans have a wide palette of opinions, so jump inside and let’s try to figure it out.

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A Link to the Past's Dark World Theme Covered http://www.zeldainformer.com/a_link_to_the_pasts_dark_world_theme_covered/ Thu, 05 May 2011 13:23:03 +0000 http://localhost/wordpress90/?p=1901


It’s time for a little fixation of remixed Zelda music. This is A Link to the Past’s Dark World Theme, which according to our Top 10 Zelda scores video is the sixth best song in the whole Zelda series. Granted, it was recorded way back in the classic SNES days, so liven it up a bit with a drum kit, some guitars and you get this pure epicness - a cover version of the song by video game cover band ‘The NESkimos. Given that you’re going to want to download it once you’ve listened to it, this link will be of use to you. ]]>

It’s time for a little fixation of remixed Zelda music. This is A Link to the Past’s Dark World Theme, which according to our Top 10 Zelda scores video is the sixth best song in the whole Zelda series. Granted, it was recorded way back in the classic SNES days, so liven it up a bit with a drum kit, some guitars and you get this pure epicness - a cover version of the song by video game cover band ‘The NESkimos. Given that you’re going to want to download it once you’ve listened to it, this link will be of use to you.]]> 1901 0 0 0 Cave Story 3D - A Taste of What Could Be in Terms of 3DS Classic Remakes? http://www.zeldainformer.com/cave_story_3d_-_a_taste_of_what_could_be_in_terms_of_3ds_classic_remakes/ Thu, 05 May 2011 14:50:00 +0000 http://localhost/wordpress90/?p=1902 <i>Cave Story 3D</i>‘s Tentative Boxart” src=“http://www.zeldainformer.com/assets_c/2011/05/Cave_Story_3D_boxart-thumb-200x175-6382.png” width=“200” height=“175” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>It was only a few months ago that I discovered - and fell in love with - that little indie darling known as <a href=Cave Story. For those of you who aren’t familiar with it, it’s a classic side-scrolling shooter built by Daisuke Amaya (a.k.a. Pixel) at home during his spare time. Pixel cites games such as Metroid and Castlevania as inspirations for his style, and while his game’s not quite as non-linear, you can definitely see something of a resemblance. For a long time, it existed as a freeware game running its course online, but a strong fan following garnered attention for a WiiWare (and later DSiWare) release. Apparently these paid downloads were successful enough that Pixel’s publishing partner, Nicalis, decided to give the game a full-blown makeover and a traditional retail release on the 3DS.



Every hopeful game-maker’s dream, right? Well, recently a bunch of screens popped up for the 3DS edition to show what exactly the 3D makeover will mean, and seeing the difference prompted me to pose an interesting question: is this kind of re-treatment something that could work well for other “classic-style” titles like Super Mario Bros., Kid Icarus, or the rumored Miyamoto remake of A Link to the Past?



First of all, you have to understand that part of what I mean when I say Cave Story is done in a “classic style” is that it has classic graphics - characters are made up of only a handful of pixels, and there’s not a ton of detail to them. The 3DS remake, on the other hand, consists of full 3D models and environments - still side-scrolling, of course, but everything has depth to it, kind of like the WiiWare game LostWinds. Here, take a look and see what I mean:

Classic <i>Cave Story</I>” src=“http://www.zeldainformer.com/assets_c/2011/05/CaveStoryOr01-thumb-325x217-6384.gif” width=“325” height=“215” class=“mt-image-none” style=”” /></a> <a href=3DS-ified <i>Cave Story</i>” src=“http://www.zeldainformer.com/assets_c/2011/05/CaveStory3D07-thumb-325x212-6386.jpg” width=“325” height=“215” class=“mt-image-none” style=”” /></a></div><p><br /><br />

Big difference, right? While of course the world is still recognizable, there’s a drastic difference in feel between the classic and the updated styles. There’s a lot of debate within the <i>Cave Story</I> fan community over whether the changes are good or bad. Many fans are understandably dramatically opposed, as the original game was meant to be a throwback to the classics and stepping up the graphics seems to be a huge step away from that. Others, not so much - they see it as a great way to make <i>Cave Story</I> into something much more than it was as a freeware and NintendoWare game.<br />

<br /><br /><br />

It’s not the first time this debate has happened - <a href=even the WiiWare version got some graphical updates, which while comparatively minor were also controversial in their day:


The hero, Quote, before and after
As for me? I’m not really sure! - and by that I don’t mean that I simply don’t have an opinion, but that I’m genuinely in crisis about whether I think it’s a positive direction. I definitely sympathize with the fan outcries, since I think a lot of the charm of the original just doesn’t translate over to the new version, but at the same time there are a lot of things in the new version that I’m loving as well.


I thought about it for a long while, and I finally came to the idea that perhaps it’s a good thing - those who love classic Cave Story can still get it via freeware, WiiWare and DSiWare (the last of which you can even transfer over to your 3DS come this month’s major system update), while those who might not really dig the retro vibes can try out the 3DS retail edition. That way, everybody’s happy - right? (If I disappear in the next few days, I’ve probably been chopped up and eaten by the Cave Story fanclub for suggesting such a heinous proposition.)



This leads me to my real question: what do you guys think of this kind of update? It’s somewhat parallel to what we’re seeing happen with Ocarina of Time 3D in terms of graphical enhancement, but could it work for other classics as well? How about A Link to the Past, which Miyamoto has already expressed interest in recreating in 3D? Note that I’m not necessarily talking a 3D graphics overhaul - just some updated visuals so these remade classics are more than just the original sprites popping out of the screen.



Could this be what a potential <i>Link to the Past</i> remake would look like?” src=“http://www.zeldainformer.com/assets_c/2011/05/LttP_3DS_remake_HD-thumb-400x225-6390.jpg” width=“400” height=“225” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Again, I’m not too sure. There’s definitely a sense that the older games, particularly the NES ones, are somewhat dated in presentation in more than a few areas, but would they really benefit from an update? Personally, I doubt that anyone in the <i>Adventure of Link</i> Preservation Committee doesn’t already have at least one copy of the game that they can play on a more recent console - be it the GBA Classic Series port or the Virtual Console download - so perhaps a <i>Zelda II</i> Redux edition could function similarly to the <i>Cave Story</I> remake in terms of drawing in a new audience that wouldn’t have appreciated the original. This would certainly fall in line with Nintendo’s philosophy: “we have to make our games for everybody, not just for the core gamer.” But is it the best idea in <i>your</i> opinions? Let us know in the comments section - otherwise, enjoy the rest of the new <i>Cave Story 3D</i> screens.<br />

<br /><br /></p><center><p><a href=Cave Story 3D 01 Cave Story 3D 02 Cave Story 3D 03

Cave Story 3D 04 Cave Story 3D 05 Cave Story 3D 06

Cave Story 3D 08 Cave Story 3D 09 Cave Story 3D 10

Cave Story 3D 11 Cave Story 3D 12 Cave Story 3D 13

Cave Story 3D 14




Source: Escapist Magazine, Kotaku

]]> Cave_Story_3D_boxart.pngIt was only a few months ago that I discovered - and fell in love with - that little indie darling known as Cave Story. For those of you who aren’t familiar with it, it’s a classic side-scrolling shooter built by Daisuke Amaya (a.k.a. Pixel) at home during his spare time. Pixel cites games such as Metroid and Castlevania as inspirations for his style, and while his game’s not quite as non-linear, you can definitely see something of a resemblance. For a long time, it existed as a freeware game running its course online, but a strong fan following garnered attention for a WiiWare (and later DSiWare) release. Apparently these paid downloads were successful enough that Pixel’s publishing partner, Nicalis, decided to give the game a full-blown makeover and a traditional retail release on the 3DS.

Every hopeful game-maker’s dream, right? Well, recently a bunch of screens popped up for the 3DS edition to show what exactly the 3D makeover will mean, and seeing the difference prompted me to pose an interesting question: is this kind of re-treatment something that could work well for other “classic-style” titles like Super Mario Bros., Kid Icarus, or the rumored Miyamoto remake of A Link to the Past? Jump inside for the new Cave Story 3D screens, and my thoughts.

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1902 0 0 0 A Link to the Past Walkhrough Chapter 11, Still Waiting for the Clever Title to Thaw http://www.zeldainformer.com/a_link_to_the_past_walkhrough_chapter_11_still_waiting_for_the_clever_title/ Thu, 05 May 2011 15:16:00 +0000 http://localhost/wordpress90/?p=1903 LttP_walkthrough_header_11.jpg
Chapter 11 of our A Link to the Past walkthrough takes you into what’s probably the most frustrating dungeon in the game: the Ice Palace. Maybe it’s just because I suck at A Link to the Past (no, seriously - I’m terrible), but this one always takes me the longest to complete thanks to its confusing twists and turns and all the moments where falling into the wrong pit or missing a key will set you back so far you won’t know what hit you. Fortunately I think I pulled it together enough to write up a decent guide for the dungeon - check it out! In case you were wondering: yes, this art is yet another piece by my new Walkthrough Header Hero Matt Cummings (a.k.a. Eiffelart) - check out his deviantART page for more awesome game-related works!



And now, the moment you’ve all been waiting for - the obligatory shameless promotion of our upcoming Ocarina of Time 3D and Skyward Sword walkthroughs, both coming later this year! (Man, I’m glad I got that out of my system.)


Update History:

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LttP_walkthrough_header_11.jpg
Chapter 11 of our A Link to the Past walkthrough takes you into what’s probably the most frustrating dungeon in the game: the Ice Palace. Maybe it’s just because I suck at A Link to the Past (no, seriously - I’m terrible), but this one always takes me the longest to complete thanks to its confusing twists and turns and all the moments where falling into the wrong pit or missing a key will set you back so far you won’t know what hit you. Fortunately I think I pulled it together enough to write up a decent guide for the dungeon - check it out! In case you were wondering: yes, this art is yet another piece by my new Walkthrough Header Hero Matt Cummings (a.k.a. Eiffelart) - check out his deviantART page for more awesome game-related works!

And now, the moment you’ve all been waiting for - the obligatory shameless promotion of our upcoming Ocarina of Time 3D and Skyward Sword walkthroughs, both coming later this year! (Man, I’m glad I got that out of my system.) Hop inside for an archive of previous walkthrough chapters - or just head over to the walkthrough homepage to browse.

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IGN's Greatest Zelda Tournament, Round 2 Fight! http://www.zeldainformer.com/igns_greatest_zelda_tournament_round_2_fight/ Thu, 05 May 2011 19:20:54 +0000 http://localhost/wordpress90/?p=1904 IGN_Greatest_Zelda.png
Today IGN’s “Greatest Zelda Tournament” moved on to Round 2, which means about half of the Zelda series has already been eliminated from the contest. Of course, the competition’s just getting started. With about half of the Zelda series still in the running (it’s debatable whether the CDi games, which somehow made it into this contest, even count in the first place), it’s sure to be an interesting ride!






Round 1

  • Ocarina of Time vs. Zelda’s Adventure
  • Phantom Hourglass vs. Spirit Tracks
  • Oracle of Seasons vs. Oracle of Ages
  • The Legend of Zelda vs. The Wind Waker
  • A Link to the Past vs. Wand of Gamelon
  • Majora’s Mask vs. Four Swords Adventures
  • Link’s Awakening vs. The Minish Cap
  • Twilight Princess vs. The Adventure of Link

(I get the feeling that IGN had a pretty good idea of who would succeed in the first round - do you?)


The elimination of the Phillips games is no surprise, but I’m a bit intrigued by Seasons beating out Ages (especially when Ages actually has a slightly bigger audience!) as well as Phantom Hourglass trouncing Spirit Tracks. Well, okay, the stigma against the Spirit Train is kind of working against it (along with significantly lower sales)...

Round 2

  • Ocarina of Time vs. Phantom Hourglass
  • Oracle of Seasons vs. The Wind Waker
  • A Link to the Past vs. Majora’s Mask
  • Link’s Awakening vs. Twilight Princess


I’d tell you where I’m putting my money (both in terms of what I voted for and what I think will actually win), but that’d take some of the fun out of it. Head over to the contest site and cast your votes!



Source: IGN

]]> IGN_Greatest_Zelda.png
Today IGN’s “Greatest Zelda Tournament” moved on to Round 2, which means about half of the Zelda series has already been eliminated from the contest. Of course, the competition’s just getting started. With about half of the Zelda series still in the running (it’s debatable whether the CDi games, which somehow made it into this contest, even count in the first place), it’s sure to be an interesting ride! See who won out in the first round after the jump, and check out a list of the current matchups as well.

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1904 0 0 0 "Nintendo Selects" Official Press Release http://www.zeldainformer.com/nintendo_selects_official_press_release/ Thu, 05 May 2011 21:12:30 +0000 http://localhost/wordpress90/?p=1905 Nintendo Selects Mario Kart Wii

We now have confirmation of “Nintendo Selects” from a recent Nintendo of America press release, along with more details on the Wii’s price drop in the US. The Wii’s Price will be dropping to $149.99US, and now comes in a bundle with Mario Kart and the Wii Wheel, either in black or white to match the console. Additional wheels will be $9.99. Wii Sports and Wii Sports Resort are no longer bundled with the Wii, and are available as individual items, meaning that Wii Sports can now be purchased independently for the first time. This will all occur as of May 15th, with the four Nintendo Selects titles that we reported earlier (Twilight Princess, Wii Sports, Animal Crossing: City Folk and Mario Super Sluggers). Check out what the almighty Reggie had to say about all this and the full press release inside.

NINTENDO UNVEILS NEW WII PACKAGE AT $149.99, LAUNCHES ‘NINTENDO SELECTS’ $19.99 WII GAMES

Having Fun with Family and Friends Just Became More Affordable than Ever With New Suggested Retail Pricing

REDMOND, Wash., May 4, 2011 - Nintendo is dropping the suggested retail price of its Wii™ system to $149.99 and including a Mario™ game with the Wii hardware. Starting May 15, the newly priced Wii system will come in either black or white with the Mario Kart™ Wii game and a matching colored Wii Wheel™ accessory, replacing the previously included Wii Sports™ and Wii Sports Resort™ games.

Also on May 15, Nintendo launches the new Nintendo® Selects collection of Wii games, a set of popular games that millions of people have already experienced, at a suggested retail price of $19.99. The four must-own games in this collection are The Legend of Zelda™: Twilight Princess, Animal Crossing™: City Folk, Mario™ Super Sluggers and Wii Sports, which is available for the first time as a separate software purchase. Parents and video game fans can now easily expand their library of fun, family-friendly Wii games.

“From the day it launched, Wii has let players of all ages and experience levels have fun with one another,” said Nintendo of America President Reggie Fils-Aime. “The new suggested retail pricing for both the hardware and select games will help create more of these magical moments for even greater numbers of people.”

With Mario Kart Wii now included with the Wii hardware, players will be able to enjoy fun go-kart racing with Mario and all his Mushroom Kingdom pals right out of the box. The Wii Remote™ Plus controller, Nunchuk™ controller and Wii Wheel included in the package will all match the hardware, meaning they will be either black or white. The new black Wii Wheel will also be available separately at a suggested retail price of $9.99.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://wii.com.

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Nintendo Selects Mario Kart Wii

We now have confirmation of “Nintendo Selects” from a recent Nintendo of America press release, along with more details on the Wii’s price drop in the US. The Wii’s Price will be dropping to $149.99US, and now comes in a bundle with Mario Kart and the Wii Wheel, either in black or white to match the console. Additional wheels will be $9.99. Wii Sports and Wii Sports Resort are no longer bundled with the Wii, and are available as individual items, meaning that Wii Sports can now be purchased independently for the first time. This will all occur as of May 15th, with the four Nintendo Selects titles that we reported earlier (Twilight Princess, Wii Sports, Animal Crossing: City Folk and Mario Super Sluggers). Check out what the almighty Reggie had to say about all this below, and find the full press release inside.

From the day it launched, Wii has let players of all ages and experience levels have fun with one another. The new suggested retail pricing for both the hardware and select games will help create more of these magical moments for even greater numbers of people.

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Zelda, Link & Navi: Triforce of Anguish http://www.zeldainformer.com/zelda_link_navi_triforce_of_anguish/ Thu, 05 May 2011 22:50:56 +0000 http://localhost/wordpress90/?p=1906


Okay, this video from Behind the Bytes, has got to be one of the funniest Zelda videos in a long time. What happens when Miyamoto’s troubled childhood becomes a game series? What happens when Miyamoto gets swallowed by The Wind Fish? Why did Zelda stay in a bed for a whole Zelda game, and then completely miss another one? All of these questions and more are answered in this docmocumentary. The only let down was the lack of Majora’s Mask, but it’s absence is at least explained through Tingle’s legal endeavors.

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Okay, this video from Behind the Bytes, has got to be one of the funniest Zelda videos in a long time. What happens when Miyamoto’s troubled childhood becomes a game series? What happens when Miyamoto gets swallowed by The Wind Fish? Why did Zelda stay in a bed for a whole Zelda game, and then completely miss another one? All of these questions and more are answered in this docmocumentary. The only let down was the lack of Majora’s Mask, but it’s absence is at least explained through Tingle’s legal endeavors.

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1906 0 0 0 Miyamoto: Ocarina of Time, 3DS, eShop, Super Mario 3D, Wii Successor + More http://www.zeldainformer.com/miyamoto_ocarina_of_time_3ds_eshop_super_mario_3d_wii_successor_more/ Thu, 05 May 2011 23:20:31 +0000 http://localhost/wordpress90/?p=1907 Miyamoto with a Black 3DS

Miyamoto on 3DS sales…

“We’ve had a very good start with the 3DS, but it’s not completely widespread yet. One of our pet peeves is how do you convey the message? Because one has to play the 3DS to experience the 3D. I guess it depends on you guys! We spent a lot of time developing 3DS, whether its games or other software, but from now we will be focusing more on gaming, we want to release lots of games this year.”

On why Nintendo is remaking The Legend of Zelda: Ocarina of Time…

“After 13 years, there will be the children of today who haven’t experienced Ocarina of Time, it’s brand new for them. But for fans of the original, it’s a very faithful adaption.”

On eShop content…

“Personally speaking, I think you need specific, meaningful software for the 3DS. If it is a downloadable game, you don’t have to change the game card so we would like to create games that are always there with you - the sort of game that uses StreetPass, perhaps.”

On Super Mario 3D…

(no plans for StreetPass functionality) unless a spectacular idea comes to mind. For example, with floating platforms it can be really difficult to judge the distance, but the depth in the 3D helps you evaluate those tricky jumps.” (it was then confirmed that Super Mario 3D would utilize the gyro sensor in some way)

On the lack of a second circle pad…

“Sometimes people ask why the 3DS isn’t double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.”

On the Wii successor…

“Please be patient! Even when the Wii launched, we were developing new hardware. The creation of devices is quite speedy nowadays, and we’re always working on new ideas. There’s definitely space for uniqueness in a home console. As you know the Wii is family orientated, played in the living room of the household. We’re hoping to evolve that, there’s a variety of options we can think of. With the more advanced devices, game design is currently at a high level. Nowadays I think it’s really important that designers are really unique and individual. It’s costly if you are focusing on similar ideas, so that uniqueness is important. You can get more budget for games, but your energy must be focused, otherwise it won’t last. Don’t focus on how many stages it’s got. Tell me if you’ve seen it before. That’s the challenge for me.”

Source: The Telegraph [via: GoNintendo]

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Miyamoto with a Black 3DS

In a recent interview with Tom Hoggins of The Telegraph, Shigeru Miyamoto had a bit to say on the sales of the 3DS, why Nintendo decided to remake Ocarina of Time, the eShop, Super Mario 3D, the 3DS’s lack of a second circle pad, and the Wii’s successor. Below are his comments on Ocarina of Time, which I am extremely happy with because Miyamoto just promised me that it’s a very faithful adaption, and we can believe that? Right? Nevertheless, check inside for all of his other statements:

After 13 years, there will be the children of today who haven’t experienced Ocarina of Time, it’s brand new for them. But for fans of the original, it’s a very faithful adaption.

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Ocarina of Time 3D Pre-Order Bonus and a Friendly Hello. http://www.zeldainformer.com/ocarina_of_time_3d_pre-order_bonus_and_a_friendly_hello/ Thu, 05 May 2011 23:52:55 +0000 http://localhost/wordpress90/?p=1908 thumb_Deku_Tree1-noscale.jpg

First things first. Greetings fellow nerds! If you noticed a different name from the usual staff here and wondered: “hmm? is that a new guy?” then you guessed correctly! I’ll be bringing you fine readers interesting news from the infinite corners of the internet as best as I possibly can, so please look forward to future posts from me. It’s a pleasure to be working for an awesome site like Zelda Informer and I look forward to getting to know the staff and readers.

Now onto some Zelda News!

If you happen to live in Greece and pre-order Ocarina of Time 3D then you get All of following items! (thanks to Dimpap28 for the correction)

1. Deku Seeds

2. Hat with Zelda logo

3. Zelda keyring

4. Pouch

5. Ocarina

Seems like a nice handful of gifts! Usually pre-orders offer one gift only so it’s nice when buyers get something nice in return. The ocarina and the pouch are on a “limited availability” with the Deku seeds (Acacia seeds) are on a “very limited availability” which I find a little interesting, I would imagine the Ocarina being more of a rarity than seeds.

Here’s hoping that Nintendo decides to bring these awesome pre-order bonuses to the US.

via GoNintendo ]]> thumb_Deku_Tree1-noscale.jpg

First things first. Greetings fellow nerds! If you noticed a different name from the usual staff here and wonder: “hmm? is that a new guy?” then you guessed correctly! I’ll be bringing you fine readers interesting news from the infinite corners of the internet as best as I possibly can, so please look forward to future posts from me. It’s a pleasure to be working for an awesome site like Zelda Informer and I look forward to getting to know the staff and readers.

Now onto some Zelda News!

]]> 1908 0 0 0 Nintendo Selects Lineup Slightly Different in Europe http://www.zeldainformer.com/nintendo_selects_lineup_slightly_different_in_europe/ Fri, 06 May 2011 01:45:00 +0000 http://localhost/wordpress90/?p=1909 Nintendo_Selects_Header.jpg
Nintendo Selects titles are coming to Europe! - although, there are a couple differences in the discount lineup. Twilight Princess and Super Mario Sluggers are out, only to be replaced by WarioWare: Smooth Moves and Mario Strikers Charged Football (Mario Strikers Charged in the U.S.). Yeah, I totally agree that reducing the entire line to sports titles, party games, and social networking is kind of a slap in the face to Nintendo’s core titles - Twilight Princess in particular, which definitely deserves to be marketed as one of the Wii’s best - but hey, at least Nintendo Selects is hopping over at all.


They also revealed that Wii Sports and Wii Sports Resort will both be included on the same disc, making the games’ new retail status a killer value.

Turns out the two-games-in-one offer applied to the old bundle, not the Nintendo Selects line! Bummer.



With the differences in libraries between the two regions (okay, mostly focusing on WarioWare vs. Twilight Princess; I think we all know why America would get the Mario Baseball game and Europe would get the Mario Football game), I have to wonder whether Nintendo plans to extend the price cuts on even more older games as we head into the summer.



Reggie recently went on the record to compare the Wii’s price cut strategy to the PS2’s, saying that the console “sold almost 50 percent of its volume at a price point of $149 or below.” So if Nintendo hopes to keep the Wii brand alive by selling it at a bargain while pumping some more software later in the year, one has to imagine that supporting the existing library with price cuts is something they’re thinking of playing with to entice new Wii adopters to buy more software.


04/05/2011

New Mario Kart Wii Pack and Nintendo Selects range launch for money-savvy shoppers



4th May 2011
- With the summer holidays edging closer into view, Nintendo today announced the launch of a new range of software titles that are light on the wallet and heavy on fun. The Nintendo Selects range, launching on 20th May 2011, is a value for money selection of popular Wii game titles for all the family.



What’s more, Nintendo will also launch a new entry level Mario Kart Wii Pack on the same day. The new pack will contain a white Wii console, Wii Remote Plus, Nunchuk, Wii Wheel and a copy of Mario Kart Wii.



Nintendo has also announced that on 20th May 2011 it will be reducing the trade price of its existing Wii Sports Resort Pack, which includes a black Wii console, Wii Remote Plus, Nunchuk and a copy of Wii Sports and Wii Sports Resort on one disc.



The games in the Nintendo Selects range offer social gaming fun for the whole family. Titles included are Wii Sports, WarioWare: Smooth Moves, Mario Strikers Charged Football and Animal Crossing: Let’s Go to the City.



Wii Sports originally gripped the globe when Wii was launched, but remains every bit as entertaining today! Wii Sports offers five distinct sporting experiences in the shape of Tennis, Bowling, Golf, Boxing and Baseball - each using the Wii Remote in a different way to provide a natural, intuitive and realistic feel. Warm up and throw yourself into the action with the hit sports game that will have you on your feet and having fun faster than you can swing a tennis racquet.



With over 200 lightening-quick microgames and controls that will have you waving, flapping and jumping around, WarioWare: Smooth Moves takes interactive gaming to a new level. All you need is a Wii Remote and your best moves to be the champ. With hundreds of microgames and with the help of the Wii Remote, you will swing, spin and squat your way to victory.



Mario takes to the soccer pitch in Mario Strikers Charged Football, bringing his own unique ‘fighting football’ style to Wii. In this follow-up to Mario Smash Football, you use the skills provided by the Wii Remote and Nunchuk controller to win the ball, score unstoppable goals and take control of the goalkeeper to perform spectacular saves.



In Animal Crossing: Let’s Go to the City you can while away the day chatting with friends, be a workaholic or figure out a pace of life to suit somewhere in-between. Try your hand at fishing, plant trees and flowers, discover artifacts from ancient worlds, gaze at the stars, decorate your home, see a hit show or make a name for yourself as an auction-house entrepreneur. It’s all up to you!



For hours of great value entertainment for all the family, look out for the Nintendo Selects range and Mario Kart Wii Pack when they launch across Europe on 20th May 2011.



Source: Nintendo Europe

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Nintendo_Selects_Header.jpg
Nintendo Selects titles are coming to Europe! - although, there are a couple differences in the discount lineup. Twilight Princess and Super Mario Sluggers are out, only to be replaced by WarioWare: Smooth Moves and Mario Strikers Charged Football (Mario Strikers Charged in the U.S.). Yeah, I totally agree that reducing the entire line to sports titles, party games, and social networking is kind of a slap in the face to Nintendo’s core titles - Twilight Princess in particular, which definitely deserves to be marketed as one of the Wii’s best - but hey, at least Nintendo Selects is hopping over at all.

They also revealed that Wii Sports and Wii Sports Resort will both be included on the same disc, making the games’ new retail status a killer value.

Turns out the two-games-in-one offer applied to the old bundle, not the Nintendo Selects line! Bummer. Check inside for some thoughts and the full press report, which reveals the Nintendo Selects debut date.

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Ocarina of Time Launch Event at GameStop Pittsburgh http://www.zeldainformer.com/ocarina_of_time_launch_event_at_gamestop_pittsburgh/ Fri, 06 May 2011 10:35:45 +0000 http://localhost/wordpress90/?p=1910 Ocarina of Time 3D Cover

It looks like the time has finally come for us to start talking about the Ocarina of Time 3D launch. If you live in or near Pittsburgh then you’re in luck, as there will be what sounds like a pretty decent launch event - with some StreetPass activities (not with Ocarina of Time of course), food, drink and a Super Smash. Bros Brawl tournament. Jump inside for the full details on that. As for the rest of us elsewhere in the world, we can be hopeful that our local game stores should be holding a launch event of their own, after all, this is Ocarina of Time!

A few of our commenters here at Zelda Informer and on our Facebook page have been asking for the release dates, so they are below if you haven’t noted them down. Given some of the pre-order bonuses, I’d suggest making sure you have a pre-order, especially seen as we’re not really sure if there’s going to be an abundance of copies available at launch. EB Games in Australia is also giving away a free bonus poster with pre-orders.

Release Dates


Japan: June 16, 2011

PAL: June 17, 2011

US: June 19, 2011


Pittsburgh Launch Event

Ocarina of Time 3D Pittsburgh GameSpot Launch

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Ocarina of Time 3D Cover

It looks like the time has finally come for us to start talking about the Ocarina of Time 3D launch. If you live in or near Pittsburgh then you’re in luck, as there will be what sounds like a pretty decent launch event - with some StreetPass activities (not with Ocarina of Time of course), food, drink and a Super Smash. Bros Brawl tournament. Jump inside for the full details on that. As for the rest of us elsewhere in the world, we can be hopeful that our local game stores should be holding a launch event of their own, after all, this is Ocarina of Time!

A few of our commenters here at Zelda Informer and on our Facebook page have been asking for the release dates, so they are inside if you haven’t noted them down. Given some of the pre-order bonuses, I’d suggest making sure you have a pre-order, especially seen as we’re not really sure if there’s going to be an abundance of copies available at launch. EB Games in Australia is also giving away a free bonus poster with pre-orders.

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European Nintendo Selects Promo http://www.zeldainformer.com/european_nintendo_selects_promo/ Fri, 06 May 2011 10:58:56 +0000 http://localhost/wordpress90/?p=1911


We’ve been all over the announcements and news on Nintendo Selects like it was actually something about 16 times more exciting than it actually is. Maybe it’s because extremely cheap classic Wii titles is appealing to us; or at least, the potential for expansion in the Selects range to include titles that we simply didn’t buy in the past because of price, time effort, or whatever. To the matter at hand, this video is a short promo for the four titles in the European Selects series.

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We’ve been all over the announcements and news on Nintendo Selects like it was actually something about 16 times more exciting than it actually is. Maybe it’s because extremely cheap classic Wii titles is appealing to us; or at least, the potential for expansion in the Selects range to include titles that we simply didn’t buy in the past because of price, time effort, or whatever. To the matter at hand, this video is a short promo for the four titles in the European Selects series.

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Nintendo Gamers Want Better Motion Controls for Project Café http://www.zeldainformer.com/nintendo_gamers_want_better_motion_contols_for_project_cafe/ Fri, 06 May 2011 14:40:00 +0000 http://localhost/wordpress90/?p=1912 Motion_Controls_Musthave.jpgMore refined motion controls are the top must-have for Nintendo’s upcoming console according to a recent poll conducted by IndustryGamers. They’re even in higher demand than HD graphics and a robust online system, which comes as a bit of a surprise given that these are the two areas typically considered to be the Wii’s weakest. Also a shocker: almost no one seems to be most excited about the rumored built-in controller touch screen, which if it’s to be the upcoming controller’s biggest innovation doesn’t bode well for Nintendo. Then again, this is a poll - how much could it possibly mean?


Nonetheless, here’s a full breakdown of the poll percentages as of now, if you’re curious to see exactly how everything stacks up:




  • HD graphics on par or superior to PS3/Xbox 360 21.94% (433 votes)
  • A super robust online network and digital marketplace 16.01% (316 votes)
  • Augmented reality features 19.4% (383 votes)
  • Touch screen controllers/New innovative play interface 8.36% (165 votes)
  • Improved motion control 27.96% (552 votes)
  • I have no interest in Nintendo’s next console 3.6% (71 votes)
  • Other: 2.74% (54 votes)

Total Votes: 1,974



As you can see, motion control clearly is king, beating out everything else by a significant margin. HD graphics aren’t too far behind, but what interests me is that AR is ahead of online functionality - another sign that the 3DS’s AR is really a hit? But as for the touch screen - less than 10% of those polled seemed to be most excited about it. I lend this to most Wii owners probably realizing that the potential for motion control hasn’t been exhausted yet (we’ve had, what, four Wii Motion Plus only titles, and two more on the way?).



Only a few were most intrigued by something in another category- some of the write-ins included hard drive support, Cloud storage, and backwards compatibility, to name a few. Still, with a lot of gamers possibly not ready to move on from the innovations the Wii brought, I have to wonder whether introducing a completely new controller is a wise move at this point. I’m sure many gamers would actually enjoy a true “Wii 2,” where the biggest leaps were in technology while the core software stuck largely to the existing Wii philosophy - but that doesn’t seem to be the direction in which we’re headed.



I’m curious to see where the interest lies after Project Café is finally officially revealed at E3.



Source: IndustryGamers via GoNintendo

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Motion_Controls_Musthave.jpgMore refined motion controls are the top must-have for Nintendo’s upcoming console according to a recent poll conducted by IndustryGamers. They’re even in higher demand than HD graphics and a robust online system, which comes as a bit of a surprise given that these are the two areas typically considered to be the Wii’s weakest. Also a shocker: almost no one seems to be most excited about the rumored built-in controller touch screen, which if it’s to be the upcoming controller’s biggest innovation doesn’t bode well for Nintendo. Then again, this is a poll - how much could it possibly mean? Jump inside for some more details about how people voted.

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The Legend of Portal 2 OST http://www.zeldainformer.com/the_legend_of_portal_2_ost/ Fri, 06 May 2011 15:54:33 +0000 http://localhost/wordpress90/?p=1913


Yes, that just happened. Combining one of the best franchises gaming has ever seen with… one of the best franchises gaming has ever seen. The video above is a short clip of a little song from Ocarina of Time covered with nothing but sound effects from Portal 2. Albeit it might not be a lustrous piece of melodic bliss washing over your senses, but it’s still a nice effort. Congratulations on the patience.

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Yes, that just happened. Combining one of the best franchises gaming has ever seen with… one of the best franchises gaming has ever seen. The video above is a short clip of a little song from Ocarina of Time covered with nothing but sound effects from Portal 2. Albeit it might not be a lustrous piece of melodic bliss washing over your senses, but it’s still a nice effort. Congratulations on the patience.

]]>
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IGN's Skyward Sword "Conspiracy Theories http://www.zeldainformer.com/igns_skyward_sword_conspiracy_theories/ Sat, 07 May 2011 00:00:02 +0000 http://localhost/wordpress90/?p=1914 Skyloft

Maybe it’s because we at Zelda Informer are known to be very oriented around Zelda theorizing, but when a place like IGN says “conspiracy theories”, we thought they meant something big. In reality, all that they actually mean was that they’ve made two relatively simple connections between two aspects of the Skyward Sword trailer. Zelda’s lullaby being played backwards in the trailer would be something worthy of being considered a conspiracy theory, but instead we have two very simple theories, or more accurately, simple speculation. The first is that the mysterious new character in the trailer has a connection to Vaati, and the second is that the Sheikah will likely be involved in the game. I know, it is a conspiracy isn’t it? Below are my brief thoughts on each of their suggestions.

I’ll address the Sheikah point first. IGN says that because Sheik’s harp is assigned as a usable item in the trailer, that means that there is going to be information and references to the Sheikah in the game. I’m pretty sure that assumption has been made numerous times already, and is quite likely. However, there might be a slight conspiracy in all of this. It’s that Sheik in Ocarina of Time never had a harp. It’s a lyre people. It would be nice if we could all use the technically correct terminology, although I will admit that I’m also guilty here. Something gives me a feeling that Nintendo themselves are likely to call it a harp instead of a lyre though. Shame on you.

As for the mysterious character in the trailer, going off the point above, some are saying he might be a Sheikah. IGN are going for something to do with Vaati, which as far as I can see is based on two things. His fringe being the same as Vaati’s, and his touch of purple make up. Personally, I don’t see this connection as being one that reveals itself as true. Maybe it is, but I doubt it. If we had to put our money on who that mysterious character is, I would actually go for him being one of Twilight Princess’s interlopers/Twili. The reason being that how he disappears is the exact way that twilight portals warp you in Twilight Princess. However, given his similarities to many aspects of the series - including the Gilded Sword in Majora’s Mask - there’s no knowing just who he is yet. If he is Vaati, then perhaps those who place The Minish Cap first in the timeline do have some hope after all

]]> Skyloft

Maybe it’s because we at Zelda Informer are known to be very oriented around Zelda theorizing, but when a place like IGN says “conspiracy theories”, we thought they meant something big. In reality, all that they actually mean was that they’ve made two relatively simple connections between two aspects of the Skyward Sword trailer. Zelda’s lullaby being played backwards in the trailer would be something worthy of being considered a conspiracy theory, but instead we have two very simple theories, or more accurately, simple speculation. The first is that the mysterious new character in the trailer has a connection to Vaati, and the second is that the Sheikah will likely be involved in the game. I know, it is a conspiracy isn’t it? Jump inside for my brief thoughts on each of their suggestions.

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Zelda Dominates Top Five Portable Gaming Lists http://www.zeldainformer.com/zelda_dominates_top_five_portable_gaming_lists/ Sat, 07 May 2011 00:30:28 +0000 http://localhost/wordpress90/?p=1915 Oracle of Ages

Zelda is a great series, and has had some fantastic handheld installments. It’s no wonder then, that quite a few of them make Modojo’s top five lists - one list for every portable gaming console. From Android, to cell phones (remember them) to the 3DS there is a top five list for every handheld gaming device. Of course, no Zeldas make the top list for the 3DS, however, surprisingly, Phantom Hourglass came 5th on the Nintendo DS list. Frankly, I am shocked that it beat Spirit Tracks both in this and IGN’s Greatest Zelda tournament. Spirit Tracks is superior in my opinion, but perhaps people are thinking Spirit Tracks is just a refining of Phantom Hourglass - the same reason some say Majora’s Mask is better, but most still go with Ocarina of Time.

The Minish Cap placed in second on the Game Boy Advance list, which is a tad higher than I would have thought, but no complaints. If they were including remakes, then I believe A Link to the Past should have been first there. On the Game Boy Color, Oracle of Ages and Seasons came in fourth, and Link’s Awakening took the flag on the Game Boy, which is no surprise. The full Nintendo console lists are below.

Nintendo 3DS

  1. Super Street Fighter IV 3D Edition
  2. Tom Clancy’s Ghost Recon Shadow Wars
  3. Ridge Racer 3D
  4. Pilotwings Resort
  5. Nintendogs + Cats

Nintendo DS

  1. Mario Kart DS
  2. Mario & Luigi: Bowser’s Inside Story
  3. Advance Wars: Dual Strike
  4. Mario Kart DS
  5. The Legend of Zelda: Phantom Hourglass

(Would somewhere care to explain how Mario Kart DS came first and fourth?)

Game Boy Advance

  1. Mario & Luigi: Superstar Saga
  2. The Legend of Zelda: The Minish Cap
  3. Advance Wars
  4. Metroid Fusion
  5. Super Mario Advance 4: Super Mario Bros. 3

Game Boy Color

  1. Metal Gear Solid
  2. Super Mario Bros. Deluxe
  3. Mario Tennis
  4. The Legend of Zelda: Oracle of Ages and Oracle of Seasons
  5. Wario Land 3

Game Boy

  1. The Legend of Zelda: Link’s Awakening
  2. Super Mario Land 2: 6 Golden Coins
  3. Tetris
  4. Pokemon Red and Blue
  5. Donkey Kong
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Oracle of Ages

Zelda is a great series, and has had some fantastic handheld installments. It’s no wonder then, that quite a few of them make Modojo’s top five lists - one list for every portable gaming console. From Android, to cell phones (remember them) to the 3DS there is a top five list for every handheld gaming device. Of course, no Zeldas make the top list for the 3DS, however, surprisingly, Phantom Hourglass came 5th on the Nintendo DS list. Frankly, I am shocked that it beat Spirit Tracks both in this and IGN’s Greatest Zelda tournament. Spirit Tracks is superior in my opinion, but perhaps people are thinking Spirit Tracks is just a refining of Phantom Hourglass - the same reason some say Majora’s Mask is better, but most still go with Ocarina of Time.

The Minish Cap placed in second on the Game Boy Advance list, which is a tad higher than I would have thought, but no complaints. If they were including remakes, then I believe A Link to the Past should have been first there. On the Game Boy Color, Oracle of Ages and Seasons came in fourth, and Link’s Awakening took the flag on the Game Boy, which is no surprise. The full Nintendo console lists are inside.

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A Heads Up for Club Nintendo Members in Europe http://www.zeldainformer.com/a_heads_up_for_club_nintendo_members_in_europe/ Sat, 07 May 2011 02:12:39 +0000 http://localhost/wordpress90/?p=1916 Club Nintendo Hat

If you happen to live in Europe and are a member of Club Nintendo, then you’ll want to pay attention. Club Nintendo Europe has released a new privacy policy and terms and conditions. These new terms and conditions must be accepted before the end of May, otherwise your account will be deemed to be inactive and deleted. As much as this sounds like one of those pathetic pieces of chain-mail annoying us that our Facebook accounts will be deleted if we don’t do something, this is authentic. All you need to do is log in to your account and you will be prompted to accept the new policies. See below for the full Nintendo of Europe statement.




If you are a member of Club Nintendo, you’ll need to follow a simple process to keep your membership active due to some changes here at the official Nintendo of Europe website.

Club Nintendo and the Nintendo website are now governed by a new set of Terms and Conditions and Privacy Policy, which you will need to accept before May 31st 2011 if you want to continue enjoying your Club Nintendo membership and its related benefits. If you are a Club Nintendo member aged under 16, you’ll have to have the new Terms and Conditions and Privacy Policy accepted on your behalf by an adult.

If you haven’t accepted the new Terms and Conditions and Privacy Policy by May 31st, your Club Nintendo account will be deleted, resulting in the loss of any Stars you have accrued during your membership.

You will be prompted to accept the new Terms and Conditions and Privacy Policy when you log into your Club Nintendo account. Club Nintendo members aged under 16 will be prompted to seek parental approval for the verification process upon logging in. A summary of the most important changes will be shown before you accept the new Terms and Conditions and Privacy Policy. You can read both the new and old Terms and Conditions and Privacy Policy by clicking the links below.

Terms and Conditions

Privacy Policy

We hope you will continue to enjoy exchanging Stars for exclusive Nintendo goodies in the Stars Catalogue, and thank you for your understanding following this update to our Terms and Conditions and Privacy Policy.

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Club Nintendo Hat

If you happen to live in Europe and are a member of Club Nintendo, then you’ll want to pay attention. Club Nintendo Europe has released a new privacy policy and terms and conditions. These new terms and conditions must be accepted before the end of May, otherwise your account will be deemed to be inactive and deleted. As much as this sounds like one of those pathetic pieces of chain-mail annoying us that our Facebook accounts will be deleted if we don’t do something, this is authentic. All you need to do is log in to your account and you will be prompted to accept the new policies. Jump inside for the full Nintendo of Europe statement.

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IGN Fails On Their Zelda Knowledge http://www.zeldainformer.com/ign_fails_on_their_zelda_knowledge/ Sat, 07 May 2011 09:08:51 +0000 http://localhost/wordpress90/?p=1917 Ocarina of Time Hyrule Map

The almighty IGN presents: Hyrule Times - The Legend of Zelda: Ocarina of Time Field Guide. I’m glad to see IGN so excited about the upcoming Zelda titles, but just like their speculation on Skyward Sword, this feature fails pretty bad. At least their speculation had some merit, but this guide that aims to give you a overview of Hyrule in Ocarina of Time actually gets some of its facts wrong. And here I was thinking that IGN had standards to get their simple facts correct, but I guess it’s understandable that their Zelda knowledge fails in comparison to a dedicated Zelda fansite. Read on for my list of what IGN got blatantly wrong.

  • They call the Fire Temple the “Fire Dungeon”, the Ice Cavern the “Ice Palace” and more forgivably, leave off the “Inside” in “Inside Jabu-Jabu’s Belly”. There has never been a dungeon called the “Fire Dungeon” in any Zelda game, and the “Ice Palace” appears only in A Link to the Past.
  • They say “Lake Hylia is the source of water for Zora’s Domain”, when in fact Zora’s Fountain is the source for all of Hyrule’s water. A Zora in Ocarina of Time says “All of the water in Hyrule flows from Zora’s Fountain. That water flows through Zora’s River, which eventually reaches Lake Hylia to the south.”
  • They say Gerudo Valley is “where the Running Man and a handful of lazy, flamboyant carpenters ran away to in hopes of finding a new life for themselves.” While this is true for the carpenters, it is not true for the running man. He “came here to run through the Haunted Wasteland, but it doesn’t look like good timing for that.” He was just after yet another challenge, not to join the Gerudos and live a new life.

For those of you who endeavor to actually read the feature (which I assure you is not necessary because you will most likely already know more than they do), you will find overall pretty questionable wordings and what seems like an overall lack of knowledge, or perhaps confidence, in really knowing what they’re on about. And another thing, IGN does realize that Ocarina of Time is 13 years old right? They do realize that it really isn’t a spoiler to let people know about Ganon’s Castle anymore. Overall, I’m disappointed IGN. Let me know if you find anything else wrong, because there very well may be more. I will leave you with what is the only good quote of the piece:

It’s [Zora’s Domain] also where you watch King Zora’s epic booty scoot across the entrance to Zora’s Fountain.

Too true, too true - which is sadly more than I can say about the rest of the feature though.

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Ocarina of Time Hyrule Map

The almighty IGN presents: Hyrule Times - The Legend of Zelda: Ocarina of Time Field Guide. I’m glad to see IGN so excited about the upcoming Zelda titles, but just like their speculation on Skyward Sword, this feature fails pretty bad. At least their speculation had some merit, but this guide that aims to give you a overview of Hyrule in Ocarina of Time actually gets some of its facts wrong. And here I was thinking that IGN had standards to get their simple facts correct, but I guess it’s understandable that their Zelda knowledge fails in comparison to a dedicated Zelda fansite. Read on for my list of what IGN got blatantly wrong.

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Exclusive: Ocarina of Time 3D Nintendo Power Scans http://www.zeldainformer.com/exclusive_ocarina_of_time_3d_nintendo_power_scans/ Sat, 07 May 2011 12:55:06 +0000 http://localhost/wordpress90/?p=1918

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The above scans come straight from Nintendo’s May 2011 issue of Nintendo Power, which feature, above all else, a heavy slew of brand new screenshots. As you read the text you’ll realize after the first couple pages they are mostly detailing Link’s journey, so for the 3 people viewing this site that never played Ocarina of Time.. I guess “spoiler alert”. For the rest, it’s a nice romp down memory lane with a fresh injection of change, as the writer goes on in each area to talk about things that catch your eye while doing the first part of the game through Hyrule Castle courtyard. In the end it’s a great feature spanning 6 pages.

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This edition of Nintendo Power actually has a double Zelda feature, as it has another article talking about the “Greatest Moments in A Link to the Past”, which is rather informative and even brings up some moments that already made our top 100 list. Of course, we can’t just provide all the scans for you right? I guess we could, but come now, it’s 6$! Like the feature above? Time to head out and get this months magazine for the second. It also features an excellent piece about the rerelease of Tales of the Abyss and the Nintendo 3DS. Frankly, this issue is so good it’s making me contemplate on resubscribing all over again. In Nintendo we trust, right people?

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np03.png

The above scans come straight from Nintendo’s May 2011 issue of Nintendo Power, which feature, above all else, a heavy slew of brand new screenshots. As you read the text you’ll realize after the first couple pages they are mostly detailing Link’s journey, so for the 3 people viewing this site that never played Ocarina of Time.. I guess “spoiler alert”. For the rest, it’s a nice romp down memory lane with a fresh injection of change, as the writer goes on in each area to talk about things that catch your eye while doing the first part of the game through Hyrule Castle courtyard. In the end it’s a great feature spanning 6 pages, of which you can see the final three after the jump.

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A Link to the Past Walkthrough Chapter 12, The Secret Swamp http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_12_the_secret_swamp/ Sat, 07 May 2011 13:45:45 +0000 http://localhost/wordpress90/?p=1919 LttP_walkthrough_header_12.jpg
Chapter 12 of the A Link to the Past walkthrough debuts today to take you through Misery Mire, the hidden resting place of the Cane of Somaria buried deep beneath the Swamp of Evil in the Dark World. Can you battle your way through the dark magic users that inhabit the Mire to rescue the maiden trapped within? Fortunately this guide will show you the fastest way to breeze through the dungeon so your misery doesn’t have to last.



There’s not much in the way of official art for this chapter, so yet again I’m resorting to shamelessly plugging the artwork of Matt Cummings (a.k.a. Eiffelart), whose work you should check out at his deviantART page. Of course, the promotions don’t end there - keep following our Ocarina of Time 3D and Skyward Sword walkthrough page to help us keep them relevant going into the games’ releases later this year.


Update History:

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LttP_walkthrough_header_12.jpg
Chapter 12 of the A Link to the Past walkthrough debuts today to take you through Misery Mire, the hidden resting place of the Cane of Somaria buried deep beneath the Swamp of Evil in the Dark World. Can you battle your way through the dark magic users that inhabit the Mire to rescue the maiden trapped within? Fortunately this guide will show you the fastest way to breeze through the dungeon so your misery doesn’t have to last.

There’s not much in the way of official art for this chapter, so yet again I’m resorting to shamelessly plugging the artwork of Matt Cummings (a.k.a. Eiffelart), whose work you should check out at his deviantART page. Of course, the promotions don’t end there - keep following our Ocarina of Time 3D  and Skyward Sword walkthrough page to help us keep them relevant going into the games’ releases later this year.

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Hyperkin 3DS Power Plus Doubles Battery Life, Very Simple and Cheap http://www.zeldainformer.com/hyperkin_3ds_power_plus_doubles_battery_life_very_simple_and_cheap/ Sat, 07 May 2011 17:19:16 +0000 http://localhost/wordpress90/?p=1920 3DS-Powerplus-Primary-476x300.jpg

While the Nyko battery pack was literally a second battery that required the removal of the old one and thus hoped you had steady hands in the car or on the train so as not to drop and lose the little screws, this new model by Hyperkin is extremely simple, with no requirement to take anything out of the 3DS. It extends the battery life and appears to take advantage of the same tech used in the included platform. One assumes, naturally, that you have to charge the attachment separately, but there really aren’t a lot of details out right now about it.

What is know is what you see in the above picture and the one after the jump. Both show that it appears to be a very small attachment that just snaps on and is easy removable. It also keeps the system rather portable assuming you carry it in a different pocket. In the end, this appears to be the superior way to extended life in comparison to Nyko.

3DS-Powerplus-2-476x300.jpg

NEWPORT BEACH, CA (MAY, 2011) - Hyperkin, a recognized and trusted brand of video game peripherals, has announced the upcoming launch the 3DS Powerplus designed to provide extra battery life for the Nintendo 3DS handheld video game system. Providing an 1800 mHA battery, the 3DS Powerplus more than doubles the playing time of the 3DS.

The 3DS Powerplus is a lightweight, sleek 1/4” design that slides onto the back of the 3DS while allowing full access to all of the systems original functions such as the cartridge port, stylus, SD card and all the control buttons. It also provides an excellent grip and includes a battery LED indicator.

“The 3DS Powerplus is a great way to juice your 3DS for marathon gaming,” stated Steven Mar, Hyperkin’s Business Director. “It doubles the battery life and it’s incredibly comfortable to use.” Continued Mar: “The 3DS default battery is 1300 mAH. In 3D mode with normal sound, the system only provides three and a half hours of playtime. The 3DS Powerplus more than doubles the battery life while still remaining unobtrusive.”
PRODUCT HIGHLIGHTS


· 1800 mHA

· Sleek, 1/4″ Design

· Lightweight (2.2 Ounces)

· Battery LED Indicator

· Full Access to All 3DS Functions

· Improved Grip

· Launch Date: Summer 2011

· Retail Price: $19.99



Source: Nintendo Fuse

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While the Nyko battery pack was literally a second battery that required the removal of the old one and thus hoped you had steady hands in the car or on the train so as not to drop and lose the little screws, this new model by Hyperkin is extremely simple, with no requirement to take anything out of the 3DS. It extends the battery life and appears to take advantage of the same tech used in the included platform. One assumes, naturally, that you have to charge the attachment separately, but there really aren’t a lot of details out right now about it.

What is know is what you see in the above picture and the one after the jump. Both show that it appears to be a very small attachment that just snaps on and is easy removable. It also keeps the system rather portable assuming you carry it in a different pocket. In the end, this appears to be the superior way to extended life in comparison to Nyko. Price and press release inside.

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Live Online Zelda Ocarina Concert Tonight http://www.zeldainformer.com/live_online_zelda_ocarina_concert_tonight/ Sat, 07 May 2011 21:20:01 +0000 http://localhost/wordpress90/?p=1921 Album Cover

UPDATE: THE BROADCAST IS NOW OVER. CHECK OUT MY REVIEW HERE.


Just over a week ago we posted about a live online Zelda Ocarina Concert. I did say that I would remind you all when it’s on, so if this has you interested, it goes live tonight at 6pm Central Standard Time. The concert corresponds with Heather’s album “Echoes of Gerudo Valley (Music from “The Legend of Zelda” On Ocarina)”, so if you like what you see you can buy her album on iTunes. I suggest getting something to snack on, sitting back, relaxing, and enjoying some great Zelda music on Ocarina. The link to the stream is below, and my review will be up overnight.

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Album Cover

UPDATE: THE BROADCAST IS NOW OVER. CHECK OUT MY REVIEW HERE.


Just over a week ago we posted about a live online Zelda Ocarina Concert. I did say that I would remind you all when it’s on, so if this has you interested, it goes live tonight at 6pm Central Standard Time. The concert corresponds with Heather’s album “Echoes of Gerudo Valley (Music from “The Legend of Zelda” On Ocarina)”, so if you like what you see you can buy her album on iTunes. I suggest getting something to snack on, sitting back, relaxing, and enjoying some great Zelda music on Ocarina. The link to the stream is inside, and my review will be up overnight.

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Live Ocarina Concert Review http://www.zeldainformer.com/live_ocarina_concert_review/ Sat, 07 May 2011 23:40:22 +0000 http://localhost/wordpress90/?p=1923 Ocarina of Time in the Grass

If you didn’t watch the Live Ocarina concert tonight, you missed out on a real treat! The trio of Ocarina, Piano and Violin (The St. Louis Ocarina Trio) provided a solid hour of peaceful, and at times, upbeat music ranging from songs from The Legend of Zelda, to Final Fantasy, to The Beatles and more. The hour went past far too quickly, leaving the stream’s chatters wanting more - which is only a good thing really. Despite some very minor initial lag, and some sound difficulties with the violin, this was well worth watching - or more accurately - listening.

Despite the minor technical glitches, I was very pleased with the seemingly professional production value. More pleasing than that was the very music itself, of which I cannot find any fault. The trio are all very well established musicians. As Zelda fans we were treated to Zelda’s Lullaby, Dragon Roost Island, Saria’s Song and also Gerudo Valley during the credits. It would have been great to see more Zelda, but as a musician I know that the criticism of being limited and only able to play one style is not a pleasant one. Generic ocarina music is considered to be Zelda music these days, so the trio wanted to show their varied ability, which they do greatly.

When listening to classic Zelda songs such as Zelda’s Lullaby usually when I hear some improvisation it turns me off quite a bit, but here Heather blends the innovation so seamlessly into her playing that it is a real tribute to both the music of Zelda and of her own ability. Around 100 viewers were tuned in to this unique live concert, and frankly, that was far too few for such a show. Topped off with giveaways, it was a commendable performance.

No doubt it’s a unique medium to have a live concert via web-cast, and it seemed kind of strange not to have an applause at the end of each song, especially when it was deserved. Now that it’s over, all that I can really recommend is to go and download the album “Echoes of Gerudo Valley (Music from “The Legend of Zelda” On Ocarina)” on iTunes. 24 classic Zelda songs on Ocarina with accompaniment - what’s not to want? We’ll be sure to keep an eye out for Heather and the trios future work, and you should too.

Useful Links

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Ocarina of Time in the Grass

If you didn’t watch the Live Ocarina concert tonight, you missed out on a real treat! The trio of Ocarina, Piano and Violin (The St. Louis Ocarina Trio) provided a solid hour of peaceful, and at times, upbeat music ranging from songs from The Legend of Zelda, to Final Fantasy, to The Beatles and more. The hour went past far too quickly, leaving the stream’s chatters wanting more - which is only a good thing really. Despite some very minor initial lag, and some sound difficulties with the violin, this was well worth watching - or more accurately - listening. Jump inside for the rest of what you missed.

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That Awkward Moment When Statistics Prove Jack Tretton of Sony Wrong http://www.zeldainformer.com/that_awkward_moment_when_statistics_prove_sony_wrong/ Sun, 08 May 2011 05:34:55 +0000 http://localhost/wordpress90/?p=1924 3DS/DS and PSP Satisfaction and Age Breakdown

The graph above (click to view full size) from Media Create shows the userbase for the Nintendo DS/3DS and the PSP in Japan. The x-axis plots the age of the users, and the y-axis plots the number of users of the console. The DS/3DS is on top and the PSP is on the bottom. What’s interesting about a boring chart like this you ask? Well who remembers a certain statement from Jack Tretton of Sony. It went along these lines:

“No self-respecting 20-something is going to be sitting on an airplane with one of those [DS/3DS]. He’s too old for that.”

It’s best to let the statistics do the talking. Analyses of the chart shows that the main userbase of the Nintendo DS and 3DS is in their early twenties, whereas the main userbase of the PSP is in their late teens. I don’t think I really need to say anything on that - it speaks for itself.The same report also says that the overall satisfaction of purchasers of the 3DS is 70.9%, and with a limited sample, 66.5% were satisfied with the 3D effect.

Source: M-Create [via GoNintendo]

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3DS/DS and PSP Satisfaction and Age Breakdown

The graph above (click to view full size) from Media Create shows the userbase for the Nintendo DS/3DS and the PSP in Japan. The x-axis plots the age of the users, and the y-axis plots the number of users of the console. The DS/3DS is on top and the PSP is on the bottom. What’s interesting about a boring chart like this you ask? Well who remembers a certain statement from Jack Tretton of Sony. It went along these lines:

“No self-respecting 20-something is going to be sitting on an airplane with one of those [DS/3DS]. He’s too old for that.”

It’s best to let the statistics do the talking. Analyses of the chart shows that the main userbase of the Nintendo DS and 3DS is in their early twenties, whereas the main userbase of the PSP is in their late teens. I don’t think I really need to say anything on that - it speaks for itself.The same report also says that the overall satisfaction of purchasers of the 3DS is 70.9%, and with a limited sample, 66.5% were satisfied with the 3D effect.

Source: M-Create [via GoNintendo]

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Is Project Cafe The Correct Move for Nintendo? Maybe Not http://www.zeldainformer.com/is_project_cafe_the_correct_move_for_nintendo_maybe_not/ Sun, 08 May 2011 15:36:19 +0000 http://localhost/wordpress90/?p=1925 concept.jpg

You know, I’ve been as giddy as a school girl over everything I have heard about Project Cafe. Imaging the possibilities with my favorite Nintendo franchises being in HD alone was enough to get my heart pumping. Then you throw on the fact that touch could be coming to a console near you in 2012 as well as the possibility to stream the game from my living room to my bedroom and I become speechless. More powerful than the PS3? Awesome, I’ll take it.



Then I think back on the Nintendo 3DS. More power? Love it. 3D no glasses? Revolutionary. While the 3DS is bound to go on to at least half of the success of the original DS (if not become a 100 million seller by it’s life’s end), Project Cafe may not actually be the right move for Nintendo. No, it’s not the HD that is the problem, nor is the fact Nintendo may be seeking an outside source to correctly keep their future online network going. It’s just… Nintendo has been here before… and they couldn’t get the job done.



There was a time when Nintendo was king of the land. Even with Sega running around with their relatively successful systems, Nintendo is where a lot of the real memorable titles came from. Not that Sonic and games like Rampart didn’t have their role (hey, I loved Sega back then), but most people remember games on Nintendo systems growing up. Nintendo had great first party support, and a ton of the third party support. Even when the N64 came out and some support eventually shifted to the Playstation (the biggest mover at the time was Final Fantasy), Nintendo still carried a strong arm in terms of gathering outside support for the console.


Photo of the console 128 bits Nintendo GameCube.

The Lovely Lunch Box of Surprises!


Then, Nintendo continued the trend. They moved to minidiscs and offered what was at the time the most powerful console on the market. The Gamecube may have looked like a lunch box, but it packed quite the punch. It also marked the begining of the end for tripple A third party support. I mean, it still was there sparingly (Resident Evil 4, Eternal Darkness), but it became quickly in bigger abundance for the Playstation 2… and then eventually the Xbox which simply stormed onto the scene and forced it’s way in. Oh, it also introduced Xbox Live. Something tells me that was a smart decision.



The reasons for Nintendo losing the support may be numerous, but the bottom line to me is that Nintendo simply never catered to third parties. They were left standing alone, and Sony and Microsoft opened their arms and offered any help needed to make their game work on their console. Maybe Nintendo realized this themselves, which is why the decided an underpowered cheap box with a great innovation was good enough. Introduce the Wii.



No true online support despite the competition having it. A box that wasn’t as powerful as most people’s laptops at the time. Oh it had Motion Controls… a nice feature that lead to the tune of 86 million console sales. It also featured Nintendo own cast of games, of which still stand among the best in the business. As a pure software developer, Nintendo is arguably the best company in the world. Better than Activision, EA, and pretty much anyone else you can think of. Still, none of that is appealing to 3rd parties. Nintendo makes consoles to sell Nintendo made games. This has been the montra for a decade among analysts.



All of this prefaces the Project Cafe ideal because it completely goes against everything Nintendo does. They established an amazing Market with the Wii. Everyone has heard of it, including non gamers. Nintendo recently has been touting how they regret not working with 3rd parties more, and how they know they made a mistake with the Wii’s online capabilities. Hey, I applaud Nintendo for recognizing they made some mistakes.



Project Cafe just seems too much like a jump back to the GCN era though, doesn’t it? Nintendo doesn’t really “have” third party support outside of a few small time developers, and naturally Capcom. Sure, Cafe is going to get ports, but who is buying cafe to play games they can already play? I did say exclusive 3rd party titles would be key to success, but the better question is why Nintendo is going this route?



The answer may simply be “they aren’t”. Nintendo may be upgrading and creating something that hardcore gamers want, but is it really made for them? It may be more powerful than a PS3. It may have Blu-Ray and an extensive online network. Nintendo still wants it to be affordable though, right? They have to, or they will lose a lot of the market they already have. That, or they try to run two consoles like Sony does. Just doesn’t seem Nintendo’s style.



Of course, there are ways Nintendo can cut costs. Rumors swirled about 8 GB flash memory instead of a Hard drive. That can easily knock 100$ off the pricetag. In the end though, it’s not really the cost that is the issue more than the basic principle. Everything we have heard about this console is to please third parties and thus, “get the hardcore gamers back on Nintendo’s platform, and give the present Nintendo gamers more options for AAA quality.”.



This is what I want, but is that what will sell?

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concept.jpg

You know, I’ve been as giddy as a school girl over everything I have heard about Project Cafe. Imaging the possibilities with my favorite Nintendo franchises being in HD alone was enough to get my heart pumping. Then you throw on the fact that touch could be coming to a console near you in 2012 as well as the possibility to stream the game from my living room to my bedroom and I become speechless. More powerful than the PS3? Awesome, I’ll take it.

Then I think back on the Nintendo 3DS. More power? Love it. 3D no glasses? Revolutionary. While the 3DS is bound to go on to at least half of the success of the original DS (if not become a 100 million seller by it’s life’s end), Project Cafe may not actually be the right move for Nintendo. No, it’s not the HD that is the problem, nor is the fact Nintendo may be seeking an outside source to correctly keep their future online network going. It’s just… Nintendo has been here before… and they couldn’t get the job done.

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Super Mario 3D to Use 3DS Gyro Sensor For Camera Control http://www.zeldainformer.com/super_mario_3d_to_use_3ds_gyro_sensor_for_camera_control/ Sun, 08 May 2011 17:05:44 +0000 http://localhost/wordpress90/?p=1926 Super_Mario_3DS_30415.jpg

Sometimes people ask why the 3DS isn’t double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive. - Shigeru Miyamoto



This interview was from a few days ago, but apparently we missed the part where Miyamoto used this tidbit in talking about Super Mario 3D. I sincerely hope that this isn’t the only way to control the camera on the 3DS, because as neat as the Gyroscope is for some games, it can get overly annoying if I “have” to use it to move the camera in a platform game representing 3D on a console where if the console isn’t placed just right the 3D effect can be ruined.



As in, it seems a tad counter intuitive to “force” the camera functionality to be like that. Here is hoping that it’s simply just an option rather than a requirement, just like in Ocarina of Time 3D. In that game you can use the Gyroscope to aim the slingshot, but you can also use the Circle Pad. Hopefully we can use the touch screen in Super Mario 3D, or at least have a “smart” camera.

Source: Nintendo Life

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Sometimes people ask why the 3DS isn’t double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive. - Shigeru Miyamoto

This interview was from a few days ago, but apparently we missed the part where Miyamoto used this tidbit in talking about Super Mario 3D. I sincerely hope that this isn’t the only way to control the camera on the 3DS, because as neat as the Gyroscope is for some games, it can get overly annoying if I “have” to use it to move the camera in a platform game representing 3D on a console where if the console isn’t placed just right the 3D effect can be ruined.

As in, it seems a tad counter intuitive to “force” the camera functionality to be like that. Here is hoping that it’s simply just an option rather than a requirement, just like in Ocarina of Time 3D. In that game you can use the Gyroscope to aim the slingshot, but you can also use the Circle Pad. Hopefully we can use the touch screen in Super Mario 3D, or at least have a “smart” camera.

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A Slew of Zelda Songs Remade With Final Fantasy VI Sounds http://www.zeldainformer.com/a_slew_of_zelda_songs_remade_with_final_fantasy_vi_sounds/ Sun, 08 May 2011 19:19:26 +0000 http://localhost/wordpress90/?p=1927



Above is the Song of Healing, which took home the #1 spot on our Top 10 Zelda Scores List back in late 2009. YouTube user CakeJarey recreates music frequently with music and sounds from Final Fantasy VI, and in discovering this he actually has redone give total songs.

As powerful as the original Song of Healing was, something about the piano style Final Fantasy VI brings to it seems to really emphasize the sadness the song is trying to heal throughout the game. As great as the original is, I almost like this remake better.



This one sounds pretty solid as well, but the original Song of Storms still sounds better to me. While different, I don’t think the sounds from Final Fantasy VI really provide enough to improve on the original. Still, any time you can hear the Song of Storms it’s truly a good day (ironically enough!).




The Minish Woods is one song I haven’t heard in ages, likely because I wasn’t the biggest fan of The Minish Cap. As such, it’s hard for me to give a nice comparison analysis. Still, I really enjoy this rendition.




The Minish Village theme, also from The Minish Cap, really sounds a lot like a Golden Sun song with this remake. It’s light, it’s cheery, and it doesn’t sound anything like a traditional Zelda tune. It couldn’t be because Capcom made it could it? Either way, I do remember this tune and I feel this is definitely the superior version.




The Town theme from The Adventure of Link isn’t too memorable, but this rendition does a great job in conveying the style. While I generally love 8 bit music I have to admit that this one is just beautiful. While I am not sold on the piano being the best sound choice from Final Fantasy VI to convey the tone, I think it still fit well and was an overall improvement over the original.




This is arguably the greatest tune from the entire 8 bit era of music, and it comes from one of the unlikeliest of games: Duck Tales - Moon World. The original was fantastic, and even brentalfloss did a song with it. Still, the remake here is fantastic, and love the wind wind instrument used for the melody. Overall, it’s pretty impressive.

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Above is the Song of Healing, which took home the #1 spot on our Top 10 Zelda Scores List back in late 2009. YouTube user CakeJarey recreates music frequently with music and sounds from Final Fantasy VI, and in discovering this he actually has redone give total songs. A full analysis with additional music after the jump. Oh, also a special little treat featuring my favorite… ducks.

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Top 100 Moments in Zelda Part 2: 90 - 81 http://www.zeldainformer.com/top_100_moments_in_zelda_part_2_90_-_81/ Mon, 09 May 2011 00:00:07 +0000 http://localhost/wordpress90/?p=1928 Top100Thing2.png

It’s been a couple of weeks, but here we are with part two of our 10 part series listing the top 100 moments in Zelda based on fan nominations. The list has been narrowed down and listed in an arbitrary order based on several factors, among them are some personal preferences as well as some outside input.

#90: Killing Sakon - Majora’s Mask



This actually comes as one of the most shocking things we have seen in Zelda to date. We’ve killed plenty of monsters and seen hundreds of glitches, but one where you can literally “blow up” and remove Sakon from existence is definitely a surprise. I’m fairly certain this wasn’t intended, and if it was then Majora’s Mask should of never been rated E.

#89: Playing as Kafei - Majora’s Mask



This part of the Anju and Kafei quest chain really takes you by surprise as this mechanic of playing as another character has never existed in Zelda before. Controlling two characters was great, and it was pretty neat seeing some great teamwork in action.


#88: Anju and Mother Spying Cutscene - Majora’s Mask



It’s no secret the entire quest chain for Anju and Kafei is arguably one of the best side quests in all of gaming, but this little nugget is actually a “somewhat” hidden cutscene that often gets overlooked. You can spy on them in the Inn after a certain part in the chain to hear Anju’s Mother attempt to be a strong women and teach her girl a lesson, which is understandable all things considered. Many of us have been through similar scolding and arguments with our own parents.

#87: Origin of Hearts in Snowpeak Ruins - Twilight Princess



This is one of the most touching moments in Twilight Princess, a true showing that love conquers all. I never fully understood why the female Yeti’s are so much smaller than the males, but that doesn’t really matter. I shed a tear the first time I experienced this scene.

#86: Armogohma Joke Death - Twilight Princess



This scene was pretty hilarious. Que the music for victory, get ready to flip the sword, then suddenly freeze as Armogohma isn’t quite dead yet. It was certainly surprisingly in a refreshingly funny sort of manner, and Link’s expression is priceless.

#85: Entering the Temple of Time - Twilight Princess



The big deal with this moment is all nostalgia based. You step in, the music fires up, and it’s like you’re truly in a flash back. It appears to be exactly what Nintendo wanted you to feel like upon entering, and it’s one of those rare moments in Twilight Princess that really made my jaw drop.

#84: Agahnim Reveals Himself as Ganon - A Link to the Past



This was rather shocking back in the day. We think we’re about to complete the game and… boom here is Ganon. It’s a little ironic this moment makes the game when something similar happened in Twilight Princess… yet it’s deemed one of the worst things to happen to the game. Well, time moves on. Come to think of it, Twilight Princess itself resembles ALttP a lot more than OoT. Oh wait, where were we?

#83: The Creation of Hyrule - Ocarina of Time



This is one of the most important scenes in all of Zelda when it comes to history. While it’s unclear if this is really how Hyrule was formed (Skyward Sword could retcon it), it’s at least the story that the people believe. It’s also a pretty epic cutscene in it’s own right, as it shows the raw creation of the world and the triforce.

#82: Link Gets Shot out of a Cannon - Twilight Princess



This scene is mostly memorable because it totally reminds me of Star Wars. I’m not entirely sure Nintendo didn’t actually intend it to be that way, since there really was no reason for it to get up and walk to begin with.

#81: Dancing Redeads - Majora’s Mask



This is one of the funnier moments in Majora’s Mask. It takes one of the scariest enemies in Zelda history and totally makes it into a hilarious joke, Most of the time stuff like this is what you see when fans take the models from a game and create their own work, but these dancing Redeads actually come straight from the original design of the game. Always good for some pure enjoyment. I need to learn how to twirl just like they do!

Related:

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It’s been a couple of weeks, but here we are with part two of our 10 part series listing the top 100 moments in Zelda based on fan nominations. The list has been narrowed down and listed in an arbitrary order based on several factors, among them are some personal preferences as well as some outside input. What are you waiting for? Hop inside to see 90 - 81 of our top 100 moments as we continue the countdown.

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Ocarina of Time: Clinging to Success http://www.zeldainformer.com/ocarina_of_time_clinging_to_success/ Sun, 08 May 2011 23:20:44 +0000 http://localhost/wordpress90/?p=1929 Ocarina of Time Title Screen Comparison

Ocarina of Time was first released for the Nintendo 64 in 1998 to critical acclaim as the best game of all time. Years later in 2003 it appeared on the Gamecube along with Master Quest on The Limited Edition Wind Waker and also The Collector’s Edition. In 2007 it found its way on to the Wii’s Virtual Console, and now in 2011, in just over a month, it comes to us on the Nintendo 3DS, where for the first time it has been remastered, and isn’t just a port of the original.

No doubt it is an exciting time, and I won’t deny my anticipation for this remake from Grezzo, however, I also have a serious concern. When I ask myself why Ocarina of Time has been remade, there are both the positive answers and negative ones. I wonder if the reasoning behind the remake is truly appropriate, or more sinister. It worries me, and I try to just ignore it and focus on the fact that soon we will get to play as the Hero of Time in 3D, but I can’t drown out those voices. It worries me that deep down; Nintendo just can’t get over Ocarina of Time. I mean, was Twilight Princess even really that different?

What is the reason behind this remake of Ocarina of Time? That is the question here, so let’s start with the “good” reasons that Nintendo is publicly stating. Firstly, there is the notion of expanding the Ocarina of Time audience. That notion of bringing the game to younger gamers who have never experienced it, and to do that it needed to be modernized, because the virtual console title is unplayable, according to Miyamoto. It needed to look like a game of today. Miyamoto himself has used this reason to justify the remake: “After 13 years, there will be the children of today who haven’t experienced Ocarina of Time, it’s brand new for them. But for fans of the original, it’s a very faithful adaption.” Yay, we get faithfulness at least! What exactly does that mean?

The second reason Nintendo has released is because they can simply make it better. Miyamoto has said “We thought the world of Hyrule would be more immersive for the players to experience in 3D and also the horse riding and the thrill of exploring would be heightened.” Nintendo felt that the 3DS would be the perfect way to play Ocarina of Time, or that Ocarina of Time would be the perfect game for the 3DS. Not at all sinister on the surface, except the fact that Ocarina of Time could hardly be “bad” for any console. So long as the tech specifications can handle it, Ocarina of Time is any consoles dream. Looking further we will also come across this quote at the US Ocarina of Time teaser site: “see this all time classic as the creator’s intended”.

So then, we are to believe that the 3DS provides the capabilities to present Ocarina of Time as originally intended, without limitations. Nintendo can change the parts they were never satisfied with to make it better. Except, why would you release a game that you weren’t overall satisfied with? No, I don’t think it’s about original intent at all - I think it is about what they’ve been lead to believe was original intent because of criticism’s Ocarina of Time received.

They didn’t make the iron boots a C-Item and they made The Water Temple the way it is because that was their intent. Ever since they’ve lived with the criticisms of the temple and the boots, and now they get to change it and claim it is “original intent”. Anyone who is an artist, a writer, a designer - whatever, you know what it’s like to receive criticism and how you want to make up for it. In ways, that is exactly what Nintendo is doing. Look back at the reviews that the original received in 1998 - if they weren’t perfect they were extremely close to it. But now, all of the reasons like the iron boots that prevented Ocarina of Time from getting all-round perfect reviews are gone. In many regards, this remake should be the very best game of all time, if reviews are consistent and fair. Granted, some reviews might bump it down on the basis that it is just a remake, but that ignored - Ocarina of Time 3D should be the best game of all time.

Ocarina of Time's Rereleases

We all know that it eats up Eijii Aonuma on the inside that no Zelda game has yet surpassed Ocarina of Time. He has said that he won’t quit until he does. Perhaps Skyward Sword will, but most likely it won’t. So what have Nintendo done here? They will likely very soon surpass Ocarina of Time, by… drum roll… releasing a better version of Ocarina of Time. Amusingly, there is the chance that many won’t regard this remake to even be as good as the original, but in Nintendo’s eyes - this surpasses that. It conveys their “original intent”, and as if that intent is not to create the perfect game.

Now, again at the cynic level, think of the sales for Ocarina of Time 3D. There will be all of the new gamers that jump aboard the hype-train and buy it and there will be all of us Zelda fans of the original because we simply cannot stay away from it. That’s right - it’s a game that seems pretty much guaranteed to sell. Ocarina of Time is one of the best selling games of all time already, and now, majority of those who played the original will have to play this. Add the people experiencing it anew and what you get is a hell of a lot of sales, generating a hell of a lot of revenue, contributing to a significant profit which goes straight into Nintendo’s hands. Not to mention more sales stats for the classic game.

Given in the past how I’ve gone on about Nintendo being a company that genuinely cares about game-making first and foremost - which they do - this may be slightly contradictory. But, ultimately, we cannot ignore that Nintendo is a massive corporation hungry for money. We’ve even heard that the initial shipments of Ocarina of Time won’t be very numerous. Is that just simply because of production issues, or a fabulous marketing strategy? Increase scarcity of the product supplied making people willing to pay more to get it quicker. They can jack up the price and that’s even more revenue to the big N because we will all still buy it!

Nintendo isn’t stupid, whatever their reasoning for remaking Ocarina of Time truly is, there’s no doubt they have thought of all of these. There very well may be a genuine desire in Miyamoto and Aonuma to bring the classic to new gamers in a far superior way to the original. Yet we all know that it never would have happened if it wasn’t going to be a massive success - if success is gaged by money, sales and reviews, which I don’t think anyone would dispute. In many regards, it somewhat sickens me that 13 years later Nintendo can’t move on. It is a great game, and is still tremendously playable, but let go of it already. As a writer I know the desire to rerelease my work in improved ways to wider audiences, but at the same time, it is important to let go and work on new things (which must be why Grezzo made it)!

You can’t cling to your successes of the past forever. There will come a time when even all of us Zelda fanatics just simply won’t buy any more remakes - although it’s a long way away and Nintendo can still play us all for a while yet. Nintendo must work to new successes in the future and not dig up the past. That is what the cynic in me says. It does not prevent me from going out and buying, playing and loving the remake of Ocarina of Time though. As much as I want it to be, the cynic can’t be silenced, and I will always have a slightly guilty conscience that playing this remake is playing directly into their hands, but at that very same time, it’s just a remake. Couldn’t we say all of this for every single remake out there? Who even cares what the reason is? The cynics in us might, but the rest of us will just be happy to play the classic all over again. Whatever the reason for the remake, it is worth having, it is worth paying for. And that everyone is proof that not only is Nintendo genius in innovation, they know perfectly well how to market and manipulate. We are all their bitches, and frankly, we love it! Oh, and somewhere please tell Nintendo that Ocarina of Time has already been surpassed in the year 2000 by a game called Majora’s Mask! Just sayin’!

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Ocarina of Time Title Screen Comparison

Ocarina of Time was first released for the Nintendo 64 in 1998 to critical acclaim as the best game of all time. Years later in 2003 it appeared on the Gamecube along with Master Quest on The Limited Edition Wind Waker and also The Collector’s Edition. In 2007 it found its way on to the Wii’s Virtual Console, and now in 2011, in just over a month, it comes to us on the Nintendo 3DS, where for the first time it has been remastered, and isn’t just a port of the original.

No doubt it is an exciting time, and I won’t deny my anticipation for this remake from Grezzo, however, I also have a serious concern. When I ask myself why Ocarina of Time has been remade, there are both the positive answers and negative ones. I wonder if the reasoning behind the remake is truly appropriate, or more sinister. It worries me, and I try to just ignore it and focus on the fact that soon we will get to play as the Hero of Time in 3D, but I can’t drown out those voices. It worries me that deep down; Nintendo just can’t get over Ocarina of Time. I mean, was Twilight Princess even really that different?

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How Were you Introduced to Zelda? http://www.zeldainformer.com/how_you_were_introduced_to_zelda/ Sun, 08 May 2011 22:42:27 +0000 http://localhost/wordpress90/?p=1930

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Having been a Legend of Zelda fan for many ten years, I’d consider myself a relatively new fan. Not because I didn’t enjoy Zelda games prior to my introduction to Ocarina of Time, but because I had never heard of them. I know I know, “how could you be a gamer and not have heard of Zelda?”. Well before I owned a N64 I had a Sega Mega Drive Genesis, and before that i had a NES. Having lived in Europe for eight years, and in a country (Kosovo) where gaming wasn’t around much, I completely missed Zelda. That is until by a stroke of luck/fate that I ended up with one in my hands

I was visiting an aunts friend one night to find out that her kids had a N64 in their room. To make a long story short, they wanted to borrow a second controller and I wanted to borrow “Hey you, Pikachu!” (yeah…) and as luck would have it, their microphone was nowhere to be found. I disappointingly went through their games until one in particular struck my eyes. The Legend of Zelda: Ocarina of Time. Being a big fan of swords or anything having to do with swords (TMNT) the shield and sword automatically caught my attention. So I grabbed that, went home, and played the crap out of it before getting my own copy and Majora’s Mask for Christmas. And the rest is history. I’m just glad they lost their mic, otherwise I probably wouldn’t have heard of Zelda till several years later

So I’m interested to know, what was the first Zelda game you played and how were you first introduced to it?

Related Articles

This article series tells the stories of how some of our staff members started playing Zelda:

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Ocarina-of-Time-great-Deku-Tree.jpg


Having been a Legend of Zelda fan for many ten years, I’d consider myself a relatively new fan. Not because I didn’t enjoy Zelda games prior to my introduction to Ocarina of Time, but because I had never heard of them. I know I know, “how could you be a gamer and not have heard of Zelda?”. Well before I owned a N64 I had a Sega Mega Drive Genesis, and before that I had a NES. Having lived in Europe for eight years, and in a country (Kosovo) where gaming wasn’t around much, I completely missed Zelda. That is until by a stroke of luck/fate that I ended up with one in my hands

]]> 1930 0 0 0 Brawl in the Family: All Ganondorf Wants For Christmas, Comic 331 http://www.zeldainformer.com/brawl_in_the_family_all_ganondorf_wants_for_christmas_comic_331/ Mon, 09 May 2011 03:56:06 +0000 http://localhost/wordpress90/?p=1931



We’re four months late posting this, but it doesn’t change how awesome it is. This is the video version of comic #300 titled A Simple Request. Some of you may actually recall Brawl in the Family from 2009 when we posted the Ode to Minions. Of course, some people are a tad lazy to click the link, so here is their 200th comic, Ode to Minions:



Truly awesome, even a year and a half later. Of course, I did say Brawl in the Family is a constantly ongoing comic series that seems to be in many ways the same vein as “Penny Arcade” is today, except if you can’t guess by the name it almost always is associated with Nintendo characters. The musical comics are actually a rare production for the series, so here is a taste of more of their normal stuff. Here is comic #331, The Victor:

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Did you guys enjoy the comics? Would you like us to continue to post them? Let us know in the comment section!

Source: Brawl in the Family

Enhanced by Zemanta
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We’re four months late posting this, but it doesn’t change how awesome it is. This is the video version of comic #300 titled A Simple Request. Some of you may actually recall Brawl in the Family from 2009 when we posted the Ode to Minions. No worries, after the jump I’ll show off that now classic video again, but more importantly we’ll also feature their latest comic.

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Today's Zelda Fix: Ocarina of Time 3D Close-Up Footage http://www.zeldainformer.com/todays_zelda_fix_ocarina_of_time_3d_close-up_footage/ Mon, 09 May 2011 19:40:49 +0000 http://localhost/wordpress90/?p=1932



GamePro posted up some close-up footage of Ocarina of Time 3D‘s first dungeon, and it shows off a lot of the updated details. I’ve got to say, seeing all the assets and videos for this game lately have really ramped up my excitement. Fortunately, I’m on target to pick this one up at launch, so I’ll get to experience in a little over a month’s time. How about you?



Some things I noticed while watching:

  • Deku Nuts and Sticks have gotten completely new in-game sprites
  • The falling platform Link uses to reach the Slingshot looks totally different - the details remind me of Skyward Sword‘s architectural quirks
  • Some of the music does sound a little different - or at least has been somewhat rebalanced (listen to the treasure chest song, for example)
  • Gold Skulltulas look almost exactly the same, but their tokens are now glowing much brighter than before
  • The “ornate” torches have gotten a spiffy, bejeweled redesign
  • Floor textures in the lower levels of the Deku Tree bear signs of spider infestations
  • As Queen Gohma moves, she flips her claws around, giving the fight a bit of visual flourish
  • UPDATE: Those of you who have been complaining about the lighting- Gohma’s room looks just as dark as in the original game in this build, so it looks like the lighting is going to be perfectly faithful to the original in the final game.

See anything that I missed? Let us know in the comments!



Source: Gamepro via GoNintendo

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GamePro posted up some close-up footage of Ocarina of Time 3D‘s first dungeon, and it shows off a lot of the updated details. I’ve got to say, seeing all the assets and videos for this game lately have really ramped up my excitement. Fortunately, I’m on target to pick this one up at launch, so I’ll get to experience in a little over a month’s time. How about you?

Check out the extended version after the jump for a few neat observations.

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A Link to the Past Walkthrough Chapter 13, It's a Turtle, It's a Rock, It's a... Turtle Rock? http://www.zeldainformer.com/a_link_to_the_past_walkthrough_chapter_13_its_a_turtle_its_a_rock_its_a_tur/ Mon, 09 May 2011 23:05:00 +0000 http://localhost/wordpress90/?p=1933 LttP_walkthrough_header_13.jpg
Chapter 13 of our A Link to the Past walkthrough just went live! This chapter takes you into the penultimate dungeon of this epic Hyrulean classic - Turtle Rock. Use your Cane of Somaria to create moving platforms that navigate you through deep mineshafts and work your way to the heart of the Dark World’s mirror of Death Mountain to battle the devilish Trinexx. Keep an eye on your Magic Meter as you finish your quest to rescue the maidens and Princess Zelda from Ganon’s hordes!



Today’s update comes alongside another fanart showcase of Matt Cummings’ (a.k.a. Eiffelart) classic A Link to the Past: Boss Overdrive collection. You can check out Matt’s deviantART page here. Don’t forget to show him some support, and visit our Ocarina of Time 3D and Skyward Sword walkthough pages to drive our site content into Ocarina 3D‘s June release.


Update History:

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LttP_walkthrough_header_13.jpg
Chapter 13 of our A Link to the Past walkthrough just went live! This chapter takes you into the penultimate dungeon of this epic Hyrulean classic - Turtle Rock. Use your Cane of Somaria to create moving platforms that navigate you through deep mineshafts and work your way to the heart of the Dark World’s mirror of Death Mountain to battle the devilish Trinexx. Keep an eye on your Magic Meter as you finish your quest to rescue the maidens and Princess Zelda from Ganon’s hordes!

Today’s update comes alongside another fanart showcase of Matt Cummings’ (a.k.a. Eiffelart) classic A Link to the Past: Boss Overdrive collection. You can check out Matt’s deviantART page here. Don’t forget to show him some support, and visit our Ocarina of Time 3D  and Skyward Sword walkthough pages to drive our site content into Ocarina 3D‘s June release.

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Nintendo Details Time and Date for E3 Press Conference http://www.zeldainformer.com/nintendo_details_time_and_date_for_e3_press_conference/ Mon, 09 May 2011 23:17:11 +0000 http://localhost/wordpress90/?p=1934 Reggeh-600x355.jpg

E3 is just around the corner, so before we really kick off the hype train we first need to know when all the big news is hitting right? Well, you all need to sit down in front of your TV’s and computer monitors on June 7th at 9am Pacific standard time. We are still working on a deal to provide you a live stream of the event, and naturally we will be reporting all the news in similar fashions to previous years. What sort of coverage will we be providing during the big date? Hop in to find out!

One benefit of relaunching VGRC last year (despite it’s fall) is that we got a lot of experience doing Live blogs, as we live blogged most of the major conferences. Given that our focus is going to solely be on Nintendo, you can expect us to bring you the best Nintendo live blog on the net. We’ll be doing everything we can to bring the conference to you through text. Throughout the presentation we’ll naturally be answering questions and we will continue to answer questions for at least one hour after.

Naturally we’re going to be all over anything big - so expect everything “under” the live blog to be completely flooded with news posts. We’ll naturally have a massive recap at the end of the day for each major event - such as a Massive Zelda recap, then another post recapping Project Cafe. As the event moves on, we hope to bring you footage straight from the show floor and tons of screenshots.



E3 is also a haven for interviews, and if we happen to get any exclusives you’ll be the first to know. However, we’ll also be gathering interviews that are across the entire net for your convenience all in one place. Even if Reggie and Miyamoto are just repeating themselves, sometimes they have let small things slip through the cracks.



In the end, we hope to provide some of the most comprehensive coverage of not just Zelda (lets face it, we’re going to be all of Ocarina of Time 3D and Skyward Sword’s nutz), but all major game announcements such as Super Mario 3D and who knows… maybe even Pikmin!



We hope to see all of you here on June 7th for the biggest news rush of the year.

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Reggeh-600x355.jpg

E3 is just around the corner, so before we really kick off the hype train we first need to know when all the big news is hitting right? Well, you all need to sit down in front of your TV’s and computer monitors on June 7th at 9am Pacific standard time. We are still working on a deal to provide you a live stream of the event, and naturally we will be reporting all the news in similar fashions to previous years. What sort of coverage will we be providing during the big date? Hop in to find out!

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Fan-Made Newer Super Mario Bros. Wii http://www.zeldainformer.com/fan-made_newer_super_mario_bros_wii/ Mon, 09 May 2011 23:54:06 +0000 http://localhost/wordpress90/?p=1935

Once you get past the “I c what ya did thar” moment on the title, you will find this to be one of the best, if not the best, fan-made games made in a long long time. Created by a team of devoted fans, this actually very nearly looks like a professional release. The trailer shows some of the hacks, levels and graphics in its 100+ new levels with new maps, new music, new enemies and plenty more. This is no wishy-washy remake, as it isn’t going to be released until November this year, and is playable on any homebrew-capable Wii. No piracy or ISOs required, which is good in my book. Check it out and be stunned by the stunningness of this - for a fan game.

Source: GoNintendo

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Once you get past the “I c what ya did thar” moment on the title, you will find this to be one of the best, if not the best, fan-made games made in a long long time. Created by a team of devoted fans, this actually very nearly looks like a professional release. The trailer shows some of the hacks, levels and graphics in its 100+ new levels with new maps, new music, new enemies and plenty more. This is no wishy-washy remake, as it isn’t going to be released until November this year, and is playable on any homebrew-capable Wii. No piracy or ISOs required, which is good in my book. Check it out and be stunned by the stunningness of this - for a fan game.

Source: GoNintendo

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Modojo's Most Wanted Nintendo E3 Announcements http://www.zeldainformer.com/most_wanted_nintendo_e3_announcements/ Tue, 10 May 2011 00:28:33 +0000 http://localhost/wordpress90/?p=1936 Skyward Sword screenshot

It is really no doubt that Skyward Sword and its release date, along with Super Mario 3DS and Project Café‘s announcements are all on this list, given how excited we all are to hear about them. This feature at Modojo also includes the vitality sensor and hopes for a “ton” of 3DS games to be announced - hopefully Pokémon included. Personally, I would have ditched the vitality sensor off the list and replaced it with the announcement of what is going to take the Wii through to the end of its lifetime. There really should be a number of big games for the Wii, other than those like Pandora’s Tower that we already know about, coming very soon.

Maybe “Nintendo Selects” implies that there won’t be too many more games to see out the Wii though. And we must also remember that the DS isn’t dead, even with the 3DS around, so hopefully there will be some games there too. Keep an eye out for an upcoming feature of our own where we list everything we hope to see at Nintendo’s conference this year. Do you think it will top last years conference? Will Nintendo win E3 again? I tend to think so.

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Skyward Sword screenshot

It is really no doubt that Skyward Sword and its release date, along with Super Mario 3DS and Project Café‘s announcements are all on this list, given how excited we all are to hear about them. This feature at Modojo also includes the vitality sensor and hopes for a “ton” of 3DS games to be announced - hopefully Pokémon included. Personally, I would have ditched the vitality sensor off the list and replaced it with the announcement of what is going to take the Wii through to the end of its lifetime. There really should be a number of big games for the Wii, other than those like Pandora’s Tower that we already know about, coming very soon. More thoughts inside.

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Blind Gamer Shows How He Enjoys Ocarina of Time http://www.zeldainformer.com/blind_gamer_shows_how_he_enjoys_ocarina_of_time/ Tue, 10 May 2011 01:04:58 +0000 http://localhost/wordpress90/?p=1937

How would you feel if I said that a blind person knows Ocarina of Time better than you? You probably would take it as an insult, when in fact, it’s actually a great compliment to the blind person. This guy shows how, without the ability of sight, he uses stereo sound to help tell him where things are. He has mastered parts of Ocarina of Time step by step, and knows exactly what slight sounds mean - like Navi being ready to target enemies or targets. He has played many 2D games before in his videos, but this is his first 3D title, and shows his great determination and will to get through this. Nintendo would be proud to see their games being enjoyed by people who can’t even see them. He isn’t the first blind Ocarina of Time gamer we’ve ever posted about, but the fact we have, is a testament to his abilities.

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How would you feel if I said that a blind person knows Ocarina of Time better than you? You probably would take it as an insult, when in fact, it’s actually a great compliment to the blind person. This guy shows how, without the ability of sight, he uses stereo sound to help tell him where things are. He has mastered parts of Ocarina of Time step by step, and knows exactly what slight sounds mean - like footsteps and Navi being ready to target enemies or targets. He has played many 2D games before in his videos, but this is his first 3D title, and shows his great determination and will to get through this. Nintendo would be proud to see their games being enjoyed by people who can’t even see them. He isn’t the first blind Ocarina of Time gamer we’ve ever posted about, but the fact we have, is a testament to his abilities.

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If You're Looking For Some Rare Zelda T-shirts on Ebay... http://www.zeldainformer.com/if_youre_looking_for_some_rare_zelda_t-shirts_on_ebay/ Tue, 10 May 2011 10:50:35 +0000 http://localhost/wordpress90/?p=1938 eBay Logo

It has been a long, long, long ... long time since we’ve made a news update about the rare, random, strange and unique Zelda items that you can find on eBay. Just recently, a mint condition Zelda Game and Watch sold for about $400US. So if that floated your boat, well unlucky, because the ship has already set sail. However, if random rare T-shirts - by which I mean there are very few of them, not Rareware t-shirts - are your thing, then read on for links to the eBay bids on a “Camp Hyrule” T-shirt and signed Eiji Aonuma shirt.

The first shirt is by far more exciting than the one below. This beast is apparently signed and dated by Eiji Aonuma from a conference back in 2007, although there is no “certificate of authenticity” or like, so no guarantees. regardless, it is pretty cool because the actual shirt has Mii depictions of Eiji Aonuma, Shigeru Miyamoto and, of course, the legendary Regginator himself - Reginald “Reggie” Fils-Aime. If this shirt wasn’t in large, then I think I would be bidding on it for sure. This sentence’s sole purpose is to inform you that the link to this shirt is here.

As for the second one: those of you who are familiar with the discontinued online “Camp Hyrule” may be interested in this first shirt, which is one of the 2005 winning Cabin’s Stumpy T-Shirts. I dunno, looks pretty crap, and completely unexciting to me, but apparently some people want this - perhaps those who didn’t win it back in 2005. Check it out here if you want!

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eBay Logo

It has been a long, long, long ... long time since we’ve made a news update about the rare, random, strange and unique Zelda items that you can find on eBay. Just recently, a mint condition Zelda Game and Watch sold for about $400US. So if that floated your boat, well unlucky, because the ship has already set sail. However, if random rare T-shirts - by which I mean there are very few of them, not Rareware t-shirts - are your thing, then jump inside for links to the eBay bids on a “Camp Hyrule” T-shirt and signed Eiji Aonuma shirt.

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ZeldaInformer Black and White League: The Gym Leaders! http://www.zeldainformer.com/zeldainformer_black_and_white_league_the_gym_leaders/ Thu, 12 May 2011 02:00:08 +0000 http://localhost/wordpress90/?p=1867 Pokemon Black and White League Small.png
Hey there, guys. We have recently abandoned our countdown of Gym Leaders here on ZI, and have decided to announce them all at one time!



Gym Leader #1: Newc868





Newc.png
Our first Gym Leader will be Newc868! Newc868 is an active member on the ZeldaInformer Forums and on any ZI-related Pokemon battles on Pokemon Online, but he has never participated in the ZI League due to problems with Internet compatibility. All of that is changing now, and he is more than happy to offer his services to the Black and White League as our first Gym Leader. His theme will be Poison, and his mascot will be Weezing. His badge is the Intoxicant Badge.



Gym Leader #2: Candy





Candy.png
Our second Gym Leader will be Candy! Candy was a new Challenger who joined the previous League near its end. She has now offered her battling services to the ZI BW League. Her theme will be Celestial, and her mascot will be Cresselia. Her badge is the Lunar Badge.



Gym Leader #3: Kenta





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Our third Gym Leader will be Kenta! Kenta joined the ZeldaInformer Forums after the old League had lost its popularity. However, he shined enough in exhibition battles and tournament battles to garner the attention of the Leaders. His theme will be Machines, and his mascot will be Metagross. His badge is the Titanium Badge.



Gym Leader #4: Wilyweavile





Wily.png
Our fourth Gym Leader will be Wilyweavile! Wily was a veteran challenger of the former League who obtained all 8 badges and attempted the Elite Four Challenge. Now, he has offered his battling services to the Black and White League. His theme will be Flying, and his mascot will be Xatu. His badge is the Breeze Badge.



Gym Leader #5: TheLightArrow





TLA.png
Our fifth Gym Leader will be TheLightArrow! TLA was a founding Leader in the previous League, as well as helping out with Leader Trainer Cards in both the previous League and the Black and White League. His theme will be Fire, and his mascot will be Volcarona. His badge is the Cool Badge.



Gym Leader #6: ?





To Be Decided. Stay Tuned.



Gym Leader #7: Kevinhend





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Our seventh Gym Leader will be Kevinhend! Kevin was one of the initial Challengers of the original League before coming on as a Gym Leader. His theme will be Ghost, and his mascot will be Gengar. His badge is the Wisp Badge.



Gym Leader #8: Swimiller





Swim.png
Our eighth Gym Leader will be Swimiller! Swimiller was a Challenger who was brought in by the last advertisement of the old League. He managed to earn 8 badges and attempt the Elite Four Challenge before coming aboard as a Gym Leader. His theme will be Water, and his mascot will be Gyarados. His badge is the Speedo Badge.



Gym Leader #9: Ewh1995





EWH.png
Our ninth Gym Leader will be Ewh1995(A.K.A. Me)! I was brought into the ZI League in it’s original advertisement. I managed to win 7 badges before being promoted to the Elite Four by River Zora. Now, I shall sit comfortably at the #9 spot. My theme will be All-American, and my mascot will be Braviary. My badge is the Patriot Badge.



Gym Leader #10: Shabutie





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Our tenth Gym Leader will be Shabutie! Shabutie was also brought in on the League’s first ad, and he joined at around the same time that I did. He managed to win 8 badges and challenge the Elite Four before being promoted to the Elite Four; he has now decided to be our last Gym Leader instead. His theme will be Grass, and his mascot will be Ludicolo. His badge is the Dust Badge.



OK guys, that’s all the Gym Leaders. Now, may I present the ZeldaInformer Black and White League Elite Four!



Elite Four Member: Chimeric





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One of our Elite Four Members for the BW League will be Chimeric! Chim joined during the last advertisement of the old League, and he managed to make it all the way to the Elite Four Challenge. He now joins us as an Elite Four Member himself! His theme will be “Fighting Dirty”, and his mascot is Toxicroak.



Elite Four Member: Hennet_Sim




(Trainer Card Coming Soon)




Another of our Elite Four Members for the BW League will be Hennet_Sim! Hennet was brought in to the ZI League through its first advertisement, and he was a very successful Challenger. He has now offered his battling services to the BW League as an Elite Four Member! His theme will be Sand, and his mascot will be (Pokemon).



Elite Four Member: Bugdino





BD.png
Another of our Elite Four Members for the BW League will be Bugdino! Bugdino was one of the initial Challengers of the original ZI League, and he made it all the way to the Elite Four Challenge before joining as a Gym Leader. He has since been promoted to the Elite Four. His theme will be Bug, and his mascot will be Escavalier.



Elite Four Member: Sweet-Devil





SD.png
Our last Elite Four Member for the BW League will be Sweet-Devil! SD was one of the founding Gym Leaders of the original ZI League. He resigned from his position near the end of the ZI League, but has since joined the BW League as an Elite Four Member. His theme will be Godzilla, and his mascot will be Tyranitar.



Well, there you have it folks; all of the Gym Leaders and Elite Four members of the ZeldaInformer Black and White League! Be getting your teams ready, because every day is closer to May 21!



The ZeldaInformer Black and White League is a competitive Pokemon battling circuit located on the ZeldaInformer Forums. In order to join, you must first become a member of the Forums. Then, you should read the Rules Thread. Then, you can register in the Registration Thread. The ZI BW League is scheduled to begin on May 21, 2011.

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Hey there, guys. We have recently abandoned our countdown of Gym Leaders here on ZI, and have decided to announce them all at one time! So, after the jump, we have the identities of every Gym Leader and Elite Four Member of the ZeldaInformer Black and White League!

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Steampunk Zelda Could Work... apparently...maybe... DON'T MAKE ME DECIDE! http://www.zeldainformer.com/steampunk_zelda_could_work_apparentlymaybe_-_dont_make_me_choose/ Tue, 10 May 2011 11:31:26 +0000 http://localhost/wordpress90/?p=1939 Clock Tower

Nate said it got him thinking, a lot. Sounds like it deserves a read then. It does. It got me thinking, a lot. What is “it”? It is an article from our friend Octo Rocked from over at Zelda Dungeon. It is called “Steampunk Zelda: It Could Work”. At first we always tend to think that steampunk just isn’t Zelda - look at the rage there was over the “Valley of the Flood” rumors, and even the Spirit Train in Spirit Tracks. I remember sticking up for that one.

The point of Octo’s article is that sure, nobody wants Nintendo to take Zelda and dump it in the 20th or 21st century. That’s just wrong, but that isn’t steampunk. Steampunk was the era of steam powered technology - like trains, boats - even water wheels. Octo mentions how a good percentage of Zelda actually already is steampunk - let’s just say 13.7%. Some items like the hookshot, even certain cultures and dungeons like Great Bay Temple and the Goron Mines. Those are exactly what steampunk is, and after reading this article, I very well think that a more steampunk Zelda would actually work. It could be that breath of fresh air the series needs, without leaving its roots. What do you think?

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Clock Tower

Nate said it got him thinking, a lot. Sounds like it deserves a read then. It does. It got me thinking, a lot. What is “it”? It is an article from our friend Octo Rocked from over at Zelda Dungeon. It is called “Steampunk Zelda: It Could Work”. At first we always tend to think that steampunk just isn’t Zelda - look at the rage there was over the “Valley of the Flood” rumors, and even the Spirit Train in Spirit Tracks. I remember sticking up for that one.

The point of Octo’s article is that sure, nobody wants Nintendo to take Zelda and dump it in the 20th or 21st century. That’s just wrong, but that isn’t steampunk. Steampunk was the era of steam powered technology - like trains, boats - even water wheels. Octo mentions how a good percentage of Zelda actually already is steampunk - let’s just say 13.7%. Some items like the hookshot, even certain cultures and dungeons like Great Bay Temple and the Goron Mines. Those are exactly what steampunk is, and after reading this article, I very well think that a more steampunk Zelda would actually work. It could be that breath of fresh air the series needs, without leaving its roots. What do you think?

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Watch E3 Live From Nintendo's Own Site Yet Again http://www.zeldainformer.com/watch_e3_live_from_nintendos_own_site_yet_again/ Tue, 10 May 2011 21:53:03 +0000 http://localhost/wordpress90/?p=1940 pdu.jpg

If you throughly enjoyed the way Nintendo handled last years E3 on the web, you’re going to love it again this year. They will host their own live stream as well as release tons of information and updates through their own E3 Website. This is identical to what they did last year. What is neat is that most of the information they release is usually available through their press only site, but they decided last year to forgo that and simply make it a public event. Wise choice Nintendo, wise choice.

There were people last year who could watch the stream or the videos from that site at all, and we assume this is due mostly to browser incompatibilities or older versions of flash. As such we are working on getting permission to host some of the video files through our own video system for your pleasure, as well as to obviously preserve the content. Last year Nintendo had video interviews that specifically targeted Zelda, and I am sure this year wont be any different given it’s the 25th, and we have two Zelda games on the horizon. E3 can’t come soon enough.

Oh, on a side note Nintendo is holding a true developer only conference on the 17th of this month. What I mean by “true” is that there will be “zero” media presence, and as such there is not likely to be any new information leaked. There is going to be a strong focus on online in the discussions however, including match making, connectivity, friends, digital distribution, and multi-player. While we wont get any new news out of this, it’s still refreshing to see Nintendo going to developers to discuss how they can make a true online network, even if it’s for the 3DS and not Project Cafe.

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pdu.jpg

If you throughly enjoyed the way Nintendo handled last years E3 on the web, you’re going to love it again this year. They will host their own live stream as well as release tons of information and updates through their own E3 Website. This is identical to what they did last year. What is neat is that most of the information they release is usually available through their press only site, but they decided last year to forgo that and simply make it a public event. Wise choice Nintendo, wise choice. More inside.

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26 Hours Remains to Enter the Draw for Skyward Sword http://www.zeldainformer.com/26_hours_remains_to_enter_the_draw_for_skyward_sword/ Wed, 11 May 2011 02:00:33 +0000 http://localhost/wordpress90/?p=1942 ZI Facebook Giveaway

Our Facebook Prize Draw for Skyward Sword is going to be drawn on Thursday morning, with entries closing the midnight beforehand. In other words, there is only 26 hours left before entry to the competition closes. So if you want to enter for your chance to win be sure to “like” our page and then comment on the entry status. The chances of winning currently stand at 1 in 330.

For the full details of the competition check out that link at the top of the post. Up until now a part of the competition was being able to find the entry status yourselves; however we’ve also linked to that status from every page on the site for the last week. So to the people who were struggling to find the status, all you needed to do was click the competition banner in the sidebar (up to the right there). If you still haven’t entered and want to for your chance to win a copy of Skyward Sword upon release, comment on the entry status (linked to above). Remember that it doesn’t matter where you live because we will send you Skyward Sword in your regional version. Good luck to everyone who enters!




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ZI Facebook Giveaway

Our Facebook Prize Draw for Skyward Sword is going to be drawn on Thursday morning, with entries closing the midnight beforehand. In other words, there is only 26 hours left before entry to the competition closes. So if you want to enter for your chance to win be sure to “like” our page and then comment on the entry status. The chances of winning currently stand at 1 in 330.

For the full details of the competition check out that link at the top of the post. Up until now a part of the competition was being able to find the entry status yourselves; however we’ve also linked to that status from every page on the site for the last week. So to the people who were struggling to find the status, all you needed to do was click the competition banner in the sidebar (up to the right there). If you still haven’t entered and want to for your chance to win a copy of Skyward Sword upon release, comment on the entry status (linked to above). Remember that it doesn’t matter where you live because we will send you Skyward Sword in your regional version. Good luck to everyone who enters!

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Cross-Stitch of the A Link to the Past Map http://www.zeldainformer.com/cross-stitch_of_the_a_link_to_the_past_map/ Wed, 11 May 2011 11:40:36 +0000 http://localhost/wordpress90/?p=1943 A Link to the Past Cross-Stiched Map

This cross-stitched map of Hyrule, as seen in A Link to the Past, took four months of toil to reach completion (Click for the full size image). The stitches creator, known as Servotron, was originally planning on doing it on a screenshot from Donkey Kong Country on the Super Game Boy. So either through some very bad stitching and a massive fluke, or more likely, through a conscious change of mind, the end product is this map of Hyrule. Looking pretty awesome I must say. Wouldn’t mind one of those for myself!

You may or may not have seen this piece before, because it was actually completed over two years ago, in 2009. It was reported over at Kotaku back then, and made it’s way over to GoNintendo. Two years later GoNintendo seems to have forgotten that they posted about it years ago, with this new post. Thankfully, the new post finally got our attention, and now this superb piece of artwork hopefully gets yours too. Enjoy! (That’s probably the longest news reference we’ve ever had.)

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A Link to the Past Cross-Stiched Map

This cross-stitched map of Hyrule, as seen in A Link to the Past, took four months of toil to reach completion (Click for the full size image). The stitches creator, known as Servotron, was originally planning on doing it on a screenshot from Donkey Kong Country on the Super Game Boy. So either through some very bad stitching and a massive fluke, or more likely, through a conscious change of mind, the end product is this map of Hyrule. Looking pretty awesome I must say. Wouldn’t mind one of those for myself!

You may or may not have seen this piece before, because it was actually completed over two years ago, in 2009. It was reported over at Kotaku back then, and made it’s way over to GoNintendo. Two years later GoNintendo seems to have forgotten that they posted about it years ago, with this new post. Thankfully, the new post finally got our attention, and now this superb piece of artwork hopefully gets yours too. Enjoy! (That’s probably the longest news reference we’ve ever had.)

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Adventure of Link Translation Guide http://www.zeldainformer.com/adventure_of_link_translation_guide/ Wed, 11 May 2011 12:00:48 +0000 http://localhost/wordpress90/?p=1944 I AM ERROR

As Zelda fans, and especially as Zelda theorists, we all tend to do a whole lot of complaining about translation and localizations done by Nintendo of America. Dan Owsen and Bill Trinen have all received extreme amounts of online bashing. This new feature from GlitterBerri.com compares the original English text and the original Japanese text, before offering its own fan translation. There are already plenty of these around the web, but we know there are lots of the analytic type at our site (me included) that like to see what fans get in their translations.

So check it out to see the main differences between the English and Japanese versions. It seems that the English translations have been extremely simplified compared to the more natural translations. At the same time, they show a lot more creative license. For instance “I AM ERROR”, the classic line is more literally translated “My name is Error”, but that’s just crap isn’t it? It slightly annoys me how much seems to get lost in translation in Zelda, but the Adventure of Link isn’t one of the larger concerns, with less than 700 words in the game anyway. It’s the translations of the Adventure of Link manual as opposed to the game where things get really interesting, but this feature is sure worth checking out to see what us English gamers lost due to translation.

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I AM ERROR

As Zelda fans, and especially as Zelda theorists, we all tend to do a whole lot of complaining about translation and localizations done by Nintendo of America. Dan Owsen and Bill Trinen have all received extreme amounts of online bashing. This new feature from GlitterBerri.com compares the original English text and the original Japanese text, before offering its own fan translation. There are already plenty of these around the web, but we know there are lots of the analytic type at our site (me included) that like to see what fans get in their translations.

So check it out to see the main differences between the English and Japanese versions. It seems that the English translations have been extremely simplified compared to the more natural translations. At the same time, they show a lot more creative license. For instance “I AM ERROR”, the classic line is more literally translated “My name is Error”, but that’s just crap isn’t it? It slightly annoys me how much seems to get lost in translation in Zelda, but the Adventure of Link isn’t one of the larger concerns, with less than 700 words in the game anyway. It’s the translations of the Adventure of Link manual as opposed to the game where things get really interesting, but this feature is sure worth checking out to see what us English gamers lost due to translation.

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A Link to the Past Walkthrough Concludeth with Chapter 14 http://www.zeldainformer.com/a_link_to_the_past_walkthrough_concludeth_with_chapter_14/ Wed, 11 May 2011 13:50:25 +0000 http://localhost/wordpress90/?p=1945 LttP_walkthrough_header_14.png
The closing chapter of our in-depth A Link to the Past walkthrough finally went live this morning - the end of an era! (Or perhaps the beginning.) This now brings our total number of completed walkthroughs up to two, as we also released our awesome The Wind Waker walkthrough in March. That’s two steps on our long journey towards totally comprehensive Legend of Zelda game content. We’ll continue to release new walkthrough content coinciding with the games’ release dates - including the upcoming Ocarina of Time 3D and Skyward Sword.



I’d love to say that the Oracles games, whose birthday falls later this week, will be next on the list, but between school, the Ocarina of Time walkthrough, and getting ready for E3 there’s just no time to build guides for two additional games. I guess they’ll have to wait until next year. In the meantime, jump inside for a full chapter update history - or just head over to the walkthrough home page to browse the Table of Contents.


Update History:

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LttP_walkthrough_header_14.png
The closing chapter of our in-depth A Link to the Past walkthrough finally went live this morning - the end of an era! (Or perhaps the beginning.) This now brings our total number of completed walkthroughs up to two, as we also released our awesome The Wind Waker walkthrough in March. That’s two steps on our long journey towards totally comprehensive Legend of Zelda game content. We’ll continue to release new walkthrough content coinciding with the games’ release dates - including the upcoming Ocarina of Time 3D  and Skyward Sword.

I’d love to say that the Oracles games, whose birthday falls later this week, will be next on the list, but between school, the Ocarina of Time walkthrough, and getting ready for E3 there’s just no time to build guides for two additional games. I guess they’ll have to wait until next year. In the meantime, jump inside for a full chapter update history - or just head over to the walkthrough home page to browse the Table of Contents.

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Never Bet Against Nintendo: Project Cafe (Wii 2) Will Change Everything http://www.zeldainformer.com/never_bet_against_nintendo_project_cafe_wii_2_will_change_everything/ Wed, 11 May 2011 14:18:44 +0000 http://localhost/wordpress90/?p=1946 wii-2-mock-up.jpg

So, a few days ago I got a lot of flack for asking the question “Is Project Cafe Really the Right Move For Nintendo?”. I came to the conclusion that this could be a poor move on Nintendo’s part on the whole, not necessarily because of anything related to the obvious HD and improved graphics, but more so to what should end up being an inflated price point. However, if there is one thing I have learned in my almost 20 years of gaming it’s this: Never bet against Nintendo. Just when you say they can’t… they do it. Everyone laughs at them over something crazy? They turn it into a profit. Of course, they don’t always come out ahead (See Virtual Boy), but Nintendo knows what they’re doing.

Unlike most game companies out there, Nintendo has arguably the best grasp on the industry as a whole, especially the fan base. They understand that above all else, people play games to have fun and be entertained. Whether it’s through a free or cheap social game, or through a AAA title, they all provide varying levels of fun usually for completely different people. It’s not that graphics don’t matter, but more like graphics are just another means to providing fun. They are not the only means, nor are they the most important either. People may not like what I said a few days ago, but rest assured I am just as excited for this new console as the rest of you.



Still, Nintendo is known to mix things up and change the game “almost” every generation. The GCN was an anomaly in that it was a “copy cat” system - it copied the Playstation controller setup in general (dual analog sticks), and simply offered more power - which generally is not Nintendo’s style. Sure, up to that point they always added more power, but it was to advance gaming, not just to simply say “hey this game looks visually better than the N64!”.



Wii 2 (Project Cafe, Stream, whatever you want to call it) has an untapped potential the media is overlooking to truly be yet another game changer. It may not have the close to 90 million (or 100 million in the end) sales that Wii has, but it could still be a strong 50 to 60 million unit system mover that causes Microsoft and Sony to play catch up yet again. How exactly can this occur?



For starters, Nintendo more than anyone else recognizes what the true audience of Motion Gaming is. Did Motion Gaming “really” advance any of their franchises to this point? Most of their great games this generation would of been just as great with traditional controls. The lone exception could be Skyward Sword, but there is always the one big exception to the rule. Zelda may be that exception, and if it works right I would love for motion to continue in the series. In the end, however, Motion Gaming simply is not going to ever catch on with hard/core gamers. They may enjoy some of the experiences with it, and as I said, there may be a game like Zelda that becomes an exception… but in general it’s not going to be what they want.



Nintendo is no fool, so while they did an excellent job at expanding the console gaming market with the Wii, it’s time for them to innovate in the other direction to show that the hard/core gamers still have some evolving to do as well. Some may laugh at a “screen” in a controller really providing that advancement, but lets look at the screen’s true potential.



For starters, it “could” mark the complete merger between at home and mobile gaming. There are already systems for streaming games out there such as OnLive, so what is stopping Nintendo from using your own at home internet connection to connect with a mobile controller anywhere it can access the net? I’d say nothing (outside of Australia’s very strict limit on bandwidth usage). This means you can enjoy you’re console games on the go.



Of course, the big question then is “what about the 3DS?”, What indeed. Well, for starters you have to have a decent wireless internet connection to even play games via a streaming method with the Wii 2, and you don’t need that with the 3DS. In addition, the 3DS still has 3D. Something that is likely not to be included in the standard controllers because of cost. Oh, and did you hear? Nintendo is experimenting with making the 3DS a Wii 2 controller. So imagine streaming games from the console to your 3DS is full blown 3D. Yeah, Sony and their “glasses” 3D gaming can eat their heart out.



This all assumes Nintendo takes this direction with game streaming, and frankly it wont surprise me no matter what they do. However, I am sure it will be a success and the competition will find ways to quickly incorporate it into their future consoles.



In the end, Nintendo is going to shock and surprise the entire gaming world at E3. While I may speak at times against some of their ideals in terms of converting the Wii market, something tells me they just don’t care. This is Nintendo, they do, and innovate, however they feel like. Nintendo is likely to change the game yet again for consoles, and this time it’s by targeting the market they have long abandoned. Who knows how else they hammer home innovation this round, as they may even be taking online networks themselves to the next level. This is Nintendo, and I am no longer surprised by the bold decisions they make. Okay, I lied, I am surprised… surprised at how wrong I am. I’ll never forget when the Wii was shown “wait, that’s it? A stupid dick shaped controller? Yeah, thanks for crushing my dreams Nintendo. GCN repeat here we come.”

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wii-2-mock-up.jpg

So, a few days ago I got a lot of flack for asking the question “Is Project Cafe Really the Right Move For Nintendo?”. I came to the conclusion that this could be a poor move on Nintendo’s part on the whole, not necessarily because of anything related to the obvious HD and improved graphics, but more so to what should end up being an inflated price point. However, if there is one thing I have learned in my almost 20 years of gaming it’s this: Never bet against Nintendo. Just when you say they can’t… they do it. Everyone laughs at them over something crazy? They turn it into a profit. Of course, they don’t always come out ahead (See Virtual Boy), but Nintendo knows what they’re doing.

Unlike most game companies out there, Nintendo has arguably the best grasp on the industry as a whole, especially the fan base. They understand that above all else, people play games to have fun and be entertained. Whether it’s through a free or cheap social game, or through a AAA title, they all provide varying levels of fun usually for completely different people. It’s not that graphics don’t matter, but more like graphics are just another means to providing fun. They are not the only means, nor are they the most important either. People may not like what I said a few days ago, but rest assured I am just as excited for this new console as the rest of you.

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New Pandora's Tower Trailer Looks Stunning http://www.zeldainformer.com/new_pandoras_tower_trailer_looks_stunning/ Wed, 11 May 2011 16:36:43 +0000 http://localhost/wordpress90/?p=1947



I swear, Nintendo better bring Pandora’s Tower to the west or I will cry. Alright, so I wont actually cry, but it would be great to get some of these amazing Nintendo exclusive JRPG’s in the west. Final Fantasy could use a big run for it’s money. The above trailer looks great, and I am pretty enticed with the many uses for that “chain whip”. It visually looks stunning for a Wii title, and it appears to have a very deep and intense story to back it all up.

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I swear, Nintendo better bring Pandora’s Tower to the west or I will cry. Alright, so I wont actually cry, but it would be great to get some of these amazing Nintendo exclusive JRPG’s in the west. Final Fantasy could use a big run for it’s money. The above trailer looks great, and I am pretty enticed with the many uses for that “chain whip”. It visually looks stunning for a Wii title, and it appears to have a very deep and intense story to back it all up.

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Alex Hanly's "I Love You Nintendo" Rap http://www.zeldainformer.com/alex_hanlys_i_love_you_nintendo_rap/ Wed, 11 May 2011 17:28:38 +0000 http://localhost/wordpress90/?p=1948



This rap was refreshingly simple and entertaining. Usually when I see stuff like this I instantly cringe expecting something really bad, but this time around I was pleasantly surprised. This is written and performed by Alex Hanly and you can see some of his other work on his YouTube Channel.

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This rap was refreshingly simple and entertaining. Usually when I see stuff like this I instantly cringe expecting something really bad, but this time around I was pleasantly surprised. This is written and performed by Alex Hanly and you can see some of his other work on his YouTube Channel.

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Rumor Confirmed: ZI is Going to E3 http://www.zeldainformer.com/rumor_confirmed_zi_is_going_to_e3/ Wed, 11 May 2011 19:30:34 +0000 http://localhost/wordpress90/?p=1949



It’s official: ZI is going to E3 this year! I just got my confirmation email from the E3 team, which means that in a few weeks I’ll be heading to LA to check out all of Nintendo’s fancy new games and gadgets. While not exactly a first for the site, this year will be the very first time one of our top editors gets the chance to attend the convention, an event that could push Zelda Informer to new heights. And the timing couldn’t be better: with this being the Zelda series’ 25th year and rumors of something special on the horizon as well as confirmation that Skyward Sword, Ocarina of Time 3D, and the upcoming Wii successor will make playable appearances, this could be one of the biggest E3s in the history of the franchise.



Of course, this means that we won’t have to rely on secondhand reports for impressions on all the Nintendo goodness that shows up: I’ll get hands-on time with both Skyward Sword and Ocarina 3D, as well as a slew of upcoming Wii and 3DS games such as Super Mario 3D, Kid Icarus: Uprising, Star Fox 64 3D, and anything else Nintendo’s got up its sleeve. And you can bet that I’ll be all over Project Café, too. Check back here between Tuesday June 7 and Thursday June 9 for all the exclusive previews you can handle.

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It’s official: ZI is going to E3 this year! I just got my confirmation email from the E3 team, which means that in a few weeks I’ll be heading to LA to check out all of Nintendo’s fancy new games and gadgets. While not exactly a first for the site, this year will be the very first time one of our top editors gets the chance to attend the convention, an event that could push Zelda Informer to new heights. And the timing couldn’t be better: with this being the Zelda series’ 25th year and rumors of something special on the horizon as well as confirmation that Skyward Sword, Ocarina of Time 3D, and the upcoming Wii successor will make playable appearances, this could be one of the biggest E3s in the history of the franchise.

Of course, this means that we won’t have to rely on secondhand reports for impressions on all the Nintendo goodness that shows up: I’ll get hands-on time with both Skyward Sword and Ocarina 3D, as well as a slew of upcoming Wii and 3DS games such as Super Mario 3D, Kid Icarus: Uprising, Star Fox 64 3D, and anything else Nintendo’s got up its sleeve. And you can bet that I’ll be all over Project Café, too. Check back here between Tuesday June 7 and Thursday June 9 for all the exclusive previews you can handle.

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"Hey! Listen! Hey!" http://www.zeldainformer.com/hey_listen_hey/ Wed, 11 May 2011 22:00:58 +0000 http://localhost/wordpress90/?p=1950 No, I’m not saying “Hey! Listen! Hey!” just to get your attention. Besides, who pays attention to Navi anyway. Now that I do have your attention however, “Hey! Listen! Hey! is the title of this fantastic piece of fan-art created by Kevin Keele (Kanyn), who you can check out on deviantART. I’m kind of wondering what exactly is going on in the picture, because it looks like Ganon is all chained up (Sacred Realm maybe?), and Link’s just giving him the silent treatment by turning his back on him and havin’ a good ol’ talk with Navi. Click the picture below for full size.

Hey!Listen! Hey! Full

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Hey!Listen! Hey! Small

No, I’m not saying “Hey! Listen! Hey!” just to get your attention. Besides, who pays attention to Navi anyway. Now that I do have your attention however, “Hey! Listen! Hey! is the title of this fantastic piece of fan-art created by Kevin Keele (Kanyn), who you can check out on deviantART. I’m kind of wondering what exactly is going on in the picture, because it looks like Ganon is all chained up (Sacred Realm maybe?), and Link’s just giving him the silent treatment by turning his back on him and havin’ a good ol’ talk with Navi. A higher resolution version is inside.

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ONM's Best Ocarina of Time Moments. What are Yours? http://www.zeldainformer.com/onms_best_ocarina_of_time_moments/ Wed, 11 May 2011 22:50:47 +0000 http://localhost/wordpress90/?p=1951 Link's Surprised to see Ganondorf

If you are ignorant unaware, ONM is the Official Nintendo Magazine. In a recent feature over at their UK site, they’ve asked fans for their favorite moments in Ocarina of Time. They got some great responses, from exploring Hyrule Field, to Link growing up, through to rescuing Epona. I agree with everyone who said as a kid they feared things like Redeads, that was some scary stuff.

What’s my favorite moment - while rescuing Epona and Sheik’s exposure are top moments, none are better than the Water Temple. That’s right, you heard me. It would be such a shame if my favorite moments were ruined in Ocarina of Time 3D. Stay tuned for Zelda Informer’s top 100 moments in Zelda (100 to 91 and 90 to 81). So what’s your favorite moment in Ocarina of Time that you can’t wait to relive in 3D? Jump inside and let us know your memories in the comments!

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Link's Surprised to see Ganondorf

If you are ignorant unaware, ONM is the Official Nintendo Magazine. In a recent feature over at their UK site, they’ve asked fans for their favorite moments in Ocarina of Time. They got some great responses, from exploring Hyrule Field, to Link growing up, through to rescuing Epona. I agree with everyone who said as a kid they feared things like Redeads, that was some scary stuff.

What’s my favorite moment - while rescuing Epona and Sheik’s exposure are top moments, none are better than the Water Temple. That’s right, you heard me. It would be such a shame if my favorite moments were ruined in Ocarina of Time 3D. Stay tuned for Zelda Informer’s top 100 moments in Zelda (100 to 91 and 90 to 81). So what’s your favorite moment in Ocarina of Time that you can’t wait to relive in 3D? Jump inside and let us know your memories in the comments!

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Ocarina of Time 3D Master Quest is Mirrored + More http://www.zeldainformer.com/ocarina_of_time_3d_master_quest_is_mirrored_more/ Wed, 11 May 2011 23:40:54 +0000 http://localhost/wordpress90/?p=1952 When I played Ocarina of Time Master Quest on the GameCube I was quite disappointed. It wasn’t even really that hard. It looks like that is going to change on the 3DS. We already know that Master Quest is included as a second quest in the 3D version, but there’s more. Our buddy Masses from Zelda Dungeon had some hands on time with Ocarina of Time 3D at special press event, and has lots of news on this re-release.

First off Master Quest is now mirrored. Left is right, right is left. East is west, west is east. It’s kind of like Twilight Princess on the Wii, or even Mario Kart’s mirrored cup. Not only that, but the enemies now cause twice as much damage to Link. We have also all heard about the Boss Replay Challenge, which can also be played in “Master Quest mode”.

Master Quest 3D 1


Master Quest 3D 2

Source: Zelda Dungeon

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Ocarina of Time 3D Screenshot

When I played Ocarina of Time Master Quest on the GameCube I was quite disappointed. It wasn’t even really that hard. It looks like that is going to change on the 3DS. We already know that Master Quest is included as a second quest in the 3D version, but there’s more. Our buddy Masses from Zelda Dungeon had some hands on time with Ocarina of Time 3D at special press event, and has lots of news on this re-release.

First off Master Quest is now mirrored. Left is right, right is left. East is west, west is east. It’s kind of like Twilight Princess on the Wii, or even Mario Kart’s mirrored cup. Not only that, but the enemies now cause twice as much damage to Link. We have also all heard about the Boss Replay Challenge, which can also be played in “Master Quest mode”. Jump inside for some screenshots

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New Ocarina of Time Screenshots http://www.zeldainformer.com/new_ocarina_of_time_screenshots/ Thu, 12 May 2011 00:05:24 +0000 http://localhost/wordpress90/?p=1953 ZOOT_PR_050811_05-noscale.jpg

The Ocarina of Time news is hitting hard at the moment. We’ve got a bunch of new screenshots, including some that show off the map system, the Boss Replay Challenge, a new thing called “visions” (more to come on that soon) and heaps more. It’s getting harder and harder to contain my excitement. Stay tuned for heaps more news coming tonight as we struggle to keep up with it all. Check out the pictures below.





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ZOOT_PR_050811_05-noscale.jpg

The Ocarina of Time news is hitting hard at the moment. We’ve got a bunch of new screenshots, including some that show off the map system, the Boss Replay Challenge, a new thing called “visions” (more to come on that soon) and heaps more. It’s getting harder and harder to contain my excitement. Stay tuned for even more news coming tonight as we struggle to keep up with it all. Jump inside for the gallery.

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Ocarina of Time 3D Boss Replay Challenge http://www.zeldainformer.com/ocarina_of_time_3d_boss_replay_challenge/ Thu, 12 May 2011 00:30:21 +0000 http://localhost/wordpress90/?p=1954 Queen Gohma

We have more news from the guys over at Zelda Dungeon, this time on the Boss Replay Challenge. In Ocarina of Time 3D Link can now talk to his bed in his treehouse. You have the option of sleeping to regain health (take that great fairies), or taking the Boss Replay Challege, where you can reface any bosses that you’re already defeated in the game. It also keeps track of how many times you’ve defeated the boss, and your quickest time.

There is also the gauntlet mode, where you can face all of the bosses in succession without restored health. You can use whatever you have in your bottles however. The Master Quest version of the Boss Replay Challenge also has the bosses inflicting twice as much damage. I wonder whether we’ll be able to share our boss times online?

Source: Zelda Dungeon ]]> Queen Gohma

We have more news from the guys over at Zelda Dungeon, this time on the Boss Replay Challenge. In Ocarina of Time 3D Link can now talk to his bed in his treehouse. You have the option of sleeping to regain health (take that great fairies), or taking the Boss Replay Challege, where you can reface any bosses that you’re already defeated in the game. It also keeps track of how many times you’ve defeated the boss, and your quickest time. More inside.

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Details on the First 3DS eShop Content http://www.zeldainformer.com/details_on_the_first_3ds_eshop_content/ Thu, 12 May 2011 00:34:15 +0000 http://localhost/wordpress90/?p=1955 DSi to 3DS

Hidden away amongst all of this Ocarina of Time 3D news is some on the 3DS eShop, coming later this month. There has been no confirmation as to whether this update is actually going to include the web browser, as expected. Because Nintendo was disappointed with the Wii and DS shops, they have delayed this one until they’ve gotten it perfect, so hopefully it is. Below is what Famitsu says is going to be the first eShop content in Japan, which we would tend to think will be fairly similar elsewhere as well.






  • 3DS Ware - Mega Man Legends 3 Prototype, Petitcom
  • DSi Ware - The ability to import DSi Ware from DSi to 3DS
  • 3D Classic - Classic titles in 3D. Excitebike, Legend of Zelda and Xevious will be available
  • Virtual Console GameBoy - Ikari no Yousai, Phantasm
  • Virtual Console Game Gear - Sonic & Tails 2, Sonic Drift 2, Dragon Crystal, Columns
  • Virtual Console GameBoy Color - Super Mario Land, The Legend of Zelda DX (Demo)
  • Virtual Console TurboGrafx-16 - Games TBA
  • Demos - 3D Video Player, 3D Game Trailer/Previews Channel, Fuji TV and Nippon TV Previews

So for starters there’s only going to be a demo of Link’s Awakening. Not entirely sure what to make of the 3D classics “Legend of Zelda”. Time will tell.

Source: CVG

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DSi to 3DS

Hidden away amongst all of this Ocarina of Time 3D news is some on the 3DS eShop, coming later this month. There has been no confirmation as to whether this update is actually going to include the web browser, as expected. Because Nintendo was disappointed with the Wii and DS shops, they have delayed this one until they’ve gotten it perfect, so hopefully it is. Jump inside for what Famitsu says is going to be the first eShop content in Japan, which we would tend to think will be fairly similar elsewhere else.

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Ocarina of Time 3D New Feature: "Visions" http://www.zeldainformer.com/ocarina_of_time_3d_visions/ Thu, 12 May 2011 01:05:18 +0000 http://localhost/wordpress90/?p=1956 Visions

We have yet more news from Zelda Dungeon, this time on a new feature to Ocarina of Time 3D called “visions”. Visions is the equivalent of the hint system or “Super Guide” in other games. The “visions” go for about 10 seconds and consist of a number of clips to give you hints on what to do in the game. Also noteworthy is that Dan Owsen is back with Nintendo of America, and is proud of this new hint system as it doesn’t spoil everything and still gives players a sense of accomplishment.

There seems like there will be quite a lot of these visions, although we’re not sure on how many. The hints are given through new large Gossip Stones, and although available right from the start, more are unlocked as you progress through the game. Interestingly this whole visions concept screams that the Hero of Time is a prophet to me.

Source: Zelda Dungeon

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Visions

We have yet more news from Zelda Dungeon, this time on a new feature to Ocarina of Time 3D called “visions”. Visions is the equivalent of the hint system or “Super Guide” in other games. The “visions” go for about 10 seconds and consist of a number of clips to give you hints on what to do in the game. Also noteworthy is that Dan Owsen is back with Nintendo of America, and is proud of this new hint system as it doesn’t spoil everything and still gives players a sense of accomplishment. More inside.

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Today's Ocarina of Time 3D News Summarized http://www.zeldainformer.com/todays_ocarina_of_time_3d_news_summarized/ Thu, 12 May 2011 03:05:12 +0000 http://localhost/wordpress90/?p=1957 Water Temple Coloured Lines

There was a lot of exciting news for Ocarina of Time 3D today, coming from a special invite-only press event. This lead to three features at Zelda Dungeon and others at IGN, Destructoid and G4TV. There have been a lot of announcements and impressions, so read on for my list of everything worth knowing about Ocarina’s remake that we’ve heard today, including some things we haven’t yet mentioned (such as a change to the Water Temple).

  • The Water Temple will have three different colored lines on the walls which lead players to the areas where you can change the water levels. (This change is acceptable).
  • Master Quest is mirrored (Link is right-handed), with enemies inflicting twice as much damage.
  • There will be a hint system showing clips called “visions”.
  • More details were given on the Boss Replay Challenge.
  • Navi is easily accessible with a quick touch of the touch screen.
  • People went on about stunning textures, graphics and 3D which we will all have to wait and see.
  • The touch screen item and map menus were praised by many as greatly enhancing the gameplay without slowing it down, or stopping it, like in the original version.
  • The gyroscope feature is awesome and works flawlessly. There is the option to turn it off.
  • Gameplay and story stick to the original, with only some very minor script changes to cater for new content.
  • The top screen is very uncluttered, with pretty much everything on the touch screen.
  • Master Quest Dungeons themselves remain the same as the original Master Quest.
  • And Dan Owsen is back with Nintendo of America! On the topic of the script he said ”[Nintendo] didn’t make too many changes. Usually when we release classic games, we tend to keep the original text. There might be a few places where it could have been polished up, but I think it’s good they just left it as is.”
  • + More Screenshots
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Water Temple Coloured Lines

There was a lot of exciting news for Ocarina of Time 3D today, coming from a special invite-only press event. This lead to three features at Zelda Dungeon and others at IGN, Destructoid and G4TV. There have been a lot of announcements and impressions, so take a step inside for my list of everything worth knowing about Ocarina’s remake that we’ve heard today, including some things we haven’t yet mentioned (such as a change to the Water Temple).

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3DS Update Announcement http://www.zeldainformer.com/3ds_update_announcement/ Thu, 12 May 2011 03:51:28 +0000 http://localhost/wordpress90/?p=1958 Nintendo 3DS


We’re just informed you of some launch details for the Japanese 3DS eShop, and now we have an official announcement from Nintendo. The update that was due in late May, will be coming to North America on June 6th - in the evening, Pacific time to be precise. This announcement has confirmed that along with the eShop, the update will have the internet browser. Only a week late isn’t too bad, and with it just before their E3 conference hopefully there will be some news at E3 as to what we can expect on the eShop.





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Nintendo 3DS



We’re just informed you of some launch details for the Japanese 3DS eShop, and now we have an official announcement from Nintendo. The update that was due in late May, will be coming to North America on June 6th - in the evening, Pacific time to be precise. This announcement has confirmed that along with the eShop, the update will have the internet browser. Only a week late isn’t too bad, and with it just before their E3 conference hopefully there will be some news at E3 as to what we can expect on the eShop.

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We've Finally Updated the Staff Page http://www.zeldainformer.com/weve_finally_updated_the_staff_page/ Thu, 12 May 2011 09:45:06 +0000 http://localhost/wordpress90/?p=1959 Staff of Zelda Informer

If you’ve looked at our staff page anytime recently you have probably noticed that it hasn’t been updated for a year at least. Quite a few of our main page commenters have been asking for an update, and finally we’ve heard your cries.

The staff page has been completely overhauled. We now have profiles and pictures of our current staff members, along with a new alumni section of all our past and occasionally active staff. So finally you can easily see who’s who of both those at the forefront, and those working in the background that you won’t be overly familiar with. The permanent link can be found in the footer. Check it out.





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Staff of Zelda Informer

If you’ve looked at our staff page anytime recently you have probably noticed that it hasn’t been updated for a year at least. Quite a few of our main page commenters have been asking for an update, and finally we’ve heard your cries.

The staff page has been completely overhauled. We now have profiles and pictures of our current staff members, along with a new alumni section of all our past and occasionally active staff. So finally you can easily see who’s who of both those at the forefront, and those working in the background that you won’t be overly familiar with. The permanent link can be found in the footer. Check it out.

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Ocarina of Time Japanese Site Massive Update http://www.zeldainformer.com/ocarina_of_time_japanese_site_massive_update/ Thu, 12 May 2011 10:40:03 +0000 http://localhost/wordpress90/?p=1960 Japanese Website Thumbnails

So there I was checking to see if the Japanese Ocarina of Time website had added that new video that has long said “coming soon”. That I don’t have an answer to, because the whole website has undergone a massive overhaul. I couldn’t find the old videos, but there is plenty of other new content.

Judging by the pictures, it is all information on what we’ve recently learned - such as about Master Quest, Visions and the Boss Replay Challenge. What it’s worth checking out for is lots of new images that we haven’t seen before. We won’t be posting them here because they’re so tiny and are in Japanese - but give them a look. You can see the new Gossip Stones, the Ocarina interface, bombs and more. Not all links are active, so there’s sure to be more coming very soon. There is no sign of updates on either the US or UK sites yet.



UPDATE: The Japanese site has added the new video detailing Master Quest. It is of course all in Japanese, but gives some new visuals.

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Japanese Website Thumbnails

So there I was checking to see if the Japanese Ocarina of Time website had added that new video that has long said “coming soon”. That I don’t have an answer to, because the whole website has undergone a massive overhaul. I couldn’t find the old videos, but there is plenty of other new content.

Judging by the pictures, it is all information on what we’ve recently learned - such as about Master Quest, Visions and the Boss Replay Challenge. What it’s worth checking out for is lots of new images that we haven’t seen before. We won’t be posting them here because they’re so tiny and are in Japanese - but give them a look. You can see the new Gossip Stones, the Ocarina interface, bombs and more. Not all links are active, so there’s sure to be more coming very soon. There is no sign of updates on either the US or UK sites yet.

UPDATE: The Japanese site has added the new video detailing Master Quest. View it inside.

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ZI Facebook Skyward Sword Give Away: And the Winner is... http://www.zeldainformer.com/zi_facebook_skyward_sword_give_away_and_the_winner_is/ Thu, 12 May 2011 12:30:28 +0000 http://localhost/wordpress90/?p=1961 ZI Facebook Giveaway

From the initial announcement of our Facebook Prize give away, it took less than a week for us to reach the first target of 2000 likes, so well done everyone. Another week has now passed, which means that it’s time for us to announce the winner of a copy of Skyward Sword. It will be shipped to the winner’s door, in their regional version soon after its release. If it comes with a Wii Remote Plus, or with any other packaged items in the standard version, one lucky person will receive all of that free from us! The chances of winning the draw were about 1 in 450. I think I’ve done enough of a build up now.

The winner of a free copy of Skyward Sword is:

Jasmine Jackson

So a really big congratulations to you Jasmine. There’ll be no need for you to fork out the cash for the newest Zelda adventure when it arrives, although I am sure it will be worth it! Now we did say that the winner would have a week to claim their prize, otherwise it would be redrawn. All you need to do to claim your prize is to either comment on this post using your Facebook account, or to post on our wall on Facebook. We’ll get in contact with you from there to organize where to send it.

Everyone else can stayed tuned for our next Facebook give away, which will be a bundled Nintendo 3DS with a copy of Ocarina of Time 3D, when we reach 5000 fans. We’ll launch that officially soon, but in the meantime, continue to invite your friends and spread the word. By the way Jasmine, you unfortunately can’t win twice. Congratulations again and we hope you enjoy your prize.

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ZI Facebook Give Aaway

From the initial announcement of our Facebook Prize give away, it took less than a week for us to reach the first target of 2000 likes, so well done everyone. Another week has now passed, which means that it’s time for us to announce the winner of a copy of Skyward Sword. It will be shipped to the winner’s door, in their regional version soon after its release. If it comes with a Wii Remote Plus, or with any other packaged items in the standard version, one lucky person will receive all of that free from us! The chances of winning the draw were about 1 in 450. I think I’ve done enough of a build up now. Head inside to find out who the winner is!

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Ocarina of Time Gallery Page Update + New Official Art http://www.zeldainformer.com/ocarina_of_time_gallery_page_update_new_official_art/ Thu, 12 May 2011 13:37:54 +0000 http://localhost/wordpress90/?p=1962 Young Link Art.png
In light of all the Ocarina of Time 3D screenshot content that’s appeared alongside the recent burst of information, I’ve taken the liberty of adding as much of it as possible to our Ocarina of Time 3D Screenshot Gallery Page. This page includes both the official press screens released alongside the information from extended preview event that released yesterday as well as the new screenshots found on the Japanese Ocarina of Time official site. Today also sees the debut of a new piece of official artwork for Young Link (pictured at left).



Throughout the day I’ll also be working on a mini-guide detailing all the major changes and updates to Ocarina of Time 3D that we currently know about - from visual updates to gameplay to new game modes and features. This guide will be added to our Ocarina of Time game page, and I’ll provide a link in an upcoming news post. For now, head over to the screenshot page and check out all the updates (newer screens appear closer to the bottom of the page).

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Young Link Art.png
In light of all the Ocarina of Time 3D screenshot content that’s appeared alongside the recent burst of information, I’ve taken the liberty of adding as much of it as possible to our Ocarina of Time 3D Screenshot Gallery Page. This page includes both the official press screens released alongside the information from extended preview event that released yesterday as well as the new screenshots found on the Japanese Ocarina of Time official site. Today also sees the debut of a new piece of official artwork for Young Link (pictured at left).

Throughout the day I’ll also be working on a mini-guide detailing all the major changes and updates to Ocarina of Time 3D that we currently know about - from visual updates to gameplay to new game modes and features. This guide will be added to our Ocarina of Time game page, and I’ll provide a link in an upcoming news post. For now, head over to the screenshot page and check out all the updates (newer screens appear closer to the bottom of the page).

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Star Fox 64 3D Multiplayer Details, No Online Play http://www.zeldainformer.com/star_fox_64_3d_multiplayer_details_no_online_play/ Thu, 12 May 2011 14:10:13 +0000 http://localhost/wordpress90/?p=1963 StarFox3D64.jpgWith all the excitement surrounding Ocarina of Time 3D lately, we have to be careful not to forget that other Nintendo 64 remake: Star Fox 64. Japanese retailer Tsutaya disclosed details regarding the 3DS Star Fox gathered from a recent retailer briefing via their Twitter page. Some of it we already knew, such as the fact that there will be two major control options: traditional “N64” mode, which uses the analog stick to steer your ship, and 3DS mode which will employ the gyro tilt sensor - most of the new info concerns multiplayer.



The most pointed news regarding the multiplayer mode is that, no, there will be no online play option. It’s kind of a stab in the face to gamers who have been hoping that the 3DS will begin a new era of Nintendo online multiplayer, since an updated version of a classic for a new platform seems like a perfect time to add in an online feature. I know it’s unlikely that I’ll ever really get a chance to do traditional local wireless with anyone I know. Some more details:

  • 3DS Download Play will be supported (presumably single-card play)
  • Still supports up to 4-players
  • During combat your face will be shown as an icon so you can distinguish between players - unknown whether it’s your Mii’s face or if this feature will use the camera

Not a whole lot here, but at least now the Star Fox 64 battle mode enthusiasts know what to expect from the 3D remake. Well, I know I won’t be buying this game for the multiplayer, that’s for sure… Fortunately I love me some classic on-rails Star Fox action, and since I haven’t played the game in years that’ll amp up the nostalgia factor exponentially (I hope).



Source: Tsutaya via Andriasang

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StarFox3D64.jpgWith all the excitement surrounding Ocarina of Time 3D lately, we have to be careful not to forget that other Nintendo 64 remake: Star Fox 64. Japanese retailer Tsutaya disclosed details regarding the 3DS Star Fox gathered from a recent retailer briefing via their Twitter page. Some of it we already knew, such as the fact that there will be two major control options: traditional “N64” mode, which uses the analog stick to steer your ship, and 3DS mode which will employ the gyro tilt sensor - most of the new info concerns multiplayer.

The most pointed news regarding the multiplayer mode is that, no, there will be no online play option. It’s kind of a stab in the face to gamers who have been hoping that the 3DS will begin a new era of Nintendo online multiplayer, since an updated version of a classic for a new platform seems like a perfect time to add in an online feature. I know it’s unlikely that I’ll ever really get a chance to do traditional local wireless with anyone I know. Jump inside for some more multiplayer details.

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Rumor: Majesco Spills the Beans on an Early 2012 Café Release? http://www.zeldainformer.com/rumor_majesco_spills_the_beans_on_an_early_2012_cafe_release/ Thu, 12 May 2011 15:10:00 +0000 http://localhost/wordpress90/?p=1964 Majescologo.jpgSometimes those game publishers should really watch what they’re printing in their press releases. Recently Majesco, the company that published Zumba Fitness, announced that a sequel will release during the holiday season for Wii and in early 2012 for “another-to-be-announced platform.” Forget that this news is about Zumba Fitness for a second and zero in on that statement about the “to-be-announced platform.” Now, while this could simply mean that they haven’t announced which platform it’s going to be on (Move and Kinect also have motion controls and are thus conducive to fitness games), but it sounds like they’re talking about a platform that simply hasn’t been announced yet - or in other words, Nintendo’s new ace in the hole.



Personally, while what we’ve heard from Nintendo themselves definitely corroborates this, I think early 2012 is really close in terms of a release for a still-unannounced game console, so I’m hoping that this doesn’t mean Café is going to suffer from a rushed release and strong-but-still-weak third-party support while the first-party lineup waits for later in the year. I guess we’ll get some details at E3 - and if we see a Zumba Fitness announcement in the mix… Of course, Nintendo’s talked about “early” releases before that didn’t turn out quite that way (here’s looking at you, Skyward Sword), so this could just be tentative. Either way, check out this quote from the related press statement and analyze it for yourself.


MAJESCO ENTERTAINMENT EXPANDS ITS #1 SELLING ZUMBA® FITNESS VIDEO GAME FRANCHISE WITH ‘ZUMBA® FITNESS 2’ COMING TO Wii™ THIS HOLIDAY



Join the Millions Already Shakin’ It with the Zumba Fitness Video Game and Get Your Groove On to Hot New Music, Dance Styles and Electrifying Routines!



EDISON, N.J., May 10, 2011 - The ultimate interactive Dance-Fitness PartyTM is about to make an encore appearance in your living room! Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, along with Zumba Fitness® LLC, today revealed plans to release Zumba® Fitness 2, the sequel to the best-selling dance-fitness video game since its release in November 2010. Developed by Zoe Mode, Zumba® Fitness 2 will launch on WiiTM this holiday season and another to-be-announced platform in early 2012.

Source: Majesco Press, via MyNintendoNews

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Majescologo.jpg
Sometimes those game publishers should really watch what they’re printing in their press releases. Recently Majesco, the company that publishes the Zumba Fitness line of games, announced that the latest entry in their fitness series will release during the holiday season for Wii and in early 2012 for “another-to-be-announced platform.” Now, while this could simply mean that they haven’t announced which platform it’s going to be on (Move and Kinect also have motion controls and are thus conducive to fitness games), but it sounds like they’re talking about a platform that simply hasn’t been announced yet - or in other words, probably Nintendo’s new ace in the hole.

Jump inside for some thoughts and an in-context quote from the full related press statement and analyze it for yourself.

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Germans Provide Us 7 Minutes of Ocarina of Time 3D Bliss http://www.zeldainformer.com/germans_provide_us_7_minutes_of_ocarina_of_time_3d_bliss/ Thu, 12 May 2011 19:20:26 +0000 http://localhost/wordpress90/?p=1965 3DS Zelda.jpg

Everyone loves the Germans right? Inside is supposedly a video “review” of Ocarina of Time 3D which appears to be based completely on a hands on demo. Of course, if it’s an actual review or just a preview is unclear to me, but it’s definitely a great video. It starts off running through the opening Great Deku Tree temple and moves quickly into the over world and eventually into the temple of time. The video caps off shortly after pulling the Master Sword free.



While you wont be able to see how the game performs in 3D, you can still get a nice feel for a lot of the graphical changes.



Source: Gamepro.de

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3DS Zelda.jpg

Everyone loves the Germans right? Inside is supposedly a video “review” of Ocarina of Time 3D which appears to be based completely on a hands on demo. Of course, if it’s an actual review or just a preview is unclear to me, but it’s definitely a great video. It starts off running through the opening Great Deku Tree temple and moves quickly into the over world and eventually into the temple of time. The video caps off shortly after pulling the Master Sword free.

While you wont be able to see how the game performs in 3D, you can still get a nice feel for a lot of the graphical changes.

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Ocarina of Time 3D: Changes to The Water Temple and Items http://www.zeldainformer.com/ocarina_of_time_3d_changes_to_the_water_temple_and_items/ Thu, 12 May 2011 21:23:11 +0000 http://localhost/wordpress90/?p=1966 Dark Link

Mases of Zelda Dungeon continues to share what he found out at the invite-only Ocarina of Time 3D press-event. This time he talks about the Water Temple. We’ve already mentioned this but we’ll recap. There will be three different colored lines (red, green and blue) on doors and walls in the temple that guide players to where the water levels can be altered. Personally, I am happy with this because it helps newer players, but really makes no difference to us who already know what we’re doing. Great work there Nintendo and Grezzo. More details inside.

If great minds truly do think alike, then Mases and I have great minds because these colored lines make us both think of the Great Bay Temple in Majora’s Mask. Of course he mentions how the temple just flows through without having to pause to take the iron boots on and off. It’s just an easy tap of the icon on the touch screen - which is apparently so large that a touch of the thumb is just as easy as using the stylus. Mases suggests that we need not use the stylus.

As for items, there are now four “slots” to assign them to, which makes things a lot quicker and easier. Also note that the Ocarina doesn’t need to be assigned to one of those four slots because it has its own permanently. In all, there are no changes to The Water Temple at least up to the Dark Link fight, which I am happy with. It looks like Nintendo realize that the temple itself is fine and significant alterations would piss off a lot of players of the original. If Nintendo considers colored lines, enhanced maps and better item controls all that is required to “improve” the Water Temple, then I agree entirely.

Source: Zelda Dungeon

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Dark Link

Mases of Zelda Dungeon continues to share what he found out at the invite-only Ocarina of Time 3D press-event. This time he talks about the Water Temple. We’ve already mentioned this but we’ll recap. There will be three different colored lines (red, green and blue) on doors and walls in the temple that guide players to where the water levels can be altered. Personally, I am happy with this because it helps newer players, but really makes no difference to us who already know what we’re doing. Great work there Nintendo and Grezzo. More details inside.

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Pandora's Tower Base Story Revealed, Enemies, Characters, and More http://www.zeldainformer.com/pandoras_tower_base_story_revealed_enemies_characters_and_more/ Thu, 12 May 2011 21:48:25 +0000 http://localhost/wordpress90/?p=1967 2132447701_full.jpg

For starters, this entire post is a big *spoiler alert*. Everything you’re about to see and read could potentially “ruin” parts of the game for some of you. However, for those that don’t care (and those that realize we may not even get this game localized to begin with), feel free to read on.

The story of Pandora’s Tower, the all original (except for maybe the cover) Wii action title from Nintendo and Ganvarion, has hero Ende attempt to defeat the masters of 13 towers in order to save his friend Ceres, who’s been cursed to slowly turn into a beast. Today, the official site was updated with a look at a few of those towers and their masters.



Not surprisingly, the towers have very distinct themes. Included in the bunch is a tree tower, a stone tower, and a steel tower.



In addition to spending time in the 13 towers slashing away at foes, you’ll also find yourself relaxing in your base of operations, an observation tower that stands next to the towers. At the observation tower, you can have the merchant Graiai (he’s the guy who lead you to the towers in the first place) craft items and weapons for you using materials that you’ve gathered while in the towers. You can also store items here and recover your health by going to sleep.



Ceres is in this observation tower, and you can speak to her. Nintendo actually says that you can “communicate” with her, which seems to suggest that there may be an interactive aspect to the dialogue, but this isn’t specifically mentioned at the site.



The materials that you gather in the towers come from two primary sources. You’ll find glowing markers on the ground indicating that something has can be picked up. You can also collect materials from defeated foes. Depending on where you strike the enemy, you’ll get different items.



Item collection also depends on the time that you enter the towers. Time progresses in the world of Pandora’s Tower, both when you’re battling through the towers and when you’re asleep in the observation tower base. The available materials and movements of the enemies will change with time.



To aid in your material collection, you’ll want to make use of a feature that was shown in past trailers but never explained. When aiming at the screen with the Wiimote, you can press and hold B to open up a zooming window. This will allow you to get a close up of the area of interest.



Source: Andriasang

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2132447701_full.jpg

For starters, this entire post is a big *spoiler alert*. Everything you’re about to see and read could potentially “ruin” parts of the game for some of you. However, for those that don’t care (and those that realize we may not even get this game localized to begin with), feel free to read on.

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Ocarina of Time 3D: How to Play the Ocarina http://www.zeldainformer.com/ocarina_of_time_3d_how_to_play_the_ocarina/ Thu, 12 May 2011 22:01:17 +0000 http://localhost/wordpress90/?p=1968 Playing the Ocarina

No, this isn’t anything new, it’s just my putting together little tidbits that we’ve all heard here and there on how the Ocarina is going to work. Some people were worried that it would be like the Spirt Flute in Spirit Tracks and involve blowing, which just doesn’t suit a lot of people. Thankfully, that’s not the way Nintendo/Grezzo have gone. Jump inside for my little summary of what we know on playing the legendary Ocarina of Time, and Fairy Ocarina, to be fair.

The Ocarina Icon

First off, the Ocarina has its own permanent place on the touch screen for quick and easy access whenever you need it. There’s no need to assign it to any of the four item slots, controlled by either touch or the face buttons. The Ocarina can be found exclusively tucked neatly in the bottom left corner, and rightly so - it is the game’s titular object after all.

Looking at the image at the top of the post, we see the screen that shows you the notes to each of the songs as you learn them. In that screenshot, four of the songs have been learned, and the other eight have not. I have to comment on the further ambiguity of the order: Forest, Fire, Water, Spirit, Shadow and then Light. It’s the same as always, yet provides no help in defining the temple order. Most people don’t want it defined anyway though., so moving along.

That screen also shows Zelda’s Lullaby being played using X, A and Y. From there you can touch the icon on the button right of the screen to play the songs yourself. Looking at the shot I took out of a video below, we can see that the X, A, Y, L and R buttons are used to play the Ocarina, and I’d wager that the touch screen can also be used by the looks of those big icons. I wonder whether the thumb pad will control pitch like the control stick did in the original, seen as it is not used for playing. So, are you happy with how Nintendo and Grezzo have re-engineered the Ocarina interface? Would you have preferred to use the thumb pad and the A button? It looks fine in my opinion.

Ocarina Interface

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Playing the Ocarina

No, this isn’t anything new, it’s just my putting together little tidbits that we’ve all heard here and there on how the Ocarina is going to work. Some people were worried that it would be like the Spirt Flute in Spirit Tracks and involve blowing, which just doesn’t suit a lot of people. Thankfully, that’s not the way Nintendo/Grezzo have gone. Jump inside for my little summary of what we know on playing the legendary Ocarina of Time, and Fairy Ocarina, to be fair.

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Ubisoft CEO Calls Project Café "Fantastic" http://www.zeldainformer.com/ubisoft_ceo_calls_project_cafe_fantastic/ Thu, 12 May 2011 22:43:01 +0000 http://localhost/wordpress90/?p=1969 Ubisoft Logo

Although the exact tech specifications of the Nintendo Café, Stream, Feel, Wii 2 Nintendo’s next major console are unknown, it has been boasted that they are superior to that of the 360 and PS3. This is now leaving the realm of rumor, and becoming more likely, as just recently Ubisoft CEO Yves Guillemot deemed it a “fantastic platform” and said that it will easily handle what they’ve been developing for other consoles.

The platform Nintendo is coming with is really a fantastic platform. We think it will be extremely successful.

What we see is that we will be able to leverage a lot of the work we do for Xbox 360 and PS3 while we create games for the platform.

So we will not have to redo completely the games that we create. We’ll be able to use all the capacity the console is giving but also use all the work we do for the other platforms.

Source: EuroGamer

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Although the exact tech specifications of the Nintendo Café, Stream, Feel, Wii 2 Nintendo’s next major console are unknown, it has been boasted that they are superior to that of the 360 and PS3. This is now leaving the realm of rumor, and becoming more likely, as just recently Ubisoft CEO Yves Guillemot deemed it a “fantastic platform” and said that it will easily handle what they’ve been developing for other consoles. Full quote inside.

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Nintendo 3DS Points Card Spotted at Best Buy http://www.zeldainformer.com/nintendo_3ds_points_card_spotted_at_best_buy/ Fri, 13 May 2011 00:24:07 +0000 http://localhost/wordpress90/?p=1970 3DS Card.png
We announced earlier that the 3DS eShop is coming, and here’s an extra little tidbit for you guys. This 3DS Pre-Paid Card was spotted at a Best Buy by a user on Reddit. This means that you won’t have to divulge your credit cards to anyone(coughSonycough). Stay tuned to ZI for more updates on the 3DS eShop update.



Source: Reddit(via Destructoid)





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3DS Card.png
We announced earlier that the 3DS eShop is coming, and here’s an extra little tidbit for you guys. This 3DS Pre-Paid Card was spotted at a Best Buy by a user on Reddit. This means that you won’t have to divulge your credit cards to anyone(coughSonycough). Stay tuned to ZI for more updates on the 3DS eShop update.

Source: Reddit(via Destructoid)

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Round 3: Semifinals of IGN's Greatest Zelda Tournament http://www.zeldainformer.com/round_3_semifinals_of_igns_greatest_zelda_tournament/ Fri, 13 May 2011 04:00:00 +0000 http://localhost/wordpress90/?p=1971 IGN Greatest Zelda Tournament

After a grueling round one and round two, IGN has come down to the semifinals of its Greatest Zelda Tournament. Read on for the results so far including who lost the second round, who faces off in round three, and where I’m putting my money, figuratively of course - unless someone wants to bet against Ocarina of Time taking the crown.




Round 1

  • Ocarina of Time vs. Zelda’s Adventure
  • Phantom Hourglass vs. Spirit Tracks
  • Oracle of Seasons vs. Oracle of Ages
  • The Legend of Zelda vs. The Wind Waker
  • A Link to the Past vs. Wand of Gamelon
  • Majora’s Mask vs. Four Swords Adventures
  • Link’s Awakening vs. The Minish Cap
  • Twilight Princess vs. The Adventure of Link

Round 2

  • Ocarina of Time vs. Phantom Hourglass
  • Oracle of Seasons vs. The Wind Waker
  • A Link to the Past vs. Majora’s Mask
  • Link’s Awakening vs. Twilight Princess

The only thing that really surprises me from round two is that Majora’s Mask beat A Link to the Past. I mean, it should in my opinion, but I wouldn’t have thought that’s how the vote would go. I ain’t complaining, even though it deserves to be in the final four. Here’s who faces off in round three.

Round 3

  • Ocarina of Time vs. The Wind Waker
  • Majora’s Mask vs. Twilight Princess

I find it extremely interesting that the final four happen to be the four main 3D console releases in the series. For this round I am tipping that Ocarina of Time will beat The Wind Waker and Twilight Princess will beat Majora’s Mask. Given the undue hate for The Wind Waker out there, there’s no way it can top Ocarina. On the other side, Majora’s Mask could pull it off, but Twilight Princess is largely loved. It’s a bit of a case of old vs. new generation there.

No doubt Ocarina should take the title from there, which would have been expected right from the start. Only here at Zelda Informer would something other than Ocarina win (namely Majora’s Mask). Head on over to IGN to cast your vote. I have no shame saying that I voted for The Wind Waker and Majora’s Mask.

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IGN Greatest Zelda Tournament

After a grueling round one and round two, IGN has come down to the semifinals of its Greatest Zelda Tournament. Jump inside to see the results so far including who lost the second round, who faces off in round three, and where I’m putting my money, figuratively of course - unless someone wants to bet against Ocarina of Time taking the crown.

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Super Mario Bros. Music Turkish Style http://www.zeldainformer.com/super_mario_bros_music_turkish_style/ Fri, 13 May 2011 04:30:04 +0000 http://localhost/wordpress90/?p=1972

Have you ever heard some Super Mario Bros. music adapted in a Turkish style? What about on clarinet and darbuka - which is a type of hand drum? If you answered yes, congrats, but I bet you’ve never seen it played like this. Squished in a little room with dancing and all around what looks like a very impromptu performance. With Çağrı Ulusoy on the darbuka and Emre Kaya on clarinet, this is a great rendition of some of Koji Kondo’s fabulous composing. Gaming and music is something that permeates deeper than things stopped by culture and language barriers, and this is yet another reminder of that fact.

Source: Kotaku

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Super Mario Bros. Music

Have you ever heard some Super Mario Bros. music adapted in a Turkish style? What about on clarinet and darbuka - which is a type of hand drum? If you answered yes, congrats, but I bet you’ve never seen it played like this. Squished in a little room with dancing and all around what looks like a very impromptu performance. With Çağrı Ulusoy on the darbuka and Emre Kaya on clarinet, this is a great rendition of some of Koji Kondo’s fabulous composing. Gaming and music is something that permeates deeper than things stopped by culture and language barriers, and this is yet another reminder of that fact. Video inside…

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Why Mario is Fat: the Truth Finally Revealed! http://www.zeldainformer.com/why_mario_is_fat_the_truth_finally_revealed/ Fri, 13 May 2011 05:16:10 +0000 http://localhost/wordpress90/?p=1974 Mario Sprite

Seriously, the amount of little tid-bits of information that Miyamoto gives about why things in Mario are the way they are; it’s surprising that there’s anything left to say. Apparently there is plenty more, and this time in an installment of Iwata asks Miyamoto tells us what we’ve all being dying to know for so long. Why is Mario a bit on the chubby side?

“The reason Mario is a plump shape is because gaming devices at that time could only read collisions between square boxes, not because I wanted to make him cute. His design turned out like that because I adjusted for the capabilities of the gaming device of the day. For example, resolution was low, so I made his face big. But today’s game consoles can handle collisions with round or irregular shapes.”

Source: GameXplain [via GoNintendo]

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Mario Sprite

Seriously, the amount of little tid-bits of information that Miyamoto gives about why things in Mario are the way they are; it’s surprising that there’s anything left to say. Apparently there is plenty more, and this time in an installment of Iwata asks Miyamoto tells us what we’ve all being dying to know for so long. Why is Mario a bit on the chubby side? Find Miyamoto’s quote inside.

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Three More IGN Zelda Features http://www.zeldainformer.com/three_more_ign_zelda_features/ Fri, 13 May 2011 06:45:12 +0000 http://localhost/wordpress90/?p=1975 IGN Logo

Sadly, Zelda Informer and IGN just don’t seem to get along, ever. They’re either accusing us of plagiarism or something else, and we’re always dissecting their Zelda features and saying their Zelda knowledge is poor. Nevertheless, I do enjoy their features, and its great to see such a big player as IGN really getting excited by the big upcoming Zelda releases this year.

We didn’t have much positive to say about their Skyward Sword theories, or their Hyrule field guide. Jump inside for two new features that we overlooked in all of the recent Ocarina of Time news and one older one that we missed completely, along with my thoughts.

Hyrule Times: The Impact of Ocarina of Time (April 29 2011) - This piece looks at the impact of Ocarina of Time on the Zelda series, and how it was the first game to focus on character development, large scale exploration, 3D and cinematic storytelling. As always, I can’t love everything they say because Link quite simply isn’t a “badass” and The Song of Time is not how Link travels through time.

Road to E3 2011: The Legend of Zelda: Skyward Sword (May 10 2011) - An extremely brief recap of what we know about Skyward Sword and what IGN expects to see at E3. There is a lot more they could have written about than what they did, which was disappointing. The “what we know” section would be better titled, “what we knew a year ago + the GDC trailer backwards”.

Upgrading The Legend of Zelda: Ocarina of Time (November 23 2010) - I don’t know how we missed this feature, because this is actually one of their better Zelda features. It covers 10 things they’d like to see in the Ocarina of Time 3D remake and given all of the recent news, it looks like they’ve gotten a lot of them. Although they didn’t get their dream of orchestrial music, they’ve gotten everything else inlcuding better graphics, an overall tune up, utilization of the touch screen and new features.

IGN also requested for Ocarina controls not like the Spirit Flute and wanted the core gameplay and story kept in tact - which they have been. Although they desired more of Sheik and Skull Kid along with less mystery, they won’t be getting that - unless they come under the “minor” script changes Dan Owsen spoke of. Personally, I am happy with every decision that Nintendo has made with Ocarina of Time 3D so far.

Sorry to say, but while these features have some good points I can’t find them that informative or necessary. In the end, I think IGN’s features are better for you if you’re a casual Zelda player, moreso than a dedicated fan. If you played Zelda passingly, then these features are informative, but if you’ve played them to death like we have around here, IGN won’t be able to tell you anything that you don’t know.

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IGN Logo

Sadly, Zelda Informer and IGN just don’t seem to get along, ever. They’re either accusing us of plagiarism or something else, and we’re always dissecting their Zelda features and saying their Zelda knowledge is poor. Nevertheless, I do enjoy their features, and its great to see such a big player as IGN really getting excited by the big upcoming Zelda releases this year.

We didn’t have much positive to say about their Skyward Sword theories, or their Hyrule field guide. Jump inside for two new features that we overlooked in all of the recent Ocarina of Time news and one older one that we missed completely, along with my thoughts.

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1975 0 0 0
More New Ocarina of Time Screens, One Shows the Triforce http://www.zeldainformer.com/more_new_ocarina_of_time_screens_one_shows_the_triforce/ Fri, 13 May 2011 12:15:00 +0000 http://localhost/wordpress90/?p=1976 First Look at the Triforce
A few more screens popped up at Japanese gaming site 4gamer, showing some scenes we haven’t really gotten a good look at before, as well as second looks at others.



The main attraction here for me is that we get our first glimpse at what the Triforce will look like in the 3DS version: it’s reminding me a lot of its look in A Link to the Past for some reason. It may just be me, but I think I might have liked the shiny golden gleam of the original better. Check out more screens by clicking the thumbnails below. And, as always, check out our Ocarina of Time 3D Screenshots page for all the visual Ocarina of Time goodness you could want.



Source: 4gamer via GoNintendo

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First Look at the Triforce
A few more screens popped up at Japanese gaming site 4gamer, showing some scenes we haven’t really gotten a good look at before, as well as second looks at others.
The main attraction here for me is that we get our first glimpse at what the Triforce will look like in the 3DS version: it’s reminding me a lot of its look in A Link to the Past for some reason. It may just be me, but I think I might have liked the shiny golden gleam of the original better. Check out more screens after the jump. And, as always, check out our Ocarina of Time 3D Screenshots page for all the visual Ocarina of Time goodness you could want.

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One Thing You May Not Have Noticed in the Master Quest Trailer http://www.zeldainformer.com/one_thing_you_may_not_have_noticed_in_the_master_quest_trailer/ Fri, 13 May 2011 13:20:57 +0000 http://localhost/wordpress90/?p=1977 Wait a minute, Young Link can't get into the Forest Temple…
There’s a reason I write for a Zelda fansite - I’m obsessed to the core. So naturally any time a new trailer surfaces I’m going to be all over it looking for details that others might pass over. I re-watched the Master Quest promotional trailer from the Japanese Ocarina of Time 3D site this morning and I noticed something that I hadn’t seen before: what looks to be a shot of Young Link… in the Forest Temple.



Of course, everyone knows that this is technically impossible in the original Ocarina of Time (or even the original Master Quest, for that matter), which would suggest that there’s definitely some real “new content” to be experienced. I doubt that we’ll actually go into the real Forest Temple as Young Link, but I think it’s definitely possible that there will be some kind of “Cave of Ordeals” enemy challenge mode that we can undertake, and that would most likely include both Child and Adult iterations. Look for the clip at about the 1:06 mark to see it in context.





If this really is some kind of new dungeon, we’re going to have our work cut out for us when it comes to making sure our Ocarina of Time 3D walkthrough is truly up-to-date with all the latest additions to the 3DS version. Look for the walkthrough’s launch sometime in June.

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Wait a minute, Young Link can't get into the Forest Temple…
There’s a reason I write for a Zelda fansite - I’m obsessed to the core. So naturally any time a new trailer surfaces I’m going to be all over it looking for details that others might pass over. I re-watched the Master Quest promotional trailer from the Japanese Ocarina of Time 3D site this morning and I noticed something that I hadn’t seen before: what looks to be a shot of Young Link… in the Forest Temple.

Jump inside for some thoughts on what this could mean - new content perhaps? At the very least, we know there has to be some legitimate explanation that doesn’t involve glitches or hacks since this footage comes from the official site.

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Off-Screen Footage of the Water Temple... or just Somebody Talking a Lot http://www.zeldainformer.com/off-screen_footage_of_the_water_temple_or_just_somebody_talking_a_lot/ Fri, 13 May 2011 17:13:40 +0000 http://localhost/wordpress90/?p=1978 Thumbnail image for Water Temple Coloured Lines
Console Creatures posted up a video showing us some of the new mechanics at work in the Water Temple. Unfortunately, most of the video’s real estate is devoted to talking about the game rather than playing it, but we at least get a live look at how the Iron Boots work as well as the new marking system pointing us to the places where we can raise and lower the water level. Another interesting thing this video shows: when selecting items, you can see a 3D model and description of the item on the top screen. Neat!





Source: Console Creatures @ Youtube

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Thumbnail image for Water Temple Coloured Lines
Console Creatures posted up a video showing us some of the new mechanics at work in the Water Temple. Unfortunately, most of the video’s real estate is devoted to talking about the game rather than playing it, but we at least get a live look at how the Iron Boots work as well as the new marking system pointing us to the places where we can raise and lower the water level. Another interesting thing this video shows: when selecting items, you can see a 3D model and description of the item on the top screen. Neat!

Jump inside for the Youtube vid.

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Rumor: Nintendo Localization Team Talks the Timeline http://www.zeldainformer.com/rumor_nintendo_localization_team_suggests_legends_theory_is_true/ Fri, 13 May 2011 18:45:08 +0000 http://localhost/wordpress90/?p=1979 Timeline
GameMaster Triforce, a legendary Nintendo fan notorious for being one of the first people to receive a Nintendo 3DS retail unit, recently attended the same Ocarina of Time 3D preview event where we learned about the updated Master Quest, Boss Challenge Mode, and the Visions hint system, and he apparently got a chance to talk to Nintendo’s localization division about the timeline. What they reportedly revealed may startle you… that is, unless you subscribe to my brand of timeline - the “legends” theory. Check it out:




Yes, there is actually a timeline arc that goes with the actual game [sic]... [Then, about why they don’t clarify the timeline] If they create a timeline that brings the entire arc together, then the legend is no longer a legend. It’s just a story… We’ve literally brought the games and tried to put together the game storylines together ourselves. That’s a part of the legend. That’s a part of the immersiveness of the actual game. So Nintendo is leaving us, leaving our imaginations up to put together our own stories.




What can I say? I’ve been a fan of the “the timeline is a series of interconnecting legends, and outside of the major story arcs it’s up to our imaginations to piece it together” idea for awhile now, and to hear that apparently that’s the official word over at Nintendo is… well, it’s exhilarating to say the least. Now, I’m aware that this is just hearsay, as we don’t have an actual quote directly from a Nintendo source - but honestly, the way he’s wording his understanding of the explanation sounds too much like something Nintendo would actually say.


Couple this with the fact that Nintendo’s stock email response about the timeline has changed from “there is no complete timeline” to something that very much rings true to this sentiment - that they leave much of the story interpretation up to the fans - and I think this is enough to more or less confirm the “legends” theory. As Aonuma said with regard to Twilight Princess, not every game is a “true and complete sequel” - they don’t all connect perfectly. But nonetheless, they’re all designed as part of the same Hyrule universe, part of the same megatext that is The Legend of Zelda series.



Either way, this is the Internet - sometimes the fastest way to get information is through unofficial channels. I’m fairly confident that this guy’s not just talking out of his ass, but are you? Let me know what you guys think!

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Timeline
GameMaster Triforce, a legendary Nintendo fan notorious for being one of the first people to receive a Nintendo 3DS retail unit, recently attended the same Ocarina of Time 3D preview event where we learned about the updated Master Quest, Boss Challenge Mode, and the Visions hint system, and he apparently got a chance to talk to Nintendo’s localization division about the timeline. What they reportedly revealed may startle you. Jump inside for his video interview and my thoughts.

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1979 0 0 0
Blast From the Past - Crazy ALttP Commercial Revisited http://www.zeldainformer.com/crazy_alttp_commercial_revisited/ Sat, 14 May 2011 04:47:30 +0000 http://localhost/wordpress90/?p=1973 linkcast

Welcome to our new weekly feature, Blast From the Past, where we present exclusive never-before-seen content from all your favorite games!

This week we take a closer look at the crazy dancing A Link to the Past commercial. Have you ever wondered who was in it? What the lyrics meant? How they came up with the idea? Or maybe even wanted to learn the dance? 20 years after its debut, BerriBlue brings you all new content related to the zany 1991 advertisement, including an exclusive interview with the producer!

“Did you know that Link is a girl? She’s a high school student we found through our audition. Link, the hero of The Legend of Zelda, is male, but when we were thinking about how to put it into live action we decided a boyish-looking girl would be better than a real boy. The two people remaining after the final audition were this girl and current TOKIO band member Tomoya Nagase, who was still unknown at the time. Link didn’t end up being played by a professional, but when the commercial aired the girl’s popularity led to a rush of inquiries.”

That’s right! Link was a girl! And Zelda’s actress was famous. Not to mention they had 3 Ganon puppets on set. Wonder whose closet they’re sitting in now? Click here to see the rest of the interview along with lyrics, a translation, actor profiles, and full choreography! Stuck in your head yet?

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linkcast

Welcome to our new weekly feature, Blast From the Past, where we present exclusive never-before-seen content from all your favorite games!

This week we take a closer look at the crazy dancing A Link to the Past commercial. Have you ever wondered who was in it? What the lyrics meant? How they came up with the idea? Or maybe even wanted to learn the dance? 20 years after its debut, BerriBlue brings you all new content related to the zany 1991 advertisement, including an exclusive interview with the producer!

Jump in for more, and to see the original video that made it all happen!

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1973 0 0 0
Skyward Sword Definitely Coming 2011 Along With Other Big Wii Surprises http://www.zeldainformer.com/skyward_sword_definitely_coming_2011_along_with_other_big_wii_surprises/ Fri, 13 May 2011 22:45:17 +0000 http://localhost/wordpress90/?p=1980 Wii

It has been annoying me a lot recently how a lot of people have just forgotten about the Wii. With Project Café getting announced at this E3, some people have overlooked how Nintendo has promised lots of big games this year to see out the Wii’s lifetime. Hopefully Pandora’s Tower is one that we see outside of Japan, but there are plenty more surprises coming. Read on for a recent quote from Nintendo UK marketing manager Rob Lowe on Skyward Sword’s release window as well as the future of the Wii./p>

There are great new pieces of software launching this year such as Wii Play: Motion in June and Legend of Zelda: Skyward Sword later on in 2011. Plus, there are plenty more surprises in store for 2012 from us - Wii has got a great future ahead of it. We just wanted to make sure that the appeal of Wii is as broad as possible, and the new Mario Kart bundle is designed to be a great value proposition to anyone who is interested in getting a Wii. With this specific campaign, we are targeting families with young kids looking to buy their first games console. This is a very large potential audience, and the new Mario Kart bundle will be the perfect proposition for them.

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Wii

It has been annoying me a lot recently how a lot of people have just forgotten about the Wii. With Project Café getting announced at this E3, some people have overlooked how Nintendo has promised lots of big games this year to see out the Wii’s lifetime. Hopefully Pandora’s Tower is one that we see outside of Japan, but there are plenty more surprises coming. Jump inside for a recent quote from Nintendo UK marketing manager Rob Lowe on Skyward Sword’s release window as well as the future of the Wii.

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Updated Ocarina of Time 3D Fact Sheet: More on Visions http://www.zeldainformer.com/updated_ocarina_of_time_3d_fact_sheet_more_on_visions/ Fri, 13 May 2011 23:00:42 +0000 http://localhost/wordpress90/?p=1981 Sheikah Stones

With all of the recent news about Ocarina of Time 3D, Nintendo has updated their fact sheet about Ocarina of Time. It’s nothing that we don’t know except for some little bits it mentions about Visions. Firstly it calls them “Sheikah Stones” instead of Gossip Stones, leaving us to wonder whether these special stones have a different name, a new name, or if that’s just a badly done fact sheet.

Also noteworthy is that these “Sheikah Stones”, that glow green when there’s a new vision, are located by Link’s treehouse and in the Temple of Time. Is there only two of them, or should we expect more? I think that two suits, otherwise there’ll be hints all over the place. These two seem like all that are necessary, given that there is one at Link’s childhood “base”, and one at his adulthood base. I’m a tad disappointed that we don’t yet know how the save system is going to work. It should be very “portable” like Pokémon, but if these stones are any indication as to “bases”, it looks like the old save system has been kept in tact. We’ll have to wait and see. Check out the full fact sheet below.

Format: Nintendo 3DS
Launch Date: 06/19/11
ESRB: E (10+): Animated Blood, Fantasy Violence, Suggestive Themes
Game Type: Action Adventure
Players: 1
Publisher: Nintendo
Website: http://www.zelda.com


The Story that Became a Legend Now in 3D

The Legend of Zelda: Ocarina of Time 3D brings a completely re-mastered version of this epic entry in the beloved The Legend of Zelda series to the Nintendo 3DS system. The game couples phenomenally enhanced graphics with stunning glasses-free 3D visuals to bring to life the daring adventures of its hero, Link™, in the epic tale of the creation of Hyrule and the struggle for control of its all-powerful ancient relic. A streamlined touch-screen interface and newly implemented motion controls give the game a fresh and intuitive feel. The game will also feature new challenges not included in the original game, as well as a newly implemented hint system to help novice players experience all that the game has to offer. Players who finish the main story can look forward to the Master Quest - a second quest with revamped puzzles and redesigned dungeons that feature the same graphical and interface upgrades as the main game.The Legend of Zelda: Ocarina of Time 3D is a masterful improvement on one of the landmark moments in video gaming history.

FEATURES:

A graphically re-mastered Zelda classic now in glasses-free 3D

  • Dynamic glasses-free 3D visuals and a complete graphical overhaul bring one of gaming’s most beloved and celebrated franchises to life, putting the vivid world of Hyrule in the palm of your hand.

Experience the foundation of the legend with new enhancements

  • The Legend of Zelda: Ocarina of Time 3D retains the analog control of the original via the Circle Pad. Players can use motion control by moving the Nintendo 3DS to aim their slingshot or bow at an enemy with speed and accuracy. This also allows for seamless equipment and item changes with an added touch-based inventory system.

Master Quest

  • Players who finish the main story can look forward to the Master Quest - a second quest with revamped puzzles and redesigned dungeons that feature the same graphical and interface upgrades as the main game.

Hint movies

  • For the first time in a Zelda game, players can access a hint movie if they are stumped on a particular puzzle. Hint movies can be accessed by visiting the Sheikah Stone, which is located by Link’s house and in the Temple of Time. When a new movie is available, the Sheikah Stone glows green and allows the player to choose from a menu of available movies.

Source: GoNintendo

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Sheikah Stones

With all of the recent news about Ocarina of Time 3D, Nintendo has updated their fact sheet about Ocarina of Time. It’s nothing that we don’t know except for some little bits it mentions about Visions. Firstly it calls them “Sheikah Stones” instead of Gossip Stones, leaving us to wonder whether these special stones have a different name, a new name, or if that’s just a badly done fact sheet. More thoughts and the fact sheet inside.


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What do You Name Link on Your Files? http://www.zeldainformer.com/what_do_you_name_link_on_your_files/ Fri, 13 May 2011 23:30:50 +0000 http://localhost/wordpress90/?p=1982 File Name

It’s not something that tends to get talked about a lot on Zelda fansites, but what do you name Link when you play a Zelda game? I remember when I was little there were a few times that I named him “Zelda”, because for some reason I thought he should be the titular character. I know I then moved on to more Lord of the Rings Rohan-type names like Éomer.

I’d also be lying if I didn’t admit giving Link some names that I won’t be repeating on this family-friendly website, just for a laugh whenever someone said his name. Nowadays, unless I am wanting to play the second quest of the original (which means calling the file ZELDA), I always name him Link.

It’s not a real lack of imagination or anything. It’s like that gossip stone in Ocarina of Time that says “They say that players who select the “HOLD” option for “Z TARGETING” are the real “Zelda players”. I’ve always agreed with that as my personal preference, but when it comes to naming the file I kind of think that “Link” is what he should be called. Understandably, if you share your games that might become a tad confusing, and naming Link is just another way that we’re supposed to project ourselves on to the empty shell that Link is. Regardless, “Link” will forever be my filenames. So what do you name Link? Let us know in the comments below.

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File Name

It’s not something that tends to get talked about a lot on Zelda fansites, but what do you name Link when you play a Zelda game? I remember when I was little there were a few times that I named him “Zelda”, because for some reason I thought he should be the titular character. I know I then moved on to more Lord of the Rings Rohan-type names like Éomer.

I’d also be lying if I didn’t admit giving Link some names that I won’t be repeating on this family-friendly website, just for a laugh whenever someone said his name. Nowadays, unless I am wanting to play the second quest of the original (which means calling the file ZELDA), I always name him Link.

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1982 0 0 0
First Ocarina of Time 3D Review: 93% http://www.zeldainformer.com/first_ocarina_of_time_3d_review_93/ Fri, 13 May 2011 23:45:03 +0000 http://localhost/wordpress90/?p=1983 Ocarina of Time 3D Review

GamePro Germany is the first to release a review of the new 3D Ocarina of Time. Their verdict was 93%, earning it a platinum award. This little summary box of theirs, which is fully translated inside, has nothing negative to say about the game. That leaves me wondering, why 93%.

While that is a good score, it’s a good score for common good games. Ocarina of Time should be getting much higher, like, above 96% minimum in my opinion. This either means that somehow the remake is worse than the original, which I doubt, meaning that it must be getting marked down for being a remake and thus, obviously not as revolutionary. Shame.




Graphics

  • Impressive 3d effect
  • Pretty light effects
  • Loveable characters (complete with funny facial expressions)

Sound

  • Familiar (grandiose) themes
  • Very rich in variety
  • Typical Zelda jingles and sound effects

Pros and Cons

  • Long playtime
  • Many side quests
  • Varied dungeons and boss battles
  • Perfect use of the touch screen
  • Partial motion control (camera)
  • Contains the unlockable master quest
  • Prettiest 3DS game to date

Bottom Line

  • Brilliant remake of one of the most brilliant games of all time

The mention of funny facial expressions makes me think of the Wind Waker and Twilight Princess. The original game had some decent expressions, such as Link’s priceless surprised look, but the graphics didn’t allow them to be entirely pulled off. Looks like they’re perfect this time around.

Source: NeoGaf [via GoNintendo] ]]> Ocarina of Time 3D Review

GamePro Germany is the first to release a review of the new 3D Ocarina of Time. Their verdict was 93%, earning it a platinum award. This little summary box of theirs, which is fully translated inside, has nothing negative to say about the game. That leaves me wondering, why 93%.

While that is a good score, it’s a good score for common good games. Ocarina of Time should be getting much higher, like, above 96% minimum in my opinion. This either means that somehow the remake is worse than the original, which I doubt, meaning that it must be getting marked down for being a remake and thus, obviously not as revolutionary. Shame. Check inside for the translated summary.

]]> 1983 0 0 0
ZI Facebook Prize Give Away: Ocarina of Time 3D and Nintendo 3DS Bundle http://www.zeldainformer.com/zi_facebook_prize_give_away_ocarina_of_time_3d_and_nintendo_3ds_bundle/ Sat, 14 May 2011 05:45:07 +0000 http://localhost/wordpress90/?p=1984 ZI Facebook Giveaway

With one very happy winner of a free copy of Skyward Sword and a Facebook page with 2217 fans, it’s time for us to move on to our next target. As we initially announced as a part of our Facebook Give Away, when we reach 5,000 fans we’ll be giving away a free bundle of Ocarina of Time 3D and a Nintendo 3DS, the color of your choice.

So we now have our eyes set on the new target of 5000 “likes”. How fast do you think we can get there? There’s 2783 likes to go, so spread the word. Tell your friends and family, and share it around the web. Remember that anyone will be able to enter the draw once we reach 5000, no matter where you live, and we’ll ship it to you in your region’s version. Our winner of Skyward Sword was over in England, do don’t let that keep you from entering. We’ll keep you updated on our progress. 5000 here we come!




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ZI Facebook Give Aaway

With one very happy winner of a free copy of Skyward Sword and a Facebook page with 2217 fans, it’s time for us to move on to our next target. As we initially announced as a part of our Facebook Give Away, when we reach 5000 fans we’ll be giving away a free bundle of Ocarina of Time 3D and a Nintendo 3DS, the color of your choice. Full details inside.

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1984 0 0 0
What's This? A Semi-Decent Zelda Feature From IGN? http://www.zeldainformer.com/whats_this_a_semi-decent_zelda_feature_from_ign/ Sat, 14 May 2011 09:00:00 +0000 http://localhost/wordpress90/?p=1985 Hyrule Field

IGN, IGN, IGN. So long as you keep writing Zelda features, we’ll be keeping to analyze them and telling you exactly what we think of them. Given the past between us, it’s a bit of a shock for me to be saying that this is the first decent Zelda feature from IGN in a while. It is still riddled with the “lack-of-care” style mistakes that we’ve come to expect from IGN, but its in the actual contention of article that we find a very valid point.

I got a bit of a giggle over some of their phrases, like “as a diehard Zelda fan” and “us who could solve these puzzles with our eyes closed”. That’s IGN for sure! In all seriousness, this author does actually know what they’re on about a lot more, which makes this feature a valid and thought provoking read from IGN… for once.

The feature is called “The Legend of Zelda: The Perils of Altering a Classic”, and as the titles suggests, it takes a look at the trade off that Nintendo has faced in remaking Ocarina of Time. The trade-off between making it accessible to newer gamers, and not disappointing the fans of the original. The feature talks about how Nintendo have achieved the perfect equilibrium through such clever additions as “visions” and lines in the Water Temple that guide new players and don’t hinder classic players.

They go on to speak about how the extra-features like the Boss Challenge Mode and new Master Quest give us experienced players more than just a portable version of the classic. A very strong point made by the author is how the new graphics really don’t seem out of place because, in a way, they look like what we all imagined as we sat there viewing the polygons of the 64 version. I never thought I’d be saying this, but I agree with IGN entirely… in this instance. This read is actually worth checking out. In the words of IGN, let us know what you think by “sounding of in the comments section below”, because that makes sense.

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Hyrule Field

IGN, IGN, IGN. So long as you keep writing Zelda features, we’ll be keeping to analyze them and telling you exactly what we think of them. Given the past between us, it’s a bit of a shock for me to be saying that this is the first decent Zelda feature from IGN in a while. It is still riddled with the “lack-of-care” style mistakes that we’ve come to expect from IGN, but its in the actual contention of article that we find a very valid point.

I got a bit of a giggle over some of their phrases, like “as a diehard Zelda fan” and “us who could solve these puzzles with our eyes closed”. That’s IGN for sure! In all seriousness, this author does actually know what they’re on about a lot more, which makes this feature a valid and thought provoking read from IGN… for once. Jump inside for the link and more thoughts.

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1985 0 0 0
IGN Builds a Custom Wii 2 Prototype, Compares Graphic Capabilities http://www.zeldainformer.com/ign_builds_a_custom_wii_2_prototype_compares_graphic_capabilities/ Sat, 14 May 2011 17:02:49 +0000 http://localhost/wordpress90/?p=1986 IGN-Wii-2-Mockup-4.jpg

For all the hate people perceive we have for IGN, one thing is certain: They are the best for good reason. Yesterday they presented a fully custom built Wii 2 Prototype made out of computer hardware that is comparable to what has been reported so far. In almost every fashion the system out performed both the 360 and the PS3. Of course, what everyone wants to know is the cost. Well, step inside for that and a video showing off the prototype.



The system was about 423$ to put together. It’s important to keep in mind that it’s highly likely the custom built cpu will run higher than 3.2 ghz, and the performance level of all parts should increase due to the specialized design of them. That means even in dealing with streaming, we are still likely to see slightly better graphics than the present generation. Also with custom built parts it may actually be cheaper to build than 400$+. We’ll know more at E3, but it’s nice to finally see “something” that at least can portray the sort of power and graphics we can expect.

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IGN-Wii-2-Mockup-4.jpg

For all the hate people perceive we have for IGN, one thing is certain: They are the best for good reason. Yesterday they presented a fully custom built Wii 2 Prototype made out of computer hardware that is comparable to what has been reported so far. In almost every fashion the system out performed both the 360 and the PS3. Of course, what everyone wants to know is the cost. Well, step inside for that and a video showing off the prototype.

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1986 0 0 0
Two New Ocarina of Time 3D Screenshots, Including a New MQ Comparison http://www.zeldainformer.com/two_new_ocarina_of_time_3d_screenshots_including_a_new_mq_comparison/ Sat, 14 May 2011 20:36:50 +0000 http://localhost/wordpress90/?p=1987 oot-3d-poe.bmp

The new screenshots seem to be never ending, and this time around we bring you what appears to be two more additional screenshots from the Ocarina of Time 3D media event. To the left is Link in action against a Poe, and after the jump you’ll see a great vista style comparison shot between the Master Quest and Regular Quest editions. What is great about the comparison is it involves another shot at the improved water, which looks a lot better here than it did originally in the opening sequence.



oot-3d-mquest-compare.jpg

Source: Link’s Hideaway

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oot-3d-poe.bmp

The new screenshots seem to be never ending, and this time around we bring you what appears to be two more additional screenshots from the Ocarina of Time 3D media event. To the left is Link in action against a Poe, and after the jump you’ll see a great vista style comparison shot between the Master Quest and Regular Quest editions. What is great about the comparison is it involves another shot at the improved water, which looks a lot better here than it did originally in the opening sequence.

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1987 0 0 0
10 Years of the Oracle Duo http://www.zeldainformer.com/10-years-oracle-duo/ Sat, 14 May 2011 22:20:07 +0000 http://localhost/wordpress90/?p=1988 10 yers of the Oracle Duo

While 2011 marks the 25th anniversary of the entire Legend of Zelda Series, May 14th 2011 marks 10 years since Oracle of Ages and Oracle of Seasons were released in North America. As always Japan was earlier in February, and the rest of the world had to wait until October. Upon release the Oracle games were largely praised, receiving review scores ranging from low nineties right up to some perfect 10/10s. 10 years later they are still considered to be two of the best Game Boy Color games, so join us as we reflect back on a decade of the Oracle series.

The development process begun when Capcom, or specifically a subset of Capcom called Flagship, approached Nintendo on remaking the original Legend of Zelda for the Game Boy Color. Conversations then went on to also remaking the Adventure of Link, as well as then moving on to some new games. In the end, two games were agreed upon, and the final result was the Oracle series. A third title was considered, given that one of the games is about Din and the other about Nayru. However instead of making the Oracle Series a trio to have a game about Farore, the concept of linking the games through passwords came about. Through this Link got to work with Farore, the Oracle of Secrets, to uncover hidden items.

Now although we know Capcom and Nintendo settled on two exclusive new titles and no remakes, majority of the graphics for the Oracles series were actually taken directly from Link’s Awakening. Those who have played Link’s Awakening know that it has somewhat of a quirky nature, and that’s something the Oracle games offer a tribute to, especially through some pretty random animal companions: Moosh the flying blue bear, Ricky the boxing kangaroo, and Dimitri the red dodongo.

While both Oracle of Ages and Seasons offer different dungeons, slightly different gameplay and differences in the story, they both follow a very similar formula. They detail the stories of Twinrova trying to light the Flame of Sorrow in Oracle of Ages and The Flame of Destruction in Seasons. Ages takes place in Labyrnna, where Veran takes control of Nayru, the Oracle of Ages. Link uses the harp of Ages to control the flows of time and save the day. On the other hand, Seasons takes place in Holodrum, where Onox plans to abduct Din, the Oracle of Seasons. This time Link uses the Rod of Seasons to control the essences of nature to thwart Twinrova’s plans.

Although unquestionably similar, Nintendo and Capcom made sure that playing both of the Oracle games, instead of just choosing one like people do with Pokemon, offered a unique experience. They were successful with this, but took it further by offering bonuses to those who played both games. This is where the linking system using passwords comes into the picture. Through receiving passwords in one game and entering them into the other game, players got extra content, and a combined storyline that is the true ending to the Oracle series. In the linked game both Veran and Onox are defeated, and then Twinrova manages to resurrect a somewhat deformed Ganon. Link defeats this idiotic Ganon, destroying Twinrova’s plan. The Master Sword also made an appearance exclusively through linking the games.

Oracle of Ages and Seasons Logos

Linked gameplay was a fundamental part of getting the true Oracle experience, and was yet another unique approach to gameplay conceptualized in a Zelda game. Nintendo must have been impressed with what Capcom accomplished, because Flagship would go on to also develop Four Swords and The Minsih Cap for the Game Boy Advance, which inspired Nintendo to create Four Swords Adventures themselves. While Phantom Hourglass and Spirit Tracks are fantastic portable games, the general consensus is that they suggest Zelda should stick to home consoles. On the contrary, Link’s Awakening along with Capcom’s The Minish Cap, and of course, the Oracle duo, prove that Zelda also dominates handheld consoles, providing some of the best portable gaming experiences we’ve ever had. It makes you wonder whether we’ll ever see Capcom and Flagship behind another portable Zelda title again.

So integral to many Zelda fans is the Zelda timeline, and the Oracles presented a challenge for fans to piece together the mysteries of the Zelda chronology. Initially many fans tied it to A Link to the Past, and some to Link’s Awakening, stating that the ending of the linked games has Link on the boat that begins Link’s Awakening. With the later revelation of the split timeline, some fans claim the Oracle duo to be corresponding, or parallel games, on each of the child and adult timelines. Some go as far as to say that the linked ending connects the split timeline back together again.

Many theorists believe that the two games can’t be separated and individually placed, and therefore indicate the whole Oracle Series on their timeline using the abbreviation “OoX”. Important to note when considering the chronology in the case of the Oracle series is that it takes place at a time where the Triforce is in Hyrule castle, and Ganon is dead. This leads to the most widely accepted timeline placement of the Oracle titles, which is on the adult-arc, occurring post Spirit Tracks and after the original two games, but preceding the Four Sword series, which leads into A Link to the Past. Of course, all of this is subjective, and you will likely have your own and potentially conflicting ideas; but nevertheless, the Oracle duo provides a challenge to any chronologist.

With the approaching launch of the 3DS eShop, hopefully we will see Oracle of Ages and Oracle of Seasons available to download to the Game Boy virtual console. If you haven’t experienced the Oracle Series, this is your best hope because locating the original cartridges can be challenging, time consuming and eat up a fair amount of money; but eBay is your best bet. If you already have a copy, whether you’ve finished them or not, now is the time to pick them up again and celebrate a decade of the Oracle games. With all of the differences between the two, you can be sure that one of their similarities is a focus on action based gameplay. Happy 10th anniversary to The Legend of Zelda: Oracle of Ages and the Legend of Zelda: Oracle of Seasons!

Reference

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10 yers of the Oracle Duo

While 2011 marks the 25th anniversary of the entire Legend of Zelda Series, May 14th 2011 marks 10 years since Oracle of Ages and Oracle of Seasons were released in North America. As always Japan was earlier in February, and the rest of the world had to wait until October. Upon release the Oracle games were largely praised, receiving review scores ranging from low nineties right up to some perfect 10/10s. 10 years later they are still considered to be two of the best Game Boy Color games, so join us as we reflect back on a decade of the Oracle series.

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1988 0 0 0
Dorkly Bits: Sheik Crashes Mario's Bachelor Party http://www.zeldainformer.com/dorkly_bits_sheik_crashes_marios_bachelor_party/ Sat, 14 May 2011 22:30:31 +0000 http://localhost/wordpress90/?p=1989 Zelda_OoT_Shadows_Left_by_Time_by_wynahiros.jpg

Sheik seems to be a popular topic of debate lately for one reason: He/She is apparently a lot more feminine looking in the new Ocarina of Time 3D. Of course, reality is that if a girl dressed up in the same clothes Sheik does, chances are she still has a slightly female form anyways.



It was always an issue I think in the original because Sheik and Zelda had completely different body types. Of course, that may have been intentional so as to confuse the player. Or not. At any rate, hop inside to see Sheik crashing a “real” party.



Source: Dorkly

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Zelda_OoT_Shadows_Left_by_Time_by_wynahiros.jpg

Sheik seems to be a popular topic of debate lately for one reason: He/She is apparently a lot more feminine looking in the new Ocarina of Time 3D. Of course, reality is that if a girl dressed up in the same clothes Sheik does, chances are she still has a slightly female form anyways.



It was always an issue I think in the original because Sheik and Zelda had completely different body types. Of course, that may have been intentional so as to confuse the player. Or not. At any rate, hop inside to see Sheik crashing a “real” party.

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1989 0 0 0
Do You "Hold" or Do You "Switch"? http://www.zeldainformer.com/targetting_do_you_hold_or_switch/ Sat, 14 May 2011 23:55:40 +0000 http://localhost/wordpress90/?p=1990 Z-Targetting

I remember a certain article from two years ago called “Real Zelda Players Choose to Hold”. It stirred up strong responses, both agreeing and disagreeing. When it comes to targeting options in Zelda, I always choose hold. I feel it gives me more control, and is what I’ve always used. It frustrates me how the GameCube versions of the N64 games default to “switch”.

Hold seems like what was always intended, with switch being the alternative option for people with motor based disabilities and so forth. Many people can’t handle the “hold” option, which makes it perfectly acceptable. Not that I’m saying you’re disabled if you choose “switch”. It is however hard to argue for “switch” being intended when Ocarina of Time says in-game “They say that players who select the “HOLD” option for “Z TARGETING” are real “Zelda players!”“. Hold is also known to be fairly intensive on the index finger, as Orca alludes to in The Wind Waker. So how do you play? When it comes to Z or L targetting, do you hold or do you switch? Let us know in the comments below.

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Z-Targetting

I remember a certain article from two years ago called “Real Zelda Players Choose to Hold”. It stirred up strong responses, both agreeing and disagreeing. When it comes to targeting options in Zelda, I always choose hold. I feel it gives me more control, and is what I’ve always used. It frustrates me how the GameCube versions of the N64 games default to “switch”.

Hold seems like what was always intended, with switch being the alternative option for people with motor based disabilities and so forth. Many people can’t handle the “hold” option, which makes it perfectly acceptable. Not that I’m saying you’re disabled if you choose “switch”. It is however hard to argue for “switch” being intended when Ocarina of Time says in-game “They say that players who select the “HOLD” option for “Z TARGETING” are real “Zelda players!”“. Hold is also known to be fairly intensive on the index finger, as Orca alludes to in The Wind Waker. So how do you play? When it comes to Z or L targetting, do you hold or do you switch? Let us know in the comments inside.

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1990 0 0 0
Looking forward to Zelda: Link's Awakening on 3DS http://www.zeldainformer.com/looking_forward_to_zelda_links_awakening_on_3ds/ Sun, 15 May 2011 01:25:59 +0000 http://localhost/wordpress90/?p=1991 Link's Awakeing Screenshot

ONM, Official Nintendo Magazine, UK has regular fan’s-eye view blogs on their site, and this one called “Looking forward to Zelda: Link’s Awakening on 3DS” comes from dudettecolette. The blog goes over her memories with the original Link’s Awakening and how she’s looking forward to seeing it on the 3DS virtual console.

The blogger hasn’t played the DX color version on Game Boy Color, so this is an even more exciting step for her. Then there will also be plenty of us who haven’t played Link’s Awakening at all, so this is all new territory. A valid question she raises is whether we’ll see anything new, or whether this is the standard straight port to the 3DS virtual console. Either way it’s worth the excitement. For those who have played it in the past, what are you looking forward to most in this release, and if you haven’t played it, are you excited about finally getting to experience it?

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Link's Awakeing Screenshot

ONM, Official Nintendo Magazine, UK has regular fan’s-eye view blogs on their site, and this one called “Looking forward to Zelda: Link’s Awakening on 3DS” comes from dudettecolette. The blog goes over her memories with the original Link’s Awakening and how she’s looking forward to seeing it on the 3DS virtual console.

The blogger hasn’t played the DX color version on Game Boy Color, so this is an even more exciting step for her. Then there will also be plenty of us who haven’t played Link’s Awakening at all, so this is all new territory. A valid question she raises is whether we’ll see anything new, or whether this is the standard straight port to the 3DS virtual console. Either way it’s worth the excitement. For those who have played it in the past, what are you looking forward to most in this release, and if you haven’t played it, are you excited about finally getting to experience it?

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1991 0 0 0
More Impressions on Playing the Ocarina http://www.zeldainformer.com/more_impressions_on_playing_the_ocarina/ Sun, 15 May 2011 02:00:33 +0000 http://localhost/wordpress90/?p=1992 Ocarina Playing

The other day I compiled everything we know about Ocarina of Time 3D’s Ocarina controls, and now Mases from Zelda Dungeon has gone over it in more detail, based upon his hands on experience at the special press event.

Mases notes this as one of the best changes made to the controls, deeming it “significantly easier and more fluid”. As I suspected, he confirms that it is playable both through the face buttons as well as the touch screen icons.

He mentions how it is much better having the song lists quickly accessible when playing your Ocarina, instead of having to pause to check what the notes are. In this 3DS version, there is no need to really even pause the game because the touch menus can be used during gameplay.

One area that might frustrate experienced players who are able to instinctively play the songs is how there is no connection to how they were played originally. Zelda’s Lullaby for instance is originally Left, Up, Right - which on the 3DS buttons translates to Y, X,A. However, the actual way to play the song is X,A,Y. That really shouldn’t take too long to get used to, although perhaps a tad annoying. Hardly an issue though.

Source: Zelda Dungeon

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Ocarina Playing

The other day I compiled everything we know about Ocarina of Time 3D’s Ocarina controls, and now Mases from Zelda Dungeon has gone over it in more detail, based upon his hands on experience at the special press event.

Mases notes this as one of the best changes made to the controls, deeming it “significantly easier and more fluid”. As I suspected, he confirms that it is playable both through the face buttons as well as the touch screen icons. The rest of the details are inside.

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1992 0 0 0
Ocarina of Time 3D: Gyroscope and 3D Impressions http://www.zeldainformer.com/ocarina_of_time_3d_gyroscope_and_3d_impressions/ Sun, 15 May 2011 02:40:57 +0000 http://localhost/wordpress90/?p=1993 Ocarina of Time 3D

The news coming from Zelda Dungeon and their hands on experience with Ocarina of Time 3D just keeps coming. This time it’s about impressions on the 3D graphics and the gyroscope. First noteworthy thing is that both are optional. We already know that the 3D slider allows you to adjust the intensity as well as completely turn it off. Likewise, if you don’t want to use the gyroscope, you can use the more classic controls.

As many have already said, 3D is blurry at fist until you get the setting right and in your own “sweet spot”. Mases talks about how you need to stay focused on the 3D, otherwise it appears blurry every time that you look away and you’ll need to refocus. With that done, the 3D visuals for Ocarina of Time are fantastic, and easily the best we’ve yet seen on the 3DS console - though it’s still only just starting.

As is to be expected with this remake, the 3D is really just a novelty that enhances the visual experience. The game hasn’t been adapted or changed to make the 3D directly used in any of the puzzles. It’s just about enhancing the experience.

On to the gyroscope, it is reported as feeling strange and doesn’t necessarily make things easier - just more realistic. They do take a bit of getting used to, and as well as controlling items like the bow, hookshot and slingshot, the gyroscope also controls the camera. So yay, we have a controllable camera. If you’ve ever leaned your body and controller sideways to see around a corner on a TV screen, well you won’t be weird anymore, because that’s exactly how you look around with the 3DS.

In summary Mases notes that he found it difficult to enjoy both the 3D and gyroscope at the same time, because moving the console took the screen out of focus of his “sweet-spot”. Overall the features really are impressive, but if they bother you they can just be turned off. After all it’s Ocarina of Time, so playing it in 2D with no gyroscope will still be a fantastic experience.

Source: Zelda Dungeon

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Ocarina of Time 3D

The news coming from Zelda Dungeon and their hands on experience with Ocarina of Time 3D just keeps coming. This time it’s about impressions on the 3D graphics and the gyroscope. First noteworthy thing is that both are optional. We already know that the 3D slider allows you to adjust the intensity as well as completely turn it off. Likewise, if you don’t want to use the gyroscope, you can use the more classic controls.

As many have already said, 3D is blurry at fist until you get the setting right and in your own “sweet spot”. Mases talks about how you need to stay focused on the 3D, otherwise it appears blurry every time that you look away and you’ll need to refocus. With that done, the 3D visuals for Ocarina of Time are fantastic, and easily the best we’ve yet seen on the 3DS console - though it’s still only just starting. More inside.

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1993 0 0 0
What 3DS Zelda Do You Hope to See Next? http://www.zeldainformer.com/what_3ds_zelda_do_you_hope_to_see_next/ Sun, 15 May 2011 04:01:26 +0000 http://localhost/wordpress90/?p=1994 3dsbachelor.png

There’s been a lot of talk recently about other Zelda remakes for the Nintendo 3DS. The majority of this talk surrounds Majora’s Mask, most likely due to it being a direct sequel to Ocarina of Time, which is already being remade. Shigeru Miyamoto himself said that he would like to do a remake of A Link to the Past, which is another very popular Zelda title (and in 2D, none-the-less!).

Ocarina of Time has lost its 3D remake virginity, and it looks like the other Zelda games are eager bachelors just waiting to be chosen by the 3DS. We happen to like bachelors here. A lot, in fact. That’s why we’d like to know which bachelors are the hottest right now.

Readers, it is up to you. Which Zelda game do you think should be made for the 3DS next? Could it be the Ocarina of Time’s smoking hot sibling: Majora’s Mask? Could it be the classy, original The Legend of Zelda? Perhaps your tastes are more exotic, and your crave a bachelor from the islands such The Wind Waker or Link’s Awakening. Whichever it is, we’d like to know! Leave your opinion in the comments below.

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3dsbachelor.png

There’s been a lot of talk recently about other Zelda remakes for the Nintendo 3DS. The majority of this talk surrounds Majora’s Mask, most likely due to it being a direct sequel to Ocarina of Time, which is already being remade. Shigeru Miyamoto himself said that he would like to do a remake of A Link to the Past, which is another very popular Zelda title (and in 2D, none-the-less!).

Ocarina of Time has lost its 3D remake virginity, and it looks like the other Zelda games are eager bachelors just waiting to be chosen by the 3DS. We happen to like bachelors here. A lot, in fact. That’s why we’d like to know which bachelors are the hottest right now. Read more after the jump.

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1994 0 0 0
Blast from the Past... Pro Tip... Zelda... Not Sure What's Going on Here! http://www.zeldainformer.com/blast_from_the_past_pro_tip_zelda_not_sure_whats_going_on_here/ Sun, 15 May 2011 06:57:20 +0000 http://localhost/wordpress90/?p=1995 Legend of Zelda Full Pro-Tip

So there I was browsing GoNintendo when I came across this random little tidbit. I was intrigued and followed the link back to the source. GoNintendo calls it a blast from the past, the source Aeropause calls it a Pro Tip. Whatever you call it, it is a good memory back to the original Legend of Zelda.

For whatever reason, this little tidbit (pictured fully above) was in Nintendo Power #266, which is April this year. A good ol’ reminder of the classic Lost Woods and how to get through it. Aeropause’s comment makes this funny as well as a memory, so it might be good for something. Enjoy.

“Miyamoto’s famous story behind the original design of Legend of Zelda is that, as a boy, he often paid old women to find his way out of the woods.”

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Legend of Zelda Pro-Tip

So there I was browsing GoNintendo when I came across this random little tidbit. I was intrigued and followed the link back to the source. GoNintendo calls it a blast from the past, the source AeroPause calls it a Pro Tip. Whatever you call it, it is a good memory back to the original Legend of Zelda. Read on for what exactly this is.

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1995 0 0 0
Ocarina of Time 3D Game Icon Revealed http://www.zeldainformer.com/ocarina_of_time_3ds_game_icon_revealed/ Sun, 15 May 2011 06:41:53 +0000 http://localhost/wordpress90/?p=1996 oot3dsboxfixed.png

Those of you that have been dying to know what the icon for The Legend of Zelda: Ocarina of Time will look like can finally breathe a sigh of relief. You are not going to die anymore! It’s finally here. The icon looks pretty slick. It’s minimalistic, but has just enough detail for you to know exactly what it is.

oot3dsicon.png

Source: GoNintendo

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oot3dsboxfixed.png

Those of you that have been dying to know what the icon for The Legend of Zelda: Ocarina of Time will look like can finally breathe a sigh of relief. You are not going to die anymore! It’s finally here. The icon looks pretty slick. It’s minimalistic, but has just enough detail for you to know exactly what it is. Icon can be seen after the jump.

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1996 0 0 0
The Legend of Zelda How Far We've Come Music Video http://www.zeldainformer.com/the_legend_of_zelda_how_far_weve_come_music_video/ Sun, 15 May 2011 09:12:04 +0000 http://localhost/wordpress90/?p=1997

What’s dis den? Well, I’m glad you asked. It’s a tribute video (and simultaneously a school project) celebrating 25 years of The Legend of Zelda series, made by ebuch, who is well known for his work with Zelda Reorchestrated and World Zelda Music Radio. This clip fittingly uses Matchbox 20’s song “How Far We’ve Come” to create a collection of clips from the four main console Zelda titles, as well as the upcoming Skyward Sword.

It would have been great to see some clips from the other games, but apart from that and the occasional watermark there to annoy the picky, this is a superb video, which is fitting, because it’s about such a superb series.

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Zelda 25th Anniversary Colorful

What’s dis den? Well, I’m glad you asked. It’s a tribute video (and simultaneously a school project) celebrating 25 years of The Legend of Zelda series, made by ebuch, who is well known for his work with Zelda Reorchestrated and World Zelda Music Radio. This clip fittingly uses Matchbox 20’s song “How Far We’ve Come” to create a collection of clips from the four main console Zelda titles, as well as the upcoming Skyward Sword.

It would have been great to see some clips from the other games, but apart from that and the occasional watermark there to annoy the picky, this is a superb video, which is fitting, because it’s about such a superb series. Video inside…

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1997 0 0 0
What Zelda Music Moves You? http://www.zeldainformer.com/what_music_from_zelda_moves_you/ Sun, 15 May 2011 10:10:41 +0000 http://localhost/wordpress90/?p=1998 Final Ganon Battle

One of the things that I love about our Facebook Page is how fans of our site are able to share their own creations - whether that’s fan art, music, videos, fan-made games, or as it is in this case, an article. This piece comes from Zach and is called “Music that Moves Me”. I can honestly say that Zach’s blog moved me, no pun intended. He talks about how music, and especially gaming music like Zelda’s really triggers and becomes entwined with our emotions.

Music is memorable; we hear a tune from Zelda and it sticks with us. When we hear that song, we remember that moment and we remember the emotions it evokes. Zach discusses how it applies for him, and I can think of some examples from Ocarina of Time that ring true for me. There’s the Last Battle theme, which every time I hear wells up passion and desire within me. I connect the song with living up to your destiny and achieving the very best that you can. It is about the fulfillment of dreams, it is Link doing what his childish mind carved into his tree house. It relates directly back to Sheik’s quote: “A childish mind will turn to noble ambition”.

Another example for me is the song “Meet Again Zelda”, which plays many times, but notably in the scene in the game’s ending where Link and Zelda are in the clouds and Zelda sends Link back in time. It makes me think of friendship and intimacy. Of a certain special person that because of circumstances you just can’t be together the way you wanted - just like Link gets sent back in time. Likewise to before, it hearkens back to another of Sheik’s lines: “Young love will become deep affection.”

So thank you Zach for a very stimulating blog entry. I highly recommend that everyone gives it a read and then let us know in the comments below what emotions songs from Zelda evoke in you.

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Final Ganon Battle

One of the things that I love about our Facebook Page is how fans of our site are able to share their own creations - whether that’s fan art, music, videos, fan-made games, or as it is in this case, an article. This piece comes from Zach and is called “Music that Moves Me”. I can honestly say that Zach’s blog moved me, no pun intended. He talks about how music, and especially gaming music like Zelda’s really triggers and becomes entwined with our emotions. Jump inside for some more of my thoughts from Zach’s blog.

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1998 0 0 0
12 Minutes of Ocarina of Time 3D Master Quest Gameplay http://www.zeldainformer.com/12_minutes_of_ocarina_of_time_3d_master_quest_gameplay/ Sun, 15 May 2011 17:01:28 +0000 http://localhost/wordpress90/?p=1999 title.pngIt’s not a fantastic 12 minutes of game play as much of it is spent running around Hyrule Field, but it still provides some intriguing moments, and gives you a much better feel for how adult Link will play. There is a moment towards the end where it shows a small comparison of one of the boss fights with the original. This appears to be from an Ocarina of Time press event in Europe, and I do find it a bit odd that camera’s were allowed so openly there when stateside we were not allowed to really gather any solid footage.

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title.pngIt’s not a fantastic 12 minutes of game play as much of it is spent running around Hyrule Field, but it still provides some intriguing moments, and gives you a much better feel for how adult Link will play. There is a moment towards the end where it shows a small comparison of one of the boss fights with the original. This appears to be from an Ocarina of Time press event in Europe, and I do find it a bit odd that camera’s were allowed so openly there when stateside we were not allowed to really gather any solid footage.

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1999 0 0 0
Tales of the Abyss 3DS Preview http://www.zeldainformer.com/tales_of_the_abyss_3ds_preview/ Sun, 15 May 2011 18:03:55 +0000 http://localhost/wordpress90/?p=2000 Tales of the Abyss

Tales of the Abyss is arguably the best game in the Tales series. It was released for the Playstation 2 just a couple years ago, but fans have been clamoring for a remake ever since. Thankfully the Nintendo 3DS has provided just the right platform to pull it off on, and it has a chance to bring the Tales series to an entirely new audience. This game has never appeared on a Nintendo platform, so while it is yet another “rerelease remake”, it’s likely something you have never played before.

The game itself has been entirely remastered into 3D, as would be expected. However, the major improvements here lie in the pure performance level. The original was plagued with long loading times and constant frame rate issues. These have mostly been eliminated entirely this time around.

Tales of the Abyss was one of those games that came out well ahead of it’s time, so it actually still feels extremely fresh today. Most Nintendo gamers remember the battle system from Tales of Symphonia fondly, and you can smile again as that is the sort of system featured in this title, which again has been voted several times as the best in the series.

tales-of-the-abyss-20060804042250856.jpgWe could talk all day about the improvements or go into a lot of detail about the battle system, but what really matters is what the game is all about. Keep in mind that, for those who haven’t played, everything after this point is pretty spoiler heavy. For starters we’ll let Wikipedia do the talking to introduce this epic story.

Tales of the Abyss takes place on Auldrant, a planet composed of elementary particles called Fonons. For much of Auldrant’s history, only six fonons were known to exist, representing the elements of Shadow, Earth, Wind, Water, Fire and Light; but eventually a seventh fonon, controlling Sound, is discovered. Its discovery brings great chaos: using this newest Seventh Fonon allows one to read the future. One such Seventh Fonist, Yulia Jue, an important religious figure in the game, puts in place a future for the world for thousands of years to come, with the promise of unlimited prosperity at its end.

This prophecy of the future’s set path becomes known as the “Score” and is documented on “Fonstones” scattered throughout the world. The nations of Kimlasca-Lanvaldear and Malkuth have fought over the fragments of these tablets for generations, each uncovering them and hoping to discover the future before the other. Meanwhile, a holy order emerges dedicated to the reading of the Score and the keeping of the peace. This “Order of Lorelei” is headed by a Fon Master and maintains both religious/political and military branches. Finally, the Score and its promise of prosperity lead to a dangerous complacency within the general population of Auldrant; the slaughter of an entire people living on the island of Hod and the destruction of that landmass are countenanced because it was predicted in the Score.

Luke Fon Fabre, the young son of Duke Fabre of the Kimlasca Kingdom is the Light of the Sacred Flame, the scion of Lorelei’s power, destined to bring prosperity to Kimlasca. Since being kidnapped seven years ago by the Malkuth Empire, he has been kept confined to the Fabre family mansion. The shock of the kidnapping has erased all of Luke’s memories prior to the event. One fateful day, a mysterious woman breaks into the mansion and sets off a chain of events that drag Luke into the center of a massive conflict between those who would do anything to see the Score carried out, and those who would see it broken forever.

The game opens with Yulia Jue giving her reading of the Score, more specifically the significance of the birth of “the light of the sacred flame” (Luke). As Yulia ends her reading, the game is sent to the year ND2018, with Luke fon Fabre standing in his room, gazing up at the fonstones in the sky. As he turns to leave his room, he suddenly gets a headache, and with it, hears a mysterious voice. He had been getting these headaches since he was kidnapped seven years ago. His childhood memories were completely erased (at the time it was assumed to be amnesia) and he has had headaches ever since.




guy-tales-of-the-abyss-4545.jpgAs you can see, the story has a very rich connection to all of the main characters with a very nice premise focusing on the new “Sound” element. If you’ve ever played a Tales game before, you fully understand the great lengths it goes to in order to connect the player to the game world. Tales of the Abyss does this better than most of the series.



In the end, if you like RPG’s and you own a 3DS, this game should really be on your Radar. There are enough improvements to pick it up if you were a fan of the original, and if you haven’t played it at all it’s too good of an experience to pass up. It’s tentatively slated for release on June 30th, but according to the latest issue of Nintendo Power no official release date for the US has been stated. It is coming though folks, so keep it on your radar.

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Tales of the Abyss

Tales of the Abyss is arguably the best game in the Tales series. It was released for the Playstation 2 just a couple years ago, but fans have been clamoring for a remake ever since. Thankfully the Nintendo 3DS has provided just the right platform to pull it off on, and it has a chance to bring the Tales series to an entirely new audience. This game has never appeared on a Nintendo platform, so while it is yet another “rerelease remake”, it’s likely something you have never played before.

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2000 0 0 0
Game Consoles are Dead, Says Fox News http://www.zeldainformer.com/game_consoles_are_dead_says_fox_news/ Sun, 15 May 2011 20:54:19 +0000 http://localhost/wordpress90/?p=2001 FoxNews.png

Blake Snow of FoxNews Online speculates that the next generation of gaming consoles will be the last. Fox News is not new to the concept of declaring very established technology as “dead”. In fact, they declared other related technology as dead this past January. The technology they targeted in that article was none other than the desktop PC. This is just one example of the many things that Fox News and other news stations declare to be over.

Blake Snow’s article starts off like this:

The end is near—for game consoles, anyway.



He probably thought he was being witty, thinking of such a controversial opening for an article, but it’s easy to see through it. However, we do have to appreciate that he was generous enough to take time out of its day to interview a real live avid gamer, and we all know how hard those are to find these days! According to this article, “avid gamer” Mark Armond actually confessed to playing more games on his iPhone than his Wii or XBOX 360.

Okay, so he’s an Apple fan, and the Wii has not had any decent releases in the past few months. That doesn’t really prove anything, Fox. To give Mark some credit, he does bring up the point of game costs, which are getting a bit too high in recent years ($65 USD is a bit much for a CD). Blake also points out that Mark Ormond does not speak for everyone. You see, there are gaming fanatics (Ormond is after all, only an avid gamer, not the real deal) who play for a “shocking” 10 hours or more a week, who disagree and are more than willing to pay the price for consoles.

Exasperated after having to speak to so many gamers, Blake decides to interview Michael Pachter, gaming analyst. Michael Pachter believes that the future of games is in the cloud. He speaks of a new era in which we no longer own physical copies of our games, but store everything digitally. Do not fret, though, gaming fans. I sincerely doubt gaming will move to the cloud any time soon. Even Nintendo disagrees with them. The director of public relations for Nintendo says,

Consoles display the biggest screen in the house. No other gaming device can match their impact. No other type of gaming brings people together the same way.

This is the last thing the article tells you. After that, it gives a short description of Blake Snow himself, stating that Blake “used to play a lot more games”, but then he started a family. If you’d like to read the article, just click here.

We’re curious of what you guys think, though. Are consoles really dead or dying? Do you see yourself playing the next Zelda game on the iOS? Would you rather buy a tablet or an iPhone instead of a new gaming console? Let us know in the comments below.

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FoxNews.png

Blake Snow of FoxNews Online speculates that the next generation of gaming consoles will be the last. Fox News is not new to the concept of declaring very established technology as “dead”. In fact, they declared other related technology as dead this past January. The technology they targeted in that article was none other than the desktop PC. This is just one example of the many things that Fox News and other news stations declare to be over.

Blake Snow’s article starts off like this:

The end is near—for game consoles, anyway.



To hear more of what was said about the death of consoles, meet me after the jump.

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2001 0 0 0
Marketing the 3DS: Great Success and Great Failure http://www.zeldainformer.com/marketing_the_3ds_great_success_and_great_failure/ Sun, 15 May 2011 23:00:12 +0000 http://localhost/wordpress90/?p=2002 Marketing the 3DS

The Nintendo 3DS is a very interesting case study for those interested in marketing. Nintendo were presented with a great challenge to successfully promote their newest handheld console as it led up to release. The biggest hurdle of all was that, as the slogan ran, “To believe it, you just have to see it.” How do you market something that consumers can’t appreciate until they’ve already purchased it and experienced it? Taking a closer look at the advertising campaigns for the 3DS, we soon see that while Nintendo overcome these obstacles to have a successful pre-release run, the 3DS’s marketing strategies upon release begun to fail.

The Success

To claim to have produced a portable console that can manage glasses-free 3D, while having no proof to back it up, would have been fatal. That’s why right from the initial announcement at E3 2010, Nintendo had 3DS consoles available for people to truly experience what they were talking about. Nintendo took their biggest problem in the marketing campaign, “To believe it, you just have to see it”, and turned it into the slogan. Now when all of the journalists from online, magazines, the news and wherever else wrote about the 3DS they had experience at E3, they almost all took the slogan and told their readers that they must try it for themselves.

It gave everyone somewhat of a sense of missing out, and it burned within them to give it a try as soon as they could. Some vowed to purchase the console as soon as it came out, or to pre-order it. Then there was a period where we didn’t really hear much about the 3DS, until some public trial events earlier this year. Once again it was about seeing it yourself, to believe it. The trial events were a large success. People were enthralled by the 3D. The media kept praising it and saying you have to try it. Others of us told our friends and family similar things.

The “see it to believe it” problem had become the very driver of the campaign. Unlike things like motion controls or HD that people could tell you about, 3D needed to be experienced. Nintendo knew that, and built a successful campaign around that. Whether intentionally or not on Nintendo’s behalf, the timing of this 3D gaming revolution was perfect, given all of the recent community hype over the film Avatar. With Avatar friends told friends that they have to experience it in 3D. It worked the same for the 3DS, but it had an even bigger pull, because it wasn’t just 3D in the cinemas; it was finally in your own hands.

Another issue faced by Nintendo was if the market just viewed the 3DS as the next incarnation in the DS family, just with an added 3D gimmick. What they needed the world to realize was that this was the next step in portable consoles. Despite DS being in the name 3DS, this was moving beyond a new member to the family like the DSi, or the XL, or even the Lite. This console had so many more new features, such as StreetPass. In fact, 3D was a later edition to the table in this console’s development.

Now, Nintendo did make the 3D gimmick the focus of their advertising campaign, but to have done that alone would have been a mistake. Through media outlets and television advertising, they quickly spread the word of all of the 3DS’s other features. This was a necessity, both to make the console not appear shallow, and to appeal to the people that plainly can’t see 3D. In their commercials Nintendo once again stuck to the “see it to believe it” slogan, basing their ads around personal testimonies and anecdotes. Not only that, but only being able to display 2D images via television allowed Nintendo to show off the stunning 2D graphics, when 3D is turned off. Nintendo was cautious too, giving their seven years of age plus recommendation all throughout the campaign, to avoid health related controversies.

The 3DS appealed to so many people. They just had to try it. Upon release it shattered sales records, and garnered praise in reviews. In the UK it was Nintendo’s most successful hardware launch ever. In the US first day sales were more than any other past Nintendo handheld console. Japan and Australia, amongst other locations, suffered from pre-order sell-outs in some retailers, and first day sell-outs at others. Those who got a 3DS console, showed their friends. People were amazed and stunned. The campaign was successful.

Iwata Reveals the 3DS

The Failure

Unfortunately, we can’t end this story at the end of the successful launch campaign. As of April 25th, the 3DS had sold 3.61 million units. A good figure no doubt, but Nintendo was expecting 4 million. Something didn’t quite go off as expected, what was it? The same question can be answered by why so many people who are massive Nintendo fans don’t have a 3DS. Some of our staff members don’t even yet, and plenty of our viewers haven’t brought one either. No, the reason isn’t simply that’s its too expensive, the reason is that it isn’t worth the money yet. It’s not worth the money yet simply because of software.

The gimmick itself is now over. You had to see it to believe it. People have seen it and they’ve believed it. They’ve showed it to their friends and family. Their friends and family have seen it, and there’s no need for them to purchase it. People have tried it, but are wondering “what now?” Yes, the console does come with some fun little games like Face Raiders and Augmented Reality, but they’re all about showing off the gimmick. Just like the Mii games are about showing off StreetPass. If we all had endless time for gaming, then maybe we’d be in love with the pre-installed software. The reality is that we don’t, so we’re only going to spend time gaming if there’s software that’s worth it. Nintendo knows that. This is the exact reason that my 3DS sits lonely on the shelf, hardly used.

No doubt the console has potential for software, but Nintendo released this portable solely using the 3D gimmick and future hopes for what games will come to drive it. It is not until things like Ocarina of Time 3D, Kid Icarus, Paper Mario 3D, Mario Kart and Super Mario 3D that this console is really worth it. Nintendo knows and regularly says that a true gaming experience is about the perfect marriage of the hardware and software, yet with the 3DS they’ve relied entirely upon hardware. In most instances, the launch titles like Nintendogs + Cats and Pilotwings Resort did nothing but serve the gimmick, similarly to other third-party launch titles. They were impulse buys so players could experience the 3D. I almost caved into this, but the money wasn’t worth it. Ocarina of Time 3D will be the first 3D journey for most of us. It will also be the reason that many of us finally go out and buy this console.

Reggie said that Nintendo can’t please everybody at launch, which is a true sentiment, however in this case Nintendo have pleased very few at launch. Really, they’ve only pleased the gimmick hunters. Had Ocarina of Time 3D or Mario Kart been a launch title, then I likely wouldn’t be writing this article. Street Fighter IV 3D was the one really strong launch title that provided solid game play and showed off the console’s features, but it wasn’t for everyone. It feels like Nintendo rushed. They wanted to get this console out of the way before E3 2011, and before more announcements like the Wii’s successor came along. In reality I think they should have kept it to after E3, to when there was the software. Japan got Professor Layton and the Mask of Miracle at launch, but elsewhere got nothing comparable.

No doubt it was a successful lead up, but the lack of software to support the system has made all of Nintendo’s efforts fall down. They’ll be hoping that the upcoming stream of software is enough to get the gimmick hunters to take their 3DS off the shelves. Sure Nintendo may have got the sales, but how many consumers are still using the console regularly? How many will go out and buy more software? It is not until some of these upcoming 3DS titles hit that we will truly know whether we can call the 3DS a commercial success or commercial failure.

Related Reading

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Marketing the 3DS

The Nintendo 3DS is a very interesting case study for those interested in marketing. Nintendo were presented with a great challenge to successfully promote their newest handheld console as it led up to release. The biggest hurdle of all was that, as the slogan ran, “To believe it, you just have to see it.” How do you market something that consumers can’t appreciate until they’ve already purchased it and experienced it? Taking a closer look at the advertising campaigns for the 3DS, we soon see that while Nintendo overcome these obstacles to have a successful pre-release run, the 3DS’s marketing strategies upon release begun to fail.

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2002 0 0 0
Oracle Duo: Limited Edition is for Sale http://www.zeldainformer.com/oracle_duo_limited_edition_is_for_sale/ Mon, 16 May 2011 00:40:13 +0000 http://localhost/wordpress90/?p=2003 oracles.png

Earlier we posted about the 10 year anniversary of the Oracle Duo. Apparently, someone has waited all of this time to sell their Oracle of Ages and Oracle of Seasons Limited Edition box. It’s currently listed for several hundred dollars.

Ebay seller mahoooo2 is currently selling a very pristine looking Oracle of Ages/Oracle of Seasons Limited Edition box set [PAL version]. The set includes:

  • The Legend of Zelda: Oracle of Ages game
  • The Legend of Zelda: Oracle of Seasons game
  • The Legend of Zelda: Oracle of Ages badge
  • The Legend of Zelda: Oracle of Seasons badge
  • The Legend of Zelda: Oracle of Ages / Oracle of Seasons skin for Nintendo Game Boy Color
  • The Legend of Zelda: Oracle of Ages / Oracle of Seasons skin for Nintendo Game Boy Advance
  • The Legend of Zelda: Oracle of Ages / Oracle of Seasons boomerang
  • The Legend of Zelda: Oracle of Ages / Oracle of Seasons small wallpaper
  • The Legend of Zelda: Oracle of Ages / Oracle of Seasons T-shirt

That’s a pretty substantial list, and it looks awesome The user also uploaded several pictures, as seen here:

$(KGrHqIOKnEE2ZvdTEJdBNzRiJS-g!~~_12.jpg

$(KGrHqQOKk!E29RJnSheBNzRgblu(g~~_12.jpg

$(KGrHqMOKpgE25e-8IPMBNzRhujoC!~~_12.jpg

The starting bid is currently GBP 205.00 (Approximately US $332.26). I wonder who will win it in the end. It’s pretty awesome that the person managed to keep this in such good condition over the years. Ebay seller Mahoooo2, we salute you.

Source: Gamesniped [via Go Nintendo]

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oracles.png

Earlier we posted about the 10 year anniversary of the Oracle Duo. Apparently, someone has waited all of this time to sell their Oracle of Ages and Oracle of Seasons Limited Edition box [PAL version]. It’s currently listed for several hundred dollars. For more information, and some pictures, meet me after the jump.

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2003 0 0 0
Twilight Princess Isn't the Typical Zelda Game http://www.zeldainformer.com/twilight_princess_isnt_the_typical_zelda_game/ Mon, 16 May 2011 02:05:47 +0000 http://localhost/wordpress90/?p=2004 Link and Midna

“Despite what many critics have said about it, Twilight Princess is not an overly traditional Zelda game.”

This quote forms the basis of “Re-Examining Zelda: Twilight Princess” by Jacob Crites. In this thought-provoking article he argues that despite how most people write Twilight Princess off as a carbon-copy of Ocarina of Time, it is significantly different and can stand on its own. Sure, the overall structure may be similar dungeon and gameplay-wise, but looking deeper Twilight Princess is a very unique Zelda game. I’ve been thinking of replaying it for a while now, and this article has convinced me to get on to that.

The feature starts by talking about the opening scene of the game. Whereas in Ocarina of Time, A Link to the Past or The Wind Waker where there are “epic” openings, Twilight Princess’s is very simple. Two friends talking by a spring, some fishing, tracking a lost cat - all very humble stuff. Jacob goes on to talk about how Twilight Princess is like this because ultimately, it’s not Link’s story. It’s not even Zelda’s.

Jacob contends that Twilight Princess is different because it’s all about Midna and her struggles. It is her story. Link is just a sidekick. The first part of the game is Midna using Link for her own purposes. There really isn’t any grand schemes to save the world yet, it’s just Midna wanting her throne back. As the game progresses, her character develops and she comes to love Hyrule, Link and its inhabitants. Through focusing on Midna, Zelda and Link take a back seat, making this a very unique Zelda game. I definitely recommend reading this feature if you’re wanting to gain a deeper understanding and appreciation for Twilight Princess. I certainly have.

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Link and Midna

“Despite what many critics have said about it, Twilight Princess is not an overly traditional Zelda game.”

This quote forms the basis of “Re-Examining Zelda: Twilight Princess” by Jacob Crites. In this thought-provoking article he argues that despite how most people write Twilight Princess off as a carbon-copy of Ocarina of Time, it is significantly different and can stand on its own. Sure, the overall structure may be similar dungeon and gameplay-wise, but looking deeper Twilight Princess is a very unique Zelda game. I’ve been thinking of replaying it for a while now, and this article has convinced me to get on to that. More inside.

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2004 0 0 0
Graphics vs Aesthetics: Do You Think Zelda Provides the Answer? http://www.zeldainformer.com/graphics_vs_aesthetics_do_you_zelda_provide_the_answer/ Mon, 16 May 2011 02:50:15 +0000 http://localhost/wordpress90/?p=2005

A recent Escapist video tackles the ever-discussed topic of whether graphics or the aesthetics of a game are more important. The video makes some great points about how games that focus entirely on graphics miss the important details. Good graphics aren’t important, but rather, graphics that suit and serve the whole mood, story and aesthetics of the game.

Taking that in to mind, you could argue that Scribblenauts has superior graphics to many games with fantastic real graphics because they suit the game. Although the video doesn’t mention The Legend of Zelda, that’s all that I could think of as I watched the video.

The Wind Waker serves as the prime example that you don’t need realistic graphics to make a game. Of course some people will disagree, but the graphics of The Wind Waker catered to telling the story perfectly. Imagine The Wind Waker, except with Twilight Princess’s graphics. It wouldn’t have worked. The overall aesthetics of The Wind Waker were better served by the cartoon style.

Skyward Sword is an even better example. Nintendo has talked about how, due to the Motion Controls, the enemies need to have exaggerated features to show players what way to angle their remotes. Realistic graphics wouldn’t work for that, but the style settled for is perfect for it. As the video concludes, making a game is not just about getting the best graphics. It’s about the best combination of the aesthetics: music, story and gameplay with the graphics. In my opinion Zelda is the perfect example of this. What do you think? Do you think Zelda is the perfect example for graphics vs. aesthetics. Let us know in the comments.

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Wind waker Graphics

A recent Escapist video tackles the ever-discussed topic of whether graphics or the aesthetics of a game are more important. The video makes some great points about how games that focus entirely on graphics miss the important details. Good graphics aren’t important, but rather, graphics that suit and serve the whole mood, story and aesthetics of the game.

Taking that in to mind, you could argue that Scribblenauts has superior graphics to many games with fantastic real graphics because they suit the game. Although the video doesn’t mention The Legend of Zelda, that’s all that I could think of as I watched the video. Come inside for my thoughts, and to share your own in the comments.

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2005 0 0 0
Shamelessly Promoting Our Forums Because We're Cool Like That http://www.zeldainformer.com/shamelessly_promoting_our_forums_because_were_cool_like_that/ Mon, 16 May 2011 10:35:08 +0000 http://localhost/wordpress90/?p=2006 ZI Logo

I say “shamelessly” because I feel no shame; “promoting” because that’s what I’m doing; and “Our Forums” because that would be the topic at hand. So, our forums, where the real community action takes place. I suggest checking them out, and even registering, if all of the Zelda and Nintendo discussions on the main page don’t fulfill your cravings.

Over on the forums you’ll find it all from Zelda theorizing, general Zelda chat, Nintendo chat, gaming chat, anything entertainment-related chat, and as a matter of fact, anything you feel like talking about really. It’s all a pretty chill and random place, so long as you remember the one golden rule…

The golden rule is also known, Biblically, as the first commandment. It reads “you shall have no other gods before me”, with the “me” quite obviously referring to Reginald Fils-Aime. Commit that to mind and heart and you’ll love it over at the forums.

I have an urge for some stat-crunching, and I will. Our community boards have 2,430 members, 7,325 threads and 221,923 posts. So what can I say? If you want a close-knit welcoming community of Zelda and Nintendo fans where you can chat about (almost) anything, then head on over to our community forums, which are of course linked to in the header on every page.

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ZI Logo

I say “shamelessly” because I feel no shame; “promoting” because that’s what I’m doing; and “Our Forums” because that would be the topic at hand. So, our forums, where the real community action takes place. I suggest checking them out, and even registering, if all of the Zelda and Nintendo discussions on the main page don’t fulfill your cravings.

Over on the forums you’ll find it all from Zelda theorizing, general Zelda chat, Nintendo chat, gaming chat, anything entertainment-related chat, and as a matter of fact, anything you feel like talking about really. It’s all a pretty chill place, so long as you remember the one golden rule… inside.

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2006 0 0 0
What Are Your Thoughts on the New Sheik? http://www.zeldainformer.com/what_are_your_thoughts_on_the_new_sheik/ Mon, 16 May 2011 11:10:38 +0000 http://localhost/wordpress90/?p=2007 Sheik and Link

Personally when it comes to looking at the graphics of Ocarina of Time 3D I’m struggling to get past the mouth open, awe type expression. Best way to really describe it is this I guess. However, those who have managed to get past that stage have all commented on the new design of Sheik. Sheik is personally my favorite character in all of Zelda, so I’ve looked forward to seeing him in 3D. But with the redesign how much of a “he” is Sheik?

Many people have noted that the new model of Sheik looks significantly more feminine than in the original version. We all should know by now (if not spoiler alert), that Sheik is portrayed as a “young male”, despite being Princess Zelda in disguise. In the past I’ve almost thought of it more as a magical disguise than a costume based one, but I guess a feminine look could go hand in hand with “young male”, making it more literal. Zelda does say she “passed herself off as a Sheikah” which alludes to it being more of a physical disguise.

The original Sheik, although being notably short compared to Link, didn’t appear as notably feminine. Many fans have pointed out that Sheik looks at lot more feminine in the 3D remake. I didn’t pick up on it myself, but it seems somewhat evident once its been suggested to you. It makes you wonder if its a conscious change by Grezzo, or we’re just noticing it more. Or maybe now that the whole Sheik is Zelda mystery isn’t so much of a mystery anymore, it allows for them to be more realistic.

It makes me wonder if new players will buy the new Sheik, and not pick up on him being Zelda if they didn’t already know. Maybe Sheik is going to be passed off as a young female this time around, which I don’t quite know why he/she/it wasn’t the first time around. Maybe Zelda likes to cross-dress. Regardless, when Sheik reveals himself as Zelda will forever remain one of the greatest moments in gaming, even if for me it was a great disappointment to find out my favorite character was “just” Zelda. What do you think of the new 3D Sheik? Do you think he looks more feminine? Let us know below.

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Sheik and Link

Personally when it comes to looking at the graphics of Ocarina of Time 3D I’m struggling to get past the mouth open, awe type expression. Best way to really describe it is this I guess. However, those who have managed to get past that stage have all commented on the new design of Sheik. Sheik is personally my favorite character in all of Zelda, so I’ve looked forward to seeing him in 3D. But with the redesign how much of a “he” is Sheik? Share your thoughts inside.

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2007 0 0 0
Additional Ocarina of Time Game Footage Highlights Fire Temple, Ganondorf Battle http://www.zeldainformer.com/additional_ocarina_of_time_game_footage_highlights_fire_temple_ganondorf_ba/ Mon, 16 May 2011 14:25:00 +0000 http://localhost/wordpress90/?p=2008 Ganondorf_Link_battle.jpg
Some more footage from the recent European preview event for Ocarina of Time 3D made its way onto the web this morning. It shows off a bit more in the way of late-game content - and I mean really late-game.

Of course, as tends to be the case with these kinds of videos, the guy playing is obviously pretty darn unfamiliar with Ocarina of Time, so if you don’t mind cringe-worthy gameplay or spoiling the game a bit with a little with a peek at the Fire Temple’s graphical updates or the awesome visuals accompanying the battle with Ganondorf (I honestly only took a glancing look to see what kind of stuff was being featured), check out the video below:





Source: Planet3DS

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Ganondorf_Link_battle.jpg
Some more footage from the recent European preview event for Ocarina of Time 3D made its way onto the web this morning. It shows off a bit more in the way of late-game content - and I mean really late-game.
Of course, as tends to be the case with these kinds of videos, the guy playing is obviously pretty darn unfamiliar with Ocarina of Time, so if you don’t mind cringe-worthy gameplay or spoiling the game a bit with a little with a peek at the Fire Temple’s graphical updates or the awesome visuals accompanying the battle with Ganondorf (I honestly only took a glancing look to see what kind of stuff was being featured), hop inside and take a look at the video for yourself.

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2008 0 0 0
Europe Gets Official Ocarina of Time Preorder Bonus, Limited Edition Gold Packaging http://www.zeldainformer.com/europe_gets_official_ocarina_of_time_preorder_bonus_limited_edition_gold_pa/ Mon, 16 May 2011 15:35:00 +0000 http://localhost/wordpress90/?p=2009 OoT3D_Gerudo_Valley.pngNintendo of Europe just announced an official pre-order bonus for Ocarina of Time 3D that’s more in line with traditional Zelda series offerings. Early orders will receive a limited edition gold sleeve with their game, along with an official double-sided poster depicting Link engaged in heated battle on one side and riding Epona across Hyrule Field on the other. I can only presume that the Epona artwork is the spiffy new landscape shot we’ve been seeing on the official sites - and goodness knows I’d love to have a piece of that in poster form. We’ll wait and see whether we Americans get anything similar, but for now, check below for the press release.

OoT3D_Lake_Hylia.png

A golden opportunity with preorders of The Legend of Zelda: Ocarina of Time 3D

16th May, 2011 - In preparation for the remastered launch of The Legend of Zelda: Ocarina of Time, one of the most critically acclaimed games of all time, Nintendo is offering a special game packaging which features a gold sleeve title sheet and an exclusive double-sided A2 sized poster for those who preorder The Legend of Zelda: Ocarina of Time 3D before it is launched on Nintendo 3DS across Europe on 17th June, 2011.

As one of the landmark titles in video game history, The Legend of Zelda: Ocarina of Time has been completely remastered for the Nintendo 3DS system and incorporates 3D graphics without the need for special glasses. Fans of the original game and newcomers alike will be captivated by the bold new visuals as they take control of one of video gaming’s all-time great heroes - Link.

The task in The Legend of Zelda: Ocarina of Time 3D will be to guide Link on a journey of epic proportions, as he attempts to save the land of Hyrule from Ganondorf, the Gerudo King of Thieves, who is intent on ruling and conquering the land with the power of the mythical Triforce. For those who played the original classic game, The Legend of Zelda: Ocarina of Time 3D will bring back plenty of nostalgia, whilst providing a fresh new approach and feel to the gameplay.

Thanks to the revamped epic 3D graphics and completely redesigned control system incorporating the Touch Screen, Circle Pad and the in-built gyro sensor of the Nintendo 3DS system, players will be able to guide Link on a magical journey through time like never before.

When you preorder your copy of the game, you will receive an exclusive double-sided A2 poster with one side depicting Link in battle, and on the other side, dashing on his horse Epona across the vastness of the Hyrule countryside as he sets out on his epic quest. Preorder copies will also receive a special gold sleeve as part of the game packaging.

Make sure you pre-order The Legend of Zelda: Ocarina of Time 3D to ensure you receive these special items!

For more information, visit the official The Legend of Zelda: Ocarina of Time 3D website

Source: Nintendo Europe Press

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OoT3D_Gerudo_Valley.pngNintendo of Europe just announced an official pre-order bonus for Ocarina of Time 3D that’s more in line with traditional Zelda series offerings. Early orders will receive a limited edition gold sleeve with their game, along with an official double-sided poster depicting Link engaged in heated battle on one side and riding Epona across Hyrule Field on the other. I can only presume that the Epona artwork is the spiffy new landscape shot we’ve been seeing on the official sites - and goodness knows I’d love to have a piece of that in poster form. We’ll wait and see whether we Americans get anything similar, but for now, jump inside for the press release.

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2009 0 0 0
Zelda Dubstep Remixes http://www.zeldainformer.com/zelda_dubstep_remixes/ Mon, 16 May 2011 23:10:47 +0000 http://localhost/wordpress90/?p=2010 Zelda-Step

Oh, I’m sorry, these aren’t actually Zelda Dubstep, they actually known as “Zelda-Step”. I can’t say I’ve ever been a fan of Dubstep music, but these Zelda remixes were worth the listen for the simple fact that they’re Zelda remixes. You can find the videos below. The first two are by Ephixa, with the first video of the Lost Woods, and the second also of the Lost Woods, but a rap. (Yes, I am aware that rap is crap) The third video is The Song of Storms by Mt. Eden and Overkill. Check them out below.





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Zelda-Step

Oh, I’m sorry, these aren’t actually Zelda Dubstep, they actually known as “Zelda-Step”. I can’t say I’ve ever been a fan of Dubstep music, but these Zelda remixes were worth the listen for the simple fact that they’re Zelda remixes. You can find the videos inside. The first two are by Ephixa, with the first video of the Lost Woods, and the second also of the Lost Woods, but a rap. (Yes, I am aware that rap is crap) The third video is The Song of Storms by Mt. Eden and Overkill. Check them out inside.

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2010 0 0 0
Star Fox 64 3D: Screenshots and Art http://www.zeldainformer.com/star_fox_64_3d_screenshots_and_art/ Mon, 16 May 2011 23:27:08 +0000 http://localhost/wordpress90/?p=2011 Star Fox 3D logo.png
For all you patient Star Fox followers out there, here’s a little tidbit for you. These screenshots are from the upcoming game Star Fox 64 3D for the 3DS. I don’t know much about Star Fox (the first time I’d seen any of the characters was in Super Smash Brothers Brawl), but this looks pretty interesting to me. I may pick up the game alongside my 3DS whenever I decide to buy one.



Source: Nintendo Everything

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Star Fox 3D logo.png
For all you patient Star Fox followers out there, here’s a little tidbit for you. These screenshots are from the upcoming game Star Fox 64 3D for the 3DS. I don’t know much about Star Fox (the first time I’d seen any of the characters was in Super Smash Brothers Brawl), but this looks pretty interesting to me. I may pick up the game alongside my 3DS whenever I decide to buy one. Check out the pics after the jump.

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2011 0 0 0
What are Your Concerns For Project Café? http://www.zeldainformer.com/what_are_your_concerns_for_project_cafe/ Tue, 17 May 2011 00:10:28 +0000 http://localhost/wordpress90/?p=2012 Wii 2 Controller Fears

Andrew Dyce from over at Game Rant (not a bad name, perhaps we should rename ZI “Zelda Rant”) recently wrote an article about his “8 Biggest Fears For Nintendo’s Wii 2”. Why eight, I don’t know. Nevertheless, I hadn’t really had any great concerns over the Wii’s successor. I’m just hoping that Nintendo does a better job with its release lineup than for the 3DS, and that they time the release well.





Andrew’s concerns are:

  1. Uncertainty over taking Mario into the realm of HD.
  2. Worries that backward compatibility won’t be included.
  3. Can Zelda pull off the move to HD?
  4. Whether it can keep up when the next X-Box and Play Stations hit.
  5. What we’re going to end up getting for a controller.
  6. Will motion controls make a return?
  7. Will the online features be enhanced?
  8. Will it’s hype exceed what it actually delivers?

Give the feature a read for more specific details. But personally, I don’t see Mario or Zelda’s journey into HD to be cause for concern. Likewise for backwards compatibility, that should be expected from Nintendo unless there’s some unlikely turn of events. The controller and motion controls don’t seem like worrying about, and from what we’ve heard, the online play is going to be like never before. The best points he makes are as to whether Nintendo will be able to keep up when the next consoles from Sony and Microsoft are released. By releasing their’s first, Nintendo risks falling behind, especially for third party developers.

And then there’s the fact that everything so far is really just rumors. It’s all just hype. Whether it can live up to and deliver on that hype is yet to be seen. In writing this, I have actually come to realize my biggest concern, and that is that we’ll have to wait until the end of the consoles lifetime, just as the next one is being announced, to get the next Zelda game. I think Zelda are best suited for mid-life of the console, not end. Let us know what your concerns for Project Café are below.

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Wii 2 Controller Fears

Andrew Dyce from over at Game Rant (not a bad name, perhaps we should rename ZI “Zelda Rant”) recently wrote an article about his “8 Biggest Fears For Nintendo’s Wii 2”. Why eight, I don’t know. Nevertheless, I hadn’t really had any great concerns over the Wii’s successor. I’m just hoping that Nintendo does a better job with its release lineup than for the 3DS, and that they time the release well. See Andrew’s concerns inside and share your own.

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2012 0 0 0
RUMOR: Leaked Project Café Launch Titles and More http://www.zeldainformer.com/rumor_leaked_project_cafe_launch_titles_and_more/ Tue, 17 May 2011 01:00:48 +0000 http://localhost/wordpress90/?p=2013 Project Cafe Mug

Firstly, let me stress the “rumor part”. The following rumors are unconfirmed pieces of information (rumors) that are speculatie in nature and by no means believable. With that out of the way, this list originated from NeoGAF, who aren’t known for completely making stuff up, but I find any of it hard to believe really. Like, a lot of the titles have “Café” tagged on the end, which seems unlikely given that it’s not even a confirmed name as far as we know. Read on for the list if you like to entertain rumors, no matter how out there they are.

First Party


Launch Titles

  • Extreme Sports Cafe (New IP, combines 1080 and Wave Race, as well as other sports)
  • Pikmin Cafe (Interfaces with Pikmin 3DS)
  • Endless Ocean Cafe
  • Nintendogs Cafe Kennel (Interfaces with Nintendogs + Cats)
  • Mii Explore (New IP, multiplayer adventure game)

Launch Window

  • Kirby’s Epic Yarn 2 (Launch Window, Multiplayer)
  • Wario Ware Cafe (Launch - Launch Window?)

Future Games

  • Super Mario Cafe (Late 2012/Early 2013, Paradigm Shift in the vein of Super Mario 64)
  • Legend of Paper Zelda (Mid 2012, Paper Mario-version of The Legend of Zelda: A Link to the Past?)
  • Fire Emblem Cafe (Late 2012)
  • Retro Studios IP (Late 2012, New IP)
  • Project Sora IP (New IP)
  • Monolith Soft RPG (New IP)
  • Shigeru Miyamoto Project (New IP)

Third Party


Launch Games

  • Battlefield 3 (Extra Content)
  • Street Fighter x Tekken (Timed Exclusive)
  • SSX
  • Super Monkey Ball Cafe
  • Tony Hawk Cafe
  • Ridge Racer Cafe
  • Mass Effect 3 (Possibly with Mass Effect 1 and Mass Effect 2)
  • InVersion
  • Dragon’s Dogma
  • Tom Clancy’s Ghost Recon: Future Soldier
  • Metal Gear Solid: Rising (Extra Content)
  • Silent Hill: Downpour (Extra Content)
  • Pro Evolution Soccer 2013 Cafe (Timed Exclusive)
  • Trauma Center Cafe

Launch Window

  • Modern Warfare 3
  • Grand Theft Auto V (Launch, Timed Exclusive)
  • Dead Space spinoff
  • Final Fantasy Crystal Chronicles Cafe
  • Soul Calibur V (Extra Content)

Future Games

  • Sonic Cafe (Sonic Generations)
  • Platinum Games IP (Bayonetta 2?)
  • Phantasy Star Online 2 (Late 2012?)
  • SEGA game (???)
  • The Amazing Spider-Man: The Game
  • Rockstar Game (New IP?)
  • BioShock Infinite (Timed Exclusive?)
  • Red Steel III
  • Beyond Good & Evil 2
  • Doom 4
  • Madden 2013 (Timed Exclusive)
  • Tiger Woods 13
  • Fight Night Cafe
  • Need For Speed Cafe
  • Level-5 Game (New IP)
  • Kingdom Hearts Cafe (Possibly Kingdom Hearts 3)
  • Square-Enix Game (New IP)
  • Square-Enix Game (???)
  • Grasshopper Game (New IP or No More Heroes 3)
  • Valve Game (Possibly a Collection Set + New Game?)
  • Epic Games (New IP, Bulletstorm 2 or New Gears of War Trilogy exclusive to Cafe)

Personally, I’m not buying into it. I mean Paper Zelda - that just seems ridiculous. A Kirby’s Epic Yarn 2 would be awesome, as would the Grand Theft Auto V title. Perhaps the Square-Enix titles might be Dragon Quest. Now while it’s likely that some of these will turn out to be titles, I don’t think this list will end up being very accurate. Just as much as any other rumors. E3 2011 will hopefully give us a fair idea of some of the titles coming to Café.

Source: NeoGAF [via Playstation ISO]

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Project Cafe Mug

Firstly, let me stress the “rumor part”. The following rumors are unconfirmed pieces of information (rumors) that are speculative in nature and by no means believable. With that out of the way, this list originated from NeoGAF, who aren’t known for completely making stuff up, but I find any of it hard to believe really. Like, a lot of the titles have “Café” tagged on the end, which seems unlikely given that it’s not even a confirmed name as far as we know. Come inside for the list if you like to entertain rumors, no matter how out there they are.

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2013 0 0 0
Zelda Appears in Famitsu's Most Wanted Games... Twice http://www.zeldainformer.com/zelda_appears_in_famitsus_most_wanted_games_twice/ Tue, 17 May 2011 10:15:27 +0000 http://localhost/wordpress90/?p=2014 Skyward Sword

Famitsu has released their 20 most wanted games as of May 16th 2011, and as would be expected, both Ocarina of Time 3D and Skyward Sword are in the list. The 3D Ocarina remake comes in at 9th, with Skyward Sword for the Wii at number 19. Given that’s for the whole gaming industry, it’s great to see Zelda and Nintendo well represented.






  1. Tales of Xillia (PS3)
  2. Final Fantasy Type 0 (PSP)
  3. Dragon Quest X (Wii)
  4. Yakuza: Of the End (PS3)
  5. Fotokano: Picture Girlfriend (PSP)
  6. Final Fantasy Versus XIII (PS3)
  7. Mario Kart 3D (3DS)
  8. Metal Gear Solid: Rising (PS3)
  9. The Legend of Zelda: Ocarina of Time (3DS)
  10. Ragnarok: Princess of Light and Dark (PSP)
  11. Tales of the Abyss (3DS)
  12. Resident Evil: Operation Raccoon City (PS3)
  13. Final Fantasy XIII-2 (PS3)
  14. Akiba’s Trip (PSP)
  15. The Last Guardian (PS3)
  16. Tiny Battlers (PSP)
  17. Dark Souls (PS3)
  18. Animal Crossing (3DS)
  19. The Legend of Zelda: Skyward Sword (Wii)
  20. Stein’s Gate (PSP)

The list has some surprises really. I can understand Ocarina of Time being higher up than Skyward Sword, given that we have a release date and lots of recent hype. There’s also the fact we know that it will deliver. What shocks me most is that Skyward Sword isn’t the most wanted Wii game. Dragon Quest is big in Japan, but to top Skyward Sword...what?

Mario Kart 3D above both Zeldas was a bit of a surprise as well, not to mention Animal Crossing beating the upcoming Wii Zelda. Maybe we just love Zelda more than the rest of the world though… just maybe! Tales of the Abyss seems well placed, but it would have been good to see some Pandora’s Tower in there (which we also seem to love around here). However, each to their own. What do you think of Famitsu’s list? What would you change?

Source: RPG Land [via: GoNintendo] ]]> Skyward Sword

Famitsu has released their 20 most wanted games as of May 16th 2011, and as would be expected, both Ocarina of Time 3D and Skyward Sword are in the list. The 3D Ocarina remake comes in at 9th, with Skyward Sword for the Wii at number 19. Given that’s for the whole gaming industry, it’s great to see Zelda and Nintendo well represented. Come inside for the full list and, as always, some thoughts.

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How Do You Answer Ocarina of Time's Redundant Questions? http://www.zeldainformer.com/how_do_you_answer_ocarina_of_times_redundant_questions/ Tue, 17 May 2011 10:45:15 +0000 http://localhost/wordpress90/?p=2015 img-thing.jpg

All of the seasoned Ocarina of Time veterans out there will be familiar with all of Ocarina of Time’s redundant questions… assuming you know what I’m on about. I’m referring to instances such as when the Deku Tree asks “wouldst thou listen”, when Zelda asks if you’ll “please keep this a secret from everyone…” or when Nabooru asks “you wouldn’t happen to be one of Ganondorf’s…followers”.

They are all redundant questions because regardless of how you answer, everything turns out the same. So how do you answer them? The right way, the wrong way, some other way. Let us know inside.

Personally I tend to answer the questions the way you’re supposed to, because it just doesn’t feel right to do otherwise. It doesn’t seem heroic to be a punk little kid. There was one playthrough where I gave all of the wrong answers, and I felt dirty; not like a hero at all. I didn’t want to listen to the Deku Tree, I didn’t want to keep Zelda’s secret and I was a Ganondorf follower. But all that did was lead to the Deku Tree telling his story anyway, Zelda asking me over and over until I agreed, and Nabooru seeing straight through my lies.

I’ve never really seen the need for these questions; they just seem to slow things down. At least they aren’t confusing like Kaepora Gaebora’s. I can understand the reason for them if things differed depending on how you answered. Perhaps the question of Zelda’s trust would be more relevant if you later had chances to break it. Ultimately, the pointless little questions like these have become a part of Ocarina of Time that we love, and I’d hope we see them all again in the 3D remake. So how do you answer: righteously, or like a little punk?

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img-thing.jpg

All of the seasoned Ocarina of Time veterans out there will be familiar with all of Ocarina of Time’s redundant questions… assuming you know what I’m on about. I’m referring to instances such as when the Deku Tree asks “wouldst thou listen”, when Zelda asks if you’ll “please keep this a secret from everyone…” or when Nabooru asks “you wouldn’t happen to be one of Ganondorf’s…followers”.

They are all redundant questions because regardless of how you answer, everything turns out the same. So how do you answer them? The right way, the wrong way, some other way. Let us know inside.

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2015 0 0 0
Can the Wii Surpass the PS2 in Sales in the US? Gamasutra Says No, I Disagree http://www.zeldainformer.com/can_the_wii_surpass_the_ps2_in_sales_in_the_us_gamasutra_says_no_i_disagree/ Tue, 17 May 2011 18:50:51 +0000 http://localhost/wordpress90/?p=2016 ps2woohoo.jpg

The Playstation 2 is a gaming icon. It is the hottest selling home console ever created, and the chance of anything surpassing it’s global sales in my lifetime is pretty slim. The Wii is essentially the PS2 of sales this generation, but it wont come anywhere close to topping the PS2 in sales on a global scale. However, as Gamasutra shows, it could very well surpass the US market sales. The Wii is about 10 million units behind, and with sales continuing to dip it could take another 2 or 3 years to surpass the PS2 in the states. This assumes, of course, that there isn’t a major sales boost from the 150$ price drop. It also assumes that once Cafe comes out, or even before that, that the Wii will simply stop selling altogether.

Gamasutra says the Wii will come very close to the PS2 mark of 46.1 million units in the US, but it wont actually break the record. I, however, see things differently. While the Wii is going to continue to decline in sales and maybe only move 6 million units this year (it could get 7 million with hits like Skyward Sword coming), the real sales mark will be determined by the support from Nintendo.

Keep in mind there are A LOT of games in Japan American’s want to come stateside. In addition, Nintendo could still have another 2 or 3 major titles slated for the Wii. Among them could be a follow up to NSBW, or a new Kirby game and possibly another DKCR’s game. Games that (outside of Kirby) may not actually take a lot of development time, but are easily capable of adding a lot of new levels in the present system to make for a fresh experience.

I think Nintendo is going to push the Wii this year and into at least half of next year. Nintendo needs to gather just about 11 million sales from now until Cafe’s launch to pass things up, and so long as Nintendo supports the Wii I see no reason for it not to happen. Despite declining sales, it’s still moving a lot of units. Do you think the Wii will surpass the PS2 in sales in the US?

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ps2woohoo.jpg

The Playstation 2 is a gaming icon. It is the hottest selling home console ever created, and the chance of anything surpassing it’s global sales in my lifetime is pretty slim. The Wii is essentially the PS2 of sales this generation, but it wont come anywhere close to topping the PS2 in sales on a global scale. However, as Gamasutra shows, it could very well surpass the US market sales. The Wii is about 10 million units behind, and with sales continuing to dip it could take another 2 or 3 years to surpass the PS2 in the states. This assumes, of course, that there isn’t a major sales boost from the 150$ price drop. It also assumes that once Cafe comes out, or even before that, that the Wii will simply stop selling altogether.

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2016 0 0 0
What Titles Should We See in Nintendo Selects? http://www.zeldainformer.com/what_titles_should_we_see_in_nintendo_selects/ Tue, 17 May 2011 19:12:00 +0000 http://localhost/wordpress90/?p=2017 Selects

The Nintendo Selects Range has already confirmed its launch titles to be Twilight Princess, Animal Crossing: City Folk, Mario Super Sluggers and Wii Sports in the US. Over in Europe the four starters are Animal Crossing, Mario Super Sluggers, WarioWare: Smooth Moves and Mario Strikers Charged Football. The Selects range has potential, and I’m hoping it moves on to some more serious titles, especially with Europe focusing solely on the party, sports and social games.

Wii MMGN has posted their 10 games that must come to the selects range, and I pretty much agree with them as a minimum. Come inside for their suggestions and some additions of my own. As always, let us know what discounted titles you want to see.

  • Twilight Princess
  • Super Smash Bros. Brawl
  • Super Mario Galaxy
  • New Super Mario Bros. Wii
  • Metroid Prime 3: Corruption
  • Resident Evil 4
  • Wii Sports Resort
  • Super Paper Mario
  • No More Heroes
  • Just Dance 2

They also list some titles that should make the list once they have aged a little more:

  • Goldeneye 007
  • Donkey Kong Country Returns
  • Super Mario Galaxy 2
  • Mario Kart Wii
  • Metroid: Other M
  • Tatsunoko vs. Capcom: Ultimate All-Stars
  • Monster Hunter Tri

Their lists are pretty good overall. I have to say a big yes to them. While Twilight Princess is confirmed for the US, it should really also be in Europe, and elsewhere if Nintendo selects makes it to Australia, and Japan. Unity across regions is really another thing they should go for, so Wii Sports and like should also be in Europe. For Mario Galaxy, they suggest only the first one, forcing people to pay full price for the sequel, but I would’ve included Galaxy 2 on the list myself.

Mario Kart definitely should be fairly soon given that it comes bundled with the console these days. Finally to add some suggestions of my own to my list, the fantastic game that is Kirby’s Epic Yarn should eventually be on there, given this is sort of the “must-have” range. Some of the other “Wii” titles like Wii Music or Wii Play (1 and 2) also could make it. Despite my personal gripes with the game, Epic Mickey may be worthy. Depending on how long this range of games is going to last, but if its into the lifetime of Project Café, then I’d also hope for some Skyward Sword. What do you think should be in the Nintendo Selects range?

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Selects

The Nintendo Selects Range has already confirmed its launch titles to be Twilight Princess, Animal Crossing: City Folk, Mario Super Sluggers and Wii Sports in the US. Over in Europe the four starters are Animal Crossing, Mario Super Sluggers, WarioWare: Smooth Moves and Mario Strikers Charged Football. The Selects range has potential, and I’m hoping it moves on to some more serious titles, especially with Europe focusing solely on the party, sports and social games.

Wii MMGN has posted their 10 games that must come to the selects range, and I pretty much agree with them as a minimum. Come inside for their suggestions and some additions of my own. As always, let us know what discounted titles you want to see.

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2017 0 0 0
Exclusive: Ocarina of Time Hyrule Field Theme Remastered for the Game Boy http://www.zeldainformer.com/ocarina_of_time_hyrule_field_theme_remastered_for_the_game_boy/ Tue, 17 May 2011 19:14:21 +0000 http://localhost/wordpress90/?p=2018


With all the excitement for Ocarina of Time 3D running around, our local music maestro has done something truly epic. No, this is not the Hyrule Field theme merely redone in 8 Bit. This is remastered using Game Boy’s Custom 8-bit Sharp LR35902 CPU. That’s right, this could actually play on the original GameBoy. Seriously, I almost like this better than the original, that’s how good it is. Look forward to more Zelda Informer exclusive music mixes.

This was created by one of our top fans, (likely staff to be) fennechelix (as you can see credited in the video). He’ll be bringing ZI a lot more exclusives as time moves on, but I think we can all agree this piece trumps his previously released 8 Bit Ganon Theme.

You can download this song here, though remember that all uses of the song are © Zelda Informer and thus require our permission to distribute.

Related Content:

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With all the excitement for Ocarina of Time 3D running around, our local music maestro has done something truly epic. No, this is not the Hyrule Field theme merely redone in 8 Bit. This is remastered using Game Boy’s Custom 8-bit Sharp LR35902 CPU. That’s right, this could actually play on the original GameBoy. Seriously, I almost like this better than the original, that’s how good it is. Look forward to more Zelda Informer exclusive music mixes. Oh, you want the MP3? Okay then, hop inside!

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Exclusive 3DS Wireless Events Coming to a Best Buy Near You http://www.zeldainformer.com/exclusive_3ds_wireless_events_coming_to_a_best_buy_near_you/ Tue, 17 May 2011 22:09:06 +0000 http://localhost/wordpress90/?p=2019 Best Buy 3DS.jpgUnsure about all the new wireless features of your shiny new 3DS? Unable to find anyone to connect with on Streetpass? Want an excuse to head to Best Buy? Here’s your answer to all those questions. Nintendo of America has just announced a partnership with gaming chain Best Buy to offer exclusive wireless content. What all could this entail?



According to the press release, the promotion will provide “exclusive offers as well as additional entertainment content such as gaming extras and movie trailers.” So we can expect Nintendo Channel-esque gaming and movie trailers. The promotion will also spotlight the SpotPass feature, possibly allowing Best Buy employees and customers to break out their 3DSes and put on a little SpotPass party. But could this really be worth a special trip to Best Buy? I say yes; the promotion could also potentially provide demos of upcoming games(including Ocarina of Time 3D), and maybe even exclusive in-game content. Who knows, maybe even a simple 3DSWare game! Only time will tell. The promotion is scheduled to begin on June 7th, and we’ll probably hear more about it at E3. Press release following.


NINTENDO AND BEST BUY TO BRING CUSTOM DOWNLOADABLE CONTENT TO NINTENDO 3DS OWNERS



Nintendo 3DS will Connect Automatically to Best Buy Wireless Hot Spots



REDMOND, Wash., and MINNEAPOLIS, May 17, 2011 - Nintendo and retail partner Best Buy are collaborating to give Nintendo 3DS™ owners customized, automatic wireless access at some 1,000 select Best Buy store locations nationwide beginning June 7. Once connected, the service will provide access to a variety of fun content via the system’s built-in Wi-Fi functionality, including the new SpotPass™ feature. The Best Buy service will also include exclusive offers as well as additional entertainment content such as gaming extras and movie trailers. Nintendo 3DS, which lets people see 3D visuals without the need for special glasses, launched March 27 at a suggested retail price of $249.99.



“Nintendo 3DS turns the page in portable gaming not just because of the stunning, glasses-free 3D visuals, but also in the way it keeps people connected to their friends, their games and their world,” said Nintendo of America President Reggie Fils-Aime. “Best Buy provides a firsthand look at the platform with experts to help people understand everything it offers.”



“We want our customers to fully tap into the potential of their Nintendo 3DS device, so we’re pleased to offer free access to special Wi-Fi and SpotPass content in-store,” said Chris Homeister, senior vice president of entertainment for Best Buy. “As a retail partner for SpotPass, this is another way that we’re delivering best-in-class gaming experiences at our stores across the country.”



Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo3ds.com.



About Best Buy Co., Inc.: With operations in the United States, Canada, Europe, China, Mexico and Turkey, Best Buy is a multinational retailer of technology and entertainment products and services with a commitment to growth and innovation. The Best Buy family of brands and partnerships collectively generates more than $49 billion in annual revenue and includes brands such as Best Buy; Best Buy Mobile; Audiovisions; The Carphone Warehouse; Future Shop; Geek Squad, Jiangsu Five Star; Magnolia Audio Video; Napster; Pacific Sales; and The Phone House. Approximately 180,000 employees apply their talents to help bring the benefits of these brands to life for customers through retail locations, multiple call centers and Web sites, in-home solutions, product delivery and activities in our communities. Community partnership is central to the way we do business at Best Buy. In fiscal 2010, we donated a combined $25.2 million to improve the vitality of the communities where our employees and customers live and work. For more information about Best Buy, visit http://www.bby.com.



About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.




Source: Nintendo Press Release(Via Infendo)

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Best Buy 3DS.jpgUnsure about all the new wireless features of your shiny new 3DS? Unable to find anyone to connect with on Streetpass? Want an excuse to head to Best Buy? Here’s your answer to all those questions. Nintendo of America has just announced a partnership with gaming chain Best Buy to offer exclusive wireless content. What all could this entail? Speculation and the full press release enclosed inside.

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Australian Update: Ocarina Pre Order Bonuses, Release Date? + Nintendo Selects http://www.zeldainformer.com/australian_update_ocarina_of_time_3d_pre_order_bonuses_release_date_nintend/ Tue, 17 May 2011 23:50:19 +0000 http://localhost/wordpress90/?p=2020 EB Promo Banner

We’ve reported on a lot of pre-order bonuses from around the world, including Europe and Greece specifically. What we haven’t mentioned is for those in Australia, EB Games is giving away posters with pre-orders. As far as other news goes for our Australian viewers, there isn’t a set date for Ocarina of Time 3D’s release, but there is some speculation going around. Finally, the Nintendo Selects range hasn’t yet announced as to whether its making its way down here.

Ocarina of time Preorder Voucher

First things first, EB Games has been promoting for a while now that all pre orders of Ocarina of Time will come with a free poster (as well as being $10AU off). By the looks of it the poster is official art of Link and Ganondorf however if it’s anything like the poster in Europe, it very well may be double sided. Also based off Europe, we’d assume it would be size A2.

As for a release date, officially everywhere is still saying June 2011, with no specific date. People who regularly follow Nintendo’s Australian releases will know that they always happen on a Thursday, which means likely candidates are the 16th, 23rd and 30th. Some retailers are hinting at the 30th, so let’s hope we don’t have to wait that long after everyone else. With Japan and Europe on the 16th and 17th respectively, I’d put my money on the 23rd. We should expect a wait, but hopefully no loner than a week. We’ll keep you updated when there’s an official date, and when there is, you can also be sure that EB Games Melbourne and Sydney, at least, will announce their launch events.

Lastly, there is absolutely no word of whether the Nintendo Selects range is going to reach Australia. If it does we can probably expect discounted titles to be in the range of $30 to $50, but not much less. We’ll be sure to keep you informed when we get any official word of either of Nintendo selects or Ocarina’s release date.

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EB Promo Banner

We’ve reported on a lot of pre-order bonuses from around the world, including Europe and Greece specifically. What we haven’t mentioned is for those in Australia, EB Games is giving away posters with pre-orders. As far as other news goes for our Australian viewers, there isn’t a set date for Ocarina of Time 3D’s release, but there is some speculation going around. Finally, the Nintendo Selects range hasn’t yet announced as to whether its making its way down here. More details inside.

Ocarina of time Preorder Voucher

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Project Café's So Exciting That It's Worth Faking Videos About http://www.zeldainformer.com/project_cafes_so_exciting_that_its_worth_making_fake_videos/ Wed, 18 May 2011 09:15:35 +0000 http://localhost/wordpress90/?p=2021 Project Cafe Fake

That’s right, the Project Café excitement has led some individual(s) to go to the lengths of faking footage of a private developer conference, which they like to call “leaked footage”. I’m not even going to present this as semi-believable, because it screams fake.

I mean, I’ve seen fake things before, but this is the fakest thing that ever graced the fakest of the fake. It is an entertaining little video though; they’ve got to get some credit for trying to make it look like God Reggie is sitting in front of them. Come inside for the video and why I’m calling fake.


Why it’s fake:

  • They didn’t bother with sound.
  • There’s no way you could obviously sit that close and film it all.
  • The slideshow looks to be of early prototypes, when Café is further along than that.
  • They’ve only got two people in the video - simpler to make.
  • The woman presenting addresses it directly at fake-Reggie and not at the whole audience.
  • Having a Reggie look-a-like screams tying too hard.
  • What they highlight in red as the console itself looks like the prototypes/speculations/other fakes we’ve seen. They haven’t even been creative.
  • This is the only video ever uploaded to the YouTube channel.

So what do you think? You know an even more valid question is why I even posted this, if there’s any reason other than it’s comedic value. We have to wait until June 7 for E3 before we learn anything new folks. I guess faking videos is just one way for some to cope… Whatever floats your boat!

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Project Cafe Fake

That’s right, the Project Café excitement has led some individual(s) to go to the lengths of faking footage of a private developer conference, which they like to call “leaked footage”. I’m not even going to present this as semi-believable, because it screams fake.

I mean, I’ve seen fake things before, but this is the fakest thing that ever graced the fakest of the fake. It is an entertaining little video though; they’ve got to get some credit for trying to make it look like God Reggie is sitting in front of them. Come inside for the video and why I’m calling fake.

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Can We Expect Inflationery Pressures to Raise Ocarina of Time 3D's Prices? http://www.zeldainformer.com/can_we_expect_inflationery_pressures_to_raise_ocarina_of_time_3d_prices/ Wed, 18 May 2011 09:50:19 +0000 http://localhost/wordpress90/?p=2022 Ocarina of Time 3D

We previously informed you, because that’s what we do, about news on Ocarina of Time 3D‘s initial shipments being scaled back. It seems as if Nintendo has learned from some over-supply issues in the past, and is being cautious this time around. Initially we noted this as a reason to pre-order to make sure you get a copy, but there may be some new issues arising from the shortage: higher prices.

In Japan, the recommended retail price is ¥4800, however some retailers such as Amazon have it listed for as high as ¥7810. There may be reasons we don’t know about behind this. The potential shortage may be one reason, or even just retailers capitalizing upon any reason to bump up prices for some more revenue. Reggie had promised 3DS game prices to be around the same as DS games, but it may not be absurd to expect slightly higher with Ocarina of Time.

Hopefully the second batch of shipments won’t be too far behind the first, so that if we do experience some inflationary pressures they won’t be for long. My advice, pre-order as soon as you can to ensure a copy, and potentially beat some price rises.

Source: Amazon [via GoNintendo]

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Ocarina of Time 3D

We previously informed you, because that’s what we do, about news on Ocarina of Time 3D‘s initial shipments being scaled back. It seems as if Nintendo has learned from some over-supply issues in the past, and is being cautious this time around. Initially we noted this as a reason to pre-order to make sure you get a copy, but there may be some new issues arising from the shortage: higher prices. More inside.

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Pandora's Tower: Commericial and Box Art http://www.zeldainformer.com/pandoras_tower_commericial_and_box_art/ Wed, 18 May 2011 11:20:32 +0000 http://localhost/wordpress90/?p=2023 Pandoras-Tower

UPDATE: Video now has English subtitles.

Pandora’s Tower is looking so stunning that it’s likely to receive the “biggest-shame-that-the-game-never-made-it outside-of-Japan-award” for 2011. We still have our fingers crossed that we’ll get this in the west, but I really wouldn’t expect it, unless we can get some sort of revolution going. Below you’ll find the amazing looking box art, along with the recent commercial.



Pandora's Tower Box Art

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Pandoras-Tower

UPDATE: Video now has English subtitles.

Pandora’s Tower is looking so stunning that it’s likely to receive the “biggest-shame-that-the-game-never-made-it outside-of-Japan-award” for 2011. We still have our fingers crossed that we’ll get this in the west, but I really wouldn’t expect it, unless we can get some sort of revolution going. Inside you’ll find the amazing looking box art, along with the recent commercial.

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Sneak Peek at the Preorder Bonuses for Ocarina 3D in Europe http://www.zeldainformer.com/sneak_peek_at_the_preorder_bonuses_for_ocarina_3d_in_europe/ Wed, 18 May 2011 16:30:00 +0000 http://localhost/wordpress90/?p=2024 OoTPreorderEU1.jpg
French gaming site FNintendo managed to get a sneak peek at the European preorder bonus package for Ocarina of Time 3D that we reported on Monday. The gold sleeve mentioned in the press release does indeed appear to be an alternate game cover that matches the American cover art - so this is definitely this edition’s answer to the “gold game” phenomenon that the series has been known for in the past.



The inside of the packaging is dotted with Rupee icons - a neat way to take advantage of the more environmentally friendly box. We also get a good look at the included poster, which of course includes the two most popular scenes associated with the 3DS remake: the dramatic Link vs. Ganondorf battle and the beautiful artwork of Hyrule Field. Check out the images in the thumbs below.View image



Source: FNintendo via GoNintendo

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French gaming site FNintendo managed to get a sneak peek at the European preorder bonus package for Ocarina of Time 3D that we reported on Monday. The gold sleeve mentioned in the press release does indeed appear to be an alternate game cover that matches the American cover art - so this is definitely this edition’s answer to the “gold game” phenomenon that the series has been known for in the past.

Jump inside for a look at the interior packaging as well as the included poster.

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Where Does Metroid Go From Here? http://www.zeldainformer.com/where_does_metroid_go_from_here/ Thu, 19 May 2011 13:31:49 +0000 http://localhost/wordpress90/?p=2025 WhereDoesMetroidGo.jpg


Warning: The following article contains spoilers to several Metroid games, including Metroid: Other M.



Amidst all the hype and rumors surrounding Project Cafe is one rumor that made my heart sink. As you may have heard, there’s whispers that there just isn’t a fanbase for the Metroid franchise anymore. It’s no secret that Metroid: Other M did not reach the expectations Nintendo had in mind. It was probably the most hyped up Metroid game to date, what with the developers saying they were so pleased with their efforts that it brought them to tears, and judging by the fact that it was given an epic live-action commercial. When the game met with mixed reviews from game raters and underwhelming sales it wasn’t long before it started hitting the bargain bins in some stores. Now it seems as if Nintendo may be putting Metroid on the backburner.



As a big fan of the series this is disheartening, especially in the wake of the Project Cafe news. While many of the big Nintendo franchises like Mario and Kirby tend to have a lighter feel and a cartoon-like look to them, Metroid is a core franchise that dives right into darker themes and more realistic graphics and environments. With a Nintendo system on par or surpassing all the current gen consoles, I was really looking forward to see what Metroid had to offer with this newfound power at its dispossal. Given the poor sales and reviews generated by Other M, it’s understandable that Nintendo doesn’t want to devote the time, energy, and finances to create a Cafe Metroid game any time in the near future, but it’s really a shame to see such potential wasted.



Is this the end of Metroid? I don’t believe so. While Metroid has never sold as well as its big brothers Mario and Zelda, and while the perception is that the fanbase is growing thinner, Metroid still has too much of a pull to just die. So where does Metroid go from here? How can Nintendo restore the excitement of Metroid and justify an eventual Metroid game for Cafe?



Virtual Console



While the early games have in the Zelda series have seen much love, with the “Classic Series” re-release of the first two games, the Gameboy Advance port of A Link to the Past, Virtual Console releases of the original Zelda and A Link to the Past, the Gamecube Collector’s Edition disk, and the upcoming Link’s Awakening Virtual Console release for 3DS, Metroid hasn’t gotten nearly as much attention. The original Metroid did get a very impressive remake and release as Metroid: Zero Mission, and Super Metroid saw a Virtual Console release, but that’s hardly comparable to the accessibility that the early Zelda games have seen, and Metroid II: Return of Samus hasn’t seen the light of day anywhere other than its original Gameboy release, landing it a deserved spot on GamesRadar’s list of “12 Classic Game Boy and Game Boy Color games we want on 3DS”



Samus19.png

Where is the love?



It’s not just the earliest titles in the Metroid series that could use some love. Metroid had a pair of very solid Gameboy Advance titles, and with many people trading in their various DS systems for a 3DS, which lacks GBA compatabliity, it would be great to see Zero Mission and Fusion available in some format as well, be it the Virtual Console of the 3DS or the Wii.



Unlike the creation of a brand new game on a home console, Virtual Console offers players an easily accessible Metroid experience with little financial risk on the part of Nintendo. It’s time for Nintendo to take advantage of this, both for the sake of the longtime fans of the series, and for the possibility of acquiring new fans. It’s not just Nintendo that is at a financial risk with the release of a new game. A gamer who’s never had the chance to try his or her hand at Metroid would feel much safer spending five to ten dollars on a game than forty to fifty. Once they’ve had a taste of what Metroid has to offer, there’s a much better chance they’d be willing to open their wallets for a more expensive Metroid.



Super Metroid 3DS



That’s right. In the opinion of this writer, this is something that needs to happen. Though not the highest selling game in the series, most would agree that Super Metroid is the most beloved game in the franchise. Critically acclaimed, Super Metroid has appeared on countless lists of the best Super Nintendo games, and even the best games of all time. Super Metroid has at times reached as high as the ninth highest rated game on GameRankings.com, and at the time of this article’s writing it holds the fifteenth highest spot, as well as the number one game of 1994 and the number one Super Nintendo game of all time. At the time of its release it had state-of-the art graphics and one of the best musical scores in video game history, and despite the rarity of in-game text, voice acting, or cutscenes, it managed to portray an emotional and memorable plot. Super Metroid found its way into the hearts of many gamers of the Super Nintendo era.



It’s time not only for the longtime fans of Metroid to re-experience a classic, but for the modern generation of gamers to immerse themselves in one of the greatest games of all time. So how should Nintendo go about remaking a classic? I suggest they take all the things we loved about Super Metroid way back then, and make them fresh again.



Super Metroid wowed us with its graphics in 1994, and the 3DS gives it the opportunity to do that again. While its best to keep the gameplay on a 2D plane, the 3DS offers the perfect opportunity for fleshed out backgrounds and fully 3D environments, in both senses of the term. Think in terms of what Donkey Kong Country Returns but with the added affect of 3D visuals to make planet Zebes more beautiful and immersive than ever before. Cave Story, a game often compared to Metroid, is due for its own 3D makeover later this year, and Nintendo could look to its visuals as a starting point for what to do with Super Metroid.



CaveStory3D14.jpg

Metroid inspired Cave Story, and now it’s time to return the favor.



Similarily the music of Super Metroid was incredible at the time, but it’s been seventeen years, and it’s time for an update. I would not suggest the blasphemy of removing or adding any tracks, but just upgrading the quality. Would it be too much to ask for orchestarted music? Given that after twenty-five years the Zelda team has finally caved and decided to incorporate orchestrated music into Skyward Sword, I think not!



The 3DS also gives Super Metroid the opportunity to immerse the player more thoroughly into the story of the game. I’m not suggesting the long-winded monologues we heard in Metroid: Other M, but some added cutscenes in critical parts of the game could really add depth to the emotional, but relatively thin storyline, while making good use of the raw power and 3D effects of the 3DS. Super Metroid’s intro recaps the events of the first two games in the series using flashback scenes, and with the 3DS, a much more interesting portrayal of this can be achieved, not unlike Other M’s recap of Super Metroid’s ending. At various other points of the game in which Samus makes discoveries that a new player might not understand the significance of, such as the discovery of the “Mochtroids”, or the areas leading into Tourian where there is evidence of Metroid activity, well executed cutscenes could more thorougly key the player in to the significance of what Samus is encountering.



One final area where Nintendo can improve on the gaming experience is to add in something that wasn’t really available upon the game’s initial release: online gameplay. Nintendo President Satoru Iwata has all but admitted that Nintendo has dropped the ball when it comes to providing players with the online service they deserve. Despite this fact, and despite the online abilities of the 3DS, the online experience of the 3DS has been severely underwhelming thus far, for both first and third party games. Games like Madden and Bust-A-Move lack online multiplayer that could have vastly improved the experience of the games, and I can say that I personally decided not to buy Bust-A-Move based soley on the fact. Meanwhile Ocarina of Time 3D won’t feature an online leaderboard for the Boss Challenge mode, and Star Fox 3D won’t support online play.



Given that Metroid isn’t generally thought of as a multiplayer game, there are some limitations as to what online abilities could be added that would really enhance the gameplay, but a couple of ideas popped out to me. Super Metroid’s non-linearity led to it being one of the most well-known games for speed-runs. With the largely open environment of Planet Zebes ripe for exploration, players found just about every way possible to find loopholes in the game and cut through the game at incredible speeds.



While some view this as the game being “broken”, it actually just added to the game’s popularity and legacy, and it was a fun new way for players to experience the game. Thus, I don’t think the “broken” parts of the game need to be “fixed”. Rather, those players who wish to fully explore every last corner of Zebes as intended are free to do so, while at the same time an online leaderboard should be available for those who wish to exploit the bendable rules of the game to reach the quickest possible times. And who knows, with the prospect of 3D video recording as a feature for the 3DS, Super Metroid 3D could even contain a bulit-in recorder for those who wish to share their feat with the world.



The other obvious way Super Metroid could be enhanced via online gameplay would be for a multiplayer battle mode. Buliding on the multiplayer modes of Metroid Prime: Hunters on the DS and and Metroid Prime: Echoes on the Gamecube, Super Metroid 3D would have the potential to really give gamers an impressive and unique multiplayer shooter experience. While the single player mode would of course keep players on a 2D plane in a 3D environment, multiplayer battle allows for the Metroid team to really re-create planet Zebes in a fully 3D playing field. With playable areas like the lava-filled and threatening Norfair, the technologically advanced Tourian, and the seemingly haunted Wrecked Ship, players could experience Zebes in a whole new way, all the while snagging bragging rights over their friends or online acquaintances who they just shot in the head with a plasma beam.



Give us the Metroid we Deserve



My final suggestion to Nintendo is that, when the time is right, don’t leave this fantastic franchise hidden away in the cupboards forever. Take time to re-establish your fan-base and draw in new fans, and take time to really consider what the fans want and need, and give us the Metroid we deserve. I can’t speak for all the Metroid fans in existence, but I can sure sound off on what I think Metroid needs, based on my own personal convictions, and those that I’ve heard from fans and reviewers alike.



A common complaint that I have seen and that I agree with is that its time for the Metroid series to stop cloning Samus’ main enemies to bring them back for her to fight time and time again. It may have been a cool and eerie twist in Metroid Fusion when Samus discovered that the Galactic Federation was cloning Metroids, but when Other M, a prequel to Fusion, gave us the exact same plot “twist”, it lost all effectiveness, and just left us with a bad taste in our mouths. Just because the series is called Metroid doesn’t mean Metroids themselves always have to be the main threat to Samus and the universe as we know it. Just as Zelda has had games wherein Zelda was either completely absent or only mentioned in flashbacks, the Metroid series needs to find a way to give Samus a universal threat that is not something that was supposedly completely eliminated several games ago.



RestrictedLab.jpg

Have you forgotten about the Bottle Ship’s cloned Metroids already Samus?



It doesn’t just stop with Metroids. How many times is Ridley going to be cloned before the Space Pirates just finally let someone else take charge? After multiple failures, deaths, and rebirths, it’s time to give him a rest. Another complaint fans had with Other M was that Samus’ encounter with Ridley in the game led to her having a complete emotional breakdown. Given that he murdered her parents in front of her when she was three, this would seem a normal reaction…if it was the first time she had encountered him since. Or the second. Or the third. But by this time in the series Samus has dispatched him so many times there just doesn’t seem to be any reason for her to have this unrelenting fear of him anymore.



Samus’ overall personality in Other M drew the ire of players. For years Samus has been the lone wolf and silent type protagonist, and the assumed badass, separating her from the emotionally unstable or male-reliant female characters of other games. Other M was the first game to really divulge any of her personality, and while I have no problem with the game showing a bit of her softer side, it seemed like that was just about all she had. Samus’ emotions ranged from monotonous, feelingless monoluges to emotional and mental breakdowns with little in between. All the while the obvious “daddy issues” between Samus and Adam pervaded the entire storyline. There’s showing the soft, emotional side of a presumed hard-nosed character, and then there’s just overdoing it, and Nintendo crossed that line with Other M. Samus’ reputation as the toughest bounty hunter in the galaxy needs to be restored.



Both the issue of putting recycled enemies and restoring Samus’ pride can be rectified with a common solution, and one that fits perfectly into the franchise’s overall storyline as well. As I see it, the Metroid timeline can be divided into three sections, each with a distinct antagonist. The original three games all deal with Space Pirates and their attempts to use Metroids as weapons. With the Prime series, although the Space Pirates still feature in a prominent way, it becomes increasingly obvious that phazon-infected Metroid Prime/Dark Samus is calling the shots, and is much more of a threat than anything else. The Space Pirates at times become more like pawns in Dark Samus’ plots. Finally with Fusion, and now with its prequel Other M, the shady dealings of the Galactic Federation are beginning to come to light, and the lines between good and evil in the Metroid universe are beginning to blur.



Chronologically, Other M predates Fusion, and depicts a rogue group of Federation scientists performing illegal biological reserach against the advising of the Federation itself. They go so far as to create Space Pirate-esque creatures to use as biological weapons, clone and genetically alter Metroids to attempt to make them invincible to cold, their ownly known weakness, and even recreate Mother Brain in the form of an android to control the entire operation. Although the majority of the staff of the research station, as well as the Space Marines sent in to investigate it, perish in the events that follow, Samus manages to keep the devastation from extending on a galactic scale, and the event is put in the past.



As the events of Fusion show, however, the corruption of the Federation runs much deeper than just what was seen on the Bottle Ship. Again Samus discovers an operation to clone Metroids, but this time it seems to have the backing of the Federation. Not only that, the environments of SR-388, the home planet of the Metroids, are specifically being replicated aboard the B.S.L research center in order to control and speed up the process of Metroid evolution. What’s to keep the Federation from doing exactly what they hired Samus to prevent the Space Pirates from doing? With the conditions seen in Fusion, the Federation is on the verge of creating an unstoppable army of Metroids, capable of reaching full maturation as Omega Metroids in just days.



If that action alone wasn’t enough to condemn the Federation, their attemps to capture the SA-X certainly were. As explained in Other M, the Federation’s stance on biological warfare is that it is not to be used, yet in Fusion, the Federation attempts to isolate and contain Samus while they send in a team to capture the SA-X, a powerful parasite that has completely mimicked a fully-powered Samus. With all of Samus’ weapons and abilities, as well as the ability to asexually reproduce, the SA-X by itself has the potential to be the greatest biological weapon ever to exist, yet instead of ordering Samus to destroy it, the Federation forbids Samus from doing so and attempts to catpure it, in direct violation of the peaceful and benevolent ideals for which the Federation is supposed to stand.



SA-X_Attacking_Omega_Metroid.png

The SA-X and an Omega Metroid, two of the Galactic Federation’s planned weapons, engage in battle.



Metroid fans deserve a darker, more realistic, edgier, more immersive Metroid experience with a hero they can really stand behind. It’s time for Samus to stand up to an enemy that is more powerful and more menacing than Space Pirates, Metroids, or phazon. It’s time for Samus to stop crying over Adam and to uncover the deep, dark secrets of the Galactic Federation.



In conclusion, it’s unrealistic for Nintendo to expect Metroid ever to sell as well as some of their other token franchises like Mario or Zelda, but that doesn’t mean it’s time to abandon the franchise. Metroid hasn’t run out of possiblities, it’s just taken some turns it shouldn’t have taken, and re-used old concepts too much. There’s plenty of potential for a new, better Metroid experience, and Nintendo would be making a huge mistake to deprive Project Cafe of a Metroid game.



So where does Metroid go from here? That’s up to Nintendo. Let’s hope they make the right choice.

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WhereDoesMetroidGo.jpg


Warning: The following article contains spoilers to several Metroid games, including Metroid: Other M.



Amidst all the hype and rumors surrounding Project Cafe is one rumor that made my heart sink. As you may have heard, there’s whispers that there just isn’t a fanbase for the Metroid franchise anymore. It’s no secret that Metroid: Other M did not reach the expectations Nintendo had in mind. It was probably the most hyped up Metroid game to date, what with the developers saying they were so pleased with their efforts that it brought them to tears, and judging by the fact that it was given an epic live-action commercial. When the game met with mixed reviews from game raters and underwhelming sales it wasn’t long before it started hitting the bargain bins in some stores. Now it seems as if Nintendo may be putting Metroid on the backburner.

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New Ocarina of Time Commercial Fresh From Italy http://www.zeldainformer.com/new_ocarina_of_time_commercial_fresh_from_italy/ Wed, 18 May 2011 19:26:45 +0000 http://localhost/wordpress90/?p=2026 Ocarina of Time 3DOh Italy, how I covet thy long winded history and birth place of the center of my favorite historical empire, Rome. What we can all appreciate now is the official release of the Italian launch commercial for Ocarina of Time 3D. It doesn’t show a whole lot that we haven’t seen before, but it has it’s own charm and resembles a similar style to that of the American launch trailer.

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Ocarina of Time 3DOh Italy, how I covet thy long winded history and birth place of the center of my favorite historical empire, Rome. What we can all appreciate now is the official release of the Italian launch commercial for Ocarina of Time 3D. It doesn’t show a whole lot that we haven’t seen before, but it has it’s own charm and resembles a similar style to that of the American launch trailer. The Italian trailer is available after the jump. Oh, and free e-pizza for everyone!

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Breaking News: Ocarina of Time 3D To Feature New Item - Shard of Agony http://www.zeldainformer.com/breaking_news_ocarina_of_time_3d_to_feature_new_item_-_shard_of_agony/ Wed, 18 May 2011 22:16:17 +0000 http://localhost/wordpress90/?p=2027 the-legend-of-zelda-ocarina-of-time-3ds-20110518023755970.jpg

This time around we really need to give Grezzo (the team behind the remake) some credit: They brought an old and outdated feature back and made it so fresh and so clean clean. Shard of Agony appears to be a replacement item for the original Stone of Agony. For those who don’t remember, Stone of Agony was a “hint” item that helped you discover secrets in the game, such as hidden Rupees or pieces of heart. However, the way it informed you (get it) of the hint is no longer possible on the 3DS.

People originally played Ocarina of Time on the Wii may not have even known of this item’s functionality, nor cared since it was rendered completely useless in the Wii Virtual Console version if you didn’t use a GameCube controller.

the-legend-of-zelda-ocarina-of-time-3ds-20110518023757079.jpg

Back in the N64 days, you got the original Stone of Agony by collecting all 20 Gold Skulltulas. It would let you know you where near a secret item by rumbling the controller, assuming you had the rumble pack plugged in of course. The new and improved Shard of Agony “resonates”. What this means is it makes a “pinging” noise as well as shows an icon in the upper left hand corner of your screen.

This, in essence, brings a very under utilized aspect of Ocarina of Time back to the forefront. Who knows what other improvements may be laying in wait, but we’ll see what we can find as soon as the review copy shows up. What do you guys think about this new and improved item?

Source: IGN

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the-legend-of-zelda-ocarina-of-time-3ds-20110518023755970.jpg

This time around we really need to give Grezzo (the team behind the remake) some credit: They brought an old and outdated feature back and made it so fresh and so clean clean. Shard of Agony appears to be a replacement item for the original Stone of Agony. For those who don’t remember, Stone of Agony was a “hint” item that helped you discover secrets in the game, such as hidden Rupees or pieces of heart. However, the way it informed you (get it) of the hint is no longer possible on the 3DS.

People originally played Ocarina of Time on the Wii may not have even known of this item’s functionality, nor cared since it was rendered completely useless in the Wii Virtual Console version if you didn’t use a GameCube controller. Hop inside for more screenshots, as well as the explanation for how to attain this item, as well as how it actually helps you with some neat 3DS specific indicators.

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What's Your Dream Game Announcement for a Nintendo Platform at E3 2011? http://www.zeldainformer.com/whats_your_dream_game_announcement_for_a_nintendo_platform_at_e3_2011/ Wed, 18 May 2011 23:24:00 +0000 http://localhost/wordpress90/?p=2028 nintendo-e3.jpg

I was originally going to ask what your dream announcement from Nintendo would be, but the obvious answer is “Wii 2”, of which we already know is getting shown off. What we would rather see is what sort of previously unannounced game would you like to see appear at E3 2011 for a Nintendo platform. This doesn’t need to “just be a Nintendo game”, cross platform announcements are welcome as well.



Think, in that case, of games like GTA 5, or maybe L.A. Noire slated to release on the Wii 2 next year. Maybe it’s an all new unexpected title. Could we have a new Starfox game for Cafe? What about Pikmin for the 3DS? There are so many possibilities that coming up with a dream game can be hard. Most of us may say a Zelda game for Wii 2 or the 3DS, and that is completely valid. After all, this a “dream” right?



Personally, I would like to see a new Earthbound game, exclusive to really any Nintendo platform. It’s hard to really know what we’re going to see, but in a perfect world Earthbound makes a triumphant return. Oh, and if I count remakes… how about Secret of Mana brought into full 3D? What would you like to see?

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nintendo-e3.jpg

I was originally going to ask what your dream announcement from Nintendo would be, but the obvious answer is “Wii 2”, of which we already know is getting shown off. What we would rather see is what sort of previously unannounced game would you like to see appear at E3 2011 for a Nintendo platform. This doesn’t need to “just be a Nintendo game”, cross platform announcements are welcome as well.

Think, in that case, of games like GTA 5, or maybe L.A. Noire slated to release on the Wii 2 next year. Maybe it’s an all new unexpected title. Could we have a new Starfox game for Cafe? What about Pikmin for the 3DS? There are so many possibilities that coming up with a dream game can be hard. Most of us may say a Zelda game for Wii 2 or the 3DS, and that is completely valid. After all, this a “dream” right?

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Awesome Twilight Princess Hyrule Field Guitar Rendition http://www.zeldainformer.com/awesome_twilight_princess_hyrule_field_guitar_rendition/ Thu, 19 May 2011 00:05:21 +0000 http://localhost/wordpress90/?p=2029 Hyrule Field

If you’re the type of viewer who tends to skip over any music/remix posts we make, I suggest making an exception in this case. This is the Hyrule Field theme from Twilight Princess on guitar. And no we don’t mean one guitar, we mean several - including bass, electric and some acoustic. I can’t not mention the drummer either. Sure, I can’t make it sound as good as it is, so jut watch it. This is a truly fantastic remix from Jake (jam2995), Andrew (TheDelRe) and others. Nice choice of attire too guys.

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Hyrule Field

If you’re the type of viewer who tends to skip over any music/remix posts we make, I suggest making an exception in this case. This is the Hyrule Field theme from Twilight Princess on guitar. And no we don’t mean one guitar, we mean several - including bass, electric and some acoustic. I can’t not mention the drummer either. Sure, I can’t make it sound as good as it is, so jut watch it. This is a truly fantastic remix from Jake (jam2995), Andrew (TheDelRe) and others. Nice choice of attire too guys. Come inside for the video.

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Staff Page Updated Yet Again + Welcome Back To... http://www.zeldainformer.com/staff_page_updated_yet_again_welcome_back_to/ Thu, 19 May 2011 01:25:43 +0000 http://localhost/wordpress90/?p=2030 Ben Mii

So recently we finally updated our staff page, and it’s had yet another update. Now you can see our leading staff members (now with updated Miis), our new contributing staff members: Alban Islami, Elijah Holt and Erica Zerbe (who you’ll see updates courtesy of from time to time), and of course our alumni. Check it out. You’ll also notice we now have six leading staff instead of five, as we’re happy to welcome back one of our members (pictured left) from a long time hiatus.

Welcome back to Ben Lamoreux, known to many as Erimgard. Some of our older viewers will remember his in-depth articles, which he promises to provide plenty more of, as well as much more. So welcome back to the fold Ben. If you’re unfamiliar with his work, check out some of his classic articles below:

For more of Ben’s work, visit here.

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Ben Mii

So recently we finally updated our staff page, and it’s had yet another update. Now you can see our leading staff members (now with updated Miis), our new contributing staff members: Alban Islami, Elijah Holt and Erica Zerbe (who you’ll see updates courtesy of from time to time), and of course our alumni. Check it out. You’ll also notice we now have six leading staff instead of five, as we’re happy to welcome back one of our members (pictured left) from a long time hiatus. More inside.

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The Fan Art Way to Start Your Day http://www.zeldainformer.com/the_fan_art_way_to_start_your_day/ Thu, 19 May 2011 07:05:31 +0000 http://localhost/wordpress90/?p=2031 Link by Bombchuu

It’s not often that we feature fan art here at ZI. There’s just so many deserving works of art out there. I guess that we could make fan art a weekly feature, but then we might as well rename the site Zelda Dungeon, pretend that Four Swords and Four Swords Adventures don’t exist and copy our news posts from Zelda Informer.

Kidding aside, this fantastic piece of fan art comes from our forum member bombchuu. Come inside for a higher resolution version, and if you like what you see be sure to subscribe to her deviantART uploads.





Link by bombchuu

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Link by Bombchuu

It’s not often that we feature fan art here at ZI. There’s just so many deserving works of art out there. I guess that we could make fan art a weekly feature, but then we might as well rename the site Zelda Dungeon, pretend that Four Swords and Four Swords Adventures don’t exist and copy our news posts from Zelda Informer.

Kidding aside, this fantastic piece of fan art comes from our forum member bombchuu. Come inside for a higher resolution version, and if you like what you see be sure to subscribe to her deviantART uploads.

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Twilight Princess Nintendo Channel Data + More http://www.zeldainformer.com/twilight_princess_nintendo_channel_data_more/ Thu, 19 May 2011 07:57:22 +0000 http://localhost/wordpress90/?p=2032 Data Report for twilight Princess

Coffee With Games has released an interesting feature looking at Twilight Princess as a part of the Nintendo Selects range. The feature, called Nintendo Selects & The Legend of Zelda: Twilight Princess Data Report, firstly goes over some statistics gathered via the Nintendo Channel in the US since the game’s release in November 2006. It then goes over some other stats like review scores. Read on for a dot point rundown of all the interesting stats.

  • 1,221,903 Wii owners have recorded playing the game through the Nintendo Channel.
    • That’s an increase of 167, 097 since June 2010
  • 58,755,999 Total Hours of game-play reported
    • That’s an increase of 8,939,570 total Hours since June 7, 2010.
  • Average play time is 48 Hours 5 Minutes
    • 51 minutes higher than the average in June 2010.
  • Average play-time per session is 2 hours 21 minutes, across an average of 20.21 sessions.
  • Amazon Sales rank of #245, with the Nintendo Selects version at #118.
  • Professional review average is 94.51% and 89.80% from consumer reviews.

Some fantastic figures amongst them. The average review scores are very good, although a little down on the consumer reviews compared to the professional. Remembering that all of the play time data is only for those in the US, who submit data to the Nintendo Channel, the actual figures are likely to be notably higher. Add to that, this is only for the Wii version. What about you? How much time have you spent on Twilight Princess. For me it would be a good couple of hundred hours on the Gamecube, with 20 or so on one playthrough of the Wii version. Do you prefer the Wii or original GameCube version?

Source: GoNintendo

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Data Report Small

Coffee With Games has released an interesting feature looking at Twilight Princess as a part of the Nintendo Selects range. The feature, called Nintendo Selects & The Legend of Zelda: Twilight Princess Data Report, firstly goes over some statistics gathered via the Nintendo Channel in the US since the game’s release in November 2006. It then goes over some other stats like average review scores. Come inside for a dot point rundown of all the interesting stats.

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Dream World Eeveelutions Now Available http://www.zeldainformer.com/dream_world_eeveelutions_now_available/ Thu, 19 May 2011 12:42:50 +0000 http://localhost/wordpress90/?p=2033 Thumbnail image for Thumbnail image for Eeveelutions.png
Does everyone remember the Pokemon.com game that awarded you the chance to get an Eeveelution via the Dream World? It looks like they’re finally providing! The promotion to get your Eeveelution has went up on the Dream World as of today.



Each of these Eeveelutions has an exclusive Dream World Ability that is available nowhere else as of yet. A few of them are very useful in competitive battles, like Espeon’s Magic Bounce Ability. The Eeveelutions will be Level 10, and they will know Tail Whip, Tackle, Helping Hand, and Sand Attack. The promotion begins today and runs until June 19, so be sure to get yours!



Source: Pokemon Global Link Announcement(via Bulbanews)

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Thumbnail image for Eeveelutions.png
Does everyone remember the Pokemon.com game that awarded you the chance to get an Eeveelution via the Dream World? It looks like they’re finally providing! The promotion to get your Eeveelution has went up on the Dream World as of today. More inside.

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Do You Think Ocarina of Time 3D Will be the Definitive Version for You? http://www.zeldainformer.com/do_you_think_ocarina_of_time_3d_will_be_the_definitive_version_for_you/ Thu, 19 May 2011 13:30:00 +0000 http://localhost/wordpress90/?p=2034 OoT3D_Apr13_15.png
It’s obvious that one of Nintendo’s aims with Ocarina of Time 3D is to modernize the classic and do with it all kinds of things they couldn’t have done before with the Nintendo 64’s hardware. The question is: how deeply will the makeover impact fans? For many of us, the original Ocarina of Time was our childhood - red blood, crescent moon symbols, Fire Temple chanting and all. The ports to GameCube and Wii couldn’t replace those precious early N64 versions; can a true remake finally achieve what these could not?



This is one of the big challenges that all remakes face - can they retain all the magic of the original while at the same time giving it features tailored for a new audience? As much as I can tell given that I haven’t actually played the game, the answer’s looking like a solid “yes” for Ocarina of Time as far as I’m concerned.



I’m no whore for pure graphical power, but I am a very visual person, so an appealing presentation is very important to me nonetheless. Ocarina of Time 3D just positively blows the original out of the water in this respect. While this is pretty easy to notice in comparisons between various landscapes, such as Hyrule Field or Death Mountain, what really seals the deal for me is the copious amounts of change they’ve made to areas like Castle Town, the interiors of houses, and even the tiptop of Ganon’s Tower. Don’t get me wrong, I still think Ocarina of Time was freaking gorgeous in 1998 - but now it’s gorgeous all over again. And, honestly, in a lot of ways I get the same tingly feeling I get from an all-new Zelda game when I look at the world, the characters, and the dungeons.



Isn't that just a gorgeous landscape?
The fact that the gameplay remains largely the same, only streamlined to take advantage of the 3DS’s capabilities, means that there’s nothing to fear in terms of monumental changes in terms of feel. Manipulating your inventory with the Touch Screen is just about the most genius way to make 3D Zelda work on a handheld, and adding gyroscope aiming capabilities (optional ones, no less) means that now there are even more ways to play. If you like the new additions - fine. If you don’t, well, there’s no reason for them to get in the way of your enjoyment of the experience.



There doesn’t seem to be much in the way of actual new content - just new features that manipulate old content for your enhanced enjoyment. This doesn’t really weigh too heavily against the “definitive” question, however, since new content isn’t really the concern - it’s the presentation of the original content that’s important. Nonetheless, the changes to Master Quest seem to, without a doubt, establish it as the true Ocarina of Time Second Quest, with its mirrored world and greater damage ratios along with the dungeon remixes already introduced in its original incarnation.



Plus, there’s the fact that this is freaking Ocarina of Time on a freaking handheld - and I haven’t even mentioned the stereoscopic 3D. It’s about the least important thing in my book, but after what I experienced with Pilotwings Resort a couple months back I’m definitely a little more than just curious to see it for myself.


No, you're not dreaming - this really is on a handheld




It’s this healthy blend of new + old + portability that makes me confident that this version of Ocarina of Time is going to be the version I come back to over and over again in the years to come, the one I replay during my obligatory Zelda marathon each year, the one I show to my hypothetical kids 10 or so years down the line. I’ll find out for sure in the weeks to come, but I’m personally pretty damn excited.



Anyway, enough of what I’m sure many of you find is mindless PR parroting on Nintendo’s behalf - there have to be some of you who disagree to your very cores. We here at ZI love debates - they’re one of the driving forces behind our founding, after all - so feel free to contest anything I’ve said here in the comments section. And if you’re loving what you see as much as I do, don’t be shy - share those insights as well! Of course, don’t feel limited to talking about this on our main site - you can also talk about this in the topic on our forums! It’s free to join and our forum software is easy to use. Hope to hear from you soon!

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OoT3D_Apr13_15.png
It’s obvious that one of Nintendo’s aims with Ocarina of Time 3D is to modernize the classic and do with it all kinds of things they couldn’t have done before with the Nintendo 64’s hardware. The question is: how deeply will the makeover impact fans? For many of us, the original Ocarina of Time was our childhood - red blood, crescent moon symbols, Fire Temple chanting and all. The ports to GameCube and Wii couldn’t replace those precious early N64 versions; can a true remake finally achieve what these could not?

This is one of the big challenges that all remakes face - can they retain all the magic of the original while at the same time giving it features tailored for a new audience? Jump inside for my thoughts, and share your own opinions in the comments section!

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IGN's Greatest Zelda Tournament: It All Comes Down to Ocarina of Time vs. Majora's Mask... Er, Twili http://www.zeldainformer.com/igns_greatest_zelda_tournament_it_all_comes_down_to_ocarina_of_time_vs_majo/ Thu, 19 May 2011 15:10:00 +0000 http://localhost/wordpress90/?p=2035 IGN Greatest Zelda Tournament
IGN’s “Greatest Zelda Tournament” has finally entered its final round, and the contenders for the top spot are none other than the two Nintendo 64 greats: Ocarina of Time and Majora’s Mask. I’m honestly a bit surprised that Majora’s Mask made it this far as it had to jump two insurmountable hurdles in the form of A Link to the Past and Twilight Princess, two of the most popular and most traditional games in the series. I guess its recent internet popularity gave it enough of a boost to propel it to the finals!



It certainly was a close call, though - Majora’s Mask won out by less than two hundred votes out of tens of thousands of responses!



UPDATE: For whatever reason, the numbers for Twilight Princess have been pushing higher throughout today and now it has pulled ahead of Majora’s Mask. IGN hasn’t commented yet, nor has the voting actually commenced, but those votes definitely didn’t start trickling in until well into today (when the final round was already supposed to have started). But while the numbers for Twilight Princess climbed, Majora’s Mask‘s vote count remained stagnant. I smell foul play - what about you?




UPDATE 2: And now they’ve pulled a re-reversal and Majora’s Mask is back on top. Notably, Twilight Princess now has a lot fewer votes than before. There almost certainly seems to have been some cheating at work here - has it at last been dealt with? Does any one still care at this point?



Ocarina of Time (21388 votes) vs.

The Wind Waker (6494 votes)


Majora’s Mask (14739 votes) vs.

Twilight Princess (12916 votes)




Final Round: Ocarina of Time vs. Majora’s Mask




I’m sure you know where my vote is going, but which will you pick? Let us know in the comments section!

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IGN Greatest Zelda Tournament
IGN’s “Greatest Zelda Tournament” has finally entered its final round, and the contenders for the top spot are none other than the two Nintendo 64 greats: Ocarina of Time and Majora’s Mask. I’m honestly a bit surprised that Majora’s Mask made it this far as it had to jump two insurmountable hurdles in the form of A Link to the Past and Twilight Princess, two of the most popular and most traditional games in the series. I guess its recent internet popularity gave it enough of a boost to propel it to the finals!

I’m sure you know where my vote is going, but which will you pick? Let us know in the comments section!

UPDATE: For whatever reason, the numbers for Twilight Princess have been pushing higher throughout today and now it has pulled ahead of Majora’s Mask. IGN hasn’t commented yet, nor has the voting actually commenced, but those votes definitely didn’t start trickling in until well into today (when the final round was already supposed to have started). But while the numbers for Twilight Princess climbed, Majora’s Mask‘s vote count remained stagnant. I smell foul play - what about you?

UPDATE 2: And now they’ve pulled a re-reversal and Majora’s Mask is back on top. Notably, Twilight Princess now has a lot fewer votes than before. There almost certainly seems to have been some cheating at work here - has it at last been dealt with? Does any one still care at this point?

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Zelda and Peach Debate on Who's The Better Boyfriend http://www.zeldainformer.com/zelda_and_peach_debate_on_whos_the_better_boyfriend/ Thu, 19 May 2011 22:39:25 +0000 http://localhost/wordpress90/?p=2036 086fc5a3be83a53219348969e0286002.jpg

Ever wonder who the better… man is? Sure, Mario has all the popularity that comes with being a mascot, but there is definitely something appealing about someone wearing a brand new Green Tunic. Hero of Time? Pfft, Mario is the hero of… pipes. Mario looks better in red, and gold coins seem more appealing than rupees. Link is skinny and has great hair. Oh, Link also appeals across genders (scary). While I would rather ask which “girlfriend” is better, we’ll let College Humor do it the other way around.



Source: College Humor (via Zelda Dungeon)

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086fc5a3be83a53219348969e0286002.jpg

Ever wonder who the better… man is? Sure, Mario has all the popularity that comes with being a mascot, but there is definitely something appealing about someone wearing a brand new Green Tunic. Hero of Time? Pfft, Mario is the hero of… pipes. Mario looks better in red, and gold coins seem more appealing than rupees. Link is skinny and has great hair. Oh, Link also appeals across genders (scary). While I would rather ask which “girlfriend” is better, we’ll let College Humor do it the other way around.

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Nintendo Music Makes the People Come Together http://www.zeldainformer.com/nintendo_music_makes_the_people_come_together/ Fri, 20 May 2011 09:58:16 +0000 http://localhost/wordpress90/?p=2037 Dark World

In response to our earlier post of a remixed Twilight Princess Hyrule Field theme on guitar, we got another tip from a fan called Nick saying “this is about the most awesome remix of the Dark World theme I’ve heard”. I’m not for disagreeing on that.

Of course if you’re not a fan of more upbeat metal music, especially of Zelda songs, this isn’t for you, but for everyone else this A Link to the Past Dark World Theme on guitar is worth a watch. Read on for the video, plus links to more of CSGuitar89’s recent work (as this song is from February 2010); including the Clock Town Theme, Midna’s Desperate Hour and more Nintendo goodness.

If you check out CSGuitar89’s website, you can navigate to the MP3 section where you will find downloadable versions of numerous Nintendo classics remixed in a similar style to the video below. Some of the songs include Jungle Japes (Donkey Kong), Pokémon Center Theme, Dire Dire Docks (Super Mario 64), Gusty Garden Galaxy (Mario Galaxy), Ballad of the Windfish (Link’s Awakening), and so much more goodness. I’m still having a listen to all of the fabulous remixes.


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Dark World

In response to our earlier post of a remixed Twilight Princess Hyrule Field theme on guitar, we got another tip from a fan called Nick saying “this is about the most awesome remix of the Dark World theme I’ve heard”. I’m not for disagreeing on that.

Of course if you’re not a fan of more upbeat metal music, especially of Zelda songs, this isn’t for you, but for everyone else this A Link to the Past Dark World Theme on guitar is worth a watch. Come inside for the video, plus links to more of CSGuitar89’s work; including the Clock Town Theme, Midna’s Desperate Hour and more Nintendo goodness.

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Kid Icarus Uprising Official Japanese Site Opens http://www.zeldainformer.com/kid_icarus_uprising_official_japanese_site_opens/ Fri, 20 May 2011 13:42:30 +0000 http://localhost/wordpress90/?p=2038 Kid_Icarus_official_site.jpg
During my daily browsing of the official Nintendo of Japan website, I took a look at today’s news feed and found possibly the last thing I ever expected there: the announcement of the launch of the official Kid Icarus Uprising website. There’s not much there but a beautiful sky background and some nice teaser music, but you can also go back and view the old official trailers from E3 2010 and Nintendo World 2011.



There’s one more piece of info on the site, but I had to look to Japanese news gateway Andriasang for a translation. Turns out that Pit and Palutena are getting featured at the Tachineputa festival parade in Japan, to be held in August. Japanese players can send in their Miis in hopes of getting featured on the parade float. I wonder if this is part of their launch advertising for the game. If so, could we see Kid Icarus launch in Japan this August? Your guess is as good as mine.



Source: Nintendo Japan Press, translation courtesy of Andriasang

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Kid_Icarus_official_site.jpg
During my daily browsing of the official Nintendo of Japan website, I took a look at today’s news feed and found possibly the last thing I ever expected there: the announcement of the launch of the official Kid Icarus Uprising website. There’s not much there but a beautiful sky background and some nice teaser music, but you can also go back and view the old official trailers from E3 2010 and Nintendo World 2011.

There’s one more piece of info on the site, but I had to look to Japanese news gateway Andriasang for a translation. Check inside for details.

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Breaking News: Dan Owsen on the Timeline http://www.zeldainformer.com/dan_owsen_on_the_timeline/ Fri, 20 May 2011 23:10:55 +0000 http://localhost/wordpress90/?p=2039 Dan Owsen Mii

Many a Zelda theorist and fan will simply look at the title of this post and run and hide in fear. However justified or not that is, if you weren’t aware, Dan Owsen is back with Nintendo as a translator, and was present at America’s recent Ocarina of Time 3D trial event.

Mases, the webmaster over at Zelda Dungeon, was lucky enough to be there, and got to have a chat with Dan Owsen on the timeline for an exclusive interview. This is what Mr. Owsen had to say:

Mases Hagopian: I’m not sure if you’re aware of this, but you’re sort of a celebrity in the Zelda Community. Interviews you did 10-15 years ago are still quoted to try to prove the validity of various timeline theories.

Dan Owsen: You know, at one point we had drafted a timeline and wanted to make it available online. We showed it to the guys in Japan and they basically told us that it would be best if we didn’t post it. They do have a timeline that has continuity between the games but they wanted to keep it open for how each player views the chronology of the series. There are a lot of connections between the games, but they do have a timeline that has continuity. It’s up to the player to place all the pieces together.

Mases Hagopian: So there seems to be a disconnect between you guys (Nintendo of America) and the developers in Japan.

Dan Owsen: I wouldn’t call it a disconnect. Just that the developers feel that posting a full narrative would take away from the players’ imagination. Part of what makes the series so special is the legend that spans across the series and they wanted to preserve that in the players’ vision. It’s also why they have never given Link a voice. The story is told as if the player is Link. Giving him a voice would eliminate that attachment.

Some interesting stuff there, and while Dan Owsen is more infamous than famous in the Zelda community, this quote adheres to what my beliefs are on the timeline. That there is the potential to connect the games, to connect the legends together, but a key part of the series is allowing the players to piece together the mystery themselves. As much as I’d love an official timeline document, I really do respect Nintendo of Japan’s decision here. It makes me wonder though, if the series was to ever come to an end, would we one day see the official timeline.

Source: Zelda Dungeon

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Dan Owsen Mii

Many a Zelda theorist and fan will simply look at the title of this post and run and hide in fear. However justified or not that is, if you weren’t aware, Dan Owsen is back with Nintendo and was present at America’s recent Ocarina of Time 3D trial event.

Mases, the webmaster over at Zelda Dungeon, was lucky enough to be there, and got to have a chat with Dan Owsen on the timeline for an exclusive interview. Come inside for what Mr. Owsen had to say.

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Club Nintendo US Members: Get Extra Coins for Ocarina of Time 3D http://www.zeldainformer.com/club_nintendo_us_members_get_extra_coins_for_ocarina_of_time_3d/ Fri, 20 May 2011 23:40:25 +0000 http://localhost/wordpress90/?p=2040 Ocarina of Time 3D Cover

If you’re a member of Club Nintendo in the US, and are keen like me to get as many club Nintendo coins as you possibly can, then listen up. Through a feature of the Club Nintendo site called “Intend to Buy”, you can earn yourself more coins for Ocarina of Time 3D by completing a short survey.

As the site says, “The Legend of Zelda: Ocarina of Time 3D launches 6/19! Tell us you intend-to-buy before 6/12/11 to receive extra Coins when you register it!” Read on for the full details.



As a member of Club Nintendo, you may participate in the Intend to Buy incentive. Log in to your Club Nintendo account, and 4 weeks before a game launches, the option to register your intent to buy the game will appear here. Let us know you plan to buy the game, and take a short survey. Then, when the game launches, buy it, register it, and complete the registration survey and you’ll earn 10 extra Coins!

Remember, you must indicate your intent to buy within the Intend to Buy date range listed for each game to be eligible for the extra Coins.

Source: Club Nintendo [via GoNintendo] ]]> Ocarina of Time 3D Cover

If you’re a member of Club Nintendo in the US, and are keen like me to get as many club Nintendo coins as you possibly can, then listen up. Through a feature of the Club Nintendo site called “Intend to Buy”, you can earn yourself more coins for Ocarina of Time 3D by completing a short survey.

As the site says, “The Legend of Zelda: Ocarina of Time 3D launches 6/19! Tell us you intend-to-buy before 6/12/11 to receive extra Coins when you register it!” Come inside for the full details.

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Rumor: Project Café To Have a Front-Facing Controller Camera http://www.zeldainformer.com/rumor_project_cafe_to_have_a_front-facing_controller_camera/ Sat, 21 May 2011 00:05:22 +0000 http://localhost/wordpress90/?p=2041 Wii 2 Concept Controller

Develop is claiming that a person close to the matter of Project Café has fed them some details. That is why I am treating this as simply a rumor, but akin to the other rumors on the Wii’s successor, this could very well turn out to be true.

Develop’s sources support that the controller has a 6-inch touch screen, and potentially a stylus, as well as front-facing camera and the usual face buttons. They suggest that the 3DS can be used as a replacement controller, and that the controller almost sounds like a 3DS itself. HD capabilities are also confirmed from this “source”, and they speculate that stereoscopic 3D will be compatible - but hey, it was on the GameCube too. More inside.

The [controllers] functions are the same [as the 3DS]. It is a standard wireless controller added with a front-facing camera and touch screen. That sounds far too much like a 3DS to me. But I can’t confirm this, Nintendo is being very cautious about the details.

Source: Develop

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Wii 2 Concept Controller

Develop is claiming that a person close to the matter of Project Café has fed them some details. That is why I am treating this as simply a rumor, but akin to the other rumors on the Wii’s successor, this could very well turn out to be true.

Develop’s sources support that the controller has a 6-inch touch screen, and potentially a stylus, as well as front-facing camera and the usual face buttons. They suggest that the 3DS can be used as a replacement controller, and that the controller almost sounds like a 3DS itself. HD capabilities are also confirmed from this “source”, and they speculate that stereoscopic 3D will be compatible - but hey, it was on the GameCube too. More inside.

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What's Your Favorite Zelda Quote? http://www.zeldainformer.com/whats_your_favorite_zelda_quote/ Sat, 21 May 2011 00:40:23 +0000 http://localhost/wordpress90/?p=2042 Sheik Triforce

The Legend of Zelda series has so many famous, classic, comedic, epic and inspirational quotes. From the comedy of Linebeck, to the inspiration of Sheik, to the philosophy of Majora’s Mask’s children on the moon, there are so many one-liners, mottos for life and just about every other variety of quote there is.

Phantom Hourglass is known for being more comedic than any other Zelda game, and with suss-lines such as “Some things in this world were meant to be pulled”, it’s no doubt. Then there’s Orca’s classic “keep thrusting” in The Wind Waker. Laughs aside, read on for my favorite Zelda quotes, and to share your own.

These would have to be some of my favorite quotes in all of Zelda:

“The rising sun will eventually set, A newborn’s life will fade. From sun to moon, moon to sun… Give peaceful rest to the living dead. Restless souls wander where they don’t belong, bring them calm with the Sun’s Song.”

“Haven’t you begun to understand? The kingdom being ruined and us left in this state… Isn’t it petty, little battles like this that have caused it? Believing in your friends and embracing that belief by forgiving failure… These feelings have vanished from our hearts.”

“I want you to live for the future. There may be nothing left for you… But despite that, you must look forward and walk a path of hope, trusting that it will sustain you when darkness comes.”

“A sword wields no strength unless the hand that holds it has courage.”

Then there is all of Sheik’s famous lines:

“The flow of time is always cruel… Its speed seems different for each person, but no one can change it… A thing that doesn’t change with time is a memory of younger days…”

“It is something that grows over time… a true friendship. A feeling in the heart that becomes stronger over time… The passion of friendship will soon blossom into a righteous power and through it, you will know which way to go…”

“Time passes, people move…. Like a river’s flow, it never ends… A childish mind will turn to noble ambition… Young love will become deep affection… The clear water’s surface reflects growth…”

“This is the melody that will draw you into the infinite darkness that absorbs even time…”

And how could we ever forget some of the classics like “I AM ERROR” and “It’s Dangerous to Go Alone! Take This”. There are so many fabulous quotes, and so many more favorites of mine that I didn’t list. So what are your favorites? Let us know in the comments below.

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Sheik Triforce

The Legend of Zelda series has so many famous, classic, comedic, epic and inspirational quotes. From the comedy of Linebeck, to the inspiration of Sheik, to the philosophy of Majora’s Mask’s children on the moon, there are so many one-liners, mottos for life and just about every other variety of quote there is.

Phantom Hourglass is known for being more comedic than any other Zelda game, and with suss-lines such as “Some things in this world were meant to be pulled”, it’s no doubt. Then there’s Orca’s classic “keep thrusting” in The Wind Waker. Laughs aside, come inside for my favorite Zelda quotes, and to share your own.

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Three New Ocarina of Time 3D Videos http://www.zeldainformer.com/three_new_ocarina_of_time_3d_videos/ Sat, 21 May 2011 01:20:29 +0000 http://localhost/wordpress90/?p=2043 Gohma Defeated

These three videos come to us from IGN. The first shows off the change in the Market that occurs once Ganon takes over Hyrule in the seven years. The second and third videos are boss galleries showing all of the bosses in their newly rendered glory courtesy of Grezzo. Read on for the three videos, and it wouldn’t be Zelda Informer if there weren’t some thoughts and impressions along with them.




In the Fall of Hyrule video, the most notable change that caught my attention was that the Sage’s bridge to Gaon’s Castle is no longer a rainbow of light, but a more architecturally pleasing bridge, that you can’t jump off the sides of. The clouds above Ganon’s Tower look really cool, and I’ve mentioned it before, but the way Link’s animation runs looks really cool - somewhat reminiscent of The Wind Waker, which the whole game kind of looks like now. Lastly on the first video, the Redeads are potentially looking scarier than ever. We’ll let first time players judge that though.

All of the bosses are looking superb too, and The Phantom Ganon fight should be one to look out for with the 3D effect as he jumps out of the pictures and plays tennis, as well as Morpha’s “brain” coming towards you, and Twinrova’s attacks of fire and ice. There is potential for some great 3D effects here, and I hope they have been seized. It looks like the font used for the boss names has changed slightly as well, if anyone even cares. Unfortunately Ganon himself is being kept a surprise, with no footage to be shown. Last note is that I, for one, am in full support of the “brighter” color design choice taken by Grezzo.

Source: IGN [via GoNintendo]

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Gohma Defeated

These three videos come to us from IGN. The first shows off the change in the Market that occurs once Ganon takes over Hyrule in the seven years. The second and third videos are boss galleries showing all of the bosses in their newly rendered glory courtesy of Grezzo. Come inside for the three videos, and it wouldn’t be Zelda Informer if there weren’t some thoughts and impressions along with them.

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Blast From the Past - Link's Awakening Developer Secrets http://www.zeldainformer.com/blast_from_the_past_-_links_awakening_developer_secrets/ Sat, 21 May 2011 03:43:21 +0000 http://localhost/wordpress90/?p=2044 Blast From the Past, a weekly feature exploring exclusive never-before-seen content from all your favorite games!

This weekend we dive into the churning waters of Link’s Awakening with two freshly-translated developer interviews, one conducted after the release of the original game and one from after the release of the DX version. Miyamoto, Takashi Tezuka, Totakeke, and other LA staff members discuss the surprising relationship between Tarin and Marin, the secret meaning of “Bucket Mouse”, hidden developer cameos, the television show that inspired them, and more!

bucketmouse.png

Do you think Tarin and Marin are father and daughter? It never says that in the game. Most importantly, Marin calls Tarin by name. Could she actually be a little gold digger…?

ururira.png

Click here (original interview) and here (DX interview) for more, including a bonus Zelda dot-to-dot!

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lajump.png

Blast From the Past, a weekly feature exploring exclusive never-before-seen content from all your favorite games!

This weekend we dive into the churning waters of Link’s Awakening with two freshly-translated developer interviews, one conducted after the release of the original game and one from after the release of the DX version. Miyamoto, Takashi Tezuka, Totakeke, and other LA staff members discuss the surprising relationship between Tarin and Marin, the secret meaning of “Bucket Mouse”, hidden developer cameos, the television show that inspired them, and more!

Click here to view, or jump inside for more details. Includes bonus Zelda dot-to-dot!

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ZeldaInformer Black and White League: Let the Games Begin! http://www.zeldainformer.com/zeldainformer_black_and_white_league_let_the_games_begin/ Sat, 21 May 2011 13:12:29 +0000 http://localhost/wordpress90/?p=2045 Pokemon Black and White League Small.png
Well folks, it’s finally upon us. Today is May 21st, supposed end of the world. Sounds like a perfect time to kick off the ZI League! That’s right, today officially starts the League. All you patient Challengers can finally get started racking up badges and getting closer and closer to the Champion!


If you have already registered for the League

, you can start challenging! The Leaders are working on putting up Challenge threads in the “Leaders/Elite Four Public Discussion” forum. As soon as Gym Leaders 1, 2, and 3 get their threads up, you can challenge them, except for Gym Leader #1. Newc868 has had some problems acquiring a WiFi network. He’s still constantly working on it, and he is confident that it will be sorted out shortly.


If you haven’t registered for the League yet

, it is not too late. Register for the ZeldaInformer Forums and read up on the rules. You can register in this thread. After that, just follow the procedures for as stated above for challenging the League.



I also promised news on Gym Leader #6, and I’m here to provide. There have been several rumors on the Forums about River Zora or AShadowLink being GL 6. I’m here to say that these rumors are false. The true GL 6 is Christiaanc95. He’s a longtime challenger of the original ZI League, and he’s stoked to be coming on board as a Leader this time around. He will be using a Zelda theme, and his mascot will be Ganon(Emboar).



Well, that covers it. What are you still doing reading this? You should be out challenging the League!

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Pokemon Black and White League Small.png
Well folks, it’s finally upon us. Today is May 21st, supposed end of the world. Sounds like a perfect time to kick off the ZI League! That’s right, today officially starts the League. All you patient Challengers can finally get started racking up badges and getting closer and closer to the Champion! For more information on how to challenge, what to do if you haven’t signed up yet, and even some more information about the mysterious Gym Leader #6, stick around after the jump.

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It's Official: ZI is Attending Nintendo's E3 2011 Press Conference http://www.zeldainformer.com/its_official_zi_is_attending_nintendos_e3_2011_press_conference/ Sat, 21 May 2011 17:05:00 +0000 http://localhost/wordpress90/?p=2046 E3_Zelda_informer_press_conference.jpg
About a week and a half ago I was able to confirm that I’ll be attending E3 as a representative of Zelda Informer. What I wasn’t able to confirm was whether I could make it to the big Nintendo press conference - you know, the event where Nintendo makes all the big announcements and shows all the flashy trailers. It’s an invite-only affair, and so only the best of the best, the most valued media outlets in the business, get the go-ahead to show.



I’m pleased to announce that this year Zelda Informer was officially invited to sit in on Nintendo’s E3 2011 press conference! This means I’ll be right there when Nintendo shows new trailers for Skyward Sword, Super Mario 3D, and when the Wii successor tentatively known as Project Café finally gets publicly revealed!



Our aim is to have a liveblog of the entire event from start to finish, which effectively means that you’ll be getting the information live as it happens - and sometimes even before the live Internet feed can catch up. Now, I’m aware that all kinds of sites do liveblogs at E3, but since we’re devoted mostly to first-party Nintendo and have a Zelda-oriented focus, you can expect our Zelda, Mario, and Café coverage to offer something that no other media outlet can offer: raw Nintendo passion.



We’ll also have a full staff back at their respective home bases working on providing full news updates with all the latest release dates, trailers, images, and other information revealed at the press conference. Expect trailer breakdowns in the vein of our GDC 2011 Skyward Sword trailer analysis, screenshot overloads after the pattern of our recent Ocarina of Time image blowouts, and all the info summaries you could possibly ask for!



So check in at Zelda Informer at 9am PST on Tuesday, June 7 for what we’re hoping will be the best Nintendo coverage on the ‘net. We hope you enjoy the ride.

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E3_Zelda_informer_press_conference.jpg
About a week and a half ago I was able to confirm that I’ll be attending E3 as a representative of Zelda Informer. What I wasn’t able to confirm was whether I could make it to the big Nintendo press conference - you know, the event where Nintendo makes all the big announcements and shows all the flashy trailers. It’s an invite-only affair, and so only the best of the best, the most valued media outlets in the business, get the go-ahead to show.

I’m pleased to announce that this year Zelda Informer was officially invited to sit in on Nintendo’s E3 2011 press conference! This means I’ll be right there when Nintendo shows new trailers for Skyward Sword, Super Mario 3D, and when the Wii successor tentatively known as Project Café finally gets publicly revealed! Jump inside for what you can expect in terms of Nintendo E3 content.

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Supposedly "Official" Zelda Anniversary 3DS Skin Appears, Why it's Probably Fake http://www.zeldainformer.com/supposedly_official_zelda_anniversary_3ds_skin_appears_why_its_probably_fak/ Sat, 21 May 2011 21:37:05 +0000 http://localhost/wordpress90/?p=2047 Zelda_le_3DS_red.jpg
Apparently this image, which I picked up from GoNintendo (who in turn seemed to have picked it up from the Chinese site TGBus) is supposed to show the “official” limited edition Zelda 25th anniversary 3DS model - but frankly I don’t buy it. That such an offer would use the official Zelda 25th anniversary logo wouldn’t surprise me, but there isn’t much else about this particular design that strikes me as the real deal.



First of all, while Mario‘s 25th anniversary came with red-colored versions of the Wii and DSi, the color doesn’t mean very much for the Zelda series. Limited edition releases for the fantasy adventure/action-RPG have usually come in gold, so we could expect the limited edition 3DS that will inevitably come to be would be gold also. I suppose if you really stretch it you could say that the usual logo for the series is red, but even then it seems like Nintendo would want to make some kind of Zelda merchandise after the distinct Zelda pattern.



Second of all, while it’s plausible that something like this would include the anniversary logo, it’s more likely that it’ll use its own unique branding: the icon for the Ocarina of Time, perhaps? The Triforce mark? A simple Hylian crest? Then again, it would be just like Nintendo to slap a simple logo on something, release it in limited supply, and call it fanservice.



I think the one that clinches it for me is that Nintendo hasn’t said a word yet in any of its major territories. While I wouldn’t expect something like this to show up first on Zelda.com, for instance, I imagine we’d at least hear from retailers or perhaps a press release if something this big were already in production.



But, of course, I have no positive way of knowing whether or not this is real other than my own experience, so let me ask you guys: do you think this is the real official limited edition anniversary 3DS? Or is it just another fake?



Source: GoNintendo

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Zelda_le_3DS_red.jpg
Apparently this image, which I picked up from GoNintendo (who in turn seemed to have picked it up from the Chinese site TGBus) is supposed to show the “official” limited edition Zelda 25th anniversary 3DS model - but frankly I don’t buy it. That such an offer would use the official Zelda 25th anniversary logo doesn’t surprise me, but there isn’t much else about this particular design that strikes me as the real deal. Jump inside to find out why.

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Did You Spoil Twilight Princess Before You Played It? http://www.zeldainformer.com/did_you_spoil_twilight_princess_before_you_played_it/ Sat, 21 May 2011 22:12:08 +0000 http://localhost/wordpress90/?p=2048 Did_you_spoil_twilight_princess.jpg
Pre-release spoilers for video games have become pretty much standard on the internet these days. Games and footage get leaked, stores break street dates, territorial release date disputes mean that one group gets it before the others. One way or another, plot twists, gameplay summaries, and game endings will make their rounds before they’re supposed to.



One of the most infamous examples of this was Twilight Princess. As the first brand-new Zelda game to serve as a launch title for a major Nintendo console, plus its unprecedented hype from E3 2004 all the way to November 2006, it was one of the most anticipated Zeldas ever. Naturally, a number of factors led to the game’s secrets being spoiled for many: a non-coincidental release for the GameCube version and Wii shortages that led to many having to wait to play the game chief among them. Pressure was high to sneak a peek at what you were missing if you hadn’t managed to get your grubby hands on a copy in time for release.



Ganon_execution_spoiled.jpgI know I personally jumped right on the bait - and it’s something that I’ve honestly regretted since. I just couldn’t resist. My theorists’ impulse was strong back in those days, and I (along with many others) had deluded myself into thinking that Twilight Princess would be The Ultimate Answer to all my questions about the timeline. I had to find out what those answers were. I quickly watched through all the cutscenes I could find - it wasn’t long before all the famous ones like the attack on Hyrule Castle, the trippy Lanayru scene, and Ganondorf’s execution showed up on Youtube. By the time I finally got to play the game, I knew the whole story backwards and forwards and had seen footage of almost everything up to the third dungeon.



This completely dulled these sections of the game during my first playthrough. There was no suspense, no buildup, no curiosity about what turn the story would take next - I had already seen it all. The dungeons themselves were cool, but since I already knew most of the major puzzles from playthroughs I’d seen they all seemed way too familiar to excite me. Sure, I could recognize how awesome the gameplay had improved over The Wind Waker and could appreciate the level design, but nothing wowed me. The later parts of the game went over much better, but I can’t help feeling that if I’d just waited patiently Twilight Princess might have left a much better impression with me.



Debbie_spoiled.jpg
I think it’s safe to say I learned my lesson: Phantom Hourglass and Spirit Tracks were both very enjoyable, particularly in the story department since I really had no idea what I was getting myself into with either. But
now, with Skyward Sword on the horizon and a chance to play it imminent at this year’s E3, I find myself in conflict. Sure, as someone who provides crucial series news updates I can’t pass it up - you guys deserve to hear what this game’s all about from a fan who really cares about every last detail and isn’t afraid to tell things like they are - but part of me is afraid to.


Nonetheless, I’m bound and determined not to spoil Skyward Sword for myself like I did Twilight Princess - I care too much about my experience with the game to do that. But what about you, dear fans? Did you spoil Twilight Princess‘s story or gameplay back in ‘06? And are you as resolved as I am not to do the same this time? Do you think that spoiling games is okay so you know what you’re getting yourself into? Or are you a proud purist who saves everything for his maiden voyage with the games? Let us know in the comments section!

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Did_you_spoil_twilight_princess.jpg
Pre-release spoilers for video games have become pretty much standard on the internet these days. Games and footage get leaked, stores break street dates, territorial release date disputes mean that one group gets it before the others. One way or another, plot twists, gameplay summaries, and game endings will make their rounds before they’re supposed to.

One of the most infamous examples of this was Twilight Princess. As the first brand-new Zelda game to serve as a launch title for a major Nintendo console, plus its unprecedented hype from E3 2004 all the way to November 2006, it was one of the most anticipated Zeldas ever. Naturally, a number of factors led to the game’s secrets being spoiled for many: a non-coincidental release for the GameCube version and Wii shortages that led to many having to wait to play the game chief among them. Pressure was high to sneak a peek at what you were missing if you hadn’t managed to get your grubby hands on a copy in time for release.

I know I personally jumped right on the bait - and it’s something that I’ve honestly regretted since.

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Confirmed: Project Café Leaked Footage is Fake http://www.zeldainformer.com/confirmed_project_cafe_leaked_footage_is_fake/ Sat, 21 May 2011 23:23:14 +0000 http://localhost/wordpress90/?p=2049 Fake Wii 2 Video

So a couple of days ago we posted what was said to be leaked developer conference footage of Project Café . We called it out as fake. Many of you guys believed us, and many of you thought the video was entirely plausible. Well, it turns out that it has now been confirmed as a fake. In fact, nothing more than a student video challenge to get the most video views. Full details inside.

A French website held a competition for students to create a piece of multimedia that could bring 5,000 views to the page. The link to the work of the two students who won leads directly to the YouTube video that we’ve all been talking about. It looks like the goal of the video never was to fool us (which it didn’t anyway), but to touch on a topic that will get people interested and get to that 5,000 views goal. They have actually got 619,832 views to date. Congratulations to you two students because you sure succeeded there. Our posting of the video got you plenty of views. They may not have fooled us to believe it, but they fooled us to all promote their video.

Source: Wii 2 Blog

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Fake Wii 2 Video

So a couple of days ago we posted what was said to be leaked developer conference footage of Project Café . We called it out as fake. Many of you guys believed us, and many of you thought the video was entirely plausible. Well, it turns out that it has now been confirmed as a fake. In fact, nothing more than a student video challenge to get the most video views. Full details inside.

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Ocarina of Time 3D Canadian Pre-Order Poster http://www.zeldainformer.com/ocarina_of_time_3d_canadian_pre-order_poster/ Sat, 21 May 2011 23:45:56 +0000 http://localhost/wordpress90/?p=2050 Similarly to those in Australia, those in Canada can pre-order Ocarina of Time 3D to get themselves a poster. This poster appears to differ from the Australian one which is of Ganondorf and Link, or the European one which has that and Link riding Epona on the back. The Canadian poster is pictured below, and is a slightly updated version of one we saw back in 1998.

The pre-order bonus is available through GameStop and EB Games, of course, exclusively in Canada. Still no news of any US bonuses. Check out the poster below:

Canadian Pre-order Poster Big

Related Reading

Source: 3DS Buzz [via Zelda Dungeon]

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Canadian Preorder Poster

Similarly to those in Australia, those in Canada can pre-order Ocarina of Time 3D to get themselves a poster. This poster appears to differ from the Australian one which is of Ganondorf and Link, or the European one which has that and Link riding Epona on the back. The Canadian poster is pictured left, and is a slightly updated version of one we saw back in 1998.

The pre-order bonus is available through GameStop and EB Games, of course, exclusively in Canada. Check out the poster inside:

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Either French Pre-order Bonuses for Ocarina of Time 3D or Just A Random Bundle http://www.zeldainformer.com/either_french_pre-order_bonuses_for_ocarina_of_time_3d_or_just_bonuses/ Sun, 22 May 2011 00:01:58 +0000 http://localhost/wordpress90/?p=2051 Our sources for this don’t specifically mention whether this package is a pre-order bonus for those over in France, or just some sort of bundle that you can buy separately. Either way, it doesn’t look too shabby. It comes with a pen and a cheap-plastic Ocarina of Time.

So to our 2,000-odd monthly French viewers out there, this might be worth investigating if you want to snap up some Ocarina of Time 3D goodies. Video of the pen and Ocarina below.


Source: LeMagJeuxVideo [via GoNintendo]

Related Reading

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French Ocarina and Pen

Our sources for this don’t specifically mention whether this package is a pre-order bonus for those over in France, or just some sort of bundle that you can buy separately. Either way, it doesn’t look too shabby. It comes with a pen and a cheap-plastic Ocarina of Time.

So to our 2,000-odd monthly French viewers out there, this might be worth investigating if you want to snap up some Ocarina of Time 3D goodies. Video of the pen and Ocarina inside.

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Majora's Mask: Destructoid's 8th Best End-of-the-World Video Game http://www.zeldainformer.com/majoras_mask_destructoids_8th_best_end-of-the-world_video_game/ Sun, 22 May 2011 01:08:17 +0000 http://localhost/wordpress90/?p=2052 End of the World Banner

Did you know that the world was supposed to end, yet again, on May 21st 2011. Oh, hey, that’s today. If you’re wanting all of the reasoning check this out. The reason that I bring this up, is because over at Destructoid, they released a feature befitting of the day called “The top ten ends-of-the-world in videogames”. Of course, our beloved Majora’s Mask comes in at 8th position. Read on for the full list and what was said about Majora’s Mask.

10- Darksiders


9- Fallout


8- Majora’s Mask


7- Sim City


6- Chrono Trigger


5- Enslaved: Odyssey to the West


4- Primal Rage


3- Apocalypse


2- Fragile Dreams: Farewell Ruins of the Moon


1- Left Behind: Eternal Forces




And here’s what they had to say about Majora’s Mask:

Who would have thought that a charming Nintendo game could bring with it one of the most nightmarish apocalypse scenarios in all of interactive entertainment? Majora’s Mask is the dark follow-up to Ocarina of Time, set in a world where the Moon is destined to crash into the planet within three days. And just to make things worse, the Moon has a face. A horrible, leering, demonic face that will rule your nightmares and kill your dreams.

I know people who won’t play Majora’s Mask because of that damn Moon. Can you imagine if the Earth’s Moon looked like that? We wouldn’t have a civilization right now. Those of us who hadn’t killed ourselves before we were five-years-old would be insane from the paranoia of having that ... thing ... looking into our windows are night, watching us sleep, eat and have sex. It’d be the Hitler of Moons, and we’d all be its bitch.

But anyway, if you don’t stop the Moon hitting Clock Town in Majora’s Mask, it does exactly as promised. Its grinning, terrifying visage inexorably crushes everything below at an excruciating pace. Imagine having the Moon slowly bearing down on you, knowing you cannot run, but knowing it’ll be at least five minutes before you actually get squashed, and there’s nothing you can do about. And the last thing you see is that ... face ... that terrible, terrible face.

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End of the World Small

Did you know that the world was supposed to end, yet again, on May 21st 2011. Oh, hey, that’s today. If you’re wanting all of the reasoning check this out. The reason that I bring this up, is because over at Destructoid, they released a feature befitting of the day called “The top ten ends-of-the-world in videogames”. Of course, our beloved Majora’s Mask comes in at 8th position. Jump inside for the full list and what was said about Majora’s Mask.

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Kid Icarus Music For Your Ears http://www.zeldainformer.com/kid_icarus_music_for_your_ears/ Sun, 22 May 2011 01:30:49 +0000 http://localhost/wordpress90/?p=2053 Kid Icarus

The remake of the classic Ocarina of Time 3D aside, Kid Icarus is by far the all round best looking upcoming 3DS game that we’ve seen so far. Granted there’s titles like Super Mario and Mario Kart to come, but Kid Icarus has been previewed by many around the world and looks great, as well as plays great - as I said after my hands on preview. Kid Icarus has got us excited here at Zelda Informer, be it because of the epic return of Pit after so long, or just how the game holds up on its own.

As we reported, the teaser site is now open and includes some fantastic music, which rumors going around say is either the title theme, or the menu theme. Check out below to listen to this five minute loop of this fantastic music, if Kid Icarus has you as excited as you should be.

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Kid Icarus

The remake of the classic Ocarina of Time 3D aside, Kid Icarus is by far the all round best looking upcoming 3DS game that we’ve seen so far. Granted there’s titles like Super Mario and Mario Kart to come, but Kid Icarus has been previewed by many around the world and looks great, as well as plays great - as I said after my hands on preview. Kid Icarus has got us excited here at Zelda Informer, be it because of the epic return of Pit after so long, or just how the game holds up on its own. Listen to some of its music inside.

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Wii Play: Motion Gears Up For its First Trailer http://www.zeldainformer.com/wii_play_motion_gears_up_for_its_first_trailer/ Sun, 22 May 2011 02:35:28 +0000 http://localhost/wordpress90/?p=2054 Wii_Play_Motion_trailer.jpgWii Play: Motion‘s first-ever full-length official trailer showed up online tonight. The trailer shows off some of the new and returning minigames. Players can experience a wacky balancing game, some kind of diving game, a stone-skipping challenge, a Wii Motion Plus evolution of Pose Mii and the Shooting Range, a space exploration game, as well as many other brand-new games and modes not seen here.



I remember being pleasantly surprised by the fun factor of the original - particularly the Tanks! minigame, which has potential to get fleshed out into a full-length title. Unfortunately we haven’t spotted any tanks in the trailer, but that doesn’t mean Nintendo doesn’t have a future planned out for the minigame. Either way, this may be the only major Wii game to hit before the end of the summer, so check out the trailer in all its Wii glory below.



Source: GoNintendo

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Wii_Play_Motion_trailer.jpgWii Play: Motion‘s first-ever full-length official trailer showed up online tonight. The trailer shows off some of the new and returning minigames. Players can experience a wacky balancing game, some kind of diving game, a stone-skipping challenge, a Wii Motion Plus evolution of Pose Mii and the Shooting Range, a space exploration game, as well as many other brand-new games and modes not seen here.

I remember being pleasantly surprised by the fun factor of the original - particularly the Tanks! minigame, which has potential to get fleshed out into a full-length title. Unfortunately we haven’t spotted any tanks in the trailer, but that doesn’t mean Nintendo doesn’t have a future planned out for the minigame. Either way, this may be the only major Wii game to hit before the end of the summer, so jump inside for a peek at the trailer.

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Countdown to E3: Relive Nintendo's 2010 E3 Press Conference (16 Days To Go) http://www.zeldainformer.com/countdown_to_e3_relive_nintendos_2010_e3_press_conference/ Sun, 22 May 2011 11:15:06 +0000 http://localhost/wordpress90/?p=2055 Countdown to E3
Relive 2010

With Nintendo’s 2011 E3 Press Conference literally just 16 days away, we thought it’s time to vent some of our immense amounts of excitement with a bit of a countdown to E3. From now until June 7th we’ll be releasing a stream of features, including articles, videos and more, to get us all prepared for E3 2011.

Today we’re kicking things off with a flashback to last years E3 Press Conference from Nintendo, which quite literally stole the show. From the announcement of the 3DS, to returns of Kid Icarus and Donkey Kong Country, to the reveals of Skyward Sword, Kirby’s Epic Yarn, and much more; E3 2010 was a gripping presentation from Nintendo. Even a year later, after I’ve already played so many of the games announced, I still get a thrill out of watching the presentation.

Thanks goes to IGN for these videos which you can watch below. I’ve noted down the times of the major sections for easier navigation, as the full running time is about 80 minutes.

  • Part 1: Intro (0:00) and Skyward Sword (2:15)
  • Part 2: Mario Sports Mix (2:00), Wii Party (5:50), Just Dance 2 (7:15), Golden Sun: Dark Dawn (8:50), Goldeneye 007 (11:00) and Disney Epic Mickey (13:40).
  • Part 3: Kirby’s Epic Yarn (1:50), Dragon Quest IX (4:00), Metroid: Other M (6:00), Donkey Kong Country Returns (8:30) and Nintendo 3DS (9:00).
  • Part 4: Kid Icarus: Uprising (0:15), More 3DS (2:15), Third Party 3DS Lineup (7:00), 3DS, Conclusion and Floor Show Begins (10:50 onwards).










The way Nintendo just skims over a number of titles that they could have really pushed, especially the third-party developer games, is a tribute to the great lineup they had. So is the fact that they held off on the announcement of Ocarina of Time 3D until later in the week. Nintendo didn’t need the greatest game of all time to win 2010’s E3 by a massive margin. I hope you enjoy reliving E3 2010, and be ready for 2011, which is shaping up to be even better.

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Countdown to E3
Relive 2010

With Nintendo’s 2011 E3 Press Conference literally just 16 days away, we thought it’s time to vent some of our immense amounts of excitement with a bit of a countdown to E3. From now until June 7th we’ll be releasing a stream of features, including articles, videos and more, to get us all prepared for E3 2011.

Today we’re kicking things off with a flashback to last years E3 Press Conference from Nintendo, which quite literally stole the show. From the announcement of the 3DS, to returns of Kid Icarus and Donkey Kong Country, to the reveals of Skyward Sword, Kirby’s Epic Yarn, and much more; E3 2010 was a gripping presentation from Nintendo. Even a year later, after I’ve already played so many of the games announced, I still get a thrill out of watching the presentation. Come inside to relive the conference.

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The Legend of Zelda Theme Charged Up With Tesla Coils http://www.zeldainformer.com/the_legend_of_zelda_theme_charged_up_with_tesla_coils/ Sun, 22 May 2011 12:48:14 +0000 http://localhost/wordpress90/?p=2056 Zelda Logo.jpg
Here’s an interesting musical tidbit for you guys. Tesla coils are basically giant lightning rods that people have been able to use musically. They’ve been used to perform countless pieces of music, including a few Nintendo themes. Here, we’ll see the Zelda theme performed with Tesla coils by the Tesla Orchestra, a group of musical Tesla coilers from Case Western Reserve University.






Source: Kotaku(via GoNintendo)

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Zelda Logo.jpg
Here’s an interesting musical tidbit for you guys. Tesla coils are basically giant lightning rods that people have been able to use musically. They’ve been used to perform countless pieces of music, including a few Nintendo themes. Here, we’ll see the Zelda theme performed with Tesla coils by the Tesla Orchestra, a group of musical Tesla coilers from Case Western Reserve University. Hop inside for this electrifying musical performance.

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Daily Art Feature: Toon Link http://www.zeldainformer.com/daily_art_feature_toon_link/ Sun, 22 May 2011 15:24:50 +0000 http://localhost/wordpress90/?p=2057 Toon_Link_and_balnk_sign__by_starfoch.png

The art on the left is a masterful piece depicting our favorite hero standing by a blank sign. Why is the sign blank you ask? The artist, starfoch, explains that it is so other people and sites can use it to insert whatever text they deem worthy. Not a bad concept, and certainly something that has likely been done before in many other works. Still, I really enjoy this style, and in particular the “shading”.

Oh, and as you can see this feature says “Daily Art Feature” - which means from now until whenever we feel like stopping, we’ll be featuring a piece, or sometimes a few pieces, of art every single day. The art wont “always” pertain to Zelda, as it may cover other Nintendo stuff, but it will still be enjoyable all the same. Care to get your own art featured on the site? Simply ship us an email through our News Tips form.


Toon_Link_and_balnk_sign__by_starfoch.png

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Toon_Link_and_balnk_sign__by_starfoch.png

The art on the left is a masterful piece depicting our favorite hero standing by a blank sign. Why is the sign blank you ask? The artist, starfoch, explains that it is so other people and sites can use it to insert whatever text they deem worthy. Not a bad concept, and certainly something that has likely been done before in many other works. Still, I really enjoy this style, and in particular the “shading”. Go inside for a much bigger version.

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Ocarina of Time Teaser Commercial - Now in English! http://www.zeldainformer.com/ocarina_of_time_teaser_commercial_-_now_in_english/ Sun, 22 May 2011 17:10:15 +0000 http://localhost/wordpress90/?p=2058 Thumbnail image for OoT_3D_53_img7.jpg
A few days ago we posted an Italian teaser trailer/commercial for Ocarina of Time 3D - but now this trailer has been released in English! Of course, the trailer’s more or less exactly the same, but now there’s no language barrier (my wife’s Italian, so luckily I personally didn’t experience one the first time - still!). The vibe I’m getting here is very similar to the one given off by one of the older commercials back from 1998 - you know the one. Yeah, yeah, I know you’ve seen it already, but like I say, it’s freaking Ocarina of Time so surely you won’t have to look hard for an excuse to check it out again.





Source: NintenDaan via GoNintendo

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Thumbnail image for OoT_3D_53_img7.jpg
A few days ago we posted an Italian teaser trailer/commercial for Ocarina of Time 3D - but now this trailer has been released in English! Of course, the trailer’s more or less exactly the same, but now there’s no language barrier (my wife’s Italian, so luckily I personally didn’t experience one the first time - still!). The vibe I’m getting here is very similar to the one given off by one of the older commercials back from 1998 - you know the one. Yeah, yeah, I know you’ve seen it already, but like I say, it’s freaking Ocarina of Time so surely you won’t have to look hard for an excuse to check it out again.

Jump inside for the video.

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Top 100 Moments in Zelda Part 3: 80 - 71 http://www.zeldainformer.com/top_100_moments_in_zelda_part_3_80_-_71/ Sun, 22 May 2011 19:40:38 +0000 http://localhost/wordpress90/?p=2059 Top100Thing3.png

After another couple weeks it’s naturally time to unveil ZI’s next 10 entries in the Top 100 Moments in Zelda. Keep in mind all of these entries were nominated by fans in our forums, and have been narrowed down and listed in an arbitrary manner based on a number of factors, among them of course being personal preference. Has your personal favorites made the list yet? Are you holding out hope that your favorites are further down the list?

#80: Facial Expressions - The Wind Waker


Above is one of many of the facial expressions in The Wind Waker. Of all the things Cel-Shading brought to that game, it was the facial expressions that really stood out. You could always tell what mood Link was in based solely how how his face presented itself. Be it shock, sadness, or even fear as he his launched out of a catapult of sorts, you could always understand and appreciate what he was going through. His facial expressions will forever be etched into our memory banks at ZI as one of the greatest features The Wind Waker really highlighted.

#79: Link Unfreezes Hyrule Castle By Pulling The Master Sword - The Wind Waker


This is yet another moment in The Wind Waker that truly captures some of the imagination of the designers. At first you’re simply mystified at what you are looking at, unsure as to why things are the way they are. As your exploring you eventually find the Master Sword waiting to get pulled like many of us have done oh so many times in other games. This time, however, it unfreezes the world and brings everything to life, something we had previously never experienced before. A truly unique and shocking moment.

#78: Interloper Cutscene - Twilight Princess


This is one of the most discussed cutscenes in all of Zelda. The exact meaning is often debated, and many fans can’t even grasp what the point of this scene truly implies, especially since the main story is completely understandable without it’s inclusion. It seems more like a flash back in terms of comparing itself to the dark tone that was presented in Majora’s Mask. The interloper story is one we hope to see further fleshed out in a future title. Who knows, maybe Skyward Sword will shed some light on the matter.

#77: Midna Uses the Fused Shadow to Break into Hyrule Castle - Twilight Princess


In a rather stunning moment, Midna transforms into a spider-like being and breaks through the barrier that was put around Hyrule Castle. It’s the first time we truly see what the power of the Fused Shadow could really do, as previously in the game Midna was tossed around like a rag doll by Zant when she initially acquired all of the fused shadow pieces.

#76: Ganondorf Crushes the Fused Shadow - Twilight Princess


This is actually a rather sad moment when you think about it. Midna clashes one on one with Ganondorf behind the scenes, and as the castle falls it’s Ganondorf that emerges with the Fused Shadow in hand. He easily crushes it under the might of one fist. The fact the Fused Shadow was so easily destroyed by Ganondorf was shocking enough, but then you start wonder if Midna herself had been killed. After all, we had never seen Midna at that point without part of the top of the fused shadow on her.

#75: I AM ERROR - The Adventure of Link


Error has become one of the most iconic side characters in all of Zelda simply because of his all too epic name. Some still think it was a mistake in coding, but rest assured that Error is actually his name. The Adventure of Link really packs a ton of neat things in it if one takes the time to break it down (or, you know, actually play the game). I am happy to report that my friend Error has now officially made the list.

#74: Ending Credits - Twilight Princess


Honestly, the ending itself is shocking, and then the game just kicks right into an epic music tune as it begins to fan over the world you just saved. It does a great job at conveying all the memories you formed during your quest, and provides enough entertainment value to actually warrant watching the entire credits at least once. Oh, and to cap it all of your rewarded be seeing the true end if you stick it out. Midna shocks the player by vanishing back to the twilight realm, breaking the only entry point left in the known world in the process. Thus, Link will never again see his friend Midna again. That is, of course, until Nintendo retcons the entire event in a future game.

#73: Learning the Song of Passing - The Wind Waker



The Wind Waker is full of wacky characters, but it’s hard to top Tott the dancer. In trying to remember a song that he specifically (and conveniently) remembers the dance for, Link gets it on with his super magical baton. It’s a rather small but comedic moment in the game that teaches Link a song where he can turn night into day… and day into night. Always important in games that have night and day specific events.

#72: Ganondorf’s Execution - Twilight Princess


This was a real telling event. It’s when Ganondorf discovers he is “part” of the triforce, meanwhile the sages have to resort to some last minute measures to try and save the world from an evil of which they cannot kill. This is really the most badass I think I have ever seen Ganondorf be, yet at the same time I am left wondering how he wasn’t even aware of his power. I mean, he’s had the power before right?

#71: Happy Mask Salesman Chokes Link - Majora’s Mask




You shouldn’t have done that…


Related:

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Top100Thing3.png

After another couple weeks it’s naturally time to unveil ZI’s next 10 entries in the Top 100 Moments in Zelda. Keep in mind all of these entries were nominated by fans in our forums, and have been narrowed down and listed in an arbitrary manner based on a number of factors, among them of course being personal preference. Has your personal favorites made the list yet? Are you holding out hope that your favorites are further down the list? Hop inside to see numbers 80 through 71.

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Zelda Animations Count as Official Resignation Letters Right? http://www.zeldainformer.com/zelda_animations_count_as_official_resignation_letters_right/ Sun, 22 May 2011 22:40:31 +0000 http://localhost/wordpress90/?p=2060 The world’s best resignation letter, happens to actually be an animation - Zelda style. Dan, also known as radicalein, had to resign from his animating job at Soup2Nuts, so being the skilled animator he is, he put together this Zelda-sketch-animation to farewell his coworkers.

Be sure to check it out below, and what’s this then, Link with facial hair? That’s something I’d actually like to see in an actual game, although I can’t say this whole art style is something to go for..


Source: YouTube [via GoNintendo]

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Link Animation

The world’s best resignation letter, happens to actually be an animation - Zelda style. Dan, also known as radicalein, had to resign from his animating job at Soup2Nuts, so being the skilled animator he is, he put together this Zelda-sketch-animation to farewell his coworkers.

Be sure to check it out inside, and what’s this then, Link with facial hair? That’s something I’d actually like to see in an actual game, although I can’t say this whole art style is something to go for. Video inside.

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Game Trailers Most Looking Forward to Nintendo's Conference, Wii 2, at E3 http://www.zeldainformer.com/game_trailers_most_looking_forward_to_nintendos_conference_wii_2_at_e3/ Sun, 22 May 2011 22:50:10 +0000 http://localhost/wordpress90/?p=2061 GameTrailers-com---Bonus-Round--jpg.jpg

The last episode of the E3 Bonus Round Special is in the books for Game Trailers, and they spend that time dicussing third party offerings. Per usual these days, the entire discussion is about some great games that wont be gracing a Nintendo console this year.



However, at the end of the show they talk about what they are looking forward to most, and Nintendo took the cake from every analyst. You have the Wii 2 announcement that has everyone their edge of the seats waiting to see how Nintendo is going to surprise us this time, and then you just have that mystified feeling that always resides around the Nintendo Conference.





I have to admit, I agree that Nintendo’s conference is always the most anticipated. Not that the other companies aren’t usually better (we’re talking the entire gaming universe verse Nintendo here), but Nintendo always carries the weight to dominate discussions with one big KO punch. This can be a masterful console or a game that shocks everyone and entices a ton of excitement. Twilight Princess was that KO punch back in 2004. The 3DS is what really did it for them in 2010, and in 2011 it’s clear the Wii 2 could truly make everyone forget about the other software out there. Oh, we also get more Zelda, Mario 3D, and a whole bunch of stuff we likely haven’t heard of yet.

In the end, the software side is going to be the biggest surprise, but the Wii 2 is going to be the biggest conversation starter. I think they have to do “something” to get people really talking about Skyward Sword after it’s poor showing at last E3, so hopefully we see something from the game that, while a big spoiler, is something that truly gets the crowd going. There is going to be a lot of stuff to look forward to at E3, so what are you most anticipating?

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GameTrailers-com---Bonus-Round--jpg.jpg

The last episode of the E3 Bonus Round Special is in the books for Game Trailers, and they spend that time dicussing third party offerings. Per usual these days, the entire discussion is about some great games that wont be gracing a Nintendo console this year.

However, at the end of the show they talk about what they are looking forward to most, and Nintendo took the cake from every analyst. You have the Wii 2 announcement that has everyone their edge of the seats waiting to see how Nintendo is going to surprise us this time, and then you just have that mystified feeling that always resides around the Nintendo Conference. Video and more inside.

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Countdown to E3: How Many Game Franchises Does Nintendo Have? (15 Days to Go) http://www.zeldainformer.com/countdown_to_e3_just_how_many_game_franchises_does_nintendo_have/ Mon, 23 May 2011 12:35:17 +0000 http://localhost/wordpress90/?p=2062 Countdown to E3
Nintendo Franchises

E3 2011 is just 15 Days away, and continuing our Daily Countdown series until the big day I figured it’s as good of time as ever to explore the franchises Nintendo presently presides over. Sure, we all know about Mario and Zelda, but did you know Nintendo also owns the rights to Custom Robo?

While many software developers have a nice handful of game franchises they build on, Nintendo has arguably the biggest and most vast array different franchises on the market. Time to take a look at what franchises Nintendo presently owns.

Before getting into this, it should be noted that any game that has Mario in the title will just be considered part of the Mario tree. This means while Mario Kart is it’s own franchise, it’s actually included in the general Mario tree of games. Here is the list, without further ado:

  • Mario
  • The Legend of Zelda
  • Metroid
  • Kirby
  • Star Fox
  • Nintendogs
  • Pilotwings
  • Animal Crossing
  • Pikmin
  • Wii (Sports, Fit, Play, Music etc: )
  • Donkey Kong
  • WarioWare
  • Brain Age
  • Fire Emblem
  • Kid Icarus
  • Advance Wars
  • F-Zero
  • Super Smash Bros.
  • Pokemon
  • EarthBound/Mother
  • Golden Sun
  • Excite Bike
  • Punch Out!!
  • Custom Robo
  • Glory of Heracles
  • Chibi-Robo!
  • 1080
  • Art Style
  • Endless Ocean
  • Sin and Punishment
  • Game & Watch
  • Ice Climbers
  • Puzzle League
  • Steel Diver
  • Wars Series
  • Yoshi
  • Wario

Keep in mind this is not a definitive list, nor does it list every game Nintendo has ever made. It only counts “series”, which in this case pertain to something that has had at least 2 games created for it. Of all the franchises listed, some of them have expanded into completely new series, which then creates something like 40+ franchises running around.

Many of them are still active today. That’s rather astounding for one company to push out, and really opens your mind to just how big Nintendo really is when you compare it to the competition. Sure, some of these games are made by 2nd parties, but the rights are owned by Nintendo, so it’s as good as being first party in this case.

As you sit back and contemplate what we’re going to see at E3 this year software wise, it’s understandably hard to figure out when Nintendo has so many popular franchises running around. You can understand better now why Nintendo has ignored 3rd parties for awhile, because they happen to have plenty of their own franchises running around. Just think, Nintendo could have a whole lot more up their sleeves for Project Cafe.

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Countdown to E3
Nintendo Franchises

E3 2011 is just 15 Days away, and continuing our Daily Countdown series until the big day I figured it’s as good of time as ever to explore the franchises Nintendo presently presides over. Sure, we all know about Mario and Zelda, but did you know Nintendo also owns the rights to Custom Robo?

While many software developers have a nice handful of game franchises they build on, Nintendo has arguably the biggest and most vast array different franchises on the market. Time to take a look at what franchises Nintendo presently owns.

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RUMOR: Super Smash Bros. Cafe to be Shown at E3 2011 http://www.zeldainformer.com/rumor_super_smash_bros_cafe_to_be_shown_at_e3_2011/ Mon, 23 May 2011 02:02:19 +0000 http://localhost/wordpress90/?p=2063 SSB Cafe.jpg
Ever since rumors started surfacing about Project Cafe, we have all had hopes and dreams about the launch lineup and feature games for the console. We dream up countless visions of perfect games, and pray to the Nintendo Gods that we will not have another 3DS launch lineup. Now, we have a rumor from The Great Gaming Crusade that a new Super Smash Bros. game will be featured at E3 exclusively for Cafe. Now, is this plausible, or is it just another one of Nathan’s wet dreams?



Super Smash Bros. is the

wet

dream of every hardcore Nintendo fan. It’s the only game that brings together such unique Nintendo franchises as Zelda, Mario, Pokemon, Metroid, Kirby, and pretty much anything else you can think of. But does it make sense for the Cafe? Of course. Every Smash Bros. game to date has been immensely popular, becoming a must have on its current console. So, naturally, it should come out on Cafe eventually. Will it be in the launch lineup? I sure hope so, and I don’t see why not. People love Smash Bros. It’s the perfect way to introduce the fans of every Nintendo franchise to their familiar favorites in HD.



This is Nintendo we’re talking about. They can’t do anything without innovating it, and Smash Bros. is no different. Typically, innovation in Super Smash Bros. comes in the form of additional playable characters. But what characters should be added? Well, some are no brainers, like Waluigi or an updated Pokemon Trainer with new Pokemon. But there are some others that are slightly less obvious. For Zelda fans, there’s Zant, Midna with the Fused Shadow, and, of course, Tingle. From the Super Mario Galaxy games, we could add Rosalina, or possibly a Luma. But we have to remember that all Smash Bros. characters don’t have to come from Nintendo(see Snake and Sonic). So, what do we have to dream about from third-party games? Megaman anyone?



So, to recap: Should Cafe get a Smash Bros. game? Eventually. Should it be in the launch lineup? Hopefully. What are the possibilities for new characters? Endless. But the major question is: how do hardcore gamers feel about Smash Bros. on the Cafe? Well, in the words of our webmaster and site owner Nathan, “It makes me wet.”

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SSB Cafe.jpg
Ever since rumors started surfacing about Project Cafe, we have all had hopes and dreams about the launch lineup and feature games for the console. We dream up countless visions of perfect games, and pray to the Nintendo Gods that we will not have another 3DS launch lineup. Now, we have a rumor from The Great Gaming Crusade that a new Super Smash Bros. game will be featured at E3 exclusively for Cafe. Now, is this plausible, or is it just another one of Nathan’s wet dreams? We’ll dissect the rumor after the jump.

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Zelda Informer + Facebook = Your Chance to Win a 3DS With Ocarina of Time 3D http://www.zeldainformer.com/zelda_informer_facebook_your_chance_to_win_a_3ds_with_ocarina_of_time_3d/ Mon, 23 May 2011 13:30:51 +0000 http://localhost/wordpress90/?p=2064 ZI Facebook Giveaway

For those of you who aren’t aware, Zelda Informer is currently running a Facebook Prize give away. We’re already giving away a copy of Skyward Sword upon release to one of our lucky fans, due to us reaching 2000 likes on Facebook, and when we reach 5000 we’ll be giving away a bundle including Ocarina of Time 3D and a 3DS console, the color of your choice. Both of these will be shipped direct to the winner in their regional version.

I had intended to update on this competition when we passed the halfway mark of 2500, but as it turns out, we’re already at 2834 - that’s only 2166 to go. And then what? Well here’s how it’s all going to work. It will run the exact same way our Skyward Sword Facebook giveaway did. When we reach 5000 fans we’ll update about it here at ZI, and post an entry status on Facebook. You will have a week to comment on that status to be entered into the random draw, where the winner will be announced soon after the conclusion of the week.

Remember that you can enter regardless of where you live, and even if you like our page after the 5000 mark you can still enter the draw. Also your odds of winning will be much better than 1 in 5000, because not everyone will enter. Although 2000 people could have entered the draw for Skyward Sword, only 450 did. So, share the word, invite your friends, and the sooner we can give away a 3DS with Ocarina of Time.

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ZI Facebook Giveaway

For those of you who aren’t aware, Zelda Informer is currently running a Facebook Prize give away. We’re already giving away a copy of Skyward Sword upon release to one of our lucky fans, due to us reaching 2000 likes on Facebook, and when we reach 5000 we’ll be giving away a bundle including Ocarina of Time 3D and a 3DS console, the color of your choice. Both of these will be shipped direct to the winner in their regional version. Come inside for the full details.

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Ocarina of Time 3D Australian Release Date Revealed http://www.zeldainformer.com/ocarina_of_time_3d_australian_release_date_revealed/ Mon, 23 May 2011 13:55:34 +0000 http://localhost/wordpress90/?p=2065 Ocarina of Time 3D Logo

Finally, those of us making our humble awesome abode in Australia have a date for when we get to experience Ocarina of Time remade in 3D. The bad news is, that it is as we feared. Australia and New Zealand gamers have to wait until Thursday June 30th before getting this title in their hands.

So there’s about a two week wait from the rest of the world for us, which is a tad annoying, but we’ll get there. The same trailer as in the US is now available on the Australian Nintendo Channel as well. Full press release below:






Experience The Legend of Zelda: Ocarina of Time 3D in the palm of your hand, exclusively on Nintendo 3DS



One of the most critically-acclaimed games of all time The Legend of Zelda Ocarina of Time has returned, this time in full 3D - without the need for glasses - and exclusively to Nintendo 3DS. Brace yourselves as The Legend of Zelda: Ocarina of Time 3D - a masterful enhancement on one of the landmark releases in video game history - comes to Australia and New Zealand on 30 June, 2011.



With re-mastered graphics and stunning 3D visuals, fans of the original game and newcomers alike will be able to marvel at this gaming classic. The Zelda series has spanned a quarter of a century; join Link, one of video-gaming’s greatest heroes in the masterpiece that is The Legend of Zelda Ocarina of Time 3D.



Guide Link - a young boy who is tasked with saving the land of Hyrule from Ganondorf, the Gerudo King of Thieves. The evil Ganondorf is intent on gaining mastery over the entire world getting the God’d power which dwells in the land of Hyrule. It is up to Link to stop him in his tracks as you guide him on a magical journey through time. Explore vast landscapes, mythical temples, dungeons, towns and villages, as well as interact with many different characters and battle various enemies - all in stunning 3D.



The game’s original control scheme has been completely re-designed to fully make the best use of the capabilities of the Nintendo 3DS system. Players will be able to control Link by utilising the Circle Pad whilst the Touch Screen of the Nintendo 3DS is used to assign items, check maps and ensure that Link is wearing the appropriate equipment - all in a fresh and intuitive way. Players can also take advantage of the in-built gyro sensor of the Nintendo 3DS; the implemented motion controls allow you to look around your environment when in first person perspective simply by physically moving the Nintendo 3DS system.



Not only does the fully-3D gameplay experience provide easier in-game navigation, but an improved and intuitive interface gives you better control as you solve puzzles, travel through time and explore the immersive land of Hyrule. Players not so familiar to the Legend of Zelda



series can also get a helping hand through bite sized videos available in-game which will provide hints on how to solve puzzles encountered during your journey.



Fans of the original game will be pleased to know that The Legend of Zelda: Ocarina of Time 3D also heralds the inclusion of two brand new additional challenges not available in the original game; Master Quest and Boss Challenge.



Master Quest mode will see some surprising changes to the game. Puzzles will have to be thought about and solved in new ways from the main Story mode, whilst items and enemies will be found in different locations. The land of Hyrule has also been reversed as locations are mirrored - so what would ordinarily have been on the right now appears on the left and vice versa. Enemies will also prove more difficult to beat, and as such the greater complexity involved in this new Master Quest will test the gameplay abilities of even the most seasoned fans and prove a new experience for all.



The new Boss Challenge mode acts as an extra treat for those players who reach a certain point within the game. It will provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle.



The game’s graphical re-working coupled with the three-dimensional depth provided by your Nintendo 3DS breathes new life into this timeless classic. Whether you’re a first-time player or a regular visitor to Hyrule, the engaging, immersive gameplay features of The Legend of Zelda: Ocarina of Time 3D offers a magical new adventure for all.



The Legend of Zelda: Ocarina of Time 3D - SRP AU $69.95 and SRP NZ $99.49*



For further information, visit the official The Legend of Zelda: Ocarina of Time 3D website.



*Based on currency conversion rates as at 10 May 2011



Source: Nintendo Australia [via GoNintendo]

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Ocarina of Time 3D Logo

Finally, those of us making our humble awesome abode in Australia have a date for when we get to experience Ocarina of Time remade in 3D. The bad news is, that it is as we feared. Australia and New Zealand gamers have to wait until Thursday June 30th before getting this title in their hands.

So there’s about a two week wait from the rest of the world for us, which is a tad annoying, but we’ll get there. The same trailer as in the US is now available on the Australian Nintendo Channel as well. Come inside for the full press release.

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The Wii's Unexpected Successes http://www.zeldainformer.com/the_wiis_unexpected_successes/ Mon, 23 May 2011 14:45:30 +0000 http://localhost/wordpress90/?p=2066 Wii
The Wii is Nintendo’s most successful home gaming console, selling 86+ million consoles worldwide. It’s been successful in almost anything we could expect. Motion gaming? It’s the Wii’s selling point, so it’d better be good. First Party Games? This is Nintendo; that’s what they do best. But it’s the little things that the Wii got right that get overlooked among all of its obvious successes and shortcomings.



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The Wii’s controller is revolutionary in many ways. Obviously, you’ve got the motion control capabilities. And it has infrared pointer, sure. But did you know that the Wii Remote and Nunchuk combo is the first standard split-controller? Think about it. All of the PlayStations, Xboxes, Nintendos, Segas, etc. etc. have variations of a standard one-piece controller(at least as their main input method). I have no idea why, honestly. It’s not that it’s any more expensive to manufacture or any more trouble. It’s vastly more comfortable too, if you think about it. With the standard controller, you have to keep your hands together in the same position for the whole time you’re gaming. With the Wiimote + Nunchuk, you have three feet of maneuverability, making it easy to get into a comfortable gaming position. Plus, if it’s ambidextrous for you lefties.



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If you’ve been gaming for a while, you’ve probably amassed a large collection of games for the current console, right? And you’ve probably got some games in there that you don’t want to give up, which led to the backwards compatibility ideology at the beginning of this generation. PS3 had support for most PS2 and PS1 games, and Xbox had limited support. But as the generation progressed, money started becoming tight. PS3 eventually lost all backwards compatibility for PS2 (but kept PS1). So, how was Nintendo able to keep backwards compatibility affordable with the Wii. Simple, it was the hardware. The hardware is only slightly upgraded from the Gamecube, making it where the Wii runs Gamecube games naturally without any special hardware or software like the PS3 and 360. This means that Nintendo isn’t having to include anything additional in the Wii to play GameCube games. So, what the Wii gives up in graphics and processing capabilities, it makes up for with backwards compatibility.



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We are moving into the 3D age. 3D movies. 3DTVs. The 3DS. And, in general, it’s considered mandatory for a good game to be rendered in 3D this generation. But we always have Nintendo here to go against the grain and make our beloved side-scrollers. Heck, some of Nintendo’s best games this generation are side scrollers: you’ve got Kirby’s Epic Yarn, Donkey Kong Country Returns, Super Smash Bros. Brawl, and, of course, New Super Mario Bros. Wii. I spend most of my Wii gaming time playing one of these games. Sure, I love 3D rendered games too; the rest of my Wii gaming time is spent with Mario Galaxy and Epic Mickey. But nothing beats the simplicity and nostalgia of a 2D side-scroller.



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The dreaded update. It’s my worst nightmare any time I go to play my Playstation 3. But why is it that I don’t have these fears when I go to play my favorite Nintendo classics? Easy: the Wii only updates its firmware a few times a year, at most. There’s seldom, almost never, software updates. What does this mean for the player? More time playing. You don’t have to sit around watching the download bar float across the screen, wasting your time. You just enjoy your gaming experience. Also, Wii games don’t have a ton of download-exclusive content for its games; most everything you could ever need is included on the original game.



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In today’s current generation, more complex is always better, right? Not always. Take the difference between the 360 and PS3, and the Wii. The Wii is seriously underclassed when it comes to hardware capabilities. But being behind the times does have its upsides. More complex machines have more complex parts which are more prone to malfunction. So, because it’s behind, the Wii has experienced no Red Ring of Death, no Yellow Light of Death, and no hacking to its online service (

because it doesn’t have one

). It seems that slow and steady really does win.



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Who would have ever thought that party games could be so fun on the Wii? Sure, 3D-capable Nintendo consoles have been equipped with four controller slots since they began, but Nintendo has hit a new wave of party gaming this generation because of their approach of gaming for the whole family. The Wii Remote and Nunchuk’s simple design makes it easy for casual gamers and non-gamers to get into the fun. Plus, you’ve got games such as Just Dance and Wii Party providing the software. Good find, Nintendo.



So, obviously, the Wii had some unexpected successes. Many of these successes were crucial to its success. How many of these things will we see in Project Cafe? Will the Cafe have any unexpected successes of its own? We shall see…



Source: Destructiod

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Wii
The Wii is Nintendo’s most successful home gaming console, selling 86+ million consoles worldwide. It’s been successful in almost anything we could expect. Motion gaming? It’s the Wii’s selling point, so it’d better be good. First Party Games? This is Nintendo; that’s what they do best. But it’s the little things that the Wii got right that get overlooked among all of its obvious successes and shortcomings. So, if you would, let’s experience some of the unexpected things that the Wii got right after the jump.

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Skyward Sword Delayed to Project Cafe? IGN Gives it a 50/50 Chance http://www.zeldainformer.com/skyward_sword_delayed_to_project_cafe_ign_gives_it_a_5050_chance/ Mon, 23 May 2011 19:18:43 +0000 http://localhost/wordpress90/?p=2067 Skyward Sword Screenshot 002We’ve tackled this beast before, both in rumor form as well as giving the other side of the story. That still hasn’t stopped IGN from “predicting” it as being a high possibility of happening.

The reasons for this mostly lie in that Twilight Princess was, from a business perspective, an excellent move on Nintendo’s part. That and with Wii 2 on the horizon in 2012, Skyward Sword could be overlooked before it even reaches one year old, and that of course could potentially affect sales.

I understand the business side logic behind such a move. I also understand the utter frustration fans would have if this actually happened. Keep in mind that if this does occur, it means the Wii, which had the longest life cycle of all of Nintendo’s consoles so far, would have come and went without a proper Zelda title. It also means there is a possibility we may also never get a proper title for Cafe, as the development cycle could again land it at the end of the console’s lifespan (unless they plan on Cafe/Wii 2 being an 8 year console, which is possible). So, for the fans no one wins, but it certainly would help really push console sales.

Other games could fill those shoes as well, but are those games this ready to come out? A new Smash Bros. game (as has been rumored) would certainly move a lot of hardware among core fans early on, as would a top flight Mario game that truly builds off of the new standards of excellence Galaxy put in place. Still, of all of the potential Nintendo launch titles, Skyward Sword is the only one we know that is practically ready to go right now. So, a delay is definitely possible.

We’ve had this discussion before, but leave it to IGN to make it rear its ugly head yet again. How would you feel if the game was delayed like Twilight Princess? Would you still be buying it at some point next year regardless?

Related Content:

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Skyward Sword Screenshot 002We’ve tackled this beast before, both in rumor form as well as giving the other side of the story. That still hasn’t stopped IGN from “predicting” it as being a high possibility of happening.

The reasons for this mostly lie in that Twilight Princess was, from a business perspective, an excellent move on Nintendo’s part. That and with Wii 2 on the horizon in 2012, Skyward Sword could be overlooked before it even reaches one year old, and that of course could potentially affect sales. More discussion after the jump.

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Daily Art Feature: Ocarina of Time 7 Sages - Art of Joe Hogan Book For Sale http://www.zeldainformer.com/daily_art_feature_ocarina_of_time_7_sages_-_art_of_joe_hogan_book_for_sale/ Mon, 23 May 2011 21:00:33 +0000 http://localhost/wordpress90/?p=2068 ocarina_of_time___7_sages_by_xjapanrox-d384oeu.jpgAs you can see to the left, Joe Hogan is quite the talented artist. Thus, this post serves a couple purposes. For starters it’s to show off this piece, as well as a few others after the jump (yup, more than one piece in one day!). It’s also to do a bit of advertising for Joe Hogan’s rather affordable art book, which includes a never before seen Majora’s Mask piece exclusive to the book, and not available online.



Joe Hogan is an artist who aspires to create work for the Star Wars universe in the form of comic strip drawings, among many other Star Wars related requests. He is a commission artist, meaning outside of what he produces for his own enjoyment he actually sells his services. He is indeed doing comic work already for some “official” Star Wars publications, so he’s sort of a big deal.

If you’re interested in purchasing his book, the cost is a mere 20$ USD. Of course, you’ll need to send an additional 5$ for shipping in the US, or 10$ for international shipping, bringing the total cost to either 25$ or 30$ depending on where you live. Wait, you want to see more before deciding to purchase? I don’t blame you.

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A_Termina_Halloween_by_XJapanRoX.jpg



The book doesn’t just feature Zelda art of course, as it covers a wide array of different topics and subject matter. So, you’re sort of interested in purchasing the book right? I’ll let Joe Hogan explain exactly how to do just that:

As for the book, payment is simple. Right now I’m only accepting paypal payments to JoeWTFHogan@gmail.com for pre-order. Each book is $20 USD, and shipping to the US costs $5, while international shipping will be $10. If possible, when payment is made, I would also appreciate they leave a note that it’s for the art book. I get payments for commissions all the time, so it’s ideal for my records that I know who is paying for what. What I definitely need from people that purchase are their full name and snail mail address, because paypal info isn’t always up to date. I’m also doing a promotion that with every pre-ordered sketch book (which just means paid for before July 1st), I am doing a free traditional sketch card of the customer’s choice to be sent out with the book. There’s no subject matter limitation to it, as long as it’s in good taste.



I assure you this is legit, and that you will indeed get what is promised. As it says above, if you order before July 1st you will receive a traditional sketch card of your choice. Feel free to talk to Joe or browse his Deviant Art page to find what characters he has available for the cards.

The book itself contains 34 pages of full color art filled goodness in a unique 7x9 format. There are a handful of a pieces that are only able to be seen in the book, and as I said for our interest one of those pieces relates directly to Majora’s Mask.

Earlier I mentioned that Joe Hogan would also be doing some stuff to stay connected with all of us, and as a special promotion for his book we will be giving away a full blown canvas picture of a scene in Skyward Sword, created specifically for our fans with a little added ZI flare. What is the image? How big of a canvas are we talking? All of these details to come at some point next month when we open the promotional contest.

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ocarina_of_time___7_sages_by_xjapanrox-d384oeu.jpgAs you can see to the left, Joe Hogan is quite the talented artist. Thus, this post serves a couple purposes. For starters it’s to show off this piece, as well as a few others after the jump (yup, more than one piece in one day!). It’s also to do a bit of advertising for Joe Hogan’s rather affordable art book, which includes a never before seen Majora’s Mask piece exclusive to the book, and not available online.

Joe Hogan is an artist who aspires to create work for the Star Wars universe in the form of comic strip drawings, among many other Star Wars related requests. He is a commission artist, meaning outside of what he produces for his own enjoyment he actually sells his services. He is indeed doing comic work already for some “official” Star Wars publications, so he’s sort of a big deal.

Is he a big enough deal for you to want to purchase an art book? Hop inside to see more of his great work, as well as a full blown details on how to get your hands on what is sure to be a great piece of work to add to your personal collection. Also, details are unveiled that point towards a promotional contest specifically aimed at you guys, exclusive to Zelda Informer.

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Ocarina of Time 3D European Press Event Looks Snazzy, More Impressions http://www.zeldainformer.com/ocarina_of_time_3d_european_press_event_looks_snazzy_more_impressions/ Mon, 23 May 2011 21:26:58 +0000 http://localhost/wordpress90/?p=2069 zeldaevent1.jpg

The image to your left is straight from the floor of the Ocarina of Time 3D Press Event in Europe. The event featured a fully decked out room that appears to be a much grander venue to play Zelda than any other event we have seen to date. While we have a few more pictures for you of the epic “house of Zelda” inside, what’s more important are the impressions of what was, essentially, the final build. Keep in mind that they (being Cubed3) likely experienced the exact same version of the game that Mases from Zelda Dungeon got his hands on, so don’t expect to hear anything too shocking. Still, a fresh perspective is always welcomed right?

One of the scenes that the pickier fans have criticised is the first boss battle, the menacing, vicious Queen Gohma - a spider who’s a tad miffed that you’ve invaded her chambers so eloquently. In the Nintendo 64 original her lair was made deep in blue, with smoke and deep, endless shadows stretching toward the ceiling where she lay in wait to pounce. Some of this was due to technical limitations, where some details had to be substituted in order to keep the action smooth, but others injected a dollop of fear and the unknown into the mix. In the 3DS edition there’s far more detail, cracks, wear and tear, and some of that feeling has been sacrificed for a more visually impressive design. We squeezed into our dusty thinking caps and attempted to breeze through the later levels, particularly with Adult Link, for a glimpse of other more sinister sections to see just how it looks and feels. The frightening Shadow and ambient Forest temples in particular have a different feeling about them, still very much eerie with a touch of the unknown, but do lose some of the original atmosphere with the slightly brighter palette.



Despite the friendlier vibe, the amount of additional detail really shines through, especially when we had the option to go back and relive the source material (before ending up half-asleep on the magnificent bean bag chairs) between sessions of the 3DS version. Comparing the two side by side, there’s no question as to how much refinement has gone into every nook and cranny, in particular the existing pre-rendered areas like shop or house interiors, and the more scenic areas like Hyrule Field and Lake Hylia are spot on - new, fresh and inviting without treading too far from the source material. Non-playable characters have also received a slight overhaul; a touch more expressive and detailed, but again familiar and still very much loved.



With a revitalised, more vibrant world to relive the story of the Hero of Time in, one of the key questions to be answered: does the 3D work? We resisted the initial temptation of complimentary alcohol to see how Grezzo implemented the 3D technology and whether it contributes much to the already visually impressive Hyrule. The answer: yes it does, and very well indeed, particularly in the villages and the large open space of Hyrule Field itself, where Link can be seen as a true 3D character immersed within a grand feeling of space. The first time players stepped into this space back into 1998 there was a feeling that it was all real, an epic land that stretched as far as the eye could see (or as far as the Nintendo 64 could handle), but subsequent adventures haven’t quite had the same feeling as that first time. Ocarina of Time 3D’s Hyrule conjures up a heart-warming brew of pure nostalgia, but with autostereoscopic 3D turned on, it once again feels new and immersive.



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It’s interesting how they compliment the 3D effect, though they do later go on to say it was a tad difficult finding the sweet spot. Once that sweet spot is found it definitely appears as though Hyrule is simply epic in full 3D. You can check out the full impression filled article here.

The real question: Has Nintendo been able to sell you on buying Ocarina of Time yet again?

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zeldaevent1.jpg

The image to your left is straight from the floor of the Ocarina of Time 3D Press Event in Europe. The event featured a fully decked out room that appears to be a much grander venue to play Zelda than any other event we have seen to date. While we have a few more pictures for you of the epic “house of Zelda” inside, what’s more important are the impressions of what was, essentially, the final build. Keep in mind that they (being Cubed3) likely experienced the exact same version of the game that Mases from Zelda Dungeon got his hands on, so don’t expect to hear anything too shocking. Still, a fresh perspective is always welcomed right?

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Countdown to E3: My 10 Favorite Nintendo E3 Moments (14 Days to Go) http://www.zeldainformer.com/countdown_to_e3_my_10_favorite_nintendo_e3_moments_14_days_to_go/ Tue, 24 May 2011 11:00:51 +0000 http://localhost/wordpress90/?p=2070 Countdown to E3
Top Ten Nintendo E3 Moments

Our countdown to E3 continues, and with only 14 days to go, today’s feature is my 10 favorite moments from Nintendo at E3. It has been hard for me to narrow it down to just ten, so don’t think of it as a definitive “top ten”.

I am sure we would all agree that some great moments didn’t make it - such as the reveal of Mario Galaxy 2 for example, or Reggie’s classic adding “2” to the “mix” of numbers, or Reggie making fun of Sony for being slow to get the PSP to gamers in Europe. From the debuts of games, to epic quotes, or random acts, Nintendo has had heaps of classic moments in their past at E3, so enjoy my personal 10 favorite.

10: The Revolution Is Coming - Iwata (2004)

I don’t know about you, but whenever Iwata’s got something to say, I tend to think it’s always worth a listen. The man might be the closest anyone’s come to taking Solomon’s “wisest man ever” crown. Seriously though, I love this moment when Iwata somewhat announces the Wii, by saying it will bring a revolution.

This is one of his famous moments because it sums up Nintendo’s philosophy. Iwata says he won’t tell anyone the tech specs because they simply “don’t matter”. The “woooo” of the audience sums this up perfectly.




9: Kid Icarus Returns - Iwata (2010)

Some of us played Kid Icarus back many years ago, and others of us have been interested in the series since Pit’s appearance in Super Smash Bros. Brawl. We had hope that Brawl. hinted that a new game was in development, but we never expected anything.

The fact we weren’t expecting anything is why the return of Kid Icarus at E3 last year was such an awesome moment. The boy even apologized for keeping us waiting, he’s such an angel.




8: My Body is Ready - Reggie (2007)

The famous internet sensation (internet meme) “my body is ready” all begun here, at E3 2007. The famous Reggie Fils-Aime shows off some features of the newly announced Wii Balance Board.

He even does some modeling for Miyamoto to demonstrate the measurement aspect of the then new hardware peripheral. The Reginnator is always prepared, and his body is always ready - “my body is Reggie.”




7: Wii Music Orchestra - Miyamoto (2006)

E3 2006 opened to Miyamoto walking on, waving around a Wii remote and dancing looking like a complete idiot. This was how Wii Music was introduced to the world, as Miyamoto conducted the Mii orchestra along to The Legend of Zelda theme.

Unexpected, random, dorky-looking - all of that combined with showing off a completely new game and what the Wii can do - you get my seventh favorite Nintendo E3 moment.




6: The DS Arrives - Reggie (2004)

Reggie sure has a way with words. He knows how to make announcements exciting. “The wait is over” - what a legend. Then there’s also Nintendo’s trademark move of pulling handheld consoles out of their inner jacket pockets in a swift movement.

Then there was the whole excitement of a new portable gaming console. It had a touchscreen and wireless capabilities. People wondered where there was to go after the Game Boy Advance, and the DS was the answer. Now it stands as the best portable console of all time.




5: Sony and Microsoft Get Owned - Reggie (2005)

You know you’ve got a classic moment when the superior talk trash about the inferior, and its Reggie talking. When Reggie is talking, everything else is inferior, but it’s especially amusing when its Sony and Microsoft that he trash talks.

The best part is Sony can’t deny their desire to dominate portable storage mediums, and Microsoft can’t deny their desire to dominate operating systems. It’s a nice moment for Reggie to highlight that Nintendo is the unique, and focused company that solely cares for gaming, and nothing else.




4: The Revolution Arrives - Iwata (2005)

You wanted a Revolution - well, we’ve got one. Iwata’s just as good at announcements as Reggie. He knows how to make them exciting, and to pull a whole Wii console out of no-where, just like they always do with handhelds.

This was the first time we saw the Wii, which was then known as the revolution. Interesting that the first one was black, which has only been commercially released more recently. This is how you climax a revolution my friends.




3: The Debut of a Legend - Reggie (2004)

Some say that before the first day Chuck Norris created God. Others say that before the first day Steve Austin created God. Those of us who are more well informed know that before the first day Reggie created God.

The man is a legend, and who wouldn’t be with an introduction as epic as this? This was Reggie’s first appearance at E3 as the President of Nintendo of America, and he’s never looked back.




2: Reggie Gets Owned - Iwata (2005)

What’s better than Reggie’s debut and his quote about kickin’ ass? Well, a skinny, professional, Japanese businessman called Iwata responding to those remarks about how he can kick Reggie’s ass at Super Smash Bros.

This opening to E3 2005 ties back to 2004 nicely and was well worth a laugh. Nintendo knows how to entertain with some live comedy just as well as they know how to make games.




1: Twilight Princess Revealed - Reggie (2004)

This isn’t just Nintendo’s best E3 moment, it is the overall best moment ever at E3, ever in Nintendo’s history, ever in Zelda‘s history - and would I be crazy to say ever? This is how you build hype for a new game.

The crowd’s reaction always gives me goosebumps, and you can probably attribute it to the realistic graphics. Unfortunately many will say that the final game didn’t live up to this moment, but who cares. Twilight Princess is a great game, and this is the greatest of Nintendo’s E3 moments by far.



So what moments make your Top Ten list from Nintendo at E3? Maybe you tend to favor more of the classic stuff, like back in the ‘90s. Be sure to share your favorite moments in the comments below, and tell us what you think of mine. Here’s to hoping that E3 2011 is full of plenty more great Nintendo moments. Well, who needs to hope - we all know that it will be.

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Countdown to E3
Top Ten Nintendo E3 Moments

Our countdown to E3 continues, and with only 14 days to go, today’s feature is my 10 favorite moments from Nintendo at E3. It has been hard for me to narrow it down to just ten, so don’t think of it as a definitive “top ten”.

I am sure we would all agree that some great moments didn’t make it - such as the reveal of Mario Galaxy 2 for example, or Reggie’s classic adding “2” to the “mix” of numbers, or Reggie making fun of Sony for being slow to get the PSP to gamers in Europe. From the debuts of games, to epic quotes, or random acts, Nintendo has had heaps of classic moments in their past at E3, so enjoy my personal 10 favorite.

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Nintendo of America: New Ocarina of Time 3D Trailer to Hit Tomorrow http://www.zeldainformer.com/nintendo_of_america_new_ocarina_of_time_3d_trailer_to_hit_tomorrow/ Tue, 24 May 2011 16:08:00 +0000 http://localhost/wordpress90/?p=2071 OoT3D_Apr13_03.pngA few minutes ago, Nintendo of America Tweeted that a new Ocarina of Time 3D trailer will debut tomorrow - but to view it, it seems as though we’ll have to complete some kind of “quest.” No details about exactly what this task will consist of have been given yet, but we’ll be looking to see what they have to say at 1:30pm PST tomorrow!



Part of me wonders whether this “exclusive trailer” is just the teaser that’s been going around Europe recently, but I’ll go ahead and give them the benefit of the doubt until we find out for sure. Check back tomorrow for more details on how to watch, but for now, look at the full Tweet below:


Calling all Zelda fans! Tmrw we’ll announce a #Zelda3D QUEST to reveal an exclusive trailer at 1:30pm PT. B on the lookout for more details!




Source: NintendoAmerica Twitter, via GoNintendo

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OoT3D_Apr13_03.pngA few minutes ago, Nintendo of America Tweeted that a new Ocarina of Time 3D trailer will debut tomorrow - but to view it, it seems as though we’ll have to complete some kind of “quest.” No details about exactly what this task will consist of have been given yet, but we’ll be looking to see what they have to say at 1:30pm PST tomorrow!

Part of me wonders whether this “exclusive trailer” is just the teaser that’s been going around Europe recently, but I’ll go ahead and give them the benefit of the doubt until we find out for sure. Check back tomorrow for more details on how to watch, but for now, look at the full Tweet after the jump.

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Australian Box Art for Ocarina of Time 3D Revealed http://www.zeldainformer.com/australian_box_art_for_ocarina_of_time_3d_revealed/ Tue, 24 May 2011 17:15:49 +0000 http://localhost/wordpress90/?p=2072 ZeldaOoT3D_Aussieboxart.png
The box art for Ocarina of Time 3D in Australia has been revealed - and for better or for worse it’s a modified version of the U.S. storybook cover art. The choice strikes me as particularly odd since Australia is more or less an extension of the PAL region in terms of marketing, sales, et cetera, so going with the American artwork is a bit of a surprise. (Historically, however, this subject has been kind of up in the air - Phantom Hourglass also got the American box art, while Spirit Tracks got the much prettier European art.)


Check out the box art comparison for all major regions below:


ZeldaOoT3D_Boxartsaroundtheworld.jpg



Source: Aussie-Nintendo, via GoNintendo

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ZeldaOoT3D_Aussieboxart.png
The box art for Ocarina of Time 3D in Australia has been revealed - and for better or for worse it’s a modified version of the U.S. storybook cover art. The choice strikes me as particularly odd since Australia is more or less an extension of the PAL region in terms of marketing, sales, et cetera, so going with the American artwork is a bit of a surprise. (Historically, however, this subject has been kind of up in the air - Phantom Hourglass also got the American box art, while Spirit Tracks got the much prettier European art.)

Jump inside for a box art comparison for all major regions.

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Latest Pandora's Tower Commercial Aims to Impress http://www.zeldainformer.com/latest_pandoras_tower_commercial_aims_to_impress/ Tue, 24 May 2011 20:17:25 +0000 http://localhost/wordpress90/?p=2073 pandoras-tower-start-screen.jpgIf you haven’t heard us talk about Pandora’s Tower before, than I really don’t know what rock you live under. With each new batch of screenshots, trailers, and commercials our excitement levels build up higher and higher. Pandora’s Tower may never make it’s way to the west (please announce we’re getting it at E3 Nintendo!) but it sure as heck appears to be one hell of a game. As you will see yet again in the video after the jump, Pandora’s Tower features some rather sweet chain action, and has a very awesome Zelda like feel to the whole experience. If there is one game other than The Last Story we want to come stateside, it has to be Pandora’s Tower.



Source: Wiiz.fr

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pandoras-tower-start-screen.jpgIf you haven’t heard us talk about Pandora’s Tower before, than I really don’t know what rock you live under. With each new batch of screenshots, trailers, and commercials our excitement levels build up higher and higher. Pandora’s Tower may never make it’s way to the west (please announce we’re getting it at E3 Nintendo!) but it sure as heck appears to be one hell of a game. As you will see yet again in the video after the jump, Pandora’s Tower features some rather sweet chain action, and has a very awesome Zelda like feel to the whole experience. If there is one game other than The Last Story we want to come stateside, it has to be Pandora’s Tower.

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Daily Art Double Feature: Hyrule Fantasy and a Wild Kid Icarus Appears http://www.zeldainformer.com/daily_art_double_feature_hyrule_fantasy_and_a_wild_kid_icarus_appears/ Tue, 24 May 2011 20:51:44 +0000 http://localhost/wordpress90/?p=2074 Hyrule_Fantasy_by_nicochi.jpg

It’s a new day, and thus a new time to show off some lovely fan work. Today I bring you a double feature from artist nicochi. To the left you’ll see Link fighting off a red Leever from the original “Hyrule Fantasy”, which is what The Legend of Zelda was first called in it’s initial release in Japan. Everything in the picture is done to resemble the original Hyrule Fantasy outside of the actual shape of the shield, which is based on a more modern style. It’s awesome, and it totally reminded me that Zelda could do with some more Leever action.



After the jump you’ll find a nice piece of art featuring Kid Icarus, which is back in season thanks to the eventual release of Kid Icarus: Uprising later this year. This image is based on the original Kid Icarus for the NES, and features some of the game’s classic enemies. We wish nicochi well and hope to see much more from him/her in the future. On a side note, nicochi has a second account on Deviant Art called EpicKnightOfJustice where he/she has been releasing all of his/her latest work.

Kid_Icarus_by_nicochi.jpg

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Hyrule_Fantasy_by_nicochi.jpg

It’s a new day, and thus a new time to show off some lovely fan work. Today I bring you a double feature from artist nicochi. To the left you’ll see Link fighting off a red Leever from the original “Hyrule Fantasy”, which is what The Legend of Zelda was first called in it’s initial release in Japan. Everything in the picture is done to resemble the original Hyrule Fantasy outside of the actual shape of the shield, which is based on a more modern style. It’s awesome, and it totally reminded me that Zelda could do with some more Leever action.

After the jump you’ll find a nice piece of art featuring Kid Icarus, which is back in season thanks to the eventual release of Kid Icarus: Uprising later this year. This image is based on the original Kid Icarus for the NES, and features some of the game’s classic enemies. We wish nicochi well and hope to see much more from him/her in the future. On a side note, nicochi has a second account on Deviant Art called EpicKnightOfJustice where he/she has been releasing all of his/her latest work.

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Sonic Generations is Speeding its Way to the 3DS, Shinobi and Mega Man Confirmed http://www.zeldainformer.com/sonic_generations_is_speeding_its_way_to_the_3ds/ Tue, 24 May 2011 23:48:07 +0000 http://localhost/wordpress90/?p=2075 thumb_hIQd1.jpgThere was one rumor out there we overlooked in the last couple weeks, and it was related to Sonic Generations, the next “great” Sonic game, heading to the Nintendo 3DS. For those wondering, it definitely won’t be coming to the Wii. The game is mix up of two optional styles of play, which include the classic side scrolling and the newer 3D perspective that has become common place in today’s Sonic titles. The game was created not just to bring a new Sonic game to the world, but to celebrate Sonic’s 20th anniversary.



When is the game coming? Who knows, but Nintendo Power has confirmed it’s coming to a store near you later this year. We will have to wait until next month’s Nintendo Power arrives in order to find out if there are any exclusive 3DS features outside of the obvious 3D effect.

Moving on, the cover confirms that Shinobi and Mega Man Legends 3 will be getting classic revivals, and we naturally assume this is for the 3DS. Very interesting huh? I would love a chance to play Shinobi if it gets a full remake for the 3DS.

hIQd1.jpg

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thumb_hIQd1.jpgThere was one rumor out there we overlooked in the last couple weeks, and it was related to Sonic Generations, the next “great” Sonic game, heading to the Nintendo 3DS. For those wondering, it definitely won’t be coming to the Wii. The game is mix up of two optional styles of play, which include the classic side scrolling and the newer 3D perspective that has become common place in today’s Sonic titles. The game was created not just to bring a new Sonic game to the world, but to celebrate Sonic’s 20th anniversary.

When is the game coming? Who knows, but Nintendo Power has confirmed it’s coming to a store near you later this year. We will have to wait until next month’s Nintendo Power arrives in order to find out if there are any exclusive 3DS features outside of the obvious 3D effect.

Moving on, the cover confirms that Shinobi and Mega Man Legends 3 will be getting classic revivals, and we naturally assume this is for the 3DS. Very interesting huh? I would love a chance to play Shinobi if it gets a full remake for the 3DS.

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Is Skyward Sword Coming Sooner Than We Think? http://www.zeldainformer.com/is_skyward_sword_coming_sooner_than_we_think/ Wed, 25 May 2011 01:40:00 +0000 http://localhost/wordpress90/?p=2076 Link Skyloft Banner
There’s been a lot of buzz surrounding the recent rumors that Skyward Sword is going to get pushed back to become a Project Café launch title. It’s a topic that really hits home for us longtime Zelda fans, who have already experienced painful delays for two of the most anticipated titles in the series up to this point: Ocarina of Time and Twilight Princess.



A few weeks ago I tried to argue down the rumor as best as my intuition could take me by talking about how the Wii is starving for software and that Nintendo shouldn’t try to push their first big Wii Motion Plus game that doesn’t have Wii in the title on a brand-new console - but the recent sales performance of the 3DS has pushed my thought process one step further. Could Skyward Sword actually be on the way sooner than we expect?



Let’s face it - while the 3DS got off to a great start, one that had me feeling extremely optimistic for a while there, it didn’t take long for it to fall flat on its face. There’s simply not enough strong software support to carry it at the moment. Yes, I know 3DS remakes of Ocarina of Time and Star Fox 64 are on the way - but I honestly don’t think that alone will be enough to launch the 3DS to heaven. Why do I say that?



First of all, since when has any remake outsold the original? Sure, if either of those games sells even half of what the N64 editions did, that by itself will give the 3DS a bit of a boost, but there’s no way either of them is going to become some kind of all-time bestseller. Second of all: with the 3DS userbase still pretty small, there’s an even lower initial sales ceiling for each of these titles - can’t sell software if you haven’t sold hardware!



Now, if these games were made available to the current mega-giant that is the standard DS consumer base? Many millions each easily. On a handheld that has yet to really take off and whose launch titles didn’t even perform that well? Not so much. This isn’t a case like Link’s Awakening DX where the game itself was backwards compatible with previous hardware - all 3DS software is 3DS only, so to play it, people have to buy a 3DS. Since we’re not in the holiday season, it’s pretty easy to imagine that there’s only a relatively small demographic of people who are actually going to do that. (Small compared to the unstoppable mass that is holiday shoppers.)



What does the 3DS have to do with Skyward Sword? It’s really quite simple - if Nintendo wants to appease their investors, who undoubtedly were hoping the 3DS would meet sales forecasts, they’re going to need an ace in the hole. What better to save their skins than a brand-new Zelda for the mega-popular Wii, pulled out for a surprise summer release? With everybody seemingly banking on a fall or winter release date, you can bet that no one would be expecting it, and you can definitely bet that people are going to get excited. Investors love it when consumers get excited about the company they have a stake in, and we consumers love when we have something to get excited about. Win-win for Nintendo.



Besides, it’s not like the game’s far from finished or anything. It was way back in January that Iwata talked about Skyward Sword entering its final production stage and that Ocarina of Time 3D was “expected to hit the market earlier” - “expected” as in “it’s not a sure thing,” meaning that Skyward Sword could probably be released whenever Nintendo darn well pleases.



Of course, I have no real source for this - these are just my own personal thoughts - but unless Nintendo has something really cool to tide us over until fall or winter (New Super Mario Bros. Wii 2, perhaps? nah, they’ll save it for Café), I think this would be a wise course of action for them to take, especially with all the hype for the series’ 25th anniversary this year. Let me know if you like my thinking, or if you think I’m just plain full of it. Leave us a comment!

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Link Skyloft Banner
There’s been a lot of buzz surrounding the recent rumors that Skyward Sword is going to get pushed back to become a Project Café launch title. It’s a topic that really hits home for us longtime Zelda fans, who have already experienced painful delays for two of the most anticipated titles in the series up to this point: Ocarina of Time and Twilight Princess.

A few weeks ago I tried to argue down the rumor as best as my intuition could take me by talking about how the Wii is starving for software and that Nintendo shouldn’t try to push their first big Wii Motion Plus game that doesn’t have Wii in the title on a brand-new console - but the recent sales performance of the 3DS has pushed my thought process one step further. Could Skyward Sword actually be on the way sooner than we expect?

Jump inside for my thoughts on why this might just be the case.

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Japanese Launch Trailer for Ocarina of Time 3D, Now Includes Impressions http://www.zeldainformer.com/brand_new_japanese_ocarina_of_time_3d_trailer/ Wed, 25 May 2011 01:50:26 +0000 http://localhost/wordpress90/?p=2077


Ocarina of Time 3D is approaching release fast, and now we have a brand new trailer from over in Japan, and it is epic. The trailer even has its own special music which mixes together some classics like Hyrule Field and the series main theme. Could this perhaps be a hint that there will be some redone music in the end after all?

There’s also plenty of new footage of things we haven’t yet seen such as the Spirit Temple, getting sucked into Jabu Jabu, and much much more.

UPDATE: You saw it coming: Alex decided to crack open his old book of tricks and break down the trailer’s finer moments everything he could possibly think of. Check out his impressions below. You can also view an HD version of the trailer on our Youtube channel.

  • This trailer starts off with the opening crawl we’re all familiar with by now; still lookin’ good!
  • At about 30 seconds in, we head back into the Deku Tree, seeing Link jump across some platforms
  • More of Link jumping - this time in Dodongo’s Cavern! First time we’ve gotten official footage of this place outside of the King Dodongo chamber (of course, it’s still just Link jumping)
  • Link runs towards the Forest Temple as an adult and weaves his way past the Moblin’s attacks in the Sacred Forest Meadow - he looks mean, and oddly reminiscent of the original Moblins from The Legend of Zelda
  • Next up: Link fights a Wolfos in the Forest Temple, then a Stalchild in Hyrule Field
  • We see Link toss a bomb at a wall in Dodongo’s Cavern - everything looks much more fluid now
  • Link battles one of the Parasitic Tentacles in Jabu-Jabu’s Belly; it looks decidedly more evil with those spiky protrusions on the bottom
  • Nice aerial view of Kakariko Village as Link glides over it by Cucco - this place has had a lot of detail packed into it to make it look more alive
  • Zora’s Domain looks freaking beautiful - the deep blue of the water really suits the place, and the cavern itself looks better
  • Link pounds away at a totem in the Fire Temple
  • Water Temple’s lookin’ good, and check out how that Hookshot looks in Link’s hand as he aims it! Much less “clunky” looking than in the original!
  • Gohma’s back for her 1,000th trailer appearance
  • Heeeeere’s Twinrova - she doesn’t quite look as graphically enhanced as some of the other bosses - they say the camera puts on dated textures, though
  • Iron Knuckle brings badass back, Zelda-style
  • Battle footage looks a lot nicer with the improved framerate
  • Poor Link gets sucked into Jabu-Jabu’s open mouth - nicely animated!
  • Link and Shiek play a duet in front of the Forest Temple, with some all-new camera angles, probably to show off the 3D effect
  • Darunia beats the crap out of him - what else are brothers for? Looks much more natural than in the original, naturally (get it?)
  • Ruto gets up close and personal - Link looks genuinely scared here!
  • Speaking of scary, here’s a profile of the Great Fairy
  • Zelda escapes from Hyrule Castle, Link gets cheeky with Ganondorf and pays for it
  • Link freaks the heck out when he gets his first glimpse at Ganon’s Tower - feel the emotion!
  • A bunch of characters flash across the screen - Zelda, Ganondorf, Link, Sheik, and Saria
  • The Chamber of the Sages still looks as otherworldly as ever
  • Link draws the Master Sword - nostalgia trip, anyone?
  • Very sexy logo intro - love that swishing sword!
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Ocarina of Time 3D is approaching release fast, and now we have a brand new trailer from over in Japan, and it is epic. The trailer even has its own special music which mixes together some classics like Hyrule Field and the series main theme. Could this perhaps be a hint that there will be some redone music in the end after all?

There’s also plenty of new footage of things we haven’t yet seen such as the Spirit Temple, getting sucked into Jabu Jabu, and much much more.

UPDATE: You saw it coming: Alex decided to crack open his old book of tricks and break down the trailer’s finer moments everything he could possibly think of. Check out his impressions inside.

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Australian Ocarina of Time 3D Bundle Exclusive to EB Games http://www.zeldainformer.com/australian_ocarina_of_time_3d_bundle_exclusive_to_eb_games/ Wed, 25 May 2011 09:05:19 +0000 http://localhost/wordpress90/?p=2078 Ocarina Bundle EB Games

Those of us in Australia may get Ocarina of Time 3D two weeks later than the rest of the world, but we’re not completely missing out. While the US is still lacking in any sort of pre-order bonuses, as well as the poster we previously announced, Australian gamers can get an Ocarina Edition Bundle, exclusive to EB games for $68AU.

Now that we have a date and cover art EB Games is stepping things up a notch. The bundle includes an Ocarina of Time replica, two song sheets for playing songs on the ocarina (including Zelda’s Lullaby), and of course, a copy of Ocarina of Time 3D. This all comes in a cool looking box, which is definitely something worthy of the collector-type. Some around the web are saying this is the best bonus there is, and it doesn’t look half-bad. Let’s hope that the cheap Ocarina has a decent sound.

I’m not sure how this works for those of us already with preorders at EB Games, with the poster deal. Maybe this is an online exclusive deal. We might be able to change across to this bundle if it’s something you prefer. The best bet is to contact your local EB games and inquire, because this bundle will be worth it for most of us. $68AU is even under the recommended retail price of $69.95AU. Personally, I’m happy to stick with my quality $150AU ceramic Ocarina of Time and songbook, and just get the poster along with my preorder.

Update: The EB Games website is only offering this bundle version of the game. Although we have no decisive evidence either way, this could actually be what anyone with a pre-order, or even later purchases of the game gets, or it may be exclusive to online, or even a limited edition. It may be that those who pre-order get this bundle along with a poster. Either way, the best thing to do is to place your order as soon as you can to be sure to get one of these Ocarina Editions.

So hey, the wait until June 30th may be annoying, but at least we get this.

Source: EB Games [via GoNintendo]

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Ocarina Bundle EB Games

Those of us in Australia may get Ocarina of Time 3D two weeks later than the rest of the world, but we’re not completely missing out. While the US is still lacking in any sort of pre-order bonuses, as well as the poster we previously announced, Australian gamers can get an Ocarina Edition Bundle, exclusive to EB games for $68AU. Come inside for the updated details.

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Countdown to E3: Memorable Nintendo Staff Quotes (13 Days to Go) http://www.zeldainformer.com/countdown_to_e3_memorable_nintendo_staff_quotes_13_days_to_go/ Wed, 25 May 2011 09:51:10 +0000 http://localhost/wordpress90/?p=2079 Countdown to E3
Memorable nintenod Staff Quotes

Our countdown continues, and now there is less than two weeks until Nintendo’s E3 press conference - only 13 days. The excitement builds, and in today’s countdown feature we take a look back at some classic quotes from Nintendo staff members. From Shigeru Miyamoto, to Eiji Aonuma, to Satoru Iwata, to Bill Trinen, and of course, the only legend that is more of a legend than “The Legend of Zelda” - Reggie Fils-Aime. While many of these come from past E3s, they are not limited to. Read on to enjoy the comedic, the wise, and everything else inbetween.

Shigeru Miyamoto

I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.

A game that keeps a smile on the player’s face is a wonderful thing. Nintendo’s theme for 2006 will be “Create new fun”. Spread the fun of games to everyone. To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place.

Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that’s all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.

Video games are bad for you? That’s what they said about Rock n’ Roll.

A delayed game is eventually good, a bad game is bad forever.

[The Wii’s] Controller is so intuitive, even your mum can play.

So you know cats are interesting. They are kind of like girls. If they come and talk to you it’s great. But if you try to talk to them it doesn’t always go so well.

It isn’t about “games”, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.

Satoru Iwata

And my name is Iwata. I’m about making games and I’m about playing games. Last night, I played Super Smash Bros. That’s my game. I kicked some… you know what and I took his name. His name was Reggie. As Nintendo president, I’m also all about asking questions. So Reggie, I have a question for you. Who’s your daddy?

Although many believe that technology automatically enables more realistic expression, I believe that is just not correct.

The next generation is a place where the best idea, not the biggest budget will win.

The game has changed, ... and the way the game is played has to be changed.

We believe we know what makes a good game better than anyone else.

On my business card, I’m a corporate President. In my mind, I’m a game developer. But in my heart…..I am a gamer.

Eiji Aonuma

Miyamoto-san tells me to say that I really respect Miyamoto-san.

I was a little crazy. Not that I wanted to be crazy, but I just wanted to build robots.

Bill Trinen

Try to stay away from ledges and sharp things for the rest of the day, Zelda fans.

Reggie Fils-Aime

They called it the Reggielution and they called me the Reggienator. It was pretty fun.

My name is Reggie. I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games.

Don’t make me do it. I’ll take your name.

Mr. Iwata, perhaps this year I can just take the names and you can kick the….you know…

My name is Reggie, and I, am happy.

Now I know many of you today walked in with numbers already swimming in your heads: 360, 16x9, 1080, 8.2 GHz. Well, we’d like to add one more number to the mix. And that number is two.

My body is ready.

One of our competitors is a manufacturer in Japan who wants to capture every one of your entertainment dollars transporting all your content between all of your electronic devices on their memory sticks. We are not that company. And there is another company out there who doesn’t care what you do, as long as you do it on their operating system. We are not that company either.

That’s Sony’s issue, not my problem.

I remember the last time Matt made a critically acclaimed game. It was called the Mailbag. (Matt is a writer for IGN)


There you have it. There have been heaps of epic quotes from all of our role-models over at Nintendo. Personally, I have to love Reggie putting IGN in their place. To end this feature I want to leave you with this legendary moment from Reggie.

Once upon a time a man named Reggie was signing some autographs before a press-conference. A man in the crowd shouted “Kick his ass and take his name!” The almighty Reggie responded by asking “Who?” The reply was “Phil Harrison, front row!”, and it was true, for there sat Phil. Reggie grinned, chuckled and replied, “Some would say we’ve already done that!” He was referring of course to how Nintendo kicks Sony’s ass, as Phil worked for Sony at the time.

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Countdown to E3
Memorable nintenod Staff Quotes

Our countdown continues, and now there is less than two weeks until Nintendo’s E3 press conference - only 13 days. The excitement builds, and in today’s countdown feature we take a look back at some classic quotes from Nintendo staff members. From Shigeru Miyamoto, to Eiji Aonuma, to Satoru Iwata, to Bill Trinen, and of course, the only legend that is more of a legend than “The Legend of Zelda” - Reggie Fils-Aime. While many of these come from past E3s, they are not limited to. Come on inside to enjoy the comedic, the wise, and everything else inbetween.

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i3D App for iPhone http://www.zeldainformer.com/i3d_app_for_iphone/ Wed, 25 May 2011 12:40:51 +0000 http://localhost/wordpress90/?p=2080 i3D logo.jpg
So, apparently there’s a new app available in the Apple App Store called i3D for the iPhone, iPod Touch, and iPad. It supposedly maps your face using the front camera on the device and attempts to display in glasses-free 3D. Sound like Apple’s jab at the 3DS to you? It gets better.



i3D was created by Jeremie Francone and Laurence Nigay from the French Universite Joseph Fourier. Of course, it can’t come close to the 3DS’s 3D, seeing as the screen was specifically made to display 3D, but it’s a nice try. And, what’s more, some Miis show up in two of the featured demos! Let’s see how long this app makes it before they receive a Cease and Desist from Nintendo. This just goes to show you the screening process that Apple goes through with their apps. Nice going Apple.



Finally, I can get a Mii on my iPod.

Finally, I can get Miis on my iPod.




Source: iTunes App Store(via Infendo)

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i3D logo.jpg
So, apparently there’s a new app available in the Apple App Store called i3D for the iPhone, iPod Touch, and iPad. It supposedly maps your face using the front camera on the device and attempts to display in glasses-free 3D. Sound like Apple’s jab at the 3DS to you? It gets better. Hop inside for more about the app and a view of who else hitched a ride to the iPhone.

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Nintendo Project Cafe Parody Video http://www.zeldainformer.com/nintendo_project_cafe_parody_video/ Wed, 25 May 2011 15:47:34 +0000 http://localhost/wordpress90/?p=2081 Project Cafe Mug
Today, we’re going to take a look at the humorous side of Project Cafe. Inside, we have a parody video of the reveal of Project Cafe by Nintendo. The video was created by a sketch group known as 20 Second Power-Up. It attempts to explain why the new console is called the Cafe; I really hope that they’re nowhere close to right. Take a look at the hilarious video inside.





Source: Kotaku

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Project Cafe Mug
Today, we’re going to take a look at the humorous side of Project Cafe. Inside, we have a parody video of the reveal of Project Cafe by Nintendo. The video was created by a sketch group known as 20 Second Power-Up. It attempts to explain why the new console is called the Cafe; I really hope that they’re nowhere close to right. Take a look at the hilarious video inside.

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Is Nintendo Abandoning the Real Core Audience? http://www.zeldainformer.com/is_nintendo_abandoning_the_real_core_audience/ Wed, 25 May 2011 16:50:00 +0000 http://localhost/wordpress90/?p=2082 Real_Core_Gamer.pngI don’t know if any of you have heard of Sean Malstrom, but if you haven’t, let me introduce him. Malstrom was one of the staunch defenders of Nintendo’s initial marketing strategy with the Wii. While the so-called “hardcore” were afraid that Nintendo’s new direction would alienate them, Malstrom heralded the Wii’s direction as the return to Nintendo’s glory days. Simplicity, ease of use, games focused on one thing: delivering fun. A self-proclaimed classic gamer, Malstrom’s favorite games for the Wii are Wii Sports and New Super Mario Bros. Wii.



He’s sort of stopped singing this tune after witnessing much of the Wii’s more recent direction - more GameCube-like software, very few games that actually fully embrace motion controls, a drought of “classic-style” software when everybody knows it’s Nintendo’s strong suit. While I personally don’t see eye-to-eye with him on a lot of issues, namely his view that games like Super Mario Galaxy were franchise failures or bad pieces of software in general, I can definitely sympathize with him on one key subject: the modern idea of “core gamers” is a total myth.



There’s this idea going around that “core gamers” want a few things from their games:

  • Cutting-edge 3D/HD graphics
  • “Mature” presentations (whatever that means)
  • Online multiplayer
  • Deep stories
  • Tons of hours of gameplay that require a large playtime investment per session

While I won’t argue that gamers in general have these preconceptions, the people who market them definitely do. Walk into any game store - almost all of the games that are heavily marketed to “core gamers” have these qualities. You can probably cross “mature presentations” off the list for a lot of people, but it’s still a factor that’s clearly extremely influential in game-making circles.



Interestingly, Nintendo hasn’t exactly fully embraced any of these directions - Mario Galaxy has great graphics, but the Wii wasn’t designed to push graphical power to its limits, it’s definitely not wrapped up in trying to come off as “mature,” there’s no online multiplayer or deep story to speak of, and each of the courses is designed so that you can grab one or two Stars and put it down if you feel like it.



What Nintendo does seem to be doing, however, is creating a separate “core” myth - that “core” games are made in 3D. You can tell this from their direction with the Mario series: there wasn’t a real Super Mario Bros. game for almost 15 years! Instead, we got Super Mario 64 and Sunshine, which while I loved both definitely weren’t Super Mario Bros. Nintendo seems to have spent the last decade or so thinking that 3D Mario is the new core Mario, and that they don’t need Super Mario Bros. anymore.


People forget that Nintendo fans were not first born on the NES. They were actually born in the arcades and on the Atari and Colecovision (and other similar consoles). If you accept this as the original Core Market for Nintendo, then the NES and even SNES make sense. If you loved games like Donkey Kong and its spiritual sequel Mario Brothers, then the game of Super Mario Brothers and its sequels would satisfy you.



Mario wasn’t the only platformer. There was Pitfall. On computere, there were games like Montezuma’s Revenge and Jumpman. The original video game audience gravitated to these particular games. Most of these ended up being the Core Nintendo Audience that was the momentum behind the NES.



Over the decades, this Core Gaming Audience became under served and eventually abandoned. There was less and less reason for this audience to buy future game consoles.



Malstrom argues that this is far from the case - that this actually constitutes a slap in the face to the real “core gaming audience,” the ones who loved the NES and SNES Super Mario Bros. and are eager for more, but felt alienated by the new direction taken with the 3D games. He cites the massive decline in sales between the classic NES/SNES and the 3D-oriented N64 and GameCube as well as the equally massive consumer response to New Super Mario Bros. and its Wii sequel - the “core audience” of the 80s and 90s is still alive and well; they’re just waiting for Nintendo to give them the games they really want.



With the 3DS, Malstrom sees that Nintendo is going back to its backstabbing ways, abandoning these gamers yet again by making a system whose entire philosophy is oriented around the 3D direction that kept them away from the N64 and GameCube, by prioritizing 3D Mario over another New Super Mario Bros., which is clearly in higher demand. And I have to say, I completely agree. Nintendo’s got to be batshit insane to keep ignoring the gold mine they’ve been sitting on all these years.


If you bought the Wii for 2d Mario, you’d be equally as distressed. The 3DS direction would scare you away. You’d look at the control configuration and realize you cannot play 2d Mario with the odd positioning of the D-pad. And even if Nintendo put out the best 2d Mario ever for the 3DS, it would just be one game among a sea of 3d games. Is a 3DS worth buying for one game and one game only? Not at the ridiculous price the 3DS is at.



They’ve had at least a year and a half to work on a new Super Mario Bros. title - a good head start on creating a 3D Mario, even - and yet they have nothing to show for it so far. Maybe it’s coming to Café, in which case I’ll have to give Nintendo major props for putting their biggest fans first when building games for their next console, but the fact of the matter is that someone who feels like they’re getting left behind and thought Nintendo was going to finally start focusing on them again is sure to read this as just more attention to 3D while forgetting about the core customer.


The reason why this is the Core Market and not a ‘new’ market is due to how fast it sold. With the example of Super Mario Brothers 5, a new market would have bought the game slowly. New markets are always ‘cold markets’. However, this did not occur. The sales explosion indicates it was a ‘warm market’. It means that there were people waiting for this game for quite some time, and they all rushed to buy it. To give you an idea of how strong a game like Super Mario Brothers 5 was in relation to the world, it is the best selling home console game in Japan in the past twenty five years. There is no way all these new gamers could appear, like overnight, and buy the game at once.



The Core Market for Nintendo is not N64 or Gamecube games. The Core Market for Nintendo is arcade games and NES-esque games.

[...]


The success of the Wii is not the rise of the Expanded Market. It was the return of the original Core Market. Since the Wii and DS were designed to return to the original values of video games, it resulted in the return of that Core Market.




Now, I won’t go so far as to propose that Nintendo stop making 3D Mario because it “doesn’t sell” - it clearly has a lot of value for a same-console sequel to secure over 6 million players, nearly keeping pace with the sales of the original during its first year - but I do think that they should start making more Super Mario Bros., or at least games more in the vein of arcade classics like Donkey Kong, and they’d better do it fast, or else they may lose the core crowd - the real core crowd that built up Nintendo into a gaming legend in the first place - forever.


Not only will the Wii audience not buy the next Nintendo console, they no longer trust Nintendo. This is very different from 2004 [when Nintendo unveiled the Revolution]. They used to trust Nintendo. That trust was destroyed during how badly Nintendo handled the Wii. I do not think many of these people will buy a Nintendo console again.




Anyone else in the house who grew up with gaming in the 80s and early 90s who can relate to this? (I know I’m not the best representative, since my first home console was the N64, but my first experiences were with the Super Mario Bros. games for the NES.) Now is the perfect time to have your voice heard.


Source: Malstrom’s Articles

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Real_Core_Gamer.pngI don’t know if any of you have heard of Sean Malstrom, but if you haven’t, let me introduce him. Malstrom was one of the staunch defenders of Nintendo’s initial marketing strategy with the Wii. While the so-called “hardcore” were afraid that Nintendo’s new direction would alienate them, Malstrom heralded the Wii’s direction as the return to Nintendo’s glory days. Simplicity, ease of use, games focused on one thing: delivering fun. A self-proclaimed classic gamer, Malstrom’s favorite games for the Wii are Wii Sports and New Super Mario Bros. Wii.

He’s sort of stopped singing this tune after witnessing much of the Wii’s more recent direction - more GameCube-like software, very few games that actually fully embrace motion controls, a drought of “classic-style” software when everybody knows it’s Nintendo’s strong suit. While I personally don’t see eye-to-eye with him on a lot of issues, namely his view that games like Super Mario Galaxy were franchise failures or bad pieces of software in general, I can definitely sympathize with him on one key subject: the modern idea of “core gamers” is a total myth.

Jump inside to see what this means.

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Nintendo of America's Ocarina of Time 3D Trailer Shows Off New Features: Visions, Touch Menus, and M http://www.zeldainformer.com/nintendo_of_americas_ocarina_of_time_3d_trailer_shows_off_new_features_visi/ Wed, 25 May 2011 21:45:00 +0000 http://localhost/wordpress90/?p=2083


So it turns out Nintendo of America’s new trailer was really new after all - but the stuff it shows off is all old news. We do however get our first live glimpse at the Visions system in action. Looks like it really does consist of hint videos after all - although they’re a bit more specific than original impressions seemed to suggest. (We saw a player being shown to use Din’s Fire to get into the Shadow Temple in the trailer’s example.)

The only other “new” feature seen in this trailer is the Hookshot’s targeting reticule - instead of just showing a single red laser-like dot in the distance, it now seems to project a full-on beam of light, which changes dynamically when you point it at something it can interact with, much like in the GameCube Zelda titles. But don’t take my word for it - watch the trailer for yourself.

Source: Nintendo America Twitter ]]>

 

So it turns out Nintendo of America’s new trailer was really new after all - but the stuff it shows off is all old news. We do however get our first live glimpse at the Visions system in action. Looks like it really does consist of hint videos after all - although they’re a bit more specific than original impressions seemed to suggest. (We saw a player being shown to use Din’s Fire to get into the Shadow Temple in the trailer’s example.)

The only other “new” feature seen in this trailer is the Hookshot’s targeting reticule - instead of just showing a single red laser-like dot in the distance, it now seems to project a full-on beam of light, which changes dynamically when you point it at something it can interact with, much like in the GameCube Zelda titles. But don’t take my word for it - watch the trailer for yourself.

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Sonic Generations Details from Nintendo Power: Why There's No Wii Version, What You Can Expect on 3D http://www.zeldainformer.com/sonic_generations_details_from_nintendo_power_why_theres_no_wii_version_wha/ Wed, 25 May 2011 22:40:15 +0000 http://localhost/wordpress90/?p=2084 Sonic_Generations_Logo.png
I was pretty indifferent when Sega announced Sonic Generations, their brand-new game celebrating Sonic‘s 20th anniversary. The so-called return of classic Sonic seemed to me like a cheap cash-in, a shallow way to get old fans of the series to buy into yet another new game. Sure, I liked Sonic 4 and Sonic Colors decently well, so I wouldn’t say they’re still beating a dead horse or anything, but I know a marketing stunt when I see it.



Nonetheless, I am curious, at least, and so when Nintendo Power confirmed that the game will be coming to 3DS in addition to its HD editions on PS3 and 360, I decided to investigate further and came up with some info that was revealed in an interview the magazine had with Takashi Iizuka, the head of Sonic Team. Check out the details below (stuff that stuck out to me is in bold).

  • The Nintendo 3DS version is being co-developed by Sonic Team and Dimps.
  • The director of the 3DS version is Tetsu Katano, who directed Sonic and the Black Knight.
  • 2D side-scrolling gameplay for both Classic Sonic and Modern Sonic.
  • Momentum based gameplay and platforming are fully featured in the Classic Sonic gameplay.
  • Modern Sonic plays a lot like the Sonic Rush games and Nintendo DS version of Sonic Colours.
  • Nintendo 3DS version will have exclusive stages and boss stages.
  • Green Hill Zone will be the only shared stage across all versions.
  • Casino Night Zone from Sonic the Hedgehog 2 is confirmed for the Nintendo 3DS version.
  • Story has some differences between the console and Nintendo 3DS versions, but will be fundamentally the same.
  • Console version will have many characters, but the Nintendo 3DS version will only feature the ones who are integral to the story.
  • There is no Wii version. Sonic Team head Takashi Iizuka says this is because “The primary goal for the console versions of Generations was reimagining the series’s classic zones in vivid, high-definition graphics.”
  • Sonic the Hedgehog 3’s Launch Base Zone ‘Big Arm’ boss fight is in the game, which suggests that stage is also in the game.
  • Classic Eggman appears in the above mentioned boss.
  • Exclusive to the Nintendo 3DS version are challenges that you can unlock via StreetPass or Play Coins.
  • The game also features an exclusive two-player race mode via local wireless connection.
  • Modern Sonic stages take advantage of the 3D feature more than the Classic Sonic stages. An example shown and detailed is a part in the Green Hill Zone where Modern Sonic smashes through the bottom of a giant totem pole. The camera then moves to the front of Sonic and lets you see the rest of the pole collapse behind Sonic as he escapes.
  • The 3D depth is also highlighted when Modern Sonic occasionally moves between the foreground and the background.
  • Jun Senoue and his music team are working on the music for the game.
  • Nintendo Power thinks the handful of tracks they’ve heard so far are “fantastic”.
  • Special Stages are confirmed and are designed in Sonic Heroes style. As expected, you earn Chaos Emeralds from these stages. Whether or not Super Sonic will be your reward for earning all Chaos Emeralds is unclear right now.




From what I’ve seen of the gameplay on Youtube (this is for the PS3 version; we’ll see how the 3DS edition compares soon enough), I can’t say I’m in love (where the heck are the enemies and the platforming?), but after the positive steps taken in Sonic 4 and Sonic Colors I still think this is worth watching out for. Consider me a confused, part-skeptical, part-hopeful Sonic fan of old who wants to see where this one goes but also wants to reserve judgment, at least for now.



Source: Nintendo Power, via Sonic Stadium

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Sonic_Generations_Logo.png
I was pretty indifferent when Sega announced Sonic Generations, their brand-new game celebrating Sonic‘s 20th anniversary. The so-called return of classic Sonic seemed to me like a cheap cash-in, a shallow way to get old fans of the series to buy into yet another new game. Sure, I liked Sonic 4 and Sonic Colors decently well, so I wouldn’t say they’re still beating a dead horse or anything, but I know a marketing stunt when I see it.

Nonetheless, I am curious, at least, and so when Nintendo Power confirmed that the game will be coming to 3DS in addition to its HD editions on PS3 and 360, I decided to investigate further and came up with some info that was revealed in an interview the magazine had with Takashi Iizuka, the head of Sonic Team. Hop inside for the juicy details.

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What Games Do You Want to See on the 3DS eShop? http://www.zeldainformer.com/what_games_do_you_want_to_see_on_the_3ds_eshop/ Thu, 26 May 2011 00:40:41 +0000 http://localhost/wordpress90/?p=2085 Nintendo 3DS eShop at GDC

Without question, we’re all excited for E3 on June 7th, but something that’s getting overlooked is June 6th - the day we finally get the 3DS update. Well, at least in North America, because we’re yet to hear of a date for elsewhere such as Europe and Australia. Nevertheless, North America gets their 3DS update the day before E3, which includes both the internet browser, 3DS eShop (or “virtual console”) and “a number of new features and enhancements”.

There isn’t going to be what you’d call a wide selection of games available from release, but there is a hell of a lot of potential for what is coming. Read for a brief sum up about what we know, what games I’m longing to see hit the eShop, and to tell us what games your wanting to see.

Nintendo has stated that they want to take their time getting this eShop right, because they weren’t happy with the way the Wii and DSi shops turned out. They want something easier to navigate, and that doesn’t involve excessive loading times. Sources say, something that is more like a program on the console, and you can hardly tell its even connected to the internet.

Prepaid cards have already been released in the US, so that and credit/debit cards should both be compatible with the shop. This time around the shop will go by a cash price system, instead of points, to make things easier. It has been announced that it will have Game Boy and Game Boy Color games (but no Game Boy Advance?), along with “classic” games in 3D - whatever that means. It was later announced that TurboGrafx 16 and Game Gear game will also be available. Remember you can port over your DSi Ware to your 3DS - so long as you didn’t trade it in the buy your 3DS like some of us.

As we reported earlier, this is everything included in the launch lineup for the 3DS shop:

  • 3DS Ware - Mega Man Legends 3 Prototype, Petitcom
  • DSi Ware - The ability to import DSi Ware from DSi to 3DS
  • 3D Classic - Classic titles in 3D. Excitebike, Legend of Zelda and Xevious will be available
  • Virtual Console GameBoy - Ikari no Yousai, Phantasm
  • Virtual Console Game Gear - Sonic & Tails 2, Sonic Drift 2, Dragon Crystal, Columns
  • Virtual Console GameBoy Color - Super Mario Land, The Legend of Zelda DX (Demo)
  • Virtual Console TurboGrafx-16 - Games TBA
  • Demos - 3D Video Player, 3D Game Trailer/Previews Channel, Fuji TV and Nippon TV Previews

No-one’s really sure what classic Legend of Zelda we’re expecting to see, but I’m tipping the original. A demo of Link’s Awakening DX also appears to be available. So that about wraps up everything we know about the eShop, so let me get on to my wishlist for games to see on the 3DS virtual console:

The Legend of Zelda

  • The Legend of Zelda and Adventure of Link (NES) - As 3D classics.
  • A Link to the Past (SNES) - As another classic.
  • Link’s Awakening DX (GBC)- We know this is coming, and finally some of us will get to experience it.
  • Oracle of Ages and Seasons (GBC) - These are a must, and can make the linked games scenario easier than before.
  • Four Swords (GBA) and Four Swords Adventures (GCN) - Despite being on the Game Boy Advance and Gamecube, these games need a rerelease with enhanced features to allow easy wireless multiplayer connections.
  • The Minish Cap (GBA)- Seriously, Game Boy Advance games should be on there to.

Everything Else

  • Pokemon: Red, Green, Blue, Yellow, (GB); Gold, Silver, Trading Card Game (GBC); Ruby, Sapphire, Emerald, FireRed, LeafGreen, Pokémon Mystery Dungeon: Red Rescue Team (GBA) - So in other words, the complete first three generations. I really want to get to dominate the Hoenn region, because it’s the only region I haven’t.
  • Metroid: Return of Samus (GB), Metroid Fusion and Zero Mission (GBA) - and even the original as a classic.
  • Kirby’s Dreamland series - I want this almost more than anything on the eShop - Dreamland 1, 2 and 3 - and why not all other handeld Kirby games such as Kirby & the Amazing Mirror.
  • Mario - Everything Mario; from Doctor Mario (GB) to Super Mario Land 1 & 2 (GB); how cool will they be when you can actually save your progress and come back later. Other console Mario titles should make the classics as well.
  • Donkey Kong - Donkey Kong Country has to make it on the “classics” list.

So that’s everything that comes to my mind when I think of the potential for the 3DS eShop. Let us know in the comments below if you agree. What other games do you want to see? I am sure Tetris is amongst them. Let us know what you long for, and hopefully with the eShop coming the day before E3, we’re going to get a lot of eShop announcements at Nintendo’s press conference.

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Nintendo 3DS eShop at GDC

Without question, we’re all excited for E3 on June 7th, but something that’s getting overlooked is June 6th - the day we finally get the 3DS update. Well, at least in North America, because we’re yet to hear of a date for elsewhere such as Europe and Australia. Nevertheless, North America gets their 3DS update the day before E3, which includes both the internet browser, 3DS eShop (or “virtual console”) and “a number of new features and enhancements”.

There isn’t going to be what you’d call a wide selection of games available from release, but there is a hell of a lot of potential for what is coming. Come on inside for a brief sum up about what we know, what games I’m longing to see hit the eShop, and to tell us what games your wanting to see.

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Now You Can Learn How to Make Puppet Ganon in Papercraft http://www.zeldainformer.com/now_you_can_learn_how_to_make_puppet_ganon_in_papercraft/ Thu, 26 May 2011 00:23:44 +0000 http://localhost/wordpress90/?p=2086 zelda-puppet-gannon-banner_03.jpg

Papercraft is a really neat hobby that my roommate does (often with Pokemon in fact) so when I came across this little nugget I not only shared it with her, but knew I had to share it with all of you. In celebration of Zelda’s 25th Anniversary, Desktop Gremlins has decided to offer you the exact instructions to create the beautiful display that you see on the left for free.

If any of you partake in this venture, be sure to submit pictures of your work for us to feature on the site!

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zelda-puppet-gannon-banner_03.jpg

Papercraft is a really neat hobby that my roommate does (often with Pokemon in fact) so when I came across this little nugget I not only shared it with her, but knew I had to share it with all of you. In celebration of Zelda’s 25th Anniversary, Desktop Gremlins has decided to offer you the exact instructions to create the beautiful display that you see on the left for free.

If any of you partake in this venture, be sure to submit pictures of your work for us to feature on the site!

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Miyamoto Discusses Ocarina of Time 3D, Mario 3D, Starfox 64 3D, and the 3DS http://www.zeldainformer.com/miyamoto_discusses_ocarina_of_time_3d_mario_3d_starfox_64_3d_and_the_3ds/ Thu, 26 May 2011 00:35:53 +0000 http://localhost/wordpress90/?p=2087 Miyamoto with a Black 3DSLets face it, you just want to read what the master has to say, so I’ll stop boring you with pre quote chit chat and just get right into the juicy stuff.

(The original Ocarina of Time release) “It ran at 20fps on the Nintendo64, but on the 3DS, it runs at 30fps, so there is extra smoothness of movement. The graphics, too, have been strengthened: you can feel the immersiveness of its world in 3D. Plus, the touchscreen lets you place items wherever you want them to be. In the original, it was really difficult, say, to change into your boots in the water dungeon, but now it’s easy. And in the original, it could be confusing when, say, using the bow, whether you were supposed to push the stick up or down to aim it - but now we have the gyro-sensor on the 3DS, it’s easy.”


“The Legend of Zelda: Ocarina of Time will be released in June, Starfox this summer and Super Mario 3D, which is completely original, is coming this year. I am involved with these titles and Mario Kart.”



“Super Mario 3D will be a combination of Super Mario Galaxy and Super Mario 64, although that doesn’t exactly convey what it is like - if you play it at E3 you will see what I mean.



“For example, when floors are floating in space, in 2D, it’s difficult to judge distances, but in 3D, it is easy to.”



One aspect of Super Mario 3D which has attracted a vast amount of speculation was triggered by the game’s logo, which has a tail added to it. Mario-heads are hoping this will mean that the game will feature the rarely-seen Tanooki Suit and Raccoon Suit power-ups and when pressed, Miyamoto seemed to confirm that, albeit cryptically.



“If I tell you everything, I won’t be able to talk about anything at E3. But the power-ups you mention are what you think you are. And you probably know what is going to happen using those characters already.”



“Starfox uses the gyro-sensor and the joystick; the combination is the key to its gameplay. Because it’s 3D, you have the depth in the screen, so you can aim perfectly. When you have 3D on all the time and are using the gyro-sensor, it can be quite difficult to view it, but if you put it in 2D all the time, you would be missing some of the enjoyment, so I guess you have to adjust and find the best way for you to play. I have a tip: if you have an office chair with wheels on and an armchair, that’s the ideal way to play games that use the gyro sensor.”



“In the past, game design was all about which game was the best on the hardware that was available,” he said. “That still holds true in the current world, but for the game designer, it’s important to understand the overall system. Plus, it’s important to understand all the mechanisms in games, otherwise the movement or the gameplay would not be right. If that is good, then it will be evaluated as a good game.



“But games nowadays are at a higher level, and the devices are higher-technology, so generally speaking, people can [and should] make good games. Nowadays, it’s really important that the designer should be unique, and that their individuality should show through in the production itself.



“It’s costly if you do something because other people are doing it, but the focus should be: ‘Because people are not doing it, we’ll go this way.’ Uniqueness is important. Finance-wise, you can put more budget in, but your energy has to be focused on something, otherwise it won’t work. For me, if you tell me, ‘I’ve seen this before,’ or ‘I’ve done this before,’ that’s challenging.”


Source: Guardian

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Miyamoto with a Black 3DSLets face it, you just want to read what the master has to say, so I’ll stop boring you with pre quote chit chat and just get right into the juicy stuff.

(The original Ocarina of Time release) “It ran at 20fps on the Nintendo64, but on the 3DS, it runs at 30fps, so there is extra smoothness of movement. The graphics, too, have been strengthened: you can feel the immersiveness of its world in 3D. Plus, the touchscreen lets you place items wherever you want them to be. In the original, it was really difficult, say, to change into your boots in the water dungeon, but now it’s easy. And in the original, it could be confusing when, say, using the bow, whether you were supposed to push the stick up or down to aim it - but now we have the gyro-sensor on the 3DS, it’s easy.”

Tons more after the jump.

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Music Spotlight: Zelda 3 - The Chosen One + Earth Angel http://www.zeldainformer.com/music_spotlight_zelda_3_-_the_chosen_one_earth_angel/ Thu, 26 May 2011 01:11:13 +0000 http://localhost/wordpress90/?p=2088 BrandO_Zelda3.pngToday’s fun musical romp comes from The Amazing BrandO, who so kindly has done up some of the classic tunes from A Link to the Past with some hilarious lyrics. Link finds himself questioned on a possible kin relationship to Zelda, running from killer ghost bees, and meeting his untimely death at the hands of Hyrule’s most dangerous menace: the Killer Cucco Swarm.



But if that wasn’t nerdy enough for you, BrandO also decided to toss in an “Earth Angel” sample as a tribute to Back to the Future. Which, by the way, if you haven’t seen the movie yet, you’re doing yourself and the 80s a terrible disservice. Go forth and acculturate yourself - or just watch the music video below:





Source: The Amazing BrandO

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BrandO_Zelda3.pngToday’s fun musical romp comes from The Amazing BrandO, who so kindly has done up some of the classic tunes from A Link to the Past with some hilarious lyrics. Link finds himself questioned on a possible kin relationship to Zelda, running from killer ghost bees, and meeting his untimely death at the hands of Hyrule’s most dangerous menace: the Killer Cucco Swarm.

But if that wasn’t nerdy enough for you, BrandO also decided to toss in an “Earth Angel” sample as a tribute to Back to the Future. Which, by the way, if you haven’t seen the movie yet, you’re doing yourself and the 80s a terrible disservice. Go forth and acculturate yourself - or just watch the music video after the jump.

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Mario Galaxy Composer Returns for Skyward Sword, Ocarina of Time 3D http://www.zeldainformer.com/mario_galaxy_composer_returns_for_skyward_sword_ocarina_of_time_3d/ Thu, 26 May 2011 03:28:00 +0000 http://localhost/wordpress90/?p=2089 Iwata_Asks_Music.jpg
Somehow I doubt most of you have heard of Mahito Yokota, but he was one of Koji Kondo’s fellow composers for the Super Mario Galaxy series. In an Iwata Asks interview, Iwata sat down with both Kondo and Yokota to talk about the process of remastering the Ocarina of Time 3D soundtrack. Until we get an official translation it’s not exactly clear how far this process went - I did see the words for “orchestrated” thrown around, but even MIDIs are technically “orchestrated” so that may not mean much. They also talk about adapting the soundtrack for the 3DS’s “surround sound” speakers, so it’s possible their work only goes as far as making things sound better on the 3DS hardware.



Either way, I’m actually pretty stoked that the guy from Galaxy is working on Ocarina of Time 3D‘s sound. Oh, and did I mention that he’s also hard at work on the soundtrack for Skyward Sword as well? If he does anywhere near as good a job with Zelda as he has with Galaxy, we could be in for a truly excellent soundtrack later this year. We’ll be back to clear up how Ocarina of Time‘s soundtrack is getting fixed up when we get an official English transcript of the interview, most likely in the next couple of days.



Source: Iwata Asks

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Iwata_Asks_Music.jpg
Somehow I doubt most of you have heard of Mahito Yokota, but he was one of Koji Kondo’s fellow composers for the Super Mario Galaxy series. In an Iwata Asks interview, Iwata sat down with both Kondo and Yokota to talk about the process of remastering the Ocarina of Time 3D soundtrack. Until we get an official translation it’s not exactly clear how far this process went - I did see the words for “orchestrated” thrown around, but even MIDIs are technically “orchestrated” so that may not mean much. They also talk about adapting the soundtrack for the 3DS’s “surround sound” speakers, so it’s highly possible that their work only goes as far as making things sound better on the 3DS hardware.


Either way, I’m actually pretty stoked that the guy from Galaxy is working on Ocarina of Time 3D‘s sound. Oh, and did I mention that he’s also hard at work on the soundtrack for Skyward Sword as well? If he does anywhere near as good a job with Zelda as he has with Galaxy, we could be in for a truly excellent soundtrack later this year. We’ll be back to clear up how Ocarina of Time‘s soundtrack is getting fixed up when we get an official English transcript of the interview, most likely in the next couple of days.

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Enough Ocarina of Time 3D Commercial Footage to Fill Hyrule Field http://www.zeldainformer.com/enough_ocarina_of_time_3d_commercial_footage_to_fill_hyrule_field/ Thu, 26 May 2011 03:53:40 +0000 http://localhost/wordpress90/?p=2090




Nintendo of Japan just released a bunch of TV spots for Ocarina of Time 3D - and we just can’t help sharing. A lot of this footage we already saw in the recent trailer, but there’s tons more to see that didn’t show up before - including more shots of Ganon’s Tower and a bunch of other late-game content. Check out the first of the commercials above, then watch the other two below.






Source: Ocarina of Time 3D at Nintendo Japan, via GameTrailers

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Nintendo of Japan just released a bunch of TV spots for Ocarina of Time 3D - and we just can’t help sharing. A lot of this footage we already saw in the recent trailer, but there’s tons more to see that didn’t show up before - including more shots of Ganon’s Tower and a bunch of other late-game content. Check out the first of the commercials above, then watch the other two after the jump.

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Countdown to E3: My Five Favorite Days of the Year (12 Days to Go) http://www.zeldainformer.com/countdown_to_e3_my_five_favorite_days_of_the_year_12_days_to_go/ Thu, 26 May 2011 09:10:49 +0000 http://localhost/wordpress90/?p=2091 Countdown to E3
My Five Favorite days of the Year

The countdown continues, and we find ourselves only 12 days away from Nintendo’s 2011 E3 Press Conference. In today’s feature we take a look at what E3 means to gamers; how important it is to Nintendo fans, and specifically - what it means to me.

If E3 is something that you’ve never gotten into, then it’s about time you started - because if you’re viewing a Zelda-oriented Nintendo fansite called Zelda Informer Plus, E3 to you should be just like Christmas morning for a five year old. Read on as I share where Nintendo’s yearly E3 conference ranks on my top five favorite days on the yearly calendar.

5 - New Years Day

New Years Day

For many it’s about the parties that linger on into the morning, but for me, it’s a new beginning. It’s “another year over and a new one just begun”. A fresh start, a time for new challenges, new stages in our lives. It’s all really in the symbolism - of a new beginning.

That’s the whole reason many people make their new years resolutions. Because the end of one year is an accomplishment, and its time to focus on the future, on the new year. No doubt a notable day on all of our calendars, but it’s no E3.


4 - Birthday

Birthday Cake

In many regards, Birthdays are just like the New Year, but with more personal and sentimental meaning behind them. It’s a time to reflect back on coming another year through life, how you’ve changed, where you aim to get in the future. A time for reflection, for family, and of course: presents.

Parties, family, friends - whatever your style - Birthdays are what you want them to be. People seem to like attention, and when do you get more of it than on your birthday? Whatever you do, birthdays are notable days in our culture, but - they’re no E3.

3 - Christmas

Christmas

And so this is Christmas” for “the old and the young”. Remember those Christmas mornings back when we were all little kiddies. There’s sure to be plenty of stories out there. Stories of sneaking out early, of making loud noises in the kitchen to wake people up, and so on.

It’s like Easter, just with less of a focus on chocolate and more on giving. Little kids can hardly contain their excitement on Christmas mornings, and even those of us who are beyond that and even well into their thirties can’t deny the buzz Christmas brings. The joys of getting presents you want, and giving others what they want. It’s a great feeling, yet it still ain’t no E3.


2 - Wrestlemania

Wrestlemania 28

If you’re not a fan of professional wrestling/sports entertainment, or specifically the WWE, this one will be extremely out of place for you. Wrestlemania is to wrestling fans what E3 is to gamers. The yearly spectacular that everything throughout the year builds up to. To be at Wrestlemania, just like if you’re presenting at E3, you have to be close to the best in the world at what you do.

The atmosphere, the stage, the build up - all come together to make what ranks as my second favorite day of every year. A show that never disappoints. Many would say that Wrestlemania is the WWE’s only show in their current era of PG programming that is really worth the watch. However, even with all of the hype and excitement, it’s still nowhere near being the best day of the year. It’s no E3.

1- Nintendo’s E3 Press Conference

E3 Logo

For gamers around the world, E3 is the biggest time of the year that nothing comes remotely close to. Granted, there is GDC similarly to how there is Survivor Series for the WWE fans, but they aren’t E3. For us Nintendo lovers, fanboys, fangirls, and any other title you want to give yourself - this is the pinnacle of the year.

E3 isn’t just a press conference, I mean seriously - unless you happen to be a business and politics enthusiast - press conferences tend to be plain boring. E3 isn’t just a press conference though, it’s a presentation. It’s a revealing, a detailing, an expansion, a comedy act and so much more.

E3 is where games and consoles are revealed to the world. Where reveals can make or break the build up to release. Where all of the Nintendo legends gather together in one place to shower us with demonstrations, acts, epic quotes, trailers, and for those lucky enough to be in the audience (coughAlexPlantcough) hands on demos and even interviews with Nintendo staff members.

Yes folks, for us Nintendo gaming fans, and especially those of us who run Nintendo fansites, this is the pinnacle of our year. This E3 even more than any before is one exciting time. Nintendo dominated the show last year, but somehow they always manage to outdo themselves. With what we’ve heard, this year should be no exception.

This is an exciting time, and is even moreso than ever before because for the first time we can cast aside our label of “guys who run a fansite” and replace it with phrases such as “the media”, “the press”, or “journalists” - as this year we bring you extensive coverage of E3 first hand, straight from the live conference and on the show floor. Without any shadow of a doubt, Nintendo’s E3 conference is the highlight of the year for Nintendo gamers, and as a Nintendo gamer, days don’t come better than this.

What about you? Where does E3 rank on your list of favorite days of the year? Let us know in the comments below.



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Countdown to E3
My Five Favorite days of the Year

The countdown continues, and we find ourselves only 12 days away from Nintendo’s 2011 E3 Press Conference. In today’s feature we take a look at what E3 means to gamers; how important it is to Nintendo fans, and specifically - what it means to me.

If E3 is something that you’ve never gotten into, then it’s about time you started - because if you’re viewing a Zelda-oriented Nintendo fansite called Zelda Informer Plus, E3 to you should be just like Christmas morning for a five year old. Come on inside as I share where Nintendo’s yearly E3 conference ranks on my top five favorite days on the yearly calendar.

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Raptr Launches, Facebook Meets Gamers... Meets Zelda Informer http://www.zeldainformer.com/raptr_launches_facebook_meets_gamers_meets_zelda_informer/ Thu, 26 May 2011 14:41:27 +0000 http://localhost/wordpress90/?p=2092 e32f90e4fe2bc426ea0116a6d54909fb58ac47d7_full.jpg

For many of you this may be the first time you have ever heard of Raptr, and that’s no surprise given that it was in Private beta. It officially launched today, and we’re here to tell you why it matters, and why you should all join up. Raptr is, at it’s heart, a facebook for gamers. It already has 8 million members strong and it allows you to connect any of your online gaming accounts to it to track achievements, show them off cross platforms, time played games, and naturally to do all those facebooky things everyone loves.

You can connect your PSN account, Xbox Live, World of Warcraft, Steam, Windows Live (yes, the messenger), and naturally any future network Nintendo sets up (we assume we’ll be getting an actual network with Wii 2). You are able to insert your Wii code however so friends can find you via that method on the network. As I said, Nintendo support comes when Nintendo decides to stop ignoring a crucial online tool. More info after the jump.

In addition to all the facebook related stuff (yes, you can also connect it to your Facebook and Twitter accounts), you will be able to actually see a news feed for whatever game you “follow”. This is similar to facebook’s pages, but instead of following a page (say, Zelda Informer, 1up, etc) you would follow a game, and ALL news posts posted on the site for that particular game appear in a feed. You are then able to up vote and down vote all of the news, which naturally makes it appear higher on peoples feeds, or lower. You can view upcoming news, etc. Think of it like Reddit + Facebook + Gamer specific awesomeness.



We have been in the beta side for a few days, so naturally we want you to all join and “friend” our official Raptr Account. More important;y, we just want you to have a grand time tracking all your gaming profiles in spot, while having a blast with all the gaming related features. We naturally want you to follow all the Zelda and Nintendo related material so you can see our news posts and give them a nice up vote if you like them! Remember, upvoting is pretty much like “sharing”! Just enjoy yourselves, and we look to continue to support Raptr in the future.

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e32f90e4fe2bc426ea0116a6d54909fb58ac47d7_full.jpg

For many of you this may be the first time you have ever heard of Raptr, and that’s no surprise given that it was in Private beta. It officially launched today, and we’re here to tell you why it matters, and why you should all join up. Raptr is, at it’s heart, a facebook for gamers. It already has 8 million members strong and it allows you to connect any of your online gaming accounts to it to track achievements, show them off cross platforms, time played games, and naturally to do all those facebooky things everyone loves.

You can connect your PSN account, Xbox Live, World of Warcraft, Steam, Windows Live (yes, the messenger), and naturally any future network Nintendo sets up (we assume we’ll be getting an actual network with Wii 2). You are able to insert your Wii code however so friends can find you via that method on the network. As I said, Nintendo support comes when Nintendo decides to stop ignoring a crucial online tool. More info after the jump.

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Is Nintendo Becoming Too Ambitious? http://www.zeldainformer.com/is_nintendo_getting_too_ambitious/ Thu, 26 May 2011 15:05:00 +0000 http://localhost/wordpress90/?p=2093 Iwata_GDC_2011_Ambition.jpg
During his GDC keynote this year, Mr. Iwata talked about how in the early days of home console gaming the now-universally-known developers like himself and Miyamoto had a lot more at stake than they do now. Sure, today’s games have bigger budgets and involve more staff-people, so in that sense you could say there’s more to lose now than there was then, but back in the day people who wanted to make games had to do it not primarily for the sake of pulling in huge profits but in order to pay the bills at home. They had to make the most of extremely limited hardware and this often meant narrowing their focus to two things only: core game mechanics and content.



Today, this has shifted considerably. We still see developers pursuing game creation with the same level of passion and desire, but now that they’re working with more complex hardware, there’s a sense that instead of focusing solidly on core mechanics and content, they’re focusing instead on “the games we [the developers] want to make.”



Case-in-point: New Super Mario Bros. Wii. If there’s anything I dislike about that game, it’s how shamelessly it recycles old content from previous Mario games. Sure, the reappearance of the Koopa Kids from Super Mario Bros. 3 and Super Mario World was pretty cool, and the return of a number of other classic enemies was nostalgic, but things like literally stealing environmental assets from the DS version were not. Fortunately, the game was still excellent and still did a lot to establish its own flavor by adding some solid new powerups, but other than that there was a strong sense of “I’ve already done this before” that pervaded the game world and its content.



Meanwhile, look at all the effort that went into making “new content” for Super Mario Galaxy 2 - and it was a same-console, same-engine sequel! Largely completely new world environments, with a few throwbacks tossed in here and there, plus new powerups, new bosses, and a fairly fresh soundtrack. Clearly for Nintendo Super Mario Galaxy 2 is the game they “wanted to make,” while New Super Mario Bros Wii seems like more of a begrudgingly fulfilled obligation to all the original’s DS fans to bring them a Wii version. You can tell that Nintendo prefers 3D Mario because they are always making new 3D Mario while over a decade passed between Super Mario World and New Super Mario Bros.



NSMBWii_Ambition.jpgOh, but there was one aspect of Mario Bros. Wii that Miyamoto “always wanted to do” - the simultaneous multiplayer. But then that decision has little to do with core game mechanics or new content. I wonder what would happen if the roles were reversed and Nintendo preferred to make side-scrolling Mario games over 3D ones. Or heck, what if they liked making both equally? While I think it’s easy to tell that New Super Mario Bros. succeeded with its core demographic based on its double-performance on both DS and Wii, would it have had a better impression for those who walked away disappointed (yes, I know you exist) had it been given more effort and attention?



Do you know why the NES eventually declined? It is because Nintendo stopped supporting it and started working almost exclusively on the Super Nintendo. People say that Super Nintendo released because the NES sales were already in decline, but it is the other way around. 1990 was the most lucrative year the NES had, likely due to the release of Super Mario Bros. 3 in America, yet Nintendo starting pushing the Super Nintendo at the end of that year and released it to worldwide audiences in 1991. Why?



I think this is the beginning of the trend towards caring less about creating games built on solid core mechanics while adding new content and more about developers’ personal ambitions. It cannot be a coincidence that it was not long after the release of the Super Nintendo that Nintendo stopped making new side-scrolling Mario titles, even though, like the NES, they still had plenty of life left in them. I get the feeling that now that Nintendo had made enough money off of Mario and the NES, they wanted to do something new that they wanted to do rather than continuing to support the audience they already had.



Skyward Sword Screenshot 009We’re seeing the same thing happen with the Wii. Nintendo has essentially cut the cord on software support, instead focusing on the 3DS and Project Café. Skyward Sword was supposed to have been ready by “early 2011” but it too got shoved aside to make way for the 3DS and may be delayed even further to drive holiday sales while Nintendo builds up early Café software. Meanwhile, the fact that the 3DS’s key “new” first-party offering is Steel Diver of all things shows that Nintendo was more concerned with pushing the 3DS itself than with its software out the gate.



What’s going on here? Just last year we heard that the Wii was going to get pushed as long as developers could continue to offer new surprises. Here we are, mere months later, and that promise doesn’t seem to have been kept. Nintendo has moved on from the Wii to their new pet projects, just like they did with the NES and 2D Mario before it.



The most ironic thing is that Nintendo never really saw the Wii through. Motion Plus was supposed to be the future, but Nintendo has only released one game that uses it to date, with two more finally around the corner. The Wii never established those strong core mechanics or that solid content. For all the ambitious forward-thinking they put into developing the technology, it never really took them anywhere. If anything, it’s done more for its competitors, who created their own motion technologies, only for Nintendo to essentially go dark in terms of Motion control games for a whole two years after Wii Sports Resort. Shouldn’t they have been pushing their own Motion Plus content instead of shying away from it?



I think it should be alarming to us as fans that, for all the talk back when the Revolution was revealed, Nintendo’s actions seem to say that they don’t believe in their own innovation enough to bring it to full fruition.



NOTE: I am not saying that I don’t like Nintendo’s recent software (Super Mario Galaxy 2 is one of my favorite games of all time), or that I don’t like their hardware for that matter (Wii is my favorite gaming console of all time), and I definitely don’t hate Nintendo. I am just extremely puzzled by a lot of the decisions they’ve been making - or haven’t been making - lately, and concerned that these decisions are more in the interests of Nintendo, the developers, than they are in actually satisfying us, the customers. You don’t have to agree with me - these are just observations and opinions, and I welcome any insight that points out something that I may have missed or failed to understand accurately.



That said, I was extremely pleased with the dialogue from yesterday and I’d like to make these kinds of conversations a more regular thing.

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Iwata_GDC_2011_Ambition.jpg
During his GDC keynote this year, Mr. Iwata talked about how in the early days of home console gaming the now-universally-known developers like himself and Miyamoto had a lot more at stake than they do now. Sure, today’s games have bigger budgets and involve more staff-people, so in that sense you could say there’s more to lose now than there was then, but back in the day people who wanted to make games had to do it not primarily for the sake of pulling in huge profits but in order to pay the bills at home. They had to make the most of extremely limited hardware and this often meant narrowing their focus to two things only: core game mechanics and content.

Today, this has shifted considerably. We still see developers pursuing game creation with the same level of passion and desire, but now that they’re working with more complex hardware, there’s a sense that instead of focusing solidly on core mechanics and content, they’re focusing instead on “the games we want to make.” Hop inside to see what I mean.

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IGN Tournament Crowns Ocarina of Time the King of Zelda Games http://www.zeldainformer.com/ign_tournament_crowns_ocarina_of_time_the_king_of_zelda_games/ Thu, 26 May 2011 15:45:00 +0000 http://localhost/wordpress90/?p=2094 IGN Greatest Zelda Tournament
In one last epic sweep through the final round, a move that I’m sure surprises no one, Ocarina of Time took the top spot in IGN’s “Greatest Zelda Tournament.” This is assuming, of course, that there’s not some kind of mix-up with the final tallies. It’s a fitting end, and one that I’m sure the site had in mind from the start, given the excitement surrounding the game’s 3DS DX edition, which is now less than a month away for most of us.



Gotta say, while I was rooting for Majora’s Mask, I’m not too disappointed. Having just finished playing through the original game to write up our Ocarina of Time 3D walkthrough, which releases soon, I’m starting to really appreciate what the game brought to the series a lot more. It’s a bit ironic, really, since it was my very first Zelda game - you’d think I’d be a bit more sentimental.


Round 1

  • Ocarina of Time vs. Zelda’s Adventure
  • Phantom Hourglass vs. Spirit Tracks
  • Oracle of Seasons vs. Oracle of Ages
  • The Legend of Zelda vs. The Wind Waker
  • A Link to the Past vs. Wand of Gamelon
  • Majora’s Mask vs. Four Swords Adventures
  • Link’s Awakening vs. The Minish Cap
  • Twilight Princess vs. The Adventure of Link

Round 2

  • Ocarina of Time vs. Phantom Hourglass
  • Oracle of Seasons vs. The Wind Waker
  • A Link to the Past vs. Majora’s Mask
  • Link’s Awakening vs. Twilight Princess

Round 3

  • Ocarina of Time vs. The Wind Waker

  • Majora’s Mask vs. Twilight Princess

Final Round

  • Ocarina of Time vs. Majora’s Mask

Source: IGN

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IGN Greatest Zelda Tournament
In one last epic sweep through the final round, a move that I’m sure surprises no one, Ocarina of Time took the top spot in IGN’s “Greatest Zelda Tournament.” This is assuming, of course, that there’s not some kind of mix-up with the final tallies. It’s a fitting end, and one that I’m sure the site had in mind from the start, given the excitement surrounding the game’s 3DS DX edition, which is now less than a month away for most of us.

Gotta say, while I was rooting for Majora’s Mask, I’m not too disappointed. Having just finished playing through the original game to write up our Ocarina of Time 3D walkthrough, which releases soon, I’m starting to really appreciate what the game brought to the series a lot more. It’s a bit ironic, really, since it was my very first Zelda game - you’d think I’d be a bit more sentimental.

Jump inside for a full recap of the tournament.

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Fact or Fiction in Zelda http://www.zeldainformer.com/fact_or_fiction_in_zelda/ Thu, 26 May 2011 23:20:09 +0000 http://localhost/wordpress90/?p=2095 Fact or Fiction.png



Welcome to the latest article series here at Zelda Informer where you, the fans and viewers, get to call the shots. We want to tackle your tough questions and topics in a way that only Zelda Informer (or possibly Myth Busters) can.



So how does this work? We want our fans and viewers to send in topics. Heard a rumor and want to know if it’s true or not? Want to know if a theory has any merit? Curious about an Easter egg? Post about it here, and one of our staff members will research it, investigate the facts, and write an article with our own little spin on it, doing our best to answer once and for all the question: Fact or fiction?



The focus of this series is on Zelda, but given that we like to branch out to other games as well, feel free to send in topics about other Nintendo franchises, like Metroid or Mario. Zelda topics get priority, but the more topics we get, the better, and we’ll tackle anything you send our way.



If you’ve got a topic you’d like to submit, we’ve set up this thread on our forums for just that purpose. Feel free to leave topics here in this post as well, although they’ve got a better chance of getting noticed in their designated thread.



So what’s got you scratching your head? You give us the topics, and we’ll give you the answers.

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Fact or Fiction.png



Welcome to the latest article series here at Zelda Informer where you, the fans and viewers, get to call the shots. We want to tackle your tough questions and topics in a way that only Zelda Informer (or possibly Myth Busters) can. Hop inside to find out more.

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What's Your Favorite Zelda Mini-Game? http://www.zeldainformer.com/whats_your_favorite_zelda_mini-game/ Fri, 27 May 2011 01:20:16 +0000 http://localhost/wordpress90/?p=2096 Horseback Archery Range

The Legend of Zelda series rarely disappoints on providing plenty of gameplay once the main story is over. There’s sidequests, and of course, a wealth of mini-games. A few weeks back we asked our Facebook fans the question of what their favorite Zelda mini-game is, and the responses were varied with lots of great stories amongst them. Now we open up the question to all our our viewers; so, what’s your favorite mini-game?

Personally, I’ve got to say that Ocarina of Time wins out for me here. I remember spending a whole Saturday trying to outdo my time on Malon’s course, hours and hours trying to get a perfect score in the Gerudo Horseback archery, and days were spent at the fishing pond catching bigger fish and eventually the Hylian Loach.

Ocarina of Time also has Bomchu bowling, the Running Man and plenty more for your entertainment. Majora’s Mask isn’t bad in this regard with things like the Goron Race, the Honey and Darling’s Shop, Shooting galleries just like in Ocarina of Time, and more.

In my opinion it’s the 3D Zelda titles that stand out at mini-games. The Wind Waker has Salvatore’s classic Sinking Ships, but Twilight Princess tops that, coming second to Ocarina of Time when it comes to my favorite mini-games. Although I can admit my disappointment that sumo-wrestling wasn’t a full-blown mini-game, the Fishing Hole along with Iza’s Rapid Ride provide some great times.

So what are some of your favorite mini-games from The Legend of Zelda series; let us know in the comments below.

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Horseback Archery Range

The Legend of Zelda series rarely disappoints on providing plenty of gameplay once the main story is over. There’s sidequests, and of course, a wealth of mini-games. A few weeks back we asked our Facebook fans the question of what their favorite Zelda mini-game is, and the responses were varied with lots of great stories amongst them. Now we open up the question to all our our viewers; so, what’s your favorite mini-game?

Personally, I’ve got to say that Ocarina of Time wins out for me here. I remember spending a whole Saturday trying to outdo my time on Malon’s course, hours and hours trying to get a perfect score in the Gerudo Horseback archery, and days were spent at the fishing pond catching bigger fish and eventually the Hylian Loach. Come inside for more of my stand out mini-games and to let us know some of your favorites.

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Clarifying the Recent ESRB "Zelda Universe" Rumors http://www.zeldainformer.com/clarifying_the_recent_esrb_zelda_universe_rumors/ Fri, 27 May 2011 01:45:38 +0000 http://localhost/wordpress90/?p=2097 ESRB Zelda Universe Rating

Our inbox has been flooded recently with people inquiring why we haven’t posted anything about an ESRB (Entertainment Software Rating Board) rating taken out by Nintendo on “Zelda Universe”. There are rumors going around that at this year’s E3 we’re going to see an announcement of a Zelda MMO - Massive Multiplayer Online Game. It’s both hilarious, and sad at the same time, to see so many reputable sites subscribing to these rumors and saying a Zelda MMO is coming.

In fact folks, this ESRB rating is old news. It’s been around for over a decade, but has just recently come to the community’s attention. The reason we haven’t posted anything about it, is because it is not for a new Zelda game. But we have to clarify it now, because of all the e-mails we’ve received about it. The answer is simple: Zelda Universe is Nintendo of America’s official Zelda website: Zelda.com, and that is what the rating is for.

The issue originates here at the ESRB site, where Nintendo has a rating of E (Everyone), on a product called “Zelda Universe”. It is said to have violent content, and it’s platform is online. That part is why people are thinking MMO, instead of website - generally because websites aren’t usually rated. In this instance it is for some reason that we don’t know.

The rating can be traced back to 2001, and it is possible to get ratings for simple online Flash-based games, so this may have been established as a part of Camp Hyrule. We can’t be sure of why, but we are sure that the rating is for the website and not a new game.

It’s a topic being discussed on our forums, and we’re not alone, for the guys over at GoNintendo have also been swamped with mail on what this is all about. Thankfully, they know that it’s just the website.

So sorry if you’re disappointed, but never get excited over rumors. Especially rumors like this that simply arise over a piece of misinformation. Besides, this is The Legend of Zelda - a MMO is less likely than Link having a gun and fighting creatures from Monster Hunter in outer space.

UPDATE: It appears that the rating was for a flash game on the website in 2001. People are claiming that the rating was taken out in 2008, but - like now - it just came to prominence in 2008 and started many rumors like it is today.

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ESRB Zelda Universe Rating

Our inbox has been flooded recently with people inquiring why we haven’t posted anything about an ESRB (Entertainment Software Rating Board) rating taken out by Nintendo on “Zelda Universe”. There are rumors going around that at this year’s E3 we’re going to see an announcement of a Zelda MMO - Massive Multiplayer Online Game. It’s both hilarious, and sad at the same time, to see so many reputable sites subscribing to these rumors and saying a Zelda MMO is coming.

In fact folks, this ESRB rating is old news. It’s been around for over a decade, but has just recently come to the community’s attention. The reason we haven’t posted anything about it, is because it is not for a new Zelda game. But we have to clarify it now, because of all the e-mails we’ve received about it. The answer is simple: Zelda Universe is Nintendo’s official Zelda website: Zelda.com, and that is what the rating is for. Full details inside.

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The Hilarities of the Timeline Video http://www.zeldainformer.com/the_complexities_hilarities_of_the_timeline_video/ Fri, 27 May 2011 08:39:10 +0000 http://localhost/wordpress90/?p=2098 Hilarities of the Timeline

I honestly wasn’t expecting much when I first watched this, but it’s actually very amusing, witty and all ‘round entertaining. To sum it up for you, this “Link to the Future” Fanfilm by 3GI industries does a bit of a Back to the Future style Doc trying to explain the timeline to The Hero of Time, and why he needs to go back in time.

Whether or not you agree with their placements of the games, it’s a refreshing satire - reminding us that sometimes instead of getting all caught up and frustrated by the complexities of the timeline, it’s better to look at it from a less-serious side. Their ultimate question rings true: why can’t the Zelda series have a normal timeline? It’s only a six minute segment, which says its to be continued, so check it out below.



Source: YouTube (via Facebook tip) - thanks for the tip Michael.

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Hilarities of the Timeline

I honestly wasn’t expecting much when I first watched this, but it’s actually very amusing, witty and all ‘round entertaining. To sum it up for you, this “Link to the Future” Fanfilm by 3GI industries does a bit of a Back to the Future style Doc trying to explain the timeline to The Hero of Time, and why he needs to go back in time.

Whether or not you agree with their placements of the games, it’s a refreshing satire - reminding us that sometimes instead of getting all caught up and frustrated by the complexities of the timeline, it’s better to look at it from a less-serious side. Their ultimate question rings true: why can’t the Zelda series have a normal timeline? It’s only a six minute segment, which says its to be continued, so jump inside and check it out.

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Navi: Are You a Fan or a Hater? http://www.zeldainformer.com/navi_are_you_a_fan_or_a_hater/ Fri, 27 May 2011 11:30:28 +0000 http://localhost/wordpress90/?p=2099 Navi Artwork

Navi is by far the most widely hated character in The Legend of Zelda series; in fact, she would be a top contender for the most hated character in all of gaming. At first she’s slightly helpful if you don’t know what you’re doing and struggle with such tasks as talking to people or opening doors. Then 13 years later she’s still there telling us how to open doors, giving advice that has about a 1/100 chance of actually being helpful, preventing us from pressing C Up to look around in first person, and of course, never shutting up.

On the other side, there is a really strong cult-like fanbase of Navi lovers out there. Exactly how people can like that sparkley blob is beyond me, but I do like to entertain the notion that there is more to Navi than meets the eye. It’s fair to say that majority of Navi’s hate is more hate for the sake of hate, because it’s fun to do so. Hardcore haters of Navi are few, hardcore fans are few, and almost everyone else is part of the pseudo hate club. What about you: are you a true Navi fan, a hater, or just going along with the crowd.

The only thing Navi deserves credit for is the whole Z-Targetting thing - without that… well how would we even begin if there hadn’t been Z-targetting. Many say Ocarina of Time starts with its worst moment - meeting Navi - and builds up to its best moment in the climactic ending - when Navi leaves. Some even say that the Ganondorf fight is the best boss of the game because Navi is “held back”.

And all of this leads into a nice little paradox to be pondered. Players may have been happy when Navi left, but Link wasn’t - hence Majora’s Mask happened. But I thought Link was supposed to be an empty shell filled by the players. So if we hate Navi, then Link does as well. Confusing. Anyway, what are your feelings about Navi? Be sure to sound off in the comments below.

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Navi Artwork

Navi is by far the most widely hated character in The Legend of Zelda series; in fact, she would be a top contender for the most hated character in all of gaming. At first she’s slightly helpful if you don’t know what you’re doing and struggle with such tasks as talking to people or opening doors. Then 13 years later she’s still there telling us how to open doors, giving advice that has about a 1/100 chance of actually being helpful, preventing us from pressing C Up to look around in first person, and of course, never shutting up.

On the other side, there is a really strong cult-like fanbase of Navi lovers out there. Exactly how people can like that sparkley blob is beyond me, but I do like to entertain the notion that there is more to Navi than meets the eye. It’s fair to say that majority of Navi’s hate is more hate for the sake of hate, because it’s fun to do so. Hardcore haters of Navi are few, hardcore fans are few, and almost everyone else is part of the pseudo hate club. What about you: are you a true Navi fan, a hater, or just going along with the crowd. Let us know inside.

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Countdown to E3: What's This E3 All About Anyway? (11 Days to Go) http://www.zeldainformer.com/countdown_to_e3_whats_this_e3_all_about_anyway_11_days_to_go/ Fri, 27 May 2011 15:24:52 +0000 http://localhost/wordpress90/?p=2100 Countdown to E3
What's E3 All About Anyway?

Our countdown now ticks over to only 11 days remaining until E3 2011. While most of us are well-versed with E3 by now, there are still so many people lacking in knowledge and experience, which is unfortunate - for them. We know that some of our viewers here at Zelda Informer are yet to loose their E3 virginity, and this will be the year.

For those of you who are new to the world of the interwebz gaming alliance (makes us sound cool right? No…. shame), read on for a rundown of what E3 is and why its so special. For the rest of us E3 veterans, you’ll find a nice history lesson on E3 as well as some fun-facts (how “fun” they are is debatable) - that you’re not going to know unless you spend your days memorizing everything to do with E3. So read on my pretties, both the E3 virginal and the promiscuous, because if you’re not excited yet I’m willing to bet gaming isn’t your thing.


E3, The Electronic Entertainment Expo, is more than just a clever way of abbreviating a long name. Sometimes, it is referred to as the E3 Expo, which is stupid because you might as well say “Electronic Entertainment Expo Expo”, or to be more hip - “Electronic Entertainment Expo2”. Let’s just play it safe and call it E3.

E3 is a annual gaming convention held in May and/or June which is owned and operated by the Entertainment Software Association (ESA). The ESA is basically the US trade association of the video game industry, so most of the world’s top game developing companies are members of the ESA. Every year at E3 these companies gather together into one place - usually the Los Angeles Convention Center - to show off new hardware, new software, new projects and to talk about company performance, and whatever else really.

E3 Statue

Of course this includes Nintendo, Sony and Microsoft - but also all of the other developers such as Atari, Capcom, Disney, EA, Konami, Namco Bandai Games, Sega, Square Enix, THQ, Ubisoft, and others.

With all of these guys together in one place, E3 is the number one day on the gaming world’s calendar. It is where consoles are announced and revealed, where new games are announced and demos playable. Developers spend the most money on their E3 presentations out of all presentations they give all year. No other gaming conference, not even GDC (Game Developers Conference), comes close to the grandeur of E3. Then event is even capped off with a vast array of awards.

What makes up the days at the Expo you ask? Well there are press conferences/presentations from all the developers where all of their announcements are made, and then there’s the show floor where demos of all the latest upcoming games are playable. It is a media swamped event with breaking news all over the place, interviews with the top figureheads of world gaming, and even celebrities show up from time to time - like Tony Hawk to shamelessly promote one of his games.

For us at home, E3 is all about live streams and continuous updates on fansites about new games. For those at the expo, one thing E3 is known for is the wait. The waiting in line to try the upcoming games. It can range from hours to insane amounts of time, with some poor people being turned away. Persistence pays off.

The first E3 was held from May 11th to May 13th in 1995, at the Los Angeles Convention Center, which has since remained it’s home - 2007 being the only exception. E3 2007 was held in Santa Monica California from the 11th to 13th of July. Keynote presentations at the first E3 in 1995 included Sega, Sony and Nintendo. The first E3 remains one of the largest trade show launches ever, with over 80,000 attendees and over 1.2 million feet of show space.

E3 in the past has struggled with whether to make it a free-for-all event, invite only, registration-required and basically every issue related to who can and can’t go. From 1995 to 2006 the event had been through industry registration, with attendances ranging from 40,000 to over 80,000 people. In 2007 and 2008 the event was made invite only, with only 3000 to 5000 attendees. From 2009 E3 has returned to the industry registration method, so draws much larger crowds to the show floors, but keeps the main keynotes like Nintendo’s invite only (wooo that’s us!)

The industry registration approach means that the event is attended by professional journalists of all kinds that must register and be approved to attend - having to show off their credentials. While original E3s were dominated mostly by print journalists (magazines and newspapers), these days it is much broader. There are also TV journalists, online journalists (for sites like IGN), and the best of them all, “fansite” journalists - that’s us. We get to experience the show and be part of the media that shares the news with the world to hype up the upcoming game hardware and software.

To be invited into specific keynote presentations you need to have a medium (a website in our case) that is going to cover news on more than just one specific franchise. As a Zelda fansite in the past, we have never been in Nintendo’s live conference before, but due to our movement to “Zelda Informer Plus” which also covers general Nintendo news, we are a valid media outlet to promote all of Nintendo’s announcements, and not just Zelda. So expect us to be covering all of Nintendo’s news live and first hand from E3.

E3 2011

Getting back to the history of E3, during it’s struggles with deciding who should be invited to E3, the ESA trialled a new separate conference called The Entertainment for All Expo. It ran the two years that E3 was invite only and was then abandoned. It flopped basically.

There have been numerous other attempts to replicate E3’s success around the world. In 1996 a Japanese version of E3 was held, but Sony pulled out in favor of running their own expo, Sega ditched, and Nintendo was left as the only one of the “big-three”. The Expo also flopped, and rumored events in Singapore and Canada were canceled. E3 is something that can’t be replicated because it is unique and iconic.

E3 2011 will be the 17th annual expo to be held, and boy have things come a long way since then. E3 begun in 1995 when the “big-three” were Nintendo, Sega and Sony. In 2011 the “big-three” are Nintendo, Microsoft and Sony - with Sega owned by Nintendo. In 1995 Sony entered the industry with its Playstation, Sega revealed its Saturn and Nintendo revealed the Virtual Boy - yeah that. Now in 2011 we have the 3DS to do what the Virtual Boy never could. We have the Xbox 360, the PlayStation 3, the PSP and more consoles on the way such as the NGP and Project Café. E3 2011 is where gaming history will be made yet again. Where the world of gaming will change… because Nintendo will once again change the game! Count on that.

Source

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Countdown to E3
What's E3 All About Anyway?

Our countdown now ticks over to only 11 days remaining until E3 2011. While most of us are well-versed with E3 by now, there are still so many people lacking in knowledge and experience, which is unfortunate - for them. We know that some of our viewers here at Zelda Informer are yet to loose their E3 virginity, and this will be the year.

For those of you who are new to the world of the interwebz gaming alliance (makes us sound cool right? No…. shame), come on inside for a rundown of what E3 is and why its so special. For the rest of us E3 veterans, inside you’ll find a nice history lesson on E3 as well as some fun-facts (how “fun” they are is debatable) - that you’re not going to know unless you spend your days memorizing everything to do with E3. So come on inside, both the E3 virginal and the promiscuous, because if you’re not excited yet I’m willing to bet gaming isn’t your thing.

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M!Games Reviews Ocarina of Time 3D: 93/100 http://www.zeldainformer.com/mgames_reviews_ocarina_of_time_3d_93100/ Fri, 27 May 2011 14:20:20 +0000 http://localhost/wordpress90/?p=2101 MGames_Review.jpg
93 seems to be Ocarina of Time 3D‘s magic number in terms of German reviewers. A couple weeks ago GamePro Germany gave the game that score, and now M!Games has turned in their verdict as well! While it’s hard to tell what aspects of the game really shined and which ones knocked it down a point or two based on the review snippet, we do hear a little bit about what this reviewer thought. Check out the translation below, courtesy of Laice Aterna over at GoNintendo:

  • Incl. Master Quest and Boss Challenge.
  • All graphics completely redone.
  • Pre-ordering gets you a poster and a 3DS carrying bag.
  • The depth effects are sometimes subtle, sometimes intense and appear well-balanced - a positive aspect. However it gets broken as soon as you move the actual handheld when targeting or looking around.

Verdict: All time classic. An adventure with a superb design, which has only lost a tiny bit of its appeal over the years.


Overall: 93

Singleplayer: 10 of 10

Graphic: 8 of 10

Sound 9 of 10



Anyone else find it a little odd that pre-order bonuses are getting listed in a review summary? Either way, while a 93% rating isn’t the best by any means, it’s actually more or less what I think we ought to expect given that this is a remake. Especially when you factor in the idea that the 3D effect, one of the major selling points of this title, gets ruined by a core mechanic of the game (gyroscope aiming). That’s certainly bound to sting a little.



Source: M!Games, via GoNintendo

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MGames_Review.jpg
93 seems to be Ocarina of Time 3D‘s magic number in terms of German reviewers. A couple weeks ago GamePro Germany gave the game that score, and now M!Games has turned in their verdict as well! While it’s hard to tell what aspects of the game really shined and which ones knocked it down a point or two based on the review snippet, we do hear a little bit about what this reviewer thought. Check out the translation after the jump.

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Rumor: Project Café to Offer HD Virtual Console, Wii Download Transfer Service http://www.zeldainformer.com/rumor_project_cafe_to_offer_hd_virtual_console_wii_download_transfer_servic/ Fri, 27 May 2011 16:12:00 +0000 http://localhost/wordpress90/?p=2102 Virtual_Console.jpgHere’s a new Café rumor to chew on: apparently the upcoming Nintendo console will offer an HD version of the existing Wii Virtual Console system. You’ll be able to download old classics, updated with widescreen hi-def resolutions and improved aspect ratios. This service is reported to consist of selections from the same library as the Wii Virtual Console, but it won’t offer nearly as many games given the amount of effort that would have to go into such a process. The rumors also state that plans are in place to allow you to import your Wii’s Virtual Console games onto your Café, which could suggest that the original Virtual Console shop will remain in place.



Check out the rumors as they appeared at their source:


  • A “select group” Virtual Console games will be made available in HD (High Definition) for Project Cafe.
  • Not all VC games will be made available in high definition. This is due to the money, time, and effort that would be required to convert each game to high definition. Also, not all classic games convert to high definition perfectly. Each game must be individually re-done to take advantage of widescreen HD resolutions and aspect ratios. They will be re-done similarly to how classic games are being redone to take advantage of 3DS’s 3D capabilities.
  • Some SNES/Genesis games won’t ever get a high definition widescreen treatment because they turn into a blurry or pixilated mess when converted to widescreen high definition. This is because they weren’t originally designed with widescreen high definition television’s in mind.
  • Nintendo has found a sneaky way to get you to rebuy games that you already bought on virtual console.
  • Virtual console games are transferrable to Project Café. But if you want the high definition (HD) version of a Wii 1 virtual console game instead of the standard version you own now, you will have to pay full price for the high definition version.
  • You will NOT receive a free upgrade from standard definition virtual console game that you bought on Wii 1 to a HD version of the same game. If you want HD version, you have to rebuy the game.
  • Sega is getting ready to port some of their “Xbox Live Arcade” Genesis HD games (like Sonic) on Project Cafe’s virtual console service.




While I think the gesture of making newer, updated versions of old Virtual Console titles that will look (theoretically) better on HD screens is excellent, I don’t know that I’d be especially willing to shell out more money for a bunch of games I already have, especially when a lot of them are re-buys anyway (Majora’s Mask). We’ll see if the price is right.



Source: Telewatcher, via a long string of sources traced back from GoNintendo

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Virtual_Console.jpgHere’s a new Café rumor to chew on: apparently the upcoming Nintendo console will offer an HD version of the existing Wii Virtual Console system. You’ll be able to download old classics, updated with widescreen hi-def resolutions and improved aspect ratios. This service is reported to consist of selections from the same library as the Wii Virtual Console, but it won’t offer nearly as many games given the amount of effort that would have to go into such a process. The rumors also state that plans are in place to allow you to import your Wii’s Virtual Console games onto your Café, which could suggest that the original Virtual Console shop will remain in place.
Jump inside for the rumors as seen at the source.

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Countdown to E3: Did Nintendo Keep Their E3 2010 Promises? (10 Days to Go) http://www.zeldainformer.com/countdown_to_e3_nintendos_e3_2010_promises10_days_to_go/ Sat, 28 May 2011 09:15:47 +0000 http://localhost/wordpress90/?p=2103 Countdown to E3
Did Nintendo Keep Their E3 2010 Promises?

Today our countdown moves on down to 10 days to go as we steadily get closer to the big day. Every year, the Big Three gaming companies make their promises about what is to come in the following months. But do they always fulfill these promises? Today we have come to analyze Nintendo’s E3 promises for 2010 and early 2011 and see just how close our favorite of the Three came to fulfilling all of their promises with the return of our Reggie head grading system.



Nintendo promised brand new handheld hardware and the return of classic Nintendo stars to the Wii and new 3DS. How much did they get right?


Skyward Sword in 2011

Thumbnail image for Skyward Sword Logo
Nintendo kicked off E3 2010 with the grand entrance of Miyamoto and on-stage gameplay of The Legend of Zelda: Skyward Sword. It went fairly well(minus the wireless interference), and Miyamoto promised a 2011 release for the highly anticipated game.


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Results: It’s unsure whether they have kept their promise or not. We have no release date for Skyward Sword, but Miyamoto is remaining firm on a 2011 release. The only thing that might possibly hold it back is another Twilight Princess situation with the upcoming Cafe.


Wii Exclusive NBA Jam

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Next up in their presentation, Nintendo went over sports gaming on the Wii. The first brief topic in this discussion was a new NBA Jam game from EA. Reggie only mentioned the game briefly, but he did say that there was a Wii-exclusive version.


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Results: NBA Jam eventually came out on the PS3 and XBox 360, thus making it not Wii exclusive. However, there was technically a was an exclusive Wii version. There typically is on any third-party Wii games. So, this promise’s result is pretty iffy and opinionated.


Mario Sports Mix in 2011

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The second part of Nintendo’s sports topic was the return of their Mario Sports series. They showed a new trailer for Mario Sports Mix and promised a multitude of new sports and a 2011 release.


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Results: Mario Sports Mix was released on February 7th, 2011. It included 4 Mario sports: basketball, volleyball, dodgeball, and hockey.


Wii Party for the Holidays

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Nintendo unveiled its next Mii-centered game at E3 2010: Wii Party. The game presented a plethora for the whole family to enjoy, and promised a Holiday 2010 release.


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Results: Wii Party hit the shelves on October 3. Games slated for “Holiday” release typically come out in November or December. So, while technically being wrong, it was better than expected.


Just Dance 2 in the Fall

Just Dance 2.jpg
Reggie announced the Wii’s return to the dance floor with the Wii-exclusive game Just Dance 2. It promised new songs, new dance moves, and a Fall release.


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Results:Just Dance 2 was in stores on October 12 and offered all that it had promised.


New Golden Sun Game in Late 2010

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Next up on Nintendo’s lineup of franchises was Golden Sun: Dark Dawn for the DS. Reggie promised a Holiday release for the anticipated handheld game.


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Results:Golden Sun:Dark Dawn was released on November 29th for the DS.


Goldeneye Rebooted November 2010

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Nintendo’s E3 2010 was a lineup of reboots and classics, and this game was both. Goldeneye originally hit the scene on the N64 in 1997. It was one of the first and most successful first person shooters of its time, possibly to date. So you can imagine the cheers of hardcore fans when Reggie announced its return to Wii in November.


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Results: Goldeneye 007 was released to the public on November 2nd, 2010, and it was every bit as good as remembered.


Epic Mickey Incoming

Disney Epic Mickey
Reggie invited game designer Warren Specter to introduce this game featuring everyone’s favorite mouse. It was promised that Epic Mickey would be Wii exclusive and would be out for the Holidays.


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Results:Disney: Epic Mickey hit shelves on November 30th, 2010, exclusively for the Wii, and finally made Mickey the video game star he deserved to be.


New Kirby Game Weaved for the Fall

Kirby Epic Yarn.jpg
After being benched from consoles for 7 years, Nintendo decided to finally bring Kirby to the Wii in an all new way. They promised that this Epic Yarn would be a completely different kind of Kirby game when it was released in Fall 2010.


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Results: Kirby’s Epic Yarn swung into stores on October 17th, 2010.


Dragon Quest a Month Out

Dragon Quest IX
After hyping the game’s popularity in Japan, Nintendo was confident enough to announce Dragon Quest IX‘s release on July 11, 2010.


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Results: DQIX was released to an anticipation-filled Western audience right on time.


Retro Studios + Donkey Kong Country = Awesome

DKC Returns.jpg
For their last console software announcement of the presentation, Nintendo announced Donkey Kong Country Returns from Retro Studios, developers of Metroid Prime. Reggie announced a late 2010 release.


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Results: DKCR was available to gamers everywhere on November 21st, 2010.


3DS Fully Unveiled

Iwata Reveals the 3DS
Nintendo’s biggest announcement of E3 2010 came near the end when Iwata unveiled the Nintendo 3DS, complete with information about technical specs and new features. He stated that the 3DS would have a 3.5” 3D top screen, DS-esque bottom touch screen without 3D, 3D depth slider, slide pad, motion and gyro sensors, and an outer 3D camera among its technical features.



On the software feature front, Iwata announced that the 3DS would be able to download updates and would introduce new communication methods, but he did not elaborate. He also said that the 3DS could play movies and movie trailers in 3D depending on the availability of the content.


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Results:The 3D screen, touch screen, 3D depth slider, slide pad, motion and gyro sensors, and an outer 3D camera are all in the retail version of the 3DS.



The communication methods mentioned by Iwata consist of the Streetpass and Spotpass. Streetpass communicates between 3DS systems, and Spotpass communicates between your 3DS system and a WiFi access point. Nintendo sent the music video for Ok Go’s White Knuckles to 3DSes, proving that the system is capable of playing videos. However, without the E-Shop online, there is no way to recieve any DLC. If this had been online, the 3DS would have gotten another Reggie head.


Kid Icarus: Uprising Coming Soon…

Kid Icarus
Nintendo’s major first-party for the 3DS, Project Sora, was announced to be Kid Icarus: Uprising. Gameplay shown included shooting, land, and flying battles, and ended with an unclear “Coming Soon”.


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Results: While we do know that Kid Icarus is coming, we still have no definite release date. It is reported that it could be released anywhere from late June to late August. I’d hoped that it would actually be coming “soon”.


The 3DS and Third Parties

3DS 3rd Party.jpg
Nintendo concluded their main presentation with a rundown of their third-party support of the 3DS. Among the companies announced were:

  • Activision
  • Atlus
  • AQ Interactive
  • Bandai Namco Games
  • Capcom
  • EA
  • Harmonix
  • Hudson Entertainment
  • Konami
  • KT
  • Level 5
  • Majesco
  • MMV
  • Rocket
  • Square Enix
  • Sega
  • Takara Tomy
  • T2
  • THQ
  • Ubisoft
  • Warner Brothers Games

After they showed the list of developers, a video was shown of developers of several of these major companies, detailing their visions for their individual games on the 3DS. Activision and Harmonix were making DJ Hero 3D. Level 5 was working on Professor Layton and the Mask of Miracle. Square Enix was developing an unknown Kingdom Hearts game. THQ was making a new Saint’s Row. Capcom announced a new Resident Evil, and Ubisoft announced Assassin’s Creed: Lost Legacy. Konami announced a Metal Gear Solid game for the 3DS. WB Games’ logo was shown on a slide alongside a Batman logo, thus announcing their development of an unspecified Batman game.


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Results: So, overall, most of these games are still on. There are some, however, that have been scrapped or have not seen any news recently. Let’s go down the lineup:

  • DJ Hero 3D: DJH3D, officially, is still on, but Activision has published that they are not making any music games this year. It’s not looking good for DJ Hero 3D.
  • Professor Layton: Mask of Miracle was a launch title for the 3DS in Japan, and it is currently expected to hit stores in the States this year.
  • Kingdom Hearts: This game’s been quiet. A trailer popped up circa January, but other than that, nothing.
  • Saint’s Row: The 3DS game was expected to be a portable version of Saint’s Row: Drive By, an upcoming XBox Live and Playstation Network downloadable game. However, it seems that development has been cancelled. While the 3DS version has not been officially cancelled, I would not get too attatched.
  • Madden and FIFA: Madden was a launch title; FIFA 2012 is expected this fall.
  • Resident Evil: Since E3, two Resident Evil games have been announced. Resident Evil: Mercenaries will be out will be available June 28th. Resident Evil: Revelations is scheduled to be released in 2012.
  • Assassin’s Creed: News about Lost Legacy has been slim and none since E3 2010.
  • Batman: Honestly, there’s so many different possibilities and speculations about the Batman game that I don’t know where to begin.
  • Metal Gear Solid: The MGS game for the 3DS is a remake of MGS3: Snake Eater, and is currently supposed to be released in November.

So, it seems fairly obvious that Nintendo is one of the best at keeping their promises. Some of their only slip-ups are games that either are being released later than hoped, or third-party games that Nintendo cannot control. So, what new promises will there be for Nintendo to make this year? You can only find out by staying tuned here at ZI for coverage leading up to the big day. And don’t forget that Alex is going to be there LIVE. Stay tuned.

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Countdown to E3
Did Nintendo Keep Their E3 2010 Promises?

Today our countdown moves on down to 10 days to go as we steadily get closer to the big day. Every year, the Big Three gaming companies make their promises about what is to come in the following months. But do they always fulfill these promises? Today we have come to analyze Nintendo’s E3 promises for 2010 and early 2011 and see just how close our favorite of the Three came to fulfilling all of their promises with the return of our popular Reggie head grading system.

Nintendo promised brand new handheld hardware and the return of classic Nintendo stars to the Wii and new 3DS. How much did they get right? Check it out after the jump.

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Destructoid Asks: Does Zelda Need An Overhaul? http://www.zeldainformer.com/destructoid_asks_does_zelda_need_an_overhaul/ Fri, 27 May 2011 19:06:05 +0000 http://localhost/wordpress90/?p=2104

I’d say both sides of the argument have points to make, so which side of the fence do you fall on? Are you happy with Zelda retreading familiar ground, or do you wish things would be different? Are you more extreme than that? Do you think the series doesn’t retread old ground, or conversely, that it deserves to be executed?



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Naturally this is a hot topic of debate among both Zelda fans, Zelda haters, and those who just aren’t sure what the best course of action is. The author who asks the question (one of my favorite journalists), Jim Sterling, falls on the side that Zelda is fine the way it is. He states simply that the flavor of the experience changes in each game, and that is what makes Zelda special instead of constantly trying to reinvent the wheel with every release.

However, everyone has their own thoughts and almost every angle has a valid argument, so the truth is there is no right or wrong answer to this question. For me, I think it needs an overhaul in the sense that it needs to break the mold and put it back together in a new fashion that sets the standards for the series for the next decade.

Too often is every release compared to Ocarina of Time or A Link to the Past, because those two games are what set the modern standards for “what” a Zelda game is. This isn’t altogether bad - it’s a great testament to what those two games were able to accomplish. However, it also means that things are rarely mixed up with the formula, making for the same repetitive experience. Sure, it may change it’s flavor, but that flavor can sometimes still come out tasting exactly the same (Twilight Princess, I’m looking at you).

This doesn’t mean I hate Zelda or disliked Twilight Princess, but it does mean that I would love for Skyward Sword to set a new standard for the series to live up to. It may have already accomplished this just in the motion controls, but more than that I want it to set a new standard in story telling, and naturally the flow of dungeons and the world around them. This may be happening in Skyward Sword, but until I see it first hand it’s hard to convince me it’s happening.

On the flip side, I think Zelda will be alright just sticking to it’s guns - clearly the formula works. It’s not just going to magically stop working. I think, however, the goal with any Zelda shouldn’t just be to invite new players to the game, but to try and bring all the veterans of the series back into the fold, and the only way to do that IS to, unfortunately for some, change a little bit of what we know Zelda to be. With Nintendo leading the way, it’s doubtful anyone will have a serious complaint no matter what way Zelda goes.

That is, of course, unless Link was given a machine gun. Fuck it, that would be awesome. Your thoughts my dear readers?

Source: Destructoid

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I’d say both sides of the argument have points to make, so which side of the fence do you fall on? Are you happy with Zelda retreading familiar ground, or do you wish things would be different? Are you more extreme than that? Do you think the series doesn’t retread old ground, or conversely, that it deserves to be executed?

images.jpg

Naturally this is a hot topic of debate among both Zelda fans, Zelda haters, and those who just aren’t sure what the best course of action is. The author who asks the question (one of my favorite journalists), Jim Sterling, falls on the side that Zelda is fine the way it is. He states simply that the flavor of the experience changes in each game, and that is what makes Zelda special instead of constantly trying to reinvent the wheel with every release.

However, everyone has their own thoughts and almost every angle has a valid argument, so the truth is there is no right or wrong answer to this question. My answer to the question after the jump.

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Firebrand Wants to Bring F-Zero Back, Pleads With Nintendo http://www.zeldainformer.com/firebrand_wants_to_bring_f-zero_back_pleads_with_nintendo/ Fri, 27 May 2011 19:35:34 +0000 http://localhost/wordpress90/?p=2105 fzero3.jpg

Firebrand, while a relatively small company, has made a slew of DS racing games over the last handful of years. In a recent interview talking about the 3DS and any future plans (of which they weren’t allowed to comment, which assuredly means “yes we are making something”) along with a heavy focus on Track Mania coming out on the Wii, a brief question was posed about making a new style racing game similar to F-Zero. The response was of course positive in exploring that field, but they went even further stating:




We’d love to make an F-Zero game if Nintendo are listening, though! F-Zero X is one of my all-time favourite games!



This is hardly a confirmation, or even a statement that F-Zero is coming back, but it’s good to note that a current company that makes games exclusively for Nintendo systems (racing games, at that) is interested in creating a new F-Zero. The series has been on hiatus for a long time, and what better time to bring it back than for the 3DS or Wii 2?

There is a chance F-Zero may have been on hold for so long due to the original development team no longer being together, but that is all the more reason for Nintendo to explore other options that are racing game focused, and Firebrand is as good of an option as any other company, especially since they are dedicated to Nintendo. Naturally with Nintendo backing them in funding, I would be very happy to see Firebrand take on the franchise. While it may be a pipe dream for a small company, I don’t think it’s out of the realm of possibility. If you’re interested in reading a ton about Track Mania, be sure to check out the full interview.

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fzero3.jpg

Firebrand, while a relatively small company, has made a slew of DS racing games over the last handful of years. In a recent interview talking about the 3DS and any future plans (of which they weren’t allowed to comment, which assuredly means “yes we are making something”) along with a heavy focus on Track Mania coming out on the Wii, a brief question was posed about making a new style racing game similar to F-Zero. The response was of course positive in exploring that field, but they went even further stating:

We’d love to make an F-Zero game if Nintendo are listening, though! F-Zero X is one of my all-time favourite games!

Thoughts after the jump.

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Skyward Sword Named Game Trailer's 5th Most Anticipated Title At E3 2011 http://www.zeldainformer.com/skyward_sword_makes_game_trailers_5th_most_anticipated_title_at_e3_2011/ Fri, 27 May 2011 22:34:20 +0000 http://localhost/wordpress90/?p=2106 Miyamoto Playing Skyward Sword

The placement is mostly surprising not because it should be higher, but because after a really poor showing last year it’s namesake is really carrying a lot of weight with the writers. Obviously for us Skyward Sword is the most anticipated software title at E3, but that doesn’t mean from a non biased perspective that it really should be that high. They mention a lot of things that were promised with the game, including a revamped dungeon field method, yet because we haven’t seen it yet it leaves a lot of things up in the air.

I understand the anticipation from a simply “we know nothing” standpoint. We’ve had a few trace hints in some interviews and one demo which mostly showed off the new controls. We haven’t seen any indication of the so called “revamped gameplay”, nor have we seen anything about the story. You assume this will be rectified, so in this case it can be anticipated simply because you know we’ll be getting an information overload. I guess I am not so much saying it doesn’t deserve a spot, mostly just noting how Zelda carries such a heavy name it will get included with all the other big boys where as Mario 3D, a unique 3DS title, isn’t among those fellas. I digress, Skyward Sword should be on the list from a fan boy perspective, but there are so many great games that could of edged it out. This is as big of a sign of respect to the Zelda franchise as you can get right now. Of course, video after the jump. Do I really even need to say that anymore?



Related Articles:

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Miyamoto Playing Skyward Sword

The placement is mostly surprising not because it should be higher, but because after a really poor showing last year it’s namesake is really carrying a lot of weight with the writers. Obviously for us Skyward Sword is the most anticipated software title at E3, but that doesn’t mean from a non biased perspective that it really should be that high. They mention a lot of things that were promised with the game, including a revamped dungeon field method, yet because we haven’t seen it yet it leaves a lot of things up in the air.

I understand the anticipation from a simply “we know nothing” standpoint. We’ve had a few trace hints in some interviews and one demo which mostly showed off the new controls. We haven’t seen any indication of the so called “revamped gameplay”, nor have we seen anything about the story. You assume this will be rectified, so in this case it can be anticipated simply because you know we’ll be getting an information overload. I guess I am not so much saying it doesn’t deserve a spot, mostly just noting how Zelda carries such a heavy name it will get included with all the other big boys where as Mario 3D, a unique 3DS title, isn’t among those fellas. I digress, Skyward Sword should be on the list from a fan boy perspective, but there are so many great games that could of edged it out. This is as big of a sign of respect to the Zelda franchise as you can get right now. Of course, video after the jump. Do I really even need to say that anymore?

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Spike TV to Live Broadcast the New Demo for Skyward Sword at E3 http://www.zeldainformer.com/spike_tv_to_live_broadcast_the_new_demo_for_skyward_sword_at_e3/ Fri, 27 May 2011 23:03:14 +0000 http://localhost/wordpress90/?p=2107 Thumbnail image for Skyward Sword Official Art 001

Naturally, we’ll be all over it. One assumes they will be able to get their hands on the demo before we will, and while we’ll provide you unique footage, perspective, and hands on impressions of our most anticipated title on the show floor, that wont wont stop us from making sure we cover every inch of Skyward Sword coverage from around the net. Apparently, outside of the Nintendo Press Conference, the first stop on that coverage will now be Spike TV.

“Can’t say too much about E3 week on Spike/GT yet, but here’s one nugget: We’ll have the first live demo of Zelda: Skyward Sword.” - Geoff Keighley



Keep in mind that Game Trailers and Spike TV are partners, so chances are the live demo will also be broadcasted on the web through some sort of “live E3 feed” on Game Trailers. We’ll let you know the moment it goes up, and naturally when they post a video of it we’ll be sure to bring it to you all.

Source: Twitter

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Thumbnail image for Skyward Sword Official Art 001

Naturally, we’ll be all over it. One assumes they will be able to get their hands on the demo before we will, and while we’ll provide you unique footage, perspective, and hands on impressions of our most anticipated title on the show floor, that wont wont stop us from making sure we cover every inch of Skyward Sword coverage from around the net. Apparently, outside of the Nintendo Press Conference, the first stop on that coverage will now be Spike TV.

“Can’t say too much about E3 week on Spike/GT yet, but here’s one nugget: We’ll have the first live demo of Zelda: Skyward Sword.” - Geoff Keighley

Keep in mind that Game Trailers and Spike TV are partners, so chances are the live demo will also be broadcasted on the web through some sort of “live E3 feed” on Game Trailers. We’ll let you know the moment it goes up, and naturally when they post a video of it we’ll be sure to bring it to you all.

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Nintendo Power Says Navi is More Annoying Than Ever in OoT 3D http://www.zeldainformer.com/nintendo_power_says_navi_is_more_annoying_than_ever_in_oot_3d/ Fri, 27 May 2011 23:38:09 +0000 http://localhost/wordpress90/?p=2108

”...There are so many clear improvements in the 3DS release that it’s tough to quibble, but I could do without the extra comments from Link’s fairy companion Navi, whose distracting alerts were already borderline annoying in the original game. While she does sometimes give useful hints, more often then not she interrupts the game to repeatedly suggest that you take a break from playing or go watch a hint movie. Turning to her for advice when I’m hopelessly stuck only to get great tips like ‘Keep Moving!’ or ‘The barrier is blocking the door, there must be some way of opening it’ is like pouring salt into a wound.”




zelda_fans_hate_zelda_navi_genzoman.jpg
As posted earlier, many people find Navi annoying and unhelpful with her constant exclamations of “Hey, Listen!”, and I’m with you. So, if you are one of these people, you’ll be pleased to hear this: Navi has been updated in Ocarina of Time 3D to be more annoying than ever, according to Nintendo’s official magazine.



Ever noticed any of those messages in Wii games that tell you that you should take a break? Well, Navi will now be notifying you of this and telling you to watch a hint movie, a new feature to the 3DS game. Here’s the full quote from Nintendo Power:


”...There are so many clear improvements in the 3DS release that it’s tough to quibble, but I could do without the extra comments from Link’s fairy companion Navi, whose distracting alerts were already borderline annoying in the original game. While she does sometimes give useful hints, more often then not she interrupts the game to repeatedly suggest that you take a break from playing or go watch a hint movie. Turning to her for advice when I’m hopelessly stuck only to get great tips like ‘Keep Moving!’ or ‘The barrier is blocking the door, there must be some way of opening it’ is like pouring salt into a wound.”




Source: Nintendo Everything

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zelda_fans_hate_zelda_navi_genzoman.jpg
As posted earlier, many people find Navi annoying and unhelpful with her constant exclamations of “Hey, Listen!”, and I’m with you. So, if you are one of these people, you’ll be pleased to hear this: Navi has been updated in Ocarina of Time 3D to be more annoying than ever, according to Nintendo’s official magazine. Hey, listen: for more information, stay with us after the jump.

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Ocarina of Time 3D Gets Repeat Score of 95% from Nintendo Power http://www.zeldainformer.com/ocarina_of_time_3d_gets_repeat_score_of_95_from_nintendo_power/ Sat, 28 May 2011 01:43:07 +0000 http://localhost/wordpress90/?p=2109 Thumbnail image for Ocarina of Time 3D Title Screen
Nintendo Power‘s review for Ocarina of Time 3D is in - how does it stack up against the original, which they rated 95/100? As it turns out, they actually both earned the same score, which just goes to show you that even twelve-and-a-half years later, the game still impresses modern critics just as much as it did the audience of 1998. The magazine not surprisingly had a lot of praise for the 3D effect and the touch-screen features - although they were quite vocal about having discovered a renewed hatred for Navi.



The reviewer seems pretty dead-set on this version being the superior one, despite their equivalent scores, which is a good sign for anyone wondering whether anything’s suffered with the 3DS transition. Just a couple weeks to go before we get to judge the game for ourselves. Are you excited yet?



Source: Nintendo Power via NintendoEverything

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Thumbnail image for Ocarina of Time 3D Title Screen
Nintendo Power‘s review for Ocarina of Time 3D is in - how does it stack up against the original, which they rated 95/100? As it turns out, they actually both earned the same score, which just goes to show you that even twelve-and-a-half years later, the game still impresses modern critics just as much as it did the audience of 1998. The magazine not surprisingly had a lot of praise for the 3D effect and the touch-screen features - although they were quite vocal about having discovered a renewed hatred for Navi.

The reviewer seems pretty dead-set on this version being the superior one, despite their equivalent scores, which is a good sign for anyone wondering whether anything’s suffered with the 3DS transition. Just a couple weeks to go before we get to judge the game for ourselves. Are you excited yet?

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IGN's Best and Worst Bosses in Ocarina of Time http://www.zeldainformer.com/igns_best_and_worst_bosses_in_ocarina_of_time/ Sat, 28 May 2011 04:15:56 +0000 http://localhost/wordpress90/?p=2110 Ganon Fight

Brace yourself folks, it’s time for a look at another Zelda-related feature from IGN. This time around it is The Best and Worst Bosses in Zelda: Ocarina of Time - “A look back at some of the legendary (and not-so-legendary) villains in the Zelda classic.” As always, the creativity for the topic of their featured piece is… well… meh.

Factors taken into account in rating the bosses are apparently difficulty, originality, gameplay and complexity. So read on for which bosses IGN likes, which they dislike, the reasons why and of course, my thoughts.

The Best

  • Phantom Ganon - Well, they make some big claims about how he might even be better than the final battle, but give no real reasoning.
  • Twinrova - Is awesome because of how you must defeat them separately, and then they merge together into one.
  • Shadow Link - Because of how he’s introduced and how he copies your sword moves, and stands on your blade if you try to stab him.
  • Ganondorf/Ganon - The legendary defeat of Ganondorf so that he coughs up blood, then the escape and an epic final showdown.

The Worst

  • Volvagia - Because they don’t like playing whack-a-mole!
  • Morpha - Is apparently lame because the dungeon’s mini-boss - Dark Link - outshines him.
  • Barinade - Because his “creature concept” was lacking.

My Thoughts

While I’m glad that they admit all of the bosses in Ocarina of Time are great - it kind of makes this feature seem redundant. Nevertheless - I agree with Gohma and King Dodongo not being on the list. They are pretty mediocre in the overall game’s picture, along with Barinade. Barinade doesn’t stand out, but he isn’t a bad boss. What I’d like to know is what sort of “creature concept” IGN wants to see in something that is basically a virus or tumor.

On to the adult bosses - Phantom Ganon actually rates in at my least favorite, and the only real reason for that is because of some awkward camera angles through the rope fence when volleying his attacks. Hardly a major gripe at all. In my opinion, the bosses in Ocarina of Time get better as they go along. Volvagia isn’t bad either. Morpha is just hated because of the Water Temple. It’s a great boss fight, but I hope in the 3D remake the corners are no longer safe.

Bongo Bongo I would have expected to be in the worst list because people tend to hate him. I think he’s a great challenging fight. It looks like Twinrova and the final battle are the only ones me and IGN agree on, because they are the best two of the game. Twinrova’s concept of the best offense is a good defense, literally, has always been one I liked. And this is freaking Ocarina of Time. The final battle is epic. Nuff said.

I do like how they put Dark Link (although they call him Shadow Link) as one of the game’s best, because he is. However, he is always going to be a fan favorite and outshine many of the other bosses, so to use him as a way to downplay Morpha is ridiculous. He would have done the same thing anywhere in the game.

Ultimately the thing that makes this feature fall down upon itself is the lack of solid reasoning, or any reasoning at all, for why the bosses are the “best” of the “worst”. Not counting the mini-boss Dark Link, I think the worst boss was Gohma, and the best was Ganon. They get better as you progress. The way it should be. What about you? Do you agree or disagree with IGN and me? What are your favorite Ocarina of Time bosses? Your least favorite?

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Ganon Fight

Brace yourself folks, it’s time for a look at another Zelda-related feature from IGN. This time around it is The Best and Worst Bosses in Zelda: Ocarina of Time - “A look back at some of the legendary (and not-so-legendary) villains in the Zelda classic.” As always, the creativity for the topic of their featured piece is… well… meh.

Factors taken into account are apparently difficulty, originality, gameplay and complexity. So come on inside for which bosses IGN likes, which they dislike, the reasons why and of course, my thoughts.

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Updated: Zelda Williams is Shooting Something 'Super Secret' With Nintendo http://www.zeldainformer.com/zelda_williams_is_shooting_something_super_secret_with_nintendo/ Sat, 28 May 2011 04:34:44 +0000 http://localhost/wordpress90/?p=2111 Zelda Williams

Did you know that the Legend of Zelda series is named after Zelda Fitzgerald? I’d say most of you do. How about this? Did you know that the actor Robin Williams named his daughter Zelda Williams after The Legend of Zelda series? Zelda Williams followed in her father’s footsteps as an actor, and what’s interesting is that she has been involved in a recent ‘super secret’ filming for Nintendo.

Could it be that they’re using her in some sort of trailer for Skyward Sword? Or for Ocarina of Time? Maybe its got something to do with Zelda’s 25th anniversary and how the Zelda series has affected people’s lives. Whatever it is, I’d suggest E3 is going to provide the answer. Funny thing is, although this is said to be ‘super secret’ - Zelda has been Tweeting about it.

The Super Secret Nintendo shoot has begun! More fun pics as the day progresses. Stay tuned!

Nintendo set update: don’t be fooled, even directors get tired!

That’s a wrap on Super Secret Nintendo set part 1! Look, real building, fake skyline

The second Tweet came with the picture at the top of the post, and the third Tweet came with the picture below. I think that it’s really interesting how she notes the skyline - anything to do with Skyward Sword? What do you make of all this? Let us know below.

Zelda Filming

UPDATE: These were posted on the 24th of May and we’re followed by a Tweet saying “Now it’s time for my second, completely different Super Secret Special shoot tonight” - so not sure if completely different means not related to Nintendo, or just something else for Nintendo.

She also Tweeted “Totally filming across the street from one of my favorite random restaurants in NYC. Their tees are great! “ - so we can gather the shoot is in New York. Indeed I do slightly feel like a stalker.

Source: Twitter (via GoNintendo) ]]> Zelda Williams

Did you know that the Legend of Zelda series is named after Zelda Fitzgerald? I’d say most of you do. How about this? Did you know that the actor Robin Williams named his daughter Zelda Williams after The Legend of Zelda series? Zelda Williams followed in her father’s footsteps as an actor, and what’s interesting is that she has been involved in a recent ‘super secret’ filming for Nintendo.

Could it be that they’re using her in some sort of trailer for Skyward Sword? Or for Ocarina of Time? Maybe its got something to do with Zelda’s 25th anniversary and how the Zelda series has affected people’s lives. Whatever it is, I’d suggest E3 is going to provide the answer. Funny thing is, although this is said to be ‘super secret’ - Zelda has been Tweeting about it, so come inside for her Tweets and pics.

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Crocheted Link Doll http://www.zeldainformer.com/crocheted_link_doll/ Sat, 28 May 2011 08:58:03 +0000 http://localhost/wordpress90/?p=2112 Link crochet

Plush Link toys are extremely common, but it’s not often that we see crochet Link dolls. Amigurumi is the Japanese process of creating little animals and other characters - and that has lead to this fantastic incarnation of Link in celebration of the awesomeness that is Ocarina of Time. His head even pivots! What’s even cooler is that crochet Link’s creator Stephanie, on her blog “All About Ami”, provides step by step pictures and instructions.

So instead of just the finished project, you can follow it right through from the start as she tells you how she made it and shows pictures of what it looks like. I am really impressed. She will also be posting a similar step by step approach for Link’s sword and shield. So the choice of admiring in awe or even trying to make one for yourself is entirely yours. Check it all out here.

Source: All About Ami-Link (via Zelda Universe)

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Link crochet

Plush Link toys are extremely common, but it’s not often that we see crochet Link dolls. Amigurumi is the Japanese process of creating little animals and other characters - and that has lead to this fantastic incarnation of Link in celebration of the awesomeness that is Ocarina of Time. His head even pivots! What’s even cooler is that crochet Link’s creator Stephanie, on her blog “All About Ami”, provides step by step pictures and instructions.

So instead of just the finished project, you can follow it right through from the start as she tells you how she made it and shows pictures of what it looks like. I am really impressed. She will also be posting a similar step by step approach for Link’s sword and shield. So the choice of admiring in awe or even trying to make one for yourself is entirely yours. Check it all out here.

Source: All About Ami-Link (via Zelda Universe)

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Suspicious Rumor: Project Café Boot Sequence and Menu Leaked http://www.zeldainformer.com/suspicious_rumor_project_cafe_boot_sequence_and_menu_leaked/ Sat, 28 May 2011 10:12:46 +0000 http://localhost/wordpress90/?p=2113 Project Cafe

I don’t know about you, but I’m kind of getting sick of all the rumors floating around to do with Project Café. I wish that we could just wait without apparent leak after leak. This time around we have a video claiming to be leaked footage of Project Café‘s boot sequence and menu. This video says that the console will be called Nintendo Stream - which was one of the rumored names along with Café and Feel.

I honestly can’t call this one. Last year some of our staff members called some Zelda rumors as true that weren’t, and we suffer the continuing ramifications of that. I recently labeled an obviously fake Café video as fake, which it was - but I’m not sure about this one. Ultimately - I’m just going to say that its extremely suspicious, and is most likely faked. It is a rumor. Either way, this is my attempts at piecing together this new suspicious video.





For starters let’s look at the actual video itself. It shows some decent craftsmanship if it is fake. Unlike the earlier leaked video it is more creative, and therefore more realistic. It uses the name Nintendo Stream and has some basic sound effects. The whole in a dark room setting makes it seem extremely odd, and as always, if this is real leaked footage - people sitting in that area of the room are going to be having some serious questionings from Nintendo, leading to a lot of issues. Ultimately, leaks like this don’t usually happen because people know the consequences. If the person is accepting of them, then this may be authentic.

A New Super Smash Bros. game has been rumored for the new console, so either this is a real video confirming that, which also tells us it is called Super Smash Bros. Strife - likely or unlikely for a name I do not know. On the flipside, this video might just be clinging to that rumor for some sense of authenticity - because no actual in-game footage or imagery is shown. The menu seems extremely simplistic, but not impossible. I think the word “game” as a menu option is unlikely, and I can’t make out the other text. One looks like options, which is no big surprise. Overall though, its pretty droll for a Nintendo menu.

Based on all of that, it seems more plausible than the prior video that we posted. However, if I am required to make a value judgment - I say fake. Leaks like this are extremely rare and unlikely. Besides, it’s not the video itself that I find the most suspicious - it’s how we came across it.

Now I’m not laying out any accusations - just the facts and how they could be interpreted. We received a tip for this video on Facebook. It said - “i just found this, duno if real, very dark, put does kinda look legit… im gona admit, that is too well done to be a mock up. Might be a e3 testing unit?” It seems like the tipster is trying to convince us of the video’s authenticity, or at least that it is valid enough for us to post about.

From there I went on to YouTube to find that the video is extremely new (1 hour old), with 10 views, and that the only comment on the video comes from our tipster. Going on to the uploader’s channel I find this is their first activity on the site, and our tipster happens to be the only subscriber. Now I could be overexaggerating the naturally skeptical side of me, but it seems to me that our tipster may be in on it - having come straight to us on a new video that would be quite hard to find given the lack of connections of the new YouTube user’s channel.

On the counterargument side, the video does show up in the latest videos in a Google Video Search for Nintendo Project Cafe, so our tipster could have legitimately come across the video.

Again, I’m not making any decisive claims here, but this video is ambiguous at best, and extremely suspicious. Just calling things the way they are. Treat this as a weak-rumor at most.

UPDATE: Check out this post for the recent developments on this leak.

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Project Cafe

I don’t know about you, but I’m kind of getting sick of all the rumors floating around to do with Project Café. I wish that we could just wait without apparent leak after leak. This time around we have a video claiming to be leaked footage of Project Café‘s boot sequence and menu. This video says that the console will be called Nintendo Stream - which was one of the rumored names along with Café and Feel.

I honestly can’t call this one. Last year some of our staff members called some Zelda rumors as true that weren’t, and we suffer the continuing ramifications of that. I recently labeled an obviously fake Café video as fake, which it was - but I’m not sure about this one. Ultimately - I’m just going to say that its extremely suspicious, and is most likely faked. It is a rumor. Either way, come inside to view the video and for my attempts at piecing together this new suspicious video.

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Ubisoft is in Love With Project Café http://www.zeldainformer.com/ubisoft_is_in_love_with_project_cafe/ Sat, 28 May 2011 11:14:29 +0000 http://localhost/wordpress90/?p=2114 Ubisoft Logo

Earlier we posted about how Ubisoft CEO Yves Guillemot said “The platform Nintendo is coming with is really a fantastic platform. We think it will be extremely successful.” Well, the love is unanimous right across Ubisoft, because now Ubisoft UK Managing Director Rob Cooper expects to be “wowed”.






What you always get with Nintendo is innovation, with consumers at the heart of the technologies they create, which will always result in huge success and I’m more than confident that Wii 2 will live up to this. Never underestimate Nintendo and their capacity to look at gaming in new and innovative ways, I expect to be wowed.

It’s good to see a major game developer such as Ubisoft publicly appreciating the unique awesomeness that is Nintendo…

Source: GoNintendo

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Ubisoft Logo

Earlier we posted about how Ubisoft CEO Yves Guillemot said “The platform Nintendo is coming with is really a fantastic platform. We think it will be extremely successful.” Well, the love is unanimous right across Ubisoft, because now Ubisoft UK Managing Director Rob Cooper expects to be “wowed”. Come inside for his full quote.

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Rumor: The Last Story Getting European Localization http://www.zeldainformer.com/rumor_the_last_story_getting_european_localization/ Sat, 28 May 2011 22:07:19 +0000 http://localhost/wordpress90/?p=2115 TLS_logo.jpg
With E3 almost upon us, it’s no wonder we’re getting a ton of rumors lately. No doubt all the big announcements are being saved for the upcoming press conferences - which also lends itself to a number of leaks. Today we’re getting reports that Mistwalker-developed, Nintendo-published JRPG The Last Story, directed by Final Fantasy creator Hironobu Sakaguchi, may actually be coming to Western shores after all according to a rumored statement from an unnamed Nintendo of Europe representative.



While this is by no means a confirmed statement, it does make sense given the plans we already know exist to bring over Xenoblade Chronicles, another previously-unlocalized RPG that’s due out in Europe and possibly the States this September. One has to wonder when Nintendo would plan to release it, since it seems unlikely that they’d want to cram their late-2011 Wii release schedule with a bunch of RPGs, but then with only a couple confirmed Wii games coming up this year - Wii Play Motion, Kirby, and Skyward Sword - filling up the void with newly-localized games might be their best bet going into the holidays.



Source: JRPGtribe via GoNintendo

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TLS_logo.jpg
With E3 almost upon us, it’s no wonder we’re getting a ton of rumors lately. No doubt all the big announcements are being saved for the upcoming press conferences - which also lends itself to a number of leaks. Today we’re getting reports that Mistwalker-developed, Nintendo-published JRPG The Last Story, directed by Final Fantasy creator Hironobu Sakaguchi, may actually be coming to Western shores after all according to a rumored statement from an unnamed Nintendo of Europe representative.


While this is by no means a confirmed statement, it does make sense given the plans we already know exist to bring over Xenoblade Chronicles, another previously-unlocalized RPG that’s due out in Europe and possibly the States this September. One has to wonder when Nintendo would plan to release it, since it seems unlikely that they’d want to cram their late-2011 Wii release schedule with a bunch of RPGs, but then with only a couple confirmed Wii games coming up this year - Wii Play Motion, Kirby, and Skyward Sword - filling up the void with newly-localized games might be their best bet going into the holidays.

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eBay: A Link to the Past for the SNES Signed by Miyamoto + Rare Wind Waker Scroll http://www.zeldainformer.com/ebay_auction_a_link_to_the_past_for_the_snes_signed_by_miyamoto_rare_wind_w/ Sat, 28 May 2011 22:15:17 +0000 http://localhost/wordpress90/?p=2116 Signed A Link to the Past

The cool part - you could win this eBay auction to get a copy of A Link to the Past for the SNES signed by its very creator, Shigeru Miyamoto. The bad part is that there’s no real proof that it is authentically Miyamoto’s signature. It is currently selling for about $110US, and has four days to go. You take a chance with that one.

Even cooler than that is this rare Wind Waker scroll from the opening sequence of the game. If you want this you’re going to have to be keen, because with two days left its buy it now price is at $1,600US.

Source: eBay (via GoNintendo)

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Signed A Link to the Past

The cool part - you could win this eBay auction to get a copy of A Link to the Past for the SNES signed by its very creator, Shigeru Miyamoto. The bad part is that there’s no real proof that it is authentically Miyamoto’s signature. It is currently selling for about $110US, and has four days to go. You take a chance with that one.

Even cooler than that is this rare Wind Waker scroll from the opening sequence of the game. If you want this you’re going to have to be keen, because with two days left its buy it now price is at $1,600US. If any of these interest you, come inside for the links.

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Latest "Leaked" Project Café Footage = Fake http://www.zeldainformer.com/latest_leaked_project_cafe_footage_fake/ Sat, 28 May 2011 22:30:18 +0000 http://localhost/wordpress90/?p=2117 Nintendo Stream Fake

Shock. Horror. Amazing twist - because no-one saw this coming right? The footage we recently posted of rumored leaked footage of Project Café‘s boot sequence and launch menu is… fake. No real surprise there, but the full story is now coming out.

The video we posted was removed by the user due to all of the negative feedback. It was made in Photoshop CS5, and was never intended to be posted around the web as legit. All well and good, but I don’t know why it would then be uploaded to a duplicate account. Maybe because that’s just something to say, when it was intended to stir up some controversy. Why else would you make this anyway?

You can now find the video on the real creator’s channel, more appropriately titled “Nintendo Stream Mock boot sequence”. Another rumor has been officially laid to rest, and now we can get on with our lives of waiting for the official announcements at E3.

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Nintendo Stream Fake

Shock. Horror. Amazing twist - because no-one saw this coming right? The footage we recently posted of rumored leaked footage of Project Café‘s boot sequence and launch menu is… fake. No real surprise there, but the full story is now coming out.

The video we posted was removed by the user due to all of the negative feedback. It was made in Photoshop CS5, and was never intended to be posted around the web as legit. All well and good, but I don’t know why it would then be uploaded to a duplicate account. Maybe because that’s just something to say, when it was intended to stir up some controversy. Why else would you make this anyway? More inside

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My Dream Third-Party Café Title May Already be in Development http://www.zeldainformer.com/my_dream_third-_cafe_title_may_already_be_in_development/ Sat, 28 May 2011 23:10:40 +0000 http://localhost/wordpress90/?p=2119 PSO2_Screen.jpg
Anybody remember the very first major online console RPG? I’ll give you a couple hints: it was published by Sega and first came out in 2000. For those of you who know your history - that’s right, I’m talking about Phantasy Star Online. When was ported to the GameCube in America in late 2002, it became the first online game I ever played. And I was hooked, let me tell you - I must have clocked over 600 hours on that thing. The existence of such a high-profile online game on the GameCube should have snowballed into a slew of additional online games for the system, especially given that Nintendo was head-over-heels in love with the idea of inter-device connectivity back then, but it didn’t.



Now, though, Nintendo’s prepping its new console for launch most likely sometime next year, and meanwhile Sega’s developing Phantasy Star Online 2. Of course, the game’s only confirmed for PC, so we have no idea whether it’d even eventually come to Café - although, to be fair, we know essentially nothing about the Café lineup anyway and likely won’t until E3 at the earliest - but with the new system supposedly focusing heavily on improved online features, I can’t help but wonder whether the new PSO is going to be a headline online title.



Suffice to say that a Café release would be a dream come true for me - my fondest multiplayer moments come from the hours upon hours I spent questing with my friends. (I played primarily as a RAmar, for anyone who’s curious.) It’s unlikely that I’ll get to take full advantage of the offline multiplayer mode like I did growing up - my family and nerdiest friends all live back in the central United States while I’m kickin’ it in California - but I might be willing to really dive into the online for this one. Check out the reveal trailer below to see what it’s about. It’s not the most exciting trailer in the world but it gives you a sense of what the action’s like and some of the features they’ve added such as jumping and weather effects.




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PSO2_Screen.jpg
Anybody remember the very first major online console RPG? I’ll give you a couple hints: it was published by Sega and first came out in 2000. For those of you who know your history - that’s right, I’m talking about Phantasy Star Online. When was ported to the GameCube in America in late 2002, it became the first online game I ever played. And I was hooked, let me tell you - I must have clocked over 600 hours on that thing.
The existence of such a high-profile online game on the GameCube should have snowballed into a slew of additional online games for the system, especially given that Nintendo was head-over-heels in love with the idea of inter-device connectivity back then, but it didn’t.

Now, though, Nintendo’s prepping its new console for launch most likely sometime next year, and meanwhile Sega’s developing Phantasy Star Online 2. Of course, the game’s only confirmed for PC, so we have no idea whether it’d even eventually come to Café - although, to be fair, we know essentially nothing about the Café lineup anyway and likely won’t until E3 at the earliest - but with the new system supposedly focusing heavily on improved online features, I can’t help but wonder whether the new PSO is going to be a headline online title. You can check out the Phantasy Star Online 2 trailer after the jump.

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Is the Nintendo 3DS License Agreement a Breach of Your Rights? http://www.zeldainformer.com/controversy_over_the_nintendo_3dss_user_license_agreement/ Sat, 28 May 2011 23:20:01 +0000 http://localhost/wordpress90/?p=2118 Brick Nintendo

You know all of that legal mumbo-jumbo that you just accept and don’t read when you’re installing a program on your computer? Or the license agreement that you have to accept when setting up your Nintendo 3DS? Well, deep down we know that we really should read what we’re agreeing to, and in the case of the Nintendo 3DS, there is some stuff in the agreement that is causing some media controversy.

A campaign called Defective by Design by the Free Software Foundation constantly calls attention to Digital Rights Management, and this time they’re targeting the Nintendo 3DS with the slogan “Brick Nintendo before they brick you. Are you really at risk though? Is the concern legitimate?

A lot of the controversy comes from this statement in the user agreement:

By accepting this Agreement or using a Nintendo 3DS System or the Nintendo 3DS Service, you also grant to Nintendo a worldwide, royalty-free, irrevocable, perpetual, non-exclusive and fully sublicensable license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display your User Content in whole or in part and to incorporate your User Content in other works, in any form, media or technology now known or later developed, including for promotional or marketing purposes.

What does this mean? Well, anything and everything you do/create on your Nintendo 3DS belongs to Nintendo. No wonder some are saying Nintendo owns your soul. So that’s things like photos taken with your camera, names, messages, Miis and of course, content created in games - like if you design your own track.

So basically if you make something on your 3DS Nintendo can freely use it without your permission. Well, that’s not entirely true because you gave them permission when you accepted the agreement. Of course, it doesn’t seem like much of a big issue - it’s not a direct invasion of privacy, but the Defective by Design campaign wants to pretend it is. Honestly, they sound like extremists clinging to whatever they can. Here’s a quote from campaign manager Joshua Gay:

The Nintendo 3DS is a useful target for our campaign because the Nintendo Terms of Service state so clearly what kind of power they believe they deserve to yield over a user…This does not make them any better or worse than Apple, for instance, but, Nintendo does make our job a little easier in some ways, since we can simply quote their own Terms of Service to show the world just how awful they are.

Overexaggerating much? I think so. What’s really happening here is nothing unusual. In fact, legal attorney Andrew Ehmke says that:

Most terms of service that cover user-generated content will include language that effectively states that the company can use the user-generated content—although, the extent of the use will vary significantly.

In other words, every company and console has similar terminology in their agreements. Nintendo is not an exception here. Of course, if it isn’t the right thing, just because all companies do it doesn’t make it right. As Andrew also says, its a matter between distinguishing between using and owning. Nintendo doesn’t actually own your content, they just have the “copyright clearance” to use it.

Now, that’s unlikely to mean that they’re going to take the best user-made tracks in a certain game and sell them for $20 each. Not impossible, but unlikely. What it in reality means is in trailers, or demonstrations they can say “look at some of the user created content” and show your track. Basically, this user license agreement is asking whether your work can be featured before you even create it. Now let’s be honest Nintendo fans - if Nintendo approached you and asked to feature your created content at E3, you would say yes. It would be an honor. The same goes here.

In Europe claiming rights over user content isn’t legal - so this is only a US issue. Or non-issue really. It becomes an issue if Nintendo started exploiting our work for gain, but they’d get called out for it and there would be massive media controversy. What this ultimately is, is an extremest group looking for something to criticize. Nintendo clearly outline their rights in the user-agreement. Granted, they know everyone will accept it without reading, but when companies do use license agreements to exploit people they get caught out.

If Nintendo said “by accepting this we now own your house”, then this would be serious. But right now it’s just a non-issue, and I feel Nintendo is just the target of a lot of built up frustration from those running the Defective by Design Campaign. Besides, if they had never raised the issue - no-one would have ever noticed. Not because you’re being exploited secretly, but because there wouldn’t be anything to notice. Using user content is perfectly fine, because you still own it. If Nintendo try to sell it, we have an issue. Of course, legally they can according to the agreement, but it’s not an issue until they do it.

To use the user created race course example from earlier again. Say Nintendo made a sequel to a racing game using tracks made completely by users. Most of the users won’t be thinking “damn they stole my track, I want compensation”. Rather, they’ll be thinking “OMG, my track is featured in a Nintendo game.” Of course there will be those against it, because there is some questionable morals running through this issue. Point is though, Nintendo isn’t doing this, so there shouldn’t be a concern. The concern is simply that they can.

The moral in the story: perhaps at least skim over license agreements to make sure you’re getting what you bargain for. Honestly though who’s going to when you’ve got a new 3DS to try? The good news remains that we don’t really have to read the agreements because its common knowledge no-one does. If a company had hidden legal jargon that exploits people they’d be caught. So in the end, we’re all perfectly safe. Nintendo doesn’t own you or your console.

What do you think about this whole issue? Is it a serious concern, or just media overdramatization?

Source: Giant Bomb

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Brick Nintendo

You know all of that legal mumbo-jumbo that you just accept and don’t read when you’re installing a program on your computer? Or the license agreement that you have to accept when setting up your Nintendo 3DS? Well, deep down we know that we really should read what we’re agreeing to, and in the case of the Nintendo 3DS, there is some stuff in the agreement that is causing some media controversy.

A campaign called Defective by Design by the Free Software Foundation constantly calls attention to Digital Rights Management, and this time they’re targeting the Nintendo 3DS with the slogan “Brick Nintendo before they brick you. Are you really at risk though? Is the concern legitimate? Come inside for the full story.

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Which Zelda Bosses are Your Favorite? http://www.zeldainformer.com/which_zelda_bosses_are_your_favorite/ Sun, 29 May 2011 05:10:53 +0000 http://localhost/wordpress90/?p=2120 Majora's Wrath

The recent feature from IGN on the best and worst bosses in Ocarina of Time has got me thinking a lot about which boss fights are my favorite from the The Legend of Zelda series. Almost two years ago we, as a site, released our Top 10 Bosses video, which you can see the list of below.

When it comes to my personal favorite bosses I must say that I love the later end of Ocarina of Time - from Morhpa, to Bongo Bongo, to Twinrova, to the epic finale with Ganon. A Link to the Past’s final fight, as well as both rounds against Agahnim stand out to me. Dark/Shadow Link in all of his incarnations will always be a favorite - especially in The Adventure of Link and Ocarina of Time.

Majora’s Mask (all three stages) is potentially my all time favorite, along with Ocarina of Time’s Ganon fight. In fact all Ganon/Ganondorf fights are pretty good, including The Wind Waker and Twilight Princess. Gohdan from The Wind Waker is cool, as is Spirit Track’s Malladus, Phantom Hourglass’s Bellumbeck and Twilight Princess’s Stallord. There’s so many great fights that its hard to narrow them down. The finale to The Minish Cap might even have ranked up here if it wasn’t for the frustrating room with three-darknuts beforehand.

It’s always hard to pick the best, but the two Nintendo 64 classic final battles have had my heart won over for almost a decade now. Be sure to let us know you favorites in the comments below; and the list below is what we at ZI said the top ten best bosses are back in July 2009. Isn’t it ironic that what IGN says are some of Ocarina of Time’s worst, are on our list of the best? No it’s not ironic - it’s ignorance from IGN. And hey, you can’t spell ignorance without IGN. We do agree on Phantom Ganon though.

Zelda Informer’s Top 10 Bosses List (as at July 2009)

10 - Molgera (The Wind Waker)
9 - Barinade (Ocarina of Time)
8 - Ganondorf (Ocarina of Time)
7- Volvagia (Ocarina of Time)
6 - Ganondorf (The Wind Waker)
5 - Majora’s Mask (Majora’s Mask)
4 - Ganon (A Link to the Past)
3 - Goht (Majora’s Mask)
2 - Phantom Ganon (Ocarina of Time)
1 - Stallord (Twilight Princess)

Thanks to KaijuSamurai for the image.

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Majora's Wrath

The recent feature from IGN on the best and worst bosses in Ocarina of Time has got me thinking a lot about which boss fights are my favorite from the The Legend of Zelda series. Almost two years ago we, as a site, released our Top 10 Bosses video, which you can see the list of inside.

When it comes to my personal favorite bosses I must say that I love the later end of Ocarina of Time - from Morhpa, to Bongo Bongo, to Twinrova, to the epic finale with Ganon. A Link to the Past’s final fight, as well as both rounds against Agahnim stand out to me. Dark/Shadow Link in all of his incarnations will always be a favorite - especially in The Adventure of Link and Ocarina of Time. Come inside for more of my favorites, and to share your own.

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Someone's Slightly Addicted to Updating the Staff Page http://www.zeldainformer.com/someones_slightly_addicted_to_updating_the_staff_page/ Sun, 29 May 2011 05:50:11 +0000 http://localhost/wordpress90/?p=2121 Elijah.png

That’s right - our staff page that until recently spent the last year sitting in obscurity has once again been updated. This time around it’s to properly welcome our new associate editor Elijah Holt. You will have noticed him posting news and even site features over the last few weeks.

Elijah began as our Pokémon expert, keeping you updated on the ZI Pokemon League, but has now expanded to post all sorts of Nintendo news. So stay tuned and welcome Elijah to our news posting team, as he keeps you up to date throughout E3 and into the future. There have also been some other slight updates to the staff page. So check them out, and welcome aboard Elijah.

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Elijah.png

That’s right - our staff page that until recently spent the last year sitting in obscurity has once again been updated. This time around it’s to properly welcome our new associate editor Elijah Holt. You will have noticed him posting news and even site features over the last few weeks.

Elijah began as our Pokémon expert, keeping you updated on the ZI Pokemon League, but has now expanded to post all sorts of Nintendo news. So stay tuned and welcome Elijah to our news posting team, as he keeps you up to date throughout E3 and into the future. There have also been some other slight updates to the staff page. So check them out, and welcome aboard Elijah.

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Blast From the Past - A Link to the Past Developer Smash http://www.zeldainformer.com/alttp_developer_smash/ Sun, 29 May 2011 08:45:00 +0000 http://localhost/wordpress90/?p=2122 link_sword.png

Blast From the Past, a weekly feature exploring exclusive never-before-seen content from all your favorite games!

This week we bring you more delicious A Link to the Past in the form of the 1991 interview, “The Men Who Made Zelda”. Miyamoto, Kondo, Tezuka, and other developers discuss their feelings on the game, the difficulties they faced, and the changes ALttP went through, in addition to revealing some cool new secrets along the way.

Here are some fun facts from the interview:

chain_chomp.jpg

How did Chain Chomp end up in Zelda??

We’d had concept art for Bow-Wow lying around for awhile. We’d put it aside thinking we might make use of it if we could, but someone discovered it and ended up using it for their own purposes.

ducklink.png

The first LoZ, Hyrule Fantasy, could’ve ended up being a very, very different game…

During the early planning stages for the first game, we were discussing whether or not to use the NES Zapper, but there were a lot of people who didn’t have one. If we’d had the memory for it, though, we might’ve done it.

Bug.png

How did the developers decide on the number of bottles?

We wanted to let the player decide. The people who don’t want bottles don’t have to have them, and the people who want to put fairies in them can fill them with fairies. The people who want to play around a little can stuff them full of bugs. We wanted to expand the number of options available to players.

Click here to read more!

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link_sword.png

Blast From the Past, a weekly feature exploring exclusive never-before-seen content from all your favorite games!

This week we bring you more delicious A Link to the Past in the form of the 1991 interview, “The Men Who Made Zelda”. Miyamoto, Kondo, Tezuka, and other developers discuss their feelings on the game, the difficulties they faced, and the changes ALttP went through, in addition to revealing some cool new secrets along the way.

Come inside for some fun facts from the interview and the link to the whole thing.

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Countdown to E3: Getting to Know Your Presenters - Reggie (9 Days to Go) http://www.zeldainformer.com/countdown_to_e3_getting_to_know_your_presenters_-_reggie_9_days_to_go/ Sun, 29 May 2011 09:48:03 +0000 http://localhost/wordpress90/?p=2123 Countdown to E3
Getting to Know Reggie

The countdown now ticks over to only 9 days until Nintendo’s 2011 E3 Presentation. In today’s countdown feature, we start a bit of a mini-series within our countdown called “Getting to Know Your Presenters”. How well do you know the figureheads of Nintendo who will be presenting at this years E3 conference?

Today we introduce you to the legend himself - Reggie Fils-Aime. Now the man god legend really needs no introduction, but come on inside to get to know the President of Nintendo of America, and experience his journey from mere man to legend.

Reggie Fils-Aime

Quick Facts

  • Name: Reginald Fils-Aime
  • Also Known As: Reggie, The Regginator, God
  • Position: President and Chief Operating Officer of Nintendo of America
  • DOB: March 25, 1961

Life Before Nintendo

Reggie was born in the USA in 1961 to his parents who migrated from Haiti. He later attended Brentwood High School, and then Cornell University where he graduated with a Bachelor of Science in Applied Economics in 1983.

The next twenty years of the Regginator’s life were about going from job to job and moving up in the world. After graduating from his degree Reggie was employed at Procter & Gamble, and then moved on to take the position of Senior Director of National Marketing at Pizza Hut. There he was responsible for the “Bigfoot Pizza” and “The Big New Yorker”.

Reggie has also spent time as the Head of Marketing for Guinness in the United States, Chief Marketing Officer at Derby Cycle Corporation, Managing Director at Raleigh in the UK, Senior Vice President at Panda Management Co., and most notably of all - other than Nintendo - is his time as the Senior Vice President of the popular music channel VH1. At VH1 he is credited as having increased ratings by 30% through refocusing the channel’s content so that it appealed to a younger audience.

During this time Reggie was married and divorced, having three children. He is now with long-term girlfriend Stacey Stanner, who he met at VH1.

Life at Nintendo

It is his work at VH1 where he caught Nintendo’s attention; perhaps due to his ability to target younger audiences. He joined Nintendo in December 2003 as the Executive Vice President of Sales and Marketing where he was responsible for the United States, Canada and Latin America.

Reggie made his E3 debut in 2004 with his epic quote “My name is Reggie. I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games.”. This was notably different from Nintendo’s usual child-friendly image, which was ironically potentially one of the reasons he was hired. Nevertheless, this line gained him celebrity status, and from there he has only increased to legend.

During his time at Nintendo Reggie has improved Nintendo’s image in the US and around the world as more “hardcore” than once believed. Back in 2004 he triggered the “Reggielution”, and since then we’ve never looked back. This has spurred his large cult-like following on the web, of which Zelda Informer is one of his many temples of worship.

In 2006 - May 25th to be precise - mere man became legend as Reggie took on the role of President and Chief Operating Officer of Nintendo of America. He succeeded former president Tatsumi Kimishima, and is interestingly, the first American to be the President of Nintendo of America.

Since then Reggie has moved from legend, to God - providing so many epic moments, quotes and interviews. He could even be said to be the face of Nintendo in the western world. At E3 2007 he gave to man the greatest of internet memes in “My body is ready”! Reggie continues to be the deity that he is, dominating E3 presentations and interviews all year ‘round. The day that Reggie is no longer President will be a sad one, and for whoever takes up his mantle - you will have some seriously large boots to fill. I believe in Reggie Fils-Aime.

I Believe in Reggie Fils-Aime

Reference

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Countdown to E3
Getting to Know Reggie

The countdown now ticks over to only 9 days until Nintendo’s 2011 E3 Presentation. In today’s countdown feature, we start a bit of a mini-series within our countdown called “Getting to Know your Presenters”. How well do you know the figureheads of Nintendo who will be presenting at this years E3 conference?

Today we introduce you to the legend himself - Reggie Fils-Aime. Now the man god legend really needs no introduction, but come on inside to get to know the President of Nintendo of America, and experience his journey from mere man to legend.

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Skyward Sword Enemy Highlight #6: Stalfos http://www.zeldainformer.com/skyward_sword_enemy_highlight_6_stalfos/ Sun, 29 May 2011 18:20:00 +0000 http://localhost/wordpress90/?p=2124 SS_Enemy_Stalfos.jpg

Enemy Profile: Stalfos

Enemy Type: Skeletal Knight

History: Every single Legend of Zelda game

Attacks: Double-sword block, swipe attack, double-stroke

Varieties: Double-sword, Four-armed



Stalfos_LoZ.pngStalfos have been around since the very beginning - in the original Legend of Zelda, they wandered in dungeons, waving their twin swords at Link as he approached. They evolved somewhat in Zelda II, wielding swords and shields against Link, and were the first enemy we encountered in that game that could block attacks. Their form shifted yet again in A Link to the Past, where they appeared in a couple varieties: a bouncing version that attacked either by leaping on you or tossing bones at you and a giant Stalfos Knight that fought with a sword and could only be defeated with Bombs.



Since then, each of these varieties has reappeared in various other titles: the GameBoy and DS Zeldas stuck with the jumping Stalfos, while the early 3D games adopted one more like the Zelda II incarnation. Wind Waker sort of took its own spin on the Stalfos Knight of A Link to the Past, giving the skeletal warrior a giant mace and allowing its head to be destroyed by any weapon after shattering its body. Twilight Princess returned to a more traditional form, giving the Stalfos back its sword and shield and its Bombs-only weakness.



Some may dispute my declaration that Stalfos appeared in every Zelda game, since the enemy never appeared by that name in Majora’s Mask. However, the skeletal knights who fight alongside king Igos du Ikana in the Ikana Castle fight in an identical manner to the Stalfos from Ocarina of Time, so for our purposes I see no reason to count them out.



Stalfos_SS.pngSkyward Sword looks to be taking the enemy “back to basics,” a phrase that could describe much of the game’s design choices and feel, by giving back its original double swords. This doesn’t mean it’s just going to wander around aimlessly as it would have in The Legend of Zelda, though - it’s been given all the intelligence and robustness of the Ocarina of Time incarnation. And, just as in Ocarina of Time and in line with many of the other enemies in the new Wii Zelda, to hit it you’ll have to swing your sword past its guard. It’ll raise its two swords in various patterns, and it’s up to you to deduce which direction to swing in.



As far as we’ve seen they’re the only non-boss enemy to deal more than a single heart’s worth of damage (and in the demo, too!), which bodes well for anyone worried about the difficulty level this time around. If you block their attacks with your shield at the right time, you can actually break off their arms - beware, though, since they’ll eventually re-form! Another variety will appear later on in the game that actually spawns two additional arms, presumably for more damage and more complex blocking combinations. We’ll have to see if this version appears in the E3 2011 demo so we can find out more.



Check our Skyward Sword Walkthrough page for an in-depth overview of the Skyward Sword E3 2011 demo a week or so after the conference!


Previous Entries:

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Okay, so obviously this didn’t turn out to be a true “Enemy of the Week” feature - E3 planning and a lot of our super-secret upcoming site content just keeps getting in the way - but I wasn’t about to let this feature die! Today I’ll be covering probably the most interesting enemy to come out of either the E3 2010 Skyward Sword demo or the GDC 2011 trailer: the Stalfos. See how this enemy has evolved over the years, as well as how this particular incarnation is a throwback to olden times, after the jump.

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New Resident Evil: Mercenaries Screenshots, Character Trailer http://www.zeldainformer.com/new_resident_evil_mercenaries_screenshots_character_trailer/ Sun, 29 May 2011 18:51:56 +0000 http://localhost/wordpress90/?p=2125 176.jpg

Resident Evil: Mercenaries is not just one of the most graphically pleasing games coming out on the 3DS (a game that truly looks better than anything the Wii has), it’s also one of the most anticipated. No, that isn’t just because it has a M rating and features lots of killing. Simply put, Resident Evil is a great series in general, and we all remember Resident Evil 4 fondly on the Gamecube. One of the greatest games ever created, especially for it’s genre.



Source: Wiiz, Capcom

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176.jpg

Resident Evil: Mercenaries is not just one of the most graphically pleasing games coming out on the 3DS (a game that truly looks better than anything the Wii has), it’s also one of the most anticipated. No, that isn’t just because it has a M rating and features lots of killing. Simply put, Resident Evil is a great series in general, and we all remember Resident Evil 4 fondly on the Gamecube. One of the greatest games ever created, especially for it’s genre. Thanks to Capcom’s Press Site, along with some findings from Wiiz, we’re more than happy to present you some new screenshots and a brand new trailer after the jump!

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New Square Enix Game Heroes of Ruin Revealed for 3DS, Then Hidden http://www.zeldainformer.com/new_square_enix_game_heroes_of_ruin_revealed_for_3ds_then_hidden/ Sun, 29 May 2011 19:36:14 +0000 http://localhost/wordpress90/?p=2126 202307-header.jpg

Oh Square Enix, someone must of gotten in trouble. The artwork to the left was unveiled on Facebook for a few hours last week before quickly being removed and all mentioning of “Heroes of Ruin” vanished. Apparently, they were not ready to actually unveil the game and someone jumped the gun. One assumes the title is meant to be unveiled at E3 and will likely contain some sort of trailer. Apparently Nintendo Power will be shedding some light onto what exactly this game is in the near future (as in, likely next month’s Nintendo Power), but supposedly there are some details already leaked out.


The game’s 4 main characters are apparently mercenaries, and the game features drop in and drop out co-op play with voice chat support. Supposedly it’s a 4 player game with tons of customizable weapons, armor, and abilities. Again, this is information supposedly leaked from a future issue of Nintendo Power, so take it for what it’s worth. Either way, the game is coming out on the 3DS eventually, and one has to wonder why Square Enix decided to take down the information and art so fast. This is the internet, the moment it was posted they had to have known they couldn’t hide it anymore. Here’s hoping we find out more at E3.

Source: Destructoid

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202307-header.jpg

Oh Square Enix, someone must of gotten in trouble. The artwork to the left was unveiled on Facebook for a few hours last week before quickly being removed and all mentioning of “Heroes of Ruin” vanished. Apparently, they were not ready to actually unveil the game and someone jumped the gun. One assumes the title is meant to be unveiled at E3 and will likely contain some sort of trailer. Apparently Nintendo Power will be shedding some light onto what exactly this game is in the near future (as in, likely next month’s Nintendo Power), but supposedly there are some details already leaked out. More after the jump.

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Nintendo Classics Episode 1: Donkey Kong Country http://www.zeldainformer.com/nintendo_classics_episode_1_donkey_kong_country/ Sun, 29 May 2011 21:49:00 +0000 http://localhost/wordpress90/?p=2127



Some of you may remember Jarvis, others maybe not, but he is our resident YouTube video man who handles our Lets Play series for The Wind Waker. He has decided to start a new series exclusive to us that involves essentially an early Lets Play introduction to several non Zelda Nintendo classics.

Donkey Kong Country is one of the all time greatest games ever to be made in my opinion. To understand it’s greatness, one just has to look into the recently released Donkey Kong Country Returns to quickly see a ton of influence from the original. This is back during what is often referred to as Rare’s Golden Age. One can really only hope that Rare eventually returns to Nintendo and that the Gold Age can have a second act. While it’s unlikely due to present contract situations, it’s still possible. Either way, enjoy the feature and feel free to suggest some more classics to do these of 20 minute intros to in the comments!

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Some of you may remember Jarvis, others maybe not, but he is our resident YouTube video man who handles our Lets Play series for The Wind Waker. He has decided to start a new series exclusive to us that involves essentially an early Lets Play introduction to several non Zelda Nintendo classics.

Donkey Kong Country is one of the all time greatest games ever to be made in my opinion. To understand it’s greatness, one just has to look into the recently released Donkey Kong Country Returns to quickly see a ton of influence from the original. This is back during what is often referred to as Rare’s Golden Age. One can really only hope that Rare eventually returns to Nintendo and that the Gold Age can have a second act. While it’s unlikely due to present contract situations, it’s still possible. Either way, enjoy the feature and feel free to suggest some more classics to do these 20 minute intros to in the comments!

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Genius in Game Design: Why Super Mario World Got It Right http://www.zeldainformer.com/genius_in_game_design_why_super_mario_world_got_it_right/ Sun, 29 May 2011 23:38:12 +0000 http://localhost/wordpress90/?p=2128 Super Mario World got it right the first time. Selling over 20 million copies, the game was a huge success and its legacy lives on as a twinkle in the eye of any seasoned gamer. Despite its release two decades ago, the game is still fun to play.

Nothing about Super Mario World is formulaic. While level completion can be achieved by taking the shortest and most direct route, there is so more much to see and do, amazing on a 2D platformer. The levels most often run from left to right, but a player who doesn’t look everywhere will be missing a lot. Often, the sky holds hidden pipes and platforms reachable only by cape. Blocks hide vines twisting up to secret levels, and even falling off a platform can reveal a new route to fetch a Yoshi coin or a shortcut to the exit. Even the world map can be traversed in many ways by skipping areas entirely, travelling through pipes, or swimming through water to get to different sections. The world map also shifts and changes according to the player’s progress, with new ways being opened up and barriers disappearing/new structures appearing depending on how one completes a level.

The gameplay is easy to get into, the controls simplistic and requiring only a minute of maneuvering to figure out what the buttons do. While the game is simple to learn, it’s a challenge to master, and manipulating Mario’s moves to get into tight spaces and fly great distances requires some knowledge and practice.

The bright, cheerful graphics give life to the world’s many enemies, each with their own personality. Quirky and interesting, they ensure a trapeze through the game’s many environments is never repetitive. It’s hard to get used to enemy patterns when one often encounters creatures that knock one’s previous strategy for a loop. Take the blue Koopa in Level 5. While the defeat of its multicoloured predecessors was assured by stomping on their backs to remove the shell and throwing said shell in their direction, the blue will catch the shell and chuck it back at Mario. Drybones are normally fairly innocuous enemies who wander back and forth on platforms and occasionally revive, but ones found in later levels will toss bones at the player. Even enemies that don’t do much are given personality in some way or another, like the orbiting Hotheads who rotate blocks and switch their gaze to whatever direction they’re going.

One can strategize by picking and choosing the items they use, each being helpful at a different time. It’s sometimes tough to choose between the glider-like Cape the fire-spitting Fire Flower, but both come in handy in different situations. Different Yoshis (Mario’s rideable dinosaur) can be obtained that grant the player a range of powers such as flight, a heavy ground-pound, or fireballs (even all at once!). Nothing is all-powerful, and while certain items aid progress, they never take away the challenge.

The game’s music, written by Koji Kondo of Mario, Zelda, and StarFox fame is bright and catchy and ranges through many themes, from the bouncy title song heard in overworld levels to the waltz of the underwater worlds, to the bass rhythms of Bowser’s Castle and beyond.

Sidequests reward the player with extra lives and the activation of platforms that simplify dungeons and levels. Certain areas allow the player to stockpile lives if they know the secret, tricks that earn more tries for the challenges ahead.

Different areas have a variety of themes and features, such as the Forest of Illusion which requires the player find the hidden exit of each level in order to advance. The Chocolate Island region’s levels are affected by the player’s actions, such as how many coins are collected or how much time has passed.

The Super Mario World team has also injected their own sense of humor into the game, with Mario destroying the lairs of Bowser’s underlings in increasingly amusing ways. The lead character bombs, kicks, hammers, and erases castles out of existence with the help of a scrub brush. Once, a hill that is hit by a rocketing castle after a detonation spends the rest of the game with a bandage affixed to its summit.

To facilitate transportation and ensure the player doesn’t have to slog back and forth, a warp world called Star Road connects the various areas of the game. Star Road is also a series of levels in itself, each providing a different-coloured Yoshi, and requiring the player to find a hidden exit to progress to the next stage and complete the pentacle. Once all are done in conjunction with finding all the game’s hidden Switch Palaces, the player can access a series of levels designed to be challenging and causing the whole game’s appearance to change upon completion.

On top of all this is the multiplayer. Players trade off completing levels and advance through the game together, a difference in skill negated by the ability of the more experienced player to donate lives whenever needed to a player that’s struggling.

In conclusion, whether one is a hardened gamer or a fresh beginner, they’ll find something to enjoy in Super Mario World. With its exploration, strategy, secrets, challenges, unlockables, and plain old fun, this Mario is truly a game for the ages.

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Destructoid's Top Underwater Levels in Gaming Includes Zelda, Of Course http://www.zeldainformer.com/destructoids_top_underwater_levels_in_gaming_includes_zelda_of_course/ Mon, 30 May 2011 00:00:26 +0000 http://localhost/wordpress90/?p=2129 Water Temple

For some completely unfounded reason, water levels of games tend to be the most hated. People say they are often the most difficult and have fiddly controls. On the contrary, water levels are some of my favorite as well as many other people’s as well.

Destructoid has just recently released their Top Ten Underwater levels in gaming, of which The Great Bay Temple from Majora’s Mask comes in at number 10. Here’s the list:

10. The Legend of Zelda: Majora’s Mask - Great Bay Temple
9. Mega Man Legends 2 - Nino Ruins
8. Mother 3 - Sea Floor Dungeon
7. Super Metroid - Maridia
6. Tomb Raider II - 40 Fathoms
5. Super Mario 64 - Dire Dire Docks
4. Donkey Kong Country - Coral Capers
3. Shadow of the Colossus - Seventh Colossus
2. Super Mario Bros. - World 2-2
1. Mega Man 2 - Bubble Man’s Stage

Poor Ocarina of Time Water Temple. It gets to be the title picture of Destructoid’s feature but then doesn’t even make the list. Now, feel free to call me biased and close-minded, but my own list would have been something like this:

1 - The Legend of Zelda: Ocarina of Time/Master Quest - Water Temple
2 -The Legend of Zelda: Majora’s Mask - Great Bay Temple
3 - Super Mario 64 - Jolly Roger Bay
4 - Super Mario 64 - Dire Dire Docks
5- Banjo Kazooie - Clanker’s Cavern
6 - Super Mario 64 - Wet-Dry World
7 - Banjo Kazooie - Rusty Bucket Bay
8- Banjo Tooie - Jolly Roger’s Lagoon
9- Super Mario Galaxy - Sea Slide Galaxy
10 -Super Mario Galaxy 2 - Cosmic Cove Galaxy

Honorable mentions would have gone to Beach Bowl Galaxy and Buoy Base Galaxy From Mario Galaxy and Starshine Beach Galaxy in Mario Galaxy 2.

What about you? Do you agree with Destructoid? With me? Let us know your favorite underwater levels in gaming in the comments below

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Water Temple

For some completely unfounded reason, water levels of games tend to be the most hated. People say they are often the most difficult and have fiddly controls. On the contrary, water levels are some of my favorite as well as many other people’s as well.

Destructoid has just recently released their Top Ten Underwater levels in gaming, of which The Great Bay Temple from Majora’s Mask comes in at number 10. Come on inside for the full list, and those opinions that always invading your news posts.

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New E3 Section Goes Live, Get the Bookmarks Ready http://www.zeldainformer.com/new_e3_section_goes_live_get_the_bookmarks_ready/ Mon, 30 May 2011 00:37:13 +0000 http://localhost/wordpress90/?p=2130 e3page.jpg

Above is a snapshot of our brand new E3 2011 section, which will feature all of our E3 coverage in one place! From trailers and news to editorials, we’ll have it all covered in one area! Of course you can still enjoy our coverage in the classic way through our main page, but I think everyone would agree a centralized page will help you sort through the flurry! The page may see a few upgrades before the big show, but for now it has all of our Pre E3 coverage sifting through it, and boy is there a lot of it! Just imagine what this place is going to be like in just a little over a week’s time!

Remember, Zelda Informer will have live reports straight from the show floor and Nintendo presser, including a live blog of the conference itself as well as all the coverage you could hope for. We’ll be holding a special Q and A session with Alex Plant shortly after the event where you will be able to ask him about anything he experienced at E3.

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e3page.jpg

Above is a snapshot of our brand new E3 2011 section, which will feature all of our E3 coverage in one place! From trailers and news to editorials, we’ll have it all covered in one area! Of course you can still enjoy our coverage in the classic way through our main page, but I think everyone would agree a centralized page will help you sort through the flurry! The page may see a few upgrades before the big show, but for now it has all of our Pre E3 coverage sifting through it, and boy is there a lot of it! Just imagine what this place is going to be like in just a little over a week’s time!

Remember, Zelda Informer will have live reports straight from the show floor and Nintendo presser, including a live blog of the conference itself as well as all the coverage you could hope for. We’ll be holding a special Q and A session with Alex Plant shortly after the event where you will be able to ask him about anything he experienced at E3.

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Not So Daily Art Fix: The Mario Bros. http://www.zeldainformer.com/not_so_daily_art_fix_the_mario_bros/ Mon, 30 May 2011 01:29:00 +0000 http://localhost/wordpress90/?p=2131 The_Mario_bros__by_LabrenzInk.jpg

Setting aside the fact we have fallen off a little bit on the daily art feature, it’s only fitting to return with Nintendo’s mascot featured in some of the best fan work I have ever seen. Mario and Luigi have never looked better, and Bowser has never looked more menacing. This is the sort of realistic art style I love to see in fan work. This epic piece was created by deviant art member LabrenzInk.









The_Mario_bros__by_LabrenzInk.jpg

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The_Mario_bros__by_LabrenzInk.jpg

Setting aside the fact we have fallen off a little bit on the daily art feature, it’s only fitting to return with Nintendo’s mascot featured in some of the best fan work I have ever seen. Mario and Luigi have never looked better, and Bowser has never looked more menacing. This is the sort of realistic art style I love to see in fan work. This epic piece was created by deviant art member LabrenzInk. Hop inside for a much bigger version.

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New Shinobi 3DS Trailer Aims to Impress http://www.zeldainformer.com/new_shinobi_3ds_trailer_aims_to_impress/ Mon, 30 May 2011 02:19:54 +0000 http://localhost/wordpress90/?p=2132 Shinobi2.jpg

Shinobi is an all time classic “ninja” game by Sega that hasn’t seen a release since 2002. While the franchise has had a lot of success back in the late 80’s through the late 90’s, it started to taper off around the time that Sega itself stopped being a major console player. Now it’s back in a “remake” of what appears to be the original Shinobi. It’s been fully remastered, so we’ll see what happens as more information is bound to come out at E3. The trailer after the jump was actually “leaked”, and was not intended to be publicly available until E3. To whoever leaked it: Thank you.

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Shinobi2.jpg

Shinobi is an all time classic “ninja” game by Sega that hasn’t seen a release since 2002. While the franchise has had a lot of success back in the late 80’s through the late 90’s, it started to taper off around the time that Sega itself stopped being a major console player. Now it’s back in a “remake” of what appears to be the original Shinobi. It’s been fully remastered, so we’ll see what happens as more information is bound to come out at E3. The trailer after the jump was actually “leaked”, and was not intended to be publicly available until E3. To whoever leaked it: Thank you.

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Super Smash Bros. Wish List http://www.zeldainformer.com/super_smash_bros_wish_list/ Mon, 30 May 2011 02:34:03 +0000 http://localhost/wordpress90/?p=2133 smash bros 64.jpg
There has been discussion about a new Super Smash Bros. game for Nintendo’s next home console. Naturally, it’s the only franchise that can unite all Nintendo fans into one game, so it comes out each generation. But the big question: what do you update about it? It’s a classic franchise, so too much change can result in outcry; on the flipside, not enough change will have the same effect. It’s up to Nintendo to balance the classic style of Smash Bros. with contemporary ideas. But what do we here at ZI(or at least me) personally want?





Super Smash Bros. 3DS?

ssb 3DS.jpg
This rumor comes up with every new Nintendo portable: Super Smash Bros.? On one side, it seems like a no-brainer. Draw all your Nintendo fans to the new portable system. On the other side, portable systems are not as capable of the graphics, screen size, and other technical features required for a Smash Bros. game…that is, until now.



The 3DS is has about the same amount of power as the Gamecube, meaning it could definitely handle an incarnation of Smash Bros. But, with the Cafe supposedly coming out sometime next year, is it already too late for SSB 3DS? Possibly. If Nintendo intends upon releasing Super Smash Bros. on the Cafe anytime soon, they probably won’t on the 3DS. Why? People are probably going to think, “I just bought a Smash Bros. game. Why buy another one?” One answer to this quandary could be (another) 3DS remake game of the original Smash Bros. or Melee. Then, people would buy the 3DS game for the nostalgia, and the Cafe game for its new features. A win-win.


Usher in the Online Age

ssbb wfc.jpg
I know that, technically, this happened with Brawl. But come on. With its hindering lag, poor connections, and overloaded servers, Brawl’s online play was horrible. I often found myself jumping of the side accidentally because of the terrible lag. Nintendo, if you’re out there listening, please give us better online support. Who knows, if there was better online capabilities for Smash Bros., we may be able to launch something on our forums.


Character Variety and Uniqueness

no marth plus ike.jpg
Now, don’t take this the wrong way. I have nothing against Marth or Ike as characters, except in Brawl. And it’s not just them. I’m against all of the clones- the characters that are exactly or almost exactly the same. Marth and Ike, Ganondorf and Captain Falcon, Fox, Falco, and Wolf: all of these are variations on the same characters.



I’m all for bringing new characters into the next game(we’ll talk on that later), but not at the expense of the uniqueness of the individual characters. What good is it to have 50+ characters, but only really only have variations on 20 basic characters? Let’s just put it this way: I never bothered to unlock Wolf.


Branching Out

snake and sonic.jpg
This is a new question brought to this generation by Brawl: do we expand our character list with even more third-party characters? My opinion: it all depends on who. I’d love to see some more of the Hedgehogs(so long as they’re not Sonic clones). Mega Man is definitely a viable option. Who knows, maybe even Mickey Mouse(hey, I can dream). The point is, opening up to third parties greatly expands the characters that Nintendo has to choose from. That is, if they accept to be in the game.


So, there you have it folks: ZI’s Super Smash Bros. Wish List. But now, we would like to ask your help in a little project of ours. Next week, I plan on releasing an article entitled “ZI’s Most Wanted Smash Bros. Characters”, or something of the like. What I need for you, the readers and commenters, to do is give suggestions in the comments. Whichever characters get a lot of suggestions will make the final article next week. Be sure to include the character’s full name, their franchise, their company(if not Nintendo), and anything else you want to share about them. We look forward to your submissions.



Source: IGN

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smash bros 64.jpg
There has been discussion about a new Super Smash Bros. game for Nintendo’s next home console. Naturally, it’s the only franchise that can unite all Nintendo fans into one game, so it comes out each generation. But the big question: what do you update about it? It’s a classic franchise, so too much change can result in outcry; on the flipside, not enough change will have the same effect. It’s up to Nintendo to balance the classic style of Smash Bros. with contemporary ideas. But what do we here at ZI(or at least me) personally want? Smash your way inside for the answer.

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Countdown to E3: Getting to Know Your Presenters - Iwata (8 Days to Go) http://www.zeldainformer.com/countdown_to_e3_getting_to_know_your_presenters_-_iwata_8_days_to_go/ Mon, 30 May 2011 08:40:23 +0000 http://localhost/wordpress90/?p=2134 Countdown to E3
Getting to Know Iwata

E3 2011 is getting so close now, with only eight days remaining until Nintendo’s press conference. Today we continue our countdown with our “Getting to Know Your Presenters” trilogy. Just how well do you know the figureheads at Nintendo who will be presenting at E3 this year?

Yesterday we familiarized you with the legendary Reggie, and today we move our focus to Nintendo’s big boss - Satoru Iwata. His official title is the President and CEO of Nintendo, and in my opinion, he is probably one of the best, most fun-loving big corporation bosses there are. Read on for Iwata’s story.

Satoru Iwata

Quick Facts

  • Name: Satoru Iwata
  • Position: President and Chief Executive Officer (CEO) of Nintendo (Worldwide)
  • DOB: December 6, 1959

Life Before Nintendo

Satoru Iwata was born in Sapporo, Japan in 1959. Since a young age he showed an interest in video games, and especially in designing and creating them. During his high school years, Iwata demonstrated an interest in computer programming specifically and produced some home-made electronic games of his own. These mostly included simple number games making use of an electronic calculator.

After high school Iwata studied computer science at the prestigious Tokyo Institute of Technology. During this time he did freelance programming work for HAL Laboratory - a subsidiary of Nintendo. HAL is well known today for creating Kirby and the Super Smash Bros. series.

After graduating with a major in computer science, Iwata was employed full time at HAL Laboratory. In 1983 he became the company’s coordinator of software production. Some of the games that he worked on extensively include Balloon Fight, Earthbound and Kirby. Ten years later, in 1993, Iwata was promoted to President of HAL and on occasion he worked on a freelance basis for Nintendo to design games - as a number of HAL employees did.

Life at Nintendo

After seven years as the President of HAL, Iwata took on a new job as head of Nintendo’s corporate planning division. He is credited for creating Nintendo’s strategy leading up to, and during, the release of the Nintendo Gamecube in 2001. Due to his efforts, Nintendo achieved a 41% increase in sales at the end of the 2002 fiscal year.

In 2002, Nintendo’s 53-year running President Hiroshi Yamauchi retired, and Iwata succeeded him as the Fourth President and Chief Executive Officer of Nintendo. It was due to his work for promoting the Gamecube for the two years prior that Iwata earned favor in the company. Retiring president Yamauchi was honored to have Iwata take up his mantle, stating that Iwata “has the instincts you need to survive in this business.”

Interestingly, Iwata is the first President of Nintendo not related to the Yamauchi family through blood or marriage, showing that he clearly earned his position. Iwata is known to still help out HAL Laboratories as a correspondent, and also still works on concept art for characters in the Kirby series.

Iwata saw the Nintendo DS and Wii from concepts right through to consoles in the gaming market, and his work for the Wii earned him a spot as one of the world’s top CEOs according to Barron’s Magazine. As President of Nintendo, his current focuses are on the Nintendo 3DS and the upcoming Project Café. Many of us know Iwata from his regular show on the Nintendo website - Iwata asks - where he speaks to other developers such as Eiji Aonuma and Shigeru Miyamoto on everything Nintendo.

During his time at Nintendo Iwata has also worked on Zelda, Mario and Animal Crossing Titles. He also makes an appearance in WarioWare: Smooth Moves as the “Shop Manager Iwata”. In fact, you can see his name in almost every current Nintendo game’s credits as Executive Producer.

The man has lead a life of hard work to earn his position at the top of Nintendo, yet still manages to be what many would say is the funnest boss in the world. Well, at least publicly. As always Iwata will have plenty to say at this years E3, and is likely to be the one who introduces us to the Wii’s successor. In Iwata I trust!

Reference

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Countdown to E3
Getting to Know Iwata

E3 2011 is getting so close now, with only eight days remaining until Nintendo’s press conference. Today we continue our countdown with our “Getting to Know Your Presenters” trilogy. Just how well do you know the figureheads at Nintendo who will be presenting at E3 this year?

Yesterday we familiarized you with the legendary Reggie, and today we move our focus to Nintendo’s big boss - Satoru Iwata. His official title is the President and CEO of Nintendo, and in my opinion, he is probably one of the best, most fun-loving big corporation bosses there are. Come inside for Iwata’s story.

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Peaceful Way to Start the Day: Zelda's Lullaby Piano Cover http://www.zeldainformer.com/zeldas_lullaby_piano_cover/ Mon, 30 May 2011 11:45:17 +0000 http://localhost/wordpress90/?p=2136 Zelda's Lullaby

What better way to start the day than some peaceful Zelda music on piano. This piano cover of Zelda’s Lullaby from Ocarina of Time comes to us from DarkStar1O9. Even just listening to music like this is getting me really excited for Ocarina of Time 3D.

Be warned that’s it’s quiet so you’ll have to turn those speakers up. Just don’t forget to turn them down again afterwards to avoid future scares. Can you spot the living sea creature?





Source: YouTube (via GoNintendo)

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Zelda's Lullaby

What better way to start the day than some peaceful Zelda music on piano. This piano cover of Zelda’s Lullaby from Ocarina of Time comes to us from DarkStar1O9. Even just listening to music like this is getting me really excited for Ocarina of Time 3D.

Be warned that’s it’s quiet so you’ll have to turn those speakers up. Just don’t forget to turn them down again afterwards to avoid future scares. Can you spot the living sea creature? Video inside.

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Zelda Wiki Gets a Graphical Overhaul http://www.zeldainformer.com/zelda_wiki_gets_a_graphical_overhaul/ Mon, 30 May 2011 11:58:49 +0000 http://localhost/wordpress90/?p=2137 Zelda Wiki Logo

So you all know about Zelda Wiki right? What’s that you say? Only 58.43% of you are familiar with Zelda Wiki? Well, it’s only the number one encyclopedia of Zelda info on the internet, run by a group of Zelda websites, including yours truly - Zelda Informer.

Zelda Wiki, after years of planning it behind the scenes, has undergone a graphical overhaul. In other words, they have a nice new, crisp-looking vector skin. So, just taking this chance to promote good ol’ Zelda Wiki because we really should more often. Check out the new skin, have a look around - and you might end up using it as a regular resource or even contribute.




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Zelda Wiki Logo

So you all know about Zelda Wiki right? What’s that you say? Only 58.43% of you are familiar with Zelda Wiki? Well, it’s only the number one encyclopedia of Zelda info on the internet, run by a group of Zelda websites, including yours truly - Zelda Informer.

Zelda Wiki, after years of planning it behind the scenes, has undergone a graphical overhaul. In other words, they have a nice new, crisp-looking vector skin. So, just taking this chance to promote good ol’ Zelda Wiki because we really should more often. Check out the new skin, have a look around - and you might end up using it as a regular resource or even contribute.

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Dorkly.com - A Slew of Zelda and Mario Features http://www.zeldainformer.com/dorklycom_-_a_slew_of_zelda_and_mario_features/ Mon, 30 May 2011 12:50:37 +0000 http://localhost/wordpress90/?p=2138 Link as a Rebellious Teen

You may remember the Dorkly Bits Videos we posted in the past (namely Sheik, Mario and Donkey Kong). Well there’s a new video for you this time about when Mario goes down the wrong pipe. On top of that have you ever wondered how Link chooses his pants in the morning? Or what Link did as a rebellious teenager? Read on for all of this and some Mario features at a supermarket, courtesy of Dorkly.


Mario Goes Down the Wrong Pipe



Source: Dorkly Bits: Mario Goes Down The Wrong Pipe

Link as a Rebellious Teen

Link as a Rebellious Teen

Source: 5 Videogame Characters as Rebellious Teenagers

Link Choosing His Pants for a Date

Link Finds His Pants

Source: Virtual Shackles: Dah Na Na Nah!

Mario at The Supermarket

Check out these six Mario and friend supermarket displays by clicking the thumbnails in the gallery below.

Source: The Weekly IRL: 6 Supermarket Displays Featuring Mario Characters

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Link as a Rebellious Teen

You may remember the Dorkly Bits Videos we posted in the past (namely Sheik, Mario and Donkey Kong). Well there’s a new video for you this time about when Mario goes down the wrong pipe. On top of that have you ever wondered how Link chooses his pants in the morning? Or what Link did as a rebellious teenager? Come inside for all of this and some Mario features at a supermarket, courtesy of Dorkly.

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The Amazing BrandO's Comedic Musical Journey Through A Link to the Past http://www.zeldainformer.com/the_amazing_brandos_comedic_musical_journey_through_a_link_to_the_past/ Mon, 30 May 2011 13:05:30 +0000 http://localhost/wordpress90/?p=2139 A Link to the Past Title Screen

What’s this then? A YouTube series from the Amazing BrandO that takes us through A Link to the Past, with some over-dubbed voice acting and songs. Of course it’s all a big comical send up of the happenings in the game and makes for a really good laugh. To date there have been three episodes. The first is “The Secret Passage”, the second is “Hyrule Castle”, and then third is “The Choosen One”. I really should point out that these videos contain language use that may offend some people.

You may have noticed that we posted about the third episode previously, however we overlooked the two episodes before. So enjoy the full series below.










Source: YouTube (via Zelda Dungeon) ]]> A Link to the Past Title Screen

What’s this then? A YouTube series from the Amazing BrandO that takes us through A Link to the Past, with some over-dubbed voice acting and songs. Of course it’s all a big comical send up of the happenings in the game and makes for a really good laugh. To date there have been three episodes. The first is “The Secret Passage”, the second is “Hyrule Castle”, and then third is “The Choosen One”.  I really should point out that these videos contain language use that may offend some people.Come inside for all three hilarious episodes.

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Nintendo Europe Updates Zelda Portal http://www.zeldainformer.com/nintendo_europe_updates_zelda_portal/ Mon, 30 May 2011 15:35:00 +0000 http://localhost/wordpress90/?p=2135 NoE_Zelda_site.pngNintendo of Europe just launched a brand-new official Legend of Zelda homepage that links you to all the games currently playable on your 3DS or Wii systems. Aesthetically it’s all about Ocarina of Time 3D right now, but I imagine in the not-so-far future it’ll be updated to feature Skyward Sword and the series’ 25th anniversary specials. Whatever the case, the fact that this page appeared during one of the biggest years for Zelda ever suggests to me that it’s going to get a lot of use in the coming months.


30/05/2011

Our official hub for The Legend of Zelda series is now live!




The Legend of Zelda: Ocarina of Time 3D is out soon for Nintendo 3DS! This remake of a critically acclaimed classic makes for an action-packed adventure featuring puzzles and combat, with an enormous world to explore and epic story to get your teeth into. It’s getting ever closer to June 17th - the release date for the game - and the excitement is building!



Our official Zelda hub is the perfect place to find out all about The Legend of Zelda games, and it’s now live for all and sundry to enjoy! Head there straight away to take in all the Zelda goodness you can manage, and keep checking back regularly for updates - you never know what might appear!



There are Zelda goodies up for grabs too: if you preorder The Legend of Zelda: Ocarina of Time 3D from GAME or Gamestation, you can get your hands on a special software box with a golden sleeve that contains an exclusive double-sided poster!



If you just can’t wait for this epic to come out, why not tide yourself over with the new game trailer! Check it out on the official teaser site for The Legend of Zelda: Ocarina of Time 3D!



The Legend of Zelda: Ocarina of Time 3D will be in shops for Nintendo 3DS from 17 June!




Source: Nintendo Europe Press

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NoE_Zelda_site.pngNintendo of Europe just launched a brand-new official Legend of Zelda homepage that links you to all the games currently playable on your 3DS or Wii systems. Aesthetically it’s all about Ocarina of Time 3D right now, but I imagine in the not-so-far future it’ll be updated to feature Skyward Sword and the series’ 25th anniversary specials. Whatever the case, the fact that this page appeared during one of the biggest years for Zelda ever suggests to me that it’s going to get a lot of use in the coming months.

Jump inside for a related press release.

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Japanese Scans of Ocarina of Time 3D, Dragon Quest + Senran Kagura http://www.zeldainformer.com/japanese_scans_of_ocarina_of_time_3d_dragon_quest_senran_kagura/ Mon, 30 May 2011 14:25:58 +0000 http://localhost/wordpress90/?p=2140 Zelda Scan

Did you know Zelda isn’t the only series turning 25 this year? The Japanese phenomenon Dragon Quest also turns the big two-five this year. If you never played Dragon Quest IX: Sentinels of the Starry Skies last year, then you missed out on a real treat. One of the best games of the year in fact.

Ranting aside, these are scans from a Japanese magazine (original source unknown) that include Dragon Quest, Ocarina of Time 3D and the lesser known Senran Kagura. Check them out below by clicking the thumbnails in the gallery.

Source: Nintendo Everything (via GoNintendo) ]]> Zelda Scan

Did you know Zelda isn’t the only series turning 25 this year? The Japanese phenomenon Dragon Quest also turns the big two-five this year. If you never played Dragon Quest IX: Sentinels of the Starry Skies last year, then you missed out on a real treat. One of the best games of the year in fact.

Ranting aside, these are scans from a Japanese magazine (original source unknown) that include Dragon Quest, Ocarina of Time 3D and the lesser known Senran Kagura. Check them out inside.

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Donkey Kong Country Returns Papercraft http://www.zeldainformer.com/donkey_kong_country_returns_papercraft/ Mon, 30 May 2011 15:00:14 +0000 http://localhost/wordpress90/?p=2141 Donkey Kong Country Returns

Donkey Kong Country Returns was praised as one of the greatest games of last year, and now you can have a constant reminder of that… by making your own papercraft scene to sit on your desk, or shelf, or anywhere really for that matter. It’s a bit random, but a bit of awesome as well. Read on for the PDF instruction file that you can print out and cut up to make your scene.

If you’re one of the three people without Adobe Reader, you can download it here, because you’ll need it to read the papercraft PDF. Link below:

Donkey Kong Country Returns Papercraft

Source: Desktop Gremlins

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Donkey Kong Country Returns

Donkey Kong Country Returns was praised as one of the greatest games of last year, and now you can have a constant reminder of that… by making your own papercraft scene to sit on your desk, or shelf, or anywhere really for that matter. It’s a bit random, but a bit of awesome as well. Come inside for the PDF instruction file that you can print out and cut up to make your scene.

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Do You Want a Hyrule Crest Hand Towel? Well Sorry, It's Too Late http://www.zeldainformer.com/do_you_want_a_hyrule_crest_hand_towel_well_sorry_its_too_late/ Mon, 30 May 2011 15:20:51 +0000 http://localhost/wordpress90/?p=2142 Zelda Hand Towell

Just calm yourselves down folks - it’s only a hand towel after all. Well, maybe not “just” a hand towel. It’s a handmade hand towel (oh, the irony) with a nice little Hyrule Royal Crest - as seen in The Wind Waker, Twilight Princess and Skyward Sword - in the corner. It measures 13 by 13 inches, and would have been a nice edition to any Zelda fans laundry collection.

Sadly, only one of these things was made and has already sold on Etsy. It’d be great if some more of these were made, but it might just start being an infringement of copyright to start mass producing them. Nintendo could of course do it themselves - along with Zelda shower curtains, face towels, shower caps and… Wow, all of that would actually be pretty cool.

Source: Etsy (via Zelda Dungeon)

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Zelda Hand Towell

Just calm yourselves down folks - it’s only a hand towel after all. Well, maybe not “just” a hand towel. It’s a handmade hand towel (oh, the irony) with a nice little Hyrule Royal Crest - as seen in The Wind Waker, Twilight Princess and Skyward Sword - in the corner. It measures 13 by 13 inches, and would have been a nice edition to any Zelda fans laundry collection. More inside.

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Top 20 Weirdest Characters in Zelda http://www.zeldainformer.com/top_20_weirdest_characters_in_zelda/ Mon, 30 May 2011 15:43:15 +0000 http://localhost/wordpress90/?p=2143 Great Fairy Face

While these videos have been on YouTube for over a year and almost a year, one of them has been recently released by PeanutButterGamer as his debut video on BlisteredThumbs.com. Seen as we didn’t pick them up in the past, I’m fine doing so now this time around.

These videos are of the Top 20 weirdest characters in Zelda. Stick around for the videos, the list, and to let us know which characters you think are the weirdest.





20 - The Old Man (The Legend of Zelda)
19 - Tott (The Wind Waker)
18 - Zant (Twilight Princess)
17 - Kamaro (Majora’s Mask)
16 - Guru-Guru (Ocarina of Time)
15 - Grog (Ocarina of Time)
14 - Dr. Mizumi/Lake Scientist (Ocarina of Time)
13 - Salvatore (The Wind Waker)
12 - Ooccoo (Twilight Princess)
11 - Malo (Twilight Princess)
10 - Falbi (Twilight Princess)
9 - Great Fairies (Ocarina of Time and Majora’s Mask)
8 - Maggie’s Father (The Wind Waker)
7 - Shop Keeper (Link’s Awakening)
6 - Happy Mask Salesman (Ocarina of Time and Majora’s Mask)
5 - The Postman (Majora’s Mask and Twilight Princess)
4 - Agitha (Twilight Princess)
3 - Toilet Guy (Majora’s Mask)
2 - Carpet Merchant (Ocarina of Time)
1 - Tingle (Appears in not enough games)

Honarable mentions: Ghost Hunter (Ocarina of Time), Anju’s Grandma (Majora’s Mask), The Twin Jugglers (Majora’s Mask), ERROR (Adventure of Link), Jovani (Twilight Princess), Bean Merchant (Ocarina of Time) and others.

Source: Blistered Thumbs (via Zelda Universe) ]]> Great Fairy Face

While these videos have been on YouTube for over a year and almost a year, one of them has been recently released by PeanutButterGamer as his debut video on BlisteredThumbs.com. Seen as we didn’t pick them up in the past, I’m fine doing so now this time around.

These videos are of the Top 20 weirdest characters in Zelda. Come on inside for the videos, the list, and to let us know which characters you think are the weirdest.

]]> 2143 0 0 0
Unwrap a Pokemon in Your Happy Meal http://www.zeldainformer.com/unwrap_a_pokemon_in_your_happy_meal/ Mon, 30 May 2011 15:36:15 +0000 http://localhost/wordpress90/?p=2144 McDonalds Happy Meal.jpg
Everyone remembers the little things in their childhoods. TV shows, movies, video games…but something that was memorable in my childhood, and possibly yours, was the Happy Meal. It’s just some greasy food in a cardboard box with a cheap toy, but the simplest things can seem magical to a child.



And now, for those of you who want to embrace your inner child and get some Pokemon figures, McDonald’s is offering Pokemon Black and White toys in their Happy Meals.


pokemon happy meal.jpg
Pictured above are the figures that are available in the Happy Meals. The figures and cards are available from June 17th until July 7th in McDonald’s restaurants across the US, and are expected in other countries later on.



Here are the details on the figures:

  • Pikachu-Cheeks light up when you press its tail
  • Reshiram-Arms and Legs move
  • Oshawott-Bobblehead
  • Zoroark-Arms and Waist move
  • Tepig-Tail lights up when you press its back
  • Zekrom-Arms and wings move
  • Snivy-Head moves up and down when pushed forward
  • Zorua-Pounces when you press its back
  • Source: PokemonBlackandWhite.net(via GoNintendo)

    ]]> McDonalds Happy Meal.jpg
    Everyone remembers the little things in their childhoods. TV shows, movies, video games…but something that was memorable in my childhood, and possibly yours, was the Happy Meal. It’s just some greasy food in a cardboard box with a cheap toy, but the simplest things can seem magical to a child.



    And now, for those of you who want to embrace your inner child and get some Pokemon figures, McDonald’s is offering Pokemon Black and White toys in their Happy Meals. Hop inside for the details.

    ]]>
    2144 0 0 0 PROFESSOR LAYTON SIGHTING! http://www.zeldainformer.com/professor_layton_sighting/ Mon, 30 May 2011 16:07:02 +0000 http://localhost/wordpress90/?p=2145 Specter flute.jpg
    Does everyone remember the Professor Layton game that the Japanese got in 2009, but still hasn’t made it to the States yet? We think it may be on its way. The game, entitled Professor Layton and the Specter’s Flute in Japan, explains how Luke met Professor Layton, among other things. According to a trademark filed discreetly by Level-5, the US game will be titled Professor Layton and the Last Specter. But when will it be coming out? Who knows; we’ll just have to wait for E3.



    Source: Siliconera

    ]]>
    Specter flute.jpg
    Does everyone remember the Professor Layton game that the Japanese got in 2009, but still hasn’t made it to the States yet? We think it may be on its way. The game, entitled Professor Layton and the Specter’s Flute in Japan, explains how Luke met Professor Layton, among other things. According to a trademark filed discreetly by Level-5, the US game will be titled Professor Layton and the Last Specter. But when will it be coming out? Who knows; we’ll just have to wait for E3.

    ]]>
    2145 0 0 0
    Super Mario Galaxy 2: Nintendo Channel Statistics http://www.zeldainformer.com/super_mario_galaxy_2_nintendo_channel_statistics/ Mon, 30 May 2011 16:20:23 +0000 http://localhost/wordpress90/?p=2146 Super Mario Galaxy 2 Stats

    We recently updated on all of the statistics recorded through the Wii’s Nintendo channel in the US for Twilight Princess, and this time around, it’s for Super Mario Galaxy 2. With over a year of data now recorded, what do the stats show for the best game of 2010, and one of the best of all time. Stat crunching below.

    • 401,745 people have reported data.
    • 11,927,239 total hours of gameplay have been recorded.
    • 29 Hours 42 Minutes is the average playtime per person.
    • 2 Hours 9 Minutes is the average playtime per session.
    • Each player boots the game a average of 13.76 times.

    Impressive stats for an awesome game that I am in love with. For the full report of data check out the source link below.

    Source: Coffee With Games (via GoNintendo)

    ]]>
    Super Mario Galaxy 2 Stats

    We recently updated on all of the statistics recorded through the Wii’s Nintendo channel in the US for Twilight Princess, and this time around, it’s for Super Mario Galaxy 2. With over a year of data now recorded, what do the stats show for the best game of 2010, and one of the best of all time. Come inside for the stat crunching.

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    2146 0 0 0
    Retro Gamer Features Ocarina of Time Cover http://www.zeldainformer.com/retro_gamer_features_ocarina_of_time_cover/ Mon, 30 May 2011 16:24:28 +0000 http://localhost/wordpress90/?p=2147 Retro Gamer OoT.jpg
    For all of you collectors out there, here’s something for you. Retro Gamer magazine features classic games, and the cover for this month is Ocarina of Time! The image to the left is the cover artwork for the magazine(click to enlarge). In addition, apparently the magazine features a feature on The Legend of Zelda.



    Below, you can see a scan of the magazine’s feature about Ocarina of Time, as well as a video preview of the magazine from Retro Gamer. Enjoy.



    Retro Gamer OoT2.jpg





    Source: GoNintendo

    ]]>
    Retro Gamer OoT.jpg
    For all of you collectors out there, here’s something for you. Retro Gamer magazine features classic games, and the cover for this month is Ocarina of Time! The image to the left is the cover artwork for the magazine(click to enlarge). In addition, apparently the magazine features a feature on The Legend of Zelda. Hop inside for more art and a video preview of the magazine.

    ]]>
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    Japanese 3DS Prepaid Cards With Zelda and Mario Designs http://www.zeldainformer.com/japanese_3ds_prepaid_cards_with_zelda_and_mario_designs/ Mon, 30 May 2011 23:45:01 +0000 http://localhost/wordpress90/?p=2148 Zelda and Mario Prepaid Cards

    These are Nintendo 3DS Prepaid cards, as seen over in Japan. I hope we see some of these reach elsewhere in the world because they’d be popular collector’s items in addition to serving their actual purpose. Also note that instead of the olden points system, the new 3DS shop uses actual monetary values - as we should all know by now.

    Here we see 1000 and 2000 yen prepaid cards. As always, living in Japan is the way to go for all these cool Nintendo things. These cards would make me actually purchase some of them, at least at first, before going back to the logical credit/debit card.

    Source: GoNintendo

    ]]>
    Zelda and Mario Prepaid Cards

    These are Nintendo 3DS Prepaid cards, as seen over in Japan. I hope we see some of these reach elsewhere in the world because they’d be popular collector’s items in addition to serving their actual purpose. Also note that instead of the olden points system, the new 3DS shop uses actual monetary values - as we should all know by now.

    Here we see 1000 and 2000 yen prepaid cards. As always, living in Japan is the way to go for all these cool Nintendo things. These cards would make me actually purchase some of them, at least at first, before going back to the logical credit/debit card.


    ]]>
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    Nintendo Power's Top Ten GBA Games http://www.zeldainformer.com/nintendo_powers_top_ten_gba_games/ Tue, 31 May 2011 00:00:11 +0000 http://localhost/wordpress90/?p=2149 Minis Cap

    Nintendo Power has published their Top Ten Game Boy Advance (GBA) games. Excluding the A Link to the Past remake that came with Four Swords, The Minish Cap is the only “true” Zelda game on the GBA. Of course it ranks on Nintendo Power’s list, so come on inside to see where, and what else made their Top Ten.





    1. Metroid: Zero Mission
    2. Castlevania: Area of Sorrow
    3. Mario & Luigi Superstar Saga
    4. Astro Boy: Omega Factor
    5. The Legend of Zelda: The Minish Cap
    6. WarioWare Inc.: Mega Microgame$
    7. Drill Dozer
    8. Gunstar Super Heroes
    9. Metroid Fusion
    10. Advance Wars

    Source: Nintendo Everything (via GoNintendo)

    ]]>
    Minis Cap

    Nintendo Power has published their Top Ten Game Boy Advance (GBA) games. Excluding the A Link to the Past remake that came with Four Swords, The Minish Cap is the only “true” Zelda game on the GBA. Of course it ranks on Nintendo Power’s list, so come on inside to see where, and what else made their Top Ten.

    ]]>
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    iPhone Game Pays Tribute to The Legend of Zelda http://www.zeldainformer.com/iphone_game_pays_tribute_to_the_legend_of_zelda/ Tue, 31 May 2011 00:10:50 +0000 http://localhost/wordpress90/?p=2150 iPhone Tribute to Zelda

    This screenshot is taken from an iPhone (iOS) game called Heist. If you look closely at the icons, you can see a very subtle tribute being payed to The Legend of Zelda series. I’ve spotted the Goron, Zora and Gerudo symbols from Ocarina of Time, as well as the patterns that adorn the Sage’s medallions.

    It’s nice to see tributes like this in other minor games, showing that people really appreciate this fabulous series. Come on inside for another level from the game that pays a tribute to Space Invaders.






    Space Invaders

    Source: GoNintendo

    ]]>
    iPhone Tribute to Zelda

    This screenshot is taken from an iPhone (iOS) game called Heist. If you look closely at the icons, you can see a very subtle tribute being payed to The Legend of Zelda series. I’ve spotted the Goron, Zora and Gerudo symbols from Ocarina of Time, as well as the patterns that adorn the Sage’s medallions.

    It’s nice to see tributes like this in other minor games, showing that people really appreciate this fabulous series. Come on inside for another level from the game that pays a tribute to Space Invaders.

    ]]>
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    RUMOR: Project Cafe Spec Sheet, Most Likely Fake http://www.zeldainformer.com/rumor_project_cafe_spec_sheet_most_likely_fake/ Tue, 31 May 2011 00:39:54 +0000 http://localhost/wordpress90/?p=2151 cafe spec sheet.jpg
    So, here in the wake of E3 2011, we have a few more desperate rumors courtesy of GoNintendo. Here we have a supposed spec sheet of Project Cafe, including graphics, processor, memory, storage, media, and display. I am almost positive that this is fake, even though some things on there are plausible.







    cafe specs 2.png
    So, there’s the supposed specs of Project Cafe. But most likely its fake. Why? It looks very blurry and poorly put together. You can see the misplaced pixels around all of the words and logos. So, I call fake. It may be real, I doubt it. Hopefully we’ll be done with rumors after E3.

    ]]>
    cafe spec sheet.jpg
    So, here in the wake of E3 2011, we have a few more desperate rumors courtesy of GoNintendo. Here we have a supposed spec sheet of Project Cafe, including graphics, processor, memory, storage, media, and display. I am almost positive that this is fake, even though some things on there are plausible. Hop inside for a larger image of what’s on the supposed spec sheet, and why we believe it is fake.

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    Closer Look at Ocarina of Time UK Pre-Order Box and Poster http://www.zeldainformer.com/closer_look_at_ocarina_of_time_uk_pre-order_box_and_poster/ Tue, 31 May 2011 00:30:15 +0000 http://localhost/wordpress90/?p=2152 Ganondorf Poster

    Don’t be expecting anything new, but inside you’ll firstly find a video taking a close look at the Ocarina of Time 3D UK Pre-Order box. Below the video you can get a look at both sides of the poster available as a pre-order bonus in the UK, with similar posters being bonuses in Australia and Canada.








    Ocarina of Time Poster 1



    Ganondorf Poster

    Source: Nintendo Life (via GoNintendo) ]]> Ganondorf Poster

    Don’t be expecting anything new, but inside you’ll firstly find a video taking a close look at the Ocarina of Time 3D UK Pre-Order box. Below the video you can get a look at both sides of the poster available as a pre-order bonus in the UK, with similar posters being bonuses in Australia and Canada. Come on in…

    ]]> 2152 0 0 0
    The Last Story Implicitly Confirmed for Europe by Sakaguchi http://www.zeldainformer.com/the_last_story_implicitly_confirmed_for_europe_by_sakaguchi/ Tue, 31 May 2011 00:50:04 +0000 http://localhost/wordpress90/?p=2153 Pandora's Tower

    According to French site Live Wii, The Last Story has been confirmed for release in Europe. While we’re not sure if that means elsewhere such as North America and Australia, it does show some progress.

    I ran the French news through Google Translate, which we know isn’t the best - but it gives a decent idea of what’s being said. Read on for the translated text.

    Good news never comes alone, after the ticket here on Xenoblade Chronicles, we go on to another big RPG on the Wii in recent months, namely The Last Story supervised by Hironobu Sakaguchi himself. If he did not have the same privileges of rave reviews about it, the RPG from Mistwalker has nevertheless managed to unite a lot of people thanks to its intrinsic qualities and skills of the creator.

    Grosse given so far in the unknown, the European release has been implicitly confirmed by Sakaguchi himself Gameblog our colleagues on the occasion of his recent visit to Paris. Indeed, if you follow the Sieur via Twitter, you probably know that he recently offered a short trip in the French capital and he was pleased to photograph a little everything crossed. But this is not the subject since the confirmation of the location from the creator of jeui itself, there remains now little room for doubt.

    It also joins us our sources indicated that the location of the game would begin after those Xenoblade Chronicles and Dragon Quest VI completed and that a possible release early 2012 was possible, priority year-end is a link and Skyward Sword.

    Suffice to say that the news of the Wii started well and that their week ascension good news is surely to be expected, E3 is fast approaching.

    Source: Live Wii

    ]]>
    Pandora's Tower

    According to French site Live Wii, The Last Story has been confirmed for release in Europe. While we’re not sure if that means elsewhere such as North America and Australia, it does show some progress.

    I ran the French news through Google Translate, which we know isn’t the best - but it gives a decent idea of what’s being said. Come inside for the translated text.

    ]]>
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    Urgent: Serious Business Calls for 50$ in Donations or ZI Goes Poof http://www.zeldainformer.com/urgent_serious_business_calls_for_50_in_donations_or_zi_goes_poof/ Tue, 31 May 2011 01:46:51 +0000 http://localhost/wordpress90/?p=2154


I had always hoped to never need to do anything like this again, but desperate times call for desperate measures. You guys remember when the site was basically offline for half of February due to bill issues? Well, I am happy to say we have resolved those issues from back then. However, it doesn’t change the fact we only made about half of what we usually did in February because we were offline. For those unaware, we get our ad payments 2 months after the money is made - so half of February missing means half the income, which meant we were severely short this month.

While I forced my bank account to go negative (and it may take me awhile to get out of it) to get the big bill out of the way, our DNS servers and such (which are required for the site to be online) are on a seperate billing statement. It amounts to roughly 46$ in bills, but given that paypal likes to take a bit of the money at times, I figured it was best to just aim for 50$ and call it good. You know if the donation post is made, it means we are days away from going offline - in this case two days to be precise. We need the money ASAP to avoid future downtime.

Rest assured that this isn’t a sign of “omg ZI doesn’t have good financing”, and more of “we saw this coming two months ago, but Nate’s job at Mcdonalds doesn’t afford him extra cash”. I was hoping one of next months payments would arrive early, but it didn’t happen. Don’t get use to this folks, and thanks to all that donate. Any donation greater than 20$ and we’ll actually pay you back with a nice 2$ tip by the end of June. See, think of it like a really bad investment with a small payout.



Update: A big thanks goes out to Chris Dunford, who donated the entire 50$ needed. We will still accept donations over that amount and all donations will be banked for a contest prizes. If the total donation money exceeds 500$ in the end, we’ll naturally be donating to a charity. Likely for Cancer and/or Child’s Play.

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I had always hoped to never need to do anything like this again, but desperate times call for desperate measures. You guys remember when the site was basically offline for half of February due to bill issues? Well, I am happy to say we have resolved those issues from back then. However, it doesn’t change the fact we only made about half of what we usually did in February because we were offline. For those unaware, we get our ad payments 2 months after the money is made - so half of February missing means half the income, which meant we were severely short this month.

While I forced my bank account to go negative (and it may take me awhile to get out of it) to get the big bill out of the way, our DNS servers and such (which are required for the site to be online) are on a seperate billing statement. It amounts to roughly 46$ in bills, but given that paypal likes to take a bit of the money at times, I figured it was best to just aim for 50$ and call it good. You know if the donation post is made, it means we are days away from going offline - in this case two days to be precise. We need the money ASAP to avoid future downtime.

Rest assured that this isn’t a sign of “omg ZI doesn’t have good financing”, and more of “we saw this coming two months ago, but Nate’s job at Mcdonalds doesn’t afford him extra cash”. I was hoping one of next months payments would arrive early, but it didn’t happen. Don’t get use to this folks, and thanks to all that donate. Any donation greater than 20$ and we’ll actually pay you back with a nice 2$ tip by the end of June. See, think of it like a really bad investment with a small payout.

Update: A big thanks goes out to Chris Dunford, who donated the entire 50$ needed. We will still accept donations over that amount and all donations will be banked for a contest prizes. If the total donation money exceeds 500$ in the end, we’ll naturally be donating to a charity. Likely for Cancer and/or Child’s Play.

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Activision to Start a Call of Duty Subscription Service, Affects All Future Games http://www.zeldainformer.com/activision_to_start_a_call_of_duty_subscription_service_affects_all_future_/ Tue, 31 May 2011 02:37:10 +0000 http://localhost/wordpress90/?p=2155 Thumbnail image for Call-of-Duty-Modern-Warfare-3-logo-627x264.gif

Michael Pachter predicted this was coming, and frankly a lot of people laughed at him over it. Why would Activision charge money simply for people to play a game online, of which they are already paying a fee to Xbox Live and/or PSN to do so anyways? Well, turns out it’s not exactly required for online play, but it’s definitely a start in that direction.


Activision Blizzard Inc. plans to launch an online service called Call of Duty Elite this fall that will work with the next major edition of the game, “Call of Duty: Modern Warfare 3,” and future installments of the hyper-realistic combat-simulation game. In a move industry executives describe as a first, Activision plans to charge a monthly subscription fee for the service, which will provide extra content that isn’t offered on game discs sold in stores, including downloadable map packs that give players new “Call of Duty” levels to play.




That isn’t all the service provides.


Another feature of the service will give “Call of Duty” players tools, modeled on those from stock-trading websites, to analyze their performance within the game, gauging factors such as which weapons have been most successful for them in killing enemies.



In essence, the system is taking what was previously known as optional DLC content that required a one time fee, and connecting it to a constant monthly subscription model, and adding better statistical tracking on top. Is it really going to be worth the 6$ or so the subscription will cost? Unlikely to most gamers, but for the hardcore I could see them eating it up, especially if there are map packs coming out every month.

It’s really the first step in creating a complete online subscription model, as you would assume at some point Activision would try to require a small monthly fee to even play a Call of Duty game online. That’s an assumption of course, and has no backing other than business side logic. Still, it’s not happening yet, and for now it seems the days of one time payments for extra maps in Call of Duty are quickly ending.



The reason this matters for us is mostly because of Wii 2. With what we assume will be an actual online network, chances are Activision is going to port over their online systems used for the PSN and Xbox Live onto Wii 2, and thus games released for Nintendo’s console from 2012 and on will likely be featuring this subscription model (which, for now, is 100% optional). We’ll see how this plays out, but a lot of people saw this coming.

Source: The Wall Street Journal

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Thumbnail image for Call-of-Duty-Modern-Warfare-3-logo-627x264.gif

Michael Pachter predicted this was coming, and frankly a lot of people laughed at him over it. Why would Activision charge money simply for people to play a game online, of which they are already paying a fee to Xbox Live and/or PSN to do so anyways? Well, turns out it’s not exactly required for online play, but it’s definitely a start in that direction.

Activision Blizzard Inc. plans to launch an online service called Call of Duty Elite this fall that will work with the next major edition of the game, “Call of Duty: Modern Warfare 3,” and future installments of the hyper-realistic combat-simulation game. In a move industry executives describe as a first, Activision plans to charge a monthly subscription fee for the service, which will provide extra content that isn’t offered on game discs sold in stores, including downloadable map packs that give players new “Call of Duty” levels to play.


That isn’t all the service provides. Hop inside for the full scoop, and why this is going to matter to us Nintendo gamers in the future.

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What Are Your Favorite and Least Favorite Zelda Dungeons? http://www.zeldainformer.com/what_are_your_favorite_and_least_favorite_zelda_dungeons/ Tue, 31 May 2011 04:34:57 +0000 http://localhost/wordpress90/?p=2156 Stone Tower Temple

Destructoid’s recent top ten underwater dungeons article has made me think of what my favorite dungeons in Zelda are. There are such a range of different dungeons throughout the Zelda series: some of which are excellent, and others not so much.

Personally, the Ice Palace in A Link to the Past is on of my favorites. To me, it encapsulates the perfect difficulty level of the game where you get plenty of game overs, but still progress each time. In Ocarina of Time The Water Temple and Spirit Temple are my standouts, but nowhere near as much as The Stone Tower Temple in Majora’s Mask.

I wouldn’t say any Zelda dungeons have ever been extremely bad. My least favorite are probably the repetitive ones that serve as hubs that you revisit. Of course, there I’m referring to The Temple of the Ocean King and Tower of Spirits, and slightly Forsaken Fortress by extension. I also tend to dislike final dungeons like Ganon’s Tower in The Wind Waker and Ocarina of Time where you simply recap the different areas, slowing down the game when you want some final boss action. I much prefer the final dungeon, Hyrule Castle, in Twilight Princess, and also A Link to the Past.

Another final good mention has to go to the Arbiter’s Grounds - mostly because of the spinner and “skate park”. So what about you? Let us know your favorite and least favorite Zelda dungeons in the comments below.

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Stone Tower Temple

Destructoid’s recent top ten underwater dungeons article has made me think of what my favorite dungeons in Zelda are. There are such a range of different dungeons throughout the Zelda series: some of which are excellent, and others not so much.

Personally, the Ice Palace in A Link to the Past is on of my favorites. To me, it encapsulates the perfect difficulty level of the game where you get plenty of game overs, but still progress each time. In Ocarina of Time The Water Temple and Spirit Temple are my standouts, but nowhere near as much as The Stone Tower Temple in Majora’s Mask. Come inside for more of my thoughts, and of course, to let us know your favortire and most hated Zelda dungeons.

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Pachter's Predictions for Nintendo at E3 2011 http://www.zeldainformer.com/pachters_predictions_for_nintendo_at_e3_2011/ Tue, 31 May 2011 07:08:19 +0000 http://localhost/wordpress90/?p=2158 Michael Pachter

Gaming industry analyst Michael Pachter is known for making lots of predictions - of which he gets many wrong, but also some correct. He was right about the Call of Duty monthly subscription fee, and as a professional, his opinion is valid.

This time around he brings us his predictions for what Nintendo will be doing at their E3 press conference. All of these points come from the latest episode of Giantbomb’s Bombcast. Check them out below:



- Hardware and a bunch of titles at E3
- Many games since Nintendo hasn’t shown much this year
- Date for Kid Icarus: Uprising
- Last showing for Zelda: Skyward Sword
- Nintendo will probably say that they’ll have a Mario title at launch
- Pachter believes the Vitality Sensor is dead
- Pachter echoes IGN’s report of Foxconn beginning production in October
- He also thinks they could produce one million consoles per month
- Japanese launch for Project Cafe in April
- Also possible that Nintendo could stockpile systems and launch simultaneously in September

Source: Nintendo Everything

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Michael Pachter

Gaming industry analyst Michael Pachter is known for making lots of predictions - of which he gets many wrong, but also some correct. He was right about the Call of Duty monthly subscription fee, and as a professional, his opinion is valid.

This time around he brings us his predictions for what Nintendo will be doing at their E3 press conference. All of these points come from the latest episode of Giantbomb’s Bombcast.  Come on inside for what he has to say…

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Retro Studios Talks About Getting To Where They Are Today http://www.zeldainformer.com/retro_studios_talks_about_getting_to_where_they_are_today/ Tue, 31 May 2011 07:35:36 +0000 http://localhost/wordpress90/?p=2159 Retro Studies Logo

Retro Studios is a big upcoming developer for Nintendo. In fact, many would already say they’re beyond just “upcoming”. Retro Studies develop exclusively for Nintendo, and have provided such titles as the Metroid Prime Trilogy, and more recently, Donkey Kong Country Returns.

Retro has a big future ahead of them, but President Michael Kelbaugh insists that while they’ve come a long way, they still have a lot to learn. He attributes their success to mentorship from Nintendo. Read on for his quotes.



It’s patience, mentorship—a lot of mentorship, a lot of help from our friends at Nintendo. It’s investing in the right people. It takes time. There’s not a book that I could say, “Read this and you’ll know how to make Nintendo games.” You learn how to do it by experience, and that’s really, experience and mentorship. That’s really the only way you do it.

It takes a lot of time and a lot of investment and, again, it’s getting the right people. You have to hire people that are motivated by making quality product, not by how many units they sell. So it’s really as simple as that, but it’s not simple at all. It takes a lot of work. Ten, years, well 12 years, and we’ve made a lot of progress, but we don’t have it down yet. We still have a lot to learn, you know. It changes. As the industry evolves, so do the demands of the developer, so it’s not easy, and there are not a lot of developers that really get it.

Source: Nintendo Life

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Retro Studies Logo

Retro Studios is a big upcoming developer for Nintendo. In fact, many would already say they’re beyond just “upcoming”. Retro Studies develop exclusively for Nintendo, and have provided such titles as the Metroid Prime Trilogy, and more recently, Donkey Kong Country Returns.

Retro has a big future ahead of them, but President Michael Kelbaugh insists that while they’ve come a long way, they still have a lot to learn. He attributes their success to mentorship from Nintendo. Come on inside for his quotes.


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ZI Classic: Zelda Theorizing: A Study of Its Effects on Human Behavior http://www.zeldainformer.com/a_study_of_zelda_theorizing/ Tue, 31 May 2011 12:24:27 +0000 http://localhost/wordpress90/?p=616 Thumbnail image for Depression

This is arguably one the greatest articles ever produced by the staff of this site, and is brought to you by former long time Bomber’s member and news editor Nick Geml. He has another article in the works, but for now enjoy one of the greatest articles every produced at this site. This is a ZI Classic Revival.

There’s no byproduct of the Legend of Zelda series more interesting than the world of theorizing. Hundreds of articles, thousands of threads, and millions of posts have been made to discuss the Imprisoning War, the identity of the sleeping Princess Zelda, which timeline the Oracles belong in, and dozens of other controversial points of interest spread through the series’ mythology. While these topics may prove to be wholly engaging, it’s the writers themselves that make theorizing so fascinating.


Like the domains of rock n’ roll music or child stardom, theorizing may seem glamorous on the surface; underneath, however, lies a vile, disgusting, heartbreaking realm of broken hopes and dreams.


My first encounter with theorizing was years back, when I dabbled in the world myself. Luckily, I was able to remove myself before becoming too absorbed. On the eve of the release of something that could bring further damage to members of the community, I’ve decided to remove myself from the shadows and finally expose the world of theorizing for all to see. And so I present to you a study of 3 subjects, each representing one of the 3 levels of severity one reaches upon becoming a theorist—subject A, an entry-level theorist; subject B, a normal theorist; and subject C, a hardcore theorist.


The Entry-Level Theorist



The entry-level theorist, while nowhere near as afflicted as the other subjects, is undoubtedly the most troubling. Both subject A and subject B are all but without hope; subject A still possesses the ability to bring themselves towards sanctity. His life is what one might call normal—he has a solid group of friends, is able to interact with members of the opposite sex without stuttering, inadvertently altering his complexion, or creating the involvement of authorities. The subject enjoys the music of Lil Wayne, the writings of Chuck Palahniuk, and the television programs of Comedy Central. He has over 200 friends on Facebook. 12 of these, however, he has never actually met in real life; they’re people he knows from an online Zelda community.


Ocarina of Time Fishing - A Metaphor For Life

His fondness of the The Legend of Zelda series comes from Ocarina of Time, a title seen by the other subjects as “highly inferior to Majora’s Mask.” Subject A has progresses only to acquiring the dungeon map in the water temple, but appreciated everything about the game up until that point. He was especially found of the fishing mini-game. He played Wind Waker in later years, and wondered why the world was suddenly covered in water. He googled “zelda”. He joined Zelda Universe. He created a thread. He made the worst mistake of his life.


After catching ten minutes of a popular reality television show, “A Real Chance of Love,” the subject returned to a thread filled with magic—beautiful maps and pictures, rich language, and intelligent discussion. He replied “wow guys thanks for all the info, i’m glad i joined this forum; but i do have a question what’s an oot?” In time, he would know more about “oot” than anyone could have ever guessed.



General Information



Diet: Fast food, with a particular fondness of Taco Bell; home cooking.

Habitat: College dorm room, parents’ house.

Mannerisms: Made eye-contact and smiled during conversation.

Appearance: Average looking; lots of graphic tees & shirts with witty one-liners.

Disorders: None apparent.

The Normal Theorist



While not normal in the normal sense of the word, subject B is your everyday, regular member of the theorizing community. He takes theorizing to another level. His Firefox bookmarks folder reveals several threads, fansites, guides, text dumps, and videos all relating to Zelda theorizing; they are mixed in with comparatively normal links, though—College Humor, The Onion, Pitchfork. The subject’s knowledge of the timeline is impressive. He’s fully aware of theorizing jargon. His timeline is well-developed and kept organized in a Word document—dozens of edits are made to it each week. Multiple pages describe his thoughts on various controversial topics—the ending of Ocarina of Time, the state of the Triforce in A Link to the Past, the Master Sword’s authenticity in the Oracle games. His control of grammar is more developed than that of subject A’s, but still suffers from time to time with proper use of the semi-colon.


Sad
A phone interview was recorded with the subject’s former best friend.


“I’m glad someone else has taken notice of [name omitted]‘s problem. I wish there was something we could do about. I’ve known [name omitted] since a young age, long before any of us even knew how to even pronounce theorizing. As we grew older, we both grew a fondness for the series, but he took it way too far. It’s scary. We went from spending our Saturdays together, making lemonade ice-pops and watching old Charmed reruns to only sharing an occasional chat on Facebook. He’s not the boy I used to have a crush on. Theorizing has changed him. He doesn’t even play the games for fun anymore—playthroughs are for research, not for personal enjoyment. I’ve read his posts on this one Zelda site… he has over 1,000 posts in the theorizing section. I still see small moments of the [name omitted] I used to know. I brought up the time we slept outside on his trampoline and watched the stars in each others arms… I could tell he wanted to smile. But he didn’t. I’m not sure if there’s hope left”



General Information



Diet: College’s cafeteria food, ramen, delivered pizza & Chinese, caffeinated beverages to power late-night gaming sessions.

Habitat: College dorm room, apartment.

Mannerisms: Is able to converse somewhat normally; sarcasm and cynicism do slip into conversations at times. Fingernails appear to be compulsively chewed, especially during social interaction.

Appearance: Can range from average weight to slightly overweight. Mild acne covers his face, neck, and back. Hair is slightly greasy. By all means a ‘regular guy’ on the surface, but signs of slight social awkwardness do exist.

Disorders: Slight social anxiety.


The Hardcore Theorist




The hardcore theorist is the most rare of the general classifications of theorists. A typical theorizing community might consist of 45% entry-levels, 50% normals, and only 5% hardcores. The subject’s approach to theorizing is serious. His forum signature and avatar are very well-made. He has links to his works in his signature. His posting style consists of capital letters and proper punctuation. He displays a particular fondness for semi-colons, using one in an estimated 70% of his posts. He writes articles for a popular Zelda fansite, his word on topics highly-regarded by those with less experience.


Books of Mudora

The subject’s computer is an apparatus whose only function is aiding him in his passion. Bookmarks, search history, and recently visited pages show no signs of anything social—no Facebook, MySpace, Flickr. A Twitter account is possessed by the subject, however, but only to follow ZeldaInformer’s news updates. Every time an update is added, he laughs to himself at the thought of having to rely on a fansite to get Zelda news. The subject claims to already know about what the ZI team is posting 3 minutes before they actually post it. His only form of social interaction comes through the comments in his articles and his debates with other theorists. He has a debate record of 56 - 5.


Dozens of text documents occupy his hard drive, separated into multiple folders. Notes aren’t exclusive to his computer, however, with several notebooks scattered throughout his room. One such notebook was labeled “Notes, perspectives, theories, themes, thoughts, and questions on Ocarina of Time: A General Exploration”. It was 300 pages long.


The hardcore theorist treats his word like fact. He’s right. You’re wrong. If you call him out on his word, you’ll be subjugated to personal attacks. To the subject, theorizing is not a game. It’s not for fun. It’s not to better his knowledge of the Zelda universe. It’s not to get to know other theorists. It’s his religion.



General Information



Diet: Ramen, Kraft Easy Mac. Cupboards contained 2 boxes of the chicken flavored variety. When asked about beef flavor, the subject gave our interviewer the coldest stare imaginable.

Habitat: Parents’ basement. We estimated no less than 30 Zelda-related posters covered his wall. His room shows no signs off having been cleaned in months; a milk carton with an expiration date of two months ago took residence next to an empty box of Count Chocula cereal.

Mannerisms: Dark circles reside underneath the subject’s eyes. Hair is long and kept in a ponytail. Face is covered in severe acne. Displayed nervous habits during conversation—constant foot tapping, nail biting, head scratching. Rarely made eye-contact. Smiles were not present by anyone during the time spent studying the subject.

Disorders: Heavy social anxiety, including shyness, performance anxiety, public speaking anxiety, and stage fright. Displayed many symptoms of APSD.


Alone


The results of this study leads to multiple conclusions: 1) one should moderate oneself to avoid progressing towards the degrees of subjects B and C; 2) theorizing can avoid being harmful if used in moderation; and 3) a slippery slope awaits those who enter this addictive, dangerous world. It is my hope that this literature serves not only as an informative glance into a misunderstood world, but as both preventable guide to those not yet afflicted and a wake-up call to people already suffering. One might feel one isn’t harming oneself, but with the information and tell-tale signs presented here, hopefully the danger can become perfectly clear. If one chooses to theorize, one is risking his own life. Friends, family will be lost—relationships destroyed. Anxiety will increase. Disorders will develop.


I plead of you: familiarize yourself with my words, and if anyone you know shows any signs of increasing their interest in theorizing, stop them at all costs.

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Thumbnail image for Depression

This is arguably one the greatest articles ever produced by the staff of this site, and is brought to you by former long time Bomber’s member and news editor Nick Geml. He has another article in the works, but for now enjoy one of the greatest articles every produced at this site. This is a ZI Classic Revival.

There’s no byproduct of the Legend of Zelda series more interesting than the world of theorizing. Hundreds of articles, thousands of threads, and millions of posts have been made to discuss the Imprisoning War, the identity of the sleeping Princess Zelda, which timeline the Oracles belong in, and dozens of other controversial points of interest spread through the series’ mythology. While these topics may prove to be wholly engaging, it’s the writers themselves that make theorizing so fascinating.


Like the domains of rock n’ roll music or child stardom, theorizing may seem glamorous on the surface; underneath, however, lies a vile, disgusting, heartbreaking realm of broken hopes and dreams.


My first encounter with theorizing was years back, when I dabbled in the world myself. Luckily, I was able to remove myself before becoming too absorbed. On the eve of the release of something that could bring further damage to members of the community, I’ve decided to remove myself from the shadows and finally expose the world of theorizing for all to see. And so I present to you a study of 3 subjects, each representing one of the 3 levels of severity one reaches upon becoming a theorist—subject A, an entry-level theorist; subject B, a normal theorist; and subject C, a hardcore theorist.

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Countdown to E3: Getting to Know Your Presenters - Miyamoto (1 Week to Go) http://www.zeldainformer.com/countdown_to_e3_getting_to_know_your_presenters_-_miyamoto_1_week_to_go/ Tue, 31 May 2011 11:00:07 +0000 http://localhost/wordpress90/?p=2157 Countdown to E3
Getting to Know Miyamoto

One week remains until Nintendo’s E3 2011 press conference. Of the Triforce of presenters, so far we’ve introduced you to two of them. There was the big boss Iwata - who you could think of as the father in the trinity of Nintendo figureheads. There’s the rebellious kick-ass son Reggie, and then there’s today’s feature.

Today we introduce you to Mr. Shigeru Miyamoto, who is befittingly the “Holy Spirit” of video games. This man is one of, although personally I’d say by far, the most respected person in all of gaming. He permeates right throughout the industry, having personally created industry giants like Mario, The Legend of Zelda and Donkey Kong. There is no better word for Miyamoto than legend. Feel free to be amazed that this man has accomplished so much in one lifetime. Reducing all of his work into this article really doesn’t do it all justice, but it will let you know just how amazing Miyamoto is.

Shigeru Miyamoto as Link

Quick Facts

  • Name: Shigeru Miyamoto
  • Position: Entertainment Analysis and Development (EAD) General Manager
  • DOB: November 16, 1952

Life Before Nintendo

Shigeru Miyamoto was born in Sonobe, Kyoto, Japan in 1952. As a child, he spent a lot of time exploring the forests, caves and environment around his home. Miyamoto went on to graduate from Kanazawa Municipal College of Industrial Arts, but had not set his sights on any particular career, and didn’t have a job lined up. Due to his love for manga, he considered becoming a manga artist. Becoming a game designer is something that hadn’t crossed his mind, but that’s exactly where he ended up.

Miyamoto hasn’t ever been a “gamer” at heart, with his biggest hobby being mostly playing music on guitar, mandolin and banjo. He is actually also a semi-professional dog breeder, with his Shetland Sheepdog Pikku being the inspiration for him later creating Nintendogs. Miyamoto has said that he has a bit of a fetish for guessing the measurements of objects, and then seeing how close he was. That’s why he always carries a tape measure with him. He is married to Yasuko Miyamoto, and has two children.

Life at Nintendo

Miyamoto found himself with a job at Nintendo at the same time the company begun to branch out into the video game market in the late 70s. He helped to develop some arcade games such as Sheriff and Radar Scope. However, Nintendo was struggling. They were on the verge of financial collapse, but Miyamoto helped to save the day by creating the arcade gaming hit: Donkey Kong.

With no technical experience, Miyamoto conceptualized the game, with others actually creating it. It was revolutionary as the first time in history where the story and concept was made before the actual game itself. Despite many saying the game would be impossible to create, and many saying it was too difficult to play, the game was a massive success.

From there Miyamoto went on to conceptualize and create more Donkey Kong titles, ExciteBike and Devil World. Eventually he took his “Jumpman” character from Donkey Kong and turned him into Mario, gave him a brother in Luigi, and gave them their own game - Super Mario Bros.

After the massive success of Mario Bros. Miyamoto really became on fire as the 80s rolled on. He created Ice Climber, Kid Icarus, Super Mario Bros., and of course, The Legend of Zelda. The game was based on his childhood adventures in the forests around his home. Miyamoto wanted things to be different. He made his games about the gamplay, and not just about highscores. Zelda took gaming to an open world and away from the linear style. It added the concept of saving. When all of this hit along with the release of the NES, Miyamoto again achieved massive success.

From there, things really took off. Along came Super Mario Bros. 2 and 3, and Zelda II. The worlds become more complex. Zelda took a dramatic turn away from the original. Mario Bros. welcomed Bowser’s children and new enemies like Goombas.

In 1990, Nintendo reorganized it’s structure, creating their Entertainment Analysis and Development (EAD) branch, of which Miyamoto heads to this day. With the SNES coming soon after, Miyamoto headed up the creation of Star Fox and F-Zero. When the Nintendo 64 started development soon after, Miyamoto begun to really shine. He worked on the classic Super Mario 64, and then Ocarina of Time - two of the greatest games ever.

It was at this time that he started to become more of a public figure, traveling around with Bill Trinen at his side as an interpreter. He continued to work on 64 projects later into 90s; including Mario Kart, Mario Party and Star Fox 64. During his work on Ocarina of Time he became close to the dungeon designer, Eiji Aonuma - who would later lead the development of Majora’s Mask and take the lead of the team that develops The Legend of Zelda series. (We unfortunately won’t be featuring Aonuma in this series because he doesn’t present at E3).

As the Nintendo GameCube came around, Miyamoto continued to provide gems - working on Luigi’s Mansion, Metroid Prime, and creating the Pikmin series. He also worked on Game Boy Advance and DS titles, such as Nintendogs, all of the Zelda titles, Super Mario 64 DS, and all of his series like Donkey Kong and F-Zero.

Along with the Wii revolution Miyamoto worked on Twilight Princess, and created the Wii series: Wii Sports, Wii Fit, Wii Music (due to his love of music), Wii Play, and so on. He also worked on the two Zelda titles on the Nintendo DS, and two more of the greatest game’s ever - the Mario Galaxy duo, and also New Super Mario Bros. Wii.

Currently, Miyamoto is working on a number of projects. There’s Pikmin 3, Skyward Sword and Super Mario on the 3DS. All three of these titles should be featured at E3 this year. We can be sure that Miyamoto will have plenty to say about Skyward Sword, so look out for him on-stage with his buddy Bill Trinen.

So there you have it. A very brief recap of a stellar career. Miyamoto has become the most acclaimed, respected and awarded man in video games, yet he has never been a technical man. Just the ideas and concepts guy. It’s amazing what this man has done in less than 60 years. Check out this list of all the games created by Miyamoto and be amazed. I’m looking forward to seeing him at E3 this year. I support Shigeru Miyamoto.

Miyamoto Signature

Reference

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Countdown to E3
Getting to Know Miyamoto

One week remains until Nintendo’s E3 2011 press conference. Of the Triforce of presenters, so far we’ve introduced you to two of them. There was the big boss Iwata - who you could think of as the father in the trinity of Nintendo figureheads. There’s the rebellious kick-ass son Reggie, and then there’s today’s feature.

Today we introduce you to Mr. Shigeru Miyamoto, who is befittingly the “Holy Spirit” of video games. This man is one of, although I’d say by far, the most respected person in all of gaming. He permeates right throughout the industry, having personally created industry giants like Mario, The Legend of Zelda and Donkey Kong. There is no better word for Miyamoto than legend. Feel free to be amazed that this man has accomplished so much in one lifetime. Reducing all of his work to this article really doesn’t do it all justice, but it will let you know just how amazing Miyamoto is.

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We're Getting Closer to Giving Away a 3DS with Ocarina of Time... http://www.zeldainformer.com/were_getting_closer_to_giving_away_a_3ds_with_ocarina_of_time/ Tue, 31 May 2011 07:38:48 +0000 http://localhost/wordpress90/?p=2160 ZI Facebook Giveaway

Given that we had to recently ask for donations, we feel slightly dirty, but mostly grateful. You viewers responded so quickly that we’d reached the target while people were still about to donate. We thank you all for your support of what we do, and because of that, we’re keener than ever to give something back to you guys.

That’s why we’re making a big push for our Facebook giveaway. We’ll be giving away a copy of Ocarina of Time 3D, along with a Nintendo 3DS console, to a person who likes our Facebook Page. We’re currently at 3075 fans, and we’ll be giving away the prize bundle when we reach 5000. So spread the word. Post it everywhere you know; tell your friends and family. Check out this link for the fine details.





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ZI Facebook Giveaway

Given that we had to recently ask for donations, we feel slightly dirty, but mostly grateful. You viewers responded so quickly that we’d reached the target while people were still about to donate. We thank you all for your support of what we do, and because of that, we’re keener than ever to give something back to you guys.

That’s why we’re making a big push for our Facebook giveaway. We’ll be giving away a copy of Ocarina of Time 3D, along with a Nintendo 3DS console, to a person who likes our Facebook Page. We’re currently at 3075 fans, and we’ll be giving away the prize bundle when we reach 5000. So spread the word. Post it everywhere you know; tell your friends and family. Check out this link for the fine details.

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Epic Battle Cry Talks E3 and What Wii 2 and Skyward Sword Will Do http://www.zeldainformer.com/epic_battle_cry_talks_e3_and_what_wii_2_and_skyward_sword_will_do/ Tue, 31 May 2011 13:26:05 +0000 http://localhost/wordpress90/?p=2161 10944-EBCGTBoxArt.jpg

Epic Battle Cry is one of my favorite podcast shows on Game Trailers, and I just finished listening to the latest episode which was an E3 primer. While there was plenty of conversation around all the major companies at E3, we’ll focus on what they had to say about Nintendo.

I don’t agree entirely with what they say about Nintendo: One point is that Nintendo never really shocks people, so it’s always hard for them to win E3. Of course, they won it last year by severe popular opinion - and that was with a very poor showing for WMP and Skyward Sword. They are more likely of course to have a E3 2008 then a E3 2004 as that is just Nintendo’s style.

That being said, the big debate is Skyward Sword and how important the game will be for Nintendo, and naturally what we are getting from Wii 2/Project Cafe/Stream/Feel. They bring up the possibility of a dual release for Skyward Sword, and talk about what exactly Nintendo has to do with the Wii 2 to impress at E3. The issue they bring up is that Nintendo doesn’t make games for those at their conference, but I think that is just a bit biased. We’ll be at the conference - so does Nintendo not make games we like? Of course not, and they don’t win E3 by popular opinion because the people at the show didn’t like it.

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10944-EBCGTBoxArt.jpg

Epic Battle Cry is one of my favorite podcast shows on Game Trailers, and I just finished listening to the latest episode which was an E3 primer. While there was plenty of conversation around all the major companies at E3, we’ll focus on what they had to say about Nintendo.

I don’t agree entirely with what they say about Nintendo: One point is that Nintendo never really shocks people, so it’s always hard for them to win E3. Of course, they won it last year by severe popular opinion - and that was with a very poor showing for WMP and Skyward Sword. They are more likely of course to have a E3 2008 then a E3 2004 as that is just Nintendo’s style.

That being said, the big debate is Skyward Sword and how important the game will be for Nintendo, and naturally what we are getting from Wii 2/Project Cafe/Stream/Feel. They bring up the possibility of a dual release for Skyward Sword, and talk about what exactly Nintendo has to do with the Wii 2 to impress at E3. The issue they bring up is that Nintendo doesn’t make games for those at their conference, but I think that is just a bit biased. We’ll be at the conference - so does Nintendo not make games we like? Of course not, and they don’t win E3 by popular opinion because the people at the show didn’t like it.

Just hop inside for a rather insightful podcast, and just remember that we all have our own bias on certain subjects.

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Amazing Ocarina of Time Chalk Art http://www.zeldainformer.com/amazing_ocarina_of_time_chalk_art/ Wed, 01 Jun 2011 01:20:55 +0000 http://localhost/wordpress90/?p=2163 Ocarina of Tme Chalk Painiting

Chalkmaster David Johnson recently created a life-size version of some Ocarina of Time official art. The work, shown to the left, was done on the concrete outside Toronto’s Eaton Centre in Canada, on Saturday, May 21st.

Nintendo of Canada themselves managed to get some pictures of David’s accomplishment, for all of us to enjoy. It took a whole day to complete, and could be washed away so much quicker than that with a little rain. It’s a great way to countdown to the 3D release of the game, click below for the full resolution.





Ocarina of Tme Chalk Painiting

Source: Examiner (via GoNintendo)

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Ocarina of Tme Chalk Painiting

Chalkmaster David Johnson recently created a life-size version of some Ocarina of Time official art. The work, shown to the left, was done on the concrete outside Toronto’s Eaton Centre in Canada, on Saturday, May 21st.

Nintendo of Canada themselves managed to get some pictures of David’s accomplishment, for all of us to enjoy. It took a whole day to complete, and could be washed away so much quicker than that with a little rain. It’s a great way to countdown to the 3D release of the game, so come inside for a bigger picture.

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Nintendo of America Releasing Exclusive Ocarina of Time Screenshots Tomorrow http://www.zeldainformer.com/nintendo_of_america_releasing_exclusive_ocarina_of_time_screenshots_tomorro/ Wed, 01 Jun 2011 01:28:05 +0000 http://localhost/wordpress90/?p=2164 Epona

Nintendo of America has recently tweeted that from 1:30pm tomorrow (June 1st), they will be announcing a “Zelda3D Quest”, that will reveal exclusive screenshots. I’m not sure if this is going to be like the apparent “little-quest” they had recently for just a trailer of new features. We’ll have to see. Check out their full tweet inside.

Listen, Zelda fans! Tmrw we’ll announce a special #Zelda3D QUEST to reveal exclusive screenshots at 1:30pm PT. You don’t want to miss this!

Source: Twitter (via GoNintendo) ]]> Epona

Nintendo of America has recently tweeted that from 1:30pm tomorrow (June 1st), they will be announcing a “Zelda3D Quest”, that will reveal exclusive screenshots. I’m not sure if this is going to be like the apparent “little-quest” they had recently for just a trailer of new features. We’ll have to see. Check out their full tweet inside.

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Link to the Future: Behind the Scenes Creator Interview and Video http://www.zeldainformer.com/link_to_the_future_behind_the_scenes_creator_interview_and_video/ Wed, 01 Jun 2011 01:43:09 +0000 http://localhost/wordpress90/?p=2165 Link to the Future

I really hope you watched/remember the hilarious and clever “Link to the Future” Fan Film we posted a few days back. It was a genius crossover between Zelda and Back to the Future, which kind of mocked the timeline.Well, now there’s a behind the scenes video, as well as an in-depth interview with the creators. Both are below.




GameXplain: Combining Zelda with Back to the Future was brilliant. How did the idea for “Link to the Future” originate?



Matt: From my recollection it resulted from chit-chat on set one day during some down time.



Sean: Somehow started discussing the Zelda timeline theory. The idea to incorporate Doc Brown and Back to the Future came from the scene in Back to the Future part 2 where Doc is explaining the split timeline to Marty. We started joking that perhaps the only person who could legitimately explain the Zelda theory would be Doc Brown as well.



Grant: We were talking about Zelda in the first place because I was dressed as Link for whatever reason.



GameXplain: This isn’t your crew’s first video project, let alone your first videogame one. What is your team’s background in film, and what made you want to focus on gaming?
Grant: I’ve always been a fan of videogames, Nintendo specifically, and I love making films. The two always seem to meet. There’s nothing more bizarre then seeing one of your favorite games play out in live-action.



Matt: Gaming is awesome, movies we’ve been making for years.



Sean: I am a recent graduate of the Ringling College of Art and Design Digital Film Program, with a concentration in Directing and Cinematography. I’ve made a few projects centered around games, because I feel like there is still so much untapped potential between them and film. I would love to make a “real” adaptation of a video game franchise, but until then, I’ve always enjoyed spoofing it.



GameXplain: Grant, you mentioned before that you actually knew very little about Zelda before work began on the film. What had been your experience with the series up to this point, and what inspired you to make a video about it?



Grant: I was familiar with the characters, but not the storylines that span the games. After watching the ending cut scenes of Ocarina of Time on YouTube however, it was very obvious how “Back to the Future” could be incorporated. I immediately began research on the games, and posted my awful first attempts at a timeline on Zelda forums. They were mad.



Matt: For me though, I’ve been playing Zelda since I was like 6 or 7.



GameXplain: How long did the entire project take and what was the most difficult part of the filmmaking process?



Matt: It took like a month and a half from conception to shooting and then another like two or three weeks for editing and special fx, right?



Sean: There was about a month of pre-production, but we filmed the live-action sequence in a day.



Grant: The hard part was filming that day because it was hot as hell. In between takes I’d dump water on myself to “make it look like I was battling intensely.” That’s what I told the crew, I was really just hot.



GameXplain: You guys wore many different hats during the making of the film. What were your favorite roles during the production and why?



Grant: I’d have to say my favorite role was playing Link McFly. There aren’t many times you get to fight Ganondorf in real life.



Matt: I thought you kinda rocked it on all fronts, dude. For me personally though, I loved it when we finally got out in the field and started shooting the film. Part of me could hardly believe it was happening.



GameXplain: The battle between Link and Ganon adheres closely to the final battle from Ocarina of Time. Were any other scenarios considered, or was this planned from the beginning?



Matt: That was selected for the opening pretty early. Certain liberties had to be taken for time/cost’s sake, though.
Grant: Yeah, like we couldn’t film Ganondorf floating around a castle that crumbles to the ground, although we considered it.



Sean: This was always planned to be the jumping off point because it’s strongly theorized that this is where the timeline splits into two. And it was awesome to film!



GameXplain: The attention to detail is fantastic, whether it’s the costumes or special effects. Did you take many artistic liberties, or did you try and stay as faithful to the source material as possible?



Grant: I guess the biggest liberty we took was using the Twilight Princess costumes for the characters since they are the most badass looking.



Matt: The limitations of the liberties came down to plain old design sense. The Twilight Princess costumes were just better looking, but the Ocarina fight is the most iconic. So best of both worlds ultimately got combined.



GameXplain: Of course, the crux of the video is Doc’s extensive and hilarious explanation timeline of the Zelda series. How much research went into figuring out the convoluted mess that is Zelda’s chronology?



Matt: Grant went from being vaguely familiar with the series to a downright master of the various games’ timelines.



Grant: I am the Hero of Internet.



GameXplain: Now that you’ve seemingly figured it all out, what’s your impression of it? Are you happy with the timeline, or do you wish Nintendo had done some things differently?



Sean: I’m personally very happy with the timeline, and the split timeline theory. I personally am a believer of the split theory, but there are infinite other possibilities.



Grant: I’ll believe anything Doc tells me.



Matt: That’s a debate for the Sages and Gods.



GameXplain: Nick Tierce, who played Doc, really nailed the character. How did you find him, and what lead him to so perfectly capture the mannerisms of Doc Brown?



Sean: Nick Tierce is a good friend of mine, who starred in my senior thesis film, LARP. While we were discussing making Link to the Future, I thought of Nick and knew that he would make an amazing Doc Brown, so I suggested him to Grant. Nick thought the idea was really funny and relished the chance to play Doctor Emmet Brown. He knows the character inside and out.



Grant: And forwards and backwards. Through time.



Matt: The man is a brilliant actor and his knowledge of cinema and gaming geek du jour is second to none.



GameXplain: Speaking of Doc, his method of describing the timeline is hilarious. What was the process of writing the script like? (Did it involve many late nights watching Back to the Future?)



Grant: I watched the films and wrote down what Doc said, just replacing keywords, like “kids” with “decedents”. Voila, it practically writes itself.



GameXplain: I recently spoke with Nintendo’s Dan Owsen, who helped localize Ocarina of Time. He confirmed to us that although Nintendo has an official chronological order for the series, they have no plans to make it public. What are your thoughts on this?



Grant: You actually believed him?



Sean: I like that Nintendo keeps it ambiguous, it makes for great debate among fans and I guess is the reason why we made our film.



Matt: Or it holds the secret to like legit time travel.



GameXplain: Did you draw inspiration from any previous Zelda fan-films, such as IGN’s 2008 April Fools joke, where they filmed a fake trailer for a Zelda movie?



Matt: It was definitely discussed, but I feel like there was a kind of effort to distance us from the look of that particular film.



Grant: I remember you guys showed me that video during preproduction for “Link to the Future”; it definitely raised the bar for us.



GameXplain: Has your time involved with the film increased or renewed your interest in the series? Are you guys looking forward to Skyward Sword?



Sean: I cannot wait for Skyward Sword! Any Zelda release is at the top of my gaming list.



Matt: Cautiously optimistic (last game I played was Spirit Tracks and it was fun).



Grant: I’m still trying to beat Twilight Princess…



GameXplain: Provided how much time you’ve spent in the Zelda universe, what are your favorite Zelda game and why?



Sean: Ocarina of Time, hands down. Not only is it my favorite Zelda game, but it’s my favorite video game of all time. I grew up playing the NES and SNES games and loved them, but playing OoT was the first immersive experience in Hyrule. The story, the graphics, and the gameplay were all amazing and still holds up today without question.



Matt: Ocarina of Time - Because I think this is one of the first games where you could make a legitimate case for video games as art.



Grant: I’m still trying to beat Ocarina of Time…



GameXplain: I can’t let you get away without asking…Back to the Future…1, 2, or 3?
Sean: Back to the Future 1 holds a special place in my heart but the sequels are equally as good.



Grant: I’d have to agree and say 1. It stands alone so well.



Matt: Two yo, McFLY!!!



GameXplain: Speaking of two, if you had to choose, would you rather visit Hyrule, or Back to the Future II’s 2015 Hill Valley?



Sean: That’s a tough one but I would say Hyrule because the landscape is cooler.



Matt: Hyrule, just because neon’s not really my scene.



Grant: I’d have to say Hyrule as well, because I’m already planning on visiting Hill Valley in 4 years.



GameXplain: Before we finish up, are there any other secrets or interesting facts that happened during the production that we should know about?



Sean: We went to go get lunch at a nearby Supermarket and Grant and Edyta, dressed as Link and Zelda, walked up to the counter and ordered food. It was a very surreal experience to see Link and Zelda at a deli counter ordering sandwiches. I’m just glad that I was smart enough to take a photo of that.



Grant: We actually had a DeLorean to our disposal, since a local car museum was going to let us use theirs, but halfway through the day we realized we wouldn’t have time to drive out there, so we decided to just green-screen a toy car into the footage.



Matt: Turns out, you can’t even throw your sword into the ground dramatically anymore. I mean, what’s happening to this country?



GameXplain: Finally, what’s next for you? Can we expect an update when the next Zelda comes out as the “To be continued” text jokingly suggests? Or should we be on the lookout for other videogame adaptations in the future?



Grant: I am in the works of another live-action “Super Smash Tournament” right now. As for “Link to the Future Part II”, we had no plans for that, but I have a kickass idea for a trilogy… We’ll see.



Matt: Not too sure what the future holds as of this moment, but I would love to make another video like this one with our crew.



Source: GameXplain (via GoNintendo) ]]> Link to the Future

I really hope you watched/remember the hilarious and clever “Link to the Future” Fan Film we posted a few days back. It was a genius crossover between Zelda and Back to the Future, which kind of mocked the timeline.Well, now there’s a behind the scenes video, as well as an in-depth interview with the creators. Come inside for both.

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Modojo's Six Unnanounced 3DS Games They Want to See http://www.zeldainformer.com/modojos_six_unnanounced_3ds_games_they_want_to_see/ Wed, 01 Jun 2011 01:50:20 +0000 http://localhost/wordpress90/?p=2166 Majora's Mask

Modojo’s latest feature goes over six unannounced games they want to see on the Nintendo 3DS. Of course there’s some Zelda (Majora’s Mask 3D to be precise), but also WarioWare, Pokemon, Metroid, Kirby and F-Zero. I can’t disagree, I’d love to see all of them on the 3DS. Read on for what they had to say, and to let us know what you want to see on the Nintendo 3DS.




More Zelda, please, and a side of WarioWare for the kids.



WarioWare 3DS



With glasses free 3D, a gyroscope and StreetPass, the 3DS is the perfect candidate for a new entry in the beloved WarioWare franchise. Nintendo experimented with giving users the freedom to create their own micro games in last year’s D.I.Y., and we can’t wait to see where the company takes the series next.



The Legend of Zelda: Majora’s Mask 3D



Nintendo has taken great care enhancing Ocarina of Time for 3DS, so giving Majora’s Mask a much-needed facelift makes sense. Not only would it give the system’s portfolio a boost, but thousands of younger gamers would also be able to experience this classic for the first time, putting masks on Link to transform the hero into different beings.



Pokemon 3DS



With 3DS on the market, it’s only a matter of time before there’s a Pokemon adventure, and E3’s the perfect time to reveal the newest chapter. Special attacks would look incredible on the system’s screen, while StreetPass opens the door for innovative ways to wirelessly communicate with other players.



Metroid 3DS



Barring some Project Cafe announcement, the Metroid franchise appears to be in limbo, or is it? We endured the so-so Metroid Prime Pinball and Metroid Prime Hunters on DS. That aside, Nintendo should give us a more traditional adventure starring bounty hunter Samus Aran, complete with gorgeous 2D or even 3D graphics.



Kirby 3DS



Everyone’s favorite puffball made a grand entrance on DS in Kirby: Canvas Curse, which gave players a new way to control Nintendo’s hungriest character. It would be great for Kirby to make a similar splash on 3DS, sending everyone on another imaginative journey through Dream Land.



F-Zero 3DS



We’ve given up hope for a new F-Zero on the Wii. Instead, we’d much rather see a sequel on 3DS. Nintendo’s futuristic racing series made two pit stops on the Game Boy Advance and received critical acclaim. We can only imagine what a newer title would be like in 3D.



The only thing I don’t like about this, is that their “more Zelda” constitutes a 3D Majora’s Mask remake. Although I’d love that, what about a new title made especially for 3D?



Source: Modojo (via GoNintendo)

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Majora's Mask

Modojo’s latest feature goes over six unannounced games they want to see on the Nintendo 3DS. Of course there’s some Zelda (Majora’s Mask 3D to be precise), but also WarioWare, Pokemon, Metroid, Kirby and F-Zero. I can’t disagree, I’d love to see all of them on the 3DS. Come inside for what they had to say, and to let us know what you want to see on the Nintendo 3DS.

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UK ONM - Exclusive Articles on Ocarina of Time 3D + Super Mario 3D http://www.zeldainformer.com/uk_onm_-_exclusive_articles_on_ocarina_of_time_3d_super_mario_3d/ Wed, 01 Jun 2011 02:00:22 +0000 http://localhost/wordpress90/?p=2167 Link Leaving the Forest

The UK Official Nintendo Magazine (ONM) recently released two online features. The first is called ‘The perfect game just got better’, and oncludes quotes from fans about why this 3D remake will be the definitive and best version of Ocarina of Time to date. The second is ‘Super Mario 3D: 5 things we’d like to see’, and I agree entirely with their list of what they want - some of which should be entirely expected.






Source: ONM via (GoNintendo)

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Link Leaving the Forest

The UK Official Nintendo Magazine (ONM) recently released two online features. The first is called ‘The perfect game just got better’, and oncludes quotes from fans about why this 3D remake will be the definitive and best version of Ocarina of Time to date. The second is ‘Super Mario 3D: 5 things we’d like to see’, and I agree entirely with their list of what they want - some of which should be entirely expected. Come inside for the links.

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Could Nintendo Sell the Wii Alongside Project Cafe? http://www.zeldainformer.com/could_nintendo_sell_the_wii_alongside_project_cafe/ Wed, 01 Jun 2011 02:15:11 +0000 http://localhost/wordpress90/?p=2168 nintendo_wii_b.jpg

Adam Sessler from G4 certainly thinks it’s a possibility.

AS: I think the new Nintendo Console, just to satisfy my curiosity. I’ve been pontificating on what they’re going to do with it and I definitely believe that this is not a successor to the Wii. It’s probably closer to a successor to the GameCube, to kind of get to that core audience that Nintendo kind of lost with the Wii. I’m assuming it’s going to be a system with a more traditional interface and a more traditional controller. A lot of developers are trying to make games with a little more complexity. Nintendo can make games. If they do go in that direction, that’s kind of a first; the idea that you can have two parallel consoles in one cycle, because I don’t think it’s there to replace the Wii. I think it’s yet another pillar in Nintendo’s arsenal.



I see the logic, regardless of if Project Cafe is backwards compatible or not. Should Nintendo really abandon the 86+ million install base of the Wii for a system that is likely to cost at least 300$ or more? Hardly. They could actually do an industry first, and create a two tiered console battle heading into the future. They would have their upper echelon console in Cafe that can do everything the Wii does and tons more, but costs more and is aimed specifically at the crowd of the core gamers. Then, they have the Wii still around for the casuals that simply like there one casual game a year or so and could care less about graphics or long hours of play time.

Sony is “still” selling Playstation 2’s during the Playstation 3 era, so it’s almost a similar concept, except the two crowds would be pretty distinct. Is this actually possible? I think at the start it may be this way, but if Wii sales continue to decline they will eventually abandon it for Cafe. At least, that’s my guess. Also, would Nintendo still make Wii specific software? Who knows at this juncture. 7 days people. 7 days.

Source: Community Voices

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nintendo_wii_b.jpg

Adam Sessler from G4 certainly thinks it’s a possibility.

AS: I think the new Nintendo Console, just to satisfy my curiosity.  I’ve been pontificating on what they’re going to do with it and I definitely believe that this is not a successor to the Wii.  It’s probably closer to a successor to the GameCube, to kind of get to that core audience that Nintendo kind of lost with the Wii.  I’m assuming it’s going to be a system with a more traditional interface and a more traditional controller.  A lot of developers are trying to make games with a little more complexity.  Nintendo can make games.  If they do go in that direction, that’s kind of a first; the idea that you can have two parallel consoles in one cycle, because I don’t think it’s there to replace the Wii. I think it’s yet another pillar in Nintendo’s arsenal.

Thoughts inside.

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Gaming Journalists Predict the Focus of Nintendo's E3 Conference http://www.zeldainformer.com/gaming_journalists_predict_the_focus_of_nintendos_e3_conference/ Wed, 01 Jun 2011 02:20:52 +0000 http://localhost/wordpress90/?p=2169 Craig

E3 is getting so close now, and the media is predicting things all over the place. This time around Nintendojo brings a feature called “Green Switch Palace: The Trials & Titillations of E3 ‘11”. It’s “An impromptu panel of gaming heavyweights on Nintendo’s E3 presser.” They have a lot of different things to say ranging from whether the vitality sensor will appear, to believing that the codename “Café” has been changed, right through to saying Nintendo will focus mostly on 3DS and Wii games, with a brief announcement of Café.

This is what Craig Harris, a former IGN staffer, had to say. Check out the source link below for the full predictions.

40 percent to the 3DS, 40 percent to how Nintendo is going to sustain the Wii market for the next year (i.e., updates on Nintendo Selects, maybe a new system color/bundle, possibly a “remember this?” Vitality Sensor reveal). Then move into the new Nintendo strategy of getting gamers back on the couch and socializing. And then show off Cafe. Don’t expect a huge focus - remember when Revolution was revealed on-stage, it was a “look how tiny this thing is!” announcement. Café (a project name I’m told has already been internally abandoned for another) will be similar. “Here’s our controller idea, or at least most of it. Tune in next year. Now talk amongst yourselves.”


Source: Nintendojo (via GoNintendo)

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Craig

E3 is getting so close now, and the media is predicting things all over the place. This time around Nintendojo brings a feature called “Green Switch Palace: The Trials & Titillations of E3 ‘11”. It’s “An impromptu panel of gaming heavyweights on Nintendo’s E3 presser.” They have a lot of different things to say ranging from whether the vitality sensor will appear, to believing that the codename “Café” has been changed, right through to saying Nintendo will focus mostly on 3DS and Wii games, with a brief announcement of Café. More inside.

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Faked Project Café Metroid Screens http://www.zeldainformer.com/faked_project_cafe_metroid_screens/ Wed, 01 Jun 2011 02:30:36 +0000 http://localhost/wordpress90/?p=2170 Metroid Cafe

No need to get excited. These aren’t even a rumor, because they’ve already been confirmed as fakes. Mass Effect 2 mods actually. Nevertheless, they do look pretty awesome. We might even see something like this on Café for Metroid. It will be interesting to see where the series gets taken after its deviation into Other M. Come on inside and let us know what you want to see in a Project Café Metroid title. Are these screenshots along the lines of your desire?

Source: Wii 2 Blog (via GoNintendo)

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Metroid Cafe

No need to get excited. These aren’t even a rumor, because they’ve already been confirmed as fakes. Mass Effect 2 mods actually. Nevertheless, they do look pretty awesome. We might even see something like this on Café for Metroid. It will be interesting to see where the series gets taken after its deviation into Other M. Come on inside and let us know what you want to see in a Project Café Metroid title. Are these screenshots along the lines of your desire?

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Emily Rogers' Final Nintendo E3 Predictions http://www.zeldainformer.com/emily_rogers_final_nintendo_e3_predictions/ Wed, 01 Jun 2011 02:40:01 +0000 http://localhost/wordpress90/?p=2171 E3 Logo

If there’s anything that Emily Rogers is known by, it’s making predictions that are wrong… well most of the time anyway. She has released her final predictions for E3, based on what her “sources” tell her. Some of them are extremely obvious - like Café has enhanced online capabilities - and so are really out there - such as 20 playable Café titles on the show floor. What’s interesting is that Emily has said she will “never write an article again” if her predictions are wrong, so something must be going on - either she’s confident, or just wants out of here. Predictions inside.

  • There will be over twenty playable Project Café titles on the show floor.
  • Pikmin 3 is guaranteed to be there and playable on the new home console.
  • Soul Calibur 5 is a launch title.
  • Ubisoft is planning three launch titles.
  • Nintendo wants to launch with a big first person shooter title.
  • Smash Bros. is in development, but by a different team of people.
  • Rockstar is working on something for the system, but it might not be at E3.
  • There will not be a hard drive.
  • Nintendo has improved their online system significantly.


Source: The Nintendo Stream (via GoNintendo) ]]> E3 Logo

If there’s anything that Emily Rogers is known by, it’s making predictions that are wrong… well most of the time anyway. She has released her final predictions for E3, based on what her “sources” tell her. Some of them are extremely obvious - like Café has enhanced online capabilities - and so are really out there - such as 20 playable Café titles on the show floor. What’s interesting is that Emily has said she will “never write an article again” if her predictions are wrong, so something must be going on - either she’s confident, or just wants out of here. Predictions inside.

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New Ocarina of Time 3D Japanese Videos http://www.zeldainformer.com/new_ocarina_of_time_3d_japanese_videos/ Wed, 01 Jun 2011 03:23:05 +0000 http://localhost/wordpress90/?p=2172 Hyrule Field
That’s right, we’ve got some fresh footage for you here from Japan, courtesy of GoNintendo. The first video is the Japanese overview trailer of Ocarina of Time 3DS. The second video is a Japanese commercial for the game. Step inside for another look into Ocarina of Time 3D.



Check out this new post for Dathen’s impressions of the videos.




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Hyrule Field
That’s right, we’ve got some fresh footage for you here from Japan, courtesy of GoNintendo. The first video is the Japanese overview trailer of Ocarina of Time 3DS. The second video is a Japanese commercial for the game. Step inside for another look into Ocarina of Time 3D.

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3DS eShop Launches with a Free Pokédex and Excitebike http://www.zeldainformer.com/3ds_eshop_launches_with_a_free_pokedex_and_excitebike/ Wed, 01 Jun 2011 07:20:12 +0000 http://localhost/wordpress90/?p=2173 3D Pokedex

The Nintendo 3DS eShop is less than a week away now, being released worldwide the day before Nintendo’s E3 Press Conference. For North America that’s June 6th, and for the rest of the world (including Japan, Europe and Australia) that’s June 7th. So taking time-zone differences into account, its pretty much a same time everywhere, international launch.

Now for the big news about the eShop. Two big launch titles have been confirmed to be available from launch, and the best thing of all they’re free. The two titles are a Pokédex in full 3D, and an enhanced port of the classic NES Excitebike in 3D. And yes, it’s all free.

Pokédex 3D

  • features all Pokemon from Black/White
  • more than 150 Pokémon and their moves
  • uses SpotPass and Augmented Reality
  • app is free
  • start with 16 Pokémon
  • unlock the remaining Pokédex entries by scanning QR Codes, using SpotPass or by trading data with friends
  • SpotPass allows for up to three random Pokémon a day
  • view each Pokémon in 3D, and rotate them a full 360 degrees
  • features filters and bookmarking capabilities
  • display Pokémon in pictures taken via the 3DS Camera

Excitebike

Confirmed for Japan and North America - but not elsewhere.

  • free for a limited time
  • enhanced NES port
  • features two racing modes
  • race alone for the best time
  • race rivals to get first place
  • save up to 32 tracks made in the track editor
  • view the action in 3D
  • adjust 3D in-game or with slider
  • length of time to download for free was not specified
  • available at 3DS eShop launch

Source: Nintendo World Report (Pokemon, Excitebike) [via GoNintendo (Pokemon, Excitebike)]

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3D Pokedex

The Nintendo 3DS eShop is less than a week away now, being released worldwide the day before Nintendo’s E3 Press Conference. For North America that’s June 6th, and for the rest of the world (including Japan, Europe and Australia) that’s June 7th. So taking time-zone differences into account, its pretty much a same time everywhere, international launch.

Now for the big news about the eShop. Two big launch titles have been confirmed to be available from launch, and the best thing of all they’re free. The two titles are a Pokédex in full 3D, and an enhanced port of the classic NES Excitebike in 3D. And yes, it’s all free. Come inside for details.

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Thoughts on the Latest Ocarina of Time 3D Videos http://www.zeldainformer.com/thoughts_on_the_latest_ocarina_of_time_3d_videos/ Wed, 01 Jun 2011 09:00:30 +0000 http://localhost/wordpress90/?p=2174 Ocarina of Time 3D

Before I get into the news on Ocarina of Time, some breaking news on Project Café. We recently posted that it was rumored the codename Café had been abandoned. In fact, this has just been a big misunderstanding. It was never called Project Café - it was called Project Kafei.

Okay, so it’s just a joke. Thanks goes to Ethan Perea for that one on Facebook. Now to get down to business, inside you’ll find some of my thoughts, comments and impressions on the recent Japanese Ocarina of Time 3D videos. Don’t expect an Alex Plant commentary, just notable stuff that stands out to me.

  • Din in the Hyrule creation scene is more of a yellow-orange color, instead of the original purple. I don’t know why she isn’t just red, but this new version is a step closer.
  • The Triforce looks a lot like it does united in The Wind Waker. Looks to utilize the 3D effect well.
  • Things like climbing vines, water and the whole environment look - as we’ve been saying for ages - absolutely stunning and so detailed.
  • Facial animations are improved greatly, and better convey emotions.
  • Link’s sword charged up for the spin attack has a new, cooler look.
  • I can’t say I’m a fan of the new looking switches, chests and even doors - but that’s a minor gripe that just comes from it being different. Shouldn’t take long to get used to.
  • When assigning items to buttons when the game is paused, the item is displayed on the top screen, rotating in 3D, which looks nice.
  • Items, when seen on the touchscreen, have more of an “official art” look, rather than in-game animated looks.
  • Child Link seems taller, or at least has a much more erect posture - because that matters.
  • Goddam Link you have some massive feet.
  • The tentacles inside Jabu Jabu now have spikes on their tips, and even more obvious weak spots.
  • The hookshot has a “sniper-rifle-laser-like” aim. I’ve noticed in recent playthoughs of the original that aiming, especially with the boomerang, seems very dated compared to The Wind Waker and Twilight Princess, so this release should fix that.
  • We see Link crawling into the mouth of a Sheikah Stone, which has a really creepy smile.
  • Link pushing blocks looks much more realistic because he gets his hip and shoulder into it.
  • The video shows a nice look at how a vision works - showing some brief snippets of what you have to do. I must say this looks like the best in-game help system ever.
  • There’s some first-time footage, like in the Fire Temple and with Bongo Bongo - all looking fantastic.
  • The trailer has both the original music and some orchestrated - not sure what that’s signifying for the game exactly.
  • I love how Master Quest is introduced with Ganondorf’s music - alluding to its difficulty.
  • Master Quest looks extremely wrong mirrored. Right handed Link is weird in itself (Twilight Princess on Wii was wrong to me for that reason, and it is something that irritates me when I see Skyward Sword), but the real issue is with things like Link’s Kokiri shield emblem being the wrong way. It isn’t right!
  • Lastly, the gyroscope is cool. Despite criticisms of not working with the 3D, it really does feel like the environment should actually be there behind the screen.

This game just can’t come quick enough. I’m already falling in love, all over again. At least this time around I’ll have more restraint than that eight year old who didn’t stop drawing Triforces, bows and Master Swords all over his school books. I’m also interested to see for how much longer I’ll be able to search Google Images for “Ocarina of Time” and still get original screenshots. The overrun of the 3D revolution will soon be here, but not soon enough!

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Ocarina of Time 3D

Before I get into the news on Ocarina of Time, some breaking news on Project Café. We recently posted that it was rumored the codename Café had been abandoned. In fact, this has just been a big misunderstanding. It was never called Project Café - it was called Project Kafei.

Okay, so it’s just a joke. Thanks goes to Ethan Perea for that one on Facebook. Now to get down to business, inside you’ll find some of my thoughts, comments and impressions on the recent Japanese Ocarina of Time videos. Don’t expect an Alex Plant commentary, just notable stuff that stands out to me. Come on in.

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Why Aren't people Buying the 3DS? A Recent Survey Has the Answers http://www.zeldainformer.com/why_arent_people_buying_the_3ds_a_recent_survey_has_the_answers/ Wed, 01 Jun 2011 12:00:26 +0000 http://localhost/wordpress90/?p=2175 3DS Launch Day

As the image to the left shows, Nintendo’s 3DS sold big on its launch day. It doesn’t hide the fact that sales since then have largely declined, with expected sales to date far below the expected. In a recent article I suggested that the reason was a poor launch game lineup meaning that the console wasn’t yet worth its market value.

My reasoning holds true, but a recent survey from Goo Research tells us that the software is only the 5th and 6th reasons people aren’t buying the 3DS. Their top ten list attributes price to be the number one factor.

The survey used a sample size of 1,110 people, with 39.5% male and 60.5% female. Personally, I think those gender ratios aren’t proportionately accurate of the 3DS gaming market, but let’s not get into all of the probability and sampling mathematics behind that. We’re not sure where their sample came from either. Here’s the top ten:

1. Price is high/waiting for a price drop
2. Satisfied by DS/DSi
3. Worried about eye strain
4. Worried about getting sick from the screen
5. Few launch titles
6. Will buy once a game I want is released
7. Satisfied by cell phone and smartphone games
8. Satisfied by PSP
9. The battery is weak
10. It’s heavy and I don’t feel like carrying it with me

In my opinion, software is more of a ‘core gamer’ issue, than the wider community. For example, many of our viewers and even staff members haven’t purchased a 3DS yet. They are going to, but only when the software is worth it. Take Alex as an example, who hasn’t yet got himself a 3DS because Ocarina of Time isn’t here yet. That meant there was no need to rush, but now that he intends to, price is the issue.

Those of us who intend to get one eventually don’t tend to worry so much about the price. I mean, it’s a Nintendo console. I may be a poor student, but I’d sacrifice food, some weekend nights out and many other things, to get a 3DS. That’s why price wasn’t an issue for me. Sure a price drop would be nice, but it doesn’t stop us core Nintendo gamers eventually getting it.

It’s the wider community, or casual players, where price is the issue. The type of people who impulse buy, or who will go for the console first, and then see what the software is once they’ve made the purchase. They are who price is the real issue for.

Nintendo knows that software sells consoles just as much as the console itself, and I see most of these reasons in the list actually to be about software. Price as an issue means it isn’t worth it because it lacks games. People are satisfied by their DS/DSi’s because the 3DS lacks exclusive games. In fact, I don’t own any 3DS games yet, and the only reason I use my 3DS is to play DS games. Ocarina of Time will be my first 3DS game. Of course, if I had money I would have gotten Street Fighter IV and Pilotwings, but it was not to be.

Reasons three and four are extremely unfounded. Worry about eye-strain and sickness are unfounded. I mean it is true that it can hurt the eyes, but you just need to show some restraint and not play for six consecutive hours. Perhaps this is a case where Nintendo’s over cautious marketing campaign has caused unnecessary fear in consumers. I wonder if this point includes people who can’t see 3D. Do the sample realize that you can turn the 3D off?

Five and six are the main reasons in my opinion, as I’ve said. Things like price can be related back to this. What’s interesting to note is that this is a Japanese survey, and their launch lineup was far superior to ours. They got Professor Layton for instance. I would imagine that a survey in the west would probably rank software issues higher up.

Reasons seven and eight pertain mostly to people with issues. Honestly, how can a cell/smart phone satisfy your gaming needs? PSPs are slightly better, but far from satisfying - if I can sneak in some personal bias.

Nine is a valid reason, just not valid to me. If you do take your console around, and not just play it at home, battery is an issue. Again though, who cares about battery if you’ve got good software. It’s just a slight annoyance. Maybe the battery life can be a good thing because it forces you not to play so long that you get eye strain.

Lastly, I wouldn’t call the 3DS heavy, and if you have a bag it isn’t really a problem to carry around. Besides, if there are games worth playing you could just play them at home. It may be a bit pant-pocket heavy, but if we follow along with Iwata and Reggie, they are intended for suit pockets.

If you are yet to buy a 3DS, what is your reasoning? I’d be willing to bet that it’s either price, or waiting for good games (ie Ocarina of Time) in most cases - but I’m prepared for that not to be the case now that I’ve said so. Nevertheless, let us know in the comments.

Source: Andriasang (via GoNintendo) ]]> 3DS Launch Day

As the image to the left shows, Nintendo’s 3DS sold big on its launch day. It doesn’t hide the fact that sales since then have largely declined, with expected sales to date far below the expected. In a recent article I suggested that the reason was a poor launch game lineup meaning that the console wasn’t yet worth its market value.

My reasoning holds true, but a recent survey from Goo Research tells us that the software is only the 5th and 6th reasons people aren’t buying the 3DS. Their top ten list attributes price to be the number one factor. Come inside for the full list and my analysis.

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Japan Gets Pokémon Merchandise Overload http://www.zeldainformer.com/japan_gets_pokemon_merchandise_overload/ Wed, 01 Jun 2011 12:14:53 +0000 http://localhost/wordpress90/?p=2176 Pokemon Merchandise

The 14th and 15th Pokémon movies hit Japanese cinemas in less than two months. To celebrate “Victini and the Black Hero: Zekrom” and “Victini and the White Hero: Reshiram” Japan is getting an overload of Pokémon merchandise.

Sometimes I wish we rest of us Nintendo fans were as lucky as our friends over in Japan, but its unlikely to be. You can always import though. The merchandise includes plush toys, soap figures, poseable figures, Chupa Surprises and more.

Check out more images and details here at pokemonblackandwhite.net.

Sourced via GoNintendo

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Pokemon Merchandise

The 14th and 15th Pokémon movies hit Japanese cinemas in less than two months. To celebrate “Victini and the Black Hero: Zekrom” and “Victini and the White Hero: Reshiram” Japan is getting an overload of Pokémon merchandise.

Sometimes I wish we rest of us Nintendo fans were as lucky as our friends over in Japan, but its unlikely to be. You can always import though. The merchandise includes plush toys, soap figures, poseable figures, Chupa Surprises and more. Link inside.

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Latex is a Man's Best Friend http://www.zeldainformer.com/latex_is_a_mans_best_friend/ Wed, 01 Jun 2011 12:40:59 +0000 http://localhost/wordpress90/?p=2177 Mario Balloons

It is said that the young man goes through numerous stages. His best childhood friend is Mario. Then during his teens years his best friend is latex. Then he moves past both, but now there’s no need to move on because the two have been combined for your adult life.

No, we’re not talking about Mario themed condoms like we have posted in the past, we’re talking about a life-sized Mario made out of balloons.

Mario Balloons

Source: Joystiq (via GoNintendo) ]]> Mario Balloons

It is said that the young man goes through numerous stages. His best childhood friend is Mario. Then during his teens years his best friend is latex. Then he moves past both, but now there’s no need to move on because the two have been combined for your adult life.

No, we’re not talking about Mario themed condoms like we have posted in the past, we’re talking about a life-sized Mario made out of balloons. Come inside for the full-sized image.

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Here's the First of the Annual Batch of Pre-E3 Zelda Rumors http://www.zeldainformer.com/heres_the_first_of_the_annual_batch_of_pre-e3_zelda_rumors/ Wed, 01 Jun 2011 14:30:00 +0000 http://localhost/wordpress90/?p=2179 Remember_Zordiana_2011.jpg
Yes, we do remember Zordiana - but that doesn’t mean that we’re now so paranoid of rumors that we don’t think they’re worth discussing. I think that should be pretty obvious based on all the Project Café stuff we’ve been posting about lately. Anyway, let’s cut to the chase.



These rumors come from 4chan, which unfortunately is an extremely mixed bag in terms of authenticity that makes these hard to peg one way or the other. Yes, this is a rumored “leak” of information about Skyward Sword, similar to the infamous Zordiana rumors from last year - except without reference to a fictional Aonuma speech. Yes, there’s no real way to verify their accuracy - just like most rumors - so I’m not even going to try. I am, however, going to rate the individual parts of this rumor based on how plausible they seem to me. (Note: Me means me personally.)







Skyward Sword is complete, but still needs debugging/testing.

Given that the game’s status in January was “in the final completion stage,” I’d say this is probably pretty accurate. Testing is going to be a very important and very lengthy process given this game’s heavy use of Wii MotionPlus, which of course comes with a whole slew of potential problems that Nintendo’s never really had to work around in any of their games before (since, of course, only one of them has actually used Wii MotionPlus). Of course, this is a pretty “safe” rumor in that it could basically have arisen from information we already knew without any real insider source to tell us so. So while I’d say I probably believe this is the case, I wouldn’t say I believe this means these rumors come from an actual leak.


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There will be a demo at E3 with three different aspects of the game explored: Flying combat, overworld + sky exploration, desert dungeon.

Not exactly sure what to think about this one. I’m not even sure there’s going to be any kind of flight combat - although if this game’s gameplay is based on Wii Sports Resort as much as it seems I wouldn’t be too surprised if they found some way of splashing a skydiving/combat hybrid in there. And what would “sky exploration” consist of? I was under the impression that most of the “exploration” would take place on the ground, with Skyloft being a sort of starting point. Maybe the idea is that we’ll finally get to see Skyloft at E3? That’s possible.



SS_Skydive.jpg
The desert dungeon demo sounds pretty plausible, though. We already got a glimpse of the desert area in the GDC Skyward Sword trailer, so it’s not much of a stretch to say we’ll get to play through part or all of it at this year’s E3. (Personally though, I think that fire dungeon we saw way back in the E3 2010 trailer is a more likely contender - although who knows? Maybe they’re one in the same.)


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Skyward Sword girl’s name is “Dorella.”

I remember Zordiana too well to really place much stock in this one. There’s no real way for me to say whether a character’s name is especially likely or unlikely, so this sounds like a case where I’ll have to stick to skepticism. “No source, no credibility.”


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Magician from GDC trailer’s name is “Nephiburoo,” he’ll be a part of a group of evil sorcerers who wish to obtain the Triforce.

What is it with this obsession with naming in rumors? They’re just about the easiest parts to debunk! At least if you left out names and kept your speculations vague enough you might possibly be able to pass them off as confirmed later on. Ah, well.



Debbie_spoiled.jpg
The evil sorcerers thing intrigues me, though. I mean, of course that guy was clearly some kind of sorcerer, so already this one sounds pretty neat. But given Skyward Sword‘s chronological placement relative to the rest of the series, this seems like a likely way to retreat an already-prominent backstory: the tales of strife in the land as people fought over the Triforce told in A Link to the Past, alluded to in Ocarina of Time, and featured prominently in Twilight Princess.



And speaking of Twilight Princess, let’s not forget that that sorcerer dude bears some similarities to the Twili - which has already led me to speculate on the subject.



I can’t call this confirmed (and I’m not even going to consider thinking about the name), but I can call it “just about the most likely thing we don’t know about the game.”


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Ganondorf is in the game briefly as a child. Isn’t too important to the story.

At first when I read this, I thought “no way, Nintendo never gives that much attention to timeline-related issues.” But then I thought back on the fact that the Spirit Tracks team has moved over to work on Skyward Sword and suddenly this one started to seem a bit more likely. Spirit Tracks was full of direct references to The Wind Waker and Phantom Hourglass, including a handful of specific characters who either lived to old age or were held in cherished memory. Is a young Ganondorf really that implausible given that they featured Niko the pirate swabbie as an over-100? Actually - yeah, it probably still is.


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Zelda has a new design, similar to an Egyptian princess with brown hair. She’s still recognizable however.

This one’s a curious rumor as well. Given the game’s largely exotic aesthetic - with hints of zen paradisaical settings, Aztec-style temples, and other strange new landscapes - I wouldn’t be surprised if Hylian culture shows a very different face during the Skyward Sword era than it does in other games. Not to mention that even though there’s definitely a large basis on Twilight Princess graphically in this game - look at Link’s animations especially - almost all of the enemies have gotten some kind of remodeling treatment, and the princess is probably more susceptible to a redesign than Link.



Zelda being essentially Egyptian is oddly specific, though, and unless the source of these rumors is somehow misunderstanding the cultural influence, we haven’t really seen anything to suggest an Egyptian presence. Of course, just because we haven’t seen it doesn’t mean that won’t be the case. I’m gonna slap this one dead in the middle on the accuracy scale since I honestly have no idea what to make of it.


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Full orchestrated soundtrack by the person responsible for Super Mario Galaxy‘s soundtrack.

This one was actually confirmed a few days back! Mahito Yokota, one of the major composers for Super Mario Galaxy, is in fact back for Skyward Sword. This of course more than likely suggests more live orchestral performances, which I’m personally ultra-excited about.



I’d be curious to find out whether this leak predated this discovery - although, honestly, with Nintendo already talking about wanting a live orchestra sound in Skyward Sword, bringing the guy behind the Galaxy music seems like a no-brainer.


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Two overworlds: Skyloft and Hyrule. Contrast is similar to Heaven and Hell.

Now this one’s interesting. At first glance it sounds like something we already know, but then you look at the implications of calling Skyloft an “overworld” and suddenly it means a whole lot more. I was originally under the impression that it would be some kind of hub world akin to Super Mario 64‘s Peach’s Castle from which you’d access a number of conduits to the lower world, where the real action would take place, but looking back on Aonuma’s statements on the matter it seems as though Skyloft may in fact be a full-blown world in its own right.


So basically the story evolves in his traveling from Skyloft to the land below, and back and forth, as he is led by the Skyward Sword.



That Aonuma describes the relationship between the two lands in the story as “traveling back and forth” makes it sound a lot more like the classic “two worlds” concept seen in many RPGs and several Zelda games.



Skyward Sword Screenshot 012
We know that the surface world is ruled by evil forces, and we know that Skyloft is a heavenly sort of land, so the heaven and hell comparison may for our purposes already be more or less confirmed. How far that comparison could go is still up in the air - the rumors are careful to keep it vague enough so as not to leave much room for discrepancy. We’ll see if Skyloft is actually a true “overworld” in the same sense that the surface world is soon enough, but for now, after rethinking what we’ve been told, this one seems pretty sound.


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Ten minute live-action prologue that’ll be posted on the net a couple of months before release.

This was another of those pieces that at first I didn’t believe at all. Then I took a moment to think about it and realized that the idea probably wasn’t to have this as the opening for the game, but rather as a pre-release marketing stunt. But this has never really been done by Nintendo before! It seems like making an actual movie to tell the story of their game is a little out of their ballpark (unless you’re Sean Malstrom, who believes that most games these days try too hard to be movies).



One thought crossed my mind, though: could this be Zelda Williams’ secret project?



UPDATE: Thanks to our commenter mrawful for this observation: Zelda is rumored to have brown hair and take on an Egyptian princess aesthetic. Zelda Williams also has brown hair and could definitely pull off the Egyptian look. Could there be a connection?


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After you complete the game, the game goes into a storyless, neverending epilogue. Every dungeon in the game gets another dungeon inside of it utilizing everything you’ve obtained in the game with new bosses. New areas on the overworld are unlocked in places you wouldn’t expect. Similar to the original Zelda.

A true “second quest.” A “Master Quest.” But this time, it actually consists of post-game content rather than rehashed dungeons from the original. Yeah, I have to say I’m down for that. But is it something that would actually happen?



Well, I mean, if you look at Metroid: Other M - then yeah, there’s no reason why Nintendo couldn’t add a real post-game to Skyward Sword that isn’t story-driven and is all about new content. And if they’re really going as “back to basics” with this one as they claim, a second quest that majorly extends playtime seems like common sense. I’m not sure the new stuff would be quite as extreme as this rumor is letting on, but I think Nintendo has learned enough to know the value of such an approach.



Now balance out all that wishful thinking with a heavy dose of reality, and what do you get?


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Game will feature horse riding and boat riding. Not as expansive as seen in Twilight Princess and Wind Waker, however, but a boat will be required to complete some dungeons.

Honestly, from what I’ve seen of and heard about the game’s focus on increased content density versus world size and scale, it doesn’t seem like they’re leaving enough open space for a horse or boat to be especially practical. Of course, this doesn’t mean they’re not tossing in a couple large fields or waterways amidst all the dense overworld areas for old time’s sake, but suffice to say that I don’t know that they’d really want to focus on including vehicle travel in any substantial capacity when this game’s supposed to be all about advancing the series’ gameplay with Wii Motion Plus. Not to mention that if any special travel mechanic were to appear, it’d probably have something to do with the sky.


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Coming November 1st, 2011.

Wow, this looks almost exactly like GameStop’s projected release date! Not sure I place much stock in the specific date of November 1st, but that timeframe seems pretty likely - Nintendo loves giving their big games the holiday season spotlight. Nintendo of America usually saves the big releases for Sundays - of course with some exceptions - but Japan’s big releases usually fall on Thursdays. November 1 is of course neither a Sunday or a Thursday, but then do you really think Nintendo has a set, specific date in mind already? November is still five months away, and usually true release dates don’t pop up until about two months before the scheduled debut.



As a target date, though? Yeah, I could see Nintendo having a “okay, we’re going to get it out by November” mentality. So while I doubt this is the “real release date,” I do think that “before November” is probably the basic schedule Nintendo has in mind.


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Source: 4chan

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Remember_Zordiana_2011.jpgYes, we do remember Zordiana - but that doesn’t mean that we’re now so paranoid of rumors that we don’t think they’re worth discussing. I think that should be pretty obvious based on all the Project Café stuff we’ve been posting about lately. Anyway, let’s cut to the chase.

These rumors come from 4chan, which unfortunately is an extremely mixed bag in terms of authenticity that makes these hard to peg one way or the other. Yes, this is a rumored “leak” of information about Skyward Sword, similar to the infamous Zordiana rumors from last year - except without reference to a fictional Aonuma speech. Yes, there’s no real way to verify their accuracy - just like most rumors - so I’m not even going to try. I am, however, going to rate the individual parts of this rumor based on how plausible they seem to me. (Note: Me means me personally.) Jump inside for the list as well as my thoughts.

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Countdown to E3: Nintendo's History at E3 (6 Days to Go) http://www.zeldainformer.com/countdown_to_e3_nintendos_history_at_e3/ Wed, 01 Jun 2011 14:30:27 +0000 http://localhost/wordpress90/?p=2178 Countdown to E3
Nintendo's History at E3

E3 is getting extremely close now with only six days remaining. In today’s countdown feature, we’re reliving Nintendo’s past 16 years of E3 presentations, from the first E3 in 1995, to their all around domination in 2010. So read on for some dot point summaries of all the major announcements - whether consoles or software as well as all the major demonstrations and acts.

From the Virtual Boy, to the 3DS - Ocarina of Time to Skyward Sword, Nintendo has come a long way in 17 years, and so has E3. From the debut in 1995, E3 has been the premier gamers event, and every year they just keep on getting better. Nintendo is no exception to outdoing themselves each and every year, so read on and have a look at what Nintendo will be outdoing this year.

1995

  • Ultra 64 system said to be coming soon.
  • The commercial failure, the Virtual Boy, was revealed.
  • Super Nintendo version of the arcade game “Killer Instinct” revealed.

1996

  • Ultra 64 was revealed as the Nintendo 64.
  • Super Mario 64 was revealed
  • Pilotwings 64 and Wave Race 64 were playable.

1997

  • GameBoy Pocket Revealed
  • Banjo-Kazooie
  • GoldenEye 007
  • Kirby’s Air Ride
  • The Legend of Zelda: Ocarina of Time
  • Mario Kart 64
  • Star Fox 64
  • Tetrisphere
  • Yoshi’s Island 64

1998

  • Final version of Ocarina of Time demonstrated.
  • Perfect Dark revealed.
  • Pokemon unveiled for the GameBoy.

1999

  • Nintendo talked about the GameCube and revealed that it would use discs.
  • Perfect Dark was demonstrated.
  • Get Force Gemini and Donkey Kong 64 from Rare were shown off.
  • Mario Golf and Excitebike 64 were announced.

2000

  • Rumors of the Game Boy Advance circulated.
  • Lots of Nintendo 64 games - Paper Mario, Conker’s Bad Fur Day, Banjo-Tooie and Majora’s Mask.

2001

  • GameBoy Advance very briefly mentioned.
  • Nintendo GameCube was featured.
  • Luigi’s Mansion
  • Pikmin
  • Wave Race: Blue Storm
  • Super Smash Bros. Melee

2002

  • First major wireless controller, the Wavebird, revealed.
  • Super Mario Sunshine
  • The Wind Waker
  • Metroid Prime
  • 1080° Avalanche.
  • Game Boy Advance shown off
  • A Link to the Past remake demonstrated with Four Swords
  • GBA connectivity to GameCube in The Wind Waker shown

2003

  • Four Swords Adventures was revealed.
  • Mario Kart: Double Dash, Pikmin 2, Metroid: Zero Mission and Kirby Air Ride were shown.

(Note: This is seen as Nintendo’s worst E3 ever.)

2004

  • Twilight Princess made it’s triumphant debut.
  • The Nintendo DS was revealed.
  • Reggie debuted.
  • Metroid Prime 2: Echoes revealed.
  • The Minish Cap revealed
  • Super Mario 64 DS shown off.
  • Steel Diver was used to demonstrate the DS (yes, the one released as a 3DS launch title)

(Note: This is seen as Nintendo’s best E3, that made up for 2003’s lameness.)

2005

  • Revolution announced
  • Game Boy Micro revealed
  • Mario Kart DS revealed
  • Twilight Princess featured

2006

  • Wii revealed, along with Wii Sports and Metroid Prime 3: Corruption.
  • Twilight Princess’s last appearance, and Mario Galaxy’s first - as well as Super Smash Bros. Brawl.
  • Nintendo DS Lite revealed along with Phantom Hourglass.

2007

  • Peripheral Heaven - Zapper, Balance Board and Wheel.
  • Mario Kart Wii revealed
  • Brawl, Galaxy, Metroid Prime 3 and Phantom Hourglass all featured again.

2008

  • Wii Motion Plus and Wii Sports Resort debuted.
  • Wii Music and Grand Theft Auto Chinatown Wars debuted
  • Pikmin 3 and a New Zelda Game announced at Private Press Conference

2009

  • Nintendo DSi
  • Super Mario Galaxy 2
  • New Super Mario Bros. Wii
  • Spirit Tracks
  • Other M
  • Wii Fit Plus
  • Golden Sun: Dark Dawn
  • Artwork of the upcoming Zelda game leaked.

2010

  • Skyward Sword
  • Mario Sports Mix
  • Wii Party
  • Goldeneye 007
  • Epic Mickey
  • Kirby’s Epic Yarn
  • Donkey Kong Country Returns
  • Kid Icarus Uprising
  • Nintendo 3DS reveal

2011

Get ready. In 6 days time we will know!

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Countdown to E3
Nintendo's History at E3

E3 is getting extremely close now with only six days remaining. In today’s countdown feature, we’re reliving Nintendo’s past 16 years of E3 presentations, from the first E3 in 1995, to their all around domination in 2010. So come inside for some dot point summaries of all the major announcements - whether consoles or software as well as all the major demonstrations and acts.

From the Virtual Boy, to the 3DS - Ocarina of Time to Skyward Sword, Nintendo has come a long way in 17 years, and so has E3. From the debut in 1995, E3 has been the premier gamers event, and every year they just keep on getting better. Nintendo is no exception to outdoing themselves each and every year, so come in and have a look at what Nintendo will be outdoing this year.

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RUMOR: News about Zelda's 25th Anniversary to be at E3 2011, New Zelda Reveal? http://www.zeldainformer.com/rumor_news_about_zeldas_25th_anniversary_to_be_at_e3_2011/ Wed, 01 Jun 2011 15:00:28 +0000 http://localhost/wordpress90/?p=2180 Zelda 25th Anniversary Colorful
We all know that Mario got a sweet deal for his 25th anniversary. But what comes to Zelda fans this year for their favorite franchise’s 25th? Nothing, as of yet. Iwata said that Miyamoto was working on something for the 25th anniversary of his franchise in March, but nothing since.



Earlier, Famitsu held a live-stream with Eiji Aonuma to preview the upcoming Ocarina of Time 3D. While most of their time was spent talking about the game, Aonuma also let slip that Zelda’s 25th Anniversary plans are set to take the stage at E3 2011.



Now, it’s time for speculation as to what it could be. A compilation of games, similar to Mario? A Zelda-themed 3DS? Something Cafe-related? Who knows. Just something else to get you hyped for E3 2011.



UPDATE: French source P-Nintendo seems to be under the impression that Aonuma let slip that some unannounced Zelda title is slated to appear at E3. Whether it’s another remake, a compilation, or a totally new game isn’t yet known.



Source: NeoGAF(via Nintendo Everything), P-Nintendo (via GoNintendo)

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Zelda 25th Anniversary Colorful
We all know that Mario got a sweet deal for his 25th anniversary. But what comes to Zelda fans this year for their favorite franchise’s 25th? Nothing, as of yet. Iwata said that Miyamoto was working on something for the 25th anniversary of his franchise in March, but nothing since.

Earlier, Famitsu held a live-stream with Eiji Aonuma to preview the upcoming Ocarina of Time 3D. While most of their time was spent talking about the game, Aonuma also let slip that Zelda’s 25th Anniversary plans are set to take the stage at E3 2011.

Now, it’s time for speculation as to what it could be. A compilation of games, similar to Mario? A Zelda-themed 3DS? Something Cafe-related? Who knows. Just something else to get you hyped for E3 2011.

UPDATE: French source P-Nintendo seems to be under the impression that Aonuma let slip that some unannounced Zelda title is slated to appear at E3. Whether it’s another remake, a compilation, or a totally new game isn’t yet known.

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Mario's Nintendo DS Boxes Get a Recolor http://www.zeldainformer.com/marios_nintendo_ds_boxes_get_a_recolor/ Wed, 01 Jun 2011 15:16:23 +0000 http://localhost/wordpress90/?p=2181 marioboxes.jpg
We always know to tell games apart by their boxart, right? Never by the color of the actual box(minus the XBox)...until now. Apparently, Mario games on the Nintendo 3DS are going to be released with red boxes to make them stand out. Makes sense. I know that I would look twice if I saw a bunch of games in red boxes. But could Nintendo extend this to other franchises?



Personally, I think it’s a good idea. Red for Mario, Gold for Zelda, Orange for Metroid, Brown for Donkey Kong, Blue for Pokemon…the list could go on. The point is, these Technicolor boxes set them apart from each other, and I think it’s neat. Your thoughts?



Source: Kotaku

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marioboxes.jpg
We always know to tell games apart by their boxart, right? Never by the color of the actual box(minus the XBox)...until now. Apparently, Mario games on the Nintendo 3DS are going to be released with red boxes to make them stand out. Makes sense. I know that I would look twice if I saw a bunch of games in red boxes. But could Nintendo extend this to other franchises?

Personally, I think it’s a good idea. Red for Mario, Gold for Zelda, Orange for Metroid, Brown for Donkey Kong, Blue for Pokemon…the list could go on. The point is, these Technicolor boxes set them apart from each other, and I think it’s neat. Your thoughts?

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Nintendo DS Lite Price Drop http://www.zeldainformer.com/nintendo_ds_lite_price_drop/ Wed, 01 Jun 2011 15:47:45 +0000 http://localhost/wordpress90/?p=2182 ds lite.jpg
It is all but forgotten now. With the new systems like the DSi, DSiXL, and, of course, the 3DS, no one remembers the DS Lite. I know I sure don’t; I still use my DS Phat. But now here’s a little reminder that the DS Lite is still here. You can get a new one for $99.99. So, if you don’t want to pay two to three hundred dollars for one of the newer handhelds, and you don’t care about a camera or 3D screen, here’s your option. But for me, I’m saving up for a 3DS.



Source: Nintendo Life

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ds lite.jpg
It is all but forgotten now. With the new systems like the DSi, DSiXL, and, of course, the 3DS, no one remembers the DS Lite. I know I sure don’t; I still use my DS Phat. But now here’s a little reminder that the DS Lite is still here. You can get a new one for $99.99. So, if you don’t want to pay two to three hundred dollars for one of the newer handhelds, and you don’t care about a camera or 3D screen, here’s your option. But for me, I’m saving up for a 3DS.

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Finally the United States Gets an Ocarina of Time 3D Pre-order Bonus http://www.zeldainformer.com/finally_the_united_states_gets_an_ocarina_of_time_3d_pre-order_bonus/ Wed, 01 Jun 2011 16:58:10 +0000 http://localhost/wordpress90/?p=2183 Zelda3DS_lg.jpgIt’s been a long time coming, and while there are better preorder bonuses out there than what we’re getting, at least it’s something. To the left is a poster you will receive for preordering at Gamestop and EBGames. It’s nothing spectacular of course, but it’s “something”. I wont be getting that poster personally since I have a press copy on its way, but at least you guys can get in on the Zelda love! Now if only it was June 7th already…

Source: GameStop (via Zelda Dungeon)

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Zelda3DS_lg.jpgIt’s been a long time coming, and while there are better preorder bonuses out there than what we’re getting, at least it’s something. To the left is a poster you will receive for preordering at Gamestop and EBGames. It’s nothing spectacular of course, but it’s “something”. I wont be getting that poster personally since I have a press copy on its way, but at least you guys can get in on the Zelda love! Now if only it was June 7th already…

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Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough http://www.zeldainformer.com/ocarina_of_time_month_kicks_off_with_chapter_1_of_our_ocarina_3d_walkthroug/ Wed, 01 Jun 2011 18:38:09 +0000 http://localhost/wordpress90/?p=2184 Thumbnail image for 60921_CTRP_AQE_illu03_ad_Kopie.jpg
You knew it was coming - we’re going all-out for Ocarina of Time 3D during the month of June to celebrate its upcoming 3DS release. Press copies of the game are trickling in around the country, meaning that it’s a matter of time before we can show off our very own unboxing of the game - but the real feature is going to be our Ocarina of Time 3D walkthrough, which kicks off today with its debut chapter.



As with our Wind Waker and Link to the Past walkthroughs, this one has all kind of bells and whistles in terms of intra- and inter-chapter navigation, full item and enemy descriptions, and directions for obtaining all the optional pickups scattered throughout the game. Eventually there’ll even be an alternate Ocarina of Time 3D: Master Quest guide to walk you through all the changes made in the Master Quest edition of the game, including its mirrored world and remixed puzzles. Of course, since press copies are just getting delivered today we obviously can’t include screenshots of the 3DS version just yet, but we got some images from the GameCube version courtesy of Youtube LPer AceofSuns.



Look for daily updates as the month progresses, and as we experience Ocarina of Time 3D for ourselves we’ll also be talking up some tidbits on some of the stuff that’s changed between versions, whether graphically or otherwise.

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Thumbnail image for 60921_CTRP_AQE_illu03_ad_Kopie.jpg
You knew it was coming - we’re going all-out for Ocarina of Time 3D during the month of June to celebrate its upcoming 3DS release. Press copies of the game are trickling in around the country, meaning that it’s a matter of time before we can show off our very own unboxing of the game - but the real feature is going to be our Ocarina of Time 3D walkthrough, which kicks off today with its debut chapter.

As with our Wind Waker and Link to the Past walkthroughs, this one has all kind of bells and whistles in terms of intra- and inter-chapter navigation, full item and enemy descriptions, and directions for obtaining all the optional pickups scattered throughout the game. Eventually there’ll even be an alternate Ocarina of Time 3D: Master Quest guide to walk you through all the changes made in the Master Quest edition of the game, including its mirrored world and remixed puzzles. Of course, since press copies are just getting delivered today we obviously can’t include screenshots of the 3DS version just yet, but we got some images from the GameCube version courtesy of Youtube LPer AceofSuns.

Look for daily updates as the month progresses, and as we experience Ocarina of Time 3D for ourselves we’ll also be talking up some tidbits on some of the stuff that’s changed between versions, whether graphically or otherwise.

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OmniVision's Potential Link to Nintendo http://www.zeldainformer.com/omnivisions_potential_link_to_nintendo/ Wed, 01 Jun 2011 20:37:25 +0000 http://localhost/wordpress90/?p=2185 omnivision logo.jpg
Have you guys ever heard of OmniVision? Well, for those of you who don’t know, they specialize in providing cameras for handheld devices. They’re the company responsible for that neat camera built in to your iPod Touch, iPhone, or iPad. Now you may be wondering how this connects to Nintendo.



Last week, OmniVision announced that it had gotten hold of a “significant design win” for a new console for next year. So, let’s see how this breaks down to Nintendo. The major console distributors are Microsoft, Sony, and Nintendo. These cameras may be for some unknown company’s console, but I extremely doubt it. So, Microsoft, Sony, and Nintendo. Microsoft is most likely out, unless they have some kind of awe-inspiring news at E3. Then we’re down to Sony and Nintendo, NGP and Cafe. Both are rumored to have cameras. However, Sony makes their own cameras, so…it’s down to just Nintendo.



Personally, I think this is awesome. I love the neat little camera on my iPod Touch. It’s nothing compared to my standard camera, but very nice for a simple handheld camera. So, I really hope this rumor is true.



Source: Electronista(via Kotaku)

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omnivision logo.jpg
Have you guys ever heard of OmniVision? Well, for those of you who don’t know, they specialize in providing cameras for handheld devices. They’re the company responsible for that neat camera built in to your iPod, iPhone, or iPad. Now you may be wondering how this connects to Nintendo. If you wanna know, come see me after the jump. I will give you a hint though: it has to do with Project Cafe.

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June 25th is StreetPass Day! http://www.zeldainformer.com/june_25th_is_streetpass_day/ Wed, 01 Jun 2011 21:00:47 +0000 http://localhost/wordpress90/?p=2186 streetpass day.jpg
That’s right, mark your calendars folks. Nintendo has officially announced June 25th to be Nintendo 3DS StreetPass Day! And Nintendo has launched it’s a community called “Meetup Everywhere” to coordinate StreetPass meetings. So, be sure to stash your 3DS in your pocket, purse, or bag on June 25th, and maybe you’ll get a neat surprise when you play it next!



Source: Destructoid

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streetpass day.jpg
That’s right, mark your calendars folks. Nintendo has officially announced June 25th to be Nintendo 3DS StreetPass Day! And Nintendo has launched it’s a community called “Meetup Everywhere” to coordinate StreetPass meetings. So, be sure to stash your 3DS in your pocket, purse, or bag on June 25th, and maybe you’ll get a neat surprise when you play it next!

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Yokota Adds Single Live Orchestra Track to Ocarina of Time 3D, Won't Say Which Song http://www.zeldainformer.com/yokota_adds_single_live_orchestra_track_to_ocarina_of_time_3d_wont_say_whic/ Wed, 01 Jun 2011 23:30:00 +0000 http://localhost/wordpress90/?p=2187 OoT_orchestrated.jpg
A few days back we reported on the release of the latest Iwata Asks interview, which involved the two major composers for Ocarina of Time 3D: Koji Kondo and Super Mario Galaxy‘s Mahito Yokota. We caught wind of a mention of “orchestral” sound in the original Japanese interview, but without a solid translation it was hard to say what to make of it. Now the official translation has been released, and we can say for sure that Ocarina of Time 3D is going to feature live orchestral music… sort of.



Apparently there is one musical track that has been re-orchestrated using live instruments - but Yokota won’t reveal which one it is. The implication seems to be that it’s an older song - apparently Yokota planned on giving a good portion of the soundtrack a similar treatment, but the idea was vetoed by Kondo, who insisted that the 3DS remake remain faithful to the original N64 sound. We have a real mystery on our hands! Check out the full quote along with some other highlights below:


Iwata:



This time, you dedicated yourself to recreating several songs that Kondo-san had made over 10 years ago.



Yokota:



Yeah. But I also put in a song recorded with an orchestra. Only one, though.



Iwata:



As Nintendo’s head man in charge of orchestral music, you just couldn’t hold yourself back?



Yokota:



Yeah…you got me. (laughs) You’ll have to play the game to find out which song it is, though.



Iwata:



You have the job every game fan can dream of!(laughs)



Yokota:



Yeah, thankfully! (laughs) The orchestra sounds great on the Nintendo 3DS system, so I want people to hear it.


Yokota:



Earlier, we talked about how back then games could only stream sound in most cases, and we were under technological constraints this time, too, so at first we decided to stream it. It was difficult technologically to change the music in realtime to fit different game situations.



For that reason, at first I decided to spruce it up by arranging slightly more up-to-date music. But when I’d done about half, Kondo-san suddenly said, “Make sure you stay faithful to the Nintendo 64 sound.”


Kondo:

The song during the ending credits! It looks like the images have been set to the music, but actually it was the other way around.

Iwata:

Huh? You didn’t come up with the music first?

Kondo:

No.

Iwata:

You matched the music to the pictures?

Kondo:

We put in the music later. So when that girl shows up, we put in her vocals. I forgot her name, though. (laughs)

Yokota:

Malon. She sings Epona’s song.

Kondo:

Right, right! Malon! Malon shows up, and you hear her sing. Gorons appear, and drums pound. I arranged each strain that way.

Iwata:

Now that’s surprising!

Yokota:

Kondo-san, sorry. We may need to cut this part.

Kondo:

Oh, really? Because it’s the ending song?

Yokota:

No, we’re making the final adjustments and it just doesn’t fit right.

Iwata:

You’ve got to put that in, Yokota-san. It’s one of Kondo-san’s three favorite songs.

Yokota:

Oh, right, I suppose so… It’s just that on the Nintendo 3DS system, it loads during the ending, too, and there’s a problem with it being off a little, but…well, I’ll make it work somehow! I will!




Source: Iwata Asks: Ocarina of Time

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OoT_orchestrated.jpg
A few days back we reported on the release of the latest Iwata Asks interview, which involved the two major composers for Ocarina of Time 3D: Koji Kondo and Super Mario Galaxy‘s Mahito Yokota. We caught wind of a mention of “orchestral” sound in the original Japanese interview, but without a solid translation it was hard to say what to make of it. Now the official translation has been released, and we can say for sure that Ocarina of Time 3D is going to feature live orchestral music… sort of.

Apparently there is one musical track that has been re-orchestrated using live instruments - but Yokota won’t reveal which one it is. The implication seems to be that it’s an older song - apparently Yokota planned on giving a good portion of the soundtrack a similar treatment, but the idea was vetoed by Kondo, who insisted that the 3DS remake remain faithful to the original N64 sound. We have a real mystery on our hands! Check out the full quote along with some other highlights after the jump.

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Ocarina of Time 3D Press Kit Unboxing http://www.zeldainformer.com/ocarina_of_time_3d_press_kit_unboxing/ Wed, 01 Jun 2011 23:43:46 +0000 http://localhost/wordpress90/?p=2188



Press copies of Ocarina of Time 3DS have arrived at several places around the US today, including my house! What I didn’t show off in the video is the fact the instruction booklet is actually a full color fold out - it doesn’t really do much other than show you the controls, but it’s a bit better than what we have become accustomed to over the years. Apparently it’s cheaper to print as well, so I have heard through the grape vine. Anyways, it’s arrived! Be sure to watch the video so you understand our restrictions and what we’re able to legally show you.

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Press copies of Ocarina of Time 3DS have arrived at several places around the US today, including my house! What I didn’t show off in the video is the fact the instruction booklet is actually a full color fold out - it doesn’t really do much other than show you the controls, but it’s a bit better than what we have become accustomed to over the years. Apparently it’s cheaper to print as well, so I have heard through the grape vine. Anyways, it’s arrived! Be sure to watch the video so you understand our restrictions and what we’re able to legally show you.

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New Ocarina of Time 3D Screenshots: Water Temple and Forest Temple http://www.zeldainformer.com/new_water_templa_d/ Wed, 01 Jun 2011 23:50:44 +0000 http://localhost/wordpress90/?p=2189 Ocarina of Time 3d Screenshot

These new screenshots were shown just recently by Eiji Aonuma during a Famitsu Ocarina of Time 3D live-stream event. He showed off Hyrule Field, and more notably because we have some screenshots - The Water Temple and Forest Temple. Notable things include a close look at the “lines” or squiggles on the Water Temple walls, leading to spots where the water levels can be changed.

Then we see an adult Ruto, who kind of looks younger than in the original.As for the Forest Temple, all we see are some vines and scenery from in the first room. Read on for the screenshots, and for an update on Nintendo of America’s “Quest” for more screenshots..

On Nintendo of America’s quest for screenshots we posted yesterday, well they’ve recently tweeted that they’re not releasing the screenshots until they get 1000 more Twitter followers. Looks like they’re ripping off our Facebook competition, just with a much less worthwhile prize. Tweets follow:

Here’s your Zelda QUEST assignment: Help us reach 1,000 new followers and we’ll tweet special screenshots. Let’s do this!

We can do it! Only 792 more followers to go until we give YOU the images you’ve been waiting for!

Click the thumbnails below to look at the full size screenshots:

Source: Nintendo Everything and Twitter

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Ocarina of Time 3d Screenshot

These new screenshots were shown just recently by Eiji Aonuma during a Famitsu Ocarina of Time 3D live-stream event. He showed off Hyrule Field, and more notably because we have some screenshots - The Water Temple and Forest Temple. Notable things include a close look at the “lines” or squiggles on the Water Temple walls, leading to spots where the water levels can be changed.

Then we see an adult Ruto, who kind of looks younger than in the original. As for the Forest Temple, all we see are some vines and scenery from in the first room. Come inside for the screenshots, and for an update on Nintendo of America’s “Quest” for more screenshots..

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Rumor: Leaked Skyward Sword Music Clip http://www.zeldainformer.com/rumor_leaked_skyward_sword_music_clip/ Thu, 02 Jun 2011 00:10:30 +0000 http://localhost/wordpress90/?p=2190

Possible Leaked Skyward Sword Music by Zelda Informer



So, as we get closer to E3 the “supposed” leaks will always trickle in, and this time it appears someone nabbed what is a recording of what is about 30 seconds or so of Skyward Sword music. The music is definitely Zelda, and it’s got a pretty solid sound that could easily resemble a real orchestra, but it’s hard to tell. It definitely sounds nice enough, and could make a great Hyrule Field type theme, since that is clearly what it’s built off of.

Is it real? Is it fake? Is it from a pre E3 warmup for the Skyward Sword trailer/demo? Who knows, but it’s definitely food for thought. Where did this come from? Who knows, but it was pointed out to us by a fellow forum member. Yeah, who the heck knows where this came from. All I know is I like it. Heck, to cover my bases, it may be a clip of the orchestra piece from Ocarina of Time 3D? I should be able to confirm or deny this soon enough.



UPDATE: The hunt for a source reveals that this apparently originated on 4chan, which makes it extremely questionable. Our source on our forums says that he was told by a Facebook friend.

UPDATE 2: This is what the piece sounds like backwards, and no, there’s no hidden music.

Source: MegaUpload (via Zelda Informer Forums)

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  Possible Leaked Skyward Sword Music by Zelda Informer

So, as we get closer to E3 the “supposed” leaks will always trickle in, and this time it appears someone nabbed what is a recording of what is about 30 seconds or so of Skyward Sword music. The music is definitely Zelda, and it’s got a pretty solid sound that could easily resemble a real orchestra, but it’s hard to tell. It definitely sounds nice enough, and could make a great Hyrule Field type theme, since that is clearly what it’s built off of.

Is it real? Is it fake? Is it from a pre E3 warmup for the Skyward Sword trailer/demo? Who knows, but it’s definitely food for thought. Where did this come from? Who knows, but it was pointed out to us by a fellow forum member. Yeah, who the heck knows where this came from. All I know is I like it.



UPDATE: The hunt for a source reveals that this apparently originated on 4chan, which makes it extremely questionable. Our source on our forums says that he was told by a Facebook friend.

UPDATE 2: This is what the piece sounds like backwards, and no, there’s no hidden music.

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New Kid Icarus: Uprising Flying Combat Footage http://www.zeldainformer.com/new_kid_icarus_uprising_flying_combat_footage/ Thu, 02 Jun 2011 00:50:14 +0000 http://localhost/wordpress90/?p=2191 Kid Icarus

In all of the Zelda news, Kid Icarus is getting a tad overlooked. While that’s understandable, well because there’s Zelda news after all, this game isn’t yet getting the focus it deserves. From the demo I played of it - it is the best looking and feeling 3DS game to date. Yes, even more than Ocarina of Time from my experience with demos of both games.

It was made for 3D, and shows it off fantastically - with great off-into-the-distance depth. Just imagine the enemies flying at you like in the video, but actually in 3D. The footage also shows off some fast-paced flying combat (and the game is all-round fast paced). We get to see some Medusa, and an awesome transition sequence from the clouds above down to the earth.



Source: Gamekyo (via GoNintendo)

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Kid Icarus

In all of the Zelda news, Kid Icarus is getting a tad overlooked. While that’s understandable, well because there’s Zelda news after all, this game isn’t yet getting the focus it deserves. From the demo I played of it - it is the best looking and feeling 3DS game to date. Yes, even more than Ocarina of Time from my experience with demos of both games.

It was made for 3D, and shows it off fantastically - with great off-into-the-distance depth. Just imagine the enemies flying at you like in the video, but actually in 3D. The footage also shows off some fast-paced flying combat (and the game is all-round fast paced). We get to see some Medusa, and an awesome transition sequence from the clouds above down to the earth. Come inside for a look.

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Orchestrated Music Now Officially Confirmed for Skyward Sword http://www.zeldainformer.com/orchestrated_music_now_officially_confirmed_for_skyward_sword/ Thu, 02 Jun 2011 01:20:08 +0000 http://localhost/wordpress90/?p=2192 Skyward Sword

While we’re all going on about a leaked Skyward Sword song, we’ve overlooked the official confirmation that Skyward sword is actually going to be orchestrated. Initially Miyamoto said it “wasn’t necessary at the time”, but also said that “Nintendo couldn’t do what it did with Galaxy 2 and not do the same with the next Zelda” - which is so true.

Well, in the same Iwata Asks that the orchestrated track for Ocarina of Time 3D was revealed, Skyward Sword is confirmed to be orchestrated. Interview segment below.

Yokota: I’ve been steeped in The Legend of Zelda this past year.



Iwata: Stepped in Zelda?



Yokota: I only worked on The Legend of Zelda. Two games at the same time!



Iwata: Huh? Two at the same time? I didn’t know that!



Yokota: One was The Legend of Zelda: Ocarina of Time 3D and the other is The Legend of Zelda: Skyward Sword.



Iwata: After development of Super Mario Galaxy 2 ended?



Yokota: Yes. That’s about the time. At the E3 last year, when we were going to exhibit The Legend of Zelda: Skyward Sword for the first time, we talked about using orchestral music. But (Shigeru) Miyamoto-san said it wasn’t necessary.



Iwata: We were going to have attendees of last year’s E3 try out the new game’s operability, so he said orchestral music wasn’t necessary right away.



Yokota: Right. Then, toward the end of summer break, they finally decided to put in orchestral music and I joined the development team.



Iwata: You’re sort of the orchestration director for the Legend of Zelda music, aren’t you?



Yokota: Yes. I was in charge of the orchestral songs for The Legend of Zelda: Twilight Princess as well.



Source: Iwata Asks (via Nintendo Everything)

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Skyward Sword

While we’re all going on about a leaked Skyward Sword song, we’ve overlooked the official confirmation that Skyward sword is actually going to be orchestrated. Initially Miyamoto said it “wasn’t necessary at the time”, but also said that “Nintendo couldn’t do what it did with Galaxy 2 and not do the same with the next Zelda” - which is so true.

Well, in the same Iwata Asks that the orchestrated track for Ocarina of Time 3D was revealed, Skyward Sword is confirmed to be orchestrated. Interview segment inside.

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Another Iwata Asks Tidbit: Skyward Sword's E3 2010 Demo was an "Operability" Field Test http://www.zeldainformer.com/another_iwata_asks_tidbit_skyward_swords_e3_demo_was_an_operability_field_t/ Thu, 02 Jun 2011 01:25:00 +0000 http://localhost/wordpress90/?p=2193 SS_real_demo.jpg
Sure, this actually comes from a quote we literally just reported on confirming a live orchestral soundtrack for Skyward Sword, but it’s a completely different point that deserves some attention. Look at what Iwata says about the reasoning behind the lack of orchestrated music in the Skyward Sword demo: We were going to have attendees of last year’s E3 try out the new game’s operability, so he said orchestral music wasn’t necessary right away.” All right, so this doesn’t sound groundbreaking - we’ve been talking about how the E3 demo was more than likely a field test for the Motion Plus gameplay since last year - but hear me out.



If Iwata sees fit to note that Skyward Sword‘s demo was just an operability trial, or in other words, that it was designed to test out the game’s functionality with a fresh, real audience, then surely the content they’ll be delivering at this E3 will be very different - probably real content from a near-final version of the game. This means that whatever we’ve seen so far may be about to change… Will we finally get to see some of the other changes to the formula they’ve been going on about? Moreover, it sounds like we’ll get to hear the first orchestrated tracks for the game at E3. Makes me all the more stoked that I’ll be playing it… in less than a week’s time.



Source: Iwata Asks: Ocarina of Time 3D

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SS_real_demo.jpg
Sure, this actually comes from a quote we literally just reported on confirming a live orchestral soundtrack for Skyward Sword, but it’s a completely different point that deserves some attention. Look at what Iwata says about the reasoning behind the lack of orchestrated music in the Skyward Sword demo: We were going to have attendees of last year’s E3 try out the new game’s operability, so he said orchestral music wasn’t necessary right away.” All right, so this doesn’t sound groundbreaking - we’ve been talking about how the E3 demo was more than likely a field test for the Motion Plus gameplay since last year - but hear me out.

Jump inside for some

thoughts

HYPE.

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A Heaping Ton of Ocarina of Time 3D Gameplay Video from Nintendo of Japan http://www.zeldainformer.com/a_heaping_ton_of_ocarina_of_time_3d_gameplay_videos_from_nintendo_of_japan/ Thu, 02 Jun 2011 05:40:00 +0000 http://localhost/wordpress90/?p=2194 OoT_3D_53_img4.jpgNintendo of Japan updated the Japanese homepage for Ocarina of Time 3D with a series of gameplay videos showing the basics of play. Nothing too groundbreaking here if you’re not a first timer for the game or the series, since most of it just features Link swinging his sword, dropping Bombs, and generally running around Hyrule in order to teach the core mechanics, but it’s still nice to see more official footage of the game while we wait for release.





Source: Nintendo of Japan via GoNintendo

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OoT_3D_53_img4.jpgNintendo of Japan updated the Japanese homepage for Ocarina of Time 3D with a series of gameplay videos showing the basics of play. Nothing too groundbreaking here if you’re not a first timer for the game or the series, since most of it just features Link swinging his sword, dropping Bombs, and generally running around Hyrule in order to teach the core mechanics, but it’s still nice to see more official footage of the game while we wait for release.
Jump inside for the video.

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My Impressions on The New Ocarina of Time 3D Video http://www.zeldainformer.com/my_impressions_of_the_new_ocarina_of_time_3d_video/ Thu, 02 Jun 2011 09:15:13 +0000 http://localhost/wordpress90/?p=2195 Ocarina of Time 3D

Just like last time around, I wanted to share my thoughts and impressions on the latest Ocarina of Time video from Nintendo of Japan.

It’s not long now until all of this will be a thing of the past because we’ll all have it within our own hands and be able to make our own decisions on the game. From what looks good to what looks bad - read on for everything that stood out to me this time around.

  • Despite what some of our commenters have said, I like the new look of the jumping, fighting and running animations. All of Link’s animations look great in my opinion.
  • *Insert love and OMG like-comments for the details* as always. Look at that brickwork, vines, rocks, floors, walls and water.
  • None of the music heard is orchestrated - including Hyrule Field - so we still have no idea what the one orchestrated track in the game is.
  • I really don’t like the new look of the blocks - similarly to the switches last time around - but different doesn’t mean bad. I just need to suck it up there.
  • The slingshot has a more realistic look, with a proper area where the seeds are loaded. It also helps with aiming.
  • The tentacles in Jabu Jabu are electrified, in addition to the new spikes, and also have a new cool animation when they are defeated.
  • Inside Jabu Jabu has new door designs, and looks overall more “bloody”, and like you’re in the guts of a fish. Yummy.
  • Ocarina warp pads have had an overhaul. They have the corresponding colored medallion on them, as well as a yellow Triforce. Looking mighty fine.
  • Not new, but an icon appears in the right hand corner of the 3D screen when gyroscoping is available.
  • Link walking with the iron boots on (when not in water) looks really retarded - like his arms are just dead dangling limbs.
  • Triforce Crests where you have to play Zelda’s Lullaby now have the Triforce in yellow (the game is overall more colorful)
  • There are new background animations for when you play a song on your Ocarina - looking really cool.
  • The playing of the new ocarina songs is going to be a big nuisance for returning players.
  • Cows now have massively oversized nose-rings that almost hang down to the ground.
  • Link doing his “da na na na naaaaah” and raising new items in the air has a new smoother looking animation.

I’d like to lock Ocarina of Time 3D in as my final answer. The question, of course, was “what game remake in history has gotten you the most excited?” Just over two weeks remain for some of you, and four weeks for others. Stay tuned as we give you more details, as we legally can, from our press copy of the game.

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Ocarina of Time 3D

Just like last time around, I wanted to share my thoughts and impressions on the latest Ocarina of Time video from Nintendo of Japan.

It’s not long now until all of this will be a thing of the past because we’ll all have it within our own hands and be able to make our own decisions on the game. From what looks good to what looks bad - come on inside for everything that stood out to me this time around.

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Destructoid Talks About Games that May Come to Project Café http://www.zeldainformer.com/destructoid_talks_about_games_that_may_come_to_project_cafe/ Thu, 02 Jun 2011 09:50:19 +0000 http://localhost/wordpress90/?p=2196 Project Café Wanted Games

The E3 hype articles continue, as the guys over at Destructoid have released a feature speculating on the likelihood of certain franchises and titles making it to Project Café. Below are the games they mentioned.

As for me, I want all of the classics - new Zeldas, new Marios, a Kid Icarus, some Dragon Quest, Donkey Kong, Mario Kart and so on and so forth. I’d also like to see a lot of news things from Nintendo - especially along the lines of Pandora’s Tower type stuff. Let us know what you want to see on Café in the comments below.

This is what Destructoid had to say, along with their probabilities of how likely it is we’ll see these titles:

  • New No More Heroes title (90% likely)
  • New Pikmin title (80% likely)
  • Sonic Generations (75% likely)
  • Upcoming “Core” titles from Ubisoft (50% likely)
  • Resident Evil 5 (35% likely)
  • Super Meat Boy (20% likely)
  • New Fatal Frame title (10% likely)
  • New AR games (0% likely)
  • The Legend of Zelda: Skyward Sword HD (-30% likely)
  • Super Smash Bros. Strife (-50%)
  • Punch Out!!! TOUCH (??% times infinity likely)

As for my thoughts, well, this list is all over the place. How can they not have things like Zelda, Mario Kart or Mario up near the 100%. AR Games at 0% is silly because as far as we currently know the controller doesn’t have a gyroscope and outer 3D camera. I’m glad they acknowledge Skyward Sword isn’t going to be on Café, especially in HD - but what do negative percentages even mean? Instead of those games coming to Project Café, Project Café will come to them? Yeah, it’s not even worth thinking about.

Source: Destructoid (via GoNintendo) ]]> Project Café Wanted Games

The E3 hype articles continue, as the guys over at Destructoid have released a feature speculating on the likelihood of certain franchises and titles making it to Project Café. Come inside for the games they mentioned.

As for me, I want all of the classics - new Zeldas, new Marios, a Kid Icarus, some Dragon Quest, Donkey Kong, Mario Kart and so on and so forth. I’d also like to see a lot of news things from Nintendo - especially along the lines of Pandora’s Tower type stuff. Let us know what you want to see on Café inside.

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Ocarina of Time 3D is One of Nerd Mentality's Most Wanted June Games... well duh http://www.zeldainformer.com/ocarina_of_time_3d_is_one_of_nerd_mentalitys_most_wanted_june_games_well_du/ Thu, 02 Jun 2011 10:32:02 +0000 http://localhost/wordpress90/?p=2197 Ocarina of Time

It’s freaking Ocarina of Time, in 3D, with heaps of improvements and features - of course its one of the most wanted games of the month the most wanted game of the month. This is what Nerd Mentality had to say about it:

Few would argue against the original Ocarina of Time residing in the pantheon of the greatest video games of all time - though we have quite the debate raging here about which Zelda is the best ever. In this 25th anniversary year of Link’s original adventure, it’s only fitting that a remastered version makes its way onto Nintendo’s newest console. The 3DS version comes complete with updated graphics and the inclusion of the Master Quest. Really if you don’t know what this game is by now, what’re you doing reading this?

Also worth looking forward to this month is Resident Evil: Mercenaries 3D. This is what the Nerd’s had to say:

With Zelda and now Resident Evil, the 3DS library is finally getting a boost this month to satisfy early adopters. This particular entry in the series features the Mercenaries mode from Resident Evil 4 and 5 in which you must try to kill as much as you can within a set time limit. Not sold? Maybe the inclusion of wi-fi coop and a Resident Evil: Revelations demo might win you over.

Source: Nerd Mentality (via GoNintendo)

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Ocarina of Time

It’s freaking Ocarina of Time, in 3D, with heaps of improvements and features - of course its one of the most wanted games of the month the most wanted game of the month. This is what Nerd Mentality had to say about it:

Few would argue against the original Ocarina of Time residing in the pantheon of the greatest video games of all time - though we have quite the debate raging here about which Zelda is the best ever. In this 25th anniversary year of Link’s original adventure, it’s only fitting that a remastered version makes its way onto Nintendo’s newest console. The 3DS version comes complete with updated graphics and the inclusion of the Master Quest. Really if you don’t know what this game is by now, what’re you doing reading this?

More inside:

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The 3DS May Have Started Slowly, But Thankfully We Ain't Seen Nothing Yet! http://www.zeldainformer.com/the_3ds_may_have_started_slow_but_thankfully_we_aint_seen_nothing_yet/ Thu, 02 Jun 2011 10:46:45 +0000 http://localhost/wordpress90/?p=2198 Paper Mario 3DS

Yeah, yeah, yeah - so we’ve all heard numerous times that the 3DS hasn’t sold as expected, its having a slow start, and it lacks any real software that makes it worth buying. However, we also know of its potential, and we know that there are heaps of great things to come.

From the eShop, to Ocarina of Time, Star Fox 64 3D, Kid Icarus, Super Mario 3D, Paper Mario 3DS, Mario Kart 3DS and Animal Crossing. We all know all of this, but its nice to be reminded of what’s to come, and what we’ll be learning more about at E3. So thanks Modojo for this feature. What they had to say is all below:

Despite a slow start, the publisher has big things in store for its newest handheld.



Compared to previous system launches, the 3DS first party lineup was a little weak. Pilotwings Resort was fun, and we spent several hours scratching puppies and kittens in Nintendogs + Cats, but Nintendo’s so good that we hold the publisher to a higher standard. After all, this is the same company that delivered Tetris and Super Mario Land for the original Game Boy launch, Super Mario Advance and F-Zero: Maximum Velocity for the Game Boy Advance debut and then Super Mario 64 for the DS.



In other words, we expected better. Consumers seemingly agreed, as sales fell below Mario and Co.‘s expectations.



That said, bigger games are on the way, so if you’re on the fence about purchasing a 3DS, the handheld’s future lineup should convince you to pick one up.



Here’s what Nintendo plans to release…



The Legend of Zelda: Ocarina of Time 3D (June 19, 2011)



You’ve probably enjoyed this timeless classic on N64, GameCube and/or Wii, but the 3DS version should be the best. Although the core adventure remains the same, as Link sets off through Hyrule to defeat Ganondorf, the game sports a plethora of new features, including re-mastered visuals, gyroscope support, a user-friendly inventory system and the inclusion of the Master Quest. Bottom line, you cannot own a 3DS without this game.



Star Fox 64 3D (July 14 in Japan)



Much like Ocarina, this beloved N64 shooter received a much-needed makeover. Expect enhanced graphics, the option to control Fox McCloud’s Arwing via gyroscope and four-person multiplayer support, though it’s offline only. That, however, shouldn’t stop you from enjoying one of Nintendo’s greatest video games. Do a barrel roll!



[Editor’s Note: We expect Nintendo to announce a U.S. date/launch window next week.]



Kid Icarus: Uprising (2011)



We still can’t believe it’s taken Nintendo 20 years to release a new Kid Icarus, but as the old saying goes, better late than never. With Uprising, you’ll take control of Pit as the angelic and winged protagonist battles Medusa and her minions, both on the ground and in the air via thrilling on-rails segments. With three unique weapons, hordes of monsters and sweet graphics, this should quickly become one of the 3DS’ best titles.



Super Mario 3D (2011)



A Nintendo system cannot exist without a healthy dose of Mario, and Nintendo has big plans for its mustachioed plumber. First up is a brand new entry in the franchise that may incorporate the raccoon suit from Super Mario Bros. 3 while borrowing elements from Super Mario 64 and Super Mario Galaxy. That’s about all we know, but expect plenty of info during next week’s Electronic Entertainment Expo (E3).



Mario Kart 3DS (2011/2012)



If you prefer racing games, Nintendo has you covered with a new entry in the celebrated Mario Kart franchise, complete with 60 frames per second play (making this the fastest portable game in the series), online play and a bunch of cool special effects made possible with glasses free 3D. Bells and whistles aside, you can still hit opponents with green turtle shells.



Paper Mario 3DS (???)



Personally, we think it’s a bit strange that Nintendo plans to bring Paper Mario to a handheld system, largely because the series usually resides on a console while Mario & Luigi get into trouble on the portables. But hey, we can’t complain when the game looks this good. Not much is known about it, but you can bet on a battle system featuring timed button presses and over the top (and hilarious) dialogue.



Animal Crossing (???)



If fighting creatures and piloting a ship stress you out, kick back and relax with Animal Crossing 3DS. Nintendo refuses to comment on this game, though we know you play as a mayor of a town full of talking animals.



Source: Modojo (via GoNintendo) ]]> Paper Mario 3DS

Yeah, yeah, yeah - so we’ve all heard numerous times that the 3DS hasn’t sold as expected, its having a slow start, and it lacks any real software that makes it worth buying. However, we also know of its potential, and we know that there are heaps of great things to come.

From the eShop, to Ocarina of Time, Star Fox 64 3D, Kid Icarus, Super Mario 3D, Paper Mario 3DS, Mario Kart 3DS and Animal Crossing. We all know all of this, but its nice to be reminded of what’s to come, and what we’ll be learning more about at E3. So thanks Modojo for this feature. What they had to say is all inside.

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ZI's Most Wanted: Super Smash Bros. Characters http://www.zeldainformer.com/zis_most_wanted_super_smash_bros_characters/ Fri, 03 Jun 2011 02:00:00 +0000 http://localhost/wordpress90/?p=2162 SSBC.jpg
So, a couple of days back, I asked you guys to give me your top picks for new characters in a new Super Smash Bros. Game. And boy, did you guys deliver. With over 100 comments on the article, and too many submissions to count, I have formulated the top 10 characters you guys want in SSB(well, technically 11, because there was a tie). So, are you wondering if your submission made the lineup?


#10: Tie between Mr. L and Zoroark

Mr. L.png

  • Name: Mr. L
  • Franchise: Mario
  • First Appearance: Super Paper Mario(2007)
  • Latest Appearance: Super Paper Mario(2007)

We had a tie for our number 10 spot, so let’s start off by talking about Mr. L. Mr. L is an alternate, brainwashed version of Luigi from Super Paper Mario. He serves the game’s main antagonist, Count Bleck, in his quest to destroy all dimensions. Some people voted for Mr. L as an independent Smash Bros. character, while others suggested that he be an alternate costume, or a transformation similar to Zelda and Shiek.



Zoroark.png

  • Name: Zoroark
  • Franchise: Pokemon
  • First Appearance: Pokemon Black and White(2011)
  • Latest Appearance: Pokemon Black and White(2011)

The other number 10 contender is Zoroark, who was one of the first Pokemon announced for the newest Pokemon games, essentially making him an unofficial mascot of the games. He is the Illusion Fox Pokemon, and can deceive others by appearing to be what he is not. Perfect for Smash Bros.


#9: Bomberman

bomberman.png

  • Name: Bomberman
  • Franchise: Bomberman
  • First Appearance: Bomberman(1983)
  • Latest Appearance: Bomberman 3DS(TBA 2011)

Coming in at number 9 is our first character from a third-party developer. Bomberman is the protagonist of all of the Bomberman video games, which are developed by Hudson Soft. He is able to generate bombs in his hands and throw them, and would fit right in with the Smash Bros. crew.


#8: Paper Mario

Paper Mario.png

  • Name: Paper Mario
  • Franchise: Mario
  • First Appearance: Paper Mario(2000)
  • Latest Appearance: Paper Mario 3D(TBA)

Coming in at number 8 is everyone’s favorite flattened plumber: Paper Mario. Paper Mario is very similar to the original Mario, but he has his own unique abilities that set him apart as an individual character(although some people wanted to see him as an alternate Mario costume).


#7: Mewtwo

Mewtwo Melee.jpg

  • Name: Mewtwo
  • Franchise: Pokemon
  • First Appearance: Pokemon Red and Green(1996)
  • Latest Appearance: Pokemon Black and White(2011)
  • Appeared in Super Smash Bros. Melee

Coming in at number 7 is Mewtwo, who players will remember from his time in Melee. Although most of his data can be found in Brawl, he was scrapped from the lineup. Apparently you guys here at ZI want this powerful Psychic Pokemon back, eh?


#6: Unova Pokemon Trainer

Black.png

  • Name: Unova Pokemon Trainer
  • Franchise: Pokemon
  • First Appearance: Pokemon Black and White
  • Latest Appearance: Pokemon Black and White

Coming in at number 6 on our countdown is a redesigned version of the current Pokemon Trainer character: the Unova Pokemon Trainer. This character would be updated with the new trainer design from BW, as well as the new starter Pokemon. Who knows, maybe they’ll even let you choose if you’re a boy or a girl.


#5: Banjo and Kazooie

Banjokazooie.png

  • Names: Banjo and Kazooie
  • Franchise: Banjo-Kazooie
  • First Appearance: Banjo-Kazooie(1998)
  • Latest Appearance: Banjo-Kazooie: Nuts & Bolts(2008)

Coming in at number 5 on our countdown is this duo of video game stars from Rare Studios: Banjo and Kazooie. Not sure if you guys are wanting these guys as separate characters, or an Ice Climbers-type character. But either way, these classics made it on to our countdown.


#4: Byrne

Byrne.png

  • Name: Byrne
  • Franchise: Zelda
  • First Appearance: The Legend of Zelda: Spirit Tracks(2009)
  • Latest Appearance: The Legend of Zelda: Spirit Tracks(2009)

Worried that this countdown isn’t going to have any Zelda characters in it? Well fear no longer, because the next few are from Zelda. This guy, number 4 on our countdown, is Byrne from Spirit Tracks. With his powerful gauntlet on his left hand, he is more than a match for his potential SSB competitors.


#3: Midna

Midna.png

  • Name: Midna
  • Franchise: Zelda
  • First Appearance: The Legend of Zelda: Twilight Princess(2006)
  • Latest Appearance: The Legend of Zelda: Twilight Princess(2006)

Coming in at number 3 is Midna from Twilight Princess. Among her wanted abilities were the ability to transform Link into Wolf Link and a Midna/Fused Shadows pairing. Both would definitely make her Smash Bros. material.


#2: Link with Transforming Masks

MM Link.png

  • Name: Link
  • Franchise: Zelda
  • First Appearance(as Link): The Legend of Zelda(1987)
  • First Appearance(Goron and Zora Masks): The Legend of Zelda: Ocarina of Time(1998)
  • First Appearance(Deku and Fierce Deity Masks): The Legend of Zelda: Majora’s Mask(2000)
  • Latest Appearance(as Link): The Legend of Zelda: Skyward Sword(TBA 2011)
  • Latest Appearance(All Masks): The Legend of Zelda: Majora’s Mask(2000)
  • Link(without masks) has appeared in every Super Smash Bros. game.

Coming in as the runner-up in our countdown is the star of our favorite franchise: Link. But not just any Link, as Link has been in Smash Bros. before. This is Link with his Deku, Zora, and Goron transforming masks from Majora’s Mask, as well as the Fierce Deity mask for his final smash. Don’t be upset that he’s not first. He got beat out at the last second, by one vote, by…


#1: Mega Man

Mega Man.png

  • Name: Mega Man
  • Franchise: Mega Man
  • First Appearance: Mega Man
  • Latest Appearance: Mega Man 10

The Most Wanted Character by ZeldaInformer for the next Super Smash Bros. game is Mega Man. Mega Man is a character from Capcom that has appeared in multiple forms in over 100 different game. He can employ tactics similar to Samus’s cannon and Kirby’s swallowing ability, making him different and versatile. He is definitely a welcome addition to SSB.


Well, there you have it folks. Those are the top eleven most wanted characters for Super Smash Bros. as selected by you, the readers. Read on below for some honorable mentions and details on the next Most Wanted.



Honorable Mention: Miis

Elijah Mii

  • Name: Miis
  • Franchise: Nintendo
  • First Console Appearance: Nintendo Wii(2006)
  • First In-Game Appearance: Wii Sports(2006)
  • Latest Console Appearance: Nintendo 3DS(2011)
  • Latest In-Game Appearance: Pilotwings Resort(2011)

This was a neat little entry sent in by someone on our Forums. Miis could be OK in Smash Bros. as playable characters. What would be even better would be an Assist Trophy. When activated, all your Miis attack. Or something like that. I just thought that this was worth a mention.


Honorable Mention: Tingle

Tingle.png

  • Name: Tingle
  • Franchise: Zelda
  • First Appearance: The Legend of Zelda: Majora’s Mask(2000)
  • Latest Appearance: The Legend of Zelda: Phantom Hourglass(2007)

Another honorable mention is this..

.loveable

guy. You guys wanted him. He actually got quite a few votes, but not enough. At least he was honorable enough to be mentioned.



Well, that’s it for this post guys. Just one last thing. For our next Most Wanted article, the topic will be “Most Wanted: Disappearing Characters”. As in, what characters that were in Brawl do you want to disappear? Leave your responses below, and be looking for an article about it probably after E3.

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SSBC.jpg
So, a couple of days back, I asked you guys to give me your top picks for new characters in a new Super Smash Bros. Game. And boy, did you guys deliver. With over 100 comments on the article, and too many submissions to count, I have formulated the top 10 characters you guys want in SSB(well, technically 11, because there was a tie). So, are you wondering if your submission made the lineup? You guys are going to have to come inside for the big list!

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Funiest Zelda Animation I've Ever Seen http://www.zeldainformer.com/funiest_zelda_animation_ive_ever_seen/ Thu, 02 Jun 2011 11:00:06 +0000 http://localhost/wordpress90/?p=2199 Kaepora Gaebora Douche

Do you get frustrated at flies Navi? Does Kaepora Gaebora get under your skin? Does sailing seem a bit dragged out for you? If so, then you’ll love this Zelda animation.

If not, then you’ll still love this animation and its comedic take on how confusing the Zelda franchise is, Link’s jar breaking problems, his over-dramatic way of getting items, and pretty much anything else that a joke could be made about.



Source: YouTube (via GoNintendo)

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Kaepora Gaebora Douche

Do you get frustrated at flies Navi? Does Kaepora Gaebora get under your skin? Does sailing seem a bit dragged out for you? If so, then you’ll love this Zelda animation.

If not, then you’ll still love this animation and its comedic take on how confusing the Zelda franchise is, Link’s jar breaking problems, his over-dramatic way of getting items, and pretty much anything else that a joke could be made about. Come on inside for the hilarities. No, seriously - click that link. You’ll miss out if you don’t!

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Not Quite Daily Art Fix: Ganon and Link in Original Legend of Zelda http://www.zeldainformer.com/not_quite_daily_art_fix_ganon_and_link_in_original_legend_of_zelda/ Thu, 02 Jun 2011 11:25:44 +0000 http://localhost/wordpress90/?p=2200 Ganon and Link in Original Legend of Zelda

This superb piece of fan art comes to us from TsaoShin on DeviantART, depicting Link facing Ganon in The Original Legend of Zelda. Come inside for the full-size image, and this is what the author had to say:

Gannon, the Prince of Darkness, faces Link in the final chamber of Death Mountain from the original Legend of Zelda.



As an ‘80s kid, few things were more important to me than Legend of Zelda. I was Link for many Halloweens and I often created “dungeons” out of couch cushions and blankets around our house. Hyrule was a constant source of inspiration for drawings which continues even today… (more inside)



This scene is when you first enter Gannon’s (not a typo) chamber and Link holds the completed Triforce above him. During my first play through of the game, my hands were sweaty when I saw this final boss after hours of navigating his maze-like dungeon (no Gamefaqs back then!).



I took liberties in the design here so in b4 omg inaccurate :P I borrowed a lot of Gannon’s design off his more recent incarnations.



Enjoy!



Ganon and Link in Original Legend of Zelda

Source: DeviantART (GoNintendo)

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Ganon and Link in Original Legend of Zelda

This superb piece of fan art comes to us from TsaoShin on DeviantART, depicting Link facing Ganon in The Original Legend of Zelda. Come inside for the full-size image, and this is what the author had to say:

Gannon, the Prince of Darkness, faces Link in the final chamber of Death Mountain from the original Legend of Zelda.



As an ‘80s kid, few things were more important to me than Legend of Zelda. I was Link for many Halloweens and I often created “dungeons” out of couch cushions and blankets around our house. Hyrule was a constant source of inspiration for drawings which continues even today… (more inside)

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Industry Analysts Comment on Issues with the 3DS http://www.zeldainformer.com/industry_analylists_comment_on_issues_with_the_3ds/ Thu, 02 Jun 2011 12:15:02 +0000 http://localhost/wordpress90/?p=2201 Nintendo 3DS

The reasons for the failures, or at least, lack of launch success, of the 3DS are things we’ve all heard about. We might be getting a tad sick of them.

Well, nevertheless, this time around we have some expert media analysts telling us, well, pretty much what we’ve already established ourselves. That’s what’s experts do right? Read on for their remarks, including some from Michael Pachter.





“The price of the 3DS is too high. It is in Nintendo’s nature to put the screws to early adopters and then ultimately lower prices around the holidays. They could also bundle more attractive software with the device to increase sales. The anemic launch title lineup is also a factor for the light early sales numbers. Once there are some killer apps, consumers will trade in their DS for 3DS and there are plenty of DSes out there to be traded in.” - Panoptic Management Consultants analyst Asif Khan



“The lagging sales of the 3DS are primarily due to a lack of recognizable first-party content and the continue onslaught by the mobile market. I believe it is imperative for Nintendo to launch at least three major first-party titles this year on the 3DS, at least one this summer and two during the holiday. And yes, one of them must be an original Mario title.” - EEDAR’s Jesse Divnich



“I’m not sure that the PSP is the issue, it’s really the smart phone/iPod Touch that is killing handhelds. I’m not sure that software will do it, as I think handhelds have lost a lot of their appeal to casual gamers. There will always be hardcore gamers who buy the devices, particularly when there are Mario/Zelda/Kid Icarus type games, but the casual market is migrating to Angry Birds.” - Wedbush Securities’ Michael Pachter



“I think that portable consoles are facing much stronger competition from mobile devices now. That is why I was not surprised to hear Nintendo’s complaints about mobile gaming devaluing the market. I don’t think it’s devaluing the market but it is definitely making it more competitive. It is more important than ever to have titles that define portable consoles. Nintendo should definitely use its most valuable assets, like the Mario franchise.” - Pietro Macchiarella of Parks Associates



“I think expectations are a bit high for video game sales, particularly for hardware. So far, 3DS uptake is very similar to DS uptake at launch, and DS launched in fourth quarter. 3DS is a new handheld at a high price with software still building in, while PSP hardware sales in Japan are abetted by low prices and very popular software like Final Fantasy and Monster Hunter. Yes, 3DS needs better software, and Ocarina of Time will help. Let’s see how 3DS does through Q4 2011.” - M2 Research analyst Billy Pidgeon



Source: Industry Gamers (via GoNintendo) ]]> Nintendo 3DS

The reasons for the failures, or at least, lack of launch success, of the 3DS are things we’ve all heard about. We might be getting a tad sick of them.

Well, nevertheless, this time around we have some expert media analysts telling us, well, pretty much what we’ve already established ourselves. That’s what’s experts do right? Come inside for their remarks, including some from Michael Pachter.

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Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapter_2_into_the_mouth_of_the_tree/ Thu, 02 Jun 2011 13:20:00 +0000 http://localhost/wordpress90/?p=2202 OoT_3D_53_img2.jpg
Chapter 2 of our Ocarina of Time 3D walkthrough just went live! This chapter takes you through the first dungeon of the game: the Deku Tree. Defeat the various bugs infesting the Deku Tree’s hollow to break his curse!



Of course, this is just the beginning of our Ocarina of Time 3D bonanza. Check back for daily walkthrough updates, and upon the game’s U.S. release on June 19, start looking for specific mentions of changes made to the 3DS version including atmospheric and graphical retouching, content revision, and new content! (Also, for those of you wondering about that musical track - we’ll be able to reveal it eventually. Just be patient.) We obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


Update History:

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OoT_3D_53_img2.jpg
Chapter 2 of our Ocarina of Time 3D walkthrough just went live! This chapter takes you through the first dungeon of the game: the Deku Tree. Defeat the various bugs infesting the Deku Tree’s hollow to break his curse!

Of course, this is just the beginning of our Ocarina of Time 3D bonanza. Check back for daily walkthrough updates, and upon the game’s U.S. release on June 19, start looking for specific mentions of changes made to the 3DS version including atmospheric and graphical retouching, content revision, and new content! (Also, for those of you wondering about that musical track - we’ll be able to reveal it eventually. Just be patient.) We obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!

Jump inside for a backlog of previous updates - or just visit our Ocarina of Time walkthrough homepage.

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Countdown to E3: Zelda's History at E3 (5 Days to Go) http://www.zeldainformer.com/countdown_to_e3_zeldas_history_at_e3_5_days_to_go/ Thu, 02 Jun 2011 14:18:54 +0000 http://localhost/wordpress90/?p=2203 Countdown to E3
Zelda History at E3

Only five days to go until the big E3 2011 folks. Our countdown continues, and having filled you in on Nintendo’s History at E3 yesterday, today we turn our attention to our site’s focus amongst all of the Nintendo news: The Legend of Zelda series. Today we take a look back at all of the moments Zelda has been featured at E3, from Ocarina of Time’s reveal in the 90s, to Twilight Princess’s triumphant debut, through to the mishaps of wireless interference in Skyward Sword’s debut in 2010.


The Legend of Zelda made its debut at E3 1997, where Ocarina of Time was revealed for the Nintendo 64. After the success of Super Mario 64, which Ocarina of Time was developed concurrently with, the new Zelda game turned heads, to say the least. It wasn’t until E3 1998 that the world got to see the final version of Ocarina of Time demonstrated, and as you’d expect from the greatest game ever - it stole the show.

E3 1999 saw the introduction of Ocarina’s sequel, Majora’s Mask, but it wasn’t until E3 2000 that it was fully demonstrated. It was well received at E3, as the highly anticipated sequel to Ocarina of Time, and we’d say that it was even better than the hype in the end. The Oracle duo was also mentioned briefly at E3 2000.

2001 was a quiet year for The Legend of Zelda at E3, but in 2002 things stepped up a notch. The Wind Waker was revealed to a fairly mixed reception, you know, all about the graphics. It did however take away the best Console Game award, amongst others at that E3, after the playable demos were experienced.

2002 also saw the announcement of the A Link to the Past port to the Game Boy Advance, with the new Four Swords title. The GBA’s linking capabilities with the GameCube were also demonstrated using The Wind Waker. 2003 saw Four Swords Adventure’s revealed to mixed emotions. After all, it was basically a Game Boy Advance Game on a home console.

Miyamoto at E3 2004

The following year at E3, 2004, we saw the most triumphant moment in Zelda’s history as the first Twilight Princess trailer was shown to screaming fans, with Miyamoto appearing on stage with a Master Sword and Hylian Sheild. With the realistic graphics, it was a dream come true for many. Zelda fans got even more this year, with the announcement of The Minish Cap as well.

2005 and 2006 saw reappearances from Twilight Princess, and while the original reveal is a moment that will never again be matched, the hype only built for this title as more and more was revealed. 2006 also saw Zelda revolutionizing the DS, with the reveal of the game entirely controlled by touch - Phantom Hourglass. Phantom Hourglass also featured the following year in 2007.

E3 2008 was quiet on the Zelda front, except for Miyamoto letting slip that a new Zelda title for Wii was in development, during a private press conference. We would hear nothing about this Wii Zelda until E3 2009 where the famous realistic-looking artwork of Link with “Zordiana” was revealed. That was all however. Spirit Tracks, after its reveal at GDC, was also featured at E3 2009.

Skyward Sword at E3 2010

E3 2010 was a fantastic year for Zelda. The show kicked off with a Skyward Sword trailer, followed up by about 15 minutes of demonstrations from Miyamoto and Bill Trinen. Unfortunately it didn’t go so well due to some wireless interference, but on the show floor the game was praised for its 1 to 1 controls. Later in the conference we would also learn that Ocarina of Time 3D would be coming to the 3DS.

2010 was a great year for Zelda, and now we arrive at 2011. What can I say… stay tuned to Zelda Informer for full coverage of Zelda at E3 2011, as well as everything else Nintendo. Allso be on the look out for exclusive features leading up to, during, and after E3.

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Countdown to E3
Zelda History at E3

Only five days to go until the big E3 2011 folks. Our countdown continues, and having filled you in on Nintendo’s History at E3 yesterday, today we turn our attention to our site’s focus amongst all of the Nintendo news: The Legend of Zelda series. Today we take a look back at all of the moments Zelda has been featured at E3, from Ocarina of Time’s reveal in the 90s, to Twilight Princess’s triumphant debut, through to the mishaps of wireless interference in Skyward Sword’s Debut in 2010. Come on in for the story.

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Resident Evil: The Mercenaries 3D - 9 Minutes of Footage http://www.zeldainformer.com/resident_evil_the_mercenaries_3d_-_9_minutes_of_footage/ Thu, 02 Jun 2011 15:25:36 +0000 http://localhost/wordpress90/?p=2204 Ocarina of Time 3D isn’t the only big 3DS title coming this month, as Resident Evil: The Mercenaries 3D is due out on June 28th in North America, July 1st in Europe and July 7th in Australia. It is already out in Japan as of today. So if you’re a Resident Evil fan, check out almost nine minutes of off-screen gameplay footage below.



Source: YouTube (via Nintendo Everything)

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Resident Evil Mercenaries 3D

Ocarina of Time 3D isn’t the only big 3DS title coming this month, as Resident Evil: The Mercenaries 3D is due out on June 28th in North America, July 1st in Europe and July 7th in Australia. It is already out in Japan as of today. So if you’re a Resident Evil fan, check out almost nine minutes of off-screen gameplay footage inside.

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eBay: Purchase a Limited Edition Twilight Princess Trailer from E3 2006 http://www.zeldainformer.com/ebay_purchase_a_limited_edition_twilight_princess_trailer_from_e3_2006/ Thu, 02 Jun 2011 15:45:22 +0000 http://localhost/wordpress90/?p=2205 Twilight Princess E3 2006 Trailer

How do you purchase a “trailer”, you are likely to be wondering. Well, this trailer can be purchased in DS cartridge form, so is playable on any DS console from the original, through to the 3DS. These were given out to visitors of the Nintendo Press conference at E3 in 2006.

There are only 500 of them worldwide, and while it is a tad of a obvious “hey, I can sell this to some Zelda fan for heaps of money”, it would make a sweet collectible item. See, they’ve sucked me in. With 29 days remaining on the eBay listing, the buy it now price if $599US. Yeah, and people say the 3DS is expensive. Link below if you’re thinking of adding this to your collection.

This next quote is the item description as found on eBay. Check out the link in the source below.

Here you have maybe that last chance in your life to purchase this really rare Zelda collectible!!!



Maybe there are only 500 pieces available Worldwide and there are only given to the visitors
of the Nintendo Press conference at E3 2006 !!!



Source: eBay

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Twilight Princess E3 2006 Trailer

How do you purchase a “trailer”, you are likely to be wondering. Well, this trailer can be purchased in DS cartridge form, so is playable on any DS console from the original, through to the 3DS. These were given out to visitors of the Nintendo Press conference at E3 in 2006.

There are only 500 of them worldwide, and while it is a tad of a obvious “hey, I can sell this to some Zelda fan for heaps of money”, it would make a sweet collectible item. See, they’ve sucked me in. With 29 days remaining on the eBay listing, the buy it now price if $599US. Yeah, and people say the 3DS is expensive. Link inside if you’re thinking of adding this to your collection.

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Speculation: What's So Special About Ocarina of Time 3D's Final Boss Fight? http://www.zeldainformer.com/speculation_whats_so_special_about_ocarina_of_time_3ds_final_boss_fight/ Thu, 02 Jun 2011 16:08:45 +0000 http://localhost/wordpress90/?p=2206 Ganondorf Ocarina of Time

Yesterday, we amongst many other media outlets received our press copy of Ocarina of Time 3D, along with some detailed instructions on what we are and aren’t allowed to tell you guys/gals. One of the main points was that we’re not allowed to say or show anything about the final boss fight.

To the masses, it seems odd because isn’t it just a remake? It’s interesting to note, that in all of the footage to date, and with everything we’ve seen in the boss replay mode - we have never seen anything to do with the final boss. We’ve all seen the final boss before though, so what’s this all about? We at Zelda Informer want to know what you think this “secrecy” implies. Is it that Nintendo just wants to keep the revamped look of the epic finale a secret, or is there more to it?

There are a number of suggestions going around. For starters, the basic reason says that Nintendo wants to keep the finale hidden because it has been extensively improved. Take for instance a certain scene involving Ganon’s Tower. No doubt that looks awesome in the remake, but is that, and the overall look of the finale, what Nintendo doesn’t want seen? Maybe they just want the finale to be left for people to experience themselves, but how different can it be to the original? Can it actually be spoiled?

There are, of course, the more complex conspiracy type theories going around. Some are saying that there have been massive changes, new content and the like, that Nintendo doesn’t want “leaked”. Others are saying that this is where we will find that orchestrated track.

It’s normal for developers to want the press to not give away the ending of their games, but this is Ocarina of Time - it’s 13 years old. What do you make of all of this? We want to know. Let us know your ideas in the comments below. I leave you with a comment from our site viewer JW/69:

Show us the final boss & see if Reggie shows up at your house to kick your ass & take your name.

Seriously though, we take non-disclosure agreements extremely seriously, so don’t even ask us to tell you anything. Besides, we haven’t even gotten that far into the game yet, so we don’t know. Now, discuss…

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Ganondorf Ocarina of Time

Yesterday, we amongst many other media outlets received our press copy of Ocarina of Time 3D, along with some detailed instructions on what we are and aren’t allowed to tell you guys. One of the main points was that we’re not allowed to say or show anything about the final boss fight.

To the masses, it seems odd because isn’t it just a remake? It’s interesting to note, that in all of the footage to date, and with everything we’ve seen in the boss replay mode - we have never seen anything to do with the final boss. We’ve all seen the final boss before, so what’s this all about? We at Zelda Informer want to know what you think this “secrecy” implies. Is it that Nintendo just wants to keep the revamped look of the epic finale a secret, or is there more to it?

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More Speculation: Which Track in Ocarina of Time 3D is Orchestrated? http://www.zeldainformer.com/more_speculation_which_song_in_ocarina_of_time_3d_is_orchestrated/ Thu, 02 Jun 2011 21:11:09 +0000 http://localhost/wordpress90/?p=2207 Orchestrated Ocarina of Time

First of all, to get in before people totally freak out - we’re not yet sure of which track in Ocarina of Time 3D is live orchestrated, as has been confirmed. And yes, we are allowed to discuss music, so its time for some more pure speculation.

Yokota says that “you’ll have to play the game to find out which song it is”, because he ain’t tellin’! Now his precise words were “I also put in a song recorded with an orchestra. Only one, though.” Does that mean an entirely new song, or an orchestration of a classic? Does that mean it can be easily found, or is it more like the Chris Houlihan room? Read on for some thoughts.

There are lots of thoughts being thrown around about what the song is, and where it could be in the game. We know that Koji Kondo wanted the soundtrack to remain faithful to the Ocarina of Time 64 sound. With that said, let’s look at some possibilities.

It may be a new song made especially for a “teaser trailer”, such as after the title screen like in Twilight Princess. In fact, in a Japanese trailer for the game we heard an orchestrated song that included elements of the Hyrule Field theme and the original overworld theme. It may be something like that.

It may also be in the actual-game itself, such as the Hyrule Field theme, or another song that is now fully orchestrated. But will it always be played, or will it be rare? For instance, if it is the Hyrule Field song, does it always play the orchestral version, or only when you ride Epona, or every 100th time? Given the way it has been mentioned, I don’t think it will be hidden away. Rather, I think it will be extremely prominent.

Nintendo has to be careful here. If it is Hyrule Field that is orchestrated, then while that will make exploring Hyrule Field even more epic, it will also put the music elsewhere in the game to obvious shame. I’m tending to think that all of this “secrecy” about the final Ganon boss fight might be important to this music dilemma.

The final Ganon battle music was, and always will be, epic, but how much more so would it be orchestrated? If not there, I think the orchestrated piece needs to follow afterwards, as either the credits or songs in the scenes around them. This would help create a climactic ending, without making the other music in the game sound as bad. This might be the last music we hear in a playthrough.

The credits are fitting for an orchestration, and even a new track. How will the credits be done? Will they be the same as the original and credit all of those names, as well as Grezzo and those involved in the new version? It might now need extended music. Perhaps the orchestral piece comes into play there. Maybe its the title screen itself, or a title screen unlocked after you complete the game. Maybe it’s exclusive to Master Quest. Who knows…

We’ll be sure to let you know once we find the orchestral piece, but in the meantime - what do you think it will be? As always, let us know below.

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Orchestrated Ocarina of Time

First of all, to get in before people totally freak out - we’re not yet sure of which track in Ocarina of Time 3D is live orchestrated, as has been confirmed. And yes, we are allowed to discuss music, so its time for some more pure speculation.

Yokota says that “you’ll have to play the game to find out which song it is”, because he ain’t tellin’! Now his precise words were “I also put in a song recorded with an orchestra. Only one, though.” Does that mean an entirely new song, or an orchestration of a classic? Does that mean it can be easily found, or is it more like the Chris Houlihan room? Come inside for some thoughts.

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Rumor: Super Mario Café to Show at E3? http://www.zeldainformer.com/rumor_super_mario_cafe_to_show_at_e3/ Thu, 02 Jun 2011 21:35:00 +0000 http://localhost/wordpress90/?p=2208 Thumbnail image for nsmb_logo.pngCVG claims to have a tasty goodie from insider Nintendo sources: a new Mario game will apparently be shown this year. No, they’re not talking about Super Mario 3DS - they’re referring to a never-before-seen game for the never-before-seen console. Of course, we have no idea whether this would be a 3D Mario game, a side-scrolling 2D New Super Mario Bros. sequel, or even a part of the main series at all - but if this is true, then it means that Nintendo really has learned their lesson: Mario is their king.



We’ve heard something like this before, which means that it could very well be a real leak from a real Nintendo source. But without an official comment (“Nintendo does not comment on rumors and speculation”), we’ll just have to wait and see if this one rings true on Tuesday.


But we’ve also heard another little whisper from our Ninty sources - that Super Mario 3DS won’t be the only new Mario title to be shown off in Los Angeles. Could we be looking at a Super Mario Galaxy for the next, next generation?



Wii launched without one back in 2006. During the launch window, Nintendo’s core fans only had the choice of Wii Sports and Wii Play, and updated GameCube titles Resident Evil 4 and Zelda: Twilight Princess - which eventually cost Nintendo in the loyalty stakes. Have they learnt their lesson this time?




Source: CVG via GoNintendo

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Thumbnail image for nsmb_logo.pngCVG claims to have a tasty goodie from insider Nintendo sources: a new Mario game will apparently be shown this year. No, they’re not talking about Super Mario 3DS - they’re referring to a never-before-seen game for the never-before-seen console. Of course, we have no idea whether this would be a 3D Mario game, a side-scrolling 2D New Super Mario Bros. sequel, or even a part of the main series at all - but if this is true, then it means that Nintendo really has learned their lesson: Mario is their king.

We’ve heard something like this before, which means that it could very well be a real leak from a real Nintendo source. But without an official comment (“Nintendo does not comment on rumors and speculation”), we’ll just have to wait and see if this one rings true on Tuesday. Check their exact words after the jump.

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All About the 3DS eShop http://www.zeldainformer.com/all_about_the_3ds_eshop/ Thu, 02 Jun 2011 22:13:43 +0000 http://localhost/wordpress90/?p=2209 Nintendo eShop

What is the 3DS eShop?

The eShop is Nintendo’s brand-new online download service for the 3DS, designed to be the equivalent of the Wii and DSi Shops. When the handheld launched the eShop wasn’t ready to debut yet, but starting June 6th it’ll be available for download via a SpotPass system update.


One of the key features of the eShop is its Virtual Console service for handheld games, similar to the Wii’s Virtual Console. Legacy systems that the eShop plans to support include Nintendo’s own GameBoy and GameBoy Color, as well as the Turbografx-16 and Sega Game Gear.



Excitebike_3D.jpgPlayers can also download various “3D Classics,” which are old console games remastered with 3D viewing. Initially demoed games included the original Super Mario Bros., but as of now the only known 3D Classic release is the NES version of Excitebike, which Nintendo is offering as a free download until July 7.



Old DSiWare titles, unique downloadable games, and brand-new 3DS apps like Pokédex 3D will also be available, but won’t use any kind of “3DSware” moniker that we’re aware of. Some of these applications will be free; others require paid downloads.



Nintendo also seems to be ditching the “points” system used for the Wii and DSi and replacing them with good, old-fashioned monetary transactions. You can still bank credit in similar $5 or $10 increments (now plus $1 additions!), but your available spending is totaled in a straight dollar amount. They reportedly won’t be keeping track of credit card information via some kind of account system, probably to avoid something like the recent PSN debacle, so you don’t have to worry about having your personal info hanging out in some databank somewhere.



Using the eShop, you can also browse 3DS game trailers and commercials and release calendars, as well as a user-ranked recommendation/rating system similar to what we’ve already seen on Wii with the Nintendo Channel.

What about my old DSi content?

Along with the eShop download comes the ability to transfer your DSi software to your 3DS. This capability is downloaded separately, presumably via the eShop. Once you’ve got the DSi transfer application, you can move over all kinds of data from your DSi to your 3DS, including DSiWare games, Wi-Fi user info, photos, and music. Be warned, however: once you move your games or Wi-Fi data over to your 3DS, it will be deleted from the original DSi and cannot be restored.



Not all DSi software can be transferred over. Nintendo supplied a list of titles that won’t be able to make the transition (translated via IGN):


  • Art Academy First Semester
  • Art Academy Second Semester
  • Asphalt IV
  • Crash-Course Domo
  • Earthworm Jim
  • Flipnote Studio
  • Hard-Hat Domo
  • Let’s Golf
  • Nintendo DSi Browser
  • Oregon Trail
  • Pinball Pulse: The Ancients Beckon
  • Pro-Putt Domo
  • Real Soccer 2009
  • Real Soccer 2010
  • Rock-n-Roll Domo
  • SUDOKU MASTER
  • SUDOKU SENSEI
  • Sudoku Student
  • White-Water Domo


What games are available?

SuperMarioL.jpgAvailability will vary by region, but so far only Super Mario Land, Alleyway, and Radar Mission have been announced for the Virtual Console in the West. We’ll also be getting the free Excitebike 3D offer, and Xevious has received a 3D Classics overhaul as well. As for other games: there’s a lot more slated for Japan, but Nintendo plans to add new titles to the service every Thursday in both the Americas and Europe. We know Zelda: Link’s Awakening is on the way, but otherwise we’ll have to wait and see.



Check out the press release below for this information as delivered straight from Nintendo.


JUNE 6 NINTENDO 3DS SYSTEM UPDATE ADDS INTERNET BROWSER, ONLINE STORE AND POKÉDEX 3D



Nintendo Offers Free Re-mastered 3D Version of NES Classic Excitebike for Limited Time




REDMOND, Wash., June 2, 2011 - Nintendo of America has announced that the first major system update for the hand-held Nintendo 3DS™ system will be available in North America the evening of June 6, Pacific time. By installing the free update via a wireless broadband Internet connection, Nintendo 3DS users will have access to an Internet browser and the Nintendo eShop, which contains a variety of new content, including Pokédex™ 3D, an application that lets fans see Pokémon™ characters in 3D. To celebrate the grand opening of the Nintendo eShop, Nintendo is offering the NES™ game Excitebike™ re-mastered in 3D as a free download until July 7 for anyone who installs the system update. Upcoming Virtual Console™ content available in the Nintendo eShop includes Game Boy™ games Super Mario Land™, Alleyway™ and Radar Mission™. New content will be added to the Nintendo eShop on Thursdays.



The Nintendo eShop is a digital store for Nintendo 3DS owners that provides access to a wide variety of downloadable content, such as original 3D software, classic games that have been re-mastered in 3D called 3D Classics, Game Boy and Game Boy Color “Virtual Console” games in their original 2D glory, and more than 350 Nintendo DSiWare™ games. Visitors can also view video game trailers, screen shots and product information for games, including those available at retail locations.



Within the Nintendo eShop, Nintendo 3DS users will also be able to download the free Pokédex 3D application and start collecting data for more than 150 Pokémon from the Pokémon™ Black Version and Pokémon White Version games. This new application lets users view each Pokémon in 3D with animated motion and sound. The Pokémon image can be rotated 360 degrees, allowing users to zoom in and view it from any angle. The detailed Pokédex also allows users to search, sort and filter all of the data they receive in a variety of ways, making it the essential guide for Pokémon fans. Players can complete their Pokédex by sharing data with friends and using the SpotPass™ feature, or by scanning special Pokémon AR Markers (augmented-reality markers). Once users have received data for a Pokémon, the AR Viewer allows them to view that Pokémon image in a real-world setting in real time, and create photos to share with friends.



“The Nintendo 3DS system is constantly evolving and growing,” said Nintendo of America president and COO Reggie Fils-Aime. “The Nintendo eShop is a one-stop resource for a broad range of Nintendo information and downloadable games and applications. It expands the Nintendo 3DS experience with new and entertaining content.”



Other capabilities that go live with the system update include a free Internet browser that has the capability to show 3D images on sites specifically designed to show 3D images. The browser can also be used during game play. Users can stop their Nintendo 3DS game and go to the browser by pressing the Home button and then resume their game when they are finished browsing.



The system update also gives Nintendo DSi™ and Nintendo DSi XL™ system owners the ability to easily transfer most of their previously downloaded Nintendo DSiWare™ games to their new Nintendo 3DS systems.



In the near future, users will be able to download a free application for a short-form video service that will enable them to view specially selected video content, including 3D movie trailers, comedy clips and music videos automatically received when the SpotPass feature is activated.



To install the recommended system update, Nintendo 3DS users can simply start the “System Settings” from the Home Menu, select “Other Settings” and scroll the page right to select “System Update.”



Remember that the Nintendo 3DS system features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo3ds.com.



About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.7 billion video games and more than 600 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.




Source: Nintendo Press, Nintendo Europe Press, Nintendo Japan Press, via Andriasang

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Thumbnail image for Nintendo eShopA whole ton of news just broke regarding the 3DS eShop, which launches in America on Monday, June 6, and now that the information drip has slowed to a trickle it’s time to do an overview of everything that we know. There are scattered tidbits from all Nintendo regions, so some of this news might apply only to Japan, while other info is from the Americas or Europe. That said, there’s a lot to cover, so jump inside and let’s get started.

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Skyward Sword Official Art Sees a Slight Change http://www.zeldainformer.com/skyward_sword_art_see/ Fri, 03 Jun 2011 00:00:45 +0000 http://localhost/wordpress90/?p=2210 e3_sakurai_badge_01_thumb.jpg

What does it all mean? Wait, you don’t see it? I don’t blame you. Pictured to the left is the lanyard that holds the E3 Press Pass to Nintendo’s Conference, something our own Alex Plant will receive shortly so we can get a better picture. Still, there are some slight changes you can see, notably in the Sword and Shield area. Still don’t see it?




e3_sakurai_badge_01_thumb.jpg
Skyward Sword Official Art 003



No? Here’s another hint: try taking a closer look at the sword hilt. ... Need us to spell it out for you?

FqMlJ.jpg

This sword in the updated lanyard art seems to be the same sword seen in the GDC 2011 trailer as seen below:





Chances are this is the original form of the actual Skyward Sword, but one has to wonder why such a change was actually done to the official art. Has the form of the Master Sword actually changed in design? Is the older art simply out of date and the hilt isn’t the most relevant image for this game anymore? Who knows, but we’ll surely find out more next Tuesday.

Source: NeoGaf

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e3_sakurai_badge_01_thumb.jpg


What does it all mean? Wait, you don’t see it? I don’t blame you. Pictured to the left is the lanyard that holds the E3 Press Pass to Nintendo’s Conference, something our own Alex Plant will receive shortly so we can get a better picture. Still, there are some slight changes you can see, notably in the Sword and Shield area. Still don’t see it? Hop inside for analysis and a side by side comparison.

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What is the Fate of E3 2009's Zelda Wii Artwork? http://www.zeldainformer.com/what_is_the_fate_of_e3_2009s_zelda_wii_artwork/ Fri, 03 Jun 2011 01:00:37 +0000 http://localhost/wordpress90/?p=2211 Zelda Wii

Who remembers E3 2009, where we were hopeful for a Zelda Wii announcement, and all we got was the really cool artwork pictured on the left? Well, it was enough to get us talking. There were all sorts of rumors going around about the sword-spirit being a great fairy, and The Master Sword.

Miyamoto himself drew attention to the “Master Sword” in 2009 when he said “There is one hint. Maybe from the art work you can see that he’s not holding a sword.” Well, those who said Master Sword weren’t exactly wrong. Now we’ve come to know that the next Zelda title is Skyward Sword, and has taken a new graphical direction away from this realistic look. What now for this artwork?

It wasn’t the usual Zelda like artwork, because it showed a more mature Link and went for the Twilight Princess graphic style. It seems that when this piece of art was done, the graphical style wasn’t decided. Or, did Nintendo have a complete change of direction when they incorporated Motion Plus and had to go for the more comical style to exaggerate enemy features? We do know; however, that Link in Skyward Sword is the oldest Link yet, so the “mature” impression was well conveyed.

Personally, I love the Skyward Sword graphics, but I also loved this piece of artwork. It was massive (check out the full size piece here), simple but detailed, vivid, emotional and a superb piece of art all-round. But what was it’s purpose?

Was it intended as official art at the time? Does official art really get done that early in development? Perhaps it was concept art to help Nintendo get a feel for the styles of graphics they could go for. What I’m leaning towards thinking is that this masterpiece might have just been made to be “leaked” at E3 2009.

The realistic look got a large positive response, as Nintendo learned from Twilight Princess in 2004, so a bit of a stunt isn’t out of the equation. Will we ever know? I hope it doesn’t vanish entirely. It would be great to see it in the game’s manual, or at the very least, the same picture revamped with the new graphical style.

Let us know what you thought of the E3 2009 Zelda Wii artwork, and whether you think we’ve seen the last of it.

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Zelda Wii

Who remembers E3 2009, where we were hopeful for a Zelda Wii announcement, and all we got was the really cool artwork pictured on the left? Well, it was enough to get us talking. There were all sorts of rumors going around about the sword-spirit being a great fairy, and The Master Sword.

Miyamoto himself drew attention to the “Master Sword” in 2009 when he said “There is one hint. Maybe from the art work you can see that he’s not holding a sword.” Well, those who said Master Sword weren’t exactly wrong. Now we’ve come to know that the next Zelda title is Skyward Sword, and has taken a new graphical direction away from this realistic look. What now for this artwork?

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Let's Settle This: My Thoughts on the Official Art Topic http://www.zeldainformer.com/lets_settle_this_my_thoughts_on_the_official_art_topic/ Fri, 03 Jun 2011 02:10:00 +0000 http://localhost/wordpress90/?p=2212 SS_Link_update_art.jpg
All this recent talk of changes to the Skyward Sword official art have brought me out of my pre-E3, pre-finals week hibernation (I say this as if I haven’t had any staff activity at all, who am I fooling?) to toss in my Expert Opinion™. There’s been a lot of speculation, some of it I think is pretty on the mark, while others - like those who have suggested that perhaps the Master Sword won’t make it into the game after all…



Let me make one thing clear: Aonuma’s repeated the tidbit that the Skyward Sword will eventually become the Master Sword several times now. He’s even commented on how this detail makes it pretty obvious that Skyward Sword will replace Ocarina of Time as the oldest story in the Zelda franchise timeline. Back during E3, he also mentioned that the story for the game was actually more or less complete by the time serious development with Wii Motion Plus actually began. Seems to me like the Master Sword’s here to stay.

Why change the official art, then? There could be a number of reasons. First on the list is that it just plain makes sense to feature the game’s “original” sword in most of the promotional and informational artwork. It’s the sword that players will encounter first in the game, and thus the one they’ll first get used to seeing and using. Then there’s the fact that for the average Joe who doesn’t lurk on Nintendo fansites or look up online gaming news 24/7, the transformation of the Skyward Sword into the Master Sword is probably supposed to be a big surprise. Sure, they kind of already ruined this by showing it to begin with, but it’s not as though anybody who looks to the Internet for their Zelda news hadn’t already caught wind of the speculation anyway.



The-Legend-of-Zelda-Skyward-Sword.jpgAn evolving sword isn’t exactly a new concept to the series - remember the Picori Sword in The Minish Cap? We spent that entire game building up its power, and eventually it transformed into the Four Sword, taking on its more familiar shape. As we upgraded the Picori Blade through its intermediate White Sword stages, it started to look a bit like the Four Sword - and the Skyward Sword does still somewhat resemble the Master Sword. Maybe the Skyward Sword will be similarly built up throughout the game? This would certainly explain the absence of the Sword Beam technique from the most recent trailers - the ability would of course be reserved for the blade of evil’s bane. I wonder if it’ll transform after we complete the third dungeon… Some things never change.



All right, so I know my perspective isn’t really the Expert Opinion™, but suffice to say that I don’t think this means as much as a lot of people seem to believe. It’s more than likely that everything we’ve been told about the Master Sword’s presence in the game still holds true, and this shift is merely meant to showcase the Skyward Sword in its original glory in order to more heavily promote the game. And it’s working, isn’t it? Look how much we’re talking about it!



Keep checking out our E3 2011 news hub for all the juicy details about Skyward Sword that we run into in the coming week or so!

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All this recent talk of changes to the Skyward Sword official art have brought me out of my pre-E3, pre-finals week hibernation (I say this as if I haven’t had any staff activity at all, who am I fooling?) to toss in my Expert Opinion™. There’s been a lot of speculation, some of it I think is pretty on the mark, while others - like those who have suggested that perhaps the Master Sword won’t make it into the game after all… Well, see what I think about that after the jump.

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An Up Close and Personal Look at What's Inside the Ocarina of Time 3D Game Box http://www.zeldainformer.com/an_up_close_and_personal_look_at_whats_inside_the_ocarina_of_time_3d_game_b/ Fri, 03 Jun 2011 05:35:00 +0000 http://localhost/wordpress90/?p=2213 OoT_3D_GameCard.jpgSo Nathan performed his ceremonial unboxing of the press copy of Ocarina of Time 3D, which just arrived a couple days back, but we didn’t really get a good look at the materials that came with it. Thanks to our affiliates at Zelda Dungeon we can now get a closer view of the Ocarina of Time 3D game card and the new-fangled fold-out instruction manual. You can see the game cart at left and the manual scans below.











OoT_3D_Controls.jpg OoT_3D_Screens.jpg



Source: Zelda Dungeon via GoNintendo

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OoT_3D_GameCard.jpgSo Nathan performed his ceremonial unboxing of the press copy of Ocarina of Time 3D, which just arrived a couple days back, but we didn’t really get a good look at the materials that came with it. Thanks to our affiliates at Zelda Dungeon we can now get a closer view of the Ocarina of Time 3D game card and the new-fangled fold-out instruction manual. You can see the game cart at left, but you’ll have to hit the jump for the manual scans.

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Will We Ever See Pandora's Tower in the West? http://www.zeldainformer.com/will_we_ever_see_pandoras_tower_in_the_west/ Fri, 03 Jun 2011 08:40:44 +0000 http://localhost/wordpress90/?p=2214 Pandor's Tower

Here at Zelda Informer, we’ve been getting really excited by Pandora’s Tower: Until I Return to Your Side. Ever since we first saw a glimpse of this, we’ve been in love with this Japan-only title. Pandora’s Tower is an action role-playing game developed by Japanese company Ganbarion. From what I’ve seen, I’m not sure how exactly to describe it other that somewhat of a Zelda meets RPG in gameplay, with an original story. The game is both an RPG, and a Zelda-like dungeon crawler.

Pandora’s Tower was released exclusively for Wii in Japan on May 26th this year, receiving reviews in the 70 to 90% range. In its release week it sold 21,445 copies - making it the third best selling game that week. So, while it may not be a massive release, it looks awesome, and we’re really wondering whether we will ever see this game get a localization and release in the west.

With the internet and modern technology, Japanese-only games are much more well known around the world these days. It seems almost like punishment for us to get to see some of these titles, but never experience them. Thankfully, in recent times we’ve been seeing a lot less games remain exclusive to Japan, with games making it out here eventually. Dragon Quest, for instance, makes it out of Japan around a year delayed. Xenoblade Chronicles is coming to the west later this year (including North America, Europe and Australia), and The Last Story is making it’s way to Europe at the least.

What that means is that similar action-RPG games that are initially exclusive to Japan, do tend to get localized for elsewhere eventually - even if its over a year later. So as I sit here hoping that we get to see Pandora’s Tower, localization for the west may already be planned or even have begun. With all of the attention it has gotten here in the west, it would definitely be worth releasing

Let’s hope that it makes it out to Europe, North America, and Australia. While the first two are likely, localization for the “high-risk” smaller gaming market in Australia isn’t as likely. On the plus side, the European PAL version could just be imported anyway. So here’s to hoping that at E3 we hear of Pandora’s Tower for the west. I’m confident that we’ll be lucky enough to eventually get this title.

What about you? Do you want to see Pandora’s Tower localized for outside of Japan?

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Pandor's Tower

Here at Zelda Informer, we’ve been getting really excited by Pandora’s Tower: Until I Return to Your Side. Ever since we first saw a glimpse of this, we’ve been in love with this Japan-only title. Pandora’s Tower is an action role-playing game developed by Japanese company Ganbarion. From what I’ve seen, I’m not sure how exactly to describe it other that somewhat of a Zelda meets RPG in gameplay, with an original story. The game is both an RPG, and a Zelda-like dungeon crawler.

Pandora’s Tower was released exclusively for Wii in Japan on May 26th this year, receiving reviews in the 70 to 90% range. In its release week it sold 21,445 copies - making it the third best selling game that week. So, while it may not be a massive release, it looks awesome, and we’re really wondering whether we will ever see this game get a localization and release in the west. Hopes and thoughts inside.

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Countdown to E3: What to Expect from Nintendo at E3 2011 (4 Days to Go) http://www.zeldainformer.com/countdown_to_e3_what_to_expect_from_nintendo_at_e3_2011_4_days_to_go/ Fri, 03 Jun 2011 10:16:38 +0000 http://localhost/wordpress90/?p=2215 Countdown to E3
What to Expect from Nintendo at E3 2011

It’s almost here now folks. E3 2011 is just four days away. It’s time to kick our countdown up a notch. All of our features so far have looked back at the past of Nintendo. Today we turn our gaze to the imminent future, and take a look at what we’re expecting to see from Nintendo at their E3 press conference this year.

From the reveal of Project Kafei, to new Wii and 3DS games, there is a lot to get excited about this year. There is no way that Nintendo will flop like in 2003. In fact, it will be more like 2004, or 2010, or more likely - even better than both. So come on inside for my rundown of everything I’m expecting and looking forward to at E3. Well, not quite everything - you’ll notice that there is no mention of anything Zelda. That’s because we’ll have an exclusive Zelda-dedicated feature tomorrow. Stay tuned for that, but in the meantime, read on for a look at everything Nintendo.

Project Kafei

The big announcement of the Wii’s successor is confirmed to be at E3. Nintendo isn’t usually one for going on about the tech specs, but that’s exactly what I’m expecting. I think we’ll see a thorough display of the console’s hardware, and what it’s capable of.

I’d also expect some of the launch titles to be announced, and some of the rumors clarified - such as whether there’s a new Smash Bros. in development and whether GTA 5 is coming exclusively to Kafei. Perhaps some major upcoming titles will be announced like Super Mario for instance.

Wii

With the arrival of Project Kafei, the Wii could very well be seeing the end of its days. We should expect to see a reminder that the Wii isn’t finished yet with some big software titles.

  • Pikmin 3 has been in development for the Wii for years, and we haven’t heard any details yet.
  • Kirby Wii is said to be coming this year, so we should learn something about this relatively unknown game.
  • Hopefully an announcement of Pandora’s Tower’s release in the west.
  • Trailer for Xenoblade chronicles and announcement of the US release date.
  • Announcement for The Last Story in the US?
  • I hope for some surprise revealings of big new software to see out the end of the Wii. Perhaps a New Super Mario Bros. Wii 2? There are lots of possibilities.

Nintendo DS

Nothing is really expected for the DS, but this is its last chance for some big final showings before the 3DS completely takes over. I’m not really sure if we should even expect anything though.

  • Announcement of release date for Professor Layton and the Specter’s Flute for the West.

Nintendo 3DS

There’s lots of stuff going to be shown off (and maybe shown) for the Nintendo 3DS. Let’s have a look.

  • Announcements of upcoming titles on the 3DS eShop. Given that the shop launches the day before, we could expect some new titles to be available directly after their announcement at the conference.
  • Kid Icarus: Uprising - lots more details, a trailer and a release date.
  • Star Fox 64 3D - Trailer, details, and release date.
  • Super Mario 3D - Full details, trailer and a release date.
  • Paper Mario 3DS - Trailer, details and date.
  • Mario Kart 3DS - Trailer, details and date.
  • Professor Layton and the Mask of Miracle - Date, trailer and details.
  • Animal Crossing - Details, date and trailer.
  • Professor Layton VS Ace Attorney - Details, date, trailer
  • Lots of other announcements, such as Donkey Kong 3D, Pokemon 3D or Dragon Quest 3D, can be expected.
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Countdown to E3
What to Expect from Nintendo at E3 2011

It’s almost here now folks. E3 2011 is just four days away. It’s time to kick our countdown up a notch. All of our features so far have looked back at the past of Nintendo. Today we turn our gaze to the imminent future, and take a look at what we’re expecting to see from Nintendo at their E3 press conference this year.

From the reveal of Project Kafei, to new Wii and 3DS games, there is a lot to get excited about this year. There is no way that Nintendo will flop like in 2003. In fact, it will be more like 2004, or 2010, or more likely - even better than both. So come on inside for my rundown of everything I’m expecting and looking forward to at E3. Well, not quite everything - you’ll notice that there is no mention of anything Zelda. That’s because we’ll have an exclusive Zelda-dedicated feature tomorrow. Stay tuned for that, but in the meantime, come on in for a look at everything Nintendo.

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Cracking Open the "Egyptian Zelda" Rumor http://www.zeldainformer.com/cracking_open_the_egyptian_zelda_rumor/ Fri, 03 Jun 2011 15:10:10 +0000 http://localhost/wordpress90/?p=2216 Zelda_Williams.jpgA couple days back we stumbled upon some Skyward Sword rumors. Pretty standard, really; rumors about an upcoming Zelda title seem to crop up about this time every year. While I already did a comprehensive breakdown of what I think about the rumors, there are a few of them that I feel could be explored a bit more in-depth.



The one I want to focus on today suggests that Princess Zelda will have brown hair and take on an Egyptian aesthetic. I’ve already mentioned the fact that Zelda Williams (pictured at left) is doing a super-secret photo shoot for Nintendo that could very well be related to the game, and that she’s both a brunette and could easily pull off the Egyptian Princess look, but I’ve done some digging and uncovered some more info (well, not info per se) that could possibly corroborate the rumor even further.



A poster on NeoGAF brought something to my attention that, really, I should have seen sooner. Check out these stills of enemies from the Skyward Sword GDC 2011 trailer and try to guess what they all have in common:


http://www.zeldainformer.com/assets_c/2011/04/SS_enemy_Big_blin-thumb-425x206-6140.png


SS_Enemy_Lizalfos.png


SS_Enemy_Stalfos4.png



UPDATE: Let’s not forget the Scorpion boss, just for good measure. Thanks Cody!



Skyward Sword Screenshot 009



Each of them is adorned with Egyptian-style garb of some sort - see the collar worn by the Big Blin, the loincloth worn by the Lizalfos, and the Stalfos’ battle armor. It’s somewhat subtle, but it’s there, and that means it’s probably elsewhere in the game. But there’s another clue to go along with this as well, and it involves a well-known item, being introduced for the first time in Skyward Sword.



SS_Beetle_icon.jpgYou guessed it - I’m talking about the Beetle…or should I say the scarab. Scarab beetles are a key symbol in Egyptian mythology and symbology, so the fact that a mechanical one has been included as a major item in Skyward Sword colors me all kinds of curious. Now I think it’s safe to say that it can’t be a coincidence - there’s definitely some kind of Egyptian inspiration behind Skyward Sword‘s world.



Now, I realize that Egyptian-looking enemies and a single item don’t necessarily mean the princess herself will take on the same cultural influence, but could there be something to this rumor? I can’t say one way or the other, but suffice to say I think it’s at least very, very possible - although at the same time the source of the rumor could very well have noticed the same thing, jumped to his or her own hasty conclusion, and posted it as fact.



What do you guys think? Is this enough to convince you that Skyward Sword‘s Zelda may in fact take on an Egyptian appearance? Still too miffed about that Zordiana thing to really care for the workings of the rumor mill? And (admittedly for my own pride’s sake) is there any other rumor from the list you’d like to see me examine a bit closer? Let us know in the comments!



Thanks to Evilink at NeoGAF for the inspiration!

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Zelda_Williams.jpgA couple days back we stumbled upon some Skyward Sword rumors. Pretty standard, really; rumors about an upcoming Zelda title seem to crop up about this time every year. While I already did a comprehensive breakdown of what I think about the rumors, there are a few of them that I feel could be explored a bit more in-depth.

The one I want to focus on today suggests that Princess Zelda will have brown hair and take on an Egyptian aesthetic. I’ve already mentioned the fact that Zelda Williams (pictured at left) is doing a super-secret photo shoot for Nintendo that could very well be related to the game, and that she’s both a brunette and could easily pull off the Egyptian Princess look, but I’ve done some digging and uncovered some more info (well, not info per se) that could possibly corroborate the rumor even further. Jump inside to see.

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Nintendo of America Tweets Three Ocarina of Time 3D Screens http://www.zeldainformer.com/nintendo_of_america_tweets_three_ocarina_of_time_3d_screens/ Fri, 03 Jun 2011 16:03:00 +0000 http://localhost/wordpress90/?p=2217 Eat Fire Arrow, one-eyed fiend!
As promised, Nintendo of America Tweeted a link to three new Ocarina of Time 3D screenshots earlier today after they reeled in 1,000 new followers on Twitter. They’re not the most exciting shots in the world, but they are at least pretty varied, showing off enemies on Death Mountain and in the Water Temple as well as one of the weirder features of the Master Quest: cows embedded in the walls of Jabu-Jabu’s Belly. Check out the second two screens below, and don’t forget that we’ve got all the official screenshots of the game released to date on our Ocarina of Time 3D Screenshots page.




Cows in Master Quest Jabu-Jabu's Belly My old pal Shell Blade, chillin' like a champion in the Water Temple




Source: Nintendo of America Twitpics

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Eat Fire Arrow, one-eyed fiend!
As promised, Nintendo of America Tweeted a link to three new Ocarina of Time 3D screenshots earlier today after they reeled in 1,000 new followers on Twitter. They’re not the most exciting shots in the world, but they are at least pretty varied, showing off enemies on Death Mountain and in the Water Temple as well as one of the weirder features of the Master Quest: cows embedded in the walls of Jabu-Jabu’s Belly. Check out the second two screens after the jump.

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After Excitebike and Xevious 3D, Four More 3DS Classics on the Way http://www.zeldainformer.com/after_excitebike_and_xevious_3d_four_more_3ds_classics_on_the_way/ Fri, 03 Jun 2011 16:20:26 +0000 http://localhost/wordpress90/?p=2218 Excite_3D.jpgNintendo World Report tells us that aside from the already-announced Excitebike and Xevious, there are four additional titles undergoing a “3D Classics” retreatment for the 3DS. What exactly they are is still under wraps, but I imagine at least one or two more first-party Nintendo games are among the bunch. They also got some insight into the development history for the classics line - how long they’ve been in conception, and the challenges of converting old NES games into 3D.


Development on 3DS Classics started at the end of 2009. The latest Iwata Asks has some insight on the process. The games may seem like straight ports, but there is a lot of work in making them 3D. For instance, the first title the team tried was Xevious, but when they made it they realized it looks off to have these enemies shooting at the flying ship from the ground, or having the ship drop bombs to the ground on 2 simple planes.



In other words, there has to be a clear sense of intermediate depth between the 2 planes for it to look correct.




At first I was a little surprised that it’s taken so long to produce a simple 3D effect on an already ages-old game, but hearing some talk about the process has put me in my place. None of these games were designed with 3D in mind, so they really do have to be totally reinvented in order for it to come off correctly. Add the challenge of maintaining its original integrity amidst the revisions, plus the fact that it certainly must have taken a long time to get used to correctly developing in 3D in general on top of that, and I can definitely see the justification for a long development cycle.



Source: Nintendo World Report via GoNintendo

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Excite_3D.jpgNintendo World Report tells us that aside from the already-announced Excitebike and Xevious, there are four additional titles undergoing a “3D Classics” retreatment for the 3DS. What exactly they are is still under wraps, but I imagine at least one or two more first-party Nintendo games are among the bunch. They also got some insight into the development history for the classics line - how long they’ve been in conception, and the challenges of converting old NES games into 3D. Check out the details after the jump.

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Remember Those Mario Paintings in Hyrule Castle? Spoilers Imminent http://www.zeldainformer.com/remember_those_mario_paintings_in_hyrule_castle_spoilers_imminent/ Fri, 03 Jun 2011 16:47:40 +0000 http://localhost/wordpress90/?p=2219 OoT_Mario_painting.jpg
It’s one of the most famous Ocarina of Time Easter Eggs: the paintings of Mario & Co. from Super Mario 64 and other N64-era Mario titles. Many have wondered if this neat reference would be preserved in the 3DS remake - after all, the N64 is several years out the door, and a ton of other Mario madness has arrived in the years that have followed. Well, if you’re curious to find out what became of this classic moment, take a look for yourself…



In case you didn’t get the hint - SPOILERS BELOW, CLICK AT YOUR OWN RISK





Disclaimer: I do not personally possess a press copy of Ocarina of Time 3D, so I did not discover this, and I did not capture this image, so please don’t ask me to look at anything else in the game (as I won’t get the chance for another week or two). I’m reposting this from Daniel Horkan over at DailyJoypad.





Source: Daniel Horkan over at DailyJoypad via GoNintendo

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OoT_Mario_painting.jpgIt’s one of the most famous Ocarina of Time Easter Eggs: the paintings of Mario & Co. from Super Mario 64 and other N64-era Mario titles. Many have wondered if this neat reference would be preserved in the 3DS remake - after all, the N64 is several years out the door, and a ton of other Mario madness has arrived in the years that have followed. Well, if you’re curious to find out what became of this classic moment, jump inside and take a look for yourself…
In case you didn’t get the hint - SPOILERS AHEAD, CLICK AT YOUR OWN RISK

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Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapter_3_daily_ocarina_fan_art_fix/ Fri, 03 Jun 2011 17:10:00 +0000 http://localhost/wordpress90/?p=2220 AlBryce_OoT_Ch3.jpg
From here on out our Ocarina of Time 3D Walkthrough updates are teaming up with our kinda-sorta daily fan art feature to bring you double the Ocarina 3D goodness at once! Chapter 3 takes you across the beautiful expanses of Hyrule Field, now prettier than ever on the 3DS, and so I chose this gorgeous piece of lovely by deviantARTist AiBryce to commemorate today’s release. Check out his deviantART homepage for more, and more, and more.



Check below for a list of the previous updates, or just visit the Ocarina of Time 3D Walkthrough homepage and start browsing! Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


Update History:




Art Credits: AiBryce @ deviantART

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AlBryce_OoT_Ch3.jpg
From here on out our Ocarina of Time 3D Walkthrough updates are teaming up with our kinda-sorta daily fan art feature to bring you double the Ocarina 3D goodness at once! Chapter 3 takes you across the beautiful expanses of Hyrule Field, now prettier than ever on the 3DS, and so I chose this gorgeous piece of lovely by deviantARTist AiBryce to commemorate today’s release. Check out his deviantART homepage for more, and more, and more.

Jump inside for a list of the previous updates, or just visit the Ocarina of Time 3D Walkthrough homepage and start browsing! Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!

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Nikkei Leak Apparently Confirms Project Café Controller Details http://www.zeldainformer.com/nikkei_leak_apparently_confirms_project_cafe_controller_details/ Fri, 03 Jun 2011 17:30:00 +0000 http://localhost/wordpress90/?p=2221 Cafe_controller.jpg
Before anyone asks: no, that is not a leaked image. It’s just a mockup (or else that guy has some strangely long fingers). Honestly, what other images could I possibly use?



I always get a little nervous any time I use the c-word, but this one’s coming from a reliable enough source, so I’ll give them the benefit of the doubt. Nikkei is one of the stock market index leaders in Japan, so naturally they’re privy to tons of investor-sensitive information that the public generally won’t get right away. They’re reporting that the Wii successor’s controller does indeed have a 6-inch, tablet-based touch screen controller, and that it will have portable game streaming capabilities. Want to know what else they leaked out? Check the list below.


  • Includes a touch screen
  • Allows for tablet-like controls for games
  • Tap the touch screen to control the characters on your television
  • Can also be used as a portable game machine
  • Six inch screen
  • Built in rechargeable battery
  • Includes a camera
  • Camera can be used for a variety of play opportunities, for example, a player making an avatar of himself for use in a game
  • Due out in the later half of 2012

This is all sounding very nice, and pretty soundly in line with the more prevalent rumors we’ve been hearing over the last few months. Are there any more surprises waiting to be revealed at E3? Probably - particularly in the software department, where Nintendo always shines. We also don’t know anything about what kind of online structure is going to be in place, or whether motion controls will still have a home on the new system.



Now, of course, as I haven’t seen the report myself I’m still holding on to a little room for skepticism - but of course all of this stuff has been independently “confirmed” through other industry sources, so I want to really emphasize that it’s just a little skepticism. But I’m not too worried - I’ll know all the answers…in four days’ time.



Source: Nikkei via Andriasang via GoNintendo

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Cafe_controller.jpgBefore anyone asks: no, that is not a leaked image. It’s just a mockup (or else that guy has some strangely long fingers). Honestly, what other images could I possibly use?

I always get a little nervous any time I use the c-word, but this one’s coming from a reliable enough source, so I’ll give them the benefit of the doubt. Nikkei is one of the stock market index leaders in Japan, so naturally they’re privy to tons of investor-sensitive information that the public generally won’t get right away. They’re reporting that the Wii successor’s controller does indeed have a 6-inch, tablet-based touch screen controller, and that it will have portable game streaming capabilities. Want to know what else they leaked out? Jump inside.

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Analysts Predict Rough Road for Project Cafe http://www.zeldainformer.com/analysts_predict_rough_road_for_project_cafe/ Fri, 03 Jun 2011 21:04:09 +0000 http://localhost/wordpress90/?p=2222 project_cafe_controller.pngPredictions are usually luck of the draw: It was predicted the Wii would flop, and instead it went on to be one of the best selling home entertainment systems ever. Still, it’s interesting seeing and understanding where they are coming from with the intense criticism.

“The thing is, Nintendo has to convince third parties to put their best hardcore games on this new platform or else it will just be a disappointing Wii 2. If Project Cafe can secure superior versions of Call of Duty or Grand Theft Auto, for example, then the core gamers will get on board. From there, it’ll be easy to convince the casual consumers to get on the bandwagon as well. Problem is Nintendo’s platforms haven’t been great for hardcore third-party titles for quite some time now.”



“Judging from the controller prototypes that we’ve seen so far, I don’t think Nintendo’s trying to replicate the Wii’s casual-market success with Project Cafe - and if it is, I’m worried. Rather, this looks like an attempt to create a console that bridges this generation and the next-gen Xbox and PlayStation; with the hope that Cafe’s install base will be large enough when those new boxes launch those publishers will keep Cafe as the lead platform and port titles to the other hardware”



“If Nintendo wants to continue to show positive growth in the causal market, I think they need to allow for the free-to-play model within their marketplace. They don’t have to rely on big publishers like EA to make this happen. This could generate a very unique opportunity for titles from the indie dev crowd via Wii-ware. The free-to-play model is showing a phenomenal growth curve both in participation from gamers and revenue for publishers. If Nintendo passes on this opportunity, it would be a huge missed opportunity for ‘Project Cafe’.”



This is all according to analysts at GUN, which is the largest gaming consulting firm. I understand and appreciate the well thought out logic, and it seems to be a common trend in thinking with regards to Project Cafe. It wont win the casual crowd on it’s own, and it wont win the core crowd by “only” providing top tier Nintendo games. It needs superior third party versions of top tier games, and even some excellent exclusives. I mostly agree with the points, even if I wish the system would be a major success simply because it’s Nintendo.

Source: Industry Gamers

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project_cafe_controller.pngPredictions are usually luck of the draw: It was predicted the Wii would flop, and instead it went on to be one of the best selling home entertainment systems ever. Still, it’s interesting seeing and understanding where they are coming from with the intense criticism.

“The thing is, Nintendo has to convince third parties to put their best hardcore games on this new platform or else it will just be a disappointing Wii 2. If Project Cafe can secure superior versions of Call of Duty or Grand Theft Auto, for example, then the core gamers will get on board. From there, it’ll be easy to convince the casual consumers to get on the bandwagon as well. Problem is Nintendo’s platforms haven’t been great for hardcore third-party titles for quite some time now.”

More inside.

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Will Ocarina of Time 3D Be the First Time You Use an In-Game Help System? http://www.zeldainformer.com/will_ocarina_of_time_3d_be_the_first_time_you_use_an_in-game_help_system/ Fri, 03 Jun 2011 23:20:26 +0000 http://localhost/wordpress90/?p=2223 Ocarina of time Visions

It is an interesting question. Will the vision system in Ocarina of Time be the first time you’ve ever used an in-game help system? I know for me, and the answer is a big yes. It is slightly odd, but also makes sense. Time for a little story, then come on in to share your own.

I just just can’t bring myself to use in-game help guides. In New Super Mario Bros. Wii, it was never an issue because the game wasn’t at all hard. In Mario Galaxy 2, I saw the Cosmic Witch a couple of times, and I even spoke to her. I just couldn’t let her guide me to the star. Besides it feeling dirty and wrong, failing badly in the Mario Galaxy series was always fun, not frustrating.

Next we come to Donkey Kong Country Returns. Now that was one challenging game. There were some levels that while extremely fun, did at times become extremely frustrating for me. I was almost tempted to bust out Super Kong and let him finish it for me, but I didn’t. For some reason I seem to have some moral that if I used the guide, well, I’d feel just as bad as I personally would if I took up smoking. Maybe not that extreme

Even in repeat playthroughs, I’m yet to use a help system, even just to check them out. What’s odd about it is, and I’m willing to admit, that from time to time I’ll use the occasional online walkthrough when I get stuck in a game. Many people feel like that is what makes them feel dirty. For me, when I finally got an internet connection way back when, it was heaven - because heaven is full of how to finish all those games I was stuck in.

Cosmic Witch

In ways, the in-game guides are great because you can get help without going online. On the strange counterargument, I like the internet, but can’t bring myself to use in-game guides. I don’t even know the reason. Maybe it’s because they both feel like cheating, so I like taking the option where the game doesn’t know I cheated. Who really knows. Its odd.

What I say without doubt, is that Ocarina of Time 3D’s vision system will be my first use of an in-game help system. Of course it’s not because I’ll need the help. It’s Ocarina of Time - I’ve played it many times before - and that is the reason. I won’t mind watching the vision help/hints/guides because I know how to do it. To me they’ll be cool little new clips that I can unlock throughout the game. I also feel that these visions are the best help system we’ve seen in a game to date, because they don’t do it for you - they just guide you on the right direction. Maybe it will help me get over my inability to use future in-game guides.

What about you? Have you used a Super Guide or in-game hint system before? How do you feel about using the Ocarina of Time 3D hint system? On another note - will Master Quest also have the hints? Let us know your feelings in the comments below.

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Ocarina of time Visions

It is an interesting question. Will the vision system in Ocarina of Time be the first time you’ve ever used an in-game help system? I know for me, and the answer is a big yes. It is slightly odd, but also makes sense. Time for a little story, then come on in to share your own.

I just just can’t bring myself to use in-game help guides. In New Super Mario Bros. Wii, it was never an issue because the game wasn’t at all hard. In Mario Galaxy 2, I saw the Cosmic Witch a couple of times, and I even spoke to her. I just couldn’t let her guide me to the star. Besides it feeling dirty and wrong, failing badly in the Mario Galaxy series was always fun, not frustrating. Continued after the jump.

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Which Classic Ocarina of Time Glitches Do You Hope Remain in the 3D Remake? http://www.zeldainformer.com/which_classic_ocarina_of_time_glitches_do_you_hope_remain_in_the_3d_remake/ Sat, 04 Jun 2011 02:30:00 +0000 http://localhost/wordpress90/?p=2224 Bombchu Hovering

Ocarina of Time, on both the 64, GameCube and Wii, has a lot of glitches. Just check out the list over at Zelda Wiki. While “glitches” are overlooked by most people because they’re ultimately problems with the programming of the game, they can also be extremely fun. A few years ago I became a bit of a Zelda-64 glitch junkie, and I know I’m going to miss some of them in Ocarina 3D.

Glitches can be bad - like the cannon room glitch from Twilight Princess, but are also awesome, such as flying Zora in Majora’s Mask, or playing as the Fierce Deity anywhere. Ocarina of Time has a number of classic glitches which the players have come to love, but Ocarina of Time 3D is likely to get rid of them, and maybe even have some new glitches - although new games are debugged far better than back in those days.

While not necessarily a typical glitch, I for one sure hope that an empty bottle still works just as well as a sword when it comes to hitting back Ganondorf’s attacks. Without that, it just wouldn’t be Ocarina of Time.

While I won’t miss little glitches like the “infinite sword” glitch where Link’s sword always causes damage, “Bomchu hovering” (the harder/alternate bomb hovering is pictured above) is one that I will most certainly miss. (And yes, I know the infinite sword glitch is a prerequisite to Bombchu hovering.) Bomchu hovering allowed Link, through using Bomchus, well timed shielding, and some backflips to hover in the air, and climb his way to unreachable places. Such as over the Gerudo Valley Gate as a kid. You will be missed Bomchu hovering.

Sequence breaking probably forms the most popular of all glitches. Will we still be able to get the Golden Scale and Silver Gauntlets early? Will we still be able to enter the Ice Cavern as a kid, enter the Water Temple anytime or skip the Deku Tree? Unfortunately folks - I doubt we’ll be able to anymore.

There’s so many glitches. There’s “swordless Link” and the ability to use items on Epona. There’s “Zombie Link” where Link just gets up and keeps living after he dies and you get the game over screen. Who could forget the glitches where you can play any item like an Ocarina, trap Navi and make the lens of truth not consume magic? There are so many. Infinite Skulltula tokens, swimming on Land, Epona on the island in Lake Hylia. There were so many, but no longer.

It would be such a tremendous nod to gamers who have played the original Ocarina of Time if Grezzo deliberately kept some of these glitches in the game, but its unlikely. I mean, all they are in the end is us exploiting faulty game coding. So while we may loose all of our beloved glitches, there may be some new ones. They are unlikely to be as awesome though.

As well as glitches, I hope the new version keeps classic little things. Like how Nabooru’s second in command always wears the same color clothes as Link. We will all know within a matter of weeks.

Glitches may very well be the only reason why some of us won’t be able to accept Ocarina of Time 3D as the definitive version of the game. Because we came to love the original for all its exploitable faults. What glitches are you going to miss, if any? Let us know below.

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Bombchu Hovering

Ocarina of Time, on both the 64, GameCube and Wii, has a lot of glitches. Just check out the list over at Zelda Wiki. While “glitches” are overlooked by most people because they’re ultimately problems with the programming of the game, they can also be extremely fun. A few years ago I became a bit of a Zelda-64 glitch junkie, and I know I’m going to miss some of them in Ocarina 3D.

Glitches can be bad - like the cannon room glitch from Twilight Princess, but are also awesome, such as flying Zora in Majora’s Mask, or playing as the Fierce Deity anywhere. Ocarina of Time has a number of classic glitches which the players have come to love, but Ocarina of Time 3D is likely to get rid of them, and maybe even have some new glitches - although new games are debugged far better than back in those days.

While not necessarily a typical glitch, I for one sure hope that an empty bottle still works just as well as a sword when it comes to hitting back Ganondorf’s attacks. Without that, it just wouldn’t be Ocarina of Time. More inside…

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ZI's Exclusive Ocarina of Time 3D Preview http://www.zeldainformer.com/zis_exclusive_ocarina_of_time_3d_preview/ Sat, 04 Jun 2011 19:00:03 +0000 http://localhost/wordpress90/?p=2225 3ds_zelda_ocarina_of_time_3d_pic4.jpg

Oh Ocarina of Time, how I’ve missed you. Many long time follower will know that Ocarina of Time is far from one of favorite games in the series - it doesn’t even crack my personal top 5. That being said, it’s been 8 years since I played the game, and 9 since I last beat it. Some may call that blasphemy, but honestly I really love the “stories” in Zelda, and once it’s complete and I have 100% the game one time, I truly find no real reason to replay the game.



To me, I am the crowd Ocarina of Time 3D is trying to convince to buy the game. Having had such a long break from playing the game, I can safely say some things have happened, and these things have given the game a fresh feel. This is not a review, but rather an initial impression preview based on my experience with our press copy of Ocarina of Time 3D.

Gyroscope and 3D Effects:

Many people have said over the last several months that the Gyroscope is simply not as useful as the thumbstick control. I would argue the Gyroscope aiming is not only more accurate, but it’s faster as well. This makes for much smoother transitions in my experience, and thus it’s actually a notable improvement over the classic aiming we all are accustomed to. Seriously, I tried to use the old way after gyroscope aiming for a bit and simply felt archaic by comparison. The only time I used it at all was when I laid on my bed, since I didn’t have a 360 degree area to move the 3DS.

3D itself doesn’t necessarily improve game play or the look of the game in the slightest, but it does one thing I actually didn’t expect it to: improve the feel of the game. The game is simply better experienced in 3D than in 2D. People worry how the gyroscope and aiming works with 3D, and honestly you’re moving your head with the 3DS anyways… so I didn’t experience any distortion or refocusing issues. Of note, I have been primarily playing in the manner Miyamoto suggested: On an office chair that spins. It has given me a lot of freedom with aiming, and has allowed my head to maintain the proper distance when moving the 3DS around.

Atmosphere:

Maybe the most important impression I want to get across is the atmosphere of the game. A lot of gamers have expressed that the atmosphere of the game is a bit lost with the brighter colors, and many comment wars have ensued over the issue. I have not beaten the game, and my final verdict wont be given until our review on June 17th.



However, I can safely say that, so far (2 temples down), the game, especially in 3D, really captures the atmosphere I felt in the original, and even enhances it. Is it as dark? Of course not, but it finds other ways to give off what I feel was the original intended feelings. Be it simply from the textures and art itself presenting itself in new ways, or stuff floating in the air and the like. The point here is that this was one of my main concerns, and so far everything has been, in my opinion, better.



Oh, and the Sunset and Dawn is absolutely gorgeous.

Conclusion:

While my initial impressions are just that, the game so far is shaping up to be more fun than I expected, and that’s before I even played the Master Quest part. While I didn’t bring up the graphics specifically, it’s obvious that they are superior to the original, regardless of if you like the look of Link or not. Everything just feels more alive, and Castle Town is just buzzing. Here I go getting back into the atmosphere again.



In the end, based on initial impressions, it’s worth a purchase. However, initial impressions may change as the game wears on. For those wondering, I have played the entire game so far with 3D on full blast. Be sure to check back on June 17th for a full review.

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3ds_zelda_ocarina_of_time_3d_pic4.jpg

Oh Ocarina of Time, how I’ve missed you. Many long time follower will know that Ocarina of Time is far from one of favorite games in the series - it doesn’t even crack my personal top 5. That being said, it’s been 8 years since I played the game, and 9 since I last beat it. Some may call that blasphemy, but honestly I really love the “stories” in Zelda, and once it’s complete and I have 100% the game one time, I truly find no real reason to replay the game.

To me, I am the crowd Ocarina of Time 3D is trying to convince to buy the game. Having had such a long break from playing the game, I can safely say some things have happened, and these things have given the game a fresh feel. This is not a review, but rather an initial impression preview based on my experience with our press copy of Ocarina of Time 3D.

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What Happened to Wii Motion Plus? http://www.zeldainformer.com/what_happened_to_wii_motion_plus/ Sat, 04 Jun 2011 23:30:17 +0000 http://localhost/wordpress90/?p=2226 What Happened to Motion Plus


Inspired by Alex Plant’s “Is Nintendo Becoming Too Ambitious?


We all remember Wii Motion Plus. It was revealed back at E3 2008, and then released almost a year later in June 2009. It was what so many had initially hoped for when they heard that the Wii had motion controls. The Official Nintendo Magazine stated that movements are” captured extremely accurately”, which they were. Motion Plus was awesome.

Some have likened Motion Plus to being like leaping from VHS to Blu-Ray technology in the world of motion gaming. 374,000 units sold in North America in the first month, and in Japan 650,000 units were sold in its first week. Wii Motion Plus was the next best thing in gaming, but what has happened to it in the two years since?

Wii Sports Resort, developed by Nintendo themselves, was the first Motion Plus title. It did two things. The first was show us how amazing one-to-one controls can be, which goes hand in hand with showing us how improved everything from the original Wii Sports was. The second thing we learned was that recalibration is a pain. Nevertheless, Motion Plus looked like the way of the future.

Since Wii Sports there have been just over 30 games made using Wii Motion Plus - including both standard Wii titles and WiiWare. The interesting thing is that all of those games, with only three being an exception, only use Motion Plus optionally. The exceptions are Red Steel 2, Flingsmash and Wii Sports Resort - developed by Ubisoft, Artoon and Nintendo EAD respectively. No doubt if you play through these titles Wii Motion Plus both amazes, and shows the occasional sign of being even slightly oversensitive. Most of the games where it is optional really just used it as a tag on, but did give it a good showing.

Red Steel 2 is what you could call the first really notable game to use Motion Plus entirely, and it was rewarded for it. Red Steel was received extremely positively at release back in March 2010, with all around praise for its motion controls. Red Steel 2 did a lot for Motion Plus, but the new add-on still didn’t catch on.

Part of the problem is that Nintendo has failed to support their own device to date by being the leader in showing what it can do. Nintendo has only developed three games that use Motion Plus at all - be it that they require Motion Plus and do not give an option. However, only one of those games has been released. It is of course Wii Sports Resort, which was bundled with a Motion Plus unit. The other two are Wii Play: Motion, and The Legend of Zelda: Skyward Sword.

Perhaps Wii Play: Motion should have been the original title bundled with Motion Plus back in 2009 - it would be fitting. Nevertheless, it was not to be. Wii Sports Resort was a good title, but Nintendo has not fully supported their own device since. Skyward Sword will finally be the title that, to be honest, for the good of Motion Plus should have been here two years ago. Skyward Sword will show its full potential, and finally, developers will start to see it as the way of the future of gaming.

A lack of support from Nintendo is not the only issue with Motion Plus, and probably isn’t even the main one. The simplest, and yet most problematic, is that Wii Motion Plus is an add-on. You have to purchase more hardware and connect it to your existing Wii Remotes. With so many Wii gamers, only a very small proportion have gone out and gotten Motion Plus. It may partly be due to a lack of games, but for most Wii users it works the opposite way around. They didn’t get Motion Plus, so games that make it mandatory are overlooked.

Wii Sports Resort

This is why majority of titles use it optionally. They don’t want to alienate potential users. Developers look at Motion Plus and see that if they developed exclusively for that, they are increasing costs for consumers. They are indirectly raising the price of their game, because Motion Plus now needs to be purchased. Economics 101 says that when you increase the price, demand will fall. Developers know this, and they know that buying Motion Plus is - sadly - more costs than many consumers are willing to pay.

Regardless of the hardware itself being fantastic in the eyes of developers, it was too risky, and you limit your audience by developing exclusively for Motion Plus. This is why the three titles where it is mandatory have tried to overcome this issue by bundling their game with a Motion Plus unit. Nintendo saw the issue, and took a step towards its solution with the new Wii Remote: Wii Remote Plus. Now Motion Plus technology comes built into the Wii remote - both with new consoles and when purchased independently. This is how it should be - but it’s too late!

Sure, it fixes the issue for those who have purchased a Wii, or the remotes, since, but there are still millions of gamers who have been with the Wii longer than that and simply haven’t upgraded. Motion Plus will likely never see the success it deserves on the Wii, because it is not built into the initial console. Some will call me pessimistic, but Skyward Sword in my opinion is likely to be the end of Wii Motion Plus - as we know it. The savior has come too late.

But the technology isn’t over. It’s just like other instances in Nintendo’s past. Take 3D - it flopped with the Virtual Boy; then the GameCube was 3D compatible as was Luigi’s Mansion, but it never could happen. The Game Boy Advance SP was almost able to produce 3D, but it would have been too much for the console’s processor to cope with. Finally now, 16 years since the first try - we have success in the Nintendo 3DS. Wii Motion Plus itself may not succeed, but it has began the changes the future will bring.

Moion Plus Sales

Project Kafei is being rumored as a hardcore console, and it looks like the controller will basically be a Nintendo (3)DS - with its screen and camera and the rest. Whatever you do Nintendo, you can’t abandon motion gaming. Skyward Sword is about to prove to the world that motion gaming works perfectly and can be used in a “core” title. Motion ain’t just a “casual” fling - its modern gaming!

Kafei is Nintendo’s chance to correct the lack of success for Wii Motion Plus. By having the technology with the console from the start developers won’t shy away from it, because all consumers will have motion plus technology. It has been two years since Motion Plus was released, so already the technology is sure to be able to take a step up. Here’s to hoping that Kafei takes Motion Gaming to where Wii Motion Plus should have gone, but was never able.

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What Happened to Motion Plus


Inspired by Alex Plant’s “Is Nintendo Becoming Too Ambitious?


We all remember Wii Motion Plus. It was revealed back at E3 2008, and then released almost a year later in June 2009. It was what so many had initially hoped for when they heard that the Wii had motion controls. The Official Nintendo Magazine stated that movements are” captured extremely accurately”, which they were. Motion Plus was awesome.

Some have likened Motion Plus to being like leaping from VHS to Blu-Ray technology in the world of motion gaming. 374,000 units sold in North America in the first month, and in Japan 650,000 units were sold in its first week. Wii Motion Plus was the next best thing in gaming, but what has happened to it in the two years since?

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Nintendo's Website Hacked? http://www.zeldainformer.com/nintendos_website_hacked/ Sun, 05 Jun 2011 01:28:54 +0000 http://localhost/wordpress90/?p=2227 Lulz Security.jpg
That’s what hacking group Lulz Security is claiming. According to their Twitter and their website, they have cracked the security for Nintendo’s website. Apparently this page of technical stuff is Nintendo’s webserver configuration; I have no idea what any of it means, though. If anyone out there can decipher this and let us know what it means, we’d appreciate it! But what implications could this have on Nintendo? Well, not much. About the only thing is the information from Club Nintendo, which is just emails, passwords, and product registrations. Since Nintendo requires you to input your credit card information each time you buy something from their online store, there is no credit card information to steal.



Source: GoNintendo(via N4G)

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Lulz Security.jpg
That’s what hacking group Lulz Security is claiming. According to their Twitter and their website, they have cracked the security for Nintendo’s website. Apparently this page of technical stuff is Nintendo’s webserver configuration; I have no idea what any of it means, though. If anyone out there can decipher this and let us know what it means, we’d appreciate it! But what implications could this have on Nintendo? Well, not much. About the only thing is the information from Club Nintendo, which is just emails, passwords, and product registrations. Since Nintendo requires you to input your credit card information each time you buy something from their online store, there is no credit card information to steal.

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Countdown to E3: Nintendo's Best Five E3 Pesentations (-60 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_nintendos_best_five_and_worst_e3_pesentations_-60_hours_rem/ Sun, 05 Jun 2011 03:00:00 +0000 http://localhost/wordpress90/?p=2228 60 Hours Remain

Top Five Nintendo E3 Presentations

It is Night of the First Day on the final three days of our countdown to E3 2011. 60 Hours Remain. From here we’ll be releasing a countdown feature every 12 hours (give or take a bit) instead of every 24, in the spirit of Majora’s Mask. We’ve already had a look at the highlights of all of Nintendo’s past E3 conferences, but today we add a subjective twist to it.

I present to you my top five favorite Nintendo E3 press conferences, along with the stand-out worst ever. What was your favorite E3 conference? Is it back in the ‘90s? Could it be last year? 2000, 2001, 2002, 2003, 2004, 2005? ‘06, ‘07, ‘08, ‘09? Stick with us to see where your favorite ranks.

The Worst - 2003

Not a Single F%$# was Given that Day

Many say that “Not a single F%$# was given” on the day of Nintendo’s E3 2003 press conference. Harsh or not, I’ll let you be the judge. Personally, I still enjoyed what was shown - but it seriously lacked in any major announcements. There was no new console, no new Zelda or Mario. So there was Four Sword’s Adventures, but it was a Game Boy Advance style game on the GameCube - not a full console adventure. It disappointed.

We also saw Mario Kart Double Dash - which was not well received. Call it the Adventure of Link of the Mario Kart series. There was also Pikmin 2 and Metroid: Zero Mission. Again, not bad - but not the conference headliners like they were made out to be. In the end, it’s E3, so they’re always good - but Nintendo in 2003 fell far short of what was expected of them. Mind you, 2008 wasn’t much better in my opinion - so this could almost be a tie.

Then of course all of the others that aren’t the worst or in the top five slot in here.



5- 2006 and 2007

Patrick

2006 and 2007 are so close that I’m calling a tie. They were very similar all around really. In 2006 we saw the Wii revealed along with the DS Lite. There was Twilight Princess’s final showing and first revealings of big titles like Phantom Hourglass, Super Smash Bros. Brawl, Mario Galaxy and Metroid Prime 3: Corruption. 2006 also kicked off with Miyamoto’s Mii orchestra that later became Wii Music.

In 2007 we got “My Body is Ready” from Reggie. We saw lots of new Wii peripherals including the Balance Board, Wii Wheel and Zapper. Wii Fit and Mario Kart Wii were revealed, and the four big titles from last year were all further demonstrated.


4- 2009

Aang

2009 didn’t give us the Zelda we were hoping for, but it did give us a lot of excitement. The DSi was revealed, as was Super Mario Galaxy 2 to the massive reaction you’d expect. New Super Mario Bros. Wii and Other M were also revealed.

The updated Wii Fit Plus was also revealed. On the DS side we got a closer look at Spirit Tracks, and Golden Sun: Dark Dawn was announced. Maybe this E3 wasn’t as big as I like to make it out to be, but Galaxy 2 - come on. Then there was the leaked Zelda Wii art.


3- 2005

Homer

2005 was full of some big announcements and some great moments. There was Iwata opening the show by talking about kickin’ Reggie’s ass and later on Reggie dished out some ownage to Sony and Microsoft. The Wii was also revealed by Iwata in the classic swift motion to pull it out of inside his jacket.

The Game Boy Micro was revealed, along with Mario Kart DS, and after it’s big reveal in 2004, Twilight Princess was demonstrated and featured in much more detail.


2- 2010

Link

Last year’s conference was without doubt, one of Nintendo’s best ever. After kicking off the show with the Zelda title we’d been waiting for for years - Skyward Sword - we got lots of other announcements such as Mario Sports Mix, Wii Party and Epic Mickey.

Then there were the big titles other than Zelda, such as the Goldeneye 007 remake, Kirby’s Epic Yarn, Donkey Kong Country Returns and the out of nowhere surprise - Kid Icarus: Uprising. The show was capped off by the reveal of the Nintendo 3DS and heaps of big third party titles in development for the new handheld.


1- 2004

Spongebob

And in at number one, is the legendary 2004. Reggie debuted with his famous line about kinkin’ ass and takin’ names, Twilight Princess was revealed in its realistic glory to a roaring audience, and Iwata also announced that a Revolution (the Wii) was coming - as well as saying tech specs don’t matter.

That was hardly it all though. There was the reveal of the Nintendo DS, the announcement of Super Mario 64 DS and the first look we got at The Minish Cap. Metroid Prime 2: Echoes also made its debut.


So many moments. So many great conferences. Did your favorite make the list? Let us know in the comments below.

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60 Hours Remain

Top Five Nintendo E3 Presentations

It is Night of the First Day on the final three days of our countdown to E3 2011. 60 Hours Remain. From here we’ll be releasing a countdown feature every 12 hours (give or take a bit) instead of every 24, in the spirit of Majora’s Mask. We’ve already had a look at the highlights of all of Nintendo’s past E3 conferences, but today we add a subjective twist to it.

I present to you my top five favorite Nintendo E3 press conferences, along with the stand-out worst ever. What was your favorite E3 conference? Is it back in the ‘90s? Could it be last year? 2000, 2001, 2002, 2003, 2004, 2005? ‘06, ‘07, ‘08, ‘09? Stick with us to see where your favorite ranks.

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Blast From the Past - Development of Zelda 64 http://www.zeldainformer.com/development_of_zelda_64/ Sun, 05 Jun 2011 06:00:00 +0000 http://localhost/wordpress90/?p=2229

Blast From the Past, a weekly feature exploring exclusive never-before-seen content from all your favorite games!

Ah, Ocarina of Time… Remember when the entire game took place in a Mario-esque castle? How about when the medallions were equippable? When Navi didn’t exist and a girl named Aria guided you around? Or when you used a reed to call Epona? No? Oh! This week, in anticipation of OoT 3D’s release, we take a look at drastic changes that took place during the original game’s 4 year development. From the tech demo to the final release, we follow OoT through its many transformations.

1995

The world’s first look at a 3D Zelda. The game was built on a modified Super Mario 64 engine, evidenced in this early footage of a cartoony Link.

1996

One of the initial exercises by the developers to practice creating a 3D Zelda was to remake the first dungeon from the first Zelda game.

In this dungeon, naturally, Link could find the Triforce.

1997

Zelda 64’s initial button configuration used A for attack and B for equipping items, emulating the controls of previous games in the series. A was the attack button for much of the game’s development, a configuration that also turned up in early Majora’s Mask and The Wind Waker.

Another early enemy. That shield is awesome!

An imposing… Turtle Rock? Early Dodongo’s Cavern? A brick chimney belts out smoke. Where is this place?!

Link and the Darknut have a rematch later in development. Fun fact: The same door texture here is found in Super Mario 64’s Wet Dry World, not the only texture to be shared between the games.

Adult Link faces off against Gohma, bow on A and sword on the C button.

Link leads a much simpler-looking Epona around what might be Lake Hylia. Navi’s on the B button and Link has the Forest Medallion equipped. It’s not certain what the original function of the equipable medallions was, but one theory is that they could be used to cast spells much like in ALttP. The Forest Medallion might have been linked to Farore’s Wind, for example, and the Fire Medallion to Din’s Fire. After all, the Shadow Temple does have a Fire Medallion symbol at the entrance hinting that the player needs to use Din’s Fire to gain access.

Link and a pink Navi confront an early Poe in a beta graveyard. Link has two swords equipped on the new C-button configuration.

Which scrapped concepts do YOU think should make it into Ocarina of Time 3D?
Click here to see the full series!

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link_sword.png

Blast From the Past, a weekly feature exploring exclusive never-before-seen content from all your favorite games!

Ah, Ocarina of Time… Remember when the entire game took place in a Mario-esque castle? How about when the medallions were equippable? When Navi didn’t exist and a girl named Aria guided you around? Or when you used a reed to call Epona? No? That’s alright, because this week, in anticipation of OoT 3D’s release, we take a look at the drastic changes that took place during the 4 year development of the original game. From the tech demo to the final release, we follow OoT through its many transformations.

Dive in to witness the history of one of the greatest games of all time!

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E3 2011: Big Third Party Games To Be Announced for Project Cafe http://www.zeldainformer.com/e3_2011_big_third_party_games_to_be_announced_for_project_cafe/ Sat, 04 Jun 2011 19:09:22 +0000 http://localhost/wordpress90/?p=2230 project_cafe_controller.png
“I have kind of heard some things through the grapevine there is going to be some big third-party announcements for Nintendo’s new console at the show, there’s no doubt about that.” - Shane Satterfield, GameTrailers Editor in Chief






This quote comes from the latest Invisible Walls podcast, where Shane spoke plainly for a brief moment on how he has heard some rather enticing information about major 3rd party games coming to Project Cafe. While he didn’t get a chance to elaborate (and likely isn’t allowed to elaborate), it’s good to get some “small” confirmation that third parties are at least initially taking Project Cafe seriously, and that it will likely get solid support out the gate. Suddenly rumors like GTA 5 sound completely plausible all over again.



The biggest concern for the future of Nintendo, and a platform that will be priced at or slightly higher than the competition, is that for it to succeed it needs 3rd parties. Nintendo has recognized this. It also needs online, and reportedly Nintendo has recognized that as well. Still, the biggest factor will be 3rd party support. Is Project Cafe just going to get a ton of ports? Are we going to see major “console first” games? IE, Resident Evil 6 releases first on Cafe, then 6 months later on everything else?



This ultimately raises a ton of questions, but all I know is I hope they do well out the gate, that way Nintendo will see continued support down the road. I would love to play a future Oblivion, Mass Effect, Dragon Age, or evenPortal 3 on the console. Oh, here’s the podcast:




P.S. The picture in this post is just another mock up.

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project_cafe_controller.png
“I have kind of heard some things through the grapevine there is going to be some big third-party announcements for Nintendo’s new console at the show, there’s no doubt about that.” - Shane Satterfield, GameTrailers Editor in Chief


This quote comes from the latest Invisible Walls podcast, where Shane spoke plainly for a brief moment on how he has heard some rather enticing information about major 3rd party games coming to Project Cafe. While he didn’t get a chance to elaborate (and likely isn’t allowed to elaborate), it’s good to get some “small” confirmation that third parties are at least initially taking Project Cafe seriously, and that it will likely get solid support out the gate. Suddenly rumors like GTA 5 sound completely plausible all over again. Hop inside for thoughts.

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Rumor: Super Mario Coming to Wii 2/Project Cafe- Could it be a Launch Title? http://www.zeldainformer.com/rumor_super_mario_coming_to_wii_2project_cafe-_could_it_be_a_launch_title/ Sat, 04 Jun 2011 17:07:11 +0000 http://localhost/wordpress90/?p=2231 Mario.jpg
Honestly, the fact Mario is coming to Wii 2 isn’t a surprise. It’s coming to the console at some point. However, could it be a launch title? Early game listings at Gamestop have “Super Mario” slated for Wii 2, and with a listing this early it can sometimes imply a launch “window” release for Super Mario, or even more likely a same day launch title. We’ve talked about this before, and it makes logical sense for Nintendo to use Mario as a launchpad for the new system. While that wont win back the entirety of the core crowd, it would certainly be a nice start.



Is it possible Nintendo is working on two Mario games right now? We know Super Mario 3D is coming later this year, so maybe production has already begun for a new Cafe game. Do you want such a title (if it’s a launch game) to be something in similar vein to New Super Mario Bros. Wii, or a 3D game sequel like Mario Galaxy 3, or something else along those lines.



wii gamestop.jpg



Source: NeoGaf

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Mario.jpg
Honestly, the fact Mario is coming to Wii 2 isn’t a surprise. It’s coming to the console at some point. However, could it be a launch title? Early game listings at Gamestop have “Super Mario” slated for Wii 2, and with a listing this early it can sometimes imply a launch “window” release for Super Mario, or even more likely a same day launch title. We’ve talked about this before, and it makes logical sense for Nintendo to use Mario as a launchpad for the new system. While that wont win back the entirety of the core crowd, it would certainly be a nice start.

Is it possible Nintendo is working on two Mario games right now? We know Super Mario 3D is coming later this year, so maybe production has already begun for a new Cafe game. Do you want such a title (if it’s a launch game) to be something in similar vein to New Super Mario Bros. Wii, or a 3D game sequel like Mario Galaxy 3, or something else along those lines.

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Countdown to E3: What to Expect from Zelda at E3 2011 (-72 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_what_to_expect_from_zelda_at_e3_2011_-72_hours_remain/ Sat, 04 Jun 2011 14:40:00 +0000 http://localhost/wordpress90/?p=2232 72 Hours Remain

Zelda at E3

First off, sorry for the downtime this morning guys and girls. It’s time for us to start making it up to you, and we’ll start by stepping up our countdown to E3 - Majora’s Mask style! 72 Hours Remain until Nintendo’s 2011 E3 press conference. Okay, I’ll admit it’s more like 72 Hours and 20 minutes - but you can’t blame us for being keen right?

Yesterday we had a look at everything we’re expecting to see from Nintendo at E3 from Kirby, to Mario to Pikmon and Kafei, but we mentioned nothing of Zelda. That was, of course, because we are a Zelda-focused Nintendo site after all (I think the name gives it away). So stay with us for the full rundown of what we are expecting to see from Zelda at E3 - in its own feature - from the confirmed to the speculative.

Ocarina of Time 3D

Ocarina of Time 3D

It didn’t get a mention during the actual press conference last year, and given that press copies have been distributed, and we already pretty much know everything we’re going to learn pre-release - don’t expect much here. Being scheduled for release later this month what we can expect - if anything - is a final trailer, and a reminder of the release date.



Skyward Sword

Skyward Sword

We know that last year’s showing of Skyward Sword was little more than a technical demonstration tech demo. With that said, it didn’t go too well with all of the wireless interference. It did dominate the show floor, but don’t be surprised if Nintendo has one more shot at trying to show - on stage - how well the one-to-one controls work. Perhaps like the 3DS, it is more something that you have to see for yourself though.

We’ve been all but officially guaranteed that Skyward Sword is coming exclusively to Wii later in 2011 - so expect either a release date or a general release period. Because this is the last E3 before release, there is going to be a lot more than just gameplay demonstrations thankfully. I would expect a fleshed out trailer, lots of details on the storyline, and clarification for all of the rumors that are flying around. Maybe even details on the kind of help system in the game.

It will no doubt be playable on the show floor, and we should hopefully get a taste of what the live orchestrated soundtrack has in store for us. Pretty much the worst thing we could hear is that Skyward Sword is being delayed for Project Kafei, but frankly, I don’t think that’s going to happen. Be prepared for E3 to tell us very close to everything we’re going to hear about Skyward Sword before its release.



25th Anniversary of The Legend of Zelda Series

25th Anniversary

Iwata introduced us to Zelda’s 25th anniversary logo at GDC, and it has been confirmed that some announcement is going to be made at E3. But what could it be? This honestly very nearly has me more excited than Skyward Sword itself. It could be anything. Nintendo has learned from some issues selling the 25th anniversary of Mario bundle - Mario All Stars - and Miyamoto has said he wants to do something different for Zelda.

What does different mean? Is it not going to be a bundle? Is it going to be remakes, a new game - I honestly have no idea, but this is getting me extremely excited. We’ve already got Ocarina of Time 3D and Skyward Sword making 2011 the year of Zelda, but this is going to be even more awesomeness.



Zelda Williams Secret Shooting

Zelda Williams

We still honestly have no lead on what Zelda William’s secret shooting for Nintendo was about. It might not even be about Zelda! Seriously though, she was named after The Legend of Zelda series, so it is extremely likely that this shooting is Zelda related. A commercial for Skyward Sword maybe.

Perhaps it’s something to do with Zelda’s 25th anniversary, and how the Zelda series has influenced people’s lives (such as getting named after it). We have no idea - although she took a picture and highlighted that they were in a real building but had a greenscreen as the sky. Maybe alluding to Skyward Sword. Hopefully E3 sheds some light on this.



3DS eShop

eShop

Link’s Awakening DS is coming sooner or later, and we might very well find out just how soon that will be. In addition to that, there have been mentions of classic Zelda titles being remade in 3D as part of the classics on the eShop. Could we expect the reveal of the original games coming to 3D classics? Will we hear of whether A Link to the Past is being remade in 3D? Maybe.

There’s also the 10 year old Oracle series, which happen to be Game Boy Color games, and eligible for a release on the eShop. It’s yet another thing we may hear of. If Game Boy Advance titles are announced, then The Minish Cap may be amongst them.



And the rest…

Finally we take a step into the area of massive speculation. With Project Kafei getting its reveal, could we expect the announcement of a new HD Zelda game? With the 3DS we could even expect a new Zelda game coming to the new handheld. Both are entirely unknown. It’s a little bit excessive to expect so much from Zelda at E3, but it might all be delivered.

What we know we’re getting is lots more details on Skyward Sword, and the big 25th anniversary announcement. Ocarina of Time may get a passing mention, but it matters little either way. As for everything else - from the eShop, to the 3DS, Kafei and secretive shootings - who knows what we will hear about all of that. Just three days until we find out.

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72 Hours Remain

Zelda at E3

First off, sorry for the downtime this morning guys and girls. It’s time for us to start making it up to you, and we’ll start by stepping up our countdown to E3 - Majora’s Mask style! 72 Hours Remain until Nintendo’s 2011 E3 press conference. Okay, I’ll admit it’s more like 72 Hours and 20 minutes - but you can’t blame us for being keen right?

Yesterday we had a look at everything we’re expecting to see from Nintendo at E3 from Kirby, to Mario to Pikmon and Kafei, but we mentioned nothing of Zelda. That was, of course, because we are a Zelda-focused Nintendo site after all (I think the name gives it away). So stay with us for the full rundown of what we are expecting to see from Zelda at E3 - in its own feature - from the confirmed to the speculative.

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Night Cap: 24 Hour Site Reset, E3 Hype, Link's Awakening's Placement, Win a Wii 2 http://www.zeldainformer.com/night_cap_24_hour_site_reset_e3_hype_win_a_wii_2_and_links_awakening/ Sun, 05 Jun 2011 06:00:04 +0000 http://localhost/wordpress90/?p=2233 NINE3.jpg

That might possibly be the most headlines I have squeezed into one title in my entire time of posting at this site. That being said, some of you may have noticed some quirky things happening tonight around ZI. Something unexplained caused the site index to spit out a blank white page, and while we are looking into the cause we simply didn’t want to keep the site down for the hours it would take to figure it out. Thus, the entire server was sent back 24 hours.



What this means for you is next to nothing - all comments have been recovered and most of the news and articles should be back soon if they aren’t already. Thank you google cache. Of course, if you’re a member of the forums… yeah sorry. Whatever was posted in the last 24 hours is gone. Life moves on, and as such so will this news post. I have plenty to talk to you about this evening. From Pre-E3 hype to Link’s Awakening placing in a unique top list, and then topping it all off with a chance to win a Wii 2, 3DS, and other great gaming prizes this summer.

E3 is a mere 2 days and some hours away, and as such the hype meter continues to rise. While news in general is dead right now, that doesn’t mean that the fan base will stop talking about what we’re about to witness. Many of you are sick of hearing rumors, because the more you hear of them the more we could all be set up for disappointment. Lets face it, there is no way all of the rumors can be true - because if they are this will be the greatest E3 in the history of the entire gaming industry, and that is only counting Nintendo’s conference. As a Nintendo based site we do tend to over hype things a bit, and of course if Zelda is involved watch out.

Still, it’s fun to at least discuss the possibilities right? E3 is right around the corner, and we’ll be there to do live and exclusive coverage you will only find at Zelda Informer.

Link’s Awakening Nabs Some Spotlight

As I was digging around the net for something to tie into this Night Cap post, I came across a top list at Dorkly that I didn’t expect to see. They pondered what the “top 8 beach levels” in video game history are, and somehow Zelda managed to nab a spot on that list. Link’s Awakening gets compared to Lost, and chimes in at #6:

If Zelda games were TV shows, Link’s Awakening would definitely be LOST. The entire game takes place on an island full of mysterious characters and secret chambers, all of which may or may not actually exist. It opens with Link being shipwrecked on Toronbo Shores, the quiet, Octorok-infested beachfront of Koholint Island. Much like LOST, the island seems normal at first, until you notice the banana stand run by a talking alligator and the giant speckled egg sitting on top of the mountain. Fortunately for us, the ending to Link’s Awakening is much more satisfying than it’s television equivalent, as it contains 100% more cosmic dream whales.



Win a Wii 2, 3DS, and lots of Games:

The real reason you’re even checking out this night cap, of course, is to win free stuff right? Well, thanks to our newly formed partnership with Raptr, I’m proud to announce a very simple giveaway, which is naturally meant to encourage you all to join Raptr. Hey, it’s actually a great place to be. Still, all you have to do is “follow” one of the categories they have listed on this page to enter for a chance to win. Seriously, it’s that easy. Prizes range from a Wii 2, 3DS, PS3, and Xbox 360 to the top 20 games revealed at E3. It’s a great contest, and because it’s free I highly suggest you take advantage while you still can. While your there, be sure to follow ZeldaInformer.

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NINE3.jpg

That might possibly be the most headlines I have squeezed into one title in my entire time of posting at this site. That being said, some of you may have noticed some quirky things happening tonight around ZI. Something unexplained caused the site index to spit out a blank white page, and while we are looking into the cause we simply didn’t want to keep the site down for the hours it would take to figure it out. Thus, the entire server was sent back 24 hours.

What this means for you is next to nothing - all comments have been recovered and most of the news and articles should be back soon if they aren’t already. Thank you google cache. Of course, if you’re a member of the forums… yeah sorry. Whatever was posted in the last 24 hours is gone. Life moves on, and as such so will this news post. I have plenty to talk to you about this evening. From Pre-E3 hype to Link’s Awakening placing in a unique top list, and then topping it all off with a chance to win a Wii 2, 3DS, and other great gaming prizes this summer. Jump inside you crazy gamers.

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Ocarina of Time 3D Walkthrough: Chapter 4 http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapter_4/ Sat, 04 Jun 2011 15:57:49 +0000 http://localhost/wordpress90/?p=2234 zoot3d-illust-zelda-and-link.jpg
Our Ocarina of Time 3D Walkthrough advances to Chapter 4! Now you’ll finally get to meet the beautiful Princess Zelda and find out just what that Spiritual Stone is for… Your adventure is about to get a whole lot bigger.



Yes, I know there’s supposed to be a fan art feature, but after our downtime this morning I simply didn’t have time - and honestly I was surprised that my search didn’t quickly turn up a bunch of fan art renditions of the scene above! I’m supposed to be meeting my mother in Las Vegas in a few hours (I haven’t seen her since last May!) - and, sorry guys, but that takes precedence over Zelda Informer. (I still love you guys, though.) If any of you fans have anything in mind, leave us a link in the comment and one of us might feature it today! At least, provided Nate doesn’t have his hands full playing through his press copy of Ocarina of Time 3D.



Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


Update History:

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zoot3d-illust-zelda-and-link.jpg
Our Ocarina of Time 3D Walkthrough advances to Chapter 4! Now you’ll finally get to meet the beautiful Princess Zelda and find out just what that Spiritual Stone is for… Your adventure is about to get a whole lot bigger.

Yes, I know there’s supposed to be a fan art feature, but after our downtime this morning I simply didn’t have time - and honestly I was surprised that my search didn’t quickly turn up a bunch of fan art renditions of the scene above! I’m supposed to be meeting my mother in Las Vegas in a few hours (I haven’t seen her since last May!) - and, sorry guys, but that takes precedence over Zelda Informer. (I still love you guys, though.) If any of you fans have anything in mind, leave us a link in the comment and one of us might feature it today! At least, provided Nate doesn’t have his hands full playing through his press copy of Ocarina of Time 3D.

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Hyrule Goes to Hell in Skyward Sword http://www.zeldainformer.com/hyrule_goes_to_hell_in_skyward_sword/ Sat, 04 Jun 2011 15:45:06 +0000 http://localhost/wordpress90/?p=2235 lex1.PNG
This article was originally written by Alex Plant, but was reposted after the 24-hour reset.



Yesterday I decided to do a full, in-depth examination of one of the recent Skyward Sword rumors: that Princess Zelda is planned to look like an Egyptian princess. A fruitful discussion was born, and so the rumor investigation saga continues - this time with a crack at another of the popular ones: that Skyward Sword will feature two overworlds, Skyloft and Hyrule, and that the two are contrasted like heaven and hell.



In a sense, part of this is already confirmed: we know that there will be a division between Skyloft and Hyrule, and we know that Skyloft is a heavenly realm above the clouds while the surface world is ruled by evil forces. We also know that the game revolves around traveling between the two and uncovering the secret behind why the worlds were separated. What we didn’t know was that both Skyloft and Hyrule would both be fully-fledged overworlds.



Dual overworlds aren’t all that uncommon in the Zelda series - they date all the way back to A Link to the Past’s Dark World. Usually they take on the form of parallel worlds: the Dark World being the most extreme example, while other games like Ocarina of Time and The Minish Cap used time travel and magical size reduction to create their own alternate worlds. We’ve never really had a game where we traveled to two completely different lands in the same physical world, however… or have we?



Skyward Sword’s director, Hidemaro Fujibayashi, made his series debut with the Oracles games for GameBoy Color back in 2001, and both of those games featured their own alternate world flavors. Oracle of Ages had Link traveling back in time to Labrynna’s past in order to fight Veran. Moving between the two worked in a similar manner to A Link to the Past’s Light and Dark Worlds, with Link using a magical artifact to return to the other world quickly in order to reach new places. Oracle of Seasons had season-changing, which in and of itself is a sort of parallel world mechanic, but it also had an actual second world: the subterranean country called Subrosia.



Subrosia_OoS.PNGLike the Skyloft-Hyrule relationship, traveling from Holodrum to Subrosia involved heading to a hidden lower world. In Oracle of Seasons, movement between the two involved magic portals that took Link down to the space directly below or above. Subrosia is in many ways like a hell - lava courses through the land, and its inhabitants are mere shadows living beneath cloaks. Compared to Holodrum, which aside from the monsters prowling the land was relatively lush and beautiful, Subrosia seemed primitive and dangerous.



The Zelda series is all about tradition meeting change. Given that Fujibayashi played a huge role in the creation of Oracle of Seasons, it’s likely that he knows all about the relationship between Holodrum and Subrosia - could it have inspired the Skyloft-Hyrule dynamic?



I personally loved the way the two connected. You had to find one of the many entrances to Subrosia up in Holodrum - they were usually well-hidden and required you to explore the world using a new item - and once you dropped down to the underworld below, you had to figure out where to go and what to do next. At first most of the various regions of Subrosia were blocked off from one another, but as you gained more items and abilities eventually you could move between them, eliminating the need to return to the upper world to head down through another portal. Meanwhile, Holodrum was still a full overworld - fuller even than Subrosia - and much of the game didn’t even necessarily rely on you going underground to progress.



This kind of structure could really work for Skyward Sword - especially given that it’s a console Zelda title and not a handheld game. I still get the impression that Hyrule’s going to be the primary center of the action, with Skyloft serving as the initial gateway to each of its regions, but thinking of Skyloft as a region (or, heck, even a series of regions) all its own on top of that, where we’ll have to scour the world looking for the next conduit to the surface (or at least figuring out how to open or access it) is getting me super psyched. And the best part is - we know it’s possible because the guy heading this game has done it before.



SS_Wasteland.pngI can’t say precisely how hellish Hyrule will be, though we’ve seen already that aside from the forested area, everything we’ve been exposed to has been pretty desolate - a fiery dungeon, a rocky canyon, a desert region. The whole land seems to be in ruins, as we see evidence of ancient civilizations everywhere but still no signs of actual inhabitants. I presume based on Aonuma’s comments about the surface being ruled by evil that monsters will also be more plentiful in Hyrule than in Skyloft.



Don’t take this as me saying I think the rumors are confirmed or even true - this is just some healthy introspection based on considering the idea alongside what we already know. We’ll probably find out more about Skyloft at E3… in just three days.

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lex1.PNG
This article was originally written by Alex Plant, but was reposted after the 24-hour reset.

Yesterday I decided to do a full, in-depth examination of one of the recent Skyward Sword rumors: that Princess Zelda is planned to look like an Egyptian princess. A fruitful discussion was born, and so the rumor investigation saga continues - this time with a crack at another of the popular ones: that Skyward Sword will feature two overworlds, Skyloft and Hyrule, and that the two are contrasted like heaven and hell.

In a sense, part of this is already confirmed: we know that there will be a division between Skyloft and Hyrule, and we know that Skyloft is a heavenly realm above the clouds while the surface world is ruled by evil forces. We also know that the game revolves around traveling between the two and uncovering the secret behind why the worlds were separated. What we didn’t know was that both Skyloft and Hyrule would both be fully-fledged overworlds.

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E3 2011: Nintendo's Boxes Arrive http://www.zeldainformer.com/e3_2011_nintendos_boxes_arrive/ Sun, 05 Jun 2011 06:36:03 +0000 http://localhost/wordpress90/?p=2236 e3 2011 box1.jpg
Alright, guys, amidst all this server ruckus, here’s a news tidbit that we’ve missed. We now have pictures of Nintendo’s E3 presentation! Don’t get too excited though; it’s not what you think. The boxes containing Nintendo’s props and technical amazements have arrived at E3! It’s true, they’re only boxes, but imagine what you’re looking at. One of these boxes may contain a playable Project Cafe console, or copies of Skyward Sword. For all of the pics, please step inside.



Source: Gamekyo(via Nintendo Everything)


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e3 2011 box1.jpg
Alright, guys, amidst all this server ruckus, here’s a news tidbit that we’ve missed. We now have pictures of Nintendo’s E3 presentation! Don’t get too excited though; it’s not what you think. The boxes containing Nintendo’s props and technical amazements have arrived at E3! It’s true, they’re only boxes, but imagine what you’re looking at. One of these boxes may contain a playable Project Cafe console, or copies of Skyward Sword. For all of the pics, please step inside.

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Countdown to E3: Top Five Most Anticipated of E3 2011 (-48 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_top_five_most_anticipated_of_e3_2011_-48_hours_remain/ Sun, 05 Jun 2011 15:00:00 +0000 http://localhost/wordpress90/?p=2237 48 Hours Remain
My Top Five Most Anticipated

Dawn of The Second Day. 48 Hours Remain. That’s right, we’re only two days away, and the hype is quite literally off the charts - even more than the sales of Motion Plus will be once Skyward Sword is released!

We are all now very familiar with everything that we’re expecting at E3 this year, having thoroughly gone over what to expect from The Legend of Zelda and Nintendo as a whole. We now come to having a look at what is the most worth looking forward to. So read on for the five announcements that I’m anticipating most.

5 - Kid Icarus: Uprising

Kid Icarus

In 2010 Kid Icarus was the biggest surprise announcement amongst a whole lot of surprises like Donkey Kong Country Returns. All we really got to see, though, was an epic return trailer, some basic demos and the dreaded words “coming soon”.

This time around we should get to know the game, including more about its story, more about the gameplay and a release date - or at the very least a launch window. I’m really looking forward to the return of Pit, so all the details we’ll hear about this game at E3 have me quite excited.

4 - Super Mario 3D

Super Mario 3D

To be completely honest - I’m all ‘round excited for everything Mario coming to the 3DS. There’s Paper Mario 3D and Mario Kart 3D - but none have me more excited than Super Mario 3D.

And why shouldn’t I be excited? It has been described as an original game that’s a cross between Super Mario 64 and Mario Galaxy. It’s even being made by the same team as Mario Galaxy and its sequel. Ever since its GDC reveal we’ve been thinking “raccoon suit”, and Miyamoto has told us “it’s what you think it is.” Tell me exactly why I shouldn’t be so pumped for this title?

3 - Project Kafei

Project Cafe Fake

A new console. The successor to the Wii. It is in HD. According to the rumors it is awesome online, has the new controller with a screen and camera, and has Reggie-style kick-ass hardware. It’s apparently a hardcore Nintendo console.

The rumors have me so hyped for this. It is the unknown. What future possibilities will Kafei bring for the world of future Nintendo gaming? Then there’s all of the potential new titles that can be announced for the new console - from Smash Bros. to Zelda to Mario. This is worth anticipating.



2 - Skyward Sword

Skyward Sword Logo

The long awaited next Zelda home console title. Oh hell yeahz. From what we’ve heard it’s shaping up be to Zelda what Galaxy was to Mario. It looks stunning, everyone who has played it says it feels and plays seamlessly - and that was a year ago. It can only have gotten better!

Now we have news of the soundtrack being orchestrated and storyline rumors flying around all over the place. In it’s pre-Ocarina of Time placement, there is so much potential. At this E3 we will get heaps more details, a trailer and most importantly of all - some idea for a release period.

1 - Zelda’s 25th Anniversary

Zelda 25th Anniversary

It is the things where you don’t know the details that are most worth looking forward to. That’s why Zelda’s 25th anniversary is number one for me - it could be anything. Absolutely anything. The mystery means that I don’t have much to say about it - which is why I am so excited for it.

We know it will be different from Mario’s anniversary package… and on 25th anniversary notes - I have one last final out-of-nowhere hope for E3. Zelda isn’t the only game series turning 25 this year, because Dragon Quest is as well. I’d love to see something announced for the DS, or 3DS, to celebrate that!



What you can note about all of them, except for Project Kafei, is that they’re coming this year. And the more imminent something is the more exciting I find it. Of course, for something to be highly anticipated, we also have to know about it, so expect there to be lots of surprise announcements that would likely have made this list if we knew of them.

Honestly, I’m exited by it all from Kirby Wii, to Pikmin 3, to Pandora’s Tower, The Last Story and Xenoblade. Nevertheless, that’s my top five most anticipated. Do you agree? Let us know your most anticipated.

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48 Hours Remain
My Top Five Most Anticipated

Dawn of The Second Day. 48 Hours Remain. That’s right, we’re only two days away, and the hype is quite literally off the charts - even more than the sales of Motion Plus will be once Skyward Sword is released!

We are all now very familiar with everything that we’re expecting at E3 this year, having thoroughly gone over what to expect from The Legend of Zelda and Nintendo as a whole. We now come to having a look at what is the most worth looking forward to. So come on in for the five announcements that I’m anticipating most.

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Project Café Rumors Galore! http://www.zeldainformer.com/project_cafe_rumors_galore/ Sun, 05 Jun 2011 16:25:30 +0000 http://localhost/wordpress90/?p=2238 Project-Cafe-Mockup.jpg

Alright folks, E3 is right around the corner, and it’s more than obvious that the internet is being showered with rumors of dubious validity. But, for better or worse, here they are, if nothing else then for the amusement of it. A 10 minute demo reel spawned a gigantic fan reaction that shocked Mortal Kombat Legacy into being, so perhaps even a rumor that’s outrageous enough can affect the future. That being said, brace yourself, because some of these are gigantic, prepare that salt.

The Console

The Games

  • Mii Minigames are packaged into the console
  • Current Mario Kart (That’s Current for the console, not the current Mario Kart… you get it…)
  • Super Smash Bros. 4 will be presented at the E3
  • So will Endless Ocean…
  • ...and Pikmin
  • Skyward Sword will NOT be ported to the console, but the backwards compatibility works flawlessly
  • New Kirby Game, not a sequel to Epic Yarn
  • Several other first party IPs
  • A Zelda Collection for the 25th anniversary. It’ll include The Wind Waker
  • Another Animal Crossing game
  • “Some small, weird little RPG thing”
  • Another Kid Icarus to compliment the 3DS one
  • A yet unnamed First Person Metroid game, not entirely focused on Samus
  • Nintendo’s been holding back a bunch of downloadable games and will release them somewhere in the launch window of the new console
  • A new open world Mario game (More on this below)
  • Another Donkey Kong Country title, probably from Retro games.
  • One of the new IPs “focuses on being a lighthearted post apocalypse [sic] set on the ocean”
  • Dead Rising 2
  • Street Fighter 4 is getting a “Super” edition
  • “Something that looked like Resident Evil 5”
  • Silent Hill Downpour confirmed for the console
  • Phantasy Star Online 2 is not coming to the console, PC exclusive
  • Suda 51 is working on a game for Current, but it’s not No More Heroes but rather something about hunting demos
  • Some comic book games, including a Spiderman title
  • Another Shin Megami Tensei, possibly Persona 5 or Devil Summoner
  • “Some mecha game”
  • Trauma Center: Current Crisis is real
  • Tekken and Soul Calibur are also coming, Tekken might be Street Fighter vs Tekken
  • GTA V is being announced, but probably not exclusive
  • Crystal Chronicles is also coming, it’s a prequel to the GC title
  • Yet another MGS game, this time you play as a girl
  • A cyberpunk looking game, possibly Snatcher
  • A new Gradius
  • Contra: Current C

  • Super Mario World 3

  • Open world, not hub based
  • Wario is making a return
  • There is no gimmick like in Sunshine or Galaxy
  • Long distance travel is done via Yoshi or warp pipes, similar to Paper Mario
  • One of the showcased areas features a wrecked pirate ship with a “W” flag

  • Source 1, Source 2

    There you have it folks. The two posts have one month in-between them, so it’s entirely possible (and most likely) that they’re both fake and that the latter one simply saw the former, and expanded upon that. But, it’s nice to dream, and we’ll know in 2 days anyway. Let the discussion commence!

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    Project-Cafe-Mockup.jpg

    Alright folks, E3 is right around the corner, and it’s more than obvious that the internet is being showered with rumors of dubious validity. But, for better or worse, here they are, if nothing else then for the amusement of it. A 10 minute demo reel spawned a gigantic fan reaction that shocked Mortal Kombat Legacy into being, so perhaps even a rumor that’s outrageous enough can affect the future. That being said, brace yourself, because some of these are gigantic, prepare that salt.

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    Yet Another Batch of Project Cafe Rumors...and it's a Big One http://www.zeldainformer.com/yet_another_batch_of_project_cafe_rumorsand_its_a_big_one/ Sun, 05 Jun 2011 17:00:45 +0000 http://localhost/wordpress90/?p=2239 Thumbnail image for project_cafe_controller.pngJust minutes after our last batch launched, we’ve got more! As always, we’d like to remind you that these are JUST RUMORS, but some pretty exciting ones at that. I wouldn’t necessarily buy into all of them, but a lot of them seem fairly believable.



    Among these rumors are system specs, new information about the controller, and a list of games in the works that includes a Zelda title. Without further ado, here’s the full motherload of rumors:




    The System:


    • Uses a custom IBM triple-core CPU running at 3.6GHz per core
    • The development kit contains 1gb RAM, but Nintendo have hinted that the console will actually have 1.5gb
    • Nintendo will be releasing games that will run 1080p natively. Sources say that with Nintendo’s art style and the power the system has, the games look ‘stunning’.
    • The system does run on AMD R700 card, but the architecture is slightly different and the clock speeds are much higher.
    • The System resembles JPN/EU SNES machines in color only and not in shape.
    • The development kit is about the size of a 360, not the console.
    • Close sources say it’s as if Nintendo is in “damage control” with 3rd party developers.
    • Nintendo is trying really hard to get 3rd parties on board to develop games and have offered incentives such as not releasing big-title Nintendo games in holiday seasons to compete against 3rd party titles.
    • Nintendo went to many 3rd party developers on guidance on what they were after with the new console in terms of system specs, controller and online system.



    The Controller:



    • Nintendo have been keeping this really quiet and have only given developers controller prototypes to start designing games. However, the final controller build with all the features have only been given to Nintendo 1st and 2nd party developers for now.
    • Nintendo had planned on inserting a screen on the controller back when the Gamecube was in development, but opted out due to technology not being advanced enough to be functional.
    • The controller that’s been given to developers has a large 5.7inch hd (960x640pixel) screen, 2 analogue sticks, 4 face buttons, 3 middle buttons (select/home/start in that order), 2 shoulder buttons and 2 triggers.
    • The triggers aren’t as deep as the 360’s triggers, but have plenty of push.
    • The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit.
    • The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use.
    • When the screen is attached to the controller it works by streaming content directly from the console.
    • Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached.
    • The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii.


    Games:



    • Nintendo will release a Mario platformer as a launch title which hasn’t been done since the N64.
    • The Mario platformer looks to be the spiritual successor to Mario 64.
    • Gamefreak and EAD are hard at work developing a Pokemon online RPG.
    • The Pokemon RPG is not an MMO, but does have a large online emphasis and will be Nintendo’s flagship title when showing off the online capabilities of the console.
    • There will be at least one new IP Nintendo will reveal at E3.
    • Nintendo is working on a new Zelda, but didn’t reveal anything to developers.


    Other:



    • Some developers have had the Wii 2 dev kit for going on 2 years now. When the Wii 2 is released in late, that’s 3 years to develop games on.
    • Because of such generous development time, Nintendo have pushed 3rd parties to develop high quality games to be released at or near launch.
    • Nintendo have sourced an external company to develop their online network, which the developer has commented, surpasses both the PS3 and 360 in terms of speed and functionality.
    • Nintendo is pushing for the console to be online 24/7 and have seamless online integration with many of their games.
    • Friend codes are confirmed to be gone.
    • Nintendo has been toying with the idea of a game where the main character is your Mii.
    • Nintendo will be pushing their Pokemon RPG to showcase their online network.
    • Rockstar are supposedly hard at work in bringing

    Props to Quick Jump Gaming Network for the list.



    A lot of the talk about 3rd party developers and the online network line up with what we’ve heard in the past. This could be a good sign that it’s all true, or just someone putting a slightly different spin on an already popular list of rumors. But given Iwata’s comments about the online network recently, I’m inclined to believe most of the stuff related to that is true. Nintendo seems committed to proving they can compete with Sony and Microsoft in the online market…if they just get a little outside help.



    I’m skeptical to believe anything about the controller until I hear it from the mouth of a Nintnedo employee directly, but again, nothing listed here seems too outlandish. I find the gyroscope rumor to be especially interesting, given that the 3DS has similar function.



    And of course then there’s the game lineup. I think it’s fairly likely that Nintendo WILL launch with a Mario title. They won’t make the same mistake of having a weak launch lineup as they did with the 3DS. I am also inclined to believe that to a LIMITED extent there’s work being done on a Zelda game. I don’t expect it to have any sort of foundation though. Think early stages of discussion, and don’t get your hopes up too high for an E3 reveal.



    The Pokemon talk intrigues me, but it’s skeptical interest. Pokemon developers have stated rather recently that the core Pokemon games are going to remain handheld. So IF there is a heavily online-based Pokemon RPG in the works, I wouldn’t expect it to be a full-blown Pokemon adventure, but some sort of spin-off. That’s not to say that it can’t still be a great game, but I don’t expect the developers to change their minds on giving us a core Pokemon game on a home console.



    All in all, these rumors definitely have me even more excited than I already was for E3, and I believe quite a few of them could be true. Still, this is the time of year when lots of things get thrown around that are nowhere near the truth. What do YOU think of these rumors?

    ]]>
    Thumbnail image for project_cafe_controller.pngJust minutes after our last batch posted, we’ve got more! As always, we’d like to remind you that these are JUST RUMORS, but some pretty exciting ones at that. I wouldn’t necessarily buy into all of them, but a lot of them seem fairly believable.



    Among these rumors are system specs, new information about the controller, and a list of games in the works that includes a Zelda title. Hit the jump for the full story and impressions.

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    More Naming Rumors for Nintendo's Next Console http://www.zeldainformer.com/more_naming_rumors_for_nintendos_next_console/ Sun, 05 Jun 2011 18:37:11 +0000 http://localhost/wordpress90/?p=2240 Nintendo Logo
    Names have been thrown around like crazy regarding Nintendo’s next home console. There’s the Wii 2, Wii HD, Cafe, Stream, Current...and way too many more. But we now have two more to add to the pile. Step inside for the latest rumors regarding the name of Nintendo’s next home console.



    The first name is the Nintendo Beam. The evidence? Melbourne IT, the Australian company that hosts the official NintendoWii.com and Nintendo3DS.com, also hosts NintendoBeem.com. But I don’t believe it. Why? Because the name was submitted to IGN’s recent Wii 2 mock-up contest. In addition, Aaron Carr, the person who submitted the Beem, has registered NintendoBeemShop.com and NintendoBeemGames.com. So, I’m not buying the Beem.



    The second name that we have is Nintendo. That’s right, just Nintendo. No fancy extra names, just good old brand recognition. This rumor comes from Game Informer, who published the first stories regarding the new console. I find this name more plausible; it would be a return to basics. But who knows? We’ll all just have to wait till Tuesday to find out.

    ]]>
    Nintendo Logo
    Names have been thrown around like crazy regarding Nintendo’s next home console. There’s the Wii 2, Wii HD, Cafe, Stream, Current...and way too many more. But we now have two more to add to the pile. Step inside for the latest rumors regarding the name of Nintendo’s next home console.

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    Reminder: Get Ready to Update Your 3DS Tomorrow http://www.zeldainformer.com/reminder_get_ready_to_update_your_3ds_tomorrow/ Sun, 05 Jun 2011 20:15:13 +0000 http://localhost/wordpress90/?p=2241 nintendo-3ds-pilotwings-resort.jpg

    Some people may have forgotten that tomorrow comes the release of the system update for the Nintendo 3DS. Remember this update includes the eShop, an Internet Browser, some sort of 3D Pokemon Pokedex, and a bunch of downloadable games and all that jazz. You know, stuff that most felt should of been included the day of release, which in theory means the 3DS shouldn’t have come out until June 6th for full functionality.



    Not that it’s been bothering me lately, since Ocarina of Time 3D has been eating up all my play time, but still you have to wonder what took so long, and why they decided to launch the system before it was fully functional. Oh well, just remember to look for the update sometime tomorrow. This also begs the question: What game do you want to be included most in the eShop at some point this year?

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    nintendo-3ds-pilotwings-resort.jpg

    Some people may have forgotten that tomorrow comes the release of the system update for the Nintendo 3DS. Remember this update includes the eShop, an Internet Browser, some sort of 3D Pokemon Pokedex, and a bunch of downloadable games and all that jazz. You know, stuff that most felt should of been included the day of release, which in theory means the 3DS shouldn’t have come out until June 6th for full functionality.

    Not that it’s been bothering me lately, since Ocarina of Time 3D has been eating up all my play time, but still you have to wonder what took so long, and why they decided to launch the system before it was fully functional. Oh well, just remember to look for the update sometime tomorrow. This also begs the question: What game do you want to be included most in the eShop at some point this year?

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    Ocarina of Time 3D Walkthrough: Chapter 5 http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapter_5/ Sun, 05 Jun 2011 20:43:00 +0000 http://localhost/wordpress90/?p=2242 link_and_saria__woods_kids_by_twiggymcbones-d2y9t5w.jpg

    Our Ocarina of Time 3D Walkthrough steps into it’s 5th chapter, and in commemoration and celebration of such an event, we have presented the beautifully crafted Wind Waker styled Ocarina of Time art above, by deviantArt member TwiggyMcBones. Alex Plant will resume to his own regular walkthrough updates tomorrow, as he is out of town in Vegas visiting his mother and lacks proper internet access. Stay tuned as he’ll be live from E3 on June 7th.




    Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

    ]]>
    link_and_saria__woods_kids_by_twiggymcbones-d2y9t5w.jpg

    Our Ocarina of Time 3D Walkthrough steps into it’s 5th chapter, and in commemoration and celebration of such an event, we have presented the beautifully crafted Wind Waker styled Ocarina of Time art above, by deviantArt member TwiggyMcBones. Alex Plant will resume to his own regular walkthrough updates tomorrow, as he is out of town in Vegas visiting his mother and lacks proper internet access. Stay tuned as he’ll be live from E3 on June 7th.

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    Rumor: A Live Choir To Perform Skyward Sword Music At E3 2011 http://www.zeldainformer.com/rumor_a_live_choir_to_perform_skyward_sword_music_at_e3_2011/ Mon, 06 Jun 2011 01:41:52 +0000 http://localhost/wordpress90/?p=2243 BachChoirSm.jpeg

    This is one of those rumors that is completely awesome in theory, but the source is not even remotely reliable. Wait, doesn’t that describe 75% of all rumors around this time of the year? Anyways, rumor has it that Alex Jaich, a fan of Zelda Universe, submitted a news tip about a friend who is practicing with his school choir for the performance earlier today. Here is what was said in the news tip:



    Greetings ZU Staff,



    I wanted to let you in on some info on Nintendo’s press conference. My classmate at a southern California university CSUF will be performing with his choir at E3. Today is a rehearsal at the university. Monday night is his dress rehearsal. He has informed me that the music is for Skyward Sword. That’s all I have. Enjoy the choir and E3.



    Best wishes,



    Alex Jaich


    What could this imply if true? Well, it would certainly be a unique take, and it could suggest potential choir pieces mixed in with the music in game. It could also simply be a brilliant marketing ploy. Either way, we know Zelda is going to play a prominent role at this year’s E3, so I wont rule anything out. I have to say, a live choir would definitely be a unique experience. One can hope, right? We’ll be there live to fill you in on all the details. Thanks goes out to Sam O for the news tip.

    ]]>
    BachChoirSm.jpeg

    This is one of those rumors that is completely awesome in theory, but the source is not even remotely reliable. Wait, doesn’t that describe 75% of all rumors around this time of the year? Anyways, rumor has it that Alex Jaich, a fan of Zelda Universe, submitted a news tip about a friend who is practicing with his school choir for the performance earlier today. Here is what was said in the news tip:

    Greetings ZU Staff,

    I wanted to let you in on some info on Nintendo’s press conference.  My classmate at a southern California university CSUF will be performing with his choir at E3.  Today is a rehearsal at the university.  Monday night is his dress rehearsal.  He has informed me that the music is for Skyward Sword.  That’s all I have.  Enjoy the choir and E3.

    Best wishes,

    Alex Jaich


    What could this imply if true? Thoughts inside.

    ]]>
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    Countdown to E3: What Nintendo is All About (-36 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_what_nintendo_is_all_about_-36_hours_remain/ Mon, 06 Jun 2011 03:00:00 +0000 http://localhost/wordpress90/?p=2244 36 Hours Remain

    What Nintendo is All About

    Night of The Second Day - 36 Hours Remain. To quote one of our recent commenters, who to be fair, just quoted a cliché - “E3 is so close now I can almost taste it”. How you taste E3 without going around licking booths is a mystery to me, but the sentiment holds true.

    Back on track - today has been one full of heaps of Nintendo E3 rumors if you’ve been keeping up with all of our news. That makes this feature all the more well timed, because we’re taking a look at what Nintendo is all about. What does Nintendo stand for, and what are their philosophies? With all of these rumors, what we need to remember most is that Nintendo will stick with their values.

    Graphics Aren’t The “Be All End All”

    Graphics, or as Iwata commonly refers to them as - “photorealistic expression”, is not the focus of any game in Nintendo’s eyes. Now this philosophy doesn’t mean they stay away from games that look realistic. Nintendo EAD still makes games from time to time like Twilight Princess, and just last year, they gave Capcom’s Monster Hunter Tri a really big promotion.

    Nintendo understands that while real graphics are stunning, they do not make a game. What matters is aesthetics. Nintendo knows the Scribblenauts has great graphics because it suits the game. That Skyward Sword has graphics that suits the comic exaggeration of enemies.

    Look at Mario Galaxy or The Wind Waker - they show that great game experiences rely on graphics that are suitable, not that try to be as real as they can be. Last of all on this matter, Nintendo knows that The Wind Waker and Galaxy really haven’t aged yet. But more realistic ones like Twilight Princess are already showing their age. All of this is really common sense - but Nintendo sticks to their philosophy that graphics which are as realistic as photos are not necessary for a great game. Think of it this way - if a sequel to The Wind Waker was made, it could pretty much use the same graphics because they aren’t outdated, even eight years later.

    Tech Specs Don’t Matter

    This goes hand in hand with graphics, because Nintendo believes that you don’t need the best hardware to provide the best experiences and games. Looking at Mario Galaxy, you’d be pretty insane to not agree with them. When the Wii was announced Iwata said that although we’d all like the tech specs, he wouldn’t detail them because “they simply don’t matter!”.

    This may get you thinking about Project Kafei. If the rumors are true and Kafei is a beast in the hardware department, is Nintendo going against their values? I don’t believe so. Nintendo is not all of a sudden going to be about making realistic games that use the hardware to the max. They will stick to their belief that a good game does not need all of the best tech specs. All that Kafei does is open up the console for third parties to be more attracted to developing for it. The winner there is us because we get a wider array of different games.

    Wind Waker Graphics

    It is All About Experience

    No, I don’t mean that being good at making games is all about experience. Well it is, but Nintendo having been in the business for so long does not automatically make them better. Experience in developing games does matter, but more important to Nintendo is the player’s experience.

    Real graphics, the best hardware - none of that matters as much as the consumer getting a gaming experience that is fun, replayable, and every other word you could use to describe what you want in a game. Nintendo values the “fun” for us customers high in their priorities - whether we consider ourselves casual or hardcore gamers.

    Customers Know Best

    Anyone who is a member of Club Nintendo will be familiar with all of the customer experience and satisfaction surveys that Nintendo gather. What consumer’s think is important to them. In fact, this is taken directly from Nintendo’s corporate mission statement: “By listening closely to our customers, we constantly improve our products and services.”

    It goes with wanting to enhance the player’s experience. Nintendo listens to what the players are saying so that they can provide the best experience. Still, you might hear Reggie going around saying that “we can’t please everyone” about the 3DS launch titles, but that just means they can’t this time around and have learned for next time. Nintendo is always learning and not shy about it. They learned from Mario’s 25th anniversary edition, and that is why they are making Zelda’s different.

    Gaming is for Everyone

    This point is where people will say things like Nintendo sold out, and Nintendo has deserted their “core” players. It is just not true. Nintendo aims to show that gaming is for everyone. The DS and Wii epitomized that value. There are so many new gamers thanks to those consoles. Gamers are now older than ever, younger than ever - and not at all intending to be sexist - but more comprised of females than ever.

    The Wii and DS provided for everyone. Just like we were all once newbies in the online world, so called “casuals” are newbies to gaming, and Nintendo also has it as their mission to expose these gamers to what people would call more “core” titles. When Nintendo makes a product, they envision that it is for everyone and anyone.

    Wii and DS

    Hardware and Software Must be Perfectly Married

    Nintendo regularly uses the expression that hardware and software must be perfectly married. In many cases, along with experience, Nintendo has stated that this is one of the reasons why they think they are better than Sony and Microsoft. Nintendo has the perfect relationship as both a hardware and software developer. Games are tailored to the software, but even more importantly, consoles are tailored for the software.

    I do believe this is a key point that helps Nintendo to stand above the crowd, and they know it is important. You have to be able to build both hardware and software together to fully realize both. In the end, only the creator can fully understand the potential of a console, and Nintendo knows that.

    Leave Luck to Heaven

    This is Nintendo’s oldest, and what I believe to be their most central value. For those of you who don’t know, or have simply forgotten, in Japanese the word Nintendo literally means “leave luck to heaven”. Well what does that mean as the name of a gaming company? It means don’t just sit around idle waiting for your chance - it means take chances.

    Nintendo are known for taking chances, and of course, for innovating. They don’t leave things to chance or to luck. They don’t sit around and see where the industry goes and hope luck favors them. They drive the industry forward with innovation - some that succeeds and some that fails. That is who Nintendo is, it is what they always will be at heart.



    Many of these values have been the reason that Nintendo receives so much criticism, but Nintendo will always stick to its values. As we approach E3 and look over all of these rumors and as we make our own predictions, remember that Nintendo keeps all of these philosophies at heart in all they do, and it becomes drastically easier to weed out the obviously fake rumors from the potentially real ones.

    ]]>
    36 Hours Remain

    What Nintendo is All About

    Night of The Second Day - 36 Hours Remain. To quote one of our recent commenters, who to be fair, just quoted a cliché - “E3 is so close now I can almost taste it”. How you taste E3 without going around licking booths is a mystery to me, but the sentiment holds true.

    Back on track - today has been one full of heaps of Nintendo E3 rumors if you’ve been keeping up with all of our news. That makes this feature all the more well timed, because we’re taking a look at what Nintendo is all about. What does Nintendo stand for, and what are their philosophies? With all of these rumors, what we need to remember most is that Nintendo will stick with their values. Come on inside…

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    SPOILER: Ocarina of Time 3D Orchestrated Music Found http://www.zeldainformer.com/spoiler_ocarina_of_time_3d_orchestrated_music_found/ Mon, 06 Jun 2011 02:31:39 +0000 http://localhost/wordpress90/?p=2245 oot 3d logo.jpg
    That’s right, we’ve found that orchestrated piece in Ocarina of Time 3D that everyone has been wondering about. It sounds amazing, and we’ve got a recording of it for you to listen to! Hop inside for the orchestration, as well as information about it’s location and other various tidbits. Just be warned: spoilers ahead.



    So, here’s what we know about the orchestrated music:

    • The music is the same as the music in the earlier trailer.
    • It is a medley of the Hyrule Field and Zelda Overworld Theme
    • The music is located in the game’s credits. We are not exactly sure where in the credits, but we hope that the original credits music is also included and that this is a bonus for the additional Greezo credits.
    • This comes as no surprise to us here at ZI. We predicted it, after all.

    Here is the trailer that features the orchestrated music:




    And, without further adieu, we present to you the orchestrated credits of Ocarina of Time 3D.



    Source: DailyJoypad

    ]]>
    oot 3d logo.jpg
    That’s right, we’ve found that orchestrated piece in Ocarina of Time 3D that everyone has been wondering about. It sounds amazing, and we’ve got a recording of it for you to listen to! Hop inside for the orchestration, as well as information about it’s location and other various tidbits. Just be warned: spoilers ahead.

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    First Images of Nintendo's E3 2011 Booth http://www.zeldainformer.com/first_images_of_nintendos_e3_2011_booth/ Mon, 06 Jun 2011 03:36:52 +0000 http://localhost/wordpress90/?p=2246 nintendo booth 2011-1.jpg
    Here at ZI, we are giddy with anticipation about Nintendo at E3 2011. Every time we something related to Nintendo’s conference, such as Nintendo’s boxes arriving, we get more and more excited. Here, we have another fresh batch of pictures from E3 2011. These are taken from outside, and show what appears to be Nintendo’s booth(as well as Sony’s). Hit the jump for the pics if you’re overly excited for E3 like us.



    As promised, here are the images of Nintendo’s booth. In the first image, both Sony and Nintendo’s booths are visible. In the second, Nintendo’s booth is featured full screen. Thanks to Gamekyo for these pictures.



    nintendo booth 2011-1.jpg



    nintendo booth 2011-2.jpg

    ]]>
    nintendo booth 2011-1.jpg
    Here at ZI, we are giddy with anticipation about Nintendo at E3 2011. Every time we see something related to Nintendo’s conference, such as Nintendo’s boxes arriving, we get more and more excited. Here, we have another fresh batch of pictures from E3 2011. These are taken from outside, and show what appears to be Nintendo’s booth(as well as Sony’s). Hit the jump for the pics if you’re overly excited for E3 like us.

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    Happy 7th Anniversary to Four Swords Adventures! Sort of... http://www.zeldainformer.com/happy/ Mon, 06 Jun 2011 12:00:16 +0000 http://localhost/wordpress90/?p=2247

    Let me just start by saying if you haven’t played Four Swords Adventures yet you’re missing out. Don’t be fooled into thinking it’s nothing more than just a plotless slash-fest, or a boring “party” game. While it does have a multi-player focus, and it’s more of a fast-paced action game than a typical Zelda game, it’s still got that classic Zelda feel to it, and it functions just fine as a single player adventure game.



    It does a very solid job in most of the areas that define Zelda. Interesting multi-player puzzles, fun combat, and a plot that does just enough to keep you interested, but without weighing you down with walls of text or dragged-out cutscenes, Four Swords Adventures delivers. Even the exploration, which is limited by the game being divided into levels as opposed to having an open overworld, is enhanced by the use of GBA’s as controllers. Unlike most multiplayer games with exploration, this allows some freedom to the players, because they aren’t all required to stay on the same screen.



    As a die hard A Link to the Past fan, the common grounds shared between it and Four Swords Adventures gave me a nice nostalgic feeling, but the game was just different enough to still feel relatively fresh, fun, and innovative. In the opinion of this writer, it was a great experience, and its anniversary is well worth celebrating.



    So what do you think of Four Swords Adventures? Would you like to see future installments in the Four Swords Saga, or perhaps a port to the 3DS or Project Cafe? Let us know your thoughts, and in the meantime, keep your eyes on Zelda Informer, as we have a day of celebrating planned. Throughout the day you can expect some new content, a bit of a blast from the past, and an interesting look into Four Swords Adventures’ development.

    ]]>

    Alright, so technically Four Swords Adventures made its debut in America on June 7th, but with all the excitement of E3 tomorrow, we decided to throw it an early party during the calm before the storm. Hop inside for some Four Swords Adventures love, and a taste of what we have planned.

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    Countdown to E3: ZI's Official E3 2011 Predictions (-24 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_zis_official_e3_2011_predictions_-24_hours_remain/ Mon, 06 Jun 2011 15:00:00 +0000 http://localhost/wordpress90/?p=2248 24 Hours Remain
    ZI's E3 Preditcions

    Dawn of The Final Day. 24 Hours Remain until Nintendo’s 2011 E3 Press Conference. We have heard all of the rumors, we’ve mentioned everything that we could see at E3, and we’ve speculated over all of the surprise announcements that could be made. It’s finally time for us to give our site’s predictions for what we will see.

    So, of course, these are just our predictions. Some of them have been confirmed already by Nintendo, others are logical to assume, and some of the others are pretty much just pulling things out of our ass subscribing to rumors. While we’ve gone by what we know of Nintendo and their past, in some cases we’ve gone with nothing but a bit of gut instinct.

    In many cases we really hope we’re wrong, because what we want differs from what we realistically expect. So come on inside for everything we think that we will and won’t see at E3. These are Zelda Informer’s official E3 2011 predictions.

    The Legend of Zelda

    • We may see a final trailer for Ocarina of Time 3D and a reminder of the release date - but given it wasn’t even mentioned last year, don’t expect it to be seen at all.
    • Skyward Sword will be featured prominently as one of the main sections of the conference. We will see a new trailer, more gameplay and heaps more details. It will release in 2011, and we probably won’t get a specific date - just a general time period. It will also not be released on Kafei. It will be playable on the show floor.
    • Zelda William’s secretive Nintendo shooting will not be revealed at E3, as it was filmed too late.
    • The Zelda 25th Anniversary surprise will not just be a special bundle. That may be a part of it, but not all of it.
    • There will be no Kafei or 3DS titles announced, but we will get details on what to expect of Zelda on the 3DS eShop.

    Nintendo DS

    • A trailer and release date for Professor Layton and the Specter’s Flute in the west.
    • Very little else, which will pretty much tell us that the DS is done and dusted. Killed by the 3DS.

    Nintendo 3DS

    • A rundown of games coming to the eShop in the near future.
    • Trailers, details and a release date/period for the following titles - which are likely to be playable on the show floor:
      • Kid Icarus: Uprising
      • Star Fox 64 3D
      • Super Mario 3D
      • Paper Mario 3D
      • Mario Kart 3D
      • Animal Crossing 3D
    • There will be no mention of the following titles:
      • Professor Layton and the Mask of Miracle
      • Professor Layton VS Ace Attorney
    • There will be some big new games announced, such as Pokemon, Donkey Kong, or Dragon Quest, for the 3DS.

    Wii

    • Pikmin 3 and Kirby Wii will finally be revealed with a trailer and release date. Also playable on show floor.
    • Wii Play: Motion - trailer and date reminder. Also playable.
    • Sadly - The Last Story, Xenoblade and Pandora’s Tower will not be mentioned.
    • There will be several big Wii titles announced to see out the life of the console. For example: a New Super Mario Bros. Wii 2.

    Project Kafei

    • It will be revealed with a launch date of mid to late 2012 announced.
    • It will either be called Nintendo Café, or a name we haven’t yet heard.
    • It will be backwards compatible with the Wii. Wii Remotes will work with the new console, but new Café remotes will also be available.
    • It will succeed the Wii - not sell alongside it. It is Nintendo’s next generation of console, and not just a step towards the new generation.
    • It will have awesome hardware and online capabilities that are beyond that of current generation consoles.
    • The controller will have a screen, gyroscope and a camera.
    • Third party developers have had development kits for a long time. Therefore there will be lots of titles available in the launch window.
    • It will be playable on the show floor.
    • Big Nintendo titles announced will include:
      • Mario Kart
      • Super Smash Bros. 4
      • A (Super) Mario Game
      • A Donkey Kong (Country) Game
      • A Pokémon online game.

    Others…

    • No announcement of anything special for Metroid or Dragon Quest’s 25th anniversary.
    • Reggie will finally give us another epic quote to go with “kickin’ ass…takin’ names…playin’ games”, “I am happy”, and “My Body is Ready”.


    So there you have it - our predictions. Some of them make us so excited that this last 24 hours of waiting will be hard. Others make us cringe that we have predicted them, such as in cases where we’re saying we won’t get something that we want (Pandora’s Tower or Zelda William’s shooting). So do you agree? What are your predictions for Nintendo’s E3 2011 Press Conference?

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    24 Hours Remain
    ZI's E3 Preditcions

    Dawn of The Final Day. 24 Hours Remain until Nintendo’s 2011 E3 Press Conference. We have heard all of the rumors, we’ve mentioned everything that we could see at E3, and we’ve speculated over all of the surprise announcements that could be made. It’s finally time for us to give our site’s predictions for what we will see.

    So, of course, these are just our predictions. Some of them have been confirmed already by Nintendo, others are logical to assume, and some of the others are pretty much just pulling things out of our ass subscribing to rumors. While we’ve gone by what we know of Nintendo and their past, in some cases we’ve gone with nothing but a bit of gut instinct.

    In many cases we really hope we’re wrong, because what we want differs from what we realistically expect. So come on inside for everything we think that we will and won’t see at E3. These are Zelda Informer’s official E3 2011 predictions.

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    SMBC Theatre: the Legend of Zelda http://www.zeldainformer.com/smbc_theatre_the_legend_of_zelda/ Mon, 06 Jun 2011 20:29:10 +0000 http://localhost/wordpress90/?p=2249

    So during my daily webcom check I happened upon this little nugget, the latest in Saturday Morning Breakfast Cereal’s video collection. While it is perhaps not the best example of Weiner and his troupe’s comedy, it still features some real gems that should hopefully bring a smile to your face before the inevitible at E3 tomorrow.

    And speaking of Webcoms, anyone remember that little project we had going for a little while? 72 Hours Remain, ZI’s official webcomic, having been on an unofficial hiatus brought about by real-life syndrome, will be returning to screens shortly after E3, so just in case Nintendo’s presentation isn’t ‘all that’, at least you have something to look forward to! ... Assuming you like vaguely Zelda related nob jokes stellar comedy gold. ]]> Link Comedy
    So during my daily webcom check I happened upon this little nugget, the latest in Saturday Morning Breakfast Cereal’s video collection. While it is perhaps not the best example of Weiner and his troupe’s comedy, it still features some real gems that should hopefully bring a smile to your face before the inevitable at E3 tomorrow.



    And speaking of Webcoms…

    ]]> 2249 0 0 0
    Four Swords Adventures Storyline Guide http://www.zeldainformer.com/four_swords_adventures_storyline_guide/ Mon, 06 Jun 2011 21:40:07 +0000 http://localhost/wordpress90/?p=2250

    Continuing with the Four Swords Adventures anniversary celebration, we’re proud to announce the first of many Zelda Informer Storyline Guides. These guides, meant to provide Zelda fans with comprehensive story resources contain all you need to no about each game including:



    • Backstory
    • General Plot
    • Ending
    • State of the Triforce
    • State of Ganon
    • Important Characters
    • Important Items
    • Important Quotes


    And anything else we can find that will help you better understand the Zelda storyline. So, for the first of what will be many new guides for Zelda Informer, check out the new Four Swords Adventures Storyline Guide.

    ]]>

    Continuing with the Four Swords Adventures anniversary celebration, we’re proud to announce the first of many Zelda Informer Storyline Guides. Hop inside for the link to the Four Swords Adventures Storyline Guide, and an overview of what you’ll find in it.

    ]]>
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    The Untold Story of Four Swords Adventures http://www.zeldainformer.com/the_untold_story_of_four_swords_adventures/ Tue, 07 Jun 2011 00:35:33 +0000 http://localhost/wordpress90/?p=2251

    Earlier today, as part of our Four Swords Adventures aniversary celebration, we brought back a classic article that looked into how unifinshed concepts from Four Swords Adventures found their way into the plot of Twilight Princess. But there’s another story that you may not know about the history of Four Swords Adventures. Looking back into the development of the game, there are bits and pieces of evidence that suggest that it was once set to become a very, very important and well-known event in Hylian history before its plot was changed.




    Here at Zelda Informer we’ve tackled the topic of how chunks of unfiinshed plot from Four Swords Adventures wound up in Twilight Princess, but there’s another story you may not have heard, unless you’re one of the die hard fans that floats around in theorizing forums. Not surprisingly, given the already present parallels between the games, it involves A Link to the Past, and more specificially, it’s backstory.



    The tale of the “Imprisoning War”, or “Seal War” in the original Japanese, tells the story of the first ever breach of the Sacred Realm. Many people sought the entrance to the Sacred Realm, the resting place of the wish-granting Triforce, but none of them were successful until Ganondorf and his group of thieves discovered the entrance. Claiming the Triforce for his own, he was reborn as Ganon King of Evil, and his dark power spread throughout Hyrule.



    The King of Hyrule called upon the Knights of Hyrule and the Seven Sages to seal Ganon away, and the Sages began to search for the legendary Master Sword, the Blade of Evil’s Bane, as well as a Hero worthy to wield it. But the situation grew dire, and the Knights of Hyrule perished in their battle with Ganon’s evil forces. Using themselves as shields, they managed to buy the Sages enough time to seal Ganon away.



    sealwar.jpg

    Artistic depiction of the Seal War.


    Years later this story would be used as the basis for Ocarina of Time’s plot. Now there are quite a few discrepancies between the two stories, but developers have confirmed that, at the time at least, Ocarina of Time was meant to be the Seal War. The majority of the differences between the stories can just be written off as the details of a legend changing over time, but there is one glaring issue. Ocarina of Time ends with Ganon trapped in the corrupted Sacred Realm and holding one Triforce piece, but A Link to the Past starts with him in the corrupted Sacred Realm possessing all three pieces. Various theories have tried to explain this, but in the end, no one can deny it’s a major issue in connecting the two games, and with the releases of Wind Waker and Twilight Princess, both sequels to Ocarina of Time, and both games in which Ganon dies, the issue becomes further clouded.



    Let’s not focus on Ocarina of Time so much though. Whether or not it is still the Seal War is a subject for a different time. There’s another Zelda game that features Ganon being sealed away, and that, of course, is Four Swords Adventures. Like A Link to the Past and its backstory, Four Swords Adventures features a Dark World, Seven Maidens, Knights of Hyrule, and a sealing. This alone has caused many people to think that it may have replaced Ocarina of Time as the new Seal War, but it too has its major discrepancies.



    For starters, the sealing is done by the Seven Maidens, and not the Seven Sages. A Link to the Past notes that the Maidens are descended from the Sages, but the Seal War specifically says that Sages were the casters of the seal. Then there’s the seal itself. Both stories have Ganon being sealed, bu tin Four Swords Adventures the Sacred Realm is never actually mentioned, and we don’t really get any indication that Ganon ever entered it, or acquired the Triforce. The Knights of Hyrule, meanwhile, did not perish in order to buy time for the seal, but instead were cursed by Ganon and turned into monsters.



    As we previously investigated though, Four Swords Adventures went through some major changes in its development process, and evidence of those changes can still be found today. If you search through a text dump, a complete grouping of all the text stored inside the game, you’ll find quite a handfull of quotes that made it into the game disk, but are not actually found anywhere by playing the game. What this means is these quotes are what’s left over after changes were made late enough in the game’s development that they already had most of the text put together.



    Among these quotes that didn’t make it into the game’s final version are references to the “Hall of Sages” and “Forest of Sages”. These are generic enough that they could have been ancient places, and not evidence of Sages currently existing, but then another quote pops up that puts that idea to rest:



    Where was it, though?
    There are six other sages
    hiding in this realm.
    Surely they can aid you…

    ~Removed text from Four Swords Adventures


    Here we see removed text, presumably spoken by a Sage, referencing that the Seven Sages are alive and well, and apparently, they are looking for something. Looking back to the story of the Seal War, we see that the Sages were looking for the Master Sword, in hopes of defeating Ganon. The Master Sword itself is absent from Four Swords Adventures, but another look through the text dump brings this up:



    Master Sword ahead!
    Don’t miss it!

    ~Removed text from Four Swords Adventures


    That’s right. Even though this game is all about the Four Sword, the Master Sword was in the plans for the game late enough into production that text for it still remains in the game disk. Seems strange to include two mystical blades, if not for important plot reasons.



    mastersword.png

    Was this planned for Four Swords Adventures?

    So what about the sealing itself? If Four Swords Adventures doesn’t include the Sacred Realm, how can it be the Seal War? Well, unfortunately, the removed text doesn’t talk about the Sacred Realm, but it does give us a clue implying that it was in the plans at some point:



    Drat! You can’t move!
    You need to use the Magic
    Mirror to return!

    ~Removed text from Four Swords Adventures


    So what’s the significance of this quote? As previously mentioned, both A Link to the Past and Four Swords Adventures have a Dark World in them, and in A Link to the Past, the Dark World is the corrupted Sacred Realm. The absence of any talk of the Sacred Realm in Four Swords Adventures, combined with the fact that its Dark World isn’t even literally dark in an aesthetic sense, unlike that of A Link to the Past, makes it ambiguous as to whether the two Dark Worlds are the same place or not. The most interesting difference here though is that in Four Swords Adventures, the Dark World is exited by stepping through portals called Moon Gates, whereas in A Link to the Past, it can only be exited by the use of the Magic Mirror.



    If the Magic Mirror was in the plans for Four Swords Adventures, that means that late in development, its Dark World was suppose to function the same as the Dark World of A Link to the Past. Interestingly enough, when Aganhim breaks the seal on the Sacred Realm by capturing the Seven Maidens, a large portal opens up betwen worlds. This could imply that the Magic Mirror is only needed to exit the Dark World if it is sealed, making its intended inclusion in Four Swords Adventures even more relevant to the Seal War.



    One final bit of unused text is found, and while it doesn’t really reference the Seal War, it definitely references a strong intended connection between Four Swords Adventures and A Link to the Past:



    Youngsters these days are forgetting the Hylian tongue. It’s so sad…
    In an effort to preserve our beautiful ancient tongue, I’ve made a language exam.

    ~Removed text from Four Swords Adventures


    Four Swords Adventures was originally intended to have a mini-game in which Link takes an exam on the ancient Hylian language. This exam comes into play because the language is on the verge of extinction, apparently being replaced by a new tongue. In A Link to the Past, there are inscriptions written in the ancient Hylian language, and none of them can be read without the Book of Mudora, showing that the extinction of the language has become complete. Once again we see just how closely the games were meant to connect originally.



    AncientHylian.bmp

    The ancient Hylian tongue, extinct by A Link to the Past.

    In conclusion, while the two games remain similar, Four Swords Adventures had the chance to have a much stronger connection to the classic A Link to the Past than what it did. It even came close to replacing Ocarina of Time in its spot in Hylian history as arguably the most important event to transpire in the world of Zelda. Still, in its final form, it’s a become a memorable adventure all of its own.

    ]]>

    Earlier today, as part of our Four Swords Adventures aniversary celebration, we brought back a classic article that looked into how unifinshed concepts from Four Swords Adventures found their way into the plot of Twilight Princess. But there’s another story that you may not know about the history of Four Swords Adventures. Looking back into the development of the game, there are bits and pieces of evidence that suggest that it was once set to become a very, very important and well-known event in Hylian history before its plot was changed. Read on to find out more about what Four Swords Adventures could have been.

    ]]>
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    Epic US Ocarina of Time 3D TV Commercial http://www.zeldainformer.com/epic_us_ocarina_of_time_3d_tv_commercial/ Mon, 06 Jun 2011 22:30:35 +0000 http://localhost/wordpress90/?p=2252

    Here we are all excitedly waiting for E3, and BAM - we get this US TV commercial for Ocarina if Time 3D. What’s cool about it is that it isn’t just in-game footage. It’s a cartoon animation done in 3D rendering.

    Actually, it’s a lot like this funky fan video we posted for Majora’s Mask, that some people insist is the Spanish trailer - but why is it’s music from Sleepy Hollow then, huh? Nevertheless, check out the latest - and potentially last - US Ocarina of Time 3D trailer .

    Source: NintendoPro [via Zelda Dungeon]

    ]]>
    Us Ocarina of Time 3D TV Commercial

    Here we are all excitedly waiting for E3, and BAM - we get this US TV commercial for Ocarina if Time 3D. What’s cool about it is that it isn’t just in-game footage. It’s a cartoon animation done in 3D rendering.

    Actually, it’s a lot like this funky fan video we posted for Majora’s Mask, that some people insist is the Spanish trailer - but why is it’s music from Sleepy Hollow then, huh? Nevertheless, come on inside for the latest - and potentially last - US Ocarina of Time 3D trailer .

    ]]>
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    UK Official Nintendo Magazine Reviews Ocarina of Time 3D http://www.zeldainformer.com/uk_official_nintendo_magazine_reviews_ocarina_of_time_3d/ Mon, 06 Jun 2011 22:50:44 +0000 http://localhost/wordpress90/?p=2253 ONM OoT Review

    While we can’t release our review until 10am on June 17th - there are plenty of reviews for Ocarina of Time in some overseas magazines. This one comes to us from the UK - courtesy of the Official Nintendo Magazine. First off, this was their overall summary: “A reverent port that brings Nintendo’s very best to a new generation.”

    With reviews so far floating around the 93-95% area, finally Ocarina of Time gets a score that is more fitting. ONM gave it a 98 - if the picture didn’t give it away already. Remember to keep on eye out for our own review on June 17.

    As for my thoughts - no game deserves a 100%, but Ocarina of Time deserves at least a 98%. I’d give the original a 99%, so if this remake adheres to the original, it looks like ONM is the first to give it a score along the lines of what it deserves.

    Source: Zelda Dungeon (via GoNintendo)

    ]]>
    ONM OoT Review

    While we can’t release our review until 10am on June 17th - there are plenty of reviews for Ocarina of Time in some overseas magazines. This one comes to us from the UK - courtesy of the Official Nintendo Magazine. First off, this was their overall summary: “A reverent port that brings Nintendo’s very best to a new generation.”

    With reviews so far floating around the 93-95% area, finally Ocarina of Time gets a score that is more fitting. ONM gave it a 98 - if the picture didn’t give it away already. More inside, and remember to keep on eye out for our own review on June 17.

    ]]>
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    Regginator Asks: Are You Guys Charged Up For Tomorrow? http://www.zeldainformer.com/regginator_asks_are_you_guys_charged_up_for_tomorrow/ Tue, 07 Jun 2011 01:22:17 +0000 http://localhost/wordpress90/?p=2255



    Yes, we normally don’t do this top centered video thing anymore, but fuck it: This is Reggie Fils-Aime. If he is speaking, we best be listening, even if it’s just a continued hype train. I will not taint this post with further speak - I’ll let Reggie have the floor.

    I Believe in Reggie Fils-Aime

    ]]>

    Yes, we normally don’t do this top centered video thing anymore, but fuck it: This is Reggie Fils-Aime. If he is speaking, we best be listening, even if it’s just a continued hype train. I will not taint this post with further speak - I’ll let Reggie have the floor.

    ]]>
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    Nintendo's Mysterious E3 Booth http://www.zeldainformer.com/nintendos_mysterious_e3_booth/ Tue, 07 Jun 2011 01:36:18 +0000 http://localhost/wordpress90/?p=2258 E3 Logo
    Alright, so we showed you the boxes Nintendo’s booth came in, and we showed you the view of the booth from outside. Now, we’ve got pictures of Nintendo’s booth from the inside…kind of. Nintendo veiled their booth with a curtain quickly after construction to avoid the wandering eyes of fans who wanted a sneak peak. However, we also have a photo of the portion of the booth that hasn’t been veiled courtesy of 1-Up. Hop inside for the photo of the unveiled portion, as well as the portion of the booth with the veil up.









    Here is the photo of the portion of Nintendo’s booth that is uncovered:
    nintendo booth 2011-3.jpg



    And here is the portion with the curtain:



    nintendo booth 2011-4.jpg

    ]]>
    E3 Logo
    Alright, so we showed you the boxes Nintendo’s booth came in, and we showed you the view of the booth from outside. Now, we’ve got pictures of Nintendo’s booth from the inside…kind of. Nintendo veiled their booth with a curtain quickly after construction to avoid the wandering eyes of fans who wanted a sneak peak. However, we also have a photo of the portion of the booth that hasn’t been veiled courtesy of 1-Up. Hop inside for the photo of the booth unveiled, as well as the booth after Nintendo curtained it.

    ]]>
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    Skyward Sword: Endgame Content is King http://www.zeldainformer.com/skyward_sword_endgame_content_is_king/ Tue, 07 Jun 2011 01:50:37 +0000 http://localhost/wordpress90/?p=2259 LoZ_2quest.gifJust one more day until I’ll be playing Skyward Sword, and so there’s one more rumor I’d like to tackle. Our source suggests that once you defeat the final boss, all kinds of new content will open up to you. This content doesn’t rely on story to push you forward - you’ll simply unlock access to a number of different areas that you couldn’t reach before: hidden content and new bosses inside the dungeons, new places to explore in the overworld, and so on. The possibilities are pretty endless. But is this something we could feasibly see in a Zelda game? I’ll try my best to answer that question.



    Post-endgame content has actually been a part of the series since the very beginning. After players defeated Ganon at the end of The Legend of Zelda, they unlocked a new Second Quest, which included a remixed overworld and reconstructed dungeons, as well as some tougher bosses and new puzzles. Sure, it was just a harder version of the original game, but it was a whole slate of new content nonetheless.



    Ocarina of Time also got the second quest treatment with the debut of Master Quest. Billed as a harder version of the original game, with shuffled puzzles and enemy locations within the dungeons, Master Quest proved that the series’ developers had not forgotten their content-filled roots. Now, with Ocarina of Time 3D, the Master Quest will be harder than ever, since the whole world is now mirrored Twilight Princess style and enemies deal double the damage.



    TWW_img_1-01.pngThe Wind Waker got a New Game + option, which allowed players to go through the entire game wearing Link’s crawfish pajamas. The content was almost entirely the same, with the main difference being that you also started off with the Deluxe Picto Box and could therefore complete the Nintendo Gallery at Forest Haven.



    But the rumor says that we’ll open up new content within the game we’ve already completed, not in a remixed second quest. However, there were a couple other games that had post-endgame content as well, and without a Second Quest or New Game + feature…



    Oracle of Seasons and Oracle of Ages both included a number of secrets to find after vanquishing the main boss. Sure, players had to begin a linked game and bring back passwords from the second game to unlock content in the first, but you could get all kinds of hidden items: Bombchus, the Mirror Shield - even the Biggoron’s Sword from Ocarina of Time! And of course the linked game itself was an entirely new adventure with eight more all-new dungeons, plus an additional secret level: the Hero’s Cave. This content was spread across two games, but the fact remains that eighteen dungeons (eight dungeons per game, plus each game’s version of the Hero’s Cave) were built during a single development period.



    OoX_linked end.gifNow, I wouldn’t say I expect Skyward Sword to have eighteen dungeons, but I do think it’s possible, given this precedent, that the developers might have added a ton of stuff to do after completing the core story. After all, the Oracles games were developed by the man who’s now directing Skyward Sword: Hidemaro Fujibayashi. Perhaps budgetary, time-related constraints, or extensive tea-table flipping may have held them back (I get the impression that development on the game has stalled a couple times).



    It might also be the case that post-game content would be sparse, like in The Minish Cap (also directed by Fujibayashi), which included just two secret items: the Light Arrows and Mirror Shield. But given the trends of more recent Nintendo games - Super Mario Galaxy 2’s Green Stars come to mind - I think Nintendo’s starting to realize the value of extending the play experience as far as possible beyond initial completion.



    Iwata said it best during his GDC keynote: “Content is king.” It’s not gameplay, story, or graphics that define games: it’s how all of these things come together to deliver content through which the player can enjoy holistic experiences. Skyward Sword was one of his headline examples of Nintendo’s renewed dedication to content-richness - could it stand as a shining beacon for the Zelda series in terms of the sheer scope of its content?



    I don’t know whether the rumors about post-game dungeons and challenges are true, but I do know that, provided Iwata wasn’t just spouting empty words during his keynote, I think we’re about to experience the most content-filled Zelda game yet.


    Previous Rumors:

    ]]>
    LoZ_2quest.gifJust one more day until I’ll be playing Skyward Sword, and so there’s one more rumor I’d like to tackle. Our source suggests that once you defeat the final boss, all kinds of new content will open up to you. This content doesn’t rely on story to push you forward - you’ll simply unlock access to a number of different areas that you couldn’t reach before: hidden content and new bosses inside the dungeons, new places to explore in the overworld, and so on. The possibilities are pretty endless. But is this something we could feasibly see in a Zelda game? I’ll try my best to answer that question.

    ]]>
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    Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapter_6_kakariko_village_fan_sketch/ Tue, 07 Jun 2011 02:20:00 +0000 http://localhost/wordpress90/?p=2260 TheJFP_Kakariko_OoTCh6.jpg
    Chapter 6 of our Ocarina of Time 3D walkthrough has just been published! Now you’ll journey to the renowned Kakariko Village. This quiet hamlet once was home to the shadowy Sheikah tribe, but now it’s open to common folk. Who knows what secrets lie within its walls?



    Today’s Ocarina of Time fan art feature is a sketch of Kakariko Village drawn by ~TheJFP on deviantART. He’s got a bunch of other Zelda-related stuff, so check out his deviantART page for more Ocarina of Time goodies!



    Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • ]]>
    TheJFP_Kakariko_OoTCh6.jpg
    Chapter 6 of our Ocarina of Time 3D walkthrough has just been published! Now you’ll journey to the renowned Kakariko Village. This quiet hamlet once was home to the shadowy Sheikah tribe, but now it’s open to common folk. Who knows what secrets lie within its walls?

    Today’s Ocarina of Time fan art feature is a sketch of Kakariko Village drawn by ~TheJFP on deviantART. He’s got a bunch of other Zelda-related stuff, so check out his deviantART page for more Ocarina of Time goodies!

    ]]>
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    Countdown to E3: The Grand E3 Game Plan (-8 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_the_grand_e3_game_plan_-9_hours_remain/ Tue, 07 Jun 2011 07:00:00 +0000 http://localhost/wordpress90/?p=2254 8 Hours Remain
    Grand E3 Game Plan

    If you’ve been following us during these past weeks, you may have found yourself wondering: “Hey, if Zelda Informer is sending Alex to E3, why hasn’t he contributed anything to the E3 Countdown?” It’s a wise question, to be sure. Besides the fact that I’ve just been insanely busy with school and other life obligations, I’ve come to learn something about E3, and that’s that it’s not about the attendees. We’re just there to serve as witnesses. In truth, it’s about all of you: those who follow your favorite games online, who build and run and participate in fan-site efforts like this one. It may sound corny, but it’s true!



    That said, since media grunts like me are still an important link in the chain in terms of bringing the information at E3 to the masses, it’s time that I asked you guys the really important question: what do you guys want most out of me while I’m at the conference?



    Number one on my priority list is obviously going to be getting my hands on whatever Skyward Sword demo is being shown. We’re a Zelda site first and foremost, and so it’s really best for us and our fans that we make sure we have the goods on all the upcoming Legend of Zelda titles, like we’re already doing with Ocarina of Time 3D. I don’t know what restrictions they’ll have on play time, and some E3s have multi-layered demos showing off several portions of the game, so I’ll do my best to experience as much as I can. You guys deserve as much.



    Once I return to the home base, I’ll deliver my detailed impressions of the game, covering everything from the Wii Motion Plus control scheme to the general look and feel of the game’s world and content. I’ll be sure to note any story tidbits I pick up from Nintendo reps on-site as well. Depending on how comprehensive my exposure turns out to be, I’ll throw together a “walkthrough” of sorts for the demo that’ll give you a little taste of what the final game’s going to look like in the end.



    My next stop’s going to be the demo stations for Nintendo’s new console - because, of course, how in the world could we justify our expanded Nintendo coverage if we don’t even make a concerted effort to give it a go? I’m expecting fairly long lines for this one, since it’s sure to be the highlight of Nintendo’s press conference. I’ll try out as many of the features of the console and its controllers as I can - as well as probing Nintendo reps for info that didn’t get mentioned during the main presentation. If there are any real game demos ready to play, I’ll be all over them - at least the one or two biggest games on the roster.



    After that, I’m envisioning myself going after Super Mario 3D, given that it seems like the big 3DS game for this year. Since the E3 attendee experience tends to consist of mostly waiting in long lines for demos, bear in mind that it’s entirely possible I may not get to everything I’d like to on Day One. Unfortunately I have a final exam on Day Two (believe me, I tried to reschedule, but those darn university regulations don’t budge for anybody), but if there’s anything huge that we absolutely need to get impressions on I’ll make my way back for more on Day Three.



    But based on everything we know about Nintendo’s upcoming software, either for 3DS or Wii, what do you guys want me to try? Can’t wait for Paper Mario or Mario Kart 3D? Wondering about StarFox 64’s 3DS remake? Wishing you had a good taste of Kid Icarus: Uprising? Or would you rather I focus mostly on new announcements? Honestly, it’s all about you guys, so I’m aiming to bring you the news you want to see. Leave us a comment and let us know what you want from our E3 coverage!

    ]]>
    8 Hours Remain
    Grand E3 Game Plan

    If you’ve been following us during these past weeks, you may have found yourself wondering: “Hey, if Zelda Informer is sending Alex to E3, why hasn’t he contributed anything to the E3 Countdown?” It’s a wise question, to be sure. Besides the fact that I’ve just been insanely busy with school and other life obligations, I’ve come to learn something about E3, and that’s that it’s not about the attendees. We’re just there to serve as witnesses. In truth, it’s about all of you: those who follow your favorite games online, who build and run and participate in fan-site efforts like this one. It may sound corny, but it’s true!

    That said, since media grunts like me are still an important link in the chain in terms of bringing the information at E3 to the masses, it’s time that I asked you guys the really important question: what do you guys want most out of me while I’m at the conference? Jump inside for a list of things I plan to see and do, and let me know if you have any additional requests.

    ]]>
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    Countdown to E3: "My Body is Ready" (-12 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_my_body_is_ready_-12_hours_remain/ Tue, 07 Jun 2011 03:00:00 +0000 http://localhost/wordpress90/?p=2256 12 Hours Remain
    My Body is Ready

    Night of the Final Day. 12 Hours Remain. Yes, only 12 hours. Just 12 groups of 60 minutes. Just 720 minutes. Thats 720 groups of 60 seconds. Just 43200 seconds. Just… okay so we all know that it’s extremely close now.

    So, Nintendo’s E3 2011 Press Conference. Are you ready? No, I said areee youuuuu reaaaady? I know that I’m ready. I’m ready. I’m ready. I’m ready. Degeneration X and Spongebob slogans aside - it’s time for some Reggie, because it doesn’t matter if you’re ready. What really matters is whether your body is ready. My body is ready.

    My Body is Ready for E3 2011



    What is my body ready for:

    • My body is ready for extended periods of time without blinking because those who blink will miss awesomeness.
    • My body is ready for sleep deprivation due to the conference being at 2am, and excitement preventing sleep.
    • My body is ready for excessive excitement levels causing a higher heart rate, excited stomach butterflies and that weird excited bubble in the throat.
    • My body is ready to be incapable of doing anything that is not related to E3.
    • My body is ready for finger strain due to excessive typing of all of the news, and discussing all of the announcements online.
    • My body is ready for excessive use of the voice box in the “woooooooo” department.
    • My body is ready to hold in any urges to go to the toilet so that nothing is missed.
    • My body is ready to pay more attention and listen more intently than it ever has before.
    • My body is ready…

    You see, E3 requires more than just being mentally prepared or excited. It requires your body to be ready. You’ve still got 12 hours, so please, make sure your body is ready. You won’t be wanting to miss any of this due to a simple lack of body preparation.

    ]]>
    12 Hours Remain
    My Body is Ready

    Night of the Final Day. 12 Hours Remain. Yes, only 12 hours. Just 12 groups of 60 minutes. Just 720 minutes. Thats 720 groups of 60 seconds. Just 43200 seconds. Just… okay so we all know that it’s extremely close now.

    So, Nintendo’s E3 2011 Press Conference. Are you ready? No, I said areee youuuuu reaaaady? I know that I’m ready. I’m ready. I’m ready. I’m ready. Degeneration X and Spongebob slogans aside - it’s time for some Reggie, because it doesn’t matter if you’re ready. What really matters is whether your body is ready. Mine is. Come on inside to find out whether yours is…

    ]]>
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    Countdown to E3: Top Five Anticipated Nintendo Games (-4 Hours Remain-) http://www.zeldainformer.com/countdown_to_e3_top_five_anticipated_nintendo_games_-4_hours_remain/ Tue, 07 Jun 2011 11:00:55 +0000 http://localhost/wordpress90/?p=2257 4 Hours Remain
    Top Five Anticipated Nintendo Games

    Okay, so I said that E3 is inevitably all about you guys, but that doesn’t mean that I don’t have a vested interest in the games being shown for the sake of getting a chance to test drive them for myself. We know that Nintendo has a bunch of unannounced software to unleash, and certainly a lot of it will steal the show, but as far as software we already know is coming, there’s already plenty to be excited about.




    #5: Kid Icarus: Uprising

    5_KidIcarus_logo.jpgThis was the 3DS’s opening charmer at last year’s E3, and even though it’s supposedly slated for release sometime this year, it seems that information has been pretty sparse compared to other Nintendo titles. Good straight-up action games from Nintendo are hard to come by, so when a new Kid Icarus was announced that planned to branch the series off into that genre, I was massively stoked. It looks to be the first major classic Nintendo franchise on 3DS to put touch controls at the center of the gameplay, bringing the DS and 3DS philosophies together for one sweet package.



    Not to mention that the game looks gorgeous - and that’s without experiencing the 3D effect. I can only imagine how awesome those epic flight scenarios and ground battle sequences will seem with the added depth of the 3DS screen. I’m hoping we learn more about the game tomorrow morning - and that a final release window is imminent.


    #4: Paper Mario 3D

    4_papermario_3ds.JPGI freaking love Paper Mario. I’m talking the original, mind you - apparently I’m one of those black sheep who wasn’t a fan of the steps the series took with Thousand-Year Door, and obviously Super Paper Mario, while it was a pretty fun game, just wasn’t the same. Paper Mario 3D looks to be going back to the series’ roots, which I’m obviously totally on board with.



    We don’t know much about the game, really, aside from that it’s on 3DS, is going to use some kind of partner system, and will feature a lot of Mario series characters and enemies that we’ve missed in previous editions, but still - it’s Paper Mario. The way in which the series refuses to take itself seriously by capitalizing extensively on the “paper” theme was always charming, and I can see Intelligent Systems amping this up now that the 3D effect gives them more ways to play with the papercraft world.



    What? Am I too old to be folding up paper cutouts and playing with them? Pshh, you don’t own me, man. I do what I want.


    #3: Xenoblade Chronicles

    3_xenoblade-logo.pngOkay, so admittedly I have no idea whether this is going to get shown at E3 this year, but it is a Wii game set to come out this year in September, so it meets the criteria for “things that will likely be shown.” I’ve been waiting for a good RPG of this scope and scale to come to the Wii since the console first released (after all, the PS2 certainly delivered more than its share), and while Monolith Soft dropped this one out in Japan several months ago the game hasn’t reared its head in the West until recently.



    Xenoblade promises to capitalize largely on free exploration of its huge, open overworld. Of course, there are still towns, NPC quests, and monsters to find and battle along the way, so it’s far from a large but empty game. It’s also got a fan-freaking-tastic soundtrack - one of the best I’ve heard in years - and an interesting storyline that I’m really looking forward to experiencing for myself.


    #2: Super Mario 3D

    2_mario3ds_logo.pngThis game somehow got me really excited based on a really tiny palette of information. All we know so far is that the game’s being made by EAD Tokyo, the same team behind the beloved Super Mario Galaxy series, that it looks like it’s going to incorporate more of a classic Mario feel, with a tiny Mario spotted in an early screenshot and some form of the raccoon tail powerup from Super Mario Bros. 3 confirmed, and that gameplay-wise it’s going to be a blend of Super Mario 64 and Galaxy.



    Personally, I believe that the Galaxy games are the best games to come out in the last decade (2001-2010) period, so to see that EAD Tokyo is going to continue with the 3D Mario games is friggin’ exciting. And with this one slated to come out by the end of this year, only a year-and-a-half after Super Mario Galaxy 2, I’ve got to say that I’m positively loving the renewed attention Nintendo is giving to their King of Franchises.


    #1: The Legend of Zelda: Skyward Sword

    1_SS_logo.pngYou knew it was coming - Skyward Sword is definitely my most anticipated Wii game since launch, perhaps even my personal most anticipated Zelda title ever. I’ve already counted the ways numerous times in various articles, so rather than suffer me repeating myself, why not just take a look at everything I’ve said on the subject?


    ]]>
    4 Hours Remain
    Top Five Anticipated Nintendo Games
    Okay, so I said that E3 is inevitably all about you guys, but that doesn’t mean that I don’t have a vested interest in the games being shown for the sake of getting a chance to test drive them for myself. We know that Nintendo has a bunch of unannounced software to unleash, and certainly a lot of it will steal the show, but as far as software we already know is coming, there’s already plenty to be excited about. Jump inside for my top five most anticipated already-announced games from the Big N.



    ]]>
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    Nintendo and Zelda Get Facebook Pages, Status Update on 3DS Update http://www.zeldainformer.com/nintendo_and_zelda_get_facebook_pages_status_update_on_3ds_update/ Tue, 07 Jun 2011 02:28:00 +0000 http://localhost/wordpress90/?p=2261 FaceBook-Logo.png
    That’s right folks, it appears that among all of these E3 rumors and predictions, Nintendo has

    finally

    set up a Facebook page. They have also created a page for The Legend of Zelda. So, be sure to check them out and like them, as well as liking our own Facebook page. Also, as one of their first status updates, Nintendo posted that the 3DS eShop update was “coming soon”.

    ]]>
    FaceBook-Logo.png
    That’s right folks, it appears that among all of these E3 rumors and predictions, Nintendo has

    finally

    set up a Facebook page. They have also created a page for The Legend of Zelda. So, be sure to check them out and like them, as well as liking our own Facebook page. Also, as one of their first status updates, Nintendo posted that the 3DS eShop update was “coming soon”.

    ]]>
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    The 3DS Update and eShop has Finally Arrived (+ Full US Launch Title List) http://www.zeldainformer.com/the_3ds_update_has_finally_arrived/ Tue, 07 Jun 2011 06:00:26 +0000 http://localhost/wordpress90/?p=2262 eShop

    It was delayed from being available at the console’s launch for a late May release. It was then delayed to June 7th (in the US) - which is now, and we now have it. Seriously, people just need to man up and be patient. Nintendo said it would come in the evening, and they delivered at 9:40pm PDT, around 12 hours before their E3 press conference. It was just as they had promised, so people need to stop having a cry.

    Honestly, I don’t think Nintendo is truly satisfied with this release. I don’t think they were as ready as they had hoped to be. Why release it then? I think they’ve got some announcement(s) that they wanted to reveal at E3, which required the update to be released. They just got it out in time.

    At 9:40pm PDT the official announcement was made, along with the notification sent out to 3DS systems. The update itself was available a tad beforehand. The cool part - it was a worldwide release. So those of us in Australia, and elsewhere, got the update the same time as those in the US. After a decent download time, and a restart, there is the updated system for all to see.

    So what’s new? There’s the internet browser, which is nice. It will take a bit of adjusting for those of us accustomed to the DSi browser. The 3DS will now also download software updates automatically while in sleep mode. Another notable change is when you press the power button you are told that to activate sleep mode all you now need to do is close the console. You can also now import your stuff across from your DSi!

    Of course, the big change is the Nintendo eShop - which so far has received nothing but complaints. People, obviously don’t use common sense. The shop has just launched, and so is still undergoing maintenance - as the messages on the eShop say. Those of you who run a website like us, would have some sort of understanding for how there is still the need for maintenance after going live with such a thing. Obviously the general public doesn’t sympathize though.

    What people are forgetting is that Nintendo is effectively doing this update overnight in its main market - the US. It will have a few quirks to sort out. That’s why we’re getting error codes, and maintenance that prevent us from using the shop. It is effectively supposed to be available and fully ready in the morning. We’re not supposed to all be there trying to use it the minute it launches, and causing traffic overloads.

    Nintendo knows we’d do this, but they also know that when it’s overnight, most people shouldn’t be accessing it yet. Nowhere near as many people are using it as there would be if it was at 4pm. People need to give it a moment to gain its bearings, and stop having a whine like they are on Nintendo’s and our Facebook page. Show some patience and it will be fully functional soon, if it isn’t already for you, because it is for me!

    3Ds Virtual Console

    So, from what I have seen of the 3DS shop, it is fantastic. It has a very nice interface, similar to the 3DS menu - and while not a massive launch array - there is lots to please. There is the free Excitebike as part of the 3D classics, the free Pokédex 3D and Super Mario Land on the virtual console for $6AU. They are the three for me that will see a prompt download.

    There’s also much more - such as some other virtual console games, a selection of DSiWare, and details on released and upcoming games like Ocarina of Time 3D and Dead or Alive: Dimensions 3D - both with trailers which we can actually view in 3D now. No doubt the eShop is going to be a great step for the console and gaming - consumers just need to have some patience and realize that it won’t be perfect at first. Give it some time and it will be ready for you - if it isn’t yet. There are also search features, enhanced options and settings, a section to submit user reviews, a watchlist and much more. Don’t forget you can link your Club Nintendo account as well.

    Overall though, this is an extremely bad time for a launch. Nintendo is focused on E3, we’re all focused on E3 - and this and E3 are almost too much for the both of us to handle at the same time. It makes me think that we’re going to be seeing something at E3 that made it necessary for the update to be out beforehand. Nevertheless, this eShop and update is as good as we’ve expected, so check it out.

    This is the complete list of US eShop launch titles

    The US has a lot more titles available than Australia and Europe. The main difference being due to DSiWare titles, of which outside of the US have so far only gotten the DSiWare favorites. Europe/Australia also has “Tennis” instead of “Radar Mission”. The shop updates every Thursday, so expect lots more titles - especially after E3.

    Free:

    • 3D Classics: Excitebike
    • Pokedex 3D

    Virtual Console

    • Super Mario Land
    • Alleyway
    • Radar Mission

    DSiWare Favorites

    • Plants vs. Zombies
    • Airport Mania: First Flight
    • Big Bass Arcade
    • Anonymous Notes Chapter 2
    • Go Series Captain Sub
    • WarioWare Snapped!
    • Faceez! Monsters
    • Remote Racers
    • Dr. Mario Express
    • Hospital Havoc
    • Army Defender
    • Arcade Bowling
    • Fantasy Slots: Adventure Slots and Games
    • SteamWorld Tower Defense
    • Date or Ditch
    • Extreme Hangman
    • Advanced Circuits
    • Supermarket Mania
    • Academy: Tic-Tac-Toe
    • Shantae: Risky’s Revenge

    Quick Plays

    • Tetris Party Live
    • Bejeweled Twist
    • Brain Age Express: Math
    • Frogger Returns
    • Brain Age Express: Sudoku
    • Word Searcher
    • 5 in 1 Solitaire
    • Arcade Bowling
    • 21: Blackjack
    • Crazy Pinball
    • 16 Shot! SHOOTING WATCH
    • 7 Card Games
    • Arcade Hoops Basketball
    • Clubhouse Games Express: Card Classics
    • Number Battle

    2-Player Games

    • Ferrari GT: Evolution
    • Photo Dojo
    • Animal Boxing
    • Alt-Play: Jason Rohrer Anthology
    • My Farm
    • Absolute Chess
    • Everyday Soccer
    • Magnetic Joe
    • A Topsy Turvy Life: The Turvys Strike Back
    • My Exotic Farm
    • Jazzy Billbiards
    • Absolute Reversi
    • Clubhouse Games Express: Family Favorites
    • Art Style: BOXLIFE
    • Flight Control

    4-Player Games

    • Dragon Quest Wars
    • Battle of Giants: Dragons-Bronze Edition
    • Guitar Rock Tour
    • American Popstar: Road to Celebrity
    • Bomberman Blitz
    • Spot It: Challenge
    • Need for Speed: Nitro-X
    • Pop Island: Paperfield
    • Ante Up: Texas Hold’em
    • Cosmo Fighters
    • UNO
    • Spot The Difference
    • Scrabble Classic
    • AiRace
    • Drift Street International
    • 101 MiniGolf World
    • Clubhouse Games Express: Strategy Pack
    • Mixed Messages
    • 4 Travellers: Play Spanish

    Mario

    • Mario vs Donkey Kong: Minis March Again
    • Mario Clock
    • Mario Calculator
    • Game and Watch: Mario’s Cement Factory

    Card Games

    • Downtown Texas Hold’em
    • 24/7 Solitaire
    • The Seller
    • Touch Solitaire

    Puzzle Games

    • Puzzle Quest: Challenge of the Warlords
    • Word Searcher 3
    • JellyCar 2
    • Ikibago
    • Telegraph Crosswords
    • FIZZ
    • Spotto!
    • Art Style: AQUIA
    • Bookworm
    • Bloons
    • Puzzle League Express
    • Art Style: precipice
    • Don’t Cross The Line
    • Simply Mahjong
    • Animal Puzzle Adventure
    • Crazy Sudoku

    Essential Games

    • Dark Void Zero
    • Cave Story
    • Thorium Wars
    • Little Red Riding Hood’s Zombie BBQ
    • Rhythm Core Alpha
    • Arcade Hoops Basketball
    • Paper Airplain Chase
    • G.G Series Dark Spirits
    • Dragon’s Lair
    • Music on: Electric Guitar

    Strategy Games

    • Might Milky Way
    • Rummikub
    • Scrabble Slam
    • Fieldrunners
    • Don’t Feed The Animals
    • Number Battle

    Games That Begin With W

    • Word Searcher II
    • World Poker Tour Texas Hold’ Em
    ]]>
    eShop

    It was delayed from being available at the console’s launch for a late May release. It was then delayed to June 7th (in the US) - which is now, and we now have it. Seriously, people just need to man up and be patient. Nintendo said it would come in the evening, and they delivered at 9:40pm PDT, around 12 hours before their E3 press conference. It was just as they had promised, so people need to stop having a cry.

    Honestly, I don’t think Nintendo is truly satisfied with this release. I don’t think they were as ready as they had hoped to be. Why release it then? I think they’ve got some announcement(s) that they wanted to reveal at E3, which required the update to be released. They just got it out in time.

    ]]>
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    Countdown to E3: Dawn of a New Day http://www.zeldainformer.com/countdown_to_e3_dawn_of_a_new_day/ Tue, 07 Jun 2011 12:30:00 +0000 http://localhost/wordpress90/?p=2263 Dawn of a New Day

    And now we come to the end of our countdown. We’ve gotten a little bit sidetracked from our Majora’s Mask style countdown by adding in some 8 and 4 Hour Remains markers - but it’s all good. We finish off our epic article javascript:void(0);countdown with this - Dawn of a New Day. Because that is exactly what E3 will be. Dawn of a new day, a new era for Nintendo, for gamers, for gaming and for the entertainment industry.

    A New Day for software and a new day for hardware. A new day for Zelda and for Mario. For Pimkin and Kirby. There is now only two and a half hours until Nintendo’s press conference kicks off at 9am PDT (remembering ZI server time is US Central). We know that you’re struggling to keep it together in these last two and a bit hours, so we’ve got this for you. Everything you need to get your body ready, and a recap of our countdown for you to fill in the remaining time.

    First things first - you need some music to enjoy and get you in the right mood- Majora’s Mask style.



    Now that you’ve got the music playing (make sure it is if you haven’t got it going yet), we can make sure your body is ready. Here’s the rundown:

    • You can watch the official Nintendo live stream at e3.nintendo.com.
    • You can also stay tuned to our mainpage for all of the news minutes after it is announced and also a live blog of the conference as it happens.
    • You can also keep track of the news via our Facebook page.
    • You may prefer to keep your eyes on our dedicated E3 2011 Page (linked to in the header) which will be updated with the latest videos. It also lists all of the news down the left side of the page, and our exclusive site features on the right.

    In others words - we’ve got you covered on everything from E3. Now, to fill in the next two and a half hours - here’s a recap of our countdown series for you to take a look at:

    We know that when this is all said and done that this statement will hold true for anyone that calls themself a Nintendo fan:

    Awesome Fate

    So try to keep your excitement at bay and don’t let it make you do anything stupid. Now, even though our countdown has ended, E3 is where it all really starts. And following E3 we will be kicking off a new series called “The E3 Aftermath” with plenty of analyses, thoughts and heaps more. Stay tuned to ZI - your prime source for Nintendo at E3 2011!

    This is all you’ll be hearing from us from now until E3 starts. It’s time for us to get our collective staff body ready, from our stations at home, and live from the Nintendo’s conference in the Nokia theater. Our representative Alex, was actually first to arrive, so will have an awesome front-row seat. He’s already spoken with Nintendo of America’s Assistant PR Manager David Young.

    What I really love about this E3 is that even if Nintendo made no new surprise announcements, and stuck to what was confirmed to be at E3 - it would still be one hell of a show. Less than three hours remain.

    I Believe in Reggie Fils-Aime

    ]]>
    Dawn of a New Day

    And now we come to the end of our countdown. We’ve gotten a little bit sidetracked from our Majora’s Mask style countdown by adding in some 8 and 4 Hour Remains markers - but it’s all good. We finish off our epic article countdown with this - Dawn of a New Day. Because that is exactly what E3 will be. Dawn of a new day, a new era for Nintendo, for gamers, for gaming and for the entertainment industry.

    A New Day for software and a new day for hardware. A new day for Zelda and for Mario. For Pimkin and Kirby. There is now only two and a half hours until Nintendo’s press conference kicks off at 9am PDT (remembering ZI server time is US Central). We know that you’re struggling to keep it together in these last two and a bit hours, so we’ve got this for you. Everything you need to get your body ready, and a recap of our countdown for you to fill in the remaining time. Come on inside.

    ]]>
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    E3 2011: Pictures of Where We Will Be Checking In Just an Hour From Now http://www.zeldainformer.com/e3_2011_pictures_of_where_we_will_be_checking_in_just_an_hour_from_now/ Tue, 07 Jun 2011 11:33:40 +0000 http://localhost/wordpress90/?p=2264 7editeurs20110607_081246_0_big.jpg

    These pictures are far from exciting. Like the previous posts of Nintendo’s booth and the boxes, the biggest thing here is just grasping we are going to see hands on as we’re walking into the registration area at the Nokia center to get our pass. We’ll be arriving a few hours early (correction, Alex will be arriving), so he can scope out the parking situation, as well as make sure to get one of the best seats in the house. He’ll be waiting, like we all are, and it will be even harder for him since he is right there. He is in the same building as Reggie and likely Iwata and Miyamoto.



    Once he gets settled in, he’ll be in touch with me to work out our live blog situation, so we can literally bring you the latest from the conference live, as well as in our “slightly” delayed news posts. He’s just getting warmed up in the wait process, as he will be waiting a hell of a long time on the show floor afterwords. Lines have been known to take up to 3 hours or more, and sometimes that simply reduces your experience at the show to just a few games - other times it opens the floor up as well. If Kafei is playable with demo’s, it could make the Skyward Sword line a bit shorter than last year. It also means the wait for Kafei is going to be tiresome. If there is nothing else we accomplish at E3, we want to promise all of you that we will get hands on with the new Skyward Sword Demo, and we will get hands on with Kafei (or whatever it is called). If things go smoother than anticipated, we’ll likely get a lot more coverage in, especially on day 3.


    7editeurs20110607_081247_2_big.jpg
    7editeurs20110607_081247_3_big.jpg
    7editeurs20110607_081248_5_big.jpg



    Source: NeoGaf

    ]]>
    7editeurs20110607_081246_0_big.jpg

    These pictures are far from exciting. Like the previous posts of Nintendo’s booth and the boxes, the biggest thing here is just grasping we are going to see hands on as we’re walking into the registration area at the Nokia center to get our pass. We’ll be arriving a few hours early (correction, Alex will be arriving), so he can scope out the parking situation, as well as make sure to get one of the best seats in the house. He’ll be waiting, like we all are, and it will be even harder for him since he is right there. He is in the same building as Reggie and likely Iwata and Miyamoto.

    Once he gets settled in, he’ll be in touch with me to work out our live blog situation, so we can literally bring you the latest from the conference live, as well as in our “slightly” delayed news posts. He’s just getting warmed up in the wait process, as he will be waiting a hell of a long time on the show floor afterwords. Lines have been known to take up to 3 hours or more, and sometimes that simply reduces your experience at the show to just a few games - other times it opens the floor up as well. If Kafei is playable with demo’s, it could make the Skyward Sword line a bit shorter than last year. It also means the wait for Kafei is going to be tiresome. If there is nothing else we accomplish at E3, we want to promise all of you that we will get hands on with the new Skyward Sword Demo, and we will get hands on with Kafei (or whatever it is called). If things go smoother than anticipated, we’ll likely get a lot more coverage in, especially on day 3.

    That being said, hop inside for some “overly” useless photos that just continue to build the hype. It’s pretty interesting noting the lack of advertising for Nintendo.

    ]]>
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    E3 2011: Link's Awakening To Be Available on the Nintendo eShop Today http://www.zeldainformer.com/e3_2011_links_awakening_to_be_available_on_the_nintendo_eshop_today/ Tue, 07 Jun 2011 15:54:33 +0000 http://localhost/wordpress90/?p=2265 zelda-links-awakening.gif

    The worldwide launch of Link’s Awakening is today, courtesy of the Nintendo Press conference. You can download it at some point today from the Nintendo 3DS eShop. We will update you the exact moment it’s available.

    ]]>
    zelda-links-awakening.gif

    The worldwide launch of Link’s Awakening is today, courtesy of the Nintendo Press conference. You can download it at some point today from the Nintendo 3DS eShop. We will update you the exact moment it’s available.

    ]]>
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    E3 2011: Zelda 25th Anniversary Symphony Concerts and Music CDS http://www.zeldainformer.com/e3_2011_zelda_25th_anniversary_symphony_concerts_and_music_cds/ Tue, 07 Jun 2011 14:25:45 +0000 http://localhost/wordpress90/?p=2266 25th Anniversary
    Fresh from Nintendo’s E3 stream, a Symphony Concert Circuit has been announced for The Legend of Zelda’s 25th Anniversary. They will travel to different regions and perform the music from various Zelda games. In addition, music CDs will be released for Ocarina of Time 3D and Skyward Sword. Stay tuned for more updates throughout the conference.

    ]]>
    25th Anniversary
    Fresh from Nintendo’s E3 stream, a Symphony Concert Circuit has been announced for The Legend of Zelda’s 25th Anniversary. They will travel to different regions and perform the music from various Zelda games. In addition, music CDs will be released for Ocarina of Time 3D and Skyward Sword. Stay tuned for more updates throughout the conference.

    ]]>
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    Skyward Sword Holiday Release Date Confirmed, Special Wiimote Included http://www.zeldainformer.com/skyward_sword_holiday_release_date_confirmed_special_wiimote_included/ Tue, 07 Jun 2011 15:57:06 +0000 http://localhost/wordpress90/?p=2267 ss.png

    The Legend of Zelda - Skyward Sword has just gotten several new pieces of information related to its release date, console availability as well as more surprises! Several tidbits have been shown in a video that accompanied the opening orchestra playing a Zelda medley.





    Firstly, Miyamoto confirmed the game for a “holiday season 2011”, on the Wii. This confirms it folks, there is no “Current” port. However, perhaps the more interesting part is the fact that a gold-colored Wii remote (Surely with built in motion plus) will be included with the game. This was speculated at some point last year but was never confirmed until now.

    Lastly, as the on-stage orchestra was performing a Zelda medley, the video that accompanied it showed a scene of Link without the hero garb riding some sort of bird. Next to him flew Zelda, with a brand new look, and it does look egyptian to some degree, as speculated only a few days ago! Stay tuned for more!

    ]]>
    ss.png

    The Legend of Zelda - Skyward Sword has just gotten several new pieces of information related to its release date, console availability as well as more surprises! Several tidbits have been shown in a video that accompanied the opening orchestra playing a Zelda medley. Jump in for the info.

    ]]>
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    Luigi's Mansion 2 Announced for the 3DS http://www.zeldainformer.com/luigis_mansion_2_announced_for_the_3ds/ Tue, 07 Jun 2011 15:28:19 +0000 http://localhost/wordpress90/?p=2268 Luigi's_Mansion.jpg

    Among all the interesting stuff shown for the 3DS, a trailer for Luigi’s Mansion has been shown. According to Mr. Reggie, the game features not one, but more Mansions.

    Moreover, the game will take “great advantage of the 3D technology” (paraphrased). The trailer did not show much unfortunately, Luigi still has his faithful vacuum, there are some new ghost designs and it seems that Nintendo has a very loose definition of “mansion”, as one of the scenes shown was an Egyptian tomb. Oh and yes, Luigi is still a coward.

    Stay tuned for more info.

    ]]> Luigi's_Mansion.jpg

    Among all the interesting stuff shown for the 3DS, a trailer for Luigi’s Mansion has been shown. According to Mr. Reggie, the game features not one, but more Mansions. Hop in for more info.

    ]]> 2268 0 0 0
    E3 2011: Smash Bros Confirmed for Wii U and 3DS http://www.zeldainformer.com/e3_2011_smash_bros_confirmed_for_wii_u_and_3ds/ Tue, 07 Jun 2011 15:57:36 +0000 http://localhost/wordpress90/?p=2269 smash bros logo.png
    From Nintendo’s E3 conference, Iwata just announced two new Super Smash Bros. games. He stated that they were working on new Smash Bros. games for both the 3DS and the new Wii U console. Also, he stated that the games would have some kind of interactivity. Stay tuned to ZI for more updates from E3.

    ]]>
    smash bros logo.png
    From Nintendo’s E3 conference, Iwata just announced two new Super Smash Bros. games. He stated that they were working on new Smash Bros. games for both the 3DS and the new Wii U console. Also, he stated that the games would have some kind of interactivity. Stay tuned to ZI for more updates from E3.

    ]]>
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    Nintendo Wii-U Confirmed, Loads of Games, New Zelda? http://www.zeldainformer.com/nintendo_wii-u_confirmed_loads_of_games_new_zelda/ Tue, 07 Jun 2011 16:10:49 +0000 http://localhost/wordpress90/?p=2270 wiiu.jpg

    The cat’s out of of the bag folks. After a stupid amount of time of speculation, name guessing, and rumors, the new home console has been announced - the Nintendo Wii-U. A trailer has been shown, demonstrating some very impressive stuff.

    The controller has been shown to work as a portable screen (Playing on it instead of a TV), a video call device, a drawing pad and much more. It will feature similar motion controls as the 3DS, but it is also possible to e.g. toss shurikens from the controller screen onto the TV. The console itself was curiously not shown, but a combination of the Wii-U controller and various Wii peripherals.

    To say that the console is a minor graphical upgrade would be a stupid understatement. A video will be posted later, but for now have a screenshot:

    wiiu2.jpg

    The console seems to have a full-Wii support, including all games and all peripherals. Not many games have been shown, the E3 floor will only feature a few tech demos. However, third party games had a few surprising announcements - Darksiders 2 (At launch!), Ghost Reckon Online, Assassin’s Creed, Tekken, Aliens: Colonial Marines, Metro Last Light, Ninja Gaiden 3, Dirt, and (Don’t jizz now) Arkham City. Later on, Madden and Battlefield 3 were indirectly confirmed for the Wii-U as well. Fun times!

    Last but not least, at the end of the trailer, a video has been shown of what seemed like Twilight Princess, but turned out to be a completely different montage of Link fighting what seemed like Gohma. At first I thought was a pre-rendered cinematic sequence for the trailer… But after seeing the trailer for the third party games, and the graphics demo, I am not so sure anymore. Perhaps, just perhaps, it’s… a new Zelda?

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    wiiu.jpg

    The cat’s out of of the bag folks. After a stupid amount of time of speculation, name guessing, and rumors, the new home console has been announced - the Nintendo Wii-U. A trailer has been shown, demonstrating some very impressive stuff. Jump in for more info.

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    E3 2011: Your First Look at the WiiU Controller and Console http://www.zeldainformer.com/e3_2011_your_first_look_at_the_wiiu_controller_and_console/ Tue, 07 Jun 2011 16:32:54 +0000 http://localhost/wordpress90/?p=2271 xlarge_new_nintendo_controller_01.jpg

    To the left you get your first look at the WiiU controller, which is truly revolutionary and has the entire industry buzzing. If you were upset with the lack of Skyward Sword, you can take solace is the buzz this remote is going to generate. Of course, people are super curious about what the actual console looks like.


    medium_medium_new_nintendo_console_detail_01.jpg

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    xlarge_new_nintendo_controller_01.jpg

    To the left you get your first look at the WiiU controller, which is truly revolutionary and has the entire industry buzzing. If you were upset with the lack of Skyward Sword, you can take solace is the buzz this remote is going to generate. Of course, people are super curious about what the actual console looks like.

    No worries, we have a nice close up shot for you after the jump.

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    "Twilight Princess WiiU" Screenshot, Video Inside http://www.zeldainformer.com/twilight_princess_wiiu_screenshot/ Tue, 07 Jun 2011 16:57:41 +0000 http://localhost/wordpress90/?p=2272 new-nintendo-wii-e3.png

    Alright folks, here’s something fun - the screenshot of the “new Zelda” shown on the trailer for WiiU. As mentioned earlier, the video started off with what seemed like Twilight Princess footage but then turned into something very different, and much more pants-jizzing.

    First thing - full image (Huge). As you can see, that’s definitely Twilight Princess Link fighting Twilight Princess Gohma. Even the inventory items and icons suggest the same. However, Nintendo is trying to pass it off as the player controlling it, rather than just watching, and earlier even, Nintendo has shown a tech demo of the new console’s graphic capabilities, suggesting that that sequence isn’t actually pre-rendered.

    Are we looking at a Twilight Princess remake? Or perhaps just a tech demo? A marketing stunt? E3 still isn’t over, and we will add more info if it gets available. If not, I’m sure we’ll find out eventually.


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    Update - Video inside

    Alright folks, here’s something fun - the screenshot of the “new Zelda” shown on the trailer for Wii-U. As mentioned earlier, the video started off with what seemed like Twilight Princess footage but then turned into something very different, and much more pants-jizzing. Hop inside for the story and the full image.

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    UPDATED: Brand New Skyward Sword Screenshots, Hello Flight http://www.zeldainformer.com/e3_2011_8_brand_new_skyward_sword_screenshots_hello_flight/ Tue, 07 Jun 2011 17:25:02 +0000 http://localhost/wordpress90/?p=2273 01.jpg

    Yeah, you fly in Skyward Sword... ON BIRDS. Yeah, we’re as excited and surprised as you are. Hop inside for more glorious screenshots. Keep an eye out for a brand new Skyward Sword trailer in a few minutes.



    Updated to include more screenshots.
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    01.jpg

    Yeah, you fly in Skyward Sword... ON BIRDS. Yeah, we’re as excited and surprised as you are. Hop inside for more glorious screenshots. Keep an eye out for a brand new Skyward Sword trailer in a few minutes.



    Updated to include more screenshots.
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    Super Mario 3D E3 2011 Trailer http://www.zeldainformer.com/super_mario_3d_e3_2011_trailer/ Tue, 07 Jun 2011 17:33:24 +0000 http://localhost/wordpress90/?p=2274


    Processing all the E3 footage and uploading it takes a while, more trailers coming in a short while. For now, enjoy this launch trailer for the newest 3DS exclusive. Even though we did not see Super Mario World 3 as some rumors suggested, I will take this as the next best option - a 3D Super Mario game with what seems to be 0 to none gimmicks. Definitely liking it. Also, raccoon suit.

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    mario.JPG

    Processing all the E3 footage and uploading it takes a while, more trailers coming in a short while. For now, enjoy this launch trailer for the newest 3DS exclusive. Even though we did not see Super Mario World 3 as some rumors suggested, I will take this as the next best option - a 3D Super Mario game with what seems to be 0 to none gimmicks. Definitely liking it. Also, raccoon suit. Jump inside for the video.

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    One Piece of Brand New Skyward Sword Official Art http://www.zeldainformer.com/one_piece_of_brand_new_skyward_sword_official_art/ Tue, 07 Jun 2011 17:36:43 +0000 http://localhost/wordpress90/?p=2275 zelda-wii.png

    More Skyward Sword stuff? You betcha, and we have tons more details coming in. I don’t know how Alex is going to contain himself on the show floor, given the brand new demo of Skyward Sword appears to be long… and equally awesome. This is just one piece of art, and it’s likely we’ll get more as the days press on. We wont “just” be bringing you Zelda today, but we sure as heck will cover anything that comes out about it.

    Keep in mind we have a brand new trailer fresh on it’s way, along with some more first looks at Mario 3D and Kirby for the Wii. Why does it seem like the information after the presser was more exciting then the presser itself? Oh well, enjoy the new art!

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    zelda-wii.png

    More Skyward Sword stuff? You betcha, and we have tons more details coming in. I don’t know how Alex is going to contain himself on the show floor, given the brand new demo of Skyward Sword appears to be long… and equally awesome. This is just one piece of art, and it’s likely we’ll get more as the days press on. We wont “just” be bringing you Zelda today, but we sure as heck will cover anything that comes out about it.

    Keep in mind we have a brand new trailer fresh on it’s way, along with some more first looks at Mario 3D and Kirby for the Wii. Why does it seem like the information after the presser was more exciting then the presser itself? Oh well, enjoy the new art!

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    Link's Awakening Now Available on the US 3DS eshop http://www.zeldainformer.com/links_awakening_now_available_on_the_us_3ds_eshop/ Tue, 07 Jun 2011 18:05:06 +0000 http://localhost/wordpress90/?p=2276 Link's Awakening

    We were promised Link’s Awakening downloadable on the eShop today at E3, and that’s what we’re gotten. Looks like this was one of the reasons why the update came out right before E3. Link’s Awakening is now available for download from the virtual console, in the US.

    We can’t confirm any other region, but we can say it is not yet in Australia, so is likly not in Europe. It is selling for $6, so finally, many of us can get our hands on this gem.




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    Link's Awakening

    We were promised Link’s Awakening downloadable on the eShop today at E3, and that’s what we’re gotten. Looks like this was one of the reasons why the update came out right before E3. Link’s Awakening is now available for download from the virtual console, in the US.

    We can’t confirm any other region, but we can say it is not yet in Australia, so is likly not in Europe. It is selling for $6, so finally, many of us can get our hands on this gem.

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    New Skyward Sword Demo Information http://www.zeldainformer.com/new_skyward_sword_demo_information/ Tue, 07 Jun 2011 18:07:57 +0000 http://localhost/wordpress90/?p=2277 demopic.jpg

    The Land Above the Clouds

    We’ve heard in the past that Skyloft comprises not just a single place, but an entire overworld above Hyrule. From what the demo showed, it appears that’s half-true. Skyloft itself is the starting “town” and a large island in the land above the clouds. Many smaller islands are also found scattered throughout this heavenly realm, giving the above ground overworld an island-based Wind Waker style of exploration.



    The difference being that Link’s mode of transportation is flight instead of boating. At various “ports” throughout the islands, Link can simply jump off into the air, and a bird is summoned to catch him. This flight mechanic is to be used extensively to travel the land above the clouds.



    Controls appear quite simple, using the Wii motion plus to guide the bird through the air, with the added ability of pressing the A button for a sort of lunge attack and speed boost, pressing the B button to slow down, and flicking the Wii remote to flap the birds wings. Link has to pass a training course to prove his worth as a flyer, and this serves as the tutorial for flight. It consists mostly of trying to catch another bird in air.



    The Underworld

    The land we know to be Hyrule was referred to as “the underworld” by the GameTrailers crew, and it is an equally as important and extensive overworld. The exploration of the overworld, as previously mentioned nearly a year ago by the Zelda team themselves, is a change from the usual format. The difference between field and dungeon is said to be minimal, so that all the areas in between dungeons are just as dense, puzzle-filled, and combat based as the dungeon itself. Many areas of the game will be visited more than once, but is said to be done in such a way that the player does not feel like it’s just unnecessary backtracking.



    One final thing touched on in the demo was the subject of treasure chests and items. Citing an overabundance of treasure chests with unimportant items inside, such as just small amounts of rupees, Skyward Sword aims to cut down on treasure chests that let the fans down. The main means by which this will be accomplished is upgradeable weapons. Many treasure chests will contain bits and pieces of items that can be attached to your already existing items and weapons to enhance them.



    This all sounds pretty good to me, and I’m looking forward to finding out more information over the next couple of days. We’ll keep you posted here at Zelda Informer about whatever we hear.

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    demopic.jpg

    Courtesy of GameTrailers, a live, new demo of Skyward Sword was revealed after Nintendo’s E3 conference. It confirmed and elaborated on a lot of the details we have heard about in the past, and offered some new information as well. Hop inside for a summary.

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    Kirby Wii Officially Announced, Many Screenshots http://www.zeldainformer.com/kirby_wii_officially_announced_many_screenshots/ Tue, 07 Jun 2011 18:09:52 +0000 http://localhost/wordpress90/?p=2278 kirby.jpg A bit unusual, but hey, it’s Nintendo! They did not mention any new Kirby game on the show floor, but it’s sure as hell official - Kirby Wii is coming, and it’s not a gimmick like Epic Yarn. Based on what has been seen it is a true Kirby game with sucking, spitting and burning. Trailer coming in the near future, for now, enjoy the screens.









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    kirby.jpg A bit unusual, but hey, it’s Nintendo! They did not mention any new Kirby game on the show floor, but it’s sure as hell official - Kirby Wii is coming, and it’s not a gimmick like Epic Yarn. Based on what has been seen it is a true Kirby game with sucking, spitting and burning. Trailer coming in the near future, for now hop inside for screens.

     

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    Twilight Princess Wii U Only Interactive Tech Demo, Wii U Makes Graphics Senses Explode http://www.zeldainformer.com/twilight_princess_wiiu_only_interactive_tech_demo_wiiu_makes_graphics_sense/ Tue, 07 Jun 2011 18:27:19 +0000 http://localhost/wordpress90/?p=2279 zeldaa.png The “new” Zelda game shown in the Wii U trailer, which is coming to the site soon (tm), has been proven to be a tech demo. The information originated on Kotaku, but was later on confirmed by our own at-the-scene guy Alex, who is soiling his pants while playing the new Skyward Sword demo as we speak. The demo shows a fight between Link and Gohma in the temple of time in a pre-rendered cinematic.

    Wait, did I say pre-rendered? I meant dynamic cinematic in which you can adjust the camera angle and switch between day and night time. And it looks that way (videore-posted here for reference). Do I need to say any more at this point? Apparently there have been some “if’s” and “maybe’s” on the scene being thrown around by Nintendo personnel, but no new Zelda game is being announced at this point.



    For more footage, showing off the interactive camera, check this post.

    [Source: Kotaku]

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    zeldaa.png The “new” Zelda game shown in the Wii U trailer, which is coming to the site soon (tm), has been proven to be a tech demo. The information originated on Kotaku, but was later on confirmed by our own at-the-scene guy Alex, who is soiling his pants while playing the new Skyward Sword demo as we speak. The demo shows a fight between Link and Gohma in the temple of time in a pre-rendered cinematic. Hop inside for more info.

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    Breaking News: New E3 2011 Skyward Sword Trailer http://www.zeldainformer.com/breaking_news_new_e3_2011_skyward_sword_trailer/ Tue, 07 Jun 2011 18:36:00 +0000 http://localhost/wordpress90/?p=2280



    Above is the new trailer for Skyward Sword, straight from E3. Alex Plant is presently smashing his way through the demo as I post this, so expect some hands on impressions later. Lots of new stuff shown off in the video, including advanced looks at the flight and Skyloft in general, as well as a glimpse into Zelda. Anyone notice how she doesn’t appear to actually be royalty yet? Let the speculation begin. As always, we’ll have a trailer break down and some point later today. Be sure to check out our Skyward Sword Walkthrough page for a demo walkthrough later this week.


    For a higher quality version of the video, click here.

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    Above is the new trailer for Skyward Sword, straight from E3. Alex Plant is presently smashing his way through the demo as I post this, so expect some hands on impressions later. Lots of new stuff shown off in the video, including advanced looks at the flight and Skyloft in general, as well as a glimpse into Zelda. Anyone notice how she doesn’t appear to actually be royalty yet? Let the speculation begin. As always, we’ll have a trailer break down and some point later today. Be sure to check out our Skyward Sword Walkthrough page for a demo walkthrough later this week.

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    E3 2011: Whilst Thou Suck? Ocarina of Time 3D Trailer http://www.zeldainformer.com/e3_2011_whilst_thou_suck_ocarina_of_time_3d_trailer/ Tue, 07 Jun 2011 18:47:02 +0000 http://localhost/wordpress90/?p=2281



    This trailer doesn’t excite me as much as it a should, but after beating Ocarina of Time 3D for myself I think it’s understandable, as nothing looks new to me. That being said, it’s a nice little homage to one of the most memorable commercials from the 90’s. So gamers, whilst thou suck?

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    This trailer doesn’t excite me as much as it a should, but after beating Ocarina of Time 3D for myself I think it’s understandable, as nothing looks new to me. That being said, it’s a nice little homage to one of the most memorable commercials from the 90’s. So gamers, whilst thou suck?

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    Exclusive Ninja Gaiden Being Developed for WiiU http://www.zeldainformer.com/exclusive_ninja_gaiden_being_developed_for_wiiu/ Tue, 07 Jun 2011 18:45:28 +0000 http://localhost/wordpress90/?p=2282 NinjaGaiden (18).jpg

    Today at the Nintendo conference, we were graced with a host of third party games coming for the WiiU, including Ninja Gaiden 3… almost. Turns out that is a special version being developed specifically for the WiiU called Ninja Gaiden 3 - Razor’s Edge. Is this good news, or bad? Some thoughts after the jump.

    On first thought this seems like bad news, as normally “special version” means “cut version”, but given the consoles graphical capabilities and the fact that Ninja Gaiden 3 was most likely well in development when the console was announced, toping it off with the release date for the console going well into the next year, this could actually mean that this is an enhanced version of the game. Only time will tell. And my magic 8-ball.

    [Source: Kotaku]

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    Today at the Nintendo conference, we were graced with a host of third party games coming for the WiiU, including Ninja Gaiden 3… almost. Turns out that is a special version being developed specifically for the WiiU called Ninja Gaiden 3 - Razor’s Edge. Is this good news, or bad? Some thoughts after the jump.[Source: Kotaku]

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    New Batch of Ocarina of Time Screenshots http://www.zeldainformer.com/new_batch_of_ocarina_of_time_screenshots/ Tue, 07 Jun 2011 19:02:59 +0000 http://localhost/wordpress90/?p=2283 OoT 1

    What do I need to say? It’s Ocarina of Time 3D, and these are a whole new bunch of screenshots of places and things that we haven’t seen before in all of their 3D and remastered glory.

    Below are all twelve images from Sheik, to Ocarina playing to Iron Knuckles and much much more. Click on the thumbnails to view the images.

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    OoT 1

    What do I need to say? It’s Ocarina of Time 3D, and these are a whole new bunch of screenshots of places and things that we haven’t seen before in all of their 3D and remastered glory.

    Come on inside for all twelve images from Sheik, to Ocarina playing to Iron Knuckles and much much more…

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    E3 2011: Kirby Wii's Amazing Trailer http://www.zeldainformer.com/e3_2011_kirby_wiis_amazing_trailer/ Tue, 07 Jun 2011 19:14:04 +0000 http://localhost/wordpress90/?p=2284 05 (1).jpgHere is the trailer we’ve all been truly waiting for: New Kirby for the Wii! This is what we thought we would get forever until Epic Yarn came out, and while a good game, it’s nice to a see a return to the Kirby we all know and love. It looks amazing, and honestly this just jumped up on my must buy list for the holidays. Nice to finally see Kirby back on the home console market. We’ve missed you… you pink little puff ball.

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    05 (1).jpgHere is the trailer we’ve all been truly waiting for: New Kirby for the Wii! This is what we thought we would get forever until Epic Yarn came out, and while a good game, it’s nice to a see a return to the Kirby we all know and love. It looks amazing, and honestly this just jumped up on my must buy list for the holidays. Nice to finally see Kirby back on the home console market. We’ve missed you… you pink little puff ball.

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    Animal Crossing 3DS Screenshots http://www.zeldainformer.com/animal_crossing_3ds_screenshots/ Tue, 07 Jun 2011 19:23:44 +0000 http://localhost/wordpress90/?p=2285 xlarge_3ds_animalcr_1_scrn01_e3.jpg

    Animal Crossing 3DS has been getting a hefty update, and a bunch of screenshots are now available. While you shouldn’t expect anything ground breaking or amazing out of the game, there are a few interesting tidbits, and a reference or two you might recognize…

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    Animal Crossing 3DS has been getting a hefty update, and a bunch of screenshots are now available. While you shouldn’t expect anything ground breaking or amazing out of the game, there are a few interesting tidbits, and a reference or two you might recognize… Hop inside for the screens.

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    Loads of Wii U Information http://www.zeldainformer.com/loads_of_wii_u_information/ Tue, 07 Jun 2011 19:37:51 +0000 http://localhost/wordpress90/?p=2286 wii-u-konzola.jpg

    The new console has barely been announced, and loads of specifications and information are pouring in. For starters, the official site has ended my inner struggle trying to decide whether to call it Wii-U, WiiU or Wii U (It’s the last one), but there is much more useful information as well. Find out more after the jump.

    • The console launches in 2012
    • 1.8 inches tall, 6.8 inches wide and 10.5 inches long
    • The controller screen is 6.2 inches big, 16:9, with touch screen and traditional button controls
    • The controller has two analog circle pads, a Power button, Home button, D-pad, A/B/X/Y buttons (SNES, yey!), L/R shoulder buttons and ZL/ZR shoulder (?) buttons
    • The controller has a rechargeable battery, built-in accelerometer and gyroscope, rumble feature, camera, microphone, stereo speakers, a sensor strip and a stylus
    • Other controls include up to four Wii remotes, and all other Wii peripherals
    • The console has no blu-ray, but will play proprietary, 12cm high-density optical discs (Take that piracy!) as well as Wii discs
    • Full 1080p, 1080i, 720p, 480p and 480i support
    • Includes full compatability with HDMI, S-video, component and composite
    • The audio uses an AV Multi Out connector
    • The console features and internal flash memory, and can be upgraded via either SD memory cards or external USB hard drives
    • The CPU is an IBM Power-based multi-core microprocessor
    • It has 4 USB 2.0 connectors

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    wii-u-konzola.jpg

    The new console has barely been announced, and loads of specifications and information are pouring in. For starters, the official site has ended my inner struggle trying to decide whether to call it Wii-U, WiiU or Wii U (It’s the last one), but there is much more useful information as well. Find out more after the jump.

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    Breaking News - Nintendo Wii U Promotion Video http://www.zeldainformer.com/breaking_news_-_nintendo_wii_u_promotion_video/ Tue, 07 Jun 2011 19:55:45 +0000 http://localhost/wordpress90/?p=2287



    Nothing really much to say, everything you need to know about the Nintendo Wii U is in that video. I apologize for the stutter around halfway in, once the dust settles I’ll get a proper version up. But I am sure that this minor issue will not stop jaws from hitting the floor. And it’s only one year away!

    Click here for a better quality version.

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    Nothing really much to say, everything you need to know about the Nintendo Wii U is in that video. I apologize for the stutter around halfway in, once the dust settles I’ll get a proper version up. But I am sure that this minor issue will not stop jaws from hitting the floor. And it’s only one year away!

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    E3 2011: Mario Kart 3D Screens http://www.zeldainformer.com/e3_2011_mario_kart_3d_screens/ Tue, 07 Jun 2011 19:41:27 +0000 http://localhost/wordpress90/?p=2288 MK3D 1.jpg
    That’s right folks. At E3 2011, Nintendo announced a heap of new games for the Nintendo 3DS, including Mario Kart. It will still be the good old traditional kart racing that we’re used to, along with some new tricks. It appears that the karts will now be equipped with hang gliders and equipment for underwater racing. Hop inside to get a feel for what the new game is going to look like.


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    That’s right folks. At E3 2011, Nintendo announced a heap of new games for the Nintendo 3DS, including Mario Kart. It will still be the good old traditional kart racing that we’re used to, along with some new tricks. It appears that the karts will now be equipped with hang gliders and equipment for underwater racing. Hop inside to get a feel for what the new game is going to look like.

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    Skyward Sword to Show the Founding of the Royal Family? http://www.zeldainformer.com/skyward_sword_to_show_the_founding_of_the_royal_family/ Tue, 07 Jun 2011 19:47:18 +0000 http://localhost/wordpress90/?p=2289 crest1.bmp

    In all the excitement that comes along with a new Skyward Sword trailer, showcasing the beauty of Skyloft, and the danger-packed Hyrule below, you may have missed an important clue that could hold the key to Skyward Sword’s plot. So what did this impressive and action-packed trailer have to offer us that we didn’t already know, in terms of storyline?



    Well for one thing, if you didn’t already pick up on this, it’s highly likely that the blonde-haired girl in the trailer is in fact Zelda herself. Many probably assumed that, while Link lived high above in Skyloft, Zelda was down in Hyrule below, victim of the perils that plagued the land. In true Hero fashion, Link would come swooping down and save the fair maiden. Well given her obvious resemblance to Zelda, and the fact that in the latest demo of Skyward Sword, when Link obtains a bird statue, the in-game text reads “Wait till Zelda sees this!”, it’s safe to assume that the Princess is above the clouds as well.



    This changes things considerably, because if, as previously stated by Nintendo in the past, Skyloft and Hyrule are not aware of each others’ existences, and if Zelda is in Skyloft, that makes it pretty likely that the Royal Family is not yet in power in Hyrule.



    The image at the top of the article gives us one more interesting tidbit. Despite the fact that Zelda is in Skyloft, and has no knowledge of Hyrule, her dress has the Hylian Royal Crest on it. Unfortunately, the trailer did not afford us any good angles, but if you look closely, there’s one significant difference between her dress and the well-known Zelda symbol: The Triforce is absent from the crest.



    Given that Skyloft clearly has a very bird-oriented culture, it makes sense that the symbol of the wings originated in Skyloft. Perhaps Skyward Sword will explain to us how the Triforce came to join the bird as the symbol of the Hylian Royal Family.



    Feel free to post your thoughts and theories on the matter in the comments.

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    In all the excitement dealing that comes along with a new Skyward Sword trailer, showcasing the beauty of Skyloft, and the danger-packed Hyrule below, you may have missed an important clue that could hold the key to Skyward Sword’s plot. Hop inside to find out what the trailer might have let us know.

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    E3 2011: Mario Party 9 Trailer http://www.zeldainformer.com/e3_2011_mario_party_9_trailer/ Tue, 07 Jun 2011 19:56:02 +0000 http://localhost/wordpress90/?p=2290 MP 1.jpg
    Among the things not mentioned at Nintendo’s press conference today was Mario Party 9. However, it was added to Nintendo’s official E3 site. We’ll have a ton of screens from the game coming to you later, but for now, hop inside for the full trailer of Mario Party 9.


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    Among the things not mentioned at Nintendo’s press conference today was Mario Party 9. However, it was added to Nintendo’s official E3 site. We’ll have a ton of screens from the game coming to you later, but for now, hop inside for the full trailer of Mario Party 9.

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    E3 2011: Star Fox 64 3D Trailer http://www.zeldainformer.com/e3_2011_star_fox_64_3d_trailer/ Tue, 07 Jun 2011 20:05:39 +0000 http://localhost/wordpress90/?p=2291 300px-Star_Fox_64_3D_logo.jpg
    Star Fox 64 3D got a brand new trailer from Nintendo at E3 today. It shows some gameplay and story aspects of the game. Hop inside for the full trailer, straight from E3.


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    300px-Star_Fox_64_3D_logo.jpg
    Star Fox 64 3D got a brand new trailer from Nintendo at E3 today. It shows some gameplay and story aspects of the game. Hop inside for the full trailer, straight from E3.

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    Kid Icarus: Uprising E3 2011 Trailer http://www.zeldainformer.com/kid_icarus_uprising_e3_2011_trailer/ Tue, 07 Jun 2011 20:13:44 +0000 http://localhost/wordpress90/?p=2292 Kid-Icarus.jpg We continue to plow tirelessly through the E3 material available, so stay tuned, we aren’t done yet, not even by a long shot. Let’s focus our attention now to the new Kid Icarus trailer, which looks simply amazing. More details about the story are revealed, as well as brand new locations and new footage. Lastly, multiplayer support!


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    Kid-Icarus.jpg We continue to plow tirelessly through the E3 material available, so stay tuned, we aren’t done yet, not even by a long shot. Let’s focus our attention now to the new Kid Icarus trailer, which looks simply amazing. More details about the story are revealed, as well as brand new locations and new footage. Lastly, multiplayer support! Hop inside for the video.

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    E3 2011: Mario Party 9 Screens http://www.zeldainformer.com/e3_2011_mario_party_9_screens/ Tue, 07 Jun 2011 20:27:22 +0000 http://localhost/wordpress90/?p=2294 MP 1.jpg
    We just posted about Mario Party 9’s new trailer from E3, and now we have some new screenshots of the game. They pretty much just show some of the various mini-games and characters found in the game. Hop inside for the screens, and stay tuned to ZI for continuing E3 news.


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    MP 1.jpg
    We just posted about Mario Party 9’s new trailer from E3, and now we have some new screenshots of the game. They pretty much just show some of the various mini-games and characters found in the game. Hop inside for the screens, and stay tuned to ZI for continuing E3 news.

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    Reggie Explains Underwhelming Wii U Presentation http://www.zeldainformer.com/reggie_explains_underwhelming_wii_u_presentation/ Tue, 07 Jun 2011 20:44:04 +0000 http://localhost/wordpress90/?p=2295


    Here’s the first of many upcoming interviews with our very own Regginator. While very little new information has come to light, he did drop a few lines most interesting. I’m sure most people have notice that the Nintendo presentation has been… scarce at the very least, with only a few new games being shown, and the Wii U being only demonstrated at the end, without any talk about Skyward Sword, nor Pikmin. Reggie is here to tell you why.

    According to Reggie, this year’s E3 is solely focused on bringing over the Wii U controller, rather than flooding the audience with information about the games, technical specifications and such. He expects everyone who owns a Wii to eventually switch to a Wii U, including the gigantic chunk of casual gamers that the Wii originally attracted. It is interesting to note that at the very end he says “I could reveal the launch lineup, release date and price point here, but I won’t”, implying that some, if not all of this info is already available and decided, which in turn means that the following few months will be interesting, as well as the next E3. Only one year to go…

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    reggie_i_dunno.jpg Here’s the first of many upcoming interviews with our very own Regginator. While very little new information has come to light, he did drop a few lines most interesting. I’m sure most people have notice that the Nintendo presentation has been… scarce at the very least, with only a few new games being shown, and the Wii U being only demonstrated at the end, without any talk about Skyward Sword, nor Pikmin. Reggie is here to tell you why. Hop inside for the recap and the video.

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    Game Trailers Goes Hands On With Skyward Sword, Tons of New Details http://www.zeldainformer.com/game_trailers_goes_hands_on_with_skyward_swords_tons_of_new_details/ Tue, 07 Jun 2011 20:47:32 +0000 http://localhost/wordpress90/?p=2296



    This is the presentation we briefly touched upon, and now for everyone who missed it you can now enjoy Game Trailer’s hands on with Skyward Sword. Of course, we’ll have our own unique impressions hopefully up tonight, or at least later this week. Still, it’s nice to get an insiders look at the E3 demo. Tons of new details are revealed in this presentation, so sit back and enjoy 6 minutes of Zelda bliss.

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    This is the presentation we briefly touched upon, and now for everyone who missed it you can now enjoy Game Trailer’s hands on with Skyward Sword. Of course, we’ll have our own unique impressions hopefully up tonight, or at least later this week. Still, it’s nice to get an insiders look at the E3 demo. Tons of new details are revealed in this presentation, so sit back and enjoy 6 minutes of Zelda bliss.

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    E3 2011: Luigi's Mansion Screens http://www.zeldainformer.com/e3_2011_luigis_mansion_screens/ Tue, 07 Jun 2011 20:53:03 +0000 http://localhost/wordpress90/?p=2297 LM3D 1.jpg
    Nintendo announced today that Luigi would be starring in his own game on the 3DS in a sequel to the Gamecube Luigi’s Mansion game. He’ll be back with his vacuum to suck up some more ghosts. They revealed a gameplay trailer and some screens of the brand new games. We are working on getting the trailer to you guys, but for now, hop inside and take a look at some screens.


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    Nintendo announced today that Luigi would be starring in his own game on the 3DS in a sequel to the Gamecube Luigi’s Mansion game. He’ll be back with his vacuum to suck up some more ghosts. They revealed a gameplay trailer and some screens of the brand new games. We are working on getting the trailer to you guys, but for now, hop inside and take a look at some screens.

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    Nintendo Wii U Tech Demo http://www.zeldainformer.com/nintendo_wii_u_tech_demo/ Tue, 07 Jun 2011 20:58:04 +0000 http://localhost/wordpress90/?p=2298 flower.JPG We all knew the new console will have “better graphics than the PS3”, but we did not expect this. With an IBM processor based on super-computer technology behind it, the console packs a gigantic punch. Look below for the full tech demo showing real-time rendering.


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    flower.JPG We all knew the new console will have “better graphics than the PS3”, but we did not expect this. With an IBM processor based on super-computer technology behind it, the console packs a gigantic punch. Jump inside for the full tech demo showing real-time rendering.

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    Skyward Sword: A Theorist's Speculation - Round Two http://www.zeldainformer.com/skyward_sword_a_theorists_speculation_round_two/ Tue, 07 Jun 2011 21:00:53 +0000 http://localhost/wordpress90/?p=2293 01.jpg

    In the days following E3 2010 I couldn’t help but let the theorist out in me, and let loose some speculation on what everything we saw and heard at E3 meant. That gave birth to the article “Skyward Sword: A Theorist’s Speculation”. Well, this year E3 is far from over - but we have already seen and heard lots on Skyward Sword, so it is time for round two of some good old speculation on Skyward Sword’s storyline.

    Let me start off with the new bird like creatures we have seen. They are extremely integral to the culture in Skyloft, and the humans appear to be their masters. We have a City in the Sky, and we have a prominent bird culture. Could we be seeing some connection to the Oocca here? The Oocca are said to be closer to the Gods than the Hylians though, not under them. Could Skyward Sword explain these two races and how they relate to the Gods?

    A main point that arises from the new information is that it seems like Hylian culture as we know it comes directly from Skyloft and its bird culture. Look at the birds - they are the spitting image of the bird in the Hyrule Royal Crest. It seems to me that either those from Skyloft inevitably become the Hylians, or form a large role in establishing Hylian culture.

    Hyrule Crest Bird

    The new trailer also shows off several other new characters. We see Link of course, and a female who is almost definitely Zelda. Interestingly, she bears what appears to be the Hylian Crest without the Triforce on her garments. It appears that her fall to the land below eventually leads to the merging off Skyloft culture and the Triforce of Hyrule into the emblem of Hylian Royalty. Skyward Sword then, is likely to show the origin on the Royal Family, and even of Hylian’ themselves. Were they created by the Gods, the Oocca, or someone else? Are these new bird creatures Oocca? On a more minor note, the design of Link’s garments are somewhat similar to Link’s Ordonian garb in Twilight Princess.

    Zelda Fall

    Moving on from the Royal Family and Hylian culture, we come to the other characters we see in this new trailer. There is the old man - who could be “the old man”. More realistically I see there as being two much more likely options. He looks noble, and thus I am labeling him as either Zelda’s father, and future king, or, he looks more like Rauru - the ancient sage. Some people say Rauru is Kaepora Gaebora, and could this bird-related culture have anything to do with that? Also notice that it is this “Rauru” character who gives Link the Hero’s Clothes.

    Rauru

    The last focal point I have to make is on the shady, villainous character. We have now witnessed him engaging in battle with Link, and exerting movement properties very similar to the warping style used by the Twili/interlopers in Twilight Princess. What does this mean? I’m speculating that this character has something to do with the interlopers that seek to obtain the Triforce.

    This ultimately means the story will center around the Triforce being sealed away, The Temple of Time being built (hence Rauru), The Master Sword’s origins, and the rise of the Royal Family. Remember also that the song with Zelda’s Lullaby played backwards has been confirmed as the main theme song for Skyward Sword. It is known as the song of the Royal Family, so there must be a connection that is integral to Skyward Sword’s plot.

    Twili/Interlopers

    There was so much more in the trailer that I honestly have no idea what to say about it. We see the “Skyward Sword” spirit descending to Link from above like she is sent from the Gods. We see Zelda falling from Skyloft and being swallowed by a massive creature, as well as a shot of a stone statue that leads us to think it has some significance.

    There’s too much to say at this stage - but I can tell you this. All of my past speculation is still as valid as it was a year ago. I’m also confident to say that Skyward Sword - in graphics, aesthetics, gameplay and the hints we have about the storyline - could very well finally top Ocarina of Time. Well, at least in my mind. Skyward Sword should answer lots of questions but also raise many more in the world of Zelda theorizing.

    Further Reading

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    In the days following E3 2010 I couldn’t help but let the theorist out in me, and let loose some speculation on what everything we saw and heard at E3 meant. That gave birth to the article “Skyward Sword: A Theorist’s Speculation”. Well, this year E3 is far from over - but we have already seen and heard lots on Skyward Sword, so it is time for round two of some good old speculation on Skyward Sword’s storyline.

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    Nintendo E3 2011 25th Anniversary Montage http://www.zeldainformer.com/nintendo_e3_2011_25th_anniversary_montage/ Tue, 07 Jun 2011 21:01:58 +0000 http://localhost/wordpress90/?p=2299 Zelda Official 25th Anniversary Logo.JPG Many people wondered what Nintendo will do for Zelda’s 25th anniversary, and one of the rumors posted mentioned an orchestra, and it turned out to be true. At the very beginning of their presentation, Nintendo hit us with a beautiful Zelda arrangement, fully orchestral, with only a small sound hiccup on their live stream, which we might forgive eventually if Skyward Sword ends up being the best Zelda game ever.







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    Zelda Official 25th Anniversary Logo.JPG Many people wondered what Nintendo will do for Zelda’s 25th anniversary, and one of the rumors posted mentioned an orchestra, and it turned out to be true. At the very beginning of their presentation, Nintendo hit us with a beautiful Zelda arrangement, fully orchestral, with only a small sound hiccup on their live stream, which we might forgive eventually if Skyward Sword ends up being the best Zelda game ever. Jump inside for the video.

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    FIXED: Loads of Huge Wii U Pictures http://www.zeldainformer.com/loads_of_huge_wii_u_pictures/ Tue, 07 Jun 2011 21:13:19 +0000 http://localhost/wordpress90/?p=2300 2011_HW_0_logo_E3.png Yes, we will have to wait for more than a year to get our hands on the new Nintendo console. Yes it will be long and painful, especially the last few months. There is really little comfort in Nintendo’s latest revelation, except this holiday season with more than 5 high profile 3DS games launching, or next spring when Mass Effect 3 hits the shelves, or Skyward Sword also coming this holiday season, and… what was I talking about again?

    Ah yes, screens. These are high resolution images, so proceed with care, otherwise your pesky iPhones might go ka-splat.

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    2011_HW_0_logo_E3.png Yes, we will have to wait for more than a year to get our hands on the new Nintendo console. Yes it will be long and painful, especially the last few months. There is really little comfort in Nintendo’s latest revelation, except this holiday season with more than 5 high profile 3DS games launching, or next spring when Mass Effect 3 hits the shelves, or Skyward Sword also coming this holiday season, and… what was I talking about again? Ah yes, screens. These are high resolution images, so proceed with care, otherwise your pesky iPhones might go ka-splat.

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    E3 2011: Super Mario Screens http://www.zeldainformer.com/e3_2011_super_mario_screens/ Tue, 07 Jun 2011 21:36:41 +0000 http://localhost/wordpress90/?p=2301 SM3D 1.jpg
    The 3DS game Super Mario got some new screens and a new trailer at E3 earlier today. We already have the trailer up for your viewing pleasure, but now you can also take a look at some still shots.They show off some of the enemies, power ups, and levels in the game. Hop inside to take a look at the screens for Super Mario.


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    The 3DS game Super Mario got some new screens and a new trailer at E3 earlier today. We already have the trailer up for your viewing pleasure, but now you can also take a look at some still shots.They show off some of the enemies, power ups, and levels in the game. Hop inside to take a look at the screens for Super Mario.

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    GameSpot Goes Hands On with Wii U - Twilight Princess, Super Mario Mii, and More http://www.zeldainformer.com/gamespot_goes_hands_on_with_wii_u_-_twilight_princess_super_mario_mii_and_m/ Tue, 07 Jun 2011 21:42:58 +0000 http://localhost/wordpress90/?p=2302



    Hey, any new footage regarding that Twilight Princess Tech Demo flies in my book. Then you toss on some Mario love along with some casual “example” games? I’ll take it. Frankly, I am extremely jealous of our local staff member Alex Plant, who will be getting face time with Wii U on Thursday. Today he got a really good chunk of time in with Skyward Sword, so expect tons of photo’s, videos, and impressions tonight/tomorrow.

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    Hey, any new footage regarding that Twilight Princess Tech Demo flies in my book. Then you toss on some Mario love along with some casual “example” games? I’ll take it. Frankly, I am extremely jealous of our local staff member Alex Plant, who will be getting face time with Wii U on Thursday. Today he got a really good chunk of time in with Skyward Sword, so expect tons of photo’s, videos, and impressions tonight/tomorrow.

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    E3 2011: New Super Mario Bros. Mii Screens http://www.zeldainformer.com/e3_2011_new_super_mario_bros_mii_screens/ Tue, 07 Jun 2011 21:53:12 +0000 http://localhost/wordpress90/?p=2303 NSMBM 1.jpg
    While games for the new Wii U didn’t get a whole lot of attention, we did get one solid game title and some screens: New Super Mario Bros. Mii. In an apparent sequel to New Super Mario Bros. Wii, players are now able to play as their Miis in the game. Hop inside for the screens of the first of many Wii U games.


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    While games for the new Wii U didn’t get a whole lot of attention, we did get one solid game title and some screens: New Super Mario Bros. Mii. In an apparent sequel to New Super Mario Bros. Wii, players are now able to play as their Miis in the game. Hop inside for the screens of the first of many Wii U games.

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    Wii U Zelda Demo http://www.zeldainformer.com/wii_u_zelda_demo/ Tue, 07 Jun 2011 22:07:22 +0000 http://localhost/wordpress90/?p=2304 zeldatech.png Footage from various sources keeps pouring in, and will continue to do so for the rest of the evening most likely. This time it’s a little something we’ve talked about earlier, the Zelda demo on the Wii U. The video demonstrates how the light and camera are modified and gives you a much closer look at the whole thing.


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    zeldatech.png Footage from various sources keeps pouring in, and will continue to do so for the rest of the evening most likely. This time it’s a little something we’ve talked about earlier, the Zelda demo on the Wii U. The video demonstrates how the light and camera are modified and gives you a much closer look at the whole thing.

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    Full Remastered Version of Orchestra At E3, Plus OoT http://www.zeldainformer.com/reorchestrated_zelda_music_overloard/ Tue, 07 Jun 2011 22:33:09 +0000 http://localhost/wordpress90/?p=2305 ZREO.jpg The good folks at ZREO were kind enough to provide us with two amazing pieces of Zelda game music recently. Namely, I am talking about a remastered and enhanced version of the E3 press conference opening orchestral piece, and perhaps even more interesting - the Hyrule Field Theme from Ocarina of Time 3D.

    Press Conference Symphony (Download)


    Hyrule Field Theme (Download)



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    ZREO.jpg The good folks at ZREO were kind enough to provide us with two amazing pieces of Zelda game music recently. Namely, I am talking about a remastered and enhanced version of the E3 press conference opening orchestral piece, and perhaps even more interesting - the Hyrule Field Theme from Ocarina of Time 3D. Hop inside for the download links!

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    Can Skyward Sword Provide a Balanced Zelda? http://www.zeldainformer.com/can_skyward_sword_provide_a_balanced_zelda/ Tue, 07 Jun 2011 23:18:40 +0000 http://localhost/wordpress90/?p=2306 s7.jpg

    Throughout the development of Skyward Sword, much has been made of the topic of the Motion Plus Controls, and the effect they will have on the game. Developers and reviewers alike have echoed the sentiment that it makes every enemy seem almost like a puzzle itself. A review by GameRant posed the question to their fans: Does this focus on puzzles increase or decrease your interest in the game?



    To me, when it comes to the Zelda gameplay formula, there’s a specific balance that creates the perfect Zelda feel. Zelda isn’t known just as a game where you swing a sword at the bad guy. It’s also not just a game where you try to find your way through a maze. It certainly isn’t just another puzzle game. A successful Zelda game has to find the right balance between combat, exploration, and puzzles in order to fully achieve what makes the franchise great.



    The subject of a Zelda game potentially being too puzzle-based immediately brought Spirit Tracks to mind. While this game is still a solid experience, there’s no doubt that the puzzle aspect of the Zelda formula was front and center, while combat and exploration took a huge hit. Not being able to get out of my train an explore every inch of the overworld made the environment of Hyrule far less immersive and enjoyable. While the dungeons had some interesting and innovative puzzles, especially in the Tower of Spirits, they were largely devoid of enemies. Some fear that with Motion Plus Controls, the emphasis for Zelda is going to continue to shift in the direction of puzzle-based gameplay, and a lot of the core elements that we love are going to become less and less relevant.



    When I think of a truly balanced Zelda game, the first thing name that comes to mind is definitely A Link to the Past. How did it achieve this? It took all the things that were already good about Zelda, and expanded on them. It innovated, and gave us a bigger, better Zelda experience that what was previously achievable from the NES games.



    It upped the combat several notches by letting Link actually swing his sword, as opposed to stabbing, adding in the spin attack, and giving Link one of the largest inventories of items and weapons to date. It took the simple “push a block to open a secret door” puzzles of the original Zelda and expanded them to include all kinds of puzzles that are still in the series to day. A more detailed and intricate Hyrule was explorable, along with an entirely new overworld. And all of these worked together in a perfect balance. Link’s new items were useful in combat, puzzles, and exploration. The use of a Light World/Dark World mechanic created puzzles, such as unlocking the Swamp Dungeon, as well as giving Link two worlds to explore. It simply innovated in all three areas, and did so in a way that none of them took away from the others. They worked together in harmony for the best possible gameplay.



    I see the Motion Plus Controls not as a potential warning sign that Skyward Sword will just be one big puzzle game, but as a chance for Nintendo to give us another perfectly balanced Zelda game. Just as the Light World/Dark World mechanic of A Link to the Past was a perfect blend of puzzle and exploration, using realistic sword movements can blend puzzle and combat into one. We’ve been promised new items in Skyward Sword, and we’ve already seen the Beatle. These new items, specifically designed to make use of the Wii Motion Plus give Skyward Sword the chance to again innovate on an already solid Zelda foundation.



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    So when I hear “each enemy is like a puzzle itself”, I don’t worry that Zelda has lost its edge. I believe that they’ve found a way to blend the puzzle and combat elements into one, in a way that won’t take away from either, but will add to both.



    And when it comes to exploration, Nintendo has been saying for months now that they know the old formula needed some changes, and they plan to provide it. We’ve heard from the developers themsleves say that the oveworld and dungeon segregations will be far less noticeable, implying a denser, more intricate, and more involved overworld, and now we’re hearing reports and reviews from people at E3 confirming exactly that. Not to mention, the dual overworld concept is getting a nice new overhaul in that Skyloft involves travel by flight. Flight powered by Wii Motion Controls, and adding to the exploration factor.



    Skyward Sword is slated for a Holiday 2011 release, and I what I want for Christmas is a balanced Zelda experience. From what I’ve seen, I believe I’ll be getting just that. What are your thoughts? Do you expect the Motion Plus Controls to add to your gameplay, or take away?

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    Throughout the development of Skyward Sword, much has been made of the topic of the Motion Plus Controls, and the effect they will have on the game. Developers and reviewers alike have echoed the sentiment that it makes every enemy seem almost like a puzzle itself. A review by GameRant posed the question to their fans: Does this focus on puzzles increase or decrease your interest in the game? This got the wheels turning in my head, and I decided to give my thoughts on the matter.

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    Skyward Sword: Debbie's Real Name is Demon Lord Ghirahim http://www.zeldainformer.com/skyward_sword_debbies_real_name_is_demon_lord_ghirahim/ Tue, 07 Jun 2011 23:42:16 +0000 http://localhost/wordpress90/?p=2307 ss.JPG Interesting footage keeps pouring in, and this one is no exception - this is the first look at a boss fight in Skyward Sword. It would seem to be one of the early ones, and quite easy, but hey, it’s a start. The video however not only shows the fight in its entirety, it also hints at the story of the game, namely the purpose of Ghirahim - he seems to be chasing Zelda for some reason, and he knows about Zordiana the Master Sword. I personally doubt he’ll end up being the final boss (I see him more of a Zant character), but it’s an option.


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    ss.JPG Interesting footage keeps pouring in, and this one is no exception - this is the first look at a boss fight in Skyward Sword. It would seem to be one of the early ones, and quite easy, but hey, it’s a start. The video however not only shows the fight in its entirety, it also hints at the story of the game, namely the purpose of Ghirahim - he seems to be chasing Zelda for some reason, and he knows about Zordiana the Master Sword. I personally doubt he’ll end up being the final boss (I see him more of a Zant character), but it’s an option. Hop inside for the video.

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    E3 2011: Nintendo Roundtable Imminent http://www.zeldainformer.com/e3_2011_nintendo_roundtable_imminent/ Wed, 08 Jun 2011 00:03:15 +0000 http://localhost/wordpress90/?p=2308 miyamoto2.jpg

    As E3 rumbles on, Nintendo is preparing to do a Roundtable at 5:30 PST tonight. The hopes for this roundtable is that Nintendo will announce some newer games, show a bit more of WiiU, and some more surprises. Nintendo has a tendency to announce show their newer, unfinished products at their E3 Roundtables.

    You can read a live blog of the roundtable at IGN here.

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    As E3 rumbles on, Nintendo is preparing to do a Roundtable at 6:00 PST tonight (actually seems to be late starting as of 6:10 PST.) The hopes for this roundtable is that Nintendo will announce some newer games, show a bit more of Wii U, and some more surprises. Nintendo has a tendency to announce show their newer, unfinished products at their E3 Roundtables.

    You can read a live blog of the roundtable at IGN here.

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    More Skyward Sword Official Art - 3 New Pieces http://www.zeldainformer.com/more_skyward_sword_official_art_-_3_new_pieces/ Wed, 08 Jun 2011 01:10:35 +0000 http://localhost/wordpress90/?p=2309 09.png

    Skyward Sword love is seeping out everywhere, and this time it’s in the form of 3 new official art pieces. To the left is Link riding one of the mysterious birds, and after the jump we feature the new “boss” Demon Lord Ghirahim, along with what we’ll just assume is Zelda. They all look rather stunning, and the more this art style is pushed on me the more I will be sad when it goes away with the next console installation.






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    As an update on our unique in house coverage, expect a ton of hands on impressions tonight and early tomorrow. Alex is stuck in traffic right now as he races back to his house. He got a lot of play time with all the demo modes on Skyward Sword. In addition, he fit in almost every major game you can imagine. Unfortunately, no Wii U impressions until Thursday, but I think everything else will more than make up for the wait!

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    Skyward Sword love is seeping out everywhere, and this time it’s in the form of 3 new official art pieces. To the left is Link riding one of the mysterious birds, and after the jump we feature the new “boss” Demon Lord Ghirahim, along with what we’ll just assume is Zelda. They all look rather stunning, and the more this art style is pushed on me the more I will be sad when it goes away with the next console installation. The other two after the jump.

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    Miyamoto Reveals New Skyward Sword Details, Sword Girl's Name, New Dimension, And More http://www.zeldainformer.com/miyamoto_reveals_new_skyward_sword_details_sword_girls_name_new_dimension_a/ Wed, 08 Jun 2011 01:35:02 +0000 http://localhost/wordpress90/?p=2310 03.jpg

    During the Roundtable Discussion with Shigeru Miyamoto and other top Nintendo developers, an exclusive demo for Skyward Sword was played that contains even more new information not in any of the other trailers or demos available at E3. What did the chosen few who got to sit in find out?



    The demo begins in a volcanic area, where two creatures called Monmas are discussing a key that opens a nearby temple. Link sets off to find the key, with the help of the spirit inside the Skyward Sword, who as it turns out, is named Phi. Phi can apparently sense items, as the Skyward Sword beeps faster and faster the closer Link comes to a piece of the key.



    Fighting enemies and using Bomb Flowers, Link is able to recover all the pieces of the key. Apparently he also uses metal gauntlets to dig. Possibly similar to the Mole Claws of Minish Cap.



    Miyamoto reconfirms that the plot of Skyward Sword involves the origins of the Master Sword, and the setting shifts to a forested area. In this new area, Link activates a “siren power” with the Skyward Sword, and is transported to a parallel dimension. Like both the Dark World and the Twilight Realm, this parallel dimension mirrors the real world. Due to Link using the Skyward Sword to enter it, he is weaponless while in this new realm.



    Link faces “hulking guardians” while in this new dimension, and because he is weaponless, he has to collect “tear shaped items” which can immobilize the guardians. Very reminiscent of Spirit Tracks and the Phantoms.



    This information courtesy of IGN‘s coverage of the Roundtable Discussion.



    Personally, I’m a little wary of yet another Light World/Dark World type layout, especially since Skyward Sword already has the Skyloft/Hyrule dual overworlds, but if they can pull it off in a new and creative way that doesn’t just feel like I’m playing A Link to the Past again, then more power to them. Let us know what you think about all the new information in the comments.

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    During the Roundtable Discussion with Shigeru Miyamoto and other top Nintendo developers, an exclusive demo for Skyward Sword was played that contains even more new information not in any of the other trailers or demos available at E3. What did the chosen few who got to sit in find out? Hit the jump and see for yourself.



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    Breaking News: Pikmin 3 In Development for Wii U http://www.zeldainformer.com/breaking_news_pikmin_3_in_development_for_wii_u/ Wed, 08 Jun 2011 01:49:25 +0000 http://localhost/wordpress90/?p=2311 news_img_21410_0.jpg

    It’s really as simple as the title makes it out to be. At the Nintendo Developer’s Conference, which is a super exclusive event that contains a very select group of people (we’re not among them… yet), Nintendo’s Miyamoto and or Tezuka broke the news that Pikmin is presently in development for Wii U. We’re not sure which one of them spilled the news, but we do know for certain someone said it. There was even some light hearted discussion on how they actually weren’t even allowed to say anything about it.



    Earlier in the meeting they stated very plainly that they would not field any questions about Pikmin. This was likely due to the fact they wanted to make the real reveal of it at next years E3, which of course they still will do. That being said, they have confirmed Pikmin is not dead, and it’s coming out in full blown HD. Are you excited yet?

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    It’s really as simple as the title makes it out to be. At the Nintendo Developer’s Conference, which is a super exclusive event that contains a very select group of people (we’re not among them… yet), Nintendo’s Miyamoto and or Tezuka broke the news that Pikmin is presently in development for Wii U. We’re not sure which one of them spilled the news, but we do know for certain someone said it. There was even some light hearted discussion on how they actually weren’t even allowed to say anything about it.

    Earlier in the meeting they stated very plainly that they would not field any questions about Pikmin. This was likely due to the fact they wanted to make the real reveal of it at next years E3, which of course they still will do. That being said, they have confirmed Pikmin is not dead, and it’s coming out in full blown HD. Are you excited yet?

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    Mario 3DS To Feature a Zelda Themed Level, Can't Fly, Jealous of Link http://www.zeldainformer.com/mario_3ds_to_feature_a_zelda_themed_level_cant_fly_jealous_of_link/ Wed, 08 Jun 2011 01:58:45 +0000 http://localhost/wordpress90/?p=2313 SM3D 8.jpgThe last really big nugget of information to come out of the Nintendo Developer’s Conference revolves around Mario 3DS. For starters, Super Mario 3DS is just a tentative title. Now that the name is out of the way, the real juicy stuff is the Zelda themed demo. Here is what ign live blogged about at the time of it’s reveal:

    Audrey Drake: A Zelda style stage is in it in honor of the 25th anniversary of the franchise!!!!



    Audrey Drake: It’s top-down, has a pattern similar to the dungeons in A Link to the Past.




    It’s top down. Lighting torches with fireballs. Zelda chimes. Showing Mario bouncing in top down level. He comes right at you. Pretty incredible stuff.



    Audrey Drake: Hidden stuff here they’re choosing not to show us.



    Audrey Drake: The moving spikes from Zelda are in this level too.



    Audrey Drake: That… was awesome.



    So combine Zelda with Mario and you get… awesome. It’s really that simple. The last nugget we have about the game is that Mario won’t be able to fly, despite the Tanooki suit and tail business. Instead, the magic leaf will give him a “flutter jump” ability reminiscent of Yoshi’s signature jumping move. The decision was based on the screen being too small to really present flight in the manner they wish it to be presented. I feel that is a cop out - we all know Mario is just pissed off that Link gets to fly on a giant bird, while all they gave to Mario was some weak tail.

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    SM3D 8.jpg

    The last really big nugget of information to come out of the Nintendo Developer’s Conference revolves around Mario 3DS. For starters, Super Mario 3DS is just a tentative title. Now that the name is out of the way, the real juicy stuff is the Zelda themed demo. Here is what ign live blogged about at the time of it’s reveal:

    Audrey Drake: A Zelda style stage is in it in honor of the 25th anniversary of the franchise!!!!

    Audrey Drake: It’s top-down, has a pattern similar to the dungeons in A Link to the Past.

    More about this epic level, and one last Mario 3DS nugget, after the jump.

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    Skyward Sword Impressions: Cutting Through the Hype http://www.zeldainformer.com/skyward_sword_impressions_cutting_through_the_hype/ Wed, 08 Jun 2011 06:00:10 +0000 http://localhost/wordpress90/?p=2314 skywardswordimpressions.jpg

    I’m back, folks, and rather than bore you with a rundown of all the stuff you already know, I’m going to jump straight into the games themselves. Since we still fancy ourselves a Zelda site, Skyward Sword was obviously top priority - and boy, did I get my share of playtime, including a play through each of the demos, plus a bonus replay of the dungeon section.



    This demo definitely feels like more of a complete package than the one from the previous E3 - although I suppose that’s to be expected, since this one features real cutscenes, real characters, and real gameplay scenarios. But I imagine you guys want to know about the graphical execution, the gameplay, the dungeon, the boss, and everything else I could possibly have to report about the demo. All right - if I have to…


    Link and Zelda Take to the Skies

    I’ll start with the shortest and freshest demo: the introduction to the game’s flight mechanic. This demo has a very specific context within the game’s story - as part of the birdriders’ festival, Link competes against his fellow Skyloft villagers to try to grab a small statue (delivered by none other than our favorite Hylian lady: Zelda) from a large bird’s talons. The catch? They have to mount giant birds of their own and try to chase it down by air!



    If you remember Twilight Princess‘s Zora’s River Flight segment, where you flew a Kargoroc up the Zora’s River canyon, the way the bird controls should feel pretty familiar. Simply point the Wii Remote in order to steer your feathered ride - tilting it down causes you to dive, while tilting it back towards you causes you to pull up.



    You can press the A button to give yourself a quick speed boost or press the B button to slow your bird down. The boosts aren’t unlimited however - three feather icons indicate the number of boosts you have currently available. They replenish themselves at set intervals, so don’t worry about losing them forever if you use them. Think of them as this game’s answer to Epona’s speed boosts from the N64 games and Twilight Princess.



    Unfortunately the yellow bird holding the statue flies fast and does its best to avoid both you and your fellow fliers, who will try to ram into you to prevent you from nabbing your prize whenever possible. Tracking down the statue can be tricky, but if you follow the bird carefully, avoid your opponents, and take advantage of the dive’s improved speed boost to slip up nearby the statue, you’ll nab it no problem. Once you’re in position behind your target, press the A button to reach for the prize.



    You actually have to grab it twice - the first time one of your friends will interrupt your near-victory by knocking you off course. At that point, the other two birdriders will become more aggressive - one will actively try to slam into you, while the other starts tossing eggs your way. Avoid their attacks and focus on your objective.



    It’s not especially tricky, but I wouldn’t exactly call it a cakewalk either. It took me several minutes to clear the second round thanks to extensive interference from the other two birdriders - but in the end I won out.



    We still don’t really know what flying between areas is going to be like in the final version of the game - certainly it’ll be different from this mini-game presentation - but suffice to say that the flight mechanic works well and is easy to use, especially if you’re already a fan of Twilight Princess Wii.


    Crawling Through the Dungeon

    I was hoping we’d get a taste of the hybrid formula that blends the barriers between field areas and dungeons, but I’ll settle for a playable dungeon segment. I got two play sessions with the Sky Temple demo. My first definitive playthrough was dedicated to trying out the Wii Motion Plus in as many contexts as possible. And I’ve got to say - it really does live up to expectations.



    Swordplay tracks your movements accurately, just as others have already reported - Link swings exactly as you swing, giving you a full range of sword motions with which to deal with enemies. I’d be lying if I said there’s no learning curve, though - you really have to make sure you swing with enough definition for the input to register correctly, or else you won’t slash in the most effective way. After a little bit of practice, however (and I do want to emphasis that it only takes a little bit), you’ll be cutting down enemies with the best of them.



    The flow of combat takes some getting used to - particularly transitioning from Twilight Princess‘s waggle controls to Skyward Sword‘s more accurate motion-based gameplay. After fighting a few Bokoblins and the Stalfos mini-boss, however, I think I’ve definitely got the hang of it. I managed to tear through them on my second play - not totally flawlessly, mind you, since the enemies’ active defensive tactics really do require pinpoint movements and timing, but I did well enough that onlookers seemed pretty impressed.



    Advanced techniques like the Sword Beam, Spin Attacks (horizontal and vertical), as well as the Finishing Blow, are still alive and well. The beam, like its 2D predecessors, requires that you have full life before you can charge it, and you can shift its angle based on the direction of your swing. The Finishing Blow works in much the same way as Twilight Princess in that it kills off disabled enemies, but now it’s triggered by a quick shake of both the Wii Remote and Nunchuk.



    Speaking of the Nunchuk, flicking it up quickly raises your shield to block enemy attacks. I’m glad to report that the Nunchuk shield controls are much more responsive than they were in Twilight Princess. With the shield you can repel projectiles as well as protect yourself from melee attacks, but be careful! Watch your Shield Meter, located just below your hearts - as your shield takes hits, the meter depletes, and once it runs out your shield will break.



    In the demo there were three available shields: the Wooden Shield, the Iron Shield, and the Hylian Shield. As you might expect, the Wooden Shield was extremely brittle, breaking after only a few hits - and it probably carries over its weakness to fire from previous titles. The Iron Shield was a bit hardier, but still shattered if it took too much punishment. The Hylian Shield was strongest - I don’t think I saw its meter run down for a single player the whole time I was in line (and believe me, I waited for about an hour and a half total between my three plays).



    Aside from that, the items featured were the Bow, Bombs, Beetle, and Slingshot. We’ve already seen all of these babies in action in previous demos, and nothing much has changed. The Bow controls are still ripped straight from Wii Sports Resort - it’s a bit hard to get used to holding it steady for precise aiming on the fly, but everything is as it should be. You can toss, roll, or simply drop Bombs old-school style to blow up enemies and obstacles. The Slingshot acts as a quicker alternative to the Bow when you have small, in-your-face flying baddies such as Keese ganging up on you.


    s8.jpg

    Today I want to give special attention to the Beetle, though, since it’s clearly this demo’s darling item. You can send the Beetle out to do recon of areas outside of your reach - in the demo I had to send it up into high-up alcoves to scout for switches and Rupees. It also gets extensive use as a means for severing cables such as spiderwebs and ropes that keep crates in suspension. Midway through the dungeon, you pick up a set of mandible attachments for your Beetle that allow it to pick up items and deliver them to another location. You can set up the Beetle to drop its payload whenever you want, whether this means giving you a faraway item or bombing a Deku Baba from above.



    The Beetle controls in much the same way you do the bird from the flight portion: point the Wii Remote and the Beetle will turn in tandem with your movements. Like the Bow, the Motion Plus controls work pretty well, but can be a little shaky - I noticed this a lot more in my second play, so I’m thinking it may be a non-issue that simply playing the game in your closed home environment rather than on a busy show floor will fix.



    Item selection is slick and simple, and the “item wheel” has gotten a spiffy makeover that really exudes the “ancient civilization” feel that pervades much of the game. Simply hold the B button and slide your cursor over to the desired item, then release to equip it instantly! You can do this on the fly, eliminating the need to pause to select your toolset. From there, you can swing the Remote to switch back to your sword, then give the B button a quick tap to bring out your active item (this one took me a bit of getting used to - I kept trying to hold B to engage my weapons!).



    Puzzles are a good blend of the recent “figure out which item you need” formula plus the classic challenge of actually executing the task set before you correctly. This is particularly evident during the Beetle puzzles, many of which require excellent control of the little mechanoid in order to succeed. The dizzy eye puzzle also made a reappearance, although this one was a bit more complicated since you had to confuse three separate eye locks at once - and one of them was a bit too high up to see you normally. Suffice to say that this game’s really going to test your attention to your surroundings.



    I wasn’t able to “finish” the dungeon - 10 minutes is not a very long time, after all, but I got enough of a taste to say that the combat and exploration in this game are everything you’ve come to expect from Zelda and more. Wii Motion Plus really could be the future for the series - moreso than the Wii U controller ever could. Here’s hoping they flesh out the Motion Plus potential even further with a Skyward Sword sequel rather than prematurely push the series in yet another new direction.


    And a Boss Battle for Good Measure

    When I heard there would be a boss demo, Ghirahim was probably the contender I least expected. If anything, I thought it’d be that golden mech from the GDC 2011 trailer. Needless to say, I was pleasantly surprised.



    The battle began with just a sprinkle of story in the form of a pre-battle cutscene exchange between the Demon Lord and Link, explaining that he’s after Zelda for her holy power and orchestrated the giant tornado we saw in the trailer. From there, the duel begins. Ghirahim has a few signature moves - to start off, he’ll try to block your sword between his forefingers. If you don’t free your blade from his grip by shaking the Wii Remote, he’ll knock it from your hands and try to recover it in order to use it against you. After a few hits, he starts coming at you with a sword of his own and sends daggers of darkness your way.



    The fight wasn’t difficult per se - I beat him on my first try without any help or advice - but the pacing and structure is very different from the fights in the other demos. Well-timed, precise swings aren’t really as effective here as against, say, a Stalfos - inevitably my best means of attack was to run up to him and hack away. Even this was kind of tricky, though, since he teleports around the room and it’s hard to get close to him before he either attacks or warps again. So I suppose I’d have to admit that I found it kinda hard - at least insofar as it wasn’t yawn-inducingly formulaic and I actually got knocked around a little bit. Defeating Ghirahim was extremely satisfying, and the Heart Containers in this game look freaking gorgeous.


    heartss.jpg

    Speaking of looks, getting to see the game live, up-close, and personal really gave me a strong feel for the impressionist graphical style. As you approach certain objects or look far into the distance, you’ll spot paint-like dabs of color that really make the world look like some kind of painting. There wasn’t much that was particularly visually stimulating in the demos - bar Skyloft, which is positively beautiful in all the screens and videos we’ve seen so far - but it’s still clear that the graphical style does its job and does it well.



    My time with the demo certainly wasn’t perfect - I struggled at times with figuring out how to use Wii Motion Plus - but after dedicating my attention to learning the controls they’ve started to feel right. My first experience fighting the Stalfos was one of the most satisfying gaming moments I’ve encountered in the last several years. On the other hand, the boss battle didn’t quite feel as natural, and it was hard to adapt to the different rhythm of the combat since the Wii Motion Plus’s trademark sword swings weren’t as strongly featured.



    I’ll probably give this game another go on Thursday after my hands-on demo of Wii U so I can refine these initial impressions, but for now I can say with confidence that Skyward Sword is more than just your average Zelda game - both in terms of Wii Motion Plus and the game’s design philosophies. I’ll let you guys know if my next try at the Ghirahim boss fight goes any better.



    Time to cap this one off with a question: is there anything you’d like to know about Skyward Sword? Send me an email at alex@zeldainformer.com with your requests, and I’ll try my best to answer as many of them as I can as fully as I can tomorrow evening.

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    skywardswordimpressions.jpg

    I’m back, folks, and rather than bore you with a rundown of all the stuff you already know, I’m going to jump straight into the games themselves. Since we still fancy ourselves a Zelda site, Skyward Sword was obviously top priority - and boy, did I get my share of playtime, including a play through each of the demos, plus a bonus replay of the dungeon section.

    This demo definitely feels like more of a complete package than the one from the previous E3 - although I suppose that’s to be expected, since this one features real cutscenes, real characters, and real gameplay scenarios. But I imagine you guys want to know about the graphical execution, the gameplay, the dungeon, the boss, and everything else I could possibly have to report about the demo. Jump inside for my impressions.

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    Miyamoto Threatens To Shut Down Zelda and Starfox Franchises http://www.zeldainformer.com/miyamoto_threatens_to_shut_down_zelda_and_starfox_franchises/ Wed, 08 Jun 2011 04:15:56 +0000 http://localhost/wordpress90/?p=2315 images.jpg

    So some small quip is making it’s rounds on the internet, and in all seriousness it was clearly just done as a motivational tool for the development teams. Still, Miyamoto issues an ultimatum to the teams behind Skyward Sword and Star Fox 64 3D: These are either the best games in the franchise or they will be put back in the box, to be opened again at a much later date than usual. So what does that mean? Well, it means that if Miyamoto wasn’t joking around (and he said it in a rather serious tone), Zelda and Starfox could get shut down for awhile.

    The various sources from the developers conference all tell slightly different tales on what the exact words were as some say it’s purely sales related, but lets face it: Twilight Princess was one of the best selling Zelda games in the franchise. So, Zelda isn’t exactly lacking sales, despite the lackluster way Spirit Tracks moved off the shelf. Still, it just doesn’t seem like Miyamoto to really press his teams so hard.

    This may help explain why Skyward Sword appears to be so rich right now. With fields practically being like dungeons, and what appears to be a super deep story and the most engaging combat yet. Sure, not everyone likes the art direction, but that wont ultimately determine if it’s the best. What that standard for being the best is I have don’t know, but hopefully it was a motivational tool instead of a real threat. Oh Miyamoto, someday I will understand your brilliance.

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    images.jpg

    So some small quip is making it’s rounds on the internet, and in all seriousness it was clearly just done as a motivational tool for the development teams. Still, Miyamoto issues an ultimatum to the teams behind Skyward Sword and Star Fox 64 3D: These are either the best games in the franchise or they will be put back in the box, to be opened again at a much later date than usual. So what does that mean? Well, it means that if Miyamoto wasn’t joking around (and he said it in a rather serious tone), Zelda and Starfox could get shut down for awhile. Thoughts inside.

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    Miyamoto, Aonuma, and Kondo Discuss 25 Years of Zelda http://www.zeldainformer.com/mi/ Wed, 08 Jun 2011 05:12:54 +0000 http://localhost/wordpress90/?p=2316

    Congratulations to the Zelda team on 25 years, and here’s hoping we’ll have many more to come.

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    anniversary.jpgThree of the biggest names in Zelda sat down and shared some of their thoughts on the series as part of the 25th Anniversary Celebration. From game development, to what they want a player to feel while playing Zelda, to the future of the franchise, we get some insight into the minds of the driving forces behind our favorite franchise. Hit the jump to see the feature.

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    Zelda Informer and Zelda Universe Talk Skyward Sword Demo Impressions At E3 http://www.zeldainformer.com/zelda_informer_and_zelda_universe_talk_skyward_sword_at_e3/ Wed, 08 Jun 2011 10:00:14 +0000 http://localhost/wordpress90/?p=2318 Skyward Sword Discussion

    At E3 today our man on the scene - Alex - caught up with our friends from over at Zelda Universe, and had a good 10 minute discussion on their thoughts and impressions from the Skyward Sword demo. From thoughts on the boss demo, to concerns on if there will be recalibration issues such as in Wii Sports Resort, this video has some interesting thoughts.

    So come on inside to join our very own Alex, along with the Zelda Universe webmasters Jason Rappaport and Cody Davies in this discussion of impressions, concerns and more. And yeah, there’s no way we’d be in a video without slipping in some shameless promotion.



    Check out the original video on the ZUTV YouTube channel, and remember it all belongs to ZU. All rights reserved, blah blah etc. Enjoy…

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    Skyward Sword Discussion

    At E3 today our man on the scene -  Alex - caught up with our friends from over at Zelda Universe, and had a good 10 minute discussion on their thoughts and impressions from the Skyward Sword demo. From thoughts on the boss demo, to concerns on if there will be recalibration issues such as in Wii Sports Resort, this video has some interesting thoughts.

    So come on inside to join our very own Alex, along with the Zelda Universe webmasters Jason Rappaport and Cody Davies in this discussion of impressions, concerns and more. And yeah, there’s no way we’d be in a video without slipping in some shameless promotion. Video inside.

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    We Are Giving Away a 3DS with Ocarina of Time 3D http://www.zeldainformer.com/we_are_giving_away_a_3ds_with_ocarina_of_time_3d/ Wed, 08 Jun 2011 10:30:24 +0000 http://localhost/wordpress90/?p=2319 ZI Facebook Give Aaway

    With all of the E3 hype going around, we thought it was a great time to give everyone a reminder about our 3DS and Ocarina of Time 3D giveaway. That’s right - you could win an awesome bundle with the console color of your choice and a copy of Ocarina of Time 3D - both in your regional version.

    What do you have to do for your chance to win? It’s simple, just “like us” on Facebook and keep your eye out for the “OFFICIAL ENTRY STATUS” which you will need to comment on to enter the random draw. More details inside.

    Now there is a catch - but it’s only that the entry status won’t be posted until after we reach 5000 Facebook fans. Ocarina of Time 3D is extremely close to its release now, and we know that there are way more than enough of you reading this for us to reach the goal extremely soon. So like our page, share us with your friends…

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    ZI Facebook Give Aaway

    With all of the E3 hype going around, we thought it was a great time to give everyone a reminder about our 3DS and Ocarina of Time 3D giveaway. That’s right - you could win an awesome bundle with the console color of your choice and a copy of Ocarina of Time 3D - both in your regional version.

    What do you have to do for your chance to win? It’s simple, just “like us” on Facebook and keep your eye out for the “OFFICIAL ENTRY STATUS” which you will need to comment on to enter the random draw. More details inside.

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    Zelda Has a Control Problem http://www.zeldainformer.com/zelda_has_a_control_problem/ Wed, 08 Jun 2011 14:49:21 +0000 http://localhost/wordpress90/?p=2312 xlarge_new_nintendo_controller_01.jpg

    Ever since last year’s E3 we’ve been hearing Nintendo preach about how great the Wii Motion Plus works for Skyward Sword. It’s been virtually the foundation of the game, as well as its biggest selling point, and from what we’ve heard from reviewers, the hype is warranted. Now at this year’s E3, the big hype not just for Zelda, but in general, has been the new Wii U controller. Zelda got special mention in how it could make use of new controller with its Twilight Princess-esque HD tech demo. So with all these cool different controls for Zelda, what’s the problem?



    Miyamoto has said time and time again how integral Motion Controls are to Skyward Sword, and how the Zelda team expects this to become a staple in the series. Yet in showing off the various functions of the Wii U, Nintendo showed off a Zelda tech demo, and even had it playable on the E3 floor. Overall, I was pretty impressed with what the controller was capable of, and using it in a Zelda game is definitely an exciting prospect, but where do Motion Controlls fit into all this?



    If the control shcme for Skyward Sword is as innovative and impressive as Nintendo says it is, and as I believe it is, then it seems a shame that it might only see the light of day for one lone Zelda game. Yet, if Nintendo retains the control scheme from Skyward Sword when they develop a Zelda for the Wii U, then you’re not making use of the Wii U’s big selling point: its controller. Either Nintendo ditches that which they claim is revolutionary and integral to the future of Zelda, or they pass on fully utilizing their new hardware with one of their biggest franchises.



    Now, it’s been shown that both types of controllers can be used in conjunction for some games, but those seem to all be multiplayer or sports games, like the golf demo they showed. Would Zelda really be able to function smoothly using two different controllers? Seems like it would be more of a hassle than an innovation.



    The only solution I can see is for Nintendo to offer both sets of control options, but not simultaenously. Give the player to choose whether they want the action of Wii Motion Plus, or the new opportunities opened up by the Wii U controller. I’m sure we have a long wait ahead of us to find out what Nintendo chooses, but in the meantime, what direction do YOU want to see Nintendo take with Zelda controls?

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    Ever since last year’s E3 we’ve been hearing Nintendo preach about how great the Wii Motion Plus works for Skyward Sword. It’s been virtually the foundation of the game, as well as its biggest selling point, and from what we’ve heard from reviewers, the hype is warranted. Now at this year’s E3, the big hype not just for Zelda, but in general, has been the new Wii U controller. Zelda got special mention in how it could make use of new controller with its Twilight Princess-esque HD tech demo. So with all these cool different controls for Zelda, what’s the problem? Hop inside for my thoughts.

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    Skyward Sword E3 2011 Demo Fan Q&A http://www.zeldainformer.com/skyward_sword_e3_2011_demo_qa/ Wed, 08 Jun 2011 23:40:07 +0000 http://localhost/wordpress90/?p=2317 SSFanQA_header.PNG
    When delivering my Skyward Sword E3 demo impressions, I asked you guys if there was anything else you wanted to know about the game. Some of you left your questions as comments, and some of you emailed them, so I’m going to try to get to as many of them as possible in order to really line out what this game’s about to those who are wondering. If any of you are still curious about something that I haven’t mentioned either here or in my impressions, feel free to send me more!


    Brian R.

    Besides Stalfos, what other types of enemies did you see in the Sky Temple Demo?



    Excellent question! The first enemy I saw was a Keese. They mostly roamed around the central area where you begin the dungeon. They’re more or less the same as in previous games, except now you can tell when they’re about to attack since their eyes will glow red before they dive bomb you. I had the easiest time fighting them with the sword, although the Slingshot’s also effective. The Bow’s unfortunately not quite quick enough to work well against them.



    04.jpgI also spotted Skulltulas in that area. They still have the skull-shaped shells we know and love, but in this game they now sport purple orbs on their undersides to highlight their weak point. You generally need to sever the web lines suspending them with either the Beetle or Bow, then use a sword stab (the stab move specifically as far as I can tell) or Bombs to flip them over so you can hit them. Once they’re on their backs, a simple Finishing Blow is enough to defeat them.



    Green Bokoblins also ran about the area. Most of the ones I saw had giant hammers that they used to pound you and to block your attacks. They’re not hard to defeat, but I was a bit surprised by how quickly they shift their guard and was sometimes a bit too slow to get in a good hit. It’s a real testament to battles in this game being more than just “puzzles,” they’re all about skills and reaction time.



    Deku Babas hung from the ceiling in some areas. Usually the best way to deal with them was to send the Beetle at them to cut through their stalks. One particular part had a line of them hanging over a tightrope, and I had to clear them all out before I could cross. There were a couple grounded ones, including a yellow version like in last year’s E3 demo, but I admittedly actually never ran into these - I just witnessed others fight them.



    There was one more enemy that I ran into (besides the Stalfos), but you’ll have to wait for our Skyward Sword walkthrough for the E3 2011 demo to find out what it is. (I’ll give you a hint: if you’ve been paying attention to all of our video coverage, you’ll already know.)


    Neptune

    Was there anything about Zordiana in the demos that you played? Or are they saving that as a big surprise?



    Well, her name has now been confirmed to be Phi, and she did actually appear in the demo! She showed up when I obtained the upgrade for the Beetle to introduce the item to me. I was a bit shocked by her presentation, actually - she talks in a stilted, robot-like way, all the way down to beginning her explanation with a single word: “Analysis.”



    She also popped up to remind some players that they can refill their hearts with a potion or recovery hearts, mostly during the boss fight, but I never really saw this. You can summon her Midna-style by pressing Down on the Wii Remote’s D-pad, as people have suspected from the GDC 2011 trailer, and she’ll give you a helpful hint. Or at least I think they’re helpful, I never actually tried it out…



    Still nothing really as to how she becomes involved in the story - at least not that I picked up on the show floor, where spoilers were pretty much non-existent.


    Kyle_179

    How do you jump? Because in some gameplay I’ve seen Link do it…



    While Z-targeting, pressing A causes you to jump. Presumably this will let you leap over an enemy’s low attack, reminiscent of Zelda II, but I haven’t really seen any direct use for it yet. However, while you’re jumping, if you swing the Wii Remote, you’ll perform the traditional Jump Attack from the other 3D Zelda games.


    Brian E Scheid

    Is Zelda even a princess in this game? Because I’ve been watching all this gameplay at she just seems to be a common person, rather than a princess.



    07.jpgThere’s some suggestion that she’s some kind of holy person, which could just mean that she’s a commoner who has some special holy properties - her pure soul, magical powers, or whatever. However, I kind of get the impression that she’s somewhat important due to her role in the birdrider festival - she delivers the ceremonial statue used in the competition, for example. If I had to guess, I’d say she takes on some kind of priestess role, but doesn’t explicitly occupy a position of royalty.



    I kind of privately speculate that she’s supposed to be the descendant of an ancient royal line from the surface world before Skyloft was separated, and that this game will involve you retaking the ancient kingdom and her regaining her royal stature - in other words, it will tell the story of the foundation of the Hyrule monarchy seen in Ocarina of Time. Of course, if my speculation is correct, that would still leave an ancient land in the background: time for another prequel!



    We’ll see what Zelda’s relationship to this time period in the Hyrule mythos really means soon enough, I guess.


    ArynCrinn

    So… did the bow and bombs have ammo in this demo, or were they still unlimited? Seems odd that shields would break, but you have unlimited bombs and arrows…



    As far as I could tell, they were still unlimited, probably so you didn’t waste precious time picking up additional ammo - the demo only lasts for ten minutes max, remember? The shield-breaking was featured to show off the new mechanic, as the Shield Meter feature has never really been in a playable public build before. I wouldn’t exactly say there’s some kind of discontinuity in the structure of the demo, since it’s all carefully purposed.


    Ariel

    Could you please describe if the Finishing Blow is identical to Twilight Princess bar motion controls?



    It was essentially the same - you knock an enemy onto its back, you trigger the move and go in for a downward death-thrust from above. The animation and tempo of the move seemed largely the same, but there may have been some slight differences in terms of how fast it works, etc., so I’m going to hesitate before I accidentally mistakenly say that they’re identical.


    Amanda Eriksson

    I’d just like to voice how I’d LOVE to see and hear more coverage about the DIFFICULTY of Skyward Sword, especially if possible getting to hear more of what Nintendo has to say about this themselves. Sufficient challenge is a must for me to stay with the series, I so wish for difficulty settings.




    05.jpgCombat is much more intense than previous installments given that not only do you have to position yourself in the right place relative to enemies, but you also have to swing at the right angle and at the right time in order to score a hit. Wait until the enemy’s attacking, and they’ll likely stop your blade. Fail to notice that an enemy’s shifted its defensive stance and you’ll meet the same failure.



    The best thing I can tell you is to look at the Stalfos enemy as far as how involving the battles are. You really do have to be on your toes to keep up, or else you’ll miss opportunities to get in hits and will probably get knocked around yourself. The Ghirahim battle isn’t really as Motion Plus intensive, but is still pretty difficult in the way the classics were - it’s a challenge to get close enough to hit him in the first place, or with enough time to get some good slashes in before he teleports or otherwise dodges your attacks.


    Damir Halilović

    Is it actually possible to complete that SS dungeon demo in the allocated timeframe assuming you just rush through everything?



    On my second playthrough of the demo I actually focused on rushing through as much as possible down the path I’d already started and I didn’t reach any kind of set endpoint. I think there’s probably some finish line somewhere - there was a suspicious-looking door behind some bars at a certain point - but no one I saw playing ever got to it. I’ll give it another go on Thursday and see if I can’t get at least a little further.



    UPDATE: Looks like there is an end to the demo after all. Proceed through the big door using the golden artifact as a key to complete the demo dungeon.

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    SSFanQA_header.PNG
    When delivering my Skyward Sword E3 demo impressions, I asked you guys if there was anything else you wanted to know about the game. Some of you left your questions as comments, and some of you emailed them, so I’m going to try to get to as many of them as possible in order to really line out what this game’s about to those who are wondering. If any of you are still curious about something that I haven’t mentioned either here or in my impressions, feel free to send me more!

    Jump inside for all the submitted questions and my answers.

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    Super Smash Bros. Maybe Not http://www.zeldainformer.com/super_smash_bros_maybe_not/ Wed, 08 Jun 2011 12:23:08 +0000 http://localhost/wordpress90/?p=2320 ssb.jpg The brand new exclusives Super Smash Bros. Maybe Not (SSBMN) for the Wii U, and its 3DS counterpart SSBMN 3D were both announced yesterday at Nintendo’s E3 press conference. You might notice that these were not the names mentioned for the games. In fact, you might have noticed that nothing has been mentioned about those games. That’s because they don’t exist outside of some developer’s head, which might as well classify them as fan fiction.

    Masahiro Sakurai, the designer mentioned above responsible for the franchise, has revealed that the work on those two games hasn’t even started, and that they are right now at the very beginning - trying to assemble teams to create those games. According to him, “the future of the two new SSB games depends on the ability of the recruited teams to pull it off”. Now you might say “that’s no problem, Nintendo will get someone great”, which is just empty comfort. Countless projects get the axe before the public ever hears of them because the people hired to do it simply did not live up to it. Some of you might recall a nice little game called Duke Nukem Forever, which is now synonymous with stupidly convoluted development history. Unfortunately, Duke wasn’t an exception, but it was one such event that got a lot of media coverage.

    The fantastic Metroid Prime series started off as a pretty bad game, until Miyamoto went into Retro Studios, slapped them around a bit and overhauled pretty much the entire game. And all this isn’t even counting the game overhauls and changes which we don’t know about!

    Lower your hopes folks for now, it’s for the best.

    [Source: Kotaku]

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    ssb.jpg The brand new exclusives Super Smash Bros. Maybe Not (SSBMN) for the Wii U, and its 3DS counterpart SSBMN 3D were both announced yesterday at Nintendo’s E3 press conference. You might notice that these were not the names mentioned for the games. In fact, you might have noticed that nothing has been mentioned about those games. That’s because they don’t exist outside of some developer’s head, which might as well classify them as fan fiction.

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    Iwata Gives Small Hint on Price For Wii U, Will Cost More Than 20,000 Yen http://www.zeldainformer.com/iwata_gives_small_hint_on_price_for_wii_u_will_cost_more_than_20000_yen/ Wed, 08 Jun 2011 14:01:57 +0000 http://localhost/wordpress90/?p=2321 wiiu.jpgFor those wondering, 20,000 Yen is roughly 250$ USD, and he reportedly leaked this tidbit to a japanese news paper in terms of estimating the value of the 2012 console. I think all of us figured it would debut at a higher price than the Nintendo Wii, so I am not really sure what this news truly entails. Does this mean we are going to get a lowball figure of 300$, since they are starting at the Wii’s original price and going from there? Naturally 300$ I think is the breaking point for initial sales of the Wii U. If you go above that, casuals may be priced out of the equation entirely, and then you start making the PS3 and such look like a better option for the money. Sure, it’s early and things can change, but I think this suggests Nintendo is leaning towards the 300$ mark as of today.

    Source: GI

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    wiiu.jpgFor those wondering, 20,000 Yen is roughly 250$ USD, and he reportedly leaked this tidbit to a japanese news paper in terms of estimating the value of the 2012 console. I think all of us figured it would debut at a higher price than the Nintendo Wii, so I am not really sure what this news truly entails. Does this mean we are going to get a lowball figure of 300$, since they are starting at the Wii’s original price and going from there? Naturally 300$ I think is the breaking point for initial sales of the Wii U. If you go above that, casuals may be priced out of the equation entirely, and then you start making the PS3 and such look like a better option for the money. Sure, it’s early and things can change, but I think this suggests Nintendo is leaning towards the 300$ mark as of today.

    Source: GI

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    Here's a Taste of The New Kid Icarus: Uprising AR Cards http://www.zeldainformer.com/heres_a_taste_of_the_new_kid_icarus_uprising_ar_cards/ Wed, 08 Jun 2011 14:15:02 +0000 http://localhost/wordpress90/?p=2322 thumb_316768688.jpg

    Sakurai had the pleasure of showing off some of the latest Kid Icarus AR Cards at E3 yesterday to some lucky folks, and boy do they look better than ever. I truly think the AR card feature of the 3DS is pretty neat, even if in the practical sense it doesn’t do a whole lot for actual gaming. Still, you need something to entice the casual gamers right? Besides, you can create some pretty awesome photo’s.

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    thumb_316768688.jpg

    Sakurai had the pleasure of showing off some of the latest Kid Icarus AR Cards at E3 yesterday to some lucky folks, and boy do they look better than ever. I truly think the AR card feature of the 3DS is pretty neat, even if in the practical sense it doesn’t do a whole lot for actual gaming. Still, you need something to entice the casual gamers right? Besides, you can create some pretty awesome photo’s. Jump inside to see 5 more Kid Icarus AR card previews.

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    Guitar Hero Isn't Dead Yet, On it's Way to Wii U http://www.zeldainformer.com/guitar_hero_isnt_dead_yet_on_its_way_to_wii_u/ Wed, 08 Jun 2011 14:39:41 +0000 http://localhost/wordpress90/?p=2323



    Well how about that? Guitar Hero isn’t dead, as it appears Wii U is here to help bring the series back from the abyss. Pachter usually has unpopular opinions with Nintendo fans, and he’s at it again in saying he doesn’t think Wii U is going to sell that well. He has really nothing but great things to say about the console, but he seems to subscribe to the boat that Nintendo’s Wii U is just a catch up console, and will fall behind the competition yet again. Who knows, but it should be exciting, and when you hear things like Darksiders 2 will be a launch title and now that Wii U is resurrecting Guitar Hero… you can’t help but think Nintendo is going in the right direction. Nintendo is always good at proving people wrong, and since it’s the only console out there with the tablet style controller… it may do just enough. Considering a ton of people love tablets, this may catch on faster than people think. Does it have the longevity? That will be determined in time.

    ]]>

    Well how about that? Guitar Hero isn’t dead, as it appears Wii U is here to help bring the series back from the abyss. Pachter usually has unpopular opinions with Nintendo fans, and he’s at it again in saying he doesn’t think Wii U is going to sell that well. He has really nothing but great things to say about the console, but he seems to subscribe to the boat that Nintendo’s Wii U is just a catch up console, and will fall behind the competition yet again. Who knows, but it should be exciting, and when you hear things like Darksiders 2 will be a launch title and now that Wii U is resurrecting Guitar Hero… you can’t help but think Nintendo is going in the right direction. Nintendo is always good at proving people wrong, and since it’s the only console out there with the tablet style controller… it may do just enough. Considering a ton of people love tablets, this may catch on faster than people think. Does it have the longevity? That will be determined in time.

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    Super Mario 3D Impressions: Mario Grows a New Tail http://www.zeldainformer.com/super_mario_3d_impressions_mario_grows_a_new_tail/ Wed, 08 Jun 2011 15:00:19 +0000 http://localhost/wordpress90/?p=2324 SuperMario3DS_impressions.jpg
    Going into E3, Super Mario 3D was one of my top anticipated already-announced titles - largely because the team behind it, EAD Tokyo, was the same group responsible for the two Super Mario Galaxy games. I got some extensive playtime with it on the show floor so I could muster a solid impressions piece - I probably visited it more than any other 3DS game because I really wanted to make sure I knew what I was talking about, what with it being the most mysterious title in the current 3DS lineup.



    Did it live up to my lofty expectations? You’ll have to read on to find out.



    I want to bust one myth right off the bat: nothing about this game resembles Super Mario 64, at least not from the demo levels I experienced. If anything, it’s a blend of New Super Mario Bros. and Super Mario Galaxy 2. What do I mean by this?



    SM3D 5.jpgLevels are played with a mostly fixed camera perspective, which often simulates a sort of 2.5D effect - you’ll mostly run along a linear “side-scrolling” path, but you have the option to run towards or away from the screen as well. The level design is also a neat fusion between the already-largely linear levels of Galaxy 2 and the design philosophies behind New Super Mario Bros.. This new approach to 3D Mario level design lets you do a lot of things that previously were limited to 2D Mario titles, such as kick Koopa shells so that they bounce back and forth off walls and blocks or walk along tightropes bridging the gaps between platforms.



    I’m a total convert to this style. While I always liked 3D Mario, I’ve also been extremely cognizant of the fact that in terms of design and gameplay style it’s a totally different ballpark from the series’ side-scrolling roots. Super Mario 3D does an excellent job of adhering to the design philosophies of the Super Mario Bros. titles while still giving all levels a healthy bit of the third-dimension along with full analog control. The camera was generally pretty fixed, but you can shift the angle slightly using the D-pad or a pair of camera control icons on the touch screen so you can get a better look at an upcoming platform to more effectively judge the distance.



    I think my favorite change, though, is the way the powerups work in this game. Super Mario 3D reverts back to its old-school roots in this department. You’ll start off the demo areas as Super Mario, but if you get hit you’ll lose your cap and get downgraded to Small Mario. As Small Mario, it’s one hit and you’re dead, so you’ll have to look in all the question-mark blocks to find a Super Mushroom so you can restore your health and your full size.



    SM3D 1.jpgAdditional powerups also borrow from classic Mario: they’re not incorporated as required puzzle-solving or exploratory elements as they were in Galaxy, they’re straight up powerups that aren’t necessary to complete a level but make the effort a whole lot easier. In the demo, the only additional upgrades were the Fire Flower, which controls in exactly the way you’d think it would - tap a button, toss a fireball - the invincibility Starman, and the Super Leaf, which transforms you instantly into Tanooki Mario. No, you can’t fly with the Tanooki Suit in this game, but you can perform a Flutter Kick in midair to extend the length of your jump as well as flick your tail to strike grounded blocks and defeat enemies.



    When you’re already in powered-up form, if you manage to collect another of the same pickup, it’ll get added to your inventory. You can tap the item’s icon on the lower screen at any time to deploy your stocked-up item should you lose your abilities and have need of them again later in the level. It’s a mechanic borrowed straight from New Super Mario Bros. on the DS.



    New to Mario is the somersault move, which seems to be a replacement for the punching and kicking of Super Mario 64 and the Spin Attack of Super Mario Galaxy. And I found it a little strange given that the Circle Pad should theoretically already allow for this, but you need to hold down a dedicated Dash button to run quickly, similar to the 2D Mario games and Super Mario 64 DS.



    SM3D 2.jpgThere were four levels available for demo: a classic grassy stage, a castle in the sky, a level high above the hilltops, and an airship gauntlet followed by a boss battle. They all carry the awesome marks of EAD Tokyo’s influence, plus an obvious inspiration from 2D Mario tradition. The airship level in particular was designed to highly resemble the airships from Super Mario Bros. 3, from the auto-scrolling camera to the jets of flame shooting across the decks.



    Most levels have a midway flag at some point in the level, similar to New Super Mario Bros. Wii and Super Mario Galaxy 2, as well as pipes, which you access by pressing the R button (the same one you use to crouch). Some take you to the next part of the stage, while others lead to secret bonus rooms where you can earn coins or other items. I also saw some pink checkered blocks that, when struck, warp you to a corresponding block somewhere else in the level. At the end of each level is a goal flag that functions exactly like the ones in New Super Mario Bros.. Grab the flagpole to end the level, and if you hit the tippity-top you’ll earn a 1up in the process.



    Levels have a set time limit, another feature lifted from the 2D games, but in some levels you’ll find clocks to increase the timer. The number of time left on the clock will give you bonus coins at the end of the stage, which can add up to give you more lives. There are also three Star Coins in each level, and collecting them is just like getting the coins in New Super Mario Bros. and the Comet Medals in Super Mario Galaxy 2. It’s unknown right now what they’re for, but I’m sure we’ll find out when the final game hits this year.



    SM3D 4.jpgThere were a couple new enemies: most noteworthy is a blackish Piranha Plant that spits ink at your screen, which can obscure your view. Another new enemy was bee-like in appearance and hunts you aggressively with its stinger-like nose. I also saw Tanoombas, which are Goombas with a Tanooki tail, as well as the Rocky Wrench, the tool-tossing enemy that first appeared in Super Mario Bros. 3‘s airship levels. The boss enemy was Boom Boom, the recurring fortress guardian, also originating from Mario 3. He fights using the very same strategy as his original appearance, only this time the arena is rendered in 3D.



    The 3D effect looks surprisingly good considering the levels are often largely side-scrolling in nature, although, honestly, I was already pretty used to gauging depth without the 3D effect so at first trying to play with the 3D mode engaged was a bit jarring and actually threw me off a little. And I’d say it’s far from a defining feature of the experience - but then this is true for a lot of 3DS games (except a couple in particular - find out which in some of my other impressions previews later on!). The game’s graphics are definitely a step down from Galaxy, but since this game is on a smaller screen I doubt most untrained eyes would even notice.



    All in all, I walked away feeling mighty pleased with Super Mario 3D. As I’ve been harping this whole time, the fusion of classic gameplay rules with the newer 3D mechanics is extremely effective, leading to side-scrolling sections that still allow for some 3D control (I’m hoping I can go back to the 2.5D sections of Galaxy now that I’ve seen the light) as well as some top-notch platforming. It’s definitely one of my must-buys come its release sometime this holiday season. I’ve got to say, Nintendo, you’ve really earned my wallet with this one.



    Like I did for Skyward Sword, I’ll also take any questions you have about my experience with Super Mario 3D outside of what I’ve outlined here. You can ship your questions via email to alex@zeldainformer.com or leave them as comment responses to this article. Depending on how the responses are, I may do a dedicated Super Mario 3D Q&A, but otherwise I’ll likely bundle my Mario answers along with those for other 3DS games (impressions forthcoming - it takes a long time to go this in-depth!) in a mega FAQ post in a couple days.

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    SuperMario3DS_impressions.jpg
    Going into E3, Super Mario 3D was one of my top anticipated already-announced titles - largely because the team behind it, EAD Tokyo, was the same group responsible for the two Super Mario Galaxy games. I got some extensive playtime with it on the show floor so I could muster a solid impressions piece - I probably visited it more than any other 3DS game because I really wanted to make sure I knew what I was talking about, what with it being the most mysterious title in the current 3DS lineup.

    Did it live up to my lofty expectations? You’ll have to read on after the jump to find out.

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    E3 2011: Skyward Sword Demo Footage - Flight, Dungeon, and Demon Lord Ghirahim http://www.zeldainformer.com/e3_2011_skyward_sword_demo_footage_-_flight_dungeon_and_demon_lord_ghirahim/ Wed, 08 Jun 2011 16:55:09 +0000 http://localhost/wordpress90/?p=2325



    Some really interesting stuff there, that is for sure. Remember to check out our hands on analysis of the entirety of the demo.

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    Some really interesting stuff there, that is for sure. Remember to check out our hands on analysis of the entirety of the demo.

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    Everything We Know About Wii U http://www.zeldainformer.com/everything_we_know_about_wii_u/ Wed, 08 Jun 2011 17:47:01 +0000 http://localhost/wordpress90/?p=2326 wiiueverything.jpg

    It’s been a great couple of day so far, and Wii U news and opinions have been trickling in almost as much as the Skyward Sword opinions have been. To be fair, I don’t think we’ve really given Wii U enough attention, though a lot of that is because we wont go hands on with it until Thursday. So, it’s time we sat back and brought you all the Wii U news and features in one place, that way you don’t have to scramble through our 80+ news posts to find the information you’re looking for.

    Oh don’t worry Zelda fans, we’ve got a similar piece in the works for Skyward Sword as well.


    Features and Specs:

    For starters, we don’t actually know the exact specs of the console, though we do have some fleeting details in terms of size and an “idea” of what the processor power will be like. Oh, and the graphics will use a radeon HD gpu, but honestly that could mean a giant number of things. Here are the known specs:


    • Size: 1.8 inches tall, 6.8 inches wide, and 10.5 inches long.
    • New Controller: Incorporates a 6.2inch touch screen (singly touch, not multi touch), and traditional button controls including two analog circle pads. It has 4 shoulder buttons altogether, with the bottom ones on each side being labeled as “z” buttons. The controller includes it’s own rechargeable battery and is able to stream all games from the console to the screen itself. It includes a ton of TBA features, such as the ability to draw on it like a tablet, and transfer data from the controller to the big screen instantly.
    • Other Controls: Supports up to 4 Wii Remotes and all Wii peripherals. Allows for a total of 5 controllers at one time, as 4 Wii Motes can work with one Wii U controller.
    • Media: A single self loading bay that can play 12-centimeter high-density optical discs, and the 12-centimeter Wii optical discs. No GCN disc support is included.
    • Video: Supports 1080p, 1080i, and all other HD out puts below that down to 480i. Supports HDMI and composite/component cables. No details in specific yet on the gpu, but ATI reports it’s a Radeon HD model.
    • Audio: Av multi out connecter, or the 6 channel PCM linear output available through HDMI.
    • Storage: Internal flash memory, though the total amount isn’t known. You are able to extend the amount of storage space with a SD card, and through a USB capable Hard Drive. Yes, this means external hard drives are compatible with the system.
    • CPU: IBM Powered multi-core microprocessor. They amount of cores and speed is not known at this time.
    • Other: 4 USB ports are included, and the system is fully backwards compatible with all Wii games.


    Games:

    Wii U is going to be able to support pretty much any game you can think of, but lets get into what games are actually known to be coming to this console. Here is the list as it stands today:

    • Super Smash Bros. 4 (tentative title)
    • New Super Mario Bros. Mii
    • Darksiders 2 (Launch Title)
    • Ghost Recon Online
    • Assassin’s Creed (the upcoming one, not the original)
    • Tekken
    • Alien: Colonial Marines
    • Metro Last Night
    • Ninja Gaiden 3
    • Dirt (either 3, or a new one)
    • Batman: Arkham City
    • Madden (either 12 or 13, depending on the console’s launch)
    • Battlefield 3
    • Guitar Hero
    • Wii Fit (new version)
    • Wii Sports (tentative)


    Grant it, a lot of the games will be ports that may have come out the previous holiday season (if this is a early 2012 console), but it’s possible the Wii U will get the superior version. We do not know the capabilities of the graphics, so it is still possible it is more powerful than the PS3, and with the new controls and being able to move a lot of actions and hud fluff off of the main screen, it could really improve the game experience. That could make the Wii U games the must have versions of each game. Obviously once the console is out, it wont be lagging behind with future 3rd party titles.

    Online, Support, and Other Stuff:

    We are told that Nintendo’s online system incorporates everything you get on the competitor’s systems. This would include an extensive online network featuring profiles, match making, DLC capabilities, and likely a feature we thought may never arrive: Achievements. Grant it, this is all “unconfirmed” and based entirely on one statement by Reggie that “Wii U has all of that.” We were promised more details about the online as E3 moves on, but as of 1pm central today, we have not received any new information about online.

    Rest assured though, since EA came on stage and “sort of” confirmed that Nintendo has a great online network experience. Here is hoping they reveal more in the coming days.

    Wii U has impressed almost every major 3rd party developer that has touched it, and many are excited. We saw the same sort of excitement with the 3DS however, so what we have coming is unknown outside of the above game list. However, it’s important to note this support level, as bare minimum Wii U should get top tier ports of all the major multi console games. Support for 3rd party exclusives to the Wii U will naturally depend on console sales, and how well the multi platform stuff sells.

    Ultimately, we are all sitting here hoping for a massive online network reveal at some point this year. A lot is riding on the network, and we have fears that Nintendo still hasn’t fully committed to it. They continue to push their “software matters more” philosophy, which is true. It also means they may not fully grasp how the online network can improve software experiences. Time will tell. If they can offer something better than the competitors for online at a cheaper price, or even free, chances are they will finally convince everyone. Oh, and here’s one last reminder of what the Wii U is capable of:



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    It’s been a great couple of day so far, and Wii U news and opinions have been trickling in almost as much as the Skyward Sword opinions have been. To be fair, I don’t think we’ve really given Wii U enough attention, though a lot of that is because we wont go hands on with it until Thursday. So, it’s time we sat back and brought you all the Wii U news and features in one place, that way you don’t have to scramble through our 80+ news posts to find the information you’re looking for.

    Oh don’t worry Zelda fans, we’ve got a similar piece in the works for Skyward Sword as well.

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    E3 2011 Exclusive Footage: Skyward Sword Boss and Flight Footage http://www.zeldainformer.com/e3_2011_exclusive_footage_skyward_sword_boss_and_flight_footage/ Wed, 08 Jun 2011 18:35:04 +0000 http://localhost/wordpress90/?p=2327




    This is not Alex actually playing, but rather what he was able to capture of others playing. On Thursday after he is done with Wii U, he plans to get one of the booth babes to hold the camera for him has he takes us hands on through as much of the dungeon as he can complete. We haven’t seen much of the dungeon in any of the videos, should that should make for a pretty decent video guide. Again expect that either at the end of tomorrow, or posted early on Friday. So I’ll leave this post with one question, and it’s likely something I will ask again tomorrow: Are you more excited for Skyward Sword right now than you were before E3?

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    This is not Alex actually playing, but rather what he was able to capture of others playing. On Thursday after he is done with Wii U, he plans to get one of the booth babes to hold the camera for him has he takes us hands on through as much of the dungeon as he can complete. We haven’t seen much of the dungeon in any of the videos, should that should make for a pretty decent video guide. Again expect that either at the end of tomorrow, or posted early on Friday. So I’ll leave this post with one question, and it’s likely something I will ask again tomorrow: Are you more excited for Skyward Sword right now than you were before E3?

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    Breaking News: Wii U Means Just U - Can't Purchase Additional Controller http://www.zeldainformer.com/breaking_news_wii_u_means_just_u_-_cant_purchase_additional_controller/ Wed, 08 Jun 2011 19:02:41 +0000 http://localhost/wordpress90/?p=2328 wiiu.jpgThis could turn ugly in a hurry for Nintendo, unless the representatives are simply miss informed. There are now several reports from the E3 show floor that reps are saying you can only get a Wii U controller packaged with the Wii U system, and that additional controllers will not be available to purchase at retailers. This is taking the “U” a little to seriously in our book, and this can lead to a lot of issues.


    Outside of the PR nightmare this creates for Nintendo in trying to explain how the heck gamers are suppose to play together in the same room if they both want to use the same controller, it also means players won’t be able to buy additional controllers if they break their own after the warranty is up. Let alone the shipping time that would take away from you being able to play the way you want even if it was a life time warranty.

    This isn’t good news for gamers, and it can’t be good news for Nintendo on a day in which their stock values dropped a solid 5% after the Wii U announcement. Maybe this controller issue is the leading cause of the drop? Here is what the official reports are saying, based on numerous sources:

    “Both the controller and the console will be sold as one unit. You won’t be able to buy the controller alone.”



    I could see how the system wouldn’t support 4 of them, since we’re talking about streaming. However, you would think it would support at least 2, and you should still be able to buy them at retail. There are so many things wrong with this strategy that Nintendo may be shooting themselves in the foot if this is true. Of course, Nintendo is about to hear millions of people outcry over this, so they still have plenty of time to turn it around and change this strategy. This just became priority one for us tomorrow, as Alex will be searching for the best rep he can find to not only confirm or deny this, but to drill them a bit on why they thought this was a good idea. He has plenty of counter arguments to make to most of what they may say in reply. No worries, we’ll be all over this story folks.

    Dear Nintendo, If you happen to be reading this post right now the please rectify for support of up to two controllers and make them available at retail. Even if this means the system has to be beefed up a tad to increase price to 350$, it’s better than releasing something with high hopes that immediately stops dual analog gaming the moment it comes out for more than one player. Yes, the classic controller is out there, but why would someone use that when the Wii U remote is superior? It makes no sense, and it gives anyone who plays split screen shooters and other games an extremely unfair advantage.

    Source: CVG

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    wiiu.jpgThis could turn ugly in a hurry for Nintendo, unless the representatives are simply miss informed. There are now several reports from the E3 show floor that reps are saying you can only get a Wii U controller packaged with the Wii U system, and that additional controllers will not be available to purchase at retailers. This is taking the “U” a little to seriously in our book, and this can lead to a lot of issues.
    Outside of the PR nightmare this creates for Nintendo in trying to explain how the heck gamers are suppose to play together in the same room if they both want to use the same controller, it also means players won’t be able to buy additional controllers if they break their own after the warranty is up. Let alone the shipping time that would take away from you being able to play the way you want even if it was a life time warranty.

    This isn’t good news for gamers, and it can’t be good news for Nintendo on a day in which their stock values dropped a solid 5% after the Wii U announcement. Maybe this controller issue is the leading cause of the drop? More after the jump.

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    Darksiders 2 Trailer, Only Confirmed Game for Wii U's Launch http://www.zeldainformer.com/darksiders_2_trailer_only_confirmed_game_for_wii_us_launch/ Wed, 08 Jun 2011 20:26:02 +0000 http://localhost/wordpress90/?p=2329



    I figured it was worth showing some of the trailers for games we know are coming out for Wii U. This is for Darksiders 2, which is the only game so far confirmed to be a launch title for Wii U, per the developer’s own words at the Nintendo Press Conference. This trailer and game play is all from either the Xbox or PS3, but it gives you a general idea about the look and style of the game that will be on the future Nintendo console. The original was often compared to Zelda, and called the “Zelda game for older gamers”, so this franchise and game may be of particular interest to many of the Zelda fans out there looking for a gritter world and a much darker plot. I played the original and It was pretty solid, so I think it’s safe to assume this is going to be a pretty decent game. This time though, I’ll hold out for the Wii U version, even if it is 4 or 5 months later.

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    I figured it was worth showing some of the trailers for games we know are coming out for Wii U. This is for Darksiders 2, which is the only game so far confirmed to be a launch title for Wii U, per the developer’s own words at the Nintendo Press Conference. This trailer and game play is all from either the Xbox or PS3, but it gives you a general idea about the look and style of the game that will be on the future Nintendo console. The original was often compared to Zelda, and called the “Zelda game for older gamers”, so this franchise and game may be of particular interest to many of the Zelda fans out there looking for a gritter world and a much darker plot. I played the original and It was pretty solid, so I think it’s safe to assume this is going to be a pretty decent game. This time though, I’ll hold out for the Wii U version, even if it is 4 or 5 months later.

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    Retro Studios Co-Working on Mario Kart 3DS, Here's the Trailer http://www.zeldainformer.com/retro_studios_co-working_on_mario_kart_3ds_heres_the_trailer/ Wed, 08 Jun 2011 21:19:25 +0000 http://localhost/wordpress90/?p=2330

    Not sure why we neglected showing you this trailer, but I do know that we at least have some decent news to go along with it! One nugget we neglected from the Developers Conference last night was that Retro Studios is co-working on Mario Kart 3DS! As you can see in the trailer, this edition in the series contains some new under water and gliding mechanics, as well as what appears to be fully customizable rides. This definitely looks like a must have for Nintendo 3DS owners. The game itself arrives later this year. One still has to wonder what Retro Studios is working out for Wii U. Whatever it is, we likely wont see or hear about it until some point next year.

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    Not sure why we neglected showing you this trailer, but I do know that we at least have some decent news to go along with it! One nugget we neglected from the Developers Conference last night was that Retro Studios is co-working on Mario Kart 3DS! As you can see in the trailer, this edition in the series contains some new under water and gliding mechanics, as well as what appears to be fully customizable rides. This definitely looks like a must have for Nintendo 3DS owners. The game itself arrives later this year. One still has to wonder what Retro Studios is working out for Wii U. Whatever it is, we likely wont see or hear about it until some point next year.

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    Skyward Sword: Blonde Haired Girl Confirmed As Zelda... Wait is that Rauru? http://www.zeldainformer.com/skyward_sword_blonde_haired_girl_confirmed_as_zelda_wait_is_that_rauru/ Wed, 08 Jun 2011 21:48:12 +0000 http://localhost/wordpress90/?p=2331



    With one small mystery solved (really, who didn’t think she was Zelda?), another one crops up: Is the guy on the left Rauru? You can definitely see a resemblance, though there are enough tweaks (plus he looks a little bit younger) that he may be a new character. Maybe not though, as this could be a time before he becomes a sage! After all, there appears to not be any emphasis on the triforce early in the game since it’s not present on any of the symbols, so this could be the game that introduces the triforce to the series! Rauru through events in game becomes a sage and… hey I’m getting a bit ahead of myself. Is he Rauru? What about the man with white long hair? He looks familiar to me, but I just can’t quite place it.

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    With one small mystery solved (really, who didn’t think she was Zelda?), another one crops up: Is the guy on the left Rauru? You can definitely see a resemblance, though there are enough tweaks (plus he looks a little bit younger) that he may be a new character. Maybe not though, as this could be a time before he becomes a sage! After all, there appears to not be any emphasis on the triforce early in the game since it’s not present on any of the symbols, so this could be the game that introduces the triforce to the series! Rauru through events in game becomes a sage and… hey I’m getting a bit ahead of myself. Is he Rauru? What about the man with white long hair? He looks familiar to me, but I just can’t quite place it.

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    3rd Parties on Wii U: Online System is Perfect, New Exclusive FPS Title, and More http://www.zeldainformer.com/3rd_parties_on_wii_u_online_system_is_perfect_new_exclusive_fps_title_and_m/ Wed, 08 Jun 2011 22:07:03 +0000 http://localhost/wordpress90/?p=2332



    There is a lot of impressions to process here, as well as some new information to try and dissect. They all are very excited about the controller, and one of the people in the video go as far as to say this is the exact type of controller 3rd parties and gamers have realistically been asking for… and they aren’t surprised it was Nintendo who finally gave it to them.

    Of course, everyone wants to know about the online stuff. Unfortunately, we still haven’t heard any specific details about how the online system works. However, many of the 3rd parties above are shown to be praising the online system, and really thinking that it will take online gaming to the next level. There also is supposedly a new exclusive FPS game coming from THQ for Wii U, but naturally they are not ready to reveal it just yet. It’s nice seeing so much support at this very early juncture. I really like hearing that they are already working on games too, so it doesn’t just sound like a wet dream of excitement with no backing.

    ]]>

    There is a lot of impressions to process here, as well as some new information to try and dissect. They all are very excited about the controller, and one of the people in the video go as far as to say this is the exact type of controller 3rd parties and gamers have realistically been asking for… and they aren’t surprised it was Nintendo who finally gave it to them.

    Of course, everyone wants to know about the online stuff. Unfortunately, we still haven’t heard any specific details about how the online system works. However, many of the 3rd parties above are shown to be praising the online system, and really thinking that it will take online gaming to the next level. There also is supposedly a new exclusive FPS game coming from THQ for Wii U, but naturally they are not ready to reveal it just yet. It’s nice seeing so much support at this very early juncture. I really like hearing that they are already working on games too, so it doesn’t just sound like a wet dream of excitement with no backing.

    ]]>
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    Kotaku Goes Hands on with Wii U's Console, Looks Very Sleek http://www.zeldainformer.com/kotaku_goes_hands_on_with_wii_us_console_looks_very_sleek/ Wed, 08 Jun 2011 22:35:23 +0000 http://localhost/wordpress90/?p=2333



    Above you can see Kotaku going hands on with the actual Wii U console, something we haven’t actually seen before this instance outside of some front side pictures. Nice to see USB ports on both the back and front of the console, and overall it just looks very simple and very slick. Something that would simply just fit into any entertainment area rather easily. The system doesn’t actually stand on it’s side, as those plastic nobs are not feet, merely buffers to ensure you don’t close off the air vents when placing it in a cabinet. Kotaku has a few other notes about their experience with it, though nothing too major you can’t get from the video itself. So now that you’ve seen it up close and personal, what do you think about the design of the actual console?

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    Above you can see Kotaku going hands on with the actual Wii U console, something we haven’t actually seen before this instance outside of some front side pictures. Nice to see USB ports on both the back and front of the console, and overall it just looks very simple and very slick. Something that would simply just fit into any entertainment area rather easily. The system doesn’t actually stand on it’s side, as those plastic nobs are not feet, merely buffers to ensure you don’t close off the air vents when placing it in a cabinet. Kotaku has a few other notes about their experience with it, though nothing too major you can’t get from the video itself. So now that you’ve seen it up close and personal, what do you think about the design of the actual console?

    ]]>
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    Miyamoto: Zelda Will Be Harder To Make, Wii U Designed for One Controller... Still Experimenting http://www.zeldainformer.com/miyamoto_zelda_will_be_harder_to_make_wii_u_designed_for_one_controller_sti/ Wed, 08 Jun 2011 22:59:51 +0000 http://localhost/wordpress90/?p=2334 wiiu.jpg

    People earlier were heavily debating the validity of what was reported from the show floor, but finally Miyamoto has been directly asked about it. You may not like his response, though he has not completely shut the door on the topic:


    Q: Will players use two touchscreen controllers or will they use just one new controller and the original Wii controls with the new console?



    Miyamoto: Our basic premise is that you can use one with a system. If we got to an idea of having multiple (controllers) it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that.



    That being said, we are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible.



    As you can see, as it stands right now, the plan is for the console to only support one Wii U controller, so the chances of them not being sold at retail is highly likely. Of course, they may still be available through the Nintendo store, and Nyko and Madcatz may still make alternative controllers. Anyways, it looks like even though that is the present plan, the door is not completely shut on the topic.

    They are still debating on allowing dual controller functionality if a friend brings his own over, and one could argue that if they conclude they want that aspect in the console, then they should sell it separately. Obviously, Miyamoto and others have already heard the outburst from fans at sites such as ours, Kotaku, Destructoid, and even over at IGN. Nintendo is listening, so they are not exactly willing to slam the door on the topic just yet. However, one controller support appears to be the present plan. Hopefully us fans can convince them otherwise.

    That being said, Miyamoto admits making Zelda for Wii U will be a tall task:

    Q: What difference will having a high-definition game console make for Nintendo? For example, the demo of Zelda on the new console looks completely different to what it has looked like for the past 25 years.



    M: It will be more difficult to create it (laughs).



    Q: Will its internet connectivity be different to that on the last Wii?
    We are designing it so you can connect it to the internet and it will have a lot more possibilities—it will be a lot more fun.




    M: People do a lot of their web browsing individually, or they may look at their photos individually, but there are times when you’ll be browsing and you want to show someone what you’re looking at or you’ll want to share your pictures with someone and I think this system will be handy for things like that and you’ll be able to show people what you’ve been looking at and send that up to the TV screen. While they’re looking at that you can continue searching and find the next thing you want to share with them.



    The bigger message than Zelda in this is the small response about online. He doesn’t get too detailed, but he mentions the connectivity between doing things online through a browser and how it can function simultaneously with the TV. This still doesn’t answer any questions about online networks, friends list, or any of that jazz… but at least it’s something. Something is definitely better than nothing.

    Source: News Com

    ]]>
    wiiu.jpg

    People earlier were heavily debating the validity of what was reported from the show floor, but finally Miyamoto has been directly asked about it. You may not like his response, though he has not completely shut the door on the topic:

    Q: Will players use two touchscreen controllers or will they use just one new controller and the original Wii controls with the new console?

    Miyamoto: Our basic premise is that you can use one with a system. If we got to an idea of having multiple (controllers) it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that.

    That being said, we are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible.

    Much more after the jump.

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    So You Want to Hear Some Skyward Sword Music? http://www.zeldainformer.com/so_you_want_to_hear_some_skyward_sword_music/ Thu, 09 Jun 2011 00:05:00 +0000 http://localhost/wordpress90/?p=2335



    Ask and ye shall receive. This video, posted by IGN on their Youtube channel, gives us a crisp, clear look (or should I say listen) at the sounds and music of Skyward Sword. Check out that dungeon music! The battle fanfare! The bits of musical flourish when Link hits an enemy! The classic puzzle chime! It’s all there, folks, and it’s sounding freaking gorgeous.



    Check below for another video, this one showing off the music behind the Ghirahim battle.




    Source: IGNentertainment on Youtube

    ]]>

    Ask and ye shall receive. This video, posted by IGN on their Youtube channel, gives us a crisp, clear look (or should I say listen) at the sounds and music of Skyward Sword. Check out that dungeon music! The battle fanfare! The bits of musical flourish when Link hits an enemy! The classic puzzle chime! It’s all there, folks, and it’s sounding freaking gorgeous.

    Jump inside for another video, this one showing off the music behind the Ghirahim battle.

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    Luigi's Mansion 2 Impressions: Check Out This Severely Subprime Real Estate http://www.zeldainformer.com/luigis_mansion_2_impressions_check_out_this_severely_subprime_real_estate/ Thu, 09 Jun 2011 01:57:26 +0000 http://localhost/wordpress90/?p=2336 LM2Impressions_header.PNG
    Luigi’s Mansion 2 was one of the few surprise software announcements from Nintendo at this year’s E3, so I had to make sure I got a play session with the game. The original was an excellent showcase of the GameCube’s graphical and dual-analog capabilities and pressure-sensitive shoulder buttons, but how does the 3DS sequel compare? Follow me inside one of Luigi’s mansions to find out.



    Unlike Skyward Sword and Super Mario 3D, I only got a chance to play part of one level of Luigi’s Mansion 2. That’s okay, though - it was still enough to get the basics across.



    LM3D 6.jpgLuigi will once again be teaming up with the wizened Professor E. Gadd to vacuum up all the ghosts haunting the various mansions (yes, that’s plural you’re reading). You start off the demo in E. Gadd’s lab and he prepares to send you to one of the haunted houses via some kind of digitization process that wasn’t really explained. Once you reach the vicinity, you climb up a hill towards the front door. That’s where the real demo begins.



    Nintendo’s really nailed the atmosphere in this one. Everything from the weather effects to the lighting to the sounds and music fits the whole “haunting” vibe to a T. And the mansion itself: I can’t say it creeps me out or anything - haunted houses don’t really do it for me - but it’s as iconic and well-executed as the one from the original. Flowing fountains, heaps of books and other objects scattered about the floor, cobwebs, broken fixtures, and the like - it’s all here, and it all looks great on the 3DS, even in 3D.



    LM3D 7.jpgThe premise is essentially identical to the original: head around these eerie halls in search of ghosts and money. (Apparently in Luigi Land the two go together hand in hand.) You use your Poltergust 3000 vacuum (patent pending) to suck both up. Its suction can grab coins and paper bills from faraway and hard-to-reach spots. But wait - didn’t you have to use the second analog stick in the original game to aim your vacuum? This time, aiming is primarily controlled via the gyroscope’s tilt function, but you can also point up quickly at the press of a button. Just like in Mario 3D, you’ll have to hold down a button if you want to run faster - no biggie really, but one would think that with something like the Circle Pad it wouldn’t be necessary.



    Ghosts are a little more complicated - before you can suck them up, you have to stun them with a flash of light. In the original Luigi’s Mansion, you accomplished this by catching them in your flashlight’s beam when they had their guard down. Now you’ll need to work a little harder - use your flashlight’s strobe effect, which you have to charge with the A button, to turn a ghost solid, giving you your opening to let the Poltergust go wild! At that point it’s a simple - or in some cases, not so simple - matter of chasing the ghost around the room as it tries to escape and draining its life until it can’t struggle any longer.



    LM3D 11.jpgSome spirits put up more of a fight than others. The typical greenish ghosts were easy, but a meaner red bully-like version was a bit more aggressive. If one of them gives you too much trouble, you’ll get the chance to zap them with a bolt of electricity at intervals to put them in their place. Of course, there are also elite boss ghosts that require diligent attention to their unique patterns and behaviors. They weren’t quite as prominently featured in this demo, but I imagine they’ll get more of a spotlight in the final game, which won’t have the same time limit constraints.



    Beyond that - the mansion is your playground. Explore whatever rooms you like, but be aware that some will be locked, forcing you to hunt down keys. Keeping a close eye on your surroundings is key (heh, get it?) if you want to progress. Every environmental feature, from a tablecloth to a mirror to a small decorative table in the corner of the room, could be the trigger for the next puzzle or a hiding place for ghosts. This game actually does somewhat take advantage of the 3D feature in terms of gameplay, since most of these fixtures get displayed in 3D, making them easier to spot.



    It’s this attention to the 3D effect that makes this game stand out from the rest of the 3DS lineup. Sure, we see Ocarina of Time in a whole new way once you add the depth of the 3D screen (why, yes, I did get a chance to play it on the show floor! expect my impressions soon), and some people may benefit from it in Super Mario 3D (I’m not one of them), but this is the first Nintendo-built game where it really feels like it counts for something. Sure, it’s not the Ye Olde Moste Groundbreaking feature ever, and I’m certainly not gonna say this is the most impressive 3DS game on the floor or anything, but it’s a step in the right direction.



    So, in the end, we get a worthy sequel to one of the best original IP launch titles for any Nintendo console that continues and in some ways even improves on its predecessor. And it’s on a handheld - a 3D capable handheld at that. What more could you ask for? For it to be released tomorrow, of course.



    As with all my other hands-on impressions articles, feel free to shoot me an email at alex@zeldainformer.com or leave a comment with any questions or concerns and I’ll try to address them as best I can. Be advised that there’s a lot less for me to say about this one than for Super Mario 3D or Skyward Sword since as a sequel this game’s not nearly as different or new in comparison and therefore it doesn’t show off quite as much. As I said, though - I’ll definitely do my best.

    ]]>
    LM2Impressions_header.PNG
    Luigi’s Mansion 2 was one of the few surprise software announcements from Nintendo at this year’s E3, so I had to make sure I got a play session with the game. The original was an excellent showcase of the GameCube’s graphical and dual-analog capabilities and pressure-sensitive shoulder buttons, but how does the 3DS sequel compare? Follow me inside one of Luigi’s mansions to find out.

    ]]>
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    Link's Awakening DX Now Available on the Australian eShop http://www.zeldainformer.com/links_awakening_dx_now_available_on_the_australian_eshop/ Thu, 09 Jun 2011 01:55:02 +0000 http://localhost/wordpress90/?p=2338 Link's Awakening

    Just a heads up to those of us in Australia who have been eagerly awaiting Link’s Awakening DX on our 3DS: as of this morning (Thurs, June 9th) it is available for download. Of course I should mention that it is $9AU, and people will of course complain about the price being “too steep”, but come on - it’s freaking Link’s Awakening. Thanks to this download many will get to experience a game we haven’t been able to. I just got my download.

    And although we have no official active source in Europe, Link’s Awakening being in Australia likely means that it has now reached European shores as well. Happy downloading, folks.



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    Link's Awakening

    Just a heads up to those of us in Australia who have been eagerly awaiting Link’s Awakening DX on our 3DS: as of this morning (Thurs, June 9th) it is available for download. Of course I should mention that it is $9AU, and people will of course complain about the price being “too steep”, but come on - it’s freaking Link’s Awakening. Thanks to this download many will get to experience a game we haven’t been able to. I just got my download.

    And although we have no official active source in Europe, Link’s Awakening being in Australia likely means that it has now reached European shores as well. Happy downloading, folks.



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    Super Zelda Galaxy... err... I Mean Skyward Sword http://www.zeldainformer.com/super_zelda_galaxy_err_i_mean_skyward_sword/ Thu, 09 Jun 2011 02:30:53 +0000 http://localhost/wordpress90/?p=2337 Super Zelda Galaxy

    The more that we see, hear, and learn about Skyward Sword the more I keep thinking the game is taking a lot of inspiration from the Super Mario Galaxy Duo. Of course, that is far from a bad thing, given that the Galaxy games are two of the greatest games ever. Along with that thought there stirs another within me. If Skyward Sword is going to be the equivalent of Mario Galaxy in the Zelda series, then it is potentially shaping up to be not only the greatest Zelda game, but the greatest game ever.

    I truly do see Skyward Sword doing to the Zelda series what Mario Galaxy did to the Mario franchise. What does that mean? It means that the Zelda series is getting a rebirth. It’s getting a makeover, a refresh or a reboot - as many people have claimed it needs. Like Galaxy, it will hold true to the series’ roots, but it changes things. People say that the formula for The Wind Waker and Twilight Princess was very similar to Ocarina of Time. In turn, Ocarina of Time was similar to A Link to the Past. Expect Skyward sword to be fresh - to take the best of the Zelda series and make a new experience that can hardly be considered a carbon copy.

    The success of the Mario Galaxy series is contributed by many to a close involvement from the series creator Shigeru Miyamoto. Miyamoto is also taking a larger, more direct role in the creation of Skyward Sword than he has in more recent Zelda titles. No, I’m not saying Aonuma hasn’t done fantastically with Majora’s Mask, The Wind Waker or Twilight Princess. I’m saying that when Miyamoto is directly involved in something it turns out to be gold. His biggest involvement in Zelda of recent times was upending the Four Sword Adventure’s tea table - and although still a minor role, that game turned out to be fantastic. It’s just underrated.

    Now, think about games that revolutionized gaming. More precisely, think about two games that revolutionized pseudo-3D gaming back in the 90s. I’m referring to Super Mario 64 and Ocarina of Time. The two games were very closely related, and it didn’t take much to see that Ocarina of Time was heavily influenced and inspired by Super Mario 64. Both of them, to this day, remain as some of the best games ever. Check out my early 2010 article “Two games that Revolutionized Gaming” for more details.

    Ocarina of Time and Super Mario 64

    Now jump forwards over a decade to now. We have just had Super Mario Galaxy and Super Mario Galaxy 2 - which are like Super Mario 64. We now have Skyward Sword coming along, being like Ocarina of Time in this comparison. What is important to note is that Mario Galaxy was a throwback to Super Mario 64, but it also surpassed it. I am expecting Skyward Sword to likewise give some nods to Ocarina of Time, such as how the story is already shaping up to. I also think that in the same way Galaxy surpassed Mario 64, Skyward Sword will surpass Ocarina of Time!

    Although many would claim he has already done it - namely Majora’s Mask fans such as myself - Aonuma’s life goal is to make a Zelda game that surpasses Ocarina of Time. Skyward Sword is that game - if any! I believe Skyward Sword could surpass Ocarina of Time, which makes it not only the greatest Zelda game ever - but the outright greatest game to date. Is this putting lots of pressure on the game? Yes! Can we still hope though? Yes! Is it even possible? Yes. Is it likely? Extremely!

    From what we have seen of gameplay in Skyward Sword, it is very directly Mario Galaxy inspired. This doesn’t mean that the unique Zelda feeling is lost, not at all. All of the usual sword, bow and other puzzles will be there - just refreshed and renewed for this new direction of the series. What it means is that there are puzzles that even when we keep failing at them over and over, it is still fun - just like Galaxy.

    Having a look at the E3 2011 trailer, we can pull out some very direct gameplay influences from Galaxy. First off is the snippet where Link is standing on a large ball as it rolls through the lava. Numerous levels in Galaxy had Mario on a glass (or plastic) ball with the star inside, which he had to stand on, balance, and roll to the end of the level to open it up.

    The Tolling Ball Mechanic

    Furthermore, the whole bird-riding gaming mechanic and races in Skyward Sword are very similar to Fluzzard racing, such as in Wild Glide Galaxy in Mario Galaxy 2. The only real difference appears to be that Link rides them, whereas Mario held onto their legs. The overall mechanic and “dash” ability are almost identical though, and the motion controls are pretty much the same, just enhanced in Skyward Sword due to MotionPlus.

    Link and Mario Bird Races

    What else can I mention pertaining to how Skyward Sword is like Mario Galaxy, and has the potential to surpass Ocarina of Time? Well, on the note of Ocarina of Time, it made us wait six years from A Link to the Past in 1992 until in 1998 when we got the next Zelda home console title. This time around we are waiting five years from Twilight Princess in 2006, to Skyward Sword in 2011. A long development tends to only say good things about the game, such as attention to detail and Nintendo not being willing to release it before its ready.

    Also similarly to Galaxy, Skyward Sword’s visual design (graphics) is going to be timeless. They will not age like Twilight Princess has in the last five years. Just like The Wind Waker still looks crisp to this day, so too will Skyward Sword. The choices Nintendo have made with Skyward Sword’s development are spot on - from graphics, to precise motion controls, and best of all, that the story was one of the first aspects created for the game.

    Like Galaxy, we should expect a nice even difficulty slope as the game progresses. We should expect simpler puzzles, and harder puzzles - but never frustrating puzzles. We should expect some sort of help system for those that need it, allowing for both “casual” and “core” gamers to enjoy the experience. There is also orchestrated music, like Galaxy, which makes the overall experience so much better, and from the official art we have seen so far, that is also some of the best from the whole Zelda series.

    In 2010 we celebrated 25 years of Mario with Super Mario Galaxy 2, which along with the original Galaxy is the best game in the series. In 2011 we celebrate 25 years of The Legend of Zelda with Skyward Sword which, likewise to Galaxy, could be - and should be - the best installment in the series to date. Miyamoto has made a bit of an ultimatum to the development team that if Skyward Sword doesn’t live up to being the best Zelda yet, then The Legend of Zelda may be put on the shelf for a while. In the words of Reggie, expect Skyward Sword to do some serious ass-kicking and to finally take Ocarina of Time’s name!

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    Super Zelda Galaxy

    The more that we see, hear, and learn about Skyward Sword the more I keep thinking the game is taking a lot of inspiration from the Super Mario Galaxy Duo. Of course, that is far from a bad thing, given that the Galaxy games are two of the greatest games ever. Along with that thought there stirs another within me. If Skyward Sword is going to be the equivalent of Mario Galaxy in the Zelda series, then it is potentially shaping up to be not only the greatest Zelda game, but the greatest game ever.

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    Wii U Exclusive: Killer Freaks from Outer Space Trailer, Screenshots http://www.zeldainformer.com/wii_u_exclusive_killer_freaks_from_outer_space_trailer_screenshots/ Thu, 09 Jun 2011 01:58:35 +0000 http://localhost/wordpress90/?p=2339



    Yes, I went with the big player for this bad boy. Why? Because, this is the first “real” game play we have seen on Wii U. Killer Freaks from Outer Space is an EXCLUSIVE Wii U title developed by Ubisoft. Little to no details are truly known about it, outside of the fact it is an FPS. You can sort of tell when your on the WIi U controller screen when the camera portion shows up. Hop inside for a bunch of art and a handful of early dev screenshots. Oh, and stay tuned as we reveal the Wii U Ghost Recon Online trailer, along with screenshots and tons of information on how the game plays on Wii U. Oh, did I forget to mention Ghost Recon will be available to demo on the show floor tomorrow? My bad. Alex will be all over that shit.

    freaks.jpg

    freaks1.jpg

    freaks3.jpg

    freaks4.jpg

    freaks5.jpg

    freaks6.jpg

    freaks7.jpg

    freaks8.jpg

    freakslondon.jpg

    killer_freaks_screenshot_720_wip_001_apocalyptic__london_2012_1200.jpg

    killer_freaks_screenshot_720_wip_002_slash_freaks_1200.jpg

    killer_freaks_screenshot_720_wip_003_dark_london_street_1200.jpg

    killer_freaks_screenshot_720_wip_004__epic_boss_1200.jpg



    Source: Killer Freaks Official Website

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    Yes, I went with the big player for this bad boy. Why? Because, this is the first “real” game play we have seen on Wii U. Killer Freaks from Outer Space is an EXCLUSIVE Wii U title developed by Ubisoft. Little to no details are truly known about it, outside of the fact it is an FPS. You can sort of tell when your on the WIi U controller screen when the camera portion shows up. Hop inside for a bunch of art and a handful of early dev screenshots. Oh, and stay tuned as we reveal the Wii U Ghost Recon Online trailer, along with screenshots and tons of information on how the game plays on Wii U. Oh, did I forget to mention Ghost Recon will be available to demo on the show floor tomorrow? My bad. Alex will be all over that shit.

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    Mario Kart 3D Impressions: Custom Karts, Hang Gliders, and More! http://www.zeldainformer.com/mario_kart_3d_impressions_custom_karts_hang_gliders_and_more/ Thu, 09 Jun 2011 04:55:31 +0000 http://localhost/wordpress90/?p=2340 MarioKartImpressions_header.jpg
    Mario Kart is one of those franchises that is consistently outstanding. Seriously, I can’t think of a single blemish on the series’ record: if anything, the games actually seem to be getting better over time. I have to admit, though - when I first saw screens for the game at last year’s E3, I was a bit worried that it’d be Just Another Kart Racing Game Featuring Plumbers, but the trailer shown at Nintendo’s press conference sure proved me wrong. Now we know that the game will feature a glider function to give you more air time during jumps and a submarine propeller that lets you drive your kart underwater.



    I got some time hands-on with the new Mario Kart and was able to try out these features firsthand. Honestly, at this point I’m going to assume that if you’re reading E3 demo impressions at a site called “Zelda Informer” you at least have a basic working knowledge of Nintendo, so I’m going to skip all the boring expository “so this is what Mario Kart is about” stuff for now and jump right into the goods.



    MK3D 6.jpgAs soon as you drive off of a high enough ramp or cliff (or whatever, really) your kart will automatically unleash hang-gliding wings. These will obviously slow your fall to the ground, prolonging your jump, but you can also steer your kart to grab coins and items as well as tilt it up or down to create even more drag or send yourself into a steep dive. If you try to stay in the air longer, you can glide right past other karts on the ground, and if you plummet to earth quicker you can nab any item boxes or drive into any shortcuts waiting for you on the road below before you pass over them. Of course, gliding helps you reach certain detours from the main track, too.



    That’s not the only new feature of the 3DS Mario Kart‘s cars, however. If your kart drives into deep water, it’ll go into underwater mode. The difference isn’t quite as jarring as glider mode, but since you’ll be driving on the floor of a body of water the way your kart handles is slightly different, with a little less traction, especially as you try to drift. As far as the demo went, there weren’t a lot of underwater sections, but they also don’t impact the course of the race very much based on the little I’ve seen so far.



    MK3D 8.jpgThere are points where the track will break off into two forks: one where you can make a jump and glide and another that takes you through a section of submerged road. In the track I played, the gliding portion was clearly the superior choice, since it required you to drive along a narrow ledge and let you soar right above other racers as they passed through the waters below.



    Controls, strategies, and items are the same as usual: Mushrooms give you a boost of speed, green and red shells work as projectiles to toss at opponents, other drivers slip on your banana peels, and Blooper shows up to spray ink on the screen to obscure your vision. Zipper pads on the ground also work to give you a brief acceleration burst, and driving through several in succession is key to staying ahead in certain stretches of the track. So far I’ve only seen the usual cast of characters: the Mario Brothers, Yoshi, the Princess, Bowser, and all their friends (and foes), but that doesn’t mean there won’t be more to unlock.



    Another new feature of the 3DS version is customizable karts. You can choose your kart’s body, wheels, and a few other features like the glider. Body influences the car’s general attributes like speed and acceleration, while wheels impact handling both on and off the road. Some options will be available right off the bat, while others have to be unlocked, presumably by winning the racing cups and competing in multiplayer challenges.



    There were only eight karts per race in the demo version as opposed to the 12 from the Wii version, and of course the graphics aren’t quite to par given that this a handheld edition, but the game’s still amazingly solid just like the DS version before it. It’s definitely not the most impressive piece in Nintendo’s booth - its use of the 3D feature, for example, was pretty underwhelming and definitely not even close to the priority list for the game’s selling points - but if you’re looking for a good follow-up to the DS Mario Kart experience this is definitely right up your alley.

    ]]>
    MarioKartImpressions_header.jpg
    Mario Kart is one of those franchises that is consistently outstanding. Seriously, I can’t think of a single blemish on the series’ record: if anything, the games actually seem to be getting better over time. I have to admit, though - when I first saw screens for the game at last year’s E3, I was a bit worried that it’d be Just Another Kart Racing Game Featuring Plumbers, but the trailer shown at Nintendo’s press conference sure proved me wrong. Now we know that the game will feature a glider function to give you more air time during jumps and a submarine propeller that lets you drive your kart underwater.


    I got some time hands-on with the new Mario Kart and was able to try out these features firsthand. Honestly, at this point I’m going to assume that if you’re reading E3 demo impressions at a site called “Zelda Informer” you at least have a basic working knowledge of Nintendo, so I’m going to skip all the boring expository “so this is what Mario Kart is about” stuff for now and jump right into the goods. You can catch my impressions after the jump.

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    Ghost Recon: Online Gameplay for Wii U, Say Hello to Online Accounts and Friends List http://www.zeldainformer.com/ghost_recon_online_gameplay_for_wii_u_say_hello_to_online_accounts_and_frie/ Thu, 09 Jun 2011 03:27:07 +0000 http://localhost/wordpress90/?p=2341



    Ghost Recon: Online is a game being released for Wii U next year that is a full on multiplayer experience. It looks pretty good, and if the PC release of it is anything to go off of, it may likely be a “free” game. The PC version is being released as a free experience. Ubisoft has stated that they are presently in discussions with Nintendo in terms of releasing this game free, as naturally it would be required as a downloadable game then through the Wii U’s online system.

    Everyone will be happy to note that during the Nintendo 3rd Party Developers conference, Ubisoft showed off a very in depth friends list feature as well as an “online” account function, which featured an “always online” type interface. This does mean friend codes are completely dead (thank god). However, they were unable to comment if the accounts are indeed console wide.

    Nintendo has yet to announce anything really about the online “network” they claim to have (you know, in saying they have what everyone else has). But, this is the first “real” confirmation we have that there is definitely something new to the online experience. The game features achievements and the like, and if I had to put money on it, I would bet the account itself is a system wide account. I mean, in all practicality it has to be right? If not, then Nintendo has failed at online yet again.

    The game features an online match making system, as well as a way to start up and join games with friends on your friends list. Sounds familiar to Xbox Live right? Sure does to me. I look forward to when Nintendo finally announces the full extent of their online capabilities for Wii U.

    Oh and in a passing mention, Assassin’s Creed is on it’s way to the console. It’s in very early development and no one has any idea if it’s a new unique and exclusive IP, or simply a vastly upgraded version of an existing and/or future game. However, Ubisoft sounded extremely excited about the possibilities. Oh, they also stated their present engine for the game on other consoles runs perfectly on the Wii U, so you wont be seeing any sort of downgrade in any fashion.

    Stay tuned for our hands on impressions of Ghost Recon: Online in the coming days.

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    Ghost Recon: Online is a game being released for Wii U next year that is a full on multiplayer experience. It looks pretty good, and if the PC release of it is anything to go off of, it may likely be a “free” game. The PC version is being released as a free experience. Ubisoft has stated that they are presently in discussions with Nintendo in terms of releasing this game free, as naturally it would be required as a downloadable game then through the Wii U’s online system. Hop inside for more information on the online play aspects of the game.

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    So Did They Fix the Trees in Skyward Sword? http://www.zeldainformer.com/so_did_they_fix_the_trees_in_skyward_sword/ Thu, 09 Jun 2011 05:25:00 +0000 http://localhost/wordpress90/?p=2342 Thumbnail image for Skyward Sword Official Art 013Here’s a last little tidbit for the night before I get to bed and get ready for another day in LA tomorrow. One of the biggest complaints about Skyward Sword‘s E3 2010 showing was its graphical presentation (believe it or not) - particularly the way the in-game trees were rendered, which is so last-gen. Take a look at the image at left: the trees’ leaves are composed of a few solid flat objects and definitely don’t look very natural, so you can see where the grievances come from.



    It’s about a year later now, and we’re finally seeing demo footage likely based on a near-final build of the game. Have the trees really changed between the last demo and this new one? See for yourself below.



    SS_trees_fixed.png
    Source: Zelda Universe Forums

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    Thumbnail image for Skyward Sword Official Art 013Here’s a last little tidbit for the night before I get to bed and get ready for another day in LA tomorrow. One of the biggest complaints about Skyward Sword‘s E3 2010 showing was its graphical presentation (believe it or not) - particularly the way the in-game trees were rendered, which is so last-gen. Take a look at the image at left: the trees’ leaves are composed of a few solid flat objects and definitely don’t look very natural, so you can see where the grievances come from.

    It’s about a year later now, and we’re finally seeing demo footage likely based on a near-final build of the game. Have the trees really changed between the last demo and this new one? See for yourself after the jump.

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    Ubisoft Confirms XBox Live-like Accounts for Wii U http://www.zeldainformer.com/ubisoft_confirms_xbox_live-like_accounts_for_wii_u/ Thu, 09 Jun 2011 05:08:30 +0000 http://localhost/wordpress90/?p=2343 WiiMultiplayer.pngYesterday evening in an interview with MTV Multiplayer, a representive of Ubisoft confirmed that WiiU will have individual accounts a la XBox Live’s Gamertags.

    There’s a few things on that. The first is the ability for individuals to make accounts. Rather than a machine having an account, each individual user has an account.”

    So I asked him, “Equivilent to a gamertag on Xbox Live?” “Yeah, exactly,” he said.



    Continuing:

    He continued, saying that friend codes are no longer required for adding friends:

    “Also the ability to easily find friends. Rather than using friend codes, which we’ve had in the past, we’re able to connect players in a much easier way, which allows us to have a community that’s playing together in the game.”



    If true, this will be an enormous step for Nintendo’s online market. Friend Codes have been an huge handicap on Nintendo’s online capabilities ever since the DS was first released. With the removal of Friend Codes it opens the door to adding friends only by nicknames, messaging, and so much more. This certainly will help bring more seasoned gamers over to the Wii U that have been holding off because of Friend Codes.

    Although Ubisoft seemed reluctant to comment on this during the Third Party Roundtable yesterday night, this representative seems very confident about his words. I am willing to believe them because without this feature I do not believe Third Party devs would be as interested in the Wii U as they are currently. Here’s to hoping we hear something from Nintendo themselves in the near future!

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    WiiMultiplayer.pngYesterday evening in an interview with MTV Multiplayer, a representive of Ubisoft confirmed that WiiU will have individual accounts a la XBox Live’s Gamertags.

    There’s a few things on that. The first is the ability for individuals to make accounts. Rather than a machine having an account, each individual user has an account.”

    So I asked him, “Equivilent to a gamertag on Xbox Live?” “Yeah, exactly,” he said.

    More inside…

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    Tons of New Super Smash Bros. Information for Both Wii U and 3DS http://www.zeldainformer.com/tons_of_new_super_smash_bros_information_for_both_wii_u_and_3ds/ Thu, 09 Jun 2011 11:15:10 +0000 http://localhost/wordpress90/?p=2344 smashbros.jpgApparently we might have jumped the gun a bit in reporting that Super Smash Bros. for Wii U and 3DS hasn’t really had any progress made - apparently they began “work” on it shortly after Brawl, and they have a lot of ideas already fleshed out, even if they haven’t touched certain areas yet. Here is a rundown list:


    • Talk of creating another Smash Bros. began internally soon after the launch of Brawl
    • Iwata thought that it might not be fair to ask Sakurai to create a Smash Bros. game for 3DS after just wrapping Brawl
    • Kid Icarus: Uprising was decided as Project Sora’s first game, as a way to build up knowledge of the platform
    • Newly hired staff at Project Sora had no idea that they were coming on-board to work on a Smash Bros. game after Kid Icarus
    • Sakurai knew automatically that a new Smash would be requested for both 3DS and Wii U
    • Sakurai feels that just adding in new characters, better graphics and more stages wouldn’t be the right path for this new Smash Bros.
    • Sakurai believes a portable Smash experience allows for new ideas, but it also becomes more personal than the console experience
    • both Iwata and Sakurai said that adding an element of growing your character through in-game experience would ruin the game
    • Sakurai would like to see players build up their character on 3DS and then take them over to Wii U to show off
    • This would make the “personal” portable space and the stadium-like “public” console space mesh together
    • Wii U’s power could lead to 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements
    • Sakurai feels the connectivity between both games is very important
    • Sakurai wants the 3DS version to be a slightly different experience than what we’re used to
    • He’d like to have players helping one-another
    • While Sakurai has headed up areas of Smash Bros. games like game balance and character strength settings, he’s hoping to have the staff take that on for these titles
    • First plans for the game’s development is basic gameplay systems of Smash Bros. X to 3DS and Wii U
    • Sakurai warns that if he can’t find the right staffers to work with, he’ll either take 5 years to make the game with a small team, or end up making just one version of the game

    So one of the things I didn’t know in this, and I am sure our more Smash savvy fans have always known, is that the team behind the series is extremely small. This is what has lead to the super long development times. It had nothing necessarily to do with quality issues and making it perfect, and more to do with the fact that the team is so small it just takes forever for them to get the game simply made. He hopes to have a much bigger team this time so it doesn’t take another 5 years before we see the title, and I hope Nintendo gives it to him. For how well the series as sold, it’s a bit surprising to me that Nintendo hasn’t given them more people to make the game creation process faster. I doubt he’ll have any issue getting more members for his team this time around.

    Source: Andriasang (via GoNintendo)

    ]]>
    smashbros.jpgApparently we might have jumped the gun a bit in reporting that Super Smash Bros. for Wii U and 3DS hasn’t really had any progress made - apparently they began “work” on it shortly after Brawl, and they have a lot of ideas already fleshed out, even if they haven’t touched certain areas yet. Here is a rundown list:

    • Talk of creating another Smash Bros. began internally soon after the launch of Brawl
    • Iwata thought that it might not be fair to ask Sakurai to create a Smash Bros. game for 3DS after just wrapping Brawl
    • Kid Icarus: Uprising was decided as Project Sora’s first game, as a way to build up knowledge of the platform
    • Newly hired staff at Project Sora had no idea that they were coming on-board to work on a Smash Bros. game after Kid Icarus
    • Sakurai knew automatically that a new Smash would be requested for both 3DS and Wii U
    • Sakurai feels that just adding in new characters, better graphics and more stages wouldn’t be the right path for this new Smash Bros.
    • Sakurai believes a portable Smash experience allows for new ideas, but it also becomes more personal than the console experience
    • both Iwata and Sakurai said that adding an element of growing your character through in-game experience would ruin the game

    Tons more details after the jump.

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    Developer's Conference Footage: New Skyward Sword Dimension Mode Shown http://www.zeldainformer.com/developers_conference_footage_new_skyward_sword_dimension_mode_shown/ Thu, 09 Jun 2011 11:38:49 +0000 http://localhost/wordpress90/?p=2345

    The mode definitely looks fantastic art wise. I am really loving the direction of the new mode in terms of visuals. That being said, it doesn’t mean I am completely sold on it. We’ll have to see it in person before I can decide if it’s something that is actually fun or more tedious. That being said, enjoy the new footage. Up next on our news slate? More Skyward Sword love with a lovely 20 minute direct feed feature from our friends over at Gamespot.

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    The mode definitely looks fantastic art wise. I am really loving the direction of the new mode in terms of visuals. That being said, it doesn’t mean I am completely sold on it. We’ll have to see it in person before I can decide if it’s something that is actually fun or more tedious. That being said, enjoy the new footage. Up next on our news slate? More Skyward Sword love with a lovely 20 minute direct feed feature from our friends over at Gamespot.

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    Direct Feed of Skyward Sword: New Dungeon Shown, Official Pronunciation for Ghirahim http://www.zeldainformer.com/direct_feed_of_skyward_sword_new_dungeon_shown_official_pronunciation_for_g/ Thu, 09 Jun 2011 11:53:46 +0000 http://localhost/wordpress90/?p=2346



    Where to begin? The interview itself is informative, but more important than that is the super long gameplay shown of the dungeon demo, which is now confirmed to be the games actual “first” dungeon. It would appear the puzzle door “may” be the entrance to the boss room, but at this point that is just a pure guess. Look at the functionality of the items! Multiple ways to deal with the different situations is exciting in that of itself. The Bow and Slingshot having different controls clearly makes a big difference, meaning they are both useful throughout the dungeon. It also helps the guy playing isn’t some sort of really bad Zelda player.

    This is the best look we have period at in-game graphics and gameplay, thanks to the direct feed provided graciously by Gamespot. I have to say, things look absolutely fantastic. The more I see of it, the more I love this art direction and what Nintendo has done with it. There appear to be some new enemies already this early in the game, and the sword combat looks extremely fluid and the puzzles are all over the place. As the first dungeon, of course, it’s not that overly difficult, but we already see some enemies taking away multiple hearts in one swing - this is exciting news for those wanting the game to be harder.


    I haven’t seen anyone actually deflect anything with a shield yet, and we don’t see it here either. It’s clear against the Stalfos that when he goes up for his big swing and leaves the opening to do damage, you should be timing a quick switch to the shield, or strafing/backflipping to avoid the big multi heart blow.

    What do you guys think about the game’s first dungeon?

    ]]>

    Where to begin? The interview itself is informative, but more important than that is the super long gameplay shown of the dungeon demo, which is now confirmed to be the games actual “first” dungeon. It would appear the puzzle door “may” be the entrance to the boss room, but at this point that is just a pure guess. Look at the functionality of the items! Multiple ways to deal with the different situations is exciting in that of itself. The Bow and Slingshot having different controls clearly makes a big difference, meaning they are both useful throughout the dungeon. It also helps the guy playing isn’t some sort of really bad Zelda player. More thoughts after the jump.

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    Eiji Aonuma Talks About the HD Zelda E3 Demo and its Future Implications http://www.zeldainformer.com/eiji_aonuma_talks_about_the_hd_zelda_e3_demo_and_its_future_implications/ Thu, 09 Jun 2011 12:40:25 +0000 http://localhost/wordpress90/?p=2347 Zelda HD Demo

    In this interview Eiji Aonuma talks about the tech demo of Zelda HD, used at E3 to show off the Wii U. Specifically he mentions how no decisions have been made about Zelda on Wii U, but how when the time comes they will make decisions to suit the platform.

    Aonuma explains that the graphics of The Wind Waker were a result of fitting in with the aesthetics of the game, and the capabilities of the time and the Gamecube. So judging by what he says, a realistic Zelda game may be what is decided upon for the Wii U, so long as it fits in with the overall feel and aesthetics of the game. In other words, he’s saying a Zelda with real graphics could happen, but don’t expect it and don’t get your hopes up. It’s called playing it safe!



    Source: IGN on YouTube

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    Zelda HD Demo

    In this interview Eiji Aonuma talks about the tech demo of Zelda HD, used at E3 to show off the Wii U. Specifically he mentions how no decisions have been made about Zelda on Wii U, but how when the time comes they will make decisions to suit the platform.

    Aonuma explains that the graphics of The Wind Waker were a result of fitting in with the aesthetics of the game, and the capabilities of the time and the Gamecube. So judging by what he says, a realistic Zelda game may be what is decided upon for the Wii U, so long as it fits in with the overall feel and aesthetics of the game. In other words, he’s saying a Zelda with real graphics could happen, but don’t expect it and don’t get your hopes up. It’s called playing it safe! Video inside…

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    Skyward Sword: Listen to the First Dungeon's Orchestral Music + Link's Deep Manly Voice http://www.zeldainformer.com/skyward_sword_first_look_at_the_first_dungeons_orchestral_score_links_deep_/ Thu, 09 Jun 2011 13:40:23 +0000 http://localhost/wordpress90/?p=2348 Skyward Sword First Dungeon

    This is one of the best videos we’ve seen so far from E3 on Skyward Sword. It’s a direct feed, instead of a screen being filmed so we can hear the beautiful orchestrated soundtrack music of the first dungeon. Yes, it’s as awesome as we would expect, and it’s just dungeon background music.

    We can also clearly hear the sound effects, including Link’s voice. Of course by that I just mean his usual grunts, but it sounds so awesome because he sounds like he’s at least 25 years old. We were told we’d get a more mature Link, but not such a manly one! The sound effects themselves are specifically throwbacks to Twilight Princess as well.

    The actual gameplay itself is just a guy running around and not rushing through the dungeon, so we actually learn lots. First off we can note that in this first dungeon Link already has three different shields, five bottles and four items (slingshot, bow and arrow, beetle and bombs). The shields include the Hylian Shield, so I think Link has gone through a lot before reaching the first dungeon.

    Also noteworthy is Link collecting “Fungal Spores” out of giant mushrooms he cuts up and later drinks like a potion. We see lots of the other gameplay mechanics - some old news and some new - such as the rotating the Wii remote to fit keys into doors. Video below:



    Source: Gamespot

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    Skyward Sword First Dungeon

    This is one of the best videos we’ve seen so far from E3 on Skyward Sword. It’s a direct feed, instead of a screen being filmed so we can hear the beautiful orchestrated soundtrack music of the first dungeon. Yes, it’s as awesome as we would expect, and it’s just dungeon background music.

    We can also clearly hear the sound effects, including Link’s voice. Of course by that I just mean his usual grunts, but it sounds so awesome because he sounds like he’s at least 25 years old. We were told we’d get a more mature Link, but not such a manly one! The sound effects themselves are specifically throwbacks to Twilight Princess as well.

    The actual gameplay itself is just a guy running around and not rushing through the dungeon, so we actually learn lots. Come on inside for the full details and the video.

    ]]>
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    Wii U: Why You be Hatin'? http://www.zeldainformer.com/wii_u_why_you_be_hatin/ Thu, 09 Jun 2011 15:18:15 +0000 http://localhost/wordpress90/?p=2349 wiiu2.jpgIt’s really a simple question: Why are people hating on the Wii U? I’ve looked at it every which way, and frankly I don’t fully understand. Likely that is because I am a Nintendo fan boy, but I know I personally game more on non-Nintendo consoles than I do on Nintendo’s, and that’s purely because they are usually just too under powered, so they don’t get all the great games out there. So, Nintendo responds with Wii U, and impresses everyone that touches it. Yet… it’s not enough. People claim it will be obsolete in just 3 years when the PS4 and Xbox 720 arrive. It only has one Wii U controller, so now multiplayer is ruined (I know it was my reaction, but further reflection shows maybe I was overreacting).

    What about online? Some people seem to think there are still friend codes, and that Nintendo “let” Ubisoft stop using them for just their games. Of course, a lot of this is based on the bitter taste many of the gamers this console is targeting got from the Wii experience. It debuted with videos showing epic battles and awesome motion controls, and really we never got to that level of flexibility and freedom until Wii Motion Plus, with games like Red Steel 2 and now Skyward Sword.

    Like Zelda fans, hard core gamers (as they are called) are never happy. Nintendo makes a console for them, and now it’s bad idea. It’s as if Nintendo can’t do right by anyone. I mean, if you own a PS3 and the Wii U exists, why are you mad? No one said you have to go buy a Wii U. So… what’s the problem? Why complain about something you wont even play? Often times complaints are founded in jealousy. I can easily see how Sony and Microsoft fans, who only just now got into the motion craze, may be a bit upset that Nintendo got ahead of the game yet again.





    What surprises me more is the reaction of Nintendo fans. You guys have been a big mixed bag. Some are so excited they can’t find anymore clean pants. Others are skeptical, and others have nothing but disgust. So tell me folks, why you be hatin’?

    ]]>
    wiiu2.jpgIt’s really a simple question: Why are people hating on the Wii U? I’ve looked at it every which way, and frankly I don’t fully understand. Likely that is because I am a Nintendo fan boy, but I know I personally game more on non-Nintendo consoles than I do on Nintendo’s, and that’s purely because they are usually just too under powered, so they don’t get all the great games out there. So, Nintendo responds with Wii U, and impresses everyone that touches it. Yet… it’s not enough. People claim it will be obsolete in just 3 years when the PS4 and Xbox 720 arrive. It only has one Wii U controller, so now multiplayer is ruined (I know it was my reaction, but further reflection shows maybe I was overreacting).

    What about online? Some people seem to think there are still friend codes, and that Nintendo “let” Ubisoft stop using them for just their games. Of course, a lot of this is based on the bitter taste many of the gamers this console is targeting got from the Wii experience. It debuted with videos showing epic battles and awesome motion controls, and really we never got to that level of flexibility and freedom until Wii Motion Plus, with games like Red Steel 2 and now Skyward Sword. More inside.

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    Battlefield 3 for Wii U Presents New Ways to Play http://www.zeldainformer.com/battlefield_3_for_wii_u_presents_new_ways_to_play/ Thu, 09 Jun 2011 16:50:10 +0000 http://localhost/wordpress90/?p=2350 Battlefield-3_thumb.jpgWe haven’t talked much about all the games reportedly coming to Wii U because we haven’t really heard any solid information about the Wii U versions. That has now changed a little bit in regards to Battlefield 3, as EA’s President Frank Gibeau had this to say about Battlefield 3 on the Wii U:




    “What’s really going to make it [Wii U] stand out for core gamers is the new controller. It’s touchscreen, it’s elegant and it works seamlessly with the experience. We’ve just had a little bit of time with it and we’ve uncovered new ways of playing Battlefield that I’m really excited about.”


    He had one other thing to say, that goes more in depth in terms of what they have planned to do so far with the controller in the Battlefield franchise:

    “You can imagine that there are new ways of playing the game from a commander mode or for being able to drive from a different position inside of a vehicle. What I really liked about it was how good it felt in your hands. In addition to that it’s super powerful. It allows you to do a lot of things that no other controller can do.”




    What do you think about Battlefield 3? Do you think the Wii U can really improve on the gameplay?

    Source: Official Nintendo Magazine

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    Battlefield-3_thumb.jpgWe haven’t talked much about all the games reportedly coming to Wii U because we haven’t really heard any solid information about the Wii U versions. That has now changed a little bit in regards to Battlefield 3, as EA’s President Frank Gibeau had this to say about Battlefield 3 on the Wii U:

    “What’s really going to make it [Wii U] stand out for core gamers is the new controller. It’s touchscreen, it’s elegant and it works seamlessly with the experience. We’ve just had a little bit of time with it and we’ve uncovered new ways of playing Battlefield that I’m really excited about.”

    He had one other thing to say, that goes more in depth in terms of what they have planned to do so far with the controller in the Battlefield franchise. That quote after the jump, along with the Battlefield 3 E3 trailer just for good measure.

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    Mass Effect on Wii U: "We'll Announce it When the Time is Right" http://www.zeldainformer.com/mass_effect_on_wii_u_well_announce_it_when_the_time_is_right/ Thu, 09 Jun 2011 17:09:47 +0000 http://localhost/wordpress90/?p=2351 help-commander-shepard-stay-alive-until-mass-effect-3.jpgNo need to blink twice on this one, it appears Mass Effect will be eventually making it’s way to the Wii U. Whether it’s Mass Effect 3, or whatever installment comes out after that is unknown. EA’s Bioware acknowledged there are some cool things they believe they can do with Mass Effect on the Wii U that they have never been able to do before, but they wont go as far as to confirm the game is coming to the system. That being said, it sounds heavily like they are leaning towards a Wii U title, and simply haven’t worked on it long enough to announce it.

    Of all the things to come out of this conference, this has me the most excited. I am almost done with Mass Effect 2 (yup, I was late to the party), and it’s simply one of the best RPG games I have had the pleasure to enjoy. In fact, I am so excited about this potential that screw it, hop inside for the Mass Effect 3 trailer.



    Source: Official Nintendo Magazine

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    help-commander-shepard-stay-alive-until-mass-effect-3.jpgNo need to blink twice on this one, it appears Mass Effect will be eventually making it’s way to the Wii U. Whether it’s Mass Effect 3, or whatever installment comes out after that is unknown. EA’s Bioware acknowledged there are some cool things they believe they can do with Mass Effect on the Wii U that they have never been able to do before, but they wont go as far as to confirm the game is coming to the system. That being said, it sounds heavily like they are leaning towards a Wii U title, and simply haven’t worked on it long enough to announce it.

    Of all the things to come out of this conference, this has me the most excited. I am almost done with Mass Effect 2 (yup, I was late to the party), and it’s simply one of the best RPG games I have had the pleasure to enjoy. In fact, I am so excited about this potential that screw it, hop inside for the Mass Effect 3 trailer.

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    Wii U Uses 25GB Discs, Will Not Support Gamecube Controllers or Games http://www.zeldainformer.com/wii_u_uses_25gb_discs_will_not_support_gamecube_controllers_or_games/ Thu, 09 Jun 2011 17:20:35 +0000 http://localhost/wordpress90/?p=2352 nintendo-ditching-friend-codes-for-wii-u.jpgIn a classic case of good news bad news, we get a nice piece of good news with a nice reminder of what were going to be leaving behind in upgrading our consoles next year. We’ll start with the bad news: Gamecube support is completely removed, including support for the GCN controller. This is actually semi big news, because the GCN controller is also usable in some Wii games. Of course, the classic controller is a perfect substitution, but unless they release a wireless version that doesn’t need a wiimote attached, it’s going to be a tough break for many gamers.

    That being said, Nintendo has upped the ante with game discs, and clearly listening to what the developers want. 25GB discs? Yeah, safe to say that is a massive jump from the 4.5gb discs the Wii uses and the dual layer 9gb discs the 360 supports. 25GB capacity is on par with the 25gb capacity blu-ray discs are providing for the Playstation 3. This means you likely wont have to worry about dual discs at any point in the near or distant future on the Wii U, and with that sort of size it shows blu-ray isn’t the only direction one can take with optical media. Of course, DVD support has not been confirmed yet, though it’s highly likely it will support full streaming from Netflix and maybe even a place like Vudu. Time will tell.

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    nintendo-ditching-friend-codes-for-wii-u.jpgIn a classic case of good news bad news, we get a nice piece of good news with a nice reminder of what were going to be leaving behind in upgrading our consoles next year. We’ll start with the bad news: Gamecube support is completely removed, including support for the GCN controller. This is actually semi big news, because the GCN controller is also usable in some Wii games. Of course, the classic controller is a perfect substitution, but unless they release a wireless version that doesn’t need a wiimote attached, it’s going to be a tough break for many gamers.

    That being said, Nintendo has upped the ante with game discs, and clearly listening to what the developers want. 25GB discs? Yeah, safe to say that is a massive jump from the 4.5gb discs the Wii uses and the dual layer 9gb discs the 360 supports. 25GB capacity is on par with the 25gb capacity blu-ray discs are providing for the Playstation 3. This means you likely wont have to worry about dual discs at any point in the near or distant future on the Wii U, and with that sort of size it shows blu-ray isn’t the only direction one can take with optical media. Of course, DVD support has not been confirmed yet, though it’s highly likely it will support full streaming from Netflix and maybe even a place like Vudu. Time will tell.

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    Can Skyward Sword be the best Zelda to date? The Debate Rages On http://www.zeldainformer.com/can_skyward_sword_be_the_best_zelda_to_date_the_debate_rages_on/ Thu, 09 Jun 2011 18:59:15 +0000 http://localhost/wordpress90/?p=2353 s7.jpg

    It’s always too premature to talk about this. It’s always too pointless to talk about this. It’s also too subjective to talk about this. However, talk we shall as now we have so many details for Skyward Sword it’s scary.



    Is Skyward Sword the best Zelda to date? Naturally we can’t come to any definitive answer until we have the complete game sitting in our laps, but that doesn’t mean we can stop the hype train. Consider this more of a “prediction” question, since none of us can know.



    For me, topping games like The Adventure of Link, Majora’s Mask, and Spirit Tracks is a tall task. However, these early indications from Skyward Sword certainly have me excited. Nothing we have seen so far as gotten me as excited as this small piece of footage below:



    Yes, the music is glorious. It’s dungeon background music at it’s pinnacle, with a very big thumbs up to the fully orchestrated track. Still, it’s the little things that due it for me. The quick change menu that creates minimal downtime in switching items and drinking potions - we knew about this last year, but we actually see it in action here. It’s awesome. Then the sound effects when you hit a mushroom? The item discovery chime? Link’s own grunts? It all sounds the best I have ever heard a Zelda title sound.


    There also appears to be great attention to the small details. Everything we have seen in the videos shows not just a unique art style (woo! Zelda always seems to find a way to show me something I haven’t seen before), but a breathtaking experience. Yes, this is a big nod to the graphical choice, and how it aids a very intense and full atmosphere. It’s way to early to claim this is the case throughout, but one would assume the attention to the atmosphere has been extended throughout the title.


    That’s not even touching base on the combat and puzzles, which you can see below:



    It looks extremely refreshing. Yeah.. refreshing… that’s the word for it. We’ve seen some 1:1 controls in Red Steel 2, but we’ve never seen them as fully integrated as they are now. Skyward Sword may end up being the only full motion 1:1 game in the franchise, but it’s not going to be that without leaving a lasting impression. Every enemy feels like a puzzle in that of itself, but not in a tedious manner. You have actual sword motion skills to master, instead of quick button presses in reaction to the screen. Even the old counter attack system sort of “told” you when to hit a button.


    Now you have to steady your enemies and their defensive positioning and attack pattern, and then strike it precisely at the right angle and at the right time. It will take some getting used to, but it looks very refreshing. That doesn’t even touch base on the brilliant inclusion of the Beetle gadget, or the now very useful difference between the slingshot and the bow.


    Enemy design seems spot on, but more interesting is the recent discovery of “3rd” overworld, known as the Siren World:




    In the end, the question is if Skyward Sword could possibly end up being the best Zelda ever created,. In this writer’s humble opinion it very likely will be. Maybe I am giving the game too much credit so soon, or falling into the Twilight Princess trap. I really could care less, so I’ll just stick my neck out there. Skyward Sword is poised to be the best Zelda game in the series. What do you think?

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    s7.jpg

    It’s always too premature to talk about this. It’s always too pointless to talk about this. It’s also too subjective to talk about this. However, talk we shall as now we have so many details for Skyward Sword it’s scary.

    Is Skyward Sword the best Zelda to date? Naturally we can’t come to any definitive answer until we have the complete game sitting in our laps, but that doesn’t mean we can stop the hype train. Consider this more of a “prediction” question, since none of us can know. My thoughts inside.

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    Another Reaction and Look at the Zelda HD Experience, Beware of Nerdgasm http://www.zeldainformer.com/another_reaction_and_look_at_the_zelda_hd_experience_beware_of_nerdgasm/ Thu, 09 Jun 2011 20:23:18 +0000 http://localhost/wordpress90/?p=2354 Zelda-WiiU.jpgI love Destructoid. In fact, some day I wouldn’t mind this place becoming the Nintendo Destructoid specific site. Okay, kidding aside (no seriously, I really do love Destructoid), it’s yet another reaction from my favorite gaming site to the Zelda Wii U HD Experience. Boy, does it look like one hell of an experience. We’ve already seen it before, and we know it’s just a tech demo to show off what the Wii U can do in real time, but man… my Zelda senses are tingling. Yes, not everyone likes it. You know what I say to those people? Nothing: I simply just don’t care what you think!



    Yeah, I just wrecked another pair of pants… and I’ve already seen it before. Haters go on hating, but I would sacrifice 22 virgins to get a Zelda like this.

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    Zelda-WiiU.jpgI love Destructoid. In fact, some day I wouldn’t mind this place becoming the Nintendo Destructoid specific site. Okay, kidding aside (no seriously, I really do love Destructoid), it’s yet another reaction from my favorite gaming site to the Zelda Wii U HD Experience. Boy, does it look like one hell of an experience. We’ve already seen it before, and we know it’s just a tech demo to show off what the Wii U can do in real time, but man… my Zelda senses are tingling. Yes, not everyone likes it. You know what I say to those people? Nothing: I simply just don’t care what you think! Watch the reaction and more film of the HD experience after the jump.

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    Pokemon Game Announced for the 3DS http://www.zeldainformer.com/pokemon_game_announced_for_the_3ds/ Thu, 09 Jun 2011 20:52:59 +0000 http://localhost/wordpress90/?p=2355 Super Pokemon Scramble.png
    The official Pokemon website in Japan has announced a new Pokemon game for the 3DS. Don’t get too excited, though; it’s not Pokemon Gray, or even a new Ranger or Mystery Dungeon game. It’s Super Pokemon Scramble, a sequel to the Wiiware title Pokemon Rumble. The wind-up toys are back, featuring Pokemon from generations I and V. It’s scheduled to release in Japan on July 28.



    Source: Bulbanews

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    Super Pokemon Scramble.png
    The official Pokemon website in Japan has announced a new Pokemon game for the 3DS. Don’t get too excited, though; it’s not Pokemon Gray, or even a new Ranger or Mystery Dungeon game. It’s Super Pokemon Scramble, a sequel to the Wiiware title Pokemon Rumble. The wind-up toys are back, featuring Pokemon from generations I and V. It’s scheduled to release in Japan on July 28.

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    Playstation Vita Same Price As 3DS - Nintendo Couldn't Care Less http://www.zeldainformer.com/playstation_vita_same_price_as_3ds_-_nintendo_could_care_less/ Thu, 09 Jun 2011 21:00:08 +0000 http://localhost/wordpress90/?p=2356 sony-ps-vita-xl.jpgFor those who have been strictly coming to us for all your E3 news, you may have missed the fact that the Playstation Vita, formally know as the NGP, is priced at 249$. You’ll notice this presently matches the price of the Nintendo 3DS. Some have speculated that Nintendo may lower the price of the 3DS even a little just so it has the price edge on one of their top competitors in the hand held market, but those people clearly do not know Nintendo.


    “I think if you give people enough reasons to buy, eventually they will. We’re not too concerned about the long term viability of the platform.” - Nintendo’s Charlie Scibetta


    Touche Nintendo. Wait, Charlie isn’t finished:

    “If we give them good enough content,” he said, success will follow. “I’ll keep coming back to the games, and we’ve got the experiences that will appeal.”



    “We certainly wouldn’t change our strategy or our approach based on what a competitor is doing.” The company will “continue to innovate… and encourage our third party developers to take advantage of the system.”


    This is one extremely hot topic we haven’t touched base on in all of our coverage, but we’re going to make up for that right now. Look, the PS Vita is a very intriguing console. The back touch panel has shown to provide some unique experiences you cannot get on a Nintendo handheld, and it’s definitely peaking interest levels. In addition to that, it’s a fully DLC based system (making it cheaper to distribute games), and it’s graphic capabilities is “almost” on par with the present console generation. All that for the same price as a 3DS.

    The 3DS has some nice graphics, but they look like the Wii compared the PS3 for comparison sake. The 3DS has 3D, but many gamers have expressed how unneeded it really is. Sure, I love Ocarina of Time 3D in 3D the entire time, but that doesn’t necessarily make the game better. 3DS’s big advantage is it has Nintendo, and Nintendo knows how to make games for that on the go gamer better than most people. Oh, and Pokemon. Yeah, people seem to like that game.



    The reaction is pretty standard from Nintendo however. In the end, the system with better software will sell the most, and right now the PS Vita definitely appears to have the better software at the moment, and likely will feature a better launch lineup. The 3DS has a few heavy hitters coming, but there doesn’t appear to be a lot coming that were aware of after that, and the third parties have been lack luster at best so far. What do you think of this competition?

    Source: Gamasutra

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    sony-ps-vita-xl.jpgFor those who have been strictly coming to us for all your E3 news, you may have missed the fact that the Playstation Vita, formally know as the NGP, is priced at 249$. You’ll notice this presently matches the price of the Nintendo 3DS. Some have speculated that Nintendo may lower the price of the 3DS even a little just so it has the price edge on one of their top competitors in the hand held market, but those people clearly do not know Nintendo.

    “I think if you give people enough reasons to buy, eventually they will. We’re not too concerned about the long term viability of the platform.” - Nintendo’s Charlie Scibetta

    Touche Nintendo. Thoughts as well as a few more quotes on this topic after the jump.

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    Breaking News: New Skyward Sword Story & Gameplay Details from the Show Floor http://www.zeldainformer.com/new_skyward_sword_story_gameplay_details_from_the_show_floor/ Thu, 09 Jun 2011 21:45:00 +0000 http://localhost/wordpress90/?p=2357 02.jpg
    I just met up with Jason, Big Boss of our sister site, Zelda Universe, to talk about stuff we gathered from reps on the show floor regarding Skyward Sword. Now, bear in mind that these details come from show floor demonstrators and as such may not be 100% accurate (remember when a Twilight Princess rep said Link would mature from child to adult over the course of the game?), but they line up pretty well with everything we’ve seen so far. Spoilers ahead, including story details.



    The basic plot structure of Skyward Sword goes as follows: Link and Zelda live in the land of Skyloft, high above the surface world below. One day Link participates in a birdriding competition as part of a festival celebration. The winner of the competition gets a prize from Zelda. After winning the prize, Link takes Zelda out on a date and flies her over the clouds on his bird (okay, so the game’s probably less ‘high school’ about it, but I figure this gets the point across). That’s when disaster strikes.



    A giant tornado appears, sucking Zelda down to the surface world. Link gets charged with rescuing her and receives his traditional green garb as well as the titular Skyward Sword. It’s at this point that we meet the sword’s spirit companion, Phi - she’ll guide Link as he journeys across the surface to rescue Zelda.



    From there, Link travels down to the surface and enters the Sky Temple (the demo dungeon), where he suspects Zelda is hidden. After fighting through the traps, he encounters Ghirahim, the Demon Lord who rules the surface realm, who states that he and his tribe - yes, he’s not alone - are after Zelda. You duel him, he escapes, and the adventure continues from there…



    Other details we picked up, in short list form:

    • The bird demo is not the very, very beginning of the game; you’ll be meeting the people of Skyloft and going through some story sequences first
    • You can press Down on the D-pad at any time the pointer is engaged to recalibrate the controller
    • Phi is actually voice-acted, and speaks in Midna-like gibberish
    • Dungeons are heavily non-linear, and there are significant portions of even just the part of the Sky Temple we experience on the show floor that can be skipped (including the Beetle upgrade)
    • You can actually stun Ghirahim during the first phase of the fight by moving your sword in a circle to confuse him, similar to the eyeball obstacles; wait for an opening, and strike! You don’t actually need to do this to defeat him, though, so it looks as though bosses as well as dungeons can be tackled in multiple ways and don’t have one set solution
    • Ghirahim may actually not be the final boss

    We’ll be posting up another video collab later in the day discussing all the revelations in more detail, and I’ll be tossing up an article summing up my thoughts along with it. Check back in a few hours for more updates.

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    02.jpg
    I just met up with Jason, Big Boss of our sister site, Zelda Universe, to talk about stuff we gathered from reps on the show floor regarding Skyward Sword. Now, bear in mind that these details come from show floor demonstrators and as such may not be 100% accurate (remember when a Twilight Princess rep said Link would mature from child to adult over the course of the game?), but they line up pretty well with everything we’ve seen so far. Spoilers ahead, including story details.

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    Four Swords DSiWare Ported from GBA http://www.zeldainformer.com/four_swords_dsiware_ported_from_gba/ Thu, 09 Jun 2011 22:05:35 +0000 http://localhost/wordpress90/?p=2358 Four Swords Links
    The upcoming The Legend of Zelda: Four Swords DSiWare game has been confirmed to be a port from the GBA version of the game that was included with the A Link to the Past port. As a result, it is unlikely that the game will have online multiplayer. The game is being released for free, meaning that there is no money coming in for Nintendo. The game will most likely have local multiplayer, though. The game is set to be released on the DSiWare soon, and will also be available on the 3DS eShop. Both versions will be free.



    Source: Destructoid

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    Four Swords Links
    The upcoming The Legend of Zelda: Four Swords DSiWare game has been confirmed to be a port from the GBA version of the game that was included with the A Link to the Past port. As a result, it is unlikely that the game will have online multiplayer. The game is being released for free, meaning that there is no money coming in for Nintendo. The game will most likely have local multiplayer, though. The game is set to be released on the DSiWare soon, and will also be available on the 3DS eShop. Both versions will be free.

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    iPad Game Very Similar to Wii U http://www.zeldainformer.com/ipad_game_very_similar_to_wii_u/ Thu, 09 Jun 2011 22:25:32 +0000 http://localhost/wordpress90/?p=2359 ipad game.jpg
    The Wii U will feature a tablet like controller as its main input and selling factor. But will it have already been done by the time Wii U comes out? Quite possibly. The iPad app Real Racing 2 HD is already a popular gaming app that features gaming on the big screen with HDMI cables. However, in the near future, it will be possible to play it on your TV wires-free. So, this may quite possibly beat the Wii U at being first. But the catch is the price and number of games.iPads range in the $400-600+ price range. Then, you have to have a device that supports Apples AirPlay feature, such as Apple TV. That’ll cost you another hundred bucks. And even then, this may be the only gaming app to feature this(not likely, but possible). Oh, and you won’t be playing Mario, Zelda, or any of the rest of the gang either.



    Source: Kotaku

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    ipad game.jpg
    The Wii U will feature a tablet like controller as its main input and selling factor. But will it have already been done by the time Wii U comes out? Quite possibly. The iPad app Real Racing 2 HD is already a popular gaming app that features gaming on the big screen with HDMI cables. However, in the near future, it will be possible to play it on your TV wires-free. So, this may quite possibly beat the Wii U at being first. But the catch is the price and number of games.iPads range in the $400-600+ price range. Then, you have to have a device that supports Apples AirPlay feature, such as Apple TV. That’ll cost you another hundred bucks. And even then, this may be the only gaming app to feature this(not likely, but possible). Oh, and you won’t be playing Mario, Zelda, or any of the rest of the gang either.

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    Why Wii U is Genius http://www.zeldainformer.com/why_wii_u_is_genius/ Fri, 10 Jun 2011 00:50:56 +0000 http://localhost/wordpress90/?p=2360 Why Wii U is Genius

    I’ll admit that the E3 reveal of Nintendo’s new console, the Wii U, was nowhere near as powerful as Nintendo’s past console reveals. We didn’t get Iwata saying something like “You wanted a revolution. Well, we’ve got one” and then procuring the console from inside his jacket. We didn’t get Reggie saying “The wait is over” or anything like that. We got an explanation and some demonstration videos, which to be honest, were exactly what the Wii U needed. It was a change for Nintendo, and it needed explaining. Then of course, it needed the proof to back up the claims!

    At first, I didn’t know what to think of Wii U. Was it sort of mocking those who had referred to it as Wii 2 previously, with a bit of a rhyme? Why wasn’t the name as awesome and unique as Café, Feel or Stream? Then there was how we barely saw the console as just the new controller was really shown off. I had no idea what to think. Since then more details have been released and we’ve had the chance to see more videos and demonstrations. The press conference reveal has now sunk in and I’ve had the chance to rewatch it several times. Finally, I now have an opinion on the Wii U: it is genius. Why is it genius you ask? Well that’s exactly what this feature will address!

    At first it was hard to tell whether the Wii U was a step into the next generation of consoles or just a small incremental step in that direction. The name Wii U really didn’t help us to see it as its own new console, but really as a Wii 2 of sorts, or a partial step towards the next generation. I was taken aback by the lack of creativity. There was no Feel, Stream of Café. It was just Wii U. Now I understand that name is both fitting for the console and an excellent marketing strategy.

    We

    The original Wii has a massive userbase of millions of people worldwide. For many of them, the Wii was their first home console and even their first video gaming experience. For many, it was the first time in their life they’ve ever wanted to be called a gamer. Without question, Nintendo expanded the gaming population beyond the past preconceived boundaries of age and gender. The Wii truly did provide a gaming revolution as the initial codename suggested.

    The issue Nintendo faced was how to bring these new crowds of gamers along into the new generation. Many of these people have become attached to their Wii, and let’s face it - pretty much everyone in our society knows what a Wii is. Not everyone knows what a XBox or Playstation is. The Wii established a brand name in and of itself. Unlike the “Nintendo Gamecube” or “Nintendo 64”, it was just the “Wii”.

    Nintendo wisely decided that they can’t just abandon the brand name the Wii has established in the community. Think of this as similar to the progression from the Game Boy Color to the Game Boy Advance. The “Game Boy” name dominated handhelds until the DS arrived, so was kept from the ‘80s right through until the time of the DS in the ‘00s.

    If the console was called Café, for instance, what prominence the Wii established in the community would be lost. People would be saying things like “What’s a Nintendo Café? Ah, it’s a new console from Nintendo. Well it is no Wii!” That is what could have been, but will not be. Now the talk of the town will be “Have you got the new Wii yet?”; “Have you seen the Wii 2?”; “Have you seen the new Wii’s controller?”

    Wii U Social

    All of the “casual” Wii gamers will now seamlessly make the transition across to a new Wii. It uses the same remotes, but also has a new fun controller. Of course, the console can do much more, but to most of the “casuals” it is just a new Wii loaded with new experiences. Not only does this explain why Nintendo kept the name “Wii”, but it also explains that it was a very smart business decision.

    Of course, having “Wii” in the title also directly relates to and fits with the new console itself. As we know, and was also explained during Nintendo’s E3 conference, “Wii” is a play on the word “we”. It was all about expanding the gaming audience and playing together. “We” could play as a family. It was about social interaction in gaming, but in person - not online.

    By keeping the Wii in the title it is still all of those things. With the Wii games and remotes being backward compatible, it quite literally still is everything the Wii was, but now is so much more. Wii remotes can even be used in Wii U exclusive games, meaning that everything the Wii stood for is not dead. Wii U is ultimately a Wii+. A Wii with more. You can do the exact same as the Wii, or take up new experiences. But that is not all, because the Wii U still has another part to its name.

    You

    In this scenario the “Wii” in the name pertains to the userbase of the Wii - those generally termed as “casuals”. On the contrary the additional “U” refers to you - the more “core” gamer, here at a gaming site, getting all of the news and analysis you can on Nintendo’s side of the industry. The Wii U is the perfect oxymoron. It is the perfect juxtaposition. It is contradictory just like Reggie said at E3. It is something for you, but also something for the collective masses, dubbed as “Wii”. The Wii U is both a social experience and one just for you!

    Into this new console Nintendo has amped up the technical specifications like never before. It is in full HD, has the ability to produce stunning graphics and sound, has more memory and power than any other Nintendo console, and has a strong online system. Basically Nintendo has provided a platform that can do it all, but not just for them. Nintendo can develop all of their usual games using only the capabilities of the original Wii if they so desired for some reason, but the larger potential is there, and it is the third party developers where that really starts to make a difference.

    Leading up to E3, the Wii U was regularly praised by Ubisoft, and that has flowed through to now. We saw a video during Nintendo’s press conference from third party developers praising it, and EA even came out on stage. Nintendo securing a big independent developer like EA to promote their console live at their conference is a big step. All of the big third party developers, and all of the little ones too, are all excited for what this new console can do.

    Nintendo has finally won over the third parties. We do not know the extent of it - but the initial reaction from these developers is massive. Already big titles are in development for Wii U, and hardly any of them are made by Nintendo. Nintendo’s E3 press conference showed off more first person shooters, more realistic graphics, more slicing and more blood than ever before. No, not because Nintendo has changed direction and contradicted their values - but because they have widened the horizons and capabilities of their new console.

    Wii U Controller

    Look at what we have heard about the new controller. It is only going to come bundled with the console and not be available to purchase individually - so the news of the moment goes. Some people have mentioned how Nintendo have to retail them individually because of if a controller breaks, but it is not unlikely that such a occurrence would need to be followed up directly through Nintendo. With that said, at the moment you can only have one controller. Your controller. A controller that’s all about you and your experience.

    As Iwata said at E3, it’s intuitively simply with its motion controls and touch screen. At the same time it can also be extremely complex, requiring two directional pads to play - just the way the “core” gamers want it. Be it just a single letter tagged on the “Wii” to provide the new console’s name, U is still entirely appropriate. It encapsulates everything that the phrase “Wii” doesn’t. It is a Wii that’s just for U. It is for everyone. Think of it this way. We + You = Us. Wii + U = Everyone.

    Us

    It was a great moment to see Iwata actually taking about the “casual” and “core” gaming divide and admitting that the Wii didn’t cater to everyone in the gaming industry. Many said it was only for “casuals” and “fanboys”, but it is obvious that those people completely ignore the changes the Wii has caused to the industry, because the phrase should now be “fanperson”. Nintendo knows this. It is in their philosophy to learn and listen intently to their consumers, and as was said at E3, they’ve heard us. Wii U is about something for everyone. A deeper gaming experience for the widest gaming audience ever.

    Of course, there is one downside to Nintendo’s strategy of keeping the Wii name. Those hardened gamers with closed minds will be unwilling to embrace something called the “Wii” - which is known for its casual reputation. Sure, it may mean that Nintendo doesn’t get as wider of an audience as they had hoped, but for us individually, who cares? It is their own loss if they are not willing to accept that Nintendo has provided a fantastic console, and will miss out on many experiences that they would love.

    It truly is going to be something for everyone. Something for us. Something for gamers. Who really cares if you’re “casual” or “core” because Wii U has everything for you? Sure, you may never even use the console’s full potential, but you will get everything that U want out of it. Games will range right through from the Wii Sport mini-games, to classic Nintendo titles like Zelda and Mario, and right through to other core gaming franchises from third party developers. From the simple cartoon to as realistic as they come. From the pleasant smiles to the vicious bloody slaughters. For the first time ever a Nintendo console has it all!

    Wii u Console

    There is something for everyone without question. Something notable about the Wii U is that it allows for transitions. “Casual” players can easily move themselves up to play more “core” titles and discover what sort of gaming really is for them. People accused Nintendo of selling out with the Wii by apparently abandoning “core” gamers. Of course, people will accuse them of selling out again with this expansion to include all gamers in one system. In all of this, wii are the winners. U are a winner. We get a wider array of games than ever on the next Nintendo console.

    There were rumors before its reveal that the Wii U might sell alongside the Wii, with the Wii for “casual” gamers and the Wii U for the “core”. Instead of those complications, Nintendo has put that speculation to rest with the simple response of combining both into one console. The Wii was about expanding the gaming population, which it did - but it also created the massive gaming divide of “casual” and “core”.

    Now with Wii U, the divide is being closed. All types of gamers are being bought together into one system where the choice is theirs.The choice of how to play and what to play really now is yours, and it is larger than ever before. Developers are already all over this new machine, and one day next year, so will U! Once again I find myself leaving with the words, I’m sorry that I ever doubted you Nintendo. The Wii U is all ‘round genius!

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    Why Wii U is Genius

    I’ll admit that the E3 reveal of Nintendo’s new console, the Wii U, was nowhere near as powerful as Nintendo’s past console reveals. We didn’t get Iwata saying something like “You wanted a revolution. Well, we’ve got one” and then procuring the console from inside his jacket. We didn’t get Reggie saying “The wait is over” or anything like that. We got an explanation and some demonstration videos, which to be honest, were exactly what the Wii U needed. It was a change for Nintendo, and it needed explaining. Then of course, it needed the proof to back up the claims!

    At first, I didn’t know what to think of Wii U. Was it sort of mocking those who had referred to it as Wii 2 previously, with a bit of a rhyme? Why wasn’t the name as awesome and unique as Café, Feel or Stream? Then there was how we barely saw the console as just the new controller was really shown off. I had no idea what to think. Since then more details have been released and we’ve had the chance to see more videos and demonstrations. The press conference reveal has now sunk in and I’ve had the chance to rewatch it several times. Finally, I now have an opinion on the Wii U: it is genius. Why is it genius you ask? Well that’s exactly what this feature will address!

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    Japan Getting Red 3DS, New Wii Bundle http://www.zeldainformer.com/japan_getting_red_3ds_new_wii_bundle/ Fri, 10 Jun 2011 01:33:31 +0000 http://localhost/wordpress90/?p=2361 red 3ds.jpg
    In an effort to “invigorate the market in Japan”(according to the press release), Nintendo of Japan has announced a new color option for the 3DS, as well as a new bundle for Wii consoles. The 3DS will now be available in Flare Red, and is essentially the 3DS that was shown at E3 2010. It will start being released on June 14. Hop inside for information about Japan’s new Wii bundle.



    Japanese buyers will also have a chance to buy a new Wii bundle. The bundle will feature either a white or black Wii, a copy of Wii Sports Resort, either a white or black Wii Remote Plus(matching the console color), and a blue Wii Remote Plus. The new bundle will debut on June 23, costing ¥20,000, or $250.



    Source: Joystiq

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    red 3ds.jpg
    In an effort to “invigorate the market in Japan”(according to the press release), Nintendo of Japan has announced a new color option for the 3DS, as well as a new bundle for Wii consoles. The 3DS will now be available in Flare Red, and is essentially the 3DS that was shown at E3 2010. Hop inside for information about Japan’s new Wii bundle.

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    Zelda Williams Gets Interviewed by Nintendo at E3 http://www.zeldainformer.com/zelda_williams_gets_interview_by_nintendo_at_e3/ Fri, 10 Jun 2011 02:10:27 +0000 http://localhost/wordpress90/?p=2362 Zelda Williams at E3

    We may still have no idea what Zelda William’s secretive Nintendo shoot was about, but she did make an appearance at E3 and get interviewed exclusively by Nintendo. She talks about enjoying playing the Wii U and how it will change gaming, and that her favorite social game is Super Smash Bros. Melee.

    The best part of all - that proves she is a true Legend of Zelda fan and you should all adore - her favorite game is Majora’s Mask. She is a big fan, not just named after the series. Click the link below the for video!




    Source: Nintendo E3 Network [via Zelda Universe]

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    Zelda Williams at E3

    We may still have no idea what Zelda William’s secretive Nintendo shoot was about, but she did make an appearance at E3 and get interviewed exclusively by Nintendo. She talks about enjoying playing the Wii U and how it will change gaming, and that her favorite social game is Super Smash Bros. Melee.

    The best part of all - that proves she is a true Legend of Zelda fan that you should all adore - her favorite game is Majora’s Mask. She is a big fan, not just named after the series. Come inside for the interview video.

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    Official Details About Ocarina of Time 3D Soundtrack http://www.zeldainformer.com/official_details_about_ocarina_of_time_3d_soundtrack/ Fri, 10 Jun 2011 01:58:02 +0000 http://localhost/wordpress90/?p=2363 oot 3d cd.jpg
    During E3, Miyamoto announced that a music CD would be released to commemorate Ocarina of Time 3D. We now have more details about the promotion. The CD will be given out free for those among the first to register their copy of Ocarina of Time 3D on Club Nintendo. For more details on what’s on the CD and how to get yours, stick around after the jump.



    The CD will feature 50 of the tracks in the game; many of these have never been released. It will also contain an orchestrated medley exclusive to the CD, as well as liner notes with new character illustrations and a message from Miyamoto and Kondo. In order to receive the CD, you must register your copy of Ocarina of Time 3D. You will receive a registration survey to complete; afterwards, you will receive a message asking you to accept the CD offer. Click through it, and your CD will arrive in approximately 2 weeks.



    Source: Club Nintendo(via GoNintendo)

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    oot 3d cd.jpg
    During E3, Miyamoto announced that a music CD would be released to commemorate Ocarina of Time 3D. We now have more details about the promotion. The CD will be given out free for those among the first to register their copy of Ocarina of Time 3D on Club Nintendo. For more details on what’s on the CD and how to get yours, stick around after the jump.

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    Start Your Day with The Full Skyward Sword E3 Ghirahim Battle Demo http://www.zeldainformer.com/start_your_day_with_the_full_skyward_sword_e3_ghirahim_battle_demo/ Fri, 10 Jun 2011 12:00:45 +0000 http://localhost/wordpress90/?p=2364 Ghirahim

    We’ve seen lots of snippets here and there over the last few days of E3’s Skyward Sword boss demo - but thanks to Game Trailers, this video has the whole thing from start to finish. From the storyline dialog at the beginning, the whole fight, the ending and the usual heart piece get - this has it all. Well, except for the quality sound effects and music that is.

    Of course, all of Ghirahim’s licks and flamboyancy are there. I like this video because it gives us a decent chunk of information on the storyline. A lot we’ve already pieced together throughout the week already. Be warned, although it doesn’t give away any real spoilers, if you’re the type that likes discovering all of the little details for yourself, stay away from this.

    You can either watch the video below yourself, read my quick rundown of the notable story details, of which have all been in part somewhat mentioned throughout our coverage of the last few days. Heck, why not do both:.

    • The tornado that sucks Zelda down from Skyloft came from Ghirahim.
    • Ghirahim is chasing “her holiness” Zelda with everything he’s got.
    • Ghirahim is a “demon” presiding over the “land below” - he calls it the “surface” and not Hyrule.
    • Some “servant of the goddess” snatched Zelda away from Ghirahim (yes, singular goddess).
    • I also love how the terms “murder”, “bloodshed” and “life and death” are all tossed around as second nature, showing this as a more mature Zelda title.


    Source: Game Trailers

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    Ghirahim

    We’ve seen lots of snippets here and there over the last few days of E3’s Skyward Sword boss demo - but thanks to Game Trailers, this video has the whole thing from start to finish. From the storyline dialog at the beginning, the whole fight, the ending and the usual heart piece get - this has it all. Well, except for the quality sound effects and music that is.

    Of course, all of Ghirahim’s licks and flamboyancy are there. I like this video because it gives us a decent chunk of information on the storyline. A lot we’ve already pieced together throughout the week already. Be warned, although it doesn’t give away any real spoilers, if you’re the type that likes discovering all of the little details for yourself, stay away from this. Video inside.

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    Wrapping Up Nintendo At E3 - How Did We Do? http://www.zeldainformer.com/wrapping_up_nintendo_at_e3_how_did_we_do/ Fri, 10 Jun 2011 13:13:27 +0000 http://localhost/wordpress90/?p=2365 Thumbnail image for E3 2011

    E3 was one hell of a show this year. Zelda fans sure got everything they could hope for and more, and of course Nintendo dropped a giant bomb with the Wii U announcement. It didn’t stop there of course, because this IS Nintendo. They always seem to have a few tricks up their sleeve.

    They announced Luigi’s Mansion 2 to much delight, and of course broke the news that Smash Bros next game will be on the Wii U and 3DS, making for a great new experience. For some, that wasn’t even the biggest news. Darksider’s 2 was announced as a Launch title for Wii U, and 3rd parties were going crazy over their support for the Wii U platform. It was so impressive that EA, the largest game publisher in the world, actually graced Nintendo’s stage for the first time ever.

    We’ve heard a few hints about Nintendo’s new online system, and of course have seen tons of hands on footage of everything Nintendo has to offer. We even got to see a Wii U exclusive game get announced by Ubisoft. Killer Freaks from Outer Space is a pretty awesome looking FPS made by the Raving Rabbids team… and you can see the influence in the creatures from outer space your shooting. Best part? It takes place in the UK!

    Nintendo didn’t do too much wowing with software this year, unless of course you count the Zelda HD Wii U Experience… which sure got us and everyone else on the internet buzzing over Zelda HD. Of course for you Zelda fans, we hope you guys got all the Skyward Sword love you could handle.

    It was a very hectic E3 for us at ZI, as we provided over 100 news posts and articles in the last 3 days, and served over 57,000 viewers who viewed over 206,000 pages. It was the most traffic we have received in the history of the site, and it wasn’t just for our Zelda coverage.

    Speaking of coverage, I really wanted to reach out to you guys and see how you think we did. We’re aware we had the most comprehensive Zelda coverage on the net (per usual), but I am also interested in hearing about how you think we covered the rest of Nintendo as well.

    Now, before you answer I need to apologize a little bit. Due to how quickly we were posting things, especially in regards to myself, we often did not get time to proof read our news posts, so they were at time littered with typos and grammar mistakes due to the rushed nature. In fact, with the recent PS Vita post I made, I didn’t even have time to properly fact check - some what I said was still based on when it was the NGP… and some things have changed since then. It’s not just DLC based, as it does have a cartridge system as an example.

    So, what did you think of our coverage? What would you like us to cover more of instead of Zelda? We’re not done yet folks, as we have hands on impressions coming, but we still would love to have your opinion help shape our future. As always, stay classy Zelda Informer, and keep coming back for what we hope is some of the best Nintendo coverage on the net.

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    Thumbnail image for E3 2011

    E3 was one hell of a show this year.  Zelda fans sure got everything they could hope for and more, and of course Nintendo dropped a giant bomb with the Wii U announcement. It didn’t stop there of course, because this IS Nintendo. They always seem to have a few tricks up their sleeve.

    They announced Luigi’s Mansion 2 to much delight, and of course broke the news that Smash Bros next game will be on the Wii U and 3DS, making for a great new experience. For some, that wasn’t even the biggest news. Darksider’s 2 was announced as a Launch title for Wii U, and 3rd parties were going crazy over their support for the Wii U platform. It was so impressive that EA, the largest game publisher in the world, actually graced Nintendo’s stage for the first time ever.

    ]]>
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    Watch Link Die in Skyward Sword... Goodnight Pal http://www.zeldainformer.com/watch_link_die_in_skyward_sword_goodnight_pal/ Fri, 10 Jun 2011 14:04:53 +0000 http://localhost/wordpress90/?p=2366 Linkalmostdead.jpgFeeling a little sadistic today? Great! Inside you can watch Destructoid’s Jonathan Holmes get completely wrecked by the Stalfos in the Sky Temple. Multiple heart damage GET! It only looks like he got hit 3, maybe 4 times, and down he went. This is why Nintendo included a fairy and so many health potions in your inventory for the demo - because it’s people’s first experience and they are likely to get wrecked.

    This excites me, as simple waggle just isn’t going to cut it, and you actually have to pay attention and “try”, even on an enemy as common as a Stalfos. Just think, multi heart damage in the FIRST dungeon? That’s not even a boss! This Stalfos is a just an enemy protecting an optional upgrade for the Beetle! Yeah, I’m liking what I am seeing… that’s for sure. Here’s hoping the final boss can do something crazy… like knocking off 6 hearts per hit!

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    Linkalmostdead.jpgFeeling a little sadistic today? Great! Inside you can watch Destructoid’s Jonathan Holmes get completely wrecked by the Stalfos in the Sky Temple. Multiple heart damage GET! It only looks like he got hit 3, maybe 4 times, and down he went. This is why Nintendo included a fairy and so many health potions in your inventory for the demo - because it’s people’s first experience and they are likely to get wrecked.

    This excites me, as simple waggle just isn’t going to cut it, and you actually have to pay attention and “try”, even on an enemy as common as a Stalfos. Just think, multi heart damage in the FIRST dungeon? That’s not even a boss! This Stalfos is a just an enemy protecting an optional upgrade for the Beetle! Yeah, I’m liking what I am seeing… that’s for sure. Here’s hoping the final boss can do something crazy… like knocking off 6 hearts per hit! Hop inside to watch all the glory.

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    Hold Your Breath: Final Fantasy May Be Coming to Wii U http://www.zeldainformer.com/hold_your_breath_final_fantasy_may_be_coming_to_wii_u/ Fri, 10 Jun 2011 14:21:03 +0000 http://localhost/wordpress90/?p=2367 final_fantasy_xiii_large.pngThis is definitely something I didn’t expect to see talked about so soon… and it’s both good and bad news. Here is what Square Enix said just yesterday in regards to their best selling franchise:

    “after seeing Wii U revealed at Nintendo’s conference, we are now considering the possibilities of bringing the Final Fantasy series to the format.”



    Could this mean the end of the Final Fantasy Crystal Chronicles series? Maybe Square Enix is simply feeling the heat of all the recent Wii success stories like The Last Story and Xenoblade, and they could get HD remakes for the Wii U. Not to mention that in the future ALL JRPG’s for Nintendo will be in HD. We assume, of course, that we will eventually get some of these stateside, especially on the Wii U. This could simply be a reaction to want to maintain the Final Fantasy brand as “the” ultimate JRPG. Of course… making a good game should be a bit more important than what platform it comes out on.



    Needless to say, I am NOT a fan of Final Fantasy 13, and that was after I actually got a bit more interested with Final Fantasy 12. Either way, while it wont be on the Wii U next year, expect the next full Final Fantasy experience in 2013 or beyond to be on the new console.

    Oh, and this will be last update for the next 5 hours, so I’ll be handing the site over to some of our other staff… notably Elijah Holt, in my absence. Hey, some people have to work! I have bills to pay people!

    Source: Wii U Blog

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    final_fantasy_xiii_large.pngThis is definitely something I didn’t expect to see talked about so soon… and it’s both good and bad news. Here is what Square Enix said just yesterday in regards to their best selling franchise:

    “after seeing Wii U revealed at Nintendo’s conference, we are now considering the possibilities of bringing the Final Fantasy series to the format.”

    Could this mean the end of the Final Fantasy Crystal Chronicles series? Maybe Square Enix is simply feeling the heat of all the recent Wii success stories like The Last Story and Xenoblade, and they could get HD remakes for the Wii U. Not to mention that in the future ALL JRPG’s for Nintendo will be in HD. We assume, of course, that we will eventually get some of these stateside, especially on the Wii U. This could simply be a reaction to want to maintain the Final Fantasy brand as “the” ultimate JRPG. Of course… making a good game should be a bit more important than what platform it comes out on.

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    Skyward Sword is Poised to be the Best Zelda Game Ever http://www.zeldainformer.com/skyward_sword_is_poised_to_be_the_best_zelda_game_ever/ Fri, 10 Jun 2011 17:50:00 +0000 http://localhost/wordpress90/?p=2368 SkywardSword_BestEver_Header.jpg
    By now I’ve had enough hands-on time with Skyward Sword that I think it’s safe to say that I know the demo backwards and forwards, and you know what? I’ve never been more impressed with a Zelda game before. Not even with Ocarina of Time, which was my very first experience with the series, or Majora’s Mask, which is to date my favorite game in the franchise, or The Wind Waker, which helped bring me out of one of the hardest times of my life, or Twilight Princess, which had the most refined gameplay engine of all the 3D games thus far.



    It’s a bit of a bold statement, isn’t it? But I’m not the only one who thinks so - Miyamoto made Skyward Sword’s perfection an ultimatum for the Zelda team, and clearly he seems to think the game is good enough to refer to it as finished on-stage at the biggest gaming presentation of the year. And yesterday, Nate tackled the question himself, albeit from an onlooker’s perspective rather than a hands-on one. What is it that makes Skyward Sword tick? Is it the Wii Motion Plus? Is it its awesome story?



    Skyward Sword Official Art 015Wii Motion Plus is definitely a big part of it - enough that I’m convinced that no future console Zelda title that doesn’t make use of the technology will ever hold a candle to the experience it offers. Everything has been taken into account when it comes to Wii Motion Plus - and I mean absolutely everything. Sword-fighting to arrow-shooting, Beetle-launching to bomb-tossing, shield-bashing to slingshot-slinging - it’s all perfectly tuned to motion control. It all feels right, as though Motion Plus has always been a part of the series, as though it belongs.



    If you’re afraid about Motion Plus calibration issues, set those worries aside: you can quickly adjust your controller by aiming at the center of the screen and pressing Down on the D-pad at any time while the pointer is active. It’s smooth and fast and definitely a welcome improvement over the Wii Sports Resort re-calibration methods. (I only ran into problems once, and it was in the last couple hours of the convention - do you know how much abuse those show floor remotes take? Hint: a lot.)



    Thumbnail image for s9.jpgThe improved control style isn’t even the half of it, though; the true excellence comes from the game design. Enemies are now harder than they’ve been in any 3D Zelda before thanks to higher aggression levels (not insanely higher, just enough to keep you on your toes) and their improved defensive tactics. Even on my third playthrough I took a few beatings from common baddies like Boboklins. A lot of people have been describing enemies as “combat puzzles,” but I don’t feel that does them their due justice - calling them “puzzles” suggests there’s only one solution, and these monsters usually have multiple weaknesses.



    Bosses have been improved in similar ways. During the short battle against Ghirahim, you could try to just avoid his attacks and get close enough to hack away, or you could incorporate some of the strategies that work against other enemies and obstacles to score yourself some easier hits. Unlike previous bosses in the 3D Zelda games, there’s no set formula that you have to follow; you’re free to fight as you choose. It’s frankly the best Zelda combat system you’ll ever experience.



    Speaking of freedom and choice - they seem to be the law of the land this time around. Dungeons are generally pretty open-ended. You have to complete certain rooms to finish, but in general you’re free to explore and figure things out in any order you choose. I saw all kinds of different approaches to the demo dungeon, despite its small size and scope. Some players went after the structure in the middle, some started off by scouting for hidden items with the Beetle, some ran around fighting all of the enemies before they investigated with their items. There are some parts that you needn’t attempt at all - on my last playthrough, I skipped the Stalfos battle and Beetle upgrade altogether.



    It sounds innovative, but in many ways it’s all too familiar. Non-linear dungeons were a staple of the original Zelda games from The Legend of Zelda to A Link to the Past, where entire segments of the dungeon could be skipped over. Have you taken a look at our A Link to the Past walkthrough? Some of my strategies for the later dungeons involve skimming more than half of a given level. In Skyward Sword, this could take the form of clever patterns of use for or ways of finding keys so that you can enter doors you might have had to put off, finding an alternate route to reach a certain area - the possibilities are endless, really, and the fact that the exploration demos from both E3s featured non-linearity prominently likely indicates that it’s just as big a part of the final game.



    03.jpgAll the other gameplay additions are excellent: the new inventory wheels work exactly as Miyamoto said they would, acting as “virtual pockets” of sorts that you dig through to find the item you need. The stamina and shield meters add an extra degree of challenge to both combat and exploration. If you run too long, you’ll tire out, leaving you vulnerable to enemies. At the same time, running can be key - and it seems it’ll feature especially heavily in the Siren World as you flee the guardians of that realm. If you hide behind your shield too much, it’ll break, leaving you defenseless - although fortunately you’ll have the option to carry spares if necessary. The map is miles better than previous Zelda games, owed largely to the massive increase in detail shown. I walked away with the impression that this game has done just as much to upgrade the Zelda experience that Ocarina of Time did almost thirteen years ago.



    The story seems to be shaping up to be batshit insane amazing - and by that I don’t necessarily mean super deep or intricate or with tons of character development, I just mean that it’s primarily concerned with conveying the Hyrule world in which the game takes place. In other words, it’s a classic Zelda hero story, the kind everybody really wants. But it also does have that character and charm - we can clearly see that from Link’s rivals up in Skyloft and in the cutscenes surrounding the first encounter with Ghirahim.



    The graphics? Positively stunning and ubiquitously implemented - if you look closely you can see the paint effect in almost every game world feature, and of course there’s also a sort of distance distortion that fleshes out this style even more (it’s particularly noticeable in Skyloft as you gaze off at the receding clouds). Character models and animations - facial expression especially - are better than ever before. Link’s weird run still leaves a bit to be desired, but thankfully you’ll more than likely dash for significant portions of your long-distance treks anyway. And man is Zelda cute.



    I didn’t get to experience much in terms of the sound and music until I hopped online to check out the recent showcase. Link’s voice really does sound deliciously smexy - and hot damn this game has some of the best, most atmospheric music not only in the Zelda series but in any game ever. The live orchestral tracks really give life to the score - I noticed this particularly strongly in the remixes of classic Zelda jingles like the item acquisition and puzzle-completion chimes. The return of the musical blasts behind Link’s sword strokes, only seen elsewhere in The Wind Waker, is more than welcome and really underlines the key thing that makes this game tick…



    s10.jpg...and that’s that it’s a unique synthesis of novelty and innovation and a sort of “Best of” compilation of ideas from all the fan favorites. Ocarina of Time, A Link to the Past, The Wind Waker, Twilight Princess, Spirit Tracks - all of them have something to contribute. We see an expansion of the mythos laid down by Link to the Past and Ocarina; the islands in the sky, clearly based on Wind Waker’s ocean overworld; the Siren World, which works as a neat blend of the Twilight Realm’s parallel world structure and Spirit Tracks’ Tower of Spirits thanks to its Tears of Light quests and stealth exploration elements. And all of these concepts seem to have been more thought-out, fleshed-out, well put together, and just plain fun than anything we’ve experienced before.



    Add some of the best improvements to the series ever - even better and more impactful in my opinion than Ocarina’s jump to 3D - and you’ve got yourself what by all accounts looks like the magic formula for creating the Best Zelda Game of All-Time. And if Ocarina of Time’s acclaim is any indication - that could mean it’ll become the new Best Game of All-Time.

    ]]>
    SkywardSword_BestEver_Header.jpg
    By now I’ve had enough hands-on time with Skyward Sword that I think it’s safe to say that I know the demo backwards and forwards, and you know what? I’ve never been more impressed with a Zelda game before. Not even with Ocarina of Time, which was my very first experience with the series, or Majora’s Mask, which is to date my favorite game in the franchise, or The Wind Waker, which helped bring me out of one of the hardest times of my life, or Twilight Princess, which had the most refined gameplay engine of all the 3D games thus far.

    It’s a bit of a bold statement, isn’t it? But I’m not the only one who thinks so - Miyamoto made Skyward Sword’s perfection an ultimatum for the Zelda team, and clearly he seems to think the game is good enough to refer to it as finished on-stage at the biggest gaming presentation of the year. And yesterday, Nate tackled the question himself, albeit from an onlooker’s perspective rather than a hands-on one. What is it that makes Skyward Sword tick? Is it the Wii Motion Plus? Is it its awesome story? You’ll have to jump inside to find out.

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    Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapters_7_8_getting_the_red_stone/ Fri, 10 Jun 2011 15:05:00 +0000 http://localhost/wordpress90/?p=2369 RhexFiremind_Dodongo_OoT_Chs78.png
    From here on out we’ll be bringing you double updates in order to ensure our Ocarina of Time 3D walkthrough gets fully published by the time the legendary game releases in the U.S. on June 19. Chapter 7 will guide you up Death Mountain to Goron City, where you’ll meet Darunia, the hotheaded leader of the rock-eating mountain clan. Then you’ll bust your way into Chapter 8 - the iconic Dodongo’s Cavern. Can you face the prehistoric threat within?



    Today’s featured Ocarina of Time fan art comes from art deviant RhexFiremind, and is titled “Getting the Red Stone”. It’s really something and captures the look and feel of King Dodongo perfectly. You can check out more of his work at his deviantART gallery page.



    Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • ]]>
    RhexFiremind_Dodongo_OoT_Chs78.png
    From here on out we’ll be bringing you double updates in order to ensure our Ocarina of Time 3D walkthrough gets fully published by the time the legendary game releases in the U.S. on June 19. Chapter 7 will guide you up Death Mountain to Goron City, where you’ll meet Darunia, the hotheaded leader of the rock-eating mountain clan. Then you’ll bust your way into Chapter 8 - the iconic Dodongo’s Cavern. Can you face the prehistoric threat within?

    Today’s featured Ocarina of Time fan art comes from art deviant RhexFiremind, and is titled “Getting the Red Stone”. It’s really something and captures the look and feel of King Dodongo perfectly. You can check out more of his work at his deviantART gallery page.

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    Warp Zone Discovered in Super Mario 3D World 1-2 http://www.zeldainformer.com/warp_zone_discovered_in_super_mario_3d_world_1-2/ Fri, 10 Jun 2011 15:30:00 +0000 http://localhost/wordpress90/?p=2370 Warp_Zone_SM3D.pngThe developers of Super Mario 3D are really going to great pains to make it an experience that seamlessly combines the styles of the 2D games, exemplified in New Super Mario Bros., with that of the 3D titles, specifically Super Mario Galaxy - there’s a familiar secret hidden in World 1-2! It’s a reference to the classic Warp Zone from the original Super Mario Bros., cleverly hidden in essentially the same manner.



    Now, since this is just a demo the warp doesn’t really work in exactly the same way - it just takes Mario to the end of the level - but I imagine that with this game using the classic “worlds” structure it’ll wind up functioning more familiarly by taking us to World 2, 3, or 4, depending on which pipe we enter. You can watch a video of Matthew Castle of NGamer showing us the way to the Warp Zone below:





    Nostalgic, no? Just goes to show that they’re giving enough attention to the original games that this could truly be the first 3D Mario that really nails the classic formula - I’m hoping it goes on to become the most successful title in the 3D series, if not Mario‘s entire 25+ year history.



    Source: Official Nintendo Magazine via GoNintendo

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    Warp_Zone_SM3D.png
    The developers of Super Mario 3D are really going to great pains to make it an experience that seamlessly combines the styles of the 2D games, exemplified in New Super Mario Bros., with that of the 3D titles, specifically Super Mario Galaxy - there’s a familiar secret hidden in World 1-2! It’s a reference to the classic Warp Zone from the original Super Mario Bros., cleverly hidden in essentially the same manner.

    Now, since this is just a demo the warp doesn’t really work in exactly the same way - it just takes Mario to the end of the level - but I imagine that with this game using the classic “worlds” structure it’ll wind up functioning more familiarly by taking us to World 2, 3, or 4, depending on which pipe we enter. You can watch a video of Matthew Castle of NGamer showing us the way to the Warp Zone after the jump.

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    Wii U Impressions: Made For U and Mii http://www.zeldainformer.com/wii_u_impressions_made_for_u_and_mii/ Fri, 10 Jun 2011 23:45:36 +0000 http://localhost/wordpress90/?p=2371 wiiuimpressions.jpg

    As promised, I focused almost my entire day yesterday checking out the Wii U at Nintendo’s booth - by which I mean I stood in line for three hours and toured the demos for about an hour total. It was quite the ordeal, but fortunately booth babes were on standby with DSi and 3DS units so I could try out some other games while I waited. Once my ankles had nearly reached their breaking point, a Nintendo rep finally drew back the barrier and let me inside - and that’s when my Wii U experience began.



    Was it worth the wait to check out those crisp HD graphics and that sleek touch screen controller? Was it a pure gaming device, or just a novelty tech piece? Do I expect to buy one on launch day? I’ve got the answers to all these questions and more.


    Wii U - A Real Gaming Café

    I can see where the codename “Project Café” comes from: this thing really does everything in terms of connecting you to your console and to other users - photo sharing, web browsing, system navigation, and of course it plays a role in real-time gameplay as well. Yeah, I know that a “café” usually means a place where coffee is served, but over time the term’s become associated with technology that brings people into a single virtual space - and that’s exactly what Wii U aims to do.



    What’s really great about it is that the screen isn’t just limited to its touch functionality - which is on par with if not better than the DS’s second screen, as I found out from the “Measure Up” demo - it’s powerful enough to display impressive visuals which, while they’re not quite at the same resolution as the ones you can see on your TV, look pretty freaking good nonetheless. This was showcased especially well in the Twilight Princess “HD Experience” and the Japanese Garden tech demo, which were all about playing around with visual options for the two screens. You won’t really be able to see how good everything looks on the controller’s screen until you experience it for yourself - suffice to say that even though I went in expecting this, I was still a bit surprised by the quality. (Not nearly as impressed as I was by the fully upscaled HD, though - it’s everything you’ve ever wanted and could ever want in terms of graphics.)



    Some games, like New Super Mario Bros. Mii, will display on both the TV and your controller simultaneously, meaning you can switch between the two views instantaneously (and other words ending in “taneously”). And personally I thought that playing a game using the built-in screen was just fine - although of course it’s not hard to New Super Mario Bros. look good at a lower resolution.



    The gyroscope and motion sensing capabilities of the Wii U controller are ripped more or less straight from the 3DS - and that’s a good thing. There’s also a sensor strip on the back of the controller that works exactly like the infrared pointers on the Wii Remotes that makes the technology feel all too familiar, which means that outside of Motion Plus technology there’s a lot of potential for games that use the Wii pointer to be easily adaptable to the new format. This is particularly noticeable in Shield Mii, a rhythm game where players use their Wii U tablet to block incoming arrows. It all works just as well as it should, with my only real complaint being that the sensitivity settings on one of the games didn’t feel quite right for me.



    What really wowed me, though, is how comfortable the controller is. I was expecting it to be moderately heavy, at least relatively speaking, but it seemed almost impossibly light! It’s a bit unwieldy at first due to its size but it didn’t take long for me to get over that since it’s designed to be pretty comfortable for a tablet-like device. Buttons and Circle Pads are all easy to reach - although I haven’t used a controller with both shoulder triggers and bumpers in a long time so that’s going to take some getting used to. And speaking of Circle Pads - the 3DS made me a convert from traditional analog control, but somehow the Wii U found a way to improve them by giving them a tactile finish that’s easier to grip - much like the Wii Nunchuk’s analog stick.



    The touch screen is large enough that reaching all the way to the middle with your thumbs will probably be more trouble than it’s worth, but then that leaves enough room to have touch buttons on the left and right sides while leaving a ton of free space in the middle for other in-screen features. In general it feels like a bigger, more functional DS - which means that all the potential the DS offered for great gaming is still there, plus the wide open potential of a fully-loaded HD console.



    I loved every single one of the first-party game demos. You hear me? Every. Single. One. That’s not to say they were perfect or anything, but they’re all games that I really, really think continue the Wii’s tradition of providing game experiences for everybody while broadening the horizons with new ideas like the Wii U’s second screen. I won’t give them all the same totally in-depth previews I gave the other E3 demos, but I’ll let you know what I thought of each.


    Shield Mii

    This one’s probably the most popular of the Wii U demos because it’s the best showcase of what the Wii U controller offers in terms of Wii-like experiences. The game revolves around following cues on your TV and then using the Wii U’s screen to interact with objects. At first you’ll swivel and point the controller up, down, and to the sides to scout out enemy ships - it all works exactly like the 3DS gyroscope - then you’ll have to use the controller as a shield to defend from pirate arrows.



    At this point, the game turns into a rhythm challenge. You have to keep tempo as the pirates shoot off their plunger projectiles and point your controller in the indicated directions to block the arrows. If you don’t stay in time you’ll miss the arrows, so you have to really be attentive. After you block a few, you’ll have to lower your shield to shake them off and then prepare for another round. It’s a lot of fun and looks like it could pave the way for innovative new ideas for franchises like Rhythm Heaven.


    Battle Mii

    Another demo favorite, Battle Mii shows off multiplayer functionality using Wii Remotes and the new Wii U controller. Two gunners, both dressed in Samus’s Power Suit (complete with a Morph Ball mode and Charge Beam), arm themselves with a Wii Remote and Nunchuk and set themselves against another player, in command of the Wii U controller, who flies a gunship (again themed after Samus’s equipment) and tries to take them out. The ground players point their Wii Remotes at the screen and move around with the analog stick to avoid the ship while they try to take it down, while the pilot maneuvers the ship using a combination of dual-analog control and the Wii U tablet’s IR pointer to avoid their fire while responding in kind.



    The system for the ground gunners works really well. It uses only a few buttons - run around with the analog stick, point with the Wii Remote to aim, use the B button as your trigger. Holding the A button allows you to track targets by panning the camera without forcing you to shift directions as you move. You can shake the Wii Remote to do a quick dodging move, and holding the Z button engages Morph Ball.



    The ship controls? Not so much. Not saying they don’t work - but splitting it up between both analog pads (which together are used to move the ship) and aiming with the IR pointer? It was a bit too busy for me. I would have preferred analog only controls, where you move the ship with the left Circle Pad and aim/point the camera with the right one. Still, it was incredibly fun, and a good entry level game in terms of the possibilities for multiplayer using both the TV and the new controller.


    Chase Mii

    This one’s based on the “tag” version of hide-and-seek, a game I’ve always wanted to see made into a video game - now made possible by the Wii U controller. The player using the tablet controller gets a 15 second head start to hide somewhere, anywhere, in a large arena, while up to four other players, all using Wii Remotes held sideways, try to chase after him. The character with the tablet gets a wider viewpoint than the other players, and has access to a map showing him their locations, but of course he’s outnumbered, so the advantage can only take him so far!



    It was intense and fun - hands-down the best Wii U demo on the floor in my opinion. I loved everything about this game, from the concept to the Super Mario Bros.-inspired visuals to the fast-paced gameplay. I would seriously pay $50 just for more of this game (provided of course that it comes with more maps). Work in a Massively Multi-player online experience more akin to a real-life game of Capture the Flag… oh man, getting disturbingly excited by the prospects.


    New Super Mario Bros. Mii

    I love New Super Mario Bros. so one of my most-anticipated demos was the New Super Mario Bros. Mii station. Really, it’s exactly like what you’d expect from New Super Mario Bros. - the gameplay and aesthetics are largely based on the Wii version - but it’s been given some slight visual updates. It’s not a good showcase of HD, but it doesn’t have to be - Super Mario Bros. is not a series that relies on top-notch graphics to get the job done.



    Those of you who liked playing as Toad will be happy to hear that you still can - but now you can also choose from your Mii characters, who’ll wear Mario-esque outfits. Also new to this version is the ability to select whatever character you choose when playing on single-player right from the outset. I personally played as one of the preset Miis just for novelty’s sake.



    Playing on the controller’s screen is pretty nice actually - the visuals are still better and clearer than those we saw on the Wii version. I also found out that some of the motion control options have now been mapped to buttons as well for those who don’t like relying on waggle controls for key functions, so you’ll be able to play with whatever style you choose.



    I’ll actually be doing a short piece explaining each of the levels for this one, since I get the feeling it’s planned to be a full retail release (or perhaps a preloaded or downloadable title) some time down the line.


    Twilight Princess: The HD Experience

    Come on. You’ve already seen it. Now watch it again.




    Tom Clancy’s Ghost Recon Online

    The first demo for a conformed Wii U title! Honestly, there wasn’t much too this demo - just a brief overview of how the second screen will work with the new controller, as well as a showcase of the game’s visuals in its alpha stages. It’s clear this one’s pretty early in development - there were tons of unfinished graphical touches including shadowing effects, etc. - but it still looks way ahead of anything we saw for the original Wii.



    The game’s going to be heavily class-based, according to the Ubisoft rep I spoke with on the show floor. You’ll also permanently grow your characters as you play, giving you access to more weapons and presumably maps and competitive ladders as well. As for the gameplay - most of it’s standard FPS stuff, like dual-analog control, shoulder trigger shooting, and the ability to take cover behind objects in the field - I won’t even try to do it justice since the only shooters I’m familiar with are Goldeneye and Perfect Dark way back in the N64 age - but the Ubisoft rep did show me some interesting features involving the Wii U screen.



    As with most DS games, the second screen is used mostly for map viewing. You can tilt the controller to adjust the viewing angle - although honestly I didn’t really feel this was the strongest use of the gyroscope based on the wireframe map style. You also have access to some other options via the touch screen - you can place a beacon alerting your teammates to your location or send out a drone to scout for enemies in the vicinity, which will then be flagged both on your map and on the TV screen.



    My demo mostly consisted of me running around killing small spider drones. It didn’t last very long, so I only got a cursory look at the experience. It was enough, however, to show me that third-parties really are serious about making Wii U work for them, both graphically and in terms of gameplay.



    The rep also mentioned a social network created just for the game called “Ghost Feed,” which you can use you access info and communicate with friends even while the TV is powered off. And one more tidbit - the online is account-based, so you can log in at any friend’s house if you want to start playing, but it seems like the account is game-specific, and there won’t be a network-wide account for all your Wii U games.


    Final Impressions

    So what did I think? I think it’s got a lot of potential - that controller is freaking excellent, and I honestly had no issues with its size, button placements, or any of that. I’m a bit worried that limiting the system to only one tablet period is going to hurt Nintendo’s competitiveness in the multiplayer space, but it sounds like they’re working on adding support for at least one more. Still, the multiplayer potential even with one tablet and four Wii Remote is already really unique compared to what the Wii already offers, and it’s still going to be an HD Wii, so I’m still pretty freakin’ excited.



    As was the case with the 3DS, though, a day one buy for me is going to depend on what kind of software support Nintendo manages to muster up. It’s been almost three months since the 3DS launch and I only just today bought mine so that I can properly review Ocarina of Time 3D (the unit’s sitting on my charging deck right now, but I get the feeling it’s not going to be done juicing up before I have to leave - ah well), and with Nintendo already pledging to give third parties the same amount of space in the early months of the Wii U’s life, I worry that they’ll pull the same stunts again. That they’ve already got several levels for a New Super Mario Bros. game gives me hope that they’ll be able to launch it with Mario, but it’s not exactly a confirmed retail title, so who knows?



    What I do know is that the Wii U, despite the shortcomings of offering only one tablet, still has given me the biggest blast I’ve had with any multiplayer game in a very long time (since the release of Super Smash Bros. Brawl). If they can pull off the 3DS-as-controller as a possible solution - and it sounds like they’re planning to do just that - then I can only imagine that the potential for great shared experiences is going to increase even more. I can’t wait to see what Nintendo has in store. (More Chase Mii? Please?)

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    wiiuimpressions.jpg

    As promised, I focused almost my entire day yesterday checking out the Wii U at Nintendo’s booth - by which I mean I stood in line for three hours and toured the demos for about an hour total. It was quite the ordeal, but fortunately booth babes were on standby with DSi and 3DS units so I could try out some other games while I waited. Once my ankles had nearly reached their breaking point, a Nintendo rep finally drew back the barrier and let me inside - and that’s when my Wii U experience began.


    Was it worth the wait to check out those crisp HD graphics and that sleek touch screen controller? Was it a pure gaming device, or just a novelty tech piece? Do I expect to buy one on launch day? You’ll find the answers to all these questions and more - inside.

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    Aonuma Talks Skyward Sword, Wii Motion Plus, and Wii U Possibilities http://www.zeldainformer.com/aonuma_on_skyward_sword/ Fri, 10 Jun 2011 16:24:57 +0000 http://localhost/wordpress90/?p=2372 Eiji Aonuma
    That’s right. In a recent interview with IGN, Eiji Aonuma spoke about The Legend of Zelda: Skyward Sword. He talks about the role of the Skyward Sword in the story, as well as his opinions of Skyward Sword on the Wii U.


    • Skyward Sword‘s storyline and the Master Sword’s involvement were born out of Aonuma’s desire to make a game centered around the sword controls for Wii Motion Plus
    • He has no desire for Skyward Sword to come to Wii U
    • Aonuma wants to be able to use both the Wii U controller and Wii Motion Plus in some way in the next Zelda game

    Wanna catch the whole interview? Here’s the video, courtesy of IGN.





    Source: IGN(via Nintendo Everything)

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    Eiji Aonuma
    That’s right. In a recent interview with IGN, Eiji Aonuma spoke about The Legend of Zelda: Skyward Sword. He talks about the role of the Skyward Sword in the story, as well as his opinions of Skyward Sword on the Wii U.

    • Skyward Sword‘s storyline and the Master Sword’s involvement were born out of Aonuma’s desire to make a game centered around the sword controls for Wii Motion Plus
    • He has no desire for Skyward Sword to come to Wii U
    • Aonuma wants to be able to use both the Wii U controller and Wii Motion Plus in some way in the next Zelda game

    Wanna catch the whole interview? Stick around after the jump.

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    Iwata's Wii U Regrets http://www.zeldainformer.com/iwatas_wii_u_regrets/ Fri, 10 Jun 2011 16:52:31 +0000 http://localhost/wordpress90/?p=2373 Wii U Controller
    In a discussion with the London Evening Standard, Iwata discussed some of his regrets regarding the Wii U. No, he had nothing to regret about the hardware or software. He was more upset about how the Wii U unveiling caused confusion in the gaming community, even though he feels that Nintendo did not make a blunder. Read on for some quotes from Iwata and an interpretation.


    Because we put so much emphasis on the controller, there appeared to be some misunderstandings.




    We haven’t made any kind of blunder, but I should have shown a single picture of the new console, then started talking about the controller. The console is not drastically different, and Wii U is about the controller. The console itself will be almost invisible.




    So, basically, he wishes he had shown and talked about the actual console a little before going on to the controller. Without this step, people were confused about Wii U. People thought that the Wii U was a new controller for the existing Wii, or an iPad-esque portable gaming tablet. Let’s hope that Iwata eventually regrets limiting the number of controllers to one per console in the near future, though.



    Source: London Evening Standard(via Kotaku)

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    Wii U Controller
    In a discussion with the London Evening Standard, Iwata discussed some of his regrets regarding the Wii U. No, he had nothing to regret about the hardware or software. He was more upset about how the Wii U unveiling caused confusion in the gaming community, even though he feels that Nintendo did not make a blunder. Hop inside for a breakdown of the interview.

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    Possible Phishing on Nintendo of Europe Website http://www.zeldainformer.com/possible_phishing_on_nintendo_of_europe_website/ Fri, 10 Jun 2011 17:10:21 +0000 http://localhost/wordpress90/?p=2374 nintendo.png
    If you use Nintendo of Europe’s website, be warned. They have recently announced a possible phishing scam with their information. So, be sure to be wary of any Nintendo emails, you European guys. Also, this has caused them to shut down portions of the site. Hop inside for the full announcement.








    We have learnt of a possible phishing threat to users of the European Nintendo website which we are currently investigating. The protection of our customers is our utmost priority and so we have taken the precaution of immediately shutting down some parts of this website until further notice. We would like to reassure you that we do not hold our customer’s bank, credit card or address details on the European Nintendo website and so this data is not at risk.



    Phishing is when someone attempts to find out your personal information, such as usernames and passwords, by pretending to be a trustworthy person or company in an electronic communication such as an email or via a website.



    We apologise for any inconvenience this has caused. Please do get in touch with your local Nintendo Customer Services if you have any further concerns.




    Source: Nintendo of Europe(via Nintendo Everything)

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    nintendo.png
    If you use Nintendo of Europe’s website, be warned. They have recently announced a possible phishing scam with their information. So, be sure to be wary of any Nintendo emails, you European guys. Also, this has caused them to shut down portions of the site. Hop inside for the full announcement.

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    Special SpotPass Miis from E3 http://www.zeldainformer.com/special_spotpass_miis_from_e3/ Fri, 10 Jun 2011 17:35:35 +0000 http://localhost/wordpress90/?p=2375 -3.jpg
    Nintendo 3DS’s SpotPass was used in full force at E3 this year. Everyone had their system with them in an effort to obtain SpotPass data and Miis from those in attendance. And when I say everyone, I include the people from Nintendo as well. From the show floor representatives to executives, Nintendo Miis were abundant. Hop inside for some pictures of a few of these golden-pantsed Miis.



    Below, you can see the official Miis of Iwata, some guy from Nintendo named Miah, and even the Regginator himself. Miyamoto is reported to have distributed his as well, but our source was unable to obtain him.



    Source: Kotaku

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    -3.jpg
    Nintendo 3DS’s SpotPass was used in full force at E3 this year. Everyone had their system with them in an effort to obtain SpotPass data and Miis from those in attendance. And when I say everyone, I include the people from Nintendo as well. From the show floor representatives to executives, Nintendo Miis were abundant. Hop inside for some pictures of a few of these golden-pantsed Miis.

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    ZI + ZU Crossover Take Two: Discussing New Story and Gameplay Details http://www.zeldainformer.com/zi_zu_crossover_take_two_discussing_new_story_and_gameplay_details/ Fri, 10 Jun 2011 18:10:33 +0000 http://localhost/wordpress90/?p=2376




    Yesterday I teamed up with Zelda Universe‘s benevolent dictator Jason to do another roundtable, this time about some of the new details we uncovered regarding Skyward Sword‘s story and gameplay. Most of the information is stuff we’ve already covered, but it’s nice to see it all assembled and discussed in one place!



    Gotta say, I was so grateful to have someone almost as nerdy about Zelda as me to talk about the game with live as we found things out. I think I would have gone insane if I had to walk around with all that new info and no one to hash it out with. Looking forward to doing more collaborative and video features like this one in the future!



    Source: ZUTV on Youtube

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    Yesterday I teamed up with Zelda Universe‘s benevolent dictator Jason to do another roundtable, this time about some of the new details we uncovered regarding Skyward Sword‘s story and gameplay. Most of the information is stuff we’ve already covered, but it’s nice to see it all assembled and discussed in one place!

    Gotta say, I was so grateful to have someone almost as nerdy about Zelda as me to talk about the game with live as we found things out. I think I would have gone insane if I had to walk around with all that new info and no one to hash it out with. Looking forward to doing more collaborative and video features like this one in the future!

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    How Zelda on Wii U Could Ruin Zelda http://www.zeldainformer.com/how_zelda_on_wii_u_could_ruin_zelda/ Fri, 10 Jun 2011 23:00:12 +0000 http://localhost/wordpress90/?p=2377 Wii U Zelda

    When the Zelda HD demonstration was shown off during Nintendo’s E3 press conference as a way to convey what the Wii U can do, people got excited - to say the least. Although the idea that it was from a new Zelda title was promptly put to rest, seeing a revamped Twilight Princess design in full HD got people going. In an interview on the demo, Eiji Aonuma stated that no decisions have been made on what direction Zelda on Wii U will go. Is there the potential that certain directions may ruin Zelda?

    Of course, every entry to the series runs the risk of “ruining” the series if everything went wrong. Some would say that exact thing happened in The Adventure of Link. Granted a franchise as massive as Zelda would be able to take a flop title, and eventually regain its feet and move on. But a poor Zelda game on Wii U would not be good for the series.

    If you’re reading this for some guy to rant on about how HD and real graphics will destroy Zelda on Wii U, you’re going to walk away unsatisfied. Let’s be honest. HD is stunning, so no matter what graphical direction the game goes, it can only enhance the visual experience. Realistic graphics are also not a negative thing in Zelda. Twilight Princess looked great and, although age hasn’t been a friend, remains a great experience to play.

    When I look back at the history of the Zelda series, I see somewhat of an identity crisis. Not just for the ever-changing Link, but for the visual design of the series. If we look at Zelda’s big-bro-series, Mario, it is very comfortable in the way it is played and the way it looks. We can expect that from title to title. Zelda has always changed, leaving us wondering what graphic style the next installment will take.

    As far as gameplay goes, ever since the deviation that was The Adventure of Link, Zelda has found its place and stuck with it to our delight. Skyward sword will take the best of the Zelda gameplay and stick to that. It is not gameplay itself that concerns me for a Zelda title on Wii U - it is two things. Graphics and controls.

    Let me address graphics first. Again, no, a realistic Zelda is not a bad thing. There is of course The Wind Waker versus Twilight Princess graphical split in the fandom of the series. Personally, I’d say I’m in The Wind Waker’s boat. Realistic graphics won’t prevent me from loving and enjoying a Zelda experience though. In fact, I’d still be there admiring them just as excitedly as anyone else. Imagine the crowd’s reaction at E3 to a new realistic Zelda after the Twilight Princess reveal at E3 2004.

    The Wind Waker once was my favorite visually designed game of the series, but no longer. Skyward Sword has claimed that title. It’s not entirely cell-shaded like The Wind Waker. It’s not realistic like Twilight Princess, although that game is what it is visually closest to. Skyward Sword is a hybrid. A hybrid that I really believe suits the series. It is Zelda all over.

    We know that the chief reason for the graphical direction taken was because it suited the MotionPlus gameplay and the exaggerated featured of the enemies. Miyamoto has spoken about how MotionPlus is perfect for Zelda and the future. Skyward Sword will demonstrate that, but what next? I feel that after years and years of an identity crisis, The Legend of Zelda series has found its place. It has found its groove with Skyward Sword!

    MotionPlus and an impressionist water-color-like painting as the graphics style - it seems just so right. In my mind Nintendo has made the right decisions for Skyward Sword. Now I may be jumping the gun in saying this - but Skyward Sword to me, seems to be Zelda finding its identity in the modern gaming world.

    If we see the next Zelda title on Wii U with the same graphics as Skyward Sword and using MotionPlus, then I’d be happy. My fear is not progression, or a hate for realistic graphics - it is for the Zelda series to again wander around unsure of its appearance right after Skyward Sword. The temptation to make a game with the realistic graphics is there for the developers, and although Aonuma says that the decision they make on graphics will suit the overall game, they will no doubt be extremely tempted to go for realism.

    Skyward Sword Style

    Of the control and graphic issue, graphics are probably the least important. Although I think Zelda has found its style in Skyward Sword, that is entirely a matter of personal taste. Zelda is known to switch design styles all the time, so a switch yet again would not be the biggest concern. Rather, my biggest concern is in regards to the Wii U controller. The developers will, likewise to graphics, be tempted to use it in the Zelda game. The demo at E3 gave an idea of what they could do with it.

    This worries me because, again, MotionPlus was supposed to be the way of Zelda’s future. Miyamoto said it was perfect for a Zelda game, and if that is true, why not continue it? If Skyward Sword is a big success in the control department then by all means keep it. For decades, in our minds we’ve been pretending to swing a real sword while playing Zelda, and MotionPlus takes us that much closer. When I first used MotionPlus I thought it would be perfect for the Zelda series. Time will tell us if it truly is, but if it is, I don’t want to lose that.

    I don’t want Skyward Sword to pass us by and then Zelda on Wii U to come along and move on entirely to a completely new control scheme. MotionPlus is compatible with Wii U, mostly to ensure backwards compatibility, but I also hope because it will be used more than it ever was on Wii. I hope developers are amazed by MotionPlus after Skyward Sword and make Wii U games for it. As much as the new controller can offer great potential gameplay experiences, one-to-one motion gaming fits for the Zelda series, but it might all be gone just after one title!

    Whatever type of Zelda title comes to the Wii U, it will not ruin Zelda. It would be just another great experience. That’s for sure. I just don’t want to see the series find its controlling and visual groove in Skyward Sword only for it to be lost immediately to show off what the Wii U can do - both with the controller and graphically. Nintendo doesn’t need to show off the graphics in their own titles, because third-parties will show us the system’s true capabilities.

    Now while I have my concerns that Wii U may immediately move Zelda away from its new found place where it belongs, I’m also not too worried. If the series truly has found its place, Miyamoto won’t let it go anywhere else too quickly. The temptation to dive into the Wii U controller is there, but so too will MotionPlus be there. They could perhaps provide choices in how to play. In the end, I believe that Nintendo will do what is most suitable for the specific game and its overall experience. Whatever makes Zelda on Wii U the best it can be. I just hope that we haven’t seen the last of motion-controlled impressionist Zelda titles.

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    Wii U Zelda

    When the Zelda HD demonstration was shown off during Nintendo’s E3 press conference as a way to convey what the Wii U can do, people got excited - to say the least. Although the idea that it was from a new Zelda title was promptly put to rest, seeing a revamped Twilight Princess design in full HD got people going. In an interview on the demo, Eiji Aonuma stated that no decisions have been made on what direction Zelda on Wii U will go. Is there the potential that certain directions may ruin Zelda?

    ]]>
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    Enjoy our News and Articles? Why Not Join Our Team! http://www.zeldainformer.com/enjoy_our_news_and_articles_then_why_not_join_our_team/ Sat, 11 Jun 2011 00:42:14 +0000 http://localhost/wordpress90/?p=2378 bill-lumbergh-office-space.jpgWe’ve had a long week, and as we head into the weekend one thing has become clear through all of this: We need more staff! Specifically, we need more daily news posters, and naturally a few more editorial writers to throw into the mix. The positions are not paid, but rest assured there are a lot of benefits working with the A Team.



    For starters, you get to talk on a daily basis to some of your favorite staff members at the site… and debate with them on various topics. Secondly, this is the type of job you can actually put on a future job application. I’ve used it myself to get a job just last year, and likewise others have as well. It also gives you experience in the journalism realm for anyone looking to make a career out of such things in the future. Experience is always big in that field. Oh, did I mention we give out free milk and cookies? Yeah, you get that too.



    Oh, lets not forget about passes to E3 and other conventions as well. Like to review games before release? Yeah, we get those too. Put it this way: Working for this team is like sex, without all the sweating. Of course, we can’t take everyone, so here’s a nice list of requirements to join this squad:


    • Passable Grammar and Spelling
    • Passion for Everything Nintendo
    • Must be Open Minded
    • Must be 13 or Older




    So you want to apply? You must if you made it this far. Simply ship an email to nathan@zeldainformer.com with the follow information:


    • Name:
    • Age:
    • Experience (no worries, we’ll take on newbs):
    • Why we should hire you:
    • If this job involved calculus, would you cry?
    ]]>
    bill-lumbergh-office-space.jpgWe’ve had a long week, and as we head into the weekend one thing has become clear through all of this: We need more staff! Specifically, we need more daily news posters, and naturally a few more editorial writers to throw into the mix. The positions are not paid, but rest assured there are a lot of benefits working with the A Team.

    For starters, you get to talk on a daily basis to some of your favorite staff members at the site… and debate with them on various topics. Secondly, this is the type of job you can actually put on a future job application. I’ve used it myself to get a job just last year, and likewise others have as well. It also gives you experience in the journalism realm for anyone looking to make a career out of such things in the future. Experience is always big in that field. Oh, did I mention we give out free milk and cookies? Yeah, you get that too.

    Oh, lets not forget about passes to E3 and other conventions as well. Like to review games before release? Yeah, we get those too. Put it this way: Working for this team is like sex, without all the sweating. Hop inside for for requirements and other nonsense.

    ]]>
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    Starting Your Day the Skyward Sword Way: Have 3 Good Quality Videos http://www.zeldainformer.com/starting_your_day_the_skyward_sword_way_have_3_good_quality_videos/ Sat, 11 Jun 2011 14:00:30 +0000 http://localhost/wordpress90/?p=2379 Zelda from Skyward SwordIt’s Saturday, and I regret to inform you all that I wont be around for much of today. Here’s hoping the rest of the staff can pick me up! On the bright side, Alex Plant has two big impression pieces coming out today for your guys enjoyment. That being said, lets get this day started with some excellent Skyward Sword footage, courtesy of GameXPlain. The videos total around 30 minutes, and are all off screen footage of all 3 demo portions of Skyward Sword. Sure, there is nothing new per say in these videos, but who cares? It’s Skyward Sword... I know I can’t get enough.





    ]]>
    Zelda from Skyward SwordIt’s Saturday, and I regret to inform you all that I wont be around for much of today. Here’s hoping the rest of the staff can pick me up! On the bright side, Alex Plant has two big impression pieces coming out today for your guys enjoyment. That being said, lets get this day started with some excellent Skyward Sword footage, courtesy of GameXPlain. The videos total around 30 minutes, and are all off screen footage of all 3 demo portions of Skyward Sword. Sure, there is nothing new per say in these videos, but who cares? It’s Skyward Sword... I know I can’t get enough. Hop inside for the videos.

    ]]>
    2379 0 0 0
    Sega Provides a Solid Spring/Summer Launch Window for Wii U http://www.zeldainformer.com/sega_provides_a_solid_springsummer_launch_window_for_wii_u/ Sat, 11 Jun 2011 14:44:30 +0000 http://localhost/wordpress90/?p=2380 sonicg.jpgSega naturally knows a lot more about Wii U than any of us do, and have likely been with Nintendo almost every step of the way. It comes as no surprise then that they happen to know a bit more about when the system is coming out, as they have likely been having their teams develop around a certain schedule. It appears, from the quote, we can expect a spring or summer release of Wii U, versus waiting for the holiday season.




    GS: Will Sonic Generations be released for the Wii U?



    AP: The timing just doesn’t work. Generations releases this November, and the Wii U is coming out next spring/summer. I think one of the things we don’t have to do, or reduce where possible, is we don’t want to port games. I think if there’s going to be a Sonic game for the Wii U, it needs to be built from the ground up. It’s more likely that it would be a separate stand-alone installment or in conjunction with a multiplatform release in the future. But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won’t be the best strategy.


    This exactly the biggest of news, but it does mean we should be seeing plenty of game announcements and reveals between now and next years E3. It is likely the system could be out before E3. Keeping that in mind, a lot of those Spring releases for 3rd parties could truly be on their way to Wii U, or even debut on Wii U to sort of promote it before releasing later for other consoles.

    I just hope the release isn’t like the 3DS, which lacked any real quality software. Even if it’s just ports, as long as the ports are good games that are within the same launch window as the other consoles I’ll still be happy. Anything is better than shovelware. I do think New Super Mario Bros. Mii will attract a hefty casual market out the gate as well. For those not aware, the original for the Wii sold over 20 million copies.

    Source: Gamespot

    ]]>
    sonicg.jpgSega naturally knows a lot more about Wii U than any of us do, and have likely been with Nintendo almost every step of the way. It comes as no surprise then that they happen to know a bit more about when the system is coming out, as they have likely been having their teams develop around a certain schedule. It appears, from the quote, we can expect a spring or summer release of Wii U, versus waiting for the holiday season.

    GS: Will Sonic Generations be released for the Wii U?

    AP: The timing just doesn’t work. Generations releases this November, and the Wii U is coming out next spring/summer. I think one of the things we don’t have to do, or reduce where possible, is we don’t want to port games. I think if there’s going to be a Sonic game for the Wii U, it needs to be built from the ground up. It’s more likely that it would be a separate stand-alone installment or in conjunction with a multiplatform release in the future. But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won’t be the best strategy.

    Thoughts inside.

    ]]>
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    Ocarina of Time 3D Walkthrough Chapters 9 & 10 + Zoras in Lake Hylia Fan Art http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapters_9_10_zoras_in_lake_hylia_fan_art/ Sat, 11 Jun 2011 15:10:00 +0000 http://localhost/wordpress90/?p=2381 SageofWinds_Zoras_OoTChs910.png
    Our Ocarina of Time 3D walkthrough updates yet again! This time, explore Hyrule using your Bombs and make your way up Zora’s River in Chapter 9. After you calm the waterfall to open the way to Zora’s Domain, head to Lake Hylia in your search for the missing Princess Ruto in Chapter 10.



    Today’s featured fan art is by Kristina Callahan at deviantART, and features Princess Ruto and a couple of her Zora guardians swimming around in Lake Hylia. The piece is aptly titled “Zoras of Lake Hylia,” and I think it does an awesome job of capturing the Zoras in their watery element. Check out more of her works (including one of the first pieces of fan art depicting Skyward Sword‘s Princess Zelda) over at her deviantART gallery page!






    Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone
  • ]]>
    SageofWinds_Zoras_OoTChs910.png
    Our Ocarina of Time 3D walkthrough updates yet again! This time, explore Hyrule using your Bombs and make your way up Zora’s River in Chapter 9. After you calm the waterfall to open the way to Zora’s Domain, head to Lake Hylia in your search for the missing Princess Ruto in Chapter 10.

    Today’s featured fan art is by Kristina Callahan at deviantART, and features Princess Ruto and a couple of her Zora guardians swimming around in Lake Hylia. The piece is aptly titled “Zoras of Lake Hylia,” and I think it does an awesome job of capturing the Zoras in their watery element. Check out more of her works (including one of the first pieces of fan art depicting Skyward Sword‘s Princess Zelda) over at her deviantART gallery page!

    ]]>
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    Kid Icarus Uprising Impressions: Feels Like a New IP http://www.zeldainformer.com/kid_icarus_uprising_impressions_feels_like_a_new_ip/ Sat, 11 Jun 2011 15:45:31 +0000 http://localhost/wordpress90/?p=2382 kidicarusimpressions.jpg
    Kid Icarus is back… sort of. While the new installment on 3DS definitely features some familiar faces, gameplay ideas, and storyline, the new ideas brought to the table by Project Sora have almost completely overhauled the look and feel of the game. Where Kid Icarus was once a side-scrolling platform shooter, now it’s a combination of on-rails shooting and beat-em-up action.



    Overall, I think this is a good thing - Nintendo has plenty of platforming franchises and almost zero action ones - but did Sakurai’s team pull off a quality synthesis? And does the choice to heavily incorporate touch control hurt or help the game? These impressions are going to focus solely on the single-player aspect of the game, since being only one man I didn’t have time to get to the multiplayer station. Sad times.



    Before I started the demo, I had the option to select from one of several weapons. There were the simple blade and bow, basic but nimble weapons, a large cannon that’s powerful but slow and unwieldy, as well as several other weapons such as a magical orb and a set of sharp claws. Whatever you choose is your only option throughout the entire demo, so I just decided to stick with the basics from Pit’s classic arsenal: Palutena’s bow and blades.



    Unleash a special attack by tapping the bottom screen!Most levels start off with a fly-in section, where you soar through waves of enemies to get to your destination. The demo I played, which involved a character the Dark Lord Gaol, had me flying through a dark valley to reach the Dark Lord’s palace. The combination of Circle Pad for movement, L-trigger for shooting, and the touch screen for aiming works really well during these on-rails flight sessions, and is surprisingly easy and precise. Defeating enemies earns you hearts, which work as a kind of scoring system. You can earn hearts faster if you use a special attack, triggered by tapping an icon on the touch screen as you fly.



    On the ground, battles are conducted in much the same way, only instead of the Circle Pad moving you around the screen as the level pushes you forward, you’re much freer in terms of exploration. Moving the stylus still lets you aim your weapon for long-range attacks, but it also pans the camera so you can change your viewpoint. Stylus + Circle Pad controls are a little more jarring on foot than in the air, but they work well, aside from some responsiveness issues when trying to change up your viewpoint. Dungeons aren’t too complicated, and “puzzles” usually consist of typical level-crawling stuff like finding the one or two switches you need to open the door or defeating all of the enemies.



    What's up with Japanese games and dudes with massive swords?At certain points, you’ll meet up with “partner” characters - in this case, I found a man named Magnus who had a score to settle with this “Dark Lord.” Partners do exactly what you’d think they’d do - they come with you as you explore the dungeons and help you deal with enemies. This guy went around wailing on demons with his giant sword. As you explore, look for holy water that can refill your health, and occasionally you’ll even run into an entire font of life juice to restore you to full life.



    This demo ended with an intense boss battle against the Dark Lord himself. I won’t spoil what happens during and after this scene, but suffice to say that they’ve injected a full storyline to go along with the jump to the action genre. It’s a little weird to see human characters in the Kid Icarus world, but then it couldn’t consist just of heaven and hell.



    My wife and I love Kid Icarus, so this’ll be coming to our collection no matter what, but it’s nice to know that Nintendo’s first major foray into the action genre on 3DS actually isn’t half bad. Not sure if all Kid Icarus fans will feel the same way, since it’s definitely very different from the classics, even in aesthetic, and it’s far from the best 3DS demo on the show floor, but it’s good enough that I’m still deeply intrigued, as I am with anything Sakurai touches these days, and intend to pick up a copy on or soon after its launch.

    ]]>
    kidicarusimpressions.jpg
    Kid Icarus is back… sort of. While the new installment on 3DS definitely features some familiar faces, gameplay ideas, and storyline, the new ideas brought to the table by Project Sora have almost completely overhauled the look and feel of the game. Where Kid Icarus was once a side-scrolling platform shooter, now it’s a combination of on-rails shooting and beat-em-up action.

    Overall, I think this is a good thing - Nintendo has plenty of platforming franchises and almost zero action ones - but did Sakurai’s team pull off a quality synthesis? And does the choice to heavily incorporate touch control hurt or help the game? These impressions are going to focus solely on the single-player aspect of the game, since being only one man I didn’t have time to get to the multiplayer station. Sad times. Jump inside for my thoughts.

    ]]>
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    More About Super Pokemon Scramble http://www.zeldainformer.com/more_about_super_pokemon_scramble/ Sat, 11 Jun 2011 17:01:04 +0000 http://localhost/wordpress90/?p=2383 Super Pokemon Rumble Box Art
    So, a few days back we reported on a new Pokemon game coming to the 3DS, Super Pokemon Scramble. Today we have some new information about the game. Much of it confirms that it is very similar to it’s predecessor, Pokemon Rumble. But, there are some new game modes and special functionality for the 3DS. Plus, we can now see some nifty boxart, pictured left.



    Here’s what we know about Super Pokemon Rumble so far:

    • There are a variety of areas to obtain Pokemon in.
    • You defeat other Pokemon to gain new ones.
    • Boss Pokemon appear at the end of each area.
    • You can communicate with your friends’ games to obtain new Pokemon.
    • Different Pokemon of the same species may know different moves.
    • Pokemon can be taught stronger moves.
    • Pokemon Battle Challenge Mode lets you battle all of your collected Pokemon.
    • You can proceed to areas with stronger Pokemon after winning.
    • All Pokemon are your enemies in Battle Royale Mode.
    • You can battle until you have one Pokemon left.
    • Charge Battles pit you against groups of 10 Pokemon.
    • You can battle passers by with StreetPass.

    Source: GoNintendo

    ]]>
    Super Pokemon Rumble Box Art
    So, a few days back we reported on a new Pokemon game coming to the 3DS, Super Pokemon Scramble. Today we have some new information about the game. Much of it confirms that it is very similar to it’s predecessor, Pokemon Rumble. But, there are some new game modes and special functionality for the 3DS. Plus, we can now see some nifty boxart, pictured left. So, if you wanna see what’s new in Super Pokemon Rumble, join me after the jump.

    ]]>
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    Skyward Sword Easter Eggs Exist in Ocarina of Time 3D, Here's an Obvious One http://www.zeldainformer.com/skyward_sword_easter_eggs_exist_in_ocarina_of_time_3d_heres_an_obvious_one/ Sat, 11 Jun 2011 17:00:00 +0000 http://localhost/wordpress90/?p=2384 Link with the Skyward SwordOur good friends over at Zelda Dungeon have been gettin’ busy with Ocarina of Time 3D, and they discovered a neat little tidbit hidden in the Gerudo’s Fortress that connects to Skyward Sword. I personally was really surprised by how explicit this Easter Egg was, but hey, I so totally called something like this way back when the game was first announced.


    Want to see what they discovered? Check out the video they made below:




    Thanks Mases for the excellent observation! I’ll be bringing you my own impressions and observations about Ocarina of Time 3D soon, and upon the game’s release I’ll be updating our Ocarina of Time 3D walkthrough to detail all the nifty newfangled stuff that’s either been added to or changed from the original game.



    Source: Zelda Dungeon

    ]]>
    Link with the Skyward SwordOur good friends over at Zelda Dungeon have been gettin’ busy with Ocarina of Time 3D, and they discovered a neat little tidbit hidden in the Gerudo’s Fortress that connects to Skyward Sword. I personally was really surprised by how explicit this Easter Egg was, but hey, I so totally called something like this way back when the game was first announced.
    Want to see what they discovered? Check out a video after the jump.

    ]]>
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    Skyward Sword E3 2011 Demo Fan Q&A, Take Two http://www.zeldainformer.com/skyward_sword_e3_2011_demo_fan_qa_take_two/ Sat, 11 Jun 2011 17:25:27 +0000 http://localhost/wordpress90/?p=2385 Skyward QA2.jpg
    You asked, I answered - and now we’re going to do it all over again! I took another round of your questions about my impressions of Skyward Sword and now it’s time to deliver the goods. You guys are asking some pretty awesome stuff, so this has been a really fun experience. Again, I’ll always take questions as long as they’re about something I haven’t specifically covered, so feel free to ask me more if there’s anything you feel has been left unsaid.


    the_voice:

    What did you think of the new HUD?



    Check out the trimmed-down HUD in this screen of Link battling a StalfosI guess you haven’t seen yet - the HUD’s been seriously stripped down, and now more or less resembles the one from Twilight Princess in terms of simplicity and lack of clutter. All we see now are the heart and shield meters in the top-left corner, and the B button item icon at the top-right, with the D-pad, A button, and + & - buttons below that. It’s looking a lot nicer than that blocky Wii Remote and Nunchuk diagram from the earlier demos. Take a look for yourself in the image at right.


    Frank:

    How many items can you equip?


    Alpha:

    how does the item wheel work? is it a pain or is it awesome? do you prefer it to other menu styles? I heard the game was still in action while you switch items. sorry for all the questions ;)



    Only one at a time. You’ll see your active item in the circle at the top-right corner of the screen. Instead of pressing buttons on the D-pad to change items, you’ll hold down the B button and cycle through an “inventory wheel” similar to the one in Twilight Princess. It’s really easy to navigate - you just gesture with the Wii Remote to move your cursor and release B once you’ve highlighted the item you want to select. The action will continue even while you’re cycling through items so that you don’t have to wait through a menu screen before you can use your new item.



    It’s definitely my favorite item selection style, with Ocarina of Time 3D‘s touch screen inventory taking a close second. There were no necessary pause menus in the demo whatsoever - the only feature that stopped the action altogether was the map.


    MartinGlow:

    That shield meter… What is that? Did it have any use in the demo?



    The Hylian ShieldThe shield meter indicates how much strength is left in your shield before it breaks. Different shields have different levels of endurance - there’s a wooden shield, for example, that takes only a couple hits before shattering, and is probably also weak against fire. The Iron Shield can take a little more punishment and is probably resistant to flames, but the Hylian Shield is the strongest of all and it doesn’t look like anything but magic can damage it.



    If you lose a shield, you can replace it by buying a new one at a shop. It sounds like this is going to be an important feature in combat - most likely we won’t get the Hylian Shield quite this early in the game, so we’ll be forced to use weaker shields in the meantime.


    Keith:

    If your shield gets destroyed, can you block attacks with your sword like you would do in a real sword fight?



    Yes, your sword can still connect with enemy blows, although obviously it’s a lot harder to ensure you’ll block things properly with your sword versus your shield.


    Starshine2084:

    So when you use the bow and arrow in this game, are the controls for it the same as the archery game in Wii Sports Resort? Also, Skyward Sword is only being released for the Wii only, and not also the Wii-U right?



    Yes, the bow and arrow controls are based directly on the controls in Wii Sports Resort. You press B quickly to engage your bow, then hold down the C button and draw the Nunchuk back like a bowstring to nock an arrow. The longer you keep the arrow in place, the stronger your shot will be and the farther it will travel. Let go of C to release.



    As for your second question: Aonuma has stated that since Skyward Sword is built exclusively for the Wii Motion Plus controller, there’s no way it’s going to be moved over to Wii U, since it wouldn’t be able make use of the Wii U controller.


    King of the Red Eagles:

    Flying in <i>Skyward Sword</I> is pretty reminiscent of the flight minigame in <i>Twilight Princess</I>” src=“http://www.zeldainformer.com/assets_c/2011/06/06-thumb-250x140-8015.jpg” width=“250” height=“140” class=“mt-image-right” style=“float: right; margin: 0 0 20px 20px;” /></a>What about the flying demonstration? How accurate are the controls when flying? Is it similar to Super Mario Galaxy 2, or more akin to Wii sport plus?  Can you land on other islands before the timer stops or are you stuck only in the tutorial? (as you can probably tell, I’m a really big fan of the flying aspect of the game, so I’ll let the others cover the dungeon and action parts). Oh, another one: Can you explore Skyloft island?</p>

</blockquote><p><br /><br />

The flying feels almost exactly the same as the Zora’s River Flight in <i>Twilight Princess</I>, and is even more accurate. The only real addition to the formula is that you can flap your wings by swinging the Wii Remote up and down in order to climb higher. It’s really satisfying and engaging, although I can imagine getting easily tired from a lot of air travel.<br />

<br /><br /><br />

Sadly, you can’t reach any of the other islands OR explore Skyloft in the demo. It looks like this will be a big part of the game, though, similar to sailing in <i>The Wind Waker</I>!<br />

<br /><br /></p><blockquote><p><strong>DeathTheKid:</strong><br /><br />

Has there been any more evidence to add on to the idea this game may be Egyptian themed?</p>

</blockquote><p><br /><br />

Not that I’ve seen. The Sky Temple seems to be pretty alien, and we haven’t seen enough of Skyloft to judge - although if I had to say it seems more Greek/Roman than anything else.<br />

<br /><br /></p><blockquote><p><strong>Ryttu3k:</strong><br /><br />

Is there any dialogue or interesting tidbits to learn that we haven’t seen in the demos released online so far?</p>

</blockquote><p><br /><br />

Chances are all the dialogue in the demo appears in footage we’ve posted. The ONLY important lines are in the intro and ending to the flying demo and the before and after for the Ghirahim fight. Aside from that, it’s all gameplay.<br />

<br /><br /><br />

<a href=I did however learn some story tidbits from people on the floor that you can read about by clicking here.

    abbeh:

    Who do you think the ‘messenger of the goddess’ is, as described by Lord Ghirahim?



    I’d say it’s most likely Phi given her role and connection to the Skyward/Master Sword - A Link to the Past talks of a divine messenger who came and prompted the forging of the Master Sword, and she seems to fit that bill pretty well.


    Hawke:

    In your opinion, what is the best part of the demos, whether it be gameplay-related, story, etc.?



    If you know what you're doing, you can defeat Ghirahim without this ever happening to youDefinitely the extreme amount of freedom the game seems to give you. While you obviously have to get to a set point to complete the dungeons, you’re pretty much free to explore them as you like. Optional upgrades are scattered throughout, similarly to how you could find hidden stuff in the dungeons in the original game. This also applies to boss battles - there are “easy” strategies for taking down Ghirahim, but you can also try to fight him the old-fashioned way without using any of the tricks and you’ll still be able to beat him if you’re skilled enough. Of course, having full control of your sword is nice, too.



    It’s hard to narrow it down to one specific element out of these, but I think it’s just that general feeling of open-endedness that stands out most. It seems like an innovation, but it’s really a return to the series non-linear roots, and one I’ve been clamoring for since last E3. If the attention to the old sense of freedom and the neat way they’re trying to combine some of the cooler new features from more recent games is really present throughout the entire game, we could be looking at the best Zelda game of all time.



    Keep the questions coming guys! I’ll be posting an “Everything We Know About Skyward Sword - Post E3 2011” article as well as a demo walkthrough for our Skyward Sword walkthrough page soon!

    ]]> Skyward QA2.jpg
    You asked, I answered - and now we’re going to do it all over again! I took another round of your questions about my impressions of Skyward Sword and now it’s time to deliver the goods. You guys are asking some pretty awesome stuff, so this has been a really fun experience. Again, I’ll always take questions as long as they’re about something I haven’t specifically covered, so feel free to ask me more if there’s anything you feel has been left unsaid. Check out all the submissions and my responses after the jump.

    ]]>
    2385 0 0 0 DS Games Appear Better On 3DS After Update? http://www.zeldainformer.com/ds_games_appear_better_on_3ds_after_update/ Sat, 11 Jun 2011 17:55:13 +0000 http://localhost/wordpress90/?p=2386 Nintendo 3DS Logo
    OK, so the 3DS can play regular DS games. No big deal. But before, they have appeared to be low quality in the appearance department. Could that have changed with the latest 3DS firmware update? It appears so. Hop inside for some before and after shots of Pokemon Platinum on the 3DS.



    The first image here is before the 3DS was updated. It appears low quality, pixelated, and generally not too good.



    Nintendo DS Game On the 3DS Before Firmware Update
    This second image is after the 3DS was updated. It is noticeably better, with less pixelation and an overall smoother look.



    Nintendo DS Game on the 3DS After Firmware Update
    So, what do you think? Does it look better? Have you noticed this with any of your games?



    Source: TinyCartridge(via GoNintendo)

    ]]>
    Nintendo 3DS Logo
    OK, so the 3DS can play regular DS games. No big deal. But before, they have appeared to be low quality in the appearance department. Could that have changed with the latest 3DS firmware update? It appears so. Hop inside for some before and after shots of Pokemon Platinum on the 3DS.

    ]]>
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    Official Nintendo Magazine Hints at a Western Release of Pandora's Tower? http://www.zeldainformer.com/official_nintendo_magazine_hints_at_a_western_release_of_pandoras_tower/ Sat, 11 Jun 2011 21:05:33 +0000 http://localhost/wordpress90/?p=2387 Pandora's Tower Logo

    Pandora’s Tower is a Zelda-esque game that was released in Japan this year on May the 26th and it was a huge success. It sold 21,445 copies on the week of its release (See this article for more details) and scored 36/40 in the Japanese video game magazine Famitsu.



    So far we have believed that we would never have the pleasure of seeing this game in the west - until now. This months issue of the UK based Official Nintendo Magazine strongly hinted at a Western release of the game Pandora’s Tower.



    As you can see from the image below Official Nintendo Magazine have put on their preview page of Pandora’s Tower that their Estimated Time of Arrival for Pandora’s Box is Winter 2011 - a huge sign that this Japanese action RPG may be coming to the West, at around the same time Zelda: Skyward Sword will be arriving, no less! If Official Nintendo Magazine are correct, and Pandora’s Tower does come to the Wii in the Winter, in my opinion it looks like this Winter is shaping up to be one of the best for the Wii. Let’s hope we do see it arrive on the Wii this year, it would make a great addition to any Nintendo fan’s Christmas list that’s for sure!



    PandorasTowerNintendoMagazine2.jpg



    PandorasTowerNintendoMagazine.jpg



    How about you, would you like to see Pandora’s Tower on game shop shelves in the West? Do you think that Official Nintendo Magazine is just speculating or do they know something we don’t?



    Lauren Jepson is a new news poster for ZeldaInformer. She is a student situated in the UK who enjoys tons of video games in her spare time and is looking forward to getting involved in the ZeldaInformer community.

    ]]>
    Pandora's Tower Logo


    Pandora’s Tower is a Zelda-esque game that was released in Japan this year on May the 26th and it was a huge success. It sold 21,445 copies on the week of its release (See this article for more details) and scored 36/40 in the Japanese video game magazine Famitsu.



    So far we have believed that we would never have the pleasure of seeing this game in the west - until now. This months issue of the UK based Official Nintendo Magazine strongly hinted at a Western release of the game Pandora’s Tower. Curious? Read on for more information about a possible Western release…

    ]]>
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    Mario Kart 3DS Should Be Playable with Up to Eight People http://www.zeldainformer.com/mario_kart_3ds_will_be_playable_up_to_eight_players/ Sat, 11 Jun 2011 23:00:00 +0000 http://localhost/wordpress90/?p=2388 Mario Kart 3DS Image

    Yes, I know. You have two thousand facebook friends to play Mario Kart with, but hey it’s not that bad!
    A recent article at Joystiq features a little interview with Mario Kart 3DS producer Hideki Konno.



    Obviously, the game lets you play online with your friends, but if you had planned to make a big party of 64 players as I’m sure many of you had, it may not work that way.



    Hideki Konno says: “our goal right now is to have the same number of players for both local wireless and multiplayer over wi-fi.”. You can easily recognize Nintendo’s strategy to bring the best experience possible to the player. How does it relate to the topic?



    Mario Kart 3DS producer wants the game to run as smooth as possible. In other words, he wants to make sure it runs at a 60 FPS frame rate both online and offline, 2D and 3D, providing a smooth gameplay experience. That being said, I don’t think anyone will complain unless any of you wanted a Mario Kart Double Dash 16-players online experience.



    Here we are waiting for Mario Kart 3DS, but I’m also excited for what Wii U could bring to the table. By the way, I wonder if they could make a Super Mario 128 on Wii U, featuring online - 128 players on the screen? Wouldn’t that be amazing? No? Well, at least you’d have a hell of a party. Anyway, Mario Kart 3DS should be released by the end of the year.




    This news post was brought to you by - a new fellow news poster for Zelda Informer!


    His name is Sébastien Bois. He lives in Canada in the province of Quebec. He is a huge Zelda fan and is looking forward to feed you with information as well as to become an active member in the Zelda Informer community!



    Source: Joystiq

    ]]>
    Mario Kart 3DS Image

    Yes, I know. You have two thousand facebook friends to play Mario Kart with, but hey it’s not that bad!
    A recent article at Joystiq features a little interview with Mario Kart 3DS producer Hideki Konno.

    Obviously, the game lets you play online with your friends, but if you had planned to make a big party of 64 players as I’m sure many of you had, it may not work that way.



    Hideki Konno says:  “our goal right now is to have the same number of players for both local wireless and multiplayer over wi-fi.”. You can easily recognize Nintendo’s strategy to bring the best experience possible to the player. More inside.

    ]]>
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    Will Skyward Sword Be Ruined By Poor Controls? http://www.zeldainformer.com/will_skyward_sword_be_ruined_by_poor_controls/ Sun, 12 Jun 2011 00:00:10 +0000 http://localhost/wordpress90/?p=2389 Will Skyward Sword be Ruined by Poor Controls

    We’ve been doing a bit of Skyward Sword horn tooting since E3. Okay, it’s not really “a bit”. We’ve been going all out to say that it very well could be the best Zelda game to date, meaning that it could even finally knock Ocarina of Time off its perch! Personally, I’ve said it will be as big as the two Galaxy games, Nate has suggested that it very well could be the best Zelda game, and Lex - after his experience with it at E3 - stated that it is poised to be the best.

    Sure we may be putting undue pressure and hype on the game, but we’re confident that it is going to deliver. Even if it doesn’t knock Ocarina of Time off its figurative perch, it will still be one awesome gaming experience. Well, it very well could be. Skyward Sword has a great story, great mechanics, great dungeons - I’m sure of that. But what it all comes down to is the MotionPlus controls. They will make or break this game. If they are not the perfect one-to-one controls that Nintendo claims then Skyward Sword is already setting itself up for big disappointment.

    At E3’s 2010 reveal, there were problems. No doubt it was embarrassing for Nintendo to have rehearsed it all, and then for the motion controls not to work due to wireless interference; or so they claimed. It was not a great first showing for Skyward Sword and its control gimmick. The good news was that the problems didn’t extend to the show floor. Those who played the demos during the week at E3 felt the controls for themselves, and said they worked fine - one-to-one.

    This year at E3 we didn’t get a stage demonstration. Perhaps it goes without saying why we didn’t. We did get the three show floor demos though - flying, the first dungeon and a boss battle. Overall feedback on the controls have been positive. They do truly work one-to-one. You will just take a while to get used to it. In a lot of videos I’ve seen lots of people at E3 being wagglers, going by their Twilight Princess instinct. Once you figure out that you need to take large clean swings with your sword and really act it out yourself, then things start to work out.

    We cannot confidently state that the controls are entirely seamless though. There are those who have given negative reports, perhaps because they were not patient enough to get the hang of what Wii Motion Plus wanted, or perhaps the controls do have some slight glitches. The most commonly mentioned issue, of course, is the dreaded recalibration.

    Who remembers Wii Sports Resort and its good old Wii Remote recalibration? Of course it was annoying and slowed down gameplay, but is it really a problem? In Wii Sports Resort I tended to find that if you recalibrated at the start, then you could get a decent sessions of at least an hour before it was necessary to recalibrate it because the controls were a little askew. Not fun, but not a big hassle.

    With Skyward Sword at E3 this year, some reports can talk about nothing but having to constantly recalibrate. Maybe it’s more of a show floor issue, whether the excessive use of the remotes, setting or whatever, because I doubt it will seriously pervade our home experiences. It is MotionPlus so there will be need for recalibration, but if you do it before every play, it shouldn’t be a hassle.

    Skyward Sword Link Bow

    Alex has reported from E3 that there is a quick access button to recalibrate if necessary. Remembering Nintendo’s recent trend of telling gamers to take breaks, if you’re recalibrating lots per session, then maybe you’re playing for too long without a break! Yeah, I know - I’ll probably play it through in minimal sessions too!

    MotionPlus is known for needing recalibration, which may be one of the simple reasons for why it hasn’t really gained the popularity that it should have. We may have to wait for the day that technology does not require recalibration before one-to-one motion control gaming catches on. Regardless, Skyward Sword is coming soon with the current technology.

    Be prepared to recalibrate, but so long as it is at the start of each session, and maybe every hour at the very most afterwards, I’ll be satisfied. The quick access button is a great idea because we need to have control over recalibrating when we feel there is the need to tighten up the controls. Such as if the feel off, or before am important boss battle. Besides, how annoying would a pop-up pause message similar to the battery is dead one, that stops the gameplay be?

    When it comes to visuals, design, graphics - Skyward Sword is a candidate for best game of the series. When it comes to controls, they will either promote Skyward Sword to be atop the proverbial podium, or shun it down into obscurity. Motion is the be all end all for Skyward Sword. There will be the need for recalibration, which depending on regularity, will greatly affect the final game.

    I do not doubt Nintendo. If MotionPlus wasn’t going to be bearable, or wasn’t going to pull of the seamless gameplay in one-to-one fashion, Nintendo wouldn’t be doing it. What we need to expect is not completely perfect controls, but near perfect. I don’t think they will ruin Skyward Sword, but they are likely to prevent it from reaching its full potential.

    Reviews will most likely mark it up for innovation with MotionPlus, but mark it down for some slight hiccups like recalibration. Ultimately though, reviews don’t matter, just our personal experience does. I believe that Skyward Sword will deliver on controls that provide the best experience possible with the current MotionPlus technology, but to expect them to be hiccup free is ignorant.

    After all, this really is the first time MotionPlus has been used to this extent. Even with Sports Resort and Red Steel 2, this is MotionPlus’s first real break. Skyward Sword’s controls are clearly destined for greatness, just not perfection. It would be best to learn that now to save future disappointment.

    ]]>
    Will Skyward Sword be Ruined by Poor Controls

    We’ve been doing a bit of Skyward Sword horn tooting since E3. Okay, it’s not really “a bit”. We’ve been going all out to say that it very well could be the best Zelda game to date, meaning that it could even finally knock Ocarina of Time off its perch! Personally, I’ve said it will be as big as the two Galaxy games, Nate has suggested that it very well could be the best Zelda game, and Lex - after his experience with it at E3 - stated that it is poised to be the best.

    Sure we may be putting undue pressure and hype on the game, but we’re confident that it is going to deliver. Even if it doesn’t knock Ocarina of Time off its figurative perch, it will still be one awesome gaming experience. Well, it very well could be. Skyward Sword has a great story, great mechanics, great dungeons - I’m sure of that. But what it all comes down to is the MotionPlus controls. They will make or break this game. If they are not the perfect one-to-one controls that Nintendo claims then Skyward Sword is already setting itself up for big disappointment.

    ]]>
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    Why the Sudden Romance in Legend of Zelda? http://www.zeldainformer.com/why_the_sudden_romance_in_legend_of_zelda/ Sun, 12 Jun 2011 04:24:00 +0000 http://localhost/wordpress90/?p=2390 Zelda and Link flying in Skyward SwordSince the beginning, Link and Zelda have had a definite relationship: Zelda gets captured, Link is told to save her, Link defeats that captor, Zelda is saved, and things go on as they normally do. Link and Zelda, despite what many would say, have never shown any signs of having a special relationship with each other until now.


    According to Infendo, The Legend of Zelda Skyward Sword
    will show Link and Zelda in an open relationship. Zelda Universe‘s owner, Jason Rappaport, has spoken about Link and Zelda’s romance, stating that Link is openly smitten with Zelda and Zelda shares his feelings. Rappaport claims that “There’s this little romance going on. It’s cutesy. It’s very Pixar-ish. It’s actually adorable.”


    In the beginning, Link joins a ceremonial competition and wins a trophy. After Link wins the trophy, the caption states, “You got the Bird Statue! It proves your victory today. Wait till Zelda sees this!”. This caption from the game shows that Link and Zelda have more of a relationship than the generic damsel in distress-savior relationship. So, why the sudden romance in the Legend of Zelda?


    Link has had many women “suitors” (Saria, Malon, Ruto, etc) in the past that many fans wish were a couple. However, romance was never the main target of the Zelda franchise. The entirety of the game was about the holders of the Triforce, keeping the Triforce from evil, preserving the peace and sanctity of Hyrule, etc.


    Why would the developers of Skyward Sword suddenly think that Link and Zelda need to be a couple? Perhaps, the developers were just tired of the same-old song and dance that were Link and Zelda and wanted to bring about a change to coincide with the changes that Skyward Sword has brought up to the bat. Either way, Zelda and Links’ relationship makes the story of this new game. After Link wins the competition, he and Zelda go on a date that ends up going wrong. Zelda gets captured and Link has to save her, as a result having to enter the first dungeon. Talk about a bad romance. We will see more of Zelda and Links’ real relationship as the release date of Skyward Sword draws closer.


    This news post was brought to you by - a new fellow news poster for Zelda Informer!


    Her name is Jackie Spellicy. She is a pre-law student at the University of Central Florida and lives in Orlando, Florida. She has a great passion for all things Nintendo and is looking forward to giving you information as well as becoming an active member in the Zelda Informer community!

    ]]> Zelda and Link flying in Skyward SwordSince the beginning, Link and Zelda have had a definite relationship: Zelda gets captured, Link is told to save her, Link defeats that captor, Zelda is saved, and things go on as they normally do.  Link and Zelda, despite what many would say, have never shown any signs of having a special relationship with each other until now.  Read more inside!

    ]]>
    2390 0 0 0 The Best Ocarina of Time 3D Screens You've Never Seen http://www.zeldainformer.com/the_best_ocarina_of_time_3d_screens_youve_never_seen/ Sun, 12 Jun 2011 06:15:00 +0000 http://localhost/wordpress90/?p=2391

    Welcome to Zora's Waterfall The Happy Mask Shop gets a facelift Closeup of Link in Hyrule Field

    Heading out from Hyrule Castle Adult Link armed with his full arsenal The Sheikah's Vision Stone



    Ocarina of Time 3D‘s release is just one week away, and so Nintendo of Europe has furnished a ton of new, excellent-quality screenshots to hold us over for the next few days. A lot of these shots show content we’ve never seen before in official materials, and it all looks great if you ask me. We’re definitely looking at Ocarina of Time as we’ve never seen it before. Check out more screens below. Unfortunately, there are still too many for your average news post, so take a look at our Ocarina of Time 3D screenshot gallery for the rest of the images (under the “June 2011” heading).



    Remember: we’re aiming to bring the same level of high-quality images to our Ocarina of Time 3D walkthrough sometime down the line. As soon as we find a way to capture screenshots reliably we’ll implement them with all speed. For now, though, enjoy the official screens!

    Battling the Gohma Larva inside the Deku Tree Take a look at the guts inside Jabu-Jabu's Belly Fighting Gohma in Boss Challenge mode

    King Dodongo prepares to fire Rolling King Dodongo Targeting Barinade with the Boomerang

    Makin' some progress against… whatever Barinade is exactly Boss Challenge Mode is just a dream…connection to <em>Link’s Awakening</em>?” src=“http://www.zeldainformer.com/assets_c/2011/06/OoT_3D_6-11_14-thumb-200x120-8529.png” width=“200” height=“120” class=“mt-image-none” style=”” /></a> <a href=Zelda & Impa flee Hyrule Castle

    Ganondorf in pursuit The esteemed Deku Tree ...doesn't really need a caption, does it?

    Adult Link races across Hyrule Running towards the sunset Kakariko Village beckons



    Source: Nintendo Press

    ]]>

    Welcome to Zora's Waterfall The Happy Mask Shop gets a facelift Closeup of Link in Hyrule Field
    Heading out from Hyrule Castle Adult Link armed with his full arsenal The Sheikah's Vision Stone

    Ocarina of Time 3D‘s release is just one week away, and so Nintendo of Europe has furnished a ton of new, excellent-quality screenshots to hold us over for the next few days. A lot of these shots show content we’ve never seen before in official materials, and it all looks great if you ask me. We’re definitely looking at Ocarina of Time as we’ve never seen it before. Check out more screens after the jump.

    ]]>
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    3DS Touch Screen Uses Outdated Tech, Is the Reasoning Justified? http://www.zeldainformer.com/3ds_touch_screen_uses_outdated_tech_is_the_reasoning_justified/ Sun, 12 Jun 2011 07:15:00 +0000 http://localhost/wordpress90/?p=2392 DS_touch_screen_compatibility.jpg
    Touch screens have evolved a lot since the original DS came out a few years ago. Whereas at the dawn of the DS the machine used some of the best hardware in the business, since then the technology has evolved to support multi-touch and more robust and accurate capacitive screens. In an interview with Joystiq, 3DS producer Hideki Konno talked about the reason why the 3DS still uses the same 7-year-old tech as the original DS:


    3DS hardware producer Hideki Konno told Joystiq it’s because of that seven-year-old DS screen. “Really, it’s all about the backwards compatibility,” he said during an E3 interview. “We have to play DS games on this and we want to make sure they work.”



    Konno said that Nintendo didn’t think there was currently sufficient technology to both enable a more feature-rich touchscreen and accurately emulate the touch interface of the legacy DS. “Now that technology may come out sometime in the future, but when we were making our decision on what kind of touchscreen to implement,” he said, “that was one of the deciding factors.”



    I’m not totally sure I buy this explanation, to be honest. Sure, capacitive screens require special styluses, so I can see why they’re want to stay away from those, but why no multi-touch capabilities? The only problem I could see an updated touch screen posing for DS emulation is if the screen size was changed, and even then, that’s just a matter of shrinking the active region down to the original screen size for DS games, just like the 3DS does for the viewing space on the top screen already.



    At the same time, why fix what isn’t broken? The DS touch screen still works great and responds well both to the stylus and to finger touch, so all that an updated screen would do is increase production costs (and therefore consumer pricing), not benefit players in any meaningful way.



    But what do you guys think? Should the 3DS have used newer touch screen technology like a capacitive screen surface to better support features like multi-touch? Or is it fine as-is? Let us know in the comments section!



    Source: Joystiq via GoNintendo

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    DS_touch_screen_compatibility.jpg
    Touch screens have evolved a lot since the original DS came out a few years ago. Whereas at the dawn of the DS the machine used some of the best hardware in the business, since then the technology has evolved to support multi-touch and more robust and accurate capacitive screens. In an interview with Joystiq, 3DS producer Hideki Konno talked about the reason why the 3DS still uses the same 7-year-old tech as the original DS. You can check out his reasoning after the jump.

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    Ocarina of Time 3D Walkthrough Chapters 11 & 12 + Barinade Fan Art http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapters_11_12_barinade_fan_art/ Sun, 12 Jun 2011 15:20:00 +0000 http://localhost/wordpress90/?p=2393 Barinade Fan art by ~kango67
    Our Ocarina of Time 3D walkthrough just keeps pressing on! This update takes you through Jabu-Jabu’s Belly in Chapter 11 and back to Hyrule Castle to open up the Temple of Time in Chapter 12. We’re about halfway through the guide now, so only 12 more chapters to go before the final showdown!



    Today’s featured fan art comes from ~kango67 and depicts the disgusting Barinade. It’s done in a really nifty style that works really well given the boss’s electrified theme. You can check out more of his work at his deviantART gallery page.



    Remember, we obviously can’t include screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone
  • Ocarina of Time 3D Walkthrough Chapters 9 & 10 + Zoras in Lake Hylia Fan Art
  • ]]>
    Barinade Fan art by ~kango67
    Our Ocarina of Time 3D walkthrough just keeps pressing on! This update takes you through Jabu-Jabu’s Belly in Chapter 11 and back to Hyrule Castle to open up the Temple of Time in Chapter 12. We’re about halfway through the guide now, so only 12 more chapters to go before the final showdown!

    Today’s featured fan art comes from ~kango67 and depicts the disgusting Barinade. It’s done in a really nifty style that works really well given the boss’s electrified theme. You can check out more of his work at his deviantART gallery page.

    ]]>
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    Sakurai Speaks About New Super Smash Brothers Game with Capcom Characters http://www.zeldainformer.com/sakurai_speaks_about_new_super_smash_brothers_game_with_capcom_characters/ Sun, 12 Jun 2011 16:20:00 +0000 http://localhost/wordpress90/?p=2394 Super Smash Brothers on the Wii U ControllerMasahiro Sakurai was interviewed recently about the new Super Smash Brothers game, according to GoNintendo from an article in IGN.

    “I can’t say that it’s entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo’s characters in a fighting game.

    “In fact, I actually think it’s a miracle that we got Smash Bros. and all the Nintendo characters to work together in the first place. Especially when you bring Pokemon into the mix and a lot of the complications that are caused by that being an almost completely different entity on its own, it’s really something. So this is something that obviously will come up more as we get started on the new Smash Bros. development, but keeping those things in mind I think is important.”


    There is a possibility of having characters outside of Nintendo enter the Super Smash Brothers competition, as seen by the inclusion of Snake in Super Smash Brothers Brawl. I myself would not mind seeing Dante or Mega Man enter the ring. Perhaps we might see more characters from Sega such as Bayonetta. So gamers, what do you all think about the idea of adding these new characters? There are more details to come as the Wii U’s release date comes closer!

    ]]>
    Thumbnail image for Super-Smash-Bros-Revealed-for-Wii-U-and-3DS.jpgMasahiro Sakurai has been interviewed and has told the public about his thoughts on the new Super Smash Brothers game.  Could we see more characters coming from outside of Nintendo from Capcom or other companies?  Read more inside!

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    GameStop Holding Ocarina of Time 3DS Preview Event http://www.zeldainformer.com/gamestop_holding_ocarina_of_time_3ds_preview_event/ Sun, 12 Jun 2011 18:38:19 +0000 http://localhost/wordpress90/?p=2395 ZeldaEvent.jpg


    Gamestop have announced that they will be holding Legend of Zelda: Ocarina of Time 3DS preview events throughout their stores!



    The preview events will take place Saturday 6/18 1pm to 5pm in selected GameStop stores. During the preview event participants will have the great opportunity to purchase The Legend of Zelda: Ocarina of Time 3DS at the event, one day earlier than it’s release! The Gamestop site warns that there may be some lines forming early at certain locations though, so if you want to participate you might have to go a little early!



    If you are interested in participating you can find out which of your local GameStops will be holding this event here.



    Source: GameStop via GoNintendo

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    ZeldaEvent.jpg

    Gamestop have announced that they will be holding Legend of Zelda: Ocarina of Time 3DS preview events throughout their stores! Interested? Come inside for more details!

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    Ready to Watch 3D Movies on Your 3DS? First Trailer Available http://www.zeldainformer.com/ready_to_watch_3d_movies_on_your_3ds_first_trailer_available/ Sun, 12 Jun 2011 17:53:36 +0000 http://localhost/wordpress90/?p=2396 Green Lantern in 3D

    The 3DS eShop is now offering 3D movie trailer downloads, and the first trailer available is for non other than The Green Lantern. The 3DS is supposedly getting netflix at some point later this year, so being able to actually watch trailers in 3D is big news for those hoping to eventually watching movies in 3D on their 3DS. While netflix is not likely to launch on the platform with streaming 3D movies, it is something they have cooking for the future.



    I do hope a system like vudu eventually ends up on the system as well. That way you can rent any movie and have it instantly be streaming on the device. Some of this is wishful thinking, but in the end it is true that the 3DS now has downloadable 3D trailers. So… go have some wild fun folks.

    ]]>
    Green Lantern in 3D

    The 3DS eShop is now offering 3D movie trailer downloads, and the first trailer available is for non other than The Green Lantern. The 3DS is supposedly getting netflix at some point later this year, so being able to actually watch trailers in 3D is big news for those hoping to eventually watching movies in 3D on their 3DS. While netflix is not likely to launch on the platform with streaming 3D movies, it is something they have cooking for the future.

    I do hope a system like vudu eventually ends up on the system as well. That way you can rent any movie and have it instantly be streaming on the device. Some of this is wishful thinking, but in the end it is true that the 3DS now has downloadable 3D trailers. So… go have some wild fun folks.

    ]]>
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    Have Some More Skyward Sword Gameplay Footage http://www.zeldainformer.com/have_some_more_skyward_sword_gameplay_footage/ Sun, 12 Jun 2011 19:01:56 +0000 http://localhost/wordpress90/?p=2397 Link fighting a StalfosCan’t get enough of Skyward Sword gameplay-material? Well, we got another treat for you guys, then. GameManx provided us with three videos that do not contain new content, but nevertheless show interesting scenes.

    The first two videos show some combat with regular enemies in the first dungeon, while the last one provides us with a fight against a Stalfos, possibly a mini-boss, since you get an upgrade for a new item, the beetle, afterwards. And once again we’re confronted with solid proof that the new MotionPlus-system is working perfectly, especially during fast-paced combat. As for me, I can’t wait to get my hands on this game.



















    Source: GameManx

    ]]>
    Link fighting a StalfosCan’t get enough of Skyward Sword gameplay-material? Well, we got another treat for you guys, then. GameManx provided us with three videos that do not contain new content, but nevertheless show interesting scenes. Hit the jump to get a look at some more combat and boss-battle scenes!

    ]]>
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    THQ - Wii U Isn't a Kiddie Platform, Saints Row for 3DS Was Never in Development http://www.zeldainformer.com/thq_-_wii_u_isnt_a_kiddie_platform_saints_row_for_3ds_was_never_in_developm/ Sun, 12 Jun 2011 19:27:00 +0000 http://localhost/wordpress90/?p=2398 THQ LogoTHQ executive president of core games Danny Bilson was interviewed by GameSpot just a few days ago. He kept mentioning that Wii U isn’t made only for casual gamers and Nintendo fans, but for everyone. Also, for those who might have heard of Saints Row: Drive By, initially announced at E3 2010 to be released on the Nintendo 3DS, the game was never in development as Danny Bilson puts it.





    Here is a part of the interview::



    DB: If you look historically, there were a couple of games that were there at launch that did really well on the Wii.



    GS: Red Steel?



    DB: Red Steel for instance. But I don’t look at it as a kiddie platform. I look at it as a platform for everybody, and it has the power for everybody. So there’s going to be a lot of core games from other companies as well as us on there, and I think the gamer’s going to go for the best experience, wherever it is. Ultimately, the hardware is a small investment compared to what [gamers] spend on software. If you buy 10 games, that’s $600, and a platform? I don’t know what their price point is, but it’s a smaller investment [than the software]. I have no concern at all that core people are going to say [derisively], “Oh, it’s Nintendo.” Core gamers love Zelda. They love Mario. It’s all part of whatever a great game is.



    GS: What happened to Saints Row: Drive-By?



    DB: Honestly, it was an Xbox Live game that we started that was really good, but the costs were getting really high for the platform, so we shelved it. That’s all it is; it’s not really a big story.



    GS: Wasn’t it announced on the 3DS as well?



    DB: No, we talked about doing a Saints Row 3DS game, but we never started it. We have a couple of other things in development on the 3DS, but we wound up not starting that and starting a couple of other brands instead. There was no drama in any of that, honestly.






    It seems all companies converge toward a “experience for everyone” point. I wonder what the next step will be…



    Source: GameSpot (via GoNintendo)

    ]]>
    THQ LogoTHQ executive president of core games Danny Bilson was interviewed by GameSpot just a few days ago. He kept mentioning that Wii U isn’t made only for casual gamers and Nintendo fans, but for everyone.

    Here is how he puts it:

    DB: If you look historically, there were a couple of games that were there at launch that did really well on the Wii.

    GS: Red Steel?

    DB: Red Steel for instance. But I don’t look at it as a kiddie platform. I look at it as a platform for everybody, and it has the power for everybody. So there’s going to be a lot of core games from other companies as well as us on there, and I think the gamer’s going to go for the best experience, wherever it is.


                                                                       

    He also mentioned about Saints Row for 3DS never being developed. Hop inside for more info.

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    Skyward Sword Content Overhaul Begins with the Game Controls Guide and Screenshot Gallery http://www.zeldainformer.com/skyward_sword_content_overhaul_begins_with_the_game_controls_guide_and_scre/ Sun, 12 Jun 2011 19:05:00 +0000 http://localhost/wordpress90/?p=2399 Link vs. Lizalfos - the epic struggle continues!



    We’re building up to our Skyward Sword E3 2011 Demo Walkthrough with a ton of site content overhauls, starting with an overview of the controls at play in the E3 2011 demo and a full gallery containing all of the official screenshots released thus far. If you’re curious about any aspect of the game’s controls, take a look at the guide, or if you need your fix of Skyward Sword related media, visit the gallery to view all 36 of the official images.



    Keep checking back at our Skyward Sword homepage for more site updates throughout the coming week!

    ]]>
    Link vs. Lizalfos - the epic struggle continues!

    We’re building up to our Skyward Sword E3 2011 Demo Walkthrough with a ton of site content overhauls, starting with an overview of the controls at play in the E3 2011 demo and a full gallery containing all of the official screenshots released thus far. If you’re curious about any aspect of the game’s controls, take a look at the guide, or if you need your fix of Skyward Sword related media, visit the gallery to view all 36 of the official images.


    Keep checking back at our Skyward Sword homepage for more site updates throughout the coming week!

    ]]>
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    What Smash Bros. Characters Do You Want to Return? http://www.zeldainformer.com/what_smash_bros_characters_do_you_want_to_return/ Sun, 12 Jun 2011 20:56:54 +0000 http://localhost/wordpress90/?p=2400 super-smash-bros.-brawl-character-select1.jpgIt’s a simple question, but it doesn’t necessarily have a simple answer. Sometimes characters are not carried over game to game, and it’s always likely we’ll see a few get cut in the next game. The question really is who do you want to make the cut? If so and so is cut, who would you replace them with? It’s an interesting topic and one worth exploring. I have some strong opinions on this but I’ll keep it simple.

    I would like to see Snake go away, mostly because he just doesn’t fit into the Smash mythos very well. We haven’t had a true Metal Gear game in a long, long time on a Nintendo console. That being said, I would likely replace him with… well… the same guy everyone wants it seems: Megaman. How about you?

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    super-smash-bros.-brawl-character-select1.jpgIt’s a simple question, but it doesn’t necessarily have a simple answer.  Sometimes characters are not carried over game to game, and it’s always likely we’ll see a few get cut in the next game. The question really is who do you want to make the cut? If so and so is cut, who would you replace them with? It’s an interesting topic and one worth exploring. I have some strong opinions on this but I’ll keep it simple. Thoughts inside.

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    3DS eShop Not Crediting Credit Cards Properly, Lots of Other Issues http://www.zeldainformer.com/3ds_eshop_not_crediting_credit_cards_properly_lots_of_other_issues/ Sun, 12 Jun 2011 21:43:23 +0000 http://localhost/wordpress90/?p=2401 Nintendo 3DS eShopMaybe Nintendo should of held back the eShop even longer, as it appears there is a slew of issues. Enough of the issues are serious enough to warrant possibly avoiding the eShop until they patch it. For some users, not all, the eShop is not crediting their credit cards properly. The card gets charged and it shows up on their statements, but their account doesn’t actually receive the credit and they are unable to purchase anything. That’s a pretty big problem, and is something that shouldn’t be making it live - even if it’s not an issue for everyone.



    That’s just the tip of the iceberg in talking about what’s wrong with the eShop. The 3D trailers available to download are very poor quality. Most of them of are pixelated badly, which shouldn’t be an issue for prerendered content. In addition, it’s like someone is holding a hand over the speakers when trying to listen to them. Even at full blast, the audio is barely audible, and what you do hear sounds muffled.



    Of course, these issues are not happening for everyone. Personally, I have not experienced such issues, but my one friend has had the credit card problem on his mind for a few days. Today I sent an email to my PR contact, and I’ll let you know if Nintendo is aware of the issues and has any comments on them.



    Are you guys experiencing any of these issues? Are there other glitches you’ve noticed?

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    Nintendo 3DS eShopMaybe Nintendo should of held back the eShop even longer, as it appears there is a slew of issues. Enough of the issues are serious enough to warrant possibly avoiding the eShop until they patch it. For some users, not all, the eShop is not crediting their credit cards properly. The card gets charged and it shows up on their statements, but their account doesn’t actually receive the credit and they are unable to purchase anything. That’s a pretty big problem, and is something that shouldn’t be making it live - even if it’s not an issue for everyone.

    That’s just the tip of the iceberg in talking about what’s wrong with the eShop. Hop inside for further discussion.

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    Super Mario Marathon - A Charity for Gamers http://www.zeldainformer.com/super_mario_marathon_-_a_charity/ Sun, 12 Jun 2011 22:30:00 +0000 http://localhost/wordpress90/?p=2402 Super Mario Brothers Marathon 4
    Everybody loves marathons, especially game marathons. Well, the Super Mario Marathon is an annual fundraiser for Child’s Play Charity. It is fan run, and starts on June 24th via live online broadcasts. The donations they accumulate help provide toys, games, and books to children’s hospitals all over the world. They also have contests, with some pretty sweet prizes and give aways. This marathon is running into its fourth year, and they plan to soar this year as they become even more popular.




    The team will be playing through twenty five years of Super Mario Brothers games. There are over a thousand levels across the ten games they’ve picked, and your donations determine which of your favorites the team will go through. For those who have watched before, they are improving yet again to give you the most entertainment possible. There will be trivia, a reaction system, and even a Wheel-of-Awesome. How much more awesome can they get?




    All donations are given directly to Child’s Play. This is a great way for gamers to give back, and in ways we do best. The event has had almost 500,000 viewers, and has raised over $125,000 for Child’s Play. I personally have watched this marathon, and it is a lot of fun. I watched with a couple of friends on a whim, and it made us all in the mood for some Mario Brothers game time. This event starts in less than two weeks, so why not give it a quick look?




    Summer means more free time to play the games we love, so why not spread the love?

    ]]>
    Super Mario Brothers Marathon 4 Everybody loves marathons, especially game marathons.  Well, the Super Mario Marathon is an annual fundraiser for Child’s Play Charity.  It is fan run, and starts on June 24th via live online broadcasts.  The donations they accumulate help provide toys, games, and books to children’s hospitals all over the world.  This marathon is running into it’s fourth year, and they plan to soar this year as they become even more popular.

    I’ve watched this broadcast myself, and it really is a fun and memorable event to participate in! Come in for more details.

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    E3 Aftermath: How Did ZI's Predictions Stack Up? http://www.zeldainformer.com/e3_aftermath_how_did_zis_predictions_stack_up/ Mon, 13 Jun 2011 00:21:14 +0000 http://localhost/wordpress90/?p=2403 E3 Prediction Analysis

    So E3 is all over, and has had plenty of time to sink in, so it is time to begin this little new series called the “E3 Aftermath”, which will include some articles here and there looking back to E3. Think of it as both the continuation, and the opposite, to our awesome 16 day “Countdown to E3” series.

    Today we take a look at how our staff’s collective E3 predictions stacked up. Of course, we made our customary predictions for E3, but now we get to scrutinize how we went. Did we get remotely close, or were we way off? Well, let’s get started.

    The Legend of Zelda

    We said:

    • We may see a final trailer for Ocarina of Time 3D and a reminder of the release date - but given it wasn’t even mentioned last year, don’t expect it to be seen at all.
    • Skyward Sword will be featured prominently as one of the main sections of the conference. We will see a new trailer, more gameplay and heaps more details. It will release in 2011, and we probably won’t get a specific date - just a general time period. It will also not be released on Kafei. It will be playable on the show floor.
    • Zelda William’s secretive Nintendo shooting will not be revealed at E3, as it was filmed too late.
    • The Zelda 25th Anniversary surprise will not just be a special bundle. That may be a part of it, but not all of it.
    • There will be no Kafei or 3DS titles announced, but we will get details on what to expect of Zelda on the 3DS eShop.

    Nintendo said:

    • We did get a reminder of Ocarina of Time’s imminent release, along with some extensive footage in the orchestral medley. It was also playable on the showfloor. ✔
    • Skyward Sword was featured prominently in the orchestral medley, but not as much as we thought. We saw a trailer, but no demonstration. There were three demos on the showfloor. Holiday 2011 is a general release period and not a date, and we did get lots more details. ✔✘
    • Zelda Williams did appear at E3, but no details were revealed about her secretive shooting. ✔
    • 25th Anniversary was not/did not include a bundle. It constituted a Zelda game for every current console, CDs, a symphony tour and more surprises to come. ✔
    • There was no Wii U Zelda revealed - just a tech demo. We didn’t just get details on what to expect at the eShop, but we got Link’s Awakening straight away, with Four Sword coming to DSiWare/3DS vitrual console in September.✔✘

    Reggie’s Verdict:

    Your body was relatively prepared for the Zelda section of the conference. You got some things spot on, a few things plain wrong, and then had lots of vague/general predictions that were vaguely true.

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    Nintendo DS

    We said:

    • A trailer and release date for Professor Layton and the Specter’s Flute in the west.
    • Very little else, which will pretty much tell us that the DS is done and dusted. Killed by the 3DS.

    Nintendo said:

    • It wasn’t during the actual press conference, but we did get a trailer and confirmation that it is coming as “Professor Layton and the Last Specter. Release date is still to be announced.✔✘
    • As for the rest of the DS announcements, we got Kirby Mass Attack, a Dragon Quest spinoff and Super Fossil Fighters. In other words, we got confirmation that the DS is pretty much dead. ✔

    Reggie’s Verdict:

    Your body was almost entirely prepared for the DS announcements. You picked out the big Layton announcement, and that there would be very little else.

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    Nintendo 3DS

    We Said:

    • A rundown of games coming to the eShop in the near future.
    • Trailers, details and a release date/period for the following titles - which are likely to be playable on the show floor:
      • Kid Icarus: Uprising
      • Star Fox 64 3D
      • Super Mario 3D
      • Paper Mario 3D
      • Mario Kart 3D
      • Animal Crossing 3D
    • There will be no mention of the following titles:
      • Professor Layton and the Mask of Miracle
      • Professor Layton VS Ace Attorney
    • There will be some big new games announced, such as Pokemon, Donkey Kong, or Dragon Quest, for the 3DS.

    Nintendo said:

    • No rundown of games coming to the shop, but extensive information on the titles already in the shop.✘
    • We got release periods, a trailer, details and demos of Kid Icarus, Star Fox 64, Super Mario 3D and Mario Kart 3D. Paper Mario and Animal crossing had trailers shown after the conference, but no dates.✔✘
    • There was no mention of Layton on the 3DS.✔
    • There were not “some” big game announcements - just Luigi’s Mansion 2 and some minor titles. ✔✘

    Reggie’s Verdict:

    Your body was just ready for the 3DS section of the conference. You knew most of the games that we’d have and that there would be a some sort of big announcement.

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    Wii

    We said:

    • Pikmin 3 and Kirby Wii will finally be revealed with a trailer and release date. Also playable on show floor.
    • Wii Play: Motion - trailer and date reminder. Also playable.
    • Sadly - The Last Story, Xenoblade and Pandora’s Tower will not be mentioned.
    • There will be several big Wii titles announced to see out the life of the console. For example: a New Super Mario Bros. Wii 2.

    Nintendo said:

    • Pikmin 3 is still in development, but now for Wii U. Kirby Wii is also coming this year, and we saw a trailer. ✔✘
    • Wii Play: Motion - Date, trailer, demo - it was all there. ✔
    • None of the three Japan-exclusive to date RPGs were mentioned.✔
    • There was the big announcement of Mario Party 9 and Mario and Sonic at the 2012 Winter Games. New Super Mario Bros. Mii may turn out to be a sequel to the original, but it would be on Wii U. Nintendo delivered less than we expected, signifying the approaching end of the Wii.✔✘

    Reggie’s Verdict:

    Some almost perfect body preparation there. You were either spot on, or just slightly off.

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    Wii U

    We said:

    • It will be revealed with a launch date of mid to late 2012 announced.
    • It will either be called Nintendo Café, or a name we haven’t yet heard.
    • It will be backwards compatible with the Wii. Wii Remotes will work with the new console, but new Café remotes will also be available.
    • It will succeed the Wii - not sell alongside it. It is Nintendo’s next generation of console, and not just a step towards the new generation.
    • It will have awesome hardware and online capabilities that are beyond that of current generation consoles.
    • The controller will have a screen, gyroscope and a camera.
    • Third party developers have had development kits for a long time. Therefore there will be lots of titles available in the launch window.
    • It will be playable on the show floor.
    • Big Nintendo titles announced will include:
      • Mario Kart
      • Super Smash Bros. 4
      • A (Super) Mario Game
      • A Donkey Kong (Country) Game
      • A Pokémon online game.

    Nintendo said:

    • Wii U is coming after E3 next year.✔
    • It is called Wii U, which is a part of “either Cafe or a name we haven’t heard” .✔
    • It is backwards compatible with the Wii - including games and remotes. Because it is called Wii U, there is no need for re-branded remotes, but a U might be added on.✔
    • It is not selling alongside the Wii and will succeed it.✔
    • Wii U does have the best tech specs and online of all Nintendo consoles.✔
    • The controller does have a screen, gyroscope and camera.✔
    • Third party developers have had the console for a decent amount of time and are developing lots of games set for the launch period.✔
    • No big new Nintendo games were confirmed for Wii U, other than Pikmin 3 and eventually Smash Bros 4. Super Mario Bros. Mii may turn out to be a full Mario Bros. game for Wii U too.✔✘

    Reggie’s Verdict:

    A superb display of bodily readiness. You were almost as ready for Wii U as I was.

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    Others

    We said:

    • No announcement of anything special for Metroid or Dragon Quest’s 25th anniversary.
    • Reggie will finally give us another epic quote to go with “kickin’ ass…takin’ names…playin’ games”, “I am happy”, and “My Body is Ready”.

    Nintendo said:

    • There was no 25th Metroid or Dragon Quest Announcement.✔
    • Reggie did not provide a stellar quote to take the internet by storm. ✘

    Reggie’s Verdict:

    Hey, hey - we had a lot to get through. There was no time for awesome quotes, and besides, my head speech writer was away sick. You got the first point right, but you just failed at this section.

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    E3 Prediction Analysis

    So E3 is all over, and has had plenty of time to sink in, so it is time to begin this little new series called the “E3 Aftermath”, which will include some articles here and there looking back to E3. Think of it as both the continuation, and the opposite, to our awesome 16 day “Countdown to E3” series.

    Today we take a look at how our staff’s collective E3 predictions stacked up. Of course, we made our customary predictions for E3, but now we get to scrutinize how we went. Did we get remotely close, or were we way off? Well, let’s get started.

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    Mario Kart 3DS Off-Screen E3 Demo http://www.zeldainformer.com/mario_kart_3ds_off-screen_gameplay/ Sun, 12 Jun 2011 23:55:00 +0000 http://localhost/wordpress90/?p=2404 Mario Kart 3DS ImageWant some more Mario Kart 3DS? Aside from the E3 trailer, we haven’t seen much of the game but it has many new additions including the glider which I find pretty useful as you may notice in these videos. Enjoy!






    Source: NintendoWorldReport (via YouTube)

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    Mario Kart 3DS ImageWant some more Mario Kart 3DS? Aside from the E3 trailer, we haven’t seen much of the game but it has many new additions including the glider which I find pretty useful as you may notice in these videos.
    Check out inside!

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    Which Zelda Game Has the Best Art Direction? http://www.zeldainformer.com/which_zelda_game_has_the_best_art_direction/ Sun, 12 Jun 2011 23:55:45 +0000 http://localhost/wordpress90/?p=2405 Link's Awakening Fan Arty by TeredaCel Shading, Realism, Impressionism… Zelda has been through a lot of different art directions. Even within those directions comes new directions in style and artistic integrity. So I ask you, what is your favorite art direction in the series? I know for many among the staff it would be the stylistic integrity of Majora’s Mask, while for others it may be The Wind Waker or even Skyward Sword. For me, it’s Skyward Sword, as I feel it’s direction best represents what Zelda truly is. So folks, what Zelda game has the best art direction for you?




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    Link's Awakening Fan Arty by TeredaCel Shading, Realism, Impressionism… Zelda has been through a lot of different art directions. Even within those directions comes new directions in style and artistic integrity. So I ask you, what is your favorite art direction in the series? I know for many among the staff it would be the stylistic integrity of Majora’s Mask, while for others it may be The Wind Waker or even Skyward Sword. For me, it’s Skyward Sword, as I feel it’s direction best represents what Zelda truly is. So folks, what Zelda game has the best art direction for you?

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    Dorkly: The Greatest Prank Nintendo Ever Pulled http://www.zeldainformer.com/dorkly_the_greatest_prank_nintendo_ever_pulled/ Mon, 13 Jun 2011 01:51:08 +0000 http://localhost/wordpress90/?p=2406 This may even be better than when Nintendo tricked Sony into making a CD drive for them then jumping ship to Phillips, or how about that time they made Square stop publishing for them? Maybe Nintendo’s greatest prank was that time they trolled us all with Wii Music. Who is really to say? Dorkly, that’s who.



    dorkly_nintendo_prank.jpg



    Boom!

    Was your mind blown as much as mine?




    Source: Dorkly

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    dorkly_nintendo_prank_panelone.jpg This may even be better than when Nintendo tricked Sony into making a CD drive for them then jumping ship to Phillips, or how about that time they made Square stop publishing for them? Maybe Nintendo’s greatest prank was that time they trolled us all with Wii Music. Who is really to say? Dorkly, that’s who. Wonder what’s going on? Click the jump to find out.

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    Mario Party 9: Is Mario Partying too Hard? http://www.zeldainformer.com/mario_party_9_is_mario_partying_too_hard/ Mon, 13 Jun 2011 02:40:00 +0000 http://localhost/wordpress90/?p=2407 Mario Party 9 is going on a roadtrip to a Wii near you!Nintendo announced the newest game in Mario’s partying franchise at E3 2011. Being able to sell 8 games on main consoles (and two others on handheld consoles) is quite a feat, but can Nintendo pull off another Mario Party?


    The Mario Party franchise started at the end of 1998 on the Nintendo 64 and was a big hit among families with young children. This game deserved a sequel and even a third game after that, but is it going too far?


    Now, do not get me wrong. I have always loved the Mario Party series since it first came out when I was a kid. In fact, I still force my brother and my friends to play them all the time. I have games 1-5. However, it occurred to me that the games started to get worse after 3. They just did not seem to have the same charm that they used to hold. I remember trying out Mario Party 6 when it first came out but did not understand how to work it, especially with the microphone system that Nintendo tried out. Therefore, I must ask if Mario is partying too hard or is Nintendo going to make this game like the original. Here is the E3 trailer of Mario Party 9.


    Maybe it is just because the game is in Japanese, but I am a bit confused about this game. In the trailer, it shows the four players in a car together (what is this, Mario Party 9: Road Trip Edition?). Does this imply that the players must work together in order to achieve victory? It just does not seem right since the first game seemed to separate friends and make them fight each other just to get enough coins for a star.


    It has been four years since the last Mario Party, so perhaps this game has had more thought to it than the more recently released games. Do you think this series is just being dragged out or will this game be worth more than the money you pay for? We will find out whenever this game comes out on Wii.

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    Mario Party 9 is going on a roadtrip to a Wii near you!Nintendo announced the newest game in Mario’s partying franchise at E3 2011.  Being able to sell 8 games on main consoles (and two others on handheld consoles) is quite a feat, but can Nintendo pull off another Mario Party?  Read more inside!

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    Blowout of DS and Wii Release Dates Announced By Nintendo http://www.zeldainformer.com/blowout_of_ds_and_wii_release_dates_announced_by_nintendo/ Mon, 13 Jun 2011 05:00:12 +0000 http://localhost/wordpress90/?p=2408 Nintendo Wii and DS Logos
    For those of you who are skeptical of the release schedules for the Wii and DS, boy are you in for a treat, as they are far from dead. Nintendo released a crapload of games for these consoles, coming later this year. Some of them even have release dates or windows! The games include both Nintendo first-party games and games from third-party developers. Here is the list, arranged by developer and console:





    2K Play

    Wii:

    • Nicktoons MLB - August
    • Nickelodeon Dance - November

    DS:

    • Nicktoons MLB - August
    • Dora and Kai-Lan’s Pet Shelter - November
    • Team Umizoomi - November

    Activision

    Wii:

    • Transformers: Dark of the Moon - June
    • Skylanders Spyro’s Adventure - October 16
    • Generator Rex: Agent of Providence - October
    • Spider-Man: Edge of Time - Fall 2011
    • X-Men: Destiny - Fall 2011

    DS:

    • Transformers: Dark of the Moon - June
    • Generator Rex: Agent of Providence - October
    • Zoobles - November
    • X-Men: Destiny - Fall 2011
    • Spider-Man: Edge of Time - Fall 2011
    • Wappy Dog - Holiday 2011

    ATLUS

    DS:

    • Shin Megami Tensei: Devil Survivor 2 - Quarter 1 2012

    D3Publisher

    Wii:

    • Ben 10 Galactic Racing - Fall 2011

    DS:

    • Ben 10 Triple Pack - Summer 2011
    • Ben 10 Galactic Racing - Fall 2011

    Deep Silver

    Wii:

      Winter Stars - Quarter 4 2011

    Disney Interactive

    Wii:

    • Cars 2: The Video Game - June 21
    • Phineas and Ferb: Across the Second Dimension - August 2
    • Disney Universe - Fall 2011

    DS:

    • Cars 2: The Video Game - June 21
    • Phineas and Ferb: Across the Second Dimension - August 2

    Electronic Arts

    Wii:

    • Madden NFL 12 - August 30
    • FAMILY GAME NIGHT 4: The Game Show - October
    • FAMILY GAME NIGHT Fun Pack - October
    • MONOPOLY Collection - October
    • TRIVIAL PURSUIT Bet You Know It - October
    • Need for Speed The Run - November 1

    DS:

    • Madden NFL Football - March 2012

    GameMill Entertainment

    Wii:

    • Country Dance 2 - November 1

    DS:

    • Moxie Girlz - November 1
    • Pillow Pets - November 1

    Konami

    Wii:

    • DanceDanceRevolution II - Fall 2011
    • Karaoke Revolution Glee: Volume 3 - Fall 2011

    DS:

    • Beyblade Metal Masters - Fall 2011

    Majesco Entertainment

    Wii:

    • Zumba Fitness 2 - November 8

    DS:

    • Camping Mama Outdoor Adventures - September 6

    Mentor Interactive

    Wii:

    • ThinkSMART Crazy Machines - June 7

    DS:

    • ThinkSMART Crazy Machines - June 7
    • ThinkSMART Labyrinth - June 7
    • ThinkSMART Scotland Yard - June 7
    • ThinkSMART Chess for Kids - September
    • ThinkSMART NARABA: The Labyrinth of Light - October
    • ThinkSMART NARABA: The Mysterious Palace - October

    Namco Bandai

    Wii

    • Go Vacation - Fall 2011
    • Power Rangers Samurai - Fall 2011

    DS:
    • Power Rangers Samurai - Fall 2011

    Nintendo

    Wii:

    • Wii Play: Motion - June 13
    • Mystery Case Files: The Malgrave Incident - June 27
    • Kirby Wii - Fall 2011
    • Fortune Street - Holiday 2011
    • The Legend of Zelda: Skyward Sword - Holiday 2011
    • Mario Party 9 - TBA
    • Rhythm Heaven TBA

    DS:

    • Dragon Quest Monsters: Joker 2 - August 28
    • Kirby Mass Attack - September 19
    • Professor Layton and the Last Specter - Fall 2011
    • Super Fossil Fighters - Holiday 2011

    Sega

    Wii:

    • Captain America: Super Soldier - July 19
    • Mario & Sonic at the London 2012 Olympic Games - November 2011

    DS:

    • Captain America: Super Soldier - July 19

    Tecmo Koei

    Wii:

    • Champion Jockey: G1 Jockey and Gallop Racer - Quarter 4 2011

    Telegames

    DS:

    • Ultimate Card Games - Quarter 4
    • Ultimate Brain Games - Quarter 1 2012

    THQ

    Wii:

    • UFC Personal Trainer - June 28
    • WWE 12 - November 22

    Ubisoft

    Wii:

    • The Smurfs Dance Party - July 19
    • Family Feud 2012(Working Title) - September 27
    • The Price is Right Decades - September 27
    • Just Dance 3 - Fall 2011
    • The Adventures of TinTin(Working Title) - December 6

    DS:

    • The Smurfs - July 19

    WB Interactive

    Wii:

    • Green Lantern: Rise of the Manhunters - June 7
    • Sesame Street: Ready, Set, Grover! - Summer 2011
    • Happy Feet Two - The Videogame - Fall 2011

    DS:

    • Green Lantern: Rise of the Manhunters - June 7
    • Sesame Street: Ready, Set, Grover! - Summer 2011
    • Happy Feet Two - The Videogame - Fall 2011
    • LEGO Harry Potter: Years 5-7 - Holiday 2011

    WiiWare

    • La-Mulana - Summer 2011
    • MotoHeroz - Summer 2011

    DSiWare

    • AfterZoom - July 14
    • Pro Jumper! Chimaki’s Hot Spring Tour Guilty Gear Tangent - June 23
    • Moto eXtreme - June 30
    • Zoonies-Escape from Makatu - Summer 2011
    • House, M.D.-Blue Meanie - August
    • House, M.D.-Skull & Bones - November


    So, with a lineup as extensive as that, surely we can all find somethingto play, right?



    Source: Nintendo(DS and Wii)[Via Joystiq]

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    Nintendo Wii and DS Logos
    For those of you who are skeptical of the release schedules for the Wii and DS, boy are you in for a treat, as they are far from dead. Nintendo released a crapload of games for these consoles, coming later this year. Some of them even have release dates or windows! The games include both Nintendo first-party games and games from third-party developers. Hop inside for the list, arranged by developer and console.

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    E3 Bonus Round Video http://www.zeldainformer.com/e3_bonus_round_videos/ Mon, 13 Jun 2011 06:04:00 +0000 http://localhost/wordpress90/?p=2409 e3 Bonus Round




    More videos from E3! The show may be over, but there is plenty to look into. This time we are watching Bonus Round, where a few well known faces grade the presentations and voice their opinions on Nintendo’s performance. Geoff Keighley interviews with Jeff Gerstmann, Andy McNamara, and N’Gai, and each gives Nintendo a grade. I don’t want to spoil it, so you will have to watch to see how these guys think Nintendo did. I give them an A, personally, but with Skyward Sword, a new console, and a new list of games for the 3DS, I was very pleased.



    Nintendo is the third part, but the best is always saved for last!








    What would you grade Nintendo? Who do you agree with? What parts of the show did you think made them POP out? Please tell us!

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    e3 Bonus Round


    More videos from E3! The show may be over, but there is plenty to look into. This time we are watching Bonus Round, where a few well known faces grade the presentations and voice their opinions on Nintendo’s performance.  Of course, we’re interested to see what these guys think of the new Wii U console and Nintendo 3DS games, but with over ten minutes of discussion, you’ll just have to watch it for yourself!

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    Score Yourself Some Official E3 Zelda Swag on eBay http://www.zeldainformer.com/score_yourself_some_official_e3_zelda_swag_on_ebay/ Mon, 13 Jun 2011 07:36:59 +0000 http://localhost/wordpress90/?p=2410 sspostere3.PNG

    There’s no denying that there’s been some excellent Zelda merchandise and collectable made over the years. From First4Figures statues to miniature Hylian Sheilds and Master Swords. From Bobbleheads to Pez Dispensers. Yep, Zelda has had it all. Now, there’s some new Zelda merchandise appearing on the ebay market from E3.



    The main merchandise that has appeared on ebay during the aftermath of E3 are posters featuring official art from Skyward Sword. So far there are three posters of Link - here, here and here. There’s also one featuring Zelda and another featuring Lord Ghirahim. Personally I’ve already bought myself a poster featuring Zelda, merely because she’s my favourite character. Other than that I quite like the poster featuring Link flying on the red bird. Which one do you like, will you be purchasing any of these?



    There have also been a few other Zelda and Nintendo post-E3 items on ebay that haven’t appeared as much as the posters, such as these Skyward Sword Zelda Lanyards. A Zelda pin badge of the Hylian Shield and Master Sword also features in this collection here.



    Looks like Nintendo went for it this year with the promotional items! I think they’re all excellent - not just the Zelda stuff, I wouldn’t mind that Starfox pin badge - but for me everything but the posters are a bit too pricey. What do you think of this sudden rush of E3 Zelda items on ebay and their price? Do you have any of your own Zelda merchandise yourself that you love? Leave us a comment telling us about it.

    ]]>
    sspostere3.PNG

    There’s no denying that there’s been some excellent Zelda merchandise and collectable made over the years. From First4Figures statues to miniature Hylian Sheilds and Master Swords. From Bobbleheads to Pez Dispensers. Yep, Zelda has had it all. Now, there’s some new Zelda merchandise appearing on the ebay market from E3. Want to get your hands on some new Zelda items? Come inside for more info!

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    Listen to Skyward Sword's Music Without Any Background Noise http://www.zeldainformer.com/listen_to_skyward_swords_music_without_any_background_noise/ Mon, 13 Jun 2011 10:01:53 +0000 http://localhost/wordpress90/?p=2411 Phi talking to LinkGamePRO from Germany recently uploaded new Skyward Sword footage. The clue? Well, in this one, we actually get to hear what the game really sounds like.




    We get to see the usual demo-scenes from E3 2011, meaning the bird-flying, some dungeon-gameplay and the boss-fight against Ghirahim. For all of you who wanted to hear more of the game’s music and sound-effects: You will be pleased. We also get to hear Phi’s and Ghirahim’s “voices” in all their glory. Isn’t this something?






    What do you think of the game’s auditory appearance, and how about those voice samples? Let me know in the comments below!




    Source: GamePRO

    ]]>
    Phi talking to LinkGamePRO from Germany recently uploaded new Skyward Sword footage. The clue? Well, in this one, we actually get to hear what the game really sounds like. Interested? Hit the jump for the video!

    ]]>
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    So What is Up with Zelda's Harp? How Does Link Obtain it? http://www.zeldainformer.com/so_what_is_up_with_zeldas_harp_how_does_link_obtain_it/ Mon, 13 Jun 2011 13:21:10 +0000 http://localhost/wordpress90/?p=2412 Zelda's HarpOne aspect of Skyward Sword we haven’t touched upon is Zelda’s harp. We originally saw it, as pictured on the left, in part of Link’s inventory at GDC 2011. Now with new trailer and demo, we have come to realize that the harp appears to belong to Zelda at the start of the game. Many have pointed out that the harp is the same shape as the one Sheik has in Ocarina of Time.



    Some call foul play in using that item, but on second thought was that item ever really a “Sheikah item”? We all know that Sheik is just Zelda in disguise, so isn’t it entirely possible that it’s just Zelda’s item that she happened to use as a Sheik? Of course, we’ve never had any real importance attached to the harp. In Ocarina of Time it was nothing other than a musical instrument - not like the Ocarina which could affect time flow and all sorts of neat things. Still, we do know at some point Link does receive and is able to use the harp. Musical instruments in Zelda have played a big role for a long time, but what role does it play this time? How does Link even obtain it?

    If I had to speculate, I’d say Link catches up to Demon Lord Ghirahim around the 3rd dungeon (yes, they fight in the first, but Zelda isn’t present) and actually has a chance to save Zelda. However, a new ability arises from Ghirahim and Zelda simply “drops” the harp as they teleport away. What sort of magical abilities will the instrument have this time?

    ]]>
    Zelda's HarpOne aspect of Skyward Sword we haven’t touched upon is Zelda’s harp. We originally saw it, as pictured on the left, in part of Link’s inventory at GDC 2011. Now with new trailer and demo, we have come to realize that the harp appears to belong to Zelda at the start of the game. Many have pointed out that the harp is the same shape as the one Sheik has in Ocarina of Time.

    Some call foul play in using that item, but on second thought was that item ever really a “Sheikah item”? We all know that Sheik is just Zelda in disguise, so isn’t it entirely possible that it’s just Zelda’s item that she happened to use as a Sheik? Of course, we’ve never had any real importance attached to the harp. In Ocarina of Time it was nothing other than a musical instrument - not like the Ocarina which could affect time flow and all sorts of neat things. Still, we do know at some point Link does receive and is able to use the harp. Musical instruments in Zelda have played a big role for a long time, but what role does it play this time? How does Link even obtain it?

    ]]>
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    Ocarina Of Time 3DS Is Already Out! What? http://www.zeldainformer.com/ocarina_of_time_3d_is_already_out/ Mon, 13 Jun 2011 14:55:15 +0000 http://localhost/wordpress90/?p=2413 Ocarina Of Time 3DS CoverApparently, The Legend Of Zelda Ocarina Of Time for 3DS is already out there - waiting for you to pick it up! Indeed, the game can already be bought at Virgin du Caroussel du Louvre in Paris, France - even though the game official release date in Europe is June 17.

    Now, I think I read somewhere some people have already received the game ahead of time - so please let us know if you are one of them. Oh, and yes - there are already a couple of videos on YouTube so if you don’t want to get spoiled too much - just don’t watch too much, pretty simple. But hey, I’ve got a video here that shouldn’t get you upset if you watch it. Enjoy!





    Some may agree with the fact that the game looks cleaner - thanks to new textures, new backgrounds and all the little things that seem like nothing at first but eventually add to the atmosphere. Now I understand why Miyamoto says this version of the game is the best. Share your thoughts.




    Source: Nintendo-Master

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    Ocarina Of Time 3DS CoverApparently, The Legend Of Zelda Ocarina Of Time for 3DS is already out there - waiting for you to pick it up! That’s right, the game can already be bought at Virgin du Caroussel du Louvre in Paris, France - even though the game official release date in Europe is June 17.

    Now, I think I read somewhere some people have already received the game ahead of time - so please let us know if you are one of them. Oh, and yes - there are already a couple of videos on YouTube so if you don’t want to get spoiled too much - just don’t watch too much, pretty simple. But hey, I’ve got a video here that shouldn’t get you upset if you watch it. So, feel free to jump inside!]]> 2413 0 0 0 Whateva! I Do What I Want! http://www.zeldainformer.com/whateva_i_do_what_i_want/ Mon, 13 Jun 2011 15:40:51 +0000 http://localhost/wordpress90/?p=2414 Whateva I do what I want

    What’s this out of the ordinary looking article doing here you are likely wondering. You are also likely wondering what South Park imagery is doing here on a Zelda-focused Nintendo fansite. It is time for answers to those questions, as well as many more. After E3, and all of the awesome support from our fans, we’ve decided to give you a bit of a behind the scenes of Zelda Informer.

    Imagine if this was a story on one of those “current affairs” shows. It would have headlines like “The Dirty Secrets of Zelda Informer Revealed”, or “Zelda Informer Exposed”, or “Behind the Scenes of Zelda Informer”. Whatever you want to call it, this is the truth of Zelda Informer. Who we are, what we stand for, why we do this, and what the classic line “Whateva! I do what I want” from South Park has to do with it all.

    Since before we were even a website there was bitching. Heck, the whole reason we exist is because we had a big bitch at Zelda Universe. Apparently we had problems with their management and heaps of other stuff to whine about. Who really remembers, it was four years ago. We were young. We were fans who wanted a place to talk, share, love, and appreciate everything Nintendo. ZU wasn’t that place. But hey, we’re still good friends with ZU. Just look at the videos we produced together from E3 this year (namely one and two).

    We were just fans back then, and we still are. We aren’t journalists employed to do what we do - we’re just your average guys and girls that love Nintendo. We are teenagers and tweenagers. There’s the short muscular guy who looks six years younger than he is; the obese guy who’s older than everyone else here but still has no sense of grammar, and the average sized ginger with glasses.

    There are males and - increasingly at the moment - females that make up Zelda Informer. There are those of us who are single, those of us in relationships, those of us with broken hearts and those of us who are married. We range from being full time university students and high school students - who work part time at McDonalds - to guys working there full time, and even guys having extremely premature mid-life crises which leave them to taking time off from uni.

    We barely have anything in common - except for a love of Nintendo and a passion for running this Nintendo fansite in whatever free time we have. We are a bunch of nerds who spend way too much time on our computers, talking on Skype and running this site. We fit it in whenever we can. We update between classes, when we get home at 2am from a Saturday night out, and amidst writing essays for uni. Everywhere we are always thinking, checking and making sure that the site is being updated with all of the latest news and that there isn’t ever a dry spell with no new posts.

    I mean, Alex brought us awesome coverage and impressions direct from E3 during the very same week he had some good ol’ final examinations. We stay up way later than is healthy. 3am and we can’t sleep, no problem, we’ll just whip up our latest article. After drunken parties, after the worst day at work or uni, after the best moments we’ve ever had - we come back to ZI to give you the latest news and articles.

    So yeah, we’re really just a bunch of randoms who are dedicated to a hobby more than most people are dedicated to their spouses. Sad but true. Sure, we can be pretty screwed up though. We have our personal faults and issues, but when we come together we get something way beyond ourselves. The short muscular guy and the four-eyed ginger are two excellent writers, and news posters. The fatty is superb at running the technical side of the site, including PR, SEO and all that awesome stuff. We may live seemingly average lives, but when we contribute to ZI, we are so much more.

    ZI's Secondary Staff

    Maybe the only thing we have in common apart from Nintendo and this website is being the opposite of financially affluent. We pretty much take whatever job we’re offered because we all fit the financially-struggling-student stereotype. Some of us are way in debt, others are just scraping by. It’s no secret given all of the donation drives we’ve done in the past. And look at all of the advertisements on the site these days to keep it afloat, and cover our competition prizes. Just like this Duke Nukem shit. That’s right I called it shit. You know, I can even call it a fucking shit douchy penis. Whateva! I do what I want!

    Yeah, so I have no idea what that even means, but the point is - we can do that because we are not professionals. We are not IGN or Destructoid or Kotaku. We aren’t paid journalists - even if one of us will eventually graduate with a degree in journalism. We aren’t employed; we do this because we want to. It’s always a real laugh when commenters on our articles say that we can’t do this or that, or that we can’t say such things in the position we have. Whateva! I do what I want!

    We are fans running a fansite, and so by definition, we have free reign. We could spam up the whole main page with porn if we wanted to. The reason we don’t is because we don’t want to. That would ruin everything we’ve worked for. We could though. We can do whatever we want - in fact, that is exactly what we do. That’s exactly what we’ve done for years. Writing articles, posting news and being one of the most popular Nintendo news sites on the web - that is what we want.

    This is why its so bad when we constantly outdo IGN, for instance, when it comes to Zelda. They are paid and professional. We just do what we want. Thing is - they lack passion, whereas that’s all we have. Just like E3, where so many journalists loathe the extra work that they have to do at this time of year. We love it. Alex was even the first person to arrive for Nintendo’s E3 Press Conference. Our dedication and passion is worth more than the pay checks of IGN’s staff!

    If you look to big sites, such as IGN - our example for the day - authors write their articles, and that’s all you see. They get the cash, and grab some pageviews. You’ve probably noticed how actively we at ZI comment on our articles and take part in the discussions. It’s because talking about Nintendo is what we love. We’re just fans like anyone else. If we weren’t running this place, we’d be on forums and commenting on other websites. Instead of that, we decided to expand our Zelda coverage to all of Nintendo, and now we’re all happy in one place. Our viewers are happier as well.

    No matter what happens, we will always be a fansite, not a corporate hub of journalistic integrity or some shit. We will always be by fans, for fans, with fans et cetera, so forth, continue cliché... Nevertheless, that is so true for us. As soon as we are not a fansite, ZI is dead. We are a community, where our staff are at one with everyone else. On the mainsite, the forums and even our Facebook page. This stuff gets us excited and giddy. Screw being professional. Just look at our header, its BEN saying “you shouldn’t have done that”. Whateva! I do what I want!

    I won’t lie - our laid back “whatever” attitude has caused some problems. It is probably one of the reasons why we struggle to get dedicated new staff. Sure we help and guide them on how to do stuff, but our instructions are pretty much “post news, write articles, make content, do whatever you want”. Sure its the perfect job. You can show up drunk. Screw deadlines, we just write when we want to. But the lack of deadlines and expectations is why no-one seems to stick around.

    ZI Staff Triforce

    Other than ZI’s main staff Triforce, we are always lacking. We have Nathanial Rumphol-Janc as the Triforce of Power, Alex Plant as the Triforce of Wisdom, and yours truly - Dathen Boccabella - as the Triforce of Courage. Then we have our above average dedicated staff who are really appreciated. There’s Elijah Holt, Ben Lamoreux, Caleb Wise and Dennis Wyman. Then there are all of the others who come and go, doing very little from time to time. We’ve gone on a bit of a hiring spree post-E3, so as well as welcoming our new staff, we hope that they stick around.

    While a continuous struggle, mere staffing is not the biggest of the concerns our “whatever” attitude has triggured. It is the type of attitude that makes you a lot of enemies. You need to make some enemies when you become as prominent as we have, but we’ve made more than that. IGN’s a longstanding enemy ever since they accused us of plagiarism, but then slunk away when they were wrong. For just telling things like they are I’m even hated by one of the people I respect most in the world of online Zelda communities - Mases Hagopian of Zelda Dungeon.

    Then we’ve had big controversies when some people have done just a bit too much of what they want. From confirming fake rumors (Remember Zordiana) to burlesque stripping, we’ve done wrong. From those events many of our staff members have left us. Some have even left because they demanded money for their work. Over time we’ve learned. More importantly, we’ve come to know what we all want as a whole. There is what we want, and what we all want. A part of what we now want is not to wreck what everyone else has put in to the site. We’ve drawn lines and we’ve made boundaries. The best thing to do is admit mistakes, learn for the future, and move on.

    Unfortunately some people can’t move on - hence all of the haters we have. Mind you, I find it hard to hate haters with all of their classic remarks. Some if my favorites include “Zelda Misinformer” and “Nathanial Rump-hole Janc”. It can be pretty intense though. I’ve been told to go die in all sorts of varying situations, right through to the flipside with people begging me to “have their babies” in some rather disturbing contexts. Of course, with all of the hate - we also get heaps of love too. Thankfully, we get a heck of a lot more love mail then hate mail.

    And sure, you guys may love us - but do you have any idea how much we love you? This is cliché, sure, but it is you viewers who have pushed us to success. Four years ago, never would we have thought that now we’d be getting pre-release press copies of Nintendo games. Never would we have expected to be featured in the Official Nintendo Magazine. Never would we have expected we’d be invited to Nintendo’s E3 press conference.

    It is so amazing. We’re just a bunch of fans, but we get so much recognition. People envy us. Other websites wish they had our dedicated news team. We’ve even won awards for our Zelda news coverage specifically. In some ways we have no idea how we got here. We are so unorganized, so unstructured. On the other hand, we know exactly how we got here. Passion, dedication and drive! Some even argue that we’re the best Nintendo news site on the web, and looking at this E3 specifically - we easily outdid GoNintendo with live coverage of Nintendo’s Press Conference.

    Zelda Informer isn’t just our hobby, in many regards, it is our everything. We wanted to run a Nintendo fansite and here we are, living out a dream. It comes with the ups and downs. Some days we can’t be bothered, at other times we don’t want to do anything else more. Sometimes we lack time to actually play the games we love because we are here. In many regards, Zelda Informer is our constant with all of the changes and crap that goes on in life.

    Screw You Guys I'm Going Home

    We ride ZI with the rest of you, and the thousands of fans we have are worth far more than the few haters there are. Ultimately, we do this for ourselves. We are fans, and it pleases us. But we also do it for you, of course. We crave your input and feedback. Sometimes you crush my spirits, and at other times you make my day. Sometimes you make me smile, and at others times I’m like “screw you guys, I’m going home!” But I just wind back up here, because ZI is home. You are our money, our payment, our reward.

    The site is growing rapidly. We are changing, even becoming more structured. But even with the changes, we still just do what we want! We always will. We will always be fan oriented. We will always provide quality and analysis over spitting out the bare bones of the news like GoNintendo does. We will always be here, because Zelda Informer’s drive cannot be stopped. Global Financial Crises, whatever, nothing can quell the passion of fans.

    Through this, even if just a little bit, I hope you’ve come to understand what Zelda Informer is all about and why we are the way we are. Feedback from you has always been one of the greatest things we receive. Whether you love or hate, agree or disagree, want more or are disgusted: so long as you’re stirred and moved, then we’ve made an impact.

    You are all of the fame that we’ll ever need. We give you our all, and in some articles, we give you our very intimate selves. In many ways, this has been one big cliché fest, but thank you everyone. We love you guys and girls. You are awesome, we are awesome - and if you want in on our awesomeness, you can apply for a staff position anytime, by the way.

    A lot of the time, we’re just immature kids. But regardless of who we are, and how we come together, Zelda Informer has it all. Fanboy rants on occasions. Speculation and rumors from time to time. Quality content. Accurate industry analysis. From massive hits, to massive flops. From some of the best things you’ve ever seen to massive WTFs. We’ve got it all. News, articles, demos, reviews, comics, videos - that’s ZI for you. And believe me, it is for you!

    ]]> Whateva I do what I want

    What’s this out of the ordinary looking article doing here you are likely wondering. You are also likely wondering what South Park imagery is doing here on a Zelda-focused Nintendo fansite. It is time for answers to those questions, as well as many more. After E3, and all of the awesome support from our fans, we’ve decided to give you a bit of a behind the scenes of Zelda Informer.

    Imagine if this was a story on one of those “current affairs” shows. It would have headlines like “The Dirty Secrets of Zelda Informer Revealed”, or “Zelda Informer Exposed”, or “Behind the Scenes of Zelda Informer”. Whatever you want to call it, this is the truth of Zelda Informer. Who we are, what we stand for, why we do this, and what the classic line “Whateva! I do what I want” from South Park has to do with it all.

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    3DS Tops One Million Sales http://www.zeldainformer.com/3ds_tops_one_million_sales/ Mon, 13 Jun 2011 16:29:00 +0000 http://localhost/wordpress90/?p=2415 Nintendo 3DS Logo
    At last, the Nintendo 3DS crosses the one million sales after thirteen weeks of its release in Japan. The system went on sale on February 26. In contrast, the DS reached the mark in four weeks. The DS Lite and DSi took eight weeks and the DSi LL (XL outside of Japan) took 25 weeks.


    I believe this is due to the lack of Nintendo core games like Zelda, Starfox, Metroid and Pokemon for the moment. Once they release, there will be a lot more people buying the system. Still, it’s quite a victory. A million units sold is a great achievement. Congratulations Nintendo!



    Source: Mainichi via Andriasang

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    Nintendo 3DS Logo
    At last, the Nintendo 3DS crosses the one million sales after thirteen weeks of its release in Japan. The system went on sale on February 26. In contrast, the DS reached the mark in four weeks. The DS Lite and DSi took eight weeks and the DSi LL (XL outside of Japan) took 25 weeks.
    I believe this is due to the lack of Nintendo core games like Zelda, Starfox, Metroid and Pokemon for the moment. Once they release, there will be a lot more people buying the system. Still, it’s quite a victory. A million units sold is a great achievement. Congratulations Nintendo!

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    Legend of Zelda Handcrafted Chess Set http://www.zeldainformer.com/legend_of_zelda_handcrafted_chess_set/ Mon, 13 Jun 2011 17:08:31 +0000 http://localhost/wordpress90/?p=2416 Thumbnail image for zeldachess1-550x412.jpg


    Earlier today I posted about some excellent Zelda Merchandise that has risen on ebay since E3. Whilst this Chess Set isn’t official, it certainly looks the part!



    This chess piece was posted at GoNintendo and not a lot of people posted any messages about it, and I think it deserves a little more attention! It might not look completely official, but you can’t deny that a lot of effort, skill, and not to mention love, went into creating this wonderful set dedicated to our favourite Hylian Hero.



    There are of course some official chess sets out there which are of higher quality, but sadly none of them Zelda (Why?! I’d buy it…) so far there’s a Mario Chess set and a Sonic the Hedgehog Chess set. Both very high quality and with a decent price tag! Not bad eh?



    What do you think of this chess set? Are there any characters missing that you would like to have seen included?

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    Thumbnail image for zeldachess1-550x412.jpg


    Earlier today I posted about some excellent Zelda Merchandise that has risen on ebay since E3. Whilst this Chess Set isn’t official, it certainly looks the part! Come inside for a look at this great piece of art.

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    Yoshi 3DS? I wish! http://www.zeldainformer.com/yoshi_3ds_i_wish/ Mon, 13 Jun 2011 18:00:00 +0000 http://localhost/wordpress90/?p=2417 Yoshi

    E3 is over, and Nintendo has really focused on the Wii U and new games for the 3DS. With OoT 3D, Paper Mario, Kid Icarus, Super Mario, and Luigi’s Mansion being among them, there are quite a few happy fans. I myself am really excited, and look forward to playing these on my own handheld. But at the same time, I want more. I think everybody wants more. There are a lot of games that people want to see on the 3DS. Metroid, Pokemon, and Dragon Quest(not Rocket Slime) only name a few.



    What I want to focus on mostly is Yoshi. He’s everybody’s favorite green dinosaur, and one of Mario’s most loyal friends. We haven’t seen a solid Yoshi game since 2006 with Yoshi’s Island DS, and I have a feeling I’m not the only one who would like to play a new installment to the series. Sure, he appeared as a companion in Galaxy 2 with a couple fun colors and moves. Blasting through space on a dinosaur is probably one of the things only gamers dream about. Did you see the cover? Just that alone made me giggle and want to unlock him the moment I took it off the store shelf. They needed to add new content to the game, and added Yoshi. I don’t think that idea can ever fail.



    A Yoshi game could be done really well on the 3DS. Yoshi’s world comes in as many colors as he does, probably more. The levels are always interesting, and they always have different elements than the previous. Whether they make it a side scroller like the past, or go for something similar to Super Mario 3D, I have a feeling it could be successful in 3D. Although the music from the game isn’t as dominant as it is in Zelda, Yoshi has an interesting style of music that I’d like to hear again too. Who couldn’t resist the cuteness of Yoshi singing in the beginning of Yoshi’s Story for the Nintendo 64?



    Would you like to see a Yoshi game on the 3DS? Or are there other titles that you want to see? I’m curious.



    This post comes from a new gal! I’m one of the new girls hopping on board as a news poster.


    My name Erica Fernandez. I’m a student earning a bachelor’s degree in Game Design and Simulation. My future career is in the gaming world, and my inspiration and drive comes from Legend of Zelda. It is what turned me into a gamer, and I am very excited to be a part of Zelda Informer. I hope you all find my future information helpful! I look forward to becoming a member of the Zelda Informer community!

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    Yoshi

    E3 is over, and Nintendo has really focused on the Wii U and new games for the 3DS.  With OoT 3D, Paper Mario, Kid Icarus, Super Mario, and Luigi’s Mansion being among them, there are quite a few happy fans. I myself am really excited, and look forward to playing these on my own handheld.  But at the same time, I want more.  I think everybody wants more.  There are a lot of games that people want to see on the 3DS.  Metroid, Pokemon, and Dragon Quest(not Rocket Slime) only name a few.

    What I want to focus on mostly is Yoshi.  He’s everybody’s favorite green dinosaur, and one of Mario’s most loyal friends.  Curious on why I’m bringing him up? Well, you have to come inside for that.  You know you want to. It’s Yoshi!

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    Developers Report that Wii U Has 50% More Processing Power than PS3 http://www.zeldainformer.com/developers_report_that_wii_u_has_50_more_processing_power_than_ps3/ Mon, 13 Jun 2011 18:05:00 +0000 http://localhost/wordpress90/?p=2418 Wii U Console
    So we’ve already heard that Wii U will support 1080p resolution in gameplay, bringing it well into the HD era, but we hadn’t heard exactly how the Wii successor stacks up against fellow HD consoles PS3 and Xbox 360 in terms of processing power. Now we’re hearing from analyst Arvind Bhatia that developers rate it at about 50% more muscle.



    This means that not only could the Wii U easily handle anything built for the original HD twins, especially now that the primary controller is comparable in terms of button functionality, its capabilities now far surpass them. Could this mean we’ll be seeing some Wii U exclusives that take advantage of the more robust hardware? We haven’t really seen anything yet - aside from Killer Freaks from Outer Space Trailer - so here’s hoping there’s something in the works.



    Source: IndustryGamers via GoNintendo

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    Wii U ConsoleSo we’ve already heard that Wii U will support 1080p resolution in gameplay, bringing it well into the HD era, but we hadn’t heard exactly how the Wii successor stacks up against fellow HD consoles PS3 and Xbox 360 in terms of processing power. Now we’re hearing from analyst Arvind Bhatia that developers rate it at about 50% more muscle.


    This means that not only could the Wii U easily handle anything built for the original HD twins, especially now that the primary controller is comparable in terms of button functionality, its capabilities now far surpass them. Could this mean we’ll be seeing some Wii U exclusives that take advantage of the more robust hardware? We haven’t really seen anything yet - aside from Killer Freaks from Outer Space Trailer - so here’s hoping there’s something in the works.

    ]]>
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    The Legend Of Zelda Life-Changing Effect http://www.zeldainformer.com/the_legend_of_zelda_life-changing_effect/ Mon, 13 Jun 2011 23:00:00 +0000 http://localhost/wordpress90/?p=2419 Zelda and LinkWe heard a lot of people saying that The Legend Of Zelda had a positive influence on them. Some others admit it completely changed their lives. At least, it did work that way for me. But does The Legend Of Zelda really change you or is it simply revealing your true self? That kind of change or self realization happened to me in some ways. Obviously, it isn’t the case for everyone but I’d like to share my own story - and feel free to do the same.



    It all started in 1998 when I first played The Legend Of Zelda: Ocarina Of Time on Nintendo 64. I was 6 years old, and had already enjoyed Super Mario 64, Starfox 64, Goldeneye 64 and Banjo-Kazooie. But really, Zelda was a completely different experience. I was young and played video games because I loved it. I couldn’t even read English so all I could do is experience the game. Now that I think about it, I don’t even know how I managed to complete the game at that time…


    Link Jump SS
    But the point is - I began to feel as being myself, somehow, even though I couldn’t explain it. I enjoyed it so much that I would have liked this world to be real. Possibly because real life was not going well for me. Of course, it’s a video game, it’s just fiction - but still, I believe it helped me. I didn’t realize how simple things could be as rewarding as things that look important. It helped me develop my personality - or as I said - simply reveal my true motives in life.



    The Legend Of Zelda (especially Majora’s Mask) taught me what real love is, or real friendship (I’m serious). These are hardly seen in today’s real life. That could be explained by the fact that people focus too much on what seems to be important when actually the most important things are more simple than anyone can imagine. Is The Legend Of Zelda complicated to understand? Not at all as you guys know, the main story is pretty simple. In fact, the entire idea behind The Legend Of Zelda is simple. The good defeats the evil.



    Without evil, good wouldn’t exist - but how is it that we love to ban evil in every single Zelda game? You know, I always feel like the bad guys in Zelda are good bad guys - haha. That may be because we humans seem more cruel…just saying. But anyways, here are some facts about me: I am a person who likes animals, I like to go outside, breath air, walk in forests, enter a giant tree and kill spiders - yep I’m kidding, I don’t enter giant trees - but I do enjoy exploring in nature. Not sure if this has anything to do with Zelda but there’s one thing I’m sure though. I don’t kill spiders because I find them awesome BECAUSE of The Legend Of Zelda games even though Link kills spiders…funny isn’t?


    Anju And Kafei
    So, to explain more about love, I like to compare it to Anju and Kafei’s relationship in Majora’s Mask. Yes, we all know. Everything seems so perfect in Zelda. It’s like their love is eternal somehow - nothing can stop it, not even death (or the Moon - heh heh). You know, the characters always seem to be of help. In contrast with real life, where we mostly want to achieve our own goals and forget about others. Sometimes we hurt people without knowing it and sometimes we feel bad for hurting others. The better is when you know it and acknowledge your mistakes - obviously.


    Skull Kid
    Also, I learned about friendship. What about true friendship? Yeah, Skull Kid - this guy is a good example. Remember at the end of the game when Skull Kid is finally free? Link - as always - forgives Skull Kid for all the things he’s done. Of course, Link always do the right thing, real quick, but how about us doing this in real life? Jeez he almost destroyed the world and he still forgives him(even if he was on the effect of Majora’s Mask - he stole the mask.) What about you? Would you forgive the person you hate the most if that person changes his ways? I believe Link would forgive anyone all the time, even after someone would have done thousands of mistakes, he’d still forgive the person. You only fight against yourself…



    This is where courage comes into place. Do you live in the past? Or the present? Even though Link travels through time and all sorts of dimensions, he still lives in the present moment. That means he’s going to do everything possible to make things better - right now - whatever the situation - whatever the obstacles. This fictional character is an example of pure courage. Nothing can stop him.


    Princess Zelda TWW
    Zelda on the other hand, is pure wisdom of course. I like to talk about Zelda in The Wind Waker because I think and I believe many will agree with me that she is probably the most awesome Zelda in the series due to its character development. She is a pirate who likes her role as the leader of the crew, and therefore wants to keep her role. So, she’ll act a bit like she doesn’t care about Link and his mission. Obviously she is hiding a bit of her personality and her true self in that matter. Only later in the game, she realizes her duty. She doesn’t become “good” - she already is, she just doesn’t know her truth yet. Just like she doesn’t know she is Zelda.



    The thing is, most people haven’t looked into themselves to find out how they really are, and what they really want.
    Of course, everyone wants to be happy, explore - and be free! That’s what The Legend Of Zelda is all about. It means freedom. Think yourself as nothing and you will have everything to give to others.


    Child Link And Zelda
    So this is just a quick explanation of how I define The Legend Of Zelda. I could talk a lot more but I lack English vocabulary so I don’t want you to be too bored - ha! Anyways, this is how I developped my passion for truth and it certainly had an impact on my life. Funny, how life goes… it seems I had to find my way through a fictional game, it’s all about the meaning behind it. I can’t wait for Skyward Sword to come out, I’m pretty sure its going to be a great experience. When I begin to feel the experience as something bigger than just a videogame that is when I feel the need to be thankful.



    I’d like to give my thanks to Shigeru Miyamoto and all of Nintendo staff for all the great games that they make for us. Playing your games helped me get through a lot before. I hope it will help others in the future.


    Now I’d like to know about you. What does The Legend Of Zelda mean to you? Is it just for the fun of playing? The story? Everyone sees things differently, that is why I find it interesting to see how you guys think.


    So please, feel free to share your thoughts.

    ]]>
    Zelda and LinkWe heard a lot of people saying that The Legend Of Zelda had a positive influence on them. Some others admit it completely changed their lives. At least, it did work that way for me. But does The Legend Of Zelda really change you or is it simply revealing your true self? That kind of change or self realization happened to me in some ways. Obviously, it isn’t the case for everyone but I’d like to share my own story - and feel free to do the same.

    Read my story and/or share yours inside. (*Possible spoilers*: OOT, MM, WW)

    ]]>
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    Iwata Talks Wii U, Suggests Multiple Wii U Controller Support Exists http://www.zeldainformer.com/iwata_talks_wii_u_suggests_multiple_wii_u_controller_support_exists/ Mon, 13 Jun 2011 18:55:00 +0000 http://localhost/wordpress90/?p=2420 Iwata shows off the new Wii U controllerWe’ve reported extensively on trickles of information stating that Wii U will only support one touch screen controller, but a recent Time interview with Satoru Iwata seems to suggest something on the opposite side of the spectrum:


    First of all, for the SKU, we believe that one controller, the new controller, has got to be included in the package whenever we are going to sell the Wii U console. And as you can guess, this new controller for Wii U is going to cost more than the other controller does, and that’s why, most often, our focus on the software shall be the ones that can be enjoyed with the one Wii U controller.



    Sounds like rather than only offering one controller, Nintendo just wants to focus on games that use only one so as not to pressure people into buying more due to their high cost. This means that we’ll probably actually see support for multiple screen streaming in multiplayer games. Maybe these games won’t come out of Nintendo’s studios, but that’s probably just fine with third-parties, who will be looking for some room for their big “hardcore” multiplayer games to take root. Core gamers are also probably more apt to drop an extra $50 to buy a second controller for local multiplay.



    That wasn’t all Iwata talked about, though. Read on for some more quotes on other subjects, like 3D on Wii U, video streaming, and more:


    I had a chance to play with the Wii U yesterday and it’s really intriguing. The thing that surprises me the most is that it seems like yet another paradigm shift from Nintendo. What are the key points you wanted to address in creating this concept?


    We really want to change the structure of home entertainment. As you know, by now, home console video games have been wholly dependent upon home TVs. In other words, without home TV sets, we could not play video games at home. And we thought, “What if we were able to be independent from the TV?”


    Then we came to think about the possibility of adding the second screen. And then we started thinking about that kind of possibility, and the mass potential it would provide for us. So far, we have been able to showcase only a glimpse of the total possibility Wii U will be able to provide. This product is slated for next year, not this year. Closer to the timing of the launch, I think we will be able to showcase a lot more.



    The other thing that struck me when looking at the device yesterday and the controller, was streaming possibilities from the unit to the controller. Is that something you guys would be willing to explore, like not just games but other kinds of entertainment?


    Yeah, of course. [With current technology,] there are a number of opportunities for us to be able to see the videos and images while they stream but in most cases today they are not utilizing that with interactivity. In other words, most people often utilize that kind of technology in order to view photos and videos, et cetera.



    Another question is why isn’t the controller screen 3D? Since you guys have already successfully implemented it glasses-free, in a smaller format, what was the thinking of keeping it off of the Wii U?


    We have a separate mission with Wii U and Nintendo 3DS. Of course, there are some TV sets with the capability to show the 3D available today but it’s not dominating yet. Of course, you may want to say now that you have the second screen and you have the 3D technology with Nintendo 3DS, however after all, that kind of experience we can explore over the existing Nintendo 3DS machine. As I said, we are trying to make a new structure of home entertainment and because we are trying to make something unprecedented, we just wanted to focus on something different.




    You can catch the full interview at Time TechLand if you’re interested in learning more about Nintendo’s strategy and direction with Wii U.



    Source: Time via GoNintendo

    ]]>
    Iwata shows off the new Wii U controllerWe’ve reported extensively on trickles of information stating that Wii U will only support one touch screen controller, but a recent Time interview with Satoru Iwata seems to suggest something on the opposite side of the spectrum:

    First of all, for the SKU, we believe that one controller, the new controller, has got to be included in the package whenever we are going to sell the Wii U console. And as you can guess, this new controller for Wii U is going to cost more than the other controller does, and that’s why, most often, our focus on the software shall be the ones that can be enjoyed with the one Wii U controller.



    Jump inside for my thoughts and some other juicy tidbits from the interview.

    ]]>
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    No Gold Nunchuk For You! http://www.zeldainformer.com/no_gold_nunchuk_for_you/ Mon, 13 Jun 2011 19:10:29 +0000 http://localhost/wordpress90/?p=2421 Skyward Sword's Gold Wii Remote Plus
    This is something folks have been wondering about since E3. Nintendo announced that a special gold Wii Remote Plus would be bundled with Skyward Sword in honor of Zelda’s 25th Anniversary. But Skyward Sword also requires a Nunchuk for gameplay, thus raising the question: Will Zelda fans see a matching gold Nunchuk. The answer: no. Why, you may ask. Follow me inside for the explanation, straight from the lips of the Regginator himself.





    We looked into it. It was a little more bling than I think the average consumer was looking for.- Reggie Fils-Aime, President of Nintendo of America




    So, no gold Nunchuk for you. It’s really not fair for the Nunchuk, seeing as the Wii Remote Plus and Classic Controller get to be gold while it doesn’t. Plus, this is really going to bother me. I am semi-OCD about things matching. The black Wii Remote has to get a Black Nunchuk, the white one gets a white Nunchuck. I may have to just not use this Remote because it’ll drive me crazy…



    Source: Kotaku

    ]]>
    Skyward Sword's Gold Wii Remote Plus
    This is something folks have been wondering about since E3. Nintendo announced that a special gold Wii Remote Plus would be bundled with Skyward Sword in honor of Zelda’s 25th Anniversary. But Skyward Sword also requires a Nunchuk for gameplay, thus raising the question: Will Zelda fans see a matching gold Nunchuk. The answer: no. Why, you may ask. Follow me inside for the explanation, straight from the lips of the Regginator himself.

    ]]>
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    Skyward Sword E3 2011 Demo Walkthrough Launches Now, Full Guide Coming this Holiday http://www.zeldainformer.com/skyward_sword_e3_2011_demo_walkthrough_launches_now_full_guide_coming_this_/ Mon, 13 Jun 2011 20:35:00 +0000 http://localhost/wordpress90/?p=2422

    http://www.zeldainformer.com/images/articles/skywalk.png



    As promised, we’ve put together a walkthrough for the E3 2011 Skyward Sword demo that details all three of the E3 show floor demos. Bear in mind that I’ve put this together from limited 10-minute-at-a-time impressions of the game, so while it explains everything you need to know about the flight sequence, Sky Temple dungeon, and Ghirahim boss battle, I can’t claim 100% comprehensive knowledge of the demo content.



    Of course, when it comes down to it, this is just a preview - we’ll be bringing you a full Skyward Sword walkthrough at the time of the game’s release just like our The Wind Waker, A Link to the Past and Ocarina of Time 3D guides. We’ll keep you posted on its status, so check back at the walkthrough homepage for more details this holiday season!

    Other Skyward Sword Guides:

    ]]>

    http://www.zeldainformer.com/images/articles/skywalk.png


    As promised, we’ve put together a walkthrough for the E3 2011 Skyward Sword demo that details all three of the E3 show floor demos. Bear in mind that I’ve put this together from limited 10-minute-at-a-time impressions of the game, so while it explains everything you need to know about the flight sequence, Sky Temple dungeon, and Ghirahim boss battle, I can’t claim 100% comprehensive knowledge of the demo content.

    Of course, when it comes down to it, this is just a preview - we’ll be bringing you a full Skyward Sword walkthrough at the time of the game’s release just like our The Wind Waker, A Link to the Past and Ocarina of Time 3D guides. We’ll keep you posted on its status, so check back at the walkthrough homepage for more details this holiday season!

    ]]>
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    Jumbo AR Cards Coming Out http://www.zeldainformer.com/jumbo_ar_cards_coming_out/ Mon, 13 Jun 2011 22:55:00 +0000 http://localhost/wordpress90/?p=2423 Jumbo AR Cards Shown off By Iwata
    Have you ever wanted to see your Mii life sized? Iwata did, and ClubNintendo is willing to let us indulge ourselves through Jumbo AR cards. One lucky guy was also able to get a few during a 3DS Street Pass Event.



    Currently, these AR cards are set for release as a ClubNintendo award for those who live in Australia. It also appears to be available to Japan, so hopefully those who don’t live in those areas might have a chance of getting these cards. You need to have 750 Star Points, but I’m sure most of you have had no problem accumulating the needed amount. The card allows you to make a life sized Mii, as well as a life sized Mario on his own jumbo AR card. You’ll be able to stand next to Mario!




    Here is a video of a lucky guy who was able to get a few of them. From it, you can see that these are of high quality. Not only that, but when he puts the regular AR cards next to the new ones, you can see just how JUMBO they are in comparison. There are a few people who have tried to print these on their own, but these will be official.







    Would you like to see these available through the ClubNintendo of your region?

    ]]>
    Jumbo AR Cards Shown off By Iwata

    Have you ever wanted to see your Mii life sized?  Iwata did, and ClubNintendo is willing to let us indulge ourselves through Jumbo AR cards.  One lucky guy was also able to get a few during a 3DS Street Pass Event.

    Currently, these AR cards are set for release as a ClubNintendo award for those who live in Australia.  It also appears to be available to Japan, so hopefully those who don’t live in those areas might have a chance of getting these cards.  You need to have 750 Star Points, but I’m sure most of you have had no problem accumulating the needed amount.  The card allows you to make a life sized Mii, as well as a life sized Mario on his own jumbo AR card.  You’ll be able to stand next to Mario!


    Want to see?

    ]]>
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    Skyward Sword is Coming Out in August According to Nintendo of Europe http://www.zeldainformer.com/skyward_sword_is_coming_out_in_august_according_to_nintendo_of_europe/ Mon, 13 Jun 2011 23:19:22 +0000 http://localhost/wordpress90/?p=2424 Link with the Skyward Sword 2 (no magic)E3 is an interesting time. Nintendo stated very plainly that Skyward Sword would be getting a holiday release, but Nintendo of Europe’s press site apparently is singing a different tune. They have the game slated to come out at some point in August. They also give a slew of release “months” and “windows” for most of Nintendo’s other big games in the work, including Kid Icarus and Kirby Wii. Still, Skyward Sword is going to steal the headline not just because we love Zelda, but because it directly conflicts with what Nintendo said at E3.



    Oh Nintendo, best not be messing with me right now. God knows we can’t take the abuse.

    • The Legend of Zelda: Ocarina of Time 17/Jun/2011
    • Kid Icarus Uprising Summer/2011
    • Solatorobo 1/Jul/2011
    • Fortune Street Aug/2011
    • Super Mario Aug/2011
    • The Legend of Zelda: Skyward Sword Aug/2011
    • Kirby Wii Sep/2011
    • Luigi’s Mansion 2 Q1/2012


    It’s interesting that that they may be releasing Skyward Sword and Super Mario 3D in the same month, but they are for different platforms and likely are aimed to play to different crowds. While these dates only affect Europe, one would assume the US release wouldn’t be that far behind.

    Source: Neogaf

    ]]>
    Link with the Skyward Sword 2 (no magic)E3 is an interesting time. Nintendo stated very plainly that Skyward Sword would be getting a holiday release, but Nintendo of Europe’s press site apparently is singing a different tune. They have the game slated to come out at some point in August. They also give a slew of release “months” and “windows” for most of Nintendo’s other big games in the work, including Kid Icarus and Kirby Wii. Still, Skyward Sword is going to steal the headline not just because we love Zelda, but because it directly conflicts with what Nintendo said at E3.

    Oh Nintendo, best not be messing with me right now. God knows we can’t take the abuse. Hop inside for the full list of release windows and such.

    ]]>
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    Our Own Alex Plant Interviewed by Zelda Dungeon About Skyward Sword http://www.zeldainformer.com/our_own_alex_plant_interviewed_by_zelda_dungeon_about_skyward_sword/ Tue, 14 Jun 2011 01:10:31 +0000 http://localhost/wordpress90/?p=2425



    Many people are aware of Zelda Dungeon around these parts, and some for various reasons. For our exclusive viewers who don’t venture out into other parts of the community, you may only know them as a site we have had previous issues with in regards to news sourcing and other behind the scenes issues. To the more informed, they know that Zelda Dungeon is one of the leading Zelda “content” sites on the web, and is the most popular Zelda site in the crowd. In many ways, for a Zelda fan, they are awesome. They brought news of the Skyward Sword Easter Egg in Ocarina of Time 3D to the world, for example.

    However, we naturally provide our own niche in the community, and we have now had the honor of Zelda Dungeon interviewing our own Alex Plant in a nice Q and A session in regards to Skyward Sword.

    ]]>

    Many people are aware of Zelda Dungeon around these parts, and some for various reasons. For our exclusive viewers who don’t venture out into other parts of the community, you may only know them as a site we have had previous issues with in regards to news sourcing and other behind the scenes issues. To the more informed, they know that Zelda Dungeon is one of the leading Zelda “content” sites on the web, and is the most popular Zelda site in the crowd. In many ways, for a Zelda fan, they are awesome. They brought news of the Skyward Sword Easter Egg in Ocarina of Time 3D to the world, for example.

    However, we naturally provide our own niche in the community, and we have now had the honor of Zelda Dungeon interviewing our own Alex Plant in a nice Q and A session in regards to Skyward Sword.

    ]]>
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    Interview with Nintendo of America Leads to New Details About the Wii U http://www.zeldainformer.com/interview_with_nintendo_of_america_leads_to_new_details_about_the_wii_u/ Tue, 14 Jun 2011 03:24:00 +0000 http://localhost/wordpress90/?p=2426 The Wii U and its controllerGiant Bomb ‘s very own Patrick Klepek was able to speak with Nintendo of America’s PR Director, Mark Franklin, on the specifics of the Wii U and its controller in this interview.

    >Are developers required to implement the screen transfer feature into every game?

    Franklin: We’re not making any prerequisites to any of the developers to say “you have to do this, you have to do that.” What we’re showing at this year’s show is just the possibilities. That’s just an example. Certainly, that’s a possibility.


    How easy is it for a developer to implement the screen transfer feature, if they choose to?


    Franklin: I’m not going to get into the technical side, but it’s certainly up to the developers to make that choices. We’ve shown what’s possible and now it’s up to the developers to come up with content.


    What’s the range of the Wii U controller? Can you take it out of the room?


    Franklin: We’re not talking about range, but the vision is that the controller resides in the living room. That’s where the central entertainment is going to be anyway. You’ve got your TV and you’ve got your new controller. And just imagine the Chase Mii experience, where you’ve got four buddies on your Wii remotes and one guy on your new controller, but you’re all gathered in the same room having that experience—two different experiences but sharing in the experience. That’s the vision.


    Can you have multiple Wii U controllers connected to the same console?


    Franklin: At this year’s E3, we’re just showing this one experience and not really talking beyond that, which is just the one controller, plus up to four Wii remotes. We are showing specific experiences along those lines—you’ve got Chase Mii, Battle Mii. They all provide a different scenario. We’ve got a true, social multiplayer experience versus a single-player experience versus a multiplayer experience but two people getting two very different experiences in Battle Mii. Again, showing off the possibilities of what the system can do, what the new controller can do, and seeing what developers can come up with.


    Does the Wii U controller have its own specific name?


    Franklin: Right now, we’re just calling it the new controller. Don’t have another name for it yet.


    What about backwards compatibility with Wii? GameCube?


    Franklin: Yes, backwards compatible. Just one generation. You can have Wii software and Wii devices, so your Wii Remotes, Wii Remote Plus, Classic Controllers. [...] No Wavebird. [laughs]


    Could you theoretically control the Wii U interface with just a Wii Remote?


    Franklin: It’s so early in the process right now that, again, the thing that we’re showing right now is having the new controller, the wireless new controller interface with the system, and having the Wii Remote interface with the sensor bar. There’s also a sensor bar on the new controller, so your Wii remotes could read off of that.


    How would that work? Do you put the Wii U next to the TV?


    Franklin: We haven’t talked about any examples, but the capability is there, so that the Wii Remotes could read off of your new controller. What that means [is] there could maybe be a game that is just on that new controller, but we haven’t discussed anything like that yet.


    How long have third-parties known about the hardware?


    Franklin: We don’t talk about timing like that, but we did announce the system earlier than E3, and so development kits have been out there to all the major developers.


    How does the 3DS interact with the Wii U?


    Franklin: Mr. Iwata announced on stage something I’m really excited about. Mr. Sakurai [is] one, making a new Smash Bros. game and two, there’s going to be cross-platform compatibility between the Nintendo 3DS and the new system. [...] There’s no more details other than that, but the prospect of being able to have some experiences shared on two different devices with the same game is exciting. Smash is a huge game, so you can imagine what kind of possibilities could come up with having that on Nintendo 3DS and the new controller.


    Have you had any conversations with Epic Games about Unreal Engine 3?


    Franklin: Nothing to announce on that. We’re not really talking about the technical specifications or the behind-the-scenes engines that are running the system or anything like that. What we want to focus on, and what consumers have continued to look at, especially with Nintendo products, is they want to see what the experience is like.


    Is this the last we hear about the system until next E3?


    Franklin: It’s hard to say right now. We just announced it, so that’s what we’re focused on it. We want to make sure that people have time on the system, that they get a chance to experience the unique opportunity that the system offers, so that’s what we’re focused on right now. In terms of next steps, that’ll come. We’ll be figuring that out in the weeks and months ahead.


    What about the disc format?


    Franklin: It’s going to be a high-density disc that’s a proprietary format. It’ll be a high-density disc format, but we don’t have anything to share besides that.


    And storage?


    Franklin: We’ll have SD cards, but we’ll also have USB slots.


    You’ll be able to use a hard drive as personal storage?


    Franklin: Yeah, theoretically.


    If a developer wanted to, could they just leverage the Wii remotes and not the Wii U controller?


    Franklin: It’s going to be up to the developers to make those kinds of decisions. There’s tons of possibilities. It’s going to be up to them to figure out what those possibilities are going to be.


    Should we expect an online experience on par with Xbox Live and PlayStation Network?


    Franklin: We see Wii U as a flexible system. It’s not a one-size-fits-fall. It’s not a centralized system. What John [Riccitiello, Electronic Arts] was describing [at the press conference] was his vision. We’ll work with third-parties to understand what the opportunities are, and I think what’s going to drive maybe the best examples are individual approaches, the best of class individual approaches both from third-party and from Nintendo. John was just referring to what he thought might happen.



    This was all of the information that Giant Bomb could get about the new Wii U. I am slightly glad that Nintendo will not force developers to use the screen transfer feature. It just seems like a person could easily get whip-lash. Also, not every game could implement this feature. In some circumstances, it could even ruin the game. I will definitely miss the Gamecube compatibility that the Wii gave us (and the controllers that fit perfectly in between our hands), but the new controller’s style gives me hope that this new system will be worth adjusting to. Right now, there seems to be a lot in the air with the Wii U, but I am sure that Nintendo will not disappoint its fans.

    ]]>
    The Wii U and its controllerGiant Bomb ‘s very own Patrick Klepek was able to speak with Nintendo of America’s PR Director, Mark Franklin, on the specifics of the Wii U and its controller. Are developers required to implement the screen transfer feature into every game?Do you want to know the answer?  Read more inside!

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    Ocarina of Time 3D Walkthrough Chapters 13 & 14 + Sheik's Closeup Fanart http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapters_13_14_sheiks_closeup_fanart/ Tue, 14 Jun 2011 13:20:15 +0000 http://localhost/wordpress90/?p=2427 SweetCandyRain's Sheik closeupOur Ocarina of Time 3D walkthrough launches its next two chapters, the first of the Adult saga. Chapter 13 will take you back to Kokiri Forest so you can use your new Master Sword to carve through the evil there. Chapter 14 brings you to the heart of the threat to the forest inside the Forest Temple. Can you survive the insane traps and evil spirits awaiting you there?



    This update’s Ocarina of Time fan art is a nice close-up of Sheik, and comes from SweetCandyRain, a deviantART member from Sweden. You can check out her other work at her deviantART gallery page, including a few other Legend of Zelda pieces.



    Remember, we obviously can’t include original screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone
  • Ocarina of Time 3D Walkthrough Chapters 9 & 10 + Zoras in Lake Hylia Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 11 & 12 + Barinade Fan Art
  • ]]>
    SweetCandyRain's Sheik closeupOur Ocarina of Time 3D walkthrough launches its next two chapters, the first of the Adult saga. Chapter 13 will take you back to Kokiri Forest so you can use your new Master Sword to carve through the evil there. Chapter 14 brings you to the heart of the threat to the forest inside the Forest Temple. Can you survive the insane traps and evil spirits awaiting you there?

    This update’s Ocarina of Time fan art is a nice close-up of Sheik, and comes from SweetCandyRain, a deviantART member from Sweden. You can check out her other work at her deviantART gallery page, including a few other Legend of Zelda pieces.

    ]]>
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    Unreal Engine, CryEngine 3 Confirmed for Wii U http://www.zeldainformer.com/unreal_engine_3_on_wii_u_confirmed/ Tue, 14 Jun 2011 17:55:16 +0000 http://localhost/wordpress90/?p=2428 Thumbnail image for Cry Engine LogoThe new Wii U is still full of surprises. Epic Games’ & Crytek’s long-time goals were to eventually support every platform that’s a major player in the gaming industry. So I’m glad to announce that both the Unreal Engine 3 and CryEngine 3 will be brought to Wii U!


    “Crytek’s support for Wii U is definitely going to happen. We aren’t showing it but we are pretty much running it already.” - CEO Cevat Yerli (Crytek)





    Epic Games VP and co-founder Mark Rein was also quite positive about bringing the new engine on Wii U.


    “I can tell you that I got to see it at E3 and it was what I expected of course. We were very excited to play some of their demos, see how good the feel of the hardware was—it’s a very impressive system and I think it’s gonna do quite well. If Nintendo made a system that could run our engine, we’d be on it like water on fish.’ And so when someone asked me what I thought about the Wii U, I said, ‘Water, meet fish.’” - Mark Rein





    Now, we’ve only had a glympse of what Nintendo’s new system is able to do yet, but with all those third party developers involved - I’m sure the system will finally get to be THE system for everyone - as long as Nintendo stay loyal to its fans.



    Source: Develop Online via GoNintendo
    +

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    Thumbnail image for Cry Engine LogoThe new Wii U is still full of surprises. Epic Games’ & Crytek’s long-time goals were to eventually support every platform that’s a major player in the gaming industry. So I’m glad to announce that both the Unreal Engine 3 and CryEngine 3 will be brought to Wii U!

    “Crytek’s support for Wii U is definitely going to happen. We aren’t showing it but we are pretty much running it already.” - CEO Cevat Yerli (Crytek)

    Epic Games VP and co-founder Mark Rein was also quite positive about bringing the new engine on Wii U.

    “I can tell you that I got to see it at E3 and it was what I expected of course. We were very excited to play some of their demos, see how good the feel of the hardware was—it’s a very impressive system and I think it’s gonna do quite well. If Nintendo made a system that could run our engine, we’d be on it like water on fish.’ And so when someone asked me what I thought about the Wii U, I said, ‘Water, meet fish.’” - Mark Rein


    My thoughts inside.

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    Japanese Ocarina of Time 3D Promo Pamphlets Appear http://www.zeldainformer.com/japanese_ocarina_of_time_3d_promo_pamphlets_appear/ Tue, 14 Jun 2011 17:30:00 +0000 http://localhost/wordpress90/?p=2429 Scan 4 of the promo bookletIn Japan, the release date for Ocarina of Time 3D is just two days away, and so promotional materials for the game have started showing up in stores all over the country, including this pamphlet spotted by InsideGamers. You can see from the image at left that the booklet features all kinds of Ocarina of Time 3D assets, including screens, artwork, and more! Check out more scans of the booklet below.



    Remember too that here at Zelda Informer we’ll be doing our own Ocarina of Time 3D promotion, enhancing our existing site content, wrapping up our Ocarina of Time walkthrough, and releasing some of our legendary top-notch articles to celebrate. Check back here on and about the 19th, the date of the game’s U.S. release, for all the Ocarina of Time 3D goods!



    Source: InsideGamers via GoNintendo

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    Scan 4 of the promo bookletIn Japan, the release date for Ocarina of Time 3D is just two days away, and so promotional materials for the game have started showing up in stores all over the country, including this pamphlet spotted by InsideGamers. You can see from the image at left that the booklet features all kinds of Ocarina of Time 3D assets, including screens, artwork, and more! Check out more scans of the booklet after the jump.

    ]]>
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    Reggie Reportedly Confirms Multiple Wii U Controller Support, While Miyamoto Denies It http://www.zeldainformer.com/reggie_reportedly_confirms_multiple_wii_ucontroller_support_while_miyamoto_/ Tue, 14 Jun 2011 17:57:21 +0000 http://localhost/wordpress90/?p=2430 What will Pachter say today?Gaming industry analyst Michael Pachter, one of the most well-known faces in the gaming market analysis world, reported today that in a conversation with Reggie Fils-Aime he was told that the Wii U will support multiple Wii U controllers. He also stated, however, that Shigeru Miyamoto denied that mutliple controller options were planned. It’s frankly all become very confusing, but we’ll try to clear this up with our inside sources as soon as we can rather than waiting for info to make it down the grapevine. In the meantime, I think I’m going to stick with one of our favorite site mottoes: “I believe in Reggie Fils-Aime.”



    I Believe in Reggie Fils-Aime

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    What will Pachter say today?Gaming industry analyst Michael Pachter, one of the most well-known faces in the gaming market analysis world, reported today that in a conversation with Reggie Fils-Aime he was told that the Wii U will support multiple Wii U controllers. He also stated, however, that Shigeru Miyamoto denied that mutliple controller options were planned. It’s frankly all become very confusing, but we’ll try to clear this up with our inside sources as soon as we can rather than waiting for info to make it down the grapevine. In the meantime, I think I’m going to stick with one of our favorite site mottoes: “I believe in Reggie Fils-Aime.”

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    Top Nintendo People Talk About Why Wii U was Revealed Now http://www.zeldainformer.com/top_nintendo_people_talk_about_why_wii_u_was_revealed_now/ Tue, 14 Jun 2011 18:20:00 +0000 http://localhost/wordpress90/?p=2431 New Super Mario Bros. Mii Water WorldWii U was something no one saw coming. All right, so by E3 we all saw it coming, what with the incredible number of Project Café rumors floating around the web, but I don’t think anyone outside of the gaming world would have predicted it, say, in November of last year, when Nintendo’s software output was stronger than ever and Reggie Fils-Aime went on the record to say that Wii wouldn’t be finished until Nintendo developers ran out of ideas.



    Now we’ve got the Wii U, slated for release in the middle of 2012, and it seems like that ideal has all but been shoved aside. What exactly drove Nintendo to announce a new console?



    Stephen Totilo of Kotaku got a chance to talk with a couple big Nintendo movers and shakers about why Wii U is coming now:

    Reggie:


    The way we approach hardware development is that, when there are experiences that our internal development teams bring to bear that can’t be executed with the current systems, that’s a signal to us that it’s time for exploration of new systems. And, Stephen, specifically in this case, our development teams were bringing forward two-screen ideas, two-separate-screen ideas. Ideas that leveraged the big 10-feet-away interface and the one-foot-away smaller-screen interface. That was the signal for not only a new system but one that took advantage of two separate screens.


    Katsuya Eguchi (developer of Animal Crossing and lead Wii U producer:



    More and more people have access to high definition televisions, so the timing is right for a next-generation Wii that takes advantage of that technology and the access to it. The Wii only supported SD and, at that time, HD was not as common and readily available. But now, as more people have access to HD, we think the time is right to release an HD version of the Wii.



    Now that we have a Wii in HD—the Wii U—there are games like Zelda or Metroid or Star Fox, that definitely will benefit from the ability to display those detailed graphics. But there [are] games like Mario and even Animal Crossing where those details might take away from that experience. We have to explore our options.


    When we first came out with the Wii, our goal was to have the Wii on all the time. The goal was to have users interacting with the hardware all the time. But the reality is most people only have one TV in their living room. Because of that, we had to share time. People might be watching a DVD or watching TV and when that was happening they couldn’t interact with the game.



    So we needed a solution. We needed an idea that would alleviate that problem. And that solution was including a screen that was a part of the console and allowing people to interact not just with the TV screen but also on the screen that comes with the console.



    The idea of having people interact with [the console] all the time,” Eguchi said, “came from [the fact] that people buy the game and they play it. Once they’re done with the game, they tend to put it aside and set the Wii aside. In order to prevent that from happening, the goal was to make sure people always had something fun to do on their console…so that that the feeling associated with that hardware was that, ‘if I turn this on and interact with it I’m going to experience something good.’



    It sounds like no one of these factors really would have pushed Nintendo to release a new console. We heard just a few months ago from Iwata that HD graphics were not enough incentive for Nintendo to make a new home system, and dual-screen technology has been in the works since the beginnings of the DS. Now that HD and touch screen controllers have become more accessible, however, Nintendo believes it’s finally time to introduce them to the home console space.


    It all seems good on paper, but will it translate to good gameplay ideas? So far my experiences seem to say “yes,” but we’ll just have to wait and see.



    Source: Kotaku

    ]]>
    New Super Mario Bros. Mii Water WorldWii U was something no one saw coming. All right, so by E3 we all saw it coming, what with the incredible number of Project Café rumors floating around the web, but I don’t think anyone outside of the gaming world would have predicted it, say, in November of last year, when Nintendo’s software output was stronger than ever and Reggie Fils-Aime went on the record to say that Wii wouldn’t be finished until Nintendo developers ran out of ideas.


    Now we’ve got the Wii U, slated for release in the middle of 2012, and it seems like that ideal has all but been shoved aside. What exactly drove Nintendo to announce a new console? See what the official answers are inside.

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    Metroid Wii U Release is "Sure" to Come, Says Eguchi http://www.zeldainformer.com/metroid_wii_u_release_is_sure_to_come_says_eguchi/ Tue, 14 Jun 2011 20:07:21 +0000 http://localhost/wordpress90/?p=2432 Could we get a spiritual sequel to <em>Metroid Prime</em> on the Wii U?” src=“http://www.zeldainformer.com/assets_c/2011/06/MPWiiU-thumb-250x142-9392.jpg” width=“250” height=“142” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>Wii U main man Katsuya Eguchi has been getting a lot of unprecedented spotlight lately, but I don’t think he’s made any major software-related “announcements” - until now. Hidden within the <a href=Wii U Kotaku interview we reported on earlier is a statement from the hardware producer that strongly points to Metroid coming to Wii U. He even went into how the new controller might be used to deepen the franchise gameplay.


    Check out the full quote below:


    I can’t give you any details now, but I’m sure there will be a new Metroid release making use of the new controller, not just to control Samus and her ship but also to give the player a new source of information. Maybe the player is looking at the screen but has the information that they need to defeat the enemy in their hands. You could look through the screen and scan your enemy and find where it’s weakspot is.



    Now, perhaps Eguchi is getting ahead of himself, especially with the series’ largely stagnant sales and Nintendo completely ignoring its 25th anniversary this year, but do you think that a new game really is in the works? Given the Battle Mii demo’s extensive Metroid references, I’ve got to say that they’re definitely at least thinking about it. We’ll see if anything crops up at next year’s E3. Maybe Retro Studios is going to take on a Prime series sequel?



    Source: Kotaku via GoNintendo

    ]]>
    Could we get a spiritual sequel to <em>Metroid Prime</em> on the Wii U?” src=“http://www.zeldainformer.com/assets_c/2011/06/MPWiiU-thumb-250x142-9392.jpg” width=“250” height=“142” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>Wii U main man Katsuya Eguchi has been getting a lot of unprecedented spotlight lately, but I don’t think he’s made any major software-related “announcements” - until now. Hidden within the <a href=Wii U Kotaku interview we reported on earlier is a statement from the hardware producer that strongly points to Metroid coming to Wii U. He even went into how the new controller might be used to deepen the franchise gameplay. Full quote inside.

    ]]>
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    Even With Last-Gen Graphics Processing Card, Wii U is More Powerful than PS3 http://www.zeldainformer.com/even_with_last-gen_graphics_processing_card_wii_u_is_more_powerful_than_ps3/ Tue, 14 Jun 2011 20:22:01 +0000 http://localhost/wordpress90/?p=2433 Zelda HD Still Looks GoodWii U specs keep pouring in, and Engadget has the latest on the console’s graphical processing unit (GPU) - it’ll be packing similar heat to what the Xbox 360 and PS3 currently offer in that department - a custom Radeon processor that, while it’s tailored to fit the Wii U’s needs, is remarkably similar to other GPUs floating around this past generation. Still, just because the technology seems familiar doesn’t mean it can’t deliver the best of the best , and its core processors still seem to outperform the other two current gen platforms.



    The report also hinted at a little somethin’-somethin’ that could mean something for the possibility of multiple Wii U controller support: the console also has multi-streaming technology that supports up to four different simultaneous standard definition steams. This capability is also pretty familiar to the computer tech-space, and appears to be similar to AMD’s Eyefinity, which helps support multi-display graphical output for computers. Why would Nintendo need up to four different streams from their home game console? For the controller’s built-in screen, I’m guessing.



    Source: Engadget

    ]]>
    Zelda HD Still Looks GoodWii U specs keep pouring in, and Engadget has the latest on the console’s graphical processing unit (GPU) - it’ll be packing similar heat to what the Xbox 360 and PS3 currently offer in that department - a custom Radeon processor that, while it’s tailored to fit the Wii U’s needs, is remarkably similar to other GPUs floating around this past generation. Still, just because the technology seems familiar doesn’t mean it can’t deliver the best of the best , and its core processors still seem to outperform the other two current gen platforms.


    The report also hinted at a little somethin’-somethin’ that could mean something for the possibility of multiple Wii U controller support. Jump inside for the details.

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    Legend of Zelda Symphony Tour Might Come to Canada http://www.zeldainformer.com/legend_of_zelda_symphony_tour_might_come_to_canada/ Tue, 14 Jun 2011 22:23:00 +0000 http://localhost/wordpress90/?p=2434 The Legend of Zelda SymphonyWhen asked by Kotaku about the Legend of Zelda Symphony’s 25th anniversary concert tour, Reggie Fils-Aime mentioned that during the North American leg he’d love to have a show or two based in Canada. Probably no love for our Latin American brothers and sisters, but hey - the True North’s a good first step.



    The concert is faster approaching than people probably realize - tickets for Japan-based concerts go on sale starting the 16th, and we know at least that some shows are planned for October based on the promotional materials we stumbled upon earlier.



    I know my wife and I plan to buy tickets for the inevitable Southern California stop (the gaming industry loves our region for some reason) - are you planning to go if they visit your area? Let us know in the comments section!



    Source: Kotaku

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    The Legend of Zelda SymphonyWhen asked by Kotaku about the Legend of Zelda Symphony’s 25th anniversary concert tour, Reggie Fils-Aime mentioned that during the North American leg he’d love to have a show or two based in Canada. Probably no love for our Latin American brothers and sisters, but hey - the True North’s a good first step.

    More info about the concert circuit after the jump.

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    E3 Aftermath: All 'Round Nintendomination? http://www.zeldainformer.com/e3_aftermath_all_round_nintendomination/ Tue, 14 Jun 2011 23:30:15 +0000 http://localhost/wordpress90/?p=2435 Nintendomination

    E3 is well and truly over, and just like every other year, people want to know which of the big three won E3. Was it Microsoft with their reveal of Halo 4? Was it Sony with their apology for the PSN hacks and the reveal of the PlayStation Vita? Or was it Nintendo with their barrage of software and the Wii U? Read on for my opinion, and of course - to make things free from bias, I’ve also got a whole stack of opinions from expert industry analysts.

    First off, Microsoft’s showing at E3 didn’t seem overly special to me. Sure, if you’re a big XBox gamer than the Modern Warfare 3 exclusive, Halo 4, Tomb Raider release date, Tom Clancy, Crytek, Kinect Sports and Dance Central might get you excited. But apart from them and a mention of plans to bring television to XBox live, Microsoft didn’t have anything to make them stand out. I award thee, third place.

    Now for Sony - I was impressed. When I saw their conference I was truly wondering whether Nintendo would be able to top their announcements, at least in the opinions of the wider gaming industry. There was the reveal of the PlayStation Vita, at the promised price of $249.99 for the standard model, or $299.99 for 3G and Wi-Fi, along with an autumn release window.

    There was some more games, some 3D gaming stuff to keep up with Nintendo from 2010 and talk about Move’s sales. There was also the official apology from Sony Boss Jack Tretton in regards to the PSN hack and identity theft. I have to say that I was impressed, and had to respect Sony for that. All in all, Sony delivered a great conference.

    We, of course, already know how Nintendo went. We know they announced the Wii U and lots of other new software was either revealed or further shown. It’s no secret that in my mind Nintendo won E3. That was obvious from the start, because as a Nintendo gamer I really don’t care too much for their competitors. However, when I look at it with the eyes of the wider industry - I think it’s a tough call. It is either Nintendo or Sony. Microsoft didn’t come close though, because software is nothing compared to hardware - at least when it comes to winning E3.

    Who Won E3 2011

    Let’s take a look at some expert opinions.

    Nintendo won, hands down! They had great content and a well-executed presentation. No celebrities, no famous rock bands, just straight gaming.

    - Jesse Divnich



    Nintendo won with a very cool console innovation and great 3DS software

    . People are still skeptical about core Kinect, and with good reason. I had them in third place from a hardcore perspective, first from a business perspective. Which leaves Sony in the middle. PSN apology was great, Vita price also great. But otherwise nothing to get excited about. - Michael Pachter



    Nintendo showed its strong ability to innovate and to take home entertainment into new directions

    ; Sony showed its openness to adopting new business models and online games services and delivered on PS Vita pricing; Microsoft delivered a leading mass market content and non-games media message which positions it strongly for this stage of the Xbox 360 cycle.” - Harding-Rolls



    “I wouldn’t say any of the platform holders won.

    Nintendo got their new console out there and people are interested. But the response was somewhat muted (and their stock price certainly didn’t react enthusiastically)

    . Sony addressed the network outage elephant in the room forthrightly and didn’t botch the pricing on the PSVita, but I’m not sure they realise that the dedicated handheld platform market is essentially dying due to smartphones. Microsoft seems content to rest on their laurels for now, which is probably fine, but didn’t generate a lot of incremental excitement.” - Doug Creutz



    It seems that many analysts are sitting on the fence, or tending to lean towards Nintendo. Many are saying that none of the big three can really take this years crown. I ultimately think it comes down to Wii U versus the Vita - and that’s a battle that a handheld can’t win. Especially against the innovation of the Wii U’s controller.

    Nintendo took home the E3 crown again this year in both Zelda Informer’s fanboy opinion, and in our unbiased wider perspective mindframe. They didn’t steal the show entirely like in 2010, because Sony gave them some competition this time around, but in the end it was all ‘round Nintendomination. Our beloved Nintendo takes home the E3 2011 crown the second year running - if not more.

    What about you? What did you think of E3 this year, and which company won it for you?

    Source: EuroGamer

    ]]>
    Nintendomination

    E3 is well and truly over, and just like every other year, people want to know which of the big three won E3. Was it Microsoft with their reveal of Halo 4? Was it Sony with their apology for the PSN hacks and the reveal of the PlayStation Vita? Or was it Nintendo with their barrage of software and the Wii U? Come on inside for my opinion, and of course - to make things free from bias, I’ve also got a whole stack of opinions from expert industry analysts.

    ]]>
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    Ocarina Of Time 3DS Sold Earlier at Some Target Locations http://www.zeldainformer.com/ocarina_of_time_3ds_sold_early_at_some_target_locations/ Tue, 14 Jun 2011 23:40:03 +0000 http://localhost/wordpress90/?p=2436 Target OOT3DSIt’s time to go buy your own copy of The Legend Of Zelda: Ocarina Of Time 3DS at your nearest Target store! That’s right, some folks on NeoGaf forums confirmed that some retailers may have already put copies in the shelves.



    So if you happen to have a Target in your area you might want to go take a look in case you can play the game earlier! For the lazy or otherwise unfortunate ones, you’ll just have to wait a few more days. But either way, the game will still be just as great, so don’t feel discouraged if you can’t get it earlier.



    Here, have a cookie!




    Source: NeoGaf via GoNintendo

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    Target OOT3DSIt’s time to go buy your own copy of The Legend Of Zelda: Ocarina Of Time 3DS at your nearest Target store! That’s right, some folks on NeoGaf forums confirmed that some retailers may have already put copies in the shelves.

    So if you happen to have a Target in your area you might want to go take a look in case you can play the game earlier!  For the lazy or otherwise unfortunate ones, you’ll just have to wait a few more days. But either way, the game will still be just as great, so don’t feel discouraged if you can’t get it earlier.

    Here, have a cookie!

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    Dorkly Bits: Mario Meets His Agent http://www.zeldainformer.com/dorkly_bits_mario_meets_his_agent/ Tue, 14 Jun 2011 22:41:29 +0000 http://localhost/wordpress90/?p=2437 Mario Meets With His Agent
    The folks over at Dorkly have brought us another hilarious video featuring Nintendo’s mascot: Mario(a.k.a. Jumpman). Ever wondered what triggered the changes from Donkey Kong to the Mario games? The name change, change in women, big boss change? This video contain’s Dorkly’s answers to these questions and more! Take a look at the meeting.


    ]]>
    Mario Meets With His Agent
    The folks over at Dorkly have brought us another hilarious video featuring Nintendo’s mascot: Mario(a.k.a. Jumpman). Ever wondered what triggered the changes from Donkey Kong to the Mario games? The name change, change in women, big boss change? This video contain’s Dorkly’s answers to these questions and more! Just hop inside to take a peek at Mario’s meeting with his agent!

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    Iwata Confirms Netflix For Wii U http://www.zeldainformer.com/iwata_confirms_netflix_for_wii_u_as_well_as_other_goodies/ Wed, 15 Jun 2011 01:00:00 +0000 http://localhost/wordpress90/?p=2438 Netflix Coming for Wii UAn interview with ATD and Iwata helped us confirm Netflix for the Wii U. Reggie already revealed that Netflix streaming will be coming to the 3DS, but now it looks like Nintendo is trying to claim the couch once again from more than just hardcore gamers.


    A number of the videogame genres will be for male audiences, and the male audiences will increase, but on the other hand, this device is capable of many other things. On this device you can see video streams of Netflix, or you can use in conjunction with the TV. Regardless of the gender, you may want to use it ... Our hope is it will be equal number of males and females who will be interested in this device. - Satoru Iwata





    A lot of people argue on who core gamers are. In all honesty, I’m still not sure how to classify them, and I’ve taken two game theory classes in college. I just spent twenty minutes trying to find a definition in my text books, and still nothing. Plenty on the game communities and how we shape friendships through games, but not a definition on core gamers. So, what’s my point?




    Nintendo has always had it’s own kind of gaming. They do things differently, and it’s one of the reasons why I love them. Yet, it is also one of the reasons that not everybody likes them. The new system will bring over people who love realistic graphics. But, this new Wii U system and controller is competing for everybody: including non gamers.




    From the demos shown, this new controller is almost like a remote. Iwata even says he wants it to be used as a remote of the future. But it is also a device that works online and with your television. There have been attempts in using the internet with TVs in the past, but think about it. You don’t sit with your television in your lap, but far away in the comfy cushions of your couch. I don’t know about you guys, but I don’t have the best eyes in the world, so seeing text on screen is difficult. At least with the controller, I can view things on either screen. By doing this, Nintendo has found another new way to compete against tablets, laptops, and smart phones. I think it’s genius, and so do a lot of third parties who are already working on possibilities.




    You all have seen the videos showing how the Wii U interacts with your TV and internet. What do you think? Netflix can’t be the only reason you want this new console!



    Source: All Things D via GoNintendo
    +

    ]]> Netflix Coming for Wii UAn interview with ATD and Iwata helped us confirm Netflix for the Wii U.  Reggie already revealed that Netflix streaming will be coming to the 3DS, but now it looks like Nintendo is trying to claim the couch once again from more than just hardcore gamers. 

    A number of the videogame genres will be for male audiences, and the male audiences will increase, but on the other hand, this device is capable of many other things. On this device you can see video streams of Netflix, or you can use in conjunction with the TV. Regardless of the gender, you may want to use it ... Our hope is it will be equal number of males and females who will be interested in this device. - Satoru Iwata

    What possibilities besides gaming could this device have?  Read more to see more possibilities

    ]]>
    2438 0 0 0 Nintendo Sending Out Clues/Letters for Hylian Message through Twitter http://www.zeldainformer.com/nintendo_sends_cluesletters_for_hylian_message_on_twitter/ Wed, 15 Jun 2011 02:16:06 +0000 http://localhost/wordpress90/?p=2439 Hylian TextAs of today, Nintendo Of America started sending out clues for a Hylian message through Twitter. For now, they’ve only sent two letters/clues, but we’ll sure know more in the days to come.



    I wonder what this is all about. It may be some new stuff about Skyward Sword, but my guess is it’s all about Ocarina Of Time 3DS. Nintendo used the hash tag “Zelda3D” in their second tweet, so that could be proof - or maybe not. New secrets maybe? Remember back then when people would come out all sorts of rumors like being able to enter a certain “Light Temple”, or else - that you could possibly get through Forest Temple’s main room roof to enter the “Sun Temple”, rumors were quickly rejected by most people. But now in this remake, they could add anything.



    So, let me show you the clues that we’re sent by Nintendo.






    Here’s the first one:



    Hylian Letter 1



    _________ is for the man you first encounter sleeping outside Hyrule Castle. Can you make out the Hylian letter?














    Here’s the second one:



    Hylian Letter 2



    _________ is for the the name of the Sage of Light. We have 6 more letters to go until our Hylian message is complete.









    Also, there seems to be only six more letters/clues left. Pretty simple huh?



    Source: Nintendo Of America via GoNintendo

    ]]>
    Hylian TextAs of today, Nintendo Of America started sending out clues for a Hylian message through Twitter. For now, they’ve only sent two letters/clues, but we’ll sure know more in the days to come. Come inside to see.

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    Nintendo Reserves Tons of Wii U Related URLs http://www.zeldainformer.com/nintendo_reserves_tons_of_wii_u_related_urls/ Wed, 15 Jun 2011 03:28:24 +0000 http://localhost/wordpress90/?p=2440 Wii u Console
    Nintendo has recently reserved a ton of URLs that are directly related to the Wii U(well, there’s a couple of Wii games in there too…). They contain pretty much anything that Nintendo may ever want to use for one of their websites in the near future. All the URLs are active, but only redirect you to Nintendo’s homepage. Also, Nintendo may never use all of these URLs. They are just making sure that they have them just in case. Here’s the full list:





    • kirbywii.com
    • mariobrosu.com
    • newsupermariobrosmii.com
    • newsupermariobrosu.com
    • rhythmheavenwii.com
    • rhythmparadisewii.com
    • supermariobrosmii.com
    • supermariobrosu.com
    • wii-u.com
    • wii-u.net
    • wiibalanceboardu.com
    • wiifitu.com
    • wiimusicu.com
    • wiipartyu.com
    • wiiplayu.com
    • wiispeaku.com
    • wiisportsu.com
    • wiiubalanceboard.com
    • wiiufit.com
    • wiiumusic.com
    • wiiuni.com
    • wiiuniverse.net
    • wiiuparty.com
    • wiiuplay.com
    • wiiuremote.com
    • wiiuremote.net
    • wiiuspeak.com
    • wiiusports.com
    • wiiuware.com
    • wiiuwheel.com
    • wiiuzapper.com
    • wiiwareu.com
    • wiiwheelu.com

    So, that’s a pretty extensive list of websites. And some of them are pretty hilarious, actually. My personal favorites are wiiuniverse.net and wiiplayu.com. What are your’s?



    Source: Nintendo World Report(via Kotaku)

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    Wii u Console
    Nintendo has recently reserved a ton of URLs that are directly related to the Wii U(well, there’s a couple of Wii games in there too…). They contain pretty much anything that Nintendo may ever want to use for one of their websites in the near future. All the URLs are active, but only redirect you to Nintendo’s homepage. Also, Nintendo may never use all of these URLs. They are just making sure that they have them just in case. Hop the jump for the full list.

    ]]>
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    Japanese StarFox 64 3DS Trailer http://www.zeldainformer.com/japanese_starfox_64_3ds_trailer/ Wed, 15 Jun 2011 03:58:00 +0000 http://localhost/wordpress90/?p=2441 StarFox 64 3DHere is the Japanese trailer for StarFox 64 3D that will be releasing in about a month for Japan. It has some great video on a few bosses, and I think Slippy’s voice is once again hilarious. Star Fox is a great game, and was one of the first 3D games made by Nintendo. It’s fun to see how far they’ve gone in the past few decades.





    With Star Fox, Star Fox 64, Star Fox Adventures, Star Fox: Assault, Star Fox Command, and now Star Fox 64 3D, I wonder what else Nintendo has in store for this anthropomorphic character.

    ]]>
    StarFox3D64.jpgHere is the Japanese trailer for StarFox 64 3D that will be releasing in about a month for Japan.  It has some great video on a few bosses, and I think Slippy’s voice is once again hilarious.  Star Fox is a great game, and was one of the first 3D games made by Nintendo.  It’s fun to see how far they’ve gone in the past few decades.


    Click to see more video content on a classic remake.

    ]]>
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    See Wii U in Action: Ubisoft's 3rd Party Nintendo Developer Conference http://www.zeldainformer.com/see_wii_u_in_action_ubisofts_3rd_party_nintendo_developer_conference/ Wed, 15 Jun 2011 04:15:11 +0000 http://localhost/wordpress90/?p=2442



    This update I feel is so important I wanted to make sure you watched it before reading my thoughts, because this is the first time we really get to see the 3rd party support for Wii U, and all the exciting hands on play time. While none of this has been in development for long, it’s nice seeing some games in action. Right now I am personally still trying to process everything I just witnessed. While everything is in early alpha stages and some of the players are simply not that good at playing the game, it definitely has my interest in the Wii U a lot higher than it was previously.

    ]]>

    This update I feel is so important I wanted to make sure you watched it before reading my thoughts, because this is the first time we really get to see the 3rd party support for Wii U, and all the exciting hands on play time. While none of this has been in development for long, it’s nice seeing some games in action. Right now I am personally still trying to process everything I just witnessed. While everything is in early alpha stages and some of the players are simply not that good at playing the game, it definitely has my interest in the Wii U a lot higher than it was previously.

    ]]>
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    Ever Wanted to See Pokemon Street Fighter Style? http://www.zeldainformer.com/ever_wanted_to_see_pokemon_street_fighter_style/ Wed, 15 Jun 2011 04:07:00 +0000 http://localhost/wordpress90/?p=2443 Pokemon: Street Fighter Style
    Ever wondered what the strange lovechild of Street Fighter and Pokemon would be? Well, here you go! Some fans over in Japan got tired of waiting for Nintendo to do this, so took the initiative themselves. That’s right, folks. This is just a fan game called Pokemon Type: Wild. It’s pretty well done. I’d give it a try. Stick around after the jump for some gameplay footage and how to play it yourself.



    Here is what the game looks like:





    Want to try it out for yourself? No problem, you can download it for free!



    Source: Dorkly(via Destructoid)

    ]]>
    Pokemon: Street Fighter Style
    Ever wondered what the strange lovechild of Street Fighter and Pokemon would be? Well, here you go! Some fans over in Japan got tired of waiting for Nintendo to do this, so took the initiative themselves. That’s right, folks. This is just a fan game. It’s pretty well done. I’d give it a try. Stick around after the jump for some gameplay footage and how to play it yourself.

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    Zelda-Branded Crystal Armor for Your 3DS http://www.zeldainformer.com/zelda_branded_crystal_armor_for_your_3ds/ Wed, 15 Jun 2011 14:18:00 +0000 http://localhost/wordpress90/?p=2444 Ocarina of Time Crystal ArmorBy now it’s obvious that we’re probably not going to get a Zelda-themed 3DS anytime soon. However, that hasn’t stopped one company from bringing some Zelda flavored goodness to the 3DS. PDP has released a fancy Zelda-styled “crystal armor” to dress and protect your beloved 3DS. The case has a soft inner layer to keep your system scratch free, as well as a hard outer shell to protect it from normal wear and tear. The “armor” comes in two different styles and is currently retailing for $14.99 at GameStop’s online store.



    Similar Phantom Hourglass-related offerings for previous DS models were really neat, so if you’ve already got a 3DS and hope to trip it out Zelda style to make up for the lack of a true Legend of Zelda model, this might be just what you need.



    Source: GameStop via GoNintendo

    ]]>
    Ocarina of Time Crystal ArmorBy now it’s obvious that we’re probably not going to get a Zelda-themed 3DS anytime soon. However, that hasn’t stopped one company from bringing some Zelda flavored goodness to the 3DS. PDP has released a fancy Zelda-styled “crystal armor” to dress and protect your beloved 3DS. The case has a soft inner layer to keep your system scratch free, as well as a hard outer shell to protect it from normal wear and tear. The “armor” comes in two different styles and is currently retailing for $14.99 at GameStop’s online store.

    Similar Phantom Hourglass-related offerings for previous DS models were really neat, so if you’ve already got a 3DS and hope to trip it out Zelda style to make up for the lack of a true Legend of Zelda model, this might be just what you need.

    ]]>
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    Official Japanese Zelda Concert Site Goes Live http://www.zeldainformer.com/official_japanese_zelda_concert_site_goes_live/ Wed, 15 Jun 2011 13:20:00 +0000 http://localhost/wordpress90/?p=2445 Takemoto Taizo will be conducting
    Nintendo of Japan just opened up their information and registration site for the Japanese leg of their The Legend of Zelda 25th Anniversary Symphony concert tour. The website gives us a whole bunch of information about the concert, including when and where performances will be held in Japan, as well as who’s playing and conducting. Of course, the site’s all in Japanese, so if you get stressed trying to weed through a foreign language and need a breakdown of the more important bits, I’ll do my best.



    When will the Japanese leg of the concert be?

    The site lists two performances, both on the 10th of October.



    How much will seats cost?

    Standard seats cost ¥1,500, while premium seats go for ¥3,000. Not too shabby for seats at a live symphony performance if you ask me - that converts to about $19/$38, respectively. Prices should be comparable here.



    Who will be performing, and where?

    The concert will be performed by the Tokyo Philharmonic Orchestra, directed by Takemoto Taizo of “Press Start” gaming symphony fame, in the Sumida Triphony Hall. It’s not really known whether the Tokyo Philharmonic will be performing for the Western legs of the tour yet.



    When will we find out more?

    Hopefully soon! We’ll be all over any Zelda symphony-related info that pops up in the coming weeks, so check back here for all the latest!

    Source: The Legend of Zelda 25th Anniversary Symphony

    ]]>
    Takemoto Taizo will be conductingNintendo of Japan just opened up their information and registration site for the Japanese leg of their The Legend of Zelda 25th Anniversary Symphony concert tour. The website gives us a whole bunch of information about the concert, including when and where performances will be held in Japan, as well as who’s playing and conducting. Of course, the site’s all in Japanese, so if you get stressed trying to weed through a foreign language and need a breakdown of the more important bits jump inside and I’ll do my best.

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    Can Wii U Ever Truly Be the "For Everyone" Game Console? http://www.zeldainformer.com/can_wii_u_ever_truly_be_the_for_everyone_game_console/ Wed, 15 Jun 2011 13:40:40 +0000 http://localhost/wordpress90/?p=2446 Wii U ControllerWe know Nintendo’s criticism over the years. Lack of third party support, the unwillingness to explore various genres, and the inability to give “hardcore” gamers what they want. We know Nintendo has a massive following, and that their core audience is likely as big if not bigger than the core Xbox fans or the core Sony fans. The core audience by Nintendo consoles to play Nintendo games. They buy an 360 or Playstation on the side to get a few select experiences (SoTC, ICO, God of War, Madden, Call of Duty, Assassin’s Creed, Dragon Age), but in general you can count on their sales. They are going to buy Mario, Kirby, Zelda… the list goes on.

    However, Nintendo’s aim with Wii U is to be the every gamer console. From the little 3 year old, to the core Nintendo fan, to the yuppies who mindlessly buy every fps that is thrown out there, to the Xbox live players who who scream words I shall not repeat over and over again when they lose. Nintendo wants “everyone” to play their console. The ultimate gaming machine is not a stretch when describing their game plan.



    The question becomes: Can it actually ever be that?



    You’ll never convince core fans of other consoles to convert. At least, not unless those companies stop making consoles. However, Nintendo has a very tall task if they hope to overcome the decade long barrier they have put up between themselves and the gamers who tend to spend a lot of money on software. You know the ones. They buy up every major game released, and they usually enjoy them all even if they never beat it, or never get all the online achievements.



    Nintendo has always done their own thing, and it’s been a bit to their own detriment. Reggie has confirmed multiple controller support for Wii U, but the fact Wii U even had the idea floating around that it wouldn’t carry such support is a perfect example of why I think it wont happen. Now, you’re at a Nintendo site… so for you the Wii U is clearly the right choice. I know it is for me, but I am not sure Nintendo is going to truly realize their initial goals with this console.

    ]]>
    Wii U ControllerWe know Nintendo’s criticism over the years. Lack of third party support, the unwillingness to explore various genres, and the inability to give “hardcore” gamers what they want. We know Nintendo has a massive following, and that their core audience is likely as big if not bigger than the core Xbox fans or the core Sony fans. The core audience by Nintendo consoles to play Nintendo games. They buy an 360 or Playstation on the side to get a few select experiences (SoTC, ICO, God of War, Madden, Call of Duty, Assassin’s Creed, Dragon Age), but in general you can count on their sales. They are going to buy Mario, Kirby, Zelda… the list goes on.

    However, Nintendo’s aim with Wii U is to be the every gamer console. From the little 3 year old, to the core Nintendo fan, to the yuppies who mindlessly buy every fps that is thrown out there, to the Xbox live players who who scream words I shall not repeat over and over again when they lose. Nintendo wants “everyone” to play their console. The ultimate gaming machine is not a stretch when describing their game plan.

    The question becomes: Can it actually ever be that?

    ]]>
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    Japanese Ocarina of Time 3D Characters Page Opens http://www.zeldainformer.com/japanese_ocarina_of_time_3d_characters_page_opens/ Wed, 15 Jun 2011 13:48:00 +0000 http://localhost/wordpress90/?p=2447 Saria playing her Fairy OcarinaThe Japanese Ocarina of Time 3D homepage just launched a character profile page showing off some animations, still screens, and descriptions for a selection of cast members from the upcoming 3DS remake. Of course, new screens means we have to update our screenshot gallery page, so you can check out all the Ocarina of Time 3D related imagery we’ve posted thus far there, as well as just the new stuff below.


    Mido won't let you pass without a sword and shield Surprised to see me? He's the King of Freaking Evil, baby!
    Ganondorf introduces himself Saria says goodbye…
    OH MAN HE'S HUGE! Hot, hot, hot! Meeting Malon outside Hyrule Castle
    Malon introduces Epona to you as a child She's kinda cute I guess, but man is she slimy! Listen, dude, I'm not supposed to talk to strangers…
    LET THE NIGHTMARES COMMENCE He just wants his daughter back The wise owl looks out over the desert
    Why does this guy have to hide his face all the time? This lady looks like she could cut you with a glance She'll escort you back out of the castle




    Source: Ocarina of Time 3D Characters Homepage

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    Saria playing her Fairy OcarinaThe Japanese Ocarina of Time 3D homepage just launched a character profile page showing off some animations, still screens, and descriptions for a selection of cast members from the upcoming 3DS remake. Of course, new screens means we have to update our screenshot gallery page, so you can check out all the Ocarina of Time 3D related imagery we’ve posted thus far there, as well as just the new stuff after the jump.

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    Ocarina of Time 3D Walkthrough Chapters 15 & 16 + Volvagia Emerges! http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapters_15_16_volvagia_emerges/ Wed, 15 Jun 2011 14:12:00 +0000 http://localhost/wordpress90/?p=2448 Volvagia by eic
    Return to Death Mountain with today’s update to our Ocarina of Time 3D walkthrough. Chapter 15 will take you back to Goron City to investigate yet another calamity that has befallen the rock-eating race. In Chapter 16, you’ll journey into the very heart of Death Mountain to infiltrate the Fire Temple and defeat the evil dragon waiting inside.



    Our featured fanart today is a very chic, simplistic piece showing Volvagia, the boss of the Fire Temple. All cred goes to eic at deviantART for producing this fine specimen. This artist really loves dragons, so if you’re into that check out eic’s deviantART gallery page to browse through more top-notch work.



    Remember, we obviously can’t include original screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone
  • Ocarina of Time 3D Walkthrough Chapters 9 & 10 + Zoras in Lake Hylia Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 11 & 12 + Barinade Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 13 & 14 + Sheik’s Closeup Fanart
  • ]]>
    Volvagia by eic
    Return to Death Mountain with today’s update to our Ocarina of Time 3D walkthrough. Chapter 15 will take you back to Goron City to investigate yet another calamity that has befallen the rock-eating race. In Chapter 16, you’ll journey into the very heart of Death Mountain to infiltrate the Fire Temple and defeat the evil dragon waiting inside.


    Our featured fanart today is a very chic, simplistic piece showing Volvagia, the boss of the Fire Temple. All cred goes to eic at deviantART for producing this fine specimen. This artist really loves dragons, so if you’re into that check out eic’s deviantART gallery page to browse through more top-notch work.

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    Wii U Will Not Play DVDs or Blu-ray Discs http://www.zeldainformer.com/wii_u_will_not_play_dvds_and_blu-rays/ Wed, 15 Jun 2011 14:41:00 +0000 http://localhost/wordpress90/?p=2449 The Wii U controller in actionNintendo.com has released an interview given on June 8th from an Investor Q&A session at E3. The people at Nintendo have not given out much information (as seen in my last article about new details on the Wii U), however, there is one thing that was told out-front in the interview: the Wii U will not play DVDs or Blu-ray discs.

    In the interview, Satoru Iwata claimed that “Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn’t warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies.

    Iwata’s claim is understandable. It would cost more money to produce consoles that can play DVDs and Blu-rays and this cost might not be made up, especially with the recent strength in the yen. According to Iwata, “...because the U.S. market is the largest market in the world for video games, and understanding the situation with the appreciation of the yen and the impact that that would have, we of course have to take measures to try to mitigate that, otherwise, our competitiveness in the U.S. market would become weaker and weaker. One of the measures that we are taking is that, for instance, where we are procuring parts and components or outsourcing manufacturing to EMS (Electronics Manufacturing Services), we have negotiated to make payments in U.S. dollars rather than in yen to the extent possible, and we are making further efforts to use U.S. dollars for the payments going forward.


    So, within the breakdown of our cost of goods manufactured and the extent to which we’re paying in U.S. dollars versus yen, the situation has changed perhaps from what it was in the past where we were primarily paying in yen to one where we’re now paying in U.S. dollars to a large degree.”

    It obviously takes a lot of time and consideration to just even figure out how to get the most profits from selling the consoles. Even if the Wii U will not play DVDs and Blu-rays, it will still have Netflix. As fans, we must be understanding of the company’s conflicts and maintain a positive attitude towards the company’s future.

    ]]>
    The Wii U controller in actionNintendo.com has released an interview given on June 8th from an Investor Q&A session at E3.  The people at Nintendo have not given out much information (as seen in my last article about new details on the Wii U), however, there is one thing that was told out-front in the interview: the Wii U will not play DVDs or Blu-ray discs.  Read more inside!

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    Zelda Williams' Secret Shoot Revealed UPDATE: Now Plus Interview http://www.zeldainformer.com/zelda_williams_secret_shoot_revealed/ Wed, 15 Jun 2011 14:58:00 +0000 http://localhost/wordpress90/?p=2450 Robin Williams, now an official part of Zelda canonWondering what exactly Zelda Williams’ secret shoot was all about? Well, it showed up on Youtube earlier and now we can finally see it in all its glory. It also stars Zelda’s father, the beloved Robin Williams - something I never would have guessed from the original reports. Is it a Skyward Sword-related live action shoot? Is it a commercial of some kind? An interview with two of the most famous Zelda fans in history? Check out all of the exciting action and touching moments in the video below.


    UPDATE: Zelda and Robin also did a short interview regarding their love of the series. Check after the commercial to see.





    Weren’t expecting that, were you? Let me be the first to say that this has got to be the most adorable Zelda commercial I’ve ever seen. Goodness knows it’s every fan’s dream to be able to share moments like this with his or her own kids someday. Will the series still be around? We can only hope.




    Source: Zelda Dungeon, Computer and Video Games

    ]]>
    Robin Williams, now an official part of Zelda canonWondering what exactly Zelda Williams’ secret shoot was all about? Well, it showed up on Youtube earlier and now we can finally see it in all its glory. It also stars Zelda’s father, the beloved Robin Williams - something I never would have guessed from the original reports. Is it a Skyward Sword-related live action shoot? Is it a commercial of some kind? An interview with two of the most famous Zelda fans in history? Check out all of the exciting action and touching moments after the jump.


    UPDATE: Zelda and Robin also did a short interview regarding their love of the series. Check after the jump to see.

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    The Legend of Zelda: Ocarina of Time 3DS hits Belgium, the Netherlands, and Luxembourg As Well http://www.zeldainformer.com/the_legend_of_zelda_ocarina_of_time_3ds_hits_belgium_the_netherlands_and_lu/ Wed, 15 Jun 2011 15:20:13 +0000 http://localhost/wordpress90/?p=2451 Zelda OOT3D EU boxartHey what’s going on? GoNintendo just posted that the game may also be out in Belgium, the Netherlands and Luxembourg. It seems The Legend Of Zelda: Ocarina Of Time for 3DS is being sold earlier all over Europe. I secretly hope I’ll be able to stumble upon a store selling Skyward Sword a little early this holiday… I wonder why it all started in Europe and not elsewhere - they should pass the word or something…



    Source: GoNintendo

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    Zelda OOT3D EU boxartHey what’s going on? GoNintendo just posted that the game may also be out in Belgium, the Netherlands and Luxembourg. It seems The Legend Of Zelda: Ocarina Of Time for 3DS is being sold earlier all over Europe. I secretly hope I’ll be able to stumble upon a store selling Skyward Sword a little early this holiday… I wonder why it all started in Europe and not elsewhere - they should pass the word or something…

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    Zelda: There's an App for That http://www.zeldainformer.com/theres_an_app_for_zelda/ Wed, 15 Jun 2011 17:58:41 +0000 http://localhost/wordpress90/?p=2452 Nifty little app badgeFor any of you that own an iDevice, there is a nifty (and free) app in the app store called UnofficialZelda. The app contains soundboards for almost every game in the series except the Oracle games, the DS games, and the CD-I games. Also included in the app is a Zelda radio station which is compatible with air-play. Finally, there’s a Master Sword mode, which makes slashing sounds when you swing your iDevice around. While it may not be the most exciting app in the world, the ability to play the “Item” sound from Ocarina of Time while being out and about is sure to turn a few heads.

    ]]>
    Nifty little app badgeFor any of you that own an iDevice, there is a nifty (and free) app in the app store called UnofficialZelda. The app contains soundboards for almost every game in the series except the Oracle games, the DS games, and the CD-I games. Also included in the app is a Zelda radio station which is compatible with air-play. Finally, there’s a Master Sword mode, which makes slashing sounds when you swing your iDevice around. While it may not be the most exciting app in the world, the ability to play the “Item” sound from Ocarina of Time while being out and about is sure to turn a few heads.

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    Nintendo eShop Now On Thursdays http://www.zeldainformer.com/nintendo_eshop_now_on_thursdays/ Wed, 15 Jun 2011 16:55:00 +0000 http://localhost/wordpress90/?p=2453 Nintendo eShop Downloads on Thursdays
    Did you wake up Monday morning and check in on the eShop, only to find no new games or downloads? Well, I did, and now I know why. Nintendo has moved the download updates to Thursdays instead of Mondays for those of us who live in North America. I sort of missed that little memo, so for those who missed it too, now you know. Why did they change it?




    I don’t really know, but it seems that Nintendo is making a few small changes. Some people thought a list of games would be coming up on Monday, but the list of new downloads won’t come up until the downloads themselves are up. I really hope for a few more 3D classics besides Excitebike. I’ve already pretty much remastered it, and have beaten Link’s Awakening as well. So I’m a little excited to see what will be available. That being said, expect a list of new downloads tomorrow morning, or as soon as they put them up.




    Now that some of you have had a taste of the eShop, what are some of your thoughts on the 3D classics? What do you want to see?

    ]]>
    Nintendo eShop Downloads on Thursdays
    Did you wake up Monday morning and check in on the eShop, only to find no new games or downloads?  Well, I did, and now I know why.  Nintendo has moved the download updates to Thursdays instead of Mondays for those of us who live in North America.  I sort of missed that little memo, so for those who missed it too, now you know. Why did they change it?

    ]]>
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    Super Pokemon Scramble Official Site, Trailer, Screens http://www.zeldainformer.com/super_pokemon_scramble_official_site_trailer_screens/ Wed, 15 Jun 2011 16:57:20 +0000 http://localhost/wordpress90/?p=2454 Super Pokemon Scramble Official Site Banner
    The Japanese Pokemon site has now officially launched a Super Pokemon Scramble website, and with it released tons of new information, a trailer, and a bunch of screens for the game.



    Super Pokemon Scramble is a sequel to the WiiWare game Pokemon Rumble. It is set in the world of toys, where you navigate your wind-up toy Pokemon through various overhead levels that conclude with a boss fight. You can obtain new Pokemon by defeating them in battle. You can also change your current Pokemon at any time via the menu. However, the game includes a lot more content since it is a full retail release. For example, it contains all Pokemon species instead of being limited to certain generations.



    The game also includes many more battle modes aside from the main levels. The Battle Royale mode pits you against every other Pokemon in the room in a free-for-all. The Totsugeki Battle mode pits dozens of Pokemon in battle.



    Also new to Super Pokemon Scramble is wireless multiplayer. Two players can wirelessly sync up their 3DS systems to play cooperatively on the main stages. Additionally, you can obtain copies of other players’ Miis and Pokemon to fight via SpotPass. Oh, and be sure to check out the trailer and screens below.



    Source: Andriasang(via NintendoFuse)


    ]]>
    Super Pokemon Scramble Official Site Banner
    The Japanese Pokemon site has now officially launched a Super Pokemon Scramble website, and with it released tons of new information, a trailer, and a bunch of screens for the game.

    Super Pokemon Scramble is a sequel to the WiiWare game Pokemon Rumble. It is set in the world of toys, where you navigate your wind-up toy Pokemon through various overhead levels that conclude with a boss fight. You can obtain new Pokemon by defeating them in battle. You can also change your current Pokemon at any time via the menu. However, the game includes a lot more content since it is a full retail release. For example, it contains all Pokemon species instead of being limited to certain generations. Stick around after the jump for more information, plus the trailer and some screens.

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    The Potential of AR Games http://www.zeldainformer.com/the_potential_of_ar/ Wed, 15 Jun 2011 17:58:59 +0000 http://localhost/wordpress90/?p=2455 ar02.jpg

    AR cards aren’t being discussed as much as they deserve to be. While AR isn’t new technology, it is new for Nintendo, and how Nintendo is approaching AR is certainly different.

     

    While I do not own a 3DS, I have had the opportunity to use the handheld at various Nintendo demo events. When it was time to demo the AR cards, I was always pleasantly surprised.

     

    Before the 3DS launched, Nintendo hardly talked about the AR cards. Naturally this was because they were focusing their promotional campaign on the 3D aspect of the system. When they did bring up the AR cards, they primarily discussed the included-in-box character cards instead of the included AR game.

     

    I found the AR game extremely enjoyable, and this comes from someone who is generally bored by casual games. But because the game was so different from any game I had formally played, it was extremely engaging. The AR game could be the Wii Sports of the 3DS, especially if Nintendo decides to release more cards and updates for the game.

     

    But where the real potential lies is in the character cards. The 3DS came boxed with a character card of Link, Samus, Mario, Kirby, and the Pikmin. When activated these cards would produce a three-dimensional version of the character, which you could then pose alongside various real-life items and situations, but nothing much besides that. These character cards were just a fun treat, but they weren’t a video game.

     

    But now we have the announced Kid Icarus: Uprising character AR cards.

     
     

     
     

    Above is a new look at the battle card game that will come packaged with the Kid Icarus 3DS game. However, after looking at the footage, there doesn’t appear to be any controls for the game. In fact, it doesn’t appear to be a game at all. All the player does is switch up the cards and push “A” to start a video with a randomly selected winner.

     

    Now, imagine Nintendo developing this battle card game further, so that the player actually controls the characters. Better yet, the player has the ability to choose from a list of actions, similar to actual trading card fighting games, like Magic: The Gathering. It’d be a way to bring trading card games to life, and it would be immensely popular. But the way Nintendo could make bank on this idea can be summed up in one word: Pokemon.

     

    ar01.jpg

     

    The minute Pokemon was brought up during the E3 press conference, something in my brain just clicked. Why not make Pokemon AR cards that would allow battles between friends?. What if you could collect the cards, and do more than just battle with them? If there wasn’t an opposing trainer around to battle with, you could still load up your AR Pokemon and feed them and play with them, sort of like a Gigapet; this would result in some sort of leveling. And wouldn’t it be great if your AR pokemon recognized that the same trainer owned them? They could interact with each other; different from the way they’d act with rival pokemon.

     

    There are so many Pokemon, that Nintendo really could bring home the cash on this one, that is, if they properly advertise it and boost their 3DS sales.

     

    Furthermore, this doesn’t have to stop with Pokemon. Imagine a series of Zelda cards that come with the inevitable Zelda 3DS game. You could have Link and Ganondorf battle it out on your kitchen table or on your cat’s head. The possibilities are endless.

     

    I want to hear what all you lovely readers think about this, so, in the comments, tell me what you’d like to see from AR cards in the future.

     

    UPDATE: I have since learned that the new Pokedex 3DS App utilizes AR technology. In fact, it allows you to load all your collected Pokemon from one easy-to-print card. However, it doesn’t appear that these Pokemon can interact with each other. Perhaps an future software update will solve this.
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    ar02.jpg

    AR cards aren’t being discussed as much as they deserve to be. While AR isn’t new technology, it is new for Nintendo, and how Nintendo is approaching AR is certainly different.

    &nbsp

    There is a ton of gaming potential when it comes to AR. Right now Nintendo isn’t quite meeting that potential, but they are on the right track. Come inside to hear more.
    ]]>
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    Rune Factory: Tides of Destiny For Wii http://www.zeldainformer.com/rune_factory_tides_of_destiny_for_wii/ Wed, 15 Jun 2011 17:59:00 +0000 http://localhost/wordpress90/?p=2456 Rune Factory: Tides of DestinyRune Factory: Tides of Destiny has been scheduled for release on the Wii and PS3 for North America sometime later this year. For those of you that have never heard of this series, prepare to be informed. Rune Factory is a series that I love, based on another series that I adore: Harvest Moon.


    Speaking of Harvest Moon, have you ever played it? It’s a series that has appeared across numerous systems, but mostly on Nintendo platforms and handhelds. At its core, it’s a farming game that is simple, yet somehow addicting. But Rune Factory takes the classic Harvest Moon gameplay, and adds monster and magic to give it a fantasy twist.


    Rune Factory: Tides of Destiny is a fun kind of RPG. In this game, you will have two protagonists: Aden and Sonja. These two are lifelong friends, and one day they find themselves trapped in one body, and in a place they have never seen before. It’s a bit better than the cliché amnesiac who doesn’t remember whom he is or where he is from, but they make up for it.


    First off, you get to ride on a golem, named Ymir. With him, you are able to travel the oceans, battle monsters, and of course grow some veggies. There are around thirty islands to explore with different seasons for growing plants, and a rather interesting assortment of characters. You can even woo a few of the characters, for those of you who are interested in video game dating.


    Also, since some of you might already play this series, you will be able to play as a girl as well as a boy. You have to find Sonja’s body first, but it is possible to play either gender. Another new feature is that the equipment you put on, besides weapons, can be seen on your character as you play. Don’t worry too much though, since you can toggle them on or off if you decide to wear a strange assortment of items. There are quite a few new features and activities in this game not seen in previous Rune Factory titles, but you will have to wait to find out!



    You have to see it to really get a feeling for the game. Here are a few videos from GameTrailers from E3 that show the farming aspect, as well as how to control Ymir.








    Please tell me what you think. The game graphics are fun, with plenty of action for those who just want to hack at monsters. Would you like to see more of this game?

    ]]>
    Rune Factory: Tides of DestinyRune Factory: Tides of Destiny has been scheduled for release on the Wii and PS3 for North America sometime later this year. For those of you that have never heard of this series, prepare to be informed.  Rune Factory is a series that I love, based on another series that I adore: Harvest Moon. 
    Speaking of Harvest Moon, have you ever played it?  It’s a series that has appeared across numerous systems, but mostly on Nintendo platforms and handhelds.  At its core, it’s a farming game that is simple, yet somehow addicting.  But Rune Factory takes the classic Harvest Moon game play, and adds monster and magic to give it a fantasy twist.  Are you curious about a farmer that can wield two swords and shoot fireballs? Click here to find out more.

    ]]>
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    Skyward Sword Easter Eggs are Apparently Everywhere in Ocarina of Time 3D http://www.zeldainformer.com/skyward_sword_easter_eggs_apparently_everywhere_in_ocarina_of_time_3d/ Wed, 15 Jun 2011 18:11:06 +0000 http://localhost/wordpress90/?p=2457 Link with the Skyward Sword 3GoNintendo showed off another Skyward Sword Easter Egg in Ocarina of Time 3D. It’s really similar to the one Zelda Dungeon shared a few days ago in that it’s pretty much a straight insert of a piece of Skyward Sword official art, specifically the image depicted at left. This one’s found in Lon Lon Ranch. When you get the game, will you try to find all the hidden Skyward Sword clues?



    We’ll be posting up a list of all the changes, additions, and Easter Eggs in our Ocarina of Time 3D walkthrough so you can see if you found them all! Feel free to send us your own Ocarina of Time 3D discoveries upon the game’s release later this week.



    Skyward Sword Easter Egg, #2



    Source: GoNintendo

    ]]>
    Link with the Skyward Sword 3GoNintendo showed off another Skyward Sword Easter Egg in Ocarina of Time 3D. It’s really similar to the one Zelda Dungeon shared a few days ago in that it’s pretty much a straight insert of a piece of Skyward Sword official art, specifically the image depicted at left. This one’s found in Lon Lon Ranch. When you get the game, will you try to find all the hidden Skyward Sword clues?

    Check out the screen capture they posted after the jump.

    ]]>
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    Where I Think Zelda is Headed on Wii U http://www.zeldainformer.com/where_i_think_zelda_is_headed_on_wii_u/ Wed, 15 Jun 2011 18:22:28 +0000 http://localhost/wordpress90/?p=2458 Where I Think Zelda is Headed on Wii U

    With The Legend of Zelda finally delivering a true motion control game with Skyward Sword, one has to wonder how the Wii U, with its large touch screen controller, is going to impact the future of the series. Back when Wii MotionPlus was first associated with the series, it sounded as though Nintendo was hoping for it to become the new standard for Zelda control. Honestly, after my hands-on time with the game, I absolutely agree - MotionPlus and Zelda go together like Link and his sword.

    So what about that new controller? It doesn’t sound as though Nintendo’s interested in casting it aside any time soon, so it’s sure to play a role in the future of the series. Will it replace MotionPlus as the Zelda standard on Wii U? Or does Nintendo have something else in mind? I have no idea, really, but based on my experience with Wii U at E3, one idea in particular stands out…

    Two words: Cooperative. Multiplayer.

    Think about it. Most of the Wii U demos from Nintendo - the real demos, mind you - used a combination of Wii Remotes and the Wii U tablet to deliver a varied, multi-layered, multiplayer experience. Usually the demos focused on the competitive element - ship vs. shooters, hider vs. seekers - but certainly the second screen could make cooperative play more feasible in a core console Zelda title than ever before. One player could make use of Wii MotionPlus on the big screen, while the second player takes command on the Wii U tablet. This could incorporate the new controller while still keeping the MotionPlus framework set by Skyward Sword intact.

    The big question would be how to create a gameplay scenario that fits into this kind of setup. Having a second Link wouldn’t necessarily be too far-fetched, especially given that the idea’s already taken hold in the Four Swords games, but somehow I can’t see that idea working out too well given that the two controllers have wildly different capabilities. I think a completely different second player character is a lot more likely. It’d be a heck of a lot more engaging and immersive than Four Swords, where the variety of cooperative play was limited to the single-item your character was holding at the time.

    Who could the second player be, though? Obviously Princess Zelda comes to mind. The touch screen on the controller would be a perfect setup to quickly select from a wide array of her magic abilities in order to fight enemies, solve puzzles, and aid Link in battle. Separating the two characters onto two different screens means that you could have all the excellent 3D worlds of the recent console titles plus a massive amount of freedom for both players. Of course, the series isn’t just limited to Link and Zelda - the second player could be anybody, from another classic fan favorite to a completely new character with whatever kind of moveset Nintendo can dream up.

    This kind of two controller, two character set up could extend beyond just cooperative multiplayer - it could even offer a more varied single-player experience. Each of the characters could have a separate solo story mode, or perhaps the game could hide secret content that you need to use one character or the other to discover or unlock so you can 100% your file. Really, the hardware is an open book - Nintendo can mix and match the two styles in whatever way they wish, or use just one while ignoring the other. But I’ve got to say, the two-player controller combination idea just seems right to me. We’ll see, I guess! ]]>
    Where I Think Zelda is Headed on Wii U

    With The Legend of Zelda finally delivering a true motion control game with Skyward Sword, one has to wonder how the Wii U, with its large touch screen controller, is going to impact the future of the series. Back when Wii MotionPlus was first associated with the series, it sounded as though Nintendo was hoping for it to become the new standard for Zelda control. Honestly, after my hands-on time with the game, I absolutely agree - MotionPlus and Zelda go together like Link and his sword.

    So what about that new controller? It doesn’t sound as though Nintendo’s interested in casting it aside any time soon, so it’s sure to play a role in the future of the series. Will it replace MotionPlus as the Zelda standard on Wii U? Or does Nintendo have something else in mind? I have no idea, really, but based on my experience with Wii U at E3, one idea in particular stands out…

    ]]>
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    Launch Party Hard for Ocarina of Time 3D http://www.zeldainformer.com/party_hard/ Wed, 15 Jun 2011 18:29:01 +0000 http://localhost/wordpress90/?p=2459 Here's your inviteDo you live in the New York/New Jersey area? This coming Sunday the Nintendo World Store in NYC will be hosting a launch party for Ocarina of Time 3D. The event will begin at 11 a.m. and will last until 2 p.m. Customers are encouraged to come to the event dressed as their favorite characters from the series. There will be some classic Zelda games playable throughout the store, as well as a gold skulltula scavenger hunt. Those of you who plan on going should remember to bring your 3DS system with you so that you can pick up street passes. Also, expect to get some other Zelda related goodies just for showing up.

    ]]>
    Here's your inviteDo you live in the New York/New Jersey area? This coming Sunday the Nintendo World Store in NYC will be hosting a launch party for Ocarina of Time 3D. The event will begin at 11 a.m. and will last until 2 p.m. Customers are encouraged to come to the event dressed as their favorite characters from the series. There will be some classic Zelda games playable throughout the store, as well as a gold skulltula scavenger hunt. Those of you who plan on going should remember to bring your 3DS system with you so that you can pick up street passes. Also, expect to get some other Zelda related goodies just for showing up.

    ]]>
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    Wii U Not Free-To-Play http://www.zeldainformer.com/wii_u_not_free-to-play/ Wed, 15 Jun 2011 19:48:07 +0000 http://localhost/wordpress90/?p=2460 Wii u Console

    The Iwata quotes continue; this time concerning free-to-play software. In an interview with AllThingsD, Iwata stated that, despite the Wii U’s online capabilities, Nintendo will not be offering the type of cheap/free games that are so prevalent on mobile devices, such as the iPhone.

     

    We have no intention to provide a property to any other platforms, or making them available in a mode that does not require consumers to pay at all. Nintendo is a company, which is trying to maintain the overall value of video games.

     

    Of course, if Nintendo asks consumers to pay more money than the other platforms, then it’s Nintendo’s mission to provide the added value for which the people are willing to pay. In order to do that, we must remain unique and cannot be reproduced somewhere else. Something new, something fun and some surprise.

     

    If we were simply going to say OK, the only the way we could sell more products is by decreasing the price, then there wouldn’t be a bright future and the entire industry will fold.


     

    This basically echoes what Iwata discussed at GDC. This time however, we know he is referring both to the 3DS and Wii U.
    ]]>
    Wii u Console

    The Iwata quotes continue; this time concerning free-to-play software. In an interview with AllThingsD, Iwata stated that, despite the Wii U’s online capabilities, Nintendo will not be offering the type of cheap/free games that are so prevalent on mobile devices, such as the iPhone.

    &nbsp

    We have no intention to provide a property to any other platforms, or making them available in a mode that does not require consumers to pay at all. Nintendo is a company, which is trying to maintain the overall value of video games.

    &nbsp

    Of course, if Nintendo asks consumers to pay more money than the other platforms, then it’s Nintendo’s mission to provide the added value for which the people are willing to pay. In order to do that, we must remain unique and cannot be reproduced somewhere else. Something new, something fun and some surprise.

    &nbsp

    If we were simply going to say OK, the only the way we could sell more products is by decreasing the price, then there wouldn’t be a bright future and the entire industry will fold.


    &nbsp

    This basically echoes what Iwata discussed at GDC. This time however, we know he is referring both to the 3DS and Wii U.
    ]]>
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    Ocarina of Time 3D Box Insert Says Fall 2011 Release for Skyward Sword http://www.zeldainformer.com/ocarina_of_time_3d_box_insert_says_fall_2011_release_for_skyward_sword/ Wed, 15 Jun 2011 20:05:12 +0000 http://localhost/wordpress90/?p=2461 Skyward Sword could see an earlier Fall release
    The Skyward Sword release date drama continues! This time we have a promotional packaging insert listing Skyward Sword for a Fall 2011 release. While this falls neatly in line with a “holiday” release, which traditionally means anything from late fall to early winter, it’s a lot more wide open.


    Could the E3 “holiday” announcement have been a way of avoiding possible “delays” in case Nintendo couldn’t deliver on a commitment to an earlier fall release? Did all this stuff get printed before they decided to push the game back to the holidays? Or is there just some kind of mismatched information in terms of release announcements within Nintendo? You decide! Either way, “Fall 2011” sounds a lot better than “Holiday 2011.”



    Source: GoNintendo

    ]]>
    Skyward Sword could see an earlier Fall release
    The Skyward Sword release date drama continues! This time we have a promotional packaging insert listing Skyward Sword for a Fall 2011 release. While this falls neatly in line with a “holiday” release, which traditionally means anything from late fall to early winter, it’s a lot more wide open.
    Could the E3 “holiday” announcement have been a way of avoiding possible “delays” in case Nintendo couldn’t deliver on a commitment to an earlier fall release? Did all this stuff get printed before they decided to push the game back to the holidays? Or is there just some kind of mismatched information in terms of release announcements within Nintendo? You decide! Either way, “Fall 2011” sounds a lot better than “Holiday 2011.”

    ]]>
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    Wii U Will Not Be Delayed http://www.zeldainformer.com/wii_u_will_not_be_delayed/ Wed, 15 Jun 2011 20:15:08 +0000 http://localhost/wordpress90/?p=2462 Wii u Console

    In yet another Iwata interview, the Nintendo President is confident that the Wii U’s launch date will not be delayed.

     

    One of the reasons that we’re talking about Wii U at the show this year is because our estimates of when we would be able to manufacture it and the timeline for launching the hardware are such that we feel confident that we’ll be able to meet those timelines. So, if perhaps you were worried about a boom in smartphones that might use LCD screens having an impact on our business, with the current estimates that we have, I am not seeing any significant manufacturing issues.


     

    Considering anything much anticpated gets delayed these days, I’m fairly skeptical about this point, especially since Nintendo’s official launch window for the Wii U hasn’t even been announced yet. We shall see.
    ]]>
    Wii u Console

    In yet another Iwata interview, the Nintendo President is confident that the Wii U’s launch date will not be delayed.

    &nbsp

    One of the reasons that we’re talking about Wii U at the show this year is because our estimates of when we would be able to manufacture it and the timeline for launching the hardware are such that we feel confident that we’ll be able to meet those timelines. So, if perhaps you were worried about a boom in smartphones that might use LCD screens having an impact on our business, with the current estimates that we have, I am not seeing any significant manufacturing issues.


    &nbsp

    Considering anything much anticpated gets delayed these days, I’m fairly skeptical about this point, especially since Nintendo’s official launch window for the Wii U hasn’t even been announced yet. We shall see.
    ]]>
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    Nintendo Sends Third Letter of Hylian Twitter Message http://www.zeldainformer.com/nintendo_sends_third_letter_of_hylian_twitter_message/ Wed, 15 Jun 2011 21:54:00 +0000 http://localhost/wordpress90/?p=2463 Hylian Text
    Yesterday we told you about Nintendo’s latest Zelda promotion on Twitter. The message(or messages) are most likely about Ocarina of Time 3D, but Nintendo could slip in a message about Skyward Sword. Today, Nintendo sent yet another letter and clue via their Twitter. Hop inside to take a look at the letter and clue, and feel free to leave your answers in the comments.






    Hylian Letter 3
    ______ is for Princess Zelda’s guardian. Are you having fun figuring out our message?



    Five clues to go!

    ]]>
    Hylian Text
    Yesterday we told you about Nintendo’s latest Zelda promotion on Twitter. The message(or messages) are most likely about Ocarina of Time 3D, but Nintendo could slip in a message about Skyward Sword. Today, Nintendo sent yet another letter and clue via their Twitter. Hop inside to take a look at the letter and clue, and feel free to leave your answers in the comments.

    ]]>
    2463 0 0 0
    Wii U Dev Kits Have Been Under Clocked, Explains Why Wii U Game Footage Wasn't Shown http://www.zeldainformer.com/wii_u_dev_kits_have_been_under_clocked_explains_why_wii_u_game_footage_wasn/ Thu, 16 Jun 2011 01:58:27 +0000 http://localhost/wordpress90/?p=2464 Thumbnail image for Wii U ControllerApparently, Wii U’s power isn’t in question at this stage as Nintendo were the ones that pulled the plug on showing off 3rd party game footage on the Wii U hardware. Apparently, the footage was only looking on par with the present generation due to the under clocked dev kits, and Nintendo didn’t want to present something that looked like the current gen instead of the future. There have been reports the Wii U is at least 50% more powerful than the Playstation 3, and as such it may be understandable that Nintendo would rather wait until they send out the final dev kits, so developers have a chance to showcase the improved graphic capabilities of the hardware instead of just looking like PS3 ports.

    Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown. Also, Epic vice president Mark Rein tweeted during E3 that Gearbox’s Aliens: Colonial Marines was being made for Wii U with Unreal Engine 3, showing that Epic is bringing its tech to Wii U.


    We already know Darksiders II is fully running on the hardware without any sacrifices, and things like Krytek 3’s engine is fully compatible with the system, something that isn’t true with the Playstation 3. What this means, in essence, is that Nintendo is trying to save showing off full blown games until the final specs are likely released. This way, when we see footage on the Wii U hardware, it will likely show at least some improvements over the present generation of consoles.



    This is pretty big news, considering that this early in the game developers are already matching the present generation on under clocked systems. Wii U will likely be behind the next generation with power, but at least Nintendo is trying it’s best to prove the Wii U is a big step ahead of the current. For graphics whores, this means the best looking version of multi platform games may very well be on the Wii U next year. People always wanting to be on that cutting edge just got another reason to pick up the Wii U in 2012.



    Also of note, the Wii U is apparently on schedule with Nintendo’s internal launch plans, and we should not expect any delays. We don’t really know when it’s coming out next year, but we could find out more later this year. Tokyo Game Show takes place in the middle of September, and it’s likely we could see some actual Wii U game footage and possibly get some final specs and a more targeted launch window. There is plenty of time left on the year for Nintendo to reveal details about the Wii U. Keep in mind there is also GDC next February, so we likely wont be waiting till next E3 in any fashion to get all the info we could want.

    Source: Kotaku

    ]]>
    Thumbnail image for Wii U ControllerApparently, Wii U’s power isn’t in question at this stage as Nintendo were the ones that pulled the plug on showing off 3rd party game footage on the Wii U hardware. Apparently, the footage was only looking on par with the present generation due to the under clocked dev kits, and Nintendo didn’t want to present something that looked like the current gen instead of the future. There have been reports the Wii U is at least 50% more powerful than the Playstation 3, and as such it may be understandable that Nintendo would rather wait until they send out the final dev kits, so developers have a chance to showcase the improved graphic capabilities of the hardware instead of just looking like PS3 ports.

    Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown. Also, Epic vice president Mark Rein tweeted during E3 that Gearbox’s Aliens: Colonial Marines was being made for Wii U with Unreal Engine 3, showing that Epic is bringing its tech to Wii U.

    ]]>
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    Super Mario Marathon 4 Commercial Video http://www.zeldainformer.com/super_mario_marathon_4_commercial_video/ Thu, 16 Jun 2011 02:36:00 +0000 http://localhost/wordpress90/?p=2465 Super Mario Brothers Marathon 4 I posted a few days ago about the Mario Marathon 4 coming in about a week. Well, they’ve posted a video to get the event going, and it definitely starts the fun. Remember for these sorts of charities, a few dollar donations can be a big help. These guys will need power ups from you all to keep going, so give them some support! Watch their video and feel their passion for gaming!






    Boredom is definitely in another castle with these guys around.

    ]]>
    Super Mario Brothers Marathon 4 I posted a few days ago about the Mario Marathon 4 coming in about a week.  Well, they’ve posted a video to get the event going, and it definitely starts the fun.  Remember for these sorts of charities, a few dollar donations can be a big help.  These guys will need power ups from you all to keep going, so give them some support! Watch their video and feel their passion for gaming!

    ]]>
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    Ocarina of Time Glitches and Tricks http://www.zeldainformer.com/ocarina_of_time_glitches_and_tricks/ Thu, 16 Jun 2011 03:02:00 +0000 http://localhost/wordpress90/?p=2466 Ocarina Of Time 3DS CoverWe all have seen many of the games tricks and glitches. I have many fond memories of spending ten minutes just trying to steal the hat off of the fisherman, or finding a way to keep the ocarina Saria gives you.



    This video was posted by Mike Matei on Mike’s Game Glitches. With the new Ocarina of Time 3D coming out, it makes you wonder where they will fix and change things. It also makes you wonder if there will be new glitches for us to try to find?






    I know I don’t normally search for glitches, but it’s always strange to find them. What’s your favorite glitch or trick in the game? For me, a few of these were new when I first watched it, so I can’t honestly say I have one.

    ]]>
    Ocarina Of Time 3DS CoverWe all have seen many of the games tricks and glitches.  I have many fond memories of spending ten minutes just trying to steal the hat off of the fisherman, or finding a way to keep the ocarina Saria gives you.

    This video was posted by Mike Matei on Mike’s Game Glitches.  With the new Ocarina of Time 3D coming out, it makes you wonder where they will fix and change things. Click here to watch some rather interesting tricks. But be careful, there is a bit of language in the video.

    ]]>
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    Fourth Letter of Hylian Message Revealed! http://www.zeldainformer.com/fourth_letter_of_hylian_message_revealed/ Thu, 16 Jun 2011 03:30:00 +0000 http://localhost/wordpress90/?p=2467 Hylian TextNintendo has revealed yet another letter to the Hylian message to get people excited for the Ocarina of Time 3D release. I don’t know how much more excited you can get, but okay! I don’t mind a little puzzling to warm me up!



    There are four in total now. Feel free to post guesses in the comments.





    Here’s the first one:



    Hylian Letter 1



    _________ is for the man you first encounter sleeping outside Hyrule Castle.










    Here’s the second one:



    Hylian Letter 2



    _________ is for the the name of the Sage of Light.










    Here’s the third one:



    Hylian Letter 3

    ______ is for Princess Zelda’s guardian












    Here’s the fourth one:



    Fourth Letter to Hylian Message

    __ is for the Goddess of Courage










    ]]>
    Hylian TextNintendo has revealed yet another letter to the Hylian message to get people excited for the Ocarina of Time 3D release.  I don’t know how much more excited you can get, but okay! I don’t mind a little puzzling to warm me up!
    Click here to see the new letter and hint, as well as past letters.

    ]]>
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    Another 3DS System Update http://www.zeldainformer.com/another_3ds_system_update/ Thu, 16 Jun 2011 04:02:07 +0000 http://localhost/wordpress90/?p=2468 Not the update you were looking forAs Nintendo promised, the next 3DS update is good to go. This version will update the system menu to 2.1.0-3U. The update itself fixes the screen freezing issues with Ridge Racer fixes other minor bugs to help increase system stability. Nothing too major, but it’s nice to know that Ridge Racer won’t freeze anymore… Hopefully.

    ]]>
    Not the update you were looking forAs Nintendo promised, the next 3DS update is good to go. This version will update the system menu to 2.1.0-3U. The update itself fixes the screen freezing issues with Ridge Racer fixes other minor bugs to help increase system stability. Nothing too major, but it’s nice to know that Ridge Racer won’t freeze anymore… Hopefully.

    ]]>
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    3D Screenshots For Your Viewing Pleasure http://www.zeldainformer.com/3d_screenshots_for_your_viewing_pleasure/ Thu, 16 Jun 2011 04:42:55 +0000 http://localhost/wordpress90/?p=2469 The_Wind_Waker_Link_waves_goodbye.png

    Did you know that the Nintendo 3DS has a 3D Photo Viewer as part of its internet browser? Probably not, since there isn’t a plethora of 3D images floating around the web, but Game Crunch is here to change all that. The site has provided a batch of 3D screenshots from previously released Nintendo titles, which include screenshots from Ocarina of Time, Wind Waker, and Twilight Princess.

     

    ]]>
    The_Wind_Waker_Link_waves_goodbye.png

    Did you know that the Nintendo 3DS has a 3D Photo Viewer as part of its internet browser? Probably not, since there isn’t a plethora of 3D images floating around the web, but Game Crunch is here to change all that. The site has provided a batch of 3D screenshots from previously released Nintendo titles, which include screenshots from Ocarina of Time, Wind Waker, and Twilight Princess.

    &nbsp

    ]]>
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    Super Mario 3D Interviews Shed Light on Development Philosophies http://www.zeldainformer.com/super_mario_3d_interviews_shed_light_on_development_philosophies/ Thu, 16 Jun 2011 08:45:00 +0000 http://localhost/wordpress90/?p=2470 Mario grabs a StarmanYoshiaki Koizumi, one of the head producers of Super Mario 3D, answered questions from game reporters this past E3 about the upcoming 3DS Mario title. Does the Mario development team listen to fans? How did they decide to put things like the Tanooki Suit back in the game? More importantly, why the decision to go back to a more classic-style level design approach, and why now? And what kind of “3D” experiences are they going for in this game?



    GameSpot asked Mr. Koizumi about whether Nintendo is open to listening to fans in terms of input for future Mario titles. The answer isn’t quite what you’d want to hear:

    GS AU: When you’re designing a new Mario game, how much influence do fans have? The inclusion of the tanooki suit in Super Mario 3DS, for example, answers a lot of fans’ calls. Do you listen to fans before you start development?



    YK: I think it’s important to note that our staff are all fans of the series as well, having grown up with Mario. And, as such, they’re very familiar about what the traditional Super Mario game elements are, and what makes it a fun experience. So we decided to focus on those few elements and culled the rest, to really get down to the essence. And of course, on that list the tanooki suit was very high. So I would say in that sense, yes, we do listen to fans when we design the game.




    Of course, this time the Tanooki Suit works differently than in Super Mario Bros. 3 - instead of flying as long as you’ve got built-up speed, Mario just performs a short flutter jump to gain some distance. Kotaku picked up on a quote from Koizumi on the change:


    Tanooki Mario is back!

    So it’s true that Mario was able to fly with the Tanooki suit in past games, but there was also, I believe, a form that had a tail and ears but couldn’t fly? And one of the reasons that we decided to go with the “Raccoon” Mario style in this game is that flying does present some interesting issues in three dimensions. You do have the slow fall, which makes certain types of gameplay more accessible, but having the character fly in 3D on the smaller 3DS screen would have been a little bit difficult. So we decided to bend the rules of the Mario world [on the 3DS] and solve that problem.




    Koizumi’s a little off on his Mario 3 history (the raccoon suit could indeed fly), but otherwise this explanation makes sense. The level design of Super Mario 3D doesn’t exactly seem to play well with the kind of flight we normally think of when we see the Tanooki Suit - it’s certainly no Super Mario 64 in terms of open exploration of a large environment. Speaking of which, Koizumi also talked about why the levels seem to be throwbacks to the classics:


    GS AU: You worked on both Super Mario Galaxy games. Given the creative and gravity-defying ways platforming was approached in those games, does it feel more restrictive now to work on a more “traditional” Mario game?



    YK: It’s kind of strange. When I worked on Galaxy, as with every Super Mario game I always focus on the surprise and the newness of what we could bring to the gameplay experience. Perhaps that’s just my personality.



    While Galaxy had a lot of very interesting new features that weren’t present in other games in the series, I feel like we also were able to sink down to some of the origins of the series at the same time. We put a lot of effort into it as we were working on it.



    Similarly,

    this time I guess our approach is best described as focusing on how to bring the core essence of the Mario gameplay experience to a game that is presented in 3D.

    And this is taking us to lots of interesting new ideas that go even beyond what we did in Galaxy.



    GS AU: So what is the core Mario experience?



    Kicking shells is really reminiscent of earlier titlesYK:

    I feel like the core experience is something that we may have started to get away from a little bit when we first started presenting games in 3D like in Super Mario 64. The idea in those games is that you walk around in those environments and give the players a lot of opportunity to explore.



    But the real basics of the Super Mario series is that players have to get to the goal of a level without dying.

    You have short levels with a very quick tempo, and it should be a very thrilling experience. So some of that was actually missing from Galaxy. The gameplay was a bit slower, and it was so much easier to die, so the core experience of getting to the goal without dying was harder to achieve.


    This time around, you’ll find that we have something closer to the three-minute levels you see in Super Mario Bros, so for me, overall this feels closer to the core of the Super Mario Bros. experience traditionally.




    This question I think is incredibly revealing in a way that one would think would even make Malstrom proud in that it reflects on something that’s been a bother to fans of classic Mario for years: the 3D games just aren’t a faithful translation of the 2D games into a 3D space (unfortunately, he seems content to quote Koizumi out of context). While games like Ocarina of Time and Metroid Prime simply fleshed out existing gameplay ideas such as exploration, collecting items to help navigate a complex world, and intense combat with 3D graphics, 3D Mario changed from a linear platformer to more of a glorified fetch quest. (Not a bad one by any means, but it certainly was a different face than the previous games.) Super Mario 3D plans to fix that - and from what I’ve played of it, it does a pretty good job of advancing that goal.



    As for the 3D effect - I finally get why Miyamoto spoke about 3D helping with specific challenges like jumping on Bullet Bills thanks to Koizumi’s explanation:


    GS AU: From what we’ve played of Super Mario 3DS so far, you seem to be playing a lot with perspective. There’s been a lot of foreground to background movement when it comes to Mario traversing levels, and vice versa. What else do you have planned for the game?


    These giant spike traps are a great example of an object coming at you from the backgroundYK: The effect of things coming from the background to the foreground was definitely something we wanted to use specifically because we could present it in 3D. When you’re presenting someone with a fictional world, and you’re trying to help them grasp how to move objects around inside of it, it was always very difficult, particularly on 2D displays, to show something coming from the background towards you. But now, we’ve gotten away from that taboo in development, and we now feel like we can use that effect more easily.




    It’s true! Having things come at you from the background was definitely more effective with the 3D display than it was in, say, Super Mario Galaxy. Of course, even when I tried turning the 3D off for a short spell I still had no problems, but the added sense of depth fleshed this idea out and really made it more interesting.



    Super Mario 3D releases sometime later this year. We’ll keep you posted on any word of a more specific release date in the future.



    Source: GameSpot AU, Kotaku

    ]]>
    Mario grabs a StarmanYoshiaki Koizumi, one of the head producers of Super Mario 3D, answered questions from game reporters this past E3 about the upcoming 3DS Mario title. How did they decide to put things like the Tanooki Suit back in the game? What kind of “3D” experiences are they going for in this game? Does the Mario development team listen to fans? Most importantly, why the decision to go back to a more classic-style level design approach, and why now? The answers to all of these questions and more after the jump.

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    Arashi Pitches Legend of Zelda In Japan http://www.zeldainformer.com/arashi_pitches_legend_of_zelda_in_japan/ Thu, 16 Jun 2011 11:56:00 +0000 http://localhost/wordpress90/?p=2471 Arashi Pitches Legend of Zelda: Ocarina of TimeFor those of you who follow the latest Japanese music, you might already know of this band. Arashi is one of the most popular music groups in Japan, and have already helped Nintendo sell titles like the Wii Party and the Ninendo 3DS system.




    A lot of people were excited to see Robin Williams and his daughter, Zelda playing the game. Well, that is the same with Arashi in Japan. I am actually a fan of this band, since I like to listen to music from all over the world. It’s a fun band, and it’s interesting to see who they use to try to promote their products.



    For those unfamiliar with the band, but still recognize one of the group members, don’t worry. Arashi member Kazunari Ninomiya is known in the West for his performance in Clint Eastwood’s Letters from Iwo Jima.


    ]]>
    Arashi Pitches Legend of Zelda: Ocarina of TimeFor those of you who follow the latest Japanese music, you might already know of this band.  Arashi is one of the most popular music groups in Japan, and have already helped Nintendo sell titles like the Wii Party and the Ninendo 3DS system. 

     
    A lot of people were excited to see Robin Williams and his daughter, Zelda playing the game.  Well, that is the same with Arashi in Japan.  Click here to see the commercial!

    ]]>
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    Singachu: A Pikachu Song = Hilarious Fun http://www.zeldainformer.com/singachu_a_pikachu_song_hilarious_fun/ Thu, 16 Jun 2011 13:30:00 +0000 http://localhost/wordpress90/?p=2472 Singachu: A Pikachu SongOkay. Since I’m sure I’m not the only one who likes to look at random funny videos online, I thought I might share this. There are a few words to describe this video, like strange, funny, and downright addictive. I’ve watched it three times now in less than ten minutes, since I keep replaying it to show a few of my fellow pokemon fans. My brothers laughed, and now they want to buy his Pikachu costume. It’s clever, witty, and cute…with a bit of ‘What is he doing?’ in it.





    You know you always try to catch a pikachu in every pokemon game you have ever played. It’s almost a must, and Pokemon Yellow is still one of my favorites among the series. The reason? Because Pikachu followed me, of course! I was just like Ash in the cartoon! For those of you who don’t really know pokemon…well, that should have still made you laugh.

    ]]>
    Singachu: A Pikachu SongOkay. Since I’m sure I’m not the only one who likes to look at random funny videos online, I thought I might share this.  There are a few words to describe this video, like strange, funny, and downright addictive.  I’ve watched it three times now in less than ten minutes, since I keep replaying it to show a few of my fellow pokemon fans.  It’s clever, witty, and cute…with a bit of ‘What is he doing?’ in it.  You will just have to see for yourself to understand what I mean. Want to see?

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    Only Two Sheikah Stones in Ocarina of Time 3D http://www.zeldainformer.com/only_two_sheikah_stones_in_ocarina_of_time_3d/ Thu, 16 Jun 2011 14:00:00 +0000 http://localhost/wordpress90/?p=2473 The Sheikah's Vision StoneNintendo’s European Zelda: Ocarina of Time 3D portal reports that there are only two of the Visions hint system Sheikah Stones contained in the entire game. I can confirm this based on my own hands-on experience with the game so far. It’s an interesting development, given how pervasive the hint systems and Super Guides of New Super Mario Bros. Wii, Super Mario Galaxy 2, and Donkey Kong Country Returns were by comparison. I’m hopeful that, should there be a similar hint system in Skyward Sword, it will be equally sparse in its implementation.



    Source: Ocarina of Time 3D at Nintendo UK

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    The Sheikah's Vision StoneNintendo’s European Zelda: Ocarina of Time 3D portal reports that there are only two of the Visions hint system Sheikah Stones contained in the entire game. I can confirm this based on my own hands-on experience with the game so far. It’s an interesting development, given how pervasive the hint systems and Super Guides of New Super Mario Bros. Wii, Super Mario Galaxy 2, and Donkey Kong Country Returns were by comparison. I’m hopeful that, should there be a similar hint system in Skyward Sword, it will be equally sparse in its implementation.

    ]]>
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    Nintendo Download Highlights For This Week http://www.zeldainformer.com/nintendo_download_highlights_for_this_week/ Thu, 16 Jun 2011 13:58:05 +0000 http://localhost/wordpress90/?p=2474 Thumbnail image for Nintendo eShop Downloads on ThursdaysA few days ago I posted about how Nintendo has changed the download updates to Thursday. Well, it’s Thursday, and I woke up early today so I could post the list the moment it was posted. They wanted to make the update more weekend friendly, so I can now understand why they shifted days.






    Nintendo eShop

    Donkey Kong - The Game Boy version of the classic arcade game.(For Nintendo 3DS)

    Virtual Console
    Mega Man 5 - Guide Mega Man through 13 action-packed stages and defeat all eight of Protoman’s robots. (For Wii™)


    WiiWare
    BIT.TRIP FLUX (demo version) (For Wii)



    From what I was told, some demo versions do not support all game features. So you can’t save your in-game progress in demo versions.

    Also new this week:

    Gold Fever (Nintendo eShop, Nintendo DSiWare)

    Zimo: Mahjong Fanatic (Nintendo eShop, Nintendo DSiWare)

    Hidden Photo (Nintendo eShop, Nintendo DSiWare)

    Beach Party Craze (Nintendo eShop, Nintendo DSiWare)

    Snail Mail (WiiWare)




    The downloads should be available at around 9 a.m Pacific time on Thursdays. So check in to see the new goodies!

    ]]>
    Thumbnail image for Nintendo eShop Downloads on ThursdaysA few days ago I posted about how Nintendo has changed the download updates to Thursday.  Well, it’s Thursday, and I woke up early today so I could post the list the moment it was posted.  They wanted to make the update more weekend friendly, so I can now understand why they shifted days.

    To find out about the new downloadable content, please continue reading!

    ]]>
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    Ocarina of Time 3D Walkthrough Chapters 17 & 18 - Conquer Yourself in the Water Temple http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapters_17_18_-_conquer_yourself_water_temp/ Thu, 16 Jun 2011 14:42:00 +0000 http://localhost/wordpress90/?p=2475 Conquer Yourself, by TsaoShin
    Ah, the Water Temple - isn’t it everyone’s favorite dungeon in Ocarina of Time? Wait…it’s not? I guess I must be one of the few. I’m totally serious - writing up these two chapters for our Ocarina of Time 3D walkthrough was probably the most fun for me out of all of the updates presented so far. Head into the eternal winter now gripping Zora’s Domain in Chapter 17, then sink down to the famed temple at the floor of Lake Hylia in Chapter 18. If you’re a new player who’s just picked up Ocarina of Time for the first time with the 3DS edition and have never experienced this dungeon before, this particular part of the guide was adjusted a little bit from the typical dungeon order norms to make the going a little easier.



    Today’s featured fanart depicts the battle against Dark Link, drawn and colored by TsaoShin at deviantART. This guy was also behind another of our recent fanart features: “The Final Boss” from the original The Legend of Zelda. Check out more of his work at his deviantART gallery, including a number of other Nintendo-related pieces.



    Remember, we obviously can’t include original screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone
  • Ocarina of Time 3D Walkthrough Chapters 9 & 10 + Zoras in Lake Hylia Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 11 & 12 + Barinade Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 13 & 14 + Sheik’s Closeup Fanart
  • Ocarina of Time 3D Walkthrough Chapters 15 & 16 + Volvagia Emerges!
  • ]]>
    Conquer Yourself, by TsaoShin
    Ah, the Water Temple - isn’t it everyone’s favorite dungeon in Ocarina of Time? Wait…it’s not? I guess I must be one of the few. I’m totally serious - writing up these two chapters for our Ocarina of Time 3D walkthrough was probably the most fun for me out of all of the updates presented so far. Head into the eternal winter now gripping Zora’s Domain in Chapter 17, then sink down to the famed temple at the floor of Lake Hylia in Chapter 18. If you’re a new player who’s just picked up Ocarina of Time for the first time with the 3DS edition and have never experienced this dungeon before, this particular part of the guide was adjusted a little bit from the typical dungeon order norms to make the going a little easier.


    Today’s featured fanart depicts the battle against Dark Link, drawn and colored by TsaoShin at deviantART. This guy was also behind another of our recent fanart features: “The Final Boss” from the original The Legend of Zelda. Check out more of his work at his deviantART gallery, including a number of other Nintendo-related pieces.

    ]]>
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    Mario Converse Come Exclusively to Japan http://www.zeldainformer.com/mario_converse/ Thu, 16 Jun 2011 17:02:24 +0000 http://localhost/wordpress90/?p=2476 marioshoes616.jpg

    We’ve seen Mario Chucks in the past, but you can never have too many Nintendo-themed shoes. Converse recently unveiled a new Chuck Taylor design, in addition to the two they showed off back in May, all of which will be released in Japan next month.

     
    marioshoes616.jpg
     

    Below are the two designs that were shown-off last month.

     
    mario-converse.jpg
     

    I can’t help, but wonder if Zelda will be getting similar treatment. If Converse decided to come out with a Zelda shoe, what would you guys want it to look like?

     

    UPDATE: New pictures and Mario Converse designs can be found here

     
     

    Source: Joystiq
    ]]>
    marioshoes616.jpg

    We’ve seen Mario Chucks in the past, but you can never have too many Nintendo-themed shoes. Converse recently unveiled a new Chuck Taylor design, in addition to the two they showed off back in May, all of which will be released in Japan next month.

    &nbsp

    Jump inside to check out the Mario Shoes.

    &nbsp

    UPDATE: New pictures and Mario Converse designs can be found here
    ]]>
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    Now That's The Legend of Zelda! http://www.zeldainformer.com/now_thats_the_legend_of_zelda/ Thu, 16 Jun 2011 17:49:21 +0000 http://localhost/wordpress90/?p=2477 Old guysBy now, everyone is aware of the Iwata Asks series. The most recent one has to do with the development of Ocarina of Time, and all the hard work and innovation that went into it. Many of the things discussed in the session are things that Miyamoto has mentioned in a few interviews with various media outlets. The most common one is that Miyamoto wanted Ocarina of Time to be a first person experience. I usually never question Miyamoto’s brilliance or anything, but I for one am glad that Ocarina stayed in third person. It gives the game an overall cinematic quality to it. Oh, and speaking of cinematic quality, did you know that Shiggy (Miyamoto) didn’t like the cinematic sequences in the game? This confuses me a bit, as the cinematic events really added the extra depth to the story.

    Remember when Zelda and Impa come charging out of Hyrule castle? How she throws the Ocarina of Time to Link? Imagine if that was just a scripted event. Now let’s say for some strange reason you had no idea it was going to happen, and you’re just running around in circles holding a deku stick. Yeah, that whole moment kind of loses its mojo

    Other interesting things that are mentioned are the inclusion of Z-Targeting, which was being discussed during the development of Mario 64. If you remember correctly, the game was first developed on the Mario 64 engine. Also, at one point, Link had a button nose, until the wife of developer Koizumi asked him why none of Nintendo’s characters had a proper nose. Can you imagine how ridiculous Link would look with a button nose?

    Perhaps my favorite quote in the interview, was “You don’t just cut the sign, but float it in the pond. When Miyamoto-san saw that, he burst out laughing and said, ‘Now that’s The Legend of Zelda!’” You heard it right here people, a sign floating in a pond is very Zelda-esque. Perhaps Miyamoto is right though, a piece of wood floating undisturbed in a pond, simple and beautiful just like the Zelda series. You can read the full eight pages of Iwata Asks at Nintendo’s website. Also, be sure to leave a comment about anything that you personally enjoyed from reading it.

    Source: Nintendo

    ]]>
    Old guysBy now, everyone is aware of the Iwata Asks series. The most recent one has to do with the development of Ocarina of Time, and all the hard work and innovation that went into it.  Many of the things discussed in the session are things that Miyamoto has mentioned in a few interviews with various media outlets. The most common one is that Miyamoto wanted Ocarina of Time to be a first person experience.  I usually never question Miyamoto’s brilliance or anything, but I for one am glad that Ocarina stayed in third person. It gives the game an overall cinematic quality to it. Oh, and speaking of cinematic quality, did you know that Shiggy (Miyamoto) didn’t like the cinematic sequences in the game? Jump inside for more!

    ]]>
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    Skyward Sword Speed-Run Accomplished http://www.zeldainformer.com/skyward_sword_speed-run_accomplished/ Thu, 16 Jun 2011 17:55:25 +0000 http://localhost/wordpress90/?p=2478 skwyardswordspeedrun.jpg

    Depending how closely you followed the flood of Skyward Sword news during E3, you may or may not have heard about the time limit for the game’s dungeon demo. The demo only lasted ten minutes, meaning no one finished the dungeon in its entirety before the demo ended. Nintendo representatives on site were even consoling gamers, saying it couldn’t be done.

     

    But a video has since surfaced proving everyone wrong.

     

     

    (If the embeded video doesn’t load, you can watch it by clicking here)

     

    According to the Official Nintendo Magazine, Matthew Castle, after being told by Nintendo representatives that the dungeon could not be completed within the time limit, took this challenge to heart. After fifteen attempts, Castle was able to speed-run the Sky Temple.

     

    “By the end of the show I was practically speed-running the thing, avoiding all combat completely and pausing only when Link’s stamina meter ran low,” said Castle.

     

    I find the part about the stamina meter to be particularly interesting. It would appear that speed-runners will be faced with an extra level of difficulty once Skyward Sword is released later this year.
    ]]>
    skwyardswordspeedrun.jpg

    Depending how closely you followed the flood of Skyward Sword news during E3, you may or may not have heard about the time limit for the game’s dungeon demo. The demo only lasted ten minutes, meaning no one finished the dungeon in its entirety before the demo ended. Nintendo representatives on site were even consoling gamers, saying it couldn’t be done.

    &nbsp

    But a video has since surfaced proving everyone wrong.
    ]]>
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    Skyward Sword Without MotionPlus... What? http://www.zeldainformer.com/skyward_sword_without_motionplus_what/ Thu, 16 Jun 2011 18:13:59 +0000 http://localhost/wordpress90/?p=2479 Link swinging a sword using MotionPlusYou think Skyward Sword was always meant to be using the Wii’s MotionPlus-system? Well, think again. A recent interview with Eiji Aonuma conducted by IGN of America revealed some new facts about how Skyward Sword’s gameplay-mechanics changed throughout development.



    According to Aonuma, Skyward Sword was supposed to be using MotionPlus for some time, when he suddenly changed his mind, thinking this wasn’t exactly where he wanted this game to be headed. As a consequence, for some months it was developed without using MotionPlus at all. Only when Katsuya Eguchi, being the developer of Wii Sports Resort and therefore having great experience concerning MotionPlus, told him how it would be strange not to use it in a Zelda game, considering what possibilities it could bring, Aonuma changed his mind. As we all know, Skyward Sword is using MotionPlus-controls, after all.



    Aonuma also mentions that the E3 2010 demo of Skyward Sword was mostly meant to show how basic swordplay works in this game. As many of you might remember, last year’s demo didn’t really give the players much of a headache concerning how to use their sword; in fact, the enemies seemed to be pretty easy compared to the newer E3 2011 demo. Aonuma further states that he and his team had the goal to create powerful enemies like Ghirahim to “bring bigger and bolder swordplay experiences to the game”.



    What do you think about the game’s transformation during the whole development-process? Did the team working on it do a good job creating challenging enemies using the new MotionPlus-controls? Let me know in the comments below!



    Source: IGN

    ]]>
    Link swinging a sword using MotionPlusYou think Skyward Sword was always meant to be using the Wii’s MotionPlus-system? Well, think again. A recent interview with Eiji Aonuma conducted by IGN of America revealed some new facts about how Skyward Sword’s gameplay-mechanics changed throughout development. Interested? Simply hit the jump!

    ]]>
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    Wii U Powered by Last-Generation Graphics Card http://www.zeldainformer.com/wii_u_powered_by_last-generation_graphics_card/ Thu, 16 Jun 2011 18:41:20 +0000 http://localhost/wordpress90/?p=2480 Radeon-HD-4550-4670,J-E-163994-1.jpg

    While there’s been a lot of the information about the Wii U’s external features, there’s been very little information about what’s under the hood. But we now have some information about the Wii U’s graphics card.

     

    According to Japanese publication Game Watch, the Wii U runs off a AMD Radeon HD 4000 series class GPU.

     

    The Radeon HD 4000 was originally released in 2008, three years ago, which means that the Wii U’s graphics are being powered by last-generation technology. It may better than Microsoft and Sony’s current cards, but by the time the Wii U is released over a year from now, it’ll be even more dated.

     

    While this still makes graphics on the Wii U top-notch for today’s standards, I can’t help but worry about the console’s longevity.

     

    ]]>
    Radeon-HD-4550-4670,J-E-163994-1.jpg

    While there’s been a lot of the information about the Wii U’s external features, there’s been very little information about what’s under the hood. But we now have some information about the Wii U’s graphics card.

    &nbsp

    According to Japanese publication Game Watch, the Wii U runs off a AMD Radeon HD 4000 series class GPU.

    &nbsp

    Full details on what this means for the Wii U after the jump.
    ]]>
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    Darksiders II Combat Trailer http://www.zeldainformer.com/darksider_ii_combat_trailer/ Thu, 16 Jun 2011 19:53:55 +0000 http://localhost/wordpress90/?p=2481 I like it with the mask onAs it stands right now, Darksiders II is the only confirmed launch title for the Wii U. For those of you who didn’t play the original on either Xbox360 or PS3, the game is a cross up between The Legend of Zelda and Devil May Cry. You’re pretty much exploring dungeons and beating the garbage out of anything that stands in your way. There are also many different tools and weapons obtained in each of the game’s dungeons.

    In Darksiders II you’ll be playing as Death, picking where his brother, War left off in the first game. What I’m most interested in is seeing how the dev team will implement the use of the Wii U’s controller, and how the added screen with affect game play. Will they use the touch screen to control how you attack? Or just use it to see things you normally couldn’t with just your TV screen. The possibilities are endless.


    Source: GameInformer

    ]]>
    Thumbnail image for DarksidersIIwiiuthumb.jpegAs it stands right now, Darksiders II is the only confirmed launch title for the Wii U. For those of you who didn’t play the original on either Xbox360 or PS3, the game is a cross up between The Legend of Zelda and Devil May Cry. You’re pretty much exploring dungeons and beating the garbage out of anything that stands in your way. There are also many different tools and weapons obtained in each of the game’s dungeons. Jump inside for the link to the trailer along with more info on Darksiders II.

    Update: I’ve embedded the trailer after the break.

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    Have a Bunch of Ocarina of Time 3DS Videos http://www.zeldainformer.com/have_a_bunch_of_ocarina_of_time_3ds_videos/ Fri, 17 Jun 2011 01:32:13 +0000 http://localhost/wordpress90/?p=2482



    Not a lot of new stuff in that rather long video through the first dungeon, but no worries folks, there is a lot more after the jump. Whether or not this first video breaks the NDA specifically is debatable, as it appears to be a big feature rather than anything else, and it’s only showing stuff that we were already able to do in previous demos.


    ]]>

    Not a lot of new stuff in that rather long video through the first dungeon, but no worries folks, there is a lot more after the jump. Whether or not this first video breaks the NDA specifically is debatable, as it appears to be a big feature rather than anything else, and it’s only showing stuff that we were already able to do in previous demos. After the jump prepare to see some spoilerific fun.

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    Wii U: Why White? http://www.zeldainformer.com/wii_u_why_white/ Fri, 17 Jun 2011 03:38:04 +0000 http://localhost/wordpress90/?p=2483 Wii u Console
    Since the Wii’s launch, it’s only been available in 3 colors: the standard white, a special edition red, and a sleek new black look. But Nintendo had plenty of color options to choose from when deciding on the standard color for the Wii U. So, that begs the question: why white?



    Over the years, Nintendo’s consoles and handhelds have been a variety of colors. So, what is Nintendo’s fascination with white consoles recently? Miyamoto discussed the topic in a recent interview with Game Informer. Here’s a snippet of the discussion:


    Based on my background as an industrial designer and Nintendo and my background in creating entertainment, I’ve always wanted to make greater use of color in our hardware. If you look back on things like the Famicom and the original Super Nintendo, they were a lot more colorful from a hardware perspective.



    What we found over the years when we included a lot of different colors in our hardware is people would kind of point to that and use it to paint us as more kid-oriented. So really what we looked at is what are some ways from a design perspective that can make the system appeal to all ages One of the ways that we found to best do that is to minimize the use of color. In that process we asked if we’re going to do that, what’s the best way to go? We found that rather than going all black - all white seems to have a broader appeal to people.




    I can see what he’s getting at. If you want to entice the hardcore gamers, you need to convince them that the system is not for children. This explains why Ninendo’s handhelds are more colorful(because they’re supposedly for kids), and why the Wii U and Wii U are white. I don’t know about white being a broader appeal though. I tend to favor the sleek black look of the PS3, black Wii, and black 3DS. But maybe that’s just me. How do you guys feel?

    ]]>
    Wii u Console
    Since the Wii’s launch, it’s only been available in 3 colors: the standard white, a special edition red, and a sleek new black look. But Nintendo had plenty of color options to choose from when deciding on the standard color for the Wii U. So, that begs the question: why white?

    Over the years, Nintendo’s consoles and handhelds have been a variety of colors. So, what is Nintendo’s fascination with white consoles recently? Miyamoto discussed the topic in a recent interview with Game Informer. Hop inside for a snippet, as well as some discussion.

    ]]>
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    A Warning To Those Who Use Nintendo Points http://www.zeldainformer.com/a_warning_to_those_who_use_nintendo_points/ Fri, 17 Jun 2011 03:57:00 +0000 http://localhost/wordpress90/?p=2484 Nintendo Points Not Usable for Nintendo eShopThis is a warning to those who use Nintendo Points to purchase downloadable games and content. The Nintendo Points cards do not work on the 3DS eShop. The Nintendo Points cards only say they can be used on the Wii Shop Channel and the Nintendo DSi Shop. There are a few people who have probably tried to transfer the points over, and have failed. To use them, you simply have to purchase them with your DSi and transfer them to your 3DS. Most of the games on the DSi are also playable on the 3DS. The points can’t be moved to the Nintendo eShop, and cannot be converted to cash.



    The reason for this is because the two different price structures. I actually like the availability of just being able to buy points straight off of my system. The moment the Nintendo eShop was updated onto my 3DS, I put twenty dollars in and had Link’s Awakening in my hands. I do find being unable to transfer the points a hassle, but I don’t have a DSi or Nintendo Points anyways at the moment.



    Has anybody tried to do this, or has any particular questions? Please comment, and we might be able to help out.

    ]]>
    Nintendo Points Not Usable for Nintendo eShopThis is a warning to those who use Nintendo Points to purchase downloadable games and content.  The Nintendo Points cards do not work on the 3DS eShop.  The Nintendo Points cards only say they can be used on the Wii Shop Channel and the Nintendo DSi Shop.  For a full explanation, please click to continue.

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    Another Letter http://www.zeldainformer.com/another_letter/ Fri, 17 Jun 2011 04:45:00 +0000 http://localhost/wordpress90/?p=2485 Hylian TextOnce again they have given us another Hylian letter to figure out. I’m running out of ideas to really make this as exciting as I possibly can, SO JUST GO WITH! HEY! LISTEN!



    I think they should have made it say “Hey, LISTEN!”.











    Hylian Letter Number Five

    __ is for the instrument Princess Zelda throws to Link as she escapes from Hyrule Castle








    Now try to guess!

    ]]>
    Hylian TextOnce again they have given us another Hylian letter to figure out. Clickity click for the newest hint, though I’m sure most of you have already figured it out!

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    Best 3DS Game http://www.zeldainformer.com/best_3ds_game/ Fri, 17 Jun 2011 05:00:00 +0000 http://localhost/wordpress90/?p=2486 Thumbnail image for nintendo3ds-300x267.jpegGameTrailer has been releasing more Top Games from E3, and has narrowed some nominees to see who takes the medal as Best 3DS Game. With all the new games coming out, it’s rather interesting to see how they compare and decide who will win.
















    Now, I know a lot of you are just going to say that Ocarina of Time 3DS is the best 3DS game coming out. The release is only…TWO DAYS AWAY?!?!?! Who am I kidding, I’d probably say it too! But really, I want to see who you think should win best 3DS game. It doesn’t have to be out of these nominees though. Everybody has their own tastes.

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    Thumbnail image for nintendo3ds-300x267.jpegGameTrailer has been releasing more Top Games from E3, and has narrowed some nominees to see who takes the medal as Best 3DS Game.  With all the new games coming out, it’s rather interesting to see how they compare and decide who will win.  Curious to see? Click to continue and watch the video.

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    Wii Play Motion Video Preview http://www.zeldainformer.com/wii_play_motion_video_preview/ Fri, 17 Jun 2011 05:40:00 +0000 http://localhost/wordpress90/?p=2487 Wii Play MotionWii Play Motion has come out, and this fun video will walk you through all of the new games. For those of you who like simple and fun entertainment; this is the game for you. This game will have you twisting, turning, and laughing out loud. It even comes with a Wii Remote Plus controller, so you get your money’s worth no matter what. The guys help explain how they play as they go, which I find really helpful to see how they are creating new control ideas.



    I am probably going to get this game, but for a my own reasons. I babysit, and like to bring my Wii since it’s normally in the evenings and outside fun isn’t an option. The families I babysit always love it, and the little kids love this game. Not only that, but I have fun with my own family as well. It’s a prime example of a family fun game, and you must understand that not everyone in my house is a video game fan. My father can’t even turn on a computer, and only knows how to turn on the Xbox because he uses it to play his workout DvDs. Yet, he has fun playing these sorts of games.






    Like always, I’d love to see what you guys think. These two are entertaining, and I think it’s a rather fun way to get a more in depth look at the game.

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    Wii Play MotionWii Play Motion has come out, and this fun video will walk you through all of the new games.  For those of you who like simple and fun entertainment; this is the game for you.  This game will have you twisting, turning, and laughing out loud.  It even comes with a Wii Remote Plus controller, so you get your money’s worth no matter what.  The guys help explain how they play as they go, which I find really helpful to see how they are creating new control ideas.


    Ready to be entertained and informed? Click to see the video.

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    Nintendo Europe and Club Nintendo Back Up and Ready to Go http://www.zeldainformer.com/nintendo_europe_and_club_nintendo_back_up_and_ready_to_go/ Fri, 17 Jun 2011 10:42:35 +0000 http://localhost/wordpress90/?p=2488 club-nintendo.jpg

    Sections of Nintendo’s European website are now back up and fully functional after Nintendo shut them down for security purposes earlier this week. Also, Club Nintendo members should no longer encounter login issues.

     

    Nintendo’s official statement:

     

    We are pleased to announce that the European Nintendo website is now fully operational and you can now safely log back into your Club Nintendo account. Following the recent investigation into a possible phishing threat to users of the European Nintendo website, we took the precaution of immediately shutting down some parts of this website. We have now done a comprehensive scan of the whole website and introduced additional security measures to ensure the ongoing safety of our customers.

     

    We would like to reassure customers that their protection is our utmost priority and we take security very seriously. We maintain constant monitoring of our systems in order to identify intrusion attempts and block them..

     

    Thank you for your patience and understanding. We would like to apologise again for any inconvenience this has caused. We would recommend that you change your Club Nintendo password and if you notice any suspicious activity on your account then please get in contact with your local Nintendo Customer Services.


     

    Just in time to register those copies of Ocarina of Time 3DS.

     

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    club-nintendo.jpg

    Sections of Nintendo’s European website are now back up and fully functional after Nintendo shut them down for security purposes earlier this week. Also, Club Nintendo members should no longer encounter login issues.

    &nbsp

    For Nintendo’s official statement, hit the jump.
    ]]>
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    Sonic HD Coming to Wii U? http://www.zeldainformer.com/sonic_hd_coming_to_wii_u/ Fri, 17 Jun 2011 10:58:15 +0000 http://localhost/wordpress90/?p=2489 sonic_generations_3_thumb.jpg

    A lot of Sonic fans were sad when they found out that Sonic Generations would not be coming out for the Wii. However, Mike Hayes, the President of Sega West has since hinted that the software company is working on a Sonic HD title for the Wii U.

     

    “That controller is absolutely brilliant,” said Hayes, when discussing the Wii U, “and we have to think of innovative ways to use it. We’re doing high definition Sonics, we’re doing obviously Aliens: Colonial Marines, so you can bring them across, and that’s relatively low cost, which is good news.”

     

    So dear readers, are you happy or disappointed that Generations is staying on the 3DS, now that we know a Sonic HD is in the works?

     

    Source: Warp Zoned.
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    sonic_generations_3_thumb.jpg

    A lot of Sonic fans were sad when they found out that Sonic Generations would not be coming out for the Wii. However, Mike Hayes, the President of Sega West has since hinted that the software company is working on a Sonic HD title for the Wii U.
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    A Compilation Disc for The Legend of Zelda's 25th Anniversary? http://www.zeldainformer.com/a_compilation_disc_for_legend_of_zelda_25_anniversary/ Fri, 17 Jun 2011 13:31:41 +0000 http://localhost/wordpress90/?p=2490 Thumbnail image for Zelda Official 25th Anniversary Logo.JPGA lot of people have been questioning what sort of goodies we will be getting for the 25th anniversary of the Legend of Zelda series. The orchestra performance during E3 was a delight, and the golden Wii Remote is nice, but what else might they be doing? Some were wondering if there would be another disc like the one they released in 2003 that had Zelda, Zelda II, Ocarina of Time, Majora’s Mask, and a Wind Waker demo. I actually have that Collector’s Edition game myself.



    Both Nintendo president Satoru Iwata and Zelda creator Shigeru Miyamoto have said no to the idea. Why? They say they did the same thing last year for Mario, and don’t want to repeat that action two years in a row. Also, they’re already releasing a remake of Ocarina of Time, as well as a 3DS port of Link’s Awakening, so they’re already more than satisfying on the remake front.



    Sure, fans would go crazy for it, but at the same I think I’d rather have them focus their attention on other goodies. I don’t think just throwing a bunch of old games onto a disc and tossing them at us is very creative. What do you think?

    ]]>
    Thumbnail image for Zelda Official 25th Anniversary Logo.JPGA lot of people have been questioning what sort of goodies we will be getting for the 25th anniversary of the Legend of Zelda series.  The orchestra performance during E3 was a delight, and the golden Wii Remote is nice, but what else might they be doing?  Some were wondering if there would be another disc like the one they released in 2003 that had Zelda, Zelda II, Ocarina of Time, Majora’s Mask, and a Wind Waker demo.  I actually have that Collector’s Edition game myself.

    Click to continue to read why they have decided not to do something like this for Zelda‘s silver year.

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    Ocarina of Time 3D Walkthrough Now Fully Published http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_now_fully_published/ Fri, 17 Jun 2011 16:03:00 +0000 http://localhost/wordpress90/?p=2491 Under the Well by LegendofLauriSince Ocarina of Time 3D is now out in Europe, I’ve taken the liberty of publishing the remaining chapters of our Ocarina of Time 3D walkthrough so anyone who hasn’t experienced Ocarina of Time before can find all the help they need with any dungeon in the game. We’ll still be continuing the fan art feature based on chapter sets, however, so you’ll still get your daily Ocarina of Time fix.



    Today’s featured fan art depicts young Link traversing the Bottom of the Well. It was drawn by thelegendoflauri over at deviantART, and might be one of my favorite pieces of Ocarina of Time fan art so far due to its excellent depiction of the mood of the dungeon. You can check out more at lauri’s gallery page.



    Remember, we obviously can’t include original screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone
  • Ocarina of Time 3D Walkthrough Chapters 9 & 10 + Zoras in Lake Hylia Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 11 & 12 + Barinade Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 13 & 14 + Sheik’s Closeup Fanart
  • Ocarina of Time 3D Walkthrough Chapters 15 & 16 + Volvagia Emerges!
  • Ocarina of Time 3D Walkthrough Chapters 17 & 18 - Conquer Yourself in the Water Temple
  • ]]>
    Under the Well by LegendofLauriSince Ocarina of Time 3D is now out in Europe, I’ve taken the liberty of publishing the remaining chapters of our Ocarina of Time 3D walkthrough so anyone who hasn’t experienced Ocarina of Time before can find all the help they need with any dungeon in the game. We’ll still be continuing the fan art feature based on chapter sets, however, so you’ll still get your daily Ocarina of Time fix.

    Today’s featured fan art depicts young Link traversing the Bottom of the Well. It was drawn by thelegendoflauri over at deviantART, and might be one of my favorite pieces of Ocarina of Time fan art so far due to its excellent depiction of the mood of the dungeon. You can check out more at lauri’s gallery page.

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    Some UK Retailers Giving Away Green Link Hat as Ocarina of Time 3D Preorder Bonus http://www.zeldainformer.com/some_uk_retailers_giving_away_green_link_hat_as_ocarina_of_time_3d_preorder/ Fri, 17 Jun 2011 16:35:00 +0000 http://localhost/wordpress90/?p=2492 Ocarina of Time 3D - Link's hat preorder bonus
    NintendoLife managed to get their hands on this unique Ocarina of Time 3D UK preorder bonus with their copy of the game. Apparently it’s extremely rare - so rare, they say, that even people inside Nintendo are having a hard time getting one. They put up a video on Youtube showing off the hat which you can view below.





    I’ve got to say, seeing unexpected preorder bonuses like this pop up is a nice surprise! I wonder if there’ll be any similar secrets for Skyward Sword preorders? Will they include a pack-in copy of the Zelda symphony concert soundtrack? A special storyline insert on the level of the original games’ manuals? What about some kind of Skyward Sword keychain or t-shirt? I guess we’ll have to wait and see…



    In case you haven’t checked it out yet - our Ocarina of Time 3D walkthrough just launched its final chapters today. If you haven’t played Ocarina of Time in years and need a refresher, or if you’re trying out the game for the first time on 3DS, this guide will tell you everything you need to know to complete the main quest.



    Source: NintendoLife via GoNintendo

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    Ocarina of Time 3D - Link's hat preorder bonus
    NintendoLife managed to get their hands on this unique Ocarina of Time 3D UK preorder bonus with their copy of the game. Apparently it’s extremely rare - so rare, they say, that even people inside Nintendo are having a hard time getting one.They put up a video on Youtube showing off the hat which you can view after the jump.

    In case you haven’t checked it out yet - our Ocarina of Time 3D walkthrough just launched its final chapters today. If you haven’t played Ocarina of Time in years and need a refresher, or if you’re trying out the game for the first time on 3DS, this guide will tell you everything you need to know to complete the main quest.

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    Survey of Ocarina of Time 3D Reviews from Around the Web http://www.zeldainformer.com/survey_of_ocarina_of_time_3d_reviews_from_around_the_web/ Fri, 17 Jun 2011 17:25:00 +0000 http://localhost/wordpress90/?p=2493 Link charges onto store shelvesWhile I and many of my companions here at Zelda Informer aren’t big fans of review aggregates such as Metacritic as a source of information for consumers looking for more details on upcoming games, we can’t deny that reviews do play a huge role in the sales reception of a title and that they are excellent sources for browsing the more high-profile reviews out there. Now that the embargo for website reviews has been lifted, I decided to take a look at some of the ones that have already surfaced.



    Not surprisingly, I’m seeing a lot of perfect scores: nine have cropped up so far, and I’m sure more will follow. There are a number of middle A grades as well coming from places like Nintendo Power and IGN - again, pretty much what you’d expect for an enhanced remake of one of the most-acclaimed games of all time.



    What really intrigues me, though, are some of the lower scores - particularly the 83 from 1up. I’m not interested in questioning the points made there - they’re perfectly valid - but I was curious what you all have to say. Reviewer Jeremy Parish is perfectly willing to look past the game’s pedigree and see all the flaws - the clunky camera controls, extremely limited combat system, and ancient puzzle design - noting that while the graphics and menu interface have been overhauled, this still isn’t a “modern” game.



    Okay, so the combat system IS 13 years old…But do you think this is a fair assessment? Honestly, while I find the combat mechanics from the later games like Wind Waker and Twilight Princess to have been more fun in terms of the wide variety of moves you could perform, the enemies in Ocarina of Time in my opinion are much better expressions of the game’s combat system. It’s for that reason that many people find Wind Waker and Twilight Princess to be much easier by comparison. Now, it’s no Skyward Sword, but it doesn’t try to be - it’s very much a classic 3D adventure.



    At the same time, though, I still totally get it - just because it’s a remake doesn’t make the gameplay any better. If someone prefers the more fast-paced combat in the more recent titles, Ocarina of Time may seem unwieldy, and that’s a legitimate flaw. And I myself have complained about the lack of true “new content,” something that Parish echoes in his review. But, again - what do you think? I’d like to extend this question mostly to those of you who have played the new version, as your opinions are the most informed, but this is really an issue that concerns everyone. To what standard should we hold remakes like Ocarina of Time 3D?



    And if you’ve already picked up your copy of Ocarina of Time 3D, check out our Ocarina of Time 3D walkthrough for a complete game guide that will lead you through all of the dungeons and sidequests. It also comes with a Heart Piece Guide and a Skulltula Token Guide so you can make sure you grab all the secrets and extras. Nate will also have his own review of the game ready for your reading pleasure sometime soon, so check back here for thoughts from a core Zelda fan!



    Source: Metacritic, 1up

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    Link charges onto store shelvesWhile I and many of my companions here at Zelda Informer aren’t big fans of review aggregates such as Metacritic as a source of information for consumers looking for more details on upcoming games, we can’t deny that reviews do play a huge role in the sales reception of a title and that they are excellent sources for browsing the more high-profile reviews out there. Now that the embargo for website reviews has been lifted, I decided to take a look at some of the ones that have already surfaced.

    Jump inside for what I observed. Of course, if you’ve already picked up your copy of Ocarina of Time 3D, check out our Ocarina of Time 3D walkthrough for a complete game guide that will lead you through all of the dungeons and sidequests. It also comes with a Heart Piece Guide and a Skulltula Token Guide so you can make sure you grab all the secrets and extras. Nate will also have his own review of the game ready for your reading pleasure sometime soon, so check back here for thoughts from a core Zelda fan!

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    Remastering Ocarina of Time: 3D Makes a Big Difference http://www.zeldainformer.com/remastering_ocarina_of_time_3d_makes_a_big_difference/ Fri, 17 Jun 2011 18:00:00 +0000 http://localhost/wordpress90/?p=2494 This scene is sure to look beautiful in 3DI was never really big on stereoscopic 3D. 3D movies just didn’t do anything for me, probably because when I ran into one it usually meant a bunch of cheesy gimmicks tossed in to take advantage of 3D viewing rather than a solid film experience. Even though I was pretty darn impressed with the way 3D was implemented in Pilotwings Resort thanks to the 3DS’s use of pop-in 3D as opposed to the simple pop-out features I was used to, I still maintained a healthy amount of skepticism about how 3D could be incorporated into Ocarina of Time 3D - a game that wasn’t designed with it in the first place.



    Then I got a chance to experience the game in 3D at E3, and my tune totally changed.



    Everything has been taken into account when rebuilding the game for the 3D effect - and I mean absolutely everything, from characters to landscape features to enemy attacks. See a platform that you need to jump to? Well, now you’ll be able to see just how much you close the distance as you prepare to make a running leap towards it. See an enemy coming towards you? The intensity’s gone up a notch - now they look almost as if they could walk right out of the screen! It’s still the same game, but the 3D effect really does make everything in it seem more genuine.



    This doesn’t really have a huge impact on the gameplay side of things, but the 3D effect plus the overhauled graphics really does make the game a completely new experience visually. Approaching the Great Deku Tree in 3D gave me the impression that he was looming over me - something I remember feeling the first time I played the N64 version but that was all but forgotten in subsequent play-throughs. I noticed a lot of things as I was wandering around in the demo that were surprisingly just plain neat to look at - which is saying a lot for a 13-year-old game, even given a graphical update. Just to make sure this wasn’t just a fluke, I downloaded the Ocarina of Time 3D trailer on my brand-new 3DS (which coincidentally is also based on a 13-year-old commercial), and I was blown away all over again.



    In less than two days I’ll finally get to fully explore Hyrule in 3D, and - I can’t believe I’m saying this - I’m actually really excited to see what new experiences 3D will offer this classic Zelda legend. I know Nate had similar feelings - if you’ve read his impressions, you know that he agrees that 3D is definitely the preferred way to play - but we’ll see if he’s still singing the same tune when he releases his full review of the game soon.



    For those of you who already have the game, what do you think of the 3D effect? Is it something to get hyped about, even a little? Did it disappoint you? Or is it just a nice addition that doesn’t help or hurt the game? Let us know in the comments - and check out our Ocarina of Time 3D walkthrough for all your game help needs!

    ]]>
    This scene is sure to look beautiful in 3DI was never really big on stereoscopic 3D. 3D movies just didn’t do anything for me, probably because when I ran into one it usually meant a bunch of cheesy gimmicks tossed in to take advantage of 3D viewing rather than a solid film experience. Even though I was pretty darn impressed with the way 3D was implemented in Pilotwings Resort thanks to the 3DS’s use of pop-in 3D as opposed to the simple pop-out features I was used to, I still maintained a healthy amount of skepticism about how 3D could be incorporated into Ocarina of Time 3D - a game that wasn’t designed with it in the first place.

    Then I got a chance to experience the game in 3D at E3, and my tune totally changed. Hop inside for why I think the 3D effect plus the updated graphics make Ocarina of Time 3D a totally different visual experience from the original.

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    Problems With Ocarina of Time 3D Registrations for CDs http://www.zeldainformer.com/problems_with_ocarina_of_time_3d_registrations_for_cds/ Fri, 17 Jun 2011 18:37:55 +0000 http://localhost/wordpress90/?p=2495 oot 3d cd.jpg
    We all know about those nifty CDs that Nintendo announced at E3 for Ocarina of Time 3D‘s launch. The game launched in Europe today…so you can register for them today in Europe, right? Apparently not. Supposedly there are issues when you input your code. It asks you to re-enter it or gives some other error. Just stay patient, Europeans. Hopefully Ninty will get the problem sorted out soon. In the meantime, enjoy Ocarina of Time 3D, and check out our walkthrough if you need any help.



    Source: GoNintendo

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    oot 3d cd.jpg
    We all know about those nifty CDs that Nintendo announced at E3 for Ocarina of Time 3D‘s launch. The game launched in Europe today…so you can register for them today in Europe, right? Apparently not. Supposedly there are issues when you input your code. It asks you to re-enter it or gives some other error. Just stay patient, Europeans. Hopefully Ninty will get the problem sorted out soon. In the meantime, enjoy Ocarina of Time 3D, and check out our walkthrough if you need any help.

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    Visit Nintendo of Europe's Website... In 3D http://www.zeldainformer.com/visit_nintendo_of_europes_website_in_3d/ Fri, 17 Jun 2011 19:16:50 +0000 http://localhost/wordpress90/?p=2496 The new look of NoE's websiteAs you all know, today marks the release of Ocarina of Time 3D in Europe, while the game already hit stores in Japan yesterday. As a celebration of this, Nintendo of Europe added a 3D-effect and the Hyrule field theme of OoT to their homepage. Better check it out now, since we don’t know how long this may last! Also make sure to take a look at our own walkthrough of Ocarina of Time 3D if you get stuck!



    Source: Nintendo of Europe via Nintendo Everything

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    The new look of NoE's websiteAs you all know, today marks the release of Ocarina of Time 3D in Europe, while the game already hit stores in Japan yesterday. As a celebration of this, Nintendo of Europe added a 3D-effect and the Hyrule field theme of OoT to their homepage. Better check it out now, since we don’t know how long this may last! Also make sure to take a look at our own walkthrough of Ocarina of Time 3D if you get stuck!

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    Australian EB Games: Wii U Pre-Order Page http://www.zeldainformer.com/australian_eb_games_wii_u_pre-order_page/ Fri, 17 Jun 2011 19:18:55 +0000 http://localhost/wordpress90/?p=2497 Australian EB Games Wii U Pre-Order
    The Australian EB Games website has been updated with a Wii U page. Nothing too surprising yet, right? Did I mention that they also have a pre-order page up for it? Yup, the Aussies are an eager bunch.



    They even have a price listed for the system: $598 AUD(that’s about $634 USD, or €443 Euros). Sounds like a pretty hefty price, even for an estimate. It gets better. Hop inside for more info about the games you can pre-order with your system!



    That’s right, the site also has a page with games available for pre-order. You can pre-order The Legend of Zelda, Super Smash Bros., Super Mario, and many more third-party games. How much? $108 AUD($114 USD, €80 Euros). Wouldn’t it be better to just wait?



    Source: EB Games Australia(via Destructoid)

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    Australian EB Games Wii U Pre-Order
    The Australian EB Games website has been updated with a Wii U page. Nothing too surprising yet, right? Did I mention that they also have a pre-order page up for it? Yup, the Aussies are an eager bunch.

    They even have a price listed for the system: $598 AUD(that’s about $634 USD, or €443 Euros). Sounds like a pretty hefty price, even for an estimate. It gets better. Hop inside for more info about the games you can pre-order with your system!

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    New Wii U Dev Kits http://www.zeldainformer.com/new_wii_u_dev_kits/ Fri, 17 Jun 2011 19:39:52 +0000 http://localhost/wordpress90/?p=2498 Not so under-clockedBrace yourselves! Game developers will be getting updated Wii U dev kits in July. So what does this mean for the Wii U’s future? For starters, the Wii U could be more powerful than what we saw at E3. Sega’s Gary Dunn even admits to having their old dev kit before the console even had a name.

    It was Dunn himself who revealed this information to Eurogamer. Details on what Nintendo is updating on the dev kit’s are scarce. The general consensus floating around the interweb is that the new dev kits won’t be under-clocked, and will unlock the Wii U’s full potential. Dunn has also stated that it’s easy for his dev team to port other projects onto the system, and that the system itself is quite easy to develop for.

    However, don’t expect Sega to start going port crazy. Dunn said that each project is green lighted for each system individually. Though I do think it’s very probable that we will see a Sonic Generations port some time after the system launches.

    Source:Eurogamer

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    Not so under-clockedBrace yourselves! Game developers will be getting updated Wii U dev kits in July. So what does this mean for the Wii U’s future? For starters, the Wii U could be far more powerful than what we saw at E3. Sega even admits to having their old dev kit before the console even had a name. Hop inside for more details!

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    ZI's Official Ocarina of Time 3D Review http://www.zeldainformer.com/zis_official_ocarina_of_time_3d_review/ Fri, 17 Jun 2011 20:20:24 +0000 http://localhost/wordpress90/?p=2499 The_Legend_of_Zelda__The_Ocarina_of_Time_3D_30428.jpg

    Look, reviewing a Zelda game at a Zelda-focused Nintendo site is always tough. For starters, we can’t even claim to not be biased towards the series in any fashion even if we would like to say so. Add on the fact that this is a remake of arguably the greatest game of all time and it makes doing such a review at this site even harder. What is there to say about the game that you don’t already know? If you were going to buy the game, or are still on the fence, what can I say to sway you one way or another?



    It’s a tough question, but ultimately reviews serve one purpose and one purpose only: To tell you if a game is worth purchasing. Despite the biased nature of this site, it’s a difficult question especially based on the approach to this game. In this writer’s humble opinion, whether or not you should purchase this game really comes down to a select few factors: Was there anything new in the game? What about Master Quest? Are the graphics really that much better? In the end, should I buy this game?



    I was debating on breaking this down traditional style, but I’ll just hop right into it.


    Ocarina of Time Remastered




    The entire game’s graphic engine has been overhauled… and Hyrule has arguably never looked better (yes, even counting Twilight Princess). More impressively than how Hyrule looks is how it “feels”. The important factor in the feel for me was the 3D.



    3D is often seen as a gimmick, and while the game looks fantastic without it, I would argue that after playing Ocarina of Time in 3D the whole way through, that I could never go back. The game really is immersive. If you got into this game big time back in the late 90s and early 00s due to how immersive it was, rest assured that the 3D certainly adds to it.



    A lot of players have been extremely worried about the atmosphere and how “lighter” and “brighter” everything has become, but everything felt just as eerie and scary as it ever did before - sometimes in completely new ways without actually “doing” anything new. Jabu-Jabu? Yeah, it looks like a living fish now. Gerudo Fortress? Yeah, it’s more stunning then ever. The 3D really brings the player into the game and never lets go of them. It doesn’t matter how small the screen is, you feel more a part of this world than you have ever done before. To me, this is thanks to the 3D. I also happen to be one of the few that don’t get headaches from it after long sessions, so take that for what you will.


    Controls

    Everything is essentially the same. Yes, it’s true you can do a bit of a jump forward similar to strafing, but in the end the controls are about the same. I mostly brought this category to the forefront because I really wanted to express my pure love of the Gyroscope aiming system.



    I thought it was gimmicky myself before trying it out, and after using it not only am I convinced it is the superior way to use ranged objects as opposed to analog sticks. I am even more sold on such a feature being used on the Wii U. It’s extremely responsive, and way faster than anything even the N64 version provided. I played the old game just to compare, and it’s not nearly as fast or as quickly accurate in its aiming controls as the gyroscope is.



    The downside of course is needing to really be in a swivel chair to appreciate it, but I am in one every day to run this site, so frankly it wasn’t an issue for me. Kick back, and aim freely. It’s awesome. Another downside is how the 3D effect is impacted by gyro control. While I was able to not lose it many times when aiming since my head moved with the machine, I admit at times it did go out of focus. This made using the 3D difficult at times. However, the 3D slider was readily available to the point that anytime I whipped out my bow, hookshot, or other projectile that I instinctively shut off the 3D, then turned it back on when I was done.



    Eventually, it seems my eyes adjusted to this switch so often that at this point it only takes a second to reacquaint myself with being in a 3D world. Honestly, I think it’s just that we have never had 3D software so readily available that we simply haven’t trained our bodies to the drastic change in perspective. Thankfully, after finishing the game, I can safely say I have done just that.


    Extras:

    Look, the boss mode and Sheikah stones are nice additions, but nothing more. There is no Ganondorf in the boss mode and while it’s fun going back and trying to beat your previous times and such, I wasn’t really “that” into the boss mode. I also never had to use Sheikah stones but based on the info we had going in I am sure they are helpful. It appears there are only two in the entire game.



    Moving beyond that we get mostly into easter eggs. There is nothing new in this game. It’s the same game as it was back in 1998. However, all easter eggs I have seen so far, outside of the Hyrule Castle paintings, have been related to Skyward Sword. Nothing really too special, just a painting here or there behind a pot or box, but it’s not exactly note worthy. Just a reminder that a new game is coming.



    What you really want to know is…


    Master Quest

    Look, I never played the original version so call me biased, but this is not easy. By the time of this review I have not even made it half way through the Master Quest. You will die… a lot… even if you’re an experienced Ocarina of Time player. The double damage and flipped world really play tricks with your mind. Walking into the first dungeon and making two minor mistakes can easily lead to a quick death. You are just not accustomed to it. It is by far the most amount of damage ever done to the player in any Zelda game.



    There are more enemies, and extra enemies in different rooms. The items have often changed rooms entirely, and overall the game is definitely a “hardcore” Zelda fan’s experience. Given that I haven’t beaten it yet, I’ll just say “Yeah, it’s fucking hard as shit.” Seriously, the kind you find out in your yard a week after someone’s dog left it. You just don’t want to deal with it, but at the same time you just can’t leave it there. You have to take care of it. You have to beat Master Quest.



    It’s essentially what I wanted from every Zelda, but I now know why they don’t do it.


    Conclusion:

    I’ll give this a rather joking score at the end, but I’m not sure I’ve properly addressed the question on purchase. If you’ve never played Master Quest, the game is worth it to the hardcore fan just for that experience. If you’re not interested in the Master Quest, there is honestly little reason to buy this game.



    Rest assured, this is the best version of Ocarina of Time in existence. There is nothing there to disappoint you, but it’s the same experience as it was when I was a kid. Nothing’s really changed, and I’m glad nothing did. There is a whole generation of Zelda gamers who likely haven’t played this game… for those I suggest picking it up. It brings Ocarina of Time into the new age masterfully.

    At the same time, it’s a remake. It’s a good one, but it’s nothing spectacular. Master Quest is the sole definitive reason to buy it. So, if your hardcore into Zelda - get it. It’s worth it. If you’re just a casual fan who plays the games but isn’t a completionist or doesn’t think Zelda needs to be harder… then this isn’t worth yet another purchase, which may be your fourth between the N64, GCN, VC, and now 3DS versions.


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    How the Rating System Works

    • 0/5 Reggies = game is absolute shit.
    • 1/5 Reggies = game is playable, but absolutely nothing noteworthy.
    • 2/5 Reggies = game is average. Nothing special but worth a look for extreme fans of the game type.
    • 3/5 Reggies = game is good. Does some things that make the experience feel refreshing.
    • 4/5 Reggies = game is excellent. Only a few minor gripes hold it back from the pinnacle.
    • 5/5 Reggies = game is near perfect.


    Keep in mind in doing this review it is based on my own experiences with the new features of the game, and not the game on the whole. I did not do any 100% completion runs prior to the review as I was focused on Master Quest, where I did not even complete it prior to this review. Due to the nature of this game, and my speed running ways, I skipped over a feature that some may be interested in but I personally didn’t really care for: A Boss Gauntlet, which is different than the Boss Challenge mode. Unfortunately, I didn’t get any experience with it as I went straight to MQ, but it is in the game and is another “new” feature. There it’s out there, but it doesn’t change my score.

    Update 2: Having just experienced the Gauntlet, I will say it’s a nice little feature. It’s only available after completing Master Quest (no, I haven’t beaten it, but my friend at work beat it for me!) and is extremely difficult. One of the most challenging boss related modes I have ever experienced in all of gaming.

    Those who like 3 heart challenges will definitely love this feature. The feature in that of itself isn’t worth the purchase of the game, as the entirety of Master Quest is what makes it worth while, but it is an excellent addition to the tool box for Zelda vets.

    Looking for help? Why not give our full Ocarina of Time 3D Walkthrough a chance!

    ]]>
    The_Legend_of_Zelda__The_Ocarina_of_Time_3D_30428.jpg

    Look, reviewing a Zelda game at a Zelda-focused Nintendo site is always tough. For starters, we can’t even claim to not be biased towards the series in any fashion even if we would like to say so. Add on the fact that this is a remake of arguably the greatest game of all time and it makes doing such a review at this site even harder. What is there to say about the game that you don’t already know? If you were going to buy the game, or are still on the fence, what can I say to sway you one way or another?

    It’s a tough question, but ultimately reviews serve one purpose and one purpose only: To tell you if a game is worth purchasing. Despite the biased nature of this site, it’s a difficult question especially based on the approach to this game. In this writer’s humble opinion, whether or not you should purchase this game really comes down to a select few factors: Was there anything new in the game? What about Master Quest? Are the graphics really that much better? In the end, should I buy this game?

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    Skyward Sword to be Shown on Late Night with Jimmy Fallon http://www.zeldainformer.com/skyward_sword_to_be_shown_on_late_night_with_jimmy_fallon/ Fri, 17 Jun 2011 20:55:27 +0000 http://localhost/wordpress90/?p=2500 Behold!Before we begin, lets just get this out of the way. I hate Jimmy Fallon. He was terrible on SNL, always laughing during his scenes and looking into the camera. “Am I funny?!” No Jimmy, no you’re not.

    Tonight, Reggie will be appearing on Late Night (12:35 am Eastern on NBC) to demo Skyward Sword to everybody out there in TV land. There aren’t many details at the moment, but I suspect it’ll be the same demo that we saw at E3 this year. What’s really interesting is that there is no mention of the Wii U at all. Don’t get me wrong, I’m really excited about Skyward Sword, but I’d really love to see and hear more about the console itself. We’ll probably also see Fallon make a complete fool of himself as he tries desperately to swing his wiimote to vanquish Ghirahim, and fail miserably. Hopefully Reggie will dish out some new details on Skyward Sword and maybe let out some more details about Wii U and what else we can expect from Nintendo in the coming months.

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    Behold!Before we begin, lets just get this out of the way. I hate Jimmy Fallon. He was terrible on SNL, always laughing during his scenes and looking into the camera. “Am I funny?!” No Jimmy, no you’re not.

    Tonight, Reggie will be appearing on Fallon’s show (12:35 am Eastern on NBC) to demo Skyward Sword to everybody out there in TV land. There aren’t many details at the moment, but I suspect it’ll be the same demo that we saw at E3 this year. Shimmy on inside for more speculation.

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    Ocarina of Time 3D Hits Japan and Europe - The Rest of the World Waits http://www.zeldainformer.com/ocarina_of_time_3d_hits_japan_and_europe_-_the_rest_of_the_world_waits/ Fri, 17 Jun 2011 22:00:46 +0000 http://localhost/wordpress90/?p=2501 Ocarina of Time 3D Art

    Ocarina of Time 3D! For long have we anticipated and hyped it up, and now it is starting to arrive. Our lucky friends over in Japan got their hands on it last Thursday, June 16th. The guys and gals over in Europe got it the day after. From our Facebook page, at lot of our European viewers are excited as heck (yeah, superb word choice), and why wouldn’t they be?

    So if you’re over in Europe, and Japan to be fair given that we have about 700 Japanese viewers, have you got your copy of the game yet? If not why? Let us know your opinions and impressions below - especially if you’ve gotten yourself a copy already.

    For our mostly American userbase, you’d all know that Ocarina of Time 3D reaches you and all North America this Sunday. And the always lucky Australians have to wait until the 30th of June. Yeah, feel free to sound off about the wait in the comments below. I’m glad that the awesomeness that is Super Mario Galaxy 1 and 2 exists to get me by until then.

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    Ocarina of Time 3D Art

    Ocarina of Time 3D! For long have we anticipated and hyped it up, and now it is starting to arrive. Our lucky friends over in Japan got their hands on it last Thursday, June 16th. The guys and gals over in Europe got it the day after. From our Facebook page, at lot of our European viewers are excited as heck (yeah, superb word choice), and why wouldn’t they be?

    So if you’re over in Europe, and Japan to be fair given that we have about 700 Japanese viewers, have you got your copy of the game yet? If not why? Come on inside to let us know your opinions and impressions - especially if you’ve gotten yourself a copy already.

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    Miyamoto Discusses Origin of Kirby's Name, Wii U Details, Zelda Complaints, and the 25th Anniversary http://www.zeldainformer.com/miyamoto_discusses_origin_of_kirbys_name_wii_u_details_zelda_complaints_and/ Sat, 18 Jun 2011 01:33:07 +0000 http://localhost/wordpress90/?p=2502 Miyamoto Meets Game Informer StaffMiyamoto is a fun guy. Sometimes it frustrates me that people don’t ask him more pointed questions, but at the same time we know we wont get the answers we are looking for. I, for one, would love to hammer him about Wii U’s online system. For Zelda, I would love to try and figure out if and when he thinks he can stay hands off in the development process. I would also maybe slip in a quick question about the timeline, though I expect nothing but the same responses we have always gotten. There is a lot I would ask the man. Game Informer had a nice sit down with him and discussed tons of stuff.

    The Zelda series is widely loved. But there are some criticisms that the series hasn’t evolved over the years. Now that we’re at the 25th anniversary, are you happy with what the series has become?



    Miyamoto: The thing that we think is valued the most in the Zelda series is that the player isn’t just playing a game. The player is in that world and part of that adventure and using their own abilities to solve the puzzles and fight the enemies that are there. I think that’s really where we’ve put our focus on that series over the years. Possibly as a result of that there’s the tendency for the gameplay to feel a little bit more linear. Really what’s important for us is that satisfaction that you get from sitting down and thinking your way through those puzzles and finally solve them.



    So the idea is that the player grows and matures over the course of the adventure, and one way to strengthen that feeling for the player is to have the adventure follow along with a flow and be very connected to a story that progresses as the play progresses through it. I think that’s where the structure or the order of the game comes from.



    Of course, as the games evolved into the full 3D worlds, and more recently with the implementation of motion control, I think that sense that you’re the one in that adventure experiencing it has strengthened greatly. I think in that sense the Zelda series has really evolved.



    The other thing that we did with the Zelda series is we intend to create the game in way that the player has a tremendous amount of freedom in terms of the things that they’re able to do. As they explore the world and discover things and try to play the game in different ways, there are little thing sprinkled throughout the world that will reward them for that. I do think that the notion of following a story perhaps pushes people towards that normal progression of the game. What I’ll say about Skyward Sword is that there’s a tremendous amount of places you can go and things you can do in that game. It’s very open world, and I would encourage everyone to go and explore every nook and cranny of that game as well.




    The Legend of Zelda: Four Swords Adventures is being given away for free on the 3DS’s eShop. Are you giving away the game for free because you’re not satisfied with how few people have played the game? Why give it away?



    Miyamoto: I think Four Swords is a very fun game.



    Yes, I agree!



    [laughter]



    Miyamoto: Obviously, because you needed so many Gameboy Advance link cables to play the game when we released it on Gameboy Advance, not many people played the game. So from my perspective it’s very fun and I want many people to play it as well. But our sales team is worried that it’s a tough thing to sell. Now with the Nintendo 3DS and the more recent systems, the communication and multiplayer doesn’t require a cable anymore - it can be wireless. For many years we’ve been talking about how we wanted to take advantage of that and remake Four Swords. Particularly this year, being the 25th anniversary of Zelda, we wanted to offer people something that would allow them to play Zelda together very quickly. So we decided to take the original and make it available for people to play via their DSi.



    Bill [Trinen, Miyamoto’s translator] was also asking us to make Four Swords Adventures and Tetra’s Trackers for Wii.


    At the Nintendo E3 press conference you announced regional orchestral concerts that will be playing Zelda music to celebrate the franchise’s 25th anniversary. The Final Fantasy Distant Worlds concerts have been going on for years. Did you hold off on these concerts in order to coincide with the anniversary?

    Miyamoto: We were never at point early on in thinking we want to do a concert but let’s just wait until the 25th anniversary. Really what happened is Nintendo is a video game company, and we don’t put on concerts and we don’t really expand beyond the video game realm. But when we started thinking about the 25th anniversary and what we could do to let the fans appreciate and celebrate that, one thing we looked at is the connection the Zelda series has to music. In recent years as we’ve moved towards orchestrated music, and the music has taken on even greater importance in that sense, we felt that the idea of holding a concert to celebrate the 25th anniversary was something that meshed really well and made a lot of sense.


    I find it interesting every time Miyamoto talks about Zelda. I am pleased with the 25th anniversary stuff, but I do hope there is more coming. There wont be a concert in my area as it stands and while the CD is nice, I wouldn’t be against a nice “Zelda All-Stars” package. They said there is more to come, but we likely wont see it until Skyward Sword hits store shelves.

    Shigeru Miyamoto Telling it Like it is

    How similar is the hardware of the Wii U’s circle pads with the 3DS’s?



    Miyamoto: The circle pads that we’re using for the Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allows those circle pads to work is still very different from, for example, the mechanism we used for the control stick on the Gamecube controller. In that sense it’s very tough to compare the precision or how the circle pads will work in that sense, but personally I feel that we’ve gotten them to a point that when you sit down and play with them you get used to them very quickly and they feel very nice.



    Why didn’t Nintendo promote the fantastic-looking new Kirby Wii and Kirby: Mass Attack games during its E3 2011 press conference?



    Miyamoto: We really streamlined the conference this year to focus on a few things, being the Zelda 25th anniversary, the 3DS, and the Wii U. The Kirby games didn’t fall into any of those big buckets. Also, in terms of E3 being an industry show and a business show, we look at the presentation as being one way of being able to talk about our products. Particularly with the two Kirby games you speak of, we still feel there are a lot of ways we can deliver the message of those games to consumers.



    I’ve heard rumors that Kirby was named after attorney John Kirby, the lawyer who defended Nintendo in a lawsuit by Universal during the 80s. Is it true?



    Miyamoto: Yes, it is a fact that I met John Kirby and got to know him when he was defending us during the lawsuit against Universal. And it is a fact that the Kirby name was partially chosen in connection to him, but it wasn’t named after him. Instead, we had a list of names that we were looking at and Kirby was one of the names on the list. As we were going through the list and narrowing down the selections we saw that Kirby was there and we thought John Kirby’s name is Kirby, and started thinking that if those two had a connection that would be kind of funny.



    The other element to the naming is that the character is very cute. Kirby is this soft and fluffy character and he’s very cute. In Japan, for cute characters they use very soft names with soft sounds in them. I thought the name Kirby had these harsh sounds to it, and I thought the juxtaposition of this cute character with this harsh-sounding name was very funny.


    Interesting how Kirby’s name came along, but I find the bit about Wii U’s circle pad to be just “slightly” more interesting. People were worried they would just be exact copies of the 3DS. but it appears they have made several improvements that make them feel more natural and more comparable to joysticks. This is good news of course, and I am sure it will be more responsive than we are presently giving them credit for.

    Source: Game Informer

    ]]>
    Miyamoto Meets Game Informer StaffMiyamoto is a fun guy. Sometimes it frustrates me that people don’t ask him more pointed questions, but at the same time we know we wont get the answers we are looking for. I, for one, would love to hammer him about Wii U’s online system. For Zelda, I would love to try and figure out if and when he thinks he can stay hands off in the development process. I would also maybe slip in a quick question about the timeline, though I expect nothing but the same responses we have always gotten. There is a lot I would ask the man. Game Informer had a nice sit down with him and discussed tons of stuff.

    The Zelda series is widely loved. But there are some criticisms that the series hasn’t evolved over the years. Now that we’re at the 25th anniversary, are you happy with what the series has become?

    Miyamoto: The thing that we think is valued the most in the Zelda series is that the player isn’t just playing a game. The player is in that world and part of that adventure and using their own abilities to solve the puzzles and fight the enemies that are there. I think that’s really where we’ve put our focus on that series over the years. Possibly as a result of that there’s the tendency for the gameplay to feel a little bit more linear. Really what’s important for us is that satisfaction that you get from sitting down and thinking your way through those puzzles and finally solve them.

    Much more inside.

    ]]>
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    Reggie Fils-Aime Shows Off Skyward Sword, Wii U and Kid Icarus On Jimmy Fallon http://www.zeldainformer.com/reggie_fil-aime_shows_off_on_jimmy_fallon/ Sat, 18 Jun 2011 12:57:00 +0000 http://localhost/wordpress90/?p=2503 Reggie Fils-Aime with FallonReggie Fils-Aime appeared on the Late Night With Jimmy Fallon last night, and gave a personal tour of the 3DS AR cards we saw on Kid Icarus, as well as Skyward Sword. It is the fastest Stalfos battle I have seen yet, and it proves to us that we can swing our swords crazy and make Link look pro while we look like idiots.






    Now, after watching the video a few times, you can see that he achieves his victory by somehow utilizing the spin attack in his frenzied movement. The spin attack is very effective in the game, and he uses a barrage of sword hacks and slices to finish it off. It really shows that the power of your attacks matters just as much as the precision. Another thing to note is the size of the Wii U, which Reggie even stated would be coming out sometime after April next year.



    I really wish I had been a part of that audience to get a free Ocarina of Time 3D, but I’ve already paid for my game, so…maybe not. I think Nintendo did a great job here to get their product out to a wider audience, so please comment and tell us what you think.

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    Reggie Fils-Aime with FallonReggie Fils-Aime appeared on the Late Night With Jimmy Fallon last night, and gave a personal tour of the 3DS AR cards we saw on Kid Icarus, as well as Skyward Sword.  It is the fastest Stalfos battle I have seen yet, and it proves to us that we can swing our swords crazy and make Link look pro while we look like idiots.  They also show off the new Wii U a bit, but really, you have to see it to believe it.

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    This Aonuma Interview is All About Zelda, Baby! http://www.zeldainformer.com/this_aonuma_interview_is_all_about_zelda_baby/ Sat, 18 Jun 2011 13:10:55 +0000 http://localhost/wordpress90/?p=2504 OoT_3D_427_3.jpgFellow gaming site Kotaku just released an interview with Eiji Aonuma and Koji Kondo that they’ve been holding back since before E3 - and it’s all about Zelda. It talks about a lot of things: why music was chosen for the series’ 25th anniversary, Aonuma’s thoughts on patenting gameplay ideas like Z-targeting, and why Link becomes a child again in the ending of Ocarina of Time (that last point may be especially interesting for theorist-minded people like myself).


    This is the 25th anniversary of The Legend of Zelda. What do you think is the best way for Nintendo to commemorate that milestone?

    Mr. Aonuma: Zelda has always been a series known for its high-quality music, so we’ve planned an orchestral concert to help people celebrate the 25th anniversary. Music is a passion of both myself and Mr. Miyamoto, and that passion connects to gameplay elements such as Link’s playing of instruments. I would like to give people an opportunity to enjoy music while following the history of the Zelda series with us all the way up to Skyward Sword.




    In case you didn’t know, Aonuma plays in the Nintendo band “The Wind Wakers.” What instrument does he play? Percussion. Yeah, go figure, right? As for Z-targeting…


    How much do you get in royalties every time another developer uses Z-targeting in their post-Ocarina games?


    Mr. Aonuma: Recently, it’s been common for new ideas to be patented immediately, and it’s difficult for people to figure out how to escape this situation. While I think that this is the right way for things to be from a business perspective, I also fear that this situation may impede the maturation of new technology. I believe that the process of everyone improving upon great ideas in different ways leads to new ideas. I want the idea of Z-targeting to develop into something even greater through the efforts of many different developers, and I want to keep being one of the developers that improves upon great ideas.




    How selfless! How bold! Inspiring for a generation! Seriously, though, I’ve always wondered why there tends to be a taboo against reusing certain concepts in video games, at least for a time, while others - typically those that come from Japan - are commonplace. Now I have some insight.


    Why did Link have to go back to being a kid? He just saved Hyrule. Surely he should be allowed to stay grown up.


    Mr. Aonuma: Through the guidance of Zelda, Link was able to become a young man without maturing mentally. So Zelda returned Link to his child form once more. I think she wanted him to live a life in which he grew up normally. Also, if Link didn’t return to being a child for us, we wouldn’t have the story of Majora’s Mask, so this is a part of the story that I really want to remain the way it is.




    Theory-gasm: Sounds like giving Link his childhood back really is the sole driving factor behind Zelda returning Link to the past. Not some pent-up desire to save the past Hyrule, protect the Triforce, or anything like that. There has been much confusion about the ending, particularly because there seem to be mixed messages about the past Link returns to: Zelda instructs him to close the Door of Time, yet when he gets back he seems in some ways to have traveled to a time before he even met her. Meanwhile, the Door of Time does indeed stand open in the Temple of Time. Perhaps now we’ll be able to definitively narrow down the answers to all the questions about the ending, starting with this tidbit from Aonuma.



    This isn’t the whole interview of course - you can check Aonuma’s answers to many other questions over at Kotaku.



    Source: Kotaku

    ]]>
    OoT_3D_427_3.jpgFellow gaming site Kotaku just released an interview with Eiji Aonuma and Koji Kondo that they’ve been holding back since before E3 - and it’s all about Zelda. It talks about a lot of things: why music was chosen for the series’ 25th anniversary, Aonuma’s thoughts on patenting gameplay ideas like Z-targeting, and why Link becomes a child again in the ending of Ocarina of Time (that last point may be especially interesting for theorist-minded people like myself).


    Blah blah blah, summary summary summary - cut to the chase why don’t you? Yeah, I hear you. Check out these moments from the interview after the jump.

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    Last Of The Hylian Letters http://www.zeldainformer.com/last_of_the_hylian_letters/ Sat, 18 Jun 2011 13:30:00 +0000 http://localhost/wordpress90/?p=2505 Hylian TextNintendo has now released all of the letters to the secret word. This was a fun, though obvious, way to gather some Zelda excitement. I like to learn the letters of the Hylian alphabet. Not a lot of people can say they can read Hylian these days.





    Here are all of the letters, in order in case you missed any. Did you guess it right? Of course you did.





    Here’s the first one:



    Hylian Letter 1



    _________ is for the man you first encounter sleeping outside Hyrule Castle.










    Here’s the second one:



    Hylian Letter 2



    _________ is for the the name of the Sage of Light.










    Here’s the third one:



    Hylian Letter 3

    ______ is for Princess Zelda’s guardian












    Here’s the fourth one:



    Fourth Letter to Hylian Message

    __ is for the Goddess of Courage












    Here’s the fifth one:



    Hylian Letter Number Five

    __ is for the instrument Princess Zelda throws to Link as she escapes from Hyrule Castle











    Here’s the sixth one:



    Hylian Letter Six

    The Hylian letter __ is for Mamamu Yan’s missing pet dog.











    Here’s the seventh one:



    Hylian Letter Seven

    _____ is for the animals you help round up in Kakariko village.











    Here’s the last one:



    Hylian Letter Eight

    _______ is for Link’s cherished steed, and it’s the last letter in our Hylian.







    ]]>
    Hylian TextNintendo has now released all of the letters to the secret word.  This was a fun, though obvious, way to gather some Zelda excitement.  I liked to learn the letters of the Hylian alphabet.  Not a lot of people can say they can read Hylian these days.  Click to see all of them, and check to see if your guess was right.

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    Ocarina of Time 3D Walkthrough Chapters 21-23, The Spirit Temple Beckons http://www.zeldainformer.com/ocarina_of_time_3d_walkthrough_chapters_21-23_the_spirit_temple_beckons/ Sat, 18 Jun 2011 14:15:00 +0000 http://localhost/wordpress90/?p=2506 Qlockwork's Spirit Temple
    If you haven’t already checked it out, our Ocarina of Time 3D walkthrough is totally uploaded. And while it’s all online already, we still want to highlight the remaining dungeons of the game with our daily fan art feature. Today, check out the Spirit Temple as we dive into the desert in Chapter 21, which takes us into Gerudo Fortress to figure out how to get to the Spirit Temple. Across the endless wastes, Chapter 22 brings us back to the desert as a child to grab the silver treasure awaiting within. Chapter 23 rounds out this segment of the game by finishing off the temple as an adult.



    Of course, it’s not just about the walkthrough - let’s give the fan art some attention. This piece by Qlockwork of deviantART shows off the Spirit Temple in a very storyboard-like fashion. I’m loving the sort of minimalist style here as well. You can check out more at Qlockwork’s gallery page.



    Remember, we obviously can’t include original screenshots of the 3DS version just yet, so in the meantime we’re using screens from the GameCube version courtesy of Youtube LPer AceofSuns. We’ll update with 3DS images and other content as soon as we can!


    Update History:

  • Ocarina of Time Month Kicks Off with Chapter 1 of our Ocarina 3D Walkthrough
  • Ocarina of Time 3D Walkthrough Chapter 2: Into the Mouth of the Tree
  • Ocarina of Time 3D Walkthrough Chapter 3 + Daily Ocarina Fan Art Fix
  • Ocarina of Time 3D Walkthrough: Chapter 4
  • Ocarina of Time 3D Walkthrough: Chapter 5
  • Ocarina of Time 3D Walkthrough Chapter 6 + Kakariko Village Fan Sketch
  • Ocarina of Time 3D Walkthrough Chapters 7 & 8 + Getting the Red Stone
  • Ocarina of Time 3D Walkthrough Chapters 9 & 10 + Zoras in Lake Hylia Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 11 & 12 + Barinade Fan Art
  • Ocarina of Time 3D Walkthrough Chapters 13 & 14 + Sheik’s Closeup Fanart
  • Ocarina of Time 3D Walkthrough Chapters 15 & 16 + Volvagia Emerges!
  • Ocarina of Time 3D Walkthrough Chapters 17 & 18 - Conquer Yourself in the Water Temple
  • Ocarina of Time 3D Walkthrough Now Fully Published
  • ]]>
    Qlockwork's Spirit Temple
    If you haven’t already checked it out, our Ocarina of Time 3D walkthrough is totally uploaded. And while it’s all online already, we still want to highlight the remaining dungeons of the game with our daily fan art feature. Today, check out the Spirit Temple as we dive into the desert in Chapter 21, which takes us into Gerudo Fortress to figure out how to get to the Spirit Temple. Across the endless wastes, Chapter 22 brings us back to the desert as a child to grab the silver treasure awaiting within. Chapter 23 rounds out this segment of the game by finishing off the temple as an adult.

    Of course, it’s not just about the walkthrough - let’s give the fan art some attention. This piece by Qlockwork of deviantART shows off the Spirit Temple in a very storyboard-like fashion. I’m loving the sort of minimalist style here as well. You can check out more at Qlockwork’s gallery page.

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    It's High Time I Did Something I Should Have Done Years Ago: Ocarina of Time 3-Heart Challenge http://www.zeldainformer.com/its_high_time_i_did_something_i_should_have_done_years_ago_ocarina_of_time_/ Sun, 19 Jun 2011 01:45:00 +0000 http://localhost/wordpress90/?p=2507 3-Heart Challenge - Ocarina of Time
    I had a hard time thinking of how best to celebrate the impending release of Ocarina of Time 3D. I’ve already done the cheesy retrospective - oddly enough, its title, “Back through the Door of Time,” may have unintentionally predicted the Ocarina of Time 3DS remake - and my last timeline-related article on the game debuted just a couple months ago. Of course, I also just completed the Ocarina of Time 3D walkthrough and after completing the game I’m going to do a full review of the game as a companion to Nate’s review of the new features.



    So rather than simply spew out more same-old article content, I decided to do something new - at least for me. That’s right, I’m giving the old three-heart minimalist challenge a try. I’m doing it on the original - I wouldn’t spoil my first playthrough of the new version by doing it the quick and dirty way. Can I complete the game before the 3D edition comes out in the U.S. tomorrow? I’ll be busy chugging away, but check back here this evening and I’ll let you know how it goes.



    Follow my updates! I’ll be adding a new one every couple hours or so detailing my progress as well as what parts I found most challenging.



    UPDATE 1: Two hours in and I’ve got the Light Medallion! I remember that it took me weeks to get this far back when I first played the game. It’s crazy just how much stuff is totally optional in this game - I still haven’t touched a Deku Nut and I’ve only picked up a single Deku Stick so far, and playing through the game without pursuing sidequests is a totally different experience! It’s feeling a lot more like the first game, where getting through dungeons was sometimes a matter of finding shortcuts and exploits so you didn’t have to tackle the more difficult rooms.



    So far the only parts that have given me any kind of trouble were the Lizalfos, who I just learned today can swipe around your Deku Shield if you’re too close (I always had the Hylian Shield on previous plays), and the Big Octo, who didn’t really deal damage but has always been a bit of a slow fight for me. Getting up Death Mountain was a simple matter of using the backwards run exploit to avoid the falling rocks altogether. Looking forward to seeing what kinds of tricks I learn as I progress further! (I get the feeling Dark Link is going to kick my ass…)




    UPDATE 2: About two and a half more hours of play and I cleared the Fire, Forest, and Water Temples (in that order). Fire seemed to make the most sense on a speed play since it’s right next to Kakariko Village and you don’t need the Fairy Bow to finish it. From there it’s easy to access both Kokiri Forest and Zora’s Domain via the Goron City Lost Woods warp area.



    I suffered my first death against Volvagia - I had no idea his fire breath dealt three hearts of damage! The next time I of course had no problems since I knew exactly which move it was imperative to dodge. The Forest Temple was really easy, including Phantom Ganon, against whom I usually have at least a little trouble due to the erratic nature of his magic beam attack (the one you have to repel).



    My second death was against Dark Link - he kept backflipping when I tried to use the hammer. I discovered a neat trick the second time I fought him, though: you can use Deku Nuts to bait him towards you and then go in for an easy hit with the Megaton Hammer.



    I get the feeling the only real trouble I’m going to have from here on out is going to be the Iron Knuckles… I guess we’ll have to see.




    UPDATE 3: Yep, those Iron Knuckles were a pain, especially in Ganon’s Tower. I had to resort to using the Bombchus I picked up midway through the Light Barrier chambers to take them out once I eliminated their torso armor segment. Bongo Bongo also killed me a couple of times since I was really jumpy on the L-targeting and missed him a few times when he charged at me after I stunned his hands.



    All in all, it was a really satisfying challenge that really highlights the necessity of higher damage ratios in Zelda. Thankfully they’re correcting this with Skyward Sword‘s increased enemy damage and the improved Master Quest in Ocarina of Time 3D. Maybe they’ll keep damage ratios at the sweet spot that Ocarina of Time established and add on a harder second quest in future installments from now on? Nah, that’s hoping for too much.



    Anyway, I chose to do this as a celebration of all the new experiences the 3DS edition promises to offer both new and old players - the stereoscopic 3D presentation, the improved graphics, the mirrored Master Quest. I thought I’d try to give myself my own sort of “new experience” with something I hadn’t ever tried before, and I’ve got to say that it was totally worth blowing my day on.




    I’ve learned something through all of this - there are so many different ways to play Zelda games. You can do a bare bones play through just to experience the story and core levels, or you can try for 100% completion on your first run. You can fight all the bosses at your full power, or you can save the powerups for later in your adventure and give yourself more of a challenge. And that leads me to a most intriguing question: how will you play Ocarina of Time 3D?

    ]]>
    3-Heart Challenge - Ocarina of Time
    I had a hard time thinking of how best to celebrate the impending release of Ocarina of Time 3D. I’ve already done the cheesy retrospective - oddly enough, its title, “Back through the Door of Time,” may have unintentionally predicted the Ocarina of Time 3DS remake - and my last timeline-related article on the game debuted just a couple months ago. Of course, I also just completed the Ocarina of Time 3D walkthrough and after completing the game I’m going to do a full review of the game as a companion to Nate’s review of the new features.

    So rather than simply spew out more same-old article content, I decided to do something new - at least for me. That’s right, I’m giving the old three-heart minimalist challenge a try. I’m doing it on the original - I wouldn’t spoil my first playthrough of the new version by doing it the quick and dirty way. Can I complete the game before the 3D edition comes out in the U.S. tomorrow? I’ll be busy chugging away, but check back here this evening and I’ll let you know how it goes.

    1:45- Follow my updates inside! I’ll be adding a new one every couple hours or so detailing my progress as well as what parts I found most challenging.
    5:10- Two and a half more hours (I took an hour lunch break) and I’ve just beaten the Fire, Forest, and Water Temples. I actually died a couple times, though - check out how inside, and find out what I did on my second tries.
    9:45- Another three-and-a-half hour session, and I’m done! Man, that was intense towards the end. Jump inside for some final thoughts.

    ]]>
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    Ocarina of Time 3DS No. 1 On Amazon http://www.zeldainformer.com/ocarina_of_time_3ds_no_1_on_amazon/ Sat, 18 Jun 2011 21:09:02 +0000 http://localhost/wordpress90/?p=2508 amazon.jpg

    Ocarina of Time 3DS has already been released in Japan and Europe, but US Zelda fans still have to wait until tomorrow. And a very large number of US fans will be receiving copies of the game tomorrow since the game is currently number one on Amazon.

     

    Not only is the game ranked in at number one for site’s video game section, but it is the overall best-selling product on the site this week.

     

    Hands up, who’s pre-ordered their copy of Ocarina of Time 3DS?
    ]]>
    amazon.jpg

    Ocarina of Time 3DS has already been released in Japan and Europe, but US Zelda fans still have to wait until tomorrow. And a very large number of US fans will be receiving copies of the game tomorrow since the game is currently number one on Amazon.
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    Mario Converse Shoes Update http://www.zeldainformer.com/converse_update/ Sat, 18 Jun 2011 21:23:52 +0000 http://localhost/wordpress90/?p=2509 xlarge_convercemario_7.jpg

    The other day we posted about the Japan-exclusive Mario Converse that will be released this July. Kotaku has since uploaded several new pictures of the shoes (more close-ups, different angles, etc). Along with the new Mario design in a different color scheme.

     
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    For more images, make sure to visit Kotaku.

    ]]>
    xlarge_convercemario_7.jpg

    The other day we posted about the Japan-exclusive Mario Converse that will be released this July. Kotaku has since uploaded several new pictures of the shoes (more close-ups, different angles, etc). Along with the new Mario design in a different color scheme.

    &nbsp

    Check the jump to take a look.
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    GameStop Turns into a Zelda Shop http://www.zeldainformer.com/gamestop_turns_zelda_shop/ Sat, 18 Jun 2011 21:41:46 +0000 http://localhost/wordpress90/?p=2510 0617111623_1.jpg

    More exciting news concerning the Ocarina of Time 3DS release: one Gamestop in Ellijay, GA has decked out their entire store in honor of the event; they’ve even transformed their cashier area to resemble the classic in-game Zelda shop.

     

     
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    0617111623_1.jpg

    More exciting news concerning the Ocarina of Time 3DS release: one Gamestop has decked out their entire store in honor of the event; they’ve even transformed their cashier area to resemble the classic in-game Zelda shop.

    &nbsp

    Photos after the jump.
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    Zelda Informer Facebook Update: Giveaways, News, Exclusive Updates + More http://www.zeldainformer.com/zelda_informer_facebook_update_giveaways_news_exclusive_posts_more/ Sat, 18 Jun 2011 23:20:07 +0000 http://localhost/wordpress90/?p=2511 ZI Facebook Give Aaway

    Everyone knows about Facebook, right? But does everyone know about ZI on Facebook? 3310 people do, and are able to partake in special giveaways, get a ZI news feed direct to their Facebook, get exclusive updates available only and Facebook, and get involved in heaps of Zelda and Nintendo discussions.

    So head on over to our Facebook page, like away, and join in the ever expanding community. Oh, and did I mention that you could win a Nintendo 3DS along with a copy of Ocarina of Time 3D by doing so?

    For your chance to win a 3DS with the new Ocarina of Time 3D, all you have to do is like our page, and then keep a look out for when we reach 5000 fans. We’ll post an entry status, and all you have to do is comment on that to enter the random draw. We’ve already drawn a winner for a copy of Skyward Sword upon release, and there will be plenty more giveaways to come.

    And that’s not the only advantage of following us on Facebook. Not only will you get an update for all of our main page news here at ZI sent to your Facebook home page feed, but you’ll also get exclusive Facebook updates, statuses and more. And there’s no better way to connect with Nintendo fans in the ZI community than by commenting, sharing and talking part in the chat on Facebook. Stop missing out… Go there now!

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    ZI Facebook Give Aaway

    Everyone knows about Facebook, right? But does everyone know about ZI on Facebook? 3310 people do, and are able to partake in special giveaways, get a ZI news feed direct to their Facebook, get exclusive updates available only and Facebook, and get involved in heaps of Zelda and Nintendo discussions.

    So head on over to our Facebook page, like away, and join in the ever expanding community. Oh, and did I mention that you could win a Nintendo 3DS along with a copy of Ocarina of Time 3D by doing so? Come on in for more details.

    ]]>
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    Bob Hoskins' Biggest Regret: Super Mario Bros. Movie http://www.zeldainformer.com/bob_hoskins_biggest_regret/ Sun, 19 Jun 2011 04:05:00 +0000 http://localhost/wordpress90/?p=2512 Your eight bucks is in another castleIt was almost impossible to grow up in the 90s without watching the abomination that was the Super Mario Bros. movie. Being little, it wasn’t so bad. However, at some point you grow up, and you realize that your favorite childhood movie was nothing more than garbage.



    I’m sure many of you feel the same way. So does Bob Hoskins, whose biggest regret was starring as everyone’s favorite plumber. In a recent interview with Guardian, Bob revealed some startling information about his feelings towards his role as Mario.



    “What is the worst job you’ve done?



    Super Mario Brothers.



    What has been your biggest disappointment?



    Super Mario Brothers.



    If you could edit your past, what would you change?



    I wouldn’t do Super Mario Brothers.”



    There you have it. I don’t blame him though. The film was on Siskel and Ebert’s top 10 worst films list of 1993 and has an underwhelming score of 13% on Rotten Tomatoes. Even Miyamoto himself has regrets involving the film. However, I will say that it’s one of the better video game based movies out there. Definitely better than anything that director Uwe Boll has ever crapped out of his mind. Check out the full interview over at the Guardian.



    Also feel free to leave some comments on your feelings towards the film and any other video game related movie.



    Source: Guardian (via Joystiq)

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    Your eight bucks is in another castleIt was almost impossible to grow up in the 90s without watching the abomination that was the Super Mario Bros. movie. Being little, it wasn’t so bad. However, at some point you grow up, and you realize that your favorite childhood movie was nothing more than garbage.



    I’m sure many of you feel the same way. So does Bob Hoskins, whose biggest regret was starring as everyone’s favorite plumber. Jump on in to hear the rest of this sad tale.

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    Speedrun Heaven: A Couple Major Ocarina of Time 3D Glitch Exploits http://www.zeldainformer.com/speedrun_heaven_a_couple_major_ocarina_of_time_3d_glitch_exploits/ Sun, 19 Jun 2011 02:25:00 +0000 http://localhost/wordpress90/?p=2513 <em>Ocarina of Time 3D</em> Logo” src=“http://www.zeldainformer.com/assets_c/2011/05/Zelda-thumb-225x174-6570.jpg” width=“225” height=“174” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>The original <i>Ocarina of Time</i> had one of the most famous speedrunning communities on the net due to a number of interesting glitches that allowed players to skip sizable sections of the game, and it looks like that tradition might just continue with <i>Ocarina of Time 3D</I>. <a href=Youtube user Kazooie discovered a couple of very late-game tricks that you can use to sneak your way into and through the final dungeon.



    Needless to say, spoilers are everywhere, so if you haven’t played the game before and/or want to keep as much of it a secret as possible in terms of overhauled visuals, click at your own risk.







    I’m not a glitch guy, so these don’t really have any appeal to me aside from pure curiosity. How in the world could these exploits have passed bug testing? Didn’t the development team realize just how determined Ocarina of Time players are when it comes to finding out everything you can possibly take advantage of for speedrunning? Unless, of course, these are intentional glitches… which is possible I suppose.



    If you’re into figuring out these sorts of tricks, send us a tip detailing or showing your funky or useful glitches and we might just repost it!



    Source: Kazooie on Youtube

    ]]>
    <em>Ocarina of Time 3D</em> Logo” src=“http://www.zeldainformer.com/assets_c/2011/05/Zelda-thumb-225x174-6570.jpg” width=“225” height=“174” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>The original <i>Ocarina of Time</i> had one of the most famous speedrunning communities on the net due to a number of interesting glitches that allowed players to skip sizable sections of the game, and it looks like that tradition might just continue with <i>Ocarina of Time 3D</I>. <a href=Youtube user Kazooie discovered a couple of very late-game tricks that you can use to sneak your way into and through the final dungeon.

    Needless to say, spoilers are everywhere, so if you haven’t played the game before and/or want to keep as much of it a secret as possible in terms of overhauled visuals, click at your own risk.

    ]]>
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    It Is Here: Ocarina of Time 3D Now Released in the US, and We're Here for You http://www.zeldainformer.com/it_is_here_ocarina_of_time_3d_now_released_in_the_us_and_were_here_for_you/ Sun, 19 Jun 2011 14:02:53 +0000 http://localhost/wordpress90/?p=2514 Ocarina of Time 3D Art

    By now I am sure “many” of you have Ocarina of Time 3D. For those that don’t, it may just be a matter of making it to the store today… a day in which we celebrate not only Ocarina of Time 3D‘s release, but the importance of our “fathers” in our lives. In the United States today it’s Fathers Day, and for a young guy like me it’s also “Fat Far.” Fat Far is just an excuse to drink publicly while floating down a river for a couple hours. It’s actually a lot of fun, but I’ll be skipping it this year.

    Anyways, many of us with 3DSs have been waiting for this day. I reviewed the game just 2 days ago, and gave it the rating of “good”, based entirely on the new features. Again, the Master Quest and ensuing Boss Gauntlet you can do once completed is pretty enticing. The graphics are great, and the gyroscope is win. Still, Ocarina of Time isn’t my favorite game in the series, and while this is the best version of it to date… it hasn’t swayed me to put it any higher on my personal list.



    That being said, I am sure many new players, and possibly many old, may need a bit of help remembering how to do everything or where everything is. That’s why Alex Plant busted his ass to get our official Ocarina of Time 3D Walkthrough ready for this lovely day. He’ll be following it up rather quickly with a Master Quest addition as well, since we are positive a lot of people will need help with that version even more than the original. So Zelda fans, what are your initial thoughts from playing Ocarina of Time 3D?

    ]]>
    Ocarina of Time 3D Art

    By now I am sure “many” of you have Ocarina of Time 3D. For those that don’t, it may just be a matter of making it to the store today… a day in which we celebrate not only Ocarina of Time 3D‘s release, but the importance of our “fathers” in our lives. In the United States today it’s Fathers Day, and for a young guy like me it’s also “Fat Far.” Fat Far is just an excuse to drink publicly while floating down a river for a couple hours. It’s actually a lot of fun, but I’ll be skipping it this year.

    Anyways, many of us with 3DSs have been waiting for this day. I reviewed the game just 2 days ago, and gave it the rating of “good”, based entirely on the new features. Again, the Master Quest and ensuing Boss Gauntlet you can do once completed is pretty enticing. The graphics are great, and the gyroscope is win. Still, Ocarina of Time isn’t my favorite game in the series, and while this is the best version of it to date… it hasn’t swayed me to put it any higher on my personal list.

    That being said, I am sure many new players, and possibly many old, may need a bit of help remembering how to do everything or where everything is. That’s why Alex Plant busted his ass to get our official Ocarina of Time 3D Walkthrough ready for this lovely day. He’ll be following it up rather quickly with a Master Quest addition as well, since we are positive a lot of people will need help with that version even more than the original. So Zelda fans, what are your initial thoughts from playing Ocarina of Time 3D?

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    Another Way To Celebrate The New Ocarina of Time http://www.zeldainformer.com/another_way_to_celebrate_the_new_ocarina_of_time/ Sun, 19 Jun 2011 17:50:00 +0000 http://localhost/wordpress90/?p=2515 Ocarina of Time
    What better way to get in the mood for the new Legend of Zelda: Ocarina of Time 3D release for North America than by listening to the music? I was one of the first people in line this morning for my preordered copy of Ocarina of Time 3D, and even got a day off work to play it. Sadly, I did not get a preorder bonus from my Gamestop, and am curious if this happened to anybody else as well. I did, however, fill out the survey for the soundtrack, and it is being shipped to my house.







    I actually have four ocarinas that I play. I know there are a few out there who like to play as well, and I would like to know if you all would like tablets for songs. I’m a musician(I play seven instruments), and can write music out for any of your favorite songs. I can play by ear as well as with music sheets, and already have most of the Ocarina of Time soundtrack memorized, as well as many others. No, I have not made any videos of myself playing since I am very camera shy. I could, but it would take a lot of coaxing.



    Now, I am off to play. So far, I am extremely pleased with what I have seen so far in the game. Actually, that’s an understatement. I’ve been giggling and jumping up and down all day, but I am allowed to. I’ve been waiting for this since E3 2010, as I’m sure many others have as well.

    ]]>
    Ocarina of TimeWhat better way to get in the mood for the new Legend of Zelda: Ocarina of Time 3D release for North America than by listening to the music?  I was one of the first people in line this morning for my preordered copy of Ocarina of Time 3D, and even got a day off work to play it.  Sadly, I did not get a preorder bonus from my Gamestop, and am curious if this happened to anybody else as well.  I did, however, fill out the survey for the soundtrack, and it is being shipped to my house. 
    Excitement aside, I found this really great video for those of you who love to listen to ocarinas.  Click to see it!

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    Ocarina of Time Official Soundtrack Registration Problems http://www.zeldainformer.com/ocarina_of_time_official_soundtrack_problems/ Sun, 19 Jun 2011 19:00:00 +0000 http://localhost/wordpress90/?p=2516

    Thumbnail image for Ocarina of Time 3D LogoNintendo’s phone service is swamped by people calling in to get their bonus CD. I can understand everyone’s frustration, which is why we are here to help. The windows for the soundtrack should appear after completing the registration survey for the game. You just have to follow the prompts as they come up, and eventually the same shipment screen that appears when you order merchandise with your points should come up. This happens with some, and not with others.

    I bought the game at 10:00 a.m. EST, and had it registered before the first half hour. I did this as a sure way to get the CD, since it appears that Europe has already given away their 2,000 copies. That’s right. It appears as though the slots for the free soundtrack for those of you who live in Europe has already been filled. Which means if you want the CD, it’s first come, first serve.




    There are tons of people registering their games at once, so their system is having problems keeping up. If the prompt asking if you would like the bonus CD doesn’t appear, try calling Nintendo at 1-800-255-3700. Be aware that the lines are busy, so you might have to sit and keep trying for a couple of minutes to get through.

    You’ll know you’ve gotten through when the system provides options in the beginning of the message. Choose the option 3DS, and you will have to wait again for a person to pick up. Stay on the line, and explain your situation and they should be able to help. They will ask for your email address for your Club Nintendo account and name. Be sure to have your registration code for your game at the ready as well. They should call within a few days to confirm the shipment.



    Register now! This is a limited offer!

    ]]>

    Thumbnail image for Ocarina of Time 3D LogoNintendo’s phone service is swamped by people calling in to get their bonus CD.  I can understand everyone’s frustration, which is why we are here to help.  The windows for the soundtrack should appear after completing the registration survey for the game.  You just have to follow the prompts as they come up, and eventually the same shipment screen that appears when you order merchandise with your points should come up.  This happens with some, and not with others.

      I bought the game at 10:00 a.m. EST, and had it registered before the first half hour.  I did this as a sure way to get the CD, since it appears that Europe has already given away their 2,000 copies.  That’s right. It appears as though the slots for the free soundtrack for those of you who live in Europe has already been filled.  Which means if you want the CD, it’s first come, first serve.  If you would like to know how you can get help on receiving your bonus soundtrack, please click to continue.

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    E3 Aftermath: Nintendo's Best 2011 E3 Moment http://www.zeldainformer.com/e3_aftermath_nintendos_best_2011_e3_moment/ Sun, 19 Jun 2011 22:21:59 +0000 http://localhost/wordpress90/?p=2517 Nintendo's Best E3 2011 Moment

    I honestly cannot stop watching this part of Nintendo’s E3 conference over and over. It has easily earned a spot in my top ten E3 moments. Regardless of how many times we’ve all seen this, or haven’t seen it - it is pretty hard to get sick of, so I just had to share it one more time.

    Here at ZI, we’re crowning this as the standout moment of E3 2011. Are you wondering what it is? Well, in my opinion it is the best start to an E3 conference ever. Then, as a diehard Zelda fan, it is all the more awesome. Still wondering what it is? Well…

    The live Zelda orchestrated medley! How is this not awesome? You’ve got a live Zelda orchestra and choir doing a near five-minute medley while heaps of Zelda footage shows on the screen it. It begins with the overworld theme, moves on to Ganondorf’s theme, then Zelda’s theme, to Twilight Princess’s Hyrule Field theme and concludes with the Skyward Sword theme. Add heaps of little fillers as well.

    Meanwhile we have an epic video montage going on. With footage from the original, the Adventure of Link, A Link to the Past, The Wind Waker, Twilight Princess, Ocarina of Time 3D, and a conclusion with the new Skyward Sword trailer. Sure, it may have every major console title except Majora’s Mask - but that’s hardly a major problem. Finish it off with a massive screen for the 25th Anniversary and a huge cheer from the crowd.

    I have to say, this would have been awesome to experience live like Alex did. We can only imagine the atmosphere for ourselves, but wow - this will go down as a truly amazing moment in Nintendo’s E3 history. Enjoy the video below.


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    Nintendo's Best E3 2011 Moment

    I honestly cannot stop watching this part of Nintendo’s E3 conference over and over. It has easily earned a spot in my top ten E3 moments. Regardless of how many times we’ve all seen this, or haven’t seen it - it is pretty hard to get sick of, so I just had to share it one more time.

    Here at ZI, we’re crowning this as the standout moment of E3 2011. Are you wondering what it is? Well, in my opinion it is the best start to an E3 conference ever. Then, as a diehard Zelda fan, it is all the more awesome. Still wondering what it is? Well, come on in for the full video.

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    Here's 20 Minutes of Xenoblade, Just to Remind Us What We're Not Getting http://www.zeldainformer.com/heres_20_minutes_of_xenoblade_just_to_remind_us_what_were_not_getting/ Mon, 20 Jun 2011 01:39:09 +0000 http://localhost/wordpress90/?p=2518



    For those not aware, Xenoblade is a critically acclaimed JRPG for the Wii that will be hitting Europe in a few months, but has not been confirmed or announced to be coming state side. It may or may not be as good as The Last Story (another highly praised JRPG), but the point is that Xenoblade will have an English version in existence, meaning that deciding to not release it in the United States doesn’t make any sense. Seriously, you can always release very limited quantities if your worried about sales, and then increase the shipments if demand warrants it.

    Nintendo, everyone keeps telling you to just do it already… so please give us this good JRPG. It’s not like you have much else on the Wii slate outside of Kirby and Skyward Sword. To our European fans, you can look forward to this game at your local stores in September.

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    For those not aware, Xenoblade is a critically acclaimed JRPG for the Wii that will be hitting Europe in a few months, but has not been confirmed or announced to be coming state side. It may or may not be as good as The Last Story (another highly praised JRPG), but the point is that Xenoblade will have an English version in existence, meaning that deciding to not release it in the United States doesn’t make any sense. Seriously, you can always release very limited quantities if your worried about sales, and then increase the shipments if demand warrants it.

    Nintendo, everyone keeps telling you to just do it already… so please give us this good JRPG. It’s not like you have much else on the Wii slate outside of Kirby and Skyward Sword. To our European fans, you can look forward to this game at your local stores in September.

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    Haven't Registered Your Copy of Ocarina 3DS Yet? No Worries http://www.zeldainformer.com/havent_registered_your_copy_of_ocarina_3ds_yet_no_worries/ Mon, 20 Jun 2011 01:41:38 +0000 http://localhost/wordpress90/?p=2519 ocarinacover-650x578.jpg

    As most of you already know, if you registered your newly purchased copy of Ocarina of Time 3DS today at Club Nintendo, you were eligible to receive a free soundtrack for the game. Due to strong demand and technical issues, Nintendo has now extended the offer to midnight tomorrow.

     

    Once you have your copy of the game, make sure to check inside the case for its registration code. Then go to Club Nintendo, sign in or register for an account, and type in your code. After completing a survey about the game, you will be automatically redirected to an order form for the CD. Follow the instructions and you should be good to go.

     

    According to Nintendo, “Members who register the game by midnight, Pacific Time on Monday June 20, 2011 will receive the soundtrack CD.”

     

    It isn’t clear if this also means Nintendo will be printing more CDs than they originally planned, but its still a safe bet to register sooner than later.
    ]]>
    ocarinacover-650x578.jpg

    As most of you already know, if you registered your newly purchased copy of Ocarina of Time 3DS today at Club Nintendo, you were eligible to receive a free soundtrack for the game. Due to strong demand and technical issues, Nintendo has now extended the offer to midnight tomorrow.

    &nbsp

    For more information click the jump.
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    Japan's Ocarina of Time Drought http://www.zeldainformer.com/japans_ocarina_of_time_drought/ Mon, 20 Jun 2011 01:50:51 +0000 http://localhost/wordpress90/?p=2520 Sorry, little guy. You should have pre-ordered!People who are looking to score a copy of Ocarina of Time in Japan may be in for a rude awakening when they arrive at their favorite game shop. However, this shouldn’t be too shocking as Nintendo had planned to give the game a limited release, after copies of Spirit Tracks hit japanese bargin bins more quickly than Nintendo had hoped for.



    I wouldn’t be too worried, though. Many japanese retailers are claiming that they’ll receive more copies of Ocarina of Time within the next ten days or so. I’d also like to point out for those of us here in the U.S. that the Gamestop I pre-ordered mine at only had about 5 copies for non-reserves. When I asked the game advisor about it, he told me they weren’t expecting any more copies of the game for at least a week or two. Not just at his store, but the other ones in the region as well.



    So, how many of you guys out there ended up coming home empty handed because you didn’t pre-order? How did that make you feel? Leave a comment and let your rage flow.




    Source: Gamekyo (via Gonintendo)

    ]]>
    Sorry, little guy. You should have pre-ordered!People who are looking to score a copy of Ocarina of Time in Japan may be in for a rude awakening when they arrive at their favorite game shop. However, this shouldn’t be too shocking as Nintendo had planned to give the game a limited release, after copies of Spirit Tracks hit japanese bargin bins more quickly than Nintendo had hoped for. More info after the break!

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    Is Ocarina of Time 3D Better Than You Expected? http://www.zeldainformer.com/is_ocarina_of_time_3d_better_than_you_expected/ Mon, 20 Jun 2011 11:19:51 +0000 http://localhost/wordpress90/?p=2522 Thumbnail image for Ocarina of Time 3D LogoI know when I played the game a couple weeks ago I was pleasantly surprised at how much better the game was than I was expecting to get. I didn’t call this version of Ocarina of Time the best version of the game for nothing, but sometimes people can also expect too much. Take Twilight Princess, where I think the fans really over hyped what Nintendo was selling and we simply made it impossible to deliver on.



    This time around it appears fans were more skeptical than excited. No one said remaking Ocarina of Time was a bad thing, most just questioned the real reason to do it outside of making a money grab on one of Nintendo’s best games. Could Ocarina of Time realistically be improved? Lets put aside Master Quest for now, which we know has seen some slight changes from it’s first release and just focus on the main quest. Is it better than you thought possible? Are you stuck? Be sure to check out our full Ocarina of Time 3D Walkthrough.

    ]]>
    Thumbnail image for Ocarina of Time 3D LogoI know when I played the game a couple weeks ago I was pleasantly surprised at how much better the game was than I was expecting to get. I didn’t call this version of Ocarina of Time the best version of the game for nothing, but sometimes people can also expect too much. Take Twilight Princess, where I think the fans really over hyped what Nintendo was selling and we simply made it impossible to deliver on.

    This time around it appears fans were more skeptical than excited. No one said remaking Ocarina of Time was a bad thing, most just questioned the real reason to do it outside of making a money grab on one of Nintendo’s best games. Could Ocarina of Time realistically be improved? Lets put aside Master Quest for now, which we know has seen some slight changes from it’s first release and just focus on the main quest. Is it better than you thought possible? Are you stuck? Be sure to check out our full Ocarina of Time 3D Walkthrough.

    ]]>
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    Ocarina of Time 3D Soundtrack Is Heading To Australia http://www.zeldainformer.com/ocarina_of_time_3d_soundtrack_is_heading_to_australia/ Mon, 20 Jun 2011 15:00:00 +0000 http://localhost/wordpress90/?p=2523 Legend of Zelda: Ocarina of Time 3D SoundtrackFor those of you in Australia, we have good news! Nintendo Austrailia has confirmed that Aussies will be able to obtain a copy of The Legend of Zelda: Ocarina of Time 3D Official Soundtrack CD. You have to register it the same way the rest of us did.


    At the moment, Nintendo Australia hasn’t told us how limited the stock is, but if these past few days show anything, it won’t be available forever. The Legend of Zelda: Ocarina of Time 3D comes to Australia and New Zealand on June 30, 2011. Australians will have until the 31st of July to register, which means they have better stocks than others. Register the game as soon as possible, and try to avoid any issues like some of us had.



    Let’s hope the code redeeming goody is better than it was here!

    ]]>
    Legend of Zelda: Ocarina of Time 3D SoundtrackFor those of you in Australia, we have good news!  Nintendo Austrailia has confirmed that Aussies will be able to obtain a copy of The Legend of Zelda: Ocarina of Time 3D Official Soundtrack CD.  You have to register it the same way the rest of us did.


    Curious to find out how many they are giving out? Click the jump, and we’ll tell you!

    ]]>
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    Nintendo World Launch Party http://www.zeldainformer.com/nintendo_world_launch_party/ Mon, 20 Jun 2011 15:20:35 +0000 http://localhost/wordpress90/?p=2524

    The_Legend_of_Zelda__The_Ocarina_of_Time_3D_30428.jpg

    Not everybody can live in a city like NYC, but at least we can see the cool stuff the Nintendo World Store there did for the launch of Legend of Zelda: Ocarina of Time 3D. The line was long, but players spent their time playing together and using their street pass. There were a lot of Links in line, battling it out with their swords. One pair was interviewed by a news reporter.



    Once inside the store there were lots of cool things to look at, including Nintendo World’s Biggest Triforce! There was even a wolf Link costume, which I haven’t seen a lot of. It looked like a lot of fun, and I sort of wish there could have been something similar to this in my city. You know what? I’m going to throw a launch party myself! Then I won’t feel jealous of these people in NYC.






    Did anybody else’s store have a cool launch party?

    ]]>

    The_Legend_of_Zelda__The_Ocarina_of_Time_3D_30428.jpgNot everybody can live in a city like NYC, but at least we can see the cool stuff the Nintendo World Store there did for the launch of Legend of Zelda: Ocarina of Time 3D.  The line was long, but players spent their time playing together and using their street pass.  There were a lot of Links in line, battling it out with their swords.  One pair was interviewed by a news reporter.

    Wanna see?  There’s a wolf Link and giant Triforce!

    ]]>
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    Zumba Beats Zelda in UK Charts http://www.zeldainformer.com/zumba_beats_zelda_in_uk_charts/ Mon, 20 Jun 2011 16:43:41 +0000 http://localhost/wordpress90/?p=2525 zumba.jpg

    While The Legend of Zelda: Ocarina of Time 3DS was able to rise to second place on the UK video game sales charts, it was unable to come in at number one. The game that beat it? Zumba.

     

    Ocarina 3DS was unable to top Zumba Fitness, which has held the top spot in the UK for the last four weeks (it also held the top spot six weeks ago). People must love their fitness games. Though it is interesting to see how popular this one has become when there are already so many other fitness games saturating the market.

     

    As for Ocarina, around 20% of UK 3DS owners picked up a copy of the game this week. However, these charts mark the end of the week as June 18th, meaning these rankings for Ocarina are only based on a few days, rather than a whole week.

     

    In the coming weeks, we’ll see if Nintendo can maintain this rank, or even move up in the charts.

     
    Source: Joystiq

    ]]>
    zumba.jpg

    While The Legend of Zelda: Ocarina of Time 3DS was able to rise to second place on the UK video game sales charts, it was unable to come in at number one. The game that beat it? Zumba.

    &nbsp

    More details after the jump.
    ]]>
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    Sony President Unthreatened by Wii U http://www.zeldainformer.com/sony_president_welcome_to_2006_nintendo/ Mon, 20 Jun 2011 17:18:02 +0000 http://localhost/wordpress90/?p=2526 jack-tretton-with-ps-logo.jpg

    President of Sony Computer Entertainment America Jack Tretton is not threatened by Nintendo’s Wii U.

     

    In an interview with Forbes, Tretton spoke about Nintendo’s Wii U announcement at this year’s E3, and how Sony did not feel pressured to pump out a Playstation 4 in retaliation.

     

    When asked when the company was going to start talking about Playstation 4, Tretton responded that, “PlayStation 3 is really just hitting its stride. And technologically, I don’t think it’s possible to provide any advancement beyond what we have. What we’ve seen from the competition is trying to add features that already exist in PlayStation 3.”

     

    As for Nintendo’s Wii U, Tretton commented, “I didn’t see anything about Nintendo’s announcement that said ‘Oh, we’d better get working on rolling out a new PlayStation here pretty soon.’ Our attitude is kind of ‘welcome to the party.’ If you’re looking at being a multimedia entertainment device, if you’re looking at high def gaming, that was 2006 for us.”

     

    So readers, how do you think the Wii U stakes up against the Playstation 3, based on everything we know so far?
    ]]>
    jack-tretton-with-ps-logo.jpg

    President of Sony Computer Entertainment America Jack Tretton is not threatened by Nintendo’s Wii U.

    &nbsp

    In an interview with Forbes, Tretton spoke about Nintendo’s Wii U announcement at this year’s E3, and how Sony did not feel pressured to pump out a Playstation 4 in retaliation.

    &nbsp

    Full quote under the cut.
    ]]>
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    Sakurai Answers Questions on Kid Icarus Uprising http://www.zeldainformer.com/sakurai_answers_questions_on_kid_icarus_uprising/ Mon, 20 Jun 2011 20:14:22 +0000 http://localhost/wordpress90/?p=2527 Pit is flying to 3DS in 2011!Pit fans, rejoice! IGN recently asked Masahiro Sakurai questions from IGN’s readers on Kid Icarus Uprising.


    IGN reader brandoradio asked, “What elements of the original NES version have you carried over into Uprising?” to which Sakurai answered: “Probably the biggest thing is the game’s sense of humour. At the time that the original Kid Icarus came out, you had games like Zelda, Metroid, Dragon Quest. It was a time when these adventure games or RPG games were coming out, and were very serious. They were squarely about fighting through a crisis and a sense of adventure. At the time Kid Icarus had this humorous, almost comical sense of humour to it, and didn’t take the user too seriously, so that’s an area that has really reflected in this new game. You’ll notice in the new title that you have a lot of conversation between Pit and Palutena, and between the two of them they’re cracking jokes a lot. There isn’t a sense that Pit is overcome with the stress of a crisis and is fighting through that in his battles, but that he has a light-hearted approach to it. And so, I think that it’s not too serious is a big thing that we’ve taken from the original game.”


    This question was followed up by IGN, who asked, “Speaking of the characters, what can you tell us about Magnus?”
    Sakurai answered, “The game is set up in chapters - going from chapter one to chapter two to chapter three, and Magnus is a guest character that appears in chapter two. So it’s very near the beginning of the game that he appears, and what we’ve done is we’ve set up this sort of ironic situation where you’re near the beginning of the game, but you’re set against what is made to be this ‘breaking the fourth wall’ final RPG boss type of character. So you discover that Magnus has some background history with this final boss character. Magnus is presented in the game as being the strongest of the strongest among humans, and all the humans have been fighting against the underworld and being defeated, but here’s this one character who’s stronger than everybody else. And when paired with Pit in the game, it’s a good way for the player to get a sense comparatively, of just how powerful Pit is too. And also to explore Pit’s character and personality by talking with another character in the game.”


    When questions were raised about the locations in the game, Sakurai answered, “Between chapters what you’re doing is you’re returning to the heavens where Palutena is located, and when you return there that gives you an opportunity to prepare for the next chapter, to re-equip your character with different things. In that sense it’s sort of a hub, sort of a home…. I’d say it’s [the place] more like a menu.”


    When it comes to gameplay, toonlinkuser asked, “Which is more heavily focused on, air combat or land combat?” Sakurai explained that, “Within the pattern of a given chapter, having air battle, land battle, boss battle, I would say in terms of time, from air combat to land combat it would probably be a roughly one to three ratio. The game is set so that Palutena can grant Pit the power of flight for only up to five minutes, so in that sense it’s limited to a specific amount of time. My thought on that was that if the air combat was too long, the user might get bored of that same type of gameplay, and it also gave me an opportunity to make that a very focused and tailored experience within those five minutes. In the ground battle stages, however, you have the ability to move along at your own pace, to explore a little bit, tactics might be different from player to player. In that sense the ground battles will most often be a lot longer than the time spent in the air. And that one to three time does not include the boss battles.”


    When it comes to weapons, Sakurai said, “In the sense of there being customisation by the player, you’re going to be picking up weapons all the time. Lots and lots of different weapons, and each of those different weapons, in addition to having just - for example - stronger abilities or weaker abilities, will also have certain characteristics attached to them, like one giving faster foot speed or one providing extra range, and given the great wealth of weapon variety in the game, there are so many individual characteristics for each weapon that it becomes almost like the weapons are fighting game characters - the weapons themselves are the characters you play with in the game.”


    The multiplayer function was also a question raised by an IGN user. Sakurai explained that “The main mode in the multiplayer is this mode called Light Versus Dark. During that game, Pit and Dark Pit will appear for each of the respective teams. In this mode the light team is light and the dark team is dark, as far as their coloring [goes], but there is also a free for all mode in which the color of each avatar will be customizable.”


    Pit’s entrance into the Smash Brother’s universe has made him a popular character once again in the Nintendo world, so there is no doubt that this game will sell well with both old-school gamers and new, younger gamers. The game has great graphics and has interesting gameplay, according to the E3 trailer. I am definitely looking forward to this game, which will be flying to the 3DS this year!


    Kid Icarus Uprising E3 Trailer

    ]]>
    Pit is flying to 3DS in 2011!Pit fans, rejoice!  IGN recently asked Masahiro Sakurai questions from IGN’s readers on Kid Icarus Uprising.  Read what he has to say inside!

    ]]>
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    Reggie Believes the 3DS is Fixed http://www.zeldainformer.com/reggie_believes_the_3ds_is_fixed/ Mon, 20 Jun 2011 20:28:04 +0000 http://localhost/wordpress90/?p=2528 Hi, I'm Reggie. Wanna play?When I think back to the 3DS’ launch, there were a lot of things that should have been different. The 3DS should have shipped with the browser and eShop. We should have had an actual first party title. No, Nintendogs doesn’t count. We needed Mario, or Link, or Samus to lead the 3DS’ retail conquest. it’s been about three months since the 3DS launched, and according to Reggie, The 3DS’ biggest problems are finally fixed.



    Kotaku’s Stephen Totilo recently sat down with the Reginator to discuss the 3DS. Here’s what Reggie had to say.


    When we launched, we had a fantastic day one and a very strong week one…We talked to consumers. Consumers were highly satisfied with the device. They loved the built-in applications. They loved the game experiences. We had high levels of awareness. We had high levels of intent-to-purchase

    .



    I have to admit, I was pretty satisfied with the 3DS myself, for the first week or so. However, like most people, I soon got bored with the games I purchased (Pilot Wings and Super Street Fighter 4). Next, Reggie talks about the reasons why people didn’t buy the 3DS.


    But when we started talking to consumers who were aware or interested, but hadn’t yet bought, they told us two things: first, I need a big Nintendo franchise for our purchase. The second thing was I need the network to be up. I need the connected experiences to be there.




    Many of you out there probably felt the same way too. Reggie goes on to discuss how the 3DS’ online features are up and running, and that Netflix is still on scheduled to be released in the U.S. later this summer. He stated that Nintendo did not release the 3DS too early. You can check out the rest of the interview on Kotaku.



    What do you all think, did the 3DS launch too early? Are you now willing to buy one because of Ocarina of Time 3D? Was it fine the way it was? Leave a comment and let me know your sweet, delicious thoughts.



    Source: Kotaku

    ]]>
    Hi, I'm Reggie. Wanna play?When I think back to the 3DS’ launch, there were a lot of things that should have been different. The 3DS should have shipped with the browser and eShop. We should have had an actual first party title. No, Nintendogs doesn’t count. We needed Mario, or Link, or Samus to lead the 3DS’ retail conquest. it’s been about three months since the 3DS launched, and according to Reggie, The 3DS’ biggest problems are finally fixed. Jump inside to see what he had to say.

    ]]>
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    Awesome 25th Anniversary Zelda Art http://www.zeldainformer.com/awesome_25th_anniversary_zelda_art/ Mon, 20 Jun 2011 21:14:27 +0000 http://localhost/wordpress90/?p=2529 zelda_25th_anniversary_tribute_by_j2dstar-d3jckt0.jpg

    One of the best parts of Zelda’s 25th Anniversary is all the amazing fan art that artists have been producing this year.

     

    Artist Josh Dunbar’s tribute comes in the form a mural depicting Link, in all is various incarnations, fighting all his adversaries over the past twenty-five years.

     




    zelda_25th_anniversary_tribute_by_j2dstar-d3jckt0.jpg
     

    You can purchase Dunbar’s anniversary piece as a poster on his official blog.

     

    Source: Kotaku.
    ]]>
    zelda_25th_anniversary_tribute_by_j2dstar-d3jckt0.jpg

    One of the best parts of Zelda’s 25th Anniversary is all the amazing fan art that artists have been producing this year.

    &nbsp

    Artist Josh Dunbar’s tribute comes in the form a mural depicting Link, in all is various incarnations, fighting all his adversaries over the past twenty-five years.

    &nbsp

    To check out the piece, along with information about purchasing it as a poster, click the jump.
    ]]>
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    Ocarina of Time Comparison Video - Let Navi Fly! http://www.zeldainformer.com/ocarina_of_time_comparison_video/ Mon, 20 Jun 2011 22:15:00 +0000 http://localhost/wordpress90/?p=2530

    Kokiri ForestEven though I have now played through most of the game, I am still constantly amazed by the new graphics. I thought that after I’d beaten the first few dungeons with Link, I’d be used to it. But seeing Link grown up and in 3D, just refueled my desire to see more.



    For those who have never played the game, this is only a small spoiler of the intro to the game. It gives a great view of the new Kokiri Forest. It’s one of the first things you see in the game, and I was very excited when I first turned it on.





    As you can see, the forest is much brighter. Even the water seems to glow in comparison to the N64 version. I think the new fairy wings are kind of…droopy, but that’s just my opinion. There’s also a minor change in her pathway too just before she smacks her face into the fence wall.



    For those who have the game, are the new graphics as good as you had hoped they would be? Or are they better? I’m glad they didn’t go for a different style, so it still looks like the original, but more refined.

    ]]>

    Kokiri ForestEven though I have now played through most of the game, I am still constantly amazed by the new graphics.  I thought that after I’d beaten the first few dungeons with Link, I’d be used to it.  But seeing Link grown up and in 3D, just refueled my desire to see more. 

    For those who have never played the game, this is only a small spoiler of the intro to the game.  It gives a great view of the new Kokiri Forest.  It’s one of the first things you see in the game, and I was very excited when I first turned it on.

    Click the jump, and give me your impressions on the new graphics.

    ]]>
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    3DS Video Service Launching Today in Japan http://www.zeldainformer.com/3ds_video_service_launching_today_injapan/ Mon, 20 Jun 2011 22:33:50 +0000 http://localhost/wordpress90/?p=2531 Now with extra 3D goodness!Nintendo is finally launching its 3D video streaming service for all you lovely people out there in Japan today. The free service is ad supported and offers a variety of programs readily available in 3D. These programs include an animal show, views from inside trains, sports, an idol type show, girls sumo wrestling, and a few other nifty little programs.



    Much of this content is delivered daily, but sports, for example, is only updated on Saturdays. I’m not sure why they’ll be streaming live footage of the inside of trains. I know that the rail system in Japan is very crowded, but I feel like thats to be expected, so why would you want to see it live? Who knows, you could see some hardcore train groping, if you’re into that sort of thing… Perverts.



    As for Netflix, it has been confirmed that it will be launching this summer. However, don’t hold your breath for 3D content right off the bat. Remember, 3DTV hasn’t received the warmest of welcomes, and I highly doubt Netflix would have exclusive 3D content for the 3DS. So either 3DTVs need to start flying off the shelves or more people out there need to buy a 3DS in order for Netflix. If they do stream in 3D, I hope the films look better than White Knuckles and the trailer for Green Lantern. Not really that impressive. What did you lovely internet people think of them? Show your love or hate for 3D video with a comment!


    Source: Nintendo (via Kotaku)

    ]]>
    Now with extra 3D goodness!Nintendo is finally launching its 3D video streaming service for all you lovely people out there in Japan today. The free service is ad supported and offers a variety of programs readily available in 3D. These programs include an animal show, views from inside trains, sports, an idol type show, girls sumo wrestling and a few other nifty little programs. Shimmy on inside for some more info, and some speculation regarding Netflix for those of us in the U.S.

    ]]>
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    E3 Aftermath: The E3 2011 Checklist http://www.zeldainformer.com/e3_aftermath_the_e3_2011_checlist/ Mon, 20 Jun 2011 23:10:12 +0000 http://localhost/wordpress90/?p=2532 E3 2011 Checklist

    As part of our countdown leading up to E3, we had two site features on what to expect. One of them focused on Nintendo, and the other specifically on Zelda. So from that list, from what we expecting, what has Nintendo delivered? Much was addressed by Nintendo during their press conference, but much was also revealed following their conference. Much has also come clear in the weeks following E3. Read on for the E3 2011 checklist, showing what we expected and what was delivered.

    What we expected is on the left, and then what has been delivered is in bold on the right.

    Wii U

    • Announcement and reveal, detailing hardware and capabilities. ✔ - Announced for a 2012 release.
    • Launch Titles revealed - such as Smash Bros and GTA 5. ✔✘ - Some third party launch titles revealed, but no first party. A Smash Bros. game is coming eventually, but no first party launch titles announced.

    Wii

    • A reminder that the Wii isn’t finished with lots of new software. ✘ - Complete opposite really, revealing that the Wii is almost done and dusted.
    • Pikmin 3. ✔ - In development for Wii U.
    • Kirby Wii. ✔ - Coming to Wii later this year.
    • The Last Story, Xenoblade and Pandora’s Tower. ✘ - No mention whatsoever.
    • Surprise new software. ✔✘ - Mario Party 9, Just Dance 3 and Mario and Sonic at 2012 Olympics - but nothing major.

    Nintendo DS

    • Nothing is expected because the 3DS has succeeded the DS. ✔ - True, other than some small announcements such as Kirby Mass Attack, Dragon Quest Monsters: Joker 2 and Super Fossil Fighters.
    • Professor Layton and the Last Specter. ✔ - Is “coming soon”.

    Nintendo 3DS

    • Announcement of titles coming to the eShop. ✘ - Didn’t happen. We just got an introduction to what was already available.
    • Kid Icarus. ✔ - Coming 2011.
    • Star Fox 64 3D. ✔ - Coming 2011.
    • Super Mario 3D. ✔ - Coming 2011.
    • Paper Mario 3DS.✔ - Coming Soon.
    • Mario Kart 3DS. ✔ - Coming 2011.
    • Professor Layton and the Mask of Miracle. ✘ - No mention.
    • Animal Crossing. ✔ - Coming Soon.
    • Professor Layton VS Ace Attorney. ✘ - No mention.
    • Some other big announcements. ✔✘ - Not really other than Luigi’s Mansion 2.

    Zelda

    • Ocarina of Time 3D final showing and hype. ✔ Exactly what we got. Nothing more or less.
    • Skyward Sword. ✔ - Coming 2011
    • 25th Anniversary. ✔ - A game for every console (Ocarina of Time on 3DS, Four sword on DSiWare, Link’s Awakening on eShop and Skyward sword on Wii.) Also CDs, live orchestra tours and more to be announced.
    • Zelda Williams Secret Shooting. ✔ - Was revealed as an Ocarina of Time 3D commercial with her dad, Robin Williams.
    • eShop Zelda Titles. ✔✘ - We got Link’s Awakening, and Four Swords will be on the eShop as DSiWare. No others were mentioned.
    • New titles for 3DS or Wii U. ✘ - None for either. Just a Wii U tech demo.

    Remember, this is just a checklist of everything that could have been at E3. For our actual predictions and how they went, have a look at “E3 Aftermath: How Did ZI’s Predictions Stack Up?”. So although we didn’t get a lot of what we expected during the actual press conference, it did come later in the week at E3, and some things such as Zelda William’s shooting have been revealed more recently.

    What are your thoughts? Did you get everything you expected at E3? What do you wish we had gotten details on where we didn’t? Let us know in the comments.

    ]]>
    E3 2011 Checklist

    As part of our countdown leading up to E3, we had two site features on what to expect. One of them focused on Nintendo, and the other specifically on Zelda. So from that list, from what we expecting, what has Nintendo delivered? Much was addressed by Nintendo during their press conference, but much was also revealed following their conference. Much has also come clear in the weeks following E3. Come on in for the E3 2011 checklist, showing what we expected and what was delivered.

    ]]>
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    This Saturday Nintendo 3DS StreetPass Day! http://www.zeldainformer.com/this_saturday_nintendo_3ds_streetpass_day/ Mon, 20 Jun 2011 23:23:00 +0000 http://localhost/wordpress90/?p=2533 streetpass.jpgIt’s coming! This Saturday is Nintendo 3DS StreetPass Day! There are many people struggling to use their street pass game, and this is an opportunity to use it. I myself have only come across twelve people, five of which I passed the day the handheld launched. I get very excited when the little light changes color to show me I have street passed someone, but it only happens maybe once a week if I go to the store.



    Nintendo 3DS StreetPass Meetup events aren’t sponsored by Nintendo, so it’s up to you local people to submit for a meetup near you. To see if there is already a location near you, go here. They have over two thousand fans already, and the number is growing by the day.



    The event will be coming to over a thousand communities this weekend. Some places only have two or three people planning on coming, while others have over a hundred. They state that participants have to be eighteen, or accompanied by an adult. There are a few crazies out there, so be careful. It’s a great way to play together, and meet fellow 3DS gamers. I battled it out in Super Street Fighter a few days ago in GameStop, after scanning the store for the person that looked like the Mii I’d passed.



    If you want these events in your city, all you have to do is start a community through that website. I would like to myself, but I want to make sure I have a whole group coming before I start it up. You can organize a meetups wherever you want, as long as you have fun!

    ]]>
    streetpass.jpgIt’s coming!  This Saturday is Nintendo 3DS StreetPass Day!  There are many people struggling to use their street pass game.  I myself have only come across twelve people, five of which I passed the day the handheld launched.  I get very excited when the little light changes color to show me I have street passed someone, but it only happens maybe once a week, if I go to the electronics store.

    Nintendo 3DS StreetPass Meetup events aren’t sponsored by Nintendo, so it’s up to you local people to submit for a meetup near you.


    These events are going on all over the globe! For more information, click to continue.

    ]]>
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    Skyward Sword: Limited Edition? http://www.zeldainformer.com/skyward_sword_limited_edition/ Tue, 21 Jun 2011 02:13:00 +0000 http://localhost/wordpress90/?p=2534 The Legend of Skyward Sword: Limited Edition?
    Is Skyward Sword going to have a Limited Edition version? Apparently EB Games Australia think so. They already have a page up for the Limited Edition. But what could a Skyward Sword Limited Edition version contain? Speculation time.



    Limited Edition could mean anything. It could mean some kind of special collector’s box art for Zelda’s 25th Anniversary. It could just be the version that comes bundled with the gold Wii Remote Plus. Or maybe it could be the orchestrated CD that Miyamoto told us about for Skyward Sword? Or some other collector’s item? Who knows; it could just be wishful thinking by EB Games. We’ll know this Holiday.



    So, what would you want to see in a Skyward Sword Limited Edition?



    Source: EB Games Australia(via GoNintendo)

    ]]>
    The Legend of Skyward Sword: Limited Edition?
    Is Skyward Sword going to have a Limited Edition version? Apparently EB Games Australia think so. They already have a page up for the Limited Edition. But what could a Skyward Sword Limited Edition version contain? Hop inside for some speculation.

    ]]>
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    Amazon Provides Incentive to Potential 3DS Buyers http://www.zeldainformer.com/amazon_provides_incentive_to_potential_3ds_buyers/ Tue, 21 Jun 2011 02:27:55 +0000 http://localhost/wordpress90/?p=2535 Amazon.com Promotes the 3DS with Purchase Incentive
    Are you skeptical about buying a 3DS? Worried it may be a waste of money? Amazon.com is giving border customers a little extra push with a new deal. If you buy a 3DS system, you will receive a $25 credit, which can be used for anything on Amazon.



    Personally, I think this is great. I am planning on buying a 3DS soon, and even on Amazon! This $25 puts me in striking distance to get Ocarina of Time. I just hope this offer sticks around for long enough.



    Source: Amazon.com(via Joystiq)

    ]]>
    Amazon.com Promotes the 3DS with Purchase Incentive
    Are you skeptical about buying a 3DS? Worried it may be a waste of money? Amazon.com is giving border customers a little extra push with a new deal. If you buy a 3DS system, you will receive a $25 credit, which can be used for anything on Amazon.

    Personally, I think this is great. I am planning on buying a 3DS soon, and even on Amazon! This $25 puts me in striking distance to get Ocarina of Time. I just hope this offer sticks around for long enough.

    ]]>
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    Some Zelda Comics for Your Viewing Pleasure http://www.zeldainformer.com/some_zelda_comics_for_your_viewing_pleasure/ Tue, 21 Jun 2011 02:45:52 +0000 http://localhost/wordpress90/?p=2536 Zelda Comic Preview
    Here’s a pair of neat little Zelda comics for ya’ll to take a peek at. The first provides a possible scenario of what happened to Link during his 7 year slumber in Ocarina of Time. The second hints at the perils(or pleasures, if that’s how you feel) of 3D Zelda. Here are the comics:









    Zelda Comic 1



    Zelda Comic 2



    Source: Crispy Gamer(Comic 1, Comic 2)

    ]]>
    Zelda Comic Preview
    Here’s a pair of neat little Zelda comics for ya’ll to take a peek at. The first provides a possible scenario of what happened to Link during his 7 year slumber in Ocarina of Time. The second hints at the perils(or pleasures, if that’s how you feel) of 3D Zelda. Hop inside to check out the comics.

    ]]>
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    An Epic Ocarina of Time 3D Master Sword Glitch http://www.zeldainformer.com/an_epic_ocarina_of_time_3d_master_sword_glitch/ Tue, 21 Jun 2011 11:59:09 +0000 http://localhost/wordpress90/?p=2537



    Just so people are aware, I have confirmed now that this glitch does indeed exist and isn’t just someone messing around with the game’s files. So, it’s a very interesting glitch and one I am surprised made it into the final game. That, and it’s pretty awesome. Imagine starting off the game with… the Master Sword. Not only starting off the game with it, but holding it in the stance of pulling it free from the stone in the Temple of Time. Now imagine you can actually use the sword holding it this way, and all the physics work just the same! Want to know how to pull of this epic glitch?

    For starters, you have to have beaten the game already. I have both the regular quest and master quest completed, but I believe you can still do this having just beaten the regular quest. Someone will have to confirm this for me. Essentially beat the game, then go back and create a new file (not over the previous, but rather in addition to). You’ll immediately start out with the Master Sword! There doesn’t appear to be any tricks and such that cause it, it just happens.

    The way Link holds the sword is equally funny, and this is such a big glitch you have to wonder if it was intended. It’s very easy to make happen, and something that is rather useful just to get a good chuckle. Unfortunately, it ONLY works in Kokiri Forest. Mido wont let you go on without having the Kokiri Sword, and once you go to The Great Deku tree the Master Sword vanishes. So, this isn’t a game breaking glitch, but rather something that is just pure win. Have any of you been able to pull it off? Can you do it having beaten only the main quest?

    ]]>

    Just so people are aware, I have confirmed now that this glitch does indeed exist and isn’t just someone messing around with the game’s files. So, it’s a very interesting glitch and one I am surprised made it into the final game. That, and it’s pretty awesome. Imagine starting off the game with… the Master Sword. Not only starting off the game with it, but holding it in the stance of pulling it free from the stone in the Temple of Time. Now imagine you can actually use the sword holding it this way, and all the physics work just the same! Want to know how to pull of this epic glitch? Take a step inside my friends.

    ]]>
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    Skyward Sword Releasing on September 25th According To... http://www.zeldainformer.com/skyward_sword_releasing_on_september_25th_according_to/ Tue, 21 Jun 2011 12:25:35 +0000 http://localhost/wordpress90/?p=2538 Thumbnail image for Link with the Skyward Sword 2 (no magic)Everyone and their mother seems to want to know when Skyward Sword is coming out, and all the latest reports suggest it may be sooner than the original “Holiday 2011” window Nintendo gave at E3. This time, Best Buy has stepped forward with an estimated release on September 25th. It’s actually a pretty decent target date, and yes it does land on a Sunday - Nintendo’s typical day to release new games. We’ve heard rumblings that the game may be coming sooner than expected, but I anticipate we’ll here more about this at either the Tokyo Game Show or Gamescom, both of which have yet to occur this year. I really like the idea of a September release, so I hope Best Buy isn’t just pulling this out of their ass.

    ]]>
    Thumbnail image for Link with the Skyward Sword 2 (no magic)Everyone and their mother seems to want to know when Skyward Sword is coming out, and all the latest reports suggest it may be sooner than the original “Holiday 2011” window Nintendo gave at E3. This time, Best Buy has stepped forward with an estimated release on September 25th. It’s actually a pretty decent target date, and yes it does land on a Sunday - Nintendo’s typical day to release new games. We’ve heard rumblings that the game may be coming sooner than expected, but I anticipate we’ll here more about this at either the Tokyo Game Show or Gamescom, both of which have yet to occur this year. I really like the idea of a September release, so I hope Best Buy isn’t just pulling this out of their ass.

    ]]>
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    3DS Television Released In Japan http://www.zeldainformer.com/3ds_television_released_in_japan/ Tue, 21 Jun 2011 14:56:32 +0000 http://localhost/wordpress90/?p=2539 Itsu no Ma ni Terebi Comes to JapanItsu no Ma ni Terebi was released in Japan today, and so far it looks like smooth sailing compared to the eShop incident. Nintendo is working with Fuji Television and Nippon Television to bring downloadable programs to the 3DS. Each of the clips lasts around two minutes and twenty seconds. The twenty seconds are used for commercials, which is understandable seeing as how the service is free.




    This service uses the system’s already existent Spot Pass to automatically download 3D videos onto your 3DS. The videos are original, and some of them sound cute while others more educational.






    Nittele Doubutsu de Calendar

    An animal program showing animals in 3D. Delivered daily.


    Tetsu View 3D

    A train program designed for train buffs, complete with introductions to trains and train stations. Delivered daily.


    Magic Class 3D

    This program shows magic tricks from famous magicians. Delivered daily.


    Idoling Sumo 3DS

    A popular girls group takes on a variety of challenges, all apparently in the form of battle (like sumo wrestling). Delivered daily.



    Nikkan Topics

    An information program. Delivered daily.


    3D Choukoku no Mori

    A look at sculptures from an outdoor sculpture museum in Hakone. Delivered every weekday.


    Enjoy Sport

    A sports program from Fuji TV. Delivered on Saturday an Sunday.



    That is the current list of videos that will be delivered to Japanese 3DS holders. Of course, these videos are aimed for a Japanese audience, so they appeal differently to others.



    I don’t really see these clips as television, but more like short videos. When I think television, I think of constant video streaming to my screen. What do you think? I’m more into the Netflix that is coming later on this Summer compared to this.

    ]]>
    Itsu no Ma ni Terebi Comes to JapanItsu no Ma ni Terebi was released in Japan today, and so far it looks like smooth sailing compared to the eShop incident.  Nintendo is working with Fuji Television and Nippon Television to bring downloadable programs to the 3DS.  Each of the clips lasts around two minutes and twenty seconds.  The twenty seconds are used for commercial, which is understandable seeing as how the service is free.

    This service uses the system’s already existent Spot Pass to automatically download 3D videos onto your 3DS.  The videos are original, and free.  Want to see what sort of videos they get to watch?

    ]]>
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    Zelda Adventure: Minecraft Style http://www.zeldainformer.com/zelda_adventure_minecraft_style/ Tue, 21 Jun 2011 15:33:00 +0000 http://localhost/wordpress90/?p=2540 Zelda Adventure: Minecraft StyleMinecraft is becoming more and more popular as more people start to join in. I actually play it as well, but not to the extent as this person. This isn’t a replica of Link to the Past, but there are a lot of locations that you will see and recognize. Some people question how a person can sit there and just build. I say those people are ignorant of the addictive play that is Minecraft. I try to avoid playing for an extended amount of time, but my own college buddies often play in between classes to pass the time. Some of them play for hours on end, and have complex puzzles and dungeons built.





    It’s the overture song from E3! Ah, what a nice song.



    I think this is going along quite well, and it’s interesting to see a video of a Zelda dungeon using ‘Link’s Weapons’ against creepers and other Minecraft baddies. My own skin on Minecraft is of Dark Link, and now I feel compelled to make my own Zelda world on it.

    ]]>
    Zelda Adventure: Minecraft StyleMinecraft is becoming more and more popular as more people start to join in.  I actually play it as well, but not to the extent as this person.  This isn’t a replica of Link to the Past, but there are a lot of locations that you will see and recognize.  Some people question how a person can sit there and just build.  I say those people are ignorant of the addictive play that is Minecraft.  I try to avoid playing for an extended amount of time, but my own college buddies often play in between classes to pass the time.  Some of them play for hours on end, and have complex puzzles and dungeons built.

    Whether you play Minecraft or not, you will enjoy this video. Click to continue!

    ]]>
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    Star Fox 3DS Flies to the UK This September http://www.zeldainformer.com/star_fox_3ds_flies_to_the_uk_this_september/ Tue, 21 Jun 2011 17:28:59 +0000 http://localhost/wordpress90/?p=2541 StarFox64_3D_1.jpg

    With Ocarina of Time 3DS out, the next big game Nintendo 3DS owners are looking forward to getting their hands on is the Star Fox 64 remake for the handheld system. The game will be officially available on September 9th in the UK, two daysefore the US date, September 11th. As a reminder, the game will also be released in Japan on July 14th.

     

    ]]>
    StarFox64_3D_1.jpg

    With Ocarina of Time 3DS out, the next big game Nintendo 3DS owners are looking forward to getting their hands on is the Star Fox 64 remake for the handheld system. The game will be officially available on September 9th in the UK, two daysefore the US date, September 11th. As a reminder, the game will also be released in Japan on July 14th.
    ]]>
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    Another Amazon Deal - This Time for Ocarina 3D http://www.zeldainformer.com/another_amazon_deal_-_this_time_for_ocarina_3d/ Tue, 21 Jun 2011 17:57:48 +0000 http://localhost/wordpress90/?p=2542 OoT3Dboxart.jpg
    Yesterday we told you about an Amazon.com deal concerning the 3DS. Today’s Amazon deal concerns Ocarina of Time 3D. If you buy Ocarina 3D at full price on Amazon, you can get another 3DS game at half off.



    I love this deal. I am currently working on getting a 3DS and Ocarina 3D. This’ll let me get another game for around 20 bucks. I’ll probably either get Pilotwings or Pirates of the Caribbean. What do you think of this deal? What would you get as your half off game?



    Source: Amazon.com

    ]]>
    OoT3Dboxart.jpg
    Yesterday we told you about an Amazon.com deal concerning the 3DS. Today’s Amazon deal concerns Ocarina of Time 3D. If you buy Ocarina 3D at full price on Amazon, you can get another 3DS game at half off.

    I love this deal. I am currently working on getting a 3DS and Ocarina 3D. This’ll let me get another game for around 20 bucks. I’ll probably either get Pilotwings or Pirates of the Caribbean. What do you think of this deal? What would you get as your half off game?

    ]]>
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    Original Kid Icarus to Make An Appearance in the eShop? http://www.zeldainformer.com/original_kid_icarus_to_make_an_appearnce_in_the_eshop/ Tue, 21 Jun 2011 17:36:04 +0000 http://localhost/wordpress90/?p=2543 Kid_Icarus_cover_art.jpg

    IGN recently sat down Masahiro Sakurai, Director of the Board at Project Sora, to discuss the upcoming Kid Icarus: Uprising for the 3DS. Overall the interview is a nice read, and it only makes me more excited for the game. The most interesting part of the interview was when Sakurai-san was asked about the possibility of the orignal NES Kid Icarus being re-released for the eShop.

     

    Whitelord126: Is there any chance of the original NES version being in the final release?

     

    Masahiro Sakurai: No comment.

     

    Whitelord126: How about a 3D re-release for the eShop?

     

    Masahiro Sakurai: As far as it appearing on the Virtual Console, it’s very possible and I’ve been in some talks regarding that recently.

     

    Very interesting. Why so secretive about a possible port being included in Uprising, Sakurai-san?

     

    Readers, what do you think, would you buy a revamped Kid Icarus if it were available in the eShop?
    ]]>
    Kid_Icarus_cover_art.jpg

    IGN recently sat down Masahiro Sakurai, Director of the Board at Project Sora, to discuss the upcoming Kid Icarus: Uprising for the 3DS. Overall the interview is a nice read, and it only makes me more excited for the game. The most interesting part of the interview was when Sakurai-san was asked about the possibility of the orignal NES Kid Icarus being re-released for the eShop.

    &nbsp

    Full quote after the jump.
    ]]>
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    Wii U Game Prices May Vary by Publisher http://www.zeldainformer.com/wii_u_game_prices_may_vary_by_publisher/ Tue, 21 Jun 2011 19:02:39 +0000 http://localhost/wordpress90/?p=2544 Thumbnail image for Wii U Controller

    Satoru Iwata has unveiled even more Wii U news today. The Nintendo President discussed the indivudual prices of Wii U games and how the prices may vary from publisher to publisher based on how much they think the game is worth. So rather than all games costing a flat $50, higher-end games could cost even more.

     



    “I think there is already some indication that the [current pricing] trend is going to stay here. When you consider some of the most popular franchise - such as Call of Duty or Madden - the publishers can afford to affix a rather expensive price tag on that because the franchise has a premium value. On the other hand, ... without an established franchise, they cannot afford to keep that expensive price tag. I believe there will be a wider price range.”

     

    I see this as both good and bad news. The good news is that some Wii U games will cost under $50. I see these cheaper games as being more casual games that I might not have otherwise purchased with a $50 pricetag. However, this is also bad news because $50 is already a lot of money, and I can’t imagine what some publishers might be considering charging for more-anticipated games. How much am I going to have to pay for Zelda HD?

     

    .

    ]]>
    Thumbnail image for Wii U Controller

    Satoru Iwata has unveiled even more Wii U news today. The Nintendo President discussed the indivudual prices of Wii U games and how the prices may vary from publisher to publisher based on how much they think the game is worth. So rather than all games costing a flat $50, higher-end games could cost even more.

    &nbsp

    Full quote inside.
    ]]>
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    Why Skyward Sword's Combat Feels Like a Puzzle, and is Completely Realistic and Awesome http://www.zeldainformer.com/why_skyward_swords_combat_feels_like_a_puzzle_and_is_completely_realistic_a/ Tue, 21 Jun 2011 21:45:52 +0000 http://localhost/wordpress90/?p=2545 Link Kicking Some Major Spider Ass

    First off, I want to thank Oni Nick, one of our fans and regular commenters, for inspiring this particular article. A lot of people, not just this fan, are under the impression that Skyward Sword’s combat is just a “puzzle”, thus making the entire game a puzzle. Fans such as the one above are more impressed with not needing to worry about attacking being blocked and simply just using the right item at the right time.



    We’ve already seen and experienced that Skyward Sword’s combat has variations to it. There are several different ways to beat enemies with different items. We’ve witnessed Jimmy Fallon flailing around and spin attacking a Stalfos to death. We’ve seen people repel the Stalfos attack with their shield blocking, which caused the enemy to fall back a bit and lose balance, leaving a nice opening to swing away. We’ve seen people pinpoint their attacks to the openings around where enemies are blocking.



    We’ve seen certain directional slices needed to kill select enemies such as Deku Babas. We’ve also seen enemies like Keese simply needing to be hit in any fashion to take down. We know vines can be cut with arrows, the sling shot, or even the beetle. We know that just like in any other Zelda game, there is more that can be done to beat an enemy than the one trick pony moves.



    This is what Zelda has always been. Find what way you think is best to beat an enemy and do that. Next time around, maybe you want to try it a different way. Even just in the Sword combat, there appears to be multiple approaches to just using the sword and shield.



    The reason this topic of “combat” in Skyward Sword comes up is because the puzzle nature of encounters (needing to hit enemies in certain spots in certain directions) is apparently being perceived as “not what Zelda is” and making the entire game a puzzle. Reality is, this is exactly what Zelda has always been. It’s arguably what any AI enemy always has been.



    We all know too infamously what it usually takes to kill a typical boss. Side step their attack, hit them in the eye to stun them, and then hack away. Thankfully in the two semi boss fights we have seen, there is no “stunning” and “eye hitting” - it’s been completely based on the skill of the player to read and react.



    I say most games are this way in terms of scripting because you’re facing an AI (artificial intelligence) that is programmed to only do so much, and to only react in so many different fashions to the player. This is why multiplayer online matches have become so popular, because it requires a lot more skill than killing scripted enemies.


    Ghirahim Making Link His Bitch

    In Skyward Sword, we’ve been shown that enemies block attacks. That we have to hit them in a certain fashion. How is this different than any other Zelda game? In The Wind Waker (see our Wind Waker Walkthrough for evidence) enemies blocked your attacks all the time. The reaction to that was simply targeting them and waiting for the A to light up so we could do an around the back counter. In other games, the blocks usually meant we had to use a different item, or find a way to stun them.



    All enemies are scripted - hence, they are all “solved” just like a puzzle. The key is figuring out the solution. Luckily Zelda usually provides multiple ways to get that solution and it appears Skyward Sword, from our hands on experience and just observing from a far, fits that mold just the same as the ones before it.



    Nintendo has not forgotten what Zelda is in terms of combat. They simply amped it up to require player skill. That’s right, you actually being good at Zelda makes a difference in the game. No more button mashing, now you have to think.



    This isn’t unlike real life combat either. You think Boxers freely swing at their opponent hoping to win, knowing that if they keep freely swinging they will end up on top? Hardly - the ones that do that never make it anywhere and get completely destroyed before their career even starts. Everything in that sport is about reading, reacting, and looking for an opening to strike. While different in weapon choice, it’s the same thing in Skyward Sword’s combat. You’re looking for an opening and trying to hit it with precision.



    Another sport more comparable is Fencing. While I have only done it once and I got my butt handed to me (hey, I never trained for it!), it’s completely about reading and reacting. Even as the aggressor, you’re sizing up your opponent and what they will do if you do this, and if they are quick enough to block this angle or that angle. It’s pretty much exactly like boxing in terms of how the process of hitting your opponent works. Ironically, it’s exactly like Skyward Sword as well.



    The biggest difference in Skyward Sword in terms of it’s combat compared to a real life sport is that it’s more predictable. After all, you are facing a pre-coded unit with limited reaction capability - where as being a player you have the advantage of critical thinking. Enemies may hold a club above their head, to you this means slash for the belly. To the enemy it means once hit there try to block there, thus leaving the head open. It’s pretty much how all video games work. Some get more complex with quicker reactions.., and as we saw with Ghirahim, adjusting their defense based on where your sword was located.


    Stalfos killing now requires skill. Whatever shall we do!?

    I guess the point here is that while the combat is puzzle like, it’s exactly what the combat in Zelda, and really in the real world, is like. It’s a game of chess, over and over again, with each new enemy providing you a different sort of opening game. Honestly, I find myself wondering what took Zelda so long to reach this point. They’ve always had this in their games, but never to this extent. Players who love to button mash to victory just don’t feel like the real players in my book. No offense to those that like that, but where is the sanctification of actually killing something? When it’s as easy as locking on, hitting A (or B), and not even looking at the screen to win… one has to wonder what the point is.



    This is the #1 reason, in my book, why Skyward Sword is likely to vault itself to the top of the Zelda pile. Forget atmosphere, story, side quests, and character development. Skyward Sword, as Alex Plant put it, is the best combat in any adventure game to date. So good is it, that it is very hard imagining going back to anything that is less than what Skyward Sword is establishing.



    If you want further hands on evidence, look no further than our official Skyward Sword Demo Walkthrough, and of course check back later this year for our official Skyward Sword Walkthrough, which will naturally feature the many different ways to beat enemies.

    ]]> Link Kicking Some Major Spider Ass

    First off, I want to thank Oni Nick, one of our fans and regular commenters, for inspiring this particular article. A lot of people, not just this fan, are under the impression that Skyward Sword’s combat is just a “puzzle”, thus making the entire game a puzzle. Fans such as the one above are more impressed with not needing to worry about attacking being blocked and simply just using the right item at the right time.

    We’ve already seen and experienced that Skyward Sword’s combat has variations to it. There are several different ways to beat enemies with different items. We’ve witnessed Jimmy Fallon flailing around and spin attacking a Stalfos to death. We’ve seen people repel the Stalfos attack with their shield blocking, which caused the enemy to fall back a bit and lose balance, leaving a nice opening to swing away. We’ve seen people pinpoint their attacks to the openings around where enemies are blocking.

    We’ve seen certain directional slices needed to kill select enemies such as Deku Babas. We’ve also seen enemies like Keese simply needing to be hit in any fashion to take down. We know vines can be cut with arrows, the sling shot, or even the beetle. We know that just like in any other Zelda game, there is more that can be done to beat an enemy than the one trick pony moves.

    ]]>
    2545 0 0 0 E3 Aftermath: ZI's E3 2011 Awards http://www.zeldainformer.com/e3_aftermath_zis_e3_2011_awards/ Tue, 21 Jun 2011 23:45:03 +0000 http://localhost/wordpress90/?p=2546 E3 Awards 2011

    It has been two weeks now since E3, so you could call us slow, but in reality it is more about taking a holistic approach and letting everything sink in before handing out our awards. That’s exactly what we’ve done, so read on to see what gets our recognition from Nintendo at E3 2011 in such categories as Best Overall Game, Best Presenter, Best Moment, and many more.

    Best Overall


    Wii U

    It is said that new hardware outranks software simply because of the sheer scope it provides. With Wii U that certainly was the case, because the gameplay potential of this beast is off the charts. A deserving standout of E3 2011.

    Best Overall Game


    Skyward Sword

    It controls as Nintendo claims it does, it looks stunning, it sounds even better - and it is the long anticipated Zelda title on the Wii. As a primarily Zelda fansite, we couldn’t see this award going to any other game title.

    Best on Stage Appearance


    Eiji Aonuma

    Sure he may just have stood here and waved, but hey - Eiji Aonuma, the man who leads the Zelda development team. We don’t usually see him on stage, but we did for Zelda’s 25th, and it is worth acknowledging.

    Best Presenter


    John Riccitiello

    Who’s this guy? The President of EA. While Reggie, Iwata and Miyamoto/Trinen all delivered as usual, seeing a big third party developer on stage at a Nintendo conference was a big step

    Best Moment


    Zelda Orchestra

    The best opening to an E3 conference ever, in our opinions. An awesome medley of Zelda music from a live orchestra and choir, with a video compilation of Zelda playing on the screen -which eventually lead into Ocarina of Time 3D footage and the new Skyward Sword Trailer.

    Best Wii Game


    Skyward Sword

    It was the best game overall, so it kind of needs to be the best Wii game as well.

    Best DS Game


    Professor Layton and the Last Specter

    Layton wasn’t a real stand out, just the best out of the dying breed of DS games. Kirby Mass Attack also gets an honorable mention here.

    Best 3DS Game


    Super Mario 3D

    A new Super Mario, in 3D. Cross between Super Mario 64 and Galaxy. Nuff said! Honorable mention to Kid Icarus as well.

    Best Newly Revealed Game


    Luigi’s Mansion 2

    No one saw this coming, and it was good to get a decent new reveal amongst a whole lot of software we’d seen before and/or were expecting.

    Best eShop Title


    Link’s Awakening

    Can’t really say there is any contest there. Of all games on the eShop so far, it is by far the best. And it being announced as available from “today” during the conference was pretty cool.

    Best Wii U Game


    Super Smash. Bros

    We are jumping the gun a bit here, but of all of the games we’ve heard of for Wii U - this is the one to get us Nintendo fans most excited. Development may not have even begun, but its gonna be good.


    Do you agree or disagree with our awards? How would they be if you decided? Let us know your thoughts in the comments.

    ]]>
    E3 Awards 2011

    It has been two weeks now since E3, so you could call us slow, but in reality it is more about taking a holistic approach and letting everything sink in before handing out our awards. That’s exactly what we’ve done, so come on inside to see what gets our recognition from E3 2011 in such categories as Best Overall Game, Best Presenter, Best Moment, and many more.

    ]]>
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    Iwata on Wii U: Origins in 2007, As a Handheld, and More http://www.zeldainformer.com/iwata_on_wii_u_origins_in_2007_as_a_handheld_and_more/ Wed, 22 Jun 2011 04:10:09 +0000 http://localhost/wordpress90/?p=2547 Iwata_WiiU.jpg
    Nintendo’s president recently talked with Gamasutra about the Wii U. It’s an interesting interview, highlighting the origins of the Wii U. It also talks about early ideas about Wii U as a handheld, Wii U third party support, and co-existence between the Wii U and Wii. So, let’s start picking this interview apart, shall we?



    Iwata started by telling us about the early brainstorming for the Wii U. It actually started in 2007, just after Nintendo launched the Wii! Iwata explains that he wanted a second screen on the Wii’s successor from day 1. However, Nintendo’s first idea was a smaller screen that stood on a table. Iwata then discussed why they held off on this concept:


    Considering how expensive screens were then, it did not make sense to have this big-sized LCD. We would not have been able to come up with a reasonable price point. ... We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible.




    He also said that they debated having the Wii U controller as a portable. I think that it would have been awesome to be able to carry your games around with you! Here’s the reasoning behind why not:


    During the roundtable discussions there were such arguments about should we make it capable of being a standalone system or should we make it work only with the [base console] system. We came to the conclusion that this controller is only going to show the images generated and processed by this hardware unit - and sent from the hardware unit wirelessly. That means sharper graphics. A battery couldn’t do that.




    Makes sense. The Wii U controller is likely going to be expensive as it is. If they had needed to add the mechanics to generate images internally on the controller, the price would have likely been astronomical.



    Iwata also admitted that the Wii had been a disappointment on the third party front, which was a major contributor to Nintendo’s break of protocol with Wii U’s unveiling. Usually, Nintendo unveils a new console to everyone at the same time. However, this go around, third parties got the console ahead of time so that they could begin work. Why? Nintendo wanted to rectify their mistake with the Wii. That’s also why we had so many leaks this go around.



    So, with a new console coming out sometime next year, this is the end of the Wii, right? It would seem that way; the only major Wii games coming out are Skyward Sword and Kirby. But Iwata says that the Wii and Wii U will coexist for a while. The reasoning behind this?


    When we consider the people who are first to purchase Wii U and the people who are going to purchase the Wii, I don’t think there will be a great overlap between the two. I believe that those who are waiting to purchase the Wii now are the so-called ‘late adopters’ and the people waiting to purchase the Wii U are early adopters. So for the time after the Wii U [arrives in stores], I believe both systems will be on the market for some time.




    Makes sense. Extremely casual gamers are likely the only ones who will buy a Wii now. So, Nintendo can still provide casual games on that console while catering to the hardcores on the Wii U. If you’re in between? You can still get a Wii U and play Wii games with backwards compatibility. Win-win.



    So, what do you think of the interview? Would you want anything different about the Wii U?



    Source: Gamasutra(via Infendo)

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    Iwata_WiiU.jpg
    Nintendo’s president recently talked with Gamasutra about the Wii U. It’s an interesting interview, highlighting the origins of the Wii U. It also talks about early ideas about Wii U as a handheld, Wii U third party support, and co-existence between the Wii U and Wii. So, let’s start picking this interview apart, shall we?

    Hop on inside so we can take a look!

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    Not All Tracks in Skyward Sword Will Use Orchestras http://www.zeldainformer.com/not_all_tracks_in_skyward_sword_will_use_orchestras/ Wed, 22 Jun 2011 15:40:00 +0000 http://localhost/wordpress90/?p=2548 Nintendo's Koji KondoVideogame music enthusiast site Original Sound Version got a chance to sit down with Koji Kondo to discuss the soundtracks of Ocarina of Time 3D and Skyward Sword. They talked mostly about the olden days and how Ocarina of Time 3D‘s soundtrack has held up over 13 years, but they also turned to Skyward Sword towards the end of the interview.


    You can already tell from the title what Kondo had to say (and some of our more musically-inclined readers have also already noted this as well), but check below for the full quote.


    OSV: While we’re reminiscing about your work on Ocarina of Time, would you like to take the time to share with us what we can expect from Nintendo’s next Zelda title, Skyward Sword? Are you once again responsible for the music, and if so, who will be working with you, and what tools are being use to compose the music? You mentioned at E3 last year that since the Super Mario Galaxy team got to work with a live orchestra for large portions of that score that you were hoping to do the same with Skyward Sword. Can we expect more live orchestral music for Skyward Sword?



    Kondo: Our next title, Skyward Sword, also has a wide variety of impressive songs, and it has new musical gameplay elements. Hajime Wakai is in charge of the music, but I also participated in making songs. My composition tools are an electronic piano and a Mac. We use orchestras for a few different songs where we feel that doing so is appropriate.




    I’m probably not the only one who’s thinking this, but I really really hope that “a few songs” is just a terrible understatement and that the reality is that most of the full-length music tracks, such as area themes, character tunes, etc. get the orchestra treatment. Sure, little things like the item jingle and the “you solved a puzzle” chime might not be worth using real instruments for, but if we’re expecting something on the level of Super Mario Galaxy that darn well had better be what we get.



    You can check out the full interview at Original Sound Version.



    Source: Original Sound Version via GoNintendo

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    Nintendo's Koji KondoVideogame music enthusiast site Original Sound Version got a chance to sit down with Koji Kondo to discuss the soundtracks of Ocarina of Time 3D and Skyward Sword. They talked mostly about the olden days and how Ocarina of Time 3D‘s soundtrack has held up over 13 years, but they also turned to Skyward Sword towards the end of the interview.
    You can already tell from the title what Kondo had to say (and some of our more musically-inclined readers have also already noted this as well), but jump inside for the full quote.

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    Fanart: Minecraft Style http://www.zeldainformer.com/fanart_minecraft_style/ Wed, 22 Jun 2011 17:01:00 +0000 http://localhost/wordpress90/?p=2549 Minecraft Pixel FanartYes, I realize I’m in a Minecraft mood. I hadn’t played the game in a while, so last night I walked around for a bit and got exploded like an idiot. I went back to my Ocarina of Time 3D right after that. But I did find an awesome pixel artwork someone did of Link. There are a lot of things a person can do in Minecraft, and this person, MissMinecraftBuilder spends her time making pixel art.



    I could probably never do this. I am a bit of an artist since I’m in Game Design, but I honestly don’t think I could. At all. Even if I could, it’d take me about a month, and it would never look as nice. Just watch, I’m sure you will be amazed.







    This isn’t the kind of fanart I really see very often, so I spent about twenty minutes going through all of the videos. They have also done Snake, Mario, Pikachu… it’s insane how much they have. Just look at the walls!



    Like always, comment away! If you want to see more Minecraft pixel art, please say so and I will search around for more.

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    Minecraft Pixel FanartYes, I realize I’m in a Minecraft mood.  I hadn’t played the game in a while, so last night I walked around for a bit and got exploded like an idiot.  I went back to my Ocarina of Time 3D right after that.  But I did find an awesome pixel artwork someone did of Link.  There are a lot of things a person can do in Minecraft, and this person, MissMinecraftBuilder spends her time making pixel art.

    This probably isn’t the type of fanart you look for when you’re bored, but it’s worth seeing.  She has many characters done, including Toon Link, and Dark Toon Link.  Click the jump to see the videos, and watch a different kind of artist show their stuff!

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    Learn How to Do A Barrel Roll In New Star Fox 64 3D Trailer http://www.zeldainformer.com/star_fox_64_3d_controls_trailer/ Wed, 22 Jun 2011 17:21:35 +0000 http://localhost/wordpress90/?p=2550 3DS_StarFox64_0_logo_E3.png

    A new trailer for Star Fox 64 3D for the Nintendo 3DS has hit the web. What makes this trailer unique is that it’s a four-minute long showcase of the games controls (barrel roll!). Overall the trailer is a great demonstration of gameplay.

     

     

    While this trailer is in Japanese, everything about the trailer is easy to understand, even to someone who has never played the original N64 game.

     

    It’s also a great trailer because it provides all the information that a gamer would want and would usually obtain from a hands-on demo. The handeling and controls look great, though I’m surprised by just how much the gyroscope is used; I can just picture how silly I’d look playing this game on the bus (Screw it, I’ll do a barrel roll on the bus anyways).

     

    Who’s starting to get excited for Star Fox 64 3D?
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    3DS_StarFox64_0_logo_E3.png

    A new trailer for Star Fox 64 3D for the Nintendo 3DS has hit the web. What makes this trailer unique is that it’s a four-minute long showcase of the games controls (barrel roll!). Overall the trailer is a great demonstration of gameplay.

    &nbsp

    Watch the trailer after the jump.
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    Can Fans Ruin a Video Game Series' Reputation? http://www.zeldainformer.com/can_fans_ruin_a_video_game_series_reputation/ Wed, 22 Jun 2011 17:50:54 +0000 http://localhost/wordpress90/?p=2551 A realism rendition of the Super Mario BrothersAs a DeviantArt user and a long-time Nintendo fan, I have looked at many pictures, stories, and videos of my beloved video games. Some of these creations are some of the most amazing and imaginative pieces of art that I have ever seen, such as this amazing fanart that you can see on the side illustrated by LabrenzInk on DeviantArt.com. It is incredibly creative and wonderfully done.


    Unfortunately, I have seen more pieces that actually destroy the series and outsiders’ ideas on the fanbase than pieces that are inspiring. Take for example this video of the 2011 World Champions in Moscow ice skating to a classic rendition of the Super Mario Bros. theme. This might just be the saddest thing I have ever seen, and I have read Mary-Sue-starring fanfictions.




    So what is the verdict, readers? Do you think that some fans should just not pay homage to their favorite video game heroes and villains? Despite the terrible fan-creations that I have seen, I think everybody is entitled to pay homage to a video game series, as long as they truly tried their best in making it and made sure that their art is, for the most part, canon.

    Also, should fans act in a specific matter when discussing their love for their video game series in an area with people who are outside of the fanbase in order to give off a positive appearance towards the series, or should they be entitled to do whatever they want, even if it will destroy the reputation of a video game series?

    ]]>
    A realism rendition of the Super Mario Brothers

    As a DeviantArt user and a long-time Nintendo fan, I have looked at many pictures, stories, and videos of my beloved video games.  Some of these creations are some of the most amazing and imaginative art pieces that I have ever seen, such as this amazing fanart that you can see on the side illustrated by LabrenzInk on DeviantArt.com.  It is incredibly creative and wonderfully done.  Read more inside!

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    Ocarina of Time 3D Adult Link Jabu Jabu Glitch http://www.zeldainformer.com/ocarina_of_time_3d_adult_link_jabu_jabu_glitch/ Wed, 22 Jun 2011 18:04:27 +0000 http://localhost/wordpress90/?p=2552 I'm not dead, just invisible!Did you know you can get inside Lord Jabu Jabu as adult link? It’s quite easy too! You literally just walk inside! After seeing this glitch preformed numerous times online I decided to take a swing at it myself. I don’t know how Grezzo overlooked this, it’s quite embarrassing on their part, but on the bright side we’re starting to build up a very impressive library of glitches in Ocarina of Time 3D .





    And there you have it! Just walk up that little patch of ice into the invisible, but very alive Lord Jabu Jabu. Shame on me for thinking he died after Ganondorf ravaged the lands of Hyrule.



    Have any of you out there done this as well? What are some of your new favorite glitches in Ocarina of Time 3D? Leave a comment and let me know! And Yes, I know, I make Link look like a drunken fool.

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    I'm not dead, just invisible!Did you know you can get inside Lord Jabu Jabu as adult link? It’s quite easy too! You literally just walk inside! After seeing this glitch preformed numerous times online I decided to take a swing at it myself. I don’t know how Grezzo overlooked this, it’s quite embarrassing on their part, but on the bright side we’re starting to build up a very impressive library of glitches in Ocarina of Time 3D . Jump inside after the break to see me preform this easy and miraculous feat, and to see me flail around like a drunken noob.

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    Miyamoto Confirms that Zelda HD is Coming to Wii U http://www.zeldainformer.com/miyamoto_confirms_that_zelda_hd_is_coming_to_wii_u/ Wed, 22 Jun 2011 18:12:03 +0000 http://localhost/wordpress90/?p=2553 Link fights a monster in a demo at E3.According to an interview with Shigeru Miyamoto given by Kotaku, there will be a Zelda HD game on the Wii U. Miyamoto stated,



    “This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure.”




    It has not been confirmed that this game will be like the demo we all saw at E3. Nintendo has shown a demo for a Zelda game that ended up being completely different before, so we should not all believe that it will just like the demo. However, this game will be in high definition, a first for Nintendo. Miyamoto has not confirmed if this will be a launch title. Whether this will be a game based on the Zelda demo that we all saw at E3 or a completely new idea, Nintendo will not disappoint.


    ]]>
    Link fights a monster in a demo at E3.According to an interview with Shigeru Miyamoto given by Kotaku, there will be a Zelda HD game on the Wii U.



    “This is an HD system, our first HD system, and we want to create a real HD Zelda game for it.



    Step inside for the rest.

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    Square-Enix and Wii U: Launch Title UPDATE: Dragon Quest X Reports Mistranslated http://www.zeldainformer.com/square-enix_and_wii_u_launch_title_possible_dragon_quest_x_wii_u_features_c/ Wed, 22 Jun 2011 18:15:00 +0000 http://localhost/wordpress90/?p=2554 Square-Enix logoSquare-Enix is one of those companies that it seems like everybody has an opinion on. Personally I loved them in their glory pre-merger days, but regardless of how I feel about them nowadays they’ve still developed and produced some

    a ton of key titles in more recent years.



    Now we’re hearing some interesting whispers about possible Wii U support from the software giant. While nothing’s been confirmed yet, Square-Enix is investigating whether they’d like to give the Wii U a launch title - whether this would be an exclusive or a multi-platform release is unknown as of yet, of course. Honestly, I wouldn’t be surprised if Kingdom Hearts III made it to Wii U, since releasing Disney to Nintendo’s traditional family audience seems like a no-brainer.


    The company is reportedly also investigating possibilities for giving the upcoming Wii exclusive Dragon Quest X enhanced Wii U functionality. This would most likely focus on the new controller and not HD visuals, but could work well for bridging the gap between the Wii and Wii U with some unique software support.




    UPDATE: It turns out the reports about a possible multi-platform compatible Dragon Quest X were erroneous, as the blog that originally supplied the information mistranslated the interview.



    What I’m more curious about is whether this means similar cross-platform support might come to other titles. We probably won’t see anything on the first-party side of things - the only major first-party title in the near future is the Motion Plus controlled Skyward Sword and a Wii U port is already out of the question - but third-parties looking to keep sales strong with the launch of Wii U might be interested in looking into similar options. We’ll keep our feelers out for more information along these lines.



    Source: Siliconera

    ]]>
    Square-Enix logoSquare-Enix is one of those companies that it seems like everybody has an opinion on. Personally I loved them in their glory pre-merger days, but regardless of how I feel about them nowadays they’ve still developed and produced

    some

    a ton of key titles in more recent years.

    Now we’re hearing some interesting whispers about possible Wii U support from the software giant. While nothing’s been confirmed yet, Square-Enix is investigating whether they’d like to give the Wii U a launch title - whether this would be an exclusive or a multi-platform release is unknown as of yet, of course. Honestly, I wouldn’t be surprised if Kingdom Hearts III made it to Wii U, since releasing Disney to Nintendo’s traditional family audience seems like a no-brainer.


    UPDATE: It turns out the reports about a possible multi-platform compatible Dragon Quest X were erroneous, as the blog that originally supplied the information mistranslated the interview.

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    Sakurai Put in a Tough Spot http://www.zeldainformer.com/i_think_we_can_all/ Wed, 22 Jun 2011 19:18:24 +0000 http://localhost/wordpress90/?p=2555 Soon we'll all be inside your pocketI think we can all agree that Iwata announcing a new Smash Bros. game at E3 without really letting Sakurai know in advance could be considered violating the bro code in some way, shape, or form. Project Sora has done nothing but work on Kid Icarus Uprising and now poor Sakurai has to worry about getting Smash Bros. out on both the Wii U and the 3DS. I’ve got to admit, I’m pretty excited about that. I love the Smash Bros. games almost as much as I love the Zelda series. Here’s what Sakurai had to say regarding the E3 announcement.


    Right now, we’re devoting all our manpower to working on Kid Icarus. We’ve got no plans whatsoever—we’ve got two new games out in the open when there’s no extra time to work with them at all. It makes me cringe, and I’m not sure it’s the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members.




    New team members? Sure, why not! It’s also not news to anyone that most Nintendo fanboys love Smash Bros. I’m pretty sure its been every Smash fan’s biggest dream to have a portable version of the game. Let’s just hope the online is as good as Super Street Fighter 4 3D‘s is. Alright, getting back on topic, Sakurai went on to talk about why he’s going to develop for both the 3DS and Wii-U


    Project Sora had intended to make a 3DS Smash Bros. once it had finished up a game on the system and had gotten used to the hardware’s feature set. With the advent of the Wii U, though, we had a choice to make. Iwata asked us if wanted to make the next Smash Bros. on the Wii U or 3DS, and my thought was that we had to go on both platforms.



    If we went solely for the Wii U, the HD graphics would really bump up the visual effects, but then we’d be stuck in another arms race. If we made this game another extension over previous one, we’d have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put it. It wouldn’t be a fruitful competition, but doing something completely new would be difficult for many reasons, not least of which that the gamers may not be satisfied with it. That’s why we decided to think about ways to link the personal connection one has with his portable system to the gather-around-and-play aspect of console systems.




    It’ll be interesting to see how both versions of the game turn out. Are we gonna be able to use our 3DS systems as a controller? I’m not sure what other type of connectivity they’ll be able to offer us. Otherwise I’m fine with having a version of Brawl I can take with me on the go.



    What I really want to see is a polished match making system for online play. When Brawl was being developed, Sakurai made it clear he didn’t want leader boards because he didn’t want people being upset that they weren’t on top. I’m so tired of Nintendo babying us! They gave us 3 minutes of online play with strangers and that was it.



    So, my dear readers. What do you want in the next Smash Bros. games? New characters? Better levels? Better online play? Leave a comment and let me know.



    Source: 1up (Via Gonintendo)

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    Soon we'll all be inside your pocketI think we can all agree that Iwata announcing a new Smash Bros. game at E3 without really letting Sakurai know in advance could be considered violating the bro code in some way, shape, or form. Project Sora has done nothing but work on Kid Icarus Uprising and now poor Sakurai has to worry about getting Smash Bros. out on both the Wii U and the 3DS. I’ve got to admit, I’m pretty excited about that. I love the Smash Bros. games almost as much as I love the Zelda series. Jump inside for some sweet Sakurai quoted goodness.

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    Wii U and the Apple iPad http://www.zeldainformer.com/wii_u_and_the_apple_ipad/ Wed, 22 Jun 2011 20:00:00 +0000 http://localhost/wordpress90/?p=2556 nintendo-miyamoto-wii-u.jpgWhen we first saw the new Wii U controller, many people were quick to notice the similarities between it and the Apple iPad. We also pointed out a few of them ourselves. But our more recent article shows that the Wii U was being discussed just after the Wii was launched. Many are skeptic on whether the Wii U controller was copied off of the iPad, but Miyamoto has now revealed that the idea of the Wii U’s tablet controller was not inspired by Apple. In fact, the company was surprised when the tablets started to become popular, since it started just before Nintendo was preparing to show the device.



    Actually it was coincidental, because even at this point last year at E3, we had done a lot of work on this, and it was pretty far along, and we had been working on the concept for several years,” he said.



    “We felt it was kind of a funny coincidence that, while we had been working on this, all of a sudden right as we’re getting ready to bring it to the public, there’s this tablet boom.



    “On the one hand we felt that if we were to show it off at E3 last year, then people would look at it and say, ‘Oh, it’s like a tablet.’ But on the other hand, it may have actually helped us because it made it easier for people to understand the concept,” he added.



    “From a kind of a visual point and an initial kind of conceptual starting point, the two seem similar, [but] because of the unique structure of the console and the new controller and the TV, that when people start playing with it and interacting with it, especially in the living room, they’re going to find that it opens up a great deal more possibilities.”



    I can agree with Miyamoto about revealing the Wii U in this year’s E3 instead of last years. With the iPad, many people would have looked at it as just another tablet. Also, with the revealing of the 3DS, I don’t think I could have survived from excitement at a new console as well. It also gave them more time to perfect its concept, and be able to show it in more detail.



    I’ve probably said this before, but I am a student earning a Bachelor’s Degree in Game Design and Simulation. This new type of controller really opens up a new type of gameplay, and I am looking forward to what they can accomplish with it. I do see the similarities, but the Wii U interacts with your television in ways the other tablets can’t.

    I do not own an Apple iPad. We bought one for my cousin for her college graduation, and she seems to love it. Sadly, she isn’t a gamer, at all, so it’s pointless for me to pester her about this sort of topic. Plus, she’s in Hawaii right now. I am jealous. Are there any of you who own one, and can give a comment about this sort of gaming experience? I’d really appreciate some opinions on gaming on an iPad.



    Source: CVG

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    nintendo-miyamoto-wii-u.jpgWhen we first saw the new Wii U controller, many people were quick to notice the similarities between it and the Apple iPad.  We also pointed out a few of them ourselves.  But our more recent article shows that the Wii U was being discussed just after the Wii was launched.  Many are skeptic on whether the Wii U controller was copied off of the iPad, but Miyamoto has now revealed that the idea of the Wii U’s tablet controller was not inspired by Apple.  In fact, the company was surprised when the tablets started to become popular, since it started just before Nintendo was preparing to show the device.


    Curious? Click the jump to see what Miyamoto says.

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    Valve to Distrubte on the Wii U? Yes, Please. http://www.zeldainformer.com/valve_to_distrubte_of_wii_u_yes_please/ Wed, 22 Jun 2011 20:42:15 +0000 http://localhost/wordpress90/?p=2557 valve.jpg

    I used to be a big PC gamer, and Valve definitely played a big role in that part of my gaming life. So when I heard Valve might be turning their attention towards Nintendo, it would be an understatement to say I was a bit excited.

     

    Today, Valve co-founder Gabe Newell talked about the possibility of bringing Valve games to the Wii U.

     

    “Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it’ll be a lot easier for us to fit it into our scalability model,” said Newell, “We’ve always loved Nintendo. Now it’s a lot easier to look at Wii U and have it fit within that framework.”

     

    Growing up with games like Half-Life and Counter-Strike, I really hope that Valve actually decides to publish games for Nintendo. Over the past few years they’ve begun releasing games for the Xbox 360 and Playstation 3, so there’s no reason, now that Nintendo has the processing power, that they should shy away from the Wii U.

     

    Readers, what Valve titles would you like to see on the Wii U?

     

    Source: Joystiq.
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    valve.jpg

    I used to be a big PC gamer, and Valve definitely played a big role in that part of my gaming life. So when I heard Valve might be turning their attention towards Nintendo, it would be an understatement to say I was a bit excited.

    &nbsp

    Today, Valve co-founder Gabe Newell talked about the possibility of bringing Valve games to the Wii U. Full quote inside.
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    E3 Aftermath: Final Thoughts and Summary http://www.zeldainformer.com/e3_aftermath_final_thoughts_and_summary/ Thu, 23 Jun 2011 00:00:00 +0000 http://localhost/wordpress90/?p=2558 Final Thoughts and Summary

    It was an interesting E3 this year. Initially I didn’t know what to think of the conference as I watched it live. Then straight afterwards we were hit with a bunch of announcements, many of which we were surprised they weren’t featured in the conference. We saw the reveal of the Wii U, but it wasn’t entirely a reveal like we’ve come to know from Nintendo. 2011 was different, but we need to remember that different isn’t bad.

    I do tend to wonder whether live-blogging at the same time as watching it takes away your ability to fully appreciate it, but it seems that quite a wide number of viewers share the sentiment that the first time was blah. Upon rewatching, we could better appreciate what the conference offered.

    Without doubt, the opening to the E3 conference stands out as one of the best E3 moments ever in ZI’s opinion. The lead in to the Skyward Sword trailer was pretty “epic”. The 25th Anniversary announcement that followed were, well, not as big as everyone had hoped. Ocarina of Time 3D and Skyward Sword we knew about. Link’s Awakening we knew was coming, and Four Swords was the fulfilment of our hopes.

    Then there was the special Zelda Wii Remote Plus coming with Skyward Sword, the two CDs and live orchestra tours. All pretty great stuff, I think we were just expecting something physical. Not a compilation of games like for Mario’s 25th, but something where we could say we “have it”. Instead there is a whole barrage of things - not all of which are physical. Sure, we expected more, but what we’re getting is some great stuff. Besides, Miyamoto said there is still more to come.

    The 3DS section of the conference itself was really entirely expected. Trailers, details and dates for Mario Kart 3D, Super Mario 3D, Kid Icarus and Starfox 64 3D. The disappointing part was that we expected more, but only those four were featured. Then came a standout moment when Luigi’s Mansion was revealed - the only real “out-of-nowhere” or “surprise” announcement.

    The third part of Nintendo’s conference was the most interesting. The reveal of the Wii U was hard to digest, but was also done exactly how it needed to. Nintendo didn’t need flashy reveals. They explained the name, explained that the goal was to cater to all audiences and then backed up its capabilities with demonstrations. There was EA on stage, the graphic demonstration video and then hands on demos on the show floor. I didn’t understand what Nintendo was doing while watching this part of the conference live, but I later came to see that they chose a very specific strategy. Rather genius in my opinion.

    The conference then concluded with a whole barrage of titles appearing on the screen. Some announced and some new. I’ve always loved Nintendo’s ability to still dominate E3 press conferences without even using some of the major titles they could during the conference. Last year it was Ocarina of Time 3D. This year there were so many like Kirby Wii, Mario Party 9 and others that I feel should still have been in the conference, but weren’t.

    This E3 truly showed that both the DS and Wii are coming to an end. The DS is pretty much done, and understandably wasn’t featured in the conference - with only three new titles announced. The Wii on the other hand I feel deserved at least 10 or so minutes during the conference. It really seemed shunned aside for Wii U. This conference seemed very rushed. Skyward Sword didn’t get a 20 minute segment like you would expect. Instead Nintendo focused the conference on the future - the 3DS and the Wii U. It is just like Nintendo to push ahead to the future. What we need to do with E3 this year is consider the whole package. The conference and the aftermath.

    Personally, the moments immediately after the conference stood out to me. The e3.nintendo.com website exploded with new trailers, announcements, games and details not mentioned during the conference. It is sersiously pretty much the best site on the web at the moment. To get the full Nintendo E3 experience, the conference was really just intended to be “a part” of the show, which it is. The aftermath is part as well. Private developer conferences are a part of E3 too, where we learned more about Skyward Sword and Pikmin 3 for Wii U.

    When we consider the whole package, Nintendo delivered at E3 this year in abundance and won out of the big three once again this year. It was just different. There were few memorable quotes or moments as Nintendo wanted to really concentrate on Wii U and the 3DS - also making Zelda announcements for the anniversary. The showfloor and aftermath allowed for them to share everything else they had.

    All I can say in the end was that my body was not ready. Nobody can ever be ready for how Nintendo is going to do things, and nobody seemed to be this year. Last year saw title after title of software announcements before the reveal of the 3DS. This year saw a focus on the future of hardware, with some software.

    As a site, we simply loved this E3. Not only because of Nintendo and what they delivered, but it being a big break out for us. Just like this year, we’ll be there next year. In the meantime stay tuned for all of the Zelda news and big Nintendo news until then. Check out below for a full recap of all of our E3 features for this year.

    Countdown to E3

    Exclusive Impressions From E3

    Exclusive Analysis and Thoughts

    E3 Aftermath

    ]]>
    Final Thoughts and Summary

    It was an interesting E3 this year. Initially I didn’t know what to think of the conference as I watched it live. Then straight afterwards we were hit with a bunch of announcements, many of which we were surprised they weren’t featured in the conference. We saw the reveal of the Wii U, but it wasn’t entirely a reveal like we’ve come to know from Nintendo.  2011 was different, but we need to remember that different isn’t bad.

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    What Is Majora? http://www.zeldainformer.com/what_is_majora/ Fri, 24 Jun 2011 22:00:00 +0000 http://localhost/wordpress90/?p=2521 Majora's Mask.pngLast year, Dathen posted The Message of Majora’s Mask, by Hylian Dan(Dan Merill). It was a great article that really intrigued me, and it makes you realize that there are a lot of meanings hidden beneath the surface in The Legend of Zelda. While searching around, I came across a question that I had often asked but never really ventured to answer. What is Majora? All of the Zelda games titles have a meaning to them that is explained within the story. Majora is the mask, obviously, but where does the mask name even come from?



    There are a lot of rumors. One simply states that it’s a made up word. But I honestly don’t think they’d just make something up for this game. Majora’s Mask has a strong storyline, that needs a proper title. There would be a reason for it, and we have found a person, lampiaio, who has gathered some rather interesting theories.



    Nintendo has been influenced by many different cultures in their games, but we mostly see a Brazilian influence in both music and artwork. The New Wave Bossa Nova, as well as many Mario songs, has a samba rhythm. In fact, bossa nova is a style of Brazilian music. I’m Latina, so I can easily point out which songs have a samba feeling. I find it very ironic that Zora Link plays on a guitar for the New Wave Bossa Nova as well. Bossa nova is most commonly played on the classic guitar. They even use their fingers instead of a pick to strum the strings. It’s hard to tell if Zora Link does this as well, but I like to think he doesn’t need a pick to rock out.



    Miyamoto and Koji Kondo have both confirmed using aspects of the Brazilian culture as inspiration for their work. Samus’ name was even based on the soccer player Pelé.



    One particular part of Brazil that has caught our attention is the island of Marajó. In the pre-Columbian times, there was a society now known as the Marajoara, that created pottery with a distinct style similar to some parts of Majora’s Mask. They also made anthropomorphic figures and MASKS. The island is at the mouth of the Amazon River, and is part of the state of Pará.



    If you search for images on máscara marajoara, and compare them to Majora’s Mask, there are a lot of similarities in the mask art. I see more similarities in the artwork compared to the Stone Tower Temple. The head looking entrances look very similar in how the eyes protrude slightly from the face, and are of different size and shape. Marajoara uses a lot of striping or banding in their artwork as well. Try playing through Majora’s Mask again, and see if you can pinpoint any examples of the similarities.



    Here is one that would help me sleep better at night. Remember the smile on the Link clone’s face when he played Elegy of Emptiness? Lemme refresh your memory.



    Link Clone's Creepy Smile



    Not a picture perfect moment, right? Well, if we look at this mask here, we see a resemblance.



    Majora's



    Notice the awkward teeth showing? I remember being absolutely horrified at this part of the game. Young Link is far too cute to make him look like a creepy kid!



    What do you think? There might have been an issue in translating Marajora into Japanese. We honestly don’t know for sure, but this is a lot better than them just making stuff up! I really love this theory, and the references. In the new Skyward Sword game, many of the videos I have seen show a Brazilian influence. Take the short clip of that block looking key opening a door as an example. The structure surrounding it was very interesting, and I’m eager to get a better look.



    We are really curious if any of you have theories for the name Majora as well. It is one of my favorite Zelda games, and comments or opinions are always welcomed!

    ]]>
    Majora's Mask.pngLast year, Dathen posted The Message of Majora’s Mask, by Hylian Dan(Dan Merill).  It was a great article that really intrigued me, and it makes you realize that there are a lot of meanings hidden beneath the surface in The Legend of Zelda.  While searching around, I came across a question that I had often asked but never really ventured to answer.  What is Majora?  All of the Zelda games titles have a meaning to them that is explained within the story.  Majora is the mask, obviously, but where does the mask name even come from?

    There are a lot of rumors. One simply states that it’s a made up word.  But I honestly don’t think they’d just make something up for this game.  Majora’s Mask has a strong storyline, that needs a proper title.  There would be a reason for it, and we have found a person, lampiaio, who has gathered some rather interesting theories.

    Curious to see what we’ve found? Click, or be cursed by the evil mask!

    ]]>
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    Kirby Wii TV Channel Launches Today http://www.zeldainformer.com/kirby_wii_tv_channel_launches_today/ Thu, 23 Jun 2011 03:41:10 +0000 http://localhost/wordpress90/?p=2559 Kirby TV Channel

    Today I awoke to a very nice surprise indeed. My Wii was flashing blue, letting me know I had a message. What I found was the announcement of the new “Kirby TV Channel”, exclusive to Wii. Well, only Wii consoles in Europe, Australia and New Zealand. The US misses out here.

    This is pretty exciting in my opinion. The channel is available for free download from today (Thursday 23rd), and will release an animated episode of Kirby every Monday and Thursday from now until December 2011.

    There are four episodes available at launch, with each episode being available for two weeks before it heads to the archives. But don’t worry, there is still a way to unlock episodes in the archives so that you don’t miss any. Come on inside for more details.

    The US isn’t missing out entirely, because the series has already been shown there on 4Kids TV under the name “Kirby: Right Back at Ya!” Now Nintendo of Europe and Australia are airing the full series of over 50 episodes, which - as you’d expect from Kirby - is a conflict between the lovable pink ball and King Dedede taking place in Dreamland.

    So for those Kirby fans in Europe, Australia and New Zealand get to on downloading it now. You can set it up so that you get a reminder message every time there is a new episode. With Kirby’s Epic Yarn behind us now, we’ve got something to hold us over to Kirby Wii launches, and given that this ends on December 1st - I’d predict Kirby Wii is releasing soon after that. Now go to your Wii Shop and download!

    Source: Me

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    Kirby TV Channel

    Today I awoke to a very nice surprise indeed. My Wii was flashing blue, letting me know I had a message. What I found was the announcement of the new “Kirby TV Channel”, exclusive to Wii. Well, only Wii consoles in Europe, Australia and New Zealand. The US misses out here.

    This is pretty exciting in my opinion. The channel is available for free download from today (Thursday 23rd), and will release an animated episode of Kirby every Monday and Thursday from now until December 2011.

    There are four episodes available at launch, with each episode being available for two weeks before it heads to the archives. But don’t worry, there is still a way to unlock episodes in the archives so that you don’t miss any. Come on inside for more details.

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    Community Topic of Awesome: What is the Definition of a Zelda Game? http://www.zeldainformer.com/community_topic_of_awesome_what_definition_of_a_zelda_game/ Thu, 23 Jun 2011 13:05:58 +0000 http://localhost/wordpress90/?p=2560 Zelda OoT CuccoThis topic has been a fiercely debated topic in our forums, as you can see in the original thread. The topic is essentially what makes a Zelda game truly be a Zelda game. Some users are arguing that a game like Spirit Tracks, Majora’s Mask, and others are not really Zelda games. The argument is change the characters and it doesn’t even appear to be Zelda.

    I have some rather strong thoughts on this topic, and I’ve been heavily involved in the debate to this point. I thought it was time to highlight this topic for a much hotter debate in the comment section. What defines what a Zelda game is?



    For me it breaks down into 3 basic principles. Every single game has had these 3 basic concepts embedded into them. Puzzles, Dungeons, and Action Adventure style combat. To me, that is all that is truly needed to make a Zelda game feel like a Zelda game. It’s why Darksiders is compared to Zelda, because it features all 3 of these elements. Change the main character to Link and magically you might as well call that game a Zelda game.



    There are other arguments to be made in such a debate. As an example, the big debate in the forum topic revolves around the Mythos, and getting away from gimmicks and trying to bring fresh stuff into the mythos of Zelda. Naturally I disagree here, because I don’t think the Mythos has ever truly been established. It’s been different in nearly any game.



    Also as one great fan took me to school on one day: Everything is a gimmick until it is commonly accepted. Sailing? Gimmick. Flight? Gimmick. Musical instrument? Gimmick. Of course, the final one is no longer a gimmick, but it certainly was at one point. Even 3D gaming (getting out of the 2D realm) was a gimmick at one point until it became widely accepted.



    The point in all this is what truly defines what a Zelda game is? For me it’s as simple as those three points, for others it’s a much more complex equation. Even to the point that some don’t want Aonuma working on Zelda anymore because he doesn’t know what Zelda is anymore. I disagree of course, because I think Miyamoto is handcuffing Aonuma. One just has to look at Majora’s Mask for that proof.





    Still, what defines Zelda for you? The debate rages on.

    ]]>
    Zelda OoT CuccoThis topic has been a fiercely debated topic in our forums, as you can see in the original thread. The topic is essentially what makes a Zelda game truly be a Zelda game. Some users are arguing that a game like Spirit Tracks, Majora’s Mask, and others are not really Zelda games. The argument is change the characters and it doesn’t even appear to be Zelda.

    I have some rather strong thoughts on this topic, and I’ve been heavily involved in the debate to this point. I thought it was time to highlight this topic for a much hotter debate in the comment section. What defines what a Zelda game is? My answer after the jump.

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    Nintendo Download Update http://www.zeldainformer.com/nintendo_download_update/ Thu, 23 Jun 2011 14:50:00 +0000 http://localhost/wordpress90/?p=2561 Nintendo Download UpdateNintendo will be releasing a few more titles to the Nintendo Download today. Sadly, it doesn’t look like Sonic will be getting any special attention. I have found both the European and North American update, which might mean they are changing the day for updates to Thursdays there as well. There are a few differences in games, obviously, but nothing stands out to me as a must buy game. I might just be a little upset that all I get in the Nintendo eShop is Tennis, while Europe gets TWO games.













    North America



    WiiWare



    Mystery of Whiterock Castle - 500 Points

    Explore this mysterious castle while looking for the princess. What sets this hidden-object game from others is the added feature of simultaneous co-operative play.

    Nintendo eShop

    Tennis - $2.99

    The Game Boy classic of Tennis is now available. Play the simple game of tennis while under the intense stare of referee Mario.

    DSiWare

    Delbo - 200 Points, $1.99

    Delbo is a shooting-puzzle game similar to Bust-A-Move. Simply shoot colored orbs from the bottom screen, and make them disappear by matching the same colors.
    Pro Jumper! Guilty Gear Tangent!? - 500 Points, $4.99

    Chimaki from Guilty Gear 2 is now in its own title. Help it battle against those who want its destruction, but avoid taking two hits or it is game over.
    Stratego: Next Edition - 800 Points, $7.99

    Play the classic board game of Stratego. Play alone or against a friend via local wireless play.
    Europe

    WiiWare Demo

    NyxQuest: Kindred Spirits Demo - 0 Points

    A winged girl named Nyx must set about to find her missing friend, Icarus. The nunchuk is used to control Nyx’s movements while the Wii mote is used to activate her powers. Up to two players can play the game with each player controlling either Nyx’s movement or her abilities.. Try out NyxQuest: Kindred Spirits for free.
    Nintendo eShop

    Double Dragon - €3

    Billy’s girlfriend, Marion has been kidnapped. It is up to him to battle a hoard of scalawags, thugs, hoodlums, and the rest of the Black Warriors gang.
    Radar Mission - €3

    Two different game modes are available for those who prefer different gameplay styles. Choose Game A if you want to strategically defeat opposing subs; otherwise, choose Game B for more direct conflict.
    DSiWare

    Delbo - 200 Points, €2

    Delbo is a shooting-puzzle game similar to Bust-A-Move. Simply shoot colored orbs from the bottom screen, and make them disappear by matching the same colors.
    Just Sing! 80s Collection - 500 Points, €5

    Enjoy singing classic songs from the archaic period known as the 80s.

    And there you have it. I’m sad there aren’t any 3D classics, again. I was really looking forward to something besides Excitebike. As usual, comment and give your opinions.



    Source : NintendoLife

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    Nintendo Download UpdateNintendo will be releasing a few more titles to the Nintendo Download today.  Sadly, it doesn’t look like Sonic will be getting any special attention.  I have found both the European and North American update, which might mean they are changing the day for updates to Thursdays there as well.  There are a few differences in games, obviously, but nothing stands out to me as a must buy game.  I might just be a little upset that all I get in the Nintendo eShop is Tennis, while Europe gets TWO games.

    Click here to go to the jump.  You never know, you might want one of these!

    ]]>
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    Xenoblade Chronicles Pretty Much Not Coming to America, Explains Absence at E3 http://www.zeldainformer.com/xenoblade_chronicles_pretty_much_not_coming_to_america_explains_its_absence/ Thu, 23 Jun 2011 16:50:00 +0000 http://localhost/wordpress90/?p=2562 Looks like America's going to be as devoid of Xenoblade as this field is of animalsWe here at ZI have been hoping to play Xenoblade Chronicles here in the U.S. for a long time, before the game was even announced for localization over in Europe. The game had been on the NA release schedule under its original title of Monado since a couple E3s back, so even though Nintendo of America didn’t follow suit after the PAL announcement we were still pretty optimistic. Now E3 2011 has come and gone, and Xenoblade Chronicles seems to have been all but forgotten here.



    Head of the French branch spoke on a TV program about plans for Xenoblade over in Europe, including a special limited-edition Classic Controller, and let slip that the reason for the game’s absence from E3 was because Nintendo of America didn’t want to showcase products they did not plan to sell.



    What else can I say but… ouch, Nintendo of America. Your marketing choices with the Wii lately have been… well, honestly they’ve been terrible. You’re pulling the plug on major Wii support for your region when the system was still going strong during the last holiday season, despite the fact that several Japan-only titles are sitting around waiting to be released - including one that actually is being localized. If you really want your customers to believe that your brand is for everyone, then why is your American branch ignoring an entire genre on your current platform? I guess pretty much the only sliver of hope is that they might be waiting to announce localization until after they see how the game performs in Europe, but I’m still pretty skeptical of that at this point.



    Suffice to say that I’m pretty pissed - aside from Skyward Sword, Xenoblade was the only Wii game I was really looking forward to this year - and if Nintendo doesn’t really step up their game with Wii U in terms of software they’re coming dangerously close to losing my business in the console division. I’m getting to the point in my life where I have to decide between spending my money on gaming or getting a head start on investing before I settle into my career, and if Nintendo keeps making odd exclusionary decisions they’re eventually going to push me away. Besides, it’ll be much easier to keep up with just the 3DS side of things than to try to fill both my handheld and console libraries.



    Source: NeoGAF via GoNintendo

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    Looks like America's going to be as devoid of Xenoblade as this field is of animalsWe here at ZI have been hoping to play Xenoblade Chronicles here in the U.S. for a long time, before the game was even announced for localization over in Europe. The game had been on the NA release schedule under its original title of Monado since a couple E3s back, so even though Nintendo of America didn’t follow suit after the PAL announcement we were still pretty optimistic. Now E3 2011 has come and gone, and Xenoblade Chronicles seems to have been all but forgotten here.

    Head of the French branch spoke on a TV program about plans for Xenoblade over in Europe, including a special limited-edition Classic Controller, and let slip that the reason for the game’s absence from E3 was because Nintendo of America didn’t want to showcase products they did not plan to sell. Jump inside for some brief thoughts.

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    Add a Little Extra to Your Ocarina of Time 3D Packaging http://www.zeldainformer.com/add_a_little_extra_to_your_ocarina_of_time_3d_packaging/ Thu, 23 Jun 2011 18:12:00 +0000 http://localhost/wordpress90/?p=2563 How the inside of your Ocarina of Time 3D box SHOULD have lookedAmerica really seems to be getting the shaft lately! European and Japanese copies of Ocarina of Time 3D came with a neat little decorative touch on the inside lining of the game box that showed Rupees inside of each of the small square holes in the plastic box casing. This liner was absent in the American releases, but someone put together a printable scan that you can use if you want to give your packaging a similar treatment.



    If I had a better printer, I’d be totally all over this. But, alas… You can find the scanned image by following this link.



    I know it’s really minor, but things like this are really starting to wear my patience with Nintendo thin these days. It’s sad, too, since I love writing about the Nintendo stuff that I’ve enjoyed over the years. Reggie, please tell me all of these sacrifices are going to be worth it in the end. If that’s not the case, I don’t think this relationship is going to work out in the long haul.



    Source: Tiny Cartridge via GoNintendo

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    How the inside of your Ocarina of Time 3D box SHOULD have lookedAmerica really seems to be getting the shaft lately! European and Japanese copies of Ocarina of Time 3D came with a neat little decorative touch on the inside lining of the game box that showed Rupees inside of each of the small square holes in the plastic box casing. This liner was absent in the American releases, but someone put together a printable scan that you can use if you want to give your packaging a similar treatment.

    If I had a better printer, I’d be totally all over this. But, alas… Look inside for a direct link to the scanned image.

    ]]>
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    Jamie Kennedy Takes a Swing at Zelda Fans http://www.zeldainformer.com/jamie_kennedy_takes_a_swing_at_zelda_fans/ Thu, 23 Jun 2011 21:47:36 +0000 http://localhost/wordpress90/?p=2564 Some people can’t take a joke. Not even “comedian” Jamie Kennedy, who still can’t handle criticism from his god awful performance from E3 2007. Kennedy has starred in such forgettable films such as Malibu’s Most Wanted and Son of the Mask. So, what’s gotten Mr. Kennedy’s panties in a twist? A quick exchange on twitter between Michael Pachter and Gary Whitta (two respectable members of the gaming community). Let’s take a look at what they said on twitter.


    Patcher: This was my 13th E3. Upon reflection, Mr. Caffeine was the worst presenter I’ve seen at E3, if not the embarrassment of the new millennium.



    Whitta: Worse than the Jamie Kennedy/Activision trainwreck?



    Jamie Kennedy: wow u dorks can’t let that go, You have no idea what really happened, because ur not in the biz, ur a spectator




    Okay, not too bad, right? Not really sure how I feel about how Kennedy decides to send his messages on twitter. I hate it when people are too lazy to write out the word “you”. So as you can see, four years after his E3 blunder, Kennedy can’t just suck it up and move on. When it was suggested by Game Informer’s Andy McNamara that Kennedy, Whitta, and Patcher sit down and discuss their differences, Kennedy responded with:


    would love too, I can After this movie wraps, those guys can do I guess after jerkin off to Zelda.




    So very mature of you, Jamie. What film are you working on right now? Not that it matters, as you have a great track record of starring in crap cinema. Perhaps majoring in film has made me overly critical when it comes to actors and cinema, but I’ve seen enough films in my life to know what’s good and what’s bad. Kennedy goes on to insult more people. You can see what else has to say by checking his twitter feed.



    Now my dear readers, its time for me to ask what you all think about this little tweet war. Do you feel like Jamie Kennedy needs to get over his past blunders? Are you a fan of Mr. Kennedy? Does his tweet mentioning Zelda piss you off? Let me know your thoughts and leave a comment!



    Source: Kotaku

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    I'll mess u up on twitter, foo!Some people can’t take a joke. Not even “comedian” Jamie Kennedy, who still can’t handle criticism from his god awful performance from E3 2007. Kennedy has starred in such forgettable films such as Malibu’s Most Wanted and Son of the Mask. So, what’s gotten Mr. Kennedy’s panties in a twist? A quick exchange on twitter between Michael Pachter and Gary Whitta (two respectable members of the gaming community). Jump inside to read the tweet war and to see what Mr. Jackass (read: Jamie Kennedy) said in response.

    ]]>
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    Ocarina of Time 3D Puts the 3DS Back on Top in Japan, Proves the System Just Needed Killer Software http://www.zeldainformer.com/ocarina_of_time_3d_puts_the_3ds_back_on_top_in_japan_proves_the_system_just/ Fri, 24 Jun 2011 02:00:00 +0000 http://localhost/wordpress90/?p=2565 Thumbnail image for Thumbnail image for nintendo3ds-300x267.jpegLook, the main knock on the 3DS has nothing really to do with the PS Vita being the same price, or the fact it is graphically behind it’s main competing game handheld. It’s got nothing to do with the cheap app games for Apple products, or even a debate over the 3D being a gimmick or simply brilliant. The biggest knock has been lack of killer software support. Despite the fact that Ocarina of Time 3D is a remake, it still soared towards the top of the charts, just falling 2,000 units off the top seller.

    The biggest move, of course, was the 3DS. It rocketed from 4th to 1st in unite sales this past week. Thus, proving yet again, that killer software is going to the sell the 3DS more than the 3DS itself. If Ocarina of Time was able to move that many units in a week (40,000+ to be exact, and 164,000+ OoT Carts), you can only imagine what Super Mario 3D will be able to accomplish, or a fully realized Zelda game on the system. Not to mention when Super Smash Bros. hits it at some point, or really any other major game support.

    The 3DS is fine folks. Many people have been wavering and leaning to the Vita, but in the end it’s all about the software. It may be slow coming, but it’s on the horizon. What sort of games need to come out for you to consider the 3DS worth a purchase? Many of us may already have Ocarina of Time 3D, but one game is generally not enough to get your full 250$ value. Oh, and as a reminder, we have a very nice Ocarina of Time 3D Walkthrough for those that need it.

    Software Sales in Japan June 13-19th

  • 01. Cardboard Senki (PSP) - 166,187 / NEW
  • 02. The Legend of Zelda: Ocarina of Time 3D (3DS) - 164,110 / NEW
  • 03. Yakuza Of the End (PS3) - 53,775 / 352,492
  • 04. Steins;Gate: Hiyoku Renri no Darling (Xbox 360) - 31,666 / NEW
  • 05. Steins;Gate Double Pack (Xbox 360) - 11,041 / NEW
  • 06. Resident Evil: The Mercenaries 3D (3DS) - 9,062 / 83,405
  • 07. Dragon Quest Monsters Joker 2 Professional (DS) - 7,997 / 538,020
  • 08. Battle & Get! Pokemon Typing DS (DS) - 6,609 / 137,421
  • 09. Wii Party (Wii) - 6,556 / 1,917,752
  • 10. One Piece Unlimited Cruise SP (3DS) - 6,549 / 112,174

  • Hardware Sales in Japan June 13-19th

    • Nintendo 3DS - 40,649
    • PSP - 31,741
    • PlayStation 3 - 16,081
    • Wii - 6,678
    • Nintendo DSi LL - 5,464
    • Nintendo DSi - 5,322
    • Xbox 360 - 2,875
    • PlayStation 2 - 1,346
    • Nintendo DS Lite - 109
    • PSP go - 55


    DS Lite is finally appearing to die out, and the Wii is not able to gain any ground on the Playstation 3. To be expected with Wii U on the horizon.

    Source: Kotaku

    ]]>
    Thumbnail image for Thumbnail image for nintendo3ds-300x267.jpegLook, the main knock on the 3DS has nothing really to do with the PS Vita being the same price, or the fact it is graphically behind it’s main competing game handheld. It’s got nothing to do with the cheap app games for Apple products, or even a debate over the 3D being a gimmick or simply brilliant. The biggest knock has been lack of killer software support. Despite the fact that Ocarina of Time 3D is a remake, it still soared towards the top of the charts, just falling 2,000 units off the top seller.

    The biggest move, of course, was the 3DS. It rocketed from 4th to 1st in unite sales this past week. Thus, proving yet again, that killer software is going to the sell the 3DS more than the 3DS itself. If Ocarina of Time was able to move that many units in a week (40,000+ to be exact, and 164,000+ OoT Carts), you can only imagine what Super Mario 3D will be able to accomplish, or a fully realized Zelda game on the system. Not to mention when Super Smash Bros. hits it at some point, or really any other major game support. Hop inside for the full sales listing.

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    Ocarina of Time 3D Confirmed to Be on Sale Early in Australia http://www.zeldainformer.com/ocarina_of_time_3d_being_sold_early_in_australia/ Fri, 24 Jun 2011 03:40:00 +0000 http://localhost/wordpress90/?p=2566 Zelda Ocarina of Time Cover

    Us Zelda fans in Australia have been expecting to receive Ocarina of Time 3D on June 30th, when it is officially released. However, retailers such as EB Games and JB Hi-Fi are already selling the game. They are not yet available on the shelf, but if you have a pre-order or ask for the game over the counter you can already get your copy.

    JB Hi-Fi is apparently sending out text messages that pre-orders can now be picked up. We have more details on EB Games though. If they have stock in store that covers their pre-orders you can purchase over the counter, and of course, if you have a pre-order you can pick up your game as soon as your local store has it in stock. You don’t have to wait until next Thursday.

    The original source for this here is no longer all the evidence we have. We’ve been able to confirm it for ourselves. Some of our fans on Facebook have investigated EB games on Swanston Street Melbourne and found that it is indeed available.

    I just got off the phone from calling my local EB Games, and they’ve told me that their stock will be arriving on Monday afternoon. They have permission to sell it over the counter, so long as they have enough stock to meet their pre-orders, they just can’t put it on the shelves. My local EB store will be calling customers with preorders as soon as the stock arrives.

    I’d say it is safe to assume metropolitan areas already have the game ready for sale, but outer-superb to rural areas won’t until early next week. So Zelda fans - don’t wait until the official launch next Thursday. Give your EB or JB a call and find out when they are receiving their stock.

    It seems to defeat the purpose of the big launch parties next week, and it does make you wonder whether Nintendo of Australia has authorized this. Nevertheless, this is not something to complain about.

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    Zelda Ocarina of Time Cover

    Us Zelda fans in Australia have been expecting to receive Ocarina of Time 3D on June 30th, when it is officially released. However, retailers such as EB Games and JB Hi-Fi are already selling the game. They are not yet available on the shelf, but if you have a pre-order or ask for the game over the counter you can already get your copy.

    JB Hi-Fi is apparently sending out text messages that pre-orders can now be picked up. We have more details on EB Games though. If they have stock in store that covers their pre-orders you can purchase over the counter, and of course, if you have a pre-order you can pick up your game as soon as your local store has it in stock. You don’t have to wait until next Thursday. Full details inside.

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    Pit Can Never Beat Palutena - AR Cards Rigged http://www.zeldainformer.com/pit_can_never_beat_palutena_-_ar_cards_rigged/ Fri, 24 Jun 2011 04:15:00 +0000 http://localhost/wordpress90/?p=2567 Kid Icarus: Uprising AR CardsYes. It appears that the Kid Icarus: Uprising AR cards are pre-determined. I call this rigged, since I would always pick the winning card if I were to face another player on the playground. If I ever went on a playground. Sadly, they don’t have playgrounds in college, really, so I miss out on that experience.



    What I say was confirmed by a Nintendo representative during a quick demonstration of the cards. No matter how many times you try to defeat Palutena with Pit, you will lose. You will also lose against Magnus, and it’s making me wonder if Pit needs a little more practice. There’s no way he can defeat Medusa if he’s constantly losing to the same people.



    I am disappointed at this. I was hoping to see some real gameplay with these AR cards, and now all I can hope for is some pretty battle that I can’t even control. Where’s the fun in that?



    The cards are definitely something to look at, and I’m sure the visuals for the battles will be awesome. Every time I look at screenshots for the game, I drool at the graphics. To me, it’s a beautiful handheld game. But if all I can do is watch Pit lose the same battles over and over again on these AR cards, what’s the point? If I can shoot at a dragon, why can’t I shoot arrows at Palutena?



    What do you think? I’m sure I’m not the only one who doesn’t want to battle with Pit in my imaginary playground.

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    Kid Icarus: Uprising AR CardsYes.  It appears that the Kid Icarus: Uprising AR cards are pre-determined.  I call this rigged, since I would always pick the winning card if I were to face another player on the playground.  If I ever went on a playground.  Sadly, they don’t have playgrounds in college, really, so I miss out on that experience.


    What I say was confirmed by a Nintendo representative during a quick demonstration of the cards.  No matter how many times you try to defeat Palutena with Pit, you will lose.  You will also lose against Magnus, and it’s making me wonder if Pit needs a little more practice.

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    Xenoblade Developer Monolith Soft is Recruiting for a Wii U Game http://www.zeldainformer.com/xenoblade_developer_monolith_soft_is_recruiting_for_a_wii_u_game/ Fri, 24 Jun 2011 16:25:53 +0000 http://localhost/wordpress90/?p=2568 Monolith Soft is hiring!While the West waits (some of us in vain) for Xenoblade Chronicles, Monolith Soft is already recruiting new staff for a brand-spanking-new Wii U game - which appears to be the same mystery title they were hiring for a few months back. Not much is known about the project as of yet, but we’re hoping it doesn’t follow suit with their previous work and actually gets localized for America. Monolith’s best games have all been JRPGs, although they’ve also dabbled in the shooter and fighter genres.



    I’ll be watching this project closely, while keeping a

    healthy

    unhealthy amount of skepticism about whether I’ll ever actually get to play it without importing it from overseas.



    Source: Monolith Soft via Andriasang

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    Monolith Soft is hiring!While the West waits (some of us in vain) for Xenoblade Chronicles, Monolith Soft is already recruiting new staff for a brand-spanking-new Wii U game - which appears to be the same mystery title they were hiring for a few months back. Not much is known about the project as of yet, but we’re hoping it doesn’t follow suit with their previous work and actually gets localized for America. Monolith’s best games have all been JRPGs, although they’ve also dabbled in the shooter and fighter genres.

    I’ll be watching this project closely, while keeping a

    healthy

    unhealthy amount of skepticism about whether I’ll ever actually get to play it without importing it from overseas.

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    Original Voice of Sonic Signs On for Fan Film http://www.zeldainformer.com/original_voice_of_sonic_signs_on_for_fan_film/ Fri, 24 Jun 2011 16:50:02 +0000 http://localhost/wordpress90/?p=2569 Sonic as he appears in the fan filmYesterday we missed out on another big video game birthday: Sonic the Hedgehog turned 20! To make up for lost time, I started digging up all the Sonic-related news I could find, starting with a trailer for a short fan film. Of course, it’s hard to come up with a notable or legitimate-seeming fan film, but this one managed to grab my attention thanks to one extremely interesting fact: the creators have recruited Jaleel White, the original voice actor for the character from the Saturday morning animated series back in the 90s (also famous for playing Steve Urkel in the 90s sitcom Family Matters).


    Okay, so that’s not the only reason - the trailer’s not too bad either.





    Hearing Jaleel back in the Sonic role is terribly nostalgic to say the least - the Sonic the Hedgehog cartoon was one of my absolute favorites growing up. I wonder how closely they’ll be able to get the actors for Tails and Eggman to match their characters’ original voices…



    As with most fan films, this one’s not-for-profit and is purely a love letter to fans from a longtime fan. You can follow the project at its homepage to keep up with all the latest trailers and news. You’ll also find an updated version of this trailer on the website that shows off live-recorded footage spliced in with the CG animated stuff.



    Source: Sonic Fan Film via GoNintendo

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    Sonic as he appears in the fan filmYesterday we missed out on another big video game birthday: Sonic the Hedgehog turned 20! To make up for lost time, I started digging up all the Sonic-related news I could find, starting with a trailer for a short fan film. Of course, it’s hard to come up with a notable or legitimate-seeming fan film, but this one managed to grab my attention thanks to one extremely interesting fact: the creators have recruited Jaleel White, the original voice actor for the character from the Saturday morning animated series back in the 90s.
    Okay, so that’s not the only reason - the trailer’s not too bad either. Jump inside to take a look for yourself!

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    Ocarina of Time 3D Reviewed: Second Coming of a Classic http://www.zeldainformer.com/ocarina_of_time_3d_reviewed_second_coming_of_a_classic/ Fri, 24 Jun 2011 22:25:01 +0000 http://localhost/wordpress90/?p=2570 <i>Ocarina of Time 3D</I> delivers the best <i>Ocarina of Time</i> experience you’ve ever played”></div><p><br /><br /><br />

As a remake of my very first <i>Legend of Zelda</I> title, <i>Ocarina of Time 3D</I> was a really hard game for me to review. That’s part of the reason why this assessment waited until almost a week after launch: I needed my experience with the game to settle and churn a bit before I could boil it down and put it into words. But, of course, <a href=it’s Friday so Zelda needs some love.



    While Nate’s review focused exclusively on the new features, I’m going to take a slightly broader approach and also rate how well the original game has held up as well as this game’s faithfulness to the N64 edition.


    Graphics

    While models, animation, and textures are all much better and more beautiful than ever before, one thing is certain: this is definitely Ocarina of Time. All the old characters, enemies, and locales you remember from the original are still totally recognizable, although everything looks cleaner, clearer, and less polygonal. I think I was most impressed with the new locales: things like added plant life in the forest and fields, improved details in lava pits, and gorgeous decorum sprinkled in castles, temples, and especially houses and shops.



    Houses and shops have gotten the biggest makeoversSome graphical fixes go further than others in terms of leaps in pure quality - as others have pointed out, Link’s model has definitely gotten more attention than, say, the Kakariko Village NPCs’ have, and I noticed when I first grabbed the Master Sword that the sword itself looks great but the pedestal still looks somewhat dated. This results in the occasional mismatch of old and new that doesn’t do the updates the justice they deserve.



    Still, this version has definitely established itself as the definitive way to experience the game visually - particularly with the 3D effect on. While it’s not always the cleanest way to view the game - I encountered some ghosting and elements look a little more jagged - the added depth is still really cool, and yes, it really does apply to just about everything. I played through pretty much the entire game with the 3D on and I absolutely loved it.


    reggie01.pngreggie01.pngreggie01.pngreggie01.pngreggie02.png
    The definitive version of the game for sure, but the improvements could have gone a little further



    Sound & Music

    No, the music really isn’t orchestrated - but I’m not sure whether that’s a shame or an asset. On the one hand, the game maintains its sense of legitimacy as an old classic, but on the other hand hearing the tracks faithfully recreated with live instruments would have been totally worth it. There are a few places where the balance has changed a bit or some sounds have been tweaked, but otherwise it’s all the same music you remember from 1998.



    The ocarina sounds really nice this time aroundSound effects are also generally the same, although a few of them seem to have been given retreatments. When playing the ocarina, for example, I detected a sort of reverb effect that definitely wasn’t as prevalent in the original game. None of these changes (or lacks thereof) really make or break the game, though.



    I did have one problem, though: some cutscenes were changed in such a way that the music no longer lines up the way that it did originally - and we’re talking key scenes like the Triforce creation scene. This really bugged me, but not in the “bad job, Grezzo” sort of way, but rather “man, I was so used to the old scene.” Purists will cringe, but it’s really not that bad.


    reggie01.pngreggie01.pngreggie01.pngreggie02.pngreggie02.png

    Doesn’t really do enough differently to make any kind of impression, for better or worse



    Gameplay

    All the secret caves, sword strokes, and items are all exactly the same - I know, I tried out every dungeon and sidequest and found every Heart Piece and Skulltula. Not much to say here except that if you loved Ocarina of Time in 1998, you’ll still love it now. But you knew that - it’s freaking Ocarina of Time.


    reggie01.pngreggie01.pngreggie01.pngreggie01.pngreggie01.png
    Everything’s perfectly faithful to the source material - and that’s a good thing



    New Features

    Aside from the graphical touches, Ocarina of Time 3D has four major differences from the original: gyroscope controls, the new touch screen inventory interface, the mirrored, double-damage Master Quest, and the Boss Challenge replay mode. I’ll go through each one-by-one.



    Once you go gyro, you can't go back!The best of these novelties is by far the gyroscope aiming. It feels like a dream - I point, and Link points with me. Fast, intuitive, accurate - after experiencing it, analog aiming seems so last decade. What’s more, the 3D effect doesn’t even cause that much of a problem - just move your upper body along as you point the system and everything stays centered. Even if you start to lose focus, there’s no need to shut off the 3D slider - just close one eye and you’ll only see one of the two images anyway. (Plus, this makes aiming the bow feels a lot more authentic - or am I the only one who shuts one eye when I go shooting?)


    The touch controls really make a difference too. While the four face buttons now control your Action Icon, sword, and two items, you now get four virtual buttons in each of the corners of the touch screen. At the top-left you get the first-person camera button, which lets you look around at your surroundings as well as listen to anything Navi has to say - essentially a replacement for the C-up button. Your ocarina is automatically mapped to the lower-left corner, meaning you don’t have to use one of your other item slots.



    You also get two extra buttons on the right side, labeled I and II, that you can use for traditional items - now including the Iron and Hover Boots. It’s the quickest inventory system the series has ever seen, going toe-to-toe with the on-the-fly item wheel seen in Skyward Sword, and it’s remarkably easy and feels totally natural with the 3DS’s touch screen. At this point it’s so second nature that I hope any future 3DS Zelda entries make use of it.



    Master Quest is essentially a beefier version of what was offered on GameCube, bringing back all the remixed dungeons, plus a mirrored world and enemies that deal double the damage. While going in I was pretty skeptical that I’d particularly enjoy this feature, the mirror mode and the damage increases make this a vastly improved “hard mode” that facilitates much more of a challenge than the original Master Quest.



    Boss Challenge is pretty much what it sounds like - replay any of the dungeon bosses from the game by heading to Link’s house after you complete the Forest Temple. Facing the bosses one at a time isn’t very satisfying unless you’re going for a new speed record - the game tracks how fast you defeat each enemy - but the Gauntlet mode really threw me for a loop. You’re stuck facing all of the bosses of the game with limited hearts, ammunition, and items. Defeating each boss earns you a choice of two treasure chests, which can contain anything from a single recovery heart (you actually might want it) to ammo and health upgrades. It’s tough, but it’s even harder on Master Quest - you start off with only three hearts!



    No new content, unfortunately, and since each of these features is basically a remix of older features it keeps this game from being the Best Remake it Could Be. At the same time, hardcore fans will be thrown for a loop by the mirrored Master Quest and if you have a group of dedicated fan friends I can see going for the best record in the boss replay modes being a really fun challenge. Unfortunately, for anyone who’s already played the original Master Quest, these features are far from a Reason to Buy. If you’ve never played it before and are the kind of person interested in post-game replay value, you might find some value, but I wouldn’t peg it as worth the $40 price point.


    reggie01.pngreggie01.pngreggie01.pngreggie02.pngreggie02.png
    Most of Nintendo’s other enhanced remakes have added at least some new content: why not Ocarina of Time?



    Summary & Final Review

    All in all, though, what this game lacks in remake content it more than makes up for as the Definitive Version of Ocarina of Time. That alone makes the game worth a buy for Zelda fans if they’ve got a 3DS - but there’s the catch. Is this game worth picking up a 3DS for?

    It’s kind of a mixed bag. For anyone who hasn’t experienced Ocarina of Time, I’d definitely recommend it as an entry game to the 3DS and to this 13-year-old classic. But for someone who’s already bought the game two or three times and who’s already hesitant to drop the $250, I’d say hang onto your money at least until the original titles arrive later this year. Still, it’s in my opinion the best version of Ocarina of Time out there, and the best Zelda release since Majora’s Mask - and yes, I’m saying that even though up to this point The Wind Waker and Spirit Tracks were higher on my favorites list than the original.

    reggie01.pngreggie01.pngreggie01.pngreggie01.pngreggie02.png
    The best version of Ocarina of Time, but a little lacking in the remake department


    How the Rating System Works

    • 0/5 Reggies = game is absolute shit.
    • 1/5 Reggies = game is playable, but absolutely nothing noteworthy.
    • 2/5 Reggies = game is average. Nothing special but worth a look for extreme fans of the game type.
    • 3/5 Reggies = game is good. Does some things that make the experience feel refreshing.
    • 4/5 Reggies = game is excellent. Only a few minor gripes hold it back from the pinnacle.
    • 5/5 Reggies = game is near perfect.


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    <i>Ocarina of Time 3D</I> delivers the best <i>Ocarina of Time</i> experience you’ve ever played”></div>

<p>As a remake of my very first <i>Legend of Zelda</I> title, <i>Ocarina of Time 3D</I> was a really hard game for me to review. That’s part of the reason why this assessment waited until almost a week after launch: I needed my experience with the game to settle and churn a bit before I could boil it down and put it into words. But, of course, <a href=it’s Friday so Zelda needs some love.

    While Nate’s review focused exclusively on the new features, I’m going to take a slightly broader approach and also rate how well the original game has held up as well as this game’s faithfulness to the N64 edition. See what I think after the jump.

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    What Does Valve Mean For Wii U Online? http://www.zeldainformer.com/valve_and_what_this_means_wii_u_online/ Fri, 24 Jun 2011 23:11:37 +0000 http://localhost/wordpress90/?p=2571 wiiu_tf2.jpg
     

    With the other day’s news about the possibility of Valve distributing their software on the Wii U, my brain won’t stop buzzing.

     

    It’s exciting enough just to have the option of playing Valve’s great software on a Nintendo system, but there’s a lot more to take away from this news, namely, how Valve might take advantage of the Wii U’s controller and online capabilities.

     

    We heard from Nintendo earlier this week that the company isn’t interested in becoming the number one online gaming company in the industry. This is understandable; Nintendo hasn’t had enough experience in the online field to reach this goal yet. As usual, Nintendo will focus on the gaming experience, and I’d rather they do so becuase that’s what they’re good at. I still want them to get their act together when it comes to online features, but I rather they not sacrifice the gaming experience to do so. Luckily, while being the best in online may not be their goal, Nintendo still stressed that online is still very important to the Wii U, and Valve’s interest may confirm that.

     

    Valve head, Gabe Newell, was very optimistic about utilizing the Wii U for his companies software. This could just be becuase the Wii U has the processing power to run Valve’s software, but I think it’s more than that. Nintendo has stated that online gaming will be very important to the Wii U, and online gaming has never been more important for games like Half-Life, Counter-Strike, and Team Fortress 2. Whether or not this means Steam will be available on the Wii U remains to be seen, but it gives me high hopes for how well the Wii U’s online features will work, despite failings on Nintendo’s previous consoles.

     

    Nintendo is all about the gaming experience, and it sounds like, at least this time around, that this includes the online gaming experience as well.

     

    But while we’re on the subject of Valve, can we just bring up Team Fortress 2? I cannot express how happy I would be if this game was made available on the Wii U, especially now that the game is going to be free-to-play. I know, I know, Iwata just talked about how there wouldn’t be free-to-play games on the Wii U, but I think it’s safe to say that there will be exceptions to this rule. I mean, come on, Four Swords is going to available for free in the 3DS’s eShop later thus year. It is about the cost of the game, but the quality. Iwata was mainly commenting on excluding the low-quality free games that flood the internet. Just look at the free greatness below:

     

     

    That screams nothing but high-quality to me, and that is the professional opinion of an animator.

     

    With characters like those from Team Fortress 2 and the level and gameplay design of Portal, Valve really is a perfect fit of Nintendo. And if any company can think of a unique and interesting way to utilize the Wii U controller it most certainly is Valve. Let’s just hope the Wii U’s online capabilities are accommodating.

     

    Readers, what do expect from the Wii U’s online side, and how would you like to see Valve take advantage for the Wii U’s controller?
    ]]>
    wiiu_tf2.jpg
    &nbsp

    With the other day’s news about the possibility of Valve distributing their software on the Wii U, my brain won’t stop buzzing.

    &nbsp

    It’s exciting enough just to have the option of playing Valve’s great software on a Nintendo system, but there’s a lot more to take away from this news, namely, how Valve might take advantage of the Wii U’s controller and online capabilities.

    &nbsp

    More inside.
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    Nintendo Wants Wii U to Bring Back Core Gamers http://www.zeldainformer.com/nintendo_wants_wii_u_to_bring_back_core_gamers/ Sat, 25 Jun 2011 01:55:56 +0000 http://localhost/wordpress90/?p=2572 Cause you're not hardcore, unless you live hardcore!And it’s about damn time. Don’t get me wrong, my Wii and I have had a good run together, but one can only live on first party Nintendo titles for so long. And yes, there’ve been some pretty awesome third party games, like the No More Heroes series, Okami, and Tatsunoko Vs Capcom, but many of these games don’t compete with their Xbox and PS3 counterparts. Looks like Nintendo is finally learning their lesson about how important the hardcore crowd is. Take a look at what Katsuya Eguchi has to say.




    With the Wii, we wanted to bring in as many new users as possible and have them experience the games, but as a consequence, I think a lot of the core gamers felt that it wasn’t for them, and they started moving away. With the new console and the new controller, we definitely want to bring core gamers back and create new gamers as well. So, with the Wii U, we hope that the players who were introduced to gaming for the first time on the Wii will step it up and become core gamers themselves.




    What’s going to be really interesting is how Nintendo is going to try to sway these new gamers they created into buying something that isn’t Wii Sports related. My own personal experiences with people who fit into this demographic haven’t really shown any interest in purchasing games that didn’t require you to shake the wiimote around or stand on the balance board. I’ve even tried coaxing them to join the dark side of gaming by getting Mario Kart Wii Or New Super Mario Bros. Wii . So far no dice. It’ll be fun to see what Nintendo has in store for them.



    So, what about the “core” crowd? We all know they’re referring to the hardcore gamers out there. With their crazy PS360 systems, and online gaming headsets. The Wii U already seems to be heading in the right directing for getting the attention of the big name third parties. As we’ve reported, Valve has shown interesting in the Wii U, and yeah, that’s awesome. Combine that with what we were shown at E3 and I think Nintendo might be able to grab the attention of all those people who’ve abandoned them for other consoles.



    Now, all we need is a good online system, and third party games that aren’t just ports of what’s already out on the PS360 and we’ll be good to go. What about you guys out there? Do you think Nintendo is going to get back the core gamer? What else do you think they need to improve upon? Are you considering getting a Wii U? Leave some comments and tell me what you think!



    Source: Gonintendo

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    Cause you're not hardcore, unless you live hardcore!And it’s about damn time. Don’t get me wrong, my Wii and I have had a good run together, but one can only live on first party Nintendo titles for so long. And yes, there’ve been some pretty awesome third party games, like the No More Heroes series, Okami, and Tatsunoko Vs Capcom, but many of these games don’t compete with their Xbox and PS3 counterparts. Looks like Nintendo is finally learning their lesson about how important the hardcore crowd is. Jump inside to see what Nintendo’s Katsuya Eguchi has to say about the Wii U and core gamers.

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    EA Sports Head Talks Wii U Online http://www.zeldainformer.com/ea_sports_head_talks_wii_u_online/ Sat, 25 Jun 2011 13:57:32 +0000 http://localhost/wordpress90/?p=2573 peter-moore-ea-sports-1.jpg

    Lately, I’ve been talking a lot about Wii U online, specifically how enthusiasm from companies such as Valve and Ubisoft is a good sign for the future of online connectivity through Nintendo. The same can be said for EA.

     

    IGN UK recently sat down with EA Sports head Peter Moore to discuss his thoughts on the Wii U. In the interview, Moore discusses how Nintendo has recognized that the future is connected and how they are to committed to creating a solid online system.

     


    Well I mean we’re a long way away from it going live, but their intentions are good. They recognize they fell behind a little bit with the Wii at the same time Xbox 360 and PlayStation 3 are accelerating by the tens of millions of users. You weren’t getting that level of interaction and engagement from Wii consumers.



    Nintendo has recognized the future is connected. The future is online. The future is about building powerful communities. They know they have to do that, and certainly with the conversations I’ve been in with them I’m very optimistic. We all need to help them, which we’re all willing to do. When I say “we” I mean developers and publishers bringing their best practices.



    I think it would be great to have three, powerful online game networks going at it with each other.

     

    Everyday, especially with tidbits like the one above, I get a little more excited for the Wii U. However, I’m refraining from getting my expectations too high, unless hoping that the Wii U’s online functions will operate well and in a way that makes sense is too high an expectation.

     

    Readers, at its base level, what you think Wii U online needs to achieve to be deemed successful? What are ways you’d like it to exceed your expectations?
    ]]>
    peter-moore-ea-sports-1.jpg

    Lately, I’ve been talking a lot about Wii U online, specifically how enthusiasm from companies such as Valve and Ubisoft is a good sign for the future of online connectivity through Nintendo. The same can be said for EA.

    &nbsp

    IGN UK recently sat down with EA Sports head Peter Moore to discuss his thoughts on the Wii U. In the interview, Moore discusses how Nintendo has recognized that the future is connected and how they are to committed to creating a solid online system.

    &nbsp

    Full quote inside.
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    Sakurai: New Smash Brothers is not even in Development yet http://www.zeldainformer.com/sakurai_new_smash_brothers_is_not_even_in_development_yet/ Sat, 25 Jun 2011 16:26:46 +0000 http://localhost/wordpress90/?p=2574 The Fighters of Super Smash Brothers BrawlDon’t hold your breath, Smash Brothers fans. Sakurai has stated that he has not even started the newest installment of the Smash Brothers franchise. In an interview with Famitsu Magazine, Masahiro Sakurai stated, “Right now, we’re devoting all our manpower to working on Kid Icarus. We’ve got no plans whatsoever. We’ve got two new games out in the open when there’s no extra time to work with them at all. It makes me cringe, and I’m not sure it’s the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members.

    “Project Sora had intended to make a 3DS Smash Bros. once it had finished up a game on the system and had gotten used to the hardware’s feature set. With the advent of the Wii U, though, we had a choice to make. Iwata asked us if we wanted to make the next Smash Bros. on the Wii U or 3DS, and my thought was that we had to go on both platforms.


    “If we went solely for the Wii U, the HD graphics would really bump up the visual effects, but then we’d be stuck in another arms race. If we made this game another extension over previous one, we’d have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put it. It wouldn’t be a fruitful competition, but doing something completely new would be difficult for many reasons, not least of which that the gamers may not be satisfied with it. That’s why we decided to think about ways to link the personal connection one has with his portable system to the gather-around-and-play aspect of console systems.”



    While we should not be surprised to hear that the game has not even started yet, it is a good reminder that we should wait patiently and not badger the team in charge of the game’s creation. In fact, the wait will be well met with the coming of new technologies that the Wii U will offer well after its release. It looks like we will have to find something to distract us until this game comes out. Perhaps we can play Kid Icarus or wait for more games from Project Sora? Until more information comes out, what would you all like to see in the newest Smash Brothers?


    Source: Infendo

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    The Fighters of Super Smash Brothers BrawlDon’t hold your breath, Smash Brothers fans.  Sakurai has stated that he has not even started the newest installment of the Smash Brothers franchise.  Come inside to see what he had to say!

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    Mario Marathon Is Live! http://www.zeldainformer.com/mario_marathon_is_live/ Sat, 25 Jun 2011 20:09:00 +0000 http://localhost/wordpress90/?p=2575 Super Mario Brothers Marathon 4The Mario Marathon started yesterday at 11 a.m, and has already hit it off pretty well. You can with it live via USTREAM. So far they have already raised over $40,000 worth of donations. You can chat directly with fellow viewers, and cheer them on as they play through the Mario series. The donations they accumulate help provide toys, games, and books to children’s hospitals all over the world through Child’s Play. I’m watching it while I work. These guys are dressed for the part and I absolutely love the work they are doing. The room they are playing in is a sight to see too.




    Here is a quick look at some of the goodies you can get for participating in the marathon.




    Mariomarathongoodies.jpg




    Video clips at Ustream

    Why not donate a couple dollars? It won’t kill your wallet!

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    Super Mario Brothers Marathon 4The Mario Marathon started yesterday at 11 a.m, and has already hit it off pretty well.  You can with it live via USTREAM.  So far they have already raised over $40,000 worth of donations.  You can chat directly with fellow viewers, and cheer them on as they play through the Mario series.  The donations they accumulate help provide toys, games, and books to children’s hospitals all over the world through Child’s Play.  I’m watching it while I work.  These guys are dressed for the part and I absolutely love the work they are doing.  The room they are playing in is a sight to see too.

    So why not tune in?  They have some goodies for the contests, so click the jump to get a look.

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    Gamespot's E3 Aftermath Video Features Wii U http://www.zeldainformer.com/gamespots_e3_aftermath_video_features_wii_u/ Sat, 25 Jun 2011 21:50:00 +0000 http://localhost/wordpress90/?p=2576 Wii U and GameSpotGameSpot has released another interview video on their site. Tune in with Giancarlo, Tom, and Ricardo on their thoughts of Nintedo’s announcement of the Wii U at E3 2011. They ask and speak about topics such as Nintendo’s action in reinventing the wheel with the new tablet controller. We have already discussed many of these questions, but it’s never harmful to get other’s opinions on the matter. They point out ideas on getting attention for the console, as well as how to keep gamers after the initial launch.



    Tom is a Mario and Zelda fan!



    That comment aside, I can agree with many points these two bring up. I’m excited for the new Wii U console, but I’m not sure what exactly is coming onto it. It’s still early, but a few confirmed titles would be calming. I already own a 360 and a ps3, so they need to be able to beat the other consoles in content with some major games. Just having the menu assortment in the tablet isn’t enough when all I have to do is press a button on a controller. I don’t think a few different characters would keep everybody on board either. I wouldn’t mind a new game exclusively for the Wii U. Mario or Zelda(I would love this) games are always welcome, but a whole new game that isn’t built up from a past release would be refreshing.



    That being said, I am really excited for the console. I hope it doesn’t play hot and cold like Ricardo points out. I’m already saving up some money from my jobs to possibly get one during launch. Yes, it’s early, but I have bills to pay!



    What do you think about this aftermath video? Opinions on their views, as well as your own are acceptable, of course.

    ]]>
    Wii U and GameSpotGameSpot has released another interview video on their site.  Tune in with Giancarlo, Tom, and Ricardo on their thoughts of Nintedo’s announcement of the Wii U at E3 2011.  They ask and speak about topics such as Nintendo’s action in reinventing the wheel with the new tablet controller.  We have already discussed many of these questions, but it’s never harmful to get other’s opinions on the matter.  They point out ideas on getting attention for the console, as well as how to keep gamers after the initial launch. 


    GameSpot does a great job on discussing the announcement.  Click the jump, to see their opinions.

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    Operation Rainfall Is A Go http://www.zeldainformer.com/operation_rainfall_is_a_go/ Sun, 26 Jun 2011 01:45:35 +0000 http://localhost/wordpress90/?p=2577 pandora128.jpg

    It’s no secret that Zelda Informer has been interested in North American localizations of the Wii games
    Xenoblade Chronicles
    , The Last Story, and Pandora’s Tower for some time now. It looks like we aren’t the only ones. A group of gamers originating on IGN’s forums have now started a campaign, codenamed Operation Rainfall, in attempt to bring all three titles to the West.





    The main plan of the operation is to urge Nintendo of America to bring these games, all of which are already released in Japan, to North America through are variety of different methods. The group plans to target each of the three games, starting with Xenoblade.




    The first state of the operation will be to flood NOA with letters, emails, and calling NOA directly between the dates of July 11th and July 13th. Their website provides a template letter for anyone interested in participating.




    Other tactics include spreading the word on social networking sites and pre-ordering the game under it’s orginal title, Monado, on Amazon. The latter appears to have begun prematurely, as it is currently #1 in video games on Amazon.




    I would love a chance to play any of these three games on my Wii, and I hope that if this movement does anything, it’ll prove to NOA that North American gamers are interested in playing Japanese titles.




    Source: IGN


    ]]>
    pandora128.jpg

    It’s no secret that Zelda Informer has been interested in North American localizations of the Wii games Xenoblade Chronicles, The Last Story, and Pandora’s Tower for some time now. It looks like we aren’t the only ones. A group of gamers originating on IGN’s forums have now started a campaign, codenamed Operation Rainfall, in attempt to bring all three titles to the West.

    &nbsp

    More after the cut.
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    Xenoblade is Now the Most Popular Video Game on Amazon, Will This Prompt a Response from Nintendo? http://www.zeldainformer.com/xenoblade_is_now_the_most_popular_video_game_on_amazon_will_this_prompt_a_r/ Sun, 26 Jun 2011 02:22:18 +0000 http://localhost/wordpress90/?p=2578 How does an unannounced game become the bestselling title on Amazon? FURY AND RAGE, THAT'S HOWAmerican Xenoblade Chronicles fans have been hitting the localization campaign hard: there’s been a massive movement and everyone interested in seeing the game come to the states has submitted pre-orders at the online retailer in order to show Nintendo that there really is interest for the game. Even I was a bit surprised by how well things went: now Xenoblade (under its original title of Monado: Beginning of the World) has climbed to the #1 spot on Amazon’s popular video game list.



    Will this actually cause Nintendo to do anything?



    Honestly, I still doubt it. Despite the billions upon billions of dollars Wii owners have handed them over the last five years, it seems as though Nintendo [of America] has already moved on from its Wii audience. While Japan’s slated to get Goldeneye later this summer and Europe’s confirmed to be getting Xenoblade and The Last Story within the next year, it seems like Nintendo’s only games, outside of Kirby and Skyward Sword, are going to be… Rhythm Heaven and Fortune Street?



    Wake up, Nintendo. If you really want to reach out to the “hardcore” with Wii U, you’d better prove to them that your desire to mend your relationship with loyal customers extends to software and not just hardware design. What kind of message do you think that localizing multiplayer party games over dedicated core titles sends to the traditional gaming audience? It’s certainly not saying “our platform is for you.” While I think the Wii U works great and I love the multiplayer demos I experienced at E3, 90% of my gaming is solo, and if you can’t prove to me that you’re going to make already-completed, already-translated games available to me on your current hardware, your new machine’s going to be a pretty hard sell.



    Get with the program, or people like me are going to leave you out to dry - and believe me, you have a lot more to lose than we do.



    Source: NeoGAF

    ]]>
    How does an unannounced game become the bestselling title on Amazon? FURY AND RAGE, THAT'S HOWAmerican Xenoblade Chronicles fans have been hitting the localization campaign hard: there’s been a massive movement and everyone interested in seeing the game come to the states has submitted pre-orders at the online retailer in order to show Nintendo that there really is interest for the game. Even I was a bit surprised by how well things went: now Xenoblade (under its original title of Monado: Beginning of the World) has climbed to the #1 spot on Amazon’s popular video game list.


    Will this actually cause Nintendo to do anything? Jump inside to see what I think.

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    Hey Nintendo, Why Is Europe Considered a Better RPG Market Than the United States? http://www.zeldainformer.com/hey_nintendo_why_is_europe_considered_a_better_rpg_market_than_the_united_s/ Sun, 26 Jun 2011 12:12:42 +0000 http://localhost/wordpress90/?p=2579 The Last Story Logo

    Nintendo has been telling us since E3 that the Wii U is, literally, for you. It’s both a casual and hardcore gamer machine. It has the gimmicks needed to sustain the Wii market, and the hardcore capabilities to provide epics such as Darksider’s 2, or Call of Duty. However Nintendo hasn’t been the best themselves when wanting to cater to said market from a pure software perspective. Outside of Zelda and arguably Metroid, Nintendo doesn’t have a lot of games targeted for an older audience.

    Mario Galaxy was amazing, but it’s target audience was more of the teen age. It’s also a platformer, and sure we know Nintendo makes the best platforming games in the market. Nintendo also has rights to three major IP’s in Japan that have received severely high reviews and tons of praise, and they are all experiences even Sony and Xbox players have been begging for ever since Final Fantasy went to crap.

    You all know what I am referring too: Xenoblade, The Last Story, and Pandora’s Tower. Arguably three of the best RPG games not named Mass Effect to come out in the last decade. 3 experiences they have decided wont sell in the United States. One of the original arguments to not release it here was sales based but it was also because of the cost of localization. Well, that’s no longer an issue.

    Xenoblade and The Last Story will have english translations in Europe. Why is that market suddenly more viable than the United States? With the translation existing, why can’t they just release it in the states even in small amounts? It’s truly baffling, and there are really only two reasons I can come up with. They aren’t good reasons, but understandable.

    Nintendo is Done with the Wii

    Nintendo has repeatedly said they still had a lot of games in store for the Wii, but since those words were said it appears to be what everyone feared - Skyward Sword and Kirby are it. They are the big Wii send offs. I’m fine with that, but why not instead localize games from Japan which is much cheaper to do and simply use that to fill the void until Wii U? Nintendo’s Wii support seems to be dieing off, and I think it’s a clear sign Wii U must be coming early 2012.

    Epic RPG’s are Counter Intuitive to the Image Nintendo has Built for the Wii

    Nintendo recognized they created a reputation of not being for hardcore gamers. They claim to want to fix this with Wii U. Nothing was mentioned of starting that trend at the end of the Wii Cycle. The Wii’s reputation is bad with hardcore gamers, even core gamers as well, but they seem to be pleased with their overall image. They are for “everyone”, or to be specific, for your little brother, girls who aren’t gamers, and the over arching casual crowd. They tapped into the market that seems to be Apple’s forte and created massive sales because of it.

    They don’t appear to have any interest changing that reputation. Skyward Sword could of been just the begining. With releases of the 3 major RPG titles from now to Wii U’s launch, it would further show the world wide gamer base that Nintendo is taking the transition seriously, and not just relying on third parties. What will sell Wii U is the exclusives.

    I guess the one last hope is that they are going to remake the games for Wii U, but I don’t see that happening. In the end it boils down to the topic question: Why the hell is Europe suddenly more viable for JPRG’s than the United States? Especially when you consider the multiple languages they have to deal with while in the US they just have to use one.

    ]]>
    The Last Story Logo

    Nintendo has been telling us since E3 that the Wii U is, literally, for you. It’s both a casual and hardcore gamer machine. It has the gimmicks needed to sustain the Wii market, and the hardcore capabilities to provide epics such as Darksider’s 2, or Call of Duty. However Nintendo hasn’t been the best themselves when wanting to cater to said market from a pure software perspective. Outside of Zelda and arguably Metroid, Nintendo doesn’t have a lot of games targeted for an older audience.

    Mario Galaxy was amazing, but it’s target audience was more of the teen age. It’s also a platformer, and sure we know Nintendo makes the best platforming games in the market. Nintendo also has rights to three major IP’s in Japan that have received severely high reviews and tons of praise, and they are all experiences even Sony and Xbox players have been begging for ever since Final Fantasy went to crap.

    You all know what I am referring too: Xenoblade, The Last Story, and Pandora’s Tower. Arguably three of the best RPG games not named Mass Effect to come out in the last decade. 3 experiences they have decided wont sell in the United States. One of the original arguments to not release it here was sales based but it was also because of the cost of localization. Well, that’s no longer an issue.

    ]]>
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    Breaking News: Xenoblade Finally Confirmed for a North American Release http://www.zeldainformer.com/breaking_news_xenoblade_finally_confirmed_for_a_north_american_release/ Sun, 26 Jun 2011 13:53:49 +0000 http://localhost/wordpress90/?p=2580 Monado: Beginning of the World Screenshot from E3 2009

    Apparently NoA has heard the cry of fans loud and clear, at least in regards to one of their “big 3” for RPG titles out of Japan. It may or may not have anything to do with the massive skyrocket of North American pre-orders on Amazon, but it’s clear the outcry has finally made an impact. In a customer service response to one of Destructoid’s regular readers, it was confirmed that Xenoblade, under it’s original title of Monado: Beginning of the World, will indeed be released in North America.



    I am putting together a PR email after this post to confirm that the game will indeed be coming, even if we don’t have a release date yet. Still, if the customer service reps are stating this so plainly, it’s clear the game is definitely in Nintendo’s schedule of releases somewhere. Hopefully we get some word from Reggie soon enough discussing a launch window, though it may be more likely for it to be a early spring 2012 release rather than a summer or fall. Again though, it’s anyone’s guess.



    This still doesn’t excuse Nintendo for not commenting on it publicly, even when directly asked at E3. It also doesn’t explain why The Last Story isn’t coming, or why they think Pandora’s Tower isn’t worth the trouble either. Still, at least it’s a start. Here’s hoping we can get some more official word on the subject matter at a later date. Still, we can rest a little easier that our pleas and rampant support for Xenoblade has not gone unnoticed.


    Just for shits and giggles, here’s the directly-quoted response:


    As for The Last Story, I want to confirm that at this time there is no date for release here in North America. This means that is has not been scheduled for our market. More importantly, we do not have any information that tells us this game will or won’t be released, but I will pass along your comments to the departments which make those decisions.



    That said, I am happy to let you know that Monado: Beginning of the World (also know as XenoBlade) has been announced for release in North America. Once we have more details about The Last Story and Monado: Beginning of the World, we will share all the exciting details on our website’s Game Guide (http://www.nintendo.com/games/guide). If you decide to check it out, be sure to use the questions on the left to filter based on system, genre, online play, etc.




    Source: Destructoid, GoNintendo

    ]]>
    Monado: Beginning of the World Screenshot from E3 2009

    Apparently NoA has heard the cry of fans loud and clear, at least in regards to one of their “big 3” for RPG titles out of Japan. It may or may not have anything to do with the massive skyrocket of North American pre-orders on Amazon, but it’s clear the outcry has finally made an impact. In a customer service response to one of Destructoid’s regular readers, it was confirmed that Xenoblade, under it’s original title of Monado: Beginning of the World, will indeed be released in North America.

    I am putting together a PR email after this post to confirm that the game will indeed be coming, even if we don’t have a release date yet. Still, if the customer service reps are stating this so plainly, it’s clear the game is definitely in Nintendo’s schedule of releases somewhere. Hopefully we get some word from Reggie soon enough discussing a launch window, though it may be more likely for it to be a early spring 2012 release rather than a summer or fall. Again though, it’s anyone’s guess.

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    A Streaking Rice Cake in a Spa http://www.zeldainformer.com/a_streaking_rice_cake_in_a_spa/ Sun, 26 Jun 2011 16:22:09 +0000 http://localhost/wordpress90/?p=2581 ...What am I looking at?!I’m not joking. On June 23rd, Pro-Jumper! Chimaki’s Hot Spring Tour! Guilty Gear Tangent!? Was released for the Nintendo DSWare. In this game, you play as Chimaki, a rice cake from Guilty Gear 2. Chimaki needs a break from his work, so he goes to a spa to relax. Unfortunately, there are characters that are opposed to a rice cake being naked in their spas. With his only weapon being a towel, Chimaki must collect apples and find a spa to relax in.


    Maybe it is just because I have never played the Guilty Gear series, but this seems up my alley for a small game to just goof around with; a game that you can just mess around with like Tetris or Angry Birds (well, that is what I do anyway). What do you all think of this game? Is it worth the purchase? You can purchase this game for $4.99 for DSWare!


    The Trailer for Pro-Jumper! Chimaki’s Hot Spring Tour! Guilty Gear Tangent!?

    ]]>
    ...What am I looking at?!I’m not joking.  On June 23rd, Pro-Jumper!  Chimaki’s Hot Spring Tour!  Guilty Gear Tangent!?  Was released for the Nintendo DSWare.  Read more inside to see what this game entails!

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    Hold Your Horses: Xenoblade No Longer Coming to the US - Continue to Bitch About It http://www.zeldainformer.com/hold_your_horses_xenoblade_no_longer_coming_to_the_us_-_continue_to_bitch_a/ Sun, 26 Jun 2011 16:41:10 +0000 http://localhost/wordpress90/?p=2582 Monado: Beginning of the World Screenshot from E3 2009


    Sometimes sites jump the gun on information. We’ve done it before, and while we try not to do it so often, it’s easy to fall into a trap when a reputable site throws information at us. Destructoid is one of my favorite sources for news, particularly because of their style. However, they jumped the gun and understandably so. Everyone but Nintendo of America wants Xenoblade to come out, so any news suggesting as much makes us all get giddy.

    Turns out, while it was a nice generic response, it doesn’t really confirm the game is coming out at all in the US. There are some nice theories floating around. In discussing matters with Nintendo representatives, they did seem to make it sound like an HD release on the Wii U was possible, or at least an idea that had been thrown around. However, Nintendo of America stonewalled Nintendo of Europe hardcore at E3, simply saying they will not show off Xenoblade because they have no intention on releasing the title.

    This isn’t news to us per say: This little bit is why Operation Rainfall exists, or at least, one of the reasons. No, the customer service rep who said the game is slated to come out didn’t lie. While the game is not in any fashion planned to release in the US as of today, it is still on their official “upcoming” game list. Why hasn’t it been removed if they never plan to release it?

    As I said, the idea of an HD version may not be out of the question, but at this juncture I think it’s safe to assume that Nintendo is just sticking to their casual business model. They would rather focus their marketing on games for casuals who only buy one or two games a year rather than the core. They may be “so” dilluted in their thoughts that the Wii lost the hardcore gamer that they actually feel they lost most of their core as well.

    Seems like a silly notion, but these are based on impressions talking to a Nintendo representative. So, sorry to burst the bubble we helped build up, but Xenoblade is not in any fashion coming out in the US. Continue the petitions and Reggie emails.

    To contact Reggie directly, you can send him a written letter to:

    Reginald Fils-Aime

    Nintendo of America Inc.

    4820 150th Ave. Northeast

    Redmond, WA 98052

    Keep in mind of course that his mail is screened, but naturally enough email about a particular topic would warrant him not to ignore it forever. There is no direct email address publicly available, however you can address him specifically here.

    Source: NintendoWorldReport

    ]]>
    Monado: Beginning of the World Screenshot from E3 2009

    Sometimes sites jump the gun on information. We’ve done it before, and while we try not to do it so often, it’s easy to fall into a trap when a reputable site throws information at us. Destructoid is one of my favorite sources for news, particularly because of their style. However, they jumped the gun and understandably so. Everyone but Nintendo of America wants Xenoblade to come out, so any news suggesting as much makes us all get giddy.

    Turns out, while it was a nice generic response, it doesn’t really confirm the game is coming out at all in the US. There are some nice theories floating around. In discussing matters with Nintendo representatives, they did seem to make it sound like an HD release on the Wii U was possible, or at least an idea that had been thrown around. However, Nintendo of America stonewalled Nintendo of Europe hardcore at E3, simply saying they will not show off Xenoblade because they have no intention on releasing the title.

    This isn’t news to us per say: This little bit is why Operation Rainfall exists, or at least, one of the reasons. No, the customer service rep who said the game is slated to come out didn’t lie. While the game is not in any fashion planned to release in the US as of today, it is still on their official “upcoming” game list. Why hasn’t it been removed if they never plan to release it?

    ]]>
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    Where are Wii in 2011? http://www.zeldainformer.com/where_are_wii_in_2011/ Sun, 26 Jun 2011 16:45:00 +0000 http://localhost/wordpress90/?p=2583 Where are Wii?
    There are a few key things that are leading me to reconsider my stance on Wii. #1 on the list is… well, while the great games have been Really Really Great, the fact of the matter is that my Wii library is smaller than both my N64 and GameCube libraries - and my list of “would love to buy” titles (which is pretty long) doesn’t really make up for this (I have similar lists for N64 and GameCube). This is thanks to a couple of things, really:



    The first is that Nintendo really hasn’t been good at bringing a balanced set of franchises to the Wii. I tend to try to go after entries in their core series - Mario, Zelda, Star Fox, F-Zero - but only two out of those four have seen a Wii game (whereas all were represented on N64 and GameCube). Of course, this is just a small sample.



    The second is that Nintendo hasn’t been consistent with bringing traditional first-party software to the Wii, period. 2008’s Wii Music debacle comes to mind, and now in 2011 there are only about four or five actually noteworthy games on their way between now and the day the console’s out - and this is stretching “noteworthy” to mean “titles shown at E3”: Skyward Sword, Kirby Wii, Mario Party 9, Fortune Street, and Rhythm Heaven. How many of these are traditional games? I count two. That means there are only two big traditional games on the list for the entire year and a half between last holiday season and the debut of the Wii U in the spring of 2012.



    This is not to say that Fortune Street and Mario Party are bad or anything - they’re still really fun and great multiplayer experiences - they’re just definitely not what most of us were hoping Nintendo would pack into the sendoff year for the Wii (we all know that despite statements that the two consoles will coexist, they don’t even really coexist now). I don’t think Nintendo realizes that the Wii is not the PlayStation 2. It got where it is today by being cheap and producing cheap but fun games - which works when reaching to new customers - but what made PlayStation 2 the most successful game console (okay, apart from being a cheap DVD player) was that it had lots and lots and lots of games. Every kind of game, too, which meant something for every player. PlayStation 2 publishers didn’t just try to make individual software titles that were for everybody - they tried to make software for every individual audience, too. That’s why, despite the best-selling games on the PlayStation all being GTA or Gran Turismo games, the titles it was known for were its RPGs.



    I once found a remark by a former GameStop employee about a conversation with a Nintendo marketing representative about their upcoming titles. The representative said that Nintendo was only really concerned with the one or two big titles that everyone will buy up each year. Whether this means the headline Mario game or a Wii series entry, I think we can trace Nintendo’s marketing history with the Wii and see that this has definitely been the case throughout the console’s entire life.



    The result is that those of us who go beyond buying the one or two Wii games a year and pick up a game every month or so, those of us who have remained loyal to Nintendo’s brands throughout the years, have grown up with them and now see them as more than just holiday buys, we’re second-rate customers in Nintendo’s book. This, my friends, is the reason why Nintendo isn’t releasing Xenoblade in North America. It’s not really about the game being expensive to localize - it’s not when you get Europe to do it for you - it’s that we’re not considered valuable enough for first-rate service.



    Sure, it’s the cheap-to-make, easy-to-sell games like Wii Sports and New Super Mario Bros. that drove the growth of the Wii (as well they should have), but if Nintendo is really a software company - and they consistently tell us that they’re all about software - then why does it seem like all of their efforts are focused on selling the system? Wouldn’t that make them a technology company, not a games company? After all, hardware is not software. I am not a Wii console fan; I am a Wii games fan.



    Show me the games, and I will buy them and your console to boot. Refuse to show me games, and I won’t buy either. Nintendo might be able to afford getting away with this approach now that the Wii has such a huge install base, but I don’t think they can get people to seriously invest in an HD console until they prove that they’re serious about consistently delivering the software people expect from an HD console. And if they won’t even do this for their biggest audience with Wii (with already-finished games that need only to be translated), I can’t imagine they’ll do it with the even more expensive (and therefore much riskier) Wii U.



    Well, at least they’re finally making real Motion Plus games…

    ]]>
    Where are Wii?
    I’m beginning to rethink my belief that Wii is Nintendo’s best console, something that I’ve stuck hard and fast to for awhile given that its exclusives tend to really leave a great impression with me. Super Mario Galaxy and its sequel are in my opinion the most fun and best put-together Mario games ever, Metroid Prime Trilogy is my favorite adventure shooter, and I’ve had great side-scrolling platforming experiences with New Super Mario Bros., Kirby Epic Yarn, Donkey Kong Country Returns, and Sonic 4. And that’s not even tapping into the games I’ve put on Virtual Console. In many ways, it’s been a re-encounter with my childhood love of gaming, and one I’ve been looking for for a long time.

    But now it’s 2011, and I’m finally getting what people say when they talk about their Wii collecting dust. The Wii’s been without a good release for over seven months now (by which I mean that Mario Sports Mix, while it was pretty fun I guess, wasn’t good enough), and I’ve actually spent most of my solo gaming time playing JRPGs on my PlayStation 2. Of course, I don’t need to get into my bitterness over a few select games that should be but aren’t coming to America (I don’t put much stock in customer service emails)... but maybe I will anyway. Head inside for the rant.

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    Monolith Soft, Mistwalker Acknowledge Operation Rainfall's Efforts http://www.zeldainformer.com/monolith_soft_mistwalker_acknowledge_operation_rainfalls_efforts/ Sun, 26 Jun 2011 17:30:00 +0000 http://localhost/wordpress90/?p=2584 Mistwalker's logoIt seems like everybody’s acknowledging the cause for localization of games like The Last Story and Xenoblade Chronicles except for Nintendo! Staff from Monolith Soft and Mistwalker both Tweeted about the campaign, expressing their gratitude for the support of so many fans worldwide.


    @sorayasaga

    Soraya Saga


    Thanks a lot for hoping its North American release. :)


    @mistwalker do you know what is currently happening? facebook.com/Nintendo/posts… fans all over the internet are asking nintendo of america for TLS



    @mistwalker

    MISTWALKER Corp.

    @shomangaka Thank you for the link. We appreciate all your support. tears…




    Boo on you, Nintendo! You make both your fans and Mistwalker cry!



    Source: Operation Rainfall, via GoNintendo

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    Mistwalker's logoIt seems like everybody’s acknowledging the cause for localization of games like The Last Story and Xenoblade Chronicles except for Nintendo! Staff from Monolith Soft and Mistwalker both Tweeted about the campaign, expressing their gratitude for the support of so many fans worldwide.

    Jump inside for direct quotes.

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    Iwata Asks Ocarina of Time 3D: Your Turn, Grezzo http://www.zeldainformer.com/iwata_asks_ocarina_of_time_3d_your_turn_grezzo/ Sun, 26 Jun 2011 18:20:00 +0000 http://localhost/wordpress90/?p=2585 Grezzo gets grilled by IwataThe latest Iwata Asks interview for Ocarina of Time 3D is now up, and this time it features the team from Grezzo! They talk about how they handled recreating the classic Zelda title for the 3DS, including implementing the 3D, how to remain faithful to the original while still making it a new experience, as well as a neat little tidbit: while some glitches were purged since they were harmful to gameplay, others were preserved and fine-tuned so that they work more like intended features! Though I’m not a glitching man myself, it’s good to see that preserving the original was so important that even the glitches remained!


    Check out the full quote on the subject below:

    Moriya: Yes. One of our staff members really loves The Legend of Zelda: Ocarina of Time. He has in his head an idealized borderline. Making the game today at any level beneath that borderline is unimaginable to him. But if you focus on that too much, the overall balance would suffer and cooler heads would feel like the game had changed too much, so the team’s approach see-sawed back and forth.


    Iwata: How did you handle such differing approaches?


    Moriya: We sped up revealing it and had Ikuta-san and others try out parts of it. We would ask how it differed from what they had imagined, and then we would fix it. One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, “What?!” (laughs)


    Iwata: Yes, that is an area of conflict.


    Moriya: It wouldn’t be fun if your friends couldn’t say, “Do you know about this?” So we left them in if they didn’t cause any trouble and were beneficial.


    Iwata: So you implemented them as you would specs, rather than treating them like bugs. It took some work and you had to go out of your way, but you preserved the spirit of the original. Moriya: Yes. If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear, but we left in as many as we could, so people will grin over that.




    GoNintendo also lovingly furnished an awesome overview of all the neat details covered in the interview. Stuff I find interesting will appear in bold.


    • Grezzo was called to Nintendo’s headquarters to secretly discuss the 3DS as well as the idea of remaking The Legend of Zelda: Ocarina of Time
    • Grezzo was worried that remaking the game without the original dev team involved would be a mistake
    • Grezzo was originally very impressed with the 3D effect of the 3DS, with one staffer saying that it made him feel like he was a kid again
    • when updating the game, Grezzo ran into a problem with the new character model for Link. They found that rolling on the ground with a lit stick no longer set the spiderweb on fire. This had something to do with the distance and angle of the stick to the web itself. This problem had to be fixed.
    • Nintendo’s Nagako Ikuta is a walking Zelda encyclopedia, so much so that Aonuma constantly talked to her while reworking the Ocarina of Time experience
    • Grezzo found it very important to share the same sense of values that the original dev team had while remaking this title
    • the dev teams struggled to find a connection between what details of the game should be changed/updated
    • some of the dev team wanted to retain the bugs of the original game, because that was a part of the original experience
    • the dev team ended up leaving many of the original bugs in, but this time they were designed as features
    • Z-Targeting had to be manipulated to work with the 3D visuals
    • The team had a lot of trouble working with the increased framerate and implementing it correctly
    • collision detection was also a tough area to develop, since this time around collision detection is 30 times in 1 second
    • Aonuma’s main purpose for remaking Ocarina of Time was to fix the water temple
    • the touch screen became the main method of making that experience easier
    • Grezzo made a touch screen testing team soon after development started
    • the team quickly came up with the idea of touch buttons in the 4 corners of the screen
    • Grezzo felt the dev schedule for the game was impossible, but they kept pushing right up to the end
    • Grezzo wasn’t under strict instructions from Nintendo, and instead, Grezzo would come to Nintendo with ideas for the remake
    • Grezzo feels that Ocarina of Time was really representative of what 3D polygon games could do at the time. It was creating rules because there were no rules for that type of game
    • when making the original, Nintendo would envision what it would look like to Link if he were standing in a location instead of just making a map
    • the devs used to leave comments for each other in the source program that would discuss the msot recent game delay, their employee bonuses and more
    • Aonuma gave the call to use the gyro-sensor for camera movement about one week before Nintendo’s 2010 conference
    • two weeks before the final ROM, Miyamoto said he wanted to have the gyro-sensor change the line of sight at normal times when Link is just moving around
    • It turns out that both Aonuma and Miyamoto wanted this, but Miyamoto requested it for Aonuma. They were working together!
    • the help function was included for those that were playing the original but never completed it
    • Navi’s ‘take a break’ message is implemented to pop up every 60 minutes
    • the team also battled about making the default option for saving ‘save’ instead of always defaulting to ‘don’t save’
    • the Mario Club members that tested the game this time around never played the original, and they got stuck in all sorts of surprising places
    • hint movies were edited over and over again
    • the Mario Club loved that Link took double damage in the Master Quest
    • Iwata thinks its been awhile since Nintendo has released something as difficult as the Master Quest
    • Aonuma says that more recent Zelda games have been easier, but Miyamoto says that games don’t stick with you if you don’t struggle or get stuck
    • Grezzo was very interested to hear Miyamoto’s input during development
    • they found that Miyamoto has a very unique way of looking at things
    • the original Ocarina of Time source code still has developer notes left in during development




    What’s your favorite detail from the interview, and what did you find the most interesting or surprising? Leave us a comment and let us know!



    Source: Iwata Asks via GoNintendo

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    Grezzo gets grilled by IwataThe latest Iwata Asks interview for Ocarina of Time 3D is now up, and this time it features the team from Grezzo! They talk about how they handled recreating the classic Zelda title for the 3DS, including implementing the 3D, how to remain faithful to the original while still making it a new experience, as well as a neat little tidbit: while some glitches were purged since they were harmful to gameplay, others were preserved and fine-tuned so that they work more like intended features! Though I’m not a glitching man myself, it’s good to see that preserving the original was so important that even the glitches remained!
    Jump inside for a full quote as well as a breakdown of the whole interview.

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    Resident Evil: The Mercenaries 3D Save File is Permanent http://www.zeldainformer.com/resident_evil_the_mercenaries_save_file_is_permanent/ Sun, 26 Jun 2011 21:10:00 +0000 http://localhost/wordpress90/?p=2586 Much like herpes, your save data is forever.In a move that screams “We don’t like it when you buy pre-owned copies of our games!” Capcom has decided that your Resident Evil: The Mercenaries save file will never, ever be deleted. This has also resulted in Japanese players only getting a measly 6 bucks back when they trade their copies in, cause really, who wants to play someone else’s save file? PPerhaps the biggest question is “what happens to those players who want to start fresh?”


    Answer: You’re screwed.


    So let’s just say that Capcom want’s to obliterate their games from used market, what’s in it for them? Ideally more profit, due to forcing players to buy new copies of whatever they decide to put out. However, this little strategy of their’s is a huge slap in the face to gamers who can’t afford the luxury of buying a new game fully priced. Some of you may say 40 bucks isn’t a lot of money, but it is to some people, especially kids who’s parents won’t pay full price for a game, and don’t have a job, cause you know, child labor laws and whatnot. Hell, even adults have a certain budget for how much they can spend on entertainment. I’d rather spend $40 on a used game than $60 on a brand new one, and no, that’s not being cheap, that’s being smart.



    What Capcom is really doing is shooting themselves in the foot. Let’s take a look at it this way, Jimmy Everygamer buys used copy of game, and decides he loves it. Oh and look, a sequel is coming out. Jimmy is so excited about it that he decides that he’s not going to wait and end up buying a brand new copy of said new game. (Hell, I bought Mass Effect 2 because I loved my $17 used copy so very, very much.) There you go Capcom, you just made money due to a used game sale.



    Now, my children of the internet, what do you think about all this? How do you feel about not being able to get rid of a save file on a game you bought? Are practices like this going to sway you from buying used games? Do you even buy used games? Leave some comments and tell us how you feel.



    Source: TinyCatrdige

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    Much like herpes, your save data is forever.In a move that screams “We don’t like it when you buy pre-owned copies of our games!” Capcom has decided that your Resident Evil: The Mercenaries save file will never, ever be deleted. This has also resulted in Japanese players only getting a measly 6 bucks back when they trade their copies in, cause really, who wants to play someone else’s save file? Perhaps the biggest question is “what happens to those players who want to start fresh?”

    Jump inside for more!

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    Super Mario Galaxy as a Standalone Series http://www.zeldainformer.com/super_mario_galaxy_as_a_standalone_series/ Sun, 26 Jun 2011 22:40:52 +0000 http://localhost/wordpress90/?p=2587 Super Mario Galaxy as a Standalone Series

    Without doubt both the original Super Mario Galaxy and its sequel are two of the greatest games of all time. Aggregated review scores for both games are on par with Ocarina of Time, and sales don’t disagree. What is most telling is our reaction to the games as fans, and that doesn’t disappoint at letting us know just how widely loved the Galaxy games are.

    Personally the games have had a very strong impact on me. When I first played Galaxy they gave me a sense of awe and amazement which I think is fair to say I hadn’t experienced since Ocarina of Time. And now, each replay of the games sees the return of those feelings and a great sense of nostalgia. Most importantly, on repeat playthroughs the games continue to amaze.

    Even with the options to collect all of the stars as Luigi, and the Green Star Challenge in Galaxy 2, the games can’t keep us going forever. There is heaps to do, and it sure is enjoyable enough by far to make you want to do it all over again. I always get a sense of satisfaction when the credits on a game role, but the galaxy games have also given me another feeling. You could call it hope, or you could call it fear. Hope that we haven’t seen the last of Galaxy, and fear that we have. Could we ever see more Galaxy games? Is it possible for the series to come into its own and separate of the Super Mario series?

    Currently the Mario franchise has literally hundreds of games. There are spin-offs in abundance like Mario and Sonic at the Olympic Games or Mario Sports Mix. Then there are all of the reputable series which come under the Mario banner like Mario Kart, Super Mario Bros., Paper Mario, and of course the most recognized and renown of them all, “Super Mario”.

    The Super Mario series is the standout of the Mario franchise. It begun with Super Mario 64, one of the greatest and most revolutionary games to date. It was followed by Super Mario Sunshine, which is considered the flop of the series, but is still a quality game. It just didn’t live up to its predecessor. That’s why when Super Mario Galaxy came it was heralded as the true sequel to Super Mario 64, in a similar way to how many say Twilight Princess is Ocarina of Time’s true sequel. They were what people had been waiting for, or at least, the first game to live up to the expectations of the original in the wider public’s opinion.

    With the success of Super Mario Galaxy, Nintendo promptly created the sequel and released it to further success. Now the Super Mario Series takes a turn away from Galaxy, even away from home consoles, to the Nintendo 3DS. Later this year we will experience Super Mario 3D, which is said to be a cross between Super Mario Galaxy and Super Mario 64. Honestly, it looks more like the child of Super Mario Galaxy and New Super Mario Bros. Wii from what we saw at E3 this year.

    There is no doubt that Super Mario 3D will be released to acclaim and that we will enjoy the gaming experience. The Super Mario Series does that as Mario’s flagship series. It will be everything we’ve come to know and expect from an entry to the Super Mario series. At least 120 mini puzzles spread out over a number of levels where we collect Power Stars, or Shine Sprites as the case was with Super Mario Sunshine. Regardless, Super Mario 3D will not be a new Galaxy game.

    Super Mario Galaxy 2

    As far as we know that it stands at the moment, Mario Galaxy is done and dusted. It is a completed mini-series within a larger series. Just like the Four Swords arc constitutes three games of the Zelda series, Mario Galaxy is two of the four installments to the Super Mario Series. Now although Galaxy has all of the characteristics of Super Mario games, it is also much more.

    So much more in fact, that I believe Mario Galaxy should separate itself from the Super Mario Series. “Super Mario Galaxy” should no longer be just a subsidiary, but the name of its own independent series. Super Mario can continue as it is into 3D and beyond and Galaxy can come in to its own. Galaxy has enough to do it.

    The whole setting and premise for the Galaxy games is enough for a series. There is the whole universe to explore. Infinite amounts of galaxies. There are star bits, launch stars, pull stars, power stars, Lumas, comets, cosmic clones, unique power ups, and so much more that sets Galaxy apart. Let’s not forget Rosalina and the easily recognized soundtrack. All of these give Galaxy an identity separate to, and even superior to, the other Super Mario titles.

    When you consider the gameplay of Super Mario Galaxy and its puzzles, it is a proven formula for success. Endless amounts of puzzles can be created around the premise of Mario galaxy. There can be no shortage of ideas. As for storyline - I’d argue Galaxy has the best of all Mario Games, although not as intensive as the Paper Mario Series and its chapter by chapter approach. According to Rosalina the cycle repeats over and over, so both that and the simpler option of more direct sequels allow for plenty more installments.

    Let’s be honest though, Nintendo has never let storyline get in the way of the gaming experience. They could ultimately be fairly creative in the storyline department, or even drop it back to the stock-standard Peach bakes Mario a cake, but is kidnapped by Bowser. So long as the Galaxy style elements and puzzles remain, all is good. The good thing is Nintendo knows all of this. They know that if they continued Galaxy as a standalone series it would be the most highly rated series ever. Eventually it may even become the most sold. More importantly, Nintendo know it would make gamers happy.

    At the moment it appears as if Nintendo is moving on with Super Mario. Respectably, they acknowledge that two games is the logical amount before it seems like they are clinging to their own success and refusing to move on with the series. This is the exact reason why a Super Mario Galaxy series could work as opposed to just a new Galaxy game. Nintendo has demonstrated an ability to move on. They are taking the series a new direction in Super Mario 3D. But what if Galaxy was to separate itself from that? While super Mario continues, so could Galaxy. First a trilogy and then beyond.

    The potential is there and I don’t doubt that the thought is also there at Nintendo. Whether they think of it from the angle of business and profit, or providing the best gaming experience, a Mario Galaxy series would do both for Nintendo. I can imagine the reaction to Super Mario Galaxy 3’s announcement at E3. It would be the first moment to rival the reveal of Twilight Princess. It would do fans a great service.

    The only reason against it is the notion of wanting to move on, but if Galaxy were to become a series it would still innovate and remain unique into the future. Of all the insane hopes that we have as Nintendo fans, more Mario Galaxy is not an absurd one. The thought rests dormant at Nintendo, but could very easily awaken. It does not take much to imagine the potential of a Galaxy game on Wii U, I just hope that this potential is fully realized by Nintendo, sooner rather than later.

    ]]>
    Super Mario Galaxy as a Standalone Series

    Without doubt both the original Super Mario Galaxy and its sequel are two of the greatest games of all time. Aggregated review scores for both games are on par with Ocarina of Time, and sales don’t disagree. What is most telling is our reaction to the games as fans, and that doesn’t disappoint at letting us know just how widely loved the Galaxy games are.

    Personally the games have had a very strong impact on me. When I first played Galaxy they gave me a sense of awe and amazement which I think is fair to say I hadn’t experienced since Ocarina of Time. And now, each replay of the games sees the return of those feelings and a great sense of nostalgia. Most importantly, on repeat playthroughs the games continue to amaze.

    Even with the options to collect all of the stars as Luigi, and the Green Star Challenge in Galaxy 2, the games can’t keep us going forever. There is heaps to do, and it sure is enjoyable enough by far to make you want to do it all over again. I always get a sense of satisfaction when the credits on a game role, but the galaxy games have also given me another feeling. You could call it hope, or you could call it fear. Hope that we haven’t seen the last of Galaxy, and fear that we have. Could we ever see more Galaxy games? Is it possible for the series to come into its own and separate of the Super Mario series?

    ]]>
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    Nintendo Breaks Silence on Xenoblade Localization http://www.zeldainformer.com/nintendo_breaks_silence_on_xenoblade_localization/ Sun, 26 Jun 2011 22:55:57 +0000 http://localhost/wordpress90/?p=2588 xenoblade4810.jpg

    We are still days away from the official start of Operation Rainfall, but it looks like the gamers gunning for localizations of the Xenoblade Chronicles, The Last Story, and Pandora’s Tower has already caught Nintendo of America’s attention.

     

    Nintendo has updated both their Facebook and Twitter with the following:



    Hey fans, we appreciate your enthusiasm. Look for more updates to come soon!



    Here’s hoping their response is good, or at least not another non-answer
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    xenoblade4810.jpg

    We are still days away from the official start of Operation Rainfall, but it looks like the gamers gunning for localizations of the Xenoblade Chronicles, The Last Story, and Pandora’s Tower has already caught Nintendo of America’s attention.

    &nbsp

    More inside.
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    Nintendo 3DS Kicks It Off With Vans Warped Tour http://www.zeldainformer.com/nintendo_3ds_kicks_it_off_with_vans_warped_tour/ Mon, 27 Jun 2011 16:18:00 +0000 http://localhost/wordpress90/?p=2589 Nintendo Joins Vans Warped Tour 2011Nintendo 3DS will be joing Vans Warped Tour this year to help spread the 3D love. The tour is a music and extreme sports festival, that has many live bands playing and other activities for attendees. The tour features mostly post-hardcore, pop punk, and metalcore acts, but now they are including some Nintendo 3DS fun. While yes, it mostly has bands playing, there are many booths set up with merchandise for people to shop. Nintendo has become a sponsor, which means attendees will be able to go to the demo areas and try out the 3DS. It will be different than playing it in the local gaming store.



    The tour started in Texas on June 24th, and will continue to travel across the country until August 14th. You can visit the demo booths and try out the Nintendo 3DS Camera, create Mii, and play games. They will have The Legend of Zelda: Ocarina of Time 3D, Super Street Fighter IV 3D Edition, DEAD OR ALIVE Dimensions, Super Monkey Ball 3D, Madden NFL Football, RIDGE RACER 3D and Resident Evil: The Mercenaries 3D. Not a bad line up, compared to how I saw Pilotwings Resort at Best Buy.



    They will also have the AR Games there, with oversized AR Cards and temporary AR Card tattoos. People who bring their own Nintendo 3DS will be able to StreetPass as well, so it’s worth bringing as long as you keep a safe hold of it.



    I’ve never been to a Vans Warped Tour, but you can go here to see the dates and location of their shows. I find this a great way to get young people into the handheld system. When I first bought my 3DS, I brought it along to classes that week to show my friends. Four of them bought one for themselves within a week. All of them had been doubters until they actually tried playing it, and each admitted they had been skeptic. Nintendo might seem a bit strange in this punk rocker setting with the half pipes and bands, but I’m sure it will be fun for those who go.


    Has anybody been to one of these tours? I’m not really a crowd person, and had never even heard of this until a friend mentioned it to me yesterday. Please comment about it for those who are thinking of going!

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    Nintendo Joins Vans Warped Tour 2011Nintendo 3DS will be joing Vans Warped Tour this year to help spread the 3D love.  The tour is a music and extreme sports festival, that has many live bands playing and other activities for attendees.  The tour features mostly post-hardcore, pop punk, and metalcore acts, but now they are including some Nintendo 3DS fun.  While yes, it mostly has bands playing, there are many booths set up with merchandise for people to shop.  Nintendo has become a sponsor, which means attendees will be able to go to the demo areas and try out the 3DS.  It will be different than playing it in the local gaming store.


    Nintendo will have a few interesting demos for people to try out. Click the jump to find out!

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    Capcom's Matsuura and Kawata want to make a Resident Evil for Wii U http://www.zeldainformer.com/capcoms_matsuura_and_kawata_want_to_make_a_resident_evil_for_wii_u/ Mon, 27 Jun 2011 16:58:02 +0000 http://localhost/wordpress90/?p=2590 Capcom LogoIn an interview with CVG, Capcom producer Masachika Kawata and designer Kenji Matsuura said that they would love to make a Resident Evil for Wii U. While this does not mean there will be a Resident Evil for Wii U, at least there is a chance since Matsuura and Kawata are willing to make it.


    Matsuura stated, “As a game designer, when I see Wii U, my first thoughts are: ‘Oh wow, I could do this or that, or what would happen if I try to make a game like X,Y or Z.’ My motivation instantly goes through the roof and I want to try a lot of interesting new things. Nothing’s been decided specifically for Resident Evil but it certainly would be interesting.”


    Kawata’s thoughts on the matter were, “Whether or not we actually will develop a Resident Evil title for Wii U, we’ll put that aside as obviously I don’t know yet. But for me personally, I’d love to do just that. It’s a very, very interesting piece of hardware. Whenever I see new game machines and their new possibilities get into my head, the ideas just start flowing. I’d absolutely love to make a Resident Evil on it. I really love the idea of being able to play the game even if my wife or my kids come and steal the TV. That’s great, brilliant.”


    Okay, fans! Let’s start the rumor wheel! What would you all like to see, if you really want a Resident Evil game for Wii U? Perhaps Resident Evil 6, or maybe another side game? Who do you want to see in it? I would not mind seeing Leon Kennedy return to the main games. Resident Evil in HD would be brilliant, if it had gameplay like in the fourth installment. What do you all think?

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    Capcom LogoIn an interview with CVG, Capcom producer Masachika Kawata and designer Kenji Matsuura said that they would love to make a Resident Evil for Wii U.  While this does not mean there will be a Resident Evil for Wii U, at least there is a chance since Matsuura and Kawata are willing to make it.  See what they had to say inside!

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    IGN Confirms Nintendo Will Comment on Operation Rainfall Today http://www.zeldainformer.com/ign_confirms_nintendo_will_comment_on_operation_rainfall_today/ Mon, 27 Jun 2011 17:20:00 +0000 http://localhost/wordpress90/?p=2591 Operation RainfallIGN’s Big Editor Man Rich George is reporting that the announcement Nintendo mentioned on their Facebook and Twitter pages is indeed related to Operation Rainfall. Whether it’s going to be a confirmation that these titles are going to be brought over to the Americas or an explanation of the situation with RPGs on Wii is unknown, but suffice to say that we should have this all cleared up by the end of the day. If not, blame this guy.


    @RichIGN

    Rich

    Nintendo will have a comment on @OpRainfall “Missing Wii games” movement later today. Stay tuned to @IGN and well have it for you. #myign




    Source: @RichIGN

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    Operation RainfallIGN’s Big Editor Man Rich George is reporting that the announcement Nintendo mentioned on their Facebook and Twitter pages is indeed related to Operation Rainfall. Whether it’s going to be a confirmation that these titles are going to be brought over to the Americas or an explanation of the situation with RPGs on Wii is unknown, but suffice to say that we should have this all cleared up by the end of the day. If not, blame this guy.

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    Mighty Switch Force Is Coming To The Nintendo eShop http://www.zeldainformer.com/mighty_switch_force_is_coming_to_the_nintendo_eshop/ Mon, 27 Jun 2011 17:38:00 +0000 http://localhost/wordpress90/?p=2592 Mighty Switch Force for the Nintendo eShopThat’s right. A game that will be worth buying on the Nintendo eShop is coming! Don’t get me wrong, there are a couple rather decent titles on the Nintendo eShop that were available on the DSi. They just have something a little more exciting than Tennis coming our way. A Nintendo Power interview with WayForward’s Matt Bozon revealed they are making a sequel to the “Mighty” series. The main goal of the game is to eliminate Space Hooligans with complex puzzle and action stages.



    The game has a robot female lead, and the focuses more on action compared to the last Mighty titles. It has an interesting gameplay, with seamless combat and puzzle integration. This title is a short, but with longer levels. It gives the game an old NES feeling to it, which I’m eager to see.










    Nintendo Power: What about Mighty Switch Force makes it something you can experience on the Nintendo 3DS system?



    Matt Bozon: In Mighty Switch Force, we’ve crafted a unique puzzle mechanic that gets players not only watching in stereo, but actually exploring solutions in the third dimension. It’s the kind of platformer we knew was possible, but hadn’t seen until now. And as fans of our previous titles can confess, some of our thematics elements-T-rexes with eye lasers, wall-eyed fishmen, jet-pack cats, belly dance transformations, popcorn explosions, vocaloid J-Pop ballads, hottie pirates, and whipping puppies with your hair-would only confound retailers.



    The game certainly seems more action-oriented than other Mighty titles. Was that your intent?



    Definitely. The core gameplay is jump and shoot, with block-switching puzzles sprinkled throughout. The team is made up entirely of Contra 4 veterans, so expect ample fiery explosions and crunchy sound effects.



    What can you tell us about Officer Wagon? She’s a robot, eh?

    She prefers the term artificial person, but yes, she is! Like previous WayForward heroines, Patricia Wagon is an adorably winsome lass. But unlike her predecessors, this gal packs heat and has an itchy trigger finger.



    And who, exactly, are the Space Hooligans?



    The Space Hooligans are a group of hostile lifeforms created by the five Hooligan Sisters-dangerous criminal masterminds who masquerade as ditzy girls. As Wagon explores each level in hopes of apprehending these villainous ladies, Space Hooligans will be there to stop her every step of the way. Thankfully they speak the same language as Wagon’s pellet gun: animated violence!



    Can you give a couple of examples of how puzzles work?



    Sure. In a simple puzzle, you might need to cross a pit that’s too wide to jump past. By using your Switch power, you can pull distant blocks closer to the screen in 3D and use them as stepping stones. However, any blocks on the playfield will retreat into the background. That’s all pretty basic stuff. Where it gets complicated is when you have to think several steps ahead. Will the blocks underneath your feet pull away? Will the blocks in the background zoom up and smash you? What will happen if you pull blocks out from under an enemy? Puzzles are built around these kinds of mysteries, and the interesting and unexpected outcomes.



    Are puzzles and combat seamlessly integrated?



    It’s seamless. After reaching a high ledge you might find yourself face to face with an enemy. Or to remove a foe you might need to drop him into a new area by switching out blocks, and then fill him full of lead. Even firing your weapon can be a puzzle, since pellets can impact on “switchable” objects.



    What’s on the lower screen?



    The touch screen mounts your Hooligan Tracker. It’s a digital compass that points a way to any ne’er-do-wells lurking just out of sight. Once every miscreant is safely behind bars, it guides players to the extraction point.



    How big would you say the game is?



    Though [the levels] are longer and more action-packed than our previous Mighty titles, the total game will be somewhat shorter, and here’s why. What I love about NES-era games, and especially Contra, Journey to Silius, and Mega Man 2, is that once mastered, they can easily be beaten in a single session. Nowadays if I want the satisfaction of sitting down and “taking in” a game in one sitting, I have to look backward. We’re going to try to change that, and embrace the pocket-sized appeal that’s been lost over the years. That’s the beauty of the eShop-we can experiment with different kinds of releases and see what the players like. So prepare for gaming concentrate.



    Are there boss fights?



    It’s become a Mighty tradition to include a timed automatic that turns the tables on the player in the last level. We’re going to do that again, but I’ll keep the details sparse. But it’s an auto-switching monster. That’s the answer. An auto-switching monster. Shoot; I gave it away! Hmm, maybe there’s still time to change the plan….



    What else should players know about the game?



    We want them to enjoy Mighty Switch Force from top to bottom. And if they do, they should consider downloading our other award-winning titles. They are just a Wi-Fi signal and remain as fresh as a daisy, blessedly preserved in the eShop awaiting a regal kiss of awakening. Use your Nintendo 3DS as one would a butterfly net and gather up the invisible webs of bliss that encircle you even as you read this. Divine moment done! Nab our games right out of the air, yo!



    Matt’s last two sentences just made me laugh. WayForward has definitely brightened up my mood towards the Nintendo eShop. All I’ve gotten from it is Link’s Awakening, the Pokedex, and the Excitebike. Two of those I downloaded for free, so I still have money waiting to be spent. The other Mighty titles were a lot of fun, so I’m excited for this release. What about you?

    ]]>
    Mighty Switch Force for the Nintendo eShopThat’s right. A game that will be worth buying on the Nintendo eShop is coming!  Don’t get me wrong, there are a couple rather decent titles on the Nintendo eShop that were available on the DSi. They just have something a little more exciting than Tennis coming our way.  A Nintendo Power interview with WayForward’s Matt Bozon revealed they are making a sequel to the “Mighty” series.  The main goal of the game is to eliminate Space Hooligans with complex puzzle and action stages.


    The game has a robot female lead, and the focuses more on action compared to the last Mighty titles.  It has an interesting gameplay, with seamless combat and puzzle integration.  This title is a short, but with longer levels.  It gives the game an old NES feeling to it, which I’m eager to see.

    To see the full interview, click the jump!

    ]]>
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    Iwata Asks About More Ocarina of Time 3D Details, Link's Age, and More http://www.zeldainformer.com/iwata_asks_about_more_ocarina_of_time_3d_details_links_age_and_more/ Mon, 27 Jun 2011 19:05:00 +0000 http://localhost/wordpress90/?p=2593 Iwata Asks: OoT 3D - Shigeru MiyamotoIwata’s talked with the original Ocarina of Time development team, with the 3D remake team over at Grezzo, and now his interview with Mr. Miyamoto has gone online. This one’s of course a lot more personal since it’s just Iwata and Miyamoto, so a lot of really neat details come out here, including clarification of the ages of some of the Links in the series - a hot topic of debate among Zelda enthusiasts.



    Curious? Find out the answer, along with a whole lot more about Ocarina of Time that you may not have known before, in this detailed breakdown, summed up by GoNintendo.


    • Ocarina of Time was originally supposed to come out the following Christmas after the N64 launch
    • development took about two and a half years
    • Ocarina of Time was Miyamoto’s biggest project in terms of scale to that date
    • Koizumi and a few others put forth the idea of a 3D Zelda game, much like what was done with Mario
    • memory constraints made creating Ocarina of Time a struggle
    • the team originally thought they’d only be able to pull off Ganon’s Castle, which would have paintings inside of it much like Super Mario 64
    • Miyamoto wasn’t too bothered by this idea at first
    • the fight with Phantom Ganon is left over from that original idea
    • Koizumi made Epona and Miyamoto worked on a broad landform because he wanted Link to ride a horse
    • this was taxing on the N64 hardware
    • the team tested to see if they could have two horses as once as a test for the hardware, and then they showed that test at SpaceWorld
    • Miyamoto didn’t want to make the game without Young Link
    • In Legend of Zelda, Link is about 12 years old. In Adventures of Link he is 16
    • Miyamoto wanted Link to be somewhat cool, but not too cool
    • the idea of having a 9 and 16 year old version of Link in Ocarina of Time gave birth to all sorts of ideas
    • Once again, Twin Peaks really inspired Miyamoto and the team to fill the game with characters and relationships
    • Miyamoto hardly ever talked about story with Ocarina of Time, but he was heavily involved in character functions
    • Nintendo spends a lot of time trying to make stories in Zelda games match up
    • Miyamoto really wishes players would not care about that stuff, because it would be easier on him!
    • Miyamoto goes into the discussion of worrying about little details that don’t matter, just like Yoshi being a boy or a girl
    • Miyamoto says that pre-rendered cut-scenes don’t mix with his style of tweaking games right up to the last minute
    • Miyamoto worries more about how fun the game is rather than the cut-scenes
    • Miyamoto worked with Kawagoe on the storyboards for Ocarina of Time, but Kawagoe handled most of the camera decisions
    • Miyamoto originally had the idea of Ingo burning down the ranch so that Link/Epona have to jump over the fence with a dramatic backdrop of fire
    • This was given up due to the idea of people wanting to return to the ranch later
    • Miyamoto is heavily influenced by westerns, which is why he wanted a horse in the game so badly
    • working on this game was a major learning experience for all the devs, which is why they found the experience so exciting and rewarding
    • the dev team said it was weird that you could cut grass down but not signs, which is how the sign idea came up
    • Miyamoto was striving for villages that were more distinctive, and this actually lead into cucco flying
    • villages were changed in order to provide more slops (sic) for cucco flying
    • this lead to a redesign of Zora’s River as well
    • the guideline for the redesign was “Make it a landform like you don’t usually see.”
    • blowing up Gossip Stones to make them take off was added towards the end of development
    • Miyamoto believes he and his team delivered ‘warmth, scent and humidity’ through Ocarina of Time
    • Miyamoto came up with the auto-jump idea while he was on one of his days off, and was so excited that he couldn’t wait to get back to work
    • he ran into work that Monday and spread the word right away
    • this auto-jump let the team create the visual style for Link’s jump, including the dive in Zora’s Domain
    • Miyamoto thinks the North American marketing of Ocarina of Time worked wonders, all thanks to the ‘epic adventure’ tagline
    • Miyamoto knows that people still call Link Zelda, and he says it’s just part of the series’ history now
    • Miyamoto thinks the 3DS helps convey Ocarina of Time event better
    • multiple textures were completely redone for OoT3d
    • there are over 130 hint movies in the game
    • Miyamoto feels the 3D really enhances the fun of riding Epona
    • a lot of girls were players of Ocarina of Time, says Miyamoto
    • He thinks having Link looking even more handsome this time around may help bring in new fans
    • There will only be one Legend of Zelda Symphonic event in Japan




    Source: Iwata Asks: Ocarina of Time 3D with Mr. Miyamoto via GoNintendo

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    Iwata Asks: OoT 3D - Shigeru MiyamotoIwata’s talked with the original Ocarina of Time development team, with the 3D remake team over at Grezzo, and now his interview with Mr. Miyamoto has gone online. This one’s of course a lot more personal since it’s just Iwata and Miyamoto, so a lot of really neat details come out here, including clarification of the ages of some of the Links in the series - a hot topic of debate among Zelda enthusiasts.

    Curious? Find out the answer, along with a whole lot more about Ocarina of Time that you may not have known before, after the jump.

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    Iwata Asks: Skyward Sword, Music, and Zelda's 25th Anniversary http://www.zeldainformer.com/iwata_asks_skyward_sword_music_and_zeldas_25th_anniversary/ Mon, 27 Jun 2011 19:20:00 +0000 http://localhost/wordpress90/?p=2594 Iwata Asks: Zelda Turns 25 - Kondo and YokotaIwata’s not just Asking about Ocarina of Time: he also pulled some details about Skyward Sword out of Koji Kondo and Mahito Yokota. Of course we all know who Mr. Kondo is, but in case you’ve missed out on recent news, Mr. Yokota was the lead composer in the Super Mario Galaxy games and has more recently taken a major role in both Ocarina of Time 3D and Skyward Sword.



    They don’t talk too much about the music in the upcoming game, but they mention a couple things that might interest longtime fans and have gotten me sufficiently excited about Skyward Sword‘s soundtrack (not that what we’ve heard from the E3 demos didn’t already!).


    Iwata: What are the main points with regard to the sound?



    Yokota: One of the characteristics of the music of The Legend of Zelda series is the background music with folk instruments. So not only the regular orchestral instruments, but we also recorded some folk instruments live.



    Iwata: Is there a particular key instrument, like the ocarina in The Legend of Zelda: Ocarina of Time?



    Yokota: Yes. It’s still a secret, though. Keep your ears pricked!



    Psh, come on, Mr. Yokota - we’ve already seen it! It’s Sheik’s lyre from Ocarina of Time which we’ve recently seen in the GDC 2011 trailer, Ocarina of Time 3D‘s box art, and the E3 2011 flying demo. The fact that it’s apparently supposed to be kept secret suggests to me that the connection to Ocarina of Time is going to be really strong, though!



    I’m also pretty stoked about the folk instruments thing. Perhaps it’s as some have speculated, and the recent statement that not all tracks will use an orchestra simply means some will just use folk instruments? Obviously it’d be excellent to hear classic tracks recreated with only the appropriate instrumentation!



    Some more gems:


    Iwata: You are increasingly becoming our man in charge of the orchestra!



    Yokota: You bet! I’m happy to be doing more of it. But at first I was just helping out when it came to orchestral music. I was only lightly involved.



    Iwata: Then the next thing you noticed, you were up to your neck in it?



    Yokota: Yeah. (laughs) I was working along, and all of a sudden there were more orchestral songs than ever in Nintendo’s history. I had so many songs that I wondered if we could actually write the scores for them all! I recorded the orchestra, too, and this time, as always, Kondo-san’s songs didn’t come until the last moment.



    Kondo: Sorry. (laughs)



    Yokota: He pulled an all-nighter.



    Iwata: Right before recording?



    Yokota: Yeah.



    Kondo: Yeah. I stayed up writing music until morning.

    Yokota: Actually, when listening to past music for the Legend of Zelda series, there were several songs that I wanted to arrange for an orchestra. I chose some to my fancy and put them in The Legend of Zelda: Skyward Sword.



    Iwata: Ah, I knew you would! (laughs)



    Yokota: Yeah, I did. (laughs) And when I did, I was glad we had recorded live.




    Check out the full interview for more about the Zelda 25th Anniversary concert series! Nothing we haven’t heard before, which is why I’m not quoting here, but if you wanted to hear the details straight from the horse’s mouth…



    Source: Iwata Asks: Skyward Sword & Zelda‘s 25th Anniversary

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    Iwata Asks: Zelda Turns 25 - Kondo and YokotaIwata’s not just Asking about Ocarina of Time: he also pulled some details about Skyward Sword out of Koji Kondo and Mahito Yokota. Of course we all know who Mr. Kondo is, but in case you’ve missed out on recent news, Mr. Yokota was the lead composer in the Super Mario Galaxy games and has more recently taken a major role in both Ocarina of Time 3D and Skyward Sword.

    They don’t talk too much about the music in the upcoming game, but they mention a couple things that might interest longtime fans and have gotten me sufficiently excited about Skyward Sword‘s soundtrack (not that what we’ve heard from the E3 demos didn’t already!). Jump inside for some of the juicier quotes.

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    New Assassin's Creed Game for Wii U http://www.zeldainformer.com/new_assassins_creed_game_for_wii_u/ Mon, 27 Jun 2011 21:09:41 +0000 http://localhost/wordpress90/?p=2595 assassins_creed_2.jpg

    While not a big surprise, Ubisoft has announced that they are working on a new Assassin’s Creed title for the Nintendo Wii U, as opposed to a port of one the many previous titles in the franchise.

     

    Gaming Gunion had the opportunity to speak with Brent Ashe, who is currently working on Assassin’s Creed Revelations.



    “That hardware [Wii U] is interesting because, now it’s going to be in HD and wrapping that in with their control scheme - I’m curious to see where that goes.”

     

    It’s unclear if this means the Wii U Assassin’s Creed project isn’t far enough along yet to involve the Revelations team, if the Revelations team is joining after they finish with Revelations, or if a different team will be producing the popular Ubisoft titular. All we do know is that if it’s a secret to Ashe, then it’ll probably be a secret from us for a long time. I doubt we’ll hear anything concrete about it until next year.

     

    Either way, it’s nice to have another game confirmed for the Wii U.

     

    Considering Ubisoft has managed to consistently release an Assassin’s Creed title every year, it is no surprise that there will be a new release in 2012, nor that Nintendo will be included this time around. Personally, I’m more interested in whether or not Ubisoft will be releasing ports of the previous titles for the Wii U.
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    assassins_creed_2.jpg

    While not a big surprise, Ubisoft has announced that they are working on a new Assassin’s Creed title for the Nintendo Wii U, as opposed to a port of one the many previous titles in the franchise.

    &nbsp

    More information after the jump.
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    European Xenoblade Chronicles Footage, Listen to the Western Voice Acting http://www.zeldainformer.com/european_xenoblade_chronicles_footage_listen_to_the_western_voice_acting/ Mon, 27 Jun 2011 23:30:00 +0000 http://localhost/wordpress90/?p=2596 New footage of Xenoblade Chronicles inside!Need some Xenoblade in your life? Still no word on the rumored report from Nintendo about Operation Rainfall, but some video footage of the localized edition recently surfaced. You’ll get to see the flow of the game’s sidequests, some exploration and monster encounters, as well as a look at the game’s excellent graphics and beautiful world. And if you’re curious whether this game’s going to join the long list of terrible, terrible English dubs of a Japanese property, you’ll also get a couple brief snippets of dialogue showing off the European voice actors.


    Let us know what you think - leave a comment! And if you haven’t yet put in your Amazon preorder for the game to show support for Operation Rainfall, do so now if you like what you see. Your participation may just help get this game localized for American audiences!





    Source: Nintendo Everything

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    New footage of Xenoblade Chronicles inside!Need some Xenoblade in your life? Still no word on the rumored report from Nintendo about Operation Rainfall, but some video footage of the localized edition recently surfaced. You’ll get to see the flow of the game’s sidequests, some exploration and monster encounters, as well as a look at the game’s excellent graphics and beautiful world. And if you’re curious whether this game’s going to join the long list of terrible, terrible English dubs of a Japanese property, you’ll also get a couple brief snippets of dialogue showing off the European voice actors.

    Let us know what you think…after the jump.

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    U.S. Supreme Court Strikes Down California Violent Video Games Law http://www.zeldainformer.com/us_supreme_court_strikes_down_california_violent_video_games_law/ Tue, 28 Jun 2011 02:15:00 +0000 http://localhost/wordpress90/?p=2597 Supreme Court Video Games Ruling Reached: Objection!
    After a long and hard-fought battle, the Supreme Court has finally resolved the issue of a California law that would ban the sale of violent video games to minors. The court ruled 7-2 against the law, asserting that video games like any other media are protected by the First Amendment as free speech. What else can I say? It’s about freaking time.



    For those interested about the legal mumbo-jumbo, there’s a long court document detailing the entire decision for you to weed through. I’ve tried to pick out some of the more important bits and collected them below:


    The most basic principle—that government lacks the power to restrict expression because of its message, ideas, subject matter, or content, Ashcroft v. American Civil Liberties Union, 535 U. S. 564, 573—is subject to a few limited exceptions for historically unprotected speech, such as obscenity, incitement, and fighting words. But a legislature cannot create new categories of unprotected speech simply by weighing the value of a particular category against its social costs and then punishing it if it fails the test. Unlike the New York law upheld in Ginsberg v. New York, 390 U. S. 629, California’s Act does not adjust the boundaries of an existing category of unprotected speech to ensure that a definition designed for adults is not uncritically applied to children. Instead, the State wishes to create a wholly new category of content-based regulation that is permissible only for speech directed at children. That is unprecedented and mistaken. This country has no tradition of specially restricting children’s access to depictions of violence. And California’s claim that “interactive” video games present special problems, in that the player participates in the violent action on screen and determines its outcome, is unpersuasive.




    In plain English: there is no precedent for legal restrictions placed on depictions of violence. That scrutiny only applies to obscenity, hate speech, and pornography. You know what else this means? The fact that there is no legal precedent for restrictions on violent content is now the legal precedent.


    Since California has declined to restrict those other media [that have observable effects on child behavior], e.g., Saturday morning cartoons, its video-game regulation is wildly underinclusive, raising serious doubts about whether the State is pursuing the interest it invokes or is instead disfavoring a particular speaker or viewpoint. California also cannot show that the Act’s restrictions meet the alleged substantial need of parents who wish to restrict their children’s access to violent videos. The video-game industry’s voluntary rating system already accomplishes that to a large extent. Moreover, as a means of assisting parents the Act is greatly overinclusive, since not all of the children who are prohibited from purchasing violent video games have parents who disapprove of their doing so.




    This is a huge victory for parents in terms of making their own decisions on what content is appropriate for their children, but it is also a call to responsibility. I doubt there are many parents reading this site - it’s just not the big demographic - but if there are: please take the initiative when it comes to what your kids play. This applies to games in general, not just violent ones. Make sure they do not develop bad spending habits or addictions. Keep them engaged in school and in their general personal and professional development.



    But this is a bigger victory for software companies - not because of the free speech issue but because every Supreme Court ruling in favor of greater freedom for video game content is a hundred or more lawsuits averted. And every dollar companies don’t have to spend in court is a dollar they can spend on giving us, their customers, what we want. Sure, there will always be people angry enough to take gaming companies to court for something or another, so this is far from over, but at least it’s a step in the right direction.



    Source: U.S. Supreme Court

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    Supreme Court Video Games Ruling Reached: Objection!
    After a long and hard-fought battle, the Supreme Court has finally resolved the issue of a California law that would ban the sale of violent video games to minors. The court ruled 7-2 against the law, asserting that video games like any other media are protected by the First Amendment as free speech. What else can I say? It’s about freaking time.

    For those interested about the legal mumbo-jumbo, there’s a long court document detailing the entire decision for you to weed through. I’ve tried to pick out some of the more important bits and collected them after the jump.

    ]]>
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    5 Ways Nintendo Can Send off the Wii Right, Show Core Gamers Why Wii U is the Way http://www.zeldainformer.com/5_ways_nintendo_can_send_off_the_wii_right_show_core_gamers_why_wii_u_is_th/ Tue, 28 Jun 2011 14:37:20 +0000 http://localhost/wordpress90/?p=2598 Nintendo Wii

    Nintendo has made no secret that the major goal with Wii U is to win back the hardcore gamer, and to bring back in the core gamer that may have fluttered away from Nintendo due to the massive lack of core titles. Destructoid recently discussed 10 games they could release at the end of the Wii cycle to really help solidify the reputation Nintendo is hoping to gain as it heads into the Wii U era, and of course most of not all of the games already exist and are in countries that happen to not be the United States.

    While there are definitely a lot of software and software packages Nintendo could do to usher in a new a era, there is really so much more than that available to use and abuse, specifically with Nintendo of America. We may love Reggie here at ZI, but that doesn’t mean there hasn’t been some really questionable decisions made, and some of which are really a turning off point for many gamers.

    Stop Dancing Around Serious Game Questions from Serious Gamers and Analysts

    This is really a broad spectrum topic that Nintendo of America keeps dancing circles around, and the dancing needs to stop. One of the biggest features hardcore and core gamers care about, as an example, with the Wii U is the online structure. Instead of officially commenting on the topic, they danced around the issue entirely leaving gamers only to speculate based on words from third parties. Even if the system isn’t finalized, you could reassure us of a few things people are worried about.

    Not commenting on such a major factor is disheartening, especially given Nintendo’s track record. The E-Shop on the 3DS isn’t too well received either so far in terms of the functionality people hope to have. Is it really going to have everything Xbox Live has and then some? Gamers want to know, but Nintendo apparently doesn’t want us to. They will eventually share the information, but it’s something they should of been ready to talk about the moment they debuted the console and said it’s for “U”.

    In addition to that, Nintendo of America does a lot of dodging when it comes to software questions. Why isn’t such and such game coming to the states? No comment, it just isn’t. That’s not good enough Nintendo. You need to start by, first and foremost, being open with the gamers. Let them know why, and let them know what they want to hear. It seems the Wii era has distracted Nintendo more than it’s distracted the gamers.

    Release Already Made Hardcore Titles from Japan, sprinkled over the next 8 months

    Pretty simple. We want Xenoblade, The Last Story, and Pandora’s Tower. Of course, does it have to stop there? Even packaging and officially translated Earthbound 3 for 30$ in the states is a nice start. Do “something” with releases to show gamers you’re serious about Wii U’s new direction. Were not saying abandon the casual crowd games - it’s definitely a market you should stick with. However, if you want the gamers that are spending several hundred dollars a year on games, you need to show them that it is a direction you are fully committed to. As in, don’t “just” rely on third parties to pull it off.

    Skyward Sword is great, Kirby is nice, but it’s not enough. There is a major drought of true rpg’s right now that Nintendo can tap into. It’s cheap to do, they games already exist… so just do it. Are you going to make massive profits? Maybe not, but it sends the right message to those debating on Wii U and it’s value to the consumer. Of course this leads into my next point…

    Stop Holding Back Serious Titles out of Fear

    This ties into the last point, but is very relevant for the Wii U and the future of Nintendo. If you see sites grab something like Pandora’s Tower and start talking about it on major sites in the US, it’s likely a good idea to at least “plan” to bring that game to the states. The point in saying this is that Nintendo seems to be afraid to do such things, and that fear needs to stop. Not just in making a strong final library push for the Wii, but for all future game releases.

    Prove That WMP Is Actually Viable

    In the next era of gaming, you’ve made it very clear that Wiimotes are here to stay, so it’s time to prove WMP is actually viable for gaming. While it make work wonders in Red Steel 2 and Skyward Sword, it clearly hasn’t been wildly accepted despite making the device really have much more accurate controls. This may stem from it being a periphial, but the fact remains you need to do something to prove it’s viable outside of Zelda. Maybe release some downloadable tech demo’s showing it’s use in various genre’s leading up to Wii U? Shooter, RPG, and maybe Mini Game specific would be great choices. Build some confidence in present consumers to realize the Wiimote can be a serious gaming tool.

    Openly Change Your Entire Marketing Strategy

    You know how to market your own games to your own core. Too bad no one else knows how to do it. If another company made a title that was up to Zelda quality, it would likely sell poor because no one knows how to market to your audience. Some of this is solved in working with 3rd parties directly, but the fact remains that your entire marketing strategy since 2006 has been based around moms, grand parents, and little children. It’s true. Even in videos where you show teens and young adults, it’s almost always with a game they are enjoying with their family.

    It’s brilliant marketing when trying to appeal to the casual. That is, of course, if casual fans actually paid attention. You know why my parents bought a Wii? They played Wii Sports at best buy. They didn’t even know what it was, hadn’t seen any commercials, or anything online about it. Casual fans don’t actively seek out hype. They don’t go to Nintendo.com, IGN, Game Trailers, Zelda Informer, Destructoid, etc. to get hyped. The people who do, the people marketing truly works for are the real “gamers”. You need to find out how to make your marketing appeal to them, or Wii U is already a repeat of the GCN before it even hits store shelves. It also wouldn’t hurt if you added another new adventure title to the mix as well to compliment Zelda. Why not? You have a ton of platforming games…

    ]]>
    Nintendo Wii

    Nintendo has made no secret that the major goal with Wii U is to win back the hardcore gamer, and to bring back in the core gamer that may have fluttered away from Nintendo due to the massive lack of core titles. Destructoid recently discussed 10 games they could release at the end of the Wii cycle to really help solidify the reputation Nintendo is hoping to gain as it heads into the Wii U era, and of course most of not all of the games already exist and are in countries that happen to not be the United States.

    While there are definitely a lot of software and software packages Nintendo could do to usher in a new a era, there is really so much more than that available to use and abuse, specifically with Nintendo of America. We may love Reggie here at ZI, but that doesn’t mean there hasn’t been some really questionable decisions made, and some of which are really a turning off point for many gamers.

    Hop inside to see 5 ways Nintendo can put the Wii to rest in a blaze of glory, and help usher in the all new Wii U era.

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    Xenoblade Chronicles Dated for Europe, Boxed Bundle Revealed http://www.zeldainformer.com/xenoblade_chronicles_dated_boxed_bundle_revealed/ Tue, 28 Jun 2011 16:13:00 +0000 http://localhost/wordpress90/?p=2599 Xenoblade Chronicles Limited Edition set
    French gaming site Pixazura reported today that the release date for Xenoblade Chronicles in Europe is set for the 2nd of September, putting it just before the beginning of fall. A boxed set containing a red Classic Controller Pro was also shown, and will launch alongside the game as a limited edition bundle, similar to what was offered with Monster Hunter Tri and Goldeneye 007 last year. The site also puts some more spotlight on the efforts of American fans to pressure Nintendo of America into confirming a release stateside, but of course there’s nothing really to report on that subject… yet.



    Ideally we’ll hear sometime in the next couple days that we Americans will be getting Xenoblade Chronicles at about the same time (preferably a little after; Europe deserves this one!), but we’ll just have to wait and see.



    Source: Pixazura via GoNintendo

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    Xenoblade Chronicles Limited Edition set
    French gaming site Pixazura reported today that the release date for Xenoblade Chronicles in Europe is set for the 2nd of September, putting it just before the beginning of fall. A boxed set containing a red Classic Controller Pro was also shown, and will launch alongside the game as a limited edition bundle, similar to what was offered with Monster Hunter Tri and Goldeneye 007 last year. The site also puts some more spotlight on the efforts of American fans to pressure Nintendo of America into confirming a release stateside, but of course there’s nothing really to report on that subject… yet.


    Ideally we’ll hear sometime in the next couple days that we Americans will be getting Xenoblade Chronicles at about the same time (preferably a little after; Europe deserves this one!), but we’ll just have to wait and see.

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    Iwata Asks: Xenoblade Chronicles; The Power of the Silent Protagonist http://www.zeldainformer.com/iwata_asks_xenoblade_chronicles/ Tue, 28 Jun 2011 16:16:13 +0000 http://localhost/wordpress90/?p=2600 t0p3bd.jpeg

    It’s time for another episode of Iwata Asks, this time a Xenoblade Edition. No, this isn’t the long awaited announcement reguarding a North American release, but it is a nice insight into the much-anticipated game. In this Iwata Asks, Iwata sits down with Xenoblade scenario writer, Takeda-san, alongside executive director Takahashi-san.

     

    The interview focuses on the game’s early conception, Takeda-san and Takahashi-san’s working relationship, and the writing process.

     

    Takahashi: Takeda-san spoke a little earlier about how, when he was working on anime scenarios, he would make the section leading into the commercial break or the cliffhanger at the end of an episode exciting. Well, when I came to read the scripts he wrote, I’d be able to tell: ‘Ah, okay. There’s a dramatic point here on the fourth page.’ When we were sifting through the cut scenes, deciding which ones to use, we would take pages three and four of the scenario to be about five minutes worth of material, and we would then steadily ramp up the excitement over that period. We could then judge how best to space out the cut scenes to keep costs down over the subsequent five minutes. In that way, we were able to use the script itself as a set of guidelines, which really helped.

     

    Iwata: So simply by looking at the script, you could get a clear image of how it would unfold when you made the actual game.

     

    Takahashi: Yes, that’s right. And because Takeda-san came from the world of anime, I was most excited about what he’d do with the sections where the scripted lines were spoken. There are certain scenes where I’d think: ‘I want the characters to say this…’

     

    The interview continues on to talk about more specific game details specically on thow they went about making an RPG main character likable:

     

    Takahashi: Right. Player characters are a part of yourself, and for this reason, they shouldn’t think or do anything that you don’t want them to. With RPGs, there is one way to ensure the hero isn’t hated - and that’s to make it so they don’t utter a word.

     

    Iwata: If they don’t say anything, the player is less likely to feel alienated from them.

     

    Takahashi: That’s right. Not making the main character say anything is easy, but for this title, we wanted him to speak. This meant we were groping for a way to get that ‘resonance’. In the end, I think we managed to achieve that to some degree.

     

    Hmmm, sounds like another protagonist I know.

     

    They continue to discuss the scale of the world

     

    Iwata: I see. Now, generally speaking, one finds that the bigger the game world gets, the less detailed it becomes. But with this title, you were looking for a world that was ‘both vast and intricately detailed’, weren’t you, Takahashi-san?

     

    Takahashi: That’s right. I wanted to make it so that even if you went to the far edge of the map, you wouldn’t find it empty. I wanted to ensure that wherever you went, there would be something there waiting for you, be it something you’d been seeking, a quest, or a fearsome monster. In certain places, I also wanted to have secluded spots where players would think: ‘Wow, there are beautiful areas like this here in this world!’

     

    Iwata: So in other words, you made sure the player’s investment in the game would always be repaid.

     

    Takahashi:
    Yes, and that’s why the number of items you can gather on a quest ended up reaching an absolutely huge total. The staff in charge of a quest would say that they’d make 400 items, and I’d make sure they knew what they were doing: ‘Are you really sure you can make that many?’

     

    Finally, when asked to summarize the game, Takahasi-san responded:

     

    For this title, we started with this giant model…We built the game world based on this, and what I really wanted to explore was how these tiny beings, the hero and his companions, would grow, and whether they would be able to embark on their adventure. That’s why I think that if I were to sum up this title in a single word, I would say that it was ‘embarking’.

     

    In the initial part of the game, the hero and his companions set out on their journey, facing the future in an unfamiliar world, and I wanted to describe the way they progress.

     

    Overall the interview is a great read, and I highly recommend it to anyone interested in the decision-making and creative process behind writing video games.

     

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    t0p3bd.jpeg

    It’s time for another episode of Iwata Asks, this time a Xenoblade Edition. No, this isn’t the long awaited announcement reguarding a North American release, but it is a nice insight into the much-anticipated game. In this Iwata Asks, Iwata sits down with Xenoblade scenario writer, Takeda-san, alongside executive director Takahashi-san.

    &nbsp

    The interview focuses on the game’s early conception, Takeda-san and Takahashi-san’s working relationship, and the writing process.

    &nbsp

    Highlights after the jump.
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    Rumor: Skyward Sword Releasing November 25 in Europe, Why This Makes Sense http://www.zeldainformer.com/rumor_skyward_sword_releasing_november_25_in_europe_why_this_makes_sense/ Tue, 28 Jun 2011 17:01:00 +0000 http://localhost/wordpress90/?p=2601 Skyward Sword's Anniversary Gold Wii Remote PlusSounds like Nintendo recently had a sit-down with European retailers to discuss the fall lineup, since aside from hearing about Xenoblade Chronicles’ debut there’s also word of Skyward Sword‘s release date floating around the Euroblogs. According to some French retailers, the new Motion Plus Zelda title will debut in Europe on November 25, falling right in line with the two projected release periods of “fall 2011” and “holiday 2011.” The report also reminded us that the game will come with a bundled gold Wii Remote Plus controller to celebrate Zelda‘s 25th anniversary, pictured at left.



    Of course, there’s more pointing to this date specifically being the release date. First of all, this date falls smack in the middle of the U.S. Thanksgiving weekend, which means that if a near-simultaneous worldwide release happens (NOTE: almost certain) the game would come out during the Black Friday shopping frenzy, the biggest and most notorious holiday shopping day of the year. What’s more, November 25 is a Friday, and therefore consistent with Europe’s recent release schedule for major titles - Ocarina of Time 3D also launched on a Friday. I imagine that the game would either launch on Thanksgiving or on the usual Sunday here in the States.



    This is also consistent with Nintendo’s release pattern for major Zelda games: Ocarina of Time and Twilight Princess both launched at around the same time in their respective release years. After their unparalleled success Nintendo will no doubt want to take advantage of that premium launch period again with Skyward Sword.



    Source: Live Wii via GoNintendo

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    Skyward Sword's Anniversary Gold Wii Remote PlusSounds like Nintendo recently had a sit-down with European retailers to discuss the fall lineup, since aside from hearing about Xenoblade Chronicles’ debut there’s also word of Skyward Sword‘s release date floating around the Euroblogs. According to some French retailers, the new Motion Plus Zelda title will debut in Europe on November 25, falling right in line with the two projected release periods of “fall 2011” and “holiday 2011.” The report also reminded us that the game will come with a bundled gold Wii Remote Plus controller to celebrate Zelda‘s 25th anniversary, pictured at left.


    Of course, there’s more pointing to this date specifically being the release date. Jump inside to find out why.

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    Xenoblade Coming to Australia? http://www.zeldainformer.com/xenoblade_coming_to_australia/ Wed, 29 Jun 2011 00:05:07 +0000 http://localhost/wordpress90/?p=2602 Thumbnail image for Operation Rainfall

    It’s been released in Japan, we have a release date for Europe (September 2nd), and we wait with baited breath in North America for any news of it. Now it’s rumored that The Xenoblade Chronicles will also be released in Australia, New Zealand, Russia, and South Africa

     

    At this point this is only a rumor, it has yet to be officially confirmed.

     

    There is no word on whether or not these additional countries will share the European release date.

     

    However, if this is true, if it is in fact going to be released down under, it will, without a doubt, make its way to the States. If it doesn’t that would be pure and unforgivable insanity from Nintendo of America.

     

    We at Zelda Informer are following this and all news related to Operation Rainfall very closely and will continue to update on the situation as we learn more.

     

    Personally, since it’s already been translated to English, and the demand has been throughly expreseed, I’d be very surprised if NOA doesn’t localize this game. Alas, still no word from the Regginator.

     

    ]]>
    Thumbnail image for Operation Rainfall

    It’s been released in Japan, we have a release date for Europe (September 2nd), and we wait with baited breath in North America for any news of it. Now it’s rumored that The Xenoblade Chronicles will also be released in Australia, New Zealand, Russia, and South Africa

    &nbsp

    At this point this is only a rumor, it has yet to be officially confirmed.

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    More inside…
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    My Top Ten For Wii U http://www.zeldainformer.com/what_i_want_for_the_wii_u/ Wed, 29 Jun 2011 00:28:39 +0000 http://localhost/wordpress90/?p=2603 Thumbnail image for wii-u-controller.jpeg

    We all know that software is king. If you don’t believe that just read through all the comments in the Xenoblade/Last Story/Pandora’s Tower posts we’ve been making this past week. No matter how fancy the hardware is, no matter how great the graphics are (though I do love nice graphics), no matter how great the online system is (though I would love for Nintendo to avoid a PSN episode), nothing matters if the games aren’t good. The most important factor when console shopping is always going to be: what games can I play on it?

     

    So ever since we heard the first rumors of a new Nintendo console earlier this year, and ever since it’s unveiling at E3, I haven’t stopped thinking about what games I want to play on Nintendo in the next generation of video games.

     

    1. Zelda HD

     
    Zelda-HD-Impressions.jpeg
     

    Big surprise there. Let’s just get this one out of the way now. Obviously the game I want most is going to be Zelda; the name of this website is Zelda Informer after all.

     

    But in all seriousness if Zelda Wii U is going to look anything like the test we saw at E3, then when we see that first trailer my reaction will be on par to this audience:





    Yes, you heard me, I want to have the biggest E3 moment ever topped. As for what I expect from the game, that’s for another day (when we actually know anything about it besides the fact that it’ll be on the Wii U).

     

    2. Metroid

     
    header_metroid_prime_3_corruption.jpeg
     

    We know that a Metroid game for the Wii U is in the cards. However, after Metroid, the Other M this series needs to redeem itself. Before E3 we thought that Other M had killed the franchise, and that it was going to go on the shelf.

     

    Now I’ll admit, when Other M was first shown, at E3 a few years back, I flipped out. The game looked so cool, and the way that they were combining so many different styles of gameplay made me more than a little excited. However, the characterization of Samus Aran, among other things, killed this game.

     

    The Metroid Wii U team will have to completly rehaul the series. They’ll have to go back to square one and figure out how a good Metroid game ticks. Furthermore, the team will have to pull from all sorts of inspiration sources to give the franchise a new edge. I personally wouldn’t mind the franchise turning towards a more sci-fi thriller approach; something along the lines of the original Alien movie. I want them to try and scare us.

     

    Metroid Wii U needs to restore Samus Aran’s reputation as the most bad-ass bounty hunter this side of the galaxy. I also wouldn’t mind using the new controller to fly the gunship.

     

    3. Rogue Squadron

     
    xwing01.jpeg
     

    One of the greatest crimes of the Wii is that it scared off the Rogue Squadron team, who declared that the Wii was too much of a Gamecube 1.5 to bother with. Everybody love Star Wars (not the prequels you fools!), and we all are still waiting for the perfect Star Wars game. While Rogue Squadron never made you feel like a Jedi, it did make you feel like some high quality Rebel Scum.

     

    I can really see this franchise taking advantage of the Wii U controleer, and I would love another excuse to blow up the Death Star.

     

    4. Okami

     
    okami_10.jpeg
     

    As an artist who uses a wacom tablet constantly, I was mostly amused by the drawing demonstration that was featured in the Wii U E3 trailer. The controller clearly isn’t meant for any serious artwork, but does show a decent sensitivity range for gaming. After my initial amusement, my next thought was that the Wii U would be an awesome platform for Okami.

     

    Now for those of you not familiar with Okami, what’s wrong with you, the gameplay relies on an ink mode where you draw on the screen using the Wii mote. For example, you want to attack an enemy you draw a slash line over them. This invokes a sword-like attack. It’s a pretty fluid system, save the fact that the game wouldn’t always recognize that the circle I was drawing was a circle. The Wii U fixes that.

     

    I would be happy with just a port of the orginal game, since not enough people have played it and because I didn’t find it’s sequel, Okami-den, particularly appealing. However, if Capcom were to put out a high-quality sequel to the orignal game, I’d be nothing short of thrilled.

     

    5. A New Valve Title

     
    Games Wallpaper: Half-Life 2 - Gordon Freeman.jpeg
     

    No, I don’t want a Half-Life 3, nor do I want a Portal 3. I want a brand new title from Valve that is just as revolutionary and loved as either of those two franchises.

     

    I know that it’s a lot to ask, but I wouldn’t ask it if I didn’t think Valve could pull it off. I remember when Half-Life first came out for the PC; I want to have a similar experience on the Wii U.

     

    6. Smash Brothers

     
    super-smash-bros-brawl.jpeg
     

    Smash Brothers has always been great, and there’s no denying the excitement that rumbled through the Nintendo fandom when a Wii U version was mentioned at E3. I’m really excited for the online possibilities associated with this game and its 3DS counterpart. I hope it finds a way to stand out from the previous smash games.

     

    7. Awesome New First Party Franchise

     
    nintendo.logo_1.jpeg
     

    The last real new Nintendo franchise was Pikmin on the Gamecube. We all will continue to buy the Nintendo characters we already know and love, but let’s add some new members to the family.

     

    8. Some Exceptional RPGs Already!

     
    final-fantasy-vii-advent-children.jpeg
     

    Square Enix needs to remember how to make goods games, and Nintendo of America needs to stop holding back the good RPGs from the so-called shooter-obsessed Americans. If this week hasn’t made it abundantly clear, we want more RPGs and we don’t want them to just look pretty (Final Fantasy XIII), though we wouldn’t mind the pretty, especially since the Wii U can deliver the pretty.

     

    9. Star Fox

     
    star_fox_snes.jpeg
     

    I love that Star Fox 64 is getting a revamp on the Nintendo 3DS, but can we have some Star Fox love on the Wii U too? The 3DS release will certainly create interest in the younger generation of gamers, and they’ll be wanting to see more. If Star Fox does make an appearance on the Wii U, let’s hope it harkens back to its flight-combat roots, while making a happy marriage with elements from games like Adventures.

     

    10. Team Ico

     
    shadow_of_the_colossus.jpeg
     

    Obviously we’re NEVER going to get another company’s first-party software released on a rival company’s platform. I just love Team Ico’s games, especially Shadow of the Colossus, and would love to have games of a similar style and genre on the Nintendo. It’d give the Wii U a nice and mature edge. In the meantime, I will eagerly await a chance to steal my friend’s PS3 to play The Last Guardian (if it ever comes out).

     

    —-

     

    So there’s my ten most wanted games, for the moment. I’m sure my thoughts will change over the next month or two, but these are games I’m thinking about now.

     

    So dear readers, what games do you want to play on the Wii U?
    ]]>
    Thumbnail image for wii-u-controller.jpeg

    We all know that software is king. If you don’t believe that just read through all the comments in the Xenoblade/Last Story/Pandora’s Tower posts we’ve been making this past week. No matter how fancy the hardware is, no matter how great the graphics are (though I do love nice graphics), no matter how great the online system is (though I would love for Nintendo to avoid a PSN episode), nothing matters if the games aren’t good. The most important factor when console shopping is always going to be: what games can I play on it?

    &nbsp

    So ever since we heard the first rumors of a new Nintendo console earlier this year, and ever since it’s unveiling at E3, I haven’t stopped thinking about what games I want to play on Nintendo in the next generation of video games…
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    Gamestop Refuses to Take Mercinaries Trade-Ins, Changes Their Mind. http://www.zeldainformer.com/gamestop_refuses_to_take_mercinaries_trade-ins_changes_their_mind/ Wed, 29 Jun 2011 03:49:09 +0000 http://localhost/wordpress90/?p=2604 Much like your save file, this image will come back to haunt you. Earlier today Gamestop refused to take in trades of Resident Evil: The Mercenaries 3D due to it’s weird save system. However, they soon changed their tune after Capcom had a stern talking to with them. I originally reported on the awful saving system that was implemented in the game, and that it greatly affected used sales of it in Japan. What I find interesting is how quickly Gamestop changed their tune. Capcom denies the fact that the save system was put in as a way to deter people from buying it used. The excuse they give is that they want players to just try and beat their own scores over and over again, which sounds like a load of crap to me.



    Not sure what Capcom said to Gamestop to change their tune. Obviously something was wrong for Gamestop to not want to take in a game for trade in. Seriously, whats the first thing they ask you? Aside from the power up card nonsense. “Oh hey bro, come back and trade in your games!”, this may also take place after they harass you to pre-order a game you don’t give a rat’s ass about. My guess is that they knew people wouldn’t want to buy a game that they couldn’t play from the beginning themselves. Hell, GameFly currently doesn’t have the game up for rent because of the lack of fun it’ll offer the next player.



    It’s not like they threatened to not let their game be sold at GS, that’d just be stupid. Everybody and their mother goes there to get games. Believe me, when I worked there people would bring their entire families inside just to buy a game. How I loathed it. But enough about me. My only guess is that they’re going to try to market the idea of the new player trying to beat the old player’s scores in the used version, but where’s the fun in that? My favorite thing to do in a game is to get new stuff to play with, earning that new weapon, or skill.



    I really hope that other 3DS developers don’t get the bright idea to have only one undying save file in their games. Just imagine how much faster a flash card for the 3DS would come out, cause nothing says “go to hell!” to a developer like pirating their software. Could you imagine if Nintendo ever did that with Zelda? I think I’d have to go punch Iwata right in his face, after taking down Reggie of course. Some of you may have to come help me with that.



    So what do you all think about this nonsense? Do you buy Capcom’s BS explanation of why they implemented this god awful save system? Have you bought the game? Planning on trading it in? Someone once suggested using a magnet. Effin’ magnets, how do they work? Leave some love in the comments.



    Source: IGN

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    Much like your save file, this image will come back to haunt you.Earlier today Gamestop refused to take in trades of Resident Evil: The Mercenaries 3D due to its weird save system. However, they soon changed their tune after Capcom had a stern talking to with them. I originally reported on the awful saving system that was implemented in the game, and that it greatly affected used sales of it in Japan. What I find interesting is how quickly Gamestop changed their tune. Capcom denies the fact that the save system was put in as a way to deter people from buying it used. The excuse they give is that they want players to just try and beat their own scores over and over again, which sounds like a load of crap to me!


    Jump inside for more information and speculation.

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    Let's Talk Piracy http://www.zeldainformer.com/lets_talk_piracy/ Wed, 29 Jun 2011 04:50:20 +0000 http://localhost/wordpress90/?p=2605 LOL lazy townIs there ever a point where it’s justified to pirate a game? I’ve been thinking this over the last few days for a few reasons. Capcom’s weird save file in Resident Evil: The Mercenaries 3D, Nintendo’s plans of not releasing Pandora’s Tower, Xenoblade and The Last Story. What about having to buy a game a game you already bought just to play it on your Wii or your 3DS? Yes, piracy is illegal, and bad for game companies, but what about the gamer? I’m not talking about the cheap bastard out there who doesn’t want to shell out $60 for a game. But what if you’ve been dying to play Mother 3 and don’t want to learn Japanese?



    Anyone who’s web savvy can download and patch a Mother 3 rom. Is that person wrong for wanting to play a game that’s never going to come out in the U.S? What about if Nintendo decides not to release the trio of JRPGS in the U.S? It’s not like you can just order them online and have them magically work on your Wii. Sure, you can just break the region lock with some good old fashioned homebrew, but that comes with risks Also, Nintendo obviously doesn’t want you to do that, as they make sure to get rid of the home brew channel with every single Wii update.



    Your 3DS can be bricked too if you mess with it. Want to order a game from Japan to play on your shiny new $250 toy? You’re out of luck, kid. Region locked! All this madness to prevent gamers from playing the games they love. No wonder so many people turn to piracy. Even if you do manage to have a system that’ll play imported games, you’re going to pay out your ass to import them.



    Many of you have been commenting on the whole Resident Evil fiasco that you’d rather pirate the game just so you can delete your saves. Yeah, I get you. It makes sense, and that would definitely send a massage to Capcom if it became the most pirated 3DS game for no other reason. It’s like the whole DRM fiasco with Spore that happened way back in 2008. EA punished the people who bought the game because they were so afraid of people pirating their software. What happened next? It became one of the most pirated PC games of all time. Most of the people who downloaded it just did it out of spite.



    Let’s not forgot all the other cool and fun things you can do with roms. You can add high resolution textures to N64 games, which look pretty awesome. Hook up an xbox controller to your PC or Mac and you’re good to go. There’s also been rom hacks of New Super Mario Bros, which add new levels and other goodies to a game you’ve beaten ages ago. Of course, to get all this stuff you’ll have to download the rom, which isn’t legal, even if you already own the game. Now, between my N64 cartridges (grey and later found a gold one at Gamestop), the collectors edition disk, the Wind Waker pre-order bonus, and Ocarina of Time 3D, I’ve got lots of OoT. So is it wrong for me to retexture a rom of OoT with Wind Waker-eque textures? What do you all think?



    Now I’m not defending the guys who’re too cheap to go out there and buy games. I know a few people that do, and it bugs me. Seriously, wait for a used copy to show up and then buy it, that’s more legit than sitting your fat ass down and waiting for games to come up whatever torrent site you abuse. But for those of you out there who want to play a game but have no other way to, or to teach a lesson to greedy or mentally confused developers, I think its alright, as long as you’re doing it as a last resort.



    So, what do you all think? Have you downloaded a Rom of a game you’ve bought before? Would you download a game that didn’t come out in your country if you had no other way of playing said game? Are you anti-piracy? If you download music and say yes, you’re a hypocrite. Let me know your thoughts with some comments and please don’t ask or post anything leading to a rom site, use google if you must, but lets stay focused on the topic.

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    LOL lazy townIs there ever a point where it’s justified to pirate a game? I’ve been thinking this over the last few days for a few reasons. Capcom’s weird save file in Resident Evil: The Mercenaries 3D, Nintendo’s plans of not releasing Pandora’s Tower, Xenoblade and The Last Story. What about vaving to buy a game a game you already bought just to play it on your Wii or your 3DS? Yes, piracy is illegal, and bad for game companies, but what about the gamer?  I’m not talking about the cheap bastard out there who doesn’t want to shell out $60 for a game. But what if you’ve been dying to play Mother 3 and don’t want to learn Japanese? Shimmy on inside for more.

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    Eiji Aonuma Talks More About Skyward Sword Story, Makes Majora's Mask Comparison http://www.zeldainformer.com/eiji_aonuma_talks_more_about_skyward_sword_story_makes_majoras_mask_compari/ Wed, 29 Jun 2011 14:00:00 +0000 http://localhost/wordpress90/?p=2606 Aonuma talks <I>Skyward Sword</I> with <i>Famitsu</I>” src=“http://www.zeldainformer.com/assets_c/2011/06/s10-thumb-475x266-8036.jpg” width=“475” height=“266” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Eiji Aonuma sat down with famous Japanese gaming magazine <i>Famitsu</i> to discuss details about <i>Skyward Sword</I>. We’ve got a few of the juicier details - which break from the usual <i>Zelda</i> tradition by focusing largely on story - and I’ve of course got my own thoughts and observations about <i>every single detail</I>. I’ll let those of you who will care know in advance: he compares this game to <i>Majora’s Mask</I> in some way.<br />

<br /><br /><br />

Want to find out how? It’s here somewhere - you’ll just have to check through all the new info.<br />

<br /><br /></p><blockquote><p><em>She’s not a princess this time, which is something I’ll pretty much have to put forth right now in order to talk about this title. She’s a childhood friend, but she goes away in the midst of the game and it’s Link’s job to search for her.</em></p>

</blockquote>

<p><br /><br />

This first bit we actually knew already based on the trailers and demo for the game. Zelda’s just an ordinary girl living in the clouds who Link has known since childhood. She may have some kind of special role up in Skyloft, but it sure isn’t royalty. Who knows, though - she may have descended from a long line of princesses who used to live on the surface world, like <i>The Wind Waker</I>‘s Tetra. We’ll just have to wait and see how her non-royal role will play out.<br />

<br /><br /></p><blockquote><p><em>This game’s plot is something like a school drama, you could say. The flying sequence at the E3 demo is Link competing against his classmates. One of them looks kind of a like a bad guy, as you saw, and he shows up in other ways in the game too, since he has a major thing for Zelda.</em></p>

</blockquote>

<p><br /><br />

This is technically “new” information since we’ve never really heard it before, but I actually kind of gleaned as much from the flight demo. Link flies alongside a number of other birdriders who seem to be preparing for some kind of ceremony. I’m guessing now that it’s their graduation ceremony and they’re about to become full-fledged birdriders. Perhaps Link’s green garb is the traditional clothing of the defenders of Skyloft? Could they be precursors of the Hylian Knights?<br />

<br /><br /></p><blockquote><p><em>The game starts in Skyloft, this city that’s floating in the air, and you’ll come back to this town multiple times. Things are always proceeding along in town, and in that respect it’s very much like Majora’s Mask. Like with Majora, there are a lot of game events involving the townspeople that get intertwined with the main story. Link, Zelda and their other friends all go to the same boarding school, and you’ve got teachers and a principal as well. It’s a bit of a different setting from previous Zeldas.</em></p>

</blockquote>

<p><br /><br />

Ah, there’s the <i>Majora’s Mask</I> reference. I’ve got to say, I’m <i>positively loving</i> the idea of strong NPC incorporation. If this really is anything like <i>Majora’s Mask</i>, that only furthers my theory that <i>Skyward Sword</I> is basically a “Best of <i>Zelda</I>” in terms of its design philosophies. Take the best features and most iconic ideas from each game and mix them together, tossing in new approaches here and there. It’s been a winning formula for <i>A Link to the Past</I>, <i>Ocarina of Time</I>, and <i>Twilight Princess</i>, and while sometimes fans might find it too derivative there’s no denying that players tend to respond positively.<br />

<br /><br /><br />

Looks like I wasn’t too wrong about Skyloft being a game hub after all - it’s just the city, not the sky world itself, and Aonuma says you’ll be returning there constantly. Maybe there’ll be a few other settlements on the other floating islands? Actually, I kind of doubt that, but there could still be dungeons, sub-dungeons, and hidden items that you can only reach by bird.<br />

<br /><br /></p><blockquote><p><em>With previous Zeldas the common pattern was that the really neat items wouldn’t show up until later on in the game. You need to have the basic item set or it wouldn’t be Zelda, so the new items tended to get shunted to the latter part of the game. Miyamoto said that had to change, like ‘This is neat, let’s bring it out from the start.’ So a lot of neat new items will show up pretty early on.</em></p>

</blockquote>

<p><br /><br />

After 25 years of <i>Zelda</I>, Shigeru Miyamoto, you’ve still got it. This will certainly change up the feel of the game right from the outset, rather than limiting us to the same-y inventory we’re used to for the whole first half of the story. I’m assuming they’re talking about the Beetle and its various upgrades here given its role in the Sky Temple dungeon. (Find out more about how you use the Beetle in the Sky Temple in our <a href=Skyward Sword E3 2011 Demo Walkthrough.)



    He also alludes to other new items showing up early - since he says there will be “a lot” of them I’m guessing he means more than just the Whip. Perhaps we’ll get that mystery item from the GDC 2011 trailer as well? (Now that I’m thinking about it, that could be the digging tool alluded to at the exclusive press event.)


    Yes, it’s only the people in Skyloft. Nobody on there thinks anything of it, though, because living in Skyloft and flying around on birds is normal to them. They don’t have any awareness of there being a mainland beneath the clouds and so forth—that gets expanded upon once Zelda goes missing, and you get access to the areas under the clouds.



    For those of you wondering about the context: Aonuma was asked whether Skyloft would consist of the entire world. His affirmative answer seems to say that Skyloft is the only place where regular people live. Obviously we’ve seen denizens of the lower world in the form of Ghirahim and his demons as well as the Monmas, but we haven’t seen any human characters. This kind of affirms the idea that Skyloft really is a haven for humankind while the world below is ruled by demons.


    It’s the custom for each person to have one bird. Link has a red one, and it’s actually a special and very rare breed of bird—which is something that makes him get picked on, like ‘Why do you get this fancy bird and we don’t?!’ But it turns out that you need that red bird in order to access the mainland. So the hand of fate gets involved here, like it always does in Zelda games sooner or later.



    Aonuma specifically affirms two things here that are useful for theorists. First, that Link’s red bird is rare - thus the fact that Link is connected to this bird is indeed important. Second, that Link’s bird is connected to the surface world. This lends all kind of suggestion towards the idea that Link’s bird is the same bird found in the Hylian crest, which adorns the Hylian Shield. I’ve already suspected this since I first saw that Link had a bird and that bird was red, but now that idea seems to be all but confirmed.



    UPDATE: Kishin, one of our readers, watched the interview on nicovideo and caught a mention of the birds as “Loftbirds.” Guess that’s their official name! Thanks for the tip, Kishin!


    [About Ghirahim] The demo shows when you first meet him, and plainly he’s looking down at Link, stopping his sword with his fingers and so forth. In terms of story image he’s kind of like Dark Link; he sees right through Link’s moves in battle. You can sort of swing your sword wildly and still hold your own against a lot of foes, but there’s no way you can beat Ghiraham like that. You need to keep your distance and watch his moves, and it’s something you’ll need to change your strategy for. I think he’s a pretty good change of pace as bosses go, and he’ll change gradually throughout the game.



    Aonuma’s right - you can’t just wildly slash at Ghirahim and expect to beat him - he’ll teleport out of the way before you get the chance. You have to coordinate your attacks as responses to his in order to fight him effectively. And for anyone who thinks he’s overplaying how different Ghirahim is from previous bosses in the series - I can affirm for you that he’s not exaggerating. Ghirahim really does come with a totally different, “freer” feel compared to what we’re used to.



    Another detail is “confirmed” here, although we technically already knew it from the context of the boss demo - Ghirahim will be a recurring boss.


    This game talks about the birth of the Master Sword, and it touches on why Ganondorf showed up. If you play it, I think you’ll get some understanding on that. It connects to Ocarina, so if you play Ocarina of Time 3D and move on to this game, I think you’ll catch on to a lot of things.



    I think Aonuma just indirectly denied Ganondorf’s actual presence as a villain in this game. He does however seem to be suggesting that Ganondorf’s future actions are kind of a looming threat, which is likely the reason for the Master Sword’s creation. I wonder if the Twinrova sisters will play a part, though? They seem to be a huge part of bringing Ganondorf to power, and I imagine they were instrumental in planting evil in him to begin with given their role as his surrogate mothers. The game already connects to Ocarina, so I wouldn’t be surprised…


    The whole game is complete, and we’re fine-tuning the balance right now. We were going to have it wholly done by around E3, but there’s so much volume to it, neither I nor Miyamoto have gotten to fully play out every aspect. The non-English localizations are proceeding along now, and we’re trying to make this a simultaneous worldwide release. You have to put Zelda all out at once or else the story’s going to get spoiled—although, really, there’s a ton to enjoy here even if you know a little about the story beforehand.



    I can tell you one thing - if the game’s in localization stages, it really is complete apart from tuning the gameplay. A commitment to a worldwide release is excellent though! Localization already being in progress could mean that the game launches sooner rather than later (particularly given that he’s suggesting here that the English script is already complete), though I imagine the November 25 date we reported on yesterday is sort of an absolute deadline. I think we can safely rule out an August release, though, given that localization’s still coming along, although late-September may be possible (especially with Xenoblade Chronicles set for early in that month in Europe).



    UPDATE: That neither Aonuma or Miyamoto have really played through the entire game at such a late stage truly is a testament to how huge and content-rich it must be! Of course, it’s also a sign of good faith in Mr. Fujibayashi, the new director for the title, that they trust him enough to be so hands-off. That they’re paying attention to game balance is also key: recent Zelda games like Wind Waker and Twilight Princess don’t seem to have focused enough on combat tuning - Link was usually overpowered compared to other enemies.



    UPDATE 2: I think that the statement about them hoping to have the game totally finished by E3 probably explains why Europe had an August date listed. Since they’re still working on it, obviously the date will have to be pushed back a bit - specifically to later in the fall or the holiday season. I think this might further point to a possible early release depending on how long the remaining work takes to complete.



    I was really happy to have the chance to bring these details to you guys and discuss them in-depth, and I hope to track down a more complete transcript of the interview and hopefully provide the full thing! For now, though, feel free to talk all of this up! What are you most excited about out of what was revealed here?



    Source: Famitsu via 1up

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    Aonuma talks <I>Skyward Sword</I> with <i>Famitsu</I>” src=“http://www.zeldainformer.com/assets_c/2011/06/s10-thumb-475x266-8036.jpg” width=“475” height=“266” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a>Eiji Aonuma sat down with famous Japanese gaming magazine <i>Famitsu</i> to discuss details about <i>Skyward Sword</I>. We’ve got a few of the juicier details - which break from the usual <i>Zelda</i> tradition by focusing largely on story - and I’ve of course got my own thoughts and observations about <i>every single detail</I>. I’ll let those of you who will care know in advance: he compares this game to <i>Majora’s Mask</I> in some way.</p>



<p>Want to find out how? Jump inside and check out all of the new info.</p>



<p><b>I will be updating this post periodically throughout the day with anything new about the interview that I learn. We’ve already gotten one update confirming the official name for the birds in Skyloft, so jump inside if you haven’t seen it yet! LAST UPDATED: 12:40pm CST (site time)</B></p>]]></excerpt:encoded>
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    Nintendo Shareholders Meeting Reveals New Information Concerning Wii U http://www.zeldainformer.com/nintendo_shareholders_meeting_reveals_new_information_concerning_wii_u/ Wed, 29 Jun 2011 17:36:20 +0000 http://localhost/wordpress90/?p=2607 Brand new information for you guys, this time brought to you by Andriasang. At Nintendo’s shareholders meeting in its Kyoto headquarters, CEO Iwata answered some questions mostly concerning the Wii U’s reception and Nintendo’s HD development. He also talks about the possibility of using the 3DS as a controller for the Wii U for the first time. Check out the Interview below.



    Q: Won’t Nintendo continue with plans to release text book software?


    A: This is being done through DS and has been well received in places where it’s used, but there are many who are against the idea having game systems brought into the classroom. Brain Age did change some minds, though.



    Nothing too new here. The DS most likely won’t be used as a substitute for text books, due to critical voices against it.



    Q: Question about earnings for Nintendo’s board members.


    A: In line with lowered company earnings, earnings for board members dropped. Iwata was the only person to make over 100 million yen (precisely, 137 million yen).



    Sales for Nintendo deteriorated. This is most likely because of the increasing amount of piracy concerning the whole game-industry (on that note, you might want to check out Tom’s thoughts about this problem).



    Q: Wasn’t the reaction to the Wii U bad?


    A: Reactions directly from L.A. were extremely good. The majority of the overseas media offered congratulations to Iwata. The reaction differed greatly between those who covered the product at the show and those who just covered it online. In other words, the point is how Nintendo can convey the value of the product.



    This is another proof that Wii U indeed had a good reception. Especially the reactions of the people who could get their hands on the new console at E3 2011 were great. Now Nintendo has to focus on convincing the rest of the world of the qualities the new system brings.



    Q: Is it not difficult to recover a new product from a slump?


    A: Iwata replied that Nintendo had low software output for the 3DS launch. They hope to not have this problem with the Wii U.



    As we know, the 3DS started pretty weak sales-wise, but it recovered from that soon after OoT 3D hit the stores. To avoid a disappointing start like this with the Wii U, Nintendo has to deliver it with anticipated and promising games right from the beginning. They should probably do that by releasing first-party games, though the possibilities for third-party games are enormous on the Wii U compared to the Wii.



    Q: Is Nintendo’s HD development ability okay?


    A: Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines. It was made in a relatively short period, so Iwata feels that HD development will not be a problem.



    Since Nintendo set the time-frame for the release of Wii U very broad by just stating “2012”, they actually still have a lot of time to work on its performance, meaning what we saw at E3 2011 doesn’t necessary have to be the best they can offer HD-wise. While I was blown away by their presentation, it’s good to know they can still improve on that. For example, Sony’s PS 3 was released in 2006, and even though they stated that they didn’t see a threat in the Wii U, the release of a PS 4 in the next few years is very likely, meaning Nintendo, who put their focus on their new HD-abilities, can’t just fully rely on that.



    Q: Will core gamers accept Wii U?


    A: Wii was not accepted by core gamers because they did not want to abandon their preferred control approach. Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks.



    So Nintendo hopes to get the attention of core gamers not only through the Wii U’s HD-performance, but also because the new console goes back to common controls. Still, Wii U is also motion-controlled; we just don’t know how much yet. While the Wii was mostly motion-based, though, the Wii U will most likely try to combine motion- and motionless-controls, which Nintendo hopes will please the core gamers more than the Wii did.



    Q: Can’t the 3DS be used as a controller for the Wii U?


    A: It is possible technically. However, when doing this you lose the ability to go online (I’m not sure if Iwata is talking about Wii U or 3DS). Also, if you connect the two, players have to buy both system.



    Here you have it; hooking the 3DS onto the Wii U and using it as a controller would actually be a possibility. I’m not sure how much this would improve gameplay though, since the Wii U controller basically is just a big version of the 3DS touchpad and buttons. The one thing the 3DS could add, on the other hand, would of course be the 3D-effect itself. We’ll see what Nintendo makes of this.



    What do you think about the way Nintendo is going right now? Let me know in the comments below.



    Source: Andriasang

    ]]> Brand new information for you guys, this time brought to you by Andriasang. At Nintendo’s shareholders meeting in its Kyoto headquarters, CEO Iwata answered some questions mostly concerning the Wii U’s reception and Nintendo’s HD development. He also talks about the possibility of using the 3DS as a controller for the Wii U for the first time.

    Hit the jump for more information.

    ]]>
    2607 0 0 0 Capcom Officially Responds to Resident Evil 3DS Controversy http://www.zeldainformer.com/capcom_officially_responds_resident_evil_3ds_controversy/ Wed, 29 Jun 2011 18:05:57 +0000 http://localhost/wordpress90/?p=2608 Resident-Evil-Mercenaries-3D-and-Revelations.jpg

    If you are unfamiliar with the current controversy surrounding Capcom’s Resident Evil: Mercenaries 3D for the Nintendo 3DS, all you need to know is that the game doesn’t allow players to delete save data. This prevents players from selling the game second-hand.

     

    After a lot of confusion regarding various reports from Gamestop stores, Campcom has released an official statement regarding the problem. It’s about time.



    ‘In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users. Secondhand game sales were not a factor in this development decision, and we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer. ‘

     

    The idea was to have the game function like an arcade game; once certain aspects of the game were unlocked they were meant to stay unlocked.

     

    The statement continues with a short Q&A

     

    Q. Is it true that the game can only be played through once?

     

    A. No. This is not true. Resident Evil: The Mercenaries 3D is a non-linear experience where there is no set end to the game. It is a score attack game and progression is defined as improving upon previous high scores. Players can replay each mission as many times as they like to continually challenge themselves to improve.

     

    Q. Does the inability to reset the save game data mean that those purchasing a secondhand version of the game will have content missing?

     

    A. Resident Evil: The Mercenaries 3D consists of 30 time-based missions, through which the player unlocks skill upgrades as they progress through the game. Anyone purchasing a copy of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user.

     

    So if you’re interested in buying the game used, it is safe to buy. Unfortunately, you will be robbed of the original playing experience. If you don’t care about getting the chance to unlock characters and levels yourself, this isn’t an issue

     

    Game developers hate second-hand games. Why shouldn’t they? They don’t profit from a gamer buying a second-hand game. I’m relieved that I can still get this game at a discount, but it’s ridiculous that Capcom didn’t make their save system clear enough before this whole debacle started.

     

    Source: Wii Nintendo
    ]]>
    Resident-Evil-Mercenaries-3D-and-Revelations.jpg

    If you are unfamiliar with the current controversy surrounding Capcom’s Resident Evil: Mercenaries 3D for the Nintendo 3DS, all you need to know is that the game doesn’t allow players to delete save data. This prevents players from replaying the game, or selling the game as second-hand.

    &nbsp

    After a lot of confusion regarding various reports from Gamestop stores, Campcom has released an official statement regarding the problem. It’s about time…
    ]]>
    2608 0 0 0
    And Nintendo's Response to Operation Rainfall Is... http://www.zeldainformer.com/and_nintendos_response_to_operation_rainfall_is/ Thu, 30 Jun 2011 00:00:00 +0000 http://localhost/wordpress90/?p=2609 Get ready to import, since you won't be seeing this title hit the U.S. any time soonWe’ve watched and waited for a couple days now to see what Nintendo of America’s response to the Operation Rainfall movement promoting the localization of Nintendo JRPG titles such as Xenoblade and The Last Story for the U.S., and they’ve finally released a statement via their Facebook page. Better brace yourself…


    Thank you for your enthusiasm. We promised an update, so here it is. We never say “never,” but we can confirm that there are no plans to bring these three games to the Americas at this time. Thanks so much for your passion, and for being such great fans!



    Well, Nintendo, as a certain Sean Malstrom likes to say, I think it’s safe to say that you’ve just generated a whole boatload of satisfied customers. Anyway, anyone still think Nintendo plans to support the hardcore on Wii U?



    Source: Nintendo on Facebook

    ]]>
    Get ready to import, since you won't be seeing this title hit the U.S. any time soonWe’ve watched and waited for a couple days now to see what Nintendo of America’s response to the Operation Rainfall movement promoting the localization of Nintendo JRPG titles such as Xenoblade and The Last Story for the U.S., and they’ve finally released a statement via their Facebook page. Better brace yourself… what they have to say is after the jump.

    ]]>
    2609 0 0 0
    Nintendo: Destroyer of Dreams http://www.zeldainformer.com/nintendo_destroyer_of_dreams/ Thu, 30 Jun 2011 05:20:03 +0000 http://localhost/wordpress90/?p=2610 Spot on definition.Let me just start by saying that I’m not really happy with Nintendo right now. Its been awhile since there’s been a major title on the Wii that I actually cared about. Right now the only title I’m looking forward to is Skyward Sword. I was looking forward to Xenoblade, but not anymore. Nintendo’s comment on the localization of The Last Story, Xenoblade, and Pandora’s Tower really took the wind out of my fanboy sails.



    After days of waiting for a response, Nintendo pretty much said “Thanks guys! But your game is in another country!” So where do we go from here? Like I said, the only game I really care about right now for my Wii is Skyward Sword. Maybe the new Kirby game coming out, but that’s it. I’m just so tired of getting all this garbage shovel-ware and maybe a decent title once or twice a year. Nintendo said they wanted to bring back core gamers, and the localization of these three titles would have been a good way to start.



    Now I know some of you are going to start going off about Nintendo has core games and yeah, they do, but not enough. Not nearly enough as Sony or Microsoft. Those of you who own more than one console know this, and this is why our Wii’s sit around and collect dust. Those of you who refuse to buy anything other than a Nintendo product need to expand their horizons, and maybe stop suckling Nintendo’s big warm teat for a bit. Seriously, its okay to knock the big N every once in awhile. They need to hear that they’re disappointing their fans, and they need to listen to what their fans want for a change. Hell, if you check their Facebook page right now there’s over 3,500 comments of people who aren’t too happy with how they’ve handled this whole thing. I hope they’re ready to deal with the backlash, this is only tip of the iceberg.



    Also, why the hell isn’t Nintendo sticking with their whole “we take risks” mantra? Seriously, take your chances. I’m sure Xenoblade would sell a shit-ton more copies than Wii Music did. They took a huge risk on that flop, didn’t they? This whole situation is just ridiculous.



    Alright, I’m feeling better. What about all you lovely people of the internet? Are you pissed off that Nintendo pretty much gave you the finger? Are you going to continue as planned with Operation Rainfall? Do you not care? Do you disagree with me? It’s fine if you do, I don’t really care. Either way, leave a comment and unleash some nerd rage.

    ]]>
    Spot on definition.Let me just start by saying that I’m not really happy with Nintendo right now. Its been awhile since there’s been a major title on the Wii that I actually cared about. Right now the only title I’m looking forward to is Skyward Sword. I was looking forward to Xenoblade, but not anymore. Nintendo’s comment on the localization of The Last Story, Xenoblade, and Pandora’s Tower really took the wind out of my fanboy sails.


    Jump inside for some good old fashioned nerd rage.

    ]]>
    2610 0 0 0
    Nintendo: Destroyer of Dreams, The Other Side of the Story http://www.zeldainformer.com/nintendo_destroyer_of_dreams_the_other_side_of_the_story/ Thu, 30 Jun 2011 11:54:41 +0000 http://localhost/wordpress90/?p=2611 XenobladeOne of our new writers, Tom Vivo, posted what can only be described as a nerd rant very early this morning talking about how he is pretty much super pissed off that The Last Story, Xenoblade, and Pandora’s Tower aren’t coming to the states. His reasoning for being mad is understandable - we all are feeling the pain. We’ve been supporting Xenoblade, as an example, almost since we expanded past the Zelda realm last year. Trust me, I am not one happy camper, and I am even less happy that Nintendo of America wont give us a reason as to why they have decided against it. Usually you can find that reason hidden in their responses, but this time it’s just simply been a no, without any talk about it. If it’s about sales, localizing, or anything else… they could at least hint at it.

    That being said, just because Nintendo reiterated what they said in regards to Xenoblade not being at E3 doesn’t mean the movement stops here. Tom asks “where do we go from here” - we simply continue to support Operation Rainfall. We continue to plead with Nintendo, and we continue to simply not let the topic die. The longer we can keep this being a big issue for Nintendo of America, the more likely it is they have to finally give a better response than just no. Keeping it at the top of the Amazon best selling list, getting the titles at the top of the amazon wish list, and keeping the topic so hot that all major sites that get a chance to talk to Nintendo of America the rest of the year ask them the questions we need asked about it, the more likely Nintendo will eventually give in.

    A lot has been said in the previous post about our integrity, why we exist, and how we’re insulting Nintendo. It was a rant, it happens. People are going to rage over it - it happens. Other sites have done the same thing - they aren’t hurting their chances of going back to Nintendo’s E3 Conference. To be completely honest, the pissed off reactions, like that post, are more so due to the faith Nintendo is losing in it’s core audience.

    That is completely unrelated to the release of these 3 games. The non release is just the tip of hte iceberg, and truly I want these games to come not just because it’s in the best interest for Nintendo, but because I don’t want people in america to be forced to pirate the games. It’s illegal, and we shouldn’t have to resort to that. However, these titles are getting such high praise that it’s well understood why we want to simply experience them first hand.

    The faith wasn’t even lost because of the lack of HD. The faith was lost, or started to get lost, when Nintendo became the only “serious” publisher for their platform making great games. Microsoft and Sony themselves do not produce more core titles than Nintendo does. However, they have more exclusive third party contracts, and more multiplatform support than Nintendo. This means that, in general, PC’s, 360’s, and PS3’s do generally get more core titles than the Wii.

    That’s really where this faith wavers. Even back during the GCN years, at least we could point to some epic games from third parties. Be it Resident Evil 4, Eternal Darkness, or one of 20 other great games. Of course, the GCN didn’t do great in sales, but there are too many other factors playing into that.

    I support Nintendo on the whole. The fact they have these 3 great RPG’s on the Wii as exclusives is amazing. This almost never happens, especially in a world where many would think the crowd for that is “in another console”. I think the fact no one expected these to exist is what is driving this demand. No one thought we would get games like this on the Wii, and now that they exist were all pretty pissed off.

    Nintendo is fine. They will continue to be fine. Sure, there isn’t much the rest of the year to look forward to, but I have already begun saving for Wii U. Nintendo is letting the Wii die with a couple games to bid it farewell. Skyward Sword for the super core audience, and then Wii Kirby for the platforming lovers. Would I love to get even just Xenoblade if nothing else? Sure, and I will continue to ask, continue to criticize, and continue to support the fan movement. However, I’m not going to lose all my faith in Nintendo of America.

    After all, in Reggie I trust. Maybe it’s a pipe dream, but I think they must have something in store already for these titles, and some of that could be Wii U related. Like I said, a pipe dream, but let me have my fun alright? What can I say, “my body is ready” for the disappointment of not getting these games, and I am still eagerly waiting for the Wii U. That way I can stop buying some of my favorite games on other consoles, sell them off, and use all that money towards Wii U support. Truly, 3rd parties will make or break the Wii U for me, and as long as Nintendo does it right… I’ll be okay. Xenoblade can wait. Even if I don’t want it to wait for it myself.

    ]]>
    XenobladeOne of our new writers, Tom Vivo, posted what can only be described as a nerd rant very early this morning talking about how he is pretty much super pissed off that The Last Story, Xenoblade, and Pandora’s Tower aren’t coming to the states. His reasoning for being mad is understandable - we all are feeling the pain. We’ve been supporting Xenoblade, as an example, almost since we expanded past the Zelda realm last year. Trust me, I am not one happy camper, and I am even less happy that Nintendo of America wont give us a reason as to why they have decided against it. Usually you can find that reason hidden in their responses, but this time it’s just simply been a no, without any talk about it. If it’s about sales, localizing, or anything else… they could at least hint at it.

    That being said, just because Nintendo reiterated what they said in regards to Xenoblade not being at E3 doesn’t mean the movement stops here. Tom asks “where do we go from here” - we simply continue to support Operation Rainfall. We continue to plead with Nintendo, and we continue to simply not let the topic die. The longer we can keep this being a big issue for Nintendo of America, the more likely it is they have to finally give a better response than just no. Keeping it at the top of the Amazon best selling list, getting the titles at the top of the amazon wish list, and keeping the topic so hot that all major sites that get a chance to talk to Nintendo of America the rest of the year ask them the questions we need asked about it, the more likely Nintendo will eventually give in. Hop inside for more fun.

    ]]>
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    10 Reasons Why Skyward Sword Uses the "Best of Zelda" http://www.zeldainformer.com/10_reasons_why_skyward_sword_uses_the_best_of_zelda/ Fri, 01 Jul 2011 15:50:00 +0000 http://localhost/wordpress90/?p=2612 Classic Link meets brand-new Ghirahim
    I won’t even bother trying to hide my excitement: I think Skyward Sword is poised to be the best Zelda game ever. In that

    cleverly-written

    beautifully-put

    shamelessly promoted hype generator of an article I list a number of reasons why I have faith in the game, but I think the kicker is its efforts to bring so many elements from previous games together in a new and better way (in my humble opinion). It’s a strategy that I feel only Ocarina of Time has really successfully tried so far, and one that I think will really make this game shine for longtime fans as well as those who just jumped on board with Twilight Princess, the DS outings, or Ocarina of Time 3D.



    There are so many examples of such elements that I don’t even know where to start, but I just can’t contain myself any longer. Check out this list of my top 10 favorite things that Skyward Sword borrows and improves upon:


    10 - Tears of Light + Stealth

    You might be thinking: “Tears of Light and stealth are on your list of ‘bests’?!” Yeah, I hear you - the Tears of Light sections weren’t my personal favorite parts of Twilight Princess and the Temple of the Ocean King has gotten a lot of bad rep, but hear me out. What was missing from the Tears of Light sections? Never mind, I’ll answer that for you: suspense.


    'Best of Zelda' Top 10 - #10: Tears of Light + StealthEven keeping the fact that the world is covered in darkness at the forefront of your mind as you explored the Twilight Realm to try to purge it of evil, there wasn’t much of a threat looming over you as you traveled through it. The enemies were by and large the same as the ones you fought in the Light World, and the people, while stuck in spirit-like forms, tended to barely know that anything had happened and just went about their lives as usual. There wasn’t really much of a compelling sense of danger outside of a couple not-entirely-convincing cutscenes.


    Add the fact that the Twilight sections were basically fetch quests on top of that and you have what may have been the most disappointingly-executed elements in any Zelda game. (By “disappointingly-executed,” I’m referring mostly to all the wasted potential; purging the Twilight could have been the edgiest part of the game had it been done well.)


    The issues with the Temple of the Ocean King, on the other hand, stemmed mostly from one aspect of its execution: repetition. Most people were not compelled by the idea of going through the same dungeon over and over again. Even the shortcuts you can take using your new items, which were the game’s saving grace for me, didn’t satisfy many of the more vocal fans. The general concept of a dungeon filled with invincible enemies doesn’t seem to have been the problem, since Spirit Tracks replicated it, ditching the repetitive elements, with the Tower of Spirits and fans by and large approved.


    That’s why I’m stoked about Skyward Sword‘s “Siren World.” I really don’t have anything against collecting Tears of Light - it’s a good way to encourage players to explore, particularly when the world’s full of hidden places to find - so adding the suspense of a stealth element where you have to avoid invincible enemies seems like a good change of pace. It should make exploring the Siren World seem more dangerous than the Twilight, and thus collecting the Tears of Light will be less a chore and more a matter of “oh crap I need to find those things before the guardian finds me.”


    9 - Flight + Island Exploration

    Again, this might sound crazy, given that I constantly express my hatred of the flight mini-game in Twilight Princess and the exploration in The Wind Waker didn’t exactly go over with universal acclaim, but from what I’ve seen and understand about how the two elements are getting fused together in this game, I’m actually super excited about this.



    I didn’t necessarily have a problem with the flight in Twilight Princess per se. It was actually developed pretty well and reasonably fun. My main beef with it was that it was too much of a peripheral experience and not well-incorporated into the main game. The Zelda series is one that I believe can’t afford to deviate too far from its core values and mechanics. Mini-games are good and well, but they need to be tied to the core gameplay - that’s why I don’t respond to the archery ranges, Bombchu bowling, and other similar diversions from past games with as much disdain. In Twilight Princess, however, the flight existed for the sole purpose of the mini-game. It wasn’t a core mechanic.



    'Best of Zelda' Top 10 - #9: Flight + Island ExplorationIn Skyward Sword, flight has been elevated to a central feature in terms of transportation and exploration. No longer is it just a peripheral experience; it’s an integrated part of the core game. This alone neutralizes any of the negativity I expressed towards Twilight Princess. Whether or not it’s fleshed out enough to really be a strong addition to the game remains to be seen, but that they’re trying to expand its use at all is a good sign.



    As for the island exploration, I actually rather enjoyed it in The Wind Waker. It seemed to mimic the original game’s overworld with its grid-like format, hidden caves, and general spirit of treasure-seeking. Even I’ll admit though that the content most of the islands offered wasn’t enough to fill the game’s ambitious sense of scale.


    Skyward Sword‘s approach to incorporating islands seems to be much less ambitious and more content-driven. I don’t know what exactly these other islands will entail, but I imagine they’ll still offer many of the same things Wind Waker‘s islands did - secret items, mini-dungeons, sidequest content, and so on. This time, however, the sky doesn’t make up the bulk of the world, there’s an entirely different land below the clouds that falls more in line with the traditional Zelda overworld… which leads me to my next point…


    8 - Two Lands… That Aren’t in Separate Dimensions

    The two parallel worlds thing has really been done to death. A Link to the Past, Four Swords Adventures, and Twilight Princess did it with their various Dark World incarnations, Ocarina of Time and Oracle of Ages used time travel to produce two different time periods, and The Minish Cap had a normal-sized world alongside a Minish-sized one. Sure, Skyward Sword seems to be at it again with the Siren World, but there’s a more important dichotomy at the forefront: the sky world versus the surface.



    'Best of Zelda' Top 10 - #8: Two Worlds…that Aren't in Separate DimensionsIt’s a refreshing change of pace from the usual parallel world structure in just about every possible way. Previous parallel worlds always closely resembled one another, usually because one was an alternate version of the same place. Now the two worlds will actually have some meaningful variety: Skyloft seems to be totally different from the surface land. But what I find more interesting is the potential for some meaningful connections between the two worlds in the traditional sense: the two actually exist in the same dimension.



    That means their histories will be more closely intertwined, that events in Skyloft will likely actually mean something to the timeline, and that a relationship to Hyrule will consist of more than just something that happened a long time ago. There’s a lot of potential to expand the series’ lore this time around without being limited to explaining how Skyloft came about as an alternate space - Skyloft is very much a part of the world of Hyrule, so much so that its people will play a role in the creation of the Master Sword itself. That’s a rather exciting prospect.


    7 - When Graphical Styles Collide

    No matter your feelings about the art or graphical styles seen in The Wind Waker and Twilight Princess, I think Nintendo’s done a good job making use of the best of both of them. The Wind Waker‘s colorful vibrancy left a strong mark on the series, one that recently crept into the 3DS remake of Ocarina of Time, and largely for the better. Meanwhile, Twilight Princess was a refinement of the traditional anime-style the series had used for fifteen years by the time The Wind Waker came along, and its strong attention to detail captured fans everywhere and was probably the biggest hype generator the series has ever seen.



    'Best of Zelda' Top 10 - #7: When Graphical Styles CollideSkyward Sword blends these two styles together to create something truly unique, and it’s a style that I feel is a more natural evolution of the original series art than either The Wind Waker or Twilight Princess were on their own. Add in the sometimes-subtle, sometimes in-your-face painterly touches and it really does feel like you’ve stepped into a fantasy tale. Feel free to disagree, but I’d like to encourage you not to make your final judgment until you see what the game looks like in person. Net-based video feeds and screenshots don’t really do it justice.


    6 - Incorporating Dungeon-Like Features in the Overworld

    Here’s something we’ve almost never seen: dungeon-like overworlds have only really appeared in the form of “caves” in the classic titles: Zelda II, A Link to the Past, and Link’s Awakening. Now we’re getting dungeon-level exploration, enemy volume, and likely even puzzle-solving opportunities out in the field. We’ve only seen a small snippet of this in the form of the forested area from the original Skyward Sword demo, but it’s enough to get me excited about the prospects for the rest of the game.



    You'll have to use items to progress a lot more frequently in the overworld this time aroundThat the overworld seems to consist of a maze-like network of doors and pathways to explore, where you can find hidden places to bomb, secret spots to scout out with your Beetle, and in general just a whole lot of content really makes me feel like we’ll be getting bang for our buck with this one. We haven’t seen a world this packed with stuff since Link’s Awakening.



    When I get the chance to play the full version of the game later this fall, I’ll be able to report more directly on just how much content there is to be had. And yes, I’ll likely be able to field general questions even before release.


    5 - Those Charming Village Folk

    Aside from having a kickass overworld and dungeons, Majora’s Mask was my favorite game because of its strong attention to its NPCs. At the time, it sported the most fully fleshed-out character sidequests of any Zelda game, meaning that every person you met had a story to tell and a role to play in some gameplay scenario. While normally I prefer non-scripted sequences driven by exploration rather than a linear set of tasks, something about the way Majora’s Mask‘s sidequests all interlinked just worked.



    Skyloft looks like it's going to have more than its share of NPCsWithout the three-day system, interlinking is going to be a lot more limited than before, but the Zelda team seems to be focused instead on linking up the characters’ stories to what’s going on in the main plot. Still, it’s going to be fun to explore the towns and find out what everybody’s up to, as well as what rewards you’ll get for being a diligent citizen.


    I’m hoping that this time around sidequests are more mingled with the core of Zelda: world exploration and combat. Maybe we’ll have to travel to a hidden, monster-filled cave on a far-off sky island to find something a Skyloft denizen needs? As long as this doesn’t turn into a basic talk-driven fetch quest, where we’re simply hopping between characters to complete chores, I’m stoked about the possibilities of Majora-like side content.


    4 - The Prequel Effect: Expansion of the Core Zelda Mythos

    The best Zelda stories all seem to be prequels. Zelda II first laid the groundwork for legendary tales with its sleeping princess myth, which in turn inspired all kind of backstory tales in future games. A Link to the Past had the epic creation myth and Imprisoning War chronicle, which later went on to inspire an expansion: Ocarina of Time. What did many people enjoy most about Twilight Princess in terms of story? It wasn’t so much what it offered as a sequel, but rather the way its backstory interlinked the ones seen in A Link to the Past and Ocarina. What’s more, these games that touch on the core lore tend to be the most successful at market: I mean, look at the cast list - A Link to the Past, Ocarina of Time, Twilight Princess.



    Both of the major games coming this year are origin stories in some waySkyward Sword seems to be a continuation of that tradition. We already know that it will explain the origins of the Master Sword and set the stage for Ganondorf’s appearance in Ocarina of Time, and likely the meaning of the Hylian bird crest, a new hero garb tradition, and the founding of the Hyrule kingdom we see in most of the games, but that doesn’t mean it has to stop there. The game is poised to tell pretty much anything the creators could want to explain - it’s hundreds of years before the traditional Zelda tale of Link, Zelda, and Ganondorf begins, and we have a surface world just waiting to be inhabited by the Hylians.


    • Could we see the origins of the other Hyrule races?
    • What about a closer look at the creation myth?
    • Will Ghirahim’s tribe be the dark tribe from Twilight Princess?
    • Will the Triforce play a role in this game?

    This time, the sky’s the limit - and in a much greater way than ever before. (Oh wait, did I just make a bad pun?)


    3 - Dynamic, Action-Based Combat

    I’ve praised this one a million times already, so one more time won’t hurt: the combat in this game hearkens back to the classics in more ways than any other 3D game before. Directional attacks have been a staple of challenging series enemies like the Darknut and Iron Knuckle since the NES days, and now they’re back and being featured in a better way than ever. Every major enemy has its own way of avoiding your attacks, whether it’s a matter of blocking them with swords or shields, having to be hit in a certain way in order to be taken down, or simply using evasive maneuvers to get away from you before you can strike. The result is a combat system that’s more engaging than anything we’ve seen before.



    It can take awhile to get used to the Motion Plus controls, but when you do it's definitely the most satisfying way to playNot only that, but to properly attack enemies you’ll have to make proper use of the Wii Motion Plus controls. Sure, you may get lucky with the usual Wii waggle here and there but generally if you’re not willing to pay attention to enemies’ patterns and react accordingly your attacks will fail, giving your foes the upper hand. We’ve all known about how this would work from day one, but I can assure you, having tried it out for myself at this year’s E3, that it’s really something and exactly what you’d want out of a motion-controlled Zelda title.



    2 - Wii Motion Controls + Wii Motion Plus

    This is exactly the controller I want to use to play <i>Zelda</i> from now on” src=“http://www.zeldainformer.com/assets_c/2011/06/Zelda_25_Gold-thumb-175x700-10221.jpg” width=“50” height=“200” class=“mt-image-right” style=“float: right; margin: 0 0 20px 20px;”/></a><br />

Okay, so I kinda already talked about motion controls in the last point, but I want to expand on how it applies to <I>everything</I>, not just the combat. Motion controls play a part in almost every aspect of the game. Flying on your Loftbird? You’ll need to properly point the remote to steer. Want to shoot something with your bow? Use Wii Motion Plus and hold the remote like a real bow. Want to change items? Hold down the appropriate button to open up your inventory and cycle through with motion gestures. It’s all been thought through, and it’s all <i>very</I> precise and feels great.<br />

<br /><br /><br />

Eiji Aonuma talked about this being the new standard for <i>Zelda</I> control, and he’s right on the money. This is everything you wanted out of <i>Twilight Princess</i> in terms of strong motion controls (I loved <i>Twilight Princess</I>‘s motion additions as it is), except now it’s been put to use in ways you might never have expected before. I don’t know what they have in store for Wii U, but I hope it involves the control scheme laid down in <i>Skyward Sword</I> rather than completely abandoning it for the new tablet controller.<br />

<br /><br /></p><h3>1 - Everything You’ve Come to Expect from a Good <i>Zelda</I> Game</h3>

<p>Don’t get me wrong, though - this is much more than just a Wii Motion Plus sales pitch. This is classic <i>Zelda</i> at its finest. Dungeons feel very free and open-ended - in the demo you could go after the Beetle upgrade or skip it entirely and focus on making it to the boss door, a style that closely resembles the original game. You might need some of these item upgrades later, but they’re not necessarily required to finish the dungeon. The whole game comes together in a way that’s distinctly <i>Zelda</i>, and like I’ve said throughout this entire article, it’s very much a fusion of the old-school ideas about world design and combat with newer features like the Wii Motion Plus, flight-by-bird, and character-driven sidequests.<br />

<br /><br /><br />

<a href=Definitely a game worthy of the <i>Zelda</I> name” src=“http://www.zeldainformer.com/assets_c/2011/06/1_SS_logo-thumb-450x313-7976.png” width=“450” height=“313” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

As I said in a previous discussion, I still have my doubts and concerns - namely about pacing, whether the difficulty will fall flat, and whether the surface overworld will inevitably wind up being as deep and interconnected as the lands of previous <i>Zelda</I> titles - but everything I’ve actually experienced so far has been rock-solid. Will it be better than <i>Twilight Princess</I>? Easily. Will it be the best <i>Zelda</I> game of all time? I can’t say for sure, but I’m certainly willing to place my faith in it.</p>

]]></content:encoded>
		<excerpt:encoded><![CDATA[<p><a href=Classic Link meets brand-new Ghirahim
    I won’t even bother trying to hide my excitement: I think Skyward Sword is poised to be the best Zelda game ever. In that

    cleverly-written beautifully-put

    shamelessly promoted hype generator of an article I list a number of reasons why I have faith in the game, but I think the kicker is its efforts to bring so many elements from previous games together in a new and better way (in my humble opinion). It’s a strategy that I feel only Ocarina of Time has really successfully tried so far, and one that I think will really make this game shine for longtime fans as well as those who just jumped on board with Twilight Princess, the DS outings, or Ocarina of Time 3D.

    There are so many examples of such elements that I don’t even know where to start, but I just can’t contain myself any longer. Jump inside for a list of my top 10 favorite things that Skyward Sword borrows and improves upon.

    ]]> 2612 0 0 0
    Skyward Sword and The Founding of Hyrule http://www.zeldainformer.com/yesterday_was_a_big_day/ Thu, 30 Jun 2011 20:07:11 +0000 http://localhost/wordpress90/?p=2613 skyward_sword_zelda.jpg
     

    Yesterday was a big day in terms of news. The comments are still in an uproar over Nintendo of America’s response to Operation Rainfall. However, while this could be considered bad news, let’s not forget that yesterday was a good news day as well. In case you missed it, let me point you towards Eiji Aonuma’s interview.

     

    We learned a lot more about Skyward Sword yesterday, and now that I’ve had the night to sleep on it, I’m ready to talk about it.

     

    Up until now we have received enough information from press conferences, interviews and demos to gather a general idea for the plot of the game. Link lives in Skyloft, a city in the sky. Zelda is kidnapped and Link follows after in an attempt to rescue her. Throughout the game he travels between the land above the clouds and the land below. The land below is full of monsters and all sorts of baddies. And somehow, the Skyward Sword, who becomes the Master Sword, is involved in all of this.

     

    This year’s E3 provided a lot of clarification concerning the overall plot of the game, something we hardly got a glimpse at last year, and yesterday’s comments from Aonuma have unleashed a fresh round of theorizing and speculation.

     

    While gameplay is very very very very very important for a video game, when it comes to action adventure games, like Zelda, story is equally as important. Not only do Zelda fans want to have a fun time playing the game, but they also want to make an emotional attachment to the world and its characters. The best way to do this is to have a solid plot with conflict that puts good characters into interesting, and ultimately entertaining, situations.

     

    So after all the tidbits we’ve heard throughout June, here’s my take on what story we’ll be presented with later this fall.

     

    Let’s start with Skyloft. When we first heard about the Laputa-esque city, everyone’s thoughts immediately jumped to the Sky Temple in Twilight Princess. So let’s start off with what we learned about this City in the Sky back in 2006. According to Shad (everyone’s favorite spectacle-wearing Hylian):

     

    But also according to legend, long ago there was a race even closer to the gods, and some say these creatures made the Hylians. When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens. They dwelt there…and some scholars believe that this race lives there still, somewhere in the great sky.

     

    The whole concept of Hylians, as we heard before, is that they were a chosen race by the gods. Their ears are pointy so that they have higher sensitivity to hearing messages from these Gods. As the games progress, more humans (rounded ears) appear as a symbol of the people of Hyrule losing their connection to their roots.

     

    So with this in mind let’s think about the state of the world in Skyward. Hylians live in Skyloft, Lord Demon Ghirahim’s tribe appears to be from below the clouds (we don’t know enough about their origin to make assumptions just yet), and the general Moblin monsters live on the earth. There are no signs of humans, so we can ignore them in this article. The Hylians only exist in Skyloft; they haven’t ventured to Hyrule yet.

     

    According to the creation story featured in Ocarina of Time, Din made the earth, Nayru made the skies and the laws (these could be civil laws and/or physical laws), and Farore “with her rich soul, produced all life forms who would uphold the law.” I always assumed that this meant the Hylians, but according the Shad someone else did: a race that was even closer to the goddesses.

     

    All Hyrulian origin stories up to this point have the three goddesses at top tier of the supernatural. Light spirits, sages, and entities like the Wind Fish and the Deku Tree lie somewhere in between the Hyrulians and the goddesses. The Deku Tree made the Kokiri, so its possible that someone besides Farore made the Hylians. Perhaps she just created the spark of life, and let it grow as it would on the earth, the land below the clouds. This brings me to the following:

     
    jpg
     

    When I first saw the statue above I was confused on why there was only one of the three goddesses represented in Skyloft. I wondered if perhaps there were three separate statues spread out over Skyloft, but then I wondered if it was someone else entirely. Whoever they are, they clearly have some religious importance and so, apparently, does Zelda.

     

    In the trailer we see her standing right below this statue, which features the bird feature of the Hylian crest on its base (By the way, can I just express now how happy I am that we know why there’s a bird on that crest now?). She also has this image from the crest on her attire. Coincidently, just like the bird crest on the statue, we see the same image on the door in the room where we first meet/battle Ghirahim.

     

    Firstly, this makes me wonder if the image on the statue is a door as well. Secondly, why is this crest down in this temple? Where did this temple even come from? All evidence would suggest that the Hylians of Skyloft built it, but this Sky Temple is below the clouds, and is doesn’t show signs of habitation (it’s overgrown with plants). Perhaps whoever created the Hylians also created this temple. After all, according to Shad, whoever created the Hylians also created Skyloft. Is this temple part of the one we saw in Twilight Princess, or is what we saw in Twilight Princess part of Skyloft? Or perhaps this is just an older part of Skyloft that has sunk down below the clouds? Or perhaps it was stolen? We know it’s important enough that we visit the Sky Temple multiple times throughout the course of Skyward Sword.

     

    But returning to Zelda, and her potential religious importance, when we first meet Ghirahim, he says the following:

     

    It’s just the girl that matter now, and I can sense her here… just beyond this door. Yes, we plucked her holiness from her perch in the clouds and now she’s ours…

     

    She maters now, as in she didn’t before? Or maybe they had multiple targets in the beginning? He refers to her as her “holiness.” We know that Zelda is not a princess in this game, and it safe to say that there is no royal family, at least not in the beginning of the game. Yet Zelda still has some importance in Skyloft, enough to make her the prize of the bird game, where Link wins a date with her. I believe she’s a priestess of sorts, but I don’t believe this is why Zelda she is important to Ghirahim.

     
    skwyardwindfish.jpg
     

    Zelda was important enough for the Gods to send, what I believe from the picture above, the Wind Fish. They took her to closest safe place, the Sky Temple, where she is protected behind the door from which Ghirahim senses her. He can’t get to her now.

     

    The Triforce is conspicuously absent from the Hylian crest at this point in Hyrule’s history, and, based on everything we’ve heard about Skyward Sword, I believe that this game is a story about the founding of the Royal Family upon the earth, where they tame the earth and establish Hyrule. Additionally, it is a story about the origins of the Master Sword, and we know that game relates back to Ocarina of Time.

     

    It is my theory that Link and Zelda discover the Triforce in this game. And whatever connection Zelda has to the Triforce is why she’s so important to Ghirahim. Furthermore, I believe Ghirahim’s tribe is the tribe of interlopers, or the tribe that becomes the interlopers, who were sequentially banished to the Twilight Realm.

     

    Ghirahim looks like a Twili. Not only does he have the blue skin, but also he uses magic that has a near-identical (diamonds rather than squares) visual effect as Midna’s. Furthermore, the interlopers were banished because they wished to claim the Triforce for themselves. They were stopped only because the Gods intervened, and the gods are certainly involved in Skyward Sword.

     

    Afterwards, the Sacred Realm and the Triforce were sealed away. The Master Sword became the key, and the Temple of Time was built around the Master Sword. Additionally, the sages created the seal, and fans have already made comparisons between the man in orange robes in Skyloft and Rauru. The Royal Family also built their castle and established their rule over Hyrule nearby. Looking at the next game in series’ timeline, The Minish Cap, we see a young Hyrule Castle amongst a still very untamed earth.

     

    I could also see the founding of the Sheikah in this game since not only is Sheik’s lyre in the game, but there have been numerous theorized Sheikah connections between the interlopers, the Twili, and the Majora’s Mask, which many believe to have been made by the interlopers.

     

    Even with all this said, I still believe that Skyward Sword is going to be more than this. There’s no way Nintendo has spilled all their secrets to us, and Skyward Sword will no doubt have twists and turns that none of us will expect. And judging from Aonuma’s comments about how neither he nor Miyamoto has had a chance to play the whole game through yet, the game certainly had a decent level of depth.

     

    But out of all of Aonuma’s comments yesterday, the one that proves that this game is more than what is appears is that confirmation that while Ganondorf may not be directly involved in the game, and that it touches upon his origins:

     

    This game talks about the birth of the Master Sword, and it touches on why Ganondorf showed up. If you play it, I think you’ll get some understanding on that. It connects to Ocarina, so if you play Ocarina of Time 3D and move on to this game, I think you’ll catch on to a lot of things.

     

    So far I have had no real evidence to suggest that Ganondorf would be involved in this game at all. So this was certainly a surprise (well it would have been a surprise if he wasn’t in nearly every game).

     
    skyloftkids.jpg
     

    This game’s plot is something like a school drama, you could say. The flying sequence at the E3 demo is Link competing against his classmates. One of them looks kind of a like a bad guy, as you saw, and he shows up in other ways in the game too, since he has a major thing for Zelda.

     

    Because of above quote, many fans are theorizing that the red-haired kid, that one of Link’s Skyloft classmates is an early incarnation of Ganondorf.

     

    While I may not 100% agree with this idea, I find it extremely interesting, especially since Anouma decided to sum up the game’s plot with this love triangle. Though he could have just been summing up the Skyloft characters’ arc.

     

    Others are theorizing that Twinrova (she/they did raise Ganondorf after all) might make an appearance because the game’s director, Hidemaro Fujibayashi, also directed the Oracle games, where the villainess makes an appearance. I’m not sold on this either because I don’t see how Twinrova could be connected to the story as it is currently laid out.

     

    If, as I’ve already theorized in this article, Link and Zelda do find the Triforce, and if Ganondorf is in this game (please be a good guy if you are), then I’d want for Ganondorf to be there as well when they discover it.

     

    Overall, yesterday’s interview has made me even more excited for the game, and I can’t wait to play it.

     

    Readers, what are your big Skyward Sword theories?
    ]]>
    skyward_sword_zelda.jpg
    &nbsp

    Yesterday was a big day in terms of news. The comments are still in an uproar over Nintendo of America’s response to Operation Rainfall. However, while this could be considered bad news, let’s not forget that yesterday was a good news day as well. In case you missed it, let me point you towards Eiji Aonuma’s interview.

    &nbsp

    We learned a lot more about Skyward Sword yesterday, and now that I’ve had the night to sleep on it, I’m ready to talk about it…
    ]]>
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    Bethesda May Be Interested in the Wii U http://www.zeldainformer.com/bethesda_may_be_interested_in_the_wii_u/ Thu, 30 Jun 2011 21:28:35 +0000 http://localhost/wordpress90/?p=2614 Nice logo you got there.Well, only If the Wii U has enough power to run their games. For those of you who’ve never heard of Bethesda, they’re there the people who made Oblivion and Fallout 3 (two highly rated RPGs on Metacritic). If the Wii U is powerful enough (which it most likely will be) then we’ll be seeing highly anticipated titles like Skyrim, Rage, and maybe even Pray 2 running on our sexy little Wii U. Here’s what Pete Hines, their VP in marketing had to say.


    Our motto has always been: We want to make our gmaes available to the widest audience possible on whatever platforms that will support the game…So to whatever extent new consoles fit with the kind of games we are making and support them technologically, we would certainly do that.




    Sounds good to me. I think a game like Oblivion would be a lot easier to work with using the Wii U controller’s touch screen. You know, with the idea of using it as an inventory management screen, or a map, or anything else you can possibly think of, or that’s already been suggested by either Nintendo or other developers. Hines also went on to talk about why they didn’t have interest in developing titles for the Wii.


    The Wii wasn’t even an option - we would have to make wholesale changes to the games we were making on Xbox 360, PS3 and PC to make them work on Wii.




    Makes sense to me. Games like Fallout 3 would have to be massively scaled down in order to be ported to the Wii. Much like the port of Dead Rising, with the smaller amount of zombies on screen and the lower resolution. Not saying all Wii ports were bad. Call of Duty did pretty well.



    With Valve and Bethesda both showing interest in Nintendo’s new baby, Nintendo fans can look forward to some epic third party support. Those plus Nintendo’s legendary first party power houses should send the Wii U on top of the gaming food chain.



    Source: CVG (Via Gonintendo)

    ]]>
    Nice logo you got there.Well, only If the Wii U has enough power to run their games. For those of you who’ve never heard of Bethesda, they’re there the people who made Oblivion and Fallout 3 (two highly rated RPGs on Metacritic). If the Wii U is powerful enough (which it most likely will be) then we’ll be seeing highly anticipated titles like Skyrim, Rage, and maybe even Pray 2 running on our sexy little Wii U.



    Jump inside to see what their Vice President of Marketing had to say.

    ]]>
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    Nintendo Download Update for June 30th http://www.zeldainformer.com/nintendo_download_update_for_june_30th/ Fri, 01 Jul 2011 01:02:00 +0000 http://localhost/wordpress90/?p=2615 Kirby's Dream LandIt’s another weekly update! This week I’m very excited, because I am actually going to download some! They are releasing Final Fantasy III for the Wii Virtual Console, and Kirby’s Dream Land for Nintendo eShop. I LOVE KIRBY! There’s just so much room for love in that cute little pink ball of awesome. I was actually nicknamed Kirby as a freshman in high school because I’m able to imitate his voice. I’m actually considering on downloading this title, and the Final Fantasy game will be much appreciated, I’m sure. This game was released on the Super NES in North America, but it’s Final Fantasy VI from the main chronology.





    Virtual Console


    Final Fantasy III - Experience the fun of this extraordinary RPG franchise. Originally released as FINAL FANTASY III on the Super NES in North America, this game is in fact FINAL FANTASY VI from the main series chronology.


    Nintendo eShop and Nintendo DSiWare


    
Moto eXtreme - Defy gravity, perform awesome stunts and navigate crazy courses. With intuitive controls and fun-packed game play, this is a ride you won’t want to miss.


    Nintendo eShop


    
Kirby’s Dream Land - Kirby’s debut video game has been re-released for Nintendo 3DS. Someone has stolen the magical Twinkle Stars from the inhabitants of Dream Land. It’s Kirby to the rescue. (For Nintendo 3DS)


    Also new this week:


    The Lost Town - The Dust (Nintendo eShop)

    Boardwalk Ball Toss (Nintendo eShop, Nintendo DSiWare)

    Hearts Spades Euchre (Nintendo eShop, Nintendo DSiWare)

    Big Town Shoot Out (WiiWare™)



    I’m mostly just excited for Kirby’s Dream Land. I haven’t played that game in years, and I’m not sure if I even have it anymore. It probably got given away by my evil, non-game-loving mother.



    Source: WiiNintendo

    ]]>
    Kirby's Dream LandIt’s another weekly update! This week I’m very excited, because I am actually going to download some!  They are releasing Final Fantasy III for the Wii Virtual Console, and Kirby’s Dream Land for Nintendo eShop.  I LOVE KIRBY!  There’s just so much room for love in that cute little pink ball of awesome.  I was actually nicknamed Kirby as a freshman in high school because I’m able to imitate his voice.  I’m actually considering on downloading this title, and the Final Fantasy game will be much appreciated, I’m sure.  This game was released on the Super NES in North America, but it’s Final Fantasy VI from the main chronology.

    For the full list of the new downloads, click the jump!

    ]]>
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    Nintendo of Japan Brings Development Team Under One Roof http://www.zeldainformer.com/nintendo_of_japan_brings_development_team_under_one_roof/ Fri, 01 Jul 2011 00:54:36 +0000 http://localhost/wordpress90/?p=2616 nintendo_headquarters_kyoto.jpg

    Nintendo has invested 16.5 billion yen in a new facility for their Research and Development department. The new facility will be located in Kyoto’s Minami Ward, alongside Nintendo’s main headquarters.

     

    The current R&D facility is located several blocks away from the main facility, and this move should improve the workflow within Nintendo’s development team.

     

    According to Nintendo, the decision to build the new facility next door to Nintendo HQ is to strengthen its hardware and software development team by having the team working side-by-side. The current set-up has the two buildings separated by several blocks; Nintendo’s Kyoto Research Center R&D facility being located in Kyoto’s Higashiyama Ward, and Nintendo’s main office being located in Minami Ward.

     

    Now that we are at the tail-end of the Wii’s lifespan and heading towards the beginning of a new generation with Wii U, this is the perfect time for Nintendo to retailer its team. Once launch time comes around for the Wii U, Nintendo is going to need their team running at top-gear.

     

    With the two facilities essentially becoming one, I hope the improved opportunity for communication will truly improve software quality and mean that Wii U’s launch will be glitch-free. I know from experience that a skype chat can’t beat walking down the hall to someone’s desk, especially in a gaming pipeline.

     

    The new facility will be operational come January 2012.

     

    Source: Andriasang
    ]]>
    nintendo_headquarters_kyoto.jpg

    Nintendo has invested 16.5 billion yen in a new facility for their Research and Development department. The new facility will be located in Kyoto’s Minami Ward, alongside Nintendo’s main headquarters.

    &nbsp

    The current R&D facility is located several blocks away from the main facility, and should improve the workflow within Nintendo’s development team.

    &nbsp

    More inside…
    ]]>
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    Activision Says Wii U Will Support 'Deep Rich Multiplayer Games' http://www.zeldainformer.com/activision_says_wii_u_will_support_deep_rich_multiplayer_games/ Fri, 01 Jul 2011 01:54:00 +0000 http://localhost/wordpress90/?p=2617 Activision Supports Wii UThat’s right. Activion’s CEO Bobby Kotick believes the new Wii U online system is ‘extremely promising’. That’s quite a statement, seeing as how they don’t even really know how it will function yet. Activision is one of the biggest online multiplayer parties out there, and it makes me even more anxious about how this system will work.


    I used to play Super Smash Brothers Brawl on my Wii, but it wasn’t very engaging. I just played with my brothers instead. The online play for Nintendo has always been a hit and miss for me, so this statement really makes me wonder. How exactly will the Nintendo online system ‘Wow’ us. I know it’s going to. It’s Nintendo, and they are known for going beyond. It’s why we love them so much.




    “Well, without telling you our title plans, it’s now more possible to do deep rich multiplayer games - we need more clarity from Nintendo on the online capabilities, but we’ve had development systems for a while now and we’re very enthusiastic about it…



    When asked about the new Vita, his tune changes slightly


    It is a fantastic piece of hardware. Technically, we’re super excited about what we can do on it, it’s really something incredible. The question is, where is the market?



    I think the pricing was surprisingly affordable, the product itself is really great - so the questions is, is there a need in the marketplace for a very specialised portable device of that capability? Hopefully there will be because it’s a really nice product and its very well differentiated from what you can get in even the most capable smartphone or tablet today.”




    One of the things I’ve always enjoyed about Nintendo is the affordability. As a kid growing up, I could always combine my brother’s money with mine to get the latest games and handhelds. The Nintendo 3DS was within my price range, and I am so far enjoying the hand held system. The Wii U will also probably be within an understandable price range. If I were to compare affordability with Nintendo and Sony or Microsoft, I’d have to say Nintendo aims towards making their products easier on my wallet.
    How the new hand held and Wii U will fit in the marketplace is hard to tell for me. When I think of comparing the I’m taking a marketing class for gaming starting next week, so I want to hold off on commenting on his last statement until I can give a more accurate opinion. I personally don’t really think of the tablet controller as a real ‘tablet’ like the iPad.



    This new console is going to be a great piece. I’m really excited for it, though maybe a bit more than Bobby Kotick. Are you ready to play a multiplayer from Activision on the Wii U? I am!



    Source: CVG

    ]]>
    Activision Supports Wii UThat’s right. Activion’s CEO Bobby Kotick believes the new Wii U online system is ‘extremely promising’.  That’s quite a statement, seeing as how they don’t even really know how it will function yet.  Activision is one of the biggest online multiplayer parties out there, and it makes me even more anxious about how this system will work.

    I used to play Super Smash Brothers Brawl on my Wii, but it wasn’t very engaging.  I just played with my brothers instead.  The online play for Nintendo has always been a hit and miss for me, so this statement really makes me wonder.  How exactly will the Nintendo online system ‘Wow’ us.  I know it’s going to.  It’s Nintendo, and they are known for going beyond.  It’s why we love them so much.


    Click for the full statement from Kotick.  If he’s excited, then we should be too!

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    Club Nintendo Unveils Gifts for Elite Members http://www.zeldainformer.com/club_nintendo_unveils_gifts_for_elite_members/ Fri, 01 Jul 2011 16:05:09 +0000 http://localhost/wordpress90/?p=2618 nintendopins.jpg

    Starting today, Club Nintendo is offering new bonus gifts to registered fans who have reached either Gold or Platinum Status within the last year. While nothing fancy, the gifts are quite nice, and worth the trip over to your Club Nintendo account to see if you’re eligible.

     

    If you have gained Platinum or Gold Status between the dates of July 1, 2010 - June 30, 2011, you should qualify. Just log in to your Club Nintendo account by July 31, 2011 and look for a To-Do list item.

     

    Gold members will a 2012 Nintendo calendar, while Platinum members will receive commemorative pins arranged in special box.

     

    This is an annual thing with Nintendo, so if you didn’t qualify this year you still have a full year to raise your account status. All you need to do register your Nintendo products to accumulate enough points by June 30, 2012 (300 Coins for Gold Status, or 600 Coins for Platinum).
    ]]>
    nintendopins.jpg

    Starting today, Club Nintendo is offering new bonus gifts to registered fans who have reached either Gold or Platinum Status within the last year. While nothing fancy, the gifts are quite nice, and worth the trip over to your Club Nintendo account to see if you’re eligible.

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    Full details inside.
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    Red Fly Studio's Unexpected Lay-offs http://www.zeldainformer.com/red_fly_studios_unexpected_lay-offs/ Fri, 01 Jul 2011 16:38:54 +0000 http://localhost/wordpress90/?p=2619 Mushroom Men: The Spore WarsThe Red Fly Studio in Austin, Texas has confirmed that it has laid off thirty workers after “a large high-profile project” was canceled. Red Fly Studio is known as a company that develops games from the Playstation 3 and Xbox 360 and makes them more enjoyable on the Wii (Thor: God of Thunder, Mushroom Men, Ghostbusters: the Video Game, Star Wars: The Force Unleashed II).


    Red Fly CEO Dan Borth spoke to Gamespot and explained, “Red Fly was in the unfortunate position of laying off around 30 people on Wednesday June 22. The reduction of staff was a response to a large high-profile project that was, to our surprise, reevaluated and then canceled. Red Fly has been an agile, passionate company from day one, and while this news was very difficult, we’ve made a concentrated effort to reinvest in ourselves and the way we want to make games. Currently, we are all very excited about our new opportunities and working diligently to make them a reality.”


    It is sad to see the lay-offs of great developers. Hopefully these lay-offs will not be copied in major video game industries. What are your thoughts on this, readers?

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    Mushroom Men: The Spore WarsThe Red Fly Studio in Austin, Texas has confirmed that it has laid off thirty workers after “a large high-profile project” was canceled.  Red Fly Studio is known as a company that develops games from the Playstation 3 and Xbox 360 and makes them more enjoyable on the Wii (Thor: God of Thunder, Mushroom Men, Ghostbusters: the Video Game, and Star Wars: The Force Unleashed II).  Read more inside!

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    Photo Realistic Wind Waker, Need I Say More? http://www.zeldainformer.com/photo_realistic_wind_waker_need_i_say_more/ Fri, 01 Jul 2011 16:23:09 +0000 http://localhost/wordpress90/?p=2620 ww04.jpeg

    Reddit member thepixelartist has posted several images of Outset Island from The Legend of Zelda: The Wind Waker this morning, all of which have been re-rendered using raytracing.

     
    ww02.jpeg
     
    ww03.jpeg
     
    ww04.jpeg
     
    ww05.jpeg
     
    ww06.jpeg
     

    Not only has this Wind Waker environment been re-rendered using raytracing and minor setting changes, but thepixelartist, who coincidentally is a 3D artist, also went in a buffed up the textures.

     

    This is really nice work, especially since he did it within an afternoon. It only makes me more excited for what Zelda HD will look like on the Wii U.

     

    EDIT: Being a 3D artist myself, I forget that jargon I’m exposed to everyday isn’t common knowledge. So, for those of you wondering what raytracing is, it is process in 3D graphics programs, such as Maya, where paths of light are run through algorithms. Basically, the program calculates how the light would bounce off a virtual object and how shadows are cast. There are other render methods within 3D programs besides raytracing, but raytracing is known for creating highly realistic renders. While, I’m not positive, I’d guess that the original WW game was rendered using mental ray, as I’ve been experimenting with that technique for a cel-shaded piece of my own.

     

    Source: Reddit
    ]]>
    ww04.jpeg

    Reddit member thepixelartist has posted several images of Outset Island from The Legend of Zelda: The Wind Waker this morning, all of which have been re-rendered using raytracing.

    &nbsp

    These images are a real treat, and I highly recommend that you jump inside to check them out…
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    An Interview With Cave Story's Developer 'Pixel' http://www.zeldainformer.com/an_interview_with_cave_storys_developer_pixel/ Fri, 01 Jul 2011 21:26:00 +0000 http://localhost/wordpress90/?p=2621 Cave Story 3D InterviewMany are excited for the new Cave Story coming to the 3DS. Gamasutra has posted an extensive interview they had with Cave Story developer Daisuke “Pixel” Amaya. He speaks of his inspirations, philosophy, and general thoughts that helped develop this fantastic game. The original Cave Story was released as freeware in 2004. It was then added to the list of downloadable games on the Nintendo DSi and Wii. Now, we are looking at a new version, and I’m very excited.



    I had never played Cave Story until I started seeing all the excitement for the new 3DS version. I ended up downloading it, and I can definitely see why it’s so popular. If you haven’t tried it yet, I really suggest giving it a go. You won’t regret it.



    What was the decision that led you to want to bring Cave Story to the 3DS?



    Daisuke Amaya: The main reason is to get back to my roots, to what the original was about, and what I wanted to express, and I thought it was possible on the 3DS. Also, by completely updating the graphics, I wanted to make something completely new, as well.


    Regarding the music, I wanted to make it very close—actually the same—as the original PC version, but at the same time I wanted to make something completely new that would fit the new 3D world.


    So is this essentially the same game with the new additions? How different is it from the PC version and what we’ve seen before on WiiWare?



    DA: It is a port, in essence, but there are a lot of new features to it. For example, the graphics are completely new and were created from the ground up. The additional stuff found in the WiiWare version is all included.


    You’ve had a long journey with this game. Originally, it was created as a freeware PC download, and now it’s come all the way to the point where it’s being produced as a physical cartridge. It’s been quite an evolution of this game since you originally came up with it. What are your thoughts?



    DA: It’s just a lot of things. I couldn’t even have imagined it before. The type of games I like are the retro types of games. But through releasing it on consoles such as the WiiWare and seeing so many people enjoy it as well, I’m just very, very surprised. There are just so many things I didn’t know would happen.



    When you originally made the game for the first time, on PC, why did you make the game originally?


    DA: Because I like those types of games.


    Were you interested in finding an audience for it, or was the act of creation just the purpose of making it?


    DA: In the beginning, I made it just to make it; but then I have a friend who’s very strict when it comes to games. When I showed it to him, he criticized me—“This part is not fun” or “This part is like that.”


    So the total years spent in creating Cave Story was five years, out of which two years was me just creating it—but I scrapped what I had created. The rest was spent trying to get the audience to like what I had created. That’s why the games that I make are something that I want people to enjoy rather than my creating just to create.


    When you made this game, not even taking into account that you didn’t have a purpose for other people to play it, there wasn’t really a way to distribute it to other people. Now that it seems like the kind of game you made is much more popular, there’s many more ways to get it to people. Did it surprise you that this kind of thing became more prevalent over the years?


    DA: I’m surprised that there are various ways to distribute it, but I’m not very into sales, or how things are sold. That kind of question’s more for Tyrone [Rodriguez, founder of Nicalis, the game’s publisher on WiiWare and DSiWare.]


    Are you happy, though, that you can make this kind of connection more easily? Are you happy that more games like this are kind of cropping up because of that?



    DA: I’m very happy for that. In terms of distribution methods, file size was something that I really cared about—whether it be resolution size, the size of the files, I wanted to make sure that as many people play it as possible. That’s why the system requirements were very low; it was something I cared about deeply. I want many people to play my game.


    So now more people can play it on 3DS. Does that make you happy as well?



    DA: I’m so happy that it’s beyond my capacity to explain it.



    The main character of this game has amnesia. He doesn’t know anything about the world he is in, which is kind of how the player might feel when exploring the caves. Pixel does a great job with his ideas on how to engage with his players to keep their attention.



    If you want to learn more about Cave Story, just try it out for yourselves. The current release date for this 3DS version is set for November 8th.




    This interview actually continues on for quite a while, so for the full one just go here.

    ]]>
    Cave Story 3D InterviewMany are excited for the new Cave Story coming to the 3DS.  Gamasutra has posted an extensive interview they had with Cave Story developer Daisuke “Pixel” Amaya.  He speaks of his inspirations, philosophy, and general thoughts that helped develop this fantastic game. The original Cave Story was released as freeware in 2004.  It was then added to the list of downloadable games on the Nintendo DSi and Wii.  Now, we are looking at a new version, and I’m very excited.

    I had never played Cave Story until I started seeing all the excitement for the new 3DS version.  I ended up downloading it, and I can definitely see why it’s so popular. If you haven’t tried it yet, I really suggest giving it a go. You won’t regret it.

    Interviews with developers of games are always a delight for me.  If you want to see it too, just click the jump!

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    Yoshiaki Koizumi Shares Ideas for Wii U Mario http://www.zeldainformer.com/yoshiaki_koizumi_shares_ideas_for_wii_u_mario/ Fri, 01 Jul 2011 22:47:17 +0000 http://localhost/wordpress90/?p=2622 Insert random Mario one-liner hereWho’s Yoshiaki Koizumi? Oh you know, some guy who’s pretty much worked on every 3D Mario game since Mario 64. Recently he sat down with Wired and shared his ideas for the next Mario for the Wii U. Before I send you through the jump to take a look at what he had to say, you should all know that Mr. Koizumi had no idea about the Wii U until it was announced at E3. Interesting, eh? Anyway, here’s what he had to say.





    When I think about the two screens being used at the same time, it seems like an interesting opportunity to allow us to create a console game where two people are playing at the same time but can’t see each others’ screens…It’s certainly an interesting approach, but I have to clarify that it’s not something that we’re working on just yet.




    Now, I don’t know about you, but I’m pretty sure this will end up in the finished product. Multiplayer has been missing from the 3D Mario games, legit multiplayer, not the the little gimmick they had in both galaxy games (seriously, being player 2 was so lame. “Oh look at me! I’m some kind of star thing…pewpew!). So it’ll definitely be nice to see Mario and Luigi working as a dynamic duo, and even nicer for couch co-op. Hey, maybe throw in some online multiplayer too, I’ve heard its all the rage these days.



    Alright kiddies, its that magical time again for you to chime in. What do you want to see in a Wii U Mario game? Are you a fan of couch co-op? Leave some comments and make your opinions known!



    Source: Wired (Via MyNintendoNews)

    ]]>
    Insert random Mario one-liner hereWho’s Yoshiaki Koizumi? Oh you know, some guy who’s pretty much worked on every 3D Mario game since Mario 64. Recently he sat down with Wired and shared his ideas for the next Mario for the Wii U. Before I send you through the jump to take a look at what he had to say, you should all know that Mr. Koizumi had no idea about the Wii U until it was announced at E3. Interesting, eh? More after the jump!

    ]]>
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    One Piece Unlimited Cruise Coming to a 3DS Near You http://www.zeldainformer.com/one_piece_unlimited_cruise_coming_to_a_3ds_near_you/ Fri, 01 Jul 2011 22:43:40 +0000 http://localhost/wordpress90/?p=2623 One-Piece-Unlimited-Cruise-SP.jpg

    We’ve know for a long time now that One Piece: Unlimited Cruise Special was coming to the Nintendo 3DS. In fact, I remember seeing it in the 3DS software trailer from E3 2010.

     

    But today, Namco Bandai Games Europe released the official press announcement for the game, which will be released in November later this year.

     

    I’m a huge One Piece fan (I read the manga every week!), and I believe that this game deserves a little bit more of our attention.

     

    There are currently two One Piece games available on the Wii: Unlimited Adventures and Unlimited Cruise. However, Unlimited Cruise was never released in North America.

     

    What makes Unlimited Cruise Special different from Unlimited Cruise is that while Unlimited Cruise was released as two separate episodes, Unlimited Cruise Special is an enhanced port of both episodes combined. I’ve heard rumors that the game will also include Unlimited Adventure, but at this point that seems unlikely.

     

    I’d prefer a completely new game, but considering North America never got Unlimited Cruise on the Wii, it isn’t all bad.

     

    Additionally, Unlimited Cruise Special has some exclusives of its own. According to the press release, earlier today:

     

    The Nintendo 3DS will immerse players in an unforgettable three-dimensional journey around all the famous One Piece Battle site such as Marineford. Along the way, the game’s hero Monkey D. Luffy organizes and leads a crew named the Straw Hat Pirates, who together will face a host of dastardly pirate crews and marines. In adventure mode, players will be able to choose the playable character from Straw Hat Pirates, with more than 30 boss characters from the original anime series to take on. The games will also feature an exclusive character, created by none other than One Piece author Eiichiro Oda, who will be key to the games’ original storyline.

     

    A new character! And one created by Oda-san himself!

     
    enelface.jpg
     

    I don’t expect this game to be amazing, but it that doesn’t mean it won’t be a nice buy for a handheld system. Plus, it’s freaking One Piece; I will be appeased.

     

    Below are two trailers I found for the game. The first one features more gameplay, while the second features a lineup of the game’s characters.

     



     

    So tell me, are there any fellow One Piece fans out there?

     

    UPDATE: It appears that I made an error when reporting the November release date for this game. Yes, the game will be released in November, but only in Europe. However, this game was shown during the 3DS software line-up at E3 last year, so I’ll be surprised if it isn’t released in North America around the same time. However, as of now there is no official North American release date.

     

    ]]>
    One-Piece-Unlimited-Cruise-SP.jpg

    We’ve know for a long time now that One Piece: Unlimited Cruise Special was coming to the Nintendo 3DS. In fact, I remember seeing it in the 3DS software trailer from E3 2010.

    &nbsp

    But today, Namco Bandai Games Europe released the official press announcement for the game, which will be released in November later this year.

    &nbsp

    I’m a huge One Piece fan (I read the manga every week!), and I believe that this game deserves a little bit more of our attention…

    &nbsp

    UPDATE: It appears that I made an error when reporting the November release date for this game. Yes, the game will be released in November, but only in Europe. However, this game was shown during the 3DS software line-up at E3 last year, so I’ll be surprised if it isn’t released in North America around the same time. However, as of now there is no official North American release date.
    ]]> 2623 0 0 0
    Resident Evil: Mercenaries Review http://www.zeldainformer.com/resident_evil_mercenaries_review/ Sat, 02 Jul 2011 02:49:07 +0000 http://localhost/wordpress90/?p=2624 Resident Evil: Mercenaries ReviewI went into my local game store on Wednesday with one goal in mind: to get Resident Evil: Mercenaries(yes, I realize that it came out on Tuesday, but I had work all day). I really enjoy the RE series, and I’m glad Capcom is working hard to release games onto the Nintendo 3DS. I bought Super Street Fighter on launch when I picked up my 3DS, and am pleased with both arcade style games.




    Resident Evil 4 and 5 included a side game known as The Mercenaries. It’s been brought to the 3DS as a full retail release, and I will honestly say I was skeptic on purchasing it. This game is more about racking up points than storyline. If you’re the type that likes to get the highest score, this is a game for you.



    You play through the game killing waves and waves of enemies that regenerate randomly. There are five levels that contain tiers of locations from past Resident Evil games. The first three levels are mostly tutorial with no real challenge, but once you get past that point the real challenge begins. It isn’t hard to run out of ammo, and those enemies start to pile up as you race around trying to find some enemies drop as they die.



    At first I was only able to select between Chris, Jill, and Hunk. Each character has different weapons, and later on you can unlock some rather interesting costumes. You can also set and develop skills. This improves character abilities with their weapons of choice.



    I personally prefer Jill’s machine gun compared to Chris’ handgun, but it’s just a personal preference. Hunk is fun too in the beginning, since I like to blow up enemies with his grenade launcher.



    Resident Evil: Mercenaries Review Image 1




    The first thing I did when I opened the box was put the game in and start it up. The demo for Revelations can be played right away, so I quickly skipped any tutorials on how to play and dived right in. Screw the instructional packet. I only really look at those for possible pretty artwork, and that’s after I’ve played for a couple of hours. The demo wasn’t very long, and I was more on edge waiting for enemies to suddenly lash out at me than anything else. If you have the game though, I would get used to controlling the game first.



    For once, I sort of regretted not glimpsing at the controls. The controls for this game are really weird at first, and it still takes me a few moments to get into a groove. You move around using the circle pad, which will automatically cause your player to run. You can turn around really fast by pressing the B button and pushing down, which is really handy when waves are attacking you.



    To shoot, you have to hold the R button and aim with the circle pad. It brings the screen to first person, and you can hold the L button to move around while emptying your gun. Yeah. It’s a little stiff at first, especially when you start getting into the more difficult levels. Pressing Y fires your weapon, and it’s also an action button.



    The lower screen of the 3DS is really useful. It contains a map of the level that you are in, as well as your equipment. Pressing A will automatically use an herb if you have one, but if you want to use the other items there you have to press on them. You can select weapons here and reload as well, but I prefer to use the D-Pad for this.



    With the controls and basic idea of the game out of the way, I can honestly say this is another game that isn’t amazing in 3D. The enemies and environment look great when they are near you, but the further an enemy is, the more pixilated they look. I was trying to kill a few enemies from a high vantage point in one level, but failed miserably because I wasn’t even sure if I hitting it or not(falling bodies told me they were dead though).



    resident Evil: Mercenaries Review Image 2



    The music is engaging, if you are interested in that as well. There aren’t any scary parts where you’re waiting for enemies to suddenly jump at you with a chainsaw. That means all the music is active and compelling, and not eerie and creepy.



    If you do buy this game, I highly suggest playing online or with a friend. You can play the entire game in duo, and it’s a blast. I really do wish the person I was playing with could hear me…maybe I can force my friend into buying it and playing with me. At least then I can yell at him from across the room about running out of ammo. Or that I’m dying and have no herbs.



    Am I supposed to give this game a score? I don’t really know. There are so many things to grade it on, and I’m really trying not to cheat by looking at other reviews….

    Final Review

    reggie01.pngreggie01.pngreggie01.pngreggie02.pngreggie02.png

    Not a strong game, but it isn’t the worst I’ve seen.




    It is fun, but it is not a MUST HAVE kind of game. It isn’t the most thrilling game of the Resident Evil series, but it isn’t aiming to be. It’s fast paced, and short with plenty of options to replay over and over. I had thought about commenting on the saving system, but I believe we’ve covered that plenty already. I hardly ever return games anyways. I’m a packrat when it comes to games, as long as they don’t totally suck. And this game doesn’t suck. I’m glad I bought it.

    ]]>
    Resident Evil: Mercenaries ReviewI went into my local game store on Wednesday with one goal in mind: to get Resident Evil: Mercenaries(yes, I realize that it came out on Tuesday, but I had work all day).  I really enjoy the RE series, and I’m glad Capcom is working hard to release games onto the Nintendo 3DS.  I bought Super Street Fighter on launch when I picked up my 3DS, and am pleased with both arcade style games.



    Resident Evil 4 and 5 included a side game known as The Mercenaries.  It’s been brought to the 3DS as a full retail release, and I will honestly say I was skeptic on purchasing it.  This game is more about racking up points than storyline.  If you’re the type that likes to get the highest score, this is a game for you.


    For my full review, click the jump.  I am not a stranger to the Resident Evil series or shooters.

    ]]>
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    Pop Fiction: Can You Get the Triforce in Ocarina of Time? Technically Yes http://www.zeldainformer.com/pop_fiction_can_you_get_the_triforce_in_ocarina_of_time_technically_yes/ Sat, 02 Jul 2011 18:38:40 +0000 http://localhost/wordpress90/?p=2625



    For those who read the title and skip the video, it should be noted that the triforce is not available in the game in any fashion that is available to you with just the standard game cart. However, with the advent of things such as game shark, it is technically possible to make the triforce available to you in any fashion there is. This is likely what caused all the screenshots way back in the day showing link obtaining the item.

    While it is well known you can’t get the triforce in game, it’s nice seeing someone go over the old popular methods for us as a reminder to the era of OMG I GOT THE TRIFORCE. You know, when people actually believed it was possible. This, despite Nintendo stating that it wasn’t so.

    ]]>

    For those who read the title and skip the video, it should be noted that the triforce is not available in the game in any fashion that is available to you with just the standard game cart. However, with the advent of things such as game shark, it is technically possible to make the triforce available to you in any fashion there is. This is likely what caused all the screenshots way back in the day showing link obtaining the item.

    While it is well known you can’t get the triforce in game, it’s nice seeing someone go over the old popular methods for us as a reminder to the era of OMG I GOT THE TRIFORCE. You know, when people actually believed it was possible. This, despite Nintendo stating that it wasn’t so.

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    Pandora's Tower Coming to Europe in 2012 http://www.zeldainformer.com/pandoras_tower_coming_to_europe_in_2012/ Sat, 02 Jul 2011 19:08:02 +0000 http://localhost/wordpress90/?p=2626 Screen shot 2011-07-02 at 10.31.57 AM.png

    Some news regarding Pandora’s Tower from the Japan Expo today. While we’ve known for awhile that this game was slated for a European release, there was no word on a release date, or whether or not it would come out this year or the next. We now know it be available in Europe sometime in 2012.

     

    All three of the coveted RPG Wii titles, Xenoblade Chronicles, The Last Story, and Pandora’s Tower, are among those playable at the Japan Expo this week in Paris, France, and I envy all who will have the opportunity to play them.

     

    And no, there still no additional words of a release from Nintendo of America. If you’re interested in bring Pandora’s Tower to North America, I suggest visiting Operation Rainfall’s official blog.

     

    Source: Livegen
    ]]>
    Screen shot 2011-07-02 at 10.31.57 AM.png

    Some news regarding Pandora’s Tower from the Japan Expo today. While we’ve known for awhile that this game was slated for a European release, there was no word on a release date, or whether or not it would come out this year or the next. We now know it be available in Europe sometime in 2012.

    &nbsp

    Full details after the jump…
    ]]> 2626 0 0 0
    Fierce Diety: The Animated Series http://www.zeldainformer.com/fierce_diety_the_animated_series/ Sat, 02 Jul 2011 19:25:12 +0000 http://localhost/wordpress90/?p=2627 fiercedietyANM.jpg

    Okay, that’s not the actually title, but it sounded cool. DeviantArt user WhiteFoxClub has posted a short 2D animation of Link’s transformation when he puts on the Fierce Diety Mask. The animation itself is based off a fan fiction entitled “Winged Ones,” and as such the animation itself detours a bit from canon (Link has wings, but it still looks cool).





    Overall, a job well done. Maybe I’ll post my short Zelda animation one day.

     

    ]]>
    fiercedietyANM.jpg

    Okay, that’s not the actually title, but it sounded cool. DeviantArt user WhiteFoxClub has posted a short 2D animation of Link’s transformation when he puts on the Fierce Diety Mask. The animation itself is based off a fan fiction entitled “Winged Ones,” and as such the animation itself detours a bit from canon (Link has wings, but it still looks cool).

    &nbsp

    You can watch the animation after the jump…
    ]]>
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    Space Oddity "Sang" By Ocarina of Time 3D http://www.zeldainformer.com/space_oddity_sang_by_ocarina_of_time_3d/ Sun, 03 Jul 2011 14:28:54 +0000 http://localhost/wordpress90/?p=2628



    While it’s nothing too special, it’s interesting how the user pulled it off. He doesn’t go into the complete details, but here is what he said on YouTube:

    I got a 3DS yesterday, and I was busy messing around with OoT’s Ocarina. After applying the necessary supplies (iPod dock for larger speakers/sound, Nyko pedal for mic support, etc.), I was able to FC something using the game’s Ocarina. lolwin


    It really trivializes games that allow singing, but still it’s pretty cool. Next up, someone subs in Ocarina of Time 3D for a guitar in Guitar Hero.

    ]]>

    While it’s nothing too special, it’s interesting how the user pulled it off. He doesn’t go into the complete details, but here is what he said on YouTube:

    I got a 3DS yesterday, and I was busy messing around with OoT’s Ocarina. After applying the necessary supplies (iPod dock for larger speakers/sound, Nyko pedal for mic support, etc.), I was able to FC something using the game’s Ocarina. lolwin

    It really trivializes games that allow singing, but still it’s pretty cool. Next up, someone subs in Ocarina of Time 3D for a guitar in Guitar Hero.

    ]]>
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    Capcom's Fourth of July Deal http://www.zeldainformer.com/capcoms_fourth_of_july_deal/ Sun, 03 Jul 2011 16:33:17 +0000 http://localhost/wordpress90/?p=2629 Have a Happy July Fourth with Capcom!First off, I would like to say Happy Independence Day to the United States (I know, I am a day early). If you are not an American, then have a happy July 4th. Unfortunately, that is all I can say to you all. However, Capcom has decided to extend its greeting by giving customers free shipping on orders for forty dollars or more!


    DJay, on his blog, had to say, “As many of you know, I often feature cool items at great prices that appeal to a small handful of fans. So, when I was working on the DOTW I wanted to offer something to appeal to everyone.


    I thought about offering a deal on everything that was red, white and blue. Funny—I guess I didn’t realize that could include a lot in the Capcom Store and frankly, would have been more work than we had the time for. It made sense just to offer a great shipping offer that covered everyone and everything - even our growing collection of Capcom Store Exclusives.


    If you can find a little time this long weekend, pop over to the Capcom Store. Take advantage of our July 4th Deal Of The Week and pay nothing for shipping on your order of $40 or more.”


    While I think that only getting free shipping for orders over $40 is expensive, I guess Capcom has to make money somehow. Take advantage of this deal while you can!

    ]]>
    Have a Happy July Fourth with Capcom!First off, I would like to say Happy Independence Day to the United States (I know, I am a day early).  If you are not an American, then have a happy July 4th.  Unfortunately, that is all I can say to you readers.  However, Capcom has decided to extend its greeting by giving customers free shipping on orders for forty dollars or more!  Read more inside!

    ]]>
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    What is the Best Graphical Direction in Zelda? http://www.zeldainformer.com/what_is_the_best_graphical_direction_in_zelda/ Sun, 03 Jul 2011 16:44:05 +0000 http://localhost/wordpress90/?p=2630 Link Goes Back to the FutureOne thing that gets debated heavily every time a new Zelda game is revealed is the graphical styling. It’s no big secret that ever since Ocarina of Time, Zelda has been constantly changing it’s graphical direction. Occasionally, the direction is even mis construed by fans. As an example, Skyward Sword has been call cel-shaded, when in reality it’s not even close to remotely being cel-shaded. Ocarina of Time was pegged as a “realistic” style, when personally I always felt it was more or less what Ocarina of Time 3D depicts, just without the capability to do that sort of coloring at the time.



    Of course, everyone has their own favorites. Some people absolutely adore the dark color and styling of Ocarina of Time. Some like the off the wall art direction in Majora’s Mask. Many claim The Wind Waker might have been the most visually stunning. Twilight Princess was a mix and mash of realistic graphics, and some consider it the best looking out there. Of course, we have Skyward Sword’s impressionistic approach and Wii U’s stunning visual upgrade of the Twilight Princess styling. There are a ton of different directions, so what direction do you think is the best for Zelda?



    Personally, it’s a really tough choice. I adored The Wind Waker, but I think Skyward Sword’s styling fits better with the series in general. That being said, Twilight Princess was great, so it really depends on what audience you want the game to target. If you want to target a younger crowd, I think Skyward Sword is the way to go. If you want to target someone like me, a mix of realistic and Skyward Sword I think would be my ideal direction.

    Wii U Zelda HD Experience

    Imagine this taking over Zelda in the future.



    So, what style do you think is best?

    ]]>
    Link Goes Back to the FutureOne thing that gets debated heavily every time a new Zelda game is revealed is the graphical styling. It’s no big secret that ever since Ocarina of Time, Zelda has been constantly changing it’s graphical direction. Occasionally, the direction is even mis construed by fans. As an example, Skyward Sword has been call cel-shaded, when in reality it’s not even close to remotely being cel-shaded. Ocarina of Time was pegged as a “realistic” style, when personally I always felt it was more or less what Ocarina of Time 3D depicts, just without the capability to do that sort of coloring at the time.

    Of course, everyone has their own favorites. Some people absolutely adore the dark color and styling of Ocarina of Time. Some like the off the wall art direction in Majora’s Mask. Many claim The Wind Waker might have been the most visually stunning. Twilight Princess was a mix and mash of realistic graphics, and some consider it the best looking out there. Of course, we have Skyward Sword’s impressionistic approach and Wii U’s stunning visual upgrade of the Twilight Princess styling. There are a ton of different directions, so what direction do you think is the best for Zelda? My thoughts after the jump.

    ]]>
    2630 0 0 0
    Here is Some Xenoblade Gameplay in HD http://www.zeldainformer.com/here_is_some_xenoblade_gameplay_in_hd_feeling_better_if_it/ Sun, 03 Jul 2011 16:52:56 +0000 http://localhost/wordpress90/?p=2631



    Yes, it looks fantastic. No, the Wii can’t do this. Yes, it’s from the Dolphin Emulator. Does this mean the game is available in the dark corners of the internet? Sure is, but playing it this way is not going to help the cause in terms of convincing Nintendo of America to give us the title. However, this 720p video does give me comfort in the idea of Xenoblade, among other games, being a Wii U Launch title. Sure, it wouldn’t be a “great” showing of what the Wii U can really do, but at least it’s a good way for Nintendo to kick off it’s library. Nintendo, you see this video? Looks great, so make it happen. Better yet, just give us the games this holiday. We in no way endorse or support emulation as a means to gaming, but NoA is almost forcing our hands. If you want to help Xenoblade, The Last Story, and a slew of other games make it to the states, check out Operation Rainfall.

    ]]>

    Yes, it looks fantastic. No, the Wii can’t do this. Yes, it’s from the Dolphin Emulator. Does this mean the game is available in the dark corners of the internet? Sure is, but playing it this way is not going to help the cause in terms of convincing Nintendo of America to give us the title. However, this 720p video does give me comfort in the idea of Xenoblade, among other games, being a Wii U Launch title. Sure, it wouldn’t be a “great” showing of what the Wii U can really do, but at least it’s a good way for Nintendo to kick off it’s library. Nintendo, you see this video? Looks great, so make it happen. Better yet, just give us the games this holiday. We in no way endorse or support emulation as a means to gaming, but NoA is almost forcing our hands. If you want to help Xenoblade, The Last Story, and a slew of other games make it to the states, check out Operation Rainfall.

    ]]>
    2631 0 0 0
    Ocarina of Time 3D Review From a Newcomer http://www.zeldainformer.com/ocarina_of_time_3d_review_from_a_newcomer/ Sun, 03 Jul 2011 18:55:41 +0000 http://localhost/wordpress90/?p=2632 Ocarina of Time Review for Newcomers
    This may be hard to believe, as I write for one of the biggest Zelda fansites on the Internet, but I have never touched a Zelda game before now. None. Ocarina of Time is my first; I started on the Wii with the Virtual Console version, then finished with OoT 3D. So, how does the game stack up for a newcomer? Is it a good introduction to the series? Is it worth buying if you’ve never played a Zelda game before but you want to?






    The Technical Side of Things

    I’m not going to focus too much on the technical stuff, comparing it to the original and such. If you’re a beginner, then you don’t really care; you never played the original. However, I will tell you the essentials.



    First off, the game is absolutely stunning in both 2D and 3D. I had to turn off the 3D effect for a bumpy plane ride, but I was still impressed with how amazing the environments looked. Also, the music, while not being orchestrated, was still pretty wicked. Throw in the simplicity of some new control schemes and the touch control system, and it was astonishing how good it was. If you’re interested in a more in-depth look at the technical side of Ocarina of Time 3D, check out Nathan or Alex’s reviews.


    reggie01.pngreggie01.pngreggie01.pngreggie01.pngreggie02.png


    The game’s technical side was amazing, but some of the effect is lost if you have never played an older version of the game.



    Gameplay and Story for Newcomers

    For a newcomer, the overall story and gameplay is the best in my opinion. It introduces the sword and shield, as well as all the other items, very well, especially with the new touch interface and gyroscope aiming. There are no overbearingly odd gimmicks, like Wolf Link in Twilight Princess, that give the player the wrong impression about Zelda as a whole. It also introduces the major characters(Link, Zelda, Ganondorf, Ganon, kinda Epona) well.


    reggie01.pngreggie01.pngreggie01.pngreggie01.pngreggie01.png


    It introduces the basics of most every 3D Zelda game in an easy to understand way for beginners.



    Overall: Is it worth it for a newcomer?

    So, you’re just like I used to be. You frequent a Zelda-oriented Nintendo site, but have never touched a Zelda game. You want to get into the series, but you’re overwhelmed by it all. Should you play Ocarina of Time 3D first? I say yes.



    Along with the wonderful technical effects and introduction to the world of Hyrule, it is also pretty economical, with a price at about $40 USD(compared to $50-60 for a Wii game). It also makes a great addition to that new 3DS that you just picked up or plan on picking up.


    reggie01.pngreggie01.pngreggie01.pngreggie01.pngreggie02.png


    While it is the best available introduction to the series, there is nothing that can prepare you for the awesomeness that is Zelda.



    How the Rating System Works

    • 0/5 Reggies = Game is absolute shit.
    • 1/5 Reggies = Game is playable, but absolutely nothing noteworthy.
    • 2/5 Reggies = Game is average. Nothing special but worth a look for extreme fans of the game type.
    • 3/5 Reggies = Game is good. Does some things that make the experience feel refreshing.
    • 4/5 Reggies = Game is excellent. Only a few minor gripes hold it back from the pinnacle.
    • 5/5 Reggies = Game is near perfect.
    ]]>
    Ocarina of Time Review for Newcomers
    This may be hard to believe, as I write for one of the biggest Zelda fansites on the Internet, but I have never touched a Zelda game before now. None. Ocarina of Time is my first; I started on the Wii with the Virtual Console version, then finished with OoT 3D. So, how does the game stack up for a newcomer? Is it a good introduction to the series? Is it worth buying if you’ve never played a Zelda game before but you want to? Hop inside for my review of the game, from the technical side of the game to the beginner aspects.

    ]]>
    2632 0 0 0
    Breaking News: "Let's Play" Videos May Soon Make You a Felon Thanks to New Bill http://www.zeldainformer.com/breaking_news_lets_play_videos_may_soon_make_you_a_felon_thanks_to_new_bill/ Sun, 03 Jul 2011 19:58:02 +0000 http://localhost/wordpress90/?p=2633 bill-from-capitol-hill.jpg

    It’s not often we talk about the legal ramifications with video games, because usually they have little impact on the consumer. However, a new Senate Bill is actually reaching the point of approval, and if it is approved than creating any videos of you playing games, or any streams of you playing games, will be considered illegal in the United States, and worth a felony charge. You could serve 5 years in prison for the offence. The bill reads as this:

     

    “10 or more public performances by electronic means, during any 180-day period, of 1 or more copyrighted works” will result in “not more than 5 years” of imprisonment, so long as the performance in question is valued at at-least $2,500 USD, or if the value of a license to legally “perform” the content is valued at $5,000 or more.


     

    Now, to us this means nothing in it’s present context, so I’ll let Joystiq explain why this bill is a major problem for gamers.

     

    These are, in essence, the same criteria that allow for DMCA take-down notices to be issued by copyright holders, however jail time and felony status are not currently associated with this particular flavor of copyright infringement. Should this bill jump through all the right hoops, its broadly worded contents could potentially cover everything from homemade gameplay clips (commonly referred to “Let’s Play” videos), to fan-made music videos, webcam cover songs, and anything else that involves copyrighted music or video. S.978 could also potentially cover cell-phone videos of concerts and press events, making 13-year-old Beliebers and jaded gaming journalists alike equally in danger of losing their right to vote.

     

    If accepted into law, these addenda will be attached to existing copyright laws and will not only apply to YouTube users, but to the sites that embed YouTube content as well.


     

    Let’s Play videos are a good example of something that would violate this bill if it became law, but the terms of the bill are so broad that almost anything with a shred of copyright material could potentially have you labeled as a felon. If you include so much as a copyrighted song over a video, you could be in big trouble. Other types of gaming videos that could be blacklisted would include videos of demos, such as all the great Skyward Sword demos that were recorded by E3 attendees, who were not authorized as “Press.” Will parodies cross the legal line? Then there’s all the ZeLink videos; oh how the internet will be empty without those.


     

    Once again the terms of the bill are very broad, so its hard to determine where to draw the line between what would count as a felony and what wouldn’t. However, if the bill does pass, it will certainly change the youtube scene as we know it.

     

    Currently, the only consequence for posting copyrighted material is a slap on the wrist and the removal of the material. Five years in the slammer is a big jump up from that.

     

    Yes, the material is owned by someone else. Yes, they have certain rights associated with that material, but these measures are too extreme, especially when considering that a large portion of the content in question is posted by minors who don’t understand that what they’re doing is illegal.

     

    The battle between copyright infringement and the creative license is a long and grey one. When does the use of copyright material deviate enough to be considered legal? Tell us what you think down in the comments.

     

    Source: Joystiq
    ]]> bill-from-capitol-hill.jpg

    It’s not often we talk about the legal ramifications with video games, because usually they have little impact on the consumer. However, a new Senate Bill is actually reaching the point of approval, and if it is approved than creating any videos of you playing games, or any streams of you playing games, will be considered illegal in the United States, and worth a felony charge. You could serve 5 years in prison for the offence. The bill reads as this:

    &nbsp

    “10 or more public performances by electronic means, during any 180-day period, of 1 or more copyrighted works” will result in “not more than 5 years” of imprisonment, so long as the performance in question is valued at at-least $2,500 USD, or if the value of a license to legally “perform” the content is valued at $5,000 or more.

    &nbsp

    Now, to us this means nothing in it’s present context, so I’ll let Joystiq explain why this bill is a major problem for gamers.

    &nbsp

    These are, in essence, the same criteria that allow for DMCA take-down notices to be issued by copyright holders, however jail time and felony status are not currently associated with this particular flavor of copyright infringement. Should this bill jump through all the right hoops, its broadly worded contents could potentially cover everything from homemade gameplay clips (commonly referred to “Let’s Play” videos), to fan-made music videos, webcam cover songs, and anything else that involves copyrighted music or video. S.978 could also potentially cover cell-phone videos of concerts and press events, making 13-year-old Beliebers and jaded gaming journalists alike equally in danger of losing their right to vote.

    &nbsp

    If accepted into law, these addenda will be attached to existing copyright laws and will not only apply to YouTube users, but to the sites that embed YouTube content as well.

    &nbsp

    Thoughts after the jump.
    ]]>
    2633 0 0 0 Why Nintendo Shouldn't Remake Any More Zelda Games for 3DS http://www.zeldainformer.com/why_nintendo_shouldnt_remake_any_more_zelda_games_for_3ds/ Sun, 03 Jul 2011 20:55:42 +0000 http://localhost/wordpress90/?p=2634 legend-of-zelda-ocarina-of-time-3ds-screenshot.jpg

    Let me start off by saying that my two favorite Zelda titles are Majora’s Mask and A Link to the Past. Coincidentally these are also the two titles that there has been a lot of hype around, in terms of possible remakes. Being the cult classic that it is, fans have been talking about a Majora’s Mask remake ever since the announcement of Ocarina of Time 3D. Add in Ocarina of Time 3D’s success, and it just fuels the fire even more. Meanwhile, Eiji Aonuma and Shigeru Miyamoto have been talking about remaking A Link to the Past in 3D for years now, and the 3DS seems like the ideal opportunity for such an endeavor. While I would certainly buy these games on day one and play them to death, I don’t want them. At least not now.



    Ocarina of Time 3D was a brilliant decision by Nintendo. As one of the most popular and highest rated games of all time, it was the perfect title to spark the less-than-expected sales of the 3DS. What’s a fantastic new console without a major title to sell it? Nintendo did a pretty solid job of improving on the original graphics engine for a more aesthetically pleasing experience, as well as incorporating the new functions of the 3DS with the gameplay of Ocarina of Time. To many, the logical next step is to do the same with its sequel, Majora’s Mask, or its Super Nintendo predecessor, A Link to the Past.



    As much as that thought excites me, I sincerely hope that’s not the direction Nintendo takes. The 3DS has so much more more to offer, even than what Ocarina of Time 3D showed us. We’ve seen Zelda take the functionality of several old items, like the bow and the slingshot, and improve on them with the gyroscope. This to me was actually one of the highlights of Ocarina of Time 3DS, but this is just an improvement on a gameplay element that is already 13 years old. The 3DS gives Zelda the chance to provide us with a new experience using its functions. Like the Wii Motion Plus accessory and the Beedle item in Skyward Sword, an original Zelda 3DS title could offer new items that are specifically designed for the gyroscope, and don’t just find ways to incorporate it into an old item.



    The same truth applies to the graphics and effects of the 3DS. Ocarina of Time is probably the most visually impressive 3DS game out to date, and it does a very good job of incorporating the 3D effects into it as well. But again, this is just incorporating new features into a 13 year old game. Think of 3D movies. Remaking an old movie with added 3D effects will never be as impressive as a movie specifically built for 3D, such as Avatar. Zelda cutscenes designed specifically to take advantage of 3D technology would naturally be superior to the old cutscenes of Ocarina of Time remade.



    I’ve heard a lot of people also mention Wind Waker as a possible 3D remake, because the cell-shade style graphics would be very impressive on the 3DS. While this is true, I say why remake Wind Waker? If you want cell-shade on the 3DS, why not make a new Zelda game using that style? Screenshots of upcoming games like Beyond the Labyrinth give us a taste of just how beautiful games can be on the 3DS when made from scratch, instead of just improving on an existing graphics engine.



    Thumbnail image for btl6-580x348.jpg

    A taste of what the 3DS has to offer, when working from the ground up.



    Now it’s true that Nintendo could do both. We could get both a new game that really shows us what the 3DS can do, and a remake to boot. With Ocarina of Time 3D, Nintendo got Grezzo to handle a lot of the load, so why not have them handle another remake while Nintendo themselves give us a new Zelda experience?



    Even though it was just a remake, Ocarina of Time 3D’s development cycle was long enough that it wasn’t ready at the launch of the 3DS, or even during the “launch window” period, as it was expected to be. Despite the lack of any solid first party titles, Nintendo wouldn’t rush the game to get it out sooner. Zelda games take a long time to develop, and over the years, it seems Nintendo is taking longer and longer with each Zelda release. The delays of both Twilight Princess and Skyward Sword reinforce this fact as well. So even with an outside company helping in development, we’re not likely to see a handheld Zelda game more than once every two to three years. The DS only saw two Zelda releases, neither of them quite reaching the par of Zelda sales, so I expect Nintendo will take their time on 3DS releases.



    This means that, with Ocarina of Time 3D already out, if another remake is made, we may only see one actually new Zelda game on the 3DS, and that would be a terrible waste of the potential of a fantastic piece of hardware. I’d much rather see Nintendo take their time and give us two brand new Zelda titles. This would even allow for both a cell-shade game and a realistic game on the 3DS, apeasing Zelda fans accross the board, and helping the 3DS break free of the accusations of just being a port and remake machine.



    Still, the prospect of seeing another of the great classic Zeldas remade is a little hard to pass up. With any system, towards the end of its life cycle, and with news of the next system arriving soon, many development teams lose interest in the current console and start developing for the future. This is definitely evident when viewing the current situation with the Wii and the Wii U. There’s an undeniable drought of Wii games, and everyone seems to be buzzing with what they want to do on the Wii U. In my mind, whenever the 3DS reaches this late stage in its life, and the next great handheld is on the horizon, this is the perfect time for another Zelda remake.



    This strategy allows Nintendo to focus on their next console, and their next new Zelda, while another trusted company like Grezzo gives us one last great game on the 3DS. It’s a win-win all around, with Zelda fans not having to wait as long for their fix, Nintendo cashing in on a guaranteed top seller at the end of the current life cycle, and a new game for a new system being well underway while the previous one is still bringing in a respectable amount of money.



    As much as both myself, and Zelda Informer as a whole, are known for being major Majora’s Mask fanboys, I have to say the correct choice for another Zelda remake is A Link to the Past. As a business decision alone, it has a broader appeal range, and a more guaranteed chance of high sales. While it would be simpler to remake Majora’s Mask, as the Ocarina of Time 3D engine could be used, given a long enough development time period, A Link to the Past under the direction of Grezzo or another trusted company (I’m looking at you, at Retro Studios) would make a great 3D experience, and quench the desire Miyamoto has had for years now.



    So in the end it’s not accurate to say Nintendo shouldn’t remake any more Zelda titles in 3D, but just that it’s not time yet. Zelda fans deserve to see what the 3DS can really do for our favorite franchise, and it would be a pretty big letdown to only get one new title. Which would you prefer to see next from Nintendo? A new title, or a remake of your favorite Zelda game? Sound off in the comments.

    ]]>
    legend-of-zelda-ocarina-of-time-3ds-screenshot.jpg

    Let me start off by saying that my two favorite Zelda titles are Majora’s Mask and A Link to the Past. Coincidentally these are also the two titles that there has been a lot of hype around, in terms of possible remakes. Being the cult classic that it is, fans have been talking about a Majora’s Mask remake ever since the announcement of Ocarina of Time 3D. Add in Ocarina of Time 3D’s success, and it just fuels the fire even more. Meanwhile, Eiji Aonuma and Shigeru Miyamoto have been talking about remaking A Link to the Past in 3D for years now, and the 3DS seems like the ideal opportunity for such an endeavor. While I would certainly buy these games on day one and play them to death, I don’t want them. At least not now. Jump inside to find out why.

    ]]>
    2634 0 0 0
    Zelda Tech Demo Only a Demo. Aonuma Wants to Surprise Us http://www.zeldainformer.com/zelda_tech_demo_only_a_demo_aonuma_wants_to_surprise_us/ Sun, 03 Jul 2011 23:20:05 +0000 http://localhost/wordpress90/?p=2635 aonumawired.jpg

    Wired recently had a chance to sit down and talk with Legend of Zelda producer Eiji Aonuma about the Zelda HD tech demo and the Zelda Wii U game that will eventually be released on the new console.

     

    In the interview, Aonuma compared the tech demo we saw at E3 to the demo that was shown for the GameCube many moons ago. Older fans will remember that GameCube’s Wind Waker looked nothing like the original tech demo, and the same could be said for Zelda Wii U.

     

    You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo. And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, ‘Oh, this is what the next Zelda will look like,’ but that’s not necessarily the case.

     

    Aonuma continued on to talk about how the team that worked on the Wii U tech demo was made using already-made assets to make a general concept to figure out what an HD Zelda would look like.

     

    The display inventory on the Wii U controller in demo was also a part of this, but when Aonuma was aksed if this type of menu system would be incoportated into Zelda Wii U, he responded, with a laugh, “I’d like to do things that are more surprising than that.”

     

    For the sake of context here is the Gamecube Tech Demo followed by the Wii U demo.







    Obviously, Wind Waker went in a completely different direction, and I’m glad they did. The Gamecube tech demo was good for the time, but it wasn’t anywhere near as visually appealing as Wind Waker. I usually prefer the more realistic style, but in this case it was better to play towards the Gamecube’s capabilities because, let’s face it, the Gamecube demo didn’t age well. This doesn’t mean that Zelda Wii U won’t have a style similar to what we saw at E3, but I doubt it will be a clone.

     

    Source: Wired
    ]]>
    aonumawired.jpg

    Wired recently had a chance to sit down and talk with Legend of Zelda producer Eiji Aonuma about the Zelda HD tech demo and the Zelda Wii U game that will eventually be released on the new console.

    &nbsp

    In the interview, Aonuma compared the tech demo we saw at E3 to the demo that was shown for the GameCube many moons ago. Older fans will remember that GameCube’s Wind Waker looked nothing like the original tech demo, and the same could be said for Zelda Wii U.

    &nbsp

    More inside…
    ]]>
    2635 0 0 0
    Outside the Box: Transformers 3: Dark Side of the Moon Review http://www.zeldainformer.com/outside_the_box_transformers_3_dark_side_of_the_moon_review/ Mon, 04 Jul 2011 02:47:44 +0000 http://localhost/wordpress90/?p=2636 Transformer's 3

    We don’t generally talk about movies and tv shows at Zelda Informer unless it’s in relation to a game that actually happens to be pretty good. That being said, I saw Transformers 3 yesterday and I left with a pretty odd feeling. There is nothing in essence wrong with the movie. It’s exactly what you expect it to be. If you really liked the first 2, you will love the third. However, something about it just doesn’t click.

    It’s not that Megan Fox is no longer in the series. Grant it, they did absolutely nothing to explain why she’s no longer in Sam’s life, outside of “we broke up”. After what those two went through in the first two movies, breaking up just doesn’t feel like a realistic situation. I mean, she could of died or something, and it could of been used as a plot device. Anyways, I digress, the new girl is all kinds of hot and suitably replaces the Megan Fox role.

    The movie is a staggering two and half hours long, which is fine if it’s a truly gripping and entertaining experience. However, that’s not really the case here. The biggest issue may just be that it feels like we’ve seen all these battles with the Autobots and Decepticons before. Nothing really new, and because of that, the fight scenes that used to be so exciting appear rather stale. We’ve been there, we’ve done that.

    The story itself is actually decent, and I do like how it connects to events that actually happened and uses stuff we are unsure about to explain what really happened, thus grabbing the audience. The first 40 minutes or so of the movie does a great job at getting you back into the universe. In fact, the first 40 minutes alone already made the movie a lot better than Transformers 2, though that doesn’t take much.

    Make no mistake, this movie is a money grab on a franchise that has a lot of fans. It’s not a bad movie, but it’s nothing special either. It’s not really worth going to the movie theatre to watch it, so you’re better off waiting for it to hit Netflix, or your local Redbox or Blockbuster. I wish I could say a lot more about the movie, but hey… I don’t want to spoil the little fun the movie does have. Next up on the list of movie and TV series topics? Heroes, where it went wrong, and is it really as bad as we made it out to be after the first season? Should be a great debate. Here’s hoping you enjoyed this small review.

    ]]>
    Transformer's 3

    We don’t generally talk about movies and tv shows at Zelda Informer unless it’s in relation to a game that actually happens to be pretty good. That being said, I saw Transformers 3 yesterday and I left with a pretty odd feeling. There is nothing in essence wrong with the movie. It’s exactly what you expect it to be. If you really liked the first 2, you will love the third. However, something about it just doesn’t click.

    It’s not that Megan Fox is no longer in the series. Grant it, they did absolutely nothing to explain why she’s no longer in Sam’s life, outside of “we broke up”. After what those two went through in the first two movies, breaking up just doesn’t feel like a realistic situation. I mean, she could of died or something, and it could of been used as a plot device. Anyways, I digress, the new girl is all kinds of hot and suitably replaces the Megan Fox role.

    ]]>
    2636 0 0 0
    Missed Out on Getting the Ocarina of Time 3D Official Soundtrack? No Worries, We Have It Available T http://www.zeldainformer.com/missed_out_on_getting_the_ocarina_of_time_3d_official_soundtrack_no_worries/ Mon, 04 Jul 2011 03:06:58 +0000 http://localhost/wordpress90/?p=2637

    Ocarina of Time 3D Staff Roll 2 Orchestrated by Zelda Informer

    Ocarina of Time 3D Official SoundtrackBeen looking to get your hands on the soundtrack offered by Nintendo back when Ocarina of Time 3D came out? Did you have issues with the site, weren’t aware of the offer, or they ran out of stock before you could get a copy? No worries, Zelda Informer is here for you. Above is my favorite track from the entire disc, which contains 51 total songs. Oh, you don’t want to read through a bunch of crap do you? Well, go ahead then and download this beast. It’s a 170mb file, in case you were curious. Hop inside for the track list, which will come in handy considering this is the Japanese edition (there is no difference, but the tracks are not labeled in English).

    Alternative Download Link



    • 1. Title
    • 2. Deku Tree’s Theme
    • 3. Fairy Navi
    • 4. Inside a House
    • 5. Kokiri Forest
    • 6. Shop
    • 7. Battle
    • 8. Inside the Deku Tree
    • 9. Boss Battle
    • 10. Hyrule Field Main Theme
    • 11. Kepora Gebora’s Theme
    • 12. Town
    • 13. Hyrule Castle Courtyard Game
    • 14. Princess Zelda’s Theme
    • 15. Lon Lon Ranch
    • 16. Kakariko Village
    • 17. Goron City
    • 18. Lost Woods
    • 19. Middle Boss Battle
    • 20. Dodongo Boss Battle
    • 21. Zora’s Domain
    • 22. Great Fairy’s Fountain
    • 23. Potion Shop
    • 24. Temple of Time
    • 25. Master Sword
    • 26. Ganondorf’s Theme
    • 27. Chamber of the Sages
    • 28. Sheik’s Theme
    • 29. Horse Race
    • 30. Kakariko Village 2
    • 31. Windmill Hut
    • 32. Ocarina Minuet of Forest
    • 33. Forest Temple
    • 34. Ocarina Belero of Fire
    • 35. Fire Temple
    • 36. Ice Cavern
    • 37. Ocarina Serenade of Water
    • 38. Water Temple
    • 39. Ocarina Nocturne of Shadow
    • 40. Ocarina Prelude of Light
    • 41. Shadow Temple
    • 42. Gerudo Valley
    • 43. Sprit Temple
    • 44. Ocarina Requiem of Spirit
    • 45. Kotake and Kourne’s Theme
    • 46. Ganondorf Battle
    • 47. Final Battle Against Ganon
    • 48. Ocarina of Time
    • 49. Ocarina Song Medley
    • 50. Staff Roll
    • 51. Staff Roll 2 (Orchestra)
    ]]>

      Ocarina of Time 3D Staff Roll 2 Orchestrated by Zelda Informer

    Ocarina of Time 3D Official SoundtrackBeen looking to get your hands on the soundtrack offered by Nintendo back when Ocarina of Time 3D came out? Did you have issues with the site, weren’t aware of the offer, or they ran out of stock before you could get a copy? No worries, Zelda Informer is here for you. Above is my favorite track from the entire disc, which contains 51 total songs. Oh, you don’t want to read through a bunch of crap do you? Well, go ahead then and download this beast. It’s a 170mb file, in case you were curious. Hop inside for the track list, which will come in handy considering this is the Japanese edition (there is no difference, but the tracks are not labeled in English).

    Updated with an alternative Download Link for those having issues with the first one. Hop inside.

    ]]>
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    Capcom to Ditch Delete-Proof Save File http://www.zeldainformer.com/capcom_to_ditch_delete-proof_save_file/ Mon, 04 Jul 2011 16:18:21 +0000 http://localhost/wordpress90/?p=2638 Resident-Evil-3DS-Featured.jpg

    Remember that controversy over Capcom’s Resident Evil: The Mercenaries 3D’s file save system? It would appear that Capcom has seen the error of their ways. Capcom US Vice President Christian Svensson has since commented on the affair, and It looks like we won’t be seeing a delete-proof save file from them again any time soon.

     

    In a video posted on Capcom Unity, Svensson said:



    I think it’s also fair to say in light of the controversy it’s generated I don’t think you’re going to see something like this happening again.

     

    Mercenaries isn’t the only game with a non-deletable save file, but it is the most well-known. There are few other Capcom and Sega games on the DS/3DS that have the same problem. However, none of those games have been as popular as the new Resident Evil title.

     

    source: Nintendo Life
    ]]>
    Resident-Evil-3DS-Featured.jpg

    Remember that controversy over Capcom’s Resident Evil: The Mercenaries 3D’s file save system? It would appear that Capcom has seen the error of their ways. Capcom US Vice President Christian Svensson has since commented on the affair, and It looks like we won’t be seeing a delete-proof save file from them again any time soon.

    &nbsp

    Full quote inside…
    ]]> 2638 0 0 0
    Tanooki Suit Won't be the Only Familiar Suit in Super Mario 3DS http://www.zeldainformer.com/tanooki_suit_wont_be_the_only_familiar_suit_in_super_mario_3ds/ Mon, 04 Jul 2011 17:13:07 +0000 http://localhost/wordpress90/?p=2639 tanooki3ds.bmp

    In the upcoming August issue of Official Nintendo Magazine, Super Mario 3DS director Yoshiaki Koizumi revealed that the game will feature more well-known power-ups and suits than just the Tanooki Suit.



    “I can’t reveal the actual number of power-ups in the game right now, but suffice to say that we do try to include enough so that people can enjoy a variety of different kinds of play experiences in the title.

    Also, I should point out that we don’t necessarily decide on what number of famous Mario suits will appear in the game and proceed from there - we try to find interesting gameplay ideas and then try to settle on what to do in different places.



    But I can say that we will definitely have some more familiar suits than just the Tanooki Suit.”


    ~Yoshiaki Koizumi


    As can be expected from a core Nintendo franchise, the Mario team doesn’t look to force a suit in the game, but instead they develop gameplay ideas and decide which suits and items will best fit with those ideas. I for one am excited to see what they come up with this time around.



    What suits do you expect or hope to see? Maybe we’ll even get some new suits. Give your thoughts in the comments.

    ]]>
    tanooki3ds.bmp

    In the upcoming August issue of Official Nintendo Magazine, Super Mario 3DS director Yoshiaki Koizumi revealed that the game will feature more well-known power-ups and suits than just the Tanooki Suit. For the full quote, and a small look into the development process of the game, hit the jump.

    ]]>
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    The Not-As-Complicated-As-You-Would-Think World of Localization http://www.zeldainformer.com/the_not-as-complicted-as-you-would-think_world_of_localization/ Mon, 04 Jul 2011 20:40:23 +0000 http://localhost/wordpress90/?p=2640 laststoryconceptart.jpeg

    Since its founding, Operation Rainfall has spread throughout the inter-webs like wild fire. Not a day has gone by where I do not see it pop up, in some form, on the many video game news feeds that I follow. While The Xenoblade Chronicles, The Last Story, and Pandora’s Tower stand in the foreront of the localization battle, they aren’t the only games that North American gamers are screaming for. It’s important to look at how some of these other games are being handled to better appreciate and understand the localization issue.

     

    Two such titles are Solatorobo: Red the Hunter and Tales of Graces.

     

    Both of these Japanese titles have already been slated for European releases, just like the Rainfall’s big three. However, while Solatorobo will be localized for North America, Tales of Graces will not.

     

    Solatorobo is a DS game being localized by Xseed; it will be release in the States this fall. According to Ken Berry, Director of Publishing at Xseed:

     

    We have been keeping an eye on this title for awhile. Thankfully, due to our good relationship with Namco Bandai, having done Fragile Dreams and Sky Crawlers with them before, we have an open channel of communication. We were weighing before whether to do this title or not and once we found out Nintendo of Europe was already localizing this into English it made our decision much easier. This is a title the developer, CyberConnect2, are super passionate about and they really wanted to see it released in the U.S. and they worked with us to make it happen.

     

    Like the Wii, the DS, is a dying system, even more so than the Wii because the 3DS is already available on retail shelves. When asked if the Xseed team was worried about publishing on a fading system, Berry replied:

     

    We’re definitely worried and that’s one of the things we discussed with Namco. We had to make sure that their expectations are inline with the realities of the market now. I think both of us, meaning Xseed and Namco, are going into this project hopeful because its such a great title, but we’re also realistic about the type of sales we may see due to overall environment of the DS market right now.

     

    Tales of Graces, a Wii game, is a different story. According to Tales Studio executive, Makoto Yoshizumi:

     

    We wish to deliver the best and most complete experience for US and European fans, therefore we’re localizing Tales of Graces f. The game on the PS3 version is on a blu-ray disc. It would be next to impossible to condense all the game’s data on a Wii disc, so unfortunately, there will be no Wii release.
    .

     

    So, because the Euro-localization was beefed up to HD for the PS3, they can’t apply the English translation to the Wii version that was originally released in Japan? Okay, I understand why that would cost more than the standard locilization, but it’s still pretty messed up.

     

    But the real key difference between games like Solatorobo and Xenoblade is Nintendo of America. Xseed stepped up to the plate; their whole moto is to bring high quality games state-side. But when the NOA is asked by thousands of gamers to publish already-translated Wii games, which have not been buffed up to the PS3, they don’t budge.

     

    We’ve addressed this issue so many times on this site, and it just doesn’t make any sense. There are no Wii games coming out (besides Skyward Sword obviously). Nintendo wants to bring their hardcore gamers back from Sony and Microsoft, but if they aren’t willing to bring highly-demanded and already translated games to North America then why should we believe them? Why should we come back? I’m part of Nintendo’s core audience, and I have been since before I can remember, but the way they’ve handled this whole situation makes me wonder why I put up with them. Honestly, if I don’t get to play these games, I won’t be that upset. I have a busy life and I will move on, but this isn’t the first time Nintendo has pissed me off; this is just the topping on the cake. So while I won’t be hurt from the loss of these games, Nintendo will lose the money I would have paid to play them.

     

    Source: Siliconera via Go Nintendo
    ]]>
    laststoryconceptart.jpeg

    Since its founding, Operation Rainfall has spread throughout the inter-webs like wild fire. Not a day has gone by where I do not see it pop up, in some form, on the many video game news feeds that I follow. While The Xenoblade Chronicles, The Last Story, and Pandora’s Tower stand in the foreront of the localization battle, they aren’t the only games that North American gamers are screaming for. It’s important to look at how some of these other games are being handled to better appreciate and understand the localization issue.

    &nbsp

    Two such titles are Solatorobo and Tales of Graces. More on why these already Euro-localized titles may or may nor being coming across the pond inside…
    ]]>
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    Jimquisition Sounds Off on Nintendo of America... and I Actually Agree With Him http://www.zeldainformer.com/jimquisition_sounds_off_on_nintendo_of_america_and_i_actually_agree_with_hi/ Mon, 04 Jul 2011 22:30:16 +0000 http://localhost/wordpress90/?p=2641



    Our support for Operation Rainfall is well known, and we’ve been wondering what reasons Nintendo really has for holding back these amazing titles. Almost every excuse thrown out is pretty much complete shit. Nintendo is, literally, leaving money on the table. As the graph showed in the video, a lot of these more “core experiences” sell a shit ton better in the states than they do in Japan. They usually even outsell all of Europe. It’s no surprise then that the same audience who has likely been loving the few core experiences we do get are pretty pissed off.



    Nintendo of America is simply being lazy to their own demise. No other way I can explain why they would “want” to leave this sort of money on the table. Unless Nintendo makes a quick turn around on their stance, they are doing nothing but encouraging illegal means to play the game.

    ]]>

    Our support for Operation Rainfall is well known, and we’ve been wondering what reasons Nintendo really has for holding back these amazing titles. Almost every excuse thrown out is pretty much complete shit. Nintendo is, literally, leaving money on the table. As the graph showed in the video, a lot of these more “core experiences” sell a shit ton better in the states than they do in Japan. They usually even outsell all of Europe. It’s no surprise then that the same audience who has likely been loving the few core experiences we do get are pretty pissed off.

    Nintendo of America is simply being lazy to their own demise. No other way I can explain why they would “want” to leave this sort of money on the table. Unless Nintendo makes a quick turn around on their stance, they are doing nothing but encouraging illegal means to play the game.

    ]]>
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    Sean Sydejko Gives Us Some Glorious Original Songs Inspired by Ocarina of Time http://www.zeldainformer.com/sean_sydejko_gives_us_some_glorious_original_songs_inspired_by_ocarina_of_t/ Mon, 04 Jul 2011 23:51:44 +0000 http://localhost/wordpress90/?p=2642



    He definitely has a lot of talent, and while it’s not the best original work I have heard, it is one of the better ones related to Zelda. I really like some of the creativity in the lyrics, even if this particular beat is a rather common in terms of it’s styling. Inside we have two more songs he has done, as well as my personal favorite of all of his original music.





    My favorite of his original work has to be Promise Ring, which reminds me of one of my first loves back in High School when Promise Rings were all the rage.



    Have some original Music you would like to get featured at Zelda Informer? Submit us a news tip!

    ]]>

    He definitely has a lot of talent, and while it’s not the best original work I have heard, it is one of the better ones related to Zelda. I really like some of the creativity in the lyrics, even if this particular beat is a rather common in terms of it’s styling. Inside we have two more songs he has done, as well as my personal favorite of all of his original music.

    ]]>
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    Tales of Graces Getting American Localization - Wii Owners Get Screwed Again http://www.zeldainformer.com/tales_of_graces_getting_american_localization_-_wii_owners_get_screwed_agai/ Tue, 05 Jul 2011 01:21:24 +0000 http://localhost/wordpress90/?p=2643 Tales of Graces BannerAlright, so here is something to ponder about localizing games that has absolutely nothing to do with Nintendo of America this time around. Something that shows just how little faith serious developers have in the present Wii product. Makoto Yoshizumi did a special interview in France over the weekend and had this to say about latest iteration of the Tales series:

    “We wish to deliver the best and most complete experience for US and European fans, therefore we’re localizing Tales of Graces f. The game on the PS3 version is on a blu-ray disc. It would be next to impossible to condense all the game’s data on a Wii disc, so unfortunately, there will be no Wii release,” said Yoshizumi, Tales studio head


    For those not aware because you haven’t even heard of any other Tales game outside of Tales of Symphonia back on the GCN, Tales of Graces was originally released on the Wii in Japan, and then later ported to the PS3 in an “updated version” that contained a higher resolution presentation and notably more content. Of course, that doesn’t really change the fact that Tales of Graces for the Wii was still a pretty solid experience regardless.

    Don’t play the “localizing costs too much to do two different versions” game with me. If you wish to hold that card, I really suggest you check out the latest Jimquisition where he mentions how significantly smaller studios than that of Namco Bandai are localizing stuff all the time. Heck, it’s not even like the text doesn’t EXIST in English already, given that they plan to release it in English.

    While the Wii version is generally considered the lesser of the two versions, the fact they don’t even think it’s worth bringing the Wii version over sure says a lot about what Namco really thinks of the Wii. This, despite the mountains of evidence that core titles DO sell decent on the Wii, especially compared to most of the shovelware. Tales has never really been one of those multi million game sellers, but it could of moved close to 200,000 or so if I had to guess for the Wii. Especially with it’s weak lineup (read, Skyward Sword and a little Kirby at some point). Seems like Nintendo of America isn’t the only ones giving up on one of the best selling console platforms of all time. Really sad to see the Wii heading out the door the way it is in the States with just no support.

    Seriously. Did any of us expect anything less? After Nintendo of America has dropped support, this seems only natural. Up next, best selling franchise Just Dance moves to Kinect, abandons Wii audience despite record selling numbers. Declares Wii a “dead market”.

    Source: IGN

    ]]>
    Tales of Graces BannerAlright, so here is something to ponder about localizing games that has absolutely nothing to do with Nintendo of America this time around. Something that shows just how little faith serious developers have in the present Wii product. Makoto Yoshizumi did a special interview in France over the weekend and had this to say about latest iteration of the Tales series:

    “We wish to deliver the best and most complete experience for US and European fans, therefore we’re localizing Tales of Graces f. The game on the PS3 version is on a blu-ray disc. It would be next to impossible to condense all the game’s data on a Wii disc, so unfortunately, there will be no Wii release,” said Yoshizumi, Tales studio head

    For those not aware because you haven’t even heard of any other Tales game outside of Tales of Symphonia back on the GCN, Tales of Graces was originally released on the Wii in Japan, and then later ported to the PS3 in an “updated version” that contained a higher resolution presentation and notably more content. Of course, that doesn’t really change the fact that Tales of Graces for the Wii was still a pretty solid experience regardless. More thoughts after the jump.

    ]]>
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    Nintendo for Life http://www.zeldainformer.com/nintendo_for_life/ Tue, 05 Jul 2011 05:51:46 +0000 http://localhost/wordpress90/?p=2644 No, seriously. GTFO!So lately we’ve been a little bit annoyed with Nintendo of America and how they’re dealing with things. Many of you are probably sitting in front of your computers thinking to yourselves “well what the hell kind of fans are these guys?” and yeah, I understand your reasons for saying that. Let me just say, that just because you love something, doesn’t mean you can’t see the flaws in it. I’m a huge fan of Kevin Smith’s films, and I really enjoyed Mallrats, even though the acting in it was terrible. Like, god-awful. Still, it has its moments and it’s not going to make me hate any other movie Smith puts out. Same goes with gaming, or a friend, or whatever else you may declare your undying love for. So, let me just tell you right now, I am a Nintendo fan. I have been since I was 4 years old.



    My first experience with a Nintendo system was the NES in 1990. My Cousin had just got one and the first game I remember playing for it was Super Mario Bros. It was amazing. I was the happiest 4 year old in the world. Sure, I sucked at first, but the whole concept blew my mind. So then my birthday came up and I ended up with an NES of my own. Didn’t have too many games for it either, all three Mario bros games, Smash TV, Yoshi, and Teenage Mutant Ninja Turtles. You know, the one with the near impossible water level. Just a handful of games that kept me busy until I got my SNES 5 years later.



    The SNES years were equally awesome. I remember playing Super Mario World nonstop when I got it with the system. Some of my all time favorites are from the SNES era. Donkey Kong Country 1 and 2. Effing amazing! Super Mario RPG: Legend of the Seven Stars. That game was awesome. Seriously. I still remember the first time I beat Culex. Me and my friend were in my basement taking turns with each character until we actually beat him, WITHOUT lazy shell armor and all the other goodies I later discovered in the game. I’d also get into fights with the SEGA fan boys about which console was better. Hell, I still get into arguments with people about it til this day.



    The N64 ushered in a new era of gaming for me. Mario 64 blew me away. Seriously, going from an SNES Mario game to THAT game was epic. Nintendo 64 will always be my top system. All the good times playing Goldeneye and Star Fox 64 with my friends. The arguments about weather or not you could pick Oddjob, or how the Arwing was way better than the land master. Oh god, and Ocarina of Time. My first Zelda game, and the game that got me into the series. That was the first game I ever played for seven hours straight, right after I unwrapped it on Christmas morning. Nintendo Power made such a huge deal over it, and they were right. It was amazing (also I loved Majora’s Mask.) Am I forgetting something? Oh yeah! Super Smash Bros., the best multiplayer game of all time (in my eyes at least). I’ll always have fond memories of the original.



    The GameCube years were rough for many fans, especially near the end of the system’s life cycle. It was probably worse for Nintendo. Melee was my most abused games on the system, and holy shit, Metroid Prime.! Wind Waker! I could go on forever but I feel it’s a little lame to name all the awesome games I played on that tiny but powerful system. Point is, it was awesome, and again, like all my other systems, there’s a lot of good memories I have playing it with my friends. (Especially a certain New Years Eve party, which I wont, get into. However, bob-ombs are evil)



    Finally we come to the Wii. It was a first day purchase for me. Skipped one of my early morning college classes to pick it up at the mall, took it home, and started playing Twilight Princess (and no, I didn’t fail that class). I loved it. Loved the Wii too. And yeah, I made all the jokes about people coming over to play with my Wii. I’m sure you all did too at first, if not, you’re a liar. I still play my Wii from time to time. Played Kirby’s Epic Yarn to Death with a special somebody, to the point where we got 100% in the game. I tend to be a lazy gamer and not go back for everything, but it was worth it. Mario Galaxy 1 and 2 were also amazing.



    There you have it. I’ve had quite a long relationship with Nintendo and it’s not something I’m going to end it anytime soon. The memories I have with them aren’t things I’d just throw away because I wasn’t happy with how NOA is dealing with localization and whatnot. The point is, we’re all Nintendo fans here. If we weren’t, we wouldn’t waste our time writing. As for Nintendo’s future, I’m excited. I’m loving my 3DS, and the Wii U is going to be epic. Seriously, you have no idea how thrilled I was when they announced it.



    So dear readers, please share some of your fond Nintendo memories with me. What was your fist Nintendo system? What are some of your favorite memories? Leave some comments and let me know!

    ]]>
    No, seriously. GTFO!So lately we’ve been a little bit annoyed with Nintendo of America and how they’re dealing with things. Many of you are probably sitting in front of your computers thinking to yourselves “well what the hell kind of fans are these guys?” and yeah, I understand your reasons for saying that.  Let me just say, that just because you love something, doesn’t mean you can’t see the flaws in it.  I’m a huge fan of Kevin Smith’s films, and I really enjoyed Mallrats, even though the acting in it was terrible. Like, god-awful. Still, it has its moments and it’s not going to make me hate any other movie Smith puts out. Same goes with gaming, or a friend, or whatever else you may declare your undying love for.  So, let me just tell you right now, I am a Nintendo fan. I have been since I was 4 years old. 



    Jump inside for a stroll down memory lane.

    ]]>
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    Star Fox 64 3D Footage http://www.zeldainformer.com/star_fox_64_3d_footage/ Tue, 05 Jul 2011 13:38:18 +0000 http://localhost/wordpress90/?p=2645 Star Fox 64's original title screenHungry for more Star Fox? Here is some footage of the Star Fox 64 levels for Nintendo 3DS, straight from Japan!




    I cannot wait to see this game in 3D straight from the screen! What do you all think? Are you excited for this game? I think it would be great if they added online multiplayer even if that can get a bit messy!

    ]]>
    Star Fox 64's original title screenHungry for more Star Fox?  Here is some footage of the Star Fox 64 levels for Nintendo 3DS, straight from Japan!  Read more inside!

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    Daydreaming of Majora's Mask http://www.zeldainformer.com/daydreaming_of_majoras_mask/ Tue, 05 Jul 2011 17:35:06 +0000 http://localhost/wordpress90/?p=2646 You've met with a terrible fate, haven't you?Here’s something that’s interesting and slightly horrifying, Nintendo’s Yoshiaki Koizumi thought up the scenario of Majora’s Mask one night by looking up at the moon and daydreaming about what would happen if it was going to hit the earth. This is actually pretty awesome if you think about it, well, minus all the people who’d die and whatnot. Unlike Miyamoto who gets his inspiration from real life, Koizumi says that he gets a lot of his ideas from dreaming and day dreaming. Here’s what Koizumi recently told the Official Nintendo Magazine






    Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense…So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora’s Mask which is threatened by being destroyed by the moon.




    Sweet. I think that’s pretty awesome considering how great Majora’s Mask turned out to be. The story was amazing and I loved doing all the side quest for each mask. Hm, makes me wonder where how they came up with Fierce Deity’mas…I also wonder if he also daydreamed about a psychotic mask salesman who shakes small children? You know, like this.





    Does this surprise any of you guys out there? Have you ever had a dream or daydream that you’d want to make into a game? Leave some comments and let me know.



    Source: Official Nintendo Magazine

    ]]>
    You've met with a terrible fate, haven't you?Here’s something that’s interesting and slightly horrifying, Nintendo’s Yoshiaki Koizumi thought up the scenario of Majora’s Mask one night by looking up at the moon and daydreaming about what would happen if it was going to hit the earth. This is actually pretty awesome if you think about it, well, minus all the people who’d die and whatnot. Unlike Miyamoto who gets his inspiration from real life, Koizumi says that he gets a lot of his ideas from dreaming and day dreaming.


    Jump inside for the full quotation!

    ]]>
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    What's the Regginator Planning With the Wii U? http://www.zeldainformer.com/whats_the_regginator_planning_with_the_wii_u/ Tue, 05 Jul 2011 17:01:26 +0000 http://localhost/wordpress90/?p=2647 Thumbnail image for Regginator.jpg

    Forbes has posted a new interview with Nintendo of America head Reggie Fils-Aime. The interview focuses on Nintendo’s new and upcoming console, the Wii U.

     

    While the interview repeats a lot of what we’ve already heard about the Wii U, it does clarify a lot of little details. Of particular interest are Reggie’s comments concerning third parties and the Wii U’s online system.

     

    Microsoft’s message at E3 was all about Kinect, how there will be no controller, you are the controller. It seems like Nintendo’s at the polar opposite; you’re putting even more in the controller. Is this indicative of a basic philosophical difference between the two companies?

     

    Well, all I can say is that this is not the first time that Nintendo and our competitors have had dramatically different views on the future of gaming. When we launched the original DS everyone was saying the handheld competitor coming from Sony has more powerful graphics, that’s really the way to go. And we showed that no, two screens, a touch screen, a microphone, that actually led to better gaming experiences. With the Wii, again, at the time our competitors were all about high resolution graphics. We said we think that a motion controlled experience could be more fun. Eighty six million units later around the world, I think people would say we got that one right as well.

     

    In this case we’re saying that this two screen experience -either two screens playing the same game or two screens doing fundamentally different things- is the future.

     

    Nintendo has always been innovative; it’s what they do. When we look at what Sony and Microsoft have been up to lately, yes its innovative, but they’re clearly trying to one-up Nintendo. For instance, Microsoft’s Kinect and Sony’s Move are evolutions of the WiiMote. The type of technology behind Kinect would seem like the natural next-step for Nintendo, but instead Nintendo went and did something completely different; you got to hand it to them for that.

     

    The same could be said for 3D. Nintendo made a 3D handheld, so Sony made a 3D TV for the PS3. However, Sony’s TV, in addition to everything else you need to buy to play video game, cost a lot. When asked about that, Reggie replied:

     

    You were first on the 3D bandwagon with the 3DS, now Sony’s selling a 3D monitor, and 3D gaming is becoming more mainstream. Does 3D come to the console at some point?

     

    In our view, what’s key to the 3D experience is that there be nothing between you and the machine. So for us, 3D gaming without glasses is a key part of the proposition. Right now the TV’s that offer that… I would argue they’re overpriced.. and a fairly small screen. There may come a time when 3D without glasses becomes appropriate for console, but we don’t see that in the near future.

     

    As for the Wii U’s online system:

     

    Your online services are very different than what your competitors offer. Isn’t something missing, that you can’t offer the sort of experience I can get on Xbox Live?

     

    I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability.For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.

     

    Would it be reasonable to expect there might be a new or significantly upgraded online presence when the new console comes out?

     

    We’ve said that the Wii U will have an extremely robust online experience. There will be other publishers talking about that as well, and from our perspective, we think it’s much more compelling for that information to come from the publishers than to come from us.

     

    I’m so relieved whenever I hear about how much Nintendo is working with third-party publishers on this one, but all the information we’ve received concerning anything online as been vague at best. Right now I think the Wii U’s online system is still under lot of development, and we won’t hear a lot of specifics until next year.

     

    Source: Forbes
    ]]>
    Thumbnail image for Regginator.jpg

    Forbes has posted a new interview with Nintendo of America head Reggie Fils-Aime. The interview focuses on Nintendo’s new and upcoming console, the Wii U.

    &nbsp

    While the interview repeats a lot of what we’ve already heard about the Wii U, it does clarify a lot of little details. Of particular interest are Reggie’s comments concerning third parties and the Wii U’s online system.

    &nbsp

    Full quotes and my thoughts inside.
    ]]>
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    Video Games: The $74 Billion Industry http://www.zeldainformer.com/vides_games_the_74_billion_industry/ Wed, 06 Jul 2011 02:28:17 +0000 http://localhost/wordpress90/?p=2648 videogamesindustry.jpg

    The video game industry is huge, and with every year gone by it only increases in size. As of today, a report was released that revealed the games industry will reel in an estimated $74 billion dollars this year alone. This number is projected to increase to $115 billion a year by 2015.

     

    According to principal research analyst Tuong Nguyen:

     

    As the popularity of smartphones and tablets continues to expand, gaming will remain a key component in the use of these devices. Mobile games are the most downloaded application category across most application stores. For this reason, mobile gaming will continue to thrive as more consumers expand their use of new and innovative portable connected devices.



    Not only are more and better games being made, but the gaming audience is growing. With mobile gaming, and Nintendo’s outreach to causal gamers, the industry’s growth is no surprise. The majority of Americans play or have played video games, and with Nintendo’s plans to convert casual gamers into core gamers, and even Microsoft’s expansion to the causal crowd, a more recent survey of American’s gamers will only confirm these suspicions.

     

    Source: Joystiq.
    ]]> videogamesindustry.jpg

    The video game industry is huge, and with every year gone by it only increases in size. As of today, a report was released that revealed the games industry will reel in an estimated $74 billion dollars this year alone. This number is projected to increase to $115 billion a year by 2015.

    &nbsp

    More inside…
    ]]>
    2648 0 0 0 Analyst Jesse Divinch Divines on Wii U http://www.zeldainformer.com/analyst_jesse_divinch_divines_on_wii_u/ Wed, 06 Jul 2011 15:20:00 +0000 http://localhost/wordpress90/?p=2649 Jesse Divinch Talk About The Wii UElectronic Entertainment Design and Research Vice President and analyst Jesse Divinch gives us his intake of the new Wii U. For those of you who don’t like long names, it’s shortened to EEDAR. EEDAR is a market research organization founded in 2006. These guys help provide information to the game industry, sales forecasts, and other useful services.



    We were all very excited for Nintendo’s Project Café. Every rumor, leak, and tidbit of information was analyzed and brought forward for your speculation. With the Wii U announcement at E3, many people are both excited and cautious of what Nintendo will do with this console. With Operation Rainfall and other disappointments, it’s understandable that many fans feel cheated.



    That aside, the question asked of Jesse was this. What will it take for the Wii U to become a commercial success at this stage of the console generation lifecycle?



    Divnich: “The Wii offered a completely different style of interactive entertainment versus the traditional consoles, which leads me to consider that the Wii was never a part of the “7th Generation” of consoles. I’d argue that very few consumers ever had to decide between an Xbox 360, PlayStation 3, or Nintendo Wii; rather, it was an HD experience (Xbox 360 or PS3) vs. the Wii. Just looking at the top selling Wii games makes it clear that the Wii truly offered a differential experience, since 90% of those titles can only be experienced on the Wii.




    “Now this is not to say that the Wii wasn’t a ‘core’ platform, since any true core gamer owns a Wii in addition to at least one HD console [By which Divnich means to say that most core gamers can admit to enjoying a casual gaming experience, and it’s likely one of the reasons why a lot of traditional gamers own a Wii, but we have to admit the expectation of experience on the Wii is vastly different than what one would expect on the HD consoles.


    “I would caution Nintendo to stray from labeling the Wii U as a platform that delivers a core experience as its primary function. It just doesn’t need to compete with the Xbox 360 or PlayStation 3 when they’ve already carved out a rather large niche market for themselves.



    “The problem with the Wii U is that the platform will offer the capability of delivering a traditional HD experience, and it may give publishers an ‘easy out’ from having to create a truly differential experience.”



    “My biggest fear is that third-party publishers will simply ‘port’ their PS3 and Xbox 360 library over to the Wii U, while adding minimal unique features to the Wii U version. Simply put, I don’t think the core community will fall for it and no one can honestly say they would purchase Assassin’s Creed III for the Wii U, when they’ve already built a strong loyalty to the series on another platform. If someone told me they own every console and have purchased every Assassin’s Creed iteration, I can bet with a high degree of certainty they likely own all iterations for the same console.
 




    “Third-party publishers underperformed on the Wii and it took them years to finally figure out that even though the vast majority of the core community owned a Wii, we didn’t want a traditional core experience. The divergence in the technology created this disparity in desired experiences. The same is true for the iPhone.


    “Our data shows that over 55% of Xbox 360 consumers who play more than 10 hours a week of core gaming are also engaged in the mobile markets, yet when we look at the top-selling iOS titles, they are all casual or bite-sized experiences that would only be enjoyable on the iOS devices due to the specific technology inherent to the platform (touch screen, etc.).”



    “The idea that the ‘core’ or ‘casual’ classification of a gamer is static is ridiculous. When I go to the theater, the movie I watch depends entirely on the experience I am looking to enjoy. If I am with a group of guys, we want to see something with high octane action; when I am with my wife, a romantic comedy. I believe consumers act similarly with video games.



    “I am not suggesting that core ports to the Wii U will be unprofitable since the costs of porting, plus minimal Wii U integration, is likely minimal; however, what I am suggesting is that core ports have minimal reward and with our industry being risk adverse, I fear that publishers would rather make a sure penny over a potential dollar. Two years from now, when we look at the top 25 best-selling Wii U titles, I have no doubt that 90% of them will be unique in some fashion to the Wii U.



    “The Wii U will be a successful platform. The question remains, however, aside from Nintendo, who else will be rolling in the profits? My guess, the ones that take full advantage of the differentiating Wii U technology.”



    Jesse’s definition of casual and core gamers is of course, his own. I consider myself a core gamer, and I have a Wii in my house as well as a 360 and PS3. I don’t really believe what sort of consoles or types of video games I play define what kind of gamer I am. I play rpg as well as fps, and just about anything that entertains me. Every gamer has different gaming preferences, but at least everyone here is a Zelda fan.



    Many of my concerns on the Wii U are mentioned by Jesse. I don’t just want a port of my Xbox games for my Nintendo Wii U. It has a new controller that can be used in a unique way, and I want to see it used to its full potential. This mysterious online system is still in the dark, but I really do hope Nintendo doesn’t let their loyal fans down again.



    Like always, feel free to comment about Jesse’s intake of the new system.



    Source: Destructoid

    ]]>
    Jesse Divinch Talk About The Wii UElectronic Entertainment Design and Research Vice President and analyst Jesse Divinch gives us his intake of the new Wii U.  For those of you who don’t like long names, it’s shortened to EEDAR.  EEDAR is a market research organization founded in 2006.  These guys help provide information to the game industry, sales forecasts, and other useful services.


    We were all very excited for Nintendo’s Project Café.  Every rumor, leak, and tidbit of information was analyzed and brought forward for your speculation.  With the Wii U announcement at E3, many people are both excited and cautious of what Nintendo will do with this console.  With Operation Rainfall and other disappointments, it’s understandable that many fans feel cheated.

    That aside, the question asked of Jesse was this.  What will it take for the Wii U to become a commercial success at this stage of the console generation lifecycle?


    To find out, you will have to click the jump and read on!

    ]]>
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    Ubisoft "Extremely Limited" by Playstation 3 and Xbox 360 http://www.zeldainformer.com/ubisoft_extremely_limited_by_playstation_3_and_xbox_360/ Wed, 06 Jul 2011 15:46:58 +0000 http://localhost/wordpress90/?p=2650 ubisoftlogo.jpg

    We’ve heard nothing but praise from Ubisoft whenever the software company so much as mentions the Wii U. Now it seems that Nintendo is downright spoiling the company with it’s next-generation hardware because of Ubisoft’s continued and voiced frustrations with the the Playstation 3 and Xbox 360.

     

    Throughout the course of the year, company officials have mentioned that the long cycles of the Playstation 3 and the Xbox 360 are hurting industry creativity and that Ubisoft wanted new consoles sooner rather than later.

     

    Normally, I’d think that a longer cycle is a good thing. Not only does it show the longevity of your product, but, from the consumer end, it means you can go awhile before having to worry about saving up for a new system. However, there’s a little thing called Moore’s Law, and technology is always going to improve.

     

    For instance, Ubisoft is investing $1 million over the next five years in their research and development department. They want to find new ways of making games, and one of their major areas of focus will be AI. According Yves Jacquier, Ubisoft’s executive director of production:

     

    AI has always been the real battleground. The challenge is that, if you see an AI coming, you’ve failed. And that’s a problem we have to overcome as we create the impression of flawless, seamless worlds.

     

    In general the industry expects that graphics will not be a strong feature any more… Obviously, graphics are better for marketing purposes because you can show things. AI you can’t show.

     

    Our challenge with the PlayStation 3 and Xbox [360] is that we’re extremely limited in what we can do. It’s a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time. We think that the next generation of consoles won’t have these limits any more. Games might have more realistic graphics and more on-screen, but what’s the value of making something more realistic and better animated if you have poor AI?

     

    Now that I’m more on the creative side of things, as opposed to the consumer side, I better understand Ubisoft’s frustrations. As an artist, you have all these creative ideas that you can’t use because you’ve hit a technology wall. Then you find out that it’s going to be several years before you get to work on a console that can handel those creative ideas. There are always gong to be limitations with computers because there aren’t any limitations on the imagination, but its hard not to feel stagnate.

     

    I’m not going to agree that AI is more important than other aspects of gaming, but someone out there loves AI. They love it so much that they decided into enter the gaming industry to work with it. If that person is limited by the current generation, of course they’re going to want a new one. And with reports from Sony and Microsoft saying that we can expect several more years from the Playstation 3 and Xbox 360, of course the Wii U is going to be welcomed with opens arms.

     

    Source: CVG
    ]]>
    ubisoftlogo.jpg

    We’ve heard nothing but praise from Ubisoft whenever the software company so much as mentions the Wii U. Now it seems that Nintendo is downright spoiling the company with it’s next-generation hardware because of Ubisoft’s continued and voiced frustrations with the the Playstation 3 and Xbox 360.

    &nbsp

    Throughout the course of the year, company officials have mentioned that the long cycles of the Playstation 3 and the Xbox 360 are hurting industry creativity and that Ubisoft wanted new consoles sooner rather than later.

    &nbsp

    Full quotes and thoughts inside…
    ]]>
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    IGN Calls for Boss Fight Era to End, Says Games Are Better Without Them http://www.zeldainformer.com/ign_calls_for_boss_fight_era_to_end_says_games_are_better_without_them/ Wed, 06 Jul 2011 16:08:21 +0000 http://localhost/wordpress90/?p=2651 Link Facing Off Against GhomaIt should be noted, of course, that this is entirely the opinion of IGN writer Scott Clarke. He argues that while gaming has evolved heavily over the years, the one constant that still dominates games are Boss fights… and most of the time they are so forgettable it breaks down to mashing one button on an obvious weak spot and calling it a day.



    To be fair, that’s exactly what Zelda is like most of the time, so it hits home. It hits home even more than that though, considering how “big of a deal” boss fights are in our favorite gaming franchise, let alone how staple they are in our other Nintendo favorites like Metroid and Mario. He has a very good point in boss fights being pointless most of the time.

    Even after all of these years little has changed. We all know the drill: after hours of play, refining and developing skills, our hero (or villain) comes to the end of their quest. The arena door slams shut, locking in the protagonist. The lights go down, the music swells and they are confronted by their nemesis. Some poorly-scripted banter usually ensues and then the fight begins.



    In the context of the current generation the very concept of the traditional boss fight feels increasingly out of place. It takes only a cursory look at a game’s credits to show that developers employ an ever-expanding arsenal of artistic and technical techniques to enhance the immersive experience of a game. As games integrate gameplay and narrative in more intuitive and creative ways, why must we still be exposed to the archaic boss fight structure in nearly every game?


    To be honest, I understand his sentiment. Even if I hold the examination just to Zelda… what is the real point of fighting these big bad bosses anyways? Outside of the “final boss”, all the others seem rather pointless. They usually have little to no storyline implications (seriously, Ghoma, is there even a point to your existence?), and the fights are absurdly easy compared to other much more creative portions of the game.



    Though, is he really calling for them to end or calling for them to simply see a massive overhaul? Bosses exist in practically every single game, but wouldn’t it be great if the same time, effort, and people who created such a fantastic world with great quests, and really neat puzzles also put the same effort into creating bosses? This goes way beyond Zelda, as every game falls onto that crutch. Most games bosses are completely forgettable. Scott Clarke even listed Ganondorf from Twilight Princess as one of his most dissapointing boss fights this generation. I completely agree, the fight itself was a joke. Throw as many “samey” phases at me that you want, it doesn’t really change anything. Puppet Princess Zelda? Oh hey we’ve seen that before. Oh were playing tennis again? Cool, I’ve done that before and it’s not any harder now than a decade ago.



    The bosses in general tend to lack creativity and effort - that’s what really is upsetting the writer it seems.


    At best, a final boss fight usually boils down to the game forcing you - after spending 10-20 hours learning a number of skills/mechanics/movements - to button mash the one move that the boss is weak against. Boss fights rarely feel like a genuine culmination of skills and strategies learnt throughout the game. In most cases the charm and atmosphere of the preceding game is forsaken for boss fights. They are often in total contrast to what makes that particular game great and rarely feel like natural extensions of the narrative. GLaDOS would kill me if I didn’t single her out as the only possible exception.


    I don’t think boss fights have to go, but I do think games in general have to stop using them as a crutch. It’s okay if you don’t have boss fights - that isn’t what makes a game great. Even in a game like Zelda, I don’t love the series because of it’s bosses. They are all pretty forgettable with very little creativity. “hit weak spot with dungeon item, slash away, rinse repeat”. Bosses should be the most compelling part of a dungeon, and a final boss fight should be the most fulfilling offering in the entire game.

    Tell me, when is the last time you felt that way about any boss fight in any game? I can’t even recall a single one that felt like “one of the best parts of the game”. I don’t think they are essential to gaming anymore, and it may be time to overhaul the entire concept of boss fights. What do you think?

    Source: IGN - Art by wynahiros

    ]]>
    Link Facing Off Against GhomaIt should be noted, of course, that this is entirely the opinion of IGN writer Scott Clarke. He argues that while gaming has evolved heavily over the years, the one constant that still dominates games are Boss fights… and most of the time they are so forgettable it breaks down to mashing one button on an obvious weak spot and calling it a day.

    To be fair, that’s exactly what Zelda is like most of the time, so it hits home. It hits home even more than that though, considering how “big of a deal” boss fights are in our favorite gaming franchise, let alone how staple they are in our other Nintendo favorites like Metroid and Mario. He has a very good point in boss fights being pointless most of the time.

    Even after all of these years little has changed. We all know the drill: after hours of play, refining and developing skills, our hero (or villain) comes to the end of their quest. The arena door slams shut, locking in the protagonist. The lights go down, the music swells and they are confronted by their nemesis. Some poorly-scripted banter usually ensues and then the fight begins.

    In the context of the current generation the very concept of the traditional boss fight feels increasingly out of place. It takes only a cursory look at a game’s credits to show that developers employ an ever-expanding arsenal of artistic and technical techniques to enhance the immersive experience of a game. As games integrate gameplay and narrative in more intuitive and creative ways, why must we still be exposed to the archaic boss fight structure in nearly every game?

    Much more after the jump.

    ]]>
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    Nintendo President Talks Wii U 3D Capability, Appeal to Hardcore Gamers, and More http://www.zeldainformer.com/nintendo_president_talks_wii_u_3d_capability_appeal_to_hardcore_gamers_and_/ Wed, 06 Jul 2011 18:25:32 +0000 http://localhost/wordpress90/?p=2652 satoru-iwata.jpg

    Nintendo’s Global President Satoru Iwata was recently interviewed by Mercury News, and had a few interesting things to say about the potential of the Wii U. While we recently reported on the fact that Reggie Fils-Aime does not see 3D in the near future of the Wii U, Satoru Iwata had a slightly different viewpoint on the subject.



    If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that’s not the area we are focusing on.
    ~Satoru Iwata


    Iwata went on to say that 3D will continue to be a major focus of the 3DS, as that’s a a more accessible technology. 3D TVs just aren’t common enough or easily affordable, and the Wii U’s focus is for everyone to be able to enjoy the experience. With this as the goal for the Wii U, pouring time and money into making 3D games for the system would alienate a lot of the Wii U fanbase. So while Nintendo does not plan to focus on 3D for a home console experience, it’s possible we could see some 3D Wii U titles.



    Iwata also touched on what the Wii U has to offer the “hardcore gamer” that the Wii didn’t.



    When we considered what to do with the graphics capability of the Wii, we put more attention and focus on the ability to create new experiences rather than the quality of the graphics. For popular genres in the Western world such as the shooter games, the picture quality is actually very important. And as a result, we have not been able to provide hardcore video game players with the option they really want with the Wii. That sort of picture-processing issue is going to be solved this time around.


    Nothing we didn’t already know here, but it’s good to see reassurance that the Wii U is out to provide a visually stimulating gaming experience, rather than just a “new” experience. That said, the Wii U still looks to innovate, with the controller again playing a key role in changing the way games are played.



    These hardcore gamers are the ones that are looking forward to something brand new, some brand new entertainment. With Wii U , we will be able to provide them with that. This new controller is going to be very intuitive, but at the same time it can be very sophisticated. And together, I think we will be able to offer a new form of entertainment that can satisfy the needs of the core gamers.


    This time around, Nintendo looks to appease fans with both the power of the system and the gameplay options provided by the controller. As Reggie Fils-Aime has stated many times, Nintendo is looking to build on the 86 million strong fanbase of the Wii by creating a system that every Wii owner will want, and yet attract a new crowd as well. While many labeled the Wii’s motion controls as being childish, Iwata believes the Wii U controller can offer a more “sophisticated” experience, while the normal Wii remote can still be used for most games as well.



    Iwata commented on their recently strengthened partnership with third party developer Electronic Arts.



    I understand that the reason why (EA CEO John) Riccitiello was kind enough to come up on the stage is probably because EA thought that with Wii U they’ll have a better opportunity for software creation.

    When we approached EA and provided them with the concept and the possibility of Wii U, I believe they thought, OK, with this machine, they’ll be able to do something that they really want to do.



    This is just one example of how Nintendo looks to improve from what the Wii offered. At E3, John Riccitiello seemed quite excited about what the Wii U had to offer for the future of EA, especially in the realm of sports games. One way in which the more sophisticated controller of the Wii U was shown to cater to a larger audience than the Wii was in a demonstration of how the Madden franchise can benefit from it. The screen of the Wii U controller allows things like statistics, the game clock, and the playbook to be displayed on a separate screen, making the main screen uncluttered and much more appealing. Combine that with the significant power enhancement of the Wii U over the Wii, ad you have a much better gaming experience.



    So what of the Wii then? With many developers jumping on the Wii U train, have we seen the end of the Wii’s dominance in the market? Iwata had this to say on declining Wii sales:



    Well, of course, no single entertainment device can enjoy eternal popularity. And when it comes to Wii, we have to understand that any potential sales are going to be affected by the seasonalities much more than before. If we cannot sell as well as we expect to during the holiday sales season, it’s going to be a grave concern for us.

    But right now, I think it’s premature to say, in terms of the current sales, what the one-year sales (result) will be like.
    It’s nothing new. Last year and two years before, many people were very much concerned about the future of the Wii around this time of the year. However, the fact of the matter is that it ended up being the top-selling home console hardware of the year two years in a row, each year exceeding the previous record. That’s simply because the Wii was able to enjoy great sales during the holiday season.



    While what Iwata says is true, it’s a little disheartening. Rather than allude to possible must have titles that will be released between now and the release of the Wii U, Iwata is simply counting on holiday sales to carry the Wii until it is replaced by the Wii U. The big difference between this year and the previous two, however, is that some people may keep their wallets closed when they see the Wii on the shelf, because they know that the Wii U is just around the corner.

    ]]>
    satoru-iwata.jpg

    Nintendo’s Global President Satoru Iwata was recently interviewed by Mercury News, and had a few interesting things to say about the potential of the Wii U. While we recently reported on the fact that Reggie Fils-Aime does not see 3D in the near future of the Wii U, Satoru Iwata had a slightly different viewpoint on the subject. Read on for Iwata’s words on this and other subjects.

    ]]>
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    Want to Play Zelda in HD, Today? http://www.zeldainformer.com/want_to_play_zelda_in_hd_today/ Wed, 06 Jul 2011 20:30:58 +0000 http://localhost/wordpress90/?p=2653 ww_hd06.jpg

    Of course you do! Now, let me say right now that this involves an emulator. There are lot of legal lines associated with emulation, and ZI is in no way officially endorsing the practice. However, the opportunity to view some of these beloved games in such high quality is worth mentioning. In this case, we are also talking strictly about the emulator, not the illegal ROMs. The emulator in question involves running games, which you’ve already purchased, on your PC.

     

    Let’s start off my admitting that Wind Waker is a gorgeous game. Exhibit A:

     
    Zelda-Wind-Waker-Zelda-Stained-Glass-580x350.jpg
     

    No, I don’t care what you say because I use to be a Celda hater. I flat out did not buy the game until my need for Twilight Princess became so great that I needed some new Zelda to fill the waiting period. While, Wind Waker is not my favorite it is still an excellent chapter in the series. Not only that, the art direction is good (it’s really good) it just isn’t my preferred style. In hindsight, I’m glad that Nintendo tried out a simpler style on the Gamecube, so they could take their time trying figure out how to make a game that looks like Twilight Princess (which is a long way from the Spaceworld demo) work on the system. They went with something they knew they could do, and then gave it their all.

     

    ww_hd01.jpg

     

    ww_02.jpg

     

    ww_hd03.jpg

     

    ww_hd04.jpg

     

    ww_hd05.jpg

     

    ww_hd06.jpg

     

    ww_hd07.jpg

     

    One of the best things about Wind Waker, is how much the visuals have held up over the years. Usually, when older content is bumped up to 1080p, you see a lot of flaws and errors, but Wind Waker just looks more beautiful.

     

    But Wind Waker isn’t the only Nintendo game aviable in HD through the Dolphin emulator. There’s Meroid the Other M, Kirby’s Epic Yarn, GoldenEye 007, Donkey Kong Country Returns:

     
    m_hd03.jpg
     
    kirby_hd03.jpg
     
    kong_hd01.jpg
     

    The Dolphin emulator has been around for a long time, and it has come a long way since its inception. The emulator eventually became an open source project and benefitted greatly from key contributors. Surprisingly, the Dolphin team has never been contacted regarding legal issues. The emulator itself is legal because it involves dumping your own, legally purchased, ROM images and system BIOS files onto your PC. It’s the ROMs themselves that are illegal, if you acquire them from those grey corners of the internet. Dolphin serves as a way to legally back up your games. Once your ROMs are dumped onto your PC, this is where you can mod the game to run at 1080p.

     

    Dolphin is just a way to play Wii and Gamecube games on a superior system than the Wii. If you are interested in joining the party, which I’m sure many of you are, I’d suggest going to Dolphin’s forums and Wiki page.

     

    Once the Wii U is released, and capable of running games at 1080p, it’ll be interesting to see whether or not Nintendo will decide to bump up older games’ resolutions when they offer them on the Wii U’s equivalent of the virtual console.

     

    Source: 1up
    ]]>
    ww_hd06.jpg

    Of course you do! Now, let me say right now that this involves an emulator. There are lot of legal lines associated with emulation, and ZI is in no way officially endorsing the practice. However, the opportunity to view some of these beloved games in such high quality is worth mentioning. In this case, we are also talking strictly about the emulator, not the illegal ROMs. The emulator in question involves running games, which you’ve already purchased, on your PC.

    &nbsp

    So if you’re interested in playing Wind Waker, among other titles, in HD, hop inside.
    ]]>
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    Pokemon: There's an OFFICIAL App for That http://www.zeldainformer.com/pokemon_theres_an_official_app_for_that/ Wed, 06 Jul 2011 19:05:08 +0000 http://localhost/wordpress90/?p=2654 Pokemon Say Tap? BW.jpg
    You heard me right. An Official Pokemon app is slated to be released for iPhone and Android later this year. Sound far-fetched for Nintendo to expand the the smartphone world? It’s not exactly what you think it is…but we’ll get to that in a minute. Let’s start out by exploring the actual app.



    The app is called Pokemon Say Tap? BW. It is a free music-based timing game featuring Pokemon cards(no, not the TCG cards). It sounds rather unimpressive to me, but it is still an astonishing thought at first: Pokemon games that aren’t on Nintendo hardware. It’s not as far-fetched an idea as you may think, though.



    Pokemon is developed by Game Freak, an independent second-party game studio for Nintendo. So, while they have developed Pokemon exclusively for Nintendo in the past, they don’t have to. Nintendo only controls 32 percent of the company; enough to have some say, but they can’t stop them from moving on if they want.



    I see no harm in this move. The game is not that impressive; it’s a pretty standard game that happens to feature Pokemon. I don’t see any reason for Game Freak to move the Pokemon Main Series of games from Nintendo. They’re some of the best selling games in the world right where they are. Why change?



    So, with this new knowledge, would you want to see Pokemon on another console. The Vita, perhaps, or PS3? I know I wouldn’t. I want Pokemon Gray on either the 3DS or Wii U, if you please.



    Source: Kotaku

    ]]>
    Pokemon Say Tap? BW.jpg
    You heard me right. An Official Pokemon app is slated to be released for iPhone and Android later this year. Sound far-fetched for Nintendo to expand the the smartphone world? It’s not exactly what you think it is…but we’ll get to that in a minute. Let’s start out by exploring the actual app.

    The app is called Pokemon Say Tap? BW. It is a free music-based timing game featuring Pokemon cards(no, not the TCG cards). It sounds rather unimpressive to me, but it is still an astonishing thought at first: Pokemon games that aren’t on Nintendo hardware. It’s not as far-fetched an idea as you may think, though. Step inside for the rundown on why this is possible.

    ]]>
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    Vigil Games Says Wii U Easy to Develop for http://www.zeldainformer.com/vigil_games_says_wii_u_easy_to_develop_for/ Thu, 07 Jul 2011 00:56:12 +0000 http://localhost/wordpress90/?p=2655 VigilIn a recent interview with Game Informer, Vigil said that that they were pleased with how easy it is to develop for the Wii U. So easy that it’s on par with the ease of developing for the Xbox 360, which is way less complicated than developing for the PS3. Vigil was able to get Darksiders II up and running on the Wii U in a little less than five weeks, which is quite impressive. Here’s what they had to say.






    You can tell the way the software is organized, the way the APRs are writen, that very shortly, it will become a pretty easy platform to develop for. Personally, I don’t really get into the what’s easier and that, but definitely from a pure programmer point of view, it’s definitely a lot easier than say the PS3 was. It’s probably on par with like the 360 as far as just ease of APIs, simplicity of how you interact with the hardware, and that sort of thing




    Awesome sauce. If they’re not having any problems with the Wii U, that means other developers shouldl find it just as easy to work with. Vigil also stated that Nintendo has been working closely with them along the way, helping them sort out any problems they may have had during the development process.



    I’m quite excited that Darksiders II is coming to the Wii U. The first one was quite fun, and for those of you who haven’t played, I strongly suggest you do. Granted you’ll need another console to do so, but you won’t be disappointed.



    Source: Gameinformer (Via My Nintendo News)

    ]]>
    VigilIn a recent interview with Game Informer, Vigil said that that they were pleased with how easy it is to develop for the Wii U. So easy that it’s on par with the ease of developing for the Xbox 360, which is way less complicated than developing for the PS3. Vigil was able to get Darksiders II up and running on the Wii U in a little less than five weeks, which is quite impressive.
     

    Jump in for some quoted justice.

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    Fact or Fiction in Zelda: Sheikah Connections http://www.zeldainformer.com/fact_or_fiction_in_zelda_sheikah_connections/ Wed, 06 Jul 2011 23:40:22 +0000 http://localhost/wordpress90/?p=2656 Fact or Fiction.png



    Several weeks ago I announced that Zelda Informer would have a new article series coming soon. This new series, Fact or Fiction in Zelda, would be fueld by you, our faithful fans. In this series, myself, or one of the other Zelda Informer staff, examines theories and rumors, and deduces whether they are fact or fiction.



    After a delay

    caused by my laziness

    due to all the E3 coverage, and various other projects I’ve been working on, I’m proud to present the first ever Fact or Fiction in Zelda. Exploring several theories proposed by “spaceace76”, this investigative article dives into three tribes in ancient Zelda history to see if there’s a connection between any of them. Are the Sheikah, the Interlopers, and the tribe that created Majora’s Mask related?



    The Sheikah


    The Sheikah are a pretty mysterious tribe, with little known about them. The main reason for this being that in every game we’ve seen or heard of them it’s been an ancient tale. At any given time, the only still living members of the Sheikah tribe are those of the Impa family. Still, from the ancient tales, and from a combination of Sheikah artifacts and locales, we can get a pretty good idea of their history.



    Several sources, including a man in Hyrule Castle Town in Ocarina of Time, and a gravestone in the cemetary of Kakariko Village, reveal that the Sheikah served as guardians to the Royal Family of Hyrule. They protected Hylian Royalty, and in the case of Impa and her descendants, even served as Zelda’s nanny. As evidenced by Impa, a surviving Sheikah in Ocarina of Time, and Sheik, Zelda’s Sheikah-based disguise, they are clearly a ninja-like tribe. Relying on stealth, they are described as “The Shadow Folk” and “The Shadows of the Hylians”.



    This stealth-based strategy served them well, as a closer inspection shows that their service extended beyond bodyguarding and babysitting. Some relics and buildings left behind by the Sheikah imply their duties more closely resembled that of a group like the FBI or the CIA.



    All around Hyrule we see Sheikah artifacts known as Gossip Stones, each one containing a piece of information. Their name derives from the fact that their purpose is to listen to the gossip of those passing by, and store it. Only with the Mask of Truth, another Sheikah artifact, can this information be accessed. This is the Hylian equivalent to wire tapping, or monitoring computer usage. These seemingly harmless items spread throughout the entire land were actually a means to spy on all the citizens of Hyrule, as well as the potential enemies in other nations. With the Sheikah under his thumb, the King of Hyrule would have no problem keeping tabs on all those who might oppose him. In addition, the Happy Mask Salesman claims that the Mask of Truth is capable of seeing into other people’s minds. While Link is unable to use this function, when used by the Sheikah, it certainly would have been a powerful interrogation tool.



    While the Gossip Stones and Mask of Truth provide mental surveillance for the Sheikah, they also created an item for spying on the more physical aspect of the enemy. Using the Lens of Truth, she Sheikah could see through the walls of buildings, view the contents of chests, or see those who are cloaked by magic. The stealth of the Sheikah, combined with their ability to negate the stealth of their opponents, would have made them experts in infiltration and surveillance.



    Two bulidings in Ocarina of Time can be clearly tied to the Sheikah. The first is the dungeon hidden inside the bottom of Kakariko Well, in which the Lense of Truth is hidden. It is said that a man use to live in a house where the well once stood, and that he had the ability to perceive the truth, possibly tying him to the Mask of Truth as well. As Kakariko in older times was exclusively a Sheikah village, we can safely assume this man was a Sheikah. Inside this little fun house we find blood stained jail cells, coffins, and a host of undead creatures. Secrets hidden behind false walls, and invisible trap doors make the Lens of Truth a necessity to navigate it.



    The second Sheikah bulding we see is quite similar to the first. The Shadow Temple, also referred to as the House of the Dead, has all that the Bottom of the Well had to offer, as well as a host of other dark secrets. Guillotines, invisible spinning blades, and a boat said to transport people to “the other world” fill the Shadow Temple. An inscription can be found on multiple walls reading, “Here is gathered Hyrule’s bloody history of greed and hatred…”, likely a reference to the reasons for the Sheikah’s dark actions.



    wellpic.jpg

    A cell found below Kakariko Well gives us insight into the Sheikah’s dark side.



    A theme of imprisonment, torture, and death is prevalent throughout the Bottom of the Well and the Shadow Temple. It can be concluded that Sheikah collect information on those who might oppose the King of Hyrule, and then imprison, torture, and evil kill those concluded to be enemies of the state. The fact that a holy temple of Hyrule serves as the execution place for enemies of Hyrule, and even as their “ferry to the other world”, suggests that the Sheikah might be religiously motivated in their actions. The Hylians are said to be the closest race to the gods, and thus, their service to the Hylians could be seen as a holy war.



    The idea of the Sheikah being religously motivated is furthered by the fact that they seem to have extensive knowledge of the early history of Hyrule, including exclusive knowledge of the Sacred Realm and the Triforce, as well as prophecies about future Hylian events. Most of this is revealed by “Sheik”, who is actually Zelda, and thus it’s possible that these things were actually just Royal Family stories being portrayed as Sheikah stories. However, given that Impa was Zelda’s nurse, it’s quite likely that she learned these tales from a Sheikah.



    Twilight Princess gives us one last connection between the Sheikah tribe and the gods of Hyrule. The Oocca, the only tribe said to be closer to the gods than the Hylians, live high above Hyrule, and at the time of Twilight Princess, they have lost all contact with Hyrule and the Royal Family. At one point in time, there was a messenger between Hyrule and the Oocca, and in order to communicate with the Oocca, he needed the Ancient Sky Book. This book, containing the language of the race closest to the gods, was left in the protection of the Sheikah. Thus, despite their dark ways, the Sheikah most closely associated to the two most “holy” races in Hyrule.



    The Interlopers



    Twilight Princess speaks of a war occuring generations ago, sometime before Ocarina of Time, in which the various races battled to try to find the Sacred Realm. Amongst these combatants arose a powerful group of magic wielders, dubbed the Interlopers. Because of their actions, their dark magic was sealed away by the four Light Spirits, and it became the Fused Shadows. The tribe itself was banished to the Twilight Realm, doomed to live in a world that was a mere shadow of Hyrule.



    Their descendants, the Twili tribe of Twilight Princess, demonstrate the ability to manipulate light and dark, as well as teleport. When Midna uses the ancient Twili power of the Fused Shadows, it causes her to grow to an enormous size, gaining immense power, and taking a spider-like form. Harnessing the same power of the Interlopers of old, she is able to destroy Ganondorf’s barrier over Hyrule Castle.



    midnafusedshadows.bmp

    Midna harnessing the power of the Fused Shadows.


    A lot of parallels can be drawn between the Sheikah tribe and the Interlopers. Both tribes are closely associated to shadow, and are referred to as the shadows of the Hylians. Both tribes are characterized by having red eyes, and a similar eye symbol is associated with both tribes. Both were involved in the various wars that happened prior to Ocarina of Time, and both tribes ceased to inhabit Hyrule sometime before Ocarina of Time.



    The Tribe of Majora’s Mask



    Of the three tribes in question, this tribe is the one we know the least about. They are only referenced once, but the reference is enough for many to draw comparisons between it and the other two tribes.




    The mask that was stolen from me… It is called Majora’s Mask. It is an accursed item from legend that is said to have been used by an ancient tribe in its hexing rituals. It is said that an evil and wicked power is bestowed upon the one who wears that mask. According to legend… the troubles caused by Majora’s Mask were so great… the ancient ones, fearing such catastrophe, sealed the mask in shadow forever, preventing its misuse. But now, that tribe from the legend has vanished, so no one really knows the true nature of the mask’s power…
    ~Happy Mask Salesman



    Again, we see a tribe that has vanished from history associated with a dark mask. Just like the Interlopers, this mask was sealed away “in shadow” by four guardians of the land. Additionally, there’s an almost undeniable parallel in appearance between Majora’s Mask and the Fused Shadows.



    Twilight_Majora_by_Nayru_Scholar.jpg

    A fusion of the two dark items shows their similarities.


    The fact that the Lens of Truth and the Mask of Truth both appear in Termina, a parallel world to Hyrule, lead some to believe that the Sheikah inhabited Termina at some point. If this is true, could they be connected to Majora’s Mask?



    Conclusion


    Statement: The Sheikah are connected to the Interlopers.


    Decision: Fiction



    Despite the large amount of similarities bewteen the two ancient tribes, the differences are conclusive enought to determine they are not the same tribe. The Sheikah tend to rely on stealth, and specialize in protecting the Royal Family in a political sense. They more closely resemble ninjas than powerful sorcerers. Their association with shadow has to do with their stealth, as opposed to living in a shadow world, or taking a shadow form in the physical world. Though both are associated with a similar eye symbol, this is a common symbol in Zelda, and the Sheikah version differentiates from it, as it is the only such symbol known to have a tear on it. The dark power of the Fused Shadow causes its user to become enormous, in direct contrast to what the Sheikah tribe is known for. Finally, the Sheikah are known to be loyal the Royal Family of Hyrule, the Oocca, and the gods of Hyrule. There’s no indication that they betrayed this loyalty, and if they had, Impa would not likely still be a welcomed member in the house of the Royal Family. So while the Sheikah have a definite sinister side to them, they’re no traitors to Hyrule.



    Statement: The Interlopers are connected to the Tribe of Majora’s Mask


    Decision: A little bit of both



    The tribe that created Majora’s Mask vanished into legend, a possible indication that they could have fled to Hyrule, becoming the Interlopers. While an interesting theory, it simply doesn’t have enough to support it. The Interlopers used a dark magic for a spceific purpose: the conquest of the Sacred Realm. They did not actually create the Fused Shadows, but rather they were the result of the dark magic being sealed. This contrasts to Majora’s Mask which seems to simply be the embodiment of senseless violence and evil, and is never stated to have been in a different from before it became a mask. For these reasons, to assume the two tribes are one and the same is fiction.



    The parallels between the two stories are too great to ignore though. We have two tales of ancient and evil tribes who had their magic sealed away by four guardians, and vanished from the land. Termina is a land of parallels, with a counterpart for alomst every denzien of Hyrule. For this reason, and because of the strikingly similar appearance between Majora’s Mask and the Fused Shadows, it can be reasonably argued that the two tribes in questions are in fact parallel versions of each other.




    Statement: The Sheikah are connected to the Tribe of Majora’s Mask


    Decision: Fiction



    There’s no compelling evidence to believe the Sheikah are in any way connected to Majora’s Mask. However, the presence of several Sheikah items in Termina, as well as the fact that the game even makes note that the Mask of Truth was spoken of by the Sheikah, raises some questions. Did the Sheikah discover the entrance to Termina?



    Given their expertise in surveillance and uncovering that which is meant to be hidden, it’s possible that the Sheikah visited Termina at some point. It’s also possible that the Sheikah tribe simply had a parallel version of themselves in Termina, and like their Hylian counterparts, died out during a past war. In the case of the Mask of Truth, it’s also possible that it was simply brought to Termina by the Happy Mask Salesman. He possesses the Mask of Truth in his shop during Ocarina of Time, and he is one of very few people who has been confirmed to have been to Termina.




    Hope you enjoyed this first entry in a series we hope will become a staple here at Zelda Informer. If you’d like to contribute an idea to this series, give us your topics in this thread on the forums. If you’d like to discuss or debate this article, feel free to do so either here in the comments section, or in this thread on the forums.

    ]]>


    Several weeks ago I announced that Zelda Informer would have a new article series coming soon. This new series, Fact or Fiction in Zelda, would be fueld by you, our faithful fans. In this series, myself, or one of the other Zelda Informer staff, examines theories and rumors, and deduces whether they are fact or fiction.



    After a delay

    caused by my laziness due to all the E3 coverage, and various other projects I’ve been working on, I’m proud to present the first ever Fact or Fiction in Zelda. Exploring several theories proposed by “spaceace76”, this investigative article dives into three tribes in ancient Zelda history to see if there’s a connection between any of them. Are the Sheikah, the Interlopers, and the tribe that created Majora’s Mask related? Read on to find out if it’s fact or fiction.


    ]]>
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    72 Hours Remain Relaunched: Dawn of the First Day http://www.zeldainformer.com/72_hours_remain_relaunched_dawn_of_the_first_day/ Thu, 07 Jul 2011 00:25:09 +0000 http://localhost/wordpress90/?p=2657 72hours001preview.jpg

    For those not aware, 72 Hours Remain is Webcomic Zelda Informer started back in late 2009, and ran for a solid 3 months before the original artist vanished. We weren’t extremely popular at the time, but the series brought with it a lot of controversy. We have decided to relaunch the series, but fear not folks because there are actually new comics in the works!

    We always planned to bring the series back, and now that we actually have new content to present we figured it would be best to reboot the series just so everyone can be on the same page. After all, the comic has been gone for over a year. Hop inside to to see the 72 Hours Remain 001 in all of it’s glory. The comic that started it all. We’ll be releasing the comics rather randomly since we already have a nice batch of the old material around. Once were caught up we’ll likely return to the once a week format with the new stuff.

    72 Hours Remain 001

    For those not aware, 72 Hours Remain is Webcomic Zelda Informer started back in late 2009, and ran for a solid 3 months before the original artist vanished. We weren’t extremely popular at the time, but the series brought with it a lot of controversy. We have decided to relaunch the series, but fear not folks because there are actually new comics in the works!

    We always planned to bring the series back, and now that we actually have new content to present we figured it would be best to reboot the series just so everyone can be on the same page. After all, the comic has been gone for over a year. Hop inside to to see the 72 Hours Remain 001 in all of it’s glory. The comic that started it all. We’ll be releasing the comics rather randomly since we already have a nice batch of the old material around. Once were caught up we’ll likely return to the once a week format with the new stuff.

    ]]> 2657 0 0 0 Wii U Is Doing It Right, Nintendo Offering Financial Help to 3rd Parties http://www.zeldainformer.com/wii_u_is_doing_it_right_nintendo_offering_financial_help_to_3rd_parties/ Thu, 07 Jul 2011 01:37:46 +0000 http://localhost/wordpress90/?p=2658 Wii U and GameSpotThere has been a lot of doubt instilled by Nintendo fans, and other gamers, that Wii U simply wont be good enough. It’s too little to late most claim, and since we have very few details on the online aspect most feel Nintendo is going to drop the ball again. Very understanding sentiments. Than you toss in Nintendo of America’s blatant disregard for 3 high profile “core” gaming experiences, and things look a bit bleak.

    However, that doesn’t mean Nintendo on the whole isn’t getting it right for the next generation. At a recent investors meeting, Nintendo went as far as to say they would help financially supporting 3rd parties efforts to bring games to their platform:

    We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.


    Is Nintendo finally hitting a home run? We are well aware they have been working with 3rd parties in major ways, but offering financial assistance is definitely a major sign of how committed they are to getting 3rd party support. Where the line is drawn is unknown, but I would be willing to bet a large portion of the funding would be for advertising. After all, no one knows how to advertise to their own market better than Nintendo. Of course, it may not stop there, as Nintendo could offer financial assistance for ports.

    This is just the latest sign from the big N that they are getting it right with the Wii U. They wont be abandoning their casual market and they are not saying that HD graphics are extremely important, but they also want this system to clearly be their most robust to date. They want the memory of the Wii U to clearly be the “platform with the best variety of gaming around”. Truly, a platform that supports and pleasing everyone. From my mother to the die hard Call of Duty player.

    We tend to give Nintendo of America a lot of flack in recent weeks for not doing the obvious choice that is in the best interest of everyone, including themselves. However, that doesn’t mean we have lost faith in Nintendo’s future. Nintendo’s Wii U looks very promising, and there has yet to be one bad thing said about it’s online system. In fact, 3rd parties are suggesting it’s actually a lot more flexible, which is offering new avenues for online play you can’t get elsewhere. What do they mean by this? Who knows, because everyone seems to be passing off the question. 3rd Parties say ask Nintendo, Nintendo says ask the 3rd parties. As the system approaches it’s final build and gets ready for production, it’s like Nintendo will finally lift their silence on it.

    There are opportunities to do this at a major convention - specifically Gamescom or even drop the big hammer at GDC 2012, along with a release date and start really hammering the hype train. Nintendo only truly needs 2 to 3 months at most to build the anticipation for the consumer.

    All signs point to an exciting Wii U generation. If the recent post about HD Nintendo games is any indicator, bottom line is that Nintendo’s future is bright. Nintendo games in HD? Hell yes. Oh, I can get Darksiders, Assassin’s Creed… the good versions of Call of Duty and Madden… and maybe even something like Mass Effect 3? Keep it coming. My need for the Xbox 360 vanishes the moment Wii U hits store shelves.

    Source: Nintendo of Japan

    ]]>
    Wii U and GameSpotThere has been a lot of doubt instilled by Nintendo fans, and other gamers, that Wii U simply wont be good enough. It’s too little to late most claim, and since we have very few details on the online aspect most feel Nintendo is going to drop the ball again. Very understanding sentiments. Than you toss in Nintendo of America’s blatant disregard for 3 high profile “core” gaming experiences, and things look a bit bleak.

    However, that doesn’t mean Nintendo on the whole isn’t getting it right for the next generation. At a recent investors meeting, Nintendo went as far as to say they would help financially supporting 3rd parties efforts to bring games to their platform:

    We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.

    Is Nintendo finally hitting a home run?

    ]]>
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    HD Wind Waker Comparison - Yes, The Game Looks A Lot Better in HD http://www.zeldainformer.com/hd_wind_waker_comparison_-_yes_the_game_looks_a_lot_better_in_hd/ Thu, 07 Jul 2011 12:21:18 +0000 http://localhost/wordpress90/?p=2659

    ww_hd06.jpg024.jpg



    Nothing is more frustrating than when fans claim to not see a noticeable difference between Standard Definition and High Definition. It’s extremely frustrating, because the picture clarity is so superior that it’s baffling to think some people can’t even tell the difference. Above you’ll notice a massive difference. For starters, The Wind Waker was not designed to run in widescreen. If you throw it in your Wii, it will run at 4:3. That’s one improvement that while not directly related to HD, was definitely something the HD era ushered in.

    Yes, the Wii has widescreen support - and it’s ironic that they do since Widescreen TVs did not become popular until HD. Widescreen and HD has practically always gone hand in hand. Other differences? It’s obvious: Picture clarity. You cannot honestly tell me these two images are = to eachother. HD doesn’t change the graphic styling of anything, but it DOES make the picture quality so much better. Does this make The Wind Waker a better game? Of course not, but it certainly makes it a more visually pleasing experience. It really shows just how amazing it’s graphic styling really is. You may not care about graphics, but does it hurt to have then in HD? Why not have them in HD if you can? Sorry folks, but with the Wii U on the horizon standard definition is dying out in gaming.

    ww_hd01.jpgKing-and-Children.png

    ww_hd03.jpg
    zelda_wind_waker_boss_feu.jpg



    Maybe I am truly just at odds against over half of our viewer base, but yes… I want HD. These comparison screenshots are the only argument I need.

    ]]>

    ww_hd06.jpg024.jpg

    Nothing is more frustrating than when fans claim to not see a noticeable difference between Standard Definition and High Definition. It’s extremely frustrating, because the picture clarity is so superior that it’s baffling to think some people can’t even tell the difference. Above you’ll notice a massive difference. For starters, The Wind Waker was not designed to run in widescreen. If you throw it in your Wii, it will run at 4:3. That’s one improvement that while not directly related to HD, was definitely something the HD era ushered in.

    Yes, the Wii has widescreen support - and it’s ironic that they do since Widescreen TVs did not become popular until HD. Widescreen and HD has practically always gone hand in hand. Other differences? It’s obvious: Picture clarity. You cannot honestly tell me these two images are = to eachother. HD doesn’t change the graphic styling of anything, but it DOES make the picture quality so much better. Does this make The Wind Waker a better game? Of course not, but it certainly makes it a more visually pleasing experience. It really shows just how amazing it’s graphic styling really is. You may not care about graphics, but does it hurt to have then in HD? Why not have them in HD if you can? Sorry folks, but with the Wii U on the horizon standard definition is dying out in gaming.

    Hop inside for more comparison shots.

    ]]>
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    Nintendo Download Update for July 7th http://www.zeldainformer.com/nintendo_download_update_for_july_7th/ Thu, 07 Jul 2011 13:30:00 +0000 http://localhost/wordpress90/?p=2660 Fortified Zone For Virtual ConsoleAnother week gives us another Nintendo Download Update. This week doesn’t have any major titles so I have mixed feelings on the update. A lot of people are complaining about the lack in the Nintendo eShop. Yes, I agree that some of these titles are lackluster, but as a whole I think they’re doing quite all right. Many of these DSiWare games are a lot of fun, and there are quite a few to choose from. I’ve already posted about Cave Story, and have beaten it twice since I downloaded only a week or two ago. I’m currently playing it on the hardest skill level and am having a ball. I brought it to class the other day, and all of my fellow game design students were huddled around me as I yelled out, “YES! MACHINE GUN UPGRADE!”




    One of my favorite features on these downloads are the ratings. Take Cave Story for example. I wasn’t sure if I was willing to spend the $9.99 on it until I selected the ratings. The game has been rated (at this current moment) 1164 times, and 981 of those ratings are five star. Shantae: Risky’s Revenge has 816 ratings, with 611 five star. I haven’t played it yet, but Shantae was a Staff Pick and doesn’t look like a bad title either.

    Not all of the games on the Nintendo eShop and DSiWare are a waste of time and money. It depends on how much you are willing to spend. Nintendo has done great with giving us a free Excitebike 3D, the Pokedex, and Internet browser. Legend of Zelda: Link’s Awakening, Kirby’s Dream Land, and Super Mario Land are all major titles as well.



    So give them time. It’s only been about a month since the update. With my rant done, here are the updates.




    WiiWare


    Just JAM - pick up that Wii remote controller and get ready to mix, match and lay down your own tunes. Just JAM offers a live music experience featuring your favorite genres and cool artists.




    Nintendo eShop


    Fortified Zone - Originally released in 1991, this action game allows two characters to be used alternately. Secret agents Masato and Mizuki have been dispatched to infiltrate and destroy an enemy fortress.


    Qix - An arcade classic. Use your spaceship to divide a grid into ever smaller sections, evading enemy and other harmful objects. This might be a neat little diversion for 3DS Virtual Console, so stay tuned for our review coming soon.



    DSiWare


    Jewel Keepers: Easter Island - With mind-blowing visuals and an engaging storyline, this game will keep you entertained for hours as you travel across Easter Island and help to unravel its mysteries.



    Make Up & Style - Now you can finally accomplish your dream of becoming a make-up artist with this DSiWare application! With 16 different types of tool including pencils, lipsticks and brushes to use across the ‘humorous’ career mode, we’ll see if this can beat the competition, Tivola’s Beauty Academy.



    Roller Angels - A truly off-beat looking game that blends platforming, rollerblading and graffiti, though with a very different graphical style to Jet Grind Radio.



    Farm Frenzy - Start with a tiny plot of land and build it into a prosperous farm in Farm Frenzy from the team behind Beach Party Craze.



    There you have it. I will never get Make Up & Style, despite being a girl. I can hardly put on my own make up, and that’s only one or two things. I don’t really need it, and would probably go for Fortified Zone if I had to pick between the two.



    Are there any titles here that you’re excited for?

    ]]>
    Fortified Zone For Virtual ConsoleAnother week gives us another Nintendo Download Update.  This week doesn’t have any major titles so I have mixed feelings on the update.  A lot of people are complaining about the lack in the Nintendo eShop.  Yes, I agree that some of these titles are lackluster, but as a whole I think they’re doing quite all right.  Many of these DSiWare games are a lot of fun, and there are quite a few to choose from.  I’ve already posted about Cave Story, and have beaten it twice since I downloaded only a week or two ago.  I’m currently playing it on the hardest skill level and am having a ball.  I brought it to class the other day, and all of my fellow game design students were huddled around me as I yelled out, “YES! MACHINE GUN UPGRADE!”



    One of my favorite features on these downloads are the ratings.  Take Cave Story for example.  I wasn’t sure if I was willing to spend the $9.99 on it until I selected the ratings.  The game has been rated (at this current moment) 1164 times, and 981 of those ratings are five star.  Shantae: Risky’s Revenge has 816 ratings, with 611 five star.  I haven’t played it yet, but Shantae was a Staff Pick and doesn’t look like a bad title either.


    For a full list and small bits on each title, click the jump.

    ]]>
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    The Best Exclusive Titles Wii Offers http://www.zeldainformer.com/the_best_exclusive_titles_wii_offers/ Thu, 07 Jul 2011 13:49:53 +0000 http://localhost/wordpress90/?p=2661 SMG is just one of the best Wii ExclusivesMost of the people visiting ZI probably own a Wii or, with the soon-to-be release of Skyward Sword, plan on getting one. To all the folks that don’t own one yet, we’re here to provide you with some good reasons on why to get one. iNintendo recently released an article about Wii-exclusive titles, and boy, those are definitely a reason to buy a Wii.



    The games we’re talking about are only available for the Wii, and the Wii only (Twilight Princess was ported from the Gamecube, for example). They also received good ratings from various sides, meaning they were welcomed very well by both gamers and reviewers.






    Super Mario Galaxy


    Super Mario Galaxy: As a game that has received many perfect scores from reviewers and still is one of the most popular Wii-games ever, this one surely counts as one of the best Wii Exclusives there are up to date.



    Super Mario Galaxy 2: Being the successor of perviously named game, it was bound to be good. And it is good. In fact, it is the highest-rated Wii-game there is. It received even better scores than SMG. With all of this, SMG 2 is definitely a must-buy if you’re getting a Wii. And if you don’t, you may wanna rethink that decision.



    Donkey Kong Country Returns



    Donkey Kong Country Returns: Being another one of Nintendo’s top franchises, Donkey Kong sure lived up to its image. Not only does the game look fantastic, it’s also very challenging.




    Metroid Prime 3: Corruption: Showing off the benefits of IR-aiming, MP 3 definitely is a huge title for the Wii. It’s a solid game which will take you in for hours, too.



    Metroid: Other M



    Metroid: Other M: Another game that may look simple, but is in fact challenging and engaging. Apart from the great visual aspects, it delivers another many hours of intense gameplay - only on the Wii.



    Super Smash Bros. Brawl: Awaited by many people in 2008, SSBB is still a solid Wii-title you want to get out from time to time to witness the vide variety of characters and stages. It’s also a great multiplayer-game that is yet to be overcome.



    Monster Hunter Tri: With its astonishing graphics, smooth animations and hours and hours of gameplay, Monster Hunter Tri is easily one of the best Wii-Exclusives you can get your hands on. It will take you ages to complete, and the gorgeous design of the game will take your breath away. If you want a reason to get a Wii; this game should be enough.



    GoldenEye 007



    GoldenEye 007: This one may not be one of the bigger Wii-games, but it definitely deserves some praise. It looks amazing and is one of the best Wii-shooters available. This isn’t too hard though, since it is the remake of a very great N64-game, after all. Still, the fact that one of the best shooters of our time is Wii-exclusive is definitely something worth mentioning.



    Epic Mickey: I know some people were greatly disappointed by this title, but is this really justified? It’s one of the biggest Disney-games up to date, and they used the Wii’s Motion-controls very well. To add to that, it looks amazing. With the added Open-world-character, adventure-fans should definitely get their hands on this one.




    iNintendo further added a list of other games that are wii-exclusive and received high-ratings, such as Super Paper Mario, Kirby’s Epic Yarn or No More Heroes. As most of our frequent visitors may know by now, there are also Wii-exclusive titles that are only released in Japan until now, but still are amazing. Xenoblade, The Last Story and Pandora’s Tower are only three of them. With all those Exclusives it offers, the Wii is still a console with its gems and provides a vide variety of games.



    You think different? Or do you own any other Wii-exclusive games you think are worth mentioning? Let us know in the comments below.



    Source: iNintendo

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    SMG is just one of the best Wii ExclusivesMost of the people visiting ZI probably own a Wii or, with the soon-to-be release of Skyward Sword, plan on getting one. To all the folks that don’t own one yet, we’re here to provide you with some good reasons on why to get one. iNintendo recently released an article about Wii-exclusive titles, and boy, those are definitely a reason to buy a Wii. Want to see which games we’re talking about? Hop inside for more infos!

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    Can You Beat Gohma In Less Than Seven Seconds? http://www.zeldainformer.com/can_you_beat_ghoma_in_less_than_seven_seconds/ Thu, 07 Jul 2011 13:52:43 +0000 http://localhost/wordpress90/?p=2662 How Fast Can You Kill Queen Gohma?I can. Actually, I have. A couple of times, probably. I’ve played the beginning of Ocarina of Time about a hundred times, so I’ve gotten defeating Queen Gohma down to a pat. It’s all about timing for the stun and attacking as quickly as possible with strong sword attacks.



    I stopped using Deku Nuts for this boss a while ago, since I prefer using my sling shot to stun her. Another key factor is pulling off forward stabs versus the other standard attacks in between the jump attacks and on the final blow. This guy has beaten Gohma in even less than this 6.66 second round, so you should try to see if you can accomplish this task as well!





    What are your fastest times so far? Can you kill King Dodongo in less than thirty seconds? What about Morpha or Phantom Ganon? Comment some of your times, and see if you are YouTube worthy of putting up your epic battles.



    Source:NintendoFuse

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    How Fast Can You Kill Queen Gohma?I can.  Actually, I have. A couple of times, probably.  I’ve played the beginning of Ocarina of Time about a hundred times, so I’ve gotten defeating Queen Gohma down to a pat.  It’s all about timing for the stun and attacking as quickly as possible with strong sword attacks.

    I stopped using Deku Nuts for this boss a while ago, since I prefer using my sling shot to stun her.  Another key factor is pulling off forward stabs versus the other standard attacks in between the jump attacks and on the final blow.  This guy has beaten Gohma in even less than this 6.66 second round, so you should try to see if you can accomplish this task as well!

    Just be warned ahead of time that the video quality isn’t all that great, but it’s still pretty cool to see if you’ve never done it.

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    Kid Icarus Delayed to 2012 for Europe? http://www.zeldainformer.com/kid_icarus_to_miss_2011_release_window_in_europe/ Thu, 07 Jul 2011 16:35:25 +0000 http://localhost/wordpress90/?p=2663 Thumbnail image for kidicarus.jpgOcarina of Time 3D is the biggest game to be released on the Nintendo 3Ds to date, but the game is a still a remake; it’s a polish job. Kid Icarus: Uprising is the next most anticipated game for the 3DS, and it would be the first if it weren’t for our fanish antics when ever we so much as hear the word “ocarina.” Unlike Ocarina of Time, it was conceived for the 3DS. Not only that, but the game was the title chosen to push limits of the handheld hardware. Icarus is Nintendo’s showcase piece for the 3DS.



    And with a November 2011 release date in the sites, Kid Icarus is also Nintendo’s big holiday sale for the Nintendo 3DS; it’s the game parents will be buying their kids. However, this no longer holds true for Europe.



    While Nintendo Europe has yet to state anything officially, there have been reports that the game has been marked down for a first quarter 2012 release date. Kid Icarus is a highly anticipated game, and it will still sell a lot of copies in Europe, but missing the oh-so-important Christmas window could hurt it, not to mention disappoint a lot of European fans



    How does this potential delay affect any of our European readers, and who among you is planning on picking up the game when it is released?

    ]]>
    Thumbnail image for kidicarus.jpgOcarina of Time 3D is the biggest game to be released on the Nintendo 3Ds to date, but the game is a still a remake; it’s a polish job. Kid Icarus: Uprising is the next most anticipated game for the 3DS, and it would be the first if it weren’t for our fanish antics when ever we so much as hear the word “ocarina.” Unlike Ocarina of Time, it was conceived for the 3DS. Not only that, but the game was the title chosen to push limits of the handheld hardware. Icarus is Nintendo’s showcase piece for the 3DS.

    And with a November 2011 release date in the sites, Kid Icarus is also Nintendo’s big holiday sale for the Nintendo 3DS; it’s the game parents will be buying their kids. However, this no longer holds true for Europe.
    Continue reading after the jump…

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    ESA Releases 2011 Survey of the Industry http://www.zeldainformer.com/esa_releases_2011_survey_of_the_industry/ Thu, 07 Jul 2011 17:06:24 +0000 http://localhost/wordpress90/?p=2664 esa.jpg

    In light of the recent Brown vs EMA video games case, the ESA has released a new industry report with all sorts sorts of information about the type of people playing games as of the year 2011. ESA’s surveys shed light on exactly how many people are playing video games, how old they are, how long they’ve been playing, etc. Also, due to the nature of the court case, the report leans towards how much children are effected by games and how involved parents are.

     

    Report highlights:

     

    - 72% of American households play computer or video games.

     

    - The average game player age is 37.

     

    - 18% of gamers are under 18 years old, 53% are 18-49, and 29% are over 50.

     

    - 58% of gamers are male, while 42% are female.

     

    - The average age of the most frequent gam purchaser is 41.

     

    - 33% of gamers that playing computer or video games is their favorite entertainment activity.

     

    - 19% of the most frequent game players pay to play online games

     

    - 55% of gamers play games on their phones or handheld device.

     

    - 65% of gamers play games with other gamers in person (an increase from 2010’s 64% and 2009’s 62%).

     

    - 12 is the average number of years adult gamers have been playing computer or video games (Males average at 13 years, while females average at 10).

     

    - 91% of the time parents are present when purchasing or renting games, and 86% of time children receive permission before purchasing or renting games.

     

    - 68% of parents believe video games provide mental stimulation or education, 57% believe video games help the family spend time together, 54% believe video games help to connect with friends, and 59% believe that video games provide more physical activity now than five years ago.

     

    - 98% of parents are confident in the accuracy of ESRB ratings, and 86% are aware of the ESRB rating system.

     

    - 75% of parents believe that the parental controls available in all new video game consoles are useful, and a majority of parents place time limits on media consumption.

     

    - 45% of parents play video games with their children on a weekly basis, an increase from 2007’s 36%.

     

    - The top best-selling video game genres are Action Games (21.7%), Sports Games (16.3%), and Shooters (15.9%).

     

    - The top best-selling computer game genres are Strategy (33.6%), Role-Playing (20.3%), and Casual (19.5%).

     

    - $25.1 Billion spent on video games in 2010.

     

    Below is a chart of the Top 20 Video Games of 2010, which features New Super Mario Bros. Wii as the top sold Wii game.

     
    esachart01.jpg
     

    From this data, the gaming scene is surprisingly older than I thought it would be. It’s also nice to see that video games overall are looked on with a positive light, despite the need for recent court cases.

     

    The only disappointing thing is that Zelda isn’t among the most bought games of 2010, but I’m sure that things will be different in 2011.

     

    Readers, let’s have a little survey of our own. List some of your demographics in the comments.

     

    Source: ESA
    ]]>
    esa.jpg

    In light of the recent Brown vs EMA video games case, the ESA has released a new industry report with all sorts sorts of information about the type of people playing games as of the year 2011. ESA’s surveys shed light on exactly how many people are playing video games, how old they are, how long they’ve been playing, etc. Also, due to the nature of the court case, the report leans towards how much children are effected by games and how involved parents are.

    &nbsp

    Jump inside for all the details.
    ]]>
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    Gearbox Likes the Wii U. Says It has Nice Texture Resolution http://www.zeldainformer.com/gearbox_likes_the_wii_u/ Thu, 07 Jul 2011 20:33:25 +0000 http://localhost/wordpress90/?p=2665 GearboxLately we’ve been on an HD kick, so why not offer more news about the subject? Specially how the Wii U goes up against its current competition. Gearbox’s co-founder Brian Martel recently spoke to IGN about the Wii U and shared the fact that the console has greater texture resolution than box the PS3 and Xbox 360! In yo’ face! Even though we don’t know the Wii U’s exact tech specs yet, this news does mean that the Wii U is more powerful than the PS360, which is definitely a good thing considering the Wii U is supposed to be a next gen console. Here’s what Brian had to say









    We’ve got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you’re going to see textures at a resolution that you haven’t seen on [the current] generation. [We’re] finding out what kind of final tech specs the Wii U is going to have.





    I do find it interesting that the devs still have no idea how powerful the final build of the Wii U will be. I think many of you guys out there are hoping that it’ll be able to hold its ground against Sony and Microsoft’s future systems. Sure, Nintendo will keep their current followers, but they need to draw in a new crowd of they want the Wii U’s sales to match the Wii’s. Anyway, Martel went on to say


    ...we like the system a lot. We think it’s going to be a really cool stop-gap in between this generation and the next generation. We think it’s really smart of Nintendo, and the fact that as a platform it’s a lot more capable for hardcore first-person shooter-style gaming - for us that’s fantastic.




    The FPS genre has been feeling a little stale lately, so it’ll be pretty awesome to see what Gearbox, as well as other developers have in store for the Wii U. Some of you out there probably don’t even care because for some strange reason you have a vendetta against FPS games. Sorry kids, they’re here to stay, and some of them are pretty awesome once you get the hang of them.Moving on…



    The thing we’re most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information - all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?





    Yeah, the Wii U controller is the talk of the town. I do love the idea of a HUD-less environment, much like how Ocarina of Time 3D is set up. This controller has so much potential, It’ll be nice to see what other devs have in store for us. What saddened me about the Wii was that the controller had so much potential, but a lot of games ended up being complete waggle fests. Remember the original Wii trailer where people were going nuts and hiding behind couches? Yeah, that would have been more fun. Also if the Wii Motion Plus got more use. WIii Sports Resort was cool and all, but it got old after awhile.



    Alright, kiddies. Time for you guys to sound off. Anything about this interview that interested you? Are you happy that the Wii U has sexy textures? Do you not care? Do you want gaming to revert back to the 8-bit era because you don’t like change? Thinking of becoming Amish? Leave a comment and let us know!



    Source: IGN (Via:My Nintendo News )

    ]]>
    GearboxLately we’ve been on an HD kick, so why not offer more news about the subject? Specially how the Wii U goes up against its current competition. Gearbox’s co-founder Brian Martel recently spoke to IGN about the Wii U and shared the fact that the console has greater texture resolution than box the PS3 and Xbox 360! In yo’ face!  Even though we don’t know the Wii U’s exact tech specs yet, this news does mean that the Wii U is more powerful than the PS360, which is definitely a good thing considering the Wii U is supposed to be a next gen console.


    Jump inside to see what Mr. Martel had to say about the Wii U.

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    Nintendo Thinking About Using Downloadable Demos for 3DS & Wii U http://www.zeldainformer.com/nintendo_thinking_about_using_downloadable_demos_for_3ds_wii_u/ Thu, 07 Jul 2011 20:50:25 +0000 http://localhost/wordpress90/?p=2666 Downloadable demos might lead to you being able to play this in the comfort of your own homeNintendo’s been monitoring consumer behaviors on their recent consoles very closely it seems. At a recent investors’ meeting, President Iwata talked about how while Nintendo’s flagship franchises are very well-known and most people will recognize them and want to try them out, lesser-known or new games often get overlooked. Nintendo’s hoping to fix that by offering downloadable demos for prospective players to try out so they can learn about new titles and possibly build impressions based on real hands-on game time.


    When Nintendo would like to ask users to try a specific new game, we should deliver it to their Nintendo 3DS, and possibly Wii U, with their prior consent and recommend that they just try it and, if they like it, they can pay for it. In this way, we need to introduce users to unknown products.



    Consumers are likely to be convinced to pay about 5,000 yen for a well-established franchise product, but not all the people are willing to pay a certain amount of money for an innovative but unknown product. Now is the time to prepare for these situations.



    One has to wonder why they didn’t take this approach sooner with the original Wii. As a platform that’s supposed to be always connected, it would have been a perfect opportunity to expand exposure to gaming. Of course, Iwata’s talking about showing people all-new gaming experiences outside of established franchises, but maybe Mario and Zelda will get demo versions too? Goodness knows I’d love to be able to try out the Skyward Sword demo without the pressures of waiting in line at E3.



    Of course, this is all hypothetical right now, but we’ll see if this idea comes to bear fruit in the near future. I’d expect to hear something more closer to the launch of Wii U.



    Source: Tiny Cartridge via GoNintendo

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    Downloadable demos might lead to you being able to play this in the comfort of your own homeNintendo’s been monitoring consumer behaviors on their recent consoles very closely it seems. At a recent investors’ meeting, President Iwata talked about how while Nintendo’s flagship franchises are very well-known and most people will recognize them and want to try them out, lesser-known or new games often get overlooked. Nintendo’s hoping to fix that by offering downloadable demos for prospective players to try out so they can learn about new titles and possibly build impressions based on real hands-on game time.

    Jump inside for the quote.

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    Iwata Talks Long Waits Between Announcement and Release, Jump to HD, and More http://www.zeldainformer.com/iwata_talks_long_waits_between_announcement_and_release_jump_to_hd_and_more/ Thu, 07 Jul 2011 23:40:00 +0000 http://localhost/wordpress90/?p=2667 Wii U is playable, but still a long way offIwata’s been grilled constantly about Wii U lately, and there’s no end in sight! When asked about the long span of time between the 3DS’s announcement and release and how this could perhaps have impacted the momentum behind the launch this year, Iwata responded that there is a lot that must go on between a hardware announcement and its release. He didn’t really comment much on what exactly this consists of, but I’d imagine it has to do with tuning the hardware and software based on public demos, helping new developers attracted by the new hardware announcement to get their feet wet, and so on. Not only that, but in order to develop software for a new piece of hardware, development teams can’t be tied up with projects for the previous system.



    Of course, he could have said so succinctly and precisely and I’m sure everyone would have understood, but his actual quote seems rather dodgy and non-specific and doesn’t really explain these obstacles very well. Take a look at what he had to say on the subject, along with some of his other comments on why Nintendo’s finally making the jump to HD and possibilities and limitations associated with using the 3DS as a controller:


    On the time between announcement and launch


    Last year, when the Nintendo 3DS was unveiled in June, I thought “Wow, something amazing is coming,” but it was only launched in February this year. Can’t the time from announcement to launch be shortened? It seems to me that development is slow and the excitement fades unless a product is launched three to six months after its initial announcement.

    Iwata: The situation, “Even if a person thought it was amazing at the time of announcement, the excitement fades six or nine months later,” may also be felt for the Wii U. If Nintendo could maintain the platform without anyone else’s help or use past assets without any change, for example, enhanced graphics along with 3D view when Nintendo DS software is played on the Nintendo 3DS, then we could keep silent in the preparation of the platform and then announce, “We will launch it tomorrow, please buy one.” However, unfortunately, we needed to have software newly developed for software that uses 3D, beautiful graphics or new communication functionality on the Nintendo 3DS. This applies not just internally within Nintendo but outside of the company also.

    In the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, “Nintendo’s next move” commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.

    On the other hand, as for software, it is often the case where the time between its announcement and launch is very short, but we sometimes receive complaints from our consumers such as “I don’t have enough time to consider whether I should buy one.” I would like to ask for your understanding that there is a great difference in the time span from announcement to launch between things that we need many people to be involved in, such as hardware, and things that Nintendo can do on its own (such as software made internally).


    On incorporating motion controls & adopting HD support

    I’ve always had a suspicion that the reason Nintendo didn’t adopt full HD support with the Wii initially was to keep costs down in an environment where HDTVs weren’t quite prevalent enough to push full support onto their console. If consumers can’t even afford the displays, why force them to pay for hardware parts designed to work specifically with the displays? Honestly, to date I still don’t have an HDTV and precisely because of the cost issue, so I’m kind of grateful for the thought. It’s nice to see this explanation finally out in the open, though.



    Iwata also talks about how the adoption of a traditional controller model plus the maintenance of the motion controls started by Wii and continued support for the Wii Remotes is part of their plan to ensure that gamers who grew up using dual-analog and multi-button controllers aren’t left behind in the motion control revolution. I’m still wondering how he plans to satisfy both audiences, though - I can’t imagine most motion-intensive games translating well to a traditional control scheme, particularly not if they involve Wii Motion Plus. Then again, we still don’t know much about prospective software outside of what we saw in the E3 demos.


    Motion-sensing video games are in their prime, but because core gamers are conservative, are they really accepting such games? Also, the Wii U will be the first HD hardware from Nintendo and, therefore, it is a field in which Nintendo does not have much know-how, but in what way will you produce a constant flow of software?
    Iwata: Putting aside whether people who enthusiastically play games are definitely conservative or not, it is true that such people are used to playing games with a controller with many buttons and sticks, so I can imagine there was a psychological barrier for them to “shake the remote” or to “move the controller itself,” because they had to play the games without using their former skills. We analyzed that this might be one of the differences which existed between the users who accepted the Wii console and those who did not really accept it overall.



    We can divide the reasons why we could not satisfy some consumers (who did not really accept the Wii overall) concerning the Wii, into two points. One was the image quality. At the time when we released the new gaming console back in 2006, HD, or high-definition TVs, was not so widely accepted in society, and we judged that the balance between the cost we would have had to pay in order to realize beautiful high-definition images and the merits we could gain from doing so was not worth it. That is why the Wii was developed based on the resolutions of old TVs, which made it inferior in terms of quality of the graphics or resolutions compared to other gaming consoles. Instead, Nintendo allocated its resources to other points and renovated the user interface. By providing entertainment products such as the Wii Remote or Wii Balance Board, we were able to make many people (who did not previously play games) game players.



    It is not that our decisions were wrong, but it is just that we made these choices. So, one point was the graphics, and the other point was that this new method of game control was not welcomed by the users who were used to the conventional controllers. One of the concepts for the Wii U is “Deeper and Wider,” and for “deeper,” we mean that we would like to comply with the request of the users who feel that they want to enjoy the games in more depth, and also feel like “The more beautiful the images are, the better,” or “I want to play games in a way that I am used to,” which means “I prefer controlling the games using many buttons and sticks.” Because we wanted to make it possible for such users to utilize their experience with the conventional controllers, there are many sticks and buttons on the Wii U controller, which I have shown you several times today. On the other hand, although it is not as big, bulky or heavy as it may look at first sight, there still might be people who feel psychological barriers to actually holding this controller, so we are currently discussing what we should offer such people.



    In addition, you indicated that Nintendo might not have HD video game know-how because we have never developed such games. However, there was a scene from “Zelda” included in the latter half of the Wii U introduction video. This scene is from demo software we, in cooperation with a development company, created in a relatively short time before the E3 show, but a person from another Japanese software development company saw this video at E3 and commented, “These kinds of images cannot be easily produced on the gaming machines of other companies,” and so we believe we have been able to prepare something, and the quality of which can be appreciated to some extent or more. Because we did this in a relatively short timeframe, we could show that we are not completely behind other companies, so I think you do not have to feel anxious about it.



    On using the 3DS with Wii U

    Every time I hear about the limitations of Wii U, I die a little inside. Apparently at present it’s impossible to connect a 3DS to the Wii U while accessing the Internet. I’m not 100% sure if he’s just talking about web browsing or online connectivity functions in general, but either way it sounds like even though using the 3DS as an additional controller may be a way around the “one tablet per console” limitation, even that solution comes with its drawbacks. If it’s a matter of cutting costs and the gameplay’s still solid, I guess it might be worth it in the end, but I get the feeling that the Wii U controller’s value as a gaming device will diminish if they can’t find a real working solution to these restrictions.

    Can you make it so that the Nintendo 3DS can be used as a controller of the Wii U? Also, I read an article that stated that there will be one controller with a touch panel per Wii U, but if the Nintendo 3DS could be used as a controller for the Wii U, multiple people could use touch panels in the same way as the new dedicated controller. What do you think of my idea?



    Iwata: First, I would like to answer from the perspective of whether it is technically possible or not. I will say that it is technically possible. However, there are some limitations: While the Nintendo 3DS is communicating with the Wii or the Wii U, the Wii or the Wii U will not be able to access the Internet, and this technical restriction will remain unless we add some special hardware.



    Also, as a second point, of course if we decide that using the Nintendo 3DS as a controller for the Wii U is the most obvious choice, we will do so without hesitation but, on the other hand, if software from Nintendo for the Wii or the Wii U system could not be enjoyed without the Nintendo 3DS, some consumers might feel that Nintendo is saying that consumers must buy both systems. So that consumers will not think of Nintendo as a company that made the Nintendo 3DS a controller because it wanted consumers to buy both hardware systems, we will not adopt this idea unless connecting the two systems is the most natural thing to do. As for connecting multiple gaming devices, we actually did this in the Nintendo GameCube era. We connected the Nintendo GameCube and the Game Boy Advance and called it “Connectivity.” Over a period of more than ten years, Nintendo has proposed similar entertainment features several times, and we received a certain level of response, but we feel that something like this that has a high threshold will not really spread among consumers. At that time, there were other problems, like a cable sold separately was necessary to do this, so we would like to think of it as a possibility now that the communication can be done wirelessly, but even if we should do this, we would like to develop this service so that we will not receive comments from consumers saying, “Why does Nintendo force us to buy both systems?”


    I’m never quite sure what to make of Wii U. I love what I got to play at E3, and the massive third-party support sounds promising, but that doesn’t stop me from worrying about how Nintendo will handle it once it’s out in the wild and whether it’s really going to be as revolutionary as they say. Wii managed to do extremely well, but can they repeat that success with their next console? Only the software will tell.



    Source: Nintendo Shareholder Q&A

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    Wii U is playable, but still a long way offIwata’s been grilled constantly about Wii U lately, and there’s no end in sight! When asked about the long span of time between the 3DS’s announcement and release and how this could perhaps have impacted the momentum behind the launch this year, Iwata responded that there is a lot that must go on between a hardware announcement and its release. He didn’t really comment much on what exactly this consists of, but I’d imagine it has to do with tuning the hardware and software based on public demos, helping new developers attracted by the new hardware announcement to get their feet wet, and so on. Not only that, but in order to develop software for a new piece of hardware, development teams can’t be tied up with projects for the previous system.

    Of course, he could have said so succinctly and precisely and I’m sure everyone would have understood, but his actual quote seems rather dodgy and non-specific and doesn’t really explain these obstacles very well. Take a look at what he had to say after the jump, along with some of his other comments on why Nintendo’s finally making the jump to HD and possibilities and limitations associated with using the 3DS as a controller.

    ]]>
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    Skyward Sword Showing in London This Weekend, Could Learn New Details http://www.zeldainformer.com/skyward_sword_showing_in_london_this_weekend_could_learn_new_details/ Thu, 07 Jul 2011 23:54:16 +0000 http://localhost/wordpress90/?p=2668 Thumbnail image for Link with the Skyward Sword (no magic)Skyward Sword will be making an appearance at the London Film and Comic Convention that runs from July 8th through the 10th. While the demo is likely to be the exact same as the one at E3 (it’s very unlikely we see a new demo this close to the games release), we could get more definite hints at the release timetable, as well as some new details as Nintendo looks to continue the hype building train. With the game just a handful of months away from hitting store shelves, and it being the true flagship Wii title for the year, I fully expect Nintendo to make a little bit of a noise at least in the interview area.

    We’ll be keeping our ears open for any and all Skyward Sword related news this weekend. As a note: Starfox 64 3D, Metal Gear Solid 3D, and Resident Evil Revelations will also be making appearances. Naturally we’ll be all over any big news that happens to come from the con.

    Source: Zelda World

    Related Content:

    • Skyward Sword Walkthrough
    • Skyward Sword E3 2011 Demo Walkthrough
    • ]]> Thumbnail image for Link with the Skyward Sword (no magic)Skyward Sword will be making an appearance at the London Film and Comic Convention that runs from July 8th through the 10th. While the demo is likely to be the exact same as the one at E3 (it’s very unlikely we see a new demo this close to the games release), we could get more definite hints at the release timetable, as well as some new details as Nintendo looks to continue the hype building train. With the game just a handful of months away from hitting store shelves, and it being the true flagship Wii title for the year, I fully expect Nintendo to make a little bit of a noise at least in the interview area.

      We’ll be keeping our ears open for any and all Skyward Sword related news this weekend. As a note:  Starfox 64 3D, Metal Gear Solid 3D, and Resident Evil Revelations will also be making appearances. Naturally we’ll be all over any big news that happens to come from the con.

      ]]>
      2668 0 0 0 Rumor: Xenoblade American Localization Complete, The Last Story in Progress http://www.zeldainformer.com/rumor_xenoblade_american_localization_complete_the_last_story_in_progress/ Fri, 08 Jul 2011 00:30:00 +0000 http://localhost/wordpress90/?p=2669 Operation Rainfall: Could there still be hope?


      UPDATE: I questioned the OpRainfall crew about the info on Twitter and they responded: “It is from a person in Nintendo in a position to know the info posted. No more info at this time.” Not enough to help me sleep at night, but I’m aware that all “leaks” have to remain anonymous. Other sources suggest that the contact was traced to a Nintendo server, but I was unable to confirm this.



      I’ll get this out in the open right now: this rumor reeks of the stench of typical fake leaks. “Oh hey, my buddy who works for Nintendo told me __________.” I don’t really have a strong opinion on whether or not this rumor is actually true, but I got a tip from a staff member and because of how intense this issue is I couldn’t be a self-respecting news editor for a Nintendo blog if I just sat on it. So I decided to let it simmer a bit and weighed it with all that I know about the current situation.



      Apparently the guys at Operation Rainfall were informed by a Nintendo insider that a North American localization for Xenoblade Chronicles was actually completed about a month ago, with The Last Story trailing close behind. However, Nintendo of America does not currently have any specific plans for the games, as was reported on their Facebook page a few days ago. The source was unable to confirm whether Pandora’s Tower will join the other two RPGs.



      Again, I have no real idea whether or not this source is legitimate, but that doesn’t mean I can’t have my suspicions.


      I want to stress that if you are involved in any way with the campaign and preparing to send letters to Nintendo of America HQ, I am by no means suggesting that you cease and desist. Until an official announcement is made, I suggest considering these titles still “unconfirmed.”



      There are a few things that, after giving them some thought, make sense if Nintendo of America is working on these titles but isn’t ready to announce a solid release for them yet. The first dates back to E3. Nintendo reps allegedly said that the two games didn’t appear at E3 because there were no plans to release them, but I’m not sure it’s quite as cut-and-dry as that. Consider that about half of the floor space Nintendo could have devoted to Wii was actually reserved for Wii U, leaving only about sixteen or so demo stations open for Wii demos. Cut that number in half given that most of those were Skyward Sword kiosks, and that leaves only a handful of space for other games. And do you really think that Nintendo’s going to give the spotlight to already-released games? No, they’re going to show off the never-before-seen stuff.



      That’s all good and well, but why wouldn’t there be plans for the game even if they didn’t want to show it this year? Simple: Nintendo America’s release calendar isn’t finalized for any of their games yet. We don’t have a solid date for any of the still-unreleased titles that appeared at E3, on either the Wii or 3DS side. Naturally the ones they showed at E3 are going to get priority, which means that Xenoblade and company get the shaft… for now, at least. Nintendo of Europe doesn’t seem to be quite as bound to E3 hype-stroking as the American branch, so they can release things as they please.



      Let’s not forget that even though Nintendo of Europe made similar comments about The Last Story getting localized a few months back, the game’s now confirmed to be on its way there, so it’s not as though denial necessarily means the doors are closed. Oh, and one more thing: Iwata’s commented on how Nintendo needs to ensure strong holiday sales this year:


      Well, of course, no single entertainment device can enjoy eternal popularity. And when it comes to Wii, we have to understand that any potential sales are going to be affected by the seasonalities much more than before. If we cannot sell as well as we expect to during the holiday sales season, it’s going to be a grave concern for us. But right now, I think it’s premature to say, in terms of the current sales, what the one-year sales will be like.



      Nintendo knows Wii needs to kick butt this holiday if they’re going to make up for the slow start the 3DS suffered this year. Iwata also recently talked about how long delays between announcement and release can impact sales, so perhaps they’re waiting to announce the RPGs to avoid that sort of decline. What better way to accomplish this in the states than by putting out a surprise holiday announcement for titles fans had almost given up on? Even if this won’t necessarily boost hardware sales, it’ll at least help in the software department.



      Now, I said that I didn’t necessarily have an opinion on whether or not this information comes from a real source, and that remains true. I have no idea who told the OpRainfall guys about this and can’t vouch for the veracity of the information in any way, shape, or form. Even if the game has been localized, that doesn’t necessarily mean it’ll be released - it’s happened before. Just bear all that in mind. My thoughts are just musings about why we might not have heard anything until now, not any sort of declaration that I think these rumors are true. At the same time, I don’t really think the movement is trying to dupe anybody either…at least I hope not. Goodness knows credibility is hard to come by on the Internet.



      Source: Operation Rainfall, Mercury News via IGN

      ]]>
      Operation Rainfall: Could there still be hope?
      UPDATE: I questioned the OpRainfall crew about the info on Twitter and they responded: “It is from a person in Nintendo in a position to know the info posted. No more info at this time.” Not enough to help me sleep at night, but I’m aware that all “leaks” have to remain anonymous. Other sources suggest that the contact was traced to a Nintendo server, but I was unable to confirm this.

      I’ll get this out in the open right now: this rumor reeks of the stench of typical fake leaks. “Oh hey, my buddy who works for Nintendo told me __________.” I don’t really have a strong opinion on whether or not this rumor is actually true, but I got a tip from a staff member and because of how intense this issue is I couldn’t be a self-respecting news editor for a Nintendo blog if I just sat on it. So I decided to let it simmer a bit and weighed it with all that I know about the current situation.

      Apparently the guys at Operation Rainfall were informed by a Nintendo insider that a North American localization for Xenoblade Chronicles was actually completed about a month ago, with The Last Story trailing close behind. However, Nintendo of America does not currently have any specific plans for the games, as was reported on their Facebook page a few days ago. The source was unable to confirm whether Pandora’s Tower will join the other two RPGs.

      Again, I have no real idea whether or not this source is legitimate, but that doesn’t mean I can’t have my suspicions. I want to stress that if you are involved in any way with the campaign and preparing to send letters to Nintendo of America HQ, I am by no means suggesting that you cease and desist. Until an official announcement is made, I suggest considering these titles still “unconfirmed.” That said, jump inside for some (admittedly scatterbrained) thoughts.

      ]]>
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      Law Suit Filed Over Nintendo's Glasses-Free 3D Tech http://www.zeldainformer.com/law_suit_filed_over_nintendos_glasses-free_3d_tech/ Fri, 08 Jul 2011 00:27:58 +0000 http://localhost/wordpress90/?p=2670 nintendo-3ds-e3.jpg

      Nintendo’s glasses-free 3D technology is nothing short of revolutionary. No one was expecting it when it was announced at E3 last year; it surprised everyone. Even if you think 3D is gimmicky, the tech is still quite impressive.

       

      Unfortunately, Nintendo is now being sued over the 3DS’s magic screen.

       

      Tomita Technologies, founded by former Sony engineer, have filed suit against Nintendo for infringing a patent that was filed in 2003 and issued in August 2008. The patent in question is titled “Stereoscopic Image Picking Up and Display System Based Upon Optical Axes Cross-Point Information,” for “technology relating to displaying stereoscopic images on-screen for viewing with the naked eye, i.e., without utilizing glasses or other devices.” The suit doesn’t go into detail on exactly how Nintendo is infringing upon the patent.

       

      Nintendo isn’t new to the world of lawsuits; they can handle themselves. I doubt Nintendo willingly stole Tomita’s idea, especially since the complaint is very vague on how they apparently did so. 3D is the next big gimmick right now, and everyone who has experienced 3D has at one point or another complained about wearing the glasses. It’s natural that more than one company was working on solving the problem.

       

      I suspect that this whole issue will work itself out in no time.

       

      ]]>
      nintendo-3ds-e3.jpg

      Nintendo’s glasses-free 3D technology is nothing short of revolutionary. No one was expecting it when it was announced at E3 last year; it surprised everyone. Even if you think 3D is gimmicky, the tech is still quite impressive.

      &nbsp

      Unfortunately, Nintendo is now being sued over the 3DS’s magic screen.

      &nbsp

      More inside.
      ]]>
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      Iwata Answers: Nintendo 3DS vs Smartphones http://www.zeldainformer.com/iwata_answers_nintendo_3ds_vs_smartphones/ Fri, 08 Jul 2011 02:03:00 +0000 http://localhost/wordpress90/?p=2671 Nintendo 3DS vs SmartphonesIn the Investor Relations Information of the Nintendo website, Iwata answered a series of questions in the 71st Annual General Meeting of Shareholders. One of the questions asked was about the Nintendo 3DS compared to a smart phone. I own a blackberry, and use it for a lot of day-to-day tasks. I take photos and videos, and use the navigation system when I get lost. I even have a few games downloaded for when I get bored, but I’ve never really thought of my phone as a gaming system. I carry around my 3DS because I want to play the games and software I have on that hand held.



      Of course, this is just my own opinion. Smart phones are extremely useful, and they are definitely competing in the market for gaming while on the move. My brother has an EVO and has a couple games on it that I often steal to play.



      Question:



      I would like to ask you about the Nintendo 3DS vs. smartphones. The smartphone I am using right now can turn into a car navigation system. It also has a video-shooting function and a camera function, and I can decorate the photos I have taken and show them to my friends by uploading them to the Internet. Including these functions, a smartphone can be used in about ten different ways. Won’t you consider adding other functions to the Nintendo 3DS, like smartphones already offer?

      Iwata:


      Recently, many people who have been purchasing new mobile phones seem to choose smartphones over conventional mobile phones. This is a stream which mainly Apple’s iPhone created, and as a user myself, I of course understand what can be done on smartphones. I think that the reason why smartphones are highly appreciated is because they made it possible to do many things in the palm of our hands which could not be done without PCs in the past. On the other hand, if the Nintendo 3DS tries to compete with what smartphones can do or what smartphones are good at, Nintendo will have to compete head-on with the number of smartphones created and the numbers of the developers who are working on smartphones.


      Nintendo is not a company which has yielded results so far by directly competing with other companies in that way. On the contrary, we have made some achievements by finding new points which most people did not really pay attention to and showed that by changing only one condition, the value for consumers can change drastically, or by finding valuable things which only Nintendo can do, and by so many people all over the world accepting these ideas.


      If we try to tackle every ten functions a smartphone has, our power will be split, we will be in a difficult situation in each aspect, and as a result, we might be on the back foot without pleasantly surprising our consumers. Therefore, we have to think about how we can make consumers feel that, even if they have smartphones, they still want to carry around the Nintendo 3DS with them. So, it is theoretically correct that, for example, if you added a GPS function to the Nintendo 3DS, you could create a 3D car navigation system with the Nintendo 3DS, but rather than putting effort on creating such things, we have to develop things which are “only enjoyable on the Nintendo 3DS,” things that can not be achieved on iPhone or other smartphones, and offer them. And, by the time smartphone applications take a part of the idea from, refer to or imitate such things, Nintendo will have had to have already proposed the next thing.



      A bright future cannot be realized if things do not work in this way. I would like to strive to propose products or software which make even iPhone or other smartphone users feel that the Nintendo 3DS is worth carrying around with them.



      I can honestly say when I play my 3DS, I get a different experience than I would playing a game on my phone. I would rather Nintendo focus on making software and games that make me want to carry my Nintendo 3DS instead of branching into areas that I really don’t need.



      So, what do you think? Would you like to see functions on the 3DS that you already have on your smartphone?



      Source:GoNintendo

      ]]>
      Nintendo 3DS vs SmartphonesIn the Investor Relations Information of the Nintendo website, Iwata answered a series of questions in the 71st Annual General Meeting of Shareholders.  One of the questions asked was about the Nintendo 3DS compared to a smart phone.  I own a blackberry, and use it for a lot of day-to-day tasks.  I take photos and videos, and use the navigation system when I get lost.  I even have a few games downloaded for when I get bored, but I’ve never really thought of my phone as a gaming system.  I carry around my 3DS because I want to play the games and software I have on that hand held.


      Of course, this is just my own opinion.  Smart phones are extremely useful, and they are definitely competing in the market for gaming while on the move.

      For the full question and answer, click the jump!

      ]]>
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      Defending Skyward Sword: Dispelling the "Puzzle-Combat" Myth http://www.zeldainformer.com/defending_skyward_sword_dispelling_the_puzzle-combat_myth/ Fri, 08 Jul 2011 14:00:14 +0000 http://localhost/wordpress90/?p=2672 Does this look like a puzzle to you?
      What’s going on with your marketing people, Nintendo? You’re about to release a game that from my own experience is one of the greatest evolutions the Zelda series has seen since Ocarina of Time and your representatives don’t even have their facts straight. You probably all heard it from E3: Nintendo reps are touting the combat in Skyward Sword as though every enemy is a puzzle. But from what I’ve played, this couldn’t be farther from the truth.



      What they should have said is that every enemy has its own strategy, as that’d be much truer to the game’s design. The way you fight Keese is naturally different from the way you fight a Skulltula or Stalfos, for example. Sure, many of them have puzzle-like elements, such as the hydra enemy that requires that you cut off all three of its heads at once, but the way you deal with them is action and reflex-based, not a test of intellect.



      The combat mechanics more nearly resemble the engine seen in Zelda II: The Adventure of Link, where timing and positioning of attacks is key. Strike too high or too soon and you’ll hit the enemy’s sword or shield; wait too long or use the wrong technique and you’ll find yourself vulnerable to attack. I’ve noted the similarities before in an article I wrote a few months prior to E3, but since then I’ve gotten the chance to try the game for myself, meaning that the comparison is less speculative and more concrete.



      Let me draw out an analogy for you. Consider that The Legend of Zelda set the framework for the entire series. From there we saw two different directions: the Zelda II direction, which innovated combat, and the A Link to the Past direction, which preserved the original combat formula but added “cool” techniques like the Spin Attack. I’d compare the original game to Ocarina of Time, Link to the Past to Twilight Princess, and Skyward Sword to a sort of hypothetical brain-child of both Zelda II and Link to the Past that builds on the improvement philosophies behind both games.



      Fighting in Skyward Sword is more like THIS
      What really drove the similarities home, though, was that I started playing Zelda II a few days ago (embarrassingly enough, I have never finished it before) and realized that playing Skyward Sword actually made the combat in Zelda II feel more natural. For whatever reason I was never very good at fighting some of the tougher enemies such as Iron Knuckles or Dairas without using cheap tactics such as the jumping trick or Down Thrust, but now that I’m a bit more used to this style of combat I’ve actually been able to hold my own the old-fashioned way this time around. While I’ve always understood why Zelda II had the deepest, most engaging, most challenging combat in the series, now I can appreciate it a whole lot more. Being able to enjoy it in this new way makes me even more excited for the Motion Plus combat in Skyward Sword, particularly what it will be like in the later stages of the game.



      I suspect that the reason why Nintendo would rather compare Skyward Sword‘s combat to “puzzles” instead of “arcade combat after the style of Zelda II” is because of Adventure of Link‘s notorious reputation as the “black sheep” of the Zelda series. While the game was successful back in its day, there’s a tendency particularly among modern players not to give it much of a look because of how different it is. People also frequently scrutinize its difficulty - unfairly, I think, since honestly the difficulty comes mostly from your limited extra lives and the fact that certain areas have bottomless pits that can quickly burn through them. But regardless of what I think, that stained reputation remains, and so it’s no wonder Nintendo would conveniently avoid making reference to the game, even though I think it’s more relevant now than ever before.

      ]]>
      Does this look like a puzzle to you?
      What’s going on with your marketing people, Nintendo? You’re about to release a game that from my own experience is one of the greatest evolutions the Zelda series has seen since Ocarina of Time and your representatives don’t even have their facts straight. You probably all heard it from E3: Nintendo reps are touting the combat in Skyward Sword as though every enemy is a puzzle. But from what I’ve played, this couldn’t be farther from the truth.

      Jump inside to find out why.

      ]]>
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      Video Games In Real Life: Legend of Zelda http://www.zeldainformer.com/video_games_in_real_life_legend_of_zelda/ Fri, 08 Jul 2011 14:30:22 +0000 http://localhost/wordpress90/?p=2673 Link In Real LifeThe Warp Zone has posted a video about Link and how being a mute character can be pretty tough. Many people say it sucks that Link is a mute. I personally like the strong, quiet types and find a certain charm in the silent hero. He does yell quite a bit, but it’s understandable when you’re swinging a sword around and being hit by monsters. I’d yell too if I was sent flying by an enemy.

      I’ve seen the few instances where Link can talk in the cartoons. “Well EXCUUUUSE me, Princess!”



      ...Yeah. I prefer it when he is silent.





      In Link’s defense, he could have been nervous. Some guys just aren’t comfortable suddenly being forced to say those three words! Not everybody can say Master Sword related pick up lines like these.

      ]]>
      Link In Real LifeThe Warp Zone has posted a video about Link and how being a mute character can be pretty tough. Many people say it sucks that Link is a mute.  I personally like the strong, quiet types and find a certain charm in the silent hero.  He does yell quite a bit, but it’s understandable when you’re swinging a sword around and being hit by monsters.  I’d yell too if I was sent flying by an enemy.

      I’ve seen the few instances where Link can talk in the cartoons.  “Well EXCUUUUSE me, Princess!”

      ...Yeah. I prefer it when he is silent.

      To see the video, click the jump!

      ]]>
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      Majora's Mask was Inspired by Koizumi's Daydreams http://www.zeldainformer.com/majoras_mask_was_inspired_by_koizumis_daydreams/ Fri, 08 Jul 2011 14:57:21 +0000 http://localhost/wordpress90/?p=2674 This funny picture was done by DWNSnipergrl on DeviantArt!  Go look at her art! Yoshiaki Koizumi, in an interview with Official Nintendo Magazine in the U.K., made up the idea of the moon falling in his daydreams.

      “Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto [who is inspired by real life] in that sense.

      “So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora’s Mask which is threatened by being destroyed by the moon.”

      Wow, daydreams of a possible way a world could end? Now that is creativity! (and a little bit scary.) The complexity of this game has shown that this game is one of the greatest (and possibly best) Zelda game of all time. Would anyone be interested in a re-make of this game for 3DS? Please give us your thoughts, readers! Also, the picture on the left is brought to you by DWNSnipergirl on DeviantArt! Check out her gallery!

      ]]>
      This funny picture was done by DWNSnipergrl on DeviantArt!  Go look at her art! Yoshiaki Koizumi, in an interview with Official Nintendo Magazine in the U.K., made up the idea of the moon falling in his daydreams.  Read more inside!

      ]]>
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      Xenoblade Officially Hitting Retail Two Weeks Earlier Than Anticipated http://www.zeldainformer.com/xenoblade_officially_hitting_retail_two_weeks_earlier_than_anticipated/ Fri, 08 Jul 2011 16:35:00 +0000 http://localhost/wordpress90/?p=2675 Xenoblade Chronicles Limited Edition setNintendo of Europe dropped a press release today confirming that Xenoblade Chronicles will be hitting stores two weeks earlier than the previously announced date of September 2, pushing the debut forward to August 19. It’s an odd move, and one that I don’t remember happening in recent history - games are usually delayed, not accelerated.



      One has to wonder what kind of decision-making is behind the move. Could Nintendo of America finally be planning to release the game stateside, and hoping to do so soon in order to fill the still-empty summer 2011 first-party Wii lineup? Is Skyward Sword actually slated to arrive sooner than expected, forcing Xenoblade to hop back a couple weeks to make room? (Nah, it’d probably be Kirby or Rhythm Heaven.) Does Nintendo know it’s my birthday that week? I honestly have no clue, but you can check out the full press release below.


      08/07/2011

      Xenoblade Chronicles set to be released two weeks early




      8 July 2011 - Xenoblade Chronicles, the epic action RPG for Wii, will now be available across Europe from 19th August, allowing fans to explore the massive world of this critically acclaimed game two weeks earlier than expected.



      Nintendo has also created an exclusive pre-order bundle for Xenoblade Chronicles which includes the game itself plus a red Classic Controller Pro, and is accompanied by a poster tube with three exclusive, A1-sized posters, electronically signed by the founder of Monolith Software, Tetsuya Takahashi.



      Xenoblade Chronicles takes you to the stunning lands of Bionis and Mechonis where the vast landscapes result in over 100 hours of immersive gameplay. Enjoy the freedom of being able to reach whatever you can see in the distance, exploring and plotting your way around the many quests. Xenoblade Chronicles is a real departure from traditional RPGs due to its real-time combat and the freedom you are given to roam the seamless universe without having to endure random encounters.



      The number of pre-order bundles is limited, so fans must be quick if they want to get their hands on the three exclusive posters depicting the landscapes and characters of Xenoblade Chronicles, as well as the red Classic Controller Pro. Xenoblade Chronicles is also available to buy or pre-order as software only.



      To pre-order your copy of the game or the Xenoblade Chronicles bundle and to receive your special pre-order items ahead of the new release date, place an order at GAME or gamestation before the game is released across Europe on 19th August 2011.



      Visit xenobladechronicles.co.uk to read behind the scenes Iwata Asks interviews, see the game in action and stay tuned for the full website!




      Source: Nintendo Europe Press

      ]]>
      Xenoblade Chronicles Limited Edition setNintendo of Europe dropped a press release today confirming that Xenoblade Chronicles will be hitting stores two weeks earlier than the previously announced date of September 2, pushing the debut forward to August 19. It’s an odd move, and one that I don’t remember happening in recent history - games are usually delayed, not accelerated.

      One has to wonder what kind of decision-making is behind the move. Could Nintendo of America finally be planning to release the game stateside, and hoping to do so soon in order to fill the still-empty summer 2011 first-party Wii lineup? Is Skyward Sword actually slated to arrive sooner than expected, forcing Xenoblade to hop back a couple weeks to make room? (Nah, it’d probably be Kirby or Rhythm Heaven.) Does Nintendo know it’s my birthday that week? I honestly have no clue. Jump inside for the full press release.

      ]]>
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      Feast Your Eyes Upon These 3DS Gameplay Demos http://www.zeldainformer.com/feast_your_eyes_upon_these_3ds_gameplay_demos/ Fri, 08 Jul 2011 17:10:13 +0000 http://localhost/wordpress90/?p=2676 mariokart3ds.jpg

      There are a couple new, and decently-long, gameplay demos of two yet to be-released Nintendo 3DS games. The first demo is for Mario Kart 3DS and is four minutes long, while the second is for Super Mario 3DS and is six minutes long.

       

      The Super Mario demo has transposed the game’s audio over the video footage for superior audio quality, while, unfortunately, the Mario Kart demo is a straight up camera pointed at the screen with muffled audio. However, it’s always a treat to some of Retro Studios’ work.

       

       

       

      There are a lot of similarities between the gameplay and look for the new Super Mario and Galaxy. It’s pretty self-evident that they’re using the same engine and gameplay style, while at the same time going back to Mario’s roots. I’m very happy that, out of what we’ve heard so far, that it harkens back specifically to Super Mario Brothers 3, which is, in my personal opinion, the best Mario game ever made (haters gonna hate). I’m not really a Mario fan (hence his absence from my list of most wanted Wii U games list), so I won’t be rushing out to get this game, but I’ll admit it does look nice.

       

      As for Kart, it looks nice and slick, but I’m going to have to see more before I’m convinced of buying it any time soon. I already know that it’s one of those games I’ll buy after finding it in a used bin several years after its released. I say this as no discredit to Mario Kart. My love for the franchise is from the N64 era, and I never felt like any of the games that came afterwards we’re different enough to catch my interest. However, I do love that you can race your friend’s without seeing their screen. Yeah, I know that this was possible of on the DS, but I haven’t owned a handheld game since Game Boy Color (which still works by the way, except for the color part).

       

      Readers, which of these games are you more excited for?

       

      ]]>
      mariokart3ds.jpg

      There are a couple new, and decently-long, gameplay demos of two yet to be-released Nintendo 3DS games. The first demo is for Mario Kart 3DS and is four minutes long, while the second is for Super Mario 3DS and is six minutes long.

      &nbsp

      The Super Mario demo has transposed the game’s audio over the video footage for superior audio quality, while, unfortunately, the Mario Kart demo is a straight up camera pointed at the screen with muffled audio. However, it’s always a treat to some of Retro Studios’ work.

      &nbsp

      You can watch both demos after the jump…
      ]]>
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      Gears of War Creator Comments on Wii U Haters http://www.zeldainformer.com/gears_of_war_creator_comments_on_nintendo_haters/ Fri, 08 Jul 2011 18:49:42 +0000 http://localhost/wordpress90/?p=2677 CliffBleszinski.jpg

      No, this has nothing to do with Gears of War coming to the Wii U. Though Epic Games has previously stated that it will support Nintendo once its hardware can run the Unreal Engine, but there have yet to be any official announcements.

       

      This is simply just a rant from Gears of War creator Cliff Bleszinski about all the Nintendo haters on the internet who are bad-mouthing the Wii U. It’s a pretty excellent rant; I certainly found it entertaining and agreed with every word of it. Perhaps you will to.

       

      From what I’ve seen, it looks pretty cool. It seems like you can stream your game from your television directly to your [tablet] controller, so if you have irritable bowel syndrome, or a small bladder, you can still play it in the toilet. That’s great. But, you know, from what people are saying online, they’re like, ‘Oh, it’s just a DreamCast, whatever.’ But it’s like, ‘Dude, what’s old is new sometimes.’

       

      The Power Glove [back on NES] led to the Wii, right? The Virtual Boy led to the 3DS, right? A lot of these older technologies that you forget about are [the technological predecessors]. The Kinect is a sophisticated webcam, right? So I’m just dying to see it. It’s Nintendo. I’ll buy it. I know I’ll buy it. They’ll talk sh*t but they’ll buy it.

       

      And for that matter, so will I.

       

      ]]>
      CliffBleszinski.jpg

      No, this has nothing to do with Gears of War coming to the Wii U. Though Epic Games has previously stated that it will support Nintendo once its hardware can run the Unreal Engine, but there have yet to be any official announcements.

      &nbsp

      This is simply just a rant from Gears of War creator Cliff Bleszinski about all the Nintendo haters on the internet who are bad-mouthing the Wii U. It’s a pretty excellent rant; I certainly found it entertaining and agreed with every word of it. Perhaps you will to.

      &nbsp

      Full quote inside…
      ]]>
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      Prediction: The Wii U will not sell as well as the Wii http://www.zeldainformer.com/prediction_the_wii_u_will_not_sell_as_well_as_the_wii/ Fri, 08 Jul 2011 21:37:53 +0000 http://localhost/wordpress90/?p=2678 wiiU.JPG

      The past fifteen years has seen some major changes in the face of the conosle wars. Gradually, Nintendo saw a decline from their seat of power, with the Playstation outselling the Nintendo 64, and the Gamecube failing to truly compete with either Sony or Mircosoft. The current generation saw Nintendo switch strategies, with the launching of the Nintendo Wii attracting a wide range of people who had never been considered gamers before, and the results were mixed. From a marketing standpoint, it was a huge success, with the Wii outselling all its competitors by a large margin. As a system though, many of the longtime gamers felt that it was simply not on par with what we’ve come to expect in this industry.



      Nintendo is aware of this, and even the very title of their upcoming system is meant to reflect this. The Wii attracted a large crowd and brought a lot to the table for the gaming industry, but it wasn’t for everyone. With the Wii U, Nintendo looks to release a system that you can be assured is for you. Nintendo of America President Reggie Fils-Aime has said many times since the initial announcement at E3 that Nintendo firmly believes that the 86 million strong fanbase that purchused the Wii will also purchuse a Wii U, and that because it’s designed to attract the fans that the Wii lost because of its unconventionality, additional people will also buy it. Nintendo anticipates it to be even more successful than the Wii, but I’m not sold on that.




      While Xbox 360 and Playstation 3 focused on superior processing power and High Definition compatibility with the current generation, Nintendo opted on going for a more varied gameplay experience, using Motion Controls and a software lineup that would attract a new crowd of gamers. Rather than engaging in a three-way battle for who has the better graphics, Nintendo let Sony and Microsoft fight for essentially the same crowd, while Nintendo carved out their own market. Many people who had never touched a video game in their life now have a Wii sitting in their living room. From the “casual gamer” who decided to try a video game for the first time, to an older generation buying up fitness and sports games, Nintendo tapped a previously untappable market, and achieved massive success with a system that was arguably quite inferior to the competition. Having attempted to compete for the same market as the other two companies with the Gamecube, and coming up short, the Wii was the right business decision for Nintendo to regain their throne.



      Wii.jpg

      Nintendo’s answer to the Gamecube’s lack of success.


      The next step in Nintendo’s eyes is to retain the new auidence they reached with the Wii, while re-entering the competition for the market that Xbox 360 and Playstation 3 are currently battling over. If done correctly, this could be Nintendo’s chance to really pull ahead in the console war, but in the attempt to do both, Nintendo might fail to do either.



      In creating a graphically superior system, with an innovative controller, Nintendo opens up a lot of opportunities for third party companies to come in and make quality games that we didn’t see on the Wii. But this also means that the price of the Wii U is going to be higher than that of the Wii, and that the focus has shifted away from motion controls. First time gamers who bought the Wii did so because it was the cheapest option out there, and it offered the most unique experience. Nintendo is staying pretty tight-lipped about the Wii U’s pricing, but Nintendo Global President Satoru Iwata has already let it slip that it will be more expensive than the Wii was. With the Xbox 360 and Playstation 3 now more affordable than they were at launch, and now both offering their own motion-based experience, if Nintendo wants to continue to draw in first time gamers, they have to prove that the Wii U can offer more entertainment opportunities than what the competition has to offer, because they no longer have the price tag advantage.



      Nintendo believes the ability to stream game content to the Wii U controller will make this a reality. There’s a lot of potential in this idea, but it all comes down to whether or not the casual fan is convinced that these new features are enough to make them open their wallets and upgrade from a Wii to a Wii U. This has to feel like more than just another accessory. It has to be a game changer. Given Nintendo’s track record at innovation, it might seem like a no brainer that they can pull this off, but there are already question marks surfacing. Because their E3 presentation focused almost exclusively on the controller, and because of the similar names, many people did not even realize that the Wii U was a new system. Nintendo wanted a name people were familiar with, but there has to be enough distinction between the two systems as they prepare to start marketing it to convince people they need to buy it.



      If Nintendo succeeds in wowing their newfound audience of gamers with new gameplay possibilities, and convinces them this isn’t just a lame accessory, but a must-have console, there’s still another audience that I feel Nintendo is inevitably going to lose with the Wii U. If I had told you fifteen years ago that a video game system would be commonplace in the home of the average grandparents, you would have thought me to be crazy. With Nintendo’s vast array of easy-to-use fitness, exercise, and sports games, that’s become a reality. Many people far past the normal age for a gamer bought a Wii, because they wanted to play Wii Fit, Wii Sports, Wii Sports Resort, and a host of other games. Tennis, golf, bowling, and much more, now all available in the living room for grandma and grandpa. Backwards compatibility or not, this is a demographic that is simply not going to purchase a Wii U. Your grandparents aren’t interested in spending more money just so that they can see their little Mii characters exercise in High Definition. That fancy new controller isn’t going to excite them either. While this has little to do with you or me, Nintendo has to be blind to think that every single person who bought a Wii is going to buy a Wii U. It’s just not practical.



      old_people_01.jpg

      Your grandma bought a Wii, but she’s not going to buy a Wii U.


      So then there’s the other side of the market. Nintendo’s lack of support from the more “hardcore” third party companies was almost comprehensive with the Gamecube and the Wii. In this generation in particular, subpar graphics and a nearly non-existent online experience cost Nintendo a lot of support. At E3 we saw a few examples of what the Wii U can do graphically, and it’s pretty impressive. While little has been said about the online, Nintendo assures us that it’s a vast improvement over the Wii, and there’s been some pretty positive reactions from third party developers. Toss in the innovative new controller that has everyone buzzing, and Nintendo believes they have the key to winning back third party support, and with it, the crowd of hardcore gamers they lost over the past two generations. Is it enough though?



      We hear a lot of third party developers talk about how great the system is, how impressive the graphics are, and how cool the controller is. A lot of them seem to be chomping at the bit to develop for it, and that’s just great on the surface, but to justify launching the Wii U before either of the competition companies launch their next consoles, the Wii U can’t just compete with the current market. It has to dominate it. Getting “special versions” of new games, like Ninja Gaiden 3: Razor’s Edge, isn’t going to convince people that they need to buy a Wii U. The Wii U needs exclusive titles that neither the Xbox 360 or the Playstation 3 have, or there’s no point in a non-Nintendo gamer buying it.

      While both Sony and Microsoft claim that their new consoles aren’t due out until around 2015, I think the market will dictate a more speedy re-entry into the console wars. I see a 2013 or 2014 release, in response to the Wii U, as a more likely timeframe. This gives the Wii U around two years to build up momentum, and prove to the non-Nintendo world that the Wii U is a must have if you want to play the absolute best new games, before Sony and Microsoft have a chance to retaliate.



      If Nintendo succeeds in bringing in a new crowd that didn’t buy a Wii, and the combination of the Wii U’s power and unique experience ends up being comparable to the next generation of the competeition’s consoles, then Nintendo will truly have a foothold in the third party again. To be truly competetive in that market, Nintendo needs to get enough third party support that people begin to say, “I don’t really need to buy a Playstation 4. I can get most of those games on my Wii U, so it’s not really worth paying for another system.” If Nintendo can’t do this, than any momentum they gained with the initial launch of the Wii U will be lost, and their third party support will start to slip again.



      Make no mistake, the Wii U is going to sell, and it’s going to sell well. Nintendo proved with the Wii that they don’t necessarily need third party support in order to stay afloat financially. Nintendo has by far the strongest lineup of first party titles. Sure, Microsoft has “must buy” titles like Halo, and Sony had the same with “God of War”, but that doesn’t compare to a lineup of Mario, Zelda, Donkey Kong, and much more. Regardless of third party support, Nintendo is going to make money off the Wii U, but they’re not satisfied with that. They want this to be a system that everyone wants, and that’s why establishing themselves as a major player in the more hardcore world of third party gaming within the first two years of the Wii U is essential. If they don’t do this, history repeats itself, and Nintendo goes back to being the system you buy because you want to play Mario, and not the system you buy because it meets all of your gaming needs, and you don’t have to spend money on another system to go with it.



      mario_070529a-l.jpg

      Nintendo competes because of Mario, but can they dominate?


      The Wii U has massive potential, and I believe as a piece of hardware it is far superior to anything out there right now, but I have my doubts about if it can outsell the Wii. If I had to make a prediction right now, I’d say that the effort that Nintendo has put into attracting third party companies will lead to a sizeable jump in sales of software for at least two years. Those who only buy Nintendo systems can be satisfied that they’re getting games they couldn’t have before, and people who own both a Wii U and a rival console might choose to buy the Wii U version of a game over the Playstation 3 or Xbox 360 version, but can Nintendo keep that trend going when the competition launch their next generation of consoles? In terms of hardware, until I see the Wii U getting exclusive releases of popular franchises, I don’t see the Wii U attracting a substantial amount of customers that the Wii didn’t already have.



      I hope I’m wrong. Nintendo does have a way of surprising us, and finding ways to succeed that most wouldn’t think of. But for now, I see the Wii U as an amazing system that won’t sell as well as it should, and probably won’t sell as well as its predecessor.

      ]]>
      wiiU.JPG

      The past fifteen years has seen some major changes in the face of the conosle wars. Gradually, Nintendo saw a decline from their seat of power, with the Playstation outselling the Nintendo 64, and the Gamecube failing to truly compete with either Sony or Mircosoft. The current generation saw Nintendo switch strategies, with the launching of the Nintendo Wii attracting a wide range of people who had never been considered gamers before, and the results were mixed. From a marketing standpoint, it was a huge success, with the Wii outselling all its competitors by a large margin. As a system though, many of the longtime gamers felt that it was simply not on par with what we’ve come to expect in this industry.



      Nintendo is aware of this, and even the very title of their upcoming system is meant to reflect this. The Wii attracted a large crowd and brought a lot to the table for the gaming industry, but it wasn’t for everyone. With the Wii U, Nintendo looks to release a system that you can be assured is for you. Reggie Fils-Aime has said many times since the initial announcement at E3 that Nintendo firmly believes that the 86 million strong fanbase that purchused the Wii will also purchuse a Wii U, and that because it’s designed to attract the fans that the Wii lost because of its unconventionality, additional people will also buy it. Nintendo anticipates it to be even more successful than the Wii, but I’m not sold on that. Read on to find out why.



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      Operation Rainfall Update: Video Blog Suggests NCL Calling the Shots http://www.zeldainformer.com/operation_rainfall_update_video_blog_suggests_ncl_calling_the_shots/ Fri, 08 Jul 2011 21:52:00 +0000 http://localhost/wordpress90/?p=2679




    It’s normally not our style to post videos on the front page, but seeing as we’re running out of Operation Rainfall-related images… This guy’s name is Jordan White, and he’s the founder of the popular StreetPassNYC, one of the biggest StreetPass events out there. While he’s not a Nintendo authority by any means he does have some interesting observations about the JRPG localization issue.



    In a nutshell, his rationale is this: Nintendo of America, while it is the largest arm of Nintendo in terms of its market region and number of customers, is actually hardly responsible for the release schedule for its region. It’s actually Nintendo Co., Ltd. (otherwise known as Nintendo of Japan or NCL) that decides what games will get released; NoA’s just responsible for localization, marketing, and distribution. Jordan believes that NCL is concerned that the decline of traditionally-strong genres such as JRPGs has to do with the strong “Japanese” feel these genres usually adopt. Meanwhile, Western developers are stronger than ever before, with gritty shooters like Call of Duty often dominating our markets… at least for a time. Since Japanese culture is one largely based in aesthetics, Jordan suggests that Nintendo HQ is wary of publishing any such titles in America.



    Meanwhile, Nintendo of Europe isn’t under such tight restrictions. It’s been only recently that Europe’s become a blip on Nintendo’s radar, and so the region isn’t as critical a market as the West. They therefore have much more freedom in terms of what games they release to their markets.



    This is all speculation of course, but it makes sense given recent economic trends. No doubt Nintendo of America is struggling to perform with the declining value of the dollar, which not surprisingly coincides pretty closely with software droughts in 2009 (right after the major economic crash of late 2008) and 2011 (right after Nintendo’s profit margins dropped considerably thanks largely to stagnant U.S. currency). Jordan suggests that in addition to the current America-based letter-writing, social network-blasting, emailing campaign, fans should also focus their efforts on NCL themselves. And I’ve got to say, it sounds like a good idea to me. NoA does inevitably answer to the suits over at HQ at the end of the day.



    I also mentioned an update regarding yesterday’s rumors: it seems they might indeed be too good to be true. A look at Nintendo of America’s track record for testing localized games reveals that NoA Testing often works on games being released to only the European market. This could explain why NoA’s been involved with the localization of Xenoblade Chronicles and The Last Story: it’s not because a release will come later down the line, but because their testing division needs something to do. I’d love to say that I’m wrong, but my gut’s telling me that this is likely the case. Still, the OpRainfall guys are sticking to their guns and seem to believe that their source is legitimate and their information accurate and speculation-free. Only time will tell.

    ]]>

    It’s normally not our style to post videos on the front page, but seeing as we’re running out of Operation Rainfall-related images… This guy’s name is Jordan White, and he’s the founder of the popular StreetPassNYC, one of the biggest StreetPass events out there. While he’s not a Nintendo authority by any means he does have some interesting observations about the JRPG localization issue.

    Check out his theory in the vid (or just read my shorter description, along with another look at yesterday’s rumors, after the jump).

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    2679 0 0 0 Everybody Loves Expo Cosplay http://www.zeldainformer.com/everybody_loves_expo_cosplay/ Sat, 09 Jul 2011 01:34:00 +0000 http://localhost/wordpress90/?p=2680 Epona CosplayingJust so it’s known, I like cosplay as long as it looks good. It’s a fun to dress up as your favorite character. I was actually thinking of getting a Zelda dress myself, but I often fade away from it. With that said, many people spend a long time getting ready for these events. Even if they don’t make their own costume, make up and time have to be spent to get the right look. Not only that, but when it’s done right, it’s awesome.



    This cosplay video is pretty cool. It’s in slow motion, giving all of the character movements an epic tint. At major events like this, everybody pulls out all of their secret weapons to look as awesome as possible. There are a few Zelda cosplay here too, so enjoy!





    Which one of these are your favorite? Ganon looked really good, but I can’t decide! ]]>
    Epona CosplayingJust so it’s known, I like cosplay as long as it looks good.  It’s a fun to dress up as your favorite character.  I was actually thinking of getting a Zelda dress myself, but I often fade away from it.  With that said, many people spend a long time getting ready for these events.  Even if they don’t make their own costume, make up and time have to be spent to get the right look.  Not only that, but when it’s done right, it’s awesome.

    This cosplay video is pretty cool.  It’s in slow motion, giving all of the character movements an epic tint.  At major events like this, everybody pulls out all of their secret weapons to look as awesome as possible.  There are a few Zelda cosplay here too, so enjoy!


    To see the video, hit the jump!

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    EA CEO Talks About Wii U http://www.zeldainformer.com/ea_ceo_talks_about_wii_u/ Sat, 09 Jul 2011 02:30:13 +0000 http://localhost/wordpress90/?p=2681 EA CEO Talks About Wii UAs many of you know, John Riccitiello, the CEO of EA, made an appearance during Nintendo’s E3 presentation about the Wii U. The tablet controller is a challenge for many game designers, and a strong supporter like EA is a good sign. A really good sign. As a future game designer (for I have already designed a game for my portfolio), I really want to see how they will use the tablet.



    EA is a huge third party supporter, and I’m sure they will jump at any possible use for this new tablet controller.


    “It’s a high definition platform and I love the controller. I just think it’s cool. You’re a gamer - so you’ve got the screen here [in your hands] and you’ve got the [TV] screen there and you’ve got full control. Personally, while there’s some great experiences on Move, and there’s some great experiences on Kinect, I’m not a motion control guy. It’s still too imprecise for me. I like shooting something and hitting it. I like turning a corner and feeling precision. So I still like my swizzle sticks and my shoulder buttons and my Xs and Os, etc. But there is something about having that second screen that transcends anything I’ve ever done before,” he enthused.



    Riccitiello continued, “I can draw a pass pattern for Madden, I can be playing an FPS up here while I’m calling in air strikes or whatever I want to do. I can give all the detailed control off the screen, I can see another part of a map… I always find it breaks the spell for me when I’m playing a game with a squad and I have to stop the action and move up for them. Now I can just move them down here [on the tablet]. I think there’s something really powerful about a second screen that I think really matters. I think we’re just beginning to realize what we can do with it and I think it’s obvious we can do a lot with it.”

    I think it’s cool too. I see so many skeptics that shut down a system without ever trying it out. The console is still a year away, which gives me plenty of time to save up and find out what games will be coming out. Unlike Riccitiello, I have fun with motion controls. I don’t always like to have them, but I enjoy them all the same. It’s what I like about this system. You can still have motion control, but it isn’t being forced in ways that seem like they just threw in last minute.



    I won’t be using it to draw pass patterns for Madden, but I hope EA will be able to make games like they’re known for. What about you?



    Source: IndustryGamers

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    EA CEO Talks About Wii UAs many of you know, John Riccitiello, the CEO of EA, made an appearance during Nintendo’s E3 presentation about the Wii U. The tablet controller is a challenge for many game designers, and a strong supporter like EA is a good sign.  A really good sign.  As a future game designer (for I have already designed a game for my portfolio), I really want to see how they will use the tablet.


    EA is a huge third party supporter, and I’m sure they will jump at any possible use for this new tablet controller.

    “I think there’s something really powerful about a second screen that I think really matters.”


    For the full statement, click the jump!

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    Imagine if Navi Were More Annoying http://www.zeldainformer.com/imagine_if_navi_were_more_annoying/ Sat, 09 Jul 2011 16:41:34 +0000 http://localhost/wordpress90/?p=2682 legendofnavi.jpg

    First things first: I like Navi. She provides a lot of obvious and/or useless information, but she was a very important person in Link’s life and she meant a lot to him. That being said, I’ve had my share of moments when Navi has done nothing but annoy me (usually when I’m trying to not die in a boss battle). And while there have been a number of spoofs and parodies in a variety of for forms about Navi, I honesty did not think she could get more annoying.

     

     

    This fan parody is entitled The Legend of Navi: A Link to the Pest and was produced by Humble Punch Productions.

     

    Source: Joystiq
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    legendofnavi.jpg

    First things first: I like Navi. She provides a lot of obvious and/or useless information, but she was a very important person in Link’s life and she meant a lot to him. That being said, I’ve had my share of moments when Navi has done nothing but annoy me (usually when I’m trying to not die in a boss battle). And while there have been a number of spoofs and parodies in a variety of for forms about Navi, I honesty did not think she could get more annoying.

    &nbsp

    Apparently she can, and this time she has a beard. Jump inside to watch the video.
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    Want to Buy A Goron Bracelet? Cue the Shop Theme http://www.zeldainformer.com/want_to_buy_a_goron_bracelet_que_the_shop_theme/ Sat, 09 Jul 2011 16:58:59 +0000 http://localhost/wordpress90/?p=2683 goronbracelet.jpg

    At this point, the bracelet has sold out, but that doesn’t mean we can’t stare it for a prolonged period of time and admire the craftsmanship.

     

    This Goron Bracelet, modeled after the one from Ocarina of Time, was made by etsy user MarkWengryn. It’s no surprise that prop sold; it’s beautiful.

     
    goron01.jpg
     
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    goron05.jpg
     

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    goronbracelet.jpg

    At this point, the bracelet has sold out, but that doesn’t mean we can’t stare it for a prolonged period of time and admire the craftsmanship.

    &nbsp

    This Goron Bracelet, modeled after the one from Ocarina of Time, was made by etsy user MarkWengryn. It’s no surprise that prop sold; it’s beautiful.

    &nbsp

    More pictures after the jump.
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    Luigi's Mansion 2 Demo Footage http://www.zeldainformer.com/luigis_mansion_2_demo_footage/ Sat, 09 Jul 2011 22:13:28 +0000 http://localhost/wordpress90/?p=2684 Luigi's_Mansion.jpgLuigi’s Mansion is by far one of my favorite games to play on the Gamecube. I was overjoyed when I saw the trailer for a sequel, and am definitely buying this game the moment it hits the shelves. So far all I know is that Luigi is now equipped with the Poltergust 5000, and that just a simple stun from the flashlight won’t work. With more puzzles and mansions to explore, it’s bound to be a must have for the 3DS.

    All we’ve been told about the plot is that Luigi must be brave and help remove some ghosts from a few mansions. Professor E. Gadd takes his role as he teleports Luigi to where he needs to go. The player uses a strobe, sort of similar to a flashbang, to stun ghosts. King Boo should be in the game as well, but his role hasn’t been released yet.



    ]]>
    Luigi's_Mansion.jpgLuigi’s Mansion is by far one of my favorite games to play on the Gamecube.  I was overjoyed when I saw the trailer for a sequel, and am definitely buying this game the moment it hits the shelves.  So far all I know is that Luigi is now equipped with the Poltergust 5000, and that just a simple stun from the flashlight won’t work.  With more puzzles and mansions to explore, it’s bound to be a must have for the 3DS.

    All we’ve been told about the plot is that Luigi must be brave and help remove some ghosts from a few mansions.  Professor E. Gadd takes his role as he teleports Luigi to where he needs to go.  The player uses a strobe, sort of similar to a flashbang, to stun ghosts.  King Boo should be in the game as well, but his role hasn’t been released yet.

    Here is a little bit more off screen footage of the game.  It is just a demo, but how the game plays can be seen. Click the jump!

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    Nico Nico Douga Takes A Shot With Ocarina of Time http://www.zeldainformer.com/nico_nico_douga_takes_a_shot_with_ocarina_of_time/ Sat, 09 Jul 2011 22:45:23 +0000 http://localhost/wordpress90/?p=2685 Ocarina of Time Remixed: Nico Nico Douga StyleAre you the kind of person that will search for random funny videos when you’re bored? Well, I am. This one is from a popular Japanese website for sharing vidoes, Nico Nico Douga. I first found Nico Nico Douga
    with this video a few years ago. I’m an anime fan, so I knew a lot of the songs it played. Not to mention that is just epic. This site is one of the most visited websites in Japan, and won the Japanese Good Design Award back in 2007.



    Take any kind of sound you can think of from Ocarina of Time, and make a few adjustments and combinations of sounds to make up this video. Add in multiple screen shots, changing colors, and flashy colors and voila. You will have a master piece of a video.





    I laughed when I saw this. What about you?

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    Ocarina of Time Remixed: Nico Nico Douga StyleAre you the kind of person that will search for random funny videos when you’re bored?  Well, I am. This one is from a popular Japanese website for sharing vidoes, Nico Nico Douga.  I first found Nico Nico Douga
    with this video a few years ago.  I’m an anime fan, so I knew a lot of the songs it played.  Not to mention that is just epic.  This site is one of the most visited websites in Japan, and won the Japanese Good Design Award back in 2007.


    Take any kind of sound you can think of from Ocarina of Time, and make a few adjustments and combinations of sounds to make up this video.  Add in multiple screen shots, changing colors, and flashy colors and voila.  You will have a master piece of a video.

    Click the jump for this musical performance!

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    Fan Ramblings: Move Over Nintendo, Sony's Taking Your Crown... Could Nintendo Be the Next Sega? http://www.zeldainformer.com/fan_ramblings_move_over_nintendo_sonys_taking_your_crown_could_nintendo_be_/ Sat, 09 Jul 2011 23:37:43 +0000 http://localhost/wordpress90/?p=2686 Sony Copying NintendoWhenever I come across articles like this I always get a chuckle. There are definitely a lot of gamers out there that simply don’t like Nintendo, but some of their claims seem laughable at first glance. As an example, here is a quote from a nice little fan rant over at VGchartz:

    Nintendo holds a very special place in the hearts of millions (if not billions) of gamers around the world, and for good reason. Not only are the almost singlehandedly responsible for gaming’s place in pop culture today, but their many mascots and franchises are beloved the world over, from Super Mario, The Legend of Zelda, Pokémon, Metroid, Kirby, and many more. There appears to have been a paradigm shift in recent years, however. As years go by, Nintendo seems to care less and less about the fanbase that brought them where they were today. Between their lack of new IP’s for the Wii, or their blatant refusal to bring highly demanded titles to North America, it is clear that Nintendo has seen better days. However, there is a company that is actively trying to take Nintendo’s place: Sony.


    First off, I am not about to discredit what Sony has done with New IP’s. Heavy Rain, as an example, is brilliant… even if it’s not directly the cause of Sony themselves. However, if your going to include games Sony didn’t actually create but merely published, one could argue then that we should be looking at Xenoblade, The Last Story, and Pandora’s Tower as 3 “new” Nintendo franchises/games that are top shelf hard core quality. It’s still too soon to say these titles wont ever come out in the states.

    Sony Computer Entertainment, long known in the industry as second fiddle to the might Nintendo, are finally coming into their own as a company that gamers can consistently turn to for quality. Yes, they’ve been on the map for their PlayStation brand for the last 15 years now, but it isn’t until recently that they’re finally becoming known more for their first-party titles and exclusives.

    Let’s look at the number of new, first-party IP’s that Sony has introduced in the last decade. Jak and Daxter, Ratchet and Clank, Sly Cooper. God of War, Ico, Shadow of the Colossus, Resistance, LittleBigPlanet, Killzone, Heavy Rain, the list goes on and on. Compare that to the number of first party IP’s that Nintendo has brought to the table, you will find Pikmin, and that’s about it. For the last 15 years, Nintendo’s entire first party success has relied solely milking the franchises that put them on the map in the 80’s and 90’s. You could argue that the Wii brought innovation with its motion controls, but other than Wii Play, Wii Music, and Wii Fit, how many first party Nintendo titles were released that weren’t part of the series listed above? Almost none.

    Sony remains the only first-party publisher that actively tries to introduce new IP’s to the market. Sure, Microsoft is up there (and they’re certainly ahead of Nintendo), but their only new IP in recent years has been the criminally underrated Alan Wake, and they have been coasting off the success of Halo and Gears of War for some time now. Sony, however, continuously puts out new and innovative IP’s, with LittleBigPlanet, InFAMOUS, and Heavy Rain all out in the last couple years alone.


    For starters here, I really appreciate what Sony brings to the table. I have appreciated it for several years, and I am not one to sit here and tout that Nintendo is way better just because they are Nintendo. The entire premise of this debate is that Nintendo is losing the core gamer, and Sony is slowly building up a new base of core gamers with their console. This is true, but are any of the games listed here really what people think of when they think Sony? I think the only game Sony has that is universally considered part of their image is God of War. Not that we aren’t aware of their other exclusives, but Sony lacks one thing Nintendo has… and trust me, it’s the biggest reason Nintendo never goes away.

    Essentially, Sony do not develop their own games. They rely heavily on outside contracts with companies. It doesn’t mean they don’t own IP’s - they certainly do which is why they publish the games. However, Sony isn’t very involved in terms of the creation of the games. You know how Sonic is universally considered Sega by mere mention? That’s because Sega built that character themselves. Sony doesn’t do this with a single game they publish.

    InFAMOUS 2

    InFAMOUS is a pretty stellar Franchise, too bad Sony has nothing to do with it’s Development.



    Don’t believe me? Go ahead and try google search “Sony Developed Game”. You’ll find none, because Sony is simply a hardware manufacturer. They do not, and likely never will, make games. This is the heart of the problem with the entire subject of Sony replacing Nintendo.

    This doesn’t mean I do not see the other side of the message. Nintendo has been lacking serious support for creating New IP’s. Even now, they seem to be focused on reviving IP’s they have long left in the dust. However, what company has as many successful IP’s as Nintendo? Not only that, should Nintendo stop making Mario and Zelda for the sake ofa new IP when they still sell so much? New Super Mario Bros. Wii topped 20 million in sales. Mario Galaxy 2 topped 6 million. Twilight Princess topped 7 million. Why in the world would a smart business set aside franchises making them tons of money.

    As for the argument that Nintendo is becoming Sega - the only reason this doesn’t seem likely is because Nintendo has never had a loss on any of their major products except for the Virtual Boy. The Wii just became the second best selling console in the history of gaming, and worst case scenario Nintendo will likely always be able to sell at least as many consoles as the GCN did. That’s 21.7 million consoles. Seems like a small number by today’s standards, but remember Nintendo was still churning a hefty profit out of that purple lunch pale.

    The Dreamcast was actually a massive success until the Launch of the Playstation 2. For those curious, it was outpacing the N64 during it’s lifespan. However, as soon as the Playstation 2 launched the Dreamcast was all but abandoned. However, it may not have been the Playstation that directly killed it, as Sega hired a new head guy who is the one that made the decision for Sega to be a software only company. Once Sony dropped support, naturally the system was going to die. Just some fun history for you folks, who seem to quickly forget that the Dreamcast really only failed because Sega gave up, not because it lacked support or consumers it’s first couple years.

    In essence though, that is why Nintendo wont ever be Sega. Nintendo has never really dropped support for their consoles, and they have too many big selling franchises to ever give up the hardware battle. My issue with anyone becoming Nintendo, or Nintendo becoming anyone else, is that Nintendo is so unique throughout it’s entire existence in gaming that there is just no way you can realistically compare them to what others are doing. Microsoft, Sony - neither of them develop games at Nintendo’s pace (or in Sony’s case, develop any games at all), nor have as many beloved franchises to rely on. Nintendo can afford to take risks like Wii Music, because the next Mario is going to make them several million dollars. If not billions.

    It’s also not like the Wii hasn’t had it’s fair share of exclusives either for the core audience, even if they weren’t from Nintendo themselves. In the end, Sony will never be Nintendo, and Nintendo will be any other company than what they are. While it’s true Nintendo doesn’t create as many new franchises as they use to, Nintendo is no longer some company trying to break into the industry. They are there, they are on top, and people love what they make. The issue with the Wii and core gamers has never been “what Nintendo is giving us”, it’s always been what Nintendo wasn’t getting from 3rd Parties.

    As fans, I think we all recognize Nintendo can’t keep releasing 3 to 4 blockbuster console titles a year. It’s just not possible given how big these development teams have to be, and the large money invested into making the games. However, Nintendo does make more “core” games at a faster clip than almost every one else out there. All they really need is the 3rd party support to fill in the gaps.

    Nintendo is fine folks, and while haters will find any reason to tear Nintendo down, rest assured no one is replacing them. Not even Sony.

    ]]>
    Sony Copying NintendoWhenever I come across articles like this I always get a chuckle. There are definitely a lot of gamers out there that simply don’t like Nintendo, but some of their claims seem laughable at first glance. As an example, here is a quote from a nice little fan rant over at VGchartz:

    Nintendo holds a very special place in the hearts of millions (if not billions) of gamers around the world, and for good reason. Not only are the almost singlehandedly responsible for gaming’s place in pop culture today, but their many mascots and franchises are beloved the world over, from Super Mario, The Legend of Zelda, Pokémon, Metroid, Kirby, and many more. There appears to have been a paradigm shift in recent years, however. As years go by, Nintendo seems to care less and less about the fanbase that brought them where they were today. Between their lack of new IP’s for the Wii, or their blatant refusal to bring highly demanded titles to North America, it is clear that Nintendo has seen better days. However, there is a company that is actively trying to take Nintendo’s place: Sony.

    First off, I am not about to discredit what Sony has done with New IP’s. Heavy Rain, as an example, is brilliant… even if it’s not directly the cause of Sony themselves. However, if your going to include games Sony didn’t actually create but merely published, one could argue then that we should be looking at Xenoblade, The Last Story, and Pandora’s Tower as 3 “new” Nintendo franchises/games that are top shelf hard core quality. It’s still too soon to say these titles wont ever come out in the states. Oh folks, it only gets better after the jump.

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    Mario in Attendance at the Last Space Shuttle Launch http://www.zeldainformer.com/mario_in_attendance_to_the_last_space_shuttle_launch/ Sun, 10 Jul 2011 14:37:50 +0000 http://localhost/wordpress90/?p=2687 Mario posing by the shuttle assembly buildingWell, sort of. Alberto Saldamando of El Mundo Tech covered the liftoff of Space Shuttle Atlantis (writing for Piensa Digital) and brought his AR cards and 3DS with him. These pictures are not as clear as one would hope, but it is still a good piece of history to show just how far we have come with technology since the beginning of the space shuttle thirty years ago.

    In these pictures, Saldamando has Mario by the shuttle assembly building on the space coast in Florida (just a short drive from my family’s home!) I wish that I could have been in attendance to see and talk to Saldamando, but there were over a million people in my small hometown, so getting through traffic was impossible.

    However, his idea was definitely wonderful and the pictures will be cherished for years to come.

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    Mario posing by the shuttle assembly buildingWell, sort of.  Alberto Saldamando of El Mundo Tech covered the liftoff (writing for Piensa Digital) and brought his AR cards and 3DS with him.  Read more inside!

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    What If Link Had a Beard? http://www.zeldainformer.com/what_if_link_had_a_beard/ Sun, 10 Jul 2011 18:56:01 +0000 http://localhost/wordpress90/?p=2688 Insert manly grunt hereTo many, a beard is the ultimate symbol of manliness. In the Middle Ages, a knight’s beard represented his virility and honor. There have been many great bearded men throughout history. Abraham Lincoln, Chuck Norris, Leonidas, Obiwan-Kenobi, and so on. One could say it’s the facial hair of the gods (hell, Jesus and Zeus had one, as well as many other famous deities.) A well managed beard shouts “don’t mess with me, or I’ll kick you in the face.” Seriously, would you mess with someone who had an epic beard? Now we come to the ultimate question. What if Link had a beard? He’s old enough to have one as an adult in Ocarina of Time (Seriously, I had facial hair when I was 16). Pair that with the triforce of courage, and Link ends up being a complete badass.



    An obnoxious freak of nature forever child once said “Only real men have fairies.” That’s a lie. Only real men have beards. Just imagine bearded Link strolling into the lost woods. He’d kick Mido right in his stupid face and just stroll into the sacred forest meadow like a badass. Plus, a beard would be a great place for Navi to live. She’d be living in a cave of pure manliness, and that’s got to beat living in Link’s armpit.



    What about the women of Hyrule? Sure, most of them have a thing for our hero, but with a beard, it’d be a completely different story. You thought Ruto just threw herself at Link? He’d need to get a restraining order against her if he donned the sacred facial hair. Better watch yourself, Link, that fishy smell isn’t just because she’s a Zora. What about Malon? Sure, she may have something against facial hair, due to her lazy ass dad, and Ingo with his stupid “look at me, I think I’m Italian” mustache (Yeah, I know they’re both based on Mario and Luigi. But Luigi doesn’t look like a date rapist.) I bet she’d be willing to teach Link a little bit more than Epona’s song. What about Naboru? We already know she think’s Link’s a sexy beast. Bearded Link? There probably would have been a slight detour before they stopped at the chamber of the sages. Zelda would probably have the biggest problems containing herself. She’s gotta keep a low profile, yaknow? Otherwise I’m sure Shiek would’ve been a little more creepier than he/she already is. You know that noise Zelda makes when she’s opening the gates in Ganon’s castle? Oh yes.



    And Ganondorf? Please, there’s nothing scary about him, sure he’s got a huge ass nose and he shoots balls of zomgwtf out of his hands, but compared to a bearded Link? He’s nothing. He’s like that guy at school who acts like a douche because he think’s he has something to prove. (Plus you know his final transformation is just over compensating for something, why do you think it’s so easy to roll under his legs?) Link would have just walked right into Ganondorf’s room while he was playing his little pansy organ and just have stabbed him in the face right there. Plus that little pink prison Zelda is stuck in? Link would just falcon punch that into pieces, letting out an epic manly roar, while his beard gleamed in the light.



    See? The Possibilities are endless. Even Ganondorf realized the power of the beard when he appeared later on in Twilight Princess and Wind Waker. Granted Toon Link having a beard would be really freaky, he’d look like some kind of genetically altered lawn gnome. Twilight Princess Link with a beard? Epic badass. You know what walking into the twilight would have done to him? He wouldn’t have transformed into a wolf, no sir. His beard would come alive and devour the souls of all the monsters Link killed throughout the Journey, and sure, Midna would hide there, and write in her secret diary about all the PG-13 things she’d want to do to Link after she gets back into her true form. You know how Ilia lost her memory? Upon seeing Link’s trademark beard, not only would her memory be restored, but she’d be all over him like a cheap suit.



    You know that final battle with Ganondorf that takes place in hyrule field? Well, in beard culture there’s an unspoken rule that goes like this:



    Thank you, kind sir



    At this point, Ganondorf would simply stand down. You’d imagine Link would be a gentlemen and just let him go, but no, not bearded badass Link. He’d simply force ganondorf to commit seppuku before running off with Midna and Zelda. Hyrule would have been such a different place if Link just grew a beard. Now I bet your wondering to yourselves “oh golly gee, this guy know’s a lot about beards!” Yeah, It comes with the territory. The true key to having a beard is to master it. Remember, with great beard, comes great responsibility. Also, your mileage may vary.



    So readers, how many of you are currently living the bearded life style? Do any of you have the sudden urge to grow facial hair? Speak! But remember to respect the beard.

    ]]>
    Insert manly grunt hereTo many, a beard is the ultimate symbol of manliness. In the Middle Ages, a knight’s beard represented his virility and honor.There have been many great bearded men throughout history. Abraham Lincoln, Chuck Norris, Leonidas, Obiwan-Kenobi, and so on. One could say it’s the facial hair of the gods (hell, Jesus and Zeus had one, as well as many other famous deities.) A well managed beard shouts “don’t mess with me, or I’ll kick you in the face.” Seriously, would you mess with someone who had an epic beard? Now we come to the ultimate question. What if Link had a beard? He’s old enough to have one as an adult in Ocarina of Time (Seriously, I had facial hair when I was 16). Pair that with the triforce of courage, and Link ends up being a complete badass.


    Jump Inside for more.

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    Is the 3DS due for a Price Cut? http://www.zeldainformer.com/is_the_3ds_due_for_a_price_cut/ Sun, 10 Jul 2011 18:42:22 +0000 http://localhost/wordpress90/?p=2689 3dsprice.thumb.640xauto.19043.jpg

    The last generation of handheld systems saw a total dominance by Nintendo. Then again, when has Nintendo ever failed to dominate the handheld market? History looks to be repeating itself, with Nintendo and Sony each launching a handheld system in close proximity. As before, the Nintendo system has enough power to be competetive, but its true selling point is system features, which enhance gameplay. 3D effects and dual sceens are among the things that separate the 3DS from Sony’s Vita. In line with the last generation, Sony’s handheld system is set to launch less than a year after Nintendo’s, and outdo it graphically.



    If both companies are employing the same strategies, and last time around Nintendo outsold Sony by an almost 3 to 1 ratio, it would seem that Nintendo’s in no danger. However, one major difference presents itself this time. The DS had a major price tag advantage, as it cost $150 to the PSP’s $250. That’s a pretty massive difference, and for those on the fence about which system to buy, the extra $100 in their pocket may have been the difference maker. So with the holidays fast approaching, and Vita rumored to launch in Novemeber, the inevitable question is: Should Nintendo cut the price of the 3DS for the holidays?



    Vitaprice.jpg

    The Vita with WiFi only matches the 3DS in price.


    The 3DS didn’t have as strong of a launch as Nintendo had hoped for, and now competition is right around the corner. The holidays are always a critical time, as that’s when game sales are inevitably the highest. So going into the most important couple of months out of the whole year, is a price cut the right direction for the 3DS, in order to stay ahead of the Vita? At first glance it might appear that this is too soon for a price cut, but a little research shows that the DS received its first price cut about nine months after its launch. A November price cut for the 3DS would put it at nine months after its Japan launch, and eight months after its global launch, and thus, on par with what the DS did.



    So the timing is actually pretty close to what Nintendo did in the past, but at the same time, this is a different scenario. The 3DS did not have as strong of a launch as Nintendo had anticpated, and up until Ocarina of Time’s release, there was an almost complete lack of any first party titles. This is no coincidence, as these two things inevitably go hand in hand. So now that we finally have a handfull of titles like Kid Icarus and Mario 3DS coming out in time for the holidays, the 3DS is just now picking up steam. From a business standpoint, competition or not, a price cut at a time where sales are on the rise, rather than the decline, just isn’t logical.



    Heading into the holidays with a good lineup of first party titles, the 3DS is sure to sell millions of units over the months of November and December, and so you have to look at the statistics of pricing to see if it’s really worth it. Estimates are that a 3DS costs around $101 to manufacture. Thus, at a $250 price tag, there’s a profit of $149 being made collectively between Nintendo and all the various outlets they choose to sell the 3DS through, such as Walmart and Gamestop. So if we take a modest figure, say two million units sold over the holiday season, that’s a total profit of 298 million dollars. A $20 dollar price cut, in line with the DS, would mean Nintendo would have to sell over 310,000 more 3DS units in order to break even. So the question becomes, “Will a reduced price tag be enough to convince over 300,000 people who wouldn’t have bought a 3DS already to buy one?” This is just at a very modest estimate of 2 million units sold. It’s likely that that number will be closer to four or five million, making the number of extra 3DS sales to justify a price cut even higher.



    So in order for a price cut at this time of year to be justified, there has to be reason to believe that Nintendo will sell more units by doing so. It’s only a competitive edge over the Vita if it actually attracts a larger crowd with a lower price tag. So when November and December roll around and John and Jane consumer are looking to buy a new handheld system as a Christmas present, is a price cut going to be the deciding factor? I’m not sold on that.



    At this point in time, the 3DS and the Vita are a completely different beast, and their appeal is to a different market. Both systems have gotten some positive feedback from third party companies, and major third party titles which could appear on both systems are sure to start popping up in 2012 and 2013, but for now, their software lineups are completely different. In my mind, this will be the largest deciding factor. Does your kid want to play Mario or Little Big Planet? At this early stage in the life of the two consoles, it’s not going to come down to which system has the better graphics, the better features, or even the lower price tag. Until both get more established in the market (with Nintendo being closer to getting that done, since they launched first), it’s going to be about software this holiday season.



    tanooki3ds.bmp

    Software, not price, will be the deciding factor this holiday season.


    Eventually, when the two markets begin to cross, then these other factors are going to become more important. Do you want the 3DS version of the game with 3D and Street Pass? Or do you want the Vita version with crisper graphics and Trophies? The developing companies themselves will begin to have to choose between the two systems as well, when it comes to exclusive third party titles. This is when features and price are going to make a big difference, but right now, the markets for the two systems are different enough that a price cut just isn’t going to make a difference.



    A price cut for the 3DS is definitely in order, and Nintendo can definitely afford it, but now is not the time. For Nintendo to cut the price of their hottest product when it’s just now gaining momentum and is heading into the two biggest sales months of the year would just be suicide. Regardless of price, Nintendo is going to outsell the Vita this holiday, because it has a firmer foundation, and it will have a more extensive and well-known software lineup by the time the Vita launches. After the rush of the holiday season begins to die down, and Vita begins to establish itself in the market, it becomes a different story. Eventually, Nintendo is going to have to make a price cut, and doing it before the Vita does the same will give them a competitive edge. It’s just not time yet.

    ]]>
    3dsprice.thumb.640xauto.19043.jpg

    The last generation of handheld systems saw a total dominance by Nintendo. Then again, when has Nintendo ever failed to dominate the handheld market? History looks to be repeating itself, with Nintendo and Sony each launching a handheld system in close proximity. As before, the Nintendo system has enough power to be competetive, but its true selling point is system features, which enhance gameplay. 3D effects and dual sceens are among the things that separate the 3DS from Sony’s Vita. In line with the last generation, Sony’s handheld system is set to launch less than a year after Nintendo’s, and outdo it graphically.



    If both companies are employing the same strategies, and last time around Nintendo outsold Sony by an almost 3 to 1 ratio, it would seem that Nintendo’s in no danger. However, one major difference presents itself this time. The DS had a major price tag advantage, as it cost $150 to the PSP’s $250. That’s a pretty massive difference, and for those on the fence about which system to buy, the extra $100 in their pocket may have been the difference maker. So with the holidays fast approaching, and Vita rumored to launch in Novemeber, the inevitable question is: Should Nintendo cut the price of the 3DS for the holidays?

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    Do You Want Assassin's Creed: Revelations or Batman Arkham City? http://www.zeldainformer.com/do_you_want_assassins_creed_revelations_or_batman_arkham_city/ Sun, 10 Jul 2011 22:55:07 +0000 http://localhost/wordpress90/?p=2690



    Bonus Round has always been one of my favorite features at Game Trailers, and I really enjoying their new versus series. For those not aware, Batman Arkham City has been confirmed to be coming to Wii U next year, and we know that some sort of Assassin’s Creed game is making it’s way as well, though which one (be it Revelations, or the new one next year ) we’re not actually sure about. There has even been talks about a Wii U exclusive Assassin’s game. That being said, both franchises are coming to Wii U next year (woot!), so which one do you prefer?

    I don’t mean to discredit the new Batman series (the first game was a big surprise), but frankly I have always been more of an Assasin’s fan. I never played the first game (and I really should just so I understand better how this all started), but I can’t deny that from 2 on I have been hooked. You know what you get in the gameplay, but the story is what has really gripped me with the series. That, and the amazing european scenery that they have masterfully recreated.

    That being said, who doesn’t want a really good comic book hero game? Arkham City looks fantastic, and is definitely on my list of Wii U must have games come launch (I assume it will be a launch game, given the fact it will have already been released the previous holiday). However, if you only had 50 to 60$ to spend and these were your two choices of games when Wii U hits, which would you get? The PC version of Assassin’s tends to get a 4 to 5 month delay anyways, so for me the choice is obvious.

    ]]>

    Bonus Round has always been one of my favorite features at Game Trailers, and I really enjoying their new versus series. For those not aware, Batman Arkham City has been confirmed to be coming to Wii U next year, and we know that some sort of Assassin’s Creed game is making it’s way as well, though which one (be it Revelations, or the new one next year ) we’re not actually sure about. There has even been talks about a Wii U exclusive Assassin’s game. That being said, both franchises are coming to Wii U next year (woot!), so which one do you prefer?

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    Latest BS From the ZI Community: Triforce Plays No Role in Skyward Sword's Story, However it Will be http://www.zeldainformer.com/latest_bs_from_the_zi_community_triforce_plays_no_role_in_skyward_swords_st/ Mon, 11 Jul 2011 00:01:55 +0000 http://localhost/wordpress90/?p=2691 Link obtains Triforce

    Sent: June 2nd, 2011
    Hello Nintendo. There has been much talk recently about the highly anticipated The Legend of Zelda Skyward Sword coming for Wii this holiday season. Many fans are curious as to whether or not the Triforce will appear in a more physical form than some of the more recent games in the series. Do you have any comments on this?

    Now, here is the email that I recieved in reply from them on June 4th, 2011:

    Hello,

    Thank you for writing. I’m glad you’ve taken the time to question us about our upcoming game, The Legend of Zelda: Skyward Sword. Unfortunately, as the game has not been released yet, I cannot divulge too much information about the game. However, I understand your concerns about certain elements of the series remaining in the game. All I can say is the Triforce that you refer to plays no major part in the main plot of the game, but that doesn’t mean it isn’t in there. All I can say is search in the large cloud.

    We encourage you to check our website at http://www.nintendo.com/

    Sincerely,

    Alain Dao

    Nintendo of America Inc.


    What does this shenanigan entail? Is the triforce really going to be visible in a large cloud somewhere, but not actually be relevant? This is just the latest news tidbit to arrive on ZI’s BS’o'meter.

    You know what is even better than actual news on the weekend? Made up BS that people are trying to pass off as real. Alain Dao is a real representative of Nintendo, so at least there was some effort here. In the case that this is “actually true”, we’ll simply call it a far off rumor. I mean, hey, we’ve all speculated the Trifroce may not play a major role in the game… and who knows… you may be able to physically see the sacred trinity in the game in a cloud somewhere. It’s entirely plausible, even if unlikely.

    This tidbit was provided to us by forum user liljes, who joined yesterday and has only posted this one topic. I guess I’ll leave you guys with this tidbit:

    I emailed my Nintendo rep last week asking if I could be on the list for Xenoblade. Turns out, a Nintendo of America copy of Xenoblade is arriving at my house sometime next week for review. Hey, I’m just telling you what I was told in an email… honest!

    Source: Art provided by super-fergus

    ]]>
    Link obtains Triforce

    Sent: June 2nd, 2011
    Hello Nintendo. There has been much talk recently about the highly anticipated The Legend of Zelda Skyward Sword coming for Wii this holiday season. Many fans are curious as to whether or not the Triforce will appear in a more physical form than some of the more recent games in the series. Do you have any comments on this?

    Now, here is the email that I recieved in reply from them on June 4th, 2011:
    Hello,

    Thank you for writing. I’m glad you’ve taken the time to question us about our upcoming game, The Legend of Zelda: Skyward Sword. Unfortunately, as the game has not been released yet, I cannot divulge too much information about the game. However, I understand your concerns about certain elements of the series remaining in the game. All I can say is the Triforce that you refer to plays no major part in the main plot of the game, but that doesn’t mean it isn’t in there. All I can say is search in the large cloud.

    We encourage you to check our website at http://www.nintendo.com/

    Sincerely,

    Alain Dao
    Nintendo of America Inc.

    What does this shenanigan entail? Is the triforce really going to be visible in a large cloud somewhere, but not actually be relevant? This is just the latest news tidbit to arrive on ZI’s BS’o'meter. Hop inside for thoughts.

    ]]>
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    TV Retrospective: Why "Heroes" Was Brilliant http://www.zeldainformer.com/tv_retrospective_why_heroes_was_brilliant/ Mon, 11 Jul 2011 01:04:52 +0000 http://localhost/wordpress90/?p=2692 HeroesMany of you have likely heard of the show “Heroes” before, which was a semi popular TV series on NBC that ran for 4 years, ending just a couple years ago due to the falling popularity of the show. If you ask anyone who has seen Heroes, the general reaction is that season one was brilliant (thus resulting in the high ratings), but each season after got worse and worse, thus leading to it’s departure from the air waves.

    I too was in that crowd a few years ago, as I grew tired of the series no longer providing the charm I once held in high esteem. However, after watching the series yet again from start to end, I think I may have been a bit unfair in my initial thoughts. I dare say, we all may have been unfair and possibly ended a series long before it needed to be ended.

    I wont even discuss season one, as we can all agree it was brilliant. The pacing was perfect, the story was intriguing, and we got to grow with each character together. It was well thought out and put together, and with the hint of Sylar surviving it appeared a second arc of stopping Sylar instead of stopping a bomb was going to become prevalent in season 2. Of course, we all waited patiently to see the all too anticipated epic battle between Peter and Sylar. We all wanted it… and we never truly got it.

    Of course, there was the off camera battle between Peter, Nathan, and Sylar at the end of season 3. How that battle went down is beyond me, given that Peter only could hold one ability at that time. Still, it’s something I think fans would of actually loved to see happen live, instead of guessing at how it all went down.

    Heroes is said to have struggled at letting go of old characters as it introduced new ones. I do agree that after Ali Later’s original character died a new one should of never been born. That being said, it really wasn’t as big of a deal as I remembered. In fact, I remember distinctly hating Matt Parkman by season 4, but this time around I actually grew to appreciate his character.

    Heroes may very well be one of those series that is simply better the second time around. We all grew so attached to the breath taking first season we hoped the whole series would be like that. The stories themselves are timeless, and there are a few things that are a tad redundant and unexplained. As an example, would the government really give up looking for specials just because the first program failed? I mean, they are now aware of them, so why wouldn’t you simply try a new approach?

    The series has it’s holes, and it’s issues with letting go of characters. If they never intended to kill off Hiro, than why even make it so his ability kills him? If Peter was still supposed to be a central character, why screw around with his ability? I mean, the new Peter was still interesting, but he truly would never be Sylar’s equal anymore, which was the entire premise of Peter’s existence it seemed.

    There are more issues than what is mentioned, but honestly the issues have been overblown. The series is still fun, still interesting, and still ended on a note that need one more season to explain. Unfortunately fans had lost faith after season 2, even if season 3 truly corrected a lot of issues season 2 presented. Writers strike, among other things, greatly damaged the series.

    Still, the series itself is a fun watch, and I plead those who abandoned it to go back and give it one more try. As for the those who don’t know what the series is, go to Netflix and give it a view. You may find it is brilliantly built series. Way better than two other series that have popped up since - namely the Misfits and that Super Hero show on ABC or whatever channel it was. It’s a thinking mans super hero show, and I found myself having a rather playful time with it the second go around.

    ]]>
    HeroesMany of you have likely heard of the show “Heroes” before, which was a semi popular TV series on NBC that ran for 4 years, ending just a couple years ago due to the falling popularity of the show. If you ask anyone who has seen Heroes, the general reaction is that season one was brilliant (thus resulting in the high ratings), but each season after got worse and worse, thus leading to it’s departure from the air waves.

    I too was in that crowd a few years ago, as I grew tired of the series no longer providing the charm I once held in high esteem. However, after watching the series yet again from start to end, I think I may have been a bit unfair in my initial thoughts. I dare say, we all may have been unfair and possibly ended a series long before it needed to be ended.

    I wont even discuss season one, as we can all agree it was brilliant. The pacing was perfect, the story was intriguing, and we got to grow with each character together. It was well thought out and put together, and with the hint of Sylar surviving it appeared a second arc of stopping Sylar instead of stopping a bomb was going to become prevalent in season 2. Of course, we all waited patiently to see the all too anticipated epic battle between Peter and Sylar. We all wanted it… and we never truly got it

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    Harmony of a Hunter http://www.zeldainformer.com/harmony_of_a_hunter/ Mon, 11 Jul 2011 16:08:00 +0000 http://localhost/wordpress90/?p=2694 Harmony of a Hunter: Metroid's 25th AnniversaryAugust 6th is Metroid’s 25th Anniversary, and people are already getting ready to celebrate this fantastic series. OCRemix is organizing Harmony of a Hunter to celebrate, with many fine pieces to listen to. This album will release on August 7th through Shinesparkers and the Metroid Database as a free download.



    I am rather curious to see if Nintendo will do anything special for Samus on her 25th anniversary, but at least loyal fans are willing to contribute to the celebration!



    They have released two preview videos with samples for the album. I personally love the music from Metroid as it is. The intense series has a lot of music that makes me want to go hunting for space pirates.







    I’m sure many of you have memorable moments from Metroid. I was first introduced to Samus through the first Super Smash Bros game on the N64. I thought her levels were just plain cool, so my brothers and I tried out the Metroid series and love it still.



    What do you think Nintendo will do for Metroid? Will it go by unnoticed? I don’t think they will have a new game to help celebrate, but it’s still fun to speculate.



    Source: GoNintendo

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    Harmony of a Hunter: Metroid's 25th AnniversaryAugust 6th is Metroid’s 25th Anniversary, and people are already getting ready to celebrate this fantastic series.  OCRemix is organizing Harmony of a Hunter to celebrate, with many fine pieces to listen to.  This album will release on August 7th through Shinesparkers and the Metroid Database as a free download.

    I am rather curious to see if Nintendo will do anything special for Samus on her 25th anniversary, but at least loyal fans are willing to contribute to the celebration!


    They have released two preview videos with samples for the album.  I personally love the music from Metroid as it is.  The intense series has a lot of music that makes me want to go hunting for space pirates.

    Click to see the previews!

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    Dorkly Bits: A Link to the Past with a Portal Gun http://www.zeldainformer.com/dorkly_bits_a_link_to_the_past_with_a_portal_gun/ Mon, 11 Jul 2011 18:13:38 +0000 http://localhost/wordpress90/?p=2695 You Got the Portal Gun!.jpg
    A while back, Dorkly introduced the portal gun to Mario in a hilarious parody video. Now, they have done it again, this time with The Legend of Zelda: A Link to the Past. Imagine how much easier it could make some puzzles. Or put those cuccos to good use in your fight against Ganon.



    Here is the full video for your viewing pleasure:





    Source: Dorkly

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    You Got the Portal Gun!.jpg
    A while back, Dorkly introduced the portal gun to Mario in a hilarious parody video. Now, they have done it again, this time with The Legend of Zelda: A Link to the Past. Imagine how much easier it could make some puzzles. Or put those cuccos to good use in your fight against Ganon.

    Can’t visualize it yourself? No worries, we’ve got the full video inside.

    ]]>
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    UPDATE: Apparently the Swedish are getting Paper Zelda http://www.zeldainformer.com/apparently_the_swedish_are_getting_paper_zelda/ Mon, 11 Jul 2011 18:30:33 +0000 http://localhost/wordpress90/?p=2696 The Legend of Paper Zelda!
    At least, according to Swedish retailer Cdon. They currently have The Legend of Paper Zelda listed as an upcoming title for Wii U. Maybe they know something we don’t, but I doubt it. I call fake on this. Or, more likely, some kind of error. Sleepless night, perhaps? Overwork? Who knows?



    So, would you want to see Zelda enter the Paper World like Mario did? Hop inside and tell us about it.



    UPDATE: Apparently Cdon has made listings for this list of games posted on NeoGAF.



    Source: Cdon(via GoNintendo)

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    The Legend of Paper Zelda!
    At least, according to Swedish retailer Cdon. They currently have The Legend of Paper Zelda listed as an upcoming title for Wii U. Maybe they know something we don’t, but I doubt it. I call fake on this. Or, more likely, some kind of error. Sleepless night, perhaps? Overwork? Who knows?

    So, would you want to see Zelda enter the Paper World like Mario did? Hop inside and tell us about it.

    UPDATE: Apparently Cdon has made listings for this list of games posted on NeoGAF.

    ]]>
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    Nintendo Video Europe Launches Wednesday http://www.zeldainformer.com/nintendo_video_europe_launches_wednesday/ Mon, 11 Jul 2011 18:45:35 +0000 http://localhost/wordpress90/?p=2697 Nintendo Video Logo
    Nintendo’s 3D video service for the Nintendo 3DS launches this Wednesday, July 13th for those of you living in Europe. The service is currently only available in Japan, with no US launch date currently known.



    At launch, the service will provide select episodes of Oscar’s Oasis in full 3D, as well as Magic Tricks. The video service will also offer various country-specific offers.



    In the future, the service will feature full length movie trailers, classic concerts, cartoons, and much more. So, enjoy Europeans!



    Source: NeoGAF(via Nintendo Everything)

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    Nintendo Video Logo
    Nintendo’s 3D video service for the Nintendo 3DS launches this Wednesday, July 13th for those of you living in Europe. The service is currently only available in Japan, with no US launch date currently known.

    At launch, the service will provide select episodes of Oscar’s Oasis in full 3D, as well as Magic Tricks. The video service will also offer various country-specific offers.

    In the future, the service will feature full length movie trailers, classic concerts, cartoons, and much more. So, enjoy Europeans!

    ]]>
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    Rock Out! To Legend of Zelda! http://www.zeldainformer.com/rock_out_to_legend_of_zelda/ Mon, 11 Jul 2011 22:10:00 +0000 http://localhost/wordpress90/?p=2698 Link Rocks Out!Guitar Hero might not be making any new games this year, but at least a few dedicated rockers have decided to continue the guitar playing legacy. I personally play Expert on Guitar Hero and Rock Band, but I’m not insanely awesome at it. I can’t turn my back to the television and play a perfect score. I never even bothered trying.



    Even if you aren’t a fan of Guitar Hero, you will like this video. I sat here at my laptop trying to play it to my invisible guitar, and got a near perfect as far as I can tell.

    They play songs from Link’s Awakening, A Link To The Past, and more! In the background you can watch Link as he fights monsters and solves puzzles while jamming out to his own theme song.







    Do you feel an itch to pick up Guitar Hero now?

    ]]>
    Link Rocks Out!Guitar Hero might not be making any new games this year, but at least a few dedicated rockers have decided to continue the guitar playing legacy.  I personally play Expert on Guitar Hero and Rock Band, but I’m not insanely awesome at it.  I can’t turn my back to the television and play a perfect score.  I never even bothered trying.


    Even if you aren’t a fan of Guitar Hero, you will like this video.  I sat here at my laptop trying to play it to my invisible guitar, and got a near perfect as far as I can tell.

      They play songs from Link’s Awakening, A Link To The Past, and more!  In the background you can watch Link as he fights monsters and solves puzzles while jamming out to his own theme song.

    So click the jump and be ready to rock!

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    Miyamoto Will 'Eff Up Your Shit http://www.zeldainformer.com/miyamoto_will_eff_up_your_shit/ Mon, 11 Jul 2011 23:00:00 +0000 http://localhost/wordpress90/?p=2699 Imma eff that shiz up, yoBy now I’m sure you all know that Shigeru Miyamoto has quite a bit of pull at Nintendo. In a process he refers to as “upending the tea table”, Shiggy will come in on any development project and turn it on its ass and force the development team to redo whatever it is their working on. That’s something that isn’t entirely uncommon in the gaming industry. Hell, Blizzard scrapped StarCraft Ghost because it was a complete steaming pile of monkey ammo. Whether or not the developers get pissed off at him is something we’ll never truly know. I’d imagine that if you wanted to continue to work at Nintendo, you’ll let shiggy do his thing. Hell, the man is brilliant after all. I wonder if Shiggy goes all happy mask salesmen on them, you know, shaking them, like the frightened small children they are. Anyway, here’s what Aonuma had to say regarding Shiggy’s special way of doing things.



    Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto’s role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I think a lot of people do. It’s that his time to come in and flip things on their head is part of the development timeline. It’s an event that happens. It’s almost a ritual in that sense…And it’s a necessary process, because I find that when he offers that feedback, a lot of the time, he points out things that I, myself, was having trouble with and maybe felt that I couldn’t solve or didn’t have a good time for or felt like we didn’t have the time for and he comes in and really gives focus to everything. So I’d really like to reinforce that fact that I don’t view the process that people refer to as ‘upending the tea table’ as something unpleasant. It’s actually quite necessary and useful




    I do agree with Aonuma that it is an essential process. Not just for game development, but for any form of media that you’re going to put out to a mass market. As a film editor, there have been many times where the director has come back to me and asked me to cut a scene a different way. Sometimes it works out better, sometimes we come to a compromise, but it’s still an essential process that must happen in order to get the best quality product out there.



    I sort of see Miyamoto as a fatherly figure to Nintendo, trying to guide the company as best as he can, especially now that he’s getting older and sooner or later he’s going to retire. It’ll be interesting to see how that plays out for Nintendo, it makes you wonder who’s going to be in charge of quality control afterwards. Possibly Aonuma? He is quite brilliant.



    So dear readers, whats your thoughts on all this? Are you cool with how Shiggy rolls? Would you be annoyed if someone told you to redo something you’ve worked on for months? Leave some comments and let us know!



    Source: Industry Gamers (Via: GoNintendo)

    ]]>
    Imma eff that shiz up, yoBy now I’m sure you all know that Shigeru Miyamoto has quite a bit of pull at Nintendo. In a process he refers to as “upending the tea table”, Shiggy will come in on any development project and turn it on its ass and force the development team to redo whatever it is their working on. That’s something that isn’t entirely uncommon in the gaming industry. Hell, Blizzard scrapped StarCraft Ghost because it was a complete steaming pile of monkey ammo. Whether or not the developers get pissed off at him is something we’ll never truly know. I’d imagine that if you wanted to continue to work at Nintendo, you’ll let shiggy do his thing. Hell, the man is brilliant after all. I wonder if Shiggy goes all happy mask salesmen on them, you know, shaking them, like the frightened small children they are.


    Jump inside to see what Aonuma has to say about Miyamoto-san and his unique approach to game development.

    ]]>
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    Where Does Zelda Go After Skyward Sword? http://www.zeldainformer.com/where_does_zelda_go_after_skyward_sword/ Mon, 11 Jul 2011 23:38:05 +0000 http://localhost/wordpress90/?p=2700 Zelda and Link flying in Skyward Sword

    It’s a pretty interesting question to ponder. There are a lot of little sub questions you can associate with it such as “where will the graphical direction go?” or “Will motion controls remain the norm?”. In reality none of us actually know where the next Zelda title for Wii U (or 3DS) will truly be heading.

    For all of questions, the biggest one I think to ponder on is the story direction. Skyward Sword was purposely made to be the first game in the timeline specifically to tackle unanswered questions and explain the origin of the Master Sword. It breaks all boundaries and sets a new precedent for the rest of the series existence, similar to Ocarina of Time when it explained the creation of Hyrule. So, what is the next great story going to entail?

    I think it comes down to what Nintendo wishes to explain next. Many hardcore Zelda players are well aware of the various holes in the the timeline, and even beyond that, the lack of explanation for certain items. As an example: Where the hell did Majora’s Mask come from? As much as it seems unlikely we would get a Majora origin story, no one really thought we would get a Master Sword origin story either a handful of years ago.

    So, they could easily go the Majora’s Mask route and explain the existence of Termina. Alternatively, they could fully explore the Sheikah and combine it somehow with explaining the Dark Interloopers. As you can see, there are a lot of ideas I can simply pluck off the top of my head. To many of the active theorists out there, I am sure you can come up with a couple dozen other stories. It is rumored, as an example, that Ganondorf will be in Skyward Sword but not really be relevant. You could easily have another game come out following Skyward Sword showing the Rise of Ganondorf to the head of the Gerudo’s, and show how he became “evil”. The possibilities are endless.

    Of course in any future console Zelda we have to discuss controls, because Skyward Sword introduced an entirely new way of controlling Link. It’s even relevant for handheld Zelda, since the previous two we used the touch screen almost exclusively, but to do so this time would take away from taking advantage of the 3D top screen. One would assume in this case Zelda may return to more traditional controls, ala Ocarina of Time 3D.

    Last but not least we have to touch base a little bit on the art direction. Honestly, I think every direction Nintendo has gone has suited that game just fine, so I have no particular wish list for it. I mean, would I love a Zelda with a full HD Twilight Princess style? Sure, but only if actually fits the game it is in. Likewise, I am just fine if TWW style comes back, or Skyward Sword gets another shot. As long as the style fits the game, I wont get angry. I’ve fallen into that trap in the past and have eaten my damning words every single time.

    Where do you think Zelda goes after Skyward Sword?

    ]]>
    Zelda and Link flying in Skyward Sword

    It’s a pretty interesting question to ponder. There are a lot of little sub questions you can associate with it such as “where will the graphical direction go?” or “Will motion controls remain the norm?”. In reality none of us actually know where the next Zelda title for Wii U (or 3DS) will truly be heading.

    For all of questions, the biggest one I think to ponder on is the story direction. Skyward Sword was purposely made to be the first game in the timeline specifically to tackle unanswered questions and explain the origin of the Master Sword. It breaks all boundaries and sets a new precedent for the rest of the series existence, similar to Ocarina of Time when it explained the creation of Hyrule. So, what is the next great story going to entail?

    ]]>
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    Erica's Ocarina Experience: Song of Time http://www.zeldainformer.com/ericas_ocarina_experience_song_of_time/ Tue, 12 Jul 2011 00:40:37 +0000 http://localhost/wordpress90/?p=2701 Erica's Ocarina Experience: Song of Time 12-Hole MiniHave you ever had the desire to play an ocarina like our favorite hero? Maybe amaze a few friends with your ability to summon a mare with just a few short notes? Well, I did. About a year ago I was online looking at some Zelda videos when I came across Heather Scott. Many of you know her from the live online Zelda Ocarina Concert that showed back in April. I travelled her YouTube channel, and decided I wanted to play too.




    After much consideration and self-motivation, I have decided to help those of you who wish to play but don’t know where to start. Every week or so, I will post a video of myself playing a Zelda song with a fingering chart for whatever ocarina I am playing on for that song.



    For this week, I present you with the Song of Time!



    Song Of Time Tabs For 12-Hole Ocarina






    Here’s my history with STL Ocarina. Last year, my birthday was coming up. I followed Heather’s links to STL Ocarina, where I found a lot of information on ocarinas and all sorts of models and videos. I emailed my mom about the ones I wanted, and simply said. “I want this for my birthday”. A few weeks later I had my first two ocarinas. One is a 12-hole tenor ocarina that’s modeled after the Ocarina of Time, while the other is the same thing but a mini version that I wear around and play for fun. In this video I play the larger model while the other is around my neck.



    Then for Christmas I asked for a double octave ocarina so I could play a wider selection of songs. These cost a lot more, so I don’t suggest buying one of these unless you’re really dedicated. I am still practicing using this one, but I don’t carry it around to practice like the others.



    This last April, I bought a 6-hole shield ocarina. This one I mostly bought because it just looks so cool. It has a really pretty tone, but has fewer notes than the 12-hole.



    Just so you all know, I play over a half a dozen instruments and have a pretty rich history in music. I’m not a professional musician, but I’m definitely not a beginner when it comes to playing an instrument. It only took me about ten minutes to start playing the Song of Time from memory, and pretty soon I was playing along to Star Wars while watching the ending credits for the next episode of a marathon.



    If you don’t want to spend a lot of money on an ocarina, you don’t have to. The ones I play are ceramic and breakable, but they do have plastic Zelda ocarinas for about $28. There are many other sites that sell ocarinas, but I personally suggest going to STL Ocarina. All of my ocarinas are beautiful and play with a great sound.



    If you have requests for certain songs on the ocarina, just ask in the comments below! I play songs other than Zelda, of course. I can give tips on how to play as well, so just comment away! I hope you enjoyed this new Zelda Informer exclusive!

    ]]>
    Erica's Ocarina Experience: Song of Time 12-Hole MiniHave you ever had the desire to play an ocarina like our favorite hero?  Maybe amaze a few friends with your ability to summon a mare with just a few short notes?  Well, I did.  About a year ago I was online looking at some Zelda videos when I came across Heather Scott.  Many of you know her from the live online Zelda Ocarina Concert that showed back in April.  I travelled her YouTube channel, and decided I wanted to play too.


    After much consideration and self-motivation, I have decided to help those of you who wish to play but don’t know where to start.  Every week or so, I will post a video of myself playing a Zelda song with a fingering chart for whatever ocarina I am playing on for that song.

    For this week, I present you with the Song of Time! Click to see my musical talent!

    ]]>
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    Legend of Zelda Is Totally Rad http://www.zeldainformer.com/legend_of_zelda_is_totally_rad/ Tue, 12 Jul 2011 13:48:00 +0000 http://localhost/wordpress90/?p=2702 The Totally Rad ShowThe Totally Rad Show has given a review of the Legend of Zelda: Ocarina of Time 3D. For those of you who don’t know what this is, The Totally Rad Show is a daily video podcast that reviews and comments on pop-culture. They cover everything from movies and video games to tv shows and comic books. One of their main hosts is gone, but they have a guest, Billy Berghammer, to fill in his place. They give their own personal stories on what issues they had with the game, as well as the nostalgic feeling while playing. Although it isn’t anything new to us, and has been out for almost a month now, it’s still fun to see what popular reviewers have to say about it.







    I do hope they realize they can change the targeting settings to a one click option from the save menu. I personally hate holding it down to target my enemies, so I turned that sucker on the moment I started playing.



    Also, although they didn’t necessarily add anything to the Master Quest, the flipped world and double damage did give it a challenging twist. I actually found myself needing to stun enemies as I traveled Hyrule, and often had to sit there staring at my screen trying to flip the map in my brain to remember how to solve certain rooms. I might not be Billy, but I am no stranger to this game or its Master Quest.



    Besides that, I enjoyed this episode of The Totally Rad Show. I can’t imagine Link in a pair of sunglasses at the beach going “Duuuuude!”, but I can personally say that Legend of Zelda is totally rad.

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    The Totally Rad ShowThe Totally Rad Show has given a review of the Legend of Zelda: Ocarina of Time 3D.  For those of you who don’t know what this is, The Totally Rad Show is a daily video podcast that reviews and comments on pop-culture.  They cover everything from movies and video games to tv shows and comic books.  One of their main hosts is gone, but they have a guest, Billy Berghammer, to fill in his place.  They give their own personal stories on what issues they had with the game, as well as the nostalgic feeling while playing.  Although it isn’t anything new to us, and has been out for almost a month now, it’s still fun to see what popular reviewers have to say about it.



    To see just how totally rad Legend of Zelda is, click the jump!

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    From the Outside World - Explaining Zelda to People http://www.zeldainformer.com/from_the_outside_world_-_explaining_zelda_to_people/ Tue, 12 Jul 2011 22:54:24 +0000 http://localhost/wordpress90/?p=2703 redneck.jpg In my ever-continuing quest to interact with every sort of person on the planet, I have accumulated quite a large amount of friends who either never heard of, or outright dislike the Legend of Zelda series, or Nintendo overall. The obvious questions that poses itself is why these people are still alive? The less obvious, but more relevant question is - how do I explain the appeal of everything this site’s BODY so READ(Y)ily covers and endorses, especially considering that I’m most likely the least qualified* person to do so.




    * - This is just a phrase used to convey the message to the lesser mind of a mortal being. Damir is qualified for everything, anytime, anywhere. He also takes special requests for a nominal fee.

    I am not a Nintendo fanboy, nor a zelda fanboy. I was, as I believed in Santa, and God, until I reached the age of reason (If you caught the reference, pat yourself on the back and spare the server some comment processing time, it’s what George would have wished). I now look upon a game console, brand, producer, and all the other stuff that people slit each other’s e-throats for as a completely transparent label with absolutely no weight in the answer to a very simple question - is the game good? They DO have weight in a different, yet also very similar question - WILL the game be good? For example, I know that since Hans Zimmer is composing music for Mass Effect 3, the game will most likely have an amazing soundtrack. I know a year back that, since Rockstar is behind L.A. Noir, that it will fall flat on its face when measured against its hype. I also know that since Nintendo is developing Skyward Sword, it will be just more of the same old.

    However, most of the stuff mentioned above were just to illustrate why I shouldn’t represent this fine community to newcomers unless the goal is to reduce them to tears, which I consider a success regardless of the initial goal. Either way, I tried, and I’ve been faced with varying reactions. The most prominent issue, as most people will no doubt have guessed, is people considering the whole brand to be more kid-friendly, and that’s true. It is pretty much impossible though to sit someone through The Message of Majora’s Mask and explain just why that game was the best storytelling miracle in the history of gaming. Hell, that would be impossible with most people who call themselves gamers these days. Which brings me to my next point…

    Many of the people I actually talk to about this are gamers. Most of them are my friends, they play Team Fortress 2 with me, they enjoyed a lot of good games like Portal, Amnesia: The Dark Descent, Psychonauts, and many more. Their taste for movies is… adequate, and music… well, let’s stop THAT particular train of thought for now. Bottom line is, they aren’t completely out of touch with the environment you and I find ourselves comfortable in. However, i nthe most recent example the four of us found ourselves watching the new technical display demo of the Battlefield 3 graphics. One of the comments was “Man, this is gonna be one of the best game ever”, which set off my bullshit alarm. In yet another example of why I’m inadequate for this particular situation, I despise Call of Duty. I despise the whole series minus the first Modern Warfare for its bland, generic story, unlikeable, square-jawed, macho-men characters, repetitive, decade old gameplay lacking ANY sort of innovation. I hate it for its success and terrible influence over the medium, spawning thousands upon thousands of multi-million dollar ripoffs flooding the market, drowning the truly innovative games in a sea of mediocrity (Fun game: Go back 2 sentences and replace Call of Duty with Halo). Back to the story though, I casually replied “Well, all these graphics will be worth shit if the actual game isn’t good”, at which point I got a blank stare.


    “Oh, so because it doesn’t have any ZELDA or FAIRIES or DRAGONS in it, it has to be a bad game, eh? Look dude, look at that building falling apart, look how awesome that looks!”

    I could go on with the responses I got, but that’s the general gist of it. Now, when I first set off to write this article it was supposed to be about introducing people to the series, but scratch that. You can’t win with those people, regardless of what you do. The only thing that would work is actually sitting down and playing the game while they watch, but good luck getting to that point. Trial and error has shown that roughly the same amount of effort goes into getting a girl to strip as it goes into making someone give Zelda a shot, and guess which one I’m going for nine times out of ten. Now don’t get me wrong, graphics, or more importantly aesthetics are very very important in a game and can enhance the experience, but shouldn’t be solely relied upon.

    Actually, having said that, let me get back to the Call of Duty thing from a few sentences ago. I am well aware that this isn’t just limited to the gaming industry. For every ICO there will be ten GTA’s just like there’ll be ten Expendables for every Sucker Punch, but come on people. The medium of gaming is probably the most centralized one of them all. Interaction with other people has become a key element in gaming (I’m not talking about forced multiplayer, that can go fuck itself, but that’s for another article) moreso than in any other mass media. It should by all rights and logic be the most unified one, with the most quality feedback and most defined and discrete sense of good and bad. And yet, in the past decade all we’ve been yelling to developers and publishers as a community is “give us more same shit, we’ll eat it up like the nice little sheep that we are”.

    At the end of the day, it doesn’t matter. Getting people to understand something you enjoy has as much impact on you and your enjoyment as me derailing an article has on me. Yes, it is nice to show awesome stuff to people and see them fall in love with it, I’ve been there, but it is also important to not become That Guy who won’t shut up about his obsessions and no one wants to hang around with. It’s partially what brought us here in the first place. Until next time, keep your pants up.

    ]]>
    redneck.jpg In my ever-continuing quest to interact with every sort of person on the planet, I have accumulated quite a large amount of friends who either never heard of, or outright dislike the Legend of Zelda series, or Nintendo overall. The obvious questions that poses itself is why these people are still alive? The less obvious, but more relevant question is - how do I explain the appeal of everything this site’s BODY so READ(Y)ily covers and endorses, especially considering that I’m most likely the least qualified* person to do so.

    * - This is just a phrase used to convey the message to the lesser mind of a mortal being. Damir is qualified for everything, anytime, anywhere. He also takes special requests for a nominal fee.

    ]]>
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    Irrational Games Has 'No Plans' For Wii U. Wait. What? http://www.zeldainformer.com/irrational_games/ Wed, 13 Jul 2011 00:43:57 +0000 http://localhost/wordpress90/?p=2704 Irrational Games Has No Plans For Wii UThe designer for BioShock Infinite, Ken Levine, has stated that Irrational Games has no plans for the Wii U. He is positive about the system, but at the moment they just don’t have any real promises. I find this rather disheartening, seeing as how he praised Nintendo’s console during its E3 conference. I love BioShock, and am fan of Ken, so I’m really hoping that this ‘no plan’ will eventually turn into a ‘we have a plan’ once the console actually releases.



    “Just to be clear, there are no plans. I’m not saying it can’t happen, but we have no plans to do any games for that platform. There are things about it that, as a core gamer, really appeal to me, that have nothing to do with Fruit Ninja. I have nothing against Fruit Ninja, I respect all kinds of games, I love all kinds of games, there are just certain kinds of things that are more suited to my taste. There are some things, as a core gamer, as a guy who likes lying in bed playing… I’ve always had to sacrifice that core gaming experience when I lie in bed playing games.



    We’re now getting to a place with Vita and what Nintendo’s doing where that’s not necessarily going to be the case, where you can play full-on hardcore games in bed with the lights out while your wife’s asleep. I like that a lot. That means a lot to me. On the airplane? That means a lot to me as a core gamer, that you’ve got two sticks. That’s so important to me. The fact that the Wii U has got two sticks… I feel it’s like… It’s a great year for the core coming back and saying, okay, have your touch screens, have your motion control, we’ll try to make that work, and if you can pull that off it’ll be really good. But I want to have my cake and eat it too.



    I think these experiences are starting to allow that to happen. I love my iPad, but I mostly work on it, I don’t play a lot of games on it, because I’m not into that style or form factor, that three-minute experience.”



    There you have it. If you have seen the Wii U game line-up at Nintendo’s conference, you’re probably mad. I was looking forward to possible titles on the Wii U from Irrational Games.



    Source:Destructoid

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    Irrational Games Has No Plans For Wii UThe designer for BioShock Infinite, Ken Levine, has stated that Irrational Games has no plans for the Wii U.  He is positive about the system, but at the moment they just don’t have any real promises.  I find this rather disheartening, seeing as how he praised Nintendo’s console during its E3 conference. I love BioShock, and am fan of Ken, so I’m really hoping that this ‘no plan’ will eventually turn into a ‘we have a plan’ once the console actually releases.


    For Ken’s statement, hit the jump!

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    Monolith Soft Talks. Good News For Wii U! http://www.zeldainformer.com/monolith_soft_talks_good_news_for_wii_u/ Wed, 13 Jul 2011 01:50:35 +0000 http://localhost/wordpress90/?p=2705 Monolith SoftwareWith the bad news about Irrational Games, at least we have some good news and a possible title for the Wii U. Monolith Software has posted a three page interview with its core programming staff. We don’t know much about the game yet, but they do give us their goals.



    The interview was conducted by Monolith CEO Hirohide Sugiura. Toshiaki Yajima (main programmer on Xenosaga and Dragon Ball Kai), Katsunori Sakai (main programmer on Xenoblade, event system programmer on Disaster) and Michihiko Inaba (Xenosaga, Soma Bringer) answered the questions asked during the interview. The company has been researching on other company’s works, which includes HD. Of course, that means we will be seeing something special for the Wii U.



    Monolith is very excited about the upcoming Wii U. They hope to be able to show what they’ve accomplished on the new console. They are quite confident about completing an HD game, and I’m sure they will make something just as awesome as they have in the past. With the new physics and shaders, they will be able to use expressions more.



    One of the key subjects they spoke about that really got my attention was about the Wii U controller. They want to try out a game that shows separate action on the Wii U controller. Whether or not it will be more than just an inventory screen is extremely important to me, since I want to use the new controller to its full potential.



    As I stated earlier, they are making a Wii U title. They plan on surprising us all, which makes me both excited and nervous. They want to prove that Japan can bring out the technology in games just as well as America. Their target is to the level of Fallout maker Bethesda Softworks. They already have a design document drafted, which is extremely promising. I’ve written a design document myself for a game, and it is a basic seventy page document. Most professional game design documents these days take up hundreds, and have more than just one creative mind at work.




    Many people are defensive on how HD doesn’t make a game better. Personally, I think HD games are great. I love how realistic things look, but if the game is crap, the game is crap. I hope they don’t lose the gift they already have to HD.


    If you want to read up on the entire interview, follow the sources.



    Source: GoNintendo

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    Monolith SoftwareWith the bad news about Irrational Games, at least we have some good news and a possible title for the Wii U.  Monolith Software has posted a three page interview with its core programming staff.  We don’t know much about the game yet, but they do give us their goals.


    The interview was conducted by Monolith CEO Hirohide Sugiura.  Toshiaki Yajima (main programmer on Xenosaga and Dragon Ball Kai), Katsunori Sakai (main programmer on Xenoblade, event system programmer on Disaster) and Michihiko Inaba (Xenosaga, Soma Bringer) answered the questions asked during the interview. The company has been researching on other company’s works, which includes HD. 


    For more highlights from the interview, continue reading!

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    Link Is Going To Otakon! http://www.zeldainformer.com/link_is_going_to_otakon/ Wed, 13 Jul 2011 02:26:08 +0000 http://localhost/wordpress90/?p=2706 Link Is Yelling To Otakon!Well, his voice actor is. Akira Sasanuma, the voice actor for Link in Twilight Princess, and possibly Skyward Sword, has been invited to Otakon by FUNimation. He will be there for Hetalia, a popular anime. He is the voice actor for Austria, but I don’t think fans will be asking only about the show.




    Akira has played many voice roles besides Hetalia. Crush Gear Turbo (Takeshi Manganji), Gundam Seed (Dearka Elsman, Martin DaCosta), Gundam Seed Destiny (Dearka Elsman, Martin DaCosta), Hanbun no Tsuki ga Noboru Sora (Tamotsu Yamanishi), Hetalia - Axis Powers (Austria), Rave Master (Iulius), Soul Nomad & the World Eaters (Gig), and of course, Link.



    I found this video comparing the voice actor Nobuyuki Hiyama, from Ocarina of Time, to Akira Sasanuma. Be warned the guy holding the camera is trying to make you sick by moving the camera and that the sound quality isn’t the best. But it’s something.





    Are you going to Otakon? If so, FIND HIM!!! MAKE HIM YELL!!!

    Source: GoNintendo

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    Link Is Yelling To Otakon!Well, his voice actor is.  Akira Sasanuma, the voice actor for Link in Twilight Princess, and possibly Skyward Sword, has been invited to Otakon by FUNimation.  He will be there for Hetalia, a popular anime.  He is the voice actor for Austria, but I don’t think fans will be asking only about the show.

    Akira has played many voice roles besides Hetalia.  Crush Gear Turbo (Takeshi Manganji), Gundam Seed (Dearka Elsman, Martin DaCosta), Gundam Seed Destiny (Dearka Elsman, Martin DaCosta), Hanbun no Tsuki ga Noboru Sora (Tamotsu Yamanishi), Hetalia - Axis Powers (Austria), Rave Master (Iulius), Soul Nomad & the World Eaters (Gig), and of course, Link.

    For a short clip comparing the Ocarina of Time voice actor with the current one, click the jump!

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    North America to Receive Nintendo Video Goodness http://www.zeldainformer.com/north_america_to_receive_nintendo_video_goodness/ Wed, 13 Jul 2011 03:46:37 +0000 http://localhost/wordpress90/?p=2707 What a fancy logo…Many of you thought that NOA gave us the shaft when it came to the video services being launched in both Europe and Japan. However, that’s not the case! Sure, there isn’t any specific release date or anything fancy like that, however, we will be getting Nintendo’s video service at some point during the summer…So between now and August. Not too shabby if I do say so myself. Not sure what sort of content we’ll be getting, as I imagine each region will get get something different. Also, the Netflix app for the 3DS will also be released this summer, so that’ll be pretty spiffy. Here’s what Nintendo told Joystiq regarding the online video service.



    Nintendo’s short-form video service that delivers special video content for Nintendo 3DS systems will launch in North America later this summer. In addition, Netflix members who have an unlimited plan starting at $7.99 a month and access to a broadband wireless Internet connection will soon be able to download a free Netflix application that allows them to watch movies and TV shows on their Nintendo 3DS systems at no extra charge. These services will add to the wealth of games and entertainment content currently available via the Nintendo eShop. For more information about Nintendo 3DS, visit http://www.nintendo.com/3ds.




    It’s nice to know we haven’t been forgotten. Also, for those of you that don’t have Netflix, I strongly suggest you give it a whirl. There’s a lot of great content available for streaming, and it always makes my days at work go by a lot faster. I’m also pretty interested to see what sort of content Nintendo has in mind for us, I’m sure there will be a lot of game trailers and other fun stuff to watch.



    So readers, how are you feeling about this little announcement? Are you excited to see what Nintendo has to offer? Do you not really care? Also let me know if you’d like a few articles involving film recommendations to watch on the 3DS gets its Netflix app launches, I figure a few, to get some new subscribers started.



    Source: Joystiq

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    What a fancy logo…Many of you thought that NOA gave us the shaft when it came to the video services being launched in both Europe and Japan. However, that’s not the case! Sure, there isn’t any specific release date or anything fancy like that, however, we will be getting Nintendo’s video service at some point during the summer…So between now and August. Not too shabby if I do say so myself. Not sure what sort of content we’ll be getting, as I imagine each region will get get something different. Also, the Netflix app for the 3DS will also be released this summer, so that’ll be pretty spiffy.


    Jump inside to see what Nintendo said to Joystiq.

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    Crytek On Board With Wii U? http://www.zeldainformer.com/crytek_on_board_with_wii_u/ Wed, 13 Jul 2011 18:00:00 +0000 http://localhost/wordpress90/?p=2708 Crytek On Board for Wii U?Crytek, known for its PC games Far Cry and Crysis, was interviewed by NowGamer. Crytek licenses the CryEngine technology for game development, and is a company that is looking forward to upcoming games and consoles. NowGamer spoke to managing director Avni Yerli and CryEngine’s director of global business development, Carl Jones, to find out what they might have in store.



    NG: Crytek’s interested in the Wii U. What do you make of the platform?



    CJ: It’s something we’re really interested in. There are a load of Nintendo fans at Crytek, right up to the top of the company. We were unfortunately unable to support the last generation of Wii because it would have been quite an engineering effort to take the engine down to that level of hardware.



    So we were quite excited to see a new level of hardware come out that we think we can support, do some good stuff with, and it’s something we’re currently experimenting with.



    NG: So you’ve got Wii U dev kits?

    CJ: I haven’t seen them myself.



    NG: Is there a market for core gaming on Wii U?



    CJ: I really hope so but I don’t think it’s a necessary part of their strategy. The Wii is great at the games people like playing on it. I’m not sure yet what Nintendo’s strategy might be for hardcore.



    I don’t know if we’ll see flagship core titles on that platform - as a fan of Nintendo I’d love to see it personally, but I also enjoy playing the non-core titles a great deal.



    Whether or not we need core titles as well, we’ll see. That’ll be up to the consumer. But if you can get the same visual quality from Wii U as from other platforms, then why not?



    NG: So we could see a colourful, CryEngine 3-powered Wii U platformer from Crytek?



    CJ: Well, never write anything off. We’re experimenting all the time; we have a large number of very creative people with a lot of great ideas at the studio. Never say never; we’ll have to wait and see.



    NG: TimeSplitters was also mentioned in those reports. Is it still an IP you’re interested in?



    AY: Crytek, in particular Crytek UK… obviously TimeSplitters historically was for them an important IP. From our perspective we always had a lot of fun playing TimeSplitters - TimeSplitters 2 was amazing fun.



    Crytek and Crytek UK are interested in the IP; we are thinking about it but we’re trying to decide what we could do best with the IP, where we could bring it. There are no concrete plans yet.



    NG: Everyone’s doing console HD collections at the moment. Any chance you might tide over TimeSplitters fans with the older games?



    AY: That’s a good idea! [laughs] There are indeed a lot of games doing it but we haven’t thought about that yet. But it’s a good idea.



    The full interview covers more than just the Wii U. Of course, please comment, and give us your impressions on Crytek.

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    Crytek On Board for Wii U?Crytek, known for its PC games Far Cry and Crysis, was interviewed by NowGamer.  Crytek licenses the CryEngine technology for game development, and is a company that is looking forward to upcoming games and consoles.  NowGamer spoke to managing director Avni Yerli and CryEngine’s director of global business development, Carl Jones, to find out what they might have in store.


    To see what the company has to say about the Wii U, click the jump!

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    3D Classics Are a Pain to Port http://www.zeldainformer.com/3d_classics_are_a_pain_to_port/ Wed, 13 Jul 2011 19:30:52 +0000 http://localhost/wordpress90/?p=2709 3D Classics…YumIn a recent Iwata asks, developer Takao Nakano recently stated that Nintendo is having a little more trouble porting titles to make them into 3D classics. So far the only game we’ve been able to play in its remastered 3D glory is Excite Bike 3D, while Japan is lucky enough to have Xevious 3D. Don’t get me wrong, Excite Bike is fun and all, but I’ve gotten to the point where I’ve played it to death. At least now we know why its taking Nintendo a little bit longer to get these remakes out into the wild. I was actually hoping they’d have a few more 3D classics out by now, but I can see why this isn’t the case, and I’m not exactly losing sleep over the issue. Here’s what Takao had to say.



    We based the 3D version [of Namco Bandai shooter Xevious] on the arcade game…With a 2D screen, players had to use their imagination for Solvalou flying above the ground, but on the Nintendo 3DS system, we thought we might be able to recreate it using stereoscopic graphics so it looked like it was really floating…In the original version, the game unfolds on a flat surface. The moment we made Solvalou float in midair, all sorts of discrepancies arose…For example, when an enemy on the ground fired at Solvalou in the original, everything was on the same plane, so it didn’t seem unusual if the bomb appeared at the same altitude as Solvalou the moment it was fired and then hit Solvalou right away… There were all kinds of discrepancies like that. It was a big challenge making something that would satisfy fans of the original and provide a fresh surprise on the Nintendo 3DS system.





    Yeah, that does sound like a huge pain in the ass to work with. However, giving the talent and dedication of Nintendo’s developers, I don’t think its something that’s going to prevent more 3D classics from coming out in the near future. It’ll be pretty nice to see what other classics Nintendo is going to remaster.



    Alright, children, what games would you guys like to see remade in 3D? How are you guys liking Excite Bike 3D? Let us know with a nifty little comment!



    Source: MCV

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    3D Classics…YumIn a recent Iwata asks, developer Takao Nakano recently stated that Nintendo is having a little more trouble porting titles to make them into 3D classics. So far the only game we’ve been able to play in its remastered 3D glory is Excite Bike 3D, while Japan is lucky enough to have Xevious 3D. Don’t get me wrong, Excite Bike is fun and all, but I’ve gotten to the point where I’ve played it to death. At least now we know why its taking Nintendo a little bit longer to get these remakes out into the wild. I was actually hoping they’d have a few more 3D classics out by now, but I can see why this isn’t the case, and I’m not exactly losing sleep over the issue.


    Jump inside to see what Takao had to say.

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    Netflix to Hit the 3DS This Thursday http://www.zeldainformer.com/netflix_to_hit_the_3ds_this_thursday/ Wed, 13 Jul 2011 20:21:45 +0000 http://localhost/wordpress90/?p=2710 Behold!Well, that was quick, just last night I reported how Nintendo stated Netflix will arrive before the summer’s end, and now the Netflix app will be available to download in the eShop on Thursday! That’s pretty sweet. I’ll probably end up downloading it myself just try it out, however, without any 3D movie support I’ll probably just stick to watching netflix on the go with my iPhone, cause you know, the whole 3G thing. For those of you who’re interested in Netflix, they offer a $7.99 a month streaming service, and you get a lot of great content, for a low price.



    I’m kind of hoping Netflix does add 3D support for the 3DS. It’d be pretty awesome to re-watch some movies in their 3D form. Also it’d probably help boost sales of 3D TVs, as there’d be more 3D content readily available for them, and probably get people who’ve already bought 3D TVs to subscribe to netflix. Everybody wins!



    So, any of you going to download the app? Are you going to subscribe to netflix now that your sexy 3DS can stream videos?



    Source: GoNintendo

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    Behold!Well, that was quick, just last night I reported how Nintendo stated Netflix will arrive before the summer’s end, and now the Netflix app will be available to download in the eShop on Thursday! That’s pretty sweet. I’ll probably end up downloading it myself just try it out, however, without any 3D movie support I’ll probably just stick to watching netflix on the go with my iPhone, cause you know, the whole 3G thing. For those of you who’re interested in Netflix, they offer a $7.99 a month streaming service, and you get a lot of great content, for a low price.


    Jump in for more.

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    Miyamoto Strikes A Pose http://www.zeldainformer.com/miyamoto_strikes_a_pose/ Thu, 14 Jul 2011 03:07:00 +0000 http://localhost/wordpress90/?p=2711 Miyamoto Strikes A Pose

    Have you ever wanted a photo shoot? How about a few snapshots with a Mario figurine? As you can see, Miyamoto doesn’t seem very camera shy as he poses with the Wii remote rock style in front of a rather impressive building. You might be able to get a few pictures with a Mario figurine, but I don’t think it will have as much sentimental value as he does with it.



    The people who posted the slideshow titled it, ‘Never give Miyamoto a camera’, but I will argue that some of these photos are cute. Like the ones with the Mario figurine. Others, like the ones of him in front of the large building, have a darker side that shows a more serious tone with still a bit of fun.



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    Miyamoto Strikes A Pose 2

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    To see all of the photos, continue here.

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    Miyamoto Strikes A Pose

    Have you ever wanted a photo shoot?  How about a few snapshots with a Mario figurine? As you can see, Miyamoto doesn’t seem very camera shy as he poses with the Wii remote rock style in front of a rather impressive building.  You might be able to get a few pictures with a Mario figurine, but I don’t think it will have as much sentimental value as he does with it.


    The people who posted the slideshow titled it, ‘Never give Miyamoto a camera’, but I will argue that some of these photos are cute.  Like the ones with the Mario figurine.  Others, like the ones of him in front of the large building, have a darker side that shows a more serious tone with still a bit of fun.


    To see some of these photos, hit the jump!

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    Get Your Keyblade Ready, 3DS Owners! http://www.zeldainformer.com/get_your_keyblade_ready_3ds_owners/ Thu, 14 Jul 2011 04:15:00 +0000 http://localhost/wordpress90/?p=2712 Kingdom Hearts: Dream Drop DistanceThis past week’s Famitsu magazine had a bit of information on the upcoming title, Kingdom Hearts: Dream Drop Distance. There were no showings of this title at the last E3, so I’ve found the Japanese trailer for those of you who want a peek. The game is about halfway complete, and the series’ next major title will be paved out a bit in this 3DS game.



    Just so it’s known, I am a Kingdom Hearts fan. I’m not a crazed fan though, like my best friend, but I really enjoyed the first installment of the series. To be more accurate, I LOVED the first Kingdom Hearts. I didn’t own a Playstation system when it first released, so I often had to play it when I went to my friend’s house. I was very excited when the series continued onto Nintendo’s handhelds, but I never got the satisfaction out of them as I did the console titles.



    With this new title (which in my opinion has a really strange name), I am really hoping I will get a more immersive gameplay. I do own 358/2 days for the DS, and I rather enjoyed the title, but as I said, not as much as I did other games.



    There will be an inclusion of a secret movie in the game. Other than that, Nomura only gave vague hints about the game. The game’s story is engimatic and quite puzzling, apparently, and will go into the data hidden within Sora. Of course, I don’t think anybody can give the games storyline in just one sitting without having to stop and recap and then restart six times. At least, that’s what my friend does when she tries to explain it.



    You will be able to work your way to the rooftops, so get your adventure shoes on!



    Nomura also gave some information on the future of Kingdom Hearts. As said earlier, if you are eager for Kingdom Hearts III, this game will give you some answers. The Xehanort part of the King Hearts saga will end with KHIII. They are planning for a continuation of the series with Sora as the main character already, though. So for those of you who want more, they are going to give it to you.



    Here is a trailer of the upcoming 3D title, Dream Drop Distance. I really want to know what they are thinking with titles, but at least it’s not a bunch of numbers.



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    Kingdom Hearts: Dream Drop DistanceThis past week’s Famitsu magazine had a bit of information on the upcoming title, Kingdom Hearts: Dream Drop Distance.  There were no showings of this title at the last E3, so I’ve found the Japanese trailer for those of you who want a peek.  The game is about halfway complete, and the series’ next major title will be paved out a bit in this 3DS game.

    Just so it’s known, I am a Kingdom Hearts fan.  I’m not a crazed fan though, like my best friend, but I really enjoyed the first installment of the series.  To be more accurate, I LOVED the first Kingdom Hearts.  I didn’t own a Playstation system when it first released, so I often had to play it when I went to my friend’s house.  I was very excited when the series continued onto Nintendo’s handhelds, but I never got the satisfaction out of them as I did the console titles.


    For the trailer and more information on the series, continue on!

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    Another Weekly Nintendo Download Update! http://www.zeldainformer.com/another_weekly_nintendo_download_update/ Thu, 14 Jul 2011 14:55:40 +0000 http://localhost/wordpress90/?p=2714 Game & Watch Gallery For The Virtual ConsoleToday is the day North America finally gets Netlfix for the 3DS. But that doesn’t mean we don’t get our weekly goodies for the Nintendo eShop and WiiWare! This week we’re getting plenty of games for the DSiWare, though none of them look particularly interesting to me.



    I will probably have to sign up for Netflix now if I want to use it for my 3DS. I’ve never really been the movie type, since most of my spare time goes to video games. I tend to bring my 3DS to class, and it’d be nice to be able to sit and watch videos when I’m bored in between lectures.



    Speaking of playing video games, I finally downloaded Shantae: Risky’s Revenge and beat it. I found a few comments on how people really enjoyed the game, and I can say I had a lot of fun with it too. So, now I can suggest you to try Shantae and actually have the personal experience to back it up.




    Virtual Console


    Baseball - Mario comes around again for a round of baseball. It’s not the same as the Mario baseball games coming out for the Wii though! As the pitching team, deliver a series of fastballs while adjusting curve and speed, but be careful not to wear out your pitcher. If the batter connects, your outfield or infield will back you up. As the batting team, shift your batter on the home plate and time each swing at the incoming ball. Try to safely reach the next base, or swing for a home run. Luigi comes in to play as well, for those of you who prefer the younger brother of the two.



    Game & Watch Gallery - This takes the original four Game & Watch handheld games and updates them for you to play on the Nintendo 3DS. The classic versions take you back to the 1980s and - simpler time in video games. The modern versions feature your favorite characters and bring you into the present with improved play control and sound effects.

    This release includes four titles: Manhole, Fire, Octopus and Oil Panic.




    DSiWare


    AfterZoom - Turn your 3DS into a microscope to find tiny creatures, capture them and force them to battle. With elements of real-life chemistry and biology on board, this could even end up being educational and informative.


    Just Sing! 80s Collection -The ‘80s are back and you’re a star. Grab your Nintendo DSi and have some karaoke fun. Expect all the cult hits of the era, including “Like a Virgin,” “Take On Me,” “Never Gonna Give You Up” and “The Heat Is On.” Style your avatar with a classic ‘80s look and take the stage. Can you keep to the beat and hit all the notes? Perform the biggest party hits of the ‘80s and experience a musical blast from the past.


    Extreme Hangman 2 - A follow-up to the hugely successful Extreme Hangman, this features more puzzles, more categories and more animations. It’s up to you to guess the right letter to spare the man’s life.


    Puzzle Fever - A mediocre puzzler at best, this is essentially a trimmed down version of Korner’s own Ubongo. I’m not really into puzzle games on my 3DS.



    WiiWare


    3D Pixel Racing - Challenge up to four friends in crazy race modes. Enjoy fast arcade action and unlock new tracks and cars. Turn on your headlights and experience the thrill of a night race. Select your favorite car and get ready to burst ahead in the first 3D pixel championship of the world. Game modes include Single Race, Championship, Capture the Flag, Hot Pursuit and Time Trial. Variable weather conditions (sun, fog, rain, snow) are also included.



    This week we get all that, and then more with the Netflix update. Quite a few new games, but it’s up to you whether you download them or not!



    Source:NintendoLife

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    Game & Watch Gallery For The Virtual ConsoleToday is the day North America finally gets Netlfix for the 3DS.  But that doesn’t mean we don’t get our weekly goodies for the Nintendo eShop and WiiWare!  This week we’re getting plenty of games for the DSiWare, though none of them look particularly interesting to me.


    I will probably have to sign up for Netflix now if I want to use it for my 3DS. I’ve never really been the movie type, since most of my spare time goes to video games.  I tend to bring my 3DS to class, and it’d be nice to be able to sit and watch videos when I’m bored in between lectures.

    Speaking of playing video games, I finally downloaded Shantae: Risky’s Revenge and beat it.  I found a few comments on how people really enjoyed the game, and I can say I had a lot of fun with it too.  So, now I can suggest you to try Shantae and actually have the personal experience to back it up.


    For the full list of the weekly Nintendo Download update, follow me!

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    Never Rage At Your Friends http://www.zeldainformer.com/never_rage_at_your_friends/ Thu, 14 Jul 2011 15:54:35 +0000 http://localhost/wordpress90/?p=2715 Super Smash BrosHave you ever played with a friend and totally kicked their butt? Like, it wasn’t even a challenge for you, and at one point they were boasting how awesome they were at the game with their favorite controller? What if that controller was lime green? What if that particular game was the Super Smash Bros from the N64?



    Well, whatever you do, don’t jump and down and scream at the top of your lungs how much they suck. This video is both hilarious and awesome. wrenthereaper from YouTube has a few rather good short videos that have rather fun effects. I personally like his Elemental Kombat, but maybe that’s because the girl just totally rocks.



    I would love to have Samus’ weapon of choice for a right arm. I don’t think any of my friends would ever want to beat me and shove it in my face if I could shoot one of those suckers. Not that many of my friends can beat me in Super Smash Bros…HAH!



    What do you think? He did a rather good job on the animation of his arm, and I was rather surprised at the sudden turn in the video when I first saw it.

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    Super Smash BrosHave you ever played with a friend and totally kicked their butt?  Like, it wasn’t even a challenge for you, and at one point they were boasting how awesome they were at the game with their favorite controller?  What if that controller was lime green?  What if that particular game was the Super Smash Bros from the N64?


    Well, whatever you do, don’t jump and down and scream at the top of your lungs how much they suck.  This video is both hilarious and awesome. wrenthereaper from YouTube has a few rather good short videos that have rather fun effects.  I personally like his Elemental Kombat, but maybe that’s because the girl just totally rocks.


    To see the video, click the jump!

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    Aonuma Answers About Wii's Finale Skyward Sword And More http://www.zeldainformer.com/skyward_sword_-_wiis_finale_and_more/ Thu, 14 Jul 2011 18:01:00 +0000 http://localhost/wordpress90/?p=2716 Aonuma Shares About Wii U and Legend of ZeldaAonuma was interviewed during the E3 expo by IndustryGamers about the making of the Wii U console and Zelda franchise. As you all know, Aonuma is one of the go-to guys for Legend of Zelda. He also talks about working with Miyamoto, and how he wants to work on something new than just Zelda.



    “It’s possible that this could be one of the last titles for the Wii from Nintendo, but I certainly didn’t get the sensation that this is it - we’ve done everything we can.”



    Aonuma has been working on the Wii U console for two years now, and how Zelda can evolve on the new system. For those of you who were eager to see Link in HD, this is an interview you don’t want to miss.





    IndustryGamers: Mr. Aonuma, I’d like to get your thoughts first on the new Nintendo console - how long you’ve been working on it and what new, fresh ideas it might give you for the Zelda franchise.


    Eiji Aonuma: First off… I’ve been involved in it in some capacity since the stage where we started to bring things all together and decide what to make of this new system. We had the idea already that we’re going to have this monitor in the controller. So that was about 2 years ago when I started to be involved in these meetings and we decided how we should further develop the system, and in what direction we wanted to take it.


    The way I was involved in many ways in the project was as the representative for how Zelda will evolve with this new console. That was the perspective I brought to those meetings. Obviously, Zelda is one of those games in which a lot of the gameplay is centered around the idea of items and tools that the player uses in various ways in their environment. And so, so far it’s just been me examining how I’d like to use that new controller on the interface there to allow additional control or easier control over the toolset that’s given to the player as well as how to open up new possibilities.



    IG: The ‘HD Experience’ demo that was shown of Zelda, is that representative of just how good a new Zelda on the Wii U would look?


    EA: Well, one thing I want to emphasize here, when talking about the Wii U Zelda HD experience, is that we really built it specifically to be an experience. The idea is using Zelda as the backdrop for one of these HD experiences, what kind of representation Zelda can make there. But this is really just to show people what kind of things the console can do. And so, it’s not necessarily the case that we would use that graphic style or depiction the same way we would in a new Zelda, when there is a new Zelda for the Wii U. Just like the map functionality that was also implemented in that experience - it’s simply us giving an objective look at the kinds of things that can be done with the HD hardware. And Zelda happened to be the filter through which we view it in that experience. So nothing is defined right now as far as how we’ll proceed.



    So, for those of you wondering about the HD demo video we saw for the Wii U, they do not have any real plans for the new system yet.



    EA: I can’t really speak to Mario, obviously - it’s not my forte. But with regards to Zelda, the development process is typically around 3 years and that’s a pretty big timeline obviously. So you’ve got a timeline for a given Zelda game and you’ve also got a timeline for new hardware. So obviously when those two timelines can line up neatly, then, yes we’d love to have something out and available at launch. There have been times when we’ve realized how important that is. For example, when Twilight Princess was being developed, we started on the GameCube and it turned out the game was going to complete itself more or lese around the time of the Wii launch and I thought, “Well, it would be a real waste not to have that available for new players with that functionality in the forefront.” So we did make a Wii version of the game as well as the GameCube version.


    But in general, the timeline for new hardware is actually shorter than the timeline for a new Zelda game. And because of that, when they don’t line up correctly - and that’s often the case - it’s extremely hard to coordinate getting that title out as a day one title. But when possible, of course it’s something that we understand is great and we like to do it. And, naturally, I realize that it is in some ways a problem that Zelda games take as long as they do. I would like to get them out faster. That’s something that I consider a personal challenge and it’s something that I look into.


    IG: Speaking of the personal side, do you wish at times that you could work on something other than Zelda? You’ve been sort of the go-to guy for the Zelda franchise for a long time now. Do you have a creative desire to maybe work on a brand new Nintendo franchise?


    EA: Yeah, the truth of it is I always want to work on something new. It just turns out that as I’m coming up with these ideas along the way, I realize, “Y’know, this could really work on a Zelda game.” And it sort filters back into it and in the end, we come back into another Zelda project. So in some ways, it’s a bit of a challenge for me personally that Zelda ends up becoming this pool of my ideas and it keeps absorbing the ideas I have and they get integrated back into Zelda games. But that’s just sort of the way it’s flown for me.


    IG: One of the things that Nintendo has been a little slower than other companies with is online gaming. I’m wondering with the new Wii U console, since there’s supposed to be a bit more of an online focus, what ideas you have about what unique ways you can present Zelda in an online feature set and get players involved over the internet with Zelda?


    EA: To start off by addressing your point directly, I don’t think that it’s inaccurate to say that Nintendo has been a little bit behind in the online race compared to the other companies developing consoles. And a lot of that comes from the fact that we really decided first to tackle the issue head on after seeing how popular that style of gameplay and that functionality had become for the American market, and the Western market in general. So, in that sense, yes, the process was a little bit different. One thing I feel like we really need to emphasize is that just simply to provide online gaming for the sake of online gaming wouldn’t result in [unique gameplay]. Of course, we could put out a lot of titles that have online gameplay that’s similar to what people are used to online, but that wouldn’t result in unique products.


    So one of the things we’ve been really trying to do is look at - in the context of the hardware, the functionality that people have and have already in the 3DS and Wii U - what kinds of possibilities might open up. And looking at, for example, Four Swords, which is going to be released initially for folks to get their hands on - that’s local play. But, just the same, it does bring up a question that I think we are examining and will continue to examine, which is “Looking at the capabilities that are in our hands, what kinds of gameplay possibilities are out there for a Zelda game that goes online, maybe something that goes multiplayer?” But it’s all about, for us, finding a clear direction to take that online functionality, to use that online functionality. Once we have that, I think things will move forward. But, until then, we’re in the process of really asking ourselves, “How will this be a natural extension - a natural and enjoyable extension of what makes the series the series?” So that’s something for the Zelda team to continue to examine as we move forward.


    IG: During the Nintendo roundtable, it was indicated that Skyward Sword would probably be one of the last remaining Wii titles from Nintendo since the focus is switching to Wii U. Do you feel you’ve been able to extract as much as you can from the Wii and that’s why Nintendo’s switching to the new system or do you feel that more could be done with the Wii itself?


    EA: Well, Skyward Sword as a title in general is not about… It takes good advantage of the Wii, but it’s really focused on motion plus functionality using your sword and your shield and the kind of tracking controls that are possible because of motion plus, not just with your sword but with a whole variety of different gameplay options that are all controlled by motion plus. It’s a game that uses that as a central point of reference for gameplay and we really expand and iterate on that. As you mentioned, sure it’s possible that this could be one of the last titles for the Wii from Nintendo, but I certainly didn’t get the sensation that this is it - we’ve done everything we can. When making the game, it wasn’t even something I really paid attention to. We just focused on really expanding with motion plus and doing everything we could with that feature since it was sort of the backbone [of the project]. But there’s always more to iterate on, so gameplay possibilities will continue to grow regardless of system.



    As always, comment and tell us what you think. Aonuma is one of my idols as a game designer, so I really enjoy reading about his interviews.



    Source: Industry Gamers

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    Aonuma Shares About Wii U and Legend of ZeldaAonuma was interviewed during the E3 expo by IndustryGamers about the making of the Wii U console and Zelda franchise.  As you all know, Aonuma is one of the go-to guys for Legend of Zelda.  He also talks about working with Miyamoto, and how he wants to work on something new than just Zelda.


    “It’s possible that this could be one of the last titles for the Wii from Nintendo, but I certainly didn’t get the sensation that this is it - we’ve done everything we can.”


    Aonuma has been working on the Wii U console for two years now, and how Zelda can evolve on the new system.  For those of you who were eager to see Link in HD, this is an interview you don’t want to miss.

    Hit the jump for more info!

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    3D Movies? On Your 3DS? It's More Likely Than You Think http://www.zeldainformer.com/3d_movies_on_your_3ds_its_more_likly_than_you_think/ Thu, 14 Jul 2011 19:37:29 +0000 http://localhost/wordpress90/?p=2717 I'm using this image IronicallyBuried deep within Nintendo’s Netflix press release is an interesting bit of information regarding Netflix streaming select 3D films to the 3DS. What’s also interesting is that Netflix hasn’t actually mentioned doing so. What films they’ll release for streaming in 3D is still up in the air, but I’m sure Avatar will make the cut, possibly Up, and Alice In Wonderland ,you know, the version where Johnny Depp plays an even weirder version of character’s he usually plays. The bigger question is, will this be limited to the 3DS? Will 3D TV owners finally have something to write home about? Here’s what it said in the press release.





    The new Netflix application for Nintendo 3DS displays movies and TV episodes in 2D on the system’s upper screen. Users will soon have access to an additional library of select movies that can be viewed in 3D without the need for special glasses.




    I’ve never really been a fan of 3D, yeah its cool and all, but after awhile my eyes get used to it, to the point where it’s lost it’s magic. I’ll play my 3DS with the slider all the way up, and then after my eyes start yelling at me, I’ll turn it off. The 3D aspect doesn’t really make or break a game for me, Hell, the only reason I bought my 3DS is because of Ocarina of Time 3D. Though I am looking forward to the other titles that are coming out. Anyway, back to 3D movies.



    I wasn’t really impressed with the Green Lantern trailer, sure, I could see the depth, but it was still pretty “meh” in terms of showing off the 3DS’ 3D capabilities, so if and when Netflix does decide to stream 3D films, I hope the effects is a little more pronounced. Then again, I haven’t seen a 3D film that’s really impressed me. Honestly, the whole 3D in movies thing is just an overpriced gimmick at this point. Most people out there don’t care about depth, or good cinematography even, so it’s really lost on the masses. Plus $16+ to watch said movie is asking a little too much, especially since a lot of 3D films aren’t fine works of cinema by any means. But hey, to each their own, and no, I’m not insulting your tastes in movies, you’re free to enjoy what you like.



    What about you guys out there? Are you excited for some 3D streaming? Do you not really care about 3D? What’s your favorite scary movie? You don’t have to answer that last one, I just had the urge to type it.



    Source: Nintendo

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    I'm using this image IronicallyBuried deep within Nintendo’s Netflix press release is an interesting bit of information regarding Netflix streaming select 3D films to the 3DS. What’s also interesting is that Netflix hasn’t actually mentioned doing so. What films they’ll release for streaming in 3D is still up in the air, but I’m sure Avatar will make the cut, possibly Up, and Alice In Wonderland, you know, the version where Johnny Depp plays an even weirder version of character’s he usually plays. The bigger question is, will this be limited to the 3DS? Will 3D TV owners finally have something to write home about?


    Jump inside for some speculation

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    Netflix Froze My 3DS!!! Oh, But It's Working Fine Now http://www.zeldainformer.com/netflix_froze_my_3ds_oh_but_its_working_fine_now/ Thu, 14 Jul 2011 20:05:00 +0000 http://localhost/wordpress90/?p=2718 Netflix Froze My 3DS!My first impression on Netflix on 3DS wasn’t the best. I had downloaded it before registering, but a simple screen comes up asking if you’ve already registered with Netflix or not comes up right away. It took me less than five minutes to get to the website and fill out the page to become a member. The 3DS gives you a link to follow and a code to enter, and after that, you’re done.

    After browsing the selection, I clicked on one of the titles to see how it looked. I picked Iron Giant, and while I waited for it to load I went off to go find something to munch on. When I came back, it had finished loading and was going through the intro.



    The image would blur every once in a while, but other than that everything looked pretty good. The top screen has an 800 x 240 resolution, but it’s a nice little screen. Not as pretty as my new HD tv that I hooked up last week in my room, but hey, it’s on my handheld! It didn’t take a long time to buffer the movie when I compare to how long I had to wait for it to start Netflix. You can pause and drag a slider around to choose where you want to watch, too. Iron Giant is one of my favorite movies from when I was a kid. I watched it for about ten minutes before I had to run a few errands.



    It’s at this point that I had a problem.



    Just as I was about to go back to my main menu, the movie froze and started to work on retrieving the video. I tried to exit out, but it wouldn’t let me and continued to try to retrieve data. I pressed the B button a zillion times, but still it wouldn’t do anything. After about five seconds of staring at the screen, I knew it wasn’t ‘retrieving’ anything.



    I tried to return home, but it wouldn’t do that either. Pressing the power button didn’t do much for me at first, but eventually it went the shut down screen where it asks if you really want to shut down. It said my software was closed, but when I pressed on the Power Off button, it went to a black screen and didn’t shut down.



    Let’s just say at first I was a bit perplexed at why the little blue light wasn’t going away. I could still see that the 3DS wasn’t just a blank screen, but projecting the black background. I closed it, opened it, hit the power button a few more times, and still nothing. After leaving it alone for about ten minutes, I picked it up and tried again, and somehow it shut off. I didn’t have to wait for the battery to die as I’ve seen some other people have to do online.



    So I don’t really have any solid ways to get your 3DS working again. I just kept messing with it, then waited a bit, and eventually it was fine. Nothing happened to any of my software and I haven’t had the problem again, yet, but if anybody else is having problems, please share.



    Besides that, this really is a nice new feature for the 3DS. I don’t think I will opt this compared to Netflix on my laptop or other consoles, but when I’m on the go and have access to it, it will be used. I’m still on the trial period since I just signed up, so I have a month to see if I really want to keep it.



    The Netflix is pretty easy to use though. For a person who doesn’t watch movies, I was able to find shows that would appeal to me fairly quickly.



    After downloading the new software, it takes a few minutes for it to fully load. Once there you can use the touch screen move up and down to browse different genres. Pressing Y brings up a Search option. I used it and found Ponyo, which I was able to add to my Queue with a single click. You can also choose to turn on subtitles, which is useful if you’re in a loud area and don’t have headphones.



    Pressing the B button also allows for you to jump between lists. Most of the movies I’ve seen on it I have no interest in watching, while a hand full I have added to my queue for later enjoyment.



    All in all, my first experience with Netflix was a little rocky. Well, I was having a panic attack that I would have to go to college without my 3DS. But it’s working normally again, and I think I might begin watching movies in class when I start to pass out in lectures. Just slip on the subtitles and oh goody, giant alien robots during Beginning Math and Physics for Game Programmers (no worries, I have an A).

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    Netflix Froze My 3DS!My first impression on Netflix on 3DS wasn’t the best. I had downloaded it before registering, but a simple screen comes up asking if you’ve already registered with Netflix or not comes up right away.  It took me less than five minutes to get to the website and fill out the page to become a member.  The 3DS gives you a link to follow and a code to enter, and after that, you’re done.

    After browsing the selection, I clicked on one of the titles to see how it looked.  I picked Iron Giant, and while I waited for it to load I went off to go find something to munch on.  When I came back, it had finished loading and was going through the intro.


    The image would blur every once in a while, but other than that everything looked pretty good.  The top screen has an 800 x 240 resolution, but it’s a nice little screen.  Not as pretty as my new HD tv that I hooked up last week in my room, but hey, it’s on my handheld!  It didn’t take a long time to buffer the movie when I compare to how long I had to wait for it to start Netflix.  You can pause and drag a slider around to choose where you want to watch, too. Iron Giant is one of my favorite movies from when I was a kid.  I watched it for about ten minutes before I had to run a few errands.


    It’s at this point that I had a problem.  To see how I somehow got my system to get back up again, click the jump!

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    Naughty Dog Thinks Wii U Isn't That Special http://www.zeldainformer.com/naughty_dog_thinks_wii_u_isnt_that_special/ Thu, 14 Jul 2011 20:25:32 +0000 http://localhost/wordpress90/?p=2719 Naughty DogJustin Richmond, the dude responsible for Uncharted on the PS3 was recently asked about his feelings toward the Wii U. Apparently he’s not all that impressed, as it doesn’t do anything that the PS3 and VIta can’t do. What I find interesting, however, is that he hasn’t actually seen a dev unit of the console, nor has he even worked on it. Granted he’s not shrugging off the system entirely or mentioning anything about duct tape, so no need to get into a fan boy rage quite yet. Here’s what he had to say regarding the Wii U.


    To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t…You know, it’s an interesting piece of technology, and I’m interested to see how people use it…I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird…It seems there are some very strange holes in it, but to be fair, last time I was sceptical of the original Wii, and look at how that did. I’m sure that the games they make for Wii U will be amazing.




    To be honest, I don’t really care if the screen is multi-touch or not. I’m sure many of you don’t care either. Also, considering the Wii U can handle textures better than the PS3, I’d say that’s one thing it can do better than the PS3. Also, what holes are you talking about? Yeah. Let’s also add the fact that Nintendo has their all star cast of characters to help push the hardware. Honestly, if Nintendo consoles weren’t anything special, Sony or Microsoft wouldn’t have developer Move and Kinect to try and lure in the same crowd that Nintendo has.



    This also makes me wonder if Sony is going to try to rip off Nintendo by having the Vita interacts with the PS3 the same way that the Wii U controller interacts with the Wii U. If it works well for Nintendo I’m sure Sony will give a whack at it. Granted the Vita would make a pretty expensive controller. Hell, the Vita isn’t exactly the end all be all of hand helds either…



    Yeah, well that was interesting. How do you all feel about what Mr. Richmond had to say? Do you think the Wii U is nothing special? Do you think it’ll win the next gen console war? Speak!



    Source: Video Gamer

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    Naughty DogJustin Richmond, the dude responsible for Uncharted on the PS3 was recently asked about his feelings toward the Wii U. Apparently he’s not all that impressed, as it doesn’t do anything that the PS3 and VIta can’t do. What I find interesting, however, is that he hasn’t actually seen a dev unit of the console, nor has he even worked on it. Granted he’s not shrugging off the system entirely or mentioning anything about duct tape, so no need to get into a fan boy rage quite yet.


    Jump inside to see what Mr. Richmond said about the Wii U.

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    Two Sides to the Story: Who is The Goddess of Time? http://www.zeldainformer.com/two_sides_to_the_story_who_is_the_goddess_of_time/ Sat, 16 Jul 2011 04:00:00 +0000 http://localhost/wordpress90/?p=2713 Two Sides to the Story

    Welcome to the newest article series at Zelda Informer: Two Sides to the Story. Longtime followers of our website may remember the Bombers Debates of old, in which several of our staff, and sometimes guests from other websites, would debate a hot topic in theorizing. Consider that series as the building blocks for this new series, in which we take a controversial topic, and explore two possible theories about it.

    Instead of the back and forth discussion style of the Bombers Debates, Two Sides to the Story gives you two articles in one. Two different members of Zelda Informer with opposing, but equally supported, viewpoints on a subject each put their thoughts into a mini-article, and the two are then combined into one article for your viewing pleasure. We present the facts, and you, the readers, can do the debating for yourselves.

    For our first ever entry into the Two Sides to the Story series, Ben Lamoreux and Dathen Boccabella explore the question: Who is the Goddess of Time spoken of in Majora’s Mask? There are many theories about this, but for the purpose of the article series, we’ve narrowed it down to the two candidates that we find to be the most likely: Nayru and Farore. Read on for the Two Sides to the Story, and you be the judge.

    Nominating Nayru

    By Dathen Boccabella

    Nominating Nayru

    The notion for Nayru being the Goddess of Time extends right back to Majora’s Mask, and for many people, she is the first candidate that comes to mind. The theory for Nayru can be said to be the original Goddess of Time theory, with the supporting evidence ranging from very strong references, to more obscure connections. Although Majora’s Mask is the game where the identity of the Goddess of Time comes into question, it is chiefly from Ocarina of Time that the case for Nayru can be built, with Oracle of Ages adding some important details.

    The Creation Story

    Ocarina of Time was the game where we really got to know the three Golden Goddesses, despite their first appearance being in A Link to the Past. The Great Deku Tree tells the story of Hyrule’s creation, detailing the role each Goddess took in the process. Din created the “red earth itself”; Farore “produced all life forms”; and Nayru, she gave the “spirit of law to the world”.

    Of course that doesn’t mean laws like ‘thou shall not steal’ and ‘thou shall not murder’, it refers to the operation and functionality of the world. To ‘laws’ like gravity, and of course, time. This is the crowning piece of evidence for Nayru’s case, because as is evident in the Deku Tree’s story, time logically falls into the category of law - not life or earth.

    Princess Zelda’s Role

    Zelda Teaching the Song of Time

    From this cornerstone of the Nayru argument, more can be raised in support of Nayru as the Goddess of Time. Princess Zelda’s role in Ocarina of Time is one such point. As we know, Zelda is the bearer of the Triforce of Wisdom, which corresponds with the Goddess Nayru. Zelda possesses a portion of Nayru’s power, and as the game goes on to reveal, Zelda has power over time as the Sage of Time. At the conclusion of Ocarina of Time, it is Zelda who sends Link back in time using the Ocarina of Time.

    Notably, it is Zelda who the titular Ocarina actually belongs to, with Link just borrowing it for a period. During his possession of the Ocarina, Link comes to be known as the Hero of Time. Now while that is a supporting argument for Farore as the Goddess of Time, due to Link’s possession of Farore’s Triforce of Courage, it can also become a part of Nayru’s argument.

    Link’s role as the Hero of Time is entirely due to Zelda’s interaction with him and, by extension, his possession of the Ocarina. His role as the hero is due to a connection with Zelda - who is the Sage of Time and has a connection to Nayru through possession of the Triforce of Wisdom.

    The whole scenario where the Goddess of Time is first mentioned in Majora’s Mask lends itself to this connection between Zelda and Nayru. In this flashback, Link remembers parting from Zelda, where she teaches him the Song of Time and gives him the Ocarina. It is here that Zelda says “The Goddess of Time is protecting you. If you play the Song of Time, she will aid you.”

    It is as if Zelda is personally promising Link that she will ensure the Goddess of Time will watch over him. Or, in the least, that his possession of the Ocarina and Song of Time ensures his protection. It is logical to assume that Farore would be naturally bound to the Hero due to his possession of the Triforce of Courage, so then it seems like the Goddess of Time is someone other than Farore.

    Nayru is the Goddess that Zelda has a connection to through her possession of the Triforce of Wisdom. For her to be so knowledgeable of The Goddess of Time and to be able to promise her divine protection, it is logical to connect the dots and theorize that Nayru is the deity watching over time. However, there is much more to both sides of the argument for us to draw a conclusion just by connecting those dots.

    The Color Blue

    Pulling the Master Sword

    Obviously the role of Zelda is not as much of a piece of convincing evidence as the creation story, but it does nicely further the argument. The Legend of Zelda is a series where things are done for a reason, and due to that, everything no matter how major or minor needs to be put on the table. What may seem to be nothing can actually be very significant.

    With that said, the next piece in support of Nayru as the Goddess of Time is simply the color blue. Many are quick to dismiss this as ‘clutching at straws’, which it would be if it were alone. Thankfully there is already a strong case for Nayru, so the usage of the color blue can be raised for assessment.

    Predominantly, blue is the color used to represent Nayru, however it is also used in all instances of time travel throughout Ocarina of Time. Pulling the Master Sword results in Link being surrounded by swirls of blue; playing the Song of Time results in a blue background on the screen; and Zelda sending Link back in time seven years causes Link to be surrounded in a blue ring - similar to those seen in boss rooms after the completion of each dungeon.

    The color blue is very intentionally used to portray time travel. We can relate blue to Nayru, but also to water. This ties in neatly to Sheik’s reference to time travel as flowing up and down time’s river. Ultimately, whether the usage of blue has any relevance to this debate is up to the individual - just like the whole Goddess of Time debate is.

    The Oracle of Ages

    Oracle of Ages

    Lastly, it is time to move away from Ocarina of Time and jump to Oracle of Ages for the Game Boy Color. Oracle of Ages uses time travel fundamentally in the game, with Link harnessing the power of the Harp of Ages to travel back and forth through time. The relevant point to this debate is that the Oracle of Ages is named Nayru.

    Din is revealed as the Oracle of Seasons in that very game, and through Linking both games, Farore is dubbed the Oracle of Secrets. With ‘ages’ serving as a synonym for ‘time’, and the more obvious mechanic of time travel being featured all throughout the game, Nayru presents a much stronger case than the other Goddesses in this instance.

    People familiar with the development of the Oracle games will be aware that the games were originally intended as a trilogy, with Farore serving as the Oracle in the time based game. Due to development constraints this isn’t the way the final games turned out, which leaves us with a conflicting issue: is developer intent or in-game canon of more relevance? Of course, those of us who stick to the hard facts provided by the games themselves will support Nayru’s connection to time in this instance.

    Conclusion

    In Oracle of Ages, the Oracle Nayru features prominently in the presence of time travel, and in Ocarina of Time Nayru can be connected to instances of time travel through Zelda and usage of the color blue. As the Goddess of Wisdom who created the laws governing the world, time is fittingly a part of Nayru’s portfolio.

    It was this very point in the Deku Tree’s creation story that started the theory for Nayru as the Goddess of Time, with every other point serving as supporting evidence. In all, a strong case can be made for Nayru, but it is far from strong enough to be the definitive answer to the question of who is the Goddess of Time.

    Fighting For Farore

    By Ben Lamoreux

    Fighting for Farore

    Symbolism has played a large role in the Zelda series for over two decades, with many things representing something else. This is especially evident when the three Golden Goddesses of Hyrule are examined. Din, Nayru, and Farore, are each equated with a virtue. Power, Wisdom, and Courage respectively represent the trinity of Hylian deities. From there, these virtues are also equated with many other important people, places, and relics in Hyrule. Because so little is known about the Goddess of Time herself, in order to uncover her identity, we must dive into these symbolic representatives.

    The Hero of Time

    Hero of Time

    There have been several incarnations of Link throughout the series, most of them bearing a specific title. The Link who adventured in both Ocarina of Time and Majora’s Mask is well known as the Hero of Time, with his exploits in the manipulation of time being passed on for hundreds of years. There may be no more well known physical manifestation of time in all of Zelda than the Hero of Time himself.

    Link, as the divinely chosen wielder of the Triforce of Courage, has clear ties to Farore. Each piece of the Triforce carries inside of it the very essence of a Goddess, and thus, Link essentially is the physical vessel for Farore’s essence.

    One of the few things that we know about the Goddess of Time is that she is responsible for the manipulation of time in Majora’s Mask, and as told to Link by Zelda in a flashback scene, she is protecting Link. As the carrier of Farore’s essence, it makes sense that Link would be under the watchful eye of Farore at all times. Farore has a much greater reason to safeguard Link than any other deity would.

    Farore the Oracle

    Farore Oracle

    Oracle of Seasons and Oracle of Ages, the connectible Zelda titles for the Game Boy Color, give us another example of the Goddesses being represented by a lesser being. These two games feature three prominent female characters each named after one of the Goddesses. Din, Nayru, and Farore are each spiritual leaders in the lands of Holodrum and Labrynna.

    Anyone who has done some research into the history of the Oracle series knows that these games underwent some massive changes from their conception to their release. Originally the Oracles were planned as a trilogy, with Capcom also making remakes of the two classic NES Zelda titles. The remakes were soon scrapped, and instead it was decided to simply incorporate ideas from the first two Zeldas into the first two games of the Oracle Trilogy.

    From here the plan became that one Oracle game would feature season-based puzzles and elements of Legend of Zelda, with Din playing a prominent role in the plot. The second game would feature color-based puzzles and elements of Adventure of Link, with Nayru being the featured Oracle. Finally, a third, completely original game featuring time travel and the resurrection of Ganon would star Farore as its Oracle.

    Because of time restraints and connectivity issues, the third game had to be scrapped. The result of this being that, while Oracle of Seasons remained largely unchanged from the plan for the first game, Oracle of Ages combined both the color and time elements of the second and third games into one. With Farore’s game being scrapped, she was reduced to a much smaller role in the Oracle games, and the plot of Ganon’s resurrection was turned into the linked ending of the games.

    Because of this, many now associate the Oracle Nayru with time, as opposed to the Oracle Farore having that connection. This change of plans was not for plot reasons though, but connectivity issues. The plan had always been for Farore to be the Oracle of Time, but unfortunately the complex development process of the series didn’t allow it to stay that way.

    Ciela

    Ciela Artwork

    Phantom Hourglass is the most recent Zelda title to offer a hint to the identity of the Goddess of Time. Like in the Oracles, the Goddesses are represented by three lesser spiritual beings. This time we are introduced to three fairy Spirits: Leaf, the Spirit of Power, Neri, the Spirit of Wisdom, and Ciela, the Spirit of Courage.

    Link meets the first two spirits by rescuing them from dungeons, but Ciela is his companion from the game’s beginning. Having lost her memory when she split her soul to escape imprisonment, Ciela is unaware of who she is. When Link reunites Ciela with her imprisoned soul, she regains her memory, and awakens as the Spirit of Time and Courage. Unlike the other two, Ciela has a second title assigned to her: Time. In the fight against Bellum, Ciela displays this by freezing time in place, allowing Link to attack Bellum’s weak spot.

    Conclusion

    From the first mention of the Goddess of Time, Farore’s connection to the Hero of Time coincides with what little we know of the Goddess of Time. The issue with exactly which Oracle is supposed to be most closely associated with time is unfortunately a mess due to all the development upheavels, but Phantom Hourglass, the most recent evidence we have about the subject, seems to solidify Farore as the one Nintendo intended the Goddess of Time to be.

    You Decide

    Farore or Nayru? Who is the Goddess of Time? Both sides of the argument present a compelling case, but neither definitively stands out as the answer. It comes down to your own interpretation, not just of who the Goddess of Time is, but how you interpret the evidence. In cases such as the Hero of Time and the Oracles, arguments can be made for both Nayru and Farore, and it comes down to your own personal choice of which side the evidence supports.

    Maybe a future installment to the Zelda series will shed some more light on the scenario, or even finally provide us with the answer. Until then, we’re left to piece together what evidence we do have and accept that there are two sides to this story. That doesn’t stop us from choosing our own side though. So, which side are you on?

    ]]>
    Two Sides to the Story

    Welcome to the newest article series at Zelda Informer: Two Sides to the Story. Longtime followers of our website may remember the Bombers Debates of old, in which several of our staff, and sometimes guests from other websites, would debate a hot topic in theorizing. Consider that series as the building blocks for this new series, in which we take a controversial topic, and explore two possible theories about it.

    Instead of the back and forth discussion style of the Bombers Debates, Two Sides to the Story gives you two articles in one. Two different members of Zelda Informer with opposing, but equally supported, viewpoints on a subject each put their thoughts into a mini-article, and the two are then combined into one article for your viewing pleasure. We present the facts, and you, the readers, can do the debating for yourselves.

    For our first ever entry into the Two Sides to the Story series, Ben Lamoreux and Dathen Boccabella explore the question: Who is the Goddess of Time spoken of in Majora’s Mask? There are many theories about this, but for the purpose of the article series, we’ve narrowed it down to the two candidates that we find to be the most likely: Nayru and Farore. Hop inside to see the Two Sides to the Story, and you be the judge.

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    Irate Gamer Says Skyward Sword Controls Are Clunky, Inventory Selecting is Poor http://www.zeldainformer.com/irate_gamer_says_skyward_sword_controls_are_clunky_inventory_selecting_is_p/ Thu, 14 Jul 2011 23:20:02 +0000 http://localhost/wordpress90/?p=2720



    Everyone is entitled to their opinions, and we haven’t seen a whole lot of “negative” feelings surrounding Skyward Sword’s controls. We’ve heard some “concerns” of course, but nothing that went as far as to say the controls themselves are clunky. I also personally have not heard one bad thing about the inventory system, but this particular person really didn’t like it.

    To be frank, it seems he didn’t like the system because it’s different. That’s just my observation. That, and with his attitude that Skyward Sword “can’t be for adults” because it’s not “gritty” like God of War he definitely isn’t going to win many points. When he said “we need a Zelda for adults… it’s long overdue” I actually face palmed in real life. Twilight Princess anyone? You know, the last console Zelda… yeah that was pretty gritty. Especially for the Zelda series.

    So why show you all this “negative” look at Skyward Sword? Because naturally it is going to be a concern overall going forward. The control scheme may seem brilliant to someone like our own Alex, but it’s not going to catch on with everyone. The fact it wont could affect it’s overall sales, since it’s so different not a lot of people will necessarily be comfortable playing with it. Who knows, I could be wrong (I hope I am), but it’s something I am indeed worried about.

    Source: Zelda Dungeon

    ]]>

    Everyone is entitled to their opinions, and we haven’t seen a whole lot of “negative” feelings surrounding Skyward Sword’s controls. We’ve heard some “concerns” of course, but nothing that went as far as to say the controls themselves are clunky. I also personally have not heard one bad thing about the inventory system, but this particular person really didn’t like it.

    To be frank, it seems he didn’t like the system because it’s different. That’s just my observation. That, and with his attitude that Skyward Sword “can’t be for adults” because it’s not “gritty” like God of War he definitely isn’t going to win many points. When he said “we need a Zelda for adults… it’s long overdue” I actually face palmed in real life. Twilight Princess anyone? You know, the last console Zelda… yeah that was pretty gritty. Especially for the Zelda series.

    ]]>
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    The Power of the Secondary Character http://www.zeldainformer.com/the_power_of_the_secondary_character/ Fri, 15 Jul 2011 00:47:23 +0000 http://localhost/wordpress90/?p=2721 2char_sages.jpg

    For every Zelda game, there’s going to be a group of Zelda fans that hate it. Even if you think the game is the best Zelda game ever made, someone hates it. You can’t make everyone happy, especially Zelda fans.

     

    That being said, I liked Twilight Princess; I liked it a lot. Zant-Ganon issues aside, it had a good story, a welcomed visual style, and great gameplay. But it also had something else, that while it has existed in previous titles, especially Majora’s Mask, it was never as prominent as it was in Twilight Princess. I’m talking about the power of the secondary characters, and they’re one of the biggest reasons I’m excited for Skyward Sword.

     

    The Zelda franchise is known for its top-notch plots and endearing characters. The core characters of the series have always been Link, Zelda, and Ganon, but it couldn’t just be them forever. As the series grew, so did its ensemble.

     

    However, in the past, gaming was strictly about gaming and design. An elaborate plot wasn’t expected or wanted. Today there are many more dimensions to it. A Link to the Past and Link’s Awakening were the games that started pushing those boundaries. Link to the Past was an expansion of plot, while Link’s Awakening was an expansion of character. Then came Ocarina of Time, which combined both. The plot was rich, and Zelda’s character was given a level of dimension that was truly unexpected.

     

    2char_sheik.jpg

     

    Not only that but strong secondary characters, the likes of which we had never seen before, took the stage. Each of the seven stages, in addition to representing an aspect of Link’s character and growth, had stories of their own and distinct personalities. Majora’s Mask was the developer’s chance to expand upon the style of character interaction that existed in Ocarina. And while the seven sages of Ocarina were strong in their own right, we never saw them tested as much as Anju and Kafei.

     

    2char_ak02.jpg

     

    The story of Anju and Kafei arguably stole the show in the world of Majora’s subplots, making them some of the most memorable characters from the game and the series.

     

    Wind Waker was an entirely different Hyrule than we had scene previously. It included several new races and characters. And while I personally feel that the level of character hadn’t grown much since the N64 days, the GameCube allowed us to see a wider range of animation, and in turn acting, from our characters. Their emotions were clearer, and so our attachment to them was stronger.

     

    Then there came Twilight Princess. I never expected characters like Midna and Zant. They were both excellent editions to the Zelda family. But while both are fantastic characters and would make for an interesting character discussion, I’m here to talk about secondary characters, not main characters.

     

    One of the many things that made Twilight Princess great was its secondary characters: the Ordon villagers, the Queen and Prince of the Zoras, and The Resistance.

     

    2char_ordonkids.jpg

     

    The entire first act of Twilight Princess takes place in Ordon village. The inciting incident doesn’t occur until Ilia is captured and Link finds himself consumed by Twilight. The whole situation is very reminiscent of Kokiri Village in Ocarina, but much more developed and carried through. We spend a long time getting to know Link’s world prior to his becoming a hero. By the time Link’s friends get captured, we care about them, not to mention those character’s mourning family members. And every character from that group grows. The gang of bullies softens up, Colin gains his self-esteem, and Ilia goes through the whole amnesia thing.

     

    Then there is the additional subplot concerning Queen Rutela and Prince Ralis. We have a mother who has already died, and her son is on his deathbed. To top it off these characters are Zora royalty and serve as important political figures in Hyrule. Our goal, as a player, is to save Ralis, but we also want to save Rutela. We can’t, of course, because she’s already dead, so in a sense we’re too late and already have lost. So while the final outcome, Ralis’s recovery, is a happy one, it is tainted. Though it is true that Queen Rutela found peace through this. All of this makes a more interesting story to experience. The entire subplot was entirely unexpected, and I was pleasantly threw me off guard.

     

    But what made me most excited, even though they are the least utilized of the three character groups, were The Resistance. Someone else is trying to save Hyrule and it isn’t Link! Shad, Telma, Auru, Rusi, and Ashei were all very distinct from one other, yet they were all experts in their own fields and quite capable of handling themselves. I always went back to talk to these guys in my many attempts to learn more about them. While they didn’t say much, you could tell they were a lot more than what we saw on the surface. You can tell the game’s developers know a lot more about these five than they show in the game. To top it off, just when you think you’re done fighting minions and its finally time to face off with the big bad Ganon, a entire platoon of Moblins comes running at you, and you’re really not in the mood to fight them. All of sudden they just start dying. That’s when you realize it’s your Resistance pals there to lend a hand. The Resistance is freaking legit. It’s a shame we didn’t get to know these guys better.

     

     

    As the series has progressed we’ve seen more characters, more developed and interesting characters, more direct involvement with the plot from secondary characters through the use of subplots, and more acting from our characters.

     

    2char_ss.jpeg

     

    I was very pleased with the treatment of characters in Twilight Princess, but it was only a stepping-stone. Many are predicting that Skyward Sword will be the best Zelda game to date, and I can only believe that if it treats characters more thoroughly and more seriously than the Twilight Princess team did. Skyward Sword needs to have strong secondary characters and subplots to back up the main over-arching action of the game. We’ve already relieved hints of some of this with the whole school-yard-bully love triangle, but I’ll be severely disappointed if it’s nothing more than that. Honestly though, judging by Nintendo’s continued progression and improvement in these matters, I don’t think I have anything to worry about.
    ]]>
    2char_sages.jpg

    For every Zelda game, there’s going to be a group of Zelda fans that hate it. Even if you think the game is the best Zelda game ever made, someone hates it. You can’t make everyone happy, especially Zelda fans.

    &nbsp

    That being said, I liked Twilight Princess; I liked it a lot. Zant-Ganon issues aside, it had a good story, a welcomed visual style, and great gameplay. But it also had something else, that while it has existed in previous titles, especially Majora’s Mask, it was never as prominent as it was in Twilight Princess. I’m talking about the power of the secondary characters, and they’re one of the biggest reasons I’m excited for Skyward Sword.
    ]]>
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    Ocarina of Time 3DS Takes The Number 2 Spot For June http://www.zeldainformer.com/ocarina_of_time_3ds/ Fri, 15 Jul 2011 01:17:54 +0000 http://localhost/wordpress90/?p=2722 ocarina-of-time-3ds.jpg

    The release of Ocarina of Time 3DS has done wonders for Nintendo’s hardware sales, proving that all the 3DS really needs to do well is to sell good games. But how did Ocarina of Time 3DS’s sales actually do? The game itself was the second highest selling video game worldwide for the month of June.

     

    The game has sold a of total of 702,940 units worldwide, with an initial launch sale of 506,771. It has sold 274,607 units in the states, just above Japan’s 227,528. In comparison, four weeks after the game’s original release on the Nintendo 64, Ocarina had sold 837,057; it has sold an estimated 7,599,240 copies since.

     

    The original Ocarina was a highly-anticipated masterpiece, and while the 3DS version is wonderful, it is a remake. Furthermore, the game is for a handheld device that has yet to sell as well as Nintendo had hoped. I’m sure that Ocarina of Time 3DS will continue to sale, as more and more people go out and purchase a 3DS system (especially come Christmas time). However, the original was a platform game, so I doubt the 3DS version will ever outsell the original. But with a new generation of Nintendo gamers, I do hope more experience the game.

     

    And in case you were wondering, the top spot went to Zumba Fitness. If Zelda can’t knock that game from its throne, who shall? I say, another Zelda game.

     

    Source: VG Chartz
    ]]>
    ocarina-of-time-3ds.jpg

    The release of Ocarina of Time 3DS has done wonders for Nintendo’s hardware sales, proving that all the 3DS really needs to do well is to sell good games. But how did Ocarina of Time 3DS’s sales actually do? The game itself was the second highest selling video game worldwide for the month of June.

    &nbsp

    For all the numeric details, jump inside.
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    Majora's Mask 3D Fake as Hell, Let's Talk About Bees http://www.zeldainformer.com/majoras_mask_3d_fake_as_hell_lets_talk_about_bees/ Fri, 15 Jul 2011 03:35:59 +0000 http://localhost/wordpress90/?p=2723 We Bee Trollin
    Everyone remember liljes, the forum user who told us that the Triforce was in Skyward Sword? Not only can he get information from a Nintendo rep with a simple email, he’s got friends in high places. The kinds of high places where you can get your hands on a developer copy of Majora’s Mask 3D at a super secret conference and send them to your pal on Facebook.



    Oh, and he’s also badass enough to be browsing Facebook during alleged super secret conference.



    You can view all the screens here, but for now we’ll focus on one of the obviously Photoshopped ones:



    Look, It's MM 3D!
    Thankfully, we have an ace detective on the forums who goes by the name Tayo who can provide the concrete evidence that this is fake as hell. I’ll let him do the talking:


    1. Gather picture of MM and OoT3D.



    Start out with a scene from OoT 3D…
    And one from Majora's Mask.



    2. Place lower half of OoT3D screen shot over MM screen shot.



    Swap the Bottoms…



    3. Place OoT3D Death Mountain behind mountain in MM.



    Swap Mountains



    4. Clear away top HUD.



    Chop the Top



    5. Add Termina Field map and Hylian Shield.



    Swap the Map
    Change Shields, and Voila!



    6. And then, finally, take a picture of the new screenshot with your 3DS. Then, take another camera, and with your 3DS facing your Facebook page and the new picture on your screen, take the final picture and there you go.




    So, obviously it’s a fake. This evidence is more than enough to confirm that, but there’s plenty more. Why is Facebook in the background? Why does it look exactly like a published OoT 3D screen? Why is the clock, one of the most important parts of Majora’s Mask, missing(it’s not in the screen he posted of the bottom screen either)? Because they’re fake.



    Now, with that out of the way, we can get to the REAL subject of this article: BEES.



    Bees are the adorable little yellow and black insects with a sting. They’re responsible for beehives, pollination, honey, the trolling of an attempting troll’s thread…they’re a valuable part of human life. Just think of a world without bees. There’d be a lack of flowing plants, as most of them use bees to carry their pollen. You wouldn’t have any, sweet, delicious honey. Mario would have had to find another way to fly and cling to walls in Galaxy. Sure, you may not like them if you’re allergic, but that’s their fault.



    Care to share your thoughts about bees?



    The Common Bee



    (By the way, don’t take this to mean we don’t want MM 3D. We do, but this obviously isn’t it.)

    ]]>
    We Bee Trollin
    Everyone remember liljes, the forum user who told us that the Triforce was in Skyward Sword? Not only can he get information from a Nintendo rep with a simple email, he’s got friends in high places. The kinds of high places where you can get your hands on a developer copy of Majora’s Mask 3D at a super secret conference and send them to your pal on Facebook. I need friends like that.

    Oh, and he’s also badass enough to be browsing Facebook during alleged super secret conference.

    Hop inside for the the scoop, as well as other more pressing subject matter.

    ]]>
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    Uncharted Creators Unimpressed by Wii U http://www.zeldainformer.com/uncharted_creators_unimpressed_by_wii_u/ Fri, 15 Jul 2011 14:09:10 +0000 http://localhost/wordpress90/?p=2724 uncharted3.jpg

    Naughty Dog, the game development team behind the ‘Uncharted” franchise isn’t moved by Nintendo’s recent unveiling of the Wii U. In a new interview related to upcoming release of Uncharted 3, game director Justin Richmond spoke his mind about Nintendo’s new console. While he thinks the idea of the Wii U is cool, he doesn’t think, in comparison to the PS3 and Vita, that it’s anything special.

     


    Obviously you won’t develop for Wii U, but I want to get your thoughts on the hardware. Does the console spark your imagination in any way?



     

    JR: To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t. You know, it’s an interesting piece of technology, and I’m interested to see how people use it.

     

    I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird. It seems there are some very strange holes in it, but to be fair, last time I was sceptical of the original Wii, and look at how that did. I’m sure that he games they make for Wii U will be amazing.

     

    First off, Naughty Dog is Sony-owned. We’re never going to be able to play their software on our Nintendo hardware. Secondly, while most Wii U comments by game developers have been incredibly positive, the only nay-sayers have been Sony. It isn’t a shocker for a Sony owned company to say they’re unimpressed by the Wii U.

     

    Richmond is keeping an open mind about the Wii U. He did say he was interested in seeing how it’ll be used, but since he won’t have the chance to develop games for it, he isn’t as enthusiastic as companies such as Ubisoft are. Naughty Dog wouldn’t have been a company to have been sent a development kit, and while Richmond, as an industry insider, may know more than we do about the Wii U, he may just as well know only what has been presented to the public thus far.

     

    Whatever the case may be, I don’t agree with his comments about the PS3 and Vita. We already know that the Wii U is more powerful system than the PS3. It could very well do much more than the PS3. Additionally, Sony hardware is expensive. The Wii U is going to be priced as low as Nintendo can afford to lower it. Thinking back to when Sony first announced the original price tag for the PS3, I shudder to think what price a console of theirs would be if they were to release one within the same launch window as the Wii U. At the same time, Sony has learned from that original mistake, and they did lower the cost of the Vita to match the 3DS selling price. And while we’ve heard good things about the Wii U, we really don’t know that much about it.

     

    What do you readers think? After the Wii U comes out next year, how do you think it will sit next to the PS3?
    ]]>
    uncharted3.jpg

    Naughty Dog, the game development team behind the ‘Uncharted’ franchise isn’t moved by Nintendo’s recent unveiling of the Wii U. In a new interview related to upcoming release of Uncharted 3, game director Justin Richmond spoke his mind about Nintendo’s new console. While he thinks the idea of the Wii U is cool, he doesn’t think, in comparison to the PS3 and Vita, that it’s anything special.

    &nbsp

    Full quotes and thoughts inside.
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    Netflix Wii: 1.5 Million Users a Day Says Nintendo http://www.zeldainformer.com/netflix_wii_15_million_users_a_day_says_nintendo/ Fri, 15 Jul 2011 15:03:51 +0000 http://localhost/wordpress90/?p=2725 netflix-watch-now-in-ie.png

    In light of Netflix’s launch on the Nintendo 3DS this week, Nintendo is now claiming that 1.5 million users log on to their Netflix through the Wii each day.

     

    Earlier this year, Netflix announced that they had a total of 23.6 million subscribers using their system. So to say 1.5 million are logging on through their Wiis on a daily basis is saying that that a significant chunk are using it through the console. Netflix is also available on the other two big consoles, the Playstation 3 and the Xbox 360, in addition to home computers and other miscellaneous hardware.

     

    Today, streaming media and video game hardware are rather entwined. It’s great that Nintendo has joined the party in the last year, but I think there’s a little more to this than meets the eye.

     

    I suspect that once the Wii U is released the number of Nintendo Netflix users will increase. For starters, Wii U owners will be able to stream HD media, as opposed to standard definition. Secondly, since the Wii U will not feature a DVD player, Netflix, will be the only way for most Wii owners to watch movies using their video game consoles.

     

    While it is exciting to have the option to use Netflix on the 3DS, I don’t find it particularly appealing. Yes, you can watch 3D content, but I prefer watching my content in 2D. Also, the 3DS screen is tiny. It’s nice for a handheld, but I wouldn’t want to watch movies on it. It’s like what people a have been using their iPods for years, and I don’t like it. I’ll watch a youtube video or a trailer on that screen, but you won’t catch me watching a movie.

     

    While I wish the Wii U came packaged with a blu-ray player, I do understand that the decision was cost-related, but perhaps it was more than that. Maybe Nintendo is going to play this through a different angle. After all, people have been saying for years that eventually we won’t use disks, that all content will be downloadable. Sony is already doing this through their Playstation Network, and all Playstation Vita games will be available exclusively through the PSN; no hard copies will be sold. So maybe Nintendo is trying to do something similar with only providing streaming DVDs. The problem with that is that the media is streamed through the internet, not downloaded to the console like how you would buy a movie through the PSN

     

    Readers, how many of you use Netflix, and how many of you use it on a video game console?

     

    Source: Nintendo
    ]]>
    netflix-watch-now-in-ie.png

    In light of Netflix’s launch on the Nintendo 3DS this week, Nintendo is now claiming that 1.5 million users log on to their Netflix through the Wii each day.

    &nbsp

    Earlier this year, Netflix announced that they had a total of 23.6 million subscribers using their system. So to say 1.5 million are logging on through their Wiis on a daily basis is saying that that a significant chunk are using it through the console. Netflix is also available on the other two big consoles, the Playstation 3 and the Xbox 360, in addition to home computers and other miscellaneous hardware.

    &nbsp

    Today, streaming media and video game hardware are rather entwined. It’s great that Nintendo has joined the party in the last year, but I think there’s a little more to this than meets the eye. More inside.
    ]]>
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    The Last Story Trademark Gets Green Light in America http://www.zeldainformer.com/the_last_story_trademark_gets_green_light_in_america/ Fri, 15 Jul 2011 18:00:00 +0000 http://localhost/wordpress90/?p=2726 The Last Story: Now Legally Ready to Publish in AmericaHere’s the latest in a long list of probably meaningless updates on the trademark status of Nintendo’s big three RPGs in the Americas. Nintendo applied for a trademark for The Last Story in the United States in January of last year, well in advance of the game’s release since the process can take over a year. Okay, so they did that a long time ago and since then there seem to be “no plans” to release the game stateside, big deal. But I’m a hopeful man. You can find out what this could mean after the jump.



    Well, a few weeks ago, Nintendo pushed The Last Story through to the next phase of the process by publishing the trademark for opposition. This basically means that they’re putting the trademark through legal review to see whether anyone else files a competing claim for the property. The Last Story was approved and a Notice of Allowance issued this past Tuesday.



    Now, I want to reiterate that this could mean nothing in terms of the game actually being published - Monado‘s been approved for going on two years now and whether or not the game comes to America Nintendo will still want to protect their trademark - but it does mean that the game’s now green-lighted. Nintendo has six months to either make use of the license or file for an extension.



    Source: Trademarkia via GoNintendo

    ]]>
    The Last Story: Now Legally Ready to Publish in AmericaHere’s the latest in a long list of probably meaningless updates on the trademark status of Nintendo’s big three RPGs in the Americas. Nintendo applied for a trademark for The Last Story in the United States in January of last year, well in advance of the game’s release since the process can take over a year. Okay, so they did that a long time ago and since then there seem to be “no plans” to release the game stateside, big deal. But I’m a hopeful man. You can find out what this could mean after the jump.

    ]]>
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    I Choose You! http://www.zeldainformer.com/far_cry_3_for_wii_u_yes_no/ Sat, 16 Jul 2011 02:15:00 +0000 http://localhost/wordpress90/?p=2727 Thumbnail image for Which Princess Do You Choose?Apparently, today is cosplay day at ZeldaInformer, and I felt like joining in. With the Anime Expo, there are just too many pokemon running around without a trainer. There are also robots, giant swords, ninjas, and typical nerds; it’s madness! At least there are people there to record all the craziness. This video is made by Wong Fu Productions, and they make short films, music films, and a bunch of other fun stuff.



    These guys have thought of a unique cosplay that is just as awesome as it is simple.

    If you’ve never been to Anime Expo(like me), it’s fun to see all the people mingling and posing for pictures. I’ve never even been to a convention, but this video really makes me want to go to one!





    If anybody has ever cosplayed, share about it! Do you make your costumes, like these guys, or do you purchase it online? At least for those of you who work at Target, you have a new use for your work uniform! Heck, you can do this for halloween, and get a few friends to dress up as Pikachu! Pikachu mass attack!

    ]]>
    Thumbnail image for Which Princess Do You Choose?Apparently, today is cosplay day at ZeldaInformer, and I felt like joining in.  With the Anime Expo, there are just too many pokemon running around without a trainer.  There are also robots, giant swords, ninjas, and typical nerds; it’s madness!  At least there are people there to record all the craziness.  This video is made by Wong Fu Productions, and they make short films, music films, and a bunch of other fun stuff.

    If you want a quick and easy cosplay costume, follow the jump.  These guys have thought of a unique cosplay that is just as awesome as it is simple.

    If you’ve never been to Anime Expo(like me), it’s fun to see all the people mingling and posing for pictures.  I’ve never even been to a convention, but this video really makes me want to go to one!

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    Ocarina of Time 3D: Your 3DS Savior is in Another Castle http://www.zeldainformer.com/ocarina_of_time_3d_your_3ds_savior_is_in_another_castle/ Fri, 15 Jul 2011 19:05:00 +0000 http://localhost/wordpress90/?p=2728 Nintendo needs strong content to save the 3DS, and the current offerings ain't cutting it
    While Ocarina of Time 3D performed admirably in its stint at the top of the charts during its first week on sale and managed to end June as the second best-selling game that month, it seems that is success was short-lived. The game was supposed to bring the 3DS out of its sales slump and begin a long upward trend for the system as well as rocketing software sales, but as of now the game’s been on sale for four weeks, and it seems the momentum has all but died down.



    After three weeks on top of the handheld market, 3DS has sunk back down to the last place seller among all major gaming consoles. Even Ocarina of Time‘s numbers aren’t looking too great - while the last two DS games both managed to sell one million units within the first two weeks on the market, Ocarina of Time 3D‘s still about a quarter-million away after twice the time.



    I’m a little worried about the future of the handheld, and I’m seriously hoping that the software coming later this year does for the 3DS what New Super Mario Bros. did for its predecessor. While I hate to be cynical, I unfortunately can’t see that happening. While Mario Kart and Super Mario are sure to do fairly well, I’m not sure other games like Kid Icarus or Star Fox are aimed at targeting the right audience to really boost the 3DS’s viability. Even then, it’s hard to say whether Super Mario will truly bridge the gap between Super Mario Bros. and 3D Mario games, despite the clear effort Nintendo’s putting out to make this happen.



    It’s the first time ever that I think Nintendo’s really been in this position. Even the DS had a real sure-fire hit in the wings with New Super Mario Bros., but the 3DS is going with the more risky Super Mario and really banking on Mario Bros. players jumping over to the new 3D hybrid. The system’s been on sale for months now and it’s still sitting at about 3 million units sold, meaning there’s not a particularly potent existing userbase - new games have to be system sellers to succeed. Do they have a contingency plan if that doesn’t happen with Mario? I have no idea, to be honest with you.



    I do know that Nintendo’s failure to deliver content on both of their current platforms is working against them right now. Wii is on top right now thanks to the price cuts and Nintendo Selects offers, but that can only carry them so far. They need content - consistent, quality content - to stay on top, and decisions like saving strong 3DS software until after launch (really, Pilotwings was the headline title?), refusing to fill the software drought with already-completed games like Xenoblade and The Last Story, and essentially ending Wii development aren’t helping them accomplish this. All I know is right now I’m extremely skeptical that the 3DS will wind up being worth the $250 I paid for it.

    ]]>
    Nintendo needs strong content to save the 3DS, and the current offerings ain't cutting itWhile Ocarina of Time 3D performed admirably in its stint at the top of the charts during its first week on sale and managed to end June as the second best-selling game that month, it seems that is success was short-lived. The game was supposed to bring the 3DS out of its sales slump and begin a long upward trend for the system as well as rocketing software sales, but as of now the game’s been on sale for four weeks, and it seems the momentum has all but died down.


    After three weeks on top of the handheld market, 3DS has sunk back down to the last place seller among all major gaming consoles. Even Ocarina of Time‘s numbers aren’t looking too great - while the last two DS games both managed to sell one million units within the first two weeks on the market, Ocarina of Time 3D‘s still about a quarter-million away after twice the time.

    I’m a little worried about the future of the handheld, and I’m seriously hoping that the software coming later this year does for the 3DS what New Super Mario Bros. did for its predecessor. Jump inside for my thoughts.

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    Ocarina of Time 3D WiFi Glitch Not a Glitch, Intentional http://www.zeldainformer.com/ocarina_of_time_3d_wifi_glitch_not_a_glitch_intentional/ Fri, 15 Jul 2011 20:07:05 +0000 http://localhost/wordpress90/?p=2729 Link and Epona
    Everyone remembers the supposed WiFi Glitch in Ocarina of Time 3D, right? If not, here’s the jist of it. While playing the game, you are disconnected from the internet, rendering Spotpass, Friends List, etc. inoperable. We were all a little miffed about it, but it wasn’t a big deal since Ocarina doesn’t have any kind of WiFi modes.



    However, Nintendo has recently come out saying that the glitch is no glitch; they meant for it to happen. In an interview with Digital Spy, Nintendo stated that some games were specifically designed to be inoperable with internet connectivity.



    Why intentionally disable these games from internet access? I understand that they don’t make use of the feature, but that’s no reason to spend extra time intentionally disconnecting the device from the internet. This just doesn’t make sense. Hopefully Nintendo won’t be doing this to every game that does not feature WiFi extras.



    Here’s the full quote from Nintendo:


    Nintendo is aware that some customers have noticed that they do not appear online in the Friends List of their friends while playing certain software. Whether you appear online in the Friend List or not during gameplay is dependent upon the software you are playing. Some games, such as The Legend of Zelda: Ocarina of Time, will not simultaneously be able to connect to Wi-Fi through Nintendo 3DS. This is a design specification, not a bug or malfunction.




    Source: Digital Spy(via GoNintendo)

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    Link and Epona
    Everyone remembers the supposed WiFi Glitch in Ocarina of Time 3D, right? If not, here’s the jist of it. While playing the game, you are disconnected from the internet, rendering Spotpass, Friends List, etc. inoperable. We were all a little miffed about it, but it wasn’t a big deal since Ocarina doesn’t have any kind of WiFi modes.

    However, Nintendo has recently come out saying that the glitch is no glitch; they meant for it to happen. In an interview with Digital Spy, Nintendo stated that some games were specifically designed to be inoperable with internet connectivity. More inside.

    ]]>
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    Zelda 25th Anniversary T-Shirt http://www.zeldainformer.com/zelda_25th_anniversary_t-shirt/ Fri, 15 Jul 2011 20:25:55 +0000 http://localhost/wordpress90/?p=2730 25th shirt 1.jpg
    Want a way to show your support for The Legend of Zelda‘s 25th Anniversary? How about this sweet t-shirt?



    The shirt features several different Zelda sword and shield designs, including the Master Sword and Hylian Shield, as well as some Hylian text that says “Legend of Zelda”.



    You can order yours here from The King of Games for $61.



    Source: TinyCartridge(via GoNintendo)

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    25th shirt 1.jpg
    Want a way to show your support for The Legend of Zelda‘s 25th Anniversary? How about this sweet t-shirt?

    The shirt features several different Zelda sword and shield designs, including the Master Sword and Hylian Shield, as well as some Hylian text that says “Legend of Zelda”.

    You can order yours here for $61.

    ]]>
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    Which Mario Game is Your Favorite? http://www.zeldainformer.com/which_mario_game_is_your_favorite/ Fri, 15 Jul 2011 20:45:00 +0000 http://localhost/wordpress90/?p=2731 Which Mario game is YOUR favorite?Partly prompted by last year being the launch year for Super Mario Galaxy 2 and the 25th anniversary of the Super Mario series, partly by my wife and I being bored out of our minds with this year’s terrible to-date game lineup, I’ve taken the time to play through each and every game in the console series in the last twelve months. It’s been a wild ride: despite being four console generations behind us, the Super Mario Bros. games for NES still stand up as some of the best games in history, Super Mario 64 still reminds me that Mario’s just as cool in 3D, and the two Super Mario Galaxy games have shown me that a series can go way outside its traditional mold and still deliver brilliant gameplay experiences.



    But which Mario game is best? Now that’s a tough question. I have a hard time deciding personally since the 2D games are definitely the ones I keep going back to, but the 3D games are the ones that tend to leave the best impressions. I’ll do my best (see what I did there?) and I’m curious to see you guys do the same.



    It’s an extremely close call between Super Mario Bros. 3 and Super Mario Galaxy 2. These are the two games that I think achieved the sweet spot of solid level and enemy design, powerups, and tough but not unfair difficulty for both 2D and 3D Mario. Both games have their imperfections - some levels in Mario Bros. 3 feel more like a chore than like a solid platforming experience, and Mario Galaxy 2 relied a bit too much on revisiting old levels between the Prankster Comets and Green Stars - but they both offer the most fun I’ve had with the series in its twenty-five year history.



    In the end, though, I lean more towards Super Mario Galaxy 2. Why? There’s just so much damn content. Sure, like I said, not all of it is super solid, and Super Mario Bros. 3 definitely wins in the replay value department, but the game’s still huge by comparison. It’s like Iwata said at this year’s GDC keynote: “Content is king.” Forget the graphics, music, and powerups - when it comes down to personal preference, I’ll almost always err to the side of content.



    But this isn’t really about me - I’m more interested in what you think. What’s your favorite Super Mario game, and why? I’m thinking mostly about the core platformers here, not the sports games, Party series, or the RPG spinoffs, but feel free to mention those if they stick out to you as well. Let us know in the comments!

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    Which Mario game is YOUR favorite?Partly prompted by last year being the launch year for Super Mario Galaxy 2 and the 25th anniversary of the Super Mario series, partly by my wife and I being bored out of our minds with this year’s terrible to-date game lineup, I’ve taken the time to play through each and every game in the console series in the last twelve months. It’s been a wild ride: despite being four console generations behind us, the Super Mario Bros. games for NES still stand up as some of the best games in history, Super Mario 64 still reminds me that Mario’s just as cool in 3D, and the two Super Mario Galaxy games have shown me that a series can go way outside its traditional mold and still deliver brilliant gameplay experiences.

    But which Mario game is best? Now that’s a tough question. I have a hard time deciding personally since the 2D games are definitely the ones I keep going back to, but the 3D games are the ones that tend to leave the best impressions. I’ll do my best (see what I did there?) and I’m curious to see you guys do the same. Jump inside for my answer.

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    Bad Zelda Cosplay http://www.zeldainformer.com/bad_zelda_cosplay/ Fri, 15 Jul 2011 22:00:21 +0000 http://localhost/wordpress90/?p=2732 lawlsI know a lot of people out there like to cosplay, and that’s fine. What matters is that you’re enjoying yourself at whatever con you’re going to. That being said, I think there should be a point where you realize that you’d probably be better off dressing normally, especially with the invention of the Internet. I’m trying really hard to not come off as a complete jackass, but some of the stuff you can find on google regarding cosplay is just hilarious.


    Seriously, have you guys ever seen man-faye? ‘Nuff said. I’ve never really been a fan of people cosplaying as characters from the Zelda series. Most guys who try to dress up like Link just end up looking slightly ridiculous. As do most of these images. So yeah, nothing against these people, but their costumes….I mean come on.



    Anyway, Hope you guys enjoy the little gallery I put together. Found these all off google, and there’s a lot more where this came from! Feel free to leave comments!

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    lawls
    I know a lot of people out there like to cosplay, and that’s fine. What matters is that you’re enjoying yourself at whatever con you’re going to. That being said, I think there should be a point where you realize that you’d probably be better off dressing normally, especially with the invention of the Internet. I’m trying really hard to not come off as a complete jackass, but some of the stuff you can find on google regarding cosplay is just hilarious.


    Seriously, have you guys ever seen man-faye? ‘Nuff said. I’ve never really been a fan of people cosplaying as characters from the Zelda series. Most guys who try to dress up like Link just end up looking slightly ridiculous….


    Jump inside for some terrible Zelda cosplay

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    Could we Play Angry Birds on the Wii U or 3DS? http://www.zeldainformer.com/could_we_play_angry_birds_on_the_wii_u/ Sat, 16 Jul 2011 00:53:40 +0000 http://localhost/wordpress90/?p=2733 That's one bird I don't want to mess with!In a recent interview with Eurogamer, Heijari of Rovio, the studio that brought you Angry Birds, is “looking at every console” for the newest installment of Angry Birds.

    “We really haven’t looked into the Wii U specifically yet - we haven’t announced anything for Nintendo consoles yet. But if you look at the control methods, if you look at the Wii U, I mean that’s a really, really natural match, so obviously we’re very interested in developing there as well,” Heijari or Rovio said to Eurogamer. ”[The 3DS is] a really really interesting platform. Many people doomed it outright as it being somehow gimmicky, but obviously the same thing as with the Wii U: if you look at the 3DS, Angry Birds games would make a perfect match there.”

    Heijari went on about his ideas for the newest Angry Birds game, saying, “We’re looking at consoles and seeing how we can bring the current gameplay, the basic slingshot offering, into a really compelling and engaging title for the current consoles. There’s a good opportunity there to do a lot in terms of adding a lot of polish to the graphics and still you get high resolution, you get better frame-rates, you can really do physics-intensive stuff. You can still do the same sort of slingshot game and keep it really engaging and interesting and make it fresh again. And then doing different stuff with 3D graphics and looking at building completely different experiences with more storytelling and that kind of thing.”


    Well, readers, I’m not entirely sure I would like to see Angry Birds on a console. In all honesty, it feels fine to just keep it as an app. After all, it just seems to me to be a game to play when you are bored or being in an awkward situation with a person and do not know how to start up a conversation. I really cannot see this game making it to a console and selling well, unless they change the entire idea of this game. What do you all think?

    ]]>
    That's one bird I don't want to mess with! In a recent interview with Eurogamer, Rovio, the studio that brought you Angry Birds, is “looking at every console” for the newest installment of Angry Birds.  Read more inside!

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    The Other Dark Side of Cosplay: Skull Kid & Majora's Mask http://www.zeldainformer.com/the_other_dark_side_of_cosplay_skull_kid_majoras_mask/ Sat, 16 Jul 2011 01:48:00 +0000 http://localhost/wordpress90/?p=2734 Skull Kid appears… in the flesh!
    One thing I should make perfectly clear: while we certainly get some chuckles out of some, er, less successful cosplay ventures, it’s not like we think it’s an invalid fan enterprise. To the contrary - good cosplay is terribly impressive and something to marvel at. That’s why when I found this elaborate Skull Kid cosplay, I just had to share.



    It’s not the absolute best job I’ve seen, but the costume goes to great lengths to make the Skull Kid’s “skin” seem like it’s made of real wood - in fact, it looks so real it may actually be - and I’ve got to give major props to that. This cosplayer has Skull Kid’s stance and mannerisms down pretty well also (I’ve been replaying Majora’s Mask this week, so I’m really noticing).



    Source: Unreality Mag

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    Skull Kid appears… in the flesh!
    One thing I should make perfectly clear: while we certainly get some chuckles out of some, er, less successful cosplay ventures, it’s not like we think it’s an invalid fan enterprise. To the contrary - good cosplay is terribly impressive and something to marvel at. That’s why when I found this elaborate Skull Kid cosplay, I just had to share.

    It’s not the absolute best job I’ve seen, but the costume goes to great lengths to make the Skull Kid’s “skin” seem like it’s made of real wood - in fact, it looks so real it may actually be - and I’ve got to give major props to that. This cosplayer has Skull Kid’s stance and mannerisms down pretty well also (I’ve been replaying Majora’s Mask this week, so I’m really noticing). Check out a full gallery after the jump.

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    So Sorry, Netflix Isn't Getting 3D Movies. http://www.zeldainformer.com/so_sorry_netflix_isnt_getting_3d_movies/ Sat, 16 Jul 2011 12:45:13 +0000 http://localhost/wordpress90/?p=2735 No 3D Movies From Netflix For Your 3DSIt was only a couple hours ago that we all believed we were getting 3D movies from Netflix on our 3DS. It is thanks to this statement that we believed so.



    The new Netflix application for Nintendo 3DS displays movies and TV episodes in 2D on the system’s upper screen. Users will soon have access to an additional library of select movies that can be viewed in 3D without the need for special glasses.



    Sadly, it doesn’t appear so.



    The press release announcing Netflix for the Nintendo 3DS also references the system’s upcoming video service. You’ll be able to download free, ‘specially selected’ video content like the 3D Green Lantern movie trailer, comedy clips and music videos. I don’t know if the music video will be full of cute doggies like the last, but I wouldn’t mind a few from today’s popular artists.

    So, no movies for us in 3D on our handheld system. Nintendo might change their minds later on, but at the moment, it’s a no go.



    I’m not sure when they will be releasing this 3D video content, but it was projected to go out “later this summer” along with Netflix. It might be coming soon, or they might have it later to allow Netflix to simmer down a bit. I would prefer they fix the problems with Netflix first, personally. I don’t want to fear for my 3DS freezing again.



    Source: NintendoLife

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    No 3D Movies From Netflix For Your 3DSIt was only a couple hours ago that we all believed we were getting 3D movies from Netflix on our 3DS.  It is thanks to this statement that we believed so.

    The new Netflix application for Nintendo 3DS displays movies and TV episodes in 2D on the system’s upper screen. Users will soon have access to an additional library of select movies that can be viewed in 3D without the need for special glasses.

    Sadly, it doesn’t appear so.  Click the jump to find out what they really meant about 3D movies.  Because I myself was really looking forward to being able to watch movies in 3D without having to buy a 3D television and those glasses.

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    It's ZI's 4th Birthday, and Every Year This Place Gets Better http://www.zeldainformer.com/its_zis_4th_birthday_and_every_year_this_place_gets_better/ Sat, 16 Jul 2011 14:37:51 +0000 http://localhost/wordpress90/?p=2736 whos_awesome.jpg

    This year was one hell of a year, and were celebrating it in the only way ZI can - with tons of great articles related mostly to Zelda. ZI isn’t what it use to be, and most of the big changes happened this past year. However, not everyone necessarily likes what we do all the time.

    As an example, if I got paid 5 cents every time someone in the comments said “this is ZELDA informer, so only post Zelda please” I’d be pretty rich. Of course, we make more money posting more than Zelda, but the fact remains that Zelda is a not a 24/7 cycle. It’s true that we are able to find at least one thing a day to post even when no new Zelda games are coming, but that makes this place rather dull in general no? Even I come from home from work and see news on this site I wasn’t aware of and it makes me smile. I am both an owner and a fan.

    Zelda Informer has always been a one of a kind site, even if some people prefer to compare us to places like IGN or Kotaku. Unlike mega huge sites such as those, we prefer to stay in constant contact with our fans. Many of you are well aware that our writers, and even myself, are constantly responding to people all the time. We like to keep up to date with the mood of the fans in general.

    As an example, I am well aware my “heroes” TV piece really irked a lot of people. I am also aware around a thousand or so people actually enjoyed it. It ‘s funny people complained about us posting non gaming news, since when I talked about Transformers 3 not a single person voiced one complaint. That’s how the world goes though, no? We simply cannot please everyone.

    A lot of people still speak highly of the Bombers articles and it pleases me every time I see a remark about that era. In this last year we brought a close to that era, but we try to still give thought provoking pieces time to time. It was a sad end, but it wasn’t something we could maintain.

    Going back to the controversy over “more than Zelda at ZELDA informer”, I do think things are overblown. Part of the reason we are as good as we are at Zelda informer in our “award winning” Zelda coverage is because we post more than Zelda. To put it bluntly, posting just Zelda all the time can in fact be boring. So boring that people lose interest in working at the site. So with the additional coverage, the staff stays entertained and thus we provide even better coverage.

    That doesn’t mean you have to like us or anything. We’ve had several people leave us for Zelda Dungeon, and the great divide in the Zelda sites has come up many times.

    In the end, the last year has been a success. We have grown a lot. ZI is awesome, and I could go on and on about how awesome we are, or go into some sappy love story about how much ZI means to me. Ultimately, we exist for you. Without you we would not be here. So, on the site’s birthday, I’ve got to ask: why do you guys seem to like us so much?

    FYI, sorry if this post sucks. I am pretty sure I am still drunk from last night. It was legendary.

    ]]>
    whos_awesome.jpg

    This year was one hell of a year, and were celebrating it in the only way ZI can - with tons of great articles related mostly to Zelda. ZI isn’t what it use to be, and most of the big changes happened this past year. However, not everyone necessarily likes what we do all the time.

    As an example, if I got paid 5 cents every time someone in the comments said “this is ZELDA informer, so only post Zelda please” I’d be pretty rich. Of course, we make more money posting more than Zelda, but the fact remains that Zelda is a not a 24/7 cycle. It’s true that we are able to find at least one thing a day to post even when no new Zelda games are coming, but that makes this place rather dull in general no? Even I come from home from work and see news on this site I wasn’t aware of and it makes me smile. I am both an owner and a fan.

    ]]>
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    Far Cry 3 for the Wii U? http://www.zeldainformer.com/far_cry_3_for_the_wii_u/ Sat, 16 Jul 2011 14:51:13 +0000 http://localhost/wordpress90/?p=2737 farcry3.jpg

    Ubisoft loves the Wii U. We hear them say it all the time, and with Ubisoft comes several popular franchises. The question is which games and which franchises will Wii U owners be able to play. One such game series is Far Cry. The third installment in the franchise is due for a 2012 release, and many fans are wondering if it will also be released on the Wii U, since it too will be released next year.

     

    Far Cry 3‘s lead designer, Jamie Keen, commented, “That all remains to be seen, to be honest. Right now we’ll concentrate on those three lead SKUs [PC, PS3 and Xbox 360], and we’ll have to see how it goes from there.”

     

    We already know that an Assassin’s Creed title will be released on the Wii U, so we know that Ubisoft is planning on bring both their mature and casual titles to the new console. But exactly how many more mature titles remains to be seen.

     

    When asked about this, Keen replied: “I’m afraid I’m going to be super evasive on this one! I think the possibilities of Wii U… I think it opens up a new realm of possibilities for more mature titles, but for now we’re concentrating on those three SKUs.”

     

    I personally have an interest in whether or not this game will be made available. I’ve played the first game, I’ve watched others play the second, and I think it’s a solid bit of shooter software. If it does make it to the Wii U, I’ll probably go out and get a copy. If it doesn’t, I’ll just steal my dad’s PC copy when he’s done with it. I’ll get to play it no matter what, so it’s a matter of how I’ll play it.

     

    Readers, do you think Ubisoft and other third party companies will hold back when it comes to releasing more mature titles on a Nintendo platform? How many of you are interested in Far Cry 3, and would consider playing it on the Wii U?

     

    ]]>
    farcry3.jpg

    Ubisoft loves the Wii U. We hear them say it all the time, and with Ubisoft comes several popular franchises. The question is which games and which franchises will Wii U owners be able to play. One such game series is Far Cry. The third installment in the franchise is due for a 2012 release, and many fans are wondering if it will also be released on the Wii U, since it too will be released next year.

    &nbsp

    Far Cry 3‘s lead designer, Jamie Keen, has shed some light on whether or not the game will be gracing the Wii U; full quote inside.
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    Zelda Informer Timeline Number One http://www.zeldainformer.com/zelda_informer_timeline_number_one/ Sat, 16 Jul 2011 16:23:49 +0000 http://localhost/wordpress90/?p=2738 Timelines.jpg

    The Adult Timeline Theory

    This timeline is one of many possible timelines out there, and doesn’t necessarily reflect the ideas of Zelda Informer as a whole, or the writer. Instead, it’s an attempt to explain one of the more popular theories. Rather than try to explain it in a scientific way, I’ve chosen to write it more like a story, a history of Hyrule, supported by in-game quotes and evidence. Be warned that this article contains spoilers!



    This timeline is based on two theories, one confirmed, the other not. The first, and confirmed, theory is that the Zelda Timeline actually splits into two after Ocarina of Time. This has been stated multiple times now by Zelda Directors Shigeru Miyamoto and Eiji Aonuma. So sorry to you “linearists” out there who only believe in one Zelda timeline, but the masterminds disagree.



    The second theory is that of the two timelines, dubbed the Adult and Child timelines, the 2D Zelda games all fall on the Adult Timeline. This is not the only possible arrangement of the games on an Adult-heavy timeline, but again, just one suggestion. That said, enjoy the timeline.



    The Early History of Hyrule

    Before time began, before spirits and life existed…

    Three golden goddesses descended upon the chaos that was Hyrule…

    Din, the goddess of power…

    Nayru, the goddess of wisdom…

    Farore, the goddess of courage…

    Din…

    With her strong flaming arms, she cultivated the land and created the red earth.

    Nayru…

    Poured her wisdom onto the earth and gave the spirit of law to the world.

    Farore…

    With her rich soul, produced all life forms who would uphold the law.

    The three great goddesses, their labors completed, departed for the heavens. And golden sacred triangles remained at the point where the goddesses left the world.

    Since then, the sacred triangles have become the basis of our world’s providence.

    And, the resting place of the triangles has become the Sacred Realm.


    Hyrule's most sacred relic: The Triforce

    Hyrule’s most sacred relic: The Triforce


    And out of chaos, Hyrule was born, providing a stage upon which the many adventures of Link would play out. It didn’t take long for the first conflict to plague the land. Several accounts from A Link to the Past and Twilight Princess reveal that word of the Sacred Realm began to spread throughout Hyrule, and bloodshed followed soon after. The sacred Triforce, containing the very essence of the Goddesses was said to be able to grant the wishes of anyone who touched it, and it was sought after at all costs.



    Twilight Princess reveals that amongst these greed-riddled people, a magic-weilding army, known as the Interlopers, were the greatest offenders.



    Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm.
    It was then that the goddesses ordered us three light spirits to intervene.

    We sealed away the great magic those individuals had mastered.


    The dark magic used by the Interlopers was sealed into an item known as the Fused Shadows, and the Interlopers were banished for their crimes. Sent to a darkened alternate dimension, known as the Twilight Realm, the Interlopers were cut off from Hyrule. Only one link between the two worlds, a cursed mirror known as the Mirror of Twilight was left connecting the two, and it was to be guarded by the Sages of Hyrule.



    Skyward Sword

    The entirety of the events of Skyward Sword is not yet known. We know that a floating land above the clouds of Hyrule, known as Skyloft, serves as the home for Link and Zelda. An unknown force took Zelda to the land below, forcing Link to pursue. At this time, the surface of Hyrule was shrouded in darkness, and patrolled by a race of demons, led by a being known as Demon Lord Ghirahim.



    The floating land of Skyloft

    The floating land of Skyloft



    We know that the origins of the Master Sword are curcial to this game, and so other Hylian tales come into play at this time. Wind Waker and Twilight Princess tell us that the Master Sword came into being by the wisdom of the Sages, and that their prayers to the gods are what empowered the sacred blade to destroy evil.



    A Link to the Past states that the Master Sword’s creation was in order to keep the Triforce from falling into the hands of evil. Ocarina of Time adds that the Master Sword serves as the final key inside the Temple of Time, which was built to protect the Sacred Realm and the Triforce.



    It’s possible that the stories of Skyward Sword, the Master Sword, and the Interlopers intertwine, but we don’t know for sure at this time. When Skyward Sword is released, Skyward Sword’s story will be further explored.



    Ocarina of Time

    Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world.
    One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest.
    The mother was gravely injured… Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest.
    The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest.
    After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come!


    The most famous tale in Hylian history occured shortly after a time of peace was reached in Hyrule. Although the various races of Hyrule were still untrusting of all those around them, the all-out war had ended, and all of the land was united, pledging allegiance to the King of Hyrule. The last race to reach a treaty with Hyrule was the Gerudo thieves of the desert. The Gerudo tribe only gives birth to one male every one hundred years, and that male is destined to be thier leader. Their current leader, an evil sorcerer named Ganondorf, came to Hyrule under false pretenses of peace, in order to learn the secrets of the Sacred Realm and the Triforce.



    Along with the Master Sword, the Temple of Time had several other keys required in order to enter the Sacred Realm. Three Spiritual Stones, given to three benevolent races of Hyrule, along with a song from the Royal Family’s magical Ocarina of Time, all served as keys. Ganondorf set off to acquire these, plaguing those who owned the Spiritual Stones with various evils.



    The Great Deku Tree was cursed by Ganondorf, and infested with an evil creature known as Ghoma. Link, the young boy who had been left in the forest, took the challenege of ridding the Deku Tree of his curse, but he was too late. With the Deku Tree’s last breaths, he told Link to seek out the Princess of Hyrule and fulfill his destiny. Granting him the Kokiri Emerald, the first of the three Spiritual Stones, he sent Link on his way.



    When Link met with Zelda, she revealed that she had been foretold of his coming in a dream. Knowing that Ganondorf’s intentions were not pure, she urged Link to find the other two Spiritual Stones, and enter the Sacred Realm before Ganondorf.



    Conquering various evils and earning the trust of the Goron and Zora tribes earned Link the other two Spiritual Stones. When Link returned to Hyrule Castle, he found Zelda fleeing, with Ganondorf in pursuit. As she fled, Zelda threw the Ocarina of Time to Link, and telepathically taught him how to play the Song of Time, in order to open the path to the Sacred Realm.



    The three Spiritual Stones gathered at the Temple of Time

    The three Spiritual Stones gathered at the Temple of Time



    However, when Link pulled the Master Sword, the final key to the Sacred Realm, something unexpected happened. Because Link was not old enough to have the title of Hero of Time, the Master Sword sealed away his spirit inside the Temple of Light, and in his absence, Ganondorf entered the Sacred Realm, and claimed the Triforce. When Link finally awoke seven years later, Ganondorf had conquered Hyrule, turning it into a land of darkness and monsters.



    Link pulls the Master Sword from its pedestal

    Link pulls the Master Sword from its pedestal


    In order to fight Ganondorf, Link sought out the temples of Hyrule, which had been overcome by evil. By ridding each temple of evil, an awakening call was sent to annoint a new Sage to help in the battle. With all but one of the Sages awakened, Link returned to the Temple of Time, where he was reunited with Zelda, the final Sage. Here, it was revealed to Link that Ganondorf did not possess the entire Triforce.




    The Triforce…the sacred triangle… it is a balance that weighs the three forces: Power, Wisdom and Courage.
    If the heart of the one who holds the sacred triangle has all three forces in balance, that one will gain the True Force to govern all. But, if that one’s heart is not in balance, the Triforce will separate into three parts: Power, Wisdom and Courage.



    Only one part will remain for the one who touched the Triforce…the part representing the force that one most believes in. If that one seeks the True Force, that one must acquire the two lost parts. Those two parts will be held within others chosen by destiny, who will bear the Triforce mark on the backs of their hands.



    Seven years ago, Ganondorf, the King of Thieves, used the door you opened in the Temple of Time and entered the Sacred Realm. But when he laid his hands on the Triforce, the legend came true.
    The one who holds the Triforce of Courage is… You, Link! And the other, who holds the Triforce of Wisdom…is the seventh Sage, who is destined to be the leader of them all… It is I, the Princess of Hyrule, Zelda.




    Capturing Zelda, and engaging Link battle, Ganondorf attempts to reclaim the pieces of the Triforce pieces that he lost. When Link defeats him in battle, Ganondorf’s castle crumbles into a pile of rubble. Using his last ounce of strength, Ganondorf draws energy from the Triforce of Power, and is transformed into Ganon, a monstrous beast. Although Link is unable to kill Ganon, he weakens him to the point that Zelda and the other Six Sages are able to cast him into the corrupted Sacred Realm, and seal it shut, trapping him inside.



    The Split

    With Ganon removed from Hyrule, and peace returned, Zelda decides to use her power as a Sage to return Link, the Hero of Time, to his lost childhood. This action had a greater impact than Zelda could have possibly imagined. By sending Link through time, Zelda actually caused an alternate reality to be born. In her timeline, Ganon was sealed away, and there was no Hero, because she had sent Link away. Link’s arrival did not change the past, but rather allowed him to create a different timeline. A timeline in which Ganondorf never conquered Hyrule.



    Zelda sends Link back in time, creating a parallel reality

    Zelda sends Link back in time, creating a parallel reality


    The evidence in the games, and the creators and developers of the games, all confirm that there are two separate timelines from this point on. One stems from the ending where Zelda is an adult, and thus is known as the Adult Timeline. The other stems from the ending where Link returns to being a child, and thus is known as the Child Timeline.



    The Child Timeline

    Majora’s Mask

    With Hyrule safe, and Link returned to his childhood, he set off into the Lost Woods, in search of Navi, his fairy companion, who had left him when his destiny was completed. In the woods, he was robbed by a Skull Kid wearing an evil mask. Stripped of Epona and the Ocarina of Time, Link chased after the Skull Kid. After falling off a cliff, Link found himself in a strange new world. Having arrived in Termina, a parallel dimension to Hyrule, Link encountered the Skull Kid, who used the powers of the mask to turn him into a Deku Scrub.



    As Link interacted with the citizens of Clock Town, the largest city in the center of Termina, he learned that the Skull Kid’s mask was an evil and ancient relic known as Majora’s Mask. With its power, he intended to crash the moon into Termina, destroying the land, in no less than three days.



    The moon looms over Termina

    The moon looms over Termina



    After reclaiming the Ocarina of Time from Skull Kid, Link soon learned he could manipulate time, constantly resetting to the first of the three days. The Happy Mask Salesman, the previous owner of Majora’s Mask who was also robbed by Skull Kid, was able to return Link to his true form, in exchange for Link’s help in reclaiming the evil mask.



    Re-living the three day cycle over and over, Link was able to discover more about Termina each time, eventually cleansing its various temples of evils put in them by Skull Kid. With all the temples cleansed, Link was able to summon the Four Giants, guardians of the land, to stop the moon from destroying the land. No longer seeing any use in manipulating Skull Kid, Majora’s Mask was revealed to be a sentient being, and Skull Kid just its puppet. Link pursued Majora’s Mask onto the moon, and defeated it in battle, preserving Termina once and for all.



    Twilight Princess

    Ganondorf.
    He was the leader of a band of thieves who invaded Hyrule in the hopes of establishing dominion over the Sacred Realm.
    He was known as a demon thief, an evil-magic wielder renowned for his ruthlessness…
    But he was blind… In all of his fury and might, he was blind to any danger, and thus was he exposed, subdued, and brought to justice.
    Yet… By some divine prank, he, too, had been blessed with the chosen power of the gods.



    On this alternate history of events, Ganondorf’s attempts on the Sacred Realm still played out. Because there’s some debate as to when exactly the split took place, this could be referring to the first half of Ocarina of Time, or it could be a separate attempt by Ganondorf. In either case, Ganondorf was subdued, and taken to a place known as Arbiter’s grounds.



    The execution of Ganondorf

    The execution of Ganondorf


    This temple also served as a prison and execution hall. Dangerous criminals were given the ultimate penalty for their crimes. Arbiter’s grounds had also come to be the storing place for the Mirror of Twilight, the cursed mirror of old. When the Sages attempted to execute Ganondorf, they discovered that he possessed the Triforce of Power, and drawing on its strength, he broke free of his chains and killed one of the Sages. With no other options available, the Sages chose to activate the Mirror of Twilight, sucking Ganondorf into the Twilight Realm, and removing the threat of his power from Hyrule.



    In the Twilight Realm, Ganondorf teamed up with Zant, a Twili sorcerer, helping him usurp the throne. With the combination of Zant’s Twili power and Ganondorf’s Triforce of Power, Zant launched an invasion on Hyrule, overthrowing Hyrule Castle, and forcing Zelda to surrender. By stealing an energy force known as the Tears of Light from the guardian Light Spirits of the land, Zant spread twilight throughout Hyrule.



    A new Link, likely descended from the Hero of Time, set out to reverse the spread of Twilight, with the help of Midna, the banished Twilight Princess. Taking the form of a wolf inside of the twilight, Link recovered the Tears of Light, and returned light to the land. As Link battles his way through various corrupted temples, he and Midna recover the broken pieces of the Fused Shadow, containing the Twili Magic that was sealed away so long ago.



    Zant soon engages Link and Midna in battle, using the power he recieved from Ganondorf to defeat them, and transform Link into his wolf state permanently. By locating the Master Sword, Link is able to reverse this dark magic, regaining his true from, and obtaining the ability to transform back and forth between his forms at will.



    Link and Midna then seek out the broken pieces of the Mirror of Twilight, which Zant shattered to prevent anyone from following him back into the Twilight Realm. By recovering all the pieces, Link and Midna are able to enter the Twilight Realm and fight Zant again, this time defeating him.



    Returning to Hyrule, Midna uses the power of the Fused Shadow to break through a barrier that Ganondorf had created around Hyrule Castle, and Link fights and defeats Ganondorf. Stabbing him with the Master Sword through a wound that he recieved from the Sages, Link gives Ganondorf his final blow. As the Triforce symbol fades from his hand, Ganondorf warns Link that this is not the end. Seeing a vision of Zant cracking his neck, Ganondorf’s eyes roll back, and he appears to die standing up.



    Ganondorf's demise in Twilight Princess

    Ganondorf’s demise in Twilight Princess


    In this possible explanation of the timeline, this is the last game currently set in the Child Timeline, so from here, we see how the events of Hyrule unfolded in the other timeline, set after the Adult ending of Ocarina of Time.



    The Adult Timeline

    After the events of Ocarina of Time, Hyrule was on the path to recovery. People began to move on with their lives, and Hyrule Castle was rebuilt. Then, by some unknown means, Ganon was able to escape from his imprisonment in the darkened Sacred Realm. He again began to use his dark power to take over Hyrule, and the people hoped and prayed that the Hero of Time would return.



    The return of Ganon

    The return of Ganon


    Because Zelda had sent him to another timeline, there was no Hero to save the people, and so eventually they fled to the mountaintops of Hyrule. The Goddesses of Hyrule intervened, sealing Hyrule Castle away, trapping Ganon and his followers, and sealing them in stone. Then they unleashed a Great Flood upon Hyrule. When this was accomplished, Hyrule had become a vast ocean, and its mountaintops had become islands.



    Over several centuries the ancient legends of Hyrule were forgotten by most, but on a certain island, the story of the Hero of Time was remembered and honored. On Outset Isle, when young boys reached the age of the Hero of Time, they were dressed as him for the sake of tradition.



    Wind Waker

    A new Link born on Outset Isle, was unexpectingly plunged into destiny on the very day that he was to war the clothes of the Hero of Time. After taking up the familiar garb for traditional purposes, Link spies the Helmaroc King, a large and evil bird, with a girl in its clutches. Shot down from the birds clutches by a pirate ship, the girl landed in a forest on Outset Isle, and Link learned that she was Tetra, the captain of the pirate ship.



    Soon afterwards, the Helmaroc King captured Aryll, Link’s sister, and Link and Tetra joined forces to chase down the Helmaroc King and recover Aryll. Their journey led them to the Forsaken Fortress, formerly the home to a rival group of pirates. Therein, Link found where Aryll was being held, but before he could rescue her, the Helmaroc King discovered him, throwing him into the sea at the command of an unknown being.



    Link was recovered from the by a magical talking boat, known as the King of Red Lions, who informs Link that the figure who ordered his exit from the Forsaken Fortress was none other than Ganon. In order to defeat him, several trials had to be passed, and the Tower of the Gods would have to be entered in order to go below the sea and reclaim an ancient weapon. By attaining the three Pearls of the Gods, Link proves his worth to the King of Red Lions, and is taken below the sea to the old Hyrule, where he sets out to retrieve the Master Sword, and defeat Ganondorf once and for all. Upon pulling the Master Sword from its pedestal, Ganon’s minions were released from their stone imprisonment, forcing Link to fight them off.



    Link pulls the Master Sword

    Link pulls the Master Sword


    Soon after, it is revealed to Link and Zelda that the King of Red Lions is actually the spirit of Daphnes, a former King of Hyrule, and that Tetra is a descendant of Princess Zelda, and bears her title. The Triforce of Wisdom had been divided into two pieces, with one remaining with Zelda’s descendants, and the other going to Daphnes. Daphnes unites the pieces together, giving Tetra control of the Triforce of Wisdom. Link returns to the Forsaken Fortress, defeating the Helmaroc King and rescuing his sister. However, when he encounters Ganondorf, he learns that the Master Sword no longer has the power to repel evil, as the Sages responsible for keeping it empowered have are dead.



    By awakening new sages to take their place, Link repowers the Master Sword. In order to return to Hyrule beneath the sea, Link has to prove his worth as a Hero by recovering the shards of the Triforce of Courage, which were scattered throughout the Great Sea some time after the Hero of Time left the timeline, leaving the Triforce piece behind. Reuniting the Triforce of Courage, Link is bestowed with the title Hero of Winds by Daphnes, and they return to Hyrule.



    Upon their arrival, they discover that Ganondorf has also returned to Hyrule, and has captured Tetra, taking her to his tower. Travelling to the top of the tower, Link encounters Ganondorf, and is dealt a weakening blow. Rather than kill Link or Zelda, Ganondorf instead merely uses his power to rob them of their Triforce pieces in their weakened states. With the three pieces united, Ganondorf prepares to make his wish, a wish for the waters to recede, and for Hyrule to be his once again. Before he can touch the completed Triforce, Daphnes appears and touches it first. Using the power of the Triforce, Daphnes wishes for hope and a future for Link and Tetra, and for Hyrule and Ganondorf to be washed away.



    King Daphnes touches the Triforce before Ganondorf

    King Daphnes touches the Triforce before Ganondorf


    As fulfillment of the King’s wish, the waters begin to pour down all around, as the Triforce disappears, its location unknown. Link and Tetra engage Ganondorf in one last battle, teaming up to defeat him. Link strikes the final blow by stabbing Ganondorf through the head with the Master Sword, and he and Tetra escape to the surface. With their battles with Ganon behind them, they set off together in search of a new land.



    Phantom Hourglass

    Link and Tetra’s journey led them to a strange place known as the World of the Ocean King. When Tetra was taken away by a mysterious Ghost Ship, Link attempted to rescue her, but was knocked unconscious, washing up on the shores of an island. With the help of a fairy named Ciela, who had suffered amnesia, and the guidance of a wise old man named Oshus, Link set off to find the Ghost Ship.



    The dreaded Ghost Ship

    The dreaded Ghost Ship


    Teaming up with a pirate named Linebeck, Link finds the legendary Phantom Hourglass inside the Temple of the Ocean King. This temple, plagued by a curse, drains the life out of anyone who enters, but its effects can be negated by the Phantom Hourglass’ Sand of Hours. Uncovering sea charts in the Temple of the Ocean King allows Link and Linebeck to travel the seas, in search of the Ghost Ship, Tetra, and rumors of a great treasure.



    Along the way, Link rescues the imprisoned fairy spirits of Wisdom and Power, and encounters a third spirit, who looks just like Ciela. Oshus reveals that Ciela has actually split herself into two to avoid the same fate that the other two spirits suffered, and by fusing them together, Ciela becomes the fairy of Courage. Oshus reveals that he too split his spirit in two, and that his true form is that of the Ocean King. Ciela and Oshus did this in order to escape the clutches of Bellum, an evil entity draining the are of all its life force, and residing in the depths of the Temple of the Ocean King.



    Link finally succeeds in boarding the Ghost Ship, and finds Tetra, but she has been turned to stone. The Ghost Ship, as it turns out, contains no treasure, but is used by Bellum to lure people in and drain their force. In order to defeat Bellum, Link sets off to find three pure metals that can forge a sword that will pierce through his evil power. Linebeck continues with Link on this quest, only after being promised by the Oshus that he will be granted a wish once he is returned to his original state.




    With the three pure metals and the Phantom Hourglass, Link has a blacksmith named Zauz forge the Phantom Sword, and proceeds to the Temple of the Ocean King. Reaching the bottom floor, he engages Bellum in battle. Ciela, now awakened as the Spirit of Time and Courage, reveals that she has the ability to manipulate time, and using this Link is able to expose and attack Bellum’s weak point.



    Bellum awaits Link in the Temple of the Ocean King

    Bellum awaits Link in the Temple of the Ocean King



    Bellum appears to be defeated, but recovers, and escapes the Temple of the Ocean King. Seizing Tetra, he takes over the Ghost Ship, and Link engages him in a battle at sea. After defeating Bellum again, at the cost of Linebeck’s ship being destroyed, Link boards the Ghost Ship, and he and Tetra are both captured by Bellum. Linebeck uses the Phantom Sword to stab Bellum, causing him to drop Link and Tetra. As retaliation, Bellum possess Linebeck, and takes the from of a Phantom. In one final battle, Link defeats Bellum’s new form, and Linebeck is returned to normal.



    With Bellum defeated, all the drained force returns to the land, and the Ocean King resumes his true form. As promised, Linebeck is granted one wish, and he wishes for the return of his ship. Meanwhile, the Ocean King thanks Link and Tetra, but tells them that they must return to their “own world” now. Link and Tetra awaken back on Tetra’s ship, and are told by their crew that they have only been gone about ten minutes. Link retains the Phantom Hourglass, but it is no longer part of the Phantom Sword, and it is drained of the Sand of Hours. As Link and Tetra make their exit, Link spots Linebeck sailing off in the distance.



    New Hyrule

    In a land unknown to Hyrule, a race known as the Lokomo lived. Guided by the Spirits of Good, the people lived in peace, until an evil demon known as Malladus waged war on the land. The Spirits of Good fought until their energy was near expended, but they were unable to completely destroy Malladus. His physical body was destroyed, but his spirit lived on, and so it was sealed inside the Tower of Spirits. The Tower of Spirits, in the middle of the land, was connected to other temples across the land by magical chains, powered by Force Gems.



    An artistic depiction of the battle between Malladus and the Spirits of Good

    An artistic depiction of the battle between Malladus and the Spirits of Good


    These chains became came to be used as train tracks, and the culture of the land began to revolve around the powers of Force. The Lokomo dwindled in numbers until there was only seven left, and most of them began to serve a Sage-like role in the land, guarding the temples.



    Sometime after the events of Phantom Hourglass Link and Tetra discovered this new land, and settled there. With the guidance of the Lokomo, Tetra established New Hyrule, accepting her role as the descendant of Princess Zelda.



    Spirit Tracks

    Two generations later, Link, an aspiring train engineer, is summoned to Hyrule Castle by the new Princess Zelda, who is to honor him as an official Royal Engineer. Warning him of her suspiscions about Hyrule’s Chancellor Cole, she plans to meet Link later. As it turns out, Zelda wishes to investigate the Tower of Spirits to see why the train tracks are starting to disappear. On their way there, the tracks disappear out from under them, and the train crashes. Chancellor Cole, along with his assisstant Byrne, attack Zelda, separating her physical body from her spirit. An evil train known as the Demon Train appears from a portal, smashing the Tower of Spirits, causing it to be broken into several pieces, suspended in air.



    The broken Tower of Spirits

    The broken Tower of Spirits


    Zelda soon discovers that, although her physical body is gone, she can still move around as a spirit, but that Link and the Lokomo tribe are the only one who can see her. At the advice of Anjean, one of the remaining Lokomo, Link and Zelda set off to find the other Lokomo, and to restore the Spirit Tracks by purifying the temples. As they progress, the Tower of Spirits comes together piece by piece, allowing them to climb higher, find new maps, and use these maps to explore new parts of Hyrule. Link and Zelda discover that, by stunning the Phantoms who guard the Tower of Spirits, Zelda can possess them, and use their bodies to solve the various puzzles therein.



    Along the way, it is discovered that Byrne is actually a Lokomo himself, and that he betrayed the Spirits of Good, turning instead to Malladus, in an attempt to become more powerful. Link fights and defeats Byrne in battle in the Tower of Spirits, but Byrne buys enough time for Chancellor Cole to reach the top of the Tower of Spirits, where Malladus is sealed. Using Zelda’s body as a vessel, Cole is able to summon Malladus’ spirit. Rather than reward Byrne, Malladus turns on him, causing him near mortal wounds.



    After acquiring the Bow of Light and the Compas of Light, Link is granted the Lokomo Sword by Anjean, and sets off to the Dark Realm, where Malladus is residing. After damaging the Demon Train, Link is able to board it. Zelda, donned in a Phantom armor, is able to grasp Malladus long enough for Link to shoot him with the Bow of Light, forcing his spirit out of Zelda’s body, but Zelda is unable to reclaim her body.



    Malladus in his spirit form

    Malladus in his spirit form


    Malladus prepares to possess it again, when Byrne intervenes, stalling Malladus, and telling Zelda she must focus her power in order to reclaim her body. Malladus kills Byrne, and possess Chancellor Cole, and Zelda and Link battle him one last time, defeating him for good with the Bow of Light and the Lokomo Sword. Anjean and the other Lokomos depart for the heavens, as their job as guardians of the land is complete. As they leave, Anjean says that Byrne and the others may return someday, although it will be in a different form.



    The Hero of Men


    A long, long time ago… when the world was on the verge of being swallowed by shadow…
    The tiny Picori appeared from the sky, bringing the hero of men a sword and a golden light.
    With wisdom and courage, the hero drove out the darkness.
    When peace had been restored, the people enshrined that blade with care.
    And the force of the golden light, embodied in Hyrule’s princess, shone forth upon the lands.




    The Hero of Men became a legend in Hyrule

    The Hero of Men became a legend in Hyrule

    With the Triforce and the Master Sword forgotten, when Hyrule again fell under the threat of some unknown evil, a new power was needed to combat it. The “golden light” spoken of became known as the Light Force, perpetuating the Force-centered culture of New Hyrule. The blade, known as the Picori Blade, became an important relic in Hyrule. Many monsters that had attacked the land were sealed inside a Bound Chest, and the Picori Blade was enshrined in it. Swordsmen competitions in Hyrule were held in honor of the tale, and the ultimate honor was the right to touch the Picori Blade.



    Soon this event became legend, as the portal connecting Hyrule to the realm of the Minish only opens once every century. The Picori became nothing more than a bedtime story to children.



    Minish Cap

    When a mysterious stranger wins Hyrule’s swordsmen competiton, Link, the grandson of a blacksmith, is to present him with a sword as a prize. During the ceremony in which the stranger, who is revealed to be a sorcerer named Vaati, is to touch the sacred Picori Blade, Vaati uses dark magic to shatter the blade and open the Bound Chest, believing the Light Force to be inside. Instead, all of the monsters are released into the world, and Vaati turns Zelda into stone, before fleeing.



    At the request of Hyrule’s King, Link contacts the Picori, or Minish, as they’ve become known, to find out how he can restore the Picori Blade. Link teams up with a mysterious hat-like creature named Ezlo, and after speaking with the Minish, Link sets off to find the four Elements which can be used to reforge the Picori Blade. As each Element is fused into the Picori Blade, it gains the power to allow Link to create a clone of himself, when standing on specific tiles. When the Picori Blade was infused with all four Elements, it became the Four Sword, allowing Link to split himself into Four.




    After learning that the Light Force resides inside of Princess Zelda, Vaati begins to extract it from her, draining her of most of her life force. Link is able to stop him before Zelda is killed, and appears to have slain him, but Vaati uses the power of the Light Force he drained from Zelda to return in a new form. Link continues the battle with Vaait, and he is presumed dead at the ending of the game.



    With the power of the Four Sword, Link battles Vaati

    With the power of the Four Sword, Link battles Vaati


    It turns out that Vaati and Ezlo were both members of the Minish tribe, but that Vaati used the power of a wish-granting hat to give himself a more human, and more powerful form. He then used his powers to turn Ezlo into his hat-like appearance. With Vaati defeated, Zelda is able to use the wishing cap, combined with her remaining power, to undo the damage done to Hyrule by Vaati. Hyrule is restored, and Ezlo and returns to the Minish Realm.



    Four Swords and Four Swords Adventures


    Long ago, in the kingdom of Hyrule, a wind sorcerer named Vaati appeared.
    Vaati terrorized the people of Hyrule and kidnapped many beautiful girls from their homes.
    When all hope seemed lost, a young boy carrying little more than a sword appeared.
    According to the legends, when the boy drew his sword, he split into four, the four-who-are-one worked together to vanquish Vaati.



    The hero used his sword to bind Vaati in a remote area of Hyrule. The people christened the blade the Four Sword and built a shrine around it. There it remained undisturbed for many years.
    Ages flowed by…



    The wind sorcerer Vaati broke free of his prison and kidnapped Zelda, the princess of Hyrule.
    Princess Zelda’s childhood friend Link used the power of the Four Sword to defeat Vaati and seal him away once again.



    Vaati’s apparent demise in Minish Cap didn’t stop him from returning to Hyrule. Whether his “death” in Minish Cap was actually the sealing spoken of in Four Swords Adventures, or he was resurrected and the sealing was a separate event, Vaati remained alive, and sealed inside the Four Sword. Over time, Vaati’s powers corrupted the Four Sword, making it so that by pulling it, the holder would instantly turn into four, and not only when used on select tiles.



    Vaati was able to escape the Four Sword ages after his sealing, and the current Princess Zelda was kidnapped by him when she investigated the seal. Link drew the Four Sword, becoming the four-who-are-one, and sealed Vaati once again. Soon afterwards, the same Link and Zelda found themselves preparing to protect Hyrule from evil once again.



    When dark clouds covered Hyrule, Zelda and Link went to inspect the Four Sword once again. The Six Shrine Maidens of Hyrule, spiritual successors to the Sages, and possibly the Lokomos, use their powers to open up a portal from Hyrule Castle to the Four Sword Sanctuary, but before Link and Zelda can enter, Shadow Link appears. Shadow Link seals Zelda and the Six Shrine Maidens in dark crystals, and teleports them away, before jumping into the portal. Link pursues, and because he is unarmed, is forced to draw the Four Sword to try to fight Shadow Link. Doing so releases Vaati from his seal, and causes Link to split into four. Vaati summons a cyclone, and blows the four-who-are-one away.



    The four Links travel Hyrule, discovering and stopping the plots of an army of Shadow Links. They rescue the Six Shrine Maidens along the way, with each Maiden helping them uncover clues about the whereabouts of Zelda, Vaati, and the Dark Mirror responsible for the existence of the Shadow Links. In each new area, Vaati has Dark Barriers that drain the land of its Force, and spread darkness. These barriers are connected to the Dark World, a parallel dimension to Hyrule, and can only be destroyed by powering the Four Sword up with enough Force. The Links learn that the four Elements from Minish Cap, now known as the Royal Jewels, are required to reach the Realm of the Heavens, where both Vaati and Zelda are located. The four Knights of Hyrule, charged with guarding the Royal Jewels, were cursed, and turned into skeletons, and the Links had to defeat them in order to break their curse and earn the Royal Jewels.



    One of Vaati's Dark Barriers

    One of Vaati’s Dark Barriers


    In the Lost Woods, the Links learn that the monsters all worship a King of Darkness, who they at first assume is Vaati. However, a Deku Scrub reveals that the name of the King of Darkness is Vaati, prompting one of the Shrine Maidens to send the four Links to the Gerudo desert, where a man named Ganondorf lives. Unlike the Gerudo of Ocarina of Time, the Gerudo in Four Swords Adventures are said to be honorable, and instead of accepting Ganondorf as their leader, they reject him, and seek to bring him to justice for breaking sacred Gerudo laws, suggesting that this is not the same Ganondorf of old, but a new incarnation, explaining his existence despite his death in Wind Waker. Fearing Gerudo law, he fled to the sacred pyramid, stealing a powerful, evil trident, and was transformed into Ganon, the King of Darkness.



    Stealing the Dark Mirror from the Temple of Darkness, Ganon created the army of Shadow Links, and used one of them to trick Link into releasing Vaati. Manipulating Vaati to do his bidding, Ganon was able to remain largely undetected in his conquest of Hyrule, while the four Links battled against Vaati’s forces.



    Upon collecting the last of the Royal Jewels, the four Links were able to ascend to the Realm of the Heavens, and challenge Vaati, appearing to vanquish him once again. But when they tried to escape with Zelda, they fell into a trap, and were attacked by Ganon. After weakening him signficantly, the four Links, Zelda, and the Six Shrine Maidens sealed Ganon inside of the Four Sword, placing it back in its pedestal, and casting a seal over it.



    Ganon's imprisonment at the end of Four Swords Adventures

    Ganon’s imprisonment at the end of Four Swords Adventures.


    A Link to the Past

    Long ago, in the beautiful kingdom of Hyrule surrounded by mountains and forests…legends told of an omnipotent and omniscient Golden Power that resided in a hidden land. Many people aggressively sought to enter the hidden Golden Land… But no one ever returned. One day evil power began to flow from the Golden Land…



    So the King commanded seven wise men to seal the gate to the Land of the Golden Power. That seal should have remained for all time… ... ...But, when these events were obscured by the mists of time and became legend…
    A mysterious wizard known as Agahnim came to Hyrule to release the seal. He eliminated the good King of Hyrule…
    Through evil magic, he began to make descendants of the seven wise men vanish, one after another.


    An artistic depiction of the Seal War, similar in appearance to Ganon's seal in Four Swords Adventures

    An artistic depiction of the Seal War, similar in appearance to Ganon’s seal in Four Swords Adventures


    This tale, known as the Imprisoning War, or Seal War, is a mystery in Hylian history. Originally, the tale of Ocarina of Time was said to be the embodiment of this story, but Ocarina of Time is not able to directly connect to A Link to the Past. Either this event is a separate event from Ocarina of Time, or it is the same tale, but when it was “obscured by time and became legend”, some of the elements of the story were changed over time, possibly to reflect the more current situation.



    At some point in between Four Swords Adventures and A Link to the Past, Ganon once again became trapped in the corrupted Sacred Realm, or Dark World. If the Dark World of Four Swords Adventures, which is never stated to be a corruption of the Sacred Realm, and the Dark World of A Link to the Past are the same place, it’s possible that Ganon’s sealing inside of the Four Sword actually imprisoned him in the Dark World. Many enemies aren’t physically killed when attacked by the Four Sword, but instead, banished to the Dark World. In Four Swords Adventure’s ending, Ganon is sealed inside the Four Sword, and in A Link to the Past on the Game Boy Advance, the Four Sword is found inside the Dark World, broken into four pieces, possibly explaining Ganon’s entry into the Dark World.




    The Triforce will grant the wishes of whoever touches it, as long as that person lives…
    That is why it was hidden in the Golden Land. Only a select few knew of its location, but at some point that knowledge was lost…
    The person who rediscovered the Golden Land was Ganondorf the evil thief. Luckily, he couldn’t figure outhow to return to the Light World…



    A Link to the Past speaks of all knowledge of the Sacred Realm, or Golden Land, being forgotten, which is well explained by the fact that Wind Waker washed Old Hyrule away, and new Hyrule revolved around the Light Force, rather than the Triforce. But when Ganon rediscovered the Sacred Realm, he couldn’t return, and so much like Oshus and Ciela, he split off part of his soul in the form of agahnim, and used his new form to usurp the King of Hyrule, and take over the Kingdom.



    By kidnapping the Seven Maiden descendants of the Sages, of the same nature as the Shrine Maidens of Four Swords Adventures, agahnim planned to weaken the Seal on the Sacred Realm, allowing Ganon to make his return to Hyrule, and dominate the world. When Zelda, the last of the Seven Maidens was kidnapped, she was able to summon Link telepathically to her rescue, and from there, Link set off to stop agahnim’s plan.



    Proving his worth by acquring the Three Pendants, fashioned out of the Spiritual Stones of Ocarina of Time, Link was able to draw the Master Sword, hidden in the Lost Woods. It is unknown how the Master Sword re-emerged in Hyrule, after its disappearance in Wind Waker. The original Japanese text of the Seal War story talks about the Sages having to search for the Master Sword, so it’s possible it was rediscovered at this time, and moved to its current location.



    After acquring the Master Sword, Link learns that Zelda has been kidnapped again, and he chases after her into the upper levels of Hyrule Castle, where he battles Agahnim. Turning agahnim’s own magic against him by reflecting it with the Master Sword, he’s able to weaken agahnim, but Agahnim retaliates by drawing Link into the Dark World.



    Agahnim sends Zelda to the Dark World

    Agahnim sends Zelda to the Dark World


    Travelling between Light and Dark worlds with the use of a Magic Mirror, Link is able to rescue the Seven Maidens from their imprisonment, and with their power, break through the barrier surrounding Ganon’s tower. After defeating agahnim a second time, a bat-like spirit rises out of agahnim’s body, and flies off to a pyramid in the Dark World. When Link follows, he finds Ganon waiting for him, and using the Master Sword and Silver Arrows, he vanquishes Ganon. Stepping into the next room, Link finds the Triforce in its resting place, and with its power, he restores Hyrule and the Sacred Realm, and undoes the damage caused by Ganon.



    Link’s Awakening

    With Hyrule safe, Link sets off on a journey by sea, but a storm shipwrecks him on a strange island. The island, which turns out to be Koholint, is inhabited by vaguely familiar faces, as well as a host of enemies that Link has previously encountered. As Link travels the island, looking for a way to escape and return home, he encounters dungeons filled with creatures known as Nightmares, and a strange owl guides him, telling him that he must awaken the Wind Fish.



    Link on the shores of Koholint Island

    Link on the shores of Koholint Island


    With each Nightmare defeated, Link acquires a new instrument. These instruments are used to play a special song, the Ballad of the Wind Fish, in order to wake up the creature of the same name. Link learns along his travels that the Wind Fish is actually a deity who has the power to manifest his dreams into reality. As long as the Wind Fish slumbers, Koholint exists. Once a peacefull place, Koholint was invaded by the Nightmares, causing havoc across the dreamland.



    Upon successfully collecting all eight instruments, Link enters the giant egg inside which the Wind Fish sleeps, and confronts and defeats the remaining Nightmares, including one which takes a shadowy form resembling Ganon. Link then plays the Ballad of the Wind Fish, waking the ancient deity, and causing Koholint to cease to exist.




    The Sleeping Zelda and the Triforce of Courage

    It is said that a long time ago, when Hyrule was one country, a great ruler maintained the peace in Hyrule using the Triforce. However, he too was a child of man and he died. Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magaician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda. The prince immediately questioned the princess, but she wouldn’t tell him anything. After the prince, the magician threatened to put the princess into an eternal sleep if she did not talk, but even still, she said nothing. In his anger, the magician tried to cast a magic spell on the princess. The surprised prince tried to stop him, but the magaician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on the spot and entered a sleep from which she might never awake. At the same time, the magician also fell down and breathed his last. In his grief, the prince placed the princess in this room. He hoped that someday she would come back to life. So that this tragedy would never be forgotten, he ordered that every female child born into the royal household shall be given the name Zelda.


    The wizard prepares to cast his spell on Zelda

    The wizard prepares to cast his spell on Zelda


    It is unknown exactly when this tale took place. Originally it was meant to be an explanation for the naming tradition in the Royal Family, but there are multiple stories containing a princess named Zelda that take place early in Hylian history, so it is an unclear exactly when this happened. This story is closely tied with a second story, which fits well after A Link to the Past.



    You who’ll control the Triforce of the future. I shall hand down to you the secrets of the Triforce. There are three kinds of Triforce - Power, Wisdom, and Courage. When these three are brought together, the Triforce will show its maximum power. Of the three, I have left Power and Wisdom in the kingdom. but the Triforce Courage I have hidden for a reason. Not everybody can use the Triforce. It requires a strong character with no evil thoughts. But an inborn special quality is also necessary. Unfortunately, I have not found such a person during my lifetime. Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear on a young man with that character who has been brought up correctly, has gained many kinds of experiences and reached a certain age. But, what will happen if someone else uses the Triforce before then? If it is misused, it will produce many evils.



    This message, passed down by a ruler of Hyrule, is very likely written by the same great ruler of the first story. Thus, the secret of the Triforce known by Zelda is the location of the Triforce of Courage. The King left Power and Wisdom in Hyrule, setting the stage for the next tale in Zelda.




    The Legend of Zelda

    One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule.
    Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the cluthes of the evil Ganon.


    The Triforce of Wisdom left behind by the King was divided into eight pieces, and hidden, to keep them from evil clutches. It is unknown how Ganon returned from the grave, but when he did so, he was able to attack Hyrule and steal the Triforce of Power.



    Meanwhile Impa, Zelda’s nursemaid, and likely a descendant of Impa from Ocarina of Time, fled in search of someone with the courage to defeat Ganon. She stumbled upon a travelling swordsman, who turned out to be a new Link, and he took it upon himself to rescue Zelda. Fighting his way through dungeons, Link acquired the eight pieces of the Triforce of Wisdom, and used them to open a passageway to Ganon’s hideout. Link defeated Ganon with Silver Arrows and a Magical Sword, recovered the Triforce of Power, and saved Zelda.



    Link, armed with the Triforce of Wisdom, prepares to fight Ganon

    Link, armed with the Triforce of Wisdom, prepares to fight Ganon


    Adventure of Link

    Several years after The Legend of Zelda, Link is continuing to help Hyrule rebuild, when a Triforce crest appears on his hand. Knowing this crest to be the one spoken of by the King, Impa reveals to Link the story of the Sleeping Zelda, and his destiny of finding the Triforce of Courage.



    Link sets off across the great region of Hyrule, battling his way through temples. Each temple has a guardian in it, placed there to test the Hero, and by passing all the tests, Link unlocks the Great Temple. After defeating its guardian, Thunderbird, Link finds an old man guarding the Triforce of Courage, but before he can take it, his shadow breaks freem from him, and he has to fight Shadow Link for the right to the Triforce piece. When this is accomplished, Link brings the Triforce of Courage back to where the Sleeping Zelda lies, and uses the completed Triforce to break the curse put on her.



    Link unites the Triforce again

    Link unites the Triforce again


    Oracle of Seasons and Oracle of Ages

    Both of the Oracle games happen at a time when Ganon is dead and the Triforce is completed, and in the hands of the Royal Family, tying in perfectly with Adventure of Link’s ending. In the beginning of each game, Link is summoned by the Triforce, which teleports him to either the land of Holodrum, in Seasons, or Labrynna, in Ages.



    The Triforce summons Link

    The Triforce summons Link
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    Timelines.jpg

    As part of our celebration of Zelda Informer’s fourth anniversary, we are kicking off a series of Zelda Informer Timelines. The idea here isn’t that we believe in a specific timeline here at ZI, or that we even necessarily think that there is a concrete timeline at this point. Rather, what we’ve done is scouted out the Zelda communities for some of the more popular and plausible timeline theories, and over the next several weeks we’re going to post four of them for your viewing pleasure!



    This first one, written by yours truly, follows the theory that the majority of the games fall on the “Adult Timeline”. So whether you’re a well-read Zelda Theorist looking to see what we’ve come up with, or whether you’re new to the whole timeline thing, and you’re just curious how it could all work, check out the first of many Zelda Informer Timelines after the jump.

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    Coming Soon: Zelda Informer Theorizing Section http://www.zeldainformer.com/coming_soon_zelda_informer_theorizing_section/ Sat, 16 Jul 2011 17:16:32 +0000 http://localhost/wordpress90/?p=2739 Zelda Theorizing isnt dead.jpg

    I’ve been around Zelda Informer for a long time, and like our long-time readers, I’ve seen this place go through a lot of changes. Zelda Informer (or ZeldaInformer, as we once so adamantly called it) was founded by none other than a group of dedicated Zelda theorists, looking to create a site with better Zelda news and content.



    From its humble beginnings, Zelda Informer has grown to be quite a force in the Zelda community, and now, we’ve even expanded past the realm of Zelda, bringing you all kinds of Nintendo news coverage, editorials, and content.



    Some have been for the change, some against it, but overall, things have been looking better and better. Even among those that approve of the shift towards general Nintendo content, there’s still a sense of disappointment that Zelda Informer just doesn’t seem to have enough Zelda content anymore. Well let it be known, it’s my personal goal to change that mindset, and keep Zelda Informer churning out excellent and exclusive Zelda content, in addition to the ever-growing Nintendo coverage.



    Earlier today, I kicked off the new Zelda Informer Timeline Series, and this is just the beginning. Coming soon, Zelda Informer will have a Theorizing Section here on the mainsite, where we will regularly update you with new timeline theories, theorizing guides, resources, and much more.



    Want to read more timeline theories? You got it. New to theorizing, and trying to learn the ropes? We’re going to be catering to you. Think you’ve got the hang of theorizing, and you’re looking for more advanced discussion? We’ll cover that too.



    It’s my goal that, no matter how much non-Zelda content we have here, we are still going to continue to be your home for all your Zelda needs, now, and forever. I love Zelda Informer and all that it stands for, and you can count on us to continue to be the Zelda fansite you deserve.



    So feel free to leave suggestions for what kind of Zelda content you’d like to see in the future, and keep your eyes peeled for more Zelda content, and for our upcoming Theorizing Section, over the weeks and months ahead. Consider this my birthday present to Zelda Informer, and may there be many more years to come!

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    Zelda Theorizing isnt dead.jpg

    I’ve been around Zelda Informer for a long time, and like our long-time readers, I’ve seen this place go through a lot of changes. Zelda Informer (or ZeldaInformer, as we once so adamantly called it) was founded by none other than a group of dedicated Zelda theorists, looking to create a site with better Zelda news and content.



    From its humble beginnings, Zelda Informer has grown to be quite a force in the Zelda community, and now, we’ve even expanded past the realm of Zelda, bringing you all kinds of Nintendo news coverage, editorials, and content.



    Some have been for the change, some against it, but overall, things have been looking better and better. Even among those that approve of the shift towards general Nintendo content, there’s still a sense of disappointment that Zelda Informer just doesn’t seem to have enough Zelda content anymore. Well let it be known, it’s my personal goal to change that mindset, and keep Zelda Informer churning out excellent and exclusive Zelda content, in addition to the ever-growing Nintendo coverage. Hop inside to find out more.

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    What Games are You Playing This Summer? http://www.zeldainformer.com/what_games_are_you_playing_this_summer/ Sat, 16 Jul 2011 21:00:00 +0000 http://localhost/wordpress90/?p=2740 Gotta find some way to beat the heatMost years there’s at least one big summer game to look forward to for Nintendo’s home consoles. I’ve only had a Wii since 2008, but that year I got to enjoy Mario Kart Wii with my then-fiancée. In 2009 we got Wii Sports Resort and looked forward to Metroid Prime Trilogy, and last year we went into the summer with Super Mario Galaxy 2 and came out of it with Metroid: Other M. This year? Wii Play: Motion. Better than nothing at all I suppose, but if I’m saving up my money for something that’s probably

    not going to be my first choice. (I’d be all over one of them shiny RPGs that’s waiting in the wings, though.)



    Now, I’ll give Nintendo credit since they did just release The Legend of Zelda: Ocarina of Time 3D, but since not everyone can invest in a 3DS and most people are looking ahead to Skyward Sword many Nintendo fans are going to have to find something else to play, whether it’s a game they’ve had for awhile and are giving a second look or a third-party gem they had to dive into the bargain bins to dig up. I’m personally going back and giving a few of my favorite games a replay, as well as looking into a game I’ve always meant to finish: Zelda II: The Adventure of Link.



    It’s been a challenge - that game really is hard - but I’ve really enjoyed it. I’m finally ready to head to the heart of the Great Palace to take on Thunderbird and Dark Link in order to claim the Triforce. Unfortunately that Great Palace is kind of frustrating, particularly a certain blue bird-like warrior enemy, so I keep getting worn down before I can even reach Thunderbird (much less fight it), so I’ve taken a break for awhile and moved on to some other games. I’m also hoping to give three of my other favorite Zelda games another try. I’ve already completed the first two dungeons in Majora’s Mask and just started a new file on Spirit Tracks, and at summer’s end I’m looking to pick up Link’s Awakening DX on the 3DS Virtual Console (my Game Boy Advance hasn’t been very reliable lately…).



    I’m reasonably sure those will only carry me through the end of this month, though, leaving about a month and a half to go before Star Fox 64 3D hits the scene and my school starts back up in September. I’m still not entirely sure what I’ll do with myself at that point, although Metroid Prime Trilogy sure looks tempting… I’ve also been meaning to try out No More Heroes and get back into Pokémon Black Version, but that’ll depend on how I’m doing financially (just got a new car right before E3!) and whether I can find the extra time to devote to training.



    But enough about me - I’m starting to ramble on. What games are you playing this summer? Is there anything on Wii that you haven’t had a chance to look into yet? Do you have any games that you just never finished and want to wrap up? Are you picking up games for PS3 or 360, or devoting your time to your DS or 3DS? Anything from the Virtual Console sound tempting? Honestly, it’s been hard to keep the fire going this summer thanks to the lack of strong Nintendo experiences during this first half of the year, so let’s put our heads together and give each other some ideas on how to get through the software drought!

    ]]>
    Gotta find some way to beat the heatMost years there’s at least one big summer game to look forward to for Nintendo’s home consoles. I’ve only had a Wii since 2008, but that year I got to enjoy Mario Kart Wii with my then-fiancée. In 2009 we got Wii Sports Resort and looked forward to Metroid Prime Trilogy, and last year we went into the summer with Super Mario Galaxy 2 and came out of it with Metroid: Other M. This year? Wii Play: Motion. Better than nothing at all I suppose, but if I’m saving up my money for something that’s probably

    not going to be my first choice. (I’d be all over one of them shiny RPGs that’s waiting in the wings, though.)

    Now, I’ll give Nintendo credit since they did just release The Legend of Zelda: Ocarina of Time 3D, but since not everyone can invest in a 3DS and most people are looking ahead to Skyward Sword many Nintendo fans are going to have to find something else to play, whether it’s a game they’ve had for awhile and are giving a second look or a third-party gem they had to dive into the bargain bins to dig up. I’m personally going back and giving a few of my favorite games a replay, but what are you playing? Hop inside to find out just which ones I’m going through again or to let us know what games have your attention this summer!

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    Erica's Ocarina Experience: Song of Healing http://www.zeldainformer.com/ericas_ocarina_experience_song_of_healing/ Sun, 17 Jul 2011 00:30:31 +0000 http://localhost/wordpress90/?p=2741 Erica's Ocarina Experience: Song of Time 12-Hole MiniWelcome to the second installment of Erica’s Ocarina Experience! Thank you all so much for all of your comments and suggestions. After going through all of your requests, I was able to narrow down to one song for this week. The Song of Healing from Majora’s Mask!



    Majora’s Mask is one of my favorite songs from the Zelda series as well. This is my version of the song, since the twelve hole ocarina has a limited range. I wasn’t able to put the entire song on one image, so I split the song into two parts for those who don’t want the complete song.




    Song of Healing Part 1


    Song of Healing Part 2




    I apologize ahead of time once again about the video. The sound quality isn’t very good, and I was extremely nervous because this version of Song of Healing I didn’t learn until earlier this week. I think maybe two days ago when I first wrote it out? I wanted to make it a little different for you, but still keep the original melody while exploring as many of the notes on the Ocarina as possible.



    As a tip for playing the higher notes on an ocarina, you should tip your head down, and push more air through the instrument. With the lower notes, use less air. You also want to either make a ‘du du’ or a ‘tu tu’ sound to articulate the notes.



    Also, in celebration of ZeldaInformer’s birthday, I have put together Happy Birthday for those who would like to play at a friend’s party. It’s up to you to play it my way or not, but give it a go!



    Happy Birthday On The Ocarina



    Once again, comment to request the next song!

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    Erica's Ocarina Experience: Song of Time 12-Hole MiniWelcome to the second installment of Erica’s Ocarina Experience!  Thank you all so much for all of your comments and suggestions.  After going through all of your requests, I was able to narrow down to one song for this week. The Song of Healing from Majora’s Mask!


    Majora’s Mask is one of my favorite songs from the Zelda series as well.  This is my version of the song, since the twelve hole ocarina has a limited range.  To see the tablets for the song, and how it sounds, hit the jump!


    There’s also a surprise for those who click!

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    Zelda Universe's The Missing Link: Can Zelda truly shine at 1080p? http://www.zeldainformer.com/zelda_universes_the_missing_link_can_zelda_truly_shine_at_1080p/ Sun, 17 Jul 2011 03:35:00 +0000 http://localhost/wordpress90/?p=2742 Nintendo b trollin'The Missing Link is one of my favorite writers over at our sister site, Zelda Universe. He’s got just the right blend of sage insight and pure unadulterated sarcasm to tickle my fancy. Wait, did I just complement them? Weird. (Actually, it’s not that weird; I’m one of their forum staff.)



    He’s brought that unique charm to bear in an excellent article that cracks into an issue that’s been on all our minds since E3: how Nintendo will handle an HD Zelda game. It’s titled “Can Zelda truly shine at 1080p?”, and it brings up something that I myself have been wondering - is Nintendo really ready to follow through with the modernization of the series’ visuals? After spending so long in the Blue Ocean that is their focus on untapped customers with the Wii, it’s hard to say how well-versed Nintendo can be at the things the rest of the competition has been doing with HD for a generation.


    The Wii U has promised to be all that and a bag of potato chips. Games for everyone, and games for you, or so they say. It’ll have 1080p-resolution graphics. It’ll have high-resolution Blu-Ray-comparable discs. It’ll have a controller with a hi-res touchscreen in the middle. And we’re promised it’ll have all the online you could hope for. And, as if to prove their point, the first thing Nintendo did was present to the hardcore masses, depending upon your viewpoint, either proof in the pudding… or an ultimate peace offering: the Legend of Zelda in crisp, clear 1080p. All in all, it’s a buffet of promises presented to us to excite and amaze. Who could say that there’s anything bad in this? Who would be foolish enough to dare say that this shouldn’t be what we get?

    [...]

    The problem though is that being able to render a single room in high-res is a very difficult task than running an entire full-length game in HD. The programmers for both the Xbox 360 and the PS3 have had their work cut out for them this generation, and though this isn’t uncommon when crossing hardware generational gaps, the transition to HD not been without its growing pains whatsoever. Though the precise details of the Wii U’s processor and graphics chip aren’t entirely public yet, there are a good many things that we know need to be happening—both at the bit level and at the artistry level—to really make a game shine in HD.

    [...]

    Nintendo does a lot of hand waving over many incongruous elements of the game in order to reduce the sheer amount of detail that would be necessary to portray true realism in games. When compared to games such as Assassin’s Creed with its accurate-to-history environments and crowd simulations and Grand Theft Auto IV with its fake radio broadcasts and real-time traffic, the detail of Zelda pales in comparison. Perhaps this is merely a thing, and Zelda has the power to skate by with its abstractions just based upon the power of its name alone, but I really do think that Nintendo will need to up the ante just a little bit if they’re saying that HD is now the future.

    [...]

    But with Nintendo is going down the road of HD finally, it’s fully acknowledging that the “blue ocean” strategy Nintendo has been on the past five years is over; now they’re sailing full speed ahead into the shark-infested waters they so sought to avoid with the Wii. The question is whether Nintendo is fully prepared to lay arms upon the enemies just off the port bow or if they’ll end up retreating to the kiddie pool, thereby furthering the conception—whether true or not—that Nintendo focuses exclusively on gaming for the younger generations.




    I’ve strung together some quotes that I think highlight the basic flow of his argument, which is basically this: given the results we’ve seen with previous games in the series (or even Skyward Sword, for instance) after their long development cycles, is the Zelda team really ready to embrace HD on the level of Nintendo’s competitors? Surely no one would argue that the world of Twilight Princess remotely approaches the detail seen in RPGs on other consoles, for example. It’s something to really think about, at least, whether you’re worried about it or not.



    Be sure to read the full article over at Zelda Universe!

    ]]>
    Nintendo b trollin'The Missing Link is one of my favorite writers over at our sister site, Zelda Universe. He’s got just the right blend of sage insight and pure unadulterated sarcasm to tickle my fancy. Wait, did I just complement them? Weird. (Actually, it’s not that weird; I’m one of their forum staff.)

    He’s brought that unique charm to bear in an excellent article that cracks into an issue that’s been on all our minds since E3: how Nintendo will handle an HD Zelda game. It’s titled “Can Zelda truly shine at 1080p?”, and it brings up something that I myself have been wondering - is Nintendo really ready to follow through with the modernization of the series’ visuals? After spending so long in the Blue Ocean that is their focus on untapped customers with the Wii, it’s hard to say how well-versed Nintendo can be at the things the rest of the competition has been doing with HD for a generation.


    Jump inside for some of the highlights, and be sure to read the full article over at Zelda Universe!

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    Why so Mad Folks? Gritty, Realistic, HD Zelda.... is That Really a Problem? http://www.zeldainformer.com/why_so_mad_folks_gritty_realistic_hd_zelda_is_that_really_a_problem/ Sun, 17 Jul 2011 14:00:31 +0000 http://localhost/wordpress90/?p=2743 Twilight Princess Screenshot

    Remember folks, Twilight Princess was a bad game because of it’s graphics. Yup.



    Let me start off by saying this: Stop correlating HD to gritty and realistic. HD does not mean gritty and realistic. HD is just a describer for the resolution at which a game is presented. Aka, the number of pixels that can be displayed on the screen. Ratchet and Clank for the PS3, as an example, is in HD just like Uncharted 2 is in HD. That means, in essence, that just because Nintendo’s Wii U console is in HD doesn’t have a damn thing to do with graphical styling. It just means whatever art style Nintendo chooses for x game is simply going to look better. They can also put in finer details since they will now be more noticeable. That’s the bottom line.

    Time and time again at this site I have seen many fans whine and complain about Gritty/Realistic games. Nintendo should never do it, it’s bland and generic (I really hate that word), and apparently is lazy. I never understood the lazy remark, because from my knowledge it’s much harder to create the realistic looking games than it is a game that looks like The Wind Waker. So if it actually takes a lot more effort to do, than lazy really isn’t a nice describing word for this style. None the less, Nintendo fans are just complaining like mad. They don’t want Nintendo to ever bother touching this style. As if it’s the devil and “wrecks” games. If it touches Zelda (like in the Wii U tech demo), it’s the end of Zelda as we know it. At least, that’s what many of the fans have been spewing.

    The reality is that fans are forgetting what Nintendo has been hammering in our heads for years. It’s all about game play, then the graphics come in to compliment that game play. As in, Nintendo uses graphics for what the intended use should be for every game - to enhance the experience of the game play. Whether or not a Zelda game, as an example, is gritty or cartoony, or somewhere inbetween like Skyward Sword, none of that is going to determine if the game is a Zelda game. It’s not going to make the game good or bad. The graphics, in the end, are completely irrelevant to the Zelda series. They don’t matter, because graphics have never been what “makes” a Zelda game.

    I am just getting tired, however, of people going up in arms how Zelda should simply never be gritty. It’s as if people forgot Nintendo has already done it before, and there was still plenty of artistic styling. It’s like people are “forgetting” about Twilight Princess - that or they are unfairly marking it as a black sheep when in reality it is one of the most “complete” Zelda experiences out there. The graphics in that game had nothing to do with what made the game good or bad. But hey, it’s gritty, so it must be bad.

    Twilight Princess Concept Art

    What you see in the concept art to the right is a perfect example of Nintendo going “outside the box” with Twilight Princess. Gritty and “realistic” can easily have a ton of character put into it. Twilight Princess was definitely not lacking character in it’s design. It’s as if “just because something is in a gritty setting it magically cannot be artistic by definition of being gritty”. That’s simply not true. I would argue Borderlands, which is actually an FPS game I really enjoyed due to how different it was, uses a gritty style to it’s game. Yet, the graphics are not remotely realistic, and the world is bright and vibrant.

    Nintendo has done Twilight Princess before, and the Wii U tech demo was simply TP’s styling upscaled to take advantage of Wii U’s hardware. Did it really look boring and uninspired to you?

    Zelda HD Wii U

    Because here is what I see when I look at that screencap. Link himself is completely stylistic. The model is almost 100% different from any other model we have seen of link outside of concept art. He doesn’t look generic to me, but rather very stylistic. But I must be wrong, of course, because this is a gritty realistic reimagining of a gritty realistic Twilight Princess that clearly sucked balls because it was gritty and realistic.

    Wait, wasn’t the #1 complaint about the Ocarina of Time 3D centered on the fact that everything was brighter and it lost the “feel” of the original Ocarina of Time? You know, the dark, gritty, realistic feel? That still had a lot of character and styling to it, just like in Twilight Princess? See folks, it’s a classic case of not knowing what you want, or understanding what your saying.

    I do think The Wind Waker and Skyward Sword are gorgeous, but their graphic stylings have “almost” nothing to do with my opinion on how good they are. As an example, The Wind Waker’s graphics are essentially timeless, but that doesn’t affect my opinion on if the game is good or not. The graphics serve each games purpose perfectly. Just like it did in Twilight Princess, which went on to be the 2nd best selling game in the series. What’s the best selling game? Oh just another gritty/realistic game in the original Ocarina of Time. No big deal or anything.

    One could argue that just becuase something sells better doesn’t make it necessarily better, and my counter argument is always “if more people enjoyed x game than the previous game, clearly the developer made the right call”. After all, Nintendo’s goal is always please as many people as they can. Make more people than the previous enjoy the game. That’s why Ocarina of Time seems to always be the pedestal Nintendo wants to pass. They want to get a game that appeals to a larger audience than what Ocarina of Time did.

    In the end, can we please stop complaining about the gritty and realistic style that Zelda may or may not take, as it has done so in the past may continue to do so in the future? Seriously, it’s getting old hat at this point. Realistic graphics are not going to make the game bad. As long as they enhance the experience and game play, than the graphics are perfect. That’s all they are supposed to do, after all. As an example, what makes Call of Duty “bad” to a lot of people has absolutely nothing to do with Graphics - but go ahead and keep saying that “realistic graphics” are what is making gaming horrid, and ignore the fact it’s that the game play is so bland that really is the issue, not the art direction. Last I checked, Zelda hasn’t had a game play issue yet. HD wont change that.

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    Twilight Princess Screenshot

    Remember folks, Twilight Princess was a bad game because of it’s graphics. Yup.

    Let me start off by saying this: Stop correlating HD to gritty and realistic. HD does not mean gritty and realistic. HD is just a describer for the resolution at which a game is presented. Aka, the number of pixels that can be displayed on the screen. Ratchet and Clank for the PS3, as an example, is in HD just like Uncharted 2 is in HD.  That means, in essence, that just because Nintendo’s Wii U console is in HD doesn’t have a damn thing to do with graphical styling. It just means whatever art style Nintendo chooses for x game is simply going to look better. They can also put in finer details since they will now be more noticeable. That’s the bottom line.

    Time and time again at this site I have seen many fans whine and complain about Gritty/Realistic games. Nintendo should never do it, it’s bland and generic (I really hate that word), and apparently is lazy. I never understood the lazy remark, because from my knowledge it’s much harder to create the realistic looking games than it is a game that looks like The Wind Waker. So if it actually takes a lot more effort to do, than lazy really isn’t a nice describing word for this style. None the less, Nintendo fans are just complaining like mad. They don’t want Nintendo to ever bother touching this style. As if it’s the devil and “wrecks” games. If it touches Zelda (like in the Wii U tech demo), it’s the end of Zelda as we know it. At least, that’s what many of the fans have been spewing.

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    Xbox CFO: We Have Better First Party Games Than Wii, PS3 http://www.zeldainformer.com/xbox_cfo_we_have_better_first_party_games_than_wii_ps3/ Sun, 17 Jul 2011 14:27:53 +0000 http://localhost/wordpress90/?p=2744 durkin.JPG
    Recently, Xbox CFO Dennis Durkin sat down and talked with IndustryGamers about the Xbox 360. Durkin seemed pretty confident in his product, claiming that the Xbox 360 trumps both the Wii and the PS3 in both quality and quantity.
    Recently, Xbox CFO Dennis Durkin sat down and talked with IndustryGamers about the Xbox 360. Durkin seemed pretty confident in his product, claiming that the Xbox 360 trumps both the Wii and the PS3 in both quality and quantity.



    Durkin cited multi-million selling titles like Forza, Fable, and Kinect Sports as proof of the Xbox 360’s “indisputable” success. Xbox 360 has certainly been more successful than its predecessor, but I don’t really think there’s any comparison to Nintendo’s well-established, and highly successful, vast array of first party games. Mario, Zelda, Metroid, Kirby, Donkey Kong, Star Fox, Smash Bros, and much more, set Nintendo apart from the competition. Even with the Wii being criticized for not having enough core games, it still moved plenty of first party titles, and highly rated ones at that. Super Mario Galaxy, and Galaxy 2, are prime examples of this.



    From my viewpoint, and from the viewpoint of millions of game critics and consumers around the world, Nintendo has yet to be unseated from their throne of first party dominance. Nintendo’s been pumping out high quality, top-selling games for almost three decades now, so it’s going to take a much stronger showing from Microsoft to change most people’s minds about who has the best first party games.



    How about you guys? Is Microsoft on track to pass up Nintendo in first party quality and quantity? Have they already surpassed Nintendo? Or is Nintendo still the king for the foreseeable future? Sound off in the comments.

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    durkin.JPG
    Recently, Xbox CFO Dennis Durkin sat down and talked with IndustryGamers about the Xbox 360. Durkin seemed pretty confident in his product, claiming that the Xbox 360 trumps the Wii and the PS3 in terms of both quality bars and in units per title. Read on for some quotes and my thoughts on the matter.

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    Monster Hunter Coming to the 3DS? http://www.zeldainformer.com/monster_hunter_coming_to_the_3ds/ Sun, 17 Jul 2011 15:56:57 +0000 http://localhost/wordpress90/?p=2745 monsterhunter3.jpg

    Monster Hunter is no stranger to Nintendo, with Monster Hunter Tri available on the Wii. The question is when are we going to get more Monster Hunter and what hardware are we going to play it on? A recent interview with Capcom’s European chief operations officer David Reeves has shed some light on this, specifically on the possibility of the game coming to the 3DS.

     

    According to Mr. Reeves:

     


    So there are going to be [Capcom] games coming out for [Nintendo 3DS and Sony PlayStation Vita]. And they are both Japanese companies, Nintendo and Sony, and so is Capcom. So the ties are very, very strong. So I think down the road, you could probably see a Monster Hunter iteration somewhere. Probably on both of them. I haven’t heard any concrete plans…they don’t always share those plans…because they switch teams many times.

     

    Capcom has already released Resident Evil: Mercenaries on the 3DS, and are probably just wanting to spread out their releases. The company will also want to wait to release a handheld Monster Hunter game until the 3DS crowd grows and until the Playstaion Vita is released.

     

    The DS didn’t take off quickly, too, it took a while to generate [interest]. I think you are going to find…come end of the year, I think there is going to be a lot of…in the early years of DS, a lot of them were purchases for other people and that started off [the sales]. I think [the 3DS] will grow but at the moment it is a slow start.

     

    In the same interview, Reeves was also asked about which games Capcom is thinking about bringing to the Wii U, but he was rather tight-lipped:

     

    Capcom haven’t announced anything officially on Wii U. I think they have done prototypes. There are only so many things you can get ready for E3 [laughs]. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven’t seen anything personally myself but since the companies are quite close, I am sure they must be looking at something.

     

    So it looks like we won’t be hearing much from Capcom until the Tokyo Game Show come mid-September. Monster Hunter would look great on the Wii U, but I think I’m getting ahead of myself if they’re still working on something for the 3DS. I actually don’t think we’ll hear much about the Wii U at the TGS, since we’re still far out from the launch date, and the TGS is where Sony likes to show off. No, I think the Wii U excitement will be reserved for next year’s E3.

     

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    monsterhunter3.jpg

    Monster Hunter is no stranger to Nintendo, with Monster Hunter Tri available on the Wii. The question is when are we going to get more Monster Hunter and what hardware are we going to play it on? A recent interview with Capcom’s European chief operations officer David Reeves has shed some light on this, specifically on the possibility of the game coming to the 3DS.

    &nbsp

    More inside.
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    3rd Parties Are Key for Wii U: Expect Longer Delays With First Party Game Releases http://www.zeldainformer.com/3rd_parties_are_everything_for_wii_u_expect_longer_delays_with_first_party_/ Sun, 17 Jul 2011 17:20:29 +0000 http://localhost/wordpress90/?p=2746 Third Parties

    A lot of people have talked frequently about the inconsistent and long gaps between Wii game releases from Nintendo. No one is necessarily mad at Nintendo about it (outside of refusing to localize games they already have), but many admit it’s annoying and that Nintendo could maybe better pace itself. What people are going to have to realize about the Wii U, and why Nintendo is so insistent on getting the third parties super involved, is that without their support the Wii U has a very slim chance at success.

    This seems contradictory to even a statement I made in the comment section earlier today, where I said plainly Nintendo can survive off it’s own games on it’s own hardware without outside support. While that was clearly true this generation and the last, I’m not sold that it will be true moving forward. Nintendo isn’t about to get lazy, but lets be realistic about development cycles shall we?


    Ask any third party publisher, and they will tell you the biggest difference with this generation compared to the last (in talking about the 360 and PS3) is that the development costs skyrocketed. It takes more time, bigger teams, and obvioously more money to create games that deliver that true HD experience. We’re simply talking about games that take advantage of that increased resolution to enhance the game itself, not just those that spend a ton of money trying to recreate reality. All games displayed in HD simply cost a lot more to make than they did when it wasn’t in HD the previous generation.


    If you set that aside as well, just look at hte development cycle for Skyward Sword. All indications are the game is excellent, but it took 4 to 5 years to put that game together on a system without HD. Toss in a new controller that Nintendo will want to innovate with, and outside of the party games were looking at even longer development cycles moving forward.


    Some may cry foul: Assassin’s Creed comes out every year, so does Call of Duty. So why can’t Nintendo simply have these big franchises roll out more often? Simple really - Nintendo rarely uses the same engine more than a couple times. They recreate the wheel, if you will, on almost every other entry to a series. Skyward Sword started out with the Twilight Princess engine before they morphed it into and entirely new engine. Mario Galaxy 2 used the same engine as the first Galaxy, but it’s likely Super Mario 3D uses a pretty altered version of that engine. This is good for Nintendo, and it’s what makes them so great. They are constantly evolving every series they make.


    If you thought there were gaps this generation from Nintendo, it’s only going to get worse. Nintendo knows it, and the smart fans know it as well. Nintendo is going to need more time to create the greatest experiences we have come to know and love. Hence the massive U turn (get it) to try and grab 3rd parties. It doesn’t mean Nintendo was wrong this current generation, it just means they slightly delayed the inevitable cost jump in production by making it be about the controls instead of the improved visuals and bigger game worlds.


    Nintendo couldn’t avoid that game forever, because their market is shrinking for the Wii. They could release great games for the Wii for the next decade, and some will still play. However, most of it’s market will have moved on if they haven’t already.


    It could take 2 to 3 years to make a core Mario game (not something like Super Mario Bros. Mii), and 4 to 5 to make every future Zelda game. Maybe even longer for this first one on the system (could we really be waiting 6 to 7 years for a Wii U Zelda? We very well may be heading that direction). Metroid? At least 3 years. The point here is that development cycles are going to be longer than they are now, so if Nintendo doesn’t have 3rd party support there will a lot of really long gaps (like this year, ironically enough) where there just is nothing to play and no need to use your Wii. I am not shying away from the fact that this year I have pretty much PC gamed and ignored everything Nintendo because there wasn’t anything interesting to play.


    3rd Parties are about to be the make or break aspect of the Wii U’s life. The Wii U needs third party support, and we need to want to have that support as well. The biggest fear for 3rd parties has always been “can my game sell without having Mario in it?”. It can, but they have to be willing to try first. Monster Hunter Tri proved games can sell, just needs the right marketing.


    So, while we will be waiting longer for the games we love, we should still expect the great experiences we have always gotten from Nintendo. We just need some great third party games (ports are nice, exclusives are better) to really fill in the gaps. If Nintendo can garner the right support, than they can really avoid a lot of fan bitching about nothing to play while we wait for the next Starfox, Mario, Zelda, or whatever game they are focusing at that time. Oh, and it would be great if they localized games they have avoided for years too. That’s just icing on the giant cake Wii U is going to need.

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    Third Parties

    A lot of people have talked frequently about the inconsistent and long gaps between Wii game releases from Nintendo. No one is necessarily mad at Nintendo about it (outside of refusing to localize games they already have), but many admit it’s annoying and that Nintendo could maybe better pace itself. What people are going to have to realize about the Wii U, and why Nintendo is so insistent on getting the third parties super involved, is that without their support the Wii U has a very slim chance at success.

    This seems contradictory to even a statement I made in the comment section earlier today, where I said plainly Nintendo can survive off it’s own games on it’s own hardware without outside support. While that was clearly true this generation and the last, I’m not sold that it will be true moving forward. Nintendo isn’t about to get lazy, but lets be realistic about development cycles shall we?

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    Say Good-bye to Assassin's Creed on 3DS: Lost Legacy Cancelled, Ideas Transferred to Revelations http://www.zeldainformer.com/say_good-bye_to_assassins_creed_on_3ds_lost_legacy_cancelled_ideas_transfer/ Sun, 17 Jul 2011 19:33:00 +0000 http://localhost/wordpress90/?p=2747 Lost Legacy becomes RevelationsRemember when Nintendo announced at E3 last year that Assassin’s Creed would be coming to 3DS? Turns out that’s no longer the case according to one of the major writers for the series, Darby McDevitt. Instead, the story ideas that they had planned for the 3DS outing, which was tentatively titled “Lost Legacy,” got transferred over to the recently-announced Assassin’s Creed: Revelations, the latest title coming to the HD twins and PC. Now this doesn’t rule out the possibility of a 3DS edition entirely, but it does mean that the project that would have been Lost Legacy no longer exists.



    It’s a major blow to the 3DS at a time when its ability to bring quality content from third parties is already being put to the test. Reactions to almost every 3DS game so far that isn’t Ocarina of Time 3D have been poor to mixed, which coupled with the slower-than-anticipated adoption rate of the system means that a number of third parties are probably worried about investing in the handheld right now. And that sucks for everybody - us especially.



    Check the full quote from Mr. McDevitt below:

    You may have heard of the game ‘Lost Legacy’ for the 3DS. It was announced, but that kind of morphed into this idea [Revelations]. The story that was announced about Lost Legacy was that Ezio goes to Masyaf and investigates the holy land.




    I’m hoping the 3DS picks up with the fall and winter releases this year, and that this kicks third-party developers and publishers into high gear going into 2012. But, as I’ve written before, I’m more than a little worried about whether that’ll actually happen. Still, I bought a 3DS, and I think it’s a nice little machine, so I’m not ready to give up on it anytime soon. Bring on the content, Nintendo and friends. My body is ready.



    Source: Joystiq

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    Lost Legacy becomes RevelationsRemember when Nintendo announced at E3 last year that Assassin’s Creed would be coming to 3DS? Turns out that’s no longer the case according to one of the major writers for the series, Darby McDevitt. Instead, the story ideas that they had planned for the 3DS outing, which was tentatively titled “Lost Legacy,” got transferred over to the recently-announced Assassin’s Creed: Revelations, the latest title coming to the HD twins and PC. Now this doesn’t rule out the possibility of a 3DS edition entirely, but it does mean that the project that would have been Lost Legacy no longer exists.

    It’s a major blow to the 3DS at a time when its ability to bring quality content from third parties is already being put to the test. Reactions to almost every 3DS game so far that isn’t Ocarina of Time 3D have been poor to mixed, which coupled with the slower-than-anticipated adoption rate of the system means that a number of third parties are probably worried about investing in the handheld right now. And that sucks for everybody - us especially.

    Jump inside for the full quote from Mr. McDevitt.

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    Evidence of the Sheikah Appears in Skyward Sword http://www.zeldainformer.com/evidence_of_the_sheikah_appears_in_skyward_sword/ Sun, 17 Jul 2011 21:10:00 +0000 http://localhost/wordpress90/?p=2748 The Sheikah Eye has been spotted in Skyward SwordPay attention, theorists: it looks like Skyward Sword‘s going to be much more closely related to Ocarina of Time than any of us thought. Forum user Corvoskk caught sight of an all-too-familiar symbol at a surprising moment in the Skyward Sword trailer: that’s right, it’s the eye of the Sheikah. Now, admittedly, it’s not exactly as it appeared in Ocarina and takes on a much more angular, diamond-shaped appearance this time around, but it’s clearly a modified version of the Eye of the Sheikah. Besides, we know that Ghirahim’s hallmark involves diamond-shaped particles akin to the black squares of the Twili from Twilight Princess.



    We’ve speculated before on Ghirahim possibly being a member of the dark tribe that tried to take over the Sacred Realm in Twilight Princess, and more recently we’ve examined the possibility that the Sheikah might be connected to that tribe. Could this be a clue implicating a relationship between all three of these shadow races?



    My first impression actually evoked a small detail from Ocarina of Time and Majora’s Mask - the emblems of their respective villains, the Gerudo and Majora’s Mask symbols, respectively, appeared on the various blocks and switches we found throughout the game. In the Sky Temple we saw switches that, when activated, split up into several diamond-shaped gens, exactly like Ghirahim’s calling card. Here we’re seeing something very similar - the Sheikah eye adorns the crystal switch. Bearing that in mind, I think that we may just be seeing that old pattern continue, and the Sheikah eye probably has something to do with this game’s villain(s).



    Of course, we also know that Ghirahim isn’t working alone, which suggests that he’s part of a larger group - perhaps even an entire clan. While he doesn’t exactly share the typical red-eyed depiction common among the only true Sheikah we’ve seen so far, I think that it’s definitely within the realm of possibility for there to be a connection. After all, his appearance certainly comes at the right time in Hyrule’s history.



    Bongo Bongo, Phantom Shadow Beast - <i>Ocarina of Time 3D</i>” src=“http://www.zeldainformer.com/assets_c/2011/04/60972_CTRP_AQE_char24_ad_Kopie-thumb-225x320-5468.jpg” width=“217” height=“310” class=“mt-image-right” style=“float: right; margin: 20px 0 20px 20px;” /></a>As for a relationship to the Twili, eye symbology is a huge part of their culture, as we can see from the Fused Shadow and Zant’s throne in the Palace of Twilight. Midna, the most human-like of her race, shares the red eyes we’ve seen on other Sheikah such as Impa and Sheik. The Sheikah emblem also appeared on the funeral robe Princess Zelda wore while she was a prisoner in the Twilight, which seemed to protect her from its transformative effects. We can’t forget the relationship between the Shadow Temple and “Hyrule’s bloody history of greed and hatred,” either - a history that would have included the appearance of the Twili. Bongo Bongo, the evil demon sealed in the Bottom of the Well, is also called a “Shadow Beast,” the same name given to the major Twilight enemies, and even has a similar appearance.<br />

<br /><br /><br />

Whatever the case, however, it seems clear that the Sheikah <i>will</I> play some role in <i>Skyward Sword</I>. We’ve also already seen Sheik’s harp, although it seems to be an heirloom of Skyloft and likely passes to Zelda through the royal family, not the Sheikah, so we know that they won’t be the only recurring element from <i>Ocarina of Time</I> to get a nod this time. Will we see evidence of the other tribes, like the Gorons, Zoras, and Gerudo? Or will the game’s focus on the shadow gripping the surface world limit the mystery to the enigmatic Shadow Clan? We’ll keep our Lens of Truth at the ready so that we can be all over any new Sheikah-related details that surface in the coming weeks and months.<br />

<br /><br /></p><h3>Related:</h3>

<ul><li><strong><a href=Everything We Know About Skyward Sword
  • Skyward Sword at Zelda Informer
  • Skyward Sword Walkthrough
  • ]]>
    The Sheikah Eye has been spotted in Skyward SwordPay attention, theorists: it looks like Skyward Sword‘s going to be much more closely related to Ocarina of Time than any of us thought. Forum user Corvoskk caught sight of an all-too-familiar symbol at a surprising moment in the Skyward Sword trailer: that’s right, it’s the eye of the Sheikah. Now, admittedly, it’s not exactly as it appeared in Ocarina and takes on a much more angular, diamond-shaped appearance this time around, but it’s clearly a modified version of the Eye of the Sheikah. Besides, we know that Ghirahim’s hallmark involves diamond-shaped particles akin to the black squares of the Twili from Twilight Princess.

    We’ve speculated before on Ghirahim possibly being a member of the dark tribe that tried to take over the Sacred Realm in Twilight Princess, and more recently we’ve examined the possibility that the Sheikah might be connected to that tribe. Could this be a clue implicating a relationship between all three of these shadow races? Jump inside for some preliminary guesswork.

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    Are Realistic Graphics An Art Form? http://www.zeldainformer.com/are_realistic_graphics_an_art_form/ Mon, 18 Jul 2011 00:56:46 +0000 http://localhost/wordpress90/?p=2749 The Weeders by Jules Breton

    The whole realistic graphic debate has been something of a hot topic lately, especially in regards to Zelda’s future direction. We all have varying opinion, but the latest in the debate is something that is starting to irk me a little. The entire “art verse realism” debate. Essentially, cutting things off and saying would you prefer an artistic direction like Skyward Sword, or a realistic approach like the Wii U Zelda Experience. Both are great describing words, but when used in context like that it’s almost as if people assume they aren’t one and the same.

    Depicting realism, as in, realistic looking graphics, is in fact it’s own art form. This debate really isn’t going to change your mind on what you think about that style, and it shouldn’t. It’s more so a lessen that things that are realistic are just as much an art form as something that is not. In fact, it’s one of the most famous movements that started in the 19th century art realm. Yes, it’s an actual period in art history.

    Around the mid to late 1800’s, a great evolution in logical thinking was occurring as man started to turn more to science and to figure out why things happened instead of the age old accepted religious beliefs. As man started to teach itself more and more about how things work, the art world began a transition into depicting real life as close as they were possible to create. Naturally this style wasn’t for everyone, but a lot of artists in this time period took a liking to it. In fact, today it remains one of the single most dominant art forms available. It’s in many of the movies we watch (CGI) to many of the paintings we buy and the games we play. It’s everywhere, and it’s extremely versatile yet strangely familiar.

    The familiarity of the style is likely why it has struck it so big. People are comfortable when things are instantly recognizable. This is why finding a new “Picasso” in this day and age is unlikely. Unfortunately, it can overshadow other art styles, but that’s what being popular does. It happens with anything in life that gets popular. It gets really big until it’s overused, then reform happens and something else gets popular. Then that sticks around for awhile until something else dethrones it once people are bored with it.

    Massacre of the Innocents by Peter Paul Rubens

    To the left is one of the most prized paintings in the world, and it’s definitely depicted in a realistic matter. While a tad disturbing, it’s just as artful as any other piece. While this originated before the age of realism made it big (this is from the 1600’s), it’s a perfect example of what realism is. It’s a true art form, and not something everyone can do.

    How this relates to games is that people tend to not think realism in gaming is really an art because there is a basis for the style. That basis being the real world. This is why people feel it’s generic, because it’s style is always based on the same thing. However, that’s like saying Peter Paul Rubens and Gustave Courbet art looks exactly the same. It usually doesn’t, even when you get to the most realistic of depictions. Every artist has their own flare, just like every game development team has their own style.

    Dragon Age 2
    Mass Effect 3
    Battlefield 3
    Uncharted 3



    I want to leave off the article with the thought of the 4 images above. From left to right and top to bottom it’s Dragon Age II, Mass Effect 3, Battlefield 3, and Uncharted 3. All 4 of them are popular series that use the realistic graphic approach, yet all 3 vary in their styles. Vary enough that you can essentially tell what game it is when you throw it up next to eachother. It has more to do than just with the setting each game takes place in - they are all going for realism in their own way. Are those 4 screenshots bland? Sure, if you don’t particularly like realism. Are they an art form? Yes, and to say otherwise is to discredit hundreds of years and thousands of artists work.

    You may not like realism, and I am not asking anyone to change their tune. I am merely pleading with you to accept it as an art form and move on. Games aren’t bad because they use this art form, it just may not be a form of art you prefer or appreciate. It still takes just as much talent to do this as it does to do Picasso.

    Anyways, that’s about all I have to say on the subject of realism. I now return you to your regular broadcast. How about that Sheikah reference in Skyward Sword?

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    The Weeders by Jules Breton

    The whole realistic graphic debate has been something of a hot topic lately, especially in regards to Zelda’s future direction. We all have varying opinion, but the latest in the debate is something that is starting to irk me a little. The entire “art verse realism” debate. Essentially, cutting things off and saying would you prefer an artistic direction like Skyward Sword, or a realistic approach like the Wii U Zelda Experience. Both are great describing words, but when used in context like that it’s almost as if people assume they aren’t one and the same.

    Depicting realism, as in, realistic looking graphics, is in fact it’s own art form. This debate really isn’t going to change your mind on what you think about that style, and it shouldn’t. It’s more so a lessen that things that are realistic are just as much an art form as something that is not. In fact, it’s one of the most famous movements that started in the 19th century art realm. Yes, it’s an actual period in art history.

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    Wii U's Assassin's Creed May be AC 3 or a Unique Game, But it Wont be Revelations http://www.zeldainformer.com/wii_us_assassins_creed_may_be_ac_3_or_a_unique_game_but_it_wont_be_revelati/ Mon, 18 Jul 2011 11:32:06 +0000 http://localhost/wordpress90/?p=2751 Assassin's Creed RevelationsHonestly, the latest remark from Ubisoft makes complete sense. Revelations comes out later this year, and it’s becoming tradition to release a new Assassin’s Creed game every year. That being said, Revelations wont be making it to the system likely because the efforts will be focused on the next entry in the series. While the Wii U could still get a unique experience, it could also just be a slightly original version of the eventual Assassin’s Creed 3 that appears to be the next step in the series. Revelations closes the story on the two assassin’s that we have played around with already, so the next progression has to be to introduce a new character to the fold.

    I’m highly intrigued by the introduction of a new character, because they did a fantastic job with Ezio Auditore da Firenze. I am also happy they didn’t continue to milk the series “best” character for too long. He essentially got a nice 3 game series, which seems fitting. What do you guys think the Wii U will be getting? Will it be Assassin’s Creed 3 (which it will likely get regardless as a port mind you), or will it be a fully realized experience unique to the Wii U? As always, remember that Ubisoft is one of the top supporting publishers of the platform.

    Source: aftonbladet.se

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    Assassin's Creed RevelationsHonestly, the latest remark from Ubisoft makes complete sense. Revelations comes out later this year, and it’s becoming tradition to release a new Assassin’s Creed game every year. That being said, Revelations wont be making it to the system likely because the efforts will be focused on the next entry in the series. While the Wii U could still get a unique experience, it could also just be a slightly original version of the eventual Assassin’s Creed 3 that appears to be the next step in the series. Revelations closes the story on the two assassin’s that we have played around with already, so the next progression has to be to introduce a new character to the fold.

    I’m highly intrigued by the introduction of a new character, because they did a fantastic job with Ezio Auditore da Firenze. I am also happy they didn’t continue to milk the series “best” character for too long. He essentially got a nice 3 game series, which seems fitting. What do you guys think the Wii U will be getting? Will it be Assassin’s Creed 3 (which it will likely get regardless as a port mind you), or will it be a fully realized experience unique to the Wii U? As always, remember that Ubisoft is one of the top supporting publishers of the platform.

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    Want A Limited Edition 3DS? http://www.zeldainformer.com/want_a_limited_edition_3ds/ Mon, 18 Jul 2011 15:20:00 +0000 http://localhost/wordpress90/?p=2752 Limited Edition Nintendo 3DSJust so it’s known, I like my cosmo black Nintendo 3DS. Now I’m seeing the flare red 3DS, and I really wish I could have gotten that one instead. Red is my favorite color, so of course I wish I had had that option back during the launch of the system. I’m the impatient type though, so I couldn’t wait.



    But for those of you who do not want any of these options, Square Enix has a surprise for you. They have crafted a customly designed 3DS featuring artwork from Heroes of Ruin. This 3DS is so limited, you will be unable to buy it in stores.



    They are conducting a contest that ends on the 31st of July. To become eligible to win this system all you have to do is register as a member of the Heroes of Ruin site that I just linked to you. They will select one person at random, so it’s up to you to enter for a chance to win!



    It does look pretty cool.



    For those who aren’t sure they want to join a site just for a hand held, here is the story behind Heroes of Ruin that can be found on the site.




    War raged for over a hundred years until strong, powerful Lords emerged from the fighting to bring a fragile peace to the land. This peace is threatened when one of the Lords, Ataraxis, ruler of the city of Nexus, is taken ill by a deadly curse. A call is sent out, promising rewards beyond measure for anyone who finds a cure.



    Four mercenaries, each with their own strengths, weaknesses and motivations answer the call. One uses forbidden spells to rain death on her foes, one has guns and bombs to blast his way through, another has a mighty sword capable of slicing through entire packs of enemies, and one other gains strength from savagely tearing through anything that stands in his way with brutal, bladed fists.

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    Limited Edition Nintendo 3DS

    Just so it’s known, I like my cosmo black Nintendo 3DS.  Now I’m seeing the flare red 3DS, and I really wish I could have gotten that one instead.  Red is my favorite color, so of course I wish I had had that option back during the launch of the hand held.  I’m the impatient type though, so I couldn’t wait.


    But for those of you who do not want any of these color options, Square Enix has a surprise for you.  They have crafted a customly designed 3DS featuring artwork from Heroes of Ruin.  This 3DS is so limited, you will be unable to buy it in stores.

    For all the details, hit the jump!

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    Legend of Zelda: Skyward Sword Is Coming To Comic-Con! http://www.zeldainformer.com/legend_of_zelda_skyward_sword_is_coming_to_comic-con/ Mon, 18 Jul 2011 15:40:00 +0000 http://localhost/wordpress90/?p=2753 Skyward Sword Will Be Playing At Comic-Con!Were you unable to try out Skyward Sword during E3 this year? Are you going to be in the San Diego area? If so, you might want to stop by Comic-Con! Skyward Sword will be a part of the Nintendo Gaming Lounge this year at Comic-Con. It is planned to be located at the Marriott Marquis & Marina at 333 West Harbor Drive. It is not directly in the San Diego Convention Center, but right next to it. Nintendo is gathering up quite a selection of games to play at this year’s Comic-Con. Many of their third party partners will be there as well, so expect to get your hands on some titles that you simply have to try out.



    They will also be hosting an assortment of events to keep everybody occupied. They have hired an artist to create a large chalk drawing on the site in celebration of 25th anniversary of The Legend of Zelda. Pokemon fans will be able to join in at a social meet-up event from 4-6 p.m. on July 21st to battle and trade with Pokemon Black and White. People with the Pokedex 3D application can also exchange Pokemon data and use a giant Pokemon AR marker of Reshiram.



    Nintendo 3DS:


    Super Mario

    Mario Kart

    Kid Icarus: Uprising

    Star Fox 64™ 3D

    The Legend of Zelda™: Ocarina of Time™ 3D

    Pokédex™ 3D

    METAL GEAR SOLID® Snake Eater 3D from Konami

    Shinobi™ from SEGA®

    Super Street Fighter® IV 3D Edition from CAPCOM

    RESIDENT EVIL®: THE MERCENARIES 3D from CAPCOM

    DEAD OR ALIVE® Dimensions from TECMO KOEI



    Wii:


    The Legend of Zelda: Skyward Sword

    Kirby™ Wii

    Rhythm Heaven™

    Fortune Street™

    Captain America™: Super Soldier™ from SEGA

    Just Dance® 3 from Ubisoft®



    Nintendo DS™ family of systems:


    Dragon Quest Monsters: Joker™ 2



    For those who go, there will be many other prizes such as Kid Icarus: Uprising AR cards. If I could, I would be going myself.



    Source: GoNintendo

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    Skyward Sword Will Be Playing At Comic-Con!Were you unable to try out Skyward Sword during E3 this year?  Are you going to be in the San Diego area?  If so, you might want to stop by Comic-Con!  Skyward Sword will be a part of the Nintendo Gaming Lounge this year at Comic-Con.  It is planned to be located at the Marriott Marquis & Marina at 333 West Harbor Drive.  It is not directly in the San Diego Convention Center, but right next to it.  Nintendo is gathering up quite a selection of games to play at this year’s Comic-Con.  Many of their third party partners will be there as well, so expect to get your hands on some titles that you simply have to try out.

    They will also be hosting an assortment of events to keep everybody occupied.  They have hired an artist to create a large chalk drawing on the site in celebration of 25th anniversary of The Legend of Zelda.  Pokemon fans will be able to join in at a social meet-up event from 4-6 p.m. on July 21st to battle and trade with Pokemon Black and White, too.  People with the Pokedex 3D application can exchange Pokemon data and use a giant Pokemon AR marker of Reshiram.


    For a full list of titles, hit the jump!

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    Nintendo of America Responds to Operaton Rainfall Letters http://www.zeldainformer.com/nintendo_of_america_responds_to_operaton_rainfall_letters/ Mon, 18 Jul 2011 20:23:53 +0000 http://localhost/wordpress90/?p=2754 Aren't they beautiful?Nintendo of America recently sent out a letter to fan John Cogner regarding their stance on the localization of the three big JRPGs that aren’t coming to America. Their response was quite similar to what they wrote on facebook a few weeks back. This isn’t really surprising, as I think many people have come to terms with the fact that we may not be getting any of these games, at least not any time soon. The biggest tease is that we’ve seen a few stories pop up about how The Last Story’s U.S. trademark has received a notice of allowance (which means it went through a 30 day period where any other company would challenge Nintendo’s trademark on the name of the game.) I also think that if Nintendo was planning to release these games, they’d probably do it in some sort of press event, instead of making an announcement on facebook or to someone using snail mail. Here’s the letter they sent to John.






    Here's a letter for you



    Haha, Sissy.



    I’m sure many of you are still disappointed at the fact that we may never see these games hit American soil, and I feel your pain. We must remember though, Nintendo of America is making sure to look out for their best interests, even if it doesn’t match our own.



    So, how are you all feeling about this? Have you given up hope? Do you not really care? How many of you plan to import the UK release? Speak your minds.



    Source: My Nintendo News

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    Aren't they beautiful?Nintendo of America recently sent out a letter to fan John Cogner regarding their stance on the localization of the three big JRPGs that aren’t coming to America. Their response was quite similar to what they wrote on facebook a few weeks back. This isn’t really surprising, as I think many people have come to terms with the fact that we may not be getting any of these games, at least not any time soon. The biggest tease is that we’ve seen a few stories pop up about how The Last Story’s U.S. trademark has received a notice of allowance (which means it went through a 30 day period where any other company would challenge Nintendo’s trademark on the name of the game.) I also think that if Nintendo was planning to release these games, they’d probably do it in some sort of press event, instead of making an announcement on facebook or to someone using snail mail.

    Jump inside to see the letter!

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    The Similarities Between Games and Films: Director VS. Developer http://www.zeldainformer.com/the_similarities_between_games_and_films/ Mon, 18 Jul 2011 22:46:43 +0000 http://localhost/wordpress90/?p=2755 Kagemusha Dream SequenceVideo games have come a long way since their humble beginnings. The advancement of graphics, sound, and story telling in gaming has come to the point where many games can be considered to be interactive films. Both forms of media employ similar techniques to draw their audiences’ in. (This of course doesn’t apply to every game out there, but many). I’m not just talking about game’s cut scenes either; I’m talking about games themselves. For example, in Twilight Princess when you’re escorting Ilia, Telma and the sick Zora prince to Kakariko Village, its pretty much an interactive chase scene, and a great one at that.



    Many games also use film’s Mise-en-scène (which is the visual theme, or everything that’s placed in front of the camera that isn’t an actor). When you walk into a house in Ocarina of Time, its not empty, especially Impa’s house, its filled with books and papers and other goodies that give the room its visual theme, and its place in the game’s overall story. Today I’ll be comparing Akira Kursoawa and Shigeru Miyamoto. A director and a developer/designer, and how very similar the two are.



    For those of you who aren’t aware, Akira Kurosawa was Japan’s most gifted filmmaker of all time. He created some of film’s greatest masterpieces such as Ikaru, Ran, Seven Samurai, Kagemusha, and Yojimbo, just to name a few. Kurosawa was known to be a very hands-on type of person, being very passionate about every single aspect of filmmaking. Kurosawa’s influence in film is still very prominent in the industry today.



    Does this sound familiar?



    Shigeru Miyamoto is the most influential game designer and producer who has ever lived. He is the father to some of the best franchises gaming has to offer, Mario, Donkey Kong, Pikmen and of course Zelda. Like Kurosawa, Miyamoto is a very hands-on type of person. So much so that he’s shaken up entire projects to make sure he could get the best quality game out there.



    Both these men have seen many successful releases of their projects, and both have had a few snags along the wall. Wii Music didn’t do too well for Miyamoto, and Kurosawa’s film Dreams was not as well received by critics. Both men are also very creative when it comes to the presentation of their works, Especially how they deal with the art direction.



    Skyward Sword’s art style is heavily influenced by Impressionist art, due to Miyamoto’s love for this particular art form. This visual style is also allows the developers to exaggerate many of the enemies appearances. Also, it makes the game quite unique and very beautiful to look at. Kurosawa also appreciated the arts, so much in fact, that in Dreams, he did a vignette (titled The Crows) about a painter who was searching for Vincent Van Gogh through his paintings. Below is the Skyward Sword Trailer and Crows for you to compare, and enjoy.













    As you can see, Miyamoto and Kurosawa are true artists, and masters of their trades. They both use different techniques to keep their works fresh and innovative, and allow their audiences to experience something that is different from the norm.



    Now, before people start getting up in arms. I’m not saying games and films are the same thing, it’s obvious that they’re different. You’re not going to be sitting in a theater with a controller and changing the outcome of a film any time soon. Games use cinematic elements to help tell the story and move the game along, but many games do have that movie feel to them. Alan Wake specifically comes to mind.



    Well, I hope some of you found this to your liking, if so, I’ll try to do some more. If any of you are looking into watching a Kurosawa film, I’d strongly recommend starting with Ran , Kagemusha, or Yojimbo and then working your way up from there.

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    Kagemusha Dream SequenceVideo games have come a long way since their humble beginnings. The advancement of graphics, sound and story telling in gaming has come to the point where many games can be considered to be interactive films. Both forms of media employ similar techniques to draw their audiences’ in. (This of course doesn’t apply to every game out there, but many). I’m not just talking about game’s cut scenes either; I’m talking about games themselves. For example, in Twilight Princess when you’re escorting Ilia, Telma and the sick Zora prince to Kakariko Village, its pretty much an interactive chase scene, and a great one at that.



    Many games also use film’s Mise-en-scène (which is the visual theme, or everything that’s placed in front of the camera that isn’t an actor). When you walk into a house in Ocarina of Time, its not empty, especially Impa’s house, its filled with books and papers and other goodies that give the room its visual theme, and its place in the game’s overall story. Today I’ll be comparing Akira Kursoawa and Shigeru Miyamoto. A director and a developer/designer, and how very similar the two are.


    Jump Inside for more, or don’t if you’re not into films. No ones forcing you!

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    Ocarina CDs Start Rolling In, Review http://www.zeldainformer.com/ocarina_cds_start_rolling_in_review/ Tue, 19 Jul 2011 01:00:35 +0000 http://localhost/wordpress90/?p=2756 oot 3d cd.jpg
    Alright, so technically they’ve been coming for a while now, but today is the day for many people to get their complimentary Club Nintendo Ocarina of Time 3D Official Soundtracks.



    The CD comes packed with 51 tracks, and they’re all solid pieces of Ocarina music. No sound effects or anything like that. The included insert is nice; it comes with statements by Miyamoto and Kondo, as well as a list of tracks and some pretty pictures.



    The CD and case are not cheap; the case is an actual CD case, not a cardboard pouch or anything. Mine came with a little crack, but nothing too major. I think I can live with it. The sound quality on the CD is good; iTunes even recognized what it was when I put it in. If you’re putting it on iTunes, be careful with which version you select. I accidentally picked a Japanese version or something.



    So, overall, I love this CD. Especially for free. I’ll have to swap it around in my car with my David Cook CD every now and again so I can have an epic Zelda adventure on the way to school(only to run out of hearts on the boss battle…).

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    oot 3d cd.jpg
    Alright, so technically they’ve been coming for a while now, but today is the day for many people to get their complimentary Club Nintendo Ocarina of Time 3D Official Soundtracks.

    The CD comes packed with 51 tracks, and they’re all solid pieces of Ocarina music. No sound effects or anything like that. The included insert is nice; it comes with statements by Miyamoto and Kondo, as well as a list of tracks and some pretty pictures. More inside.

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    Darksiders II Graphics, Videos, and More! http://www.zeldainformer.com/darksiders_ii_graphics_videos_and_more/ Tue, 19 Jul 2011 16:00:00 +0000 http://localhost/wordpress90/?p=2758 Darksiders II on the Wii UMany are excited for the Wii U launch title Darksiders II. Vigil, the dev team behind the game, has been giving out a little bit of information about the Wii U and what they’ve encountered, and it’s very exciting. Vigil has stated that although the Wii U will look exactly like the Playstation 3 and Xbox 360 versions, the new console has yet to be fully explored. Jay Fitzloff says Vigil is still waiting for the final hardware and architecture for the Wii U, as well as help from Nintendo to see how it works.



    Game director Marvin Donald was interviewed by EuroGamer about the power of the Wii U, as well as visuals and what they might be able to bring forth with the console.

    “Whether or not we can go one step further, that might be driven by what’s available on the PC and whether or not that is easy to translate to the Wii U hardware, because there are most likely going to be resolution choices for the PC version of the game. We know some gamers are just going to have more horsepower at their disposal.



    “It’s probably going to be the same graphically, regardless of any minor or major horsepower improvements on the Wii U.



    “But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that. But that’s currently not the plan. It’s going to be a direct port. That’s what we’re planning on. But that’s based off of what we believe the hardware’s going to be like.”



    When asked about how the game will utilize the controller, Donald was able to give an answer rather easily.

    “We’re definitely going to do the obvious stuff, like making the inventory available and showing maps. But as far as more game oriented elements, more reactionary things or things happening while you’re in combat or while you’re traversing and getting the controller involved in that, I don’t really know.



    “We just haven’t taken that step yet. The first thing we needed to do was get what we had already working and make sure it was solid. There are still some issues we have to work out. The game doesn’t run perfectly on the Wii U as it is now. There are some things we have to deal with. But it’s to be expected because the hardware’s been changing and, also, there’s really no precedent for it.”



    “The last version of the controller we had was literally a giant Game Boy,” Donald said. “It was very clunky. The shoulder buttons were really high, so they were out of reach, so you had to shift your hand to use a shoulder button. In the middle of combat that’s just not an option.



    “The controller we saw at E3 was not what we had.”



    For those wondering about a launch date, they were also able to give us a bit about that as well.



    “It just worked out so when we thought we’d be done should roughly coincide with the Wii U launch. I’m sure there are going to have to be some adjustments, but it’s a great opportunity to have something like this available on day one for a new console.



    “We like to think a lot of people will pick it up for the Wii U whenever they buy one. I’m sure the Wii U will be very popular. But I’m sure that will be driven by the pricing, too. But Nintendo’s usually relatively inexpensive.



    “We’re excited about that. But because we don’t know exactly when the Wii U is coming out, it’s definitely affecting our release as well.”




    Jay Fitzloff was able to give VideoGamer more information on how the game will look, and how development is moving. It is obvious from these interviews that the game will look the same, but whether or not they are going to make the game ‘better’ on the new console is what I’m curious about.



    “We’re not trying to bump up or bump down, but we reached it, and it wasn’t hard. Once we got it up and running it was like ‘cool, there it is. We’re still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it’s more than the 360 or PlayStation 3, but there’s still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we’re starting, and it looks good.



    There was pressure originally as we only got the Wii U development kits about six weeks before E3 and wanted to get it up and running. Learning new hardware is the hardest part, it’s uncharted territory. You have a problem with Xbox, you call up, and the answers online - it’s all ready. Whereas this time, you call up after finding a problem, and they’re like ‘wow, we don’t know, let us know if you find an answer!’ It’s not hurting the other platforms because to get Wii U running we need dedicated heads to think about how we’re going use the Wii U platform to make the game cool.”




    Sources: VideoGamer and EuroGamer

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    Darksiders II on the Wii UMany are excited for the Wii U launch title Darksiders II.  Vigil, the dev team behind the game, has been giving out a little bit of information about the Wii U and what they’ve encountered, and it’s very exciting.  Vigil has stated that although the Wii U will look exactly like the Playstation 3 and Xbox 360 versions, the new console has yet to be fully explored.  Jay Fitzloff says Vigil is still waiting for the final hardware and architecture for the Wii U, as well as help from Nintendo to see how it works.

    Both VideoGamer and EuroGamer have interviewed Vigil, so for both interviews, hit the jump!

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    Patcher Tells it Like it is http://www.zeldainformer.com/patcher_tells_it_like_it_is/ Tue, 19 Jul 2011 20:20:16 +0000 http://localhost/wordpress90/?p=2759 Ah yesSo a few days ago, Microsoft CFO Dennis Durkin was all “Microsoft’s first party titles are superior to Nintendo’s”. Which is something you’d expect, you’ll never hear a company say that their competition’s product is superior, never ever (even if it is). Well, gaming analyst Michael Patcher had a few things to say about that, specifically the fact that Nintendo’s first party software is indeed superior to both Microsoft and Sony’s .



    I agree, though I’ve played some great titles on my 360, I’ve played even on each Nintendo system I’ve had to pleasure of owning over the years, and I’m sure many of you feel the same way. No game is ever going to beat Mario at platforming, and nothing out there could ever compare to any of the Zelda games ever released. Here’s what Patcher had to say


    Xbox CFO Dennis Durkin is a great guy, and is paid to be loyal to his Microsoft family. I think Nintendo’s first-party content is vastly superior to either other console manufacturer’s, and don’t think that either Sony or Microsoft would really dispute that




    Yeah, no contest. It’s very foolish for other companies to call out Nintendo, especially because of how much money they made with the Wii and DS alone. Hopefully Nintendo will keep up this money making trend of their’s with the Wii U and 3DS.



    Source: CVG

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    Ah yesSo a few days ago, Microsoft CFO Dennis Durkin was all “Microsoft’s first party titles are superior to Nintendo’s”. Which is something you’d expect, you’ll never hear a company say that their competition’s product is superior, never ever (even if it is). Well, gaming analyst Michael Patcher had a few things to say about that, specifically the fact that Nintendo’s first party software is indeed superior to both Microsoft and Sony’s .


    I agree, though I’ve played some great titles on my 360, I’ve played even on each Nintendo system I’ve had to pleasure of owning over the years, and I’m sure many of you feel the same way. No game is ever going to beat Mario at platforming, and nothing out there could ever compare to any of the Zelda games ever released.


    Anyway, I’m sure you’d all like to know what Patcher said, so Jump inside for the full quote.

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    Miyamoto Not Involved in Wii U Console Development http://www.zeldainformer.com/miyamoto_not_involved_in_wii_u_console_development/ Tue, 19 Jul 2011 20:46:20 +0000 http://localhost/wordpress90/?p=2760 The look on his face: I pooped a littleNow here’s something that’s sure to shock a few of you, it seems the master himself, Shigeru Miyamoto hasn’t really been involved in the development of the Wii U. This is slightly strange due to the fact the he worked on both the GameCube and Wii consoles.



    Remember, I’m not talking about game development here, I’m talking about the consoles themselves. Instead, Shiggy decided to let the younglings at Nintendo take a whack at the new system. This is a pretty bold move for Miyamoto, as he seems to be taking on more of a mentor role at Nintendo. Here’s what Shiggy told Liberator (a French newspaper.)


    For the GameCube and Wii I was really deeply involved from the start and the design of the structure and development processes… for the Wii [U], I would say it represents the beginning of a transition with younger generations of Nintendo engineers who have been more involved in the development of the project. I am still very present and engaged myself, but less directly. It’s like I stepped aside: I followed step by step work and gave them advice.




    Well there you have it. If Nintendo was the Jedi council, than Miyamoto would be their Yoda. Old, wise, and able to kick ass when necessary. It’ll be quite interesting to see what these younger developers bring to the table. I wonder if this is going to extend to Nintendo’s first party game development as well.



    How do you guys feel about Miyamoto stepping aside to let the younger generation take over? Do you think Nintendo is going to change when Miyamoto decides to retire? How excited are you about the Wii U? Let us know with some comments.



    Source: Nintendo Life

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    The look on his face: I pooped a littleNow here’s something that’s sure to shock a few of you, it seems the master himself, Shigeru Miyamoto hasn’t really been involved in the development of the Wii U. This is slightly strange due to the fact the he worked on both the GameCube and Wii consoles.


    Remember, I’m not talking about game development here, I’m talking about the consoles themselves. Instead, Shiggy decided to let the younglings at Nintendo take a whack at the new system. This is a pretty bold move for Miyamoto, as he seems to be taking on more of a mentor role at Nintendo.


    I’m sure You’d all love to know what he said, so jump in for the full quote.

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    The Politics of Kokiri Village http://www.zeldainformer.com/the_politics_of_kokiri_village/ Tue, 19 Jul 2011 23:04:13 +0000 http://localhost/wordpress90/?p=2750 Kokiri_Kids.jpg

    Ocarina of Time my favorite video game, period. Isn’t just my favorite Zelda game, it is in my opinion, the best video game ever made. There are a lot of different reasons for that, a lot of which have to do with my original playing experience. Most of my theorizing and general Zelda discussion, one way or another, always come back to this game. You’d be surprised if I told you how much time I’ve devoted to just thinking about the subtle nuances of this game and reading between it’s lines. It’s reached the point where I have this strange sense of ownership over the game, even though I didn’t make it and other fans have very different ideas about it than me. It doesn’t help that, in order to learn how to screen write, I wrote a film adaptation of the game. So while, I’ll never be posting that here on Zelda Informer (not to say it isn’t good), but it’s given me an interesting perspective on the characters of the game. I really had to figure them out in order to get them work. What I’m talking about isn’t fan fiction; I’m talking about character studies.

     

    Kokiri Village is a perfect example of what I’m talking about. When Ocarina of Time first came out, very few other games were stressing story. Since then story has become a vital part of the gamin experience, and with improved gaming technology, developers have been able to better deliver on this front. Looking at games like Twilight Princess we can compare Ordon Village to Kokiri and get an idea of what the Ocarina team envisioned for their game, but were unable to accomplish. The Ocarina team was still able to get a lot across to its audience, but there’s still a lot more find hidden beneath the surface.

     

    We all know about Kokiri Village, but let’s refresh. The village is in the heart of the Kokiri Forest, which is under the protection of the guardian spirit, The Great Deku Tree. In the village are beings that appear as never-aging Hylian children. It’s safe to assume that before Link returned to the village that no Kokiri had ever seen an adult before.

     

    First of all, I suspect that The Great Deku Tree is older than Kokiri Forest. I believe that he was the first tree, and that the forest grew around him. I also believe that the Deku Tree in Ocarina of Time is the first Deku Tree, and that the Deku Tree Sprout is the second. The Deku Tree Sprout is also probably the tree we see in Wind Waker.

     

    kokiri_dekutree.jpg

     

    As for Kokiri, it’s difficult to nail down exactly what they are. They are forest spirits, most likely created by the Deku Tree himself. There’s another theory that Kokiri used to be Hylian children that got lost and became spirits. Based on Wind Waker, the former is most likely.

     

    While they look like Hylians in Ocarina of Time, we know that is just a chosen form for the spirits to manifest as, based on their new appearance in Wind Waker. We also know that whatever form they take, that form doesn’t age. In the case of Ocarina, the Kokiri take on the form of Hylian Children, both in looks and personality.

     

    So for the most part the Kokiri in Ocarina act as children, they don’t seem to serve any other role than to just exist. In Wind Waker we see them, as Koroks, planting seeds on the other islands. Perhaps, in Ocarina, they naturally tend to the forest. Either way, the Kokiri all have a fairy companion while the Koroks do not. This may be because the Kokiri in Ocarina think like children and had to have some additional parental companionship. The fairies are also suppose to keep the Kokiri straying too far from the village, since, if they get lost in the outer reaches of their forest area, they become skull kids.

     

    The Kokiri believe that they cannot leave the forest because they will die, but they are seen at outside of the forest at the end of Ocarina, which suggests they were told this for their own safety. Then there is the fact that Korok are apparently what became of the Kokiri once they left the forest, meaning that perhaps Kokiri begin to look like trees once they leave the forest? That idea is very similar to Skull Kid, who looks like a Kokiri with bark for skin.

     

    Koroks.png

     

    Maybe the Deku Tree Sprout extended his protection over the Kokiri so they could celebrate with the rest of Hyrule after Ganondorf’s defeat? Maybe they don’t change form at all unless the Deku Tree recognizes a need to? Maybe they do die if they leave the forest, but only because they are mortal Hylians, who do age, outside of the forest?

     

    As you can see, there are a lot of inconstancies and information holes when it comes to the Kokiri. Once of the more notable issues is Fado from Wind Waker. Fado was originally a blond female Kokiri, but was cut from the final version of Ocarina. Many fans theorize was Mido’s sister because of their shared musical names and some of the things she says regarding Mido. Her name was recycled for the male Kokiri character we see in Wind Waker, who is the Sage of Wind before he is replaced by Makar. We also know that Fado was a one of the Kokiri of the Ocarina era, and a personal friend of the Hero of Time, but we never see Fado in the game. This leads us to assume that we weren’t introduced to all the Kokiri within the time period of game. Perhaps the developers envisioned Kokiri containing more inhabitants, but were limited by the number of models they could use (hence the many identical twins and triplets inhabiting the village).

     

    Fado.png

     

    So while there are many things unclear about the Kokiri, we do know one thing, they think of themselves as children. Their entire society in Ocarina of Time is like children on recess. They are kept from spiraling into utter childhood chaos by the prescience of the Deku Tree and their fairies. So in some ways it’s like a classroom environment; I can totally imagine the Deku Tree having a weekly story time where he taught the Kokiri about the world.

     

    But while the Deku Tree played a very large role in all of their lives, taking time to talk to individuals in addition to being a general guardian, he’s not physically present in the village. I’m sure that the Kokiri can see the top of him from the village, but he’s not in the midst of them. As such, the free-roaming children developed leaders within the group. These leaders were Saria and Mido.

     

    While Saria is a leader in her own right, and becomes a sage on one side of the split timeline, she doesn’t act like a leader. She plays the role of a mother and best friend to Link, often talking on his behave to the Deku Tree. She plays her part on the sidelines, helping other Kokiri when she thinks they need her. Mido on the other hand is more aggressive. He actively takes on his role as the leader, to the point of being very bossy and annoying. However, he respects the Deku Tree’s authority, even if it takes a few tries to convince him of the Deku Tree’s orders. The other Kokiri generally like and agree with Mido, and usually follow what he says.

     

    mido01.jpg

     

    While Mido is a bully to Link, I think its safe to assume he isn’t to others in the village. No other Kokiri act as if Mido is being mean to them. In addition to that, if the Kokiri we see in Ocarina are all much older than they appear, Mido’s twelve year’s of being a bully would have passed by in a wink. And once again, they think like children, and are preoccupied by their child-hood games and short attention spans.

     

    The relationship between Mido, Link and Saria is was drives the whole political dynamic that we see in Kokiri Village. Before Link came along Saria probably did give Mido more attention, but Saria was the natural choice to raise and help Link during his time in the forest. The Deku Tree’s decision to have Saria do this, as opposed to a fairy, is obvious; Link had to learn how interact with people, not fairies, if he was destined to one day leave the forest. But because of this, Link grew up being the only member of the village not to have a fairy, and while no one else seemed to mind, a jealous Mido latched onto that idea and used it to ridicule Link. It was a hopeless attempt to make Link look less desirable in Saria’s eyes. While the other Kokiri probably didn’t see Link as a failure, considering all the Kokiri were very open to Link, Link still felt like he didn’t belong there. He never sees the Deku Tree, let alone talks to him, until he is summoned by him to defeat Gohma. Because of Mido’s bullying, Link never felt he worthy to visit the Deku Tree the whole twelve years he lived in the forest. Link probably shied away from the other Kokiri and mainly hung out with just Saria. Because he felt like an outsider, I believe that this gave Link the desire to leave the forest long before he was presented with the opportunity to do so by the Deku Tree, so that when he finally got the two things he wanted most, to see the world outside the forest and to have the fairy, it came with a cost: the loss of the Deku Tree and exile from Kokiri Village by Mido.

     

    saria.png

     

    It’s hard to say whether or not Mido knew that Link was a Hylian. I doubt he did, or he would have used this against Link as well. He also would have guessed sooner the identity of the blond-young man who visited the village seven years later.

     

    Saria on the other hand, knew all along about Link’s Hylian heritage, with her foreknowledge concerning Link’s inevitable departure from the village and her instant recognition of Link’s nineteen-year-old self. Both her and the Deku Tree were preparing for Link’s inevitable departure from the forest, but, because of Ganondorf, that came sooner than either of them expected, despite the Deku Tree’ knowledge of the boy’s importance.

     

    Link feelings of insecurity were all redirected towards not having a fairy. Because of Mido, the fact that Link believed he was a Kokiri, and the fact that every single inhabitant in the village had a fairy, Link believed that the secret to his happiness laid in him obtaining one. The day Navi came to him was the happiest day of his life, but also one of the worst because it was the day the Deku Tree died and day he left Saria behind for seven years. This is why Zelda is so special to Link; she is one of the first people Link meets when he leaves the forest. Zelda treats Link as a hero and she doesn’t even know about Gohma. It’s one of the first times he feels like he belongs. When he visits the Gorons he treated as brother, and with the Zoras a savior. So when he’s headed back to Zelda to give her the three spiritual stones, Link is at his emotional peak, after years of reticule, not only does he belong, but he is also wanted and praised. This of course all comes crashing down when Ganondorf uses him to get into the Sacred Realm. Both he and Zelda blamed themselves for this afterwards, and Link spends the rest of the game making up for his mistake.

     

    When he returns to Kokiri Village and sees it dying (due to the state of the Forest Temple and the lack of a Deku Tree) and covered infested with dangerous plants, he feels guilty for abandoning it for seven years even though it wasn’t his fault. This guilt extends to Saria as well, as we can see from their parting words to each other. But in that moment in the Chamber of Sages they reconcile one enough, laying it all the table, and Link can move on and truly become an adult from this point on. He can let go of his childhood, which is metaphorically represented through his relationship with Saria. He says goodbye to her, but he’ll never forget her.

     

    I’m not trying to say Link is sissy or anything, just a very human character. It’s not like he’s whining all time about his emotions, but just because you don’t talk about them all the time doesn’t man you don’t have them.

     

    Ocarina-of-Time-Link.jpg

     

    As for Mido, Link as an unrecognizable adult is able to start the relationship fresh. Mido doesn’t treat him like Link, but as he would anyone else. Actually, he treats with a little more respect than the average Joe because is an adult and so much bigger than him, not to mention that he somehow knows Saria’s song. It is in this meeting with Mido that Link finally realizes that Mido cares a great deal for Saria; he waited in the Lost Woods all night for her to come back from the Forest Temple. We also learn that Mido regrets how he treated Link, especially after the death of the Deku Tree, because it sent him away and made Saria sad. Mido’s problems weren’t fixed because Link went away. Saria became more distant and the forest declined. Mido learns that Saria became a Sage by the end of the game, and he probably eventfully guessed at Link’s identity (especially since he was a victory party where most could name the Hero of Time). The two found reconciliation, it just took nineteen years.

     

    So while some will just write Mido off as a jerk he’s not, and while some will just think of Saria as some girl in the village, she’s much more than that. And Navi is for that matter too. She meant so much to Link because of what she symbolized for him, but it grew into something much more after all their shared experiences. The interactions between characters in Kokiri Village are a vital storytelling point in Ocarina of Time. They set the stage for Link’s character throughout the entire game.

     

    Remember, that these are just my very wordy thoughts on the matter. I’m sure you all have your own interpretations on these characters, and I would love to hear about them down below.
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    Kokiri_Kids.jpg

    Ocarina of Time my favorite video game, period. Isn’t just my favorite Zelda game, it is in my opinion, the best video game ever made. There are a lot of different reasons for that, a lot of which have to do with my original playing experience. Most of my theorizing and general Zelda discussion, one way or another, always come back to this game. You’d be surprised if I told you how much time I’ve devoted to just thinking about the subtle nuances of this game and reading between it’s lines. It’s reached the point where I have this strange sense of ownership over the game, even though I didn’t make it and other fans have very different ideas about it than me. It doesn’t help that, in order to learn how to screen write, I wrote a film adaptation of the game. So while, I’ll never be posting that here on Zelda Informer (not to say it isn’t good), but it’s given me an interesting perspective on the characters of the game. I really had to figure them out in order to get them work. What I’m talking about isn’t fan fiction; I’m talking about character studies.

    &nbsp

    Kokiri Village is a perfect example of what I’m talking about. When Ocarina of Time first came out, very few other games were stressing story. Since then story has become a vital part of the gamin experience, and with improved gaming technology, developers have been able to better deliver on this front. Looking at games like Twilight Princess we can compare Ordon Village to Kokiri and get an idea of what the Ocarina team envisioned for their game, but were unable to accomplish. The Ocarina team was still able to get a lot across to its audience, but there’s still a lot more find hidden beneath the surface.
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    Wii U is the Future of Gaming, Says Ubisoft http://www.zeldainformer.com/wii_u_is_the_future_of_gaming_says_ubisoft/ Tue, 19 Jul 2011 21:58:10 +0000 http://localhost/wordpress90/?p=2761 Just a logoUbisoft really has a huge hard-on for the Wii U. Which is quite awesome for Nintendo! Yves Guillemot, Ubisoft’s CEO strongly feels like the Wii U will change the gaming industry, and hey, why shouldn’t it? The original DS changed how we play games, and now you see all these people playing games with their touchscreen smart phones.


    Nintendo even got Sony and Microsoft on board with the whole motion control craze. Why did they even bother? Its obvious, Nintendo knows what they’re doing, and sure we’ve had a bit of a software drought lately, but with a new system coming along, and the 3DS still fresh in our minds, I think its just fine. It’s quite awesome to see all the support the Wii U is getting from third party developers, and no one’s even mentioned duct tape. Here’s what Yves had to say!






    We feel this console is coming with very innovative features that will change the video game industry and we want to be a part of that… I love that you have a screen very close to you. You can get information and send it as well. But you don’t have to learn too many things….I think it’s sending the message that the new transition is going to happen - and we’re going to have new machines coming soon.




    Awesome. Personally I think the Wii U is going to be a hit. We’re seeing a lot more third party support from great companies, and the fact that they have all these great things to say about it really puts my mind at ease regarding Nintendo’s future. It’ll be fun to see what these developers have in store for the console, and it looks like 2012 shall be an interesting year.



    Source: Gamasutra (Via: My Nintendo News)

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    Just a logoUbisoft really has a huge hard-on for the Wii U. Which is quite awesome for Nintendo! Yves Guillemot, Ubisoft’s CEO strongly feels like the Wii U will change the gaming industry, and hey, why shouldn’t it? The original DS changed how we play games, and now you see all these people playing games with their touchscreen smart phones.

    Nintendo even got Sony and Microsoft on board with the whole motion control craze. Why did they even bother? Its obvious, Nintendo knows what they’re doing, and sure we’ve had a bit of a software drought lately, but with a new system coming along, and the 3DS still fresh in our minds, I think its just fine. It’s quite awesome to see all the support the Wii U is getting from third party developers, and no one’s even mentioned duct tape.


    Jump inside to see with Mr. Guillemot had to say about the Wii U.

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    EA CEO Discusses What Comes After HD? http://www.zeldainformer.com/ea_ceo_disccuses_the_next_generation_of_gaming/ Tue, 19 Jul 2011 22:11:47 +0000 http://localhost/wordpress90/?p=2762 johnriccitiello.jpg

    In a new interview with Industry Gamer, Electronic Artis CEO, John Riccitiello, was asked if the the Wii U, despite technically being a next-generation console, really is a next-generation gaming machine, in response to criticisms saying that the Wii U is a current-generation console launching late. According to Riccitiello, it doesn’t really matter since consoles don’t hold the majority of the gaming industry.

     

    I would argue that one of the least interesting things about the games industry was that every 5 years you’d see a new console or platform from everybody at about the same time with about the same or similar upgrades or services. You’d sort of harvest it and then it’d cycle back. We got used to it. It’s what seemed normal. But it’s not a particularly smart way to run an industry… bulges in technology investment followed by harvest. And let’s be realistic. Consoles used to be 80% of the industry as recently as 2000. Consoles today are 40% of the game industry, so what do we really have?

     

    We have a new hardware platform and we’re putting out software every 90 days. Our fastest growing platform is the iPad right now and that didn’t exist 18 months ago. So the idea that we’re categorizing the industry as being [cyclical]... Nintendo is off cycle with what? I mean, the point of reference is gone. And so Nintendo is bringing out a new platform that brings together some of what we’re learning from new media and new platforms like the iPad and then integrating that with a console. It’s the perfect time for that in the industry.

     

    The man has a point. While I like the idea as a consumer of investing for a in one piece of hardware, without constantly having to go out and buy an upgrade, I understand that from an industry perspective that it’s very limiting. It’d be great to have up-to-date technology, but the industry needs to figure out a way to do so that isn’t harsh on consumers. I don’t own and iPhone or iPad, so I don’t know how gaming works in that spectrum of the gaming world, but I do know that Apple never stops with their releases. There’s always a rush to go out and buy the newest over-priced toy.

     

    Riccitiello continued his mini rant, by discussing what will happen to the Gaming “Arms” Race once all the consoles are running at at 1080p:

     

    I think there’s going to be an interesting debate when you get to processing power beyond what you can push up with a 1080p or a 720p [system]. Most people squint between 1080p and 720p, because what’s the difference, seriously? I would argue that there’s more to be provided in terms of value for the consumer in micro-transactions and social experiences and driving those better in cross-platform gameplay between a console and a PC and a handheld device and a social network than there is supercharging graphics,” Riccitiello remarked.

     

    So I think that the pattern against which Nintendo is no longer resonating is over anyway. The idea that we’re going to see the need for step function growth in graphic performance as the pace setting aspect of the sector is no longer the most important thing. But I think it’s important. You’ve seen the Battlefield demos. Look how much better they have to look. Look at Need for Speed. There was a point in time where we were talking about the uncanny valley - we’re on the other side of realism now. And after a certain point it’s like - I do not need to see my LA news announcer’s oversized pores when I’m watching the news. There’s a point where it just gets to be [too much]. I always liked the power, but I don’t know if it’s the story anymore.

     

    A similar thing happened with the film industry. Heck, it’s still happening. Once CG technology became more widely available, movies became all about cool special effects and who had the best and the most. While there have been some great visuals that have come from that, there have been a lot of crappy movies too. Things are slowly starting to smooth out now, but you can still see it happening with big summer blockbusters.

     

    Eventually this causes creators to go back to their roots and figure out what made them want to do film or video games in the first place. That’s why I think the next generation of gaming is going to be so great. I think we’re finally going to go back to the heart of video games: gameplay and story. Nintendo lives and breathes that, and that’s why they will succeed.

     

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    johnriccitiello.jpg

    In a new interview with Industry Gamer, Electronic Artis CEO, John Riccitiello, was asked if the the Wii U, despite technically being a next-generation console, really is a next-generation gaming machine, in response to criticisms saying that the Wii U is a current-generation console launching late. According to Riccitiello, it doesn’t really matter since consoles don’t hold the majority of the gaming industry.

    &nbsp

    Continue inside for the wise and interesting words of Mr. Riccitiello.
    ]]>
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    A New Robin Williams Zelda Commercial! http://www.zeldainformer.com/a_new_robin_williams_zelda_commerical/ Tue, 19 Jul 2011 22:56:01 +0000 http://localhost/wordpress90/?p=2763 Robin-Williams-Zelda-Commercial.jpg

    Yes, we have more Zelda-propaganda goodness from the man with the bodacious beard. The new commercial, once again for Ocarina of Time 3DS, focuses more on gameplay this time around, rather than on the fact that he named his daughter after the game, but don’t worry Ms. Zelda Williams is in this trailer too.

     

    Jump inside to watch.

     

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    Robin-Williams-Zelda-Commercial.jpg

    Yes, we have more Zelda-propaganda goodness from the man with the bodacious beard. The new commercial, once again for Ocarina of Time 3DS, focuses more on gameplay this time around, rather than on the fact that he named his daughter after the game, but don’t worry Ms. Zelda Williams is in this trailer too.

    &nbsp

    Jump inside to watch.
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    Pokemon Rumble Blast Gets Release Date, English Trailer http://www.zeldainformer.com/pokemon_rumble_blast_gets_release_date_english_trailer/ Wed, 20 Jul 2011 00:15:39 +0000 http://localhost/wordpress90/?p=2764 Pokemon Rumble Blast Logo
    Remember that Pokemon Rumble sequel that we reported was coming to Japan? Here’s some confirmation that Pokemon Rumble Blast(its English name) is coming Stateside.



    A press release was released today detailing the game, including a release date. An English trailer was also released. The game is slated for release on October 24, 2011.


    (If you have a problem with the video, you can also view it here on YouTube.)




    REDMOND, Wash.—(BUSINESS WIRE)—Starting this fall, Pokémon™ fans will be able to experience the franchise’s battle-based action and adventure in a whole new dimension. Nintendo of America has announced an Oct. 24 launch date for Pokémon™ Rumble Blast, the first Pokémon game created exclusively for the hand-held Nintendo 3DS™ system. An action-packed Pokémon adventure in 3D without the need for special glasses, the game lets players battle against waves of opposing wind-up Toy Pokémon, connect and play with friends, and collect more than 600 Toy Pokémon.



    As players advance through each stage in Pokémon Rumble Blast, their Toy Pokémon will face dozens of Toy Pokémon at once, creating fast and furious real-time battles. Players must also face off against giant Boss Pokémon, whose massive size and strength offer special challenges. Certain defeated Toy Pokémon can be added to the player’s team, and players may also collect special Toy Pokémon, each with its own unique stats and abilities. Players can collect more than 600 Toy Pokémon in all, including those from the recently released Pokémon Black Version and Pokémon White Version games. Players can quickly and easily switch between the various Toy Pokémon they collect throughout the game.



    Pokémon Rumble Blast offers two ways for players to wirelessly connect with each other. Using a local wireless connection, they can enjoy a cooperative play mode that allows them to battle through levels together and more easily befriend defeated Toy Pokémon. Using the Nintendo 3DS StreetPass™ feature, they can challenge the Toy Pokémon of players they pass in their daily travels and view other players’ Mii™ characters in the game.



    “Pokémon Rumble Blast delivers instant Pokémon gratification,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “The controls are intuitive and simple enough for anyone to pick up and play, while new battle modes, more than 600 Toy Pokémon and social play opportunities offer deep experiences for longtime fans.”



    Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.



    For more information about Pokémon Rumble Blast, visit http://www.pokemon.com/rumbleblast.



    About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.7 billion video games and more than 600 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.



    About Pokémon: The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit http://www.pokemon.com.




    Source: Nintendo World Report

    ]]>
    Pokemon Rumble Blast Logo
    Remember that Pokemon Rumble sequel that we reported was coming to Japan? Here’s some confirmation that Pokemon Rumble Blast(its English name) is coming Stateside.

    A press release was released today detailing the game, including a release date. An English trailer was also released. The game is slated for release on October 24, 2011.

    For the trailer and full press release, stick with us after the jump.

    ]]>
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    Are Software Developers Looking for Innovation in the Wrong Place? http://www.zeldainformer.com/are_software_developers_looking_for_innovation_in_the_wrong_place/ Wed, 20 Jul 2011 18:00:00 +0000 http://localhost/wordpress90/?p=2765 Innovation: It's not about doing something new, it's about doing something BETTER
    I read something the other day about where some of the most successful product innovations come from. It made sense to me at the time, but it took a conversation with a friend of mine for it to really resonate with me.



    The gist is basically this: game developers, and Japanese developers especially, have a tendency to focus too much on innovation via their own creativity. Naturally the ideas that flow forth from developers’ minds are going to seem great to them - as human beings, we tend to attach a great deal of sentimentality to things that we can take ownership of. In reality, however, what the user finds “innovative” has less to do with “creativity” and more to do with “utility.” In other words, innovation is not about being original or about “surprising” the player, it is about finding the best way to deliver the core entertainment experience so that it resonates with the audience.



    But isn’t innovation about doing something new, and doesn’t that involve the process of creation? Yes, but “creating” something is very different than exercising “creativity,” at least in the sense of the word we commonly hear associated with video games. When Shigeru Miyamoto decided to make The Legend of Zelda, the idea of an adventure in a vast fantasy world was not exactly “new.” It was drawn from real-world epic hero mythology and the common experience of a youth exploring his surroundings.



    So I think it’s fair to say that there wasn’t much in the way of “creative genius” behind the creation of the first Zelda game. The concepts of adventure, fantasy, or exploration all existed in nature and culture long before the developers were born. The major characters - Link, Zelda, and Ganon - are each based on the most recognizable archetypes in existence. Even in the world of video games, The Legend of Zelda owes a lot to prior adventure, RPG, and arcade-action games.



    The “innovation” came from the successful combination of these unoriginal ideas in a better way than the competition. No game at the time came even close to the sheer scale and depth of exploration that The Legend of Zelda had, and because of this, Zelda was simply the superior action-RPG/adventure game. Its success couldn’t have come from how “creative” or “surprising” it was (Japanese developers talk frequently about “surprising” players) because there was nothing particularly original about it. If there was anything “surprising” about it, it was that the NES was capable of such a content-rich experience.



    The image of a remote pointing at the TV was commonplace before Nintendo introduced the Wii RemoteA better example is the Wii’s motion controls. The first and most obvious observation one can make about the Wii is that Nintendo did not invent motion controls. Gyroscopes, motion sensors, and infrared pointing devices all existed and had been used in video games long before the Wii. What Nintendo did was create an all-in-one system for motion controls that was easy to learn how to use and easy to bring into the home. How did they accomplish this? They took a recognizable household device, the TV remote, and put motion sensors and an infrared pointer inside. The way the Wii System Menu is organized is broken down into “channels” which is language ripped directly from television. Despite what Nintendo says about the Wii U controller predating tablet devices, touch-screen PCs have been shown off to the public since 2001 at the latest, and Nintendo already introduced the two-screen format on the DS.



    This is exactly the opposite of creativity. It is like Nintendo looked at the GameCube and asked “how can we get more people to buy our next console?” and then realized that the answer was to make it less original and distinct and more like something people were already buying. I would be willing to bet that the decision to put a touch screen on the Wii U controller came from the DS’s success and was accelerated by the growth of the tablet market.



    Wii software wasn’t particularly creative either. The controls for Wii Sports came about from efforts to emulate real-life motions like bowling, swinging a baseball bat, aiming a bow, and so on. Infrared pointer aiming in first-person games like Metroid Prime is not creativity, it is common sense. Mario Kart Wii was not the first racing game to come with a steering wheel peripheral. Skyward Sword‘s motion controls are an exercise in adapting this existing motion mimicry to improve a franchise that already featured sword-fighting, projectile-shooting, and so on.



    How is <i>Skyward Sword</I> innovating <i>Zelda</I>? By making sword combat, aiming, and so on more like their real-world counterparts” src=“http://www.zeldainformer.com/assets_c/2011/05/SS_Enemy_Stalfos-thumb-250x140-7544.jpg” width=“250” height=“140” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>That is not to say that these games are not <i>innovative</I>. They clearly did and continue to do an excellent job in getting people excited about the Wii. But they are not innovative because they were <i>creative</I> (there is nothing creative about bowling or swinging a sword), they are innovative because they are <i>better</I> at doing the jobs demanded of them (entertaining the customer). At least, customers perceive them as more valuable (i.e. worth their money). <i>That</I> is how Nintendo innovates: not through “creativity” or “surprise,” but by delivering experiences that customers value. The more appropriate word is “familiarity,” not “creativity.” Familiarity resonates with people much more strongly than creativity.<br />

<br /><br /><br />

If anything, Nintendo’s efforts to be “creative” have only held them back. No matter how good the game turned out to be, it’s a solid fact that the art style of <i>The Wind Waker</I> held it back. We’re seeing somewhat of a repeat performance with <i>Skyward Sword</I>, although it’s admittedly not as heated or drastic as before. The inclusion of a world revolving around trains in <i>Spirit Tracks</i> definitely earned that game a bit of a bad rep, to the point that many people fail to see it as a true <i>Zelda</I> game. The water-based F.L.U.D.D. in <i>Super Mario Sunshine</I>, weird play mechanics like tripping in <i>Super Smash Bros. Brawl</I>, and many other such “creative” additions were met with similar criticism.<br />

<br /><br /><br />

No doubt Nintendo saw many of these as fresh ideas, otherwise they wouldn’t have used them to begin with. But did these ideas come from fans? Did they ask fans whether they wanted such things before moving forward? Certainly not. And yet when they <i>did</I> listen to fans by providing a more <i>Ocarina</I>-like art direction in <i>Twilight Princess</I> and a more traditional (F.L.U.D.D.-less) <i>Mario</I> experience in the <i>Galaxy</I> games, those titles went on to be considerably more successful.<br />

<br /><br /><br />

People often see dance games and motion control arcade collections and exercise games like <em>Wii Sports Resort</em> and <em>Wii Fit</em> as “casual” fare, while only “real” games like platformers, shooters, and RPGs count as “core” games, but I’d argue that that’s not the case. If the users value the dance games, the arcade collections, and the fitness games, then those are “core” titles. It’s clear from Wii software development and sales patterns, which always favor these kinds of games in the long term, that these gamers make up the “core” of the Wii audience. They are the backbone of the system. It’s by focusing on this audience, which consists of both people who were entranced by gaming in the 80s and early 90s and people who have never owned a gaming platform but found value in the Wii, that Nintendo’s “innovation” exploded and continues to draw people in today.<br />

<br /><br /><br />

That’s not to say there isn’t a distinction between these kinds of games and big-budget “industry” games like <em>Super Mario Galaxy</em> and <em>Skyward Sword</em> - it’s clear from the production values and so forth - but I’d compare the difference to that between a TV show and a movie. At the core they’re both film media aimed to entertain, but the business models (TV makes money off ad revenue, movies make money off of box office and retail sales) and level of commitment required from the consumer (you can watch the TV from home, going to the theater is less convenient) vary tremendously. <br />

<br /><br /><br />

The other path to innovation involves <i>surveying the habits of your users</i>. Oftentimes successful features come out of players (modders or glitch experts) tinkering with existing game content.<a href= Malstrom lists several examples of this kind of User Innovation:


    When we look at video games, almost all the innovations are from user innovations. When Sid Meir played a crappy airplane game and said, “I can make a better game than that,” that is user innovation. When Nolan Bushnell played Space War and wanted to improve on that and other games, along with the people in that era, that was also user innovation. Richard Garriott, the inventor of the Ultima series, was nothing but a user trying to innovate on various products around him from Lord of the Ring books to board games resulting in the Computer Role Playing Game.



    The very first ‘video game designers’ were actually users of games and other mediums (like toys, Nintendo was a toy company before a video game company). Many people who got into game design were due to them creating user innovations (e.g. modders).



    One gamer was named Jay Cotton. He wanted to play Doom over the Internet. So he devised a way for Local Area Network to be tricked over the Internet. He eventually spread this technique to other PC games and sold a service of it called Kali.



    What is relevant about that? One of the games that found profound popularity over Kali was Warcraft 2. Blizzard was so impressed that they included Kali with the Warcraft 2 CD. Without the user innovation of Kali, there would be no Battle Net. And there would be no WoW.



    Another example that I’m sure most of you are familiar with is Team Fortress 2. Team Fortress 2 is actually the sequel to a user-developed Quake mod. It was the first public game to feature headshots and one of the first shooters to heavily feature online team play. After its popularity grew, Valve took interest in the team who built the mod and hired them, and eventually Team Fortress 2 was born. I don’t think I need to get into how successful that venture turned out to be.



    Looking at Zelda, it’s clear that one of the most popular fan endeavors is trying to find ways to sequence break, whether via intentional shortcuts (which were all over the original game) or by glitching their way past obstacles. Just look at the massive fan cults surrounding speed running. Clearly these kinds of exploits and tricks are valuable to Zelda players.



    It's a lot harder to pull off completion times like this in games these days…If Nintendo wanted to foster this user innovation in their games, they would put a lot of time and research into making sure there were plenty of opportunities for players to sequence break. Instead we’ve seen a trend towards actually removing these exploits and tricks so that it is no longer as easy to skip game content. The trend is perhaps more noticeable in the Metroid series, particularly in the Prime games which in a few short years added all kinds of reins to the game to keep the player from straying and paving his or her own way.



    Rather than placing control of the game with the players, developers are reserving control for themselves. Players must experience all of the “surprises” the developer has built into the game. I think this is a bad design decision and insulting to users to boot. Players would find much more satisfaction (and hell, they’d find more “surprise” too) in figuring out a secret shortcut than following the set path the developers have in mind.



    Nintendo should find whoever over at Grezzo decided that it was good to treat helpful glitches as design features and hire them to work on the next Zelda game. Grezzo’s staff clearly was made up of Ocarina of Time fans who know the value of user innovations like glitches and exploits versus the value of developer “creativity.”



    That’s not to say that I think games like Skyward Sword are not innovative. Clearly there was an effort to take the innovations already introduced with Wii Motion Plus and use them to enhance Zelda. We’ve also seen a number of successful ideas from other games find their way into Zelda, like the stamina and shield meters. All of these inclusions are aimed at enhancing the existing Zelda framework. So don’t get me wrong - I’m not saying that Nintendo’s failing to innovate. I do, however, share Malstrom’s sentiment that they’re placing too much emphasis on “creativity” and “surprise” (things like adding flight travel and yet another new art style) when this wasn’t an essential ingredient of any of the classic games that took Nintendo to gaming heaven.



    What do you think? Could Nintendo do more to focus on user-centric innovation? Do developers sometimes let their creativity get the better of them? Do you find more value in “creative” game ideas or enhancements of previous games? Sound off in the comments!

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    Innovation: It's not about doing something new, it's about doing something BETTER
    I read something the other day about where some of the most successful product innovations come from. It made sense to me at the time, but it took a conversation with a friend of mine for it to really resonate with me.

    The gist is basically this: game developers, and Japanese developers especially, have a tendency to focus too much on innovation via their own creativity. Naturally the ideas that flow forth from developers’ minds are going to seem great to them - as human beings, we tend to attach a great deal of sentimentality to things that we can take ownership of. In reality, however, what the user finds “innovative” has less to do with “creativity” and more to do with “utility.” In other words, innovation is not about being original or about “surprising” the player, it is about finding the best way to deliver the core entertainment experience so that it resonates with the audience.

    Confused? Jump inside for a more detailed explanation.

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    Custom Zelda 25th Anniversary Arcade For Auction http://www.zeldainformer.com/custom_zelda_25th_anniversary_arcade_for_auction/ Wed, 20 Jul 2011 02:08:00 +0000 http://localhost/wordpress90/?p=2766 Zelda 25th Anniversary Arcade Up For Auction on eBayThis. Is. So. Cool. I love it when Zelda fans take it into their own hands to celebrate the 25th anniversary for Legend of Zelda. For those of you who are extremely devoted, and just happen to have a couple hundred dollars just lying around, you might like this.

    Ebay seller dave2k2 has built this bartop size arcade. So far the starting bid is at $399.99, and no bids have been made. If you’re curious, you should really check it out.

    The system is a Retro Entertainment System NES clone. It top loads and its parts fit nicely in the small space. The reset and power switches have been integrated into the arcade machine. It will play 99% of all NES games. This system has been dismantled to fit in the box.



    There is a 80mm fan as well to vent heat from the cabinet. Honestly, nothing inside gets all that hot, but it’s there and can easily be disconnected via the molex connector. The back features an access door with magnetic cabinet latch. The control panel uses two push latches so it can be removed if you ever want to swap buttons or service parts.

    Here is a video that you can get to from the auction page. There is more information on measurements and what he used on the auction page as well.



    This is still so cool. Makes me wanna build one myself.

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    Zelda 25th Anniversary Arcade Up For Auction on eBayThis. Is. So. Cool.  I love it when Zelda fans take it into their own hands to celebrate the 25th anniversary for Legend of Zelda.  For those of you who are extremely devoted, and just happen to have a couple hundred dollars just lying around, you might like this.

    Ebay seller dave2k2 has built this bartop size arcade.  So far the starting bid is at $399.99, and no bids have been made.

    The system is a Retro Entertainment System NES clone. It top loads and its parts fit nicely in the small space. The reset and power switches have been integrated into the arcade machine. It will play 99% of all NES games.  This system has been dismantled to fit in the box.


    For more information and a video on this, hit the jump!

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    New Pokemon Game(s) May Be in Works, DS and 3DS http://www.zeldainformer.com/new_pokemon_games_may_be_in_works_ds_and_3ds/ Wed, 20 Jul 2011 03:46:03 +0000 http://localhost/wordpress90/?p=2767 Pokemon on Nintendo DS and Nintendo 3DS
    Famitsu managed to get an interview with Pokemon Company CEO Tsunekazu Ishihara this week, and let slip a little bit of information about the company’s future plans with the Nintendo DS and 3DS.



    He says that they are planning things in addition to Pokedex 3D and Pokemon Rumble Blast that will surprise players similar to earlier this year(I assume he is referring to Pokemon Black and White).



    This game or games will likely be coming sometime late this year or early next year. So, you would imagine that the DS would be dead, buried and rotting by then, right? With the 3DS dancing atop its grave? Apparently the Pokemon Company doesn’t feel the same; they are planning things for both systems apparently.



    In my opinion, there are a couple likely options here. First, the new game is Pokemon Gray, with versions for both DS and 3DS(similar to Twilight Princess for the Gamecube and Wii). Second, the games are remakes of Ruby and Sapphire. One of the versions will be on DS, and the other on 3DS, akin to the original Mystery Dungeon games on GBA and DS. Thirdly, it’s a new pair of main series games, with one for DS and the other for 3DS. And finally, it’s possible that this is going to be some stupid spin off title that we need not get excited for(this is what I’m betting on).



    So, what do you want to see out of Pokemon on the DS and 3DS? What do you think is likely?



    Source: Andriasang(via GoNintendo)

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    Pokemon on Nintendo DS and Nintendo 3DS
    Famitsu managed to get an interview with Pokemon Company CEO Tsunekazu Ishihara this week, and let slip a little bit of information about the company’s future plans with the Nintendo DS and 3DS.

    He says that they are planning things in addition to Pokedex 3D and Pokemon Rumble Blast that will surprise players similar to earlier this year(I assume he is referring to Pokemon Black and White).

    For more information and some speculation, step inside.

    ]]>
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    Poké Jet Spotted in Japanese Airspace http://www.zeldainformer.com/poke_jet_spotted_in_japanese_airspace/ Wed, 20 Jul 2011 14:48:46 +0000 http://localhost/wordpress90/?p=2768 pokejet.jpg

    To continue the slew of Pokémon related news, here’s something that may excited your inner Poké-fanboy: Pokémon flying in the sky! There’s a new Pokémon airplane (or Poké Jet) flying through Japanese airspace. While there have been Poké Jets in the past, this new one is here to promote the new Pocket Monster feature film.

     

    What I want to know is, where is our Legend of Zelda airplane?

     

     

    Until the end of July, the plane will fly from Tokyo to Sapporo. Afterwards it fly to various locations across Japan.

     

    Source: Kotaku
    ]]>
    pokejet.jpg

    To continue the slew of Pokémon related news, here’s something that may excited your inner Poké-fanboy: Pokémon flying in the sky! There’s a new Pokémon airplane (or Poké Jet) flying through Japanese airspace. While there have been Poké Jets in the past, this new one is here to promote the new Pocket Monster feature film.

    &nbsp

    What I want to know is, where is our Legend of Zelda airplane?

    &nbsp

    You can watch video of the plane landing, inside.
    ]]>
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    GameCubes Will be Available for Download on the Wii U http://www.zeldainformer.com/gamecubes_will_be_avaiable_for_download_on_the_wii_u/ Wed, 20 Jul 2011 15:15:50 +0000 http://localhost/wordpress90/?p=2769 wwdisk02.jpg

    While this is a given, and something we here at ZI have assumed ever since we learned that the Wii U wouldn’t be backwards compatible for GameCube games, we now have official confirmation that GameCube games will be available for download on the WiiWare.

     

    Amber McCollom, the Director of Entertainment & Trend Marketing at Nintendo of America, was recently interviewed on a variety of subjects related to what Nintendo is up to these days. The majority of the interview was old news, but it also contained the first official news about how Nintendo will be handeling GameCube games in the Wii U era:

     


    NG: I noticed on backwards compatibility at the press conference that the GameCube was missing. Why is this?


     

    AM: You know it’s interesting that you bring up backwards compatibility and Nintendo’s history usually goes back one system. The Wii was compatible with GameCube and Wii U will be compatible with Wii and that’s pretty traditional in launches from Nintendo.

     

    NG: So the Wii U will not support the discs or accessories?

     

    AM: Actually the GameCube discs will not be compatible with Wii U, but a number of the games that were playable on GameCube can be downloaded from WiiWare.

     

    This doesn’t include news on whether or not GameCube games will display at 720/1080p when ran on the Wii U, but I’d be surprised if they weren’t since the data is all there. So it looks like those without gaming PCs will finally be able to play Wind Waker in HD, without having to use the Dolphin emulator.

     

    Source: Nintendo Gal
    ]]>
    wwdisk02.jpg

    While this is a given, and something we here at ZI have assumed ever since we learned that the Wii U wouldn’t be backwards compatible for GameCube games, we now have official confirmation that GameCube games will be available for download on the WiiWare.

    &nbsp

    Full details after the jump.
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    NOE Launches Metroid Hub... That's It? http://www.zeldainformer.com/noe_launches_metroid_hub_thats_it/ Wed, 20 Jul 2011 18:17:10 +0000 http://localhost/wordpress90/?p=2770 metorid.jpg

    As everyone knows, it’s The Legend of Zelda’s 25th Anniversary, but they aren’t the only popular Nintendo game franchise celebrating their silver anniversary this year. While The Legend of Zelda was released for the first time back in 1986, so was Metroid. Both Mario and Zelda have received a lot of hype for their 25th birthdays, but not a peep has been heard from Nintendo about Samus.

     

    While we haven’t heard anything from Nintendo of Japan or Nintendo of America, Nintendo of Europe launched an official Metroid Hub, which links to information about individual games in the series.

     

    The Hub is nothing more than a directory of where vistors can go to purchase Metroid titles. Furthermore, it was launched by the NoE, which makes it hard to say if Nintendo HQ has any additional plans, or plans at all for that matter.

     

    The year is already halfway over, but there’s hardly been any Metroid news at all, let alone celebratory news. So far this year, we’ve heard rumors that the franchsise was going to be put on the shelf, only to have these rumors refuted by hints of a Metroid Wii U coming sometime in the future. We’ll get another Metroid game, but don’t expect to to be a launch title. Despite the success of Metroid Prime, maybe Nintendo judged Other M‘s reception too harshly, or maybe Nintendo doesn’t think Metroid is popular enough to warrant a 25th anniversary celebration.

     

    Myself and others at ZI are big Metroid fans, so this is more than a bit disappointing. If Nintendo isn’t making a move because they don’t think Samus is mainstream enough, I don’t see why promoting some of her older adventures could hurt them. Clearly, that’s what NoE is doing, but it’s not enough coming from just them. Come on Nintendo show Samus and her fans some love. Hype her up, and add a few Metroid-themed items to the rewards at Club Nintendo.

     

    Readers, if Nintendo had actually acknowledged Metroid with a birthday party this year, what would have liked to seen?
    ]]>
    metorid.jpg

    As everyone knows, it’s The Legend of Zelda’s 25th Anniversary, but they aren’t the only popular Nintendo game franchise celebrating their silver anniversary this year. While The Legend of Zelda was released for the first time back in 1986, so was Metroid. Both Mario and Zelda have received a lot of hype for their 25th birthdays, but not a peep has been heard from Nintendo about Samus.

    &nbsp

    While we haven’t heard anything from Nintendo of Japan or Nintendo of America, Nintendo of Europe launched an official Metroid Hub, which links to information about individual games in the series.
    More inside.
    ]]>
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    Star Fox 64 3D Release Date Changed http://www.zeldainformer.com/star_fox_64_3d_release_date_changed/ Wed, 20 Jul 2011 20:12:02 +0000 http://localhost/wordpress90/?p=2771 Words of wisdomNintendo of America usually releases their major first party titles on Sunday in the U.S., however it looks like we’ve lucked out and get to relive what I believe is the best game in the Star Fox series a bit early. Star Fox 64 3D will launch on Friday, September 9th. It’s always nice to be able to play a game earlier than expected.



    I loved the original, and have very fond memories of playing it for hours at a time, collecting all the gold medals and unlocking all the nifty little multiplayer stuff along the way. Aside from the obvious graphic overhaul with 3D visuals, this version also features some pretty nifty multiplayer features as well. Oh! and who could forget about the gyroscope controls!



    I actually really enjoyed the gyroscope aiming in Ocarina of Time 3D , and I have a feeling I’ll try it out in Star Fox as well. Not on my daily commute to the city though, people would probably give me some strange looks while riding the subway, but maybe while sitting at work on a slow day. The only thing I’m a little bit bummed about is the lack of online multiplayer. Nintendo really could have used this opportunity to show off the 3DS’s online capabilities in a first party title. Ah well, I suppose I could always be Captain Creeper and sit around the Nintendo World Store, challenging random people to a virtual dog fight in the skies of Corneria



    So, are you guys excited about the early release? Which Star Fox game is your favorite in the series? Are you bummed about the lack of online multiplayer as well? Let us know!



    Source: Joystiq

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    Words of wisdomNintendo of America usually releases their major first party titles on Sunday in the U.S., however it looks like we’ve lucked out and get to relive what I believe is the best game in the Star Fox series a bit early. Star Fox 64 3D will launch on Friday, September 9th. It’s always nice to be able to play a game earlier than expected.


    I loved the original, and have very fond memories of playing it for hours at a time, collecting all the gold medals and unlocking all the nifty little multiplayer stuff along the way.  Aside from the obvious graphic overhaul with 3D visuals, this version also features some pretty nifty multiplayer features as well. Oh! and who could forget about the gyroscope controls!

    Jump inside for some nonsense.

    ]]>
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    Photoshoot: Mario Characters Invade Reality http://www.zeldainformer.com/photoshoot_mario_characters_invade_reality/ Thu, 21 Jul 2011 00:01:42 +0000 http://localhost/wordpress90/?p=2772 bob-ombthumb.jpg

    Photographer Jeff Junio is apparently a Nintendo fan, judging from his lastest photoshoot. In the style of Stormtopper 365, Junio took several pictures of Nintendo action figures, specifically from the Mario games, interacting with real-life items. Not only are they nerdy, but the photos are also very professional.

     


    Bob-Omb-Getting-Lit.jpg

     

    Guns-Mario-and-Copper.jpg

     

    Happy-Guys.jpg

     

    Heroic-Yoshi.jpg

     

    King-Kong-vs-Godzilla.jpg

     

    Number-One-With-A-Bullet.jpg

     

    ShyGuy-Voorhees.jpg

     

    Source: Kotaku via 8-bit Cubist
    ]]>
    bob-ombthumb.jpg

    Photographer Jeff Junio is apparently a Nintendo fan, judging from his lastest photoshoot. In the style of Stormtopper 365, Junio took several pictures of Nintendo action figures, specifically from the Mario games, interacting with real-life items. Not only are they nerdy, but the photos are also very professional.

    &nbsp

    Jump inside to take a look, and seriously, if you’re a Star Wars fan and don’t know about the Stromtropper thing I linked to above, what are you waiting for?
    ]]>
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    Brand New Skyward Sword Trailer Straight From Comic Con 2011 http://www.zeldainformer.com/brand_new_skyward_sword_trailer_straight_from_comic_con_2011/ Thu, 21 Jul 2011 02:35:52 +0000 http://localhost/wordpress90/?p=2773



    This brand new trailer straight from Nintendo is both exciting and demoralizing at the same time. It’s exciting because we see some new stuff, including some of the characters in Skyloft and a nice glimpse at a Goron - confirming their existence in the very early stages of Hyrule. It’s also disappointing because there is a lot of recycled footage from older trailers as well as some game play from E3. So, while there is a splice of new, there is a heavy dose of “been there already”. Still, in the world of Zelda this is the biggest tidbit we have gotten since the Skyward Sword Easter Eggs in Ocarina of Time 3D.



    Are the Gorons a major player in this game? What is the importance of the Angel statue? Lots of questions to be answered, all of which you can assuredly find answers to later this year in our Skyward Sword Walkthrough. Alternatively. you can find an HD version of this trailer on our Youtube Channel.

    As always, stay tuned to Zelda Informer for the very latest in Zelda news. Bringing you the biggest Zelda news first, and splicing in some Nintendo flavor for your pure enjoyment.

    ]]>

    This brand new trailer straight from Nintendo is both exciting and demoralizing at the same time. It’s exciting because we see some new stuff, including some of the characters in Skyloft and a nice glimpse at a Goron - confirming their existence in the very early stages of Hyrule. It’s also disappointing because there is a lot of recycled footage from older trailers as well as some game play from E3. So, while there is a splice of new, there is a heavy dose of “been there already”. Still, in the world of Zelda this is the biggest tidbit we have gotten since the Skyward Sword Easter Eggs in Ocarina of Time 3D.

    Are the Gorons a major player in this game? What is the importance of the Angel statue? Lots of questions to be answered, all of which you can assuredly find answers to later this year in our Skyward Sword Walkthrough.

    ]]>
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    Zelda Symphony Site Opens, Tickets Go On Sale August 1 http://www.zeldainformer.com/zelda_symphony_site_opens_tickets_go_on_sale_august_1/ Thu, 21 Jul 2011 14:25:00 +0000 http://localhost/wordpress90/?p=2774 Zelda Symphony Site Opens!The Zelda news seems to come in large bursts, doesn’t it? Yesterday we got a new Skyward Sword trailer, today the official site for the Zelda Symphony 25th anniversary concert tour in the states has gone live! The site looks pretty spiffy actually, with a hybrid map making use of features from both Ocarina of Time and Twilight Princess (interestingly enough, the combination uses the Wii version of Twilight Princess as its basis) with the Ocarina and Wind Waker laid out in the background.



    Tickets aren’t on sale yet but they’ll be available starting August 1 via Ticketmaster (boo!). So far the only listed event is the Los Angeles concert, which will be held on Friday, October 21 at the Pantages Theatre. Of course, they’ve promised that there will be multiple events throughout the world, so I’m expecting (okay, just hoping) that they’ll give the Midwest, East Coast, and Mountain regions of the country some love as well.



    Ticket prices range from $35 to $150, but of course since this is Ticketmaster we’re talking about there are some hefty ticketing fees on top of that, so you can expect to pay anywhere from $50 to $175 per ticket. Not too bad for a once-in-a-lifetime event like this! I’ll be buying my tickets (gotta take the wife!) as soon as I can, and we’ll keep you posted on any new info about venues and dates as we learn about them.



    UPDATE: Looks like this is just a single event, and the full concert tour won’t commence until 2012. Check the press release below for more details.


    REDMOND, Wash.—(BUSINESS WIRE)—Nintendo is celebrating the 25th anniversary of The Legend of Zelda™ video game series in style. The Legend of Zelda 25th Anniversary Symphony Concert will be held Oct. 21 at the Pantages Theatre in Los Angeles, and will include songs from the iconic series hand-picked by Nintendo composer Koji Kondo and his team. A full concert tour for The Legend of Zelda will launch in 2012. Ticket prices for the Los Angeles concert start at $35 and will be available starting Aug. 1 at http://www.ticketmaster.com/event/0B0046F3F2235ED2.



    “The Legend of Zelda has few peers in the pantheon of video game giants, and the games and their music have always shared a deep connection,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Through these concerts, fans nationwide will be able to gather and show their love for the quarter century of action, adventure and excitement that The Legend of Zelda games have brought to their lives.”



    A 70-piece orchestra will be joined by a choir to perform new arrangements of a variety of songs from the series’ 25-year history. The concerts will be produced by Jason Michael Paul Productions, Inc., the producers of PLAY! A Video Game Symphony, which has toured the world performing music from video games.



    “The Legend of Zelda 25th Anniversary Symphony Concert Tour brings one of the video game industry’s most exciting and enduring franchises to the concert hall and presents what we feel is the definitive concert experience for the series,” said executive producer Jason Michael Paul. “It’s an event that fans and music aficionados won’t want to miss.”



    Nintendo’s celebration of the 25th anniversary includes many elements. On June 19, Nintendo released The Legend of Zelda: Ocarina of Time™ 3D game for the Nintendo 3DS™ system, while The Legend of Zelda: Skyward Sword game for the Wii™ console is planned for this holiday season. In September, Nintendo is offering the multiplayer fun of The Legend of Zelda: Four Swords as a free gift to fans. Fans can download a Nintendo DSiWare™ version of the game using their Nintendo DSi™ or Nintendo DSi XL™ systems, or by accessing the Nintendo eShop with a Nintendo 3DS system (wireless broadband Internet access required for download). Additional 25th anniversary activities will be announced throughout 2011.



    For more information about the concerts, visit http://www.zelda-symphony.com.

    Source: Zelda Symphony

    ]]>
    Zelda Symphony Site Opens!The Zelda news seems to come in large bursts, doesn’t it? Yesterday we got a new Skyward Sword trailer, today the official site for the Zelda Symphony 25th anniversary concert tour in the states has gone live! The site looks pretty spiffy actually, with a hybrid map making use of features from both Ocarina of Time and Twilight Princess (interestingly enough, the combination uses the Wii version of Twilight Princess as its basis) with the Ocarina and Wind Waker laid out in the background.

    UPDATE: Looks like this is just a single event, and the full concert tour won’t commence until 2012. Check the press release inside for more details as well as all that we know so far about the first concert.

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    Nintendo Update Includes A 3D Classic and Nintendo Video! http://www.zeldainformer.com/nintendo_update_includes_a_3d_classic_and_nintendo_video/ Thu, 21 Jul 2011 16:00:00 +0000 http://localhost/wordpress90/?p=2775 3D Classics: Xevious Now Available!It’s time for the weekly Nintendo Download Update! After last week’s episode with Netflix, I am happy to tell you Nintendo Video has arrived, as well as the 3D Classic: Xevious. The Nintendo Video looks kind of weird, and I can’t download it yet, but I will have it the moment they allow us to. There will be a video download every week for free with this new application, so it will be worth downloading. Everybody loves free stuff, right?



    Right now it only says Coming Soon when I look at the Nintendo Video in the Nintendo eShop. There are two strange looking creatures, which apparently come from something called College Humor? They are dinosaurs, but maybe I just have issues with creepy puppets.


    I am very relieved that we get the 3D Classic Xevious.. With the apparent difficulty in making these 3D Classics, I was afraid we might not be getting this game while other regions do.



    Anyways, here is the full list of Nintendo Downloads now available.






    3DS eShop
    3D Classics: Xevious—The second three-dimensional revamp after the launch title 3D Classics: Excitebike, jump into the cockpit of the famous Solvalou fighter and blow things up.



    Nintendo Video—Download new video every week for free, with Nintendo promising 2D and 3D videos from the worlds of music, comedy, animation and Hollywood trailers. It’s free, so give it a spin.


    WiiWare


    Bobby Carrot Forever—After what seems like an absolute eternity in development, the cutesy carrot-cruncher comes to WiiWare with this top-down adventure. Help Bobby collect all the carrots in a stage while avoiding all the obstacles. Over 70 different levels are available plus more with purchasable downloadable content.


    DSiWare


    Antipole—Expect gravity-flipping antics aplenty in this side-scrolling puzzle platformer. You will have to Manipulate gravity in order to progress through a robot mothership. A Hard mode will be available, and owners of Cosmos X2 will be treated to a bonus mode.
    Kung Fu Dragon—Climb the daunting waterfall with your world class martial artist, hoping to beat your score each time. Play as one of three different martial artist and master the deadly art of scaling a waterfall. Avoid obstacles, hop onto logs, and defeat bosses to advance.


    Trollboarder—Released in Europe back in April, the American release has slimmed the game’s price down from 500 to 200 Points. Retrieve the stolen coins from mischievous goblins in this snowboarding game.(What the heck are goblins doing there?)


    I’m mostly excited for the new Nintendo Video and 3D classic. I don’t have as many fond memories of playing Xevious as I did Excitebike, but at least I know they’re working on them.


    Source: NintendoLife

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    3D Classics: Xevious Now Available!It’s time for the weekly Nintendo Download Update!  After last week’s episode with Netflix, I am happy to tell you Nintendo Video has arrived, as well as the 3D Classic: Xevious.  The Nintendo Video looks kind of weird, and I can’t download it yet, but I will have it the moment they allow us to.  There will be a video download every week for free with this new application, so it will be worth downloading.  Everybody loves free stuff, right?

      Right now it only says Coming Soon when I look at the Nintendo Video in the Nintendo eShop.  There are two strange looking creatures, which apparently come from something called College Humor?  They are dinosaurs, but maybe I just have issues with creepy puppets.



    I am very relieved that we get the 3D Classic Xevious..  With the apparent difficulty in making these 3D Classics, I was afraid we might not be getting this game while other regions do.

    For a full list of the new downloads, hit the jump!

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    Yet Another 3DS Title Canceled. Is the 3DS Crashing and Burning? http://www.zeldainformer.com/is_the_3ds_crashing_and_burning/ Thu, 21 Jul 2011 16:37:05 +0000 http://localhost/wordpress90/?p=2776 megamancanceled.jpg

    Mega Man Legends 3 for the 3DS has officially been canceled. But before we get into that let’s talk about the 3DS.

     

    Back when the Nintendo 3DS was originally unveiled at E3 2010, I was excited, but not because of the 3D. I have not owned a handheld gaming system since the GameBoy Color. I was always a console player and PC gamer (yes, I’m one of those first-person shooter people, gasp!); handhelds didn’t do anything for me.

     

    Times changed, and Sony introduced the PSP to the world; a handheld could be much more than just a gaming device. Handhelds today, through the advent of digital downloading also allow players to play older games from previous platforms. For me this means an opportunity to play the games I missed.

     

    Before the 3DS was announced I was already questioning whether or not I should go out and buy a PSP or a DS. I have borrowed my friends’ DSs in order to play games like Phantom Hourglass and Spirit Tracks, but besides those games, there were never enough other titles to make me want to own a DS. When Nintendo announced the software line-up for the 3DS at last year’s E3, I was suddenly very interested.

     

    Nintendo, after years of relying primarily on first-party titles, was bringing back third-party games. But not only that, but both the first-party and third-party titles were all games I wanted to play.

     

    The 3DS came out in March, and it hasn’t sold well. The reasons why became evident pretty quickly: there was no software. The handheld had a horrible launch line-up. This was confirmed when their was a spike in 3DS sales when Ocarina of Time 3DS was released last month. The same is now true for Star Fox 64 3D. While the game won’t be released in the States until September, the game has already been released in Japan. That and the additional release of a red 3DS have caused 3DS sales to double in Japan (It has jumped from 22,943 units to 46,637 sales). While Ocarina of Time and Star Fox 64 are considered two of the best Nintendo titles ever released, these 3DS versions are just remakes. There has yet to be any new titles pressing 3DS sales, and it doesn’t look there will be until this holiday season when Kid Icarus: Uprising hits the shelves. Right now the 3DS is selling on nostalgia, but what happened to third-party line-up that we saw at E3?

     

    It died, that’s what. So far the more anticipated third-party titles have either been released with less than anticipated reception, delayed, or flat-out canceled. Resident Evil: Mercenaries, while considered a fun game, wasn’t the game most were wanting; it was an arcade-style game lacking the serious campaign-mode of the Resident Evil console titles. Assassin’s Creed 3DS was canceled because the story ideas were absorbed into an upcoming console Assassin’s Creed title. Two of Sega’s titles have been delayed, most likely because they want to wait for a larger 3DS audience, but how is that audience to grow without software to lure players in? I smell a vicious cycle. And finally, the biggest disappointment to date has been the cancellation of Mega Man Legends 3.

     

    It’d be one thing if the Mega Man had just been cancelled, but the cancellation was poorly handled. Capcom Europe updated their twitter, after the announcement, in response to a fan asking why it was cancelled, to say:

     

    It’s a shame the fans didn’t want to get more involved =( if we saw there was an audience for MML3 people might change minds

     

    Excuse me? There wasn’t enough excitement? It’s Mega Man we’re talking about here. Isn’t there a Mega Man tribute book being made right now that was put together by fan artists?

     

    megaman_genzoman.jpgmegaman_metalhanzo.jpg

     

    Capcom has since apologized for the tweet:

     

    yes that was a flippant answer, it was a shame lots of people didn’t get involved in Dev room to develop the game was my point

     

    I said it was “a shame more fans didn’t want to get more involved” when discussing our Dev rooms = Blaming Capcom

     

    Thats not blaming the fans thats expressing dissapointment in something we did
    140 characters is not easy to explain all the detail people want

     

    This incident has shown there is very passionate group Mega man fans. It will be passed on.

     

    Mega Man producer Keiji Inafune was suppose to be producing the new game, but he’s no longer working at Capcom. He has since updated his blog apologizing to the Mega Man staff.

     

    So what does this leave us with? Not much. The 3DS’s main problem is that it doesn’t have enough software to make consumers go out and buy it, but now there is no software coming out.

     

    I was dead set on purchasing a 3DS after last year’s E3, but I was going to wait until more software had come out before I did so. That plan is falling apart now. I’m really concerned about the future of the 3DS, and Nintendo should be too.

     

    ]]>
    megamancanceled.jpg

    Mega Man Legends 3 for the 3DS has officially been canceled. But before we get into that let’s talk about the 3DS.

    &nbsp

    Back when the Nintendo 3DS was originally unveiled at E3 2010, I was excited, but not because of the 3D. I have not owned a handheld gaming system since the GameBoy Color. I was always a console player and PC gamer (yes, I’m one of those first-person shooter people, gasp!); handhelds didn’t do anything for me. It was the software line-up at E3 that got me excited and renewed my interested in handheld gaming.

    &nbsp

    The problem is that 3DS system isn’t selling well, and the reasons always turn back to software, There isn’t enough of it out there to warrant buying a 3DS. But with all these software delays and cancelations, will the 3DS ever sell well?
    ]]>
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    3DS is Kicking Ass and Taking Names (in Japan) http://www.zeldainformer.com/3ds_is_kicking_ass_and_taking_names/ Thu, 21 Jul 2011 19:36:15 +0000 http://localhost/wordpress90/?p=2777 I still want a red 3DS…Everyone’s assuming it’s already the end of days for the 3DS due to all the canceled titles. The 3DS is out selling every other console in Japan right now, which is quite awesome. Yeah, I know, a bunch of titles have been canceled, and for you Mega Man fans out there, I feel you. However, that has nothing to do with Nintendo. Some of these third parties need to grow a pair. Many of reasons behind these canceled or delayed titles is that many of these companies are waiting to see how the 3DS will sell in the long run.



    It’s still a baby in the console world, of course it’s going to take time for it to build a better library before it’ll start flying off the shelves around the world, and we’re getting there! Slowly but surely, and hey, maybe if these third parties released some decent games, it would help not only their sales, but Nintendo’s as well. Take a look at the current hardware sales in Japan.

    3DS - 46,637


    PSP - 26,551



    PS3 - 23,322


    Wii - 14,237


    DSi LL - 4,693


    DSi - 4,384


    360 - 1,734


    PS2 - 1,405


    DS Lite - 131


    PSP Go - 14





    Well there ya go, granted it’s not running up against anything else that’s brand new, but stiill, Check out those sexy sales. How many of you guys already have a 3DS or plan on buying one in the near future? Are you waiting for a price drop? A specific game to come out? Are you happy just rocking your DSphat? Speak!



    Source: My Nintendo News

    ]]>
    I still want a red 3DS…Everyone’s assuming it’s already the end of days for the 3DS due to all the canceled titles. The 3DS is out selling every other console in Japan right now, which is quite awesome. Yeah, I know, a bunch of titles have been canceled, and for you Mega Man fans out there, I feel you. However, that has nothing to do with Nintendo. Some of these third parties need to grow a pair. Many of reasons behind these canceled or delayed titles is that many of these companies are waiting to see how the 3DS will sell in the long run.


    It’s still a baby in the console world, of course it’s going to take time for it to build a better library before it’ll start flying off the shelves around the world, and we’re getting there! Slowly but surely, and hey, maybe if these third parties released some decent games, it would help not only their sales, but Nintendo’s as well.


    Well, that just my two cents. Jump inside to see how the 3DS is kicking ass in Japan with their epic sales of mightiness.

    ]]>
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    Giant Zelda Chalk Mural at Comic-Con 2011 http://www.zeldainformer.com/giant_zelda_chalk_mural_at_comic-con/ Thu, 21 Jul 2011 23:13:41 +0000 http://localhost/wordpress90/?p=2778 zeldachalk.jpg

    Looks like a public demo for the The Legend of Zelda: Skyward Sword and a slightly-new trailer aren’t the only two Zelda-related happenings at Comic-Con 2011. Nintendo of America is tweeting from San Diego this weekend, and one of their tweets just included a twitpic of an artist beginning work on a chalk mural. The mural is replica of the Ocarina of Time 3DS artwork that shows Link riding Epona across Hyrule Field.

     





    zeldachalk01.jpg

     

    We will make sure to update once pictures of the finished version hit the web.

     

    UPDATE #1: Things are coming along.

     

    zeldachalk02.jpg

     

    UPDATE #2: Almost done.

     
    zeldachalk03.jpg
     

    Source: NOA
    ]]>
    zeldachalk.jpg

    Looks like a public demo for the The Legend of Zelda: Skyward Sword and a slightly-new trailer aren’t the only two Zelda-related happenings at Comic-Con 2011. Nintendo of America is tweeting from San Diego this weekend, and one of their tweets just included a twitpic of an artist beginning work on a chalk mural. The mural is replica of the Ocarina of Time 3DS artwork that shows Link riding Epona across Hyrule Field.

    &nbsp

    Jump inside to check out the beginning touches on the mural.

    &nbsp

    UPDATE: This post now includes additional in-progress images of the mural from over the course of the weekend. However, with Comic-Con 2011 over, Nintendo of America has yet to post the finished version on their Twitter. If anyone managed to take a picture of the finished mural, make sure to send it our way.
    ]]>
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    Kirby Wii Gets a Name: Kirby Returns to Dreamland http://www.zeldainformer.com/kirby_wii_gets_a_name_kirby_returns_to_dreamland/ Thu, 21 Jul 2011 23:09:13 +0000 http://localhost/wordpress90/?p=2779 Kirby WiiRather enticing news. As much as “Kirby Wii” would of been suitable given the number of “Wii” titled games, the new name just seems more fitting. Kirby fans instantly recognize Dreamland, and bringing a true Kirby experience back to that world is simply a brilliant choice. This is one of those titles that is getting overshadowed a tad by Skyward Sword, and is truly a sleeper blockbuster game coming out this holiday season.

    Are you guys ready from some true Kirby action later this year?

    Source: Siliconera

    ]]>
    Kirby WiiRather enticing news. As much as “Kirby Wii” would of been suitable given the number of “Wii” titled games, the new name just seems more fitting. Kirby fans instantly recognize Dreamland, and bringing a true Kirby experience back to that world is simply a brilliant choice. This is one of those titles that is getting overshadowed a tad by Skyward Sword, and is truly a sleeper blockbuster game coming out this holiday season.

    Are you guys ready from some true Kirby action later this year?

    ]]>
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    Skyward Sword Speculation: Any Requests? http://www.zeldainformer.com/skyward_sword_speculation_any_requests/ Fri, 22 Jul 2011 01:00:00 +0000 http://localhost/wordpress90/?p=2780 The Skyward Sword Speculation Series is Back!




    Theorizing is back, baby! E3 2011 brought with it a lot of new Skyward Sword details, including a number of tidbits about the game universe and storyline. We’ve gotten our first real look at the relationship between Skyloft and the surface world, the Loftbirds the cloud people use to travel, as well as experienced one of the game’s dungeons. We’ve learned a little about Ghirahim, spotted evidence of other Hyrulean tribes, and heard whispers about a mysterious Siren World. Speculation is a risky business, but with so much juicy info it’s impossible for longtime theorists like me not to get the idea cogs turning.



    I started an article series poring into some of the possibilities that Skyward Sword could bring (and that Ocarina of Time 3D might have brought). I talked about whether Ganondorf might make an appearance, how the Sacred Realm might be tied to Skyloft, examined what we know about the creation of the Master Sword, and even looked at a possible connection to the Messenger to the Heavens mentioned in Twilight Princess. But with what we know now, some of these topics could use a second look, and there are a whole lot more now open for discussion.



    I’ll be resuming the series on Sunday with a brand-new entry, but now that we know more about the game’s storyline I’d like to open the floor to topic requests. Is there any element of Skyward Sword that you’d like a closer look at? I’m not just limiting myself to story here - I’d love to discuss possibilities for gameplay, too! I’ve got a few sample questions listed below to get you started, but feel free to put in whatever request you feel like.


    • Will Ghirahim and his minions turn out to be the dark tribe from Twilight Princess?
    • What did Aonuma mean when he said that Skyward Sword will shed light on the reason for Ganondorf’s appearance in Ocarina of Time?
    • What other things from Ocarina of Time can Skyward Sword explore?
    • How will the events of Skyward Sword set up the creation of the Master Sword?
    • What is the Siren World?

    Again, these are just brainstorming questions to get the ball rolling. You aren’t limited to asking about any of these topics. Anything you’re curious about or want to explore is fine. Feel free to make whatever observations you’ve reached from recent footage as well. Whatever inspiration hits you, share it in the comments section!

    ]]>
    The Skyward Sword Speculation Series is Back!

    Theorizing is back, baby! E3 2011 brought with it a lot of new Skyward Sword details, including a number of tidbits about the game universe and storyline. We’ve gotten our first real look at the relationship between Skyloft and the surface world, the Loftbirds the cloud people use to travel, as well as experienced one of the game’s dungeons. We’ve learned a little about Ghirahim, spotted evidence of other Hyrulean tribes, and heard whispers about a mysterious Siren World. Speculation is a risky business, but with so much juicy info it’s impossible for longtime theorists like me not to get the idea cogs turning.

    I started an article series poring into some of the possibilities that Skyward Sword could bring (and that Ocarina of Time 3D might have brought). I talked about whether Ganondorf might make an appearance, how the Sacred Realm might be tied to Skyloft, examined what we know about the creation of the Master Sword, and even looked at a possible connection to the Messenger to the Heavens mentioned in Twilight Princess. But with what we know now, some of these topics could use a second look, and there are a whole lot more now open for discussion.

    I’ll be resuming the series on Sunday with a brand-new entry, but now that we know more about the game’s storyline I’d like to open the floor to topic requests. Is there any element of Skyward Sword that you’d like a closer look at? I’m not just limiting myself to story here - I’d love to discuss possibilities for gameplay, too! Jump inside for a sample list of possibilities and leave a comment letting us know what you’re most interested in!

    ]]>
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    Support Zeldathon and the American Red Cross, Featuring Zelda Dungeon http://www.zeldainformer.com/zi_is_proud_to_support_zeldathon_and_the_american_red_cross_featuring_zelda/ Sat, 23 Jul 2011 16:00:13 +0000 http://localhost/wordpress90/?p=2781



    Zeldathon is a an event that happens every year, sometimes multiple times a year, to support various charities. This year is especially awesome because our affiliate and friend, Zelda Dungeon, was able to to be a part of the event. How so? Why, Mases, the owner himself, is attending and participating. This is a special edition as instead of the usual 72 hours, they are going on a 96 hour quest that ends Saturday at 4pm eastern. That means it’s already half way through, and we’re a little late to the party. As I write this, they have already surpassed their donation goal and are going for more as they look to give away more great prizes.

    That being said, it’s really great what fans can do for those in need. Marathons for charity are truly the greatest way we can give back as it involves gaming and conversing with thousands. So, give what you can. Every dollar counts! We’ll be featuring this at the top until 4pm eastern on Saturday! Per usual with major features, all of our news coverage from here until then will be below this post.

    ]]>

    Zeldathon is a an event that happens every year, sometimes multiple times a year, to support various charities. This year is especially awesome because our affiliate and friend, Zelda Dungeon, was able to to be a part of the event. How so? Why, Mases, the owner himself, is attending and participating. This is a special edition as instead of the usual 72 hours, they are going on a 96 hour quest that ends Saturday at 4pm eastern. That means it’s already half way through, and we’re a little late to the party. As I write this, they have already surpassed their donation goal and are going for more as they look to give away more great prizes.

    That being said, it’s really great what fans can do for those in need. Marathons for charity are truly the greatest way we can give back as it involves gaming and conversing with thousands. So, give what you can. Every dollar counts! We’ll be featuring this at the top until 4pm eastern on Saturday! Per usual with major features, all of our news coverage from here until then will be below this post.

    ]]>
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    Nintendo Video Is Up! http://www.zeldainformer.com/nintendo_video_is_up/ Fri, 22 Jul 2011 14:45:00 +0000 http://localhost/wordpress90/?p=2782 Nintendo Video Now Available! GO DOWNLOAD IT!So, late last night I was told that the Nintendo Video was up and running. By the time I was informed of it, it was no longer Thursday, but early Friday morning. It took me about five minutes to get my rear out of bed to get my 3DS, but within less than a minute I was in the Nintendo eShop and downloading the free software.



    After opening the cute little package on my home menu, I had to go through a series of screens. You have to agree to their terms and conditions before you’re able to get to the main screen on Nintendo Video. Once there you set your SpotPass and Notification settings, and can check to see if you have connection. As long as your system is in an area where it can connect to the Internet, videos will be downloadable via SpotPass. The menu just has four video slots, and a button for Connection Check and Settings on the bottom. When you click on one of the videos, a small paragraph on what the video is about appears on the top of the screen.



    The moment I had established connection my 3DS started to download a video. Once it was done, I quickly watched Sunday Jog. It’s a short animated film about two joggers who go out for a run, and suddenly find themselves in a life-threatening position. It is really cute and funny, and I enjoyed watching the three and a half minute clip. The beginning animation for Nintendo Video looked fantastic in 3D, though Sunday Jog was less impressive whether my slider was up or down.



    It takes a little while for the videos to download, but by the time I went to sleep, I had all four video slots filled. The second video was Dinosaur Office. That explained to me the funny looking puppets creatures I saw yesterday on the Nintendo eShop, and was a little less fun to watch than Sunday Jog. At least I know what it would be like if dinosaurs worked in an office.

    The last two videos they offer this week are a Captain America trailer and What Is Nintendo Video. The Captain America trailer is very fun to watch, but that might just be my inner nerd speaking. I was in the superhero club in high school. I keep moving the 3D depth slider to see if there is any change in the video, but I can’t see much. Doesn’t mean it isn’t an awesome trailer. The What Is Nintendo Video clip could be seen in the Nintendo eShop menu, and isn’t very special besides a quick message on what Nintendo Video is (duh), and that Xevious is now available in the Nintendo eShop.



    For a free download, this Nintendo Video isn’t a bad idea. I haven’t come across any issues yet, but if anybody does, tell us and we’ll take a look into it. If you have a Nintendo 3DS, go ahead and download this from the Nintendo eShop. The videos are taken away when new ones are put up, so keep an eye for a little blue dot to see if you have an update! It’s worth the five minute set up. It’s FREE.

    ]]>
    Nintendo Video Now Available! GO DOWNLOAD IT!So, late last night I was told that the Nintendo Video was up and running.  By the time I was informed of it, it was no longer Thursday, but early Friday morning.  It took me about five minutes to get my rear out of bed to get my 3DS, but within less than a minute I was in the Nintendo eShop and downloading the free software.

    After opening the cute little package on my home menu, I had to go through a series of screens.  You have to agree to their terms and conditions before you’re able to get to the main screen on Nintendo Video.  Once there you set your SpotPass and Notification settings, and can check to see if you have connection.  As long as your system is in an area where it can connect to the Internet, videos will be downloadable via SpotPass.


    To learn more, hit the jump!

    ]]>
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    NGamer Rains on OpRainfall's Parade http://www.zeldainformer.com/ngamer_rains_on_oprainfalls_parade/ Fri, 22 Jul 2011 17:25:41 +0000 http://localhost/wordpress90/?p=2783 NGamer: Shut up, Americans
    It’s a sad day when the biggest news story I’ve spotted by lunchtime is a complaint about people complaining, but summertime seems to be the season for gaming info droughts. European gaming mag NGamer posted a scathing article criticizing the Operation Rainfall movement. Now, I’ll be the first to admit that some of the Rainfall supporters have been mighty immature. I heard a story about someone calling Nintendo customer service and, when he failed to get anything more than the generic PR response, he said something along the lines of “Operation Rainfall has begun” before hanging up with a huff. And I will agree that those few who intend to boycott Skyward Sword are only going to hurt that game (which I’m sure most gamers value a lot more than Xenoblade). But to slam the entire movement? That’s just cold, man.



    Criticism is good - but the tone has to be right. NGamer talks at the Operation Rainfall movement like it’s a bunch of spoiled children who Mommy won’t let buy candy on the way out of the grocery. Sorry, but people who are angry about Xenoblade and Co. being left out of America are paying customers. You know, the people who make gaming a viable enterprise in the first place? Slightly different from a crying child and a responsible parent.



    Honestly, I think the frustration goes beyond the fact that there are three RPGs that Nintendo’s just not bringing to America and extends more to the fact that the first (and only) major single-player game for Wii this year isn’t coming until late fall. What else have we gotten from the Big N so far? Mario Sports Mix and Wii Play: Motion. Not that these games are bad by any means, but I’m sure they’d prefer something along the lines of Super Smash Bros., Mario Galaxy, and so on like we’ve gotten in the earlier part of previous years. So right now it’s not so much about Xenoblade as it is about the fact that it seems like Nintendo’s doing nothing to fill release gaps. I want to get as much value out of my Wii as possible, after all. That’s what I paid for.



    Is that so wrong?



    Source: NGamer, via GoNintendo

    ]]>
    NGamer: Shut up, Americans
    It’s a sad day when the biggest news story I’ve spotted by lunchtime is a complaint about people complaining, but summertime seems to be the season for gaming info droughts. European gaming mag NGamer posted a scathing article criticizing the Operation Rainfall movement. Now, I’ll be the first to admit that some of the Rainfall supporters have been mighty immature. I heard a story about someone calling Nintendo customer service and, when he failed to get anything more than the generic PR response, he said something along the lines of “Operation Rainfall has begun” before hanging up with a huff. But to slam the entire movement? That’s just cold, man. Jump inside for some thoughts.

    ]]>
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    Mega Man Should Take a Leaf Out of New Super Mario Bros.' Book http://www.zeldainformer.com/mega_man_should_take_a_leaf_out_of_new_super_mario_bros_book/ Fri, 22 Jul 2011 17:40:02 +0000 http://localhost/wordpress90/?p=2784 Megaman: A Return to RootsNo matter what Capcom says about the Mega Man franchise not going anywhere any time soon, it’s clear the series is in trouble. Kat Bailey over at GamePro wrote up an article about how the series could turn itself around - and the answer is a lot closer to home than you’d think.



    She suggests that Mega Man do exactly what Super Mario Bros. did: pull off a massive classic reboot. Give the assets a major modern 2.5D update, adding in new powerups and level concepts while still remaining more or less true to the original games’ look and feel. It’s a strategy that’s worked not only for Mario but for Donkey Kong and Sonic the Hedgehog as well, with Kirby soon to follow.


    ...why not look toward Nintendo? Not too long ago, I went to Nintendo’s office in Redwood City with Justin to check out Kirby Wii, which adds four player co-op to the traditional Kirby’s Adventure-style platforming. It was very much a Kirby game, but being able to play as King Dedede and Meta Knight—each of whom have their own powers—certainly added a new dimension to the gameplay.



    So why not do the same with Mega Man?

    [...]

    Obviously, this sort of revival wouldn’t do Call of Duty-type numbers; but Donkey Kong Country Wii and New Super Mario Bros. Wii have shown that classic platforms that return to their roots can still hold their own. Done right, I would think that a four-player co-op Mega Man would have a lot of potential. Or, at the very least, it would help shake up the formula a bit.



    Sometimes the right answer is more obvious than you might think. Will Capcom get their act together with the series? We can only hope.



    Source: GamePro

    ]]>
    Megaman: A Return to RootsNo matter what Capcom says about the Mega Man franchise not going anywhere any time soon, it’s clear the series is in trouble. Kat Bailey over at GamePro wrote up an article about how the series could turn itself around - and the answer is a lot closer to home than you’d think.


    She suggests that Mega Man do exactly what Super Mario Bros. did: pull off a massive classic reboot. Give the assets a major modern 2.5D update, adding in new powerups and level concepts while still remaining more or less true to the original games’ look and feel. It’s a strategy that’s worked not only for Mario but for Donkey Kong and Sonic the Hedgehog as well, with Kirby soon to follow. Jump inside for a quote.

    ]]>
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    Bill Trinen Talks Skyward Sword, Item Upgrades and More http://www.zeldainformer.com/bill_trinen_talks_skyward_sword_item_upgrades_and_more/ Fri, 22 Jul 2011 19:55:30 +0000 http://localhost/wordpress90/?p=2785 Bill Trinen sports his Zelda bling to talk about Skyward Sword
    Bill Trinen, one of the biggest and most influential people at Nintendo of America’s localization divison, sat down with GameSpot at Comic-Con to talk about Skyward Sword. Most of this is old news, such as explanations of the Ghirahim boss fight, the dual-overworlds of Skyloft and the surface, and so on, but there are a few details that, while they’ve been alluded to in the past, haven’t been discussed quite as directly before. One of these is the system for item upgrades, which Trinen confirms will involve Link collecting items and Rupees in order to enhance existing items:


    What I can say though is what we have done with the game this time that I think a little bit different is… They’ve built an entire upgrade system into the game. So for example, right now you can see that Link has his traditional shield, but he actually will get a lot of diferent shields in the game. He will start off with a very basic one, and then as you fight enemies, you will recover these kind of treasures or artifacts that you can then use as resources to upgrade your items. And you can do that with your shield, you can do that with the beetle, and some of the other items that you have where you’re able to kind of combine your collection of rupees and your collection of resources and improve the items that you have.



    So far he’s confirmed only shields and the Beetle - perhaps we’ll collect parts for Beetle upgrades in the field but won’t be able to synthesize them without going to a workshop first? Either way, this system sounds totally rad. I’m going through and giving this interview a listen and will be updating with a breakdown of pretty much every detail soon. You can check out the video below:




    • In case you guys missed this back at E3: You pronounce “Ghirahim” as “geer-rah-HEEM”
    • Ghirahim seems to have been following you up until the battle in the Sky Temple
    • The world below is indeed a “vast overworld,” and that treasures and people will be scattered throughout the islands in the sky; they’re definitely meant to be two full overworlds
    • Not necessarily having to use your dungeon item to defeat a boss is just one of the many ways the Zelda team is trying to get away from tired series tropes
    • The game is designed so that you can deal with enemies and situations in a variety of ways; I’ve hinted at this before from my own experiences but now it’s coming from the horse’s mouth
    • Bill acknowledges that enemies weren’t a challenge before and they’ve been working to fix that this time by creating a richer combat system; previous enemies you could just walk up to and swing your sword, but you have to use more strategy and skill this time
    • Dungeon-like gameplay isn’t just limited to dungeons this time
    • Bill insists that the game is going to have a lot of content, and that we’ll be hearing more about the content and story soon
    • Bill himself says the style is a fusion of Wind Waker and Twilight Princess, but with a watercolor style versus the cartoon style
    • Even Skulltulas can be defeated in different ways; you can cut the thread and flip it over, you can stab it in the gut while it walks around, or you can knock it around while it’s still attached to its thread and hit it in the belly
    • Trinen reconfirms that the part of the Sky Temple we saw at E3 started right in the middle of the area, and that we’ll play through a different part first in the actual game
    • Items do not pop out of the grass as frequently as before
    • The Skyward Sword will glow when Phi has something to say to you
    • Bill seems to acknowledge a connection between Ghirahim and Phi
    • Holiday release date reconfirmed

    Source: GameSpot via NintendoEverything


    Related Stories:

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    Bill Trinen sports his Zelda bling to talk about Skyward Sword
    Bill Trinen, one of the biggest and most influential people at Nintendo of America’s localization divison, sat down with GameSpot at Comic-Con to talk about Skyward Sword. Most of this is old news, such as explanations of the Ghirahim boss fight, the dual-overworlds of Skyloft and the surface, and so on, but there are a few details that, while they’ve been alluded to in the past, haven’t been discussed quite as directly before. One of these is the system for item upgrades, which Trinen confirms will involve Link collecting items and Rupees in order to enhance existing items:

    What I can say though is what we have done with the game this time that I think a little bit different is… They’ve built an entire upgrade system into the game. So for example, right now you can see that Link has his traditional shield, but he actually will get a lot of diferent shields in the game. He will start off with a very basic one, and then as you fight enemies, you will recover these kind of treasures or artifacts that you can then use as resources to upgrade your items. And you can do that with your shield, you can do that with the beetle, and some of the other items that you have where you’re able to kind of combine your collection of rupees and your collection of resources and improve the items that you have.

    So far he’s confirmed only shields and the Beetle - perhaps we’ll collect parts for Beetle upgrades in the field but won’t be able to synthesize them without going to a workshop first? Either way, this system sounds totally rad. I’m going through and giving this interview a listen and will be updating with a breakdown of pretty much every detail after the jump. You can check out a video of the interview inside as well.

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    Brawl in the Family - If it Takes a Lifetime http://www.zeldainformer.com/brawl_in_the_family_-_if_it_takes_a_lifetime/ Sat, 23 Jul 2011 02:31:07 +0000 http://localhost/wordpress90/?p=2786 Brawl in the Family LogoOkay, this has been out for a while now, but I would still like to show everybody this adorable video done by the folks at Brawlinthefamily.com!

    Brawl in the Family is a comic series based on the Nintendo Universe, focusing mostly on characters from the Smash Brothers series and Kirby series. I have been watching this series for a very long time and have laughed and been touched by many of its comics.



    In order to celebrate its 350th comic, Brawl in the Family created a video with wonderful piano music about Mario, going through life over and over again to save his beloved Princess Toadstool. This animation really touches that gooey-feminine side that I surprisingly have, and also seems to have touched the feminine side of even the manliest of men.






    In all honesty, I feel the most sorry for Yoshi… having to catch his annoying self from that stupid bubble every five seconds. Well, how does this video make you all feel? Does it make you feel all squishy inside or does it boil up complete hatred?

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    Brawl in the Family LogoOkay, this has been out for a while now, but I would still like to show everybody this adorable video done by the folks at Brawlinthefamily.com!  Brawl in the Family is a comic series based on the Nintendo Universe, focusing mostly on characters from the Smash Brothers series and Kirby series.  I have been watching this series for a very long time and have laughed and been touched by many of its comics. 

    Come inside to see the 350th comic/video!

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    Aonuma Shares New Skyward Sword Info! Tons of Story Details http://www.zeldainformer.com/aonuma_shares_new_skyward_sword_info/ Sat, 23 Jul 2011 03:49:32 +0000 http://localhost/wordpress90/?p=2787 New Info On Skyward Sword!So a lot of people were upset with the new Skyward Sword trailer. With only a few new scenes and glimpses of characters, it is understandable. But we have good news! A recent interview by Nintendo Power and Eiji Aonuma has finally given out some new information on Skyward Sword. Curious to see how the harp is being played in the game? What about whether Ganon will be taking a role?



    The game is in its last stages, but Miyamoto is still working out issues to make sure everything is perfect. Localization is only a few steps away as well, so if you haven’t preordered this game you might want to! I’ve already done so myself.


    Nintendo Power: It’s been a year since we last talked, and since I last played The Legend of Zelda: Skyward Sword. How has development gone? Have there been any changes or unexpected occurrences during development?


    Eiji Aonuma: Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.


    Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out the gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.


    How would you characterize the game’s story?


    As far as the story itself is concerned, one big point that makes it a very different experience is that in most Zelda games, the Master Sword has been something that Link seeks out, finds, and uses to destroy Ganon. This time around, it’s more centered on the creation of the Master Sword - the way it was born, so to speak. Link kind of forges it along the way. It’s more centered on that, which is a different pattern than we have had in a lot of ways.


    How would you describe the relationship between Link and Zelda in this game?


    The relationship between the two of them is one of being great childhood friends. They grew up together in Skyloft - this village on the clouds - and they have a great relationship. Then something happens and Zelda is taken away, and Link must chase after her and dive into this world that he’s never ventured to, and no one’s ever been to before, in order to find her. One thing that I think has been really distinct about this story is that Zelda is in no way a princess in the traditional sense.



    Speaking of Zelda, what were your goals in designing her new look?


    One of the things that I said before was that she is supposed to be Link’s childhood friend, so we tried to give her a design that made her feel sort of relatable and have that warmth to her. But at the same time as you venture deeper into the story, you find a different side to her. She’s this sweet childhood friend you have in the beginning, but as the story progresses and the gravity of the situation increases, she becomes someone who has a different side to her - someone who’s willing to face the tremendous fate that’s been placed on her shoulders. So that’s something we tried to incorporate into the design of who she is.


    Is there any significance to Zelda’s harp? Is it the same harp that Sheik has in Ocarina of Time?


    This time around, the harp comes into Link’s hands during the course of the game and is used to help the player find something important. You actually need to play the harp to use it, so to speak. The design is the same as the harp that Sheik has in Ocarina of Time.


    Is it safe to say that the harp is the game’s musical component?


    Yes, the harp is sort of the central instrument hat you’ll see this time. With a lot of previous Zelda games it has been about inputting specific notes to compose things. Given the nature of what a harp is, and the fact that it’s an instrument that one strums, this time we’re using the Wii MotionPlus to really make it based on the rhythm of strumming to get across the musical element.


    Given the orchestral performance of Zelda music at Nintendo’s E3 press conference, can we expect Skyward Sword to have a fully orchestrated soundtrack?


    I wouldn’t call it completely orchestrated, because we have decided in certain situations and parts of the game to use music based on what the Wii can synthesize in order to provide more effective music. But there are quite a few songs during the course of the game that are fully orchestrated and recorded.



    I’ve also been wondering about this Lord Ghirahim. Who is he, and why is he so creepy?


    Thinking about Ganon, the prototypical villain in the Legend of Zelda series - he’s a very masculine, powerful, evil character that anyone can look at and realize is your archenemy in the game. This time around, I thought that if we featured a character similar in presentation to Ganon, it really wouldn’t make that much of a difference and that new character wouldn’t have much impact. I wanted to make to make a character that contrasted what people think about Ganon - someone who is a little bit mysterious and kind of makes people think, “well, I don’t really know what to make of this somewhat terrifying character.” That was sort of my goal in making a character like Ghirahim, and that’s basically why I did that.


    Is he related to Vaati from The Legend of Zelda: Minish Cap and The Legend of Zelda: Four Swords Adventures? He’s also very white and has similar eye makeup.


    Well, the director on the project this time around is Mr. Fujibayashi, who also worked on Minish Cap. Perhaps there’s something about Mr. Fujibayashi’s sensibilities in regards to design that might have influenced both characters. But beyond that, I don’t think so.



    Ghirahim also reminds me a lot of David Bowie.


    [laughs] I can certainly see that. One of the things that relates to what I said about contrasting Ganon is that he does have a sort of unisex-like, genderless feel to him. I can certainly see the resemblance there.


    Where does Skyward Sword fall in the timeline? Does it come between Minish Cap and Ocarina of Time?


    Well, calling it the first Zelda might sort of box me in, but what I would like to say is that it does come before Ocarina of Time.



    That probably means we won’t be seeing Ganon then, right?


    Yes, that’s right. Ganon typically appears in a Zelda game when the story is centered around the Triforce. This time around, the Triforce sort of takes on a different meaning and plays a different role in the story. So because of that, Ganon will not appear.


    Who are the characters with Link at the start of the bird race? Not just the competitors, but also the older guy.


    The people you saw in the opening scene are part of - we don’t have an official name for it yet - a sort of academy, a knight academy, that Link is a part of and [they] oversee the school, and [the people are] also his classmates. So in that sense, this is a game that really puts Link in a different context and a different environment.



    When it comes to the birds, will you be riding them more than just in the race minigame that’s been shown? Will they be a form of transportation?


    No, the birds aren’t just for racing in this game. In the context of the story, Link lives in this world above the clouds, but eventually has to dip below to the surface world in order to move things forward. So [the birds] are a key to accessing those areas. In addition to that, there’s a vast world above the clouds as well - little islands floating in the sky all over the place that you can explore, and there are events and scenarios that play out there as well, which are accessed by riding your bird. But one thing I’d like to emphasize is, when you think about it - for example, how Spirit Tracks had the train and Wind Waker had the boat you rode around in - there’s a lot of stuff that happens when you’re in transit. [The Bird is] sort of a new form of that mechanic in that it’s a vehicle that allows you to do other things and takes you to other places.



    So, we get a little bit of information on the relationship between Zelda and Link. There have been past instances where Zelda and Link have bonds from childhood, like in Minish Cap. I’m curious to see if the friendship might deepen as the two face foes and go grow in the game. As said earlier, Zelda isn’t a princess in the traditional way seen in past games.



    I’m so excited by the harp. In case you all haven’t noticed with my Erica’s Ocarina Experience, I’m obsessed with the music from this game series. The harp will be played using the motion plus, which might mean you should be looking at Rhythm Heaven a bit more for the Wii. Having orchestrated music in the game is very exciting too, and I will be expecting a few requests for ocarina music!

    Ganon doesn’t seem to be coming in this new game, but I do agree with Ghirahm’s strangeness. One pointy ear, a long tongue, purple coloring…hopefully he doesn’t dance around like a loon (Zant….). AHEM! Besides strange bad guys, Skyward Sword will be using a new mode of transportation! Being able to use your beautiful red bird to fly across the sky and explore the floating islands means more exploration time. That means more time for search every nook and cranny in the game. I remember visiting EVERY SINGLE ISLAND in Wind Waker just to get my map filled. We’ve gone over water by boat, and land by train and horse, so now we travel through the sky!




    If you want to see the full interview, you will have to get the next issue of Nintendo Power.


    Source: NintendoCharged


    Related Stories:

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    New Info On Skyward Sword!So a lot of people were upset with the new Skyward Sword trailer.  With only a few new scenes and glimpses of characters, it is understandable.  But we have good news! A recent interview by Nintendo Power and Eiji Aonuma has finally given out some new information on Skyward Sword. Curious to see how the harp is being played in the game?  What about whether Ganon will be taking a role?


    The game is in its last stages, but Miyamoto is still working out a issues to make sure everything is perfect.  Localization is only a few steps away as well, so if you haven’t preordered this game you might want to!  I’ve already done so myself.


    To see part of the interview, and a quick rundown of what I’ve found, hit the jump!

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    Tribes of Skyward Sword: The Shadow Folk http://www.zeldainformer.com/tribes_of_skyward_sword_the_shadow_folk/ Sat, 23 Jul 2011 18:30:00 +0000 http://localhost/wordpress90/?p=2788 The Sheikah Eye: Proof that the Sheikah exist in Skyward Sword?
    Recently one of our mainsite commenters and forum members discovered a suspicious-looking emblem in the E3 2011 Skyward Sword trailer. You can probably recognize it in the article banner displayed above: it’s the Sheikah’s symbol… sort of. It’s got all the components of the shadow clan’s emblem - the eye in the center, the stylized upper lashes, the long “teardrop” at the bottom - but it seems to have been modified to fit the context of Skyward Sword.



    What could this mean? It seems likely that we’ll see something related to the Sheikah in this game, whether it’s one or more of their members, Sheikah artifacts like the ones we see in Ocarina of Time, The Wind Waker, and Twilight Princess, or just ancient ruins tied to their tribe. But given what we know about the clan from Ocarina of Time and Twilight Princess, how might the tribe factor into Skyward Sword?



    I think what’s most intriguing about the possibilities for the Sheikah is that they’re largely a blank slate. All we really know about them is that they’re in some way connected to shadows, which probably has to do with their secretive nature and the ninja-like presentation we glimpsed in Ocarina of Time. We can presume some degree of clairvoyance thanks to the tribe’s connection to “seeing” through the Lens of Truth, Madame Fanadi’s fortune-telling, and the prophecies Zelda told to us as Sheik. (Although the latter could have actually come from the royal family, with Zelda saying they belonged to the Sheikah as part of her cover.)



    As for their history, a quote from Twilight Princess sums up what we know pretty well:


    [There was once a] tribe that protected the Hylian royal family long ago. They worked in secret, so they lived in a lonely, forgotten place. But I heard that tribe dwindled in the prolonged wars…

    - Gor Coron, Twilight Princess



    This part always struck me as odd, since in Ocarina of Time it was stated that the Sheikah lived in Kakariko Village, which contrary to being lonely and forgotten was eventually populated by the common folk. I can’t presume to say that Skyward Sword might shed light on this, since it seems that the village “going public” happened during the lifetime of Ocarina‘s Impa and thus this game’s probably set long before that.



    I do think, however, that we might very well see the “Old Kakariko” in all its glory, while the Sheikah are still alive and active. In an earlier article I explored the possibility that Skyward Sword might directly depict the Prolonged Wars mentioned in that quote above (or at least a portion of them), so it’s also possible that we might find out more about why their tribe “dwindled.”



    But none of this necessarily speaks to anything we know about Skyward Sword. What I really want to focus on is the Sheikah symbol we saw in the E3 trailer, as it’s the biggest piece of concrete evidence pointing towards a relationship to this game. Specifically, I want to look at where the symbol appears in the trailer as well as how it differs from previous incarnations of the emblem seen in other games.



    Let’s get down to business: we know the “Sheikah emblem” shows up on a purplish stone. When Link strikes this stone, the area around it fills with life and regains its full vibrant color. But something that I don’t think people notice as much is that there’s a minecart track that also activates alongside the stone. And where else have we seen minecarts in Skyward Sword? There’s a short scene a few seconds later showing Link riding into what appear to be a very technologically advanced temple. Now, what other mechanical marvels have we seen or heard about in Hyrule?


    When Link strikes the stone, the area around him brightens up and comes to life There's a similar mechanical-looking structure that seems oddly reminiscent of Twilight Princess's Oocca



    The ancestors of the Hylians created the temple… Signs of their civilization—ancient, but very sophisticated—are everywhere.

    - Rusl, Twilight Princess


    Yes, according to legend, Hyrule was made by the Hylians, who, as we all know, are the closest race to the gods. But also according to legend, long ago there was a race even closer to the gods, and some say THESE creatures made the Hylians. When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens. They dwelt there…and some scholars believe that this race lives there still, somewhere in the great sky.

    - Shad, Twilight Princess



    That’s right, I’m thinking of the Oocca, who were first introduced in Twilight Princess. Several of the elements seen on the surface world seem to fit: the highly sophisticated ancient technology everywhere, the bird- and egg-shaped structures adorning the Sky Temple, and the fact that what we see in Skyward Sword predates the Hylian civilization we know from Ocarina of Time and other games. (Oh yeah, and that whole “civilization in the sky” thing.)



    But what do the Oocca have to do with the Sheikah, you ask? Just look at this quote from Impaz from Twilight Princess:


    Among the legends of my clan, there is a story from the time when the Oocca still maintained contact with the royal family. Yes, it said that a mysterious rod was handed down from the people of the sky, and it was called the Dominion Rod… The rod was only to be carried by the messenger to the heavens when the royal family needed to communicate with the Oocca. From generation to generation, my ancestors have guarded the book that, by royal decree, was to be given to the messenger to the heavens.



    The Sages, longtime protectors of Hyrule according to Twilight Princess, were featured in the central structure tied to the Oocca civilization: the Temple of Time
    Clearly the Sheikah have an important role in relation to the sky people, and that had to have come about somehow. Seeing a look-alike mark nearby such advanced technology tells me that that relationship may just be featured in Skyward Sword. The question is: how will the Sheikah relate to the Oocca?



    It really depends how far the Oocca’s role as the “ancestors of the Hylians” has progressed by Skyward Sword. Do Skyloft’s Hylian-like people descend in some way from a post-Oocca culture, or is their civilization still waiting to be fashioned in the world below? Whether or not the Temple of Time already exists by Skyward Sword‘s time or the Oocca themselves already live somewhere above the clouds should both be good indicators.



    If the Oocca have already vacated the surface world, I get the impression that the Sheikah may be stewards left behind to safeguard the temples and relics that remain there. The stone that activates the minecart track would work well with this idea - the Sheikah may have placed it there to keep the ruins dormant and safe from evil forces. I should think that because the Hylian people live in Skyloft, the period of time when the royal family kept in contact with the Oocca would not have passed yet, so the Sheikah should still remain.



    It’s also possible that the Oocca haven’t completed their work in Hyrule yet - and this is especially likely if the Temple of Time doesn’t exist yet, since they are credited with its creation. In that case, might we see the groundwork for the “messenger to the heavens” sideplot take shape? Could the Oocca and Sheikah be working together to protect Skyloft in order to prepare for the inevitable creation of the Master Sword, the final seals on the Triforce and the Sacred Realm, and the triumphant establishment of the Hyrule Kingdom? If the Oocca really did play a guiding hand in all of this, that certainly explains why the Sheikah hang onto their calling card so tightly for so many generations.



    What about the symbol itself? While the general shape is largely the same, as I’ve already described, there are some differences. It’s more angular, has some embellishments around the upper lashes, and the famous teardrop… well, it doesn’t really look much like a teardrop. Could this be intentional?



    Of course, the teardrop has never been officially acknowledged in any of the games like it was in the Ocarina of Time manga, so it’s hard to say what this means, but I like to think that it might suggest that whatever tragedy led to the addition of the teardrop hasn’t happened yet. So what does the symbol represent, then? The answer, I think, is obvious:


    A long time ago… There was a man in this very village who had an eye they said could see the truth! Now usually, you have to train your mind’s eye most strenuously to actually see the truth… But this fella, no, they say he had a different way of doing things…

    - Old Man in Kakariko Village, Ocarina of Time



    This looks like it could belong in Skyward Sword as well - check out that diamond in the center of the lensThe symbol signifies Truth. More specifically, the Lens of Truth. I don’t think the item itself will necessarily feature in Skyward Sword (although what better time to bring it back?), but I think the shape of the symbol might well have been inspired by the object itself and its truth-seeking nature. Other relics bearing the symbol such as the Mask of Truth, Gossip Stones, and more recently the Sheikah Stones also conform to this common theme.



    What’s more, look at the Lens itself. What shape do you see in the center of the glass? A diamond - one of the most commonly-spotted shapes in Skyward Sword. Another major difference between the Sheikah symbol spotted in the trailer and the ones from previous games is that the eye’s pupil is - oh look, a diamond. There’s got to be something to that.



    But that relationship opens up yet more possibilities, since diamonds are most closely associated with Phi and Ghirahim. In a recent interview, Bill Trinen suggested that the two might have some connection, but does this mean anything for the Sheikah? And could the Sheikah perhaps be aligned with Ghirahim, not the good guys? I’ll save that particular discussion when I go more in-depth about Ghirahim in a later article, but it’s definitely something to chew on.



    So how does the symbol evolve from the diamond-shaped one we see in Skyward Sword to the teardrop emblem from Ocarina of Time? I think we’ve kind of answered that one already, haven’t we?


    I heard that tribe dwindled in the prolonged wars…



    The Sheikah eventually all but died out. Whether this is a consequence of the events of Skyward Sword or a later event isn’t known, but the near-extermination of their clan would certainly explain how their tribal crest became a symbol of mourning.



    That’s a lot to potentially go by. I’m sure the real story Nintendo has cooking is a lot juicier than anything I could come up with, especially when it comes down to the finer details, but if I had to hedge my bets, this would be my speculation:



    The Triforce, high in the heavensThe Sheikah and Oocca work together to protect Skyloft in order to keep the Hylian people as well as the Triforce safe from evil hands. Because of the Sheikah’s close ties to the mysteries and secrets behind how the two worlds became separated, they gain a strong affinity with Truth and Shadow. The Sheikah will have some connection to the power to “see the truth,” which may have something to do with recognizing and confronting evil illusions or their knowledge of the hidden protections on the sky world (or both). These roles eventually result in the creation of the Lens of Truth, Gossip Stones, et cetera that we see in Ocarina of Time (though I doubt the game will show this directly). When the Hylians up in Skyloft return to the surface world to establish the kingdom of Hyrule that we know, the surviving Sheikah pledge fealty to the royal family.



    Yeah, I’ll admit this is somewhat generic, but it’s pretty much all I can narrow down as somewhat likely. Of course, I’d love for Nintendo to include the Sheikah in a more unexpected way… But in any case this is how I think the Sheikah could tie into Skyward Sword. Aonuma has promised that there’ll be all kinds of elements familiar to players who enjoyed Ocarina of Time 3D, so there’s definitely a lot of potential for some great, nostalgic throwbacks to the most popular Zelda adventure ever. It seems like they’ll include the Sheikah, but we’ll only know come launch day.


    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    Related Stories:

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    The Sheikah Eye: Proof that the Sheikah exist in Skyward Sword?
    Recently one of our mainsite commenters and forum members discovered a suspicious-looking emblem in the E3 2011 Skyward Sword trailer. You can probably recognize it in the article banner displayed above: it’s the Sheikah’s symbol… sort of. It’s got all the components of the shadow clan’s emblem - the eye in the center, the stylized upper lashes, the long “teardrop” at the bottom - but it seems to have been modified to fit the context of Skyward Sword.

    What could this mean? It seems likely that we’ll see something related to the Sheikah in this game, whether it’s one or more of their members, Sheikah artifacts like the ones we see in Ocarina of Time, The Wind Waker, and Twilight Princess, or just ancient ruins tied to their tribe. But given what we know about the clan from Ocarina of Time and Twilight Princess, how might the tribe factor into Skyward Sword? Jump inside for the rambling thoughts of an old theorist.

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    Watch the Full Ghirahim Battle Via Direct Feed: Features Music and Sound Effects http://www.zeldainformer.com/watch_the_full_ghirahim_battle_via_direct_feed_features_music_and_sound_eff/ Sat, 23 Jul 2011 16:00:43 +0000 http://localhost/wordpress90/?p=2789



    I have to say, I have watched this video six times now and I can’t help but be completely enthralled by what’s happening. From the completely brand new musical soundtrack to the masterful sound effects, I am completely taken aback by what is happening on screen. The battle itself of course is the same as what we saw back at E3, but it’s nice seeing it in a similar way to what we will be experiencing first hand later this year with the full atmosphere effect in motion.

    Ghirahim is definitely an interesting character, and something you would think fits into a Majora’s Mask type world versus a traditional Hyrule setting. That being said, this game doesn’t seem to be a traditional Zelda game, and that above all else has me super excited. I also take a great sense of relief that there is no chance that Ganon cheapens Ghirahim’s (or whoever is the lead bad boy) role in the game now that Aonuma has confirmed that Ganon will not be present. What do you guys think about this battle and Ghirahim in general, now that we have a full battle with the intended presentation intact to show?


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    I have to say, I have watched this video six times now and I can’t help but be completely enthralled by what’s happening. From the completely brand new musical soundtrack to the masterful sound effects, I am completely taken aback by what is happening on screen. The battle itself of course is the same as what we saw back at E3, but it’s nice seeing it in a similar way to what we will be experiencing first hand later this year with the full atmosphere effect in motion.

    Ghirahim is definitely an interesting character, and something you would think fits into a Majora’s Mask type world versus a traditional Hyrule setting. That being said, this game doesn’t seem to be a traditional Zelda game, and that above all else has me super excited. I also take a great sense of relief that there is no chance that Ganon cheapens Ghirahim’s (or whoever is the lead bad boy) role in the game now that Aonuma has confirmed that Ganon will not be present. What do you guys think about this battle and Ghirahim in general, now that we have a full battle with the intended presentation intact to show?

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    What's the Deal With Mega Man? http://www.zeldainformer.com/whats_the_deal_with_mega_man/ Sat, 23 Jul 2011 19:30:49 +0000 http://localhost/wordpress90/?p=2790 megaman.jpg

    Mega Man has been around since the dawn of console gaming. It was the little brother of Mario and Metroid. Not only is it a classic in the gaming world, but a fan favorite with a cult following. However, Mega Man’s heyday was in the 90s, the series thus far being unable to top the sales figures of its earlier games. The series has yet to reinvent itself enough to capture a larger audience in today’s gaming world.

     

    Ever since the news earlier that Mega Man Legends 3 was cancelled, there has been a rumbling in the Mega Man fan community. There have even been rumors that Capcom was having security escort Mega Man fans away from their booth at Comic-Con; these rumors were quickly refuted. The question is, is there enough of a movement to resurrect the abandoned project?

     

    Odds are, probably not. Not to say Mega Man, isn’t great, but that situation has become complicated.

     

    Firstly, Mega Man sales have been dwindling with each new release. There have of course been some notable exceptions, but overall, the series has been losing popularity, or at least not gaining new fans. While, sales shouldn’t determine the quality of a game, they are important to the company who has to sell the game. Capcom isn’t Nintendo. They’ve been around forever, they’re successful, but they can’t afford to take the risks that a company like Nintendo can. So even if they want to make a game, they aren’t going to just because a few die-hard fans want them to.

     

    Secondly, former Mega Man producer Keiji Inafune, who was producing Mega Man Legends 3, hated his job and he was very public about it. He finally left Capcom and the Legends team, and is now working with two companies he helped found. Apparently though, the cancellation was out of his hands, meaning that decision came from higher up in the company. While other developers, namely CyberConnect2’s Hiroshi Matsuyama, have expressed interest in the project, it’s unlikely that Capcom will give the O.K. to continue on.

     

    According to Capcom Europe, the decision was based on a lack of fan interest. Capcom didn’t believe there was an audience to sell Legends 3 to. They stated that not enough enough fans participated in the development forum for the game. While most forum members probably assumed it was just a promotion thread, Capcom was actually using this forum to gage interest.

     

    However, it’s very hard to determine whether or this is the only reason, with some of the more recent news that has been leaking onto the web. While not related to Legends 3, there was a poll on Capcom Unity for what character should be included in Ultimate Marvel vs. Capcom 3. Mega Man, according to Capcom, will not be included in the game because, “out of all of the requests we got for Capcom characters, he just didn’t enter the top part of the ranking.” A mod for the site has since posted the real results for the poll. Classic Mega Man came in at number 9, but Mega Man X came it at number one with 34% of the vote. The mod did leave a disclaimer saying that the result of the poll didn’t determine future characters, but was merely an option. But then why site the reason as a lack of fan support?

     

    We’ve already established that Mega Man, based on sales, doesn’t garner enough interest for Capcom to continue working on Legends 3. We know that Capcom’s big sellers are Resident Evil and Street Fighter, not Mega Man. But this last bit of news is very confusing. Based on the way Capcom communicated the cancelation of Legends 3, it makes me think the company just doesn’t know how to communicate information.

     

    There is a movement to resurrect Legends 3, but it has yet to gather numbers anywhere close to movements like Operation Rainfall, whose success has yet to be determined and is related to a far less complicated situation.

     

    So is this the end of Mega Man? I don’t think so, but it may be the last we hear of him for some time.

     

    ]]>
    megaman.jpg

    Mega Man has been around since the dawn of console gaming. It was the little brother of Mario and Metroid. Not only is it a classic in the gaming world, but a fan favorite with a cult following. However, Mega Man’s heyday was in the 90s, the series thus far being unable to top the sales figures of its earlier games. The series has yet to reinvent itself enough to capture a larger audience in today’s gaming world.

    &nbsp

    Ever since the news earlier that Mega Man Legends 3 was cancelled, there has been a rumbling in the Mega Man fan community. There have even been rumors that Capcom was having security escort Mega Man fans away from their booth at Comic-Con; these rumors were quickly refuted. The question is, is there enough of a movement to resurrect the abandoned project?
    ]]>
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    Watch Link Solve Puzzles in Skyward Sword, Direct Feed and Full Music and Sound Effects http://www.zeldainformer.com/watch_link_solve_puzzles_in_skyward_sword_direct_feed_and_full_music_and_so/ Sat, 23 Jul 2011 16:28:12 +0000 http://localhost/wordpress90/?p=2791



    Again, this isn’t “new footage” in comparison to E3, but it’s direct feed without any interference. No interview happening over the top, and no background noise. It’s all about pure Zelda action here. While I have seen each one of these puzzles in various videos over a month ago, this time around it just feels extremely refreshing. These puzzles aren’t necessarily difficult, but being that the Sky Temple is the first dungeon in the game things really shouldn’t be that hard to figure out. That being said, if you hadn’t seen these videos prior it could of very well taken you a little bit to realize you had to fly the beetle out of the room and or down an non accessible hole in the wall to hit switches you can’t see.


    Classic block pushing puzzles are in full swing it appears, but it felt right in watching this. Again, I can’t stress enough about how much I like this dungeons music. While the music here and for Ghirahim are not “great examples of excellence”, it’s the fact that they are completely new to the series that excites me the most. It always feels like most the music in every game is just a variation of something that was introduced in Ocarina of Time or A Link to the Past. While we will still get those remixed and remastered songs, I am pleasantly surprised at how many unique music tracks we have heard so far just in the demo itself. Really setting the stage, and honestly the music fits the situation which is really all you can ask for this early in the game. No need to wow me now so I am disappointed later.


    Are you liking the initial direction of the first temple’s Puzzles? What do you think this means for the rest of the game?


    Related Stories:

    ]]>

    Again, this isn’t “new footage” in comparison to E3, but it’s direct feed without any interference. No interview happening over the top, and no background noise. It’s all about pure Zelda action here. While I have seen each one of these puzzles in various videos over a month ago, this time around it just feels extremely refreshing. These puzzles aren’t necessarily difficult, but being that the Sky Temple is the first dungeon in the game things really shouldn’t be that hard to figure out. That being said, if you hadn’t seen these videos prior it could of very well taken you a little bit to realize you had to fly the beetle out of the room and or down an non accessible hole in the wall to hit switches you can’t see.


    Classic block pushing puzzles are in full swing it appears, but it felt right in watching this. Again, I can’t stress enough about how much I like this dungeons music. While the music here and for Ghirahim are not “great examples of excellence”, it’s the fact that they are completely new to the series that excites me the most. It always feels like most the music in every game is just a variation of something that was introduced in Ocarina of Time or A Link to the Past. While we will still get those remixed and remastered songs, I am pleasantly surprised at how many unique music tracks we have heard so far just in the demo itself. Really setting the stage, and honestly the music fits the situation which is really all you can ask for this early in the game. No need to wow me now so I am disappointed later.


    Are you liking the initial direction of the first temple’s Puzzles? What do you think this means for the rest of the game?

    ]]>
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    Link Squares Off Against Spiders and a Stalfos in Skyward Sword (footage, direct feed) http://www.zeldainformer.com/link_squares_off_against_spiders_and_a_stalfos_in_skyward_sword_footage_dir/ Sat, 23 Jul 2011 16:57:18 +0000 http://localhost/wordpress90/?p=2792



    Again, nothing new here, just a nice direct feed of some combat game play. Honestly, from all of the videos today I can safely say any worries I had about the control scheme has essentially been put to rest. Things seem to work great, and while I may have to recalibrate the controller now and then I think it will be a minor annoyance for what will otherwise be a very fun control scheme.

    Our own Alex Plant said the controls work well, while Zelda Universe’s owner Jason has voiced major concerns with the controls. However, most people have reported how well the controls work. I still have concerns the controls won’t truly be mainstream, but that doesn’t make them bad. We’ll see what happens, but for now the combat looks fun and engaging.


    Related Stories:

    ]]>

    Again, nothing new here, just a nice direct feed of some combat game play. Honestly, from all of the videos today I can safely say any worries I had about the control scheme has essentially been put to rest. Things seem to work great, and while I may have to recalibrate the controller now and then I think it will be a minor annoyance for what will otherwise be a very fun control scheme.

    Our own Alex Plant said the controls work well, while Zelda Universe’s owner Jason has voiced major concerns with the controls. However, most people have reported how well the controls work. I still have concerns the controls won’t truly be mainstream, but that doesn’t make them bad. We’ll see what happens, but for now the combat looks fun and engaging.

    ]]>
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    Zelda Symphony Tribute from E3 Presentation Ripped and Uploaded for Your Enjoyment http://www.zeldainformer.com/zelda_symphony_tribute_from_e3_presentation_ripped_and_uploaded_for_your_en/ Sat, 23 Jul 2011 18:10:00 +0000 http://localhost/wordpress90/?p=2793 Zelda Symphony Logo! It's just like the 25th anniversary logo, but with the word "symphony" underneath it…
    This song sends chills up my spine. Helps that I was in the center of the fourth row and thus in a positively prime spot to hear it when it was performed live. It’s been a hassle trying to track down a quality video so I can give it a second listen, so I’m grateful that now the song’s been uploaded for all our listening pleasure.



    Of course, this is just a taste of the Zelda symphony action that’s going to come with the 25th anniversary concert tour, which kicks off in the fall with a show at the Los Angeles Pantages Theatre and will arrive at other locations throughout the world in 2012. You can follow the Zelda Symphony news here or at the concert’s official website at www.zelda-symphony.com.



    But you’re here for the song, right?


    The Legend of Zelda 25th Anniversary Symphony Website Music by Mio Akiyama



    Source: Mio Akiyama via GoNintendo

    ]]>
    Zelda Symphony Logo! It's just like the 25th anniversary logo, but with the word "symphony" underneath it…
    This song sends chills up my spine. Helps that I was in the center of the fourth row and thus in a positively prime spot to hear it when it was performed live. It’s been a hassle trying to track down a quality video so I can give it a second listen, so I’m grateful that now the song’s been uploaded for all our listening pleasure.

    Of course, this is just a taste of the Zelda symphony action that’s going to come with the 25th anniversary concert tour, which kicks off in the fall with a show at the Los Angeles Pantages Theatre and will arrive at other locations throughout the world in 2012. You can follow the Zelda Symphony news here or at the concert’s official website at www.zelda-symphony.com.

    But you’re here for the song, right? You can give it a listen after the jump.

    ]]>
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    More Aonuma Interview Details: Skyward Sword, Majora's Mask 3D, A Zelda Movie, and More http://www.zeldainformer.com/more_skyward_sword_aonuma_interview_details/ Sat, 23 Jul 2011 19:55:10 +0000 http://localhost/wordpress90/?p=2794 Aonuma: the raddest developer interviewer the series has ever seen!
    Last night we managed to get you a good chunk of a recent interview with Eiji Aonuma that was conducted by Nintendo Power for their August issue. It was one of the richest interviews in terms of story details that we’ve had the pleasure of experiencing since last year’s E3. Today we’ve managed to get hold of the rest of the interview. If you’re not the interview reading type, I’ll pick out all of the juicy details (and some of the not-so-juicy ones in case you’ve missed them) and line them all out in my usual breakdown fashion first.


    • This is definitely the “longest and deepest” Zelda experience yet. Aonuma and Miyamoto still haven’t been able to look over all the content.
    • Aonuma would like to make a Zelda movie if the time and resources were available.
    • Part of the challenge with creating Zelda on Wii U will be finding ways to distinguish it from handheld games now that games like Ocarina of Time 3D are playable on a portable system.
    • My personal favorite detail from the interview: The possibility of Majora’s Mask getting a 3DS makeover is discussed.
    • Aonuma loves the functionality of the Wii U controller as we saw it in the E3 tech demo.
    • The team doesn’t want to limit themselves to a particular art style.

    I heard a rumor that this may be the longest and deepest Zelda game ever made.



    It’s certainly no rumor what-so-ever. It is definitely a tremendous game- there is so much content that Mr. Miyamoto and I haven’t been able to thoroughly play it all. We’re obviously in the process of doing the refinement, but the fact that we’re still chewing through the content as we go is a testament to the fact that it is a game backed by a tremendous volume of game play and content. When I say volume, its not necessarily just that there’s a big world out there to explore. You come to understand the structures of things in your world, and you’ll see a broadening of a kind of game play that goes on in these structures as you’re playing through. So, that’s one way the game has tremendous volume.



    If you had more time and an unlimited budget, what else would you do to try to celebrate Zelda’s 25th anniversary?



    If what we’re really talking about is a sort of a “sky is the limit” approach to things, I always thought it would be really cool to have a real Zelda movie, something really grand and sweeping. But, of course, I have neither the time nor the wherewithal for all that, and even if I did have the money to make such a movie, I don’t know if it would turn out well. But there are those days when I fantasize about how cool it would be if something like that would happen sometime in the future.



    Now that handheld systems are powerful enough to provide the kind of Zelda experience that has previously been available only on consoles, will there be any differentiation between the two styles going forward?



    Certainly in making the DS titles as handheld Zeldas, one of the goals has always been to make something you can play in little bits and pieces so that you have a little fun, put it away, and do something else, and come back to it. That’s sort of the accessibility of playing the game in bite-sized chunks. But as you pointed out, Ocarina of Time is a fully fledged,, previously console Zelda that is now portable. So in that sense, yes, the ability to deliver that kind of experience is now available for handhelds as well; it’s not just in the domain of consoles anymore. However, if that’s the case and we can deliver what people previously considered a console experience, to a handheld, it makes me think, “Well, what can we do to make those home-console Zeldas that much more engrossing and appropriate for being in your room and spending the time to really dive deep in the game?” So, that’s a theme that I’m certainly going to carry though into future development. One way that I’ve really thought about it is that motion controls, for example, are great fun when you’re in your room and swinging your sword. But if you think about it, if you were to do that out in public, in front of people, it may not be the best experience for everyone. So, I definitely want to continue to think about experiences that suit themselves to long periods of deep exploration in game play at home, and also look more at what types of game play are best suited for being out and about.



    After playing Ocarina of Time 3D, the next question that comes to mind is: Will we get a Majora’s Mask remake next?



    Would you like to play such a remake?



    Well, Yes!



    It’s been 13 years since Ocarina of Time was originally released, and one of the big things that we made this remake possible was that there was an outpour of emotions from people who said they would like to see this game done. We said we could do it in 3D, so we did. I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora’s Mask, it wouldn’t be an utter impossibility.



    Thinking on it now, having a handheld Majora’s Mask where you could kind of just set things down on your own time - close it, set it aside and come back to it later - might be a game play element some fans will actually take to and might really appreciate. Especially considering how you really had to rush through the original game, in a sense.



    Do you have any ideas percolating regarding how you’d like to a see a Zelda game play on the Wii U?



    Obviously software sort of evolves along with hardware and the functions that are built into hardware. I think if I was to give away all the ideas that are floating around, it wouldn’t be as much fun when those products actually come to life. But one thing I certainly find myself liking is a lot - that you saw in the Wii U Zelda HD experience - is the idea of being able to pill your map onto a separate screen and really make use of that separate display in order to make your adventure more exciting and more streamlined. That is certainly something I find very appealing.



    Speaking of that demo, is the Twilight Princess art style what you’d like to use for a Zelda game on the Wii U?



    Not necessarily. Really, this time around it was more about seeing what we can do with the Wii U. In making the experience, we had the Twilight Princess art style as a base more or less to gauge what we were doing. But for a Wii U Zelda in the future, there’s no art style or design direction that’s been laid down - we’re very open to distinct possibilities.





    If you haven’t already, you can read the rest of this interview by clicking here.



    Source: Nintendo Power


    Related Stories:

    ]]>
    Aonuma: the raddest developer interviewer the series has ever seen!
    Last night we managed to get you a good chunk of a recent interview with Eiji Aonuma that was conducted by Nintendo Power for their August issue. It was one of the richest interviews in terms of story details that we’ve had the pleasure of experiencing since last year’s E3. Today we’ve managed to get hold of the rest of the interview. If you’re not the interview reading type, I’ll pick out all of the juicy details (and some of the not-so-juicy ones in case you’ve missed them) and line them all out in my usual breakdown fashion. Here’s a brief preview of what you’ll find out, but you can check the rest of the info after the jump.

    • This is definitely the “longest and deepest” Zelda experience yet. Aonuma and Miyamoto still haven’t been able to look over all the content.
    • Aonuma would like to make a Zelda movie if the time and resources were available.
    • Part of the challenge with creating Zelda on Wii U will be finding ways to distinguish it from handheld games now that games like Ocarina of Time 3D are playable on a portable system.
    • My personal favorite detail from the interview: The possibility of Majora’s Mask getting a 3DS makeover is discussed. Want to find out what was said? You’ll have to look inside!
    ]]>
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    Comic-Con Super Mario 3DS Demo Footage http://www.zeldainformer.com/new_super_mario_3ds_gameplay_video/ Sat, 23 Jul 2011 23:11:50 +0000 http://localhost/wordpress90/?p=2795 supermario3ds.jpgAs everyone knows, Comic-Con 2011 is currently going down in San Diego, CA right now. Nintendo is set up on the main floor and offering demos of a number of upcoming games. One of those games is Super Mario for the Nintendo 3DS. The demo allows convention attendees to choose between four different levels from the game. In this new gameplay video, taken directly from the floor, we see two of those stages.






    While I’m sure this is a solid game, I’m still not impressed enough to be excited for it. I’s probably a fun game, and would be an awesome find in a used bin, but right now it’s just a bunch a recycled assists thrown together. There’s nothing new enough about this game to make it worthwhile. As of now, it’s pretty forgettable.



    Readers, what do you think, now that we’ve seen more of the game?



    Source: Game Trailers

    ]]>
    supermario3ds.jpgAs everyone knows, Comic-Con 2011 is currently going down in San Diego, CA right now. Nintendo is set up on the main floor and offering demos of a number of upcoming games. One of those games is Super Mario for the Nintendo 3DS. The demo allows convention attendees to choose between four different levels from the game. In this new gameplay video, taken directly from the floor, we see two of those stages.

    Jump inside to check it out.

    ]]>
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    Batman: Arkham City Comic-Con Trailer, Say Hello to the Penguin http://www.zeldainformer.com/batman_arkham_city_comic-con_trailer_say_hello_to_the_penguin/ Sat, 23 Jul 2011 23:30:00 +0000 http://localhost/wordpress90/?p=2796 Penguin shows his ugly mug in Arkham City
    I love DC superheroes, and while I’m not nearly the crazy-obsessed junkie I am for the Zelda series, I definitely have a lot of appreciation and respect for the Batman: Arkham games. Of course, I don’t have me an HD game console and I’m running a poor man’s laptop, so I didn’t get to pick up Arkham Asylum, but the concept and devotion to enhancing the DC comic and animated series traditions speaks for itself. Can’t say no to a gritty interactive rendition of one of the richest comic book universes ever created.



    A trailer featuring one of the Batman’s most notorious archvillains has surfaced at the San Diego Comic-Con, and it showcases the area in which this game shines most: a superb reimagining of iconic DC Batman legends. I’m loving how Penguin’s menacing accent and twisted physical mannerisms amplify his sense of presence far beyond any of the goofiness of his usual depictions. Of course, words can only say so much: check the trailer below to see him for yourself.





    This is one third-party game that I really hope doesn’t get cancelled for Nintendo. Thankfully the Wii U looks to be as multi-platform friendly as they come, so I think the odds are a lot better for it than for, say, the 3DS. Arkham City is slated to be a Wii U launch title, so we can expect it sometime next year.



    Source: GameTrailers

    ]]>
    Penguin shows his ugly mug in Arkham City
    I love DC superheroes, and while I’m not nearly the crazy-obsessed junkie I am for the Zelda series, I definitely have a lot of appreciation and respect for the Batman: Arkham games. Of course, I don’t have me an HD game console and I’m running a poor man’s laptop, so I didn’t get to pick up Arkham Asylum, but the concept and devotion to enhancing the DC comic and animated series traditions speaks for itself. Can’t say no to a gritty interactive rendition of one of the richest comic book universes ever created.

    A trailer featuring one of the Batman’s most notorious archvillains has surfaced at the San Diego Comic-Con, and it showcases the area in which this game shines most: a superb reimagining of iconic DC Batman legends. I’m loving how Penguin’s menacing accent and twisted physical mannerisms amplify his sense of presence far beyond any of the goofiness of his usual depictions. Of course, words can only say so much: jump inside for the trailer.

    ]]>
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    Kirby Returns to Dreamland Demo Overview http://www.zeldainformer.com/kirby_returns_to_dreamland_demo_overview/ Sun, 24 Jul 2011 00:05:00 +0000 http://localhost/wordpress90/?p=2797 Kirby Returns to Dreamland: The Wii's other saving grace this year
    Kirby Returns to Dreamland is the other big traditional single-player Wii game coming this year apart from Skyward Sword, and I’m loving that it’s an old-school Kirby side-scrolling platformer after the pattern of Kirby: Super Star. I had the pleasure of experiencing a brief run through a level at E3, and since I didn’t get to experience the original Super Star until the DS remake (which I in turn didn’t pick up until late last year), the way the games should feel was still pretty fresh in my mind. I can assure you that Kirby Wii is perfectly faithful to that original design.



    Like New Super Mario Bros. and Donkey Kong Country Returns, however, the game also incorporates a number of modern updates, including a 2.5D graphical presentation and some other nifty visual effects, enhancements of classic powerups and game design tropes, as well as all-new powers and skills. Check the video below for an in-depth look at how this long-awaited entry to a celebrated series holds up on Wii.





    Let me tell you, it’s hella fun, and the 4-player co-op - which allows you to add and drop players at any time - is well implemented and doesn’t feel quite as cluttered or forced as New Super Mario Bros. Wii did. I’m loving how the Wii’s recent devotion to platformers has made it seem like a sort of second NES. It’d be nice if there was more of a prospect for side-scrolling sequels before the system bows out to make room for Wii U, but I’ll take what I can get in the meantime.



    Source: GameTrailers

    ]]>
    Kirby Returns to Dreamland: The Wii's other saving grace this year
    Kirby Returns to Dreamland is the other big traditional single-player Wii game coming this year apart from Skyward Sword, and I’m loving that it’s an old-school Kirby side-scrolling platformer after the pattern of Kirby: Super Star. I had the pleasure of experiencing a brief run through a level at E3, and since I didn’t get to experience the original Super Star until the DS remake (which I in turn didn’t pick up until late last year), the way the games should feel was still pretty fresh in my mind. I can assure you that Kirby Wii is perfectly faithful to that original design.

    Like New Super Mario Bros. and Donkey Kong Country Returns, however, the game also incorporates a number of modern updates, including a 2.5D graphical presentation and some other nifty visual effects, enhancements of classic powerups and game design tropes, as well as all-new powers and skills. Jump inside for an in-depth look at how this long-awaited entry to a celebrated series holds up on Wii.

    ]]>
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    Zelda Informer Timeline Number Two: The Legends Timeline http://www.zeldainformer.com/zelda_informer_timeline_number_two_the_legends_timeline/ Sun, 24 Jul 2011 18:30:57 +0000 http://localhost/wordpress90/?p=2799



    Introduction: A Legend and a Timeline

    This is but one of the legends of which the people speak…

    - Introductory legend, The Wind Waker



    Traditionally Hyrulean scholars have examined the Legend of Zelda as a historical narrative. Under this view, the various stories are themselves solid fact and therefore to piece them together into a single body of works means that their chronological relationships to one another must be set in equally unmovable stone. Amidst a sea of evolving and oftentimes conflicting tales, however, grows a deep-seated skepticism that perhaps what these stories put forth as truth is not in fact the truth at all, but just what they have always advertised themselves to be: the stuff of legend.



    One needs only to look at the magical powers attributed to the titular princess herself. With each new story it seems her magic has a different origin altogether. The earliest tales gave the credit to the all-powerful Triforce or the bloodline of the Hylians; more recent stories have cited various spiritual groups such as the Picori or the ancient spirits of the Lokomo. Since reason dictates that these stories cannot all be equally true at once, we must conclude that some of them must result from some craft of fiction.



    This by itself is not particularly troubling, but given that this curious case of contradiction is far from an isolated incident, others including the many origins of the hero’s green garb, the numerous alternate versions of popular stories such as the Imprisoning War, and the ever-changing landscape of Hyrule itself, the possibility that we to take these accounts as truly historical seems to have all but diminished into obscurity.



    Ocarina of Time depicts the Seven Sages sealing Ganon awayIf we take the stories as mythological, however, we find that a world of possibilities has opened up for us. The problems of conflicting legends are not problems at all but rather the natural result of a greater epic narrative being handed down and continued by future storytellers who may see individual stories differently. This use of creative license is particularly evident when examining the origin tale Ocarina of Time, which started as a retelling of the Imprisoning War backstory that set the stage for A Link to the Past but has since spawned numerous sequels derived from its additions to the original tale. These sequels, rather than adhering to the established chronology of the classic tales, offered their own individual resolutions to the Ocarina story.



    Of course it is still quite evident that these stories draw heavily from a collective narrative tradition, featuring common threads such as Link the hero, the Master Sword, the kingdom of Hyrule, Princess Zelda, and Ganon, as well as a common mythical history centering on the three goddesses and the Triforce. We can compare this greater heritage to that of Ancient Greece, where we can see that while each city-state had legends and stories of its own about various gods and heroes they all generally accepted the Olympian pantheon. Similarly, the Romans adapted the collective of Greek myths into a new creation which, while based in a common set of stories, took on a life of its own.



    The Greek stories were not without contradiction, either, often especially in the cases of mythical genealogies. Various stories cite Aphrodite as the mother of Eros; others offer their own possibilities. Some versions of the Hercules myth say that Hera is his mother; others say he is a bastard child of Zeus. The stories of many of the epic heroes vary based on the storyteller as well.



    But despite the many different and divergent stories, the Greek tales do have a chronology of sorts. They begin of course with the creation of the world, continue to the feud between Chronos and Zeus, into the age of the Olympians, and so on. Naturally this is an oversimplification of the story, for there are many other legends that fall in the interim, but the general picture is clear. In much the same way, even though it does not depict historical fact, the Legend of Zelda still has its own general chronology.



    This model divides the overall mythos into five distinct story arcs (listed here in order of their debut): the Classic Tales, the Ancient Tales, the Child and Adult Tales, and the Four Sword Tales.



    The Classic Tales are the very first entries in the Legend of Zelda, and provide the building blocks for many of the stories to come. The Ancient Tales arc set out to expand the origin stories set down in the classics but has since spawned numerous sequels with their own spins on how the history of Hyrule followed from there. The Child and Adult Tales tell the stories of what happened after Link returned to the past as a child and what happened after he defeated Ganon as an adult at the end of Ocarina of Time, respectively. The Four Sword Tales foray into their own story of the Four Sword, a blade that has the power to split its wielder into four beings.



    Even though Ocarina tells the backstory of both the Classic Tales and the split stories, no conclusive determination has surfaced indicating whether any relationship exists between these stories and the Adult or Child tales. Like with the Classic Tales it has also so far been difficult to determine the relevance of the Four Sword Tales to the other story arcs. Until reasonably demonstrated otherwise this model will consider the Classic and Four Sword Tales as standalone arcs.



    Under the traditional historical model, these arcs often intersect with one another, and stories in newer arcs often butt heads with those maintained by the classic arc, making it hard to decipher the overall timeline. Treating the various arcs as separate legends reveals the most telling advantage to the mythology model: there is no ambiguity as to the chronology of the various arcs. Each arc is for the most part self-contained, preventing other arcs from interfering with their established progression. This is particularly important for the Classic and Four Sword arcs.



    A classic depiction of the Master Sword's resting placeHowever, it’s clear that a plethora of references to parallel stories still exist. For example, Twilight Princess features a forest ruin housing the Master Sword that’s clearly based off of a similar location from A Link to the Past, and the story of spirits clashing against an ancient evil told in Spirit Tracks uses very similar language to the interloper tale of Twilight Princess. Even though these stories lack an explicit chronological connection, I think we might still take these implied relationships into account, forming our own additional interpretations.



    As I line out my full understanding of the timeline, I will note both the explicit connections and the implied or inferred ones. I plan on resuming the “Hyrulean History Revisited” article series to explore the interpretative possibilities in more detail - for example, I hope to reexamine the Sleeping Zelda and New Hyrule theories I set forth a couple years ago as possible interpretations of some of the details in The Wind Waker.


    The listed relationships may not necessarily indicate some chronological connection, and instead just reflect on a common story element, such as the prevelance of Force in the DS entries. I will only note possible connections to games that existed at the time of a particular entry’s release (i.e. Oracles could only have been designed to connect to Adventure of Link, not Wind Waker).


    Table of Contents





    The Ancient Tales

    The Ancient Tales chronicle the ancient history common to all legends, such as the creation of the Triforce and the forging of the Master Sword. It is during the Ancient Tales era that Ganon makes his debut and becomes the Evil King. The Ancient Tales are characterized by the fact that their stories set the stage for all the other story arcs, while the other tales usually have a linear impact limited mostly to their direct sequels.



    These stories begin with the Creation of the World, where the gods build the world and leave behind the Triforce to govern it. From there, the tale continues to the works of the ancient sages to protect the Triforce from evil ones, namely the construction of the Temple of Time and the creation of the Master Sword. Then follows the Prolonged Wars among greedy people who hope to claim the Triforce, which lasts all the way to the start of Ocarina of Time, when Ganondorf enters the Sacred Realm and claims the Triforce.


    Creation → Ancient Sages → Prolonged Wars → Ocarina of Time



    The recently-announced Skyward Sword is also set in the ancient era, telling the story of the Master Sword’s birth in more detail. Aonuma has confirmed that the new title will fall before Ocarina of Time, thus setting it as the oldest full legend in the chronology. Until we can see it for ourselves, however, we know little about where Skyward Sword fits into the full picture of the ancient myths, which only allows us to place it relative to Ocarina:


    Skyward Sword → Ocarina of Time



    As you can see, currently only two full legends feature as Ancient Tales as defined above. The rest are common legends which we often hear in several of the main entries in the story. The story summaries for such common legends will feature several accounts drawn from their various references throughout the entire body of myths, presented in the order in which the accounts appeared.



    NOTE: When drafting this document, I was somewhat compelled to include The Minish Cap among these stories due to the many symbolic origin stories it presents. I decided instead to include it alongside the other Four Sword tales because of its close continuity with those stories versus the other Ancient Tales. Let it be known, however, that I acknowledge The Minish Cap’s potential to be one of the Ancient Tales.



    The Creation of the World

    Placement: At the very beginning of everything

    Source(s): “The History of Hyrule” (A Link to the Past‘s instruction manual), Ocarina of Time, Twilight Princess




    The Creation of Hyrule as originally depictedDespite setting the stage for the series, Hyrule’s creation myth did not appear in the first two Legend of Zelda entries, which gave only sparse information about the history of its world and characters. When A Link to the Past finally revealed the fantasy land’s origins it shunned the heavy Christian influence of the original tales in favor of an entirely new religion and culture. There were many gods in Hyrule, and the Triforce was now not only a magical relic, but a holy creation marking the covenant between the creator goddesses and their creation.



    Ocarina of Time slightly expanded the myth, identifying the goddesses by name, and Twilight Princess followed suit by adding that they bestowed power to all who lived in the world they had created. However, the content of the original story has remained more or less untouched by any of the tales that followed. Perhaps the upcoming Skyward Sword, set to be the earliest full myth among the Ancient Tales, will retell the story more ambitiously.



    The Ancient Sages

    Placement: Generations before Ocarina of Time

    Source(s): TEMPLE OF TIME: Ocarina of Time; MASTER SWORD: “The History of Hyrule,” A Link to the Past




    Icons of the Ancient Sages carved into the walls of the Temple of TimeAfter the creation, the next event in the grand history of the Triforce and the Sacred Realm involves the ancient sages, the priestly protectors of Hyrule. The ancient sages chronicle has two major components: the story of the Temple of Time and the origin of the Master Sword. While these tales first appeared separately, the creation of both the temple and the sword is credited to the ancient sages, and as such, since these two elements share a pivotal role in safeguarding the entrance to the Sacred Realm, the both stories appear together here.



    Skyward Sword promises to depict the origin tale of the Master Sword in more detail. We have heard from Eiji Aonuma that it is a transformation of the Skyward Sword and that Link will forge it over the course of his journey. Although we know little about the content of Skyward Sword, should the information it presents prove to conflict with what I suggest here, I intend to revise my chronology of the Ancient Tales to fit.



    Skyward Sword

    Release date: Holiday 2011

    Director/Writer: Hidemaro Fujibayashi

    Placement: Generations before Ocarina of Time

    Other possible relationships: Ancient Sages, Prolonged Wars, A Link to the Past, Majora’s Mask, The Minish Cap, Twilight Princess




    In Skyward Sword we'll hear the story of Link challenging the evil GhirahimEven though we have known about the impending arrival of the next Zelda epic for quite a while, only recently have we heard or seen anything about it. We know very little so far, save for that Skyward Sword begins in a cloud-borne realm known as Skyloft, and that the titular Skyward Sword will lead Link on a quest to the evil-filled lands below the clouds to rescue his lost friend, Zelda. A mysterious female figure named Phi, first seen in promotional artwork, is a personification of the sword. Link and Phi will work together to defeat the evil Demon Lord Ghirahim, the ruler of the surface world.



    Recently Aonuma confirmed that the game will set the stage for Ocarina of Time, but other than that we can still only guess how Skyward Sword will relate to the other stories. As I stated before, what we see in the final product may ultimately require that I change my current chronological setup for the Ancient Tales.



    The Prolonged Wars

    Placement: Fighting continues until less than a decade before Ocarina of Time

    Source(s): “The History of Hyrule,” Ocarina of Time, Four Swords Adventures, Twilight Princess, Spirit Tracks




    Stories of ancient struggles among the people are among the most common myths in the entire Hyrule legendarium. We hear several times of a period, not long after the beginning times, when wars break out among the people. This always marks the beginning of a period of greed and strife, of bloodshed and betrayal, and of wicked magic and monsters.



    The enemies of peace in the Prolonged Wars, depicted as Shadow LinksThe first mention of ancient conflicts appeared in the “History of Hyrule” backstory to A Link to the Past, and explained that the legends of the Sacred Realm spurred many to hunt for it in their greed, leading in turn to violence. Ocarina of Time, too, sets war in the background of the story of the Sacred Realm. More recently, Four Swords Adventures introduced a dark tribe that threatened the land and was sealed away by a dark mirror, and Twilight Princess expanded this story to connect to the infamous rivalries over the Sacred Realm. Spirit Tracks offers a similar view of the coming of darkness, but throws the rise of the evil Demon King into the mix.



    When taken together, these stories’ common threads allow them to be easily reconciled, with each story told and resolved in its own way. Regardless of this divergence, however, it is clear these stories all fall from the same narrative tree. The discrepancies are surely due to the storytelling needs of the various myths to which these particular accounts belong.



    Full Article: The Unknown Wars



    The Imprisoning War

    Also known as the “Seal War”

    Placement: Some years after the Prolonged Wars

    Source(s): “The History of Hyrule”




    In the “History of Hyrule” narrative, the Imprisoning War was at the center of the story, and explained the origins of the evil Ganon and his dominion, the Dark World. Continuing directly from the Prolonged Wars accounts, it particularly focused on Ganon’s theft of the Triforce and his consequential rise to power, and inevitably his sealing. The Imprisoning War was the first look at many now-staples of the series: Ganon’s origins as a career thief, the chief importance of the Master Sword as a tool to battle evil, and of course the sages and the Knights of Hyrule.



    The Seven Sages seal the way to the Dark WorldThe story of A Link to the Past of course picked up right where the Imprisoning War left off, with Agahnim trying to break the seal in order to free Ganon. Ocarina of Time later retold the story in more detail, casting Link as the driving force behind the events and introducing the division of the Triforce among its chosen wielders. After Ocarina of Time, however, it seemed as though this original story track had all but passed away, as sequels The Wind Waker and Twilight Princess each developed their own take on the aftermath. To this day, this new direction for the story has brought about much confusion about the relevance of the Imprisoning War to the series at large.



    As already discussed, however, looking at the Zelda series as a series of legends allows for some degree of contradiction and the coexistence of an otherwise inordinate number of alternate storylines. Thus the Imprisoning War can maintain its original purpose and integrity even while Ocarina retells it and The Wind Waker and Twilight Princess ignore it.



    Full Article: The Imprisoning War



    Ocarina of Time

    Release date: November 23, 1998

    Director/Writer: Toru Osawa

    Placement: A few years after the Prolonged Wars and the unification of Hyrule; a few generations before A Link to the Past




    Ganondorf made his debut in Ocarina of Time both as a character and in terms of the series' chronologyOcarina of Time has gained a tremendous amount of well-earned credit as one of the best crafted adventures not just of the Zelda series but of all video games period. The acclaimed entry was also one of the most eagerly-awaited, with several years in development, the second-longest cycle after Skyward Sword. But beyond its critical and hype-inducing impact, the story made tons of waves as far as the overarching chronology as well.



    Ocarina is a prequel to A Link to the Past, and thus to the entire series at the time. Shigeru Miyamoto commented on the timeline at the time in an interview in 1999:



    Ocarina of Time → A Link to the Past, then comes the original and The Adventure of Link in turn.

    - Shigeru Miyamoto



    More than that, however, Ocarina is a close retelling of the Imprisoning War narrative. It depicted very directly the rise of Ganondorf, the birth of the Dark World, and the creation of the sages’ seal spoken of in A Link to the Past. The script writer for Ocarina, Toru Osawa, as well as the character designer, Satoru Takizawa, explained the relationship in a series of staff interviews:


    Osawa: In this game there are seven sages, but six of those appear in the NES game Adventure of Link as town names. We were hinting that the names of the sages in the era of the Imprisoning War spoken of in the SNES Zelda game became town names in The Adventure of Link. The events from that time became what we have today.



    Takizawa: The story in Ocarina of Time isn’t actually original, it deals with the sages’ Imprisoning War from the Super Nintendo’s A Link to the Past.



    Despite all of Ocarina‘s recent sequels, none of which fully embrace this original plotline, the official word on the story still lays claim to a connection to the Imprisoning War:


    There’s an expansion to a similar folk tale to be told in A Link to the Past as a gimmick pleasing to those who have enjoyed the series so far.



    Ocarina’s most significant legacy, however, is as the founder of the split timeline, which has spawned most of the major stories to appear since its creation.



    The Classic Tales

    The Classic Tales are the original stories that make up the Hyrulean legends. Many of the stories they introduced, such as the creation myth, the stories of early bloodshed over the Sacred Realm, as well the origins of the Hylians, the Master Sword, and Ganon, would eventually become the Ancient Tales we know today.



    A Link to the Past begins this chronicle, following from the sealing of Ganon in the Imprisoning War. Next fall the Oracles stories, which describe Link’s adventures in other lands in order to stop the resurrection of Ganon. At the end of Oracles, Link departs again from Hyrule on a seafaring voyage, leading to Link’s Awakening, where he shipwrecks on a mysterious island called Koholint. Next comes The Legend of Zelda, the first-ever entry in the mythology, which features another epic struggle against the wicked Ganon, leading finally to The Adventure of Link, which has Link reunite the Triforce in order to restore his kingdom to its former splendor.


    A Link to the Past - Oracles - Link’s Awakening → The Legend of Zelda - The Adventure of Link



    Even though they are not the first stories in the Legend of Zelda myth from a fictional chronology perspective, it is crucial to develop a working understanding of the Classic stories because most of the other stories have their roots in the stories set down in the classics. It is especially important to note a certain quirk of the Classic stories: namely that they contain very little in the way of an internal plot, instead telling their core stories mostly through exposition of the scenario and leaving the rest up to interpretation.



    A Link to the Past

    Release date: April 13, 1992

    Director/Writer: Takashi Tezuka/Kensuke Tanabe

    Placement: During the time when Hyrule was one kingdom, generations prior to The Legend of Zelda




    Link's final showdown with Ganon in A Link to the PastThere have been many prequels throughout the history of the Legend of Zelda series, but the first of them was A Link to the Past. As it chronicled many of the Ancient Tales, from the creation all the way to the Imprisoning War, A Link to the Past is perhaps the most significant story in terms of its contributions to the general Hyrulean mythos. The story was also rich with references to the original fantasy world, from Ganon’s stronghold on Death Mountain to the maze-like Lost Woods, which retained a sense of familiarity despite a strong degree of novelty.



    Aside from close ties to the origin tales, there is little to connect A Link to the Past chronologically to its predecessors, save for the descriptive text that adorns the back of the story’s official packaging:



    This time, the stage is set long before Link’s adventures, during the era when Hyrule was one kingdom.



    It is admittedly somewhat vague whether or not the placement indicator “long before Link’s adventures” refers to this story preceding that of The Legend of Zelda, or to the Imprisoning War preceding Link’s adventure in A Link to the Past. However, it is clear from more recent and more direct statements that A Link to the Past is definitely set as a prequel to the originals, so perhaps both meanings hold equal weight.



    The Oracles Saga

    Release date: May 14, 2001

    Director/Writer: Hidemaro Fujibayashi

    Placement: Some time before Link’s Awakening

    Other possible relationships: The Legend of Zelda & The Adventure of Link




    The Oracles saga has been one of the most confusing entries in the entire Legend of Zelda epic so far due to an incredible lack of clarity about the story’s relationship to other titles. Originally the saga was set to have three installments, with the first being an updated retelling of The Legend of Zelda, but eventually these plans fell by the wayside leading to a completely different story arc. Then christened the “Triforce trilogy,” the stories were supposed to each deal with one of the forces associated with the Triforce: Power, Wisdom, and Courage. This idea, too, faded away as the creators found it too complicated to create a trilogy of stories that could be told in any order.



    The result was the Oracles games, a two-in-one adventure that began with independent stories but ultimately culminated in a battle to stop the revival of Ganon. Along with it came a slew of references to past Zelda legends. The artwork drew heavy inspiration from A Link to the Past and Link’s Awakening, while there were more than a handful of character cameos from Ocarina of Time and Majora’s Mask, and the mark of the hero evoked memories of The Adventure of Link. These oftentimes conflicting references, coupled with a lack of any real background to the villains, left Hyrulean scholars confused as to what place the Oracles chronicle had in the timeline.



    Link sails away on a ship at the end of the Oracles linked gameThe linked ending of the Oracles games shows Link leaving from Hyrule to pursue new adventures. This certainly evokes memories of the prologue to Link’s Awakening, which had previously established itself as a sequel to A Link to the Past, corroborating the presumed connections to both. However, a major point of contention raised by many theorists is that when Princess Zelda encounters Link, she introduces herself by name as though they have never met before. Were Oracles connected to Link to the Past and Link’s Awakening as described, Link should already know Zelda, since the two fought Ganon together.



    Looking at this particular case as a mythological hiccup, however, we can see that even though a couple pieces of the puzzle, cameos, as it were, did not receive the greatest of care and discretion, the overwhelming trend fits perfectly with the implied intent of the story.



    Link’s Awakening

    Release date: August 1, 1993

    Director/Writer: Takashi Tezuka/Kensuke Tanabe

    Placement: Six years after A Link to the Past




    Link’s Awakening broke new ground among Zelda stories since it did not take place in Hyrule, did not feature Princess Zelda or the Triforce, and yet still found a way to mesh in elements from A Link to the Past. Like the first side story, Adventure of Link, Link’s Awakening involved Link’s adventures following the most recent defeat of Ganon. This time, however, there was a twist, as a tumultuous storm thrust Link into the dream world of Koholint Island.



    Koholint: Island of DreamsThe quirky landscape and inhabitants of Koholint seemed eerily similar to the Hyrule of A Link to the Past, complete with telling landmarks such as the Rooster’s Windmill and Turtle Rock. A number of monsters also appeared: the Moldorm, Lanmola, and Armos Knights, as well as nightmarish shadows of Agahnim and Ganon. Besides these homages, however, there was little to indicate the timeline placement of Link’s Awakening. The story’s release not long after that of A Link to the Past seemed fairly telling, but because Koholint Island was only a dream world, the story was self-contained, having no importance to the main Hyrule tales. Until the stated relationship to the Oracles, the only direct indicator appeared in the apocryphal Ancient Stone Tablets.



    When approached and spoken to, the enigmatic Cukemen would sometimes say that “the Hero cannot leave the dream.” Since Ancient Stone Tablets was set a few years after A Link to the Past, it was clear the hero was Link and his dream was the events of Link’s Awakening. This reference is consistent with most of the indicators of Link’s Awakening‘s placement, but the relevance of Ancient Stone Tablets comes into question since the story did not receive an international release and has been left out of most official compendiums.



    Because of the scarcity of solid and accessible information about its spot in the timeline, the placement of Link’s Awakening is still a subject of debate amongst theorists. This theory, however, relies on the weight of the evidence, all of which points to continuity with A Link to the Past and the Oracles tales.



    The Legend of Zelda

    Release date: August 1987

    Director/Writer: Shigeru Miyamoto

    Placement: Some generations after A Link to the Past




    Our first look at Hyrule in The Legend of ZeldaThe Legend of Zelda was the first Zelda story to emerge. Like many of the other stories of its time, it was very simple as far as its plot, describing first the mythical Triforce and its respective parts and then immediately proceeding to its theft by Ganon, the Evil King. It also introduced the infamous Link, that swordsman in green who always challenges Ganon whenever he appears, as well as the beautiful Princess Zelda. Though we only have a very limited picture of Hyrule as conceptualized during the creation of The Legend of Zelda, we know that it also featured the recognizable Death Mountain and Lost Woods, which would later become staples for the series.



    The Adventure of Link

    Release date: December 1, 1988

    Director/Writer: Tadashi Sugiyama

    Placement: A few years after The Legend of Zelda




    Link uses the Triforce to awaken the Sleeping ZeldaAs the first sequel in the Legend of Zelda epic and a side-story detailing Link’s adventures after defeating Ganon, Adventure of Link gave its audience the first look outside of the fantasy kingdom’s borders. Set in the northern territory of Hyrule, on a large continent bordering the Death Mountain range, this story chronicled Link’s adventures to find the hidden third fragment of the Triforce, the piece of Courage, in order to awaken an ancient princess from her eternal slumber.



    Through the story of the Sleeping Princess, The Adventure of Link also had the first-ever ancient backstory seen in the series and gave the first-ever indication of what has since become one of the Legend of Zelda‘s most cherished features: multiple incarnations of Princess Zelda. It also made reference to days of yore, before the Age of Chaos that left the world divided, when Hyrule was one country. Most of the games to follow take place in that era. As for the Sleeping Princess, no story since has made direct reference to her, so her story seems to have been lost in the legends that followed.



    The Split Timeline

    Previously a subject under intense debate, now commonly accepted as the authors’ authoritative word, the split timeline is the fruit of time travel in Ocarina of Time‘s ending. At the end of that story, Princess Zelda sends Link back in time to make up for the loss of his childhood years in the fight against Ganon. This resulted in two endings: one where Ganon is defeated by the Hero of Time, and one where Link “laid the Master Sword to rest and closed the Door of Time” as instructed by Zelda. This caused the “road between times” to disappear, thereby separating the two histories into separate timelines.



    The idea of different storylines following the two endings was first posed by Shigeru Miyamoto and Eiji Aonuma during an interview in the spring of 2002, just following the release of The Wind Waker in Japan:


    Question: Where does The Wind Waker fit into the overall Zelda series timeline?



    Aonuma: You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.



    Miyamoto: Well, wait, which point does the hundred years start from?



    Aonuma: From the end.



    Miyamoto: No, I mean, as a child or as an…



    Aonuma: Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.



    Miyamoto: This is pretty confusing for us, too. (laughs) So be careful.



    Some fans may notice that, in this transcript, Aonuma and Miyamoto never expressly confirm that the two endings lead into different histories. There was even a story released by this time that followed the Child ending and took place while Link was still a child, Majora’s Mask, and its events are referenced in The Wind Waker. So the idea of “two endings” could perhaps have meant that there are two points in history that can be considered the “ending” of Ocarina of Time, with any number of sequels stemming from each. This quote by itself, while certainly intended to express the idea of two parallel histories, did not fully convey that idea.



    The timeline branches like soFour years later, Twilight Princess appeared and Aonuma yet again made mention of the different endings of Ocarina of Time. Previously, we had heard that Twilight Princess was to fall in between Ocarina and Wind Waker, but the tides of its development had shifted. Instead, the new story was to fall after the Child ending, and would follow a different course of history that stemmed from Link’s return to the past. He described the scenario in some detail:


    Question: When does Twilight Princess take place?



    Aonuma: In the world of Ocarina of Time, a hundred and something years later.



    Question: And The Wind Waker?



    Aonuma: The Wind Waker is parallel. In Ocarina of Time, Link flew seven years in time, he beat Ganon and went back to being a kid, remember? Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time. In the last scene of Ocarina of Time, kids Link and Zelda have a little talk, and as a consequence of that talk, their relationship with Ganon takes a whole new direction. In the middle of this game, there’s a scene showing Ganon’s execution. It was decided that Ganon be executed because he’d do something outrageous if they left him be. That scene takes place several years after Ocarina of Time.



    Among theorists, these two alternate histories became known as the “Child Timeline” and the “Adult Timeline,” or in this case the “Child Tales” and “Adult Tales.” These twin story arcs make up the bulk of the major legends released since Ocarina of Time.



    The Child Tales

    The Child Tales explain what took place after Link returned to the past at the end of Ocarina of Time. His conversation with Princess Zelda changes the course of history, and with peace ensured for Hyrule’s future, Link sets out on a journey to find a lost friend, dragging him into the bizarre world of Termina and the events of Majora’s Mask. Meanwhile, Ganondorf is apprehended and banished to the Twilight Realm by the sages, leading to the events of Twilight Princess about a hundred years later.


    Ocarina of Time - Majora’s Mask → Twilight Princess



    So far the Child story has built heavily off of the elements set down in Ocarina of Time, with one side-story following Link’s adventures as a child and Twilight Princess exploring the Ancient tales in more depth while simultaneously setting down the alternate course of Ganondorf’s history in the new timeline. It remains to be seen whether the Child Timeline will forge beyond these few first steps as its parallel stories in the Adult history have done. Nevertheless, just as light and shadow are two equally-important sides of the same coin, so too are the Child and Adult stories alternate sides of the same timeline.



    Majora’s Mask

    Release date: October 26, 2000

    Director/Writer: Eiji Aonuma/Mitsuhiro Takano

    Placement: A few months after the Child ending of Ocarina of Time




    Link emerges in Clock Town at the center of TerminaAfter Ocarina of Time‘s unparalleled success among its audience, rumors of a possible gaiden, or side-story, began to flow. This new story would follow Link out of Hyrule on yet another trip through time, and have him transform into various figures using magical masks. Thus, Majora’s Mask became the first of many sequels to Ocarina of Time.



    The story was a sandbox, and how Link would interact with the denizens of the wonderland-world of Termina was left largely up to the audience to decide. Would Link work to heal all the sorrows plaguing the land, or would he focus only on defeating the Skull Kid and recovering the stolen Majora’s Mask?



    Twilight Princess

    Release date: November 19, 2006

    Director/Writer: Eiji Aonuma/Aya Kyogoku

    Placement: A hundred years after Ocarina of Time‘s Child ending

    Other possible relationships: Prolonged Wars, Imprisoning War, A Link to the Past, Four Swords Adventures




    Link and Midna in the Light WorldAs one of the most anticipated Zelda stories of all time and a spiritual successor to Ocarina of Time, Twilight Princess had large shoes to fill when it arrived on the scene. With a controversial setting and scenario to match that of its predecessor, it did all this and more. I already discussed Aonuma’s conversation about Twilight Princess when dealing with the timeline split and introducing the Child Tales, so I will not repeat myself here.



    The Adult Tales

    The Adult tales explain what happened after Ganondorf’s defeat at the hands of the Hero of Time in Ocarina of Time. Ganondorf breaks free of his prison and, without a hero to stop him, the gods intervene by sealing Hyrule away, leading into The Wind Waker. After a new hero arises to defeat Ganon in The Wind Waker, Hyrule is destroyed forever, prompting Link and Tetra to sail off to find a new land. Their travels take them to the cursed seas of the Ocean King, where they are drawn into a struggle that takes place in Phantom Hourglass. Some time afterwards, Link and Tetra make landfall on an ancient land where they see fit to establish a new Hyrule kingdom, and a hundred years later evil forces threaten the land, leading to Spirit Tracks.


    Ocarina of Time → The Wind Waker - Phantom Hourglass → Spirit Tracks



    As expansions of the story laid down in Ocarina of Time, the Adult Tales stirred up a lot of controversy due to their drastic departure from Ocarina‘s roots in the tales told in A Link to the Past. Instead of indicating further follow-through with that plotline or clearing up some of the inconsistencies, The Wind Waker and its sequels instead put forth an entirely new story of Ganon’s escape, leading to the catastrophic flood that created the Great Sea.



    The introduction to The Wind Waker, however, included the disclaimer that it was “but one of the legends,” perhaps indicating that these different story paths exist simply due to the many tales in the grand Zelda mythology.



    The Wind Waker

    Release date: March 24, 2003

    Director/Writer: Eiji Aonuma/Mitsuhiro Takano

    Placement: Hundreds of years after Ocarina of Time‘s Adult ending

    Other possible relationships: The Legend of Zelda, The Adventure of Link, A Link to the Past




    Link and Zelda vs. GanonWhen The Wind Waker appeared, most people were not quite sure how to react. The artistic presentation seemed a massive step back from the more detailed anime-style art that accompanied Ocarina of Time and Majora’s Mask, instead stepping into a more traditional cartoon style. This coupled with the story’s new oceanic setting brewed tension so thick not even the Master Sword could slice through it. Perhaps as a way of reaching out to fans of Ocarina in order not to alienate them, the story wound up being a sequel to the adventures of the Hero of Time.



    Though the story followed Ocarina it distanced itself from the Classic Tales, focusing exclusively on the story of the Hero of Time and ignoring the sages’ roles in the conflict altogether. For years, many theorists thought of this narrative direction as an attack on Ocarina‘s status as the Imprisoning War story, but this particular approach to Zelda theory has no difficulty reconciling The Wind Waker and A Link to the Past as separate story arcs branching from the same core.



    Phantom Hourglass

    Release date: October 1, 2007

    Director/Writer: Daiki Iwamoto/Hajime Takahashi

    Placement: A few months after The Wind Waker

    Other possible relationships: The Adventure of Link, Four Swords Adventures, The Minish Cap




    Link and Linebeck sail the high seasAfter publishing The Wind Waker in 2002, Aonuma expressed his interest in creating further tales that documented the adventures of Link and Tetra across the sea. His interest would soon become reality, when Phantom Hourglass appeared a few short years later. Told as a side-story after the pattern of Link’s Awakening and Majora’s Mask before it, Phantom Hourglass took place far from Hyrule, in a distant sea haunted by an ominous Ghost Ship. After a series of events left Tetra prisoner within the hold of the evil vessel, Link, in traditional heroic fashion, set out to rescue her.



    There was never much mystery surrounding Phantom Hourglass’s timeline placement. Tetra had only appeared previously in The Wind Waker and the Japan-only Tetra’s Trackers as the secret identity of Princess Zelda while in hiding as a pirate on the Great Sea, so her existence in Phantom Hourglass alone proved its relationship to The Wind Waker. When the story released, the events of The Wind Waker were recapped in the opening scene, confirming the connection absolutely.



    Spirit Tracks

    Release date: December 10, 2009

    Director/Writer: Daiki Iwamoto/Hiromasa Shikata

    Placement: About a century after the founding of New Hyrule following Phantom Hourglass

    Other possible relationships: The Legend of Zelda, Four Swords Adventures, The Minish Cap




    Link and Zelda ride the Spirit Train across the New HyruleSpirit Tracks did what many theorists at the time thought unthinkable: it introduced a new Hyrule kingdom, founded by Link and Tetra after the events of The Wind Waker. This new land bore close resemblance to the old, even featuring the Lost Woods and the volcanic mountain home of the Gorons. The Lokomo clan also reminded us of the ancient sages, both due to their association with the title by the royal family and their role as guardians of the land, the temples, and the seals holding evil at bay.



    While its timeline relationship to The Wind Waker and Phantom Hourglass is pretty clear, it is hard to say whether this new Hyrule is supposed to have some connection to the setting of other stories such as the original Zelda or the land as depicted in Four Swords. Some have focused on the story’s connection to Force, the magical power held within each living thing, as a tie to the Four Sword stories, but so far there have been no confirmed relationships.



    The Four Sword Tales

    Designed as a legend that would be separate from the Triforce myths, the Four Sword Tales follow a new legend about the wind mage Vaati and the Four Sword, a blade with the power to split its wielder into four beings. The Minish Cap opens this story by describing the origins of both Vaati and the Four Sword, ultimately depicting the mage’s original defeat. Four Swords continues the story by showing Vaati break his seal and kidnap Princess Zelda, leading Link to face and recapture him. Four Swords Adventures brings Ganon into the story as the mastermind of a wild series of events leading to Vaati’s second release and the spread of darkness across the land.


    The Minish Cap → Four Swords - Four Swords Adventures



    Altogether the vast majority of their inspiration draws from the classics and The Wind Waker, leading many to use the Four Swords titles as a bridge between the New Hyrule myth lined out in Spirit Tracks and the classic Ganon stories. Others cite that there is no reason for the classic stories to take place in the New Hyrule. They argue that strong ties to A Link to the Past indicate that the homages to The Wind Waker exist purely to build off of its popularity rather than as for reasons related to chronology.



    The only relevant source as to the role of Four Swords in the timeline indicates something entirely different, however:



    The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline.

    - Eiji Aonuma



    When the only installment in the subseries was the original Four Swords, this would have been easy for theorists to accept. Of all the tales in this story arc, Four Swords relied the least on connections to previous titles, exploring previously unseen regions of Hyrule and pitting Link against mostly new enemies. There was little reason to place it anywhere. At present, however, with development of the Four Sword series split between Capcom’s Flagship studio and Nintendo EAD and differing timeline implications posed on both sides, it is difficult to decipher the true holistic intent for the saga. As such, until this relationship is clarified, this theory classifies it as a standalone story separate from the Classic, Adult, and Child tales.



    The Minish Cap

    Release date: January 10, 2005

    Director/Writer: Hidemaro Fujibayashi

    Placement: A few generations before Four Swords

    Other possible relationships: The Legend of Zelda, The Adventure of Link, A Link to the Past, Ocarina of Time, The Wind Waker




    Link shrunk down to Minish sizeThere are no definitive statements about The Minish Cap‘s place in the timeline. Nevertheless, as a prequel to Four Swords, and with only homages linking its story to any other, The Minish Cap could easily fall in place before Four Swords as the “oldest tale” in the timeline. Several details supported this: the story appears to treat the ‘origin’ of Link’s trademark pointy cap, the first gift of magic to the Royal Family of Hyrule, and the original Japanese ending of the game even concluded by saying that “Link’s first adventure drew to a close.”



    However, later versions of the story weakened the sense of antiquity by implying that the royal family had another power at their disposal and by removing the “first adventure” line altogether. Since these edits were made by Nintendo’s writers to the script produced by Capcom, it is reasonable to take them to be an authoritative overwrite of the original intent for Four Swords (and consequently The Minish Cap) to be the “oldest tale.” That Aonuma’s recent comments about “first tales” leave out The Minish Cap and Four Swords corroborate this conclusion also.



    Four Swords & Four Swords Adventures

    Release date: December 2, 2002 & June 7, 2004

    Director/Writer: Hidemaro Fujibayashi & Toshiaki Suzuki/Aya Kyogoku

    Placement: A few generations after The Minish Cap

    The Legend of Zelda, A Link to the Past, Ocarina of Time, The Wind Waker




    Story information, timeline placement sources, and even background for Four Swords are all extremely scarce due to the minimalist structure of the tale. However, Four Swords Adventures fully recapped the tale’s events in its own backstory.



    Zelda and the six Shrine MaidensDespite the original trends indicating an early placement for the Four Sword stories, Four Swords Adventures paved new ground, instead focusing its story and overworld on that of A Link to the Past. Link travels to many familiar spots from A Link to the Past, encounters shrine maidens who take on the roles traditionally held by the sages, and even Ganon’s appearance bears a resemblance. Every facet of the story of Four Swords Adventures is a love letter to the classics.



    Even considering this, however, much of Four Swords Adventures fails to translate directly to A Link to the Past‘s story. The Triforce and the Sacred Realm, both of which were at the forefront of A Link to the Past‘s story, are eerily absent, and with Ocarina of Time already sufficiently covering most of the bases, it is difficult to reconcile Four Swords Adventures with the rest of the picture. However, it is possible that A Link to the Past may someday be updated to mesh with the groundwork set in this title. Until such a day comes this theory sets Adventures aside with the rest of the Four Sword stories.


    Conclusion: The Legend is Constantly Evolving

    So based on what we’ve lined out above, here’s our final timeline:



    Ancient: Skyward Sword → Ocarina of Time

    Classic: A Link to the Past - Oracles - Link’s Awakening → Legend of Zelda - Adventure of Link

    Child: Majora’s Mask → Twilight Princess

    Adult: The Wind Waker - Phantom Hourglass → Spirit Tracks

    Four Sword: The Minish Cap → Four Swords - Four Swords Adventures

    Despite what some may think, this isn’t a cop-out that seeks to avoid having to explain all the inconsistencies and difficulties of a normal timeline. Nor is it an attempt to deny the existence of an official series chronology. I think this may very well be the actual perspective of the developers, and I think their history with building the games’ stories shows this.


    Each Game is a New Story, but There are Relationships Between Them

    Miyamoto: For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us.


    Game Placements Don’t Restrict the Stories of Future Titles

    Aonuma: If I said that a certain title was ‘the first Zelda game’, then that means that we can’t ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.


    The Games are Connected, but not in a “True and Complete Way”

    Aonuma: You know, I don’t think it would be fair to say [Twili ]]>

    If you’ve followed my Hyrulean History Revisited articles, which started with an unpacking of the Unknown Wars and then proceeded to do the same for the Imprisoning War, you’ve probably figured out by now that my approach to the Zelda timeline is somewhat unorthodox compared to what most theorists are doing. Instead of trying to narrow down the One Timeline to Rule Them All, I take a much looser approach to the series’ chronology.

    I see the stories in The Legend of Zelda as just that - stories and legends - and as a result I understand them in just the same way that we understand real-world mythology. Different myths may relate to one another, while others give variable origins for things within the body of legends or in the real world. Confused? Jump inside for a full rundown of how I put my idea into practice with the Zelda series.

    Of course, this is just the second of a series of community timelines we’ll be releasing to celebrate ZI’s 4th birthday! If you want to check out the first timeline, an Adult Timeline heavy theory drafted up by longtime theorist Ben Lamoreux, click here. We’ll be posting more timelines in the coming weeks, so stay tuned for more timeline discussions than you can handle!

    ]]> 2799 0 0 0 Site Improvements - News Categories Fleshed Out, In House Content, and More http://www.zeldainformer.com/site_improvements_-_news_categories_fleshed_out_in_house_content_and_more/ Sun, 24 Jul 2011 19:00:33 +0000 http://localhost/wordpress90/?p=2800 Link by Katie De Sousa

    Every now and then I look at ways we can help make the browsing experience and overall navigation of ZI better. That means the site is constantly evolving every few months to provide a better means with which to find what your looking for. Some fans only come here for Zelda, and they have asked repeatedly for a way to filter out anything that isn’t Zelda related.

    What these fans, and others looking for say Wii U specific news or 3DS stuff, didn’t realize is we already had a system in place for such things via our categories. However, previously using said categories was a bore. You couldn’t get the main site experience in these categories. You had, essentially, search engine result displays. While this doesn’t change the content, it made going to these categories seem like a less fulfilling experience than visiting the site index. In essence, we want these experiences to be the same regardless of how you wish to filter your news. Every category should feel as if you are at the site index, and with the improvements made today that should now be the case.

    Unfortunately if you what category specific RSS feeds we presently don’t provide them. While I was working on a system last night, it caused article links to break and send people to amazon. This was unintended and has since been fixed, but it puts a set back in trying to organize specific RSS feeds. I am by no means an RSS expert, so creating separate feeds can be a chore. That being said, know it is at the forefront of my list of requested features at the site.



    For now though, I have made accessing the categories easier than ever. Above the news in the index and in every category is a navigation system to go to the different news filters. We are still working out the system to perfection, but for now the links do work and will take you to your desired area. I know things aren’t the prettiest yet, but it’s a work in progress!

    Of course, something you may have noticed right away upon visiting today was the right navigation. We have added a “Hottest News” and “Recent Comments” list for your pleasure. We know people sometimes don’t want to scroll through everything to see whats popular right now, and sometimes your wondering what people are presently talking about. Both of these sections address those issues and sort of bring ZI into the web 2.0 era. It’s something we should of had ages ago.

    Of course, we’re not done yet. We’ll be adding a featured area for ONLY custom created content (aka, exclusive in house material). News and such, if it’s big, will likely become a hot piece in the side bar automatically, so we figured it was best to show case some of our best material instead. This includes Erica’s Ocarina Experience, Articles and Theories, and of course any tutorials, recent walkthrough updates, or videos we produce. It will feature the last 7 things we have created. For your pleasure, you can also go to the specific category to find even more of those materials if you wish to view some of our older content.

    We made some minor adjustments to the very top navigation to showcase our latest Walkthroughs and Guides, and have made using the search feature a tad more eye pleasing. I am still looking into ways to improve the overall search results and experience, but for now just be happy I did anything at all today! Just kidding, keep putting demands out so we know what areas to target next.

    Oh, here’s a preview of the upcoming “featured content” area:

    ZIdesign.jpg

    As I said, everything is still a work in process. Is there any other features you guys would like to see down the line?

    ]]>
    Link by Katie De Sousa

    Every now and then I look at ways we can help make the browsing experience and overall navigation of ZI better. That means the site is constantly evolving every few months to provide a better means with which to find what your looking for. Some fans only come here for Zelda, and they have asked repeatedly for a way to filter out anything that isn’t Zelda related.

    What these fans, and others looking for say Wii U specific news or 3DS stuff, didn’t realize is we already had a system in place for such things via our categories. However, previously using said categories was a bore. You couldn’t get the main site experience in these categories. You had, essentially, search engine result displays. While this doesn’t change the content, it made going to these categories seem like a less fulfilling experience than visiting the site index. In essence, we want these experiences to be the same regardless of how you wish to filter your news. Every category should feel as if you are at the site index, and with the improvements made today that should now be the case.

    ]]>
    2800 0 0 0
    Erica's Ocarina Experience: Saria's Song http://www.zeldainformer.com/ericas_ocarina_experience_sarias_song/ Sun, 24 Jul 2011 21:20:48 +0000 http://localhost/wordpress90/?p=2798 Erica's Ocarina Experience: Saria's Song
    It’s time for another Erica’s Ocarina Experience! After going through every single request from the first two videos, I was able to narrow it down to Saria’s Song. Sadly, I will be leaving for a week, so I went ahead and gave the entire Lost Woods song for you all as well!



    When I first told a few friends I was going to start recording, they all agreed I had to play this song. I can understand, since the ocarina has a sound that gives a sort of magical feeling, much like the Lost Woods. Saria’s Song is my ringtone, and I’m very happy to share it with you all.



    Once again I split up the fingerings into two different images. The basic tune for Saria’s Song is the first part, and then the rest is if you want to play Lost Woods.







    Lost Woods Part One



    Lost Woods Part Two





    Thank you for watching! Please comment and make a request for the next video. I won’t be looking at the old videos for new requests, so the only ones I will be looking for will be either here or on the YouTube channel.

    ]]>
    Erica's Ocarina Experience: Saria's Song
    It’s time for another Erica’s Ocarina Experience!  After going through every single request from the first two videos, I was able to narrow it down to Saria’s Song.  Sadly, I will be leaving for a week, so I went ahead and gave the entire Lost Woods song for you all as well!

    When I first told a few friends I was going to start recording, they all agreed I had to play this song.  I can understand, since the ocarina has a sound that gives a sort of magical feeling, much like the Lost Woods.  Saria’s Song is my ringtone, and I’m very happy to share it with you all.


    To see the tablets and video, hit the jump!

    ]]>
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    Operation Moonfall Begins Now http://www.zeldainformer.com/operation_moonfall_begins_now/ Mon, 25 Jul 2011 22:10:35 +0000 http://localhost/wordpress90/?p=2801 opmoonfallbanner.png

    In an interview with Nintendo Power, Eiji Aonuma said:

    It’s been 13 years since Ocarina of Time was originally released, and one of the big things that we made this remake possible was that there was an outpour of emotions from people who said they would like to see this game done. We said we could do it in 3D, so we did. I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora’s Mask, it wouldn’t be an utter impossibility.


    Essentially, Eiji stated there has been such an out cry for an Ocarina of Time remake that it was the leading factor in deciding it’s creation and would again be the main factor in Majora’s Mask 3D becoming a reality. Hence, Operation Moonfall, an attempt to show Nintendo loud and clear the desire for Majora’s Mask on the 3DS.

    It should be noted that Operation Moonfall in no way is here to encourage Nintendo to slow down the creation of a brand new Zelda title for the 3DS, but rather to encourage the creation of Majora’s Mask 3D along side of the new project to fill the gap between releases.

    For those not aware, the DS Zelda team was working on Skyward Sword and likely hasn’t even started production on a new 3DS title. This means a 3DS title is at least 2 years away, if not 3. Nintendo will want to ensure their very first Zelda 3DS title is spot on, so chances are the DS team from Nintendo EAD will be heading up that project. This leaves the Grezzo team potentially available to work on Majora’s Mask per Nintendo’s request.

    Operation Moonfall LogoOf course, Grezzo could work with Nintendo EAD to create the next game, but we’re being a tad realistic here. 2 to 3 years without a Zelda title could get tiresome, especially when Majora’s Mask 3D is so easy to create. The original Majora’s Mask was made in just under 2 years, and this time around is no different. The game already exists, and the graphical overhaul is already complete. It just needs to be implemented.

    So how can you show Nintendo that you want this game? For starters you can show your simplest form of support by following Operation Moonfall on Twitter or Facebook. The bigger these groups get, the more attention they will receive from Nintendo.

    Contact Nintendo Directly, Voicing Demand

    There are multiple ways to contact Nintendo, and by far the most effective method is by email. You can contact them by emailing them at http://www.nintendo.com/consumer/webform.jsp or nintendo@noa.nintendo.com. Be respectful and polite, as Nintendo has not done any wrong here. We are simply complying to Aonuma’s request for support. Here is a email template:

    Dear Nintendo,



    As a fan of The Legend of Zelda series, I simply wanted to voice my support and interest in the creation of Majora’s Mask 3D. While we do not want to deter from the creation of a new Zelda game for the 3DS, we still would like to have Majora’s Mask given the same treatment Ocarina of Time has gotten. We feel that not only would it see strong sales from the large following the game has garnered over the years, but several of the new fans created with Ocarina of Time 3D would certainly be interested in purchasing it’s direct sequel. In addition, it would do the game a great justice to be brought back for a second life, and that such a game would be more accepted today than it was at the time of it’s previous release.


    Of course, you may feel free to submit any sort of email you wish, so long as you are respectful. Nintendo isn’t denying us here, they simply want to see interest before committing to it. We are here to show them that the interest for such a project does exist.

    Alternatively, in North America you can call at 800-633-3236 (Office) or 800-255-3700 (Customer Service) and ask kindly what the status of a possible Majora’s Mask 3D remake is in the wake of Ocarina of Time 3D. Doing so shows them directly that you are interested in the other N64 title making an appearance on the 3DS.



    You can also sign the official petition. The more signatures the better: http://www.PetitionOnline.com/OpMnfall/petition.html



    Other methods include making your voice heard to Nintendo through the Social Network medium. You can do so on facebook via Nintendo of America’s Page - http://www.facebook.com/Nintendo - via The Official Nintendo 3DS Page - http://www.facebook.com/Nintendo3DS - or through the Official The Legend of Zelda Page - http://www.facebook.com/LegendofZelda?sk=wall

    On twitter, you can ensure Nintendo sees your voice by writing to @NintendoAmerica, @Nintendo, and of course @OpMoonfall.

    Of course, the best way to really get this Operation off the ground is by word of mouth. Spreading it to all of your local website homes, to all your facebook friends, and to your buddies at school is truly the best way to create the demand needed.

    Key reasons to support Operation Moonfall:

    • The core Zelda development teams will still be free to work on 3DS and Wii U development as long as Grezzo returns for this remake.
    • This game will be cheaper and faster to make than OoT3D and MM since the gameplay and graphical structure and content are both already complete. It’s just a matter of applying the same makeover to MM that OoT3D already received.
    • Zelda fans will be looking for something to satisfy them next year while waiting for a new 3DS and Wii U Zelda. Offering another familiar experience in MM3D would be a good way to reward players who purchased and enjoyed OoT3D.
    • MM has gained a lot of popularity among internet communities in recent years. An enhanced save system would alleviate one of the most common complaints about the game (similar to the OoT Water Temple complaints).
    • The 3DS itself should have gained momentum by the time MM3D would be completed, which could result in the game moving copies faster than OoT3D.
    • Because Majora’s Mask is amazing, and could best use a second life to prove its worth.


    You can look forward to an official Wiki home for Operation Moonfall in two weeks time, but for now refer to this post and the social networks for all of your Operation Moonfall needs.

    ]]>
    opmoonfallbanner.png

    In an interview with Nintendo Power, Eiji Aonuma said:

    It’s been 13 years since Ocarina of Time was originally released, and one of the big things that we made this remake possible was that there was an outpour of emotions from people who said they would like to see this game done. We said we could do it in 3D, so we did. I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora’s Mask, it wouldn’t be an utter impossibility.

    Essentially, Eiji stated there has been such an out cry for an Ocarina of Time remake that it was the leading factor in deciding it’s creation and would again be the main factor in Majora’s Mask 3D becoming a reality. Hence, Operation Moonfall, an attempt to show Nintendo loud and clear the desire for Majora’s Mask on the 3DS.

    It should be noted that Operation Moonfall in no way is here to encourage Nintendo to slow down the creation of a brand new Zelda title for the 3DS, but rather to encourage the creation of Majora’s Mask 3D along side of the new project to fill the gap between releases

    ]]>
    2801 0 0 0
    Amazon Discontinues Selling Nintendo 3DS Hardware [UPDATED] http://www.zeldainformer.com/amazon_discontinues_selling_nintendo_3ds_hardware/ Mon, 25 Jul 2011 14:02:32 +0000 http://localhost/wordpress90/?p=2802 nintendo3ds01.jpgA strange bit of news this morning, Amazon is no longer offering the Nintendo 3DS on their website. There is still a page for the item on their website, but you can only purchase the hardware through Amazon marketplace sellers (i.e. used models, independent sellers, etc.). Furthermore the item is marked as “Under Review.”



    On the item’s page there is the following notice:





    Item Under Review



    While this item is available from other marketplace sellers on this page, it is not currently offered by Amazon.com because customers have told us there may be something wrong with our inventory of the item, the way we are shipping it, or the way it’s described here. (Thanks for the tip!)



    We’re working to fix the problem as quickly as possible.




    This is very odd because we haven’t heard anything from Nintendo about a possible problem with the handheld hardware. Additionally, the item can still be bought from retailers, such as Target. Perhaps there is simply a problem with a particular shipment that was sent to the Amazon warehouse.



    In the meantime, if you were hoping to purchase a 3DS from Amazon, you’ll have to wait or go somewhere else.



    UPDATE: Amazon has since responded to inquiring emails with the following: “The flip-screen is loose when its opened, please inform them that Nintendo has confirmed as long as the upper screen locks into place, the unit is within Nintendo’s design specification.”



    Once again, other retailers have not suspended 3DS sales, and this likely related to single shipment that was sent to Amazon. It should be resolved shortly.




    UPDATE #2: Amazon has resolved the problem and are once again offering the 3DS for sale through their site.



    Source: Amazon, IGN

    ]]>
    nintendo3ds01.jpgA strange bit of news this morning, Amazon is no longer offering the Nintendo 3DS on their website. There is still a page for the item on their website, but you can only purchase the hardware through Amazon marketplace sellers (i.e. used models, independent sellers, etc.). Furthermore the item is marked as “Under Review.”

    Full details inside.

    UPDATE: Amazon has since responded to inquiring emails with the following: “The flip-screen is loose when its opened, please inform them that Nintendo has confirmed as long as the upper screen locks into place, the unit is within Nintendo’s design specification.”

    Once again, other retailers have not suspended 3DS sales, and this likely related to single shipment that was sent to Amazon. It should be resolved shortly.

    UPDATE #2: Amazon has resolved the problem and are once again offering the 3DS for sale through their site.

    ]]>
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    Beyond the Labyrinth 3DS Screenshots http://www.zeldainformer.com/beyond_the_labyrinth_3ds_screenshots/ Mon, 25 Jul 2011 14:22:00 +0000 http://localhost/wordpress90/?p=2803 beyondthelabryinth01.jpgWe haven’t heard much from Konami about their Nintendo 3DS RPG Beyond the Labyrinth since they announced the game back in April. The images that were released back then, alongside the announcement, are still a sight to behold. They showed us what a 3DS game could look like when pushed to the max.



    Today, Konami updated their official Beyond the Labyrinth website with additional screenshots from the game.


    BtL01.jpg



    BtL02.jpg



    BtL03.jpg



    BtL04.jpg


    BtL05.jpg



    BtL06.jpg



    BtL07.jpg



    BtL08.jpg




    Below is a video reel of the previous stills that we’ve seen from the game, which were released alongside the game’s announcement:





    While we still don’t know much about the game besides the fact that it looks pretty, sounds pretty, and is an RPG, it’s still very intriguing; it certainly has a lot of potential. Based on the music and the fact that every image we’ve seen features a girl alone in a large area, I’m predicting that this game will have the isolated feel of games like Metroid and Shadow of the Colossus. Let’s just hope that, since it is an RPG, that Nintendo of America will actually let us play it.



    NOTE: As one of our commenters has pointed out, these screenshots can be viewed in 3D on your Nintendo 3DS. Just go to the game’s official site and click the “3D (MPO)” link near the top of the page for detailed instructions (not translated but there are images) and/or the second link to download the .mpo files directly.



    Source: Andriasang via Konami

    ]]>
    beyondthelabryinth01.jpgWe haven’t heard much from Konami about their Nintendo 3DS RPG Beyond the Labyrinth since they announced the game back in April. The images that were released back then, alongside the announcement, are still a sight to behold. They showed us what a 3DS game could look like when pushed to the max.

    Today, Konami updated their official website for the game with additional screenshots for the game. Step inside to take a look.

    ]]>
    2803 0 0 0
    Tetris Continues to Be Innovative on the 3DS http://www.zeldainformer.com/tetris_continues_to_be_innovative_on_the_3ds/ Mon, 25 Jul 2011 15:26:36 +0000 http://localhost/wordpress90/?p=2804 tetris3dsthumb.jpgFor some reason we haven’t talked much about Tetris 3D here, but I think, in light of some new screenshots of the game, we ought to start. While we all have played it time and time again, our favorite Russian-made game has found a new way to remain inventive. It stands out on the 3DS, in way that I think will interest any Tetris fan.



    Personally, I usually stick to the traditional Tetris. I’ve yet to be driven to purchase a Tetris game since the original that came packaged with my first Gameboy. And while I lost that game many years ago, there have always been online substitutes. But after seeing what Tetris has planned for the 3DS, I think I will have to get myself a copy.



    Why, you ask? Well, it isn’t because of the enthusatic Miis and the twenty-plus game modes that will included in the game.



    tetris3ds01.jpg



    No, what I’m interested in is this:



    tetris3ds02.jpg



    tetris3ds03.jpg



    Looks like someone is taking advantage of the Nintendo 3DS’s AR capabilities. Now that I see it, I don’t know why I didn’t think of it myself; it’s a very obvious thing to do, but all good ideas seem this way in hindsight. It’s a game I’m definitely considering picking up once it’s released later this winter.



    And just for kicks, here’s some gameplay footage (unfortunately, not of the AR portion of the game) from E3 2011:





    Source:

    ]]>
    tetris3dsthumb.jpgFor some reason we haven’t talked much about Tetris 3D here, but I think, in light of some new screenshots of the game, we ought to start. While we all have played it time and time again, our favorite Russian-made game has found a new way to remain inventive. It stands out on the 3DS, in way that I think will interest any Tetris fan.

    Jump inside for more.

    ]]>
    2804 0 0 0
    New Club Nintendo Rewards: Life-Size AR Card, DK Posters, Metroid Screensaver http://www.zeldainformer.com/new_club_nintendo_rewards_life-size_ar_card_dk_posters_metroid_screensaver/ Mon, 25 Jul 2011 17:33:41 +0000 http://localhost/wordpress90/?p=2805 lifesizeAR.jpgClub Nintendo has updated their list of rewards to include three new items. Among these items is the long-promised life-sized AR card for the Nintendo 3DS, which will allow users to create a life-sized Mii in their living rooms.



    Other new rewards include a Metroid: Other M screensaver, and a Donkey Kong 3-Poster set, similar to the Zelda and Mario poster sets that have been available on Club Nintendo.








    lifesizeAR02.jpg
    dk_poster_big_1.jpg

    Just a mere five days ago I complained about how Nintendo wasn’t celebrating Metroid’s 25th Anniversary even though they have celebrated Mario’s and are currently celebrating Zelda’s. I suggested that they could at least add some Metroid rewards to Club Nintendo, and while it is awesome that they did add something (becuase it allows me to pretend that they listened to me), I was expecting more than a screensaver.


    metroid_ss_big_2.jpg

    A poster series or some pins would have been better than a screensaver. For one thing I don’t use screensavers; I just let my monitor go to sleep if I’m not using it. Secondly, a screensaver isn’t a material object. Physical merchandize will always be better than digital downloads unless the digital download is a demo of Skyward Sword that I can play right now. So here’s hoping Club Nintendo updates with some better Metroid rewards.



    Source: Club Nintendo

    ]]>
    lifesizeAR.jpgClub Nintendo has updated their list of rewards to include three new items. Among these items is the long-promised life-sized AR card for the Nintendo 3DS, which will allow users to create a life-sized Mii in their living rooms.

    Other new rewards include a Metroid: Other M screensaver, and a Donkey Kong 3-Poster set, similar to the Zelda and Mario poster sets that have been available on Club Nintendo.

    More inside, including a mini-Metroid rant.

    ]]>
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    Ganon's Song http://www.zeldainformer.com/ganons_song/ Mon, 25 Jul 2011 19:50:58 +0000 http://localhost/wordpress90/?p=2806 Next time, I'll sing to youThere’s a lot we still don’t know about Ganondorf, like what he does on his spare time, or if he folds or crumples his toilet paper when he wipes, or even what his daily routine is.



    Random Encounters has posted a fun little video on youtube, titled The Legend of Ganondorf: A Zelda song. It’s very well made and is quite hilarious to watch, also the song lyrics are pretty ridiculous, in a comedic way. Right! So here’s the video!








    Pretty funny right? What did you guys think about it?



    Source: Youtube

    ]]>
    Next time, I'll sing to youThere’s a lot we still don’t know about Ganondorf, like what he does on his spare time, or if he folds or crumples his toilet paper when he wipes, or even what his daily routine is.



    Random Encounters has posted a fun little video on youtube, titled The Legend of Ganondorf: A Zelda song.  It’s very well made and is quite hilarious to watch, also the song lyrics are pretty ridiculous, in a comedic way.


    Jump inside for some epic video goodness.

    ]]>
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    IGN Analyzes New Skyward Sword Trailer http://www.zeldainformer.com/ign_analyzes_new_skyward_sword_trailer/ Mon, 25 Jul 2011 20:10:58 +0000 http://localhost/wordpress90/?p=2807 Link!
    IGN has just released an anaylsis of the comic-con trailer of Skyward Sword, and they point out some pretty interesting things. I wont’ get too into detail, as I’d rather you all watch for yourselves, but they do bring up some pretty interesting things concerning the mysterious eye browed man who gives Link his trademark green

    pajamas

    tunic. They also point out a few interesting things in the beginning of the trailer you may have missed. Video below!









    Alright, pretty awesome. I have to admit I laughed about how they pointed out that Link was swinging on the vine. I was sitting at my work desk like “O rly?”. Maybe I’m just easily entertained. Who knows?



    So, what do you guys think? Do you like their theory of who king of the eyebrow people is? Did you notice something that you didn’t see before? Let us know!



    Source: Youtube

    ]]>
    Link!IGN has just released an anaylsis of the comic-con trailer of Skyward Sword, and they point out some pretty interesting things. I wont’ get too into detail, as I’d rather you all watch for yourselves, but they do bring up some pretty interesting things concerning the mysterious eye browed man who gives Link his trademark green

    pajamas

    tunic. They also point out a few interesting things in the beginning of the trailer you may have missed.


    I always find it fun to see what people have been pointing out with each trailer we’ve seen. Alright, Jump inside to see what the IGN points out!

    ]]>
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    Carry Your 3DS In Style! http://www.zeldainformer.com/carry_your_3ds_in_style/ Mon, 25 Jul 2011 23:30:00 +0000 http://localhost/wordpress90/?p=2808 Mario and Luigi 3DS CaseDo you have a large, unattractive case for your Nintendo 3DS? I bought a carry case when I bought the hand held, and Gamestop has a few cool Zelda 3DS Crystal Armor too. But, if you want something hand made, you should check these out.



    For those who have never heard of Etsy, I suggest you check it out. In my latest Ocarina Experience, I was wearing a pair of fingerless gloves that I found on that site. It’s a place where people can sell their hand crafted products, like toys and jewelry, to those who go the extra mile for their favorite games.



    These cases can be found on Ki’s Etsy Shop, and it shouldn’t be hard to find one that you like. They are priced at $20 each, without shipping. The cases have an extra pocket for AR cards.



    Here are some samples of these cases.



    Miyamoto 3DS Case

    Pokeball 3DS Case

    Samus 3DS Case

    Kirby 3DS Case

    Pit 3DS Case

    Animal Crossing 3DS Case

    ]]>
    Mario and Luigi 3DS CaseDo you have a large, unattractive case for your Nintendo 3DS?  I bought a carry case when I bought the hand held, and Gamestop has a few cool Zelda 3DS Crystal Armor too.  But, if you want something hand made, you should check these out.

    For those who have never heard of Etsy, I suggest you check it out.  In my latest Ocarina Experience, I was wearing a pair of fingerless gloves that I found on that site.  It’s a place where people can sell their hand crafted products, like toys and jewelry, to those who go the extra mile for their favorite games.  To see these cases, hit the jump!

    ]]>
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    And... We're Live! Welcome Back, Everybody! http://www.zeldainformer.com/and_were_live_welcome_back_everybody/ Fri, 29 Jul 2011 14:00:00 +0000 http://localhost/wordpress90/?p=2809 Obama Welcomes ZI Back
    We’re back, folks! After a few days offline due to unpaid revenue, we’ve finally revived the beast and are ready to jump right back on the Zelda and Nintendo news train. Of course, yesterday we managed to break all of the exciting news anyway via social networking and New Nintendo, our old hub for everything Nintendo, and we’ll be migrating it all over to the home base soon.



    If you thought we’ve been sitting on our hands during the downtime, think again. We’re going to be diving headfirst into the weekend with all kinds of exclusive content. Tomorrow you’ll see another entry in the Two Sides to the Story as well as another “Tribes” edition of the Skyward Sword Speculation Series in celebration of a Particular Made-Up Zelda holiday.



    But enough about us. We know what you want (“Nintendo News!”) and we know when you want it (“Now!”). Let’s get started.

    ]]>
    Obama Welcomes ZI Back
    We’re back, folks! After a few days offline due to unpaid revenue, we’ve finally revived the beast and are ready to jump right back on the Zelda and Nintendo news train. Of course, yesterday we managed to break all of the exciting news anyway via social networking and New Nintendo, our old hub for everything Nintendo, and we’ll be migrating it all over to the home base soon.

    If you thought we’ve been sitting on our hands during the downtime, think again. We’re going to be diving headfirst into the weekend with all kinds of exclusive content. Tomorrow you’ll see another entry in the Two Sides to the Story as well as another “Tribes” edition of the Skyward Sword Speculation Series in celebration of a Particular Made-Up Zelda holiday.

    But enough about us. We know what you want (“Nintendo News!”) and we know when you want it (“Now!”). Let’s get started.

    ]]>
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    Nintendo 3DS Gets a Massive Price Drop on August 12th, Free Game Compensation For Early Adopters http://www.zeldainformer.com/nintendo_3ds_gets_a_massive_price_drop_on_august_12th_free_game_compensatio/ Fri, 29 Jul 2011 14:05:00 +0000 http://localhost/wordpress90/?p=2810

    Okay, so this isn't a real 3DS, and none of the free games is Wind Waker



    Nintendo’s reaction to PS Vita and struggling 3DS is about to kick into high gear, as Nintendo has sliced the NA price to 169.99$ and the Japan price from 25,000 yen to 15,000 yen - over a 30% price cut in both regions. Europe and Australia will be receiving price cuts also - a specific European cut will probably be up to retailers, while Australians get 100$ shaved off the 350$ price tag.

    REDMOND, Wash., July 28, 2011 - Nintendo of America today announced plans to drop the suggested retail price of its portable Nintendo 3DS™ system to $169.99 in the United States, as new games based on some of the world’s most beloved video game franchises head to the system. The new price, down from the suggested launch price of $249.99 and effective Aug. 12, makes an outstanding value even better and sets up a strong holiday season for the system.


    Wait, did we mention free games? That’s right - Nintendo’s offering free game downloads to early adopters as compensation for the much higher price point they paid in order to maintain customer confidence. Want to find out what those games are? Read on.


    Since Nintendo 3DS launched in the United States on March 27, more than 830,000 people in the U.S. alone have purchased one to enjoy 3D visuals without the need for special glasses. These Nintendo 3DS owners represent some of Nintendo’s most loyal customers, and Nintendo is rewarding them for getting in on the action early with 20 free downloadable games from the Nintendo eShop.



    These free games are available to anyone who owns a Nintendo 3DS system and uses a wireless broadband Internet signal to connect to the Nintendo eShop at least once before 11:59 p.m. Eastern time on Aug. 11. These users will automatically be registered in the Nintendo 3DS Ambassador program. The program contains two elements:



    Starting Sept. 1, Nintendo 3DS Ambassadors will be able to download 10 NES™ Virtual Console™ games at no charge and before they are available in the Nintendo eShop to the general public. These games, including Super Mario Bros.™, Donkey Kong Jr.™, Balloon Fight™, Ice Climber™ and The Legend of Zelda™, are slated to become paid downloadable games, but Ambassadors get them early for free. Once the paid versions of the games are posted to the Nintendo eShop later in the year, the updated versions will be available to Ambassadors for download at no cost.



    By the end of 2011, Nintendo will provide Ambassadors with 10 Game Boy Advance Virtual Console games. These include games like Yoshi’s Island™: Super Mario™ Advance 3, Mario Kart™: Super Circuit, Metroid™ Fusion, WarioWare™, Inc.: Mega Microgame$ and Mario vs. Donkey Kong™. These games will be available exclusively to Ambassadors, and Nintendo currently has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future.



    There you have it, so early 3DS adopters (830,000 or so in the states) are getting compensation for such an early price drop in the form of 20 free games. Grant it, these games aren’t likely to be anything spectacular, but the point is that Nintendo didn’t have to give early adopters anything at all… so it’s better than nothing. Still, I think Nintendo really overprojected what the PS Vita was going to cost, and it’s clear Nintendo really overpriced the 3DS.



    While we have spent time at Zelda Informer defending the price tag, we were clearly off the mark. Nintendo was money grabbing like any other company, and it worked in terms of getting a few million to buy the console at that increased price. 169.99$ is a big reduction, bigger than most thought the first cut would be. The good news is, if you don’t own a 3DS there really is no better time to get it. 80$ cheaper than at launch, plus a bandful of AAA titles coming out this holiday.



    Source: Nintendo of America

    ]]>

    Okay, so this isn't a real 3DS, and none of the free games is Wind Waker

    Nintendo’s reaction to PS Vita and struggling 3DS is about to kick into high gear, as Nintendo has sliced the NA price to 169.99$ and the Japan price from 25,000 yen to 15,000 yen - over a 30% price cut in both regions. Europe and Australia will be receiving price cuts also - a specific European cut will probably be up to retailers, while Australians get 100$ shaved off the 350$ price tag.

    REDMOND, Wash., July 28, 2011 - Nintendo of America today announced plans to drop the suggested retail price of its portable Nintendo 3DS™ system to $169.99 in the United States, as new games based on some of the world’s most beloved video game franchises head to the system. The new price, down from the suggested launch price of $249.99 and effective Aug. 12, makes an outstanding value even better and sets up a strong holiday season for the system.

    Wait, did we mention free games? That’s right - Nintendo’s offering free game downloads to early adopters as compensation for the much higher price point they paid in order to maintain customer confidence. Want to find out what those games are? Read on.

    ]]>
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    Super Mario 3D, Mario Kart Get Officially Titled, Launch Months Announced http://www.zeldainformer.com/super_mario_3d_mario_kart_get_officially_titled_launch_months_announced/ Fri, 29 Jul 2011 14:10:00 +0000 http://localhost/wordpress90/?p=2811 Super Mario Jumps onto 3DS This November
    Nintendo’s been referring to it as simply Super Mario, we’ve been calling it Super Mario 3D, but now there’s a new title on the block: Super Mario 3DS is now called Super Mario 3D Land. While it’s not 100% certain if this is the final retail title, it’s definitely the first unique one we’ve heard out of any Nintendo rep’s mouth (er, press release), so it’s what we’ll be running with from now on. The recent press release regarding the upcoming 3DS price drop also revealed a release month for the long-anticipated change to the 3D Mario formula, with Mario Kart 3D (or should I say Mario Kart 7) given a launch window as well.



    Don’t believe me? Check out this snippet from the press release.


    Nintendo 3DS has the strongest software lineup of any video game system this holiday season and the new price now opens up the glasses-free 3D experience to many more consumers. Building on the popularity of The Legend of Zelda™: Ocarina of Time™ 3D, which launched June 19, the upcoming game calendar is a Who’s Who of iconic video game franchises. Star Fox 64™ 3D arrives on Sept. 9, followed by Super Mario™ 3D Land in November, Mario Kart™ 7 in December and Kid Icarus™: Uprising during the holiday season.



    It’s also nice to see Kid Icarus getting confirmed for a 2011 release rather than the early 2012 date many had speculated on following E3. Like the new title? Glad to see a return to traditional Mario naming conventions? Think it’s lame and could have been better or more unique? Leave us a comment!



    Source: Nintendo PR

    ]]>
    Super Mario Jumps onto 3DS This November
    Nintendo’s been referring to it as simply Super Mario, we’ve been calling it Super Mario 3D, but now there’s a new title on the block: Super Mario 3DS is now called Super Mario 3D Land. While it’s not 100% certain if this is the final retail title, it’s definitely the first unique one we’ve heard out of any Nintendo rep’s mouth (er, press release), so it’s what we’ll be running with from now on. The recent press release regarding the upcoming 3DS price drop also revealed a release month for the long-anticipated change to the 3D Mario formula, with Mario Kart 3D (or should I say Mario Kart 7) given a launch window as well.

    Don’t believe me? Check out the full article for a snippet from the press release.

    ]]>
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    3DS Price Cut Means Nintendo Selling System at a Loss http://www.zeldainformer.com/3ds_price_cut_means_nintendo_selling_system_at_a_loss/ Fri, 29 Jul 2011 14:20:00 +0000 http://localhost/wordpress90/?p=2812 The 3DS- no longer the triumphant hero you thought it was, Nintendo
    For the first time in the company’s history, Nintendo will be selling a handheld system at a price point that incurs a loss for every system sold. That’s right: the 3DS’s new lower price point doesn’t cover the manufacturing and distribution costs. This means Nintendo’s banking on strong software sales this holiday season and in the coming years in order to help boost their fiscal performance and shouldering the burden of lower hardware costs to drive the install base so this hope can actually come to fruition.



    How did a handheld that the entire industry adored so poorly underperform in its early life? Sounds to me like Nintendo misread the industry enthusiasm for the system as a sign of consumer excitement, and projected the 3DS price point a bit too high as a result. I’m sure the rumors that the 3DS can be bad for your eyes and the lack of strong first party software in the early months didn’t help either.



    We saw a similar struggle with the DS in its early months, but it wasn’t nearly so bad as to prompt slashing the price by a third and New Super Mario Bros. quickly picked up the system and rocketed it to heaven. Can Super Mario 3D Land give the system a similar boost? Hard to say, since Super Mario Bros. is a tried-and-tested formula while the hybrid game we’re seeing on 3DS is a bit more of a wildcard. Mario Kart 7 is a safer bet, but it’s equally hard to say whether current DS owners will see it as a necessary enough upgrade to warrant picking up a 3DS. Having the 3DS priced at about what a DSi is now should help, but will it help enough?



    Source: Andriasang

    ]]>
    The 3DS- no longer the triumphant hero you thought it was, Nintendo
    For the first time in the company’s history, Nintendo will be selling a handheld system at a price point that incurs a loss for every system sold. That’s right: the 3DS’s new lower price point doesn’t cover the manufacturing and distribution costs. This means Nintendo’s banking on strong software sales this holiday season and in the coming years in order to help boost their fiscal performance and shouldering the burden of lower hardware costs to drive the install base so this hope can actually come to fruition.

    How did a handheld that the entire industry adored so poorly underperform in its early life? Jump inside for my projections.

    ]]>
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    Bill Trinen Dumps Even More Skyward Sword Tidbits, Talks Localization, Timeline, New Races http://www.zeldainformer.com/bill_trinen_dumps_even_more_skyward_sword_tidbits_talks_localization_timeli/ Fri, 29 Jul 2011 14:25:00 +0000 http://localhost/wordpress90/?p=2813 Gorons are just one of the returning races of Skyward Sword, and there's a whole slew of new ones
    Bill Trinen’s really making the media rounds lately. A few days ago we reported on his interview with GameSpot over at Zelda Informer, but now he’s got a much longer, much beefier discussion over at GameTrailers. This interview’s so large it’s broken up into three parts, which go into details about the game’s localization process, timeline placement, as well as features like new and old races and locations.


    Like Miyamoto and Aonuma, Bill’s reporting that even he hasn’t quite finished the game yet - and this interview’s definitely coming straight out of Comic Con so he’s had a couple months to do so since E3. Real testament to the game’s scale - which is refreshing since previously we’d heard it described as dense and compact.



    Want to know more and get a good look at the interviews for yourself? You’re only a few clicks and mouse scrolls away…


    • Skyward Sword is being targeted for a worldwide release, meaning the story is changing while the script is being written. We saw this with Ocarina of Time and Twilight Princess, but Majora’s Mask for example was already released in Japan while localization was underway. The finer details are still subject to change, but the overall story is set and finished.
    • Fans love connections between games, so Nintendo tries to create and preserve connections for the sake of these players. The Wind Waker and its sequels all share obvious connections, and Skyward Sword really focuses on the creation of the Master Sword and the events of Ocarina of Time.
    • Nintendo wants to avoid releasing a timeline in order to prevent themselves from getting locked in to a single version of the story, which could limit future titles.
    • The official timeline document details NCL’s “vision” for the franchise.
    • Skyward Sword is one of the highest-quality Zelda games. It’s “got a lot of heart” and really “paints a beautiful portrait” of the characters, which is something fans loved in Majora’s Mask and Wind Waker.
    • It’s a very expansive Zelda game in terms of size and new gameplay.
    • Motion Plus isn’t a gimmick, it’s the heart and soul of the game.
    • Lots of stuff planned for the 25th year of the franchise, including the gold Wii Remote Plus, the Zelda Symphony concerts, and more unannounced stuff to come.
    • Skyward Sword really shakes up the formula by blending the dungeon exploration and puzzle solving into the overworld. Structurally speaking, travel between the surface and Skyloft as well as the Siren World are going to create a lot of fresh experiences.
    • Bill hasn’t finished the game yet, but he thinks it’s safe to say it’s one of his favorite Zelda games.
    • The Zelda Wii U demo was mostly designed to showcase what the hardware can do, not so much a test of what Zelda will be like.
    • The people of Skyloft have a special connection to birds, and everyone has their own bird.
    • The Skyloft people know nothing about anything below the clouds. Their entire world is what’s up in the sky.
    • Zelda “falls down” below the clouds in the beginning.
    • The game’s story proceeds through a series of mysteries: why is Zelda down here, what’s the history of this world, why can’t you ever catch up to Zelda, etc.
    • As an early story, it’s a great intro game to the series for new players.
    • Phi is a tentative name for the spirit of the Skyward Sword. She’s not the sword per se but is a spirit housed within it.
    • Ghirahim is definitely a creepy villain. One of the big mysteries is why he’s after Zelda.
    • Skyward Sword features a varied cast of both old and new races. We’ve seen some of the new ones already. A solid blend of new and old elements, such as places.
    • It’s a mystery whether the place you’re exploring is Hyrule, and this will be explained in the game.






    Source: GameTrailers

    ]]>
    Gorons are just one of the returning races of Skyward Sword, and there's a whole slew of new ones
    Bill Trinen’s really making the media rounds lately. A few days ago we reported on his interview with GameSpot over at Zelda Informer, but now he’s got a much longer, much beefier discussion over at GameTrailers. This interview’s so large it’s broken up into three parts, which go into details about the game’s localization process, timeline placement, as well as features like new and old races and locations.
    Like Miyamoto and Aonuma, Bill’s reporting that even he hasn’t quite finished the game yet - and this interview’s definitely coming straight out of Comic Con so he’s had a couple months to do so since E3. Real testament to the game’s scale - which is refreshing since previously we’d heard it described as dense and compact.

    Want to know more and get a good look at the interviews for yourself? You’re only a few clicks and mouse scrolls away…

    ]]>
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    Capcom Aware of Mega Man Legends 3 Fan Movement http://www.zeldainformer.com/capcom_aware_of_mea_man_3_legends_fan_movement/ Fri, 29 Jul 2011 14:21:14 +0000 http://localhost/wordpress90/?p=2814 megamanlegends3_02.jpgFor those involved in the movement to get Mega Man Legends 3 back in development, we have some good news today. The games program director Yoshiyuki Fujikawa made an update on his twitter about the situation.



    Fujikawa-san was unable to officially take a side in the matter, but he wanted to offer a feeling of support, saying that if fans show enough interest Capcom will pay attention.



    So it’s safe to say that Capcom is aware that a fan movement and petition do exist, it’s just a matter of how many people jump on board and sign it.



    For those interested in helping the cause, you can go the group’s Facebook page and/or go directly to the petition itself. As of now 34,000+ fans have rallied on Facebook, while over 3,000 have signed the petition.



    Source: Andriasang via Hachimaki

    ]]>
    megamanlegends3_02.jpgFor those involved in the movement to get Mega Man Legends 3 back in development, we have some good news today. The games program director Yoshiyuki Fujikawa made an update on his twitter about the situation.

    So Capcom is listening, but what are they waiting for?
    ]]>
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    Release Dates Announced: Mario and Sonic 2012, Super Mario 3DS, Mario Kart 3DS, Kid Icarus http://www.zeldainformer.com/release_dates_announced_mario_and_sonic_2012_super_mario_3ds_mario_kart_3ds/ Fri, 29 Jul 2011 14:28:19 +0000 http://localhost/wordpress90/?p=2815 mario-sonic-london-olympics-2012.jpgIt seems like Nintendo decided to announce a bunch of their first-party title’s release date during ZI’s downtime. But fret not; we have collected them all here in one convenient post.



    We now have exact and rough release dates for Mario and Sonic at the London 2012 Olympics, Super Mario 3DS, and Mario Kart 3DS. As for Kid Icarus: Uprising‘s European release date, well, it’s been delayed.



    Mario and Sonic at the London 2012 Olympics will released on the Wii in North America on November 16th, and in Europe on November 18th. The 3DS version of the game will come in February 2012. The game will also be released in a yellow Wii case. I’m not sure what the yellow is suppose to signify, but it will make it easy to spot at your local game store.



    Both Super Mario 3DS and Mario Kart 7, also known as Mario Kart 3DS, will be released this holiday season. Super Mario is expected sometime in November, while Mario Kart will arrive in December.



    While the Nintendo game scene has been a bit dry this year, it looks like things are really going to pick up around the holidays. Several other games are also coming out around that time, including Kid Icarus and Skyward Sword. Parents are going to have more than enough to choose from when buying their kids games for Christmas.



    However, I would have preferred these games to be more spaced out. Not that it really matters at this point, but I think it would have helped Nintendo financially. And after the news about the 3DS price drop, we know they were hurting.



    Additionally, according to Nintendo’s latest release schedule, Kid Icarus: Uprising won’t be coming to Europe until sometime in early 2012. While the game will be released in Japan and North America at the end of this year, the European date is listed for the first quarter of 2012. Hopefully, this only means that game will be coming out in January.



    Source: Nintendo Life, Nintendo World Report, Nintendo Life

    ]]>
    mario-sonic-london-olympics-2012.jpgIt seems like Nintendo decided to announce a bunch of their first-party title’s release date during ZI’s downtime. But fret not; we have collected them all here in one convenient post.

    We now have exact and rough release dates for Mario and Sonic at the Olympics 2012, Super Mario 3DS, and Mario Kart 3DS.

    Jump inside for all the dates, and the bad news for Euro-fans waiting for Kid Icarus.

    ]]>
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    Professor Layton Ports Coming to the Wii U? http://www.zeldainformer.com/professor_layton_ports_coming_to_the_wii_u/ Fri, 29 Jul 2011 14:39:40 +0000 http://localhost/wordpress90/?p=2816 professorlayton01.jpgLevel-5, the company behind the Professor Layton series, were among a handful of companies that participated in a discussion, conducted by Famitsu, about the Wii U.



    Overall, the game developers were all very excited for the possibilities associated with Nintendo’s new hardware. Not only does the system up to par with the PS3 and XBox 360, but also it provides an interesting new challenge due to the controller. A lot of the developer’s are interested in what types of gameplay they’ll come up with using the new controller.



    Both Level-5’s Akihiro Hino and Jiro Ishii were among those who commented on the Wii U, and hinted at the possibility of the popular Professor Layton series common to the new console.



    According Hino-san, because stylus-based games can now be played on a console, due to touchpad on the Wii U controller, Level-5 can consider porting the DS games to the Wii U. He also said that the new console could expand the type of game that could be played, and that he’d like to think about new games as well. So perhaps we will see more than just ports, but entirely new Professor Layton games for the Wii U.



    Ishii-san was excited seeing Zelda in HD, as were we all, but he’s also excited about how the controller could change the way people play board games and card games.



    Source: Andriasang

    ]]>
    professorlayton01.jpgLevel-5, the company behind the Professor Layton series, were among a handful of companies that participated in a discussion, conducted by Famitsu, about the Wii U.

    After expressing their general excitement for the game, the Level-5 developers talked about the possibility bringing Professor Layton to the Wii U.

    More inside.

    ]]>
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    EA Sports: Wii U Online, Can Do Anything PS3 and 360 Can Do http://www.zeldainformer.com/ea_sports_wii_u_online_can_do_anything_ps3_and_360_can_do/ Fri, 29 Jul 2011 14:52:54 +0000 http://localhost/wordpress90/?p=2817 easports01.jpg
    It’s no secret that Nintendo has been working closely with third-party developers to prefect the Wii U’s online system for launch. Nintendo has been dissatisfied with their online efforts in the past, and, from what we’ve heard so far, they’re really stepping up their game this time around. By working with other gaming companies they hope to deliver exactly what developers want and need from an online system to improve the quality of the online gaming experience.



    EA Sports vice president Andrew Wilson recently discussed Wii U online, saying it can do anything that the Playstation and XBox 360 can do.


    As every new piece of hardware and every new development library comes through we get a greater understanding of the power. With our early research we had been very happy with the output of the box and we expect that that will only go up moving forward… There are added challenges for us as developers when you think about rendering on two screens and what that might mean, but we’re looking forward to that challenge… It’s still moving, but I think we’ll be able to do anything that we can do on PlayStation 3 and Xbox 360 on the Wii U.



    [Online is] something that we’re working very closely with Nintendo on… We are highlighting to them what we believe are the most important elements to that infrastructure to deliver a connected experience that we think is the future of gaming… They have demonstrated an openness and willingness to work with us and work with developers that I think will only land us in a positive place… We’re working through the development with them now… We have a series of people who are under very strict NDAs as you can imagine, operating with them, building that system out.




    Every time I hear third-party developers talking about the Wii U, especially its potential online capabilities, I get excited. The PS3 and 360 are old by console standards, and I believe that not only will the Wii U’s online system be able to do anything that the PS3 and 360 can do, but it will be able to do with better and it’ll be do more. Never before have third-party has such a large role in shaping a console; they’re basically guaranteeing that the Wii U’s online system will work correctly for them. And since the Wii U is new technology, it should logically be able to execute better.



    I could be jumping the gun here, Nintendo could fail miserably, but I have faith in the Wii U. And after the 3DS price cut yesterday, Nintendo will have to do some damage control with the Wii U. We’ll see if I’m right or wrong come next year.



    Eurogamer

    ]]>
    easports01.jpg
    It’s no secret that Nintendo has been working closely with third-party developers to prefect the Wii U’s online system for launch. Nintendo has been dissatisfied with their online efforts in the past, and, from what we’ve heard so far, they’re really stepping up their game this time around. By working with other gaming companies they hope to deliver exactly what developers want and need from an online system to improve the quality of the online gaming experience.

    EA Sports vice president Andrew Wilson recently discussed Wii U online,  saying it can do anything that the Playstation and XBox 360 can do. Full quote inside.

    ]]>
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    Iwata Takes Hit for the 3DS http://www.zeldainformer.com/iwata_takes_hit_for_the_3ds/ Fri, 29 Jul 2011 15:00:43 +0000 http://localhost/wordpress90/?p=2818 iwataholdingsomethingtotheheavens.jpgYesterday’s news concerning the Nintendo 3DS’s massive price cut has spread like wild fire. It’s reached every corner of the internet; even non-gamers know about. It’s is the biggest news since E3, and while it’s astoundingly good news for those who previously couldn’t afford it, and good news for those who already own it (because they will be compensated with free games through the Ambassador program), it is extremely bad news for Nintendo. Having to resort to such a dramatic price drop is Nintendo admitting they were wrong, and because the 3DS is being sold for less than the cost of production, Nintendo isn’t making any money off it.



    The plan now is to get people buying the system, so that Nintendo can earn a profit through 3DS software sales. Too bad the 3DS won’t have a solid line-up of software until Christmas-time. Thank God for Ocarina of Time 3DS and Starfox 64 3D. In the meantime, I guess Nintendo could rely on Wii hardware and software sales. Oh wait, Nintendo of America has practically abandoned the system in preparation for the Wii U; only Zelda is coming out, which will be great, but will it be enough? Too bad there aren’t any high-demand games that would cost relatively little to bring to North America.



    Nintendo is hurting right now, there’s no doubt about that. Nintendo’s stocks has dropped over 21% since investors were shown last quarter’s sales.



    Today, Iwata addressed Nintendo shareholders regarding the price cut. He discussed how the price cut would help game retailers and developers. Retailers can empty their stock rooms, while developers will stay with the 3DS and not cancel anymore games, as so many 3DS games have already been canceled.



    At the meeting, Iwata took responsibility for the 3DS failings and will be taking a fifty-percent cut in salary. Other directors and executives are taking thirty and twenty-percent cuts. Iwata may earn a lot of money, but in the CEO world he doesn’t make that much, only around $2 million a year. That fifty-percent blow will be felt.



    Nintendo is going to hurt for awhile. The holidays will give them a boost to make it into the next year, but they’re going to have to wait this one out. I don’t think they’ll have to take the Sega route. They’ll be fine in the end, but this price cut changes things. Nintendo needs to make money off the Wii U. They can’t be losing money with each sale like they will now be doing with the 3DS. After E3 everyone speculated that the Wii U would cost around $300-350, dropped from a more production friendly $400. However, with the market as it is, and this price-cut, I don’t think Nintendo will able to sell it at $350. So, as of now I’m predicting the Wii U will sell at $300 (my former prediction was $350).



    However, I think Nintendo could get away with $350 if they had an incredible launch line-up. People were buying the Wii for Wii Sports, and it sold like hot cakes. The rest of us bought it to play Twilight Princess (well, at least I did). They also need to spread out their launches, so that there’s a big title coming out each month, whether it be first-party or third-party.



    I love Nintendo, don’t get me wrong there. I question their tactics a lot, and disagree with them at times, but I do this in hopes that they’ll become a better company. They made a mistake, but it isn’t the worst one they could have made. Nintendo learns from their mistakes, and I hope this will only make them stronger.



    Source: Kotaku, YOURemgn

    ]]>
    iwataholdingsomethingtotheheavens.jpgYesterday’s news concerning the Nintendo 3DS’s massive price cut has spread like wild fire. It’s reached every corner of the internet; even non-gamers know about. It’s is the biggest news since E3, and while it’s astoundingly good news for those who previously couldn’t afford it, and good news for those who already own it (because they will be compensated with free games through the Ambassador program), it is extremely bad news for Nintendo. Having to resort to such a dramatic price drop is Nintendo admitting they were wrong, and because the 3DS is being sold for less than the cost of production, Nintendo isn’t making any money off it.

    Today, Iwata addressed Nintendo shareholders regarding the price cut. He claimed responsibility for the 3DS, and will now be taking a cut of his own. More inside.

    ]]>
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    Streaming Netflix: Wii Beats Out PS3 http://www.zeldainformer.com/streaming_netflix_wii_beats_out_ps3/ Fri, 29 Jul 2011 15:36:04 +0000 http://localhost/wordpress90/?p=2820 netflixwii02.jpgEarlier this month we reported that 1.5 million users, a day, log into their Netflix through their Nintendo Wii’s. We now have additional data clarifying just how well the Wii stands up next to competing platforms when it comes to streaming media and how Netflix and Hulu users are expierencing this streaming content.



    A recent survey has revealed that the majority of Netflix users watch through a video game console, while Hulu is watched dominantly on computers.



    Eighty-nine percent of Hulu users watch through their computers, while only forty-two percent of Netflix users do. However, one-fifth of Hulu users and fourteen precent of Netflix users watch by connecting their television to their computers.



    Also interesting is that Netflix is predominantly used for viewing movies, while Hulu is predominantly used for viewing television shows. This makes sense since Hulu releases television shows as they air, while Netflix only provides them as they are released on DVD.



    The majority of America, despite living in a very technologically-inclined country, are not very computer-savy, so it’s natural that only a few would make the effort of connecting their computers to their TVs. However, while I do connect my computer to my TV to watch media I have downloaded, I see no need to do this when I could easily stream something from Netflix via my Wii. It’s a much cleaner set-up. So despite their being other methods to view streaming media, it’s no wonder that video game consoles are the leading hardware to access Netflix.



    But which console is the leader when it comes to watching Netflix? If you guessed the Wii, you are absolutely correct. Despite being the newest to the game, the Nintendo Wii is outranks both the Playstation 3 and XBox 360 when it comes to users. Twenty-five percent use the Wii, while thirteen and twelve percent use the Playstation 3 and Xbox 360, respectively.



    Take that, Sony.



    Source: Nielsen via Joystick

    ]]>
    netflixwii02.jpgEarlier this month we reported that 1.5 million users, a day, log into their Netflix through their Nintendo Wii’s. We now have additional data clarifying just how well the Wii stands up next to competing platforms when it comes to streaming media and how Netflix and Hulu users are expierencing this streaming content.

    A recent survey has revealed that the majority of Netflix users watch through a video game console, while Hulu is watched dominantly on computers. You can read all the details after jump.

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    Everything We Know About Skyward Sword - Now With a New Home! http://www.zeldainformer.com/everything_we_know_about_skyward_sword_e3_2011_edition/ Sun, 31 Jul 2011 14:45:00 +0000 http://localhost/wordpress90/?p=2693 Everything We Know About <em>Skyward Sword</em>: E3 2011 Edition” src=“http://www.zeldainformer.com/assets_c/2011/07/Everything%20We%20Know%202011-thumb-640x340-10498.jpg” width=“640” height=“340” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></A><br />

Ideally I’d have liked to have released this shortly after E3, but life was so ridiculously hectic for me since then that I didn’t really known what to do with myself. Since then, <em>Ocarina of Time 3D</em>‘s hit the world scene, I’ve fielded questions about <em>Skyward Sword</em>...twice, and ZI’s been prepping a <a href=long-time-coming super-secret project for launch (pardon the maintenance downtime, by the way).



    Nevertheless, I’ve now got pretty much everything we know about Skyward Sword all compiled in one nice, neat

    little

    huge article, complete with descriptions of all the items, enemies, characters, and gameplay features we’ve seen so far. There’s a spiffy Table of Contents that you can use to navigate to the stuff you want to read about most (did I mention this article is huge?).



    UPDATE 9/15: We’ve now navigated the full article to a new URL, nested as part of our Skyward Sword homepage. Update your bookmarks and get reading if you want to know about all the new items, gameplay features, and trailers cause we have them all in one convenient place.


    Related Articles:

    ]]>
    Everything We Know About <em>Skyward Sword</em>: E3 2011 Edition” src=“http://www.zeldainformer.com/assets_c/2011/07/Everything%20We%20Know%202011-thumb-640x340-10498.jpg” width=“640” height=“340” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></A><br />

Ideally I’d have liked to have released this shortly after E3, but life was so ridiculously hectic for me since then that I didn’t really known what to do with myself. Since then, <em>Ocarina of Time 3D</em>‘s hit the world scene, I’ve fielded questions about <em>Skyward Sword</em>...twice, and ZI’s been prepping a <a href=long-time-coming super-secret project for launch (pardon the maintenance downtime, by the way).

    Nevertheless, I’ve now got pretty much everything we know about Skyward Sword all compiled in one nice, neat

    little

    huge article, complete with descriptions of all the items, enemies, characters, and gameplay features we’ve seen so far. There’s a spiffy Table of Contents that you can use to navigate to the stuff you want to read about most (did I mention this article is huge?).


    UPDATE 9/15: We’ve now navigated the full article to a new URL, nested as part of our Skyward Sword homepage. Update your bookmarks and get reading if you want to know about all the new items, gameplay features, and trailers cause we have them all in one convenient place.

    ]]>
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    Defending Skyward Sword: Back to Arcade Roots http://www.zeldainformer.com/defending_skyward_sword_back_to_arcade_roots/ Fri, 29 Jul 2011 17:40:38 +0000 http://localhost/wordpress90/?p=2819 The Scorpion boss from the E3 2010 demo looks and feels very much like a classic Zelda boss
    Today I’m going to do my “Defending Skyward Sword” routine a little bit differently. Instead of responding to a general argument that I’ve seen around various Internet boards, and so on, I’m going to address a particular argument directly. I’ll admit, the result will probably seem more like a nerd rage session from a web forum than previous “Defending Skyward Sword” entries, but this one’s been a long time coming.



    The complaint? Instead of truly going “back to basics” and embracing the game’s exploration and action-arcade-RPG roots, which is something Nintendo really touted regarding this game back at E3 last year, this game is just more of the same Ocarina of Time formula. My response? We must be thinking of two completely different games, because the Skyward Sword I played very much embraced the exploration arcade-like combat philosophies of the early games.


    I remember before Twilight Princess came out. Twilight Princess had major hype. Skyward Sword has none. No one is excited for this game. I remember everyone’s complaint with Twilight Princess was people tiring of the Ocarina of Time formula. Nintendo’s (sic) did not respond to this very visible and widespread complaint.



    I think we must have two very different opinions of what the complainers meant when they said Twilight Princess stuck too closely to Ocarina of Time. As one of the people who voiced these concerns, I know what I meant - the game was far too derivative in terms of its world and scenarios. Too much of the game world came along with a sense of “oh, I’ve seen this before.” I don’t need to revisit the same Forest, Fire, and Water regions again (in that order) - especially not when they’re not really any more fleshed out than they were last time and just have the graphical equivalent of a fresh coat of paint. Things like the tired “collect three items, get Master Sword” formula and direct-rips of scenarios from Ocarina of Time such as the frozen Zora’s Domain didn’t help the game much, either. The game felt too much like Ocarina of Time 2.0 and not enough like what the game was originally advertised to be back at E3 2004.


    Zora's Domain as it looked in Ocarina of Time Zora's Domain as it looks in Twilight Princess - seem familiar?



    Moreover, I think people wound up being disenchanted by the game’s large overworld in the end. It wasn’t nearly as expansive as the early trailers made it seem to be, and the bigger sections wound up being essentially wide-open and empty, devoid even of monsters! Not only that, but somehow this large world was tunneled! You were forced to travel in more or less a set path because of the way the Twilight worked, and on a more aesthetic level because you had to move through literal canals just to get between areas. The developers even admitted that they had created an overworld that didn’t deliver a level of content that was impactful.



    Skyward Sword looks to be correcting both of these flaws. While on a story level it’s going to tie to Ocarina of Time, so far we haven’t really seen anything content-wise that looks ripped straight from that game. And from what little we saw of the surface world at E3 2010, it’s neither empty nor tunneled. You’re plopped down into the world, given a general objective or two, and left to your own devices.


    I have to laugh at the Nintendo memo telling previewers and all to talk up the ‘puzzles’ and ‘combat-like-a-puzzle’ (not mindless slash and bash) as if it were a plus. Nintendo knows they’ve screwed up big time here. It would be as if the game was Windwaker, and many people weren’t feeling the visual style, so Nintendo gives the command for people to declare the visual style a ‘plus’ (where everyone knows it isn’t).These ‘slash and bash’ games outsell Ocarina of Time by miles. It’s like saying Portal is ‘sophisticated’ but Modern Warfare is ‘caveman’ (even though Modern Warfare’s sales trample over any other game).



    While I agree that Nintendo selling the combat as a puzzle is pretty dumb and lame and definitely a mistake, it has less to do with me disliking its direction and more to do with the fact that the combat isn’t like a puzzle at all. It’s an evolution of the positional combat system of Zelda II, except this time it uses motion controls instead of the D-pad and offers a much wider range of moves to both players and their enemies. The fact that this framework is sort of molded into the existing 3D Zelda targeting structure makes it more like real sword-fighting than any previous Zelda game. Just check out the footage below of an actual sword fight side-by-side with Link fighting the Stalfos and you can see how both borrow from the same philosophies of sizing up your opponent and carefully watching and reacting.




    The main difference between these two clips is that the real swordfighting involves strings of sword moves connecting with each other. Obviously this wouldn’t quite translate to the existing Zelda structure without taking away the shield (the Nunchuk can only do so much) and moving sword combat to a first-person or pseudo-first-person perspective, so Nintendo instead has enemies persistently blocking and putting more emphasis on your shield as a defensive mechanism.



    Nintendo’s missing out on an excellent opportunity to sell this as classic, realistic, instinct-based swordplay by billing this as “puzzle” based, there’s no doubt about that, but there’s definitely an edge above the rest of the series here, not a screw up. I will admit that Nintendo needs to sell this as a functional enhancement to the experience, which is unfortunately hard to do with online footage of motion controls since most players I’ve seen have either mastered it to the point that they make it look easy or haven’t to the point that they make it look broken. Watching someone play online also shows a slight delay between your motions and Link’s, but it’s not something that’s felt while playing.



    Suffice to say that with so much up to the player’s own skill and instincts and “feeling” while playing, this game’s combat is something you actually have to experience before you can properly judge it.



    What really confuses me is the comment about how “slash and bash” games outsell Ocarina of Time. I can only think of one - World of Warcraft - and a sustained online experience for a persistent platform (the PC, which isn’t going away ever) that receives expansions every couple years or so doesn’t exactly compare to a console game that was being sold for three years before its platform was discontinued. Most other “slash and bash” games don’t even come close.


    Why do I replay classic Zelda? I know where everything is. There is no ‘eureka’ moment of knowing where a secret passageway is. The reason why I play it is because I become very entertained and comforted by the feeling of growth. I like how I start with just a sword, begin puny, but then I end up being a badass. Strangely, I still find myself replaying early Final Fantasy games for that reason as well. It is very fun to get better gear. It is very fun to get the feeling of growth.



    This feeling hasn’t been lost in recent Zelda games. Most of them share the same core arsenal - multiple swords, multiple shields, Bow, Bombs, and Boomerang - which is usually put to use for the same functions. And beyond that, modern Zelda tends to have more items that make you a badass killing machine than earlier Zelda - examples being the Light Arrows, Biggoron’s Sword and Fierce Deity’s Mask from Ocarina of Time and Majora’s Mask, the hidden sword techniques of Zelda II and the games following and including Wind Waker, and Twilight Princess‘s Ball and Chain.



    Darknuts are a real pain in the Cave of OrdealsThe most recent games even toss in special gauntlet dungeons where you’re tested specifically and exclusively on how well you can use your items to beat up on enemies. These dungeons usually hold a treasure trove of Rupees which you can then use to buy the game’s

    God

    Magic Armor. A slew of Heart Pieces is now the standard for console Zelda. None of these are really “eureka” moments in the slightest - these games are definitely geared towards you exploring your world and finding ways to get stronger.



    If you’ve been following Skyward Sword - and since this is the Internet it’s kind of expected that you have been if you’re going to bother giving your commentary - there’s an entire item upgrade system being introduced that’s all about making you more powerful. You know this isn’t going to be a puzzle-oriented system because shops in Zelda games have always been geared towards optional items. Gathering the necessary loot and money to make this upgrade system work sounds like the equivalent of raids to get better equipment in MMORPGs.



    So to say that the “feeling of growth” is exclusive to classic Zelda sounds to me like someone can’t look past their nostalgia glasses. I don’t pull the “blinded by nostalgia” card very often, but in this case that’s all I can see behind the criticism.


    The reason why Skyward Sword will fail is because the combat is positional. Instead of using the tried and true CRPG way as classic Zelda and classic Metroid did, Skyward Sword is just using ‘positioning’ of swinging the controller. How boring.



    For someone who harps a lot about how classic gaming is tactile gaming, this is an odd criticism. What could be more tactile than controlling your sword with motion positioning and gestures? It’s certainly a more “tactile” experience than facing one of four directions and pressing a button so your character perform a scripted sword move. Besides, the original Zelda games were still about “positioning” and “direction” - in the top-down games you had to hit the enemy from the right “position” and while facing in the right “direction,” and in Zelda II you had to adjust your vertical position to both defend and attack.



    The difference here is that “position” and “direction” are a matter of a full-body kinesthetic reaction rather than raw hand-eye coordination. But for someone who values “tactile” experiences, this should be a good thing. I think here you’re confusing the “feel” of a tactile experience with the “feel” of muscle memory. You’re so adept at these classic games that you can “feel” your way through them. But this is not the same as “tactile” feeling, which involves touch, temperature, and - get this - proprioception (also known as “body position”) exactly what you’re criticizing in Skyward Sword.



    It’s just as you said:


    The DS and Wii, which had ‘successful innovations’, revolved around tactile feedback, i.e. touch. This is why when the Wii was released, many players got into it so much by slamming their virtual tennis rackets that they were throwing the Wii controllers into their TV sets. Tactile gameplay is arcade gameplay.



    If “tactile gameplay is arcade gameplay,” then Skyward Sword is arcade gameplay. Plain and simple, end of story.



    See, it’s not people disliking Skyward Sword that bugs me. If it’s not to your taste, that’s fine. If you think it’s poorly designed, fine. It’s when people contradict themselves in their public criticisms of the game that I really get riled up.



    Source: Malstrom - Hands On Skyward Sword, Tactile Gameplay

    ]]>
    The Scorpion boss from the E3 2010 demo looks and feels very much like a classic Zelda boss
    Today I’m going to do my “Defending Skyward Sword” routine a little bit differently. Instead of responding to a general argument that I’ve seen around various Internet boards, and so on, I’m going to address a particular argument directly. I’ll admit, the result will probably seem more like a nerd rage session from a web forum than previous “Defending Skyward Sword” entries, but this one’s been a long time coming.

    The complaint? Instead of truly going “back to basics” and embracing the game’s exploration and action-arcade-RPG roots, which is something Nintendo really touted regarding this game back at E3 last year, this game is just more of the same Ocarina of Time formula. My response? We must be thinking of two completely different games, because the Skyward Sword I played very much embraced the exploration arcade-like combat philosophies of the early games.

    ]]>
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    I Don't Regret My 3DS Launch Purchase http://www.zeldainformer.com/i_dont_regret_my_3ds_launch_purchase/ Fri, 29 Jul 2011 20:01:30 +0000 http://localhost/wordpress90/?p=2821 Yeah, that's my 3DS.So I’m sitting on the train on my way to work, reading about Nintendo’s 3DS price drop, and that early adopters are getting 20 free games from Nintendo. Awesome! Then I start scrolling through comments on the sites I got this info from, (remember, this is while ZI was down) and what do I see? Whining. People whining about how they wasted all that money buying a 3DS on launch day, or around launch day. Cry more. Seriously. I firmly believe the system is worth every penny I payed for it, all 25,000 of them . Not that I payed for my 3DS with a gym sock full of pennies…



    Sure, the system didn’t launch with the best titles. I picked up Pilot Wings and Street Fighter 4, and pretty much played the shit out of them. My hands smelled funny for a few days, but I still had a great time with those games. My next purchase was Dream Trigger, which was really awesome once I figured out what the hell I was supposed to do. I also really enjoyed Find Mii, granted I work near the Nintendo World Store, so getting Mii’s to save my miniature self wasn’t as hard as it might be for some people out there.



    When I felt like things were getting stale, I started messing with the AR games and the 3D camera. I’d also lend my friends my system and watch them freak out while playing Face Raiders. Keep in mind this is just a few months after launch. When things started to get kind of boring, Nintendo ended up putting out the E-shop, and that changed things for me. I didn’t have a DSi, so I missed out on all those sweet games that were scattered across Nintendo’s little online store. Aside from the free copy of Excite Bike I also bought Link’s Awakening DX, and Mario Land. Two games I’ve never really got a chance to play, and they were great, oh, and then Ocarina of Time 3D came out, and there was much joy to be had.



    Alright, so you’re all probably sitting here like, “Okay Tom, stop talking about your hard-on for your 3DS, maybe you should talk to a therapist about that”. The point I’m trying to make here is that I love my 3DS. More than I did my DSlite and my DSphat before it. Do I regret paying $250 for it? Nah, not at all. I can see why some people didn’t get it, and that’s cool, for those of you that didn’t, I know you have your reasons, and I respect them entirely. For those of you who’re going to get one due to the price drop, I think that’s awesome, and hey, I’m happy for you, you get to save some cash and get to experience the epic-ness that is known to some as Nintendo 3DS. I really do hope that this price cut will increase the install base. Honestly, I’m kind of tired of playing the same few people on Street Fighter…They rage quit too much, and maybe I’ll get some more Street Passes when I’m at the mall or something.



    Let’s not forget about all those sexy looking games that’ll be coming out. I’m stoaked about Star Fox, Mario Land 3D, and Kid Icarus, and I’m sure there are many of you out there who’re excited as well. So there we go, $250 dollars well spent, and no regrets. So, what about you guys? Those of you who bought a 3DS at launch, are you happy with it? Are you irked about the price cut? Are you excited about the 20 free games we’ll get to download? What about those of you who didn’t buy the system yet, are you guys going to buy one now because of the price drop? Are you waiting on a specific game to come out? Leave some comments and let your voice be heard!

    ]]>
    Yeah, that's my 3DS.So I’m sitting on the train on my way to work, reading about Nintendo’s 3DS price drop, and that early adopters are getting 20 free games from Nintendo. Awesome! Then I start scrolling through comments on the sites I got this info from, (remember, this is while ZI was down) and what do I see? Whining. People whining about how they wasted all that money buying a 3DS on launch day, or around launch day. Cry more. Seriously. I firmly believe the system is worth every penny I payed for it, all 25,000 of them . Not that I payed for my 3DS with a gym sock full of pennies…


    Sure, the system didn’t launch with the best titles. I picked up Pilot Wings and Street Fighter 4, and pretty much played the shit out of them. My hands smelled funny for a few days, but I still had a great time with those games. My next purchase was Dream Trigger, which was really awesome once I figured out what the hell I was supposed to do. I also really enjoyed Find Mii, granted I work near the Nintendo World Store, so getting Mii’s to save my miniature self wasn’t as hard as it might be for some people out there.


    Jump Inside for more!

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    Where Does Zelda Go After Skyward Sword? The Hero of Men http://www.zeldainformer.com/where_does_zelda_go_after_skyward_sword_the_hero_of_men/ Fri, 29 Jul 2011 20:06:22 +0000 http://localhost/wordpress90/?p=2822 Loftbirds.jpg

    A while ago, Nathan posted an article that asked the question “Where does Zelda go after Skyward Sword?”, when it comes to plot.That got the wheels turning in my head, and I started thinking about it, and the more I thought about it, the more I realized that I wanted to write about it. I’ve thought a lot about the series, and there are several gaps between games where a great new Zelda story could unfold. One in particular stood out to me, and this article will dive into exactly when a new Zelda could take place, and what its story would include. If I

    ever stop being lazy

    come up with other ideas, I may write on them too. For now, I propose that when the Zelda team sits down and says “what’s next?” they take a look at the story of the Hero of Men. Read on and see why this is a good move for Zelda.



    A long, long time ago… when the world was on the verge of being swallowed by shadow…
    The tiny Picori appeared from the sky, bringing the hero of men a sword and a golden light.
    With wisdom and courage, the hero drove out the darkness.
    When peace had been restored, the people enshrined that blade with care.
    And the force of the golden light, embodied in Hyrule’s princess, shone forth upon the lands.



    Zelda creator and director Shigeru Miyamoto is pretty vocal about the fact that he doesn’t like trying to wedge games into tight spaces, chronologically speaking. Storyline is one of many elements that goes into the overall gameplay experience, and other elements shouldn’t be sacrificed to prioritize it. This is why Zelda games have a lot of unexplored backstories. When you try to create a game based on the stoy from another game, it can greatly restrict what you’re able to do with the game.



    Ocarina of Time is the prime example, as it is the game that most closely follows another games backstory. Based on the “Seal War” story of A Link to the Past, Ocarina of Time detailed the breach of the Sacred Realm, Ganondorf’s transformation into Ganon, the birth of the Dark World, and the Seal of the Seven Sages being cast. However, in order to make Ocarina of Time work as an individual story and game, it had to deviate quite a bit from the Seal War tale. Miyamoto wouldn’t be confined to some of the more specific storyline details to keep the overall storyline in tact, as it would be at the cost of the individual game’s integrity. These discrepencies created a pretty big uproar in the Zelda communities that is still felt to this day. Though Ocarina of Time is supposed to be A Link to the Past’s backstory, it can’t fit anywhere close to it chronologically, creating a jumbled mess for the timeline.



    SevenSages.png

    The story of the Seven Sages, first told in A Link to the Past, took on a new form in Ocarina of Time.


    When developing a new game that relates to another game, Nintendo has to be careful not to make the same mistake. The best way to make a game from another game’s backstory is to take vague, but still interesting, concepts and expand on them. By avoiding specific details, more originality is afforded, and there’s less risk of contradicting established storylines. Looking at the Hero of Men tale, it’s the perfect backstory for Zelda to explore.



    Unlike the Seal War, which pegged Ganondorf as the antagonist, Minish Cap does not reveal the source of the “shadow” that almost swallowed up Hyrule, nor does it give any specifics about what exactly Hyrule was in danger of. A Zelda game about the Hero of Men would not be confined to any particular source of evil, nor any particular plot, giving it complete freedom to create an all-new tale from the foundation of an old one.



    The vagueness of the story alone doesn’t make it worthy of having its own game, as there are plenty of vague tales in Zelda that could be expanded on. What’s special about the Hero of Men story is that, unlike a lot of these other tales, it has a lot of interesting details that are just begging to be explained. The backstory of the Picori, the early history of the Picori Blade, the nature of the Light Force, the existence of the Minish Realm, and the origins of the Bound Chest are all elements of the events prior to Minish Cap that we know just enough about to make us interested, but aren’t so specific that they can’t be expanded on.



    Why were the Picori, or Minish, so interested in the affairs of Hyrule? What is the Minish Realm like, and why does a portal between it and Hyrule open only every one hundred years? Was the evil that threatened Hyrule also threatening the Minish? Where did the Minish get the Picori Blade from? How did they acquire the Light Force? The history of the Minish leaves us with so many unanswered questions that a game explaining it just makes sense.



    Hero of Men.png

    This one image of the Hero of Men alone contains many mysteries that Zelda could explore.


    Phantom Hourglass and Spirit Tracks, the last two handheld Zelda games, both revolve heavily around the power of “Force”. In Phantom Hourglass, Force Gems play a key role in the Temple of the Ocean King, the Sands of Hours are made up of Force, and the Ghost Ship and Bellum are draining everyone of their Force. In Spirit Tracks, all of the train tracks in the game are upheld by the power of Force, and Force Gems are used to replenish vanished tracks. Meanwhile, the Four Swords Saga, and especially Four Swords Adventures, also feature Force and Force Gems prominently. In Minish Cap, Vaati’s goal is to drain Zelda of the Light Force that resides inside her; the same “golden light” spoken of in the Minish Cap backstory. With Force becoming such a dominant element in recent Zelda games, a Hero of Men game would be ideal, explaining what exactly the Light Force is and does, and how Force came to be so important in the world of Zelda.



    Again, we have a story element that important and interesting, but vague enough that Nintendo can take it in any number of directions. Some theorize that all games involving the Light Force take place at a time after the Triforce vanished in Wind Waker’s ending, and thus the Light Force was sort of a replacement to it. Others believe that the Light Force, in fact, IS the Triforce, and has simply had its true nature and origin lost over time. The story of the Hero of Men could confirm one of these theories, or possibly debunk them both and give us a completely different understanding of Force. Given that the Picori are described as appearing “from the sky”, and given that recent Zelda titles have explored heavenly civilizations (City in the Sky, Palace of Winds, Skyloft), we could see further explanations of these floating lands, and how they may relate to the Light Force.



    Then there’s the nature of the Picori Blade. In Minish Cap, we never see the Picori Blade in action as it was originally crafted. The Picori Blade is broken early on in the game, before Link possesses it, and in order to restore it as a sacred blade, it has to be infused with the four Elements. However, this doesn’t restore it to its original form per se. When a Minish blacksmith reforges the blade for you, he calls it a “new blade”, and dubs it the “White Sword”. Then, after its infused with the Four Elements, it becomes the Four Sword. So while it came from the remains of the Picori Blade, it’s not identical in form to it. That means that the Picori Blade may have had a different function than what either the White Sword or Four Sword did. This gives Nintendo freedom to give the Picori Blade whatever sort of powers or functions they want. Just as Skyward Sword is going to explore the early history of the Master Sword, the Picori Blade, too, has an unknown history.



    An element of Minish Cap that receives very little attention in the game, yet has the potential to be a very important plot and gameplay device, is the Bound Chest. In the beginning of Minish Cap, we find out that this mysterious chest, much like Pandora’s box, seems to house an almost unlimitless evil, sealed shut by the Picori Blade. When Vaati shatters the blade, he releases the seal, and all manner of monsters escape into the world. So how did all those monsters get sealed inside the box? Does the box lead to some other dimension that serves as a holding cell? Was the Picori Blade involved in the sealing?



    Bound Chest.png

    What untold secrets are there in the origins of the Bound Chest?


    We know that the Four Sword has sealing powers, as it has sealed Vaati twice, and Ganon once. There are also instances in Four Swords Adventures where “killing” an enemy with the Four Sword actually transports them to the Dark World, implying it has the ability to connect to other dimensions as well. Did the Hero of Men use the Picori Blade to seal away evil forces in another realm? It’s certainly an interesting gameplay possibility. In the past, “sealing” has only applied to main antagonists like Ganon and Vaati, but the ever-innovative Zelda team could find a way to incorporate this into regular gameplay as well.



    All in all, the Hero of Men story is just too good to pass up. With the perfect balance of important story elements and ambiguity, Nintendo has the chance to turn one of the most intriguing tales in Hylian history into one of the most interesting stories. So “where does Zelda go from Skyward Sword?” I say give us the Hero of Men story. What story would you like to see Zelda explore?

    ]]>
    Loftbirds.jpg

    A while ago, Nathan posted an article that asked the question “Where does Zelda go after Skyward Sword?”, when it comes to plot.That got the wheels turning in my head, and I started thinking about it, and the more I thought about it, the more I realized that I wanted to write about it. I’ve thought a lot about the series, and there are several gaps between games where a great new Zelda story could unfold. One in particular stood out to me, and this article will dive into exactly when a new Zelda could take place, and what its story would include. If I

    ever stop being lazy come up with other ideas, I may write on them too. For now, I propose that when the Zelda team sits down and says “what’s next?” they take a look at the story of the Hero of Men. Read on and see why this is a good move for Zelda.


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    Two Sides to the Story: The Divine Prank and the Ending of Ocarina of Time http://www.zeldainformer.com/two_sides_to_the_story_the_divine_prank_and_the_ending_of_ocarina_of_time/ Sat, 30 Jul 2011 21:10:21 +0000 http://localhost/wordpress90/?p=2824 Two Sides to the Story

    Even in the wake of the Nintendo Dream interview in which Eiji Aonuma confirmed that Twilight Princess is “parallel” to The Wind Waker, tons of mysteries remain surrounding how the child ending of Ocarina of Time leads to Ganondorf’s capture and execution. When did Link arrive in the past to have that fateful conversation with Zelda that changed everything? How was Ganondorf apprehended? Did the goddesses really bestow the Triforce of Power upon him? This weekend’s Two Sides to the Story entry gives two of the most well-supported angles on these intensely-debated issues of Zelda lore.



    Which conclusion is the true one? We obviously each have our own ideas, so we’ll leave that up to you. We’re just here to present Two Sides to the Story.


    Divine Intervention

    By Ben Lamoreux


    Ganondorf. He was the leader of a band of thieves who invaded Hyrule in the hopes of establishing dominion over the Sacred Realm.
    He was known as a demon thief, an evil-magic wielder renowned for his ruthlessness… But he was blind…
    In all of his fury and might, he was blind to any danger, and thus was he exposed, subdued, and brought to justice.
    Yet… By some divine prank, he, too, had been blessed with the chosen power of the gods.



    In one of the darker cutscenes that Zelda has to offer, Twilight Princess shows us an attempt by the Ancient Sages to bring Ganondorf to justice, making him pay the highest price for his crimes. Arrested for his attempts on the Sacred Realm, Ganondorf is chained up, and dealt an apparently fatal blow by a magical blade. Yet, when it appears he has breathed his last, the symbol of the Triforce of Power begins to glow on his hand, and much to the surprise of the Sages, he is revived. Breaking free of his chains, Ganondorf pulls the blade from his chest, and is able to murder one of the Sages before he is sucked into another realm by the Mirror of Twilight. This brutal scene leaves us wondering exactly how Ganondorf, who clearly displayed an incredible amount of power, was able to be subdued in the first place. Moreover, how is it that his possession of the Triforce of Power is viewed by Hyrule’s Sages as a “divine prank”? The simplest answer to both questions is that neither the Sages, nor even Ganondorf himself, knew that he possessed that power.



    Divine Prank.png

    The Divine Prank transpires.



    If the Sages were unaware that Ganondorf had the Triforce, the most sacred artifact in Hyrule, it would certainly appear to be some sort of cosmic joke that the world’s most evil man possessed such holy power. Likewise, if Ganondorf was unaware he possessed the Triforce of Power, it’s understandable that he could have been arrested, because he would not be drawing upon its strength. Ocarina of Time shows us that the Triforce of Power has the ability to grant its holder immense power in response to mortal injury. When Ganondorf was believed dead in Ocarina of Time, the Triforce of Power activated, reviving him from mortal injuries, and transforming him into the monstrous pig-form of Ganon. Thus, when he was executed by the Sages, a similiar revival took place, alerting all those present to Ganondorf’s possession of the Triforce piece for the first time. So how is it that Ganondorf has the Triforce of Power without knowing it? We have to look at the events that transpired before Twilight Princess to understand that.



    In Ocarina of Time, Link flew seven years in time, he beat Ganon and went back to being a kid, remember? Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time. In the last scene of Ocarina of Time, kids Link and Zelda have a little talk, and as a consequence of that talk, their relationship with Ganon takes a whole new direction. In the middle of this game [Twilight Princess], there’s a scene showing Ganon’s execution. It was decided that Ganon be executed because he’d do something outrageous if they left him be.



    This quote by Zelda director Eiji Aonuma gives us some background on the subject. Ocarina of Time has two endings, with games happening after the events of both endings, effectively creating what is commonly known as the “Split Timeline”. In the ending where Zelda is an adult, Ganon has used the Triforce of Power, which he stole from the Sacred Realm, to conquer Hyrule. Defeated by Link, Ganon is so powerful that he cannot be killed, and instead, is sealed inside of the corrupted Sacred Realm. Feeling remorse for the way her actions affected Link’s life, Zelda uses her power to return Link to his childhood, causing the game’s second ending. In the ending in which Link and Zelda are kids, they have a talk and “their relationship with Ganon takes a whole new direction”, which leads to Ganondorf’s execution scene, which we see in Twilight Princess.



    Child Ending.jpg

    The closing scene of Ocarina of Time begins the story of Twilight Princess.


    In Zelda and Link’s original relationship to Ganondorf, they attempted to enter the Sacred Realm and claim the Triforce before he could, and the plan backfired in the worst way imagineable. Link succeeded in opening the doors of the Sacred Realm, only to be sealed away inside the Chamber of the Sages in the Sacred Realm, because he wasn’t old enough to wield the Master Sword, which served as the Sacred Realm’s final key. As a result, he left the Triforce vulnerable, and Ganondorf was able to walk in unhindered, and claim the Triforce. In order to prevent this event, it’s most likely that Zelda sent Link back to before he ever pulled the Master Sword, and Link and Zelda’s talk led them to decide not to open the Sacred Realm this time around. Eventually, Ganondorf’s plot was discovered, and he was arrested.



    Link Pulling The Master Sword.jpg

    Link would not make the same mistake twice.


    The alternative is that Link was sent back to a time after he pulled the Master Sword. Instead of returning to his seal inside of the Chamber of the Sages, he was transported to Hyrule, where he warned Zelda of Ganondorf’s successful entry into the Sacred Realm. The problem with this scenario is that warning her at this point in time would likely be far too late to stop Ganondorf.



    Ocarina of Time implies that after Ganondorf acquired the Triforce of Power, he killed all the Sages. This is never explicitly stated, but we know that there have been Six Sages guarding Hyrule since ancient times, and that they are still alive hundreds of years after the child ending of Ocarina of Time. Yet, in Ocarina of Time’s adult section, Link has to find and awaken new Sages. So if the Ancient Sages were unable to kill Ganondorf in Ocarina of Time, and Link had knowledge of this fact, it would be foolish of them to try and execute him after the child ending.



    In fact, in Ocarina of Time, with the full power of Zelda and the Six Sages, an adult Link, and the Master Sword, they were still unable to kill Ganondorf, and only ever intended to seal him.



    Soon, you’ll meet Princess Zelda face-to-face, and she will explain everything…
    That is when we, the six Wise Ones, will seal up the Evil King and return peace to Hyrule.



    On the adult side of things, where they knew Ganondorf had the Triforce of Power, sealing him away was the plan all along. So after the child ending, if the Sages knew Ganondorf had the Triforce of Power, it would be a sure suicide mission to try to kill him with only child Link and Zelda, and no Master Sword.




    So if Ganondorf never breached the Sacred Realm, how did he end up with a Triforce piece? Between what we know of the Triforce in both Ocarina of Time and Twilight Princess, we can make an educated guess. In the Ancient Sages’ explanation of the event, they describe Ganondorf as being “blessed with the chosen power of the gods”. While this alone implies divine intervention, the Japanese text of the game is even more specific in saying that Ganondorf was “chosen by the gods” to wield his power. This resonates perfectly with what Ocarina of Time tells us about the Triforce.



    The Triforce…the sacred triangle… it is a balance that weighs the three forces: Power, Wisdom and Courage.
    If the heart of the one who holds the sacred triangle has all three forces in balance, that one will gain the True Force to govern all.
    But, if that one’s heart is not in balance, the Triforce will separate into three parts: Power, Wisdom and Courage.
    Only one part will remain for the one who touched the Triforce…the part representing the force that one most believes in.
    If that one seeks the True Force, that one must acquire the two lost parts. Those two parts will be held within others chosen by destiny, who will bear the Triforce mark on the backs of their hands.



    Here again we see a hint of divine intervention, as we see that Link and Zelda were “chosen by destiny” to have Triforce pieces in Ocarina of Time. Not surprisingly, the Japanese text again uses the phrase “chosen by the gods” here; indentical to the description of Ganondorf in Twilight Princess. If Ganondorf had physically touched the Triforce prior to Twilight Princess, as he did in Ocarina of Time, it wouldn’t be viewed as him being “blessed”, “destined”, or “chosen by the gods”, because he went out and got it himself. Instead, Twilight Princess equates his possession of a Triforce piece to Link and Zelda’s possession of Triforce pieces in Ocarina of Time. He was chosen by the gods. It was his destiny.



    As the Sages must have been wondering, how could the benevolent Golden Goddesses of Hyrule choose such an evil man to wield their power? In a way, I don’t think they did. The Triforce serves its rightful master, regardless of their status as “good” or “evil”. As previously established, Ocarina of Time caused a split in the timeline of Zelda, with events happening after both the child and adult endings. Only Link and the members of the Royal Family that he told are aware of this split, and the citizens of Hyrule are largely unaware that a parallel series of events to their own exists. But unlike the citizens of Hyrule, the Golden Goddesses are outside of time. They created all of existence, time included, and are not affected by any split in the timeline. They see all, regardless of on what side of the split it is happening. Becasue of this, they know that Ganondorf is the rightful owner of the Triforce of Power, and that Link and Zelda are likewise the worthy possessors of the other two Triforce pieces. Regardless of what point in time Link returned to, Ganondorf was destined to recieve the Triforce of Power, because the Goddesses do not view time as we do, and to them, the rightful owner of a Triforce piece is destined to have it, regardless of our concept of timelines.



    To recap, the Ancient Sages of Hyrule were able to subdue and execute Ganondorf because neither they nor he were aware that he possessed a Triforce piece. This is because, although he wasn’t able to successfully enter the Sacred Realm on the child timeline, the Goddesses are outside of time, and they know that he is the rightful owner of the Triforce of Power. When Ganondorf was revived from his execution by the energy of the Triforce of Power, the Ancient Sages couldn’t understand how this could have happened, and could only rationalize it as being some sort of divine prank.



    A Mere Twist of Fate

    By Alex Plant



    There's only one known way that Ganon could have gotten the Triforce of Power - and that's by touching the Triforce
    As a literature major, I spend perhaps an unhealthy amount of time reading and drawing conclusions and interpretations from books. You could say that taking things for more than their face value is something I have a knack for. I bring up my literary background not because I think it makes me any more qualified to talk about the subject, but just so you can see where I’m coming from, and why I think we have to look a little deeper than the literal meaning.



    Because of that background, I hope you can see why when I first saw Ganondorf’s execution scene and read that famous line -

    Yet…By some divine prank, he, too, had been blessed with the chosen power of the gods.



    - I found no reason to take it literally. The phrase “divine prank” is, after all, a well-known idiom describing an ironic, unfortunate twist of fate. Rather than referring to actual troublesome divine acts, the saying merely means to convey the sense that the gods have it in for you. “By some divine prank,” my car broke down on the way to Vegas this past week, even though I’d just had it inspected days before I left. “By some divine prank,” the Social Security system, which was designed to provide economic assistance and stability to those eligible for it is well on its way to collapse thanks to population growth that it cannot sustain.



    When the Triforce split in Ocarina of Time, Zelda called it an “unfortunate coincidence.” By rights, the efforts she and Link took to ensure that the Triforce was safe from Ganondorf should have succeeded, but Link was sealed away, leaving the holy land free for the taking. The Japanese text refers to this event as happening “entirely fortuitous,” just as Ganon’s theft of the Triforce was described in A Link to the Past. Another way of saying this in English is that it was a “twist of fate,” or an unpredictable or seemingly random event that has ironic consequences.



    If we take the “divine prank” of Twilight Princess to have the metaphorical meaning it takes on in the other examples I gave above, the Triforce-splitting scenario seen in Ocarina of Time is perfectly compatible. That Ganondorf should somehow obtain the Triforce of Power despite all the measures to prevent this is a truly terrible twist of fate. A “divine prank,” if you will. And if this is the case, then I see no reason to conjure up some interpretation as to why a “divine prank” gave Ganondorf the Triforce on the Child Timeline. There doesn’t need to be one. There’s no reason why the “divine prank” can’t refer to what we already know happened in Ocarina of Time - especially given that we know Twilight Princess has story ties to that game.



    There’s more that cues me in to the “divine prank” just being an idiom - a couple of the other language editions of the game interpret it as such. The French version also evokes the divine powers, but calls Ganondorf’s possession of the Triforce a “bitter irony.” And the Italian version avoids all references to the gods’ hand whatsoever and simply refers to it a “twist of fate.” Hm. That’s interesting.



    What about the part where the sages say he was “blessed by the chosen power of the gods”? Doesn’t that indicate that the gods actually “blessed” him in some way and that he’s a “chosen one”? Not necessarily. “Blessed” can take on a “holy” or “god-chosen” connotation, but it can also simply refer to someone who’s simply fortunate - as Ganondorf certainly would have been to have secured a piece of the Triforce.



    As for referring to him as a “chosen one” - that’s not exactly a new concept in Twilight Princess. Ocarina of Time actually introduced the concept: when an unworthy person touches the Triforce, two of the parts will go to chosen ones, who will bear Triforce marks on the backs of their hands. Obviously Ganondorf wound up having a similar crest, proving that his possession of the Triforce of Power places him on an equal level with the real chosen ones. But the context for all this is the condition that someone touched the Triforce first, and Twilight Princess doesn’t provide any kind of alternative explanation.



    In fact, despite the sages and Ganondorf recognizing the crest as a mark of a chosen one, Midna makes it clear that Ganon claim to the title is false, and his belief that he is worthy mere vain conceit. I think this is how we’re truly supposed to understand the meaning of his crest. It’s a sign of divine power, but it’s not something that’s rightfully his.


    Closing the Road Between Times

    Many of the critics of this interpretation look to the ending of Ocarina of Time and say that it shows indisputably that Link went back in time and prevented Ganondorf from ever stealing the Triforce of Power from the Sacred Realm. Apparently her goal in sending Link back is to undo her mistake of giving Ganondorf his chance to infiltrate the realm. If that’s the case, then he couldn’t have caused the Triforce to split, meaning it must have divided for other reasons, whether that means it split automatically upon Link’s return to the past because of some need to balance itself out or because the gods literally ordained a battle between the chosen ones.



    I disagree - nothing about the ending of Ocarina of Time tells me that the events that opened the Door of Time never happened on the Child Timeline. If anything, what we see shows that the Sacred Realm was already opened when Link returned to the past and needed closing.


    You must lay the Master Sword to rest and close the Door of Time… However, by doing this, the road between times will be closed…



    Zelda’s instructions to Link as she prepares to send him back presume that the Master Sword has been disturbed and the Door of Time is open - and we see Link stand before the Master Sword’s pedestal as the Sacred Realm portal closes and the door stands literally open in the final scene in the Temple of Time. Closing off these magical seals apparently causes the “road between times” to shut. In order for this road to be actively shut, though, it has to have been opened to begin with.



    I think this explanation is paramount to understanding why the past will change. It’s not because Link’s returning to a time when this road was never opened in the first place. Link’s being sent back and given the chance to make a difference before the results of their mistake come to bear. No longer is Hyrule resigned to waiting for him to appear seven years later while Ganondorf runs free. Instead, Link appears in time to literally close the door on that future.



    This explains why in the very next scene Link possesses the Triforce of Courage crest. He wasn’t able to prevent the Triforce from splitting, but he was able to act before Ganondorf could emerge from the Sacred Realm to conquer Hyrule. With the Door of Time and Master Sword back in their original places, the passage between the two worlds is now closed, the effects of Link being sealed away for seven years are literally erased, and Ganondorf is a sitting duck in the Sacred Realm.



    To use some more recent evidence, Aonuma revealed in an interview from around the time of Ocarina of Time 3D‘s release that Zelda’s reason for sending Link back was so that he could grow up properly:


    Why did Link have to go back to being a kid? He just saved Hyrule. Surely he should be allowed to stay grown up.


    Mr. Aonuma: Through the guidance of Zelda, Link was able to become a young man without maturing mentally. So Zelda returned Link to his child form once more. I think she wanted him to live a life in which he grew up normally. Also, if Link didn’t return to being a child for us, we wouldn’t have the story of Majora’s Mask, so this is a part of the story that I really want to remain the way it is.



    Nothing here about having to keep Ganondorf from doing anything. Link going back in time is all about Link. Anything that happens with Ganondorf and the Sacred Realm is purely coincidental.



    What about the meeting with Zelda? Since she fled Hyrule Castle before Link opened the Door of Time, how did that happen? Well, if you think about the Adult events of Ocarina of Time, it’s clear that Zelda’s not going to let danger stop her from meeting up with Link. The first thing that happens upon your return to Hyrule is that she meets you to help deliberate your next move. Now I’ll admit that she meets you in disguise, but this is a time when Ganondorf had taken over Hyrule. She still braves the danger to meet you right in the shadow of Ganon’s Castle and claims she’s been waiting to meet with you again for seven years. I think it’s clear she intended to meet you all along.



    Meanwhile, in this interpretation of Ocarina of Time‘s ending, there’s no longer any pressing danger forcing Zelda to assume a disguise and Hyrule Castle, which is clearly secured in the wake of Ganondorf’s original bid for the Ocarina of Time, doesn’t get totally leveled since Ganondorf never returns from the Sacred Realm as he does on the Adult ending. What’s stopping Zelda from meeting up with Link as she clearly planned, in the usual spot? If anything, I’d say it’s inevitable that Zelda would return - just like she did on the Adult Timeline. This time, however, instead of trying to figure out how to clean up their mess, Link and Zelda can talk about how to make things work out more favorably.



    What about the missing Goron Bracelet when Link becomes a child again? Well, what about it? The Golden Gauntlets are missing in the final scene where Link is an adult, and he hadn’t even traveled in time yet. And even though the Spiritual Stones aren’t visible from the Master Sword chamber in the Temple of Time scene (despite this being fixed throughout most of the game), the Master Sword still isn’t visible from outside the Door of Time. Clearly there are graphical inconsistencies in the game’s ending, and because these inconsistencies exist, I don’t think issues like this are even worth discussing.



    Another common criticism of this theory is that there’s a common notion that “if Ganondorf knew he had the Triforce of Power, there’s no way he could have been apprehended by the sages and brought to the Arbiter’s Grounds to be executed.” Alongside this idea I’ve commonly seen a parallel belief that the sages couldn’t have known he possessed it either, or else they wouldn’t have been stupid enough to try to kill him. But I think this is a poor interpretation of Twilight Princess‘s explanation of Ganondorf’s capture and execution:


    But he was blind… In all of his fury and might, he was blind to any danger, and thus was exposed,
    subdued, and brought to justice.



    The sages attribute Ganondorf’s demise to his “blindness to any danger,” which they claim arose because he knew he had incredible power. Given this, it wouldn’t matter what level of power he possessed - as long as the sages find a way to exploit his overconfidence, they’re going to gain the upper hand. This is a common trope in fantasy. The good guys are technically weaker, but because they lack the fatal flaws of the bad guys (usually moronic ambition, a.k.a. pride), they manage to pull themselves together and win in the end.



    Moreover, they attribute their botched execution and the resultant last-ditch effort to seal him in the Twilight Realm as a result of their own “overconfidence” and “carelessness”:


    It was all our doing… We overestimated our abilities as sages and attempted to put an end to Ganondorf’s evil magic… I hope you can find it in yourself to forgive our carelessness…



    This doesn’t sound like sages who had no idea what they were dealing with. The power they claimed they hoped to do away with but failed to destroy was the magic granted to Ganon by the Triforce of Power. That they’re claiming they “overestimated” their abilities means that they should have known that their magic wouldn’t have been sufficient. That they premeditated efforts to eliminate this power shows that they were perfectly aware of it. I just don’t see an ignorance on the sages’ part as to whether Ganondorf had the Triforce of Power.



    Instead I see sages who think a god-magic wielder is too dangerous to be left alone, and by their own admission acted stupidly in their efforts to deal with him. This is exactly what I think Aonuma was talking about when he said that Ganondorf was executed because they were afraid he would “do something outrageous if they left him be.” And it’s definitely a far cry from the idea that the sages would never have tried to pull something like this.



    Why did Ganon’s Triforce of Power wait to activate and save him until that critical moment, though? Honestly, I can’t say, but I can say that it’s perfectly consistent with the way Link’s Triforce of Courage suddenly springs to life when he passes through the Curtain of Twilight. Doesn’t mean he didn’t know he had a special crest - the damn thing was pretty obvious from the very first scene of the game - but it does mean that the Triforce’s power only really kicks in when the games call for it. (Did you really think there would be satisfactory answers to every question? This is Nintendo we’re talking about!)


    Conclusion

    The “divine prank” is just a poetic way of saying that it’s ridiculously ironic that Ganondorf managed to get his hands on the power of the gods. This isn’t really as drastic a departure from the Ocarina of Time scenario as many people think - it was just as ironic and unexpected on the Adult Timeline.



    Zelda sends Link back with instructions to close off the gates their foolish plan opened in order to spin history in a new direction. This leaves Ganondorf, who has already entered the Sacred Realm and is set to touch the Triforce, trapped and unable to return to Hyrule. With Hyrule safe from Ganon’s conquest with the Triforce of Power, Zelda is free to rendezvous with Link at Hyrule Castle without having to assume a disguise or wait seven years for his return. From there Link explains what transpired on the Adult Timeline and they decide to change their approach to dealing with Ganon.



    Eventually the sages, worried that Ganondorf will somehow do something outrageous with the Triforce of Power, make their move and attempt to execute him. They succeed at apprehending him since his tremendous power blinds him to any threat, but cannot destroy him and are forced to banish him to the Twilight Realm.



    You Decide



    Divine intervention, or a twist of fate? What was the nature of the “divine prank” that led to Ganondorf having the Triforce of Power? Both sides are popular and well-supported theories, and both take Ocarina of Time, Twilight Princess, and the intent of the Zelda team into account. So what do you think? What is the nature of the Divine Prank?

    ]]>
    Two Sides to the Story

    Even in the wake of the Nintendo Dream interview in which Eiji Aonuma confirmed that Twilight Princess is “parallel” to The Wind Waker, tons of mysteries remain surrounding how the child ending of Ocarina of Time leads to Ganondorf’s capture and execution. When did Link arrive in the past to have that fateful conversation with Zelda that changed everything? How was Ganondorf apprehended? Did the goddesses really bestow the Triforce of Power upon him? This weekend’s Two Sides to the Story entry gives two of the most well-supported angles on these intensely-debated issues of Zelda lore.

    Which conclusion is the true one? We obviously each have our own ideas, so we’ll leave that up to you. We’re just here to present Two Sides to the Story.

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    Operation Moonfall Update: Encouraging Response From Nintendo of America http://www.zeldainformer.com/operation_moonfall_update_encouraging_response_from_nintendo_of_america/ Sat, 30 Jul 2011 01:11:23 +0000 http://localhost/wordpress90/?p=2825 opmoonfallbanner.png

    For those of you who aren’t aware, Operation Moonfall is a response to Zelda director Eiji Aonuma saying that if there was enough fan support for it, a Majora’s Mask remake on the 3DS is a possibility. Through a Facebook group, numerous emails sent to Nintendo of America, and a petition, Operation Moonfall aims to show Nintendo that there is definitely a strong interest in Majora’s Mask 3D from Zelda fans.



    Recently, Zelda Universe user Zorathan received a reply to the email he sent to Nintendo regarding Majora’s Mask 3D.



    Hello,


    Thanks for writing. We appreciate the enthusiasm of our Zelda fans! I can understand why you would like to see this game released for the Nintendo 3DS. I would like you to know that your comments have been documented and reported to the relevant departments here at Nintendo.



    At the risk of dampening the excitement you feel, I must be clear that no official announcements have been made regarding a remake of The Legend of Zelda: Majora’s Mask for the Nintendo 3DS. However, we like hearing what our consumers find important.



    We hope you continue to enjoy the Nintendo 3DS and all the great titles currently available or on their way. Keep checking our website (Country Selector at Nintendo) for all the latest news and information.



    Sincerely,


    Karla Lerback



    Nintendo of America Inc.



    There’s still a long way to go if Majora’s Mask fans want Operation Moonfall to come to fruition, but this is definitely positive feedback. Fans are shouting out, and Nintendo is listening! Compare this response to Nintendo of America’s official response to a similar project: Operation Rainfall.



    Thank you for your enthusiasm. We promised an update, so here it is. We never say “never,” but we can confirm that there are no plans to bring these three games to the Americas at this time. Thanks so much for your passion, and for being such great fans!



    While the letters start out pretty similar, the response to Operation Moonfall does much more to let us know that Nintendo is taking this seriously. Also, compare “there are no plans” to “no official announcements have been made”, and Operation Moonfall seems to be getting a better response from Nintendo.



    For those of you who support Operation Moonfall, Zelda Informer and Majora’s Mask fans across the world thank you for your support, and we want you to know that you can make a difference. In about a week’s time, Operation Moonfall’s Facebook group has grown to almost 7,000 fans, and the petition for Majora’s Mask 3D has reached, dare I say it, OVER NINE THOUSAND signatures. Keep up the good work, and let Nintendo hear what you have to say!



    Once again, if you want to support Operation Moonfall, you can do so by the following methods:



    Email Nintendo


    Sign the petition

    ]]>
    opmoonfallbanner.png

    For those of you who aren’t aware, Operation Moonfall is a response to Zelda director Eiji Aonuma saying that if there was enough fan support for it, a Majora’s Mask remake on the 3DS is a possibility. Through a Facebook group, numerous emails sent to Nintendo of America, and a petition, Operation Moonfall aims to show Nintendo that there is definitely a strong interest in Majora’s Mask 3D from Zelda fans.



    Recently, Zelda Universe user Zorathan received a reply to the email he sent to Nintendo regarding Majora’s Mask 3D. Hit the jump to see what Nintendo of America representative Karla Lerback had to say, as well as more information about the progress of Operation Moonfall.

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    The Importance of Kokiri Forest: A Character Study http://www.zeldainformer.com/the_importance_of_kokiri_forest_a_character_study/ Sat, 30 Jul 2011 17:00:49 +0000 http://localhost/wordpress90/?p=2826 kokiri_importance.jpg



    Ocarina of Time is my favorite video game. Isn’t just my favorite Zelda game, but, in my opinion, the best video game ever made. There are a lot of different reasons for that, many of which have to do with my original playing experience. Most of my theorizing and general Zelda discussion, one way or another, always come back to this game. You’d be surprised if I told you how much time I’ve devoted to just thinking about the subtle nuances of this game. It’s reached the point where I have this strange sense of ownership over the game, even though I didn’t make it and other fans have very different ideas about it. It doesn’t help that, in order to learn how to screen-write, I wrote a film adaptation of the game. So while, I’ll never be posting that here (not to say it isn’t good), it’s given me an interesting perspective on the characters of the game. I really had to figure them out in order to get them work for the silver screen. What I’m talking about isn’t fan fiction, but character studies.



    Kokiri Village is a perfect example of what I’m talking about. When Ocarina of Time first came out, very few other games were stressing story. Since then, story has become a vital part of the gaming experience (not in all games, but certainly the ones within the action-adventure genre). Due to improved gaming technology, developers have been able to better deliver on this front. Looking at games like Twilight Princess we can compare Ordon Village to Kokiri Village and get an idea of what the Ocarina team envisioned for their game, but were unable to accomplish. The Ocarina team was still able to get a lot across to its audience, but there’s still a lot more hidden beneath the surface. Like the story-elements in Ordon Village, the story-elements in Kokiri Village set up Link’s entire character in the game (all the Link’s have distinct personalities from one other; they aren’t the same guy and they aren’t you).


    The Basics




    We all know about Kokiri Village, but let’s refresh. The village is in the heart of the Kokiri Forest, which is under the protection of the guardian spirit, The Great Deku Tree. In the village there are beings that take the forms of never-aging Hylian children. It’s safe to assume that, before Link returned to the village, no Kokiri had ever seen an adult before.



    kokiri_dekutree.jpg



    First of all, I suspect that The Great Deku Tree is older than Kokiri Forest. I believe that he was the first tree, and the forest grew around him. I also believe that the Deku Tree in Ocarina of Time is the first Deku Tree, and that the Deku Tree Sprout is the second. The Deku Tree Sprout is also probably the tree we see in Wind Waker.



    As for Kokiri, it’s difficult to nail down exactly what they are. They are forest spirits, most likely created by the Deku Tree himself. There’s another theory that Kokiri used to be Hylian children that got lost and became spirits. Based on Wind Waker, the former is more likely.



    While they look like Hylians in Ocarina of Time, we know that is just a chosen form for the spirits to manifest as, based on their new appearance in Wind Waker. We also know that whatever form they take, that form doesn’t age. In the case of Ocarina, the Kokiri take on the form of Hylian Children, both in looks and personality.



    So for the most part, the Kokiri in Ocarina act as children, but they don’t seem to serve any other role than to just exist. In Wind Waker we see them, as Koroks, planting seeds on the other islands. Perhaps, in Ocarina, they naturally tend to the forest. Either way, the Kokiri all have a fairy companion while the Koroks do not. This may be because the Kokiri in Ocarina think like children and require additional parental companionship. The fairies are also suppose to keep the Kokiri from straying too far from the village, since, if they get lost in the outer reaches of their forest area, they become skull kids.



    Koroks.png



    The Kokiri believe that they cannot leave the forest because they will die, but they are seen outside of the forest at the end of Ocarina, which suggests they were told this for their own safety, especially when considering the Koroks left their Forest Haven all the time. The Korok are also, apparently, what became of the Kokiri once they left the forest, meaning that perhaps Kokiri begin to look like trees once they leave the forest? That idea is very similar to Skull Kid, who looks like a Kokiri with bark for skin.



    Maybe the Deku Tree Sprout extended his protection over the Kokiri so they could celebrate with the rest of Hyrule after Ganondorf’s defeat? Maybe they don’t change form at all unless the Deku Tree recognizes a need to? Maybe they do die if they leave the forest, but only because they become mortal Hylians, who age outside of the forest?



    Fado.png



    As you can see, there are a lot of inconstancies and information holes when it comes to the Kokiri. One of the more notable issues is Fado from Wind Waker. Fado was originally a blond female Kokiri, but was cut from the final version of Ocarina. Many fans theorize that she was Mido’s sister because of their shared musically-inspired names and some of the things she says regarding Mido. Her name was recycled for the male Kokiri character we see in Wind Waker, who is the Sage of Wind before he is replaced by Makar. We also know that the Wind Waker Fado was a one of the Kokiri of the Ocarina era, and a personal friend of the Hero of Time, but we never see Fado in the game. This leads us to assume that we weren’t introduced to all the Kokiri within the time period of game. Perhaps the developers envisioned Kokiri containing more inhabitants, but were limited by the number of models they could use (hence the many identical twins and triplets inhabiting the village).


    Kokiri Society




    So while there are many things unclear about the Kokiri, we do know one thing: they think of themselves as children. Their entire society in Ocarina of Time is like children on recess. They are only kept from spiraling into utter childhood chaos by the prescience of the Deku Tree and their fairies. So in some ways it’s like a classroom setting; I can totally imagine the Deku Tree having a weekly story time where he teaches the Kokiri about the world.



    But while the Deku Tree played a very large role in all their lives, taking time to talk to individuals, in addition to being a general guardian, he’s not physically present in the village. I’m sure that the Kokiri can see the top of him from the village, but he’s not in the midst of them. As such, the free-roaming children developed leaders within the group. These leaders were Saria and Mido.


    The Three Players




    With all this in mind, we come to three major players in Kokiri: Saria, Mido and Link. Everything previously mentioned just acts as a backdrop to the relationships between these three characters, and it’s the relationship between Mido, Link and Saria that drives the whole political dynamic that we see in Kokiri Village.



    saria.png



    First let’s talk about Saria. While Saria is a leader in her own right, and becomes a sage on one side of the split timeline, she doesn’t act like a leader. She plays the role of a mother and best friend to Link, often talking on his behave to the Deku Tree. She plays her part on the sidelines, helping other Kokiri when she thinks they need her.



    Mido on the other hand is more aggressive. He actively takes on his role as the leader, to the point of being very bossy and annoying. However, he respects the Deku Tree’s authority, even if it takes a few tries to convince him of the Deku Tree’s orders. The other Kokiri generally like and agree with Mido, and usually follow what he says.



    While Mido is a bully to Link, I think its safe to assume he isn’t to others in the village. No other Kokiri act as if Mido is being mean to them. In addition to that, if the Kokiri we see in Ocarina are all much older than they appear, Mido’s nine years of being a bully would have passed by in a wink. And once again, the Kokiri think like children, and are preoccupied by their child-hood games and short attention-spans.



    Before Link came along, Saria probably did give Mido more attention, but Saria was the natural choice to raise and help Link during his time in the forest. The Deku Tree’s decision to have Saria do this, as opposed to a fairy, is obvious; Link had to learn how interact with people, not fairies, if he was destined to one day leave the forest. The only reason why Navi traveled with him, is because of how young he was when he was forced to leave the forest.



    mido01.jpg



    Because of this, Link grew up being the only member of the village not to have a fairy, and while no one else seemed to mind, a jealous Mido latched onto that idea and used it to ridicule Link. It was a hopeless attempt to make Link look less desirable in Saria’s eyes. While the other Kokiri probably didn’t see Link as a failure, considering all the Kokiri were very open to Link in game, Link still felt like he didn’t belong there.



    Link never sees the Deku Tree, let alone talks to him, until he is summoned by him to defeat Gohma. Because of Mido’s bullying, Link never felt he worthy to visit the Deku Tree during the whole nine years he lived in the forest. Link probably shed away from other Kokiri and mainly hung out with just Saria. Because he felt like an outsider, Link developed the desire to leave the forest long before he was presented with the opportunity to do so by the Deku Tree, so that when he finally got the two things he wanted most (to see the world outside the forest and to have a fairy) it came with a cost: the loss of the Deku Tree, exile from Kokiri Village, and saying good-bye to Saria.



    It’s hard to say whether or not Mido knew that Link was a Hylian. I doubt he did, or he would have used this against Link as well. He also would have sooner guessed the identity of the blond young man who visited the village seven years later.



    Saria on the other hand, knew all along about Link’s Hylian heritage, with her foreknowledge concerning Link’s inevitable departure from the village and her instant recognition of Link’s sixteen-year-old self. Both her and the Deku Tree were preparing for Link’s inevitable departure from the forest, but because of Ganondorf, that came earlier than either of them expected (despite the Deku Tree’ knowledge of the boy’s importance).



    Link feelings of insecurity were all redirected towards not having a fairy. He believed he was a Kokiri, every other Kokiri had a fairy except for him, and Mido never failed to point out the later. As a result, Link believed that the secret to his happiness lay in him obtaining a fairy. The day Navi came to him was the happiest day of his life, but also the worst because it was the day the Deku Tree died and day he left Saria behind for seven years.



    zelda_OoT.jpg



    This is why Zelda is so special to Link; she is one of the first people Link meets when he leaves the forest. Zelda treats Link as a hero and she doesn’t even know about his encounter with Gohma. Link also suddenly finds himself as an outsider again, now that he’s the only one with a fairy. Rather than point out the oddity of his appearance, like many Castle Town citizens do, Zelda celebrates these differences. She immediately accepts him and even relies on him. To her, he isn’t a nobody, but a somebody. It’s one of the first times he feels like he belongs.



    When he visits the Gorons he’s treated as brother, and with the Zoras a savior. So when he’s headed back to Zelda to give her the three spiritual stones, Link is at his emotional peak. After years of reticule, not only does he belong, but he is also wanted and praised. This all comes crashing down when Ganondorf uses him to get into the Sacred Realm. Both he and Zelda blamed themselves for this afterwards, and Link spends the rest of the game making up for his mistake.



    When he returns to Kokiri Village and sees it dying (due to the state of the Forest Temple and the lack of a Deku Tree) and infested with dangerous plants, he feels guilty for abandoning it for seven years even though it wasn’t his fault. This guilt extends to Saria as well, as we can see from their parting words to each other. But in that moment in the Chamber of Sages they reconcile, laying it all the table. By letting go of Saria, Link is essentially letting go of his childhood. . He says goodbye to her, but he’ll never forget her. Link can move on and truly become an adult from this point on.



    forestsage.jpg



    As for Mido, Link, as an unrecognizable adult, is able to start the relationship fresh. Mido doesn’t treat him like Link, but as he would anyone else. Actually, he treats with a little more respect than the average Joe because Link is an adult and so much bigger he is, not to mention that he somehow knows Saria. It is in this meeting that Link finally realizes that Mido cares a great deal for Saria (he waited in the Lost Woods all night for her to come back from the Forest Temple).



    We also learn that Mido regrets how he treated Link, especially after the death of the Deku Tree because it sent Link away and made Saria sad. Mido’s problems weren’t fixed because Link went away. Instead, Saria became more distant and the forest declined. Mido learns that Saria became a Sage by the end of the game, and he probably guessed at Link’s identity (especially since he was at a victory party where most could name the Hero of Time). The two found reconciliation, it just took sixteen years.



    So while some will just write Mido off as a jerk, he’s not. While some will just think of Saria as some girl in the village, she’s much more than that, and Navi is for that matter too. She meant so much to Link because of what she symbolized for him, but it grew into something much more after all their shared experiences. The interactions between characters in Kokiri Village are a vital storytelling point in Ocarina of Time. They set the stage for Link’s character throughout the entire game.



    Ocarina-of-Time-Link.jpg


    “The flow of time is always cruel… Its speed seems different for each person, but no one can change it… A thing that doesn’t change with time is a memory of younger days.” - Sheik




    The Importance of Ocarina of Time is an ongoing series where I look closely into each of the major Temples of the N64 Zelda game and analyze how each temple is important to the overall plot of the game and Link’s character.

    Previous articles in this series: Forest, Fire, Water, Shadow, Desert, Milk, Milk

    ]]>
    kokiri_importance.jpg

    Ocarina of Time is my favorite video game. Isn’t just my favorite Zelda game, but, in my opinion, the best video game ever made. There are a lot of different reasons for that, many of which have to do with my original playing experience. Most of my theorizing and general Zelda discussion, one way or another, always come back to this game. You’d be surprised if I told you how much time I’ve devoted to just thinking about the subtle nuances of this game. It’s reached the point where I have this strange sense of ownership over the game, even though I didn’t make it and other fans have very different ideas about it. It doesn’t help that, in order to learn how to screen-write, I wrote a film adaptation of the game. So while, I’ll never be posting that here (not to say it isn’t good), it’s given me an interesting perspective on the characters of the game. I really had to figure them out in order to get them work for the silver screen. What I’m talking about isn’t fan fiction, but character studies.

    Kokiri Village is a perfect example of what I’m talking about. When Ocarina of Time first came out, very few other games were stressing story. Since then, story has become a vital part of the gaming experience (not in all games, but certainly the ones within the action-adventure genre). Due to improved gaming technology, developers have been able to better deliver on this front. Looking at games like Twilight Princess we can compare Ordon Village to Kokiri Village and get an idea of what the Ocarina team envisioned for their game, but were unable to accomplish. The Ocarina team was still able to get a lot across to its audience, but there’s still a lot more hidden beneath the surface. Like the story-elements in Ordon Village, the story-elements in Kokiri Village set up Link’s entire character in the game (all the Link’s have distinct personalities from one other; they aren’t the same guy and they aren’t you).

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    Majora's Mask: My Theories and Opinions http://www.zeldainformer.com/why_i_think_majoras_mask_is_the_best_zelda_game/ Sat, 30 Jul 2011 15:19:48 +0000 http://localhost/wordpress90/?p=2828 This picture of Link rage-quitting is brought to you by dwnsnipergirl of DeviantArt.com!Before I begin, I would like to say that I have heard and read many opinions on different Zelda games being the best Zelda games of the franchise, and they are all very great theories. This article is just about my own opinions on Majora’s Mask. This article is not intended to offend any of you. In all honesty, I love reading everyone’s theories and opinions!


    For the longest time, I have always considered Ocarina of Time to be the best Zelda game in the franchise. However, I have recently been replaying Majora’s Mask and realized that this game was created to be so much better than Ocarina of Time. In fact, I would really love to see Majora’s Mask re-made. Here are my reasons:

    1. The Story: Okay, so a story about the world ending has been done many times, but I find that an entire world being destroyed by one being is simply fascinating.

    2. The Time Limit: Three days in a video game is not a lot of time. The way that the developers give you slightly more hope of completing your tasks by slowing down and speeding up time is wonderful, and honestly makes me feel powerful. There is so much that needs to be done in that game that three days is not enough, which leads me to my next reasoning:

    3. The Emotions: This game came out in 2000 for Nintendo 64, so there would obviously not be too many facial features and emotions given from the characters. However, the game does a damn good job of making you feel many different emotions. Since there are so many things to do, people to save, etc. that need to get done with only a few short days, if you are really connected to Link’s character, you feel this mighty urge to save everyone, and feel shame and guilt that you cannot save everyone in one set of three days. Link is renowned as the Hero of Time, so not being able to save everyone in three days time is incredibly shameful to his pride and image. If you are really connected to his character, then this game will make you feel the same way as well.

    4. The Characters: Going back to my thoughts on the emotions this game gives you, I would like to write about the characters and their own emotions. If you think about it, these characters are very deep.


    Skull Kid - Obviously, he is the number one character to talk about. Not much is given about him, but you know that he was abandoned by his friends the giants so they could go about their duties and by others for his trickery. What we know about his days before that are all theorized. Let us go back to the theory of skull kids. A child becomes a skull kid when he or she gets lost in the Lost Woods. When Link enters the moon near the end of Majora’s Mask, he is surrounded by scenery of nothing but grass, a tree, and children. By the tree, there are children running around and one child sitting alone by the tree. This could perhaps be Skull Kid’s childhood. He wants these children to accept him, but he still cannot play with them. He might have ended up becoming a Skull Kid by running into the Lost Woods on a dare for acceptance into the group, but that is another story. Getting back on track, as you talk to the children and play their “games” they ask you questions at the end. These questions, such as “Your friends…what kind of ...people are they? I wonder… do those people… think of you… as a friend?” The awkwardness that these children have and the type of questions they ask show that they are all entities of Skull Kid.


    Also, let’s look at the moon itself. The idea of a moon being the weapon of choice to end the world is intriguing because Skull Kid is like the moon. The moon is the only moon that this world has. It is distant from the world and very cold. The moon’s destruction of the world is like Skull Kid destroying the world that he cannot be a part of.


    Link - Link is also a very interesting character in this series (especially since he is the main character. Duh). Link has lost his childhood in order to save the world, so he is an adult trapped in a child’s body. He has seen and been through so much, that he is not particularly fazed by anything. For example, let us think back to the talking scarecrow. I am not sure how common a talking scarecrow is to the people of Termina, but a scarecrow that yaps and dances should either make a child amused or terrify the living crap out of him or her. Link the child, however, just shakes his head whenever the scarecrow dances the day away.


    Link is a lone person who has no family or friends. He has to leave Hyrule in search of the only close friend he ever had, Navi. In a way, he and Skull Kid are the same. They both have no friends and a lost childhood. Even though the things that have happened to Link should have caused him to be cold to the world like Skull Kid, he still has compassion for people. He built a grave for Mikau and bowed in respect, he healed the tortured souls of others, and he continues to try his hardest to save the living. This is one of the main reasons why Link is one of my all time favorite video game characters.


    Darmani - This one will not be as long as the others, but I would like to point out a specific scene. After Link heals his soul, Darmani sees a crowd of Gorons cheering for him, and this makes him know that even in his death, he was still loved. When his soul leaves his body and enters the Goron Mask, it leaves through his eyes as if he were crying. Darmani, in the end, wanted to know that he was still loved and respected by the Gorons, even though he failed to protect them from the monster in Snowhead. This entire scene was touching to me.

    I could go on and on about many other characters, but I would rather not bore you all to death. Now, here are my questions for you, readers! What is your favorite Zelda game and why? What are your theories on characters in Majora’s Mask? Why does Princess Zelda make me so angry? I would really like to hear all of your opinions and I will read every single one of them!

    ]]>
    This picture of Link rage-quitting is brought to you by dwnsnipergirl of DeviantArt.com!Before I begin, I would like to say that I have heard and read many opinions on different Zelda games being the best Zelda games of the franchise, and they are all very great theories.  This article is just about my own opinions on Majora’s Mask.  This article is not intended to offend any of you.  In all honesty, I love reading everyone’s theories and opinions!  For the longest time, I have always considered Ocarina of Time to be the best Zelda game in the franchise.  However, I have recently been replaying Majora’s Mask and realized that this game was created to be so much better than Ocarina of Time.  In fact, I would really love to see Majora’s Mask re-made.  Read the opinions inside!

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    Zelda Informer Is Hiring: There is a Position for Everyone! http://www.zeldainformer.com/zelda_informer_is_hiring_there_is_a_position_for_everyone/ Sat, 30 Jul 2011 15:52:29 +0000 http://localhost/wordpress90/?p=2829 Link and Zelda Sex Scandal

    Feeling dirty after reading that title? Oh you Sly dog you. A couple months ago we commenced a giant hiring session for news posters and article writers that went pretty well. We had over 900 applications, and it was a very tough choice narrowing it down to just a handful of people. Some people heard back from me that things were going to go further and it ended there. Others never heard back at all. I made an effort to try and respond to each application but when you have over 900, it’s impossible to really get to them all. It was actually 938 to be exact. Many of you have grown to love and despise some of our new writers in the way only ZI exists (yay love hate relationship!).



    Tom, Erica, Bre - they are practically house hold names already. Others are still feeling there way around their personal lives. Still, the beat must go on and this time around we are hiring for so many different positions it’s getting crazy. So, lets get to it shall we? Hop inside to find information on what we are looking for, how to apply, and how there truly is a position for everyone, even if your only skill set is making a wigwam out of popsicle sticks.



    So, without further ado here is the massive list of positions:



    Video Editors: This is plural because it’s a position that is best suited to have multiple people, that way we can have multiple projects going at once. Experience is a plus, as is showing an example of your work. Video Editors will essentially be doing most of the leg work for compiling video footage and editing it together. If you need help finding certain footage of course assistance is provided, but this is definitely a work horse position.



    In short, you will collect the needed footage, edit all together along with whatever voice over is necessary, insert whatever sound affects are needed, and naturally create special intros and outros for whatever is needed. Be it simply a talk show (where footage is provided by what the user records of himself) or a top 10 list.



    Podcast Editor and Crew: This is lumped together because we need all of the above to make it happen. The editor naturally just needs experience in editing voices in any dedicated sound program. Being able to equalize out volume levels, eliminate as much distortion as possible, and try to make the cast as clean as possible. Of course you are in charge of sound affects, intro and outro music, and any other choice.



    As for the crew (and yes, the editor is allowed to also be part of the crew), you simply need to have a good microphone and some experiences is a plus. We’ll be talking about news, and occasionally it will be very topic specific - such as the importance of Kokiri could make up the entire show at times. We’ll obviously have guests involved and I am positive that some times other staff will want to get involved. In fact, depending on the topics, it’s encouraged for the team to reach out to other staff to get a more rounded debate/discussion.



    That being said, this whole lot also needs an overarching coordinator. In the past that responsibility fell on me, and I will still likely be involved at the base level. The coordinator is responsible for scheduling recording times, getting the editor the material, and contacting whoever need be to get involved. Essentially, they are the directly responsible for ensuring each cast makes it’s scheduled release, even if one has to be done impromtu the night before.



    Article/News Writers: You can never have too many, right?



    PHP/CSS/Whatever Coders: Essentially, we need a person or two who is familiar enough with coding to help us overhaul a few things, such as a new featured area. You must be well versed since it will involve directly customizing features to work in Movable Type, our content management system. Experience with Movable Type is a bonus, though a competent coder should be able to sort out the system easily enough.



    Flash Animators: Ever seen those really neat cartoon type shows on YouTube or at Newsground? Well, we’ve had ideas floating around for 2 years in regards to creating some shows and skits, but all of them require a flash animator.



    Webcomic Folk: Remember 72 Hours Remain? How about Zelda Anime? Heck, remember the old school Zelda Comic? Point is, we would love to get 2 or 3 webcomic series going around. They don’t all have to be related to Zelda, but naturally a Nintendo relation is required. Obviously this requires a specific sense of humor (we are going for comedic value in these), a pretty good art direction and skill set, and the ability to compile them for regular releases. Naturally, the full ZI staff is available to help flesh out ideas.



    Game Content Writers: This includes Walkthroughs, guides, and can even extend into Let’s Plays, Video Walkthroughs, or even video guides for specific things like a Heart Piece guide, etc.



    Wiki Editors: It’s been a semi well kept secret that ZI has a Nintendo Wiki/Site Content project in the works. While we are getting closer and closer to launching it, we need people with extensive wiki experience to not only help flesh out the project before launch, but to get all the templates set up, and ensure we have all the proper addons required for a full public launch. Naturally those just looking to contribute content before we launch are welcome. We presently have fleshed out a lot of Zelda stuff, but we are doing much more than that and we have a very unique spin we feel in comparison to our other wiki, known better as Zelda Wiki. Oh, we still fully support Zelda Wiki! Go Zelda!



    Artists: We are looking into ways to make Zelda Informer truly pop, and one age old idea that actually originated from the Absolute Zelda (my never launched project I was working on before Zelda Informer) merger is the idea of unique in house art for our guides and content. we started this briefly awhile ago and collabed with Zelda Dungeon for a bit, but now we’re looking to truly branch off on our own. This includes character art, scenic depictions, enemies, bosses, etc. Essentially, when you get an official strategy guide it has all of this art in it. We are looking to duplicate that for our online guides, except with all in house material versus official art. Given how big this project is, we’ll need several artists to fill the role.



    Photoshop Folk: We always have various needs for people who have a lot of photoshop experience. Most of the work is related to creating headers, logos, and banners for our various features and articles. Up to this point, we have essentially relied on one person for all our needs. However, with the rapid growth rate of the site, we’ll be needing a lot more people to fully keep up with our day to day schedule. We have a thread in staff where requests are made, and simply replying that your handeling it will be enough to keep it organized. Keep in mind that the job is “demanding” in that a lot of the time we need stuff, especially for articles, on the fly. You’ll also need to use a messaging program as occasionally something comes up that we’ll need something for immediately and/or we’ll need to further discuss and flesh out design choices. Yes, some of our work here involves directly redesigning aspects of ZI itself.



    News Editor: Your job, essentially, is to run around and make our posts look pretty. You are the grammar nazi we have been searching years for. You are the ying to my absolutely horrible yang. While we wont delay posting material for it to be edited, you will be in charge of editing the material even after it was posted. Given the amount we post, multiple editors may be required.



    Video Cast Folk: A couple people to essentially do video casts. Some of them will be exclusive to the main site, while others will be exclusive to our YouTube audience. The cast can be about anything related to Nintendo - from recent news to an all out show. It’s similar to the podcast, except it’s generally one person going off about how lame or awesome something is. Think similar ideas to what Screw Attack does. If you don’t know who they are, google is your friend.


    Social Network Manager: Your job is to essentially ensure all avenues of Social networking are covered (no worries, I’ll be there to help), and to keep the information flowing between all mediums. While a lot of it is automated, we want to ensure we have some more direct interaction to keep the fans entertained.



    SEO Expert: Looking to try and establish yourself in the SEO field? What better way to build out your resume than helping us climb up the charts on google and other related search engines? There are thousands of people running around trying to sell themselves, and most of them have extremely poor examples to show off. We’re not idiots at Zelda Informer, we’re aware of what terms are actually relevant to get to the top of the charts on and we expect the SEO person to understand the target audience. Having a large site like Zelda Informer on your resume of examples when advertising yourself can go a long way to convincing future clients. While the work we are asking to be done is for free, we feel very strong in our online brand name.



    Who knows, maybe you just feel nice and want to help us succeed and you happen to be good with SEO! Really, if you know how this works, and you keep up to date on it, feel free to apply.



    Miscellaneous: In creating such an extensive list with so many different types of work, there is often ideas we haven’t thought of or material that would make excellent additions to the site that we simply never considered before. In fact, in writing this alone I have already thought up some new ideas, but I digress: If you have a talent or a skill set at something not on this list you think would benefit the site, feel free to apply. We’ll consider all wacky and wonderful ideas as possible additions to our awesome site.


    How To Apply:

    Applying is simple, and the more thourough you are the better chance you have to be considered in the initial wave. For starters, you have to send an email to nathan@zeldainformer.com. It’s essential you do this so I can directly filter out the emails from our other contact forms.



    The subject of the email should be the position your applying for. So Flash Animator, Video Editor, News Writer, etc. Within the email you need to include your name (first and last), age, experience if any, examples of work if any, and talk about why your the perfect person for this position. Naturally, we need to also know your time availability. Tell us a little about yourself, why you choose Zelda Informer for your daily coverage, and what your favorite flavor of cake is.



    Keep in mind that these positions are non-paid, as in, volunteer based. While there is a small potential for future incentives, nothing is guaranteed other than getting your work appreciated, getting more experience in the field, and working for a place that you can feel free to list on job applications. Naturally, you’ll be at the cutting edge of Nintendo coverage on the net, and have access to our amazing staff and some of our most beloved writers. Want to talk privately to Alex Plant about one of his many talking points? Now you get the chance. Want a sit down chat with myself about my poor grammar? Now you can!



    In the end, we aim for ZI’s team to be oriented on efficient yet fun work. You can ask any of our last batch of hires just how loose things are, and how great it is to discuss things at length that are completely unrelated to work on the site just for fun.

    ]]>
    Link and Zelda Sex Scandal

    Feeling dirty after reading that title? Oh you Sly dog you. A couple months ago we commenced a giant hiring session for news posters and article writers that went pretty well. We had over 900 applications, and it was a very tough choice narrowing it down to just a handful of people. Some people heard back from me that things were going to go further and it ended there. Others never heard back at all. I made an effort to try and respond to each application but when you have over 900, it’s impossible to really get to them all.  It was actually 938 to be exact. Many of you have grown to love and despise some of our new writers in the way only ZI exists (yay love hate relationship!).

    Tom, Erica, Bre - they are practically house hold names already. Others are still feeling there way around their personal lives. Still, the beat must go on and this time around we are hiring for so many different positions it’s getting crazy. So, lets get to it shall we? Hop inside to find information on what we are looking for, how to apply, and how there truly is a position for everyone, even if your only skill set is making a wigwam out of popsicle sticks.

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    The Kokiri Scare Me http://www.zeldainformer.com/the_kokiri_scare_me/ Sat, 30 Jul 2011 20:41:12 +0000 http://localhost/wordpress90/?p=2830 Also, I suck at PhotoshopIn many horror films, sometimes the scariest protagonists are often children. This is very apparent in films such as Children of the Corn, The Shining, The Omen, The Exorcist, Orphan, and even the show iCarly (well, maybe not). The Kokiri are also frightening in their own special way. You just need to look for it. The Kokiri I will be talking about are of course those found in Ocarina of Time , and while they may not be as frightening when Link is a child, its obvious that the seven years after he was sealed away really messed with the Kokiri’s heads.



    Hell, we’re not even sure exactly how old each of them are, since you know, they never age. Upon returning to Kokiri forest as an adult you see an entirely different side of these little hell children. First off, they all just sit there…and STARE at you, cause you know, you’re an adult (more or less), and they’ve never seen that shit before. At least, we haven’t….



    What’s really frightening is that the Kokiri never sleep (yeah, neither does anyone else except for Talon, but shh, at least some of the people in Hyrule market disappear at night…) They just stand in their homes at night… Things change after you beat the forest temple, but still. They just stand there….watching, waiting. Perhaps the most frightening Kokiri of them all is Fado. You know, the girl that mysteriously appears in the lost woods after you go back to find the carpenter’s son? Seriously, out of fucking no where this girl appears in his place, but where the hell did the carpenter’s son go? Going there and back you’re only gone for what? Six minutes? Thats like what? 6 hours of in game time?



    So yeah, he’s gone, and all that remains of him is his father’s saw…Wait a minute. Something doesn’t add up. He’s gone, and all that’s left of him is a saw? And then Fado says he probably ended up turning into a Stalfos? If he was a Stalfos, wouldn’t he just be there waiting for you to fight him? Maybe he’d be terrorizing that little bastard Skull Kid? Nope, No Stalfos here. Do you realize what I’m getting at? That bitch, Fado, murdered him!


    MURDER

    I kill people for fun

    Why would she do a thing like that? Well, maybe she just really likes mushrooms, she demanded the meds you got for him back because they’re “part of the forest”. So, not only do you have a murderer on your hands, you also have a mega-vegan, who probably wouldn’t eat anything unless it fell off a tree, cause you know, picking fruits and mushrooms hurts the veggies and trees (seriously, someone said this to me once. Also, last time I checked, tree’s are brain dead, where do you think the term vegetable come from when you’re describing a person?).



    My main theory is that Fado snuck up on our friend, stole his saw, and cut him into little pieces. Maybe she stripped the flesh off his bones and ate that as well. That could explain the whole Stalfos reference, they are giant skeletons after all. Now, of course there’d be blood and whatnot, but she could have gotten the other Kokiri to drag this guy’s corpse to the water entrance to Zora’s River. She then would just have to wash herself off, along with the saw. Seriously, take a look at what she says in the original version of Ocarina of Time.


    That guy isn’t here anymore. Anybody who comes into the forest will be lost. Everybody will become a Stalfos. Everybody, Stalfos. So, he’s not here anymore. Only his saw is left. Hee hee.



    It’s obvious she gives you the saw so that you don’t get too suspicious, and then she says this little bit to you.


    Heh heh heh. Are you going to be… too? Heh heh!



    Seriously, that murdering bitch is threatening you. She’s basically saying she’s going to cut you if she gets the chance. Though I’d like to see her try, my sword is bigger than her fucking torso. Just try it, she-demon. Lucky for you I’m never coming back to the lost woods again…



    The other Kokiri are all in on it as well, however I’m pretty sure they don’t share the same bloodlust that Fado has. I’m sure they just stay quiet so she doesn’t kill them…Maybe thats why the little ones never sleep. Obviously Saria has no clue what’s going on, being a sage and all, she’s a little busy helping Link save the world after all.



    So now we end up going back to the Child timeline, Link ends up leaving the forest a few month’s later to go search for Navi, but that’s not the only reason he’s leaving… He’s probably scared for his life, knowing full well that sooner or later he’ll hit puberty, and Fado will be ready to strike, for she hates all that is grown up in the world…Which is probably an even more terrible fate than the one he got himself into during the whole Majora fiasco…



    And there we have it. The Kokiri are scary little demon children. You can’t deny the facts! Now that you know the truth, I’m sure you’ll be watching your back whenever you take Link back to Kokiri forest….



    (Please note: The Kokiri don’t actually scare me, after all, they don’t really exist, and I’m sure much of this just sounds plain crazy to you, it does to me too, but it was a pleasure to write, hope you all enjoyed it)

    ]]>
    Also, I suck at PhotoshopIn many horror films, sometimes the scariest protagonists are often children. This is very apparent in films such as Children of the Corn, The Shining, The Omen, The Exorcist, Orphan, and even the show iCarly (well, maybe not). The Kokiri are also frightening in their own special way. You just need to look for it. The Kokiri I will be talking about are of course those found in Ocarina of Time , and while they may not be as frightening when Link is a child, its obvious that the seven years after he was sealed away really messed with the Kokiri’s heads.


    Hell, we’re not even sure exactly how old each of them are, since you know, they never age. Upon returning to Kokiri forest as an adult you see an entirely different side of these little hell children. First off, they all just sit there…and STARE at you, cause you know, you’re an adult (more or less), and they’ve never seen that shit before. At least, we haven’t….


    Jump inside for more.

    ]]>
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    Tribes of Skyward Sword: What About the Kokiri Tunic? http://www.zeldainformer.com/tribes_of_skyward_sword_what_about_the_kokiri_tunic/ Sun, 31 Jul 2011 00:40:54 +0000 http://localhost/wordpress90/?p=2831 Link's green tunic, which we now know predates the Kokiri Tunic from Ocarina of Time
    Origin tales. They’re everywhere in the Zelda series. From the tale of the first generation Princess Zelda in Adventure of Link to the story of the Triforce, the Master Sword, and the rise of Ganon in A Link to the Past, to the retelling of many of these elements in Ocarina of Time, Twilight Princess, and now Skyward Sword, they’re definitely one of the most popular ways the creators connect the games together.



    Ocarina of Time explained the origins of one of the most special components of the entire series: Link and his funny green tunic. In that game, Link was raised as an adopted member of the Kokiri tribe of forest children, all of whom “grow up” wearing green clothes. When he became a legendary hero, his tale was passed down through the generations, and young lads took up swords and donned green tunics themselves to emulate his example. But in Skyward Sword we see a Link who predates the one from Ocarina of Time - and he’s wearing the same green tunic.



    Unfortunately, it seems like Nintendo is turning its back on the Kokiri Tunic origin laid down in Ocarina of Time. I just can’t see any way around it - there’s no real reason for the Skyloft people to have some kind of special relationship to an old forest tribe, especially not after living up there for long enough to have forgotten the world below. If it were some kind of sky tribe like the Oocca - maybe. It’s inevitable, really - we couldn’t really expect them to deviate from the traditional Link character template just because this game is set before Ocarina, and despite the canonical confusion I’m glad they didn’t. It does leave people like me who try to figure out how the series works with a real headache though.



    How do I think Nintendo’s going to introduce the tunic in Skyward Sword? I think we’ve already seen how! Aonuma dropped some details about Link’s boarding school up in Skyloft in a recent interview that I think explain the situation. For those too lazy to go track down the quote in context, I’ll slide out the relevant bit so you can see:


    Who are the characters with Link at the start of the bird race? Not just the competitors, but also the older guy.



    The people you saw in the opening scene are part of - we don’t have an official name for it yet - a sort of academy, a knight academy, that Link is a part of and [they] oversee the school, and [the people are] also his classmates. So in that sense, this is a game that really puts Link in a different context and a different environment.



    We can see that in this society, young men are trained to fly around on birds and defend the realm as knights. Link is one of them, which seems to be why he carries around a sword and is competing against those other guys in the birdriding demo. But a short clip from the opening to the flying demo shows off something really interesting (I apologize for the image quality in advance, but there just isn’t direct feed footage of this particular scene):



    The knights of Skyloft - and they're all wearing Link-style tunics and hats
    Just look at these guys! They’re wearing Link-style tunics and pointy hats! And on top of that, they’re donned in the three traditional tunic colors: red, green, and blue. Clearly the tunic’s origins in Skyward Sword come from this knight tradition, not from the Kokiri. Now, it could be that the clothes draw their inspiration from some cultural elements that existed on the surface world before the two lands became fully separated, but it’s clear that this is an all-encompassing origin story that serves to explain the whole of hero tunic tradition - not just the green clothes but the red and blue ones also. And I’ve got to say, I’m more than satisfied with that.



    What about the Kokiri, though? Does Skyward Sword leave room for them to make a reappearance? Honestly, though I’ll never say never, I don’t think they’ll show up. Not just because of the hero tunic bit, mind you, but because the whole “fairy child” story just doesn’t seem like it’ll be a priority given what we know about Skyward Sword‘s storyline environment. Now, I obviously have no real idea what Nintendo’s thinking, and it could very well be that they think that the Kokiri are an element from Ocarina of Time that will do well to serve the scenario for this game. But if this is the case, we certainly haven’t seen it yet.



    I feel kind of guilty for thinking this. The Deku Tree was a great Hyrule deity character and it’d be great to have the whole reason why the Kokiri shouldn’t leave the forest explained (assuming there is one). And that guilt is only intensified by the fact that this is Kokiri day, a day for celebrating one of the most beloved races in Hyrule’s history. But I have to be realistic and true to my gut, and I just have a feeling they won’t appear. Sorry, Kokiri fans.



    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    Related Stories:

    ]]>
    Link's green tunic, which we now know predates the Kokiri Tunic from Ocarina of Time
    Origin tales. They’re everywhere in the Zelda series. From the tale of the first generation Princess Zelda in Adventure of Link to the story of the Triforce, the Master Sword, and the rise of Ganon in A Link to the Past, to the retelling of many of these elements in Ocarina of Time, Twilight Princess, and now Skyward Sword, they’re definitely one of the most popular ways the creators connect the games together.

    Ocarina of Time explained the origins of one of the most special components of the entire series: Link and his funny green tunic. In that game, Link was raised as an adopted member of the Kokiri tribe of forest children, all of whom “grow up” wearing green clothes. When he became a legendary hero, his tale was passed down through the generations, and young lads took up swords and donned green tunics themselves to emulate his example. But in Skyward Sword we see a Link who predates the one from Ocarina of Time - and he’s wearing the same green tunic.

    How can this be? Is Nintendo turning their back on a classic origin tale? What do we know about the hero tunic in Skyward Sword? What could this mean for the poor Kokiri tribe? Jump inside to find out.

    ]]>
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    Iwata Opens Up On Future Online Game Downloads, Development of New "Pillar" http://www.zeldainformer.com/iwata_opens_up_on_future_online_game_downloads_development_of_new_pillar/ Sun, 31 Jul 2011 19:03:15 +0000 http://localhost/wordpress90/?p=2832 Iwata Wants YouFor all the talk about how Nintendo has failed at the online game, it appears they are doing far more than just playing catch up with the Wii U and the future of their company. Iwata, in a Q and A session at Tokyo’s earning report meeting on Sunday, opened up about some of Nintendo’s future plans in the online sphere. Surprisingly, Nintendo appears to know what they are talking about.

    One investor asked Iwata about his thoughts on paid download content. Nintendo is currently preparing a paid item transaction system for both 3DS and Wii U, Iwata revealed. For 3DS, this will be available to developers by the end of the year.



    Nintendo may not end up using this system for itself, though. Later in his response, Iwata said that while pursuing paid download content opportunities would likely increase short term profits, it would not allow them to build along term relationship with customers. Therefor, Nintendo feels that it should not have this type of paid charge system for its own content.


    So, Nintendo will be implementing a DLC function for the 3DS and Wii U, but likely wont take advantage of it themselves as they stand firm that DLC is not something that is viable for their consumers. That being said, it’s apparent that they understand and realize that it’s something third parties use frequently and thus they have to have a system for it.

    Iwata denied that he is critical in general of the concept of paid downloads. He did, however, question the concept of free-to-play games, where you start playing the game for free and are charged for item purchases. He feels that this type of system would damage the premium value Nintendo’s content.

    On the topic of digital downloads in general, Iwata noted that the 3DS internet connection rate is far beyond that of the DS. However, it’s still not at the one hundred percent satisfaction level, and furthermore, only a fraction of those people actually download paid content. He hopes that over the next three years, Nintendo will make the Nintendo e-Shop, the online shop that’s accessible from the 3DS, into a larger presence. He wants this to amount to a more drastic change than something like increasing ten percent from the current five present. Additionally, Iwata said he has a great desire to create a future where players will pay for digital content just like normal with no reservations. This will be a major point for Nintendo over the next three years, said Iwata.

    Iwata stressed that the greater presence of digital sales does not mean that package software will go away. Rather, he wants to establish the digital business as another pillar.


    And there you have it, Nintendo is building for the future starting now (and over the next three years) by creating a direct online service for distributing full games that will go “in addition to” packaged software. In essence, think of the PC “Steam” program, but for Nintendo’s platform. A lot of people have stated that digital distribution is the way of the future (and they are likely correct), so it’s good to know that Nintendo is planning for that event. Of course, no worries, Nintendo is not going to stop producing physical products anytime soon.

    Source: Andriasang

    ]]>
    Iwata Wants YouFor all the talk about how Nintendo has failed at the online game, it appears they are doing far more than just playing catch up with the Wii U and the future of their company. Iwata, in a Q and A session at Tokyo’s earning report meeting on Sunday, opened up about some of Nintendo’s future plans in the online sphere. Surprisingly, Nintendo appears to know what they are talking about.

    One investor asked Iwata about his thoughts on paid download content. Nintendo is currently preparing a paid item transaction system for both 3DS and Wii U, Iwata revealed. For 3DS, this will be available to developers by the end of the year.

    Nintendo may not end up using this system for itself, though. Later in his response, Iwata said that while pursuing paid download content opportunities would likely increase short term profits, it would not allow them to build along term relationship with customers. Therefor, Nintendo feels that it should not have this type of paid charge system for its own content.

    So, Nintendo will be implementing a DLC function for the 3DS and Wii U, but likely wont take advantage of it themselves as they stand firm that DLC is not something that is viable for their consumers. That being said, it’s apparent that they understand and realize that it’s something third parties use frequently and thus they have to have a system for it. Of course, he had a lot more to say after the jump.

    ]]>
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    Here is an Excellent Piece of Majora's Mask Fan Art in Support of Operation Moonfall http://www.zeldainformer.com/here_is_an_excellent_piece_of_majoras_mask_fan_art_in_support_of_operation_/ Sun, 31 Jul 2011 21:06:51 +0000 http://localhost/wordpress90/?p=2833 72 Hours Remain by Joe Hogan

    Joe Hogan is a pretty amazing artist. In fact, we’ve advertised his soon to be released art book. The piece above was one of the exclusive pieces originally intended to be book only and not available online, but he couldn’t help himself as he wanted to show his support for Operation Moonfall. Truly, Operation Moonfall is taking off pretty well, even if the entire community doesn’t necessarily support it.

    Wait, why would someone not want Majora’s Mask 3D to happen? The common arguments all bring up fair points. We naturally would all rather have a new game than another remake, especially since the console itself is not apparently doing too well. So, the argument here is that the entire team, including Grezzo, should work to make that a reality. This assumes, of course, that Grezzo would be welcomed to that party to begin with, and we really don’t know the answer to that.



    Thus why we all assumed that Grezzo wouldn’t be working on the new game, hence why they should do Majora’s Mask 3D along side of it. Of course, this doesn’t change the argument. Another of the big points is Zelda fatigue, which is really subjective. Personally, if an amazing Zelda product can come out every year without any sacrifice in quality than I have no complaints.

    In the end, love it or hate it, Operation Moonfall is doing great. Almost 12,000 signatures, 9,000 facebook fans, and 900 Twitter followers can’t be wrong.

    ]]>
    72 Hours Remain by Joe Hogan

    Joe Hogan is a pretty amazing artist. In fact, we’ve advertised his soon to be released art book. The piece above was one of the exclusive pieces originally intended to be book only and not available online, but he couldn’t help himself as he wanted to show his support for Operation Moonfall. Truly, Operation Moonfall is taking off pretty well, even if the entire community doesn’t necessarily support it.

    Wait, why would someone not want Majora’s Mask 3D to happen? Find out inside!

    ]]>
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    Australian Release Date for Xenoblade Chronicles Announced http://www.zeldainformer.com/australian_release_date_for_xenoblade_chronicles/ Mon, 01 Aug 2011 00:15:59 +0000 http://localhost/wordpress90/?p=2834 xenoblade01.jpgIt’s been awhile since we’ve heard anything from Nintendo concerning Operation Rainfall. As of today, it seems that they’re going to continue to be quiet, despite certain rumblings on the inter-webs. However, we do have news concerning the release date for the Australian and New Zealand localizations of Xenoblade Chronicles.



    Xenoblade Chronicles will be released for the Wii on September 1, 2011 for both Australia and New Zealand. The game will retail for AU $99.95 and NZ $133.22.



    Our lucky friends down under will also receive a 12-track CD featuring music from Xenoblade Chronicles when they buy a copy of the game from the first production run. So if you want the CD make sure you pre-order the game or pick it up at your local game store as soon as you can.



    Also, for those of you who participated in Operation Rainfall by pre-ordering the game on Amazon (which is listed under it’s Japanese title Monado: Beginning of the World), do not freak out if you receive or have already received emails saying the item is ready to ship with an estimated arrival date later next month. This happens with any Amazon product if it’s been thirty days since you’ve pre-ordered the item. For you conspiracy theorists out there, I contacted Amazon myself and they do not have an expected release date for the game.



    Source: Nintendo World Report

    ]]>
    xenoblade01.jpgIt’s been awhile since we’ve heard anything from Nintendo concerning Operation Rainfall. As of today, it seems that they’re going to continue to be quiet, despite certain rumblings on the inter-webs. However, we do have news concerning the release date for the Australian and New Zealand localizations of Xenoblade Chronicles.

    Jump inside for the date and information on bonuses that will be packaged with these particular localizations.

    ]]>
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    Zeldanime Chapter 3: Siege on Hyrule Castle http://www.zeldainformer.com/zeldanime_chapter_3/ Mon, 01 Aug 2011 02:21:37 +0000 http://localhost/wordpress90/?p=2835 zeldanime_ch03_preview.jpg
    Our friends over at Zeldanime have updated with a new chapter to their popular Zelda comic series. In case you are unfamiliar, the comic is based off The Legend of Zelda animated cartoon series from the 1980s, but in an anime style. The manga is written and drawn by crazyfreak and OniChild.



    You can read the first half of chapter three by visiting here or by viewing the images below:


    zeldaanime_chp03.jpg

    zeldanime_ch03_lineart.jpg

    zeldaanime_chp03_01.jpg



    zeldaanime_chp03_02.jpg

    zeldaanime_chp03_03.jpg

    zeldaanime_chp03_04.jpg



    zeldaanime_chp03_05.jpg

    zeldaanime_chp03_06.jpg




    You can follow all of Zeldanime’s activities by visiting their official site and their Deviant Art page.

    ]]>
    zeldanime_ch03_preview.jpg
    Our friends over at Zeldanime have updated with a new chapter to their popular Zelda comic series. In case you are unfamiliar, the comic is based off The Legend of Zelda animated cartoon series from the 1980s, but in an anime style. The manga is written and drawn by crazyfreak and OniChild.

    Jump inside to start reading.

    ]]>
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    Mario Director Brewing "Too Many Ideas" for a Wii U Entry http://www.zeldainformer.com/mario_director_brewing_too_many_ideas_for_a_wii_u_entry/ Mon, 01 Aug 2011 16:30:00 +0000 http://localhost/wordpress90/?p=2838 Is New Super Mario Bros. Mii one of Koizumi's ideas? We'll have to wait and see
    New Super Mario Bros. Mii may have been in playable form at E3, but there are clearly more Mario ideas going around Nintendo EAD Tokyo, the studio that’s handled the 3D side of the series since Super Mario Galaxy. The director of Super Mario 3D Land, Yoshiaki Koizumi, talked with Official Nintendo Magazine about ideas for future titles on Wii U.



    Apparently he’s been busting his brain on this one, since he says he still has way too many ideas to put into a coherent game! For those of us hoping to see the plumber jump into action in a Wii U launch title, will we have to put our wishes on hold?


    As it turns out, I have too many ideas at the moment for Mario games on Wii U. I’m going to have to start narrowing them down and thinking about which ideas might work well together so that the whole system will be an enjoyable experience rather than a hodgepodge of ideas.



    Wait, so Mario Wii U is still only in the concept stages? How could Nintendo just sit on their new hardware without having any games in the making yet? With the higher development times for bigger, bolder HD titles spoken of at E3, it sounds like it’ll still be a couple years at least before we see a full 3D Mario game on the new console.


    And what about Super Mario Bros. Mii? While it was presented as only a tech demo at E3, I think Nintendo would be foolish not to build it up for a full retail release given the amazing success of the last two New Super Mario Bros. entries. Thankfully, Koizuki’s not a part of the New Super Mario Bros. crew, so if that project is really headed into a full game we know his brainstorming won’t delay it in the slightest. Imagine the excitement when Wii U becomes the first home console since the Super Nintendo to launch alongside a classic Super Mario Bros. game. Okay, maybe I shouldn’t get my hopes up yet.



    Source: Official Nintendo Magazine via GoNintendo

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    Is New Super Mario Bros. Mii one of Koizumi's ideas? We'll have to wait and see
    New Super Mario Bros. Mii may have been in playable form at E3, but there are clearly more Mario ideas going around Nintendo EAD Tokyo, the studio that’s handled the 3D side of the series since Super Mario Galaxy. The director of Super Mario 3D Land, Yoshiaki Koizumi, talked with Official Nintendo Magazine about ideas for future titles on Wii U.

    Apparently he’s been busting his brain on this one, since he says he still has way too many ideas to put into a coherent game! For those of us hoping to see the plumber jump into action in a Wii U launch title, will we have to put our wishes on hold? Hop inside for the full quote, plus my thoughts on the future of Mario on Nintendo consoles.

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    Retro Studios Loses Another Senior Game Designer http://www.zeldainformer.com/retro_studios_loses_another_senior_game_designer/ Mon, 01 Aug 2011 16:51:57 +0000 http://localhost/wordpress90/?p=2839 Thumbnail image for Mike Wikan.jpg Senior Game Designer Mark Wikan has decided to leave Retro Studios in favor of id Software. Wikan has worked on every Retro Studios title to date, and is now the second top employee to leave Retro Studios this year. Kynan Pearson, a designer on Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, jumped ship for 343 Industries in January. This is the second notable migration of Retro Studios talent that we’ve seen, as three designers left the company shortly after Corruption came out. Is Retro Studios in trouble, or is this just how the business works? What’s the cause for these departures?



    Back in 2008, Retro Studios lost designer Mark Pacini, art director Todd Keller, and principal technology engineer Jack Mathews, all at once, as they decided to leave the company and form their own. Many thought that this would signal Retro’s downfall, but they rebounded with Donkey Kong Country Returns, their highest-selling title to date by far. Retro Studios still has talent, and every time they lose someone, they bring someone else back in. But why are they losing people in the first place?



    When the three designers bolted in 2008, the common theory was that they didn’t want to be restricted creatively. They wanted to make their own games, and not just be a puppet on Nintendo’s strings. Given that the three went on to form a studio together, this seems pretty likely. No matter how good you are at something, you’re going to want variety. If you were only allowed to make Metroid, and nothing else, it’s pretty understandable that you’d want a new challenge.



    Well, as we know from history, Retro’s next project after Corruption wasn’t another Metroid game, but it was still another first-party Nintendo game. Again, if you’re looking for some creative control, hopping from one established franchise with certain expectations to another is probably not going to satisfy you. Plus, Retro was bought by Nintendo because Nintendo believed they could aid in the effort to provide a product for a more mature audience. Retro founder Jeff Spangenberg was most well-known for his development of the first three Turok games, and Nintendo saw Retro as a good outlet to reach that type of crowd. So if you’re a member of a team specifically bought to make mature titles, and you’re bored with just making sequels to an established IP, and Nintendo tells you that their next project for you is neither a new game nor a mature title, you’re not likely to be on board with the idea.



    Donkey Kong Country Returns Minecart.jpg

    Not the project Retro staff was hoping for?


    Armature Studios, the company founded by the three employees who left Retro in 2008, has yet to announce any games, but they have said they plan to develop for Xbox 360 and PS3. Meanwhile the two employees who have left this year have joined up with 343 Industries, the company developing Halo 4, and id Software, the creators of Doom. This supports the idea that Retro employees are dissatisfied with working on Nintendo franchises, and are looking for a more mature experience, and brings up another explanation of why Retro staff staff are leaving. They want to make more FPS games.



    To me, Retro is something special. They are a development company that has a lot of potential and creativity. I wouldn’t want to see them become a company that just pumps out generic shooter games. Metroid Prime was different, because they don’t even consider it an FPS. They consider it a First Person Adventure game where you just so happen to shoot, and I agree thoroughly. I’m not against Retro making another shooter game, so long as it’s unique like the Prime games were.



    The point is, if Retro employees are leaving just because they want to make FPS games, then let them. However, if they’re leaving because Nintendo won’t let them do anything but Nintendo IPs, then it’s time for a change. In the past, we’ve seen Nintendo step in and tell Retro they had to cancel projects they were working on in favor of the Metroid Prime games. Retro had multiple titles including an RPG called Raven Blade, Car Combat, Retro NFL Football, and an untitled action-adventure title that Nintendo put the ax to. It’s not like other companies where they choose what they make, or whether or not to accept offers given to them. Nintendo bought a majority share of stock in Retro, and they pretty much call the shots. But if Retro has the desire and the ability to branch out into other areas than what Nintendo has offered to them, why not let them? So far, everything Retro has made has been critically acclaimed, so why not give them a shot with something new?



    I don’t believe that Retro is doomed simply because some of their employees left to make shooters. It’s not a bad idea at all to have a Retro developed FPS, especially with the Wii U offering a lot more in terms of power, but I don’t want Retro to be just another FPS-machine. They have way more potential than that. Retro wants to make mature games? Let them. You can have a mature experience without it being a generic FPS. Nintendo is a great guiding force in molding Retro games, but there’s a limit to how much control you can have before your employees become disgruntled and want to move on. If Retro has ideas for new, mature titles, it’s about time Nintendo stepped back and let them make some.

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    Thumbnail image for Mike Wikan.jpg Senior Game Designer Mark Wikan has decided to leave Retro Studios in favor of id Software. Wikan has worked on every Retro Studios title to date, and is now the second top employee to leave Retro Studios this year. Kynan Pearson, a designer on Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, jumped ship for 343 Industries in January. This is the second notable migration of Retro Studios talent that we’ve seen, as three designers left the company shortly after Corruption came out. Is Retro Studios in trouble, or is this just how the business works? What’s the cause for these departures? Read on for my thoughts.

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    Club Nintendo Members Get 15% Off Zelda Symphony Tickets http://www.zeldainformer.com/club_nintendo_members_get_15_off_zelda_symphony_tickets/ Mon, 01 Aug 2011 17:07:00 +0000 http://localhost/wordpress90/?p=2840 Want 15% off Zelda Symphony! Just use this exclusive Club Nintendo promo code… Oh wait, nothing's 'exclusive' on the internet!
    Club Nintendo members living in the Los Angeles area and planning to head to the Zelda Symphony concert this October get a little something to sweeten the deal. With a simple promo code they can get 15% of the ticket price slashed off. I’ll give you two guesses what that promo code is… Hard to say whether they’ll find some way to enforce the “Club Nintendo members only” thing now that the code’s floating around the Internet until the tickets go on sale today at 4pm PDT.



    I’ve also heard from a pretty reliable source that the concert will include an 18-minute-long movement devoted totally to Twilight Princess. My wife and I are definitely looking forward to that, especially if it’s indicative of just how dense and deep this experience is going to be. If you’re planning on picking up tickets as well, we’ll see you there. If not, additional concerts will be touring worldwide starting in 2012.



    Source: Club Nintendo Promo, via GoNintendo

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    Want 15% off Zelda Symphony! Just use this exclusive Club Nintendo promo code… Oh wait, nothing's 'exclusive' on the internet!
    Club Nintendo members living in the Los Angeles area and planning to head to the Zelda Symphony concert this October get a little something to sweeten the deal. With a simple promo code they can get 15% of the ticket price slashed off. I’ll give you two guesses what that promo code is… Hard to say whether they’ll find some way to enforce the “Club Nintendo members only” thing now that the code’s floating around the Internet until the tickets go on sale today at 4pm PDT.

    I’ve also heard from a pretty reliable source that the concert will include an 18-minute-long movement devoted totally to Twilight Princess. My wife and I are definitely looking forward to that, especially if it’s indicative of just how dense and deep this experience is going to be. If you’re planning on picking up tickets as well, we’ll see you there. If not, additional concerts will be touring worldwide starting in 2012.

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    Xenoblade Chronicles Gets its European Launch Trailer: Its Release is Imminent, Folks! http://www.zeldainformer.com/xenoblade_chronicles_gets_its_european_launch_trailer_its_release_is_immine/ Mon, 01 Aug 2011 19:10:54 +0000 http://localhost/wordpress90/?p=2841 Xenoblade Chronicles box art
    European and Australian Nintendo fans who have been following our site probably know that the release of the hotly-anticipated Monolith Soft RPG Xenoblade Chronicles is right around the corner: August 19th in Europe and September 1st in Australia, to be exact. American fans still wait for a NTSC announcement, but if the game does well enough it’s safe to say that it might wind up coming to the New World’s shores. But enough about that. Let’s focus on the game.



    Xenoblade Chronicles is a massive game, crafted as a synthesis of solid online experiences and classic JRPG magic. While the game sports a deep story, fantastic soundtrack, and beautiful world, none of these is the focus: the game’s all about pure excellence in terms of gameplay. You can explore literally any corner of the world it looks like you can reach, and there’s an incredible amount of both core and side content in the form of quests, items, and monsters to fight. While no trailer could quite do the 100+ hours of stuff this game has to offer much justice, a pre-launch trailer recently surfaced that tries to do just that.




    You can also catch a higher-quality version of this trailer on our Youtube page.



    Source: GoNintendo

    ]]>
    Xenoblade Chronicles box art
    European and Australian Nintendo fans who have been following our site probably know that the release of the hotly-anticipated Monolith Soft RPG Xenoblade Chronicles is right around the corner: August 19th in Europe and September 1st in Australia, to be exact. American fans still wait for a NTSC announcement, but if the game does well enough it’s safe to say that it might wind up coming to the New World’s shores. But enough about that. Let’s focus on the game.

    Xenoblade Chronicles is a massive game, crafted as a synthesis of solid online experiences and classic JRPG magic. While the game sports a deep story, fantastic soundtrack, and beautiful world, none of these is the focus: the game’s all about pure excellence in terms of gameplay. You can explore literally any corner of the world it looks like you can reach, and there’s an incredible amount of both core and side content in the form of quests, items, and monsters to fight. While no trailer could quite do the 100+ hours of stuff this game has to offer much justice, a pre-launch trailer recently surfaced that tries to do just that. Watch it after the jump.

    ]]>
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    Predictions: The Wii U Launch http://www.zeldainformer.com/predictions_the_wii_u_launch/ Mon, 01 Aug 2011 21:53:32 +0000 http://localhost/wordpress90/?p=2842 wiiu01.jpg


    It’s hard to believe that the Wii U was only announced two months ago, and we still have a long wait before it goes on sale next year. That being said, we already know a large amount of information about the Wii U, vague information, but information none-the-less.



    In light of all the recent news about the 3DS, I’ve been thinking a lot about what the Wii U launch will look like. The 3DS proved that software is king, but what software will Nintendo be launching alongside the Wii U to attract buyers?



    We know that Wii U will launch in 2012, and we know that it will launch sometime after April, so that leaves us with a window of April-December 2012. However, I think it can be narrowed down even further.



    Nintendo will not wait until December because they will want to give the system enough marketing time for holiday consumers. Christmas shoppers need to have enough time to be aware of the product and to understand that the Wii U is not the Wii. For this to happen, the Wii U must launch by November.



    Then there’s E3. The 3DS was announced and launched within one year of E3 2010. The system came out before E3 2011. Nintendo doesn’t have to wait until June, but I think they will. I don’t think the system will be ready by April, but it might be by June. Launching the Wii U just after E3 will also give it more coverage than it will receive if it is launched before E3. Also, if there is something wrong with the Wii U, it’s better not to expose it before the Expo. From a business perspective, Nintendo should let any possible glitches hide in the shadow of E3 not the spotlight.



    Based on this we can conclude that the launch will be sometime from June to November 2012. Based on the fact that Darksiders II, a title already confirmed for the Wii U will be released on the other two consoles in February, I personally think that the launch will lean towards June, rather than November. We should expect a summer launch, and based on my thoughts about E3 2012, I think June would be the prefect month.



    However, a lot of big-name third-party games are slated with a March and April 2012 release date, so it’s entirely possible that when Nintendo said ‘after April’, they actually meant April. In that case, I’m completely wrong, which is entirely possible. After all, I’m just speculating.



    But we only just heard about the Wii U two months ago, and we’ve yet to hear any major first-party launch announcements. We’ve heard about plenty of games that will eventually be released on the Wii U, but the only games we’ve gotten dates for are third-party.



    There’s no way Nintendo will repeat their mistake with the 3DS. The Wii U needs to come out the door with at least one big-name first-party title, and enough quality third-parties to cary them until their next first-party release.



    The problem is that Nintendo’s major teams are busy finishing off games that are due later this year. The Mario team is working on Super Mario 3D Land, and the Zelda team is still finishing up on Skyward Sword. We also know that Mario Wii U is still in the brainstorming stage. Mario and Zelda are Nintendo’s babies; they’re going to spend a lot of time working on their HD debut. We won’t be seeing them on the Wii U anytime soon.



    So the question is what game has Nintendo secretly been working on that could be finished by summer 2012?



    It won’t be Smash Brothers; that’s years away. I doubt it’ll be a Meroid game. There was a Metroid-themed Wii U demo at E3, but it wasn’t for a new game. After Donkey Kong: Country, I think we’ll have to wait a little while longer to see DK again. Kirby’s been seeing a lot of action, but it’s all recent, so we’ll have to wait before the Kirby team has time to work on a Wii U title. The Animal Crossing crew is busy working on a 3DS game. Kid Icarus’s fate depends upon its success on the 3DS; if we do see it on the Wii U it won’t be for several years.



    So what does that leave us with? A bunch of franchises we haven’t seen for a long time and deserve to see some action again.



    wiiu_fireemblem.jpg


    Fire Emblem: We haven’t seen this franchise on a platform since Fire Emblem: Radiant Dawn in 2007 on the Wii. The series has since been hiding out on the Nintendo DS. While only one of the two games has been released worldwide, Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū, has already been released in Japan. Besides localization matters, the Fire Emblem team is free to work on a game for the Wii U, and may already be in development considering the latest DS game was released in mid-2010.



    wiiu_goldensun.jpg


    Golden Sun: A relatively new franchise, Golden Sun has only made appearances on the Game Boy Advance and DS. Six years passed between the release of the original two Golden Sun games and Golden Sun: Dark Dawn, which was released late last year. However, the game has always been a handheld game; it’s never been released on a console. It would be quite the task to bring it to the Wii U. Nintendo is fully capable of meeting the challenge, but I think it would take longer than a year to develop. If we do see this game on the Wii U, I doubt we will see it until 2013.



    wiiu_fzero.jpg



    F-Zero: An F-Zero game has not been seen since 2004, and most younger gamers are only familiar with the series due to Captain Falcon’s cameo in the Super Smash Brothers games. However, the franchise has always received very positive reception. The game has even had it’s own anime series, which aired in Japan from 2003-2004 and North America. The video-game series has known long-hiatuses before, and there’s no reason the series couldn’t return again, this time on the Wii U.



    wiiu_earthbound.jpg


    EarthBound: Also known as Mother in Japan, the EarthBound RPG series originally launched on the Famicon in 1989. The series made its North American debut on the Super Nintendo in 1995 with Mother 2. It disappeared twelve-years before returning with Mother 3 on the Game Boy Advance in 2006 and hasn’t been seen since. However, Mother 3 was never released outside of Japan. Today, most non-Japanese gamers are only acquainted with the EarthBound characters Ness and Lucas through their appearances in the Smash Brothers games. I think it’s time that this game was reintroduced to audiences outside of Japan, and I think the Wii U is a great place to start.



    wiiu_starfox.jpg


    Star Fox: Yes, there is a Star Fox game coming out next month, but it is a remake. Like Ocarina of Time 3DS, it will sell well. It remains to be seen whether or not a development team has already started on a Star Fox Wii U. Odds are they are waiting until after Star Fox 64 3D is released, but that doesn’t mean they’re not brainstorming. A Star Fox game will come to the Wii U, but it’s going to take some time.



    Any of these games could be Nintendo’s launch title, but the most likely games to make the cut are New Super Mario Bros Mii and Pikmin 3.



    wii_mariobrosmii.jpg


    Super Mario Brothers Mii: Nintendo showed this game off at E3, and a demo was available on the show floor. However, this game appears to be very much the same game as Super Mario Bros. Wii, except now there are Miis. It’s not new enough or groundbreaking enough to make people go out and buy the Wii U, so while this game could easily be released by launch, it cannot carry the Wii U alone.



    wiiu_pikmin01.jpg


    Pikmin 3: Shigeru Miyamoto confirmed as early has 2008 that a team was working on a new Pikmin game. At this year’s E3 he reveled that, while the game was originally intended for a Wii release this year (to celebrate the series’s tenth anniversary), the game will now be released on the Wii U because the game will play better using the Wii U controller. This is the one game we know has been in development for a long time. It could easily be ready come launch time.



    Odds are that Nintendo will only have one first-party game at launch, with another one not due out until about three months after launch. This means the Wii U needs to also launch with strong third-party titles. The good news is that there are a lot of good third-party games, it’s just a matter of timing.



    The only officially confirmed third-party games are Darksiders II by THQ, The Darkness II by Digital Extremes, Aliens: Colonial Marines by Sega, Tom Clancy’s Ghost Recon: Future Soldier by Ubisoft, and Ninja Gaiden 3 by Team Ninja. We know that Darksiders is a launch title, and while the other four games will all be released by April, it’s hard to say whether or not the Wii U versions will be ready by the launch window. It depends on how much the development teams are taking advantage of the Wii U controller, and how much time each company has.



    We also know that Ubisoft will release an Assassin’s Creed game on the Wii U, but we have no idea if it will be Revelations or a new game. We don’t know if ports of previous Assassin’s Creed games will be released either.



    Below is a list of notable third-part games that will be released next year:



    - Kingdoms of Amalur: Reckoning (38 Studios/Big Huge Games/EA; Q1 2012)


    - BioShock Infinite (Itrrational Games; Q2 2012)

    - Soulcalibur V (Namco; January 2012)

    - Mass Effect 3 (BioWare/EA; March 2012)

    - Far Cry 3 (Ubisoft; March 2012)

    - Brothers in Arms: Furious 4 (March 2012)

    - Dragon’s Dogma (Capcom; March 2012)

    - Street Fighter X Tekken (Capcom; March 2012)

    - Prototype 2 (Radical Entertainment; April 2012)

    - Tekken X Street Fighter (Namco Bandai Games; October 2012)

    - Tomb Raider (Crystal Dynamics/Square Enix; Fall 2012)

    - Metal Gear Solid: Rising (Kojima Productions; 2012)

    - Hitman: Absolution (IO Interactive/Square Enix; 2012)

    - Marvel Pinball (Marvel; TBA)



    tomb-raider-redesign.jpg


    There are a lot of potential Wii U games for next year. The problem is that a lot of these games will come out before the Wii U, and there have been no announcements, for the majority of the above games, on whether or not we will also be seeing them on the Wii U, in addition to the PS3 and 360. The main reason for that is because it’s very possible that most of these games will not be coming to the Wii U. If they are, we don’t know if they’ll be ports or if they will be further developed for the Wii U controller.



    In addition to these upcoming titles, there have a been a lot of rumors about possible ports of games released prior to 2012.



    There are also a lot of companies interested in the Wii U, but we have yet to hear about any plans for future games. The most notable of these companies is Valve. Will we see Half-Life 3 on the Wii, a port of the Portal and Portal 2, will be have access to Steam through Wii U Online, or none of the above?



    So we’ve covered, first-party titles and third-party titles, but there’s still one more big area that Nintendo should not neglect come launch: Wii U Online. It needs to be working at launch and it needs to have games ready for download.



    It’s already been confirmed that GameCube titles will be available in the WiiWare store, but there has to be at least one or two popular titles available to draw gamers in. The Wii U should launch with The Legend of Zelda: The Wind Waker. A good secondary launch title would be Lugi’s Mansion, Pikmin, Mario Sunshine, or Star Fox: Adventures (Metroid Prime should be saved for a few months after launch).



    In conclusion, I think the Wii U will launch with Pikmin 3. It will come packaged with something similar to Wii Sports. Super Mario Bros. Mii will also be available at launch, but will either be packaged with the Wii U, or cost less than the standard Wii U game. The WiiWare store will have at least one major-title GameCube game, along with an additional secondary title. There will be plenty of third-party games to choose from, it’s just a matter of which ones have the best reviews.



    So there we have, but what games do you lovely readers want at launch?

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    wiiu01.jpg

    It’s hard to believe that the Wii U was only announced two months ago, and we still have a long wait before it goes on sale next year. That being said, we already know a large amount of information about the Wii U, vague information, but information none-the-less.

    In light of all the recent news about the 3DS, I’ve been thinking a lot about what the Wii U launch will look like. The 3DS proved that software is king, but what software will Nintendo be launching alongside the Wii U to attract buyers?

    ]]>
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    6 Reasons to Hate Ocarina of Time 3D http://www.zeldainformer.com/6_reasons_to_hate_ocarina_of_time_3d/ Tue, 02 Aug 2011 15:55:00 +0000 http://localhost/wordpress90/?p=2836 banner.JPG

    In this new series, writer Matthew Friett looks at nearly-new games he’s had the opportunity to play to death, and explains the six most damning reasons to take said game and throw it down a mine shaft full of data-starved mechanical weasels. It goes without saying the views expressed are his own, and not those of Zelda Informer as a whole.

    So here we are: August. The world over, even Australia, has had the opportunity to play The Legend of Zelda: Ocarina of Time for over a month now, and the reception has been understandably varied for a game that’s more than a decade old. Some are praising how well the level design stands up against modern titles, others say it only highlights how little the series has progressed in these twelve-odd years.

    What do I have to say? Well, I figure there are more important matters at hand than level desgn or the philosophy of videogames. I say the real issue is how many times did the game make me want to take out the cartridge and stamp on it? That’s right- no matter how much you love something, there must always be something about it you hate, it’s that feeling of imperfection that guarantees something as human, and boy is this game human.

    Reason Number One: The Ocarina

    You’ve got to hand it to Grezzo, considering the title of the game you would have thought that to provide players with a perma-‘C’-buttoned Ocarina button within easy grasp would be a Godsend. When examining the thumbprints which adorn the bottom screen after an hour or so of play, however, you come to realise that in actuality the Ocarina is used about as much as Deku Nuts when you compare it to items such as the Hookshot, the Bow or whatever button makes Link not die at any given point, and as such the Ocarina ‘button’ tends to fall slightly short of its potential, but that’s not what the real problem is here. No, the real problem is the button mapping to the Ocarina playing itself.

    Thumbnail image for scarecrow.pngYou can understand the thought process, music notes go from low to high, so we’ll have the buttons go from low to high. The thought process I don’t understand is ‘let’s make this the stupidest order imaginable’. This little Ocarina diagram on the bottom screen, maybe it’s here to help, the high notes are at the top and the low at the bottom, that makes sense as A was always the lowest on the N64, so A-Y-X-R-L! Except, that’s not right at all. A isn’t the lowest anymore, L is, so maybe the buttons are going left to right as we look at them? So L-Y-X-A-R. That would make sense right? And still it fits with the little Ocarina diagram on the screen. Oh, no, that’s not right… It seems R is low too, so maybe it goes down from the top of the little diagram as we read it, so L-R-X-Y-A. That would work if we treat X Y A as C left up down like the N64, so that must be right. Oh, no, that’s not it either. Maybe then… um… I dunno, let’s just see. L-R-Y-X-A… What? That doesn’t make a lick of sense! That doesn’t fit with the diagram OR what the N64 did! What’s even the point of having the diagram? Playing Epona’s Song makes Zelda’s Lullaby play, How can X be lower than A? It’s a higher button? It doesn’t even match up on the music staff!

    Ok, so I suppose it’s possible I just remember too much the N64 version to learn this new fangled senseless button map, but that’s still no excuse giving us a little playable ocarina diagram that also makes no sense. They could have given us an actual staff to play the notes on, or an actual ocarina for an ‘expert mode’ where we’d have to play it using the actual holes, even just touch screen N64 A and C buttons. ANYTHING but what it does give.

    Reason Number Two: Navi

    Aonuma said that he was using this port to fix some of the issues with the original game, the one named being the Iron Boots becoming a C item rather than equipable. Well done Aonuma-san, that was a real improvement. Now to go and fix those other issues everyone complains about. Um. Aonuma-san? Where did he go?

    annoying.pngIf you ask anyone complaints about the original Ocarina of Time, it would be something worse than a simple item problem in the Water Temple. Navi’s annoying-ness, annoyity, or whatever is subject of legend. I defy anyone to find a webcom or Zelda parody that doesn’t mention it at least somewhere, and yet Navi is not just as annoying as she was before, but a whole lot worse.

    If Grezzo wanted to keep the original feeling of the game with Navi, that’s understandable. I didn’t mind her that much in the old days, and look here- Navi’s been given her own button along with first-person camera in the touch screen that shows up when she wants our attention. How sensible! Keeping her to the touchscreen so that any players who don’t need her every twelve seconds when she offers advice can play on unimposed. Hang on. What’s this text here? Navi? Flashing… right by Link’s feet… In what universe is that considered a good idea?

    We have a bottom screen, there is no reason to pollute the playing screen anymore with her idle twaddle. It’s not even a tiny flash in the top corner like it used to be, it’s massive white writing right where Link’s going to be looking to make sure he doesn’t tread in Epona droppings. If this wasn’t bad enough you can look forward to this happening more often that ever before, as Navi feels no qualms about breaking the fourth wall and making sure you know to take a break once in a while.

    Reason Number Three: Glitches

    Grezzo has previously explained how they wanted intentionally to leave the glitches found in the original game as it all formed part of the gaming experience. To this claim I have one question: If the glitches that made up the original game have been left in, then where the hack are they?

    Many, if not all of my favourite glitches have been removed or made so difficult they are near-impossible to pull off. These range from the silly and useless, such as swimming on land or items on Epona glitches, to reordering gliches like Bombchu jumping into the Shadow Temple early, and even the glitches that are damn near necessary to play the game to anyone of the old times- no matter how hard I tried it is impossible to turn the claim check into a bottle. This is surely the most important glitch of all? They could have even made it a feature or an in-joke, Biggoron could have swapped the check for his empty eyedrops bottle or something. This means that anyone who can’t do the ghost hunting quest only gets three bottles, making blue fire, fairies and bugs a desperate choice between getting secrets or having healing on automatic, something very important in Master Quest mode.

    glitch.jpg

    Above: how to perform the swordless Link glitch in OoT3D

    The worst thing is that if Grezzo had never said anything about keeping glitches, I wouldn’t have minded. ‘That’s a shame’ I would have thought, ‘but I guess it’s a better formed game now.’ Instead it just makes me long for the lazy programming promised, but defeated by lazy unlaziness.

    Reason Number Four: The Menus

    I loved the menus of the old game. I loved the little chime when I slid left and right between them, I loved waiting to find out which item filled which slot, and which was coming next. I loved the little power-up noise equipping a magic arrow made. I also loved the menu of Link’s Awakening, with it being customisable to your own needs. I could put my Sword and Shield at the top, magic items below, projectiles, movement aids like the feather and bracelet. The ability to Feng Sui a menu is something not utilised enough. As such the OoT3D menu, with its combination of these two much loved menu systems must make for the perfect platform from which to equip oneself. If only.

    Link’s Awakening had twelve items for twelve slots (ten in-menu plus A and B). This made for a neat and effective system where ne’er a spot was wasted. OoT3D has twenty-five items for twenty-four slots (twenty in-menu plus I, X, Y and II). Hang on, my enhanced knowledge of calculus informs me that this doesn’t quite work. So what to do then, add an extra row bringing it to twenty-five in-menu items so it fits perfectly and keeping the tried and tested shade-to-equip method of ages past? No. Let’s add the most fiddly and unnecessary menu item since Link’s Awakening’s Ocarina menu: The Arrow sub-menu.

    calculus.png

    Above: my enhanced knowledge of calculus.

    The monstrosity of this addition is twofold: one, it means we are now fitting twenty-two items in twenty-four slots meaning your menu will always look incomplete and ugly as those two empty squares slowly eat away at the completist inside every Zelda player; two, it means selecting arrows is a complete chore as the click, click, double-click method of selecting an arrow type makes the old school iron boots seem like a beautiful dream. But this isn’t the only problem with the menu.

    There are three buttons at the bottom of the 3DS. Start, Home and Select. Now, home is a default button, nothing we can do about that, but two buttons- Start and Select. And we have two menu screens that need linking to- Items and Equipment- surely a match made in heaven! Or we could make both buttons link to the same Save screen which, seeing as it is a single button option which could have easily been added to the equipment screen like in The Wind Waker or the Oracle games, or kept as the exit-menu screen from the original Ocarina of Time makes it completely surplus to requirements- so let’s give it two dedicated buttons meaning we need completely space-wasting touch screen options for the Item, Equipment and Maps menus! Which leads nicely into my last two things to hate.

    Reason Number Five: Maps

    pirate.bmpThe bottom screen is a map screen. We know this by now, it’s how the DS was originally marketed for the adventure game. Mario’s done it in 2D, 3D and in Kart modes. Even the DS Zelda games which had the bottom screen as the play screen kept a map screen on the top instead. Why, therefore, is it at all necessary to have an archaic translucent map in the bottom left of the play screen getting in the way of all the lovely 3Dness?

    There is a giant map on the bottom screen. Huge, as big as the play screen. Why not just add little red and yellow arrows to it when you get the compass? It’s where we all look to for the map anyway, what’s the point of having a map there, and then sticking the compass map on the play screen? Who needs two maps? If you’re that desperate to keep the artwork map in the overworld, do what Mario Kart DS does by having a simple click-artwork, click-compass play map.

    In the Underworld there’s no excuse. The first time I got the compass in the Great Deku Tree I actually had to search for what it did- the map wasn’t showing the little arrows, what on earth did the compass do? Only then did I see that it affected the real map’s developmentally disabled stepbrother, who was waving his helmeted head all up in my grill. We do not need a Map Menu button, the bottom screen IS the map menu. I Never once clicked the map menu. We do not need a playscreen map. On a console with two screens there is no reason to have anything on the playscreen except play, which brings me to my final, most damning point.

    Reason Number Six: Stop Polluting my 3D with your Nonsense

    The whole point of releasing Ocarina of Time in 3D was so players could enjoy the vast, epic world of Hyrule in the most enthralling and encaptivating way possible. The opening cut scene left me very happy as I watched Link’s nighmares take shape, and Navi make her comedic flight around the forest. And hey, look, now we’re about to start the game! And… wait. What’s this crap all over my immersive world?

    Thumbnail image for exaggerate.png

    Above: hyperbole

    This is a console with TWO SCREENS. The aforementioned Navi blinker, the corner map, the Shard of Agony, the action button- why do they need to be there ruining the cinematic nature the 3D brings? Is there no way you could have fit those on the bottom screen? I’ve already said how the menu touch buttons are pointless, and there’s empty space on the left side too, and why do we need a fourth item button when we’ve already eliminated the need to equip the Ocarina? What we do need is a cinematic, crystal clear immersive 3D world, which a screen covered in instructions and crap does not make. Heck, what would make it even better is if in cut scenes they renegated text and speech to the bottom screen (as I am unlikely to want to use the hookshot while learning about the creation of Hyrule) letting cutscenes have an even greater effect as boulders and lightning and great golden goddesses would go indisturbed by shaded boxes and blinking blue lights.

    So there you have it. 6 reasons to hate Ocarina of Time 3D. Do they outweigh the reasons to love it? That’s up to you to decide. All I hope is that maybe Nintendo or Grezzo come across this article in their research for Operation Moonfall and we may be left with a slightly more 3DS worthy experience for the next one. Who knows, stranger things have happened.

    Tune in next time for the next issue of 6 Reasons, where I shall be brutally dissecting Resident Evil: the Mercenaries 3D. ]]> banner.JPG

    In this new series, writer Matthew Friett looks at nearly-new games he’s had the opportunity to play to death, and explains the six most damning reasons to take said game and throw it down a mine shaft full of data-starved mechanical weasels. It goes without saying the views expressed are his own, and not those of Zelda Informer as a whole.

    So here we are: August. The world over, even Australia, has had the opportunity to play The Legend of Zelda: Ocarina of Time for over a month now, and the reception has been understandably varied for a game that’s more than a decade old. Some are praising how well the level design stands up against modern titles, others say it only highlights how little the series has progressed in these twelve-odd years.

    What do I have to say? Well, I figure there are more important matters at hand than level desgn or the philosophy of videogames. I say the real issue is how many times did the game make me want to take out the cartridge and stamp on it? That’s right- no matter how much you love something, there must always be something about it you hate, it’s that feeling of imperfection that guarantees something as human, and boy is this game human.  Hit the jump to discover more…]]> 2836 0 0 0 3DS Doom and Gloom a Complete Overreaction - 3DS Barely off of DS's Pace in 2004/2005 http://www.zeldainformer.com/3ds_doom_and_gloom_a_complete_overreaction_-_3ds_barely_off_of_dss_pace_in_/ Thu, 04 Aug 2011 11:08:52 +0000 http://localhost/wordpress90/?p=2837 Nintendo 3DS Versus the DS

    The 3DS is selling under projection. 16 million consoles sold was the prediction for 2012. It’s highly likely we will not be getting to that point this year, The 3DS price was just cut, and Nintendo execs are taking a pay cut. Nintendo must be in serious trouble. They just posted their first ever “net loss” for a quarter. It must be entirely the 3DS’s fault, and Nintendo, who is now going to take a loss per console sold, is heading down the drain. Their bread and butter is gone, thus everything rests with the Wii U.

    Yes, the internet is overreacting. Outside of the fact that in the last quarter Nintendo’s development costs have been at an all time high (which is almost entirely investments into the Wii U), the 3DS isn’t really doing as bad as people make it out to be.

    Don’t get me wrong - 700,000+ sales worldwide in two months isn’t good. The lack of any good software in those two months but a rerelease didn’t help. That being said, Nintendo’s 3DS has sold 4.32 million consoles world wide in the first 5 months the system as been at retail. Sure, a lot of those sales came in record breaking fashion at the consoles launch, but is it really as bad as people make it out to be?

    If you glance at the DS, you see similar trending and that was rushed out as well to hit Black Friday and have a full holiday for it’s launch. 5 months later (remember, this included a holiday season) it had 5.27 million consoles sold. That’s roughly a million more in sales than the 3DS to this point, and the 3DS did not have a holiday season to it’s name. In fact, the DS’s solid lineup didn’t hit full stride until around summer 2005, which is also the same pace it seems before Nintendo hits full stride with the 3DS around the fall and holidays this year,

    Now, in the end, the DS didn’t dip in sales as harshly as the 3DS has, but the 3DS now costs slightly more than the DS did when it came out, and as soon as the big games come those DS gamers really have no true reason not to upgrade. Nintendo is relying on this, and honestly, it’s a smart move considering how big the base is for the DS.

    In the end, the 3DS wont outsell the DS - I am not sure any dedicated gaming console will in the future. That being said, if you consider the time table of the launch alone the 3DS is actually doing pretty well. Five months in and it has 4+ million owners already with the best game being 13 years old. Imagine how many people will sweep it up this holiday with Mario, Starfox, Zelda, and Kid Icarus floating around? The first Pokemon game for the 3DS is likely to push things to new levels of awesome. The point here is that the gaming industry has seemingly always like to talk down to Nintendo, as if they are evil.

    No one seemed to talk about or mind when Microsoft and Sony were losing big money with gaming consoles. I mean, why fret? Sony and Microsoft make money elsewhere (though Sony also posted a net loss for last year as a company, and it hasn’t gotten better in 2011). Nintendo makes money strictly from gaming, so a net loss means they are in big trouble!

    In reality, Nintendo overproduced the 3DS, which left a lot of money sitting on the table spent with nothing coming in, and they spent a hell of a lot of money on developing the Wii U heading into it’s reveal at E3. That development cost will not be made back until the Wii U goes on sale next year. It’s an investment in the future of the company.

    Even in selling teh 3DS at a net loss, the software sales will likely outbalance it greatly. There are tons of 3DS everywhere - if they emptied that stock the last 3 months with a cheaper price, Nintendo would of actually made a profit. Remember, they overproduced the system, so they have gotten nothing in return. Getting something, even at a loss, cuts the losses overall greatly. Especially since their software still has very strong sales week to week (DS/Wii games are still cracking the top 10, despite nothing truly new coming out in awhile).

    Nintendo is fine. The 3DS isn’t doomed. Nintendo overprojected and thus overproduced. They are fine, and the 3DS is fine. If it was delayed for the holiday and Nintendo had all these games ready for launch, would we even be talking about this? They brought the system to the market before the software was ready. By the holiday, the software is ready and available. By Holiday 2012, the system will have a pretty stellar lineup that will be on par with what the DS had in it’s first 18 months. In the end, the 3DS is fine, it’s just not going to boom until the holidays.

    Lets revisit this topic in January 2012. In that time frame for the DS, it solid almost 9 million consoles. Lets see where the 3DS stands at that point, as I firmly believe price cut + holidays + better software will lead to the 3DS outpacing that number in the same time frame. Time will tell the truth of the matter.

    Source: Wikipedia

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    Nintendo 3DS Versus the DS

    The 3DS is selling under projection. 16 million consoles sold was the prediction for 2012. It’s highly likely we will not be getting to that point this year, The 3DS price was just cut, and Nintendo execs are taking a pay cut. Nintendo must be in serious trouble. They just posted their first ever “net loss” for a quarter. It must be entirely the 3DS’s fault, and Nintendo, who is now going to take a loss per console sold, is heading down the drain. Their bread and butter is gone, thus everything rests with the Wii U.

    Yes, the internet is overreacting. Outside of the fact that in the last quarter Nintendo’s development costs have been at an all time high (which is almost entirely investments into the Wii U), the 3DS isn’t really doing as bad as people make it out to be..wikipedia.org/”>Wikipedia

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    Dorkly Bits: Inbred Yoshi http://www.zeldainformer.com/dorkly_bits_inbred_yoshi/ Mon, 01 Aug 2011 22:40:00 +0000 http://localhost/wordpress90/?p=2843 Yoshi Won't Give Baby Mario To Just Any YoshiYoshi is a favorite among Mario’s many friends. He’s cute, lovable, and makes egg throwing lethal. Dorkly Bits has done another fantastic job of taking a character we know very well and making us laugh. Well, most of us.



    This video brings up a rather interesting thought. What if there was an inbred Yoshi? Hrmm…



    At least this is reassuring in some ways. I mean, I wouldn’t hand over a baby to just anybody, even if we were related somehow. I can honestly say I wouldn’t think twice about leaving this Yoshi out of the loop. Or throw an egg at his feet and bolt.



    Either way, I’m glad Baby Mario is in capable hands.




    I had to go back and hear about how his mom is his dad’s mom…thought I misheard that. I think my favorite part was when he died. Bravo, Dorkly Bits.

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    Yoshi Won't Give Baby Mario To Just Any YoshiYoshi is a favorite among Mario’s many friends.  He’s cute, lovable, and makes egg throwing lethal.  Dorkly Bits has done another fantastic job of taking a character we know very well and making us laugh.  Well, most of us.

      This video brings up a rather interesting thought.  What if there was an inbred Yoshi?  Hrmm…


    At least this is reassuring in some ways.  I mean, I wouldn’t hand over a baby to just anybody, even if we were related somehow.  I can honestly say I wouldn’t think twice about leaving this Yoshi out of the loop.  Or throw an egg at his feet and bolt.

    Either way, I’m glad Baby Mario is in capable hands.  To see the video, hit the jump!

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    Iwata Apologizes to Early 3DS Adopters Via Letter http://www.zeldainformer.com/iwata_appologizes_to_early_3ds_adopters_via_letter/ Tue, 02 Aug 2011 20:51:30 +0000 http://localhost/wordpress90/?p=2844 Its okay, Iwata, I still love you and your sexy face.Giant Bomb recently translated a letter that Nintendo President Saturo Iwata sent to Japanese gamers regarding the price cut of the Nintendo 3DS. While I don’t necessarily think that Nintendo has anything to apologize for, it’s nice to see them addressing other customers who may have been upset by the price cut. In fact, I think Nintendo’s really covered their ass well throughout this whole thing, offering the ambassador program to those of us who bought the console on or around launch day.



    A lot of what’s in the letter are things we’ve written about, or that you may have read on other sites. The price drop was necessarily to ensure that more people would buy the system, thus increasing it’s user base, and of course a higher install base means more game sales. So for Nintendo, this is pretty important. Here’s what Iwata had to say.



    To Those Customers Who Bought A Nintendo 3DS Before The Price Change



    Greetings, everyone. This is Satoru Iwata from Nintendo.



    Thank you very much for purchasing a Nintendo 3DS.



    We have just announced a price drop for the Nintendo 3DS system effective on August 11 [August 12 in North America].



    In the past, there have been price drops for video game systems some time after their release in order to broaden the user base further. However, never before has Nintendo chosen to issue such a dramatic price drop less than 6 months after a system release.



    We are all too keenly aware that those of you who supported us by purchasing the 3DS in the beginning may feel betrayed and criticize this decision.



    This unprecedented timing for a price cut is because the situation has changed greatly since we originally launched the 3DS. We decided it was necessary to take this drastic step in order to ensure that large numbers of users will continue to enjoy the 3DS in the future.



    If the software creators and those on the retail side are not confident that the Nintendo 3DS is a worthy successor to the DS and will achieve a similarly broad (user) base, it will be impossible for the 3DS to gain popularity, acquire a wide range of software, and eventually create the product cycle necessary for everyone to be satisfied with the system.



    Those customers who purchased the 3DS at the very beginning are extremely important to us. We know that there is nothing we can do to completely make up for the feeling that you are being punished for buying the system early. Still, we would like to offer the following as a sign of our appreciation to you.



    [3DS Ambassador program details]



    We feel a strong responsibility to develop the 3DS as a platform—to ensure that, in the end, everyone is satisfied; we will make every effort to do so.



    Additionally, we know everyone is waiting for Super Mario 3D Land and Mario Kart 7. They are scheduled for release in November and December, respectively, so we ask for your patience until then.



    Thank you again, and we look forward to your continued support.





    So there you have it. Nintendo’s been pretty awesome about admitting that they’ve been wrong lately. It takes a big man (or company) to do so. As you all may have read, I’m happy with my early purchase of my 3DS, and I know many of you are happy with yours too.
    Now, I wonder, how many of you think that Nintendo shouldn’t have to apologize? I mean really, 20 free games? That’s awesome. I have no idea how the hell I’m going to get around to playing all of them. Leave a comment and let me know how you’re feeling about Iwata’s letter.



    Source: Giant Bomb (Via: My Nintendo News)

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    Its okay, Iwata, I still love you and your sexy face.Giant Bomb recently translated a letter that Nintendo President Saturo Iwata sent to Japanese gamers regarding the price cut of the Nintendo 3DS. While I don’t necessarily think that Nintendo has anything to apologize for, it’s nice to see them addressing other customers who may have been upset by the price cut. In fact, I think Nintendo’s really covered their ass well throughout this whole thing, offering the ambassador program to those of us who bought the console on or around launch day.


    A lot of what’s in the letter are things we’ve written about, or that you may have read on other sites. The price drop was necessarily to ensure that more people would buy the system, thus increasing it’s user base, and of course a higher install base means more game sales. So for Nintendo, this is pretty important.


    Jump inside to read what Iwata had to say.

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    Skyward Sword Fan Art: The Best So Far http://www.zeldainformer.com/skyward_sword_fan_art_the_best_so_far/ Tue, 02 Aug 2011 22:50:01 +0000 http://localhost/wordpress90/?p=2845 SS_fanart_unknownartist.jpg
    One of my main niches in the Zelda fandom is the fan art community. I am an artist, I like Zelda, so I like Zelda fan art. I’m also growing increasingly inpatient for Skyward Sword, especially since we don’t even have an official release date that we can count down to. As a result, I’ve been coping with the waiting by looking at a lot of Skyward Sword fan art. I’ve collected some of the best of the best and complied them in one lovely post.



    Of course, there are a lot of other good pieces of Skyward Sword art out there, but I decided to limit myself to these few, mainly to keep me from going overboard.



    By DA user boba2009

    By DA user RaySama

    By DA user Nendil


    By DA user nna

    By DA user Ganondorfs Girl

    By DA user rogueangelalan


    By DA user nendil

    By サイバ

    By DA user boba2009


    By DA user saiyagina




    For more great Zelda artwork, check out Fans of Zelda on Deviant Art.

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    SS_fanart_unknownartist.jpg
    One of my main niches in the Zelda fandom is the fan art community. I am an artist, I like Zelda, so I like Zelda fan art. I’m also growing increasingly inpatient for Skyward Sword, especially since we don’t even have an official release date that we can count down to. As a result, I’ve been coping with the waiting by looking at a lot of Skyward Sword fan art. I’ve collected some of the best of the best and complied them in one lovely post.

    Jump inside to check them out.

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    Wii U Developers 'Blown Away', Marketing The Wii U, and More http://www.zeldainformer.com/wii_u_developers_blown_away/ Wed, 03 Aug 2011 02:45:00 +0000 http://localhost/wordpress90/?p=2846 Wii u ConsoleDavid Yarnton, General Manager of Nintendo UK, was interviewed by NowGamer on various topics about the Wii U. The Wii U is shoving its competitors to make room for its launch, and seeing how the developers are reacting to the new controller is promising.




    The interview also touches a little on the marketing of the Wii U and the Wii controllers.



    “When we introduced DS, the concept was hard to grasp but, when people played it, it made sense. Then with the Wii we introduced motion gaming to the world, and people looked at that and thought we were crazy. I think once people get their hands on the Wii U and start playing it, it will make sense. In some ways it has the best of both worlds with a touch screen controller, keeping the Wii’s motion gaming and then adding into the pie high-definition graphics. We’ve always looked at how people interact with the machine. You can have lots of power and really great graphics, but when you get down to the gameplay it’s really important that people can pick it up and play it. It’s something that the new controller really adds another dimension to.”




    This part of the article is about consumers understanding Wii U concept (obviously). Nothing particularly new to us and our own observations.



    “It’s really interesting talking to the developers; they are blown away by what they can now do with gameplay. The controller screen can actually have different views to what people are seeing on the TV. For example, the hide and seek game with the controller we have now gives the person hiding a different view to the people trying to find him. It opens up possibilities in that respect. It’s got a camera too, so you will be able to video conference or Skype with it potentially.



    As the developers get their hands on it they will be able to understand it and take advantage of it. I think about playing Call Of Duty and calling in a bombing raid; with the controller you could have an overhead view. The experience that people get will be something they haven’t had before. There were limits to what you could do when making a simulation only with a single screen and a controller. You had no other choice but to make it that way. But now it can be more real, or seem more realistic. I think we’re able to add more realism in different ways, without making the gameplay too difficult.”



    Before you all rave about how you hate Call of Duty, being able to use the tablet to see the terrain for an overhead view is inventive. The developers are blown away. They’re going to work hard to give us, the players, the entertainment we are hungry for.



    “Part of the reason that we are talking about these sample games as ‘experiences’ is because we are introducing a whole new concept,” says Yarnton. “We are trying to give developers an opportunity to see these experiences. We have already talked to a lot of developers and they are coming on board - as you saw with EA in our press conference. All the publishers and developers have seen it but we think there are still things that we haven’t realised that it could do.



    When we introduced Wii we didn’t realise that people were going to be using it in physiotherapy. I’m not suggesting that’s the case with Wii U, but there’s always people out there who have brilliant ideas and we are simply giving them the palette, paint and easel to create whatever they want. There are many different facets that we haven’t even explored ourselves.”



    I wrote a couple essays in high school on how video games aren’t harmful to people. I had to pass English, after all, and I’m sure many of you try to find topics that won’t bore you to death. The Wii was one of my biggest topics, since it is used for forms of exercise. This part of the interview highlighted the Wii U experiences at E3 2011.




    “We’ve kept the good bits of the Wii with the motion controllers and the games it can play. There are still a lot of family games available, but we’ve widened the people. Not forgetting the traditional gamers and fans that we are giving them a lot more, but also not forgetting an expanded audience either.”

    So there you have it.

    ]]>
    Wii u ConsoleDavid Yarnton, General Manager of Nintendo UK, was interviewed by NowGamer on various topics about the Wii U.  The Wii U is shoving its competitors to make room for its launch, and seeing how the developers are reacting to the new controller is promising.


    “It’s really interesting talking to the developers; they are blown away by what they can now do with gameplay.”

    The interview also touches a little on the marketing of the Wii U and the Wii controllers.  If you want to see it all, hit the jump!

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    StarFox 64 3D - New Gameplay Footage and Origin Stories http://www.zeldainformer.com/starfox_64_3d_-_new_gameplay_footage_and_origin_stories/ Wed, 03 Aug 2011 01:46:10 +0000 http://localhost/wordpress90/?p=2847 Iwata Asks Picture from Nintendo.comIn a recent Iwata Asks interview, Mr. Iwata sat down with Mitsuhiro Takano, Yusuke Amano, Dylan Cuthbert, and Shigeru Miyamoto to talk about StarFox 64 during its original creation for the Nintendo 64 and for its new version on Nintendo 3DS.

    The newest gameplay video of StarFox 64 3D in English.



    Here is a video comparing the introductions of StarFox 64 then and now that was not in the interview. I wish that it could be of better quality, but the newest version still looks incredible.




    Wow, this game is looking pretty good, people! I hope it is well worth the wait, because it certainly looks that way!

    In other news, here are some interesting tidbits of information from the interview:

    1. Miyamoto had been designing animals for awhile prior to StarFox.


    2. Miyamoto did not want to do the same science fiction style that other game designers were doing at the time, which is why he decided to make the characters animals in space.


    3. “Star Fox has a lot of scenes in which the fighter goes through arches, which reminds one of the gates at Shinto shrines called torii. And torii made me think of the thousands of such gates at Fushimi Inari Taisha. In a prototype, there were lots of scenes like going through there. And when you think of Fushimi Inari, you think of foxes.”


    4. Miyamoto on the cancelled StarFox 2: “Release gets set back about a year or so, and a half a year later, the Nintendo 64 system would come out, so we were like, “Is it too late to ask people to shell out for this?”.


    5. StarFox 2 had originally used an upgrade to the Super FX chip.



    Source: GoNintendo

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    Iwata Asks Picture from Nintendo.comIn a recent Iwata Asks interview, Mr. Iwata sat down with Mitsuhiro Takano, Yusuke Amano, Dylan Cuthbert, and Shigeru Miyamoto to talk about StarFox 64 during its original creation for the Nintendo 64 and for its new version on Nintendo 3DS.  Read more inside!

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    Koopa Troopa Stand Up Comedy, http://www.zeldainformer.com/koopa_troopa_stand_up_comedy/ Wed, 03 Aug 2011 11:16:15 +0000 http://localhost/wordpress90/?p=2848


    Dorkly sure knows how to entertain, and this turtle ain’t half bad. Why is Mario always crashing the bad guys gatherings anyways? Oh, that’s right, his Princess is in another Castle. He’s also been denied sex for 26 years. Shit, I’d get smashed with Bowser at a stand up comedy act as well at that point.

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    Dorkly sure knows how to entertain, and this turtle ain’t half bad. Why is Mario always crashing the bad guys gatherings anyways? Oh, that’s right, his Princess is in another Castle. He’s also been denied sex for 26 years. Shit, I’d get smashed with Bowser at a stand up comedy act as well at that point.

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    Legend of Zelda: A Story To Be Passed Down http://www.zeldainformer.com/legend_of_zelda_a_story_to_be_passed_down/ Wed, 03 Aug 2011 18:00:00 +0000 http://localhost/wordpress90/?p=2849 Vikki Chu Legend of ZeldaLet me just say Ocarina of Time was the first Zelda game I ever played. I was a child, and I absolutely adored it. Since then, I have played and beaten just about every Zelda game from the NES to Twilight Princess on the Wii. Yet, since it was my first Zelda game, Ocarina of Time holds a special place in my heart. I learned to love music, puzzle solving, and even a few different fighting styles because of it.



    As a kid, I loved stories. Whenever I babysit, I often make up adventures to tell the kids. But this artist, Vikki Chu, does storytelling in her own way. Ocarina of Time is a story about courage, something every kid should be told growing up.



    This artwork was done as a project back in 2009, but it is definitely worth sharing. There are no words to the illustrations, but with artwork like this it isn’t hard to fill in the blanks. They tell the story of young Link’s struggle to gather the three Spiritual Stones in the beginning of his adventure.



    Legend of Zelda Vikki Chu 2

    Legend of Zelda Vikki Chu 3

    Legend of Zelda Vikki Chu 4

    Legend of Zelda Vikki Chu 5

    legend of Zelda Vikki Chu 6

    Legend of Zelda Vikki Chu 7

    Legend of Zelda Vikki Chu 8

    Legend of Zelda Vikki Chu 9

    Legend of Zelda Vikki Chu 10


    Source:Vikki Chu

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    Vikki Chu Legend of ZeldaLet me just say Ocarina of Time was the first Zelda game I ever played.  I was a child, and I absolutely adored it.  Since then, I have played and beaten just about every Zelda game from the NES to Twilight Princess on the Wii.  Yet, since it was my first Zelda game, Ocarina of Time holds a special place in my heart.  I learned to love music, puzzle solving, and even a few different fighting styles because of it.


    As a kid, I loved stories.  Whenever I babysit, I often make up adventures to tell the kids.  But this artist, Vikki Chu, does storytelling in her own way.  Ocarina of Time is a story about courage, something every kid should be told growing up.


    This artwork was done as a project back in 2009, but it is definitely worth sharing.  There are no words to the illustrations, but with artwork like this it isn’t hard to fill in the blanks.  They tell the story of young Link’s struggle to gather the three Spiritual Stones in the beginning of his adventure.  To see them all, hit the jump!

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    New Japanese Ocarina of Time 3D Commercials http://www.zeldainformer.com/new_japanese_ocarina_of_time_3d_commercials/ Wed, 03 Aug 2011 16:01:41 +0000 http://localhost/wordpress90/?p=2850 shokonakagawacommerical.jpgNintendo has released some new commercials for Ocarina of Time 3D in Japan. They appear to be the Japanese version of the Robin and Zelda Williams commercials that have been broadcasting in the States. Rather than featuring members of the Wiliams family, these commercial feature Shoko Nakagawa, who is apparently well known in Japan.



    I have no idea what this girl is saying, but I can probably guess. The first video has her talking about the game while drawing a picture of Link and Navi, while the second is a collection of short ads where she reacts to different segments of the game.






    Source: Go Nintendo

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    shokonakagawacommerical.jpgNintendo has released some new commercials for Ocarina of Time 3D in Japan. They appear to be the Japanese version of the Robin and Zelda Williams commercials that have been broadcasting in the States. Rather than featuring members of the Wiliams family, these commercial feature Shoko Nakagawa, who is apparently well known in Japan.

    Jump inside to watch.

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    Nintendo to Announce Wii U Release Date Next Year http://www.zeldainformer.com/nintendo_to_announce_wii_u_release_date_next_year/ Wed, 03 Aug 2011 17:21:02 +0000 http://localhost/wordpress90/?p=2851 wiiu01.jpg
    Nintendo is keeping tight-lipped when it comes to the topic of the Wii U’s release date and launch price. The subject hasn’t been mentioned by the company since E3, and back then all they said was that they already knew both tidbits of information, but were going to keep it a secret. Now Nintendo is telling us that we’re going to have to wait until next year to find out when the Wii U will arrive and how much we’re going to pay for it.



    According to Iwata from the recent financial briefing:


    With regard to the influence on the Wii U, what we have to take most seriously is that the price markdown could damage the trust of the consumers who bought the Nintendo 3DS just after the launch. I feel greatly accountable for it. Our decision of the price markdown this time has a side effect that, at the launch of the Wii U, people may feel that the price might drop in the near future if they wait. Nevertheless, we have decided to cut down the price of the Nintendo 3DS as we consider it as a necessary decision now. What we will be able to do to recover the consumers’ trust before the launch of the Wii U is very important to us. Since the Wii U we showed you at the E3 show in June was still in the development phase without very specific proposals on the software titles, we are going to announce the release date and the price next year when we are able to explain the specific proposals. Anyway, the biggest influence is on our consumers’ trust, I think.




    This isn’t the first time that Nintendo has waited to announced an official date for one of their products. They waited until only a few months before the Nintendo 3DS came out to give it an official launch date, and right now we still don’t know what day we will be playing Skyward Sword, despite the fact that we know it’s coming out this fall and summer is nearly over. They like to hype their work before attaching a price to it; they like making us fall in love with an idea, so that it becomes a must have item.



    As for how the recent 3DS price-cut could affect the Wii U, it could make many consumers wait for another markdown before purchasing it. If the Wii U has a good launch and a reasonable price, it shouldn’t need a markdown, and odds are it won’t.


    We still have time until the launch of the Wii U but since software for a home console takes a long time to develop, and these aspects are strong especially from both the perspectives of content and quantity, we needed to disclose information about the Wii U to many developers so we can have a solid lineup at the time of its launch. On the other hand, there was great public interest in “what Nintendo will propose after the Wii.” We were very thankful for this but also experienced a tough challenge from an information management perspective. Unless we officially informed the public of the overall configuration of the system, we knew that fractions of information would spread in a way we did not intend, and as a result, we would not be able to present the product as intended. Therefore, it was slightly early but we announced the basic configuration of this system at E3.




    So Nintendo is relying on third-party for their launch line-up. They still need to launch with at least one big first-party title though. For my full thoughts on the Wii U launch, check out my article on the matter that I posted yesterday.



    Nintendo

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    wiiu01.jpg
    Nintendo is keeping tight-lipped when it comes to the topic of the Wii U’s release date and launch price. The subject hasn’t been mentioned by the company since E3, and back then all they said was that they already knew both tidbits of information, but were going to keep it a secret. Now Nintendo is telling us that we’re going to have to wait until next year to find out when the Wii U will arrive and how much we’re going to pay for it.

    ]]>
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    Celebrate Zelda's 25th Anniversary With Some Pins http://www.zeldainformer.com/celebrate_zeldas_25th_anniversary_some_pins/ Wed, 03 Aug 2011 20:26:30 +0000 http://localhost/wordpress90/?p=2852 This logo makes me giddyNow, I love Zelda stuff as much as the next Zelda fan. I’ve got my fair share of pins, games, posters, t-shirts, figures, and so on. However, I do have a spending limit depending limit depending on what exactly the item is….Some fans, however, do not give a flying ɟnɔʞ how much something costs. That’s cool though, if you’ve got the funds to spare to fuel your harmless addiction to a franchise, I say go for it (hell, I’m thinking about picking up the reprint of the 20 year anniversary Zelda t-shirt from king of games myself).

    Anyway, Takara Tomy is celebrating Zelda’s 25th anniversary by releasing a sexy set of 16 pins (which can also randomly be found randomly in “gashapon dispensers in Japan”). So, how much are these little gems going to set you back? Oh you know…about $69…yeah, for 16 pins… Anyway, here’s the mentioned set, and I will also provide a link below of where to obtain these little treasures.

    Sexy, eh?

    You can purchase a set of these beauties here, and may Din have mercy on your adult wallet.

    Source: TinyCartdige

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    This logo makes me giddyNow, I love Zelda stuff as much as the next Zelda fan. I’ve got my fair share of pins, games, posters, t-shirts, figures, and so on. However, I do have a spending limit depending limit depending on what exactly the item is….Some fans, however, do not give a flying ɟnɔʞ how much something costs. That’s cool though, if you’ve got the funds to spare to fuel your harmless addiction to a franchise, I say go for it (hell, I’m thinking about picking up the reprint of the 20 year anniversary Zelda t-shirt from king of games myself).

    Anyway, Takara Tomy is celebrating Zelda’s 25th anniversary by releasing a sexy set of 16 pins (which can also randomly be found randomly in “gashapon dispensers in Japan”). So, how much are these little gems going to set you back? Oh you know…about $69…yeah, for 16 pins…


    Jump inside for an image of all 16 pins!

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    Want to Make Your iPhone look like a Gameboy? http://www.zeldainformer.com/want_to_make_your_iphone_look_like_a_gameboy/ Wed, 03 Aug 2011 21:24:28 +0000 http://localhost/wordpress90/?p=2853 gameboyiphone_tumb.jpgOf course you do. Heck, I do and I don’t even have an iPhone. The internet is full of nifty things that you don’t know you want until someone tells you they exist, and this is certainly one of them.



    A seller on ebay is offering iPhone cases that make your phone look like an original GameBoy. There a number of different sources selling these, but an ebay seller from Hong Kong has them listed at an affordable $4.50 (though this probably means it isn’t a very strong case). Also, the case isn’t just an image of a GameBoy printed onto plastic, but the case is carved and embossed to make it feel and look more realistic.


    gameboyiphone01.jpg

    gameboyiphone02.jpg

    gameboyiphone03.jpg




    Source: Game Sniped

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    gameboyiphone_tumb.jpgOf course you do. Heck, I do and I don’t even have an iPhone. The internet is full of nifty things that you don’t know you want until someone tells you they exist, and this is certainly one of them.

    A seller on ebay is offering iPhone cases that make your phone look like an original GameBoy. There a number of different sources selling these, but an ebay seller from Hong Kong has them listed at an affordable $4.50 (though this probably means it isn’t a very strong case). Also, the case isn’t just an image of a GameBoy printed onto plastic, but the case is carved and embossed to make it feel and look more realistic.

    Jump inside for pictures of the case.

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    Nintendo Download Update for August 4th http://www.zeldainformer.com/nintendo_download_update_for_august_4th/ Thu, 04 Aug 2011 14:00:00 +0000 http://localhost/wordpress90/?p=2854 Mario's Picross Comes To Nintendo eShop!It’s time for another Nintendo Download update! It’s nice to look forward to something every Thursday. It’s such an awkward day for some people, like Tuesdays. Not as hated as Wednesdays and Mondays, but not adored like Friday and Saturday. Anyways! This week we get a new video from CollegeHumor for those with Nintendo Video on their 3DS. Two games, Mario’s Picross and Monochrome Racing, seem to be the best of the bunch, to me, followed by the shooter, B Team.



    For those of you who enjoyed the last 3D Classic, Twinbee is the next one coming. It is being released in Japan on August 10th, but I don’t have a date for a western release yet. Twinbee first appeared in 1985 in Japan, and various sequels were released after. It’s a cartoon-themed vertical-scrolling shoot ‘em up game developed by Konami.



    3DS Virtual Console


    Mario’s Picross -The classic picture crossword game makes its way across the pond after its 14th July release in Europe. With over 200 puzzles to solve, this fun little game is worth the purchase.



    WiiWare


    Monochrome Racing - This old-school racing game has a touch of Micro Machines to it. It has already launched as a Minis title for the PS3 and PSP, and now WiiWare is getting a little taste of it too.



    DSiWare


    B Team - Episode 2: Ice and Venom - A follow-up to B Team - Episode I: Dust and Steel. Continue your mission in this humorous, action-packed squad-based shooter. Assume control over a small private army whose “soldiers” were hired from all over the world and lead your platoon through an onslaught of commandos, voodoo warriors, Eskimo hunters, and that’s just the beginning!



    Play & Learn Spanish - The linguistic edutainment industry continues apace with another attempt at teaching Spanish to DSiWare fans following the average 4 TRAVELLERS: Play Spanish.
    I don’t know if anybody has noticed my last name yet, but yeah. Why not Play & Learn Japanese?



    Go Fetch! 2 -Yes, it’s a sequel to Go Fetch!, the DSiWare game about fetching a ball. Hopefully it fares better than its predecessor. I’m not really sure how much fun a game like this can be, so you’ll just have to see for yourself.



    Nintendo Video


    Pizza Quest - Join Scott on his epic quest for the world’s best pizza ingredients. This video from CollegeHumor becomes available today at 3 p.m. Pacific time. If you are a fan of pizza, which I’m sure many of us are, then be prepared to get hungry!

    ]]>
    Mario's Picross Comes To Nintendo eShop!It’s time for another Nintendo Download update!  It’s nice to look forward to something every Thursday.  It’s such an awkward day for some people, like Tuesdays.  Not as hated as Wednesdays and Mondays, but not adored like Fridays and Saturdays.  Anyways!  This week we get a new video from CollegeHumor for those with Nintendo Video on their 3DS.  Two games, Mario’s Picross and Monochrome Racing, seem to be the best of the bunch, to me, followed by the shooter, B Team.


    For those of you who enjoyed the last 3D Classic, Twinbee is the next one coming.  It is being released in Japan on August 10th, but I don’t have a date for a western release yet.  Twinbee first appeared in 1985 in Japan, and various sequels were released after.  It’s a cartoon-themed vertical-scrolling shoot ‘em up game developed by Konami.

    For a full list of new downloads, hit the jump!

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    Zelda Symphony Announces London Date http://www.zeldainformer.com/zelda_symphony_announces_london_date/ Thu, 04 Aug 2011 15:24:36 +0000 http://localhost/wordpress90/?p=2855 zeldasymphony.jpg
    Tickets for the Zelda Symphony’s Los Angeles debut have been on sale for a couple days now, but, until this morning, we still hadn’t heard anything regarding any of the additional upcoming shows. Today, Zelda Symphony announced the date for their London show, along with the date that tickets will go on sale for the show.


    The Legend of Zelda™ 25th Anniversary Symphony is coming to London on Tuesday, October 25th! Check back when tickets go on sale Monday, August 8th, 2011 at 11:00am CET. We look forward to seeing you at this historical worldwide celebration!



    We know that the full concert tour will not begin until 2012, so like Lost Angeles, the London concert is set apart from that. However, it is unclear how much these earlier concerts wil differ from the tour ones. Hopefully, they’ll announced the tour locations soon. I’m betting they won’t until after these first two concerts take place.



    If you are interested in attending the Los Angeles concert on October 21st at the Pantages Theatre make sure to order your tickets as soon as possible, as the event is likely to sell out. You can order your tickets through Ticketmaster.



    Below is the official press statement for the London concert:



    NINTENDO CELEBRATES THE 25TH ANNIVERSARY OF THE LEGEND OF ZELDA™ WITH SYMPHONY ORCHESTRA IN LONDON



    The HMV Hammersmith Apollo in London is to host a unique The Legend of Zelda inspired concert on 25th October 2011



    4th August 2011 - Nintendo is celebrating the 25th anniversary of The Legend of Zelda video game series in style by hosting a unique symphony concert in London. The Legend of Zelda 25th Anniversary Symphony Concert Tour will stop off in London for a one-off European date, playing music from the iconic series. The European concert will be held on 25th October 2011 at the HMV Hammersmith Apollo in London, and will include songs hand-picked by Nintendo composer Koji Kondo and his team. Ticket prices for the London concert start at £33.75 and will be available starting on 8th August 2011 from www.ticketmaster.co.uk / www.zelda-symphony.com



    “The Legend of Zelda series is famous for its beautiful music and we are thrilled to celebrate 25 years of memorable soundtracks from this iconic series by letting a symphony orchestra bring this music to life,” said Laurent Fischer, Managing Director of Marketing & PR for Nintendo of Europe. “The symphony orchestra concert in London will allow fans from across Europe to come together and show their love for all things Zelda while enjoying a truly unique performance & experience.”



    A 70-piece orchestra will be joined by a choir to perform new arrangements of a variety of songs from the series’ 25-year history. The concerts will be produced by Jason Michael Paul, Inc., the producers of PLAY! A Video Game Symphony, which has toured the world performing music from video games.



    “The Legend of Zelda 25th Anniversary Symphony Concert Tour brings one of the video game industry’s most exciting and enduring franchises to the concert hall and presents what we feel is the definitive concert experience for the series,” said executive producer Jason Michael Paul. “It’s an event that fans and music aficionados won’t want to miss.”



    In celebration of 25 years of The Legend of Zelda series Nintendo recently released The Legend of Zelda™: Ocarina of Time 3D for Nintendo 3DS™ which is a completely remastered version of the classic title. The game now incorporates 3D graphics, as well as a brand new control scheme which utilises the functionalities of Nintendo 3DS. Zelda fans should also look out for The Legend of Zelda™: Skyward Sword available on Wii™ later this year which makes full use of the Wii Remote™ Plus controller to guide Link on his quest to rescue Princess Zelda. Additional 25th anniversary activities will be announced throughout 2011.



    For more information about the concerts, visit www.zelda-symphony.com



    For more information about The Legend of Zelda visit www.thelegendofzelda.co.uk




    Source: Zelda Symphony, Nintendo Life

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    zeldasymphony.jpg
    Tickets for the Zelda Symphony’s Los Angeles debut have been on sale for a couple days now, but, until this morning, we still hadn’t heard anything regarding any of the additional upcoming shows. Today, Zelda Symphony announced the date for their London show, along with the date that tickets will go on sale for the show.

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    Codemasters Says Wii U Needs Smart Pricing... Derp? http://www.zeldainformer.com/codemasters_says_wii_u_needs_smart_pricing_derp/ Thu, 04 Aug 2011 19:43:51 +0000 http://localhost/wordpress90/?p=2856 Codemasters! Rod Cousens, CEO of Codemasters recently told MCV that he believes that the Wii U needs to have a price that won’t scare away potential buyers. Really? Yeah, I think we all know that by now. Hell, even Nintendo knows, especially after they just dropped the price of the 3DS. Its always about pricing. Sony found that out the hard way when they launched the PS3.



    He also says a few nice things about Nintendo, such as they’ve always been smart (that’s debatable) and has always been the industry leader in innovation (agreed), and that other developers should get behind them. Anyway, here’s what Rod had to say about the matter.


    Everybody knows [pricing and launch info] is coming. I anticipate further price cuts on existing consoles prior to Christmas this year, and there’s room for further price cuts next year.

    So Wii U needs to be very keenly priced - and in the same way that Sony is having to price Vita when the competition is smartphones and tablets. Pricing is critical in a very fragmented hardware space. So I am not sure they are going to be able to come out and hit a premium price point from the outset.

    But Nintendo is smart. It is always innovative. It has demonstrated its breakthrough ability in the past, so let’s see if it can do it again. And the industry should cheer it on.




    Hell yes the industry should cheer them on. I really want the Wii U to do better than the Wii sales wise, and be home to some awesome third party games. Oh, he also confirmed that Dirt 3 will be coming to the Wii U, so there’s another game to add to the Wii U’s line up.



    Alright, so what’s your dream price for the Wii U? How much are you guys willing to spend on it? Let us know with some comments.



    Soure: MCV (Via: My Nintendo News)

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    Codemasters! Rod Cousens, CEO of Codemasters recently told MCV that he believes that the Wii U needs to have a price that won’t scare away potential buyers. Really? Yeah, I think we all know that by now.  Hell, even Nintendo knows, especially after they just dropped the price of the 3DS.  Its always about pricing. Sony found that out the hard way when they launched the PS3.


    He also says a few nice things about Nintendo, such as they’ve always been smart (that’s debatable) and has always been the industry leader in innovation (agreed), and that other developers should get behind them. I’ll let you guys (and gals) read it for yourselves after the break.

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    Are You Ready To Get Eaten? Or Are You A Survivor? http://www.zeldainformer.com/are_you_ready_to_get_eaten_or_are_you_a_survivor/ Thu, 04 Aug 2011 20:50:24 +0000 http://localhost/wordpress90/?p=2857 Revelations Is Full Of Action and Suspense!When Resident Evil: Mercenaries 3D came out, I wrote a review on the game. The intense survival game was a great warm up for the included demo of Resident Evil: Revelations. The entire time I was getting ready for something to come out and eat me alive. The dark room with eerie lighting and lurking shadows had my eyes glued to the screen.



    After the Mega Man issue, I saw a few fans speculating that Capcom was going to cancel this game as well. I highly doubt that. With the site up and running and current stage of the game, I just can’t see that happening.



    Revelations is a new storyline advertising a new level of tension and intrigue. The demo controls were just like the Mercenaries controls, and they have decided to stick with that, so be ready for a little bit of awkwardness when you first start to play.



    For those of you who have no idea what Revelations is about, here is a quick bit from the site.



    The action bridges the gap between Resident Evil 4 and Resident Evil 5, unveiling new adventures for Jill Valentine and Chris Redfield. Jill and her new partner, Parker Luciani, have been sent on board a supposedly abandoned cruise ship in the Mediterranean, to search for Chris Redfield, based on his last known GPS coordinates. Far from being empty, the ship hides danger around every corner as Jill and Parker explore the confined space of the ship and must face a menacing new horror that emerges from the darkness.



    Curious to know where Chris is? Apparently, Chris and his new partner, Jessica, find themselves in a snow-covered mountain range cut off from radio contact. They are wandering in these blizzard-like conditions with your bottom screen to show you the waypoints. You have use of a scanner, which helps you find useful items like ammo and herbs.



    Eventually the two will stumble upon a mineshaft. Some rather comical and cheesy banter ensues here. Something about thermal underwear and rescuing Chris. You might want to carry head phones when playing this game as well. Faint sounds and creaks will warn the player of enemies, and apparently our friendly canine enemies return. BOW decoys are timed grenades as well.



    When you finally get out of the mine shaft, radio contact returns. You will talk to US Marshal O’Brien, and will be put into the same trap as Jill. The game is split into episodes to follow both Jill and Chris as they try to survive. The settings are new to keep the game fun and interesting. Parker Luciani, Jill’s new partner, is a member of the BSAA, and is apparently not your typical tough guy.



    The game is currently set to be released on April 30th, 2012 in the US. I found that on the GameStop website, so it might change. I’m excited for the game, but it is still pretty far away. Are you ready to kill some infected people?!



    Source: GoNintendo

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    Revelations Is Full Of Action and Suspense!When Resident Evil: Mercenaries 3D came out, I wrote a review on the game.  The intense survival game was a great warm up for the included demo of Resident Evil: Revelations.  The entire time I was getting ready for something to come out and eat me alive.  The dark room with eerie lighting and lurking shadows had my eyes glued to the screen.

    After the Mega Man issue, I saw a few fans speculating that Capcom was going to cancel this game as well.  I highly doubt that.  With the site up and running and current stage of the game, I just can’t see that happening.


    Revelations is a new storyline advertising a new level of tension and intrigue.  The demo controls were just like the Mercenaries controls, and they have decided to stick with that, so be ready for a little bit of awkwardness when you first start to play.
    There are a lot of new details about the game, so hit the jump! Beware though, if you want the whole story to be a surprise!

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    Nintendo Wants To Balance Out Real Life and Online Social Networks, Create A Never Before Seen Exper http://www.zeldainformer.com/nintendo_wants_to_balance_out_real_life_and_online_social_networks_create_a/ Thu, 04 Aug 2011 22:31:02 +0000 http://localhost/wordpress90/?p=2858 Wii U

    “The big theme for us is to provide new and fascinating human relationships composed of various networks, a real network with those close to you, a virtual network with those distant from you, and networks beyond description created by your experiences of sharing the same place with someone or of visiting certain places and specifically provided by SpotPass and StreetPass.” - Satoru Iwata, President of Nintendo


    Nintendo has admitted it dropped the ball with the online experience of the DS and Wii. While it hasn’t admitted it may have made mistakes with the 3DS’s version of that experience yet, they are definitely aiming for something other companies have stayed away from. Essentially, Nintendo puts an extreme high value on real life interaction. They feel the best gaming experience you can have is with people physically being in the same room. They don’t want to lose that just because they offer a great online experience.

    I think most of us can agree to this. Later this month I have a “Madden Party” where 10 of us or so took off work and are playing 20 straight hours of Madden 2012 when it hits. That will likely be the best gaming day of the entire year for me (I will take similar time off for Skyward Sword, of which will be a close 2nd). Nothing beats what is better known as “LAN Parties”. No online network or experience can truly top what playing together with people in real life brings to the table.

    This is why, in essence, Nintendo is struggling with getting into the online world. They want to make sure that when they dive into this, they do it in a way that can support all of the above. Will there be an online network? Of course. At this point it is foolish to think Nintendo would ignore the competition and not provide that sort of service. It’s really what they do to make it better for gaming that could make the biggest difference.

    At this stage no one seems to know whats going to happen with Nintendo’s online moving forward, but it could be that the Wii U’s greatest innovation isn’t the controller, but really the way we view online networks and the way we play together. I am excited to see what Nintendo has in store, even if I fear it may be “too different”. We shall see, but as long as the network or “multiple networks” are free, I have absolutely no complaints. That is, of course, unless I can’t have a true friends list.

    You can check out IGN for more remarks from Nintendo. I realize many here have grown to really despise IGN lately (hey, they are the ones patting Sony on the back while not even admitting Nintendo is a good company. The fact they boldly state that Sony has the best and most exclusive first party games without even debating if Nintendo is better is laughable. I don’t care if they still conclude Sony is better, but it would be good to at least see them try to compare the two), but I am not going to bury them because they show favoritism. After all, aren’t we ourselves biased towards Nintendo?

    Maybe that’s just an assumption rather than reality (most here know full well we have been critical of Nintendo at times), but whatever it is I wont fault the favoritism. Sony is what is popular right now. They can continue to ride that wave if they so choose.

    ]]>
    Wii U

    “The big theme for us is to provide new and fascinating human relationships composed of various networks, a real network with those close to you, a virtual network with those distant from you, and networks beyond description created by your experiences of sharing the same place with someone or of visiting certain places and specifically provided by SpotPass and StreetPass.” - Satoru Iwata, President of Nintendo

    Nintendo has admitted it dropped the ball with the online experience of the DS and Wii. While it hasn’t admitted it may have made mistakes with the 3DS’s version of that experience yet, they are definitely aiming for something other companies have stayed away from. Essentially, Nintendo puts an extreme high value on real life interaction. They feel the best gaming experience you can have is with people physically being in the same room. They don’t want to lose that just because they offer a great online experience.

    I think most of us can agree to this. Later this month I have a “Madden Party” where 10 of us or so took off work and are playing 20 straight hours of Madden 2012 when it hits. That will likely be the best gaming day of the entire year for me (I will take similar time off for Skyward Sword, of which will be a close 2nd). Nothing beats what is better known as “LAN Parties”. No online network or experience can truly top what playing together with people in real life brings to the table.

    ]]>
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    Kid Icarus Flying In With Brilliant Screenshots http://www.zeldainformer.com/kid_icarus_flying_in_with_brilliant_screenshots/ Thu, 04 Aug 2011 23:34:00 +0000 http://localhost/wordpress90/?p=2859 Area ClearedI have a feeling the entire time I will be playing Kid Icarus I will be amazed by the world and the colorful enemies and attacks. When we were first shown the upcoming game, I was watching E3 on my friends giant high definition television. I didn’t play the original Kid Icarus game until I played Pit in Brawl, and he is now one of my favorite characters. These images are bright, and show plenty of action and different attacks that should make playing this game exciting. There are also a variety of weapons that Pit can use, which makes me wonder what else they might have in store for us!





    Moving on…

    Soaring through the sky…Skyward Sword, anyone?

    Target Aquired

    Is that a pink…blob?

    Look! A Heart!

    I would love to have those claws…

    I'm Blue

    Forest arrows?

    Diagonal Slash Attack

    That Weapon Is Bigger Than Pit

    A More Sunny Area

    Ohh, it's a launcher!

    Explosions=Rainbows

    May the force be with you…

    Falco Lunge!

    Twinrova?

    A More Sinister Area

    Attack!

    Triple Shot!

    I Challenge Thee!

    Lightning!

    More Weapons!



    Source: Nintendo Everything

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    Area ClearedI have a feeling the entire time I will be playing Kid Icarus I will be amazed by the world and the colorful enemies and attacks.  When we were first shown the upcoming game, I was watching E3 on my friends giant high definition television.  I didn’t play the original Kid Icarus game until I played Pit in Brawl, and he is now one of my favorite characters.  These images are bright, and show plenty of action and different attacks that should make playing this game exciting.  There are also a variety of weapons that Pit can use, which makes me wonder what else they might have in store for us!

    To see the latest screen shots, hit the jump!

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    Nintendo's Annual Report Reminds Everyone That the Wii Kicked Ass http://www.zeldainformer.com/nintendos_annual_report_reminds_everyone_that_the_wii_kicked_ass/ Thu, 04 Aug 2011 23:50:45 +0000 http://localhost/wordpress90/?p=2860 WiiNintendo may have it’s fair share of problems right now, but you can’t deny it’s had an incredible run heading into this year. This sort of run is what allows Nintendo to take the risks it has and will be taking likely again with the Wii U. That being said it’s also a great reminder that the Wii was truly awesome this generation. Don’t believe me? It’s the only game console in history that has had five 20+ million seller game titles. The console itself sold roughly 86 million units (likely to hit around 90 by next year, thanks to Kirby and Zelda this holiday) world wide and has enjoyed sales that go beyond normal reasoning.

    As an example, the best selling game on the Playstation 3 to this point is Gran Turismo 5 with 6.37 million units sold. To put that in perspective, the Wii has had 13 games out pace that. The Xbox 360’s best selling game is Call of Duty Black Ops with 12 million in sales. The Wii has 7 games that have sold more than that. Needless to say, it’s no wonder Wii games are dominating the top 10 charts. Nintendo simply has the biggest fan base in all of gaming right now.

    The best selling Wii games so far are Wii Sports with 76.76 million units sold, Mario Kart Wii with 28.23 million, Wii Play with 28.02 million, Wii Sports Resort with 27.68 million, Wii Fit with 22.61 million, New Super Mario Bros. Wii with 22 million, Wii Fit Plus with 18.49 million, and Super Smash Bros. Brawl with 9.48 million units sold. As you can see, Nintendo has done very well for itself this generation. It has outpaced the competition in pretty much every single category related to sales. Seriously, the Wii kicked major ass.

    Add in the dominance of the the handheld market, and Nintendo is sitting on a massive amount of money. Net loss last quarter? That’s pocket change for Nintendo. The most shocking thing to come from that loss isn’t that OMG NINTENDO IS SCREWED, but rather the discovery that Iwata only made 2 million dollars as the head of a multibillion dollar company. Nintendo is fine folks. The Wii truly was a great console. A lot better than people want to give it credit more.

    Source: Nintendo Life

    ]]>
    WiiNintendo may have it’s fair share of problems right now, but you can’t deny it’s had an incredible run heading into this year. This sort of run is what allows Nintendo to take the risks it has and will be taking likely again with the Wii U. That being said it’s also a great reminder that the Wii was truly awesome this generation. Don’t believe me? It’s the only game console in history that has had five 20+ million seller game titles. The console itself sold roughly 86 million units (likely to hit around 90 by next year, thanks to Kirby and Zelda this holiday) world wide and has enjoyed sales that go beyond normal reasoning.

    As an example, the best selling game on the Playstation 3 to this point is Gran Turismo 5 with 6.37 million units sold. To put that in perspective, the Wii has had 13 games out pace that. The Xbox 360’s best selling game is Call of Duty Black Ops with 12 million in sales. The Wii has 7 games that have sold more than that. Needless to say, it’s no wonder Wii games are dominating the top 10 charts. Nintendo simply has the biggest fan base in all of gaming right now.<

    ]]>
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    Mii Plaza Is In For An Upgrade http://www.zeldainformer.com/mii_plaza_is_in_for_an_upgrade/ Fri, 05 Aug 2011 16:20:00 +0000 http://localhost/wordpress90/?p=2861 StreetPass Mii PlazaDo you have a bunch of Miis standing around your Mii Plaza, bored and wondering what to do? I only have about twelve Miis in my own plaza, but there are people with hundreds just waiting there. At the financial results briefing, one investor stated he had 300 Miis with little to do. Satoru Iwata had a response to his complaint that gives us new software to look forward to.



    As we hear that a fairly good number of people have already done everything we offered with StreetPass Mii Plaza, we are preparing for something new that you can enjoy there in the near future. We are planning to make it available by the end of this calendar year.




    Nintendo is planning on bringing new software that will allow players to use their Miis held within the StreetPass Mii Plaza. There will possibly be multiple games with Mii themes, and it will hopefully make people want to carry around their 3DS even more. I already take my own 3DS to work and college. I only have a dozen Miis, but every time that light lit up, I was excited.



    We will not be able to offer you the full or all the specific possibilities of the Miis stored in StreetPass Mii Plaza within this fiscal year, but we can say that you will never let your 300 Miis stored in your Nintendo 3DS go to waste, as we are preparing for a number of software titles, which will feature such as a theme, to be launched in this and the next fiscal years. Nintendo 3DS is hardware designed so that a number of your surrounding people’s Miis in your StreetPass Mii Plaza will generate a synergistic effect on the software to be offered in the future.



    I hope to be able to replay with the Miis already existing in my Plaza. All they do right now is stand there with their signs and beady little eyes.

    ]]>
    StreetPass Mii PlazaDo you have a bunch of Miis standing around your Mii Plaza, bored and wondering what to do?  I only have about twelve Miis in my own plaza, but there are people with hundreds just waiting there.  At the financial results briefing, one investor stated he had 300 Miis with little to do.  Satoru Iwata had a response to his complaint that gives us new software to look forward to.


    As we hear that a fairly good number of people have already done everything we offered with StreetPass Mii Plaza, we are preparing for something new that you can enjoy there in the near future. We are planning to make it available by the end of this calendar year.

    For the rest of his statement, hit the jump!

    ]]>
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    Epic Wind Waker Tattoo is Epic http://www.zeldainformer.com/epic_wind_waker_tattoo_is_epic/ Fri, 05 Aug 2011 19:34:37 +0000 http://localhost/wordpress90/?p=2862 tathumb.jpgYou’ve probably seen many Zelda themed tattoos in the past, most of them probably being the Triforce or a variation thereof. What most people who have tattoos will tell you is that having a simple one-colored shape drawn on yourself is rather painless compared to some more elaborate art pieces.

    Well, one man was not going to sit idle while the rest of the world gets to enjoy all masochistic privileges. Look below to find out just what he did against such a great injustice.

    92aa753f665e600fa61be0c40d135b93.jpg

    [Source: Dorkly]
    ]]> tathumb.jpgYou’ve probably seen many Zelda themed tattoos in the past, most of them probably being the Triforce or a variation thereof. What most people who have tattoos will tell you is that having a simple one-colored shape drawn on yourself is rather painless compared to some more elaborate art pieces. Well, one man was not going to sit idle while the rest of the world gets to enjoy all masochistic privileges. Jump inside to find out just what he did against such a great injustice.

    ]]> 2862 0 0 0
    Kid Icarus Float Graces Tachi Neputa Festival http://www.zeldainformer.com/post/ Fri, 05 Aug 2011 22:29:43 +0000 http://localhost/wordpress90/?p=2863 kidicarusfloat_thumb.jpg
    This is just cool. It’s a giant Kid Icarus float! The only way you can top this is with a giant Zelda float. The float is made of washi (hardened Japanese paper) over a bamboo framework, so they’re like giant moving paper lanterns.



    But you’re probably wondering why there is a giant version of Pit and the Goddess Palutena to begin with. The float is part of the Tachi Neputa festival in Goshogawara, Aomori Prefecture Japan that lasts from August 4-6th. The town is famous for this festival and features many similar-style floats. The Kid Icarus float, which is 20 meters high, is there to promote the upcoming release of Kid Icarus: Uprising on the 3DS.


    kidicarusfloart01.jpg

    kidicarusfloart04.jpg

    kidicarusfloart06.jpg



    kidicarusfloart05.jpg

    kidicarusfloart02.jpg

    kidicarusfloart03.jpg




    Below is a video of last year’s parade:





    Source: Famitsu via GoNintendo

    ]]>
    kidicarusfloat_thumb.jpg
    This is just cool. It’s a giant Kid Icarus float! The only way you can top this is with a giant Zelda float. The float is made of washi (hardened Japanese paper) over a bamboo framework, so they’re like giant moving paper lanterns.

    But you’re probably wondering why there is a giant version of Pit and the Goddess Palutena to begin with. The float is part of the Tachi Neputa festival in Goshogawara, Aomori Prefecture Japan that lasts from August 4-6th. The town is famous for this festival and features many similar-style floats. The Kid Icarus float, which is 20 meters high, is there to promote the upcoming release of Kid Icarus: Uprising on the 3DS.

    Jump inside for photos of the float.

    ]]>
    2863 0 0 0
    Chronoblade Coming to the 3DS http://www.zeldainformer.com/chronoblade_coming_to_the_3ds/ Fri, 05 Aug 2011 23:26:49 +0000 http://localhost/wordpress90/?p=2864 chronoblade_thumb.jpg
    Games developer Corecell, a former subcontractor for Ubisoft, is currently working on a new game for the Nintendo 3DS entitled Chronoblade. Only a few details have been released for the game, along with a single image of a the main character’s design, but it already looks like an extremely interesting game.



    The basic game engine is in place, and script is currently being written. The game itself is based on the idea of traveling through time rather than space. While progressing through a level, several sets of platforms scroll across the 3DS’s top screen, and the platforms all move at different speeds. On the bottom screen is a clock that can be turned forward and back using the stylus to change you’re character’s position in the level. For example, if you turn the clock back, your character will return to a former position in the game. You will have to open a passage or retrieve an object, then go back in time in order to take another route through the platforms using that newfound object. In a nutshell, the player solves simple puzzles while traveling through time to get through the level. At the end of each level is a boss. Parts of the gameplay’s classic elements were compared to Castlevania.



    The current version of the game uses 2D characters to test the engine, but the team is busy modeling all the characters in 3D.



    The game is still in an early development stage, with an estimated minimum of 10 months remaining until the game is finished. If the game stays on schedule, it will be released on the 3DS in February 2012.



    I’ve never heard of this style of gameplay before, but it sounds awesome, and if the design for the main character is anything like the rest of the game, this game is going be gorgeous.



    Chronoblade.jpeg



    Source: Pockett via Go Nintendo

    ]]>
    chronoblade_thumb.jpg
    Games developer Corecell, a former subcontractor for Ubisoft, is currently working on a new game for the Nintendo 3DS entitled Chronoblade. Only a few details have been released for the game, along with a single image of a the main character’s design, but it already looks like an extremely interesting game.

    The basic game engine is in place, and script is currently being written. The game itself is based on the idea of traveling through time rather than space. More information inside.

    ]]>
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    The Metroid Divide http://www.zeldainformer.com/the_metroid_divide/ Sat, 06 Aug 2011 04:30:00 +0000 http://localhost/wordpress90/?p=2865 Metroid Divide

    25th anniversaries in the video game world are taking over at the moment. 2010 saw a quarter of a century of Mario. Now, 2011, not only marks the silver anniversary of The Legend of Zelda, Kid Icarus and Dragon Quest, but also the Metroid Series.

    With today, Saturday August 6 2011, marking 25 years of Metroid we’ll be celebrating today, and further into the week, with exclusive Metroid content - articles and what not - with the very first of them - “The Metroid Divide” - right here now for your enjoyment. So spread the word and show some love for this under-loved, underappreciated, and underrated series known as Metroid.

    Divides in gaming are not an uncommon or unusual occurrence. Splits in the fan base can, and do, happen regularly. Divides in opinions, in styles, in preferences - in just about everything where there is the possibility for a rift to appear. There is the divide between Nintendo gamers and other gamers; the divide between so called “casual” and “hardcore” gamers; and not only the divide in Zelda known as the split timeline, but the divide in opinions amongst Zelda theorists as to where the games are placed around the split.

    Of recent, a new divide has arisen in the Nintendo gaming world, which I have titled “The Metroid Divide”. The Metroid Divide refers to the crude distinction between Metroid Prime - considered the core or model of the series - and the newest installment: Other M. From the usage of plot, right through to gameplay, and even overall style, the famed Metroid Prime Trilogy and Other M are so very different.

    The fanbase knows it all too well, and are not shy to express their feelings. It seems almost near miraculous for a person to have enjoyed both. Choosing a side is subconsciously mandatory. Let us dive into the canyon that has arisen in the midst of the series and try to understand, or at least appreciate, both sides of the divide, regardless of which side of it we stand.

    The best way to convey the divide is through an anecdote of my own. “My Maiden Metroid Mission” - my first experience of the series - was with Other M earlier this year. I enjoyed the game to levels that the word “enjoy” cannot aptly convey, as I wrote in my review (link just above). For me, it was the perfect balance of an enthralling storyline and captivating gameplay. Challenging but fun.

    My review ended with the bold claim that Metroid could easily be my second favorite gaming series to Zelda if the rest of the titles lived up to Other M. At that time I was excited to get stuck into The Metroid Prime Trilogy - having picked up the Wii, three-in-one Collector’s Edition. As it was no longer available for sale off the shelf at that stage, it could have proved a challenge to track down, but frankly - I was keen to get a hold of it and spared no expense. No doubt, a mistake I would soon discover.

    Everything I did before actually starting to play the Metroid Prime Trilogy games themselves was a delight that lived up to what I thought of Other M. The title screen encapsulated an awesome mood; the special booklet that came with the Collector’s Edition outlined a superb sounding, complex storyline; and then I started playing Metroid Prime. Suffice to say, four hours was quite enough for me. That storyline that I’d read wasn’t conveyed in the game itself. It was like back in the NES days, where the entire story was in the manual. It was devoid of conveying that plot through cutscenes and in the game itself.

    Other M

    No, I wasn’t ignorant. I knew Other M style cinematics where not to be experienced there in Prime, but what I found, was something very devoid of a storyline drive - something necessary for me as a gamer. At the time of release, Prime was a big step up in the amount of attention given to storyline, compared to earlier installments in the series. For my taste - which loved Other M - Prime was all about the gameplay and neglected storyline, even with all of the extra attention it was given.

    There is no way that I can call Prime “bad gameplay”, because it is good; perhaps even the best of its genre. Nintendo grouped the Prime Trilogy as “First-Person Adventures” (FPA), but it was at heart, a First-Person Shooter (FPS). It was far from my style, which to date, has only truly enjoyed very few First-Person Shooters such as the original Nintendo 64 GoldenEye 007. By no means was Metroid Prime a horrible game - quite the contrary when you consider its acclaim - it just wasn’t for me. Plain and simple, it wasn’t to my tastes.

    At the very moment that I found myself shelving Metroid Prime, I realized why those Metroid fans who loved Prime didn’t feel similarly about Other M. It was for the same reason that I didn’t enjoy Metroid Prime, just they were on the opposing side of the divide. The reasoning is really quite simple. Prime lovers had been waiting out for the next Metroid title, to come after their precious Prime, but Other M failed them. It failed them because it wasn’t Prime. It wasn’t even remotely like Prime. It was its own game.

    It was not the Metroid they knew and loved. I can only describe it as similar to the rage a Zelda fan would exert if Skyward Sword turned out to be a shooter. It is really the same thing, just the other way around. Metroid Prime was a FPS and Other M was an action-adventure, like Zelda. Genre, style - that is the Metroid Divide. Metroid went from story being the background, to story being the forefront. I dare say that Prime fans could still have loved Other M with its cinematic story if the gameplay remained the same - but it did not.

    Metroid Prime fans could not accept the change away from the FPS-style and couldn’t truly enjoy the game because of it. Not because it was a bad game, but because it wasn’t what they wanted out of Metroid. It was a variation from the established formula of core Prime gameplay. Just imagine for a second if Other M was not a Metroid game. It could have the same gameplay, and the same story just tweaked to remove the Metroid specific aspects like Mother Brain, Samus and Metroids. Other M would have been more successful, and even loved by many Prime fans.

    This acknowledges that Other M was not bad, it was just an intrusion into the fan’s Metroid series that they wanted to be a certain way. The outcry of Metroid fans at Other M is understandable. Again, just imagine the action-adventure Zelda going RPG (Role-Playing Game). It is not absurd to say that Other M was likely an attempt at reinvigorating the Metroid series, alike to Super Mario Galaxy and what Skyward Sword is shaping up to be. It was a breath of fresh air, but all the fans wanted was the same old air they’d been breathing for eight years.

    Metroid Prime

    Because of that we have two sides to the Metroid fanbase. Of course there are people who adore both Prime and Other M, and I praise their ability to enjoy games for what they are. Mostly, though, we have two fanbases standing either side of the Metroid Divide. Prime fans - who claim to be the real Metroid fans - on one side, and the Other M group on the other side - which many will claim is full of “casuals” and people who don’t know what the “real” Metroid is. Many of them very well know what the “real” Metroid is, it just isn’t of interest to them.

    What needs to be understood is that all three Prime games are excellent, and so is Other M. Sad to say, but in this case different does mean bad in the eyes of the separated groups of fans. We simply need to appreciate that both are good, regardless of our tastes. Regardless of how disappointing Prime was after Other M to some, and regardless of how much of a deviation from the established Metroid formula Other M was for some - we need to accept them for what they are - great games.

    The pivotal question raised by the Metroid Divide is, where to now? Here we are in 2011 at the series’ 25th anniversary. There are rumors that the series has been shelved for the time being, and that is no surprise given it consistently undersells. Let’s not even mention how its silver anniversary seems to have been completely overlooked, especially by Nintendo. What is to become of the Metroid series? Is this divide only temporary?

    We must remember the initial outcry from fans when Prime brought the series into the realm of First-Person Shooters, and wonder whether this is similarly just a passing gripe that will vanish with time. Despite initial reactions, The Prime Trilogy is now the model games of the series. Will Other M eventually slide into be accepted like that, or will the Metroid series split of into two very different styles? Mario manages RPGs, platformers and many more genres. Will Metroid make a distinction between future installments as either of the Action-Adventure-Arc, or of the FPS-side of the divide?

    Despite how many people currently claim to “hate” Nintendo due to a fiasco known as “Operation Rainfall” - a charade which won’t last much longer - we all truly know that Nintendo will not deliberately abandon either side of the Metroid Divide if the series does continue. They are more likely to abandon all Metroid fans, instead of favoring one side of the divide. It is likely that the next title in the series, if it eventuates, will claim to “bring the series back to its core, but also cater to newer fans of the series” whose first experience was Other M.

    Can such a game truly be made that pleases both sides of the Metroid Divide? Can one game build the bridge that seems all the more necessary as the fanbase continues to tear itself apart? I cannot honestly say that the future looks bright for Metroid, and the fact its 25th anniversary can pass so uncelebrated by Nintendo says a lot for it. Maybe it truly has been shelved, because redeeming the divided fanbase will not be an easy task. If anyone can bridge the gap, Nintendo can do it, but we fans - on both sides of the divide - are left to wonder if Nintendo is even interested in giving Metroid a future at all.

    ]]>
    Metroid Divide

    25th anniversaries in the video game world are taking over at the moment. 2010 saw a quarter of a century of Mario. Now, 2011, not only marks the silver anniversary of The Legend of Zelda, Kid Icarus and Dragon Quest, but also the Metroid Series.

    With today, Saturday August 6 2011, marking 25 years of Metroid we’ll be celebrating today, and further into the week, with exclusive Metroid content - articles and what not - with the very first of them - “The Metroid Divide” - right here now for your enjoyment. So spread the word and show some love for this under-loved, underappreciated, and underrated series known as Metroid.

    Divides in gaming are not an uncommon or unusual occurrence. Splits in the fan base can, and do, happen regularly. Divides in opinions, in styles, in preferences - in just about everything where there is the possibility for a rift to appear.  There is the divide between Nintendo gamers and other gamers; the divide between so called “casual” and “hardcore” gamers; and not only the divide in Zelda known as the split timeline, but the divide in opinions amongst Zelda theorists as to where the games are placed around the split.

    Of recent, a new divide has arisen in the Nintendo gaming world, which I have titled “The Metroid Divide”. The Metroid Divide refers to the crude distinction between Metroid Prime - considered the core or model of the series - and the newest installment: Other M. From the usage of plot, right through to gameplay, and even overall style, the famed Metroid Prime Trilogy and Other M are so very different.

    ]]>
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    Samus Gets A New Cannon http://www.zeldainformer.com/steampunk_metroid_arm_cannon/ Sat, 06 Aug 2011 16:15:00 +0000 http://localhost/wordpress90/?p=2866 Steampunk Metroid Arm CannonThis is just too awesome for words. Skinz-N-Hydez has taken Samus’ arm cannon and given it a new look. Personally, I love steampunk. Steampunk is a sub-genre of science fiction, fantasy, alternate history, and speculative fiction that gives a different look on technology we see today.



    This cannon was made with leather, brass, nuts and bolts, odds and ends, rivets, buckles, lights, and a lot of hard work. You should also browse Skinz-N-Hydez’s gallery. They have Zelda themed items as well like steampunk belt buckles and notepads. There are also other armors and interesting steampunk pieces. Skinz-N-Hydez has a lot of skill, and I really wish I could have almost all of the stuff they have made.



    Samus' New Arm Cannon Even Lights Up!



    ]]>
    Steampunk Metroid Arm CannonThis is just too awesome for words.  Skinz-N-Hydez has taken Samus’ arm cannon and given it a new look.  Personally, I love steampunk.  Steampunk is a sub-genre of science fiction, fantasy, alternate history, and speculative fiction that gives a different look on technology we see today.

    This cannon was made with leather, brass, nuts and bolts, odds and ends, rivets, buckles, lights, and a lot of hard work.  You should also browse Skinz-N-Hydez’s gallery.  They have Zelda themed items as well like steampunk belt buckles and notepads.  There are also other armors and interesting steampunk pieces.  Skinz-N-Hydez has a lot of skill, and I really wish I could have almost all of the stuff they have made.


    To see more images and a video on this awesome piece, hit the jump!

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    Where Does Metroid Go On The 3DS? http://www.zeldainformer.com/where_does_metroid_go_on_the_3ds/ Sat, 06 Aug 2011 17:16:25 +0000 http://localhost/wordpress90/?p=2867 WhereDoesMetroidGo.jpg

    A while back I gave my thoughts on what the Metroid series needs to do to regain its fanbase, and press on towards a better future. Now surprisingly enough, every now and then, Nintendo doesn’t do exactly what I suggest, and there’s just the tiniest possibility they’ll take a different course of action. In my article Where Does Metroid Go From Here, I suggested that Super Metroid be remade for the 3DS to establish a Metroid fanbase on the 3DS, and from there, Nintendo can continue the franchise with a renewed audience. If Nintendo chooses to go a different route, and release an all new Metroid title for 3DS, how should they go about doing it?



    Since the release of Metroid Prime in 2002, it seems the hottest topic in the Metroid world is bound to forever be: What view should Metroid be in? For years, Metroid was a 2D sidescroll shooter game. Then Prime came along, and suddenly Metroid was thrusted into the world of three dimensional gaming, as a first person adventure game. The move was a commercial success, with Prime being one of the highest rated games on the Gamecube, and the highest selling game in the Metroid franchise to date. It warranted two sequels which didn’t quite replicate its success, but still did moderately well in terms of both ratings and sales. Still, if there’s one thing we know about Nintendo fans, it’s that they love to complain. Many claimed that the Prime Trilogy was just too different from the established formula, and have called for a return to the roots of the series.



    Then came Metroid: Other M. Employing a mixture of third and first person, Other M gave us 3D environments, but at times the gameplay was on a 2D plane. In what appeared to be an attempt to appease all crowds of Metroid fans, Other M came up short. This is a game that brings about a hurricane of mixed emotions and opinions. Some hail it as the salvation of the franchise, and the most epic Metroid game to date. Others believe it simply ruined the franchise. Then there’s the middle crowd who think it had its high points and its low points. Given all the hype that Metroid creator Yoshio Sakamoto and the various developers at Nintendo and Team Ninja gave Other M, its mixed reviews and poor sales have certainly been a disappointment.



    So which of these styles should Nintendo use if they decide to create a Metroid game for the 3DS? It’s always a tricky choice when trying to decide what direction to take the Metroid franchise in. It’s not as big of a seller as Mario or Zelda, yet its fans expect every bit as much out of it as Nintendo’s other big franchises. Make no mistake, Metroid fans are some of the hardest fans in gaming to please, so Nintendo’s got a big decision to make. So before Nintendo chooses what style to take with Metroid 3DS, what are the pros and cons of each style?



    Classic 2D Metroid



    A return to the classic style of Metroid is something that a lot of fans would love to see. There’s a certain charm to the simple, yet immersive gameplay that Metroid gave us for the better part of two decades before its jump into the third dimension. With Cave Story 3D, a game inspired by Metroid, on the horizon, we will get a taste of what a 3DS Metroid game might be like. Fully fleshed-out and beautiful 3D environments, but with Samus operating on a 2D plane could offer a very nice tune-up to the Metroid games we grew up on. Toss in the 3D effect to add depth to things like boss fights and cutscenes, and a blend of an old formula with new technology could make for a pretty solid game.



    CaveStory.jpg

    Cave Story could set the stage for a 2.5D Metroid.



    An added bonus is that 3DS games are capable of holding quite a bit of information. 2D Metroid games are some of the most famous games for speed-runs, which is a nice little title to hold, until you realize it essentially means 2D Metroid games are short. By taking the route of the classic Metroid style as opposed to having Samus interact with her environment ton a 3D plane, you’re saving a lot of space. This means a Metroid game for the 3DS could not only be the most graphically pleasing 2D Metroid experience, but also the largest one. High replay value or not, gamers feel cheated if it doesn’t even take them 10 hours to beat a game. The 3DS has the opportunity to reverse this trend in Metroid.



    So why might Nintendo shy away from this style? An obvious answer is that on a system like the 3DS, many would consider it a waste to create a game with 2D gameplay. $40 is a hefty wad of cash to spend on a 2D game, especially when its on a system that uses 3D as its biggest selling point.



    The second reason also revolves around sales. As previously mentioned, Metroid Prime is the highest selling game in the franchise. If there’s one thing Nintendo loves, its money, and if they decide a 3D Metroid will sell better than a 2D one, guess which one they’re going to make.



    First Person



    The benefits of this are pretty obvious, as 3D is what the 3DS is all about. This style of Metroid has done pretty well for Nintendo in the past, financially speaking, and the 3DS can really take it to the next level.



    I know I fell in love the first time I saw the incredibly immersive environments of Tallon IV in the original Metroid Prime. It really pushed the limits of what the Gamecube could do, and it would be even more impressive to see that kind of a visual display on a handheld system, enhanced by 3D technology.



    A big issue Nintendo would face if they took this direction would be finding ways to provide good gameplay outside of aesthetics. A crucial example of this is the controls of the game. Most gamers are pretty familiar with either a dual analog stick or motion based set of controls when it comes to shooting games. Metroid Prime Hunters for the DS gave the players several options for controls, but none of them felt especially comfortable. Whether it’s using buttons or a stylus, the lack of a second analog stick is a pretty big hindrance to the genre of shooting games. Using the stylus or slider pad to walk and the gyroscope function to aim is tempting solution to the problem, but it would make the game nearly unplayable in 3D. The constant motion of the 3DS, in order to take aim at enemies, would definitely disrupt the 3D experience.



    Metroid Prime.jpg

    Can Metroid 3DS implement first person controls comfortably?


    Controls weren’t the only area in which Hunters fell short, and a Metroid 3DS game would do well to learn from its failure. Hunters suffered from repetitive, boring gameplay, and was far more linear than the Prime games. If Nintendo opts for a new first person title, they can’t do it half-heartedly this time. Metroid Hunters barely felt like a Metroid game, but rather just a game made to show off what 3D FPS engine could look like on the DS. In that aspect, it was actually pretty impressive, but it failed to set itself from other shooters as a real Metroid experience. This wasn’t a hardware limitation, so it can’t really be deemed as a con of the First Person style, but it’s always a creative hurdle to design a first person shooter/adventure game that feels unique. It was done with Prime, but the Prime series is over now, and Nintendo needs to find new ways to keep the experience unique.



    Other M Style



    Other M introduced a third style to the Metroid series, combining elements of both the third person 2D Metroid games and the first person Prime games. The game is played primarily in third person, but by aiming the Wii remote at the television, the game switches into first person and utilizes motion controls. Though the entire game is played in a 3D environment, the gameplay often keeps Samus moving on a fairly linear plain, giving the illusion of 2D gameplay.



    Metroid Other M.jpg

    Can Nintendo improve on the new style used in Other M?


    Personally, I believe this style was i implemented very successfully, but there’s been mixed feedback from reviewers. Some felt switching from third person to first was awkward while others found it smooth. The 3DS could improve on this by switching view with the tap of a button or the touch of a stylus, with the gyroscope being used to aim in first person. Again, there’s the issue of the 3D sometimes becoming blurry when motion controls are being used, but it would be much less prevalent than in a first person only game.



    Conclusion



    Metroid has seen three different styles over its 25 years of existence, and they’ve all got their place. So which one is best suited for the 3DS? All three have their positives, but also they also each have some areas where Nintendo is going to have to prove themselves. Can they make a 2D game that still holds up with the modern market? Can a first person game be done right on a handheld system? Can the finer points of Other M be refined into a Metroid experience that all Metroid fans can enjoy? What direction do you want to see Metroid take on the 3DS?

    ]]>
    WhereDoesMetroidGo.jpg

    A while back I gave my thoughts on what the Metroid series needs to do to regain its fanbase, and press on towards a better future. Now surprisingly enough, every now and then, Nintendo doesn’t do exactly what I suggest, and there’s just the tiniest possibility they’ll take a different course of action. In my article Where Does Metroid Go From Here, I suggested that Super Metroid be remade for the 3DS to establish a Metroid fanbase on the 3DS, and from there, Nintendo can continue the franchise with a renewed audience. If Nintendo chooses to go a different route, and release an all new Metroid title for 3DS, how should they go about doing it? Hop inside for some possibilities.



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    Celebrate Metroid's 25th With Some Fan Art and Cosplay http://www.zeldainformer.com/celebrate_metroids_25th_with_some_fan_art_and_cosplay/ Sun, 07 Aug 2011 03:47:58 +0000 http://localhost/wordpress90/?p=2868 metroidfanart10b.jpg
    In honor of Metroid’s 25th Anniversary, I wanted to paint some good old Metroid fan art. Unfortunately I’m currently in between computers, and won’t be able to do that for some time. However, I spent a good chunk of yesterday going through my favorites list on Deviant Art, searching through Metroid fan art communities, and scrolling through Google Images for some of the best and more tasteful Metroid art out there. I also found some pretty excellent Metroid cosplays as well.



    If you are interested in additional work by any of the below artists, their names are in each image’s caption.





    By DA user shadowshand

    By DA user lastscionz

    By DA user hungerartist

    By DA user David-Hsu-Yen

    By DA user Sinten-de-Marth

    By DA user WolfEstranged

    By DA user BoyFugly

    By DA user danielbressette

    By DA user transfuse

    By DA user danielbressette

    By DA user Pepe-Navarro

    By DA user speedking

    By DA user ChaseJC

    By DA user Roguetwo

    By DA user ZEBES

    By DA user transfuse

    By DA user Roguetwo

    By DA user Orioto

    By DA user chaicara

    By DA user Mattbachnick

    By DA user theoriginalmistajonz

    By DA user Jaquio

    By DA user David-Hsu-Yen

    By DA user Brakkenimation

    by DA user Mikajima

    By DA user hou-oh

    By DA user PennsylvanniaFlyboy

    By DA user torokun

    By DA user R-SRaven

    By DA user biotwist

    By DA user lauramw

    By DA user tskrening

    By DA user noprips

    By DA user Roguetwo



    By DA user pixel-ninja

    By DA user pixel-ninja

    By DA user pixel-ninja

    By DA user pixel-ninja

    By DA user pixel-ninja

    By DA user Yukilefay

    By DA user Katsumiyo

    By DA user YukileFay

    By DA user beethy

    By DA user ChozoBoy

    By DA user ChozoBoy

    By DA user Yukilefay

    By DA user Katsymiyo

    By DA user Katsumiyo



    This is only the the tip of the iceberg. If you want to check out even more Metroid masterpieces, make sure to visit Metroid Club and K-2L.

    ]]>
    metroidfanart10b.jpg
    In honor of Metroid’s 25th Anniversary, I wanted to paint some good old Metroid fan art. Unfortunately I’m currently in between computers, and won’t be able to do that for some time. However, I spent a good chunk of yesterday going through my favorites list on Deviant Art, searching through Metroid fan art communities, and scrolling through Google Images for some of the best and more tasteful Metroid art out there. I also found some pretty excellent Metroid cosplays as well.

    You check them all out inside.

    ]]>
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    Operation Moonfall a Week Later: Good or Bad? New Game Versus Remake http://www.zeldainformer.com/operation_moonfall_a_week_later_good_or_bad_new_game_versus_remake/ Sun, 07 Aug 2011 18:57:45 +0000 http://localhost/wordpress90/?p=2869 Operation Moonfall

    It was just a little over a week ago (July 25th to be exact) that we launched Operation Moonfall and watched it transform into an internet and Zelda community wide project. While we are proud of the support the project has received, there are certainly arguments to be had for the effort not being in the best interest of gamers on the whole.



    Yesterday, Axle the Beast from Zelda Dungeon posted the following video on the subject:




    While I don’t agree with some of his logic (such as the fact Majora’s Mask’s graphics aren’t as out of date as Ocarina of Time), it is definitely something that has been debated from the word go. As in, he would rather Grezzo work on a new game for Nintendo rather than remake Majora’s Mask, even if it’s not Zelda related. That’s a very fair point.



    That is, of course, until you realize the limited talent level of the Grezzo studio. It was founded in 2006 and up to Ocarina of Time 3D they had practically exclusively created games for the “Mana” series for Square Enix. Oh, you thought the Mana series ended with Secret of Mana? Yeah, me too, given it’s the last truly great game in the series. That alone should tell you what they have going on for them on that team.



    In creating a handful of Mana titles, none of them have had good reviews nor have they sold all to well. In fact, one could argue Grezzo was actually on it’s way out before Nintendo contacted them. Now, this doesn’t mean they don’t have some talent, but mainly that the talent may rest in doing grunt work versus being truly creative.



    Of course, this goes on assuming they couldn’t actually create a great in house IP, but at this point (5 years into their existence) if they had that sort of creativity on staff, you would of seen it. Bare minimally, you would of seen some of it in the Mana series where they had more freedom.



    Ocarina of Time 3D was a relatively safe game for them. It’s also the best selling game they have ever “created”. I find a severe lack of evidence around that Grezzo can create anything notable on their own. It should also be noted they are on their own to begin with - nothing is stopping them from making their own game. They likely do not have the talent level in house to do anything truly great. I would love, of course, for them to prove me wrong.



    Now, the bigger debate of course is the value of a remake when a new game is much more enticing. You are not any less of a fan if your not in support of Operation Moonfall, and your no more of a fan if you do support it. Naturally most here support it, but not all the staff at ZI are for the project. Keen to what we are, we all have different opinions on the subject.



    Truth be told, I don’t want Nintendo themselves sniffing Majora’s Mask 3D. If they have to be involved (even Eiji, like he was with Ocarina of Time 3D), then I personally do not want a remake of this game. If it’s completely independent, I have no real issues until Grezzo proves to me they can make a good game.



    Still, is it really a debate? If we could only get one or the other… new game all the way. What about you? What are your thoughts on remakes versus new games, and the destiny of Majora’s Mask 3D?

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    Operation Moonfall

    It was just a little over a week ago (July 25th to be exact) that we launched Operation Moonfall and watched it transform into an internet and Zelda community wide project. While we are proud of the support the project has received, there are certainly arguments to be had for the effort not being in the best interest of gamers on the whole.

    ]]>
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    Erica's Ocarina Experience: Bolero of Fire http://www.zeldainformer.com/ericas_ocarina_experience_bolero_of_fire/ Sun, 07 Aug 2011 21:20:18 +0000 http://localhost/wordpress90/?p=2870 Erica's Ocarina Experience: Bolero of FireWelcome to another installment of Erica’s Ocarina Experience! This week, I am playing Bolero of Fire from Ocarina of Time! I have decided to play on my new STL red rupee ocarina that I got for my birthday a few weeks ago. This is a tenor, but STL does have sopranos of smaller size.



    Music has always been a major part of the Legend of Zelda series. Each song has a special role and meaning in the game, and I find it interesting to look at pieces like the Bolero of Fire and look into their origins.



    A boléro is a slow-tempo Latin dance and song. There are Spanish and Cuban forms which, although have the same name, have different origins and sounds. The Spanish bolero started in the late 18th century, combine the contradanza and sevillana. It is danced by both soloists and couples, with a relatively slow tempo. Each of these two styles has spread to various parts of the world, and it doesn’t surprise me to see it within the Zelda series. It is a family favorite in my house.



    BoleroOfFireTabs.png





    Please comment and make a request for the next song! If you would like to have the tablets for this same song on the 12-hole ocarina, just ask and I can include it in the next video.

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    Erica's Ocarina Experience: Bolero of FireWelcome to another installment of Erica’s Ocarina Experience! This week, I am playing Bolero of Fire from Ocarina of Time! I have decided to play on my new STL red rupee ocarina that I got for my birthday a few weeks ago. This is a tenor, but STL does have sopranos of smaller size.

    Music has always been a major part of the Legend of Zelda series.  Each song has a special role and meaning in the game, and I find it interesting to look at pieces like the Bolero of Fire and look into their origins.


    A boléro is a slow-tempo Latin dance and song.  There are Spanish and Cuban forms which, although have the same name, have different origins and sounds.  The Spanish bolero started in the late 18th century, combine the contradanza and sevillana.  It is danced by both soloists and couples, with a relatively slow tempo.  Each of these two styles has spread to various parts of the world, and it doesn’t surprise me to see it within the Zelda series.  It is a family favorite in my house.


    For my next video and the tabs, hit the jump!

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    Harmony Of A Hunter Is Out! http://www.zeldainformer.com/harmony_of_a_hunter_is_out/ Sun, 07 Aug 2011 22:50:00 +0000 http://localhost/wordpress90/?p=2871 Hamony of a Hunter PosterLast month, I posted about a fan made album being created in celebration of Metroid’s anniversary. Yesterday was the anniversary, and Harmony of a Hunter is now available for download! OCRemix helped in organizing Harmony of a Hunter to let us celebrate with many fine pieces to listen to. The Metroid Database and Metroid Recon are helping out by hosting the downloads.



    A large number of people contributed to this project to celebrate and mark this amazing series, which includes music from the original NES Metroid through Metroid: Other M for the Nintendo Wii. There are two albums total that feature a diverse range of talented individuals covering a variety of genres.



    Here is the final preview of the albums. There are a total of thirty five tracks available for download. I am listening to it right now, and all I have to say is DOWNLOAD IT! Metroid has a totally different style of music than Zelda, and I love it. I can now imagine my car is a space ship while driving.






    Metroid Reorchestrated has also released a handful of new downloads for fans to listen to as well. The Harmony of a Hunter albums can be purchased for about twelve dollars, and have really cool artwork on them. Here are the images.



    Harmony of a Hunter CD Insert

    Harmony of a Hunter Back Tray

    Harmony of a Hunter Case Cover

    CD 1

    CD 2

    ]]>
    Hamony of a Hunter PosterLast month, I posted about a fan made album being created in celebration of Metroid’s anniversary.  Yesterday was the anniversary, and Harmony of a Hunter is now available for download! OCRemix helped in organizing Harmony of a Hunter to let us celebrate with many fine pieces to listen to.  The Metroid Database and Metroid Recon are helping out by hosting the downloads.

    A large number of people contributed to this project to celebrate and mark this amazing series, which includes music from the original NES Metroid through Metroid: Other M for the Nintendo Wii. There are two albums total that feature a diverse range of talented individuals covering a variety of genres.

    There are other sites contributing music to the Metroid series, so hit the jump to find more!

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    Nintendo Launches Zelda 25th Anniversary Campaign Site; UPDATE: Official Zelda Animation Contest http://www.zeldainformer.com/nintendo_launches_zelda_campaign_site/ Mon, 08 Aug 2011 02:01:11 +0000 http://localhost/wordpress90/?p=2872 zeldacampaign_lttp.jpg
    We’ve had some fun talking Metroid for the past two days, in honor of its silver anniversary, but it’s about time we got back to talking about some Zelda. Nintendo, while ignoring Metroid, has continued on with it’s 25th anniversary celebration of The Legend of Zelda series. As of today, the company has launched a Zelda campaign site.



    The website includes a basic run down of the history of Zelda, with links to information about each game and what system they were originally released on. The site’s top banner cycles through the various incarnations of Link, while citing the game of that particular Link’s appearance. There are also links to the Zelda Symphony website, the a video of the E3 orchestration/25-year retrospective, and links to several very nice Zelda-themed wallpapers.



    Of most interest is a page with information and a trailer for Flipnote Studio, a free animation and drawing application for the DS (the trailer shows artists drawing Zelda characters). It’s hard to say, since it’s in Japanese, but it looks like there will be a special Zelda-themed event for the software that will run through September 9th. The page also includes three tracks from the Zelda franchise that can be used over images and animations. Additionally, there is a sample Zelda animation that was made using Flipnote Studio.





    While the site is nice to look at, it is entirely in Japanese. It is unclear whether or not Nintendo plans on releasing the website in English, but you aren’t missing much. You can easily find the wallpapers if you’re interested, and the history segments of the site aren’t wordy. The whole website leans towards the visual side of the spectrum.



    The website itself was probably made to encourage fans to replay the games, but I only see links to Ocarina of Time 3DS and Link’s Awakening DX for the eShop. Hopefully Nintendo will end up releasing all the older Zelda games on the eShop, so all that 3DS owners can enjoy some Zelda goodness while waiting for Skyward Sword and the next 3DS Zelda game.



    UPDATE: The Australian version of the site can be accessed here. And behold, there are links to the virtual console versions of each game.



    As for the Flipnote event, it’s actually a contest. However, that portion of the site still says “coming soon.”





    UPDATE #2: Another english version of the site is now available, and this time information about the Flipnote contest can be accessed. All you have to do is use Flipnote to create an original Zelda animation. The winning entries will be hand selected by Shigeru Miyamoto, Eiji Aonuma, Takashi Tezuka and Yoshiaki Koizumi. The contest will be open from August 8th to September 9th. For further details and instructions, click here.




    Source: andriasang

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    zeldacampaign_lttp.jpg
    We’ve had some fun talking Metroid for the past two days, in honor of its silver anniversary, but it’s about time we got back to talking about some Zelda. Nintendo, while ignoring Metroid, has continued on with it’s 25th anniversary celebration of The Legend of Zelda series. As of today, the company has launched a Zelda campaign site.

    As for what that actually means, continue inside.

    UPDATE: The Australian version of the site can be accessed here.


    UPDATE #2: Another english version of the site is now available, and this time information about the Flipnote contest can be accessed. All you have to do is use Flipnote to create an original Zelda animation. The winning entries will be hand selected by Shigeru Miyamoto, Eiji Aonuma, Takashi Tezuka and Yoshiaki Koizumi. The contest will be open from August 8th to September 9th. For further details and instructions, click here.

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    Kirby Mass Attack Gameplay http://www.zeldainformer.com/kirby_mass_attack_gameplay/ Mon, 08 Aug 2011 03:09:19 +0000 http://localhost/wordpress90/?p=2873 Kirby Mass Attack Box ArtSakurai is one busy man! Today, we would like to show you all some footage of Kirby Mass Attack. The gameplay video is in Japanese, but that should not hinder your experience. This game looks completely chaotic yet still rather smooth.

    Here is Level One of Kirby Mass Attack! Thank you, foreverkirby!



    Kirby Mass Attack begins with Kirby taking a nap when Necrodius, an evil wizard, suddenly appears and splits Kirby into 10 individuals with a bolt of lightning. The Kirby’s try to defeat Necrodius, but they each only have one-tenth the strength of one Kirby, and Necrodius defeats all but one. The undefeated Kirby flees and finds the Heart of Courage, which came out of Kirby when he was split into ten, and Kirby follows it on an adventure in order to put himself back together.

    In this game, fruits do not fill Kirby’s health meter. Instead, the fruits drop another Kirby into the mix after the Kirby’s obtain 100 fruits. When a Kirby is hit once, it will turn blue. If it is hit again, it turn into an angel and go to the sky, however if it is tapped, the other Kirby’s can bring it back down to its blue state. These Kirby’s can be turned back into their pink, healthy selves by going through pink floating rings in the sky. By the end of the level, the player must bring a certain amount of Kirby’s. There are even some parts of the levels where the player must have a certain amount of them.



    This game is played with the stylus, like Kirby: Canvas Curse. The player moves the Heart of Courage with the stylus and the Kirby’s follow willingly.



    In all honesty, I cannot stand playing as more than one character at a time. I feel completely stressed out when I play as several characters at a time. However, this game seems to run so smoothly that it is completely possible for someone with my same problems to play it. This game should be well worth the money! This game is coming out for the DS on September 19th.

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    Kirby Mass Attack Box ArtSakurai is one busy man!  Today, we would like to show you all some footage of Kirby Mass Attack.  The gameplay video is in Japanese, but that should not hinder your experience.  This game looks completely chaotic yet still rather smooth.  Read more about Kirby Mass Attack inside!

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    No Worries, Four Swords Still on Track for September http://www.zeldainformer.com/no_worries_four_swords_still_on_track_for_september/ Mon, 08 Aug 2011 19:47:43 +0000 http://localhost/wordpress90/?p=2874 Four Swords!Nintendo has restated that Four Swords is on schedule for its September release date. I didn’t think it was going to be delayed, however it would be nice to have a specific release date…Though I wouldn’t hold my breath as we still don’t even have one for Skyward Sword...Seriously, throw us a bone here, Nintendo. Please?



    Four Swords is still going to be free for everyone with a DSi/3DS, and will be available via the eShop when the time comes. Hooray!



    Although I had A Link to the Past for my GBA SP (red, for those of you who were wondering) I never got around to playing the original, as none of my friends had the game, or the link cables that were required. I imagine Nintendo will update the game to support local wireless multiplayer, however that still hasn’t been confirmed…to the best of my knowledge (and yeah, I’ve googled it.)



    So, who out there is excited for this free download? Let us know with some comments.
    Source: Nintendo of America press release (Via: My Nintendo News)

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    Four Swords!Nintendo has restated that Four Swords is on schedule for its September release date. I didn’t think it was going to be delayed, however it would be nice to have a specific release date…Though I wouldn’t hold my breath as we still don’t even have one for Skyward Sword...Seriously, throw us a bone here, Nintendo. Please?

    Four Swords is still going to be free for everyone with a DSi/3DS, and will be available via the eShop when the time comes. Hooray!

    Jump inside for more.

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    Nintendo's Next Challenge? Marketing the Wii U http://www.zeldainformer.com/nintendos_next_challenge_marketing_the_wii_u/ Mon, 08 Aug 2011 20:10:42 +0000 http://localhost/wordpress90/?p=2875 Sexy Sexy Wii U The 3DS hasn’t been doing well lately, which is obvious with the upcoming price drop. Will Nintendo face the same problem with the Wii U? I hope not, however, the folks over at Nintendo have acknowledged that the Wii U may be a hard sell (hey, at least they’re honest). Katsuya Eguchi, (who was one of the designers involved with Wii Sports) recently sat down with Edge to discuss the Wii U and how exactly Nintendo will market the system in order to entice consumers to purchase the console. Nintendo’s other challenge is showing everyone how the Wii U differs from their competitors have to offer.



    Those of us who actually follow gaming news know how the Wii U is different, however, not every gamer out there has an idea what the Wii U is capable of, especially if they’re not Nintendo fans to begin with. Hopefully the big N will be able to convince customers that the Wii U is a must have item, much like they did with the Wii. Anyway, Here’s what Mr. Eguchi had to say regarding the Wii U.



    Edge: Communicating 3DS’s unique qualities has been tricky; presumably those challenges will continue with Wii U



    Katsuya: You’re absolutely right, those are just some of the huge challenges ahead of us - getting people to really understand what Wii U can offer.



    We have some experiences here right now - with Chase Mii and ‘shield Pose’ - and we have a great opportunity to give people time to play the games, so we’ll take advantages of expos, conferences and in-store demos.



    But we really want people to understand how the TV screen and controller screen interact and how that changes the experience. And we’ve come up with a variety of uses. But you’re right, we can’t explain them all, and I don’t even think we’ve thought of them all. I’m sure there are many uses that haven’t been thought of yet.




    I think its good that Nintendo realizes what they need to do in order to expose the Wii U to as many people as possible, much like they did with the 3DS. I do believe the biggest factor here is going to be the price of the system itself. If its priced too high it may end up pulling a 3DS, and that’d end up looking really bad for the house the Mario built. Nintendo also needs to have a solid launch line up, with either Mario, Link, or Samus leading the charge (or any other characters you may fancy).



    How many of you guys are going to buy the Wii U on day one? Are you worried about Nintendo? Do you think they’ll be just fine? Speak your mind.



    Source: Edge

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    Sexy Sexy Wii U The 3DS hasn’t been doing well lately, which is obvious with the upcoming price drop. Will Nintendo face the same problem with the Wii U? I hope not, however, the folks over at Nintendo have acknowledged that the Wii U may be a hard sell (hey, at least they’re honest). Katsuya Eguchi, (who was one of the designers involved with Wii Sports) recently sat down with Edge to discuss the Wii U and how exactly Nintendo will market the system in order to entice consumers to purchase the console. Nintendo’s other challenge is showing everyone how the Wii U differs from their competitors have to offer.


    Those of us who actually follow gaming news know how the Wii U is different, however, not every gamer out there has an idea what the Wii U is capable of, especially if they’re not Nintendo fans to begin with. Hopefully the big N will be able to convince customers that the Wii U is a must have item, much like they did with the Wii.


    Jump inside to see what Katsuya had to say regarding the Wii U.

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    Katsuya Talks Wii U http://www.zeldainformer.com/katsuya_talks_wii_u/ Mon, 08 Aug 2011 21:05:35 +0000 http://localhost/wordpress90/?p=2876 Wii U Controller So we all know why Nintendo decided on the name of the Wii U. The Wii sold off the shelves like hot cakes, and many people around the world know of the game changing system that Nintendo released way back in 2006. More of the Edge Interview with Katsuya Eguchi gives us even more light to the name of the Wii U, along with other interesting bits of information. There’s even talk of possible new IPs for Nintendo’s next big system.



    Oh, and you know that that little zapper attachment for the Wii U controller? Nintendo strongly believes that this set up will be a big game changer for the FPS Genre, and hey, I agree. Hell, I could even see it working for a Fallout title, (remember, Bethesda has interest in the Wii U) having the Wii U controller’s screen go into v.a.t.s mode with a quick tilt or button press, and then using the zapper to point out which body parts of your target you’d like shoot into a bloody mess. Here’s the interview.





    Will Wii U represent a growth in digitally delivery, or will you remain focused on games delivered on disc?



    That’s a very good question. I think people are getting more comfortable with downloading content digitally and accessing experiences that way so we can’t ignore that. We will do that with the Wii U as well, but I think the traditional way of acquiring merchandise - physically going into the store - that’s something that people also enjoy doing and we’ll continue that as well.



    Will you be introducing a large amount of Wii U games that can only be played on the controller’s screen?



    Being able to play games on the touchscreen that are normally played on the TV is one of the basic features of Wii U. Another way that Wii U can be used is to display the images on the TV screen and on the touchscreen. There are many, many different ways that developers can create games for Wii U. Another application that i can foresee is - there are consoles at the moment that always have the TV on, watching movies or TV shows - but if there’s a really simple game that kids want to play, that’s another application for the touchscreen.



    During the development of Wii U, was there a particular eureka moment at which point everyone involved felt like they’d made a breakthrough?



    A very key part of the new controller is the screen. You saw the video at E3 of the Zapper with the controller perched on top of it: when we were testing that, and playing around with it, we realised that in terms of an FPS, it had changed the way we were interacting with it and how much closer it felt. That was one of the moments that made us very happy and excited.




    This is all pretty interesting news. I really would like to see Nintendo put out a new IP, its been quite awhile since they have, and even though Pikmin was awesome, we haven’t seen any other games in that series since 2004. Also I’m not really sure I’m all for games that just use the Wii U’s controller as a primary display source. I do like the option to switch between the TV and the controller, but having my own TV means I’d rather have my game on that.



    Also really excited that Nintendo is taking a more digital approach with the Wii U, especially with letting companies put out DLC, sure, some of you guys aren’t fans of it, but there are some pretty awesome add-ons out there. For ecxample, Red Dead Redemption: Undead Nightmare was just brilliant, even if it was short lived, it was pretty fun to play. I would like to see the new Smash Bros. game have some character DLC in the future, or alternate costumes. Nintendo has made it clear that they don’t plan on charging for their own DLC, but that could also change.



    So, what do you all think? Anything here that you found interesting? Does all this talk of the Wii U excite you at all? Leave some comments and let us know!



    Source: Edge

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    Wii U Controller So we all know why Nintendo decided on the name of the Wii U. The Wii sold off the shelves like hot cakes, and many people around the world know of the game changing system that Nintendo released way back in 2006.  More of the Edge Interview with Katsuya Eguchi gives us even more light to the name of the Wii U, along with other interesting bits of information. There’s even talk of possible new IPs for Nintendo’s next big system.


    Oh, and you know that that little zapper attachment for the Wii U controller? Nintendo strongly believes that this set up will be a big game changer for the FPS Genre, and hey, I agree. Hell, I could even see it working for a Fallout title, (remember, Bethesda has interest in the Wii U) having the Wii U controller’s screen go into v.a.t.s mode with a quick tilt or button press, and then using the zapper to point out which body parts of your target you’d like shoot into a bloody mess.


    Jump inside for the rest of the interview (part of it was in my last post).

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    The Legend of Zelda Symphony Concert Reveals Two Songs http://www.zeldainformer.com/the_legend_of_zelda_symphony_concert_reveals_two_songs/ Mon, 08 Aug 2011 21:45:00 +0000 http://localhost/wordpress90/?p=2877 symphony.jpgI don’t know if anybody has noticed yet, but I adore Zelda music. I have multiple playlists devoted to the game, whether they are soundtracks or remixes. I’m very excited for the symphony, but sadly, I will have to wait and see if it will visit a location close to me.



    The tickets went on sale for the Los Angeles last week, and Club Nintendo members are able to get a discount. The Tokyo concert shows on October 10th, while the London concert is set for October 25th.



    Nintendo composer Mahito Yokota has revealed to us two songs that will be included in the concert. The first song shared is from the Legend of Zelda: Ocarina of Time: Gerudo Valley. Yokota stated:



    “This was a really popular choice from the surveys. I’m really looking forward to how this passionate, rhythmical song is going to sound coming from a live orchestra.”



    Gerudo Valley is a song I would love to hear live by professional musicians. The next song Yokota revealed is a medley. Many fans were requesting specific boss battles, so they combined many of our favorite boss fights and put them into one fantastic piece.



    “We got a lot of requests saying, ‘I want to hear XXX’s boss battle theme!’ There are many different colors and variations regarding what series and boss corresponds to the XXX. It’s even hard for us to sit down and try to decide which boss battle song would be the best to play. That being the case, we’ve decided to arrange several of them into a medley.We hope you look forward to finding out which ones once the concert begins!”




    Source: Nintendo (Via: Nintendo World Report)

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    symphony.jpgI don’t know if anybody has noticed yet, but I adore Zelda music.  I have multiple playlists devoted to the game, whether they are soundtracks or remixes.  I’m very excited for the symphony, but sadly, I will have to wait and see if it will visit a location close to me.


      The tickets went on sale for the Los Angeles last week, and Club Nintendo members are able to get a discount.  The Tokyo concert shows on October 10th, while the London concert is set for October 25th.

    Nintendo composer Mahito Yokota has revealed to us two songs that will be included in the concert.  The first song shared is from the Legend of Zelda: Ocarina of Time.  Can you guess which song it could be?

    To find the answers, hit the jump!

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    UK 3DS Owners Gain 5,000 WiFi Hotspots http://www.zeldainformer.com/uk_3ds_owners_gain_5000_wifi_hotpots/ Tue, 09 Aug 2011 14:29:50 +0000 http://localhost/wordpress90/?p=2878 thecloud.jpg
    Good news today for UK 3DS owners. Through a partnership with The Cloud, Nintendo has made available 5,000 additional wifi hotspots across the UK. The Cloud hotspots are generally located in shops and restaurants. Anyone with a 3DS within range of one of the hotspots should be connected automatically.



    According to Nintendo UK’s Marketing Director, Dawn Paine:


    Nintendo 3DS continues to evolve and add new features all the time. The Cloud partnership represents another exciting step that will continue to expand its appeal and encourage owners to take their Nintendo 3DS systems with them wherever they go, offering different and unique experiences everyday.




    While The Cloud is a subsidiary the British Sky Broadcasting, meaning that it is exclusive to the UK, this type of WiFi network isn’t. As was announced back at GDC 2011, the 3DS already has access to AT&T’s hotspots. Of course, 5,000 additional access points doesn’t hurt.



    With the recent 3DS price drop, this news is just another instance of Nintendo trying to make the handheld look more appealing. If 3DS owners happen to benefit from such marketing ploys, so be it.



    Source: GamerNode

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    thecloud.jpg
    Good news today for UK 3DS owners. Through a partnership with The Cloud, Nintendo has made available 5,000 additional wifi hotspots across the UK. The Cloud hotspots are generally located in shops and restaurants. Anyone with a 3DS within range of one of the hotspots should be connected automatically.

    More inside.

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    EA's Peter Moore: It Isn't About 1080p Anymore http://www.zeldainformer.com/eas_peter_moore_it_isnt_about_1080p_anymore/ Tue, 09 Aug 2011 14:53:50 +0000 http://localhost/wordpress90/?p=2879 petermoore01.jpg
    The Wii U is going to be great. We all know that. We have our worries, but we’re going to love it, just as we have loved each console before it. However, while the Wii U will be a more powerful system than the Playstation 3, the Wii isn’t. Yet the Wii and Playstation 3 are from the same generation of gaming. This has lead many to worry that the Wii U will quickly be surpassed by a Playstation 4 or XBox 720.



    According to EA’s CCO, Peter Moore, this shouldn’t be a problem.


    People will start talking about it being a transitional platform. And I don’t think that’s going to be the case, and here’s why. I think the [tablet] controller [is huge]. This is not about specs anymore… This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?



    Look, you saw Battlefield - how much better could this stuff look at some point? There’s a point of diminishing returns… I don’t even know if there’s anything better than 1080p. In the early days of our industry, this stuff was absolutely about how much better the games looked - shinier helmets, greener grass - but I’ve been around long enough to know that seeing your breath in a football game is a huge deal. But that’s no longer the case any more. Now it’s about interfaces. Now it’s about building a community in a rich, powerful,way. And now it’s about, ‘What is the way we can control the game?’ You’ve seen that with Move, you’ve seen it with Wii MotionPlus more recently, and you’ve certainly seen it with Kinect.



    And Nintendo’s job, quite frankly, is to build a better mousetrap with regards to the way that we use the controller. So I don’t know what Xbox and PlayStation’s plans for their next platforms are, but it’s not going to be hanging on graphic fidelity. I guarantee you that.




    Moore’s absolutely right of course. I’ve talked about this on ZI before, and, like the film industry, you can only make it about visual effects for so long. We’ve reached a point where things can’t just be about the graphics anymore. Whenever technology reaches a plateau, you always have to go back to basics, which in the gaming world means gameplay and design. It’s not going to be about 1080p and realism; it’s going to be about how can we make each individual game’s visual style more interesting and appealing. Looking at how many different visual styles the Zelda games alone have gone through, Nintendo will have no problem with this. As for coming up with new and interesting styles of gameplay, that’s Nintendo’s thing.



    The only thing Nintendo hasn’t been successful with is online gaming. Because online gaming is about connecting players, it has become vitally important to the gaming world. Luckily, Nintendo is finally taking it seriously.


    It’s critically important to us and we are relieved, if anything else, that they have made a huge commitment that they have presented to us… Online certainly was not a factor with the Wii, as you know; although they had capabilities, it just wasn’t there at the level that both Xbox Live and PlayStation had. But I think Nintendo totally gets that multi-player, building community, co-op play, having the ability to bring games that are deeper - all of these things are now very important.




    I always lovely hearing from Peter Moore; he’s a smart guy and he understands the market. That among other things, is why he recently was promoted to COO. And while he’s incredibly realistic and to the point, he’s has shown nothing but optimism for the Wii U.



    Source: Industry Gamers

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    petermoore01.jpg
    The Wii U is going to be great. We all know that. We have our worries, but we’re going to love it, just as we have loved each console before it. However, while the Wii U will be a more powerful system than the Playstation 3, the Wii isn’t. Yet the Wii and Playstation 3 are from the same generation of gaming. This has lead many to worry that the Wii U will quickly be surpassed by a Playstation 4 or XBox 720.

    According to EA’s CCO, Peter Moore, this shouldn’t be a problem.

    ]]>
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    3DS Ambassadors To Earn Club Nintendo Coins http://www.zeldainformer.com/3ds_ambassadors_to_earn_club_nintendo_coins/ Tue, 09 Aug 2011 15:26:49 +0000 http://localhost/wordpress90/?p=2880 clubnintendo01.jpg
    In wake of the Nintendo 3DS price drop, we learned that Nintendo was planning to offer twenty free downloadable games to loyal customers who had purchased the system before the drop date. These customers will become a part of what is known as the Ambassador Program.



    But free and early access to eShop games is not the only perk for spending an extra seventy dollars on the 3DS. Ambassadors who are also Club Nintendo members will be eligible to earn coins on all twenty of the offered free games.



    I don’t own a 3DS (I spent all my money on a new computer), and while I was a little jealous when I originally heard about the Ambassador program, I am more jealous now. I’ve had my eye on a few items in Club Nintendo’s swag inventory and would have liked the extra coinage.



    Remember, in order to be a part of the Ambassador Program, you must purchase a 3DS and connect to the eShop before the midnight on August 11th (the price drop takes affect on the 12th).



    Source: Nintendo Life

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    clubnintendo01.jpg
    In wake of the Nintendo 3DS price drop, we learned that Nintendo was planning to offer twenty free downloadable games to loyal customers who had purchased the system before the drop date. These customers will become a part of what is known as the Ambassador Program.

    But free and early access to eShop games is not the only perk for spending an extra seventy dollars on the 3DS. Ambassadors who are also Club Nintendo members will be eligible to earn coins on all twenty of the offered free games.

    ]]>
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    Walmart is Selling 170$ 3DS Units Starting Today: Allows Users to Abuse Ambassador Program http://www.zeldainformer.com/walmart_is_selling_170_3ds_units_starting_today_allows_users_to_abuse_ambas/ Tue, 09 Aug 2011 19:41:16 +0000 http://localhost/wordpress90/?p=2881 Nintendo 3DSSo how about that: Walmart has started to sell the reduced price units today, and Nintendo’s online system doesn’t go into affect until Friday. This means that if you buy a reduced price 3DS today through thursday, and register your 3DS, you will get into the ambassador program and get the 20 free games. This certainly has to irk a “few” people who paid the full 250$, but it’s not like this is Nintendo’s fault. Walmart is simply doing what they do best - getting the cheaper price out before everyone else.

    So, what are you waiting for? Want to get the 20 free games and pay cheaper? Now you can! So head on out to walmart to get your cheap 3DS and still get all the perks those pesky “early adopters” are getting. Seriously, go buy one right now. For those doubting (because online it only lets you preorder at that price), I went to my local store and sure enough Walmart had it listed at 169$. One of my friends in the next state over actually bought one today at that price. So, this appears to be nation wide.

    ]]>
    Nintendo 3DSSo how about that: Walmart has started to sell the reduced price units today, and Nintendo’s online system doesn’t go into affect until Friday. This means that if you buy a reduced price 3DS today through thursday, and register your 3DS, you will get into the ambassador program and get the 20 free games. This certainly has to irk a “few” people who paid the full 250$, but it’s not like this is Nintendo’s fault. Walmart is simply doing what they do best - getting the cheaper price out before everyone else.

    So, what are you waiting for? Want to get the 20 free games and pay cheaper? Now you can! So head on out to walmart to get your cheap 3DS and still get all the perks those pesky “early adopters” are getting. Seriously, go buy one right now. For those doubting (because online it only lets you preorder at that price), I went to my local store and sure enough Walmart had it listed at 169$. One of my friends in the next state over actually bought one today at that price. So, this appears to be nation wide.

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    Colors! Coming to the 3DS http://www.zeldainformer.com/colors_coming_to_the_3ds/ Tue, 09 Aug 2011 23:58:58 +0000 http://localhost/wordpress90/?p=2882 colors.jpg
    One of the many things that sold me on the Nintendo DS was Colors! I remember some fellow students from my early semesters of college talking about Colors!. It was in a digital painting workshop, and they were talking about this nifty little application for the DS that allowed you to digitally paint on the go. Drawing tablets existed, but they were expensive and heavy, and it was a year or two before the arrival of the iPad and similar devices. It gave the handheld an extra egde over the PSP, at least until now. I think we can all assume that PSVita will have some sort of digital painting program developed for it at some point.



    So while there are several other and superior options for a portable digital sketchpad, the DS is still a nice option, especially if you already own one. Soon, 3DS owners will also get to enjoy Colors!


    Friends: we are happy and excited to announce Colors! 3D, coming this Fall to the Nintendo 3DS eShop. For the first time, artists will be able to create and view their own 3D paintings! We promise that you will love what you can do.



    Colors! 3D will also offer real-time collaborative painting for up to four people using local Wi-Fi. Collaborative painting lets you paint with your friends with all the same depth you have when painting solo - but with more fun!



    Last but not least, the Colors! Gallery will be integrated into the application, making it easy to share your creations with the community and learn from your friends’ techniques.



    If you want to stay in the loop on the launch of Colors! 3D, sign up to our new mailing list athttp://colors.collectingsmiles.com/colors_3d_coming_soon.php. And thank you all for your support!




    For more information about Colors!, check out their website and their gallery.



    Source: GoNintendo

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    colors.jpg
    One of the many things that sold me on the Nintendo DS was Colors! I remember some fellow students from my early semesters of college talking about Colors!. It was in a digital painting workshop, and they were talking about this nifty little application for the DS that allowed you to digitally paint on the go. Drawing tablets existed, but they were expensive and heavy, and it was a year or two before the arrival of the iPad and similar devices. It gave the handheld an extra egde over the PSP, at least until now. I think we can all assume that PSVita will have some sort of digital painting program developed for it at some point.

    So while there are several other and superior options for a portable digital sketchpad, the DS is still a nice option, especially if you already own one. Soon, 3DS owners will also get to enjoy Colors!

    ]]>
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    Dante, The Awesome Amaterasu Cosplay Dog http://www.zeldainformer.com/awesome_amaterasu_cosplay_is_awesome/ Wed, 10 Aug 2011 00:43:01 +0000 http://localhost/wordpress90/?p=2883 amaterasu_thumb.jpg
    I don’t care if this only vaguely related to Nintendo, the Okami games are published on Nintendo hardware and this cosplay is too awesome not to post about it.



    Some Okami fans decided to dress their dog, Dante, up and have him cosplay as Amaterasu from Okami. But what am I doing waisting time talking about an adorable and awesome dog, when you could be looking at pictures of an adorable and awesome dog?








    amaterasu___greeting_by_volko_dav06.jpg

    amaterasu_from_okami_by_volko_dav03.jpg

    amaterasu___closeup_on_grass_by_volko_dav04.jpg

    amaterasu___akuma_and_chun_li_by_volko_dav05.jpg

    amaterasu_from_okami_by_volko_dav02.jpg

    amaterasu___looking_pleased_by_volko_dav07.jpg

    amaterasu___under_tree_by_volko_dav08.jpg

    amaterasu___looking_up_by_volko_dav09.jpg

    amaterasu___with_issun_by_volko_dav01.jpg




    For more information and photos, you can visit the Amaterasu Cosplay Build page and DeviantArt.



    Source: Kotaku

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    amaterasu_thumb.jpg
    I don’t care if this only vaguely related to Nintendo, the Okami games are published on Nintendo hardware and this cosplay is too awesome not to post about it.

    Some Okami fans decided to dress their dog, Dante, up and have him cosplay as Amaterasu from Okami. But what am I doing waisting time talking about an adorable and awesome dog, when you could be looking at pictures of an adorable and awesome dog?

    ]]>
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    Flame Red 3DS Coming to the US This September http://www.zeldainformer.com/flame_red_3ds_coming_in_septemeber_to_the_us/ Wed, 10 Aug 2011 14:52:27 +0000 http://localhost/wordpress90/?p=2884 flamered3ds_thumb.jpg
    If you are planning on waiting to buy a Nintendo 3DS after the price-cut later this week, you might want to wait a little longer. Nintendo announced this morning that the Flame Red edition of the 3DS will be released in North America on September 9th, 2011, in addition to the already available black and blue color options.






    flamered3ds.jpg


    REDMOND, Wash., Aug. 10, 2011 - Nintendo is making sure the holidays are hot this year with a new Flame Red version of its portable Nintendo 3DS™ system. The new color launches Sept. 9 alongside the new Star Fox 64™ 3D game, and comes on the heels of a new $169.99 suggested retail price, which goes into effect Aug. 12 in the United States. Flame Red joins Cosmo Black and Aqua Blue, so now shoppers have three distinct and fashionable colors to choose from.



    “Nintendo 3DS is poised to be on fire for the holidays, with its new suggested retail price, great games and our new Flame Red color,” said Nintendo of America President Reggie Fils-Aime. “With major upcoming releases in the Star Fox, Pokémon and Mario series, in addition to downloadable offerings from Nintendo eShop, Nintendo Video and Netflix, the system offers new and fun experiences to owners on a daily basis.”



    On the software side, third-party developers have lined up to deliver great new experiences that make use of the unique features of Nintendo 3DS.



    “Nintendo 3DS is an amazing piece of technology that offers players incredible 3D games without the need for special glasses. Beyond that, it’s an affordable dedicated gaming machine. Simply put, Nintendo 3DS is a fabulous device,” said Laurent Detoc, President, North America, Ubisoft. “Ubisoft has been a big supporter of Nintendo 3DS since the beginning with eight Nintendo 3DS games released to date and another eight games coming out before the end of calendar year 2011.”



    Retailers are also anticipating a strong showing from Nintendo 3DS this holiday season.



    “The new, lower Nintendo 3DS price combined with a hot new color and big-name games will entice even more Target guests to get their hands on this first-of-its-kind 3D gaming experience,” said Nik Nayar, vice president of Merchandising, Target.



    “GameStop customers were excited about the Nintendo 3DS launch, and this lower price point should spark additional demand,” said GameStop President Tony Bartel. “With a solid back-half game lineup, the Nintendo 3DS price drop is well timed to drive consumer interest and purchases through the holiday season.”



    Nintendo is planning the release of two upcoming games starring its famous hero, Mario™, this holiday season. Super Mario™ 3D Land will launch in November, while Mario Kart™ 7 becomes available in December. Super Mario 3D Land is a new platforming game that takes full advantage of 3D graphics to deliver new puzzles, more precise jumping action and a remarkable new visual perspective on the Mushroom Kingdom. The game also marks the return of Mario’s fan-favorite Tanooki Suit, which allows him to strike enemies with his tail and slowly descend after jumping.Mario Kart 7 is a new racing game that includes multiple characters from the Mushroom Kingdom, Kart customization and intense multiplayer action. Players can now race on land, sea and air, sail through the sky with the new hang glider feature and drive underwater in some stages. Both games are completely new and are designed specifically for the Nintendo 3DS system.



    Since Nintendo 3DS launched in the United States on March 27, more than 830,000 units have been sold in the U.S. alone. Nintendo 3DS owners represent some of Nintendo’s most loyal customers, and Nintendo is rewarding them for getting in on the action early with 20 free downloadable games from the Nintendo eShop.



    These free games are available to anyone who owns a Nintendo 3DS system and uses a wireless broadband Internet signal to connect to the Nintendo eShop at least once or performs a system update before 11:59 p.m. Eastern time on Aug. 11. These users will automatically be registered in the Nintendo 3DS Ambassador program. The program contains two elements:



    1. Starting Sept. 1, Nintendo 3DS Ambassadors will be able to download 10 NES™ Virtual Console™ games at no charge and before they are available in the Nintendo eShop to the general public. These games, including Super Mario Bros.™, Donkey Kong Jr.™, Balloon Fight™, Ice Climber™ and The Legend of Zelda™, are slated to become paid downloadable games, but Ambassadors get them early for free. Once the paid versions of the games are posted to the Nintendo eShop later in the year, the updated versions will be available to Ambassadors for download at no cost.



    2. By the end of 2011, Nintendo will provide Ambassadors with 10 Game Boy™ Advance Virtual Console games. These include games like Yoshi’s Island™: Super Mario™ Advance 3, Mario Kart™: Super Circuit, Metroid™ Fusion, WarioWare™, Inc.: Mega Microgame$ and Mario vs. Donkey Kong™. These games will be available exclusively to Ambassadors, and Nintendo currently has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future.



    For more information about the Nintendo 3DS Ambassador program, visit http://support.nintendo.com/3dsambassador. More details about this program will be announced in the future.



    Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.



    *Online features require a broadband Internet connection. Netflix content is available to Netflix members who have an unlimited streaming plan.



    About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.7 billion video games and more than 600 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

    ]]>
    flamered3ds_thumb.jpg
    If you are planning on waiting to buy a Nintendo 3DS after the price-cut later this week, you might want to wait a little longer. Nintendo announced this morning that the Flame Red edition of the 3DS will be released in North America on September 9th, 2011, in addition to the already available black and blue color options.

    Jump inside for the full press release.

    ]]>
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    Capcom Isn't Shelving Mega Man http://www.zeldainformer.com/capcom_isnt_shelving_mega_man/ Wed, 10 Aug 2011 16:55:23 +0000 http://localhost/wordpress90/?p=2885 megaman8bit.jpg
    Mega Man fans are still upset about the cancelation of Mega Man Legend 3, and Capcom has made it very clear that the game isn’t going back into development. Because of the additional lack of Mega Man in Ultimate Marvel vs Capcom 3, some fans are fearing the worst. However, while we might not be seing Mega Man for awhile, that doesn’t mean Capcom is shelving the franchise. In fact, Capcom is has been very vocal on how that isn’t the case.



    So is Mega Man dead? Not according to Capcom’s Christian Svensson:


    Oh, absolutely not. The frustrating thing for me is I have nothing I can hold up and say, ‘Oh, here’s this other Mega Man thing’. Absolutely, we have other things… Mega Man is a very important brand to Capcom. We get questions [like] ‘Are you guys trying to kill the brand?’ No, absolutely not. It will continue to be a very important brand for us. I wish I had something I could hold and display for you that that’s the case, but I don’t right now. But super, super important to us; I do want to express that.




    So Capcom still cares about their boy in blue. Huzzah! As for the decision to cancel Legends 3:


    The decision was not made lightly. Certainly, we knew there would be a lot of upset people and in spite of that, we still had to make that decision. That doesn’t mean we don’t care about you at all. I unfortunately can’t get into the details of it, but it was not a decision that was made lightly and I can tell you that no one is happy about that decision, but it was a decision that had to be made.




    While the fans wanted another Legends game, they really wanted another Mega Man game. The game had it’s issues. At one point it was even delayed. Capcom didn’t stop producing the game because they have a vendetta against Mega Man, but because the game wasn’t very good. So while it’s upsetting that it was canceled, it would have been more upsetting if the game ended up being mediocre and a disappointment. Now that Legends 3 is behind them, they can move on and make a better game, one that Mega Man deserves.



    Source: Siliconera

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    megaman8bit.jpg
    Mega Man fans are still upset about the cancelation of Mega Man Legend 3, and Capcom has made it very clear that the game isn’t going back into development. Because of the additional lack of Mega Man in Ultimate Marvel vs Capcom 3, some fans are fearing the worst. However, while we might not be seing Mega Man for awhile, that doesn’t mean Capcom is shelving the franchise. In fact, Capcom is has been very vocal on how that isn’t the case.

    Full quotes inside.

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    The Regginator Talks Xenoblade Chronicles http://www.zeldainformer.com/the_regginator_talks_xenoblade_chronicles/ Wed, 10 Aug 2011 17:30:21 +0000 http://localhost/wordpress90/?p=2886 xenobladekey.jpg
    That’s right, Reggie Fils-Aime himself has directly commented on the possible localization of Xenoblade Chronicles. In the past, Nintendo has only vaguely responded to Operation Rainfall, to the point where they don’t even mention the game titles or the name of the operation, but now the head of Nintendo of America himself has brought up the issue.



    So is there is still hope for a North American localization of Xenoblade Chronicles, The Last Story, and Pandora’s Tower?


    We will be watching very closely what happens in Europe. Certainly if there are business opportunities and positive consumer uptake from some of those titles, that will be great data for us to consider as we look at what to do with these titles.




    So Nintendo of America isn’t ignoring the three titles; they’re waiting and watching for their European reception. If these very Japanese RPGs sell well in Europe, a non-Japanese audience, then Nintendo of America will seriously consider bringing them stateside.



    Based on this, the next logical stage of Operation Rainfall would be to promote the games throughout Europe in order to raise consumer awareness and interest. In that case, if you are from Europe, go out and buy these games, so the rest of us can as well.



    For more information about Operation Rainfall, please visit their blog.



    Source: IGN

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    xenobladekey.jpg
    That’s right, Reggie Fils-Aime himself has directly commented on the possible localization of Xenoblade Chronicles. In the past, Nintendo has only vaguely responded to Operation Rainfall, to the point where they don’t even mention the game titles or the name of the operation, but now the head of Nintendo of America himself has brought up the issue.

    Jump inside to see what The Regginator had to say and whether or not there is still hope for a North American localization.

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    Mario Kart 7 and Super Mario Land 3D Release Dates http://www.zeldainformer.com/mario_kart_7_and_super_mario_land_3d_release_dates/ Wed, 10 Aug 2011 19:10:11 +0000 http://localhost/wordpress90/?p=2887 I believe I can fly…That title must have excited some of you Mario fans out there. I got excited just typing it. Oh baby. It looks like Nintendo has told MTV Mulitplayer the release date of these two highly anticipated 3DS games. Personally I’m excited to play the new Mario Kart, the customization seems like it’s going to be epic. So epic.



    Mario Land 3D also looks awesome. I am excited for the return of the Tanooki suit, though the lack of flying and turning into a statue kind of kills some of the Mario Bros 3 nostalgia that Nintendo is using against me to buy this game, It’ll def be a day one purchase. Here’s the E3 Trailers for both games for your viewing pleasure.



    Update: Nintendo has since told MTV that the posted release dates are unofficial, but will still launch in November and December.



    Alright! Mario Land 3D will be hitting stores in November and Mario Kart 7 will be coming out in December . Looks like there’s going to be a lot of awesome games to play around the holidays. Here’s the E3 trailers, just for fun.










    So, who wants these games? Are you excited for them? Do you not care? leave some comments! Comments I say!



    Source: MTV Multiplayer

    ]]>
    I believe I can fly…That title must have excited some of you Mario fans out there. I got excited just typing it. Oh baby. It looks like Nintendo has told MTV Mulitplayer the release date of these two highly anticipated 3DS games. Personally I’m excited to play the new Mario Kart, the customization seems like it’s going to be epic. So epic.

    Mario Land also looks awesome. I am excited for the return of the Tanooki suit, though the lack of flying and turning into a statue kind of kills some of the Mario Bros 3 nostalgia that Nintendo is using against me to buy this game, It’ll def be a day one purchase.

    Alright, enough beating around the bush, jump inside to have the release dates revealed.

    Update: Nintendo has since told MTV that the posted release dates are unofficial, but will still launch in November and December.

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    Target Price Drops 3DS to $169.99 http://www.zeldainformer.com/target_price_drops_3ds_to_16999/ Wed, 10 Aug 2011 20:17:04 +0000 http://localhost/wordpress90/?p=2888 TargetWell, looks like Target is following Walmart and has now started selling the 3DS at its new and improved price of $169.99. Now you too can be a proud 3DS ambassador with all the perks, and your lovely discounted system… I find this slightly annoying since Nintendo announced the ambassador program to give us early adopters a little something-something for those of us who bought the 3DS on day one.



    Going through the comments on Nate’s post about Walmart’s early price cut, there are a few of you who’re slightly irked by this as well. It sucks for us, but at least Nintendo will start selling 3DS systems. Hell, I’m sure more will start flying off the shelves now that people know about the ambassador program.



    That’ll also mean that people will probably buy some new games with their lovely new systems as well, which is also great for Nintendo. So, have any of you readers out there taken advantage of these early sales? Are you just going to sit and wait for the red 3DS? Let us know!



    Source: GoNintendo

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    TargetWell, looks like Target is following Walmart and has now started selling the 3DS at its new and improved price of $169.99. Now you too can be a proud 3DS ambassador with all the perks, and your lovely discounted system… I find this slightly annoying since Nintendo announced the ambassador program to give us early adopters a little something-something for those of us who bought the 3DS on day one.


    Going through the comments on Nate’s post about Walmart’s early price cut, there are a few of you who’re slightly irked by this as well. It sucks for us, but at least Nintendo will start selling 3DS systems. Hell, I’m sure more will start flying off the shelves now that people know about the ambassador program…

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    IGN Really Hates Nintendo: First Dissing First Party Wii Games, Now Dissing Nintendo's 2D Platformer http://www.zeldainformer.com/ign_really_hates_nintendo_first_dissing_first_party_wii_games_now_dissing_n/ Thu, 11 Aug 2011 16:40:00 +0000 http://localhost/wordpress90/?p=2889 Donkey and Diddy do not approve
    Look, I enjoy IGN time to time. I also get very frustrated with them time to time. As an example of my most recent frustration with them, check out what they had to say in regards to Nintendo and their “platform games”:


    The company that is truly bucking the trend is Nintendo. What other company still charges full price for a classic platformer experience? In the last couple of years we’ve had New Super Mario Bros., DKC Returns and Kirby’s Epic Yarn to name a few. These titles are obviously Nintendo’s bread and butter, but it does put the company at odds with the rest of the industry.



    Don’t get me wrong, I love Mario, Donkey Kong and Kirby as much as the next guy, but it can’t be denied that these games are selling gameplay that hasn’t necessarily evolved since the NES and SNES eras, at five times the price of new and original games being released on PSN, Steam and XBLA. These titles don’t have the added bonuses of HD graphics, online play, leaderboards, true 5.1 sound and the potential for DLC expansions. So why is Nintendo the platform for platformers? Is the company capitalising on the ‘retro fad’? Is it reaching out to the customers it lost at the end of the SNES era, only to regain in the motion era? One thing’s for sure; Nintendo didn’t have this kind of support for the genre on the Nintendo 64 or Gamecube.




    So, Nintendo’s platformers (2D, specifically) have not evolved since the 80s and early 90s. In fact, Nintendo not only hasn’t evolved that genre, they provide experiences for full retail value that are, in fact, not as good and not in the same league as the 5 to 10$ games you can get on WiiWare, PSN, and Xbox Arcade. Essentially, Nintendo is producing inferior products for more money relying on name alone to sell millions of copies while smaller “at home” companies are creating superior experiences. Nintendo has lost it.



    At least, that is what IGN is having you believe in this new article of theirs. Of course, they ignore the fact that 5.1 sound, HD graphics, online play, and leadderboards do not a great 2D side scrolling platform make. In fact, they ignore the #1 functionality aspect that Nintendo has been hammering into the industry for several years now: gameplay. If you provide superior game play, ultimately your game will be a success no matter what it looks like, sounds like, or how it tracks your “score”. It just has to have extremely enjoyable gameplay.



    Is New Super Mario Bros. Wii, as an example, worth the same full retail value as LittleBigPlanet? IGN argues it isn’t. Of course, if offers absolutely no true alternative to what the game provides. Now this isn’t to discredit the platforming market on these downloadable networks. There are indeed some great gems. I have enjoyed some myself (Limbo comes to mind). But they lack a few things, in general, that Nintendo always gets right.



    New Super Mario Bros. exploded, even at a 50$ price point
    For starters, lets look at New Super Mario Bros. Wii. For 50$, I get a 2D sidescrolling platform game that has graphics that could “almost” fit into the SNES era. But wait, what do I get in this package for 50$? Oh I don’t know, how about some of the most accessible living room multiplayer I have ever experienced? Yeah, that’s what I got. Oh, and the single player is almost just as fun? Who would of guessed! Wait, what about the length? Oh, New Super Mario Bros. Wii is almost three times as long as Limbo? Who would of thunk it! Last but not least, the game is extremely replayable. It gives you multiple ways to progress, and several different items for your pleasure.



    The point here is that while it doesn’t have HD, it doesn’t have some super Artistic methods to make it stand out, and it may lack in true surround sound quality - New Super Mario Bros. Wii does everything right that a purely fun game experience should. So why is it one of the best selling games this generation at a 50$ price tag? Because it’s simply a superior product to the cheaper games.



    Of course, that is part inner fan boy coming out. Naturally Mario is one of the biggest names in gaming, so his name is going to sell itself at times. None the less, NSMBW was amazing. Of course, that’s one game, and I could come up with equally great things to say about Donkey Kong Country Returns, or Kirby’s Epic Yarn. Heck, technically Metroid: Other M is side scrolling platform game. Of course, it’s too unique so it wont actually make the complaint list at IGN.



    While I agree Nintendo hasn’t injected new IPs into the genre, they definitely haven’t fallen behind. They know what they are doing. The Wii isn’t consdiered a great platforming system because it’s weak in power, it’s because Nintendo has created some of the most memorable Platforming experiences this generation.



    I digress, this is really a small notion, and it ties into IGN’s general feeling of Nintendo. Recently in listing the top games for each platform, they had the audacity to say that the Playstation 3 has the most (and best) exclusive content, and then continued to rattle off a massive list of developers and some of their “best games”. Among these titles included 4 games that didn’t top 500,000 in sales, and were considered a relative flop. Even Killzone 3 died off rather quickly after launch.



    For Nintendo, they just listed the games and ignored what Nintendo has done on a first party status this generation. For those who aren’t aware, Nintendo essentially owns the entire top 10 in terms of first party game sales this generation. Nintendo essentially sells each generation of it’s console based solely on it’s own software. Seriously, how can you say Sony tops that? Lets look at Nintendo’s studios:


    • EAD Group 1 - Mario Kart series, Nintendogs series, Luigi’s Mansion
    • EAD Group 2 - Animal Crossing series, Wii-branded games
    • EAD Group 3 - The Legend of Zelda series
    • EAD Group 4 - Pikmin series, New Super Mario Bros., Big Brain Academy
    • EAD Group 5 - Wii Fit, Steel Diver with Vitei
    • EAD Tokyo - Donkey Kong Jungle Beat, Super Mario Galaxy
    • Nintendo SPD - WarioWare series, Friend Collection, Rhythm Heaven series, Metroid: Other M with Team Ninja
    • Intelligent Systems - Paper Mario series with Nintendo, Fire Emblem series, Advance Wars series, WarioWare series
    • Project Sora - Super Smash Bros. Brawl, Kid Icarus Uprising
    • HAL Laboratory - Kirby series, Mother series, Super Smash Bros series
    • Monolith Soft - Disaster: Day of Crisis, Xenoblade
    • Retro Studios - Metroid Prime series, Donkey Kong Country Returns

    (Big thanks to IGN member SergioHyrule for the list.)


    As you can see, before we even get to a 2nd tier company Nintendo owns/has stock in, in house Nintendo has already made at least 17 games this generation, if not closer to 30 games if we take an actual count. Then you consider that Retro is fully owned by Nintendo, as is HAL Laboratory, and the list grows more. Oh and Pokemon? That’s not even listed yet Nintendo owns the rights to it (they don’t own Game Freak (they are just partial owners), but they do own the publishing rights for the Pokemon copyright).



    Want an example of a franchise that has stayed generally the same over a more than 15-year-history?
    That’s a pretty massive list of groups and games coming out of Nintendo without any help. Sony and Microsoft are continuously buying out other developers to get exclusive content. It works, and there is nothing wrong with it. However, to outright claim that Sony has the best exclusive content is out there. Especially after two games in the same series this generation (Galaxy 1 and Galaxy 2) also happen to be the highest rated games this generation. Skyward Sword is likely to continue that trend. So this generation Nintendo owns… the best selling games… and the highest rated, and they are all exclusives. Huh, Sony must have superior products.



    I love InFamous, and of course I enjoy God of War. Unfortunately, the rest of the world seems to like other stuff, including Nintendo. IGN is just catering to their “biggest crowd”, just like N4G also caters to the Playstation crowd. It’s okay, keep alienating Nintendo fans IGN. Keep being biased at an “unbiased” gaming news site. You’re only making sites like ours gain in popularity as Nintendo fans are running around looking for anyone willing to expose the truth.



    I respect your work IGN, and we’re likely as biased as you are with some things, but you need to stop ignoring the blatant truth because it’s the cool thing to do. Nintendo dominated this generation. It has faults. We are all aware of them, but the software was never a problem. At least, not what we got from Nintendo, who gave us more games than ever before.



    Source: IGN

    ]]>
    Donkey and Diddy do not approve
    Look, I enjoy IGN time to time. I also get very frustrated with them time to time. As an example of my most recent frustration with them, check out what they had to say in regards to Nintendo and their “platform games”:


    The company that is truly bucking the trend is Nintendo. What other company still charges full price for a classic platformer experience? In the last couple of years we’ve had New Super Mario Bros., DKC Returns and Kirby’s Epic Yarn to name a few. These titles are obviously Nintendo’s bread and butter, but it does put the company at odds with the rest of the industry.


    Don’t get me wrong, I love Mario, Donkey Kong and Kirby as much as the next guy, but it can’t be denied that these games are selling gameplay that hasn’t necessarily evolved since the NES and SNES eras, at five times the price of new and original games being released on PSN, Steam and XBLA. These titles don’t have the added bonuses of HD graphics, online play, leaderboards, true 5.1 sound and the potential for DLC expansions. So why is Nintendo the platform for platformers? Is the company capitalising on the ‘retro fad’? Is it reaching out to the customers it lost at the end of the SNES era, only to regain in the motion era? One thing’s for sure; Nintendo didn’t have this kind of support for the genre on the Nintendo 64 or Gamecube.



    That’s just the start, folks. Hop inside.

    ]]>
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    Dorkly Bits: Samus Meets Her Agent http://www.zeldainformer.com/dorkly_bits_samus_meets_her_agent/ Thu, 11 Aug 2011 01:10:24 +0000 http://localhost/wordpress90/?p=2890 Dorkly Bits: Samus Meets Her AgentIt’s nice to see a Dorkly Bits video of Samus right after her anniversary. Like in the video, Mario Meets His Agent, Dorkly Bits shows the classic pushy manager as he talks to his client. Wondering why they revealed her gender later on in the series? This video is hilarious, and a little less disturbing than the inbred Yoshi.



    Behind every great woman there’s a man trying to get her in a bikini.



    I laughed at the Boba Fett pun. Even though I’m a huge Star Wars fan, I think Samus could probably beat him in a one on one battle without much struggle.

    ]]>
    Dorkly Bits: Samus Meets Her AgentIt’s nice to see a Dorkly Bits video of Samus right after her anniversary.  Like in the video, Mario Meets His Agent, Dorkly Bits shows the classic pushy manager as he talks to his client.  Wondering why they revealed her gender later on in the series?  This video is hilarious, and a little less disturbing than the inbred Yoshi.


    Behind every great woman there’s a man trying to get her in a bikini.  To see the video, hit the jump!

    ]]>
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    Nintendo Download Update for August 11th http://www.zeldainformer.com/nintendo_download_update_for_august_11th/ Thu, 11 Aug 2011 14:00:00 +0000 http://localhost/wordpress90/?p=2891 Avenging Spirit for Virtual ConsoleIt’s Thursday again, and time for another weekly Nintendo Download Update. We get some rather interesting titles like Kyotokei and Go! Go! Kokopolo. There are a number of crazy animals in the next line up of downloads, as well as a fun Virtual Console game, Avenging Spirit. This week has a number of titles that look to be worth downloading. With both arcade style games and casual play as well as an intense 2-D shooter, there’s something for everybody. It’s all up to you! It looks like a few games are disappearing from the eShop and WiiWare, so grab the games you want now!




    Virtual Console


    Super Adventure Island II - A pretty enjoyable game and a welcome addition to the Virtual Console in North America, two months after it appeared in Europe. After a disastrous previous relationship, our chubby hero, Master Higgins, finally found true happiness with his new love, Tina. Things couldn’t have been going any better for Master Higgins as he sailed across the beautiful tropical water with his beautiful tropical wife. But little did he know that trouble loomed just over the horizon. Tina has been taken in by the king of Waku-Waku Island, and soon she will be betrothed to him. Master Higgins must make his way to the island…



    3DS Virtual Console


    Avenging Spirit - You have been killed by gangsters and turned into a ghost. They have kidnapped your girl and for ransom, they want the secret of ghost energy.
    To rescue her and get even with the mob, you must inhabit any one of 20 different creatures and search for your girlfriend on 6 dangerous levels.


    WiiWare



    Kyotokei - A 2D shooter with more than a touch of “bullet hell” to it, you don’t see this kind of game on WiiWare very often. The powerful witch Rika has invaded the peaceful realm of Estaria with an army of monsters! The magic brothers Kyo and Kei are the only ones who can stop her! Use your powerful aura of protection to absorb the enemy spells and unleash their power all at once! Travel through the dark swamps, cold mountains, dangerous caves full of lava and much more! Face Rika and free Estaria from her menace!


    DSiWare



    Crazy Hamster -In this 2D side-scroller the titular rodent runs automatically, and it’s up to you to help guide him to safety by placing items along his path. The winter is coming. Crazy Hamster forgot to store his supplies. Now he has to visit different lands to get them before winter. Crazy Hamster is so crazy, that he sees nothing but the fruits. The lands he visits are full of traps and obstacles that he won’t even notice. You have to help him and neutralize those traps. There’s no time to lose! Crazy Hamster has already set off!


    Go! Go! Kokopolo - Take control of Kokopolo, the hyperactive wildcat, in a crazy, fast and frantic, action-packed caper set across 80 stages of pure arcade mayhem. Hunt down those responsible for disturbing your afternoon slumber, with a quick slash from your sharp claws, and lure them into an epic chase, through mind-twisting mazes, and across hazard filled highways…finally leading them to their doom, in the bellies of the ever-hungry, carnivorous Snap Snap plants!


    My Asian Farm - Didn’t I see something called My Australian Farm somewhere in the DSiWare? Well, I guess My Asian Farm is the same thing, but with a more oriental feel with different animals and settings.


    Nintendo Video on 3DS



    Glee 3D Trailer - People like Glee. I do not, but it’s very popular and there is a movie coming out for it. I will probably be hated for not watching it by some.


    Next Level: Hugs! - The official description says “everyday activities are boring. Let us show you how to take it to the next level.” You will have to watch it for yourself to see what happens!



    Source: NintendoLife

    ]]>
    Avenging Spirit for Virtual ConsoleIt’s Thursday again, and time for another weekly Nintendo Download Update.  We get some rather interesting titles like Kyotokei and Go! Go! Kokopolo.  There are a number of crazy animals in the next line up of downloads, as well as a fun Virtual Console game, Avenging Spirit.  This week has a number of titles that look to be worth downloading. With both arcade style games and casual play as well as an intense 2-D shooter, there’s something for everybody.  It’s all up to you!  It looks like a few games are disappearing from the eShop and WiiWare, so grab the games you want now!


    For the full list with descriptions on the downloads, continue on!

    ]]>
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    Nintendo of Europe Launches Xenoblade Chronicles YouTube Channel http://www.zeldainformer.com/nintendo_of_europe_launches_xenoblade_chronicles_youtube_channel/ Thu, 11 Aug 2011 16:15:00 +0000 http://localhost/wordpress90/?p=2892 Not a traditional Let's Play, but it's still a good show of YouTube support for the upcoming Xenoblade ChroniclesA couple days ago Nintendo of Europe launched a YouTube page dedicated to the upcoming Xenoblade Chronicles, set to release on August 19 throughout most of the PAL region. The channel features all of the currently-released trailers and teasers for the game as well as two new “Let’s Play” videos, intended as part of an ongoing series explaining and demonstrating the game’s core mechanics, such as the battle and exploration systems.



    Given the extreme rarity of first-party RPG releases from Nintendo, that they’re going all out to promote this one in Europe is no surprise. With Reggie having gone on record to say that Xenoblade‘s success overseas will determine its future in our market, one can only hope that if the title ever arrives stateside it’ll receive the same level of fanfare, particularly if it’s one of the only upcoming games in an otherwise barren Wii market.



    You can check out the action-RPG combat format and the game’s massive overworld in the first two episodes, which I’ve embedded below for your convenience.







    Source: Nintendo of Europe Press, XenobladeWii on YouTube

    ]]>
    Not a traditional Let's Play, but it's still a good show of YouTube support for the upcoming Xenoblade ChroniclesA couple days ago Nintendo of Europe launched a YouTube page dedicated to the upcoming Xenoblade Chronicles, set to release on August 19 throughout most of the PAL region. The channel features all of the currently-released trailers and teasers for the game as well as two new “Let’s Play” videos, intended as part of an ongoing series explaining and demonstrating the game’s core mechanics, such as the battle and exploration systems.

    Given the extreme rarity of first-party RPG releases from Nintendo, that they’re going all out to promote this one in Europe is no surprise. With Reggie having gone on record to say that Xenoblade‘s success overseas will determine its future in our market, one can only hope that if the title ever arrives stateside it’ll receive the same level of fanfare, particularly if it’s one of the only upcoming games in an otherwise barren Wii market.

    Check out the first two Let’s Play entries after the jump.

    ]]>
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    Iam8bit Art Preview; Exhibition Opens Tonight In LA http://www.zeldainformer.com/iam8bit_opens_tonight_in_la_art_preview/ Thu, 11 Aug 2011 16:22:49 +0000 http://localhost/wordpress90/?p=2893 judebuffum_deku_thumb.jpg
    Iam8bit’s video-game inspired art show opens tonight at their headquarters in Los Angeles, CA. It’s been three years since the exhibition house put on their last video-game inspired show, and based on the previews, it looks like they’re going all out this year with over a hundred artists contributing work.



    One such artist is Jude Buffum, who posted his contribution on this blog yesterday. The piece, entitled “Magna Arbor Vitae Deku” (translated “The Great Deku Tree of Life”) depicts the biological evolution of the creatures and peoples of Hyrule, showing how some species in the Zelda universe have changed over the course of the franchise.


    judebuffum_deku01.jpg


    judebuffum_deku02.jpg

    judebuffum_deku03.jpg


    judebuffum_deku04.jpg

    judebuffum_deku05.jpg

    judebuffum_deku06.jpg

    judebuffum_deku07.jpg




    Buffum specializes in 8-bit artwork. You can check out more of his work at his website.



    Iam8bit opens on August 11, 2011 from 7pm to 11pm at 2147 W. Sunset Blvd. Los Angeles, CA 90026. Below is a promotional trailer for the show, featuring footage from the 2008 show.





    In addition to a unique collection of video game artwork, submitted by over a hundred artists, show highlights will include a tribute to Galaga’s 30th anniversary, featuring the world’s largest ‘arcade cabinet,’ the entire gallery transformed into an 80’s gaming wonderland, an interactive ‘retro-fied’ Kinect hack, and more.



    For more details about the show, please visit their website.



    Source: Kotaku

    ]]>
    judebuffum_deku_thumb.jpg
    Iam8bit’s video-game inspired art show opens tonight at their headquarters in Los Angeles, CA. It’s been three years since the exhibition house put on their last video-game inspired show, and based on the previews, it looks like they’re going all out this year with over a hundred artists contributing work.

    One such artist is Jude Buffum, who posted his contribution on this blog yesterday. The piece, entitled “Magna Arbor Vitae Deku” (translated “The Great Deku Tree of Life”) depicts the biological evolution of the creatures and peoples of Hyrule, showing how some species in the Zelda universe have changed over the course of the franchise.

    Step inside to take a look.

    ]]>
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    Koizumi on Mario 3D Land Taking the 3D Series "Back to Basics" http://www.zeldainformer.com/koizumi_on_mario_3d_land_taking_the_3d_series_back_to_basics/ Thu, 11 Aug 2011 17:12:00 +0000 http://localhost/wordpress90/?p=2894 Super Mario 3D Land mixes classic Mario aesthetics and game mechanics with the 3D Mario we've come to love since the N64We posted a snippet from Official Nintendo Magazine‘s August issue interview with Yoshiaki Koizumi about Super Mario 3D Land that talked about introducing more familiar suits besides the Tanooki Suit, but now we’ve got a lot more of the interview to dissect. Apparently Mario‘s taking a leaf out of Zelda‘s book and going “back to basics” with its next installment. With Skyward Sword, this means a more active focus on combat and exploration, and judging by Koizumi’s description Mario‘s going to focus on creating a more streamlined 3D experience that focuses on the traditional mechanics.


    I would say that Mario at its core has a very simple, very pop aesthetic and a very functional notion informing it and we may have started to drift from that in some of the Mario console games which are very large and occasionally very complex.



    The portable Mario gives us the chance to get back to the very simple basics of the Mario universe.



    Of course, returning Mario to his roots involves more than just the core mechanics and traditional Mushroom Kingdom aesthetic - it extends all the way to the way the story is presented.


    The story of Mario games is, of course, very simple. At its core, the princess has been kidnapped and you have to rescue her. What we strive to do is to find a good balance of presenting a certain amount of narrative in the game without hindering the gameplay experiences.


    [...]


    In Super Mario 3D Land we feel that the game does a very good job of presenting all that you really need to know about the world so there is not quite as much of a deep story as you’d find in other games like Super Mario Galaxy where we needed to justify the reason for Mario being in space.



    We had to introduce new characters just to explain that sort of thing. So this time around we believe it is much simpler. The world is telling the story rather than a narrative that we have layered on top.



    Koizuki also suggested that this will make Super Mario 3D Land feel smaller than previous 3D Mario titles, but that the return to classic Mario philosophies means that this doesn’t necessarily harm the game.


    Well I guess we didn’t set out to create less storyline, less power-ups and fewer stages but some of those may well be the end result of this idea of going back to basics.

    [...]

    As for the number of levels and things like that, our main goal is to create levels that you can enjoy playing many times, and that may have an influence on the perception of how many levels there actually are in the game.



    This Bowser fight reminds me a lot of what we saw in Mario 64 and GalaxyEven given the increased focus on core Mario mechanics, that doesn’t mean you can forget about everything you’ve grown used to from 3D Mario outings like Super Mario 64 and Super Mario Galaxy. This is still very much a game that 3D Mario fans will appreciate, understand, and enjoy. He talks about ways in which they’re using what they’ve learned from those games to help enhance their “back to basics” approach, as well as how leftover ideas from the Galaxy games served as a kind of starting point for some of what we see in 3D Land:


    ONM: Miyamoto-san called Super Mario 3D Land a cross between Super Mario 64 and Super Mario Galaxy. Is that the best way to describe it?



    Yoshiaki Koizumi: I’m not sure that mix is the right term, but what I can say for sure is that with Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, the development staff worked on all of these games with me as the lead. They carried forward that same know-how on how to create 3D Mario environments and 3D Mario gameplay.



    On the surface there might be some visual similarities to some of the worlds you’ve seen, for example in Super Mario 64, but I would say that the technology draws more from Super Mario Galaxy in terms of how we present 3D worlds visually.



    So maybe that’s why Mr Miyamoto called it a mix but I guess I have a slightly different perspective having come through the entire progression of the game.



    ONM: Has 3D changed the design process?



    YK: It certainly is an exciting new hardware platform! This being the first Mario 3D world designed exclusively for the system means that we haven’t been able to draw as much from experience on previous portable Mario games.



    I guess you’ll remember Super Mario 64 on the DS. Mario’s movements were controlled by the D-Pad in a 3D world so we couldn’t take any direct comparisons there in terms of how it controlled, but I think the Circle Pad movement in Super Mario 3D Land feels much better and we are very proud of it.

    [...]

    ONM: Where do you start when given a new Mario project?


    YK: It really depends on the title in terms of how we begin. This time around it was very easy. Having worked on Super Mario 64, Sunshine and Galaxy 1 and 2, we tried a lot of different new ideas for Mario games in those projects and we felt that there were lots of interesting ideas left over.


    This time around it was very easy because we said ‘we have a 3DS and that means that we should create a Mario game in a 3D world with a 3D display’ and that was something that both Mr. Miyamoto and I really wanted to come to fruition.


    So I guess I’d have to say this project had a slightly different start from the other in that regard.


    And while the direction was very clear in this case, I would have to say that most of the time, Mario is a topic that’s always on my mind. I’m constantly thinking of new ideas that might be able to be used in Mario games. It’s just a matter of finding ideas which fit together and making them work.



    It seems like this game was very easy to develop in comparison with previous 3D Mario projects, which certainly explains why they were able to put it together so quickly after the release of Super Mario Galaxy 2. With this basic framework already in place, future 3D Mario titles that take after this style should follow pretty quickly as well.



    If you’d like to see the full interview in its original context, check it out at Official Nintendo Magazine‘s website.



    Source: Official Nintendo Magazine via GoNintendo

    ]]>
    Super Mario 3D Land mixes classic Mario aesthetics and game mechanics with the 3D Mario we've come to love since the N64We posted a snippet from Official Nintendo Magazine‘s August issue interview with Yoshiaki Koizumi about Super Mario 3D Land that talked about introducing more familiar suits besides the Tanooki Suit, but now we’ve got a lot more of the interview to dissect. Apparently Mario‘s taking a leaf out of Zelda‘s book and going “back to basics” with its next installment. With Skyward Sword, this means a more active focus on combat and exploration, and judging by Koizumi’s description Mario‘s going to focus on creating a more streamlined 3D experience that focuses on the traditional mechanics.

    I would say that Mario at its core has a very simple, very pop aesthetic and a very functional notion informing it and we may have started to drift from that in some of the Mario console games which are very large and occasionally very complex.

    The portable Mario gives us the chance to get back to the very simple basics of the Mario universe.

    Of course, returning Mario to his roots involves more than just the core mechanics and traditional Mushroom Kingdom aesthetic - it extends all the way to the way the story is presented. Jump inside for more details regarding the game’s development.

    ]]>
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    New Kirby Mass Attack Trailer, Brief Impressions http://www.zeldainformer.com/new_kirby_mass_attack_trailer_brief_impressions/ Thu, 11 Aug 2011 17:45:00 +0000 http://localhost/wordpress90/?p=2896 Kirby Mass Attack - coming this September
    My only real experience with Kirby Mass Attack was for a few minutes while standing in the Wii U line at E3 2011, so forgive me if we’ve overlooked it since then. But with a new trailer released today and the game’s September 19th release date imminent, I’ve got to give it a little bit of spotlight.



    I’ve got to admit, I haven’t purchased a whole lot for my Nintendo DS. Most of what I have picked up were the absolute essentials (Zelda, Mario and Pokémon) or a handful of titles that I thought were interesting (Ninja Town, Okami Den, the Chrono Trigger remake). My impression has by and large been that these games all could have been made without the DS’s second screen…but not Kirby Mass Attack. At its core, it’s all about the Touch Screen - to the point that it probably could have done without the Kirby exterior. And while it’s not particularly difficult or genius by any means, it’s still a bundle of fun that any player can easily get into.



    Of course, you don’t have to take my word for it. Take a look below at the new trailer, which shows just how strongly this game relies on Touch controls and just how kooky some of the scenarios and ideas actually are.





    For a higher quality version, check out our YouTube channel.

    ]]>
    Kirby Mass Attack - coming this September
    My only real experience with Kirby Mass Attack was for a few minutes while standing in the Wii U line at E3 2011, so forgive me if we’ve overlooked it since then. But with a new trailer released today (check inside) and the game’s September 19th release date imminent, I’ve got to give it a little bit of spotlight.

    I’ve got to admit, I haven’t purchased a whole lot for my Nintendo DS. Most of what I have picked up were the absolute essentials (Zelda, Mario and Pokémon) or a handful of titles that I thought were interesting (Ninja Town, Okami Den, the Chrono Trigger remake). My impression has by and large been that these games all could have been made without the DS’s second screen…but not Kirby Mass Attack. At its core, it’s all about the Touch Screen - to the point that it probably could have done without the Kirby exterior. And while it’s not particularly difficult or genius by any means, it’s still a bundle of fun that any player can easily get into.


    Of course, you don’t have to take my word for it. Take a look inside for the new trailer, which shows just how strongly this game relies on Touch controls and just how kooky some of the scenarios and ideas actually are.

    ]]>
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    New Skyward Sword Interview: Absolutely Nothing New, So Lets Talk About the Potential of Combat in F http://www.zeldainformer.com/new_skyward_sword_interview_absolutely_nothing_new_so_lets_talk_about_the_p/ Thu, 11 Aug 2011 21:15:09 +0000 http://localhost/wordpress90/?p=2897



    So, this interview is provides absolutely zero useful information, but it gives us an excuse to talk about Skyward Sword. (hey, while your at it, check out our Skyward Sword Demo Walkthrough, and stay tuned for our full Skyward Sword Walkthrough later this year) It’s been 22 straight updates since we talked about a Zelda game, and 65 straight updates since we last talked about Skyward Sword. Seriously, go ahead and count them for yourself. In fact, we haven’t even mentioned Skyward Sword yet in the month of August. What blasphemy is this, Zelda Informer?

    So, instead of focusing on this entirely useless interview from last month’s comic-con (btw, props to Zelda Dungeon for finding it), lets instead talk about something that hasn’t been brought up very often. The concept of “combat in flight”, which you assume is similar to the concept of combat on horse.

    For starters, the way the flight system is implemented makes it very difficult to do any sort of combat in flight outside of knocking people off of their birds/dragons/whatever the game throws at us. Want to slash your sword at an enemy in the air? Good luck, since you need the Wii-Mote to fly. It can’t be the sword and the bird at the same time.



    Of course, there are ways around this. Once you get close enough to strike someone the perspectives could change and you may be able to make subtle movements with the joystick and then full motion swing with the sword in a zoomed in angle. Honestly, this sounds pretty exciting if they went this route, as it’s less of a hack and slash as it was in Twilight Princess.

    Same can be true for shooting projectiles or any other method of fighting. There is also the concept of the bird itself being able to attack. I mean, get anything pissed off enough and it is bound to be able to cause some havoc. Still, the concept of combat in flight doesn’t seem like a likely addition, even if it’s something we all want to see.



    I mean, how soon is it that we will be flying in Zeda again? It could be another decade before we revisit the sky and Skyloft in general. Lets hope we don’t have to wait that long for combat in flight, just like we did with Epona. What do you guys think about combat in flight? Would that be a worthy addition to Skyward Sword? How would you like to see it implemented?

    ]]>

    So, this interview is provides absolutely zero useful information, but it gives us an excuse to talk about Skyward Sword. (hey, while your at it, check out our Skyward Sword Demo Walkthrough, and stay tuned for our full Skyward Sword Walkthrough later this year) It’s been 22 straight updates since we talked about a Zelda game, and 65 straight updates since we last talked about Skyward Sword. Seriously, go ahead and count them for yourself. In fact, we haven’t even mentioned Skyward Sword yet in the month of August. What blasphemy is this, Zelda Informer?

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    Welcome to the Official Launch of Zelda Informer's Nintendo Wiki http://www.zeldainformer.com/welcome_to_the_official_launch_of_zelda_informers_nintendo_wiki/ Thu, 11 Aug 2011 23:01:55 +0000 http://localhost/wordpress90/?p=2898 Link Pulling the Mastersword

    This has been one of ZI’s best kept secrets, but it’s reaching the point that we are going as far as our limited staff can on our own, which means it’s time to bring ZIpedia, aka Zelda Informer’s official Nintendo Wiki, to the public. We’ve been working on the wiki itself for awhile and of course we have some experience with our work on Zelda Wiki and of course our creation of Metroid Wiki.

    ZIpedia’s goal, in general, is to provide a comprehensive wiki on all matters of Nintendo, with a special Zelda focus. It also aims to bring our game content to a broader audience, and fully endorse and instill theorizing as a mainstay among the regular articles. In fact, here is a direct quote from what started this whole project a month ago:

    However, if we do this, we wont “just” be a Zelda wiki, just like ZI isn’t “just” a Zelda site. We would also do things our “own way”. You want a massive theorizing section that details all the popular theories? Done.



    You want a detailed area all about Xenoblade or Mario Galaxy and Mario Galaxy 2? Done. You want a community seciton talking about websites? Done.



    The point is, it would be totally ZI. Anything goes to an extent, with some restrictions simply to ensure quality in addition to the quantity.


    Nevertheless, as Nate said - this wouldn’t be competing with ZW because it would be unique - just like our site. Zelda focus with Nintendo stuff, theorizing resources etc. What about the possibility of using that to host site content like guides, game details, theorizing resources and so forth? We could make exclusive content by us protected pages that can’t be edited.


    As you can see, we have a lot of ideas that still have to come to fruition. Putting site content on the wiki and interlinking everything between the wiki and our site is really only the beginning, as we look to truly create our own in house place for everything our site could possibly use.

    Of course, people are going to ask us about Zelda Wiki, and how we can do this and still support that. It’s simple: We’re different. Zelda Wiki looks to be the most comprehensive and fact driven Zelda gathering in existence. We’re not looking to necessarily do that, even if a lot of content may cross over between at the start. We are looking to provide some of that, but more or less use the wiki as a breading ground for our own Community. Essentially, you guys decide what this wiki becomes beyond our own personal goals and achievements.

    The reason we bring the wiki to the forefront now is because, simply put, a Wiki cannot survive without a user base, and being so exclusive right now the user base has been mostly a select few staff members. We would like to extend this to everyone now, so we can truly get this project off the ground. Of course, we’re still in need of Administrators, Patrollers, and all that jazz. So over this first week we’ll be watching activity very closely as we look to add to our wiki exclusive team.

    Really, this wiki is a playground for all of you to do with what you want. We’ll provide some guidance along the way, but we’re looking to achieve a truly interconnected community through our news posts, site content, wiki content, and the like. Everything is up for discussion right now. All I can say is: Enjoy our brand new Wiki.

    ]]>
    Link Pulling the Mastersword

    This has been one of ZI’s best kept secrets, but it’s reaching the point that we are going as far as our limited staff can on our own, which means it’s time to bring ZIpedia, aka Zelda Informer’s official Nintendo Wiki, to the public. We’ve been working on the wiki itself for awhile and of course we have some experience with our work on Zelda Wiki and of course our creation of Metroid Wiki.

    ZIpedia’s goal, in general, is to provide a comprehensive wiki on all matters of Nintendo, with a special Zelda focus. It also aims to bring our game content to a broader audience, and fully endorse and instill theorizing as a mainstay among the regular articles.

    ]]>
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    Reminder: Ambassador Program Available Right Now, New 169.99$ 3DS Pricepoint Everywhere http://www.zeldainformer.com/reminder_ambassador_program_available_right_now_new_16999_3ds_pricepoint_ev/ Fri, 12 Aug 2011 14:51:22 +0000 http://localhost/wordpress90/?p=2899 Nintendo 3DSUnless you’ve been living under a rock, many of you are aware that the 3DS is dropping it’s price from 249.99$ to 169.99$ in the United States today. Sure, some lucky folks have taken advantage of both Walmart and Target dropping the 3DS price early, but now people everywhere are able to get it at that price.

    As a reminder, the Ambassador Program is only available to those that owned a 3DS prior to Midnight this morning and had it registered via a new system update. This update is how Nintendo can confirm whether or not you owned the 3DS prior to Midnight or not. For those who forgot to do such an update, you may be out of luck to get 20 free games. I stress the word may because if you have already registered your system with Nintendo, it’s likely that you can still call and prove ownership prior to date, and thus get your 20 free games anyways. If you have never connected your 3DS online however, you’re out of luck.

    The full game list isn’t revealed, but you wont be able to download all the games until early September. That being said, if you register your 3DS with club Nintendo before downloading them, you’ll be able to do a post play survey for each of the 20 games, which can net you 200 club Nintendo points. Pretty sweet deal if you ask me.

    To those of you who are only now going to be purchasing a 3DS. I first want to welcome you to the 3DS family. It’s a small one, but hopefully will be rapidly growing over the next handful of months. There are a ton of great titles to look forward to, and a couple that are at least worth trying out right now. I will warn you though - stay away from Steel Diver. It’s just not worth the price tag.

    If you want some suggestions though, here is a list of games that are pretty fun so far: Ocarina of Time 3D, Ridge Racer, Splinter Cell 3D, and pretty much any fighting game for the system. I know that’s a rather small list, but it will be rapidly growing by the holidays.

    Oh, and why not join and contribute to our new in house Nintendo Wiki?

    ]]>
    Nintendo 3DSUnless you’ve been living under a rock, many of you are aware that the 3DS is dropping it’s price from 249.99$ to 169.99$ in the United States today. Sure, some lucky folks have taken advantage of both Walmart and Target dropping the 3DS price early, but now people everywhere are able to get it at that price.

    As a reminder, the Ambassador Program is only available to those that owned a 3DS prior to Midnight this morning and had it registered via a new system update. This update is how Nintendo can confirm whether or not you owned the 3DS prior to Midnight or not. For those who forgot to do such an update, you may be out of luck to get 20 free games. I stress the word may because if you have already registered your system with Nintendo, it’s likely that you can still call and prove ownership prior to date, and thus get your 20 free games anyways. If you have never connected your 3DS online however, you’re out of luck.

    ]]>
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    The Fine Art of Zelda http://www.zeldainformer.com/the_fine_art_of_zelda/ Fri, 12 Aug 2011 17:01:05 +0000 http://localhost/wordpress90/?p=2900 zeldafinart05.jpg
    A group of fine artists have recently been dabbling in the world of fan art. Artists from Gorilla Artfare, a blog with several dozen artists contributing, have been posting Zelda and Metroid pieces.



    While there is a lot of fan art out there, it isn’t everyday that we are treated to fan art from someone with a fine art background (it mostly comes from illustrators, comic artists, anime artist, and animators). It has a different style to it that is unique from the fan art we usually see. Of course, that isn’t to say that the featured artists are not also illustrators nor that the more cartoony pieces we have seen weren’t made by someone who was also trained in the fine arts; there is a lot of overlap.



    The pieces below were created by Oyo, Björn Hurri, and Rich Pellegrino:


    By Björn Hurri

    By Björn Hurri

    By Oyo

    By Björn Hurri

    By Rich Pellegrino

    By Björn Hurri

    By Björn Hurri




    Source: Gorilla Artfare via Go Nintendo

    ]]>
    zeldafinart05.jpg
    A group of fine artists have recently been dabbling in the world of fan art. Artists from Gorilla Artfare, a blog with several dozen artists contributing, have been posting Zelda and Metroid pieces.

    While there is a lot of fan art out there, it isn’t everyday that we are treated to fan art from someone with a fine art background (it mostly comes from illustrators, comic artists, anime artist, and animators). It has a different style to it that is unique from the fan art we usually see. Of course, that isn’t to say that the featured artists are not also illustrators nor that the more cartoony pieces we have seen weren’t made by someone who was also trained in the fine arts; there is a lot of overlap.

    But enough babbling, check out the pieces inside.

    ]]>
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    Investors Urge Nintendo to Support Smartphone Market http://www.zeldainformer.com/investors_urge_nintendo_to_support_smartphone_market/ Fri, 12 Aug 2011 16:46:07 +0000 http://localhost/wordpress90/?p=2901 Smartphone GamingNintendo is under a lot of pressure, and almost all of this has to be related to the 3DS not necessarily “clicking” yet with the mainstream. At the latest investors meeting, several of them voiced a strong opinion that Nintendo should start to seriously develop for the smartphone market.

    Smartphones are the new battlefield for the gaming industry… Nintendo should try to either buy its way into this platform or develop something totally new. - Masamitsu Ohki, Tokyo-based Stats Investment Management Fund Manager


    In essence, the argument resides right now that many investors feel that Smartphone products are the future of mobile gaming, and as the launch of the 3DS proved (so they claim), it’s time for Nintendo to invest rather heavily into that market.

    They just don’t get it… Sell the stock, because a management once feted for creative out-of-box thinking have just shown how behind the times they are. - Tokyo-based equities firm MF Global FXA Securities


    It’s no secret Nintendo could make big money investing and creating games for the mobile phone market. it’s also, in my opinion, a sell out maneuver. I am not sure Nintendo is behind the times because they refuse to create software for hardware that isn’t their own. I mean, is Sony creating software for Nintendo? How about Microsoft? So why should Nintendo then go make software for a directly competing hardware market?

    It’s a rather interesting take, and something I don’t think would of even been brought up if the 3DS had continued to sell like hotcakes after the launch period. Nintendo is one of the most lucrative, if not the most lucrative, game developer and hardware maker in the business. Their entire existence is based on video games, and Nintendo has done quite well for itself in recent years. I find the lack of faith in investors disturbing, especially since Nintendo is “so behind the times” they only printed money for an entire generation, shattering all previous profit margins in the companies history.

    Nintendo makes mistakes. Are they making one ignoring the mobile market? Time will tell, but I applaud Nintendo for holding out. 99 cent games just doesn’t feel like Nintendo’s MO.

    Source: Nintendo Life

    ]]>
    Smartphone GamingNintendo is under a lot of pressure, and almost all of this has to be related to the 3DS not necessarily “clicking” yet with the mainstream. At the latest investors meeting, several of them voiced a strong opinion that Nintendo should start to seriously develop for the smartphone market.

    Smartphones are the new battlefield for the gaming industry… Nintendo should try to either buy its way into this platform or develop something totally new. - Masamitsu Ohki, Tokyo-based Stats Investment Management Fund Manager

    In essence, the argument resides right now that many investors feel that Smartphone products are the future of mobile gaming, and as the launch of the 3DS proved (so they claim), it’s time for Nintendo to invest rather heavily into that market.

    ]]>
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    It Was Only A Matter of Time: 3D Nintendo Fan Art [UPDATED] http://www.zeldainformer.com/it_was_only_a_matter_of_time_3d_nintendo_fan_art/ Sat, 13 Aug 2011 17:50:53 +0000 http://localhost/wordpress90/?p=2895 sonic3dart.jpg
    Artist Mikaël “Orioto” Aguirre has been doing a little experimenting using the Nintendo 3DS’s ability to view images in 3D. The artist has recently created three digital paintings that can be viewed in 3D when you load them onto your 3DS. For those of us who don’t have that option, GIF versions of the paintings have been posted online, in order to give some idea of how hese paintings might look in 3D.











    If you would like the view these images on your 3DS, you can access the MPO files at this link.



    UPDATE: An additional batch of 3D paintings have hit the web, along with a tutorial on how to make them.













    Once again these images were created by artist Orioto, you can check out more of his work here.



    Source: 3D Porch via TinyCartridge

    ]]>
    sonic3dart.jpg
    Artist Mikaël “Orioto” Aguirre has been doing a little experimenting using the Nintendo 3DS’s ability to view images in 3D. The artist has recently created three digital paintings that can be viewed in 3D when you load them onto your 3DS. For those of us who don’t have that option, GIF versions of the paintings have been posted online, in order to give some idea of how hese paintings might look in 3D.

    Jump inside to check them out.

    UPDATE: An additional batch of 3D paintings have hit the web, along with a tutorial on how to make them. You can view the new paintings inside.

    ]]>
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    Patent Reveals Information About Wii U Controller http://www.zeldainformer.com/patent_reveils_information_about_wii_u_controller/ Fri, 12 Aug 2011 19:18:55 +0000 http://localhost/wordpress90/?p=2902 wiiucontroller_patent_thumb.jpg
    A patent for the Wii U controller, filed back in February, has shed some light on inner-workings of the new controller for Nintendo’s upcoming system. However, it has been several months since it was initially filed, and the design has most likely changed since then, as Nintendo has received feedback from third-party companies who were sent Wii U development kits. With that in mind, the majority of inner-design is obviously unchanged.



    So what secrets does this patent reveal?





    wiiucontroller_patent01.jpg

    wiiucontroller_patent02.jpg




    In addition to everything we already knew, the Wii U controller features a magnetometer, an IR port, a speaker, a microphone, and built-in flash memory. The controller does not require removable batteries, like the Wiimote’s AAs. Instead, it uses a bult-in rechargeable lithium ion battery. I am pleased.



    The speaker and microphone are predictable additions. The Wiimote already used a speaker (think Midna babbel), and the 3DS uses a microphone for some gameplay (to play the Spirit Flute), but if Nintendo really wants to expand online gaming then both these features will need to be utilized for in-game and out-of-game audio/video chatting.



    As for the flash memory, the Wiimote did have a tiny amount built-in memory as well. This is how your Wiimote saved controller settings. It will be interesting to see how much flash memory the Wii U controller will be allotted.



    The magnetometer, or magnet sensor, is the puzzling thing. We already knew that the controller would include gyro and acceleration sensors, based on the trailer for the controller that we saw at E3, but why an additional magnetometer? According to Wikipedia, a magnetometer “, is a measuring instrument used to measure the strength and/or direction of the magnetic field, produced either in the laboratory or existing in nature.”



    I honestly have no idea why the Wii U controller needs to measure magnet fields. Perhaps it has to do with the orientation or calibration of the controller? Or maybe Nintendo’s secret Wii U launch title is Wii U Compass. Like I said, I have no idea. What do you guys think?



    You can view the entire patent here



    Source: NeoGAF via Destructoid

    ]]>
    wiiucontroller_patent_thumb.jpg
    A patent for the Wii U controller, filed back in February, has shed some light on inner-workings of the new controller for Nintendo’s upcoming system. However, it has been several months since it was initially filed, and the design has most likely changed since then, as Nintendo has received feedback from third-party companies who were sent Wii U development kits. With that in mind, the majority of inner-design is obviously unchanged.

    So what secrets does this patent reveal?

    ]]>
    2902 0 0 0
    Operation Rainfall Enters Stage 2 http://www.zeldainformer.com/operation_rainfall_enters_stage_2/ Sat, 13 Aug 2011 02:59:49 +0000 http://localhost/wordpress90/?p=2903 operationrainfall_logo01.jpg
    In light of Xenoblade Chronicles’ upcoming European release and Reggie’s latest comments regarding the game, Operation Rainfall has entered stage two of their plan to localize Xenoblade Chronicles, The Last Story, and Pandora’s Tower.



    As many of you may remember stage one involved sending letters and emails to Nintendo expressing interest in the three RPGs, pre-ordering the games on Amazon, and spreading the word to your fellow gamers. Stage two will be centered around promoting the games in Europe and Oceania as each game is released, and reminding Nintendo of America that North American gamers are still interested in playing RPGs.



    Xenoblade Chronicles will be the first of the three titles to be released in Europe and Oceania. The game will become available across Europe on August 19, 2011. The game will also now be coming to Australia and New Zealand on September 1, 2011. Once Xenoblade hits store shelves, it is vital that European and Oceanian gamers go out and buy it, and get as many people as they can to buy it as well. It is encouraged that you pre-order or purchase your copy of the game as soon as possible.



    President of Nintendo of America Reggie Fils-Aime recently said that they’ll be “watching very closely what happens in Europe,” regarding the three Operation Rainfall titles. If they see that the games sell well and that there is a potential market for them, then they’ll consider localization.



    For those of us North Americans, who we cannot directly contribute to the European and Oceania sales numbers, there’s still work to be done. On August 19, to coincide with the release of Xenoblade, Operation Rainfall is asking for as many people as possible to download “Final Fantasy (NES)” from Nintendo’s Virtual Console (it costs 500 points).



    And in case your excitement has dimmed over the past few months of the Operation, here are some trailers and videos to get you excited again:









    Source: Operation Rainfall Press Release

    ]]>
    operationrainfall_logo01.jpg
    In light of Xenoblade Chronicles’ upcoming European release and Reggie’s latest comments regarding the game, Operation Rainfall has entered stage two of their plan to localize Xenoblade Chronicles, The Last Story, and Pandora’s Tower.

    As many of you may remember stage one involved sending letters and emails to Nintendo expressing interest in the three RPGs, pre-ordering the games on Amazon, and spreading the word to your fellow gamers. Stage two will be centered around promoting the games in Europe and Oceania as each game is released, and reminding Nintendo of America that North American gamers are still interested in playing RPGs.

    As for how these two things will be accomplished, full details after the jump.

    ]]>
    2903 0 0 0
    Help Us Create the Best Wiki Ever http://www.zeldainformer.com/help_us_create_the_best_wiki_ever/ Sat, 13 Aug 2011 12:31:24 +0000 http://localhost/wordpress90/?p=2904 The other day we launched our official Nintendo Wiki, and spent a little time telling you the goals of the project and how it’s different than everything else. I just wanted to stress again the Wiki’s actual potential for ZI, and why all of you should consider contributing to what we hope becomes the future of ZI.



    While the wiki will do what wiki’s usually do (provide factual information about Zelda, Mario, Nintendo, and all that jazz), it’s really going to be so much more. Think of it like a giant database of winning. The goal is to make the wiki become a full extension of the site, with guides, and extensions on top of the news we post.



    Of course, this isn’t possible without you. We need you. Have you ever wanted to work for ZI but didn’t make it through the normal process? Now is your time to shine. Now is everyone’s time to shine. This wiki is for you. So what are you waiting for, go contribute right now! Registration is required.

    ]]>
    The other day we launched our official Nintendo Wiki, and spent a little time telling you the goals of the project and how it’s different than everything else. I just wanted to stress again the Wiki’s actual potential for ZI, and why all of you should consider contributing to what we hope becomes the future of ZI.

    While the wiki will do what wiki’s usually do (provide factual information about Zelda, Mario, Nintendo, and all that jazz), it’s really going to be so much more. Think of it like a giant database of winning. The goal is to make the wiki become a full extension of the site, with guides, and extensions on top of the news we post.

    Of course, this isn’t possible without you. We need you. Have you ever wanted to work for ZI but didn’t make it through the normal process? Now is your time to shine. Now is everyone’s time to shine. This wiki is for you. So what are you waiting for, go contribute right now! Registration is required.

    ]]>
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    Nintendo Files for 'Massively Single-Player Online' Patent http://www.zeldainformer.com/nintendo_files_for_massively_single-player_online_patent/ Sat, 13 Aug 2011 17:20:03 +0000 http://localhost/wordpress90/?p=2905 animalcrossing.jpg
    When I first heard this news all I could say was, a what? First of all, how can a single-player game also be online? Don’t there need to be other players? Apparently not.



    In a US patent application filed in early 2010 and published last week, Nintendo laid out the idea for “Massively Single-Player Online Game.”



    The general idea is a single-player game where multiple users would utilize the same in-game universe. So in one household, different players would enter the game at different times. The characters and environments would be affected by each individual player, but these changes would cary over when other players enter the world. For instance, let’s say one character chopped a tree down, when another player entered the world, that tree would be gone. The patent talked about the possibility of an in-game economy that would be affected by each player’s demand for certain items.



    According to the patent, “Those who want to play games that are more dynamic, not-based on Al and not-pre-scripted like multiplayer games, however, don’t want to ‘deal’ with other people, appreciate the privacy it provides.”



    However, a certain level of multiplayer could be incorporated. The patent suggests that the game would allow other players that you have “friended” to interact in the same environment as you at the same time. So instead of entering a universe that is occupied by every player who owns the game, like World of Warcraft, you would determine how many and which players occupy your world.



    Overall, the idea sounds like an advanced version of Animal Crossing; it might also be part of Nintendo’s plans to expand the Mii plaza; or even better, it is for an entirely new IP.



    In addition to the “Massively Single-Player Online” section, the patent also mentions “a home video game system such as the Nintendo Wii 3D video game system, a Nintendo DS or other 3D capable interactive computer graphics display systems.” Nintendo has already denied that the Wii U will be a 3D system, like the 3DS, but that doesn’t mean they didn’t considered it at one point nor that they’re above patenting it.



    Readers, what do you think of this “Massively Single-Player Online” style game? If a MSO did exist, what type of game would you like it to be and what features would you expect from it?



    Source: Gamespot

    ]]>
    animalcrossing.jpg
    When I first heard this news all I could say was, a what? First of all, how can a single-player game also be online? Don’t there need to be other players? Apparently not.

    In a US patent application filed in early 2010 and published last week, Nintendo laid out the idea for “Massively Single-Player Online Game.”

    As for what that meas, continue inside.

    ]]>
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    Would You Play a Zelda MMO? http://www.zeldainformer.com/would_you_play_a_zelda_mmo/ Sun, 14 Aug 2011 12:29:11 +0000 http://localhost/wordpress90/?p=2906 Zelda WorldThe concept of a Zelda MMO use to be a pretty popular topic among many a Zelda fan. The idea of thousands of Links running around, a couple thousand Gorons, all beating the crap out of each other sure does sound like a fun time. Then again, Zelda has never been a game that truly would function properly in the MMO format.

    Now, some of this can be changed by exploring a era in Zelda that involves a massive War - I am sure you all know what era that is. Whether or not you believe x game was the true war or not, none of us have actually ever fought in it. So, a MMO built around a period of time where good and evil were in a massive war seems like a great setting for a Zelda MMO.

    Of course, the question here is if you would bother to even play it. As an avid Zelda fan, I certainly wouldn’t ignore it, and it may work beautifully on whatever online system the Wii U has. Would you guys play it, and if it did exist, how would you like to see the game presented?

    ]]>
    Zelda WorldThe concept of a Zelda MMO use to be a pretty popular topic among many a Zelda fan. The idea of thousands of Links running around, a couple thousand Gorons, all beating the crap out of each other sure does sound like a fun time. Then again, Zelda has never been a game that truly would function properly in the MMO format.

    Now, some of this can be changed by exploring a era in Zelda that involves a massive War - I am sure you all know what era that is. Whether or not you believe x game was the true war or not, none of us have actually ever fought in it. So, a MMO built around a period of time where good and evil were in a massive war seems like a great setting for a Zelda MMO.

    ]]>
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    Lets Talk Zelda: Making Old Zelda Free on the 3DS, Evidence Ganon isn't Needed, and Why Zelda is so http://www.zeldainformer.com/lets_talk_zelda_making_old_zelda_free_on_the_3ds_evidence_ganon_isnt_needed/ Mon, 15 Aug 2011 11:26:53 +0000 http://localhost/wordpress90/?p=2907 Zelda Tattoo

    Three great topics, one epic news post. We’ve really dropped the ball this weekend, but more importantly is that we’ve really dropped our Zelda coverage the last week in Alex Plant’s noted absence due to real life issues. It’s unacceptable behavior and I do not blame anyone who has ventured elsewhere to find the Zelda coverage they crave.



    Of course, we have thousands of loyal fans who aren’t even aware there was coverage out there. After all, if ZI didn’t post it than likely there was nothing to discuss. This isn’t exactly true, as I bring 2 missed topics and 1 new one to light.



    For starters, conversations among top gaming journalists has broken out in regards to making The Legend of Zelda for the NES a free download for all 3DS owners. The arguments are extremely solid as well. The game has been rereleased a few times now and each time the price has dropped. The next rerelease of it is creeping very close to the 5$ mark, and in 4 years it will likely be available for one dollar.



    Instead, Nintendo could just offer the game as a free download to help show that even though the mobile market is littered with 99 cent gems, nothing compares to The Legend of Zelda’s quality, and none of them are at it’s price point: Free. It’s a great marketing manuever, and something I think Nintendo should seriously consider doing more of.



    Now, they don’t need to make the entire NES library free, but they could definitely offer a good 10 to 15 games for free over the course of the next two years just to build more budding interest in buying the console. Especially when there may not be the right selection of games available that people want on store shelves. It simply adds value to a 170$ machine. Incentive to buy, if you will.



    IGN wrote a piece discussing bosses that aren’t Ganon in Zelda, explaining why Ganon isn’t necessarily needed to make a great Zelda game. Of course, this is in the wake of being told Ganon wont be the big bad guy in Skyward Sword.



    I took a different angle to this discussion back in 2009 with Ganondorf - Goodnight Sweet Prince. I clamored for Ganon/dorf to simply vanish from the series… at least for awhile. That he was actually a soar point in Twilight Princess, making the game worse, and that he has overstayed his welcome as no one truly fears him anymore. While true (at least for me it is), IGN takes a more practical route. A lot of other bosses have been the guy, and have done so in ways that make us all smile.



    We know about Maladus (who many just call a Ganondorf knockoff), and Vaati is among the most respected Zelda characters out there. The one that never gets enough pub is Nightmare. He is the epic final boss in Link’s Awakening that takes on several different forms to bring up feared aspects of Link’s past. It’s a cross between some of the forms Ganondorf has taken and the repeated scenarios presented from Zant. Of course, this existed long before that sort of stuff occurred, sort of making Nightmare the pioneer of the multi tiered fights and the changing of forms.



    So, do you think Ganon/dorf is a truly required aspect to great Zelda bliss? If you go back and read my piece on the subject, you all know my answer.



    The last topic for this post deals with Zelda being revered. Why is it so revered? There are surely adventure titles, if not adventure RPG titles, that are both technically and logically superior right? Sure, there are. However, one thing Zelda does that many despise yet misconstrue is that Zelda is simply accessible.



    Many times, a game being accessible is seen as a casual move. I mean, if it’s easy to pick up and play, than why would the hardcore fan want it? Spirit Tracks was easy to pick up and play, but it really did well to entertain the veteran Zelda player (actually, you could argue it was a bit disconnected from the bigger fan base, due to lower than expected sales). Still, I truly think it’s the accessibility of the game that not only gives it the mass appeal, but really does entertain the veteran Zelda fan.



    The first time you here the new item tune in a new game? It just tickles me, even though it’s the same tune I have heard a thousand times. A block puzzle that goes out of the way to be slightly different? I chuckle, not because it’s hard, but because Nintendo is still finding new ways to give me the same puzzles we have dealt with since 1986. Every now and then Nintendo throws a surprise into the story as well, or adds some extra charm to the world to get us to think. Zelda is a game that, above all else, finds great balance.



    Sure, the game is rarely perfect for any one specific person, but they make it such an enjoyable ride that rarely can we say we simply didn’t have a fun time playing. We’ll admit some things scared us, and we came close to tears. We looked in shear awe at some bosses and sort of *sighed* when we beat them in under a minute. We’ve breezed through many puzzles early only to be stumped by a game stopping puzzle late.



    Zelda finds a way to appeal to the mass audience while still giving everyone else fun. No one is quite sure how Nintendo does it, but we do know that Nintendo does it well. Here is hoping they some day find a way to make a second complimentary adventure game to help build off of what Zelda has built up. There is no other game out there that can really compare to Zelda, and eventually Nintendo should be the ones to add that comparable series to the mix. Zelda is great, and it’s that “Zelda charm” that truly makes it one of the best series around.

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    Zelda Tattoo

    Three great topics, one epic news post. We’ve really dropped the ball this weekend, but more importantly is that we’ve really dropped our Zelda coverage the last week in Alex Plant’s noted absence due to real life issues. It’s unacceptable behavior and I do not blame anyone who has ventured elsewhere to find the Zelda coverage they crave.

    Of course, we have thousands of loyal fans who aren’t even aware there was coverage out there. After all, if ZI didn’t post it than likely there was nothing to discuss. This isn’t exactly true, as I bring 2 missed topics and 1 new one to light.

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    Operation Moonfall Phase 2 Needs Help, Spreading to the Japanese Market - Phase 3 to Launch Septembe http://www.zeldainformer.com/operation_moonfall_phase_2_needs_help_spreading_to_the_japanese_market_-_ph/ Tue, 16 Aug 2011 11:44:46 +0000 http://localhost/wordpress90/?p=2908 Thumbnail image for Operation Moonfall LogoOperation Moonfall has been a pretty big success so far in terms of gathering a rather large amount of fans, but what has been happening so far is really only just the beginning. At the time of this post the petition has gathered over 22,000 signatures, 11,500+ fans on facebook, and over 1,000 follwers on twitter. Still, this isn’t enough to move on with what was originally Phase 2, and now will become Phase 3.

    So, we are now at the stage of wanting to spread Operation Moonfall to an untapped market. We’re talking, of course, about the Japanese market, which is essentially not even aware that Operation Moonfall exists. Consider this Phase 2, where we look to spread our cause further into the heart of the fan base. In order to do this, however, we need some help. Specifically, we need people who are fluent in Japanese, can translate our material for Operation Moonfall into Japanese text, and are then able to spread the word into already existing topics on Majora’s Mask 3D at popular Japanese sites such as 2ch. In essence, we need the help of a handful of people to cross the language barrier in Japan.

    Once we have achieved this, the goal is then to begin Phase 3 around mid September. You see, we’ve already gotten a a bit of recognition from Nintendo’s PR response that is more positive than expected, but we are seeking to truly get Nintendo’s attention by going even further into their company. We are going to draft a nicely written letter that presents the data so far (hopefully over 40,000 signatures, 20,000 facebook fans, and 10k on twitter) in hopes of garnering a more direct response. With people in Japan, Europe, Australia, and America all hitting their local Nintendo affiliates with the email, it should really garner at least some recognition for what were trying to accomplish.



    That, and we’ll naturally ship this letter to Reggie directly in America, as well as through our own private PR contacts that do things for us such as correlate our E3 invitations, and get us press copies of games. We want to get the letters the furthest into Nintendo that we can. Hopefully, we’ll have correspondents around the world that can do the same.



    Equally, once this letter is drafted we hope other major media sites start to really pick up coverage in support of it. We;re talking about Destructoid, IGN, Gamespot, 1up, Kotaku, and everyone else. This is when we make our truly big push to get Operation Moonfall recognized. After all this, we likely will have a Phase 4 around the release time of Skyward Sword, but for now those details are still under discussion.

    If you would like to help out with our Phase 2 plan of getting Japan involved, ship an email to nathan@zeldainformer.com

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    Thumbnail image for Operation Moonfall LogoOperation Moonfall has been a pretty big success so far in terms of gathering a rather large amount of fans, but what has been happening so far is really only just the beginning. At the time of this post the petition has gathered over 22,000 signatures, 11,500+ fans on facebook, and over 1,000 follwers on twitter. Still, this isn’t enough to move on with what was originally Phase 2, and now will become Phase 3.

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    Sonic Generations Gameplay Footage http://www.zeldainformer.com/sonic_generations_gameplay_footage/ Mon, 15 Aug 2011 14:53:13 +0000 http://localhost/wordpress90/?p=2909 sonic.jpgYou have to hand it to gamers, they never learn. Fail after fail after fail after fail in the Sonic department and we still keep sucking up these trailers as if they were made of space rays and chocolate. It’s the music, it’s always the music. Will Sonic Generations be worth the price on the 3DS, and the time to play through it? Previous experience says no, logic says maybe and nostalgia says yes.



    [Source: Dorkly] ]]> sonic.jpgYou have to hand it to gamers, they never learn. Fail after fail after fail after fail in the Sonic department and we still keep sucking up these trailers as if they were made of space rays and chocolate. It’s the music, it’s always the music. Will Sonic Generations be worth the price on the 3DS, and the time to play through it? Previous experience says no, logic says maybe and nostalgia says yes. Jump inside for the trailer.

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    No Freebies from Third Parties on the 3DS http://www.zeldainformer.com/no_freebies_from_third_parties_on_the_3ds/ Mon, 15 Aug 2011 15:08:07 +0000 http://localhost/wordpress90/?p=2910 eShop01.jpg
    Nintendo 3DS users who frequent the eShop might often ask themselves why certain downloadable software isn’t free. There are quite a few free downloads available in the eShop, but if you noticed, that software is strictly from Nintendo. This isn’t because third parties don’t want to offer freebies, but because they aren’t allowed to.



    Third parties are unable to offer free software in the 3DS’s eshop. Two-hundred yen ($2) is the minimum price that these companies are allowed to set. So while third-parties want to offer free downloads, they’ve been forced to sell for at least two dollars.



    One such company is Konami who is developing software that will allow 3DS users to transfer game save data from the DS version of one of their games to the upcoming 3DS version. The software in question isn’t the game itself, but a utility to help ease the transition to the 3DS. It should be free, but Konami can’t make it so.



    Another example is demos. Third-parties can’t offer demos of their upcoming games for free either. However, WiiWare demos are free, so what gives?



    The reason behind this is easy to guess. Nintendo president Iwata has spoken on several occasions about free-to-play software and it’s relation to declining quality. However, you would think that Nintendo would allow exceptons, since they don’t have problems offering their own stuff (i.e. Pokédex 3D) for free.



    Nintendo checks everything before it becomes available on any of their systems. If Nintendo doesn’t approve of a submitted software, they don’t have to published it. So why not, in this review process, also approve or deny a company request to offer the game for free?



    Source: Nintendo World Report.

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    eShop01.jpg
    Nintendo 3DS users who frequent the eShop might often ask themselves why certain downloadable software isn’t free. There are quite a few free downloads available in the eShop, but if you noticed, that software is strictly from Nintendo. This isn’t because third parties don’t want to offer freebies, but because they aren’t allowed to.

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    Ambassador Program Getting A Website http://www.zeldainformer.com/ambassador_program_getting_a_website/ Mon, 15 Aug 2011 15:28:00 +0000 http://localhost/wordpress90/?p=2911 3DS Ambassador ProgramWell, the Nintendo 3DS can now be bought at $169.99, and registration for the Ambassador Program is over. For those who did register to the program, like me, Nintendo has given us a way to keep an eye on our status in the latest Nintendo eShop News Update. It’s a nice touch for those who want to keep an eye on what is going on, and the website should be running within the next few days.



    The website will allow members to enter the Nintendo 3DS serial number to check their Nintendo 3DS Ambassador Program eligibility. They will be sending out another news post when the site is up.



    Nintendo 3DS customers who performed the latest system update or connected to the Nintendo eShop before 11:59pm Eastern time on August 11, 2011 were automatically registered in the Nintendo 3DS Ambassador Program.



    During the week of August 15th Nintendo will launch a website that will allow customers to enter their Nintendo 3DS serial number to check their Nintendo 3DS Ambassador Program eligibility. Once the website is live, you will receive a message with the link.



    Starting September 1st, 2011, Ambassadors will be able to download 10 NES games at no charge from the Nintendo eShop. By the end of 2011, Nintendo will also provide Ambassadors with 10 Game Boy Advance Virtual Console games. To download these games, Ambassadors will need to connect* to the Nintendo eShop. We will be announcing more information and instructions for how to download them soon.



    *Wireless broadband internet access required.



    This message can be found in the Nintendo eShop under News.

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    3DS Ambassador ProgramWell, the Nintendo 3DS can now be bought at $169.99, and registration for the Ambassador Program is over.  For those who did register to the program, like me, Nintendo has given us a way to keep an eye on our status in the latest Nintendo eShop News Update.  It’s a nice touch for those who want to keep an eye on what is going on, and the website should be running within the next few days.


    The website will allow members to enter the Nintendo 3DS serial number to check their Nintendo 3DS Ambassador Program eligibility. They will be sending out another news post when the site is up.

    If you would like to see the full news post, continue reading!

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    Nintendo Secures Wii U Trademark, But Missed Some! http://www.zeldainformer.com/nintendo_secures_wii_u_trademark_but_missed_some/ Tue, 16 Aug 2011 01:10:00 +0000 http://localhost/wordpress90/?p=2912 Wii U Misses Some Domain NamesWhen the Nintendo Wii U was shown to us during the E3, there was a large list of websites Nintendo reserved for the system. They reserved a number of sites, but were unable to get the sites wiiu.com or nintendowiiu.com. The wiiu site was registered back in 2004, while the nintendowiiu site was registered June 7th. Neither of the two sites seem to be controlled by Nintendo.



    This shouldn’t be too hard to solve. The traffic to the two sites shortly after the E3 conference skyrocketed, since the wiiu.com site had a total of zero registered visitors before June. Wiiu.com is currently a Shopping.com affiliate site to display ads. You can’t find out who the owner is, but with all the people posting about it, I think we can get them to give it up.

    This is an issue, but it could have been avoided if the domain names had been taken prior to the showing during the E3 conference. Whatever the reason, the people who do own these domains will probably be glad to pass them on for a price. So…watch E3 live, and maybe you can get a domain name before the company does!



    Source: Fusible

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    Wii U Misses Some Domain NamesWhen the Nintendo Wii U was shown to us during the E3, there was a large list of websites Nintendo reserved for the system.  They reserved a number of sites, but were unable to get the sites wiiu.com or nintendowiiu.com.  The wiiu site was registered back in 2004, while the nintendowiiu site was registered June 7th.  Neither of the two sites seem to be controlled by Nintendo.

    This shouldn’t be too hard to solve.  The traffic to the two sites shortly after the E3 conference skyrocketed, since the wiiu.com site had a total of zero registered visitors before June.  Wiiu.com is currently a Shopping.com affiliate site to display ads.  You can’t find out who the owner is, but with all the people posting about it, I think we can get them to give it up.

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    Get Ready to Do a Barrel Roll In Real Life http://www.zeldainformer.com/get_ready_to_do_a_barrel_roll_in_real_life/ Tue, 16 Aug 2011 02:31:51 +0000 http://localhost/wordpress90/?p=2913 barrelroll01.jpg
    If you live in the United States or Canada and are a fan of Star Fox, you may qualify to enter enter a contest to win a real-life fighter-pilot experience at Air Combat USA in Fullerton, California. That’s right, if you’re the winner you’ll get to experience real life dog-fights and, of course, real-life barrel rolls, courtesy of Nintendo.



    The contest is only open to those in the United States and Canada who are over the age of 14. The winner will win a trip for two to California where they will participate in basic air combat lessons at Air Combat USA. While in the air, the entire flight experience will be recorded for the winner’s later viewing pleasure. In addition, the contest includes the cost of hotel and airfare.



    To enter, there are a few things you have to do first. Number one, head over to Facebook and “like” the official Nintendo 3DS page. Next go to the Star Fox 64 3D Fly Like Fox Sweepstakes page, and select your country; this will redirect you to a form, which you will then need to fill out. You have until November 7, 2011 to enter.



    Prize Details:
    Learn to Fly Like Fox!



    Enter for your chance to WIN a real-life fighter-pilot experience at Air Combat USA.



    You and a friend will get to experience the thrill and excitement of flying a light attack fighter in air-to-air combat. Once briefed by an Air Combat USA Pilot on Tactical Fighter Maneuvers, you will experience and engage in lifelike dogfights in the air. Your flight experience will be recorded and you will be debriefed post flight. Do you have what it takes to Fly Like Fox?



    Prize Eligibility
    Promotion open only to residents of the U.S. who are oer the age of 14, under six feet, six inches tall and weigh less than 250 pounds.



    Sweepstakes Starts
    August 15, 2011 @ 9:00 AM (PDT)



    Sweepstakes Ends
    Novemeber 7, 2011 @9:00 AM (PDT)




    If you don’t win, no worries, you can always buy a copy of Star Fox 64 3D, and let your tears fall on your 3DS’s dual screens.



    For the official and full contest rules, click here.

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    barrelroll01.jpg
    If you live in the United States or Canada and are a fan of Star Fox, you may qualify to enter enter a contest to win a real-life fighter-pilot experience at Air Combat USA in Fullerton, California. That’s right, if you’re the winner you’ll get to experience real life dog-fights and, of course, real-life barrel rolls, courtesy of Nintendo.

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    Nintendo of America Confirms New Games for Nintendo Select http://www.zeldainformer.com/nintendo_of_america_confirms_new_games_for_nintendo_select/ Tue, 16 Aug 2011 12:42:43 +0000 http://localhost/wordpress90/?p=2914 Nintendo of America Confirms New Games for Nintendo SelectGood news for Wii owners who have let a few gems slip past their game libraries, as Nintendo have brought four new titles to their “Nintendo Selects” range, which, as we all know, mimics the old “Player’s Choice” range Nintendo had implemented with their older generation of consoles. The games? Nintendo have selected Mario Strikers Charged, Punch-Out!!, Super Paper Mario and Super Mario Galaxy to be marked down to $19.99 (depending on the retailer). As expected, the box arts have been updated to include a delicious royal red background and gold ribbon!






    Three of the four new additions to the Nintendo Selects collection invite players to interact with Nintendo’s iconic Mario™ character in imaginative and entertaining ways: Super Mario Galaxy is an out-of-this-world adventure in which Mario must travel through outer space to rescue Princess Peach™ from the devious Bowser™; Super Paper Mario offers classic Mario RPG action that can be switched from flat 2D worlds to a full open-world perspective; and Mario Strikers Charged finds the Mushroom Kingdom crew storming the soccer field for fast-paced athletic kicks. Also, the fan-favorite Punch-Out!! game delivers motion-controlled boxing thrills with a host of memorable characters. All four games feature multiplayer modes that let friends and family members have fun together.




    What do you think? They’re all very acceptable choices, and at the excellent value, who wouldn’t pass up owning some of the better Wii games we all missed? I for one may take a good look at Punch-Out!!, as I’ve never actually wore the gloves of Little Mac, myself. At least, if you’ve missed out on playing the glorious Galaxy, or the always-entertaining Super Paper Mario, you have no reason to ignore them now!



    Soure: MyNintendoNews, Nintendo

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    Nintendo of America Confirms New Games for Nintendo SelectGood news for Wii owners who have let a few gems slip past their game libraries, as Nintendo have brought four new titles to their “Nintendo Selects” range, which, as we all know, mimics the old “Player’s Choice” range Nintendo had implemented with their older generation of consoles. The games? Nintendo have selected Mario Strikers Charged, Punch-Out!!, Super Paper Mario and Super Mario Galaxy to be marked down to $19.99 (depending on the retailer). As expected, the box arts have been updated to include a delicious royal red background and gold ribbon! Hit the jump for the official press release.

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    Will the 3DS Price Cut Pay Off? http://www.zeldainformer.com/did_the_3ds_price_cut_pay_off/ Tue, 16 Aug 2011 15:05:40 +0000 http://localhost/wordpress90/?p=2915 3dscroppedocarina01.jpg
    Nintendo’s decision to cut the price of the 3DS by $80 was a bold one. The cut was even greater in Japan, where the 3DS went from 25,000 yen ($317) to 15,000 yen ($190). But did the cut pay off?



    According Japanese publication, Nikkei, following the price cut, the Nintendo 3DS sold 207,000 units in Japan between August 8th and August 14th.



    The price cut gave the 3DS a sales boost, making this week the biggest sales week since launch, but what’s important now is that the handheld maintain its current sales rate. Remember, the 3DS had a great launch week, but sales slumped afterwards.



    3dsjapan_saleschart01.png


    I think the 3DS will be able to do it this time, at least up through the end of the year. The reason being is that Nintendo isn’t making the same mistakes this time around.



    The price cut means that there is a bigger potential consumer audience. At $250, the market was much smaller, because so many were unwilling to buy a handheld for that price. It didn’t help that there was a shortage of 3DS games to persuade consumers to spend more than they normally would on hardware.



    After the price-cut was announced, there was a twenty-eight percent increase in pre-orders for Star Fox 64 3D on Amazon.com. This news is just another in a long-line of evidence proving that Nintendo customers want to play Nintendo games more than they want to play Nintendo hardware.



    Additionally, an increase in sales prior to the cut occurred because of the Ambassador’s Program, which was another instance of increased intrest due to Nintendo software (20 free first party games).



    It’s as if the 3DS was given a new launch date, a do-over, where Star Fox 64 3D was the launch title. Last time, the first big game was Ocarina of Time 3DS, but its release was a couple of months from launch rather than a couple of weeks. While Nintendo has claimed that the original 3DS launch did not come too soon, they have admitted that the release of first-party titles, like Ocarina of Time 3DS, came too late.



    So in a way, the $170 3DS has had a better launch than the $250 3DS. And unlike the first time around, there isn’t going to be a dry season of games.



    Back in March, the nearest two first-party games were Ocarina of Time and Star Fox, but those games weren’t due until June and September. Star Fox will hold people over until November when the holiday software releases begin. Plus, new 3DS owners will also be busy with Ocarina of Time. Nothing big for the 3DS will be happening in October, but I’m sure we’ll all be distracted by all the Skyward Sword hype.



    By the time November comes along, 3DS owners will have Super Mario 3D Land, and in December they’ll get to choose between Kid Icarus: Uprising, Mario Kart 7, or both. Notably, these will be the first major first-party releases for the system that are not remakes.



    Additionally, the release of the Flame Red 3DS should spur hardware sales in September. And the holidays should maintain these sales.



    So the 3DS is going to be fine, at least through December. It’ll probably hold strong up until February as well, with the release of Lugi’s Mansion 2. But it’s fate in 2012, like it’s line-up are unclear. Whatever Nintendo does, they can’t loose the momentum of the holidays, they have to keep releasing games.



    Source: Nikkei via Siliconera, Famitsu.

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    3dscroppedocarina01.jpg
    Nintendo’s decision to cut the price of the 3DS by $80 was a bold one. The cut was even greater in Japan, where the 3DS went from 25,000 yen ($317) to 15,000 yen ($190). But did the cut pay off?

    According Japanese publication, Nikkei, following the price cut, the Nintendo 3DS sold 207,000 units in Japan between August 8th and August 14th.

    The price cut gave the 3DS a sales boost, making this week the biggest sales week since launch, but what’s important now is that the handheld maintain its current sales rate. Remember, the 3DS had a great launch week, but sales slumped afterwards.

    So will Nintendo be able to keep the 3DS a float this time around?

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    Resident Evil Revelations Gamescom 2011 Trailer, a.k.a. "Why Can't All 3DS Games Look This Good?" http://www.zeldainformer.com/resident_evil_revelations_gamescom_2011_trailer_aka_why_cant_all_3ds_games_/ Tue, 16 Aug 2011 16:40:00 +0000 http://localhost/wordpress90/?p=2916 This is some serious overclocking in comparison to the graphical outputs we've seen from Nintendo so far
    ...Okay, so I’ve never played a Resident Evil game before. So shoot me. I have, however, been curious to try it out ever since Revelations was announced at last year’s E3. That might have been because there wasn’t much else in terms of concrete, confirmed software that I would actually consider buying. (Speaking of which, comments about how good the Wii remakes are would be greatly appreciated, as I’d probably start with those.) But I digress.



    Revelations has always had the most polished visuals of any upcoming 3DS game, and nothing shows it better than the Gamescom 2011 trailer. Of course, story trailers don’t necessarily do it for me when I’ve never been that into the series, but there are a ton of screenshots to go along with it that really tickle my fancy if you know what I mean. That said, I’m not so shallow as to love games purely for their graphics…but if something like this is possible on a Nintendo handheld, you can bet that I’ll do more than my share of scratching my head when Nintendo takes their sweet time in working to similarly push the limits of what we expect from their portable software.



    Here’s the trailer, for your viewing pleasure (the subtitles are there, of course, because Gamescom is in Germany), with the screens posted below.




    Source: GoNintendo

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    This is some serious overclocking in comparison to the graphical outputs we've seen from Nintendo so far
    ...Okay, so I’ve never played a Resident Evil game before. So shoot me. I have, however, been curious to try it out ever since Revelations was announced at last year’s E3. That might have been because there wasn’t much else in terms of concrete, confirmed software that I would actually consider buying. (Speaking of which, comments about how good the Wii remakes are would be greatly appreciated, as I’d probably start with those.) But I digress.

    Revelations has always had the most polished visuals of any upcoming 3DS game, and nothing shows it better than the Gamescom 2011 trailer. Of course, story trailers don’t necessarily do it for me when I’ve never been that into the series, but there are a ton of screenshots to go along with it that really tickle my fancy if you know what I mean. That said, I’m not so shallow as to love games purely for their graphics…but if something like this is possible on a Nintendo handheld, you can bet that I’ll do more than my share of scratching my head when Nintendo takes their sweet time in working to similarly push the limits of what we expect from their portable software.


    Jump inside for a look at the trailer and screens together.

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    Industry Analysts on 3DS and Skyward Sword; Have We Forgotten About Zelda? http://www.zeldainformer.com/industry_analysts_discuss_3ds_and_skyward_sword/ Tue, 16 Aug 2011 17:10:15 +0000 http://localhost/wordpress90/?p=2917 zelda_SS01.jpg
    In light of the upcoming holiday season, several industry a analysts have put in their two-cents concerning this year’s line-up.



    Both the 3DS and Skyward Sword were mentioned. If Nintendo’s upcoming 3DS software can deliver, analysts think the system should start to pick up, but the iPhone and the PSVita will start cutting into the 3DS’s potential sales market. The comments related to Skyward Sword were not so positive.


    “At the end of the day it all comes down to content, and if Nintendo can deliver strong AAA video games for their 3DS platform this holiday season, sales should pick up substantially,” says Electronic Entertainment Design and Research (EEDAR) analyst Jesse Divnich.



    Wedbush Securities analyst Michael Pachter expects solid sales for 3DS, but adds overall DS will decline because of “smartphones and the iPod Touch cutting into share and the threat of the (Sony PlayStation) Vita competing in a few months.”




    I talked about this earlier this morning, and agree that it all comes to the games.



    The PSVita will take some of the 3DS’s sales, but the Vita is for a different audience of gamers. The Vita is also priced at $250, the original price of the 3DS. Because of the price-cut, the two systems are no longer evenly-matched in that area. And while, $250 is an excellent price for the Vita (it’s a pretty amazing piece of handheld technology), the general public may not see it that way.



    As for the smartphone issue, I know that it is an hot-button issue; I know that Nintendo’s investor’s won’t leave them alone about it; I know all these things, but I think that, at least for now, gaming on smartphones is no where close to gaming on Nintendo and Sony handhelds. Smartphones aren’t for serious gaming, they are designed first and foremost for communication. Sony and Nintendo design their handhelds first and foremost for gaming.



    skyward-sword.jpg



    The comments related to Skyward Sword suggest that the game might be the flop of the season and that we have all forgotten about it:



    “I do wonder about The Legend of Zelda (Skyward Sword),” says [Adam] Sessler. “It doesn’t have the usual fanboy craziness around it.”



    Blame the potential sales letdown for Skyward Sword—the first Zelda console title in five years—on the struggles of the Nintendo Wii, says Pachter.



    “I haven’t had anybody mention that there’s a Zelda game coming out,” he says. “It’s like they just forgot.”



    Pachter suggests that Nintendo will pay the price for not launching a new system this holiday season. “The Wii has become an afterthought,” he says.




    Right now, Nintendo isn’t focused on promoting Skyward Sword; they’re busy with the 3DS. The price-cut was big news and it distracted from everything else Nintendo for awhile. Nintendo went Zelda-crazy at E3; Skyward Sword news was in abundance, and it carried well into July. July was only a month ago; it hasn’t been that long. Nintendo is going to continue focusing the 3DS for a little longer, probably until Star Fox 64 3D comes out in a few weeks, but then they’ll be gearing up again to talk about Skyward Sword.



    We still don’t know the release date, but it has to be between October and December; that’s coming up very fast. The Zelda Symphony concerts are going to help get everyone’s minds back on Zelda, we’re going to get new trailers, it’s going to be the talk of the town.



    Just because we haven’t heard much from the Skyward Sword camp this month, that doesn’t mean anyone has forgotten about it. There’s just no need to prematurely start the marketing campaign.



    As for it not having “usual fanboy craziness around it,” I don’t know where that is coming from. People I didn’t even know played Zelda are talking about this game. It’s the first big platform Zelda game in five years. The fandom is excited, and it’s going to get crazy starting in October.



    Source: USA Today

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    zelda_SS01.jpg
    In light of the upcoming holiday season, several industry a analysts have put in their two-cents concerning this year’s line-up.

    Both the 3DS and Skyward Sword were mentioned. If Nintendo’s upcoming 3DS software can deliver, analysts think the system should start to pick up, but the iPhone and the PSVita will start cutting into the 3DS’s potential sales market. The comments related to Skyward Sword were not so positive.

    More inside.

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    Official Xenoblade Chronicles Let's Play Episode 3: Mining and Crafting http://www.zeldainformer.com/official_xenoblade_chronicles_lets_play_episode_3_mining_and_crafting/ Tue, 16 Aug 2011 17:15:00 +0000 http://localhost/wordpress90/?p=2918 Mining minerals and ore in Xenoblade Chronicles is similar to mining in Monster Hunter Tri, but much less complicated
    I have a kind of love-hate relationship with mining-crafting systems in RPGs. On the one hand, I love them in principle. The idea that you can enhance your characters by scouring the overworld puts together the two things I love most about the genre: customization and exploration. It’s this ideal that makes me so gosh darn excited for Skyward Sword‘s own item upgrade mechanic. On the other foot (wait…), sometimes these systems can come off as overly tedious (or just plain not-fun).



    Xenoblade Chronicles’ take on Gem Crafting, which I just got my first glimpse of in the most recent Official Let’s Play video from Nintendo (jump inside to see!) seems to be a little of both. I’m loving the exploratory element, which seems to take the best of Monster Hunter Tri while tossing out the borderline annoyance of having to rely on your stock of mining equipment. Not quite as big a fan of the actual process, although working Teammate Affinity levels in seems to be an interesting development that integrates party relationships in a more direct way than we’ve seen in other RPGs. Check out a brief demo of Gem Crafting in the video below.





    Source: Xenoblade Chronicles Official YouTube Channel

    ]]>
    Mining minerals and ore in Xenoblade Chronicles is similar to mining in Monster Hunter Tri, but much less complicated
    I have a kind of love-hate relationship with mining-crafting systems in RPGs. On the one hand, I love them in principle. The idea that you can enhance your characters by scouring the overworld puts together the two things I love most about the genre: customization and exploration. It’s this ideal that makes me so gosh darn excited for Skyward Sword‘s own item upgrade mechanic. On the other foot (wait…), sometimes these systems can come off as overly tedious (or just plain not-fun).


    Xenoblade Chronicles’ take on Gem Crafting, which I just got my first glimpse of in the most recent Official Let’s Play video from Nintendo (jump inside to see!) seems to be a little of both. I’m loving the exploratory element, which seems to take the best of Monster Hunter Tri while tossing out the borderline annoyance of having to rely on your stock of mining equipment. Not quite as big a fan of the actual process, although working Teammate Affinity levels in seems to be an interesting development that integrates party relationships in a more direct way than we’ve seen in other RPGs. Check out a brief demo of Gem Crafting after the jump.

    ]]>
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    Twilight Princess and Super Mario Galaxy Join European Nintendo Selects Line http://www.zeldainformer.com/twilight_princess_and_super_mario_galaxy_join_european_nintendo_selects_lin/ Tue, 16 Aug 2011 17:45:00 +0000 http://localhost/wordpress90/?p=2919 Nintendo selects grows…even in Europe!
    The Nintendo Selects line isn’t just growing for Americans - Europe’s getting a couple newcomers, too. One is Twilight Princess, in honor of the Zelda series’ 25th anniversary. If the sales boost is anywhere near what we saw for the game after its price cut in the U.S. it might be on track to surpass Ocarina of Time as the best-selling Zelda game in Europe by the end of the year. The other is none other than Super Mario Galaxy! One of Mario‘s most celebrated 3D outings - certainly one of my personal favorites, is about to be a better value than ever!



    Wii’s got one of my favorite Nintendo game libraries of all time, so anyone who’s on the fence about whether to pick one up at this point should think a little harder about it now that some of its best early hits are dropping in price. Twilight Princess and Super Mario Galaxy are both essentials for Nintendo fans - and I’m not saying this because I’m a Nintendo PR Puppet, I’m saying this because they’re genuine greats. (Yes, I do in fact believe this about Twilight Princess, despite what many of you may think based on some of my articles.)



    ...Speaking of PR, this is a proof-driven business, and so you can check out the press release confirming the price shift:


    Nintendo Selects The Legend of Zelda: Twilight Princess and Super Mario Galaxy for Wii



    16th August 2011 - Nintendo is offering two of its most popular Wii titles, The Legend of Zelda: Twilight Princess and Super Mario Galaxy at an entry level price as part of its acclaimed Nintendo Selects* range from 16th September. Packed with action, adventure and platform fun, both games will provide plenty of fun at a value price **.



    This year Nintendo is celebrating the 25th anniversary of The Legend of Zelda video game series and in celebration of this has selected The Legend of Zelda: Twilight Princess to join its Nintendo Selects range. Originally released to great acclaim in 2006 as a launch title for Wii, The Legend of Zelda: Twilight Princess is in keeping with the tradition of The Legend of Zelda series as the heroic Link sets off on a quest through the land of Hyrule. Dark forces have stolen the light from the land and replaced it with a mysterious darkness known as Twilight. The young Link has been chosen by the gods to help free Hyrule and return the light to the land by defeating the King of Darkness. With the powers given to him by the gods, Link can travel within the darkness by transforming into a wolf where actions in the Twilight affect the light world.



    To make your way past fearsome monsters, through the bleak Twilight and numerous dank dungeons on your way to restoring light to the land, players use the Wii Remote and Nunchuk as each of Link’s hands. This means you can be wielding Link’s sword in one hand and his shield in the other, slashing with the Wii Remote as you would with a real sword in your hand to battle enemies. The game features many hours of epic playtime and cinematic cut-scenes that will leave you engrossed in the storyline. Fans or newcomers to The Legend of Zelda series of games should keep an eye out as additional 25th anniversary activities will be announced throughout 2011.



    Originally released in 2007, Super Mario Galaxy sees Mario take to the stars in his first ever dedicated space outing on Wii, with glorious graphics capturing the galactic scale of the levels. Exploring numerous galaxies each with their own distinct colourful environments, Mario must battle ingenious monsters, master new moves and pick up brand new Power-Ups, such as the stripy mushroom that transforms you into Bee Mario allowing you to hover in the air. The player can utilise these new skills to rescue Princess Peach who has been kidnapped by Bowser. By completing each galaxy, Mario is awarded a Power Star which allows him to visit further galaxies and continue on his mission.



    Players control Mario with the Wii Remote and Nunchuk utilising motion controls to interact with outer space. The Spin move first appeared in Super Mario Galaxy, and is triggered by waving the Wii Remote to make Mario spin, stun enemies or interact with objects on each level. Using the Spin move whilst in mid-air will also propel Mario further into the air allowing for valuable extra time to avoid obstacles. The Co-Star mode allows a second player to get involved in the fun. Using a second Wii Remote, players can position a yellow pointer on the screen that can either help or hinder Mario on his mission. Either hold down enemies if you are feeling cooperative or if you are feeling mischievous then you can get in the way of Mario at a crucial moment.



    Nintendo Selects The Legend of Zelda: Twilight Princess and Super Mario Galaxy go on sale on 16th September at a price that will provide an ideal opportunity to experience two of the most popular games ever to be released on Wii.



    *The Nintendo Selects range for Wii offers classic titles at an entry level price. The range now includes: The Legend of Zelda: Twilight Princess, Super Mario Galaxy, Mario Strikers Charged Football, Wii Sports, Animal Crossing: Let’s go to the City and Wario Ware: Smooth Moves.



    **The final price to consumers of all Nintendo products is determined by the retailer, and therefore may vary between retailers. However, Nintendo can confirm that it is reducing the trade price of these selected software titles.



    Source: Nintendo Europe Press

    ]]>
    Nintendo selects grows…even in Europe!
    The Nintendo Selects line isn’t just growing for Americans - Europe’s getting a couple newcomers, too. One is Twilight Princess, in honor of the Zelda series’ 25th anniversary. If the sales boost is anywhere near what we saw for the game after its price cut in the U.S. it might be on track to surpass Ocarina of Time as the best-selling Zelda game in Europe by the end of the year. The other is none other than Super Mario Galaxy! One of Mario‘s most celebrated 3D outings - certainly one of my personal favorites, is about to be a better value than ever!

    Wii’s got one of my favorite Nintendo game libraries of all time, so anyone who’s on the fence about whether to pick one up at this point should think a little harder about it now that some of its best early hits are dropping in price. Twilight Princess and Super Mario Galaxy are both essentials for Nintendo fans - and I’m not saying this because I’m a Nintendo PR Puppet, I’m saying this because they’re genuine greats. (Yes, I do in fact believe this about Twilight Princess, despite what many of you may think based on some of my articles.)

    ...Speaking of PR, this is a proof-driven business, and so you can check out the press release confirming the price shift after the jump.

    ]]>
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    Zone of Enders Coming to 3DS http://www.zeldainformer.com/zone_of_enders_coming_to_3ds/ Tue, 16 Aug 2011 17:52:52 +0000 http://localhost/wordpress90/?p=2920 ZOE_thumb.jpg
    Another week another gaming convention. Gamescom 2011 is happening right now in the wonderful country that is Germany, and we’ve already seen quite bit of Nintendo-related news trickle onto the internet. One such tidbit was tweeted by Hideo Kojima. The man behind the Metal Gear franchise at Konami tweeted an image last night that hinted at a possible 3DS version of Zone of Enders.



    The photo was shot from the desk of Takahiro Omori, who’s worked on both the Zone of Enders and Metal Gear Solid series.



    ZOE.jpg



    Attached to the picture was only this vague tease from Kojima: “Found this on Omori-kun’s desk. What’s this?”



    If you look at the image closely, you’ll see that behind the figurine is a logo reading “ZOE 3DS.”



    It is likely that an official announcement will come from Kojima Productions/Konami at Gamescom, but we will wait and see.

    ]]>
    ZOE_thumb.jpg
    Another week another gaming convention. Gamescom 2011 is happening right now in the wonderful country that is Germany, and we’ve already seen quite bit of Nintendo-related news trickle onto the internet. One such tidbit was tweeted by Hideo Kojima. The man behind the Metal Gear franchise at Konami tweeted an image last night that hinted at a possible 3DS version of Zone of Enders.

    ]]>
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    More Skyward Sword Impressions - This Time, From Fans! http://www.zeldainformer.com/more_skyward_sword_impressions_-_this_time_from_fans/ Tue, 16 Aug 2011 18:05:00 +0000 http://localhost/wordpress90/?p=2921 What do you think of the new Zelda? Oh, and Skyward Sword, tooSkyward Sword was playable for Londoners this past weekend at the local Comic Con, and Official Nintendo Magazine was there to gather all of the public impressions they could. As far as I can tell, this is the first time that fan impressions have taken the center-stage in any online publication, so I was eager to take a look and compare what others had to say to my own impressions from E3 2011. Reception is mostly positive, with particular praise given to the game’s visuals, sound, music, and new features like the stamina meter and inventory wheel setup, though there are some gripes about the Wii Motion Plus controls:



    Having finally played it, I was able to appreciate the new graphics. The new art style complemented the orchestrated soundtrack and effects perfectly, adding to the core value and fantasy element of the Zelda series.



    Despite what others have been saying however, the controls seemed to be the weak point for me: the new MotionPlus occasionally didn’t pick up all of the swings I was taking, the movement didn’t maintain the same smoothness that Twilight Princess offered, and having to constantly flip between the A and B buttons to use one item was annoying. I’m sure with a bit more work, they can perfect this before release, otherwise everything else was fine.




    As I said before, it’s not all bad. You can see what others had to say below:


    I really like the motion controls. It probably goes without saying, but the precision of Link’s sword strikes really blew me away at Nintendo Unleashed. I had a lot of fun in the dungeon demo getting the giant spiders to expose their bellies so I could stab them. I also enjoyed hacking away at the Stalfos, trying to avoid the swords he was using to shield himself.


    I loved the accuracy of the motion controls. MotionPlus adds a lot to the game, not just to the swordplay, but also to the items. The flying bug was fun to use, and I can’t wait to see the other new items they have created. I knew it was going to be good from the original artwork picture, then the screenshots came along, then the videos, and now, after playing it, I know it is going to be an instant classic. It’s got a lot to live up to but I can’t see it struggling.


    I wasn’t too impressed to be honest. I thought the MotionPlus didn’t do what I wanted half the time and I thought the graphics were average. I’m sure the game will be fantastic as I am yet to be disappointed with any Zelda game and the sound and music is perfect.


    It’s amazing. The combat works extremely well - particularly the boss battle in the demo against Ghirahim - where you really have to get your sword swipe angles right. It just feels right and it was an extremely difficult battle at that too. If I hadn’t found that my inventory wasn’t filled with potions I’d have lost, as you need to be on your feet. Grabbing hearts from pots left me open to a few attacks and even standard enemies provide a proper challenge now. You really have to think more about what you do with your items now.



    It’s the creativity and changes to the formula that excited me the most, though. Stuff like being able to sprint instead of roll, the new inventory system/control set-up and real-time potion chugging really stood out to me. Unfortunately the dungeon portion of the demo had a strict time limit, but from what I played it felt very freeform, and the flying beetle power-up reminded me of Wind Waker’s seagulls.



    The music’s a clear win and its orchestrated sounds extend to sound effects. Hearing Zelda’s famous item GET and eight-note chimes was heaven for my ears.




    If you’ve gotten a chance to play Skyward Sword at any of the recent comic conventions it’s appeared at, sound off in the comments with your thoughts! Because of the new control scheme and vast effort to improve the gameplay and formula, this Zelda‘s the perfect opportunity for fans to get together and talk about what they think!



    Source: Official Nintendo Magazine


    Related Articles:

    ]]>
    What do you think of the new Zelda? Oh, and Skyward Sword, tooSkyward Sword was playable for Londoners this past weekend at the local Comic Con, and Official Nintendo Magazine was there to gather all of the public impressions they could. As far as I can tell, this is the first time that fan impressions have taken the center-stage in any online publication, so I was eager to take a look and compare what others had to say to my own impressions from E3 2011. Reception is mostly positive, with particular praise given to the game’s visuals, sound, music, and new features like the stamina meter and inventory wheel setup, though there are some gripes about the Wii Motion Plus controls:

    Having finally played it, I was able to appreciate the new graphics. The new art style complemented the orchestrated soundtrack and effects perfectly, adding to the core value and fantasy element of the Zelda series.

    Despite what others have been saying however, the controls seemed to be the weak point for me: the new MotionPlus occasionally didn’t pick up all of the swings I was taking, the movement didn’t maintain the same smoothness that Twilight Princess offered, and having to constantly flip between the A and B buttons to use one item was annoying. I’m sure with a bit more work, they can perfect this before release, otherwise everything else was fine.


    As I said before, it’s not all bad. You can see what others had to say after the jump.

    ]]>
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    Xenoblade Chronicles Reviews Name It the "Best RPG This Generation" http://www.zeldainformer.com/xenoblade_chronicles_reviews_name_it_the_best_rpg_this_generation/ Tue, 16 Aug 2011 22:30:00 +0000 http://localhost/wordpress90/?p=2922 Xenoblade Chronicles - the early reviews are in!
    I can’t sit still. The release of Xenoblade Chronicles over in Europe is just a couple days away, and though I’ve already heard about its tremendous merit from various sources, I took the last hour or so to pore over the Western critics’ reviews, and… wow. Some of the comments I’ve seen regarding what this game accomplishes have me floored. Metro GameCentral and IGN UK call it “the best Japanese role-player of the current generation,” while almost all others refer to it as the biggest, most ambitious, and best content-for-money value game on Wii. As one might expect, the game gets a lot of marks down for its graphics, which because the game is on Wii can’t quite match up to the HD offerings on other consoles, but for Wii owners who are used to what the system can do I’m sure this won’t be a problem.



    Now, I realize that critics’ opinions aren’t everything, but by and large even the impressions from gaming laypeople seem to mark this as one of the most noteworthy RPGs this decade (and perhaps even the last two by some accounts). And that the game has succeeded (so far) at attaining the level of critical acclaim we often expect from Nintendo’s longtime legendary franchises is great, but it doesn’t mean that buyers will perceive its value. But make no mistake: this game’s success is extremely important when weighing the future of Nintendo’s attention to both classic and modern gaming values.



    Why is that? It’s because of all the gaming values this game embodies: a massive exploration-driven world, engaging real-time combat, well-integrated growth system, and a deep story and rich side content that don’t detract from the core gameplay. These merits are especially important to fans of the Zelda series given the game’s close relationship to classic RPG conventions. I’d go so far to say that this game is as crucial to the future of deep gaming experiences on Nintendo systems as Skyward Sword will be to its own franchise - possibly even more since it’s a totally new IP without the brand recognition the Zelda series has enjoyed since the 80s, and thus its success should testify to its quality, not any existing popularity.


    From N-Europe:

    Colony 9 itself is, in a word, huge. No exaggerations are made in saying a good three hours was spent just exploring the town and its surrounding areas without moving the story along in any significant way. The designers at Monolith have absolutely nailed how to create a convincingly large locale: the area eye-poppingly stretches out vertically almost as far as it does horizontally. You can traverse from the lowly beaches and lakes right up to the tip of skyscraper-esque anti-air batteries; hundreds of metres above in virtual distance. But what’s really impressive is just how much this sense of scale is indicative of Xenoblade’s entire world.



    You can explore the world and battle enemies at your leisure
    Make no mistake, the overworld of Bionis is everything the (mainly internet-generated) hype has made it out to be, and leaves the likes of Zelda and Monster Hunter 3 looking way behind the times. Remember the first screenshots of Twilight Princess back in 2004? We all fantasized about how cool it would be to just go and explore those horizons and beyond, but that sheer level of exploration and freedom never lived up to the pipedream. But that pipedream is here right now, and amazingly, it’s made possible on virtually the same hardware. It is not just the brute size of the world that deserves commending, but how well Monolith has knitted it together. Whereas the overworlds of Twilight Princess and Monster Hunter 3 were much less subtly ‘fractured’, Xenoblade’s lands are tactically built so any necessary loading screens are kept from arbitrary cross-sections of the field and town entrances, instead placed nicely sporadically at the more claustrophobic parts of the world.



    Naturally, Monolith’s magic doesn’t come without technical compromise. To compensate for the magnitude of the overworld, you’ll have to put up with circle shadows, the occasional nearer-than-they-anticipated pop-in and some frankly crude close-up textures. But to say that it’s worth it would be something of understatement given that this is still the most beautifully realised world on Wii by a long way. By keeping every last pixel running on the modest in-game engine and sticking to fairly primitive character animations (though that hasn’t stopped the inclusion of some ludicrously over-the-top, Kojima-esque cinematic cut-scenes), the developer has been able to craft a seamless and believable world that is greater than the sum of its vast parts. It may be a cliché, but it truly does breathe life.


    The home-console JRPG has been treated shamefully poorly this generation. It is unfair that this fact may go some way in dampening the quickly-building consensus that Xenoblade Chronicles is by some way the best title that the genre has produced for years. But make no mistake; we have something special on our hands here. Not only is it easily the most exciting original IP to release on Wii, it is that brand new, quality, hardcore Nintendo title that her fans have been screaming out for since the dawn of the console. You will be exploring, collecting and side-questing for months to come. Then in years to come, once the dust has settled, Xenoblade Chronicles might just be whispered on the lips of Nintendo gamers in the same unparalleled regard as Tales of Symphonia, The World Ends With You and Chrono Trigger. Take up the Monado; it’s time to go and discover a whole new world.


    From Cubed3:


    On the presentation side, as already touched upon, Xenoblade excels considerably, with nearly no loading times to be found, and the few that are in there last only a couple of seconds. Monolith Soft has tweaked the game perfectly so that the sprawling landscape can be navigated without the need for constant loading screens, á la Monster Hunter tri.


    The depth and assortment of tasks that can be carried out in Xenoblade Chronicles is truly immense. When in villages and towns there is the chance to relate to certain locals, with an Affinity Chart tracking the named folk you have conversed with, which can result in unexpected reactions when returning to speak to one of these newfound ‘friends’ at a later stage, with other people from the Affinity Chart sometimes joining in to form group conversations. This is completely irrelevant to the completion of Xenoblade Chronicles, yet is another example of the extra care and attention poured into the project by Monolith Soft, allowing gamers to engage with other characters and track the changes in rapport, chatting to certain people about friends of theirs that you recently met, adding a pleasant sense of realism to proceedings. Affinity also comes into play when completing quests. Whilst meandering you will spot people with exclamation marks above their heads, indicating they have a request that needs completing, such as finding a missing engagement ring, collecting scales from enemies to forge a shield, or grabbing a special item to fix someone’s net. Numerous quests can be taken at any time, and upon finding the required item(s), the quest automatically closes and your affinity to that person increases. The same can happen when trading with inhabitants of the region, handing over items of greater value than the ones taken in return. The level of intricacy is astonishing.



    The world's vast and varied to the point that it's hard to imagine it's all from the same game
    There is level of encouragement to explore far and wide, with a whole host of hidden extras left lying around the world to be added to the player’s collection, and a bonus boost to the character’s experience and overall level for uncovering new, never before seen landmarks. Care must be taken when venturing into unknown territories, though, as monsters of a considerably higher level than Shulk will make a beeline for him, swatting him down like a fly with no hesitation. When enemies appear on the upper-right map/radar, tapping L or R can make Shulk target a creature from far off so that its name and status can be viewed from afar, and a wide berth can be taken if it looks out of your league. There will also be times when, upon rounding a corner, you are suddenly faced with an out of the ordinary beast that is not normally found simply skulking about in the general vicinity, and overcoming these will offer up unique bonuses, yet great care must be taken as they are normally no pushover.


    Nintendo Wii owners have been waiting for something truly epic to grace the system since launch, and whilst there are superb experiences in the action and platform genres, RPGs have been rather thin on the ground. [...] Now Monolith Soft’s grand Xenoblade Chronicles has arrived, bringing with it an sterling soundtrack, a phenomenal visual impact, vast amount of customisation, intriguing story and massive value for money. With it definitely proving itself to be of the highest calibre on Wii, it is time for RPG fans to take a stand and show their appreciation for this sublime classic.


    From Eurogamer:

    Xenoblade Chronicles is a rare exception [to the JRPG decline]. Here is an endlessly lavish, detailed production based in a newborn universe that is not only filled with unfamiliar faces but also brims with daring ideas and mechanics. Indisputably, this Wii game - released in the twilight months of its host console - is the strongest JRPG to emerge in years. Its vision is so bold and assured that it’s difficult to imagine how such a creature could have risen from this brackish swamp of a genre.


    The Bionis has a pleasing sense of ecosystem. Creatures great and small roam its hills, valleys and fields. Some of these are of a friendly disposition and will leave you well alone unless you attack first. Others are aggressive and will hunt you down. Some respond to sound, others to sight and you’ll regularly pass giant beasts 50 or 60 levels your senior. Hack away at one of these monsters and you’ll be felled in a single hit.



    Further responsibility for your own wellbeing comes because this is a world without borders. No invisible wall will protect you from a cliff edge, and while sheer drops are occasionally used to provide some Zelda-style secret areas, a tumble from the wrong ledge will prove fatal.


    Xenoblade Chronicles may lack the universal appeal of Miyamoto’s adventure series; its tendency toward team management makes this a game for those who prize complexity and numbers over economy and colours. But it shares Hyrule’s all-important sense of place and delivers that same heady shot of wonder to the spirit as you explore.



    No Japanese RPG has more successfully married its various components this hardware generation. It’s a game that invites us to reassess an entire genre, pointing to a bold future while nodding its respect towards the past. It’s a towering triumph.


    From IGN UK:

    The monsters and battles are varied, too

    That’s what’s really at the core of Xenoblade Chronicles’ brilliance: it defies your expectations. After the corridors of FF XIII, the openness of this world is a revelation, as is the unselfconscious plotting. It’s got a lot of action and some moments that pack an emotional punch, but none of the pompousness and melodrama of less accomplished Japanese epics. I’d forgotten that JRPGs could be anything other than depressingly linear and a heavily over-written; we’ve grown to accept it as a feature of the genre, one we have to live with. Xenoblade Chronicles shows us that things don’t have to be this way, that there’s still room for innovation in this struggling genre.


    Xenoblade Chronicles is the best Japanese RPG of this generation. The fact that it looks like it’s from the last generation is its only drawback, but its technical limitations are offset by imaginative artistic direction, innovative and compelling combat, and thoughtful design. It’s a throwback to the glory days of the genre, proof that there are always new ways to tell a story. If you’ve ever felt neglected by the lack of in-depth gaming epics on the Wii, you owe it to yourself to buy this.



    It’d be a shame for all this potential to go to waste, particularly given the Wii’s otherwise largely barren lineup this year and the fact that this is by far the most noteworthy RPG to come to the system during its entire lifetime. If you live in Europe and you’ve ever enjoyed falling into a magnificent video game world or if you love deep, well-articulated game story experiences, I implore you to pick this one up. It’d be a sign of good faith in these elements and hopefully drive games like this on Wii U.

    ]]>
    Xenoblade Chronicles - the early reviews are in!
    I can’t sit still. The release of Xenoblade Chronicles over in Europe is just a couple days away, and though I’ve already heard about its tremendous merit from various sources, I took the last hour or so to pore over the Western critics’ reviews, and… wow. Some of the comments I’ve seen regarding what this game accomplishes have me floored. Metro GameCentral and IGN UK call it “the best Japanese role-player of the current generation,” while almost all others refer to it as the biggest, most ambitious, and best content-for-money value game on Wii. As one might expect, the game gets a lot of marks down for its graphics, which because the game is on Wii can’t quite match up to the HD offerings on other consoles, but for Wii owners who are used to what the system can do I’m sure this won’t be a problem.

    Now, I realize that critics’ opinions aren’t everything, but by and large even the impressions from gaming laypeople seem to mark this as one of the most noteworthy RPGs this decade (and perhaps even the last two by some accounts). And that the game has succeeded (so far) at attaining the level of critical acclaim we often expect from Nintendo’s longtime legendary franchises is great, but it doesn’t mean that buyers will perceive its value. But make no mistake: this game’s success is extremely important when weighing the future of Nintendo’s attention to both classic and modern gaming values.


    Why is that? It’s because of all the gaming values this game embodies: a massive exploration-driven world, engaging real-time combat, well-integrated growth system, and a deep story and rich side content that don’t detract from the core gameplay. These merits are especially important to fans of the Zelda series given the game’s close relationship to classic RPG conventions. I’d go so far to say that this game is as crucial to the future of deep gaming experiences on Nintendo systems as Skyward Sword will be to its own franchise - possibly even more since it’s a totally new IP without the brand recognition the Zelda series has enjoyed since the 80s, and thus its success should testify to its quality, not any existing popularity.


    Jump inside for the buzz about the game everybody’s been making a big deal about.

    ]]>
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    Why ZI is Awesome: Skyward Sword Predictions We Totally Nailed http://www.zeldainformer.com/why_zi_is_awesome_skyward_sword_predictions_we_totally_nailed/ Wed, 17 Aug 2011 00:00:46 +0000 http://localhost/wordpress90/?p=2923 Not even Wii Motion Plus is this accurate
    We at Zelda Informer have made a few major false starts on what would have otherwise been big news (the Zordiana fiasco comes to mind). Yeah, we know, we’re not perfect - but here’s some food for thought: no one is. Today I’d like to focus on a more positive subject: predictions or comments we’ve made about either Skyward Sword or the future of the series in general that are now confirmed.



    The idea for this article came from an offhand comment made in a staff Skype chat and quickly evolved when we realized just how scarily accurate some of our predictions actually were. A lot of these things I don’t remember writing, which makes it even creepier. (The first one on my list, for example, came about in 2008.) Check out the whole laundry list for a reminder of just how awesome we can be when we’re on top of our game.


    Flight and a Sky World

    One of my first predictions wound up bring the most chillingly accurate. In an old article series of mine called “Zelda Wii to the 4th Dimension” I talked about all kinds of things Nintendo could do with the game that would become Skyward Sword. One of the things I mentioned? A full-fledged system of flight in a sky-based world. Don’t believe me? Take a look:


    Twilight Princess already experimented with this with the Zora’s River flight minigame, but imagine a fully fleshed-out system of flight. In this world, Link can fly from cliff-top to cliff-top, striking through airborne enemies and reaching previously inaccessible areas. Finally the series will see a realistic alternative to warp travel. Sky continents, which have been seen in other games but only briefly, could be included to add another dimension to the mythical realm of Hyrule.



    How could this flight be achieved? Nintendo could choose from a number of means. One would give the classic Pegasus Boots an upgrade that allows its wearers to not only run with the speed of the winds, but to run along the winds themselves. Perhaps Epona could magically receive Pegasus wings that allow her to take to the skies. Or Link could tame a beast of the air, be it a dragon or even the legendary Kaepora Gaebora, to be his ride up into the clouds. It may be difficult to develop this idea into a fully-fledged game theme, but it would add a new dimension to exploration and gameplay regardless.



    What's that? Sky continents? Flight on beasts of the air?
    When we predicted it: November 2008

    First official mention: November 2009, confirmed June 2010 and June 2011


    Wii Motion Plus and Enemy Defenses

    That the new Zelda would use the enhanced motion controls offered by the Wii Motion Plus for swordplay was a no-brainer, but back in 2008 we had no idea what form the new combat system would take. But that didn’t stop me from having some pretty damn good hunches. Check out the note about enemy weak points for the real kicker:


    Wii-Motion Plus promises to allow for true 1:1 control schemes, and we can only expect this to be utilized for sword-swinging and other goodies in the new Zelda Wii. This should allow for arc slashes, pin-point stabs, and other player-sculpted techniques rather than restricting Link’s moveset to those he routinely performs after a certain input sequence. Instead of simply having to break an enemy’s guard, we could instead have to find weak points in their armor to exploit.



    When we predicted it: November 2008

    First official mention: June 2010


    Majora’s Mask Style Character Development, Including a Love Triangle

    This prediction wasn’t all too surprising coming from me, but what was a bit of a shock was Mr. Aonuma treating this issue specifically in a recent interview. Did anyone else see a Majora’s Mask character development comparison coming? Character interaction is one of my favorite ways to expand the story, especially when it takes the form of optional side content, so I’m really excited to see how this one pans out in the final game.


    While Majora’s Mask’s storytelling would be difficult to incorporate outside of its cycling three-day system, its interwoven character relationships are the best-crafted in the series. Applying the same intricacy to future games is a must if the Hyrulean society we see next is to be believable to players. Give us our love triangles, petty thieves to stop from stealing old ladies’ purses, shops for pawned goods, feuds among bureaucrats over what to be done about the catastrophes, and the like.



    When we predicted it: December 2008

    First official mention: July 2011


    We’ll Have to Find Entry Points to Travel from Hyrule to Skyloft

    When we first learned about Skyloft, we didn’t know all that much about how it would connect to the surface world. All we had seen was that scene of Link skydiving off a cliff through the clouds. A couple days before E3 2011 I talked about how we might travel between the two through predetermined entry points at first, and later the E3 2011 trailer as well as comments from the developers confirmed this.


    I personally loved the way the two connected. You had to find one of the many entrances to Subrosia up in Holodrum - they were usually well-hidden and required you to explore the world using a new item - and once you dropped down to the underworld below, you had to figure out where to go and what to do next. At first most of the various regions of Subrosia were blocked off from one another, but as you gained more items and abilities eventually you could move between them, eliminating the need to return to the upper world to head down through another portal. Meanwhile, Holodrum was still a full overworld - fuller even than Subrosia - and much of the game didn’t even necessarily rely on you going underground to progress.



    This kind of structure could really work for Skyward Sword - especially given that it’s a console Zelda title and not a handheld game. I still get the impression that Hyrule’s going to be the primary center of the action, with Skyloft serving as the initial gateway to each of its regions, but thinking of Skyloft as a region (or, heck, even a series of regions) all its own on top of that, where we’ll have to scour the world looking for the next conduit to the surface (or at least figuring out how to open or access it) is getting me super psyched. And the best part is - we know it’s possible because the guy heading this game has done it before.



    ...Not portals exactly, but Link can still only dive to the surface at certain spots
    When we predicted it: June 4, 2011

    First official mention: June 7, 2011


    Skyward Sword is the Most Content-Filled Zelda Yet

    Honestly, in retrospect this doesn’t seem all that groundbreaking, but at E3 2010 the impression we got from the creators was that Skyward Sword would be “compact, but dense.” It wasn’t until this past E3 that we heard anything about the game being massive - so massive that as of the show neither Aonuma nor Miyamoto had played through it. Somehow, I still had enough faith to give the game the credit that it’s apparently due.


    I don’t know whether the rumors about post-game dungeons and challenges are true, but I do know that, provided Iwata wasn’t just spouting empty words during his keynote, I think we’re about to experience the most content-filled Zelda game yet.



    When we predicted it: June 2011

    First official mention: July 2011


    Less Triforce, Less Ganon

    Recently we heard that the Triforce will play a very different role this time around…and because of that, Ganondorf won’t be present in his usual role. The Triforce still matters, but Link and Zelda clearly don’t revolve around these objects. The reduced reliance on these tropes seems to have paved the way for a more expansive world and story, with Skyloft as a “new land” and thus a new horizon for the series. People gave a pair of articles we wrote about minimizing the roles of these two features, but it looks like they’ve become the reality for Skyward Sword.


    The Triforce is restricting in a sense. It hasn’t allowed our hero to go to far beyond his humble abode. While many of us can accept that this is just the ways things are suppose to be, I for one will always be looking for something more. I want my next tale to have a new story, a new world. The one that Zelda and Link find that doesn’t revolve around these ancient powers held within them. New adventures, lands, and enemies to conquer. A new Zelda for a new world. In this world, the Triforce does not matter anymore.


    So, Nintendo, hear my plea. It’s time to say goodbye to one of the most fabled villains in all of gaming. His story will be held forever in gamers hearts across the world. We need something fresh. We someone who strikes fear. The funny part about this is that you created that atmosphere in your last console release with Zant… until you brought Ganondorf back into the fold.



    When we predicted it: July 2009 Triforce, Ganondorf

    First official mention: July 2011


    Beam Up My Sword

    Previous 3D Zelda games were rumored to feature the Sword Beam, and Majora’s Mask even sampled it as a power of the almighty Fierce Deity Mask, but as the years cranked on it began to seem pretty likely that we’d never see the Sword Beam in its original form in any console Zelda ever again - until Skyward Sword. Despite this, one of our retired writers, Ben Spyrou, held out hope:


    Zelda Wii is fast approaching, and with the likelihood of the Wii Motion Plus being used in the game, the Sword Beam could be yet another fantastic use of the Wii’s innovative controls.



    Coincidence? Self-fulfilling prophecy? Nintendo reads our website?
    When we predicted it: July 2009

    First official mention: June 2010 (E3 Press Demonstration)


    Run, Link, Run!

    Here’s another eerily specific one for you: Senior Editor Dathen so totally called the dashing mechanic. Not the stamina meter, but hey - it’s close enough, right?


    Maybe the A button could have made Link run faster when it was held down. Surely that would make more sense than continuous rolling being faster than traveling by foot.



    When we predicted it: October 2009

    First official mention: June 2010 (E3 Press Demonstration)


    A Return to Classic Zelda II Style Swordplay

    This one isn’t a “prediction” so much as “wishful thinking,” and never once has a Nintendo representative compared the sword combat in Skyward Sword to Zelda II, but given my experience with the game I’d say this counts. Skyward Sword sticks the closest to the NES Zeldas’ arcade roots of any of the 3D titles, so it’s (I think!) slated to be the game Mike was hoping for.


    It has become evident that swordplay has been made the central focus of gameplay in the Zelda series since the release of AOL in 1989, and this decision proved to fuel a roaring fire for the decade that followed. Since then, however, swordplay has received far too much emphasis, resulting in neglect of the enemy AI, and has now reached the stage where the enemy on the receiving end of Link’s blade is unable to put up a fight. One has to wonder if a return to the controversial AOL would be such a bad thing



    When we predicted it: September 2007

    First official mention: July 2011


    The Mysterious Figure is the Master Sword

    Okay, this one doesn’t actually come from us… instead it comes from a large part of the fanbase! From basically the moment the Zelda Wii concept art was leaked to the Internet in 2009, people speculated on the significance of the mystery female figure spotted in the piece. One of the more popular theories was that she was some kind of personification of the Master Sword… and that wound up being true! Hats off to you, fanbase, for being just as epically awesome as we are. (Nay, more so! This is probably the most impressive one on the list.) Stay classy, people.



    One prediction to rule them all


    Related Articles:

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    Not even Wii Motion Plus is this accurate
    We at Zelda Informer have made a few major false starts on what would have otherwise been big news (the Zordiana fiasco comes to mind). Yeah, we know, we’re not perfect - but here’s some food for thought: no one is. Today I’d like to focus on a more positive subject: predictions or comments we’ve made about either Skyward Sword or the future of the series in general that are now confirmed.


    The idea for this article came from an offhand comment made in a staff Skype chat and quickly evolved when we realized just how scarily accurate some of our predictions actually were. A lot of these things I don’t remember writing, which makes it even creepier. (The first one on my list, for example, came about in 2008.) Jump inside for a reminder of just how awesome we can be when we’re on top of our game.

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    Resident Evil: Revelations Fact Sheet - Get Excited For One Of The Biggest 3DS Games Of 2012! http://www.zeldainformer.com/resident_evil_revelations_fact_sheet_-_get_excited_for_one_of_the_biggest_3/ Wed, 17 Aug 2011 03:12:14 +0000 http://localhost/wordpress90/?p=2924 Resident Evil: Revelations is shaping up to be one of the Nintendo 3DS' biggest games for 2012.If you’re a diehard Resident Evil fan like myself, you’d be hunting any news for the upcoming Resident Evil: Revelations like a hungry zombie dog on an oblivious and unprepared Chris Redfield in the Spencer Mansion. And, undoubtedly, you would’ve caught a glimpse of the new trailer and screenshots Capcom had released at Gamescom yesterday, which is only heightening fans’ excitement for the 3DS exclusive. Thankfully, that’s not all the company has given their S.T.A.R.S. fans to chew on, as they’ve also delivered a fact sheet - revealing aspects of the enticing story and the exciting gameplay.



    GAMEPLAY OVERVIEW



    Revealing a brand new storyline, characters and locations for the Resident Evil™ series, Resident Evil™ Revelations delivers an exceptional survival horror experience. Built from the ground up to take advantage of the Nintendo 3DS features, Resident Evil Revelations delivers outstanding visuals that bring the fear to life. The touch screen allows for easy switching between weapons, the analyzing of evidence and puzzle solving. Players can also adapt their shooting style with the ability to quickly alternate between the first and third person shooter views with the 3DS controls.



    Jill Valentine and BSAA partner Parker Luciani have been sent to search for Chris Redfield, whose last known GPS data positions him as being onboard a supposedly abandoned cruise ship. Far from being empty, danger hides around every corner as Jill and Parker explore the confined space of the ship and must face a menacing new enemy and virus; the T-Abyss. Adding a new unique horror setting to the series players will venture underwater as they try to escape the terrifying creatures roaming the ship.



    Meanwhile, unknown to Jill and Parker, Chris Redfield and new female BSAA agent Jessica Sherawat trek through the mountains and uncover information about Veltro, a terrorist organization. The pair must work together to fight off hordes of infected creatures and prevent further terror; but will they discover the truth about Veltro in time?



    With more characters, enemies and conspiracies still to be unveiled, Resident Evil Revelations’ promises an authentic Resident Evil experience on the Nintendo 3DS when it launches next year.



    FEATURES


    • All new Resident Evil - Taking place between the events of Resident Evil 4 and Resident Evil 5, new storyline featuring series favorites Jill Valentine and Chris Redfield plus new BSAA members Parker Luciani and Jessica Sherawat.
    • Classic survival horror gameplay returns - With limited ammo and weapons available, adventure through a range of different locations including the dark confined spaces of a cruise ship and the treacherous snow covered mountains, fighting off infected enemies that lurk around every corner.
    • Utilizes the unique 3DS features - Make use of the touch screen to solve puzzles and switch between weapons.
    • Use your equipment - Analyze enemies and investigate areas such as a plane crash site with the Genesis scanner. Reveal hidden items to upgrade your weapons.
    • Brand new threat - A new kind of enemy and virus that not only attacks you on the ground but also under water is set to join the legions of Resident Evil enemies and provide a unique challenge for players.
    • First person shooter view - choose the shooting style that suits you and pin point your enemies with the abilityto alternate between first and third person views.
    • Execute melee attacks - Players will be able to get up close and personal with their enemies.
    • Outstanding visuals - MT Framework Mobile, an adapted version of Capcom’s proprietary game engine previously used in Resident Evil 5, brings the horror to life on the Nintendo 3DS screen.

    For those who played the critically-acclaimed Resident Evil 4 to death when it was released on the GameCube, and re-released on the Wii, you’ll understand the sheer excitement accompanied with this bundle of facts. There has been an outcry from Wii owners for a new Resident Evil game since Resident Evil 4: Wii Edition was released for the Wii, back in 2007. Combining a compelling plot with action-packed cinematics and plentiful, innovative, over-the-shoulder, run-and-gun gameplay, Resident Evil 4 is often held as a landmark in the series, as well as an essential addition to any GameCube-owner’s library, receiving outstanding review scores from multiple publications, before it was ported over to the PlayStation 2. Now, finally, the Big N has another exclusive Resident Evil title to call its own, and we can only hope that it will be as good, if not better than the truly masterful game before it… and I’m not talking about Resident Evil 5!



    Got a sudden bloodlust for Resident Evil? Never tried it, and want to give it a go? For Wii and DS owners looking to fight off some zombie hordes, I recommend first and foremost picking up Resident Evil 4: Wii Edition from a bargain bin near you. You don’t need to have played the other games in the series to follow it, just revel in the beautiful, detailed European setting, and… try not to get your head sliced off by a chainsaw-wielding zombie. For those aiming to go a little more retro, you can always explore the classic gem that started it all, with the remake of the original Resident Evil game in the form of Deadly Silence on the DS, and the highly-enhanced GameCube remake. Or even go hunting for the old Resident Evil 2 on the Nintendo 64. There’s a whole world of Resident Evil to explore on Nintendo consoles!



    And remember to stay tuned to ZeldaInformer for more updates on Resident Evil: Revelations, set for release in early 2012.



    Source: Resident Evil Only

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    Resident Evil: Revelations is shaping up to be one of the Nintendo 3DS' biggest games for 2012.If you’re a diehard Resident Evil fan like myself, you’d be hunting any news for the upcoming Resident Evil: Revelations like a hungry zombie dog on an oblivious and unprepared Chris Redfield in the Spencer Mansion. And, undoubtedly, you would’ve caught a glimpse of the new trailer and screenshots Capcom had released at Gamescom yesterday, which is only heightening fans’ excitement for the 3DS exclusive. Thankfully, that’s not all the company has given their S.T.A.R.S. fans to chew on, as they’ve also delivered a fact sheet - revealing aspects of the enticing story and the exciting gameplay.

    Come inside for more bio-hazardous goodness!

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    Mushroom Hill Zone to Appear in Sonic Generations 3DS http://www.zeldainformer.com/mushroom_hill_zone_to_appear_in_sonic_generations_3ds/ Wed, 17 Aug 2011 04:45:00 +0000 http://localhost/wordpress90/?p=2925 Mushroom Hill Zone- it's a beautiful thing
    Just when I was starting to wonder when we’d hear more about Sonic Generations’ 3DS edition, Sega put out a series of screenshots revealing Mushroom Hill Zone as a playable stage. It’s looking like a faithful reproduction of the original stage from Sonic & Knuckles, seasonal shifts, Badniks, mechanisms, and all, so fans of that game will eat this one up I’m sure. Given that it’s been more or less confirmed that few stages will cross over between the console and 3DS versions, I’m not sure who’s getting the shorter end of the stick - Nintendo users who don’t get the awesomeness that is Chemical Plant or HD players who’ll have to skip out on Mushroom Hill.



    For more shots, check out the full gallery below, and remember: Sonic Generations zooms onto 3DS November 1 in North America (4th in Europe).



    Source: Sonic Stadium

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    Mushroom Hill Zone- it's a beautiful thing
    Just when I was starting to wonder when we’d hear more about Sonic Generations’ 3DS edition, Sega put out a series of screenshots revealing Mushroom Hill Zone as a playable stage. It’s looking like a faithful reproduction of the original stage from Sonic & Knuckles, seasonal shifts, Badniks, mechanisms, and all, so fans of that game will eat this one up I’m sure. Given that it’s been more or less confirmed that few stages will cross over between the console and 3DS versions, I’m not sure who’s getting the shorter end of the stick - Nintendo users who don’t get the awesomeness that is Chemical Plant or HD players who’ll have to skip out on Mushroom Hill.

    For more shots, check out the full article inside, and remember: Sonic Generations zooms onto 3DS November 1 in North America (4th in Europe).

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    Skyward Sword - Skydiving Into Europe On November 18th, US Release Date On The 20th http://www.zeldainformer.com/skyward_sword_-_skydiving_into_europe_on_november_18th/ Wed, 17 Aug 2011 11:55:49 +0000 http://localhost/wordpress90/?p=2926 You'll be seeing this logo on your Wii disc channel this November
    The wait for the green-clad hero’s airbourne adventure finally has a date set in stone - at least, for all European shores. Yep, The Legend of Zelda: Skyward Sword will be released on the 18th of November, 2011 in Europe, with an expected release in other regions soon before, or after. Don’t fret, US gamers - your release date will be just around the corner, too. The news was revealed in the latest issue of the UK’s Official Nintendo Magazine, along with a handful of other Wii titles set for release for the remainder of 2011, and before the Wii closes-up-shop in 2012.



    UPDATE: Nintendo’s American press site has updated with the release date in the U.S. just a couple short days later on November 20, right before the Thanksgiving holidays. Sorry family, but I’m going to have to

    blow you off

    show off Skyward Sword that week. Check after the European release schedule for the press statement.



    Nintendo Wii release schedule

    • WiiWare - Flight Control (Firemint): 18 Aug
    • Xenoblade Chronicles (Nintendo): 19 Aug
    • Driver: San Francisco (Ubisoft): 1 Sep
    • Mystery Case Files: The Malgrave Incident (Nintendo): 9 Sep
    • Phineas and Ferb: Across the 2nd Dimension (Disney Interactive Studios): 15 Sep
    • Nintendo Selects The Legend of Zelda: Twilight Princess (Nintendo): 16 Sep
    • Nintendo Selects Super Mario Galaxy (Nintendo): 16 Sep
    • WiiWare - escapeVektor: Chapter 1 (Nnooo): TBC Sep
    • X-Men Destiny (Activision): Late Sep
    • Just Dance 3 (Ubisoft): 11 Oct
    • Skylanders Spyro’s Adventure (Activision): 14 Oct
    • The Adventures of Tintin: The Secret of the Unicorn (Ubisoft): 20 Oct
    • Disney Universe (Disney Interactive Studios): 27 Oct
    • Spider-Man: Edge of Time (Activision): TBC Oct
    • Need for Speed: The Run (Electronic Arts): 15 Nov
    • Family Trainer: Magical Carnival (Namco Bandai): 18 Nov
    • The Legend of Zelda: Skyward Sword (Nintendo): 18 Nov
    • PES 2012 (Konami): TBC Nov
    • Rayman Origins (Ubisoft): TBC Nov
    • Power Rangers Samurai (Namco Bandai): TBCNov
    • Happy Feet 2 (Warner Bros Interactive Entertainment): TBC Nov
    • Kirby’s Adventure Wii (Nintendo): TBC Dec
    • Go Vacation (Namco Bandai/Nintendo): TBC Autumn
    • White Wii with Wii Party & Wii Sports (Nintendo): TBC Q4
    • Ben 10 Galactic Racing (Namco Bandai):TBC Q4
    • Call of Duty: Modern Warfare 3 (Activision): TBC Q4
    • WiiWare - MotoHeroz (Redlynx): TBC Q4
    • WiiWare - La-Mulana (Nicalis): TBCQ4
    • The Last Story (Nintendo): Coming to Europe in 2012
    • Pandora’s Tower (Nintendo): Coming to Europe in 2012

    NINTENDO’S NEW ZELDA GAME SOARS SKYWARD ON NOV. 20



    Master the Sword in Link’s Newest Motion-Controlled Adventure for Wii



    REDMOND, Wash., Aug. 17, 2011 - Nintendo’s celebration of the 25th anniversary of The Legend of Zelda™ series continues in full force with the announcement that The Legend of Zelda™: Skyward Sword will launch in North America on Nov. 20. The epic adventure, created from the ground up for the Wii™ console, sends this storied series to new heights and marks a turning point for the franchise.



    The game uses the precision motion controls of the Wii Remote™ Plus (or a Wii Remote controller with a Wii MotionPlus™ accessory) and Nunchuk™ controllers to map on-screen action to the player’s movements. When a player swings the Wii Remote Plus controller, Link™ appears to swing his sword in exactly the same way.



    Different enemies have different battle tactics, so players must analyze their approach and develop counterattacks that play on the enemies’ weaknesses. The game’s wide array of items also use full motion controls, letting players roll bombs, shoot arrows and guide flying objects like never before.



    The game includes a massive, multilayered world that takes players from dark dungeons to a diverse overworld to cloud cities in the sky, requiring a combination of puzzle-solving and swordplay to unlock all of its secrets. Link soars through the air on the wings of a majestic bird while exploring the game’s sky area, providing players with unprecedented freedom of movement as they progress on their adventure. The quest lays the foundation for the events in The Legend of Zelda™: Ocarina of Time™, which is frequently cited as one of the greatest video games of all time.



    “The Legend of Zelda: Skyward Sword is the biggest game in the series yet,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “We’ve just scratched the surface of this massive experience, and we look forward to sharing additional details with fans as we approach the Nov. 20 launch.”



    The Legend of Zelda: Skyward Sword is now available for pre-order at major retailers throughout North America. A deposit may be required for pre-orders. See individual retailers for details. For more information about the game, visit http://www.zelda.com/skywardsword/.



    Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wii.



    Are you not absolutely excited for the imminent release of the fifth fully-fledged 3-D console Zelda game? Have you got your pre-order in yet? Are there any other titles on the list that you’re excited for? Preach your anticipation in the comments!



    Source: Official Nintendo Magazine, PR Email

    ]]>
    You'll be seeing this logo on your Wii disc channel this November
    The wait for the green-clad hero’s airbourne adventure finally has a date set in stone - at least, for all European shores. Yep, The Legend of Zelda: Skyward Sword will be released on the 18th of November, 2011 in Europe, with an expected release in other regions soon before, or after. Don’t fret, US gamers - your release date will be just around the corner, too. The news was revealed in the latest issue of the UK’s Official Nintendo Magazine, along with a handful of other Wii titles set for release for the remainder of 2011, and before the Wii closes-up-shop in 2012. For more European release dates, including dates for Xenoblade and Kirby, hit the jump!

    UPDATE: Nintendo’s American press site has updated with the release date in the U.S. just a couple short days later on November 20, right before the Thanksgiving holidays. Sorry family, but I’m going to have to

    blow you off

    show off Skyward Sword that week. Jump inside for the press statement.

    ]]>
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    New Wii Console Hitting Shelves This Christmas http://www.zeldainformer.com/new_wii_console_hitting_shelves_this_christmas/ Wed, 17 Aug 2011 15:45:00 +0000 http://localhost/wordpress90/?p=2927 The New Look On The WiiDon’t get too excited! This isn’t the Wii U, but instead a newer model of the Wii. Nintendo will release a new Wii console in the UK later on this year during the holidays. It will be sold as a bundle along with Wii Party and Wii Sports. It will also include a Wii Remote Plus controller and Nunchuk.



    Besides lying horizontally, there isn’t much difference in how it looks. Those worried about it being knocked over can rest at ease. Sadly, there aren’t any slots for gamecube controllers or memory cards. That means no more gamecube compatibility. This is the first photo for the new look!



    Those looking for the perfect present for all the family this Christmas can look no further than the new value Wii bundle. It not only offers great value to European fans, but introduces a streamlined Wii console with a slightly altered configuration**, which is designed to sit horizontally, rather than vertically. The bundle includes the newly configured Wii console in white, a Wii Remote Plus controller, Nunchuk™, and copies of Wii Sports™ and Wii Party™. A number of other Wii bundles will be announced this autumn, all offering great value for the family this Christmas.



    I have a Wii already, but it is very sad to see the backwards compatibility go away. It has a nice look, but there isn’t much change. With this new look, the current Wii model will be discontinued.



    Source: NintendoLife

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    The New Look On The WiiDon’t get too excited!  This isn’t the Wii U, but instead a newer model of the Wii.  Nintendo will release a new Wii console in the UK later on this year during the holidays.  It will be sold as a bundle along with Wii Party and Wii Sports.  It will also include a Wii Remote Plus controller and Nunchuk.

    Besides lying horizontally, there isn’t much difference in how it looks.  Those worried about it being knocked over can rest at ease. Sadly, there aren’t any slots for gamecube controllers or memory cards.  That means no more gamecube compatibility.  This is the first photo for the new look, and you can continue reading for a part of the report.

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    Tekken 3D Prime Edition Gamescom Trailer and Screenshots http://www.zeldainformer.com/tekken_3d_prime_edition_gamescom_trailer_and_images/ Thu, 18 Aug 2011 15:00:00 +0000 http://localhost/wordpress90/?p=2928 Tekken 3D Prime Edition

    The last appearance of Tekken on a Nintendo console was on the Game Boy Advance. It’s nice to see it return to a newer hand held, with amazing visuals and plenty of characters to choose from. Tekken 3D Prime Edition was shown during Gamescom this year with a trailer and new screenshots. Personally, the fighting games on the 3DS are already some of the few games currently worth buying. I have Super Street Fighter IV: 3D Edition myself. Dead or Alive: Dimensions is there as well, but this new Tekken looks pretty awesome.



    Not only will you see the famous King of Iron Fist Tournament in the third-dimension, but the game will also include the full-length CG movie, Tekken Blood Vengeance. The game has over forty characters to choose from, and new environments as well as old ones.




    Tekken 3D Movie

    Tekken 3D 1

    Tekken 3D 2

    Tekken 3D 3

    Tekken 3D 4

    Tekken 3D 5

    Tekken 3D 6

    Tekken 3D 7

    Tekken 3D 8

    Tekken 3D 9

    Tekken 3D 10

    Tekken 3D 11

    Tekken 3D 12

    Tekken 3D 13


    Tekken 3D 14

    Tekken 3D 15

    Tekken 3D 16

    Tekken 3D 17

    Tekken 3D 18

    Tekken 3D 19

    Tekken 3D 20

    Tekken 3D 21

    Tekken 3D 22

    Tekken 3D 23

    Tekken 3D 24

    Tekken 3D 25





    The movie looks so cool. I might not be the best person to judge though, since I love fighting games.



    Screenshots from: NintendoEverything

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    Tekken 3D Prime Edition

    The last appearance of Tekken on a Nintendo console was on the Game Boy Advance.  It’s nice to see it return to a newer hand held, with amazing visuals and plenty of characters to choose from.  Tekken 3D Prime Edition was shown during Gamescom this year with a trailer and new screenshots.  Personally, the fighting games on the 3DS are already some of the few games currently worth buying.  I have Super Street Fighter IV: 3D Edition myself.  Dead or Alive: Dimensions is there as well, but this new Tekken looks pretty awesome.

    Not only will you see the famous King of Iron Fist Tournament in the third-dimension, but the game will also include the full-length CG movie, Tekken Blood Vengeance. The game has over forty characters to choose from, and new environments as well as old ones.


    To see the trailer and a couple of screenshots, hit the jump!

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    Skyward Sword vs. The Minish Cap: Which Game is First? http://www.zeldainformer.com/skyward_sword_vs_the_minish_cap_which_game_is_first/ Wed, 17 Aug 2011 19:15:00 +0000 http://localhost/wordpress90/?p=2929 Both <i>Skyward Sword</I> and <i>Minish Cap</I> deal with the origins of sacred blades and other elements of Hyrule’s history…but which is first?” src=“http://www.zeldainformer.com/assets_c/2011/08/TMCvsSS-thumb-238x160-11534.png” width=“238” height=“160” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Theorizing used to be a much simpler time. <i>Ocarina of Time</I> served as the genesis tale of the series, explaining Link’s rise from humble beginnings to boy-hero-hood and Ganon’s from evil thief to even eviller demon lord, touching on the creation of Hyrule and the Triforce, and setting the stage for the games that followed through its retelling of the Imprisoning War from <i>A Link to the Past</i>. Sure, the connections weren’t necessarily perfect, but they were clear enough for most people to understand and agree on.<br />

<br /><br /><br />

Along came <i>The Wind Waker</i> with its epic flood tale, which took the story of Ganondorf, the Triforce, and even Hyrule itself in a completely different direction than any of us could have expected. From there, many of the games seem to have been focused more on surprising us with new and different ideas than building on what we already knew. One of those big ideas was the <i>Four Swords</i> trilogy, and from there, <i>The Minish Cap</i>, a foundational prequel for the side series. But <i>Minish Cap</i> did more than introduce the legend of the Four Sword - it also told the story of Princess Zelda’s mythical powers and Link’s trademark cap. From there, many took it to be the new first tale in the <i>Zelda</I> mythos, replacing longtime champion <i>Ocarina</I> as the header for the series.<br />

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With <i>Skyward Sword</I> finally peeking above the horizon and stated by Eiji Aonuma several times to be the new first tale on the block (although tentatively in case a future game precedes it later on), it’s time to reopen the “first game” debate. Is <i>Skyward Sword</I> the absolute first story? Or is its placement only relevant to the <i>Ocarina of Time</i> story arc? Could <i>Minish Cap</i> still tie in to the origins of the series somehow? I’ll do my best to line out all the evidence to see if we can hash this one out before November.<br />

<br /><Br /></p><h3>Evidence in favor of <i>The Minish Cap</I></h3>

<p>Proponents of an early placement of <i>The Minish Cap</I> usually point to the game’s many references to origins of common series elements. Chief among these is the story of the Light Force, the central backstory of the game. For those of you that don’t know, the “Light Force” was known originally as “Force,” one of the primary magical energy sources in Hyrule as seen in <i>Four Swords Adventures</I> and the DS outings. Not only does <i>Minish Cap</I> explain that Force was brought to Hyrule by the Minish, it declares Force to be the hereditary magic passed down among Hylian princesses. This would appear to cast the backstory of <i>Minish Cap</I> as the origin of Zelda’s sacred power.<br />

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Moreover, the game’s director, Hidemaro Fujibayashi (now the man heading up <i>Skyward Sword</I>) talked about how Light Force is an extremely old legend in Hyrule in a 2005 interview with <i>Nintendo Power</I>:<br />

<br /><br /></p><blockquote><p><i><strong>Golden light is a very, very old legend of Hyrule</strong> and nobody knows how it relates to the Triforce legend. It is still a big mystery whether it has some relationship with the Triforce, which is the most important element in the Legend of Zelda series.</I></p>

</blockquote>

<p><br /><br />

Many took this to be a confirmation that the game was indeed the oldest tale in the timeline, almost as old as the Triforce’s relationship to Hyrule. The fact that neither the Triforce or Ganon played into the game’s plot (though the former was still spotted on and in some buildings) seemed to further support this conclusion.<br />

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<a href=...Thank God he got a REAL hat in the other gamesAnother major “origin” told by Minish Cap was that of Link’s trademark cap. The game’s intro featured a Hylian hero who, while he sported the typical green tunic, lacked the pointy hat worn by most sword-swishing champions. Link began the game similarly, and only gained a “hat” when Ezlo, who had taken on a cursed form, fixed himself onto the little lad’s head. Ezlo gave Link a cap based on this form at the end of the game as a parting gift.



    This too was acknowledged by the developers. Bill Trinen, one of the heads of Nintendo of America’s localization division, said this about the hat:


    This game takes you really, really deep into Hylian lore, and you could almost look at it as the story of how Link gets his cap.


    - Bill Trinen, Nintendo Gamer’s Summit 2004



    The significance of the hat was again mentioned on Nintendo’s official 25th anniversary history page for the franchise:


    Link explores high and low in the tale of how he got his hat.

    - Nintendo’s Official Legend of Zelda History Page



    So far it sounds like Minish Cap is designed to introduce Link and Zelda as we know them throughout the franchise, but the origin stories didn’t end there. The Minish were also attributed to some other phenomena in Hyrule, ranging from hiding helpful things like Rupees in grass and beneath rocks, one of the other famous attributes of the series, the construction of the Armos, and aiding the sky-dwelling Wind Tribe while they still lived on the surface.



    Some look at the game’s setting and see only a few familiar locale names. Other places seem similar to what we know, but have completely different names. Could Minish Cap be set in some kind of proto-Hyrule that predates Ocarina of Time and all of those locales? It’s not as solid as some of the other evidence, but it’s definitely food for thought.



    But the real kicker came in the game’s ending. As it originally read in Japan and a few European languages such as French and German, the ending stated outright that Minish Cap was “Link’s first adventure.” Check out the translation below:


    Thus Link’s first adventure ended. But hereafter, many kinds of occurrences will perhaps come to Link and Zelda in Hyrule. So, the story goes on. As long as there is the Force’s guidance…

    - The Minish Cap, ending in JP and some EU versions



    This placement goes along pretty well with a statement Eiji Aonuma made about the Four Swords game for GameBoy Advance being the “oldest tale in the Zelda timeline” during a 2004 interview. Taken together with it, this ending confirmed an early placement for many theorists.



    Some protested this interpretation, believing that it only refers to the current generation Link and Zelda and not the characters as they appear throughout the series. I’ll be the first to admit that I was one of them, but I’ve since rethought my original impressions and decided that the idea was definitely that this would be the starting point for Link and Zelda’s adventures across the whole timeline. After all, the ending talks about their quests continuing as long as Light Force’s guidance endures, and we see in other games that Force plays a huge role in a number of games post-dating Minish Cap.



    So, are you convinced yet?


    Counterpoints

    Unfortunately, it’s not quite as simple as that. A number of elements in Minish Cap seem to suggest a different story. I’ll deal with one of the most drastic first: in editions of the game localized by Nintendo of America, most notably the English version, the line about “Link’s first adventure” is totally absent from the game’s ending. Instead, the final narration went like this:


    Thus did Link’s quest come to an end. But surely, this is not the end of Zelda and Link’s adventures in Hyrule. The legend will continue…as long as the power of the light force echoes throughout the ages.



    Of course, we see the same suggestion that the story will go on from there, but what we don’t see is the statement that this is where it all began. Some think that Nintendo of America’s localizations don’t have any weight compared to the original Japanese because they’re subject to error, and I won’t bother to open that can of worms, but still…it’s a curious and oddly specific revision if the game really was meant to come first in the timeline according to Nintendo’s official order for the series.



    There’s also another possible interpretation of Mr. Fujibayashi’s comments about the Light Force:


    Golden light is a very, very old legend of Hyrule and nobody knows how it relates to the Triforce legend. It is still a big mystery whether it has some relationship with the Triforce, which is the most important element in the Legend of Zelda series.



    Looking at the bolded portions, it kind of sounds like there isn’t a set idea as far as how Force interconnects with the Triforce legend, which could suggest that there may not be a solid placement for Minish Cap relative to the games that deal with the Triforce. That doesn’t mean it’s not a “very old” part of Hyrule’s history - technically every backstory legend is “very old” as far as the plot is concerned.



    The REAL origin of the series…forever and ever!
    What about all those origins? For all we know they could be conditioned solely on the setting of Minish Cap. The cap could have faded from use at some point, with Ezlo’s interaction with Link re-installing it as part of the hero garb. Obviously given that Force is an energy necessary for creatures to live and move as we saw in Phantom Hourglass, it could be that the Light Force is just a super-powerful form of Force and not its first appearance. And the Armos? That’s just one model - and one that’s entirely different than the Goron-based one we see in Ocarina of Time.



    As for that statement that Four Swords is first…actually, just check out the support for Skyward Sword listed below.


    Evidence in favor of Skyward Sword

    I’ll cut right to the chase: there’s an insurmountable number of statements from Nintendo, namely Mr. Aonuma, labeling Skyward Sword as or associating it with the “first story” in the series. Let’s go through them one-by-one:


    ...this title [Skyward Sword] takes place before Ocarina of Time. If I said that a certain title was ‘the first Zelda game’, then that means that we can’t ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.

    - Eiji Aonuma, Official Nintendo Magazine, July 2010



    Here he doesn’t say point-blank that Skyward Sword comes first, but he does say that it’s before Ocarina of Time and then go on to elaborate about how he can’t quite say that it’s first because he might have to go back on that statement if a future Zelda game comes out that takes place before it. All right, all right, let’s use logic here. Why would Aonuma talk about the issue of which game is first right after stating that Skyward Sword is before Ocarina of Time? Sounds to me like Aonuma’s equating “before Ocarina of Time” with “first in the timeline.”



    Not only does this suggest that Skyward Sword is first, before Minish Cap, but it also suggests that Ocarina of Time was still the first story in the timeline until the upcoming Wii game came around. This bodes all kinds of well for Skyward Sword, but kind of throws a wrench in the works for Minish Cap.



    There’s a similar statement in a recent Nintendo Power interview:


    Where does Skyward Sword fall in the timeline? Does it come between Minish Cap and Ocarina of Time?



    Well, calling it the first Zelda might sort of box me in, but what I would like to say is that it does come before Ocarina of Time.



    Here Aonuma expresses his intent to call Skyward Sword “the first Zelda” a little more strongly here, but still holds back - not because of existing games, but because he’s afraid of being “boxed in” if he’s ever asked the same question again later on for another game.



    But there’s another, more specific declaration of the game’s placement:


    I think we’ve talked with the media about this before, about Ocarina of Time being sort of the oldest story in the Zelda timeline, but, of course, in Ocarina of Time the Master Sword already exists, so it’s obviously safe to say that this takes place before Ocarina of Time.

    - Aonuma, Nintendo Power interview



    Skyward Sword's poised to show a lot of origins, too - perhaps the first Hyrule royal family?Given Aonuma’s reservations to call Skyward Sword “first” in other interviews, his bold statement that “Ocarina of Time is first, but now Skyward Sword is before it” is a little surprising - but there you have it. I don’t see how it can get any more clear than that - or how Minish Cap can hold its ground against this kind of evidence. It doesn’t get much clearer than three nearly identical statements from the guy in charge of the series.



    Believe me, I’d love to get into counterpoints, but so far we don’t know enough about the game to really formulate any. The best I’ve seen is that Aonuma must not have been talking about the whole timeline, but instead just the part involving Ocarina of Time. It’s definitely possible - after all, Majora’s Mask was ignored when Aonuma placed Twilight Princess in a 2006 interview.



    I could also delve into issues that, if given some attention in Skyward Sword, might clarify the question once and for all…but I’ll save that for another day.



    For now, I leave you with this question: based on the evidence as it’s been presented thus far, do you think Minish Cap has enough going for it to really be the first game in the timeline? What about Skyward Sword? Do you think both it and Ocarina of Time are still first, or are their “timeline placements” in recent interviews just discussions of the core Zelda mythos and irrelevant to Minish Cap?



    Look for the next edition of “Tribes of Skyward Sword” (a subseries of the Skyward Sword Speculation Series) this weekend for a discussion of the various sky peoples seen in the Zelda series. Will Skyloft relate to any or all of them? Might we see light shed on the mystery of how and why these tribes left Hyrule to go to the sky? I’ll try to cover as many of the possibilities as I can!



    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    Related Stories:

    ]]>
    Both <i>Skyward Sword</I> and <i>Minish Cap</I> deal with the origins of sacred blades and other elements of Hyrule’s history…but which is first?” src=“http://www.zeldainformer.com/assets_c/2011/08/TMCvsSS-thumb-238x160-11534.png” width=“238” height=“160” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Theorizing used to be a much simpler time. <i>Ocarina of Time</I> served as the genesis tale of the series, explaining Link’s rise from humble beginnings to boy-hero-hood and Ganon’s from evil thief to even eviller demon lord, touching on the creation of Hyrule and the Triforce, and setting the stage for the games that followed through its retelling of the Imprisoning War from <i>A Link to the Past</i>. Sure, the connections weren’t necessarily perfect, but they were clear enough for most people to understand and agree on.</p>



<p>Along came <i>The Wind Waker</i> with its epic flood tale, which took the story of Ganondorf, the Triforce, and even Hyrule itself in a completely different direction than any of us could have expected. From there, many of the games seem to have been focused more on surprising us with new and different ideas than building on what we already knew. One of those big ideas was the <i>Four Swords</i> trilogy, and from there, <i>The Minish Cap</i>, a foundational prequel for the side series. But <i>Minish Cap</i> did more than introduce the legend of the Four Sword - it also told the story of Princess Zelda’s mythical powers and Link’s trademark cap. From there, many took it to be the new first tale in the <i>Zelda</I> mythos, replacing longtime champion <i>Ocarina</I> as the header for the series.</p>



<p>With <i>Skyward Sword</I> finally peeking above the horizon and stated by Eiji Aonuma several times to be the new first tale on the block (although tentatively in case a future game precedes it later on), it’s time to reopen the “first game” debate. Is <i>Skyward Sword</I> the absolute first story? Or is its placement only relevant to the <i>Ocarina of Time</i> story arc? Could <i>Minish Cap</i> still tie in to the origins of the series somehow? I’ll do my best to line out all the evidence to see if we can hash this one out before November.</p>]]></excerpt:encoded>
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    European Release Dates Confirmed for The Last Story and Pandora's Tower http://www.zeldainformer.com/european_release_dates_confirmed_for_the_last_story_and_pandoras_tower/ Wed, 17 Aug 2011 17:07:03 +0000 http://localhost/wordpress90/?p=2930 PT_thumb.jpg
    While Xenoblade Chronicles will be released this Friday, August 17th, in Europe, up until today the release dates for the remaining two Operation Rainfall titles were unknown. Both The Last Story and Pandora’s Tower have now been confirmed for 2012 European releases dates.



    There are still no specific dates, so the two games could come out any time next year, even after the launch of the Wii U.



    We know straight from Reggie’s mouth that Nintendo of America is watching all three titles closely. Their European reception will determine whether or not these three games will be localized in North America.



    Since Xenoblade Chronicles is coming out this week, it is possible for the game to make its way across the pond before the end of 2011. Of course, this is assuming it sells enough in Europe to warrant a localization. The game has had nothing but good reviews, so the odds are in its favor.



    But now that we know for sure that The Last Story and Pandora’s Tower are set for 2012, this almost guarantees that we’ll be playing them using the backwards compatibility feature on our shiny new Wii Us. If both games are released earlier in the year, the games will serve as the Wii’s swan song.



    In addition to the 2012 confirmation, a handful of new screenshots from Pandora’s Tower have surfaced online. A good chunk of the screenshots focus on the gameplay, showing the main-character, Ende, using his chain weapon to make his way through a dungeon. The rest of the screenshots show Ceres (the tattoo girl), who Ende is trying to save from transforming into a monster.


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    Source: Nintendo Life

    ]]> PT_thumb.jpg
    While Xenoblade Chronicles will be released this Friday, August 17th, in Europe, up until today the release dates for the remaining two Operation Rainfall titles were unknown. Both The Last Story and Pandora’s Tower have now been confirmed for 2012 European releases dates.

    There are still no specific dates, so the two games could come out any time next year, even after the launch of the Wii U.

    More on what this means inside, along with some new screenshots from Pandora’s Tower.

    ]]>
    2930 0 0 0 Skyward Sword Demo Footage From Gamescom 2011 http://www.zeldainformer.com/skyward_sword_demo_footage_from_gamescom_2011/ Wed, 17 Aug 2011 22:02:51 +0000 http://localhost/wordpress90/?p=2931 ss_gamescom01.jpg
    As you may or may nor already know, Gamescom 2011 is currently going on in Germany. While Nintendo does not have a press conference at the event, they do have representatives on the floor. They also have a Skyward Sword demo.



    There’s a video online showing some off-screen gameplay of the demo. While, it’s pretty much the same as the demo we saw at E3, there’s something different about it. They’ve had a couple of months to polish things, and while it may just be the fact that I haven’t watched Skyward Sword footage since E3, I think it looks better. The lighting looks fantastic, the best I’ve ever seen from a Zelda game. While, I prefer the Twilight Princess style, the lightning was simply not as advanced. After all, Twilight Princess was originally for the GameCube.





    As was announced this morning, Skyward Sword will be released in Europe on November 18th and in North America on Novemeber 20th.



    Source: GameTrailers

    ]]>
    ss_gamescom01.jpg
    As you may or may nor already know, Gamescom 2011 is currently going on in Germany. While Nintendo does not have a press conference at the event, they do have representatives on the floor. They also have a Skyward Sword demo.

    There’s a video online showing some off-screen gameplay of the demo. While, it’s pretty much the same as the demo we saw at E3, there’s something different about it. They’ve had a couple of months to polish things, and while it may just be the fact that I haven’t watched Skyward Sword footage since E3, I think it looks better. The lighting looks fantastic, the best I’ve ever seen from a Zelda game. While, I prefer the Twilight Princess style, the lightning was simply not as advanced. After all, Twilight Princess was originally for the GameCube.

    Jump inside to watch the demo footage.

    ]]>
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    NoA: Once Again, No Last Story or Pandora's Tower, and No New Wii Model Either http://www.zeldainformer.com/noa_once_again_no_last_story_or_pandoras_tower_and_no_new_wii_model_either/ Wed, 17 Aug 2011 23:00:00 +0000 http://localhost/wordpress90/?p=2932 Could have been an aptly named swan song for the Wii in America…or not
    Kotaku talked with a Nintendo of America representative earlier about whether the region is going to turn around and release the two JRPGs that just made an appearance at Gamescom: The Last Story and Pandora’s Tower. Unfortunately, the answer’s still a flat “no change in the status of these two games.” Whatever, we’ve heard it all before.



    What’s more frustrating - at least in principle - is that Nintendo of America has no plans to release the new streamlined Wii family model in the States either. Okay, so maybe not releasing gimped hardware isn’t all that bad a thing, but this means that aside from Skyward Sword and Kirby: Return to Dreamland there’s literally nothing to look forward to on Wii from now going forward to the Wii U release next year.


    A spokesperson for Nintendo of America told Kotaku today that there is “no change in the status of those two games”, The Last Story and Pandora’s Tower, for America.



    My fellow Americans, don’t fret. Perhaps we’ll get the Wii U earlier in 2012 than those lousy Europeans. If you’re super-hardcore and super-angry, you might want to figure out how to get European Wii discs to play in an American Wii.


    The new Wii that won’t play GameCube games—which we’re unilaterally renaming the Wii Minus—may be a European exclusive, it seems. A company rep tells Kotaku that Nintendo “does not currently have any plans” to release it in America.



    So…anyone else feel like Nintendo’s abandoning the Wii in America? This isn’t just about RPGs anymore, it’s about the people who bought Nintendo hardware expecting a bright future - particularly those who bought it last holiday or early this year before the Wii U announcement and who heard constant reminders from Nintendo about lots of great Wii content on the horizon… or across the ocean, as it were.



    Source: Kotaku (Wii), (RPGs)

    ]]>
    Could have been an aptly named swan song for the Wii in America…or not
    Kotaku talked with a Nintendo of America representative earlier about whether the region is going to turn around and release the two JRPGs that just made an appearance at Gamescom: The Last Story and Pandora’s Tower. Unfortunately, the answer’s still a flat “no change in the status of these two games.” Whatever, we’ve heard it all before.


    What’s more frustrating - at least in principle - is that Nintendo of America has no plans to release the new streamlined Wii family model in the States either. Okay, so maybe not releasing gimped hardware isn’t all that bad a thing, but this means that aside from Skyward Sword and Kirby: Return to Dreamland there’s literally nothing to look forward to on Wii from now going forward to the Wii U release next year.


    Jump inside to see the quotes from Kotaku - and vent your feelings.

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    Gamescom 2011 Demo Footage: Kid Icarus and Luigi's Mansion 2 http://www.zeldainformer.com/gamescon_demo_footage_kid_icarus/ Wed, 17 Aug 2011 23:36:14 +0000 http://localhost/wordpress90/?p=2933 luigimansion2_gamescomdemo.jpg
    Nintendo’s booth at Gamescom 2011 has several 3DS demos available for attendees. Among the featured demos are Kid Icarus: Uprising and Luigi’s Mansion 2.



    Kid Icarus still looks great and I can’t wait to buy it. I got to play a demo of the game back in April at Wondercon 2011, and really enjoyed it. However, Pit and Palutena do have the tendency to talk too much. Luckily, the voice actors don’t suck, and you can tell that there’s more dialogue due to the instructive nature of the demo; I doubt there will be as much talking in the actual game, at least not after the first levels.



    I don’t remember much of my experience with the original Luigi’s Mansion. All I remember is that my younger sister rented it and I think I played it for a total of five minutes. This doesn’t really make sense to me considering I’ve always liked Luigi over Mario and that the game is basically Nintendo’s version of Ghostbusters. Luigi’s Mansion 2 will be my way to make up for missing out on the first game, so it’s nice to get a decent chunk of gameplay from its sequel (a full fifteen minutes, in fact). Based on this footage, I like the overall look and the sound design, but I’m confused on why the scientist guy sounds like a Jawa.



    UPDATE: Chapters two and three of the Kid Icarus demo have now been added to this post.










    ]]>
    luigimansion2_gamescomdemo.jpg
    Nintendo’s booth at Gamescom 2011 has several 3DS demos available for attendees. Among the featured demos are Kid Icarus: Uprising and Luigi’s Mansion 2.

    Kid Icarus still looks great and I can’t wait to buy it. I got to play a demo of the game back in April at Wondercon 2011, and really enjoyed it.  However, Pit and Palutena do have the tendency to talk too much. Luckily, the voice actors don’t suck, and you can tell that there’s more dialogue due to the instructive nature of the demo; I doubt there will be as much talking in the actual game, at least not after the first levels.

    I don’t remember much of my experience with the original Luigi’s Mansion. All I remember is that my younger sister rented it and I think I played it for a total of five minutes. This doesn’t really make sense to me considering I’ve always liked Luigi over Mario and that the game is basically Nintendo’s version of Ghostbusters. Luigi’s Mansion 2 will be my way to make up for missing out on the first game, so it’s nice to get a decent chunk of gameplay from its sequel (a full fifteen minutes, in fact). Based on this footage, I like the overall look and the sound design, but I’m confused on why the scientist guy sounds like a Jawa.

    Check out the demos inside.

    UPDATE: Chapters two and three of the Kid Icarus demo have now been added to this post.

    ]]>
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    Gamescom 2011 Demo Footage: Mario Kart 7 http://www.zeldainformer.com/gamescom_2011_demo_footage_mario_kart_7/ Thu, 18 Aug 2011 00:49:30 +0000 http://localhost/wordpress90/?p=2934 Mario Kart 7 is due out before the end of 2011.The 3DS has finally built a release schedule for itself, and as a result, fans have more to look forward to in 2011 rather than replaying Ocarina of Time 3D again and again. Apart from Star Fox 64 3D and Super Mario 3D Land, the other big game on the 2011 agenda is none other than the seventh game in the Mario Kart series, appropriately dubbed Mario Kart 7. A demo of the game was on the floor at Gamescom, currently under way in Germany, and with it, a video showcasing a few early courses in the game has also become available, just over seven minutes in length. Coincidence? Probably.



    The video shows off characters, kart customisation and three courses in total - none of them appear to have been titled, and the first two show off nothing considerably new. The first course is a green, lush, Mushroom Kingdom-esque environment with warp pipes aplenty, as well as some high cliffs to practice hang-gliding, one of the game’s newest features, where the second course features similar elements, but in the underwater fashion - using a propeller to move speedily through the deep. The third course, however, is none other than a crafty re-imagining of the hit Donkey Kong Country Returns Wii title released last year.





    I was most excited to see the Donkey Kong course, which was actually partly designed by none other than Retro Studios, complete with the jazz-inspired Donkey Kong theme song, as well as locales and enemies from the hit platform game. As well, I was pleased to see that the game looks and animates almost identically to Mario Kart Wii, which is a great exemplification of what the 3DS can do, but, at the same time, it doesn’t really draw me to play the game. I just haven’t been too pumped for Mario Kart 7, and being a patriotic Mario Kart fan since the early days of Super Mario Kart, my heart really crumples at the thought of not being in love with this game. Albeit, the kart customisation and new gliding/diving features are appealing, not to mention the comeback of coins scattered around the courses… the only question is, what exactly are those coins for? We’ll find out soon!



    What about you? Are you excited to play the next instalment in the Mario Kart series? Why or why not? Speak your heart’s words in the comments!

    ]]>
    Mario Kart 7 is due out before the end of 2011.The 3DS has finally built a release schedule for itself, and as a result, fans have more to look forward to in 2011 rather than replaying Ocarina of Time 3D again and again. Apart from Star Fox 64 3D and Super Mario 3D Land, the other big game on the 2011 agenda is none other than the seventh game in the Mario Kart series, appropriately dubbed Mario Kart 7. A demo of the game was on the floor at Gamescom, currently under way in Germany, and with it, a video showcasing a few early courses in the game has also become available, just over seven minutes in length. Coincidence? Probably.

    The video shows off characters, kart customisation and three courses in total - none of them appear to have been titled, and the first two show off nothing considerably new. The first course is a green, lush, Mushroom Kingdom-esque environment with warp pipes aplenty, as well as some high cliffs to practice hang-gliding, one of the game’s newest features, where the second course features similar elements, but in the underwater fashion - using a propeller to move speedily through the deep. The third course, however, is none other than a crafty re-imagining of the hit Donkey Kong Country Returns Wii title released last year. More Kart talk, and the demo footage await inside.

    ]]>
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    The World Of Zelda Fan Games: Are They Worth Your Time? http://www.zeldainformer.com/the_world_of_zelda_fan_games_are_they_worth_your_time/ Thu, 18 Aug 2011 06:02:39 +0000 http://localhost/wordpress90/?p=2935 TheWorldOfZeldaFanGamesBanner.jpg
    Anyone who’s ever spent a considerable amount of their time scouring the internet for good quality fan-made work related to The Legend of Zelda series - gorgeous fan art and video tributes - would surely have occasionally pondered and even searched out the other end of the spectrum… something a little more ambitious, and a lot harder to find. Whether you’ve looked or not, rest assured, the existence of Zelda fan games is as real as the development of other fan projects related to other franchises such as Metroid and Mario. Having the ability to utilise one’s skills in programming, mapping, spriting, modelling, audio composition and project planning in the context of your favourite video game is an exciting prospect for some fans, and even with extremely limited resources, team members, time, budget and future profit, a number of aspiring game developers strive to the very end to keep their fan projects alive.



    Albeit, many of these independent game developers also fail miserably. Some, worse than others. The most common scenario follows the young, hopeful game developer who envisions the perfect Zelda game, downloads a game-developing application, such as Blender or Game Maker, fiddles around to their heart’s content and composes something entirely unprofessional, only to abandon the project within the next few months. The alternative in this case is the completion of a less-than-average fan game, which exist in extraordinary numbers across the world wide internets, offering little enjoyment and serving no purpose apart from ultimately granting fan games with their poor status in the creative world. Having passion to create is one thing, but who’s got that kind of time and expertise to create something truly remarkable? And in complete knowledge that the end-project will indefinitely be unprofitable? No one would want to bother with fan games! That’s just crazy!



    Well, welcome to planet Earth. Some people here are crazy. But crazy people happen to create some truly amazing work. And honestly, some of the Zelda fan games around the internet are nothing short of mind-blowing, capable of rivalling even Nintendo’s ideas and efforts. One of the fan games that springs to mind, and perhaps the most notable and famous of all Zelda fan games, is The Legend of Zelda: The Shadowgazer. Watch the following trailer, and judge it for yourself…





    If, after watching this trailer, you think that The Shadowgazer looks brilliant, then congratulations. You are correct. Unfortunately, however, you will never have the opportunity to play it. Keep in mind that this is The Legend of Zelda. Even the 2D games in the series are enormous in scale, requiring lengthy development times for a team of competent developers… let alone, just one developer. The Shadowgazer was being developed for a few years by a single man who goes by the alias of King Mob, and he has since discontinued it to pursue more profitable projects. The sad fact of the matter is that the development of fan games is very illegal. They infringe on the intellectual property rights of the original developers… essentially, it’s plagiarism, fraud, stealing, wrong, bad - among many other intelligible kinds of legal mumbo-jumbo. The developer will not make much money from developing a fan game.



    Even if the fan game developer had no intention whatsoever of forcing players to pay to play - or even donate to show their interest in the project development - Nintendo would eventually have to pull their super mushroom-enhanced lawyers from their cryogenic sleep in the Sacred Realm, and stomp down on the project. Probably at the most inconvenient time. And don’t say “it won’t happen”, because it has been known to happen to many large-scale projects, including but not limited to the 3D Chrono Trigger remake which was torn up by Square-Enix just as development was nearing its finish, and Daniel Barras’ infamous Ocarina of Time 2D, which may not have had any hope to begin with… the guys over at Zelda Fan Game Central will tell you all about that. Companies will intervene like this when the existence of fan games - when they become largely widespread - can hinder the overall image of a franchise. As such, Nintendo will protect the quality of their franchises by targeting fan games and squashing them good. It’s a dog-eat-dog world out there, and every dog has its day… so is it even worth making fan games?



    Well, sure it’s worth it. We live in a day-and-age where artists, creators and designers have the freedom to create whatever they want, by whatever means, to express themselves. Game design, in my humble opinion, is no different - who are we to question artistic practice? Even if it is technically “stealing”... though perhaps fan game developers prefer the term “appropriation”... blargh, arguments about “what is art?” - we can sit here all day and argue about it until our fingers bleed all over our keyboards, and I’m sure we can all agree that nobody wants to go down that path. The real question is, are fan games worth your time? The answer to that - is yes; well, at least, the good ones are.



    And of course, it would be awfully rude of me to not direct you to the good, quality Zelda fan games I’ve found over the years, some completed, some not, so without further ado…










    The Legend of Zelda: Quest For Power - Cancelled




    So what’s your opinion on fan games? Are you strongly against them? Are they worth your time? Would you ever consider starting your own? Are you interested in following them? Perhaps you’re more interested in Mario fan games? Let us know your thoughts in the comments.

    ]]>
    TheWorldOfZeldaFanGamesBanner.jpg
    Anyone who’s ever spent a considerable amount of their time scouring the internet for good quality fan-made work related to The Legend of Zelda series - gorgeous fan art and video tributes - would surely have occasionally pondered and even searched out the other end of the spectrum… something a little more ambitious, and a lot harder to find. Whether you’ve looked or not, rest assured, the existence of Zelda fan games is as real as the development of other fan projects related to other franchises such as Metroid and Mario. Having the ability to utilise one’s skills in programming, mapping, spriting, modelling, audio composition and project planning in the context of your favourite video game is an exciting prospect for some fans, and even with extremely limited resources, team members, time, budget and future profit, a number of aspiring game developers strive to the very end to keep their fan projects alive.

    Albeit, many of these independent game developers also fail miserably. Some, worse than others. The most common scenario follows the young, hopeful game developer who envisions the perfect Zelda game, downloads a game-developing application, such as Blender or Game Maker, fiddles around to their heart’s content and composes something entirely unprofessional, only to abandon the project within the next few months. The alternative in this case is the completion of a less-than-average fan game, which exist in extraordinary numbers across the world wide internets, offering little enjoyment and serving no purpose apart from ultimately granting fan games with their poor status in the creative world. Having passion to create is one thing, but who’s got that kind of time and expertise to create something truly remarkable? And in complete knowledge that the end-project will indefinitely be unprofitable? No one would want to bother with fan games! That’s just crazy!

    Well, welcome to planet Earth. Some people here are crazy. But crazy people happen to create some truly amazing work. And honestly, some of the Zelda fan games around the internet are nothing short of mind-blowing, capable of rivalling even Nintendo’s ideas and efforts. Read on to find out more.

    ]]>
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    Nintendo Download Update for August 18th http://www.zeldainformer.com/nintendo_download_update_for_august_18th/ Thu, 18 Aug 2011 14:20:00 +0000 http://localhost/wordpress90/?p=2936 Urban ChampionAnother week, and another Nintendo Download Update! This week, we get another 3D Classic, Urban Champion. They have added a local multiplayer to the game as well, so now you can play with friends. There are a handful of videos our for the Nintendo Video, and they have moved Flight Control to WiiWare for those who enjoyed playing from their DSiWare.



    3DS eShop


    3D Classics: Urban Champion - The NES ‘classic’ is reborn in a third dimension, with local multiplayer support for two players to boot. Don’t let the big, bad bully of the neighborhood push you around! Fight for your right to walk the street.


    DSiWare


    Zoonies - Escape from Makatu - Join the exciting adventures of Leo the tiny lion as his Sunday afternoon flight suddenly ends with a spear through his engine. Evil shaman Makatu and his savage tribe of Tuba warriors chase Leo to trap him forever. Only you can help Leo find his way back to friends and family. Clear the path for Leo as he tries to escape Makatu and the treacherous jungle. Interact with the entire world and experience thrilling game play with just a tap of the stylus.
    (I’m a Leo!)


    Build-a-Lot - The popular building sim comes back to DS after a retail release back in 2009. Become a real estate mogul and take over the housing market as you construct, upgrade and sell houses for huge profits.


    Blockado - Puzzle Island - Help Valerie escape a mysterious island by solving puzzles to uncover hidden clues about the island’s past. Simply move the treasure chest to the exit field. But beware - other stones will block the way. Magnetic, spring and twin stones will challenge you as you progress.


    WiiWare

    Flight Control - The classic game of guiding planes to safety makes a scheduled stop on WiiWare for just 500 Points. In this action-packed game, take on the role of an air traffic controller at an increasingly busy airport. In complete control of the airspace, direct aircraft to their appropriate landing zones while avoiding collisions.


    Nintendo Video

    Jason Derulo, It Girl - Jason Derulo! It’s a video featuring everyone’s favourite singer of his own name.

    UYUYUI! - This is an animation about two children, a picnic, and a huge gust of wind.

    Duel - Here comes another video from those College Humor, but this time it’s about guys fighting.



    Source:NintendoLife

    ]]>
    Urban ChampionAnother week, and another Nintendo Download Update!  This week, we get another 3D Classic, Urban Champion.  They have added a local multiplayer to the game as well, so now you can play with friends.  There are a handful of videos our for the Nintendo Video, and they have moved Flight Control to WiiWare for those who enjoyed playing from their DSiWare.

    3D Classics: Urban Champion - The NES ‘classic’ is reborn in a third dimension, with local multiplayer support for two players to boot. Don’t let the big, bad bully of the neighborhood push you around! Fight for your right to walk the street.

    For a full list of this week’s updates, hit the jump!

    ]]>
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    Gamescom Interview With The Voice of Mario http://www.zeldainformer.com/gamescom_interview_with_the_voice_of_mario/ Thu, 18 Aug 2011 17:00:01 +0000 http://localhost/wordpress90/?p=2937 Charles Martinet Voices MarioIf the name Charles Martinet is alien to you, you might know him for being the voice of Mario. The Italian plumber is known for his phrase “It’s-a-me, Mario!” just as much as his red hat. But Charles plays the voice of many more Mario characters, like his brother Luigi and Toadsworth.



    In the interview during Gamescom, Charles tells about his audition to become the voice of Mario. He also talks about life before he became Mario, as well as a few hobbies he has for in between games. Have you ever wondered what it would be like to be the voice of one of gaming history’s most beloved characters?



    ]]>
    Charles Martinet Voices MarioIf the name Charles Martinet is alien to you, you might know him for being the voice of Mario.  The Italian plumber is known for his phrase “It’s-a-me, Mario!” just as much as his red hat.  But Charles plays the voice of many more Mario characters, like his brother Luigi and Toadsworth.


    In the interview during Gamescom, Charles tells about his audition to become the voice of Mario.  He also talks about life before he became Mario, as well as a few hobbies he has for in between games.


    Have you ever wondered what it would be like to be the voice of one of gaming history’s most beloved characters? Hit the jump to learn a little!

    ]]>
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    Xenoblade Chronicles: Not Enough Stock to Meet Demand, Says Retailer http://www.zeldainformer.com/xenoblade_chronicles_not_enough_stock_to_meet_demand_says_retailer/ Thu, 18 Aug 2011 16:50:37 +0000 http://localhost/wordpress90/?p=2938 Xenoblade Chronicles - it's an epic adventure just to find a copy!
    Apparently the massive demand rush for Xenoblade Chronicles thanks to Operation Rainfall has led to stock shortages, according to online retailer ShopTo. This isn’t just a matter of retailers not ordering enough copies, as one might expect - it’s a matter of Nintendo of Europe not producing enough copies to keep up with demand. The last time we saw demand this high for a Wii game was with the Super Mario All-Stars port for Mario‘s 25th anniversary last year, and that was a limited-time release! Hopefully this strong performance will keep up going into September. Reggie, are you watching this?



    Source: NintendoScene, via GoNintendo

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    Xenoblade Chronicles - it's an epic adventure just to find a copy!
    Apparently the massive demand rush for Xenoblade Chronicles thanks to Operation Rainfall has led to stock shortages, according to online retailer ShopTo. This isn’t just a matter of retailers not ordering enough copies, as one might expect - it’s a matter of Nintendo of Europe not producing enough copies to keep up with demand. The last time we saw demand this high for a Wii game was with the Super Mario All-Stars port for Mario‘s 25th anniversary last year, and that was a limited-time release! Hopefully this strong performance will keep up going into September. Reggie, are you watching this?

    ]]>
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    Downloading Later This Year: Super Mario Land 2 and Metroid II http://www.zeldainformer.com/downloading_later_this_year_super_mario_land_2_and_metroid_ii/ Thu, 18 Aug 2011 17:08:17 +0000 http://localhost/wordpress90/?p=2939 One of the best Mario games you may never have playedPacked away in Nintendo of Europe’s press release about the upcoming games lineup for this fall and winter was a quiet little hint at the future of the 3DS Virtual Console. Two legendary sequels are on their way: Super Mario Land 2: Six Golden Coins and Metroid II: Return of Samus. This is particularly exciting for me as these are two games I missed out on during the Game Boy days and have always wanted a second chance at trying, so they might wind up becoming my first paid downloadable titles on 3DS.


    Those who prefer to re-live some classic adventures are in for a treat as Virtual Console for Nintendo 3DS is bringing an array of Game Boy games to Nintendo 3DS - Super Mario Land 2: 6 Golden Coins and Metroid II - Return of Samus will both be making their way to download from Nintendo eShop before the year is out.




    I’m assuming these are coming to America as well, since that tends to be the pattern so far with eShop releases. Honestly, this would have made a better Metroid 25th anniversary gift than that Twitter reminder that Metroid Fusion is coming for 3DS Ambassadors. Oh well, maybe they’re saving the fanfare for next year to leave room for Zelda this fall…or maybe not.



    Source: Nintendo Europe PR, via Nintendo3DSBlog

    ]]>
    One of the best Mario games you may never have playedPacked away in Nintendo of Europe’s press release about the upcoming games lineup for this fall and winter was a quiet little hint at the future of the 3DS Virtual Console. Two legendary sequels are on their way: Super Mario Land 2: Six Golden Coins and Metroid II: Return of Samus. This is particularly exciting for me as these are two games I missed out on during the Game Boy days and have always wanted a second chance at trying, so they might wind up becoming my first paid downloadable titles on 3DS.

    Jump inside for the verbatim announcement from Nintendo.

    ]]>
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    Some Snazzy Skyward Sword Fan-Made Box and Collection Art Mock-Ups http://www.zeldainformer.com/some_snazzy_skyward_sword_fan-made_box_and_collection_art_mock-ups/ Thu, 18 Aug 2011 22:05:00 +0000 http://localhost/wordpress90/?p=2940 This collection set reminds me of the pretty Ocarina 3D one we saw a few months ago
    There have been some pretty impressive-looking fan-made box art mockups for some Zelda games over the years. One of my favorites was the drop-dead gorgeous 3DS-Ocarina of Time 3D bundle, which included a gold-and-silver Hylian crest themed 3DS and some remixed art and logo work.



    GoNintendo’s pulled together a bunch of fan-made box art for Skyward Sword, including a similar limited-edition package concept which bears strong thematic resemblance to the aforementioned Ocarina 3D piece. Obviously the logo used has been given some TLC, prominently featuring Phi as well as a “the” added to the title with a Master Sword-styled font for the “T.” There’s another couple boxes posted below - the first of which I think comes very close to what the actual packaging will look like.



    The artwork here just LOOKS like boxart, doesn't it? Of course, Europe and Japan will probably get it, while the U.S. doesn't… We'll probably get a gold box like this one…but hopefully it'll be more interesting than this



    This one's pretty cool, too - but I think Zelda is more of a "gold box" kinda game than a "blue box" one, don't you?
    I like the art here, but it's not quite "box art" material in my opinion
    Got any fan box art of your own you’d like to show off? Ship us an email at tips[at]zeldainformer.com with your submission and we just might post it!



    Source: GoNintendo


    Related Stories:

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    This collection set reminds me of the pretty Ocarina 3D one we saw a few months ago
    There have been some pretty impressive-looking fan-made box art mockups for some Zelda games over the years. One of my favorites was the drop-dead gorgeous 3DS-Ocarina of Time 3D bundle, which included a gold-and-silver Hylian crest themed 3DS and some remixed art and logo work.

    GoNintendo’s pulled together a bunch of fan-made box art for Skyward Sword, including a similar limited-edition package concept which bears strong thematic resemblance to the aforementioned Ocarina 3D piece. Obviously the logo used has been given some TLC, prominently featuring Phi as well as a “the” added to the title with a Master Sword-styled font for the “T.” There’s another couple boxes after the jump - one of which I think comes very close to what the actual packaging will look like. Head inside to see.

    ]]>
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    New Star Fox 64 Trailer - Special Vehicles http://www.zeldainformer.com/new_star_fox_64_trailer_-_special_vehicles/ Fri, 19 Aug 2011 03:05:04 +0000 http://localhost/wordpress90/?p=2941 starfoxpic2.jpgI’m pumped up for this game. Star Fox 64 was the first Star Fox game I played, and is among one of my childhood favorites. Another trailer was released covering the special vehicles found within the game. For those who have never played the original, no, you cannot pick these vehicles whenever you choose. They are special for a reason, and can only be used in certain planets of the game.





    As you can see, the Landmaster is a tank, but it has the ability to barrel roll and hover. It can boost and brake just like an Arwing, but its barrel roll doesn’t have a force field and will not deflect attacks. At least you can roll around like crazy!



    The Blue Marine is a submarine designed by Slippy, everybody’s favorite frog. It can’t use Smart Bombs, but, as said by Slippy in the trailer, has an unlimited supply of torpedoes. The torpedoes can lock onto enemies and have a second function in lighting up the dark waters. Unlike the Landmaster though, its barrel roll will help in deflecting enemy blasts.

    ]]>
    starfoxpic2.jpgI’m pumped up for this game.  Star Fox 64 was the first Star Fox game I ever played, and is among one of my childhood favorites.  Another trailer was released covering the special vehicles found within the game.  For those who have never played the original, no, you cannot pick these vehicles whenever you choose.  They are special for a reason, and can only be driven on certain planets of the game.

    For fear of ruining the trailer any further, continue on to see how the special vehicles look in the stylish 3DS graphics.

    ]]>
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    Skyward Sword Australian Release Date: "Before Christmas 2011" http://www.zeldainformer.com/skyward_sword_australian_release_date_before_christmas_2011/ Fri, 19 Aug 2011 02:15:16 +0000 http://localhost/wordpress90/?p=2942 Aussies, by now, are used to getting the short end of the stick. With Skyward Sword, it will be no different.By now, the news that The Legend of Zelda: Skyward Sword will be released on the 18th of November in Europe, and on the 20th in the US has become widespread. Other nations, however, are yet to be confirmed. While Nintendo had hinted in the past at a possible worldwide release date, that promise appears to only extend so far for Hylians haling from Australia and New Zealand. Indeed, the promise is that the game will be arriving before Christmas in 2011, but no specific date has been established.



    Australian gamers may need to wait a little while longer to get their hands on Link’s latest adventure. It’s a trend that is all too common with Nintendo titles, including but not limited to The Legend of Zelda: Ocarina of Time 3D released earlier this year, with a whole two-week gap between the US and Australian releases. When GameSpot AU contacted Nintendo of Australia asking for confirmation of an Australia release date for Skyward Sword, the spokesperson had this to say:


    “No release date for Australia and New Zealand has been confirmed at this time; however, it is planned to be released before Christmas 2011.”




    Short, sweet, to the point, brimming with sadness, crushed hopes and dreams. By now, Australian Nintendo-goers would be pretty well adjusted to waiting longer for their game releases, but how would you like to wait up to a whole month after the US and Europe have Skyward Sword in their consoles, not to mention having to roam the internet in that time frame, avoiding all spoilers, like bombs in a minefield, as best as you can? It’s a tough life for us Aussies!



    Source: GameSpot AU


    Related Stories:

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    Aussies, by now, are used to getting the short end of the stick. With Skyward Sword, it will be no different.By now, the news that The Legend of Zelda: Skyward Sword will be released on the 18th of November in Europe, and on the 20th in the US has become widespread. Other nations, however, are yet to be confirmed. While Nintendo had hinted in the past at a possible worldwide release date, that promise appears to only extend so far for Hylians haling from Australia and New Zealand. Indeed, the promise is that the game will be arriving before Christmas in 2011, but no specific date has been established.

    Australian gamers may need to wait a little while longer to get their hands on Link’s latest adventure. It’s a trend that is all too common with Nintendo titles, including but not limited to The Legend of Zelda: Ocarina of Time 3D released earlier this year, with a whole two-week gap between the US and Australian releases.

    Hit the jump for more good ol’ fashioned Aussie whinging.

    ]]>
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    Nintendo Celebrates Zelda's Birthday at Gamescom 2011 http://www.zeldainformer.com/nintendo_celebrates_zeldas_birthday_at_gamescom_2011/ Fri, 19 Aug 2011 01:56:41 +0000 http://localhost/wordpress90/?p=2943 Nintendo Celebrates Zelda's Birthday at Gamescom 2011
    Nintendo might not have had an official press conference at Gamescom 2011 this week, but they certainly made headlines. In addition, they made their presence known on the floor. Not only were there lots of demos to try out, but they even had a special Zelda 25th Anniversary wall covered in birthday cards from German fans who stopped by.



    You can check out a gallery of pictures of Nintendo’s booth, along with the birthday greetings, below:





    Nintendo's Gamescom Booth.

    Nintendo reps spending their downtime playing some Wii.

    Another angle of the booth.

    The 3DS demo area.

    Some Germans trying out the upcoming 3DS games.

    A view of Nintendo's giant screen.

    And we've found the Zelda fans.

    The birthday wall.

    Birthday cards from fans.

    Some fans wrote messages, others left doodles.

    Happy Birthday Zelda.

    Some fans left both messages and doodles.




    Source: Kotaku

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    Nintendo Celebrates Zelda's Birthday at Gamescom 2011
    Nintendo might not have had an official press conference at Gamescom 2011 this week, but they certainly made headlines. In addition, they made their presence known on the floor. Not only were there lots of demos to try out, but they even had a special Zelda 25th Anniversary wall covered in birthday cards from German fans who stopped by.

    You can check out a gallery of pictures of Nintendo’s booth, along with the birthday greetings, after the jump.

    ]]>
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    Here's Something I Never Found in the Skyward Sword Demo: Four Heart Pieces Per Container Confirmed http://www.zeldainformer.com/heres_something_i_never_found_in_the_skyward_sword_demo_four_heart_pieces_p/ Fri, 19 Aug 2011 16:45:00 +0000 http://localhost/wordpress90/?p=2944 A Heart Piece, back to four per expansion!
    So, this is embarrassing, but it looks like that hidden chest in the Sky Temple demo that I never got actually contains something important - a Heart Piece. Now, I personally didn’t give it a go myself but I saw several others try to get it, only to fail because the Beetle couldn’t reach the switch they needed to get to it. With reps on the show floor saying that there’s an upgrade to make the Beetle fly faster and that you’ll sometimes need to return to dungeons to collect things you couldn’t get before, I figured this was an example of such an occasion. Turns out I was either mistaken or the demo’s been tweaked slightly to allow players to reach the switch that opens up this little secret.



    I was hoping for the 5-pieces-to-a-heart system from Twilight Princess to return, but by the looks of things we’re back to quarter-pieces as in most of the other games. Can’t complain too much…I just hope there aren’t too many containers from bosses so that there can still be a lot of secret hearts in this game. You can see footage of someone picking it up below. It’s not too terribly well-hidden, so don’t feel too bad for spoiling yourselves if that’s something you try to avoid.





    Source: NiNTENDOMiNATi0N, via GoNintendo


    Related Stories:

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    A Heart Piece, back to four per expansion!
    So, this is embarrassing, but it looks like that hidden chest in the Sky Temple demo that I never got actually contains something important - a Heart Piece. Now, I personally didn’t give it a go myself but I saw several others try to get it, only to fail because the Beetle couldn’t reach the switch they needed to get to it. With reps on the show floor saying that there’s an upgrade to make the Beetle fly faster and that you’ll sometimes need to return to dungeons to collect things you couldn’t get before, I figured this was an example of such an occasion. Turns out I was either mistaken or the demo’s been tweaked slightly to allow players to reach the switch that opens up this little secret.

    I was hoping for the 5-pieces-to-a-heart system from Twilight Princess to return, but by the looks of things we’re back to quarter-pieces as in most of the other games. Can’t complain too much…I just hope there aren’t too many containers from bosses so that there can still be a lot of secret hearts in this game. Jump inside for footage of someone picking this baby up.

    ]]>
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    Zelda Cosplay at Gamescom 2011 http://www.zeldainformer.com/zelda_cosplay_at_gamescom_2011/ Fri, 19 Aug 2011 17:10:52 +0000 http://localhost/wordpress90/?p=2945 This German Reporter Cosplays As Medli
    As most of you are aware, Gamescom 2011 is currently taking place in Germany. Like any other gaming convention there is no shortage of cosplayers, and since Zelda has such a big presence this year, there is no shortage of Zelda cosplayers.



    One German cosplayer went around the show floor searching for and interviewing everyone they could find wearing a Zelda costume.



    If you’re interested in cosplay, or just want an excuse to listen to people speaking in German, you can check out the resultant video below:





    Source: Go Nintendo

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    This German Reporter Cosplays As Medli
    As most of you are aware, Gamescom 2011 is currently taking place in Germany. Like any other gaming convention there is no shortage of cosplayers, and since Zelda has such a big presence this year, there was no shortage of Zelda cosplayers.

    One German cosplayer went around the show floor searching for and interviewing everyone they could find wearing a Zelda costume.

    If you’re interested in cosplay, or just want an excuse to listen to people speaking in German, you can check out the resultant video inside.

    ]]>
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    Gamescom 2011 Demo Footage: Resident Evil Revelations http://www.zeldainformer.com/gamescom_2011_demo_footage_resident_evil_revelaions/ Fri, 19 Aug 2011 17:27:45 +0000 http://localhost/wordpress90/?p=2946 Our hero enters a fog-filled room.
    Earlier this week we posted the trailer for the upcoming Nintendo 3DS title Resident Evil: Revelations. Today, we have footage of the full Gamescom 2011 demo, which is available to play on the show floor.



    I love that we can now play games like this gem on a Nintendo handheld device; it really shows how far Nintendo has come. Here’s hoping that more developers follow Capcom’s lead and publish games that look as good as Revelations.



    While Mercenaries had relatively positive reviews, I was disappointed that it wasn’t a full-on single-player campaign. Revelations makes up for that, and when I finally do get around to purchasing a 3DS, I know which of the two Resident Evil titles I’ll be purchasing.





    For more information on Resident Evil: Revelations, check out the official game overview and features list.

    ]]>
    Our hero enters a fog-filled room.
    Earlier this week we posted the trailer for the upcoming Nintendo 3DS title Resident Evil: Revelations. Today, we have footage of the full Gamescom 2011 demo, which is available to play on the show floor.

    I love that we can now play games like this gem on a Nintendo handheld device; it really shows how far Nintendo has come. Here’s hoping that more developers follow Capcom’s lead and publish games that look as good as Revelations.

    While Mercenaries had relatively positive reviews, I was disappointed that it wasn’t a full-on single-player campaign. Revelations makes up for that, and when I finally do get around to purchasing a 3DS, I know which of the two Resident Evil titles I’ll be purchasing.

    Check out the demo footage inside.

    ]]>
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    Tribes of Skyward Sword: The Sky People http://www.zeldainformer.com/tribes_of_skyward_sword_the_sky_people/ Fri, 19 Aug 2011 20:30:09 +0000 http://localhost/wordpress90/?p=2947 The Sky Tribe of Skyward Sword lives in Skyloft - could there be a connection to the tribes in previous games?
    A Zelda game based on a sky theme may be all-new to the series, but sky settings and magical races that populated them aren’t. The Minish Cap introduced a race of sky dwellers known as the Wind Tribe who inhabited Hyrule in ancient times but at some undisclosed period in history left to live in the clouds. Twilight Princess spoke of a Sky People, ancestors of the Hylians, who founded Hyrule’s culture before leaving it behind to take up residence in the heavens. Now we’re heading up to Skyloft, a sky continent high above the clouds that has been separated entirely from the surface world below.



    Many have speculated on whether Skyloft has some connection to the Cloud Tops or to the City in the Sky, but now I’m going to explore how these possibilities might play out. Knowing Zelda tradition, we could see explicit connections, or we could get only vague hints and clues. Let’s break down the evidence we have, shall we?


    What we know about Skyloft

    Pretty much everything we understand about Skyloft so far comes from interviews with the creators, sans a few glimpses of it in trailers, screenshots, and demos. In the interest of accuracy and to provide good evidence, I went ahead and looked over every single interview we ever dug up on the subject rather than trying to recite it all from memory.


    Here’s what I found:


    Skyloft is a series of floating islands separated from the dangerous surface world

    Here’s something that already distinguishes Skyloft from previous sky civilizations: it’s literally a series of floating lands, whereas Cloud Tops was aptly on top of clouds and the City in the Sky was a bunch of mechanically-suspended egg-shaped buildings. Of course, knowing Nintendo, aligning this with other games is just a bit of creative license away, but it’s still something that tosses up a red flag for me.



    We also hear that the world below is ruled by evil forces, and Aonuma suggests that the two worlds were once one, but have been separated. Could the evil forces now ruling down below be the reason why Skyloft is divided from the surface? That’s another disparate detail: the Wind Tribe may have left the world for reasons undisclosed, but the Oocca left after having built the Hylian civilization, not because of an evil threat. But then again this could be yet another case where a little bit of “new story” magic might expand on a story we previously only thought we knew.


    Link lives on Skyloft, a series of floating islands that are above the clouds. He’s a normal kid living up on these islands above the clouds, but then an incident occurs and Link is forced to travel to the land beneath the clouds. This other world below the clouds has been captured and is being ruled by evil forces. So he has to go down there and start his adventure. The juxtaposition between the two worlds is very important.

    - Eiji Aonuma, Official Nintendo Magazine August 2010


    Now, Link resides in Skyloft and he is, again, just your average kid. He doesn’t think anything unusual about living on these floating islands, but unbeknownst to Link, below the Skyloft, below this cloud cover is another land. It’s a very dangerous place, it’s ruled by evil forces, and one day, an event occurs that forces Link to actually travel to that land. And the subtitle, the Skyward Sword, is really the event that both reveals the land to Link and leads him on his journey. [...] So, when he gets that, that’s the event, again, that reveals where Link needs to go and what he needs to do. So Link is led by this mysterious sword to the land below the clouds and back up to Skyloft and again back below, and while he is journeying back and forth between these two worlds, the mystery of why the worlds have been divided and separated becomes clear to him

    - Eiji Aonuma, GameSpot interview, June 2010


    The people of Skyloft are oblivious to the existence of the surface world

    For whatever reason, the people of Skyloft have no idea there’s a world below the clouds. I imagine this has something to do with either being up there for generations and just forgetting about everything on the surface or intentionally not mentioning it in order to guard some sacred secret… or both. Whatever the case, your average Skyloftians think the world in the sky is all there is, at least until Link’s quest changes all that.


    Yes, it’s only the people in Skyloft. Nobody on there thinks anything of it, though, because living in Skyloft and flying around on birds is normal to them. They don’t have any awareness of there being a mainland beneath the clouds and so forth—that gets expanded upon once Zelda goes missing, and you get access to the areas under the clouds.

    - Eiji Aonuma, Famitsu June 2011


    Everyone in Skyloft rides their own birds, Link’s is special and helps him access the surface

    Here’s another detail that diversifies Skyloft from its other sky city counterparts: the denizens travel around on the backs of giant birds called Loftbirds. Now, admittedly, the Wind Tribe also is tied to bird transportation - when Link plays the Ocarina of Winds in Minish Cap, a feathered friend comes down to whisk him away to one of the many Wind Crests - but never have we seen birds like these.



    Link has a special red bird, while Zelda rides a bluish one

    It’s the custom for each person to have one bird. Link has a red one, and it’s actually a special and very rare breed of bird—which is something that makes him get picked on, like ‘Why do you get this fancy bird and we don’t?!’ But it turns out that you need that red bird in order to access the mainland. So the hand of fate gets involved here, like it always does in Zelda games sooner or later.

    - Eiji Aonuma, Famitsu June 2011


    In the context of the story, Link lives in this world above the clouds, but eventually has to dip below to the surface world in order to move things forward. So [the birds] are a key to accessing those areas. In addition to that, there’s a vast world above the clouds as well - little islands floating in the sky all over the place that you can explore, and there are events and scenarios that play out there as well, which are accessed by riding your bird.
    - Eiji Aonuma, Nintendo Power, July 2011


    There’s a boarding school for knights-in-training

    Ah, this game’s explanation for why Link knows how to wield a sword - he’s learning to become a knight! The Wind Tribe and Oocca don’t seem to have any direct connection to the art of swordfighting and don’t seem to have their own soldiery, but yet again that doesn’t prevent Skyward Sword from introducing these elements! There’s nothing directly saying so, but I think Link’s birdrider skills come from his time in boarding school as well. I guess we’ll find out in November!


    Link, Zelda and their other friends all go to the same boarding school, and you’ve got teachers and a principal as well. It’s a bit of a different setting from previous Zeldas.

    - Eiji Aonuma, Famitsu June 2011


    The people you saw in the opening scene are part of - we don’t have an official name for it yet - a sort of academy, a knight academy, that Link is a part of and [they] oversee the school, and [the people are] also his classmates. So in that sense, this is a game that really puts Link in a different context and a different environment.

    - Eiji Aonuma, Nintendo Power, July 2011


    The People of Skyloft are Hylian

    Ears don't lie…Okay, so I don’t have an actual interview quote for this one, but it’s pretty blatantly obvious given that the characters we’ve seen so far all sport the traditional long ears we’ve come to know and love. They come in all kinds of shapes, sizes, and skin tones - there’s even a black guy! - but they’re all definitely Hylian. They turn out to be some kind of proto-Hylians, or even the “ancestors of the Hylians” mentioned in Twilight Princess (a credit to a possible Oocca connection), but the fact of the matter is that they’re definitely not the short-eared, homogenous group we saw in Minish Cap.



    ...Looks like there’s not a lot here that points to any kind of connection between Skyloft and the previous sky cities. Again, as I’ve been saying, this doesn’t mean Nintendo won’t include some kind of relationship anyway, and they tend to try to keep even the familiar things fresh and new with each iteration, so this definitely doesn’t close the case just yet.


    How the other Sky Tribes might connect

    You all came here for speculation, so speculation ye shall have.



    As I just mentioned, the people of Skyloft do seem to be Hylian - and given that a number of the trappings of Hylian civilization such as the royal family and Triforce don’t seem to exist up in Skyloft, this probably sets them as the “ancestors of the Hylians.” Now, we know that according to Twilight Princess the ancestors of the Hylians created a number of cultural elements which they left behind in Hyrule when they ascended to the heavens.



    How could this work? Well, the Hylian culture left behind by their ancestors could very well have come from a time before there was a royal family anyway. Could the ruins we explore on the surface be remnants from when the Skyloft people once inhabited Hyrule? I think it’s definitely possible.



    What about the inhuman Oocca? I sort of hinted at a possibility in a recent article I wrote about the Sheikah:

    [The Oocca’s role in Skyward Sword] really depends how far the Oocca’s role as the “ancestors of the Hylians” has progressed by Skyward Sword. Do Skyloft’s Hylian-like people descend in some way from a post-Oocca culture, or is their civilization still waiting to be fashioned in the world below? Whether or not the Temple of Time already exists by Skyward Sword’s time or the Oocca themselves already live somewhere above the clouds should both be good indicators.

    [...]

    It’s also possible that the Oocca haven’t completed their work in Hyrule yet - and this is especially likely if the Temple of Time doesn’t exist yet, since they are credited with its creation. In that case, might we see the groundwork for the “messenger to the heavens” sideplot take shape? Could the Oocca and Sheikah be working together to protect Skyloft in order to prepare for the inevitable creation of the Master Sword, the final seals on the Triforce and the Sacred Realm, and the triumphant establishment of the Hyrule Kingdom?



    The Door of Time in the Temple of Time contains a bird crest similar to something we've seen in Skyward Sword…What we see in Skyward Sword, whether or not it spells out the answer to these questions, could be key in terms of figuring out the complicated relationship between the Hylians, the Oocca, and now these Skyloftians. If the Temple of Time exists, or the Oocca have already moved to the heavens, then it seems likely that the ancient ruins they left behind in Hyrule will already exist. Skyloft’s people could therefore be “descended” (at least culturally speaking) from them. If neither of these is the case, it could be that the “birth” of Hylian culture has yet to come about.



    Speaking of the origins of Hylian culture, I’m a little curious as to whether the Skyloft people will actually be called “Hylians.” We’ve already seen that the Hylian Shield bears the race’s traditional name, but for all we know it could just be a placeholder title, like the Master Sword’s appearance in the E3 2010 demo. If they go by a different name or the “new” name has its origins in Skyward Sword, I think it’s safe to conclude that the culture comes about there as well. If they are indeed known as the Hylians throughout, it’ll be a bit harder to say for sure.



    There’s a similar sort of indicator for the Wind Tribe. We know from Minish Cap that the Wind Tribe kept in close contact with the royal family, particularly King Gustaf, before ascending to the heavens. We also know that there isn’t exactly a royal family in Skyward Sword, although that doesn’t rule out the possibility that there could have been one before Skyloft became separated.



    Might the ancient king make an appearance in Skyward Sword?If we meet the Wind Tribe up in the sky, we’ll know there must have been a royal family in pre-Skyloft times. (This’ll be a lot easier if we hear about a previous king, like Gustaf.) On the other hand, if we meet the Wind Tribe on the surface (or, say, Zelda has a father or grandfather named Gustaf), it’ll be more or less confirmed that the Skyloftians aren’t really related, and the ancient period during which the royal family establishes contact with them hasn’t played out yet. Of course, we could never see any explicit mention of the Wind Tribe at all.



    Unfortunately, I don’t know the answers to these questions, but hopefully I’ve helped narrow down things we might watch for in Skyward Sword to try to unravel the mystery for ourselves. I’ll leave you with this interesting observation: When I last played Minish Cap, I noticed a visual similarity to the cape worn by Ghirahim on one of the tapestries hanging in the Wind Tribe’s dwelling-place. Check out the sprite below alongside the official art:


    Look at the gold-and-red tapestries, see a familiar pattern? Now compare it to Ghirahim's diamond pattern



    See any similarities? Connection or coincidence? You decide! And I haven’t forgotten your fan requests for future articles (feel free to keep ‘em coming, by the way!) - you’ll be seeing some responses to these starting real soon.



    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    Related Stories:

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    The Sky Tribe of Skyward Sword lives in Skyloft - could there be a connection to the tribes in previous games?
    A Zelda game based on a sky theme may be all-new to the series, but sky settings and magical races that populated them aren’t. The Minish Cap introduced a race of sky dwellers known as the Wind Tribe who inhabited Hyrule in ancient times but at some undisclosed period in history left to live in the clouds. Twilight Princess spoke of a Sky People, ancestors of the Hylians, who founded Hyrule’s culture before leaving it behind to take up residence in the heavens. Now we’re heading up to Skyloft, a sky continent high above the clouds that has been separated entirely from the surface world below.

    Many have speculated on whether Skyloft has some connection to the Cloud Tops or to the City in the Sky, but now I’m going to explore how these possibilities might play out. Knowing Zelda tradition, we could see explicit connections, or we could get only vague hints and clues. Let’s break down the evidence we have, shall we?

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    You Can Now Verify Your 3DS Ambassador Eligibility Online, Here's How http://www.zeldainformer.com/you_can_now_verify_your_3ds_ambassador_eligibility_online_heres_how/ Sat, 20 Aug 2011 02:50:00 +0000 http://localhost/wordpress90/?p=2948 Want to know if you're an Ambassador? Head inside to find out how!
    It’s been a full week coming, but Nintendo’s finally launched an online tool that lets you check to see whether you qualify for the 3DS Ambassador program. Checking is a simple matter of inputting your 3DS’s unique serial number (found underneath the barcode on the back of your 3DS) at the Ambassador website. I’ve already verified my eligibility; have you?



    If you’re not familiar with the 3DS Ambassador Program, here’s a brief description:





    Since Nintendo 3DS launched in the United States on March 27, more than 830,000 people in the U.S. alone have purchased one to enjoy 3D visuals without the need for special glasses. These Nintendo 3DS owners represent some of Nintendo’s most loyal customers, and Nintendo is rewarding them for getting in on the action early with 20 free downloadable games from the Nintendo eShop.



    These free games are available to anyone who owns a Nintendo 3DS system and uses a wireless broadband Internet signal to connect to the Nintendo eShop at least once before 11:59 p.m. Eastern time on Aug. 11. These users will automatically be registered in the Nintendo 3DS Ambassador program. The program contains two elements:



    Starting Sept. 1, Nintendo 3DS Ambassadors will be able to download 10 NES™ Virtual Console™ games at no charge and before they are available in the Nintendo eShop to the general public. These games, including Super Mario Bros.™, Donkey Kong Jr.™, Balloon Fight™, Ice Climber™ and The Legend of Zelda™, are slated to become paid downloadable games, but Ambassadors get them early for free. Once the paid versions of the games are posted to the Nintendo eShop later in the year, the updated versions will be available to Ambassadors for download at no cost.



    By the end of 2011, Nintendo will provide Ambassadors with 10 Game Boy Advance Virtual Console games. These include games like Yoshi’s Island™: Super Mario™ Advance 3, Mario Kart™: Super Circuit, Metroid™ Fusion, WarioWare™, Inc.: Mega Microgame$ and Mario vs. Donkey Kong™. These games will be available exclusively to Ambassadors, and Nintendo currently has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future.



    We’ll bring you the full list of Ambassador titles as soon as it becomes available. Let us know if you have any trouble with or questions about verifying your Ambassador status. NOTE: As far as I know, this tool works only for U.S. customers. I’ll be tracking down the sites for other regions as soon as I can.



    Here’s the same page for Australia.



    Source: GoNintendo

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    Want to know if you're an Ambassador? Head inside to find out how!
    It’s been a full week coming, but Nintendo’s finally launched an online tool that lets you check to see whether you qualify for the 3DS Ambassador program. Checking is a simple matter of inputting your 3DS’s unique serial number (found underneath the barcode on the back of your 3DS) at the Ambassador website. I’ve already verified my eligibility; have you?

    Here’s the same page for Australia.

    If you’re not familiar with the 3DS Ambassador Program, jump inside for some more info.

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    Wii Family Edition Isn't the First Console Iteration to Lose Functionality http://www.zeldainformer.com/wii_family_edition_isnt_the_first_console_iteration_to_lose_functionality/ Sat, 20 Aug 2011 03:10:00 +0000 http://localhost/wordpress90/?p=2949 Wii Family Edition - not the first time this has happened
    All right, I get it. A lot of people are scratching their heads about the recently-announced Wii Family Edition, a new Wii model heading to Europe this holiday. The console ditches GameCube compatibility (that’s discs, controllers, and memory cards) and apparently is designed to lie flat unlike the original Wii which could be positioned on its side. Why take away a good feature from one of the most popular consoles out there?



    Well, as it turns out, this isn’t a first for the gaming industry - or for Nintendo. 1up did a feature on the history of console downgrades and talked about just this. Apparently the NES went through some similar downgrading:


    The video game industry has come a long way in the twenty five years since the NES was released, but in terms of innovation and historical significance, Nintendo’s first console is still hard to top. It brought considerable depth to the gaming experience, introduced the world to such nifty peripherals as the dance mat and light gun, and offered a controller with unparalleled precision. Sure, the game pad’s sharp corners would sting the hell out of your hand after long sessions of Metroid, but it was still miles ahead of the mushy, oversized joysticks that had come before it!



    The NES was massively successful, but in the 1990s, when the machine entered its twilight years, Nintendo released a second model to shore up sales. Designed as a cost-conscious introduction to the world of gaming, this new NES actually improved on the original by retiring the finicky front-loading cartridge slot and rounding off the edges of the controllers, making them more hand-friendly. On the down side, the composite jacks that made the graphics and sound of the NES seem even more advanced in 1986 were history, a casualty of the system’s $50 price tag. As for the shell with that bodonkadonk cartridge slot, that was more a victim of fashion than cost-cutting…



    I’m sure this won’t change how anybody feels, but I thought it was a cool observation worth sharing. Personally I can kind of see the rationale behind the move. There are probably more Wiis in circulation in Europe than there are GameCube accessories (at fewer than 5 million GameCubes sold in Europe, even if everybody had four controllers, they couldn’t even supply half the Wii audience with one each), and as far as I can tell, there definitely isn’t enough GameCube software moving through the region to warrant keeping up GameCube support. Anyone really looking for this functionality either already has a Wii or will likely spring for an original edition sometime before the new one replaces it. (Is it starting to make sense now?)



    Source: 1up via GoNintendo

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    Wii Family Edition - not the first time this has happened
    All right, I get it. A lot of people are scratching their heads about the recently-announced Wii Family Edition, a new Wii model heading to Europe this holiday. The console ditches GameCube compatibility (that’s discs, controllers, and memory cards) and apparently is designed to lie flat unlike the original Wii which could be positioned on its side. Why take away a good feature from one of the most popular consoles out there?

    Well, as it turns out, this isn’t a first for the gaming industry - or for Nintendo. 1up did a feature on the history of console downgrades and talked about just this. Hop inside for what they had to say about the NES.

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    Xenoblade Chronicles is Out Now in Europe, NoE Launches Let's Play Episode 4 http://www.zeldainformer.com/xenoblade_chronicles_is_out_now_in_europe_noe_launches_lets_play_episode_4/ Sat, 20 Aug 2011 03:30:00 +0000 http://localhost/wordpress90/?p=2950 Questing in Xenoblade Chronicles may seem tedious, but at least the battle system's miles ahead of most other modern action RPGs
    We’re a little late on the fanfare, I’ll admit, but I’d like to take the time to announce that Xenoblade Chronicles has now been out for a full day in Europe. For those of you enjoying your copy, I understand why you haven’t visited Zelda Informer all day - have fun and be sure to let us know what you think of the game when you get the chance!



    To accompany launch day, Nintendo of Europe released another episode of their Let’s Play Xenoblade Chronicles series. This time, we’ll see Sharla and her party embark on a quest to restore Colony 6 to its original state.



    Questing looks on the surface to be your standard RPG fare: find a quest solicitor, complete a task such as killing monsters at a certain area or collecting items, and head for an objective point to receive a reward. Thankfully many of these quests are side content, and with a battle system this involving having to fight more monsters isn’t necessarily the chore you might think it would be. I’m loving how the LPer talks about not being strong enough to complete the task at first - it’s really encouraging to see a real challenge these days!





    Source: XenobladeWii on Youtube via GoNintendo


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    Questing in Xenoblade Chronicles may seem tedious, but at least the battle system's miles ahead of most other modern action RPGs
    We’re a little late on the fanfare, I’ll admit, but I’d like to take the time to announce that Xenoblade Chronicles has now been out for a full day in Europe. For those of you enjoying your copy, I understand why you haven’t visited Zelda Informer all day - have fun and be sure to let us know what you think of the game when you get the chance!

    To accompany launch day, Nintendo of Europe released another episode of their Let’s Play Xenoblade Chronicles series. This time, we’ll see Sharla and her party embark on a quest to restore Colony 6 to its original state. Hop inside for the video.

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    Gamescom 2011 Demo Footage: Sonic Generations 3DS http://www.zeldainformer.com/gamescom_2011_demo_footage_sonic_generations/ Sat, 20 Aug 2011 04:13:13 +0000 http://localhost/wordpress90/?p=2951 gamescom_sonic3ds01.jpg
    We have another Nintendo 3DS demo from Gamescom 2011 tonight. This time it’s for everyone’s favorite blue hedgehog, Sonic.



    You may remember that a few days ago we reported that the Mushroom Hill Zone will be making an appearance in Sonic Generations 3DS. Well, that’s exactly the level that was available in the demo that was offered at Gamescom’s Sonic booth.



    The game is looking pretty good. I particularly like the 2.5 dimension look they’re going for. However, much like the Tomb Raider series, you always think the next upcoming game is going to be the redemption of the francise and it never is. I’ll reserve my opinion on Generations until after I’ve played it myself.



    UPDATE: This post now includes footage of the the Big Arm Boss fight from the Sonic Generations 3DS demo.







    Source: NiNTENDOMiNATi0N and Nintendo World Report

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    gamescom_sonic3ds01.jpg
    We have another Nintendo 3DS demo from Gamescom 2011 tonight. This time it’s for everyone’s favorite blue hedgehog, Sonic.

    You may remember that a few days ago we reported that the Mushroom Hill Zone will be making an appearance in Sonic Generations 3DS. Well, that’s exactly the level that was available in the demo that was offered at Gamescom’s Sonic booth.

    The game is looking pretty good. I particularly like the 2.5 dimension look they’re going for. However, much like the Tomb Raider series, you always think the next upcoming game is going to be the redemption of the francise and it never is. I’ll reserve my opinion on Generations until after I’ve played it myself.

    Check out the demo footage after the jump.

    UPDATE: This post now includes footage of the the Big Arm Boss fight from the Sonic Generations 3DS demo.

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    Nintendo's 3DS Lineup Hits the TV Advertising Trail http://www.zeldainformer.com/nintendos_3ds_lineup_hits_the_tv_advertising_trail/ Sat, 20 Aug 2011 04:42:04 +0000 http://localhost/wordpress90/?p=2952 Super Mario 3D Land, just one of the games coming to 3DS by year's endFrom September until year’s end, Nintendo’s going to be pumping out one first-party game a month for 3DS owners, and they’re showing them all off in one cohesive TV commercial to get the public’s attention. If you needed a reminder of what’s coming this year, now’s the perfect time to check out the fall lineup for yourself:




    • Star Fox 64 3D, arriving 9/9
    • Pokémon Rumble Blast, arriving 10/24
    • Super Mario 3D Land, arriving this November
    • Mario Kart 7, arriving this December

    Is your body ready for what 3DS has to offer this fall?





    Source: Nintendo on YouTube

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    Super Mario 3D Land, just one of the games coming to 3DS by year's endFrom September until year’s end, Nintendo’s going to be pumping out one first-party game a month for 3DS owners, and they’re showing them all off in one cohesive TV commercial to get the public’s attention. If you needed a reminder of what’s coming this year, now’s the perfect time to check out the fall lineup for yourself:

    • Star Fox 64 3D, arriving 9/9
    • Pokémon Rumble Blast, arriving 10/24
    • Super Mario 3D Land, arriving this November
    • Mario Kart 7, arriving this December

    Is your body ready for what 3DS has to offer this fall? Jump inside for a brief look at each of these games.

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    Gamescom 2011 Trailer and Demo Footage: Rayman Origins http://www.zeldainformer.com/gamescom_2001_demo_footage_rayman_origins/ Sat, 20 Aug 2011 14:05:00 +0000 http://localhost/wordpress90/?p=2953 Play solo or with up to three friends in cooperative multiplayerHonestly, I haven’t touched a Rayman game outside of The Great Escape on Nintendo 64, so I didn’t know much about the character’s storied side-scrolling legacy until the announcement of Ubisoft’s Rayman Origins, a multi-console return to form for the series, and I’ve got to say it looks like one of the kookiest, most creative, and best of all perhaps the best 2D platformer I’ve seen on any system in the last several years - and that’s saying something since I loved both New Super Mario Bros. Wii and Donkey Kong Country Returns. I haven’t seen a solid meld of humor, fun, creativity, and what looks to be excellent gameplay since the glory days of Rareware on the N64. This game’s looking more and more like a must-buy this holiday for me.



    Of course, I probably won’t pick it up first-day, since I’ll be way too busy putting together our Skyward Sword Walkthrough (hopefully in time for release day). But hey, it’s the thought that counts, right?



    Check out the rather silly introductory trailer as well as some gameplay videos that show that 2D platforming still ain’t dead; in fact, it’s riper than ever. Rayman Origins launches in North America on November 15 for Wii and 3DS.









    Source: GameTrailers


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    Play solo or with up to three friends in cooperative multiplayerHonestly, I haven’t touched a Rayman game outside of The Great Escape on Nintendo 64, so I didn’t know much about the character’s storied side-scrolling legacy until the announcement of Ubisoft’s Rayman Origins, a multi-console return to form for the series, and I’ve got to say it looks like one of the kookiest, most creative, and best of all perhaps the best 2D platformer I’ve seen on any system in the last several years - and that’s saying something since I loved both New Super Mario Bros. Wii and Donkey Kong Country Returns. I haven’t seen a solid meld of humor, fun, creativity, and what looks to be excellent gameplay since the glory days of Rareware on the N64. This game’s looking more and more like a must-buy this holiday for me.


    Of course, I probably won’t pick it up first-day, since I’ll be way too busy putting together our Skyward Sword Walkthrough (hopefully in time for release day). But hey, it’s the thought that counts, right?

    Jump inside for a rather silly introductory trailer as well as some gameplay videos that show that 2D platforming still ain’t dead; in fact, it’s riper than ever. Rayman Origins launches in North America on November 15 for Wii and 3DS.

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    Laura Shigihara of Plants vs. Zombies Does a Lost Woods Theme Arrangement On Piano http://www.zeldainformer.com/laura_shigihara_of_plants_vs_zombies_does_a_lost_woods_theme_arrangement_on/ Sat, 20 Aug 2011 16:20:06 +0000 http://localhost/wordpress90/?p=2954 Relaxing, isn't it?
    You know what’s great? Fan-made musical arrangements based on hit video game classics. You know what’s even better? When the fans are actual video game music composers. Laura Shigihara was the composer for the popular Plants vs. Zombies, a game that received much praise for its addictive gameplay and awesome musical score, and she decided to hop on YouTube and deliver her own take on the Lost Woods Theme from The Legend of Zelda: A Link to the Past. She added a little of her own flair to give the song a little longevity, and it’s really something special.




    Source: supershigi on YouTube via GoNintendo


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    Relaxing, isn't it?
    You know what’s great? Fan-made musical arrangements based on hit video game classics. You know what’s even better? When the fans are actual video game music composers. Laura Shigihara was the composer for the popular Plants vs. Zombies, a game that received much praise for its addictive gameplay and awesome musical score, and she decided to hop on YouTube and deliver her own take on the Lost Woods Theme from The Legend of Zelda: A Link to the Past. She added a little of her own flair to give the song a little longevity, and it’s really something special. Hit the jump for her video.

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    Super Smash Bros Board! http://www.zeldainformer.com/super_smash_bros_board/ Sun, 21 Aug 2011 02:07:00 +0000 http://localhost/wordpress90/?p=2955 SSBB GameNo, this is not for sale, but it is definitely worth sharing. James Gabbard has shared this awesome creation, which is fully playable and customizable. The inspiration for a Super Smash Bros board game came from a Kotaku Photoshop Contest. He simply took the contest to the next level, and it only took him a whole month to complete! The player pieces seen in the video are the original twelve in their original art form and colored with your everyday colored pencil.



    The board is set up with levels that show big moment’s of Nintendo’s history in chronological order, so it will be as though you are making your way through history. Not only that, but it has many references to jokes that any Nintendo fan will recognize.



    The idea of fighting is to knock your opponent off the edge based on the roll of a die. Everybody has the same stats, but this game still requires strategy and not just luck. There are items to use in battle, so as the game gets going it gets more fun.



    This is a little nostalgic for me, since one of my first projects was to make a board game. Mine wasn’t as cool as this, but still a lot of fun. I would probably buy this if it were to go on sale. Something to do when the power goes out, phones and handheld devices are dead, or there aren’t enough controllers for everybody to play.

    ]]>
    SSBB GameNo, this is not for sale, but it is definitely worth sharing.  James Gabbard has shared this awesome creation, which is fully playable and customizable.  The inspiration for a Super Smash Bros board game came from a Kotaku Photoshop Contest.  He simply took the contest to the next level, and it only took him a whole month to complete!  The player pieces seen in the video are the original twelve in their original art form and colored with your everyday colored pencil. 


    The board is set up with levels that show big moment’s of Nintendo’s history in chronological order, so it will be as though you are making your way through history.  Not only that, but it has many references to jokes that any Nintendo fan will recognize. 

    For more and a video on this board game, hit the jump!

    ]]>
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    Nintendo Didn't Win Anything at GamesCom http://www.zeldainformer.com/nintendo_didnt_win_anything_at_gamescon/ Sat, 20 Aug 2011 20:30:32 +0000 http://localhost/wordpress90/?p=2956 DamnitSometimes I feel like even the gaming industry is against Nintendo. I find their lack of faith disturbing, and perhaps what I find most disturbing is the list of winners from this year’s GamesCom. Sure, some titles deserved their wins, but others? Not so much. I find it a little strange that FIFA 2012 beat out Skyward Sword for best console game. Sure, its a european event, and everyone in Europe loves soccer, but still, a sports game over Zelda? Right… They also lost to Sony in the mobile games category as well, with Uncharted taking first place.



    Maybe we shouldn’t be that surprised. Nintendo walked away from the event empty handed last year as well. Still, this leaves a bit of a bad taste in my mouth. Nintendo has some great titles lined up, but many of them aren’t getting the recognition they deserve.


    • Best of Gamescom: Battlefield 3, Electronic Arts
    • Best Hardware or Hardware Accessories: PlayStation Vita, Sony Computer Entertainment
    • Best Console Game: FIFA 12, Electronic Arts
    • Best Mobile Game: Uncharted: Golden Abyss, Sony Computer Entertainment
    • Best Online Game: Star Wars: The Old Republic, Electronic Arts
    • Best PC Game: Diablo III, Blizzard Entertainment
    • Best Browser Game: The Sims Social, Electronic Arts
    • Best Family Game: Sesame Street: Once Upon a Monster, Warner Bros. Interactive Entertainment




    So there you have it. EA seems to be kicking ass and taking names. Personally I don’t really give a flying fart about Battlefield 3, or the Sims Social, but to each their own I guess. How’re you all feeling about this? Do you care that Nintendo walked away empty handed? Do you think Nintendo needs to step up their software game? let us know!



    Source: My Nintendo News

    ]]>
    DamnitSometimes I feel like even the gaming industry is against Nintendo. I find their lack of faith disturbing, and perhaps what I find most disturbing is the list of winners from this year’s GamesCom. Sure, some titles deserved their wins, but others? Not so much. I find it a little strange that FIFA 2012 beat out Skyward Sword for best console game. Sure, its a european event, and everyone in Europe loves soccer, but still, a sports game over Zelda? Right… They also lost to Sony in the mobile games category as well, with Uncharted taking first place.


    Maybe we shouldn’t be that surprised. Nintendo walked away from the event empty handed last year as well. Still, this leaves a bit of a bad taste in my mouth. Nintendo has some great titles lined up, but many of them aren’t getting the recognition they deserve.


    Jump inside for the list of winners.

    ]]>
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    Xenoblade Sucks, Looks Horrible, You Should Totally Play It http://www.zeldainformer.com/xenoblade_sucks_looks_horrible_you_should_totally_play_it/ Sun, 21 Aug 2011 13:36:27 +0000 http://localhost/wordpress90/?p=2957 xenoblade_logo.jpg

    Hello and welcome to the ultimate, multi-part Xenoblade review. I will, in the next couple of days, roll out and review my complete playthrough of Xenoblade Chronicles. In case it isn’t massively obvious, these will have A LOT of JUICY SPOILERS, so if you’re one of those sensitive people who SNAPE KILLS DUMBLEDORE then I advise that you go look for another place to waste your precious 15 minutes on. Everyone else, read on, because these articles are known to increase life expectancy and cure cancer.

    So, after a rather long and hyped up wait, Xenoblade has finally hit shelves in America Europe and I got my dirty scheming hands on a copy. After coming home, doing 150 squats to get my body ready, I put the disc in the tray and my Wii cried. Turns out the game comes on a dual-layer disc, which makes it the fourth game on the Wii to do that, the other three being Super Smash Bros. Brawl, Metroid Other M and Monster Hunter Tri. Now, the funny thing about the Wii and dual-layer discs is that they hate each other and want to kill each other’s family.

    Long story short, my Wii wouldn’t read the disc. Fast-forward thirty minutes and I have managed to create a dump of the game on my friend’s Wii (possibly with his consent) and ended up playing it with a USB loader. But that’s not what you’re here for. You want to know if the game is any good, so let’s get down to the big cheese.

    Xenoblade Chronicles, the newest RPG for the Wii, sucks. I however retain the right to use as broad of a definition of “sucks” as necessary in order for it to fit. Alright, so now that that’s clear, let’s get rid of the obvious stuff and discuss details. It’s interesting to see a different approach to how life originated, and the idea of two titans battling it out because there’s fuck else to do in the giant sea of wherever, just to end up like hosts to a trillion tiny parasites living on and feeding off of their corpses for eons is as awesome as it is disturbing but it’s inevitably met with my You Have Got To Be Kidding Me Face (tm) when the narrator spoke their names - Bionis and Mechonis. Oh I see what you did there Xenoblade, one is to symbolize everything natural and the other all things mechanical! It’s clever because their names reflect their nature, see? Anyway, the titans fight and end up knocking each other’s lights out at the same time.

    Leaving that aside for now, the soundtrack is probably the most awesome part of the game. The music actually stands out and it’s used perfectly to enhance moments that can benefit from it. Nothing much to say in that regard, it’s just great. Mind you, it’s nothing revolutionary (so far), there isn’t really a memorable theme or anything other than standard fantasy “epic” music, relying heavily on choirs and orchestra. It’s the utilization that ends up being quite impressive.

    The aesthetics of the game are pretty good. It borrows heavily from Final Fantasy XII in this regard, for better or worse, since as far as Final Fantasy games go it was rather tame art-wise. However, even early on there will be weapons present that will make you question what kind of sick, deformed and twisted beast the artist used as reference material when designing them.


    17129-27476.gif

    That’ll do it.


    The same however cannot be said about the graphics. They’re downright horrible. I’ve seen PS2 games that look better than this. And no, there are no excuses. Other M, Donkey Kong Country: Returns and Monster Hunter Tri have shown what can be done with the Wii graphics. This is just insulting. And coming from someone who cares about graphics least of all, that’s saying something.

    The graphics aren’t the game’s biggest flaw however. That title goes to the menus, which are bloated like your fat aunt after thanksgiving. The combat menu might seem nice and clean, until you realize that there’s no way to pause combat, something which the game should have picked up from Final Fantasy XII or Knights of the Old Republic even. With more than 3 enemies on the screen and your character having 6 different abilities plus Monado abilities, yeah, I believe you can see how this could become an issue. When talking about bloated menus, and generally about the game being bloated, let me ask just why every RPG these days tries so desperately to be an MMORPG?

    The game has side quests, fair enough. It has trading and crafting, also fine. It has relations between party members and certain in-game and in-combat events that can be triggered / amplified if all characters are all cuddly-wuddly with each other and love their friends to death. Alright… It also has a reputation system with different factions and people, whose improvement of will change fuck me if I know, but it’s there and there’s a menu for it. There are facilities (and menus) for compressing ether to get gems which you can fit into your weapons and armor, which will make your upgradable skills even stronger, especially when combined with the combination of talents from the three different talent trees your character has. Multiply the last sentence with the number of party members. That shit right there is why Mass Effect 2’s “Less is More” philosophy is superior.

    But let’s get down to specifics and see how my first 3 hours of Xenoblade Chronicles looked… I already talked about the Titan fight and all the other shebang so allow me one more remark on that subject before that particular well runs dry - what gender are / were the titans? Food for thought.

    Now, fast forward a few eons and there’s life on both titans. How did life develop on two rotting corpses, why are there hills and mountains (Giant acne?) on the titan, where exactly did life first form and how many times did Sir Isaac Newton turn in his grave due to the physics being impossible on too many levels to count are questions best left unasked. There’s a race of what appear to be humans, called Homs (no homo) and a race of machines called Mechons. I have to warn you that the amount of ridiculous naming decisions in this game far surpasses anything I’ve seen in recent memory, so just imagine me with a constant stern look.

    The two sides are in a constant state of war because… I guess the Hom(o)s saw Terminator II and are attacking the machines out of precaution. I’m gonna leave that in the back of my head and see how well it holds up until I either come up with something better or the game gives me a backstory. The game starts during the Battle of Sword Valley (Seriously?) and we’re joined immediately by Dunban (I give up), Biker Mode Hulk Hogan and The Guy (tm). Dunban is a mythical hero and / or the only one in this world with any sort of pain tolerance, because he’s able to wield the magical sword Monado which does… things to people who cannot control it. The game isn’t very clear on this, mentioning that it controls the wielder, something which Dunban can apparently fight but not even that is ever proven because he later admits to being possessed by the sword, and no one apparently noticed. Other people just seem to get a headache while the sword tries to wrestle itself out of their grasp on its own.


    news_the_first_10_minutes_xenoblade-9420.jpg

    The battle rages on, and the three men manage to do what an entire army failed to, namely flawlessly hold the line against hundreds of sentient machines. The Guy (tm) is obviously a dangerous psychopath with a phobia of flawless wins and decides to betray his friends and run away, to save his own hide, but ends up being killed by a bunch of Predators trying to recreate the final target practice scene from the Predators trailer. Strangely enough, it would seem that now the tide of battle has turned, making The Guy (tm) apparently more important than the Monado and its wielder.

    Skip ahead another year and we find ourselves playing as Shulk, an androgynous sword-fighting engineer whose face annoys me only a tad less than Tidus’ from FF-X, and by GOD does that little cunt piss me off. Furthermore, even though I am aware it’s getting stale by now, his name sounds like a cross-breed of Hulk (Or Sulk from 8-bit Theater to be precise, also more fitting) and the German name Schulz, which would make him a ripped emo Nazi, which, come to think of it, might not be too big of a stretch. Schulz is quickly joined by his Brittish friend Reyn to viciously murder a crab and steal its home. After their bloodthirst has been sated they return to town.

    Once I reached the military quarter of the town it became painfully clear why Dunban & Co. were the only ones who could hold back the machines - everyone else is retarded. We see the commander slapping the soldiers around and if you blur your vision enough you could almost thing you’re watching a Monty Python movie. Apparently they crashed a vital piece of military equipment into the residential district, and now they don’t have any fuel to start it even if it gets repaired, because the last fuel cell leaked out after the crash. Why exactly they went to the residential district with a portable artillery, and with the last fuel cell no less, is open to interpretation.

    In the military lab we see the Monado protected from both malevolent intruders and people who could accidentally harm themselves or others if they were to make contact with the blade by a very nicely polished sword stand. That’s it. Can you guess now what triggers the big catastrophe that signalizes the end of act one and starts the heroes on their journey? Wrong, it’s a Mechon attack later on.

    Shulk meets Biker Hulk Hogan back at the lab and reveals to him that the Monado, the sword of legend once wielded by the great titan they now LIVE on, the only thing that can cut a Mechon, has hidden powers! Wow, what a shocker to everyone who’s pre-teen. Pay attention to the dialogue at this point, it’s when I noticed that the lines were probably recorded in different rooms, at different times. Generally the voice acting is leaps and bounds ahead of most gaming voice acting, but these few hiccups are noticeable if you look for them.

    The game switches to Dunban and his little sister Fiora bringing him food. Apparently the Monado has destroyed his right hand and he can’t even hold a spoon anymore. This however is retconed at the first sign of convenience, namely the aforementioned Mechon attack. She is sent off to bring some food to Shulk as well, and this my friends is where you’ll notice just how absurdly fast all the characters run in this game. Seriously, I thought it was a glitch the first time it let me run around the house. And it gets even absurder if you leave a party member behind and he / she breaks the sound barrier to catch up with you.

    Fiora finds Shulk in a park overseeing the colony, to which he went after advice from Biker Hogan claiming that he needs more fresh air, because killing little animals and viciously beating up giant crabs and insects out in the field is obviously not enough workout nor fresh air. This, combined with the first run through town where the game explains all the MENUS to you, is where I realized it’s just too bloated. It turns out that you can form bonds between your party members and nurture those as well, which in turn makes for better and more effective chain link attacks (Attacks you can do when your party bar is charged up, think Chono Trigger Triple Attacks). However, with a high enough relation you can trigger certain events in the world to watch cutscenes of the characters getting it on being all cuddly-wuddly and emotional to a level which cheesy stops describing. Combine this with the fact that you apparently also have relations between your character and various factions / towns and you got a Sims game with a built-in dating simlator built into the main game. Too much folks.

    Next thing in line is going back, yet again, to the lab with the Monado, where Reyn somehow managed to crack open the secret of the sword stand and actually touch the Monado! That promptly backfires and the entire lab gets nearly shredded to bits. He even cuts Fiora across the waist, and that’s where we learn that the Monado can’t cut people. Shulk rushes to check on his equipment and on Fiora’s incessant bitching about why he first checked up on his equipment rather than her, he truthfully replies with “The Monado can’t cut people, you’re fine.”

    Fiorung2.png

    However, one must take into account that Fiora is, well, a woman, and therefore completely devoid of any rational logic or reason, and is also bound by contract to fulfill the role of the innocent implied love interest for the main character, so she presses her point even further. The plot device to save Shulk’s ass from PMS turns out to be the Monado, giving him weird visions and a preview of all the DIVERSE AND COOL characters you’re going to meet throughout the game. This was actually a rather nice touch, but the way the vision was triggered is worthy of yet another stern look. As Fiora was pushing her point home, Shulk was backing up, as every self-respecting Gynophobic would do, and BUMPS THE HILT OF THE MONADO ON THE TABLE. Seriously, that’s what triggers the vision. The mechanism of the all-powerful magic blade got shaken up by a light bump.

    Let’s leave that for now though, and focus on the Englishman. Reyn was here to ask Shulk to accompany him in pursuit of more ether cells for the artillery, the supply of which lies behind a cave filled with monsters for some reason. Funnily enough, he mentions that the commander made him to a thousand squats. Anyone who ever went to the gym and did squats will at last realize just how cheesy this game is getting at times. The guys send Fiora off home and go do manly stuff like beating up rabbits on their way to the cave. There however, they find that Fiora went home, picked up backpacks containing… something, possibly related to quick travel but never fully explained, and got there before them.

    Either way, now with a party of three, I entered the cave and beat up some rabbits. Five minutes later my own femur bone was sticking out of my ear, and that’s when I learned that there are elite monsters in this game, and they attack on sight, which is obvious from the icon that appears over their head ONCE THEY START ATTACKING YOU. Also, elite monsters hurt. Makes you wonder why they put freaking three of them in the same 10 square feet cave during the tutorial mission, every single one of them accompanied by more normal monsters and a high level than you, dealing up to 20% of your maximum health in damage from a single hit. Needless to say, the path through said cave was somewhat tedious, but the ether cell deposit is finally reached!

    Then, calamity! The self-defense system of the structure you’re in (hinted to be a vehicle) kicks in, and two floating robots attack the party. After a fight the party deduces that the robots were triggered by something, but it can’t be them because otherwise they’d trigger on past visits as well. Moments later we see the Mechon attack beginning on the colony. Now let’s do some deduction of our own: It is safe to assume, given all information provided, that the defense mechanism in the facility, built by hom(o)s, was triggered by the Mechon attack. It also attacked Shulk and his clearly non-Mechon friends. No wonder the ancient civilization is long gone when your own defense mechanism shoots you in the face.

    Shit hits the fan and our heroes rush to the colony. In a few, rather impressive cutscenes really, we see a defense tower getting destroyed by what appears to be the meanest Mechon around, and the commander being crushed by a tank, forever ending his career as comedian. Unfortunately for us, the tank and squished corpses now block the entrance to the lab, and the Monado. Gameplay-wise it is said that Mechons can not be damaged by normal weapons, unless you throw them off balance. Because the super sentient machine’s shield against EVERYTHING fails if shaken up a bit, kinda like the Monado vision trigger. This translates into Shulk having to hit the enemy with Break, and then pray to God that Reyn will follow with Topple, which makes the Mehon vulnerable but can only be applied after Break.

    The heroes remember that they have the ether cells and can use the mobile artillery to blast their way open and reach the Monado. On the way to the residential district however, they are attacked by a large host of Mechons, and Fiora is sent off to get the artillery, while Schulz and the Englishman hold the line. After a short fight with some very basic Mechon a suspiciously non-cheesy and well-written dialogue occurs, and the heroes are saved by Dunban who is wielding the Monado again, albeit in his left hand (Never thought of that earlier?). The attack blocked the path used by Fiora and so they have to go around and approach the residential district from the other side. This translates into you running around letting a 10 level higher Dunban make short work of all the Mechon, giving you free loot and experience.

    Once outside the colony gates however Dunban collapses, exhausted from the Monado. How this effect works is still left a mystery, hopefully a plausible explanation wll be given down the road. As the Mechon close in, Shulk decides to pick up the Monado and like magic, he manages to wield it. A cutscene is shown where he’s having flash… forwards(?) of the Mechon’s next move, allowing him to dodge said Mechon’s lasers and swipes. I take this with a grain of salt however, screaming “Bullshit!” in the process, because knowing that you’ll be hit by a train 5 seconds from now doesn’t magically give you the speed to dodge it. Still, everyone is impressed, the Mechon’s die and Shulk has a new sword!

    450px-Mech_Black_Face_-_Xenoblade_Chronicles.png

    Mostly what this does is complicate combat, because now after a couple of melee swings you can activate the power of the Monado, which is a fancy way of saying “here’s a list of more abilities”. I can see this whole shebang turning into a REAL clusterfuck down the road, as it’s impossible to pause combat and plan out your next move. Five minutes worth of slicing through Mechon and you’re at the entrance to the residential district, where you’re attacked by the previously mentioned super Mechon. Everyone seems o be amazed by the fact that it actually has a face, because lining up mechanical parts in such a way so they resemble a face is unheard of in this world.

    Surprise, surprise! This Mechon is invulnerable to the Monado as well! You actually have to use the silly break+topple trick each time you want to damage it. Few minutes later, Fiora comes blazing in with the mobile artillery, doing fuck-all damage to the Mechon. The next few minutes are genuinely awesome and round up the first act really really well. Shulk has a vision of the Mechon turning Fiora into shish-kebab, and is desperately trying to tell her, but she can’t hear him over all the noise. A few seconds later, Fiora has a couple of new, structurally superfluous a-holes and the Mechon even gets away with it.

    The rest you can pretty much imagine - Shulk swears revenge and he and Reyn set off into the world to find the Mechon with a face and tear off said face. One last notable scene was a flashback of 14 years ago, showing Biker Hogan traversing a snow-bound and finding a bunch of dead / unconscious people in a chamber housing the Monado. Among them is a survivor which seemed like Fiora, but I couldn’t see too clearly. That however is beside the point. Where exactly on a titan would one find a snow-bound region, and would spelunking in said region be considered anal sex?

    All in all, I enjoyed this intro act. The music, as said before, is genuinely great, and while many of he dialogues bordered on cheesy, there was genuine greatness as well. However, I can very much see the combat and the convoluted menu system turning me off before long. The characters may have sparked my interest for now, even though every single one but Dunban is a cookie-cutter RPG personality. Miracles will have to be performed to avoid my attention degrading extremely fast. Xenoblade has quite a few things going for it, but also quite a few things against it, and I fear that it will most likely drop down the pitfall of being a generic, mediocre game. At this point I am going to leave it at “cautiously optimistic”. See you tomorrow with another update.

    ]]>
    xenoblade_logo.jpg

    Hello and welcome to the ultimate, multi-part Xenoblade review. I will, in the next couple of days, roll out and review my complete playthrough of Xenoblade Chronicles. In case it isn’t massively obvious, these will have A LOT of JUICY SPOILERS, so if you’re one of those sensitive people who SNAPE KILLS DUMBLEDORE then I advise that you go look for another place to waste your precious 15 minutes on. Everyone else, read on, because these articles are known to increase life expectancy and cure cancer.

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    New Chronoblade 3DS Concept Art http://www.zeldainformer.com/new_chronoblade_3ds_concept_art/ Sun, 21 Aug 2011 03:06:05 +0000 http://localhost/wordpress90/?p=2958 An impressive concept art piece for Chronoblade.
    Earlier this month we let you know that a new game, entitled Chronoblade, is being developed for the Nintendo 3DS, with an expected release date of sometime next year. I found its gameplay premise intriguing; it had a lot of possibilities and sounded like it could make for an engaging experience. Since the game was, and still is, in such an early development stage (the script is still being written) there wasn’t much more than a basic description of the gameplay style and a single blurry piece of concept art.



    However, several additional concept images have made their way online since then, and these images are nice and clear.



    Based on the blurry image that was released alongside the game’s original announcement, I was already interested in the game from a visual perpective. Not only did the gameplay sound great, but the game had the potential to look great too.


    An impressive concept art piece for Chronoblade.

    We're starting to get a greater feel for the game's genre.

    The part of the hero's design that has to do with time.

    The blade itself.

    Chronoblade's protagonist.

    A closer shot of our hero.




    After looking through the above artwork, I’m even more impressed. If the game holds true to the above concept art, the final product will be nothing short of gorgeous. I can’t wait until we see the first screens and footage of Chronoblade in action.



    Huzzah for having another game to look forward to playing on the 3DS.



    Source: Nintendo Charged

    ]]>
    An impressive concept art piece for Chronoblade.
    Earlier this month we let you know that a new game, entitled Chronoblade, is being developed for the Nintendo 3DS, with an expected release date of sometime next year.  I found its gameplay premise intriguing; it had a lot of possibilities and sounded like it could make for an engaging experience. Since the game was, and still is, in such an early development stage (the script is still being written) there wasn’t much more than a basic description of the gameplay style and a single blurry piece of concept art.

    However, several additional concept images have made their way online since then, and these images are nice and clear.

    ]]>
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    Waiting Out the Wii: Zelda Wind Waker http://www.zeldainformer.com/waiting_out_the_wii_zelda_wind_waker/ Sun, 21 Aug 2011 04:12:40 +0000 http://localhost/wordpress90/?p=2960 Wind Waker Box Art
    Welcome to a new article series here at ZeldaInformer! You may be wondering what I mean by waiting out the Wii. Well, here it is: the Wii is a dying, virtually dead console. It basically is only two games away from permanently hitting the shelf just in time for his younger brother to take the stage. But Nintendo fanboys have to have something to do during this downtime in games, right? And with both the Wii and the 3DS in a state of sleep right now, what better way to keep myself entertained then to go back and play a lot of the Nintendo classics that I never got a chance to play?



    That’s right, I have missed out on a LOT of games. I have only played a handful of N64 games and 1(2 counting Wind Waker) GameCube games. I have also missed out on a few Wii gems. So, I have decided to play them. And, being the dedicated writer that I am, I decided that I would share my experience with you all. So, read on to learn about my first experience with The Legend of Zelda: The Wind Waker, and to vote for my next game.



    Wind Waker was an amazing game. I was a bit wary of the graphics style, but I ended up loving it. I think it really works for the mood of the game. I also was a big fan of the sailing. I had heard that it became a bit boring at times, but I never noticed it. I loved the thrill of exploring and searching out new islands. Kinda made me feel like one of the historic explorers of the New World.



    The music was also extraordinary. Being a part of my schools band, I could really understand the conducting with the Wind Waker. I would often find myself conducting along with Link during the cutscene! I also loved the story of the game, especially with Hyrule being underwater. I wish they would have included a little more chance for exploration in the underwater world. It would have been pretty neat to go to an optional throwback temple down there or something. The final boss battle is definitely one of my favorites. I have noticed one thing that all my final battles had in common(besides Link, Ganon(dorf), and Zelda): Zelda has got to be one of the worst shots ever. She never managed to actually hit Ganondorf in my battle with him. But somehow she was able to hit me so I could reflect it to him. That makes no sense, but whatever. Still an amazing time. What an amazing Zelda adventure, and it really gets me hyped up for Skyward Sword!



    Overall, I would definitely recommend Wind Waker for any Nintendo fan who has not played it and is looking to exercise their Wii. I managed to get mine on eBay for around $25. Definitely worth it for me. I got hours of enjoyment out of it.



    So, where do I go from here? Well…I was hoping that you guys would help me out with that. I have a list of games to play here that I have compiled. Sound off your vote from the list in the comments and look out for my next update with a recap of my time with that game!


    • The Legend of Zelda: Majora’s Mask(Virtual Console)
    • Luigi’s Mansion(GameCube)
    • Pokemon Colosseum(GameCube)
    • Super Mario Sunshine(GameCube)
    • Metroid Prime(GameCube)
    • Paper Mario(Virtual Console)
    • New Super Mario Bros. Wii(Wii)
    • Kirby’s Epic Yarn(Wii)
    • The Legend of Zelda: Four Swords Adventures(GameCube)(note: I will only have single player for this)
    • (I will update the list with the sequels to Paper Mario and Prime after I have played the first in the series.)
    ]]>
    Wind Waker Box Art
    Welcome to a new article series here at ZeldaInformer! You may be wondering what I mean by waiting out the Wii. Well, here it is: the Wii is a dying, virtually dead console. It basically is only two games away from permanently hitting the shelf just in time for his younger brother to take the stage. But Nintendo fanboys have to have something to do during this downtime in games, right? And with both the Wii and the 3DS in a state of sleep right now, what better way to keep myself entertained then to go back and play a lot of the Nintendo classics that I never got a chance to play?

    That’s right, I have missed out on a LOT of games. I have only played a handful of N64 games and 1(2 counting Wind Waker) GameCube games. I have also missed out on a few Wii gems. So, I have decided to play them. And, being the dedicated writer that I am, I decided that I would share my experience with you all. So, read on to learn about my first experience with The Legend of Zelda: The Wind Waker, and to vote for my next game.

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    Gamescom 2011 Trailer Footage: Doctor Lautrec and the Forgotten Knights http://www.zeldainformer.com/gamescom_2011_trailer_footage_doctor_lautrec_and_the_forgotten_knights/ Sun, 21 Aug 2011 05:02:34 +0000 http://localhost/wordpress90/?p=2961 Get in line, ladies!Move over Professor Layton, there’s a new detective in town. If you haven’t yet heard of Doctor Lautrec and the Forgotten Knights, you probably would’ve assumed the game was being developed by Level-5, the creators of Professor Layton. In fact, it’s the work of Konami and Winkysoft, and it’s being headed by Noriaki Okamura, who designed Metal Gear Solid: Portable Ops and Zone of the Enders, and it’s coming to the 3DS this October.



    I found the trailer to be very entertaining. Judge it for yourself!





    The game takes place in 19th century Paris and features many impressive anime-styled cut-scenes, puzzles and investigative elements. Looks exciting, no? Definitely, if you fell in love with the adventure series of Professor Layton, you should keep an eye on Doctor Lautrec and the Forgotten Knights, set for the Nintendo 3DS this October.



    Source: Joystiq

    ]]>
    Get in line, ladies!Move over Professor Layton, there’s a new detective in town. If you haven’t yet heard of Doctor Lautrec and the Forgotten Knights, you probably would’ve assumed the game was being developed by Level-5, the creators of Professor Layton. In fact, it’s the work of Konami and Winkysoft, and it’s being headed by Noriaki Okamura, who designed Metal Gear Solid: Portable Ops and Zone of the Enders, and it’s coming to the 3DS this October. Jump inside for the truly tantalizing trailer!

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    Erica's Ocarina Experience: Spirit Flute http://www.zeldainformer.com/ericas_ocarina_experience_spirit_flute/ Mon, 22 Aug 2011 07:00:11 +0000 http://localhost/wordpress90/?p=2959 Erica's Ocarina Experience: Spirit FluteIt’s time for another Erica’s Ocarina Experience! It was very difficult to choose which song to play for this week’s Ocarina Experience. There was a tie, but in the end I chose the song from Legend of Zelda: Spirit Tracks. I actually wrote out multiple parts for this song for multiple instruments. This is the first one that isn’t played on an ocarina in the game, so it’s fun to see how it sounds. I have picked out the most similar and simple piece to share, and I hope you all enjoy it.



    For those who don’t know this song, I have written out the main Spirit Flute part. In the game, Anjean entrusted the Spirit Flute to Tetra when she first arrived on the shores of the new land. It has been passed down for generations since then. There are a total of five songs to play in the game on the Spirit Flute, but the soundtrack is very fun. It’s definitely something I can play along with on my ocarina and feel at ease. The Spirit Flute is very similar to the pan flute, and is tied to the Greek god Pan. The Spirit Flute is most similar to a Siku, which is a traditional Andean panpipe. The Siku is originally from the Aymaras of Peru.

    Here is the fingering chart for the song.

    Erica's Ocarina Experience: Spirit FluteTabs





    Yes, that is a DK t-shirt I’m wearing. The black shirt I wore for the Bolero of Fire was from Twilight Princess. Eventually, I will run out of Nintendo themed shirts. Eventually…

    Please comment, and give a request for the next song!


    Related Articles:

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    Erica's Ocarina Experience: Spirit FluteIt’s time for another Erica’s Ocarina Experience!  It was very difficult to choose which song to play for this week’s Ocarina Experience.  There was a tie, but in the end I chose the song from Legend of Zelda: Spirit Tracks.  I actually wrote out multiple parts for this song for multiple instruments. This is the first one that isn’t played on an ocarina in the game, so it’s fun to see how it sounds.  I have picked out the most similar and simple piece to share, and I hope you all enjoy it.

    For those who don’t know this song, I have written out the main Spirit Flute part.  In the game, Anjean entrusted the Spirit Flute to Tetra when she first arrived on the shores of the new land.  It has been passed down since then, to the current Princess Zelda in the game.  There are a total of five songs to play in the game on the Spirit Flute, but the soundtrack is very fun.  It’s definitely something I can play along with on my ocarina and feel at ease.  The Spirit Flute is a pan flute, which are tied to the Greek god Pan.  The Spirit Flute is most similar to a Siku, though, which is a traditional Andean panpipe.  The Siku is originally from the Aymaras of Peru.

    For the video and notes for this fun and short song, hit the jump!

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    ZREO Updates With New Twilight Symphony Preview http://www.zeldainformer.com/zreo_updates_with_new_twilight_symphony_preview/ Sun, 21 Aug 2011 13:56:18 +0000 http://localhost/wordpress90/?p=2962 ZREO: Twilight Symphony
    The guys over at Zelda Reorchestrated (a.k.a. ZREO) have updated with a new preview for their much anticipated Twilight Symphony project. If you are unfamiliar with ZREO or the project, the group is working on creating an album with musical arrangements from The Legend of Zelda: Twilight Princess. The featured musical pieces have all been rewritten and reorchestrated to have the music sound like it was performed by an actual orchestra.



    When Twilight Princess was being advertised, the commercials utilized a fully orchestrated track, which lead many to believe that the music in Twilight Princess would receive the same treatment. When Twilight Princess finally came out, many were disappointed to learn that the game’s soundtrack was MIDI-based. The Twilight Symphony project is ZREO’s way of giving Zelda music fans what they should have received five years ago.



    According to ZREO, “completion of the sheet music for the choir is well under way, and the final arrangements for the album are also getting close to being done.” The choir should be recorded soon, with the release of the album soon after. In addition, the album is now at an estimated length of three hours, as opposed to the previous two-and-a-half.



    I’ve been a fan of ZREO for years. All their reorchestrations have found a home in my iTunes, so I know what I’m saying when I say that Twilight Symphony is the best work they’ve ever done. They’ve really raised the bar for themselves with this one. It’s also great to hear music played on real instruments. In the preview you might recognize the ocarina stylings of David Ramos, also known as Docjazz4 on youtube. Additionally, there is some beautiful french horn work from Marc Papeghin.





    As you can hear, it’s sounding great. The only big issue I have with the overall sound of the preview is how parts of it sound synthetic, but this refers to only bits and pieces and mainly the fake choir, all of which will be fixed by the time the recordings happen later this year. All in all, I eagerly await the day I can download the album in it’s entirety.



    Source: ZREO.

    ]]>
    ZReO: Twilight Symphony
    The guys over at Zelda Reorchestrated (a.k.a. ZREO) have updated with a new preview for their much anticipated Twilight Symphony project. If you are unfamiliar with ZREO or the project, the group is working on creating an album with musical arrangements from The Legend of Zelda: Twilight Princess. The featured musical pieces have all been rewritten and reorchestrated to have the music sound like it was performed by an actual orchestra.

    When Twilight Princess was being advertised, the commercials utilized a fully orchestrated track, which lead many to believe that the music in Twilight Princess would receive the same treatment. When Twilight Princess finally came out, many were disappointed to learn that the game’s soundtrack was MIDI-based. The Twilight Symphony project is ZREO’s way of giving Zelda music fans what they should have received five years ago.

    Check out the preview after the jump.

    ]]>
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    Zelda Williams on Operation Moonfall, "I'd Love a 3D Version" http://www.zeldainformer.com/zelda_williams_on_operation_moonfall_id_love_a_3d_version/ Sun, 21 Aug 2011 14:24:00 +0000 http://localhost/wordpress90/?p=2963 Zelda Williams, named after the legendary princess herself, appeared at E3Nintendo’s really been pushing Zelda Williams as a Zelda series spokesperson since she appeared in a series of TV commercials for Ocarina of Time 3D a few months ago. One has to wonder how they’ll take the news that Zelda’s in support of the Operation Moonfall movement, which aims to garner fan support for a possible Majora’s Mask 3D release. She Tweeted about the Resistance

    Operation a few hours ago.




    So wanted to tweet one out to the @opmoonfall folks. Majora’s Mask is my favorite Zelda game, I’d love a 3D version! #FightOnGuys



    Can they really justify not coming up with something now that their precious celebrity icon has said she wants to see Majora’s Mask on 3DS? With over 24,000 fans behind the movement within a short month, I hope it’ll be hard to say no this time.



    Source: @zeldawilliams on Twitter


    About Operation Moonfall:

    Related Articles:

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    Zelda Williams, named after the legendary princess herself, appeared at E3Nintendo’s really been pushing Zelda Williams as a Zelda series spokesperson since she appeared in a series of TV commercials for Ocarina of Time 3D a few months ago. One has to wonder how they’ll take the news that Zelda’s in support of the Operation Moonfall movement, which aims to garner fan support for a possible Majora’s Mask 3D release. She Tweeted about the Resistance

    Operation a few hours ago. Jump inside for her quote.

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    Skyward Sword Spoilers Hidden in Plain Sight? http://www.zeldainformer.com/skyward_sword_spoilers_hidden_in_plain_sight/ Sun, 21 Aug 2011 17:30:11 +0000 http://localhost/wordpress90/?p=2964 Skyloft's winged goddess statue - pay close attention to the architecture
    What I am about to discuss is (assuming my observations are correct) potentially heavily spoiler-ridden. Anyone who hopes to avoid spoiling the storyline of Skyward Sword is advised not to read on beyond this bolded header so as to preserve the purity of your first impressions while playing through the game. Of course, I also want to make abundantly clear that the observations contained herein are not intended to be taken as statements of “confirmed fact,” but just that - observations. That said, read on if you’re curious about what storyline secrets I’m referring to.



    There’s something else I’d like to get out there: these ideas aren’t necessarily “new.” People have already speculated on both these subjects in response to recent trailers and information. I’m just taking a closer look at the footage we have to see how much grounding these theories hold. With that, let’s get started.


    Observation 1: Ghirahim Attacks Skyloft

    Of the two ideas I want to put forth, this is the more obvious one. From the moment the E3 trailer launched, people already assumed that the final scene, which showed Link trying to give Ghirahim the old one-two in the midst of a dark ruin, depicted an attack on the sky city. However, there’s one key detail I want to highlight that really backs this up. Take a look at the architecture in walls in the background of the image below:



    The walls behind Ghirahim are identical to the ones surrounding the goddess statue in Skyloft
    Now compare those walls to the ones in the screenshot at the header of this article. See any similarities? Look specifically at the turrets - they’re the same size and shape exactly. Now, admittedly, there’s no specific reason this design couldn’t appear elsewhere in the game, and aside from these turrets the walls themselves are pretty generic, but I think it’s safe to say that this place is probably Skyloft.



    This is the closest any villain has ever come to hitting home in a Zelda game. Sure, we saw the aftermath of Ganondorf’s curse on the Deku Tree and his attack on Hyrule Castle Town as well as the Bulbins’ initial raid on Ordon Village in previous titles, but we’ve never actually seen a direct invasion of Link’s starting town before - much less one where the main villain makes an appearance in the flesh. It sounds like Skyward Sword is going for a really dramatic approach to storyline and plot, one that takes the feel of the scene where Zant conquers Hyrule Castle and amps up the suspense about a hundred notches.



    But what’s Ghirahim’s goal? We know he’s out to capture Zelda, so perhaps Link has already found her and brought her back by this point. Could he be after Skyloft itself? He rules the surface world, perhaps Skyloft serves as the crowning jewel to his collection. Could there be some secret Skyloft holds that he’s after, perhaps related to the Triforce? I think that’s pretty likely given the game’s pre-Ocarina setting. But it’s the other detail that really makes me wonder:


    Observation 2: Skyloft Plummets to the Surface?

    There’s another slightly more obscure detail in the Ghirahim scene, however: there are what appear to be the silhouettes of mountains in the background. From what I saw of Skyloft in the trailers and the flight demo at E3, there’s no landmass large enough or near enough to Skyloft to give this appearance. Could these be real mountains on the surface? If so, does this mean Skyloft has fallen from the sky?



    Is this Ghirahim’s real plan? What does he hope to accomplish by plucking Skyloft from the heavens? Is it a missing piece to the path to the Triforce? Is he just after Zelda and hoping to ensure she can’t escape from him a second time?


    How accurate is Shad's history of the Hylia? Perhaps we'll find outPeople have guessed before that at some point in the game Skyloft will get sent down to the surface, becoming part of Hyrule and possibly catalyzing the Hylians’ migration there. If those really are mountains - and I admit they may not be: another sky continent could have somehow moved nearby, or they could simply be really dark clouds, etc. - then this possibility is looking a lot more likely.



    These questions are all huge, but the enduring mystery, I think, is how Skyloft’s descent sets up for the world we see in Ocarina of Time. How do the people move on after their homeland comes crashing down? Are the origins of Hylian culture to be found in Skyloft or from a preexisting society from the surface? Would this event bring the history of Skyloft full circle, undoing the separation between the two worlds? One thing seems clear: if this is true, the fall of Skyloft sounds like the perfect origin for the legend that the Hylians are the people closest to the gods.



    Honestly, part of me is hoping these observations (along with most of my other speculation) is at least a bit off the mark. It’d be a shame if this time around the plot was so darn predictable from early promotional materials that the hardcore among us had it all figured out before the game even comes out - we’re already off to a good start with the Master Sword creation story thing. Either way, soon enough the truth will come to light - this November.



    Closing note: Yes, I’m aware this article is short - very short. Fact of the matter is there’s not “a lot to work with” in terms of this scene. I do think that these details are very revealing, however, which is why I saw fit to proclaim them to the world despite the fact that I don’t have a whole lot to say about them.



    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    Today’s discussion was inspired by this topic at Zelda Universe Forums.



    Related Stories:

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    Skyloft's winged goddess statue - pay close attention to the architecture
    What I am about to discuss is (assuming my observations are correct) potentially heavily spoiler-ridden. Anyone who hopes to avoid spoiling the storyline of Skyward Sword is advised not to read on beyond this bolded header so as to preserve the purity of your first impressions while playing through the game. Of course, I also want to make abundantly clear that the observations contained herein are not intended to be taken as statements of “confirmed fact,” but just that - observations. That said, read on if you’re curious about what storyline secrets I’m referring to.

    ]]>
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    Gamescom 2011 Demo Footage: The Last Story and Pandora's Tower http://www.zeldainformer.com/gamescom_2011_demo_footage_the_last_story/ Sun, 21 Aug 2011 18:22:09 +0000 http://localhost/wordpress90/?p=2965 gamescom_laststory01.jpg
    While I support Operation Rainfall, I am more interested in The Last Story and Pandora’s Tower than I am in Xenoblade Chronicles. In fact, I’m not really interested in Xenoblade at all; I’m much more interested in the possibility of One Piece: Unlimited Cruise SP being localized than Xenoblade Chronicles, because that’s how I roll. Not to say that Xenoblade isn’t a great game, but if I had to pick and choose it wouldn’t be high on the list. It just has to do with my personal taste in genres and story types

    (and the fact that I freaking love One Piece)

    .



    So I’m happy that Xenoblade is now out in Europe because it means we’re going to start seeing more footage from the other two Operation Rainfall titles, both of which will be released in Europe next year.



    To continue with the long list of demos available at Gamescom 2011, we now have some off-screen footage of both The Last Story and Pandora’s Tower.







    Now, if only we could hear the games over the sounds of enthusiastic German crowds. Readers, out of the three Operation Rainfall titles, which one are you looking forward to the most?



    Source: Game Inside

    ]]>
    gamescom_laststory01.jpg
    While I support Operation Rainfall, I am more interested in The Last Story and Pandora’s Tower than I am in Xenoblade Chronicles. In fact, I’m not really interested in Xenoblade at all; I’m much more interested in the possibility of One Piece: Unlimited Cruise SP being localized than Xenoblade Chronicles, because that’s how I roll. Not to say that Xenoblade isn’t a great game, but if I had to pick and choose it wouldn’t be high on the list. It just has to do with my personal taste in genres and story types

    (and the fact that I freaking love One Piece)

    .

    So I’m happy that Xenoblade is now out in Europe because it means we’re going to start seeing more footage from the other two Operation Rainfall titles, both of which will be released in Europe next year.

    To continue with the long list of demos available at Gamescom 2011, we now have some off-screen footage of both The Last Story and Pandora’s Tower.

    Check out the footage inside.

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    Hidden in Plain Sight, Part Two: Antithesis of the Skyward Sword http://www.zeldainformer.com/hidden_in_plain_sight_part_two_antithesis_of_the_skyward_sword/ Mon, 22 Aug 2011 14:35:51 +0000 http://localhost/wordpress90/?p=2966 Ghirahim's sword during his invasion of Skyloft
    This article was inspired by an idea from RayxConsume at Zelda Universe Forums. Thanks also to BlackOwlDog for noticing elements of this as well.



    Like my last article, I am about to discuss content that is potentially heavily spoiler-ridden. If you hope to avoid ruining the storyline of Skyward Sword, I advise you not to read on beyond this bolded header so as to preserve the purity of your first impressions while playing through the game. Of course, I also want to make abundantly clear that the observations contained herein are not intended to be taken as statements of “confirmed fact,” but just that - observations. That said, read on if you’re curious about what storyline secrets I’m referring to.




    Close-up of Link's Skyward Sword in official art, for comparison purposesAs I hope you can tell from the header image, this article’s going to take a cue from my previous analysis focus largely on the scene above, which you can see at the end of the Skyward Sword Comic-Con 2011 trailer. Turns out there’s a whole different dimension to this scene that follows another possible plot thread.



    If you take a look at Ghirahim’s sword in the above scene, you might notice some similarities to Link’s own Skyward Sword. The blade has a relatively straight edge, like most of the swords Link collects during his various adventures, it seems to be double-edged, and the red jewel adorning its hilt is definitely reminiscent of the blue one the Skyward Sword sports. Fancy.



    Big deal, so what? We already know Ghirahim bears visual similarities to Phi, the spirit of the Skyward Sword, and diamond-shaped jewels seem to be everywhere in this game. Well, there’s more to it than this.



    Link's sword in the trailer's ending sceneIf you look closely at the scene from the trailer, you’ll notice that when Link jump attacks Ghirahim, he’s not wielding his Skyward Sword - he’s using the normal, non-magical sword he gets at the very beginning of the game. How can you tell? Look at the sword’s hilt: the Skyward Sword’s handle is bluish, with a blue grip. This sword has a more grayish hilt, and the grip seems to be made of brown leather - just like the Ordon Sword, which the starting sword this time around is based on.


    What’s more, if you really strain your eyes, you’ll catch a glimpse of his scabbard, which is definitely the same one from his starting sword. It’s pretty plain and colored dark gray, while the Skyward Sword’s is brown and more ornate.



    Some have suggested that this could mean the scene’s from the beginning of the game, but I don’t think that’s the case. In the first place, Link already has his green tunic, which means Ghirahim’s already sent his tornado up to bring Zelda down to the surface. And as we see in the trailer, Link seems to get his tunic after obtaining the Skyward Sword. But there’s another more telling detail - Aonuma said in an interview that the encounter in the Sky Temple is the first time we meet Ghirahim directly:


    [About Ghirahim] The demo shows when you first meet him, and plainly he’s looking down at Link, stopping his sword with his fingers and so forth. In terms of story image he’s kind of like Dark Link; he sees right through Link’s moves in battle. You can sort of swing your sword wildly and still hold your own against a lot of foes, but there’s no way you can beat Ghiraham like that.



    Bill Trinen reiterated that it was the first encounter in an interview held during Comic-Con, saying that you get the idea that you’re being followed after you land on the surface before running into Ghirahim at the heart of the temple. So I think it’s safe to say that this is an encounter from much later in the game. Why, then, is Link using his starting sword?



    It could just be a coincidence. Zelda games are famously always rendered in real-time, meaning Link’s currently equipped-items will always show in cutscenes. Perhaps when recording this footage the person playing just had the starting sword equipped? This seems like the easy way out, though…



    I think - and this is just speculation, mind you - that Link must have lost his Skyward Sword at some point. Perhaps it’s just being reforged into the Master Sword at this point in the game, and he’s waiting to get it back when Ghirahim attacks. Perhaps it left him for some reason, to test his mettle as a true hero. Or maybe, just maybe, Ghirahim decided that the sword was too powerful a threat and stole it from Link. He’s already proven he’s capable of doing so during the boss battle demo.



    Remember how I noted some similarities between Ghirahim’s sword and the Skyward Sword? I want to explore those a little deeper - but first, allow me to direct your attention to that fateful boss battle demo. You may have noticed this already, but that sword from the trailer - it’s not the same one Ghirahim wields against you in the Sky Temple:



    Ghirahim's sword during the Sky Temple boss battle, see the single curved edge?
    So, if Ghirahim’s sporting some new bling that looks a lot like Link’s sacred sword, and Link happens to be missing that sword… Could this be some kind of corrupted version of the Skyward Sword? At the very least, it seems to be some kind of anti-Skyward Sword that Ghirahim constructs (or discovers, who knows?) and pits against Link.



    If this is the Skyward Sword, then one thing’s clear: either Link has to get it back from Ghirahim at some point (likely) or else the Master Sword is actually a different sword. But didn’t Eiji Aonuma say that the Skyward Sword becomes the Master Sword? Yes, but just before that he introduced Phi, the spirit of the sword, as a personification of it. If Phi somehow manages to play a role in the creation of the Master Sword, Aonuma’s statement could still ring true, whether the blade itself is part of the process or not. Of course, if it’s just an all-new sword, then we’d likely clash against it with the Master Sword in the end.



    I’m not sure what the cooler scenario would be - fighting Ghirahim to get your precious sword back, then reforging it to be better than ever and defeating him, or building up the Master Sword to challenge a blade of extreme evil. I do know, however, that based on everything we’ve seen here, Skyward Sword‘s looking to have one of the most suspenseful stories in the book, and if the rumors we’ve heard from the development team are true, some of the most memorable swordfights in Zelda‘s long 25 year history. Bring on the hype train.



    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    Related Stories:

    ]]>
    Ghirahim's sword during his invasion of Skyloft
    This article was inspired by an idea from RayxConsume at Zelda Universe Forums. Thanks also to BlackOwlDog for noticing elements of this as well.

    Like my last article, I am about to discuss content that is potentially heavily spoiler-ridden. If you hope to avoid ruining the storyline of Skyward Sword, I advise you not to read on beyond this bolded header so as to preserve the purity of your first impressions while playing through the game. Of course, I also want to make abundantly clear that the observations contained herein are not intended to be taken as statements of “confirmed fact,” but just that - observations. That said, read on if you’re curious about what storyline secrets I’m referring to.

    ]]>
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    Minecraft + Pokémon = Modding Excellence http://www.zeldainformer.com/minecraft_pokemon_modding_excellence/ Sun, 21 Aug 2011 21:50:00 +0000 http://localhost/wordpress90/?p=2967 A wild Squirtle? This HAS to be a mod!
    Minecraft modding has become one of the latest big things in the gaming community. A couple months back we talked about a Zelda-themed mod, but now a Pokémon one (made by mod developer seagoingmanatee) has come to join it. There’s not too much functionality up and running yet, but so far you can craft Poké Balls, catch wild Pokémon (Squirtle in the current build), and give them nicknames.




    Eventually seagoing plans to add support for full-on Poké Battling, not only against wild monsters but against NPCs like Team Rocket and possibly even other players. Could we be seeing the origins of the first true 3D Pokémon traditional adventure? Let’s see how far this fan project goes, folks!



    Source: seagoingmanatee on YouTube, via Kotaku


    Related Articles:

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    A wild Squirtle? This HAS to be a mod!
    Minecraft modding has become one of the latest big things in the gaming community. A couple months back we talked about a Zelda-themed mod, but now a Pokémon one (made by mod developer Seagoingmanatee) has come to join it. There’s not too much functionality up and running yet, but so far you can craft Poké Balls, catch wild Pokémon (Squirtle in the current build), and give them nicknames.

    Hop inside for a video of what’s been finished so far, as well as a list of future developments in the works.

    ]]>
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    ZI's Wiki Returns at a New URL, Soon You'll be Able to Connect All Accounts Via Facebook http://www.zeldainformer.com/zis_wiki_returns_at_a_new_url_soon_youll_be_able_to_connect_all_accounts_vi/ Sun, 21 Aug 2011 21:14:23 +0000 http://localhost/wordpress90/?p=2968 WikiWe’re always looking to clean things up at Zelda Informer, and strive to provide a better user experience. This week, Dennis and myself have been spending a lot of time getting things cleaned up. A lot of the cleanup was simply cleaning the code up in the layout, but we’ll be making a few stylistic changes over the next few days. The right navigation, as an example, will have a nice stylistic feel to it.

    That being said, one of the major changes was moving the Wiki to a new url, specifically to http://wiki.zeldainformer.com. The best part in this move? We’ve activated short URL’s, something that wasn’t previously able to be done since the wiki conflicted with our sites backend system.

    One major feature we are working on right now is connecting our forums and comment section in terms of having one solitary account. The method we are choosing to do this with is Facebook Connect. While you still have to register individually with the forums and the comments, you can choose to register via Facebook, which will allow you to connect the accounts to a single login. It’s not a perfect system, but it works. We’ll likely include other ways to do this between both accounts down the road. Eventually, if we get big enough to be able to afford the paid version of Disqus, we may have a single registration across the whole site.

    Unfortunately, this wont apply to the Wiki out the gate, but we’ll look into integrating that into facebook connect down the line.

    For those who have been following our feed via Feedburner, we finally fixed issues that caused the feed to occasionally not update. In essence, we cleaned up our XML code to reduce the file size, which is what caused the issues with Feedburner. So, there has never been a better time to subscribe to our RSS Feed!

    Last week I updated the text link code to a new company, Vibrant Media, which has been producing much higher quality ads than you guys are accustomed to. For those who previously moused over the old blue links, you’ll notice the now green links are actually advertising relevant content, including stuff from Nintendo. Unfortunately removing text link ads isn’t a financial possibility right now, but this change was made for you guys. Infolinks had a decent income, but I personally could not bare the fact that the ads were completely irrelevant to our user base. Vibrant Media wont make us “more” money, but at least it creates an all inclusive video game environment.

    Changes Coming Next Exit
    ZI is in a small transitional stage right now and we look to the future of the site. Of course, that doesn’t mean we are forgetting who we are or where we came from in this transition. It also means we haven’t forgotten to keep things up to date. The entire site, wiki, and forum have been put through the ringer of a massive update today that may have caused some very limited downtime (no longer than a few minutes). All of this is about looking towards the future, as we have some plans in store.

    One thing our forum community may appreciate is that we are working on a brand new customized skin, one that works and functions much better than the present default skin, which includes some issues that sometimes log you out randomly. As for the viewers at the site, you can look forward to us consistently pushing unique content out. For awhile we got complacent and just relied on recycled news stories and the same topics being repeated in a new light.

    Moving forward, we look to bring you more varied and fun to read content than before. Included in this is more video features, one of which is in the final editing stages at the time of this post, and hopefully the return of the podcast we keep bringing up. We also want to continue to bring you all the Zelda content you crave. Did you know we are the only site on the internet with a detailed Demo Walkthrough for Skyward Sword? Just imagine what our full blown Skyward Sword Walkthrough has in store! You can look for more great features as we move forward, especially for theorizing community.

    Naturally, we’ll expand our “other” coverage more, as we look to review more of the titles you care about, and talk about the various things going on in and around Nintendo. One big thing I want to push is creating more talking points, and the erase any disconnect the reader feels with our writers. We want and appreciate your feedback, despite what I or anyone else may have said time to time. This site is for you, and while we do what “we want”, it doesn’t hurt to also do what the “fans want”.

    Here’s to a brighter tomorrow.

    ]]>
    WikiWe’re always looking to clean things up at Zelda Informer, and strive to provide a better user experience. This week, Dennis and myself have been spending a lot of time getting things cleaned up. A lot of the cleanup was simply cleaning the code up in the layout, but we’ll be making a few stylistic changes over the next few days. The right navigation, as an example, will have a nice stylistic feel to it.

    That being said, one of the major changes was moving the Wiki to a new url, specifically to http://wiki.zeldainformer.com. The best part in this move? We’ve activated short URL’s, something that wasn’t previously able to be done since the wiki conflicted with our sites backend system.

    One major feature we are working on right now is connecting our forums and comment section in terms of having one solitary account. The method we are choosing to do this with is Facebook Connect. While you still have to register individually with the forums and the comments, you can choose to register via Facebook, which will allow you to connect the accounts to a single login. It’s not a perfect system, but it works. We’ll likely include other ways to do this between both accounts down the road. Eventually, if we get big enough to be able to afford the paid version of Disqus, we may have a single registration across the whole site.

    Unfortunately, this wont apply to the Wiki out the gate, but we’ll look into integrating that into facebook connect down the line

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    Xenoblade Day 2 - Masochism and Bad Design Choices http://www.zeldainformer.com/xenoblade_day_2_-_masochism_and_bad_design_choices/ Sun, 21 Aug 2011 22:26:35 +0000 http://localhost/wordpress90/?p=2969 xenoblade_logo.jpg

    Hello and welcome to day #2 of my very own Xenoblade adventure. It’s me again, your friendly host, Zelda Informer co-founder and generally incredibly awesome and sexy person, Damir Halilović. If you haven’t, check out day 1 and get up to speed. However, please note that both articles, and all other articles in this series will contain a HUGE AMOUNT OF SPOILERS, so beware.

    I did not make as much progress as I had hoped to today, partially due to my job, and mostly because no matter how much I TRY to like this game, it’s made of exactly the kind of stuff that makes my blood boil. However, I lasted through the few hours, and I don’t intend to stop playing yet, so I guess a tentative C is in order.

    Before we get down to specifics, let’s bash the combat a little more. I must be really depressing living on the hairy legs of an eon-dead god, so everyone in this world is a big crybaby. Besides cutting up monsters, buffing your party and doing most of the work overall, you’ll have to run around and cheer them all up during the fight, because they get really sad if they say, miss or are low on health. All of the combat actions, including this, are accompanied by combat one-liners, you know the ones. There are maybe 20 of them in total and by the end of the game you’ll start repeating them in your sleep. If anything, they’re worse in this game than in most others. Another thing that slipped past me yesterday was the camera, which can be horrendous at times. Considering that Ocarina of Time perfected the Z-Trigger camera alignment back in ‘97, it’s a mystery why it isn’t punishable by death yet to NOT have this feature in your game.

    The camera becomes an issue specifically when you want to use attacks whose effects vary depending on whether you stand in front, on the side or behind the enemy, and the enemy is four times smaller than you. And there are six of them. And you can’t tell which way your target is facing because it’s all a big mess. The sad thing is, the only little bit of improvement this whole combat system needs is the ability to pause the game when shit goes down and order your squad around (i.e. Knights of the Old Republic style). It’s really that simple, and I wouldn’t complain at all (Well, maybe a little).

    Last point of order - silly names for today. Better to get rid of them right away and get on with it - Juju and Purple Wang, the former being a character who’s not particularly interesting and thankfully gets kidnapped real quick, and the latter is a monster. Seriously, purple wang. How didn’t QA or the ESRB pick up on this? I am deeply insulted, my innocent VIRGIN eyes can’t take such profanity! I just want to viciously murder cave-dwelling creatures and kill sentient machines without this filth on my screen!

    Last time I stopped playing, the party was on its way to the knee of the Bionis, and by extension, Colony 6. In order to do that they have to pass through the same cave that leads to the Ether fuel deposits from earlier. The catch is that there’s a door open now that has been shut down earlier, and it’s explained that “it was most likely programmed to open in a Mechon emergency”, which is all nice and all, but how did the people travel between the two colonies on days that didn’t have a robot apocalypse to them? Or perhaps this whole thing is a daily occurrence and everyone involved is just making a big fuss out of it. If you were to play a normal citizen it’d be “Xenoblade Same Old Same Old”.

    Also notable - whenever Reyn agrees with Shulk about something their friendship gets stronger and little hearts erupt above their respective heads, in a totally non-homo-erotic way, of course. Just two Homs bros bonding with each other.

    sharla.png

    So, leaving the door behind, I plunged (heh) the dark depths of the cave and murdered some spiders, crabs and purple wangs. A few minutes later I ran into a bunch of dead soldiers, which were apparently armed traders from Colony 6, on their way to Colony 9, apparently having the ability to walk through walls and closed doors. That did not help them much though, so Shulk and Reyn do the respectful thing and dump their bodies in a lake. Deciding it’s best to rest for the night, Shulk takes first watch. During the night a bunch of talk goes on which I can’t really remember that much, but the point was that Shulk finds out that he can actually change the future with the Monado. He also has a vision of Reyn being horribly mutilated by a giant spider. I don’t know about you, but I’m not getting into this guy’s friend circle anytime soon.

    For some unexplained reason Shulk decides NOT to tell Reyn that he’s gonna get mauled to death by a giant arachnid, for shits and giggles I imagine. Couple more minutes of walking through the cave, and the couple (heh) run into a bunch of eggs. Having seen the vision, it’s obvious whose they are, but the big surprise is that they have Mechon parts fused in them. Why is that so? Would you like to know if the spider is some sort half-biological and half-mechon cyborg creature? So would I! The game kinda forgets about it, so it’s best if we do it too before it all stops making sense.

    Reyn gets kidnapped by the spiders and pulled up onto the floor above. Shulk runs out and sees Reyn on a high ledge running away from said spiders. Sure enough, there are some vines that you can climb to get your ass up there. Another few seconds of pursuit and you reach the scene from Shulk’s vision. The spider queen attacks, all seems hopeless, and suddenly Shulk manifests a shield around them to protect them from the attack. This is where he finds out that he has the power to change the future. All is well until the actual fight starts. The boss itself doesn’t really hurt, but there are 6-8 small spiders skittering all around the room. I believe I already mentioned how shitty the targeting system is, so needless to say, I died.


    Now get this - when you die in this game you get healed up and teleported to the nearest landmark, which act something akin to checkpoints. In this case, that was just before the vines that Shulk climbed to help Reyn. But now, REYN IS BACK IN THE PARTY! Alive and healthy! In no danger at all! So why the hell did I have to go back up into the queen’s lair? I’m sure their original path wasn’t gonna take them through there, so why not just continue? Nope, I had to climb up, run inside and re-engage the boss. Thankfully the game doesn’t make you watch cutscenes again but skips straight into the action. This time I did the wise thing and went straight for queen, killing her with relative ease.

    The notable thing about the fight is the fact that Shulk got his trademark ability of future vision. Every now and then the game wll show you a black & white slow motion display of the boss kicking your ass, and a timer showing in how many seconds that will happen. You can then of course prevent said disaster by using the right skill to counter it. If that sounds all dandy to you then re-read again: The game will stop mid-fight to show you (probably for the 6th time) the boss performing one of his special attacks in slow motion on one of your party members. This will happen 2-10 times depending on how good you’re doing in a fight and how long it’s taking. Pacing and flow are obviously a dirty words in this game.

    ss-042.jpg

    Next thing you know, I’m out in the plains again, killing more rabbits and endangered dodo birds. The two heroes see a black smoke rising nearby and rush to check it out. Turns out that it’s a wrecked buggy, and Shulk gets a vision of a kid being stomped by a bunch of rhinos. The pair obviously want to help said kid before the vision comes true, but they don’t know where to look. All Shulk made out was that “there’s some water nearby”. Before I get to why the game failed at this particular point, let me just express my worry about the Monado becoming an all-powerful deus ex machina. I sure hope it doesn’t come to that.

    Either way, after such a scene one would expect to frantically run around the field, looking for small lakes, rivers and such, perhaps find a treasure or two along the way, slay some monsters, get a level or two… but no. The game shoots itself in the knee because the arrow to your next destination shows you directly where to go. You find the boy (Juju), kill the beasts attacking him, and fix his buggy. He offers you rest in his shelter. Sounds like a deal to me!

    At the shelter, Juju gets scolded by a pair of (jiggly) tits and some woman attached them. Apparently Juju’s sister is a Brittish version of Penelope Cruz called Sharla, a medic from Colony 6 which, surprise surprise, has also been attacked by the Mechons. The camp I was in is the last safe spot for the survivors of the attack. After hearing about the attack on Colony 9, everyone makes the logical decision that those were the same Mechons and that Colony 6 is now clear / poorly defended and can be taken back, instead of considering he possibility of… you know.. there being two separate forces and that each attack was independent of each other? Anyway…

    Sharla keeps mentioning all the time how Reyn is sooo similar to her husband-to-be who might or might not have died in Colony 6 during the attack (Hey, girl’s gotta have a plan B, right?), and the superb voice acting is once again shattered by some cheesy “these-have-been-recorded-separately” transitions. Juju insists to go to Colony 6 and retake it, but gets told off by Reyn, after which he does what all kids of his age do - he doesn’t listen. The sound of the buggy is heard outside and everyone rushes out to find Juju heading off to Colony 6 all by himself. Natural selection at its best.

    2132415068_full.jpg

    Unfortunately, instead of signing a Darwin Award, the trio decides to follow him. Shulk had a double vision of both Juju and Sharla being mecha-tentacle raped (I just explained why this game is popular in Japan), and in an unprecedented moment of good judgement, actually tells Sharla about it… Or at least the part concerning Juju, he again doesn’t mention her being involved in the accident. Perhaps it’s just me, but I do not comprehend such decisions. He saw it happen half a dozen times so far, and he still holds back when it comes to TELLING people?

    And this is where I get to the heart of the matter. Consider this a PSA for RPG developers - use the destination arrow / marker with caution. Roaming the fields trying to find something means you kill more monsters and get more experience. The case in point here is the fact that I had to reach a bridge where idiot Juju crashed his buggy once again, but the way is heavily guarded by Mechon. After getting my ass handed to me on a plate a few too many times, I tried an alternate route only to get living bajeezus beaten out of me by level 50 enemies. Eventually I found a way via some ledges that lead around the Mechons and shrugged it off as a poorly-executed stealth section.

    Juju is found and the tentacle monster attacks. What follows is a very awesome and very interesting scene for many reasons. In order to save Sharla, Shulk fights the tentacle monster, with the cutscene changing rapidly between his visions of the next few seconds, and the real world action, where he dodges tentacles and pincers lightning-fast matrix style. This really intrigues me because it gives you a very basic demonstration on how probably most super heroes of such type see fights. It honestly gives Shulk a great deal of depth as a character. It’s very much like most overpowered characters, e.g. Alucard from Hellsing, Neo in The Matrix, Samus in Metroid… but in the making. I sincerely hope the game won’t squander the opportunity to explore his character more in this direction.

    I won’t lie - this next fight nearly made me quit the game right there and then. You fight the tentacle Mechon along with 3 tentacles sprouting from the ground acting like separate monsters. I died. I died a lot. The game interrupted with future visions A LOT. The fact that warning your party members about the impending ability only worked when it willed to do so, and did absolutely nothing at other times. Finally I somehow managed a lucky break, killed the 3 tentacles and got the Mechon to 50%, at which point the battle ended and it shifted to a platform above. I healed up and faced it again a few seconds later, now fully mobile and alone. I died even more. I can hardly count how many times I did. Also, remember how the game throws you back to the nearest landmark if you die? This one was very very far away. It was painful.

    xenoblade-juju-artwork-1.png

    Eventually I gave up and backtracked for a while, killing monsters to fill the 2 level difference gap between my party and the boss. Fifteen minutes later, I one-shot the bastard. I found out three things - small level differences make a huge impact in this game, the future visions only happen when you suck in a fight as I only got one in the winning round and last but not least, the combat system can go suck on a big one yet again. Having abilities that are more effective when utilized from a certain side of the enemy are great and all, but if you want to have time please refrain from Barinade-like enemy designs on which you can’t differ the chest from the back.

    Anyway, as the Mechon is defeated, another faced Mechon appears, and speaks in a pleasant Brittish accent. No kidding, I love the voice acting in this game. He now kidnaps Juju as if knowing that I really want him and his shrieking voice as far away from me as possible and after a must-lose battle flies off to Colony 6, my next stop. Speaking of must-lose battles in RPGs, those are great if you have a character you particularly hate and wanna see his face turned into a bloody pulp. And for me that’s all of them, all the time.

    And that’s basically it. The two fights against the tentacle Mechon took much more time out of me than intended, and the last thing for the day was a dream of Sharla’s in which we see her boyfriend just as the attack of Colony 6 began. I can honestly say that the game frustrated me quite a bit today. The combat is honestly broken and needed a lot more polish. Even with the best equipment the game can offer at the time, all slots filled with gems and equal levels, a band of random mobs matching your party count can still take you out if you’re not careful, and that’s not a bad thing per se, but when “careless” is replaced with “can’t get the camera to face the way I want” or “accidentally targeted and hit the level 75 20 feet away”, then it starts being annoying.

    I understand and fully endorse a game’s intention of having a greatly detailed and substantial combat system, but considering the nature and speed of Xenoblade’s gameplay, having to worry about enemy positioning, their abilities, numbers, your own cooldowns, party member’s health, PARTY MEMBER’S MOOD and by extension, location, your own location relative to your target for side-dependent abilities, topped off with the mental note you gotta have for your healer’s cooldowns as you can’t switch the character you control in combat, borders a bit on too much BS. Oh and let’s not forget the fact that you have to make sure all of your party members have the Monado enchant to be able to damage Mechons if you’re fighting those, at all times. Given all that I believe it’s also obvious how the future visions mid-fight can break concentration and flow, throwing you off balance so to speak.

    Perhaps I lack the multitask brain that die-hard RPG fans poses for that sort of thing, but I firmly stand to the same thing I said yesterday - less is more. See you tomorrow.

    ]]>
    xenoblade_logo.jpg

    Hello and welcome to day #2 of my very own Xenoblade adventure. It’s me again, your friendly host, Zelda Informer co-founder and generally incredibly awesome and sexy person, Damir Halilović. If you haven’t, check out day 1 and get up to speed. However, please note that both articles, and all other articles in this series will contain a HUGE AMOUNT OF SPOILERS, so beware.

    I did not make as much progress as I had hoped to today, partially due to my job, and mostly because no matter how much I TRY to like this game, it’s made of exactly the kind of stuff that makes my blood boil. However, I lasted through the few hours, and I don’t intend to stop playing yet, so I guess a tentative C is in order. Hop inside for the full story

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    Zelda Dubstep: Clubbin' In Hyrule http://www.zeldainformer.com/zelda_dubstep_clubbin_in_hyrule/ Mon, 22 Aug 2011 08:18:08 +0000 http://localhost/wordpress90/?p=2970 E'rybody hit da floor.A couple of months ago, we updated everyone with the work of DJ Ephixa and his ZeldaStep remixes. Depending on whether or not you’re a fan of dubstep, you would have realised that these remixes were not just Zelda tunes overlayed on top of fat beats and drum patterns.

    Ephixa has actually put a lot of work into producing these dubstep remixes, and they’re so good, they’re pretty much worthy of the clubs… well, the Hylian clubs, anyway. Ephixa’s newest remix of the Dragon Roost Island theme is particularly exemplary of these high production values. A few other songs, including the famous Gerudo Valley tune, have also been added to Ephixa’s repertoire. Being a bit of a clubber myself, I would love to walk into a night club and hear the Hylian beats blasting through the bass subs. Dubstep’s taking over, and Zelda is now a part of the phenomenon.




    1. Song of Storms Dubstep Remix (04:15)
    2. Lost Woods Dubstep Remix (03:53)
    3. Gerudo Valley Dubstep Remix (04:41)
    4. Dragon Roost Island Dubstep Remix (04:48)
    5. Lost Woods Dubstep Rap Remix by NoneLikeJoshua (03:53)
    6. Gerudo Valley Dubstep Rap Remix by NoneLikeJoshua (04:48)
    7. Song of Storms Dubstep Rap Remix by NoneLikeJoshua (04:15)

    Love it? Hate it? Love the Zelda part and not the dubstep part? Be critical in the comments!



    Source: Ephixa


    Related Articles:

    ]]>
    E'rybody hit da floor.A couple of months ago, we updated everyone with the work of DJ Ephixa and his ZeldaStep remixes. Depending on whether or not you’re a fan of dubstep, you would have realised that these remixes were not just Zelda tunes overlayed on top of fat beats and drum patterns. Ephixa has actually put a lot of work into producing these dubstep remixes, and they’re so good, they’re pretty much worthy of the clubs… well, the Hylian clubs, anyway. Ephixa’s newest remix of the Dragon Roost Island theme is particularly exemplary of these high production values. A few other songs, including the famous Gerudo Valley tune, have also been added to Ephixa’s repertoire. Being a bit of a clubber myself, I would love to walk into a night club and hear the Hylian beats blasting through the bass subs. Dubstep’s taking over, and Zelda is now a part of the phenomenon. Hit the jump for the full experience.

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    MineCraft Unofficially Out for DS http://www.zeldainformer.com/minecraft_unofficially_out_for_ds/ Mon, 22 Aug 2011 19:45:30 +0000 http://localhost/wordpress90/?p=2971 Behold!Do you like MineCraft? I sure as shit

    poop do! The homebrew coder known as Smealum has posted a public build of DS craft for you all to enjoy. If you’ve got a flashcart and an internet connection you too can enjoy the magic that is MineCraft whilst on the go! Don’t you just love technology?



    Some new features added to this build include dynamic water, dynamic lighting, cave generation, and more!



    You can download the game here. Just follow the instructions and you’ll be on your way to some MineCrafting glory.



    I personally adore the legit version that Mojang put out, and for about $20 bucks its not a bad deal. I strongly recommend that you guys check it out. Anyway, enough babbling. Below are a bunch of nifty screen shots! Are any of you guys going to download this? Are there MineCraft fans among us? Let us know!



    Source: My Nintendo News

    ]]>
    Behold!Do you like MineCraft? I sure as shit

    poop do! The homebrew coder known as Smealum has posted a public build of DS craft for you all to enjoy. If you’ve got a flashcart and an internet connection you too can enjoy the magic that is MineCraft whilst on the go! Don’t you just love technology?

    Some new features added to this build include dynamic water, dynamic lighting, cave generation, and more!

    Jump inside for some screen shots as well as the link to download the game. Remember, you’ll need a flashcart like the R4 or M3.

    ]]>
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    Do You Own Any Non-Nintendo Game Systems? http://www.zeldainformer.com/do_you_own_any_non-nintendo_game_systems/ Mon, 22 Aug 2011 21:45:00 +0000 http://localhost/wordpress90/?p=2972 Sony's PlayStation 3 - don't worry, you won't have to exorcise your eyes after viewing this imageI know there’s been a drought of activity today - my car broke down (again!) so I’ve been busy dealing with that headache. In the meantime, it looks like my Skyward Sword Speculation piece has been keeping everybody busy. I’m about to head out to eat, but I thought I’d leave you guys with another brief discussion point.



    We’re all Nintendo fans here I’d imagine, but that doesn’t mean we can’t share the love with Sony and Microsoft (or for the retro among us, Sega and Atari). I personally own a PlayStation 2 and had a Game Gear back in the day, so I’m among the multi-platform crowd. I don’t feel too bad about it, either - while GameCube had some excellent games, it’s an objective fact that PlayStation 2 had the bigger and better overall library, especially in terms of third-party offerings (not to mention RPGs).



    So tell us - do you have any non-Nintendo systems? What do those systems offer for you that leads you to choose them in addition to (or, God forbid, instead of) Nintendo’s hardware and software? And just out of curiosity, would any of you be interested in Zelda Informer providing information, news, and articles about any products that haven’t graced the Big N’s systems? Obviously we’d never abandon our Zelda or Nintendo-centric approach, but it’s always good to have more to talk about during times when Nintendo news runs dry. Share your stories and your thoughts in the comments section!



    Again, sorry about the lack of Interesting Stuff today. Keep your fingers crossed that my car’s okay so I can get back to busting my balls for the glory of

    Hyrule

    the fans ASAP!

    ]]>
    Sony's PlayStation 3 - don't worry, you won't have to exorcise your eyes after viewing this imageI know there’s been a drought of activity today - my car broke down (again!) so I’ve been busy dealing with that headache. In the meantime, it looks like my Skyward Sword Speculation piece has been keeping everybody busy. I’m about to head out to eat, but I thought I’d leave you guys with another brief discussion point.


    We’re all Nintendo fans here I’d imagine, but that doesn’t mean we can’t share the love with Sony and Microsoft (or for the retro among us, Sega and Atari). I personally own a PlayStation 2 and had a Game Gear back in the day, so I’m among the multi-platform crowd. I don’t feel too bad about it, either - while GameCube had some excellent games, it’s an objective fact that PlayStation 2 had the bigger and better overall library, especially in terms of third-party offerings (not to mention RPGs).

    So tell us - do you have any non-Nintendo systems? What do those systems offer for you that leads you to choose them in addition to (or, God forbid, instead of) Nintendo’s hardware and software? And just out of curiosity, would any of you be interested in Zelda Informer providing information, news, and articles about any products that haven’t graced the Big N’s systems? Obviously we’d never abandon our Zelda or Nintendo-centric approach, but it’s always good to have more to talk about during times when Nintendo news runs dry. Share your stories and your thoughts in the comments section after the jump!

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    The Importance of Death Mountain: A Character Study http://www.zeldainformer.com/the_importance_of_death_mountain_a_character_study/ Tue, 23 Aug 2011 02:30:27 +0000 http://localhost/wordpress90/?p=2973 The Importance of Death Mountain.

    For those who remember, last month I wrote up an analysis on the significance of the inhabitants of Kokiri Forest and their relationship to the overall plot of Ocarina of Time and Link’s character.



    Each temple featured in Ocarina of Time has its own unique significance, and each temple is represented by a Sage, a secondary character who plays a vital role in the development of Link’s character.



    Kokiri Forest, the Forest Temple, and Saria all relate to Link’s initial character and his eventual departure from childhood. After all, Ocarina of Time is all about Link growing up, albeit in a rather unorthodox way.



    The next stage in Link’s journey takes him to Death Mountain, the land of the Gorons. This is the second of the three temples that Link experiences as both a child and an adult. If we count the Temple of Time, it is of the four. I’m speaking broadly here; I know Link doesn’t physically go to any of the three temples until he is an adult.



    The Shadow Temple and the Spirit Temple were experienced after Link had already traveled seven years into the future, though, interestingly enough, Link must become a kid again to complete those temples (in order to meet Nabooru before she is kidnapped and brainwashed, and in order to retrieve the Lens of Truth). However, since we are traveling from adulthood to childhood, instead of childhood to adulthood, it is an entirely different experience.



    The Temple of Light is unique because it lacks dungeon crawling, along with a boss. We also never properly explore it; we only see in the Chamber of Sages. The Temple of Time acts as a bridge between the Temples:


    Forest - Fire - Water - TIME - Light - Shadow - Spirit




    The regions that Link first experienced as a child are especially important because after seven years have passed he has something to compare them to. When Link first steps out of the Temple of Time and sees the dark sky and the glowing red ring of firing encircling Death Mountain, there’s a shock value because we know what it used to look like.



    Death Mountain.

    But I’m getting ahead of myself, let’s start from the beginning.



    After his little chat with Zelda, Link agrees that he’s going to help her save the world, and heads immediately to Goron City. Upon arriving, Link discovers that evil has already reached the Gorons. Ganondorf has already visited the city in an attempt to acquire the Spiritual Stone of Fire (a.k.a. Goron’s Ruby). When the Gorons refused, Ganondorf unleashed King Dodongo in their caverns, where their food supply is located. So when Link visits the city, the Gorons are starving.



    But an evil had already plagued the Gorons before Ganondorf ever dropped by. The Gorons’ entire civilization is based on brotherhood. They’re all about relationships based on trust. In order to gain a Gorons trust, you must first proof yourself worthy of it. It doesn’t matter who you are or even if you’re a kid; if you are worthy of being a brother to the Gorons, they will accept you for life. The King of Hyrule is considered a brother to the Gorons, but at the point in time Link meets the Gorons, the King has neglected his brotherly duties.



    Despite the fact that the Gorons are in trouble, and clearly have been in trouble for awhile, the King has sent them no aid. Instead, the King is having a nice little get-together with the very guy who caused the Gorons’ trouble.



    Zelda being the wise future-ruler she is, is the only member of the royal family who assists the Gorons. She does this while also simultaneously attempting to stop Ganondorf from obtaining the Triforce, by sending Link.



    Since Darunia has a pact with the Royal family he is obligated to hand over the stone on Zelda’s request. Zelda knows this, but she also wants to help the Gorons with King Dodongo. She knew that the Gorons were starving, just as her father knew. And she knew that Link, as her representative, would have to address the King Dodongo issue. She fails to mention this to Link when she sends him off, adding to guilt she feels and admits to by the end of the game.



    Sworn Brothers.

    The Gorons are extremely loyal people; their sworn brothers are like blood brothers to them. From the Gorons’ perspective the King’s negligence is an act of betrayal. But since these bonds are blood bonds, Darunia sees the King as if he were actually born his brother. Therefore, I do not doubt that, if the King were in trouble, the Gorons wouldn’t hesitate for a second on coming to the King’s aid, even though the King did not help them.



    By the time Link visits the Gorons, they have lost faith in the King’s coming, but they have not dismissed the royal family as a whole. They acknowledge that Zelda is different from her father. As such, they judge Link separately as well, despite him coming on Zelda’s behalf. They give him the chance to prove himself, and judge him based on his actions.



    'I now call you Brother' by DeviantArt user ry-spirit

    So when Link defeats King Dodongo, it profoundly affects Darunia’s opinion of him. Link did something that was not only necessary for the survival of the Gorons, but also something a Sworn Brother wouldn’t even check in about. Yet Link was not a Sworn Brother; he did it because the Gorons were in trouble. Link didn’t even ask about the Spiritual Stone until after he had cheered up Darunia with some music. Darunia was so affected by Link’s courage and purity that he ended up naming his own son after him. He even offered for Link to stay with the Gorons, an offer that Link was never able to take up because of future events. In addition, Darunia regretted that he did not get to see Link grow into a man himself.



    For Link the Gorons were a group he never saw coming. Link had spent years subject to relationships based on prejudices rather than deeds and merit. Here were a group that were politically more important than any Kokiri, but they accepted Link. Furthermore, they did not accept Link based on what he looked like, how old he was, or if he had a fairy or not; they accepted him for him. Considering that Link spent his whole life listening to and believing Mido, this was a huge step for him, and it was a necessary step in Link’s path to self-confidence.



    Volvagia by DeviantArt user firecloud.

    When Link returns to Death Mountain seven years later, he isn’t a kid seeking acceptance. Instead, he returns as a long-lost brother who was sorely missed. However, Link’s belonging issue was only the first character flaw he had to overcome. By the time he is an adult, he understands that he was significant in people’s lives. As an adult his flaw isn’t low self-esteem, but guilt. Returning to the Forest, Fire, and Water regions showed him how much he meant to the people he met in Hyrule. Furthermore, he is plagued by the knowledge that he led Ganondorf to the Triforce. Link wasn’t just the legendary Dodongo Buster who wasn’t there to fight off Ganondorf’s men when they took to Gorons away to be fed to Volvagia; he was the reason why Volvagia was unleashed, the reason why Goron Link had to grow up without a father.



    Darunia, with the knowledge of a Sage, does not blame Link for any of the misfortunes caused by Ganondorf. Instead he thanks him for once again saving his people. Even if leading Ganondorf to the Triforce was technically Link’s fault, Darunia would never blame him for it because he knows that Link was trying to stop Ganondorf when no one else was. Link is also his friend, his brother, and he is willing to forgive him. While Link still blames himself for several more temples, this is the first step towards him realizing that it wasn’t his fault that he is not responsible for Ganondorf’s actions.



    Bolero of Fire by Me (Yes, really, I drew this).

    Ultimately, Death Mountain is important because it is about friendship and forgiveness, and how together these two things lead to destruction of the King of Evil.



    “It is something that grows over time… a true friendship. A feeling in the heart that becomes stronger over time… The passion of friendship will soon blossom into a righteous power and through it, you will know which way to go… This song is dedicated to the power of the heart… Listen to the Bolero of Fire.” - Sheik




    The Importance of Ocarina of Time is an ongoing series where I look closely into each of the major Temples of the N64 Zelda game and analyze how each temple is important to the overall plot of the game and Link’s character.



    The Importance of Ocarina of Time is an ongoing series where I look closely into each of the major Temples of the N64 Zelda game and analyze how each temple is important to the overall plot of the game and Link’s character.

    Previous articles in this series: Forest, Fire, Water, Shadow, Desert, Milk, Milk

    ]]>
    The Importance of Death Mountain.

    For those who remember, last month I wrote up an analysis on the significance of the inhabitants of Kokiri Forest and their relationship to the overall plot of Ocarina of Time and Link’s character.

    Each temple featured in Ocarina of Time has its own unique significance, and each temple is represented by a Sage, a secondary character who plays a vital role in the development of Link’s character.

    Kokiri Forest, the Forest Temple, and Saria all relate to Link’s initial character and his eventual departure from childhood. After all, Ocarina of Time is all about Link growing up, albeit in a rather unorthodox way.

    The next stage in Link’s journey takes him to Death Mountain, the land of the Gorons.

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    Xenoblade Day Newt - I Got Better! Sort of... http://www.zeldainformer.com/xenoblade_day_newt_-_i_got_better_sort_of/ Tue, 23 Aug 2011 02:50:35 +0000 http://localhost/wordpress90/?p=2974 xenoblade_logo.jpg

    Obscure Monty Python references aside - I was really looking forward to playing Xenoblade today. The winner for silliest name today goes to an item called Love Rack. The implications are pretty obvious and I shall comment no further upon it. Now to get the obvious out of the way - today was a good day for Xenoblade. There have been some good moments, some downright incredible ones. However I wouldn’t be a nitpicker if I didn’t nitpick so there are several complaints of various sizes. Unfortunately there are two HUGE disappointments near the end of today’s sitting that really hurt the game a lot, and I sincerely hope the latter is only a one time occurrence.

    As usually, massive spoilers ahead.

    For better or worse, I’m getting used to the combat and even though the issues it has don’t go away with simply getting better, enough practice will make it easier. Considering that is also true for swallowing knives and zapping your testicles with electricity, I do not consider this being a point in the game’s favor. Ninja Gaiden is a fabulous example of a simple to learn but difficult to master combat system with an insanely steep difficulty curve. Xenoblade’s combat is more alike mastering cutting down a tree with a herring (Ok I’ll stop with these now), i.e. it’s not your skills in combat you’re honing, but your skills in overcoming the combat system flaws.

    There are other minor things that would really have benefited from some polish before the game’s release. I could list them and elaborate on them… so I will!

    The first one that struck me two days ago already is the party change notification. Every time somebody joins or leaves your party, a standard message box appears showing the change, so far so good. However, it is the only dialogue box that has to be exited by pressing the B button, rather than A, the standard one. Hell, most of those windows get closed by pressing any of those buttons. This one being the only one to use specifically the B key is simply weird.

    The second one, a tad more significant, is the fact that you can’t actually pause the game in combat other than hitting the home screen. This might not seem like a problem, but during today’s play I ran into a short, but difficult fight which required some starting luck and perfect execution at my level. Every time the supporting monsters targeted the healer, it was pretty much an instant fail because it’s hard to rely on the tank to taunt all of them by himself. Now here comes the problem - I had to wait every single time for my party to get killed in order to restart the fight. I couldn’t load my last save because you can’t open the menu in combat. No big deal you might still say, just stand still, but as usually you’d be wrong. As long as there’s energy left, party members will resurrect you, and since the fight is going bad it’s going to be interrupted by quite a lot of future visions, so the “wipe and go again” phase can drag on for about 1-2 minutes, which gets tedious if you have to repeat it more than 2-3 times.

    One last details that struck me today was walking through poisonous water. You get damaged periodically as is custom, but the sound made with each tick is that of punching someone, making me imagine hobbit swimming in these waters punching the characters in the testicles every few seconds. The waters aren’t actually poisoned!

    I’ve also learned since yesterday that some areas have different monsters during the night than during the day, which is perfectly fine. However, spawning a level 75 monster on top of my head without any warning the moment the game’s clock reaches nighttime IS NOT. World of Warcraft did this right 7 year ago - when you spawn a monster, it’s inactive for a few seconds to give the player a chance to notice so there are no excuses for this BS.

    Lastly, before we get into the specific events that occurred today, I’d like to do two things - firstly, re-state just how INCREDIBLE the score in this game is. Hell, even if this game was 10 times worse than it is, it’s STILL worth playing for the music alone. Best RPG music in years, period. Secondly I’d like to address some feedback I’ve had on the previous two episodes - yes, these are impression articles, and I am fully aware that every game, especially one of this length has to be fully experienced before a final verdict is reached. However, that’s exactly what I’m doing here, I’m forming an opinion step by step, evaluating the qualities and flaws of the game, no matter how small. Most of you will call me silly for calling the game out on the party screen B-button confirm thing above, but just because I noticed and mentioned it doesn’t mean it will carry weight in the final verdict.

    When I play a game, I don’t just plow through it, I try to observe and understand it. Every single thing in a game has carefully been crafted by a team of designers, I try to understand why they made the choices they did and try to understand them through those choices. Why did the camera switch to Shulk’s face in that cutscene the moment it did? Why do these monsters wear these clothes? There aren’t generators for those things, those were conscious decisions, and as another well known article has proven before, extremely small details can completely change the understanding of a game (or movie / song / book for that matter)

    My job is to call the game out on all its bullshit, praise it for every little thing it does right, and document all of it. Your job is to use your head and reason instead of formulating your opinion based on the color of the score box on Metacritic. Alright, that about covers it, let’s get down to business!

    As soon as I started today’s session I noticed something weird. The next destination pointer, by design or accident, wasn’t there. The game has a handy system of short story summaries to quickly bring you up to speed after a short break like now. If there’s something important or new in those summaries, a notification icon will be on the screen where usually the arrow pointing you to your next destination is placed. However due to some inexplicable reason, it remains there even after you read the notification. Might quite possibly be a bug. Either way, the notification was all I had, and it said that the party was on its way to Colony 6 to rescue Juju! Fuck yeah!

    960564_20090602_790screen003.jpg

    Where exactly Colony 6 was however, was left unexplained. Karma’s a bitch, right? Yesterday I complained about the destination pointer killing off exploration (The part where you had to find Juju), and now it’s gone and I’m left to fend for myself looking for an even less specific location in a much bigger area! All I can say is… about fucking time. This was he most fun I had in this game up to this point. I explored the whole Bionis’ Knee, slaughtering innocent birds and frogs alike until my endless thirst for revenge was stilled. Looking back at it thought, might have just been plain ol’ psychopathy. Who needs a reason for murder these days anyway, right?

    In my pursuit to explore a cave hoping to find new things to murder and wear their genitals on my head like a hat, I accidentally found Colony 6. Damn it I thought, that much for the fun… Shortly after I’ve gotten a theory - for every awesome scene in this game there are two to three cheesy ones. The conversation that ensued upon entering colony six falls into the latter. As I’ve said in the past, the English voice acting is superb, with a few hiccups here and there, it just seems at times that the emotions / intonations in the voice don’t match the intended message.

    xenoblade-odama-artwork-1.png

    Penelope Cruz explains that there’s a very complex tunnel of ether mines below the Colony, and that it’s the safest way to get into the Colony. A few minutes later I arrived at the entrance and entered said mines. After a quick stop at a pair of midget merchants, there’s another short cutscene which is supposed to be Sharla having a panic attack after seeing that the mines have been infested with Mechon as well. It doesn’t really pull it off properly, the whole reaction as well as the comfort Reyn and Shulk offer feel quite forced and awkward.

    Leaving that behind however, the trip through the mines made one thing painfully clear - the camera behavior in small areas in this game is the leading cause of cancer in the world. I have found out that it is apparently more tolerable with a classic controller, but I have to make do with a nunchuck + wiimote combo. It took me a couple of minutes to go through the mines, but eventually another cutscene interrupted my idyllic wildlife murder spree. A gunshot is head in the distance and Penelope Cruz quickly deduces that it has to be her husband, him being the only person in the world to ever use a rifle and all.

    To her disappointment the person fighting off a small group of Mechons turns out to be Mahatma Gandhi. He explains that Penelope’s husband was with him, and they attempted to pull off a super plan to get rid of all the Mechons in the Colony. Unfortunately their plan backfired and they were knocked unconscious… When Gandhi woke up, he found only the rifle of his friend lying there, but he was nowhere in sight.

    Let me take a minute to re-iterate this. Two men had a plan to drive out an army of invincible sentient robots by themselves, which failed miserably (No surprise there), but it didn’t just fail, it failed in such a way to leave them unconscious in a hallway. Gandhi obviously didn’t die, but insofar we didn’t really see much compassion from Mechons, which begs the question - what exactly WAS the plan, and what ACTUALLY happened there?

    No, I will not be making a rape joke, I’m not that cheap.




    Gandhi explains shortly after that Juju might still be alive, as well as the other colonists. For some reason left unexplained, the Mechons take all prisoners into the central core of the mine, presumably to fry them before eating them. Nothing like some ether topping, right boys? All four quickly decide to go to the central core and save the day. Hooray!

    Gandhi recognizes the Monado, and is quite unsurprised that the sword only one man could wield in the history of ever is being wielded by a 16 year old androgynous kid. Speaking of which, Shulk has a vision of Gandhi dying (peacefully) but decides once again to keep his mouth shut. A bit later he tries to actually stop the party from venturing into the core to avoid said death, saying that they ought to formulate a plan, observe the Mechons more, rather than rush in head-first. Wow, what a stupid, illogical and irrational thing to suggest! Gandhi gets pissed (heh) and goes ahead anyway, and Shulk’s friend slap him around a bit for not speaking up when he FREAKING FINDS OUT THAT SOMEONE IS GOING TO DIE!

    Obviously, the trio now has no choice but to follow. After entering the central core I find out, to my dismay, that I’m on the very top, and need to reach the very bottom, where the Ether river flows. The sections are actually very interesting, and since the core is a huge open cave, the camera isn’t being an issue. Each level I had to traverse had a different little gimmick to it, and I even managed to keep the upper hand in a fight that went very much out of control. As a matter of fact, winning it was quite a blast, even though it was messy as hell. I’m gonna use this however to bash at the chain attack. Once a chain attack is started, each party member takes turns to cast abilities, and you select which ability each member will cast. This is all nice and dandy, but the issue arises when you consider abilities whose damage and effect is determined by the character’s position.

    This has two-fold issues. For the first one, let’s say that I position Shulk behind a monster and use the chain attack. My first attack would obviously be the backslash as it does insane damage when used from behind. I will then use two abilities from my other two members, and if I win on the quick-time event, I get to attack with Shulk again and continue the chain. However now I don’t have the backslash anymore. I have two strikes that have status debuffs and increased damage FROM THE SIDE, but I can’t adjust my position. The second issue also has to do with positioning, namely the positioning of your team mates. In the previous scenario, at least I can position Shulk for the initial backslash. But if I were to play with Sharla I’d be SOL.

    ss-028.jpgss-013.jpg

    After a nice descent and some platformer-ish sections, I reach the bottom of the core. Now, the following is without a doubt the most awesome part in the game so far. Turns out Juju is still alive and is being kept Ocarina-of-Time-Ganondorf-Battle-Zelda-Crystal-Style stasis field. The big faced mechon, revealed to be named Xord gives a simple explanation as to why the other colonists aren’t present, and why the protagonists are standing knee-deep in blood. He was hungry. I love this guy.

    After a GENUINELY DRAMATIC cutscene leaps and bounds ahead of the earlier emotional breakdown Sharla nearly had at the entrance to the mines, you have to fight the monstrosity. This is where I’ve come to notice the menu issue during combat, as Xord is accompanied by a small party of Mechons, and if you focus on killing them, he’ll just spawn another bunch. The issue is that Mechons with a face can’t be damaged by the Monado, and by extension your party members with the enchant that lets normal weapons damage Mechons as well. You have to apply break, followed by topple to knock the fat bastard off his feet and pound his ass into oblivion. Sounds easy enough, Shulk has the Break ability and Reyn has Topple, which he actually uses after Break. But you can’t apply break either, because fuck you, that’s why. You have to apply it via a chain attack, which means you have to pound at him doing 1 damage with each swing until you’re all charged up and can unleash a chain attack.

    The issue were the small party of Mechons that accompany Xord that I’ve mentioned earlier. If they end up targeting Sharla instead of Reyn (Healer and tank respectively), it’s pretty much futile. Luckily, you only have to bring Xord down to ~80% for the battle to end, which amounts to just one chain attack. The issue was keeping everyone alive and healthy until then. Also in a good mood, because if you don’t remind your part that there’s a 15 meter high giant robot trying to squish them they kinda doze off and become sad about their exes leaving them or whatever.

    What follows is unfortunately a disappointment, but the game still has time to redeem itself in this regard. Gandhi shows up in a mobile artillery to save the day and tries to push Xord down into the Ehter river. He succeeds but gets pulled down himself, just as Shulk saw in his vision. He is determined however to change the outcome and manages to grab Gandhi’s artillery with some sort of claw before it falls down. Seriously, what IS that machine which he used? It initially looked like a simple mobile crane, but the grappling claw at the end SHOT OUT like a bullet and grabbed that artillery LIKE A BOSS. Whatever it is, I want one.

    Just as things seem to go well, Xord makes one final effort to ruin everyone’s day (and making mine) by still holding on to the artillery. Gandhi simply leaves his vehicle, gets on land, and Shulk releases the cable, plummeting Xord together with the mobile artillery into the Ether. Nah, fooled ya - he takes his sniper and shoots Xord in the face (peacefully of course), shaking the whole construction and falling down together with Xord.

    This ladies and gentlemen, is the turning point which I hoped the game would take. If Gandhi had died there and then, Shulk would start questioning his visions, because now it’s quite possible that it was him who brought up this particular vision by trying to avoid it. It’d create a great dilemma for the character and add a superb layer of depth to the story, showing us both sides of the coin that is seeing into the future without much context. Reyn however jumps and grabs Gandhi’s hand in the last second, saving him.

    This is the thing that I’ve mentioned earlier that I sincerely wish the game will explore sooner or later as it’d be a fabulous twist and development for Shulk’s character, which really seems very bland at this point compared to say, Dunban, who had 1/10 the screen time, but still feels more fleshed out. Hell, even Xord felt like more of a character with his twisted sadistic persona than Shulk at this point, especially after a small nod that he wasn’t “like this” before, i.e. that he wasn’t always a Mechon.

    Xenoblade-Xord-Prebattlecutscene-.jpg

    After a more or less happy reunion (colony slaughtered, remember), the the crew decides to use an old service elevator to get back to the surface. Now you might remember me complaining about the stupidly high speed that the characters run at, noticeable in small areas such as houses? Well, an elevator that’s been called to a certain floor can be added to the list of things breaking the sound barrier in this game. We’re talking speeds that could make a 5 square meter big elevator reduce a building to rubble.

    In an honestly unexpected twist, Xord survived, and intercepts the elevator to finish off Shulk & Co. Admittedly, he’s falling apart and can barely stand on his feet, because apparently Ether isn’t good for your tan, and it ends up being a rather easy fight. It did however give these Mechons an aura of dread that many villains lack these days. The feeling that you’re facing off against something extremely superior that can only be defeated by a combination of superhuman effort and mostly dumb luck. Before his final breath, Xord reveals several interesting pieces of information, namely that the Monado’s true power hasn’t been unlocked yet, something which isn’t that much of a shocker, and the fact that he was at some point “turned into this”, implying that he was a different type of creature before. I find this particularly interesting because he claims that he has become truly enlightened when he was turned and that “it was a nice ride while it lasted”.

    This creates another opportunity for the game to break free of the generic black & white boundaries and notions of “good” and “evil”. Perhaps the Mechons are merely fighting for survival, or resources for survival? Perhaps it wasn’t them that started the war? Perhaps the Mechonis wasn’t necessarily the “evil” one and the Bionis wasn’t the “good” one. I am talking about these what-ifs a lot this time, and I really hope that they end up being in the game at least partially. It would be very disappointing if it were to remain in the cookie-cutter form of “robots evil, hero has super power to see the future, defeats evil robots, saves the world”. Considering the vast potential I showed you the game has at this point, it’d be a downright embarrassment if the worst case scenario I just mentioned came to pass, and if it does, no one is allowed to bitch when I claim that the game is a mediocre disappointment.

    As the heroes exit the mines, they mention Metal Face, the Mechon that they met in Colony 9 and are actually after. Surprisingly enough (not) he shows up, and brings along half a dozen Xord copies, pretty much screaming “overkill” to the heroes. The aura of dread the villains have that I mentioned earlier gets multiplied now as it is shown that Xord, and his lookalikes are nothing compared to Metal Face (I must NOT make any more naming jokes, they’re getting old). Just as the heroes are about to be proven expendable, they get saved by Dunban and Biker Hogan. Dunban has a new sword which can somehow cut Mechons, even though it’s been clearly stated that ONLY the Monado can do that. This is explained by the sword being really, really REALLY sharp. Seriously. Also made from Mechon armor, which is just slightly less stupid.

    So what did Dunban and Hogan do to save the day? Absolutely nothing of course, they just stalled the situation for a bit. A few minutes of said stalling later, and they all get saved in the last second (again) by Ryu from Breath of Fire 4. Or well, a dragon that looks very much like Ryu from Breath of Fire 4. This dragon is apparently more dangerous than a small army of Mechons and Metal Face makes a run for it. The dragon is shown to report back to a blue haired dude which I assume is a member of the High Entia race, a race of apparently angel-like people that live on the head of the Bionis.

    Around this time Shulk has a vision of what I assume ARE the High-Entia, a bunch of new characters and an epic fight with Metal Face on a tower. He decides that they should go to that tower, and Biker Hulk Hogan is the only one who apparently knows the way. And that’s where the fun begins. In order to get up to the head, they have to, I kid you not, “go around the thigh, along the lower-back of the Bionis and then proceed inside of it”. I WISH I was making this up.

    But first they have to traverse some misty marshes to reach said… lower back. Now, I am sure this will come back and bit me in the… lower back, but I did not fight any monsters in the marshes. The reason for this is simple - the background music was so incredible that I did not want the battle theme to interrupt it. Thus I don’t really have much to say about them. The environment is aesthetically pleasing, but nothing revolutionary, it’s been seen before in RPGs. A few minutes later I’ve reached the High-Entia ruins, and Biker Hogan decides to go back to the Colonies to help them defend and rebuild, but mumbles something about deceiving the heroes before leaving. It came off as a bit cheesy, will have to see what it means.

    And thus we come to the catastrophic problem of today’s play session. This right here is where the developers seriously dropped the ball, and I can’t really figure out whether it was due to budget cuts or straight on laziness. Apparently, the only way to get past the ruins is to pass the ancient High-Entia coming of age trial. It is briefly explained that I have to find four symbolic items and bring them back to the shrine as offerings. I then proceeded to open my quest log to see what exactly those items are and how / where I might find them. The only thing that I found however is a short summary telling me what I already know, and a checklist of the items. As I was struggling to figure out how the hell I’m supposed to find the items, I notice, to my gigantic disappointment, that their location has been simply marked on the minimap.

    Here’s the thing - one of the items, or orbs to be precise, was at an alter o top of a spiral rock called Alter of Fate. I am dying to know what that place is, who built it and what purpose it served. I want to know the same thing about the oddly shaped alter inside a cave where another orb was. And the third one protected by a tribe of what I made out were lizard men. You see, in old days, when minimaps such as these weren’t viable due to TECHNICAL LIMITATIONS, games had to come up with actual backstories to explain the player where to look and what he’s looking for. WHY am I looking for those orbs? WHAT is their purpose? HOW does this coming of age ritual work? WHAT significance does the collection of those orbs have in that ritual? HOW did the party know their location instinctively?

    screenshot_262736_thumb_wide620.jpg

    These are not small concerns. These are fundamental things that create immersion, that make the world feel alive A couple dozen lines of backstory instead of 4 lazy coordinates would have me exploring the marshes searching for the orbs, get a deeper understanding of the High-Entia, their culture, and have a much deeper experience that would give the marshes much more character. As it is now, the only reason I remember them is he music, as I am certain I won’t ever step into that zone again. Really, really sad.


    That last notable thing, also a part of the above criticism, is the fact that this is the zone that switches monsters between the day and the night, and also where the high level bat spawned on top of my head and killed me 10 meters away from an altar. However, the funny thing is that you can actually CHANGE THE TIME IN THE GAME. So all I did was forward the clock a few hours, and BAM! it’s day again. I completely defeated the purpose of the dual-spawns mechanic and de-valued all of the hype about the marshes being very dangerous at night. Bye again immersion!

    Once I collected all 4 orbs, I got back to the central temple area, where some lasers were shot into some pillars for some reason (Still bitter about the whole quest), and I got attacked by a giant bird. A moderately easy fight, no talk, no cutscene, just a lone bird whom I turned into thanksgiving dinner. As the heroes make their way to the elevator to take them up to the “entrance” into the Bionis, it turns out that it’s… broken. It’s broken and they decide to climb up the wall using nearby vines (Because it’s always vines). I am deadly serious about this… Why the HELL did they not do THAT right away? It wasn’t a magical seal that was holding them back, it was just a high wall they ended up climbing anyway!

    The climb up is uneventful, and finally I found myself inside the Bionis, and saw that the floor, ceiling and walls were covered with very small, hair-like fungus. Oh my! As I moved forward the name of the area read “Third Lung”. This is almost making it too easy now, really.

    And that’s where I called it quits for the night. I honestly don’t know what to make of the whole ordeal. The business at the core with Xord was incredible, yet the whole ritual business was horrifyingly bad. I can say that playing the game went from “chore with occasional sparks” to “bland with occasional fireworks”, and I definitely WANT to keep playing now. However, as before, the game is threading on very thin ice. It has the potential to be an incredible, character driven, deep drama exploring the notions of good and evil, but it is also showing symptoms of severe We-didn’t-give-a-fuck-ingitis.

    Which one it’ll end up being, only time will tell. See you tomorrow! If there is no article tomorrow, direct your rage at Deus Ex 3 being the second coming of Jesus.

    P.S. I have no idea who or what the final boss is, but here’s the music playing during the fight:


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    xenoblade_logo.jpg

    Obscure Monty Python references aside - I was really looking forward to playing Xenoblade today. The winner for silliest name today goes to an item called Love Rack. The implications are pretty obvious and I shall comment no further upon it. Now to get the obvious out of the way - today was a good day for Xenoblade. There have been some good moments, some downright incredible ones. However I wouldn’t be a nitpicker if I didn’t nitpick so there are several complaints of various sizes. Unfortunately there are two HUGE disappointments near the end of today’s sitting that really hurt the game a lot, and I sincerely hope the latter is only a one time occurrence. Jump inside for the full story.

    As usually, massive spoilers ahead.

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    This is Why You Shouldn't Drink, I'll Make Some Zelda Reference I Promise... http://www.zeldainformer.com/this_is_why_you_shouldnt_drink_ill_make_some_zelda_reference_i_promise/ Tue, 23 Aug 2011 12:32:57 +0000 http://localhost/wordpress90/?p=2976 DrunkGirlsKissing.jpgGood morning Zelda Informer. Good morning Life. Crazy shit happens when you drink alcoholic beverages. Have any of you seen the Hangover? What about the Hangover Part II? Last night was my “hangover”. What started as a simple house party relatively close to home ended in a night I wish didn’t happen. My bank depleted entirely, a 3 foot turtle in the bathtub, a random girl in the bed, 150 miles away from home, lipstick written on the wall, oh and the best part? A blue bandana on the turtle’s head (hell yeah Leonardo!) Put it this way: If this wasn’t the best party ever, I don’t know what is. As a protip: No matter how heavy of a drinker you think you are, adding tequila (8 shots) to the 20+ you have already done is not a good idea.

    So, in going through photo’s last night, only two are online right now, it’s clear to me what exactly went down.

    That's Me!... and Mary

    So, nothing major here. I remember this. It was the start of the night. Bonfire, cheap beer in hand, Margarita in hers - this is why I came out to begin with. Single 27 year old (Mary), rather good looking (hard to tell in this picture), and a chubby Nate just having a good time. It’s a house party after all, and it’s really just friends having a good time. This is what the night was supposed to be. All night.

    The other picture isn’t anything special. I don’t remember it, but it likely happened before leaving the house, since it’s just a picture of all the guys at the party. No big deal. The reason I don’t remember it is likely because it was after my final shot of tequila. I am waiting for more to surface, but so far it looks innocent enough.

    The reason I bringing up this crazy, hard to believe, story up is to teach everyone a lesson. Drinking is fun in moderation. Drinking is not fun when you go past your limit. It can cause harm to not just your body, but your finances and, in the end, to your friends. Lastly, if your an owner of a popular website like me, it can hurt your chances of paying the bills on time.

    So, you don’t have to believe this story. I mean… a 3 foot turtle? Really?

    teenage_mutant_ninja_turtles_origins.jpg

    Of course, Turtles are great reptiles. I miss the Ninja turtles. Who likes the new stuff anyways? TNMT… what the fuck is that? No, original turtles all the way.



    I promised I would have a Zelda relation in here somewhere right? Well, we’re working hard on preparing for Skyward Sword coverage, and in doing so I have a piece of art to show off from one of our newly hired artists.

    SS Octorok.jpg

    Pretty awesome right? No, that’s not official art! It’s part of our custom Zelda art we are creating for our guides! This lovely piece was created for us exclusively by Lindsey Alvord. You can look forward to more great exclusive art in our Skyward Sword Walkthrough!

    So lessen of the day? Know your limit, Ninja Turtles = Winning, and Zelda is cool. Any of you have some crazy stories to tell?

    ]]>
    DrunkGirlsKissing.jpgGood morning Zelda Informer. Good morning Life. Crazy shit happens when you drink alcoholic beverages. Have any of you seen the Hangover? What about the Hangover Part II? Last night was my “hangover”. What started as a simple house party relatively close to home ended in a night I wish didn’t happen. My bank depleted entirely, a 3 foot turtle in the bathtub, a random girl in the bed, 150 miles away from home, lipstick written on the wall, oh and the best part? A blue bandana on the turtle’s head (hell yeah Leonardo!) Put it this way: If this wasn’t the best party ever, I don’t know what is. As a protip: No matter how heavy of a drinker you think you are, adding tequila (8 shots) to the 20+ you have already done is not a good idea.

    So, in going through photo’s last night, only two are online right now, it’s clear to me what exactly went down.

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    Nintendo Is Bringing Some Gaming Fun To PAX http://www.zeldainformer.com/nintendo_is_bringing_some_gaming_fun_to_pax/ Tue, 23 Aug 2011 14:15:00 +0000 http://localhost/wordpress90/?p=2977 PAXIf you’re in the Seattle area, you probably already know about how PAX (Penny Arcade Expo) is coming up on August 26th to the 28th. That’s only a few days away! If you’re already heading over, Nintendo will have plenty of games and activities for you to enjoy. Legend of Zelda: Skyward Sword will be available to play, as well as Super Mario 3D Land and Mario Kart 7.


    They are even hosting a Star Fox 64 3D tournament Saturday night. You can test your pilot skills and give the multiplayer mode a shot at the same time. They will be hosting other fun activities in the Nintendo Gaming Lounge, which will be decorated in honor of our favorite pink ball, Kirby. There will even be COTTON CANDY! At least we know Nintendo loves sugary snacks. With Pokedex 3D fun with AR markers and daily giveaways, it’s bound to be a blast.

    Nintendo 3DS

    Super Mario 3D Land

    Mario Kart 7

    Kid Icarus: Uprising

    Star Fox 64 3D

    The Legend of Zelda™: Ocarina of Time™ 3D

    Pokédex 3D

    Shinobi™ by SEGA®

    Sonic Generations by SEGA



    Nintendo DS

    Dragon Quest Monsters: Joker 2

    Kirby Mass Attack



    Wii

    The Legend of Zelda: Skyward Sword

    Kirby’s Return to Dream Land

    Rhythm Heaven™ (name not final)

    Fortune Street



    REDMOND, Wash.—(BUSINESS WIRE)—Nintendo is bringing the games that fans want to play to the Penny Arcade Expo (PAX), the premier video game event that is open to the public. The show takes place Aug. 26-28 at the Washington State Convention & Trade Center in Seattle, and Nintendo will be at booth No. 462, level 4. Nintendo plans to have games for its Nintendo 3DS™, Wii™ and Nintendo DS™ systems available for people to check out before they launch, including The Legend of Zelda™: Skyward Sword for Wii and Super Mario 3D Land™, Mario Kart™ 7 and Kid Icarus™: Uprising for Nintendo 3DS, in addition to fun events and activities.


    In addition to game play on the main show floor, Nintendo invites attendees to visit the Nintendo Gaming Lounge in the North Galleria, which will feature additional games and activities across two different levels. The third floor of the Nintendo Gaming Lounge will be decorated in honor of the upcoming Oct. 24 launch of the Kirby’s Return to Dream Land™ game for Wii (previously known as Kirby Wii) and the Sept. 19 launch of the Kirby™ Mass Attack game for the Nintendo DS family of systems, as well as the Pokédex™ 3D application for Nintendo 3DS. Visitors can inhale Kirby™ pink cotton candy, relax on Kirby beanbag chairs or pick up some fun Kirby items to wear on the show floor while supplies last. The third floor of the Nintendo Gaming Lounge will also feature Pokédex 3D activities such as large Pokémon™ AR markers and daily giveaways including collectible Pokémon AR marker cards while supplies last. The second floor of the Nintendo Gaming Lounge will feature playable versions of Dragon Quest Monsters: Joker™ 2 and Fortune Street™. On this floor, players can take fun pictures with friends in a DRAGON QUEST-themed “monster friend mash-up” photo booth and meet with other DRAGON QUEST fans.


    Nintendo also plans to host a multiplayer tournament for the unreleased Star Fox 64™ 3D game from 7-10 p.m. on Saturday, Aug. 27, on the second floor of the North Galleria. PAX attendees can sign up for the tournament starting the morning of Friday, Aug. 26, and have a chance to test their skills in aerial battle. Star Fox 64 3D allows four players to enjoy the game’s full multiplayer experience with just one game card via a local wireless connection.


    Visitors to Nintendo’s PAX booth can also take advantage of other fun activities such as daily giveaways (while supplies last) and sharing StreetPass™ data with other Nintendo 3DS users.



    Source: NintendoLife

    ]]>
    PAXIf you’re in the Seattle area, you probably already know about how PAX (Penny Arcade Expo) is coming up on August 26th to the 28th.  That’s only a few days away!  If you’re already heading over, Nintendo will have plenty of games and activities for you to enjoy.  Legend of Zelda: Skyward Sword will be available to play, as well as Super Mario 3D Land and Mario Kart 7.
    They are even hosting a Star Fox 64 3D tournament Saturday night.  You can test your pilot skills and give the multiplayer mode a shot at the same time.  They will be hosting other fun activities in the Nintendo Gaming Lounge, which will be decorated in honor of our favorite pink ball, Kirby.  There will even be COTTON CANDY!  At least we know Nintendo loves sugary snacks.  With Pokedex 3D fun with AR markers and daily giveaways, it’s bound to be a blast.


    For a full list of games to be shown, and information about the event, hit the jump!

    ]]>
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    3DS Rumors Abound: Event September 13, New Model Next Year, Big Title Coming http://www.zeldainformer.com/3ds_rumors_abound_event_september_13_new_model_next_year_big_title_coming/ Tue, 23 Aug 2011 14:55:00 +0000 http://localhost/wordpress90/?p=2978 What's next for 3DS after this holiday?Rumors. I don’t particularly like ‘em because of their unverifiability and general unreliability, but for some reason I can’t stay away from them. Does this count as a pattern of abusive relationships? Anyhow, we all know 3DS may be on its last legs. With such a massive price drop and Nintendo self-stating that they’re banking heavily on holiday software performing well, it’s really got to be. However, the company’s still rolling in cash from the Wii’s performance so it looks like they may be able to hold out long enough to deliver another couple aces in the hole.



    Reports from multiple sources suggest that there’ll be a special 3DS event held on September 13. No one’s really sure what the event is aimed at - besides perhaps promoting the holiday lineup since the 3DS seems to have been overshadowed at all the big industry events so far this year. There are a couple additional rumors, though: one, that a redesigned of the 3DS is coming next year, aimed at rebuilding the system’s image, and two, that there’s an “extremely big title” slated to appear soon.



    Personally, I'd switch the analogs with the D-pad and ABXY configuration, but otherwise this is a decent mockupI’ll tackle the first one first at its source. The rumors come from 01net, who apparently had recent correspondence with Nintendo about their aims to fix the 3DS’s lack of mass appeal. One of the most basic aims of the redesign? Add in a second analog stick. Because so many of gaming’s biggest customers have integrated the dual-analog setup as part of their core play experience, Nintendo’s certainly realizing that omitting it from the 3DS makes them seem ages behind their competition, the site says. What’s more, to usher in these gamers, Nintendo is apparently urging developers to develop software that uses a dual-analog setup to show that they mean business.



    How will this impact current 3DS owners? Apparently Nintendo’s working on a solution, which may involve an added accessory. We’ll see how that works out.



    The second of the two main aims of the redesign is perhaps the more essential: turn away from the clearly-failed 3D angle. For one thing, it’s impossible to advertise, since your consumers can’t see it unless they experience the device in person. But it’s also clearly not something that consumers value the way Nintendo hoped they might. Nintendo probably of course blames this on their child safety warnings, but I think it goes deeper than that: it’s just not something that should be the core focus of any system. That other portable devices such as smartphones are already incorporating glasses-less 3D makes the feature even less attractive, especially with all the other features these gadgets offer.



    It’s hard to say what this will constitute, but it’s clearly a big aim of the rumored relaunch. Could we be seeing a name change for the system? How does Nintendo plan on pulling that one off? It’s clear that this shift would involve avoiding the 3D in advertising, which Nintendo has already started doing if you’ve been paying attention to recent commercial appearances.



    As for the aforementioned “extremely big title”: apparently it’ll be announced at the September 13 event. There’s still no hint as to what it might be, but I think we’re all hoping it’s a beloved Nintendo IP like Zelda. (I’d say Majora’s Mask 3D, but I doubt that’d qualify as “extremely big.”)



    Okay, so admittedly I have no idea if these rumors are even close to true, although looking at the sources for the September 13 event (Bloomberg, Wall Street Journal, etc.) that one seems pretty solid. And if Nintendo’s going out of its way to talk up the 3DS, you can bet there’s some big announcement right around the corner.



    Source: 01net, Andriasang via Nintendo3DSBlog


    Related Articles:

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    What's next for 3DS after this holiday?Rumors. I don’t particularly like ‘em because of their unverifiability and general unreliability, but for some reason I can’t stay away from them. Does this count as a pattern of abusive relationships? Anyhow, we all know 3DS may be on its last legs. With such a massive price drop and Nintendo self-stating that they’re banking heavily on holiday software performing well, it’s really got to be. However, the company’s still rolling in cash from the Wii’s performance so it looks like they may be able to hold out long enough to deliver another couple aces in the hole.

    Reports from multiple sources suggest that there’ll be a special 3DS event held on September 13. No one’s really sure what the event is aimed at - besides perhaps promoting the holiday lineup since the 3DS seems to have been overshadowed at all the big industry events so far this year. There are a couple additional rumors, though: one, that a redesigned of the 3DS is coming next year, aimed at rebuilding the system’s image, and two, that there’s an “extremely big title” slated to appear soon.

    Jump inside for a look at these rumors from their original sources.

    ]]>
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    Operation Moonfall: Why Majora's Mask Deserves Remake Status http://www.zeldainformer.com/operation_moonfall_why_majoras_mask_deserves_remake_status/ Tue, 23 Aug 2011 16:25:35 +0000 http://localhost/wordpress90/?p=2979 My personal favorite Operation Moonfall banner
    A couple weeks ago we delivered a response to a video blog post by Zelda Dungeon’s Axle the Beast which explained why he’s against Operation Moonfall, the fan movement for Nintendo to produce a Majora’s Mask equivalent of Ocarina of Time 3D on the 3DS. And this past Saturday Axle came back with his own reply.



    By now my fan-love for Majora’s Mask is legendary around these parts, so you can be sure I have some opinions on what he had to say. One of his most resounding points is that everything Majora’s Mask 3D seeks to accomplish would be just as well fulfilled by a Majora’s Mask Virtual Console-style port, but I’m not so sure that avenue is even a possibility on the 3DS. Anybody else think this doesn’t really make sense?




    All right, so a good bit of this video (up through about the 5:15 mark) is dedicated to discussing what constitutes a remake and what constitutes a port or re-release. I’m not particularly interested in that side of the discussion - Axle even admits that it’s just a semantics argument - so let’s move past that and get right to the meat of it.


    I don’t think Majora’s Mask 3D is the best use of resources since I don’t think it really matters a lot, it doesn’t change a lot, it doesn’t add a lot to the series or to anything. However, what it would add would be covered in a re-release or a port.



    First of all, it’s an extension of Ocarina of Time, which is already on 3DS. If Ocarina of Time 3D is an experience that 3DS owners value, and I think the high rate of adoption among 3DS users shows this, then rounding out that experience with the original sequel makes perfect sense. It’s admittedly not an “important” part of the series in that it’s a side-story, but it’s still a continuation of Ocarina of Time‘s legacy.



    Do you really think people are going to want to give up the Ocarina of Time 3D updates for a Majora's Mask port?If Majora’s Mask were to get a 3DS release, doing a straight port just doesn’t seem feasible…for two reasons. First of all, how would that even work? Ocarina of Time 3D had to build in new control features just to make the game playable without making any concessions to the original functionality. Sure, a Majora’s Mask port could drop one of the item slots (only the X and Y buttons are open for use), but by the time you’ve done that you’ve already altered the experience.



    Second of all, a Majora’s Mask port that didn’t incorporate features from Ocarina of Time 3D would fail as an emulation of the original experience of the game. Majora’s Mask was designed to be essentially additional content for Ocarina of Time fans. The control scheme and graphical presentation was carried over so the game would be instantly accessible to Ocarina users. Anything but the same treatment for a 3DS edition of Majora’s Mask would be a slap in the face to what the game represents. Who wants to give up enhanced controls or updated graphics in a sequel?


    Majora’s Mask was overshadowed by the other Zelda games released at the time: Ocarina of Time, the Oracle games, and The Wind Waker. That’s four games. If it was released right now, it would be overshadowed by Ocarina of Time 3D, Skyward Sword, and the inevitable upcoming games on Wii U and 3DS.



    ...Really? I don’t think there’s any real evidence for this. Ocarina of Time was the game’s predecessor, so the two never really directly competed. If anything, Ocarina of Time helped it out, since it was billed as a direct sequel. There’s no planet or reality where the Oracles games come even close to overshadowing Majora’s Mask in terms of hype or popularity -0 in America, both games combined still sold fewer total copies. And when Majora’s Mask was released Wind Waker hadn’t even been announced yet. If anything, Majora’s Mask was a victim of the sequel curse - essentially every direct same-platform sequel (with a few notable exceptions such as Sonic the Hedgehog 2) experiences a dip from its predecessor.



    As for the current games - I don’t recall Majora’s Mask‘s Virtual Console port being especially hindered by the existence of Ocarina of Time on the service. Skyward Sword will be the big game this holiday for sure, but no one would really expect Majora’s Mask 3D to come anytime before the end of summer 2012 at the soonest, and by then the massive hype wave will have died down considerably. A potential Wii U game is still pretty far off given that Aonuma can’t even commit to an art style yet (not to mention Skyward Sword hasn’t even gone gold yet), although who knows if they’re already at work on a 3DS Zelda. If anything, the longer development cycles for 3DS and Wii U mean an enhanced remake will fill the void.



    Besides, giving Grezzo some room to play with the Ocarina of Time 3D game engine with different content, items, and gameplay features will further build it up to the point that adapting it to all-new content will be a snap. While the core Zelda team works on assets, ideas, and so on, Grezzo can tweak the engine for Majora’s Mask, and then the two teams can come together to make something truly unique.



    I'm not particularly swayed by graphics and even I want all future Zelda games to look at least this goodAxle also goes into a discussion about graphics. Yes, it’s true that graphics aren’t everything, and that the biggest Zelda fans aren’t really into that sort of thing, but that’s precisely why a graphical overhaul is necessary. It’s clear and obvious that Zelda‘s popularity in today’s gaming climate has been held back by its lack of cutting-edge graphics. Zelda games would have more fans if they had better graphics.



    Just look at the widespread backlash to Wind Waker and subsequent renewed popularity of the series with Twilight Princess or the frequent overlooking of Skyward Sword in favor of this year’s HD prospects. Tens of thousands of gamers place pre-orders for the big budget offerings every week, while Skyward Sword‘s only garnered a few thousand at a time in recent weeks. There’s something clearly wrong with the series’ image right now (despite the consistent quality content), and one needs only a brief glimpse at the massive avalanche of praise levied towards the Wii U Zelda tech demo to see how excited people would get over a truly modern presentation for the series.



    And besides, what’s this about no games really getting graphical overhauls? How many times has this happened for the original Final Fantasy? What about the HD remakes of the Ico series slated to arrive this fall? Remember Super Mario All-Stars, one of the most popular remakes of all time? Even the straight limited edition Wii port sold like hotcakes, despite each of the games in the collection being available on the Virtual Console, and is now one of the most valuable game collections ever released.



    Nintendo knows that graphics are becoming increasingly important to remain competitive, since if people can’t see past the superficial they’ll never get to judge your content. Because of the celebrated status Ocarina of Time enjoys, it’s no surprise that the game got a graphical overhaul to extend the game to today’s gamers. Since Majora’s Mask has gained similar popularity among Zelda fans, as we’ve been seeing from the massive fan response to Operation Moonfall, it only makes sense for it to be held up alongside Ocarina 3D as a gloriously reborn classic.



    So while Axle’s certainly entitled to his opinion, I’m equally entitled to simply not comprehend where he thinks he’s coming from. Sorry, dude, but I just don’t see how a Majora’s Mask remake doesn’t fit in, especially given that it’ll probably be a good long while until we see an original Zelda on either of Nintendo’s current platforms.



    Source: Zelda Dungeon


    Related Articles:

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    My personal favorite Operation Moonfall banner
    A couple weeks ago we delivered a response to a video blog post by Zelda Dungeon’s Axle the Beast which explained why he’s against Operation Moonfall, the fan movement for Nintendo to produce a Majora’s Mask equivalent of Ocarina of Time 3D on the 3DS. And this past Saturday Axle came back with his own reply.


    By now my fan-love for Majora’s Mask is legendary around these parts, so you can be sure I have some opinions on what he had to say. One of his most resounding points is that everything Majora’s Mask 3D seeks to accomplish would be just as well fulfilled by a Majora’s Mask Virtual Console-style port, but I’m not so sure that avenue is even a possibility on the 3DS. Anybody else think this doesn’t really make sense? Jump inside for my thoughts.

    ]]>
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    Kirby's Return to Dreamland Gets a Release Date: Coming This October, Plus a PAX Promo http://www.zeldainformer.com/kirbys_return_to_dreamland_gets_a_release_date_coming_this_october_plus_a_p/ Tue, 23 Aug 2011 16:50:00 +0000 http://localhost/wordpress90/?p=2980 The box art for Kirby's Return to DreamlandIn preparation for PAX 2011, Nintendo’s prepping some spiffy game room decor dedicated to Kirby’s Return to Dreamland. Alongside this announcement was another one that you might have missed if you didn’t look close enough: the game’s slated to release on October 24 in the U.S. That’s only two months away! I personally wasn’t expecting it until December, which seems to be the European target date, so this is a welcome surprise!



    I’ve been looking forward for some more side-scrolling excellence to enjoy on my Wii. I recently downloaded Donkey Kong Country and its original sequel to tide me over, but it looks like the next big retail release won’t be too far behind. Between this, Skyward Sword, and Rayman Origins, there’s finally something for me to get excited about for the little white box this year. This game was definitely one of the shining gems at E3, so I’ll be picking it up on launch if I can scrape together the cash. Check the press statement below for the news and a brand-new trailer showing off the final build of the game:


    In addition to game play on the main show floor, Nintendo invites attendees to visit the Nintendo Gaming Lounge in the North Galleria, which will feature additional games and activities across two different levels. The third floor of the Nintendo Gaming Lounge will be decorated in honor of the upcoming Oct. 24 launch of the Kirby’s Return to Dream Land™ game for Wii (previously known as Kirby Wii)




    You can watch a higher-quality version of this trailer on our YouTube channel.


    Source: Nintendo PR


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    The box art for Kirby's Return to DreamlandIn preparation for PAX 2011, Nintendo’s prepping some spiffy game room decor dedicated to Kirby’s Return to Dreamland. Alongside this announcement was another one that you might have missed if you didn’t look close enough: the game’s slated to release on October 24 in the U.S. That’s only two months away! I personally wasn’t expecting it until December, which seems to be the European target date, so this is a welcome surprise!

    I’ve been looking forward for some more side-scrolling excellence to enjoy on my Wii. I recently downloaded Donkey Kong Country and its original sequel to tide me over, but it looks like the next big retail release won’t be too far behind. Between this, Skyward Sword, and Rayman Origins, there’s finally something for me to get excited about for the little white box this year. This game was definitely one of the shining gems at E3, so I’ll be picking it up on launch if I can scrape together the cash. Hop inside for the press statement and a spiffy new trailer.

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    Skyward Sword Themed Nintendo Points Card Coming to Japan http://www.zeldainformer.com/skyward_sword_themed_nintendo_points_card_coming_to_japan/ Tue, 23 Aug 2011 17:42:00 +0000 http://localhost/wordpress90/?p=2981 Will the rest of the world get this kind of Zelda-related promo stuff?
    Here’s something I didn’t see coming: Skyward Sword-themed Nintendo Points cards! Sure, they’re not necessarily something that I’d put on display, but they’re snazzy and given all of the Virtual Console stuff set to hit the 3DS eShop soon they’ll be pretty darn useful for anyone curious in Nintendo’s classic library to boot.



    This image is starting to pop up in a lot of places on Nintendo’s official websites, so I’m thinking it’s probably going to be featured as the box art. (At least in Europe and Japan, we all know America’s track record with Zelda box art.) There’s also an Ocarina of Time 3D version of the card:



    The Ocarina of Time version of the points card
    Another prepaid download shop card is listed as “coming soon,” and will apparently be revealed in September. Could this have something to do with the big game announcement supposedly on the way for 3DS?



    Source: Zelda 25th Anniversary Site, via GoNintendo

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    Will the rest of the world get this kind of Zelda-related promo stuff?
    Here’s something I didn’t see coming: Skyward Sword-themed Nintendo Points cards! Sure, they’re not necessarily something that I’d put on display, but they’re snazzy and given all of the Virtual Console stuff set to hit the 3DS eShop soon they’ll be pretty darn useful for anyone curious in Nintendo’s classic library to boot.

    This image is starting to pop up in a lot of places on Nintendo’s official websites, so I’m thinking it’s probably going to be featured as the box art. (At least in Europe and Japan, we all know America’s track record with Zelda box art.) There’s also an Ocarina of Time 3D version of the card, which you can sneak a peek at after the jump.

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    Getting Ready For Star Fox 64 3D: Celebrating Star Fox 64 http://www.zeldainformer.com/getting_ready_for_star_fox_64_3d_celebrating_star_fox_64/ Wed, 24 Aug 2011 05:07:49 +0000 http://localhost/wordpress90/?p=2975 It's Star Wars, Nintendo-style. Anthropomorphized.It’s been a long time coming, but Star Fox 64 3D is finally set to be released in North America and Europe in a few weeks time, the 9th of September, with a subsequent release in Australia on the 15th. With what can otherwise be considered a drought of triple A software available for the Nintendo 3DS system, Nintendo fanboys will be looking to Star Fox 64 3D as the next big Nintendo release, following The Legend of Zelda: Ocarina of Time 3D. As well as being the first major Star Fox game in some time, the game will be expecting to reel in a number of old fans as well as new players.



    Unlike Ocarina of Time, the number of players who owned and played Star Fox 64 were slightly less in number, and as such, Star Fox 64 3D will be a completely new experience for those players - who may be jumping into the Lylat System for the first time. These players may not know what to expect from Team Star Fox. So, leading up to the release of what is looking to be a high-quality, well-constructed remake, it may be necessary to look at where exactly the game has been, so as to determine where the remake may be going. As one of the most cherished games released for the Nintendo 64, it’s the least we can do to sing the game’s successes, and explore what made this intergalactic escapade with a squad of cute, furry animals (and one slimy, annoying toad) so memorable.


    StarFox64_N64_Game_Box.jpg


    Welcome to the ‘90s!




    Star Fox 64 was released in North America on the 30th of June in 1997, and in Europe and Australia on the 6th of October, for the Nintendo 64. To give you some context, this was the year after Nintendo had released the ‘64 - gamers had already picked up Super Mario 64, Pilotwings 64 and Wave Race 64 at launch the year before, and so far, ‘97 had offered classics such as Mario Kart 64, Blast Corps and Turok: Dinosaur Hunter, but there was still the wait for games like Goldeneye 007 to be released in August, and Diddy Kong Racing in November. In the middle of it all, was Star Fox 64, Nintendo’s follow-up to the timeless hit on the SNES that was the original Star Fox game, Nintendo’s Gradius-like on-rails action game with elements of flight simulation, a blockbuster plot, and characters with real personality traits.



    Indeed, the sole reason a ‘64 Star Fox game was even being developed was because the SNES game had received immense critical acclaim at the time, and had also risen to be one of the top-selling games on the console. What should be common knowledge by now, the original Star Fox‘s success was attributed to the Super FX chip installed inside the cartridge. This FX technology granted Mode7 visuals, allowing the SNES to render a 3D field with depth control and projection. It was incredible, Super Nintendo gamers had seen nothing like it. So few console games looked as amazing as Star Fox had, and it’s no secret that the series wouldn’t be around today if Nintendo had gone for a simple 2D side-scrolling shooter, without the Mode7 technology. Though nothing special in our HD era, Star Fox was an absolute console marvel at the time, and to this day, no other game in the series has managed to reach the critical and commercial success of the original 1993 game.


    starfox2screen.jpg

    As a result of all of the hype surrounding this Mode7 hoo-hah, the development of a sequel (what eventually ended up being Star Fox 64) had, contrary to popular belief, actually started out on the SNES, as a game appropriately dubbed Star Fox 2. The development of this sequel had actually reached the final stages - i.e., the game was done, box art and all - before Nintendo decided to can the project in the fear that it would be too successful and make too much money, ultimately overshadowing the launch of the Nintendo 64, which was to be launched an entire year after Star Fox 2 was planned to release. With that, EAD were instructed to translate the game onto Nintendo’s new system capable of actual 3D, and as a result, many of the gameplay mechanics in Star Fox 2 were either changed heavily or lost in the process. It’s a decision that, to this day, still angers die-hard Star Fox fans to the core, only granted peace with the buggy, unofficial Star Fox 2 ROM that managed to sneak onto the internet a few years back, by some divine magic or trick. Many of these fans regard Star Fox Command, available for the Nintendo DS, to be a type of spiritual successor to this unreleased treasure.



    But enough about Star Fox 2 and Nintendo’s company decisions.



    It was only a matter of time before fans got their hands on another Star Fox game, and for many of them, Star Fox 64 was definitely worth the wait. Titled Lylat Wars in Europe and Australia, Star Fox 64 took what made the original game so successful and breathed new life into the Lylat universe, with believable voice-acting, an epic, atmospheric space soundtrack and detailed alien planets and satellites. It was the Nintendo 64’s action-blockbuster hit of the year, following Fox McCloud, Peppy Hare, Slippy Toad and Falco Lombardi, as well as General Pepper and ROB64, on their quest to Planet Venom to destroy the “evil monkey scientist” Andross, who is threatening the entire galaxy with his armada, so he can gain control of Planet Corneria, the only colonised planet in the Lylat System. The journey will take Team Star Fox to the near reaches of the galaxy, from a treacherous asteroid field, across gargantuan enemy fleets, and even to the galaxy’s sun, where the crew will run into long-lost friends, the infamous Team Star Wolf, and dangerous enemy bio-weapons. If that doesn’t sound awesome to you, you’re reading the wrong article.



    A New Hope.Star Fox 64 played much like the original SNES game had. Players are thrown into an on-rails action sequence, where they control a fighter spaceship (known as an Arwing) and take care of the hazards occurring in front of them - taking down robots, protecting allies, collecting collectibles and clearing obstructions. The series of events which unfold on each planet determine your progression through the Lylat System - you won’t visit all the planets on a single play-through, but the ability to take various flight paths, unlock different endings, unlock harder game modes, and beat high-scores grants Star Fox 64 with an incredible replayability value (especially considering the game can be beaten in one sitting). New to Star Fox 64 was the ability for “All-Range Mode” - activated in certain gameplay scenarios as well as the multiplayer mode - which allowed Fox to zoom around the map freely, performing somersaults and U-turns and other fancy tricks.



    New, exciting gameplay opportunities were also had with the Landmaster Tank and the Blue Marine; vehicles which allowed Fox to traverse mountainous terrains and ocean floors respectively. Though the Blue Marine was only available on one of the fifteen levels, the Landmaster Tank provided great experiences chasing trains on Planet Macbeth and traversing deadly deserts on Titania. Among the other new additions, the Nintendo 64’s famous Rumble Pak had also launched with the release of Star Fox 64, arriving boxed in with the game, and designed to take full advantage of the Arwing’s intense combat situations. It can even be argued that the success of Star Fox 64 is attributed to launching alongside this peripheral… even though it’s claimed that Sony had stolen the rumble idea and improved on it significantly but let’s not get into that. That’s a story for another day.



    It’s also worth noting how Nintendo had gone about promoting Star Fox 64. You don’t need to know much before you watch this video, except that it goes for ten minutes, it was delivered to Nintendo Power subscribers prior to the game’s release, and it features two agents from Sony and SEGA interrogating developers of the game and torturing a Mario doll… all lacquered with classic ‘90s humour. Yeah.





    Embarrassed? It was a different time. We watched Seinfeld and wore jeans and sneakers.



    With so much going for it, how had Star Fox 64 performed with sales, and in the eyes of critics? Selling over 300,000 units in its first five days on sale in the US (it doesn’t sound like much these days, but games didn’t sell in big numbers back then), Star Fox 64 had risen to one of the top-selling games of 1997, just behind Mario Kart 64 and Goldeneye 007. The game had received respectable review scores from nearly all publications which had reviewed it, for what can be considered high critical acclaim - averaging a score of 88 on Metacritic. While critics praised the cinematic values, impressive voice-work (which still holds up compared to some of the awful voice acting in today’s games), tight controls and refined gameplay, many also expressed dislike towards the repetitive nature of the missions, and the frustrating responsibility of having to constantly rescue your troubled and dying teammates.


    StarFox64Screen.jpg

    Which leads me to my next point. The annoying, adorable and likeable characteristics of each fuzzy, little Star Fox member is attributed to the incredible voice work that went into backing them. Star Fox 64, if nothing else, is renowned to this day, amongst fans and across all gaming culture on the internet, as possessing memorable, amusing, and helpful quotes which can be applied to all kinds of life situations. I shouldn’t have to remind my readers to complete an obligatory barrel roll to avoid danger, but some of the other characters’ lines in the game have also received similar fame and awards for hilarity: “Can’t let you do that, Star Fox.” “Geez laweez, what is that?!” “Hey Einstein, I’m on your side!” “Your daddy screamed REEEAL good before he died!” “Never give up, trust your instincts!” “What the heck?!” “Use the boost to get through!” “Andross’ enemy, is MY enemy!” “Gee, I’ve been saved by Fox, how swell.” The quotes in Star Fox 64 are annoying to the point that they’re just hilarious, and we can only hope that Nintendo decide to keep the original voice tracks in the 3DS remake to preserve Andrew Oikanny’s nasal quirkiness.



    So why, now, should you be excited for Star Fox 64 3D? Especially for those who’ve already played the original game, enjoyed it and are more than happy to leave the game in the shameful decade from whence it came. Well, it’s an opportunity to see a classic title enter a new era, with upgraded visuals, portability and new controls. It’s a reason to return to an old treasure, in a series that has otherwise offered average to dismal experiences ever since. All the games that followed have been stuck in the ‘90s, with a design structure that just doesn’t allow the expectations of video games to be met in our contemporary gaming sphere. I like to see this remake as a type of reboot for a series that really needs one, a franchise that has reached its dying point, and can’t seem to offer anything new and exciting. Hopefully Nintendo will figure something out with this remake, and give us a fully-fledged HD Star Fox experience on the Wii U when the time comes around. Then, hopefully we’ll have more classics like this one to celebrate.



    Share your experiences and opinions on Star Fox 64 in the comments below! Are you looking forward to Star Fox 64 3D? When was the last time you played a Star Fox game? Did you enjoy Adventures, Assault or Command? What direction do you think the series should take to stay alive and functioning? What changes need to be made? What would you like to see for the future of the series? Good luck, over and out!

    ]]>
    It's Star Wars, Nintendo-style. Anthropomorphized.It’s been a long time coming, but Star Fox 64 3D is finally set to be released in North America and Europe in a few weeks time, the 9th of September, with a subsequent release in Australia on the 15th. With what can otherwise be considered a drought of triple A software available for the Nintendo 3DS system, Nintendo fanboys will be looking to Star Fox 64 3D as the next big Nintendo release, following The Legend of Zelda: Ocarina of Time 3D. As well as being the first major Star Fox game in some time, the game will be expecting to reel in a number of old fans as well as new players.

    Unlike Ocarina of Time, the number of players who owned and played Star Fox 64 were slightly less in number, and as such, Star Fox 64 3D will be a completely new experience for those players - who may be jumping into the Lylat System for the first time. These players may not know what to expect from Team Star Fox. So, leading up to the release of what is looking to be a high-quality, well-constructed remake, it may be necessary to look at where exactly the game has been, so as to determine where the remake may be going. As one of the most cherished games released for the Nintendo 64, it’s the least we can do to sing the game’s successes, and explore what made this intergalactic escapade with a squad of cute, furry animals (and one slimy, annoying toad) so memorable. Do a barrel roll for the full article.

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    Xenoblade Day 4 - Insert Witty Title Here http://www.zeldainformer.com/xenoblade_day_4_-_insert_witty_title_here/ Wed, 24 Aug 2011 14:58:41 +0000 http://localhost/wordpress90/?p=2982 xenoblade_logo.jpg

    Hello and welcome to yet another episodes of Xenosucks Xenoblade! I am your host Damir “Demigod” Halilović, and with me as my co-host are my imaginary friends Hannibal Lecter and Nate. We continue today with our daily (Soon perhaps to turn into semi-daily, more on that later) dissection of the newest hit RPG title for the Wii. As per usual, I will keep on nitpicking, calling the game out on its BS, and people will still clog out common sense and spew my inbox with angry messages, not realizing that they’re pouring oil into the fire. I love my job.

    Be aware once again that there are spoilers ahead, so steer away if you want to shut out the voices in your head telling you to burn the cat of the fat neighbor kid who stole your piece of cake on your own damn birthday party and always smells like stale milk, while at the same time filling your head with echoes of their own laughter at your very own insecurities and flaws until every last shred of your self-esteem has degenerated and seeped into the black depths of your soul where it joined the big, black, pulsating tumor representing your pent up rage, sadness, bitterness, envy and self-loathing, always reminding you that your mother does not love you, you will not succeed in life and there will be no warm hand to hold your own as you reach old age, dying of bowel cancer, eyes filled with contrite tears, sad and alone in your dark, moist, low-end apartment… I had a point there somewhere…

    Back to Xenoblade though, last time we’ve left of “inside” of the Bionis. Thankfully this section is pretty short, so the anus spelunking jokes won’t get out of hand. All you basically get to do is run around a greenish, glowing area for a bit, eventually reaching a yellow lake. A yellow lake that periodically shoots streams of yellow liquid into the ceiling. This is really easy, I don’t even have to come up with any jokes myself.

    In order to get out of the… “third lung”, I have to ride that stream to the upper level. After getting back outside, an interesting cutscene is triggered. The assembly of what appears to be a faced Mechon is shown, with a girl sitting into what’s apparently a pilot seat. There’s some tramp overseeing the whole thing that goes by the name of Lady Meyneth if I got it correctly. I’m sure any resemblance to Lady Meth is coincidental (I’m not the only one who saw that, right?). From what I managed to gather souls are transferred into the frames of faced Mechons via some cliche torture procedure no doubt.

    Next we see another Lady, Melia, fighting off a dragon with a host of armored wing-people soldiers. Obviously, everyone a horrible mutilation-induced death off-screen so horrible that later on there are no traces of their blood, yet alone corpses. Not really, everyone BUT Melia suffers that tragic… hilarious, but still tragic fate. She just ends up being knocked unconscious. I am really starting to wonder what it is with unconsciousness in this game - first Gandhi now wing-princess. It’s like the monsters get a cliff-note saying “THIS CHARACTER IS IMPORTANT FOR THE GAME, DO NOT KILL OR OTHERWISE HARM. Oh and she will totally end up killing you 2 hours later.”

    One of the soldiers fighting with her was named Damil though. The world will never know that one less-than-minor character was one letter away from being the main protagonist. A badass, sexy, handsome, witty and intelligent version of the main protagonist who’d need less than an hour to complete the whole game. Such tragedy.

    Once I resume gameplay, I waddle through a thick forest, murdering a giant frog, and on my way to the Nopon village (Small ball-like merchant creatures) I run into Melia. Penelope Cruz suggests that she needs some ether to get back on her feet and says she requires some pure water ether to create a shell of it for her gun. This surprised and perplexed Reyn, because he is a goddamn retard. It’s not like she’s been doing it THE ENTIRE TIME DURING COMBAT. Oh and by the way, Sharla heals you by shooting you with a healing bullet, in your face. That’s almost too awesome to comprehend really.

    Shulk goes off on his own to find some pure water ether crystals. They are apparently found at waterfalls, and Dunban suggests that he saw a waterfall on the way to this place. I thought to myself “yes of course, it’s 20 meters away, I can hear it roaring”. However, the game doesn’t like its players to use their brain too much apparently, because the waterfall I saw was obviously a hallucination, and the one I have to go is 5 kilometers away, at the entrance to the area. Shine on you crazy diamond.

    Considering I don’t have a party now, the trip to said waterfall can be summarized as follows: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!

    Melia.png

    After eventually making it to the spot a cutscene is shown where the blue haired dude from the last Metal Face encounter reveals himself to Shulk. His name is Alvis (and the Chismunks) and he’s a badass, or so the game wants you to believe. He’s one of those mysterious characters that appear and disappear on a whim, talk in codes and generally have their heads so far up their own asses that they scientifically qualify as loops. They get attacked by Telethia spawns, manifestations of the creature that killed Melia’s men, and surprisingly, whenever Shulk sees a vision of their attack, they do something else. Unfortunately, the game didn’t let Shulk question his visions for even a moment before giving the reason - Telethias can read minds, but have no fear, the Monado can block that effect! It can also open wine bottles, beer bottles, clip your nails, scratch your hard-to-reach places and microwave food! All that for only $19.99 plus deus ex machina tax.

    Oh and Alvis can wield the Monado as well, which kinda makes Dunban less of a badass, and that’s bad.

    After the fight Reyn arrives at the scene, having come in search of Shulk. Alvis pulls a Batman disappearance move and the others return back to revive Melia. Hooray!

    Obviously realizing just how much of a pussy Shulk is, the first thing she does when she awakes is slap him. That’s when I started to like her. After a bit of a chit-chat where she, by the way, makes it COMPLETELY obvious that she’s not a… ugh… Hom… blargh, that word makes me cringe every time I have to use it with a straight face, and no one catches any of the hints, they find out that the best way to the black tower from Shulk’s vision is over a vast sea stretching over the Bionis’ back (One sweaty mofo). Thus, they all proceed to the Nopon village as that’s the shortest way to said sea.

    Upon arriving there, we meet the elder of the Nopon, Chief Pineapple Dunga. You will find his voice funny at first, as did I. By the end of this section however you’ll fast forward through his dialogue lines, as did I. He agrees to let our heroes take the ride to the sea, but they decide that they ought to stay and pry into other’s people business, namely Melia’s. They figured out that she has some trouble (But still not that she’s a High-Entia), and they wanna know what’s up.

    To make a long and quite boring story short, little Miss. Airhead realizes that a gigantic Ether dragon that killed an entire squad of more qualified soldiers and can read your goddamn mind is PERHAPS just LITTLE BIT too much for her alone and allows you to accompany her. Chief Pineapple realizes with his elder insight that the only thing this band of divine heroes needs is an annoying little comedy-relief character. Thus he bestows upon them the great hero of the Nopon… the Heropon. I initially though that it was just a coincidence, but then said Heropon introduced the party to his Wifeypon and littlepons who call him daddypon. How much more cliche and unimaginative can you get, seriously?

    All of the business with the Nopon were essentially forced Japanese anime-humor style scenes which at this point felt rather awkward, and it was quite a relief to be rid of the place. The only thing I really liked there was the structural design, so there’s that.

    The Telethia, being wounded, is apparently located at a place with a very high Ether concentration. That information translates to me the same way every other location specification does - follow the on-screen arrow.

    ss-024.jpg

    After a few minutes of walking through the jungle I reach and begin fighting the Telethia. Twenty seconds later I’m back at Nopon village, because I got my ass handed over to me and there was no landmark to teleport to closer than the village, and even that is very far away. I’ve spent some hour getting my characters leveled up, and did eventually find some obscure landmark relatively close.

    Once I engaged the boss again, it didn’t really take long for it to go down. It’s an easy fight once you get the hang of it. I might take this opportunity to note down just how hard I find it to actually switch party members around, since I play with Shulk, use Reyn as a tank and Sharla as a healer. Everyone else just feels like a third leg.

    After the fight, they finish of the dragon by pumping it up with Ether so hard that it implodes. So essentially they recreated the gluttony murder from Se7en. Why did we go through the 10 minute ordeal of chipping at its health then in the first place?

    But so far so good… Melia agrees to guide the party over the sea and to Prison Island, the place where Shulk saw the black tower in the vision. It turns out that the sea lies directly above the Noko village, and when I say above, I mean above. From what I could gather this whole place is actually under ground. In order to go up, a water stream similar to the one found in the “third lung” has to be used. It was extremely perplexing seeing Reyn protest against entering the stream, considering he did the exact same thing a few hours ago, and it wasn’t even close to clean spring water. I am really starting to think that all the blows he’s getting to the head are messing with his memory quite a bit.

    Yelling inappropriate words into my TV has been an unknown to me until the following two scenes happened. First off, as soon as they stepped onto the shore, Shulk asked Melia whether or not she’s curious about what they want at Prison Island. Melia respectfully denies that notion, saying that other people’s business are not of her concern. The other party members then proceed to BULLY her into BEING CURIOUS, forcing her to listen to the story. To make it even more ridiculous, after the whole ordeal she had to sit through, she shrugs it off with a simple “lol k” reaction.

    The second wtf moment of that 10 minute span was when the heroes looked around the area they found themselves in. Originally Melia said that they will need a guide, as the sea is unfathomably vast and there are many places to go to. As soon as they finished bringing her up to speed against her own will, they look around. “What’s that hovering thing over there?”, asks one of the group members. “That’s Prison Island” replies Melia. What the fuck was that? It’s the most noticeable structure in a 100 mile radius. “Oh, alright”, continued another party member, “how do we get in?”. Apparently, they need permission from the emperor of the High-Entia in order to enter the island. Ok, sweet I guess, let’s go look for the capital of wheverville and find this emperor. Sure, the game remarked, the capital is right there next to Prison Island.

    You have got to be kidding me. What is the point of hyping up the size of the sea if you’re going to put me right next to the only two landmarks on it that I need? Despite making yet another obvious hint at her royal and racial background, everybody still thinks Melia is just another chick who has a fetish for walking around dense underground jungles fighting dragons. Obviously thinking isn’t the strongest part of this game’s main character crew.

    260px-Riki.png

    Using a series of teleporters I eventually reach the floating city and Melia is welcomed by a host of royal guards dropping on their knees. After promising to get them an audience with the Emperor, and ORDERING that very same armed host to treat the player party as royal guests and see to their every need, the character STILL DO NOT FIGURE IT OUT! Just how thick can you get before you’re classified as dangerous to yourself and others? And it’s not just Reyn or the I’m-one-evolutionary-step-above-a-plant Nopon, bu Dunban as well, even though he’s the only one still showing some form of reason and intelligence, and frankly gives off the impression that he’s as embarrassed to be in these situations as I am watching them.

    Turns out polygamy is the latest hit with the High-Entia and Melia is the daughter of the “first consort”. The whole Telethia thing was a trap planned out by the “second consort” or “sloppy seconds”. But that’s a mystery! Basically Melia goes to the throne room to talk to her father and get an audience for Shulk & Co. There we find out that there’s been a slight issue in communication and the party hasn’t been getting oil massages from hot Entia chicks, but have instead been thrown into jail. The guards must have misheard, it’s only a slight difference in pronunciation anyway, right?

    The gang is busted out of their five star suite by none other than Alvis, who is apparently some sort of high seer / prophet BS and must asses whether or not Shulk has a pure enough soul to wield the Monado otherwise he will herald the end of- Good god can you believe all this melodrama? The story keeps stalling on these intermissions ever since I’ve left Colony 9. The only true confrontation with the Mechon has been in Colony 6 and it was the best part of the game.

    And that’s where I left off… one interesting thing to point out is that I’ve picked up a chest item for Shulk, and it ended up being sleeveless. I was surprised to find that he actually has a rather big shoulder tattoo. Not because it’s awesome, but because I always thought of him as a hipster, and tattoos are so mainstream.

    We’ll see where the story goes from now, but the fact is simple - despite some interesting characters, especially among the villains, fabulous music and a good premise, the story is really playing out like an ordered list of RPG story cliches. I sure as hell hope it kicks into second gear sometime soon. That’s it for today, stay tuned for more in the near future.

    ]]>
    xenoblade_logo.jpg

    Hello and welcome to yet another episodes of Xenosucks Xenoblade! I am your host Damir “Demigod” Halilović, and with me as my co-host are my imaginary friends Hannibal Lecter and Nate. We continue today with our daily (Soon perhaps to turn into semi-daily, more on that later) dissection of the newest hit RPG title for the Wii. As per usual, I will keep on nitpicking, calling the game out on its BS, and people will still clog out common sense and spew my inbox with angry messages, not realizing that they’re pouring oil into the fire. I love my job.

    Be aware once again that there are spoilers ahead, so steer away if you want to shut out the voices in your head telling you to burn the cat of the fat neighbor kid who stole your piece of cake on your own damn birthday party and always smells like stale milk, while at the same time filling your head with echoes of their own laughter at your very own insecurities and flaws until every last shred of your self-esteem has degenerated and seeped into the black depths of your soul where it joined the big, black, pulsating tumor representing your pent up rage, sadness, bitterness, envy and self-loathing, always reminding you that your mother does not love you, you will not succeed in life and there will be no warm hand to hold your own as you reach old age, dying of bowel cancer, eyes filled with contrite tears, sad and alone in your dark, moist, low-end apartment… I had a point there somewhere…

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    Nintendo Confirms September 13th 3DS Event http://www.zeldainformer.com/nintendo_confirms_september_13th_3ds_event/ Tue, 23 Aug 2011 23:08:41 +0000 http://localhost/wordpress90/?p=2983 flamered3dsbanner01.jpg

    After several rumors, Nintendo has confirmed that they will be hosting a special event for the the 3DS next month. On September 13th, two days before the Tokyo Game Show, Nintendo will be hosting a conference.



    All we know about the meeting so far is that it will not be open to the general public; it is strictly for investors and analysts.



    Nintendo is not schedule to make an appearance at this Tokyo Game Show, as they are usually not present. However, the company usually has a fall event each year.



    If this September event is anything like last year’s Nintendo Conference, then the company will remind everyone about their upcoming software lineup for the holidays and any upcoming hardware.



    While Nintendo was originally planning on brining the Wii U to Gamescom, they backed out. Even though the upcoming event is 3DS-oriented, they could easily bring up the Wii U by going into more detail. After all, it has not been part of their public focus since E3. But perhaps the reason why they didn’t show the Wii U at Gamescom will be the same reason that they don’t put it in the spotlight next month.



    It doesn’t help that there have been reports concerning Wii U development troubles. Apparently, the Wii U’s controller was rushed through development, which has now resulted in a number of problems. For instance, the report states that flaws in the chipset are causing the controller’s wireless features to not function properly. As a result, dev kit users have been forced to work with a tethered controller as they wait to receive updates. But as of yet, this report are still considered a rumor; the Wii U may be perfectly fine.



    Of note, the report also states that the Wii U has a planned release of September 2012. As of now, Nintendo doing a pretty good job at keeping the launch date a secret. But while I read the report with a large grain of salt, I won’t completely write it off because September is a plausible launch window and technical problems would easily explain why the Wii U wasn’t at Gamescom.



    However, Nintendo might just not want to overshadow the 3DS so close to the price cut. No matter what happens at next month’s event, Nintendo will pimp out the Flame Red 3DS that will be released that same month and remind investors of the 3DS’s holiday lineup. With any luck, they’ll also talk about Skyward Sword based on shear proximity to its November release. I’m personally hoping for some new game announcements, or at least some solid release dates for the early 2012 3DS titles.



    There are already rumors circulating about the event, most notably that Nintendo will unveil a new big title for the 3DS. While this is only a rumor, which game do you think it will be?



    Source: Joystiq, Nintendo World Report via 01net.

    ]]>
    flamered3dsbanner01.jpg

    After several rumors, Nintendo has confirmed that they will be hosting a special event for the the 3DS next month. On September 13th, two days before the Tokyo Game Show, Nintendo will be hosting a conference.

    All we know about the meeting so far is that it will not be open to the general public; it is strictly for investors and analysts.

    There are already plenty of rumors circulating around the event’s announcement. For my own personal speculation, continue inside.

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    Industry Developers Talk Used Game Sales, Oh Lordy http://www.zeldainformer.com/industry_developers_talk_used_game_sales/ Wed, 24 Aug 2011 00:50:00 +0000 http://localhost/wordpress90/?p=2984 GameStop gets most of its money from pre-owned sales, I'd imagineA few days ago Edge Magazine sat down with GameStop VP Michael Mauler and talked about the secondhand video game market. According to Mauler, secondhand video games are good for publishers because gamers can get back a little on previous buys, giving them more incentive to purchase additional content.


    Here’s the direct quote:



    I can understand [negative] feelings [but] we’ve sat down with developers and publishers and really gone through the data. I personally think there’s a lot of benefit to the publisher. A great example is sequels, where there’s a large percentage of people who are just not going to spend $60 every single year without being able to do something. They’ll look at their shelf and see ten FIFAs, Pro Evos or Maddens. Being able to take the older one and do something with it in order to buy the next version is really important to consumers. That drives new sales quite a bit.



    Okay, I’m not sure I believe that used game sales are as significant for new sales as Mauler wants us to think. But while the actual importance of used game sell-back to drive new game sales is pretty sketchy at best, the responses to the used game market from industry professionals aren’t all that compelling either. For example:


    It’s not the older titles being sold second hand that are the real issue here.



    It’s the price gouging that that the retailers are doing by selling a second hand copy of a new title in its first few months of release. If Mr Mauler were serious about helping to drive sales new games sales which lead to increased profits for the industry as a whole, he would first commit to stopping the price gouging activities which take money away from the publisher , developers and platform holders.



    One of the few games my brother's returned to the store - why? Because it sucked, that's whySee, but this isn’t a problem caused by the secondhand games market. Why? Well, think for a moment about why the secondhand games market exists: because people want to return their games. And why do people want to return their games? There sure as hell isn’t a big incentive to sell back a game you already paid full price for - it’s a losing deal, even if you get a few bucks of store credit on every return - so why do so many people do it? Because they don’t find them to be worth keeping.



    It’s an easy equation, developers - you make good enough content, people won’t want to sell their games back within a month or two of release. The problem with used game sales getting in the way of new games isn’t the retailers’ fault. The retailers can’t help it that people don’t value your products enough to hang onto them, and they certainly can’t go reselling those products as new. At the same time, if there’s a market for secondhand games - both sellers and buyers - then telling them not to serve that market is just plain selfish. Serve your own damn customers before you complain about others doing the same for theirs.


    Gamestop’s argument is only relevant for casual gamers who buy series of games, and even then it’s a stretch.



    How is selling used copies of week old games at £3 discounts right next to new games beneficial to the developers or publishers? maybe a year into their lifecycle selling very cheap second hand games raises awareness of sequels to new players. Oh well money talks.



    Funny, since this argument is only relevant if game companies really don’t care about entertaining people, but instead about selling their product. How is hanging onto a game you don’t play and could otherwise give up for store credit or cash beneficial to a customer? You know, the person who already paid you for the game and who you’re supposed to be aiming to satisfy. If you’re not all about your customers, I’ve got news for you - you’re doing it wrong.



    Moreover, how would barring retailers from selling used games help retailers? You know, the people who sell your games in the first place. Can you think of a reason…‘cause I can’t.



    Again, make content that people won’t want to part with, and then the secondhand market won’t be such a threat to new games. It’s just that simple. If you can’t do that, why are you even in this business?



    Source: Edge Magazine, via GamePolitics, via GoNintendo

    ]]>
    GameStop gets most of its money from pre-owned sales, I'd imagineA few days ago Edge Magazine sat down with GameStop VP Michael Mauler and talked about the secondhand video game market. According to Mauler, secondhand video games are good for publishers because gamers can get back a little on previous buys, giving them more incentive to purchase additional content.

    Here’s the direct quote:

    I can understand [negative] feelings [but] we’ve sat down with developers and publishers and really gone through the data. I personally think there’s a lot of benefit to the publisher. A great example is sequels, where there’s a large percentage of people who are just not going to spend $60 every single year without being able to do something. They’ll look at their shelf and see ten FIFAs, Pro Evos or Maddens. Being able to take the older one and do something with it in order to buy the next version is really important to consumers. That drives new sales quite a bit.

    Okay, I’m not sure I believe that used game sales are as significant for new sales as Mauler wants us to think. But while the actual importance of used game sell-back to drive new game sales is pretty sketchy at best, the responses to the used game market from industry professionals aren’t all that compelling either. Jump inside for some examples, and why I think they’re not very sensible.

    ]]>
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    Super Nintendo Turns 20, Share Your Memories Here! http://www.zeldainformer.com/super_nintendo_turns_20_share_your_memories_here/ Wed, 24 Aug 2011 01:32:00 +0000 http://localhost/wordpress90/?p=2985 Super Nintendo turns 20 years old today in the States!
    The Super Nintendo Entertainment System released 20 years ago in the United States today. That’s a long time ago! For many, the Super NES was their introduction to gaming or to Nintendo. Now most people who grew up on the system are in their 20s and 30s, but the memories are still there. Take some time and share a bit about your favorite games. Did you stick to the classic platformers? Were you a SNES RPG junkie? Love multiplayer experiences like Super Mario Kart?



    I never owned a Super Nintendo myself, but I sure do have some fond memories twiddling my thumbs playing Super Mario World with my cousins or Super Star Wars with my neighbors down the street. And just the other day I downloaded Donkey Kong Country and Diddy’s Kong Quest to get back in touch with retro gaming - thank Nintendo for the Virtual Console service!



    Anyway, this isn’t really my era, but I know there are millions upon millions of SNES fans, so I want to highlight you guys tonight. Talk up your fond childhood gaming memories in the comments section!


    Related Articles:

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    Super Nintendo turns 20 years old today in the States!
    The Super Nintendo Entertainment System released 20 years ago in the United States today. That’s a long time ago! For many, the Super NES was their introduction to gaming or to Nintendo. Now most people who grew up on the system are in their 20s and 30s, but the memories are still there. Take some time and share a bit about your favorite games. Did you stick to the classic platformers? Were you a SNES RPG junkie? Love multiplayer experiences like Super Mario Kart?

    I never owned a Super Nintendo myself, but I sure do have some fond memories twiddling my thumbs playing Super Mario World with my cousins or Super Star Wars with my neighbors down the street. And just the other day I downloaded Donkey Kong Country and Diddy’s Kong Quest to get back in touch with retro gaming - thank Nintendo for the Virtual Console service!

    Anyway, this isn’t really my era, but I know there are millions upon millions of SNES fans, so I want to highlight you guys tonight. Talk up your fond childhood gaming memories after the jump.

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    Is the 3DS Fundamentally Flawed? Gotta Love Me Some Serious Business http://www.zeldainformer.com/is_the_3ds_fundamentally_flawed_gotta_love_me_some_serious_business/ Wed, 24 Aug 2011 12:30:28 +0000 http://localhost/wordpress90/?p=2986 Japan 3DS Spec PictureThe internet is a glorious place, and one of man’s greatest inventions. Unfortunately, the 3DS isn’t among man’s greatest ventures, and Game Informer thinks it’s because the system itself is fundamentally flawed. Some rumors have it that next year Nintendo is considering a brand new version of the 3DS that includes a second joystiq, and possibly a total rebranding so the 3D isn’t the selling point, but rather just a added feature. Apparently Nintendo is also debating about selling an extra joystick addon for people who own the original 3DS.

    If any of those rumors are true, it’s clearly pointing out that the 3DS itself has two major issues. For starters, the biggest one would be that 3D simply isn’t catching on. This is the biggest push to get everyone into 3D that has ever been done, and the technology for it has never been better. Unfortunately, 3D just is a slow moving process. Some things are great in 3D - Avatar, as an example, was definitely superior in 3D. That’s such a rare occasion that the consumer, however, sees that sort of value in a 3D product.

    The uses of 3D in gaming one would think is more valuable, because you can do so much with the depth. The biggest issue with this, of course, is that most gamers have played without 3D for so long, that the benefits the depth adds little to the gaming experience. Sure, it would be easier hitting blocks in Mario, but we all got use to it without the depth, thus it’s not really something we consider to truly use 3D for.

    The second issue appears to be the fact that the 3DS did not include dual thumbsticks. Seems minor considering the system has a circlepad for the first time, but the system is taking Nintendo’s handheld gaming truly into 3D realm and way away from the 2D. This means that games can mimmick console experiences, and console experiences, generally, have dual analog sticks.

    The argument the Gyroscope can be the second analog stick isn’t bad in theory. Obviously you can turn around with it, but to fully use it means you have to limit your playing space to a swivel chair, thus using your feet to stop your motion just right. Wouldn’t gamers rather just have dual sticks so they can do this anywhere?

    The Wii gets away with it usually at the expense of a superior gaming experience. You see, in general the extra stick would provide the ability to move the camera around. Most Wii games lack this ability, and it actually harms them greatly. Take Disney’s Epic Mickey as one example. Just having a second stick for the camera already improves the game 10 fold. It’s a brilliant game, but the camera angle’s too often make it frustrating rather than entertaining.

    Back in the N64 era this was acceptable. There were also ways around it. Ocarina of Time let you go first person so you could look around, and you could always ztarget, even if nothing was there to target, to refocus the camera behind the player. Today’s gamers don’t do that, so a second circle pad likely should of been in consideration before release. They could easily make room for it.

    The 3DS has had it’s share of problems, and the price drop and a slew of great games coming out should help turn things around a bit this holiday, but the 3DS itself may simply be fundamentally flawed. 3D was cool back in 2009 thanks to Avatar. It’s lost it’s luster since, and should of simply been an added feature, rather than the main selling point.

    That being said, I enjoyed the 3D in Ocarina of Time and Face Raiders. Unfortunately, one would think a feature that gives a select group of people headaches may not be the direction you want to go in terms of the main selling point.

    Of course, this could all just be a big case of too much “serious business”. We all know what that’s like, because one way or another we’ve all fallen victim to the serious business bug. For some of us it was yesterday on a post that shall not be named. For us at ZI, it was E3 2010. Are we all getting too serious about the 3DS’s flaws? Are they really just extreme nitpicking and everything is just fine?

    Or, are we all too serious about gaming in general, something that is truly just an addicting hobby as a player? In the end, we’ll all be divided.

    ]]>
    Japan 3DS Spec PictureThe internet is a glorious place, and one of man’s greatest inventions. Unfortunately, the 3DS isn’t among man’s greatest ventures, and Game Informer thinks it’s because the system itself is fundamentally flawed. Some rumors have it that next year Nintendo is considering a brand new version of the 3DS that includes a second joystiq, and possibly a total rebranding so the 3D isn’t the selling point, but rather just a added feature. Apparently Nintendo is also debating about selling an extra joystick addon for people who own the original 3DS.

    If any of those rumors are true, it’s clearly pointing out that the 3DS itself has two major issues. For starters, the biggest one would be that 3D simply isn’t catching on. This is the biggest push to get everyone into 3D that has ever been done, and the technology for it has never been better. Unfortunately, 3D just is a slow moving process. Some things are great in 3D - Avatar, as an example, was definitely superior in 3D. That’s such a rare occasion that the consumer, however, sees that sort of value in a 3D product.

    ]]>
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    Official Xenoblade Chronicles Let's Play Episode 5: Building Affinity http://www.zeldainformer.com/official_xenoblade_chronicles_lets_play_episode_5_building_affinity/ Wed, 24 Aug 2011 14:37:00 +0000 http://localhost/wordpress90/?p=2987 This is just a super souped-up, mapped out version of the Bomber's NotebookOne of the things I most adore about Zelda games, and indeed RPGs in general, is seeing my actions translate to the game world and characters. A good example is the Bomb Shop sidequest in Majora’s Mask. Saving the Bomb Shop lady means that Sakon never gets a chance to sell the Big Bomb Bag to the Curiosity Shop, completely throwing off the groove of the Kafei and Anju quest. Okay, so maybe that’s a bad example since this is a negative consequence, but I still love the cause-and-effect sort of relationships that drive player action within an evolving story.



    Xenoblade Chronicles has sort of blown this up to outrageous proportions in its NPC Affinity system, which tracks not only the party’s relationship to characters in the various parts of the world, but also those characters’ relationships to one another. Depending on your actions, you’ll either improve your reputation or harm it, which affects what quests and loot are available to you. The most recent Let’s Play video from Nintendo of Europe shows off the Affinity system in full swing.




    For those of you currently enjoying Xenoblade Chronicles, what do you think of the Affinity system? Is it a good way to track your progress through sidequests and as a part of this huge, rich world? As far as I can tell, it resembles the way some RPGs already work, but with a better means of measuring what you’ve done and what you have yet to do.



    Source: XenobladeWii on YouTube

    ]]>
    This is just a super souped-up, mapped out version of the Bomber's NotebookOne of the things I most adore about Zelda games, and indeed RPGs in general, is seeing my actions translate to the game world and characters. A good example is the Bomb Shop sidequest in Majora’s Mask. Saving the Bomb Shop lady means that Sakon never gets a chance to sell the Big Bomb Bag to the Curiosity Shop, completely throwing off the groove of the Kafei and Anju quest. Okay, so maybe that’s a bad example since this is a negative consequence, but I still love the cause-and-effect sort of relationships that drive player action within an evolving story.

    Xenoblade Chronicles has sort of blown this up to outrageous proportions in its NPC Affinity system, which tracks not only the party’s relationship to characters in the various parts of the world, but also those characters’ relationships to one another. Depending on your actions, you’ll either improve your reputation or harm it, which affects what quests and loot are available to you. The most recent Let’s Play video from Nintendo of Europe shows off the Affinity system in full swing. Hop inside to see.

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    Rune Factory and Harvest Moon Coming Up! http://www.zeldainformer.com/rune_factory_tides_of_destiny_coming_out_this_septemberand_a_little_more/ Sat, 27 Aug 2011 03:50:00 +0000 http://localhost/wordpress90/?p=2988 Harvest Moon: The Tale of Two Towns Coming To The 3DS In September!A few months ago, I posted a little bit about the game, Rune Factory: Tides of Destiny. Natsume, the company that localizes the Harvest Moon series, has finally given out a release date for the JRPG. North Americans will be able to buy this game on either the PS3 or the Wii on September 27th. They have not given out a European release date yet, but I’m sure it will be given out later.



    Natsume has also given a release date for Harvest Moon: The Tale of Two Towns for the DS. It is set to come on September 20th, and those who preorder it get a cute and furry alpaca! You know you want one! The 3DS version has been delayed, and will be announced later.



    Just so it’s known, I have a Skyward Sword countdown downloaded to my phone, but this is a game for the Wii that I can look forward to buying to help me wait. I absolutely adore the Rune Factory series, and news about the 3DS Rune Factory 4 has been trickling onto the internet as well. There are a number of screenshots and bits and pieces about the storyline.



    Harvest Moon: The Tale of Two Towns

    Harvest Moon: Tale of Two TownsFor those who are new to the Harvest Moon series, or missed me mentioning it before, it’s a fun game where you can raise a farm and family. It has recycled many of the original ideas for each game, but they all carry new places to explore and people to meet. In this one, you will be able to choose what town you want to live in. Konohana, the crop thriving town, and Bluebell, the animal loving, are the two villages that were once the friendliest of neighbors. Everything was fine until a huge dispute erupted between them over, of all things, food! Both towns were centered that their cooking was the best in the world. This feud has transformed these happy neighbors into bitter rivals. It’s up to you to bring these two towns together once again, and possibly start a family.




    Rune Factory 4-6

    Rune Factory 4-7Rune Factory 4

    Rune Factory 4 is still in the works. It is expected for Japan sometime this year, so I hope to see this title sometime next year. You can choose Les, a male lead, or Frey who is cute girl in pigtails. They both carry the same dilemma as the main character in past games, which involves losing their memory. Les and Frey also have the ability to communicate with dragons and at the start of the story live life as a temporary prince or princess.



    You can spend prince or princess points to construct buildings. This attracts other people, and you get a rating depending on the amount of tourists that stop by. There is also a new sweetheart system. Normally in the past Rune Factory titles, you would go from being friends to marriage. Now there is a period in time where you can be sweethearts. For those who like to date multiple people, this is a fun too, since you can have multiple sweethearts at once. No worries about jealousy as far as I know. There is a feature called Doki Doki Zoom, that will zoom in on scenes so you can see the facial expressions of your targeted potential spouses. You can even go out on dates, so the relationships seem more realistic…sorta.



    Rune Factory 4 Screenshots

    Rune Factory 4-1

    Rune Factory 4-2

    Rune Factory 4-3

    Rune Factory 4-4

    Rune Factory 4-5


    Tides of Destiny Screenshots

    Tides of Destiny 1

    Tides of Destiny 2

    Tides of Destiny 3

    Tides Destiny 4

    Tides of Destiny 5

    Tides of Destiny 6

    Tides of Destiny 7

    Tides of Destiny 8

    Tides of Destiny 9

    ]]>
    Harvest Moon: The Tale of Two Towns Coming To The 3DS In September!A few months ago, I posted a little bit about the game, Rune Factory: Tides of Destiny.  Natsume, the company that localizes the Harvest Moon series, has finally given out a release date for the JRPG.  North Americans will be able to buy this game on either the PS3 or the Wii on September 27th.  They have not given out a European release date yet, but I’m sure it will be given out later.

    Natsume has also given a release date for Harvest Moon: The Tale of Two Towns for the DS.  It is set to come on September 20th, and those who preorder it get a cute and furry alpaca! You know you want one!  The 3DS version has been delayed, and will be announced later.

    For a little bit of info on Tale of Two Towns and the latest screenshots for Rune Factory: Tides of Destiny as well as a peek at Rune Factory 4 for the 3DS, hit the jump!  Yes, that’s a lot!

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    More Nintendo Rumors, This Time Claiming Miyamoto's Inspirations Are Fake Stories! http://www.zeldainformer.com/it_was_just_yesterday_that/ Thu, 25 Aug 2011 00:05:00 +0000 http://localhost/wordpress90/?p=2989 Pikmin Stolen Idea?It was just yesterday that we discussed a few rumors about the Nintendo 3DS. One of the rumors was about the lack of mass appeal for the handheld, and how they are going to add a second analog stick. It came from 01net, who say to have had recent correspondence with Nintendo. This time they are saying that Nintendo’s ideas have come from outside sources in the games Pikmin and Mario Galaxy.



    The rumors target further, saying Nintendo has a ton of unused game ideas and prototypes that could lead to brand new games and IPs. I find this kind of entertaining, since major developer’s like Nintendo are constantly working on new ideas as well as old ones. It’s not uncommon for games to be put on the back burner to be brought out when better technology is around. They mostly say that Nintendo has a ‘treasure trove unlike any other’, but with a company that has as much history as Nintendo I find this expected.



    The concept of Pikmin, for example, was borrowed directly from an unpublished RTS (real-time simulation game) proposed by a creators years before the game’s release. Thus, the official story (Miyamoto got the idea for Pikmin by observing animal life in his garden) is just a clever narrative, fabricated for marketing purposes. Mario Galaxy is another example. According to our source, three totally different versions/concepts had been proposed for what was then called “Mario 128”, but none of them made the cut. Nintendo then set its views on a promising prototype it had bought from an external source some time ago, added Mario and its friends, tweaked a thing or two, and… Here was Mario Galaxy!




    ...Nintendo, s/he (the source) concedes, is in desperate need of new characters and IPs in order to be future-proof, and a gigantic step in the right direction would be to exploit its uniquely rich catalogue of shelved concepts and prototypes, which could become the basis of a ton of new ideas and IPs. Such a strategic upheaval would shake the dust off the company’s leading figures, and allow numerous “young” creators - both internal and external resources - to get the visibility they deserve. According to our source, Nintendo is in possession of a gigantic treasure trove unlike any other, so far largely unexploited. This unique policy of colossal investments into game prototypes and game design concepts has to be fully put to use.



    It’s not really a surprise to hear that Nintendo has many ideas and game prototypes. The first rumor on the other hand would be saying that Miyamoto isn’t the creative genius we all think he is. I find the story about Miyamoto observing animal life in his garden believable. I adore the Pikmin series, and when first playing it I could easily imagine the game occuring in parts of my own backyard.



    Again, these are rumors as far as we know, so until solid proof of these occurances can be given, my opinion of Miyamoto is staying the same. Damir has mentioned that he saw these accusations about the Mario Galaxy concept being stolen from a new Ape Escape game that had development issues or another problem along those lines, and then was taken for a Mario game.



    What do you think of these rumors?


    Source: GoNintendo

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    Pikmin Stolen Idea?It was just yesterday that we discussed a few rumors about the Nintendo 3DS.  One of the rumors was about the lack of mass appeal for the handheld, and how they are going to add a second analog stick.  It came from 01net, who say to have had recent correspondence with Nintendo.  This time they are saying that Nintendo’s ideas have come from outside sources in the games Pikmin and Mario Galaxy.

    The rumors target further, saying Nintendo has a ton of unused game ideas and prototypes that could lead to brand new games and IPs.  I find this kind of entertaining, since major developer’s like Nintendo are constantly working on new ideas as well as old ones. It’s not uncommon for games to be put on the back burner to be brought out when better technology is around. They mostly say that Nintendo has a ‘treasure trove unlike any other’, but with a company that has as much history as Nintendo I find this expected.


    To see the accusations, hit the jump!

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    Zelda Chalk Mural: Time Lapse Video http://www.zeldainformer.com/zelda_chalk_mural_time_lapse_video/ Thu, 25 Aug 2011 01:11:35 +0000 http://localhost/wordpress90/?p=2990 zeldachalk.jpg

    You may or may not remember this, but back during Comic-Con 2011 last month, an artist at the official Nintendo booth spent the weekend working on a giant chalk mural. While the mural was just a copy of the Ocarina of Time 3DS promotional art, it was still very cool.



    As of today, a time lapse video of the artist, Eric Maruscak, working on the chalk masterpiece is now online. You check it out below:





    The finished mural measured at 9 feet tall by 12 feet wide and took almost 33 hours to complete over the course of the four-day long show.



    Maruscak next to the finished work.



    For more pictures and a blog post about the mural from the artist himself, click here. You can also check out the Maruscak’s Metroid piece from PAX 2010 here.



    Source: PepperInk via GoNintendo

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    zeldachalk.jpg

    You may or may not remember this, but back during Comic-Con 2011 last month, an artist at the official Nintendo booth spent the weekend working on a giant chalk mural. While the mural was just a copy of the Ocarina of Time 3DS promotional art, it was still very cool.

    As of today, a time lapse video of the artist, Eric Maruscak, working on the chalk masterpiece is now online. You check it out after the jump.

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    A Look At Some Awesome Games From The Super Nintendo Entertainment System http://www.zeldainformer.com/a_look_at_some_awesome_games_from_the_super_nintendo_system/ Thu, 25 Aug 2011 23:00:00 +0000 http://localhost/wordpress90/?p=2991 SNES Was AmazingAs many of you probably already know, many are celebrating the 20th anniversary of the Super Nintendo Entertainment System. Equipped with a 16-bit processor, the SNES could hand twice as much as its predecessor. It was released at the end of August, 1991 and was priced at $200. The original package has the SNES console, two controllers, and the Super Mario World game cartridge. It could display more sprites and simultaneous graphical layers than any other console in the market.



    I’m going to say right now, I wasn’t even born when this system came out. But that doesn’t mean I never got to enjoy the games that this console made its name off of. I’ve been a gamer since before I can even remember, and to this day I can replay some of the old SNES games and just have one hell of a time.



    To help celebrate, I’ve decided to go ahead and share a little about some of the games I played as a child. The Nintendo 64 didn’t come out in the US until September of 1996, so I had a few years of SNES goodness before falling in love with Zelda games forever by Ocarina of Time.

    Secret of Mana


    Secret of Mana

    This was an awesome game. It was released in 1993, and still holds a place in many people’s hearts. It reminds me a little bit about Zelda, but has a few elements that remind me of Final Fantasy. Either way, this game had a story that kept me interested, even at a young age, and I could play with my brothers and friends. That was key in my youth. With two brothers, playing a single player game was near impossible. The classic plot of a boy stumbling across a rusty sword embedded in stone, only to draw it and unleash havoc on the world and then save it still makes me giggle.


    Super Mario World

    This wouldn’t be much of a childhood if I didn’t play Mario. Super Mario World is still a game that I can pick up and play for hours. It was the premier launch title, but seeing as how I wasn’t even alive yet, I didn’t play it until much later. Still, I would dash to that Yoshi egg and later cry out when I lost him to those annoying mole guys. The yellow cape was also a fun addition, though my parents had to explain to me that my blanket would not do the same job.

    Legend of Zelda: A Link To The Past


    Legend of Zelda: A Link to the Past

    I have this game for my Game Boy Advance as well, and can still play it on my handheld whenever I feel like dusting it off. Released in 1992(the year I was born!), it is by far one of my favorite Zelda games. For the SNES, it was a game that took all the 16-bit goodness to its full extent. I really don’t think I have to explain why I fell in love with this game to anybody. I’m Zelda obsessed. Simple as that.


    Super Metroid

    Released in 1994, Super Metroid is probably my favorite from the series. No. It IS my favorite from the series. I do love the Gamecube games, but for some reason I just can’t see them topping this. With so many places to explore, power-ups, and plenty of enemies to blast away, it’s hard to not fall in love with this one. The final battle against Mother Brain was epic.



    Mega Man X and Mega Man 7

    I’m going go ahead and combine these two games together. When the NES got an upgrade, so did many of the older 8-bit heroes. That includes Mega Man, and Capcom did a hell of a job on these two titles. Mega Man X was released in 1994, and Capcom brought out the Mega Man 7 a year later. They also released Mega Man X2 and X3 later, but I like the original more than the sequels.

    Donkey Kong Country

    Donkey Kong Country

    DK…Donkey Kong! This game was SOOO much fun when I was a kid. Maybe I found delight in controlling a bunch of monkeys. I don’t remember exactly, but I do remember jumping on croc baddies. I live in a place where crocodiles are very common, so it was fun to stop on their heads. Released in 1994, Donkey Kong Country became a trilogy with DKC2: Diddy’s Kong Quest and DKC3: Dixie Kong’s Double Trouble.



    Earthworm Jim

    I was always so confused by this game as a kid. Why was I a muscular worm, and why was I vaulting cows? It was released in 1994, and I’m still not sure if I ever beat it. I have an Earthworm Jim game for my Game Boy Advance, and I know for a fact that I haven’t beaten it on my handheld. I found it in a rather strange place too. On an airplane. Some poor kid on the flight before me had forgotten it in the seat. I felt bad, but at least I had a fun game to play for the trip.

    Chrono Trigger


    Chrono Trigger

    Definitely one of the best RPGs on the SNES. The story was epic, with time traveling elements that was absoultely genius in its time. You could see how your actions impacted the different time periods, and influence the outcome of the game. The multiple endings and fun game play still keeps me going back for more. It was released in 1995, and I really suggest getting this game on the Wii Virtual Console if you haven’t played it.




    Super Mario RPG: Legend of the Seven Stars

    I only played this game at a friends house, but while talking to the other staff members, I was forced to include it. I can’t lie though, and I often fought for the controller to play this game. It was released in 1996, and as the title implies, mixed Mario with role-playing elements. It has 3D-like isometric graphics, and I enjoyed adventuring around Mushroom Kingdom. This game was released during the end of the SNES life cycle, but is definitely worth reminiscing about.

    Earthbound

    Earthbound

    I didn’t play Earthbound for the SNES until Ness arrived in Super Smash Bros. Playing in a then-present-day-Earth RPG was a lot of fun, and throwing in a small kid with psychic powers to save the planet from an evil cosmic force is just icing on the cake. This game was released in 1995.



    Yoshi’s Island: Super Mario World 2

    I’m actually dying for Yoshi to have another game. He’s one of my top three Mario characters. Released in 1995, I don’t really understand why they included Super Mario World in the title. The worlds were colorful and creative, and baby Mario was cute as a button. I have all of the sequels for Yoshi’s Island, and couldn’t miss putting this on the list.



    Kirby Super Star

    Kirby is my second favorite Nintendo icon ever. Not only do I sound like him, but he’s adorable and likes to eat. Sure, I don’t like the color pink, but Kirby wears it with pride. Released in 1996, Kirby Super Star had a fun co-op multiplayer and multiple Kirby games in one. A fun and cute game.

    Harvest Moon

    Harvest Moon

    I didn’t start playing the Harvest Moon series until I played A Wonderful Life on the GameCube. After beating that, I started to go back in time and try out the older games from the series. I didn’t play it until recent years, but I feel like it belongs on this list. You can manage crops an animals, as well as get married and build a family. It might sound boring, but trust me. It’s strangely enjoyable and addicting. It was released in the final years of the SNES days as well, coming to shelves in 1997.



    I could go on forever through every game I have ever played on the SNES. I’m sure many others can as well, but I felt obliged to give out a few of my favorites. If you don’t see one of your favorites up here, don’t be alarmed! You can comment about them, and share your memories as well!



    Here are a few more titles that are well known on the SNES


    Super Mario Kart(1992)

    The Legend of the Mystical Ninja(1992)

    Star Fox(1992)

    Teenage Mutant Ninja Turtles IV: Turtles in Time(1992)

    Final Fight(1991)

    Final Fantasy II & III (1991 & 1994)

    Castlevania: Dracula X(1995)

    Super Castlevania: IV(1991)

    Mortal Kombat I & II(1993 & 1994)

    The Magical Quest Starring Mickey Mouse(1992)

    Street Fighter II: The World Warrior(1992)



    It took me a while to go through my storage to find all these games. Now I feel the urge to hook up my old system and pray it still works.

    ]]>
    SNES Was AmazingAs many of you probably already know, many are celebrating the 20th anniversary of the Super Nintendo Entertainment System.  Equipped with a 16-bit processor, the SNES could hand twice as much as its predecessor.  It was released at the end of August, 1991 and was priced at $200.  The original package has the SNES console, two controllers, and the Super Mario World game cartridge.  It could display more sprites and simultaneous graphical layers than any other console in the market.

    I’m going to say right now, I wasn’t even born when this system came out.  But that doesn’t mean I never got to enjoy the games that this console made its name off of.  I’ve been a gamer since before I can even remember, and to this day I can replay some of the old SNES games and just have one hell of a time.

    To help celebrate, I’ve decided to go ahead and share a little about some of the games I played as a child.  The Nintendo 64 didn’t come out in the US until September of 1996, so I had a few years of SNES goodness before falling in love with video games forever by Ocarina of Time.

    ]]>
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    Nintendo Download Update for August 25th http://www.zeldainformer.com/nintendo_download_update_for_august_25th/ Thu, 25 Aug 2011 16:25:00 +0000 http://localhost/wordpress90/?p=2992 Gargoyle's QuestWell, it’s Thursday again. I sorta woke up a little late today, since I was up past three a.m. reading. So many of you can probably go ahead and check these new titles in the shop already. The 3DS virtual console game looks fun, actually, but the rest of these games aren’t the type that I want to buy. There’s something here for each of the downloadable platforms, and even a WiiWare demo for Kyotokei. Everybody likes game demos, right? Right?



    Anyways, here’s the list of new downloadable content from Nintendo.



    3DS Virtual Console

    Gargoyle’s Quest - Play as Firebrand and take on the creatures of the Ghoul Realm in this spin-off from the popular Ghouls ‘n’ Ghosts series. Traverse the Ghoul Realm, build your powers and abilities and take on the Destroyers’ King Breager! A long time ago, the Ghoul Realm barely escaped great peril. A large army of powerful beings called Destroyers came from a neighboring universe, overpowering the creatures of the Ghoul Realm. Just when everyone had given up hope, a great fire swept over the Realm, wiping out the Destroyers’ army.


    Wii Virtual Console

    The Ignition Factor - This top-down firefighting game may not be hot stuff, but it’s got some quality going for it. Take control of a brave firefighter as he battles to save people from towering infernos and flame-filled factories. You have a large variety of equipment to help you with your task. The hero isn’t afraid to get physical by kicking objects, climbing ropes and jumping in order to get to all areas. But time works against you as the fires get gradually worse and you run out of breathable air.



    WiiWare Demos

    Kyotokei - As close as you’re ever going to get to Ikaruga on WiiWare, now you can try the side-scrolling shooter for free. This looks familiar…


    DSiWare

    Let’s Create! Pottery - Take your time throwing clay, glazing and firing it to create your own piece of pottery. I took pottery classes back in high school, but I did it just to have an easy morning class.


    Magical Whip: Wizards of the Phantasmal Forest - Battle dangerous dragons, ghosts and more using your magical whips to take them out.


    Calculator - A calculator with scientific functions rather than a straight-up scientific calculator. It’ll be interesting to see if Cinemax has updated some of the issues encountered in the game’s European form.


    Nintendo Video

    Blue Man Group, Upgrade Your Life—“Ding Dong! It’s the Upgrade Your Life Kit via special delivery for Blue Man Group! Hit the red button to change your world and upgrade to 3D with a flip of a switch!”


    Santiago Caicedo, Moving Still—“To be a routine traveler. No surprises at the starting point, no surprises at the point of arrival. To feel the monotony of a recurring journey made too many times.”



    Source:NintendoLife

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    Gargoyle's QuestWell, it’s Thursday again.  I sorta woke up a little late today, since I was up past three a.m. reading.  So many of you can probably go ahead and check these new titles in the shop already. The 3DS virtual console game looks fun, actually, but the rest of these games aren’t the type that I want to buy.  There’s something here for each of the downloadable platforms, and even a WiiWare demo for Kyotokei.  Everybody likes game demos, right? Right?


    Gargoyle’s Quest - Play as Firebrand and take on the creatures of the Ghoul Realm in this spin-off from the popular Ghouls ‘n’ Ghosts series.  Traverse the Ghoul Realm, build your powers and abilities and take on the Destroyers’ King Breager! A long time ago, the Ghoul Realm barely escaped great peril. A large army of powerful beings called Destroyers came from a neighboring universe, overpowering the creatures of the Ghoul Realm. Just when everyone had given up hope, a great fire swept over the Realm, wiping out the Destroyers’ army.

    For the rest of the list, hit the jump!

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    First 'Beyond The Labyrinth' Trailer http://www.zeldainformer.com/first_beyond_the_labyrinth_trailer/ Thu, 25 Aug 2011 16:35:52 +0000 http://localhost/wordpress90/?p=2993 A mysterious girl in the labyrinth.
    I wasn’t expecting any news concerning Beyond the Labyrinth when I checked my various news feeds this morning. I mean there was news about it yesterday, but that was just about how a demo for the upcoming 3DS game would be playable at the Tokyo Game Show next month. I assumed we wouldn’t see anything from the game until then in mid-September, which was still very good news. Yet, when I checked the internet this morning, low and behold there was a trailer.





    Up until this point we have only seen very promising screenshots of the game and have heard very lovely music from the game’s score (composed by Motoi Sakuraba). Based on those two elements alone, I became highly interested in the game. You have to remember that this is for the Nintendo 3DS; we haven’t had games that look like this on a Nintendo handheld before.



    This trailer marks the first time we’ve seen any footage of the game. While the trailer is entirely in Japanese, as is to be expected, we do get some idea of the protagonist’s character (she’s very talkative).



    Based on a rough translation, we know the girl is only saying very general statements like “hey” and “let’s Go!” The text on the screen is replying to her, saying things like “where are we going?” Basically, she’s leading us through the labyrinth, by saying things like “we can go through here,” and “the path continues upward.”



    After the trailer switches from her talking to gameplay of her running through the labyrinth, the text that fades over the screen only says, “A mysterious girl in the labyrinth. This journey is filled with puzzles. Will you go with her?”



    So we still have no idea what the story is about. I don’t really mind, since all I really want to do is run around this game’s gorgeous environments. If the game is mainly dungeon-crawling puzzle solving, that’s fine with me, considering my love for Zelda.



    We’ll make sure to make an update next month once demo footage of the game becomes available and Konami provides further information about Beyond The Labyrinth at the Tokyo Game Show. Here’s hoping we also get news concerning localizations.



    Source: Siliconera

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    A mysterious girl in the labyrinth.
    I wasn’t expecting any news concerning Beyond the Labyrinth when I checked my various news feeds this morning. I mean there was news about it yesterday, but that was just about how a demo for the upcoming 3DS game would be playable at the Tokyo Game Show next month. I assumed we wouldn’t see anything from the game until then in mid-September, which was still very good news. Yet, when I checked the internet this morning, low and behold there was a trailer.

    Jump inside to watch.

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    First Glimpses of Sonic Generations 3DS Casino Night Zone, Emerald Coast http://www.zeldainformer.com/first_glimpses_of_sonic_generations_3ds_casino_night_zone_emerald_coast/ Thu, 25 Aug 2011 18:15:00 +0000 http://localhost/wordpress90/?p=2994 Emerald Coast from Sonic Adventure Will Make an Appearance
    Two new in-game screenshots for Sonic Generations 3DS reveal two stages. One of them, Casino Night Zone, has already been confirmed, but the other, Emerald Coast from Sonic Adventure fame (seen at left), is brand-spanking new. I was originally under the impression that the 3DS version was going to limit itself mostly to levels from the handheld titles, but now I see that that’s not really the case - just like the HD version it’s going to pull from all over the series’ history.



    Unfortunately both of these screens depict Modern Sonic gameplay, but they’re still testaments to how the game will look on 3DS and how much attention Sonic Team and Dimps are giving to the details of the source material. I’m looking forward to seeing how these levels flow for Classic Sonic soon. Check out this first Casino Night Zone screen, plus a bonus picnic/party scene showing off famous Sonic characters:



    Casino Night Zone in Modern Sonic form
    Sonic's friends throw him his 20th birthday party
    Sonic Generations is set to zoom onto your 3DS this November 1st (4th for Europe).



    Source: Sonic Stadium via GoNintendo


    Related Articles:

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    Emerald Coast from Sonic Adventure Will Make an Appearance
    Two new in-game screenshots for Sonic Generations 3DS reveal two stages. One of them, Casino Night Zone, has already been confirmed, but the other, Emerald Coast from Sonic Adventure fame (seen at left), is brand-spanking new. I was originally under the impression that the 3DS version was going to limit itself mostly to levels from the handheld titles, but now I see that that’s not really the case - just like the HD version it’s going to pull from all over the series’ history.


    Unfortunately both of these screens depict Modern Sonic gameplay, but they’re still testaments to how the game will look on 3DS and how much attention Sonic Team and Dimps are giving to the details of the source material. I’m looking forward to seeing how these levels flow for Classic Sonic soon. Hop inside for the first Casino Night Zone screen, plus a bonus picnic/party scene showing off famous Sonic characters.

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    Official Xenoblade Chronicles Let's Play Episode 6: Riki and the Equip Menu http://www.zeldainformer.com/official_xenoblade_chronicles_lets_play_episode_6_riki_and_the_equip_menu/ Thu, 25 Aug 2011 19:00:00 +0000 http://localhost/wordpress90/?p=2995 Riki, the 'legendary hero' of the Nopon
    Today’s Xenoblade Chronicles Let’s Play from Nintendo of Europe shows off the shops and equipment menus (yay?) as well as another new character: Riki of the Nopon, a small Moogle-like race tied to an ancient destiny or something like that. Riki isn’t necessarily the strongest of the bunch, but he excels at debuffs, or skills which reduce your opponent’s abilities, defenses, or deal gradual damage.



    I’m not a particularly big fan of this particular player as either an exhibitor or a host…but hey, at least the environments are fairly pretty! Check out that waterfall overlook early on!





    Source: Xenoblade Wii


    Related Articles:

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    Riki, the 'legendary hero' of the Nopon
    Today’s Xenoblade Chronicles Let’s Play from Nintendo of Europe shows off the shops and equipment menus (yay?) as well as another new character: Riki of the Nopon, a small Moogle-like race tied to an ancient destiny or something like that. Riki isn’t necessarily the strongest of the bunch, but he excels at debuffs, or skills which reduce your opponent’s abilities, defenses, or deal gradual damage.


    I’m not a particularly big fan of this particular player as either an exhibitor or a host…but hey, at least the environments are fairly pretty! Check out that waterfall overlook early on! Watch the video for yourself after the jump.

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    Aonuma Talks Wii U Zelda, Suggests He's Selling Out Motion Plus Control http://www.zeldainformer.com/aonuma_talks_wii_u_zelda_suggests_hes_selling_out_motion_plus_control/ Fri, 26 Aug 2011 00:30:00 +0000 http://localhost/wordpress90/?p=2996 Aonuma believes the Wii U Zelda controller would be great for inventory selection; that may be, but is it really worth sacrificing the Motion Plus framework?This month’s Nintendo Power is a celebration of all things Nintendo, and that means The Legend of Zelda, too. Eiji Aonuma sat down with the official mag to talk about ideas for a Wii U installment of the series, and how the tablet controller might be used to freshen up the series. He seems really animated about using the new controller in the next Zelda game because it offers two-screen options that simply aren’t possible with the 3DS’s split-screen handheld setup, where the screens can only exist side-by-side.



    Beyond using the touch screen for inventory selection, Aonuma also seems pretty confident that it could be used effectively in representing Link’s items and weapons, similar to the Wii Motion Plus setup we see in Skyward Sword. I however think differently - if anything, the Wii U controller is a huge step back from the advancements of Motion Plus, at least for the Zelda series. Here’s the direct quote from the man himself:


    I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there’s distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link’s satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.



    With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.



    While I definitely understand (and agree with) Aonuma on the subject of the two screens offering more possibilities and opportunities than we had with the DS, I don’t think that the inventory system is that much more advantageous on a touch screen compared to the Wii Motion Plus setup in Skyward Sword. The Wii Motion Plus system felt wicked fast in comparison to the touch screen inventory in Ocarina of Time 3D, which requires that you stop the action so you can swap out items. I doubt a touch inventory system in Wii U Zelda would be all that different.



    So, if Skyward Sword is supposed to be the best Zelda ever and the superior way to play…why won't we be playing Zelda in HD this way again?I’m also not a fan of the idea that the Wii U controller would replace Wii Motion Plus as an emulation of the items themselves. I mean, really, do you think I’m going to enjoy using the tablet as my bow? What about bombs, are we going to have to go back to button presses for those, too? And don’t tell me we won’t be given the same freedom with the sword we have in Skyward Sword - I can’t see that translating well to tablet control. The gyroscope aiming works wonders in the handheld space, where motion controls are still brand-spanking new, but where we already have an excellent custom Zelda console play framework built and ready it seems like trying to reinvent the wheel yet again is going to inevitably turn out forced.



    Besides, didn’t Aonuma say last year that Wii Motion Plus was going to be the new standard for the series? It seems like he’s going back on what he said, and breaking his promise for the future of the franchise.



    This is the first time that I can remember that I’ve been this vehemently opposed to a new direction for the series. I was fine with the ocean exploration in Wind Waker, the multiplayer in Four Swords and its sequel, the motion controls in Twilight Princess and the stylus control and vehicles in the DS games - but I’m not okay with this idea. I’m not okay with a Nintendo that forgoes providing additional content for fans they’ve already gained. I’ve already invested myself in the idea of Wii Motion Plus and come out head over heels in love, and now Nintendo expects me to discard all that excitement and focus on yet another control scheme? How about serving seconds first? After all, if they expect people to love Wii Motion Plus, certainly they shouldn’t be opposed to more Wii Motion Plus.



    But, just like they ignored the Super Mario Bros. crowd for two whole console generations in favor of the drastically less successful 3D Mario games and threw all their money behind 3D only to come out struggling thanks to slow 3DS sales, I’m worried Nintendo’s losing touch with what it means to serve their customers.



    Source: Nintendo Power via NintendoEverything

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    Aonuma believes the Wii U Zelda controller would be great for inventory selection; that may be, but is it really worth sacrificing the Motion Plus framework?This month’s Nintendo Power is a celebration of all things Nintendo, and that means The Legend of Zelda, too. Eiji Aonuma sat down with the official mag to talk about ideas for a Wii U installment of the series, and how the tablet controller might be used to freshen up the series. He seems really animated about using the new controller in the next Zelda game because it offers two-screen options that simply aren’t possible with the 3DS’s split-screen handheld setup, where the screens can only exist side-by-side.

    Beyond using the touch screen for inventory selection, Aonuma also seems pretty confident that it could be used effectively in representing Link’s items and weapons, similar to the Wii Motion Plus setup we see in Skyward Sword. I however think differently - if anything, the Wii U controller is a huge step back from the advancements of Motion Plus, at least for the Zelda series. Jump inside for why I think this as well as the direct quote from Mr. Aonuma.

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    How Would You Like Nintendo To Go Mobile? http://www.zeldainformer.com/how_would_you_like_nintendo_to_go_mobile/ Fri, 26 Aug 2011 12:42:32 +0000 http://localhost/wordpress90/?p=2997 The new thing to do when you're feeling awkward at a party? Analysts believe so.There’s been a bit of discussion floating around recently proposing that Nintendo should give up on their professionally-diagnosed disorder which I have appropriately dubbed anal-retentive-series-exclusivity (ARSE). What that means is, people think Nintendo should share the love of their game franchises - Mario, Metroid and Zelda - with other gaming platforms, particularly within the mobile market. The way some folks see it, Nintendo’s ship is sinking, they’re not going to be in the hardware market for much longer, and they need to cling onto any success strategy they can in order to make the big bucks, lest they go down in flames.



    What to do? What to do?! Oh! Somebody think of the children! To be sure, it’s a pickle of a dilemma and a big question to pose to the Nintendo heads of office - any decision will easily change the direction of the Nintendo company forever.



    Undoubtedly, uploading Super Mario Bros. to the iPhone App Store is a translation process that’s as cheap-as-chips in the overall scheme of things, and selling it for ninety-nine cents will rake in all kinds of dough. Who wouldn’t pay a single dollar to have one of the greatest games of all time on their phone? Ain’t no question! Obviously there’s the irreversible tragedy of losing all the Nintendo love from your favourite games, but if it means you get to play new and classic games on your mobile (without buttons! yes!), would it be worth it? Nintendo have a lot of pride when it comes to their creations, and, generally speaking, it’s fairly unlikely that Nintendo will take this route any time soon… unless, God forbid, they go bankrupt. I’ll put the question to you - the consumers. Should Nintendo go cross-platform? If they did, would you support them by buying their classics again? Simply, would you buy Nintendo games if they were available on your phone?



    I personally wouldn’t like to see Nintendo lose their hardware-manufacturing status in the industry, and to be honest, it will be a sad day when that happens. But I’m not against Nintendo trying new things if they think it’s appropriate for the company.

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    The new thing to do when you're feeling awkward at a party? Analysts believe so.There’s been a bit of discussion floating around recently proposing that Nintendo should give up on their professionally-diagnosed disorder which I have appropriately dubbed anal-retentive-series-exclusivity (ARSE). What that means is, people think Nintendo should share the love of their game franchises - Mario, Metroid and Zelda - with other gaming platforms, particularly within the mobile market. The way some folks see it, Nintendo’s ship is sinking, they’re not going to be in the hardware market for much longer, and they need to cling onto any success strategy they can in order to make the big bucks, lest they go down in flames.

    What to do? What to do?! Oh! Somebody think of the children! To be sure, it’s a pickle of a dilemma and a big question to pose to the Nintendo heads of office - any decision will easily change the direction of the Nintendo company forever. Jump inside for more preposterous ideas.

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    Celebrating 20 Years of Super Nintendo: I Finally Played Donkey Kong Country! http://www.zeldainformer.com/celebrating_20_years_of_super_nintendo_i_finally_played_donkey_kong_country/ Fri, 26 Aug 2011 19:15:13 +0000 http://localhost/wordpress90/?p=2998 I'm a little late, but I finally played the original DKC
    As part of our celebration of the Super Nintendo’s 20th birthday, which was just a few days ago, I’m going back and playing through one of the system’s major original IPs - the Donkey Kong Country series. (Okay, just the first two games; the Virtual Console costs money!) Last night at about one in the morning I finally kicked King K. Rool’s scaly behind, so now I can finally say it - I’ve beaten the first DKC game!



    It was a wild ride along the way - I swung my way through jungles, caverns, mountains and factories to get to the Krem King at Gangplank Galleon. And although I believe the Wii reboot is vastly superior (aside from its lack of Kremlings), this is definitely one of the best platformers I’ve ever played.



    My recent Virtual Console purchase wasn’t my first experience with the SNES edition of Donkey Kong, but it’s the first time I’ve gotten the chance to play it through from start to finish. Now, I’ll admit, I didn’t really go for 100% completion, but I obviously still had to trounce through each of the game’s stages and bosses.



    I can tell you right off that my impressions of the gameplay are tainted by my experience with the Wii game, so I’m not even going to try to hide the fact. The core mechanics don’t quite feel as tight on the Super Nintendo - even the rolling, which was controlled with a flick of the Wii Remote in Country Returns but uses a more reliable button press here - but still are definitely super-solid. It might be just me, but I found myself using the jump to defeat enemies more frequently than the roll this time, which is a testament to how much this game focuses on the tried-and-true platforming Nintendo thrived at developing up to this point.



    I loved the water levels in DKC…hopefully Retro can make them work in the next installmentEnemies and bosses have character and charm, but aside from a few gems such as the rock-based Kremlings in the Stop and Go stage, they’re generally nothing spectacular, creative, or interesting in terms of actual play. It’s the way they’re implemented into the level design that really makes them shine in gameplay - this is where Rare’s genius engineering shows. One good example of this kind of design is a feature that was missing from Returns - water levels. While there aren’t many in this game either, I really enjoyed them - something about the atmosphere and the pressure constantly propelling you through those submerged mazes just clicked with me.



    Another missing feature from the Wii version that I really enjoyed - animal friends. They didn’t play a huge role in this game, but the sheer variety they offered kept things fresh even when atmospheres started to seem stale.



    There are a few cases of what I’d call “unfair” difficulty - one of them involving a certain barrel blast section in the snow world that for some reason was more erratic and less responsive than other such challenges - but they’re hardly more noticeable than the hardest moments of the Wii game.



    This is probably just because I skipped the SNES era and therefore can’t appreciate this game’s graphics to the same extent as an oldie, but during parts of this game I found the visual presentation to be a bit muddy. Still, the game does an excellent job of using lighting and pre-rendered graphics to build a lush, detailed world that seems miles ahead of Super Mario World - pretty standard fare for the Donkey Kong adventure games (compare DKC Wii to New Super Mario Bros., for example).



    Save the banana hoard!Unfortunately I spent most of my time playing in the wee hours of morn’ (aside from my concluding session last night), so I didn’t get to pay too close attention to sound and music. From what I remember, though, this game’s soundtrack is generally pretty suitable, with a couple weak tracks here and there (the end credits didn’t wow me, for instance). Monkey chattering and other animal sounds tied to enemies are neat, too - I believe this feature may have been a first for Nintendo platformers.



    All in all, though, this is definitely a must-play for Nintendo fans as far as I’m concerned. If you picked up Donkey Kong Country Returns and loved it, this game’s not surprisingly right up that alley. (And if you haven’t, get out there and support one of the best side-scrolling games in the last three generations!)


    How the Rating System Works

    • 0/5 Reggies = game is absolute shit.
    • 1/5 Reggies = game is playable, but absolutely nothing noteworthy.
    • 2/5 Reggies = game is average. Nothing special but worth a look for extreme fans of the game type.
    • 3/5 Reggies = game is good. Does some things that make the experience feel refreshing.
    • 4/5 Reggies = game is excellent. Only a few minor gripes hold it back from the pinnacle.
    • 5/5 Reggies = game is near perfect.

    Related Articles:

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    I'm a little late, but I finally played the original DKC
    As part of our celebration of the Super Nintendo’s 20th birthday, which was just a few days ago, I’m going back and playing through one of the system’s major original IPs - the Donkey Kong Country series. (Okay, just the first two games; the Virtual Console costs money!) Last night at about one in the morning I finally kicked King K. Rool’s scaly behind, so now I can finally say it - I’ve beaten the first DKC game!

    It was a wild ride along the way - I swung my way through jungles, caverns, mountains and factories to get to the Krem King at Gangplank Galleon. And although I believe the Wii reboot is vastly superior (aside from its lack of Kremlings), this is definitely one of the best platformers I’ve ever played. Jump inside for my retro review.

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    Wii U Has No Local Install Memory For Games? http://www.zeldainformer.com/wii_u_has_no_local_install_meormy_for_games/ Fri, 26 Aug 2011 21:41:17 +0000 http://localhost/wordpress90/?p=2999 wiiu_withlogo.jpg
    There have been some qualms today about the Wii U and its on-board memory. Some are concerned that it may not be enough to satisfy next-generation gamers when comparing it to the Xbox 360’s and Playstation 3’s internal memory.



    If a game is installed on a console’s internal hard drive it will load faster than if it were read from a game disk. There is also a possibility that a game may be too large for the system’s disk and may be required to be downloaded locally. The Xbox 360 and Playstation 3 both have enough internal memory to download large games, but the Wii U may not.



    Additional memory can be added to the Wii U using external storage devices, but we’re talking about internal not external memory. Right now the Wii U is expected to house 16GB of internal storage. However, the Wii U will also use high-density discs with up to 25GB. So in theory one Wii U game (utilizing or exceeding the full 25GB) couldn’t be downloaded.



    The 16GB is there to download games from the virtual console that will never come close to 16GB, but those game files add up and 16GB in today’s world is nothing. Since Nintendo isn’t showing any signs of abandoning hard-copies of games in preference of digital downloads, they may not see this as a problem. However, if there is going to be a Wii U version of Steam, we are going to have a situation.



    I see this also becoming a bigger problem when it comes to downloading HD movies. Since the Wii U isn’t going to have a DVD or Blu-Ray drive, Wii U users are going to have to either download or stream if they want to watch a film. I have a feeling Nintendo is going to lean towards streaming based on their past record and their relationship with Netflix.



    There are several different models of the Playstation 3 that are available, which range from 20GB to 320GB. The older models are no longer in production, and the PS3 now only sells models ranging from 120 GB to 320GB. Obviously the 320GB model costs more, and that is a major factor in Nintendo’s decision to only release a 16GB model. They need to be able to sell the Wii U and they aren’t going to be able to if it costs too much. It is very possible that, if the demand exists, Nintendo will later release additional models with more memory, but the thing with Nintendo is that a large percentage of their consumers are never going to demand it. They’ll be perfectly content with 16GB.



    It’ll will only become a problem for hard-core gamers and people who hate long loading screens.



    Larger games like Dues Ex Human Revolution load about 10 seconds faster when loading from the local hard drive, as opposed to an optical disk. However, this gap could be narrowed with a better disk drive that reads faster. It’s really hard to say this far from the Wii U’s launch, and Nintendo isn’t going to get that specific about what’s under their new console’s hood.



    Honestly, I’m not going to be that bummed out if there is only 16 GB in the Wii U. I’ll deal with loading times, as I always have, if it means I don’t have to spend as much on the console. If I have to move stuff to an external, I’ll do it. It’s not that big of a deal since I already own an external and could always buy another one. Odds are I won’t have to, and by the time I do externals will be even cheaper than they are now.



    But if the Wii U’s permissions are set so that I cannot easily transfer files between my devices and it, we’re going to have a problem. And if I can’t download certain games because of memory issues I’m going to be annoyed. If it doesn’t affect my overall gaming experience there shouldn’t be any trouble, but I have a feeling there’s going to be. I keep saying I won’t be that upset, but it’s really just because I’ve grown so use to Nintendo’s limitations. I just put up with them because I have a Zelda addiction.



    But what do you readers think? Is the Wii U’s internal memory that big of a deal?



    NOTE: The article that this post is in response to is merely speculating that the Wii U will only have 16GB. Nintendo has yet to confirm the Wii U’s systems specs.



    Source: Product Reviews

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    wiiu_withlogo.jpg
    There have been some qualms today about the Wii U and its on-board memory. Some are concerned that it may not be enough to satisfy next-generation gamers when comparing it to the Xbox 360’s and Playstation 3’s internal memory.

    If a game is installed on a console’s internal hard drive it will load faster than if it were read from a game disk. There is also a possibility that a game may be too large for the system’s disk and may be required to be downloaded locally. The Xbox 360 and Playstation 3 both have enough internal memory to download large games, but the Wii U may not.

    ]]>
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    Quick Pic of Nintendo's Booth at PAX 2011, All About 3DS and Skyward Sword http://www.zeldainformer.com/quick_pic_of_nintendos_booth_at_pax_2011_all_about_3ds_and_skyward_sword/ Sat, 27 Aug 2011 15:23:00 +0000 http://localhost/wordpress90/?p=3000 Super Mario 3D Land, Tanooki gliding onto 3DS this NovemberWe already broke the news that Nintendo would have a presence at PAX 2011, but now we’re seeing just what their show floor booth looks like. Of course, you’ll have to hop inside to view it… A reminder as to what titles will be showing up:



    Nintendo 3DS - Super Mario 3D Land, Mario Kart 7, Kid Icarus: Uprising, Star Fox 64 3D, The Legend of Zelda: Ocarina of Time 3D, Pokédex 3D, Shinobi by SEGA, Sonic Generations by SEGA


    Nintendo DS - Dragon Quest Monsters: Joker 2, Kirby Mass Attack


    Wii - The Legend of Zelda: Skyward Sword, Kirby’s Return to Dream Land, Rhythm Heaven, Fortune Street



    Most of these titles have official or approximate release dates already, so pretty much all we have to look forward to are new interview details and perhaps an updated trailer, screenshots, or an official art set. Naturally we’ll be keeping our eyes peeled as the weekend rolls on, and looking to bring you any decent on-floor footage for these and other titles of interest.



    Nintendo at Penny Arcade Expo 2011
    Source: Destructoid

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    Super Mario 3D Land, Tanooki gliding onto 3DS this NovemberWe already broke the news that Nintendo would have a presence at PAX 2011, but now we’re seeing just what their show floor booth looks like. Of course, you’ll have to hop inside to view it… A reminder as to what titles will be showing up:

    Nintendo 3DS - Super Mario 3D Land, Mario Kart 7, Kid Icarus: Uprising, Star Fox 64 3D, The Legend of Zelda: Ocarina of Time 3D, Pokédex 3D, Shinobi by SEGA, Sonic Generations by SEGA

    Nintendo DS - Dragon Quest Monsters: Joker 2, Kirby Mass Attack

    Wii - The Legend of Zelda: Skyward Sword, Kirby’s Return to Dream Land, Rhythm Heaven, Fortune Street

    Most of these titles have official or approximate release dates already, so pretty much all we have to look forward to are new interview details and perhaps an updated trailer, screenshots, or an official art set. Naturally we’ll be keeping our eyes peeled as the weekend rolls on, and looking to bring you any decent on-floor footage for these and other titles of interest. Check the image of Nintendo’s show floor after the jump.

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    Report: Nintendo Employee Worried About Company Future, Iwata's Tenure, Third-Party Relationships http://www.zeldainformer.com/report_nintendo_employee_worried_about_company_future_iwatas_tenure_third-p/ Sat, 27 Aug 2011 16:05:00 +0000 http://localhost/wordpress90/?p=3001 Rough waters ahead for Nintendo's President and the Wii URecently I haven’t been too sure how seriously to take the slew of reports coming out of 01net regarding Nintendo’s current position and future goals. On the one hand, Nintendo did just breeze through Europe for Gamescom last week, meaning the time is ripe for media to be combing for new information. We certainly got a lot out of Miyamoto during his last trip through the region, for instance. On the other hand, though, the content and sheer number of these reports seems a bit too convenient for 01net. Still, it’s something to talk about.



    Apparently the site pinned down a Nintendo employee for an interview who spilled a combination of concerns and high hopes for the company going forward - whether Iwata will last much longer as President, working to ensure third-party developers want to bring content to Nintendo systems, and improving the 3DS and Wii U.



    There’s no official translation for this yet, so a rough ‘net interpretation will have to suffice for now.


    If we are to believe our source, the chairman of the board, Satoru Iwata, is now in very delicate position, if not on an ejection seat. Iwata is generally appreciated by the staff of the company, many employees worried about his fate. Also according to our source, the fact that he publicly assumed responsibility for a difficult start to the 3DS and voluntarily cut his salary in half may not be enough to save his place in the medium term.



    This isn’t really too surprising to me. Given that Iwata clearly helped engineer the Wii and DS successes (or at least oversaw them), the fact that the 3DS did not replicate or at least build on that success would suggest to investors and “the board” that he may not be a particularly reliable or consistent business leader. For those who really are in the business to make money, and who ultimately make what happens at Nintendo possible, you can bet they will not take the struggles faced by the 3DS lightly.



    Some people think that this can’t possibly be true because only someone very high up at the company could know this, but I disagree. Anyone who has any kind of sense of business politics knows that the person in charge is in very hot water when a company is not as successful as it should be. This could have come from someone very low on the totem pole.


    After our interview, we could not stop us from asking about our source’s feverish motivation behind these unusual revelations. (my attempt to make sense of this sentence) He replied almost verbatim: “It’s sort of a political act. As an employee of Nintendo, I have dedicated my life to this company. Given the turn of things, many of us fear what the future holds. If I address you, because I think the players and the shareholders deserve to know what happens behind the scenes. I think they represent our best chance to drive the necessary changes to Nintendo finally takes radical decisions necessary to adapt to new market constraints. I do not think that the situation can continue long in that state. We must completely rethink our policy of cooperation with developers and publishers. We must offer them the means to give the best of themselves. They are more likely than ever to want to work with us, but the conditions we provide are for the time being the least favorable in the industry. I do not think they will stay very long if we do not make a decisive move in their direction. “



    Nintendo was banking heavily on third party support for 3DS and claim to be doing the same for Wii U. This likely is connected to the much longer development times required for games that use the full power of these systems. But there’s a growing sense that consumers - and those third parties - simply aren’t as excited about these systems as Nintendo believed they would be. Already we’ve seen projects like Mega Man Legends 3 cancelled entirely and this has affected other developers laterally, with many of them now hesitant to proceed with the system until performance picks up. The 3DS has sold drastically under expectations, which has caused profit forecasts to take a 82% dive - that’s huge.



    Personally I don’t particularly care so much about a lack of third-party support as long as there’s first-party content to satisfy, but the aforementioned longer development cycles mean that first-party content is going to come at a much slower trickle. Besides, the fact that I’m so indifferent about third parties is probably part of the problem. Of course, it’s hard to say whether Nintendo or the outside companies are really at fault for the lack of compelling third-party content on Wii - there’s nothing really stopping those companies from making good games, but Nintendo definitely didn’t give them the tools they asked for.



    It’s a complex conundrum, and going forward it’s hard to say what the correct way of thinking is. Will adding more features to satisfy third-party developers really breathe more life into Nintendo systems, or will it limit accessibility to the audience that embraced Wii due to higher prices or less mass market appeal?


    The difficulties are real, sometimes critical, and should not be underestimated. But if the necessary reforms are implemented, I believe that Nintendo will remain the leader in its field for much longer. No competitor has such a range of characters and franchises universally adored - to the envy of Disney - or such a capacity to create new ones, as strong in the future. Out a portable machine dedicated to the game but equipped with one analog stick in 2011 was a mistake. The fact that we have recognized, and we do what is necessary to remedy this, let me suggest that 3DS has before it many years of success.



    Smartphones continue on their way, but I think it will exist long been a separate market for machines that care primarily of players.



    As for the Wii U, despite its serious problems of development - you can be sure - will be resolved, it is probably the best idea we have had for ages.



    The press, like players, do not seem to fully realize the potential of this revolutionary machine. It’s a whole new way to create and play before us. And given the graphics quality achieved by the hardware of the present generation, I think the technical superiority of our future competitors in the market for machinery room will not weigh heavily in the balance, faced with what we will bring in terms of gameplay. The Wii U is the future of gaming. You will not soon realize it!”



    The controversial tone of the rest of these “revelations” had me suspicious, but then this - what seems to be a direct quote - sounds exactly like something a Nintendo employee would say. Or, to be more precise, it sounds basically like what Iwata and other Wii U developers have already said.



    Not sure I’d agree with the “best idea we have had for ages” point - it’s a neat reach to the hardcore (by offering traditional control options, HD graphics, better online, etc.), and an attempt to bring the Wii and DS ideas together, but I’m not entirely sure that the public reception so far is anything like what we saw with Wii…yet.



    This source again talks about the single analog stick of the 3DS, and says they’re “doing what’s necessary to remedy this,” but it’s not entirely clear what that means.



    So there you have it. Take it with as many grains of salt as you will, but this is probably the only “breaking” story related to Nintendo to surface in the last week, so it’s all we’ve got. I’ll be turning my eye to PAX now to see if there’s anything exciting to show…but to be honest, I’m not especially hopeful.



    Source: 01net, via NeoGAF


    Related Articles:

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    Rough waters ahead for Nintendo's President and the Wii URecently I haven’t been too sure how seriously to take the slew of reports coming out of 01net regarding Nintendo’s current position and future goals. On the one hand, Nintendo did just breeze through Europe for Gamescom last week, meaning the time is ripe for media to be combing for new information. We certainly got a lot out of Miyamoto during his last trip through the region, for instance. On the other hand, though, the content and sheer number of these reports seems a bit too convenient for 01net. Still, it’s something to talk about.


    Apparently the site pinned down a Nintendo employee for an interview who spilled a combination of concerns and high hopes for the company going forward - whether Iwata will last much longer as President, working to ensure third-party developers want to bring content to Nintendo systems, and improving the 3DS and Wii U. See what the “anonymous source” had to say after the jump.

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    Epic Mickey 2 On the Way? http://www.zeldainformer.com/epic_mickey_2_on_the_way/ Sat, 27 Aug 2011 17:42:00 +0000 http://localhost/wordpress90/?p=3002 Epic Mickey 2 will hopefully be more epic than the original
    As a major fan of Disney, I really really really wanted to fall in love with Epic Mickey, Junction Point’s brand-new Mickey Mouse adventure for Wii, which released last holiday season - unfortunately, I just couldn’t bring myself to do it. The game’s terrible, terrible mechanics plus the decidedly less-epic-than-anticipated feel and design just didn’t wow me. That said, I adore the concept just so much that I’d still consider going after a sequel…especially if it aimed to improve on the shortcomings of the original.



    Allegedly a consumer survey has recently circulated that aims to gauge interest in a

    possible

    probably imminent sequel. Part of the survey talks about planned details such as a split-screen co-operative mode, a playable appearance of Oswald, and a multi-platform release (for Wii - not Wii U). Of course, those surveyed also get to pick between one of the four box artwork pieces shown at left. Not quite sure why the bottom of the image has been black-barred (could be fake, could be a security issue, who knows?), but this is definitely unexpected.


    Disney Epic Mickey 2 is the latest game in the critically acclaimed Disney Epic Mickey videogame series. In this all-new action-platforming game available for Xbox 360, PlayStation 3, and Wii, Mickey embarks on an epic journey and is pulled back into a world filled with Disney’s forgotten characters. Players can choose to play single-player as Mickey or for the first time players can also choose 2-player split screen mode. In the 2 player mode one person can play as Mickey wielding magic paint and paint thinner to dynamically change the world and the second player can play as Oswald the Lucky Rabbit - Walt Disney’s first cartoon star - with the power to fly like a helicopter and use electricity to fight or friend enemies and solve challenges. Team-up and choose your path to save this forgotten world because the choices you make will alter the story and change the end of the game!



    Hm. Generic enough to be fabricated, but convincing enough to be true. I’ll be keeping my eye on this story in case it turns out to be false (or true!). Who knows, maybe this will be the game I hoped the original would be!



    Source: Destructoid

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    Epic Mickey 2 will hopefully be more epic than the original
    As a major fan of Disney, I really really really wanted to fall in love with Epic Mickey, Junction Point’s brand-new Mickey Mouse adventure for Wii, which released last holiday season - unfortunately, I just couldn’t bring myself to do it. The game’s terrible, terrible mechanics plus the decidedly less-epic-than-anticipated feel and design just didn’t wow me. That said, I adore the concept just so much that I’d still consider going after a sequel…especially if it aimed to improve on the shortcomings of the original.

    Allegedly a consumer survey has recently circulated that aims to gauge interest in a

    possible

    probably imminent sequel. Part of the survey talks about planned details such as a split-screen co-operative mode, a playable appearance of Oswald, and a multi-platform release (for Wii - not Wii U). Of course, those surveyed also get to pick between one of the four box artwork pieces shown at left. Not quite sure why the bottom of the image has been black-barred (could be fake, could be a security issue, who knows?), but this is definitely unexpected. Jump inside for the details.

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    Zelda Fan Artist of the Month: Cyber http://www.zeldainformer.com/zelda_fan_aritst_of_the_month_cyber/ Sat, 27 Aug 2011 21:26:27 +0000 http://localhost/wordpress90/?p=3003 Skyward Sword Link and Zelda.
    Earlier this month, I put together a collection of some of the best Skyward Sword fan art out at the time. While this post is not a continuation of that (though I’ll probably do something similar after the game is released in November), it does relate to it.



    One of pieces featured in that post, which coincidentally was my favorite piece of the lot, was done by an artist who goes by the name of Cyber. At the time of posting, I listed the artist as unknown because I couldn’t track them down. Luckily, one of the post’s commentors found the artist’s profile at Pixiv and replied with a link.



    Cyber is an amazing Nintendo fan artist. Not only is their work great to look at, but there’s a lot of it. With this post, I hope to highlight some of their best pieces, while encouraging you to check out the rest of their art at Pixiv.



    There’s seriously so much good art, that I can’t bring myself to post it all it all here, so make sure you check out more of Cyber’s work at Pixiv.


    Link and Zelda chillin'.

    Hey, this isn't Zelda art.

    Link and Navi.

    Oh, fan art.

    Skyward Sword Link and Zelda.

    Oracle art!

    Zelda.

    Ocarina of Time mural.

    Shipping.

    A meeting in the forest.

    My favorite piece.

    Skyward Sword Link Model Sheet.

    Skyward Sword Zelda Model Sheet.

    Skyward Sword Ghirahim Model Sheet




    And with that begins the Fan Artist of the Month series, which will highlight a Zelda fan artist, from various different mediums, each month. Cyber is August’s fan artist, but who will be September’s? Stay tuned.

    ]]>
    Skyward Sword Link and Zelda.
    Earlier this month, I put together a collection of some of the best Skyward Sword fan art out at the time. While this post is not a continuation of that (though I’ll probably do something similar after the game is released in November), it does relate to it.

    One of pieces featured in that post, which coincidentally was my favorite piece of the lot, was done by an artist who goes by the name of Cyber. At the time of posting, I listed the artist as unknown because I couldn’t track them down. Luckily, one of the post’s commentors found the artist’s profile at Pixiv and replied with a link.

    Cyber is an amazing Nintendo fan artist. Not only is their work great to look at, but there’s a lot of it. With this post, I hope to highlight some of their best pieces, while encouraging you to check out the rest of their art at Pixiv.

    ]]>
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    Sit Back and Watch the Sunrise and Sunset in Xenoblade Chronicles http://www.zeldainformer.com/sit_back_and_watch_the_sunrise_and_sunset_in_xenoblade_chronicles/ Sat, 27 Aug 2011 22:25:00 +0000 http://localhost/wordpress90/?p=3004 What a beautiful sunset! Remember, it's just a video gameThe thing that impresses me most about Xenoblade Chronicles is how much it manages to achieve in terms of detail and depth while still packing a massive amount of content - and all on the severely-limited Wii hardware. Even something as simple as the game’s day-night transition is just stunning to behold even if it’s not the most graphically superior product on the market. Sure, the game’s no Skyrim, but it’s still the best of the best in terms of Wii offerings in terms of visuals, surpassing even Monster Hunter Tri (hm, as long as America’s not getting Xenoblade I should probably give that one a second try…).



    It’s been a long time since I played a game that was so pleasing just to look at - I think the last time I truly just went out in the world to enjoy the sights was The Wind Waker. (Yes, I’m being serious. As much as I found Twilight Princess‘s too-big overworld a detriment, something about the wide open ocean with the horizon on all sides just draws me in.) Anyway, if enjoying “nature” is your thing, check out this game’s gorgeous day-night shift for yourself in the video below.




    Source: NiNTENDOMiNATi0N via GoNintendo


    Related Articles:

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    What a beautiful sunset! Remember, it's just a video gameThe thing that impresses me most about Xenoblade Chronicles is how much it manages to achieve in terms of detail and depth while still packing a massive amount of content - and all on the severely-limited Wii hardware. Even something as simple as the game’s day-night transition is just stunning to behold even if it’s not the most graphically superior product on the market. Sure, the game’s no Skyrim, but it’s still the best of the best in terms of Wii offerings in terms of visuals, surpassing even Monster Hunter Tri (hm, as long as America’s not getting Xenoblade I should probably give that one a second try…).

    It’s been a long time since I played a game that was so pleasing just to look at - I think the last time I truly just went out in the world to enjoy the sights was The Wind Waker. (Yes, I’m being serious. As much as I found Twilight Princess‘s too-big overworld a detriment, something about the wide open ocean with the horizon on all sides just draws me in.) Anyway, if enjoying “nature” is your thing, hop inside to check out this game’s gorgeous day-night shift for yourself.

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    Of Course, What You Really Want to See is More Skyward Sword Demo Footage http://www.zeldainformer.com/of_course_what_you_really_want_to_see_is_more_skyward_sword_demo_footage/ Sat, 27 Aug 2011 23:10:00 +0000 http://localhost/wordpress90/?p=3005 Usin' the Beetle like a boss
    While nothing “new” for any of Nintendo’s core franchises has shown up at PAX 2011 - yet - there’s still more footage of people testing out the Skyward Sword demo for us to check out. Even though I’ve already delivered my impressions of the game and written up a walkthrough of the demo as a primer for our full-blown Skyward Sword walkthrough (coming later this year), there’s still a lot to be learned or clarified from other footage.




    There’s nothing groundbreaking here, but there are a few things I’d like to highlight in terms of combat:

    • Getting the drop on enemies means you don’t have to fight as hard to circumvent their defenses - check out this player getting the Bokoblin before it can defend itself. Personally I never got the chance to take them out this easily at any point during my play - but then I was also trying to field test the enemy difficulty and AI.
    • You can see during the Stalfos battle that in the heat of battle it can be hard to pinpoint your strikes, and if you’re not careful enough misses will cost you. The Stalfos will also make sure to attack every few seconds if you’re still within range.
    • Against enemies with hard shells, the Slingshot will only briefly stun them, as you can see when this player uses it against the Deku Babas hanging from the ceiling.
    • An arrow can even take out a Golden Deku Baba.
    • Apparently you don’t need full health to use the Sword Beam? Or maybe that’s just for this demo…

    I actually had no idea about the last two points - really goes to show how using different weapons can make all the difference against enemies! I’m looking forward to trying out all the strategies I can think of when Skyward Sword debuts this November. In the meantime, is there anything about the combat that you want to get off your chest? Let us know in the comments!



    Source: Zelda Universe Forums


    Related Articles:

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    Usin' the Beetle like a boss
    While nothing “new” for any of Nintendo’s core franchises has shown up at PAX 2011 - yet - there’s still more footage of people testing out the Skyward Sword demo for us to check out. Even though I’ve already delivered my impressions of the game and written up a walkthrough of the demo as a primer for our full-blown Skyward Sword walkthrough (coming later this year), there’s still a lot to be learned or clarified from other footage.

    As usual, see my observations of today’s footage after the jump.

    ]]>
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    Angry Video Game Nerd: Nintendo World Championship Get! http://www.zeldainformer.com/angry_video_game_nerd_nintendo_world_championship_get/ Sun, 28 Aug 2011 01:32:00 +0000 http://localhost/wordpress90/?p=3006 Nintendo World Championship - one of the rarest NES games ever madeOh, the Angry Video Game Nerd. I don’t know what it is about James Rolfe’s video “reviews” that I find so enjoyable, but I’ve never seen an episode that’s disappointed. (Then again, I’ve only seen a handful of episodes.) I’m one of those people who missed out on the NES and SNES generations but lovingly gazes upon them from afar, so maybe that has something to do with it.



    The latest AVGN episode is about one of the most sought-after NES games of all time - Nintendo World Championship. The game was only officially released to finalists in a tournament bearing the same name held in 1990, back during the height of Nintendo gaming’s popularity. Even rarer are a series of gold cartridge editions given away as prizes in Nintendo Power - only 26 exist… and the Angry Video Game Nerd and his pal Pat the NES Punk managed to get their hands on a copy of each version.




    Source: Angry Video Game Nerd at GameTrailers

    ]]>
    Nintendo World Championship - one of the rarest NES games ever madeOh, the Angry Video Game Nerd. I don’t know what it is about James Rolfe’s video “reviews” that I find so enjoyable, but I’ve never seen an episode that’s disappointed. (Then again, I’ve only seen a handful of episodes.) I’m one of those people who missed out on the NES and SNES generations but lovingly gazes upon them from afar, so maybe that has something to do with it.

    The latest AVGN episode is about one of the most sought-after NES games of all time - Nintendo World Championship. The game was only officially released to finalists in a tournament bearing the same name held in 1990, back during the height of Nintendo gaming’s popularity. Even rarer are a series of gold cartridge editions given away as prizes in Nintendo Power - only 26 exist… and the Angry Video Game Nerd and his pal Pat the NES Punk managed to get their hands on a copy of each version. Jump inside for their overview of this “holy grail of Nintendo collectors.”

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    Social Experiment: What is Your Dream Video Game Product? http://www.zeldainformer.com/social_experiment_what_is_your_dream_video_game_product/ Sun, 28 Aug 2011 03:05:41 +0000 http://localhost/wordpress90/?p=3007 For many back in 2000, this was what their dream Zelda game looked like
    Recently I’ve taken a strong curiosity in what exactly it is that keeps Nintendo and the rest of gaming culture going. This interest was inspired by something Aonuma said about his approach with Skyward Sword back during E3 2010 - looking back and trying to pinpoint what it is about the games that makes them so much fun. I decided to try my hand at narrowing it down through a group of articles about what I think is so great and timeless and lovable about The Legend of Zelda series.


    My first attempt was “Mr. Hero and the Land of Legends,” which focused heavily on the exploratory and adventurous qualities made incarnate in the original game and how they made the series so popular at its inception. From there I did a lead-in to GDC 2011 with an article mini-series called “Back to Basics” which touched on the importance of the game world, rehashed my previous points about user exploration, and touched on the feeling of growth and of being a hero. Then in the wake of E3, I’ve tried looking back at classic Zelda and seeing how those values have been incorporated in Skyward Sword. But enough about my article history. I only bring it up to set the stage.



    Tonight I’m going to try out a social experiment. In order to try to gain a little more perspective, I’m going to ask you guys what kind of game (or console) you feel is your dream video game product.



    I don’t expect any particular kind of answer - in fact, the more free-form the responses are, the more genuine I feel the results will be. You can describe this hypothetical game or system any way you want.



    It can be an entry in an existing series - and whether you’d like a “true sequel” to an existing game or a re-envisioning of the franchise is up to you. (For example, I’d love to see another Metroid that uses the Other M engine but that’s as free-roaming as the original.) It could also just be some genre or theme that you’d like to see. Nintendo’s never really done a game set in the real world before, that could be interesting. (Or, as another example: a Monolith Soft MMORPG modeled after Xenoblade Chronicles. And that actually gets released in America.) Heck, you could even point to an existing Nintendo game and say “this is my dream game.”



    You don’t have to tie yourself down to any particular piece of hardware, either. Want to talk about your hopes for HD Zelda? Feel free to speculate on what Wii U might offer or set your own parameters for what kind of platform it might have. If you’re a retro gamer and ache for simpler times, your dream hardware might be a lot less beefy under the hood - or it could just be the NES, Atari, or your old Sega Master System. Again, your answers can take whatever form you’d like.



    Honestly, because it is the nature of the Internet that you can only reach so many people, I have some doubts that this question will reach all the ears I’d like it to reach. While I love you fans, this question is something that everybody who’s ever loved gaming needs the chance to answer. Unfortunately there are only so many people who played games 25 years ago who follow the trends of the tubes these days, but my drive to understand the illustrious freaking Holy Grail of gaming that is its appeal has developed into a borderline obsession (I’ll admit it’s kept me up at night more than once or twice), so I’ll be damned if I don’t give it a shot anyway.


    What is it about the NES that made it the hugest thing in gaming at the time? What is is about the Wii that has made it a similar phenomenon today?


    These two systems share something in common: they’re both “revolution” systems that have exploded like nothing else we’ve seen in the industry




    On that note, before you begin, I’d like to make one request: if you know anyone who was really into gaming during the early years, whether this means the first home game systems, arcades, or anything up to the NES/SNES era, or whose first real foray into gaming was with the Wii, whether it’s a parent, teacher, older sibling, crazy estranged uncle, or random guy you met on the street (dear God, don’t take that last one seriously), if you could please invite them to take some time to reflect so that this poor Nintendo blogger can maybe, just maybe, get one tiny step closer to the answers he seeks, that’d be abso-freakin-lutely swell. As someone displaced between these two generations, I cannot feel what they felt, so their insights are terribly precious. They don’t necessarily have to address the question directly, I’m just curious as to what they have to say about gaming in general.



    Not to say that I don’t want the opinions of the current generation - you guys are the ones who matter today. There’s just got to be a balance, and it’s rare that gaming sites and even game developers really get the chance to reap the perspectives of those early gamers. Anyway, don’t lose any sleep over it like I have - it’s just a fan favor I’m hoping to indulge in.



    Anyway, if I haven’t bored you with my supreme nerdism by now - get brainstorming! I’ll try to come up with a few fully fleshed-out ideas of my own to submit alongside yours (the basic examples I listed above are short versions of what I’m going for), but it’ll be as a fan, not as a ZI staffer. Let’s see where this goes!


    Related Articles:

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    For many back in 2000, this was what their dream Zelda game looked like
    Recently I’ve taken a strong curiosity in what exactly it is that keeps Nintendo and the rest of gaming culture going. This interest was inspired by something Aonuma said about his approach with Skyward Sword back during E3 2010 - looking back and trying to pinpoint what it is about the games that makes them so much fun. I decided to try my hand at narrowing it down through a group of articles about what I think is so great and timeless and lovable about The Legend of Zelda series.
    My first attempt was “Mr. Hero and the Land of Legends,” which focused heavily on the exploratory and adventurous qualities made incarnate in the original game and how they made the series so popular at its inception. From there I did a lead-in to GDC 2011 with an article mini-series called “Back to Basics” which touched on the importance of the game world, rehashed my previous points about user exploration, and touched on the feeling of growth and of being a hero. Then in the wake of E3, I’ve tried looking back at classic Zelda and seeing how those values have been incorporated in Skyward Sword. But enough about my article history. I only bring it up to set the stage.


    Tonight I’m going to try out a social experiment. In order to try to gain a little more perspective, I’m going to ask you guys what kind of game (or console) you feel is your dream video game product.  Find out more after the jump.

    ]]>
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    "New" Skyward Sword Logo Appears, Ooooh, it's Blue - Let's Talk About the Triforce http://www.zeldainformer.com/new_skyward_sword_logo_appears_ooooh_its_blue_-_lets_talk_about_the_triforc/ Sun, 28 Aug 2011 16:45:00 +0000 http://localhost/wordpress90/?p=3008 New Skyward Sword Triforce Logo The left you’ll see a new logo released by Nintendo of America, and of note the logo is 100% identical to the one released at GDC 2011. However, one major change is clear: the logo has a blue background. Whoop-de-friggin-do. You know what’s more interesting about the logo? It features the Hylian bird crest, complete with the Triforce as the bird’s head.



    Previously, we haven’t really seen the Triforce all that much in game footage - particularly, we’ve seen a modified version of the Hylian symbol appear without the Triforce on several occasions. But the logo suggests that there may be some event that occurs in the game that finally combines the “original symbol” with the Triforce itself in-universe.


    Could it signify the occupation of Hyrule? Does it pertain to the forging of the Master Sword itself? Does it signify the start of a new era, and the rise of Ganondorf? We know this game will provide heavy lead ins for Ocarina of Time, so with the Master Sword being formed and its importance to the Triforce, it only makes sense that at some point, the Triforce will indeed be relevant. Aonuma has said it’ll play a different role to what we’ve seen previously, and this just might be the key.

    I’ve argued before that the Triforce really won’t be as important in this game, and I still stand by that notion. However, it making an appearance due to the Master Sword’s creation is only fitting, and it may be more appropriate that the events connected to Skyloft and the sword’s inevitable creation introduce the Triforce to the Hylians to begin with.

    You’ll all remember that in Ocarina of Time, the Master Sword was the key that sealed the Sacred Realm, which contained the Triforce itself. However, if we’re seeing a time before that seal existed, one could assume that there was no distinction between the Sacred Realm and the world of Hyrule. In fact, at this early stage, it’s possible they are one and the same. Could we see the full story of the Sacred Realm in this game? Are we going to get our first glimpse at how this realm became separated? Who knows, but the logo along with the Master Sword origin story really inspires me to wonder.


    Related Articles:

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    New Skyward Sword Triforce Logo The left you’ll see a new logo released by Nintendo of America, and of note the logo is 100% identical to the one released at GDC 2011. However, one major change is clear: the logo has a blue background. Whoop-de-friggin-do. You know what’s more interesting about the logo? It features the Hylian bird crest, complete with the Triforce as the bird’s head.

    Previously, we haven’t really seen the Triforce all that much in game footage - particularly, we’ve seen a modified version of the Hylian symbol appear without the Triforce on several occasions. But the logo suggests that there may be some event that occurs in the game that finally combines the “original symbol” with the Triforce itself in-universe.
    Could it signify the occupation of Hyrule? Does it pertain to the forging of the Master Sword itself? Does it signify the start of a new era, and the rise of Ganondorf? We know this game will provide heavy lead ins for Ocarina of Time, so with the Master Sword being formed and its importance to the Triforce, it only makes sense that at some point, the Triforce will indeed be relevant. Aonuma has said it’ll play a different role to what we’ve seen previously, and this just might be the key.

    ]]>
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    Erica's Ocarina Experience: Serenade of Water http://www.zeldainformer.com/ericas_ocarina_experience_serenade_of_water/ Mon, 29 Aug 2011 16:43:04 +0000 http://localhost/wordpress90/?p=3009 Erica's Ocarina Experience: Spirit FluteAnother week, another Erica’s Ocarina Experience! I decided to go ahead and play the song that tied for first last week in requests, which is the Serenade of Water from Ocarina of Time. The Serenade of Water is the shortest ocarina melody to play in both Ocarina of Time and Majora’s Mask. It’s a beautiful song, but I think my favorite version of it in any Zelda game is with Queen Rutela in Twilight Princess. Sadly, I don’t have any accompaniment for my videos. It’s still a pretty song to play on the ocarina without another instrument.



    I find it very ironic that they decided to go with a serenade for the Water Temple. As usual, Sheik’s quote before teaching the tune shows a different look at time. “Time passes, people move… Like a river’s flow, it never ends… A childish mind will turn to noble ambition… Young love will become deep affection… The clear water’s surface reflects growth… Now listen to the Serenade of Water to reflect upon yourself….”



    What I find ironic is that Ruto’s childish crush on Link has grown immensely in the years he was gone. A serenade is a musical greeting performed most often for a lover. It is played for friends as well, but the calm and light music was most often performed outdoors in the evening. It makes me think of a romantic date.



    Be warned. I had the sniffles a bit when I was recording this. I’ve been taking care of my mom all weekend, and her cold seems to have rubbed off on me a little. Here are the tabs for the song.



    Serenade of Water Ocarina Tabs



    Once again, please comment and make a request. I have been getting many requests for more difficult tunes like Ballad of the Windfish or Makar’s Prayer. I would love to play those for you, but it will be more time consuming to both write out and practice for recording. If you want songs like these I need more than a handful of votes. So my suggestion for you all is to MAKE A REQUEST or support one already made by responding to it.

    ]]>
    Erica's Ocarina Experience: Spirit FluteAnother week, another Erica’s Ocarina Experience!  I decided to go ahead and play the song that tied for first last week in requests, which is the Serenade of Water from Ocarina of Time.  The Serenade of Water is the shortest ocarina melody to play in both Ocarina of Time and Majora’s Mask.  It’s a beautiful song, but I think my favorite version of it in any Zelda game is with Queen Rutela in Twilight Princess.  Sadly, I don’t have any accompaniment for my videos.  It’s still a pretty song to play on the ocarina without another instrument.

    I find it very ironic that they decided to go with a serenade for the Water Temple.  As usual, Sheik’s quote before teaching the tune shows a different look at time. “Time passes, people move…  Like a river’s flow, it never ends…  A childish mind will turn to noble ambition…  Young love will become deep affection…  The clear water’s surface reflects growth…  Now listen to the Serenade of Water to reflect upon yourself….”


    What I find ironic is that Ruto’s childish crush on Link has grown immensely in the years he was gone.  A serenade is a musical greeting performed most often for a lover.  It is played for friends as well, but the calm and light music was most often performed outdoors in the evening.  It makes me think of a romantic date.

    Ahem! So, if you would like the tabs for this song, and the video, hit the jump!

    ]]>
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    Sunday Conversation: What is the 3DS's Next Big Unannounced Title? http://www.zeldainformer.com/sunday_conversation_what_is_the_3dss_next_big_unannounced_title/ Mon, 29 Aug 2011 00:08:22 +0000 http://localhost/wordpress90/?p=3010 Metroid 3DSBy now most of you have heard the rumor about Nintendo revealing some new big 3DS title next month at their press event right before TGS (which, per tradition, they wont actually be attending). It could be completely fabricated, however we do know Nintendo isn’t throwing the towel in on the 3DS for at least another couple years.

    That means, of course, there naturally has to be at least one, if not 2 or 3, big name 3DS titles coming from Nintendo in 2012. We could hear about it next month, but instead of wondering what we may or may not get next month, lets instead take our guesses at what game next gets revealed from Nintendo that we’ll care about, regardless of when it’s announced.


    There are some big names out there, including Pokemon, which in that of itself is a massive system seller. It’s also been awhile since we have seen a true Metroid game for the handheld market as well. What about a Mother series remake (similar to the previously unreleased in the states Final Fantasy 4)? There are so many possibilities.


    I personally hope the next big 3DS title announced is a new Ice Climbers game. It’s just been way to long, and reviving old franchises seems to be the “in thing” right now. Of course, I would prefer a new IP in house RPG/Adventure title, but as a realist I just don’t see that happening.


    Seeing a new Zelda title outside of another remake is hardly possible at this juncture, at least in 2012. Sure, we may get a new game from Monolift Soft (makers of Xenoblade Chronicles), but given that they are stationed in Japan I wouldn’t hold my breath on a US release of the title.


    So, what do you guys hope the next big title from Nintendo should be for the 3DS?

    ]]>
    Metroid 3DSBy now most of you have heard the rumor about Nintendo revealing some new big 3DS title next month at their press event right before TGS (which, per tradition, they wont actually be attending). It could be completely fabricated, however we do know Nintendo isn’t throwing the towel in on the 3DS for at least another couple years.

    That means, of course, there naturally has to be at least one, if not 2 or 3, big name 3DS titles coming from Nintendo in 2012. We could hear about it next month, but instead of wondering what we may or may not get next month, lets instead take our guesses at what game next gets revealed from Nintendo that we’ll care about, regardless of when it’s announced.

    ]]>
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    Livin' the Zelda Lifestyle http://www.zeldainformer.com/livin_the_zelda_lifestyle/ Mon, 29 Aug 2011 09:00:00 +0000 http://localhost/wordpress90/?p=3011 Livin' the Zelda Lifestyle

    People often toss around the phrase that “Pokémon isn’t just a game; it’s a lifestyle”, yet recently I’ve come to really see how much The Legend of Zelda is a part of the lives of us fans - whether we realize it or not! Sure, Zelda may not have quite the extensive media reach that Pokémon does and it definitely doesn’t require all those hours of dedicated training, but Zelda has its own unique influence over our lives individually as well as our collective culture.

    It was when I was walking home recently at midnight that I realized just how intertwined with my life Zelda is. To most people it would have been nothing more than walking in the dark with birds crowing, tweeting and calling. To me it was the exact same ominous bird calls that haunt the exterior to Ganon’s Castle in Ocarina of Time.

    A mere walk turned into some sort of nostalgic, vivid memory, and my thoughts were on nothing but Ganon’s Tower. Since then I couldn’t help but see The Legend of Zelda everywhere. Even though I wasn’t playing any Zelda titles at the time, and have been away from Zelda Informer for weeks - there’s just no escaping The Legend of Zelda.

    Not a day goes by, I’ve found, without me making some sort of reference or joke to Nintendo’s famed series. Whether it’s “I AM ERROR”, “It’s dangerous to go alone” or some other tiny inference, Zelda is always there. In the midst of attending Linken Park’s “A Thousand Suns World Tour” last year and having a conversation about A Link to the Past, I remember coining the phrase “A Link to the Park” in a moment of vocal-fumbling.

    Random, yes, but then again, right there in my iTunes and iPod, under “L”, is The Legend of Zelda and Linken Park right beside each other. Zelda permeates mine, and many of your music collections as well I’m sure. There’s all of the game soundtracks, the special release albums like Majora’s Mask Orchestrations, and let’s not forget the special Ocarina of Time 3D Official Soundtrack CD, which happens to currently be gracing the CD player in my car.

    There are also so many little trinkets that have come and gone through my life. There was my Hylian Crest custom belt buckle, of which I lost before I ever got a belt for it. There were my Hylian Crest sweatbands that I used to wear to personal training. I can remember my school books back when I was 8 years old, all covered in doodles of Triforces, Master Swords, Pedestal of Times, and Fairy Bows. My first phone’s ringtones were all Zelda MP3s as well.

    I’ve had pet goldfish named Nabooru, Impa and Sheik, and was unsuccessful in getting our cat to be named Lanayru. I’ve lost count of the amount of people I know with a dog named “Zelda”. My PC’s desktop background is some Skyward Sword artwork; my computer is full of Zelda graphics and articles, of mine and others’ creation. Anyone that comes across my 3DS Streetpass Mii will meet a guy called Dathen wearing a Link hat and a dark green top.

    At first you are likely to think “it’s just me”, or be told, “it’s just you” - but it isn’t. You’ll come across people with Zelda tattoos, from simple crests to full-color-back-occupying masterpieces. Just try Google searching “Zelda tattoos”! I’ve walked past people in the street wearing Zelda hoodies and t-shirts. You’ll even come across cosplay, which makes another enjoyable Google search. I’ve also seen Zelda posters, and desktop wallpapers, at friend’s houses as well. Yet it still isn’t just me and those around me, or you and those around you - it is society!

    The Legend of Zelda makes more appearances than just mere easter eggs in other games like Epic Mickey and Super Paper Mario. The Legend of Zelda is a part of our culture. In my home city, Melbourne Australia, in 2006, you could find this artwork of Link made of painted beer coasters (below). And this is just the beginning. With Ocarina of Time 3D’s commercial starring Robin and Zelda Williams we’re now all well aware, if we weren’t before, that Robin Williams named him daughter after the original Princess Zelda of 1986. No doubt, Zelda Williams is just one of many named from The Legend of Zelda.

    Melbourne Link Beer Coasters

    Fans of professional wrestling, and WWE specifically, will be familiar with Cody Rhodes. There was a time when his boots were adorned with the Triforce, although he currently wears a different design. He has stated that he is a massive fan of the series, and plays every game as it comes out as well as regularly replaying the rest. Cody cites A Link to the Past as his favorite, which he replays annually.

    Television and film also have numerous parodies and references to the Zelda Series. The Powerpuff Girls once had a segment with the Mayor of Townsville playing Ocarina of Time, where he “accidentally” kills Navi. Robot Chicken, in Season 3, did a Legend of Zelda skit sending up the cliché “damsel in distress” role of Princess Zelda.

    Those of us who saw the comedy film “Scott Pilgrim vs. the World” last year were treated to a barrage of Zelda references. There was music from A Link to the Past coming from a DS; the “fanfare” sound effect when Knives Chau opens the door; the “enemy defeated” sound in the battle between Roxy Richter and Ramona; a warped upside down Triforce on G-Man’s shirt; and Nega Scott who is the “Dark Link” equivalent of Scott Pilgrim. That’s not all.

    The most obvious reference in the film is the usage of the fairy fountain music in the dream sequence, which has a nice little story behind it. When Edgar Wright (director, producer and writer) wrote to Nintendo to gain permission to use the music in the film, he referred to The Legend of Zelda series’ soundtrack as “like nursery rhymes to a generation”. I couldn’t have worded it better myself Edgar!

    In our own personal lives; in the lives of those around us; and in our collective culture, The Legend of Zelda has made a lasting impact. The references weaved throughout pop culture far outnumber what can be mentioned, even counted. It is a testament to the success of the Zelda Series for it to be so widely recognized in our society, as well as how it is in the lifestyles of us dedicated fans.

    Gaming is a largely frowned upon form of media for obvious, yet inaccurate, reasons, so to see The Legend of Zelda so widespread is just amazing. It is a gaming series that has it all - the gameplay, the story, the artwork, the music, the symbology, the theorizing, the inspiration, and the desire it leaves with us fans to congregate, talk and share. I’ve said it before, but once a part of us, The Legend of Zelda will always be a part of us. There is no escaping it, but thankfully, that’s a good thing! It becomes so woven into the fabric of our lives that even when we aren’t playing it, or even browsing fansites, The Legend of Zelda still has an enormous effect on our lifestyles.


    What about you, what references to The Legend of Zelda Series have you seen in society and pop culture? How does the Zelda series work itself into your daily life?

    Related Reading

    ]]>
    Livin' the Zelda Lifestyle

    People often toss around the phrase that “Pokémon isn’t just a game; it’s a lifestyle”, yet recently I’ve come to really see how much The Legend of Zelda is a part of the lives of us fans - whether we realize it or not! Sure, Zelda may not have quite the extensive media reach that Pokémon does and it definitely doesn’t require all those hours of dedicated training, but Zelda has its own unique influence over our lives individually as well as our collective culture.

    It was when I was walking home recently at midnight that I realized just how intertwined with my life Zelda is. To most people it would have been nothing more than walking in the dark with birds crowing, tweeting and calling. To me it was the exact same ominous bird calls that haunt the exterior to Ganon’s Castle in Ocarina of Time.

    A mere walk turned into some sort of nostalgic, vivid memory, and my thoughts were on nothing but Ganon’s Tower. Since then I couldn’t help but see The Legend of Zelda everywhere. Even though I wasn’t playing any Zelda titles at the time, and have been away from Zelda Informer for weeks - there’s just no escaping The Legend of Zelda.

    ]]>
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    Holidays From Hyrule: Which Was Your Favourite? http://www.zeldainformer.com/holidays_from_hyrule_which_was_your_favourite/ Mon, 29 Aug 2011 09:56:08 +0000 http://localhost/wordpress90/?p=3012 Can volcanoes really form underground like that? Eh, who cares, I'm on vacation.Link - while a hero who’s truly dedicated to the princess, the Royal Family and the nation of Hyrule - is a guy who is also known to take a vacation every now and then, whether it be to hone his skills, or find a lost and dear friend. In the extreme cases, Link’s even been forced to leave Hyrule, by the will of the goddesses… it was in Oracle of Seasons where Link had actually traversed two lands: having been forced out of Hyrule into the realm of Holodrum, and then again stumbling and tumbling into the subterranean lava world of Subrosia. In Twilight Princess, the Chosen Hero hadn’t begun his quest in Hyrule, but rather, in small provinces surrounding it; it was also in this game where Link had explored many other outlying lands bordering Hyrule, some entirely uninhabited. The Adventure of Link achieved similar goals, opening up an entire Northern Hyrule (which we haven’t yet seen return) with many small locales and populations to set it apart from the other Hyrulean regions. Soon, in Skyward Sword, our hero will be traversing an expansive airbourne realm known as Skyloft, before setting foot into arguably the youngest Hyrule we’ve seen to date.



    So many wondrous places exist outside of Princess Zelda’s kingdom, and having the opportunity to see these exotic places is part of what makes The Legend of Zelda so special to its fans. With the opportunity of exploring new lands, Zelda fans and theorists are able to witness the existence of more cultures outside of the Gorons, Zoras and Hylians of Hyrule. There’s no denying that Termina features a distinct flavour in comparison to Hyrule. A land that is not ruled by any monarch, Termina thrives on its deep, exotic culture surrounding Clock Town, the Festival of Time, and the legends of the Four Giants.



    <em>Oracle of Ages</em> is the only game we’ve seen to offer any insight into the royalty structures of other lands.” src=“http://www.zeldainformer.com/images/articles/Labrynna.jpg” width=“250” height=“188” class=“mt-image-right” style=“float: right; margin: 0 0 20px 20px;” /></a>Upon Link’s arrival, it’s evident that the world of Termina is one concerned largely with tourism. Everywhere in Clock Town, residents are preparing for the annual masquerade festival celebrating the culmination of myths in Terminan culture. The world is designed differently to Hyrule; with convoluted town design and architecture, elegant street art and sculptures, Clock Town just <em>feels</em> different to Castle Town or Kakariko Village. The signs in the Southern Swamp direct you to the area’s main attraction, the swamp tour, where means for photography are encouraged and even provided. The Zora’s, rather than being concerned with royalty and their allegiance to the Terminans, are responsible for the entertainment industry in Termina, with the ocean sound of the Indigo-Go’s. The fact that the designers had included a Granny in the Stock Pot Inn, experted in Clock Town’s mythology and lore, is just icing on the cake. <em>Majora’s Mask</em>, among a wealth of other things, knows it’s a game all about travel, tourism, culture and exposing <em>Zelda</em> fans to new and interesting horizons.<br />

<br /><br /><br />

<em>Majora’s Mask</em> was by far the most significant cultural leap in the franchise, second to perhaps <em>The Wind Waker</em> and it’s portrayal of an extensive Great Sea, rich with Irish, Incan and Andean influences. Other games in the series, which had taken Link to other lands, tend to depict these new places through the lens of Hyrule. Koholint Island was, for all intents and purposes, a mirror of <em>A Link to the Past</em>‘s Hyrule, down to the placement of key areas. At the same time, however, the designers had gone out of their way to give Koholint an intensely distinct flavour. The game’s successful ability to be quirky meant that Goombas and Pirahana Plants could run free, a single Prince Richard could manage a Kanalet Castle (though I’m unsure as to whether or not this castle marks the capital of the island, or if it had at any point in Koholint’s past), and an Animal Village could exist, where alligators may paint semi-nude hippopotamuses (depending on which regional version of <em>Link’s Awakening</em> you are playing) and giant sleeping walruses can block paths. Doesn’t sound like <em>The Legend of Zelda</em> as we saw it in <em>Twilight Princess</em>, does it? That’s because the game designers are clever enough to build a new sense of culture every time Link leaves Hyrule. These lands aren’t constructed to build from the kingdom of Hyrule, but rather to exist with their own sets of laws and cultures, so as to set them apart from Hyrule and create new experiences for both Link and the players who take so much pleasure in controlling him.<br />

<br /><br /></p><div style=koholintislandart.jpg




    Are you excited to see what new lands and cultures will be explorable in Skyward Sword? Out of all the lands Link has visited, which is your favourite? Let us know in the comments!

    ]]>
    Can volcanoes really form underground like that? Eh, who cares, I'm on vacation.Link, and his bloodline - while a clan of legendary heroes who are truly dedicated to the princess, the Royal Family and the nation of Hyrule - are also known to take a vacation every now and then, whether it be to hone their skills, or find a lost and dear friend. In the extreme cases, Link has even been forced to leave Hyrule, by the will of the goddesses… it was in Oracle of Seasons where he had actually traversed two lands: having been forced out of Hyrule into the realm of Holodrum, and then again stumbling and tumbling into the subterranean lava world of Subrosia. In Twilight Princess, the Chosen Hero hadn’t begun his quest in Hyrule, but rather, in a small province surrounding it; it was also in this game where Link had explored many other outlying lands bordering Hyrule, some entirely uninhabited. Soon, in Skyward Sword, our hero will be traversing an expansive airbourne realm known as Skyloft, before setting foot into arguably the youngest Hyrule we’ve seen to date.

    So many wondrous places exist outside of Princess Zelda’s kingdom, and having the opportunity to see these exotic places is just a small part of what makes The Legend of Zelda so special to its fans. Jump inside for more travel talk.

    ]]> 3012 0 0 0
    Skyward Sword Limited Edition Bundle Officially Announced http://www.zeldainformer.com/skyward_sword_limited_edition_bundle_officially_announced/ Mon, 29 Aug 2011 15:28:26 +0000 http://localhost/wordpress90/?p=3013 Zelda Skyward Sword's limited edition bundle is the sexiest thing since sex, and now in high resolution!
    So my brother texted me yesterday, wondering how his Skyward Sword pre-order would work out if they announced the limited edition bundle we all knew was coming. I assured him he’d be good to transfer his order to the new bundle once it was announced, and that we should expect news soon - in a month or two at most. I didn’t think that news would be coming today.



    Nintendo’s just officially announced a Skyward Sword limited edition bundle, which comes out at launch for $69.99 (just $20 up on the game alone) and includes the Gold Wii Remote Plus seen at E3. Plus, anyone who buys a first-print issue of the game will get a free Zelda Symphony Concert Soundtrack CD. What a deal! I know I don’t mind paying $20 extra for what may be the biggest Zelda release of the last decade.



    UPDATE: I took an in-depth look at the crest we see in the background. It looks very similar to the strange portals that take Link into the Siren World. The crests of the goddesses - first introduced in Oracle of Ages but used for Din, Nayru, and Farore in Wind Waker - appear, as well as Hylian script using the Twilight Princess Roman-style writing reading “Wisdom - Nayru” and “Power - Din.” (Presumably we’d see “Courage - Farore” elsewhere.) Really cool little touch. Interesting that they’re using Twilight Princess‘s script to represent “Old Hylian,” though…


    REDMOND, Wash.—(BUSINESS WIRE)—Leaves won’t be the only things turning gold this fall as Nintendo prepares to launch an extraordinary lineup of games for its Wii™, Nintendo 3DS™ and Nintendo DS™ game systems. At a recent meeting of GameStop retail store managers from across the United States, Nintendo of America’s executive vice president of Sales & Marketing Scott Moffitt revealed new details about upcoming releases for several fan-favorite franchises:



    A special limited-edition The Legend of Zelda™: Skyward Sword bundle containing the game and a gold* Wii Remote™ Plus controller will be available when the game launches on Nov. 20.



    Also for The Legend of Zelda: Skyward Sword, every copy in the initial production of the game will come packaged with a special music CD featuring orchestral arrangements of select songs that will be performed at The Legend of Zelda 25th Anniversary Symphony Concert.

    [...]

    “Nintendo has something for you this fall, no matter what type of gamer you are, no matter what Nintendo system you’re playing,” said Moffitt. “Whether you’re looking for a world-spanning epic like The Legend of Zelda: Skyward Sword, the pick-up-and-play puzzle fun of Tetris: Axis or the mind-bending adventure of Professor Layton and the Last Specter, we’ve got you covered.”



    The limited-edition gold controller bundle for The Legend of Zelda: Skyward Sword will be offered at a suggested retail price of $69.99. The game will also be sold separately at a suggested retail price of $49.99, though the gold controller will only be available as part of the special bundle. As an additional 25th anniversary treat for fans who purchase the game early, every copy in the initial production, whether sold by itself or as a part of the limited-edition bundle, will come with a free CD featuring select orchestral arrangements of iconic music spanning the history of the franchise which will be performed at The Legend of Zelda 25th Anniversary Symphony Concert performances in October 2011. For more information about The Legend of Zelda: Skyward Sword, visit http://www.zelda.com/skywardsword.

    [...]

    Remember that Wii and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wii or http://www.nintendo.com/3ds.



    * Note that the gold controller will simply be gold in color and will not contain any actual precious metals.



    Source: PR email via GoNintendo


    Related Articles:

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    Zelda Skyward Sword's limited edition bundle is the sexiest thing since sex, and now in high resolution!
    So my brother texted me yesterday, wondering how his Skyward Sword pre-order would work out if they announced the limited edition bundle we all knew was coming. I assured him he’d be good to transfer his order to the new bundle once it was announced, and that we should expect news soon - in a month or two at most. I didn’t think that news would be coming today.

    Nintendo’s just officially announced a Skyward Sword limited edition bundle, which comes out at launch for $69.99 (just $20 up on the game alone) and includes the Gold Wii Remote Plus seen at E3. Plus, anyone who buys a first-print issue of the game will get a free Zelda Symphony Concert Soundtrack CD. What a deal! I know I don’t mind paying $20 extra for what may be the biggest Zelda release of the last decade.

    Hop inside for the press release. UPDATE: Plus, an analysis of the strange crest seen in the background!

    ]]>
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    DS & 3DS Release Dates: Professor Layton and Tetris http://www.zeldainformer.com/ds_3ds_release_dates_professor_layton_and_tetris/ Mon, 29 Aug 2011 16:39:21 +0000 http://localhost/wordpress90/?p=3014 Professor Layton and the Last Specter.
    We have a couple official release dates for some games that you can pick up while you wait for Skyward Sword and the rest of the holiday releases.



    Professor Layton and the Last Specter, the fourth game in the Professor Layton series, will be released for the DS (remember your 3DS is backwards compatible) in North America on October 17.



    The North American edition of this installment in the Professor Layton series will, like in the Japan, include Layton’s Lond Life, a 100-hour RPG created by Mother 3 developers Brownie Brown. However, unlike the Japanese edition, this addition will be already be unlocked from the get-go. The sequel to The Last Specter is Professor Layton and the Eternal Diva, a film that will be released in North America in November.



    Tetris: Axis will arrive for the 3DS on October 2nd.



    As I’ve mentioned previously, I haven’t bought a copy of Tetris since I originally bought the game packaged with my original Game Boy. I just never saw a reason to spend money on a game I already owned and is now free to play online. However, this 3DS version of the game may be worth the purchase. I love how they found a way to make the game unique again using the 3DS. The biggest example of this is the use of the AR system to play 3D block games on your table.



    Readers, will any of you be picking up either of these games once they are released?



    Source: Nintendo World Report

    ]]>
    Professor Layton and the Last Specter.
    We have a couple official release dates for some games that you can pick up while you wait for Skyward Sword and the rest of the holiday releases.

    Professor Layton and the Last Specter, the fourth game in the Professor Layton series, will be released for the DS (remember your 3DS is backwards compatible) in North America on October 17.

    Tetris: Axis will arrive for the 3DS on October 2nd.

    More information inside.

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    Skyward Sword Limited Edition Bundle Available Online at GameStop http://www.zeldainformer.com/skyward_sword_limited_edition_bundle_available_online_at_gamestop/ Mon, 29 Aug 2011 17:00:00 +0000 http://localhost/wordpress90/?p=3015 You can preorder this baby online at GameStop right now!
    If you haven’t preordered Skyward Sword yet and want to get in on the drop-dead beautiful Skyward Sword Limited Edition Bundle - complete with that fancy gold Wii Remote Plus and a soundtrack CD of Zelda Symphony - you can reserve it online at GameStop. Standalone copies of the game will retail at $49.99, and the Limited Edition version is set at $69.99.



    If you’ve already reserved the game, you have two options: order this one online anyway to get in on the action ASAP and cancel your original order, or wait a couple days for your local GameStop to update their local reservations system and head over to ask for your reservation to transfer to the bundle. I’ll be calling my store tomorrow at noon Pacific time to find out if they’ve got it in their system by then and keep you guys posted.



    Source: GameStop


    Related Articles:

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    You can preorder this baby online at GameStop right now!
    If you haven’t preordered Skyward Sword yet and want to get in on the drop-dead beautiful Skyward Sword Limited Edition Bundle - complete with that fancy gold Wii Remote Plus and a soundtrack CD of Zelda Symphony - you can reserve it online at GameStop. Standalone copies of the game will retail at $49.99, and the Limited Edition version is set at $69.99.

    If you’ve already reserved the game, you have two options: order this one online anyway to get in on the action ASAP and cancel your original order, or wait a couple days for your local GameStop to update their local reservations system and head over to ask for your reservation to transfer to the bundle. I’ll be calling my store tomorrow at noon Pacific time to find out if they’ve got it in their system by then and keep you guys posted.

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    EB Games Australia Lists Skyward Sword Limited Edition http://www.zeldainformer.com/eb_games_australia_lists_skyward_sword_limited_edition/ Mon, 29 Aug 2011 19:08:00 +0000 http://localhost/wordpress90/?p=3016 The Skyward Sword box art is just as gold as the main series entries always have been
    For those of you wondering whether Skyward Sword‘s limited edition bundle will be coming to other countries outside of America, here’s a tidbit that seems to point towards an international release. EB Games’ Australia page for Skyward Sword features the limited edition set, which you can pre-order for the not-so-low price of $118 AUS. Still, better expensive than not at all!



    Australia releases usually correspond with Europe’s since they’re both considered part of the PAL region, but many UK retailers’ sites are down for maintenance right now but I’ll keep my eyes peeled for any post-cleanup deals specific to Europe.



    Source: EB Games Australia





    Related Articles:

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    The Skyward Sword box art is just as gold as the main series entries always have been
    For those of you wondering whether Skyward Sword‘s limited edition bundle will be coming to other countries outside of America, here’s a tidbit that seems to point towards an international release. EB Games’ Australia page for Skyward Sword features the limited edition set, which you can pre-order for the not-so-low price of $118 AUS. Still, better expensive than not at all!


    Australia releases usually correspond with Europe’s since they’re both considered part of the PAL region, but many UK retailers’ sites are down for maintenance right now but I’ll keep my eyes peeled for any post-cleanup deals specific to Europe.

    ]]>
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    Coming to Wii This Fall: What is Fortune Street? http://www.zeldainformer.com/coming_to_wii_this_fall_what_is_fortune_street/ Mon, 29 Aug 2011 21:50:00 +0000 http://localhost/wordpress90/?p=3017 Fortune Street's logo
    Fortune Street may not sound like a familiar name to Western Nintendo fans, but it’s actually the latest entry in what’s already a popular series in Japan (known as Itadaki Street). Screenshots may remind players a bit of both Mario Party and the classic board game Monopoly, and that’s no coincidence: the game features both Mario and Dragon Quest characters as well as themed boards but winds up playing a lot like the popular real estate game.



    Players hop around a board buying any unowned properties they land on. Stopping on spaces already owned by another player forces you to pay up, but - and here’s where it begins to differ from Monopoly - you can also buy stocks in opponent’s spaces to rake in some cash yourself. It’s a fun and exciting spin on what for many Western board game fans is a familiar concept.



    Of course, there’s a lot more to it that can only really be done in a video game, such as the atmospheric boards and music (I spotted one at E3 based on Bowser’s Castle in New Super Mario Bros.) and a couple accompanying minigames, but this game’s definitely geared more towards the hardcore board game players than the comparatively casual Mario Party and Wii Party.




    My wife and I were obsessed with Monopoly this past year, and while that’s died down, I can definitely see this game replacing it in terms of family and friends game nights. Whether or not this is a good thing or not remains to be seen…



    You can check out the high-quality version of this trailer on our YouTube channel.


    Related Articles:

    ]]>
    Fortune Street's logo
    Fortune Street may not sound like a familiar name to Western Nintendo fans, but it’s actually the latest entry in what’s already a popular series in Japan (known as Itadaki Street). Screenshots may remind players a bit of both Mario Party and the classic board game Monopoly, and that’s no coincidence: the game features both Mario and Dragon Quest characters as well as themed boards but winds up playing a lot like the popular real estate game.

    Players hop around a board buying any unowned properties they land on. Stopping on spaces already owned by another player forces you to pay up, but - and here’s where it begins to differ from Monopoly - you can also buy stocks in opponent’s spaces to rake in some cash yourself. It’s a fun and exciting spin on what for many Western board game fans is a familiar concept.

    Of course, there’s a lot more to it that can only really be done in a video game, such as the atmospheric boards and music (I spotted one at E3 based on Bowser’s Castle in New Super Mario Bros.) and a couple accompanying minigames, but this game’s definitely geared more towards the hardcore board game players than the comparatively casual Mario Party and Wii Party. Hop inside for a brief trailer demonstrating the gameplay.

    ]]>
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    Nintendo Updates With Pax 2011 Photos http://www.zeldainformer.com/nintendo_updates_facebook_with_pax_photos/ Mon, 29 Aug 2011 22:57:48 +0000 http://localhost/wordpress90/?p=3019 Link and Sheik share similar hobbies.
    The unveiling of the Skyward Sword box art and bundle pack was hands down the best news that came out of PAX 2011. No, it wasn’t announced at PAX, but the announcement lined up with the end of the expo so it still counts.



    The second best news from PAX would have to be the awesome Zelda cosplay that appeared at the convention. I’ll give third place to the Kirby cotton candy.



    Either way, you can see tons of awesome Nintendo pictures from the show floor below.



    Of particular interest, among the princesses, ninjas, plumbers, and Metroid victims, you may recognize the infamous Zelda cosplayer PikminLink. She made an appearance at Nintendo’s booth as both Ocarina of Time Link (a costume she has recently updated in light of the 3DS release) and Skyloft Link (a new costume, which she has yet to post her own personal photos of).


    Look at these reps showing off their blinding shirts.

    They have swag!

    The Kirby themed lounge.

    Kirby chairs equipped with 3DSs.

    Loungin'

    Just chilling on some pink cusions.

    Kirby, energetic as always.

    The infamous cotton candy.

    The line for the photobooth.

    The plumber brothers posing for their pics.

    And they've made it to the other side.

    Peach and Link showing off their newly taken photos.

    Peach and Link in the photobooth.

    Nintendo DS demo area.

    Another DS demo area photo.

    What lovely scarves you have.

    The Skyward Sword demo.

    The demo crowds.

    More demos.

    Star Fox 64 3DS.

    Zelda plays the 3DS too.

    The Nintendo booth in cool lighting.

    Du du du du Duuuuuuh!

    Link and Sheik share similar hobbies.

    Link and Sheik posed under a conveniently located banner.

    Pikminlink in her OoT costume.

    This guy's so into the Star Fox demo that he doesn't even notice that a Metroid is sucking the life out of him.

    Posing Peach.

    Pikminlink again, this time dressed in Skyloft attire.

    The sword looks golden in this shot.

    Link and the Skyloft Sword (or does it become the Skyward Sword?)

    November 20th come faster, please.




    While there were no new demos on the floor, it looks like all of PAX’s attendees had a good time. Not only was it not as crowded as E3 and Gamescom, but there was cotton candy and bean-bag chairs to be had. Plus, I bet it was the first time a majority of the attendees got to play the featured demos. Good things come to those who wait for less-hyped gaming conventions, I suppose.




    Source: Nintendo

    ]]>
    Link and Sheik share similar hobbies.
    The unveiling of the Skyward Sword box art and bundle pack was hands down the best news that came out of PAX 2011. No, it wasn’t announced at PAX, but the announcement lined up with the end of the expo so it still counts.

    The second best news from PAX would have to be the awesome Zelda cosplay that appeared at the convention. I’ll give third place to the Kirby cotton candy.

    Either way, you can see tons of awesome Nintendo pictures from the show floor after the jump.

    ]]>
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    Kirby's Return to Dream Land Looks Delicious! http://www.zeldainformer.com/kirbys_return_to_dream_land_looks_delicious/ Tue, 30 Aug 2011 04:15:00 +0000 http://localhost/wordpress90/?p=3020 Kirby's Return to Dreamland Galore!It’s Kirby time! Do you ever get hungry while playing a Kirby game? No? Huh, maybe it’s just me. Anyways, the September issue of Nintendo Power has given many of us the info we’ve been craving for about Kirby’s Return to Dream Land. The game is set to release on October 24th, and Nintendo has already shown its support with pink cotton candy and bean bags as a PAX promo.



    One of the biggest draws for this game is the multiplayer. Up to four players can partake, including fan-favorite Meta Knight as well as King Dedede and Waddle Dee. That’s right. The Goomba of Kirby’s realm will be helping out and showing abilities never before seen! Each character has a different ability that helps out in different parts of each level. There are strategies to obtain certain items, and help the first player reach the goal.



    But what is Kirby’s goal? Why is he joining up with his enemies for? Well, if there is one thing to bring people together, it’s aliens.



    Kirby’s new adventure starts when an alien named Magolor crashes his ship, Lor Starcutter, and all of the pieces are sent across Dream Land. The pink bottomless pit wouldn’t be his usual helpful self if he didn’t take it upon himself to help out! I’m still not really sure why the others are helping yet. Maybe King Dedede hopes to steal the ship for himself or something. Whatever it is, the player can travel through forests, beaches, caves and deserts by land, sea, and sky. Not only that, but they can even cross into other dimensions. The levels are grouped into various worlds that contain a ship part after defeating a boss.



    Some of the worlds you visit have very yummy names, like Cookie Country. I also read a bit about one named Raisin Ruins, but that doesn’t sound appetizing to me at all. The player can access the levels and places through a map screen very similar to past Mario titles. The broken ship can be reached from here as well, which holds Magolor as well as take the Copy Ability Challenge.



    There are seven rooms within this challenge mode that can only be unlocked by collecting a certain number of Energy Spheres. These are located throughout the game, the the player will be able to better perfect their ability to use the Copy Abilities within the game. Medals are awarded in this challenge, and you have to be fast and efficient to win the gold. All the enemies must be defeated without any damage and every shiny coin must be collected to get a perfect score. You won’t be able to win until you’ve fully mastered your abilities.



    Speaking of Copy Abilities, there are a couple new ones and upgrades in the form of Super Abilities. Kirby is known for swallowing enemies and donning an exotic headpiece that gives him the ability to copy his meals. Kirby is the only playable character capable of this, and Nintendo has given him super abilities to help get the job done. Massive swords, flaming dragons, and giant sizzling sparks of energy are no big deal for this little hero. These major attacks destroy enemies with ease, and also clear the path to make easy pickings of items and other goodies.

    There are even a handful of new Copy Abilities such as Leaf, which has leaves surround Kirby with a whirlwind. Whip allows him to lasso enemies, and a new Water Kirby will let him surf waves, attack with liquid pillars and spit a lot.



    Obviously, Kirby will have plenty of fun on his own with his Copy Abilities and adorableness. But this game should be a blast to play with friends, and each of the multiplayer characters have a different ability that gives them an edge.



    Meta Knight is the best at aerial combat and abilities, and is amazing at crowd-clearing. Waddle Dee might have been the basic Goomba in the past, but he can now fly and attack from a distance. King Dedede on the otherhand is slow, but is weilding his trademark hammer to help out for once. It’s up to the player to strategize with friends but be aware that if the first player, who is always Kirby, dies the whole party goes too. There can be multiple Kirbys on the field, but in different colors.



    With the multiple character choices and powers, friends can also help each other out. Beginners can hop on the backs of friends to help get through more dangerous areas. In fact, all the players can pile on the superior to fly through the more difficult areas. Players can also attack as a team in this mode, with the player at the bottom determining the attack. The camera always stays centered on the first player, and any teammates left behind are zapped back to their side. Players can also share health by hugging. How sweet. Nobody gets left behind in Dream Land!



    I’m already pumped for this game. There’s still more that we don’t know about it! I’ve been a fan of Kirby for a long time now. Even though he’s pink and cute, the more serious of gamers cannot deny the fun his games give us. With this multiplayer action, I honestly cannot wait to play with friends or challenge my Copy Abilities.



    But wait - there’s more! Check out some official art pieces and screenshots from the game!



    Source: Nintendo Power via Kirby’s Rainbow Resort via GoNintendo

    ]]>
    Kirby's Return to Dreamland Galore!It’s Kirby time!  Do you ever get hungry while playing a Kirby game? No? Huh, maybe it’s just me. Anyways, the September issue of Nintendo Power has given many of us the info we’ve been craving for about Kirby’s Return to Dream Land.  The game is set to release on October 24th, and Nintendo has already shown its support with pink cotton candy and bean bags as a PAX promo.

    One of the biggest draws for this game is the multiplayer.  Up to four players can partake, including fan-favorite Meta Knight as well as King Dedede and Waddle Dee.  That’s right.  The Goomba of Kirby’s realm will be helping out and showing abilities never before seen!  Each character has a different ability that helps out in different parts of each level.  There are strategies to obtain certain items, and help the first player reach the goal.


    For the rest of the goodies we’ve found, continue reading.

    ]]>
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    What the Skyward Sword Limited Edition Gold Wii Remote Will Look Like in Your Hands http://www.zeldainformer.com/what_the_skyward_sword_limited_edition_gold_wii_remote_will_look_like_in_yo/ Tue, 30 Aug 2011 04:30:00 +0000 http://localhost/wordpress90/?p=3021 Limited Edition Zelda Wii Remote Plus 2
    We’ve been posting up a storm about the new Skyward Sword limited edition bundle today, but there’s one more set of images related to the offer that we haven’t gotten around to yet - a gallery showing off the Gold Wii Remote Plus slated to appear with the game. You’ve already seen the image at left countless times before, but now you can see it alongside Nintendo’s infamous hand models, as well as in a protective Wii Remote Jacket and hooked up to a Nunchuk. Now just imagine that those hands are yours…



    In other news, I’ve taken the liberty of updating our Skyward Sword homepage with a couple new features: a one-stop content page dedicated to the limited edition bundle, showing off all the images we’ve gathered so far as well as keeping tabs on all the retailers currently accepting pre-orders, and a list of every single exclusive article we’ve written about Skyward Sword. We’ve published quite a lot (I was a bit shocked when I saw the results myself) so check ‘em out and take a trip down article archive lane.




    Limited Edition Zelda Wii Remote Plus 1
    Limited Edition Zelda Wii Remote Plus 3 Limited Edition Zelda Wii Remote Plus 4



    Source: Nintendo Press


    Related Articles:

    ]]>
    Limited Edition Zelda Wii Remote Plus 2
    We’ve been posting up a storm about the new Skyward Sword limited edition bundle today, but there’s one more set of images related to the offer that we haven’t gotten around to yet - a gallery showing off the Gold Wii Remote Plus slated to appear with the game. You’ve already seen the image at left countless times before, but now you can see it alongside Nintendo’s infamous hand models, as well as in a protective Wii Remote Jacket and hooked up to a Nunchuk. Now just imagine that those hands are yours…


    In other news, I’ve taken the liberty of updating our Skyward Sword homepage with a couple new features: a one-stop content page dedicated to the limited edition bundle, showing off all the images we’ve gathered so far as well as keeping tabs on all the retailers currently accepting pre-orders, and a list of every single exclusive article we’ve written about Skyward Sword. We’ve published quite a lot (I was a bit shocked when I saw the results myself) so check ‘em out and take a trip down article archive lane.

    Fancy golden Wii Remotes after the jump.

    ]]>
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    Zelda Informer Timeline Number Three: The Balanced Split Timeline http://www.zeldainformer.com/zelda_informer_timeline_number_three_the_balanced_split_timeline/ Wed, 31 Aug 2011 16:20:00 +0000 http://localhost/wordpress90/?p=3018




    After much anticipation from our forum community, here’s the third installment of our Zelda Informer Timeline series! Today’s timeline is a “balanced split” timeline, brought to us by forum member Voo_Bopo.



    For those who aren’t aware, while a Split Timeline beginning with Ocarina of Time and continuing through its sequels has been confirmed by the creators, the nature of how other games relate to the two timelines has not. There are many possibilities for placing the games, but three main ideas have emerged: an adult-heavy approach, which adapts the original games as stories set in the New Hyrule founded after The Wind Waker (as seen in our first timeline by former Bomber Editor Ben Lamoreux), a child-heavy approach which resolves them by placing them in the Old Hyrule stories set after Twilight Princess, and a more balanced timeline that places games more evenly between the two sides.


    The Balanced Split Timeline

    The Legend of Zelda, like many games released in the 80s, had a basic, standard plot: Ganon kidnaps Zelda and Link comes to stop him. In the end Link destroys Ganon and saves Zelda, and in the process they reunite the Triforce of Wisdom with the Triforce of Power. These events lead into a direct sequel, entitled The Adventure of Link, which takes place “several seasons later,” during a time when Ganon’s followers are trying to resurrect him using Link’s blood. Here Link obtains the third piece, the Triforce of Courage, from the Great Palace and awakens the original Princess Zelda from an eternal slumber.



    The next game to surface was A Link to the Past. As indicated by the game’s box, it takes place before the original games, featuring the predecessors of the first incarnations of Link and Zelda:


    Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom.



    Link battles Agahnim in Hyrule CastleHere, Ganon tries to escape from his prison in the Dark World, using the wizard Agahnim to bring down the seal on it. Link defeats them in the end and claims the Triforce, wishing for Hyrule to be restored to its former glory and eventually leaving Hyrule on a journey. This leads into another direct sequel, Link’s Awakening, which has Link get “shipwrecked” on the dream island of Koholint.



    Now we reach Ocarina of Time. This game is the single most important game to the timeline. In it, Link traveled through time to fight Ganon and have him sealed into the Sacred Realm. This is the game to introduce the “split timeline”. As stated by Aonuma:


    If you think back to the end of The Ocarina of Time, there were two endings to that game in different time periods. First Link defeated Ganon as an adult, and then he actually went back to being a child.

    -Eiji Aonuma



    So basically, there are twin Hyrules now existing in parallel histories. First you have the Adult Timeline, where Ganon is sealed and Link no longer exists because he went back in time, and then there’s the Child Timeline, the world of Link’s childhood that he returned to, existing before Ganon took over. Majora’s Mask happens in the child timeline, months after Ocarina of Time where Link goes to search for a “beloved and invaluable friend”, ultimately landing him in Termina battling Majora’s Mask. Twilight Princess takes place further in the future:


    Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time. In the last scene of Ocarina of Time, kids Link and Zelda have a little talk, and as a consequence of that talk, their relationship with Ganon takes a whole new direction. In the middle of this game, there’s a scene showing Ganon’s execution. It was decided that Ganon be executed because he’d do something outrageous if they left him be. That scene takes place several years after Ocarina of Time.

    -Eiji Aonuma



    The next games were released by Capcom. They were a pair called Oracle of Seasons and Oracle of Ages. Together they tell a complete story and can go in either order. Here, Twinrova makes an attempt to resurrect Ganon from death, using Onox and Veran, beings of the Dark World.



    We’ll get into how these games impact the timeline later.



    Ganon spreads darkness over Hyrule using the Triforce in the backstory of The Wind Waker
    On the Adult Timeline, the seal cast on Ganon in Ocarina of Time ends up broken and Ganon attacks Hyrule again. Because Link no longer exists on this timeline to battle him, the goddesses are forced to flood Hyrule as a last ditch effort to prevent Ganondorf from taking over. This leads to The Wind Waker, which takes place centuries later when Ganon attempts to restore Hyrule from the depths of the sea. Ultimately, Ganon is killed and Link, Tetra, and the pirate crew set out to find a new land.



    As stated by Aonuma:


    You could say that The Wind Waker takes place 100 years after the ending in which Link was an adult.

    -Eiji Aonuma



    This leads into Phantom Hourglass, a direct sequel during which Link must rescue Tetra from Bellum in the Realm of the Ocean King. Spirit Tracks follows after, but is not a direct sequel. It doesn’t feature the same Link, but it does take place about a century later, featuring an unprecedented level of continuity through cameos from known descendants of characters from Wind Waker. It also confirms the birth of a new Hyrule founded by Link and the pirate crew.



    Link and Tetra embark on new adventures in Phantom HourglassLast but not least, the three games that make up the “Four Swords Saga”. Even though it’s the newest of the three games, The Minish Cap tells of the origin of Vaati and the Four Sword. Link defeats him with the Four Sword, but he breaks free from his seal in Four Swords. He’s freed a second time in Four Swords Adventures, but this time it is actually Ganon who is behind everything. Link seals Ganon in the Four Sword after a final confrontation.



    So let’s review: the classic saga begins with A Link to the Past and segues into the original NES games. Ocarina of Time founds the split timeline, branching the history of Hyrule in two different directions stemming from the game’s two endings. The Adult Timeline leads into The Wind Waker, where Hyrule gets flooded and the Child Timeline leads into Majora’s Mask and Twilight Princess. So we now have three solid parts of our timeline established:


    Confirmed Connections:

    Classic Saga:

    A Link to the Past - Link’s Awakening → The Legend of Zelda - The Adventure of Link



    Split Timeline

    Adult Timeline:



    Ocarina of Time - The Wind Waker - Phantom Hourglass → Spirit Tracks

    Child Timeline:



    Ocarina of Time - Majora’s Mask → Twilight Princess



    Four Swords Saga:

    The Minish Cap → Four Swords - Four Swords Adventures



    Make sense? So far so good, but that doesn’t clarify where these chunks fit in the overall timeline, and THAT’S where the debate arises. Where does the “Classic Saga” fit? Or how about the Four Swords games? Better yet, where does the questionable Oracles pair go? Of course, there are many ways to break it down - but let me suggest one possibility.


    Solving the Mysteries of the Timeline

    The first enigma involves the Oracles games. There is really no perfect placement for them - we have very little information to go by. What we do know is that they take place during a time when Ganon is dead and the Triforce has been united and is free to exist in Hyrule Castle. This leads to two main placements: after A Link to the Past or The Legend of Zelda. However, there is one deciding piece of evidence: the final scene of the linked game. Link rides off in a boat in a scene reminiscent of the opening of Link’s Awakening.



    Don't they look similar?
    Is it a coincidence? Possibly, but I personally think that it’s highly unlikely to be so. The boats are almost identical, except for the lack of a sail in the second image, but that just suggests the sail isn’t out. This implies a direct A Link to the Past-Oracles-Link’s Awakening progression, and unlike other indicators in the game, this is the only clearly intentional connection to a specific game.



    So that establishes those three games followed by the NES games as the likely scenario… But we still don’t know where that whole line even fits in the overall timeline. Is it on the child branch after Twilight Princess or the adult branch after Spirit Tracks? I’d like to propose the idea that it goes on the child branch.



    First of all, look at The Wind Waker. Old Hyrule was forgotten, which almost certainly takes the majority of its history with it. The Triforce most likely returned to the Sacred Realm, and the Master Sword was lost under the ocean… Now take a look at the “Classic Saga” - Hyrule has a fully detailed history and the Master Sword and Triforce, both elements of old Hyrule, are still around and thriving.



    Furthermore, take a look at the state of the Master Sword in Twilight Princess. Where is the Master Sword found in Ocarina of Time? In the Temple of Time. Where is it in Twilight Princess? In the ruins of the Temple of Time in the woods. Where is it in A Link to the Past? In the woods, with only the sword’s pedestal still standing. This is by all appearances completely intentional on the part of the designers, and suggests that the game’s proceed in that order. Not convinced? Compare the state of the Master Sword in Twilight Princess with the Master Sword artwork of A Link to the Past. This goes beyond similarity. It’s the exact same scene:


    The Master Sword in Twilight Princess… ...and in A Link to the Past



    Some might argue that because Ocarina of Time was confirmed to be the Imprisoning War in A Link to the Past‘s backstory, Link to the Past cannot be on the child branch. Well, no matter what way you look at it, Ocarina of Time can no longer perfectly lead into it because of The Wind Waker and Twilight Princess disrupting the plot progression. So for Ocarina of Time to be the Imprisoning War, we must speculate on how the story has changed. Given that Link returned to his youth, it’s possible that he told his story to the King of Hyrule and it spread around Hyrule, which would lead to the Imprisoning War becoming a well known legend on the child branch. But while this is pure speculation, putting A Link to the Past on the adult branch requires speculation, too.



    Force Gems as they appear in Spirit TracksNow how about the placement of the Four Swords Saga? Like the Oracles titles, these are Capcom games (with the exception of Four Swords Adventures, but Nintendo made that to fit into Capcom’s series, so it’s counted with them) that don’t have clear places. But it seems they are making an attempt to tie it to the adult branch. Many would, with valid reason, place them alongside the classic games. But I do not necessarily agree with this. I believe the Four Swords Saga exists separately on the adult branch for reasons already mentioned, and reasons soon to be stated.



    To start, Spirit Tracks reintroduces Force Gems, which were originally seen in Four Swords Adventures and Phantom Hourglass. It also elaborates on what they do. Does this suggest a connection? Possibly. These are the only games featuring Force Gems as important items. Another similarity is the art style. The confirmed adult timeline games, along with the “Four Swords Saga”, all feature cartoonish art styles, whereas the other games have more serious styles. Some might see this as weak evidence - I see it as the developers trying to show a connection.



    Ganon's return in Four Swords AdventuresSpirit Tracks introduces a new Hyrule, one that does not have elements of old Hyrule, such as the Triforce and the Master Sword. The “Four Swords Saga” also excludes these any of these things either. No Triforce, no Master Sword, no history of Hyrule. And the majority of the “Four Swords Saga” was made AFTER the release of The Wind Waker, so it’s highly possible that they intended on this connection. They even introduce a new Ganon, after the old one was killed!



    Finally, let’s look at the map in the “Four Swords Saga”, mostly Four Swords and Four Swords Adventures. First of all, if you rotate the maps for these games just a tad, you’ll see that they match up with Spirit Tracks quite well. However this could be attributed to the fact that they all have rather generic pieces of geography. But the thing I want to bring up most is this:



    The Island-Hyrule in Four Swords Adventures, a post-flood world?
    It’s a continent completely surrounded by ocean! Not only that, but you can see islands in the distance! This game, Spirit Tracks, and Four Swords are the only games since Wind Waker that feature an ocean along Hyrule’s borders. Given that these games all came out not long after Wind Waker did, there’s most likely a connection, bringing together Spirit Tracks with the “Four Swords Saga” and clarifying the final piece of this timeline. The result?


    Final Timeline:

    Adult Timeline:

    Ocarina of Time - The Wind Waker - Phantom Hourglass → Spirit Tracks → The Minish Cap → Four Swords - Four Swords Adventures



    Child Timeline:

    Ocarina of Time - Majora’s Mask → Twilight Princess → A Link to the Past - Oracle of Seasons - Oracle of Ages - Link’s Awakening → The Legend of Zelda - The Adventure of Link


    Related Stories:

    ]]>

    After much anticipation from our forum community, here’s the third installment of our Zelda Informer Timeline series! Today’s timeline is a “balanced split” timeline, brought to us by forum member Voo_Bopo.

    For those who aren’t aware, while a Split Timeline beginning with Ocarina of Time and continuing through its sequels has been confirmed by the creators, the nature of how other games relate to the two timelines has not. There are many possibilities for placing the games, but three main ideas have emerged: an adult-heavy approach, which adapts the original games as stories set in the New Hyrule founded after The Wind Waker (as seen in our first timeline by former Bomber Editor Ben Lamoreux), a child-heavy approach which resolves them by placing them in the Old Hyrule stories set after Twilight Princess, and a more balanced timeline that places games more evenly between the two sides.

    Today’s article is an example of the last approach, and you’ll get to see the reasoning behind it after the jump.

    ]]>
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    Just Reviewing My Favorite Zelda Game, Because I Can http://www.zeldainformer.com/just_reviewing_my_favorite_zelda_game_because_i_can/ Tue, 30 Aug 2011 11:00:00 +0000 http://localhost/wordpress90/?p=3022 Lampshade Screenshots

    2:02am US Central time on August 18 2011 and I was reading some article, by some new writer guy, at some fansite. It was then that I thought about which Zelda game is my favorite. It definitely wasn’t Ocarina of Time. A Link to the Past came close, but no cigar. In fact, it wasn’t even Majora’s Mask. Actually, it wasn’t even developed or published by Nintendo!

    No - not those Philips CD-I games; how dare you even mention those disgraces of which we speaketh not. The game I speak of is true quality to the max, squared, then multiplied by seven. Yes folks, the game reviewed here and now is the ultimate Legend of Zelda game. I refer, of course, to the 2005 flash game “The Legend of Zelda and the Lampshade of No Real Significance” developed by Super Flash Bros. Seriously, what else would I be referring to?

    For a game released on an online platform, it packs in a generous amount of content, as we’ve come to expect from Zelda titles. What’s even more amazing, though, is the price! It is this amazing number that is the exact same no matter what currency you convert it to. Pretty cool numeral right there, hey? No! It’s just zero (0, 0.0, 0.00 or even 0.001 if you round to the nearest hundredth).

    Generous content and criminally bargain prices aside, this insignificant lampshade is very significant if you’re measuring the significant aspects of Zelda titles that we’ve come to expect to appear significantly in each entry to the series. In other words, The Lampshade of No Real Significance has everything that makes a Zelda game. And that means a lot more than just an ambiguous at best placement in the timeline.

    The story, as always, tells the tale of the green-frocked hero Link as he journeys through the land of Hyscule. After obtaining the Mystical Lampshade, Link must journey to the Temple of Light in the North so that he can place the Lampshade in its place, thus perfecting the feng shui of the temple’s interior.

    The soundtrack nods graciously back to A Link to the Past and Ocarina of Time, which fans of the series will love. With that said, the game does move forward from the same old Zelda formula we’ve seen for decades - meaning it accomplishes more for the series then Nintendo ever will! The developers at Super Flash Bros took a great creative license within the established Zelda mythos by bringing in new hotspot locations such as PC World and McDonalds.

    Title Screen

    The gameplay of The Lampshade of No Real Significance is where the game really dominates the earth. It’s more Zelda than, well, 97.89374286% of Nintendo’s Zelda titles. Its bosses are designed brilliantly, with the obvious ‘shoot with bow and sword here when stunned’ weakspots removed. Instead of that nonsense, the weakspots are more obvious than ever - you just pull out the power plug. Genius! Down goes the Lampshade Guardian, aptly titled as the “Invincible Sewer Demon.”

    Team Bro Flashers sure know their Zelda boss design, but also all of that other stuff that games require. It goes without saying that Link’s journey to the Temple of Light is not an easy one, but the developers really understand the fundamental Zelda gameplay concept - the trading sequence. Like every other Zelda game in existence, the game focuses around one long and random trading quest of random items for Link to achieve his goal. This time, however, there is much more substance than mere masks, poacher’s saws and what not.

    Link begins with a bag of money he receives from a guard in return for buying him some food. Unfortunately McDonalds is out of burgers, so he uses the money to buy some Girly Hair Products, which he gives to Samus as she makes her cameo appearance. Samus gives Link a Tiny Extreme Iron which he gives to an old man to choke on so that the guy’s vase is free for the taking.

    That vase is then used to get some water from the well, which happens to have the Frog of Legend within. Some random guy wants to eat the frog and gives Link some Tiger Face Paints in exchange, which Link kindly gives to Kirby to aid in his upcoming stealth mission. Kirby, in another classy cameo, thanks Link by giving him a taser.

    Being the innocent and ignorant child that he is, Link accidentally kills a man who’s drenched in water using the taser. At least the man’s not blocking Link’s path anymore! Some nerd then trades the taser for a Light Gun, which the weird guy in the cemetery swaps for a shovel. Then all Link has to do is dig up a corpse at the graveyard, take it to McDonalds, get a burger made and take it to the aforementioned hungry guard. That’s the quest to the temple complete, and I just can’t bring myself to spoil what happens when Link enters to begin some interior decoration.

    It’s one heck of a challenging and enjoyable gaming experience, without question, but let’s not overlook the underlying morals there always are in Zelda game. The main message for us here is that McDonalds knows quality meat - if quality meat is comprised of dead carcass, of well, anything that was once living. Of course that includes that Great-great-great Aunt Sue of yours that you’d forgotten all about! The game relates to us more directly and individually as well, with us seeing Samus suffering from a bad hair day, but triumphing over her issues with some Girly Hair Products.

    The Legend of Zelda and the Lampshade of No Real Significance has everything Zelda is and everything that anyone would ever want in a Zelda game. Ocarina of Time 3D couldn’t get a perfect 10/10 score, but this game is deserving, multiplied by 42, to the power of 666. In layman’s terms, that’s five out of five Reggie heads. Nintendo needs to take a page, if not several hundred, from Super Flash Bros’ book, because Nintendo clearly got outperformed at their own game here. Let us hope that Skyward Sword took some lessons from what you all labeled as nothing more than an insignificant lampshade.

    reggie01.pngreggie01.pngreggie01.pngreggie01.pngreggie01.png


    Play The Legend of Zelda and the Lampshade of No Real Significance here…

    ]]>
    Lampshade Screenshots

    2:02am US Central time on August 18 2011 and I was reading some article, by some new writer guy, at some fansite. It was then that I thought about which Zelda game is my favorite. It definitely wasn’t Ocarina of Time. A Link to the Past came close, but no cigar. In fact, it wasn’t even Majora’s Mask. Actually, it wasn’t even developed or published by Nintendo!

    No - not those Philips CD-I games; how dare you even mention those disgraces of which we speaketh not. The game I speak of is true quality to the max, squared, then multiplied by seven. Yes folks, the game reviewed here and now is the ultimate Legend of Zelda game. I refer, of course, to the 2005 flash game “The Legend of Zelda and the Lampshade of No Real Significance” developed by Super Flash Bros. Seriously, what else would I be referring to?

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    Full 3DS Ambassador NES Games List Revealed, Includes Zelda II http://www.zeldainformer.com/full_3ds_ambassador_nes_games_list_revealed_includes_zelda_ii/ Tue, 30 Aug 2011 13:05:00 +0000 http://localhost/wordpress90/?p=3023 The Adventure of Link, coming to your 3DS in just two daysBy now if you’re hoping to get in on the 3DS Ambassador program you must have connected to the 3DS eShop or performed the required system update for over two weeks now, so I won’t bother to reintroduce it. We already knew five of the ten available NES Virtual Console games, but we’ve been in the dark as to what the others might be. Now we have the full list of NES Ambassador games.



    I’m happy to say that Zelda II: The Adventure of Link has joined the 3DS Ambassador NES Virtual Console ranks! Early 3DS adopters can now pick up both of the original Zelda games on 3DS completely free of charge. That brings the total number of Zelda games being released in some form this year up to six!


    The originally-revealed set:

    • Super Mario Bros.
    • Donkey Kong Jr.
    • Balloon Fight
    • Ice Climber
    • The Legend of Zelda

    As for the rest:

    • Wrecking Crew
    • NES Open Tournament Golf
    • Yoshi
    • Metroid
    • Zelda II: The Adventure of Link


    I’ll be honest - I’m not super-excited about most of this lineup. I already have Metroid in portable form thanks to Zero Mission and my wife has the GBA Classics version of Zelda II already. On the other hand, not having to carry around GBA carts is always nice. And who can say no to a take-anywhere version of Super Mario Bros. and the original Legend of Zelda?



    Bear in mind that this list is from the Nintendo of Japan site and may wind up differing for other regions. UPDATE: The games have been confirmed by Nintendo of America via Twitter.



    Source: Nintendo PR


    Related Articles:

    ]]>
    The Adventure of Link, coming to your 3DS in just two daysBy now if you’re hoping to get in on the 3DS Ambassador program you must have connected to the 3DS eShop or performed the required system update for over two weeks now, so I won’t bother to reintroduce it. We already knew five of the ten available NES Virtual Console games, but we’ve been in the dark as to what the others might be. Now we have the full list of NES Ambassador games.


    I’m happy to say that Zelda II: The Adventure of Link has joined the 3DS Ambassador NES Virtual Console ranks! Early 3DS adopters can now pick up both of the original Zelda games on 3DS completely free of charge. That brings the total number of Zelda games being released in some form this year up to six!


    UPDATE: The lineup was originally found on the Nintendo JP site, but has been confirmed by Nintendo of America via Twitter. See what else made the cut after the jump.

    ]]>
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    Europe Confirmed for Skyward Sword Limited Edition Bundle http://www.zeldainformer.com/uk_confirmed_for_skyward_sword_limited_edition_bundle/ Tue, 30 Aug 2011 13:27:00 +0000 http://localhost/wordpress90/?p=3024 Zelda Skyward Sword Limited Edition bundle - the limited edition box, now in higher-res!According to Official Nintendo Magazine, which I’d say is a pretty reputable source for gaming news in the UK, the gold Skyward Sword limited edition bundle we proclaimed to high heavens yesterday is indeed coming to the region.


    The gold Legend Of Zelda: Skyward Sword bundle is coming to the UK and Europe when the game launches in November.



    Nintendo Of America announced the gold Zelda bundle yesterday and we are pleased to report that UK fans will also be able to get their hands on this special limited-edition bundle if they pre-order the game before 18 November.



    One thing I noticed that differs between this report and the one from Nintendo of America: the bundle is reported as pre-order only. I think it’s safe to assume that this will be the case over here as well, although “limited” bundles tend to overfloweth in the States, so who knows? And yes, early adopters will still be getting that fancy Zelda Symphony CD. It’s looking like a great time to be a Zelda fan worldwide!



    UPDATE: Other reports surfacing around the web suggest anybody on the continent should be assured that they’ll be getting the bundle, too.

    The limited-edition bundle will include a copy of the game, a gold Wii Remote Plus bearing the Hylian crest and a CD featuring selected orchestral arrangements of music that will be performed as a part of the The Legend of Zelda 25th Anniversary Symphony performance.



    There’s also good news for those who missed out on the Ocarina of Time 3D soundtrack CD as those who pick up Skyward Sword early will also be able to get their hands on the music CD. But you’ll need to be quick as the CD edition is only available while stocks last.



    Not bad, eh? Are you going to buy the gold Legend Of Zelda bundle?




    Source: Official Nintendo Magazine


    Related Articles:

    ]]> Zelda Skyward Sword Limited Edition bundle - the limited edition box, now in higher-res!According to Official Nintendo Magazine, which I’d say is a pretty reputable source for gaming news in the UK, the gold Skyward Sword limited edition bundle we proclaimed to high heavens yesterday is indeed coming to the region.

    The gold Legend Of Zelda: Skyward Sword bundle is coming to the UK and Europe when the game launches in November.


    Nintendo Of America announced the gold Zelda bundle yesterday and we are pleased to report that UK fans will also be able to get their hands on this special limited-edition bundle if they pre-order the game before 18 November.

    One thing I noticed that differs between this report and the one from Nintendo of America: the bundle is reported as pre-order only. I think it’s safe to assume that this will be the case over here as well, although “limited” bundles tend to overfloweth in the States, so who knows? And yes, early adopters will still be getting that fancy Zelda Symphony CD. It’s looking like a great time to be a Zelda fan worldwide!


    UPDATE: Other reports surfacing around the web suggest anybody on the continent should be assured that they’ll be getting the bundle, too. You can see the full quote from Official Nintendo Magazine after the jump.

    ]]>
    3024 0 0 0 Rumor: Regular Edition Skyward Sword Boxart Revealed? (Seemingly Busted) http://www.zeldainformer.com/rumor_regular_edition_skyward_sword_boxart_revealed/ Tue, 30 Aug 2011 20:30:00 +0000 http://localhost/wordpress90/?p=3025 Apparently this is what your Skyward Sword case will look like if you pick up the regular edition in Europe
    I stumbled upon a rumored box shot for the regular edition European release of Skyward Sword on GoNintendo, and while I have no way of confirming its veracity, I can say that it’s freaking gorgeous. While I love the “gold box” representation we’ve typically seen for American releases and in the series in general, I’ve really got to say - why are the other covers always prettier?



    Personally I’m leaning towards this perhaps not being the real box-art, not because I don’t think this is what the Europe package would look like - I’ve admitted that I thought this was an iconic enough representation to definitely be a candidate for the cover in a discussion of fan-made boxes a couple weeks back.



    First of all: while I’ve said that I wouldn’t be surprised if the real box art looked something like this, this is just too close to the mock-up I based that statement on. Basically the only difference is that the Link artwork has been reversed so that he’s right-handed in accordance with the actual game, and the “PAL” label has been added to the lower corner. Otherwise, the placement of the 25th anniversary logo is basically identical! I also don’t quite think that the font on the box’s spine really looks like something they’d use for a Zelda game given the previous disc cases.



    Still, it’s just a rumor. We might see that it’s true in a few days, or we might not. There’s no way of knowing until we see the real European standard edition case.


    UPDATE: Apparently the European boxart appearing at retailers for the standalone regular edition matches the limited edition art. Looks like this game’s getting a “real” worldwide release!



    Source: GameKyo via GoNintendo


    Related Articles:

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    Apparently this is what your Skyward Sword case will look like if you pick up the regular edition in Europe
    I stumbled upon a rumored box shot for the regular edition European release of Skyward Sword on GoNintendo, and while I have no way of confirming its veracity, I can say that it’s freaking gorgeous. While I love the “gold box” representation we’ve typically seen for American releases and in the series in general, I’ve really got to say - why are the other covers always prettier?

    Personally I’m leaning towards this perhaps not being the real box-art, not because I don’t think this is what the Europe package would look like - I’ve admitted that I thought this was an iconic enough representation to definitely be a candidate for the cover in a discussion of fan-made boxes a couple weeks back. Find out why I’m so gosh darn skeptical after the jump.

    UPDATE: Apparently the European boxart appearing at retailers for the standalone regular edition matches the limited edition art. Looks like this game’s getting a “real” worldwide release!

    ]]>
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    1000 More Facebook Likes and We Give Away a Nintendo 3DS with a Game of Your Choice http://www.zeldainformer.com/1000_more_facebook_likes_and_we_give_away_a_nintendo_3ds_with_a_game_of_you/ Tue, 30 Aug 2011 21:05:42 +0000 http://localhost/wordpress90/?p=3026 ZI Facebook Giveaway

    Oh, hey there! You might remember me from such giveaways as Zelda Informer’s free draw for a copy of Skyward Sword upon release. My name is “Zelda Informer’s Facebook Prize Giveaway”. How do I work you ask, well… You start by liking ZI on Facebook, and when we reach a certain figure - in this case 5000 - we’ll be giving away a Nintendo 3DS along with a 3DS game of your choice.

    All you’ll have to do is like us on Facebook, and then comment on the special draw entry status we make. But, the technicalities aren’t a concern yet. All that matters now is reaching that target of 5000, so invite your friends, families, pets - whatever (just not duplicate accounts), and you just might end up the lucky winner of that Nintendo 3DS you haven’t purchased yet along with a shiny new game. Why are you still here even, get on over to Facebook.


    ]]> ZI Facebook Giveaway

    Oh, hey there! You might remember me from such giveaways as Zelda Informer’s free draw for a copy of Skyward Sword upon release. My name is “Zelda Informer’s Facebook Prize Giveaway”. How do I work you ask, well… You start by liking ZI on Facebook, and when we reach a certain figure - in this case 5000 - we’ll be giving away a Nintendo 3DS along with a 3DS game of your choice.

    All you’ll have to do is like us on Facebook, and then comment on the special draw entry status we make. But, the technicalities aren’t a concern yet. All that matters now is reaching that target of 5000, so invite your friends, families, pets - whatever (just not duplicate accounts), and you just might end up the lucky winner of that Nintendo 3DS you haven’t purchased yet along with a shiny new game. Why are you still here even, get on over to Facebook!]]> 3026 0 0 0 Fatal Frame Spinoff Coming to the 3DS http://www.zeldainformer.com/fatal_frame_spin-off_coming_to_the_3ds/ Wed, 31 Aug 2011 00:56:12 +0000 http://localhost/wordpress90/?p=3027 Fatal Frame, creepily perfect for the 3DS.
    Here at ZeldaInformer, while we mainly report on Zelda and Nintendo news, we also like to highlight certain third-party titles, especially when they’re available on Nintendo hardware. I think this is especially important with it comes to third-party titles for the Nintendo 3DS, since the handheld is still very young with a only small library of available software. In addition to pointing out possible games for 3DS owners to check out while they wait for first-party software to be released, it’s also always great to look at games that are utilizing Nintendo’s hardware in interesting ways.



    One such game is being developed the team behind the Fatal Frame franchise, who are working on a spinoff for the 3DS. The game will be called Shinrei Shashin, which translates to “Spirit Photo.”



    First off, I went to an art college in San Francisco. Now if you have never been to San Francisco you may not know this, but due to its history as a major Pacific port city, it has one of the largest Asian populations in the United States. Out of the student population at my university, over 50% of the attendees were of Asian-descent. Because of this, there was a great mingling between eastern and western cultures. For me this meant a lot of nights watching Asian horror flicks. Eventually, this lead to several Fatal Frame gaming sessions.



    For those not familiar with the Fatal Frame games, let me give you a basic run down: there’s a creepy mansion, it’s full of ghosts, and you defeat them my capturing them on film using the camera the protagonist is equipped with, classic survival horror.



    I ain't afraid of no ghosts.



    So when I heard a similar game was going to make it’s way to the 3DS, I couldn’t believe, in light of all those horror nights, that I hadn’t thought of it myself. Fatal Frame would be perfect for the 3DS; its gyroscope would be perfect for aiming a camera around a room. It’d really get you in the moment, especially if you had to turn around really fast to snap a photo of ghost behind you.



    Japanese magazine Famitsu, has listed out the various modes that will be available to play in the game.



    AR Story: Zero: Purple Diary



    Working with a girl whom you brought out into the real world, you attempt to solve the mystery behind the cursed Purple Diary, represented by the AR Notebook item. (“Zero” is the Japanese name for the Fatal Frame series.)



    Horror Notebook



    A collection of mini games that use the AR Notebook item



    Ghost Camera



    A free photo mode where you take your “spirit picture” and pit it against other spirits (the faces of other people).




    In addition to the above play modes, I’d love this game to go really crazy and have the ghosts appear in your house (imposed over your camera’s screen), but that might scar too many children.



    Whether Spirit Photo will make an appearance in the western world remains to be seen. The first two games were released on Sony and Microsoft consoles, and the the third was released on just the PlayStation 2. All three games were released in Japan, Europe, and North America. However, the fourth Fatal Frame title was only released on the Wii, and never left Japan. I don’t know what it is with Nintendo and localizations, but I hope that they’ll give Spirit Photo a chance overseas.



    I’ve included the trailer for Fatal Frame IV and gameplay from Fatal Frame II below to give anyone interested a better sense of the overall feel and mechanics of the games:







    Source: Andrisang

    ]]>
    Fatal Frame, creepily perfect for the 3DS.
    Here at ZeldaInformer, while we mainly report on Zelda and Nintendo news, we also like to highlight certain third-party titles, especially when they’re available on Nintendo hardware. I think this is especially important with it comes to third-party titles for the Nintendo 3DS, since the handheld is still very young with a only small library of available software. In addition to pointing out possible games for 3DS owners to check out while they wait for first-party software to be released, it’s also always great to look at games that are utilizing Nintendo’s hardware in interesting ways.

    One such game is being developed by the team behind the Fatal Frame franchise, who are working on a spinoff for the 3DS. The game will be called Shinrei Shashin, which translates to “Spirit Photo.”

    More inside.

    ]]>
    3027 0 0 0
    Speculation: Shigeru Miyamoto's Next Franchise http://www.zeldainformer.com/speculation_shigeru_miyamotos_next_franchise/ Wed, 31 Aug 2011 16:30:24 +0000 http://localhost/wordpress90/?p=3028 Miyamoto.jpg

    Shigeru Miyamoto has been the biggest name in gaming for over two decades now. He helped bring the young video game market back from near death with hit titles like Donkey Kong and Super Mario Bros in the early 80s, and from there, he just kept going. Donkey Kong Country, Legend of Zelda, Star Fox, and Pikmin are among his many critically acclaimed and top selling creations. While he has continued to be active in his existing franchises, as well as helping develop and promote new hardware, it’s been eleven years since Miyamoto gave us a new franchise. What can we expect from the video game industry’s greatest mastermind in the future?



    During a shareholders meeting in the summer of 2010, Miyamoto discussed his busy life, but went on to say that he was still planning to keep creating.



    I think that next year I can probably deliver something new. I’m still active on the development scene, so please look forward to [my output]. It’s been nearly 10 years since I made the Pikmin character, so I feel this is the year where I must at long last make a new character. This is as far as I’ll answer today.



    So as of a year ago, Miyamoto was still planning to bring a new IP to the table, and he was hoping to do it in a year’s time. That deadline has come and gone, but that’s pretty common in video game development. What’s interesting to note is that earlier in this speech, he noted that Pikmin was a priority to him as one of his “present promises”, and that he was trying to finish it as quickly as possible. Pikmin 3, the specific entry to which he was referring, was announced as Wii game in 2008, but as we now know, development of that title has been moved to the Wii U. Could the same have happened to Miyamoto’s new franchise?



    There’s no denying there’s a drought of big Wii games slated for release between now and the release of the Wii U. At least the DS went out with a bang, as Pokemon Black and white released around the same time as the 3DS, and have sold over 11 million in just a few short months. The Wii, it seems, is just dying out in preparation for the Wii U, with no one really interested in squeezing out any last second titles. If Miyamoto wants a new IP, a new innovative experience, it makes sense that he’d want to do it on a new innovative system. Miyamoto considered Pikmin 3 a priority, because it was a “present promise”, yet he was willing to delay it to the Wii U for better gameplay. It seems likely the same would have happened to his new franchise as well.



    wii-u.jpg

    The future of Miyamoto’s new franchise?


    There’s another interesting possibility that’s worth exploring as well. The Wii U isn’t the only new and innovative system Nintendo has. While we are still around a year away from the Wii U’s release, the 3DS has launched, and is need of some must-have games to get sales up. Tie that in with the fact that Nintendo is holding a special conference soon, where it’s rumored a new “big” 3DS title will be announced, one has to wonder if Miyamoto’s newest creation may surface as a handheld title.



    Then again, this is a tricky industry, and lots of ideas never come to life. Many times a developer may have dozens of ideas, but only one or two of them ever see the light of day. There’s always the possibility that whatever Miyamoto had in mind has been shelved, or scrapped completely.



    So what do you think? Will Miyamoto work his magic on the Wii U? Will we see a new must-have Miyamoto title to revitalize the 3DS? Or has Miyamoto put aside his new ideas in favor of focusing his efforts on established franchises, and promoting new Nintendo hardware?



    The speculation doesn’t just end with what platform Miyamoto may or may not launch a new game on. No information is known about this potential game yet, and Miyamoto has dabbled in almost every genre in existence in the past. What style of game do you hope to see from Miyamoto in the future? Let us know your thoughts, hopes, and predictions in the comments!

    ]]>
    Miyamoto.jpg

    Shigeru Miyamoto has been the biggest name in gaming for over two decades now. He helped bring the young video game market back from near death with hit titles like Donkey Kong and Super Mario Bros in the early 80s, and from there, he just kept going. Donkey Kong Country, Legend of Zelda, Star Fox, and Pikmin are among his many critically acclaimed and top selling creations. While he has continued to be active in his existing franchises, as well as helping develop and promote new hardware, it’s been eleven years since Miyamoto gave us a new franchise. What can we expect from the video game industry’s greatest mastermind in the future? Read on for some possibilities.

    ]]>
    3028 0 0 0
    3DS Ambassador NES Games Acquired! Here's a Walkthrough of the Process http://www.zeldainformer.com/3ds_ambassador_nes_games_acquired_heres_a_walkthrough_of_the_process/ Wed, 31 Aug 2011 16:45:00 +0000 http://localhost/wordpress90/?p=3029 Super Mario Bros. NES get!Looks like the 3DS Ambassador games are already live on the eShop! I just picked up all 10 of mine about an hour ago so I can give a quick review of the process. This is honestly the best download experience I’ve had with any of Nintendo’s online stores so far - it was quick, it was easy, and it was free.



    Actually playing the games is a bit weird thanks to the 3DS screen resolution plus small screen size as well as the placement of the A and B buttons, but the games themselves are still just as excellent as ever. I’ve only tried out Super Mario Bros. and The Legend of Zelda so far, but I’m itching to give Zelda II, Metroid, and Wrecking Crew a go as well.



    Want to know how to pick up your free games? Just follow this step-by-step guide:




    Step 1: Connect to 3DS eShop.

    If you’re an Ambassador, you’ve probably connected to the eShop before, so you should know how to do this.


    Step 2: Access the “Settings/Other” tab and the “Your Downloads” option.

    You can find the “Settings/Other” tab all the way on the left side of the main eShop menu. Tap it and a list of options will come up. You’re looking for “Your Downloads,” the third choice on the list. Your 3DS Ambassador titles are counted as games you’ve already downloaded, which is how you’re able to access them for free and before the general public.


    The Settings tab in the eShop… ...then click Your Downloads to access the Ambassador titles (along with anything else you've downloaded)


    Step 3: “Redownload” Your Ambassador Games

    From there, just scroll down the list until you see an NES title you want and hit “Redownload” to get the process started. (You can “redownload” any games you’ve purchased via the eShop for free if they’re ever deleted.) Make sure you have your SD card inserted. The NES games take up about 31-34 blocks of space each.


    Find the NES title you're looking for… ...then hit Redownload to acquire them! (you can also Redownload from the previous screen)



    You’ll have to repeat the process for each of your Ambassador titles, but getting all 10 games only took me about five minutes. It’s basically painless - definitely the easiest 10 games I’ve ever received. They’ll first show up as “gifts” on your Home menu, which you’ll then “unwrap” to open up the titles for use.



    If you’ve still got any questions, ask around in the comments section! I’m sure someone will be able to help you out. NOTE: From what I’m hearing, the games may not be available in Europe yet. Obviously I can’t confirm that, however.


    Related Articles:

    ]]>
    Super Mario Bros. NES get!Looks like the 3DS Ambassador games are already live on the eShop! I just picked up all 10 of mine about an hour ago so I can give a quick review of the process. This is honestly the best download experience I’ve had with any of Nintendo’s online stores so far - it was quick, it was easy, and it was free.


    Actually playing the games is a bit weird thanks to the 3DS screen resolution plus small screen size as well as the placement of the A and B buttons, but the games themselves are still just as excellent as ever. I’ve only tried out Super Mario Bros. and The Legend of Zelda so far, but I’m itching to give Zelda II, Metroid, and Wrecking Crew a go as well.

    Want to know how to pick up your free games? Head inside for a step-by-step walkthrough.

    ]]>
    3029 0 0 0
    Double Your 3DS's Battery Life With the Powerplus http://www.zeldainformer.com/double_your_3dss_battery_life_with_the_powerplus/ Wed, 31 Aug 2011 17:37:09 +0000 http://localhost/wordpress90/?p=3030 Hyperkin's 3D Powerplus
    Through the usual morning news digging ritual, I came across this a nifty little accessory for the Nintendo 3DS called the Powerplus. The gadget is designed to double the battery life of your 3DS.



    Now, I’m highly skeptical of these types of products. If the Powerplus was released by Nintendo it’d be one thing, but there are so many random companies out there trying to make a quick buck, that I have a right to be cautious, especially since there are currently no customer reviews for the Powerplus on Amazon.



    However, Hyperkin’s 3D Powerplus didn’t just spring up overnight. There were announcements for it earlier in the year, and now that the product has been released, there are also some early reviews on various blogs.



    But all you really want to know is does it work?



    Slides on like a glove.



    The Powerplus is essentially a second battery that slides over your 3DS like a glove. You have to charge the Powerplus on its own before you can use it, but when in use, the 3DS thinks it is being charged. So it’s using both it’s battery and the Powerplus’s at the same time.



    The reviewer at VG Revolution, found this suspicious, wondering if it were in fact more effient to just wait for your 3DS to die before sliding on the Powerplus. After a few tests, with the 3DS system settings at max, he came up with the following results:


    The first test was just to find out my system’s battery life:



    Results: 3:13



    The second test tested the 3DS with the Powerplus on:



    Results: 4:20



    The final test saw how many extra hours the Powerplus gave you after the 3DS died:



    Results: 1:22 (combined time with 3DS: 4:35)




    So it doesn’t really double your 3DS battery life; it only adds about an hour. However, I’ve also seen other reviews, with tests that did show a double in battery life.



    VG Revolution’s closing thoughts were as follows:



    At first I didn’t know what to do with the Powerplus as there were no instructions, but once I figured out what did what, I had no problems using it. Hyperkin’s 3DS Powerplus is easy to install and is good to have on you when you’re traveling and your system is about to die. I recommend using it as a second battery after the 3DS shuts off. This will give you more time to game until you get to your laptop or a power plug, and it will prevent your system from overheating. Until Nintendo releases its own battery extender, Hyperkin’s 3DS Powerplus is a safer alternative to installing an extra 3DS battery onto your system.




    One of the 3DS’s biggest flaws is its battery life. It’s not terrible, but it’s far from great. So the promise of doubling its life expectancy is tempting. Not to mention the Powerplus is only $20. There’s also the plus of not having to worry about destroying your 3DS or voiding your warranty by cracking open your 3DS to manually upgrade its internal battery. In addition, the Powerplus isn’t heavy or bulky and doesn’t look like it’d interfere with your playing experience too much.



    We’re stuck with the 3DS’s current battery life until Nintendo releases an updated handheld device or until Nintendo releases it own battery extender, which I doubt they’ll ever do since it means they’ll be admitting that their product is flawed. So if you constantly find yourself frustrated with your 3DS’s battery, then I’d suggest picking up a Powerplus. If not, just remember to frequently charge your 3DS, as I’m sure you have.



    Source: Nintendo Fuse, VG Revolution

    ]]>
    Hyperkin's 3D Powerplus
    Through the usual morning news digging ritual, I came across this a nifty little accessory for the Nintendo 3DS called the Powerplus. The gadget is designed to double the battery life of your 3DS.

    Now, I’m highly skeptical of these types of products. If the Powerplus was released by Nintendo it’d be one thing, but there are so many random companies out there trying to make a quick buck, that I have a right to be cautious, especially since there are currently no customer reviews for the Powerplus on Amazon.

    However, Hyperkin’s 3D Powerplus didn’t just spring up overnight. There were announcements for it earlier in the year, and now that the product has been released, there are also some early reviews on various blogs.

    But all you really want to know is does it work? Let’s find out inside.

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    Official Xenoblade Chronicles Let's Play Episode 7: The High Entia http://www.zeldainformer.com/official_xenoblade_chronicles_lets_play_episode_7_the_high_entia/ Thu, 01 Sep 2011 00:42:15 +0000 http://localhost/wordpress90/?p=3031 Melia, the High Entia sorceressThe “last” episode of the Official Nintendo of Europe Xenoblade Chronicles Let’s Play went online yesterday, and in the midst of the Skyward Sword Limited Edition Bundle excitement we almost overlooked it entirely. This episode focuses on the spellcaster Melia, one of the ancient race of the High Entia. It also focuses on the Eryth Sea region, the beautiful and lush homeland of the High Entia. It’s an awe to behold with its odd plantforms and sweeping series of floating islands, but the place looks positively gorgeous at night, especially in the midst of a meteor shower.



    You can see the Eryth Sea as well as how Melia’s spells fare in battle in the video, embedded below:




    Apparently there’s one more “bonus episode” coming. I honestly have no idea what it’ll feature - us Americans can’t play the game! (And while the first-day sales looked promising, I’m getting an impression that the game’s long-term performance is going to be fairly flat, which means that chance may never come…)



    Source: XenobladeWii on YouTube


    Related Articles:

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    Melia, the High Entia sorceressThe “last” episode of the Official Nintendo of Europe Xenoblade Chronicles Let’s Play went online yesterday, and in the midst of the Skyward Sword Limited Edition Bundle excitement we almost overlooked it entirely. This episode focuses on the spellcaster Melia, one of the ancient race of the High Entia. It also focuses on the Eryth Sea region, the beautiful and lush homeland of the High Entia. It’s an awe to behold with its odd plantforms and sweeping series of floating islands, but the place looks positively gorgeous at night, especially in the midst of a meteor shower.


    You can see the Eryth Sea as well as how Melia’s spells fare in battle after the jump.

    ]]>
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    Which of the 3DS Ambassador Titles is Your Favorite? http://www.zeldainformer.com/which_of_the_3ds_ambassador_titles_is_your_favorite/ Thu, 01 Sep 2011 01:35:00 +0000 http://localhost/wordpress90/?p=3032 I'd replay this game a million times, but I don't want to damage my original experience
    Every time I pick up (or replay) an old NES title on Virtual Console, I remember why I loved playing video games in my grandparents’ basement as a kid. My uncle had a NES, and was the one who first introduced me to Super Mario Bros. and my longtime favorite Super Mario Bros. 2, as well as some other gems like Punch-Out!! and Kung Fu. When my family moved to Texas, I discovered Super Mario Bros. 3 and remember hanging out with the kids around the corner so I could play it with them (I was a bit manipulative back then, wasn’t I?).



    It wasn’t until years later, after I discovered the Zelda series, that I stumbled upon what would become one of my favorite video games from the 8-bit era: Zelda II: The Adventure of Link. I recently picked it up for the Wii Virtual Console after only having tried it out as a GBA Classics title and discovered something I never would have believed - this game, despite its departure from the traditional series format, is actually one of the best Zelda games ever. Forget the “black sheep” reputation I’d always heard about - this game’s 100% Zelda! Ever since I completed my first playthrough I’ve ranked it as one of my top three games of the series, so it’s only fitting to say that this is my pick for Best 3DS Ambassador NES game.



    Whether you’re a newcomer to the NES line or a longtime fan, I’m sure you have or will develop your own favorite(s). Share your picks in the comments section! Now, if you’ll excuse me why I exercise my thumbs with some more classic games…

    ]]>
    I'd replay this game a million times, but I don't want to damage my original experience
    Every time I pick up (or replay) an old NES title on Virtual Console, I remember why I loved playing video games in my grandparents’ basement as a kid. My uncle had a NES, and was the one who first introduced me to Super Mario Bros. and my longtime favorite Super Mario Bros. 2, as well as some other gems like Punch-Out!! and Kung Fu. When my family moved to Texas, I discovered Super Mario Bros. 3 and remember hanging out with the kids around the corner so I could play it with them (I was a bit manipulative back then, wasn’t I?).

    It wasn’t until years later, after I discovered the Zelda series, that I stumbled upon what would become one of my favorite video games from the 8-bit era: Zelda II: The Adventure of Link. I recently picked it up for the Wii Virtual Console after only having tried it out as a GBA Classics title and discovered something I never would have believed - this game, despite its departure from the traditional series format, is actually one of the best Zelda games ever. Forget the “black sheep” reputation I’d always heard about - this game’s 100% Zelda! Ever since I completed my first playthrough I’ve ranked it as one of my top three games of the series, so it’s only fitting to say that this is my pick for Best 3DS Ambassador NES game.

    Whether you’re a newcomer to the NES line or a longtime fan, I’m sure you have or will develop your own favorite(s). Share your picks in the comments section after the jump! Now, if you’ll excuse me why I exercise my thumbs with some more classic games…

    ]]>
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    Australian Release Date for Flame Red 3DS Announced http://www.zeldainformer.com/austrailian_release_date_for_flame_red_3ds_announced/ Thu, 01 Sep 2011 01:17:17 +0000 http://localhost/wordpress90/?p=3033 flamered3ds_thumb.jpg

    It kind of sucks to be a gamer in Australia. Every time there’s a big announcement the Australian release date always seems to be left out. Right now gamers in Europe, North America, and Japan all know what day they’ll be playing Skyward Sword; the Australians only know that it will be before Christmas.



    We also found out that the Flame Red edition of the Nintendo 3DS would be released on September 9th in North America several weeks ago, but there was no mention if Australia would be geting similiar treatment. But fret no longer, the Flame Red 3DS will be coming to the land down under, and we can even tell you what day you can get your hands on it.



    The Flame Red 3DS will be released on September 22, 2011 at a retail price of $AU249.95. Below is the full press release:



    Nintendo announces that from 22 September, Nintendo 3DS™ will be available in a new colour - Flame Red. Flame Red will join already released colours Aqua Blue and Cosmos Black. Nintendo 3DS is priced at $AU249.95* and offers 3D gaming without the need for special glasses.



    Nintendo continues to bring out great games for the Nintendo 3DS. Following on from the recent release of the universally acclaimed The Legend of Zelda™: Ocarina of Time 3D, Nintendo will also be launching 3D versions of two iconic and all time favourite series, Super Mario 3D Land™ and Mario Kart™ 7. Both games will be available this holiday season. These titles, along with current favourites such as nintendogs™ + cats, coupled with the upcoming release of Star Fox™ 64 3D on 15 September will now provide a selection of 3D games that everyone can enjoy.



    Nintendo 3DS features the ability to take and view 3D photos, play pre-installed software such as AR Games™, experience new connectivity functions with SpotPass™ and StreetPass™ and play Nintendo DS® games. Nintendo 3DS provides something for everyone of all ages and video game experience and now it is accessible to even more people with the addition of Flame Red, in conjunction with the recently reduced price of $AU249.95.




    Now rejoice in the comments Aussies!



    Source: Nintendo World Report.

    ]]>
    flamered3ds_thumb.jpg

    It kind of sucks to be a gamer in Australia. Every time there’s a big announcement the Australian release date always seems to be left out. Right now gamers in Europe, North America, and Japan all know what day they’ll be playing Skyward Sword; the Australians only know that it will be before Christmas.

    We also found out that the Flame Red edition of the Nintendo 3DS would be released on September 9th in North America several weeks ago, but there was no mention if Australia would be geting similiar treatment. But fret no longer, the Flame Red 3DS will be coming to the land down under, and we can even tell you what day you can get your hands on it.

    ]]>
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    Nintendo Download Update for September 1st http://www.zeldainformer.com/nintendo_download_update_for_september_1st/ Thu, 01 Sep 2011 13:25:00 +0000 http://localhost/wordpress90/?p=3034 Pac-Man on Virtual ConsoleFor those of you who didn’t see, the 10 free NES Ambassador games for the 3DS are up and ready for grabs for those who qualify. I have already gotten the first two pieces of the triforce in the Legend of Zelda, and am very happy with my free games. If you aren’t sure how to get to the games, our handy dandy Alex has already posted a small walkthrough of the process.



    No worries for non-ambassador Nintendo lovers! They still have a few new downloadable games coming out today. There really isn’t anything particularly exciting, but Europe is only getting one new DSiWare game this wekk, so I won’t complain.




    WiiWare


    Trenches Generals - This is a strategy war game that some recognize from an earlier appearance on iOS, though this version is built from the ground up for Wii. Prepare for battle!
    3DS Virtual Console


    Pac-Man - This is the Game Boy version of the game. The classic pill-popping game entered the 3DS maze in Europe last week and has now made it out on the other side in North America. What else can we really say? It’s Pac-Man!


    DSiWare



    GO Series: Fishing Resort - A happy take on the ages-old story of what happens when a human with a rod and some string wants to pull something from a river. It’s kinda cute, with a pretty simple way to play.



    House, M.D.—Episode 2: Blue Meanie - A second helping of House and his cantankerous ways. I absolutely adore the show (who doesn’?), but I don’t think I can force myself into buying a game based on it.



    Source:NintendoLife

    ]]>
    Pac-Man on Virtual ConsoleFor those of you who somehow forgot, the 10 free NES Ambassador games for the 3DS are up and ready for grabs for those who qualify.  I have already gotten the first two pieces of the triforce in the Legend of Zelda, and am very happy with my free games.  If you aren’t sure how to get to the games, our handy dandy Alex has already posted a small walkthrough of the process.

    No worries for non-ambassador Nintendo lovers, though!  They still have a few new downloadable games coming out today.  There really isn’t anything particularly exciting besides Pac Man, but Europe is only getting one new DSiWare game this week so I won’t complain.

    To see the new downloadable content coming out this week, hit the jump!

    ]]>
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    Nintendo Conference Officially Announced; Will Be Streamed Online http://www.zeldainformer.com/nintendo_conference_offcially_announced_will_be_streamed_online/ Thu, 01 Sep 2011 14:41:16 +0000 http://localhost/wordpress90/?p=3035 nintendoconference01.jpg
    It’s September now and there a lot of things to look forward to this month. There’s the release of Star Fox 64 3D on the Nintendo 3DS, there’s the Toyko Game Show where there’ll be tons of third-party games to talk about, and then there’s the Nintendo Conference.



    At first we weren’t even sure if the event was real. For awhile it was just a rumor, until finally Nintendo confirmed that an event centered around the 3DS would be happening just before the Toyko Game Show. Today Nintendo has officially announced the event, dubbing it the “Nintendo 3DS Conference 2011.”



    The Nintendo Conference will be held at the Tokyo Big Site in Japan on September 13th at 12:00 PM.



    The conference is a press event and will not be open to the public, however, Nintendo will be live streaming the conference online via Ustream and Nico Nico Live broadcast. For details on how to watch, check back at the conference’s official website on September 13th.



    We know Nintendo will talk about the Flame Red 3DS, the holiday 3DS line-up, and possibly the early 2012 line-up. However, it’s very possible that Nintendo could also be announcing something new.



    To fuel the rumor fire, the event’s Japanese title is Nintendo 3DS Shinseihin Happyoukai” (ニンテンドー3DS 新製品発表会), where “Shinseihin” translates to “new product” or “new product line”, while “happyoukai” means “presentation”.



    The rumor is that a new big-name 3DS game will be unveiled at this press meeting. The conference’s name all but confirms this. Though this new product might not be a game, but an add-on or accessory.



    I’ve asked this before, but what game do think Nintendo is going to announce? Or what do you think they’re going to announce if it isn’t a game? The biggest rumor is that it’s going to be a new Fire Emblem game. I personally would’t mind a new Metroid game, but I doubt it’s going to happen.



    Source: Andriasang, Kotaku

    ]]>
    nintendoconference01.jpg
    It’s September now and there a lot of things to look forward to this month. There’s the release of Star Fox 64 3D on the Nintendo 3DS, there’s the Toyko Game Show where there’ll be tons of third-party games to talk about, and then there’s the Nintendo Conference.

    At first we weren’t even sure if the event was real. For awhile it was just a rumor, until finally Nintendo confirmed that an event centered around the 3DS would be happening just before the Toyko Game Show. Today Nintendo has officially announced the event, dubbing it the “Nintendo 3DS Conference 2011.”

    More inside.

    ]]>
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    Hidden in Plain Sight: Emblem of the Hylians http://www.zeldainformer.com/hidden_in_plain_sight_emblem_of_the_hylians/ Thu, 01 Sep 2011 21:45:36 +0000 http://localhost/wordpress90/?p=3036 The Hylian crest appears in Skyward Sword's logo- a hint at its significance?
    Ever since we first saw the Skyward Sword logo back at E3 2010, I’m sure a lot of you have wondered why the Hylian crest is featured so prominently. Later, of course, it was revealed that Skyward Sword is a precursor to Ocarina of Time, meaning it should shed some light on the flourishing Hylian civilization we see in that game. As I mentioned in my last Tribes of Skyward Sword article, which discussed the various sky peoples throughout the series, there’s also the possibility that we’ll see the “ancestors of the Hylians” mentioned in Twilight Princess - and that the people of Skyloft are these ancestors.



    Today I want to focus on one thing in specific, though: the Hylian crest. How does it tie in to Skyward Sword‘s plot? Where does it show up, and how can we compare these appearances to what we’ve seen so far in the other games? There’s not too much to go by right now, but what we have seen is pretty telling.



    The Hylian crest as it often appears, with the Triforce emblem
    This is the Hylian crest as we usually see it: a bird proudly stretching its wings, with the Triforce emblem display prominently above. The symbol’s most commonly associated with the Hylian Royal Family but also with the civilization in general. It’s been spotted in castles and temples, atop cities and in royal tombs. No matter where it’s found, though, it always seems to appear with some weight behind it. Twilight Princess‘s Arbiter’s Grounds, for example, were the place where we learned of what befall the great thief Ganondorf.



    For a long time theorists have speculated what the bird crest represents. One theory suggested it might be an eagle; others believed it was a phoenix or its Hyrulean equivalent. Now Skyward Sword has given us some additional content to connect the bird emblem to: the Loftbirds of Skyloft. The bird-crest as seen on the Hylian Shield (perhaps its most famous appearance) is red - and the Loftbird Link rides in Skyloft is red as well! Could this be the secret of the Hylian bird?



    Bird crests as they appear in SkyloftWhat’s more, bird crests seem to be commonplace among the people of the sky. Take a look at the ones worn by the characters in the image at left - the instructor’s in particular looks almost identical to the traditional Hylian emblem! Given that many if not most of Skyloft’s residents have the long ears common among Hylians, this isn’t particularly surprising. It may be that all the “Hylians” currently in existence dwell up in the skies, which would mean the bird-culture probably has something to do with the symbol.



    Note also that this crest, unlike the traditional Hylian emblem, lacks any connection to the Triforce. What could this mean? We’ve already heard from series producer Eiji Aonuma that the Triforce is going to take on a different role in this game - could this have something to do with what he meant? In any case, this isn’t the only such case we’ve seen in the series so far. Check out this shot of one of the doors in the boss chamber of the Sky Temple.



    Another Triforce-less bird crest!
    This one’s unmistakably the same bird symbol we’ve grown to love, but it too lacks the Triforce! What’s more, this one appears on the surface, not in the sky. Granted, it’s in the Sky Temple, which means it must have some relationship to the Skyloft culture - we even see bird statues scattered throughout - but still…it’s really hard to tell what we should make of it. Given that the people of the sky seem to know nothing of the surface world, this temple probably predates Skyloft - but then that would suggest that the bird-centric culture may have as well. What does that say about the emblem’s origins? I’m not quite sure myself.



    There’s one more place I can think of where the bird emblem has shown up, but with a distinct lack of any Triforce imagery: and that’s in the Temple of Time in Twilight Princess. Take a look at the “Time Door” you use to enter the sealed-off section in the past:



    The bird crest appears yet again - this time in the Temple of Time!
    Now this is strange - we know the Temple of Time was constructed as a gateway to the Sacred Realm, the resting place of the Triforce. Why then would the Triforce emblem be missing from the Hylian crest we see here? Well, let’s take a look at the expanded origin story of the temple as seen in Twilight Princess...


    The ancestors of the Hylians created the temple… Signs of their civilization—ancient, but very sophisticated—are everywhere.

    - Rusl, Twilight Princess



    Aha! The Temple of Time was built by the ancestors of the Hylians! So perhaps the Triforce-incorporated crest simply didn’t exist yet when the temple was originally made. Of course, this doesn’t explain why the Triforce-included version appears deeper in the temple… but still! Perhaps this is some headway!



    If I had to hedge my bets, I’d say it’s the forging of the Master Sword and perhaps the construction of the Temple of Time that lead to the Hylians being so closely tied with the Triforce. It could be that they’re already connected to it in some way and just don’t realize it yet - I’ve suggested before that Skyloft might very well be an ancient version of the Sacred Realm - but I think it’s pretty likely that the Triforce’s differing role involves it being revealed somehow through the events that lead to the protective measures we see in Ocarina of Time.



    And if my observations are correct, it’s that event that associates the Triforce with the Royal Family of Hyrule and results in that Hylian crest that’s become such an iconic part of the series.



    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    You can check out the full lineup of
    Skyward Sword articles at our Skyward Sword Article Archive.


    Related Articles:

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    The Hylian crest appears in Skyward Sword's logo- a hint at its significance?
    Ever since we first saw the Skyward Sword logo back at E3 2010, I’m sure a lot of you have wondered why the Hylian crest is featured so prominently. Later, of course, it was revealed that Skyward Sword is a precursor to Ocarina of Time, meaning it should shed some light on the flourishing Hylian civilization we see in that game. As I mentioned in my last Tribes of Skyward Sword article, which discussed the various sky peoples throughout the series, there’s also the possibility that we’ll see the “ancestors of the Hylians” mentioned in Twilight Princess - and that the people of Skyloft are these ancestors.


    Today I want to focus on one thing in specific, though: the Hylian crest. How does it tie in to Skyward Sword‘s plot? Where does it show up, and how can we compare these appearances to what we’ve seen so far in the other games? There’s not too much to go by right now, but what we have seen is pretty telling. Jump inside for my dissection of the topic.

    ]]>
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    Discover Alternate Routes All Over Again in Star Fox 64 3D http://www.zeldainformer.com/discover_alternate_routes_all_over_again_in_star_fox_64_3d/ Thu, 01 Sep 2011 20:00:00 +0000 http://localhost/wordpress90/?p=3037 To save Falco, or not to save Falco - that is the question The release of Star Fox 64 3D is right around the corner - next Friday, September 9, to be exact. As the name suggests, it’s a remake of the Nintendo 64 classic, but like Ocarina of Time 3D it’s been given some visual polish (which I must say looks much nicer than its Zelda counterpart) as well as updated sound, voiceovers, and unique 3DS features and multiplayer modes. Sure, it’s Yet Another 3DS Remake, but it’s really one of the most unique, diverse, and just plain fun games Nintendo’s ever produced.



    A trailer showing off the game’s alternate routes system came out today. It’s one of the favorite features of the Star Fox franchise but was put to spectacular use with the 64 edition. Your actions in gameplay affect which stages you’ll progress to. Look for secret routes, save various teammates, and meet certain prerequisites in order to take the “harder” route - otherwise you’ll just proceed along the standard lower path. It makes each playthrough just a little bit different, meaning the replay value for this game is exceptional.


    Alternatively, you can watch a higher-quality version on our YouTube channel.

    Related Articles:

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    To save Falco, or not to save Falco - that is the question The release of Star Fox 64 3D is right around the corner - next Friday, September 9, to be exact. As the name suggests, it’s a remake of the Nintendo 64 classic, but like Ocarina of Time 3D it’s been given some visual polish (which I must say looks much nicer than its Zelda counterpart) as well as updated sound, voiceovers, and unique 3DS features and multiplayer modes. Sure, it’s Yet Another 3DS Remake, but it’s really one of the most unique, diverse, and just plain fun games Nintendo’s ever produced.


    A trailer showing off the game’s alternate routes system came out today. It’s one of the favorite features of the Star Fox franchise but was put to spectacular use with the 64 edition. Your actions in gameplay affect which stages you’ll progress to. Look for secret routes, save various teammates, and meet certain prerequisites in order to take the “harder” route - otherwise you’ll just proceed along the standard lower path. It makes each playthrough just a little bit different, meaning the replay value for this game is exceptional.

    Jump inside for a demonstration.

    ]]>
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    3DS Topping the Charts in Japan http://www.zeldainformer.com/3ds_topping_the_charts_in_japan/ Thu, 01 Sep 2011 20:55:36 +0000 http://localhost/wordpress90/?p=3038 Oh look, a 3DS. For the past three weeks the 3DS has been kicking ass and taking names in Japan. This of course all has to do with the price drop, mixed with the release of Star Fox awhile back. I imagine sales will increase once Nintendo releases their next set of 3DS games, such as Mario Kart and Mario Land 3D. These titles will probably also boost hardware sales in the U.S. Which would be awesome for everyone. Obviously.



    My biggest concern is that the 3DS won’t be nearly as successful as either the original DS or the Wii. Sure, its starting to sell faster than it did before because of the price drop, but really, how many people out there are actually interested enough in the system to test it out? Hell, the original DS didn’t really start selling until they released the DS lite.



    Granted, my DSphat got a lot of use before I ended up selling it to my friend and replacing it with my lite. My 3DS? Mileage has varied, though I do expect to start playing more now that I’ve got those sweet ambassador games. Oh, and Star Fox of course. Anywhere, the list is below, for your personal enjoyment.




    3DS- 60,781


    PS3- 33,141


    PSP- 31,330


    Wii- 11,342


    DS- 5,729


    PS2- 1,580


    360- 1,393




    Hail to the king, baby. However, last week the 3DS sold over 100,000 thousand units, so the system is starting to lose a bit of its momentum. Lets see what the next few weeks bring.



    Source: My Nintendo News

    ]]>
    Oh look, a 3DS. For the past three weeks the 3DS has been kicking ass and taking names in Japan. This of course all has to do with the price drop, mixed with the release of Star Fox awhile back. I imagine sales will increase once Nintendo releases their next set of 3DS games, such as Mario Kart and Mario Land 3D. These titles will probably also boost hardware sales in the U.S. Which would be awesome for everyone. Obviously.

    Alright, jump inside to see just how well the 3DS did last week.

    ]]>
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    What Are You Looking Forward to More, Skyward Sword or the Eventual Wii U Zelda? http://www.zeldainformer.com/what_are_you_looking_forward_to_more_skyward_sword_or_the_eventual_wii_u_ze/ Fri, 02 Sep 2011 00:03:23 +0000 http://localhost/wordpress90/?p=3039 Skyward Sword FlightAt first thought this question seems absolutely silly. I mean, we know absolutely nothing about Wii U Zelda. Sure, we saw a tech demo, but truth be told that has little to do with what the final product will be. Meanwhile, Skyward Sword is coming out this November and we know more than we possibly want to know about it.

    However, there are reasons to bring this up. Let’s make a few assumptions to create the debate. Let’s assume, as an example, that the Wii U Zelda game will feature more “realistic” graphic stylings. Let’s also assume that Zelda will return to traditional controls, making use of the Wii U controller scheme rather than favoring the Wiimote. Now, both of these assumptions could be dead wrong, but for the purpose of a debate that will rage some 4 years from now, let’s just all assume this is what happens.

    Forget the story, characters, and all that jazz. Controls, potential, and graphic styling make up this debate. See, the debate is what your looking forward to most, not what game will ultimately be better. To be frank, I am really looking forward to Wii U Zelda rather than Skyward Sword, for the simple fact I know nothing about it, and that Wii U tech demo really tickled my fancy. My excitement level for Skyward Sword is pretty up there, but the game almost seems to already have less hype than a potential realistic looking Wii U game.

    Now, this is because, naturally, that “realistic stylings” tend to hit home with more “gamers”, while Skyward Sword’s approach has a much broader appeal to people we consider to be “casual gamers”, and or soccer moms and the like. Make no mistake, I think Skyward Sword’s styling is perfect, especially for a Wii title.

    Still, there is just something about an HD Zelda experience, regardless of styling, that makes me foam at the mouth. Yes, I’m being completely superficial here, and truth be told, I’m okay with it. Am I not allowed to think this way now and then?

    As a side note, we are presently hiring new news posters and editorial writers. IF you have previously applied, feel free to apply again, as we are looking to hire for 10+ positions on the team. I could go into all the details, or you can just email me at nathan@zeldainfomer.com and give it a shot. What’s the worst that can happen?

    ]]>
    Skyward Sword FlightAt first thought this question seems absolutely silly. I mean, we know absolutely nothing about Wii U Zelda. Sure, we saw a tech demo, but truth be told that has little to do with what the final product will be. Meanwhile, Skyward Sword is coming out this November and we know more than we possibly want to know about it.

    However, there are reasons to bring this up. Let’s make a few assumptions to create the debate. Let’s assume, as an example, that the Wii U Zelda game will feature more “realistic” graphic stylings. Let’s also assume that Zelda will return to traditional controls, making use of the Wii U controller scheme rather than favoring the Wiimote. Now, both of these assumptions could be dead wrong, but for the purpose of a debate that will rage some 4 years from now, let’s just all assume this is what happens.

    ]]>
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    Nintendo: Out Of The Frying Pan And Into The Fire? http://www.zeldainformer.com/nintendo_out_of_the_frying_pan_and_into_the_fire/ Fri, 02 Sep 2011 00:48:55 +0000 http://localhost/wordpress90/?p=3040 Wii U Console Only.JPG

    While the current generation of video game systems saw Nintendo pulling in big sales numbers with the Wii and DS, the general perception of Nintendo as seen by the established video game fan crowd was that Nintendo was not a producer of “hardcore” products. Rather than engage Sony and Microsoft in a battle for the best graphics and online, Nintendo opted for a less powerful, non-HD system with a pretty minimal online experience. Instead, Nintendo focused on producing content at a cheaper price than their competitors, and to a broader demographic than just the typical gaming audience.



    Nintendo let the other two companies fight over essentially the same crowd, diving sales almost equally between them, instead targeting a new crowd. Many felt that the Wii, and to some extent the DS as well, was far too “casual”, and Nintendo was no longer a “serious” video game company. Nintendo aims to dispel these notions in the next generation with the already launched 3DS, and the upcoming Wii U. Nintendo may very well succeed in shaking that label, but they are in danger of being branded with something potentially worse than the “casual” label.



    Both the 3DS and the Wii U look to add all the things that the previous generation lacked, such as better online support and more impressive graphics, while innovating in new ways, such as 3D and the Wii U’s unique controller. This seems sound in principle, as Nintendo’s putting an emphasis on winning back the support of third party game developing companies, as well as the support of the “hardcore” crowd. Nintendo can continue to make a lot of money off of the casual market with Wii-like games on the Wii U, while regaining a foothold among more serious gamers. It’s true that third party companies are excited about the Wii U, but their remarks about the system, combined with what we’ve already seen from the 3DS, leads me to believe that Nintendo’s headed in the wrong direction.



    You can read dozens of interviews with big-name developers raving about the Wii U, but a very common remark is something along the lines of, “We’re excited to bring PS3 and Xbox 360 titles over to the Wii U.” Now take a look at the 3DS, and while there’s quite a few solid titles coming out soon, there’s another trend going on that could prove detrimental if it continues. Ocarina of Time 3DS. Star Fox 3DS. Cave Story 3DS. Metal Gear Solid 3DS. See a trend? Sure these are great games, and they are great remakes, but the 3DS deserves to be more than a remake machine, just as the Wii U deserves to be more than a port machine.



    Improved graphics and online combined with innovation is great, if it means getting new gaming experiences. The 3DS can be used for so much more than making the outdated graphics of Ocarina of Time fresh again, and the Wii U controller has far more potential than making Madden have a less cluttered screen. There are some exclusive titles coming to the systems, such as Resident Evil: Revelations on the 3DS, but so far, we’re hearing mostly about a vast array of remakes and updated ports. While people who are already buying a Wii U or a 3DS because they like Nintendo products will be happy to get these things, anyone who wasn’t planning on buying a Wii U isn’t going to have their opinion changed because of a remake. Nintendo needs better exclusive titles on the 3DS, and a strong lineup of unique games on the Wii U, or they’ll go from being the “casual” company to the “I don’t need to buy that, I already have that game on another system” company.

    ]]>
    Wii U Console Only.JPG
    While the current generation of video game systems saw Nintendo pulling in big sales numbers with the Wii and DS, the general perception of Nintendo as seen by the established video game fan crowd was that Nintendo was not a producer of “hardcore” products. Rather than engage Sony and Microsoft in a battle for the best graphics and online, Nintendo opted for a less powerful, non-HD system with a pretty minimal online experience. Instead, Nintendo focused on producing content at a cheaper price than their competitors, and to a broader demographic than just the typical gaming audience.



    Nintendo let the other two companies fight over essentially the same crowd, diving sales almost equally between them, instead targeting a new crowd. Many felt that the Wii, and to some extent the DS as well, was far too “casual”, and Nintendo was no longer a “serious” video game company. Nintendo aims to dispel these notions in the next generation with the already launched 3DS, and the upcoming Wii U. Nintendo may very well succeed in shaking that label, but they are in danger of being branded with something potentially worse than the “casual” label. Read on to see the threat Nintendo faces.

    ]]>
    3040 0 0 0
    Is the Siren World Actually the Sacred Realm? Skyward Sword Theorizing Time Folks http://www.zeldainformer.com/is_the_siren_world_actually_the_sacred_realm_skyward_sword_theorizing_time_/ Fri, 02 Sep 2011 12:42:14 +0000 http://localhost/wordpress90/?p=3041 ss_siren01.jpg



    We have an ongoing speculation series, and while this is speculation, most here may be surprised (or not surprised as it were) that this is actually my very first theorizing piece ever written at ZI. Does that matter? A little, because in this speculation there are some obvious gaps that can’t really be answered. This is a shot in the dark to explain why the “Siren World” exists at all, as well as why and how we have never seen it in any game before Skyward Sword.

    We’ve always wondered since Ocarina of Time what exactly the Sacred Realm contains and looks like. It’s the resting place of the Triforce, and we have sealed Ganondorf there in the past. Is it a heavenly place on earth? Does it contain mystical powers? Or is it simply a world in which things get sealed away?

    In Ocarina of Time, we’re led to believe that Ganondorf gaining access to the Sacred Realm after Link pulls free the Master Sword (the key that seals the realm off from Hyrule) is what triggers all of the horrible events that transpire. Ganondorf claims the Triforce of Power, and it enables him to gather creatures from the realm - twisted into demon beasts - to do his bidding. But this would suggest that there are creatures already running around the realm even before his appearance.

    In Skyward Sword, we have the mysterious Siren Realm. On the surface, it’s just another collect-the-Tears realm, and we can’t necessarily fully grasp its importance, but it’s also a realm which, it appears, we are only able to access because of Phi, who is the spirit that resides in the Skyward Sword, which as we know eventually becomes the Master Sword that seals off the Sacred Realm.

    Now, I have two theories wrapped into this, and one of them includes the creation of the Temple of Time. There are a lot of major events that will likely transpire during Skyward Sword - but we know at the start that “Hyrule” isn’t really the land where Hylians dwell, it’s ruled by the evil forces Ghirahim has control of. These evil forces, naturally, have to be beaten back and possibly “sealed” away in order for the local tribes and the Hylians to truly prosper. We know from previous speculation that it is possible that Skyloft eventually is pulled down from the sky when Ghirahim attacks it directly. Chances are, in the end, this battle and the events that follow will “destroy” what we know as Skyloft, leaving it in complete ruin.



    While there is no direct evidence for this particular event yet, it’s not as though we had ever seen evidence of Skyloft’s existence before. So, it could be possible that the Temple of Time was built upon its ruins. Moving beyond that complete guess, again, we access the realm thanks to Phi/the Skyward Sword as we have been told in interviews. But since Phi doesn’t exist in the other games - or at least not that we know of, she naturally has to be killed off or otherwise vanish at some point.

    ss_siren02.jpgI’m thinking that at some point in the game the actual creation of the Master Sword ultimately ties it more deeply to the Siren World, and the evil Link beats back ultimately ends up sealed into that world, along with the “power” it possesses, which may stem from the Triforce itself. In fact, this may be the first time we see the Triforce completed and owned by any civilization. The Royal Family doesn’t seem to have it yet - however Zelda herself may play a key role in being able to unlock its full power. This could explain why Ghirahim so desperately needs “her holiness.”

    There are many stories of grandeur about what the Sacred Realm might actually be, from a heaven to a hell, but in the end there is a reason it was sealed away: I think it might perhaps involve the world’s protection. Since we never see the “Siren World” after Skyward Sword, I’m convinced that that world, which appears to be an alternate transposition of the real world, somehow evolves into the Sacred Realm within which the Triforce and many of the evils we find throughout Hyrule’s history get sealed away.

    I know, there isn’t much for evidence, but it’s fun to think about. I mean, look at all the possibilities here. The Triforce isn’t part of the Hylian logo as seen in many of the trailers, which suggests no one knows what it is. Yet, there is a magical race of demons that dominate the land. It is possible the Triforce is the source of their power, or perhaps their objective, and that through all this, the Royal Family is born and with the help of Link the importance of the Triforce itself is discovered.

    There is a lot to process here, and most of it is a shot in the dark, but in the end this all rests on one interesting debate: Could the Siren Realm actually be the Sacred Realm? November 20th can’t come soon enough.



    SkywardSwordSeries.jpg
    The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


    You can check out the full lineup of
    Skyward Sword articles at our Skyward Sword Article Archive.


    Related Articles:

    • Skyward Sword Walkthrough
    • Hidden in Plain Sight: Emblem of the Hylians
    • Hidden in Plain Sight, Part Two: Antithesis of the Skyward Sword
    • Skyward Sword Spoilers Hidden in Plain Sight?
    • ]]> ss_siren01.jpg

      We have an ongoing speculation series, and while this is speculation, most here may be surprised (or not surprised as it were) that this is actually my very first theorizing piece ever written at ZI. Does that matter? A little, because in this speculation there are some obvious gaps that can’t really be answered. This is a shot in the dark to explain why the “Siren World” exists at all, as well as why and how we have never seen it in any game before Skyward Sword.

      We’ve always wondered since Ocarina of Time what exactly the Sacred Realm contains and looks like. It’s the resting place of the Triforce, and we have sealed Ganondorf there in the past. Is it a heavenly place on earth? Does it contain mystical powers? Or is it simply a world in which things get sealed away?

      ]]>
      3041 0 0 0 7 Ads for Services in Hyrule http://www.zeldainformer.com/7_ads_for_services_in_hyrule/ Fri, 02 Sep 2011 18:10:44 +0000 http://localhost/wordpress90/?p=3042 bla.JPGIt’s a slow news day so it’s time for some random tidbits from the Zelda / Nintendo universe. Hop inside to see what kind of posters the people of Hyrule see on various walls and billboards. Can you think of additional ones? I feel a contest brewing up in my brain… [citation needed]

      95e9615eed9bfaa354ce5452b45a5e09.jpg

      5046fd0c2d01e659e2f28f4bef1d65a3.jpg

      9332b40facff65e167e05ac04a579142.jpg

      b743c5e3f7c0a1f7e31d5de4ab3fd1cb.jpg

      e615fca24edd0aea955e6cf8ef38c00b.jpg

      ec0ad9abcfef4f15b29cbdf8af802341.jpg

      fbb8a5b7c1aa89a249286fc780857c6b.jpg

      [Source: Dorkly]

      ]]>
      bla.JPGIt’s a slow news day so it’s time for some random tidbits from the Zelda / Nintendo universe. Hop inside to see what kind of posters the people of Hyrule see on various walls and billboards. Can you think of additional ones? I feel a contest brewing up in my brain… [citation needed]

      [Source: Dorkly]

      ]]>
      3042 0 0 0
      Nintendo Online and DLC Ideas: Pokemon http://www.zeldainformer.com/nintendo_dlc_ideas_pokemon/ Fri, 02 Sep 2011 20:58:39 +0000 http://localhost/wordpress90/?p=3043 3D Pokedexjpg.jpgAs most of you are probably aware, Nintendo President Satoru Iwata, in response to poor 3DS sales and in an attempt to reach gamers who are dissatisfied with Nintendo’s online capabilities, has decided to start allowing third party companies to impliment downloadable content. In general, Nintendo is planning to have a much greater focus on catering to the online community while still doing a lot of the same things they’ve been doing all along. Iwata refers to this as making online another “pillar” of Nintendo, and aims to set up a means for third party companies to start selling DLC for the 3DS by the end of the year, as well as making this a staple feature of the Wii U next year.

      I’ve been thinking about various different franchises that could benefit from this, and to me, the obvious choice to serve as the poster child for Nintendo’s new online surge is Pokemon. From the very beginning, Pokemon was supposed to be about interacting with other players. Trading Pokemon and engaging friends in Pokemon battles has been a staple of the series since the release of the first generation. With the DS, online battling opened up a whole new world for Pokemon fans, as you were no longer limited to interacting with your friends who lived close by. For the first time, you could play Pokemon with anyone in the world. It was a great moment for the franchise, but it shouldn’t be considered the pinnacle of the franchise’s success, but rather a foundation for a new, better gaming experience. With improved online capabilities on the 3DS, and DLC on the horizon, what can we expect to see from Pokemon in the future? If Game Freak is listening, I have a few suggestions.



      Expand on the 3D Pokedex

      When Nintendo launched the 3DS eShop, one of its main attractions was the free downloadable 3D Pokedex. For the first time on a handheld system, you could collect and view Pokemon in true 3D, as opposed to 2D sprites, as well as the new glasses-free steroscopic 3D. Truly 3D in every way, you can see Pokemon in a whole new way, and most people agree, they look awesome.



      Just as the 3D Pokedex was used to draw attention towards the eShop, it can be used to promote DLC. As cool as the 3D Pokedex is, it’s pretty limited. Only 5th generation Pokemon are available, and there’s not a whole lot to do other than read facts about the Pokemon, and enjoy the view. Sure, there’s the ability to take pictures with your Pokemon, but Game Freak can do better than that. For a minimal price, fans should be able to donwload Pokemon from all regions, and not just Unova. Give us our favorite Pokemon from early generations, like Pikachu and Celebi.



      Just seeing Pokemon in 3D isn’t enough to make everyone open up their wallets though, so Game Freak needs to take it one step further. A fully 3D Pokemon adventure is sure to be on the horizon, so why not give fans a small taste of that beforehand to get them hooked? Think in terms of a simplistic battle system akin to the Pokemon Stadium games. Using the Pokemon you’ve acquired on your 3D Pokedex, you can assemble team and battle others. Cut out the breeding and EV training required for competitive play in the main series games, and just give the players the chance to experience 3D Pokemon battles in a simple way before a new adventure impliments it more fully. If you give me a complete National Dex and the ability to see those little critters fight, I have no problem shelling out some money. It’d be cheaper than a full game, and it’s a good way to fill time in between big game releases, so there’s no pressure for the Pokemon team to rush their development. It’s a win-win all around.



      Incorporate DLC Into “Pokemon Gray”

      It’s almost an inevitability that we’ll see a third game in the fifth generation, as we’ve gotten that with every prior generation. Given the Black/White theme, and the fact that a lot of the meaning behind the game’s is about finding the middle ground between two different viewpoints, Gray seems an appropriate title to give the game until it’s officially named. So what can DLC add to Gray?



      The idea that strikes me the most is the addition of quests. Black/White have already taken a step in this direction, with a whole new quest taking place after beating the elite four bulit into the game. From there, it’s just about refining the concept, and incorporating it more thoroughly. Imagine being able to spend $5 for a download that lets you visit new never-before-scene cities, or re-visit locales from previous generations. This could be done pretty easily, by adding in new story points, especially ones involving legendaries from other regions. In this way, you get the nostalgia of seeing some of your old favorite places, or the excitement of fiding new areas, as well as the ability to catch old legendaries in a new game, and all in a way that ties into the story of Black/White, and expands on it. The foundation for this has already been laid, as the DS Pokemon titles all feature the ability to download certain items during specific dates that allow them to access previously off-limits areas in the games. Upgrading this idea to actually downloading new areas to play in is the ideal next step. To me, that’d be well worth the money, and make the wait for a new game much easier. Not to mention, those who already own a DS and Pokemon Black/White, but not a 3DS, might view this as the best reason to purchase the new system. Pokemon is a must-have franchise, so if you put DLC into Pokemon Gray, some of those people sitting on the fence about buying a 3DS are likely to make the jump.



      Give Us A New Pokemon Trading Card Game

      I don’t care how old or outdated it is, I still love the Pokemon Trading Card Game for the originaly Gameboy. That said, it was severly limited in that you could only use its multiplayer functions of trading and battling with friends if you were standing right in front of them. Two of the biggest selling points of the Pokemon franchise were almost non-existent.



      It wouldn’t be hard at all to make a new Pokemon Trading Card Game, and it would probably be a decent seller. As with the expanded 3D Pokedex idea, it’s another way to provide Pokemon fans with a simple, yet incredibly fun way to battle and trade. The entire game would be simple and small enough that it could be a paid download, or Nintendo could choose to just use the DLC to provide players with rare and elite cards for a small price.



      Create A Game Specifically Made To Be Played Online

      This is just a simple concept that could be explored in any number of ways. Given the focus on player interaction, Pokemon lends itself to the MMO genre perfectly. What direction can Game Freak take with this? Well, that’s completely up to them. Nintendo wants to innovate with their online in the future, and Pokemon can serve as the tool for that. Come up with something we aren’t expecting, and make us experience Pokemon in ways we didn’t think were possible. There’s been rumors floating around for a while now that some sort of online-heavy Pokemon game is in the works for the Wii U, and if this turns out to be true, I see it as a definite step in the right direction.



      Conclusion

      Pokemon is by far Nintendo’s most important and lucrative third party franchise, and there are endless possiblities when it comes to giving us a new and better Pokemon experience, both on the 3DS and the Wii U. As such, its the ideal franchise to lead Nintendo forward into the world of online gaming. What Game Freak and Nintendo choose to do is yet to be seen, but we can guess and hope. What do you want to see from Pokemon in terms of online play and DLC in the future? Let us know in the comments!

      ]]>
      3D Pokedexjpg.jpgAs most of you are probably aware, Nintendo President Satoru Iwata, in response to poor 3DS sales and in an attempt to reach gamers who are dissatisfied with Nintendo’s online capabilities, has decided to start allowing third party companies to impliment downloadable content. In general, Nintendo is planning to have a much greater focus on catering to the online community while still doing a lot of the same things they’ve been doing all along. Iwata refers to this as making online another “pillar” of Nintendo, and aims to set up a means for third party companies to start selling DLC for the 3DS by the end of the year, as well as making this a staple feature of the Wii U next year.

      I’ve been thinking about various different franchises that could benefit from this, and to me, the obvious choice to serve as the poster child for Nintendo’s new online surge is Pokemon. From the very beginning, Pokemon was supposed to be about interacting with other players. Trading Pokemon and engaging friends in Pokemon battles has been a staple of the series since the release of the first generation. With the DS, online battling opened up a whole new world for Pokemon fans, as you were no longer limited to interacting with your friends who lived close by. For the first time, you could play Pokemon with anyone in the world. It was a great moment for the franchise, but it shouldn’t be considered the pinnacle of the franchise’s success, but rather a foundation for a new, better gaming experience. With improved online capabilities on the 3DS, and DLC on the horizon, what can we expect to see from Pokemon in the future? If Game Freak is listening, I have a few suggestions.

      ]]>
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      Nintendo of Australia Announces Nintendo Connection Tour 2011. http://www.zeldainformer.com/nintendo_of_australia_announces_nintendo_connection_tour_2011/ Fri, 02 Sep 2011 21:05:40 +0000 http://localhost/wordpress90/?p=3044 Nintendo Connection Tour 2011
      Do you live in Australia? Have you not had the chance to attend any gaming conventions because they’ve all been taking place in Europe and North America? Well, fear no more because Nintendo of Australia has announced the 2011 Nintendo Connection Tour.



      Not only will you have a chance to play some of the Nintendo 3DS demos from Gamescom and PAX, but you’ll also have a chance to demo Skyward Sword before it comes out later this year.



      Nintendo announces that the nationwide Nintendo Connection Tour is back for 2011!



      Commencing at Westfield Southland in Victoria on the 24th of September before coming to a shopping centre near you, the Nintendo Connection Tour will run until the 15th of October, offering Nintendo fans and new players alike the opportunity to sample some exciting new releases, as well as to play some family favourites!



      There is something for everyone at the Nintendo Connection Tour! For the first time, the highly anticipated The Legend of Zelda: Skyward Sword will be playable on Wii as well as exciting new titles on Nintendo 3DS: Mario Kart 7, Super Mario 3D Land and Kid Icarus Uprising, to name just a few. The activity will all be housed in a set inspired by The Legend of Zelda series, the adventure that has spanned a quarter of a century.



      Don’t forget, if you have a Nintendo 3DS, to bring it along to participate in StreetPass - a fun function of Nintendo 3DS whereby you can automatically exchange game data between Nintendo 3DS consoles. Swap Mii characters, exchange puzzle pieces, meet other puppies in nintendogs + cats, take part in Super Street Fighter IV 3D Edition Figurine Battles and more!



      Available on the set will also be the Pokédex 3D application on Nintendo 3DS. Pokédex 3D is available for free on Nintendo 3DS via the Nintendo eShop, allowing players to view Pokémon in 3D and even use Pokémon AR (Augmented Reality) Markers to watch them come to life and take photos of them! Pokémon AR Markers will be available at the tour for all to try. Those who bring along their Nintendo 3DS can also take home some special photos- they will need to download the free Pokédex 3D from the Nintendo eShop to participate in this activity.



      A special competition will also be available at each location, where one winner will receive all games shown on tour that are yet to be released (upon the launch of those games). To be eligible for the competition, and to receive a special Nintendo Connection Tour lanyard, you need to be one of the first 25 people to enter the tour set on each given activity day, so be sure to get there early!



      There will be heaps of other giveaways each day and competitions for people of all ages and all skill levels, so don’t miss out! Visit the Nintendo Connection Tour 2011 Official Website for dates and further information.




      That’s one awesome giveaway. There is also a picture of some Zelda banners on the tour’s official site. These Ocarina of Time scrolls can be won by attendees who receive a secret code from the event and then enter it into the secret section on the tour’s website. More details will be revealed later.



      The tour stops are as follows:



      The Nintendo Connection Tour coming to a location near you.



      QLD


      Westfield Chermside


      Saturday 1st Oct 9am-5pm & Sunday 2nd Oct 10am-5pm


      Down from food court Level 1 Center Court


      Pacific Fair


      Thursday 29th Sep 9am-5:30pm & Friday 30th Sep 9am-5:30pm


      Opp Myer Level 1 Center Court


      NSW



      Westfield Paramatta


      Saturday 1st Oct 9am-5pm & Sunday 2nd Oct 10am-5pm


      Entrance to Myer Level 1 Centre Court


      Westfield Chatswood


      Monday 3rd Oct 10am-5pm & Tuesday 4th Oct 9am-5:30pm


      Entrance to Albert Ave Level 1 Centre Court



      VIC



      Westfield Southland


      Saturday 24th Sep 9am-5pm & Sunday 25th Sep 10am-5pm


      Opposite David Jones level 1 Centre Court


      Westfield Doncaster


      Monday 26th Sep 9am-5:30pm & Tuesday 27th Sep 9am-5:30pm


      Opposite Myer level 1 Centre Court



      SA



      Westfield Marion


      Saturday 8th Oct 9am-5pm & Sunday 9th Oct 11am-5pm


      Between David Jones and Myer Level 1 Centre Court



      WA



      Karrinyup


      Friday 14th Oct 9am-5:30pm & Saturday 15th Oct 9am-5pm


      Centre Court


      Source: Nintendo of Australia.

      ]]>
      Nintendo Connection Tour 2011
      Do you live in Australia? Have you not had the chance to attend any gaming conventions because they’ve all been taking place in Europe and North America? Well, fear no more because Nintendo of Australia has announced the 2011 Nintendo Connection Tour.

      Not only will you have a chance to play some of the Nintendo 3DS demos from Gamescom and PAX, but you’ll also have a chance to demo Skyward Sword before it comes out later this year.

      More information inside.

      ]]>
      3044 0 0 0
      Dorkly Bits: Tails Can't Die http://www.zeldainformer.com/dorkly_bits_tails_cant_die/ Sat, 03 Sep 2011 04:06:00 +0000 http://localhost/wordpress90/?p=3045 Dorkly Bits: Tails Can't DieApparently, being a side-kick has its ups and downs. One perk for Tails is that no matter how many times he dies, he just flies right back to Sonic’s side. Dorkly has given us yet another funny video that will make you giggle. Or snicker. Or chuckle. You really can laugh any way you want, but you will be entertained.



      I do like the character Tails. He’s a cute little fox with two tails that can fly, and he builds things. He’s much better than Amy Rose, in my opinion, but apparently even she is liked by many. Maybe I dislike her because she’s pink.



      ]]>
      Dorkly Bits: Tails Can't DieApparently, being a side-kick has its ups and downs.  One perk for Tails is that no matter how many times he dies, he just flies right back to Sonic’s side.  Dorkly has given us yet another funny video that will make you giggle.  Or snicker. Or chuckle.  You really can laugh any way you want, but you will be entertained.


      I adore the character Tails.  He’s a cute little fox with two tails that can fly, and he builds things.  He’s much better than Amy Rose, in my opinion, but apparently even she is liked by many.  Maybe I dislike her because she’s pink.

      For the short and fun video, hit the jump!

      ]]>
      3045 0 0 0
      It's That Time of Year Again... Apply for ZI's Fall Hiring Season! http://www.zeldainformer.com/its_that_time_of_year_again_apply_for_zis_fall_hiring_season/ Sat, 03 Sep 2011 04:45:00 +0000 http://localhost/wordpress90/?p=3046 Want to join the team? Here's how



      Good -insert your time of day here- folks! I’m sorry for my lack of activity today - and this time it’s not about my car! I actually just got hired on for permanent daytime hours at what was otherwise a seasonal job, which means that my weekday activity is about to plummet significantly. Add the upcoming school term on top of that…basically the point is we need some more manpower to keep this place going strong.



      Our recent News Team hires have really made names for themselves during the past couple of months. I’m sure you all know Erica, our lovely Ocarina Experience gal, as well as Tom, the guy everyone loves to hate, Bre the go-get-em’ lass who covers some of our downtime news, as well as recent pick-ups Andrew and Chris. I’m sure they’ll all testify to how much fun it is to be part of the Zelda Informer team!



      Signing on as a staffer for ZI gets you access to all kinds of neat perks, such as media status for conventions like E3, Gamescom, and other gaming events, press connections that get you all the latest in Nintendo news before anyone else, as well as the possibility of getting certain hot Wii and 3DS titles before they come to market. Of course, all this comes at a price - dedication and hard work are keys to making ZI successful for everybody, both our viewers and our staff.



      To apply, send in a short writing sample about something you might see in a Zelda Informer news post via email to nathan@zeldainformer.com. Your submissions will be checked for proper spelling and grammar as well as the quality of your writing style. Of course, we’re always looking for artists, graphic designers, video editors, HTML geniuses, and pretty much anyone else a Zelda site could possibly want, so feel free to talk up your qualifications in those areas as well.



      Zelda Informer may have been the best thing to happen for me in terms of kickstarting my writing career. From my work with this site I’ve gotten several other writing-related opportunities. Right now I’m doing the monthly newsletter for a new motivational initiative called Just Keep Pushin’. Suffice to say this stuff really is good for your résumé. Anyway, we’d love to hear from you - it’s time to grow this thing so it’s not just 3-4 of us making updates every day!

      ]]>
      Want to join the team? Here's how

      Good -insert your time of day here- folks! I’m sorry for my lack of activity today - and this time it’s not about my car! I actually just got hired on for permanent daytime hours at what was otherwise a seasonal job, which means that my weekday activity is about to plummet significantly. Add the upcoming school term on top of that…basically the point is we need some more manpower to keep this place going strong.

      Our recent News Team hires have really made names for themselves during the past couple of months. I’m sure you all know Erica, our lovely Ocarina Experience gal, as well as Tom, the guy everyone loves to hate, Bre the go-get-em’ lass who covers some of our downtime news, as well as recent pick-ups Andrew and Chris. I’m sure they’ll all testify to how much fun it is to be part of the Zelda Informer team!

      Signing on as a staffer for ZI gets you access to all kinds of neat perks, such as media status for conventions like E3, Gamescom, and other gaming events, press connections that get you all the latest in Nintendo news before anyone else, as well as the possibility of getting certain hot Wii and 3DS titles before they come to market. Of course, all this comes at a price - dedication and hard work are keys to making ZI successful for everybody, both our viewers and our staff.

      Jump inside for information on how to apply.

      ]]>
      3046 0 0 0
      Tales of the Abyss 3DS: Delayed! http://www.zeldainformer.com/tales_of_the_abyss_3ds_delayed/ Fri, 02 Sep 2011 21:26:19 +0000 http://localhost/wordpress90/?p=3047 Tales-of-the-abyss.jpg



      Were you one of those fans who were anxiously awaiting more games for your 3DS, specifically those of the JPRG type? Unfortunately, your wait has just become a bit longer.



      This kind of action being taken by a third party developer is something that can only be expected. Take a look at Fall’s lineup of games for the 3DS: Super Mario 3D Land and Mario Kart 7, to name a few. It can only be assumed that many of the industries top third party developers that releasing a title, any title during this Nintendo dominated holiday season would be borderline suicidal. While no official reason has been given by the developers as to why the delay was given, it can only be assumed that there was concern that the possibility that their games would be overshadowed by the many popular Nintendo titles coming out this holiday season.



      Does this have anything to do with the rumors that many third-party developers are pulling their support from the Nintendo 3DS? Is this a sign of things to come? Why do you believe that the delay was issued? If you have any thoughts or ideas, be sure to send us a comment below, we’d love to hear your opinion!

      ]]>
      Tales-of-the-abyss.jpg

      Tales of the Abyss, an anxiously awaited game for the Nintendo 3DS has been delayed until 2012! Some of you might be asking why that is—unfortunately there is not much information that we can give you, so there is still much speculation.  Check out more information after the jump!

      ]]>
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      Porn? In My Used Wii Games? It's More Likely Than You Think http://www.zeldainformer.com/porn_in_my_used_wii_games_its_more_likely_than_you_think/ Sat, 03 Sep 2011 17:36:43 +0000 http://localhost/wordpress90/?p=3048 Penis penis penis! When buying used games there’s always risks. Not everybody takes care of their used games and systems. There could be some scratches on the disk, or missing instructions. Back when I worked at Gamestop, I saw it all. Someone tried to trade in an old gamecube that smelled like urine once. It still worked fine, but my manager refused to take it back after we asked the guy about it. Apparently his kid peed on it. True story. We’d also get one or two Xbox systems back that still had porn in the disk slots, and yes, the systems both had questionable white stains on them. So where am I going with this?



      Well, a Woman in Cumming, (lol) Georgia was shocked to find obscene images of a male phallus inside the box of a Wii game she bought for her six year old son. Not just shocked mind you, outraged. She of course had every reason to be. The game in question was Mario and Sonic at the Olympics. An E rated game. Now, I know the rating has nothing to do with the drawings, but the irony here is pretty funny in its own twisted way. Think about it, pornographic images tucked away inside a used E rated game.



      So here’s the shocked mother’s reaction.


      They were extremely inappropriate. It was very sexual in nature and I was not prepared to answer the questions of what was going on in the picture.




      Yeah, I can understand that. I’d be a little weirded out if my future kid found some sort of pornographic image somewhere and asked me what the hell was going on. “Oh, its okay, He’s just trying to help her find something, son. You’ll understand when you’re older.”
      When the woman called Gamestop to report the incident, they told her they were sorry. She wasn’t really too happy with that answer.


      It was kind of shocking because I expected them to have more of a reaction like I did. Like, ‘Oh my gosh, can you bring it to us. I apologize.




      Seriously though, this wasn’t Gamestop’s fault. When I worked there, we were never required to check out the box of whatever game was traded in. All we had to do was make sure the game wasn’t too scratched and then It’d get put in the cabinet until someone came looking for a used copy of the game. Hell, whenever I buy I used game I always take it out of the box and check for scratches and whatnot, she could have done the same and avoided all this. I’m not blaming her for not checking it out, but it’s always good to make sure you’re getting one of the better quality games.



      The woman said she now refuses to buy used games, because she doesn’t want something like this happening again. That’s cool, I can understand that. No one wants a dick in their game box. Well, I’m sure some people out there wouldn’t mind, you know, to each their own.



      So, whats the weirdest thing you’ve ever found in a used game? Do you buy used games? Are you one of those high and mighty “I must buy new games because used ones are beneath me” people? Do you think Gamestop is to blame? Let us know with some comments!



      Source: WSBTV (Via: Kotaku)

      ]]>
      Penis penis penis! When buying used games there’s always risks. Not everybody takes care of their used games and systems. Back when I worked at Gamestop, I saw it all. Someone tried to trade in an old gamecube that smelled like urine once. It still worked fine, but my manager refused to take it back after we asked the guy about it. Apparently his kid peed on it. True story. We’d also get one or two Xbox systems back that still had porn in the disk slots, and yes, the systems both had questionable white stains on them. So where am I going with this?

      Well, a Woman in Cumming (lol) Georgia was shocked to find obscene images of a male phallus inside the box of a Wii game she bought for her six year old son. Not just shocked mind you, outraged. She of course had every reason to be. The game in question was Mario and Sonic at the Olympics. An E rated game. Now, I know the rating has nothing to do with the drawings, but the irony here is pretty funny in its own twisted way. Think about it, pornographic images tucked away inside a used E rated game.

      Jump inside for more.

      ]]>
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      IGN: What Zelda Can Learn from Skyrim http://www.zeldainformer.com/ign_what_zelda_can_learn_from_skyrim/ Sat, 03 Sep 2011 17:14:26 +0000 http://localhost/wordpress90/?p=3049 Skyrim + Zelda

      It’s no secret that people love Zelda, and maybe just as equally, people really love the RPG series known as The Elder Scrolls. Oblivion is arguably one of the greatest games in the RPG High Fantasy genre in a good long while. It’s also really no secret that long time fans of any series are always looking forward to the next great innovation, and occasionally hope that their favorite series takes a few ques from other popular games to possibly expand their own world.

      Zelda fans do this all time. Elements from games like Fable have been talked about pretty much since the first game came out, and there are things from the Steampunk universe many have often wanted to be injected directly into Zelda. IGN, who isn’t the greatest knowledge source when it comes to Zelda, provides some rather interesting ideas for certain elements Zelda should borrow from Skyrim. Now, grant it, as we get into these it’s good to note that most of these ideas didn’t even originate in Skyrim or The Elder Scrolls in general, but since they are two massive games being released within 12 days of each other it just seems more fitting.

      Customization and Progression

      Zelda doesn’t necessarily need experience points, but it’d be great to see more customization. The justification behind not allowing Link to speak always focuses on the fact that the player should feel like they are the Hero of Time. Being allowed to customize Link and his weaponry could further contribute to that idea. As cool as it is to get new tunics, what if changing those colors, and perhaps all armor and accessories, was a routine part of the game? Maybe different outfits could alter some of Link’s core attributes like health or speed?


      Optional customization is naturally something that would be neat to play around with. Skyward Sword has “optional item upgrades”, which a nice start. What about optional items all together? What about the ability to completely customize your characters look, even if you can change facial features and what have you? One aspect people generally love in RPG’s is armor and weapon upgrades.

      Zelda has never necessarily had this, even if there are things like the Magic Armor, Rings, Gloves, even Boots and now optional upgrades for your arsenal. The point is, it’s been extremely limited at best, and Zelda dabbles just enough to make it interesting, but not enough to make it engaging. In this, I could see the benefits to the series. With 25 GB discs for the Wii U, I wouldn’t mind seeing myself having more customizations to my character that affect at least some bare bones aspects. Be it run speed, abilities with a weapon, etc. We don’t necessarilly need “stat boosting”, just some basic things. Like, if you wear the complete set of plate, your character moves slower but takes half the damage. Really simple, really basic. That sort of aspect I can see fitting into Zelda very well.

      Open Up the World

      Hyrule is a big, big place, packed with secrets and dark dungeons to explore. However, Nintendo often keeps each core Zelda adventure confined along a set path. Link sets out from his small village to find X magical items so he can track down the Master Sword. Once he has the all-powerful weapon, he must find a certain number more of a different item in order to be powerful enough to threaten the big bad guy - usually Ganon.

      Dungeons have increasingly followed a similar pattern as well. While older Zelda games allowed players to use acquired weapons and tools throughout an adventure, modern iterations of the franchise increasingly confine those uses to a single dungeon with its particular enemies.

      Removing this structure would allow for some significant improvements to the Zelda formula. Skyrim is based around this premise. Wander the lands, discover secrets and allow the style of the player to dictate the pace and form of the story. Allow actions to have an impact. Some Zelda games, like Majora’s Mask, have worked with these ideas. Future Zelda games should embrace them.


      You can either take this inspiration from Skyrim, or you can simply look back to the series roots. Often times we reference it as Open World Exploration, but in using Skyrim here it goes one step further - it wants Zelda to attempt to break it’s own mold. The structure is very set in stone, and it works, and even with open exploration chances are the same structure would be in place. Some say breaking that mold makes it not be a Zelda game, but then again, unless you break the mold how can you truly innovate? Skyward Sword may break that mold, but no one is for certain yet.

      A Legendary Story

      The idea of Link setting out to discover his destiny and rescue the princess needs to change. Our hero’s motivations and character arc need to change. Villains need to be more complicated. Let’s see a Zelda game that weaves a narrative as epic as its environmental and creature designs.


      Again, all of this may be happening a little bit in Skyward Sword, even if the initial premise is still “Save Zelda”. Still, we’ve gotten a somewhat mysterious and complex story before with Majora’s Mask, so we know Nintendo has the ability to do something truly creative with the story.

      Pushing HD Limits

      Nintendo spoiled the world with a glimpse of an HD Zelda at this year’s E3. As stylish and truly well-designed as Skyward Sword has been so far, it’s tough not to think of what comes next. That’s sort of the next point. What we saw of HD Zelda, combined with some of the brilliance we’ve seen in Skyrim, has us eager to once again see a more realistic Zelda. That’s not to say this thing has to look exactly like Skyrim, but that’s the direction we want the visual design to go. The rationale behind Skyward Sword’s aesthetic was to provide clear visual clues during combat. That should still be possible with a realistic style. Plus… gamers can figure it out. We’ll be okay.

      Packaged into this would be a world design that feels a little more open and fluid. Ocarina of Time’s map looks cool as an illustration until you realize it’s basically a giant circle. With any luck Skyward Sword will continue what Twilight Princess started and bring the Zelda series back to the era of A Link to the Past, where wandering Hyrule felt seamless and less like something designed by an engineer. Even Twilight had a strange, pod-like, claustrophobic nature to it, as it connected specific locations together through very guided, narrow pathways. Let’s do away with all of that.


      This is what we’ve always wanted isn’t it? Sure, maybe not Skyrim styled graphics (though I still firmly believe it would create broader appeal for the series among gamers. Just look at the Twilight Princess hype generated primarily by the graphic styling), but at bare minimum an overworld that kicks back to the day of A Link to the Past. Still, I am sure all of you will read this and just get caught up in the graphics aspect and not actually talk about the bigger point IGN is making, but alas, that’s what always happens when “graphics” are even mentioned. Especially if you attach HD to the end.

      A Cinematic Scope

      Many of the above points come together under one concept, a concept that Skyrim truly embodies. The Legend of Zelda could and should be more cinematic. We’ve seen some of this develop throughout the last few console-based Zelda games. But when it comes to story, design, scope and overall design sensibility, Zelda could take advantage of many ideas. Voice acting, though not necessary, could be a great addition to Nintendo’s plans if used properly. We don’t even care if Link doesn’t talk. Let everyone else chatter away.


      They admit later in the article that, at the time, Ocarina of Time really captured this well - so they are really just asking Nintendo to simply “do it again”. They can, and I think the big disc capacity and their imaginations can truly create a world that is awe inspiring with the Wii U, but will they ever aim to capture a true cinematic scope? I don’t know, but it would be nice to see them try.

      In the end, IGN is just presenting some ideas that several other games use and asking Nintendo to simply give them a try. It’s alright to pull inspiration from other games, in fact it’s common practice and often encouraged. I an enticed by these ideas, even if they may not fit perfectly well into Zelda as we know it. But hey, who thought Mario could zip through Outer Space 25 years ago?

      Source: IGN

      ]]>
      Skyrim + Zelda

      It’s no secret that people love Zelda, and maybe just as equally, people really love the RPG series known as The Elder Scrolls. Oblivion is arguably one of the greatest games in the RPG High Fantasy genre in a good long while. It’s also really no secret that long time fans of any series are always looking forward to the next great innovation, and occasionally hope that their favorite series takes a few ques from other popular games to possibly expand their own world.

      Zelda fans do this all time. Elements from games like Fable have been talked about pretty much since the first game came out, and there are things from the Steampunk universe many have often wanted to be injected directly into Zelda. IGN, who isn’t the greatest knowledge source when it comes to Zelda, provides some rather interesting ideas for certain elements Zelda should borrow from Skyrim. Now, grant it, as we get into these it’s good to note that most of these ideas didn’t even originate in Skyrim or The Elder Scrolls in general, but since they are two massive games being released within 12 days of each other it just seems more fitting.

      ]]>
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      Skyward Sword Limited Edition Bundle Dominates GameStop Pre-order Charts - It's About Time http://www.zeldainformer.com/skyward_sword_limited_edition_bundle_dominates_gamestop_pre-order_charts_-_/ Sun, 04 Sep 2011 02:45:00 +0000 http://localhost/wordpress90/?p=3050 You can preorder this baby online at GameStop right now!I’ve been semi-following Skyward Sword‘s pre-order numbers since the game was announced back at E3 2010, and I must say - I’ve been disappointed, Zelda fans. While games like Gears of War 3 and others sit at almost or over 1 million units, in the year-plus since Skyward Sword‘s showing the game’s only garnered something like 150,000 orders. For shame, Zelda fans! How do you expect the franchise to get respect if you won’t even show your support for the games before launch?



      Since the announcement of the Skyward Sword Limited Edition bundle, however, the turnout’s been much better. This past week, the bundle soared to the top of GameStop’s pre-order charts. The exact numbers aren’t given in the source but I imagine we’ll see something specific in the coming days. Keep up the momentum, people, and this one might just rank as one of the most hotly-anticipated Zelda games yet!



      Source: Punchjump via GoNintendo


      Related Articles:

      ]]>
      You can preorder this baby online at GameStop right now!I’ve been semi-following Skyward Sword‘s pre-order numbers since the game was announced back at E3 2010, and I must say - I’ve been disappointed, Zelda fans. While games like Gears of War 3 and others sit at almost or over 1 million units, in the year-plus since Skyward Sword‘s showing the game’s only garnered something like 150,000 orders. For shame, Zelda fans! How do you expect the franchise to get respect if you won’t even show your support for the games before launch?

      Since the announcement of the Skyward Sword Limited Edition bundle, however, the turnout’s been much better. This past week, the bundle soared to the top of GameStop’s pre-order charts. The exact numbers aren’t given in the source but I imagine we’ll see something specific in the coming days. Keep up the momentum, people, and this one might just rank as one of the most hotly-anticipated Zelda games yet!

      ]]>
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      The Ever Persistent Problem of Movie-Based Games and Why Aliens: Colonial Marines Could Be Awesome http://www.zeldainformer.com/the_ever_persistent_problem_of_movie-based_games_and_why_aliens_colonial_ma/ Sun, 04 Sep 2011 03:34:44 +0000 http://localhost/wordpress90/?p=3051 Alien (1979)
      I haven’t play a good, let-alone decent, movie-based video game in years. As for a good film adaptation of a video game, they are rare and far between.



      There have been so many failures, when it comes to translating between the two mediums, that most have given up on the idea completely. They say it’s impossible, that it can’t be done.



      I’m in the hopefully optimistic camp. I think the two mediums can be translated, but the people in charge of doing so don’t know how to. There have been successes, but no one is building off those successes.



      Back when I was a kid, it was exciting to learn that a video game, based on a movie I had seen, was coming out. The stigma, that all movie-based games are bad, didn’t exist back then. In fact, some of the best SNES games were Disney ones. I’m sure those of you from my generation remember playing such classics as The Lion King, Aladdin, and Toy Story.



      Lucas Arts is a hit or miss company. They have made both good and bad Star Wars games, but the point is that good ones do exist (my love for Rogue Squadron is no secret), and they were all based off movies.



      resident-evil-afterlife01.jpg


      And while most video game movies have been mediocre at best, the Resident Evil films have a cult following.



      The problem is that there have been so many failures that today, when we hear of a movie-based game or game-based film, we never assume that it’s going to be the best game or best film of the year.



      A lot of this has to do with the fact that so many family films are made into games. Most of these games are only made to be tie-ins to bring in a additional revenue. Not a lot of effort goes into them, at least no where near as much as games like Zelda. Like I said earlier, these family movie tie-ins used to be good, but only back in the SNES era.



      Yet whenever we see a high-quality fan-made game-based film or hear news about an official film based on one of our favorite games, we still get excited. So the desire for them is still there.





      The problem is that we’re approaching everything the wrong way. The first and foremost goal of adaption is not to make a copy, but to make a good game or film. In order for it to be good, it has to be different. I’m not talking about changing canon, but an element has to be in place that makes experiencing the film or game a new experience.



      For film adaptations this is usually the visuals; they’re glorified fan art, and a lot of people love fan art. For games it’s the game play and immersion of the player into a universe.



      But it can’t only be those differences. A film still needs to have solid characters and story. The story doesn’t need to be the same as the game, but it needs to have most of the classic elements. As for the characters, they need to be the same characters we see in the game, but fleshed out, not altered. The game can be the same story, but it can also be a spin-off story; this usually allows more creative freedom. Those old SNES titles were the same stories, but the gameplay was good, so the games were still great.





      What is so attractive about games like The Force Unleashed is that it’s a new story that fits in the canon. Additionally, the gameplay is cool because it pushes the limits of the force, which leads to interesting combat and choreography. Ultimately, while new, it is just an extension of the original material.



      Last week the trailer for Aliens: Colonial Marines made it’s way online. The game will be available on the Wii U, presumably at launch. Obviously, it’s a movie-based game, but it has the makings to be awesome.





      First of all, it’s a decent looking shooter for a Nintendo system. From the little we saw of it at E3, during the Wii U’s game reel, it will already be interesting to play because it will be one of the first shooters to be played using the Wii U Controller. In the E3 clip, we see one of the aliens jumping on the player, who then must shake the foe by literally moving the controller about as if the alien were actually attacking your face. The controller can also be mounted on the Zapper, which will naturally introduce a more intuitive feel to the shooter genre. While I still think that Wiimote is goijng to be better for Zelda on the Wii U than the new controller, shooters are really benefit from it. It’s going to allow players to really immersive themselves in the world.



      But eventually there will be dozens of shooters released on the Wii U, so the Colonial Marines can’t just rely on the given hardware to stand-out.



      One of the ways they’re doing this is by living up the fact that they are basing the game on a classic 80s film. For starters, they used actual concept art from the film to design that game. Looking at the trailer, they’re also using a lot of memorable and iconic elements from the film. While it looks like the right world, they still put their own unique spin on the design as well, and it looks great. So visually they’re doing a good job, and visuals are a big factor in games.



      What would really make the game work, is to take the suspense of the film, and make the player have the same fear for their own well-being that the characters in the film have. I stress this a lot, but I think games, since they are becoming more virtual, that developers should start messing with player emotions, especially fear. Games like this should scare you, but not simply becuase there is a monster, but how the game presents that monster and how that monster ineracts with the player.



      There’s a great moment in FEAR, where the player has to go down a ladder. Now, you go down ladders a lot, you don’t think about it most the time; it’s just a natural thing. When you go down the ladder the animation has the character turn around from their standing position to climb down to ladder. Once again, you don’t even think about it. But when you go down this one ladder, and your character turns around, that creepy little girl is standing right there and there’s nothing you can do it about it and it scares the crap out of you because it isn’t even a cutscene, but in-game. It’s such a good example of what I’m talking about.



      As for film adaptions, it’s a little bit trickier beacuse it has to follow a stricter structure. It also has to do it’s job in only two hours. But I think it can be done, if in the right hands.



      By DeviantArt user BlkCelebration


      I think Metroid is a good example of something that could be easily adapted, which is funny because the game is somewhat based on Alien. And I think a similar method can be used as the one I was just discussing. You just need to take the general emotions that are triggered during the game, and make sure those same emotions are also triggered when watching the film version. For Metroid, we’d have to feel suspense and isolation. Samus’s character, would have to be expanded, but it would still be the same character we see in the games. A story would be easy enough to come up with, since it could just be a bounty job that escalates, which is basically the premise of every Metroid game. The story would just have to have all the same iconic Metroid elements.



      Zelda is very difficult to translate because, even though it has tons of iconic images to use, you also have to deal with the fact that there is a canonical timeline that is very complicated. Metroid doesn’t really have those complications because the plot is more minimal than Zelda, and like I said earlier, it would just be another bounty job. I’ve spent the last two-and-half years learning how to screenwrite (I’m first and foremost an animator not a writer) by trying to adapt Zelda into a film. I went with just adapting Ocarina of Time because of the complexities that come with messing with Zelda canon. If I wrote a Metroid script, I wouldn’t base it off of a single game.



      So the rules differ from game to game and film to film, but the essential key to adaptation is still there: you can’t lose the overall feel.



      Readers, I want to hear your opinions about film/game adaptations in the comments. Do you think they are possible, why or why not? If you think it is possible to make a good adaptation, how?

      ]]>
      Alien (1979)
      I haven’t play a good, let-alone decent, movie-based video game in years. As for a good film adaptation of a video game, they are rare and far between.

      There have been so many failures, when it comes to translating between the two mediums, that most have given up on the idea completely. They say it’s impossible, that it can’t be done.

      I’m in the hopefully optimistic camp. I think the two mediums can be translated, but the people in charge of doing so don’t know how to. There have been successes, but no one is building off those successes.

      ]]>
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      Erica's Ocarina Experience: Nocturne of Shadow http://www.zeldainformer.com/ericas_ocarina_experience_nocturne_of_shadow/ Mon, 05 Sep 2011 18:10:57 +0000 http://localhost/wordpress90/?p=3052 Erica's Ocarina Experience: Spirit FluteIt’s time for another Erica’s Ocarina Experience! Are you afraid of things that go bump in the dark? This week, Nocturne of Shadow from Ocarina of Time got the most attention out of all the suggestions given. In all honesty I was a little shocked, since this particular tune hasn’t even really been asked about yet. It’s an eerie song with an interesting melody, and it was very fun to write out. I’m going to say right here and now that if you are disappointed that it’s not EXACTLY like the game, tough luck. I like my version.



      A nocturne is a type of melody that is written to create a night scene. They are often tranquil and sometimes gloomy. I find the Nocturne of Shadows to be creepy, but with it being the warp song to a graveyard it’s to be expected. These songs weren’t really termed as nocturnes until the 18th century, but most of the pieces that helped in its growth didn’t start until the 19th century. Chopin, a very famous musician, composed 21 nocturnes that even today boast popularity among pianists.



      NocturneOfShadow.png



      That’s a new shirt! Silly little Goomba. It was on clearance, so I got two Nintendo shirts for about ten dollars. I hate shopping, but still…YAY! Especially after spending (or forcing my parents to buy me) money for this cool little dress. I’ve never willingly bought a dress before, so it’s special.

      I am very tickled that people are asking for me to compose a song on the ocarina. It’s very possible, and I might start working on one when I’m done with summer classes in a few weeks. For now, continue making requests and song suggestions for the next video.



      Just so you all know, I count the likes of comments on the youtube channel as votes for songs, which is the main reason Nocturne of Shadow won. That, and I’ve had a really crappy week so a simple song like this was the easiest.

      ]]>
      Erica's Ocarina Experience: Spirit FluteIt’s time for another Erica’s Ocarina Experience!  Are you afraid of things that go bump in the dark?  This week, Nocturne of Shadow from Ocarina of Time got the most attention out of all the suggestions given.  In all honesty I was a little shocked, since this particular tune hasn’t even really been asked about yet.  It’s an eerie song with an interesting melody, and it was very fun to write out.  I’m going to say right here and now that if you are disappointed that it’s not EXACTLY like the game, tough luck.  I like my version.

      A nocturne is a type of melody that is written to create a night scene.  They are often tranquil and sometimes gloomy.  I find the Nocturne of Shadows to be creepy, but with it being the warp song to a graveyard it’s to be expected.  These songs weren’t really termed as nocturnes until the 18th century, but most of the pieces that helped in its growth didn’t start until the 19th century.  Chopin, a very famous musician, composed 21 nocturnes that even today boast popularity among pianists.

      I hope you all enjoy my playing.  To see the tabs and video, hit the jump!

      ]]>
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      Having Fun With NES Games And Nintendo's "Window Problem" http://www.zeldainformer.com/having_fun_with_nes_games_and_nintendos_window_problem/ Mon, 05 Sep 2011 05:15:49 +0000 http://localhost/wordpress90/?p=3053 Thank you, Justin Bailey! The ten NES classics Nintendo 3DS ambassadors were promised have been available from the Nintendo eShop for several days now, allowing early 3DS buyers to experience some of the greatest of the Nintendo games of old, if they haven’t already (and they’ve had plenty of opportunities to). Being able to play the original Zelda, Super Mario Bros., Metroid and Ice Climber, and for free, in a portable format, definitely has its appeal. And soon, we’ll be able to taste an even sweeter treat, including Metroid Fusion, Mario Kart Super Circuit, Yoshi’s Island and more… that is, if you can afford to fit all of them in your 3DS dashboard, which, in case you haven’t already noticed, has a limited number of available spaces, or “windows”.



      Of all the ambassador games available to play, I’d have to say my favourite and most-played title would be the original Metroid. Oddly, I’ve never really played the NES classic too thoroughly (though I admit I am deeply in love with the GBA remake, Zero Mission). For you see, I’ve just came back from a six-hour road-trip, and all the way there and all the way back I had immersed myself in the foreign world of Planet Zebes… and what a journey I’ve had. What Metroid delivered back in the ‘80s was an 8-bit title with a terrifying atmosphere mirroring that of the Alien films. For those who had bothered to read the instruction manual and understand bounty hunter Samus Aran’s mission, they would have realised that Zebes was no ordinary alien-infested death-hole, but a Space Pirate headquarters spewing forth all sorts of hostile, unintelligent life forms, aside from the leaders of the operations, Ridley and Mother Brain. Metroid is renowned for giving its players a strange sense of dread and isolation, and this has been true since the beginning of the franchise. Even though the world of Brinstar exists in an 8-bit setting, the moody music and creepy creature designs grant the game with an uncomfortable feeling that is unrivalled in any video game. Never before seen alien life-forms lurk around every corner… and you don’t want to know what they can do to you.



      Warning: Associating with Blue Wizzrobes may induce death.I’ve also been playing the original The Legend of Zelda, obviously. Who hasn’t been, honestly? In my journeys, I had progressed all the way to Level 6 (that’s the dungeon you enter from the cemetery, known to some as the Dragon Labyrinth), and I have to say, even though I’ve completed this game numerous times before, it definitely is one of the most brutal dungeons in the entire series. Aside from the shield-eating Like Like’s deathly trap of dawdling around where Bubbles lurk (true Zelda fans should know why this is not a good thing), Level 6’s primary threats are the huge numbers of Blue Wizzrobes, which levitate hauntingly around the room and deal all sorts of dark magic on their prey. And don’t even get me started on that three-headed Gleeok, a mini-boss which those Wizzrobes had likely locked up at the back of the dungeon, to feed intruders to. Level 6, to me, possesses a certain sense of character which is marked by it’s position in the graveyard, the Wizzrobe’s practice of black magic, the lost and legendary Magical Rod, and the deadly Gohma lurking about within the depths of the dark crypt. If The Legend of Zelda were a three-dimensional high-definition experience, Level 6 would be a pretty cool place to explore… a sort of black magic tomb or shadow temple, if you like.



      Anyway, let’s quit digressing and pretend we’re here to talk about something that’s actually important. Case in point: Nintendo’s “window problem”.



      Being able to download ten NES games and ten Game Boy Advance games, all for free, is certainly a kind gesture on Nintendo’s behalf, after slashing the cost of their newest handheld device, the Nintendo 3DS. As well, having the prerogative to access the Nintendo eShop and purchase virtual console software as well as old DSi software and new applications are just a few of the marvels of owning the system. Unfortunately, however, when it comes to accommodating the big buyers and avid fans who wish to download and play many types of software from the online store service, Nintendo’s design plans fall short. The fact is, the 3DS only has sixty available “windows” on its user interface, which means that there is actually a limit to how much content gamers can own and enjoy - and it’s not a limitation of the SD card’s flash memory. In the long run, this design choice restricts gamers’ enjoyment of the system and also affects Nintendo’s income.



      3ds_interface.jpg
      This would be less of an issue if Nintendo had not already made this mistake once before, for the Nintendo Wii had started on a similar path. With a limited number of “windows” on the Wii interface, Nintendo attempted to rectify this issue in the console’s operating system by conducting a firmware update which would open up an SD card sub-menu with more windows (though still a limited number), as well as allowing Wii owners to play software directly from the SD card (rather than going through the laborious task of making room on the Wii’s internal flash memory and copying over some software from the SD card). In time, Nintendo will be required to release some kind of downloadable update which will in some way allow players to download more software - it’s an issue that should have been addressed within the original design documents for the system; “how are we going to allow consumers to download as many of our applications as they so please?” It’s all a matter of how well Nintendo meets and exceeds the expectations of their user-base, and it’s these sorts of mistakes which ultimately cause Nintendo to fall behind in the market. Whoever’s making all these decisions at Nintendo really needs a sacking, but we’ll see how things pan out as Nintendo provides more updates for the device.



      Got an opinion on the “window” problem? Or a cool story about your NES experiences? Share it!



      Update: It appears as though there isn’t actually a window problem at all, as the 3DS is designed to open up more windows as you download more software. Whether there is a limitation as to how many windows the 3DS opens and if you can control the implementation of new windows remains to be seen, but we can only be sure that Nintendo will address any further concerns in future firmware updates.

      ]]>
      Thank you, Justin Bailey! The ten NES classics Nintendo 3DS ambassadors were promised have been available from the Nintendo eShop for several days now, allowing early 3DS buyers to experience some of the greatest of the Nintendo games of old, if they haven’t already (and they’ve had plenty of opportunities to). Being able to play the original Zelda, Super Mario Bros., Metroid and Ice Climber, and for free, in a portable format, definitely has its appeal. And soon, we’ll be able to taste an even sweeter treat, including Metroid Fusion, Mario Kart Super Circuit, Yoshi’s Island and more… that is, if you can afford to fit all of them in your 3DS dashboard, which, in case you haven’t already noticed, has a limited number of available spaces, or “windows”... there’ll be more talk inside.

      Update: It appears as though there isn’t actually a window problem at all. Rejoice!

      ]]>
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      Zelda Informer Theorizing Section Update, The Trouble With the Timeline, and More http://www.zeldainformer.com/zelda_informer_theorizing_section_update_the_trouble_with_the_timeline_and_/ Sun, 04 Sep 2011 19:19:49 +0000 http://localhost/wordpress90/?p=3054 Zelda%20Theorizing%20isnt%20dead.jpg

      Greetings Zelda Informer patrons! As you may remember, some time ago I announced that I was gearing up to create a new Theorizing Section here at ZI, catering to all our hardcore Zelda fans and timeline enthusiasts out there. I promised to ensure that, despite the fact that Zelda Informer has branched out into a larger Nintendo audience, I would commit to keep bringing good Zelda content.



      Up to this point, I haven’t had a whole lot to show for my words, and for that I apologize. Fear not though, Zelda fans, because I can assure you I am still working behind the scenes to get some good things rolling. So what’s in store for Zelda Informer in the near future?



      Well first off, I’ve made a good chunk of progress on getting our Theorizing Section ready to go public, and if all goes smoothly, I’d like to be able to launch it a week from now. At launch, you can expect a mixture of text and image resources, as well as the archiving of our Zelda Informer Timeline Project, and a list of some of our more popular and interesting theory articles, as well as the first of many Storyline Guides that ZI will be featuring in the future. Once launched, it’s my goal to update the new section at least once a week with new content, like articles, guides, and FAQs.



      So what else am I working on? As a formerly very active member in theorizing communities, I’ve recently resumed moderate activity in discussions and debates, and it’s gotten the creative juices flowing. As a result, I’ve been thinking a lot about the issues in Zelda theorizing that are the biggest stumbling blocks in deciphering the timeline. I’ll be writing a series of articles entitled “The Trouble With The Timeline” in which I detail these obstacles in such a way that new and old theorists alike can better understand timeline theorizing. I’ve already chosen my first topic for this series, and it has to do with our favorite antagonist.



      Last but not least, I’m always looking for more reader input for what mysteries, theories, and rumors you’d like us to explore here at Zelda Informer. The previously announced “Fact or Fiction in Zelda” series could use more suggestions from readers like you. Submit an interesting theory or rumor that you’d like to see us explore, and we’ll investigate all the evidence, and let you know whether it’s fact or fiction.



      Thank you Zelda fans for your support of Zelda Informer for over four years now. We plan to repay you with all the Zelda content we can muster!

      ]]>
      Zelda%20Theorizing%20isnt%20dead.jpg

      Greetings Zelda Informer patrons! As you may remember, some time ago I announced that I was gearing up to create a new Theorizing Section here at ZI, catering to all our hardcore Zelda fans and timeline enthusiasts out there. I promised to ensure that, despite the fact that Zelda Informer has branched out into a larger Nintendo audience, I would commit to keep bringing good Zelda content.



      Up to this point, I haven’t had a whole lot to show for my words, and for that I apologize. Fear not though, Zelda fans, because I can assure you I am still working behind the scenes to get some good things rolling. Hop inside for a little information regarding the projects I have in the works, and when you can expect to see more results.

      ]]>
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      Star Fox 64 3D Demo Impressions http://www.zeldainformer.com/star_fox_64_3d_demo_impressions/ Mon, 05 Sep 2011 05:00:28 +0000 http://localhost/wordpress90/?p=3055 HALP MEH STAR FAWKS!So while wandering around the city before work started today, I walked into the Nintendo World store, where I was greeted by one of the many friendly staff members. “Hello sir, I just want to let you know that our 3DS systems are loaded with a demo of Star Fox for you to enjoy, the game is coming out this friday”. “Fuck

      Fart yes!” I said. The demo I played was on one of those shiny new red 3DS systems. (which makes me wish I waited a bit longer before buying one, Ambassador or not.)



      I started up the demo and was quickly asked by the system which control style I’d want to use. Classic control mode wasn’t available on the demo, so I had to use the gyroscope + joystick. It didn’t actually feel that bad, and using that combo didn’t kill my gameplay experience.



      The first level I played was Corneria. Oh how the nostalgia started pouring out from the screen in glorious 3D. It’s the same mission you remember if you’ve played Star Fox 64. The updated graphics look amazing. You can tell that Q-games put a lot of work into this little gem of a remake. The reflection of the arwing looked lovely. As did the reflection of my lasers. I loved it. I also kept Falco alive and flew through the arches to unlock the level’s alternate path, fought the boss, kicked his ass, and moved on.



      The demo them started me off in Fichina. Love that level! Always reminds me of Hoth from Empire Strikes Back. I noticed I had a bit more trouble kicking ass and taking names in this level. All range mode + gyroscope don’t really mix well, and it got a little bit more frustrating when Star Wolf came to play. Also, let me just say, the voice acting in this version is just god awful. Sure, there original’s wasn’t something to write home about, and sure, they used the same voice actors, (who’ve aged considerably since 1997) but the constant chatter is just even more annoying than it was back then. It also sounds like Slippy may have been neutered or something. Seriously, he sounds like a half retarded castrati now.



      Anyway, I beat that level fairly quickly, diffused the bomb, and moved on to…the title screen. Short demo, eh? From what I’ve played so far I’m really excited to pick up the game when it launches this coming Friday. The upgraded graphics really breathe new life into this game, and the 3D looks stunning. I can’t wait to try out multiplayer and test my skills against other uber-nerds like me. Also, for those of you in the NYC area, Nintendo World is having an event from 6pm to 8pm this coming friday, letting fans have wireless multiplayer battles galore for the launch of the game.



      Also for your enjoyment, here’s a crappy video I shot with some footage from the game.








      Wasn’t that lovely? As you can tell the store was packed, and small children ask their fathers lots of questions.



      So! Who’s excited to pick this up on Friday? Any of you out there new fans the series? Speak!

      ]]>
      HALP MEH STAR FAWKS!So while wandering around the city before work started today, I walked into the Nintendo World store, where I was greeted by one of the many friendly staff members. “Hello sir, I just want to let you know that our 3DS systems are loaded with a demo of Star Fox for you to enjoy, the game is coming out this friday”. “Fuck

      Fart yes!” I said. The demo I played was on one of those shiny new red 3DS systems. (which makes me wish I waited a bit longer before buying one, Ambassador or not.)


      I started up the demo and was quickly asked by the system which control style I’d want to use. Classic control mode wasn’t available on the demo, so I had to use the gyroscope + joystick. It didn’t actually feel that bad, and using that combo didn’t kill my gameplay experience.


      Jump inside for the rest.

      ]]>
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      September Issue Of Ngamer Magazine To Show Off "All-New Levels" From Skyward Sword http://www.zeldainformer.com/september_issue_of_ngamer_magazine_to_show_off_all-new_levels_from_skyward_/ Sun, 04 Sep 2011 20:26:59 +0000 http://localhost/wordpress90/?p=3056 zelda_skyward_sword_ngamer_tease.png

      The newest upcoming issue of Ngamer magazine, due out September 21st promises Zelda fans something we’ve been waiting on for quite some time now: new information. Since teasing “Zelda Wii” with a piece of concept art at E3 2009, Zelda fans have been chomping at the bit for any news we can get. The past two E3 conferences revealed some new key storyline and gameplay information, but Nintendo has still been a little more tight-lipped about Skyward Sword than previous Zelda releases. While it doesn’t sound like we’ll be getting any storyline details out of Ngamer, what can we expect to learn?



      The language used here is a little interesting, given that Zelda isn’t generally known for having “levels” per se. In some of the earlier games, dungeons were listed as “Level 1” and so on, but it’s not something we’ve ever seen in a 3D Zelda title. Especially a title that’s supposed to be mixing up the overworld-dungeon-overworld formula in a way that makes the separate “levels” less distinctive from the general overworld. Still, any footage of new dungeons other than the Sky Temple is more than welcome.



      With the exception of a few clips from E3, we haven’t really seen much of the Siren Realm. Seeing as it hasn’t appeared in any official Skyward Sword trailers yet, perhaps it could be making a more official debut in Ngamer. Then again, maybe we’ll be get to see more of Skyloft than just Link’s home island, or new areas of Hyrule’s surface that haven’t appeared in other Zelda titles.



      Let’s hope Ngamer has some legitimately new content. Fellow Zelda fans, what do you want to see? Sound off in the comments.

      ]]>
      zelda_skyward_sword_ngamer_tease.png

      The newest upcoming issue of Ngamer magazine, due out September 21st promises Zelda fans something we’ve been waiting on for quite some time now: new information. Since teasing “Zelda Wii” with a piece of concept art at E3 2009, Zelda fans have been chomping at the bit for any news we can get. The past two E3 conferences revealed some new key storyline and gameplay information, but Nintendo has still been a little more tight-lipped about Skyward Sword than previous Zelda releases. While it doesn’t sound like we’ll be getting any storyline details out of Ngamer, what can we expect to learn? Hop inside for some thoughts.

      ]]>
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      Hidden in Plain Sight: A Deeper Perspective on the Siren World http://www.zeldainformer.com/hidden_in_plain_sight_a_deeper_perspective_on_the_siren_world/ Mon, 05 Sep 2011 04:00:36 +0000 http://localhost/wordpress90/?p=3057 Parallel otherworld? Sounds like the Sacred Realm to me!
      A couple days back our friendly neighborhood Webmaster Nate wrote up a speculative piece that guessed that the Siren World we saw briefly back during E3 2011 is actually an early incarnation of the Sacred Realm. By now it’s no secret that I think that’s likely the case, but as more of a theorizing specialist I’ve got a more sophisticated spin on how this idea will actually play out.



      The similarities between the two worlds are obvious. The Light World is the base world, but there’s a hidden layer that runs parallel to it. This world is similar to the real world but has some otherworldly qualities to it. It’s also deeply connected to the Triforce, which we’ve already seen evidence of in footage of the Siren World via the barriers placed throughout the realm and the golden triangle emblems sported by the world’s guardians.



      But what I find to be particularly interesting is that to break through the seal on the Siren World you have to use the Skyward Sword as a key of sorts. Doesn’t this sound familiar, too? The Master Sword serves as the final key on the seal the Ancient Sages placed on the Sacred Realm to protect the Triforce’s resting place. Since we already know the Skyward Sword evolves into the Master Sword over the course of the game, it would only make sense that the sword’s role as the key to the otherworld would grow stronger as well.



      The evil Lord GhirahimMoreover, according to attendees of the private conference at which the Siren World was unveiled, the world serves as a means of reopening pathways to Skyloft from the surface. Naturally these paths must have been blocked off for centuries to prevent the evils in the world below from threatening the sky realm. Based on what we know about this period in Hyrule’s history, it’s extremely likely that Ghirahim and his band of demons is hoping to hunt down the resting place of the Triforce - and if I’m correct it seems that Skyloft plays some role in keeping the golden power safe from evil hands. For the Siren World and Skyward Sword to factor into this protection as well just seems too convenient to ignore.



      I’ve mentioned before that I think Skyloft might be connected to the Sacred Realm, but the fact that it exists in the regular world, not “another world entirely” as described in the A Link to the Past manual, has always bothered me. But now I think that the Siren World provides the missing link that will explain the connection.



      The following is a major, major guess about how the plot of Skyward Sword might play out. I’m not even remotely sure that this is anywhere close to correct, but based on what we’ve seen it seems like a pretty reasonable scenario. Just like the “that mysterious girl is the Master Sword” theories involved looking at obvious similarities and drawing conclusions based on what we know about the series’ history, I’ve got an idea that I think honestly fits with absolutely everything we’ve seen thus far. Here goes…



      Ghirahim's attack on Skyloft... I think the Siren World counterpart to Skyloft is the resting place of the Triforce. I think that at some point during the game, after Ghirahim attacks Skyloft and seemingly sends it crashing back down to earth, the Sacred Realm as we know it, as the mirror of Hyrule where the Triforce dwells, will fully come to be. From there we’ll have to forge the Master Sword to repel the threats against the realm and ensure the seals on the realm remain strong.



      I admit that this is a pretty bold piece of speculation, but if there’s any scenario that I think would perfectly explain every similarity we’ve seen so far, it’s this one. I fully expect the Real Story to exceed my expectations and differ on the finer points at least to some degree, but I think that based on what we know - and we admittedly don’t know a lot - this is probably the most plausible way this game could set up Ocarina of Time.



      All will be revealed…this November.



      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.


      Related Articles:

      • Skyward Sword Walkthrough
      • Is the Siren World Actually the Sacred Realm?
      • Hidden in Plain Sight: Emblem of the Hylians
      • Hidden in Plain Sight, Part Two: Antithesis of the Skyward Sword
      • ]]> Parallel otherworld? Sounds like the Sacred Realm to me!
        A couple days back our friendly neighborhood Webmaster Nate wrote up a speculative piece that guessed that the Siren World we saw briefly back during E3 2011 is actually an early incarnation of the Sacred Realm. By now it’s no secret that I think that’s likely the case, but as more of a theorizing specialist I’ve got a more sophisticated spin on how this idea will actually play out.

        Of course, I am intent on keeping the details secret for anyone who isn’t willing to read the full article, so head inside to see more…

        ]]>
        3057 0 0 0 Star Fox 64 3D Reviews Are In The Docking Bay http://www.zeldainformer.com/star_fox_64_3d_reviews_are_in_the_docking_bay/ Mon, 05 Sep 2011 06:43:29 +0000 http://localhost/wordpress90/?p=3058 Can't let you review that, Star Fox.Star Fox 64 3D hits American and European stores in less than a week’s time (on the 9th of September, to be exact), and in the midst of the hype, major publications are getting their hands on press copies of the game for reviewing purposes. So far, the game has been reviewed by IGN, Eurogamer, Nintendo Power, Official Nintendo Magazine UK and more, and the results are looking up, with a casual 84 aggregate review score on Metacritic, based on eight reviews. Not too shabby for a remake! In particular, it appears as though reviewers are praising the tasteful visuals, quality sound and voice work, as well as the preservation of the awesome gameplay which the original 1997 Nintendo 64 game had boasted. It’s looking as though the 3DS has got its next big hit all set and, as Fox McCloud would say, ready to “rock ‘n roll!”



        IGN reviewer Audrey Drake was particularly pleased with the game, giving it a 9.0 out of 10 and an Editor’s Choice award. In particular, her review cited the stunning visuals and the plentiful gameplay, as well as the great implementation of the 3D layering and the gyroscope controls (which can be used in conjunction with the joypad, similar to Ocarina of Time 3D) - definitely a win on all fronts. Points were deducted for the lack online functionality in the multiplayer, which is sadly a loss for all who wanted to take Star Fox to the interwebs. The video review pretty much says it all - I recommend viewing it for some great new footage, too. Be wary of spoilers, though:





        Christian Donlan of Eurogamer gave the game an 8/10, citing that the original game design from the Nintendo 64 holds up incredibly well over a decade later, and also that the remake holds so many new and aesthetically pleasing details, including excellent lighting effects, a stable framerate and brilliant backdrops.



        Be sure to keep your eye out for more Star Fox 64 3D reviews if you are still unsure about picking up this remake, and if you already know you’re going to buy it - get excited!

        ]]>
        Can't let you review that, Star Fox.Star Fox 64 3D hits American and European stores in less than a week’s time (on the 9th of September, to be exact), and in the midst of the hype, major publications are getting their hands on press copies of the game for reviewing purposes. So far, the game has been reviewed by IGN, Eurogamer, Nintendo Power, Official Nintendo Magazine UK and more, and the results are looking up, with a casual 84 aggregate review score on Metacritic, based on eight reviews. Not too shabby for a remake! In particular, it appears as though reviewers are praising the tasteful visuals, quality sound and voice work, as well as the preservation of the awesome gameplay which the original 1997 Nintendo 64 game had boasted. It’s looking as though the 3DS has got its next big hit all set and, as Fox McCloud would say, ready to “rock ‘n roll!” Hit the jump to become more like your father.

        ]]>
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        Dragon Quest X Really Really Announced, Coming to Wii and Wii U http://www.zeldainformer.com/dragon_quest_x_really_really_announced_coming_to_wii_and_wii_u/ Mon, 05 Sep 2011 13:55:00 +0000 http://localhost/wordpress90/?p=3060 Dragon Quest X going live this 2012
        We’ve known that Square-Enix’s next big RPG on a Nintendo console was slated to be Dragon Quest X for some time now, but with the game’s recent unveiling at a S-E press conference we’ve finally got a ton of real details about gameplay, content, and more. For one, though we heard about the possibility of a Wii U version before, it’s now been confirmed: Dragon Quest X is coming to both Wii and Wii U. The Wii U version will support updated visuals and likely functionality with the Wii U controller.



        We also now know the game’s full title - Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online - which according to Andriasang translates roughly to “The Five Awakening Races.” As the title suggests, the game will be an online RPG, but is playable at least in large part offline, with NPCs replacing other player characters as your party members, allies, and so on.



        More details popped up at the press conference:


        • The game’s coming in 2012 for both Wii and Wii U
        • There will be differences in presentation between versions but players on both systems can play together
        • The Wii version will support several control schemes: Wii Remote and Nunchuk, Classic Controller, and USB keyboard
        • Offline mode is single-player, but you can create up to three characters
        • The game is being developed internally by Square-Enix rather than by an outside team such as Level-5
        • 3DS connectivity is in the works; you may get to transfer character data to your 3DS for sharing and additional downloads via the 3DS Pass functions
        • Beta testing will begin soon
        • No Western releases have been confirmed thus far

        You can also check out this video of the conference for a first look at the game in action:





        I’m personally loving the neat mix of new-school online RPG with old-school elements, presentation, sound and music - even the graphics seem to hearken back to a simpler time. I’m not however a fan of this particular anime style…but then again I’ve never played a Dragon Quest game either.



        Source: Andriasang, MyNintendoNews


        Related Articles:

        ]]>
        Dragon Quest X going live this 2012
        We’ve known that Square-Enix’s next big RPG on a Nintendo console was slated to be Dragon Quest X for some time now, but with the game’s recent unveiling at a S-E press conference we’ve finally got a ton of real details about gameplay, content, and more. For one, though we heard about the possibility of a Wii U version before, it’s now been confirmed: Dragon Quest X is coming to both Wii and Wii U. The Wii U version will support updated visuals and likely functionality with the Wii U controller.

        We also now know the game’s full title - Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online - which according to Andriasang translates roughly to “The Five Awakening Races.” As the title suggests, the game will be an online RPG, but is playable at least in large part offline, with NPCs replacing other player characters as your party members, allies, and so on. Jump inside for more details and a demonstration from the press conference.

        ]]>
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        More Dragon Quest X Details: Five Continents, Downloadable Quests, Possible Pay-to-Play http://www.zeldainformer.com/more_dragon_quest_x_details_five_continents_downloadable_quests_possible_pa/ Mon, 05 Sep 2011 17:30:00 +0000 http://localhost/wordpress90/?p=3061 The first official screenshot of Dragon Quest X
        I gave a little taste of what’s to come in Dragon Quest X earlier this morning, but I’ve picked up some additional details from my mid-morning news hunt regarding the game’s world and online structure. There aren’t many specifics to chew on right now, but there’s at least enough to get a basic idea of just how seriously they’re taking this game - it’s looking to be one of the most ambitious online undertakings the system has ever seen.


        • The game’s setting is called Astortia and is the home to five fully-fledged continents: Ogrelead, Eldona, Dwachakka, Pukuland, and Wena. As the game’s title implies, they’ll be populated by five unique races: Orge, Elf, Dwarf, Pukuripo, and Wedi.
        • A more accurate title translation seems to be “Awakening of the Five Tribes.”
        • The battle system and commands will be familiar to fans of the series despite this game being an online experience.
        • The game’s job system allows you to change occupation mid-game, perhaps similar to the structure seen in Final Fantasy III.
        • Season-related events such as holidays, which are popular in other MMO titles, will be featured in Dragon Quest X.
        • Downloadable content will be available in the form of additional quests, similar to Dragon Quest IX. The conferences suggests these updates will be more frequent and may be larger in scale. You’ll need USB storage for these quests.
        • Your character gains “fame” based on how many people equip items you’ve crafted.
        • Player’s house is fully customizable inside and out.
        • Players can assist other players they encounter in the field.
        • You form parties in the pub, and can allow other players to use your character as a team member even while you’re not playing.
        • Up to four players were shown participating simultaneously in battle, but that may not be the limit.
        • The Japanese site suggests usage fees may apply.
        • The battle system uses a time battle system not unlike other Square-Enix RPGs.
        • The Wii U version will be much more powerful.
        • Despite previous reports, while you can play through the game by yourself, you’ll need a constant stable Internet connection to complete much, if not most of the content.

        Well, what do you think? I’m specifically curious how current Dragon Quest fans think this game will be. As I’ve said before, I have no experience with the series, although I may pick this and the recent DS outings up just to see what the buzz is about.



        Source: GoNintendo


        Related Articles:

        ]]>
        The first official screenshot of Dragon Quest X
        I gave a little taste of what’s to come in Dragon Quest X earlier this morning, but I’ve picked up some additional details from my mid-morning news hunt regarding the game’s world and online structure. There aren’t many specifics to chew on right now, but there’s at least enough to get a basic idea of just how seriously they’re taking this game - it’s looking to be one of the most ambitious online undertakings the system has ever seen.


        Jump inside for what I’ve found.

        ]]>
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        Metroid: Better Than Zelda? A Tale Of Two Series http://www.zeldainformer.com/metroid_better_than_zelda_a_tale_of_two_series/ Tue, 06 Sep 2011 07:20:02 +0000 http://localhost/wordpress90/?p=3059 ATaleOfTwoSeries.png



        If you’re entirely enraged by the outright bias reeking from the title of this article, then certainly, we’re in for a good discussion. I’d like to bring forth a prospect which may seem completely outrageous at first, given the theme of Zelda Informer is, well, Zelda. But just hear me out: as I sit here listening to the brilliant fan-made composition that is Shinesparkers’ Harmony of a Hunter, I can’t help but think back to all of the amazing moments I’ve shared with the Metroid franchise. Landing my starship in the rainforests of Tallon IV. Exploring the haunted federation ship in Super Metroid. Escaping the self-destructive Planet Zebes in Zero Mission. It’s not fair to say that the experiences I had during the masterful Super Metroid were better than the ones I had had the first time I fell into the Dark World in A Link to the Past. There’s no “better” or “worse” here, because the simple fact of the matter is, Zelda and Metroid are two very different games which both set out to do two very different things. In my moment of contemplation, however, I can’t help but make comparisons.




        Just a little something to get you in that Metroid mood. We like to accommodate here at Zelda Informer.



        The Metroid series, like the Zelda series, launched first on the Nintendo Entertainment System. The original Metroid game was released in Japan in August 1986, the same year as Zelda, however, it was not brought to the states until a whole year later, in August 1987. Having already established a strong establishment with platforming, adventure and puzzle games, Nintendo sought to try their hand at a series more focused on action. Miyamoto wasn’t very much on board for this project - instead the game was put to Intelligent Systems, to be produced by the (now deceased) original Game Boy pioneer Gunpei Yokoi, and directed by Satoru Okada. The game was originally campaigned as a “scrolling shooter” during its successful release.



        The amazing world of <em>Metroid</em>.” src=“http://www.zeldainformer.com/images/articles/metroidimage0.jpg” width=“256” height=“192” class=“mt-image-right” style=“float: right; margin: 0 0 10px 20px;” /></a>Many would argue that <em>Zelda</em> and <em>Mario</em> are two sides of the same coin - designed to offer unique gameplay experiences which the other game does not; <em>Mario</em> is fast-paced, linear and action-packed, while <em>Zelda</em> is puzzle-focused, non-linear and requires thinking time. Is it possible to fit <em>Metroid</em> into this equation, even if it is not a child of Shigeru Miyamoto’s crazed brain? In my opinion: yes, in fact, the <em>Metroid</em> series fits very comfortably in this formula, at least, it does when looking at their NES beginnings. The answer is in plain sight - <em>Metroid </em>is a freakish combination of the other two franchises, it’s a mid-way point, a fusion. <em>Metroid</em> takes the action-platforming aspects from <em>Super Mario Bros.</em> and mixes it in with the magic of <em>Zelda</em> - items, upgrades, bosses, non-linear exploration, and puzzle-solving. The rate at which the bounty hunter’s series completes this fusion is staggering - several of the games in the <em>Metroid</em> series so successfully combine wonderful platforming segments with item/upgrade hunting only seen in the <em>Zelda </em>franchise. It’s in my humble opinion that this is the key that makes the <em>Metroid </em>series so successful and fun to play. It combines two of your favourite series and covers it all up with an awesome science-fiction backdrop with aliens, space and uninhabited planets! Sounds like a blast to me.<br />

<br /><br /><br />

What many people don’t know about the original <em>Metroid</em> game was that it was born a twin, not unlike many of the <em>Pokemon </em>games, Red and Blue Versions, or the Oracle games in the <em>Zelda </em>series, Ages and Seasons - albeit, not to the same extreme degree. The game was <em>Kid Icarus</em> - a side-scrolling action game which featured an almost-identical game engine to <em>Metroid</em>, as well as a very similar staff development team (the game was also directed by Satoru Okada and produced by Gunpei Yokoi), and very close release dates. As history goes, <em>Kid Icarus</em> received another instalment on the black-and-white Game Boy (as did <em>Metroid</em> with <em>Return of Samus</em>), and the child angel was never seen again. The game was also meant to take on a more serious tone, not unlike the original <em>Metroid</em> game, but the game remained somewhat humorous as per the development team’s vote. Pit’s series died then and there, leaving <em>Metroid</em> as the obvious fan favourite, spawning an entire series which continued on the SNES, GameCube and Wii, among other consoles.<br />

<br /><br /><br />

<a href=A game series built on exploration. <a href=http://jaquio.deviantart.com/>Jaquio</a>‘s artwork <em>Samus In Maridia</em>” src=“http://www.zeldainformer.com/images/articles/metroidimage1.jpg” width=“256” height=“155” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>A question is still nagging away, however. What does <em>Metroid</em> borrow from <em>Zelda</em>, if anything at all? Though the two series share many similarities across all their games, with bosses, items and collectibles, have these two franchises borrowed from each other in any significant ways? As a matter of fact, yes: hardcore <em>Metroid</em> fans would remember the Dark Aether world from the under-appreciated <em>Metroid Prime 2: Echoes</em> (one of my favourite games in the series) - a mirror world not unlike the Dark World from <em>A Link to the Past</em>, or the Twilight Realm as seen in <em>Twilight Princess</em>. In fact, Dark Aether felt so much like the Twilight Realm, anyone would have thought the two universes were colliding, by some divine magic. A dreary background tune, a dark shadowy hue, a monochromatic atmosphere - such were the characteristics that were shared by both worlds. A common convention of the “two-worlds mechanic” in <em>Zelda </em>is such that causes and changes in one dimension affect the balance of its counterpart-world, to which <em>Metroid </em>borrowed this mechanic seamlessly in <em>Echoes</em>. Even the world’s inhabitants, the Ing and the Twili, shared some uncanny physical similarities, I mean, apart from being really weird and creepy:<br />

<br /><br /><br />

<img alt=




        And that’s not all Samus Aran has taken from the land of the rising Triforce. In a time when action-adventure games were structured with a linear premise (completing one level and moving on to the next), The Legend of Zelda was one of the first games to break the mould, and give players the option to tackle challenges and explore areas out of order if they so pleased. The original Metroid is, at the least, the second game in Nintendo’s arsenal to pioneer non-linearity in video games - and it did so in new ways… and I’m not just talking about the ability to move left in a side-scrolling game (rest assured that was a cool, new thing at the time).



        Not having a distinguishable “dungeon” and “field” meant that if players had managed to stumble upon the morph ball bomb ability early in the game, somewhere in Brinstar, they could break the weak floors leading into the subterranean world of Kraid, or, if they hadn’t, they might instead consider another option: going into the molten Norfair. Both paths encourage more decisions on the player’s behalf and in truth, no route is more difficult than the others (they’re all pretty tricky). The fact that the areas aren’t marked by numerals, as per the dungeons in The Legend of Zelda, meant that the game offered infinite gameplay experiences depending on which Power Suit upgrades you had and where in Planet Zebes you were heading on any particular play-through. Ain’t that grand?



        They don't look like much, but you don't know true horror until you've faced off with a Metroid parasite.“Well big deal, hotshot! Games borrow things from each other all the time!” That’s true, they do… especially games built within the same company. It’s only natural that Metroid would borrow concepts and gameplay mechanics from Zelda and vice versa. So is it fair to say Metroid is better than Zelda? Of course it is, that’s a stupid question, it depends entirely on your preferences. I think, however, that it’s interesting to stack up the numbers in these scenarios and use whatever data we can get a hold of to create a picture of which series has been generally more popular, in sales numbers and review scores, over time. I’ll put the question to you, too: do you prefer the ruthless, fearless, sympathetic and undeniably gorgeous bounty hunter (who turned out to be one of the first women protagonists in video games, much to everyone’s surprise), or the green-clad elf-boy who struggles to hold a conversation half the time?... and yes, that’s an unfair comparison. This article is just ripe with biased remarks! Ah, let’s just let the numbers do the talking:


        Metroid & Zelda: Review Scores & Sales Data

        MetroidZeldaReviewsSalesComparison1.png



        What’s being revealed here? It was always going to be true that Zelda was the more popular franchise - you already knew that - the series’ impact on video games remains immense, even to this day. With incredible review scores across the entire gaming industry’s spectrum, there’s no doubt that Zelda has established for itself a history as not only one of the most successful game franchises to come from Nintendo, but from video games as a whole. To tell you just how astonishing this is, allow me to put this into perspective: not many game series can reach up to eighteen commercial products under their name (I’ve excluded Link’s Crossbow Training and the CD-i games for obvious reasons) and still maintain an aggregate review score of above 90%. That is, to say the least, incredible.



        Unfortunately however, things aren’t quite so peachy for the Metroid series. Everyone knows the games in the series are of the utmost quality - as evident by the 89% critical average - and so it’s unfortunate that the series has sold considerably less units to other game series matching its twenty-five-year-old age. Where Zelda and Metroid both launched their series in 1986, Zelda manages to beat out Samus’ legacy by something like 45 million units. Not that there’s anything wrong with a game that manages to sell one million copies (though the expected number is increasing as production values leap forward, and as the gaming industry becomes generally bigger in terms of the numbers of consumers), but, considering Other M is yet to break that million mark… it seems unlikely that we’ll be getting another Metroid instalment any time soon.



        Not just a pretty face. But she is pretty, isn't she?Super Metroid was the last game in the series before an eight-year hiatus, and it’s completely certain that this was due to the slumping sales numbers, at least, when stacked up against the production budget… Super Metroid was, and remains to be, a game packed with a heap of content, where it’s obvious that a lot of time, effort and resources had been placed on its development. It’s only natural that Nintendo would have expected the game’s sales to break at least two million units. Now that Other M has underperformed, can we expect the Metroid series to fall into the same obscurity? Perhaps, at least, it would certainly seem as such, as Nintendo haven’t really been making a big deal out of Metroid‘s 25th anniversary this year, instead giving all the attention to Zelda (albeit, Nintendo might be planning to hold the celebrations next year as 1987 was the year Samus was taken outside of Japan). And with no announcements of any Metroid title coming to the 3DS any time soon, things certainly seem somewhat dire for our favourite bloodsucking parasite, at the moment.



        With Intelligent Systems working on Paper Mario 3D, Retro Studios remaining otherwise silent on their doings and Team Ninja staying as far away from the franchise as legally possible (thank God), the series doesn’t appear to be in the hands of any major developer at the moment - so it’s clear Nintendo is giving the bounty hunter a rest, but for how long can we expect? Will they offer the intellectual property to some other developer, or will they take on a project themselves? Will there be any plans for Samus’ 25th anniversary, or will fans be left with nothing? And what the hell ever happened to that Metroid Dread game? These and more questions… probably won’t be answered any time soon. So I’ll leave the discussion to you: do you love Metroid? Do you love it more than Zelda? What do you want from the series now that there are no plans in motion? Which is your favourite game? Announce your love for the franchise! We’d love to hear your views on the series.



        And see you next mission!

        ]]>
        ATaleOfTwoSeries.png

        If you’re entirely enraged by the outright bias reeking from the title of this article, then certainly, we’re in for a good discussion. I’d like to bring forth a prospect which may seem completely outrageous at first, given the theme of Zelda Informer is, well, Zelda. But just hear me out: as I sit here listening to the brilliant fan-made composition that is Shinesparkers’ Harmony of a Hunter, I can’t help but think back to all of the amazing moments I’ve shared with the Metroid franchise. Landing my starship in the rainforests of Tallon IV. Exploring the haunted federation ship in Super Metroid. Escaping the self-destructive Planet Zebes in Zero Mission. It’s not fair to say that the experiences I had during the masterful Super Metroid were better than the ones I had had the first time I fell into the Dark World in A Link to the Past. There’s no “better” or “worse” here, because the simple fact of the matter is, Zelda and Metroid are two very different games which both set out to do two very different things. In my moment of contemplation, however, I can’t help but make comparisons. Join me as I explore two of Nintendo’s most celebrated and detailed game franchises.

        ]]>
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        History of Hyrule Fan Art Calendar Contest http://www.zeldainformer.com/history_of_hyrule_fan_art_calendar_contest/ Mon, 05 Sep 2011 19:51:47 +0000 http://localhost/wordpress90/?p=3062 Contest Information

        Zelda fansite History of Hyrule has been putting on an art collaboration and contest. The idea is to take the best submissions and compile them into a calendar for 2012. The calendar would be digital and free to download for New Years.



        The theme of this year’s calendar is “Festival with Music.” If you need any ideas or inspiration for this theme, History of Hyrule has provided a helpful page for that.



        Not only is this great collaboration, but there are prizes. Additionally, there’s a participation prize, so you could win just by entering.



        OMG Prizes.



        The contest has been running for awhile now, and the deadline is fast approaching. While the deadline is still September 30th, you can get an extension if you can show that you have at least started a piece by the 25th, then you can continue working on it until October 31st.



        You can visit the conest page at DeviantArt and/or the History of Hyrule forums for the latest updates and information. If you have any questions you can email the contest runners at historyofhyrule dot contests at gmail dot com.



        And just for kicks, here’s my entry, which I submitted this morning:



        'Spirit Tracks: Festival of Friendship' by Me

        ]]>
        Contest Information

        Zelda fansite History of Hyrule has been putting on an art collaboration and contest. The idea is to take the best submissions and compile them into a calendar for 2012. The calendar would be digital and free to download for New Years.

        The theme of this year’s calendar is “Festival with Music.” If you need any ideas or inspiration for this theme, History of Hyrule has provided a helpful page for that.

        Not only is this great collaboration, but there are prizes. Additionally, there’s a participation prize, so you could win just by entering.

        More information inside.

        ]]>
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        Older Limited Edition Consoles...What Could Have Been, But Can Be Done! http://www.zeldainformer.com/older_limited_edition_consoleswhat_could_have_been/ Mon, 05 Sep 2011 22:28:00 +0000 http://localhost/wordpress90/?p=3063 Nintendo 64 Special Edition PikachuLimited edition consoles didn’t start coming around until the late 1990s. The Nintendo 64 did have a special edition Pikachu console, which you can see here. It’s cute little cheeks lit up and there was a matching controller. But this was uncommon those days, and Ricepuppet’s console customization has shown that fans are fully capable of doing it themselves. He sells comissioned consoles that have the theme the buyer requests. He does retro systems as well as modern ones. To get your console or controller customized, or buy a new one for a make over, you just send it and they give it back for a price. The site does tattoo designs and other kinds of artwork, so you might want to check it out if you’re interested!



        Special Edition Systems 3

        Special Edition Systems 2

        Special Edition Systems 5

        Special Edition Systems 1


        Special Edition Systems 4

        Source: BleedingViolin via Kotaku

        ]]>
        Nintendo 64 Special Edition PikachuLimited edition consoles didn’t start coming around until the late 1990s.  The Nintendo 64 did have a special edition Pikachu console, which you can see here.  It’s cute little cheeks lit up and there was a matching controller.  But this was uncommon those days, and Ricepuppet’s console customization has shown that fans are fully capable of doing it themselves.  He sells comissioned consoles that have the theme the buyer requests.  He does retro systems as well as modern ones.  To get your console or controller customized, or buy a new one for a make over, you just send it and they give it back for a price.  The site does tattoo designs and other kinds of artwork, so you might want to check it out if you’re interested!



        For samples of the customized consoles and the link to the site for this amazing customization, hit the jump!

        ]]>
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        Outside Looking In: An Outsider's Misconceptions about Zelda http://www.zeldainformer.com/outside_looking_in_an_outsiders_misconceptions_about_zelda/ Tue, 06 Sep 2011 00:30:32 +0000 http://localhost/wordpress90/?p=3064 Welcome to the Confusing World of Zelda
        The universe of the Zelda franchise is a daunting thing to those out of the loop. There is so much to understand, yet so little you can know without playing the games. And it doesn’t help that Zelda has to have one of the most screwed up timelines in all of video games.



        So, what does the outsider do? He pieces together what little he knows into what seems to him to be a logical theory. Now, to us, the veterans of the series( I call myself a veteran now, with my third game now in the bag and working on number 4), these trivial thoughts of the nonbeliever seem mediocre and stupid. But, remember this: there was a time for all of us when we had these misconceptions about The Legend of Zelda. Join me inside for a look at my personal miscommunications about the series.


        One Link to be Them All

        A Link for Every Trade
        In Mario, it is always the same Mario. In Metroid, the same Samus. And, in my mind before I was enlightened, I thought that every game had the exact same Link.



        It wouldn’t be a hard thing to do. He is iconic for using the same weapons(we’ll get to that later), he always dresses the same. He’s got the same name and physical appearance for crying out loud. For those that don’t know the time span of the series, it makes perfectly logical sense that Link is the same in every game.


        Hyrule…Forever Alone

        Termina Map
        OK, so the Zelda outsider probably doesn’t know that the world is called Hyrule. But I can tell you what he does think: all the games take place in the same world. Makes sense that if you think that all the games have the same Link, he has to live in the same world in each of them, right. Made sense to me back in the day.





        Ganondorf the Lonely

        Ganondorf…I now know him to be only one of many Final Boss enemies in the Zelda franchise. However, I used to see him as Link’s Lex Luther; his only opponent.



        An outsider is not going to know or want to know much about a series he’s not interested in. So, if he’s not interested in The Legend of Zelda, he’s likely to only know one villian. Since (Ganon)dorf if probably the most recurring villain, he’s the most recognizable, and the most memorable. Sorry, Skull Kid.


        Master Sword and Hylian Shield…Standard Issue

        master sword and hylian shield.jpg
        In pretty much any mainstream official art, Link is going to be holding his trademark Master Sword and Hylian Shild. So, that’s what the outsider expects Link to be using all the time. He’s therefore also going to think that they’re the best, which is not always the case.


        Link and Zelda: A Case of Identity Crisis

        The main character of the Mario games is Mario. Sonic is the protagonist in the Sonic the Hedgehog games. And, I used to think that Zelda was the protagonist of the Zelda games. But not exactly as you might think. I knew that the main character looked like Link; I just thought his name was Zelda. It’s an easy thing to do, it’s not like they have the most gender-specific names in the world.


        Sequels of Sequels

        For the longest time I thought that Zelda games were direct sequels. While a few are, most are not, but the outsider has no way of knowing this. How is he to know of the confusing split caused in Ocarina of Time. The only timeline he knows of the game is the chronological release timeline. Hell, I still don’t understand the whole timeline thing. I just know that it’s not in any chronological order.


        Have a Triforce for a Job Well Done

        Look What I Found!
        The triforce is hard to miss in the Zelda universe, even for an outsider. However, he only knows the appearance of the item. He knows not what it actually is.



        For the longest time, I thought it was an obtainable item. I thought that it was a reward to Link after he finishes each game, like a medal. Boy was I wrong.


        Link & Zelda: Royal Romance

        Outsiders can be inclined to think that Link and Zelda either should be a couple, or actually are. More seasoned veterans to the franchise know that this is not the case in some games. It is never officially the case in any, but it is more feasible in some. But for some, such as Ocarina of Time and Twilight Princess, Link and Zelda are essentially strangers pulled together by the tough times, and Link has a ton of other possible suitors. But the outsider knows none of this. He knows Link and Zelda are good, Ganondorf bad, the guy should get the girl. Not always the case though.


        As you can see, outsiders can have some pretty absurd thoughts about our beloved franchise. These are just some of my outsider thoughts. I was closer to the series than most outsiders, though, as I have lurked around the Zelda Informer main site and forums for years. However, I am just now coming to see Zelda for the franchise it is. With Ocarina of Time 3D, Twilight Princess, and The Wind Waker under my belt, and with Majora’s Mask on it’s way to my front door, I look forward to further adventures in the land of Hyrule(or wherever else the series may lead).

        ]]>
        Welcome to the Confusing World of Zelda
        The universe of the Zelda franchise is a daunting thing to those out of the loop. There is so much to understand, yet so little you can know without playing the games. And it doesn’t help that Zelda has to have one of the most screwed up timelines in all of video games.

        So, what does the outsider do? He pieces together what little he knows into what seems to him to be a logical theory. Now, to us, the veterans of the series( I call myself a veteran now, with my third game now in the bag and working on number 4), these trivial thoughts of the nonbeliever seem mediocre and stupid. But, remember this: there was a time for all of us when we had these misconceptions about The Legend of Zelda. Join me inside for a look at my personal miscommunications about the series.

        ]]>
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        PAX 2011: Skyward Sword Interview http://www.zeldainformer.com/pax_2011_skyward_sword_interview/ Tue, 06 Sep 2011 01:12:24 +0000 http://localhost/wordpress90/?p=3065




        I have no idea what a Kit Ellis is, but apparently he forgot to grab coffee for someone high-up at Nintendo of America, so they forced him to go give an interview at PAX 2011 with absolutely no new information to share with the public. Sucks to be him. Sucks to be us even more, though, because we have to sit here and look at him ramble on about nothing while flashing his unusually creepy child molester-esque smile. This is one of those interviews that should have been audio only.

        46 days.

        Related Content:

        • Skyward Sword Walkthrough
        • Is the Siren World Actually the Sacred Realm?
        • Hidden in Plain Sight: Emblem of the Hylians
        • Hidden in Plain Sight, Part Two: Antithesis of the Skyward Sword
        • Hidden in Plain Sight: A Deeper Perspective on the Siren World
        • ]]>

          I have no idea what a Kit Ellis is, but apparently he forgot to grab coffee for someone high-up at Nintendo of America, so they forced him to go give an interview at PAX 2011 with absolutely no new information to share with the public. Sucks to be him. Sucks to be us even more, though, because we have to sit here and look at him ramble on about nothing while flashing his unusually creepy child molester-esque smile. This is one of those interviews that should have been audio only.

          46 days.

          ]]>
          3065 0 0 0 Reports Claim Sony Stock Fall Related to Nintendo-Only Dragon Quest X Reveal, Why I Think This is Pa http://www.zeldainformer.com/reports_claim_sony_stock_fall_related_to_nintendo-only_dragon_quest_x_revea/ Tue, 06 Sep 2011 15:15:00 +0000 http://localhost/wordpress90/?p=3066 Dragon Quest…yeah, since when has that franchise mattered to Sony?Oh knoes, Sony. The electronics entertainment megagiant took a hefty stock dip yesterday, reaching its lowest level throughout the current fiscal year coinciding with the Dragon Quest X reveal early yesterday morning. Many investor reporting newspapers such as Nikkei believe this is due to “Dragon Quest Shock,” claiming that the concerns come from the fact that the online RPG is appearing on Wii and Wii U, meaning that it’s drawing valuable business away from Sony’s gaming division.



          First of all, the idea that Sony’s financial performance to suddenly be cast in doubt because Dragon Quest is appearing on a Nintendo system is frankly absurd - especially when you consider that only two games in the series thus far (not counting spin-offs) have made appearances on Sony hardware. Other than that, it’s been 100% Nintendo, with Nintendo actually publishing many of the games in various regions. I doubt anyone willing to put their money into this business would be ignorant of that fact. Moreover, we’ve known that Dragon Quest X was going to be a Nintendo exclusive for almost three years now.



          Second of all, the idea that the fears have anything to do with Sony takes a major hit when you realize that Square-Enix’s stocks fell even further - a whopping 11% drop from yesterday. Dragon Quest has always managed to be successful on Nintendo consoles so this can’t have anything to do with that - again, anyone vested in the company should have known the game was for Wii years ago. There seems to be some lack of confidence in Square-Enix itself. Why could this be?



          Just recently, Smash Bros. and Kid Icarus: Uprising director Masahiro Sakurai made this comment about the Dragon Quest X reveal via Twitter:


          After hearing that it’s online, the number of people who say the classic style Dragon Quest would be better is probably not low. However, in a game industry where evolution and sudden changes are tolerated, even considered expected, just treading the same path would be be troubling. It’s being made by people who’ve made sound titles in the past, so I’m greatly looking forward to it.



          There are two things that concern me about this statement. If there are so many people who would prefer a classic-style Dragon Quest, why not make another classic-style Dragon Quest? Why put all your eggs in the unproven basket that is Dragon Quest Online? And while I understand the idea that games need to improve to maintain their success, since when has any Square-Enix online effort actually been met with acclaim? Final Fantasy XI and Final Fantasy XIV are two of the worst-selling, lowest-rated games in what is (or was) otherwise a widely celebrated and storied franchise.



          Could the concerns with Dragon Quest X have nothing to do with Sony and everything to do with the fact that the game is online? I think that explains things much better, especially when you consider that Sony’s stocks have been in decline for some time - probably why they recently cut the price of the PlayStation 3.



          And here’s a better question for Nintendo fans: what do Sakurai’s comments tell us about his plans for Super Smash Bros. Wii U? Chew on that one for a second.



          Source: Andriasang, Sora Sakurai on Twitter


          Related Articles:

          ]]>
          Dragon Quest…yeah, since when has that franchise mattered to Sony?Oh knoes, Sony. The electronics entertainment megagiant took a hefty stock dip yesterday, coinciding with the Dragon Quest X reveal early yesterday morning. Many investor reporting newspapers such as Nikkei believe this is due to “Dragon Quest Shock,” claiming that the concerns come from the fact that the online RPG is appearing on Wii and Wii U, meaning that it’s drawing valuable business away from Sony’s gaming division.

          Jump inside for three reasons why it can’t possibly be that simple.

          ]]>
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          Win Tickets to the London Zelda Symphony http://www.zeldainformer.com/win_tickets_to_the_london_zelda_symphony/ Tue, 06 Sep 2011 17:10:10 +0000 http://localhost/wordpress90/?p=3067 E3 2011 Zelda Orchestra
          Nintendo of Europe is offering a chance to win free concert tickets to the London Zelda Symphony. If you are a Club Nintendo member, have registered at least one Zelda game at Club Nintendo, and are a resident of Great Britain then you may qualify to win.



          All you have to do is go to the contest entry page. Once there, simply answer the ridiculously easy Zelda trivia question and fill in your email address and phone number. The contest opened yesterday, September 5th, and runs until September 30th.



          The Zelda Symphony will be held in London on October 25, 2011 at the HMV Hammersmith Apollo.



          Full terms and conditions can be read below:



          Terms and conditions



          1. Club Nintendo members who have opted-in to receive certain email communications from Club Nintendo have received an email from the Promoter inviting them to enter a competition to win tickets to “The Legend of Zelda 25th Anniversary Symphony” concert.



          2. For the chance to win the concert tickets Club Nintendo members must: (a) have registered at least one game from the Legend of Zelda franchise on their Club Nintendo account; and (b) correctly answer a question testing their Legend of Zelda knowledge by following the internet link in the email they have received from the Promoter inviting them to enter the competition.



          3. There are forty (40) prizes of two (2) tickets to “The Legend of Zelda 25th Anniversary Symphony” concert which is scheduled to take place on Tuesday 25th October at the HMV Hammersmith Apollo, London.



          4. The competition commences on 5th September 2011 and will close on 30th September 2011. Once the competition closes the winners will be picked at random from eligible entrants who have submitted the correct answer to the question testing their Legend of Zelda knowledge. The winner will be notified by email within 7 days after the competition has closed.



          5. Failure of a winner to respond to the email notification within 48 hours and/or provide an address for delivery, or failure to meet the eligibility requirements or these terms and conditions may result in forfeiture of the prize.



          6. Entry is open to residents of Great Britain only, except employees and their families of the Promoter, its affiliated companies and agents or anyone professionally connected with the promotion.



          7. Entrants under the age of 18 must have permission from their parent or guardian in order to participate. Proof of identity and age may be required.



          8. Only one entry per person. All entries must be made directly by the person entering the competition. Entries made online using methods generated by a script, macro or the use of automated devices will be void. No responsibility can be accepted for entries lost, delayed or corrupted, or due to computer error in transit.



          9. The Promoter reserves the right to feature the first name of the winner in future promotions.



          10. The prizes are as stated, are not transferable to another individual and there are no cash or other alternatives to the stated prizes. The Promoter reserves the right to substitute the prize or any part of it for a prize of equivalent or greater monetary value if this is necessary for reasons beyond its control.



          11. The Promoter and its associated companies and agents excludes all responsibility for and all liabilities arising from any postponement, cancellation, delay or changes to the prize details, or arising from use of the prize, to the extent permitted by English law.



          12. For a list of the winners’ names please send a stamped addressed envelope to Nintendo Zelda 25th Anniversary Prize Competition Winners, TLC, Oriel House, 26 The Quadrant, Richmond, Surrey, TW9 1DL.



          13. Promoter: Nintendo UK, Quadrant, 55 - 57 High Street, Windsor, Berkshire SL4 1LP.

          ]]>
          E3 2011 Zelda Orchestra
          Nintendo of Europe is offering a chance to win free concert tickets to the London Zelda Symphony. If you are a Club Nintendo member, have registered at least one Zelda game at Club Nintendo, and are a resident of Great Britain then you may qualify to win.

          All you have to do is go to the contest entry page. Once there, simply answer the ridiculously easy Zelda trivia question and fill in your email address and phone number. The contest opened yesterday, September 5th, and runs until September 30th.

          Full terms and conditions after the jump.

          ]]>
          3067 0 0 0
          NES-Bit.com Births a Nintendo-Themed Retro Magazine http://www.zeldainformer.com/nes-bitcom_births_a_nintendo-themed_retro_magazine/ Tue, 06 Sep 2011 17:21:12 +0000 http://localhost/wordpress90/?p=3068 nesbit.pngGood news, nerds: NES-Bit.com, a cute little slice of heaven for retro gamers who love them some Nintendo, has a magazine in the works titled NES-Bit Magazine System of all things. Inside its pages: articles, reviews and other goodies revolving around the NES, Gameboy and Gameboy SP. The first issue reviews all the Simpsons games and explains why the Terminator 2 game sucked and Smash TV ruled. Issue #2 depends on the response to the first one.



          Look for the PDF online and actual copies around retro-themed events.



          Full info over at their forums.

          ]]>
          nesbit.pngGood news, nerds: NES-Bit.com, a cute little slice of heaven for retro gamers who love them some Nintendo, has a magazine in the works titled NES-Bit Magazine System of all things. Inside its pages: articles, reviews and other goodies revolving around the NES, Gameboy and Gameboy SP. The first issue reviews all the Simpsons games and explains why the Terminator 2 game sucked and Smash TV ruled. Issue #2 depends on the response to the first one.

          Look for the PDF online and actual copies around retro-themed events.



          Full info over at their forums.

          ]]>
          3068 0 0 0
          Hidden in Plain Sight: The "Servant of the Goddess" http://www.zeldainformer.com/hidden_in_plain_sight_the_servant_of_the_goddess/ Tue, 06 Sep 2011 23:10:21 +0000 http://localhost/wordpress90/?p=3069 Many have speculated that this creature is the Servant of the Goddess that spirits Zelda away when Ghirahim attempts to snatch her
          One of the most specific details we have about Skyward Sword is that early on in the game Link and Zelda get dragged down from Skyloft to the surface world. From there, Link has to hunt down Zelda before the evil Ghirahim can find her first and execute his dark designs. In the game’s first encounter with the dark lord, Link hears about a “servant of the goddess” who prevented Zelda from falling into Ghirahim’s hands. But who is this servant and how does he/she/it intervene?



          Many have speculated that the servant is in fact the leviathan creature spotted in the clip above from the E3 2011 trailer. This beast seems to appear right after Zelda falls from her bird thanks to the giant tornado summoned by Ghirahim. If the “servant of the goddess” really appears in this moment to snatch Zelda away, perhaps this is our first glimpse of it?



          It wouldn’t be the first time a large mythical creature appeared as a deity or in connection to one. The first major example was the Wind Fish, a floating whale-like entity from Link’s Awakening. Others such as Jabu-Jabu, the great Valoo, the Light Spirits, and the Ocean King would follow in later games. While it’s true that the “whale” creature being Zelda’s savior would make sense, I don’t think it looks like this is the case.



          I mean, come on, check out that profile: that thing looks about as sinister as they come, from its razor-sharp teeth all the way down to its spiny exterior just scream “I’m an evil demon.” Besides, does that thing climbing high into the sky alongside the tornado that just swept Zelda from her mount with its mouth open and teeth bared seem like it’s trying to save her anyway? If anything, this scene looks like the perfect time for the Servants of Good to swoop down and save the day.



          Phi swoops in and saves the day - and I'm guessing Zelda tooYou know who’s a better candidate for the role of “servant of the goddess”? Phi the fairy-spirit of the Skyward Sword - who incidentally is featured on the cover art for the game, right smack in the middle of a spell circle of sorts that includes the crests, names, and attributes of the three creator goddesses. It even appears that she swoops down to rescue Link in the scene immediately following this one in the trailer, and given that this trailer seems to be arranged chronologically it only makes sense for Phi’s appearance to have something to do with Zelda’s near-capture. For her to accompany Link on the quest to rescue Zelda only goes to show how intertwined Phi is with Zelda’s destiny.



          Who knows what other roles Phi might play? The A Link to the Past manual mentioned a “divine oracle” who appeared to instruct the Hylians to build a sword that can repel demonic powers in order to protect the Triforce. Could Phi be that oracle, a divine construct left behind in a sword that will eventually become that holy blade? And with the Master Sword being apparently personality-less in other games, Phi must have gone somewhere - could she have gone on to play some other role in Hyrule’s destiny? Only time will tell - and we’ve got just 75 days to go before we unlock the mystery once and for all.



          SkywardSwordSeries.jpg
          The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


          You can check out the full lineup of
          Skyward Sword articles at our Skyward Sword Article Archive.


          Related Articles:

          • Skyward Sword Walkthrough
          • Hidden in Plain Sight: A Deeper Perspective on the Siren World
          • Hidden in Plain Sight: Emblem of the Hylians
          • Hidden in Plain Sight, Part Two: Antithesis of the Skyward Sword
          • ]]> Many have speculated that this creature is the Servant of the Goddess that spirits Zelda away when Ghirahim attempts to snatch her
            One of the most specific details we have about Skyward Sword is that early on in the game Link and Zelda get dragged down from Skyloft to the surface world. From there, Link has to hunt down Zelda before the evil Ghirahim can find her first and execute his dark designs. In the game’s first encounter with the dark lord, Link hears about a “servant of the goddess” who prevented Zelda from falling into Ghirahim’s hands. But who is this servant and how does he/she/it intervene?


            I don’t have answers, just thoughts - hop inside to see.

            ]]>
            3069 0 0 0 Nerd Rock Review: The Protomen http://www.zeldainformer.com/nerd_rock_review_the_protomen/ Wed, 07 Sep 2011 01:21:28 +0000 http://localhost/wordpress90/?p=3070 Protomen Act 1.jpgLet’s face it, we’re all a little on the nerdy side, and there’s nothing wrong with that. So when I sit down to write an article, it’s not uncommon for me to throw on some nerdy music to get into the mood. I’m always on the lookout for new nerd rock, feeding my need for nostalgia, and ensuring that my roommate’s girlfriend gives me weird looks on a regular basis.

            So because I occasionally need a break from writing articles on Zelda, I’ll be occasionally reviewing some nerd rock bands. I’m open to requests, so that I can extend my library of nerdiness, while providing some exposure for lesser known bands that need some love. This time around I’ll be reviewing a group that’s gathered quite an impressive cult following. My personal favorite nerd rock band to date: The Protomen.



            The first thing you should know about The Protomen is that they aren’t your typical band. They don’t just sit down and write songs for you to listen to. Everything they’ve released to date, with the exception of a few singles, has been part of a massive rock opera. With two albums, or Acts, released, and a third one planned, The Protomen aim to tell one intricate story spread across three albums. Needing the occasional break from their overall plan, they also have an 80s cover album in the works, filing in the time in between the release of Act II and the eventual Act III.



            As you may have guessed by their name, the subject of The Protomen’s three part rock opera is the story of Mega Man…but with quite a twist. Rather than follow the games verbatim in depicting the rise of Wiley, and the heroics of Mega Man, The Protomen tell a new, darker tale. Taking lots of elements from the classic novel of dystopian society, George Orwell’s 1984, The Protomen depict a more political takeover.



            While Act I is set roughly during the events of the first game, Act II is a prequel set during a time when Thomas Light and Albert Wiley were young men, and partners in creating machines to enhance the dismal quality of life in their poor mining town. Re-writing the story of Mega Man in a way that still stems from its roots, while providing a fresh new look, a new tale unfolds in which Wiley uses machines and robots to gain political power, forcing people out of jobs, and making the masses dependent on him for their very survival. Framing Dr. Light for a crime he did not commit, Wiley is able to drive him out of town, removing the only obstacle in his way to bringing their city into his control.



            Protomen Act II.jpg

            The cover of Act II: The Father of Death


            Act II has two very distinctive halves to it, with very distinctive themes and sounds. As lead singer “Raul Panther” has stated in probably the most bizarre way possible, the first half of the album is a “Spaghetti Western”, while the second half is “Back to the Future II”. Through a series of emotional and epic events that I won’t ruin for you, Dr. Light goes from being a downtrodden and defeated man full of guilt at his failures and ready to give up the good fight to a man filled with a sense of motivation and duty to save the city that has fallen under Wiley’s evil rule.



            Act I picks up after its prequel ends, and Dr. Light has just finished creating “a perfect man, an unbeatable machine, hellbent on destroying every evil standing between man and freedom”. In hiding for 12 years, Light puts the finishing touches on Protoman, and sends his “son” off to succeed where he could not. Hoping to inspire the people to stand up for themselves and revolt against Wiley, Protoman takes on Wiley’s six Robot Masters at once, but when it becomes clear that he’s losing the battle, rather than take up arms and joins him, the people merely stand by and watch him die.



            Disheartened at both the loss of his son and the fact that mankind has resigned itself to its fate without a fight, Dr. Light plans to destroy his laboratory, never to build again. Instead, he finds himself creating a new son, replacing the one he lost, and Mega Man is born. No longer willing to carry on the fight, and just looking for a companion to make his fate less painful, Light forbids Mega Man from ever fighting.



            We all know that won’t keep our hero down though, and he soon begins an adventure loosely based on the video games. Discovering some dark secrets along the way that he was not meant to ever know Mega Man finds himself facing a question of whether mankind truly deserves to be saved.



            If you’re one of those people who rages anytime an adaptation (movie, comic, rock opera, etc) of a video game is made that changes things from the original, you may want to steer clear of The Protomen, as they take a lot of creative license in re-creating the Mega Man story. However, if you listen with an open mind, what you’ll hear is an incredible new tale, giving Light and Wiley a much more fleshed out backstory, and more insight into who they are, and why. Likewise, while the storyline and reasoning behind the actions of Protoman and Mega Man are vague in the games, we get a much more intricate look into the “human” sides of these reploids. This new story is similar enough to the games that you can see where their ideas came from, but different enough that it’s a new experience, with a much darker feel to it.



            As previously stated, much of the storyline, and even some of the lyrics, are inspired by the literary masterpiece 1984. Both stories have a very pronounced theme that the common man (the “proles” of 1984 and the humans of The Protomen) need to stand up and fight. It’s not a enough for a Hero (be it a member of the Ingsoc society or mechanical savior) to take a stand.



            Orwell-1984.jpg

            One great story has inspired another.


            While the albums can be bought on iTunes, you’d be doing yourself a favor to buy physical copies, as the insert contains storyline details not included in the lyrics. Most of the songs have little tidbits of information before and after them, explaining how they relate to songs around them. During an instrumental only track called “How The World Fell Under Darkness” on Act II, twenty years pass, and much of Wiley’s rise to power is explained.



            If you’re looking to get into this band, start with Act II. Not only is it chronologically first, but they had a bigger budget and more members to the band, giving it a more refined and complete sound. Act I is fantastic as well, but it’s definitely more raw than the first album, and it’s not as easy to get into right away. Both albums incorporate music from the actual games (redone with guitars, synthesizers, etc) mixed in subtly with various different styles of music, most notably 80s rock, to create a pretty kickass sound. Besides…they have a keytar, and that’s just awesome.



            Raul Panther Mega Man.jpg

            You will never be as cool as this man


            An important thing to know about The Protomen is that it doesn’t just stop with the music and lyrics. This is honestly one of the best bands you will ever see live. I have seen them twice thus far, and they were both fantastic concerts. They may not have the big bucks of some bands to play huge venues with incredible light and fire displays, but they know how to entertain a crowd. Both on stage and in interviews, they act under the guise that the story of Mega Man is actually true, and that they are rallying rebels to join the fight against Wiley. During songs that feature well known characters like Dr. Wiley, Mega Man, Protoman, and Sniper Joe, they dress up, donning robot helmets with built in microphones and arm cannons, or in the case of Wiley, a sexy suit and a pipe, and act out the storylines as they sing them.




            If you love rock operas, nerdy music, Mega Man, 1984, or any combination of the previous things, The Protomen are simply a must-have band. In fact, they aren’t just a band. They’re an experience. If you haven’t already, check ‘em out:


            The Protomen

            ]]>
            Protomen Act 1.jpgLet’s face it, we’re all a little on the nerdy side, and there’s nothing wrong with that. So when I sit down to write an article, it’s not uncommon for me to throw on some nerdy music to get into the mood. I’m always on the lookout for new nerd rock, feeding my need for nostalgia, and ensuring that my roommate’s girlfriend gives me weird looks on a regular basis.

            So because I occasionally need a break from writing articles on Zelda, I’ll be occasionally reviewing some nerd rock bands. I’m open to requests, so that I can extend my library of nerdiness, while providing some exposure for lesser known bands that need some love. This time around I’ll be reviewing a group that’s gathered quite an impressive cult following. My personal favorite nerd rock band to date: The Protomen.

            ]]>
            3070 0 0 0
            Epic Rumor CONFIRMED: 2nd 3DS Slide Pad, Monster Hunter 3G on the Way http://www.zeldainformer.com/epic_rumor_update_famitsu_to_confirm_3ds_2nd_slide_pad_monster_hunter_3g_on/ Wed, 07 Sep 2011 02:20:00 +0000 http://localhost/wordpress90/?p=3071 This 3DS attachment is clunky, but it adds dual-analog support - I'm guessing a brand-new iteration is coming?Japanese gaming magazine extraordinaire Famitsu apparently

            got an early look at some of the big 3DS announcements coming in a week’s time at the September 13th Nintendo conference, and if the rumors are true, two of those big announcements include a bona fide dual-analog attachment as well as an enhanced port of Monster Hunter Tri, apparently named Monster Hunter 3G. This time the rumors aren’t necessarily from such a dubious source as well, as I’m picking up varying reports from reputable sources such as Andriasang and 1up.


            If true

            , this could be the biggest news for the system since the announcement that Super Mario 3D Land, which we hadn’t even really heard of until this past March, would be arriving this holiday season. Could this be the start of a turnaround for the 3DS? I suppose we’ll have to wait and see. Of course, I doubt this would be all Nintendo has up its sleeve to keep the newly-built 3DS momentum going after the price drop - I’m hoping that huge title they’ve got in the wings is a first-party venture. Stay tuned a week from today when we bring you all the goods on the upcoming 3DS event.



            One more tidbit as a prize for those of you who read beyond the jump: apparently the peripheral will add an R2 button.

            This would suggest that it will clip on somehow to the right side of the system, likely plugging into the 3DS power port. This placement would fit a second R button right next to the existing one. What I’m most curious about is whether the second Circle Pad will fit somewhere on the existing control panel or whether it’ll add more bulk, as well as how the tiny R button will feel alongside a second trigger.

            Now we know this thing is basically a cradle for the 3DS. Hopefully it won’t be too heavy and will make the system feel more ergonomic rather than just being a burden.



            I’m also curious about the price, but if Nintendo is really serious about winning over the customers they’d be screwing over by releasing something like this so early, it’ll probably be way in the cheap.



            Source: Andriasang, 1up via GoNintendo, confirmation via GoNintendo


            Related Articles:

            ]]>
            This 3DS attachment is clunky, but it adds dual-analog support - I'm guessing a brand-new iteration is coming?Japanese gaming magazine extraordinaire Famitsu apparently

            got an early look at some of the big 3DS announcements coming in a week’s time at the September 13th Nintendo conference, and if the rumors are true, two of those big announcements include a bona fide dual-analog attachment as well as an enhanced port of Monster Hunter Tri, apparently named Monster Hunter 3G. This time the rumors aren’t necessarily from such a dubious source as well, as I’m picking up varying reports from reputable sources such as Andriasang and 1up.

            If true

            , this could be the biggest news for the system since the announcement that Super Mario 3D Land, which we hadn’t even really heard of until this past March, would be arriving this holiday season. Could this be the start of a turnaround for the 3DS? I suppose we’ll have to wait and see. Of course, I doubt this would be all Nintendo has up its sleeve to keep the newly-built 3DS momentum going after the price drop - I’m hoping that huge title they’ve got in the wings is a first-party venture. Stay tuned a week from today when we bring you all the goods on the upcoming 3DS event.

            UPDATE: RUMOR CONFIRMED! Jump inside for more details, as well as to

            rage rejoice

            share your thoughts.

            ]]>
            3071 0 0 0
            Beyond the Labyrinth Details Revealed http://www.zeldainformer.com/beyond_the_labyrinth_details_revealed/ Wed, 07 Sep 2011 15:13:48 +0000 http://localhost/wordpress90/?p=3072 Beyond the Labyrinth
            We’re still several days away from the Toyko Game Show, and Nintendo’s 3DS conference for that matter, but as last night proved, there are going to be leaks. This morning new information regarding Konami’s 3DS title, Beyond the Labyrinth surfaced. While it does shed some light on Labyrinth‘s gameplay, it’s still somewhat vague.



            Japanese magazine Famitsu, had a preview of the game in their latest issue. Here’s what we’ve learned:



            - The game is a 3D dungeon RPG (no surprises there).



            - The girl from all the screenshots is not the main character, she is the main character’s companion. You, the player, are the main character.



            - The girl is a guide who leads the player through the labyrinth.



            - A map of the maze will be featured on the bottom screen.



            - The game has an auto-mapping system and landmark marker.



            - You can see enemies in advance and engage them in battle mode by running at them.



            - Up to four players can join your party.



            Beyond the Labyrinth Famitsu Scan


            It’s not very much to go on. I could have guessed most of the above based on what little we have seen of the game. The only real new thing is the battle mode, but there aren’t any details about it.



            The game will be a featured demo on the show floor at the Tokyo Game Show next week, so we won’t have to wait long before we have our confusions about this game cleared up. Hopefully, we won’t be disappointed once we finally do see the gameplay. If we are, well, it wouldn’t be the first time we’ve overhyped a game.



            UPDATE: Below is the same trailer we’ve seen for the game, but some nice person has added English subtitles to it.





            Source : Andriasang

            ]]>
            Beyond the Labyrinth
            We’re still several days away from the Toyko Game Show, and Nintendo’s 3DS conference for that matter, but as last night proved, there are going to be leaks. This morning new information regarding Konami’s 3DS title, Beyond the Labyrinth surfaced. While it does shed some light on Labyrinth‘s gameplay, it’s still somewhat vague.

            Japanese magazine Famitsu, had a preview of the game in their latest issue. Jump inside to see what we’ve learned.

            UPDATE: This post now includes scans from Famitsu and the same trailer we’ve seen for the game but with English subtitles.

            ]]>
            3072 0 0 0
            Epic Skyward Sword Game Informer Cover is Epic. http://www.zeldainformer.com/epic_skyward_sword_game_informer_cover_art_is_epic/ Wed, 07 Sep 2011 19:35:41 +0000 http://localhost/wordpress90/?p=3073 dashboard.jpg
            Alright, I’m not even sure where to begin. This cover art is just too awesome to pass up. Next month’s issue of Game Informer is going to feature some brand new information on Skyward Sword! Finally! Don’t get me wrong, I loved the demo footage from E3, but its gotten stale, much like this doughnut I’m eating as I write this. Oh, and doesn’t this issue look so pretty? This is possibly the best Game Informer cover I’ve ever laid my baby blues on. Seriously, did anyone else have an accident in their pants after seeing this image? It’s either this cover art or my old age is finally catching up to me.



            Here’s what to expect in the October issue! Straight from the source:



            Beginning with a look back, we have a 14-page run-down of every major Zelda release up to this point. We’ve split this retrospective into a series of personal essays explaining why each of these legendary games mattered to us. After this history lesson, you can dig in to a 10-page exclusive hands-on with Skyward Sword, Nintendo’s upcoming Wii swan song. We spent six hours playing portions of the game that have never been seen such as the mysterious Silent Realm, experienced brand new gameplay mechanics including flying and dowsing, and spoke with long-time series creator Eiji Aonuma about how Zelda is evolving for the future. All of this info and more awaits in the new issue, and we’ll have a whole month of online coverage to back it up, including exclusive videos of Skyward Sword and a ton of fun features paying homage to 25 years of Zelda adventures.





            Awesome. This excites me! And you should all be excited as well! Why? Because this is

            fucking

            farting Zelda Informer! And we all love Zelda! I realize this is like the worst news post I’ve ever written, but the caffeine surging in my veins says otherwise. I’m just seriously digging this cover art. This totally made my day after reading all the news about that ugly little 3DS analog nub cover thinger that’s going to bastardize my beautiful little console.



            I may have to pick up this issue of Game Informer. It’s been awhile since I’ve actually read one. I used to read them all the time when I worked at GameStop years ago. How many of you guys out there subscribe to GameInformer? Does this cover art please you? Are you going to pick up this issue just because its so effing pretty? Let us know!



            Oh! Here’s an even bigger Image of the front cover! Just click it to embiggen!






            Full frontal



            Source: GameInformer

            ]]>
            dashboard.jpg
            Alright, I’m not even sure where to begin. This cover art is just too awesome to pass up. Next month’s issue of Game Informer is going to feature some brand new information on Skyward Sword! Finally! Don’t get me wrong, I loved the demo footage from E3, but its gotten stale, much like this doughnut I’m eating as I write this. Oh, and doesn’t this issue look so pretty? This is possibly the best Game Informer cover I’ve ever laid my baby blues on. Seriously, did anyone else have an accident in their pants after seeing this image? It’s either this cover art or my old age is finally catching up to me.


            More inside!


            Updated with a new Image at the bottom of the page!

            ]]>
            3073 0 0 0
            Game Informer Releases Cover Art for Skyward Sword Issue http://www.zeldainformer.com/game_informer_releases_cover_art_for_skyward_sword_issue/ Wed, 07 Sep 2011 19:27:59 +0000 http://localhost/wordpress90/?p=3074 Link and Phi grace the cover of Game Informer
            As we reported earlier, Game Informer’s November 2011 issue will be all about The Legend of Zelda: Skyward Sword, just in time for the game’s November 20th release in the States.



            Game Informer updated their website today with the magazine’s full cover art, which features the game’s main characters (at least the ones we know about).



            Link and Phi grace the cover of Game Informer


            Game Informer's November Issue

            The magazine itself will feature 24-pages devoted to Zelda, which will not only discuss the upcoming game, but reflect on Zelda’s history in honor of the franchise’s 25th anniversary. The issue is advertised to “go hand’s on with all-new levels in Link’s Wii adventure.”



            After this history lesson, you can dig in to a 10-page exclusive hands-on with Skyward Sword, Nintendo’s upcoming Wii swan song. We spent six hours playing portions of the game that have never been seen such as the mysterious Silent Realm, experienced brand new gameplay mechanics including flying and dowsing, and spoke with long-time series creator Eiji Aonuma about how Zelda is evolving for the future. All of this info and more awaits in the new issue, and we’ll have a whole month of online coverage to back it up, including exclusive videos of Skyward Sword and a ton of fun features paying homage to 25 years of Zelda adventures.




    Silent Realm? I’m not sure if this is an error or not. We know about the Siren world, but Silent? Either way six hours is way longer than any one outside of Nintendo has spent with the game, and the way they’re talking about it sounds like they’re going to highlight some of the major temples and areas in Skyward Sword.



    The magazine will hit newsstands on September 21st.



    Source: Game Informer

    ]]>
    Link and Phi grace the cover of Game Informer
    As we reported earlier, Game Informer’s November 2011 issue will be all about The Legend of Zelda: Skyward Sword, just in time for the game’s November 20th release in the States.

    Game Informer updated their website today with the magazine’s full cover art, which features the game’s main characters (at least the ones we know about).

    Check out the cover art inside, along with further details on what to expect from the upcoming issue.

    ]]>
    3074 0 0 0
    Kid Icarus Uprising Originally Wasn't a Kid Icarus Game http://www.zeldainformer.com/kid_icarus_uprising_originally_wasnt_a_kid_icarus_game/ Wed, 07 Sep 2011 21:17:00 +0000 http://localhost/wordpress90/?p=3075 Wee!Much like Kirby’s Epic Yarn was originally Fluff’s Epic Yarn, Kid Icarus Uprising was originally a game that did not star Pit. In an interview with 1up, Sakurai admits that before he started development for the title, his original idea was just an aerial/ground based third person shooter.



    It was Iwata-san himself who suggested that Sakurai should incorporate the Kid Icarus universe into Sakurai’s idea, thus, the birth of Kid Icarus Uprising! It does sort of make you wonder what other concepts or characters they could have put in Pit’s place. Don’t get me wrong, I’m excited for this game. So far the only turn off for me is the voice acting. Anyway, enough babbling.



    I developed a concept for a hybrid between an aerial shooter and a ground-based third-person shooter. Exploring that and talking with [Nintendo president Satoru] Iwata, we realized that Pit would be a good match for this. Not only Pit’s abilities and personality as a character, but also the entire world of Kid Icarus would fit well, too. So, from the very first day of development, we had the intent of this being a Kid Icarus game.





    Well that’s pretty effing cool, brah. I never actually played the original Kid Icarus, nor did I really hear about it until Pit made his appearance in Brawl, and I’m sure there are many of you out there who missed the original as well. Speaking of the original, while Sakurai borrowed some concepts from it, but didn’t try to force them to fit in with this game.


    It’s not that we took elements from the original game and tried to implement them again. But the ideas are definitely there. An air battle where you’re flying and taken into a battle location—an enemy stronghold—and then fight on the ground from there. So if there are parallels to be drawn there, then sure, they exist. We designed a game system and Kid Icarus was a good fit for it, so that’s where we started.




    Good for you, Sakurai! So, how many of you guys out there in the webiverse are excited for this game? Does the voice acting bug you at all? Sometimes I wish they’d keep the original Japanese voices and just let me read the translated sub-titles. Ah well!



    Source: 1up

    ]]>
    Wee!Much like Kirby’s Epic Yarn was originally Fluff’s Epic Yarn, Kid Icarus Uprising was originally a game that did not star Pit. In an interview with 1up, Sakurai admits that before he started development for the title, his original idea was just an aerial/ground based third person shooter.

    It was Iwata-san himself who suggested that Sakurai should incorporate the Kid Icarus universe into Sakurai’s idea, thus, the birth of Kid Icarus Uprising! It does sort of make you wonder what other concepts or characters they could have put in Pit’s place. Don’t get me wrong, I’m excited for this game. So far the only turn off for me is the voice acting. Anyway, enough babbling.

    Jump inside to see what Sakurai told 1up!

    ]]>
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    Monster Hunter 3DS Info, Still Japan-Only http://www.zeldainformer.com/monster_hunter_3ds_info_still_japan-only/ Wed, 07 Sep 2011 22:32:46 +0000 http://localhost/wordpress90/?p=3076 kaname.jpgHere I was getting ready to tell you kids about a bunch of juicy, new info about Monster Hunter 3G when Capcom pulled the age-old “there are no plans to bring it to the West for now” card. Then again, this is coming from a guy who calls himself Shawn “Snow” Baxter, so I’ll leave it up to you to judge whether or not he has any idea what he’s talking about. Monster Hunter, as a series, has always been wildly more popular in Japan than North America, but judging by the online response to the handheld announcment, folks over here are pretty excited. We’ll see.



    As for the info: director Kaname Fujioka told Famitsu “The entire game has 3D support, but basically it’s not a game designed to rely on 3D. You can hunt all you want without having to concern yourself about 3D, so you’ve got the option to play the way you like there.” He also noted the 3DS’s slide pad controls a “secret weapon.” Interesting.

    ]]>
    Here I was getting ready to tell you kids about a bunch of juicy, new info about Monster Hunter 3G when Capcom pulled the age-old “there are no plans to bring it to the West for now” card. Then again, this is coming from a guy who calls himself Shawn “Snow” Baxter, so I’ll leave it up to you to judge whether or not he has any idea what he’s talking about. Monster Hunter, as a series, has always been wildly more popular in Japan than North America, but judging by the online response to the handheld announcment, folks over here are pretty excited. We’ll see.

    As for the info: director Kaname Fujioka told Famitsu “The entire game has 3D support, but basically it’s not a game designed to rely on 3D. You can hunt all you want without having to concern yourself about 3D, so you’ve got the option to play the way you like there.” He also noted the 3DS’s slide pad controls a “secret weapon.” Interesting.

    ]]>
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    All Signs Point to Incoming 3DS Redesign, Price Cut a Means of Liquidating Existing Model http://www.zeldainformer.com/all_signs_point_to_incoming_3ds_redesign_price_cut_a_means_of_liquidating_e/ Wed, 07 Sep 2011 22:50:00 +0000 http://localhost/wordpress90/?p=3077 Yeah, I think it's time to go back to the drawing board…There was a rumor we posted awhile back that suggested that the concerns with the lack of a second analog stick were so great that Nintendo decided to cut its losses with the existing 3DS model and abandon the whole “we don’t need a second stick” philosophy in order to appease third-party developers as well as the failed reliance on 3D as a selling point. We’ve since learned that the device also adds two additional shoulder buttons and possibly expands battery life, two of the other major complaints from both non-adopters and other developers.



    I think with the recent accessory announcement we’re seeing the biggest piece of evidence we could possibly find that points towards that inevitability. One the one hand, we know that at least part of the rumor was true, and on the other, we see hints towards sinister developments at Nintendo… (note: unfortunate for early adopters)


    1. The accessory won’t sustain the system in the long term

    3DS is a handheld system, first and foremost. It’s supposed to be take-anywhere, which means it has to be easy to carry and use on the go. To take that away from it is to destroy its chief functionality over a home console. We can see from the fact that Nintendo handhelds always rock the house while consoles, while often successful, are never quite as huge, that this portability is such a huge value that it’s hard to imagine these systems being successful without it.



    No matter how cheap the accessory is, as a handheld device the 3DS loses a lot of that value if it can’t offer that dual-analog control without adding several square centimeters of bulk to the system. There will be people (like myself) who will simply refuse to buy the accessory on principle. While I suppose it’s always a possibility that future games could feature options for both a second stick and gyroscope functions, it would be much safer to simply rework future 3DS models to include the second stick by default. I hope I can at least trust Nintendo to realize this fundamental truth.


    2. After the announcement of the accessory, almost-customers will expect a redesign

    Now that they’ve given in and added dual-analog support for the 3DS, non-owners will expect it to be included with all future 3DS units. Packing in the accessory might work, but as I said before that’s not going to convince everybody. Remember what Iwata said about keeping up the system’s image so it doesn’t gain a bad reputation? There’s no way in hell that the Expansion Circle Pad is going to give the 3DS a good image. Surely Nintendo must know that people will see the addition of dual-analog support as something that will eventually come standard. (Then again, Nintendo somehow thought glasses-less 3D was the future of gaming - and we saw how far that got them.)



    If anything, the expansion is a compromise for existing 3DS owners to soften the blow when they inevitably announce the redesign that presently-unwilling customers may actually be convinced to buy - or not, because remakes clearly aren’t cutting it so far and another Monster Hunter Tri port (the PSP already got one) certainly isn’t going to do it.



    But the real kicker is what happens when you take reasons one and two to their logical conclusion:


    3. Releasing the accessory this close on the heels of the price drop means Nintendo doesn’t expect the lower cost to carry them long-term

    Nintendo thought they had you. They admitted that the 3DS was too expensive, so they lowered the price. You probably thought it was a bargain. Heh. How wrong you were.


    Not the most graceful representation, but it'll do in a pinchReleasing such a hugely important peripheral like this right on the heels of a price drop means that the price drop isn’t the end of Nintendo’s efforts to “fix” the problems with the 3DS. If Nintendo really meant for the price drop to do the job, they wouldn’t be giving people such an obvious temporary fix for the lack of dual-analog so soon after slashing the costs.



    Bottom line: a 3DS redesign is almost definitely coming. And if that’s the case, the price cut and dual-analog add-on are just means to sustain the 3DS in the short-term (and get rid of existing stock so as not to take a total loss on unsold units) while offering a means for current owners to “get their money’s worth” when the next model inevitably hits. That is, unless Nintendo really is stupid enough to think that the add-on is going to be sufficient for the next 4+ years or that people who haven’t yet bought a 3DS aren’t going to see right through the price cut and decide to wait it out for the 3DS U.


    Bonus: Nintendo Recently Re-Announced That You’ll be Able to Transfer Downloadable Software Between 3DS Units

    Hm, I wonder why you’d ever need to use this feature…and why Nintendo would think it necessary to remind us that this functionality is on the way right after announcing the price cut and 3DS Ambassador lineup…



    I won’t be surprised if the rest of the Ambassador titles become available on September 13, just following the

    3DS

    3DS U conference.


    Related Articles:

    ]]>
    Yeah, I think it's time to go back to the drawing board…There was a rumor we posted awhile back that suggested that the concerns with the lack of a second analog stick were so great that Nintendo decided to cut its losses with the existing 3DS model and abandon the whole “we don’t need a second stick” philosophy in order to appease third-party developers as well as the failed reliance on 3D as a selling point. We’ve since learned that the device also adds two additional shoulder buttons and possibly expands battery life, two of the other major complaints from both non-adopters and other developers.

    I think with the recent accessory announcement we’re seeing the biggest piece of evidence we could possibly find that points towards that inevitability. One the one hand, we know that at least part of the rumor was true, and on the other, we see hints towards sinister developments at Nintendo… (note: unfortunate for early adopters)

    Jump inside for my line of reasoning.

    ]]>
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    The Legend of Zelda, Marimba Style http://www.zeldainformer.com/the_legend_of_zelda_marimba_style/ Wed, 07 Sep 2011 22:58:59 +0000 http://localhost/wordpress90/?p=3078 The Marimba.
    Here’s a cool little Zelda news tidbit. There are countless, and I mean countless, covers and renditions of Zelda music online. It’s not surprising in the least; the games collectively have one of the best and most memorable scores of all time. Not only that, but some of us have been playing these games for so long that we can’t remember a time before we had heard a Zelda tune.



    What makes this cover of the classic Legend of Zelda theme stand out is not just that it’s played well, but that it’s played on a Marimba.



    The below cover was played and posted by youtube user Mart0zz. In addition to the marimba, other instruments used include: snare drum, cymbal, bells, timpani, and triangle.





    In addition to the “Main Theme,” Mart0zz also has posted covers of several other Zelda songs, which you can listen to below:





    Source: Go Nintendo

    ]]>
    The Marimba.
    Here’s a cool little Zelda news tidbit. There are countless, and I mean countless, covers and renditions of Zelda music online. It’s not surprising in the least; the games collectively have one of the best and most memorable scores of all time. Not only that, but some of us have been playing these games for so long that we can’t remember a time before we had heard a Zelda tune.

    What makes this cover of the classic Legend of Zelda theme stand out is not just that it’s played well, but that it’s played on a Marimba.

    Jump inside to watch.

    ]]>
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    Nintendo Confirms 3DS Circle Pad Attachment, Apparently for All Regions http://www.zeldainformer.com/nintendo_confirms_3ds_circle_pad_attachment_apparently_for_all_regions/ Thu, 08 Sep 2011 01:45:00 +0000 http://localhost/wordpress90/?p=3079 Nintendo 3DS- what will they do with it next?For those of you who seem convinced that the 3DS Circle Pad add-on is a Monster Hunter thing only: Kotaku asked Nintendo about the Expansion Slide Pad accessory and got a confirmation from Nintendo that it is in fact a first-party accessory and it is coming to all regions, with official announcements coming soon. Given that Monster Hunter 3G is only planned for Japan right now, this makes the idea that the peripheral was designed specifically for that game a bit of a bust - why make it available in all regions otherwise?



    Want proof? You need look no further than the quote:


    We can confirm that Nintendo plans to release the Circle Pad attachment, but Nintendo’s regional subsidiaries will make further announcements about its availability at a later date.



    This thing is bigger than just Monster Hunter - trust me. How big? We don’t quite know yet. But it’s obviously big enough that Nintendo’s holding a major conference literally right after giving the first look to the major gaming news outlets. You can bet all eyes will be on 3DS this September 13.



    Source: Kotaku


    Related Articles:

    ]]>
    Nintendo 3DS- what will they do with it next?For those of you who seem convinced that the 3DS Circle Pad add-on is a Monster Hunter thing only: Kotaku asked Nintendo about the Expansion Slide Pad accessory and got a confirmation from Nintendo that it is in fact a first-party accessory and it is coming to all regions, with official announcements coming soon. Given that Monster Hunter 3G is only planned for Japan right now, this makes the idea that the peripheral was designed specifically for that game a bit of a bust - why make it available in all regions otherwise?

    Want proof? You need look no further than the quote:

    We can confirm that Nintendo plans to release the Circle Pad attachment, but Nintendo’s regional subsidiaries will make further announcements about its availability at a later date.

    This thing is bigger than just Monster Hunter - trust me. How big? We don’t quite know yet. But it’s obviously big enough that Nintendo’s holding a major conference literally right after giving the first look to the major gaming news outlets. You can bet all eyes will be on 3DS this September 13.

    ]]>
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    Breaking News: Eiji Aonuma Hates The Legend of Zelda http://www.zeldainformer.com/breaking_news_eiji_aonuma_hates_the_legend_of_zelda/ Thu, 08 Sep 2011 02:20:06 +0000 http://localhost/wordpress90/?p=3080 Even Aonuma hates Zelda!GameInformer’s prepping their long look at the Zelda series for the big 25th anniversary blowout issue, which as we reported earlier will feature heavy looks at unseen content from Skyward Sword. In the meantime, though, I ran into a quote from series producer Eiji Aonuma that may shock some of you (that is, if you haven’t heard him admit this before): he’s never actually beaten The Legend of Zelda for NES.



    You can check out his exact words in this quote from GI’s interview:


    I’ve never actually finished it. I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting ‘Game Over’ a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that.



    What the hell? Well, this definitely explains why there’s a growing sense that Zelda games are getting easier, more linear, less exploration-driven, with combat so diluted it’s practically drinkable. How did this guy get to be series producer? I mean, I love Majora’s Mask and The Wind Waker as much as the next guy, but I definitely agree that the things that make the series shine were done way better in the original NES game. Shouldn’t the guy in charge of the series be someone who actually has played and can appreciate where it came from? I mean, Aonuma pretty much bold-faced admitted he doesn’t like The Legend of Zelda. (Guess that makes the whole “Zelda Fans Hate Zelda” thing make much more sense, eh?)



    He does however say that A Link to the Past left him with a much better feeling:


    That sense of exploration of the world itself [in A Link to the Past] was really where I latched on to the series.



    On the even brighter side, Skyward Sword director Hidemaro Fujibayashi has nothing but praise for The Legend of Zelda, which he believes to be one of the freshest and most unique games of all time. This explains why that game’s doing all kinds of things that seem “new” but in reality are updates of old ideas from the original like item upgrades and an intricate, dangerous overworld.



    What do you make of this? Are you okay with the fact that the series’ head hasn’t even beaten the first game? Do you think Aonuma’s direction for the series has been for the better, for the worse, or do you find all Zelda games to be pretty equal? Let us know in the comments!



    Source: GameInformer


    Related Articles:

    • Skyward Sword Walkthrough
    • Epic Skyward Sword Game Informer Cover is Epic
    • Hidden in Plain Sight: The “Servant of the Goddess”
    • Metroid: Better Than Zelda? A Tale Of Two Series
    • ]]> Even Aonuma hates Zelda!GameInformer’s prepping their long look at the Zelda series for the big 25th anniversary blowout issue, which as we reported earlier will feature heavy looks at unseen content from Skyward Sword. In the meantime, though, I ran into a quote from series producer Eiji Aonuma that may shock some of you (that is, if you haven’t heard him admit this before): he’s never actually beaten The Legend of Zelda for NES.

      Full quote followed by nerd rage after the jump.

      ]]>
      3080 0 0 0 Dorkly Bits: Smash Bros. Fatalities http://www.zeldainformer.com/dorkly_bits_smash_bros_fatalities/ Thu, 08 Sep 2011 03:10:00 +0000 http://localhost/wordpress90/?p=3081 Dorkly Bits: Smash Bros. FatalityI guess I now know what a Smash Bros. game would look like if it was rated M. Dorkly Bits has combined the Mortal Kombat ending excecutions with one of my favorite childhood fighting series. I had no idea what I would be getting, but some parts were cool while others I found a little disturbing. A warning to all. Link is one of the victims of a fatality. I almost didn’t post this after seeing it, but I figured those who enjoy the Mortal Kombat fighting games, like me, would find it amusing, even if only a little. I found it fun to watch.



      So, watch it if you’d like. Just be aware there is blood and this is one of the more bloody Dorkly Bits.

      ]]>
      Dorkly Bits: Smash Bros. FatalityI guess I now know what a Smash Bros. game would look like if it was rated M.  Dorkly Bits has combined the Mortal Kombat ending excecutions with one of my favorite childhood fighting series.  I had no idea what I would be getting, but some parts were cool while others I found a little disturbing.  A warning to all.  Link is one of the victims of a fatality.  I almost didn’t post this after seeing it, but I figured those who enjoy the Mortal Kombat fighting games, like me, would find it amusing, even if only a little.  I found it fun to watch.

      So, watch it if you’d like.  Just be aware there is blood and this is one of the more bloody Dorkly Bits.

      ]]>
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      Pokémon Field Guide http://www.zeldainformer.com/pokemon_field_guide/ Thu, 08 Sep 2011 04:10:00 +0000 http://localhost/wordpress90/?p=3082 Pokemon Field Guide SawsbuckEver wondered what the people of the Pokémon universe did before the Pokédex was invented? How did they keep logs of the different types of pokemon, and how they looked and behaved? Artist Michael Casteel has found a beautiful was to bring these amazing creatures into a field guide format.



      Titled “Pokémon Field Guide”, these illustrations have notes on behaviours and even some skeletal drawings. They are written as though they were exploring the wilderness, and are taking notes and drawing the creatures as they go. It’s really cool.




      GOTTA CATCH EM ALL!

      Pokemon Field Guide Donphan

      Pokemon Field Guide Girafarig

      Pokemon Field Guide Liepard

      Pokemon Field Guide Simi Trio

      Pokemon Field Guide Zebstrika

      Pokemon Field Guide Camerupt



      Source: Pokemon Field Guide via GoNintendo

      ]]>
      Pokemon Field Guide SawsbuckEver wondered what the people of the Pokémon universe did before the Pokédex was invented?  How did they keep logs of the different types of pokemon, and how they looked and behaved?  Artist Michael Casteel has found a beautiful was to bring these amazing creatures into a field guide format.

      Titled “Pokémon Field Guide”, these illustrations have notes on behaviours and even some skeletal drawings.  They are written as though they were exploring the wilderness, and are taking notes and drawing the creatures as they go.  It’s really cool.

      Hit the jump for some more sample pieces and the link to the artists gallery.  GOTTA CATCH EM ALL!

      ]]>
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      Nintendo Download Update for September 9th http://www.zeldainformer.com/nintendo_download_update_for_september_9th/ Thu, 08 Sep 2011 12:00:00 +0000 http://localhost/wordpress90/?p=3083 Golf from Game BoyMorning everyone! I’m in a bit of a hurry this morning, since I have to take my kitten, Link, to the vet. Yes, I named him Link. The Nintendo Download this week doesn’t look very promising, but with Wii titles like Rune Factory: Tides of Destiny coming later this month and Star Fox 64 3D tomorrow, I’m going to save what little monies I have left.



      There is a game for those budding DS artists called Paint Splash. It’s a multiplayer art game, and you can save your pretty little drawings to your SD card. The 3DS Virtual Console game is Golf, but I have the Ambassador NES Open Tournament Golf to play. I don’t really see the fun in it though. Not a golf fan.




      3DS Virtual Console


      Golf - Take to the links in this simple take on a good walk spoiled. Not sure what to think of this. Golf games on handhelds seem kind of dull to me.


      WiiWare


      Paint Splash - A multiplayer art game that, in an unexpected twist, lets you save your creations to SD card after completion. Paint Splash started life as a homebrew application called Kidspaint that amassed over 50,000 free downloads. You have to pay for it now though.


      WiiWare Demo


      Liight - Get a taste of what it’s like to blend colored lights in a puzzle context with a free demo. I like it when games have free demos.
      DSiWare


      DotMan - The latest game from Silver Star Japan comes to North America courtesy of Agetec. Essentially a revamped version of Atari 2600 game Dodge ‘Em.



      Puzzle Rocks -There’s always room for another puzzle game on DSiWare, and this effort comes from Rytmik producer Cinemax. Yeah…more puzzles.

      Source: GoNintendo

      ]]>
      Golf from Game BoyMorning everyone!  I’m in a bit of a hurry this morning, since I have to take my kitten, Link, to the vet.  Yes, I named him Link.  The Nintendo Download this week doesn’t look very promising, but with Wii titles like Rune Factory: Tides of Destiny coming later this month and Star Fox 64 3D tomorrow, I’m going to save what little monies I have left. 

      There is a game for those budding DS artists called Paint Splash.  It’s a multiplayer art game, and you can save your pretty little drawings to your SD card.  The 3DS Virtual Console game is Golf, but I have the Ambassador NES Open Tournament Golf to play.  I don’t really see the fun in it though.  Not a golf fan.

      For the full list of this week’s downloadable content, hit the jump!

      ]]>
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      Artificial Fear Plays Clock Town http://www.zeldainformer.com/artificial_fear_plays_clock_town/ Thu, 08 Sep 2011 21:20:00 +0000 http://localhost/wordpress90/?p=3084 Artificial FearIt’s one of those slow news days, so here is another video featuring music from a Zelda game. This time it stars the Clock Town Medley, with each day’s unique tune. The music is downloadable as an mp3, and is a great version of this memorable tune. Mat Graham is known for his guitar arrangements of video game music. He composes his own music as well, and has recorded several original songs. He plays under the name of Artificial Fear.



      ]]>
      Artificial FearIt’s one of those slow news days, so here is another video featuring music from a Zelda game.  This time it stars the Clock Town Medley, with each day’s unique tune.  The music is downloadable as an mp3, and is a great version of this memorable tune.  Mat Graham is known for his guitar arrangements of video game music.  He composes his own music as well, and has recorded several original songs.  He plays under the name of Artificial Fear.

      So get ready to rock, and hit the jump!

      ]]>
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      Kirby Mass Attack Gets A Yummy Promotion http://www.zeldainformer.com/kirby_mass_attack_gets_a_yummy_promotion/ Thu, 08 Sep 2011 21:41:00 +0000 http://localhost/wordpress90/?p=3085 Kirby Mass Attack Promotion With Snacks!Nintendo already promoted Kirby Mass Attack for the Nintendo DS during PAX with cotton candy and jumbo pink bean bags. Now they are targeting major cities in North America, and are delivering ice cold snacks!


      Everyone tries to emulate their favorite game characters, and what better way to help solve this solution then to fill your bellies! They are ‘traveling across the country’ but in reality they are only hitting three cities, and will have frozen fruit snacks and demos for people to try out. They will be given out in Kirby Snack Attack Trucks. What else?




      Sept. 14: Rockefeller Plaza, New York City


      Sept. 14-15: San Francisco Bay Area


      Sept. 16-18: Upper Kirby neighborhood, Houston

      ]]>
      Kirby Mass Attack Promotion With Snacks!Nintendo already promoted Kirby Mass Attack for the Nintendo DS during PAX with cotton candy and jumbo pink bean bags.  Now they are targeting major cities in North America, and are delivering ice cold snacks! 
      Everyone tries to emulate their favorite game characters, and what better way to help solve this solution then to fill your bellies!  They are ‘traveling across the country’ but in reality they are only hitting three cities, and will have frozen fruit snacks and demos for people to try out.  They will be given out in Kirby Snack Attack Trucks.  What else?


      To see the cities and dates, hit the jump!

      ]]>
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      Sang Han Artist Creates Amazing Link Art http://www.zeldainformer.com/sang_han_artist_creates_amazing_link_art/ Thu, 08 Sep 2011 22:15:05 +0000 http://localhost/wordpress90/?p=3086 Sang Han Art MetroidIt’s always so much fun to find Zelda fan art. Now, this guy, Sang Han, is a professional concept artist at Firaxis. I originally found an artwork of Link’s Upthrust move that our green clad hero learned in Zelda II: The Adventure of Link. But, I fell in love with his style and went ahead and browsed his website.



      While I was looking through it, I found this Samus artwork as well. I couldn’t pass up sharing it, because Metroid is a game that I’m sure many of us love. He has tons of artwork to browse through on his website, so I really suggest looking at it.

      Sang Han has also done published artwork for Civilization V, Rise of Legends, and a few other games. It’s still so cool to see him show his affection for existing games like Legend of Zelda. His artwork is serious, and is amazing. I hope to see further artworks from this incredibly talented artist.

      Sang Han's Link's Upthrust

      ]]>
      Sang Han Art MetroidIt’s always so much fun to find Zelda fan art.  Now, this guy, Sang Han, is a professional concept artist at Firaxis.  I originally found an artwork of Link’s Upthrust move that our green clad hero learned in Zelda II: The Adventure of Link.  But, I fell in love with his style and went ahead and browsed his website.

      While I was looking through it, I found this Samus artwork as well. I couldn’t pass up sharing it because Metroid is a game that I’m sure many of us love.  He has tons of artwork to browse through on his website, so I really suggest looking at it. Sang Han has also done published artwork for Civilization V, Rise of Legends, and a few other games.  It’s still so cool to see him show his affection for existing games like Legend of Zelda.  His artwork is serious, and is amazing.  I hope to see further artworks from this incredibly talented artist.

      To see the Link Upthrust artwork, hit the jump!

      ]]>
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      Skyward Sword: The World Down Below http://www.zeldainformer.com/skyward_sword_the_world_down_below/ Thu, 08 Sep 2011 23:08:24 +0000 http://localhost/wordpress90/?p=3087 Skyward Sword: The World Down Below
      It’s September, which means Skyward Sword is only about two-and-a-half months away. Overall, Nintendo hasn’t revealed that much about the game, only the basic story and gameplay premise. The rest has mostly been deduced through theorizing and filling in the more obvious blanks. I wasn’t a part of the online fandom back before Twilight Princess was released, so I’m not sure how the lead-up to the release compares, but as of yet, there haven’t been any major spoilers for Skyward Sword. Honestly, while it’s bad for news, I hope Nintendo doesn’t reveal too much more about the game’s plot. I want to enjoy the full experience of the game, and this means experiencing the plot for the first time as I’m playing, not a month before launch, which may well be the case once the latest issue of Game Informer hits newsstands.



      So far, what Nintendo has shown us comes from the earlier portion of the game. We’ve seen a bit of Skyloft, we’ve seen the Sky Temple, and we’ve had a super creepy time meeting Ghirahim. However, the world below remains a mystery, just as it does to Link.



      What’s so interesting about Skyward Sword is that while Link and the rest of Skyloft’s inhabitants know nothing about the world below - heck, they don’t even know it exists - we do; it’s Hyrule. We’ve run and galloped across those fields a hundred times. Yet, despite the familiarity, there’s a still an element of mystery because we’ve never seen this Hyrule before.



      The experience is similar to the last two console Zelda games. In both Wind Waker and Twilight Princess, we returned to the Hyrule we knew in Ocarina of Time, but a hundred years passed and the world had changed. Skyward Sword is different because we’re going a hundred years into the past. Instead of seeing the remains of a world we once knew, we’ll be seeing its beginnings.



      Because of this, I think the game will have a more optimistic tone. I remember when I first played Wind Waker - I was devastated that my Hyrule was gone, lost in a flood. While the inhabitants of the vast ocean were used to their islands, it felt like everyone was trapped with no hope of a future. How could a society live in a world with so little land, so little natural resources? This idea more than leaked its way into the theme of the game, and by the end I was able to accept what had happened and look forward to the future that Link and Tetra no doubt helped build.



      I’m really interested in how much we’re going to recognize in Skyward‘s Hyrule. Will we see the early evolutionary stages of major landmarks? Will we be able to guess which mountain is Death Mountain? Will we see a small stream that will one day become Zora’s River? Will we see an early Lake Hylia?



      The only real images or footage we’ve seen of the world below were of the demo area from E3 2010. However, that was just a mock-up area, it wasn’t an actual area in the final game, but a collection of assets thrown together.



      A Goron nomad, not yet settled in Death Mountain?

      So we’ve seen virtually nothing of Hyrule. Well, we have seen some lava pits and a Goron, but besides that not much else. Speaking of that Goron, it’s interesting to note how little they’ve evolved. Not only do they remain the same from Skyward Sword to Twilight Princess (child timeline), but they also remain the same from Skyward Sword to Spirit Tracks (adult timeline). However, the Zoras quickly adapted to their new world in Wind Waker by becoming birds. This makes we wonder if we’ll see the ancestors of the Zoras in Skyward Sword and what form they will take, especially since this game is meant to be a precursor to Ocarina of Time.



      Overall, the only real thing we know about the world below is that it has yet to be tamed by the Hylians. It is full of monsters and darkness. But that only tells us that the world below will be wilder and full of monsters.



      Many, including myself, are assuming that we will see Hyrule established by the end of the game. This assumption was made before we even knew about the Siren World.



      We know that the Siren World will be accessed multiple times throughout the game. That makes we wonder if it will act like a Dark Aether world (Metroid Prime 2: Echoes), parallel, but in a different dimension. If we are to enter and exit it frequently that would imply that there will be multiple access points.



      The whole thing sounds like not only is evil running amok in Hyrule but so is good. Perhaps, the Sacred Realm is more spread out at this point in time. It isn’t locked away by the Master Sword yet. The idea certainly makes sense considering this is an origin story for the Master Sword, and if this game truely is a precursor to Ocarina of Time, then the Master Sword should be the link between the two games considering the game’s title and Phi’s prominence.


      Note the Triforce.


      Perhaps, for the sake of preventing evil from obtaining the Triforce, which we know plays a role based on the game’s logo, our hero must sacrifice the Sacred Realm.



      I’m mainly just rambling, but what do you readers think?



      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.

      ]]>
      Skyward Sword: The World Down Below
      It’s September, which means Skyward Sword is only about two-and-a-half months away. Overall, Nintendo hasn’t revealed that much about the game, only the basic story and gameplay premise. The rest has mostly been deduced through theorizing and filling in the more obvious blanks. I wasn’t a part of the online fandom back before Twilight Princess was released, so I’m not sure how the lead-up to the release compares, but as of yet, there haven’t been any major spoilers for Skyward Sword. Honestly, while it’s bad for news, I hope Nintendo doesn’t reveal too much more about the game’s plot. I want to enjoy the full experience of the game, and this means experiencing the plot for the first time as I’m playing, not a month before launch, which may well be the case once the latest issue of Game Informer hits newsstands.

      So far, what Nintendo has shown us comes from the earlier portion of the game. We’ve seen a bit of Skyloft, we’ve seen the Sky Temple, and we’ve had a super creepy time meeting Ghirahim. However, the world below remains a mystery, just as it does to Link.

      ]]>
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      Skyward Sword Box Art Speculation http://www.zeldainformer.com/skyward_sword_box_art_speculation/ Fri, 09 Sep 2011 00:34:58 +0000 http://localhost/wordpress90/?p=3088 When the Skyward Sword box art was announced, the dedicated dorks on our forum immediately went to work, analyzing, theorizing and speculating about every square inch of the cover. The huge glyph behind Link especially caught their eye, and this month’s GameInformer cover gave us an even better look. One particular forum member, a brilliant young rising star named Corvoskk, took full advantage, creating a lovely little image explaining what he thinks the symbols mean. His answer: musical notation.

      What the notes are playing? He has no idea. But he’s working on it. Catch his post here and the full image post-jump. We’ll keep you updated with his progress.



      siren_circle.png

      ]]>
      notes.jpgWhen the Skyward Sword box art was announced, the dedicated dorks on our forum immediately went to work, analyzing, theorizing and speculating about every square inch of the cover. The huge glyph behind Link especially caught their eye, and this month’s GameInformer cover gave us an even better look. One particular forum member, a brilliant young rising star named Corvoskk, took full advantage, creating a lovely little image explaining what he thinks the symbols mean. His answer: musical notation.



      What the notes are playing? He has no idea. But he’s working on it. Catch his post here and the full image post-jump. We’ll keep you updated with his progress.

      ]]>
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      Fan Article: Technology and Zelda - Past and Future http://www.zeldainformer.com/fan_article_technology_and_zelda_-_past_and_future/ Fri, 09 Sep 2011 19:08:59 +0000 http://localhost/wordpress90/?p=3089 Disclaimer: This is a fan article written by forum member GestaltReplicant and does not express the views of the site as a whole. For more about technology in Zelda, see Ben Spyrou’s “The Oocca: Engineers of Hyrule” article here. For more information on fan articles, please check out the article submission section of our forums.

      The Legend of Zelda is a fantasy-oriented series - there’s no questioning this fact. Link wields a sword and shield, Hyrule is styled after a medieval kingdom, magic is commonplace, and so on. This is what we know, and the series doesn’t touch upon things beyond middle ages adventure.



      That’s what I always thought as a kid playing the old classics, up until nearing the end of Twilight Princess. My entire perception of the series flipped upside down on its head after reaching the City in the Sky. All of a sudden, the idea of Zelda being solely a fantasy game was turned around by the sheer technological advancement of the Oocca. It didn’t end there.



      I started to think about other aspects of the series, like the Tower of the Gods in The Wind Waker, and Armos statues in Ocarina of Time. What had seemed farfetched at first actually started to make a lot of sense. Zelda is a fantasy series, and one that isn’t limited by normal conventions. If Zelda were a regular-styled fantasy, it would have Elves and Dwarves, not Gorons and Zoras.



      My primary focus came to settle on the Oocca in 2007, and all the mythology that surrounded them. The idea intrigued me, and it was the first time I really started to theorize about Zelda. The concept that another race was even closer to the gods than the Hylians, and in fact may have created and helped them, changed a lot of my perceptions of the series. I came to be fascinated with the fact that the Temple of Time was possibly created by them, housing one of their great treasures, the Dominion Rod. The great legend that the Sheikah tribe held to be true, about the Messenger of the Heavens, a hero who descended from the sky to save the land, interested me more than the legends of the Hero of Time. I started to create my own theories about the past of Hyrule based on the revelations of Twilight Princess. They were focused not only on the sages and their battle to protect Hyrule from the interlopers, but also on the magnificent Oocca of the sky, and all their advanced magical technology.



      I also started to think about another mysterious figure, detailed in the Japanese version manual of A Link to the Past - an oracle. This mysterious oracle aided the Hylians during the war to seal away the Sacred Realm by suggesting the creation of a sacred blade to combat evil - the Master Sword. The manual illustrated the Sacred Realm as a land with floating islands and Grecian styled architecture.



      sacred-realm.jpg



      I loved this. I couldn’t help but come up with an entire concept in which the first hero, helped by the oracle, brought together the original Seven Sages and defeated the Dark Interlopers with the Master Sword and split the connection between Hyrule and the Sacred Realm. Along the way, he was helped by the Oocca, given their Dominion Rod. I knew this was ridiculous and wouldn’t go anywhere, but I didn’t care. It was fun. In fact, I even named the oracle Delphi, because this was the name of the great oracle in Greek mythology, and it seemed to fit somewhat with the Sacred Realm’s Athenian style.



      My interest on this topic started to fade a bit in the years that followed, seeing as my theories about the Oocca and the hidden past of Hyrule were going nowhere. Phantom Hourglass and Spirit Tracks were released, and were both excellent games in their own right, expanding on the mythology of The Wind Waker by creating direct conections to it. In fact, the DS Zelda team did a wonderful job of timeline connection on those two games.



      I almost entirely forgot about my ideas, until I saw the E3 debut of Skyward Sword last year.



      It couldn’t be true.



      The game would be a prequel to the entire series thus far, and would feature the creation of the Master Sword, and Link would be aided by a mysterious figure who looked like said sword. It would also feature a connection to the sky, in the fact that Link lived on a series of floating islands called Skyloft that would connect to Hyrule. I couldn’t believe it, and in fact didn’t. I thought a bit about my theories and if there could possibly be some connection to the new game, but quickly dismissed it. Nintendo wasn’t about connecting their games like that. They were about making good games, and rightfully so. Until they announced that the DS Zelda team, known for their timeline connection, would work on Skyward Sword.



      It finally clicked with me just after the information from E3 2011 came out. The plot, as is for now understood, is that Link, a normal young man living on the floating island of Skyloft, one of many in a sea of clouds, has a friend named Zelda, who is kidnapped and taken to the evil world below by a myterious villain known as Ghirahim. Link must save her, and is aided by a mysterious figure named Phi, who takes the form of Link’s sword.



      I thought that this was great, and wasn’t thinking about my old theories at all, until I saw a video. I’m sure many of you have seen it already, the video where Phi, upon Link recieving a Beetle upgrade in the E3 Skyward Sword demo, tells Link “Upgrade detected. Analysis indicates that this insect-like item is capable of flight.” This seemed like a very strange way to say this. She sounded incredibly robotic. The defining moment was when I looked at the Skyward Sword, truly looked at it. Its coloration and style were near identical to the Dominion Rod. In basic terms, I felt like my brain exploded.



      skyward-sword-girl.png



      It all suddenly made sense. Phi is the oracle. In fact, I am quite certain her name is pronounced “Fee”, as Phi is most likely shortened from Delphi. But she is something I never would have imagined. She is, in short, a robot. Maybe not a robot in modern mechanical terms, but an artificial construct created by the Oocca to aid the Hylians in their time of need.



      phi.png



      This sounds outlandish, I know. But let’s clarify this a bit.



      Link and Zelda live in a magical land of floating islands, which as clearly viewable from the E3 2011 trailer have Grecian style architecture and clothes (particularly the bandanna on the woman making soup), which is connected to the land of Hyrule by specifically placed portals. Zelda is kidnapped by a dark individual who mentions his tribe for her power. Link, falling from his bird (the same red bird featured on the Hyrulian crest), is saved by a mysterious figure which will aid him on his quest, a figure that speaks in cold robotic terms and turns into a sword which bears a atriking stylistic resemblance to the Dominion Rod. Link will descend from the heavens, Phi at his side, to save Skyloft and defeat Ghirahim and his fellow tribe members (not to mention Ghirahim’s sword dissipates into black pixels in the demo).



      Skyward Sword is the origin story. The definitive game in the series, not only in terms of gameplay, but in story. It will feature the founding of Hyrule, the organization of the Sages, the separation of the Sacred Realm, the creation of the Master Sword, the foundation of the Temple of Time, and he defeat of the dark interlopers. This Link is the first hero, the Messenger of the Heavens. Phi is the artificial oracle created by the Oocca to aid the Hylians fight for their rightful land, and in fact suggest herself to become the blade of evil’s bane.



      And Nintendo is brilliant in all of this. Let’s look at this not from a theorizing view, but from the point of view of the new Zelda gamer. I know many gamers whose first experience in the series is Twilight Princess, and who will play Ocarina of Time for the first time on the 3DS. For these people, more definitive connections between the games could create a more easy to understand environment, one not bogged down by theory but allowed to shine both on their own and as parts of a larger continuum. Nintendo is creating a trilogy of sorts, three games that take place a few hundred years apart from each other, creating clear connections between them, and releasing them all in one generation. Twilight Princess and Skyward Sword for Wii, and Ocarina of Time for 3DS. These will be the three focal points of the Zelda series.



      To end on a personal note, I’m not sure I’m too happy with this. In fact, I sort of hope I’m entirely wrong. But who am I to dictate? This is up to Nintendo. And so I leave it up to them.

      ]]>
      cityinthesky.jpgDisclaimer: This is a fan article written by forum member GestaltReplicant and does not express the views of the site as a whole. For more about technology in Zelda, see Ben Spyrou’s “The Oocca: Engineers of Hyrule” article here. For more information on fan articles, please check out the article submission section of our forums.



      The Legend of Zelda is a fantasy-oriented series - there’s no questioning this fact. Link wields a sword and shield, Hyrule is styled after a medieval kingdom, magic is commonplace, and so on. This is what we know, and the series doesn’t touch upon things beyond middle ages adventure.



      That’s what I always thought as a kid playing the old classics, up until nearing the end of Twilight Princess. My entire perception of the series flipped upside down on its head after reaching the City in the Sky. All of a sudden, the idea of Zelda being solely a fantasy game was turned around by the sheer technological advancement of the Oocca. It didn’t end there.



      ]]>
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      Zelda Adventure: The Minecraft Game http://www.zeldainformer.com/zelda_adventure_the_minecraft_zelda_game/ Fri, 09 Sep 2011 01:49:14 +0000 http://localhost/wordpress90/?p=3090 Zelda Adventure

      There have already been a number Zelda related happenings on Minecraft, but this one takes the cake.



      In the past there have been mods that changed the textures and skins in the indie game. There have also been crafts constructed to resemble areas from the Zelda, but this is the first time anyone has ever modded Minecraft into a full Zelda game. It’s basically a fan game, using the Minecraft engine. Its creator, Gary520, has dubbed it Zelda Adventure.





      There is nothing else for it: this is cool. Minecraft is already a fantastic and additive game as it is, and this mod just made it more so. It looks like we have yet another reason to never leave our computers.



      The video above only features a small segment of the mod, so there’s still a lot more to discover. If you’re interested in exploring the world of Zelda Adventure yourself, head on over to its thread at the official Minecraft forums.



      Source: IGN

      ]]>
      Zelda Adventure

      There have already been a number Zelda related happenings on Minecraft, but this one takes the cake.

      In the past there have been mods that changed the textures and skins in the indie game. There have also been crafts constructed to resemble areas from the Zelda, but this is the first time anyone has ever modded Minecraft into a full Zelda game. It’s basically a fan game, using the Minecraft engine. Its creator, Gary520, has dubbed it Zelda Adventure.

      Jump inside to see the mod in action.

      ]]>
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      3DS Sales Reportedly Up 260% Thanks To Price Cut http://www.zeldainformer.com/3ds_sales_reportedly_up_260_thanks_to_price_cut/ Fri, 09 Sep 2011 01:04:42 +0000 http://localhost/wordpress90/?p=3091 Selling like hotcakes!Those calling the 3DS the blunder of the century might need to take a step back. The numbers are in, and it looks as though the 3DS outsold both the Wii and the DS in August, reaching 235,000 units, a solid improvement compared to previous sales for the handheld throughout the year. Rejoice! In comparison, the Wii managed to reach 190,000 units and the DS sat at 165,000. With Star Fox 64 3D out in American and European stores, the holiday season around the corner, and the Flame Red 3DS on its way, we can only be sure that the handheld is going to gain some degree of wealth from here on out. Let’s hope that attachment circle pad doesn’t drive away any consumers!


      Nintendo sold more than 235,000 Nintendo 3DS™ portable entertainment systems in the United States in August, and the system finished as the No. 2 best-selling dedicated game system for the month, according to the NPD Group, which tracks video game sales in the United States. About 185,000 units were sold following a price reduction on Aug. 12, an increase of more than 260 percent during the comparable 19-day time period in July.



      “Consumers are responding very positively to the new suggested retail price of $169.99 for the Nintendo 3DS,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “With Star Fox 64 3D and the new Flame Red color launching tomorrow, and Super Mario 3D Land and Mario Kart 7 arriving later this year, Nintendo 3DS will offer consumers cutting-edge entertainment and tremendous value this holiday season.”



      Other Nintendo milestones reached in August include:



      Nintendo sold more than 590,000 total hardware units in August, including more than 190,000 Wii™ systems and more than 165,000 units of the Nintendo DS™ family.
      For the third month in a row, the majority of the best-selling software SKUs play on Nintendo platforms. August featured five of the top 10 and 15 of the top 20.
      So far in 2011, more than 50 million units of software have been sold for Nintendo platforms.
      In total, 540 million units of software have been sold for the Wii system and Nintendo DS family of systems combined.



      Source: Nintendo Charged

      ]]>
      Selling like hotcakes!Those calling the 3DS the blunder of the century might need to take a step back. The numbers are in, and it looks as though the 3DS outsold both the Wii and the DS in August, reaching 235,000 units, a solid improvement compared to previous sales for the handheld throughout the year. Rejoice! In comparison, the Wii managed to reach 190,000 units and the DS sat at 165,000. With Star Fox 64 3D out in American and European stores, the holiday season around the corner, and the Flame Red 3DS on its way, we can only be sure that the handheld is going to gain some degree of wealth from here on out. Let’s hope that attachment circle pad doesn’t drive away any consumers!

      ]]>
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      Rumor: Wii U In 'Development Hell' http://www.zeldainformer.com/rumor_wii_u_in_development_hell/ Fri, 09 Sep 2011 08:27:39 +0000 http://localhost/wordpress90/?p=3092 Not even Jesus can save you now!Bad news, nobody. Just as things were starting to look up with a 260% boost in sales revenues in the month of August, Nintendo’s luck has reverted back to running dry. The word is that software developers are finding it too difficult and frustrating to develop for the Wii U, particularly with the tablet controller - that’s an accusation that Nintendo had sent out faulty development kits, and game designers just can’t manage with it’s cumbersome development interface. The horse’s mouth? It just so happens to be 01net, the same source which foresaw the announcement of the infamous 3DS circle pad peripheral. What this means, if true, is that developers could ultimately give up on their Wii U projects and defect them to another system, as a cause of being dissatisfied.


      “According to our source, it seems that the final architecture has been rushed through the door, with undesirable consequences.”



      Those consequences allegedly include “inadequate” streaming and wireless functionality integral to the Wii U’s innovative design, the source continues, and speculation that the console’s main chip set “may be a tad too cheap.”



      “So far, the wireless functions simply do not work at all,” it continues, claiming that as a result, developers are working with a tethered controller which apparently “still does not work properly”.



      “Many developers are feeling lost, their progress impeded by a distinct lack of visibility, their working hours by the quasi-paced daily software updates.”



      Have Nintendo given their third-party developers poorly-designed and even “cheap” development kits? The 25.5 billion yen Nintendo lost with the poor sales performance of the 3DS earlier this year might be an indication of the existence of these “cheap” console kits. But it seems as though every piece of hardware leaving the Nintendo company these days is just a little bit too “rushed”... the 3DS was released before a stable launch library could be prepared for it, and before plans on a second circle pad could be finalised. Was it Shigeru Miyamoto who said, “a delayed game is eventually good, a bad game is forever”? If all is true, maybe Nintendo should practice what they preach a little more, lest things really start to get bad for the company… we’ll just have to wait and see if this one’s true!



      Source: My Nintendo News, Destructoid

      ]]>
      Not even Jesus can save you now!Bad news, nobody. Just as things were starting to look up with a 260% boost in sales revenues in the month of August, Nintendo’s luck has reverted back to running dry. The word is that software developers are finding it too difficult and frustrating to develop for the Wii U, particularly with the tablet controller - that’s an accusation that Nintendo had sent out faulty development kits, and game designers just can’t manage with it’s cumbersome development interface. The horse’s mouth? It just so happens to be 01net, the same source which foresaw the announcement of the infamous 3DS circle pad peripheral. What this means, if true, is that developers could ultimately give up on their Wii U projects and defect them to another system, as a cause of being dissatisfied. Come on inside for more, but, I gotta tell you, it’s not looking good, fellas.

      ]]>
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      The History of Nintendo Book Available Worldwide http://www.zeldainformer.com/the_history_of_nintendo_book_available_worldwide/ Fri, 09 Sep 2011 17:20:00 +0000 http://localhost/wordpress90/?p=3093 The History of NintendoThe History of Nintendo, a book from Pix’n Love Publishing, is now available for all. It was originally only available in French, but now it has been translated into English and can be shipped worldwide.

      The 240-page book goes over Nintendo’s beginnings with over 2,000 exclusive images to illustrate the story. It costs £24.99 with free worldwide shipping directly from Pix’n Love Publishing. This is about $35 for the US, and will also be available in a couple stores in the UK.



      Presenting the Ultimate guide to the fascinating historical origins of Nintendo. This highly detailed deluxe publication delves into the rich and varied (and often forgotten) 120 year history of the world’s leading video game company.



      For the very first time ever Nintendo’s historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic and arcade games all compiled into one superbly crafted book.



      This deluxe collectors book details Nintendo’s humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman and hundreds more, progressing up to the first video arcade games, home consoles and game & watch series.



      Every card game, every toy, every product, meticulously catalogued and pictured, and compiled into a rich myraid of content that will literally draw you right into the pages in awe.



      The book is a high quality collectible item, with 240 full colour glossy pages featuring over 2,000 exclusive pictures, and a plethora of engaging and unbelievably detailed documents, write ups and humerous anecdotes.



      This is a world’s first—and the only book of it’s kind. No Nintendo fan should be without this book.



      Source: Pix’n Love Publishing via NintendoLife

      ]]>
      The History of NintendoThe History of Nintendo, a book from Pix’n Love Publishing, is now available for all.  It was originally only available in French, but now it has been translated into English and can be shipped worldwide.  The 240-page book goes over Nintendo’s beginnings with over 2,000 exclusive images to illustrate the story.  It costs £24.99 with free worldwide shipping directly from Pix’n Love Publishing.  This is about $35 for the US, and will also be available in a couple stores in the UK. 


      Presenting the Ultimate guide to the fascinating historical origins of Nintendo. This highly detailed deluxe publication delves into the rich and varied (and often forgotten) 120 year history of the world’s leading video game company.

      For the very first time ever Nintendo’s historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic and arcade games all compiled into one superbly crafted book.

      To see the full statement, hit the jump! I’ve also included the company’s website for those thinking about purchasing this book.

      ]]>
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      Metallic Rose DSi XL Coming September 18 http://www.zeldainformer.com/metallic_rose_dsi_xl_coming_september_18/ Fri, 09 Sep 2011 17:04:29 +0000 http://localhost/wordpress90/?p=3094 Nintendo targets female audiences with pink DSi.

      In addition to the Flame Red 3DS that will be released later this month, Nintendo has announced that a new color DSi will also be available. The DSi XL will now be available in Metallic Rose, a color that was previously available on the DS Lite, on September 18th.



      This is hilarious for two reasons: One it’s pink, and two it’s for the DS.



      I guess Nintendo thinks that female gamers are not informed enough to realize that the DS is a dying system. It’s not like female gamers work at gaming blogs or anything. The sad thing is that the majority of females who play video games are not actually gamers, but casuals, so Nintendo’s plan to squeeze a little more profit from the system may actually work (their sales figures show that it has in the past). In addition to increasing the female section of their core audience, Nintendo will also be using the Metallic Rose model to promote Kirby Mass Attack, the last big first-party game that will likely come out for the system.


      pinkds01.jpg

      pinkds02.jpg


      NEW METALLIC ROSE NINTENDO DSI XL SET TO BLOOM SEPT. 18



      Sept. 9, 2011



      This fall, Nintendo has a shiny new option for consumers seeking a hand-held entertainment device that matches their personal sense of style. On Sept. 18, the range of hardware colors for the portable Nintendo DSi XL™ system grows to include Metallic Rose, an eye-catching shade of pink with a luminous modern sheen. For kids eager to head back to school in style or busy adults with an appetite for on-the-go entertainment, this new color option rolls fun and fashion into one irresistible package.



      Nintendo DSi XL features two 4.2-inch screens that are 93 percent larger than those of the Nintendo DS™ Lite system, giving users a brilliant view of their favorite games and applications and providing a wider viewing angle that lets friends and family members share in the fun. In addition to two built-in cameras, Facebook™ photo integration and pre-loaded software including Flipnote Studio™, Brain Age™ Express: Math, Brain Age Express: Arts & Letters and Photo Clock, Nintendo DSi XL also offers access to an ever-growing variety of downloadable content via the Nintendo DSi Shop (broadband Internet access required).



      A strong roster of upcoming games for the Nintendo DS family of systems - including new installments in several fan-favorite franchises - will keep new and existing users’ spirits extra rosy this fall and beyond. Kirby™ Mass Attack, which launches Sept. 19, lets players control as many as 10 pink Kirby characters at a time using unique touch-screen controls as they defeat enemies and collect medals in a variety of colorful worlds. Players gather fruit to build up their mob of Kirbys, and this is key because a certain number of Kirbys are needed to access different stages and areas. Remember, more Kirbys equal more power. The combination of Kirby Mass Attack and the new Metallic Rose Nintendo DSi XL make for the “perfect pink pair” for that favorite girl gamer. Also, Professor Layton and the Last Specter™ will invite players to solve loads of brain-teasing puzzles in order to solve a captivating new mystery when it launches on Oct. 17.



      Other color options for Nintendo DSi XL hardware include Bronze, Midnight Blue and Burgundy. Nintendo DSi XL is available at a suggested retail price of $169.99.



      For more information about Nintendo DSi XL, visit http://www.nintendo.com/ds/systems/dsixl.




      Someone needs to inform these girls that the 3DS exists.



      Source: Nintendo Fuse

      ]]>
      Nintendo targets female audiences with pink DSi.

      In addition to the Flame Red 3DS that will be released later this month, Nintendo has announced that a new color DSi will also be available. The DSi XL will now be available in Metallic Rose, a color that was previously available on the DS Lite, on September 18th.

      This is hilarious for two reasons: One it’s pink, and two it’s for the DS.

      I guess Nintendo thinks that female gamers are not informed enough to realize that the DS is a dying system. It’s not like female gamers work at gaming blogs or anything. The sad thing is that the majority of females who play video games are not actually gamers, but casuals, so Nintendo’s plan to squeeze a little more profit from the system may actually work (their sales figures show that it has in the past). In addition to increasing the female section of their core audience, Nintendo will also be using the Metallic Rose model to promote Kirby Mass Attack, the last big first-party game that will likely come out for the system.

      Jump inside for the full press release.

      ]]>
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      We Need Your Opinions and Help To Create a Better Zelda Informer http://www.zeldainformer.com/we_need_your_opinions_and_help_to_create_a_better_zelda_informer/ Fri, 09 Sep 2011 20:35:02 +0000 http://localhost/wordpress90/?p=3095 Wii UNo, this isn’t another hiring post (at this point, I may just make a new hiring section on the site and just direct people to it, but if you do want to work for us just email me at nathan@zeldainformer.com and tell me what position you’d like to do and why we should add you to our team). At ZI, we pride ourselves in our news coverage, article writing, and our extremely varied opinions on many aspects of Nintendo, Zelda, and gaming on the whole. That being said, it’s time we all sit down for a serious discussion in regards to the future of ZI.

      Before we get into the discussion, I have to state a few things that are changing already. Remember the days of “donate or we go offline?”. Yeah, those days are over with. Between our excellent staff and new contracts with top notch ad companies, getting the bills paid is not an issue we need to worry about anymore. Our UK viewers may have already seen some of the fruits of our labor with ad companies, as ZI has been proud to be part of advertising campaigns with Nintendo of Europe in promoting both Xenoblade Chronicles and Skyward Sword to our friends overseas. Hopefully Nintendo of America begins a Skyward Sword campaign in the next month or two so we can try to get involved here at our home base as well.

      Other improvements and/or steps forward include an extremely expansive theorizing section, which our in house long time staff member Ben has been working tirelessly on. We all know that Zelda theorizing is something many of our viewers really enjoy, and we want to try and provide everyone the resources they need to formulate their own thoughts properly.

      Also, many have noticed we have had a strong focus on walkthroughs thanks in large part to Alex and Damir’s efforts, and we’re going to continue that moving forward. Our Ocarina of Time 3D Walkthrough remains among our top viewed content at the site this month, so clearly we are developing a nice following for our style.

      Moving past what were going to do and are doing/planning, we really want to open the floor to what you guys, our fans, want to see from Zelda Informer going forward. Want more varied looks at a certain topic? (say, a different spin on Operation Rainfall and Moonfall, a positive spin on Wii U rumors, 3DS talk, etc). We try to provide all outlooks, but were not foolish enough to think we always do this. Lately, we’ve been pretty onesided in our posts on specific topics. Want that changed? Your time to speak up!

      Of course, there is so much out there we can do that we honestly just need to ask what you guys want us to do, be it small or big. I promise there will be no “backlash” from me, or our staff, for your thoughts no matter how negative they may be. We take our fans very seriously, even if we disagree. It’s your floor folks, so discuss away. What do you want from ZI going forward? Have any new ideas? How about improvements in what we already do?

      ]]>
      Wii UNo, this isn’t another hiring post (at this point, I may just make a new hiring section on the site and just direct people to it, but if you do want to work for us just email me at nathan@zeldainformer.com and tell me what position you’d like to do and why we should add you to our team). At ZI, we pride ourselves in our news coverage, article writing, and our extremely varied opinions on many aspects of Nintendo, Zelda, and gaming on the whole. That being said, it’s time we all sit down for a serious discussion in regards to the future of ZI.

      ]]>
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      Exclusive New Title Coming to the Wii U? http://www.zeldainformer.com/exclusive_new_title_coming_to_the_wii_u/ Fri, 09 Sep 2011 22:23:30 +0000 http://localhost/wordpress90/?p=3096 Footage from GDC 2006.
      Project Offset is the code name for a first-person shooter set in a fantasy world where the real-time visuals are meant to render at near-cinematic quality. The project was cancelled shortly after Intel bought the company making the game, but there’s a chance that the project may be rejuvenated for the Wii U. At least that’s what the rumors are saying.





      While the above video includes many tests, it also includes footage that, according to rumor, would be featured in the actual game. After watching it myself, I’m impressed; I haven’t seen graphics looks this good in real-time before.



      If the game proved more than a technical masterpiece, and actually had quality gameplay and story, it would be a formidable asset for the Wii U, especially if it were an exclusive. Additionally, if a game like this were capable of running on Nintendo’s new system, it would up-the-bar for other Wii U games.



      While it more likely that this project died years ago and has not been revived, this one rumor that I would love to prove true.



      Source: Go Nintendo via My Nintendo News.

      ]]>
      Footage from GDC 2006.
      Project Offset is the code name for a first-person shooter set in a fantasy world where the real-time visuals are meant to render at near-cinematic quality. The project was cancelled shortly after Intel bought the company making the game, but there’s a chance that the project may be rejuvenated for the Wii U. At least that’s what the rumors are saying.

      Jump inside to check out the incredible video footage from the project.

      ]]>
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      Game Informer's Legend Of Zelda Celebrations, Leading Up To The Release Of Skyward Sword http://www.zeldainformer.com/game_informers_legend_of_zelda_celebrations_leading_up_to_the_release_of_sk/ Sat, 10 Sep 2011 02:13:16 +0000 http://localhost/wordpress90/?p=3097


      2011 truly is a great time to be a Legend of Zelda fan. Not only have we had a brilliant remake of one of the best games in the series, Ocarina of Time, but we also have an anniversary concert to look forward to, and a new entry in the franchise on its way, Skyward Sword, which is shaping to be one of the best entries in the series yet. All of this Hyrulean commotion is just the perfect excuse to go back and enjoy the games in the series we love the most, and with Nintendo providing us with plenty of ways to play our favourites - The Legend of Zelda, Zelda II: The Adventure of Link and Link’s Awakening DX released this year alone, and Four Swords on its way - it’s become so easy for us to go back to living the memories we cherish so much.



      And that’s exactly what Game Informer want from you. They want you to share your Legend of Zelda memories to which you hold so dearly. You’d remember that Game Informer was the magazine to feature this truly amazing cover art from Skyward Sword, well it just so happens that that’s not all the Zelda coverage we can expect, as the magazine’s website has revealed a long list of videos and features fans can come to expect in the days leading up to the release of Skyward Sword. Indeed, ‘tis the season to be a Zelda fan!



      Want to get your cherished Zelda memories published in Game Informer’s next issue? All you need to do is go here and post in the comments, for your chance to be noticed. It’s just that easy! We’ll be keeping an eye on Game Informer for more incredible coverage of the Zelda franchise, including what we hope are exclusive Skyward Sword videos, showing off some new footage.



      It’s a very festive season! I for one will be very melancholic when the Year of Zelda is over!

      ]]>

      2011 truly is a great time to be a Legend of Zelda fan. Not only have we had a brilliant remake of one of the best games in the series, Ocarina of Time, but we also have an anniversary concert to look forward to, and a new entry in the franchise on its way, Skyward Sword, which is shaping to be one of the best entries in the series yet. All of this Hyrulean commotion is just the perfect excuse to go back and enjoy the games in the series we love the most, and with Nintendo providing us with plenty of ways to play our favourites - The Legend of Zelda, Zelda II: The Adventure of Link and Link’s Awakening DX released this year alone, and Four Swords on its way - it’s become so easy for us to go back to living the memories we cherish so much.

      And that’s exactly what Game Informer want from you. They want you to share your Legend of Zelda memories to which you hold so dearly. Jump inside for more.

      ]]>
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      Expanding the Zelda Mythos: Sequels or Prequels? http://www.zeldainformer.com/expanding_the_zelda_mythos_sequels_or_prequels/ Sat, 10 Sep 2011 03:10:00 +0000 http://localhost/wordpress90/?p=3098 Prequels or sequels? Which you prefer is up to you!
      One thing I really love about the Legend of Zelda series is that it’s constantly expanding, being added to and built upon. Just when you think you’ve got it all figured out, another game tosses a whole new set of wrenches in the works - A Link to the Past‘s creation myth, Ocarina of Time‘s split time travel ending, Wind Waker‘s flood, and now Skyward Sword‘s take on the origins of some of the most iconic series elements so far…



      But which additions do you tend to prefer? Do you most enjoy following Link on new adventures after he saves Hyrule from Ganon in games like Adventure of Link, Link’s Awakening, or Majora’s Mask? What about distant sequels that show the world centuries later, such as Wind Waker, Twilight Princess, or Spirit Tracks? Or do you prefer prequels like A Link to the Past, Ocarina of Time, or Skyward Sword, which teach us more about where Hyrule came from?



      Personally, I’m a prequel kind of guy. While I love the way sequels carry on the legacy of their predecessors, it’s the prequels that have grown the series the most. A Link to the Past was the first big update of the classic games in the sense that it added more contemporary touches to an already excellent gameplay skeleton while at the same time growing the series in terms of its narrative and mythos. I’m not the biggest A Link to the Past fan myself, but it’s clear that the game’s high up on many fans’ favorite lists and helped sustain the popularity the series enjoyed in the 80s.



      Ocarina of Time generated similar excitement, and was the perfect intro to the series for me. It really is a crash course in everything anyone could need to know to get connected to the series, offering all the essential exploration, exciting battles, history and backstory, and major characters and plotlines that we’ve come to expect over the years. At the same time, it broke new ground and reimagined the world of Hyrule in a way fans hadn’t seen before - from sheer novelties like the legendary races like the Kokiri and Zoras to 3D updates of the gameplay and world that made everything seem new all over again.



      And now we’re getting a similar overhaul with Skyward Sword. We’re seeing Hyrule as we’ve never seen it before - and this time it’s not because of graphical updates, but because we’re seeing an era of the Hyrule universe that we haven’t gotten a glimpse of yet. We’re seeing a story that while still rather familiar introduces so many exciting elements like Skyloft, Ghirahim and his demon tribe, and the wasted surface world that have so much potential to carve out a great new story entry. Couple that with the intuitive Wii Motion Plus item usage and we’re seeing the freshest Zelda since the N64 days. Is it just me, or are the prequels always the ones to get the major upgrades? Perhaps this is why they’ve always been so compelling (and high-selling). Sure, my all-time favorites tend to be the sequels, but for me there’s no denying that there’s so much more to get excited about with prequels.



      It’s fun to look back - and it’s also fun to take what we think we know about Hyrule’s history and see how it pans out in future games that explore that history. It’s the reason why we’re in high gear when it comes to Skyward Sword speculation, with no sign of stopping anytime soon.



      But what do you think? You can consider the subject any way you want - focus on the games that already exist or what you might like to see in the future!


      Related Articles:

      ]]>
      Prequels or sequels? Which you prefer is up to you!
      One thing I really love about the Legend of Zelda series is that it’s constantly expanding, being added to and built upon. Just when you think you’ve got it all figured out, another game tosses a whole new set of wrenches in the works - A Link to the Past‘s creation myth, Ocarina of Time‘s split time travel ending, Wind Waker‘s flood, and now Skyward Sword‘s take on the origins of some of the most iconic series elements so far…


      But which additions do you tend to prefer? Do you most enjoy following Link on new adventures after he saves Hyrule from Ganon in games like Adventure of Link, Link’s Awakening, or Majora’s Mask? What about distant sequels that show the world centuries later, such as Wind Waker, Twilight Princess, or Spirit Tracks? Or do you prefer prequels like A Link to the Past, Ocarina of Time, or Skyward Sword, which teach us more about where Hyrule came from?

      Join in the discussion after the jump! You can consider the subject any way you want - focus on the games that already exist or what you might like to see in the future!

      ]]>
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      775 More Facebook "Likes" Until We Give Away a 3DS + Game http://www.zeldainformer.com/the_countdown_begins_775_more_facebook_likes_until_we_force_someone_to_take/ Sat, 10 Sep 2011 08:30:30 +0000 http://localhost/wordpress90/?p=3099 ZI Facebook Giveaway

      The countdown begins. The countdown to 0 from 775, and the countup from 4225 to 5000. When we reach 5000, or 0, I’m not really sure how this works, we’re giving away a Nintendo 3DS and a game to one of our lucky fans. Now would be the time for me to point out words like FREE, give away, PRIZE, draw, FACEBOOK etc:

      We know that you’re all on Facebook, or you don’t exist apparently, so make sure you like us if you want to win this freeby that we will force someone to take. The prize is customizable - you can choose the color of your 3DS and the game that you want along with it. You can’t choose the region though, you’ll just get the corresponding version depending on where you live.

      Enough rambling, enough talk. We’ll give you the full details when it’s earned. Get liking on Facebook precious viewers.

      ]]>
      ZI Facebook Giveaway

      The countdown begins. The countdown to 0 from 775, and the countup from 4225 to 5000. When we reach 5000, or 0, I’m not really sure how this works, we’re giving away a Nintendo 3DS and a game to one of our lucky fans. Now would be the time for me to point out words like FREE, give away, PRIZE, draw, FACEBOOK etc:

      We know that you’re all on Facebook, or you don’t exist apparently, so make sure you like us if you want to win this freeby that we will force someone to take. The prize is customizable - you can choose the color of your 3DS and the game that you want along with it. You can’t choose the region though, you’ll just get the corresponding version depending on where you live.

      Enough rambling, enough talk. We’ll give you the full details when it’s earned. Get liking on Facebook precious viewers.

      ]]>
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      Skyward Sword Box Art Musical Score MIDI-fied, Check Out the Results http://www.zeldainformer.com/skyward_sword_box_art_musical_score_midi-fied_check_out_the_results/ Sat, 10 Sep 2011 16:40:00 +0000 http://localhost/wordpress90/?p=3100 See the musical score in the background?A couple days ago we posted about a discovery one of our longtime fans picked up from the Skyward Sword box art - what looks to be a musical staff is hidden in the spellseal seen in the background. Corvoskk did his best to decipher the notation, but we haven’t heard a musical representation of the score…until now.



      Zelda Universe forum member Earendil made an attempt at reproducing the score with some nice harp-y tones. There are some notes that seem to be obscured by the other pieces of artwork that make up the box art, so it’s not a perfect representation, but it’s still something. He also did a reversal of the score (we have no idea which way the score is wound, after all), with some guesswork notes added in to fill in the holes.



      You can check out both renditions below:


      Skyward Sword Box Art Raw Rendition



      Skyward Sword Box Art Reversed with Additional Notes




      Pretty neat, eh? It’s clear the first one is incomplete, but judging by the second embellished one there’s definitely a lot of potential here. The use of the harp sounds beautiful even when synthesized, and given that we’ve already heard it said that the harp is this game’s trademark instrument I can’t wait to hear how this one goes in the actual game! (That is, assuming this is indeed a musical score…)



      Image by Marige of Zelda Universe Forums.


      Related Articles:

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      See the musical score in the background?A couple days ago we posted about a discovery one of our longtime fans picked up from the Skyward Sword box art - what looks to be a musical staff is hidden in the spellseal seen in the background. Corvoskk did his best to decipher the notation, but we haven’t heard a musical representation of the score…until now.


      Zelda Universe forum member Earendil made an attempt at reproducing the score with some nice harp-y tones. There are some notes that seem to be obscured by the other pieces of artwork that make up the box art, so it’s not a perfect representation, but it’s still something. He also did a reversal of the score (we have no idea which way the score is wound, after all), with some guesswork notes added in to fill in the holes. You can check out both after the jump.

      ]]>
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      Skyward Sword Breaks Top 15 at Wal-Mart Preorders http://www.zeldainformer.com/skyward_sword_breaks_top_15_at_wal-mart_preorders/ Sat, 10 Sep 2011 17:30:00 +0000 http://localhost/wordpress90/?p=3101 You can preorder this baby online at GameStop right now!Remember when some analysts made statements suggesting people had all but forgotten about Skyward Sword? So much for that. Ever since the Limited Edition bundle was officially announced and made available for pre-order, the hype for the game seems to have exploded. It quickly soared to the top of GameStop’s pre-order charts, and now it looks like it’s climbing higher at retail megagiant Wal-Mart as well.



      The game’s currently sitting at 12th according to recent sales reports, which isn’t the best, but when you consider that it’s Wal-Mart and that the bundle hasn’t even been on the market for two weeks yet, that’s still quite a feat.



      In other pre-order related news: gaming sales aggregate VGChartz has the pre-order numbers in from last week, and they’re looking mighty favorable for Skyward Sword for once. The game gained nearly 30,000 orders in an over 600% spike in the rates from the previous week, hopping from 16th to 12th place for most pre-orders overall. It also managed to secure the third greatest increase for that week, behind Gears of War 3 and Call of Duty: Modern Warfare 3 for Xbox 360, which earned 118.5k and 72.6k each respectively. Let’s see those numbers climb even further in the coming weeks as the Skyward Sword advertising campaigns head into full swing soon!



      Source: PunchJump via GoNintendo, VGChartz


      Related Articles:

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      You can preorder this baby online at GameStop right now!Remember when some analysts made statements suggesting people had all but forgotten about Skyward Sword? So much for that. Ever since the Limited Edition bundle was officially announced and made available for pre-order, the hype for the game seems to have exploded. It quickly soared to the top of GameStop’s pre-order charts, and now it looks like it’s climbing higher at retail megagiant Wal-Mart as well.

      The game’s currently sitting at 12th according to recent sales reports, which isn’t the best, but when you consider that it’s Wal-Mart and that the bundle hasn’t even been on the market for two weeks yet, that’s still quite a feat.

      Jump inside to see how well Skyward Sword pre-orders did last week in general.

      ]]>
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      The Wii U is Fine Folks - Developer Issues are Common Place with New Hardware http://www.zeldainformer.com/the_wii_u_is_fine_folks_-_developer_issues_are_common_place_with_new_hardwa/ Sat, 10 Sep 2011 22:40:38 +0000 http://localhost/wordpress90/?p=3102 wii_u_hardware10.jpgSo the Wii U hardware has some development issues, that is if you believe the rumors we posted a couple days ago. The rumors are likely correct, for nothing other than the simple fact that development issues are common practice with new hardware. It’s not just because the Wii U has a wireless streaming controller (which is apparently the main issue right now), but it’s because development on new hardware is almost always different than what it was for the previous hardware.



      Imagine you make websites for a living, and every 5 years they completely changed the programming language needed to build websites with. Gets rather frustrating right? Oh, and lets add in that the new programming language for the website isn’t even complete. Now apply this to new hardware that doesn’t even have finalized specs. There were major development issues with the dev kits for the Playstation 3, and there have been issues with the GCN, Wii, and original Xbox dev kits prior to release. In fact, it’s arguable development issues may date back to the 80’s when it comes to new, incomplete, hardware.



      You see, lately the internet has been trying to paint Nintendo into a corner that they can’t get out of. First the possibility of a new 3DS model and “screwing over the early adapters”, and now with faulty dev kits for a product that hasn’t even been finalized yet. Even in saying all that, we’ve seen a couple games running on the hardware and using the controller - so we know all to well it does, in all actuality, work. There are just some kinks that need to be worked out for the final model and dev kit.



      We here at ZI are no different when it comes to criticizing Nintendo. At this point, I don’t think a single fan here can call us “Nintendo Fanboys” when we are willing to be so critical about the company that has given this site a reason to exist. That being said, we are fans like the rest of you, and prone to overreact. I mean, the feelings are well understood and there is real concern here, but really it’s no more concern than there is with any new hardware introduced.



      The Wii U will be just fine, development wise. Sure, maybe Nintendo has to put in a better processor or a better cooling unit. Maybe they have to beef up the controller’s specs. Who knows, but they will get it right.



      The one counter argument to this is that Nintendo released the Wii with a controller that, in essence, never worked as intended until Wii Motion Plus. Truth be told. I think it worked as well as Nintendo wanted it to. The tech to make it more precise likely didn’t exist, or was too expensive to keep the system affordable at the time. That, and no one had any complaints with the motion controls in Wii Sports. Or Wii Fit. Or Twilight Princess. Sure, lots of waggle and such became the norm, but in the end the controller did function - it just might not have functioned the way fans had hoped.



      The Wii U controller is a brilliant concept. I mean, my mind is racing every day with new ideas to use with the controller that you can’t do with today’s consoles. I can only image what people who are paid to come up with these ideas are thinking. I understand frustrations having to use a wired version to develop with, and because it wasn’t intended that way how it may not have the proper functionality yet. That’s fine. The tech does work, so lets stop panicking. Our own Alex Plant got to play on a Wii U several times at E3 this year, and he can confirm that the controller feels great in the hand and functioned perfectly for the games available on the show floor. So the dev kits have a snag? It’s not like Nintendo wont take care of the problem.



      Nothing is perfect when it comes out. The Playstation 3 was simply overpriced. The Xbox 360 tried to push HD DVD’s instead of Blu-ray. The Wii all but abandoned traditional controls with very little alternative options to the Wiimote out the gate. Oh, and it was still in SD. Every hardware has issues, and most of the time things are fixed over the lifespan of the console. Did Sony forsee 3D being an option in gaming so soon? Doubtful, but they made the PS3 work with it. If things were perfect, why are there always constant firmware updates?



      Fact is, things are okay, and we don’t need to push the panick button. The Wii U may fail, but it wont be because the dev kits are faulty. Oh, and for all the hate on the second analog stick with the 3DS: lets shush it. We don’t even know if it’s happening folks, or if games will even design themselves to use two.

      ]]>
      wii_u_hardware10.jpgSo the Wii U hardware has some development issues, that is if you believe the rumors we posted a couple days ago. The rumors are likely correct, for nothing other than the simple fact that development issues are common practice with new hardware. It’s not just because the Wii U has a wireless streaming controller (which is apparently the main issue right now), but it’s because development on new hardware is almost always different than what it was for the previous hardware.

      ]]>
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      Zelda Theory: Why No Blood? http://www.zeldainformer.com/zelda_theory_why_no_blood/ Sun, 11 Sep 2011 01:36:00 +0000 http://localhost/wordpress90/?p=3103 Why No Blood?I never thought a video and fan art would start this, but it has and I felt the need to go ahead and write a little bit about it. A few days ago, I posted a Dorkly Bits video. I’m sure most of you have seen it, and some find it funny while others find it nothing more than tasteless humor. Everyone is free to his or her own opinion.



      What I want to address in this article is the amount of ‘blood’ in the Legend of Zelda series. Going through the comments in recent days, many are glad there isn’t blood and guts flying around and staining the forest floor. Others really don’t care in particular, but don’t really want God of War blood splatters. It’s just unrealistic. Yet, if games are going to be rated T or M, why not go ahead and put it there?



      I’d first like to say that the video and fan art I posted are completely different in what they are trying to do. Sang Han’s artwork is serious and beautiful, and I doubt any of you would have even commented about the blood if the Dorkly Bits video weren’t still fresh on the mind.



      One of the first games to even use blood and gore was Mortal Kombat. It caused a lot of issues with the rating system, but it wasn’t released until a couple years after the Legend of Zelda came into our lives. It had a different target audience than Zelda, which is a game that I think all ages can enjoy. Mortal Kombat, though a fighting game I do enjoy, doesn’t give me the same kind of entertainment that Zelda does..



      When I think of Zelda, I don’t think of bloody assassinations or killing sprees. It just isn’t what the game is about, and it isn’t a selling point for it. In the 2D games, whether they are on the old console systems or handhelds, there is no blood. The graveyards are the most frightening parts of the games, and I don’t think anybody is really afraid of going through them. They don’t need to focus on battles, besides the few monsters in the way of solving puzzles.
      Ocarina of Time Bloodstain


      The 3D games on the other hand are different. Let’s take Ocarina of Time as an example. I have many fond memories of that game, one of them being going into the graveyard and Shadow Temple. Whenever I went into the tomb to learn the Sun’s Song, my younger brother would race out of the room crying at the first sound of ReDead. He’d try to get our mother to make us turn the game off, but he failed, obviously. This was hilarious for my older brother and I, but even I would feel my heart beat faster whenever Link froze in his tracks by the ReDead.



      Ocarina of Time is the first place where we see blood in the series. When you go to the bottom of the well, there are bloodstains on the floors and walls. When you strike certain monsters, a greenish spray comes from them. There are guillotines and spikes, as well as skeleton filled tombs that whisper to you. They changed the blood coming from Ganon from red to green, which I find strange. I guess they figure it is less violent if he has alien blood. The entire Shadow Temple is probably the most frightening place in the Zelda series.



      Was all this necessary? I believe it definitely made the game more interesting, and gave it elements that were needed to give the player a sense of fear when exploring. It really did give a darker side to Hyrule. The gore and violence in combat was there, but pretty minimal. The remake is still E10+, with animated blood and fantasy violence. So, obviously this game isn’t the most graphic out there. It might be the bloodiest Zelda game made yet, though.
      Ganondorf's Blood Changes


      Majora’s Mask is another 3D game, but Ikana Canyon is the only place that stands in my mind to hold any sort of real fear or death. It is a place filled with spirits who linger, trapped because of their hatred and regret. Majora’s Mask is definitely strange, but I don’t remember it being much more violent than Ocarina of Time. Maybe it’s because I was older. Can you find traces of blood or gore in the game?

      In Twilight Princess, there was a step up in the fantasy violence and animated blood. With a rating of T, and even M in Australia, I was prepared for a little more. I didn’t want limbs being chopped off and flailing about or blood pooling at Link’s feet, but when I stab an enemy, I guess I want a little bit of spray. No more green blood either. In the animations where Ganon gets STABBED, we don’t see it. Nothing really tells us he is mortally wounded besides the obvious ‘OH MY GOD I’VE BEEN STABBED’ face and the gasping air.

      Is this a bad thing? Nintendo isn’t a company known for making extremely violent games. Zelda is no exception, and it’s one of the titles that is ‘fun for the whole family’. Heck, my mother loves Twilight Princess because she finds it fun to watch as I run around as a wolf.
      Link in HD


      I guess after taking up so much of your time, my main question is what do you guys want to see in future Zelda titles. For those who are dying to see an HD game like in the demo, expect it to have blood in it. Nothing like God of War, hopefully. I don’t want it to be all about getting Link’s tunic as red as possible, but I wouldn’t mind more realistic wounds in my enemies. From what we have seen in Skyward Sword, it will have the same family fun as past titles.



      What do you think?

      ]]>
      Why No Blood?I never thought a video and fan art would start this, but it has and I felt the need to go ahead and write a little bit about it.  A few days ago, I posted a Dorkly Bits video.  I’m sure most of you have seen it, and some find it funny while others find it nothing more than tasteless humor.  Everyone is free to his or her own opinion.


      What I want to address in this article is the amount of ‘blood’ in the Legend of Zelda series.  Going through the comments in recent days, many are glad there isn’t blood and guts flying around and staining the forest floor.  Others really don’t care in particular, but don’t really want God of War blood splatters.  It’s just unrealistic.  Yet, if games are going to be rated T or M, why not go ahead and put it there?

      I’d first like to say that the video and fan art I posted are completely different in what they are trying to do.  Sang Han’s artwork is serious and beautiful, and I doubt any of you would have even commented about the blood if the Dorkly Bits video weren’t still fresh on the mind.

      One of the first games to even use blood and gore was Mortal Kombat.  It caused a lot of issues with the rating system, but it wasn’t released until a couple years after the Legend of Zelda came into our lives.  It had a different target audience than Zelda, which is a game that I think all ages can enjoy.  Mortal Kombat, though a fighting game I do enjoy, doesn’t give me the same kind of entertainment that Zelda does.

      ]]>
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      New Versus Old: Freedom of Exploration in Zelda http://www.zeldainformer.com/new_verse_old_freedom_of_exploration_in_zelda/ Sat, 10 Sep 2011 23:45:52 +0000 http://localhost/wordpress90/?p=3104



      I apologize for the rushed nature of the video, but my day is coming to a close and I had to get it done in one take. That being said, what do you think about freedom of exploration in Zelda?

      ]]>

      I apologize for the rushed nature of the video, but my day is coming to a close and I had to get it done in one take. That being said, what do you think about freedom of exploration in Zelda?

      ]]>
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      The Importance of Lake Hylia: A Character Study http://www.zeldainformer.com/the_importance_of_lake_hylia_a_character_study/ Sun, 11 Sep 2011 03:44:02 +0000 http://localhost/wordpress90/?p=3106 The Importance of Lake Hylia: A Character Study

      I knew I’d get in trouble with the naming convention I chose for the series. Not only are the segments of Ocarina of Time that I’ll be discussing not confined to Lake Hylia, but also many of you are confused, thinking that this series is about the specific geography. But it’s too late to change things now, so we’ll just be carrying on.



      As I’ve discussed previously, with Kokiri Forest and Death Mountain, Zora’s Domain is a region that we, as Link, experience first as a child and then again as an adult. This helps create dramatic affect, since there is a shock value when Link returns to find these locations so vastly changed. And like the forest and fire regions, the water regions also have a character or characters that are major influences in Link’s journey. In this case that character is Princess Ruto.



      So let’s start from the beginning. Link has acquired two of the three spiritual stones, and has now traveled up Zora’s River to arrive in Zora’s Domain. Upon arriving he learns that King Zora is distraught over the disappearance of his beloved daughter, Princess Ruto. Shortly after, Link actually discovers a message in a bottle, written in Ruto’s hand. He presents the letter to the King who asks Link to seek out Lord Jabu-Jabu and find the princess.



      She can't go home right now, don't you see she's trying to save Lord Jabu Jabu?

      However, when Link finds Princess Ruto inside Lord Jabu-Jabu she is not the type of princess he was expecting. At this point Link probably assumes that all princesses are like Princess Zelda, but Ruto is anything but. She isn’t reserved, she isn’t kind and gentle, and she’s not one for manners. When Link finds her, she sends him away; she doesn’t want his help, very much the opposite of his meeting with Zelda.



      Eventually, though quite reluctantly, Ruto lets Link help her, not because she particularly needs it, but because he won’t leave her alone, and why would he? When Link agrees to do something he follows it through. He told King Zora that he’d bring his daughter back, and that’s just what he’s going to do. Furthermore, he’s searching for the Spiritual Stone of Water, which Ruto has already let slip that she is also looking for it, and he isn’t about to give up on the quest that Zelda has assigned him.



      Despite Ruto being nothing short of annoying, Link and her are united by a common goal, so they are forced to work together.



      In actuality, Zelda and Ruto also have a lot of similarities, but at this point in the story Link is very turned off by her. She comes across as a spoiled brat, who has given him the honor of carrying her. But because Link is who he is, he still saves her from Barinade, and would have even if Ruto didn’t have the stone on her when she was captured.
      Ruto’s sudden swing of opinion towards Link makes complete sense if we look closer at her character.



      She is a princess and, like Zelda, had to follow all the proper etiquette and rules of being so. Neither princess was probably allowed to stray too far from their palaces and each was kept under strict restrictions because that’s just way the royals do it. Because of this, Ruto probably acted out a lot. She didn’t like be kept under watch and key all the time. Hence why has been sneaking off to Jabu-Jabu for years. While I suspect Zelda had the same feelings, we see Ruto act out significantly more, and I think the source of distinction lies in their fathers. Ruto also didn’t have someone like Impa at her side; she’s just loney that’s all.



      Zelda’s father didn’t believe her when she told him about her dream, and he certainly doesn’t share the same concerns about Ganondorf. They aren’t on the same page and this can be further felt by the lack of a visual representation of the King of Hyrule. King Zora is an entirely different story. He doesn’t understand his daughter either, but he’s super over-protective when it comes to Ruto. While Zelda’s dad gives her more space, Ruto’s father is always on her case.



      So Ruto had to fight harder for her independence, and it’s probably why she comes off as more of a whiny pre-teen when we first meet her. But because of how over-protective her father was, she often attempted and succeeded at escaping her confinements. If Ruto ever managed to hang out with any other Zoras her age, as opposed to the Royal guards and Lord Jabu-Jabu, we don’t know. Knowing her she probably tried, but because of her station she wasn’t treated normal. Other Zora kids would have acted differently around her because she was royalty. This would explain her defensive nature and why she tends to push people away. It would also help explain why she’s so determined to do things by herself. She wants to prove that she can do things because she can, not because she’s King Zora’s daughter. She also grew sick of everyone doing everything for her. She obviously got use to idea of being able to boss people around, but we know she grows out of this, well at least a little bit.



      Dun dun dun DUUN!

      So in comes Link. Ruto pushes him away (mainly because she’s trying to hide the fact that she lost Zora’s Sapphire when Lord Jabu Jabu swallowed her), yet he stays. She’s nothing but mean to him, but he saves her anyways. He’s different than the Zoras. He doesn’t let Ruto push him around. He isn’t exactly nice to her either, and often times leaves her to own devices while he’s taking care of the many tentacles and jelly-fish inside Jabu-Jabu. Because she appears so different from Zelda, he doesn’t treat her like royalty (he only carries her to shut her up). And that’s the key point: he treats Ruto based on who she is, not based on who her father is (a knack he picked up from the Gorons). We, as the player, certainly could careless that she’s a princess. In all likelihood, no one has ever treated Ruto based on her own merit.



      What makes Ruto ultimately fall for Link has to do with the fact that he saved her. While he was after the spiritual stone, we all know, as I noted earlier, that Link would have saved her anyways. While Ruto is a bit naive, I think she can guess that Link didn’t like her that much. But Link saved her, and she sees that he did it because he’s a noble kind of guy. He saved her not because he had to, but because it was the right thing to do. Of course she’s going to be attracted to that; it’s a very attractive quality.



      Too close for comfort.

      But Ruto isn’t use to this whole normal interactions thing and goes a bit overboard by asking Link to marry her. She already had a crush on him and easily misinterpreted his request when he asked for Zora’s Sapphire.



      The problem is that Link is still very much a child, both physically and mentally, this early on in the story, so he just takes the stone. He takes it even though Ruto just said that it was the equivalent to an engagement ring. He doesn’t take Ruto seriously at all because he isn’t a third-person party who is conducting a character analysis. He just thinks Ruto is an annoying girl; he doesn’t realize the damage he is doing.



      So yeah, he gets engaged, leaves his fiancé in a pond, runs off to the princess he actually likes, ends up handing the Triforce personally to the King of Evil, and finally time travela seven years into the future (if sleeping seven years counts as time travel).



      After finishing his business in both the forest and mountain, he heads off to the last familiar location. When he arrives at Zora’s Domain he discovers that it is completely frozen over. Sheik is there to inform Link that she has managed to free one Zora from the evil ice; that Zora is already headed to the Water Temple. While everyone knows its going to be Ruto, she is the last thing on his mind, hence his look of surprise when he finds her in the Water Temple.



      But we’re in a temple now; it’s time for him to grow up a little, as he does at every temple. As a reminder, the Forest Temple was about letting go of childhood and the Fire Temple was about friendship. As for the Water Temple, I know you’re all going to roll your eyes at this one but I think its about love, whether it be eros (romantic love) or phielo (brotherly love). This relates not only to Link’s relationship with Ruto, but his relationship with Sheik, which I will not be going into just yet (see my note a the end of this article). The Water Temple is also about forgiveness of the past, but all the temples technically are, considering one of Link’s biggest character flaws is guilt, as I have discussed previously in this series.



      By DeviantArt user twilightzant.

      When Link sees Ruto again, while she’s happy to see him, she’s also angry. She honestly thought, and still thinks, that they’re engaged, so of course she’s mad that he just disappeared without a word of seven years. Link has done enough growing up since then to finally realize that Ruto is serious; has yet another thing to feel guilty about.



      Once again Link and Ruto have a common goal and are brought together to save the Zoras. We now see Ruto in a new light; after all, she’s older now and has had some time to chill out (pun intended). While she still talks too much, she’s not as in your face as she once was. She’s also just as determined as she was when Link first met her, if not more, but this is now an admirable quality.



      The evidence is in their reunion. Firstly, Ruto doesn’t push him away. She mentions her personal feelings, but she no longer lets them control her. Instead of dwelling on the fact that Link just disappeared, she knows it’s not the time and place; they have more important things to do. In the last seven years, she has come to accept her role as princess more fully, and knows that it is her responsibility to save them (she doesn’t know there’s a Hero of Time to do that). Just like she was determined to stay in Lord Jabu-Jabu’s belly as long as it took to find the sapphire, which I believe she had on her at the time because she was trying to heal him of the curse Ganondorf cast, she is determined to save her people. She’s a very committed person, and if Link returned her affections she would have been just as committed to him.



      So long, Princess Ruto, and thanks for all the fish.

      In this respect she is actually very similar to Zelda. Both princesses put their kingdoms first and never give up when facing evil. In the Water Temple, Link finally recognizes this similarity, and when it’s time to say goodbye to Ruto it is as a friend. Congratulations Link, you’ve learned how to have a mature relationship.


      “Time passes, people move. Like a river’s flow, it never ends. A childish mind will turn to noble ambition. Young love will become deep affection. The clear water’s surface reflects growth. Now listen to the Serenade of Water to reflect upon yourself. Link… I’ll see you again…” -Sheik




      NOTE: The Water Temple is also obviously important because it marks a very important stage in Sheik’s development (you cannot deny the super subtexty cutscene) and because of the appearance of Dark Link. Discussions regarding either character would be equally long, if not longer, than the above Ruto analysis. I’m saving the Sheik talk for the eventual ‘The Importance of the Temple of Time’ article, which will conclude this series. As for Dark Link, I get why he is placed in the Water Temple (yada yada reflections of our inner self, yada yada water is reflective and washes away impurities), but I am actually going to wait and talk him when this series gets to the Shadow Temple (i.e. Shadow Link; it works), which is actually next on the list.



      The Importance of Ocarina of Time is an ongoing series where I look closely into each of the major Temples of the N64 Zelda game and analyze how each temple is important to the overall plot of the game and Link’s character.



      The Importance of Ocarina of Time is an ongoing series where I look closely into each of the major Temples of the N64 Zelda game and analyze how each temple is important to the overall plot of the game and Link’s character.

      Previous articles in this series: Forest, Fire, Water, Shadow, Desert, Milk, Milk

      ]]>
      The Importance of Lake Hylia: A Character Study

      I knew I’d get in trouble with the naming convention I chose for the series. Not only are the segments of Ocarina of Time that I’ll be discussing not confined to Lake Hylia, but also many of you are confused, thinking that this series is about the specific geography. But it’s too late to change things now, so we’ll just be carrying on.

      As I’ve discussed previously, with Kokiri Forest and Death Mountain, Zora’s Domain is a region that we, as Link, experience first as a child and then again as an adult. This helps create dramatic affect, since there is a shock value when Link returns to find these locations so vastly changed. And like the forest and fire regions, the water regions also have a character or characters that are major influences in Link’s journey. In this case that character is Princess Ruto.

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      Should Retro Studios Make A Zelda Game? http://www.zeldainformer.com/retro_studios_should_make_a_zelda_game/ Mon, 12 Sep 2011 11:29:00 +0000 http://localhost/wordpress90/?p=3107 RetroStudiosBanner.png
      In the short space of no time at all, Retro Studios, Inc. had risen from a small, aspiring second-party game development company in Austin, Texas to the world-renowned studio that had brought one of the strongest games to the Nintendo GameCube platform, Metroid Prime. It was this technical marvel which had garnered Retro Studios with the commendable praise they deserve, and as a result of this success, the studio was adopted directly by Nintendo as a first-party developer. From then on out, it was a sure thing that the company had become one of Nintendo’s most valuable assets - a development team comprised mostly of Americans, Nintendo had left it to Retro to cater for the Western audiences with the rest of the Prime trilogy.



      The studio had done just that, and before long the first Prime game and Metroid Prime 2: Echoes were pioneering the ‘Cube for hardcore gamers - some would argue they even put up a worthy fight against Master Chief’s UNSC fleet on the Xbox, at least for a time. Retro had worked on the Metroid series for so long that they eventually became directly associated with it, taking it all the way to the Wii with Prime 3: Corruption. Wishing to pursue other interests, the company came out with a revamp of the Donkey Kong franchise with Country Returns on the Wii in 2010, and had in turn successfully reinstated Nintendo fans’ faith in the true King of the Jungle. Currently, they’re co-developing Mario Kart 7, to be released for the Nintendo 3DS later this year.



      There’s no denying it, Retro Studios make some great games. But could they handle a franchise as huge, expansive and utterly precious as The Legend of Zelda? It’s a big question. In the series’ twenty-five-year life-span, there have been so very few developers of whom Nintendo has actually trusted with the intellectual property rights of the franchise, to develop a fully-fledged entry in the legendary series. Philips was the first company to obtain these rights, to which they assigned two (too-often-considered) incompetent software companies, Animation Magic and Viridis, to develop three entries in the Hyrule fantasy: Wand of Gamelon, Faces of Evil and Zelda’s Adventure. And, well, you know how the story goes, they just couldn’t wait to bomb some Dodongos, and they ended up dropping an oversized turd on the franchise, which Nintendo had to ultimately clean up, by giving Philips and the CD-i console, the boot. We in the Zelda fan community make every attempt not to recall these absolutely horrid and embarrassing games.




      An example of how things can go so very, very horribly wrong.




      Undoubtedly, the most notable software developer to make a contribution to the Zelda frachise would be Capcom - specifically, a division within the company, known as Flagship. To further expand the series in the handheld market, Nintendo had assigned Flagship to develop a series of immense, linked Game Boy Colour games not unlike Game Freak’s Pokémon games, to which they came out with the fan-favourites, Oracle of Ages and Seasons. Continuing with the “linking” mechanic known to handheld games in those days, Flagship went on to produce the multi-player experience Four Swords (which is to be re-released as a 3DS download this year) and an A Link to the Past remake on the Game Boy Advance, and later, the brilliant Minish Cap, a 2D adventure that mimicked the 3D games in terms of scale, plot, cinematics and design (and contrary to popular belief, Flagship did not develop Four Swords Adventures). The Flagship company eventually closed in 2007, never to produce another Zelda title, an outcome many dedicated Zelda fans deem as highly unfortunate.



      Retro Studios are also very serious when it comes to their concept art.Which might be just as well, because, in the video games industry, the word “Zelda” carries a lot of weight, and the entire industry - comprising of designers, journalists, advertisers and gamers - know this. As soon as publications and advertising agencies start comparing new third-person action-adventure games with Nintendo’s classic series, there’s a good chance gamers will swarm to that product in a strong density. Would Ōkami have been quite as successful, critically-acclaimed and adored if Clover Studio hadn’t developed it with Zelda in the back of their heads? Or if IGN hadn’t campaigned it as such? What about Darksiders? Or Shadow of the Colossus? Some of you may remember Ubisoft’s 2004 multi-platform hit Beyond Good & Evil, which had also strongly incorporated gameplay elements from the Zelda series. It’s actually interesting to note that the agency which had designed one of the box arts for the game had made the conscious decision to use the word Zelda on the back of the game’s box, quoting an IGN reviewer in proclaiming, “it’s Zelda for grown-ups”. I’m digressing, but the point that I’m trying to make here is that having the power to control what the word “Zelda” means for the video games industry is an extremely big deal, and Nintendo is very aware of this.



      This is why not every game developer and his dog can just get ahold of the intellectual property rights for the Zelda franchise. Background checks need to be conducted - an assurance of quality is absolutely pivotal. There needs to be a promise of thorough communication between the developers. Especially with The Legend of Zelda, where the game’s designs and engine structures are so refined, and the details of the universe are so intricate, it is crucial that there is an ongoing supervision by key members of the Zelda staff - whether that’s Eiji Aonuma, Koji Kondo or Shigeru Miyamoto. Zelda‘s image is everything, and any action to disrupt Nintendo’s intentions for the series can harm the overall future of the franchise in the long run. Last, and most important, Nintendo needs to actually want another developer to gear and steer the series, even for a limited time. This is true within the first-party divisions of Nintendo, as well. If EAD Group 3 are outputting Zelda games at a stable rate of time, and at the same, great quality, then it is unlikely that Nintendo will seek another game-developing company to produce a title. As it is, the development period for Zelda games has been known to reach up to half a decade on multiple occasions, which may explain why Nintendo had recently signed the intellectual property rights to Grezzo; albeit, only to remake Ocarina of Time and hopefully Majora’s Mask too. So, new companies taking on the Zelda series, while uncommon, are not entirely unheard of.



      Technically marvellous? You betcha.So then, why should Retro Studios be the next developer Nintendo should look to, to bring to life their own imagining of Hyrule? That one’s easy - because Retro Studios have been around for a while now and they’ve proved themselves to be capable of producing some great games. Every one of their projects has delivered in content, size and quality. Given, they’ve only created four games in the last decade, but their work shows evidence of much fine-tuning, and tweaking to the point of near perfection - in all aspects of game design, especially visuals (Metroid Prime is often regarded as being one of the best-looking games of the sixth generation). The many levels on which Retro deliver, in my humble opinion, are what set them apart from other game developers in today’s market. What I mean is, Retro Studios excel wholesomely and creatively at what can be considered the core of game design: they’re very attentive to detail in their games.



      In the same way that Ocarina of Time was a perfect 3D translation of the Zelda series from A Link to the Past, Metroid Prime took its magic from Super Metroid and weaved a new-generation spin on it (and yes, that sentence did contain four very awesome games). Super Metroid‘s gameplay was legendary, incomparable to all other games at the time and up to the release of Prime - and this is because Retro Studios had studied Super Metroid very thoroughly. How did players progress through that game? What made the exploration so plentiful and fun? What was the game’s structure? Its atmosphere? What was the feeling of satisfaction players had after achieving something in-game and how can we recreate this feeling? Anyone who’s played both Super Metroid and Prime would agree that Retro exceeded expectations in their translation of the way the series “feels” in 2D, with its 3D debut. The company achieved the same goal with the entire Donkey Kong Country trilogy and Country Returns, which is, in my opinion, one of the best platformers of this generation - Retro had stolen the “this-is-friggin-awesome” feeling of finding Rambi the rhino inside a crate in the olden days, and shoved it straight into this new game - altogether with a seamless translation, as if this is the true Donkey Kong Country 4, complete with all-new gameplay mechanics too.



      In fact, Retro are so serious with their concept art that they always include it all in the game as bonus material.Retro Studios’ catalogue to date exemplifies thorough game design and quality; each project shows traces of heavy research into the “retro” games that had made their respective genre and series work well in the past. It’s of my firm belief that if Retro Studios had had the opportunity to develop a Zelda game, that these design techniques would be adopted in the development, to create something that ultimately feels nostalgic, traditional, refreshing and new. They might look to A Link to the Past for inspiration, or perhaps even the NES Legend of Zelda with its focus on pure adventure, exploration and secrets. Maybe Nintendo should assign Retro to develop the rumoured A Link to the Past remake that Miyamoto was interested in seeing come to light - the possibilities are endless, and whether you’re for or against the idea, you can’t deny how fascinating it would be to see the Zelda series interpreted from a fresh, new, and Westernised perspective. A Zelda game developed from the ground up on American soil would be a very unique one, perhaps a more cinematic one, and it would definitely be somewhat difficult for long-time fans to swallow. Rest assured, Retro Studios would do the series justice and make one hell of a game.



      Would Nintendo allow it? Maybe they would, maybe they wouldn’t - I think we can all agree that they are very unpredictable as a company, and, in my respects, they are known for their left-field decisions. I know Nintendo like to keep all of their eggs close to home, in their own basket. But I think this is one egg that Nintendo can let loose, to hatch and roam free in a fresh, new environment and under the guidance of developers who haven’t been with the franchise for so many years.

      ]]>
      RetroStudiosBanner.png
      In the short space of no time at all, Retro Studios, Inc. had risen from a small, aspiring second-party game development company in Austin, Texas to the world-renowned studio that had brought one of the strongest games to the Nintendo GameCube platform, Metroid Prime. It was this technical marvel which had garnered Retro Studios with the commendable praise they deserve, and as a result of this success, the studio was adopted directly by Nintendo as a first-party developer. From then on out, it was a sure thing that the company had become one of Nintendo’s most valuable assets - a development team comprised mostly of Americans, Nintendo had left it to Retro to cater for the Western audiences with the rest of the Prime trilogy.

      The studio had done just that, and before long the first Prime game and Metroid Prime 2: Echoes were pioneering the ‘Cube for hardcore gamers - some would argue they even put up a worthy fight against Master Chief’s UNSC fleet on the Xbox, at least for a time. Retro had worked on the Metroid series for so long that they eventually become directly associated with it, taking it all the way to the Wii with Prime 3: Corruption. Wishing to pursue other interests, the company came out with a revamp of the Donkey Kong franchise with Country Returns on the Wii in 2010, and had in turn successfully reinstated Nintendo fans’ faith in the true King of the Jungle. Currently, they’re co-developing Mario Kart 7, to be released for the Nintendo 3DS later this year.

      There’s no denying it, Retro Studios make some great games. But could they handle a franchise as huge, expansive and utterly precious as The Legend of Zelda? Read more into this discussion inside!

      ]]>
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      Star Fox 64 3D Review http://www.zeldainformer.com/star_fox_64_3d_review/ Mon, 12 Sep 2011 00:19:25 +0000 http://localhost/wordpress90/?p=3108 Star Fox 64 3D.jpg

      Although this was a game I debated on, since I generally favor spending my money on new games rather than remakes, I went out and picked up Star Fox 64 3D on day one

      like the good little Nintendo fanboy I am and decided to give it a chance. Having not played the Nintendo 64 version of the game since I was ten, I was able to treat it with an open mind as a new experience, while still being familiar enough with the older version that I understood the nostalgia effect of the game. So is this remake worth the buy? Let’s start with what’s new.

      Controls


      The basic controls remain similar to their N64 counterpart, but mapped out across the 3DS, they feel much more comfortable than on the old controller, which was clearly designed by aliens. Everyone has their different tastes though, so the latest iteration of Star Fox goes out of its way to cater to individual needs by offering two different control configurations, as well as giving the player the option to choose which way they want up and down to function. There’s lots of people who prefer that when they slide up on the slider pad, their Arwing will go up. Then there’s another crowd, myself included, where the inverted controls just feel more natural. Nintendo caters to both in this remake, and you can switch back and forth at will.



      One of the selling points of the 3DS is the gyroscope function, and Star Fox makes use of that, incorporating it into the controls. Nintendo made the right call here by making it completely optional. Motion controls can enhance gameplay, but for some, it’s an unwanted gimmick. Players can choose whether they want to activate the gyroscope or keep it off, and even when it is turned on, normal controls function as well. This was especially beneficial to me as I found that, though the gyroscope controls were pretty smooth overall, normal controls seemed more comfortable. However, there were certain situations, such as boss fights, where it was easier to aim with the gyroscope than the slider pad. Having both active at the same time is pretty effective.



      Overall, I have no complaints about the controls. The game handled very smoothly, and there were enough options to cater to every gamers needs.



      Graphics


      The graphical upgrade from the N64 version is quite comparable to the facelift Ocarina of Time 3D received. You can tell it’s an updated version of an old game, and it’s not going to be as breathtaking as something like Resident Evil: Revelations, but it’s definitely a vast improvement over. It’s especially noticeable in things like water, mountains, asteroids, and bosses. You can tell that right off the bat, as the first mission in Corneria City starts you out flying over a body of water with mountains lining the sides. You can see a big difference, as there’s much more detail and texture in everything.



      The graphics are good enough that modern gamers who aren’t accustomed to 90s era graphics aren’t going to be turned off by them, but they’re true enough to the style of the original that longtime fans of Star Fox will still feel right at home. It’s a good mix of nostalgia and improvement.



      The 3D effect is also similar to Ocarina of Time 3D. While each person’s perception of 3D is a little different, I found it to be used in appropriate moderation. For the most part, it usually just adds a little bit of depth to the gameplay without being over the top. There were a few brief moments where I felt like things jutted out too much, like the opening scene of the game in which an Arwing attacked my eye, but overall it wasn’t bad. The 3D seemed at its best in areas with asteroids, as the effect of the asteroids coming towards the player are enhanced by the 3D. Combine that with the more detailed graphics, the open space areas are very good looking.



      Battle Mode


      Star Fox 64 3D added in a battle mode, so that you can test out your skills against your friends to win bragging rights. The plus side is that due to Download Play, up to four people can play with just one 3DS cartridge. The bad news is that there’s no online play, only local. For a system that was supposed to really up the ante when it comes to Nintendo WiFi (not that that’s really saying much compared to the Wii), it was disappointing to see that I can’t link up with people across the globe and play.



      The actual gameplay of the battle was pretty solid. You have a choice of several different kinds of modes, like survival or stock, and you can play from a number of different stages based on the levels in the game. You can collect upgrades and items while battling, as well as recover damage done to your shield by flying through silver rings. Unfortunately, I’ve only been able to play with one other person at this time, so I didn’t get the full experience of a 4 player match, but it was still a pretty decent battle mode. Not as addictive as some games, but still solid.



      One feature that the developers seemed pretty excited about was the use of the 3DS camera to view your opponents’ faces while battling them. I didn’t find this new feature particularly enhancing to gameplay, as due to the fact that it’s only local play, you’re in the same room as them anyway. It’s optional, but I didn’t really feel it added anything to the experience.



      That sums up the new additions to this classic game, but there are many people who never played the original, and there’s plenty of already established content to review as well. How does the gameplay of a 14 year old game hold up to modern standards?



      Gameplay


      Star Fox is primarily a flight simulator combat game, but with a number of ground and sea missions as well. You control the main character, Fox, and are aided by a team of three other pilots. Armed with missiles and bombs, and collecting various upgrades along the way, you take on a variety of different missions spanning the galaxy. The missions you do vary, but generally the levels consist of a long stretch of map with various enemies and obstacles trying to take you down, and a boss at the end. It’s possible to just breeze through the game doing the bare minimum, but if you keep your eyes and ears open, a lot of optional missions present themselves, and completing them can drastically change the outcome of your game.



      The overworld map is a series of planets, asteroid belts, and space settlements. The game begins on a planet called Corneria, and from there, depending on whether or not you complete an optional mission inside of the Corneria mission, you’ll either progress to the right side of the map, generally regarded as the “easy” side, or to the harder left side. The trend continues, as almost every level has an optional quest that takes you further along the “hard” side, whereas failing to identify and complete these quests, you’ll return to the other side of the map. There’s no worries of missing out on a level you wished to play though, as by sacrificing one life, you can replay a level you’ve beaten and attempt to find the secret route again.



      Storyline


      The story is pretty simple, and gives you just enough to have a sense of what you’re doing, and why you’re doing it. A short introduction lays out the backstory for a few of the characters, and prior to each level, a mission is given to you, explaining the actions of the enemy. The game’s antagonist, a mad scientist named Andross, has set his evil plans in motion on various planets, and its up to Fox and company to undo the damage and lay him to rest.



      Aside from that, a few re-occurring NPCs pop up from time to time to spice up the game a little bit, but this is definitely not a game where storyline is the main focus, and that’s fine. It serves its purpose in providing a little background, but there’s no doubt the Star Fox experience is more about the gameplay and the visuals than the storyline.



      Length and Replay Value


      One thing that modern gamers might find fault with in Star Fox is that a single play through of the game can be done in almost no time. The length of the game is deceiving though, as it’s completely impossible to accomplish everything in the game in one quick run. The way the map is set up, it takes at least three times through the game to play every level. The game also has two different endings, depending on which route you took to get to the final boss. So while the game may seem too short, it’s made specifically to encourage the player to replay the game time and time again, discovering new paths through the overworld. Each new time playing the game can be a different experience than the last.



      Even after beating every level there’s more to do. You can unlock medals by reaching specific kill counts in each level. This is quite a challenge, and like Achievements on the Xbox 360, is a good mechanic to keep players coming back to try and outdo themselves. The game also records high scores of full runs of the game, so you can compete to beat your individual level scores as well as your overall game score.



      The game is short enough that if you just want a quick, fun experience every now and then, you can reasonably beat it in one sitting. The multiple routes, medals, and high scores combined with the relatively short length of the game makes it feel kind of like an arcade game experience. It’s not designed to take long to beat it, but it’s made in a way that keeps you coming back for more.



      Conclusion


      Full Reggie.pngFull Reggie.pngFull Reggie.pngFull Reggie.pngEmpty Reggie.png
      Star Fox 64 3D receives the very honorable rating of Four Reggies


      If you’ve never played Star Fox and you’re looking for a new game to play on your 3DS, Star Fox 64 3DS is a very solid choice. It’s an addictive and fun experience with relatively high replay value, and just enough difficulty to make it a challenge.



      If you’ve played the game in the past and want to know if it’s still worth it today, it’s still a good pickup. The noticeably improved graphics, smoother controls, and battle mode are all welcome additions, and it’s just a fantastic game to be able to have on the go. If you’re expecting it to be drastically different from the original, then you might be let down. Like Ocarina of Time 3D, it holds pretty true to the original, but refines it for a new generation. But if you’re looking for a fantastic nostalgia trip that makes full use of everything the 3DS has to offer, you’ve got it in Star Fox 64 3D.



      ]]>
      Star Fox 64 3D.jpg

      Although this was a game I debated on, since I generally favor spending my money on new games rather than remakes, I went out and picked up Star Fox 64 3D on day one

      like the good little Nintendo fanboy I am

      and decided to give it a chance. Having not played the Nintendo 64 version of the game since I was ten, I was able to treat it with an open mind as a new experience, while still being familiar enough with the older version that I understood the nostalgia effect of the game. So is this remake worth the buy? Hop inside for my review.

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      Zelda Informer Starts a Mailbag, Send Us Your Questions! http://www.zeldainformer.com/zelda_informer_starts_a_mailbag_send_us_your_questions/ Sun, 11 Sep 2011 15:15:00 +0000 http://localhost/wordpress90/?p=3109



      We’ve been carefully reading through all the suggestions you’ve been giving in the recent “help us improve Zelda Informer” post and very seriously considering each one. One of the more popular ones, and one we’ve wanted to kick-start for awhile now, is the idea of a weekly mailbag series - so I’m proud to present the first Zelda Informer mailbag! ...Sort of. We still need you to send us your questions so we can try to answer them.



      Back during E3, I did a Q&A session on Skyward Sword that was really popular, and I’m hoping we’ll see a similar response for this. This time, however, the floor’s open to all kinds of questions. Sure, you can still ask me about my experiences with Skyward Sword, but if you’re really interested in, say, Mario or Metroid feel free to shoot me something on that subject as well. I’m sure it’ll be a lot of fun. You can leave your questions or requests in the comments section or send me an email at alex@zeldainformer.com.



      This week I also talk about the recent discussion about how Aonuma feels about the first Zelda game. I’m hoping that’ll clarify what I was hoping to play at a little bit better. I’ll try to slip similar “current events” discussions in with each mailbag as well. Enjoy!


      As always, you can also watch the mailbag on our YouTube channel.


      Related Articles:

      ]]>

      We’ve been carefully reading through all the suggestions you’ve been giving in the recent “help us improve Zelda Informer” post and very seriously considering each one. One of the more popular ones, and one we’ve wanted to kick-start for awhile now, is the idea of a weekly mailbag series - so I’m proud to present the first Zelda Informer mailbag! ...Sort of. We still need you to send us your questions so we can try to answer them.

      Back during E3, I did a Q&A session on Skyward Sword that was really popular, and I’m hoping we’ll see a similar response for this. This time, however, the floor’s open to all kinds of questions. Sure, you can still ask me about my experiences with Skyward Sword, but if you’re really interested in, say, Mario or Metroid feel free to shoot me something on that subject as well. I’m sure it’ll be a lot of fun. You can leave your questions or requests in the comments section or send me an email at alex@zeldainformer.com.

      This week I also talk about the recent discussion about how Aonuma feels about the first Zelda game. I’m hoping that’ll clarify what I was hoping to play at a little bit better. I’ll try to slip similar “current events” discussions in with each mailbag as well. Enjoy!

      ]]>
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      A Day In The Life Of Nathanial Rumphol-Janc http://www.zeldainformer.com/a_day_in_the_life_of_nate/ Sun, 11 Sep 2011 18:50:00 +0000 http://localhost/wordpress90/?p=3110 bignate.jpg

      Nate shuffled to the third classic rock radio station in his presets: “Cherry Pie” came on; Nate spun the volume knob three times around—cars two lanes over shook like a grand mal seizure. A host of dollar menu cheese and onion burgers were riding shotgun. He took big alligator bites, consuming his way through the pile with the dedication of a professional competitive eater. His belly acted as a cup holder, holding an extra large Diet Coke because he was “cutting back calories” until he could fit in the suit he wore to Senior prom back in the early 80s again. He was absent-mindedly speeding through the freeway, sloppily switching lanes, singing in falsetto three pitches too high. A stain the size of one of his nipples rested on the Green Bay Packer shorts he was wearing. It smelled like the yellow stuff that always leaked out of cheap trash bags.



      He found fully frozen shrimp in the freezer and warmed them up for two minutes. A squirt of ketchup served as dipping sauce. Laptop out, he figured he might as well see what what was going on with Zelda Informer, the site he’d been running for the past couple years. Under his guidance the site was doing surprisingly well: a good ten thousand hits per day, a solid pagerank, right next to the big gaming sites on GoogleNews. At this rate, the site would be making a profit any day now.

      As for the moment, he was dead broke—extra medium condoms were the only thing in his wallet. A pile of unpaid, unopened bills sat on the table, staring him right in the face.



      Staring back, he recollected on his morning. Next to him was a girl, lying face down in a unusually large pile of her own vomit. She was wearing a toga, while Nate’s draped from a blade on the ceiling fan, spinning around and around. A cat he’d never seen before stared at it, licking her lips. He nudged the girl. Wasn’t moving. “I don’t know who you are, but wake up and get some hash potaters going.” Still nothing. He burped as loud as he could, flooding her ear with his rancid morning breath, a deadly medley of gas station liquor and at least three flavors of Doritos. A grenade came through the window and rolled to Nate’s feet. He jumped behind the couch, sheltering himself from the blast. When he got up and looked out the window, an unidentified man wearing all black jumped into an off-green Suburu van and sped away.



      dominos.pngA lonely-looking manchild sat on his bed, rubbing vanilla lavender lotion gently on his body, skin dry from the harsh July weather. He sang Coldplay in that voice you use when singing along to something while totally alone in your bedroom, but he wasn’t even singing words, just kind of moaning blurred syllables together with his eyes closed and lips pouted. “Listen, Jason, you piece of shit, I know it was you. I’ll be at your house in fifteen minutes. You’re a deadman.” Exactly fifteen minutes later, Nate pulled up in a Domino’s delivery car holding a rusty hunting shotgun. Two ammo clips were strapped over his chest, forming an X. It was an intimidating sight.



      The showdown was less than climactic. Jason slapped him, open-handed, hurting himself way more than he hurt Nate. Nate pulled a glock from his ankle, pistol-whipped Jason and dumped his body in the closet. He would eventually come out a few years later.



      An unknown assailant’s rolling pin shot to the head put Nate to sleep for the next couple hours. He woke up later, vomiting, driving 120 mph towards the end of the pier overlooking the town lake. Puke stained his windshield; he swerved right, jumped a curb and spun the Pizza Hut van he was driving three times in the air, landed back on two wheels, drove like that for half a block and wound up in a Del Taco drive-thru. Stomach rumbling, he ordered six items off the dollar menu, paying the cashier in dimes, nickles and pennies. Pure fear sat in his stomach when he checked the back of the van and saw fellow Zelda Informer staff member Ben Lamoreux, better known as Erimgard, in the backseat, tied-up with thick, dusty rope, blindfolded and gagged with a Sammy Sosa-signed baseball in his mouth.



      “What the shit are you doing here, Benny Boy?”



      Nate grabbed a fistful of French fries and shoved them right past his teeth into the back of his throat. It kicked his brain into thinking mode.



      erimgard.pngPulling over to a Wal-Mart parking lot, Nate launched phase one of his improvised interrogation process. He didn’t even ask a question before he started beating Ben with whatever object he could grab from a toolbox. Ripping the baseball from his mouth, Nate asked him, calmly, if he had anything to say now. “it was Lex!” Ben was already snitching on his buddies. “He wanted to kill you and take over ZI! Why do you think he’s been posting so much lately?” Nate shook his head in disbelief, not buying a word of it. There was a shitload of nuts and bolts and washers sitting in the toolbox. Doing his best Nolan Ryan impression, Nate wound up, stalled, and threw fastballs in triple digit speeds aiming right at Ben’s head. Blood leaked everywhere, instantaneously. Inaudible screams bounced off the windows. Pleading for his life, he put the blame on any name he could think of: he worked through half the forum regulars in no less than a handful of minutes.



      Nate wasn’t listening. Deep down inside, he’d been wanting to do this for years, the urge growing every single time Ben wrote another one of his bland, generic, uninspired articles. Every single one of them was the same shit: generalized opinions strung together with poor, awkward phrasing; “its” vs “it’s” errors littered through multiple paragraphs. Secretly, the whole staff hated Ben. One time he didn’t show up for a meeting and people just started asking each other. “Hey, do you guys even like Ben?” Sooner than later, they agreed the only reason they kept him around was because his mother always kept snacks in the pantry.



      Ben was knocking on heaven’s door when a text shot through Nate’s phone, saving whatever was left of his pathetic life.



      “It wasn’t him.”



      “Shit, my bad, dude. You’re off the hook. Here’s bus fare,” he shrugged, throwing a couple dimes and a Chuck E. Cheese token at Ben’s feet.



      First stop: somewhere with Wi-Fi—he had to call in a favor. Starbucks was the first place he saw. A case of doughnut holes later, he flicked open his laptop and booted up an IRC channel on a private server hosted somewhere in the mountains of Chile. Thick, white powder dusted every key he touched; the keyboard was caked within sentences.



      “You know that one thing I told you never to do?” The channel’s only member responded immediately. “Done.”



      A rocket ship shot out of the earth somewhere in Alaska. Nate’s eye were locked right on it, tracing its every move. Jumping in his truck, he loaded his gun and spoke.



      “I need a beer.”



      TO BE CONTINUED

      ]]>
      bignate.jpg

      Nate shuffled to the third classic rock radio station in his presets: “Cherry Pie” came on; Nate spun the volume knob three times around—cars two lanes over shook like a grand mal seizure. A host of dollar menu cheese and onion burgers were riding shotgun. He took big alligator bites, consuming his way through the pile with the dedication of a professional competitive eater. His belly acted as a cup holder, holding an extra large Diet Coke because he was “cutting back calories” until he could fit in the suit he wore to Senior prom back in the early 80s again. He was absent-mindedly speeding through the freeway, sloppily switching lanes, singing in falsetto three pitches too high. A stain the size of one of his nipples rested on the Green Bay Packer shorts he was wearing. It smelled like the yellow stuff that always leaked out of cheap trash bags.



      He found fully frozen shrimp in the freezer and warmed them up for two minutes. A squirt of ketchup served as dipping sauce. Laptop out,  he figured he might as well see what what was going on with Zelda Informer, the site he’d been running for the past couple years. Under his guidance the site was doing surprisingly well: a good ten thousand hits per day, a solid pagerank, right next to the big gaming sites on GoogleNews. At this rate, the site would be making a profit any day now.

      ]]>
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      Rumor: New Pokemon Game to be Announced, Mewtwo Giveaway http://www.zeldainformer.com/rumor_new_pokemon_game_to_be_announced_mewtwo_giveaway/ Sun, 11 Sep 2011 23:16:08 +0000 http://localhost/wordpress90/?p=3111 Pokemon LogoI feel like being lazy, so here’s the jist of it straight from the lions mouth.

      TV Tokyo has posted the summary for the episode of Pokémon Smash, a variety show that covers all aspects of the franchise, due to air next week on Sunday 18th of September. In this summary, it mentions that Pokémon Game Creator, Junichi Masuda is set to appear on the show with a massive shock announcement. While it is possible that the announcement could be unrelated to a new game such as the reveal of Keldeo or the other new Pokémon, his announcements in the past similar to this have ended up being new games. This follows on from Pokémon Company CEO Tsunekazu Ishihara hinting that there are more surprises coming this year. If it is a game announcement, it’s possible that the reveal of this game will be in CoroCoro, which is due any day now and/or in Nintendo’s special 3DS conference in Japan on Tuesday morning. We’ll bring more on this, including confirmation on the announcement as and when it comes.

      Edit @ 20:58 BST; The official site’s Pokémon Smash site also details this, but doesn’t reference Masuda’s appearance, but states that “Latest Game Information” is to be revealed. This does not necessarily confirm the above, but leads in the right direction

      Edit @ 00:34 BST; Something that may destroy the flames; Pokémon Smash’s episode just aired in Japan and mentioned that Mewtwo is to be given away through an event soon with details to be revealed next week. The preview showcased Masuda coming in and showing a sign, blanked out, with a caption saying that there’s a revelation of the Present.


      So, the event has happened, and there may in fact be a game reveal. We do know that “new game information is coming”, and we likely could hear something about it at the 3DS event on September 13th. It also fits in line with previous rumors about a major game announcement for the 3DS being on the horizon.

      Source: Serebii

      ]]>
      Pokemon LogoI feel like being lazy, so here’s the jist of it straight from the lions mouth.

      TV Tokyo has posted the summary for the episode of Pokémon Smash, a variety show that covers all aspects of the franchise, due to air next week on Sunday 18th of September. In this summary, it mentions that Pokémon Game Creator, Junichi Masuda is set to appear on the show with a massive shock announcement. While it is possible that the announcement could be unrelated to a new game such as the reveal of Keldeo or the other new Pokémon, his announcements in the past similar to this have ended up being new games. This follows on from Pokémon Company CEO Tsunekazu Ishihara hinting that there are more surprises coming this year. If it is a game announcement, it’s possible that the reveal of this game will be in CoroCoro, which is due any day now and/or in Nintendo’s special 3DS conference in Japan on Tuesday morning. We’ll bring more on this, including confirmation on the announcement as and when it comes.
      Edit @ 20:58 BST; The official site’s Pokémon Smash site also details this, but doesn’t reference Masuda’s appearance, but states that “Latest Game Information” is to be revealed. This does not necessarily confirm the above, but leads in the right direction
      Edit @ 00:34 BST; Something that may destroy the flames; Pokémon Smash’s episode just aired in Japan and mentioned that Mewtwo is to be given away through an event soon with details to be revealed next week. The preview showcased Masuda coming in and showing a sign, blanked out, with a caption saying that there’s a revelation of the Present.

      So, the event has happened, and there may in fact be a game reveal. We do know that “new game information is coming”, and we likely could hear something about it at the 3DS event on September 13th. It also fits in line with previous rumors about a major game announcement for the 3DS being on the horizon.

      ]]>
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      What New IP Do You Want Nintendo to Develop? http://www.zeldainformer.com/what_new_ip_do_you_want_nintendo_to_develop/ Mon, 12 Sep 2011 01:10:47 +0000 http://localhost/wordpress90/?p=3112 Oh Zelda, you are the reason I stick with Nintendo.

      Sometimes I suddenly remember that the Wii U is coming out and remember what this means for my video game collection. While the 2012 arrival of the Wii U is always floating somewhere in the back of mind, I haven’t thought about it in awhile. I’ve been focused on Skyward Sword and 3DS news (namely on how nearly every 3DS game I am interested in has been canceled or not localized), but my post the other day about the Project Offset rumor (which is just that, only a rumor that gained momentum) reminded me of the Wii U.



      When I do think of the Wii U, I’m no longer as excited as I was back in June. This is mostly because there hasn’t been a game announcement that’s caught my eye yet. There will inevitably be a Zelda and Metroid, but those are years away. Unfortunately, they’re the only franchises currently keeping me with Nintendo, in addition to the occasional Smash Bros. game.



      I’ve been on the verge of switching to Sony for awhile now, namely because I’m missing out on so many great third-party games. Nintendo is finally fixing that issue and finally supporting and encouraging third-party development in a way that they should have been doing for the last few years, so it looks like I’m staying with Nintendo for now. Though I’ll admit that I’m totally purchasing a PS3 once the PS4 is announced (along with the Ico Collection) because, thanks to my college gaming hiatus, I’m more than used to playing five-year old games. It’s ridiculous how behind I am on video games; the only series I’m caught up on is Zelda.



      But I used to be into a lot of other Nintendo IPs. I used to like Mario. I used to like Mario Kart. I used to like so many franchises that now bore me. The Wii U will give me my Zelda, it’ll give me my Metroid, and it will give me my third-parties, but I feel like there should be more than that. I want Nintendo to get me excited again. I want them to do things with their franchises that will make me want to buy them again, but I feel like that isn’t going to happen. I’m okay with that becuase what I want more is entirely new IP.



      Reflecting on their software history, I’m amazed at how much variety their line-up has had. They have so many strong and likable characters and they have experimented with nearly every-style of gameplay, they even defined some of those styles. Their IP has also successfully evolved in most cases; Nintendo is no stranger to change.



      For a company so versatile and so unafraid of taking risks, is it too much to ask for some new IP? I don’t think so. But what would that new IP look like, what genre would it be, what style gameplay would it utilize or invent, and what type of characters would it have?



      Readers, what type of game do you want Nintendo to make? Tell me down in the comments, even if it’s just a reinvention of an already existing Nintendo IP.

      ]]>
      Oh Zelda, you are the reason I stick with Nintendo.

      Sometimes I suddenly remember that the Wii U is coming out and remember what this means for my video game collection. While the 2012 arrival of the Wii U is always floating somewhere in the back of mind, I haven’t thought about it in awhile. I’ve been focused on Skyward Sword and 3DS news (namely on how nearly every 3DS game I am interested in has been canceled or not localized), but my post the other day about the Project Offset rumor (which is just that, only a rumor that gained momentum) reminded me of the Wii U.

      When I do think of the Wii U, I’m no longer as excited as I was back in June. This is mostly because there hasn’t been a game announcement that’s caught my eye yet. There will inevitably be a Zelda and Metroid, but those are years away. Unfortunately, they’re the only franchises currently keeping me with Nintendo, in addition to the occasional Smash Bros. game.

      What I need is a new Nintendo franchise.

      ]]>
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      According to Aonuma: Where Zelda is Headed on Wii U and 3DS http://www.zeldainformer.com/according_to_aonuma_where_zelda_is_headed_on_wii_u_and_3ds/ Mon, 12 Sep 2011 13:50:00 +0000 http://localhost/wordpress90/?p=3113 Aonuma talks Zelda on the Wii U and 3DSGame Informer seems content to go on teasing us with a little bit of information at a time as they plow through this week in Zelda news. Today we get another tiny tidbit from their interview with Eiji Aonuma (part of which we covered last week) about the future of Zelda on Wii U and the 3DS. Specifically, Aonuma talks about the Zelda team’s goals on Wii U and suggests that development and/or conceptualization for a 3DS title is already underway.



      When asked about the next console title, Aonuma reiterated a point we already heard about how the game may not necessarily look like the tech demo we saw at E3. While of course the game will be in HD since it’ll be on Wii U, all the extra horsepower is going to go to other areas as well:


      The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to take a Zelda game and put it in HD, this is what it might look like. We’re much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven’t been able to do in a Zelda game before…. One of our goals with [Skyward Sword] is to be the first step in illustrating for people how the Zelda series can change and evolve.



      Interesting. So Aonuma hopes to push the series in yet another new direction with this next title, with updates similar to those seen in Skyward Sword. I’ve already said my piece on this subject, since I believe that the series doesn’t need to drastically change with every game (some people like playing in the same style for a few titles), but there’s no denying that his ambition is intriguing.



      As for a 3DS edition, when asked Aonuma only really mentioned the use of 3D: “It will be a game in which having 3D will mean something.” Here’s hoping this doesn’t mean a game that pushes the 3D effect right and left like some of the lamer 3D movies on the market. Either way, it sounds like they’ve already thought about what it’ll be like if he’s making a statement as bold as this one. Could a 3DS Zelda come sooner than we thought?



      Source: Game Informer


      Related Articles:

      ]]>
      Aonuma talks Zelda on the Wii U and 3DSGame Informer seems content to go on teasing us with a little bit of information at a time as they plow through this week in Zelda news. Today we get another tiny tidbit from their interview with Eiji Aonuma (part of which we covered last week) about the future of Zelda on Wii U and the 3DS. Specifically, Aonuma talks about the Zelda team’s goals on Wii U and suggests that development and/or conceptualization for a 3DS title is already underway.

      Curious to know where the series is headed after Skyward Sword? Jump inside to find out what he had to say.

      ]]>
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      Good People Die: A 999 sequel for the 3DS/Vita http://www.zeldainformer.com/good_people_die_a_999_sequel_for_the_3dsvita/ Mon, 12 Sep 2011 15:21:01 +0000 http://localhost/wordpress90/?p=3114 ambidex.jpg



      Spike and Aksys Games are not quite out of the running with their take on a portable visual novel game that incorporates puzzle solving together with branching pathways, multiple endings, and a story that twists, turns, and flip-flops the player’s head all about. The game they made for the DS, known as Nine Hours, Nine Persons, Nine Doors(999), received near-critical acclaim and great reviews across the board for storytelling and puzzles mixed in together with the visual novel format, something typically lacking in puzzles and containing very complex stories in gigantic webs of choices and paths.



      This sequel game is the aptly-titled(in JP), Extreme Escape Adventure: Good People Die. I for one am completely pumped for a sequel to a game I enjoyed greatly. I played the first one to death and really could not put it down until I had completely finished the entirety of the game itself.



      For those not in the know, the premise of 999 was simple - nine people were kidnapped and placed upon a ship in the Atlantic, and are informed the ship is sinking once they awaken and meet together. Zero, orchestrator of the kidnappings, informs them that they must make their way through the ship to the door with a 9 on it to escape. This is done by opening doors with numbered bracelets, requiring them to add the numbers on their bracelets together(i.e 4+5+7=16) and then using the binary root of that(16 = 1+6 = 7) to open doors to proceed. The danger of the bracelets shows itself early, and the nine people must battle with their trust of one another while working together towards freedom.





      The premise of the sequel shows itself early on - rather than focusing on escape entirely or the enigmatic person known as Zero, there seems to be a -much- heavier focus on the nine kidnapped people. Betrayal in particular, lies and deceit, hopefully mixing altogether in a melting pot of suspense, excitement, whistle-blowing and quite possibly… murder. The ‘Zero’ of this game appears to be a Rabbitlike character in very rich attire, and the Nonary Game this time is given the title of ‘Ambidex Edition’, possibly in regards to the 3DS/Vita. Then again, this may also slightly change the game itself depending on which copy you buy, although I seriously doubt this as far as visual novels go because this would result in story lockout for those who don’t want to drop the extra cash to buy the other version.



      There seem to be two main characters this time around - Sigma, an Anarchist/Hell’s Rider possibly Ex-Cop/Security Officer, and a pale girl named Phi. Other characters include a pink-haired girl that looks like a grown-up Clover from the first game, a dark-skinned woman who also seems like a plot point from the prior game, a robot man, a fellow who appears to be a magician, a simple woman, and a grandfather and his grandson. They are also shown in various states of duress, including someone preventing the dark-skinned woman from knifing them in a panic, the magician fellow being restrained, and previous relationships with little quotes.



      As with the previous game’s trailer, a load of information can be gleaned from this one albeit what exactly a lot of it covers is unclear for the time being. Ice-9 however, will be a familiar term for returning players, and the brief image of Zero may conjure the psuedoscience of Rupert Sheldrake and what that held in 999. Another interesting thing is the mention of ‘Electrogolems’ and the Three Laws of Robotics, as one character certainly looks to be a robot, possibly not even human and just maybe hinting at robotic awareness.



      Another very interesting bit of info is the mention of the Prisoner’s Dilemma, where two men are put in jail but police lack evidence to truly indict them for a crime - if they both rat each other out, three months in jail. If they remain silent, one month. If one stays silent and one betrays, the betrayer goes scot-free and the silent one receives a full year in jail. The interesting symmetry of the Prisoner’s Dilemma means that both prisoners are more likely to betray each other on instinct despite the fact that the rewards are much greater if they could merely cooperate. Given the nature of the Nonary Game and the note of “A game of betrayal”, I believe this will be a major part of the plot itself, likely giving the main character a chance to betray or trust his comrades when tensions run high.



      We’ll have to wait for more information before the true theorizing can begin, such as names and possibly even the numbers alotted to them on their bracelets. The Japanese site can be found here with the trailer but little other information, likely to be updated as the developers feel confortable with releasing further goodies to work our minds over. Also, if you’re new to 999 and want to see the trailer for the first game, just look here and even consider giving the game a go - it’s worth it!



      Memento Mori: If the 9th Lion ate the sun…

      ]]>
      ambidex.jpg

      Spike and Akysys games are not quite out of the running with their take on a portable visual novel game that incorporates puzzle solving together with branching pathways, multiple endings, and a story that twists, turns, and flip-flops the player’s head all about.  The game they made for the DS, known as Nine Hours, Nine Persons, Nine Doors(999), received near-critical acclaim and great reviews across the board for storytelling and puzzles mixed in together with the visual novel format, something typically lacking in puzzles and containing very complex stories in gigantic webs of choices and paths.

      This sequel title is the aptly-titled(in JP), Extreme Escape Adventure: Good People Die.  I for one am completely pumped for a sequel to a game I enjoyed greatly - jump inside to see a trailer and hear my thoughts so far!

      ]]>
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      Sonic Wii U Already in Development? Generations Port Coming to Wii U Too? http://www.zeldainformer.com/sonic_wii_u_already_in_development_generations_port_coming_to_wii_u_too/ Mon, 12 Sep 2011 16:57:41 +0000 http://localhost/wordpress90/?p=3115 New Sonic on the horizon?

      Oh anonymous tipsters, how they love to start rumors. Once such tipster, who has apparently proved reliable in the past, hinted that Sega is considering potential ports of Sonic Generations to the Wii U and Playstation Vita.



      This news is in no way official, and even if it were, the decision to port the Sonic 3DS game would still depend on a number of factors.






      In fact, our source says internal code allegedly already exists that hint toward the console edition of Generations coming to Sony’s new handheld system. The PS Vita won’t come to domestic shores until 2012, but is slated for release in Japan at the end of this year…just as other already known versions of the game will be hitting store shelves. There have been off and on murmurs of Generations heading to PS Vita, though nothing has been confirmed officially thus far.




      The PSVita rumors have been going on for awhile, and I wouldn’t be surprised if the game did come out on the handheld. After all, why shouldn’t it?



      As for the possibility of a Wii U port, according to the tipster, it would depend on how well Sonic Generations sold. If the game sells well, Sega could have a port ready around launch next year. Whether or not Sonic Generations will see the light of the day on the Wii U remains to bee seen, but it looks like Sonic, in some form or another, will make an appearance on Nintendo’s new hardware:



      Even if that doesn’t pan out, the source says there indeed is a Sonic in the works for the system, and it is likely another secondary title. If that holds, it would continue Sega’s strategy of keeping primary fare on XBOX 360 and PS3, while Nintendo consoles get their own unique games.




      Of course a Sonic game will come out on the Wii U. The only bit of this that is actually news is that Sega might already be working on it. If that were the case, Sonic Wii U could come out in 2012, giving us another possible launch or near-launch title for the system.



      Source: TSSZ News

      ]]>
      New Sonic on the horizon?

      Oh anonymous tipsters, how they love to start rumors. Once such tipster, who has apparently proved reliable in the past, hinted that Sega is considering potential ports of Sonic Generations to the Wii U and Playstation Vita.

      This news is in no way official, and even if it were, the decision to port the Sonic 3DS game would still depend on a number of factors.

      There is also the possibility that a Sonic game for the Wii U may already be in development. More inside.

      ]]>
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      Kilrok's Waters: A Zelda Informer CYOA http://www.zeldainformer.com/kilroks_waters_a_zelda_informer_cyoa/ Mon, 12 Sep 2011 17:11:52 +0000 http://localhost/wordpress90/?p=3116 Kilrok Cover

      The air was warm and humid, but not unpleasant. A light breeze caused the fire to flicker and spark. Set about the fire were two figures: a young man and woman, the two of them looking into the shared fire which crackled between them. The woman followed the smoke up towards the stars and started speaking.

      “The world used to be a cauldron of chaos, you know. It was a melting pot of all things good and evil, swirling and sliding through the void known as Kilrok. Kilrok itself doesn’t exist anymore. It used to be a mighty realm, although untamed. The chaos, however, was eventually reordered into three distinct pieces: Air, the goodness of the soul; Land, the forum of minds; and water, the evil of force.

      “The ones who arranged this chaos were beings unknown at the time, they came from the void to build a new world. Combining the virtues of Kilrok, they destroyed the world as it was and formed Hyrule from pandemonium. A great land of balance and well being.

      “Yet the beings were unable to remove Kilrok’s Waters from Hyrule, and to this day that evil remains hidden. We know it is present since good cannot exist without evil, and like good…evil always persists.”

      - - -

      Whistles of gleeful birds flew through the open windows. A gentle breeze rolled into the cot, flowing and swirling towards a young man asleep on a small oaken bed. With his head buried beneath a yellow pillow, he attemps to shield his eyes from the rising sun. A small anticipation could be felt in the wind that made the young man lay flat on his back and pull the pillow from over his head.

      Slowly, his eyelids opened revealing determined blue eyes, if only slightly annoyed from being awakened. Pushing the white sheets to one side, he laid his legs over the edge of the bed and yawned, stretching his arms above his head.

      With a sudden burst of energy, he lifted himself off the bed, onto his feet with a leap, almost hitting the tall ceiling. The morning air felt cool and refreshing, making the prospect of starting the day that little more welcoming. He slowly moved himself towards his dresser and pulled out his clothing. The tan cotton jerkin slipped onto his upper body, which he brushed down with his hands in order to rid it from animal hair. Next were the dark brown trousers, just slightly too short and tattered from years of use and well faded at the knees.

      “Link! Hey, Link!” A voice bellowed from outside the window. “The shop is ready to open. I hope you finished that sword for Alto. He’s been expecting it for the past three days and you promised to have it done by today!”

      Link sighed and went to the corner of his cot and picked up a small, green notebook. Walking slowly outside in anticipation of his brother’s lectures on laziness, he flipped through the text filled pages of names, numbers, and items.

      His brother eyed him up and down as he walked out the front of his cot, “Link, you might be better at metal crafting than me, but I am still your big brother. I expect you to have things done on time.” Link continued walking, ignoring his stouter brother. “By the way, I have something to tell you.”

      What should Link do next?

      1. Ignore his brother and head to the metalworking shop?
      2. Listen to his brother?
      3. Head towards town square to talk to Alto about his sword?
      ]]>
      Kilrok Banner

      Today we embark on a little journey! I was sitting around at 5AM ruminating on the extent of my procrastination, and I had a super idea that I shared with the staff. How about I write a story much like the old Choose Your Own Adventure books and post it on the front page for viewers to decide? They liked it, and here we are!

      So this is how it works, guys. I will post a “Chapter” of this story every few days. At the end of each chapter, you will be given a variety of choices, the quantity of which might vary each chapter. In the comments, you will vote for which choice you would like Link to make as he continues on his journey. It will be as simple as just saying “2” or “I think 3 is the best!”.

      Without further ado, here is the beginning of our story:

      - - -

      The air was warm and humid, but not unpleasant. A light breeze caused the fire to flicker and spark. Set about the fire were two figures: a young man and woman, the two of them looking into the shared fire which crackled between them. The woman followed the smoke up towards the stars and started speaking.

      “The world used to be a cauldron of chaos, you know. It was a melting pot of all things good and evil, swirling and sliding through the void known as Kilrok. Kilrok itself doesn’t exist anymore. It used to be a mighty realm, although untamed. The chaos, however, was eventually reordered into three distinct pieces: Air, the goodness of the soul; Land, the forum of minds; and water, the evil of force.

      Continued after the break…

      ]]>
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      New Skyward Sword Footage: Eldin Volcano http://www.zeldainformer.com/new_skyward_sword_footage_eldin_volcano/ Mon, 12 Sep 2011 18:26:47 +0000 http://localhost/wordpress90/?p=3117 The clouds part, revealing Eldin Volcano down below…

      While Game Informer’s gigantic Skyward Sword feature does not hit newsstands until later this week, they’ve already posted one of their exclusive gameplay videos from the upcoming Zelda game.



      From the minute you push play, it becomes immediately clear that we have not seen this part of the game before, but let’s save talking for after you’ve already watched the clip.





      Now that you’re done watching, let’s talk details. First of all, it is impossible to tell how far along in the game this is. Looking at the heart levels, I’d guess not too far, but decently along. Link also has an older shield, which leads me to same conclusion.



      Most notably the clip gives a peek at a region called Eldin Volcano. This isn’t the first time we’ve heard to name Eldin. It is the name of the province and light spirit for that province in Twilight Princess. The Eldin Province includes Kakariko Village, Goron City, and of course Death Mountain. It’s not really a surprise, but this confirms that the volcanic regions in Skyward Sword is Death Mountain before it became more dormant.



      The basic mechanics on how we call Link’s bird to travel are also made more clear, along with the basic mechanics of the warp holes between Skyloft and Hyrule. Of note, we see that Link must use a sailcloth as a parachute to avoid damage upon landing. The cloth features the Hylian crest, but it is naturally missing the Triforce.



      The clip also gives us a nice look at Phi and her sparkly voice. I find it interesting that she refers to Link as Master, considering she becomes the Master Sword. Maybe it’s called the Master sword because it once belonged to the Master?

      Yay, more evidence to support the theory that Link is a time lord.




      Check out these stills from the teaser for a taste if you don’t want to watch the video:


      Coming in for a landing… Phi introduces you to the area - wait a minute, how does she know so much? The volcano at a distance…



      Source: Game Informer, screens via GoNintendo

      ]]>
      The clouds part, revealing Eldin Volcano down below…

      While Game Informer’s gigantic Skyward Sword feature does not hit newsstands until later this week, they’ve already posted one of their exclusive gameplay videos from the upcoming Zelda game.

      From the minute you push play, it becomes immediately clear that we have not seen this part of the game before, but let’s save talking for after you’ve already watched the clip. Jump inside for the video as well as some screenshots of the clip and a brief discussion.
      And don’t forget to come up with questions for next week’s mailbag! I’m definitely open to talking about anything revealed here! Details for how to submit mailbag questions here.

      ]]>
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      Zelda Symphony Concert Not Coming to Australia http://www.zeldainformer.com/zelda_symphony_concert_not_coming_to_australia/ Mon, 12 Sep 2011 22:48:00 +0000 http://localhost/wordpress90/?p=3118 Poor Aussies get the shaft again…
      In a shocking twist of events, just when I get started on picking up our lack of coverage of the recent suggestions that the Zelda Symphony concert series might be coming to Australia, I stumble upon a story confirming that the news was a false start. Despite Nintendo promising a “world tour” spanning “all major regions,” Nintendo of Australia has apparently stated that the concert won’t be showing up on that continent.



      And while I hate to be the bearer of bad news (as happens so often lately), that’s just the way it is. We’ll see soon if that lead we found on the Skyward Sword limited edition bundle proves out to be golden or not as well. But hell, you don’t care - you just want to watch brand-new footage of Skyward Sword.


      Source: Vooks via GoNintendo



      Related Articles:

      ]]>
      Poor Aussies get the shaft again…
      In a shocking twist of events, just when I get started on picking up our lack of coverage of the recent suggestions that the Zelda Symphony concert series might be coming to Australia, I stumble upon a story confirming that the news was a false start. Despite Nintendo promising a “world tour” spanning “all major regions,” Nintendo of Australia has apparently stated that the concert won’t be showing up on that continent.

      And while I hate to be the bearer of bad news (as happens so often lately), that’s just the way it is. We’ll see soon if that lead we found on the Skyward Sword limited edition bundle proves out to be golden or not as well. But hell, you don’t care - you just want to watch brand-new footage of Skyward Sword.

      ]]>
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      The Future Of 3D In Zelda http://www.zeldainformer.com/the_future_of_3d_in_zelda/ Mon, 12 Sep 2011 23:38:09 +0000 http://localhost/wordpress90/?p=3119 zelda-ocarina-of-time-3ds.jpg

      As you may have already seen earlier, Eiji Aonuma has given just a small bit of insight into the future of Zelda on both the Wii U and the 3DS. Although he was pretty vague, Aonuma’s words are definitely a point of interest. Specifically, when talking about Zelda for the 3DS, he stated “It will be a game in which having 3D will mean something.” Aside from the initial excitement of knowing that apparently the Zelda team already has some core ideas laid out, one has to wonder exactly what Aonuma meant. So what exactly does Aonuma have up his sleeve, and how will it affect the future of Zelda?



      First off, it seems like 3D is going to play a very big role in the next 3DS Zelda. In a lot of games the 3D is just sort of there for a nice little added affect. Some depth here. A cool cutscene there. A good example of this would be the port of Super Street Fighter IV to the 3DS. The 3D is done well, but subtly. There’s just clearer distinction between the background and the foreground, and it looks nice. Aonuma’s quote makes it sound like Zelda is going to use the 3D for more than just an affect. Just as Skyward Sword makes having motion controls “mean something”, in that they are incorporated quite thoroughly into the gameplay, and are in fact its biggest defining feature, could Zelda 3DS use 3D in a way that sets it apart from the rest?



      Keeping with the comparison to Skyward Sword, I would imagine that if 3D is a big focal point for the next Zelda, there are also going to be some secondary selling points. In the case of Skyward Sword, the new art style and revamped overworld system. It takes more than just one creative idea to innovate and make a Zelda game distinct from its predecessors. In the case of 3D, its especially important that there be other features that catch the buyer’s eye, because there are many that don’t enjoy 3D.



      Given the sluggish sales of the 3DS, I’m sure Aonuma and company have to understand that they can’t hinge everything on just 3D. So the task for the team is how do you make a game that makes having 3D “mean something”, but is still a must-have for those who don’t care to play 3D games? If anyone can figure that out, I’d imagine it’s the Zelda team.



      So what can we expect to see in terms of 3D gameplay in Zelda? A thought I had, based on a trend in recent Nintendo games, is that we could see a flight mechanic. The most obvious sign pointing to this is the fact that Skyward Sword features flight. Much like riding a horse or riding a boat made multiple appearances in Zelda games, flight could return. The 3DS already has its fair share of flight-based games out or in development, with Pilot Wings 3D a launch title, Star Fox 64 3D recently releasing, and Kid Icarus Uprising in the works. Flight looks good in 3D, and Nintendo’s taking advantage of that.



      That’s just one element though, and I fully expect to see other more surprising ideas in the future. You never quite know what the Zelda team is going to do, but you know it will probably be good. So what do you think the future of Zelda in 3D is? What ideas are you anticipating? Can Nintendo make 3D a priority without losing some fans? Sound off in the comments.

      ]]>
      zelda-ocarina-of-time-3ds.jpg

      As you may have already seen earlier, Eiji Aonuma has given just a small bit of insight into the future of Zelda on both the Wii U and the 3DS. Although he was pretty vague, Aonuma’s words are definitely a point of interest. Specifically, when talking about Zelda for the 3DS, he stated “It will be a game in which having 3D will mean something.” Aside from the initial excitement of knowing that apparently the Zelda team already has some core ideas laid out, one has to wonder exactly what Aonuma meant. Hop inside for some thoughts on what he might have met, and what it means for the future of Zelda.

      ]]>
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      Various Skyward Sword Tidbits Revealed, New Item, Sky Map, Guardians, and More http://www.zeldainformer.com/various_skyward_sword_tidbits_revealed_new_item_sky_map_guardians_and_more/ Mon, 12 Sep 2011 23:50:00 +0000 http://localhost/wordpress90/?p=3120 More info about Skyward Sword after the jump!Breaking news, folks. We’ve found various scans from the upcoming Game Informer Skyward Sword feature, and boy are they juicy. We get our first glimpse of a new item (technically already confirmed, but I say it counts), the map for the world above the clouds, and an all-powerful enemy from the Siren World. This may be the most revealing piece of news we’ve delivered since E3.



      UPDATE: You didn’t think that was all, did you? The informant actually showed up to give a few more details. We don’t have scans or evidence for this, so it’s all hearsay at this point, but a lot of it sounds plausible. Check the bottom of the page for details.



      Don’t forget to come up with questions for next week’s mailbag! I’m definitely open to talking about anything revealed here or in the video we posted earlier. Details for how to submit mailbag questions here.




      We’re getting our first close-up glimpse at an item we’ve only heard of previously: the digging gloves mentioned in the “Dowsing Mode” reveal at E3 2011. They look remarkably similar to the Mole Mitts from Minish Cap, don’t they?



      A new item - the Mole Mitts? You'll use this for digging in Dowsing mode
      Check out this glimpse of the Sky map! It shows just how big the world above the clouds really is. Check out all those islands! I think I’m counting at least eight of them, although some of those might just be the “beacons” we can apparently place to mark certain spots, and who knows what all those black dots are! There also appear to be two entry points to the world below at this point in the game - those colored dots with the white borders surrounding them, at least that’s what I’m guessing. We’ll probably find many more islands as the game goes on. Oh, and check out that mass of white clouds in the top-left corner… I wonder what that could be?



      Something one of our commenters (Shadowknight1) observed: you can zoom out from “The Sky” to a full world map! Could this be the end of our worries that there won’t be a proper overworld on the surface? Also, see that counter in the upper-left corner? Apparently that’s for the beacons you can place! The green and red marks are the entry points to the forest and volcano areas, respectively. It’s not 100% clear what your beacons are for, but it sounds like it might have something to do with creating your own entry points? Either that or just marking places of interest for future reference. We’ll see soon enough!



      The map of the Sky World in Skyward Sword
      And one last little tease: a close up of the Guardians from the Siren World - or as Game Informer called it recently, the “Silent Realm.” They look a lot more menacing underneath their cloaks. I wouldn’t want to run into one of these guys without a sword… We should be seeing more about how the Siren World works soon.



      A Guardian from the Siren/Silent World
      As for that boss tidbit I promised…remember this guy? He’s apparently called “Scaldera” and he’s the boss of the Eldin Volcano region. The magazine reportedly spills the beans on how to defeat him, but the informant is no longer around for comment as of the publication of this article. I’m not 100% sure this piece is reliable since we don’t have the direct source, but there you go. We’ll see for sure tomorrow!



      Remember me? Apparently this is Scaldera, the boss of Eldin Volcano
      Well, there’s not much we can tell just from these screens - but that doesn’t mean they can’t be juicy. What do you think of what we’ve seen so far?



      UPDATE: More info from the source at GameFAQs:


      • If Link’s hanging from a ledge and enemies are up above, they’ll try to step on his fingers to make him fall
      • When enemies are knocked off of high ledges, they won’t “disappear” until they hit the ground
      • Bokoblins that carry horns will use them to summon reinforcements
      • When Link is on fire, if he tries to use a Bomb it will explode instantly
      • If you’re running low on Bombs, you can pick up Bomb Flowers and add them to your Bomb Bag


      Source: Game Informer via Gamezbox12 @ ZeldaUniverse


      Related Articles:

      ]]>
      More info about Skyward Sword after the jump!Breaking news, folks. We’ve found various scans from the upcoming Game Informer Skyward Sword feature, and boy are they juicy. We get our first glimpse of a new item (technically already confirmed, but I say it counts), the map for the world above the clouds, and an all-powerful enemy from the Siren World. This may be the most revealing piece of news we’ve delivered since E3. Check the images after the jump.

      UPDATE: You didn’t think that was all, did you? The informant actually showed up to give a few more details. We don’t have scans or evidence for this, so it’s all hearsay at this point, but a lot of it sounds plausible.

      Don’t forget to come up with questions for next week’s mailbag! I’m definitely open to talking about anything revealed here or in the video we posted earlier. Details for how to submit mailbag questions here.

      ]]>
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      Erica's Ocarina Experience: Midna's Theme http://www.zeldainformer.com/ericas_ocarina_experience_midnas_theme/ Tue, 13 Sep 2011 01:00:53 +0000 http://localhost/wordpress90/?p=3121 Erica's Ocarina Experience: Spirit FluteAnother week, another Ocarina Experience video to share! This week, I went ahead and played Midna’s Theme. I wrote this song out a long while ago, but would only play it on occasion so it isn’t as polished as some other songs. I love Midna’s character. She is witty and manipulative, but in the end of the game she grows to love both her home realm as well as Link’s.



      When I hear Midna’s Theme, it reminds me of Zelda’s Lullaby. It is in a different key, obviously, but sounds like the first notes of Zelda’s Lullaby played in reverse. Midna’s Theme is played multiple times throughout the story, and it has a lot of emotion.



      I was in a rush this morning, like I am in a rush with typing this post. I have finals this week, so I am not sure when I will get the next video up. But please go ahead and comment or make a request.



      Midnas Theme Tabs





      On a side note, MY ROOM IS IN THE TWILIGHT REALM! YES!!! A big thanks to Tom, who has done yet another awesome effect for me.

      ]]>
      Erica's Ocarina Experience: Spirit FluteAnother week, another Ocarina Experience video to share!  This week, I went ahead and played Midna’s Theme.  I wrote this song out a long while ago, but would only play it on occasion so it isn’t as polished as some other songs.  I love Midna’s character.  She is witty and manipulative, but in the end of the game she grows to love both her home realm as well as Link’s.

      When I hear Midna’s Theme, it reminds me of Zelda’s Lullaby.  It is in a different key, obviously, but sounds like the first notes of Zelda’s Lullaby played in reverse.  Midna’s Theme is played multiple times throughout the story, and it has a lot of emotion.


      For the tabs and video sample of the song, hit the jump!

      ]]>
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      Nintendo 3DS Conference 2011 Updates http://www.zeldainformer.com/nintendo_3ds_conference_2011_updates/ Tue, 13 Sep 2011 03:00:30 +0000 http://localhost/wordpress90/?p=3122 3dsconference.jpg

      We now have less than an hour before the Nintendo 3DS Conference goes live. We will be updating this post again throughout the course of the conference and night as more information becomes available, so make sure to check back later.



      If you would like to join along you can tune in at 8 PM PST at the conference’s official website, Ustream, or Nico Nico Live. Remember that this conference will be in Japanese, since it’s streaming live from Japan. We do not yet know if there will be some form of translation made available, but judging from the lack of English on the conference’s website, I doubt it.








      UPDATE: A new trailer, along with footage, from Skyward Sword was shown at the beginning of the conference. We are working on getting this footage posted as soon as possible on the main site.



      UPDATE 2: All Skyward Sword news specfic to the conference can be found here.

      ]]>
      3dsconference.jpg

      We now have less than an hour before the Nintendo 3DS Conference goes live. We will be updating this post again throughout the course of the conference and night as more information becomes available, so make sure to check back later.

      If you would like to join along you can tune in at 8 PM PST at the conference’s official website, Ustream (which you can watch inside this post), or Nico Nico Live. Remember that this conference will be in Japanese, since it’s streaming live from Japan. We do not yet know if there will be some form of translation made available, but judging from the lack of English on the conference’s website, I doubt it.

      UPDATE: And that’s all folks. Continue checking our main news feed for all the major announcements and videos.

      ]]>
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      Major News About Skyward Sword From Game Informer http://www.zeldainformer.com/more_news_from_game_informers_skyward_sword_-_spoilers_galore/ Tue, 13 Sep 2011 02:25:51 +0000 http://localhost/wordpress90/?p=3123 Skyward Sword News GaloreWith all the Game Informer news coming out about Skyward Sword, it’s hard to keep up. Luckily, you guys have us, and we’re constantly on the prowl for the latest Zelda news.




      GoNintendo has gone through the FULL Game Informer section about their experience on Skyward Sword. It took them over an hour, and now we will share what they found with you! There are spoilers here, and we ourselves will rifle through all the new bits and pieces when we get our own hands on it. For now, go ahead and enjoy these key points found in the Game Informer magazine coming out later.



      “Some of the fun we had back then was lost in the creation of later games. The problem is that when you do something once in a game like Ocarina of Time, when you make the next game it becomes expected that all of that is there. You end up spending a lot of time creating all these elements of the game just to meet expectations. (My goal with Skyward Sword is to) take the franchise into new places.” - Eiji Aonuma


      - Skyloft is a group of floating islands, and Link is a Skyloft resident

      - Skyloft residents travel between islands through the use of birds

      - Link befriends a rare breed of this bird early in the game, via a special ceremony

      - Link and Zelda are out flying on their birds when they encounter a tornado

      - this tornado sucks up Zelda

      - spend the rest of the game finding Zelda using a powerful weapon that eventually becomes the Master Sword

      - Forest Temple is Skyward Sword’s first dungeon

      - Fire Temple is the second dungeon




      - Eldin Volcano is where the a race of Mogma live

      - Mogma are muscular creatures that have unique hair styles, and only pop their upper body above the ground to talk

      - The Mogma warn link about a group of shady ‘guys in red’ as he heads deeper into the volcano

      - Phi fills the role of Navi this time around

      - Phi makes a loud beeping noise to let you know of a point of interest

      - Phi is a female spirit who inhabits the Skyward Sword

      - this Skyward Sword has the power of dowsing

      - to use the dowsing ability, you hold the sword out in front of you and the game goes into first person

      - the sword makes a noise when pointed in the direction you need to go

      - use this ability to find keys, hearts and even Zelda herself

      - the sword tells you that Zelda is indeed in the Fire Temple

      - no compass in this version of the game, as it’s replaced by the dowsing ability

      - dungeon maps automatically fill in treasure and boss locations



      “A number of people working on Zelda now are people that grew up playing Zelda. From their perspective, they’re looking at it as, ‘What are some of the things that failed to be helpful in getting through the game?’ They’re stripping that out and streamlining.”



      - developers are treating the overworld as a big dungeon itself

      - between dungeon segments now feature combat and puzzle solving that would normally be in dungeons

      - seal-like enemy called a ‘Pyrup’ hides beneaths rocks and inside walls

      - the Pyrup will climb into walls and spout fire that blocks you

      - depending on how you hold the Wiimote, you can perform an overhead bomb, or roll one

      - you can put spin on bombs as well by twisting your wrist

      - throw the bombs into the cracks to blow up Pyrups

      - some enemies require bomb tosses to destroy

      - orange slime monsters split into smaller enemies when you hit them

      - these smaller bits grow in size if you don’t destroy them quickly enough

      - some Pyrups drop Eldin Ore

      - slimes may drop collectible goo

      - items grow more powerful as you continue on by upgrading them

      - upgrade system is still being worked on

      - example of how it might work: collect materials and rupees to upgrade a slingshot to utilize a spread shot

      - every item has multiple levels of upgrade

      - unclear if you choose upgrade paths, have to upgrade items to progress or have the ability to use all upgrades

      - the Game Informer dev that played the game was playing for over an hour and still hadn’t reached the dungeon

      - statues are scattered about dungeons and the overworld

      - statues are save points and portals to the world above the clouds

      - Skyloft’s map resembles that of Wind Waker

      - bird flight is much faster than boat speed in Wind Waker

      - you’ll come across enemies and tornados while flying

      - Bomb Bag returns, which allows you to store bomb flowers

      - use the Digging Mitts to find rupees, hearts and other secrets

      - Whip can grab onto certain elements of the environment, and also stun enemies

      - gain a new musical item that uses the MotionPlus to play



      “I went to university at essentially an art school, but I wasn’t studying art per se. I was really doing more sort of craftwork, particularly creating wooden puppets. As I was wrapping up school, I realized that really wasn’t something that would be easy to get a job with. Mr. Miyamoto was in on my interview (at Nintendo) and saw the puppets that I made, and he thought they were pretty interesting. I think I won him over with my puppets.”


      - no worries about controlling wind patterns while flying

      - beams of light shoot up from the clouds to indicate locations

      - green beam above the forest, red beam above the volcano

      - set your own blue beacon to guide yourself during flight

      - treasure hunting system

      - while on ground, find hidden rune-encrusted boxes

      - raise your sword to build up power and slash the boxes to teleport them to the clouds

      - this unlocks treasure chests above the clouds

      - chests are glowing points on your map

      - Link can jump off his bird above any island or beacon

      - control the fall by moving the Wiimote and then pressing B for your parachute

      - if you overshoot your target, your bird will swoop in and save you

      - return to Skyloft at most points during the game

      - you’re only required to return to Skyloft between dungeons and at certain plot points

      - use your dowsing mechanic to find pieces of a key to unlock a door to the Fire Temple

      - grab a refreshing fruit to refill your stamina meter, or let it slowly refill on its own

      - if it empties all the way you’ll be immobilized for a few seconds

      - dash up steep hills

      - dash into a wall to climb up a short distance

      - climbing puzzles have you figuring out where to go so you can rest and climb more, or find a spot to eat a fruit and continue on

      - run up a hill while bokoblins throw bounders from above

      - you have to use certain types of swings to take out this enemy, and when you do they’ll hit the hill below and roll down to the bottom before they disappear

      - Bokoblins will also stomp on your hands when you’re climbing up ledges and swing at you with their maces

      - some Bokoblins have horns that allow them to call in reinforcements

      - some Bokoblins hide in wooden towers that you have to blow up with bombs

      - Aonuma credits director Hidemaro Fujibayashi for these new additions



      “He has a fairly young team that hasn’t been involved in a lot of Zelda games before. One of their objectives from the beginning was that they wanted to do thing in Zelda that haven’t been done before. They spent a lot of time coming up with ideas for new interactions in the Zelda series.”



      - Aonuma discussed the series’ timeline to a degree



      “We’ve made so many games now that we can’t help but think about how those games connect to one another. However, that consideration comes late in the development process. When we create a new game, we don’t start with a preset notion of what the story is going to be or how it’s going to flow. We start by focusing in on what the core gameplay element is going to be and then develop from that.



      There is a document on my computer that has a stamp on it that says ‘Top Secret.’ I actually haven’t even shown it to many of the staff members. One of the special privileges of being the producer of the series is that I have the right as we’re finalizing the game’s story to then decide what fits in.



      People start to focus in on the storyline and gapes in the timeline. This is a backward way of creating a game.”



      - it took the Game Informer staffer 3 hours of overworld action before he could enter the dungeon

      - a Mogma will ask you to get a bomb bag for him, but then lets you keep

      - pick up bomb flowers anywhere and refill your bag

      - the volcano has a fish enemy that pops out of the lava and shoots fireballs at you

      - defeat the enemy by tossing a bomb in its mouth

      - if you get set on fire and pull out a bomb, it will explode

      - Lizalfos can block all sword attacks at first

      - dodge his move to make him taunt and then you can attack

      - balance on a stone ball and navigate through lava

      - another section has you running towards the camera to avoid an oncoming boulder

      - Ghirahim shows up in the Forest and Fire temples

      - Ghirahim calls Zelda a ‘precious oracle’ and a ‘female servant of the Goddess’

      - Ghirahim summons the Fire Temple boss, tells you you’ll never find Zelda and then flees

      - Mogma are accompanied by upbeat, jazzy music that features snapping fingers

      - Guardians of the Silent Realm are accompanied by industrial music akin to something in Silent Hill

      - this new approach to music comes as Aonuma’s goal to ‘break down some of the typical patterns you see in Zelda games’

      - Aonuma reveals details behind the main theme for Skyward Sword, which is Zelda’s Lullaby reversed



      “Sound director Hajime Wakai actually created that. He did it secretly and didn’t let me know. It wasn’t just a matter of them being silly or playing around but really looking at what they can do with the music that would draw on the rich musical history of the series but still offer something new.

      The main theme is called ‘The Goddess’ Song.’ There is an intentional connection between the Goddess and Zelda, so we wanted those two songs to relate to one another.”


      - other musical cues in the game that long-time fans will appreciate

      - includes a surprising use of the overworld theme from the original Legend of Zelda

      - original composition by Koji Kondo

      - this is the song you hear before starting the game



      “Mr. Kondo did something interesting with the arrangement. He requested that when we record it with the orchestra, there must be a bugle that sounds as if it’s coming from off in the distance. When you hear that sound in the prologue, what sounds almost like a military bugle, it adds this great feeling to it.” - Wakai.”



      - Fire Temple boss battle takes place on a narrow ramp with a pit of lava at the bottom and bombs/hearts at the top

      - the boss’ name is Scaldera, which looks like a giant bolder with legs

      - Scaldera climbs the ramp and shoots fireballs at Link

      - he will also try to suck Link up

      - toss a bomb in his mouth to chip away at his exterior, revealing molten skin and a single eye on a stalk

      - eye can dodge and position itself in ways that require you to slash in specific ways

      - The Silent Realm lets you take on ‘spiritual tests that Link must go through in an alternate world’

      - return to twisted versions of previous areas

      - this Silent Realm location involves the overworld area that surrounded the Forest Temple

      - mixes tear collecting of Twilight Princess and stealth of Phantom Hourglass

      - shove the Skyward Sword into the ground to access these areas, and enter with no weapons

      - fill a spiritual vessel with tears, all while Guardians try to block you

      - these Guardians can knock you out with one hit

      - you enter the Silent Realm in a circle of safety, but the Guardians activate as soon as you leave that circle

      - this is when the Guardians raise their arms/swords and the industrial music begins

      - Guardians deactivate as you pick up tears

      - you get 90 seconds after grabbing a tear to get the next, or the Guardians wake up

      - lantern-wielding ghosts float by, and if you are hit with their light the Guardians activate no matter how much time has passed

      - collect light seeds to make the remaining tears shoot a beam of light into the sky for 30 seconds



      “We’ve been talking a lot about how we’re trying to make this Zelda game feel new and different, but there will come a point in the game where you’ll still get that final feeling that this is still a Zelda game.”

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      Skyward Sword News GaloreWith all the Game Informer news coming out about Skyward Sword, it’s hard to keep up.  Luckily, you guys have us, and we’re constantly on the prowl for the latest Zelda news.


      GoNintendo has gone through the FULL Game Informer section about their experience on Skyward Sword.  It took them over an hour, and now we will share what they found with you!  There are spoilers here, and we ourselves will rifle through all the new bits and pieces when we get our own hands on it.  For now, go ahead and enjoy these key points found in the Game Informer magazine coming out later.

      To see the new information, hit the jump!

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      Nintendo 3DS Conference 2011: Super Mario 3D Land Gets Japanese Release Date http://www.zeldainformer.com/super_mario_3d_land_gets_japanese_release_date/ Tue, 13 Sep 2011 02:31:55 +0000 http://localhost/wordpress90/?p=3124 Super Mario 3d Land.jpg

      We’re getting a whole bunch of awesome new information from the Nintendo 3DS Conference streaming live right now, and just a few minutes ago, we got a new trailer for Super Mario 3D Land, as well as an official release date for its release in Japan. So when you can get your hands on the next great entry in this historic franchise?



      Super Mario 3D Land hits stores in Japan on November 3rd. Given Nintendo’s recent history when it comes to big name franchises like Mario, I’d imagine we can expect a worldwide release within a week of the Japanese debut. That’s less than two months away folks, get excited!



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      We’re getting a whole bunch of awesome new information from the Nintendo 3DS Conference streaming live right now, and just a few minutes ago, we got a new trailer for Super Mario 3D Land, as well as an official release date for its release in Japan. Hit the jump and find out when you can get your hands on the next great entry in this historic franchise!

      UPDATE: Jump on inside for the footage shown at the Nintendo 3DS Conference!

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      Nintendo 3DS Conference 2011: Mario Kart 7 gets JP release date http://www.zeldainformer.com/mario_kart_7_gets_jp_release_date/ Tue, 13 Sep 2011 01:36:06 +0000 http://localhost/wordpress90/?p=3125 MarioKart7.jpg
      Another windfall of information has been given from the conference as it airs live, and this time it’s the announcement of the Super Mario 3D Land release date over there! Perhaps this means a release in the states won’t be too far off if we’re lucky, and we’ll get this delicious gem of a racer and be customizing karts as soon as we can!



      The given release date for the game is December 1st! This means everyone should keep their fingers crossed for a mid-December release date, or even right before Christmas to make for a delightful stocking stuffer! I’m ready to get hit by Blue Shells and Lightning Bolts as I jump over pits of lava - are you?


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      Another windfall of information has been given from the conference as it airs live, and this time it’s the announcement of the Super Mario 3D Land release date over there!  Perhaps this means a release in the states won’t be too far off if we’re lucky, and we’ll get this delicious gem of a racer and be customizing karts as soon as we can!

      Jump inside for the release date!

      UPDATE: Head on inside for the Mario Kart 7 footage that was on display at the conference!

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      Nintendo 3DS Conference 2011: New Skyward Sword Trailer and Footage http://www.zeldainformer.com/nintendo_3ds_conference_2011_new_skyward_sword_trailer_and_footage/ Tue, 13 Sep 2011 03:28:26 +0000 http://localhost/wordpress90/?p=3126 3dsconf_ssfootage.jpg
      We are rushing to keep up with the 3DS Conference, but we know you all want to see the Skyward Sword trailer that Nintendo started the conference with. The video below features ton of new clips of footage from various stages of the game.


      As for the trailer, we are hunting for it now, and will update this post to include it as soon as we can.




      UPDATE: We now have the pre-rendered Skyward Sword trailer posted. Check it out below:







      In addition to the new footage and trailer, Nintendo also revealed that the game would have 50-100 hours of gameplay. November couldn’t come faster. It was also announced that once you beat the game you can unlock a boss battle mode similar to one in Ocarina of Time 3DS.



      UPDATE: Below is the regular edition Skyward Sword box art:



      Regular Edition Skyward Sword Box Art



      Source: Nintendo Everything, IGN

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      3dsconf_ssfootage.jpg
      We are rushing to keep up with the 3DS Conference, but we know you all want to see the Skyward Sword trailer that Nintendo started the conference with. The video inside features ton of new clips of footage from various stages of the game.

      As for the trailer, we are hunting for it now, and will update this post to include it as soon as we can.

      UPDATE: We now have the pre-rendered Skyward Sword trailer posted. Check it out after the jump.

      UPDATE: Jump inside to check out the regular edition Skyward Sword box art

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      Nintendo 3DS Conference 2011: Four Swords Anniversary Edition: Download It For Free September 28th! http://www.zeldainformer.com/nintendo_3ds_conference_2011_four_swords_dsi/ Tue, 13 Sep 2011 02:47:40 +0000 http://localhost/wordpress90/?p=3127 fourswords.jpg

      What everyone thought was going to be a straight-up port of Flagship’s Four Swords game, released on the Game Boy Advance in 2002, is actually going to be a fully-fledged new Four Swords game available via download on all DSi and 3DS systems starting September 28th. Nintendo had shown off some new footage of the downloadable game at their Nintendo 3DS Conference, and the footage that was available was interesting, to say the least. Featured in the short teaser were environments that looked similar to the ones we had seen in the first Four Swords game, but there were also some areas that resembled the NES Legend of Zelda game and the black-and-white Mysterious Woods from Link’s Awakening. It will be interesting to see how Nintendo incorporate these varying gameplay worlds into the one game.




      UPDATE: And check out this official Japanese trailer for the game, showing off some of the same footage, but some new things as well. It looks as though the game includes the original Four Swords game released back in 2002, but it has been enhanced to feature a single-player mode that plays similar to Four Swords Adventures, where players can press X, Y and L to create battle formations among the (only) two different Links. It’s also been revealed that the game will only be available to download between September 28th, 2011 and February 20th, 2012, and that each player must have downloaded the game to play. It doesn’t look as though it can go online either, so hopefully you’ve got some buddies you can play with!


      Source: Nintendo Everything, GoNintendo

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      What everyone thought was going to be a straight-up port of Flagship’s Four Swords game, released on the Game Boy Advance in 2002, is actually going to be a fully-fledged new Four Swords game available via download on all DSi and 3DS systems starting September 28th. Nintendo had shown off some new footage of the downloadable game at their Nintendo 3DS Conference, and the footage that was available was interesting, to say the least. Featured in the short teaser were environments that looked similar to the ones we had seen in the first Four Swords game, but there were also some areas that resembled the NES Legend of Zelda game and the black-and-white Mysterious Woods from Link’s Awakening. It will be interesting to see how Nintendo incorporate these varying gameplay worlds into the one game.

      Jump inside for the full video!

      UPDATE: More details and a new trailer revealed! Don’t wait, watch now!

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      Nintendo 3DS Conference 2011: Monster Hunter 4 3DS Trailer & Monster Hunter Tri G Trailer http://www.zeldainformer.com/nintendo_3ds_conference_2011_monster_hunter_4_3ds_trailer_not_much_else_kno/ Tue, 13 Sep 2011 03:18:43 +0000 http://localhost/wordpress90/?p=3128



      This is the “big” announcement I believe was rumored to be coming. No new model, forget a Zelda game, the 3DS is getting Monster Hunter 4. We already knew about 3G, but we now know Monster Hunter 4 is coming folks. It looks a hell of a lot more action packed, and I hate saying this… but it looks better than whatever the Wii gives us graphically. Are you excited yet?




      UPDATE: Below is the trailer for Monster Hunter Tri G.


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      This is the “big” announcement I believe was rumored to be coming. No new model, forget a Zelda game, the 3DS is getting Monster Hunter 4. We already knew about 3G, but we now know Monster Hunter 4 is coming folks. It looks a hell of a lot more action packed, and I hate saying this… but it looks better than whatever the Wii gives us graphically. Are you excited yet?


      UPDATE: Jump inside for the added Monster Hunter Tri G trailer.

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      Nintendo 3DS Conference 2011: Kid Icarus Uprising Delayed http://www.zeldainformer.com/nintendo_3ds_conference_2011_kid_icarus_uprising_delayed/ Tue, 13 Sep 2011 03:24:03 +0000 http://localhost/wordpress90/?p=3130 Kid Icarus.jpgOriginally thought to be a “launch window” title, and expected to be out before E3, Kid Icarus Uprising has seen yet another delay. I was really hoping to have this game game before Christmas, but it looks like that won’t happen. So when can we expect Kid Icarus?

      The release window has been changed to Q1 2012. Given that the fiscal year for Nintendo ends March 31st, I would imagine Nintendo would stick to their release date this time. The 3DS needs all the software it can get to round out its first year of sales.



      UPDATE: IGN reports that Kid Icarus will come out in Japan next January. Hopefully an American release isn’t too far behind.



      Unfortunately, this delay doesn’t bode well for another great series: Super Smash Bros. Masahiro Sakurai, who is currently developing Kid Icarus, is also slated to develop the next entries in the Smash Bros. franchise for both 3DS and Wii U. However, he’s already stated he won’t start working on them until Kid Icarus is finished. Looks like we are in for a long wait, folks.










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      UPDATE: In addition to the 3DS game, a Kid Icarus: Uprising anime is now planned and wi ll be produced by Production I.G., Shaft, and Studio 4℃.



      Production I.G., the studio behind “Ghost in the Shell,” will produced three episodes where Pit is the main character. While the other two studios will be animating in 2D, Production I.G. will be producing 3D shorts.



      Shaft will produced two episodes where the Goddess Palutena is the main character. Shaft will be taking a more comical approach with their Kid Icarus episodes.



      Finally, Studio 4℃ will be focusing on Medusa. While they will only produce one episode, the episode with visually portray the villainess’s actions from the past until her comeback.



      Shaft

      Studio 4℃

      Production I.G.




      Source: 4gamer, Tiny Cartridge

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      Kid Icarus.jpgOriginally thought to be a “launch window” title, and expected to be out before E3, Kid Icarus Uprising has seen yet another delay. I was really hoping to have this game game before Christmas, but it looks like that won’t happen. Hit the jump to find out the new release window, as well as what effect it might have on another game series we’re all anticipating.

      UPDATE: Release month for Japan announced.

      UPDATE #2: We now have new Kid Icarus footage from the conference inside.

      UPDATE #3: Screenshots have now been added to this post, along with information about the upcoming animated series

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      Nintendo 3DS Conference 2011: Bravely Default: Flying Fairy For 3DS http://www.zeldainformer.com/nintendo_3ds_conference_2011_bravely_default_flying_fairy_for_3ds/ Tue, 13 Sep 2011 03:25:02 +0000 http://localhost/wordpress90/?p=3131 Bravely Default: Flying Fairy Coming to 3DSDuring the Nintendo 3DS Conference, we also got a preview at a new, traditional RPG coming out for the Nintendo 3DS. It will only be availiable on the handheld, and will use the system’s augmented reality features. Square Enix looks to be surprising us with this new IP for the system. I was expecting something about Final Fantasy, but this is quite alright to me.

      I can’t tell you much yet, but at least I can share with you a trailer that shows what the game is going to looks like. The Nintendo 3DS is really taking advantage with graphics, and it looks pretty awesome.

      ]]>
      Bravely Default: Flying Fairy Coming to 3DSDuring the Nintendo 3DS Conference, we also got a preview at a new, traditional RPG coming out for the Nintendo 3DS.  It will only be availiable on the handheld, and will use the system’s augmented reality features.  Square Enix looks to be surprising us with this new IP for the system.  I was expecting something about Final Fantasy, but this is quite alright to me.

      I can’t tell you much yet, but at least I can share with you a trailer that shows what the game is going to looks like. The Nintendo 3DS is really taking advantage with graphics, and it looks pretty awesome.

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      Nintendo 3DS Conference 2011: 3D Video Recording Coming In November http://www.zeldainformer.com/nintendo_3ds_conference_2011_3d_video_recording_coming_in_november/ Tue, 13 Sep 2011 04:45:10 +0000 http://localhost/wordpress90/?p=3133 Nintendo 3DS Getting Video Recording Feature in NovemberSo…not really sure how we missed this when he first mentioned it. Maybe it’s because of the language barrier. Saturo Iwata mentioned during the Nintendo 3DS Conference that the Nintendo 3DS would be receiving a firmware update that would allow the handheld to record 3D videos. It will be available sometime in November, so hopefully by that time we will be able to find more information on it. The camera on the 3DS is okay, but I’m not sure how good the videos will look. I guess we will have to wait and see.



      He also mentioned about more content being added to the 3DS’ StreetPass Mii Plaza. Strangely enough, I remember posting about this a few months ago.



      We will, of course, keep you all updated as we find out more information.

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      Nintendo 3DS Getting Video Recording Feature in NovemberSo…not really sure how we missed this when he first mentioned it. Maybe it’s because of the language barrier.  Saturo Iwata mentioned during the Nintendo 3DS Conference that the Nintendo 3DS would be receiving a firmware update that would allow the handheld to record 3D videos.  It will be available sometime in November, so hopefully by that time we will be able to find more information on it.  The camera on the 3DS is okay, but I’m not sure how good the videos will look.  I guess we will have to wait and see.


      He also mentioned about more content being added to the 3DS’ StreetPass Mii Plaza.  Strangely enough, I remember posting about this a few months ago.


      We will, of course, keep you all updated as we find out more information.

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      Skyward Sword 3DS Conference Footage & Info Unpacked, Cause That's How We Roll http://www.zeldainformer.com/skyward_sword_3ds_conference_footage_info_unpacked_cause_thats_how_we_roll/ Tue, 13 Sep 2011 05:30:00 +0000 http://localhost/wordpress90/?p=3134 It all starts from Skyloft this November
      You guys know how I love to break down new Skyward Sword footage, so even though we already posted the heck out of the pre-TGS stuff, I couldn’t resist cracking this megaton of new info: items galore, characters, bosses, scenery, gameplay elements. It’s all too much to handle, especially since I definitely wasn’t expecting this. But just so you don’t miss one juicy detail…



      • The footage starts off with Link crossing the village in Skyloft. There seem to be lots of doodads and details to look at and interact with scattered about the area.
      • Link skydives into the forest area from E3 2010. This is definitely the habitat of those little fat creatures we’ve seen in other footage. Check out that huge one at 0:18!
      • The forest area seems to be totally content-filled. No wide open empty spaces here, folks! Link climbs up some vines and makes his way across a tightrope.
      • Here’s a stretch of the Sky Temple we haven’t seen before. Looks like a narrow corridor where Keese ambush you at intervals.
      • The watery area in the next shot reminds me of a screenshot I saw in Twilight Princess‘s early days. The water looks amazing on Wii. And it looks like Link CAN dive manually! (He couldn’t in the demo…) Steer him by pointing the Wii Remote and press A to stroke.
      • Link can dash up to the giant shield-carrying goblins and get a leg up to jump over their shields.
      • Link fights a Bokoblin on a narrow ledge in what looks like a desert area. Wait for an opening, then strike!
      • Deku Babas and Stalfos look about like we’ve seen them in other footage.
      • Link runs up an incline and fights off a Bokoblin on a ledge above. Other Bokoblins roll rocks down the hill to try to hinder his progress.
      • Ghirahim’s battle doesn’t seem to have changed much.
      • You can use your sword to draw symbols wherever you see a Hylian crest, it seems. This player draws a heart to make recovery hearts appear. Your sword beam can also interact with them to produce some kind of effect.
      • The Double Clawshot returns! I’m a bit surprised by this one since it seemed like the Whip would take this role!
      • New item revealed: Some kind of water-gushing jar! Similar to the Gust Jar, and seems to have a similar function.
      • Link shoots targets on a pirate ship to manipulate equipment. You can still use the bow to pick off enemies from a distance.
      • The Beetle can pick up Bombs and drop them on targets, as we’ve seen before. The interface looks really accessible for this feature!
      • Another “Sheikah Stone”! Striking it causes the sand to drain in this room. Seems like these stones will have various effects based on the setting.
      • Link takes a wild minecart ride through a desert-factory area. Looks like an exciting sequence - I wonder what the context is?
      • First footage of the Siren/Silent World in its final form. A lamp-carrying sentry alerts Guardians when it spots you. Those Guardians look really menacing, like the Phantoms in the DS games on steroids. Looks like the Tears of Light meter on the side is the amount of time you have left before the Guardians awaken.
      • The Bug-Catching Net returns! Use it to catch butterflies, which you can use as item synthesis materials for potions and such.
      • There’s a potion shop! Bugs make your potions stronger. We also get a glimpse of Beedle’s Sky Shop! That guy looks weird with more realistic proportions!
      • Dowsing Mode projects a cursor on-screen that points you to hidden objects like a compass. The holes in the ground look pretty obvious, though… Use that glove digging item to unearth hidden things.
      • Link can twist objects with his Skyward Sword. This feature looks like it came from Metroid Prime 3.
      • Link raises some kind of temple from beneath the sands in the desert.
      • Looks like I was wrong! Those bird statues are portals back to Skyloft after all! Link gets whisked away by a wind gust that picks him up by the sail!
      • There are minigames involving your bird. Link flies into both stationary and moving targets up in the sky.
      • There also look to be boss battles in the sky. Link gives chase to a whale-like creature with tentacles that remind me a bit of those tied to Bellum’s minions. Wonder how you attack on that thing…
      • A tentacled creature attacks Link…it looks like he’s on a boat? Maybe it’s that pirate ship from earlier…
      • Link and Zelda seem to have a REALLY close relationship in this game. Look at the way they hold hands in this scene!
      • Zelda seems to don a white dress later on, more appropriate for her “oracle”-like role. Ghirahim’s attack on Skyloft also seems even more violent than I first thought!
      • Link fights the fiery boss, Scaldera. It seems to have an eye-like weak point beneath that molten shell and tries to stomp on Link as it moves back and forth across the narrow arena.
      • A giant scaly creature that looks like the thing that tried to swallow Zelda up in the E3 2011 trailer makes its appearance. Seems like it’s a major enemy, something like the Demon Train from Spirit Tracks. Link has to run away from it at first, using wind gusts to climb higher to avoid its pursuit and get on its back to attack it.
      • Link reflects a Beamos’s attack with his shield, then hacks it to pieces. Nice.
      • The flashy sword-sheathing sequence from Twilight Princess is back in all its glory!

      In other news, IGN uncovered this nifty piece of info: apparently the game will have a “second playthrough” option. Whether this is a full-on Master Quest or Hard Mode or just a Wind Waker style second quest with a few Easter Egg-y changes has yet to be seen, but suffice to say that the attention to replay value is making me drool. And with Miyamoto promising anywhere from 50 to 100 hours of gameplay, I’m sure the second play will be just as epic as the first!



      I’ll be writing up a full Skyward Sword Walkthrough which will be available upon the game’s release this November. It’ll include both a text and video guide, so you can be sure that it’ll cover absolutely everything you could possibly have to ask about the game. And you know how thorough I am - it’ll be positively excellent, I promise!



      Source: IGN


      Related Articles:

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      It all starts from Skyloft this November
      You guys know how I love to break down new Skyward Sword footage, so even though we already posted the heck out of the pre-TGS stuff, I couldn’t resist cracking this megaton of new info: items galore, characters, bosses, scenery, gameplay elements. It’s all too much to handle, especially since I definitely wasn’t expecting this. But just so you don’t miss one juicy detail…check my info dump after the jump.

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      Nintendo 3DS Conference 2011: Misty Pink 3DS Model http://www.zeldainformer.com/nintendo_3ds_conference_2011_misty_pink_3ds_model/ Tue, 13 Sep 2011 06:05:04 +0000 http://localhost/wordpress90/?p=3135 Ladies, please!Nintendo’s 3DS Conference that took place just a few hours ago was host to countless announcements, ranging from juicy Skyward Sword details as well as some new details on the Four Swords Anniversary Edition. Among the minor announcements is a new colour model for the 3DS. The Flame Red model has just hit the stores, now it’s time for “Misty Pink”, which will be released in Japanese stores on October 20th. For those of you who’ve been holding out from buying a 3DS to wait for the inevitable release of a pink model, wait no more. Your day has come. Whether you’re a delicate lady who takes enjoyment from the pinker things in life, or a struggling gender-confused teenager growing up in a world that doesn’t understand you, the Misty Pink 3DS has got your gaming needs covered.



      Now that you mention it, Nintendo’s new handheld does seem to be catering for the male crowd of gamers, more so than the female audience. Where the DS was more of a unisex handheld, the 3DS is only filling us up with action, guns, swords and other masculine entities. Nintendogs is out, sure, and Animal Crossing is on its way, so hopefully girl gamers (who enjoy games aimed at girls) will find a reason to pick up a 3DS if they haven’t already done so. Remember that there are a good host of ladies whom enjoy Zelda, Mario, Metroid and all other kinds of good games, too! Gaming is not a strictly-male profession!



      Source: Kotaku

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      Ladies, please!Nintendo’s 3DS Conference that took place just a few hours ago was host to countless announcements, ranging from juicy Skyward Sword details as well as some new details on the Four Swords Anniversary Edition. Among the minor announcements is a new colour model for the 3DS. The Flame Red model has just hit the stores, now it’s time for “Misty Pink”, which will be released in Japanese stores on October 20th. For those of you who’ve been holding out from buying a 3DS to wait for the inevitable release of a pink model, wait no more. Your day has come. Whether you’re a delicate lady who takes enjoyment from the pinker things in life, or a struggling gender-confused teenager growing up in a world that doesn’t understand you, the Misty Pink 3DS has got your gaming needs covered.

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      Nintendo 3DS Conference 2011: Mario Tennis 3DS http://www.zeldainformer.com/nintendo_3ds_conference_2011_mario_tennis_3ds/ Tue, 13 Sep 2011 06:41:43 +0000 http://localhost/wordpress90/?p=3136 It's totally 3-D, man!Lately, it’s been a bit difficult to expect much from the Mario games which aren’t full-blown adventure games or sidescrolling platformers. In other words, I’ve been struggling to get excited for some of the Mario spin-off games like the Party games and Mario Sports Mix. Thankfully, one of the better franchises of spin-offs within the Mario series, alongside the Kart games, are the Tennis games. Which is just as well, because Nintendo had recently announced a new entry in the series, to be released for the 3DS, expectedly in 2012. If you’ve been in love with Mario Tennis since the Nintendo 64 days, you have every reason to be pumped for this new entry in the series.



      At the conference, it was confirmed that if players so desired, they could play this new entry with gyroscope controls. Some footage was shown of a player using the motion controls, and the camera switched from the conventional tennis angle to a third-person over-the-shoulder view-point, and it appeared to work well… but I’m thinking that it might become a little awkward when playing doubles, and for the player that has the net, how will they know what the character behind them is doing? It’s likely that Nintendo will address this issue somehow, and if not, you can always opt to play with the standard analogue controls.



      Take a look at the footage below! It’s looking pretty sexy! I mean, for a tennis game. If you’re into that kind of thing. Ahem.





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      Source: Nintendo Everything, Gamesradar, 4gamer

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      It's totally 3-D, man!Lately, it’s been a bit difficult to expect much from the Mario games which aren’t full-blown adventure games or sidescrolling platformers. In other words, I’ve been struggling to get excited for some of the Mario spin-off games like the Party games and Mario Sports Mix. Thankfully, one of the better franchises of spin-offs within the Mario series, alongside the Kart games, are the Tennis games. Which is just as well, because Nintendo had recently announced a new entry in the series, to be released for the 3DS, expectedly in 2012. If you’ve been in love with Mario Tennis since the Nintendo 64 days, you have every reason to be pumped for this new entry in the series. Jump inside for details and some (actual) imagery.

      UPDATE: This post has been updated with a higher quality trailer.

      UPDATE #2: Screenshots have now been added to this post.

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      Nintendo 3DS Conference 2011: Don't Forget The 3DS Expansion Slide Pad! http://www.zeldainformer.com/nintendo_3ds_conference_2011_dont_forget_the_3ds_expansion_slide_pad/ Tue, 13 Sep 2011 07:23:23 +0000 http://localhost/wordpress90/?p=3137 No darling, we hadn't forgot about you!Rest assured, Nintendo’s 3DS Conference was certainly a hoot to end all hoots for the company, at least for this year. The amount of news and details that have been revealed for upcoming games, particularly Zelda-related games, has been staggering, and undoubtedly, if Nintendo had ever intended to get their fans excited, they’ve definitely achieved that today. A lot of announcements have been made for new games as well, and among the kerfuffle (it’s a word) it seems we missed out on everyone’s favourite 3DS peripheral: the device Nintendo is now calling the “expansion slide pad” - though I think “cradle” is obviously faster to say and its a lot cuter too. At the conference, Nintendo revealed that the accessory would be going on sale in Japan on the 10th of December, for 1,500 yen (that’s about $19USD), and as of yet, no plans have been made to get the device out of Japan and into your face. Oh, oh, and get this fellas, it requires one AAA battery to work! One!



      Could Japan be the “testing ground” for this peripheral? It’s difficult to say at this point. What we do know is that a number of third-party developers have already taken the attachment device on board for their big games, most of which are set for release in 2012. The attachment was originally shown alongside Monster Hunter 3G (Capcom), also set for December 10 (in Japan) so we can assume that it will be launching with that game and it may even be packaged with it. Other upcoming game releases to make use of the peripheral include Metal Gear Solid 3: Snake Eater 3D (Konami), Resident Evil: Revelations (Capcom), Ace Combat 3D Cross Rumble (Namco Bandai), Dynasty Warriors VS (Tecmo Koei) and Kingdom Hearts 3D: Dream Drop Distance (Square-Enix). Not a bad little line-up if I do say so myself, however, what’s obvious about this list is that it doesn’t include any games developed at Nintendo. We know that Nintendo is bringing this peripheral to the handheld to accommodate the needs of third-party developers, but is it possible that they’re building it entirely for these developers? I guess it doesn’t matter, much.



      We’ll have have more news on this asymmetrical peripheral as details develop.



      And a huge thank you goes out to my man Thomas White, for pointing out that cafuffle isn’t a word, but in fact kerfuffle is! Your services are much appreciated!


      3dscradle02.jpg

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      Source: Kotaku, Kotaku, Tiny Cartridge

      ]]>
      No darling, we hadn't forgot about you!Rest assured, Nintendo’s 3DS Conference was certainly a hoot to end all hoots for the company, at least for this year. The amount of news and details that have been revealed for upcoming games, particularly Zelda-related games, has been staggering, and undoubtedly, if Nintendo had ever intended to get their fans excited, they’ve definitely achieved that today. A lot of announcements have been made for new games as well, and among the kerfuffle (it’s a word) it seems we missed out on everyone’s favourite 3DS peripheral: the device Nintendo is now calling the “expansion slide pad” - though I think “cradle” is obviously faster to say and its a lot cuter too. At the conference, Nintendo revealed that the accessory would be going on sale in Japan on the 10th of December, for 1,500 yen (that’s about $19USD), and as of yet, no plans have been made to get the device out of Japan and into your face. Oh, oh, and get this fellas, it requires one AAA battery to work! One!

      Could Japan be the “testing ground” for this peripheral? More details, including compatible games, are listed inside.

      UPDATE: We now have photos of the expansion cradle from multiple angles. You can check them out inside.

      ]]>
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      Brand New Skyward Sword Trailer - Actual Gameplay, New Character (Spoilers) http://www.zeldainformer.com/brand_new_skyward_sword_trailer_-_actual_gameplay_new_character_spoilers/ Tue, 13 Sep 2011 11:09:00 +0000 http://localhost/wordpress90/?p=3138

      Jump to the 4:50 mark for the trailer



      Nintendo of Japan simply wont stop giving us Skyward Sword stuff, and this is actually something many people may miss. Oh Nintendo, you’re so sneaky! In a History of Zelda montage, they happened to sneak this baby in at the end, for no apparent reason other than to say “yeah, we’re awesome”. The quality is meh, but that is because the quality of the video Japan gave us was pretty cruddy. Still, there is nothing in 480 here, it’s all 360 and 240. Who cares right? New character folks! Discuss away!




      Who is this mysterious woman?

      ]]>

      Jump to the 4:50 mark for the trailer

      Nintendo of Japan simply wont stop giving us Skyward Sword stuff, and this is actually something many people may miss. Oh Nintendo, you’re so sneaky! In a History of Zelda montage, they happened to sneak this baby in at the end, for no apparent reason other than to say “yeah, we’re awesome”. The quality is meh, but that is because the quality of the video Japan gave us was pretty cruddy. Still, there is nothing in 480 here, it’s all 360 and 240. Who cares right? New character folks! Discuss away!

      ]]>
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      Nintendo 3DS Conference 2011: Glorious New Skyward Sword Screens Ahoy! http://www.zeldainformer.com/nintendo_3ds_conference_2011_glorious_new_skyward_sword_screens_ahoy/ Tue, 13 Sep 2011 10:54:07 +0000 http://localhost/wordpress90/?p=3139 Don't these screens just make Zelda look gorgeous? Hold onto her Link, she's a keeper!The Legend of Zelda: Skyward Sword is all the rage right now, as the game is just over two months away. Nintendo had yesterday revealed a whole bundle of information of the game, including but not limited to a heap of new footage, a bunch of spoilers by Game Informer and some new stuff showing off a new item, Guardians and a Sky map. To be sure, the entire world is getting pumped for the next big Zelda game, and we here at Zelda Informer are every bit dedicated in keeping you up to date on all the latest information! It’s such a good time to be a Zelda fan! And we’ve got another treat for you too: some beautiful new screenshots. Rest assured, Skyward Sword looks even more amazing in motion, but these stills might just reveal a few details you might not have known.


      And take a look at that harp! Will we really get to play it? How does it work? Double Clawshots return! Become Spider-Man all over again! Nothing we haven't seen before… Just Ghirahim being fabulous.


      What's with this guy? Is he an engineer? We don't know, but that new shield is looking pretty spick. Link fights a Stalfos of what probably was a very, very tall man in his life. Always one to please the ladies, Link, you sly dog!




      Source: Nintendo


      ]]>
      Don't these screens just make Zelda look gorgeous? Hold onto her Link, she's a keeper!The Legend of Zelda: Skyward Sword is all the rage right now, as the game is just over two months away. Nintendo had yesterday revealed a whole bundle of information of the game, including but not limited to a heap of new footage, a bunch of spoilers by Game Informer and some new stuff showing off a new item, Guardians and a Sky map. To be sure, the entire world is getting pumped for the next big Zelda game, and we here at Zelda Informer are every bit dedicated in keeping you up to date on all the latest information! It’s such a good time to be a Zelda fan! And we’ve got another treat for you too: some beautiful new screenshots. Rest assured, Skyward Sword looks even more amazing in motion, but these stills might just reveal a few details you might not have known… Hit the jump for more Skyward fanboyism!

      ]]>
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      New Super Mario 3D Land Iwata Asks with Shigeru Miyamoto, Plus New Trailer, Screenshots and a U.S. R http://www.zeldainformer.com/new_super_mario_3d_land_iwata_asks_with_shigeru_miyamoto_plus_new_screensho/ Tue, 13 Sep 2011 12:36:00 +0000 http://localhost/wordpress90/?p=3141



      Last night’s

      3DS

      Zelda‘s 25th anniversary conference wasn’t just about Skyward Sword and Four Swords, though - there was a lot of attention given to Mario’s upcoming holiday lineup, Super Mario 3D Land in particular. Some of that attention came from Nintendo America, who released a bunch of assets, including an Iwata Asks interview focusing on creating a 3D version of the 2D Mario skeleton, new screenshots, the U.S. boxart, and the game’s release date in the States (and Europe, if you’re curious).



      If you missed the new footage shown off at yesterday’s conference, you can check it out by clicking here. There’s also a new trailer(!) which I’ve gone ahead and added here.



      First, let’s start with the Iwata Asks feature. Miyamoto discusses how he realizes that 3D Mario lacks the universal appeal enjoyed by the Super Mario Bros. 2D franchise thanks to the open 3D world and the reduced focus on jumping on enemies. In 2D Mario players always navigated past obstacles to a clear end point on the right side of the screen, and jumping on enemies was a key icon that everyone associates with the Mario name, so Miyamoto hoped to find a way to replicate these feelings in a 3D Mario title.


      The team also put in a lot of “optional” features and hidden things like warp pipes, etc. in order to make the game less daunting but at the same time to offer a greater level of replay value. Try a level again and you might find something new.



      I’m a little concerned by the seemingly-obsessive goal of trying to make this a “game that helps you discover what’s good about 3D gaming.” I hope this game doesn’t fall flat because it’s more about that vision than about being a good Mario game. But this is EAD Tokyo we’re talking about, so I’m not that worried.



      Anyway, you wanted more screenshots? Well, have I got screenshots for you - plus a boxart for good measure:


      Wow, they're pulling out all the stops to make this game familiar to 2D Mario fans… It's still 3D Mario at its core though The Propeller Block returns…which begs the question: will the suit return as well? Would be a solid means of gaining height vs. distance There's a lot going on in this screen Those poor mushroom heads don't know what's coming Not the prettiest world map, but I care more about what's INSIDE the levels Coins in the snow- now I'm really reminded of 2D Mario This water level looks pretty busy too Big Boo in the haunted mansion…am I seeing more patterns here? Little Mario vs. the World!



      Super Mario 3D Land- an official box!
      Oh, and did I say something about a release date? I think I did! Super Mario 3D Land is coming to the U.S. on November 13, exactly two months from now. It’ll be arriving in European territories beginning November 18 - the same day as Skyward Sword.



      As always, you can pick up the trailer at our YouTube channel.



      Source: Nintendo Press, Europe


      Related Articles:

      ]]>

      Last night’s

      3DS

      Zelda‘s 25th anniversary conference wasn’t just about Skyward Sword and Four Swords, though - there was a lot of attention given to Mario’s upcoming holiday lineup, Super Mario 3D Land in particular. Some of that attention came from Nintendo America, who released a bunch of assets, including an Iwata Asks interview focusing on creating a 3D version of the 2D Mario skeleton, new screenshots, the U.S. boxart, and the game’s release date in the States (and Europe, if you’re curious). But if you want to find out, you’ll have to head inside to see.

      If you missed the new footage shown off at yesterday’s conference, you can check it out by clicking here. There’s also a new trailer(!) which I’ve gone ahead and added here.

      ]]>
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      There are More Skyward Sword Trailers Where That Came From, See the New Item Upgrade System! http://www.zeldainformer.com/there_are_more_skyward_sword_trailers_where_that_came_from_see_the_new_item/ Tue, 13 Sep 2011 13:20:00 +0000 http://localhost/wordpress90/?p=3142



      The Skyward Sword goodies just don’t stop coming. Here’s a new trailer showing off the game’s item upgrade system. Bring materials to various shops and craftspeople and they can give your items a boost. Improve your shields, add some spice to your potions - the possibilities are endless, people! We’ve also heard that you can upgrade your Slingshot to add a scatter effect.



      Bring your weapons to the Scrap Shop and the smithy there will improve them. In the trailer we see Link fuse some Amber, a monster claw, and some jelly to make a stronger wooden shield. We also get a brief glimpse at how returning to Skyloft looks as well as the save function, which is also accessed via those bird checkpoints.



      Don’t forget to check our Skyward Sword news and trailer roundup post for ongoing updates for what’s surely the biggest and most hyped Zelda game ever seen at this point.



      Source: Nintendo PR


      Related Articles:

      ]]>

       

      The Skyward Sword goodies just don’t stop coming. Here’s a new trailer showing off the game’s item upgrade system. Bring materials to various shops and craftspeople and they can give your items a boost. Improve your shields, add some spice to your potions - the possibilities are endless, people! We’ve also heard that you can upgrade your Slingshot to add a scatter effect.

      Bring your weapons to the Scrap Shop and the smithy there will improve them. In the trailer we see Link fuse some Amber, a monster claw, and some jelly to make a stronger wooden shield. We also get a brief glimpse at how returning to Skyloft looks as well as the save function, which is also accessed via those bird checkpoints.

      Don’t forget to check our Skyward Sword news and trailer roundup post for ongoing updates for what’s surely the biggest and most hyped Zelda game ever seen at this point.

      ]]>
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      SPOILERS: Skyward Sword Speculation - Rife With References to Twilight Princess? http://www.zeldainformer.com/spoilers_skyward_sword_speculation/ Tue, 13 Sep 2011 13:53:23 +0000 http://localhost/wordpress90/?p=3143 skyward sword logo.bmp

      The so-called Nintendo 3DS Conference 2011 turned out to reveal quite a bit of new Skyward Sword information before actually diving into 3DS news. New information, screenshots, and trailers abound, and as always, that means new speculations. If you’re trying to avoid finding anything out about this game, then don’t stop right here, but if you want to see some new potential evidence towards some Skyward Sword theories that have been forming for a while, read on.



      Given what we know of Skyward Sword’s timeline placement and plot, along with the fact that

      Fabulous Debbie

      Demon Lord Ghirahim has Twili-like qualities, it’s been speculated for some time now that this game will be the fleshing out of Twilight Princess’ backstory. A few things revealed in the trailers over the past two days might add some more credence to that theory. For starters, check out the newly revealed Guardians of the Silent/Siren Realm:



      Guardian.bmp

      These Guardians protect the Siren/Silent Realm, an area often theorized to be associated with the Sacred Realm, from intruders. Aonuma referred to Link’s adventures in this realm as a series of “spiritual tests”, adding more fuel to the discussion of possible connections to the Sacred Realm. And what “Guardians” are associated with the Sacred Realm? Why, the Ancient Sages, who happen to bear a resemblance to the Guardians:



      TP Sages.bmp

      Is there a connection between the realms and their guardians? I’ll let you guys be the judge of that.



      The next point of interest comes during a scene in which Zelda is spotted in some sort of white gown. Zelda’s angelic look steals the spotlight here, but what’s going on in the background?



      glowing thing.bmp

      A strange, glowing gear-like object is behind Zelda. Although they are not identical, there was a similar object that immediately popped into my head:



      twilight mirror.bmp

      This new object definitely brings up memories of the Mirror of Twilight. Could this be a redesign of the mirror, or perhaps some other artifact connected to the Twili? Time will tell.



      One final interesting tidbit is a new name for an old place. We recently saw a trailer in which Link dove into a volcanic area that was clearly this game’s version of Death Mountain, yet Link’s new sidekick identified it as “Eldin Volcano”.



      Eldin Volcano.png

      So why is this particularly relevant? Well, think about it…why not just call it Death Mountain? Twilight Princess was the first game to have “Eldin” (a guardian Light Spirit of Hyrule, and the name of one of its provinces) introduced as a character, so the reference to Eldin is pretty specific. If this game takes place so long ago that Death Mountain isn’t even Death Mountain yet, and is instead named for Eldin, it’s quite possible Eldin plays a role in this game. Those familiar with Twilight Princess know that Eldin was one of the Light Spirits who sealed away the Interlopers/Twili in the days of old.



      It’s looking more and more like we’re going to see a Zelda adventure take on the story of the Twili. Speculate away!

      ]]>
      skyward sword logo.bmp

      The so-called Nintendo 3DS Conference 2011 turned out to reveal quite a bit of new Skyward Sword information before actually diving into 3DS news. New information, screenshots, and trailers abound, and as always, that means new speculations. If you’re trying to avoid finding anything out about this game, then stop right here, but if you want to see some new potential evidence towards some Skyward Sword theories that have been forming for a while, read on.

      ]]>
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      New Mario Kart 7 Trailer, First Person View, Release Date Revealed http://www.zeldainformer.com/new_mario_kart_7_trailer_first_person_view/ Tue, 13 Sep 2011 14:14:04 +0000 http://localhost/wordpress90/?p=3144


      That’s right folks, we’ve got a brand new trailer for Mario Kart 7 today, and it shows off some interesting stuff. Most notably, the video ends with a brief bit of gampelay footage in first person. This first-person perspective is designed to take advantage of the 3DS’s gyroscope motion controls, meaning this game could feel a lot like Mario Kart Wii should you choose that playstyle. Looks like Mario Kart 7 is going to be full of cool new features to keep the franchise fresh.



      The release date was also confirmed today: December 4 in the States, December 2 in Europe. Looks like we’ll get to play this right on the heels of Skyward Sword. Nintendo sure knows how to keep our systems - and our wallets - busy during the holidays.


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      Source: Nintendo Press

      ]]>

      That’s right folks, we’ve got a brand new trailer for Mario Kart 7 today, and it shows off some interesting stuff. Most notably, the video ends with a brief bit of gampelay footage in first person. This first-person perspective is designed to take advantage of the 3DS’s gyroscope motion controls, meaning this game could feel a lot like Mario Kart Wii should you choose that playstyle. Looks like Mario Kart 7 is going to be full of cool new features to keep the franchise fresh.

      The release date was also confirmed today, but you’ll have to head inside to see it.

      UPDATE: Screenshots have now been added to this post.

      ]]>
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      Nintendo 3DS Conference 2011: Fire Emblem Coming To The 3DS http://www.zeldainformer.com/fire_emblem_coming_to_the_3ds/ Tue, 13 Sep 2011 15:35:33 +0000 http://localhost/wordpress90/?p=3129 Fire Emblem Coming To The 3DS

      While I was busy posting the new Skyward Sword information from Game Informer, I completely missed the Fire Emblem trailer about it coming to the 3DS. Of course, I had a heart attack, but am at ease now that we’ve found a video of said trailer. There were already rumors going around about a Fire Emblem game coming to the 3DS. We are now able to confirm it, which I never really doubted as a rumor anyways.



      Fire Emblem is definitely one of my favorite games of all time. I have all that were localized to the United States, so hopefully I can play this one sometime in the future as well.








      The first thing I noticed while watching the video is that the player has two characters attacking the enemies in one fight sequence. The fighting animations look beautiful, by the way, and I am already pumped to see this later on. It looks to have the same world map as seen in Shadow Dragon, and the little blue haired figure raises a few questions on who we will be following this time.


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      ]]>
      Fire Emblem Coming To The 3DS

      While I was busy posting the new Skyward Sword information from Game Informer, I completely missed the Fire Emblem trailer about it coming to the 3DS.  Of course, I had a heart attack, but am at ease now that we’ve found a video of said trailer.  There were already rumors going around about a Fire Emblem game coming to the 3DS.  We are now able to confirm it, which I never really doubted as a rumor anyways.



      Fire Emblem is definitely one of my favorite games of all time.  I have all that were localized to the United States, so hopefully I can play this one sometime in the future as well.


      To see the trailer, hit the jump!


      UPDATE: This post has now been updated with a higher quality trailer and a handful of screenshots.

      ]]>
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      Nintendo 3DS Conference 2011: Paper Mario, Luigi's Mansion 2, Mario and Sonic, and Animal Crossing V http://www.zeldainformer.com/nintendo_3ds_conference_2011_paper_mario_luigis_mansion_2_mario_and_sonic_a/ Tue, 13 Sep 2011 15:27:00 +0000 http://localhost/wordpress90/?p=3132 Animal Crossing and More Coming To The 3DS

      That’s a mouthful of a title. During the Nintendo 3DS Conference, we were also given some more video footage of these upcoming 3DS titles. It’s nice to see, since I haven’t really heard anything about Paper Mario or the new Animal Crossing since E3. There isn’t anything particularly new, but I was happy to see the Animal Crossing characters swimming in the ocean together. I only understand a little Japanese (I’m slowly learning), but I did hear him talking about using the Wi-Fi feature a couple times.



      Paper Mario


      3dscon_PM01.jpg

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      Luigi’s Mansion 2



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      Animal Crossing



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      Mario and Sonic at the Olympics

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      Source: 4gamer

      ]]>
      Animal Crossing and More Coming To The 3DS

      That’s a mouthful of a title.  During the Nintendo 3DS Conference, we were also given some more video footage of these upcoming 3DS titles.  It’s nice to see, since I haven’t really heard anything about Paper Mario or the new Animal Crossing since E3.  There isn’t anything particularly new, but I was happy to see the Animal Crossing characters swimming in the ocean together.  I only understand a little Japanese (I’m slowly learning), but I did hear him talking about using the Wi-Fi feature a couple times.

      To see the full video that has all of these titles, hit the jump!


      UPDATE: This post has now been updated with higher-quality trailers for Paper Mario, Luigi’s Mansion, and Animal Crossing. We have also added Animal Crossing screenshots. The reason why all these games are in one post is because the original video recorded from the conference combined all the trailers for the game listed in the title for this post.

      UPDATE #2: Screenshots for Paper Mario, Luigi’s Mansion, and Sonic & Mario have now been added

      ]]>
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      All the New Skyward Sword Information Here! Screenshots, Gameplay Videos, Trailers, and More! http://www.zeldainformer.com/all_the_new_skyward_sword_information_here_screenshots_gameplay_videos_trai/ Wed, 14 Sep 2011 03:36:24 +0000 http://localhost/wordpress90/?p=3140 SkywardSwordScreen2.jpg

      I know keeping up with the massive flood of Nintendo news is hard, and it’s even harder to keep up with Skyward Sword because the information seems to be ever flowing. So, in this post contains every tidbit any of you could possibly want to gather from the last 24 hours. Inside includes all brand new screenshots, video gameplay, a CGI Skyward Sword trailer, a brand new traditional trailer showing off never before seen gameplay and a new character that is sure to get theorists hearts racing, and a heck of a lot of info courtesy Nintendo and Game Informer. Seriously, if you have been having a hard time keeping up, then this post will be your Skyward Sword coverage bible.



      UPDATE: We’ve got up all the information and images from the Game Informer article on Skyward Sword up and online for your viewing pleasure!


      And if you think this is thorough coverage, just wait for our Skyward Sword Walkthrough, which will be published on the game’s release date. We’ll have a spoiler-free main quest guide up on the dot when the game launches, with a 100% guide following soon after. It’s going to be something special, I assure you. You can get a brief taste of what it’ll be like in our E3 2011 Demo Walkthrough.


      Details from Nintendo of America’s Twitter:

      Did Mr. Miyamoto just announce a second play-through and boss challenge mode for Skyward Sword? Awesome!


      Mr. Miyamoto says Legend of Zelda: Skyward Sword could have 50-100 hours of gameplay, one of Nintendo’s largest projects EVER!


      Mr. Miyamoto also announces hint movies in Skyward Sword, similar to Ocarina of Time 3D.



      Eldin Volcano




      We were already excited and surprised to get this clip early yesterday morning. No one expected Nintendo to talk about Skyward Sword at the 3DS conference, let alone flood us with additional screenshots and trailers afterwards.


      4+ Minutes of Gameplay



      There is so much new in this video it kept my heart racing the whole time. If you still think you’re missing something important after watching this for your 30th time, then be sure to check out our own Alex Plant’s breakdown of everything important to be seen here.

      CGI Trailer



      If only Skyward Sword actually looked this good. While it’s a prerendered CGI, one can’t help but wonder if we can get something close to this quality on the Wii U. Skyward Sword sequel, anyone?

      Zelda 25th Anniversary Montage, New Skyward Sword Trailer at the 4:50 Mark



      Here we have the brand new trailer for Skyward Sword, with some epic speed boat action and… what’s this? A Sheikah? Is that a younger Impa? Is it even a Sheikah at all? What is going here? Who knows, but theorists are going to love this one.

      Item Upgrades Trailer (in English)



      Item upgrades are something we’ve heard about for awhile - but now we can see them firsthand! Watch Link upgrade his Wooden Shield to a stronger one with just a few things he found out in the field. Also gives a good glimpse at returning to Skyloft as well as the game’s save system.


      New Skyward Sword Screenshots

      And take a look at that harp! Will we really get to play it? How does it work? Double Clawshots return! Become Spider-Man all over again! Nothing we haven't seen before… Just Ghirahim being fabulous.


      What's with this guy? Is he an engineer? We don't know, but that new shield is looking pretty spick. Link fights a Stalfos of what probably was a very, very tall man in his life. Always one to please the ladies, Link, you sly dog!


      Massive List of Brand New Information

      • The game reportedly features 50 to 100 Hours of Gameplay
      • Features some kind of Second Quest - although the depth of this New Game + remains to be seen
      • Skyloft is a group of floating islands, and Link is a Skyloft resident
      • Skyloft residents travel between islands through the use of birds
      • Link befriends a rare breed of this bird early in the game via a special ceremony
      • Link and Zelda are out flying on their birds when they encounter a tornado which sucks up Zelda; Link spends much of the game finding Zelda using a powerful weapon that eventually becomes the Master Sword
      • Forest Temple is Skyward Sword’s first dungeon, and the Fire Temple is the second dungeon
      • Eldin Volcano is where the Mogma race lives; they are muscular creatures that each have unique hair styles, and only pop their upper body above the ground to talk
      • Mogma's Chillin These are Mogma folks. Brand new Race!

      • The Mogma warn link about a group of shady ‘guys in red’ as he heads deeper into the volcano
      • Phi is a female spirit who inhabits the Skyward Sword and fills the role of Navi this time around
      • Phi makes a loud beeping noise to let you know of a point of interest
      • This Skyward Sword has the power of dowsing, which has you hold the sword out in front of you in first-person until the sword makes a noise when pointed in the direction you need to go. You’ll use this ability to find keys, hearts and even Zelda herself: for example, the sword tells you that Zelda is indeed in the Fire Temple
      • There’s no compass in this version of the game, as it’s replaced by the dowsing ability, and dungeon maps automatically fill in treasure and boss locations
      • The developers are treating the overworld as a big dungeon itself - between-dungeon segments now feature combat and puzzle solving that would normally be in dungeons
      • A seal-like enemy called a ‘Pyrup’ hides beneath rocks and inside walls, will climb into walls and spout fire that blocks your passage
      • Depending on how you hold the Wiimote, you can perform an overhead bomb, or roll one, and you can put spin on bombs as well by twisting your wrist
      • Throw the bombs into the cracks to blow up Pyrups, some enemies require accurate bomb tosses to destroy
      • Orange slime monsters split into smaller enemies when you hit them, and these smaller bits grow in size if you don’t destroy them quickly enough
      • Some Pyrups drop Eldin Ore, slimes may drop collectible goo - items grow more powerful as you continue on by upgrading them with these materials in Skyloft
      • The upgrade system is still being worked on - example of how it might work: collect materials and rupees to upgrade a slingshot to utilize a spread shot. Every item has multiple levels of upgrade - it’s unclear if you choose upgrade paths, have to upgrade items to progress, or have the ability to use all upgrades
      • The Game Informer dev that played the game was playing for over an hour and still hadn’t reached the dungeon
      • Statues that serve as save points and portals to the world above the clouds are scattered about dungeons and the overworld
      • Skyloft’s map resembles that of The Wind Waker thanks to its grid-like structure
      • The map of the Sky World in Skyward Sword
      • Bird flight is much faster than boat speed in Wind Waker
      • You’ll come across enemies and tornadoes while flying
      • Bomb Bag returns, which allows you to store bomb flowers
      • use the Digging Mitts to find rupees, hearts and other secrets
      • A new item - the Mole Mitts? You'll use this for digging in Dowsing mode
      • The Whip can grab onto certain elements of the environment, and also stun enemies
      • Gain a new musical item - the harp - that uses the MotionPlus to play
      • No worries about controlling wind patterns, a tedious part of sailing in Wind Waker, while flying
      • Beams of light shoot up from the clouds to indicate locations - there’s a green beam above the forest, red beam above the volcano, and you can set your own blue beacon to guide yourself during flight
      • Treasure hunting system - while on the ground, find hidden rune-encrusted boxes and raise your sword to build up power and slash the boxes to teleport them to the clouds. This unlocks treasure chests above the clouds, which appear as glowing points on your map
      • Link can jump off his bird above any island or beacon. Control the fall by moving the Wiimote and then pressing B for your parachute. If you overshoot your target, your bird will swoop in and save you
      • You’re only required to return to Skyloft between dungeons and at certain plot points
      • Use your dowsing mechanic to find pieces of a key to unlock a door to the Fire Temple
      • Grab a refreshing fruit to refill your stamina meter, or let it slowly refill on its own. If it empties all the way you’ll be immobilized for a few seconds
      • Dash up steep hills or into a wall to climb up a short distance
      • Climbing puzzles have you figuring out where to go so you can rest and climb more, or find a spot to eat a fruit and continue on
      • One scenario has you run up a hill while bokoblins throw bounders from above - you have to use certain types of swings to take out this enemy, and when you do they’ll hit the hill below and roll down to the bottom before they disappear
      • Bokoblins will also stomp on your hands when you’re climbing up ledges and swing at you with their maces
      • Some Bokoblins have horns that allow them to call in reinforcements, others hide in wooden towers that you have to blow up with bombs. Aonuma credits director Hidemaro Fujibayashi for these new additions
      • It took the Game Informer staffer 3 hours of overworld action before he could enter the dungeon
      • A Mogma will ask you to get a bomb bag for him, but then lets you keep
      • You can pick up bomb flowers anywhere and refill your bag
      • The volcano has a fish enemy that pops out of the lava and shoots fireballs at you. Defeat the enemy by tossing a bomb in its mouth
      • If you get set on fire and pull out a bomb, it will explode
      • Lizalfos can block all sword attacks at first, but if you dodge his move you’ll make him taunt and then you can attack
      • Part of the area has you balance on a stone ball and navigate through lava, while another section has you running towards the camera to avoid an oncoming boulder
      • Ghirahim shows up in the Forest and Fire temples, calls Zelda a ‘precious oracle’ and a ‘female servant of the Goddess’. In the Fire Temple, he summons the boss, tells you you’ll never find Zelda and then flees
      • Mogma are accompanied by upbeat, jazzy music that features snapping fingers
      • Guardians of the Silent Realm are accompanied by industrial music akin to something in Silent Hill. This new approach to music comes as Aonuma’s goal to ‘break down some of the typical patterns you see in Zelda games’
      • Aonuma reveals details behind the main theme for Skyward Sword, which is Zelda’s Lullaby reversed
      • There are other musical cues in the game that long-time fans will appreciate, including a surprising use of the overworld theme from the original Legend of Zelda. This is the song you hear before starting the game
      • Fire Temple boss battle takes place on a narrow ramp with a pit of lava at the bottom and bombs/hearts at the top
      • The boss’ name is Scaldera, which looks like a giant bolder with legs. Scaldera climbs the ramp and shoots fireballs at Link. He will also try to suck Link up. Toss a bomb in his mouth to chip away at his exterior, revealing molten skin and a single eye on a stalk. His eye can dodge and position itself in ways that require you to slash in specific ways
      • The Silent Realm lets you take on ‘spiritual tests that Link must go through in an alternate world’ that returns you to twisted versions of previous areas
      • The first Silent Realm location involves the overworld area that surrounded the Forest Temple
      • The Silent Realm mixes tear collecting of Twilight Princess and stealth of Phantom Hourglass
      • Shove the Skyward Sword into the ground to access these areas, and enter with no weapons
      • Fill a spiritual vessel with tears, all while Guardians try to block you - these Guardians can knock you out with one hit
      • You enter the Silent Realm in a circle of safety, but the Guardians activate as soon as you leave that circle - this is when the Guardians raise their arms/swords and the industrial music begins
      • Guardians deactivate as you pick up tears - you get 90 seconds after grabbing a tear to get the next, or the Guardians wake up
      • Lantern-wielding ghosts float by, and if you are hit with their light the Guardians activate no matter how much time has passed
      • Collect light seeds to make the remaining tears shoot a beam of light into the sky for 30 seconds
      • Skyward Sword will include 100 minutes of cutscenes.


      Developer Quotes

      “Some of the fun we had back then was lost in the creation of later games. The problem is that when you do something once in a game like Ocarina of Time, when you make the next game it becomes expected that all of that is there. You end up spending a lot of time creating all these elements of the game just to meet expectations. (My goal with Skyward Sword is to) take the franchise into new places.” - Eiji Aonuma

      “A number of people working on Zelda now are people that grew up playing Zelda. From their perspective, they’re looking at it as, ‘What are some of the things that failed to be helpful in getting through the game?’ They’re stripping that out and streamlining.”



      “I went to university at essentially an art school, but I wasn’t studying art per se. I was really doing more sort of craftwork, particularly creating wooden puppets. As I was wrapping up school, I realized that really wasn’t something that would be easy to get a job with. Mr. Miyamoto was in on my interview (at Nintendo) and saw the puppets that I made, and he thought they were pretty interesting. I think I won him over with my puppets.”



      “He has a fairly young team that hasn’t been involved in a lot of Zelda games before. One of their objectives from the beginning was that they wanted to do thing in Zelda that haven’t been done before. They spent a lot of time coming up with ideas for new interactions in the Zelda series.”



      “We’ve made so many games now that we can’t help but think about how those games connect to one another. However, that consideration comes late in the development process. When we create a new game, we don’t start with a preset notion of what the story is going to be or how it’s going to flow. We start by focusing in on what the core gameplay element is going to be and then develop from that.



      There is a document on my computer that has a stamp on it that says ‘Top Secret.’ I actually haven’t even shown it to many of the staff members. One of the special privileges of being the producer of the series is that I have the right as we’re finalizing the game’s story to then decide what fits in.



      People start to focus in on the storyline and gapes in the timeline. This is a backward way of creating a game.”



      “Sound director Hajime Wakai actually created that. He did it secretly and didn’t let me know. It wasn’t just a matter of them being silly or playing around but really looking at what they can do with the music that would draw on the rich musical history of the series but still offer something new. The main theme is called ‘The Goddess’ Song.’ There is an intentional connection between the Goddess and Zelda, so we wanted those two songs to relate to one another.”



      “Mr. Kondo did something interesting with the arrangement. He requested that when we record it with the orchestra, there must be a bugle that sounds as if it’s coming from off in the distance. When you hear that sound in the prologue, what sounds almost like a military bugle, it adds this great feeling to it.” - Wakai.”



      “We’ve been talking a lot about how we’re trying to make this Zelda game feel new and different, but there will come a point in the game where you’ll still get that final feeling that this is still a Zelda game.”


      Related Articles:

      ]]>
      This post will remain on top of the page for some time! Look below for newer updates!

      SkywardSwordScreen2.jpg

      I know keeping up with the massive flood of Nintendo news is hard, and it’s even harder to keep up with Skyward Sword because the information seems to be ever flowing. So, in this post contains every tidbit any of you could possibly want to gather from the last 24 hours. Inside includes all brand new screenshots, video gameplay, a CGI Skyward Sword trailer, a brand new traditional trailer showing off never before seen gameplay and a new character that is sure to get theorists hearts racing, and a heck of a lot of info courtesy Nintendo and Game Informer. Seriously, if you have been having a hard time keeping up, then this post will be your Skyward Sword coverage bible.

      UPDATE: We’ve got up all the information and images from the Game Informer article on Skyward Sword up and online for your viewing pleasure!

      And if you think this is thorough coverage, just wait for our Skyward Sword Walkthrough, which will be published on the game’s release date. We’ll have a spoiler-free main quest guide up on the dot when the game launches, with a 100% guide following soon after. It’s going to be something special, I assure you. You can get a brief taste of what it’ll be like in our E3 2011 Demo Walkthrough.

      ]]>
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      Hidden in Plain Sight: The Identity of the New Skyward Sword Character? http://www.zeldainformer.com/hidden_in_plain_sight_the_identity_of_the_new_skyward_sword_character/ Tue, 13 Sep 2011 17:00:29 +0000 http://localhost/wordpress90/?p=3145 The eye of the Sheikah - it's been coming up a lot lately…Now that we have footage spliced from basically every corner of Skyward Sword, it’s hard to avoid spoilers and speculation based on said spoilers. That said, we’re going to do our best not to force unwanted information on you unless you specifically want to see it. My “Hidden in Plain Sight” observation today has to do with the new character revealed in a recent trailer...so suffice to say that if you don’t want to be thoroughly spoiled you’d better keep as far away from this post as possible.



      If you watched closely, you hopefully noticed the person I’m talking about. Tall and thin, dark-skinned, blonde hair with a long ponytail hanging to the side, feminine physique and athletic garb, and - wait, is that a teardrop icon below those red eyes? And a definite Sheikah symbol covering those clothes? I’m pretty sure this is a Sheikah!



      But is this character a sort of proto-Impa, who we all know as the leader of the Sheikah and protector of Princess Zelda in Ocarina of Time? The haircut, build, and facial structure sort of remind me of her. But this person’s somewhat flat-chested - could it be a man? And I think I’ve seen that ponytail somewhere before… Is this…Sheik?



      Is this character…Sheik?
      I’m not sure what to believe myself, but this subject was just too good to pass up! Leave your guesses as to how this character will play into the story and the timeline in the comments section!



      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.


      Related Articles:

      ]]>
      The eye of the Sheikah - it's been coming up a lot lately…Now that we have footage spliced from basically every corner of Skyward Sword, it’s hard to avoid spoilers and speculation based on said spoilers. That said, we’re going to do our best not to force unwanted information on you unless you specifically want to see it. My “Hidden in Plain Sight” observation today has to do with the new character revealed in a recent trailer...so suffice to say that if you don’t want to be thoroughly spoiled you’d better keep as far away from this post as possible. Jump inside for the details… if you dare.

      ]]>
      3145 0 0 0
      Four Swords Anniversary Edition - Are You Excited? UPDATE: Now Plus New Specifics! http://www.zeldainformer.com/four_swords_anniversary_edition_-_are_you_excited/ Tue, 13 Sep 2011 18:20:03 +0000 http://localhost/wordpress90/?p=3146 Four Swords Anniversary banner.jpg

      In case you missed this breaking Zelda news among all the other exciting Skyward Sword and 3DS noise, Four Swords has been given an official release date for the DSi and 3DS, as well as a massive facelift. Four Swords Anniversary Edition will be releasing free of charge on September 28th, and it will feature a handful of all new levels, based on previous Zelda games. So are you excited for the changes, or would you have preferred the original Four Swords be ported verbatim?



      The group that handled Ocarina of Time 3D, Grezzo, is returning for Four Swords Anniversary Edition. The all-new levels they’re including are part of an extra quest called the “Realm of Memories,” while there’s another new mode called the “Hero’s Trial.” These modes will apparently unlock the Master Sword and Hurricane Spin respectively. You can also press the X button to “call” other players to get their attention. This will make your location on the map light up, alerting players to something near your position.


      For those who haven’t watched the video (which you can watch in the link provide at the start of this article), the new levels all appear to be based on older Zelda games. There’s levels based off of the original Legend of Zelda, A Link to the Past, and Link’s Awakening for sure. It’s fitting with the “Anniversary” theme, as it’s like you’re playing through the history of Zelda.



      Nintendo also made a good call in providing a single-player mode, so that there won’t be any issue with those who don’t have a lot of friends with a DSi/3DS. This was a big limitation of the original Four Swords, which required multiple GBAs and link cables.



      My take on Four Swords Anniversary Edition? It’s a brilliant move by Nintendo, and a fantastic anniversary present to long-time Zelda fans. Just as long as they keep all the original levels in addition to the new ones. What do you guys think? Are you excited for Four Swords Anniversary Edition?



      Source: Nintendo Press via GoNintendo, Vooks via GoNintendo

      ]]>
      Four Swords Anniversary banner.jpg

      In case you missed this breaking Zelda news among all the other exciting Skyward Sword and 3DS noise, Four Swords has been given an official release date for the DSi and 3DS, as well as a massive facelift. Four Swords Anniversary Edition will be releasing free of charge on September 28th, and it will feature a handful of all new levels, based on previous Zelda games. So are you excited for the changes, or would you have preferred the original Four Swords be ported verbatim? Hop inside to join the debate.

      We’ve also got a tiny bit of new info on the “retro” areas of the remake, as well as the development team behind it. Jump inside to see.

      ]]>
      3146 0 0 0
      iOS "Zanda: Linked Swords" A Zelda Rip-Off? http://www.zeldainformer.com/ios_zanda_linked_swords_a_zelda_rip-off/ Tue, 13 Sep 2011 17:41:35 +0000 http://localhost/wordpress90/?p=3147 zanda.jpgHm, well this all looks a little familiar. The tunic and hat, the golden locks of hair, the hearts-for-health system…now where have I seen all this before? The Legend of Zanda: Linked Swords has more than just a slight resemblance to the Zelda franchise.Is this a respectable tribute, or just an attempt to capitalize on Zelda’s success and steal some money away?


      The game’s creator, Top Best Adult Entertainment is flaunting this game as “an award winning game of 2011”. I don’t imagine they play to win any awards for originality though. The gameplay, like Zelda, is topview with an emphasis on exploring forests, defeating monsters, and interacting with the local NPCs. At least we can give them a slight bit of credit for using coins instead of rupees as the game’s source of currency.



      If they really wanted this game to be taken seriously as a top game, and a new product, they could have at least given it a name that wasn’t as much of a rip-off of Zelda as the gameplay so obviously is. When it comes to games that draw inspiration from Zelda, I’ll stick with slightly more creative ones, like 3D Dot Game Heroes or Darksiders. However, if you wish to give Zanda a try, you can purchase it for $1.99



      So what do you think? Good tribute, or rip-off? Sound off in the comments.


      Source

      ]]>
      zanda.jpgHm, well this all looks a little familiar. The tunic and hat, the golden locks of hair, the hearts-for-health system…now where have I seen all this before? The Legend of

      Zanda: Linked Swords has more than just a slight resemblance to the Zelda franchise. Is this a respectable tribute, or just an attempt to capitalize on Zelda’s success and steal some money away? Read more details and join the debate inside.

      ]]>
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      Skyward Sword Official Site Goes Live in North America, Nothing New to See Yet http://www.zeldainformer.com/skyward_sword_official_site_goes_live_in_north_america_nothing_new_to_see_y/ Tue, 13 Sep 2011 17:45:00 +0000 http://localhost/wordpress90/?p=3148 The Skyward Sword official site is live!
      The official site for The Legend of Zelda: Skyward Sword just went live in the Americas. There’s nothing to see that we haven’t already posted, but it’s a big reminder that this game is so close we can practically taste it. We’ll be watching the official site for more trailers, screenshots, and information bits as they pour in. The Japanese site is also online and viewable here.



      Of course, we’ll be keeping our own official sites up-to-date in the meantime. Keep checking back at our Skyward Sword homepage for all the latest assets, including trailers, screenshots, news roundups, and our upcoming Skyward Sword walkthrough!


      Related Articles:

      ]]>
      The Skyward Sword official site is live!
      The official site for The Legend of Zelda: Skyward Sword just went live in the Americas. There’s nothing to see that we haven’t already posted, but it’s a big reminder that this game is so close we can practically taste it. We’ll be watching the official site for more trailers, screenshots, and information bits as they pour in. The Japanese site is also online and viewable here.

      Of course, we’ll be keeping our own official sites up-to-date in the meantime. Keep checking back at our Skyward Sword homepage for all the latest assets, including trailers, screenshots, news roundups, and our upcoming Skyward Sword walkthrough!

      ]]>
      3148 0 0 0
      In Other News - Donkey Kong & Boom Boom http://www.zeldainformer.com/in_other_news_-_donkey_kong_boom_boom/ Tue, 13 Sep 2011 18:51:30 +0000 http://localhost/wordpress90/?p=3149


      With all the Skyward Sword and 3DS news popping up left and right, we ought to slow down and consider the things that are important in life… like Donkey Kong and his boom boom. Now, I COULD think of and write out an elitist egocentrical comment that would satisfy nothing but my most primal desire to be better than anyone and anything that ever existed in this or any other reality. I COULD use Boom Boom to force this post into any topic of my choosing, which might or might not be infuriating to (statistically) 61.17% of the world population. However, all of that is completely ludicrous, because no joke I can come up with can come anywhere close to Boom Boom. So instead I will use this chance to remind people that I still do not like Xenoblade, even though I’ve played quite a chunk more since last time. Also, remember to bookmark our sexy Skyward Sword Walkthrough section and pound your head against your F5 key a week prior to the game release to feast your eyes on the complete walkthrough.

      [Source: Dorkly]

      ]]>

      With all the Skyward Sword and 3DS news popping up left and right, we ought to slow down and consider the things that are important in life… like Donkey Kong and his boom boom. Now, I COULD think of and write out an elitist egocentrical comment that would satisfy nothing but my most primal desire to be better than anyone and anything that ever existed in this or any other reality. I COULD use Boom Boom to force this post into any topic of my choosing, which might or might not be infuriating to (statistically) 61.17% of the world population. However, all of that is completely ludicrous, because no joke I can come up with can come anywhere close to Boom Boom. So instead I will use this chance to remind people that I still do not like Xenoblade, even though I’ve played quite a chunk more since last time. Also, remember to bookmark our sexy Skyward Sword Walkthrough section and pound your head against your F5 key a week prior to the game release to feast your eyes on the complete walkthrough.

      [Source: Dorkly]

      ]]>
      3149 0 0 0
      Nintendo's Shares Drop by 5% http://www.zeldainformer.com/nintendo_shares_drop_by_5/ Tue, 13 Sep 2011 20:48:23 +0000 http://localhost/wordpress90/?p=3150 Seriously?It seems that not everyone is psyched about Nintendo’s awesome pre-TGS announcements from last night. Right after Nintendo finished their presentation the prices of their shares went down by 5%. What? Why?



      From what we’ve seen in the past, it seems that Nintendo’s investors just don’t get it. More so, they don’t get Nintendo and how they go about doing things. The reasoning behind the drop is due to the fact that the investors still want Nintendo to develop games for mobile platforms that are NOT the 3DS. More so, apps for both the android marketplace as well as apples App store, where 99 cent games reign supreme.



      To put things into perspective, in 2007 Nintendo’s shares were worth about ¥70,500 (about $916.53) and are now currently worth ¥12,290 (or $159.76). Ouch.



      I mean on one hand I can understand why their stock has fallen. Wii sales have significantly dropped, and the 3DS got off to a rocky start (though its sales have risen 200% since the price drop). One particular investor stated:


      Nintendo succeeded by pulling in people who weren’t gamers and their needs now are no longer being filled by Nintendo, they are happy playing games on their mobile phones




      Yes, this may be true. There is no denying that your average non gamer will play a lot more games on their mobile device than they will on that Wii they purchased specifically for titles like Wii Sports and Wii fit. Also the price of those mobile games are on the cheap. Though I seriously can’t see Nintendo selling any of their games for 99 cents a pop, especially not on a platform that isn’t the 3DS.



      While this news may be depressing, I don’t think Nintendo is down for the count. Personally I felt like last nights conference was a huge success with their fans. There’s no doubt in my mind that the 3DS will start printing money for Nintendo further along in its life cycle, and who knows, the Wii U might just be Nintendo’s next golden ticket.



      Source: Joystiq

      ]]>
      Seriously?It seems that not everyone is psyched about Nintendo’s awesome pre-TGS announcements from last night. Right after Nintendo finished their presentation the prices of their shares went down by 5%. What? Why?

      From what we’ve seen in the past, it seems that Nintendo’s investors just don’t get it. More so, they don’t get Nintendo and how they go about doing things. The reasoning behind the drop is due to the fact that the investors still want Nintendo to develop games for mobile platforms that are NOT the 3DS. More so, apps for both the android marketplace as well as apples App store, where 99 cent games reign supreme.

      To put things into perspective, in 2007 Nintendo’s shares were worth about ¥70,500 (about $916.53) and are now currently worth ¥12,290 (or $159.76). Ouch.

      Jump inside for more.

      ]]>
      3150 0 0 0
      Nintendo 3DS Conference 2011: What You May Have Missed http://www.zeldainformer.com/nintendo_3ds_conference_2011_what_you_may_have_missed/ Wed, 14 Sep 2011 03:30:50 +0000 http://localhost/wordpress90/?p=3151 Nintendo 3DS Conference 2011

      Since we complied all the Skyward Sword news into one post, due to the high volume of announcements within the last twenty-four hours, I thought we could make your lives all a little easier by creating a similar post for the other Nintendo 3DS Conference announcements.



      Now, this post isn’t going to include all the information, screenshots, and trailers like the Skyward Sword post, but it does contain a list of all the announcements we’ve posted, along with a brief summary of what you’ll find at each link.



      So if you’re worried that you may have missed something, continue inside. If you’re looking for just Skyward Sword news, check out the post above.


      Mario Kart 7 (1 ,2)

      Not only did we get a two new trailers, but we also got a release date. Mario Kart 7 will be released for the Nintendo 3DS on December 1st in Japan, December 4th in the US, and December 2nd in Europe. We also learned that, for the first time ever, you’ll be able to play Mario Kart from a first-person perspective.


      Super Mario 3D Land (1, 2)

      In addition to some gameplay footage and a new trailer, Nintendo released the game’s box art and some screenshots. They also announced that it will go on sale in Japan on Novemember 3rd, in the US on November 13th, and in Europe on November 18th. Finally, there was also a new Iwata Asks that focused on the upcoming Mario title.

      The Legend of Zelda: Four Swords (1, 2)

      The anniversary edition of Four Swords will be available for free through the 3DS’s eshop starting September 28th. Not only did we get a trailer for the game, but we learned that Grezzo, the team behind Ocarina of Time 3D, worked on this game as well; they added some all-new levels as a part of a bonus quest.


      Monster Hunter

      We didn’t just get one Monster Hunter announcement, but two. Both a port of Monster Hunter Tri G will be released, along with an new game called Monster Hunter 4 3DS, and we’ve got trailers for both.


      Kid Icarus: Uprising

      Unfortunatly the game is getting a worldwide delay and won’t be coming out now until January 2012. The good news is that we only have to wait a month longer, and the game will now be better than if it were released in December. We also got some super awesome new footage from the game. Screenshots have now been added, along with information about the upcoming animated series


      Bravely Default

      A new RPG, exclusive to the 3DS, was also announced at the conference. Yay for new IP from Square Enix and trailers. Now, let’s hope the game gets localized if it’s any good.


      Mario Tennis

      A new Mario title! Well.. sort of. The game will be released on the 3DS next year. Make sure to check out the trailer. Screenshots have now been added.


      Luigi’s Mansion 2, Paper Mario, Mario and Sonic, & Animal Crossing

      Due to the nature of how the footage was originally presented, all of the above titles have been grouped together into one post. In addition to trailers for each game, we also have a handful of new Animal Crossing screenshots. Screenshots have now been added for all games in this post.


      Fire Emblem

      The rumors about a new Fire Emblem title proved true, and we have both gameplay footage and a trailer to prove it (not to mention a nice collection of screenshots). No word on a release date or whether or not the game will be localized outside of Japan.


      Shinrei Camera

      In case you don’t recognize the name, this is the new Fatal Frame game for the 3DS. At the post you’ll find the first trailer for the spin-off, along with some screenshots.


      Sonic Generations

      Two new trailers and some screenshots.


      3DS Expansion Slide Pad

      Yes, the cradle is not a lie. The expansion, which will provide a secondary analog stick, in addition to some L and R buttons, is a thing. It will be released in Japan for 1,500 yen ($19 USD) on December 10th. No word on a European or North American release. There was also no mention of a 3DS hardware redesign.


      Firmware Update

      In November the 3DS will get a firmware update that will allow the handheld to record video, in addition to some other content.


      Pink Nintendo 3DS

      The 3DS will now be available in four colors: black, blue, red, and pink. The new model will be released in Japan on October 20th.

      ]]>
      Nintendo 3DS Conference 2011

      Since we complied all the Skyward Sword news into one post, due to the high volume of announcements within the last twenty-four hours, I thought we could make your lives all a little easier by creating a similar post for the other Nintendo 3DS Conference announcements.

      Now, this post isn’t going to include all the information, screenshots, and trailers like the Skyward Sword post, but it does contain a list of all the announcements we’ve posted, along with a brief summary of what you’ll find at each link.

      So if you’re worried that you may have missed something, continue inside. If you’re looking for just Skyward Sword news, check out the post above.

      UPDATE: We have added scrrenshots to a number of the 3DS posts. Jump inside to see which ones.

      ]]>
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      Skyward Sword Information Blowout Goes Online, See All the News and Screenshots Firsthand http://www.zeldainformer.com/skyward_sword_information_blowout_goes_online_see_all_the_news_and_images_f/ Wed, 14 Sep 2011 02:40:00 +0000 http://localhost/wordpress90/?p=3152 Find out how to defeat the Lizalfos and more after the jump
      I’ve been wondering when the Game Informer issue would finally become available - and it looks like that time has finally come. We’ve tracked down high-quality digital images of pretty much every piece of the magazine’s Skyward Sword feature and can now confirm that all the nice, juicy details we posted about earlier are in fact bona fide straight from the article. Naturally spoilers are everywhere, so beware as you scroll and examine what’s inside…


      Zelda Game Informer 1 Zelda Game Informer 2 Zelda Game Informer 3 Zelda Game Informer 4 Zelda Game Informer 5 Zelda Game Informer 6 Zelda Game Informer 7 Zelda Game Informer 8 Zelda Game Informer 9 Zelda Game Informer 10 Zelda Game Informer 11 Zelda Game Informer 12 Zelda Game Informer 13



      Source: Game Informer via GameFAQs


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      Find out how to defeat the Lizalfos and more after the jump
      I’ve been wondering when the Game Informer issue would finally become available - and it looks like that time has finally come. We’ve tracked down high-quality digital images of pretty much every piece of the magazine’s Skyward Sword feature and can now confirm that all the nice, juicy details we posted about earlier are in fact bona fide straight from the article. Naturally spoilers are everywhere after the jump, so beware as you hop inside.

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      Nintendo 3DS Conference 2011: Shinrei Camera http://www.zeldainformer.com/nintendo_3ds_conference_2011_shinrei_camera/ Wed, 14 Sep 2011 18:24:07 +0000 http://localhost/wordpress90/?p=3153 Shinrei Camera Coming to the 3DS

      Despite my interest in the new Fatal Frame spin-off for the 3DS it looks like I missed it in all the Skyward Sword excitement, not to mention all the other 3DS announcements.



      We first learned about this Shinrei Camera last month (back then we knew it as “Spirit Photo”), but thanks to Nintendo’s 3DS Conference, we now have a trailer and a handful of screenshots for the the game.





      As a fan of the Fatal Frame franchise, I’m really excited for this game. Unfortunately, Nintendo didn’t localize the last Fatal Frame installment, and odds are they won’t do it this time either. Here’s hoping they change their minds and release Shinrei Camera outside of Japan.


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      Source: Nintendo World Report, 4gamer


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      Shinrei Camera Coming to the 3DS

      Despite my interest in the new Fatal Frame spin-off for the 3DS it looks like I missed it in all the Skyward Sword excitement, not to mention all the other 3DS announcements.

      We first learned about this Shinrei Camera last month (back then we knew it as “Spirit Photo”), but thanks to Nintendo’s 3DS Conference, we now have a trailer and a handful of screenshots for the the game. You can check them out inside.

      Also, if you think you missed any of the news from the conference you can find all the new 3DS information here (I just added a ton of screenshots to several posts) and all the new Skyward Sword news here.

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      Nintendo 3DS Conference 2011: Sonic Generations http://www.zeldainformer.com/nintendo_3ds_conference_2011_sonic_generations/ Wed, 14 Sep 2011 19:58:36 +0000 http://localhost/wordpress90/?p=3154 New Sonic Generations Footage.

      Sonic did manage to make an appearance at the Nintendo 3DS Conference in a game other than Mario and Sonic at the Olympics the other night. In fact a new trailer, as well as screenshots, were released for the blue wonder’s upcoming Sonic Generations game for the 3DS. Another new trailer is also being shown at the Tokyo Game Show.



      As per usual, you can check this all inside after the jump.






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      The game’s looking good so far. They’ve done a great job at combining the look of the older games and newer games into a nice 2.5D look.



      Sonic fans, what are your opinions on the game?




      Source :Siliconera


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      New Sonic Generations Footage.

      Sonic did manage to make an appearance at the Nintendo 3DS Conference in a game other than Mario and Sonic at the Olympics the other night. In fact a new trailer, as well as screenshots, were released for the blue wonder’s upcoming Sonic Generations game for the 3DS. Another new trailer is also being shown at the Tokyo Game Show.

      As per usual, you can check this all inside after the jump.

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      One Medley To Rule Them All - Super Mario Edition http://www.zeldainformer.com/one_medley_to_rule_them_all_-_super_mario_edition/ Wed, 14 Sep 2011 20:27:26 +0000 http://localhost/wordpress90/?p=3155 Main_cast_scene_SMB3--article_image.jpg Super Mario is kind of a big deal. You might have heard of him, most popular game character in the history of video games and all… Well, that little fatso has been around for 30 years now, and a lot of people have grown to love him, including myself. However it was not me who made the video that you get to feast your eyes upon below. And what a feast it is…


      [Source: Dorkly]

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      Main_cast_scene_SMB3--article_image.jpg Super Mario is kind of a big deal. You might have heard of him, most popular game character in the history of video games and all… Well, that little fatso has been around for 30 years now, and a lot of people have grown to love him, including myself. However it was not me who made the video that you get to feast your eyes upon after the jump. And what a feast it is…

      [Source: Dorkly]

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      Did Skyward Sword Draw Inspiration From Metroid: Other M? http://www.zeldainformer.com/did_skyward_sword_draw_inspiration_from_metroid_other_m/ Wed, 14 Sep 2011 20:37:26 +0000 http://localhost/wordpress90/?p=3156 Other M.bmpZelda producers Eiji Aonuma and Shigeru Miyamoto have made a point of saying that Skyward Sword features a lot of newer staff members, and as a result, a lot of fresh, new ideas. In particular, one of these new gameplay ideas caught my eye, both because it’s something very different from what we’re used to in Zelda, and because it reminded me heavily of Metroid: Other M. So what did Zelda borrow from its sister series?

      One of the brand new features of Skyward Sword is the ability to go into “Dowsing Mode”. In this mode, Link’s blade acts like some sort of magical metal detector, helping you find items, keys, and hidden secrets. Notably, this all takes place in first person, with the player pointing the Wii remote towards the screen, and is essential to inspecting certain parts of your environment.



      Now think back to the reveal of Metroid: Other M, and what was the story making waves? It was a game that took place in third person, but by aiming the Wii Remote towards the screen, the game automatically switched into first person. In this first person view, the player is better able to explore their environment, finding hidden items and secrets.



      Hm, now that sounds a little bit familiar. Was this a coincidence, or did Aonuma and company like some of the things they saw in Other M?



      other m first person.jpg

      Inspiration for Dowsing Mode?


      It’s an interesting call by the Zelda team, whether or not Other M is the reason for it. I personally loved the ability to shift into first person in Other M, and found it to be a cool way to explore, but I know many others disagreed. What’s your perspective? Is Dowsing Mode a good call for Zelda? Leave your feedback below.


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      Other M.bmpZelda producers Eiji Aonuma and Shigeru Miyamoto have made a point of saying that Skyward Sword features a lot of newer staff members, and as a result, a lot of fresh, new ideas. In particular, one of these new gameplay ideas caught my eye, both because it’s something very different from what we’re used to in Zelda, and because it reminded me heavily of Metroid: Other M.

      Hop inside if you want to see where Zelda may be taking after Metroid. Some may consider this a small spoiler, so if you’re avoiding all Skyward Sword news, you’ve been warned.

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      Take a Seat Skyward Sword: Super Smash Land is the Best Game This Week, Download Right Here Right No http://www.zeldainformer.com/take_a_seat_skyward_sword_super_smash_land_is_the_best_game_this_week_downl/ Wed, 14 Sep 2011 22:53:16 +0000 http://localhost/wordpress90/?p=3157



      Is your mind blown? Yeah, mine was too. In fact, I actually downloaded this sucker just hoping to be mildly entertained. Instead, my evening is slowly evaporating. Look, I love Smash Bros., Melee, Brawl, and whatever comes out down the line. However, something about a Gameboy style Smash game tickles my fancy.

      Of course, there are issues, and mostly it’s just nitpicking for what is ultimately a fantastic experience. For starters, there is no online play, and hopefully that is something either our own team, fans, or someone crazy enough to do it sorts out in the near future. I say this, because without it you will be hard pressed to play this in multiplayer form. Yes, it supports 4 players, however it only supports them all one keyboard. Thankfully, you can completely customize the controls, however it is hard to make it comfortable for just 2 people to play on one keyboard, let alone 4. Still, who cares?

      It features just 11 characters, but you’ll notice only a handful when first playing. That’s because there are unlockable characters and more slots then shown, with the biggest and best unlockable being none other than Megaman, which at this point should just be required to be in official Smash games.

      The single player experience is simply fantastic. All the modes aren’t available at first - you have to go through a series of things to unlock all the modes, making it really feel like a true smash experience. Still, it’s exciting no? Best of all… it’s free. You heard me. What are you waiting for? Download this immediately. Oh btw, there are online leaderboards. Shit just got serious.



      Source: Super Smash Land

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      Is your mind blown? Yeah, mine was too. In fact, I actually downloaded this sucker just hoping to be mildly entertained. Instead, my evening is slowly evaporating. Look, I love Smash Bros., Melee, Brawl, and whatever comes out down the line. However, something about a Gameboy style Smash game tickles my fancy. Hop inside for my initial thoughts, as well as a direct download link for this free game. Free forever.

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      Zelda Wii U: Expect A Long Wait, Zelda Fans http://www.zeldainformer.com/zelda_wii_u_expect_a_long_wait_zelda_fans/ Wed, 14 Sep 2011 23:09:55 +0000 http://localhost/wordpress90/?p=3158 Zelda Wii U.jpg

      Given how long it took for us to hear any scrap of news about “Zelda Wii” after Twilight Princess, and how much longer it was after that before we finally got an official Skyward Sword announcement and release date, this may seem pretty obvious. That said, some recent quotes by Eiji Aonuma give me reason to believe we’ve got a long wait before we’ll be hearing any news about Zelda Wii U.



      A while back when discussing the development of the Wii U, as well as development cycle of the Zelda franchise, Eiji Aonuma had some pretty hope-inspiring words for everyone anticipating a Zelda Wii U announcement next year.



      First off… I’ve been involved in it in some capacity since the stage where we started to bring things all together and decide what to make of this new system. We had the idea already that we’re going to have this monitor in the controller. So that was about 2 years ago when I started to be involved in these meetings and we decided how we should further develop the system, and in what direction we wanted to take it.



      Hearing that Aonuma has been involved with the development of the Wii U in some capacity for two years was definitely great news, especially when coupled with what he had to say about the development time of Zelda.



      With regards to Zelda, the development process is typically around 3 years and that’s a pretty big timeline obviously. So you’ve got a timeline for a given Zelda game and you’ve also got a timeline for new hardware. So obviously when those two timelines can line up neatly, then, yes we’d love to have something out and available at launch.



      So if Aonuma has been working with the Wii U for two years, and the Wii U is a year away from launch, and a Zelda game typically takes three years to develop, there was some hope of Zelda Wii U being around close to launch. Aonuma even mentioned it as something he’d “love to have.”



      In the latest addition of Game Informer, Aonuma again mentioned Zelda Wii U, along with Zelda 3DS. Although he gave a brief hint into what he had in mind for Zelda 3DS, his words about the development of Zelda for the Wii U were less encouraging.



      It’s not something they’re working on daily right now, but we’re taking time periodically to sit down and think about some of the things we might be able to do with that system.



      So while Zelda 3DS seems to have some ideas in place, Zelda Wii U is still in the development phase of just throwing ideas out there every once in a while. There’s no daily work being done, so Aonuma’s two years of involvement with the Wii U can’t really be taken for granted as work put into Zelda Wii U. We might still have the full three year development process ahead of us.



      One good thing we can still gather from what Aonuma said is that he’s making it a personal challenge to try and speed up the Zelda development process. He hates the long waits just as much as we do.



      And, naturally, I realize that it is in some ways a problem that Zelda games take as long as they do. I would like to get them out faster. That’s something that I consider a personal challenge and it’s something that I look into.



      If Nintendo times it right, there won’t be too much of a downtime in between Zelda games, as Zelda 3DS can bridge the gap between Skyward Sword and Zelda Wii U. As with Skyward Sword, if a long development process is required to make the game perfect, than I trust the Zelda team to take their time and make the game right.



      When do you expect to hear an announcement about Zelda Wii U?



      Related Articles

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      Zelda Wii U.jpg

      Given how long it took for us to hear any scrap of news about “Zelda Wii” after Twilight Princess, and how much longer it was after that before we finally got an official Skyward Sword announcement and release date, this may seem pretty obvious. That said, some recent quotes by Eiji Aonuma give me reason to believe we’ve got a long wait before we’ll be hearing any news about Zelda Wii U. Hop inside to see why.

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      Skyward Sword to Contain Over 100 Minutes of Cutscenes http://www.zeldainformer.com/skyward_sword_to_contain_100_minutes_of_cutscenes/ Thu, 15 Sep 2011 00:47:09 +0000 http://localhost/wordpress90/?p=3159 Yup, I could watch 100 minutes of this.

      While a small tidbit of news, it’s still very telling tidbit. In both a PR message and on their Legend of Zelda Facebook page, Nintendo announced that The Legend of Zelda: Skyward Sword will contain over 100 minutes of cinematic cut scenes.



      I personally love a good amount of cutscenes. It can get tiresome if they are too close together or if there are too many to the point where you just want them to end so you an get back to playing, but Zelda cutscenes are usually quite good and well placed. Plus I can’t deny that 100 minutes is like a little in-game movie, and based on the fragments of scenes we’ve seen so far, I can’t wait to see more.



      But is 100 minutes too much? Let’s compare Skyward Sword to Twilight Pirncess.



      Twilight Princess has almost 90 minutes of cutscenes, without counting boss battle intros and outros. When I first played Twilight Princess, I finished in a little over 30 hours. Considering Skyward Sword will have anywhere from 50-100 hours of gameplay, we can safely say that the new game will not have too many cutscenes. It’s a real testament to how much actual game-time we’ll have in Skyward Sword.



      Who else is excited about the prospect of watching a 100-minute mini Zelda movie?



      Source: Nintendo.

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      Yup, I could watch 100 minutes of this.

      While a small tidbit of news, it’s still very telling tidbit. In both a PR message and on their Legend of Zelda Facebook page, Nintendo announced that The Legend of Zelda: Skyward Sword will contain over 100 minutes of cinematic cut scenes.

      I personally love a good amount of cutscenes. It can get tiresome if they are too close together or if there are too many to the point where you just want them to end so you an get back to playing, but Zelda cutscenes are usually quite good and well placed. Plus I can’t deny that 100 minutes is like a little in-game movie, and based on the fragments of scenes we’ve seen so far, I can’t wait to see more.

      But is 100 minutes too much? Let’s compare Skyward Sword to Twilight Pirncess.

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      Four Swords Anniversary Edition Screenshots Show off New Content, Second Screen http://www.zeldainformer.com/four_swords_anniversary_edition_screenshots_show_off_new_content_second_scr/ Thu, 15 Sep 2011 03:35:00 +0000 http://localhost/wordpress90/?p=3160 Hyrule Castle in my Four Swords? Color me excited
      Who’d have thought that Four Swords: Anniversary Edition would actually have new content and features? Certainly not me! I was expecting a more or less straight port, of course adapted to be usable with the DS’s wireless communication capabilities, but it’s like we’re getting a full-on remake! I guess that brings the number of unique Zelda games this year up to three - which is definitely an all-time best record for number of game releases in a year. And this one was made by Grezzo, the same people behind Ocarina of Time 3D! Talk about overachieving!



      I managed to track down some new screenshots of Four Swords, which show off some new content as well as the features offered by the Touch Screen. It seems you can track your sword, armor, and speed levels as well as rankings and a mini-map all on the bottom screen.



      Check the rest of the screens below for some more examples:






      Four Swords like you've never seen it before Same Four Player concepts back for download on DSi and 3DS Battle your way to the Palace of Winds to face Vaati… Or just enjoy the fun with friends! The one with the most Rupees is the Hero of Light! Fight across fields… ...or even classic locales Team up against tricky bosses, like this monster from the ice dungeon All free to download this September 28th!



      Source: iZelda via GoNintendo


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      Hyrule Castle in my Four Swords? Color me excited
      Who’d have thought that Four Swords: Anniversary Edition would actually have new content and features? Certainly not me! I was expecting a more or less straight port, of course adapted to be usable with the DS’s wireless communication capabilities, but it’s like we’re getting a full-on remake! I guess that brings the number of unique Zelda games this year up to three - which is definitely an all-time best record for number of game releases in a year. And this one was made by Grezzo, the same people behind Ocarina of Time 3D! Talk about overachieving!

      I managed to track down some new screenshots of Four Swords, which show off some new content as well as the features offered by the Touch Screen. It seems you can track your sword, armor, and speed levels as well as rankings and a mini-map all on the bottom screen. Jump inside for the rest.

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      Skyward Sword Gets Huge Pre-Order Boost Yet Again http://www.zeldainformer.com/skyward_sword_gets_huge_pre-order_boost_yet_again/ Thu, 15 Sep 2011 05:05:00 +0000 http://localhost/wordpress90/?p=3162 Skyward Sword is getting more preorders every day - join the movement, and help make it the most pre-ordered Zelda title ever!A few days ago I reported on Skyward Sword‘s pre-order performance for the week ending September 3, where we saw a huge spike of over six times the reserves over the week before (from about 5k to nearly 30k!). Now we’re seeing another huge increase: last week, from the 4th to the 10th, the game managed to earn almost 72,000 pre-orders. That’s over twice what we saw last week!



      Even though it’s still a good couple months away from release, the game managed to pull ahead of Batman: Arkham City in terms of lifetime totals - something I didn’t expect to happen quite this fast! Of course, the game still has a long way to go before it catches up to the biggest titles this fall, like Gears of War 3, which is sitting at a cool 1.75 mil, or Modern Warfare 3, which is riding at 1.4m between the Xbox and PS3 versions. So if you find yourself newly energized and ready to get yourself some Skyward Sword, help make some waves by pre-ordering!



      Source: VGChartz



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      Skyward Sword is getting more preorders every day - join the movement, and help make it the most pre-ordered Zelda title ever!A few days ago I reported on Skyward Sword‘s pre-order performance for the week ending September 3, where we saw a huge spike of over six times the reserves over the week before (from about 5k to nearly 30k!). Now we’re seeing another huge increase: last week, from the 4th to the 10th, the game managed to earn almost 72,000 pre-orders. That’s over twice what we saw last week!

      Even though it’s still a good couple months away from release, the game managed to pull ahead of Batman: Arkham City in terms of lifetime totals - something I didn’t expect to happen quite this fast! Of course, the game still has a long way to go before it catches up to the biggest titles this fall, like Gears of War 3, which is sitting at a cool 1.75 mil, or Modern Warfare 3, which is riding at 1.4m between the Xbox and PS3 versions. So if you find yourself newly energized and ready to get yourself some Skyward Sword, help make some waves by pre-ordering!

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      The Big Question: Do You Think Skyward Sword Will Surpass Ocarina of Time? http://www.zeldainformer.com/the_big_question_do_you_think_skyward_sword_will_surpass_ocarina_of_time/ Thu, 15 Sep 2011 05:10:07 +0000 http://localhost/wordpress90/?p=3161 Skyward Sword versus Ocarina of Time - which will be the victor?It’s no secret that I’m hugely excited for Skyward Sword, and with the megaton of info that just hit that excitement has reached ultra fan-hype levels. Judging by the massive fan response to all the recent info - which has escalated far beyond anything we’ve seen before - it’s safe to say that the rest of the active Zelda fandom is pretty charged up, too.



      But will all this energy translate to success for Skyward Sword in the long haul? More specifically, can Skyward Sword dethrone Ocarina of Time as the “best Zelda game of all time”? It’s plain to see that I’m confident that this may just be the case, but I’m also aware that Ocarina of Time is one tough cookie, and it may be (as one person I’ve spoken to put it) “psychologically impossible” for it to ever lose its esteemed status.



      Believe it or not, not everyone is a fan of the direction being taken with Motion PlusSkyward Sword unfortunately has a number of things going against it that no one was really concerned about back in the days of Ocarina of Time. For example, its graphical style has been met with mixed criticism, with some (like myself) loving the painterly touches and others wishing for a more modern look akin to what Twilight Princess represented on GameCube. We’ve also got to consider the Wii Motion Plus controls, which some view as an undesirable gimmick, just as many found the DS games’ touch controls to be inferior to the classic Zelda play experience. Add on uncertainties about things like the balance between the sky and the surface, the actual responsiveness of the Motion Plus input, and the game’s difficulty - some of the more popular footage seems to make everything look like a cakewalk - and you get a game that’s understandably a mixed bag for some people. This simply wasn’t a problem that Ocarina of Time faced.



      On the other hand, others are pumped for the Motion Plus enhancements - the ability to have full control over your sword and an array of enemies that challenge your mastery of that control, improved precision and intuitive input for your items like the bow and bombs, and all the other neat touches that make simple tasks like tightrope walking much more engaging. A number of people are in love with the graphics and believe them to follow after Wind Waker in terms of iconic timelessness. The largely-orchestrated soundtrack definitely has lots of people intrigued, as does the prospect of the game’s pre-Ocarina story and setting. Not to mention the tons and tons of content both promised by the developers, testers, and localization teams and seen in the recent trailers and footage. (We all know that content is what makes Zelda.)



      Skyward Sword‘s also coming at the tail end of the Wii’s lifespan, which admittedly could go either way. It could capture Wii owners’ undivided attention during the peak shopping season, or it could go overlooked among the mounds of other titles for the HD consoles, which unlike the Wii have been steadily gaining steam this year. Either way, Ocarina of Time wasn’t in nearly as risky a position when it came out. The Nintendo 64 was on top of its game, and Ocarina was definitely the entire gaming media’s darling in 1998 (and even before!). Everyone has their eyes on Skyward Sword, but they’re certainly not getting as excited as we’ve seen for the other major 3D entries - although for all we know the recent information blowout could only be the beginning.



      As for me, as long as it has a rich world, I'll be happyAs for the game itself, judging by what you’ve seen, do you think you’re going to enjoy what Skyward Sword has to offer more than Ocarina of Time? I know for me personally the game to beat is Majora’s Mask, and while I love the content in that game to death (particularly the side content) I’m well aware that it’s biggest flaw was its scale - there just wasn’t enough content! If Skyward Sword can truly deliver in terms of the amount of game packed onto that disc, I think that that alone will push it to the top of my list. I already love the Motion Plus controls, the overall game design, the sky-surface concept, the Silent World, the item upgrade system, and everything I’ve seen about the story. All this game needs is some solid world and dungeon exploration - and a whole lot of it - and I’ll have more than enough game to satisfy.



      What about you? Will Skyward Sword soar to the top of your Zelda list? Or will it be forever doomed to sit in Ocarina of Time‘s long-reaching shadow? Leave your hopes, dreams, and thoughts in the comments section!


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      Skyward Sword versus Ocarina of Time - which will be the victor?It’s no secret that I’m hugely excited for Skyward Sword, and with the megaton of info that just hit that excitement has reached ultra fan-hype levels. No longer can I say that my opinion is more or less free of the raw kiddish anticipation that made me so charged up for Ocarina of Time and Twilight Princess. But judging by the massive fan response to all the recent info - which has escalated far beyond anything we’ve seen before - it’s safe to say that the rest of the active Zelda fandom is pretty riled up, too.

      But will all this energy translate to success for Skyward Sword in the long haul? More specifically, can Skyward Sword dethrone Ocarina of Time as the “best Zelda game of all time”? It’s plain to see that I’m confident that this may just be the case, but I’m also aware that Ocarina of Time is one tough cookie, and it may be (as one person I’ve spoken to put it) “psychologically impossible” for it to ever lose its esteemed status. Jump inside for the discussion.

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      F-Zero Anime... Almost http://www.zeldainformer.com/f-zero_anime_almost/ Thu, 15 Sep 2011 12:17:28 +0000 http://localhost/wordpress90/?p=3163 66582-F-Zero_GX-6.jpg So, I’ve just recently been shown a trailer of this and I am most certainly not the only one who thought of F-Zero when watching it. Perhaps if one were to watch it from a funny angle one could pretend that the characters really are Falcon & co. But alas, this is probably as close as we’ll get to the real thing. But what if? What if Nintendo didn’t have a horrifying track record when it comes to bringing their IPs to the big screen? What if Nolan were to do Zelda movie? Michael Bay?




      I have been made painfully aware that an actual F-Zero anime does in fact exist. Crazy world huh? I shall remain this post to live on as a sign of my everlasting shame and as a resource for obsolete Nintendo based cartoons. Oh and my wet dream of Nolan doing a Zelda movie of course…

      Now I have made you think of Michael Bay doing a Zelda movie and / or Michael Bay doing anything ever again. I’m sorry about that. Looking past that however, one cannot deny that Nintendo’s past attempts at transferring their franchises into animated or even live action formats has been… flimsy, at best. Heck, most people never even heard of the oldest stuff since it was never released outside of Japan. Or even better, take a look at this video.

      Yes folks, way before the Super Mario Super Show, there was an animated Saturday Morning series by the name of Donkey Kong featuring Super Mario. It’s honestly exactly how you’d expect it to be, i.e. not really worth watching unless you’re 9 years old. Next up, as seen in the video above, we’ve got the Japanese only 60 minute Mario feature cartoon falling into the same don’t-bother-with-it category.

      And Super Mario isn’t the only franchise they tried this with - we are all aware of the Legend of Zelda cartoon. Most people here ought to remember the 3D Donkey Kong Country cartoon. That one was… well, pretty awesome actually, although that might just be my nostalgia goggles talking.

      Regardless of that however it is pretty obvious that none of these really saw that much success and they definitely have not aged well, partially because Nintendo took all of their franchises into a radically different direction since then. Metroid is one franchise they didn’t attempt anything of this sort with unless you count the official manga, but given the gameplay and very scarce story details that were available at the time, Metroid could have hardly translated into a coherent show so it’s no surprise really.

      What does come as a surprise, at least for me personally, is the lack of any F-Zero stuff. Here we have a sci-fi universe with dozens of colorful and interesting characters, each of which even has basic backstories, and nothing has ever been produced to accompany the games? Now that’s a crime against humanity if I ever saw one. As already stated, Red Line is probably the closest we’ll ever get to see an official F-Zero anime adaptation, and if you watch the anime the reason for that is very clear - it’s a rather mature show. Nintendo isn’t known for explicit violence or mature themes, although IMPLICITLY they are known for featuring quite a huge variety of very mature, even deranged stuff.

      As bolded above, I’ve been made aware of a 51 episode long F-Zero GP Legends anime that was a tie-in with the game. I’m just gonna pretend that there was none, and my overwhelming wish for there to be one bent the fabric of time and space retconning history and producing one for my sake. Yeah, I think I’ll go with that.

      Regardless, for all intent and purpose F-Zero as a franchise seems rather dead today. We haven’t heard anything about it in quite a few years and I’m personally not holding my breath at this point. Does that mean that we’ll never see a F-Zero movie / animated series? Most likely yes. Does that mean we can’t dream about one? Heck no! Now, Christopher Nolan, I heard you were nearly done with Batman…

      Which Nintendo franchise would you like to see adopted for an animated / live action series or movie? Done by whom - Nolan, Cameron or maybe even David Fincher? Let us hear your thoughts in the comments.

      ]]>
      66582-F-Zero_GX-6.jpg So, I’ve just recently been shown a trailer of this and I am most certainly not the only one who thought of F-Zero when watching it. Perhaps if one were to watch it from a funny angle one could pretend that the characters really are Falcon & co. But alas, this is probably as close as we’ll get to the real thing. But what if? What if Nintendo didn’t have a horrifying track record when it comes to bringing their IPs to the big screen? What if Nolan were to do Zelda movie? Michael Bay? Jump inside for some speculation fun time!I have been made painfully aware that an actual F-Zero anime does in fact exist. Crazy world huh? I shall remain this post to live on as a sign of my everlasting shame and as a resource for obsolete Nintendo based cartoons. Oh and my wet dream of Nolan doing a Zelda movie of course…

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      Massive Update to Our "Everything We Know About Skyward Sword" Article http://www.zeldainformer.com/massive_update_to_our_everything_we_know_about_skyward_sword_article/ Thu, 15 Sep 2011 15:55:00 +0000 http://localhost/wordpress90/?p=3164 Everything We Know About Skyward Sword - now more than ever before!

      Back around E3, we released a comprehensive guide to every bit of information we had about Skyward Sword. We promised we’d keep this guide updated as new stuff pours in, and we have - but with the recent blowout of new footage we decided to go ahead and give this guide its due: we’ve now moved the guide to a new home as part of our official Skyward Sword homepage.



      Feel free to check out all the latest info at the new link - don’t forget to update your bookmarks and share all the glorious news with your friends! And make sure to stay tuned in the month of November as we launch our top-notch Skyward Sword walkthrough, which will get you through all the overworld and dungeon areas as well as lead you to every secret hidden within the confines of the game. There’s tons of new Zelda Informer exclusive Skyward Sword content coming, and you don’t want to miss it.


      Related Articles:

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      Everything We Know About Skyward Sword - now more than ever before!

      Back around E3, we released a comprehensive guide to every bit of information we had about Skyward Sword. We promised we’d keep this guide updated as new stuff pours in, and we have - but with the recent blowout of new footage we decided to go ahead and give this guide its due: we’ve now moved the guide to a new home as part of our official Skyward Sword homepage.


      Feel free to check out all the latest info at the new link - don’t forget to update your bookmarks and share all the glorious news with your friends! And make sure to stay tuned in the month of November as we launch our top-notch Skyward Sword walkthrough, which will get you through all the overworld and dungeon areas as well as lead you to every secret hidden within the confines of the game. There’s tons of new Zelda Informer exclusive Skyward Sword content coming, and you don’t want to miss it.

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      Nintendo Download Update for September 15th http://www.zeldainformer.com/nintendo_download_update_for_september_15th/ Thu, 15 Sep 2011 16:27:00 +0000 http://localhost/wordpress90/?p=3165 Mega Man: Dr Wily's RevengeWith news of Four Swords: Anniversary Edition releasing for download on September 28th, I think everyone with a DSi and 3DS is pretty happy. I know I’m pretty excited for it, and I’m even more excited that the Nintendo Download Update includes a Mega Man title.


      Mega Man: Dr Wily’s Revenge has been included with this week’s new downloadable content, with a couple other fun sounding titles. It looks to have something for everybody this week, whether you’re a strategist or an action platformer. I’m going to wait a little while before downloading another game from the eShop. I have Star Fox 64 3D, and Kirby Mass Attack is coming out in only a few days so my hands are full.



      3DS Virtual Console


      Mega Man: Dr Wily’s Revenge - Mega Man’s first adventure on the Game Boy gets the 3DS Virtual Console treatment. This Mega Man title tells the story of the mad scientist Dr. Wily returning from his defeat at the hands of the android Mega Man and sending old “Robot Masters” to contend with the hero.


      WiiWare


      MotoHeroz - This long-awaited, genre-bending title combines racing, platforming and puzzle elements. MotoHeroz takes the fun, fast gameplay of a Trials style game, adds it to a frantic rally race, and delivers a fresh new kind of side-scrolling, platform racing game.



      DSiWare


      Defense of the Middle Kingdom - DotMK, you place stationary soldiers on the map, in an effort to halt the oncoming forces’ progress. Opposing soldiers will walk along a predetermined path, and it is therefore your mission to successfully defend your waypoint. Enemies will come in waves, trying to invade your territory. If you can keep them from reaching the end of the path, then victory is secured. If the enemies manage to slip by your defenses, they will damage your defense point. If the defense point number reaches 0, then it is your defeat.


      Bridge - This DSiWare simulation of the genteel cards game does have some tricks up its sleave. Um, yeah. It’s a card game. I’m not really huge on card games, though I did just program a black jack game for class. Still, if you like the game Bridge, you might like this.


      Nintendo Video on 3DS


      Foley Part 1 - The official description should intrigue: “Every step you take, every move you make. It’s like air guitar on steroids but something just isn’t right…”

      ]]>
      Mega Man: Dr Wily's RevengeWith news of Four Swords: Anniversary Edition releasing for download on September 28th, I think everyone with a DSi and 3DS is pretty happy.  I know I’m pretty excited for it, and I’m even more excited that the Nintendo Download Update includes a Mega Man title.
        Mega Man: Dr Wily’s Revenge has been included with this week’s new downloadable content, with a couple other fun sounding titles.  It looks to have something for everybody this week, whether you’re a strategist or an action platformer.  I’m going to wait a little while before downloading another game from the eShop.  I have Star Fox 64 3D, and Kirby Mass Attack is coming out in only a few days so my hands are full.

      For the full list on Nintendo Downloads, hit the jump!

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      Zelda's Lullaby Electrified http://www.zeldainformer.com/zeldas_lullaby_electrified/ Thu, 15 Sep 2011 19:44:16 +0000 http://localhost/wordpress90/?p=3166 artworks-000006302025-gacux6-original.jpgThere are countless great Zelda remixes out there (Case in point). What I got inside of this post for you however is different. A remix implies that some stuff was changed from the original. But this performance of Zelda’s Lullaby remains true to the original, it simply alters the lead instrument and the pacing. The result? Well, let’s just say that it’s hard to find someone as nitpicky as me when it comes to video game music, and I approve of this. There is a lot more awesome stuff on the author’s youtube channel, but since it’s technically not from a Nintendo console, I’m not supposed to talk about it.

      ]]>
      artworks-000006302025-gacux6-original.jpgThere are countless great Zelda remixes out there (Case in point). What I got inside of this post for you however is different. A remix implies that some stuff was changed from the original. But this performance of Zelda’s Lullaby remains true to the original, it simply alters the lead instrument and the pacing. The result? Well, let’s just say that it’s hard to find someone as nitpicky as me when it comes to video game music, and I approve of this. There is a lot more awesome stuff on the author’s youtube channel, but since it’s technically not from a Nintendo console, I’m not supposed to talk about it. Hop inside for the video.

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      Which of the Recent Skyward Sword Details is Your Favorite? http://www.zeldainformer.com/which_of_the_recent_skyward_sword_details_is_your_favorite/ Thu, 15 Sep 2011 23:00:00 +0000 http://localhost/wordpress90/?p=3167 Which of the new details is your favorite? Is it this new pinkish shield?
      There’s so much new material for us to process related to Skyward Sword that I quite literally can’t get the game out of my head. So much awesomeness packed into just a few minutes of footage. Anyway, looking back over the last couple days of craziness, which of the new revelations is your favorite? Is it the means by which Link gets down to the surface from Skyloft? A new item spotted in one of the trailers, perhaps? The new upgrade system, which we got our first surprising glimpse of?



      Naturally as we’re talking about new information, there will be spoilers to follow.



      For me it’s a really hard pick. I’m loving the return of items like the Bug-Catching Net and Double Clawshots, the idea of ditching the traditional Compass in favor of Dowsing, and all the new bosses and environments we’ve seen. Giant colossus-like enemies? Treasures that have us crossing between the surface and the sky? Upgrading my items to make them stronger in good old RPG fashion? It all sounds like a dream come true - opportunities to fight impossibly strong enemies, to explore the world in search of secrets and treasures, and to grow in strength with new weapons is the stuff that makes Zelda for me.



      I can only imagine how huge the overworld beneath all this sky must be…But I can’t ask of you guys what I’m not willing to do myself, so I’m just going to have to choose. Honestly, I have to go with the new environments we’ve seen. We’ve gotten a closer look at the Sky realm, which seems positively huge in grand Wind Waker style, as well as many of the surface areas like the forest, the newly-revealed Eldin Volcano, as well as water and desert areas, and between it all I’m seeing a much richer world to explore than anything I’ve experienced in 3D Zelda thus far. While I may preach non-linearity and challenging combat, all I really want out of Zelda is a fantasy playground to adventure through with sword and shield in hand. The rest comes secondary.



      Let us know what your pick is in the comments section!


      Related Articles:

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      Which of the new details is your favorite? Is it this new pinkish shield?
      There’s so much new material for us to process related to Skyward Sword that I quite literally can’t get the game out of my head. So much awesomeness packed into just a few minutes of footage. Anyway, looking back over the last couple days of craziness, which of the new revelations is your favorite? Is it the means by which Link gets down to the surface from Skyloft? A new item spotted in one of the trailers, perhaps? The new upgrade system, which we got our first surprising glimpse of? Let us know what your pick is in the comments section!


      Naturally as we’re talking about new information, there will be spoilers after the jump.

      ]]>
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      Is Nintendo President Satoru Iwata On The Hot Seat? http://www.zeldainformer.com/is_n/ Thu, 15 Sep 2011 23:46:34 +0000 http://localhost/wordpress90/?p=3168 Satoru-Iwata-3ds.jpgIt’s incredible how a few short years can make such a difference. In 2007 Nintendo was at the top of the world financially, with the value of their stock at an all-time high, and the Wii and DS dominating the market. Under the direction of Satoru Iwata, the Wii was Nintendo’s most successful home console ever, and the DS the most successful handheld. Now, with the 3DS not meeting expectations, Nintendo recording a profit loss from the last quarter, and stock value dropping in chunks, there are rumors that Iwata’s job could be in jeopardy in “the medium term.”

      Is there any credibility to these rumors, or is this just another case of someone blowing things out of proportion, and looking for a reason to join the doom and gloom to Nintendo crowd? Either way, there’s no doubt that Iwata, and Nintendo in general, is losing ground, and needs to turn it around. What does Iwata need to do to accomplish this, and do you think he can? Let’s take a look at the facts.



      First off, I think “medium term” is pretty vague, so these rumors aren’t really specific enough to agree with or debunk. It’s just plausible enough to get people interested, and just vague enough that there’s not really much accountability. Could Iwata be in trouble down the road if Nintendo continues down a slippery slope? Of course. Any company that experiences a steady decline for several years is going to examine their leadership. That’s just a given in the world of business.



      That said, Nintendo has currently transitioning from its most successful generation ever into a new one. A transitional period is always going to be an unsure time. Nintendo set the bar high with the Wii and DS, and thus expectations were high for the 3DS, and eventually the Wii U. While Nintendo would love to eclipse the numbers of the last generation and be even more successful, it’s just not likely, and it’s not something that should be expected. Iwata shouldn’t have to break sales records to be considered successful.



      It Prints Money.jpg

      Nintendo’s not pulling down the kind of money they want right now, but they’ve stored up plenty from the Wii and DS, and they’re not about to let the man who put that into motion go unless they’re sure it’s the right course of action. This is why I believe, even if some of Nintendo’s investors want him out, Iwata will be given at least enough time to get the Wii U out, and prove that he can still bring in the money.



      So what does Iwata need to do to prove he’s still top dog? March 31st is the end of the fiscal year, and it’s also almost exactly a year after the global launch of the 3DS. The 3DS got off to a slow start, so Iwata needs to ensure it ends strong, reflecting on the yearly profit reports. The price cut and the holiday lineup are all part of this plan, but it has to continue from their. Games slated for a 2012 release, like Luigi’s Mansion 2 and Paper Mario 3D need to get out before March 31st, so long as it can be done without hurting the quality.



      There’s also the issue of good 3rd party titles. The issue being that there are none. Metal Gear Solid 3D was originally planned for a 2011 release, and it’s been pushed back to 2012 now. Meanwhile Resident Evil: Revelations, which is looking quite impressive, is also slated for 2012. If Nintendo can get these titles out earlier rather than later, it could be a big step towards building up the credibility of the 3DS. The risk here is that Nintendo could be sacrificing the future for the present. The last thing the 3DS needs is a drought of quality games right after sales start to pick up. It’s a matter of perfect timing, releasing enough quality titles now to convince people to buy a 3DS, but leaving enough titles for later so that there’s not a shortage come next summer.



      Then there’s the matter of the Wii U. Nintendo has said it won’t launch until after the end of the fiscal year. This is the correct decision in my mind, as it keeps the focus on the 3DS until its sales can pick up. Still, Nintendo shouldn’t wait too long. The Wii doesn’t have much life left in it. There are a few last hurrahs like Skyward Sword and Kirby’s Return to Dreamland, but its best days are behind it, and a new console is needed soon to breathe life back into that market.



      There’s pressure to get it out as soon as possible, but Nintendo can’t afford to make the same mistake with the Wii U as they did with the 3DS. 3DS launched before it was ready, and as a result, there was a poor lineup of games, and lack of advertised features. The Wii U needs to have a strong launch to prove that Iwata still has it in him to make a system sell.



      I have to believe Nintendo, and especially Iwata, will learn from the mistakes of the past, and do everything they can to get back on track. I also believe Iwata will be given time to prove himself before heads start rolling. He’s simply been too successful for a few setbacks to bring about his termination. But if the 3DS doesn’t pick up sales, and the Wii U has a poor launch, then we could see serious talk about his future. For now, I say Iwata’s safe.



      What do you think Iwata’s gameplan needs to be over the course of the next year as Nintendo transitions into a new generation? Do you think his job is at stake in the near to medium future? Sound off in the comments.

      ]]>
      Satoru-Iwata-3ds.jpgIt’s incredible how a few short years can make such a difference. In 2007 Nintendo was at the top of the world financially, with the value of their stock at an all-time high, and the Wii and DS dominating the market. Under the direction of Satoru Iwata, the Wii was Nintendo’s most successful home console ever, and the DS the most successful handheld. Now, with the 3DS not meeting expectations, Nintendo recording a profit loss from the last quarter, and stock value dropping in chunks, there are rumors that Iwata’s job could be in jeopardy in “the medium term.”

      Is there any credibility to these rumors, or is this just another case of someone blowing things out of proportion, and looking for a reason to join the doom and gloom to Nintendo crowd? Either way, there’s no doubt that Iwata, and Nintendo in general, is losing ground, and needs to turn it around. What does Iwata need to do to accomplish this, and do you think he can? Hop inside and join the debate.

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      Sony Seems Surprised 3DS is Getting Monster Hunter 3G and 4, While Vita isn't Getting the Love http://www.zeldainformer.com/sony_seems_surprised_3ds_is_getting_monster_hunter_3g_and_4_while_vita_isnt/ Thu, 15 Sep 2011 23:39:25 +0000 http://localhost/wordpress90/?p=3169 Monster Hunter 4 LogoOne of the biggest announcements not related to Skyward Sword during the 3DS event involved a rather juicy look into the future of Monster Hunter 4, which while nothing is finalized… it appears so far to be a 3DS exclusive. To understand how odd this is - the Monster Hunter franchise has been a best seller in Japan for several years on the PSP (yes, the PSP actually sells well in it’s home market). Here is what Hiroshi Kawano, President of Sony Computer Entertainment Japan had to say when asked directly why the 3DS is getting Monster Hunter while the Vita isn’t:

      I don’t know. You will have to ask Capcom.


      Now, that response is generic, but it definitely seems that Sony really had no idea this was happening. Now, it’s important to note that we do not actually know if Monster Hunter 4 is 3DS exclusive, but we do know that it is the only confirmed platform. Oh and in case you’re wondering, apparently Sony doesn’t think the 3DS and Vita are directly competing, and that the platforms wont be compared by the consumer when making a decision to purchase. Yup.

      Related Content:

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      Monster Hunter 4 LogoOne of the biggest announcements not related to Skyward Sword during the 3DS event involved a rather juicy look into the future of Monster Hunter 4, which while nothing is finalized… it appears so far to be a 3DS exclusive. To understand how odd this is - the Monster Hunter franchise has been a best seller in Japan for several years on the PSP (yes, the PSP actually sells well in it’s home market). Here is what Hiroshi Kawano, President of Sony Computer Entertainment Japan had to say when asked directly why the 3DS is getting Monster Hunter while the Vita isn’t:

      I don’t know. You will have to ask Capcom.

      Now, that response is generic, but it definitely seems that Sony really had no idea this was happening. Now, it’s important to note that we do not actually know if Monster Hunter 4 is 3DS exclusive, but we do know that it is the only confirmed platform. Oh and in case you’re wondering, apparently Sony doesn’t think the 3DS and Vita are directly competing, and that the platforms wont be compared by the consumer when making a decision to purchase. Yup.

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      3DS Expansion Slide Pad: First Impressions http://www.zeldainformer.com/3ds_expansion_slide_pad_first_impressions/ Fri, 16 Sep 2011 00:29:41 +0000 http://localhost/wordpress90/?p=3170 expansionslide_3ds.jpg
      The Tokyo Game Show is happening right now, and while the the Expansion Slide Pad for the Nintendo 3DS is on the show floor you won’t be able to play any games on it.



      The expansion, which provides the 3DS with a second analog stick, is over at the Capcom booth. While Capcom is letting attendees try out the expansion, they aren’t providing any games for you to try the new peripheral out with.



      Quite a few gaming sites were able to get their hands on the expansion to weigh in the their opinions, despite the lack of a game like Monster Hunter to test it out with.



      So is the cradle as bad as it looks?


      According to Kotaku:


      It is surprisingly light in the hand. I thought it would be heavier, but it’s not.



      The add-on does feel reasonably solid. It’s not a drag to hold. The backside, with numerous exposed holes for screws looks cheap. ...



      Using the second slide pad was easier and less awkward than I thought. It is not graceful, but seems serviceable. The response on the pad was the same as the original 3DS slide pad. If you like that, you’ll like this. If you hate it, you’ll hate this.



      The 3DS Expansion Slide Pad has pistol type grips that were confortable to hold, and the ZL and ZR buttons work well. They are not clicky, and might be a bit too squishy for some, but I found them responsive.



      Where things go wrong is the R button. I felt as though I had to reach up, going from the ZR button. The left side was worse, because it doesn’t have an add on button. Rather, it uses the 3DS’s left shoulder button. So I had to reach up and back.




      3ds-tgs-slide01.jpg



      According to Joystick:


      Here’s the skinny: it’s another circle pad on a 3DS. Shocking? Not exactly, but the circle pad attachment feels fine, if a bit bulky. For reasons unknown, Capcom wasn’t allowing TGS attendees to use the Slidepad with any games, so we can’t say for sure how it’ll change gameplay. That said, the circle pad itself is identical to the already existing circle pad on the left side of the 3DS. More interestingly, the attachment also adds triggers and bolsters already existing shoulder buttons, giving the entire console more of an actual controller feel.



      No doubt about it, the Slidepad is bulky and, for sure, kind of silly looking, but it also makes the portable feel more substantial in terms of control. We’ll reserve our final judgment until we can spend some real time with the attachment in the coming months.




      3ds-tgs-slide02.jpg



      According to Eurogamer:


      For the most part, the button placement feels spot-on, too. The shoulder bumpers feel chunkier and more comfortable than those on the barebones 3DS, the thumb falls naturally on the second circle pad and, if anything, the extra girth afforded by the cradle actually makes the console’s d-pad feel a little less out on a limb. ...



      However, perhaps inevitably given the impossible scale of the task, it’s not all good news. The left shoulder button is stuck in an uncomfortable groove between the edge of the peripheral and the 3DS’ top screen, throwing the handheld off balance. The volume slider is hard to get at too, the wi-fi switch is blotted out altogether and the game and stylus slots are covered up, so no hot cart switching.”




      3ds-tgs-slide03.jpg



      According to IGN:


      Gripping a 3DS encased in one is not cumbersome at all due to the curve of its shell, and I found myself naturally finding the system’s two R buttons and two L buttons. Of course, the increased size is a double-edged sword. In some ways the 3DS is easier to hold than before.



      The positioning of the second circle pad is the only part that worries me. Though it’s possible to reach the four main face buttons on the 3DS, it is slightly awkward, partly due to the position and partly due to the distance, which feels just slightly greater than it should be. I have reasonably long fingers, but those of you with smaller hands may struggle.




      There are a few other sites that have weighed in as well, but they have similarly mixed reviews. It’s very possible that a lot of the issues will be fixed before the cradle is released in Japan in December. After all that’s probably one of the reasons it is at the show despite the fact that no compatible games are ready to demo yet. However, the expansion is a temporary fix and will always be an awkward add-on; it will eventually be replaced by a redesigned 3DS.



      Since I’m not in Japan to try the expansion myself, I can’t really weigh in on if it will be tolerable in the long run, or if everyone should just buy the new 3DS once it’s announced in released. However, judging from the the reviews, the cradle will bother you if you get picky about it, but at least it isn’t heavy. Odds are you will adjust and hardly notice the problems after awhile. But then again, these reviews aren’t based on gameplay, so who really knows.



      I guess we’ll find out in December.



      Source: Eurogamer, IGN, ,Kotaku, Engadget and Joystiq, via Tiny Cartridge

      ]]>
      expansionslide_3ds.jpg
      The Tokyo Game Show is happening right now, and while the the Expansion Slide Pad for the Nintendo 3DS is on the show floor you won’t be able to play any games on it.

      The expansion, which provides the 3DS with a second analog stick, is over at the Capcom booth. While Capcom is letting attendees try out the expansion, they aren’t providing any games for you to try the new peripheral out with.

      Quite a few gaming sites were able to get their hands on the expansion to weigh in the their opinions, despite the lack of a game like Monster Hunter to test it out with.

      So is the cradle as bad as it looks?

      ]]>
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      Game Informer Reminds Us that Zelda Commercials Are Awesome http://www.zeldainformer.com/game_informer_reminds_us_that_zelda_commercials_are_awesome/ Fri, 16 Sep 2011 00:43:14 +0000 http://localhost/wordpress90/?p=3171



      Commercials have certainly gotten a bit odd over the years, but Nintendo is never afraid to keep experimenting with all sorts of different types of commercials. From series, dance, event tying to be hip. The Zelda series has featured a lot of amazing commercials. This feature is part of Game Informer’s Exclusive Zelda feature they are running all this month. Up next is another exclusive video from Skyward Sword, which based on pacing we wont get to see until monday. That being said, we do know what parts of Skyward Sword they got to experience, so here’s hoping we get see some very enticing stuff.






      Related Content:

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      Commercials have certainly gotten a bit odd over the years, but Nintendo is never afraid to keep experimenting with all sorts of different types of commercials. From series, dance, event tying to be hip. The Zelda series has featured a lot of amazing commercials. This feature is part of Game Informer’s Exclusive Zelda feature they are running all this month. Up next is another exclusive video from Skyward Sword, which based on pacing we wont get to see until monday. That being said, we do know what parts of Skyward Sword they got to experience, so here’s hoping we get see some very enticing stuff.

      Related Content:

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      Listen to Some Epic Acapella Choir Mixes and Renditions of Music From Zelda, Smash Bros, Metroid, an http://www.zeldainformer.com/listen_to_some_epic_acapella_choir_mixes_and_renditions_of_music_from_zelda/ Fri, 16 Sep 2011 01:46:59 +0000 http://localhost/wordpress90/?p=3172



      Yeah, this is awesome, and apparently it’s all recorded during a live performance by VGM Choir. We post plenty of actual musical instrument mixes, most recently Zelda’s Lullaby Electrified. Even ZREO is including some Choir action in their new Twilight Princess album. However, it’s rare we get fully choir only performances such as this. Growing up as a choir boy myself, it just sounds refreshing. All of the music is free to download, though donations are naturally accepted. What track is your favorite? The Super Smash Bros. one is really tickling my fancy right now!

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      Yeah, this is awesome, and apparently it’s all recorded during a live performance by VGM Choir. We post plenty of actual musical instrument mixes, most recently Zelda’s Lullaby Electrified. Even ZREO is including some Choir action in their new Twilight Princess album. However, it’s rare we get fully choir only performances such as this. Growing up as a choir boy myself, it just sounds refreshing. All of the music is free to download, though donations are naturally accepted. What track is your favorite? The Super Smash Bros. one is really tickling my fancy right now!

      ]]>
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      Kingdom Hearts: Dream Drop Distance Gameplay and More! http://www.zeldainformer.com/kingdom_hearts_dream_drop_distance_gameplay_and_more/ Fri, 16 Sep 2011 03:05:00 +0000 http://localhost/wordpress90/?p=3173 Kingdom Hearts: Dream Drop Distance At TGSWith the Tokyo Game Show, we’re all at the ready to post whatever we can find. I am a fan of the Kingdom Hearts series, so seeing something about it coming from the TGS is pleasing. The gameplay is different, with plenty of wall bouncing, rail grinding, and pole slingshotting. It’s fast paced, but you will have to see for yourself!



      It looks to be coming along really well, and we’ve found a few videos to share from the TGS that shows some fighting and other fun activities. The graphics are impressive, and Neku from The World Ends With You appears. Yeah. I loved that game, so I’m thrilled. I even found a picture for you to see. He looks awesome in 3D.







      Here’s NEKU!!!



      Neku Appears In Kingdom Hearts! HAZZAH!!

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      Kingdom Hearts: Dream Drop Distance At TGSWith the Tokyo Game Show, we’re all at the ready to post whatever we can find.  I am a fan of the Kingdom Hearts series, so seeing something about it coming from the TGS is pleasing.  The gameplay is different, with plenty of wall bouncing, rail grinding, and pole slingshotting.  It’s fast paced, but you will have to see for yourself!



      It looks to be coming along really well, and we’ve found a few videos to share from the TGS that shows some fighting and other fun activities.  The graphics are impressive, and Neku from The World Ends With You appears.  Yeah.  I loved that game, so I’m thrilled.  I even found a picture for you to see.  He looks awesome in 3D.

      So, to see the videos and image of Neku in Kingdom Hearts, hit the jump!

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      More Super Mario 3D Land Details Emerge http://www.zeldainformer.com/more_super_mario_land_3d_details_emerge/ Fri, 16 Sep 2011 03:25:18 +0000 http://localhost/wordpress90/?p=3174 SM3DLtanuki.jpg



      With the winds of the TGS still blowing strong, more information is sure to flow forth from all manner of sources, particularly those who are actually present in order to get a hands-on approach with all manner of drool-worthy sights, sounds and games available for them there. With this particular case, more information regarding Super Mario 3D Land has recently surfaced, and we’d like to take a minute to share these little tidbits with our very loyal readers! Do take care - spoilers, however slight, may be present.


      • One likely long awaited change for fans since the tacked-on time limit to Fire Flowers in Galaxy is that it’s no longer the case! The entire time limit thing has been nixed, changing it to instead a power-up that’ll stick with you through thick and thin - provided you don’t eat shell for breakfast.
      • As expected with all manner of Mario games, there will be all manner of remixes as well as similar tunes to delight our ears for a jam-packed playing experience!
      • Should you find a Toad hiding or scurrying about in a level, you can zoom in on him with your binoculars to receive a gift of extra coins!
      • Do you remember back in the days of the NES/SNES, where you would go down a perfectly innocent looking pipe and end up in a treasure trove of coins? Fret no longer - the return of “Coin Heaven” rooms has also been announced.
      • New enemies for this installment are also a given, ranging from annoyingly curious insects to outright dragons! However, it wouldn’t -be- Mario without the trademark Goomba or a Koopa Troopa, so there are plenty of returning enemies as well.
      • The first Bowser is merely an impostor! It’s a Tanoomba disguised as him, but Mario beware; this Bowser’s tail can’t be grabbed when it’s spiky without sustaining damage!
      • What would a Mario game be without hidden goodies all over the place? Dutiful secret-sniffers can find all manner of off-the-path treasures by merely straying off the path, be they powerups, coins, or even routes to a different exit!
      • Another thing that people who’ve watched recent 3D Land videos might have noticed is that sometimes secrets or certain jumps may be obscured by optical illusions caused by camera trickery. Rather than merely being the result of a finicky camera, this is on purpose in order to trick and confuse players! Take care when making that jump or rounding that corner, as things might not always be how they seem.
      • We’re all used to left to right and back to front, but what if they spun the direction of a level in another way - downwards? There is a level in which you’ll be directed downwards instead of the typical directions and hey, I’m all for new designs.
      • Warp Pipe fanatics might just find one of old located in World 1-2, but instead of giving a wide spread of levels from the getgo, it will instead lead directly to World 2! Should you feel courageous, perhaps this is just the option for you - it’s not like you can’t go back, right?
      • The first world itself does not deviate from early Mario formulae - it’s four main stages long with Bowser’s Castle at the end of the road, and a single Mushroom House to visit on the way as well.
      • Speaking of Mushroom Houses, mum’s the word when it comes to what lies inside them - Nintendo has not yet revealed what manner of minigames they contain yet! Perhaps it’ll be based on earlier minigames such as the card matching minigame or the picture roulette… I wouldn’t be able to contain my excitement if they’d somehow made them more like Yoshi’s Island ones!
      • It’s no surprise that those shiny medals waiting for Mario to pick them up are important, and unlike Galaxy’s case where medals were to summon Prankster Comets, it’s more along the lines of NSMB Wii, where they are used to unlock stages which won’t be available otherwise!
      • Another thing which video watchers may have noticed is that a recent stage map was shown recently, showing that it is eerily similar to Super Mario Galaxy 2’s own. However, there is a difference in that a little more information for the stage in question is shown, including enemies and hazards you’ll be facing on the road.

      This is certainly a great deal of information to be excited about, especially if you were someone who was already looking forward to Super Mario 3D Land! There’s enough ‘back to the roots’ feeling mixed in together with new, delightful twists to really grab my attention and keep this game on my radar. If you’ve forgotten, Super Mario 3D Land is due out in the states on November 13th, with Europe having to wait until the 18th for their copy.









      Source: Nintendo World Report

      ]]>
      SM3DLtanuki.jpg

      With the winds of the TGS still blowing strong, more information is sure to flow forth from all manner of sources, particularly those who are actually present in order to get a hands-on approach with all manner of drool-worthy sights, sounds and games available for them there.  With this particular case, more information regarding Super Mario 3D Land has recently surfaced, and we’d like to take a minute to share these little tidbits with our very loyal readers!

      Jump inside to read more about it!

      ]]>
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      Final Zelda Prepaid Card Emerges: Celebration of 25 Years of Link http://www.zeldainformer.com/final_zelda_prepaid_card_emerges_celebration_of_25_years_of_link/ Fri, 16 Sep 2011 13:45:00 +0000 http://localhost/wordpress90/?p=3175 And the final Zelda prepaid card is…
      About a month ago we reported on a Skyward Sword prepaid Nintendo points card coming to Japan. It was the second in what looked to be a three-card set celebrating the 25th year of the Legend of Zelda series. Since the first was Ocarina of Time 3D themed, and the second showed off Skyward Sword, I wondered a little about what the third might show? Would it be a promo for Four Swords: Anniversary Edition? Would it tease a new, upcoming game?



      The truth turned out to be better than I expected: a full-on celebration of 25 years of Link, complete with custom official art for every incarnation of the character we’ve seen throughout the series’ storied history.






      Now if only we could get this card in the West…or at least this art work!
      Do want. I may just find a way to order these cards from Japan so I can add them to my collection of Zelda-related bling. What? Series’ silver anniversaries only come once, you know!



      Source: Nintendo Japan


      Related Articles:

      ]]>
      And the final Zelda prepaid card is…
      About a month ago we reported on a Skyward Sword prepaid Nintendo points card coming to Japan. It was the second in what looked to be a three-card set celebrating the 25th year of the Legend of Zelda series. Since the first was Ocarina of Time 3D themed, and the second showed off Skyward Sword, I wondered a little about what the third might show? Would it be a promo for Four Swords: Anniversary Edition? Would it tease a new, upcoming game?


      The truth turned out to be better than I expected: a full-on celebration of 25 years of Link, complete with custom official art for every incarnation of the character we’ve seen throughout the series’ storied history. Jump inside to see the card for yourself.

      ]]>
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      Hidden in Plain Sight: The Evolution of the Skyward Sword http://www.zeldainformer.com/hidden_in_plain_sight_the_evolution_of_the_skyward_sword/ Fri, 16 Sep 2011 14:22:00 +0000 http://localhost/wordpress90/?p=3176 This is the Skyward Sword in its original form - we saw this in the GDC and E3 2011 footage
      We’ve known for awhile that Skyward Sword‘s titular blade will eventually become the Master Sword over the course of the game - and in recent days we’ve spotted the legendary blade in more than a few clips of footage and even a couple official screenshots to corroborate this.



      We still have no idea what will happen during the game to cause the iconic sword to come about - will it stick closely to the stories of the sword’s creation laid down in A Link to the Past, The Wind Waker, and Twilight Princess, or will it pave its own way? What we may now know, from recent footage, is how that transformation process will work.



      At the least, we’ve seen signs that may indicate that the sword’s transformation occurs across multiple events over the course of the game. I’ve speculated on this possibility before, but now it’s time to examine it more closely.



      If you look closely at the official artwork of the Skyward Sword, you’ll notice that it has a few iconic design features. First of all, the wings of its sword-guard extend at an angle to either side of the blade rather than straight in both directions. Secondly, there’s the gem embedded in the guard - a spitting image of the one worn by Phi. And finally, look at the design engraved into the blade. Make sure all of these details are embedded in your mind…and let’s move forward.



      Take a close look at the sword's scabbardNow look at its scabbard as seen in the official art at right. It’s brown in color, much like the sheathes for most of Link’s basic swords, and even the latest stills from the early parts of the story confirm that it is in fact brown in the actual game.



      Now, you may be wondering why I’m asking you to look so closely at the details of the sword and scabbard. Well, if you take a look at these screen captures from the lengthy 3DS conference footage, you’ll notice that both sword and scabbard look a bit different. It’s kind of reminiscent of the gradual transformation of the Picori Blade from The Minish Cap through its many color iterations as the White Sword before it finally became the full-fledged Four Sword near the end of the game. Anyway, I’ll let the images speak for me:


      Notice how the sword guard curves differently and the blade itself looks more like that of the Master Sword? That scabbard is definitely a different color than the brown starting one… Link seems to be pretty far into the game at this point, too And here's another close look at the sword



      Notice how the blade looks more like the Master Sword? The sword’s hilt, too, seems to have undergone some kind of transformation, and that scabbard is definitely a different color. If I had to guess, I’d say we gradually add magical powers to the blade using something like the Elements of Minish Cap as we travel to each new dungeon. And given that the old Forest-Fire-Water trope seems so far to have remained intact in this game, I wouldn’t be surprised if the transformation becomes complete at or around the conclusion of the game’s third dungeon.



      However, one of the first scenes I examined as part of the “Hidden in Plain Sight” series showed what looks like Ghirahim attacking Skyloft, and Link fights back with the Skyward Sword in the state we see here. I’m getting the impression that the Master Sword’s final creation will come about in part as a response to that attack. Of course, all will be revealed in due time… Just a couple short months to go!



      This article was inspired by a discussion of this subject on our forums. Head over and sign up to join in the speculative fun!



      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.


      Related Articles:

      ]]>
      This is the Skyward Sword in its original form - we saw this in the GDC and E3 2011 footage
      We’ve known for awhile that Skyward Sword‘s titular blade will eventually become the Master Sword over the course of the game - and in recent days we’ve spotted the legendary blade in more than a few clips of footage and even a couple official screenshots to corroborate this.

      We still have no idea what will happen during the game to cause the iconic sword to come about - will it stick closely to the stories of the sword’s creation laid down in A Link to the Past, The Wind Waker, and Twilight Princess, or will it pave its own way? What we may now know, from recent footage, is how that transformation process will work.


      At the least, we’ve seen signs that may indicate that the sword’s transformation occurs across multiple events over the course of the game. I’ve speculated on this possibility before, but now it’s time to examine it more closely. Jump inside for what we’ve found - and beware, for spoilers are imminent.

      ]]>
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      Theatrhythm Final Fantasy: A Musical Adventure http://www.zeldainformer.com/final_fantasy_theatrhythm_a_musical_fantasy/ Fri, 16 Sep 2011 15:40:51 +0000 http://localhost/wordpress90/?p=3177 FFTheathrhythm1.jpg



      Do you like Rhythm games, dear readers? Perhaps you like the much more active varieties such as Rock Band or such paired together with friends in an energy-fueled tandem. Or perhaps you like the tiptap of IIDX, or the percussive beats of Pop’n Music. Or maybe you like the controller-input type Rhythm Games, such as Gitaroo Man, Bust a Groove, Elite Beat Agents/Osu! Tatakae! Ouendan!, Parappa the Rapper? If the lattermost of the above listed really calls out to you and you so happen to also be one of many who also enjoy the varied sounds that exist throughout the entirety of the Final Fantasy series…



      Theatrhythm Final Fantasy may be the thing you’re looking for. Combining choice songs with the addictive gameplay that defines the handheld rhythm genre, it makes for a truly promising looking fusion of sounds we know and love with concepts that make our fingers twitch in anticipation. And what makes it an extra delicious little gem? It’s for the 3DS! That’s right, this rhythm game happens to be for that handheld system you might be carrying around with you this moment or just recently purchased… although due to its just-recent showings at TGS, there is no actual news about it possibly being localized for the time being.



      Still, this game looks to be quite an exciting addition to the handheld rhythm genre I’ve come to know and love over the years back when I started playing Ouendan at my friend’s house! Theathrhythm Final Fantasy takes the battles, overworlds, and cutscenes that are a big deal in Final Fantasy and spin them together with a chibified, simplistic art style and an exciting method of play. Just take a look with the video below:





      Unlike in games on a previous iteration of the system, Theathrhythm uses three different kinds of inputs for the various songs it’ll have. I’ll detail the ones known of so far!


      • The classic party battle songs are remixes of the various battle musics throughout Final Fantasy history. Your four characters are located on the top screen for this, and the notes will stream in on the bars in front of each of them for you to tap in time on the bottom screen. Naturally, missing notes will drain HP, and nailing them will result in Perfects and Multiplier bonuses. It’s done with typical taps, a flick in the proper direction if it’s an arrow, and holds(or even holds to flicks!). When you nail a certain number of hits, the icons in the bars will turn gold, and nailing all of -those- will call forth your Summon to destroy the enemy! Completing the stage nets you the familiar battle finish ditty and a Grade-score breakdown of your beautiful performance.
      • Overworld songs are exactly what it says on the can, remixes of the various world map songs throughout the series… including the catchy chocobo theme! For this type of song you will have to use the bottom screen for inputs you’ll be reading from the top screen, sliding your stylus up and down to match the ring to the note bar on the top of the screen and occasionally tapping along when necessary!
      • Event songs are cutscenes, and usually with the original music of the cutscene itself! This is most noticed in the video’s Final Fantasy 8 Ball video, which contains the original video and completely untouched music. In this mode you need to merely tap the lower screen whenever the ring moves over a note or hold node, and give flicks when prompted in order to move the action along nicely. Wouldn’t want to make Rinoa goosestep all over Squall’s kneecaps, would you? (Don’t answer that.)

      This game is basically the stuff of dreams. It’s a spinoff that, from the very -start-, looks exciting as all get out and takes a great step towards putting out something in a genre that just might be a -little- too cutscene laden these days. However, all this teasing, tantalizing goodness so early is not without a cost, a dark deal done with the fiends of Square-Enix… the game isn’t due out in Japan until WINTER 2012. Disregarding Doomsayers, Asteroids, Mayan Predictions and Crystal Skulls, that means the best we have to hope for is a same-month or late Winter release, hopefully not pushing for a midsummer release in 2013. It’s almost enough to tear your hair out over.


      FFTheathrhythm2.jpg FFTheathrhythm3.jpg FFTheathrhythm4.jpg













      Source: Nintendo World Report

      ]]>
      FFTheathrhythm1.jpg

      Do you like Rhythm games, dear readers?  Perhaps you like the much more active varieties such as Rock Band or such paired together with friends in an energy-fueled tandem.  Or perhaps you like the tiptap of IIDX, or the percussive beats of Pop’n Music.  Or maybe you like the console-like Rhythm Games, such as Gitaroo Man, Bust a Groove, Elite Beat Agents/Osu! Tatakae! Ouendan!, Parappa the Rapper?  If the lattermost of the above listed really calls out to you and you so happen to also be one of many who also enjoy the varied sounds that exist throughout the entirety of the Final Fantasy series…

      Theatrhythm Final Fantasy may be the thing you’re looking for.  Combining choice songs with the addictive gameplay that defines the handheld rhythm genre, it makes for a truly promising looking fusion of sounds we know and love with concepts that make our fingers twitch in anticipation.

      Want to know more?  Hit the jump and read!

      ]]>
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      Tokyo Game Show 2011: Beyond the Labyrinth http://www.zeldainformer.com/tokyo_game_show_2011_beyond_the_labyrinth/ Fri, 16 Sep 2011 17:07:43 +0000 http://localhost/wordpress90/?p=3178 Progress Through Destiny!

      I’ve been following this game pretty closely, and while it looks and sounds great, we haven’t had too much information to go off of. I knew a demo would be available on the show floor this week at the Tokyo Game Show, so I’ve been double checking my news feeds in hopes of getting a glimpse at the gameplay. Unfortunately, despite a couple reviews already out, based on the demo, no one has yet to upload any actual footage of it.



      However, we do have the new Beyond the Labyrinth trailer (with English subtitles), which Konami is playing at their booth. We also have posted some screencaps that show off the 3DS game’s lower-screen display during battle mode (we’ve seen most of these images already, but only at much lower-quality). Additionally, we also have a list of new game details based on reviews written by those who were lucky enough to play the demo at the show.



      So far, the closest thing to demo footage have been these teases:







      But anyway’s here’s the Toyko Game Show trailer:





      A slightly different trailer was shown at the Nintendo 3DS Conference a few days ago. You can watch it below:





      In addition, thanks to gaming sites on the scene at TGS, we have few more details about the RPG:


      • Movement is restricted to a grid based-system. So you can’t just run around and explore.
      • You can enter first-person perspective and use the camera to look around.
      • The game is a turn-based RPG.
      • Each enemy is assigned a color, and only only spells and attacks of certain color will prove effective against your enemies. The strategy is similar to rock-paper-scissors, but in this cae it is red-blue-green.
      • When in battle mode, the lower screen will display the monster’s stats.
      • Battle mode is in real-time. When you enter battle it does not transition to a separate screen.
      • The main character (the person you play who is constantly behind the camera, not the girl) is one of four party members. These party members are seen talking to each other through lines of text that appear on screen.
      • Each party member is associated with a certain type of power or element. Attacks deal damage differently based on the target’s orientation to the party member.
      • The girl serves as the fifth party member, who you must protect as you make your way through the labyrinth. In addition to defeating foes, you must also prevent the girl from taking damage during fights.

      After reading both IGN’s and 1UP’s reviews, the game is not what most of us expected it to be, or at least wanted it to be. IGN’s review was fairly optimistic; the reviewer didn’t like the inability to free-roam through the labyrinth, but decided that they’d probably enjoy the game once they got over that restriction. 1UP’s review was more negative. In this case, the reviewer found the game’s pace too slow (apparently, it takes several seconds to move to each new grid square) and were more critical of the unconventional battle system.



      The game certainly isn’t how I imagined it, and I can’t help but feel a little disappointment. However, just because the gameplay isn’t how I wanted it to be, doesn’t mean it can’t still be a good game. The problem is that, since it is a first-person RPG with a unconventional battle system, even if the game is good, it might not attract enough consumers for a localization to ever be considered…in which case, considering how few RPGs make it to the States these days, I will never get to touch the game anyways.


      3dscon_btl01.jpg

      3dscon_btl02.jpg

      3dscon_btl03.jpg

      3dscon_btl04.jpg

      3dscon_btl05.jpg

      3dscon_btl06.jpg

      3dscon_btl07.jpg

      3dscon_btl08.jpg

      3dscon_btl09.jpg

      3dscon_btl010.jpg




      Source: 1UP, IGN

      ]]>
      Progress Through Destiny!

      I’ve been following this game pretty closely, and while it looks and sounds great, we haven’t had too much information to go off of. I knew a demo would be available on the show floor this week at the Tokyo Game Show, so I’ve been double checking my news feeds in hopes of getting a glimpse at the gameplay. Unfortunately, despite a couple reviews already out based on the demo, no one has yet to upload any actual footage of it.

      However, we do have the new Beyond the Labyrinth trailer (with English subtitles), which Konami is playing at their booth. We also have posted some screencaps that show off game’s lower-screen display during battle mode (we’ve seen most of these images already, but only as much lower-quality scans). Additionally, we also have a list of new game details based on reviews written by those who were lucky enough to play the demo at the show.

      You can check it all out inside.

      ]]>
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      Nintendo 3DS Connect + Play http://www.zeldainformer.com/nintendo_3ds_connect_play/ Fri, 16 Sep 2011 17:30:33 +0000 http://localhost/wordpress90/?p=3179 Nintendo 3DS Connect + PlayDo you live in a place where a Street Pass on your Nintendo 3DS is once on a blue moon? No? Well, apparently I do, because I only have about a dozen or so Miis sitting in my plaza. Luckily, GameStop and Nintendo are trying to help poor souls like me connect with people every Saturday for gaming fun.



      The awesome part about this is that ALL GameStop stores are participating. If not, their website is lying to us. It’s a great way to find other 3DS owners and possibly play multiplayer games like Star Fox 64 3D. For those of you who are younger, please be careful when talking to strangers. Heck, I’m paranoid of every stranger that comes near me in the GameStop store.



      Some stores will even have Nintendo NMI representatives visit. They will have extra Nintendo 3DS HW systems and Nintendo 3DS games, so that non-Nintendo 3DS owners who are in the store can give em a go.


      On 9/17, Nintendo and GameStop have partnered to launch a program in all stores called Nintendo 3DS connect + play. The idea of this program is to provide a meeting place for all Nintendo 3DS owners - a place where they can get together and play Nintendo 3DS multiplayer games (like Star Fox 64 3D),and exchange content via the system’s built-in StreetPass feature (such as Mii characters, game stats, and custom characters).

      These events will take place every Saturday, in all GameStop stores from 1:00 to 4:00pm. On select Saturday’s between now and Christmas, Nintendo’s NMI representatives will visit select stores. During their visits, they will have extra Nintendo 3DS HW systems and Nintendo 3DS games, so that non-Nintendo 3DS owners who are in the store, can try out the system and existing Nintendo 3DS owners can sample new games!

      Call your local store for details.

      ]]>
      Nintendo 3DS Connect + PlayDo you live in a place where a Street Pass on your Nintendo 3DS is once on a blue moon? No? Well, apparently I do, because I only have about a dozen or so Miis sitting in my plaza.  Luckily, GameStop and Nintendo are trying to help poor souls like me connect with people every Saturday for gaming fun.


      The awesome part about this is that ALL GameStop stores are participating.  If not, their website is lying to us.  It’s a great way to find other 3DS owners and possibly play multiplayer games like Star Fox 64 3D.  For those of you who are younger, please be careful when talking to strangers.  Heck, I’m paranoid of every stranger that comes near me in the GameStop store.

      Some stores will even have Nintendo NMI representatives visit.  They will have extra Nintendo 3DS HW systems and Nintendo 3DS games, so that non-Nintendo 3DS owners who are in the store can give em a go.


      To see the full statement, hit the jump!

      ]]>
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      New Skyward Sword Footage - Boomfish Edition http://www.zeldainformer.com/new_skyward_sword_footage/ Fri, 16 Sep 2011 18:36:07 +0000 http://localhost/wordpress90/?p=3180 ssvid.JPGGameinformer is doing a month-long coverage of Skyward Sword, and they’re posting new videos quite often. Today we got short and sweet video of Link murdering something that’s half fish, half seal and half flamethrower, as well as digging through some dirt. Nothing terribly exciting but nice nonetheless. Since the video itself isn’t all that long or interesting, let’s talk about the stamina circle that pops up seemingly all the time. Am I the only one who thinks that it will become annoying REALLY fast?.

      ]]>
      ssvid.JPGGameinformer is doing a month-long coverage of Skyward Sword, and they’re posting new videos quite often. Today we got short and sweet video of Link murdering something that’s half fish, half seal and half flamethrower, as well as digging through some dirt. Nothing terribly exciting but nice nonetheless. Since the video itself isn’t all that long or interesting, let’s talk about the stamina circle that pops up seemingly all the time. Am I the only one who thinks that it will become annoying REALLY fast? Jump inside for the video.

      ]]>
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      ZOMG WTF H4X http://www.zeldainformer.com/zomg_wtf_hax/ Fri, 16 Sep 2011 19:41:00 +0000 http://localhost/wordpress90/?p=3181 Evil piece of plastic!
      Well here’s something that sure to upset the big N. It appears that the Crown3DS is the first flash cart that works with 3DS games. What does this mean? Well, for one thing, once this is released, you could theoretically run homebrew specifically designed for the 3DS, or, if you’ve got no morals, use the flash cart to play pirated 3DS games.



      For those of you who’re into these types of things, this is the first flashcart that works specifically for 3DS games. Older models, such as the R4 and M3 also work for the system, but only support classic DS games.



      Currently, the Crown3DS only works with one game, and that game is Splinter Cell. However, given time, I’m sure the devs will figure out how to get other 3DS games to work with the card as well.



      What’ll be interesting is seeing how Nintendo is going to thwart the Crown3DS once it gets a public release. When the 3DS first came out, Nintendo claimed that they would have a way of knowing if the system was playing a pirated game or not, and that they would fight piracy via firmware updates. I imagine that each system update would probably brick any 3DS that checked positive for flash cart use. Personally I think that’s fine. It would make a lot of people think twice before playing pirated 3DS games.



      Of course, you’d also have to take into consideration how talented the people who come up with these flash carts are. Those of you who’ve messed with your Wii know about BootMii, which can make your Wii almost unbrickable. So I’m sure something similar to that will pop up for the 3DS. Like I said, it’ll be fun to see what Nintendo has in store for 3DS software pirates








      Please note: Zelda Informer does not support or encourage piracy



      Source: My Nintendo News

      ]]>
      Evil piece of plastic!Well here’s something that sure to upset the big N. It appears that the Crown3DS is the first flash cart that works with 3DS games. What does this mean? Well, for one thing, once this is released, you could theoretically run homebrew specifically designed for the 3DS, or, if you’ve got no morals, use the flash cart to play pirated 3DS games.


      For those of you who’re into these types of things, this is the first flashcart that works specifically for 3DS games. Older models, such as the R4 and M3 also work for the system, but only support classic DS games.


      Currently, the Crown3DS only works with one game, and that game is Splinter Cell. However, given time, I’m sure the devs will figure out how to get other 3DS games to work with the card as well.


      Jump inside for more.

      ]]>
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      Psychosomatic (vol. 1): Assessing the Validity of Video Game Influence on Aggressive Behavior http://www.zeldainformer.com/psychosomatic_vol_1_assessing_the_validity_of_video_game_influence_on_aggre/ Fri, 16 Sep 2011 20:07:33 +0000 http://localhost/wordpress90/?p=3182

      The effect of media on behavior has been a long-standing issue across the globe, particularly in the United States after the tragic Columbine High School shootings in 1999. The hand behind the gun had allegedly held a controller as well, using it in a variety of violent games like Doom. Regardless of your nationality, you have likely heard of the irrefutable evidence that many claim in regards to violent behavior and video games. Just how reliable is this “evidence” though? Is it obscured in emotional valence or is there something here that you and I should be aware of as gamers?




      Before getting into the evidence behind the claims, allow me to explain why it makes (psychological) sense that violent video games could theoretically produce aggressive behavior. In 1961, Albert Bandura had children watch a video of a person interacting with a large-inflated doll and later allowed them to interact with the dolls themselves. Children who watched the person on film thrash at the doll violently exhibited violent behavior as well. Bandura coined this concept Observational Learning, where a person could mimic a behavior without being conditioned to learn the behavior directly (Bandura, Ross, & Ross, 1961).




      Simply, Bandura’s concept states that children are capable of learning to exhibit violent behavior (such as shooting, fighting, etc.) simply through observing the events of a game unfold. Influenced by this idea, numerous research studies have been completed to determine the extent to which Bandura’s idea holds in the realm of video games. In 2001, Craig Anderson and Brad Bushman published a meta-analytic1 review of the effects of playing violent video games on subsequent aggressive behavior. They found that, across a multitude of averaged studies, playing video games significantly relates to aggressive behavior, aggressive thoughts, and antisocial behavior.




      Had I cut my article here, you may have been influenced into thinking that violent video games cause an increase in violent behavior. However, further analysis shows that things are not so cut-and-dry. Though Anderson and Bushman showed significant2 relationships in their paper, these relationships had small effect sizes3. Aggressive behavior, aggressive thoughts, and antisocial behavior had average correlations of r= .19, .27 and .164 with playing violent video games, respectively (Anderson & Bushman, 2001). What this means is that playing violent video games can account for only 5% of the variance5 (approximately) for each of the three things I mentioned, so 95% of the people’s aggressive behavior cannot be explained by playing violent video games.




      Additionally, Rebecca Chory and Alan Goodboy published an article this year relating personality to video game choice. They found that the emotionally unstable and antisocial children were significantly more likely to play violent video games in the first place (Chory & Goodboy, 2011). Not only does playing violent behavior relate very poorly with aggression, but we also cannot be sure if it is just aggressive people playing violent games rather than video games causing an increase in aggression.




      To wrap this article up, I’d like to point out that no research to date has shown that there are any lasting changes in aggression as a result of playing video games. That is, assuming that video games do cause violent behavior, they only affect aggression for a short period of time and have no implications for future behavior. My view on the matter is that people have tried to over-extend the concept of Observational Learning. The children in Bandura’s study were in a realistic situation and were given the materials necessary to carry out aggressive behavior. In addition, acting violently to an inflated doll has very little social impact. In other words, if you hand someone a first person shooter, they will not be in the same circumstances as the character in the game to reenact the behavior. Unlike Bandura’s study, killing someone also has extremely drastic consequences in a real society. In essence, the probability that any normal person commits murder because he did it in a game is about equal to the likelihood of The Last Story, Pandora’s Tower, and Xenoblade Chronicles all being localized in the United States (badum tch!).



      ]]>

      Psychosomatic is an article series that aims to provide the reader with the information necessary to form his/her own opinion on important topics currently dealing with both videos games and psychology.  As such, these articles may reference some psychological or statistical concepts that are foreign to you.  If you have any trouble understanding what they mean, you can reference the “List of Concepts” at the end of the manuscript. Suggestions in all forms are welcome and encouraged.


      The effect of media on behavior has been a long-standing issue across the globe, particularly in the United States after the tragic Columbine High School shootings in 1999. The hand behind the gun had allegedly held a controller as well, using it in a variety of violent games like Doom.  Regardless of your nationality, you have likely heard of the irrefutable evidence that many claim in regards to violent behavior and video games.  Just how reliable is this “evidence” though? Is it obscured in emotional valence or is there something here that you and I should be aware of as gamers?

      ]]>
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      Because Even a Few Seconds of New Skyward Sword Footage are Precious... http://www.zeldainformer.com/because_even_a_few_seconds_of_new_skyward_sword_footage_are_precious/ Sat, 17 Sep 2011 03:20:00 +0000 http://localhost/wordpress90/?p=3183 LIZALFOS COMIN FOR YA
      I found another “new” Skyward Sword related video! While this isn’t an official part of Game Informer‘s “new Skyward Sword footage,” it does show off a couple short clips of content we haven’t seen before, including the Lizalfos and the fire dungeon boss battle. Nothing to write home about, but definitely something to check out if you’re interested in what’s coming up soon.



      The new footage comes in the form of a trailer of all of Game Informer‘s upcoming video content. Check it out:





      Of course, we’ve got our own exclusive Skyward Sword content incoming: a full-blown walkthrough of the game complete with custom artwork, maps, screenshots, video, and all the other flashy features you’d expect from a guide made by the biggest Zelda nerds on the planet. Make sure you check back around the game’s release for all the Skyward Sword info you can handle! In the meantime, be sure to keep up with our “Everything We Know About Skyward Sword article to make sure you’ve got all the most up-to-date news and information!



      Source: Game Informer on YouTube


      Related Articles:

      ]]>
      LIZALFOS COMIN FOR YA
      I found another “new” Skyward Sword related video! While this isn’t an official part of Game Informer‘s “new Skyward Sword footage,” it does show off a couple short clips of content we haven’t seen before, including the Lizalfos and the fire dungeon boss battle. Nothing to write home about, but definitely something to check out if you’re interested in what’s coming up soon.

      Of course, we’ve got our own exclusive Skyward Sword content incoming: a full-blown walkthrough of the game complete with custom artwork, maps, screenshots, video, and all the other flashy features you’d expect from a guide made by the biggest Zelda nerds on the planet. Make sure you check back around the game’s release for all the Skyward Sword info you can handle! In the meantime, be sure to keep up with our “Everything We Know About Skyward Sword article to make sure you’ve got all the most up-to-date news and information!

      Hit the jump to check out the trailer of upcoming Game Informer video content.

      ]]>
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      Nerd Rage: Even Link Forgot it was Samus Aran's 25th Birthday http://www.zeldainformer.com/nerd_rage_even_link_forgot_it_was_samus_arans_25_birthday/ Sat, 17 Sep 2011 12:21:53 +0000 http://localhost/wordpress90/?p=3184 Link Forget's Samus Aran's Birthday

      In many wants, I do feel bad for Samus Aran and the Metroid series. We certainly haven’t forgotten about it. Last month we posted some nice fan art in celebration of her 25th, and we’ve been having a few metroid articles come out all year. The most recent of those articles being a head to head match between both silver anniversary games this year: Metroid Better Than Zelda? A Tale of Two Series. We also looked to the future of the series with “Where Does Metroid Go From Here?”. We obviously rather enjoy metroid here. Do any of you remember that it was us, Zelda Informer, that started the rather successful Metroid Wiki? There are still days that go by where I regret having sold it off, though it was definitely for the greater good.

      Metroid celebrates 25 years this year, and it does really feel like the internet and Nintendo have simply forgot. Mario got special treatment, and we all know Zelda has been getting it as well. Metroid has been thrown to the curve, and hopefully it wasn’t just because of the poor response to Metroid: Other M... despite our staff’s love for the game. I am sure everyone knows how much Damir adores the game as well, and even Alex Plant has spoken a bit of praise for it. We certainly enjoyed it, but then again, sometimes we like things that are a tad against the popular grain. As an example, we all loved Majora’s Mask before it was cool to love Majora’s Mask. Happy 25th, Samus Aran.

      ]]>
      Link Forget's Samus Aran's Birthday

      In many wants, I do feel bad for Samus Aran and the Metroid series. We certainly haven’t forgotten about it. Last month we posted some nice fan art in celebration of her 25th, and we’ve been having a few metroid articles come out all year. The most recent of those articles being a head to head match between both silver anniversary games this year: Metroid Better Than Zelda? A Tale of Two Series. We also looked to the future of the series with “Where Does Metroid Go From Here?”. We obviously rather enjoy metroid here. Do any of you remember that it was us, Zelda Informer, that started the rather successful Metroid Wiki? There are still days that go by where I regret having sold it off, though it was definitely for the greater good.

      Metroid celebrates 25 years this year, and it does really feel like the internet and Nintendo have simply forgot. Mario got special treatment, and we all know Zelda has been getting it as well. Metroid has been thrown to the curve, and hopefully it wasn’t just because of the poor response to Metroid: Other M... despite our staff’s love for the game. I am sure everyone knows how much Damir adores the game as well, and even Alex Plant has spoken a bit of praise for it. We certainly enjoyed it, but then again, sometimes we like things that are a tad against the popular grain. As an example, we all loved Majora’s Mask before it was cool to love Majora’s Mask. Happy 25th, Samus Aran.

      ]]>
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      Outside Nintendo: Playstation Vita is Region Free, Features an External Battery http://www.zeldainformer.com/outside_nintendo_playstation_vita_is_region_free_features_an_external_batte/ Sat, 17 Sep 2011 14:25:43 +0000 http://localhost/wordpress90/?p=3185 Playstation VitaThis news is something that can have a direct affect on the future of the 3DS console. You see, there is this thing Nintendo keeps liking to do (that, admittedly, use to be industry standard) that involves a little something known as region locking. The main reason to region lock is to try and increase profit margins. As an example, games are a lot more expensive in Europe and Australia than they are in the states, so it prevents people in those countries form importing, forcing them to pay a higher premium for games. The downfall of region locking, of course, is that people can’t import games to play on their local console that may not be coming out in their native country.



      One example where this causes issues is not being able to import Xenoblade. That being said, Sony is going to avoid any such issues with their new portable by making it region free. Like the 3DS, however, the PS Vita has a small battery life. Sony is attempting to rectify this by releasing an external battery source that will likely cost a good chunk. There are third party options for the 3DS for such things, but there is nothing officially support by Nintendo… yet. Sony recognizes battery life is a problem. Nintendo apparently thinks it’s just fine.



      It’s just two different outlooks in philosophy, and it appears Nintendo is still a tad behind the times of understanding what gaming on the go is like. Battery life is huge, and region locking needs to finally be thrown to the curb.

      Source: Joystiq

      ]]>
      Playstation VitaThis news is something that can have a direct affect on the future of the 3DS console. You see, there is this thing Nintendo keeps liking to do (that, admittedly, use to be industry standard) that involves a little something known as region locking. The main reason to region lock is to try and increase profit margins. As an example, games are a lot more expensive in Europe and Australia than they are in the states, so it prevents people in those countries form importing, forcing them to pay a higher premium for games. The downfall of region locking, of course, is that people can’t import games to play on their local console that may not be coming out in their native country.

      One example where this causes issues is not being able to import Xenoblade. That being said, Sony is going to avoid any such issues with their new portable by making it region free. Like the 3DS, however, the PS Vita has a small battery life. Sony is attempting to rectify this by releasing an external battery source that will likely cost a good chunk. There are third party options for the 3DS for such things, but there is nothing officially support by Nintendo… yet. Sony recognizes battery life is a problem. Nintendo apparently thinks it’s just fine.

      It’s just two different outlooks in philosophy, and it appears Nintendo is still a tad behind the times of understanding what gaming on the go is like. Battery life is huge, and region locking needs to finally be thrown to the curb.

      ]]>
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      New First 4 Figures Figurine: Link on Epona http://www.zeldainformer.com/new_first_4_figures_figurine_link_on_epona/ Sat, 17 Sep 2011 17:03:54 +0000 http://localhost/wordpress90/?p=3186 New Zelda First 4 Figure Figurine

      If you aren’t familiar with First 4 Figures, you ought to be. Even if you don’t have the extra cash to splurge on their high-quality figurines, the product pictures alone are works of art. While the company makes a number of figurines based on several different video game franchises (including Metroid), they have more Zelda-related figurines than anything else.



      The other day First 4 Figures updated their website to announced a new Zelda figurine: “Link on Epona.”



      The Preview.

      While we only have the above preview image to look at as of yet, it’s obvious that the new figurine will be a replication of this famous pose from Twilight Princess:



      The Inspiration.

      While I love most of First 4 Figures work, some of their earliest figurines look a little odd. Overall, they’re good, but it has to do with how the faces are painted and proportioned. The good news is that the company has improved with every new figurine they’ve designed, and the majority of their statues are a sight to behold. As such, their new “Dark Link”, for instance, is worlds better than their original “Ocarina Link” (this is a good comparison becuase both figurine’s are based on the Link design from Ocarina of Time).


      Dark Link.

      Ocarina Link

      So while this preview for their new Link figurine only shows his face, it’s very telling. This is a beautiful portrayal of Link; the craftsmenship is at the highest I’ve seen their work, and it looks like “Link on Epona” will be another figurine to add to their growing list of masterpieces.



      There’s no word on how much it will cost yet, but it will probably be priced similarly to their “Wolf Link and Midna” statue, which costs $330 for the regular version and $350 for the exclusive version. Preorders start Tuesday 20th September 2011, so we won’t have to wait long to find out.



      Source: First 4 Figures

      ]]>
      New Zelda First 4 Figure Figurine

      If you aren’t familiar with First 4 Figures, you ought to be. Even if you don’t have the extra cash to splurge on their high-quality figurines, the product pictures alone are works of art. While the company makes a number of figurines based on several different video game franchises (including Metroid), they have more Zelda-related figurines than anything else.

      The other day First 4 Figures updated their website to announced a new Zelda figurine: “Link on Epona.”

      Check out the preview inside.

      ]]>
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      ZI Pokemon BW League: Seeking New Challengers! http://www.zeldainformer.com/zi_pokemon_bw_league_seeking_new_challengers/ Mon, 19 Sep 2011 01:00:39 +0000 http://localhost/wordpress90/?p=3187 ZeldaInformer Pokemon Black and White League Logo
      Are you hungry for Pokemon battling glory? Is ZeldaInformer your Internet home for anything and everything Nintendo? Then why not pop in to the ZeldaInformer forums and take a look at our Pokemon League! The ZeldaInformer Pokemon Black and White League is currently seeking challengers for its 10 Gym Leader challenge(although only 8 of the 10 are currently active…). And if that’s not enough for you, you can take on the League’s Elite Four challenge after you have won 8 Gym Badges!



      Before registering, be sure to read the Rules Thread on the Forums completely; certain Pokemon, items, and moves are banned! Also, make sure you are registered on the ZI Forums; if not, hop to it! In order to register, head over to the Registration Thread and fill out a registration form. Then, get cracking at our first four Gym Leaders!



      Not sure about how you’ll do at competitive battling? Don’t worry, our Gym Leaders and Challengers are willing to help a fellow Pokemon enthusiast out. As long as you have a Nintendo DS or 3DS and a copy of Pokemon Black and White and a willingness to learn, you’ll have no problem with the League. Also, you can get some advice from our experts about your team at the Rate My Team Thread.



      So, what are you waiting for? Sign up for the League today!


      Related Articles:

      ]]>
      ZeldaInformer Pokemon Black and White League Logo
      Are you hungry for Pokemon battling glory? Is ZeldaInformer your Internet home for anything and everything Nintendo? Then why not pop in to the ZeldaInformer forums and take a look at our Pokemon League! The ZeldaInformer Pokemon Black and White League is currently seeking challengers for its 10 Gym Leader challenge(although only 8 of the 10 are currently active…). And if that’s not enough for you, you can take on the League’s Elite Four challenge after you have won 8 Gym Badges!

      Read on for more information concerning rules, how to register, and some helpful links.

      ]]>
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      Monster Hunter Tri G and Why A Second Analog Stick Might Not Be Needed http://www.zeldainformer.com/monster_hunter_tri_g_and_why_a_second_analog_stick_might_not_be_needed/ Sat, 17 Sep 2011 21:01:10 +0000 http://localhost/wordpress90/?p=3188 Tokyo Game Show 2011 Monster Hunter Tri G Demo
      By now everyone knows that Capcom was involved in the creation of the Slide Expansion Pad for the Nintendo 3DS. After all, Capcom is behind Monster Hunter, and the expansion will be required to play Monster Hunter 4 on the 3DS.



      Monster Hunter Tri G is also coming to the 3DS, but it does not require the expansion cradle, so is it really necessary for Monster Hunter 4?



      A demo for Monster Hunter Tri G for the 3DS is currently being offered at the Tokyo Game Show in Japan. We have some off-screen footage of it below, and it’s looking pretty great without the cradle.



      The first video shows the floor demo, while the second is Capcom’s official, and lengthy, presentation.








      Below is the control map for the Monster Hunter Tri G:



      MonHun3G_controls.jpg

      As you can see from the videos, the game plays perfectly fine without the second analog stick, so why is it required for Monster Hunter 4? Maybe some extra level of gameplay is going to be added in order to justify altering the hardware. Perhaps Nintendo has been planning on upgrading the 3DS for awhile, based on developer feedback, and are just testing the waters through Capcom.



      The only thing we do know is that the second analog stick will provide a little more procession than the D-pad when it comes to camera control.



      Monster Hunter is crazy popular in Japan, so the masses are going to run out and buy that expansion pad to play Monster Hunter 4. After all, we’re all going to get a Wii Motion Plus enabled Wii Mote in order to play Skyward Sword. But do you think the cradle is really necessary, or will the D-pad do just fine?



      Source: Destructoid

      ]]>
      Tokyo Game Show 2011 Monster Hunter Tri G Demo
      By now everyone knows that Capcom was involved in the creation of the Slide Expansion Pad for the Nintendo 3DS. After all, Capcom is behind Monster Hunter, and the expansion will be required to play Monster Hunter 4 on the 3DS.

      Monster Hunter Tri G is also coming to the 3DS, but it does not require the expansion cradle, so is it really necessary for Monster Hunter 4?

      A demo for Monster Hunter Tri G for the 3DS is currently being offered at the Tokyo Game Show in Japan. We have some off-screen footage of it inside, and it’s looking pretty great without the cradle.

      ]]>
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      Talking Point: Is the 3DS Back on Track After the 3DS Conference and TGS? http://www.zeldainformer.com/talking_point_is_the_3ds_back_on_track_after_the_3ds_conference_and_tgs/ Sat, 17 Sep 2011 23:29:25 +0000 http://localhost/wordpress90/?p=3189 3ds-flame-red-300x300.jpgLost in our bevy of Skyward Sword coverage (which is still ongoing, mind you. Check out this article for all the details) is the fact that the last week has been a very busy one for the 3DS’s future. Between finding out the Circle Pad isn’t as bad as we feared, and that the 3DS will be getting Monster Hunter 4, along with Kingdom Hearts, Fire Emblem, and all the other great titles we already knew were coming, things appear to be heading in a positive direction.

      In seeing all this great new information streaming in, the one big question is looming over our heads: Is the 3DS on the right track for future success? Personally, I think the 3DS is at least making strides in the right direction. The circle pad isn’t required, the console is now affordable, and the software lineup looks enticing. Still, the console may never truly get on track until a new Pokemon game is revealed. That being said, it’s a fun discussion. Do you think the 3DS on on the right track? If not, what do you think they need to do in order to get it on the right track?

      ]]>
      3ds-flame-red-300x300.jpgLost in our bevy of Skyward Sword coverage (which is still ongoing, mind you. Check out this article for all the details) is the fact that the last week has been a very busy one for the 3DS’s future. Between finding out the Circle Pad isn’t as bad as we feared, and that the 3DS will be getting Monster Hunter 4, along with Kingdom Hearts, Fire Emblem, and all the other great titles we already knew were coming, things appear to be heading in a positive direction.

      In seeing all this great new information streaming in, the one big question is looming over our heads: Is the 3DS on the right track for future success? Personally, I think the 3DS is at least making strides in the right direction. The circle pad isn’t required, the console is now affordable, and the software lineup looks enticing. Still, the console may never truly get on track until a new Pokemon game is revealed. That being said, it’s a fun discussion. Do you think the 3DS on on the right track? If not, what do you think they need to do in order to get it on the right track?

      ]]>
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      iPhone Competing With 3DS? I Disagree http://www.zeldainformer.com/iphone_competing_with_3ds_i_disagree/ Sat, 17 Sep 2011 23:55:00 +0000 http://localhost/wordpress90/?p=3190 iPhone…we meet againEarlier today tech site Slash Gear posted a scathing article about how the iPhone 5 is apparently going to plow over the 3DS and bury it in the dust. Columnist Don Reisinger writes: “The 3DS is failing right now, more than any other reason, because of smartphones and tablets offering compelling gaming experiences. And when the iPhone 5 launches in the next several weeks, you can expect it to officially kill off the 3DS.”



      Um, what? I’ll tell you exactly why the 3DS is falling flat: Nintendo has yet to release a true “killer app.” The problem isn’t that people are “turning to mobile devices for gaming” - I can only think of a handful of mobile games that have even made it into the mass market radar to begin with - the problem is that Nintendo hasn’t pulled out something that people really have to get a 3DS for.



      We’ve seen it time and time again - when Nintendo makes something that everybody truly feels like they have to get, the customers come in droves. We saw it with Super Mario Bros. for the NES, Super Mario World for SNES, we saw it for Super Mario 64 and both New Super Mario Bros. games.


      Noticing a pattern here? The life of a Nintendo console doesn’t really start until it gets its first original Mario game. Almost every Nintendo system in history saw a Mario game as a launch title, with the exceptions being the GameCube and Wii, and with each it’s clear that Mario is what drove those consoles’ early sales.



      It doesn’t matter what shape the system is in - a new, exciting Mario game brings fans. The DS was off to a bad start at first (worse shape than the 3DS is in currently), but once New Super Mario Bros. hit the stage, the system took off running and has since become the best-selling video game machine ever. As for New Super Mario Bros. - it’s sat comfortably in the Top 40 software sales lists week after week since its debut, an over five-year-long tenure, and has sold nearly 26 million units worldwide.


      With Mario on Nintendo's side, they can't lose



      We haven’t seen anything that’s generated this much hype on 3DS as of yet. The two biggest titles so far have both been remakes, and the first major Mario game won’t show up until November. If Super Mario 3D Land wins over that good ol’ Mario crowd, 3DS is about to head places - great places. Of course, even if 3D Land can’t do it alone, Nintendo’s got another ace in the hole: Mario Kart 7, the latest entry in a similarly-proven series.



      The real challenge for 3DS is whether people will go for Super Mario 3D Land over New Super Mario Bros.. After all, there’s a great big DS audience that might just see New Super Mario Bros. as the avenue for their Mario fix instead. On the other hand, Super Mario 3D Land is the first real 3D Mario experience to really speak to the classic Mario fan with its close attention to the fundamentals of the 2D series, so that could mean fans of New Super Mario Bros. could decide to upgrade to a 3DS just to get their hands on the latest game. (That’s clearly what Nintendo is going for.)



      Mario‘s never failed Nintendo so far, so I think it’s only fair to wait and see if this latest entry manages to take the 3DS places before anyone writes it off - especially when the biggest challenge the 3DS faces right now has nothing to do with the competition, but instead with its utter lack of Mario.



      Source: Slash Gear

      ]]>
      iPhone…we meet againEarlier today tech site Slash Gear posted a scathing article about how the iPhone 5 is apparently going to plow over the 3DS and bury it in the dust. Columnist Don Reisinger writes: “The 3DS is failing right now, more than any other reason, because of smartphones and tablets offering compelling gaming experiences. And when the iPhone 5 launches in the next several weeks, you can expect it to officially kill off the 3DS.”

      Um, what? I’ll tell you exactly why the 3DS is falling flat: Nintendo has yet to release a true “killer app.” The problem isn’t that people are “turning to mobile devices for gaming” - I can only think of a handful of mobile games that have even made it into the mass market radar to begin with - the problem is that Nintendo hasn’t pulled out something that people really have to get a 3DS for. Jump inside to see what I mean.

      ]]>
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      Zelda Informer Now Features a Featured Box & a Bunch of Other Features... Say What? http://www.zeldainformer.com/zelda_informer_now_features_a_featured_box_a_bunch_of_other_features_say_wh/ Sun, 18 Sep 2011 00:06:59 +0000 http://localhost/wordpress90/?p=3191 debbie.JPGAs The Fabulous Debbie will no doubt agree, Zelda Informer is fabulous. However, in the past 48 hours loads of blood and tears have been shed to improve those qualities. Above this news post you should be able to see the brand new, sexy Featured Box, showing you 5 staff picks of news and articles. Each frame is a custom coded HTML piece, so those aren’t just images with links. Embedded videos and all other sorts of awesome stuff can be done right there in the magic box. If you manage to avert your gaze from that entrancing beauty and look further up, you’ll notice Link and Debbie the Fabulous proudly showcasing direct links to our most relevant and awesome Skyward Sword resources. And there’s more! Read below to see how you can contribute in these truly glorious times!

      One last teaser feature you probably have noticed is the ominous looking timer in the sidebar. It’s exactly what you think it is - a countdown the Skyward Sword release date. If you squint hard enough the days look like minutes, so there’s that.

      However, this is where YOU come in! New stuff doesn’t come without bugs, and web development is a vicious beast since one has to account for cross-browser compatibility. Known issues so far are simply the fade effect and embedded video not working on IE (Seriously, if you use IE, stop using the internet), but chances are there are more. If you find any bugs, please report them either in the comments, including the browser you were using, or directly to my email damir@zeldainformer.com for even faster response time and fixing! Your help is much appreciated.

      Update (Skype Chat):

      [4:12:23] Damir Halilovic: fuck
      [4:12:33] Damir Halilovic: I just realized how to fix the fading bug in IE [and the text not properly displaying apostrophes]
      [4:12:39] Damir Halilovic: but it’s past 4am
      [4:12:50] Damir Halilovic: I’ll have to do it tomorrow

      Update (Skype Chat):

      [13:42:41] Damir Halilovic: fixed the fade effect for IE
      [13:42:41] Damir Halilovic: man
      [13:42:46] Damir Halilovic: there’s no feeling like weeding out bugs

      ]]>
      debbie.JPGAs The Fabulous Debbie will no doubt agree, Zelda Informer is fabulous. However, in the past 48 hours loads of blood and tears have been shed to improve those qualities. Above this news post you should be able to see the brand new, sexy Featured Box, showing you 5 staff picks of news and articles. Each frame is a custom coded HTML piece, so those aren’t just images with links. Embedded videos and all other sorts of awesome stuff can be done right there in the magic box. If you manage to avert your gaze from that entrancing beauty and look further up, you’ll notice Link and Debbie the Fabulous proudly showcasing direct links to our most relevant and awesome Skyward Sword resources. And there’s more! Jump inside to see how you can contribute in these truly glorious times!

      Updated! Look inside!

      Another update! Look again!

      ]]>
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      Off-Screen Footage from the Skyward Sword Demo Session at GAMEfest http://www.zeldainformer.com/off-screen_footage_from_the_skyward_sword_demo_session_at_gamefest/ Sun, 18 Sep 2011 01:30:00 +0000 http://localhost/wordpress90/?p=3192



      We know, we know - most of you have been keeping up so diligently on all the most recent Zelda news we’ve posted recently that you’ve probably seen enough Skyward Sword footage to make your eyes bleed. And we know that we’ve already got a full blown feature detailing basically everything we know about Skyward Sword that can answer most of the questions you could possibly have about the game. But still, when we find decent video to share, we’ve just got to share.



      This particular feature shows a Nintendo representative walking onlookers through the demo areas we saw at E3 2011 and all the subsequent press and public events. We’ve already got a full guide on the E3 2011 demo as a teaser for our upcoming walkthrough, but these clips give us an in-depth showing off the basics of gameplay as experienced in the demo.






      Source: Nintendo at GAMEfest, via jamesh446 on YouTube, via GoNintendo


      Related Articles:

      ]]>

      We know, we know - most of you have been keeping up so diligently on all the most recent Zelda news we’ve posted recently that you’ve probably seen enough Skyward Sword footage to make your eyes bleed. And we know that we’ve already got a full blown feature detailing basically everything we know about Skyward Sword that can answer most of the questions you could possibly have about the game. But still, when we find decent video to share, we’ve just got to share.

      This particular feature shows a Nintendo representative walking onlookers through the demo areas we saw at E3 2011 and all the subsequent press and public events. We’ve already got a full guide on the E3 2011 demo as a teaser for our upcoming walkthrough, but these clips give us an in-depth showing off the basics of gameplay as experienced in the demo. Jump inside for three more clips.

      ]]>
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      Star Fox 64 and Ocarina of Time's Budding Relationship http://www.zeldainformer.com/star_fox_64_and_ocarina_of_times_budding_relationship/ Sun, 18 Sep 2011 09:20:00 +0000 http://localhost/wordpress90/?p=3193 Star Fox 64 and Ocarina of Time

      Star Fox 64 and Ocarina of Time, along with Super Mario 64, were games that really revolutionized gaming back in the days of their original releases on the Nintendo 64. It goes without saying that the development of these early N64 titles was closely intertwined, as Nintendo took gaming into the world of 3D. It is somewhat ironic that both of these classic games that established 3D gaming are now Nintendo’s first big titles released in stereoscopic 3D on the 3DS.

      At a surface level it doesn’t really look like Star Fox 64 and Ocarina of Time have any more similarities going for them other than the timing of their original releases and 3D remakes. Beyond the surface level those with keen eyes, and ears for that matter, will find that the 1997 game Star Fox 64 had its influence on the immortal 1998 classic Ocarina of Time - and that refers to a lot more than the famous “Arwing in Kokiri Forest” hack!

      It is well known that Ocarina of Time was developed concurrently with the 1996 classic, Super Mario 64. As I wrote in “Two Games That Revolutionized Gaming”, Mario 64 shared many of the same staff with Ocarina as well as concepts, design aesthetics and even musical themes. Although they aren’t as widely known, there are some aspects of Star Fox 64 that also found their way into Ocarina.

      The most obvious similarity to be seen is that between Andross - the evil scientist and final boss of Star Fox 64 - and Ocarina’s Bongo Bongo - the “Phantom Shadow Beast” boss of the Shadow Temple. Andross comprised of a human head and two hands, where players must first destroy the two hands, being careful to avoid their attacks, before attacking the head.

      Bongo Bongo followed, with players having to stun each of his hands with arrows before attacking his invisible body with some help from the Lens of Truth. Today, bosses with two floating hands and a head are fairly common place, following suit from the formula laid down in Star Fox and popularized in Ocarina of Time.

      Andross and Bongo Bongo



      Those gamers with extremely anal attention to details - okay, let’s be honest - without knowing this next little detail there’s no way anyone would be able to pick up on it. There is a cutscene in Star Fox - which scene exactly is debatable - where an enemy is tailing an Arwing. The path this aircraft follows is an identical path to what Ocarina’s Volvagia - “Subterranean Lava Dragon” boss of the Fire Temple - follows in the cutscene where he/she is introduced.

      No, it’s no coincidence or tribute - it’s laziness really. Boss programmer Kazuaki Morita, who also programmed the fishing pond, simply reused the same code from Star Fox for Volvagia. Boss designer Satoru Takizawa was amazed at how fast Volvagia was programmed, until he learned that Morita had kind of cheated. Even in the 3D versions of the games, both the enemy aircraft and Volvagia still use that same preprogrammed path. The more you know!

      The thing that really drives the connection between the two games home for me is a part of the soundtrack. Both of the soundtracks for Ocarina and Star Fox were composed by Koji Kondo, and those with keen ears will pick up on an almost identical sequence towards the end of both game’s staff credits sequence. The only real difference, other than a slight remixing, is the addition of bells in Ocarina. Here are the snippets for you:

      Star Fox 64 - End Credits Snippet




      Ocarina of Time - End Credits Snippet





      As can be seen, and heard, there are both some very minor and rather significant correspondence between Star Fox 64 and Ocarina of Time. It’s nothing unexpected really considering the shared staff between the titles, and how they were both at a time when gaming was taking great steps forward and titles needed to draw from those that came before them to advance the 64’s abilities.

      Ocarina of Time will forever remain one of the greatest games of all time, and it has titles such as Super Mario 64 and Star Fox 64 - amongst many others - to thank for helping it become the masterpiece it is. Even though Mario 64 is a platformer, Star Fox is an on-rail shooter; and Ocarina is action-adventure - they are all peas from the same pod. Now, here we are in 2011, 13 years later for Ocarina and 14 years for Star Fox. Both games have stood the test of time, and with their 3DS remakes prove that to this day they are still contending with the ever advancing gaming market.

      Just like Super Mario 64 proved it still had what it takes on the Nintendo DS, these two have proven the same thing on the 3DS. Back in the mid-nineties Star Fox and Ocarina were just mere buds growing together, and upon release they took the world by storm. But even then they were just blossoming. It is now, on the Nintendo 3DS, that these games have finally reached their full potential, finally reached full bloom!

      Related Articles

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      Star Fox 64 and Ocarina of Time

      Star Fox 64 and Ocarina of Time, along with Super Mario 64, were games that really revolutionized gaming back in the days of their original releases on the Nintendo 64. It goes without saying that the development of these early N64 titles was closely intertwined, as Nintendo took gaming into the world of 3D. It is somewhat ironic that both of these classic games that established 3D gaming are now Nintendo’s first big titles released in stereoscopic 3D on the 3DS.

      At a surface level it doesn’t really look like Star Fox 64 and Ocarina of Time have any more similarities going for them other than the timing of their original releases and 3D remakes. Beyond the surface level those with keen eyes, and ears for that matter, will find that the 1997 game Star Fox 64 had its influence on the immortal 1998 classic Ocarina of Time - and that refers to a lot more than the famous “Arwing in Kokiri Forest” hack!

      ]]>
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      Super Mario 3D Land Makes Me Feel Like a Kid Again http://www.zeldainformer.com/super_mario_3d_land_makes_me_feel_like_a_kid_again/ Sun, 18 Sep 2011 14:30:00 +0000 http://localhost/wordpress90/?p=3194 This feels like the first true 3D expansion of the classic Mario games that got me into gaming in the first place
      Even though I’ve been a Zelda fan for almost thirteen years now (man, that’s most of my life!), my first foray into gaming was good ol’ Super Mario Bros. on the Nintendo Entertainment System. I think I was probably about three years old when I first took a dive into the Mushroom Kingdom, stompin’ on Goombas and Koopas like nobody’s business. Of course, I never was very good back then. I think I may have made it to World 6 once, and that was using the Warp Zone to skip ahead to World 4. But dude, I didn’t care - I was playing Mario.



      The first console game I ever owned, though, was Super Mario 64 - a game that I loved equally, but in a whole different way. It was the first big 3D game to hit the home gaming market, and as such I felt like part of a revolution. Something about playing the game at the store demo station (I think it was a Target) really wowed me and drew me in. The weirdness of Peach’s Castle’s mezzanine and its hilly-themed walls got me thinking “I have to find out what this is.”



      Now, with Super Mario 3D Land, I feel like I’m getting the best of both worlds. The whole “3D Mario” experience feels like it’s being injected with a good dose of all that made the 2D games great for the 80s audience, while still retaining the things that were part of my core gaming experience at home. I remember being excited to play Super Mario Galaxy and its sequel as well as New Super Mario Bros. Wii, but I haven’t felt this much like a kid since my mom first bought me Super Mario 64 for my birthday all those years ago.



      Kickin' Koopa Shells - in 3D!Maybe it’s Nintendo’s marketing working like a charm - they’re clearly going for the blend of retro elements with the new school, after all - but when I played the game at E3 I clearly enjoyed it, so it can’t be all talk and no walk. Sure, the game’s not as grand in scale as Super Mario Galaxy - so what? The courses themselves are tight and solid, just like the Mario games of old. There doesn’t necessarily need to be a lot of them if the replay value is there - and if there’s anything I’ve learned about my experience with Super Mario Bros. it’s that there’s always a new way to play right around the corner.



      We’ve already discovered the hidden Warp Zone in World 1-2 (which we now know pushes us straight ahead to World 2) - who knows what other secrets and shortcuts are hidden deep inside the game? Star Coins have to unlock something, and if this game is anything like New Super Mario Bros. this’ll probably mean a few sweeps back through older levels to find the coins I missed amidst all the platforming action. Will there be some kind of Hard Mode once we’ve finished the game? There’s no telling how much content is packed into that tiny little cartridge.



      If there’s anything that worries me, it’s the possibility that like New Super Mario Bros. this game could capitalize too much on recycled content from previous Mario games. The Tanooki Suit and airship levels are of course straight out of Super Mario Bros. 3, and the flagpole endings and False Bowser boss at the end of World 1 are both direct references to the original game. If this game can mix up all these old-school pieces with some new touches - which fortunately seems to be what this game is all about - then I’m sure it’ll go places.



      Mario 2.75D!
      This much is clear: playing Super Mario 3D Land makes me feel like I’m playing Mario for the very first time all over again. Sure, because it’s on a handheld platform it feels a bit like Mario-lite, but it’s fun and that’s what matters. I’m really hoping the new gameplay style sticks, because much like the Wii Motion Plus control for Skyward Sword it’s one that I absolutely adore. I don’t want it to replace classic side-scrolling Super Mario Bros. or the grand 3D style of the recent console titles, but it’s definitely a form that I think can work for the franchise in the long haul.



      I’m already aware that I’m going to have to put my first play of Super Mario 3D Land on hold so I can work to finish our Skyward Sword walkthrough, but you know what? I can wait. I’m a patient man, as my wife always tells me. But the kid in me is bursting to pick it up on launch day and play through all the levels over and over again until my fingers wear out.


      Related Articles:

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      This feels like the first true 3D expansion of the classic Mario games that got me into gaming in the first place
      Even though I’ve been a Zelda fan for almost thirteen years now (man, that’s most of my life!), my first foray into gaming was good ol’ Super Mario Bros. on the Nintendo Entertainment System. I think I was probably about three years old when I first took a dive into the Mushroom Kingdom, stompin’ on Goombas and Koopas like nobody’s business. Of course, I never was very good back then. I think I may have made it to World 6 once, and that was using the Warp Zone to skip ahead to World 4. (In fact, it was only a couple days ago that I finally actually sat down and played through every level in one sitting.) But dude, I didn’t care - I was playing Mario.

      The first console game I ever owned, though, was Super Mario 64 - a game that I loved equally, but in a whole different way. It was the first big 3D game to hit the home gaming market, and as such I felt like part of a revolution. Something about playing the game at the store demo station (I think it was a Target) really wowed me and drew me in. The weirdness of Peach’s Castle’s mezzanine and its hilly-themed walls got me thinking “I have to find out what this is.”

      Now, with Super Mario 3D Land, I feel like I’m getting the best of both worlds. The whole “3D Mario” experience feels like it’s being injected with a good dose of all that made the 2D games great for the 80s audience, while still retaining the things that were part of my core gaming experience at home. I remember being excited to play Super Mario Galaxy and its sequel as well as New Super Mario Bros. Wii, but I haven’t felt this much like a kid since my mom first bought me Super Mario 64 for my birthday all those years ago.

      ]]>
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      Zelda Informer Mailbag Episode #1: Because Crappy Web Videos are the Future! http://www.zeldainformer.com/zelda_informer_mailbag_episode_1_because_crappy_web_videos_are_the_future/ Sun, 18 Sep 2011 18:45:00 +0000 http://localhost/wordpress90/?p=3195



      About a week ago, I asked for you guys to send in your questions for our brand-spanking-new Weekend Mailbag video feature, which is just one of the many user-requested features we’re adding to the site in light of recent fan feedback.



      Today I tackle eight questions (all of them very good ones, by the way!) from our readers, covering a good range of topics from Skyward Sword to the Majora’s Mask to Star Fox 64 3D. Keep ‘em coming and we’ll get to more next week - and if I didn’t address your questions this time I may have them sitting on the back burner for future features, so don’t worry! Leave your questions in a comment or email them to me at alex@zeldainformer.com.


      This week’s questions:

      • Quinn: What do you think happens if Link jumps off the ledge but you don’t make him call his bird?
      • David: So people have been speculating about how Link got his tunic. Since Ocarina of Time, its been from the Kokiri Forest. However, because Skyward Sword definitely comes before Ocarina of Time, how do you think Link gets his tunic?
      • AShadowLink: How do you guys feel about Miyamoto judging the future of Star Fox on the sales of a remake on a system that hasn’t been doing very well?
      • Dzzy123: How do you feel about Ghirahim so far? Do you like the direction Nintendo is taking with him?
      • Jesse: Where did Majora’s Mask come from? Could it have come from Hyrule?
      • Mike73: Out of the many items Link has used from all of the games (other than all of the swords, shields, tunics, and armor he’s had), which do you think was the most important or significant, and from which game?
      • Lucas: How do you think Link will have the Triforce of Courage in Skyward Sword if at all? Do you think he will have to collect it like in Adventure of Link, and Wind Waker? Or do you think he will simply be born with it like in Ocarina of Time and Twilight Princess?
      • Carlos: Do you really think Skyward Sword will be the best Zelda game ever?

      You can also watch this and all future mailbag videos over at our YouTube channel.


      Related Articles:

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      About a week ago, I asked for you guys to send in your questions for our brand-spanking-new Weekend Mailbag video feature, which is just one of the many user-requested features we’re adding to the site in light of recent fan feedback.

      Today I tackle eight questions (all of them very good ones, by the way!) from our readers, covering a good range of topics from Skyward Sword to the Majora’s Mask to Star Fox 64 3D. Keep ‘em coming and we’ll get to more next week - and if I didn’t address your questions this time I may have them sitting on the back burner for future features, so don’t worry! Leave your questions in a comment after the jump or email them to me at alex@zeldainformer.com.

      ]]>
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      Compare Star Fox 64 3D to the Original In This Comparison Video http://www.zeldainformer.com/compare_star_fox_64_3d_to_the_orginal_in_this_comparison_video/ Sun, 18 Sep 2011 19:56:53 +0000 http://localhost/wordpress90/?p=3196 Compare the barrel rolls!
      You may or may not remember the various Ocarina of Time comparison videos that showcased footage from the original Nintendo 64 game alongside footage from the Nintendo 3DS remake. Star Fox 64 3D, now having been out for awhile, has received similar treatment.



      You can check out the video, which showcases the N64 and 3DS versions of the game’s introduction, title screen, and first stage of the initial level, after the jump.





      It’s really interesting when you look at how many little details were changed, in addition to the obvious graphical enhancements. For example, some of the shot compositions were slightly altered, and the timing between camera movements and screen transitions has also been changed. These little details aren’t important, so it makes you wonder why they were altered at all.



      It probably has to do with the nature of how the remake was accomplished. Both Ocarina and Star Fox were remade from the ground up, and it’s natural that there were little shifts in details when it came time to reanimate cameras and reedit the newly rendered footage.



      Also, before those of you who have yet to purchase the game freak out, I’m fairly certain that the character text boxes were moved to the lower screen on the 3DS.



      Readers, how do you think the remake visually compares to the original? Do you like all the changes. Are there some elements of the original that you miss?

      ]]>
      Compare the barrel rolls!
      You may or may not remember the various Ocarina of Time comparison videos that showcased footage from the original Nintendo 64 game alongside footage from the Nintendo 3DS remake. Star Fox 64 3D, now having been out for awhile, has received similar treatment.

      You can check out the video, which showcases the N64 and 3DS versions of the game’s introduction, title screen, and first stage of the initial level, after the jump.

      ]]>
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      The Virtue of a Game: A Discussion on Kantianism vs. Escapism http://www.zeldainformer.com/the_virtue_of_a_game_a_discussion_on_kantianism_vs_escapism/ Sun, 18 Sep 2011 21:29:34 +0000 http://localhost/wordpress90/?p=3197 megaman thumbnail.jpg

      Since the beginning of their time, video games have had a set of principles upon which they were designed. Some are designed for competition, some to tell you an elegant tale, and, recently, to even help you learn or stay in shape. However, I feel that most games can be loosely categorized into two groups, which I call Kantian games and escapist games. To explain, I think that most games allow for one of two things: playing for the sake of playing, and playing to be engrossed into an out-of-reality experience.


      Before I evoke some kind defensive rage toward what I am saying, let me clarify that I am NOT saying that playing an escapist game implies that your life is mediocre, thus compelling you play video games to get your mind off of it. Escapist games are synonymous with reading a novel; they ignite your creativity and pull you into a world that you could only viscerally experience on your own.




      I think it goes without saying that games today are trending predominantly toward the latter group. It was not always this way, to which many of the senior gamers can attest. Games from days gone by were much more Kantian in scope, using primarily the thrill of playing to pull you in. Many would argue that modern games are thus superior in most ways to their ancestral counterparts, and I would not dispute this notion. However, I hope I am not alone in my sentiment: I miss how games used to be.




      Don’t get me wrong; I still enjoy playing games. In fact, I currently have three games pre-ordered - the most I have ever had in one year (one of these is Skyward Sword, of course). I simply have too much going on for a game to be the center piece of my life. When I get home from a grueling day of work and class, it feels emotionally draining to sit down and play a game that requires me to immerse myself to enjoy it. On particularly busy weeks I may not have time to play at all, and in the meantime the memory of that important plot point that happened five hours of gameplay prior may have faded into nothingness. I want a game that I can jump in and enjoy without worrying about missing out on the true experience; I want difficulty and fulfillment over novelty and plot twists.




      Kantian games are fairly difficult to come by nowadays, though. Most developers, as I see it, have shifted to more story driven games, and some even have an aversion to the difficulty of older games (see Aonuma’s quote). Whatever the case, it seems clear that many (but not all) developers have moved on and seldom looked back.




      Anyway, I want to hear your opinions on the matter, fellow Zelda Informees. Which of these two game groupings do you prefer? Do you miss the old age of (Kantian) gaming, or do you believe that modern (escapist) games accomplish the goals of their predecessors and more?



      Sources:

      ]]>
      megaman thumbnail.jpg

      Since the beginning of their time, video games have had a set of principles upon which they were designed. Some are designed for competition, some to tell you an elegant tale, and, recently, to even help you learn or stay in shape. However, I feel that most games can be loosely categorized into two groups, which I call Kantian games and escapist games.  To explain, I think that most games allow for one of two things: playing for the sake of playing, and playing to be engrossed into an out-of-reality experience.

      ]]>
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      Can't Get a Copy of Xenoblade Chronicles? Retailers are About to be Re-Stocked http://www.zeldainformer.com/cant_get_a_copy_of_xenoblade_chronicles_retailers_are_about_to_be_re-stocke/ Sun, 18 Sep 2011 22:40:00 +0000 http://localhost/wordpress90/?p=3198 Want to see one of these in your house? Your next chance is coming real soon
      While Xenoblade Chronicles didn’t go on to be the best-selling RPG of the year as many Operation Rainfall hopefuls might have wished, it certainly made some waves in the European market - many stores and online retailers have been sold out for weeks now. Nintendo promised to relieve stock shortages in the short-term, though, and now they seem to have delivered. Copies aren’t necessarily ready to ship or pick up right now per se, but several retailers are reporting that the game will be available again soon.



      I’m unfortunately not too familiar with the European gaming retail scene (I live in America, after all), so I can’t say whether the new shipments will mean the game will be much easier to find going forward or if we’ll start seeing shortages again once this most recent order goes out, nor can I say whether there’s much hope for a stateside release based on its performance across the pond. All I can say is, whether you’re planning to buy locally or import, you may want to jump on this next opportunity… just in case.



      Source: N-Europe via GoNintendo


      Related Articles:

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      Want to see one of these in your house? Your next chance is coming real soon
      While Xenoblade Chronicles didn’t go on to be the best-selling RPG of the year as many Operation Rainfall hopefuls might have wished, it certainly made some waves in the European market - many stores and online retailers have been sold out for weeks now. Nintendo promised to relieve stock shortages in the short-term, though, and now they seem to have delivered. Copies aren’t necessarily ready to ship or pick up right now per se, but several retailers are reporting that the game will be available again soon.

      I’m unfortunately not too familiar with the European gaming retail scene (I live in America, after all), so I can’t say whether the new shipments will mean the game will be much easier to find going forward or if we’ll start seeing shortages again once this most recent order goes out, nor can I say whether there’s much hope for a stateside release based on its performance across the pond. All I can say is, whether you’re planning to buy locally or import, you may want to jump on this next opportunity… just in case.

      ]]>
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      Monster Hunter Tri G Direct Feed Screenshots, Possible Localization? http://www.zeldainformer.com/monster_hunter_tri_g_direct_feed_screenshots_possible_localization/ Sun, 18 Sep 2011 23:00:00 +0000 http://localhost/wordpress90/?p=3199 Monster Hunter 3G - welcome to the city!
      Rumors are swirling around the Internet about a possible localization effort for Monster Hunter Tri-G, the latest Monster Hunter remake announced for 3DS. Apparently Capcom fans made enough noise for their voices to be picked up by higher-ups in the company’s American wing. Senior VP Christian Svensson dropped a cryptic promise for future updates: “Noted guys. Stay tuned.”


      Whether this means a prolonged “no” like the one we got from Nintendo regarding Xenoblade Chronicles coming to America or a possible real announcement is of course unknown - however, he also had a little more to add later on:


      Soon is a relative term but I would say that Western MH fans have lots to be excited about for the future. Admittedly I do hope we can find a way to get P3 HD Westward somehow sooner than those other things but as I’ve mentioned, it’s an open item.



      Two things to note here: 1) they’re interested in getting Monster Hunter Portable 3rd HD out in the short-term, and 2) they want to get that game out before getting these 3DS versions to retail, meaning that it sounds like they do plan to bring them to the West after all. Of course, nothing’s in stone until an official announcement is made (and even then, they may just pull a Mega Man Legends 3), but it’s something to boost our confidence until they decide one way or the other.



      As for the screenshots I promised - feast your eyes on the thumbnails in this entry’s gallery (found at the bottom of the page).



      Source: Siliconera via GoNintendo, 4gamer

      ]]>
      Monster Hunter 3G - welcome to the city!
      Rumors are swirling around the Internet about a possible localization effort for Monster Hunter Tri-G, the latest Monster Hunter remake announced for 3DS. Apparently Capcom fans made enough noise for their voices to be picked up by higher-ups in the company’s American wing. Senior VP Christian Svensson dropped a cryptic promise for future updates: “Noted guys. Stay tuned.”
      Whether this means a prolonged “no” like the one we got from Nintendo regarding Xenoblade Chronicles coming to America or a possible real announcement is of course unknown - however, he also had a little more to add later on, which you can read after the jump (as well as view some more sexy direct feed screens of the game).

      ]]>
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      Super Mario 3D Land Gets a Japanese Official Site, Plus More Screenshots http://www.zeldainformer.com/super_mario_3d_land_gets_a_japanese_official_site_plus_more_screenshots/ Mon, 19 Sep 2011 04:35:00 +0000 http://localhost/wordpress90/?p=3200 Super Mario 3D Land - new screens! Stayin' cool, Italian, and jumpy for over 25 years Enter a land where killing gives you more lives…



      Okay, my Super Mario 3D Land article from this morning was supposed to be part of my Master Plan to reveal the launch of the Japanese Super Mario 3D Land official site, but I wanted to release the ten new screenshots that surfaced there alongside it, and as Nintendo sites are wont to do, there were measures in place that prevented downloading images directly from the page. Internet to the rescue! A little bit of research led me to a zip file containing all the images, designed to be viewed in 3D on your 3DS.



      View the new shots below, and head over to Siliconera to download the full zip so you can check them out on your 3DS in full 3D.


      If Thwomps could talk… When in first-person mode, use your gyroscope to look around through your binoculars This seems like one of those "oh crap oh crap" moments One of these days I'm going to ask Miyamoto how all this stuff in the Mushroom Kingdom floats in midair Is that a face in that smoke? I can see this level seriously stressing me out These 3D tricks aren't as tricky as they seem



      Source: Super Mario 3D Land at Nintendo Japan, via Siliconera


      Related Articles:

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      Super Mario 3D Land - new screens! Stayin' cool, Italian, and jumpy for over 25 years Enter a land where killing gives you more lives…

      Okay, my Super Mario 3D Land article from this morning was supposed to be part of my Master Plan to reveal the launch of the Japanese Super Mario 3D Land official site, but I wanted to release the ten new screenshots that surfaced there alongside it, and as Nintendo sites are wont to do, there were measures in place that prevented downloading images directly from the page. Internet to the rescue! A little bit of research led me to a zip file containing all the images, designed to be viewed in 3D on your 3DS.

      Head inside to view the new shots, and follow our source link to download the full zip so you can check them out on your 3DS in full 3D.

      ]]>
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      Crytek Comments On Wii U Development Kits http://www.zeldainformer.com/crytek-comments-on-wii-u-development-kits/ Sat, 17 Sep 2011 02:37:28 +0000 http://localhost/wordpress90/?p=6679 Crysis is a pretty game!Earlier rumours that the Wii U development kits were proving to be particularly cumbersome to work with, proclaiming that Nintendo had “rushed them out the door”, seem to have been proven false. Software developer Crytek are renowned for their astounding visual engine in Crysis, which was so impressive at the time of its release in 2007, that the only criticism issued by reviewers was that it wasn’t likely that gamers had a PC powerful enough to run it. Well, the same team has been playing around with Nintendo’s Wii U development kit, and the comments are only positive in regards to its functionality, as well as its graphical capabilities.


      “The specs are very good. It’s a challenge for designers, but once thought through it can add value, and that’s what ultimately important. Our guys in Nottingham, they are very happy with their tests on the dev kits and they’re excited about it.”


      founder Avni Yerli



      This is certainly good news for Nintendo! What this hopefully means is that software developers who lean more towards developing technically impressive software will be catered for on the Wii U. Indeed, it would be nice if we could expect some Crytek games on the Wii U! Or, at least some games that look as good if not a hundred times better than the original Crysis game. It’s a fair expectation, given Nintendo’s effort to bring in more third-party developers.



      Source: Games Industry

      ]]>
      Crysis is a pretty game!Earlier rumours that the Wii U development kits were proving to be particularly cumbersome to work with, proclaiming that Nintendo had “rushed them out the door”, seem to have been proven false. Software developer Crytek are renowned for their astounding visual engine in Crysis, which was so impressive at the time of its release in 2007, that the only criticism issued by reviewers was that it wasn’t likely that gamers had a PC powerful enough to run it. Well, the same team has been playing around with Nintendo’s Wii U development kit, and the comments are only positive in regards to its functionality, as well as its graphical capabilities. Jump inside for the full comment by Crytek.

      ]]>
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      Kingdom Hearts: Dream Drop Distance Sora Gameplay http://www.zeldainformer.com/kingdom_hearts_dream_drop_distance_sora_gameplay/ Mon, 19 Sep 2011 05:05:00 +0000 http://localhost/wordpress90/?p=3201 Sora and Riku as they appear in Kingdom Hearts Dream Drop DistanceA couple days back we got a couple glimpses at how Riku’s story is going to play out in Kingdom Hearts: Dream Drop Distance, but we hadn’t seen any Sora gameplay…until now. Famitsu got some face time with the game - and of themselves talking about it a good deal. The conversations and in-game dialogue and subtitles are all in Japanese, but gameplay defies all language barriers.



      I wish there was a little less talking and a little more gameplay, but when you’re in a situation like this your choices are kind of slim. Unfortunately, it looks like only the biggest media outlets even got the opportunity to try out the game so far, although I’ll certainly be on the lookout for videos uploaded by less talkable folk to get more action and less extraneous nonsense. Who knows, maybe we’ll get to attend TGS sometime down the line and take our own demo vids…




      Source: Famitsu via Nintendo3DSBlog


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      Sora and Riku as they appear in Kingdom Hearts Dream Drop DistanceA couple days back we got a couple glimpses at how Riku’s story is going to play out in Kingdom Hearts: Dream Drop Distance, but we hadn’t seen any Sora gameplay…until now. Famitsu got some face time with the game - and of themselves talking about it a good deal. The conversations and in-game dialogue and subtitles are all in Japanese, but gameplay defies all language barriers.

      Hop inside for a quick glimpse at what it’ll be like to swing across Traverse Town as Sora in Kingdom Hearts 3D.

      ]]>
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      TGS 2011: Professor Layton vs. Ace Attorney - A Drop Of Hope? http://www.zeldainformer.com/professor_layton_vs_ace_attorney_-_a_drop_of_hope/ Mon, 19 Sep 2011 05:10:01 +0000 http://localhost/wordpress90/?p=3202 PLxAA10.jpg



      I’m certain that anyone who reads gaming news websites has at -least- heard of Level-5’s big, big project at the moment: a crossover game between a Puzzle-solving Professor with a blue-suited Attorney capable of quaking the very foundations of the courtroom. This game is Professor Layton vs. Ace Attorney, and fans who heard about it back when it was announced had a fit of both sheer excitement and terror at the sheer potential the game carried with it, as well as the fears of it never being localized. They remained silent on the matter aside the typical corporate PR fare, hiding a yes or a no behind abrupt, short responses.



      But with the TGS at its end, more information regarding the anticipated series has revealed itself. Could it be a localization announcement? Gameplay videos? Plain screenshots? The real answer is that there is a major hope spot here for those dying to hear more regarding the possibility of localization.



      The biggest news here is that despite it being the obvious TOKYO Game Show, there was an English press release regarding Professor Layton vs. Ace Attorney, the first time it’s actually been referred fully by the names we know and love in our own language. No English names for the characters have been given yet, but the actual presence of a translated press release hints towards wonderful things. This is certainly furthered on by the fact that Level-5 has shown itself to be very good when it comes to localization, and despite their absence from TGS on the whole they made sure to get that press release out to the Capcom booth.



      But that’s not the end of it there. There is also a mention of, outright, “English names are TBD.” on the release, which means that there could ostensibly be a localization process going underway behind the scenes. Then you can take that bit of info and compound it with the fact that the MSRP is TBD as well, which makes for enough hinting towards a possible localization that my heart starts to thump in my chest. After Ace Attorney Investigations 2 wound up not getting localized I was awfully upset, and hearing these news does well to raise my spirits regarding these games.



      That aside, the only information given on the game was in the form of screenshots, so production is still chugging along smoothly. Let’s cross our fingers and hope for the absolute best, because this is the sort of gem you don’t want to be restricted to just a single place on the world!


      PLxAA1.jpg PLxAA2.jpg PLxAA3.jpg PLxAA4.jpg PLxAA5.jpg PLxAA6.jpg PLxAA7.jpg PLxAA8.jpg PLxAA9.jpg
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      PLxAA10.jpg
      I’m certain that anyone who reads gaming news websites has at -least- heard of Level-5’s big, big project at the moment: a crossover game between a Puzzle-solving Professor with a blue-suited Attorney capable of quaking the very foundations of the courtroom.  This game is Professor Layton vs. Ace Attorney, and fans who heard about it back when it was announced had a fit of both sheer excitement and terror at the sheer potential the game carried with it, as well as the fears of it never being localized.  They remained silent on the matter aside the typical corporate PR fare, hiding a yes or a no behind abrupt responses.

      But with the TGS at its end, more information regarding the anticipated series has revealed itself.  Could it be a localization announcement?  Gameplay videos?  Plain screenshots?  You’ll have to jump inside to hear the whole story.

      ]]>
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      PS3 Version of Studio Ghibli RPG Coming to the West, No Love for DS Edition http://www.zeldainformer.com/ps3_version_of_studio_ghibli_rpg_coming_to_the_west_no_love_for_ds_edition/ Mon, 19 Sep 2011 05:30:00 +0000 http://localhost/wordpress90/?p=3203 Ninokuni - not coming to DS in America…yet?As the latest entry in the “vaguely Nintendo related news” department, I just stumbled upon a story confirming that the Studio Ghibli/Level-5 collaborative effort Ni no Kuni is coming to the West...but only for PS3. The game started off as a DS project but was quickly updated for the PS3 and is set to release for that platform soon in both Japan and North America. No mention of a localized edition of the DS version has surfaced yet, but that doesn’t necessarily mean we can completely rule it out.


      If there’s anything we’ve learned in recent months, though, it’s that crossing our fingers for an RPG on any Nintendo platform is usually an exercise in futility.



      In other news, anyone looking to get rid of their PlayStation 3 anytime soon? I might be in the market for one circa spring 2012.



      Source: GameSpot via Destructoid


      Related Articles:

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      Ninokuni - not coming to DS in America…yet?As the latest entry in the “vaguely Nintendo related news” department, I just stumbled upon a story confirming that the Studio Ghibli/Level-5 collaborative effort Ni no Kuni is coming to the West...but only for PS3. The game started off as a DS project but was quickly updated for the PS3 and is set to release for that platform soon in both Japan and North America. No mention of a localized edition of the DS version has surfaced yet, but that doesn’t necessarily mean we can completely rule it out.
      If there’s anything we’ve learned in recent months, though, it’s that crossing our fingers for an RPG on any Nintendo platform is usually an exercise in futility.

      In other news, anyone looking to get rid of their PlayStation 3 anytime soon? I might be in the market for one circa spring 2012.

      ]]>
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      TGS 2011: Dragon Quest Monsters Remake Announced For 3DS http://www.zeldainformer.com/tgs_2011_dragon_quest_monsters_remake_announced_for_3ds/ Mon, 19 Sep 2011 08:56:25 +0000 http://localhost/wordpress90/?p=3205 DQMonstersBanner.jpg



      Are you a fan of Dragon Quest? Enjoyed that RPG goodness since the early days, or perhaps a convert from later games making themselves known to you? What about the series of spinoffs regarding the Monsters of the games in a Pokemon/Digimon-esque fusion of influence tossed with the flavor of the main series’ RPG roots and sprinkled with a touch of love: that’s Dragon Quest Monsters, and you might already be familiar with the name through either ye olde Game Boy Color game or the later DS Joker games. If these games hit the spot with you, this little article just might be the thing you’re waiting for!



      And that would be Square-Enix announcing that a remake is due for the original Dragon Quest Monsters game, titled as Dragon Quest Monsters: Terry’s Wonderland 3D. As of yet it does not quite have a release date or even a demo to speak of… but an announcement of a remake for a spinoff game that was well-received and left many of us with pleasant memories of our Gameboy Colors, it’s an announcement that’s definitely a pleasing tune to the ears. As expected, the focus will remain on catching and raising the monsters of the Dragon Quest world, creating a powerful party with which to rise to the top!



      Of course, they simply just can’t buff up the original game with a thorough coat of paint, no. So they’re going to up the ante by adding new monsters and quests to add a fresher feeling overall to the remade game aside a great jump in graphics from the past to the future. It really sounds like they’re taking the Kirby Super Star Ultra route with this - it may be a remade game, but it’s really going to be so much more than just porting it it on over to keep the original spirit going strong.

      ]]>
      DQMonstersBanner.jpg

      Are you a fan of Dragon Quest?  Enjoyed that RPG goodness since the early days, or perhaps a convert from later games making themselves known to you?  What about the series of spinoffs regarding the Monsters of the games in a Pokemon/Digimon-esque fusion of influence tossed with the flavor of the main series’ RPG roots and sprinkled with a touch of love: that’s Dragon Quest Monsters, and you might already be familiar with the name through either ye olde Game Boy Color game or the later DS Joker games.  If these games hit the spot with you, this little article just might be the thing you’re waiting for!

      Hit the jump to read what’s up!

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      Hittin' Em Where it Hurts: PS Vita Memory Cards are Expensive http://www.zeldainformer.com/hittin_em_where_it_hurts_ps_vita_memory_cards_are_expensive/ Mon, 19 Sep 2011 13:15:46 +0000 http://localhost/wordpress90/?p=3206 The memory card options for PlayStation VitaWhy all the attention to PlayStation Vita lately, Zelda Informer? I thought you guys were all about Zelda and Nintendo! Well, as Nate so kindly put it in his discussion of the Vita’s battery life and region compatibility, anything that happens with Vita is one way or another going to impact the future of the 3DS. For example, Vita being region-free means that import-lovers are more likely to gravitate towards it.

      But what about cost? We already know the cheaper Vita model is going to run the same price as the 3DS did at launch, but are there any other hidden costs associated with owning the system. Well, Sony recently revealed the pricing for the Vita’s proprietary memory cards, and they come at a pretty hefty cost: the equivalent of about $30 for the cheapest 4GB version running all the way up to about $140 for the highest 32GB storage.


      Now, sure, the storage cards are bigger than the 2GB SD card that comes with the 3DS, but given just how powerful the Vita is you can be assured that you’ll need these memory cards for a whole lot more. And that makes it sting a little when it turns out that the Vita doesn’t even come with a memory card. Consider that you can pick up a 32GB SD card for your 3DS for about $10-20 more than the cheapest Vita option and being a 3DS owner suddenly feels like a much better deal - at least in terms of external storage.



      Of course, we have yet to see how the software libraries will pan out in the long run, but already we’re admittedly seeing stronger third-party showings for the Vita than we did for the 3DS, which had mostly downgraded ports of recent games (and, worse, old ports) - not to say that Vita’s lineup is necessarily something that appeals to me or that it isn’t free of old PS2/3 games either. But of course there’s always one draw Nintendo consoles will always have on the competition - Nintendo software.



      If you’re thinking of getting a Vita, how does this potential extra cost make you feel? Wish Sony would just use a standard SD format so your wallet could breathe a little easier?

      ]]>
      The memory card options for PlayStation VitaWhy all the attention to PlayStation Vita lately, Zelda Informer? I thought you guys were all about Zelda and Nintendo! Well, as Nate so kindly put it in his discussion of the Vita’s battery life and region compatibility, anything that happens with Vita is one way or another going to impact the future of the 3DS. For example, Vita being region-free means that import-lovers are more likely to gravitate towards it.

      But what about cost? We already know the cheaper Vita model is going to run the same price as the 3DS did at launch, but are there any other hidden costs associated with owning the system. Well, Sony recently revealed the pricing for the Vita’s proprietary memory cards, and they come at a pretty hefty cost: the equivalent of about $30 for the cheapest 4GB version running all the way up to about $140 for the highest 32GB storage. Jump inside for my thoughts.

      ]]>
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      Zelda Informer's Domination of Social Networking Media = Freebies http://www.zeldainformer.com/zelda_informers_domination_of_social_networking_media_freebies/ Mon, 19 Sep 2011 13:35:32 +0000 http://localhost/wordpress90/?p=3207 ZI Facebook Giveaway

      Social media sites like Facebook and Twitter are not far from dominating the entire world internet, and that includes us here at Zelda Informer. Our Facebook page just recently passed 4500 likes, and once we reach 5000 Facebook likes we’ll be opening a draw to win a free Nintendo 3DS with a game of your choice.

      The competition is open to all regions, with some other terms and conditions mumbo jumbo, but screw them for now. Once we reach 5000 likes we’ll let you know how it’s all going to go down. We’re so close now, so spread the word, tell your friends and in the meantime enjoy all of our exclusive site features and news.

      While Facebook is getting all of the attention, we do have an active Twitter account too with all of the latest Nintendo and ZI-related news. Check us and our 2495 followers out @ZeldaInformer on Twitter. I’ve even gotten involved on the Twitter scene as of 20 minutes ago, so follow @dathboc for all my Zelda, Nintendo and Zelda Informer-related ramblings. Now, spread the world folks: Zelda Informer on Facebook = freebies!

      ]]>
      ZI Facebook Giveaway

      Social media sites like Facebook and Twitter are not far from dominating the entire world internet, and that includes us here at Zelda Informer. Our Facebook page just recently passed 4500 likes, and once we reach 5000 Facebook likes we’ll be opening a draw to win a free Nintendo 3DS with a game of your choice.

      The competition is open to all regions, with some other terms and conditions mumbo jumbo, but screw them for now. Once we reach 5000 likes we’ll let you know how it’s all going to go down. We’re so close now, so spread the word, tell your friends and in the meantime enjoy all of our exclusive site features and news.

      While Facebook is getting all of the attention, we do have an active Twitter account too with all of the latest Nintendo and ZI-related news. Check us and our 2495 followers out @ZeldaInformer on Twitter. I’ve even gotten involved on the Twitter scene as of 20 minutes ago, so follow @dathboc for all my Zelda, Nintendo and Zelda Informer-related ramblings. Now, spread the world folks: Zelda Informer on Facebook = freebies!

      ]]>
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      Sony Gaming Prez Doesn't Believe the 3DS Analog Attachment or Price Drop Have Anything to Do with Vi http://www.zeldainformer.com/sony_gaming_prez_doesnt_believe_the_3ds_analog_attachment_or_price_drop_hav/ Mon, 19 Sep 2011 13:48:00 +0000 http://localhost/wordpress90/?p=3208 Sony Computer Entertainment President Shuhei YoshidaA lot of people have been looking at recent Nintendo decisions like the price drop and the announcement of the second Circle Pad attachment and thinking “it looks like Nintendo’s trying to keep up with the PlayStation Vita. They must really be in trouble.” But the funny thing is, Sony Computer Entertainment president Shuhei Yoshida actually disagrees. For him, it’s all about the 3DS trying to keep up with its own needs.



      It’s obviously clear that whatever plans Nintendo had in mind for spreading 3DS to the world didn’t quite pan out, so things like adding a second analog stick and cutting the price are ways to reach out to what would otherwise have been unwilling consumers so Nintendo could meet its bottom-line. That said, Yoshida looks forward to healthy competition between systems in the future, even if that competition doesn’t necessarily involve modifying hardware in response to the opposition.



      You can see his quote on the subject (from a Game Informer interview) below:


      It’s suspicious that Nintendo is releasing a second circle pad attachment for the 3DS after gamers universally praised the Vita’s dual analog sticks. Can you talk about what looks like an attempt by Nintendo to keep up with Sony?



      Well it’s not like they looked at PS Vita and said “we need to do that as well.” I don’t know. It’s clear that they didn’t believe a second analog was necessary when they designed the 3DS, so I can only guess it was requested by Capcom’s side. Maybe a Capcom producer told Nintendo that to play Monster Hunter we need [two] analog sticks. That I don’t know, so I can only guesstimate. It was a bit shocking to see what they came up with.



      Touching on the 3DS again, it seems like Nintendo responded to the Vita’s low price tag by dropping the 3DS’ cost even lower. It appears to be a direct response from Nintendo. Is it exciting to see Nintendo, which has had a death grip on the handheld market, seemingly react to the Vita’s hype?



      I don’t personally believe that they dropped the price of the 3DS to respond to our pricing. We didn’t price PS Vita to their price, either. We had that plan since the last couple years. My personal guesstimate is that they have their business plan and goals to sell a certain amount of 3DS units, and they realized post-launch was that the pricing was not helping them to achieve the goal that they set. That’s my estimate. As far as if I’m excited, I’m not sure. If the 3DS sells like crazy and no one is interested in PS Vita, that’s a problem. There are lots of analysts talking about, “well, you know there are smart phones, there’s no need for dedicated portable game machines.” I don’t believe it. But if they point to certain performance of the 3DS and say the smartphone is here, it doesn’t help us either. I like to see healthy competition between Nintendo’s system and ours because it helps innovation. It’s always a good thing to have.



      Personally, I wasn’t really sure what to think about the reasoning behind those recent announcements! I mean, I knew it had something to do with driving a 3DS recovery going into the holidays, but I wasn’t sure what the motivation behind some of these specific decisions was. I’ve got to admit, I was a little worried that the Vita’s pricing and dual-analog additions may have been the driving forces - but if even Sony doesn’t believe that’s the case, then I think I can safely drop those suspicions.



      Source: Game Informer via MyNintendoNews

      ]]>
      Sony Computer Entertainment President Shuhei YoshidaA lot of people have been looking at recent Nintendo decisions like the price drop and the announcement of the second Circle Pad attachment and thinking “it looks like Nintendo’s trying to keep up with the PlayStation Vita. They must really be in trouble.” But the funny thing is, Sony Computer Entertainment president Shuhei Yoshida actually disagrees. For him, it’s all about the 3DS trying to keep up with its own needs.


      It’s obviously clear that whatever plans Nintendo had in mind for spreading 3DS to the world didn’t quite pan out, so things like adding a second analog stick and cutting the price are ways to reach out to what would otherwise have been unwilling consumers so Nintendo could meet its bottom-line. That said, Yoshida looks forward to healthy competition between systems in the future, even if that competition doesn’t necessarily involve modifying hardware in response to the opposition. Jump inside for the quote.

      ]]>
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      Nintendo Could Learn A Thing or Two From Sony http://www.zeldainformer.com/nintendo_could_learn_a_thing_or_two_from_sony/ Mon, 19 Sep 2011 15:12:51 +0000 http://localhost/wordpress90/?p=3209 I can dream can't I?

      Sony can be really stupid sometimes (Nintendo can be pretty stupid too). I mean, just think about all the things they’ve said in regards to Nintendo’s audience. However, Sony is a really good company, and every one in awhile they will say something intelligent that reminds of us of this.


      As you all know, the Tokyo Game Show was this weekend. The gaming convention, while representing a number of different comapnies, is Sony’s party. Naturally, the Playstation Vita was the talk of the show.


      Nintendo dominated the handheld gaming market, virtually unopposed, until Sony came along with the original PSP, and ever since it has been Nintendo vs Sony (I don’t count mobile devices since gaming is not their prime function).
      Whenever either company is asked about their new handheld devices, they will also always be asked how that device will hold up against the other company’s.


      Game Informer has a new interview with Shuhei Yoshida, president of Sony Computer Entertainment’s worldwide studios, in which he not only discusses the Vita, but also the Nintendo 3DS. You can check out what he said in the post from earlier this morning.


      I’m much more interested in some of other things mentioned in the interview specific to what Sony is doing right now, and how Nintendo could learn a thing or to. After all, what’s the point of competition (besides the avoidance of a monopoly) if you aren’t going to learn from each other.


      As Yoshida said, “I like to see healthy competition between Nintendo’s system and ours because it helps innovation. It’s always a good thing to have.”


      Let me start by saying that I like Nintendo more than Sony. This has to do with the fact that (Nintendo is nice and gives their customers free stuff) I will ultimately always want to buy more first-party titles for a Nintendo system than a Sony one. There are first-party titles from Sony that I like, but Nintendo produces so much more for me. Software wise, Sony’s only other advantage is their support for third-parties, but that is no longer a point of contention thanks to the Wii U.


      And becuase everything is ultimately about the games in the end, not the hardware, I stick with Nintendo has my primary gaming source. However, at least until the Wii U can prove me wrong, Sony has the better hardware.


      Additionally, all the things that Nintendo is doing to make me mad right now, Sony is doing right.


      Obviously, I think that Sony is doing hardware more right than Nintendo. The Vita is amazing. It clearly has some influences from both Apple and Nintendo with the inclusion of a touchscreen. I was hoping Nintendo would borrow a few ideas from Sony. Namely, I wanted a handheld with graphics than can compete.


      From a gamer perspective I am annoyed at how long it took Nintendo to embrace the world of HD (after all it kept me from some awesome third-parties), but I understand and respect their reasons for holding off. Keeping the graphics low also kept the prices low, and it’s clear, based on the need for a price cut, that the gaming market isn’t ready to spend so much money on a handheld device when they could easily buy a console instead. Nintendo instead focused on what they do best: gameplay. They utilized the DS’s dual screens and the Wii’s Wii Mote to come up interesting styles of gameplay that couldn’t be experienced on anything other than a Nintendo system. This worked for them, and it was very successful. The market now expects HD, and Nintendo must upgrade, and they are doing so.


      However, I would have preferred if Nintendo dropped the idea of 3D, and just went with a more powerful evolution of the DS. The market feels that they need good graphics, but it doesn’t need 3D yet. They thought the market wanted it, and while I admit that the glasses-free aspect is cool, they seeing the market’s interest in 3D for what it was, a fad.


      Also notable, Sony announced at the Tokyo Game Show that the Vita will not be region locked. I hope that Nintendo follows suit by the time the next models of the 3DS are released, and certainly by the time the Wii U is launched next year. Region locking has been the bane of so many current issues. Operation Rainfall wouldn’t even exist if it weren’t for region-locking. Also, if Nintendo were to do away with region-locking, I wouldn’t have to worry about that fact that nearly every third-party game that I want for the 3DS has yet to receive North American localization announcements and are unlikely to.


      I understand the point of region locking, but on the whole, consumers are not going resort to importing for a game they can buy locally. Some will, but most consumers are more lazy than that. Plus, without region locking, you can earn more money if you decide not to localize a game in a specific region than if you had region locking. Not only would you save on money because you didn’t pay for the localization process, but the number of sales would be higher because more people will be able to buy the games.


      Moving the region-locking issue aside, and looking strictly at the localization issue, Sony is more likely to localize a game than Nintendo these days. Nintendo has developed very strong and stubborn ideas about the American gaming market. Right now, Nintendo of America has the idea that Americans don’t play RPGs. Obviously they do, they just don’t play RPGs to the level that the Japanese do, and the the reason why previous RPGs were unsuccessful is because they weren’t good games (now that the good RPGs exisit again they won’t let us have them). Additionally, Nindtdo of America is comparing the sales of their more successful games like Mario and Zelda to these poor RPGS, so of course Mario and Zelda are going to shine brighter. I have also noted in the past on ZI that franchises that were formerly published on Sony systems, stopped getting localizations once they became Nintendo-exclusives.


      As for remakes, both companies are into that right now, along with ever-going obsession with 3D. I’m okay with the former, if it is kept to a minimum and does not interfere with the production of new first-party software titles. As for the latter, it will never stop being a gimmick that that everyone, including the masses have grown tired of. All you need to do is look at the film industry. Dreamworks was recently baffled when Kung Fu Panda 2 was getting better 2D audiences than 3D. However, in the new interview with Sony’s Yoshida, a point was talked about that I’d like to address:



      HD remakes are very popular right now. Can you lend any insight into how difficult it is to update games like God of War and Shadow of the Colossus? From an outsider’s perspective it seems like these HD remakes are relatively easy to make but have high returns for Sony.


      For Sony or for third-party publishers. If they are products for the PS2 that people really, really like, and because the PS2 is an SD system, if there are enough people that want to play these games with HD graphics with some updated features like trophy support, 3D support, or network features, it’s going to be win/win for both consumers and publishers. Because as you said, developing these HD remastered versions costs way less than making brand new titles on PS3 from the publishers’ standpoint. So many of these titles, when you look at the pricing of these games, publishers are pricing these games much lower than they do new titles. So people who really like these games on PS2 and like to relive them in HD format, when you try Ico and Shadow of the Colossus in the HD collection, you feel that these games are actually made for HD systems. The vision of [Fumito] Ueda-san really is realized better on PS3, so it’s a complete version of these games. It’s great for your money, especially when you are a new gamer and have never played these games before. It’s a steal. It’s two brand new titles you can purchase for less than buying one new title. So I think as long as there is this happy win/win situation between consumers and publishers, I would expect more titles will come out in this format.



      Those in the industry will always think differently than those outside it. That’s why it’s our job, when providing speculation, to try and figure out what the gaming companies are thinking. As noted in the above quote, developing remakes is considerably cheaper than developing new games. Not only are the early stages of pre-production cut out, but the remakes also take less time to make and time is money. Remakes are a fast and easy way to make money. And in the case of both Nintendo and Sony, the remakes are always sold for less than they did on their original systems (the N64 remakes, while the full-price of a 3DS, cost sold for more on the N64, in case you’ve forgotten).


      However, while both Sony and Nintendo made remakes to honor the success of the orginal games, I feel like Sony mentality towards the whole idea was more a monetary one than Nintendo. After all, it’s easy money. I feel like this same philosophy applies to Sony’s treatmeant of localizations. They’re just not as picky as Nintendo when it comes to the issue. Sony knows they’ll make more money if they localize, but Nintendo, seems to have some minimum number of sales that they feel they must pass in order to warrant a localization. Obviously, Sony, as a business, as a similar minimum, but Nintendo’s lack of localizations, at least in North America, leads one to believe they have a much higher minimum than Sony.


      Finally there’s the issue of the dual-analog stick. I share the opinion of Yoshida, and think that the cradle was mainly Capcom’s doing and that Nintendo didn’t believe they needed it. If and when the 3DS does get a hardware update, it won’t have a second stick because Sony has one, but because developers expect one.


      Overall, I think I’m just frustrated at the gap between the 3DS and the Vita (and the three 3DS games I want that still have yet to receive localization announcements. -shakes fist-). Nintendo and Sony are going for two totally different things right now in that department. I just want Nintendo to take a few pages from Sony’s book, just like I want Sony to to learn a thing or two from Nintendo.


      Source: Game Informer.

      ]]>
      I can dream can't I?

      Sony can be really stupid sometimes (Nintendo can be pretty stupid too). I mean, just think about all the things they’ve said in regards to Nintendo’s audience. However, Sony is a really good company, and every one in awhile they will say something intelligent that reminds of us of this.


      As you all know, the Tokyo Game Show was this weekend. The gaming convention, while representing a number of different comapnies, is Sony’s party. Naturally, the Playstation Vita was the talk of the show.


      Nintendo dominated the handheld gaming market, virtually unopposed, until Sony came along with the original PSP, and ever since it has been Nintendo vs Sony (I don’t count mobile devices since gaming is not their prime function).
      Whenever either company is asked about their new handheld devices, they will also always be asked how that device will hold up against the other company’s.


      Game Informer has a new interview with Shuhei Yoshida, president of Sony Computer Entertainment’s worldwide studios, in which he not only discusses the Vita, but also the Nintendo 3DS. You can check out what he said in the post from earlier this morning.


      I’m much more interested in some of other things mentioned in the interview specific to what Sony is doing right now, and how Nintendo could learn a thing or to. After all, what’s the point of competition (besides the avoidance of a monopoly) if you aren’t going to learn from each other.


      ]]>
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      You Could Win the Skyward Sword Demo... If You're German http://www.zeldainformer.com/you_could_win_the_skyward_sword_demo_if_youre_german/ Mon, 19 Sep 2011 17:47:32 +0000 http://localhost/wordpress90/?p=3210 If you're German, you could be getting <i>Skyward Sword</i> at home before the rest of us!” src=“http://www.zeldainformer.com/assets_c/2011/09/germanSScontest02-thumb-250x136-13191.jpg” width=“250” height=“136” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a></p>



<p>Sind Sie Deutscher? If you understood that then the odds are in your favor. A German Zelda fan site has 25 copies of the Skyward Sword demo, and if you are a German citizen, one of them could be yours.<br />

<br /><br /><br />

German website Zelda Europe is holding the contest in honor of the release of <em>Skyward Sword</em> and Zelda’s 25th Anniversary, with the help of Nintendo of Europe.<br />

<br /><br /><br />

To enter you must draw your favorite Zelda moment; it doesn’t matter which game in the series it is from. Once you’ve finished your drawing, send it to the contest’s email (<em>gewinnspiel at zeldaeurope dor net</em>).<br />

<br /><br /><br />

The contest is now open, but will close on October 10th.<br />

<br /><br /><br />

Even if you aren’t eligible, the fact that these demos will exist in the hands of the general public is very interesting. Based on the history of Nintendo games, they will no doubt become collector’s items, especially since the contest image below suggests that the demo version of the game will feature slightly different box art (it’s silver instead of gold).<br />

<br /><br /><br />

<a href=Silver box art!




      Source: Zelda Europe via Nintendo World Report

      ]]>
      If you're German, you could be getting <i>Skyward Sword</i> at home before the rest of us!” src=“http://www.zeldainformer.com/assets_c/2011/09/germanSScontest02-thumb-250x136-13191.jpg” width=“250” height=“136” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a></p>



<p>Sind Sie Deutscher? If you understood that then the odds are in your favor. A German Zelda fan site has 25 copies of the Skyward Sword demo, and if you are a German citizen, one of them could be yours.</p>



<p>German website Zelda Europe is holding the contest in honor of the release of <em>Skyward Sword</em> and Zelda’s 25th Anniversary, with the help of Nintendo of Europe.</p>



<p>For information on how to enter, jump inside.</p>]]></excerpt:encoded>
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      3D Classics: Twinbee On the Way to European eShop http://www.zeldainformer.com/3d_classics_twinbee_on_the_way_to_european_eshop/ Mon, 19 Sep 2011 18:10:27 +0000 http://localhost/wordpress90/?p=3211 twinbeelarge.jpg

      Man, Nintendo of Europe is so on their game. They get to know all sorts of sweet info way before us North American counterparts.



      For instance, Nintendo of Europe announced that the seminal cute-em-up Twinbee is getting the 3D Classics makeover, and if this game doesn’t end up coming to North America, I know that I’ll be insanely jealous.



      Sep. 22 European eShop highlights:



      3D Classics: Twinbee

      If the 3D Classics: Xevious release is any indication, Konami’s Twinbee will be a perfect addition to the 3DS eShop, as - you guessed it - it updates the shoot-em-up’s visuals with three-dimensional flare. Considering that the game, like Xevious, has two planes of action, the 3D effect should work wonders for the game’s playability. It’s also ADORABLE, so it has that going for it.



      Cut the Rope

      Man, I’ve spent many an hour whiling away my time on my girlfriend’s iPhone playing this game. It’s not particularly deep, but it is an entertaining puzzle game that, along with Angry Birds, is required to be on every platform imaginable. And now it’s on DSiware! How convenient. (Perhaps less convenient is the 5 Euro price point, but, well, you know…)



      Nintendo of America, like a character in a Jane Austen novel, is as always being quite coy about its selections for the eShop this week, but if Twinbee at least makes it here, I’ll be a happy camper.



      Now for introductions! I’m Matthew Blackwell and I’ll be contributing news and editorial pieces to Zelda Informer. I’ve been playing video games since the late 80s, and as is probably evident by the fact that I’m posting on Zelda Informer, Zelda is indeed my favourite game series of all time. In fact, I love the series so much that I’ve dedicated my free time to playing through every entry in the series this year.



      Prior to coming here, I operated a videogame website called Vigigames, and in my “real life” filled with “responsibilities,” I’m a high school English teacher. So I expect PERFECT punctuation and grammar in your comments, everyone.



      Source: Eurogamer

      ]]> twinbeelarge.jpg

      Man, Nintendo of Europe is so on their game. They get to know all sorts of sweet info way before us North American counterparts.

      For instance, Nintendo of Europe announced that the seminal cute-em-up Twinbee is getting the 3D Classics makeover, and if this game doesn’t end up coming to North America, I know that I’ll be insanely jealous. Hit the jump for the (somewhat) full list of eShop updates, and for my introduction to the Zelda Informer team!

      ]]>
      3211 0 0 0 New Skyward Sword Footage: Treasure Hunting http://www.zeldainformer.com/new_skyward_sword_footage_treasure_hunting/ Mon, 19 Sep 2011 18:36:56 +0000 http://localhost/wordpress90/?p=3212 Opening the Magic Chest up in the Sky

      We have another new clip from The Legend of Zelda: Skyward Sword, thanks to Game Informer. Today’s video features the treasure hunting aspect of the game, and shows both Link zapping magic boxes with his sword beams down in the Eldin Volcano region and fetching treasure from the sky islands high above Eldin.


      Like the other Game Informer clips, this one is short, but it does answer questions about the game’s mechanics. I had heard about the treasure hunting before, but I was confused about the treasure being sent up to the sky - this video thankfully clears that up. It also gives us a nice look of how the map is used.



      Those blue cubes remind me a bit of the Blocks of Time from Ocarina - especially when you consider that the Door of Time was changed up in Twilight Princess to feature the Hylian bird crest, which you can see featured prominently on these boxes. It’s a little disappointing that the sky islands are so small and seem to exist for the sole purpose of picking up treasures - here I was thinking they’d be larger expanses to explore, possibly even mini-dungeons unto themselves. Perhaps there are other islands that we’re simply not seeing?


      Treasure Cube. It's the map, it's the map, it's the map. it's the map, IT'S THE MAP.



      Readers, did you notice anything interesting that we might have missed?



      Source: Game Informer


      Related Articles:

      ]]>
      Opening the Magic Chest up in the Sky

      We have another new clip from The Legend of Zelda: Skyward Sword, thanks to Game Informer. Today’s video features the treasure hunting aspect of the game, and shows both Link zapping magic boxes with his sword beams down in the Eldin Volcano region and fetching treasure from the sky islands high above Eldin.

      Jump inside to check out how the treasure-hunting mechanic works for yourself.

      ]]>
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      Talkin' 'bout an Evolution http://www.zeldainformer.com/talkin_bout_an_evolution/ Mon, 19 Sep 2011 20:11:43 +0000 http://localhost/wordpress90/?p=3213 zeldaevolution copy.jpg

      Perhaps one of the laziest accusations hurled at Nintendo and their stable of first-party franchises is how little they change. “Oh, there’s a new Zelda coming out? But I already played Ocarina of Time!” goes the general refrain. The company is seen in some circles as an unchanging, lowest common denominator progenitor of simple trifles designed for children or people who simply don’t know any better.


      These ideas generally forget or ignore that Nintendo has a very different approach to game and franchise development than your average game development studio, and in fact, it’s been this approach that has allowed the company to exist as one of the dominant cultural forces in not just the video game medium, but all of entertainment, and in my opinion, even modern art.


      Mario, Zelda, Metroid, Pokemon, Pikmin, Star Fox. The stable of games and game characters from which Nintendo draws their inspiration have become a sort of vernacular for the gaming community, signifying a certain kind of experience that over time became a sort of development shorthand for the overall experience of a video game. In short, a video game must be fun, entertaining, immaculately designed from top to bottom, with as much polish behind the gameplay systems as can possibly be applied. Every interaction has to have meaning, and every element is about entertaining the player.


      It’s a philosophy that, to some degree, modern game development has gone away from. The rise of the “cinematic shooter,” as an example, highlights a kind of apathy towards the player’s interactions that Nintendo has mostly been careful to sidestep. And yet, when a sea change of that magnitude occurs in a medium like the game development industry, it’s easy for the old hands - in this case, Nintendo - to come under attack.


      Ignoring spin-offs, the argument goes that most Nintendo franchises have remained fundamentally the same since their early incarnations. Sure, Mario’s gone into space, revolutionized 3D gaming, and added a chaotically brilliant multiplayer addition to a genre often thought to be beyond multiplayer, but in essence, he’s still performing the same task: saving the princess by running and jumping.


      While the same argument is applied to a majority of Nintendo’s franchises (which, to be fair, often change less than Mario), for our purposes, let’s examine the Zelda franchise. Zelda’s mechanics have changed and the settings have gone from the most familiar locales (i.e., Hyrule) to the most strange and sometimes nightmarish places yet seen in video games (Koholint, Termina). And yet, that Zelda formula (of the “overworld exploration/dungeon conquering/item collecting/vaguely-RPG-ish gameplay mechanics” variety) is what binds all of the games in the series together. In fact, it’s so sturdy that the general progression of the game truly earns that “Legendary” signifier in a meaningful way. It has become so ingrained as to be a digital legend in both its own mythos and the hushed tones from gamers that it so rightly deserves.


      That’s where the argument breaks down. Nintendo is perhaps less interested in developing new IPs or one-off games than they used to be, but they’re still pushing boundaries in significant ways. As Shigeru Miyamoto states in an Iwata Asks about Ocarina of Time, the idea with the Mario series is something akin to a variety show: Mario is put into a variety of different situations based on the whims of the creators at the time. Zelda is obviously much more beholden to its own legacy to successfully transplant itself and its mechanics into a variety of different contexts, but the development team “evolutionizes” each entry so that they’re different enough to stand out. In fact, I’d go so far as to say that something like Skyward Sword represents such a progressive attitude towards the collective weight of franchise expectations that it becomes as important as any piece of media being released this year, or possibly this decade, if it’s pulled off well (which, from all indications, seems to be the case).


      To me, it’s clear: Mario and Zelda and Metroid and most of Nintendo’s other franchises don’t represent a dearth of creative impulse. Rather, they are simply conduits through which Nintendo can try out a variety of new, sometimes shockingly experimental ideas and still have some sort of audience for them. Would people play something like Super Mario Galaxy if it didn’t have the Mario name attached to it? Would Majora’s Mask even get released if it wasn’t a Zelda game? I’d like to think that good ideas rise above those sorts of market pressures, but, well, that’s not usually the case. Maybe I’d like to see Nintendo branch out (even though, let’s remember, they released a ton of new series for the Wii that maybe aren’t generally considered as part of the Nintendo “stable” of games), but it seems to me that we should ultimately be grateful that we get games of this caliber, of this level of thoughtfulness, and that are popular enough to keep being made to that degree of greatness.

      ]]>
      zeldaevolution copy.jpg

      Perhaps one of the laziest accusations hurled at Nintendo and their stable of first-party franchises is how little they change. “Oh, there’s a new Zelda coming out? But I already played Ocarina of Time!” goes the general refrain. The company is seen in some circles as an unchanging, lowest common denominator progenitor of simple trifles designed for children or people who simply don’t know any better.
      These ideas generally forget or ignore that Nintendo has a very different approach to game and franchise development than your average game development studio, and in fact, it’s been this approach that has allowed the company to exist as one of the dominant cultural forces in not just the video game medium, but all of entertainment, and in my opinion, even modern art.

      ]]>
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      Would You Pay For A 2D Zelda? http://www.zeldainformer.com/would_you_pay_for_a_2d_zelda/ Mon, 19 Sep 2011 23:10:03 +0000 http://localhost/wordpress90/?p=3214 Legend of Zelda screen.pngIn 1998 the Legend of Zelda took a big leap with Ocarina of Time debuting as the first 3D adventure in the franchise. As you know, it became the most successful game in the series, and with the exception of Four Swords Adventures, every home console release since then has consequently also been in 3D. 2D Zelda still continued on handheld consoles, but the DS titles combined the top down view of 2D Zelda with 3D models to make sort of a 2.5D effect. Now with the 3DS offering substantially more power than the DS, many question if we will ever see a top down or 2D Zelda ever again. If you’re Nintendo, you have to ask yourself, will people buy a 2D Zelda in today’s market? What are the pros and cons, and how could Nintendo pull it off?

      There are some definite positives, aside from just the nostalgic feel, of Nintendo creating a new 2D Zelda. With hardware getting more complex, powerful, and expensive, development times and costs are rising at an unprecedented rate. With the Wii U, Nintendo is finally entering the world of HD, and with the 3DS, Nintendo is pioneering and popularizing stereoscopic 3D. All of this means more money going into development. By going back to a more simplistic 2D style, Nintendo would save quite a bit on both time and money.



      Because, with the exception of Four Swords Adventures, 2D Zelda hasn’t seen a release on a home console since the early 90s, we’ve never seen a truly vast 2D Zelda. Sure, A Link to the Past was enormous for its time, and the Oracle Games definitely had stellar length for being Gameboy games, but we’ve never really seen how big a 2D Zelda game could be on an advanced piece of hardware. Even the two DS Zelda titles could be beaten pretty easily in a couple of days, and even on the first playthrough, the main storyline only yielded around 20 hours of gameplay. By simplifying the controls and graphics, any of the modern Nintendo systems would have an unparalleled amount of space to work with in creating the world in which the game would be played. Imagine a 2D Zelda with 60+ hours of gameplay. Quite the intriguing though.



      There’s two sides to every coin, and on the flipside, there are some cons that can’t be ignored. Nintendo’s two new systems, the 3DS and the Wii U, both have quite the emphasis on graphics and effects. With stereoscopic 3D and and HD coming into Nintendo’s plans, can they really justify one of their biggest franchises returning to its 2D roots? Much like many people were disappointed with Wind Waker’s cell shaded look, whether or not they should have been, Nintendo would have to expect quite a bit of dissatisfaction if they announced a 2D title for a major franchise on a high-powered system. It all comes down to the money. Is it profitable? The answer to that question will undoubtedly be the deciding factor in Nintendo’s decision.



      So if Nintendo did choose to create a 2D Zelda, how should they launch it? In the opinion of this writer, making it an in-store Wii U game would be a terrible decision. It simply wouldn’t sell enough to justify the release, and Nintendo would risk losing money. As a 3DS title, it has some potential, as even Shigeru Miyamoto has discussed the possibility of re-making A Link to the Past with added stereoscopic 3D effects. If the father of Zelda has already hinted at an interest in 2D Zelda on the 3DS, it’s definitely a possibility.



      Personally, I don’t think launching it as an in-store title is the route to go at all. The Four Swords Anniversary Edition will be available for free as a 3DS/DSi download soon, and if Nintendo gets a generally positive response from it, I think you have your answer. Nintendo’s looking to branch more into the online market, making it a new pillar on which the company stands, and a 2D Zelda would certainly be a good contribution to that effort. Whether on the 3DS or Wii U, a downloadable 2D Zelda would be a very solid idea, so long as the price is right. Hardcore Zelda fans will open their wallets so long as it looks good, but Nintendo’s always looking to bring in new fans, and for that, they have to be price smart.



      So would you pay money for a 2D Zelda? For me, I would love to see one made, so long as it has enough gameplay to make it worth the buy, and the price tag is enough to make it a good value. What would it take for you? Sound off in the comments.



      Related Articles

      ]]>
      Legend of Zelda screen.pngIn 1998 the Legend of Zelda took a big leap with Ocarina of Time debuting as the first 3D adventure in the franchise. As you know, it became the most successful game in the series, and with the exception of Four Swords Adventures, every home console release since then has consequently also been in 3D. 2D Zelda still continued on handheld consoles, but the DS titles combined the top down view of 2D Zelda with 3D models to make sort of a 2.5D effect. Now with the 3DS offering substantially more power than the DS, many question if we will ever see a top down or 2D Zelda ever again. If you’re Nintendo, you have to ask yourself, will people buy a 2D Zelda in today’s market? What are the pros and cons, and how could Nintendo pull it off? Jump inside for some ideas.

      ]]>
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      Bring Back North Hyrule http://www.zeldainformer.com/bring_back_north_hyrule/ Tue, 20 Sep 2011 00:22:32 +0000 http://localhost/wordpress90/?p=3215 Adventure of Link Map.png

      It’s no secret that Zelda II: Adventure of Link didn’t quite go over as well as planned. In fact, it’s gained infamy for being too hard, too different from the rest of the series, and in the minds of some, just plain bad. While I don’t agree with all of those sentiments, the game was definitely below Zelda standards, and as a result, it’s largely neglected.



      Skyward Sword is planned to mix up the established overworld formula, giving us a new feel when we explore some of the same old places. I say Nintendo should take that a step further in the future. While we all know and love Hyrule, Adventure of Link gave us a look at a much more massive landmass, and it hasn’t been re-visited since. I think a new look at North Hyrule could give Zelda fans a whole new experience, while still keeping us in familiar settings. What does North Hyrule have to offer?



      First of all, most people don’t grasp the sheer size of the map of Zelda II. Close inspection of common landmarks reveals that the entire map of the original Zelda is actually present in the larger Zelda II map, and in fact makes up only the small left hand corner of the map.



      Zelda 2 Map Comparison.pngAs you can see from this comparison map, showing just a tiny portion of Zelda II’s map compared too all of Zelda’s map, the areas are one and the same. Spectacle Rock, which is called by name in both games, the graveyard, the twin ponds, and the backwards L-shaped east coast are all in the same place. Not to mention the “Forest of Maze” in the original Zelda is in the same spot as a large patch of trees on the Zelda II map. Clearly, the North Hyrule region dwarfs any of the lands we’ve seen in Zelda to this point.



      The limitations of the NES forced Zelda II to take the RPG style of overworld, in which little detail was displayed, and the overworld served more as just a way to get from town to town, and less of a place to explore. Imagine the sheer vastness of this overworld combined with the detailed exploration aspects of Skyward Sword on the Wii U, a system without the limitations of the NES.



      Zelda II gave us a vast array of new geographical locations and towns, while still including familiar places like Death Mountain prominently. It couldn’t do so in detail, but the Wii U can. So why not visit the lands north of Death Mountain? We’ve traveled the Gerudo desert countless times, why not let us explore Parapa Desert in detail? How many times are we going to re-visit Kakariko village when the Town of Mido has only been visited once, and without the ability to see detail? What could the King’s Tomb look like when fleshed out?



      I’m not suggesting a remake of Zelda II by any means, but if Hyrule can be rehashed time and time again in new ways, why can’t we finally get a good look at North Hyrule? Zelda’s always looking for ways to change things up and innovate, while still staying true to the core of Zelda, and I think re-visiting North Hyrule is a great means of doing so. Do you want to see North Hyrule return? Let your voice be heard in the comments.

      ]]>
      Adventure of Link Map.png

      It’s no secret that Zelda II: Adventure of Link didn’t quite go over as well as planned. In fact, it’s gained infamy for being too hard, too different from the rest of the series, and in the minds of some, just plain bad. While I don’t agree with all of those sentiments, the game was definitely below Zelda standards, and as a result, it’s largely neglected.



      Skyward Sword is planned to mix up the established overworld formula, giving us a new feel when we explore some of the same old places. I say Nintendo should take that a step further in the future. While we all know and love Hyrule, Adventure of Link gave us a look at a much more massive landmass, and it hasn’t been re-visited since. I think a new look at North Hyrule could give Zelda fans a whole new experience, while still keeping us in familiar settings. Hop inside to see why Nintendo needs to bring back North Hyrule.

      ]]>
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      Skyward Sword Australian Release Date Confirmed? Website Launched http://www.zeldainformer.com/skyward_sword_australian_release_date_confirmed_website_launched/ Tue, 20 Sep 2011 02:17:48 +0000 http://localhost/wordpress90/?p=3216 How ya goin', mate.Better late than never, right? It took a while, but Nintendo of Australia have finally confirmed the Australian release date for The Legend of Zelda: Skyward Sword to be November 20th, 2011, the same day as the American release date… well, if you take into account the timezone difference, Australia technically gets the game half a day before the US does. It’s nice to see Nintendo of Australia getting their bums into gear for what is going to be a huge release for the Zelda series and the Wii.



      It’s also nice to see that Nintendo of Australia have launched the local website for Skyward Sword, which, naturally, doesn’t contain anything we haven’t already seen hundreds of times before, but it’s nice to have it anyway. The website can be found here. The site also confirms that the limited edition of the game, containing the music CD and the golden Wii remote, is also available in Australia. If you haven’t made your pre-order yet, now would certainly be a perfectly good time to do so!



      Update: There is something awfully suspicious about the release date, however. It is particularly unorthodox for Nintendo Australia to release a game on a Sunday, where games are usually brought out on Thursdays in Australia. As well, the date format on the aforementioned Australian Skyward Sword website adheres to a mm/dd/yyyy format, as opposed to the conventionally Australian dd/mm/yyyy format. It’s all very peculiar; rest assured we’ll have updates as details emerge. Thanks to “Jimmy” for the heads up.



      Source: Nintendo Australia

      ]]>
      How ya goin', mate.Better late than never, right? It took a while, but Nintendo of Australia have finally confirmed the Australian release date for The Legend of Zelda: Skyward Sword to be November 20th, 2011, the same day as the American release date… well, if you take into account the timezone difference, Australia technically gets the game half a day before the US does. It’s nice to see Nintendo of Australia getting their bums into gear for what is going to be a huge release for the Zelda series and the Wii. Jump inside for more information.
      Update: It appears as though there’s an awful lot of mystery surrounding this November 20 release date. Jump inside for the full low-down.

      ]]>
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      Volvagia is in Skyward Sword? Sure, it's Definitely Possible (Spoilers) http://www.zeldainformer.com/volvagia_in_skyward_sword_sire_its_definitly_possible/ Tue, 20 Sep 2011 04:28:39 +0000 http://localhost/wordpress90/?p=3217
      Warning: Spoilers Folks



      Volvagia in Skyward Sword?

      So, there has been some recent speculation that Volvagia is going to appear in Skyward Sword. It’s mostly based off the dragon/snake symbols as seen on that door, and other doors in the supposed “Fire Temple”. There is definitely a lot of dragon culture seen within the temple, but we already know who the boss is for this temple. This begs the question: why is there such a big dragon theme if Volvagia isn’t the final dungeon boss, and what does this imagery symbolize going forward?

      This is the Fire Temple boss, Scaldera.




      This is the Fire Temple boss, Scaldera.

      So, we know at least the first time we go to the Fire Temple we face off with Scaldera, who was confirmed in the Game Informer article about Skyward Sword. Yet, as we can clearly see in the picture from the header, dragons are still a prominent symbol. In fact, it’s almost scary how closely this particular icon resembles Volvagia. Still, is it possible, despite Scaldera being the dungeon’s official boss, that Volvagia is indeed present?



      Before we can dive too deeply into the possibility, we’ll have to dig deep into the history of the beast. For starters, Volvagia’s only story-relevant appearance has been in Ocarina of Time (although he did appear as a boss in Zelda II). Here’s a quote from Ocarina of Time, explaining the history of this mighty boss:


      A Goron from Skyward Sword

      “A long time ago there was an evil dragon named Volvagia living in this mountain. That dragon was very scary! He ate Gorons! Using a huge hammer, the hero of the Gorons… BOOOM! Destroyed it just like that. This is a myth from long ago, but it’s true! I know, because my dad is a descendant of the hero!”

      - Ocarina of Time


      Based on this legend, we know that Volvagia was around long before the events in Ocarina of Time, and that it actually ate Gorons. And, as we have all seen, Gorons are indeed present in Skyward Sword.



      Volvagia from <em>Ocarina of Time</em> Appears to be on the Door in Skyward Sword” src=“http://www.zeldainformer.com/images/articles/volvagiassoot.jpg” width=“600” height=“250” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a></p>



<div style=It’s almost too obvious. That symbol definitely represents Volvagia.


      Dragon Roost Cavern Volvagia MuralOf course, imagery like this is hardly enough to really say too much. We did, after all, have almost just as direct imagery of Volvagia in The Wind Waker, yet he wasn’t present. Of course, the dragon icons weren’t featured nearly as prominently as they are in Skyward Sword, instead appearing as more of a background touch than an actual temple facade. Still, according to Nate from Nintendo (no, not me!), we will be going back to dungeons later in the game itself.




      “Even the structure of going to dungeons is very very different. You will find yourself going back into a dungeon you were in previously, you might go back into a dungeon hours and hours later into the game.”

      - Nate Bihldorff, Senior Localization Manager for The Legend of Zelda: Skyward Sword


      This was stated during an interview and game play demo with Game Trailers, which some of you may have missed among our massive flood of news back during E3. If you want to get caught up, go check it out right now. Nevertheless, it’s enough to tell us for certain that we’ll find ourselves back in dungeons we have previously visited before.

      Keeping that fact in mind, one has to beg the question of whether there will be any new enemy or boss encounters when we do return, and if that’s the case is it possible that Volvagia might reveal himself? Based on the symbolism and the fact Ocarina of Time tells us that he was around a long time ago, we very well could make such an encounter. It could also suggest, naturally, that we get to use the hammer yet again.


      Of course, this is all pure speculation. Still, it could also explain why the only Goron we have seen was traveling, and it may indicate that the Gorons are migrating in Skyward Sword because of Volvagia. While this may seem like a stretch to connect the scant details we know, you have to admit it seems plausible, right?

      Related Content:

      ]]>
      Warning: Spoilers Folks

      Volvagia in Skyward Sword?

      So, there has been some recent speculation that Volvagia is going to appear in Skyward Sword. It’s mostly based off the dragon/snake symbols as seen on that door, and other doors in the supposed “Fire Temple”. There is definitely a lot of dragon culture seen within the temple, but we already know who the boss is for this temple. This begs the question: why is there such a big dragon theme if Volvagia isn’t the final dungeon boss, and what does this imagery symbolize going forward?

      ]]>
      3217 0 0 0
      Dragon Quest Heroes: Rocket Slime Sequel On The Way http://www.zeldainformer.com/dragon_quest_heroes_rocket_slime_sequel_on_the_way/ Tue, 20 Sep 2011 04:15:20 +0000 http://localhost/wordpress90/?p=3218 DQRSlimeBanner.jpg
      Maybe the collection/raising aspects of the Dragon Quest Monsters games didn’t quite appeal to you, or maybe you are a fan of them and the other spin offs that DQ has to offer… and perhaps you’re into or know of a game called Dragon Quest Heroes: Rocket Slime? A game for the DS in which you control a rough n’ tumble blue slime named Rocket and his adventures bouncing, jumping, ducking, blowing stuff up and riding the Schleiman Tank to battle in order to save all 100 residents of Boingburg.



      Rocket Slime fans rejoice: Monsters isn’t the only spinoff getting a sequel around here. That’s right, a continuation of the DS Rocket Slime has been announced for the 3DS, affectionately titled Slime Mori Mori Dragon Quest 3: Daikaizoku to Shippo Dan over in Japan, with no English title given yet at this time, but given the popularity of the Dragon Quest series it’s my guess that it won’t be -too- long before it pops up.



      Now hailing as the Prince of Slimeria, Rocket busts into action to track down a group of monsters who are hellbent on destroying the world - and that’s one thing a happy-faced Slime is not just gonna take lying… er… facing… sitting down! The touch screen remains as it was before, unused for most things but displaying a colorful map with which to find your way around the area. The demo was set in a desert stage, and included Rocket flying over boulders, blowing up said boulders and walls, and chasing down a pair of blabbermouth antagonists.



      Given that it doesn’t even have an English name yet, there’s still no release date - but it will be due this coming season on November 2nd, should you be a lover of imports. It certainly looks to have the spark and love of the original with a whole new story and some likely tweaks, making for a game that might not be so bad to get excited about.



      DQRSlime1.jpg

      ]]>
      DQRSlimeBanner.jpg
      Maybe the collection/raising aspects of the Dragon Quest Monsters games didn’t quite appeal to you, or maybe you are a fan of them and the other spin offs that DQ has to offer… and perhaps you’re into or know of a game called Dragon Quest Heroes: Rocket Slime?  A game for the DS in which you control a rough n’ tumble blue slime named Rocket and his adventures bouncing, jumping, ducking, blowing stuff up and riding the Schleiman Tank to battle in order to save all 100 residents of the town of Boingburg.

      We’ve got a little news here relating to Rocket and his game, so jump on it and give it a read!

      ]]>
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      Intermission: Paper Fun! http://www.zeldainformer.com/intermission_paper_fun/ Tue, 20 Sep 2011 09:24:30 +0000 http://localhost/wordpress90/?p=3219 paperlink.JPGIt’s an exciting time for all of us. Skyward Sword is right around the corner and we’re all pumped as @!#&. But all of that makes us forget about the small things in life, the things that really matter - like papercraft! Take five minutes of your Zelda-related life to slow down, cool off that hype machine and relax with some good old Zelda fan contributions.

      paperlink2.jpg


      megapostit.jpg

      [Source: Dorkly]

      ]]>
      paperlink.JPGIt’s an exciting time for all of us. Skyward Sword is right around the corner and we’re all pumped as @!#&. But all of that makes us forget about the small things in life, the things that really matter - like papercraft! Take five minutes of your Zelda-related life to slow down, cool off that hype machine and relax with some good old Zelda fan contributions. Hop inside for the goods.

      ]]>
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      Super Smash Bros. Universe Japanese "Fact Sheet" http://www.zeldainformer.com/super_smash_bros_universe_japanese_fact_sheet/ Tue, 20 Sep 2011 12:04:28 +0000 http://localhost/wordpress90/?p=3220 ssbu.jpg

      UPDATE: Possible translation of some parts of the text inside.

      Let me make this painfully clear right away - This is most quite likely FAKE. The picture originated here (Warning: VERY NSFW). There have been several major leaks on sylphys before, but as with every information of such nature, one needs to take it with a grain of salt. Some of the Japanese text is readable and I’m able to make out “black flag”, but that’s about it. However, the thing that makes it come off as fake is mostly the signature, as Masahiro Sakurai, the creator, ALWAYS puts Kirby into his signature. Still, there are some indications as to it being the real deal.


      ssbu2.jpg

      Update - Some of the text has been apparently translated, but keep in mind that this might very well be fabrication. As far as I can see, most of the text is simply illegible.

      The first line says:



      >When universes collide (?) Sheet.



      Random points of interest from the bulleted text:



      > (?) to get some ideas off my chest. Hoping that they will be taken into consideration. The writer suggests that some of his ideas made there way into Brawl. One of which was the sticker stat increasing system found in the SSE.

      >Neku from TWEWY was mentioned in one of the later paragraphs, but it was a reference to gameplay elements from TWEWY rather than talking about Neku himeself. The writer thought that something like the badges in TWEWY could be used for a character, although he didn’t specify who.

      > remove tripping. It (?) received well.

      > 3 party support worked out. (?) more in the next installment.

      > Mario franchise has experienced tremendous growth since last installment and should reflect that.

      >Metroid: Other M expanded on Samus and Ridley. Something about how Samus doesn’t need to be slow anymore. Other M and Zero Mission show her as a fast warrior and she needs to be represented as such in next installment.

      > (?) characters from Sega

      > Konami and Square Enix are mentioned in the lower bulleted parts, but I can’t make out any context.

      >He feels that the Mother and F-zero franchises are finished and he has no ideas for them.



      In my opinion, this was a blank idea sheet sent to Sakurai’s staff. They then filled it out and sent it back to him. One of them must have took some snapshots of it before handing his/her sheet in.


      Now, why is this plausible? We can safely assume that the Kid Icarus development is finished, or very close to being finished. The Smash Bros. game has already been announced so it was no secret that it’ll be the next big project for Sakurai’s team. Triple A game development is a very complex and long process, and things are at the drawing board stage, or pre-production, for a rather long time. For more info on this particular subject, watch this. It is most likely, no, without a doubt that the new Smash Bros. game is currently in the idea gathering phase, i.e. early pre-production. Let us know what you think in the comments.

      ]]>
      ssbu.jpg

      UPDATE: Possible translation of some parts of the text inside.

      Let me make this painfully clear right away - This is most quite likely FAKE. The picture originated here (Warning: VERY NSFW). There have been several major leaks on sylphys before, but as with every information of such nature, one needs to take it with a grain of salt. Some of the Japanese text is readable and I’m able to make out “black flag”, but that’s about it. However, the thing that makes it come off as fake is mostly the signature, as Masahiro Sakurai, the creator, ALWAYS puts Kirby into his signature. Still, there are some indications as to it being the real deal. Another picture (clearer) and more thoughts after the jump.

      ]]>
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      Kingdom Hearts: Dream Drop Distance TGS 2011 Trailer, Glorious Direct Feed http://www.zeldainformer.com/kingdom_hearts_dream_drop_distance_tgs_2011_trailer_glorious_direct_feed/ Tue, 20 Sep 2011 13:25:00 +0000 http://localhost/wordpress90/?p=3221 Riku encounters Quasimodo holding an unconscious EsmeraldaAs is common with game conference footage and trailers, the only real video from Kingdom Hearts: Dream Drop Distance we’ve gotten out of Tokyo Game Show these last couple days has been crappy off-screen cam footage. However, it’s usually only a matter of time before the game companies behind the magic upload glorious HD trailers onto their websites, and it looks like Square-Enix got it done for Kingdom Hearts earlier today. We’ve of course got the trailer to share.



      The trailer starts off with what appears to be a very important conversation between former Keyblade Master Yen Sid, Sora, and Riku - which I presume is related somehow to the return of Xehanort and/or their upcoming Mark of Mastery exam as foreshadowed in Re:Coded. We then see Sora “drop” through the clouds into a brand-new world, and hunting for Riku in Traverse Town, sporting a brand-new outfit that looks to be a combination of his original and Kingdom Hearts II designs.



      That’s when Neku, the protagonist of The World Ends with You, appears. We then get a good glimpse of the game’s acrobatic momentum-based gameplay, which has Sora shooting across rooftops and swinging around poles just as we saw in the game’s debut trailer. The system seems to have been more fleshed out by now, though, rather than the hectic mess from the original footage. I’m loving the way they’re fleshing out Traverse Town beyond the simple recycled map we’ve seen in the Nintendo editions released so far.



      We also get a good look a Riku’s brutal fighting style as he juggles a number of Dream Eater enemies. The infamous scene with the timer on Neku’s hand shows up a moment later, followed by our first real scene featuring Quasimodo and Esmeralda from The Hunchback of Notre Dame. Then the trailer segues into a demo of the Dream Eater partner gameplay. You can control some partner actions via the touch screen and it looks like there will even be some kind of AR functionality related to them.

      At the end of the trailer, we see a glimpse of what appears to be Xehanort regaining his memories, which were lost at the end of Birth by Sleep. Could this game have yet another strong connection to memories? I suppose we’ll see.



      Check out the trailer for yourself below (yes, I’m aware that the audio is off by a few seconds - that’s just how it came to me from the site; the error has been corrected at the source, but now I can’t retrieve the video anymore):




      Source: Kingdom Hearts 3D at Square-Enix


      Related Articles:

      ]]>
      Riku encounters Quasimodo holding an unconscious EsmeraldaAs is common with game conference footage and trailers, the only real video from Kingdom Hearts: Dream Drop Distance we’ve gotten out of Tokyo Game Show these last couple days has been crappy off-screen cam footage. However, it’s usually only a matter of time before the game companies behind the magic upload glorious HD trailers onto their websites, and it looks like Square-Enix got it done for Kingdom Hearts earlier today. We’ve of course got the trailer to share, so jump inside to see.

      ]]>
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      Kotaku Asks: How Can Anyone Not Like Twilight Princess? http://www.zeldainformer.com/kotaku_asks_how_can_anyone_not_like_twilight_princess/ Tue, 20 Sep 2011 13:34:47 +0000 http://localhost/wordpress90/?p=3222



      Look, Twilight Princess was a great game. I am not sure there is a person out there that won’t say the game at least had its fun moments and was enjoyable the first time through to some extent. In fact, I know several out there love the game, and claim it’s the best Zelda out there. Hey, I’ve made that argument myself. That being said, there is definitely a massive movement of people that simply don’t like the game.

      There are several reasons that point to it, some of the more obvious ones being the hatred of the wolf mechanic and gathering tears of light (which has people so fearful of Skyward Sword) and the discord for graphics that were dated before the game was even released. Yes, I know the graphics are going to become a big debate in arguing for or against Twilight Princess - as it’s become a big debate everywhere. Are graphics a huge part of what makes a great game?

      Of course, the more educated it seems understand that graphics are really towards the bottom of the list of importance. Gameplay, Story, Atmosphere, Structure… all of this play a much bigger role in what makes a truly great game. Still, a lot of people base their decisions off the “look” of a game. Setting all that aside, do you dislike Twilight Princess? If you do… why? If you love it, why?

      ]]>

       

      Look, Twilight Princess was a great game. I am not sure there is a person out there that won’t say the game at least had its fun moments and was enjoyable the first time through to some extent. In fact, I know several out there love the game, and claim it’s the best Zelda out there. Hey, I’ve made that argument myself. That being said, there is definitely a massive movement of people that simply don’t like the game.

      There are several reasons that point to it, some of the more obvious ones being the hatred of the wolf mechanic and gathering tears of light (which has people so fearful of Skyward Sword) and the discord for graphics that were dated before the game was even released. Yes, I know the graphics are going to become a big debate in arguing for or against Twilight Princess - as it’s become a big debate everywhere. Are graphics a huge part of what makes a great game?

      Of course, the more educated it seems understand that graphics are really towards the bottom of the list of importance. Gameplay, Story, Atmosphere, Structure… all of this play a much bigger role in what makes a truly great game. Still, a lot of people base their decisions off the “look” of a game. Setting all that aside, do you dislike Twilight Princess? If you do… why? If you love it, why?

      ]]>
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      How Long Will Super Smash Bros. Universe Really be in Development? http://www.zeldainformer.com/how_long_will_super_smash_bros_universe_really_be_in_development/ Tue, 20 Sep 2011 14:55:41 +0000 http://localhost/wordpress90/?p=3223 Will cross-platform development be the main feature that prolongs Super Smash Bros. Universe's development?
      When I first heard that Super Smash Bros. Universe (yes, I know that name isn’t confirmed, but I like it so I’m using it anyway) would be a cross-platform effort for both the 3DS and Wii U, I wasn’t quite sure what to think. On the one hand, I distinctly remember something like “Holy canole, Super Smash Bros. is getting a portable edition? Marry me, Nintendo!” going through my head. But when the idea really sunk in, I started to get a little skeptical. Would cross-connectivity really benefit the game?



      Looking back on Nintendo’s previous attempts at handheld-to-console connections, only a few efforts have really resonated - and all of them have “Pokémon” in the title. Other games like Four Swords Adventures or Final Fantasy Crystal Chronicles really turned people off, especially given that you had to have multiple portable systems to really make full use of the connection features. But with Sakurai apparently reporting that Smash Bros. is still “several years off,” I have to wonder whether making a 3DS-Wii U crossover title is really a good idea, or if it’s just going to unnecessarily stall development while delivering only lackluster results.



      Personally, I’m not so sure that developing the game from the ground up to feature cross-connectivity is such a good idea. The individual Wii U and 3DS editions have to be able to stand on their own in order for people to want to play them - I doubt very many people are going to purchase both versions, after all. This would mean that even if connectivity does exist, it couldn’t be the central feature of the game like we saw with the aforementioned examples. Yet from what Iwata said at E3 2011 it seems that part of their intention is for 3DS-Wii U connectivity to be a huge part of the game.



      Yes, this is the Wii version of the game, and yes, those are DS-quality graphicsThis would mean they’d have to get a cross-platform engine up and running, which theoretically shouldn’t be too difficult. But even though the 3DS outpowers the Wii, I’m sure it’ll still be miles behind the Wii U. Will an engine that can be shared across the two games really showcase the best both systems can do? One notable instance of a shared game engine in recent history was Final Fantasy Crystal Chronicles: Echoes of Time - and the Wii edition was basically identical to the DS version despite being way ahead in terms of power. Would the Wii U version have to be similarly stripped in order to be able to work with the 3DS? Moreover, wouldn’t this seriously inflate development time as all the extra fine-tuning that goes into making sure the game can run well both on each individual platform and when they play together.



      On the other hand, I could see the connectivity working more simply to alleviate these problems. Instead of having the game engine running both on the 3DS and on the Wii U, the 3DS could just link up as a standard controller, while the Wii U handles all the output. You’d still share the same TV screen with everyone else, but your character data, control input, and so on would all be channeled through your 3DS. That way everyone could share the maximum Wii U experience while still being able to use their 3DS content. This would also seriously cut down on cross-platform development, since playing the game on Wii U would use the Wii U engine, regardless of whether the 3DS was being used as a controller.



      Either way, I’m concerned that focusing too much on adding 3DS functionality will drag down the development time. We know that good Smash Bros. games can be built relatively quickly based on Melee‘s release only two years after the original Super Smash Bros. for Nintendo 64, so we know that quality doesn’t necessarily take the “several years” Sakurai has implied. So if getting a working version for both 3DS and Wii U is really going to make the wait for Super Smash Bros. Universe longer, I’m not sure the benefits are entirely worth it.


      Related Articles:

      ]]>
      Will cross-platform development be the main feature that prolongs Super Smash Bros. Universe's development?
      When I first heard that Super Smash Bros. Universe (yes, I know that name isn’t confirmed, but I like it so I’m using it anyway) would be a cross-platform effort for both the 3DS and Wii U, I wasn’t quite sure what to think. On the one hand, I distinctly remember something like “Holy canole, Super Smash Bros. is getting a portable edition? Marry me, Nintendo!” going through my head. But when the idea really sunk in, I started to get a little skeptical. Would cross-connectivity really benefit the game?


      Looking back on Nintendo’s previous attempts at handheld-to-console connections, only a few efforts have really resonated - and all of them have “Pokémon” in the title. Other games like Four Swords Adventures or Final Fantasy Crystal Chronicles really turned people off, especially given that you had to have multiple portable systems to really make full use of the connection features. But with Sakurai apparently reporting that Smash Bros. is still “several years off,” I have to wonder whether making a 3DS-Wii U crossover title is really a good idea, or if it’s just going to unnecessarily stall development while delivering only lackluster results.

      Jump inside for my thoughts.

      ]]>
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      Pokemon Should Feature AR Cards http://www.zeldainformer.com/pokemon_should_feature_ar_cards/ Tue, 20 Sep 2011 16:09:53 +0000 http://localhost/wordpress90/?p=3224 Question Mark AR Card.jpgAugmented Reality cards were hyped up quite a bit prior to the release of the 3DS, but thus far we haven’t seen them used enough. The system launched with six cards, but most of them only served to provide a cool 3D photo op. That’s nice and all, but I want to see a little more out of these cards.

      The upcoming release of Kid Icarus: Uprising will bring about probably the most extensive and creative look at AR cards that we have to date. Various characters from the game will be available in AR card form, and by setting two cards together and scanning them with the 3DS, a virtual 3D battle will take place. These battles are pre-determined though, so when pitted against each other, the same two cards will always yield the same results. This is a good foundation for future ideas on AR card use, but Nintendo needs to take it several steps further, and Pokemon is the perfect franchise to do just that. What can we hope to see from a marriage of Pokemon and AR cards?



      The thought that immediately jumps out at me is a new and improved version of the Pokemon Trading Card Game. There are those that prefer to play card games on a computer or gaming system, for the sheer practicality of the matter, while others prefer using good old fashioned physical cards. By creating a new version of the Pokemon TCG, using augmented reality cards as the Pokemon cards, it’s the best of both worlds. Players who enjoy collecting physical cards will still have them, but other players will still get to enjoy the more simplified method of having a gaming system handle all of the numbers.



      This move wouldn’t just be about convenience, of course, as the primary selling point of AR cards is the ability to create 3D events anywhere you want. By scanning a card to put it into play, 3D images would appear on your desk, couch, kitchen table, living room floor, or anywhere else. Nice way to spice up the typical card experience.



      Handling input-based attacks, statistics, items, and all the other things that go into the Pokemon TGC is significantly more complex than the simplistic pre-determined battles of Kid Icarus, but Nintendo and Game Freak are both creative enough that, together, I’m sure they could pull it off. Even if it required using a game cartridge, it would still probably sell. The $40 that would normally buy you a 3DS game could buy you a battle engine cartridge, and a small deck of Pokemon, items, and trainer cards. If it took off, Nintendo could continue to release AR trading cards at a regular rate, creating a creative new Pokemon experience.



      I personally have never gone out and bought anything for the Pokemon TGC, because I’m one of those lazy people that prefers card games played over a gaming console or computer, but this is certainly something I wouldn’t mind paying for. Would you buy an AR Pokemon TCG? Leave your thoughts in the comments.

      ]]>
      Question Mark AR Card.jpgAugmented Reality cards were hyped up quite a bit prior to the release of the 3DS, but thus far we haven’t seen them used enough. The system launched with six cards, but most of them only served to provide a cool 3D photo op. That’s nice and all, but I want to see a little more out of these cards.

      The upcoming release of Kid Icarus: Uprising will bring about probably the most extensive and creative look at AR cards that we have to date. Various characters from the game will be available in AR card form, and by setting two cards together and scanning them with the 3DS, a virtual 3D battle will take place. These battles are pre-determined though, so when pitted against each other, the same two cards will always yield the same results. This is a good foundation for future ideas on AR card use, but Nintendo needs to take it several steps further, and Pokemon is the perfect franchise to do just that. Read on to see how Pokemon could make use of AR cards.

      ]]>
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      First 4 Figures Unveils 'Link on Epona' Figurine - Plus a Special Gold Edition http://www.zeldainformer.com/first_4_figures_unveils_link_on_epona_figurine/ Tue, 20 Sep 2011 16:46:48 +0000 http://localhost/wordpress90/?p=3225 First 4 Figures Unveils Link on Epona Figurine

      First 4 Figures has finally fully unveiled their new Legend of Zelda inspired figurine. The new statue, “Link on Epona,” depicts Link riding Epona and holding the Master Sword, while Epona rears back on her hind legs.



      Not only did they unveil “Link on Epona,” but they also announced that an exclusive golden version of the statue will also be made available.



      The statue is based on Link and Epona’s Twilight Princess design and concept art pose and stands at seventeen inches high. Each piece is individually painted, very detailed, and of the highest craftsmanship.



      The regular edition (1500 pieces) of the statue is now available for preorder for $424.99, while the exclusive edition (500 pieces) is available for $449.99. The figurines will ship in Q2 2012.



      You can check out the images below and/or visit the above links to additional more photos of the figurines:




      The Regular Edition:


      linkonepona01.jpg

      linkonepona03.jpg

      linkonepona04.jpg

      linkonepona07.jpg

      linkonepona09.jpg

      linkonepona10.jpg

      linkonepona12.jpg

      linkonepona17.jpg

      linkonepona19.jpg

      linkonepona23.jpg


      The Exclusive Edition:


      linkoneponagold01.jpg

      linkoneponagold04.jpg

      linkoneponagold05.jpg

      linkoneponagold06.jpg

      linkoneponagold08.jpg

      linkoneponagold09.jpg

      linkoneponagold17.jpg

      linkoneponagold19.jpg

      linkoneponagold20.jpg

      linkoneponagold13.jpg

      linkoneponagold14.jpg


      This is probably one of my favorites, if not my favorite, figurine produced by First 4 Figures to date. I’m not a big fan of the exclusive golden version (it reminds me of the Axons), but the regular edition is beautiful. If only I could afford it.



      Source: First 4 Figures

      ]]>
      First 4 Figures Unveils Link on Epona Figurine

      First 4 Figures has finally fully unveiled their new Legend of Zelda inspired figurine. The new statue, “Link on Epona,” depicts Link riding Epona and holding the Master Sword, while Epona rears back on her hind legs.

      Not only did they unveil “Link on Epona,” but they also announced that an exclusive golden version of the statue will also be made available.

      Continue inside for photos and more information.

      ]]>
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      Skyward Sword: Screenshots of the Silent Realm and the Fire Region http://www.zeldainformer.com/skyward_sword_screenshots_of_silent_realm_and_the_fire_region/ Tue, 20 Sep 2011 19:05:00 +0000 http://localhost/wordpress90/?p=3227 Link grabs a magical tear in the Silent Realm
      Getting tired of all the latest Skyward Sword coverage? Good, me neither. Game Informer released a screenshot pack showing off all the content they got to experience for their recent Skyward Sword blowout issue. Want a closer look at the Silent Realm? Wondering just how big the Eldin Volcano area actually is? Curious about what you’ll be up against in the Fire Temple? It’s all there.



      Some of these screenshots were already seen in the magazine, but we’ve got all the fancy new stuff available to view.

      And, of course, you can check out our full screenshot gallery here for the full 36-image lineup.


      This is one of the sentry creatures that patrols the Silent Realm Link flees a Guardian in the Silent Realm Nice shot showing off the whole Eldin Volcano area Here's a pack of Bokoblins… Time to hit 'em with a Spin Attack! Unearth secrets with the Digging Gloves Pointing your sword in Dowsing Mode leads you to hidden treasures A piece of the fire temple's key - possibly sun-shaped? You have to conserve your stamina as you charge up hills, or else you'll go sliding back down! They're taking this rock-rolling thing a bit seriously, aren't they? Scaldera spits giant fireballsSkyloft, the land in the clouds A beacon guides Link to this sky island Are those…Octoroks?



      Source: Game Informer


      Related Articles:

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      Link grabs a magical tear in the Silent Realm
      Getting tired of all the latest Skyward Sword coverage? Good, me neither. Game Informer released a screenshot pack showing off all the content they got to experience for their recent Skyward Sword blowout issue. Want a closer look at the Silent Realm? Wondering just how big the fire region actually is? Curious about what you’ll be up against in the dungeon there? It’s all there.


      Some of these screenshots were already seen in the magazine, but we’ve got all the fancy new stuff available to view after the jump.
      And, of course, you can check out our full screenshot gallery here for the full 36-image lineup.

      ]]>
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      Mega Man Co-Creator Wanted to Work with Capcom to Finish Legends 3 http://www.zeldainformer.com/mega_man_co-creator_wanted_to_work_with_capcom_to_finish_legends_3/ Tue, 20 Sep 2011 19:26:00 +0000 http://localhost/wordpress90/?p=3228 What Mega Man and his buddy Roll would have looked like in Legends 3Here’s another thing to check off the list of “things from the newspile I keep skipping”: apparently Mega Man head man Keiji Inafune, who was the driving force behind the Mega Man Universe and the would-be 3DS title Mega Man Legends 3 until his recent departure from Capcom, was willing to work with the company to see the two titles through to completion even as an outside agent, but Capcom wouldn’t have it.



      “I really wanted to finish those two projects, especially Legends. It’s really up to Capcom to let me do it or not, and for the moment I don’t think they’re gonna let me do it,” Mr. Inafune told Joystiq in a recent interview. So it looks like the project really is down for the count - and not for lack of trying. Here’s another quote that demonstrates just how hard he fought to get the game off the ground in the first place:



      The two projects were really hard to even get started, because the title [Legends 3] is kind of old. We were bringing it back. It wasn’t easy for me to get the go ahead from the company, I was fighting against the company, and now it’s been canceled. I was kind of hoping that someone would come forth, again, and fight with the company and get that project going, but like I said, I don’t know if anybody will have the guts to fight against the company right now.



      Might we eventually see Legends 3 start up again once the 3DS earns more sales? Perhaps, but I wouldn’t cross my fingers. In the meantime, let’s hope we get Monster Hunter‘s 3DS titles to tide us over.



      Source: Joystiq

      ]]>
      What Mega Man and his buddy Roll would have looked like in Legends 3Here’s another thing to check off the list of “things from the newspile I keep skipping”: apparently Mega Man head man Keiji Inafune, who was the driving force behind the Mega Man Universe and the would-be 3DS title Mega Man Legends 3 until his recent departure from Capcom, was willing to work with the company to see the two titles through to completion even as an outside agent, but Capcom wouldn’t have it.

      “I really wanted to finish those two projects, especially Legends. It’s really up to Capcom to let me do it or not, and for the moment I don’t think they’re gonna let me do it,” Mr. Inafune told Joystiq in a recent interview. So it looks like the project really is down for the count - and not for lack of trying. For more of his comments about his own struggles to get Capcom to back the game, hit the jump for an additional quote.

      ]]>
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      The iPhone is coming! The 3DS is doomed! Run for the hills! http://www.zeldainformer.com/the_iphone_is_coming_the_3ds_is_doomed_run_for_the_hills/ Tue, 20 Sep 2011 18:37:13 +0000 http://localhost/wordpress90/?p=3229 Thumbnail image for 3DSiPhonefight1.jpg

      Michael Pachter, apparent gaming industry wunderkind, has made another bold proclamation: that the impending release of the iPhone 5 will signal the impending doom of the dedicated handheld market represented by the 3DS and the Vita.



      Reporting on this trend almost seems cliched at this point - the debate over whether smartphones will dismantle Nintendo’s handheld dominance has been at the forefront of industry discussion for several years now. In fact, it’s that very reality that makes this latest proclamation so baffling.


      According to the report from Industry Gamers, the results seem clear. Colin Sebastian claims that “(the) research suggests that every handheld gaming device is competing against smartphones. There does appear to be a limited segment of gamers that still wants a dedicated device, and from that high level perspective the PS Vita and 3DS will be carving up the market.” Essentially, that most gamers have smartphones and no longer feel the need to carry a dedicated device with them, even at the (relatively) modest price point that the 3DS has and the low-end Vita will launch with.


      The report further goes on to claim that the iPhone 5 will (and I’m paraphrasing here) be the cat’s pajamas when it’s released, expanding Apple’s marketshare to full-on handheld gaming dominance.


      Am I the only one who finds this logic somewhat baffling? For starters, let’s take a look at history, specifically the fact that the DS is one of the best-selling pieces of technology ever released. Simply the idea that a console with that kind of install base will have a complete repeat of its success so soon after its release has been shown time and time again to be untrue. The SNES sold half as well as the NES, the GBA didn’t sell as well as the GameBoy, the DS sold poorly for its early lifespan in the wake of the GBA, and the pattern has repeated itself with the 3DS.


      There are other factors as well. Namely, that this idea of smartphone gaming dominance assumes an “either/or” proposition, wherein someone can’t have both a smartphone and a dedicated gaming device. Remember, the first iPhone was released snugly in the middle of the DS’s lifespan, and that didn’t do much to dampen its sales. Sure, the smartphone market has expanded, but there’s also no data to suggest that the smartphones did much to “steal” any of the DS’s (or the 3DS’s) market in any meaningful fashion.


      The final aspect to consider is the “killer app” - and the 3DS is soon to have quite the bounty. All of the data and analysis in the world can’t make up for the fact that games like Mario, Mario Kart and Pokemon sell games and sell systems, essentially turning the now-accepted conventional wisdom of “lower prices, digital distribution” on it’s head. Yes, Nintendo is very much entrenched in a traditional style, but that traditional style, I think we’ll see this holiday season, still works.


      It’d be silly not to respect the way that smartphones have changed the gaming landscape, but the issue is far more complicated than any sort of dichotomous relationship. And the 3DS, I’d say, will be just fine - though this Christmas might be a more scrutinized litmus test than any that Nintendo has faced before.


      Source: Industry Gamers

      ]]>
      Thumbnail image for 3DSiPhonefight1.jpg

      Michael Pachter, apparent gaming industry wunderkind, has made another bold proclamation: that the impending release of the iPhone 5 will signal the impending doom of the dedicated handheld market represented by the 3DS and the Vita.

      Reporting on this trend almost seems cliched at this point - the debate over whether smartphones will dismantle Nintendo’s handheld dominance has been at the forefront of industry discussion for several years now. In fact, it’s that very reality that makes this latest proclamation so baffling. Jump inside for further analyzing of analyst analysis.

      ]]>
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      Skyward Sword Pre-Order Numbers for September 10th-17th http://www.zeldainformer.com/skyward_sword_pre-order_numbers_for_september_10th-17th/ Tue, 20 Sep 2011 20:16:44 +0000 http://localhost/wordpress90/?p=3230 Check out the 'final' Skyward Sword boxartThe numbers are in for last week’s video game pre-orders in America. Not surprisingly, Gears of War 3, which released at midnight last night, topped the charts, at a whopping 1,962,073. Skyward Sword isn’t quite pulling in those numbers, but it jumped another 52,475 pre-orders for a total of 316,768.



      This week’s pre-orders ranked fifth, trailing Gears of War 3, both the Xbox 360 and PS3 versions of Modern Warfare 3, and Battlefield 3. Overall, Skyward Sword stayed steady as the eighth highest pre-order, but if sales stay as they are, it looks to pass up Assassin’s Creed: Revelations on next weeks charts.



      With nine weeks left till launch, Skyward Sword has a solid number of people with money down, but it’s nowhere near the chart-topping FPS games coming out around the same time. The Skyward Sword Limited Edition Bundle was a good start to upping sales, but Nintendo’s going to need a much better effort to reach the million plus pre-orders of some of the other holiday releases. So what does Nintendo need to do to get things rolling for Skyward Sword?



      Game Informer’s Skyward Sword cover and feature were nice bits of advertising, but Nintendo knows the majority of people who are going to buy Skyward Sword are people who are already major Nintendo fans. It’s one of Nintendo’s biggest franchises, so Nintendo needs to do a better job at marketing it towards its target audience. That means magazines like Nintendo Power and Official Nintendo Magazine need to give Skyward Sword the same love that Game Informer did.



      Secondly, Nintendo needs to start advertising Skyward Sword now. This could be the last blockbuster hit on the Wii, and Nintendo’s counting on it for big holiday sales, and continued revenue until the Wii U launches. It’s time to start airing some Skyward Sword commercials and get the hype train rolling. Metroid: Other M received a sweet live-action trailer shortly before its launch, and Skyward Sword could do for more of the same. How about those Robin and Zelda Williams commercials for Ocarina of Time 3D? Why not see if they’re interested in doing some promotions for Skyward Sword as well?



      I’ve got my copy of Skyward Sword pre-ordered. Do you?



      Related Articles

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      Check out the 'final' Skyward Sword boxartThe numbers are in for last week’s video game pre-orders in America. Not surprisingly, Gears of War 3, which released at midnight last night, topped the charts, at a whopping 1,962,073. Skyward Sword isn’t quite pulling in those numbers, but it jumped another 52,475 pre-orders for a total of 316,768.

      This week’s pre-orders ranked fifth, trailing Gears of War 3, both the Xbox 360 and PS3 versions of Modern Warfare 3, and Battlefield 3. Overall, Skyward Sword stayed steady as the eighth highest pre-order, but if sales stay as they are, it looks to pass up Assassin’s Creed: Revelations on next weeks charts.



      With nine weeks left till launch, Skyward Sword has a solid number of people with money down, but it’s nowhere near the chart-topping FPS games coming out around the same time. The Skyward Sword Limited Edition Bundle was a good start to upping sales, but Nintendo’s going to need a much better effort to reach the million plus pre-orders of some of the other holiday releases. Hop inside for discussion on the sales, and some ideas for Nintendo to get things rolling.

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      Nintendo 3DS Dominates Toys R Us Sales Post-Price Drop http://www.zeldainformer.com/nintendo_3ds_dominates_toys_r_us_sales_post-price_drop/ Tue, 20 Sep 2011 20:31:43 +0000 http://localhost/wordpress90/?p=3231 3ds01.jpg
      I remember the good old days when Toys R Us was video game heaven. I was somewhere around the age of eight or ten, and my local Toys R Us has this super awesome N64 section, it was beautiful; there was even a giant Mario. I have no idea what Toys R Us looks like now. The last time I stepped foot into one there were clothes; it was weird. Nowadays, I go about my game shopping through Amazon and Gamestop, but Toys R Us is probably still a prime gaming location for today’s eight-year olds.



      Anyways, the Nintendo 3DS is selling pretty well right now through Toys R Us Inc.‘s online division.



      All three of the currently available 3DS models grace their top ten selling products list due to the steady demand after last month’s price cut. The Aqua Blue SKU is ranked in at number three, the Cosmic Black model is at number four, and the new Flame Red edition is already at number six.



      The price-drop was a month ago, but the system is still selling very well. As we move into the holiday season, we should expect to see an increase in sales, especially since so many new titles, which are not remakes, will be released.



      Source: PunchJump

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      3ds01.jpg
      I remember the good old days when Toys R Us was video game heaven. I was somewhere around the age of eight or ten, and my local Toys R Us has this super awesome N64 section, it was beautiful; there was even a giant Mario. I have no idea what Toys R Us looks like now. The last time I stepped foot into one there were clothes; it was weird. Nowadays, I go about my game shopping through Amazon and Gamestop, but Toys R Us is probably still a prime gaming location for today’s eight-year olds.

      Anyways, the Nintendo 3DS is selling pretty well right now through Toys R Us Inc.‘s online division.

      More inside.


      Source: PunchJump

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      New Paper Mario 3DS Screenshots Hit The Net http://www.zeldainformer.com/new_paper_mario_3ds_screenshots_hit_the_net/ Tue, 20 Sep 2011 23:34:22 +0000 http://localhost/wordpress90/?p=3232 Paper-Mario-3DS-1.jpg
      Just because the TGS is over certainly doesn’t mean that news is going to stop: the news stops for no man or machine! And that’s for the best, because in this case we’ve got a gaggle of brand new Paper Mario 3DS screenshots for the eyes of our beloved readers, as well as the reminder that this game is scheduled for full release next year as opposed to this holiday season. But don’t let that get you down, there’s still enough packed into the rest of this year to sate our gaming needs!



      I’m certainly looking forward to this game, having greatly adored the first two installments of the Paper Mario series. Super Paper Mario had an excellent story and characters to be sure, but I think that the gameplay was too bizarre a deviation from the norm for it to have been -quite- as successful as its predecessors on that front.


      FP seems to be gone entirely in lieu of stickers you seem to stock, which fade after a number of attacks. In addition, while Mario has his usual bar of HP, to make things even more interesting all the enemies opposite Mario appear to share a single health bar as well. This opens up new ways to fight and defeat enemies, like being able to bounce a Koopa shell through Goombas for maximum damage and draining that bar in one go.


      Paper-Mario-3DS-6.jpg Paper-Mario-3DS-3.jpg Paper-Mario-3DS-4.jpg Paper-Mario-3DS-5.jpg Paper-Mario-3DS-2.jpg Paper-Mario-3DS-7.jpg Paper-Mario-3DS-8.jpg Paper-Mario-3DS-9.jpg Paper-Mario-3DS-10.jpg



      Source: Nintendo3DSBlog

      ]]>
      Paper-Mario-3DS-1.jpg
      Just because the TGS is over certainly doesn’t mean that news is going to stop: the news stops for no man or machine!  And that’s for the best, because in this case we’ve got a gaggle of brand new Paper Mario 3DS screenshots for the eyes of our beloved readers, as well as the reminder that this game is scheduled for full release next year as opposed to this holiday season.  But don’t let that get you down, there’s still enough packed into the rest of this year to sate our gaming needs!

      So just hop on inside to take a peek at these screenshots and hear a couple of thoughts about the game itself!

      ]]>
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      Resident Evil Extended TGS Trailer: Sometimes Protracted Death Scenes are Hilarious http://www.zeldainformer.com/resident_evil_extended_tgs_trailer_sometimes_protracted_death_scenes_are_hi/ Wed, 21 Sep 2011 00:20:00 +0000 http://localhost/wordpress90/?p=3233 This character will die, and there's nothing you can do to careThere was a good bit of stuff shown at this year’s TGS surrounding the looming Resident Evil: Revelations, but one of the more memorable pieces was a new character named Rachel, who within a couple short days has already gained a reputation among Internet gaming communities for being unbearably annoying. I don’t know if Capcom intended it, but this made the extended trailer for the game, which shows Rachel suffering a gruesome death, seem less dramatic than…well, satisfying.



      But what other reason could they have behind introducing such a character, only to swiftly kill her off in the next trailer? And is it wrong for me to think that an obnoxious fictional character getting mauled and partially eaten by zombies is hilarious? Watch the trailer below, and then go ahead and tell me whether or not you think I have a soul.




      At the very least, judging by the source for this video, I know I’m not the only one who found some kind of gratification from this scene.



      Source: Capcom-Unity

      ]]>
      This character will die, and there's nothing you can do to careThere was a good bit of stuff shown at this year’s TGS surrounding the looming Resident Evil: Revelations, but one of the more memorable pieces was a new character named Rachel, who within a couple short days has already gained a reputation among Internet gaming communities for being unbearably annoying. I don’t know if Capcom intended it, but this made the extended trailer for the game, which shows Rachel suffering a gruesome death, seem less dramatic than…well, satisfying.

      But what other reason could they have behind introducing such a character, only to swiftly kill her off in the next trailer? And is it wrong for me to think that an obnoxious fictional character getting mauled and partially eaten by zombies is hilarious? Jump inside and watch the trailer, and you can be the judge.

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      Ragtime Great Sightreads Super Mario World Ending Theme, You Wish You Were This Awesome http://www.zeldainformer.com/ragtime_great_sightreads_super_mario_world_ending_theme_you_wish_you_were_t/ Wed, 21 Sep 2011 01:25:00 +0000 http://localhost/wordpress90/?p=3234 Tom Brier does the Super Mario World ending, Yoshi drops eggs with excitementTom Brier is a piano god. Somehow I managed to miss this guy when he rose to prominence around the tubes, but when I stumbled upon a video of him playing Super Mario World‘s ending theme, I had to look into him. Turns out he’s a professional ragtime artist, who recently has been enlisted to do sightreadings of various video game related pieces - and man does he do a mean sightread.



      This particular credit roll piece is one of my favorites of all time, so it was particularly cool for me to see such a talented artist pick it up and make some magic with it. You can see his treatment of an arrangement of the song below. (Oh, and check out his other work here.)




      Source: Keeper1st on YouTube via GoNintendo

      ]]>
      Tom Brier does the Super Mario World ending, Yoshi drops eggs with excitementTom Brier is a piano god. Somehow I managed to miss this guy when he rose to prominence around the tubes, but when I stumbled upon a video of him playing Super Mario World‘s ending theme, I had to look into him. Turns out he’s a professional ragtime artist, who recently has been enlisted to do sightreadings of various video game related pieces - and man does he do a mean sightread.

      This particular credit roll piece is one of my favorites of all time, so it was particularly cool for me to see such a talented artist pick it up and make some magic with it. You can see his treatment after the jump. (Oh, and check out his other work here.)

      ]]>
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      Gameplay Finally Revealed In: Professor Layton vs. Ace Attorney! http://www.zeldainformer.com/gameplay_finally_revealed_in_professor_layton_vs_ace_attorney/ Wed, 21 Sep 2011 01:31:18 +0000 http://localhost/wordpress90/?p=3235 title.jpg
      Greetings, readers! This is a delightful follow up to previous mentions of a possible localization for the game known as Professor Layton vs. Ace Attorney. This hype-filled, in development title, under intense focus from lovers of both series all over the world, finally has a lot more to say for itself than a bunch of screenshots, artwork, and the teaser video of long ago - that’s right, I’m saying that a gameplay video for this droolworthy title has finally been revealed to the public for us to digest.


      And here it is:





      Doesn’t that look amazing? They’ve gone from the animated courtroom stills of the older games and kicked things into full gear, making the court-bound battles you fight in beautiful 3D with an art style to back it up! That is one of the strong points in the footage we’ve been shown, in that the palette, art, and models for the 3D have been down in a delightful way with matching aesthetics so that it flows well and allows for the grand image of the court to truly sink in with us.



      But that’s not all - of note are the fellows in the audience(perhaps jurors?), who have been shown to interject into the court itself from above, yelling down at Wright and causing our poor defense attorney to break out in a nervous sweat. They are also shown chatting and arguing amongst each other, and even dancing around in a circle… if they -are- a jury, they’re certainly making for a curious little band of misfits. Alternatively, the court is more of the old-style open courts, which allow the visiting public to speak and talk during.



      All in all, this is exciting stuff. Sure, the dream of localization hasn’t been realized quite yet, but actually seeing something substantial with gameplay on the court side of things does wonders to excite the human spirit.

      ]]>
      title.jpg
      Greetings, readers!  This is a delightful follow up to previous mentions of a possible localization for the game known as Professor Layton vs. Ace Attorney.  This hype-filled, in development title, under intense focus from lovers of both series all over the world, finally has a lot more to say for itself than a bunch of screenshots, artwork, and the teaser video of long ago - that’s right, I’m saying that a gameplay video for this droolworthy title has finally been revealed to the public for us to digest.

      You’ll have to hit the jump if you want to take a look at it, though!

      Notice: A new, SUBBED version of the trailer has been uploaded for our readers!

      ]]>
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      Nintendo Sucks, Yes I Went There http://www.zeldainformer.com/nintendo_sucks_yes_i_went_there/ Wed, 21 Sep 2011 02:55:00 +0000 http://localhost/wordpress90/?p=3236 Sure, all of these franchises are great - but why can't Nintendo truly go outside their traditional box?
      Criticizing Nintendo is a popular trend in the gaming media. Even we have jumped on ship in pointing out faults with Nintendo’s 3DS strategy - most recently that second Circle Pad peripheral. However, is there something deeper behind all the hate that Nintendo keeps getting? Are they, in the end, a bad company? Are they actually bad at what they do? - or at least what they claim to be doing. Sales figures be damned, Nintendo’s truly sucked at delivering the hardcore content they keep promising.


      Lets dive into the biggest reason. No, it’s not the lack of 3rd party support, online, or even grasping for straws with wonky control schemes. It’s the remake bug - the franchise bug. Sure, every company sits on its biggest names and makes sure they stay viable. Call of Duty, Gears of War, Assassin’s Creed, Halo - by now they all have become household names, and some them have been around for quite some time. Same is true with Nintendo’s core franchises: Mario, Zelda, Pokémon, Metroid, Smash Bros.... we’ve been there. Nintendo milks them for all they are worth, and can likely continue to do so forever.

      So, the reason they suck, and are falsely given the title of “gaming innovators”, is purely software related. Sure Wii Sports is nice, and Brain Age is a fun concept, but it seems that in recent years Nintendo has a serious lack of talent when it comes to creating new franchises and “games for gamers.” They hit the nail on the head with motion controls, the DS and its touch screen, and all that stuff. Joysticks, D-Pads… on the hardware side, it’s all great. But when it comes to the actual games… where’s that same level of innovation?

      Now, one big thing Nintendo has going is that it is great at taking their franchises and making them feel fresh and fun just as much as it was the first game in the series you played. They take their “innovation” in game play concepts and apply it to the franchises they already have to great success. We’ve seen this in games like Super Mario Sunshine with its water mechanic, Kirby’s Epic Yarn with the string-based gameplay, and the touch-only Zelda games on the DS. What they haven’t been as diligent in doing is taking bold steps to expand their software horizons. Sure, I want the Wii U to have everything the PS3 has (sans hacking), but in reality I want Nintendo to be the source of new and interesting content - something that they haven’t traditionally offered (like Xenoblade, except with better follow-through).

      The NES library was HUGE and so diverse! Why can't the Wii lineup be this awesome?Why, may pray tell, is Zelda the only fantasy adventure title? Other companies like Square-Enix manage to come up with all kinds of different ideas even within the same genre. Clearly you have the talent to create amazing adventure games, and there has to be ideas that simply don’t fit with Zelda. So, why don’t you give a try? Scared? What about a new platforming game that isn’t just some franchise you haven’t touched in 15 years? You guys used to come up with these all the time during the NES era. Kid Icarus: Uprising wasn’t originally a Kid Icarus game - so why slap him in there? Afraid the game can’t stand on it’s own?

      For all of their hardware innovation and amazing tricks, Nintendo really drops the ball with new IPs for gamers. They have no problem taking risks with potential mass market games (looking at you, Wii Music), and while I know the money investment is greater in games built specifically for gamers, why do Mario and the Wii series always have to get most of the glory? Don’t stop making them, just expand. Let Retro Studios make an original game for your systems. Seriously, let them. You may be surprised.

      So you have this nice, family friendly, reputation. Afraid to get your feet dirty with an in house horror game? (Newsflash: it’s been almost two generations since we saw something like Eternal Darkness.) What about a top-rate first-person shooter? Oh, but the very mention of the genre makes you guys sadface. The point is that your reputation for delivering good family-friendly content is as solid as it’s ever been, and releasing more T- and M-rated games won’t change that. It just means you’re finally taking the necessary steps to appeal to the core crowd, the repeat customers who are now in the right age bracket for that more mature content, the kinds of gamers that you keep claiming you want, but constantly ignore and sometimes outright deny content.

      You want the Wii U to win back the Xbox and Sony crowd? Then you of all companies knows it comes down to what you do, not what you get third parties to do. Xbox became popular because of Halo. You want that same crowd then you need your own “Halo”. You need that new fresh title that wows that crowd and makes them buy your system.

      Sure, HD Zelda with realistic/Twilight Princess graphics is a nice cop out way to do it, but it doesn’t solve the bigger problem. You want to appeal to that grand crowd of gamers you ignore? Then you have to make the games that get them to come back. You claim to be all about gaming for everyone, so lets actually make it so you have games that appeal to all gamers across the board. Mario for this fanbase, an FPS for this one, a western RPG (I really think Retro could do it) for that crowd, and keep everything you already have going flowing. You can afford to do it, and more importantly, you have the talent already in the company to pull it off.

      If you want to reach the hardcore, you're already on the right track…As for that HD Zelda thing - I can’t see you guys convincing this hardcore crowd to back you again if you pull another stunt like you did with the Wind Waker reveal back in 2001. That definitely stung, especially after you teased us with the prospects for Zelda on GameCube at SpaceWorld the year before. You’ve shown us the HD Zelda that fans of the franchise have dreamed of - and given the track record for Zelda reveals (hint: the ones that generated the most hype all share something in common), it’s borderline insulting that you’d even think of showing us something like this if it’s nothing like what you intend to deliver.



      Graphics aren’t everything, but the constant visual “experiments” haven’t particularly advanced the series and are starting to seem more like a sick obsession than actual progress. The impressionistic style of Skyward Sword is nice, great even, but let’s face it - it’s not essential, and it’s certainly not a continuation of the popularity of Twilight Princess‘s visuals.


      Again, you have a new idea - why not make it into a new game? It was clearly a winning strategy for you back in the day…and there’s nothing stopping you from accomplishing that again but yourselves. Your old series don’t need to be the dumping grounds for all these new ideas. Case in point: trains in Zelda - what about that seemed like a good idea? I won’t go so far to say the game was bad, but it clearly wasn’t the right choice for Zelda, particularly the franchise’s image.

      Nintendo, I’m pleading with you… stop sucking and catch up for once. It’s time to truly be for everyone, and that means making the games to satisfy each crowd, not tossing some new coats of paint on your old content and calling it a day. I don’t really want to buy Battlefield 3 this year, but where’s my first-party Nintendo alternative? Provide that core content that everybody’s been wishing for, and who needs EA, Activision, or anyone else? Why not become that company that kicks ass and makes games all over again?

      ]]>
      Sure, all of these franchises are great - but why can't Nintendo truly go outside their traditional box?
      Criticizing Nintendo is a popular trend in the gaming media. Even we have jumped on ship in pointing out faults with Nintendo’s 3DS strategy - most recently that second Circle Pad peripheral. However, is there something deeper behind all the hate that Nintendo keeps getting? Are they, in the end, a bad company? Are they actually bad at what they do? - or at least what they claim to be doing. Sales figures be damned, Nintendo’s truly sucked at delivering the hardcore content they keep promising.

      ]]>
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      No Download Play For Monster Hunter 3G? http://www.zeldainformer.com/no_download_play_for_monster_hunter_3g/ Wed, 21 Sep 2011 11:36:09 +0000 http://localhost/wordpress90/?p=3237 Monster Hunter 3G Information Box.jpgThe newest edition of Nintendream magazine had a feature on the upcoming 3DS title Monster Hunter 3G which included some game information. While local wireless multiplayer and SpotPass were confirmed, it looks like Monster Hunter 3G won’t have Download Play. For those unaware, Download Play is a feature that allows multiple 3DS owners to play the multiplayer mode of a game using only one game cartridge.

      As far as we know, Monster Hunter 3G will not have any kind of wifi based multiplayer experience, so players will be limited to local play. The apparent lack of Download Play is kind of a bummer, as its a good way for people who aren’t sure if they want to buy the game to experience part of the gameplay without shelling out any money.



      Nintendream editor “Muscle” has thrown some confusion into the matter with a recent update to the magazine’s twitter account. The tweet translates to explain that this list of features is only “what’s been announced at present” and that readers should keep their eyes peeled for possible future announcements.



      Could we be getting an announcement about online play or Download Play in the future, or is Muscle just playing it safe by not “confirming” anything? Will the inclusion or lack of online play and Download Play affect your decision on purchasing the game? Let us know in the comments.



      Source: Monster Hunter 3G Online? Nintendream editor comments cause speculation.



      Related Articles

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      Monster Hunter 3G Information Box.jpgThe newest edition of Nintendream magazine had a feature on the upcoming 3DS title Monster Hunter 3G which included some game information. While local wireless multiplayer and SpotPass were confirmed, it looks like Monster Hunter 3G won’t have Download Play. For those unaware, Download Play is a feature that allows multiple 3DS owners to play the multiplayer mode of a game using only one game cartridge.



      As far as we know, Monster Hunter 3G will not have any kind of wifi based multiplayer experience, so players will be limited to local play. The apparent lack of Download Play is kind of a bummer, as its a good way for people who aren’t sure if they want to buy the game to experience part of the gameplay without shelling out any money.



      Nintendream editor “Muscle” has thrown some confusion into the matter with a recent update to the magazine’s twitter account. Hit the jump to find out what he said, and what it could mean for Monster Hunter 3G.

      ]]>
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      Are You Happy With Your 3DS Ambassador Games? http://www.zeldainformer.com/are_you_playing_your_3ds_ambassador_games/ Wed, 21 Sep 2011 12:04:08 +0000 http://localhost/wordpress90/?p=3238 For all of the Nintendo 3DS Ambassadors, those who bought the system before the price reduction, 10 classic NES games are available for download free of charge. Consider it Nintendo’s reward to those of us who were faithful enough to buy the system at a price that made most people balk. This consolation only works if it goes over well. Are people playing and enjoying these games? Has Nintendo satisfied their customers? If you’re a Nintendo 3DS Ambassador, you’ve had three weeks now to play around with your ten free NES games, and sometime before the end of the year, you’ll be receiving ten free GBA games as well. So how do you feel about the Ambassador Program?

      Personally, I’ve toyed around a little bit with Mario, Zelda, and Donkey Kong JR., and eventually I will go back and beat them all. Some of the other games, like Yoshi and Wrecking Crew, I haven’t really gotten around to playing yet. What may come as a surprise to most is that the game I’ve found most addicting and gotten the most enjoyment out of is Zelda II: The Adventure of Link. Yes, the black sheep of the Zelda family has eaten up over eight hours of my time so far, and I enjoy every frustrating second of it.



      The NES games are nice, but they’re mostly games that I’ve played countless times in the past. It’s a good start, but I’m holding out for the GBA games before I make a ruling on Nintendo’s success with the Ambassador Program. We don’t yet know the full lineup for GBA games, but a few have been announced, and I know I’m going to tear right into Metroid Fusion as soon as I’ve got it downloaded. With the 3DS only having one generation of backwards compatibility, and many people trading in their DS for a 3DS, a lot of people don’t own a system that can play GBA games anymore, so ten free downloadable GBA games is a very welcome addition to the Ambassador Program.


      So are you happy with the program so far? What GBA titles do you hope or expect to see? And what NES game are you playing the most?



      For reference, the following five GBA games are confirmed for 3DS Ambassadors, with five more titles yet to be announced:



      • Yoshi’s Island: Super Mario Advance 3
      • Mario Kart Super Circuit
      • Metroid Fusion
      • Wario Ware Inc. Mega Microgame$
      • Mario vs Donkey Kong
      ]]>
      Ambassador Certificate.jpgFor all of the Nintendo 3DS Ambassadors, those who bought the system before the price reduction, 10 classic NES games are available for download free of charge. Consider it Nintendo’s reward to those of us who were faithful enough to buy the system at a price that made most people balk. This consolation only works if it goes over well. Are people playing and enjoying these games? Has Nintendo satisfied their customers? If you’re a Nintendo 3DS Ambassador, you’ve had three weeks now to play around with your ten free NES games, and sometime before the end of the year, you’ll be receiving ten free GBA games as well. Jump inside to discuss the games, and whether or not the Ambassador program is successful.

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      Prediction: Slider Pad Cradle Won't Be A Big Deal, Second Slider Pad Won't Come Standard On Later 3D http://www.zeldainformer.com/prediction_slider_pad_cradle_wont_be_a_big_deal_second_slider_pad_wont_come/ Wed, 21 Sep 2011 13:04:26 +0000 http://localhost/wordpress90/?p=3239 3DS Cradle.jpgOnce rumors leaked of a peripheral that would add a second analog stick to the 3DS, all kinds of speculation began. What will it look like? How much will it cost? Is it exclusively for Capcom games? Recently its existence was confirmed, and those present at the Tokyo Game Show got to see it first-hand, although no playable games were available. Now that most of the facts are out, I think we can make more logical deductions, and cut down on the wild speculation.

      After the initial reveal, Alex Plant suggested that the combination of the price cut and the release of the peripheral in close proximity was done as a means to liquidate the current stock of 3DS units in order to pave the way for a new 3DS model with dual slider pads. This is certainly plausible, but I think Nintendo will put far less importance on the second analog stick.



      We’ve gotten word of a handful of titles that are confirmed to utilize the slider pad peripheral, but the majority of them will only use it as a secondary option to normal 3DS controls. As we’ve reported on, Monster Hunter 3G plays just fine without the peripheral even though it’s one of the games that’s supposed to pioneer the second slider pad.



      We may see a title here and there that requires dual analog, but most companies probably aren’t going to risk that move. Adding in optional enhanced controls will likely become common place on most shooters, and a few other games, but to make them required is to cut down the audience you’re trying to sell the game too. A lot of people aren’t going to buy the slider pad, and developers know this.



      When it comes to Nintendo’s call on making a new model with a second slider pad included, I don’t see that happening. I see the price cut as an attempt to widen the install base before the holidays. If one out of every four people buys Super Mario 3D Land, but your install base is only 5 million 3DS units, you’ve sold 1.25 million copies of the game. If you can get that install base up to 10 million 3DS owners, your software sales go up. For every dollar they lose on a 3DS being sold at a reduced rate, they’ll make back significantly more from increased software sales.



      The Ambassador Program was launched to reward early buyers who paid the full $250 for a 3DS, and keep them from going into an uproar over the fact that their neighbor got it for $170 just a couple months later. At the time the program was announced, there were just over 4 million 3DS owners, which is a relatively small group of people to keep happy. Admitting their mistake and dropping the price at a very early stage was a smart move, as it got the 3DS back on the right track before too many people had already bought the system, keeping buyer’s dissatisfaction as low as possible. With the price cut and the announcement of quite a few titles set to come out in late 2011 and early 2012 the number of 3DS owners is primed to get much, much larger. So if Nintendo were to have a second “oops, we messed up” moment, by saying that they made a mistake by only including one slider pad, you’ve got two to three times as many unhappy customers demanding answers.



      Nintendo didn’t necessarily mess up by only having one slider pad on the 3DS. For almost all first party titles, and a majority of third party titles, a second analog stick is simply not necessary. Only a select handful of games really can make use of it, and most of them still have a substitute that works pretty well too. Even in the case of shooter games, the biggest beneficiaries of having two slider pads, Capcom was already on board for two Resident Evil titles, and Konami had already planned a remake of Metal Gear Solid 3, all before the second slider pad was announced. That’s two major franchises that were both accepting of the control scheme the 3DS had in place at launch. Both games are expected to be compatible with a second slider pad, but neither requires it.



      I initially overreacted to the announcement, as many early buyers did, but when you sit back and look at the facts, it really doesn’t seem like a big deal. The 3DS was not a mistake. This new peripheral will enhance the gameplay of some games, but it’s not going to be something that shakes up the handheld world as we know it, and it’s not going to be relevant enough to necessitate a new model.



      The one complaint I have at this point in time is the peripheral’s power situation. Many hoped that it could hold a charge, and in fact increase the less than stellar battery life of the 3DS, but in fact, it requires its own battery. A single AAA battery isn’t that big of an inconvenience but it’s a bit of a letdown. The peripheral’s bulky and ugly, sure, but Nintendo’s no stranger to bulky and ugly peripherals, and this shouldn’t come as a surprise. It’s reasonably priced, and as long as it doesn’t become a requirement for key franchises, I think all the hype will calm down in a few months, and we’ll see it for what it is: just another peripheral to enhance a few games.



      Related Articles

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      3DS Cradle.jpgOnce rumors leaked of a peripheral that would add a second analog stick to the 3DS, all kinds of speculation began. What will it look like? How much will it cost? Is it exclusively for Capcom games? Recently its existence was confirmed, and those present at the Tokyo Game Show got to see it first-hand, although no playable games were available. Now that most of the facts are out, I think we can make more logical deductions, and cut down on the wild speculation.

      After the initial reveal, Alex Plant suggested that the combination of the price cut and the release of the peripheral in close proximity was done as a means to liquidate the current stock of 3DS units in order to pave the way for a new 3DS model with dual slider pads. This is certainly plausible, but I think Nintendo will put far less importance on the second analog stick. Hit the jump for more discussion on the future of the 3DS.



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      The World Ends With You 2 in the works? http://www.zeldainformer.com/the_world_ends_with_you_2_in_the_works/ Wed, 21 Sep 2011 13:10:28 +0000 http://localhost/wordpress90/?p=3240 twewy2resized.jpg

      A confirmation without confirming? Apparently at TGS, Tetsuya Nomura from Square Enix began talking about Kingdom Hearts 3D and its inclusion of the main character from the cult classic The World Ends With You. Certainly, I casually tossed off the possibility of a sequel to the game and just chalked it up to the kind of baiting fan service that is so often employed in games with a cross-franchise cast of characters (I’m looking at you, Ness in Smash Bros.!)



      According to Andriasang via Famitsu, Nomura has hinted that “something” is in the works with regards to the TWEWY series. Could it be a new World Ends With You game? Here’s hoping.



      Source: Andriasang

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      twewy2resized.jpg

      A confirmation without confirming? Apparently at TGS, Tetsuya Nomura from Square Enix began talking about Kingdom Hearts 3D and its inclusion of the main character from the cult classic The World Ends With You. Certainly, I casually tossed off the possibility of a sequel to the game and just chalked it up to the kind of baiting fan service that is so often employed in games with a cross-franchise cast of characters (I’m looking at you, Ness in Smash Bros.!)

      According to Andriasang via Famitsu, Nomura has hinted that “something” is in the works with regards to the TWEWY series. Could it be a new World Ends With You game? Here’s hoping. Discuss the possibilities (or, you know, just gush about how unbelievable TWEWY is, I’m game!).

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      Masahiro Sakurai: "Until Kid Icarus Wraps Up, Smash Bros. Will Not Progress" http://www.zeldainformer.com/masahiro_sakurai_until_kid_icarus_wraps_up_smash_bros_will_not_progress/ Wed, 21 Sep 2011 13:30:55 +0000 http://localhost/wordpress90/?p=3241 Super Smash Bros. BrawlI am sure all of you are aware of the rumored Smash Bros. Universe “leaked” idea page yesterday right? Apparently, so is Mashiro Sakurai, the lead man behind Project Sora which is the studio behind the Smash series and Kid Icarus: Uprising. Here is what he had to say in regards to Smash Bros. earlier today on his twitter account:

      “I’m currently concentrating on one title, Kid Icarus. Until this wraps up, Smash Bros. will not progress. Of course, characters have not been decided at all.” - Masahiro Sakurai


      While he says Smash Bros. will not progress, he doesn’t say that preliminary idea farming hasn’t begun. It’s been heavily suggested that “leaked” document, if real, is just an idea list from employees on the team. While they will not be focusing any progression oriented work on the Smash series until Kid Icarus wraps up late this year, this still doesn’t confirm or deny the supposed leaked information. It naturally doesn’t help it’s cause, however. One thing is certain: We’ll be waiting a long time for the next Smash game. P.S. - This is exactly what he had to say back in June. Take that for what you will.

      ]]>
      Super Smash Bros. BrawlI am sure all of you are aware of the rumored Smash Bros. Universe “leaked” idea page yesterday right? Apparently, so is Mashiro Sakurai, the lead man behind Project Sora which is the studio behind the Smash series and Kid Icarus: Uprising. Here is what he had to say in regards to Smash Bros. earlier today on his twitter account:

      “I’m currently concentrating on one title, Kid Icarus. Until this wraps up, Smash Bros. will not progress. Of course, characters have not been decided at all.” - Masahiro Sakurai

      While he says Smash Bros. will not progress, he doesn’t say that preliminary idea farming hasn’t begun. It’s been heavily suggested that “leaked” document, if real, is just an idea list from employees on the team. While they will not be focusing any progression oriented work on the Smash series until Kid Icarus wraps up late this year, this still doesn’t confirm or deny the supposed leaked information. It naturally doesn’t help it’s cause, however. One thing is certain: We’ll be waiting a long time for the next Smash game. P.S. - This is exactly what he had to say back in June. Take that for what you will.

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      Battlefield Developer Says "Wii U Will Prove Skeptics Wrong" http://www.zeldainformer.com/battlefield_developer_says_wii_u_will_prove_skeptics_wrong/ Wed, 21 Sep 2011 13:55:00 +0000 http://localhost/wordpress90/?p=3242 Ghost Recon for Wii U tries to use the controller in interesting ways tooEvery once in awhile, a random third-party developer gets polled by some gaming publication about Nintendo’s upcoming Wii U console and we get to hear what they have to say - whether those thoughts are positive or negative. Today, it’s something positive. Battlefield developer Patrick Liu sat down with Official Nintendo Magazine to discuss the prospects of the new system, and he seems pretty darn excited about it. He reports that he was once one of the non-believers in the Wii movement back before it came out in 2006:


      Nintendo has surprised us so many times before. I was one of the sceptics when the Wii came out and it proved us wrong. I think they’re going to prove a lot of sceptics wrong again.



      He also had this to say about his team’s own prospects for the system’s unique controller:


      We definitely see potential in the Wii U. But I wish I had the breakthrough idea for how to exploit the new controller[...]We’re definitely looking into what kind of new stuff we can do with Wii U. I don’t have that idea yet.



      For me, Wii U’s still kind of a mixed bag. I enjoyed most of the experiences at E3, but I still feel like the system has a long way to go before it really accomplishes what the Wii Remote accomplished in terms of drawing in new gamers and giving old gamers the content and control they want. Read my discussion of the future of Zelda on Wii U for an example of some of my worries and my Wii U impressions for my thoughts on what I’ve played so far.



      Source: Official Nintendo Magazine via MyNintendoNews

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      Ghost Recon for Wii U tries to use the controller in interesting ways tooEvery once in awhile, a random third-party developer gets polled by some gaming publication about Nintendo’s upcoming Wii U console and we get to hear what they have to say - whether those thoughts are positive or negative. Today, it’s something positive. Battlefield developer Patrick Liu sat down with Official Nintendo Magazine to discuss the prospects of the new system, and he seems pretty darn excited about it. He reports that he was once one of the non-believers in the Wii movement back before it came out in 2006:

      Nintendo has surprised us so many times before. I was one of the sceptics when the Wii came out and it proved us wrong. I think they’re going to prove a lot of sceptics wrong again.

      Want to hear more about what he had to say about his hopes for Wii U? Jump inside for his discussion of how he and his team hope to really capitalize on the new controller.

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      Getting Your Body Ready For Snake Eater 3D http://www.zeldainformer.com/getting_your_body_ready_for_snake_eater_3d/ Wed, 21 Sep 2011 14:36:14 +0000 http://localhost/wordpress90/?p=3204 snakeeater3d.jpg
      Ahhh, Metal Gear. There’s no denying that Snake’s series of tactical espionage action games are some of the most beloved in all of gaming. Whether it’s for the great stealth-action gameplay, the tantalising storyline or the deeply immense character development, the Metal Gear series has managed to find a comfortable little spot in most gamers’ hearts - at least, for the gamers who have played through Snake’s adventures. Series creator Hideo Kojima and the team over at Kojima Productions have been meaning to get the series really flourishing on Nintendo platforms for a while now - which was perhaps why Kojima was so eager to get Solid Snake in Hal Laboratory’s 2008 hit-title Super Smash Bros. Brawl.


      For everyone else, this was an entirely unforeseen maneuver, which changed the scope of Nintendo’s favourite fighting series and their overall image regarding franchise exclusivity. Silicon Knights (the team that developed the GameCube survival-horror game Eternal Darkness: Sanity’s Requiem) are also credited for getting the original (and arguably the best) Metal Gear Solid game on the GameCube, in the form of The Twin Snakes... though, the game wasn’t released in a large quantity and copies are particularly scarce and expensive, these days. As well, the NES was made home to a port of the original Metal Gear game in 1987, as well as a non-canon sequel titled Snake’s Revenge in 1990.



      So, Snake’s escapades aren’t entirely unheard of on Nintendo platforms. But it’s unlikely that the majority of Nintendo fans have really taken time to play through the games, given the series’ dominance on Sony’s consoles. Gamers who are new to the series might ask, how does it play? What makes the games so celebrated amongst gamers? What do I need to know about the series before I start playing the Snake Eater remake on the Nintendo 3DS next year? I’m going to make every effort to seamlessly introduce all you FOXHOUND rookies into the world of Solid Snake, Liquid Snake, Otacon, Ocelot and Big Boss.



      Coolest guy around? Something like that.Hideo Kojima created the first Metal Gear game on the MSX2 with the intention of creating an action game that didn’t rely solely on the action. Instead, he wanted to encourage gamers to be incredibly tactical when infiltrating an enemy premises. The 1987 game Metal Gear pioneered the gameplay style of “sneaking”, or stealth, as special forces operative, Solid Snake. Players could run into the area attempting to murder and maim everybody, and in many senses, this felt like the natural thing to do, but doing so was extremely dangerous (obviously), and it was nowhere near as fun as strategically and logically thinking out your maneuver precisely before you conducted it - in order to sneak past the guards and sentry units.


      It was this gameplay mechanic which made the first Metal Gear game so unique and groundbreaking. Something about taking a good five minutes to get from one side of the room to the other, completely unnoticed, using limited weapons and whatever tools you could find, felt incredibly satisfying in the long run… or, the long sneak. And it meant you didn’t get shot, too. That’s a bonus!



      What players should know about the Metal Gear series before they jump into Snake Eater 3D on the 3DS is that Metal Gear Solid: Snake Eater is the first game to occur chronologically in the series’ official timeline… players could pick up the game with fresh minds, and no prior knowledge to the entire series, if they wanted to. But, a true understanding of the events occurring within Snake Eater, including its deep exploration of political and philosophical themes, can only be achieved through playing, or at least reading about, the games in the series that were released prior to it. Below is a list of the games in the Metal Gear series, ordered according to their placement in the timeline. The bolded games are the ones that had been released before Snake Eater, by Konami in 2004.


      • 1964: Metal Gear Solid 3: Snake Eater (PS3, 2004)
      • 1970: Metal Gear Solid: Portable Ops (PSP, 2006)
      • 1974: Metal Gear Solid: Peace Walker (PSP, 2010)
      • 1995: Metal Gear (MSX2, 1987)
      • 1999: Metal Gear 2: Solid Snake (MSX2, 1990)
      • 2005: Metal Gear Solid (PS1, 1998)
      • 2007-2009: Metal Gear Solid 2: Sons Of Liberty(PS2, 2001)
      • 2009-2014: Metal Gear Solid: Rising (360, PS3, 2012)
      • 2014: Metal Gear Solid 4: Guns of the Patriots (PS3, 2008)

      This’ll definitely get you in the Snake Eater mood.


      Metal Gear (MSX2, 1987)

      The concept art is cool enough to draw you into the series, surely…Solid Snake’s first mission - Operation Intrude N313 - takes place in 1995, in the fortress and military base known as Outer Heaven - located 200 kilometres north of Galzburg, in South Africa. The U.S. Government has contacted Gray Fox, the highest member of special forces unit FOXHOUND, to infiltrate the fortress and instigate a stop to the development of the weapon being held there - Metal Gear, a walking tank capable of launching a nuclear missile from anywhere in the world. Upon Gray Fox’s failure, Solid Snake, only a rookie, is left with the task, commanded by his superior, Big Boss.



      Snake eventually rescues Gray Fox, and upon doing so, Fox confirms that the leader of Outer Heaven, allegedly a legendary mercenary, plans to use the combat-apt Metal Gear war machine to impose on the entire world as a new superpower. While gathering information on site via the engineers of Metal Gear, Snake begins to notice that Outer Heaven’s mercenaries are somehow tracking his every move, and even stranger, Big Boss begins to act oddly, commanding Snake to abort his mission. Snake eventually locates Metal Gear in its hangar and manages to destroy it by placing bombs on its feet. As he begins to make his escape, he is confronted by the legendary mercenary himself - who turns out to be Big Boss, the great military leader. He reveals that he had sent Snake into the fortress for the sole purpose of having him collect false information and be captured, such that he would misinform the authorities. Left with nothing, Big Boss sets his own fortress to self-destruct. Snake barely defeats the legendary mercenary before he manages to escape the exploding Outer Heaven, his mission completed successfully.


      Metal Gear 2: Solid Snake (MSX2, 1990)

      It's not hard to tell Big Boss and Solid Snake apart. It's just the eyepatch!Four years later, the world was advancing into a new period of nuclear disarmament, and advancements into the 21st century were being made. Addressing the global oil market’s severe issue, with reserves at an all-time low, Czech scientist Dr. Kio Marv had bioengineered OILIX - a type of petroleum-producing algae which could be harvested cheaply and with little effort. Marv was eventually kidnapped for his work, taken to Zanzibar Land, and held hostage by the nation’s leaders as a ploy to control the world’s oil industry. Solid Snake, now retired, was contacted by FOXHOUND’s new commanding officer Roy Campbell, and assigned to rescue Dr. Marv from the forces at Zanzibar Land in Operation Intrude F014.



      At the site, Snake joins forces with several other investigative agents, among them, Dr. Pettrovich Madnar, the lead engineer for Metal Gear at Outer Heaven four years ago, who claims to have been kidnapped once again to work on a new Metal Gear project, titled Metal Gear D. Madnar also informs Snake that Big Boss had survived the destruction of Outer Heaven, and was in-charge of the operations underway in Zanzibar Land. Snake eventually confronts Metal Gear D on a suspension bridge, where Madnar is recaptured. Snake notices the person operating the war machine happens to be none other than his former FOXHOUND comrade, Gray Fox. Fighting his way through the area, Snake eventually reaches Dr. Marv’s cell, where Dr. Madnar is also being held. Snake reports a failure in rescuing Marv, as he finds that Marv had died from being tortured. Before Snake can retrieve the OILIX formula Marv left behind, he is informed that Dr. Madnar had opted to work on Metal Gear D willingly. The doctor becomes a threat to Snake - admitting that it was he who murdered Marv, and then proceeding to kill Snake, albeit, unsuccessfully.



      Later, Snake again confronts Gray Fox piloting Metal Gear D, where Snake manages to disarm and neutralise the vehicle by hurling grenades at its legs. Gray Fox emerges from the machine, takes the OILIX formula and rushes into a minefield. Snake drops his equipment to make chase in the minefield, where Fox engages Snake in hand-to-hand combat. Snake manages to defeat his old comrade, and then Gray Fox reveals to Snake that his real name is Frank Jaegar and that Big Boss had saved his life several times, and that is why he had fought for him. During his escape from the area, Solid Snake is encountered by Big Boss, and, having no weapons, he manages to improvise by using nothing more than a lighter and an aerosol can, in order to bring down his old commanding officer once and for all.



      The OILIX formula was given to Campbell upon returning from the mission. Snake resumes his retirement in the Alaskan wilderness, and takes up training snow dogs for a living.


      Metal Gear Solid (PS1, 1998)

      Wouldn't want to run into one of these things in a dark alley… or anywhere, really.The year is 2005, and the special forces unit FOXHOUND is now a terrorist organisation of genetically-enhanced soldiers led by an individual with the codename “Liquid Snake”. The group, going by the name, “Sons of Big Boss” is conducting an uprising on a small island in Alaska’s Fox Archipelago known as Shadow Moses Island, in a nuclear weapons disposal facility. The forces are demanding Big Boss’ remains from the U.S. government, and if they fail to comply, Liquid Snake will activate a nuclear warhead from a new mech-warrior, Metal Gear REX. Colonel Roy Campbell, also retired from FOXHOUND, has once again forced Solid Snake out of retirement and into the battlefield. His mission is to infiltrate the facility, neutralise the threat, and rescue any hostages - including Campbell’s niece, Meryl Silverburgh, who refused to take part in the uprising. During the mission briefing, scientist Naomi Hunter injects Snake with nanomachines known as “FoxDie”, under the orders of Campbell.



      Solid Snake infiltrates the facility and makes contact with the DARPA chief, who informs Snake that Metal Gear REX’s launch sequence can be halted using a secret detonation override key. The DARPA chief then dies from what Snake believed to be a heart attack, before meeting Meryl and exchanging radio frequencies with her. While attempt to rescue ArmsTech president Kenneth Baker, Snake is challenged by gunslinger Revolver Ocelot, but their fight is interrupted by a cybernetic ninja who cuts off Ocelot’s right hand, and Baker seemingly dies of a heart attack. Snake eventually runs into the ninja again and identifies him as his presumably dead ally Gray Fox. In this encounter, Snake makes contact with Hal “Otacon” Emmerich, who, after being thrown into a life or death scenario with the ninja, pees his pants. When Gray Fox flees, Otacon identifies himself as the regretful lead developer for REX, and he agrees to accompany Snake to REX’s hangar, as long as he can wear a cloaking device. Snake eventually meets up with Meryl again, who has acquired the card key to deactivate REX’s missile launch, and Snake agrees to let Meryl accompany him on the mission. The two become somewhat romantically-involved before FOXHOUND operative Sniper Wolf fatally harms Meryl and captures Solid Snake.


      Many consider this to be the series’ theme song… this one will definitely give you shivers.



      While being interrogated and tortured by Liquid and Ocelot, Liquid reveals to Snake that they are actually twin brothers. Eventually, Solid Snake manages to escape his cell and move on to Metal Gear REX’s hangar, where he spies in on Liquid and Ocelot preparing the missile’s launch sequence. Using the card key to deactivate REX, Snake discovers that the card was actually designed to activate the missile, and Liquid informs Snake that his entire mission was manipulated to activate REX and launch the missile. Liquid explains that he and Solid Snake are twin clones of Big Boss, having been created in the 1970s in the government-sponsored project Les Enfants Terribles, in order to reproduce the legendary mercenary. Solid Snake replicates the dominant genes of Big Boss, Liquid just embodies the leftover, “recessive” genes. Liquid also explains to Snake that the government had organised to give Snake the FoxDie virus, which would kill the members of FOXHOUND upon making contact with them, such that the government could enter the facility and attain REX with ease.



      If you were as awesome as Solid Snake, you'd probably get a series of stylised concept art too.Piloting Metal Gear REX, Liquid Snake attacks Solid Snake, but is halted by Gray Fox, who disarms REX’s radome, and is crushed by REX shortly thereafter. Managing to destroy REX, Liquid and Snake engage in hand-to-hand combat atop the destroyed mech, as the hangar is engulfed in flames. In the canonical ending, Snake is reunited with Meryl and the two make a move to escape, but are chased again by Liquid Snake, who dies at the conclusion of the chase, as a cause of FoxDie. Snake, Meryl and Otacon are taken from Shadow Moses shortly after. In the game’s conclusion, it’s revealed that FoxDie will eventually kill Snake, but it’s unsure how much time he has left. It’s also revealed that Ocelot was in fact working for the President of the United States, to gather the design specifications for Metal Gear REX.


      Metal Gear Solid 2: Sons Of Liberty (PS2, 2001)

      It’s 2007, and Snake and Otacon have initiated their own organisation known as Philanthropy. Following hints of the development of a new Metal Gear unit, Snake stows away on the U.S.S. Discovery tanker with the intention of photographing the new Metal Gear RAY war machine on board. Things go horribly wrong when Revolver Ocelot, who had adopted Liquid Snake’s right arm, invades the vessel, mounts RAY, sinks the tanker and leaves with the mech-warrior - in between showing signs of Liquid Snake ‘possessing’ him.



      Later, in 2009, FOXHOUND has been reformed and Colonel Roy Campbell has assigned rookie operative Raiden to infiltrate the Big Shell disposal plant, which has been seized by two terrorist groups known as Dead Cell, and the Sons of Liberty - which is allegedly led by an individual with the name “Solid Snake”, who is threatening to destroy the facility. Raiden joins forces with SEAL operative Iroquois Pliskin, who was originally assigned to rescue the US President, being held hostage on the Big Shell. A cyborg ninja going by the title of “Mr. X” also provides assistance for Raiden in locating President Johnson. Raiden spies on Ocelot and the fake Solid Snake when they discover and attack him, before Raiden is saved by the real Solid Snake - who was hiding under the guise of Iroquois Pliskin. The fake Solid Snake is identified as Solidus Snake, the third son of Big Boss, and Solid Snake’s triplet brother. Raiden eventually tracks down the president, who informs him that the Big Shell is just a “big shell” designed to hide the development of a new Metal Gear project, titled Arsenal Gear. The improved mech houses an AI titled “GW” which is capable of manipulating all transmitted digital information. Before Ocelot assassinates the president, Johnson reveals that the government is controlled by an illuminati group known as the Patriots. Raiden’s new objective is to locate Arsenal Gear, disable it, and neutralise Ocelot and Solidus Snake in the process.



      Snake? What's going on? Respond! Snake?! SNAAAAAAAAAAAAAKE!Raiden and Snake come into contact with Otacon’s sister, Emma Emmerich (E.E.), who engineered Arsenal Gear. She agrees to help them by uploading a virus into GW, but her progress in the task is halted when she is murdered by Dead Cell member Vamp. In the ongoing action, Raiden is captured by Mr. X, who is actually Olga Gurlukovich, and taken to a torture chamber where he stripped of his equipment and clothing, and interrogated by Solidus Snake, who reveals that Raiden was adopted by Solidus as a “child soldier” during the Liberian civil war. When Solidus leaves, Olga returns and reveals to Raiden that she is acting as a double agent for the Patriots, who have Olga’s daughter, and that she has been tasked with protecting Raiden - if Raiden dies, Olga’s two-year-old daughter Sunny dies too. Still naked, Raiden continues through the plant facility, when Colonel Campbell begins to speak to Raiden nonsensically, and it’s revealed that for the entirety of the mission, Raiden has been taking orders from GW, an AI posing as Campbell, which has now been corrupted by the part of E.E.‘s virus that had been uploaded. Raiden reunites with Snake (and his clothes) and proceeds to Arsenal Gear, but is held off by twenty-five Metal Gear RAYs. Olga joins the fight in order to protect Raiden, but she is soon killed by Solidus. In the chaos, Arsenal Gear begins to activate with Raiden, Solid Snake and Solidus Snake on top of it, and Ocelot once again becomes possessed by Liquid, who maniacally pilots the Arsenal and sets its course for Federal Hall in New York City. Raiden and Solidus end up on the roof of Federal Hall, where Solidus reveals he wished to use Arsenal Gear to create an EM pulse that would disable Manhattan’s digital infrastructure, and allow him to take control of the flow of news information. The two engage in a sword fight, and Raiden emerges victoriously.



      In the aftermath, Snake approaches Raiden in the street and informs him that he and Otacon had devised to place a tracking device on Liquid’s Arsenal Gear unit, and that they also plan to track down what’s left of the Patriots, who have been in operation for several decades, though the original members are all dead. Raiden is reunited with his fiancee, Rose.


      Metal Gear Solid 3: Snake Eater (PS2, 2004)

      Don’t worry, I won’t spoil anything for you. However, there are a few things you should know about Snake Eater before you pick it up on the 3DS next year… I mean, apart from the huge bundle of information I’ve synthesised for you above. Snake Eater takes place in 1964 - well before Solid Snake’s birth and all of the events that transpire in the aforementioned games. The game is significant because it lays down the foundation for all of the events which occur in every other game in the series. Currently, it’s the first game to occur chronologically in the Metal Gear timeline, and within it, players control the legendary mercenary himself - that’s right, Big Boss - and he looks and sounds exactly like Solid Snake (Solid is a clone, after all), though, he’s only young, and is still a “Naked Snake”. The game is set during the Cold War era and it takes place within the dense jungles of the U.S.S.R., where the player is forced to actively partake in camouflaging, on-field first aid and survival tactics. It’s definitely a very different game, but it also happens to be my favourite game in series… for the sole reason that it strives to try new things for the series. It’s also modelled on, and feels a lot like a 1960s James Bond film, which, depending on your tastes, is awesome. At any rate, you can expect to see a young Big Boss, Revolver Ocelot and Roy Campbell during Snake Eater‘s events, which should be interesting for Metal Gear enthusiasts.


      Metal Gear Solid 4: Guns of the Patriots (PS3, 2008)

      For those wishing to read ahead, this video offers a great summary of the events that take place in Guns of the Patriots. Beware of spoilers, however.




      Conclusion

      So what can be said about the Metal Gear Solid franchise that hasn’t been said hundreds of times before? It’s a brilliant series, an amazing milestone in all of gaming, incomparable to nearly all other video games in terms of plot structure, character development and sheer complexity. Many compare the gameplay styles to that of the Splinter Cell series, and these viewpoints tend to view Tom Clancy’s series as the more superior stealth game. But where Metal Gear excels is in its ability to draw players into it’s crazed universe as if they’re really reading a history book of these characters’ lives, all the while relishing in a gameplay environment that is incredibly refined with immense attention to detail. Solid Snake’s story will not be forgotten by gamers anytime soon, and with the franchise still continuing past the point of its conclusion in Guns of the Patriots, we’ll definitely be seeing a lot more of our legendary war hero, and hopefully on Nintendo platforms, too. Be sure to keep reading Zelda Informer for all updates on Konami’s Snake Eater 3D, which is set to be released for the 3DS next year!

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      snakeeater3d.jpg
      Ahhh, Metal Gear. There’s no denying that Snake’s series of tactical espionage action games are some of the most beloved in all of gaming. Whether it’s for the great stealth-action gameplay, the tantalising storyline or the deeply immense character development, the Metal Gear series has managed to find a comfortable little spot in most gamers’ hearts - at least, for the gamers who have played through Snake’s adventures. Series creator Hideo Kojima and the team over at Kojima Productions have been meaning to get the series really flourishing on Nintendo platforms for a while now - which was perhaps why Kojima was so eager to get Solid Snake in Hal Laboratory’s 2008 hit-title Super Smash Bros. Brawl.
      For everyone else, this was an entirely unforeseen maneuver, which changed the scope of Nintendo’s favourite fighting series and their overall image regarding franchise exclusivity. Silicon Knights (the team that developed the GameCube survival-horror game Eternal Darkness: Sanity’s Requiem) are also credited for getting the original (and arguably the best) Metal Gear Solid game on the GameCube, in the form of The Twin Snakes... though, the game wasn’t released in a large quantity and copies are particularly scarce and expensive, these days. As well, the NES was made home to a port of the original Metal Gear game in 1987, as well as a non-canon sequel titled Snake’s Revenge in 1990.

      So, Snake’s escapades aren’t entirely unheard of on Nintendo platforms. But it’s unlikely that the majority of Nintendo fans have really taken time to play through the games, given the series’ dominance on Sony’s consoles. Gamers who are new to the series might ask, how does it play? What makes the games so celebrated amongst gamers? What do I need to know about the series before I start playing the Snake Eater remake on the Nintendo 3DS next year? I’m going to make every effort to seamlessly introduce all you FOXHOUND rookies into the world of Solid Snake, Liquid Snake, Otacon, Ocelot and Big Boss. Jump inside to start your training!

      ]]>
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      Bravely Default: Flying Fairy MORE Screenshots - This is How a Portable RPG Should Look and Feel http://www.zeldainformer.com/bravely_default_flying_fairy_screenshots_-_now_this_is_how_a_portable_rpg_s/ Wed, 21 Sep 2011 21:05:00 +0000 http://localhost/wordpress90/?p=3226 This girl is one of the main characters…oh wait, but if you clicked for the larger image, I doubt you care…Bravely Default was one of those games that took us all by surprise at the 3DS Conference last week. I’ve been putting off looking into it to keep my eye out for any Skyward Sword news or content to talk about, but I finally got around to checking out some stills and the trailer (which you can watch by clicking that link up above) and I think I’ve fallen in love. The game’s a classic turn-based RPG that takes some major visual and gameplay cues from old-school Final Fantasy titles, specifically FFV according to a report from Inside Games (via Andriasang).



      The gorgeous and seductive official art at left really sums up how I feel about this game: it’s looking mighty enticing, but only shows off what Square-Enix wants us to see. The art also features the game’s titular “flying fairy” floating above this character’s head. Apparently she’s one of the four main characters of the game.



      The game’s classic RPG elements apparently hearken back to Final Fantasy V - particularly in terms of the job system, abilities, and random encounter turn-based battles. The people handling the game’s scenario and sound are new partners for Square-Enix, and all they could really say is that they’re “interesting people” - whatever that means. Still not much in terms of story or gameplay details but I suppose all that is soon to come.



      What really wows me about this game is the screenshot pack that just released. You can check out the stills by clicking through the gallery thumbnails below.



      UPDATE: A higher quality version of TGS 2011 trailer has been released by Square-Enix along with additional screenshots and a behind the scenes video with the developers talking about the game. You can watch both videos and view the new screenshots below:






      Source: Andriasang, 4Gamer


      Related Stories:

      ]]>
      This girl is one of the main characters…oh wait, but if you clicked for the larger image, I doubt you care…Bravely Default was one of those games that took us all by surprise at the 3DS Conference last week. I’ve been putting off looking into it to keep my eye out for any Skyward Sword news or content to talk about, but I finally got around to checking out some stills and the trailer (which you can watch by clicking that link up above) and I think I’ve fallen in love. The game’s a classic turn-based RPG that takes some major visual and gameplay cues from old-school Final Fantasy titles, specifically FFV according to a report from Inside Games (via Andriasang).

      The gorgeous and seductive official art at left really sums up how I feel about this game: it’s looking mighty enticing, but only shows off what Square-Enix wants us to see. The art also features the game’s titular “flying fairy” floating above this character’s head. Apparently she’s one of the four main characters of the game.

      Jump inside for a screenshot gallery as well as a few more tidbits about the game.

      UPDATE: A higher quality version of TGS 2011 trailer has been released by Square-Enix along with additional screenshots and a behind the scenes video with the developers talking about the game. You can watch both videos and view the new screenshots inside.

      ]]>
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      Game Heroes Gives us Their Top 5 Zelda Games, Figured We'd Show You Ours http://www.zeldainformer.com/game_heroes_gives_us_their_top_5_zelda_games_figured_wed_show_you_ours/ Wed, 21 Sep 2011 14:02:19 +0000 http://localhost/wordpress90/?p=3243



      Determining the top 5 in anything is always subjective. The entire Zelda series is fantastic, and The Game Heroes do a pretty solid job in explaining their reasoning. I was pleased to see Link’s Awakening make the list, and then a tad sad to see Majora’s Mask left off. That being said, it wouldn’t be top 5 game post without reminding people of our own top 5 Zelda game list. While we made this last year (and it will likely need updating after Skyward Sword is released), there is never a better time to reflect on our top 5 Zelda games.



      So who’s list do you like better? What’s your top 5 Zelda games?

      Source: Zelda Dungeon

      ]]>

      Determining the top 5 in anything is always subjective. The entire Zelda series is fantastic, and The Game Heroes do a pretty solid job in explaining their reasoning. I was pleased to see Link’s Awakening make the list, and then a tad sad to see Majora’s Mask left off. That being said, it wouldn’t be top 5 game post without reminding people of our own top 5 Zelda game list. While we made this last year (and it will likely need updating after Skyward Sword is released), there is never a better time to reflect on our top 5 Zelda games. Check it out after the jump.

      ]]>
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      Why Star Fox 64 3D Didn't Have Online Multiplayer http://www.zeldainformer.com/why_star_fox_64_3d_didnt_have_online_multiplayer/ Wed, 21 Sep 2011 15:45:11 +0000 http://localhost/wordpress90/?p=3244 Why Star Fox 64 3D Didn't Have Online MultiplayerSo, I’m sure everyone who bought Star Fox 64 3D wishes it had online multiplayer abilities. I have the game, and although I enjoy killing Andross, I wish I could play it with other people. I don’t really have many friends that own a 3DS within a reasonable driving distance.



      Yusuke Amano has explained to the Official Nintendo Magazine why it wasn’t included in the remake. He states that cited costs and time constraints were a major part of the decision, but future installments for the series have a high chance to include online multiplayer.




      “Personally, I play a lot of online FPS games,” began Amano. “This leads me to think that just making multiplayer parts of existing games playable online isn’t enough to create a satisfying experience for users. The popular online games work in lots of things, so they play well online - and if we wanted to satisfy everyone who bought the game, the costs required for including online support would be vast.”



      “For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn’t have reached this level in the time allowed.”



      “We didn’t cut any corners for the multiplayer mode in this game. We did lots of experimentation for the normal wireless local multiplayer and included lots of new features. Working on the multiplayer part was a nice, satisfying challenge, and if I get the chance to work on another Star Fox title, I would definitely consider an online multiplayer mode.”



      I’m excited for Mario Kart on the 3DS purely for the online multiplayer. Those of us in ZI with 3DS are already planning future races. At least from this statement, we can see a possible new Star Fox title somewhere on the horizon.



      Source: MyNintendoNews

      ]]>
      Why Star Fox 64 3D Didn't Have Online MultiplayerSo, I’m sure everyone who bought Star Fox 64 3D wishes it had online multiplayer abilities.  I have the game, and although I enjoy killing Andross, I wish I could play it with other people.  I don’t really have many friends that own a 3DS within a reasonable driving distance.

      Yusuke Amano has explained to the Official Nintendo Magazine why it wasn’t included in the remake.  He states that cited costs and time constraints were a major part of the decision, but future installments for the series have a high chance to include online multiplayer.

      To see the full statement, you gotta hit the jump. Clickity click!

      ]]>
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      Counterpoint: Nintendo Does Not, In Fact, Suck http://www.zeldainformer.com/counterpoint_nintendo_does_not_in_fact_suck/ Wed, 21 Sep 2011 18:01:29 +0000 http://localhost/wordpress90/?p=3245 nintendodoesnotsuck.jpg

      Yesterday, Nathanial wrote a story that seems to have galvanized the readership, stating that as of late, Nintendo has lost their way when it comes to originality and compelling software for the Nintendo “hardcore.”



      With all due respect to Nate, I’d like to propose an alternative: that, indeed, Nintendo has not only maintained its stature as the world’s pre-eminent video game design studio, but that they’ve also never “abandoned” anybody, or at least those with the eyes to see.



      As of this generation, Nintendo has seemed to some to be quite the dichotomous entity - a company that stresses innovation on the side of its hardware while remaining mostly traditional, and traditional within a few even more traditional genres, with their software.



      Such an argument, which plays into the whole “casual vs. hardcore” nonsense trope that gets trotted out every so often, ignores first that Nintendo, moreso than any other developer, takes a fundamentally contextual approach to hardware design that interrelates beautifully with software design. Nate’s mentioning of Spirit Tracks for instance, and his deriding of its train features (which, for my money, fits well within the Zelda ethos, adds a sense of continental European flair not seen elsewhere in the series, and enhances the childlike whimsy in a game that positively overflows with it in a smart and meaningful way), ignore the fact that Nintendo pulled off something rather remarkable, which was to push a method of video game interaction - namely, control - into a realm untethered to the arbitrary pushing of buttons and moving of joysticks that gaming has clung to for so long. The DS Zelda games prove that even within the strictures of a long-running franchise, elements of game design need not be boring or rote.



      That’s not really the main reason why Nintendo “sucks,” though. Mostly, it has to do with the handling of IPs, something that I’ve written about on this very site recently and which I won’t go into in detail here. The argument from the other side is thus: that Nintendo is no longer innovating, and also, why aren’t they making games in a variety of already established genres?



      Do I want Nintendo making a Nintendo-fied version of something like Battlefield 3? No, because, well, that’s not what makes a Nintendo game a Nintendo game. If I wanted gritty realism and precise ways to kill people, hell, there are plenty of options out there. What about Nintendo doing that sort of game would make it particularly special or meaningful? No, Nintendo’s wheelhouse is firmly in the camp of design from a retro standpoint. When one examines the absolutely atrocious design principles of something like a Call of Duty or even something somewhat “acclaimed” like last year’s Enslaved, the idea that player interactivity, meaningful encounters with digital constructions, and thoughtful and cohesive construction of a world, or hell, even something that’s reasonably entertaining in a way that only video games can be, kind of get tossed out the window. If that was the direction that Nintendo were to head, I wouldn’t be a Nintendo fan anymore.



      That’s not to say that Nintendo shouldn’t branch out - and they have, in extremely experimental ways that most gamers seem content to simply ignore. We seemingly only want developers to innovate to an extent, and then to stop short, right before they do something that actually pushes any boundaries. Claiming that Nintendo should “innovate” by aping a variety of popular and (I’m generalizing here) often extremely poorly designed genres seems ludicrous to me. The true experiments, the ones that people forget about, you have to remember, will never sell as well as the easily consumable.



      Remember, this generation alone, Nintendo has released games like Electroplankton, about as abstract of a deconstruction of the norms of game design as they come; Endless Ocean, which highlights non-obstacle based approaches to game design; or even something like the surprisingly experimental Wii Music, which, while poorly received, actually has a really interesting approach to the music game genre (mostly if you’re a musician, have an open mind, and you’re willing to put up with some cruft-y presentation issues). And new IPs need not be the only places in which Nintendo can innovate. Hell, Kirby: Mass Attack just came out yesterday and that’s as crazy of an idea as they come - the important part is that Nintendo almost always nails the enjoyment factor as well.



      I can get behind the idea that Nintendo could branch out and try some new IPs - but then, so could every other developer. We can’t ignore that there is a culture of risk aversion in the video game community, and Nintendo is in some respects also guilty. But they’ve also innovated so much throughout the years, and continue to do it despite the pressure to conform, that in my view, they ultimately stand as the premier mainstream development house for their commitment to their ideals, popular opinion be damned.



      And why does this all fall to Nintendo? If we want those FPSs, those Western RPGs, why should Nintendo have to do everything? When Nintendo says that they’re not good at those kinds of genres, they probably mean it: look at Capcom’s attempts at “Western-style” action games if you need proof of the perils of overextending your genre ambition.



      If we’re to accept that they’re hardware innovators alone (which I don’t, but play along), then couldn’t some of the responsibility fall to third-parties to demonstrate truly innovative designs, even within the genres that Nate mentions? Of course, that’s not what has happened, because other developers are even more risk averse than Nintendo is. And when developers do take risks - remember that in 2009, three of the greatest games ever made (Little King’s Story, Retro Game Challenge and Muramasa) were completely overlooked despite offering some of the most polished and thoughtful game design on the market, and focusing on innovation in meaningful ways. I mean, for chrissake! Little King’s Story is a deconstruction of colonialism on the Wii!



      Why is there this need, then, to placate the so-called “hardcore?” Nintendo has clearly moved far beyond that false dichotomy (of “casual vs. hardcore”) and created genuine masterpieces in the process. Nate’s article demonstrates some dissatisfaction, for instance, with the art style of Skyward Sword. It’s not HD enough. It’s not technically accomplished enough. And the “dark” style is what the fanbase “wants.”



      Not to get into an extensive debate about aesthetic value, but what, exactly, does HD even mean in terms of game design? Besides an uptick in fidelity, HD is rarely used in any meaningful sense to enhance a game’s aesthetics. The Wii U Zelda teaser might have demonstrated increased technical savvy on the part of Nintendo, but the idea that graphics should be in the service of ever-increasing realism seems ludicrous to me. Nearly every other visual medium has moved away from the pursuit of “realism” - it’s unobtainable and it serves no artistic purpose. Better to stylize, to make the aesthetics meaningful in a contextual way, than to pursue a boring style that is high fidelity without any purpose beyond technical d*ck-waving (which, let’s be frank, is the primary motivation between almost every single XBox 360 vs. PS3 argument that people get into).



      No, Nintendo does not suck. Maybe we’re not getting the glory days of the SNES, when Nintendo would release an Earthbound or something, but Nintendo is still firmly committed to cohesive game design, and the same can’t be said for a majority of its competitors.

      ]]>
      nintendodoesnotsuck.jpg

      Yesterday, Nathanial wrote a story that seems to have galvanized the readership, stating that as of late, Nintendo has lost their way when it comes to originality and compelling software for the Nintendo “hardcore.”

      With all due respect to Nate, I’d like to propose an alternative: that, indeed, Nintendo has not only maintained its stature as the world’s pre-eminent video game design studio, but that they’ve also never “abandoned” anybody, or at least those with the eyes to see.

      ]]>
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      Dorkly Bits: Luigi Wears Red http://www.zeldainformer.com/dorkly_bits_luigi_wears_red/ Wed, 21 Sep 2011 19:22:00 +0000 http://localhost/wordpress90/?p=3247 Luigi Wears Red…Yes, I know this picture is green.Another Dorkly Bits video has come out! No worries guys. No blood this time. Just good old Mario and Luigi fun. Personally, I think Luigi should get to shine more, and not just in ghost hunting delight. Did you know Luigi’s Mansion 10th Anniversary passed on the 14th? The Japanese anniversary at least, and of course we have Luigi’s Mansion 2 coming next year.




      Who has a brother that gets all the attention? Well, I don’t, but I can see why Luigi plots this clever ploy. This video gave me giggles, and I hope it gives you giggles too.



      ]]>
      Luigi Wears Red…Yes, I know this picture is green.Another Dorkly Bits video has come out!  No worries guys.  No blood this time.  Just good old Mario and Luigi fun.  Personally, I think Luigi should get to shine more, and not just in ghost hunting delight.  Did you know Luigi’s Mansion 10th Anniversary passed on the 14th?  The Japanese anniversary at least, and of course we have Luigi’s Mansion 2 coming next year.


      Who has a brother that gets all the attention?  Well, I don’t, but I can see why Luigi plots this clever ploy.  This video gave me giggles, and I hope it gives you giggles too.

      ]]>
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      Game Informer's Top 10 Zelda Items, Rate Their Ratings! http://www.zeldainformer.com/game_informers_top_10_zelda_items_rate_their_ratings/ Wed, 21 Sep 2011 19:45:00 +0000 http://localhost/wordpress90/?p=3248 Which items made the cut?Game Informer‘s Zelda-related feature of the day is their Top 10 Zelda Items list - yet another topic we’ve dipped our own feet into. I was personally pretty curious to see what would make their cut, especially given that the series has so many great items that it’s always hard for me to narrow down my favorites. I’m not 100% sure how I feel about Game Informer‘s picks, though - some of them seem lazy, like the Bombs and Boomerang, which are really mostly exemplary in terms of how iconic they are for the series rather than being particularly awesome.



      Here are their picks, from low to high. (While I don’t agree that it’s earned its spot, part of me loves the fact that Bottles are on here - only in Zelda):



      #10: Spinner - Twilight Princess

      #9: Empty Bottle - Various

      #8: Blast Mask - Majora’s Mask

      #7: Clawshot - Twilight Princess

      #6: Boomerang - Various

      #5: Bunny Hood - Majora’s Mask

      #4: Bombs - Various

      #3: Pegasus Boots - Various

      #2: Bow - Various

      #1: Fierce Deity Mask - Majora’s Mask




      And that’s that! I’ve got to agree: the Bow’s pretty awesome - our very own Erica describes it as her weapon of choice (both in Zelda and in real life), and I called it one of the most significant items in the series in our last Mailbag video. Do you agree or disagree with these picks? And more importantly, how does our Top 10 Zelda Items list compare? You can check out our top picks in the video below:




      Source: Game Informer


      ]]>
      Which items made the cut?Game Informer‘s Zelda-related feature of the day is their Top 10 Zelda Items list - yet another topic we’ve dipped our own feet into. I was personally pretty curious to see what would make their cut, especially given that the series has so many great items that it’s always hard for me to narrow down my favorites. I’m not 100% sure how I feel about Game Informer‘s picks, though - some of them seem lazy, like the Bombs and Boomerang, which are really mostly exemplary in terms of how iconic they are for the series rather than being particularly awesome.

      Here are their picks, from low to high. (While I don’t agree that it’s earned its spot, part of me loves the fact that Bottles are on here - only in Zelda):

      #10: Spinner - Twilight Princess
      #9: Empty Bottle - Various
      #8: Blast Mask - Majora’s Mask
      #7: Clawshot - Twilight Princess
      #6: Boomerang - Various
      #5: Bunny Hood - Majora’s Mask
      #4: Bombs - Various

      Where are the top three? You’ll have to jump inside to see - and we’ve got our own Top 10 Items list after the jump as well in video form for you to compare (obviously, we think ours is better).

      ]]>
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      Fan Artist of the Month: Genzoman http://www.zeldainformer.com/fan_artist_of_the_month_genzoman/ Wed, 21 Sep 2011 20:07:36 +0000 http://localhost/wordpress90/?p=3249 genzoman_thumb.jpg

      If you’ve been in the fan art community for awhile, odds are that you heard of Gonzalo Ordonez Arias, better known as Genzoman. Not only does Genzo, draw a lot of excellent fan art, but he does a lot of freelance work for video game companies. If you’ve ever played World of Warcraft, then you’ve seen his art on some of the loading screens. He’s also does a lot of Street Fighter artwork for Capcom/Udon. His work has also graced the cover of many gaming magazines.



      It’s no secret that Genzo also loves Nintendo; he’s certainly drawn enough Zelda fan art to prove it (not to mention his latest Metroid piece).



      Check out his work below:


      TP: Link and Midna.

      TP: Wolf Link and Midna.

      OoT: No You Listen!

      WW: Link and Tetra.

      Manly Link is Manly.

      WW: Tetra.

      TP: Fire Dungeon.

      Megaman anniversary piece.

      Metroid's Samus Aran. (This is for the current cover of Screw Attack magazine).




      You can check out more of Genzoman’s artwork at his DeviantArt. He often hosts Livestream shows where you can watch him draw, so make sure to add him to your DeviantWatch if you’d like to tune in (he’ll post a journal update when he’s live).



      And that’s it for our September’s Fan Artist of the Month. Tune in next time to see who October’s will be. As always, feel free to make artist suggestions in the comments.


      Previous Fan Artists of the Month:

    • August 2011 - Cyber

    • ]]>
      genzoman_thumb.jpg

      If you’ve been in the fan art community for awhile, odds are that you heard of Gonzalo Ordonez Arias, better known as Genzoman. Not only does Genzo, draw a lot of excellent fan art, but he does a lot of freelance work for video game companies. If you’ve ever played World of Warcraft, then you’ve seen his art on some of the loading screens. He’s also does a lot of Street Fighter artwork for Capcom/Udon. His work has also graced the cover of many gaming magazines.

      It’s no secret that Genzo also loves Nintendo; he’s certainly drawn enough Zelda fan art to prove it (not to mention his latest Metroid piece).

      Jump inside to check out his work.

      ]]>
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      Nearly 50 New Dragon Quest X Screenshots, Characters, Races, Environments, and More Inside http://www.zeldainformer.com/nearly_50_new_dragon_quest_x_screenshots_characters_races_environments_and_/ Wed, 21 Sep 2011 21:00:00 +0000 http://localhost/wordpress90/?p=3250 Dragon Quest X - the mega-huge screenshot pack
      Dragon Quest X is Square-Enix’s latest foray into the world of online RPGs, and it’s coming to both Wii and Wii U. Until recently details about the game were scarce, but since its unveiling a couple weeks back the game’s slowly coming into focus for us media types.



      Square-Enix unleashed a massive screenshot pack for the game, showing off a bunch of characters and races, a diverse palette of environments, and a good look at the (Japanese) menus. As I’ve said before, something about the graphical style does a good job of capturing the look and feel of the older Dragon Quest games while still remaining suitable for a MMORPG, and that’s really saying something.



      Click through the thumbnails below to browse the screenshots.



      Source: Andriasang


      Related Articles:

      ]]>
      Dragon Quest X - the mega-huge screenshot pack
      Dragon Quest X is Square-Enix’s latest foray into the world of online RPGs, and it’s coming to both Wii and Wii U. Until recently details about the game were scarce, but since its unveiling a couple weeks back the game’s slowly coming into focus for us media types.

      Square-Enix unleashed a massive screenshot pack for the game, showing off a bunch of characters and races, a diverse palette of environments, and a good look at the (Japanese) menus. As I’ve said before, something about the graphical style does a good job of capturing the look and feel of the older Dragon Quest games while still remaining suitable for a MMORPG, and that’s really saying something. Jump inside to see all 49 screens.

      ]]>
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      Skyward Sword Fact Sheet Reveals More to the Upgrade System http://www.zeldainformer.com/skyward_sword_fact_sheet_reveals_more_to_the_upgrade_system/ Wed, 21 Sep 2011 21:20:00 +0000 http://localhost/wordpress90/?p=3251 You can upgrade your Wooden Shield to the Banded Shield…but the new materials system adds more than just upgrades…
      A couple weeks back we posted up the reveal trailer for Skyward Sword‘s Item Upgrade system, which showed Link gathering raw materials from all over Hyrule to use for item synthesis. So far all we know about the upgrades is that they’ll involve bringing these materials to the Scrap Shop in order to add new durability and special features to your existing items (like his shield, seen above), but the updated press fact sheet from Nintendo reveals that there’s more to this new system than we thought.



      I’ll cut right to the chase: apparently you can use these materials not only to upgrade your current equipment, but also to create brand-new items. Here’s the exact quote from the fact sheet:


      A new weapon upgrade system allows players to gather raw materials from throughout Hyrule
      that can be used to upgrade weapons, equipment and items, or create entirely new ones from
      scratch
      .



      Obvious emphasis on the bolded section is obvious. What kinds of new items will you be able to make with this system? We have no idea yet, but clearly there’s more to this upgrade system than we thought. (Oh, and did they just call the surface world “Hyrule”?)



      For a look at that original trailer, check the video below:





      For the fact sheet, look no further!



      SS_factsheet-update.png
      Source: Nintendo Press


      Related Articles:

      ]]>
      You can upgrade your Wooden Shield to the Banded Shield…but the new materials system adds more than just upgrades…
      A couple weeks back we posted up the reveal trailer for Skyward Sword‘s Item Upgrade system, which showed Link gathering raw materials from all over Hyrule to use for item synthesis. So far all we know about the upgrades is that they’ll involve bringing these materials to the Scrap Shop in order to add new durability and special features to your existing items (like his shield, seen above), but the updated press fact sheet straight from Nintendo reveals that there’s more to this new system than we thought.

      Jump inside to find out just how much deeper this materials thing goes.

      ]]>
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      Latest 3DS Lineup Advertisement Spans from Fall to Spring, Features First- and Third-Party Offerings http://www.zeldainformer.com/latest_3ds_lineup_advertisement_spans_from_fall_to_spring_features_first-_a/ Wed, 21 Sep 2011 22:00:00 +0000 http://localhost/wordpress90/?p=3252 There's a lot of great content on its way to 3DS - check it all out inside!Looks like my 3DS library is going to grow soon from my measly one game (guess which?) to at least three or four between now and next spring - this lineup trailer is getting me pumped! No surprise games or footage here, but it’s a nice reminder that these games are all on their way soon. Look below at the full Fall-to-Spring lineup trailer, featuring Resident Evil, Super Mario 3D Land, Mario Kart 7, Luigi’s Mansion 2, Kid Icarus, Final Fantasy Theaterhythm, and a few other third-party games.




      Which of these games are you most looking forward to?



      Source: GoNintendo

      ]]>
      There's a lot of great content on its way to 3DS - check it all out inside!Looks like my 3DS library is going to grow soon from my measly one game (guess which?) to at least three or four between now and next spring - this lineup trailer is getting me pumped! No surprise games or footage here, but it’s a nice reminder that these games are all on their way soon. Jump inside for a look at the full Fall-to-Spring lineup trailer, featuring Resident Evil, Super Mario 3D Land, Mario Kart 7, Luigi’s Mansion 2, Kid Icarus, Final Fantasy Theaterhythm, and a few other third-party games.

      ]]>
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      Wii U Is Perfect For Pokemon Snap 2 http://www.zeldainformer.com/wii_u_is_perfect_for_pokemon_snap_2/ Thu, 22 Sep 2011 00:48:34 +0000 http://localhost/wordpress90/?p=3253 Pokemon Snap.gifThe original Pokemon Snap for the Nintendo 64 is a fond childhood memory for many, and both deserves and needs a sequel. As fun as the first one was, it had a lot of limitations, wasn’t long enough, and only contained 63 Pokemon. There’s much room for improvement, but it’s still a great concept that the current generation of gamers has yet to experience, and the 3.63 million copies of the original game that sold should be more than enough motivation for Nintendo to follow it up with a bigger, better sequel for today’s gamers.

      I don’t think I’m alone in believing that the Wii U is the perfect platform to launch it on. If Nintendo were to take a look into this, what could we hope to see from Pokemon snap on the hardware of tomorrow?



      The most obvious thing that jumps out right away is that shiny new Wii U controller. I mean, come on, that thing just screams “Camera games!” Built-in gyroscope controls and streaming abilities will make the picture-taking experience far more enjoyable and user friendly than what the Nintendo 64 had to offer. I’m sure the touch screen controls could be incorporated too. How about some kind of photo-editing gameplay? Take a picture of that cute little Pikachu, then “photoshop” him for a Pokemon picture-taking competition. Now that would spice things up from the gameplay of the original!



      Wii U Controller.jpg

      The Wii U controller caters perfectly to photography-based games.



      While Pokemon isn’t a series that really has to be dependent on impressively realistic graphics it can certainly still benefit from the added power and HD capability of the Wii U. Let’s ditch the boxy polygons for a smoother, more detailed Charizard, while still keeping the classic cartoon-like look. Let’s not just focus on the Pokemon though, the Wii U can do a lot more with the environments that you find the Pokemon in. The depth and detail achievable with the Wii U can be utilized to create beautiful environments like lakes, mountains, and forests. For a game that’s all about photography, giving gamers a breath-taking world to explore would be a major improvement over the original.



      Pretty graphics and a fancy controller aren’t all the Wii U has to offer. While Nintendo isn’t revealing many details, we’ve heard from multiple sources that the Wii U’s online experience is equal to or better than what the competition has to date. Pokemon’s always been a series revolving around interaction with other players, and the Nintendo 64 couldn’t really provide much of that in the original Pokemon Snap, but the Wii U sure could. Go online and challenge friends in timed picture competitions, exchange cool and unique photos, check online leader boards, and much more. Sky’s the limit when it comes to coming up with ideas for how to implement multiplayer functions that take full advantage of the online community the Wii U promises to establish.



      Just based on the system itself, there are plenty of ways Nintendo can create an awesome new game from the roots of the old one, but how about shaking up the gameplay too? Originally, the game wasn’t planned to be a Pokemon game. The developers were simply trying to create a photography-based “rail shooter” game, and needed a way to make it sell. Fusing it with characters from Pokemon was an easy way to promote the game and make it sell better than it would as just a new game. Knowing that you’d be making a Pokemon game from the beginning, and not just adding it in partway through production, allows for a more intricate Pokemon experience. With over 649 Pokemon to choose from, as compared to the 151 originally available, of which only 63 were used, lots of ideas of how to insert them into the game to create the best experience are possible.



      When it comes down to it, they can even change one of the most basic gameplay elements of the original, and it would arguably be for the better. Why would it have to be a “rail shooter” experience? Why not let the player roam their beautiful new game world freely, instead of moving along a specific path at a specific rate of speed? Naturally, this would also mean Pokemon encounters would no longer be scripted a specific way, but they would also be given more freedom. Allowing both the player and wild Pokemon to move at their own will, instead of following a predetermined set of actions, creates an infinite amount of possible Pokemon interactions and photo opportunities.



      You give me a new Pokemon Snap that makes use of the Wii U’s graphics, controller, and online, as well as mixing up the gameplay and adding in some more optional activities, and I’ll give you my money. Think about it Nintendo.

      ]]>
      Pokemon Snap.gifThe original Pokemon Snap for the Nintendo 64 is a fond childhood memory for many, and both deserves and needs a sequel. As fun as the first one was, it had a lot of limitations, wasn’t long enough, and only contained 63 Pokemon. There’s much room for improvement, but it’s still a great concept that the current generation of gamers has yet to experience, and the 3.63 million copies of the original game that sold should be more than enough motivation for Nintendo to follow it up with a bigger, better sequel for today’s gamers.



      I don’t think I’m alone in believing that the Wii U is the perfect platform to launch it on. Hit the jump and see what could be done with Pokemon Snap on the hardware of tomorrow.

      ]]>
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      Tetris 3DS to Feature 20 Modes of Gameplay http://www.zeldainformer.com/tetris_3ds_to_feature_20_modes_of_gameplay/ Thu, 22 Sep 2011 03:29:02 +0000 http://localhost/wordpress90/?p=3254 terisaxis_boxart01.jpg
      I feel like Tetris Axis has become the forgotten 3DS game. Despite its upcoming release next week it hasn’t been talked about that much, which is a shame because it’s shaping up to be a great addition to the Tetris franchise.



      The reason why Tetris doesn’t get as much hype as it used to is because we’ve all played it a million times, and while it’s still good, the traditional Tetris gameplay has remained virtually unchanged since its introduction in the 80s. That original gameplay, and a a few other styles, have since dropped in value because of their age; you can play them for free pretty easily and legally.



      But Tetris Axis is doing a great job at making the new installment worth the price tag. Not only does it have a lot of different gameplay modes, but it truly utilizes both the online and 3D aspects of the Nintendo 3DS.



      Below is the recently announced and complete list of game modes available in Tetris Axis.


      • Featured Game Modes: Marathon, Computer Battle, Fever, and Survival.
      • Party Game Modes: Stage Racer Plus, Shadow Wide, Jigsaw, Tower Climber, Capture, Fit, Bombliss, Sprint, and Master Mode.
      • Augmented Reality Game Modes: AR Marathon and AR Tower Climber.
      • Local Multiplayer Game Modes (2P-8P): VS Battle, VS Stage Racer, VS Shadow Wide, VS Capture, and Co‐op Tower Climber.
      • Download Play Game Modes (2P-8P): Marathon with Everyone, Fever with Everyone, and VS Battle.
      • Nintendo Wi‐Fi Connection Game Modes (2P-6P): 3 variants of World Battle.
      • Discover new items for Fever using SpotPass.

      This game doesn’t just have one multiplayer game and one AR game but several, and it has modes for both local and online multiplay. The AR modes are an entirely new style of gameplay that I haven’t seen done by any video game (Boom Blocks comes close), let alone a Tetris game, so it’s great to see Tetris Axis has new things to offer.



      Once I finally get a Nintendo 3DS, I definitely going to get myself a copy.


      tetrisaxis_01.bmp

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      Tetris Axis will be released next Sunday, October 2nd in the US. European gamers can get their hands on it come October 21st.



      Source: Nintendo PR

      ]]>
      terisaxis_boxart01.jpg
      I feel like Tetris Axis has become the forgotten 3DS game. Despite its upcoming release next week it hasn’t been talked about that much, which is a shame because it’s shaping up to be a great addition to the Tetris franchise.

      The reason why Tetris doesn’t get as much hype as it used to is because we’ve all played it a million times, and while it’s still good, the traditional Tetris gameplay has remained virtually unchanged since its introduction in the 80s. That original gameplay, and a a few other styles, have since dropped in value because of their age; you can play them for free pretty easily and legally.

      But Tetris Axis is doing a great job at making the new installment worth the price tag. Not only does it have a lot of different gameplay modes, but it truly utilizes both the online and 3D aspects of the Nintendo 3DS.

      Inside you’ll find the recently announced and complete list of game modes available in Tetris Axis, along with some new screenshots and a trailer.

      ]]>
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      Skyward Sword to be Playable at Events Throughout the UK, Details Inside http://www.zeldainformer.com/skyward_sword_to_be_playable_at_events_throughout_the_uk_details_inside/ Thu, 22 Sep 2011 12:45:00 +0000 http://localhost/wordpress90/?p=3255 Skyward Sword Limited Edition bundle package art - the final designNintendo of Europe finally popped out a press release related to the UK launch of Skyward Sword, as well as all the other fall events related to the 25th anniversary of The Legend of Zelda. The press release introduces all the stuff we already knew about, such as the September 28th DSiWare & eShop debut of Four Swords Anniversary Edition, the Zelda Symphony concert in London on October 25th (I see what they did there), and the release of Skyward Sword on November 18, but it also includes a list of events where the public can try out Skyward Sword before launch.


      You can read the full press release below for all the dates and locations. (Here’s hoping we get a similar tour stateside - or at least an exclusive look like what Game Informer and other media outlets have been seeing lately.)






      Nintendo Celebrates The 25Th Anniversary Of The Legend Of Zelda

      2011 is the year of The Legend of Zelda with Nintendo celebrating 25 years since the beginning of the critically-acclaimed franchise



      • Sold Out Symphony Concert To Be Held At The Hmv Hammersmith Apollo As Part Of The Anniversary Celebrations
      • Enjoy The Legend Of Zelda: Four Swords Anniversary Edition As An Exclusive Nintendo Dsiware Download For Free
      • Limited Edition Bundle For The Legend Of Zelda: Skyward Sword To Be Made Available

      22nd September 2011: 2011 is the year of The Legend of Zelda with Nintendo celebrating 25 years since the beginning of the critically-acclaimed franchise. The Legend of Zelda was first released on the Nintendo Entertainment System™ a quarter of a century ago this year, and Nintendo is planning to celebrate in style!



      On the 25th October The Legend of Zelda 25th Anniversary Symphony Concert Tour comes to the HMV Hammersmith Apollo for one night only. A 70 piece orchestra will be joined by a choir which will play beautiful and iconic music from the franchises 25 year history. The sell-out performance will include music hand-picked by Nintendo composer Koji Kondo and his team and guests will be able to preview the latest upcoming installment in the series - The Legend of Zelda™: Skyward Sword at the performance.



      And the celebrations don’t stop there. Download and experience The Legend of Zelda™: Four Swords Anniversary Edition on your Nintendo 3DS™, Nintendo DSi™ or Nintendo DSi™XL system; with additional new areas to play and a single player option this is a must for fans of the original game and newcomers alike. The classic multiplayer adventure becomes available to download for free* on the 28th September for a limited time exclusively on Nintendo DSiWare™.



      On 18th November Nintendo will be releasing a special limited edition bundle for The Legend of Zelda: Skyward Sword. The game represents one of the deepest and richest experiences ever produced by Nintendo, taking more than 100 staff members over five years to produce. The limited edition bundle features a copy of the game, a CD featuring selected orchestral arrangements from the The Legend of Zelda 25th Anniversary Symphony performance and a rare golden** Wii Remote™ Plus controller bearing the Hylian Crest. Pre-order*** now to avoid disappointment and to secure your copy.



      For fans of one of the greatest legends in gaming history, The Legend of Zelda: Skyward Sword will be playable in advance of its November 18th release at the following locations:


      • Eurogamer Expo: 22nd - 25th September, Earls Court London
      • GameCity6: 29th October, various venues, Nottingham


      For more information about The Legend of Zelda visit www.nintendo.co.uk/zelda



      For more information about The Legend of Zelda: Skyward Sword visit www.nintendo.co.uk/skywardsword



      For more information on The Legend of Zelda 25th Anniversary visit www.zelda25th.co.uk



      Dates for your diary



      22nd- 25th September Eurogamer Expo



      28th September Download The Legend of Zelda Four Swords Anniversary Edition



      25th October The Legend of Zelda 25th Anniversary Symphony Concert



      29th October Gamecity6



      18th November The Legend of Zelda: Skyward Sword



      Source: Nintendo Press via Spong


      ]]>
      Skyward Sword Limited Edition bundle package art - the final designNintendo of Europe finally popped out a press release related to the UK launch of Skyward Sword, as well as all the other fall events related to the 25th anniversary of The Legend of Zelda. The press release introduces all the stuff we already knew about, such as the September 28th DSiWare & eShop debut of Four Swords Anniversary Edition, the Zelda Symphony concert in London on October 25th (I see what they did there), and the release of Skyward Sword on November 18, but it also includes a list of events where the public can try out Skyward Sword before launch.
      Jump inside for the press release, which includes all the dates and locations. (Here’s hoping we get a similar tour stateside - or at least an exclusive look like what Game Informer and other media outlets have been seeing lately.)

      ]]>
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      Rune Factory: Tides of Destiny Delayed to October 11 http://www.zeldainformer.com/rune_factory_tides_of_destiny_delayed_to_october_11/ Thu, 22 Sep 2011 13:09:10 +0000 http://localhost/wordpress90/?p=3256 Rune Factory: Tides of Destiny

      The follow-up to the awesome Rune Factory Frontier, which was set to release on Sep. 27 for the Wii and PS3, has been pushed back to Oct. 11, according to Siliconera.



      I think I’m not alone in saying, NOOOOOOOOOOOO…



      ...



      ...



      OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.



      Just kidding! I mean, it’s only a two-week delay, do you think I’m some kind of psychopath or something?



      Because, like, I’ve got a lot of things going on in my life, dude, and also WHO DO YOU THINK YOU ARE.



      Source: Siliconera

      ]]>
      Rune Factory: Tides of Destiny

      The follow-up to the awesome Rune Factory Frontier, which was set to release on Sep. 27, has been pushed back to Oct. 11, according to Siliconera.

      I think I’m not alone in saying, NOOOOOOOOOOOO…

      ]]>
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      Nintendo Download Update for September 22nd http://www.zeldainformer.com/nintendo_download_update_for_september_22nd/ Thu, 22 Sep 2011 14:34:59 +0000 http://localhost/wordpress90/?p=3258 Aya And The Cubes Of Light

      Well, the 3D Classic Twinbee is now available for us to download this week. After skimming through the list of new games, watching the gameplay videos, and reading the summaries it doesn’t look like I will be visiting the Nintendo eShop or WiiWare. There’s a new demo in the WiiWare selections, too.



      At least we have something to look forward to in the upcoming week! The Legend of Zelda Four Swords Anniversary Edition is coming next Wednesday, September 28th. I’m more stoked for this game than any other possible download.




      3DS eShop


      3D Classics: TwinBee - The 3D Classics series continues with another vertical shoot-em-up title from the 1980s. This game was already released for Japan, and is now being released to the West. Yay?


      DSiWare


      Escape Trick: Ninja Castle - The second entry in the Escape Trick series, this title tasks you with helping ninja Raiko Mitarai. The game takes place in the gadget-laden castle. Play with the main character of Ninja and escape from the castle, which is full of puzzles. Inspect and touch an area when it looks suspicious. There are battles too.


      Break Tactics - Break Tactics is a full-scale tactics game. Recruit and deploy units, strategies and engage in epic battles leading your men to victory. As Commander you can increase levels, attacks and movements. Your units can increase hit points, offense and defense strength.


      WiiWare


      Aya and the Cubes of Light - This creative title makes use of gravity to provide a mix of 2D platforming and puzzle-solving. Play Aya, the daughter of the Cube Corporation. Teleport onto the Cubes to collect the Energy Packs to get the Cube engines working again. But it’s not that easy to find your way around; you’ll have to think around outside the box and mustn’t get disorientated, even when you’re upside down!


      WiiWare Demos


      3D Pixel Racing - A new demo to try out this week.


      Nintendo Video on 3DS


      Foley Part 2—A follow up to last week’s video that promised an experience ‘like air guitar on steroids’. If you liked part 1, then you should be pleased.

      ]]>
      Aya And The Cubes Of Light

      Well, the 3D Classic Twinbee is now available for us to download this week.  After skimming through the list of new games, watching the gameplay videos, and reading the summaries it doesn’t look like I will be visiting the Nintendo eShop or WiiWare.  There’s a new demo in the WiiWare selections, too. 


      At least we have something to look forward to in the upcoming week!  The Legend of Zelda Four Swords Anniversary Edition is coming next Wednesday, September 28th.  I’m more stoked for this game than any other possible download.

      To see the full list of downloads, hit the jump.

      ]]>
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      Nintendo's Official Water Temple Walkthrough http://www.zeldainformer.com/nintendos_official_water_temple_walkthrough/ Thu, 22 Sep 2011 15:13:06 +0000 http://localhost/wordpress90/?p=3259 waterwalk.JPGWe already know that Nintendo considers the Water Temple to the hardest part of Ocarina of Time, and that’s pretty much a warranted claim. Now they’ve even released a full video walkthrough of the place. It’s essentially a quick summary of all the locations you have to visit in the temple to finish it. There are, however, a few interesting things to note.


      The video itself can be found here. It’s a helpful overview of what you have to do chronologically to finish the Water Temple, but there are several peculiar bits to it. Firstly, as is a trend with Nintendo in recent time, they seem to give the player too little credit - a lot of times very obvious things are explained that the player ought to already know if he’s at the Water Temple.

      Some less obvious things however, most notably the tactics for Dark Link and the raging torrents room right after, are either lackluster or just plain wrong.

      Aounoma says at the end that “it’s mostly a straightforward dungeon” and that really makes me scratch my head. For me personally, the biggest challenge in beating this place was the fact that it was anything but straightforward. The combination of the water-level mechanic and the amount of possible rooms one can visit is really what hit most people in this place. Reaching some door just to realize you need a key that you missed SOMEWHERE in the GIANT complex you just completed is I am sure a very familiar feeling.

      I do have two things that specifically struck me - Firstly, new players have it too easy. I didn’t play Ocarina of Time 3D yet, but back in the N64 days we did not have colored indicators showing us the way to a panel that can change the water level! Damn kids and they’re three-dee.

      On a less humor-inclined note, the room where Link gets the boss key - Is that breakable wall and the block that’s pushed on the switch new? I remember always just swimming to the edge with the key after hitting the switch in the water. It was possible get there and grab it before water level dropped too low. Was I doing it wrong the entire time?

      ]]>
      waterwalk.JPGWe already know that Nintendo considers the Water Temple to the hardest part of Ocarina of Time, and that’s pretty much a warranted claim. Now they’ve even released a full video walkthrough of the place. It’s essentially a quick summary of all the locations you have to visit in the temple to finish it. There are, however, a few interesting things to note. Jump inside to find out what those are and to watch the video.

      ]]>
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      Nintendo: If Star Fox Comes To Wii U Expect 'Exciting New Features' http://www.zeldainformer.com/nintendo_if_star_fox_comes_to_wii_u_expect_exciting_new_features/ Thu, 22 Sep 2011 15:58:02 +0000 http://localhost/wordpress90/?p=3260 Star-Fox-3DS-Logo.gif

      Nintendo’s Yusuke Amano sat down with Official Nintendo Magazine recently, and he had a few different things to say about the Star Fox franchise. As we already reported, he explained why Star Fox 64 3D didn’t have online multiplayer, but that’s not all he had to say. What else did he have to say about the future of Star Fox?



      You’ll probably have to ask Miyamoto-san! But if we were to make a new one, it would probably have new exciting features that improve on what we’ve seen in Star Fox games before.



      As we know, the creation of future Star Fox games depends on the success of Star Fox 64 3D. If it takes off, Amano says we can expect “exciting new features”, although he defers to Miyamoto, of course. In his other quote, he may have left us a hint as to what one of these features might be.



      If I get the chance to work on another Star Fox title, I would definitely consider an online multiplayer mode.



      Online multiplayer for Star Fox Wii U? I certainly hope so! What new features do you hope to see in Star Fox in the future?



      Related Articles

      ]]>
      Star-Fox-3DS-Logo.gif


      Nintendo’s Yusuke Amano sat down with Official Nintendo Magazine recently, and he had a few different things to say about the Star Fox franchise. As we already reported, he explained why Star Fox 64 3D didn’t have online multiplayer, but that’s not all he had to say. Hop inside for a hint at what might be in store for Star Fox in the future.

      ]]>
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      Nintendo 3DS Tops 5 Million Sales, But Sells Slower Than DS http://www.zeldainformer.com/nintendo_3ds_tops_5_million_sells_but_sales_slower_than_ds/ Thu, 22 Sep 2011 16:44:25 +0000 http://localhost/wordpress90/?p=3261 3ds02.jpg

      The Nintendo 3DS had a good launch week, but performed weakly over the course of the summer. Since the price drop last month, the system has since retained steady sales. As of this week, the handheld has topped five million sales, but how is the system doing in the great scheme of things?



      If compared to the rate to other handhelds and platforms in the same regions, we see some interesting and hopeful results.



      The 3DS has reached 5 million units slower than the Wii, PSP, PS2, and DS. However, it has done so faster than both the XBox 360 and Playstation 3.



      Obviously the 3DS isn’t outperforming the hugely successful Wii, PS2, but it was only a little bit behind the PSP. While the DS sold faster, the 3DS wasn’t too horribly behind. As for the Xbox 360 and Playstation 3, both were plagued with issues in their early days that prevented them from selling units quickly. The Xbox had its red ring of death and the fact that it was an Xbox (I own one, so I have the right to make fun of it), and the Playstation 3 had a ridiculous price tag.



      Because both the DS and 3DS started slow, comparisons have often been drawn between the two systems, but because the DS sold at a faster pass, does this mean that DS outperformed the 3DS?



      There is another factor to take into account that makes me think otherwise: each handheld’s respective launch window. The DS was a holiday release, while the 3DS was a spring release. The DS had the holiday boost, yet the 3DS has still yet to live through a holiday season.



      From a certain perspective it can be said that the 3DS is actually doing better than the DS was, or at least on par. If the 3DS had launched around Christmas, it certainly would have sold at faster pace initially, though it still would have slumped because of the price issue.



      While we are too early out to accurately predict long-term sales and performance, VGChartz speculates that, if the 3DS were to continue on its current pace, it could reach 80 to 160 million lifetime sales.



      So the 3DS is doing okay, and will continue to do well, at least into Spring 2012 based on Nintendo’s announced software lineup. How it does after that will depend on what the system has to offer consumers in 2012.



      In other 3DS news, the handheld, as of this morning, is back on top of charts in Japan, selling more units (58,837) that the PS3, PSP, and Wii.



      Source: VGChartz, Nintendo Life

      ]]>
      3ds02.jpg

      The Nintendo 3DS had a good launch week, but performed weakly over the course of the summer. Since the price drop last month, the system has since retained steady sales. As of this week, the handheld has topped five million sales, but how is the system doing in the great scheme of things?

      If compared to the rate to other handhelds and platforms in the same regions, we see some interesting and hopeful results.

      The 3DS has reached 5 million units slower than the Wii, PSP, PS2, and DS. However, it has done so faster than both the XBox 360 and Playstation 3.

      More details inside.

      ]]>
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      New Skyward Sword Footage: The Fire Temple & Boss http://www.zeldainformer.com/new_skyward_sword_footage_the_fire_temple_boss/ Thu, 22 Sep 2011 17:24:26 +0000 http://localhost/wordpress90/?p=3262 New Skyward Sword Footage: The Fire Temple & Boss

      Yet again, we have another round of new Skyward Sword footage from Game Informer. This time instead of just one short clip, we have two short clips. These two new videos show off the Fire Temple. The first shows Link entering the temple and traversing his way around, while the second shows a segment of the temple’s boss fight.



      We’ll be adding full videos showing each of the bosses to our Skyward Sword walkthrough page prior to the game’s release so you can see all the insane strategies for beating these huge monsters. It’ll beat the short clip here by a longshot, let me tell you!



      Check them out below:






      Game Informer is being a complete teases about this whole business. Not only are these clips incredibly short, but we’ve actually seen some of this footage in the trailers that were shown in conjunction with the Nintendo 3DS Conference.



      The most novel aspect of these clips is the animated sequence where Link enters the Fire Temple. We haven’t seen this level of detail in Zelda animation before, which as an animator, gets me all excited. It also increases the sense of storytelling and acting, which, based on what we’ve seen so far, Skyward Sword is really excelling at.



      It’s obvious that Game Informer wants to show us more, but Nintendo ultimately are the ones who decide when and what the magazine is allowed to publish/upload. It’s not surprising that, for the most part, these Game Informer clips haven’t revealed too much information, but have just expanded on ideas that Nintendo has already mentioned themselves.



      Hopefully, Game Informer’s next videos will prove more fruitful. According to their post: “Watch the videos below and check back tomorrow for our video preview of Skyward Sword and next week for our final exclusive gameplay video.” Tomorrow’s video will also apparently be around ten minutes in length.



      Readers, is there anything you noticed that we might have missed?



      Source: Game Informer, GoNintendo.


      Related Articles:

      ]]>
      New Skyward Sword Footage: The Fire Temple & Boss

      Yet again, we have another round of new Skyward Sword footage from Game Informer. This time instead of just one short clip, we have two short clips. These two new videos show off the Fire Temple. The first shows Link entering the temple and traversing his way around, while the second shows a segment of the temple’s boss fight.

      We’ll be adding full videos showing each of the bosses to our Skyward Sword walkthrough page prior to the game’s release so you can see all the insane strategies for beating these huge monsters. It’ll beat the short clip after the jump by a longshot, let me tell you!

      Check out the new stuff inside.

      ]]>
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      Kingdom Hearts 3D: Dream Drop Distance Story Spoilers AND SCREENSHOTS from Nomura http://www.zeldainformer.com/kingdom_hearts_3d_dream_drop_distance_story_spoilers_from_nomura/ Fri, 23 Sep 2011 04:22:00 +0000 http://localhost/wordpress90/?p=3246 Sora drops into a new worldAs usually happens following a Kingdom Hearts appearance at a gaming convention, Tetsuya Nomura got pulled aside for an interview with Famitsu, where he spilled a number of juicy story details. Wondering why Sora’s back in his original costume? Curious about what’s going on with the Disney worlds in this game? That’s all here, plus some spoilers related to the game’s opening sequence, your party characters, and how Sora and Riku will grow in this game.



      UPDATE: Several new official screenshots have now been added to this post.


      The Basic Story

      Turns out the events of Kingdom Hearts and Kingdom Hearts II didn’t fix all of the worlds like we thought they did. Some of the worlds remain in limbo, stuck in a perpetual sleep until Sora and Riku can come to wake them. This will include the worlds of some of the summon characters seen in the other games as well as some of the Princesses’ worlds. Oh, and as we’ve already been told, the game will feature the Mark of Mastery exam in some way:


      It’s a bit complex, but basically there are worlds that fell into darkness besides the ones Sora returned to normal in the first Kingdom Hearts—some of the princesses’ worlds, Dumbo’s world, and so on. The original story had all these worlds get fixed up in Kingdom Hearts’ ending, but not all of them completely returned to normal, instead lying in stasis between light and dark. Since the worlds themselves are asleep, the game is set in the dreams these worlds are having. It’s Sora and Riku’s job to wake these worlds up, return them to normal, and gain their Keyblade Master certification.



      Since this game shares the “sleep” theme with Birth by Sleep, I’m envisioning a very deep connection between these two games. Will we finally awaken Terra, Aqua, and Ven this time around, so they can return in Kingdom Hearts III?


      Sora’s Outfit

      Apparently Sora entering these sleeping worlds is what reverts him back to his original outfit. Mr. Nomura couldn’t reveal too much, but he also suggested that Sora has to re-learn how to use the Keyblade in the appropriate manner, rather than continuing to wield it by his natural instincts. It’s all sounding very much like Luke’s training on Dagobah in Star Wars to me.


      That’s because he is entering the dreams of these sleeping worlds. It also has to do with the fact that Master Yen Sid told him that he needed to completely re-learn how to use his Keyblade, to go away from the self-taught approach he had been using. Sora doesn’t think that’s necessary, but Riku, his confidence low due to having been taken in by the darkness before, agrees to it. Thus Sora comes along with him on this quest.


      The Dream Eaters

      Taking the place of the Heartless in this game are the Dream Eaters, creatures that feed off the dreams of the sleeping worlds. Because of their close connection to these worlds, Sora and Riku have to use them to travel between regions. There’ll be dozens of Dream Eaters for you to befriend and collect over the course of the game, and they’ll serve as your party members as well.


      Since there are no Heartless, the Dream Eaters consume dreams in these sleeping worlds instead. Sora has to use them in order to travel between worlds, and they relate to his abilities as well—raising them directly connects to Sora and Riku’s improving as fighters. You can bring only two into a battle, but try hard enough and you can collect them all if you like. I can’t say exactly how many there are, but they will number in the tens.



      You’ll also head back to Traverse Town, as we’ve already seen. The area has apparently earned added areas connected to the new plotline associated with Neku’s cameo appearance. Nomura said this about the returning location:


      When you first enter Traverse Town you have the same basic member set. We wanted to get some fresh characters in there, so that is where Neku and the others come in. Neku has been separated from Shiki, his usual companion; we’ll have more to say about her and the other characters later.”



      As for the game’s opening, apparently it’s going to be shown from Xehanort’s point of view. Insane, right? We may have already gotten a glimpse of this in the recent TGS trailer…and by the way, if you haven’t seen it yet, you should check out!


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      Source: Famitsu via 1up, GoNintendo


      ]]>
      Sora drops into a new worldAs usually happens following a Kingdom Hearts appearance at a gaming convention, Tetsuya Nomura got pulled aside for an interview with Famitsu, where he spilled a number of juicy story details. Wondering why Sora’s back in his original costume? Curious about what’s going on with the Disney worlds in this game? That’s all here, plus some spoilers related to the game’s opening sequence, your party characters, and how Sora and Riku will grow in this game.

      Jump inside for everything Nomura had to say.

      UPDATE: Several new official screenshots have now been added to this post.

      ]]>
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      Dual Review: Kirby Mass Attack http://www.zeldainformer.com/dual_review_kirby_mass_attack/ Fri, 23 Sep 2011 17:18:00 +0000 http://localhost/wordpress90/?p=3263 Kirby Mass Attack Review


      Nintendo found a way to make Kirby even cuter. By multiplying him, tenfold.



      Kirby has always been a major part of Nintendo’s handheld gaming. Kirby Mass Attack strays from the usual controls for the series, but it is inventive and fun to play. We’ve been itching for a good handheld to come out since the release of the Nintendo 3DS, so it’s good to see Nintendo release a game like Mass Attack. It might be for the Nintendo DS, but at least those who haven’t joined the 3DS group can enjoy this.


      Sometimes at Zelda Informer, we just can’t contain ourselves and have to deliver a bevvy of reviews all at once. Today, both Matthew Blackwell and Erica Fernandez will be offering their take on Kirby Mass Attack.




      Matthew:



      As a connoisseur of trash-film culture, one of my all-time favourite bad movies is the film Birdemic (and if you haven’t heard about or seen this film yet, do yourself a favour and watch that clip right there). In an interview with Bloody Disgusting, the main actress in the film offered up an explanation for the director’s deranged detachment from any semblance of reality:


      Kirby Mass Attack 1

      “If we asked a question about any of the major plot twists - for example, why are the eagles exploding, or why do we have M16s, or why are these people getting acid dumped on them? The answer to all these questions would be, because it’s a movie. And it would be left at that.”



      Even though Kirby Mass Attack is about a thousand miles away from Birdemic in terms of quality, that same attitude is still present. Consider: the plot of this game has Kirby getting split up into ten tiny copies of himself, which engenders a gameplay mechanic that has certainly never been seen in gaming, much less the Kirby series. And why? Because it’s a game, that’s why.



      In that way, the ludicrous machinations that HAL Laboratories and Nintendo have decided to put Kirby through, to me, recall the fundamentals of what made video gaming so enjoyable for me in the first place. I never needed to know why the Octoroks were attacking me in the original Legend of Zelda; I didn’t really care about the political undercurrents of the Mushroom Kingdom. They were games, and that was enough.


      Functionally, Kirby Mass Attack is a continuation of the sort of experimental verve that Nintendo has decided to place upon the Kirby franchise, though in my view, even moreso than Canvas Curse, they’ve nailed the “Kirby feeling.” While the gameplay is ludicrous in concept, it’s executed with aplomb in the touchscreen-only configuration, coming across almost as a riposte to a large segment of the smartphone gaming scene. It’s as if that little pink fluffball is saying, “HERE’S how you make a touchscreen game interesting.” And while button control certainly could have been more accurate, it certainly wouldn’t have been more fun, as every movement in Mass Attack is incredibly, pleasingly tactile.



      Despite how outlandish the game seems, it does manage to smartly incorporate elements of Kirby games past. The mini-games of Super Star, the brilliantly-detailed sprites that recall Kirby’s Adventure: it’s vintage Nintendo philosophy - juggle the nostalgic past with a forward-looking design. We might never see another game like Mass Attack again, and while it’s not entirely perfect (the level design doesn’t reach the brilliance of Epic Yarn for instance, and some levels, shockingly, feel a little same-y), it’s bound to be some of the best (and strangest) fun you’ll have all year.




      Erica:


      Okay, so I absolutely adore Kirby. Love, love, love, despite him being pink. Freshman year in high school I was given the nickname Kirby because of my ability to mimic his voice. He’s a fun character, and adorable to boot.



      Kirby Mass Attack 2Now, just because I love the series doesn’t mean I won’t pick Kirby Mass Attack apart and to see if it is an awesome title that does its predecessors justice. If you are thinking of purchasing this game, take a second to see whether it has the type of fun you’d enjoy.



      The story begins with Necrodeus, the leader of the Skull Gang, using dark magic to split Kirby into ten clones of himself. This divides his power, making each of the Kirby’s weak and easy pickings. After defeating all but one of the Kirbys, the star the represents his own heroic heart guided him to safety. Now you have to help him get back together again.



      Controls

      Nintendo did a great job at using the controls for this game. Kirby Mass Attack takes use of the stylus controls only, but has done so in a way that I can’t find any complaint about it. With so many Kirbys to control at once, using the touch screen is probably the best way to go.



      The stylus allows you to be precise, and explore the many secrets in the Mass Attack world. You can hold the stylus over the Kirbys to select them all and have them float to high ledges. Jumping is just a simple flick across the screen, and is a quick and easy way to get rid of obstacles.



      Attacking is pretty simple, and might get repetitive at times, but with all the different kinds of enemies you won’t get bored with it. To attack, simply launch Kirby onto an enemy and he will immediately latch on. Kirby immediately starts to attack, and you can tap on the enemy to encourage your pink army to victory. It’s absolutely adorable.



      Graphics and Sound


      This is a DS game, and the artwork for the game is fun and suits the style of Kirby. They are sprite-based graphics that are spot on for this dreamlike world. I can’t really delve into them, but you will know what kind of place and enemies you will run into simply by the level’s appearance when you enter.



      The music for the game is just as cute as Kirby himself. You will catch onto the theme for the song in seconds. The player is able to unlock a Music Player in the Extras of the game, and listen to the different music tracks from each world. You can watch the little Kirbys jam it out.



      Gameplay

      Obstacles and enemies will always try to stop Kirby. You will have to think if you want to get each item and arrive at the goal without losing a Kirby. If you want to get through the levels on top, here is a quick and obvious tip. Maximize how many Kirbys you have.



      Kirby Mass Attack 3As you defeat enemies and take apart obstacles and objects in the levels, delicious looking fruit is dropped. Each fruit has a point value, and there is a meter on the top screen that shows how much more he needs to eat before another Kirby joins the party. The more Kirbys you have, the stronger your party and easier it is do defeat enemies.



      But you still have to be careful! When a Kirby is hurt, he turns blue. One more hit, and he turns into a gray floating angel. You have to grab him before he disappears to the heavens or you have to collect more fruit to get him back.



      Some levels have boss fights, each with different ways to win. It’s all spaced out to keep you interested. Of course, you can’t just go to every level in the game right away. Before entering a level, you have to have a certain amount of Kirbys. After clearing a certain amount of stages, Kirby will unlock a rainbow that will reveal farther levels. Everything is spaced out to keep you interested and wanting to play more.



      Not only that, but there is a ranking at the end of each level. You can only get a Gold Star if you clear the level without getting hit. A Silver Star if you get hurt, but do not get a KO’d Kirby. A Bronze Star if you get KO’d, but do not lose a Kirby. I haven’t lost one yet, so I have no idea what is after Bronze Star.



      Extras

      There is plenty of content to keep players interested as well. The Medals I mentioned earlier can be collected to unlock mini games and special content in the Extras of the game. There are over 100 medals to collect and find in the game, and if you are as nitpicky as I am, you will replay a level again and again just to get all of them. There are Skull Keys and Keys help unlock special chests too.



      The mini games are actually fun to play as well, with a pinball game and a whack a mole type game.



      There is also a checklist that keeps track of special events for the player to achieve. I know quite a few people that play games just for the achievements, so adding this little feature was clever. This game will take you a while to unlock every mini game and find every medal, so get ready for a couple hours of fun!



      Conclusion

      reggie01.png
      reggie01.png
      reggie01.png
      reggie01.png
      reggie01.png




      Although this game is a ton of fun, it isn’t a game that is turn of the century. I give it four Reggies! Both my brothers enjoy it, and I find myself hiding my 3DS from them. The reason I am not giving it five Reggies is because it is a little repetitive. The precise controls, fun storyline, and lots of content make it worth the purchase.



      There you have it. Two reviews about Kirby Mass Attack. Are you going to head to the nearest shop and get your own copy?

      ]]>
      Kirby Mass Attack Review

      Nintendo found a way to make Kirby even cuter.  By multiplying him, tenfold.



      Kirby has always been a major part of Nintendo’s handheld gaming.  Kirby Mass Attack strays from the usual controls for the series, but it is inventive and fun to play.  We’ve been itching for a good handheld to come out since the release of the Nintendo 3DS, so it’s good to see Nintendo release a game like Mass Attack.  It might be for the Nintendo DS, but at least those who haven’t joined the 3DS group can enjoy this.


      Sometimes at Zelda Informer, we just can’t contain ourselves and have to deliver a bevvy of reviews all at once. Today, both Matthew Blackwell and Erica Fernandez will be offering their take on Kirby Mass Attack.



      Read both reviews after the jump!

      ]]>
      3263 0 0 0
      ZREO Updates With September Preview for Twilight Symphony http://www.zeldainformer.com/zreo_updates_with_september_preview_for_twilight_symphony/ Thu, 22 Sep 2011 18:52:04 +0000 http://localhost/wordpress90/?p=3264 ZREO: Twilight Symphony
      Zelda Reorchestrated has released yet another preview of their upcoming Twilight Symphony project. As a reminder, the project will be release as a full album with musical arrangements from The Legend of Zelda: Twilight Princess, which have all been rewritten and reorchestrated to have the music sound like it was performed by an actual orchestra.



      Check out the September preview below:





      In addition, ZREO has also released some Skyward Sword tracks based on the music we’ve heard so far from the trailers and preview footage. You can listen to these tracks below, but be forewarned: these tracks will only make the wait for Skyward Sword feel longer:





      Source: ZREO


      Related Articles:

      ]]>
      ZREO: Twilight Symphony
      Zelda Reorchestrated has released yet another preview of their upcoming Twilight Symphony project. As a reminder, the project will be release as a full album with musical arrangements from The Legend of Zelda: Twilight Princess, which have all been rewritten and reorchestrated to have the music sound like it was performed by an actual orchestra.

      Check out the preview, along with some Skyward Sword tracks, after the jump.

      ]]>
      3264 0 0 0
      Could Zelda 3DS be a Skyward Sword Sequel? http://www.zeldainformer.com/could_zelda_3ds_be_a_skyward_sword_sequel/ Thu, 22 Sep 2011 23:40:15 +0000 http://localhost/wordpress90/?p=3265 Could we take to the skies again in Zelda 3DS?
      “Oh, Alex, where do you get your silly ideas? We don’t know enough about the upcoming Zelda 3DS game to say what it’ll be about yet!” It’s true - we haven’t seen any screenshots or video footage and we haven’t really been handed any kind of premise in any interviews so far, but the swirl of news from this year’s TGS along with a recent quote from Aonuma about how the 3D feature will be used for the next entry in the series got me thinking: “I’ll give you one hint, but maybe you won’t understand it. It will be a game in which having 3D will mean something.”



      One of the biggest ways we’ve seen developers take advantage of the 3D effect has been through flight-based games: Pilotwings, Star Fox, and Kid Icarus from Nintendo, Ace Combat from Namco Bandai, Rodea the Sky Soldier from Prope…but we’ve also seen an interesting mechanic in Kingdom Hearts 3D - skydiving.



      I can’t help but think of the Skyward Sword descent sequences when I watch trailers showing the “drop” gameplay from Kingdom Hearts 3D. Just look at a comparison shot showing the two games side-by-side and you’ll hopefully see what I mean:


      Figure 1: Kid drops out of the sky Figure 2: Kid drops out of the sky



      Now, I realize that what third-party companies are doing doesn’t really have to overlap with what Nintendo is doing - at all - but, really, what other way do you think Zelda could use the 3D effect that would be more meaningful? Developing a flight-based game on the portable wouldn’t be hard, since so many other 3DS games have already done so to great effect, and with the handheld Zelda team fresh off of the Skyward Sword project it makes sense that they’d want to extend the wide open new mythos of that game to the Nintendo handheld crowd as well. Besides, what better follow-up to Zelda‘s 25th anniversary than a sequel to the title at the center of it all?



      Surely there are plenty more sky islands for Link to explore in the events following Skyward Sword. Question is: will we journey there with him on 3DS? I don’t know, but I’d like to think it’s possible.



      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.


      Related Articles:

      ]]>
      Could we take to the skies again in Zelda 3DS?
      “Oh, Alex, where do you get your silly ideas? We don’t know enough about the upcoming Zelda 3DS game to say what it’ll be about yet!” It’s true - we haven’t seen any screenshots or video footage and we haven’t really been handed any kind of premise in any interviews so far, but the swirl of news from this year’s TGS along with a recent quote from Aonuma about how the 3D feature will be used for the next entry in the series got me thinking: “I’ll give you one hint, but maybe you won’t understand it. It will be a game in which having 3D will mean something.”


      One of the biggest ways we’ve seen developers take advantage of the 3D effect has been through flight-based games: Pilotwings, Star Fox, and Kid Icarus from Nintendo, Ace Combat from Namco Bandai, Rodea the Sky Soldier from Prope…but we’ve also seen an interesting mechanic in Kingdom Hearts 3D - skydiving.

      ]]>
      3265 0 0 0
      Dragon Quest X Trailer http://www.zeldainformer.com/dragon_quest_x_is_th/ Fri, 23 Sep 2011 00:09:56 +0000 http://localhost/wordpress90/?p=3266 dqx.jpgDragon Quest X is th hot topic of JRPG fans these days, having been announced as a Wii exclusive. Whether or not it will remain exclusive is a matter of some debate, and most likely warranting a separate article post by itself. For now, all you can (and should) do is enjoy the amazing trailer found below. Or you can keep starring at that Skyward Sword release date timer, your choice.

      ]]>
      dqx.jpgDragon Quest X is th hot topic of JRPG fans these days, having been announced as a Wii exclusive. Whether or not it will remain exclusive is a matter of some debate, and most likely warranting a separate article post by itself. For now, all you can (and should) do is enjoy the amazing trailer found inside. Or you can keep starring at that Skyward Sword release date timer, your choice.

      ]]>
      3266 0 0 0
      Which GBA Titles Do You Want to See in the 3DS Ambassador's Program? http://www.zeldainformer.com/which_game_boy_advance_titles_do_you_want_to_see_in_the_3ds_ambassadors_pro/ Fri, 23 Sep 2011 00:55:44 +0000 http://localhost/wordpress90/?p=3267 Zelda Minish Cap

      With over three weeks well and truly gone since we Nintendo 3DS ambassadors received our 10 free NES games, it’s safe to say that many of us are eager to snap up our ten GBA titles as well. Within the next three months we’ll have them all nestled comfortably on our 3DS menus, but the question is, what are “they” going to be.

      According to the Ambassador notification the titles promised before the year is out are:

      • Yoshi’s Island: Super Mario Advance 3
      • Mario Kart Super Circuit
      • Metroid Fusion
      • WarioWare, Inc: Minigame Mania
      • Mario vs. Donkey Kong

      If your education is at least semi-decent - it is obvious that there are still five titles that we don’t know. So, read on for some of my suggestions, my hopes, and to share your own.

      Straight away I would have said Four Swords, but with the upcoming release of the Anniversary Edition next week, that point is invalid. A Link to the Past as a 3D classic would be preferable than a re-release of the GBA port - especially seen as I much prefer the original SNES release. So none of that here I think.

      I could avoid redundancy, but I don’t really want to. I know we won’t be seeing Banjo-Kazooie: Grunty’s Revenge or Banjo Pilot. It would be nice to see titles like Advance Wars and Advance Wars 2: Black Hole Rising. Perhaps some Fire Emblem and Fire Emblem: The Sacred Stones. How about some Golden Sun and Golden Sun: The Lost Age?

      Pokemon Emerald Version

      The tricky thing with the GBA titles for the ambassador’s program is that, unlike the days of NES titles, there were a lot more third party developers in the market. Should we only expect titles developed exclusively by Nintendo and their first-party subsidiaries such as Game Freak or Intelligent Systems? Maybe only Nintendo titles will be available. Unfortunately that would rule out any Pokémon titles, although I really want Pokémon Emerald to finally get to dominate the Hoenn region. Any Mystery Dungeon titles amongst the lineup are unlikely.

      What I want most of all is The Minish Cap, by far the best handheld Zelda ever. Yeah, I went there Link’s Awakening and Oracles and DS Duo. Mario Advance 3 is already promised, but what about 1, 2 and 4? I’d also like to see some Metroid: Zero Mission, but I see that as unlikely given we got the original in the NES lineup so it would ultimately be the same game twice.

      So what else? Perhaps Kirby and the Amazing Mirror from HAL, Mario Party Advance, Mario Golf Advance Tour or Mario and Luigi Superstar Saga? I’m not fussed- I just really hope The Minish Cap and Pokémon Emerald are amongst the ten. What do you guys and girls want to see the GBA offer for the 3DS ambassador’s program? Just remember that Nintendo has no plans of releasing these GBA titles for the general public, so if they are ambassador titles, no-one else is going to get them. Yet again, as far as we know GBA games might never be coming to the 3DS, so it may be ambassador or never. Sound off your hopes in the comments below.

      ]]>
      Zelda Minish Cap

      With over three weeks well and truly gone since we Nintendo 3DS ambassadors received our 10 free NES games, it’s safe to say that many of us are eager to snap up our ten GBA titles as well.  Within the next three months we’ll have them all nestled comfortably on our 3DS menus, but the question is, what are “they” going to be.

      According to the Ambassador notification the titles promised before the year is out are:

      • Yoshi’s Island: Super Mario Advance 3
      • Mario Kart Super Circuit
      • Metroid Fusion
      • WarioWare, Inc: Minigame Mania
      • Mario vs. Donkey Kong

      If your education is at least semi-decent - it is obvious that there are still five titles that we don’t know. So, come on inside for some of my suggestions, my hopes, and to share your own.

      ]]>
      3267 0 0 0
      Team Ninja: "Metroid Other M's Story was All Sakamoto" http://www.zeldainformer.com/team_ninja_metroid_other_ms_story_was_all_sakamoto/ Fri, 23 Sep 2011 02:05:00 +0000 http://localhost/wordpress90/?p=3268 <em>Metroid Other M</em> - Too Much Cinema” src=“http://www.zeldainformer.com/assets_c/2011/09/Metroid%20Other%20M%20-%20Too%20Much%20Cinema-thumb-250x140-13637.png” width=“250” height=“140” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>I personally didn’t mind the story that we got in <i>Metroid: Other M</I>, but I know a lot of you were absolutely disgusted and confused by what seemed like a lame injection of melodrama into what otherwise was a kickass awesome heroine. It’s been hard to pin down where exactly <i>Other M</I>‘s story went wrong on the development side, with some turning the blame towards Team Ninja, the outside developer that Nintendo recruited to assist with the title’s action sequences, while others lay it on Mr. Sakamoto, the game’s story developer and director.<br />

<br /><Br /><br />

<i>Other M</I>‘s controversial story was brought up in a recent interview with Team Ninja head Yosuke Hayashi, and he claims that whatever happened with the game’s story was all Sakamoto’s doing, and assures us that for <i>Ninja Gaiden 3</i> (which is coming to Wii U, by the way) things will be very different. <br />

<br /><br /></p><blockquote><p><em><strong>G4: Going back to Ninja Gaiden 3 - Team Ninja’s last action game, Metroid: Other M, was also quite story-heavy. The story elements, however, received something of a mixed reaction among players and critics. Have you learned anything from your experience with that title, and how will you use it to improve the story presentation in NG3?</strong><br />

<br /><br /><br />

Hayashi: The story for Other M was definitely the product of Mr. Sakamoto at Nintendo. We definitely worked with them on the project, but that was all him. For NG3, we’ve worked with Masato Kato to create our own story. It’s going to be different in a lot of ways. There are definitely things we learned from Other M by working with Mr. Sakamoto and with Nintendo that we’ve applied to the NG development. The actual story that you will experience here, however, will have a very different feel. A “Team Ninja” feel, you might say.</em></p>

</blockquote>

<p><br /><br />

Do I detect a subtle hint of resentment? It does seem that Mr. Hayashi is trying to avoid being associated with the poorly-received storyline of <i>Other M</I>. And if Mr. Sakamoto is really the source of the problem, then what do you think this should mean for the series going forward? Should he be removed as head of the series and replaced? Should the series go back to Retro Studios, the developer that managed to breathe new life into the franchise? Or are you like me and you think the direction of <i>Other M</I> was largely okay? Sound off in the comments!<br />

<br /><br /><br />

Source: <a href=G4 via GoNintendo


      Related Articles:

      ]]>
      <em>Metroid Other M</em> - Too Much Cinema” src=“http://www.zeldainformer.com/assets_c/2011/09/Metroid%20Other%20M%20-%20Too%20Much%20Cinema-thumb-250x140-13637.png” width=“250” height=“140” class=“mt-image-left” style=“float: left; margin: 0 20px 20px 0;” /></a>I personally didn’t mind the story that we got in <i>Metroid: Other M</I>, but I know a lot of you were absolutely disgusted and confused by what seemed like a lame injection of melodrama into what otherwise was a kickass awesome heroine. It’s been hard to pin down where exactly <i>Other M</I>‘s story went wrong on the development side, with some turning the blame towards Team Ninja, the outside developer that Nintendo recruited to assist with the title’s action sequences, while others lay it on Mr. Sakamoto, the game’s story developer and director.<br />

<Br /><br />

<i>Other M</I>‘s controversial story was brought up in a recent interview with Team Ninja head Yosuke Hayashi, and he claims that whatever happened with the game’s story was all Sakamoto’s doing, and assures us that for <i>Ninja Gaiden 3</i> (which is coming to Wii U, by the way) things will be very different. Jump inside for the quote.</p>]]></excerpt:encoded>
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      Wii U Developer Quote of the Day: Vigil on Darksiders II http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_vigil_on_darksiders_ii/ Fri, 23 Sep 2011 02:28:05 +0000 http://localhost/wordpress90/?p=3269 It's like a Zelda game for the blood and gore crowdThe gritty action-adventure game Darksiders II was one of the first third-party games confirmed for Wii U, and since the console’s debut at E3 2011 the game’s developer, Vigil Games, has had nothing but praise for the Wii U. Recently the series’ producer sat down to chat about possibilities for the touch screen as well as just how easy it was to get Darksiders up and running both on the hardware and as a live stream to the Wii U controller. I’ve got to say, this stuff is definitely a far cry from the horror stories we heard a few weeks back.



      Here’s everything straight from Stefanelli’s mouth:


      Getting the Game Going on Wii U

      Put your fears about the recent rumors aside: Vigil had no trouble at all making the Wii U controller work with Darksiders II. Apparently they got it up quicker than I put together this newspost:


      Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn’t even have running the game on the touch screen on our ‘to do’ list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing.



      Who thought streaming your games to a portable screen was that easy? Definitely not the insurmountable challenge word on the street has made it out to be.


      Using the Touch Screen

      Apparently they’re taking cues from Ocarina of Time 3D, as one might expect since it’s part of the same action-adventure-RPG meta-genre, and mapping all that stuff that used to be shown on screen to the Wii U touch screen. That means maps, equipment menus, item grabs, and so on. This’ll probably be a really popular way to use the touch screen for single-play - we’ve already seen Aonuma talk about using this strategy for Zelda.


      It allows for quick weapon and equipment swaps. For example, you could have two different equipment sets for Death - one that’s geared towards heavy weapons and big armour, and another that’s designed for mobility and quick strikes. On the Wii U, all it would take to switch from one to the other would be a hot button on the touch screen, and multiple swaps could be made during an intense combat without ever pausing.



      Just to have something on the touch screen, we put the inventory and map systems on the controller - and even that small thing makes a big difference. When you collect a new piece of loot, you just look down to see if you want it, and can equip it instantly. I can’t say for sure if that’ll be in the final cut, but it’s really cool that the gameplay experience never has to be broken up by changing out equipment.



      I’ve got to tell you, I’m really enjoying the fact that some of these other third-party games are finally going to have an easier time finding a home on a Nintendo console. One of the biggest obstacles standing between me and third-party content was that a lot of it is geared towards the HD crowd, which means I’ve had to kind of force my tastes to fit what’s been available to me. Wii U seems to be alleviating that divide, and it’s something that I hope will broaden my gaming horizons, if just a bit.



      Source: CVG via GoNintendo


      Related Articles:

      ]]> It's like a Zelda game for the blood and gore crowdThe gritty action-adventure game Darksiders II was one of the first third-party games confirmed for Wii U, and since the console’s debut at E3 2011 the game’s developer, Vigil Games, has had nothing but praise for the Wii U. Recently the series’ producer sat down to chat about possibilities for the touch screen as well as just how easy it was to get Darksiders up and running both on the hardware and as a live stream to the Wii U controller. I’ve got to say, this stuff is definitely a far cry from the horror stories we heard a few weeks back.

      Jump inside to hear it straight from Stefanelli’s mouth.

      ]]>
      3269 0 0 0 Catch A Rare Zoroark At Your Local Toys R Us! http://www.zeldainformer.com/catch_a_rare_zoroark_at_your_local_toys_r_us/ Fri, 23 Sep 2011 02:53:59 +0000 http://localhost/wordpress90/?p=3270 Want A Special Zoroark?Do you still like to go to Toys R Us? Even if you aren’t a ‘child’? Well, I still visit every once in a while. It’s a great place for Nerf guns, and they always have plenty of Pokemon and other Nintendo goodies. In fact, a few months ago during a random visit I was able to get a special egg via an event similar to this one. It went along with the animated series apparently, which I do not watch, but I was still pretty happy.



      Nintendo America is allowing Pokemon White and Black owners to snatch a special Zoroark. It is limited until the 25th of September, and not all stores will be participating. This awesome guy comes in a Cherish Ball at level 50 and will know an exclusive attack Snarl.



      I actually went through the early process to obtain a Zorua when the game first released, so I have a Zoroark already. Dark Pokemon are the way to go, since my adorable Mongo pretty much defeated the Elite Four all on his own. Anyways, if you want an exclusive one, you compulsive gamers you, head over to Toys R Us!



      Snarl has the effect to deal damage and lower the target’s Special Attack by one stage. Snarl hits all opponents in double battles and all adjacent opponents in triple battles.

      ]]>
      Want A Special Zoroark?Do you still like to go to Toys R Us?  Even if you aren’t a ‘child’?  Well, I still visit every once in a while.  It’s a great place for Nerf guns, and they always have plenty of Pokemon and other Nintendo goodies.  In fact, a few months ago during a random visit I was able to get a special egg via an event similar to this one.  It went along with the animated series apparently, which I do not watch, but I was still pretty happy.

      Nintendo America is allowing Pokemon White and Black owners to snatch a special Zoroark.  It will know a special move called Snarl.


      What the heck does Snarl do? What are the details on this amazing Dark type? You gotta clickity click, silly!

      ]]>
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      Have We Seen The Last Of Epona? http://www.zeldainformer.com/have_we_seen_the_last_of_epona/ Fri, 23 Sep 2011 03:36:53 +0000 http://localhost/wordpress90/?p=3271 Epona.jpg

      Link’s noble steed captured our hearts the first time we saw her in Ocarina of Time. Getting to ride Epona for the first time as Adult Link was one of the most memorable moments of Ocarina of Time, and seeing her stolen away from Link in the beginning of Majora’s Mask was one of the most heartbreaking moments in the series to date. She became a favorite companion, and made appearances in Four Swords Adventures, Minish Cap, Twilight Princess, and arguably the Oracles, establishing herself as one of the most common re-occurring and beloved characters in the franchise.



      Nowadays it seems Nintendo has forgotten about her. Sure, she made her re-emergence this summer in Ocarina of Time 3D, but that was a remake. Since Twilight Princess, she’s been left out of Phantom Hourglass and Spirit Tracks, which opted to give Link a boat and a train instead, and we haven’t seen any hint that she’ll be present in Skyward Sword. So will our favorite horse return in the future, or did Link ship her off to the glue factory?



      For starters, let’s look at the reasons she’s been absent in recent titles, and likely in Skyward Sword as well. The primary issue of all three games is Nintendo looking to innovate and freshen up the series. The DS controls simply made more sense to work hand-in-hand with the boat mechanic of Wind Waker than to control a horse. Plotting out your course (or just drawing pretty pictures) by drawing it with the stylus was pretty fun, and a big improvement over the previous sailing experience. To me, using the stylus to control the train was far less fun, but this was a case of Nintendo looking to innovate moreso with the sheer fact of putting a train in Zelda. Whether or not they succeeded is debatable, but it’s obvious in both cases, Nintendo was looking for ways to freshen things up.



      Skyward Sword is going to be heavily flight-based, with Loftbirds helping Link navigate the Sky World. Meanwhile, the ground below is going to be a more dense, dungeon-like overworld than we’ve ever seen. In fact, we’re not even sure if there will be a “proper” overworld, or rather just various different segregated areas. Certainly the traditional “Hyrule has a big field” formula is out the window, so there’s no need for a quick mode of transportation on the ground. Sorry Epona.



      None of the top-down titles, save for a brief moment in Four Swords Adventures, make any use of Epona. The main reason for this being that this style doesn’t work well with the “big field” Hyrule, because big empty spaces just don’t work in top-down. The smaller, denser overworld worked well for most of the older Zelda titles, but the DS titles wanted to give us a bigger world to explore. So how do you make a big Hyrule without making the player walk around in big open spaces? In Phantom Hourglass, they opted to make boat travel a focal point, making the map seem less empty, and in Spirit Tracks they chose to use the train track system. Whether these ideas succeeded in their goals is very debatable, but the DS simply didn’t pack the power to make big, beautiful Hyrule in 3D, and Nintendo didn’t want to settle for the same old top-down 2D Hyrule of the past. The DS and Epona just weren’t meant to be.



      Times are changing, and the 3DS is more than capable of creating a nice, big 3D world for Link, so will we see Epona return? Well, I think a lot of that has to do with the success of Skyward Sword. If Skyward Sword looks to change up the overworld in a way that makes Epona obsolete, and the 3DS is capable of creating similar environments, it might follow suit. Big fields and horses might be a thing of the past.



      That said, Nintendo knows Epona is a fan-favorite addition to Zelda, and it’s hard to believe they’ll simply ditch her forever. Even in games where she wasn’t necessary for gameplay purposes, like Minish Cap and Four Swords Adventures, she made cameos. In the case of Four Swords Adventures, we even got to ride her, albeit briefly.



      I think we may have seen the end of Epona as a major figure in Zelda, but I don’t think the old girl has breathed her last. One way or another, we’ll see her again.



      Related Articles

      ]]>
      Epona.jpg

      Link’s noble steed captured our hearts the first time we saw her in Ocarina of Time. Getting to ride Epona for the first time as Adult Link was one of the most memorable moments of Ocarina of Time, and seeing her stolen away from Link in the beginning of Majora’s Mask was one of the most heartbreaking moments in the series to date. She became a favorite companion, and made appearances in Four Swords Adventures, Minish Cap, Twilight Princess, and arguably the Oracles, establishing herself as one of the most common re-occurring and beloved characters in the franchise.



      Nowadays it seems Nintendo has forgotten about her. Sure, she made her re-emergence this summer in Ocarina of Time 3D, but that was a remake. Since Twilight Princess, she’s been left out of Phantom Hourglass and Spirit Tracks, which opted to give Link a boat and a train instead, and we haven’t seen any hint that she’ll be present in Skyward Sword. So will our favorite horse return in the future, or did Link ship her off to the glue factory? Follow the discussion inside!

      ]]>
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      Fan Video Tributes To The Legend Of Zelda http://www.zeldainformer.com/fan_video_tributes_to_the_legend_of_zelda/ Fri, 23 Sep 2011 04:52:17 +0000 http://localhost/wordpress90/?p=3272 We love you Zelda, yes we do!Unarguably, the people who love The Legend of Zelda series the most, are the fans. The players. You! The people who have the honour of experiencing each and every game, and delving into the magic of the Hyrule universe. It’s you who remembers booting up the golden cartridge of Ocarina of Time on that Christmas morning in 1998, it was you who pre-ordered Twilight Princess an entire year in advance because you just knew it was going to be something special, and it’s you who knows how to complete Level 1 in the NES Legend of Zelda like you know the back of your own Triforce-encrusted left hand.



      All Zelda fans hold a special place in their heart for their favourite franchise of video games. Some fans choose to express their undying dedication to the series in the form of creative artworks, fan fiction, fan games, instrumentation and even fan videos. These works often have behind them hours upon hours of time and effort, and as a fellow fan of the series, it’s always more than a pleasure to see what other people can come up with when depicting the series in some way, shape or form. These artists are only meaning to express themselves, to make a statement, to say that “this is The Legend of Zelda, and I love it.” One of the lesser-appreciated artforms when it comes to Zelda fan creations is the art of using game footage, together with music, to edit together a tribute or music video. With the rise of YouTube, these “fan tributes” have become somewhat prevalent in the social networking between Zelda fans. Like all things, some videos are better in quality than others. Listed below are some of the better videos I’ve come across over the years.



      This first video makes tribute to Ocarina of Time. Let me just say that, if you are any self-respecting Zelda fan, and if you love the Ocarina of Time at all, you must watch this video. It does take a couple minutes to get into it, but stick with it, because once the song “Dance of Curse” begins to play, you’ll be overcome with pure, epic Zelda. From an editing perspective, Julius Bautista has done astoundingly to sequence this video the way he has. It is, in my opinion, one of the best Zelda fan video tributes in existence.





      This next video, tributing to The Wind Waker, takes on a very different feel to the last video. Utilising Enya’s song “Orinoco Flow”, Hope Chapman’s video captures the beautiful story behind the game, as well as the amazing adventurous feeling you could get in the game, by simply choosing to “sail away”. In terms of editing, this video is crafted beautifully, and the events chosen from cut-scenes fit very well with Enya’s instrumentation. Wind Waker lovers, do not dare miss this spectacular tribute.





      One of the only decent video tributes to Majora’s Mask might not capture the spirit of the game as you remember it, but KaokanDBZ’s video does not disappoint by any means. The video uses Duran Duran’s song “View To A Kill”, an oldie which appeared on one of the James Bond films (I’ll tip my hat to the person who can tell me which). As you’re watching, you might begin to question why exactly this song was chosen for the video, but as you keeping watching, you don’t really care, you just accept that it’s awesome and it captures what makes Majora’s Mask awesome too. I mean, probably.





      What do you think of these videos? Are you inspired to make your own video tribute? Do you know of any other great video tributes to the series? Can you find a Twilight Princess video tribute that doesn’t suck? Share it in the comments!

      ]]>
      We love you Zelda, yes we do!Unarguably, the people who love The Legend of Zelda series the most, are the fans. The players. You! The people who have the honour of experiencing each and every game, and delving into the magic of the Hyrule universe. It’s you who remembers booting up the golden cartridge of Ocarina of Time on that Christmas morning in 1998, it was you who pre-ordered Twilight Princess an entire year in advance because you just knew it was going to be something special, and it’s you who knows how to complete Level 1 in the NES Legend of Zelda like you know the back of your own Triforce-encrusted left hand.

      All Zelda fans hold a special place in their heart for their favourite franchise of video games. Some fans choose to express their undying dedication to the series in the form of creative artworks, fan fiction, fan games, instrumentation and even fan videos. These works often have behind them hours upon hours of time and effort, and as a fellow fan of the series, it’s always more than a pleasure to see what other people can come up with when depicting the series in some way, shape or form. These artists are only meaning to express themselves, to make a statement, to say that “this is The Legend of Zelda, and I love it.” One of the lesser-appreciated artforms when it comes to Zelda fan creations is the art of using game footage, together with music, to edit together a tribute or music video. With the rise of YouTube, these “fan tributes” have become somewhat prevalent in the social networking between Zelda fans. Like all things, some videos are better in quality than others. Jump inside for some of the better videos I’ve come across over the years!

      ]]>
      3272 0 0 0
      6 Reasons to Love Resident Evil: The Mercenaries 3D http://www.zeldainformer.com/6_reasons_to_love_resident_evil_the_mercenaries_3d/ Fri, 23 Sep 2011 20:35:00 +0000 http://localhost/wordpress90/?p=3273 6reasons.jpgFollowing last episode’s feedback, writer Matthew Friett has amended this new series to deal with those 6 niggly reasons to love certain games, enough to smother your own grandmother to get a hand on them. Again, it should be noted the opinions herein are his alone, and not of ZeldaInformer as a whole.

      Never fear fellow gamers, I have seen the light. Perhaps there is too much negativity in the world today, and it should be our standing as moral human beings to spread joy and laughter wherever we go. As such, I feel inclined to say so much good about this game. I am a massive Resident Evil fan, owning several copies of some of the games in the series thanks to ports and remakes, and as such have played this gem to undeath. What do I have to say? Well so much is so good, but there are six things that stand out as so wonderfully inspired they are owed an article all to themselves.

      Reason Number One: The Menu Screens

      Menu.pngAs soon as the game turns on it becomes clear just how much effort has been put into this game, and this is shown best by the menu screens. The developers have taken the opportunity to provide every aspect with its own menu, rarely have I seen such dedication. Rather than the simple and effective, tried and tested timesaving method of choose mission, choose character, choose costume, choose weapon, Capcom have gone to great lengths to make it so that the process is as long winded and cumbersome as possible, providing us with more time to appreciate the subtleties and nuances of this beautiful part of the game. A whole new menu for each aspect requiring constant returning to the main, and just to keep you on your toes, doesn’t use the standard a-advance b-back showing true innovation.

      On another note, it feels so refreshing to see a developer not care how unresponsive and ugly their menu screens are, almost as good as it is to see one not bother to add basic functionality. Do we really need a ‘next mission’ or ‘previous mission’ button, or the ability to scroll through from the main menu? Obviously not, thanks Capcom for showing us the way! it really goes to show how occupied the developers were to the core of the game that they need not try to impress us with such trivial matters. Even the little avatar on the DS home screen shows us how they were acting, no silly 3D tricks or twirly icons, just a good old fashioned title jpeg. Inspired.

      Reason Number Two: Skills

      If there is one thing that makes absolutely any game ten billion times better, it’s introducing RPG elements. It’s quite possibly my favourite phrase, and certainly if there’s anything the Resident Evil series could do with more of, it’s RPG elements. It’s also good to see how they’ve given everything so much attention. Only one character set has a melee weapon they can control at whim, and it’s got its very own skill. It’s good to see such efficient use of the skill system. The other advantage this spectacular system provides is that it is impossible to be the best until you’ve unlocked everything.

      tonberry.png

      Don’t be a hero Chris! Finish the Zombie and get out of there!

      Remember how awesome and useful stickers were in Super Smash Bros. Brawl, judging your performance by an arbitrary arrangement of randomly collected items? How annoying was it you couldn’t display your non-skill and practice induced super strength on a worldwide scale as they weren’t usable in multiplayer? Well not so with Resident Evil: The Mercenaries 3D. Display your randomly assigned abilities to the world and get better scores than anyone actually good at the game! Such opportunity well outdates the old fashioned ideas of practice and improvement, just spam a skill until it upgrades then reap the benefits! Such innovation and grace.

      Reason Three: Interchangeable Weapon Sets

      Good news high score hunters, with all the characters included in this game, each with a signature weapon set, comes its own high score timetable! Now people can stand open mouthed in awe as you display your score board, with the name Rebecca etched next to a nice shiny double-S. Congratulations, you have succeeded in working past Rebecca’s meagre weapons and through skill, practice and hard work you have been able to succeed and get better with Becky than any of your friends spamming HUNK machine guns or Krauser’s infinite bow and arrow (on a side note, well done to Krauser for being able to carry more arrows on him than others can hold bullets).

      arrow.png

      Just sayin’.

      But how about you, other friend, with your lack of effort but wanting to play as the hot chick dressed as a slutty nurse? Never fret! Just walk a mile and you can buy yourself the ability to give Rebecca that Magnum/Hydra combo! Take that score hunters, that name next to your score now only displays your sexuality to the world. Why have Chris when Jill in a tube top can use the same weapons? And anyone who did battle against the odds with a shoddy weapon set, well there’s no way to tell and no one will ever believe you got that mammoth score with the real weapons. Another noble attempt to make sure those who can’t be bothered to work at the game don’t get a bum deal in online rep!

      Reason Four: Characters and Enemies

      As I have previously mentioned, this game features a host of your favourite characters from past Resident Evil games. For those of us who haven’t been able to play as Jill since REmake, or Claire since Code: Veronica, here’s a blast from the past! Enjoy playing as your favourite characters from days gone by! Also you can play as characters never played before- finally being Barry sure does feel sweet, and Wesker’s pretty badass. But hey, what’s the character we all know and love the most? Who is it who introduced us to the whole over-the-shoulder style we all know and love? Who is it who really deserves a place on this game more than all others being the star of the best games in the series? That’s right, Rebecca Chambers! Wait. Leon? Who’s Leon? He sounds like some big cat or a fast food joint or something. Leon, what a silly name, I bet he’s stupid. Well done for letting us play as all the good characters Capcom and none of the chaff.

      As for the alternate costumes, well, they’re quite frankly magnificent. Whether you want Rebecca in a dress that barely covers her vagoo or… Whatever this thing is. Barry's_Alternate_Costume_Resident_Evil_The_Mercenaries_3d.jpg

      On a similar note, you’ll be glad to hear that to break up the monotony of wave of enemy on enemy Capcom have given us Boss fights, truly the greatest part of a Resident Evil game. And which bosses have they chosen? Pffft, bosses, there’s only one boss silly! Who needs other bosses when you’ve got the only boss worth mentioning? The boss whose presence basically defines a Resident Evil game, a true classic of game design that isn’t retarded looking or stupid or anything. The Tyrant? Pah, child’s play. El Gigante? Nothing of the sort. Yawn the Snake? He’s not so worthy to tie this guy’s shoes.

      That’s right, it’s Mr Popo! Papa Smurf! Popapingpongcaribou... That moth bat thing from Resi 5!

      Reason Five: The Graphics

      Once more Capcom show the pure efficiency of their game design. A close up enemy looks like he’s been drawn by the hand of (an admittedly quite racist) God himself. And how have Capcom achieved such wonders? Why, the sacrifice of when far away they look like they’ve been drawn by the hand of someone who doesn’t have hands at all and quite a serious developmentally disabling disease to boot moving in three frames of animation. But hey, this is a small price to pay for the beauty of the rest of the game, and it’s not like you’ll ever HAVE to distinguish between what part of the gelatinous blob is its head in a life or death situation. Headshots don’t really do THAT much more damage do they?

      gaiden.jpg

      there’s that Leon name again… nope, not ringing any bells.

      Also, it doesn’t matter if they manage to get close to you in that time you’re not hitting them, because as soon as enough of them get close enough to be a threat the game will be suffering so much lag and slow down you’ll have plenty of time to plan your next move. This was surely brilliant programming by Capcom, and it’s a pity not more games use the slow-down-when-enemies-are-bigger-or-more-plentiful approach. It could have saved countless virtual lives.

      Reason Six: Save

      Finally, I would like to give a real shout out to Capcom for beating down the nay-sayers and doubters and sticking by their guns and not allowing multiple save files or even deletion of data. After all, there is so much to unlock in this game that who would want to delete any of it? Idiots, that’s who. Besides, as I have already shown, this is the greatest videogame since Sliced Bread: The Movie: The Game, so there is absolutely no way you’d want to trade it in. And if you find a traded in copy, then hooray! You already have stuff unlocked for you! None of this stupid playing necessary, you can put it straight on your shelf of completed games, congratulations on your efficiency!

      Oh, and did I mention there’s an achievement you can’t get if you give all the characters a skill despite this being what the game encourages you to do? That’s dedication there. You show those effers who didn’t read all the achievement descriptions first. That’ll learn,em. ]]> 6reasons.jpgFollowing last episode’s feedback, writer Matthew Friett has amended this new series to deal with those 6 niggly reasons to love certain games, enough to smother your own grandmother to get a hand on them. Again, it should be noted the opinions herein are his alone, and not of ZeldaInformer as a whole.

      Never fear fellow gamers, I have seen the light. Perhaps there is too much negativity in the world today, and it should be our standing as moral human beings to spread joy and laughter wherever we go. As such, I feel inclined to say so much good about this game. I am a massive Resident Evil fan, owning several copies of some of the games in the series thanks to ports and remakes, and as such have played this gem to undeath. What do I have to say? Well so much is so good, but there are six things that stand out as so wonderfully inspired they are owed an article all to themselves. Hop inside to find out what these jewels are!]]> 3273 0 0 0 Wii U Developer Quote of the Day: THQ on Power and Graphics http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_thq_on_power_and_graphics/ Fri, 23 Sep 2011 13:20:00 +0000 http://localhost/wordpress90/?p=3274 Metro - the PC screen in the Wii U interviewI was a little skeptical as far as posting this because it’s an interview with an “anonymous THQ employee,” which of course immediately sends up red flags, since these kinds of conversations are faked all the time. However, the frankness of some of this person’s comments about how the Wii U compares to the other HD consoles is kind of interesting to read, to say the least. Now, of course, the rest of the interview is about WWE, since the website that conducted this session is a fantasy wrestling site, so I’ll just skip to the good stuff.



      This guy talks mostly about specs comparisons between the Wii U and the PS3 and Xbox 360 before getting into how expensive gaming will be in the long haul, and I kind of wish I could have found a way to shorten the quote, but everything that’s said here is surrounding context for the Wii U details, so I just left it all in.



      I did however go through and bold the most relevant Wii U stuff so you don’t have to read too carefully if you don’t want to. And, again, though this is all pretty consistent with what we’ve been hearing from other companies, don’t forget to take it with a grain of salt because of the dubious nature of the interview.


      Question: What games should gamers be most excited for from THQ?

      THQ Employee: Well, personally, gamers are most excited for “Darksiders II” and “Metro: Last Light”.



      Question: And what platforms will we see these games on?

      THQ Employee: Both games are expected for Xbox 360, Playstation 3, Wii U, and PC.



      Question: Is there any graphical differences between the console versions and the PC version?

      THQ Employee: Well I would expect the PC versions to be graphically superior over the console versions. And I’m sure the Wii U versions of Darksiders 2 and Metro Last Light will be superior to the Xbox 360 and Playstation 3 versions.



      Question: In what ways would the Wii U version be superior over the 360/PS3 versions?

      THQ Employee: Well the Wii U is full of potential as far as specs go. I know that Metro: Last Light is running at a good 50-60 fps on the PC, so I’m not sure how the Wii U version will compare to that. But the Wii U version of games from ALL developers and publishers, have potential for much smoother framerates, improved textures, and additional bonus content that the 360/PS3 version’s won’t have. In a way, buying the Wii U version over the 360/PS3 versions, will be like buying the Blu-ray version of a movie instead of the standard dvd version. You get better visuals, and more additional content with the Wii U version of any game compared to the other console version. But this will only happen as long as a developer or publisher puts in the time and effort instead of doing a straight port.



      Question: I noticed a lot of games for 360 and PS3 don’t take advantage of TRUE 1080p. Could we see more games on Wii U taking advantage of true 1080p resolution?

      THQ Employee: The Wii U is much more powerful than the other HD consoles, so Wii U doesn’t have a huge problem doing 1080p for the majority of its games. Will Darksiders 2 and Metro: Last Light be in 1080p on Wii U? I can’t speak for the teams behind those games. I don’t work on those specific teams so I can’t say what they plan to do with the Wii U versions of their games as far as graphics or content go. I do know based on the specs I’ve seen, the console is more than capable of graphics that surpass current consoles. It’s like I said before. Expect majority of third party Wii U games from most publishers to have true 1080p, additional content, and smoother framrates than what the PS3/360 versions offer. If you want the DEFINITIVE version of any game in your library, I would suggest either the PC version or the Wii U version…at least for now. This is not a knock against the 360/PS3 versions of any games either. Fans of the 360 and PS3 are the majority of the gamers who game…period. So publishers have to give them the best product we can.



      Question: There is a lot of emphasis on graphics nowadays. Where do you see graphics going with future consoles? And will the Wii U be able to graphically compete against new consoles from Sony and Microsoft?

      THQ Employee: Listening to people within the company, people are pretty happy with the specs of the Wii U. I don’t think anyone has anything to worry about. There is one thing I want to mention though. Better graphics is not all rosy for gamers in the long run. Better graphics means that game developers have to increase their staff and their budgets so games will tap into the full potential of next gen hardware. The costs to hire more artists or programmers to a team would get passed down to gamers. Which is why 360 and PS3 games went up 10 bucks compared to the previous generation with Playstation 2, GameCube, and Xbox. It’s fun to dream about the possibilities of the kind of graphics you could see if a console had 10 times better graphics than the current consoles. But with a console that is 10 times more powerful…expect 10 dollars to be added to the price tag every generation. Again, I’m just speculating. I’m not saying any publisher would add to the price. But games aren’t selling like they use to, and costs to produce high budget games need to be passed down to the consumers who can afford to play. I predict a very expensive future in gaming.



      Source: FedWars via GoNintendo


      Related Articles:

      ]]>
      Metro - the PC screen in the Wii U interviewI was a little skeptical as far as posting this because it’s an interview with an “anonymous THQ employee,” which of course immediately sends up red flags, since these kinds of conversations are faked all the time. However, the frankness of some of this person’s comments about how the Wii U compares to the other HD consoles is kind of interesting to read, to say the least. Now, of course, the rest of the interview is about WWE, since the website that conducted this session is a fantasy wrestling site, so I’ll just skip to the good stuff.

      Find out why Wii U is the new Blu-Ray of gaming formats after the jump.

      ]]>
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      Is Pokemon Becoming Garbage Or Just Hitting Its Stride? http://www.zeldainformer.com/is_pokemon_becoming_garbage_or_just_starting_to_become_great/ Fri, 23 Sep 2011 17:04:28 +0000 http://localhost/wordpress90/?p=3275 Trubbish.bmpLately I’ve been cranking out so many Pokemon articles that I probably seem like the biggest fanboy on the block, but there’s definitely another side to the story. There’s quite a few people, especially older fans of the series, who are quite dissatisfied with the direction the franchise is heading.

      I know in my case, I didn’t go out and buy either the third or fourth generation games. I simply waited for a friend of mine to get bored with his and pass them on to me

      because I’m cheap because there just simply wasn’t enough about them that interested me. Fifth gen piqued my interest enough that I opened my wallet, but my opinions on the games are definitely mixed. Lots of “old” Pokemon fans (because 20 is the new 70) have been crying out for years “Pokemon is awful now! I miss my Red, Blue, and Yellow!”, but the new games are still topping the sales charts every year. So which is it? Is Pokemon just as good as it always was, steadily declining, or just starting to hit its stride?

      With any franchise that’s been popular for a long time, there’s always going to be large groups of fans dissatisfied with the current direction of the games, with each side arguing completely opposite points. There’s always a group claiming too much has been changed, and the franchise is ruined, and an equal group claiming not enough has changed, and the gameplay is stagnant and boring. As Zelda fans, we know this better than almost any other demographic around, and Pokemon is right behind us in that regard. You have those longing for their Gameboys, and denouncing anything outside of the original 151 as trash, and the other crowd claiming that we need to ditch the “beat 8 gyms and challenge the elite four” formula and do something fresh with the series. Both sides have their solid arguments.



      Every person’s going to have their differing opinions on which generation had the best Pokemon and the best region. Personally, I thought the vast majority of the Pokemon and locales of the first two generations were outstanding, with the third generation hitting a steep decline. To me, fourth gen was a step in the right direction, but still not quite on par with the former glory of Pokemon.



      Hoenn.gif

      This image adequately describes my feelings towards the third generation of Pokemon games.


      Perhaps a more disturbing trend than just the overall quality of the majority of Pokemon is the decline of legendaries. This is an area where less is more. The first two generations had just the right amount, and it was truly an exciting event to encounter and capture a legendary. Since then, we’ve seen double digit legendaries in almost every title, and the novelty has really warn off. What’s so legendary about something that you can barely take ten steps without running into? Not, the legendaries have gone from being powerful animals to weird spike-covered, robot-looking messes. And don’t get me started on Arceus.



      Llama Arceus.jpg

      Where is your God now!?


      So how about fifth gen? For the first time in almost a decade I went out and bought a new Pokemon game, but was it worth it? I found the region to be on par with Sinnoh, but again not quite reaching the glory of Kanto/Johto, the plot to be generally engaging and interesting, and the game to be decently challenging. If I could just stop with my little review right here, I’d hail this game as being just as good as the first two gens, but unfortunately for Black and White, the most important element of a Pokemon game is the Pokemon themselves, and this is where the games drop the ball.



      They opted to not include any evolutions or pre-evolutions of previous Pokemon, and instead, make an entirely brand new batch. A noble idea to freshen up the series. The only problem is, in the ever-so-humble opinion of this writer, 90% of the new Pokemon are just terrible. I look at the Unova Pokedex and see the weakest lineup of starters to date, a host of legendaries that are primarily generic and boring, far too many Pokemon that are clearly just rip-offs of previous ones repackaged as “new”, and probably no more than a dozen Pokemon I can really fall in love with. This is honestly the one element of the game that held me back from labeling the latest generation as a masterpiece, but it’s far too important of a shortcoming to just be brushed aside. The inclusion of Trubbish, a Pokemon that is literally a big bag of trash, pretty much sums up my thoughts on the fifth generation Pokemon lineup. I will also never forget the moment I first laid my eyes on the Vanillite family of Pokemon. An ice cream cone Pokemon? Really?



      vanilluxe.jpg

      WHY!?


      So Pokemon and regions aside, how’s Pokemon gameplay holding up these days? Overall, I’ve seen vast improvements to the Pokemon experience in this area. Throughout the years we’ve seen upgrades to item and Pokemon storage, a revamped battle system, and a good collection of new items to enhance gameplay. Of course I don’t love every single innovation, but for the most part, I can see the merit of all of them, and I know there’s a wide audience for the Pokemon developers to cater to, so I can’t complain about anything they’ve done in this aspect. Pokemon keeps evolving (pun possibly intended) to be more user-friendly and innovative, and it’s been a generally enjoyable experience.



      The one area that draws a lot of attention due to its lack of innovation is the eight gym formula. Many long-time fans want a change, but let’s face it, that’s not going to happen, and it probably shouldn’t. Pokemon is always going to attract a large crowd of young gamers, and this system works beautifully to cater to that fact. Most RPGs have over-the-top complex plots that may attract older people, but simply can’t keep the attention of younger fans. The goal in Pokemon is simple enough that anyone can get into it. The trick is to keep it interesting and detailed enough that older fans can enjoy it to. If you can keep bringing in the new fans and keep the old ones interested as well, you’ve got a game that’s going to sell like hotcakes.



      This is something that I don’t feel any of the first four generations adequately pulled off. Obviously it wasn’t necessary in the first generation, as this was the first entry into the series. Second gen added a little more plot than the first to keep things interesting, but mostly just built off the original. Third and fourth gens both put a little more emphasis on the various evil teams, but still the focus was clearly more on the eight gym quest, and in the case of the third gen, I simply couldn’t find any reason to really care about Team Aqua and Magma. Team Galactic kept my interested a little better, but I still wasn’t exactly drawn in.



      Fifth gen took a step in the right direction. Although the plans of Team Plasma didn’t seem as cataclysmic, the moral and ethical undertones throughout the game were enough to keep me interested, and it was the first time I really felt like the battle for good and evil took center stage, with the quest to challenge the Pokemon league only being a sidestory. I found Team Plasma to simply be the most intriguing team to date, and the ideas presented in the game to be some of the more controversial and fresh ideas in the series. Even in challenging the Elite Four, Team Plasma comes in and steals the show, signaling a shift of importance from “I wanna be the very best like no one ever was” to an actual unique plot. Keeping the Pokemon challenge formula in the game, but giving me a storyline with some depth to it was a nice compromise.



      As I see it, Pokemon’s continuing to get better and better at innovating and adding in new gameplay and storyline ideas to keep the series fresh, but at the same time, getting worse and worse at creating new Pokemon that people actually care about. So what’s the solution? I say, don’t rush out and make a sixth generation. Take your time, say five or six years, before pumping out a new batch of 100+ mediocre Pokemon that I have no urge to catch, and spend the time in between building on what you have in place already. If you’ve been reading the articles I’ve posted recently, I’ve come up with a number of ideas for how the Pokemon developers can do this, mostly inspired by the fantastic new opportunities provided by the 3DS and the Wii U that simply weren’t possible in the past.



      With new additions to Nintendo hardware like stereoscopic 3D, gyroscope controls, TV-to-controller game streaming, high-powered HD graphics, and an online community that should finally be able to compete with that of Xbox Live and PSN, there are countless ways that Pokemon can keep us interested without drawing up new critters. I’ve suggested things like a new and improved Pokemon Snap, downloadable content that lets you explore new and old regions alike, some sort of MMO RPG, and Augmented Reality Cards being worked into the Pokemon Trading Card Game.



      Tepig 3D.jpg

      3DS technology opens up a whole new world of Pokemon possibilities.


      Of course, I don’t need Nintendo to specifically use any of my ideas for me to want to go out and buy new Pokemon games, but I do need some kind of innovation that really makes use of the fantastic new hardware available. If I feel that Game Freak is rushing out Pokemon games just because they know the little kids are going to buy it regardless, I’m not dropping another penny. I don’t want to spend money on mediocrity. But if I believe that they are legitimately going to make use of all the resources available to them and create an awesome new Pokemon experience, I’ll line right up to buy it like I was 10 years old again.



      So is Pokemon burning out, already burnt out, or just getting ready to give us the best we’ve ever seen? I believe Pokemon runs the risk of finally losing my support if they don’t show me something new, but I also believe there is almost unlimited potential to create content that will blow everything else they’ve ever done out of the water. It’s up to Game Freak.



      What do you hope or expect to see from Pokemon? Do you still get excited over new releases, or do you feel the franchise has lots its luster? Sound off in the comments.



      Related Articles

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      Trubbish.bmpLately I’ve been cranking out so many Pokemon articles that I probably seem like the biggest fanboy on the block, but there’s definitely another side to the story. There’s quite a few people, especially older fans of the series, who are quite dissatisfied with the direction the franchise is heading.

      I know in my case, I didn’t go out and buy either the third or fourth generation games. I simply waited for a friend of mine to get bored with his and pass them on to me

      because I’m cheap

      because there just simply wasn’t enough about them that interested me. Fifth gen piqued my interest enough that I opened my wallet, but my opinions on the games are definitely mixed. Lots of “old” Pokemon fans (because 20 is the new 70) have been crying out for years “Pokemon is awful now! I miss my Red, Blue, and Yellow!”, but the new games are still topping the sales charts every year. So which is it? Is Pokemon just as good as it always was, steadily declining, or just starting to hit its stride? Join the debate inside.

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      Game Informer Discusses Skyward Sword Experience http://www.zeldainformer.com/game_informer_discusses_skyward_sword_experience/ Fri, 23 Sep 2011 15:57:27 +0000 http://localhost/wordpress90/?p=3276 GI_SSPreview.jpg

      As mentioned in yesterday’s post about the new Skyward Sword footage from Game Informer, we knew that the magazine would be releasing their ten-minute long Skyward Sword preview video today. However, the video has no new footage from the game. It’s a video of the two guys, who played Skyward Sword for six hours for the feature, discussing their experience.



      While it’s not new footage, these guys have spent six hours longer with Skyward Sword than any of us, so it’s worth the listen.





      For the most part, we’ve heard about or deduced much of the information that they discuss in the video. However, for two guys who played six hours of Skyward Sword, it’s notable how much they’re still speculating. We know that the final game will include 50 to 100 hours of gameplay, so six hours is only a dent. Based on the their conversation, you’ll hardly have spent any time in the world below the clouds at the end of six hours. In that time the world will already feel incredibly dense and still full of possibilities.



      So the game starts off in Skyloft, has an inciting incident that leads Link to the Sky Temple where he meets Ghirahim, and then moves on to the Eldin Region with our first trip into the Fire Temple. Somewhere near the end of this we’ll get our first foray into the Silent Realm. And that’s just the first six hours.



      Listening to these guys talk about Skyward Sword is making that countdown we have above feel more menacing than usual. Six hours in, they’ve clearly enjoyed their playing experience and can’t wait to get back to playing. It’s also wonderful listening to them talk about all the game’s little details, which are a testament to how long the game was in production and how much the time the developer’s had when making design decisions.



      Readers, what did you think of the preview?



      Source: Game Informer

      ]]>
      GI_SSPreview.jpg

      As mentioned in yesterday’s post about the new Skyward Sword footage from Game Informer, we knew that the magazine would be releasing their ten-minute long Skyward Sword preview video today. However, the video has no new footage from the game. It’s a video of the two guys, who played Skyward Sword for six hours for the feature, discussing their experience.

      While it’s not new footage, these guys have spent six hours longer with Skyward Sword than any of us, so it’s worth the listen.

      Check out the video inside.

      ]]>
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      Research Firm's Findings: 3D Makes Gaming Worse, Isn't Ideal On Handhelds http://www.zeldainformer.com/research_firms_findings_3d_makes_gaming_worse_isnt_ideal_on_handhelds/ Fri, 23 Sep 2011 17:57:01 +0000 http://localhost/wordpress90/?p=3277 3D Glasses.jpgResearch Firm Interpret LLC recently conducted a survey of over 1,600 adults on the subject of 3D entertainment and the Nintendo 3DS. Though probably not surprising at this point, their findings will definitely be disappointing to Nintendo. Among some of the more notable things they concluded, more than one out of every four 3DS owners claim that the 3D effect makes the gameplay worse, rather than accomplishing Nintendo’s plan of enhancing gameplay. The survey also found that only 7% of people think that a handheld 3D experience is ideal, as opposed to 56% preferring to be able to play their 3D games on a home console. None of these facts are the statistic Nintendo should be most alarmed of, as one point in particular jumped out at me as being completely counterproductive to what Nintendo hoped to accomplish with the 3DS.

      One of the biggest selling points of the 3DS isn’t just that it’s capable of playing 3D games, but that it is capable of glasses-free 3D. No one likes having to wear glasses to see 3D effects, and the 3DS marked the dawn of a new era in 3D technology. Of the 1,600 involved in the poll, only 28% were aware that the technology is glasses-free. While awareness of the existence of the product is up 60% since launch, it doesn’t do much good if only around one out of every four people are aware of its unique innovation.



      If Nintendo is going to keep using 3D as a means of selling the system, they need to do a much better job of making sure the public knows they won’t have to wear glasses in order to experience the 3D effects. Though it varies from game to game, I think the 3D effect is a nice added bonus, but not necessarily the primary selling point of the system. To those who don’t like it, there’s a reason Nintendo included an option to turn it off.



      Other findings included:

      • 28% of 3DS users think the 3D effect makes games worse
      • Awareness of the system is up over 60 percent
      • Only 28 percent of those aware of the 3DS knew that the handheld didn’t require 3D glasses
      • 22 percent of respondents thought the 3D effect of the 3DS improved gameplay
      • 13 percent preferred playing with the 3D effect turned completely off
      • 56 percent described their ideal 3D gaming experience as playing on a 3D-capable console connected to a TV
      • 7 percent said a 3D handheld would be their platform of choice
      • 37 percent of users reported dizziness or nausea due to watching 3D entertainment
      • 23 percent of people were interested in 3D gaming because they believed it might give them a competitive edge in multiplayer matches


      Source: GoNintendo via Gamespot



      So what do you think, 3DS owners? Are you happy with the stereoscopic 3D, or would you rather just play with it turned off?

      ]]>
      3D Glasses.jpgResearch Firm Interpret LLC recently conducted a survey of over 1,600 adults on the subject of 3D entertainment and the Nintendo 3DS. Though probably not surprising at this point, their findings will definitely be disappointing to Nintendo. Among some of the more notable things they concluded, more than one out of every four 3DS owners claim that the 3D effect makes the gameplay worse, rather than accomplishing Nintendo’s plan of enhancing gameplay. The survey also found that only 7% of people think that a handheld 3D experience is ideal, as opposed to 56% preferring to be able to play their 3D games on a home console. None of these facts are the statistic Nintendo should be most alarmed of, as one point in particular jumped out at me as being completely counterproductive to what Nintendo hoped to accomplish with the 3DS. To see more of the results of the poll and find out what area needs to improve on, hit the jump.

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      Skyward Sword Demo Disc Contest a No-Go? http://www.zeldainformer.com/skyward_sword_demo_disc_contest_a_no-go/ Fri, 23 Sep 2011 18:30:00 +0000 http://localhost/wordpress90/?p=3278 The map from the E3 2010 demoWell, this is a surprising turn of events. Looks like that contest that would have seen 25 Skyward Sword demo discs pass into the hands of fans isn’t going to work out after all. Instead, Nintendo’s offering free limited edition versions of the game. The reason? Apparently there were “organizational difficulties” that prevented what would have otherwise been every Zelda fan’s dream from becoming reality. Part of me wonders whether this was some kind of elaborate ruse to garner attention… Oh well, guess I should have known it was too good to be true!



      Of course, you can count on us getting the full scoop on the game before release date, including exclusive video, screenshots, reviews, and a full-blown Skyward Sword Walkthrough. What kind of Zelda informers would we be otherwise?



      Source: Zelda-Europe via GoNintendo


      Related Articles:

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      The map from the E3 2010 demoWell, this is a surprising turn of events. Looks like that contest that would have seen 25 Skyward Sword demo discs pass into the hands of fans isn’t going to work out after all. Instead, Nintendo’s offering free limited edition versions of the game. The reason? Apparently there were “organizational difficulties” that prevented what would have otherwise been every Zelda fan’s dream from becoming reality. Part of me wonders whether this was some kind of elaborate ruse to garner attention… Oh well, guess I should have known it was too good to be true!

      Of course, you can count on us getting the full scoop on the game before release date, including exclusive video, screenshots, reviews, and a full-blown Skyward Sword Walkthrough. What kind of Zelda informers would we be otherwise?

      ]]>
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      Nintendo Posts Official Deku Tree Walkthrough http://www.zeldainformer.com/nintendo_posts_official_deku_tree_walk_through/ Fri, 23 Sep 2011 18:47:57 +0000 http://localhost/wordpress90/?p=3279 Inside The Great Deku TreeNot really sure whats up with Nintendo releasing an official video walkthrough of the Deku tree, of all places, but it’s out and ready to be viewed by anyone who’s been having trouble with the dungeon, or just likes to watch dubbed videos of Nintendo employees showing you how to play a game you’ve probably beaten more than seven times in your life.



      The video itself stars Nagako Ikuta of Nintendo’s software planning and development department. Personally I think they should have had members of the U.S localization team do their own versions of the walk through, complete with English text, but that’s just me.



      I do think its interesting that Nintendo is putting out these little videos. I feel like they’re starting to embrace the whole “Internet” thing, slowly but surely. Hell, they should release these on both the Nintendo Channel and Nintendo Video while they’re at it. I think that’d really tie the experience together. Anyway! You can watch the video here.



      So, children of the interwebs, do you guys (and girls) like the video walkthroughs Nintendo has been posting? Do you feel they’re a bit unnecessary considering how old Ocarina of Time is? Let us know!



      Source: Nintendo

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      Inside The Great Deku TreeNot really sure whats up with Nintendo releasing an official video walk through of the Deku tree, of all places, but it’s out and ready to be viewed by anyone who’s been having trouble with the dungeon, or just likes to watch dubbed videos of Nintendo employees showing you how to play a game you’ve probably beaten more than seven times in your life.


      The video itself stars Nagako Ikuta of Nintendo’s software planning and development department. Personally I think they should have had members of the U.S localization team do their own versions of the walk through, complete with English text, but that’s just me.


      Come inside for more.

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      Assist Blocks in Super Mario 3D Land http://www.zeldainformer.com/assist_blocks_in_super_mario_3d_land/ Fri, 23 Sep 2011 18:39:07 +0000 http://localhost/wordpress90/?p=3280 Assist Blocks in SM3DL

      Looks like the Tanooki suit’s not the only thing that’s making a comeback in Super Mario 3D Land. According to some shots snapped by Andriasang, the player will, after failing a certain number of times, be able to access “Assist Blocks” that will give the player a powerup that makes beating the level much easier.



      And… is that a P-Wing I see there?!



      Honestly, I think this method (which seems like a fusion between the mechanics of the Super Guide and the floating blocks of New Super Mario Bros. on the DS) seems best. For one, it allows Nintendo to dial up the difficulty, as these powerups will essentially let the player decide how hard they want the game to be, something that has worked wonders in games like Donkey Kong Country Returns. But unlike the Super Guide implementations, it doesn’t shame the player. I know that when that damned pig showed up in DKCR, I was spewing profanities like a character in a Tarantino film. I think Assist Blocks will definitely be welcome if the game is tough, but won’t seem like a cop-out if I need to use it.



      (For the record, I’ve never once used the Super Guide, preferring to throw myself off of cliffs dozens of times instead. BECAUSE I HAVE PRIDE.)



      Source: Andriasang

      ]]>
      Assist Blocks in SM3DL

      Looks like the Tanooki suit’s not the only thing that’s making a comeback in Super Mario 3D Land. According to some shots snapped by Andriasang, the player will, after failing a certain number of times, be able to access “Assist Blocks” that will give the player a powerup that makes beating the level much easier.

      And… is that a P-Wing I see there?! Hit that jump like ain’t no thang!

      ]]>
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      Rodea The Sky Soldier Is Complete, Now To Wait For Publishers http://www.zeldainformer.com/rodea_the_sky_soldier_is_complete_now_to_wait_for_publishers/ Sat, 24 Sep 2011 02:30:32 +0000 http://localhost/wordpress90/?p=3281 Rodea The Sky SoldierEarlier this year Yuji Naka’s studio Prope announced the game Rodea the Sky Soldier for the Nintendo Wii and 3DS. There is a trailer for this interesting game, and there is even a trademark for an English localization for the game’s name. It can’t be found on the Tokyo Game Show floor, and after many months of silence, Naka has come out with an update himself.

      It is claiming to be an original action game based in the sky. Those who have been following it have high hopes, and now I’m beginning to show interest myself. There isn’t much known about gameplay mechanics on the 3DS yet, but Wii version has the player aiming with the Wii Remote at solid objects and pressing B to have Rodea, the main character, fly at them.




      “Rodea the Sky Soldier has been finished for awhile now. My part at Prope has been done. Now it’s up to Kadokawa Games to decide on the release strategy whether it will be come out for North America, Europe, and Japan.”



      “It’s finished as Wii title and as of now we have no plans to bring it to Wii U,” Naka answered. “Rodea was made specifically for the Wii so players could enjoy it by flicking the remote. If we tried to incorporate those controls into the large Wii U controller it wouldn’t be the same. I would really like for people to play and enjoy it on the Wii as I had originally intended.”





      This game looks really cool, but I really hope to see more about it. I’m going to be trying to find even more about it in the future.

      ]]>
      Rodea The Sky SoldierEarlier this year Yuji Naka’s studio Prope announced the game Rodea The Sky Soldier for the Nintendo Wii and 3DS.  There is a trailer for this interesting game, and there is even a trademark for an English localization for the game’s name.  It can’t be found on the Tokyo Game Show floor, and after many months of silence, Naka has come out with an update himself.

      It is claiming to be an original action game based in the sky.  Those who have been following it have high hopes, and now I’m beginning to show interest myself.  There isn’t much known about gameplay mechanics on the 3DS yet, but Wii version has the player aiming with the Wii Remote at solid objects and pressing B to have Rodea, the main character, fly at them.

      To see the full statement, you will have to clickity click on the jump.  I’ve also included the trailer, SO JUST GO LOOK!

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      Art With Salt: Link http://www.zeldainformer.com/art_with_salt_link/ Sat, 24 Sep 2011 02:50:00 +0000 http://localhost/wordpress90/?p=3282 Salt Art: LinkArt comes in many forms. Last night while browsing through random fanart at about three in the morning(I couldn’t sleep), I came across art with salt. I first saw this particular artist’s work in his Mario video, and quickly followed to his YouTube channel to uncover Link.



      This is really interesting to see, sort of like watching the chalk art Nintendo had for Ocarina of Time 3D. The artist, Bashir Sultani, is a graphic designer specializing in illustration and print.





      ]]>
      Salt Art: LinkArt comes in many forms.  Last night while browsing through random fanart at about three in the morning(I couldn’t sleep), I came across art with salt.  I first saw this particular artist’s work in his Mario video, and quickly followed to his YouTube channel to uncover Link.

      This is really interesting to see, sort of like watching the chalk art Nintendo had for Ocarina of Time 3D.  The artist, Bashir Sultani, is a graphic designer specializing in illustration and print.


      To see the art with salt, hit the jump. CLICKITY CLICK!!! I also included the Mario salt art that I first came across before finding his other master piece.

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      Does Nintendo Have Solid Ground for an Avalanche of Popular "Hardcore" Content? http://www.zeldainformer.com/does_nintendo_have_solid_ground_for_an_avalanche_of_popular_hardcore_conten/ Sat, 24 Sep 2011 03:40:00 +0000 http://localhost/wordpress90/?p=3283 Making HD Zelda may not be enough to get the longtime gamer at this point
      A couple days ago Zelda Informer’s Almighty Overlord Nathanial Rumphol-Janc posted an article that aimed some heavy criticism at Nintendo’s tendency to focus too strongly on its existing brands as “core” attractions rather than seeking out new opportunities to reach out to fans of content that’s abundant on other platforms. His argument in a nutshell: in order to capture the tens of millions of PS3 and Xbox 360 fans, Nintendo needs to be the leader in creating content that appeals to that crowd, either by staying a successful course with their existing franchises - the big example was sticking with a more universally accepted art style for Zelda - or by creating new IPs to fill their demands. Clearly relying on third-party efforts hasn’t pulled it off, since third parties tend to try to imitate Nintendo’s strategies in order to capitalize on the things that already appeal to Nintendo’s customers.



      Based on some of the responses to the article, I get the feeling there’s a lot of antagonism towards the idea that Nintendo needs to reach out to those gamers with content suited for them. One comment read: “Your (sic) acting like Nintendo can create new IP’s (sic) easily (which, I’m guessing they have one in progress now anyways), while working on all their other franchies (sic), and working on making new systems.” That’s a good point - let’s examine it, shall we?



      Just how many development teams does Nintendo have at its disposal? Well, there are basically two major arms of in-house “Nintendo” development groups (i.e., internal groups, not subsidiaries or other first-party developers): Nintendo Software Planning & Development (SPD) and Nintendo Entertainment Analysis & Development (EAD). Two other software groups, Software Design & Development (SDD) and Nintendo Software Technology Corporation (NTSC) have also made games for various consoles and handhelds, but as their contributions are minimal I’m not even going to bother considering them.



      Two groups? Doesn’t sound like a lot, but these groups are actually further divided into several studios. SPD is divided into SPD Group No.1 (WarioWare, Rhythm Heaven, Metroid) and Group Nos. 2-4 which most frequently coordinate projects with other studios, and EAD includes a number of even more productive developers (ongoing franchises in bold):


      • Comprehensive Software Development Group (Super Mario 64 DS)
      • Software Development Group No. 1 (Nintendogs, Mario Kart)
      • Software Development Group No. 2 (Animal Crossing, Wii series)
      • Software Development Group No. 3 (The Legend of Zelda)
      • Software Development Group No. 4 (Big Brain Academy, Pikmin, New Super Mario Bros.)
      • Software Development Group No. 5 (Wii Fit, Steel Diver)
      • EAD Tokyo Group 1 (Donkey Kong Jungle Beat, Super Mario Galaxy)
      • EAD Tokyo Group 2 (Super Mario Galaxy 2, Super Mario 3D Land)

      Come on, this isn't Nintendo's only headquarters for game-makingSo already that’s basically eight or so fully productive developers that Nintendo’s got working on their biggest franchises. Mario‘s covered between two of EAD’s developers, Aonuma has two teams within his studio that work exclusively on Zelda games, Mario Kart‘s handled by EAD-SDG1, and there are a bunch of groups leftover that handle various other projects as needed: including new franchises. Sounds like they’ve got quite a bit of wiggle room to introduce new kinds of content - in fact, many of these developers have already done this quite a bit on Wii, except that those ventures were aimed more at non-gamers than college-aged longtime players.



      And that’s not even tapping the other first-party studios and affiliates. I’ll name off some of the more notable ones first just so we can make sure all the major existing franchises are covered:


      • HAL Laboratory (Kirby)
      • Retro Studios (Metroid Prime, Donkey Kong Country Returns)
      • Nd Cube (Wii Party, Mario Party 9)
      • Project Sora (Super Smash Bros., Kid Icarus: Uprising)
      • Intelligent Systems (Fire Emblem, Paper Mario, Advance Wars)
      • Game Freak / Creatures Inc. / The Pokémon Company (Pokémon)
      • Next Level Games (Luigi’s Mansion 2)
      • Camelot Software Planning (Golden Sun, Mario Tennis)

      Pretty much everything in terms of major franchises is represented here - the only notable void I can really think of is F-Zero (which was at once time handled by Nd Cube) and I suppose Yoshi. But there are still several Nintendo first-party developers and affiliates leftover that can handle other content. For example:


      • Monolith Soft (Xenoblade Chronicles)
      • AlphaDream (Mario & Luigi)
      • Brownie Brown (Magical Starsign, co-worked with Level-5 on Professor Layton and Fantasy Life)
      • Noise (Custom Robo)
      • Skip Ltd. (ArtStyle)

      Meanwhile, hardware development is handled by three entirely different groups that don’t really focus on software at all. Some software developer heads are involved, but it’s mostly the engineers that make things work. Wii U development is as far as I can tell being undertaken by Nintendo Integrated Research & Development.



      As for software, Nintendo’s definitely not lacking in manpower to provide all kinds of software: all that’s left is for them to make the right games. Which games will be the right ones if they really want to court the so-called “hardcore” gamers with Wii U? Games that are right up those players’ alley. Not to say that Nintendo can’t work to inject their mark in, say, the idea of a first-person shooter - they clearly took the idea of the space shooter and made it something special with Metroid - but with FPS games eating such a large chunk of the market Nintendo needs to let this kind of gamer know that they’re serious about supporting the genre on their hardware, which will mean actually making that software themselves.



      Really, it’s a reversion back to a NES way of thinking. When the NES came out, many of its early titles were arcade ports. Why? Because the most successful form of gaming up to that point had been arcade gaming. Bringing the existing arcade experience - specifically the Nintendo arcade experience, including such games as Donkey Kong and Mario Bros. - into the home console space was a really successful move.


      Nintendo already knows how to innovate while emulating - they did it with the arcade experience. Why not with a first-person shooter or Western-style RPG?But Nintendo didn’t stop there: they continued to provide arcade-like games such as Balloon Fight, Ice Climbers, and Wrecking Crew, racing and sports games like Excitebike, Tennis, and Golf, and even Super Mario Bros., which was in many ways a spiritual successor to the original Mario Bros. Emulating arcade gaming didn’t mean sacrificing any of Nintendo’s unique touch - in fact, it was Nintendo’s interpretation of arcade gaming that was the foundation for the most successful video game franchise of all time: Mario.



      Nintendo took that “innovative imitation” framework and went on to create deeper experiences - adventures such as The Legend of Zelda and Metroid, RPGs like Fire Emblem and Mother, and so on. Creating new franchises was a very systematic, almost tiered process - they drove the initial popularity of the system with the arcade-like games, followed those up with similar but more advanced experiences like Zelda, and then forayed into the more niche-oriented categories from there.



      It seems as though today Nintendo’s strategy is less focused on this tier-like approach to providing content for all gamers and more focused on constantly plugging popular franchises while all the new content is mass market content (e.g. Wii Sports, Wii Fit - the arcade-like entry software). That third tier - the “core gamer” tier - has been seriously underserved this generation. I honestly can’t think of anything, bar Metroid Prime Trilogy and Xenoblade Chronicles, which has been aimed at that audience. Nintendo has stayed away - sometimes purposely, it seems - from creating the kinds of content that people look for on other consoles. It’s as though they’ve forgotten that imitation, albeit innovative imitation that didn’t just copy an existing idea but also made it better, was the key to their success in the first place.



      Wii looked at first as though it was going to repeat what the NES did - but when the time came to move on to the “higher tiers,” the content simply wasn’t there - at least, it wasn’t as present as it’s been in previous generations. We saw two Metroid games for Wii, but while they both were pretty solid they didn’t satisfy the same needs that their predecessors did. Xenoblade Chronicles, a love-letter to both classic and modern RPGs, never made it to America. Mario Galaxy seems to have been the most successful…which I suppose is to be expected.



      SS_advanced_arcade.pngFinally after five years Skyward Sword looks to be on the right page - it’s a solid “next step” beyond Wii “motion arcade” experiences like Wii Sports into the “deep adventure” realm (just as the original Zelda was for the NES arcade-like games). Moreover, the team behind it doesn’t seem to be above taking good ideas like the Stamina Meter from the greater metatext of the genre. Still, I worry that things like the sky-based overworld might stifle ground-based search and discovery so that it doesn’t quite capture the full effect that classic Zelda exploration did - a repeat of the disappointment many had in Other M, if you will.



      People buy Nintendo hardware for the exclusives. It’s been proven time and time again. And, as I mentioned earlier, third-parties tend to emulate Nintendo games - that’s why there were so many platformers on the NES that weren’t first-party, and why we’re seeing a slew of party, motion-sports, and fitness games on Wii. These kinds of games have done wonders for Nintendo, and I certainly can’t complain about most of the stuff we have gotten, but it still feels like there’s something missing from the equation. Games for the “hardcore” gamer seem to be few and far between, and don’t really seem to wind up winning too many followers anyway. These games sell like crazy on other consoles, but don’t really make much noise on Wii.



      Nintendo seems to have recognized this as well, which is why they’re hoping to “win back the hardcore gamer” with Wii U - but how are they going to do that? Sure, there are plenty of known third-party HD ports on their way to Wii U - but will we see the same kind of exclusive “hardcore” support we see on other systems?



      We’ve already discussed how Nintendo does realistically have a good bit of manpower that could easily work on such titles. For example, we don’t really know what Retro or Monolith Soft are up to right now - could they be busy making some competitive exclusive content already? I have no idea - but I do know that if Nintendo doesn’t get to work creating the content that will draw players away from the other HD systems and over to theirs, we’re going to see the same divide we saw with Wii all over again with the Wii U. Doesn’t mean they have to abandon the stuff that already works for them - they just need to up their game and supply that missing third tier.


      Related Articles:

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      Making HD Zelda may not be enough to get the longtime gamer at this point
      A couple days ago Zelda Informer’s Almighty Overlord Nathanial Rumphol-Janc posted an article that aimed some heavy criticism at Nintendo’s tendency to focus too strongly on its existing brands as “core” attractions rather than seeking out new opportunities to reach out to fans of content that’s abundant on other platforms. His argument in a nutshell: in order to capture the tens of millions of PS3 and Xbox 360 fans, Nintendo needs to be the leader in creating content that appeals to that crowd, either by staying a successful course with their existing franchises - the big example was sticking with a more universally accepted art style for Zelda - or by creating new IPs to fill their demands. Clearly relying on third-party efforts hasn’t pulled it off, since third parties tend to try to imitate Nintendo’s strategies in order to capitalize on the things that already appeal to Nintendo’s customers.

      Based on some of the responses to the article, I get the feeling there’s a lot of antagonism towards the idea that Nintendo needs to reach out to those gamers with content suited for them. One comment read: “Your (sic) acting like Nintendo can create new IP’s (sic) easily (which, I’m guessing they have one in progress now anyways), while working on all their other franchies (sic), and working on making new systems.” That’s a good point - let’s examine it, shall we?

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      Official Nintendo Magazine to Print First-Ever Official Skyward Sword Review Next Month http://www.zeldainformer.com/official_nintendo_magazine_to_print_first-ever_official_skyward_sword_revie/ Sat, 24 Sep 2011 14:37:00 +0000 http://localhost/wordpress90/?p=3284 Official Nintendo Magazine to review Skyward Sword in their upcoming December (late-October?) issueThose Official Nintendo Magazines get all the luck. Looks like ONM’s got first dibs on a near-final build of Skyward Sword (the impression I’m getting is that the game hasn’t gone gold quite yet) and will be providing the world’s first review of the game in their next issue, which hits newsstands October 25. Will Zelda Informer get to this esteemed position someday? I certainly hope so.



      In the meantime, we’re doing the best we can to offer our own exclusive premier content: screenshots, videos, reviews, and not one but two Skyward Sword walkthroughs: one spoiler-free version that guides you through the basic quest and another 100% completion guide that’ll lead you through every secret and sidequest. You’ll be able to access both guides from our Skyward Sword Walkthrough hub upon the game’s release. We’re hoping to make it bigger and better than our Ocarina of Time 3D Walkthrough, so it’ll definitely be something special!



      Source: Official Nintendo Magazine via GoNintendo


      Related Articles:

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      Official Nintendo Magazine to review Skyward Sword in their upcoming December (late-October?) issueThose Official Nintendo Magazines get all the luck. Looks like ONM’s got first dibs on a near-final build of Skyward Sword (the impression I’m getting is that the game hasn’t gone gold quite yet) and will be providing the world’s first review of the game in their next issue, which hits newsstands October 25. Will Zelda Informer get to this esteemed position someday? I certainly hope so.


      In the meantime, we’re doing the best we can to offer our own exclusive premier content: screenshots, videos, reviews, and not one but two Skyward Sword walkthroughs: one spoiler-free version that guides you through the basic quest and another 100% completion guide that’ll lead you through every secret and sidequest. You’ll be able to access both guides from our Skyward Sword Walkthrough hub upon the game’s release. We’re hoping to make it bigger and better than our Ocarina of Time 3D Walkthrough, so it’ll definitely be something special!

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      Nintendo Releases 3DS Wi-Fi Hotspot Finder http://www.zeldainformer.com/nintendo_releases_3ds_wi-fi_hotspot_finder/ Sat, 24 Sep 2011 14:47:00 +0000 http://localhost/wordpress90/?p=3285 3DS SpotPass features detailedBeen wondering where to go to take advantage of your SpotPass functions in your city or town? Nintendo has the answer for you! They just debuted a new 3DS Wi-Fi hotspot locator tool that will show you where any participating SpotPass partner in your area can be found. If you’re like me and you live away at school, your university’s Wi-Fi options probably won’t allow your game systems like the Wii or 3DS to connect, so a solution like this is essential to getting new download content and playing online.



      My connection opportunities are mostly limited to the Starbucks locations in my area. Luckily there’s one in the university shopping center right around the corner… So - where will you SpotPass?



      Source: Nintendo via GoNintendo


      Related Articles:

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      3DS SpotPass features detailedBeen wondering where to go to take advantage of your SpotPass functions in your city or town? Nintendo has the answer for you! They just debuted a new 3DS Wi-Fi hotspot locator tool that will show you where any participating SpotPass partner in your area can be found. If you’re like me and you live away at school, your university’s Wi-Fi options probably won’t allow your game systems like the Wii or 3DS to connect, so a solution like this is essential to getting new download content and playing online.


      My connection opportunities are mostly limited to the Starbucks locations in my area. Luckily there’s one in the university shopping center right around the corner… So - where will you SpotPass?

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      Zelda-Themed Prepaid Cards Heading West http://www.zeldainformer.com/zelda-themed_prepaid_cards_heading_west/ Sat, 24 Sep 2011 15:30:00 +0000 http://localhost/wordpress90/?p=3286 Ocarina of Time 3D's Prepaid Nintendo 3DS points cardOne tiny little detail hidden in an almost two-week old press release is about to get a whole lot more attention: the Zelda 25th anniversary prepaid download points cards are coming to America! We’ve already seen these cards show up in Japan and I’ve been aching to get my hands on them - but I’ll finally get my chance!


      I’ve been really into collecting Zelda 25th anniversary bling this year: I have a Skyward Sword themed desktop background running right now, I still use my E3 2011 lanyard to hold onto my keys, and my Ocarina of Time 3D soundtrack is proudly displayed alongside my Wii games. Looks like I’ll have a couple other pieces to add to the pile! (Plus, I’ll get some good download content out of them, too.)



      The info came from a press release we referenced a couple weeks back that confirmed that Skyward Sword would feature over 100 minutes of cutscenes. Here’s the quote from the release relating to the download cards:


      Fans of Nintendo’s downloadable games will be getting a special Zelda treat as well. Between Oct. 3, 2011, and Feb. 20, 2012, select retailers will carry limited-edition cards highlighting the series’ 25th anniversary. The Nintendo 3DS Prepaid Card, which is used in the Nintendo eShop of the Nintendo 3DS system, features an image of Link™ battling Ganon. The Nintendo Points Card, which can be used in the Wii Shop Channel or Nintendo DSi Shop, shows Link flying high in a scene from The Legend of Zelda: Skyward Sword.



      Looks like I’ll be heading to Target/GameStop to use one of my gift cards to buy…more cards. I love being a nerd.



      Source: Nintendo Press


      Related Articles:

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      Ocarina of Time 3D's Prepaid Nintendo 3DS points cardOne tiny little detail hidden in an almost two-week old press release is about to get a whole lot more attention: the Zelda 25th anniversary prepaid download points cards are coming to America! We’ve already seen these cards show up in Japan and I’ve been aching to get my hands on them - but I’ll finally get my chance!
      I’ve been really into collecting Zelda 25th anniversary bling this year: I have a Skyward Sword themed desktop background running right now, I still use my E3 2011 lanyard to hold onto my keys, and my Ocarina of Time 3D soundtrack is proudly displayed alongside my Wii games. Looks like I’ll have a couple other pieces to add to the pile! (Plus, I’ll get some good download content out of them, too.)


      Jump inside for the press release snippet.

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      Wii U Developer Quote Of The Day: Bethesda On Wii U Support, Skyrim Possibilities http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_bethesda_on_wii_u_support_skyrim_possibili/ Sat, 24 Sep 2011 15:27:30 +0000 http://localhost/wordpress90/?p=3287 bethesda-game-studios.jpgPete Hines of Bethesda, the game studio behind top-selling franchises like Fallout and Elder Scrolls, recently sat down with Official Nintendo Magazine for some Wii U talk. Hines hinted at a possible future for Bethesda games on the Wii U, but only if it could be done without having to change too much. Convenience is key to Bethesda in getting a game from one platform to another.


      Official Nintendo Magazine also asked about a possible release of Skyrim, the upcoming Elder Scrolls title that’s currently holding a lead over Skyward Sword in pre-orders, and while Hines didn’t necessarily shoot the idea down, his answer didn’t seem to show overwhelming support for the idea.



      We’ll see. It’s definitely a possibility.



      So if the Wii U has the ability to run these games, and get them out to the large market of Nintendo fans who may not own another system, why would Bethesda even hesitate to port them?



      It’s definitely a possibility for the future. We’ll look at any platform that will support that games we’re trying to make, but that’s the key thing - the console has to support the game as it is designed.



      The more changes we have to make to a game the less and less palatable it becomes because making a game is an enormous process. Just doing 360, PS3 and PC - I don’t think people understand the amount of work that goes into that. All of the localisation you have to do… all of the testing you have to do… on every platform in every language… It’s a pretty huge undertaking. So you aren’t just supporting the Wii U; You’re supporting it in English, French, Italian, German and Spanish.



      You never want to completely disregard the possibility of an opportunity like this, but it sounds like Bethesda is less than enthused about undertaking the effort to port their games to the Wii U. However, when you consider how easy it was for Vigil Studios to get Darksiders II running on the Wii U, maybe Bethesda will change their minds after toying around with it for a while.



      Source: Official Nintendo Magazine



      Related Articles

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      bethesda-game-studios.jpgPete Hines of Bethesda, the game studio behind top-selling franchises like Fallout and Elder Scrolls, recently sat down with Official Nintendo Magazine for some Wii U talk. Hines hinted at a possible future for Bethesda games on the Wii U, but only if it could be done without having to change too much. Convenience is key to Bethesda in getting a game from one platform to another.


      Official Nintendo Magazine also asked about a possible release of Skyrim, the upcoming Elder Scrolls title that’s currently holding a lead over Skyward Sword in pre-orders, but you’ll have to hit the jump to see what Hines had to say. Full quotes inside.

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      Rhythm Phantom Thief R Springs From The Shadows http://www.zeldainformer.com/rhythm_phantom_thief_r_springs_from_the_shadows/ Sat, 24 Sep 2011 15:59:50 +0000 http://localhost/wordpress90/?p=3288 RT1.jpg
      Theatrhythm Final Fantasy isn’t the only rhythm game coming in production for fans of the genre: say hello out Rhythm Phantom Thief R: Inheritance of Napoleon! This jam-packed game seems to carry with it a smooth, stylistic approach, a dashing young man in a suit for the ladies, and a simple enough story to provide the snazzy backdrop for the whole shebang. It certainly looks extremely promising from what I can tell, and it’s already calling to my burning desire for handheld rhythm games to sate the void left by EBA and Ouendan 2.



      This news comes somewhat late from the TGS show much earlier in the week - it seems as though the game itself actually occupied a rather large booth in Sega’s area for plenty of people to play, with a few things to show off. In the spirit of EBA/Ouendan, queues are shown onscreen(although it’s the top one!) and you have to follow with proper button presses or matching it with taps from your stylus on the touchscreen buttons. These buttons are also prone to change, from A and B to directional inputs, flowing together with the music.



      Speaking of music, it has been called a mix of Elite Beat Agents and Bit Trip Runner, an upbeat type of music with a very jazzy theme to compliment the suave mode of dress and the ‘noble thief’ sort of deal. This is a major plus for me, because I absolutely adore jazz music and if they put in slap bass in any degree I will probably just implode in complete and utter joy and download the soundtrack a couple hundred million times.



      The first ‘stage’ of the demo involved our handsome thief running from the Police on the rooftops of buildings, jumping, sliding, dodging helicopters, all with presses of the A and B button when they’re overlapped. A bar on the top of the screen fills in sections with well-timed button presses, and each section of the bar you fill increases your stage Rank by a total of one. Although… where would a thief be without inevitable confrontation? When he’s cornered, he does as all noble, dapper thieves would do to their enemies… he slaps them silly. Timed strikes of the A button to hit the first in line, d-pad use plus the A button for those on the sides, and when the boss dares to show himself, it turns into a Donkey Kong Jungle Beat sort of deal where a rapidfire mash of slaps shows him that you’re not to be trifled with!



      All in all, this game is totally on my radar, and you can bet that I will keep you all updated with any relevant news tidbits that surface. Right now it’s planned for a Q1 2012 release and that’s about it, but don’t think that’s all, my dear readers… have a delicious video and some screenshots!


      RT2.jpg RT3.jpg

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      RT1.jpg
      Theatrhythm Final Fantasy isn’t the only rhythm game coming in production for fans of the genre: say hello to Rhythm Phantom Thief R: Inheritance of Napoleon!  This jam-packed game seems to carry with it a smooth, stylistic approach, a dashing young man in a suit for the ladies, and a simple enough story to provide the snazzy backdrop for the whole shebang.  It certainly looks extremely promising from what I can tell, and it’s already calling to my burning desire for handheld rhythm games to sate the void left by EBA and Ouendan 2.

      If you want the full story on this well-dressed thief, hit the jump!

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      Nintendo Advertises 2D Mode http://www.zeldainformer.com/nintendo_advertises_2d_mode/ Sat, 24 Sep 2011 18:50:59 +0000 http://localhost/wordpress90/?p=3289 2ds.JPGIn a rather peculiar move, Nintendo is now advertising the fact that you can actually play the Nintendo 3DS without the 3D mode. This might seem like a “duh” thing at first, only slightly less obvious than the water being wet, but if you’ve been following Nintendo news for the past year or so this should come as no surprise, as Nintendo tends to cater to the “special” crowd. This would also imply that there were actually people who did not know that the 3D mode was optional, which is borderline worrying. Anyone met a person who thought that 3D was mandatory?


      [Source: My Nintendo News]

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      2ds.JPGIn a rather peculiar move, Nintendo is now advertising the fact that you can actually play the Nintendo 3DS without the 3D mode. This might seem like a “duh” thing at first, only slightly less obvious than the water being wet, but if you’ve been following Nintendo news for the past year or so this should come as no surprise, as Nintendo tends to cater to the “special” crowd. This would also imply that there were actually people who did not know that the 3D mode was optional, which is borderline worrying. Anyone met a person who thought that 3D was mandatory?

      [Source: My Nintendo News]

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      Should Skyward Sword HD be Released for Wii U at Launch? http://www.zeldainformer.com/should_skyward_sword_hd_be_released_for_wii_u_at_launch/ Sat, 24 Sep 2011 20:45:41 +0000 http://localhost/wordpress90/?p=3290 Thumbnail image for Skyloft, the home of the Sky People in Skyward SwordHD remakes are all the fad these days, but why do they have to only apply to games that have been around for awhile? This year, on November 20th in the states, we will be getting Link’s latest adventure on the Nintendo Wii. Skyward Sword is sure to be a great title, and possibly the greatest title in the series to date.

      However, the next console is on the horizon next year, and Skyward Sword could very well make an excellent launch game. I am not saying that any of us need a second iteration of the title, but I know I would personally love to buy a HD version next year. It gives the title a second shelf life within it’s first year on store shelves, and it can help promote the graphical improvements the Wii U offers. Sure, there may not be any actual enhancements outside of upping the resolution, but would there need to be any?



      People worry about what the Wii U Zelda title will hold. Will it have Skyward Sword‘s style? Will it go back to an advanced version of Twilight Princess like in the Wii U tech demo? What about revisiting The Wind Waker? No one knows, but I would appreciate to not have to always wonder what Skyward Sword is like in HD without resorting to emulation. I have a feeling it would really shine, and it should be cost effective to do and give the Wii U another solid title.

      It makes sense to me. Would you like to see the same thing?

      ]]>
      Thumbnail image for Skyloft, the home of the Sky People in Skyward SwordHD remakes are all the fad these days, but why do they have to only apply to games that have been around for awhile? This year, on November 20th in the states, we will be getting Link’s latest adventure on the Nintendo Wii. Skyward Sword is sure to be a great title, and possibly the greatest title in the series to date.

      However, the next console is on the horizon next year, and Skyward Sword could very well make an excellent launch game. I am not saying that any of us need a second iteration of the title, but I know I would personally love to buy a HD version next year. It gives the title a second shelf life within it’s first year on store shelves, and it can help promote the graphical improvements the Wii U offers. Sure, there may not be any actual enhancements outside of upping the resolution, but would there need to be any?

      People worry about what the Wii U Zelda title will hold. Will it have Skyward Sword‘s style? Will it go back to an advanced version of Twilight Princess like in the Wii U tech demo? What about revisiting The Wind Waker? No one knows, but I would appreciate to not have to always wonder what Skyward Sword is like in HD without resorting to emulation. I have a feeling it would really shine, and it should be cost effective to do and give the Wii U another solid title.

      It makes sense to me. Would you like to see the same thing?

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      Like a Pigeon in a Cage: The Impact of Skinnerian Conditioning Runs Deep http://www.zeldainformer.com/like_a_pigeon_in_a_cage_the_impact_of_skinnerian_conditioning_runs_deep/ Sat, 24 Sep 2011 21:31:18 +0000 http://localhost/wordpress90/?p=3291 Coin.jpg

      I assume that many of you have played (or have at least heard of) the 2008 Indie hit Braid. Fewer of you may even know the man behind the game - a pretentious, opinionated man by the name of Jonathan Blow. Blow, among many of his other criticisms, thinks that the gaming industry has fallen down a slippery slope, in which modern games must rely on cheap tactics like reward-driven mechanics. However, Blow does not limit his gaze to just modern games; quite the contrary, he has cited Super Mario Bros. as a proponent of these tricks. So I ask, Zelda Informees, is Mario unethical?




      Allow me to devise a scenario to illustrate Blow’s thinking:




      You are new to Super Mario Bros. Your friends have told you that it’s a great game, so you buy it to find what all of the fuss is about. You slap the cartridge into your console, not knowing what to expect. You start to fiddle around with the controls to find out what you need to do; you can run, and you can jump - fairly simple. You run forward and try to jump over a fungal-looking fellow, but you accidentally bump into an overhead block. Much to your amazement, the block explodes, and a golden trinket emerges from it to reward you with a jingle and 100 points. “That’s pretty cool”, you think to yourself. “I just smashed my head into a brick block, and the game gave me a high-five. Let’s go smash my head into those blocks over there. What is this flag and castle about? ‘The Princess is in another castle?’ Oh, that’s right - I’m supposed to save a princess. Hey, look, more blocks!”




      Is that coin really just adding to your score? The answer is probably not. However, Skinnerian (or Operant) Conditioning is not as simple as Blow suggests.




      In reality, the phenomenon that Blow imagines is present in just about every ambiguous situation in a game. When you aren’t shown or explicitly told how to do something, you learn through reinforcement of your actions. Think back to your first time playing Super Mario World. You are easing your way through a stage at a steady pace, and you happen to pick up your first star. If you are like me, you were probably wondering what in God’s name was going on. You continued you journey as before, but now as if you were on a bad acid trip. By chance, you run into an enemy, and it immediately drops dead. Within an instant you turn into the marathon man, sprinting through the stage and trampling over every poor reptilian animal that happens to stagger into your path. Why? When that first enemy died, you knew you did not have to stop and dodge any subsequent enemies (for as long as the star was active); in essence, the death of the first enemy reinforced the running behavior.




      Scenarios like the ones I mentioned can be made from almost anything in a game. Operant Conditioning is omnipotent across all facets of learning in people, whether it be in school, at work, or in a video game. In summary, Jonathan Blow was correct in his criticism, albeit from a biased and narrow point of view.




      If picking up gold coins is a cheap trick, then every ambiguous element of a game is. If Super Mario Bros. is unethical, then games in general are unethical. In fact, Operant Conditioning is the life-force upon which all games, especially difficult ones, thrive. Mr. Blow - if you want something more ethical than that, call up Nintendo, and tell them to put step-by-step instructions for everything in the next Mario game. I’m sure having your hand held all the way up to that meanie head Bowser is just the epitome of fun.



      Sources:

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      Coin.jpg

      I assume that many of you have played (or have at least heard of) the 2008 Indie hit Braid. Fewer of you may even know the man behind the game - a pretentious, opinionated man by the name of Jonathan Blow.  Blow, among many of his other criticisms, thinks that the gaming industry has fallen down a slippery slope, in which modern games must rely on cheap tactics like reward-driven mechanics. However, Blow does not limit his gaze to just modern games; quite the contrary, he has cited Super Mario Bros. as a proponent of these tricks.  So I ask, Zelda Informees, is Mario unethical?


      For those of you who are unfamiliar with the concept of Operant Conditioning, it may be in your interest to read a little about it before reading this article. Wikipedia will do just fine:

      Wikipedia: Operant Conditioning

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      Zelda Merchandise Galore: 25th Anniversary Display At Nintendo World Store http://www.zeldainformer.com/zelda_merchandise_galore_25th_anniversary_display_at_nintendo_world_store/ Sun, 25 Sep 2011 02:31:53 +0000 http://localhost/wordpress90/?p=3292 Glorious!The Year of Zelda just keeps on delivering! For those of you who are lucky enough to have access to the Nintendo World Store, located in the Rockefeller Plaza in New York City, you should definitely make your way down to view this amazing display, celebrating years and years of Zelda merchandise! I’ve always wanted to visit the Nintendo World Store, at least once, to frolic in the beautiful environment that cherishes everything I live for. This 25th anniversary display contains almost everything you can think of from the series’ history, from figurines, to boxes, to cartridges, magazines, soundtracks and a heap of miscellaneous Zelda goodness!




      Yes, Zelda, I will marry you! I am a giant Zant toy and I will crush you! Aw man, it's a good brew. I love me some Four Swords! Obscure Zelda characters for the win!


      The original Zelda trilogy, available on the Game Boy Advance! Portable Zelda love! The famous Miyamoto-signed Game Boy Advance SP, in all its glory. I have to say, I've seen some better Hylian Shields out there… It's not crap!


      That SNES has taken quite a beating… It's all so beautiful! Where would we be without you! If you have time, go check out the display for yourself!




      Source: GoNintendo

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      We bow before thee!The Year of Zelda just keeps on delivering! For those of you who are lucky enough to have access to the Nintendo World Store, located in the Rockefeller Plaza in New York City, you should definitely make your way down to view this amazing display, celebrating years and years of Zelda merchandise! I’ve always wanted to visit the Nintendo World Store, at least once, to frolic in the beautiful environment that cherishes everything I live for. This 25th anniversary display contains almost everything you can think of from the series’ history, from figurines, to boxes, to cartridges, magazines, soundtracks and a heap of miscellaneous Zelda goodness! Jump inside for a full video displaying the content, and photos too!

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      All About Australia's Nintendo Connection Tour 2011 http://www.zeldainformer.com/all_about_australias_nintendo_connection_tour_2011/ Sun, 25 Sep 2011 06:33:59 +0000 http://localhost/wordpress90/?p=3294 Nintendo Connection Tour 2011

      Plus Impressions of Skyward Sword, Kid Icarus, Super Mario 3D Land and Mario Kart 7


      The Australian exclusive Nintendo Connection Tour 2011 kicked off this weekend in Melbourne Victoria, where Nintendo fans and passersby can try out current and upcoming Nintendo titles. Those just stopping by can check out some older Wii titles such as Donkey Kong Country Returns and New Super Mario Bros. Wii, along with some upcoming titles like Mario and Sonic at the 2012 London Olympic Games.

      Those more dedicated Nintendo fanboys and fangirls with a willingness to spend long amounts of time standing in queues will be rewarded with much more. Not only do you have the chance to try out already released games such as Xenoblade Chronicles, Ocarina of Time 3D, Star Fox 64 3D and Pokédex 3D, but also upcoming demos of Skyward Sword, Kid Icarus: Uprising, Super Mario 3D Land, and Mario Kart 7.

      For everything else you can expect at the Nintendo Connection Tour 2011, and for exclusive impressions of Skyward Sword, Kid Icarus, Super Mario 3D Land and Mario Kart 7, read on.

      Nintendo Connection Tour 2011 Photo

      Everything About the Tour Itself

      Firstly, for our Australian browsers, let’s briefly go over everything you’ll want to know about the tour if you’re considering checking it out. There are fully playable versions of Donkey Kong Country and New Super Mario Bros. Wii, along with some Zumba. Demos of Mario and Sonic at the 2012 London Olympic Games, Ocarina of Time 3D, Star Fox 64, and Mystery Case Files: The Malgrave Incident are all playable.

      The main game on show is Skyward Sword, with all three demos from E3 available - flying, dungeon and boss battle. E3 demos of the upcoming 3DS titles Super Mario 3D Land, Kid Icarus: Uprising and Mario Kart 7 are also highlights. Attendants are there to help you out with how all of the games work, or as they’re more commonly known - “booth babes”. Given that half of them are male however, perhaps coining the phrase “booth buffs” is also in order.

      Be sure to take your 3DS with you to pick up heaps of StreetPass hits, and to help complete your 3D Pokédex if you’re the sociable type who goes around asking for such things. The 3D Pokédex playable on the floor only includes the starting 16 Pokémon, so is of no help. Also be sure to be in the first 125 people to arrive on the day to go into the draw to win free copies, upon release, of Skyward Sword, Super Mario 3D Land, Mario Kart 7 and a choice between Kid Icarus: Uprising and Ocarina of Time 3D. There will be one winner per location.

      Ask at the counter for your unique code to win a rare Ocarina of Time scroll. Just enter that code online and fill out your details to go in the draw to win one of the ten scrolls available at each location. Finally, if you’ve got a knack for really simple Zelda and Nintendo-related trivia, you’ll be able to win yourself some cheap plastic Ocarina’s, some slightly more exciting Ocarina of Time pens - apparently carved from the finest Deku Stick wood - and best of all, a Kaepora Gaebora t-shirt: no doubt ever Zelda fan’s greatest desire.

      And now, for both our Australian and international browsers, we have some exclusive impressions of upcoming games straight from the floor of the Nintendo Connection Tour 2011.

      Exclusive Impressions


      The Legend of Zelda: Skyward Sword

      zelda-skyward-sword.jpg

      The flight mechanic of Skyward Sword handles very similarly to Fluzzard racing in Super Mario Galaxy 2, except with more advanced controls and more precision with Motion Plus. This early flight section proves quite challenging, and no doubt flight will progress to some intense air-based action later on.

      What the Ghirahim boss battle really demonstrates is the accuracy of the one-to-one sword actions. They are exactly that, one-to-one. My only gripe was how you have to jar the Nunchuck upwards to get the shield to respond, and how often it dropped down. However, I’m not willing to say that it was a bad thing based on the conditions and it may be something that becomes more comfortable with time.

      The dungeon demo really furthered how precise the Wii Remote is. Aiming the bow and slingshot, swinging the sword, steering the Beetle - it is all seamless, as is the changing of items. Miyamoto is no liar. The thing with Skyward Sword’s controls is that they seem natural for Zelda. They seem to be what Twilight Princess’s controls on the Wii port of the game really wanted to be.

      Skyward Sword’s controls are no gimmick. They fit as naturally into the Zelda series as Dodongos do. After the 50-100 hours of play that Skyward Sword promises, and even into repeat playthroughs, the controls seem like they will stand tall - not stand out as awkward. It will, no doubt, take some getting used to, and going by the demo, Skyward Sword is going to be a decent challenge amongst all the fun.

      Kid Icarus: Uprising

      Pit

      My thoughts for this game have not changed at all since I first played it in February this year - it is the upcoming 3DS title to really look out for. It is fast-paced, fun action. It’s part rail-shooter in the flying segments, and more action-adventure on the ground where you still follow a fairly linear path.

      You use the stylus to aim on the bottom screen, which moves the crosshair on the upper stereoscopic screen. The thumbpad is used to move Pit, and the left trigger operates whatever weapon you are using - and there is a wide variety to choose from. It seems suited to shorter sessions of quick-paced play, rather than hours on end.

      It is quite intense in many regards. Some may call it a more “hardcore” title, but avoiding such terminology is best. My only concern is that it will be difficult for some, and tiresome over time to all, to hold up the console, while controlling with the buttons and the stylus. Its controls are very unique, and offer a new way to play on the 3DS, but whether it catches on as revolutionary or just uncomfortable is something only time will tell. Definitely look out for this title when it comes out next year, and hopefully by then we’ll have a better grasp of the card-based battling system because getting that working was something that nobody had any luck with.

      Mario Kart 7

      Mario Kart 7

      What can be said, or what needs to be said really, other than it’s the new Mario Kart! Enhanced graphics, 3D for those who want it, and the classic Mario Kart we know. The gliding and underwater sections add more challenges for drivers, requiring some learning of new steering skills, and more care in knowing the effects of driver’s weight and different Kart customizations. Of which, the customizable Karts is a nice feature, but will take a fair amount of unlocking before everything is usable.

      All of the classic items are there, and coins make their return, which is a welcome addition to fans of the original Super Mario Kart. Other than that, all I can say is that it’s the newest edition of the unfailing Mario Kart formula. It looks stunning and plays smoother than the DS version with the thumb-slider. It will be another enjoyable title, with only one concern from my part.

      Becoming overcomplex is Mario Kart’s main threat. It was always been about just picking up and playing it, regardless of your experience. With the Wii release things became somewhat crowded. Mario Kart is about the basics, so instead of just adding more and more new features to new installments, Nintendo needs to pick the best of Mario Kart and use only them. A back to basics approach will be the best thing to happen to Mario Kart since the series’ best - Mario Kart 64!

      Super Mario 3D Land

      Mario 3D Land

      This game is the collision of the two main Mario styles - Super Mario Bros. and 3D console Mario. Reaching the flag at the end of the level meets collecting the stars. Here we have a hybrid of two of the greatest series of games ever. It is Super Mario 64, Sunshine and Galaxy meets both classic and modern Super Mario Bros.

      It takes elements of both to get the new. Instead of open 3D worlds, or linear 2D worlds, we have a 2.5D approach. Levels are linear, full of the fun power ups, but more challenging than simply getting through to the end. Puzzles are like in 3D titles, but with time limits and bonuses for getting to the end faster.

      This is a unique Mario title, and a new direction to look out for. It handles seamlessly, and what I expect to get in the end from this is a title on par with Super Mario 64 - far better than New Super Mario Bros. Wii and slightly less awesome than the Galaxy duo. The only iffy part is whether the 3D effect really helps players to squash Goombas in the 3D world if they lack depth-preception, because people took plenty of badly miscalculated jumps over edges. Regardless, this is a new step for Mario, but also just the merging of the two classic styles. A sure fire classic of its own one day is Super Mario 3D Land.

      Nintendo Connection Tour 2011 Photo 2

      Summing It All Up

      Nintendo may be in a bit of a slump, but all it takes is one glimpse of the thousands of fans flocking to the Nintendo Connection Tour to see that Nintendo still has it in 2011’s gaming industry. There may be haters and doubters, but Nintendo has plenty of top-notch software to flaunt. Amongst the criticisms of the Nintendo 3DS Nintendo is actively showing, to those who look and listen, that a killer lineup of games is coming. And whether or not you have the 3D effect on or off - you’re in for one hell of an experience.

      For Melbournites, if you missed out this weekend you have another chance to check out the tour at Westfield Doncaster this Monday and Tuesday. For the rest of Australia, the tour is also coming to Western Australia, Queensland, South Australia and New South Wales before the end of October. Go check it out, and judge Nintendo’s upcoming wares for yourself!

      Related Articles:

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      Nintendo Connection Tour 2011

      Plus Impressions of Skyward Sword, Kid Icarus, Super Mario 3D Land and Mario Kart 7


      The Australian exclusive Nintendo Connection Tour 2011 kicked off this weekend in Melbourne Victoria, where Nintendo fans and passersby can try out current and upcoming Nintendo titles. Those just stopping by can check out some older Wii titles such as Donkey Kong Country Returns and New Super Mario Bros. Wii, along with some upcoming titles like Mario and Sonic at the 2012 London Olympic Games.

      Those more dedicated Nintendo fanboys and fangirls with a willingness to spend long amounts of time standing in queues will be rewarded with much more. Not only do you have the chance to try out already released games such as Xenoblade Chronicles, Ocarina of Time 3D, Star Fox 64 3D and Pokédex 3D, but also upcoming demos of Skyward Sword, Kid Icarus: Uprising, Super Mario 3D Land, and Mario Kart 7.

      For everything else you can expect at the Nintendo Connection Tour 2011, and for exclusive impressions of Skyward Sword, Kid Icarus, Super Mario 3D Land and Mario Kart 7, read on.

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      Eurogamer 2011: The Legend of Zelda: Skyward Sword Hands-On http://www.zeldainformer.com/eurogamer_2011_the_legend_of_zelda_skyward_sword_hands-on/ Sun, 25 Sep 2011 12:48:36 +0000 http://localhost/wordpress90/?p=3295 ssthumb.JPG“It has been five long years since Zelda fans last had the chance to step into Hyrule on their home consoles, and while the wait has been made easier by the release of three handheld titles, it has still been an almost unbearable length of time to wait.”
      The opening line of Nintendo Okie’s Skyward Sword impression article couldn’t have said it better. You might wonder what use there is from reading yet another Skyward Sword impression article so close to release, but there are a few nits to pick with this one, so read on.

      You can read the whole impression article here. You will most likely notice that the author Gaz Plant focuses quite heavily on the fact that, unlike Red Steel 2, the game is not too physically exerting. This is an odd comment popping up now and then when the Wii is mentioned in general, but despite that, I found the Wii to be the most comfortable console to play in my entire life, so there’s that. I imagine playing under a time limit on the showfloor might be more taxing though.

      The comment about Ghirahim being difficult to beat is also taken with a huge pinch of salt. While I agree with the sentiment that Zelda bosses were rather easy in the past, from what I’ve seen the Fabulous Debbie will not really pose a challenge in that first encounter either.

      Overall it’s nice seeing as many impressions of the game as possible as they can reveal tiny details that might have slipped under the radar before. And as we know, the beauty’s indeed in the details.

      Related Articles:

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      ssthumb.JPG“It has been five long years since Zelda fans last had the chance to step into Hyrule on their home consoles, and while the wait has been made easier by the release of three handheld titles, it has still been an almost unbearable length of time to wait.”The opening line of Nintendo Okie’s Skyward Sword impression article couldn’t have said it better. You might wonder what use there is from reading yet another Skyward Sword impression article so close to release, but there are a few nits to pick with this one, so hop on inside.

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      Sonic Meets Metal http://www.zeldainformer.com/sonic_meets_metal/ Sun, 25 Sep 2011 17:35:31 +0000 http://localhost/wordpress90/?p=3296 sa-sonic-14.jpgFan performances of video game music are always fabulous things (Except the shitty ones). You might remember the entire remix album dedicated to Metroid’s 25th Anniversary. Such fan contributions show that a franchise is alive and kicking, or in Sonic’s case, still switching when hit hard enough with a shovel. But we’ll leave the difficult Sonic related discussion for another time. For now, just enjoy this amazing performance.


      [Source: Dorkly]

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      sa-sonic-14.jpgFan performances of video game music are always fabulous things (Except the shitty ones). You might remember the entire remix album dedicated to Metroid’s 25th Anniversary. Such fan contributions show that a franchise is alive and kicking, or in Sonic’s case, still switching when hit hard enough with a shovel. But we’ll leave the difficult Sonic related discussion for another time. For now, just enjoy this amazing performance. Jump inside for the video.

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      Tradition Vs. Innovation: Have Your Say! http://www.zeldainformer.com/tradition_vs_innovation_have_your_say/ Sun, 25 Sep 2011 20:04:37 +0000 http://localhost/wordpress90/?p=3297 should-games-stick-with-tradition-or-innovate-vote-now-20110920090534350.jpg

      Vote on voice acting in Zelda, random encounters in RPGs, regenerating health in action games and more.


      The Legend of Zelda is one of the longest standing game series in the history of gaming, and it’s not big secret that some of its elements have become a bit stale over the years. But why fix what isn’t broken, right? The big question then becomes - just what IS broken? IGN released an interesting article today, if one could call it that, where readers can vote on which traditional gaming elements they like and which they don’t. One of the questions that is posed is in regards to voice acting in Zelda, one topic we all know pops up every now and then and bites us in the ass. The results?

      The article, which can be found here (Go and contribute) makes a very clear statement - Zelda needs voice acting. The huge majority of the voters (at the time of writing this) was in favor for it, with the numbers looking like this:

      • No: All text, all the time 19.65%
      • Yes, but keep Link quiet 57.68%
      • Hells yes: Let the people have their voices! 22.66%

      The exact number of voters isn’t given, but since it’s IGN one can assume that it’s quite large. I expected the results to be obvious in favor of voice acting, but the sheer amount of supporters is actually quite surprising. Just over 80% isn’t a small number by any means. What are the chances of Nintendo listening? Would HD Zelda on the Wii U look silly with text only? Let us know what you think in the comments.

      ]]>
      should-games-stick-with-tradition-or-innovate-vote-now-20110920090534350.jpg

      Vote on voice acting in Zelda, random encounters in RPGs, regenerating health in action games and more.

      The Legend of Zelda is one of the longest standing game series in the history of gaming, and it’s not big secret that some of its elements have become a bit stale over the years. But why fix what isn’t broken, right? The big question then becomes - just what IS broken? IGN released an interesting article today, if one could call it that, where readers can vote on which traditional gaming elements they like and which they don’t. One of the questions that is posed is in regards to voice acting in Zelda, one topic we all know pops up every now and then and bites us in the ass. The results? Hop inside to check it out.

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      Fishing Resort Coming to the Wii This Holiday Season http://www.zeldainformer.com/fishing_resort_coming_to_the_wii_this_holiday_season/ Sun, 25 Sep 2011 21:29:27 +0000 http://localhost/wordpress90/?p=3298 fishing01.jpg

      What, a game is actually coming out on the Wii? A few games are, but none of them are AAA titles, like the upcoming Skyward Sword. Still, the Wii built it’s empire off the the causal gamers’ love for Wii Sports, which we all admit was a fun bit of software.



      XSEED Games has announced that Sonic creator Yuji Naka’s studio, PROPE, has produced a new game called Fishing Resort that will be released on the Wii this winter.



      So if you couldn’t get enough fishing action from Zelda, I suggest you continue reading.



      The game takes place on an island full of places to explore and people to talk to. In addition to fishing, the game features a number of other activities including hiking, mountain-biking, kayaking, and mini-games.



      Naturally, based on the title, the game puts most of its focus on fishing. The game will feature over 200 different kinds of fish to catch, and you can fish wherever you encounter water, whether that be in the ocean, a river, or ice.


      fishing01.jpg

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      fishing03.jpg

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      fishing06.jpg

      fishing07.jpg




      Source: Destructoid

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      fishing01.jpg

      What, a game is actually coming out on the Wii? A few games are, but none of them are AAA titles, like the upcoming Skyward Sword. Still, the Wii built it’s empire off the the causal gamers’ love for Wii Sports, which we all admit was a fun bit of software.

      XSEED Games has announced that Sonic creator Yuji Naka’s studio, PROPE, has produced a new game called Fishing Resort that will be released on the Wii this winter.

      So if you couldn’t get enough fishing action from Zelda, I suggest you jump inside.

      ]]>
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      The Importance of Kakariko Village: A Character Study http://www.zeldainformer.com/the_importance_of_kakariko_village_a_character_study/ Sun, 25 Sep 2011 23:37:24 +0000 http://localhost/wordpress90/?p=3299 The Importance of Kakriko Village: A Character Study

      Once again, my early-adopted naming convention for this series as betrayed me, and many of you will actually think this article will be about the village by the mountain. In a sense it is, since the Shadow Temple is located adjacent to the village, the Sheikah, namely Impa, have a strange connection to the seemingly unimportant dwelling, and of course, there’s the well. So I guess this article will be about Kakariko Village, just not in the way you might suspect if you are new to this series, in which I dissect the importance of each temple, the characters associated with, and the relevance each has in relation to Link’s character.



      The Shadow temple isn’t necessarily the next temple in the game. Ocarina of Time is designed so that it is possible to complete the Spirit Temple after you finish with the Forest, Fire, and Water Temples. However, most players complete the Shadow Temple first because it is located within familiar territory whereas the Spirit Temple is in an area Link never traversed before he layed hands on the Master Sword. The game naturally leads into the Shadow Temple, as opposed to the Spirit Temple, which must be more actively sought out, despite its proximity to Lake Hylia. Placing the Shadow Temple before the Spirit Temple also makes more sense narrative-wise. The Shadow Temple is about dealing with inner darkness, while the Spirit Temple is about Ganondorf. Traditionally, a hero must deal with his own shortcomings before he reaches the chapter where he must understand his enemy, a task a hero is better suited for once they have recognized their own darkness because it helps them relate better to the villain.



      If you’re interested in how I handled the issue in my infamous Ocarina of Time script, I did place the Shadow Temple before the Spirit, but I reordered the positioning of the Water Temple so it came after the Shadow Temple. I did this for a number of different reasons: (1) it worked better with Sheik’s character arc, as I was personally treating it, (2) while I take Ruto very seriously as a character, her parts were definitely the comic relief portions of the story, and I felt that a little levity needed to happen after the seriousness of the Shadow portion and before the Ganondorf bit that would carry us through to the end of the story, and (3) geographically, it makes more sense to go in this order. This entire reordering of the adult section of the story was one of the hardest parts for me when adapting the game for the screen; I fought it for a long time, but it ultimately made the script better and stronger. In the end, video games and films are two different beasts.



      However, while these character analyses have been largely based of my own research from when I was constructing my script (which, once again, I just wrote to learn how to screenwrite, so don’t freak out), this discussion is about the game itself, not the script, hence why I have already talked about the Zoras, the Water Temple, and Ruto.



      That being said, I do take one reordering liberty here in placing my discussion of Dark Link within this article, instead of the previous. I understand why he is part of the Water Temple, but I will explain my reasoning when we get to the matter of Dark Link.



      In the meantime, let’s review:



      At this point in the game Link has completed the three temples that were located in areas that he had visited before. While he did travel to Karariko, he did not complete a dungeon in the same sense that he did in the Forest, Fire, and Water regions, nor was there a character and race of people that he was compelled to save. As I have mentioned before, these prior experiences were important because they not only shaped his latter experiences in those areas, but it allowed us to react to the changed nature of each area, giving Link more reasons to hate Ganondorf.



      The Shadow Temple is the first of the two later temples of the five we actively complete dungeons/fight a boss in. The latter two, the Shadow and Spirit, are first experienced as adults, but are also later experienced as a child since Link must utilize time travel. However, becoming a child again with a mind full of adult experiences, is a wholly different experience than a child returning years later as an adult.





      So Link travels to Kakariko Village after completing the Water Temple. Once there he finds the village in on fire and wholly deserted save for one person: Sheik. It’s obvious that Link has entered at the tail end of a much longer story.



      The village was attacked, and the villagers had to leave while the last two Sheikah defended the village. At the point Link enters, Impa has already gone off to the Shadow Temple to seal the source the evil that is afflicting the town, since the previous seal in the well has now broken, no doubt because of Ganondorf. Sheik is left behind to take care of the village. She manages to get all the villagers out, but she is distracted from putting out the fires by the very entity that started them. I assume that there was a pause in the attack in which Sheik and Impa had time to make the decisions that they did and had assumed that the entity went back to the temple. Even if it hadn’t it could still be defeated by creating a seal at its source. Either way, Sheik was hoping for more time before it returned.



      Link comes in at the climax of Sheik’s confrontation with the entity. She makes it clear that this is her battle, when she tells Link to stay back. However, the entity proves too strong for either of them. Sheik is lifted and thrown in the air, while Link is knocked unconscious. It is one of the most memorable sequences in the game, and is notable because both Shiek and Link were defeated, another sign that Link is entering unfamiliar territory.



      When Link wakes up he finds that Sheik is already awake and, most interestingly, still there. She informs him of what Impa has done and begs him to go and rescue her. While I promised not to discuss Sheik too much until the Temple of Time article in this series, it is very difficult not to considering how entangled her fate is with Impa’s. I will limit myself to discussing her relationship with Impa since it is vital to the not only Impa’s character but the events that transpire in Kakariko. Sheik is Zelda, and she therefore has a very strong attachment to Impa. As such, she behaves here more emotionally than logically.



      So much for Sheik being a Vulcan.


      Link, a terrible thing has happened! The evil shadow spirit has been released! Impa, the leader of Kakariko Village, had sealed the evil shadow spirit in the bottom of the well. But the force of the evil spirit got so strong, the seal of the well broke, and it escaped into the world!! I believe Impa has gone to the Shadow Temple to seal it up again, but…she will be in danger without any help! Link! Impa is one of the six Sages. Destroy the evil shadow spirit and save Impa! There is an entrance to the Shadow Temple beneath the graveyard behind this village. The only thing I can do for you is teach you the melody that will lead you to the Shadow Temple… This is the melody that will draw you into the infinite darkness that absorbs even time… Listen to this, the Nocturne of Shadow!! ... Let me take care of the village! I’m counting on you, Link!




      Sheik is clearly worried about Impa. She begs Link to save Impa, who she knows is a Sage. The fact that she knows this and insists that Impa cannot seal the evil alone suggests that Sheik and Impa didn’t see eye-to-eye on the matter, but were unable to properly discuss the issue due to the rushed nature of the attack. I think Sheik wanted to go with her to help, but Impa made her stay to help the village. And while both Sheik and Impa wanted to seal the evil themselves, both of them knew they could only delay more evil and that Link would have to seal it in the end.



      It is notable that this is one of the few times that Sheik does not recite a rhyme that connects to the moral of the Temple, and it suggests that Link isn’t the only one with issues to work through in this chapter of the story.



      Sheik disappears and Link heads off to save Impa.



      By DeviantArt user Lychi.

      However, before you can actually complete the Shadow Temple, you need to acquire the Lens of Truth, which is at the bottom of the well. However, the well is sealed up at this point in time, so you have to go back in time and learn the Song of Storms in order to enter the well dungeon. The whole well sequence is more about gameplay than story. It provides a way to utilize time travel in other areas of the game and makes the acquisition of the Lens of Truth more of a challenge.



      While it is interesting from Link’s point of view to witness the inhabitants of Kakariko still blissfully unaware of the evil that will consumer Hyrule for the next seven years, it really throws off the pacing of the story. I love it from a character stand point because Link knows he can’t save these people at this point in the timeline, and he willingly abandons them (the last time was unwillingly) to save them at a later point in time. It’s a step in the direction of Link accepting thatwhat happened on that night seven years ago had to happen the way it did. Additionally, Link contributes to their misfortunes by breaking the Windmill and drying up the well; he causes some of the very damage that he had previously attributed to Ganondorf when he saw it originally as an adult. Overall, it’s a very nice use of the time-travel motif, but like I said before, I throws the pacing off. There was a great sense of urgency when he was still talking to Sheik, and that evaporates when you go on this side-quest to get an item in a dungeon that you don’t even have to complete.



      After obtaining the Lens of Truth, Link is able to make it through the Shadow Temple and to the boss, Bongo Bongo. While, I love Ocarina of Time (it’s my favorite video game), I hate the Shadow Temple; I’m sort of infamous on the Internet for hating it. I’m not the biggest fan of the well dungeon, but as you can see from the above paragraph, I can still find merit in it. But me and the Shadow Temple just don’t get along.



      The concept of the Shadow Temple is great. I love the idea that Temple is a place of worship, but a place of memories. The memories are of all of Hyrule’s dark days whether those days were caused by enemies or themselves. Yet no one visits the Shadow Temple; it is forgotten by all but the Sheikah.



      The Sheikah are somehow connected to the Shadow Temple. Impa is the Shadow Sage after all. However, the history of the Sheikah is still a great mystery and I can only dare to dream that it will be touched upon in Skyward Sword. It is certainly suggested that something bad happened in the tribe’s past. Whatever it was it is likely that it was an internal, rather just just an external conflict. Perhaps there was a betrayal? I and the rest of the theorists can only guess. Either way it is a memory that they do no permit themselves to forget. They choose to see the truth rather than a polished history, hence why the their crest is the Eye of Truth. If they were to forget their past then they could repeat the past. But the rest of Hyrule chooses to forget, leaving them open to same mistakes they made long ago.



      While it is unclear what those mistakes might be, and for the most part the specifics are unimportant, it provides a nice backdrop to the fact that the King of Hyrule let his guard down and allied himself with Ganondorf.



      Your inner demon is a bongo drum!

      But how Bongo Bongo, as the boss, is a strong metaphor for any of this is beyond me. Some correlations can be made, but none of them are too satisfying. For instance, Bongo Bongo can only be seen with the Lens of Truth. Generally, a single-eye character represents a character of one dimension. The Lens of Truth is a single eye because it only shows truth but provides no additional insight; the truth can be pretty or ugly, but it does not judge. Similarly, Bongo Bongo is a cyclops. He represents the idea of evil. So in order to fight evil, you have to see it for what it is using the Lens of Truth. As for the bongo drums, perhaps they symbolize the persistence of evil?



      Like I said, I don’t find these connections to satisfying. In the script, I ultimately cut Bongo Bongo and replaced him with Dark Link because (1) it made Link’s confrontation with his inner demons more personal, (2) it helped connect some background plot arcs related to Ganondorf and Sheik, making all three characters more active, (3) it’s basic fan service to make Dark Link and more rounded and present character, and (4) he made a good parallel to an earlier boss in the game.



      So without much further ado, let’s discuss Dark Link.



      By DeviantUser Ry-Spirit

      His appearance in Ocarina of Time is very brief, especially if you know the fastest way to take him down, but he has made several other appearance throughout the franchise and is a fan favorite despite his minimal involvement. He is a favorite because the idea of an evil Link is a popular idea, and the idea a doppelganger is an interesting one.



      In the game, Link encounters Dark Link in the Water Temple. When he enters the room though, it is bigger on the inside. The contents of the room are actually an illusion created by Dark Link, and this emphasizes the idea that Dark Link is a representation of Link’s subconscious. This conception is further backed by the idea of reflection first mentioned by Sheik before Link enters the Water Temple and by the very presence of water, which lines the floor of the Dark Link’s illusion. Dark Link also mimics Link’s fighting style and is, in some ways, a better fighter than Link.



      Throughout the course of the series, I have brought up some of Link’s character flaws, but let’s refresh. Because of his experiences in Kokiri Forest, he grew up having acceptance issues. He finally felt like he belonged somewhere after he met Zelda and after his reception from the Gorons when he defeated King Dodongo. However, when Link got the very thing he wanted, a fairy, it meant the death of the Deku Tree, whom he was too late to save. He was also too late to save Zelda when Ganondorf attacked Hyrule Castle and forced her to flee. Hoping he had stalled Ganondorf long enough to allow Zelda to successfully escape, he rushed off to the Temple of Time in an attempt to still save the day from Ganondorf. By doing this, he actually enabled Ganondorf’s victory, a victory he couldn’t have accomplished without Link’s help. When Link finally thought he had gotten a grasp on this new world, it turned on him. When he woke up seven years later the world that he knew was destroyed. He naturally blamed himself, as Zelda likewise blamed herself. He agreed to help awaken the Sages, not just out of moral obligation, but in hopes of making up for the mistake he made. With each Temple he learned a valuable lesson. In the forest he learned how to let go of his childhood, at Death Mountain he learned about the importance of friendship and how it could lead to Ganondorf’s destruction, at Laky Hylia he learned that he isn’t a nobody and that his actions do have repercussions on other people. However, he had still not forgiven himself for the mistake he made. While he was able to forgive others for actions that indirectly aided Ganondorf, he still blamed himself for Ganondorf’s actions.



      By bringing Dark Link to the forefront, I was also able to bring up these shortcomings as well, without getting too preachy. By defeating Dark Link, Link symbolically comes to terms with his mistakes and is able to finally forgive himself. The reason Dark Link is such a similar fighter is because Link is, in a sense, is fighting himself. The fact that Dark Link is a better swordsmen relates to the idea that you are your own worse enemy, and the lies you tell to yourself are always more powerful than the lies others tell you.



      Impa, the Sage of Shadow.

      Once Link defeats the Shadow Temple boss, he meets with Impa, in the Chamber of Sages, who immediately answers the question everyone has been thinking since they heard that Impa was in Karariko Village: where’s Zelda? Impa reassures Link that Zelda is safe under Sheik’s protection and that Zelda will find Link and explain everything once he finds the last Sage.



      Impa is an interesting character since she is one of the few besides Zelda who understands fully what Link’s roll is in the story, but she’s also a Sheiakh and has been around much longer than either Link or Zelda. Additionally she is a parental figure to Zelda, who’s mother may or may not be alive and who’s father is negligent. Either way, both of Zelda’s parents are killed after Ganondorf attacks Hyrule, and Impa is the one who raises her. Becuase of this, even though Impa is Zelda’s servant, as Sheik she treats Impa in some ways as her superior. The relationship between the two is an interesting one and something I’ll be discussing more in-depth later in this series.



      After talking with Impa, Link is able to worry a little less about Zelda, and is able to focus more on Ganondorf. However, he is now more actively ready to protect Zelda when the time comes, not because he feels bad for what his mistake did to her, but because it’s his duty as the Hero of Time, a title that he originally reluctantly accepted.


      “Please look out for the Princess!” - Impa




      The Importance of Ocarina of Time is an ongoing series where I look closely into each of the major Temples of the N64 Zelda game and analyze how each temple is important to the overall plot of the game and Link’s character.



      Previous articles in this series: Forest, Fire, Water.

      ]]>
      The Importance of Kakriko Village: A Character Study

      Once again, my early-adopted naming convention for this series as betrayed me, and many of you will actually think this article will be about the village by the mountain. In a sense it is, since the Shadow Temple is located adjacent to the village, the Sheikah, namely Impa, have a strange connection to the seemingly unimportant dwelling, and of course, there’s the well. So I guess this article will be about Kakariko Village, just not in the way you might suspect if you are new to this series, in which I dissect the importance of each temple, the characters associated with, and the relevance each has in relation to Link’s character.

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      Tackling the "Graphic Whore" Debate, HD, and Why Wii Owners Think FPS Players are Mindless Idiots http://www.zeldainformer.com/tackling_the_graphic_whore_debate_hd_and_why_wii_owners_think_fps_players_a/ Sun, 25 Sep 2011 22:00:24 +0000 http://localhost/wordpress90/?p=3300 Wii HDWii owners, nay, Nintendo fans, are an interesting bunch. One constant you see on any article about Nintendo’s hardware or a Nintendo game versus a game from another platform is usually wrought in “Screw HD. Realistic graphics are horrible. Nintendo innovates. Call of Duty is a horrible game. FPS players are inherently bad. We don’t want “that” kind of fan around here.”

      I find it a bit entertaining at times, because in bashing and complaining their way around any of the comparisons, criticism, and graphics debates - they tend to act exactly like the people they claim to dislike. It’s true there are a lot of idiotic people on the internet and lot of people that say and do stupid things when regarding Nintendo. Many gamers find any way possible to bash Nintendo, and a lot of the bashing is related to Mature content and realistic Graphics. As a Nintendo fan it’s pretty disgusting that Nintendo gets belittled at every turn.

      It’s not that the criticism isn’t warranted (criticism is, in fact, healthy for any company), it’s just the way they say it makes them sound like mindless drones. When Nintendo fans reply or talk about such fans, usually they resort to being just as bad the ones they oppose.

      A recent example would be my “Nintendo Sucks” article, which while the name implies flame bait, I was really just trying to make some fair critical points about Nintendo’s business strategy and what I feel they can do to rectify the problems that Nintendo has admitted to having themselves. A lot fans started calling me a “graphics whore”. Ensuing to insults and going as far as to say I should be fired. Isn’t that the exact behavior all of you have come to hate from those so called “graphics whores” and “fps players”? That immaturity level you claim those gamers must have?

      Now, I love our fans. I love the people that read this place. Without fans, without readers, we would just be a bunch of gaming nerds talking out our ass and floating it on the wind. Still, fans can be fickle at times. I am aware of this, and it’s true at every gaming publication in the world. You are going to have people that dislike your opinions, and really that dislike isn’t what bothers me. It’s that in claiming we are some form of a “superior gamer” because we appreciate art and game play more than that “other crowd”, we sure do a great job of painting ourselves to be just as mindless as they are.

      “Get the hell out of here graphics whore”. What does a remark like that bring to the discussion? Disagree if you must, but do so with logic and sensibility. In the end, I think all of this breaks down to a few common trends.

      Why being a Graphics Whore is bad



      The idea of liking great looking things isn’t inherently evil in that of itself. Who doesn’t want to look at things that look great? Do you absolutely adore the styling of Skyward Sword? That’s a graphical presentation. You, in essence, like Skyward Sword‘s graphics. Are you a graphic whore then?

      Of course, we all know what that term refers to. It is generally attached to “realistic” looking games and the people that “gush” over them. Is that wrong? If you gush over The Wind Waker, Okami, Boderlands, or Call of Duty... it’s all the same in the end. It’s just a style choice, and liking one of those styles over the rest isn’t bad.

      Graphical presentations have a lot to do with what gets people initially interested in a game. Remember, most consumers have to buy games blindly. I say that, because most of them will not get a chance to try the game before they buy it. They get sold based on commercials, which often time show off the graphical presentation in a cinematic, or in some game play mode. Either way, graphics do affect sales of games. That doesn’t mean everything that is realistic looking sells. That’s simply not true. Just like artsy games aren’t guarenteed to flop.

      Being called a graphics whore, in my mind, is like calling something a turd sandwich. It’s just an immature comment by someone who is sick of people gushing over graphics. We do the same thing folks, we just do it about games that happen to not look realistic. We did as a fan base in 2006, and we’ve been doing it with Skyward Sword. Heck, a lot of us still do it with The Wind Waker. Just because a big chunk of gamers gush over one style doesn’t make them any worse than us gushing over a different one.

      Being a graphics whore, in the end, shouldn’t even be a term in the gaming industry. Thankfully it’s mostly a fan driven remark. Speaking of graphics, I want to dispel a common misconception about me as a gamer. (this is now Nate the gamer talking, not Nate the journalist) - I enjoy all styles of graphics. From the simple and artistic stylings of a game like Limbo or Bit Trip Runner, to games like Okami and Skyward Sword. I also do enjoy games that have a more realistic approach like The Witcher 2, Mass Effect, or even the occasional Call of Duty game. I consider myself an “everyman” gamer, much like I like most things in life. I like all styles, and I don’t think any particular style is better than the other. They help enhance the experience in their own way.

      My argument for Nintendo to expand it’s horizon’s was purely based on accomplishing what they claim they want to accomplish. It had nothing to really do with my personal taste for games. Sure, I want more realistic options because the Wii is really lacking in that department, and yes 3rd parties will give me that on the Wii U. However, that discussion was about accomplishing Nintendo’s goals, not mine.

      HD Does Not Mean Realistic Graphics



      The Wind Waker HD

      The Wind Waker is absolutely stunning in HD.



      I know many of you are well aware of what HD actually is. It’s just the resolution at which something is presented. That being said, I am a bit tired with gamers referring HD as meaning realism. That’s not what it means. Who doesn’t want games to be in HD? People with standard def tvs likely wont care, but it doesn’t affect them either way. In general (there is always a rare exception), games simply look better in HD. Looks are not everything, but it doesn’t hurt does it? Just like I would rather watch sports in HD than standard def, i’d rather game in HD than standard def. Not that this is a concern moving forward, just wanted to briefly address this because it can be a bit frustrating watching things get tagged incorrectly in a discussion.

      Are Fps Players Really Mindless Drones?



      The short answer is no, at least not the majority of them. It’s the few that wreck it for the whole. A lot of gamers enjoy the FPS genre, and really dig games like Call of Duty and Halo. I would, as Zelda fans, really stop bashing those titles as “always being the same… never expanding”. Outside of a different coat of pain, Zelda has been the same for over a decade. I love the series, but anything you can complain about those titles can be fired right back at our favorite franchise. “but but…” There is no buts in this debate. We can point out tons of differences. Fans of Call of Duty can as well. So, it’s time we moved on. You simply don’t enjoy those titles, so no need continue to complain about them. I mean, what are you trying to accomplish by complaining? They are not games you play to begin with, so why does it matter?

      Anyways, getting back to the main point: There are really only a small minority of FPS fans that are over the top. If you have ever been part of a forum community, you can always name the people that stand out the most because of how loud they can be. Just like you can see differences in the writers at this site based on style choice. The few are extremely loud, while the majority just go on and enjoy the gaming experience. Many of the online FPS gamers that I know in real life play more games than FPS titles as well, but even those that don’t are generally great people. Gaming is just part of who they are, and while they are serious when they play, they don’t yell and scream things.

      I’ve played on xbox live many times, and sure there are plenty of people who are loud and obnoxious. However, most of the matches I am in… 90% of the players are fairly even keel, and most of them spend the whole match trying to tell the one idiot to shut up. See, those idiots are giving the whole FPS fan base a bad rap.

      In the end, I am sure these few humble thoughts are not going to overly make a difference. In fact, many people may end up using this to fuel further hatred for a corner people like to paint me in. I’m fine with that, because I am who I am, and I am living life and enjoying playing games.

      ]]>
      Wii HDWii owners, nay, Nintendo fans, are an interesting bunch. One constant you see on any article about Nintendo’s hardware or a Nintendo game versus a game from another platform is usually wrought in “Screw HD. Realistic graphics are horrible. Nintendo innovates. Call of Duty is a horrible game. FPS players are inherently bad. We don’t want “that” kind of fan around here.”

      I find it a bit entertaining at times, because in bashing and complaining their way around any of the comparisons, criticism, and graphics debates - they tend to act exactly like the people they claim to dislike. It’s true there are a lot of idiotic people on the internet and lot of people that say and do stupid things when regarding Nintendo. Many gamers find any way possible to bash Nintendo, and a lot of the bashing is related to Mature content and realistic Graphics. As a Nintendo fan it’s pretty disgusting that Nintendo gets belittled at every turn.

      ]]>
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      From Software's Dark Souls: A Comparison Article http://www.zeldainformer.com/from_softwares_dark_souls_a_comparison_article/ Sun, 25 Sep 2011 22:58:54 +0000 http://localhost/wordpress90/?p=3301 Dark Souls Thumbnail.jpg

      Imagine, metaphorically, that The Legend of Zelda and Castlevania had a child, and that this child was beaten, abused, and left on the street. Jump forward to present time. This child has developed a complete lack of empathy toward the world, and it breaks into jubilant laughter each time you fail. That is Dark Souls.




      Dark Souls is a hardcore Japanese action RPG produced by From software and published by Namco. Let me clearly state beforehand that there are currently no plans to bring this game to a Nintendo console, so if you get upset about articles such as this one, I would suggest that you not read. Now why, you may be wondering, am I talking about a non-Zelda, non-Nintendo game on Zelda Informer in the first place? Well, I feel that Dark Souls is bringing a lot to the table that many of the long-time gamers here may respect, regardless of console allegiance. I am also going to make the (rather bold) claim that Dark Souls will be the best RPG of the year. Yes, even better than Xenoblade.




      To help explain why I think so highly of this game, I am going to break it down into elements and compare it to some game series that we have all come to know and love.



      Setting/ Atmosphere



      The story of Dark Souls focuses on the struggle for power in the medieval land of Lordran. Factions across the kingdom are gathering followers to assassinate rival leaders. Though the story itself does not closely resemble any other games that readily come to mind, the location and feel of the game are sure to strike some similarities. Like in many Zelda games, the events of Dark Souls unfold in and around a centralized kingdom. Enemies in Dark Souls are similar to those in Zelda (and Castlevania) as well, mostly being strange monsters, skeletons, and zombies. However, the atmosphere of the game is much darker than in the typical Zelda game; I’d say that it is reminiscent of Castlevania, albeit more apt to invoke feelings of solitude and horror.



      Map Design/ Scope



      Dark Souls has an interesting world layout. The best way I can think of to describe it this: imagine a cross between the 2D Castlevania maps and the epic scope of a 3D Zelda world. If you see a tower, or a forest, or a mountain range in the distance, you can go there. However, the means by which you get there are not as linear or adventurous as in a 3D Zelda game. Like in the old Castlevania games, there are multiple paths to a destination, but all of them require you to fight your way through a maze full of traps and enemies. You may feel claustrophobic at times, but the seamless, open-world experience is still there.



      Combat



      The combat system in Skyward Sword looks great, right? You have to get the direction and timing of your attacks right to actually deal any damage to an enemy, and a failure to do so may lead to a punishing counterattack (see Stalfos mini-boss). The combat in Dark Souls is very similar. Obviously, there is no motion control involved, but planning your attacks is equally important (if not more so). In addition, the combat style between Zelda and Dark Souls is comparable. You won’t be hacking your way through mobs of enemies in either of them, since the speed, length, and variety of your sword attacks are limited. Dark Souls also has a vast assortment of weaponry, many of which are also seen in Zelda games, including bows, whips, bombs, magic, and more.



      Difficulty



      Dark Souls is merciless. If you ever play the game, you will die, and it will happen much more than you would like to admit. I don’t know how else to stress this. You won’t die because the game is cheap either. In fact, the AI in Dark Souls is similar to older games; all enemies have a set of fairly predictable actions. Every death is a result of a bad decision or action, so the blame is all on you. This leads me to my last comparison: Dark Souls gives you a feeling of autonomy that many modern games fail to give.




      The best comparison I can think of is to the original Legend of Zelda. Recall that, prior to the game, you were given a fairly generic back story, and then you were dropped into the Overworld and given a wooden sword; what was done from there was, for the most part, up to you. If you wanted to explore the map to find cool items, you could. You probably died a good many times in the process too, because it wasn’t a very easy game. But the best and strangest part about it all - the game was fun. In a similar manner, Dark Souls starts you off in a prison, hands you a broken sword, and sends you on your way. Once you are out of the prison, you can explore wherever you want, and you will die all the while. The deaths don’t take away from the experience, though; rather, they make it all the more satisfying when you tackle the obstacle.








      There are many other great features in Dark Souls that I have not mentioned here (for example, most of the things that make it an RPG). If this article sparked your interest, I encourage you to look more into the game. In the off chance that you decide to pick up the game, let it be known that Dark Souls will probably curb stomp any sense of hardcore elitism you have left in your being, and you will enjoy it.



      Sources:

      ]]>
      Dark Souls Thumbnail.jpg

      Imagine, metaphorically, that The Legend of Zelda and Castlevania had a child, and that this child was beaten, abused, and left on the street.  Jump forward to present time.  This child has developed a complete lack of empathy toward the world, and it breaks into jubilant laughter each time you fail.  That is Dark Souls.

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      Mario Kart 7 Interview - New Characters, New Items, Returning Tracks http://www.zeldainformer.com/mario_kart_7_interview_-_new_characters_new_items_returning_tracks/ Sun, 25 Sep 2011 20:51:15 +0000 http://localhost/wordpress90/?p=3302 Mario-Kart-7-logo.jpg
      We’ve definitely seen our fair share of Super Mario 3D Land news so far, with videos, screenshots and information galore, but it’s been looking like the amount of Mario Kart 7 info isn’t quite up to snuff in comparison. Well, that’s something that’s gonna change right here, right now, with an interview that’s been translated for all of us English-speakers regarding some of the newer content in the anticipated Mario Kart 7! Hideki Konno, Mario Kart Series Producer, is just the man for the job in this case.





      Naturally there’s the mention of being able to customize your vehicle, and in all sorts of varying combinations - this seems to far outstrip the simple choice of karts that Mario Kart Wii had going for it, allowing for certain racers to perhaps better cover their weaknesses. This will perhaps even extend to the varying differences in the courses this time, maybe being able to choose a different kind of propeller when going underwater or a different wingspread for your glider in the air sections.



      And in all, sixteen new courses have decided to show themselves, and with them, likely a brand new iteration of Rainbow Road, this editor’s most favorite track of all time. Returning courses include ones like Waluigi’s Pinball and Maple Highway - and a brand new track is also shown called Wuhu Island, straight from Wii Fit/Wii Sports Resort, featuring a long circuit course with a ton of obstacles! And as if to further ice this delicious racing cake we’re being given, they’re also working in the new underwater/gliding elements into these prior courses, just to make things all the more interesting when you finally give the game a whirl.



      New characters revealed thus far are just two, keeping the rest secret for the time being: Lakitu and Metal Mario join the roster! This Lakitu is different from the one who typically does the light countdown - his shell is red as opposed to green, and he’s shown riding a Cloud Nine kart! The new item was shown, and it looks awful strong: the Fire Flower is being added to the arsenal, and allows you to fling bouncing fireballs until the item runs out, much like bounceless Green Shells.



      This just gets me more and more excited. I want this game - do you? Spotpass and Streetpass are confirmed for the game as well, going together with worldwide internet play just like Mario Kart DS and Wii… let’s see each other on the track come December 4th, fellow readers!

      ]]>
      Mario-Kart-7-logo.jpg
      We’ve definitely seen our fair share of Super Mario 3D Land news so far, with videos, screenshots and information galore, but it’s been looking like the amount of Mario Kart 7 info isn’t quite up to snuff in comparison.  Well, that’s something that’s gonna change right here, right now, with an interview that’s been translated for all of us English-speakers regarding some of the newer content in the anticipated Mario Kart 7!  Hideki Konno, Mario Kart Series Producer, is just the man for the job in this case.

      To see the vid, hit the jump!

      ]]>
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      In Defense of Skyward Sword http://www.zeldainformer.com/in_defense_of_skyward_sword/ Mon, 26 Sep 2011 00:00:18 +0000 http://localhost/wordpress90/?p=3293 In Defense of Skyward Sword's Art Style.

      An argument has been brewing in ZI’s comments and forums for awhile now, ever since we found out what Skyward Sword was going to look like. The argument has turned into an circular debate where the participants have blurred resolution, graphics, and style together even though they are three separate things. This has been going on for months. Heck, it’s been going on for years if we bring Wind Waker into this. The fact that the argument exists, and is mostly built upon incorrect definitions, has made me mad enough to make a video response.



      So you don’t like the way Skyward Sword looks like? That’s fine, but you can’t deny that it isn’t the most visually impressive Zelda game to date. You don’t understand HD and think it doesn’t make a difference? Either you’re blind or you have equated resolution with style? This isn’t a ‘Celda vs. Realistic’ debate, it’s me setting things straight:





      PS. I apologize for how long this video is, it just sort of happened.

      ]]>
      In Defense of Skyward Sword's Art Style.

      An argument has been brewing in ZI’s comments and forums for awhile now, ever since we found out what Skyward Sword was going to look like. The argument has turned into an circular debate where the participants have blurred resolution, graphics, and style together even though they are three separate things. This has been going on for months. Heck, it’s been going on for years if we bring Wind Waker into this. The fact that the argument exists, and is mostly built upon incorrect definitions, has made me mad enough to make a video response.

      ]]>
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      Operation Moonfall Surpasses 35,000 Signatures, 16,000 Facebook Fans, and 2,000 Twitter Followers http://www.zeldainformer.com/operation_moonfall_surpasses_35000_signatures_16000_facebook_fans_and_2000_/ Mon, 26 Sep 2011 00:43:31 +0000 http://localhost/wordpress90/?p=3303 Thumbnail image for Operation Moonfall LogoTo say Operation Moonfall has taken off is a bit of an understatement. The petition is rocking with 35k+ signatures. Facebook has taken off with a cool 16k+. Twitter is going slow, but it’s continuing to grow every day. At this point it’s safe to say that Operation Moonfall is slowly building into a force to be reckoned with. The desire for Majora’s Mask 3D may never be higher than it is right now. Are you wondering what exactly Operation Moonfall is? Check out the original movement, or you can slide on over to the official website.

      Awhile ago we talked about phase 2, which involved getting the Japanese audience involved in this project. Unfortunately, we are still looking for some English to Japanese text translators in order to get the Operation Moonfall material ready to go. So, if you happen to have that sort of skill set be sure to shoot me an email at nathan@zeldainformer.com and we can discuss further details.

      That being said, the overarching goal right now is to hit 50,000 signatures, 20k facebook fans, and 10k twitter followers in order to have a solid base to show off to Nintendo. We have some contacts within Nintendo of America, and naturally if you know people inside Nintendo of Europe or Nintendo of Japan, we could use your help as well. Bottom line is: When we officially present this initiative to Nintendo we want to show them this is a serious effort, and it wont be going away.

      ]]>
      Thumbnail image for Operation Moonfall LogoTo say Operation Moonfall has taken off is a bit of an understatement. The petition is rocking with 35k+ signatures. Facebook has taken off with a cool 16k+. Twitter is going slow, but it’s continuing to grow every day. At this point it’s safe to say that Operation Moonfall is slowly building into a force to be reckoned with. The desire for Majora’s Mask 3D may never be higher than it is right now. Are you wondering what exactly Operation Moonfall is? Check out the original movement, or you can slide on over to the official website.

      Awhile ago we talked about phase 2, which involved getting the Japanese audience involved in this project. Unfortunately, we are still looking for some English to Japanese text translators in order to get the Operation Moonfall material ready to go. So, if you happen to have that sort of skill set be sure to shoot me an email at nathan@zeldainformer.com and we can discuss further details.

      That being said, the overarching goal right now is to hit 50,000 signatures, 20k facebook fans, and 10k twitter followers in order to have a solid base to show off to Nintendo. We have some contacts within Nintendo of America, and naturally if you know people inside Nintendo of Europe or Nintendo of Japan, we could use your help as well. Bottom line is: When we officially present this initiative to Nintendo we want to show them this is a serious effort, and it wont be going away.

      ]]>
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      Tetris Axis AR Game Mode Off-Screen Footage And More http://www.zeldainformer.com/tetris_axis_ar_game_mode_off-screen_footage/ Mon, 26 Sep 2011 16:34:53 +0000 http://localhost/wordpress90/?p=3304 Tetris Axis AR Mode

      Despite its appearances at gaming conventions over the summer, there hasn’t been a tremendous amount of footage of the Tetris Axis demo. Of the footage we have seen, there has been a surprising lack of video showing off the game’s main selling point: the AR modes.



      In addition to the video showing one of game’s three AR game modes, we also have some videos featuring two recent Tetris-fan recreations: one in Minecraft and one on the side of a building using Post-It notes.



      You can check it all out below:





      UPDATE: Kotaku has posted a video of their own experiences with all three of the AR Tetris games. You can check it out here.



      The below fan recreation, by Anders Ristenstrand, Andreas Anglesija, and Andreas Wetteborn, took over 1,500 Post-Its notes to make:





      Minecraft community, MinecraftA2Z, after many hours of time-consuming work, createed the following stop-motion animation using blocks in the popular indie game:





      Below is the making-of-video for the Minecraft stop-motion project:





      We may not be willing to spend money on Tetris, but we sure do love it.



      Tetris Axis will be available for the Nintendo 3DS this Sunday, October 2nd, in North America.



      Source: Go Nintendo, Joystiq, Kotaku.

      ]]>
      Tetris Axis AR Mode

      Despite its appearances at gaming conventions over the summer, there hasn’t been a tremendous amount of footage of the Tetris Axis demo. Of the footage we have seen, there has been a surprising lack of video showing off the game’s main selling point: the AR modes.

      In addition to the video showing one of game’s three AR game modes, we also have some videos featuring two recent Tetris-fan recreations: one in Minecraft and one on the side of a building using Post-It notes.

      You can check it all out inside.

      UPDATE: Kotaku has posted a video of their own experiences with all three of the AR Tetris games. You can check it out here.

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      Game Informer Discusses the End of Wind Waker http://www.zeldainformer.com/game_informer_discusses_the_end_of_wind_waker/ Mon, 26 Sep 2011 17:04:22 +0000 http://localhost/wordpress90/?p=3305 Game Informer Discusses the end of Wind Waker

      In addition to their month-long feature on The Legend of Zelda: Skyward Sword and Zelda’s 25th Anniversary, Game Informer also has a special feature on Wind Waker, which will be celebrating its 10th anniversary next year.



      As part of their Zelda retrospective, Game Informer discussed their favorite Zelda games and moments. This special Wind Waker video focused on Wind Waker‘s ending and how cool it was. They compare the ending to other Zelda games and discuss the contrast between the cel-shading style and violent nature of the final battle.



      Needless to say, if you haven’t played Wind Waker, this video contains massive spoilers.





      In light of this discussion, which Zelda game features your favorite ending. What is your opinion of the end of Wind Waker?



      Source: Game Informer.

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      Game Informer Discusses the end of Wind Waker

      In addition to their month-long feature on The Legend of Zelda: Skyward Sword and Zelda’s 25th Anniversary, Game Informer also has a special feature on Wind Waker, which will be celebrating its 10th anniversary next year.

      As part of their Zelda retrospective, Game Informer discussed their favorite Zelda games and moments. This special Wind Waker video focused on Wind Waker‘s ending and how cool it was. They compare the ending to other Zelda games and discuss the contrast between the cel-shading style and violent nature of the final battle.

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      The Ecology of Hyrule http://www.zeldainformer.com/the_ecology_of_hyrule/ Mon, 26 Sep 2011 18:06:43 +0000 http://localhost/wordpress90/?p=3306 ecologyofhyrule.jpg

      We’ve traversed Hyrule now so many times that it has begun to feel like a second home. We’ve gone fishing, ridden horses across epic landscapes, and taken in all of the sights of Hyrule’s sublime scope. We’ve had experiences so meaningful that they almost feel real.



      But is Hyrule missing something? Critics have said that very thing for years, that Hyrule feels lifeless. And that’s a valid concern, one that’s worth examining in further detail.



      When Ocarina of Time was released in 1998, its vision of Hyrule as a land with identifiable geography was rightfully hailed as a quantum leap in video game immersion. It wasn’t the copy-paste histrionics of, say, Daggerfall - it was a place that had real design behind it, as every nook and cranny was carefully crafted by the world’s greatest video game makers.



      It’s that connection with the landscape that, I feel anyways, is the hallmark of the 3D Zelda experience, and the developers know it too. With the exception of Twilight Princess, the most noticeable change between 3D iterations is in its treatment of the landscape. Majora’s Mask threw players into a funhouse mirror world of Termina, with a much heavier focus on the urban Clock Town setting; Wind Waker, obviously, drowned Hyrule under an ocean; and Skyward Sword appears to largely take place above the skies. Whether these changes are to your liking or not, the fact remains that in some way (with the possible exception of Majora’s Mask), they’re all beholden to that same sense of grandeur that Ocarina of Time helped to engender.



      And yet, the question still stands: are these landscapes essentially lifeless? I think it’s very much possible that the cultish fascination with Ocarina of Time has, in some ways, limited the changes that Nintendo can apply to the feeling that one gets when you’re traversing the landscape. Ocarina of Time was a great execution of its idea in 1998, but there are ways that Zelda could become an even greater experience.



      I’m not advocating for greater “realism” or what-have-you. Instead, I feel that for Zelda to be a truly immersive experience, it needs some sense of biological complexity, something to make Hyrule feel truly alive. Whether this is something that can be achieved in Skyward Sword, we can’t be sure (we don’t even know if there is a traditional overworld yet!). But Nintendo needn’t look far - in fact, a game released this year has demonstrated this perfectly.



      For those of you who live in North America and haven’t imported it, or for those of you who haven’t bought in Europe or wherever else you live, let me give you a quick rundown on why the way that Xenoblade Chronicles handles its overworld is so special, and makes Hyrule feel comparatively dead. The standard JRPG staple is that every single creature is out to kill you all the time. Think to any JRPG with random encounters, or even to last year’s otherwise masterful Dragon Quest IX - bizarre animals exist in every corner of the globe and they all have one duty, which is to murder you. It makes sense in gameplay terms, but Xenoblade Chronicles has a far more immersive approach. Animals simply go about their business, and only particularly aggressive animals will attack you. Otherwise, they have more-or-less believably animalistic patterns, making the world feel incredibly lifelike while still being fantastical.



      The world of Xenoblade Chronicles also shines through in its handling of ecology and nature. The wind blows, the weather changes, it goes from night to day relatively realistically. It all feels incredibly natural without feeling like it’s aping real life for no purpose. It mixes the fantastic and the mundane in equal measure for a truly impressive feeling that you can get even when you’re standing still and doing absolutely nothing.


      Hyrule Field
      That’s the feeling that Zelda games, especially in the modern era, should be trying to nail. When we ride across Hyrule on Epona and we see no other people, no animals, and basically no changes to the environment, it can feel incredibly superficial. It’s lucky for Nintendo that they employ such amazing artists and programmers and that Hyrule can still feel so special, but it could use that extra “oomph,” something to make it feel like a place with real human geography.



      This isn’t to say that this failing is limited to Zelda however, and most games could only wish to meet the standard of ecological awesomeness that Xenoblade Chronicles presents. Even a game like Monster Hunter is essentially a game about celebrating the destruction of an ecological order, and Nintendo’s own Metroid series basically has all fauna (and some flora) set to kill. If it’s for a purpose (as in Metroid, where the sense of isolation and insurmountable odds are the hallmarks of that series), having a landscape of artifice can work, but at this point in video game development, we can do so much more to enhance the gut feeling that we get simply from existing in digital space. Zelda might have led the charge, but now it’s time to step up its game.

      ]]>
      ecologyofhyrule.jpg

      We’ve traversed Hyrule now so many times that it has begun to feel like a second home. We’ve gone fishing, ridden horses across epic landscapes, and taken in all of the sights of Hyrule’s sublime scope. We’ve had experiences so meaningful that they almost feel real.

      But is Hyrule missing something? Critics have said that very thing for years, that Hyrule feels lifeless. And that’s a valid concern, one that’s worth examining in further detail. Which, coincidentally enough, you can do right after the jump!

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      Comprehensive Xenoblade Chronicles Review: Was it Worth the Fuss? http://www.zeldainformer.com/xenoblade_chronicles_review_was_it_worth_the_fuss/ Tue, 27 Sep 2011 01:00:44 +0000 http://localhost/wordpress90/?p=3308 Xenoblde Chronicles Review

      ...spoiler free…

      As one of the three Japanese Role-Playing Games (JRPG) at the center of the Operation Rainfall campaign, Xenoblade Chronicles by Monolith Soft has garnered itself an abundance of attention in the west. And while it isn’t likely to appear in the United States; European and Australian gamers have had their hands on this title for almost a month now.

      Now that those gamers have been able to really get to know it, we can finally answer some questions. Is Xenoblade worth the commotion? Are Americans really missing out here? That and more are all addressed inside this comprehensive review.

      Right from the very title screen Xenoblade makes a great show. The music is - for the lack of a more creative word choice - simply epic, and that flows through the entire soundtrack. From peaceful right through to a more metal feel, the music always accurately encapsulates the moment. It is a fitting score for the vast and graphically stunning world.

      As the backstory to the game reveals, the world is actually formed on the carcasses of two great titans - Bionis and Mechonis. As you may have guessed, Bionis is the home to animals (biological creatures) including the human race of Homs. Mechonis on the other hand is the home to the mechanical Mechon race. No doubt the soundtrack’s strength lies in the contrast of these two race’s styles of music.

      Xenoblade’s story tells the tale of Shulk, a Hom caught up in this great war between the Homs and the Mechon. It is his aim to destroy the Mechon, and given his ferocious shouts of “I’ll kill you” it is best not to doubt him. Shulk sets out to explore this vast world, along with various other companions that change as the game progresses.

      The game world itself, while vast, is also disappointing in some ways. It is true that if you can see a place off in the distance, you can get there. However if you come to the edge of a cliff, for instance, you can’t simply fall off without making a conscience and deliberate effort to jump off. Well, it is more of a Kangaroo hop than a jump. Even when you find yourself jumping across narrow platforms, there is no danger of falling off.

      Xenoblade World

      The shadow animations of the characters stand out also, but not for good reasons. It is just a circular black patch at their feet and not a humanoid figure. It also has the tendency to hover in mid air. Weird, I know. Another sloppy part when exploring the world is the intelligence controlling your party. They vanish before your eyes, then appear behind you, and then back in front of you again. Some magic going on there. All of these things, while minor and forgivable, really detract from the otherwise grand and perfect world you are a part of.

      Things such as the lazy shadow animations stand out because, other than Monster Hunter Tri, Xenoblade is the most realistic looking game on Wii. Shortcuts such as these manage to withdraw you from the otherwise immersive world. Xenoblade is a game that you really need to dedicate and immerse yourself in. There are hundreds of quests on top of the 100-hour main story, so content gets nothing but thumbs up.

      Exploration addicts will love parts of Xenoblade, but simultaneously dislike the lack of exploration in other parts! As you progress through the enormous world, you are guided in the right direction by an arrow, which also tells you the remaining distance. Some will find it helpful, and others, as the very thing that destroys the feel of exploration. Of course there is much to explore that is not on the main story’s arrowed path, and later in the game you do get to find your own way.

      Vast worlds are great and all, but Xenoblade is not free from the problem of big empty spaces where you simply run around. It looks great, but there’s just nothing to do there. Empty places are fleeting though, thankfully, as most areas are littered with collectibles and items, as well as enemies. Xenoblade requires strong tactic in regards to wandering enemies, as when you are just a fresh level 15 you can come across gargantuan beasts of level 81 and up. Players need to know when to pick a fight, when to avoid a fight, and when to flee when already fighting.

      The real drive of the game is the story. In many regards it is similar to Other M with its somewhat cinematic cutscenes, which will instantly turn some people off. On the contrary, the story really is the drive to continue through the game. There are twists and turns, stunningly animated cutscenes, and most notable of all, the refreshing British voice acting that is rarely heard in games. The voice acting is done superbly, and their accents really give it a more mythical and medieval feel than American actors could. So long as the British phrase “what are you playing at?” doesn’t annoy you, all is good here.

      As an RPG, in the end, it all comes down to the battle system. Being the main gameplay mechanic of RPGs, entire games are either made by their battle systems or fall down upon them. Even with all Xenoblade has going for it, its battle system is its downfall. Sure, it gets points for trying to be unique with the real-time, instead of turn-based, system and for making characters’ relationships affect the way the party works as a unit.

      Xenoblade Battle

      As new and ambitious as the battle system is though, it is far too complicated. I know, many people enjoy battle-systems with depth - and Xenoblade offers that - but depth can become overcomplexity, and does in this case. The learning slope is steep, and very early on you have endless tutorials just thrown at you.

      The game does know it has a lot for players to take in, so offers help, tips and allows you to reread them anytime, but there is too much to pick up at once. Details are flung at you faster than they can be effectively implemented. Perhaps Xenoblade would be significantly better if players were eased into the complex battle system much more gradually.

      As cool as real-time RPG battling sounds at first, it quickly becomes really messy. Thankfully you only control one member of your party directly, except for in special instances such as chain attacks. Otherwise you just issue general tactical orders. Even with just one character at your command it is a sloppy battle system. You have to focus on avoiding the attacks, controlling the camera, all while selecting your moves and analyzing the situation. No, this isn’t “hardcore” gameplay, it is poorly designed gameplay!

      However, all of that is once you’ve already engaged an enemy in battle. Unlike other RPGs where you are automatically launched into the battle sequence, in Xenoblade you must first target the enemy and then select the battle icon. You even have to do this if the enemy is already attacking and damaging your party, which can be difficult amongst a group of enemies.

      Then, on the regular occasion that you are facing a notable Mechon, you have to execute a series of moves, or hit them with a specific move, before you and your party can cause any damage. In some cases you’ll forget and all your battling will be in vain, and in other instances you’ll die many times over before you’ve been able to pull off that chain attack that allows the enemy to be damaged.

      Add to this that most boss fights have numerous smaller minions attacking you, and you get the mess that is a Xenoblade Chronicles battle. In many cases, it’s more about flukes and sheer level power than any real skill. During the battles the characters will use their voices a bit excessively, and while it does help to tell you how each member is fairing, it is also just another annoyance as you try to focus on the battle.

      As you progress further into the game, you will unlock the ability for Shulk to see future attacks from enemies, where you have to then work to protect yourself from them. At first it is interesting, but after a while all they are is animated scenes that slow down and interrupt the flow of battle. By no means enjoyable.

      It truly is a shame, because you can really get attached to the characters and story, which drives you to want to continue, but there comes a stage for many - if not most - where the battle system simply becomes too much to bear. Xenoblade Chronicles can be summed up in one sentence as a poor battling system ruining an otherwise fairly solid game.

      Xenoblade Characters

      If you want to be successful at Xenoblade you need to dedicate yourself and your time to it. Do all of the quests you come across to become as strong as you can. Keep at it, because as the game isn’t in America the availability of online help guides is scarce. Really, if you’re not already into the JRPG genre, then stay away from this title. Mastering the battle system for those new to JRPGs is nothing more than a chore. If you’re a master of the genre then you just might be able to plow through the game’s sloppiness.

      Xenoblade is an ambitious title, but ambition does not translate to success. A poor battling system quickly makes the enjoyment of gameplay fade, and lets the strong storyline take prominence. Perhaps we can forgive Monolith slightly because of the freebies that come with the game - a soundtrack in Australia and a red Classic Controller Pro in Europe.

      To our European and Australian viewers I advise that unless you’re already into RPGs, or just really keen to give it a try, stay away from Xenoblade chronicles. I would generally recommended that you play it and judge for yourself, but I can’t suggest dishing out the cash for it unless you know that you’re going to stick with it - through the good and the bad.

      To our American browsers I say, unless you’re a RPG master, you’re not missing much here. The only thing you’ve lost with Xenoblade is a bit of pride at being denied a game, which Nintendo seems to realize will only be enjoyed by the hardcore RPG gamers - which, to no surprise, tend to all live in Japan.

      It does make me fairly sad, because I really want to immerse myself in the world and follow the characters to the end, but the battle system brings the end long before you reach the game’s ending. I hope that The Last Story and Pandora’s Tower have something that makes Operation Rainfall more worthwhile, because Xenoblade simply isn’t worth it.

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      Follow me on Twitter @dathboc for all of my latest articles and updates. Also check out Zelda Informer on Twitter and Facebook for all the latest in the world of Nintendo.

      ]]>
      Xenoblde Chronicles Review

      ...spoiler free…

      As one of the three Japanese Role-Playing Games (JRPG) at the center of the Operation Rainfall campaign, Xenoblade Chronicles by Monolith Soft has garnered itself an abundance of attention in the west. And while it isn’t likely to appear in the United States; European and Australian gamers have had their hands on this title for almost a month now.

      Now that those gamers have been able to really get to know it, we can finally answer some questions. Is Xenoblade worth the commotion? Are Americans really missing out here? That and more are all addressed inside this comprehensive review.

      Right from the very title screen Xenoblade makes a great show. The music is - for the lack of a more creative word choice - simply epic, and that flows through the entire soundtrack. From peaceful right through to a more metal feel, the music always accurately encapsulates the moment. It is a fitting score for the vast and graphically stunning world. ...Read on...

      ]]>
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      What's in it For Link? What's His Motivation to Always Save the Day? http://www.zeldainformer.com/whats_in_it_for_link_whats_his_motivation_to_always_save_the_day/ Tue, 27 Sep 2011 00:31:34 +0000 http://localhost/wordpress90/?p=3309 Link ConfusedIt’s an interesting question don’t you think? Link is always thrust into action, usually a child, and expected to do great things with little to no motivation. In Ocarina of Time he blindly listens to The Great Deku Tree, and entity most of the Kokiri never meet, and runs off to Hyrule Castle. As time progresses, Zelda is kidnapped. Zelda is a complete stranger. Link doesn’t really even know her. She was kidnapped. Isn’t this something for the adults to take care of? No, it must be a job for this 10 year old boy. I mean, there is so much in it for him right?

      In the end, this is a question for the ages: Why does Link do what he does? He’s a hero? Sure I guess. Still, what is his motivation? What is his reward? Well, we all know what he really wants…

      Death Mountain Joke

      Yeah, as if you’ll ever get your just reward, Link.

      ]]>
      Link ConfusedIt’s an interesting question don’t you think? Link is always thrust into action, usually a child, and expected to do great things with little to no motivation. In Ocarina of Time he blindly listens to The Great Deku Tree, and entity most of the Kokiri never meet, and runs off to Hyrule Castle. As time progresses, Zelda is kidnapped. Zelda is a complete stranger. Link doesn’t really even know her. She was kidnapped. Isn’t this something for the adults to take care of?  No, it must be a job for this 10 year old boy. I mean, there is so much in it for him right?

      In the end, this is a question for the ages: Why does Link do what he does? He’s a hero? Sure I guess. Still, what is his motivation? What is his reward? Well, we all know what he really wants…

      ]]>
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      Mario and Metroid Join Four Swords Anniversary Edition for Download This Week in Europe and Japan http://www.zeldainformer.com/mario_and_metroid_join_four_swords_anniversary_edition_for_download_this_we/ Tue, 27 Sep 2011 01:15:00 +0000 http://localhost/wordpress90/?p=3310 Metroid II is coming to the IIIDS GameBoy Virtual ConsoleLooks like Nintendo’s really looking to hit the eShop hard this week! In addition to the already-known Four Swords Anniversary Edition, which will be available this Wednesday, September 28, European and Japanese fans will receive major Virtual Console games: Super Mario Land 2: 6 Golden Coins in Europe and Metroid II: Return of Samus in Japan.


      Now, personally I haven’t actually played either of these titles - I didn’t pick up a Nintendo handheld until the GameBoy Color came out and missed out on a lot of those old monochromatic gems - but they’re two that I’ve been really looking forward to since they were announced a month or so back. No word yet on a possible American release, but knowing how the Virtual Console goes I’m sure it’s only a matter of time.



      Download Zelda And Mario In The Same Week



      26th September 2011: Nintendo 3DS and Nintendo DSi fans are sitting pretty this week, as two famous heroes are available for download this week. The Legend of Zelda™: Four Swords Anniversary Edition becomes available to download for free for a limited time* only on Nintendo DSiWare, whilst a spell is cast over the people of Mario Land in Super Mario Land™ 2: 6 Golden Coins which becomes available as a Virtual Console game for Nintendo 3DS.



      As part of the The Legend of Zelda 25th Anniversary celebrations play the classic Zelda 2D multiplayer adventure, The Legend of Zelda™: Four Swords Anniversary Edition with up to three other players, by connecting your Nintendo DSi, Nintendo DSi XL or Nintendo 3DS wirelessly - work together to rescue Princess Zelda after Link splits into four with the help of the Four Sword. However, unlike the original Game Boy Advance version, it is now possible to play the game in a brand new way as a single player. When you go solo you won’t be totally alone though as an additional Link will appear beside the one you control to help you along during your adventure. It is even possible to independently control “each” Link by selecting either of them using the L or R Buttons.



      Mario also needs your help this week in Super Mario Land™ 2: 6 Golden Coins, as an evil creep called Wario took over his castle and put the people of Mario Land under his control with a magic spell. You must help Mario retrieve the 6 Golden Coins which have been scattered by Wario all over Mario Land. There’s no time to waste!



      Check out the latest offerings below which are also available for download this week via Nintendo eShop, Nintendo DSi Shop and the Wii Shop Channel.



      The Legend of Zelda™: Four Swords Anniversary Edition (Nintendo)

      Nintendo DSi Shop (DSiWare) - FREE

      Nintendo eShop (DSiWare) - FREE

      Game Description: Enjoy this classic Game Boy Advance™ multiplayer Zelda adventure for free, but this time with additional new areas to play and a single player option to enjoy.



      Super Mario Land™ 2: 6 Golden Coins (Nintendo)

      Nintendo 3DS (Virtual Console) - €4,00

      Game Description: Take Mario through a series of themed worlds and stages to recover the 6 Golden Coins and free his castle from the clutches of the evil Wario!



      Those Zelda-themed download cards can’t come soon enough.



      Source: Nintendo World Report via MyNintendoNews


      ]]>
      Metroid II is coming to the IIIDS GameBoy Virtual ConsoleLooks like Nintendo’s really looking to hit the eShop hard this week! In addition to the already-known Four Swords Anniversary Edition, which will be available this Wednesday, September 28, European and Japanese fans will receive major Virtual Console games: Super Mario Land 2: 6 Golden Coins in Europe and Metroid II: Return of Samus in Japan.
      Now, personally I haven’t actually played either of these titles - I didn’t pick up a Nintendo handheld until the GameBoy Color came out and missed out on a lot of those old monochromatic gems - but they’re two that I’ve been really looking forward to since they were announced a month or so back. No word yet on a possible American release, but knowing how the Virtual Console goes I’m sure it’s only a matter of time.

      Hop inside for the NoE press release.

      ]]>
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      GameStop's Pre-Order Bonus Revealed For Super Mario 3D Land http://www.zeldainformer.com/gamestops_pre-order_bonus_revealed_for_super_mario_3d_land/ Tue, 27 Sep 2011 01:08:18 +0000 http://localhost/wordpress90/?p=3311 You can be super cool with this Tanooki key ring!Compared to the incredible pre-order bonus fans will be attaining with The Legend of Zelda: Skyward Sword, a golden Wii remote and a CD containing music from the 25th anniversary concerts, Super Mario 3D Land‘s pre-order bonus may not seem like much. But you just can’t deny how friggin’ cool it is! It’s a Tanooki Mario keychain, featuring Mario - completely suited up - and shaking that Tanooki tail. The amount of detail in the tiny little figurine is pretty impressive! Definitely, if you hale Super Mario Bros. 3 as one of the best games ever made, or you’re just very excited for Super Mario 3D Land, you shouldn’t be missing out on this cute pre-order bonus! Click here to secure your pre-order.



      Source: GameStop

      ]]>
      You can be super cool with this Tanooki key ring!Compared to the incredible pre-order bonus fans will be attaining with The Legend of Zelda: Skyward Sword, a golden Wii remote and a CD containing music from the 25th anniversary concerts, Super Mario 3D Land‘s pre-order bonus may not seem like much. But you just can’t deny how friggin’ cool it is! It’s a Tanooki Mario keychain, featuring Mario - completely suited up - and shaking that Tanooki tail. The amount of detail in the tiny little figurine is pretty impressive! Definitely, if you hale Super Mario Bros. 3 as one of the best games ever made, or you’re just very excited for Super Mario 3D Land, you shouldn’t be missing out on this cute pre-order bonus! Click here to secure your pre-order.

      ]]>
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      Wii U Developer Quote of the Day: Darksiders II Wii U Version to be the "Definitive" Version? http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_darksiders_ii_wii_u_version_to_be_the_defi/ Tue, 27 Sep 2011 01:30:00 +0000 http://localhost/wordpress90/?p=3312 With so many high-profile games slated as Wii U launch titles…how are we going to decide between them?We’ve already heard from Vigil about how Darksiders II was really easy to make work on Wii U and how the touch-screen controller makes certain gameplay functions really snappy and streamlined, but now we’re hearing these praises being spun in an even more positive light. The company’s marketing manager, Jay Fitzloff, says he thinks the Wii U version will be the “definitive” edition of the game.


      Y’know, you could just throw in anything just to throw it in but we want to make sure it really works. So far we have visual parity with other formats and it’s been easy to port over, but making Darksiders 2 for Wii U is about using the system. In the end it’ll have such as unique control set - we think it’s the best we can make for Wii U, but will it be definitive? You tell us when it comes out!



      We haven’t really heard this for many Nintendo editions of third-party games so far… usually it’s the opposite, with the Wii getting a dumbed-down version while the PS3 or 360 gets the HD “director’s cut” version with all the extras that couldn’t make it into the Wii iteration. Interesting how the tables have turned!



      It’s also encouraging to see that Vigil seems to be specifically looking to see whether this title’s Wii U audience thinks the unique controller experience really enhances the game. On the one hand, it inspires confidence in the Wii U version that they’re looking forward to hearing from players, and on the other, it shows just how much attention they’re giving to the added touch control features. Anybody willing to try it out on multiple platforms down the line just to see if this claim holds up? It’s all for scientific purposes, of course.



      Source: Official Nintendo Magazine via GoNintendo

      ]]>
      With so many high-profile games slated as Wii U launch titles…how are we going to decide between them?We’ve already heard from Vigil about how Darksiders II was really easy to make work on Wii U and how the touch-screen controller makes certain gameplay functions really snappy and streamlined, but now we’re hearing these praises being spun in an even more positive light. The company’s marketing manager, Jay Fitzloff, says he thinks the Wii U version will be the “definitive” edition of the game.

      We haven’t really heard this for many Nintendo ports of third-party games so far… usually it’s the opposite, with the Wii getting a dumbed-down version while the PS3 or 360 gets the HD “director’s cut” version with all the extras that couldn’t make it into the Wii iteration. Interesting how the tables have turned!

      Jump inside for Fitzloff’s quote in its full context.

      ]]>
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      Nintendo has Secured the Rights to SuperMario.com...Finally http://www.zeldainformer.com/nintendo_has_secured_the_rights_to_supermariocomfinally/ Tue, 27 Sep 2011 01:45:00 +0000 http://localhost/wordpress90/?p=3313 The rarely seen Super Mario series logoNintendo’s got Zelda.com and Metroid.com, but they still can’t touch Mario.com - however, it does seem they’ve finally won the rights to the SuperMario.com domain. It’s been a year-long fight between Nintendo and some outside owner over the intellectual property claim to the domain, and as one might expect the Big N won through.



      Now, don’t go checking it out right this second. They haven’t done anything with the page yet - and it may inevitably just wind up as part of their long list of unused domains (along with Xenoblade.com, TheLastStory.com, and others) - but with Super Mario 3D Land right around the corner and no official site in sight (see what I did there?), we may see the domain put to use sooner rather than later.



      Source: Game Informer via GoNintendo

      ]]>
      The rarely seen Super Mario series logoNintendo’s got Zelda.com and Metroid.com, but they still can’t touch Mario.com - however, it does seem they’ve finally won the rights to the SuperMario.com domain. It’s been a year-long fight between Nintendo and some outside owner over the intellectual property claim to the domain, and as one might expect the Big N won through.

      Now, don’t go checking it out right this second. They haven’t done anything with the page yet - and it may inevitably just wind up as part of their long list of unused domains (along with Xenoblade.com, TheLastStory.com, and others) - but with Super Mario 3D Land right around the corner and no official site in sight (see what I did there?), we may see the domain put to use sooner rather than later.

      ]]>
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      UK Will Be Getting The Wii Fit Plus Bundle In Black http://www.zeldainformer.com/uk_will_be_getting_the_wii_fit_plus_bundle_in_black/ Tue, 27 Sep 2011 01:47:47 +0000 http://localhost/wordpress90/?p=3314 It's back, in black.Nintendo loves every reason for their consumers to remain physically active. While the Wii Fit craze might have well and truly passed with the gradual death of the Wii, that hasn’t stopped Nintendo bringing this Wii Fit Plus bundle to the UK - complete with a new, cool balance board to match the black Wii console released last year. After all, who would want a white bathroom scale to wipe their dirty feet all over, when you can have a slick, dark beast like this one guarding your entertainment centre in your living room, and warning off little kiddies who might want to give it a try.



      Reportedly, the bundle will be launching in the UK on the 7th of October for £99.99, approximately $155USD. So far, there’s no word on the black balance board (the B.B.B.) making its way to other regions, but we can only be sure that this is one peripheral that will be travelling to other nations soon enough. I mean, it’s not like other countries don’t need to exercise.



      Source: Joystiq

      ]]>
      It's back, in black.Nintendo loves every reason for their consumers to remain physically active. While the Wii Fit craze might have well and truly passed with the gradual death of the Wii, that hasn’t stopped Nintendo bringing this Wii Fit Plus bundle to the UK - complete with a new, cool balance board to match the black Wii console released last year. After all, who would want a white bathroom scale to wipe their dirty feet all over, when you can have a slick, dark beast like this one guarding your entertainment centre in your living room, and warning off little kiddies who might want to give it a try.

      Reportedly, the bundle will be launching in the UK on the 7th of October for £99.99, approximately $155USD. So far, there’s no word on the black balance board (the B.B.B.) making its way to other regions, but we can only be sure that this is one peripheral that will be travelling to other nations soon enough. I mean, it’s not like other countries don’t need to exercise.

      ]]>
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      ZI Forums Enter a New Era: Come Join the Fun http://www.zeldainformer.com/zi_forums_enter_a_new_era_come_join_the_fun/ Tue, 27 Sep 2011 01:59:46 +0000 http://localhost/wordpress90/?p=3315 Zelda Informer Forums

      Our forums are a massive extension of our community here at Zelda Informer, and in the past we haven’t always done the best job presenting them in a manner that is acceptable. Ugly layouts, unfriendly confines, and useless spam were major turn offs for most people, including the staff. Times are changing, and it’s never been better than now to get involved. Above you can see just small glimpse and the new and improve look, but the improvements go beyond just what you see here.

      One thing we have done is instill an active mod team, one that upholds our firm belief on what a community should be: Free verse, able to talk about anything and everything, as long as you don’t resort to being a dumbass. That’s it. There are no “rules” - all the rules are contained within that solitary “dumbass” term, and our mod team has a clear understanding what that term encompasses. We want the forums to be inviting, but not out of control. We have gotten them back into control, and things have been fairly positive as a result.

      Of course, the purpose of the forums is to converse with other fans of the site. As a few examples, we have a great discussion based on the likes and dislikes for Skyward Sword based on information and trailers alone, top 10 games from every nintendo console, and naturally some love for our continuous Pokemon League. These are just a few examples of the great times our forums have to offer. What are you waiting for? There has never been a better time to join.

      ]]>
      Zelda Informer Forums

      Our forums are a massive extension of our community here at Zelda Informer, and in the past we haven’t always done the best job presenting them in a manner that is acceptable. Ugly layouts, unfriendly confines, and useless spam were major turn offs for most people, including the staff. Times are changing, and it’s never been better than now to get involved. Above you can see just small glimpse and the new and improve look, but the improvements go beyond just what you see here.

      One thing we have done is instill an active mod team, one that upholds our firm belief on what a community should be: Free verse, able to talk about anything and everything, as long as you don’t resort to being a dumbass. That’s it. There are no “rules” - all the rules are contained within that solitary “dumbass” term, and our mod team has a clear understanding what that term encompasses. We want the forums to be inviting, but not out of control. We have gotten them back into control, and things have been fairly positive as a result.

      Of course, the purpose of the forums is to converse with other fans of the site. As a few examples, we have a great discussion based on the likes and dislikes for Skyward Sword based on information and trailers alone, top 10 games from every nintendo console, and naturally some love for our continuous Pokemon League. These are just a few examples of the great times our forums have to offer. What are you waiting for? There has never been a better time to join.

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      G4TV Thinks Skyward Sword Hasn't Graduated From Ocarina Of Time http://www.zeldainformer.com/g4tv_thinks_skyward_sword_hasnt_graduated_from_ocarina_of_time/ Tue, 27 Sep 2011 11:56:26 +0000 http://localhost/wordpress90/?p=3317 Does this look like a 1998 game to you?I think we can all agree that one thing that The Legend of Zelda: Skyward Sword doesn’t need, is ignorant video game journalists and “professionals” whom haven’t really studied or played the game at all, save from in passing glimpses of probably old videos and screenshots. Whether or not G4TV have really had a good look at Skyward Sword or not is arguable, but it would certainly seem as such when one considers their completely unfounded view on the game, claiming that the gameplay “hasn’t graduated from Ocarina of Time”, and that it is not a “modern game with modern graphics”.



      Then again, these are just the opinions of video games analysts and journalists, and in reality, Morgan Webb and Adam Sessler are only comparing footage of Skyward Sword with the footage of games like Uncharted - they are only looking on the surface of Skyward Sword, without completely considering how deep the gameplay will be. With a fully-devised gameplay system of upgrading items, a non-linear gameplay style which allows for free-exploration, an in-depth flying mechanic accompanied by an expansive sky world to explore, a refined, fully-revitalised combat system thanks to the addition of Wii Motion Plus, and tonnes of other gameplay mechanics, I think it’s unarguable that Skyward Sword in 2011 has most definitely graduated from Ocarina of Time in 1998. In fact, one could argue that the development team at Nintendo have made every effort to get the Zelda series to “graduate” from Ocarina of Time.


      Adam Sessler: Zelda. I think it is curious. Of course I’m going to play it, but it’s not drawing up that same level of enthusiasm that a Zelda game usually would.



      Morgan Webb: *Yawns* Okay, I think basically what it is, is that you show Zelda and then right after that we showed Uncharted, and just the difference in graphics and just adult nature of Uncharted…the graphics were beautiful.



      Adam Sessler: And the evolution of gameplay…it doesn’t feel like we’ve really graduated from what we experienced in Ocarina of Time.



      Morgan Webb: And how great would a Zelda game be on a modern console with modern graphics.



      It would certainly appear as though their lack of knowledge of Skyward Sword is hurting the game’s image, if audiences take in what these individuals are saying. Unfortunately, that’s the power of opinion! It seems as though G4TV is only looking at Skyward Sword on face value, with the simple claim that because it’s not running on up-to-date hardware, it will, as a result, lack in quality. What people need to remember is that, yes, even though the Wii’s hardware specifications are severely dated, that this does not mean that the gameplay will be at all lacking - and in many ways, it will be just as enjoyable if not more so than third-person action-adventure titles on other platforms, such as Naughty Dog’s series Uncharted. Hopefully, when the reviews start to pop out in just over a month’s time, we will have some aggregate numbers to see just whether or not Skyward‘s gameplay is “evolved.”



      Souce: MyNintendoNews

      ]]>
      Does this look like a 1998 game to you?I think we can all agree that one thing that The Legend of Zelda: Skyward Sword doesn’t need, is ignorant video game journalists and “professionals” whom haven’t really studied or played the game at all, save from in passing glimpses of probably old videos and screenshots. Whether or not G4TV have really had a good look at Skyward Sword or not is arguable, but it would certainly seem as such when one considers their completely unfounded view on the game, claiming that the gameplay “hasn’t graduated from Ocarina of Time”, and that it is not a “modern game with modern graphics”.

      Then again, these are just the opinions of video games analysts and journalists, and in reality, Morgan Webb and Adam Sessler are only comparing footage of Skyward Sword with the footage of games like Uncharted - they are only looking on the surface of Skyward Sword, without completely considering how deep the gameplay will be. With a fully-devised gameplay system of upgrading items, a non-linear gameplay style which allows for free-exploration, an in-depth flying mechanic accompanied by an expansive sky world to explore, a refined, fully-revitalised combat system thanks to the addition of Wii Motion Plus, and tonnes of other gameplay mechanics, I think it’s unarguable that Skyward Sword in 2011 has most definitely graduated from Ocarina of Time in 1998. In fact, one could argue that the development team at Nintendo have made every effort to get the Zelda series to “graduate” from Ocarina of Time. Jump inside for the full quote by G4TV.

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      Nintendo Details Limited Production of Skyward Sword 25th Anniversary Contents http://www.zeldainformer.com/nintendo_details_limited_production_of_skyward_sword_25th_anniversary_conte/ Tue, 27 Sep 2011 13:55:30 +0000 http://localhost/wordpress90/?p=3318 Skyward Sword - the limited edition box!Nintendo of Japan finally announced the limited edition gold Wii Remote Plus bundle for Skyward Sword as well as the packed-in Zelda Symphony soundtrack CD, but they also disclosed some details we didn’t really know about how limited the production is going to be for these items. If customers want to pick up the limited edition gold remote, they’ll have to grab the limited edition bundle - just like in the West. As for the soundtrack CD, they can confirm that it’ll be included with all copies of the game shipped during 2011, and will discontinue production at the start 2012.



      Alongside this announcement they explained that the game’s gold packaging is also a limited-edition special feature - at least in Japan. 2011 copies of the game will come in the gold box, while next year’s copies will feature a brighter white cover art. I’ve included both covers below for comparison purposes:




      Skyward Sword - 25th anniversary edition! Skyward Sword - unlimited edition



      For more images of Skyward Sword Limited Edition materials, check out our Skyward Sword Limited Edition bundle gallery.



      Source: Andriasang


      Related Articles:

      ]]>
      Skyward Sword - the limited edition box!Nintendo of Japan finally announced the limited edition gold Wii Remote Plus bundle for Skyward Sword as well as the packed-in Zelda Symphony soundtrack CD, but they also disclosed some details we didn’t really know about how limited the production is going to be for these items. If customers want to pick up the limited edition gold remote, they’ll have to grab the limited edition bundle - just like in the West. As for the soundtrack CD, they can confirm that it’ll be included with all copies of the game shipped during 2011, and will discontinue production at the start 2012.

      Alongside this announcement they explained that the game’s gold packaging is also a limited-edition special feature - at least in Japan. 2011 copies of the game will come in the gold box, while next year’s copies will feature a brighter white cover art. Jump inside for a comparison between the two.


      For more images of Skyward Sword Limited Edition materials, check out our Skyward Sword Limited Edition bundle gallery.

      ]]>
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      New Rayman Origins Trailer Shows Off Environments and Bosses http://www.zeldainformer.com/new_rayman_origins_trailer_shows_off_environments_and_bosses/ Tue, 27 Sep 2011 14:54:00 +0000 http://localhost/wordpress90/?p=3319 Rayman Origins - coming this November to Wii!Rayman Origins is one of those titles coming out in mid-November that I’m going to have to put on the back burner until Christmas break thanks to Skyward Sword, but aside from Super Mario 3D Land it’s probably the game I’m most excited to play this holiday.


      I loved Rayman 2 back in its N64 days thanks to its silly presentation and interesting gameplay, sound, and so on (I still play the PlayStation 2 port from time to time), but I never really got a chance to check out his 2D adventures. Now with Rayman Origins I’ll get to experience Rayman in full retro glory - but this isn’t just a retro throwback, it’s the epitome of a modern side-scrolling platformer.



      Ubisoft churned out a trailer, titled the “Around the World” trailer, that shows off all the game’s beautifully-rendered environments as well as a few of the massive and ridiculous bosses. They also tagged the game’s release dates onto the end in the various regional versions: November 15 in America, November 24 in Australia, and November 25 in Europe.


      ]]>
      Rayman Origins - coming this November to Wii!Rayman Origins is one of those titles coming out in mid-November that I’m going to have to put on the back burner until Christmas break thanks to Skyward Sword, but aside from Super Mario 3D Land it’s probably the game I’m most excited to play this holiday.
      I loved Rayman 2 back in its N64 days thanks to its silly presentation and interesting gameplay, sound, and so on (I still play the PlayStation 2 port from time to time), but I never really got a chance to check out his 2D adventures. Now with Rayman Origins I’ll get to experience Rayman in full retro glory - but this isn’t just a retro throwback, it’s the epitome of a modern side-scrolling platformer.

      Ubisoft churned out a trailer, titled the “Around the World” trailer, that shows off all the game’s beautifully-rendered environments as well as a few of the massive and ridiculous bosses. They also tagged the game’s release dates onto the end in the various regional versions: November 15 in America, November 24 in Australia, and November 25 in Europe. Hop inside to take a look at the trailer.

      ]]>
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      Zelda to Takeover Nottingham, UK http://www.zeldainformer.com/zelda_to_takeover_nottingham_uk/ Tue, 27 Sep 2011 16:30:12 +0000 http://localhost/wordpress90/?p=3320 Zelda to Invade Nottingham

      If you live in the UK and love Zelda, then we have good news for you. On Saturday, October 29th, in honor of Zelda’s 25th Anniversary, Zelda will invade Nottingham.



      The event, hosted by GameCity, has been dubbed ‘Zelda Anniversary Takeover Day’ and will take place in Nottingham’s Old Market Square, which will be transformed to look like Castle Town Market.



      But besides the shear coolness of an official Zelda gathering, what will this Hylian festival have to offer?



      First off all, the The Legend of Zelda: Skyward Sword demo will be there, so if you live in the UK, you still have a chance to play the game before it’s officially released.



      There will also be other activities such as sword and shield crafting and Ocarina lessons. Once you think you’ve gotten the hang of the ccarina you can join the Ocarina Orchestra and play a number of memorable Zelda themes. The best part is you’ll get a free limited-edition Zelda-branded ocarina for participating. There will also be a Lon Lon Milk bar.



      As far as challenges go, you can complete the Hero’s Quest by finding and collecting all the pieces of the Triforce, which will be hidden within the area.



      There will also be a Zelda Canon Speed Run. GameCity will be on the lookout for six Zelda fans who can complete any of the 15 Zelda games in the series quickly. Those selected will join a tag team, who will be attempting to marathon the entire series throughout the course of the event.



      If you’re interested, you can also film a short video blog at the event about your love for Zelda, as the National Videogame Archive will offer fans the chance to record their thoughts and memories throughout the day.



      If you would like to get involved prior to the event, GameCity is inviting Zelda fans to contribute to a one-shot fan magazine. In order to participate you can submit fan art, fan fiction, an essay about your experiences with Zelda, and anything else you can think of.



      The Zelda Takeover event is only one portion of GameCity, which is a bigger video festival that starts on October 25th. For more information about non-Zelda GameCity events, check out their website.



      If you live in the UK and are planning on attending the event, make sure to send us pictures and video.



      Source: Official Nintendo Magazine

      ]]>
      Zelda to Invade Nottingham

      If you live in the UK and love Zelda, then we have good news for you. On Saturday, October 29th, in honor of Zelda’s 25th Anniversary, Zelda will invade Nottingham.

      The event, hosted by GameCity, has been dubbed ‘Zelda Anniversary Takeover Day’ and will take place in Nottingham’s Old Market Square, which will be transformed to look like Castle Town Market.

      But besides the shear coolness of an official Zelda gathering, what will this Hylian festival have to offer?

      Jump inside to find out.

      ]]>
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      Game Informer's Top Ten Zelda Bosses http://www.zeldainformer.com/game_informers_top_ten_zelda_bosses/ Tue, 27 Sep 2011 17:23:33 +0000 http://localhost/wordpress90/?p=3321 Game Informer's Top Ten Zelda Bosses

      Game Informer is continuing to release more content as part of their month long Zelda 25th Anniversary feature. Today they have listed out their Top Ten Bosses throughout the course of the Zelda franchise.



      So which bosses, according to the magazine, are the best of the best?



      10. King Dodongo (Ocarina of Time)

      9. Stallord (Twilight Princess)

      8. Gleeok (The Legend of Zelda)

      7. Argorok (Twilight Princess)

      6. Dark Link (Zelda II: The Adventures of Link)

      5. Phantom Ganon (Ocarina of Time)

      4. Trinexx (A Link to the Past)



      And the top three?



      3. Agahnim (A Link to the Past)

      2. Ganon (Wind Waker)

      1. Twinrova (Ocarina of Time)



      Ganondorf

      The only thing surprising about the Wind Waker Ganon fight being in the top three, after Game Informer’s ten-minute long discussion the other day about why it was so awesome, is that it didn’t place in at number one. That spot went instead to Twinrova.



      Twinrova


      Splitting Ganon’s forehead was amazing in Wind Waker, but no boss battle in the series is better on an all-around basis than the Twinrova witches in Ocarina of Time. It begins with the twin witches Koume and Kotake targeting Link individually, with color-coded fire and ice spells similar to Trinexx. Instead of simply attacking them with an opposing elemental item, however, the player must absorb and reflect one witch’s attack at the other. Once enough damage has been dealt to the duo, they combine to form Twinrova. Three blasts of the same element must be absorbed into Link’s mirror shield before it can be used against the witch, and absorbing an opposing element negates any progress you’ve made. This forces the player to anticipate what Twinrova’s next attack will be, and evade or absorb accordingly. It’s a thrilling fight, and stands as our favorite boss battle amongst the dozens in the Legend of Zelda series.




      Don’t get me wrong, Twinrova is all sorts of awesome, I’m just not sure she was the best Zelda boss I’ve ever fought. Then again, I don’t think I could narrow down my top ten without a considerable amount of thought. I also don’t feel like I’m entitled to do so, since I haven’t played some of the older titles (this will soon be corrected). However, I am disappointed that not a single Majora’s Mask boss made it onto the list.



      Here’s ZeldaInformer’s Top Ten list from a couple years back:







      Readers, do you agree with Game Informer’s list? What is your favorite Zelda boss?



      Source: Game Informer

      ]]>
      Game Informer's Top Ten Zelda Bosses

      Game Informer is continuing to release more content as part of their month long Zelda 25th Anniversary feature. Today they have listed out their Top Ten Bosses throughout the course of the Zelda franchise.

      So which bosses, according to the magazine, are the best of the best?

      10. King Dodongo (Ocarina of Time)
      9. Stallord (Twilight Princess)
      8. Gleeok (The Legend of Zelda)
      7. Argorok (Twilight Princess)
      6. Dark Link (Zelda II: The Adventures of Link)
      5. Phantom Ganon (Ocarina of Time)
      4. Trinexx (A Link to the Past)


      As for the top three, you’ll have to jump inside to find that out.

      ]]>
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      Kilrok's Waters: A Zelda Informer CYOA Pt. 2 http://www.zeldainformer.com/kilroks_waters_a_zelda_informer_cyoa_pt_2/ Tue, 27 Sep 2011 18:31:18 +0000 http://localhost/wordpress90/?p=3322 Kilrok Cover

      Link stopped and looked at his brother expectantly.

      “Wha-?” his brother looked at him for a second and then shook his head, “Wasn’t expecting you to actually listen. Well, er, I got a message from the castle. They have a request for us, but we need to go to the castle to receive the order. I was wondering if you wanted to go?”

      Link thought for a second, “You don’t need to answer now, just tell me by the end of the day, okay?” Link nodded his head in agreement and the two parted ways.

      As he exited the living quarter and entered the work quarter, the buildings were replaced with larger stone shacks with heavy wooden doors arranged rather haphazardly around a partially built fountain. Two men were working to place stones around an empty pedestal. They loudly greeted Link with heavy grunts as he walked past, not stopping their work.

      In the morning air of the work quarter, a busy bustle and buzz gave the atmosphere some electricity. Link felt alive here, and if given the choice, he would never leave. Everyone here were comrades, migrating here recently when the King declared the building of an expansive Hyrule City, which was dictated to him by the Goddesses. Wanderers from all around heeded his call and gathered to build the castle. Five years on, the castle was nearly complete. The towers were only partially finished, but already it was a thing of beauty. Every man here had contributed, and every man felt pride for it.

      The castle towered over the rest of the city, casting a shadow over it and cooling the air. It was imposing, impressive, a little intimidating, but a beacon of civilization. This greatly contrasted the rather ugly buildings of the work quarter, but the fountain was only the start. The plans for Hyrule City were just beginning.

      Link found his metalworking building with a wooden sign nailed to it with “Hyrule Smithy” scrawled on it. Pushing the door open, he found it exactly as he left it last night ¬—Slightly messy, but not disorganized. The floor was dirt and dust floated about lit by the light shining in like little fireflies.

      Link had a few things to work on. He had a shield he needed to finish for his uncle which he probably should have finished yesterday but his uncle isn’t an impatient man, a door lock for a textile shop opening today a few doors down, and a chest for a wanderer who had just moved into the city a few days ago. He was still waiting for the wood for the chest, but he could still get started on it.

      Which one should he work on today?

      1. Shield for his uncle.
      2. Door lock for textile shop opening today.
      3. Chest for new-comer.

      Related Articles:

      Skyward Sword Walkthrough Game Informer‘s Top Ten Zelda Bosses ]]>
      Kilrok Banner

      Sorry for the delay, guys! Been a busy couple of weeks. In case you missed it, here is Part 1. Without any delay, here is part 2:

      Link stopped and looked at his brother expectantly.

      “Wha-?” his brother looked at him for a second and then shook his head, “Wasn’t expecting you to actually listen. Well, er, I got a message from the castle. They have a request for us, but we need to go to the castle to receive the order. I was wondering if you wanted to go?”

      Link thought for a second, “You don’t need to answer now, just tell me by the end of the day, okay?” Link nodded his head in agreement and the two parted ways.

      Continued after the break…

      ]]>
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      Old Franchises that Should Come to Wii U http://www.zeldainformer.com/old_franchises_that_should_come_to_wii_u/ Tue, 27 Sep 2011 17:48:34 +0000 http://localhost/wordpress90/?p=3323 megamanwiiu.jpg

      Nintendo, at one point, was synonymous with gaming. You didn’t play video games - you played Nintendo, and it was that kind of utter market dominance that made the NES and, to a lesser extent the SNES (though it too was more dominant than the Genesis, despite any advantages from the Genesis’ SUPER FAST BLAST PROCESSING), that had every major game publisher bringing their premier franchises to Nintendo systems



      For a variety of reasons, that didn’t carry over into the 3D era, with many (though certainly not all) publishers jumping ship to the comparatively greener pastures of Sony’s Playstation, what with its then-massive CD format and ease of programming over the technically-superior N64.



      Despite feints in the direction of third-party appeal, Nintendo has always been perhaps a little too quirky for the mostly risk averse publishers. The tiny discs of the Gamecube (and to a lesser extent, its family-friendly aesthetics) and the crazy control scheme and diminished graphical power of the Wii seemingly kept the traditional third-party publisher at bay, and while the Wii did fine off the string of first-party hits, it’s clear that Nintendo is really serious about the third-party publisher with the Wii U and its graphical horsepower, while still maintaining the requisite Nintendo quirkiness that I, personally, love.



      The market might be more competitive than ever, and Nintendo might not be as synonymous with gaming as it once was, but I think it’s high time that some of Nintendo’s migrated franchises make the switch back to Wii U.


      FFVI1. Final Fantasy

      Last major installment on a Nintendo console: Final Fantasy VI




      Why it left Nintendo: For six games, Squaresoft’s Final Fantasy series was the premier JRPG on Nintendo’s consoles, pushing the technology needed to power the series’ ever more elaborate setups with each iteration. Many of the series’ most stone-cold classics were released on the NES and SNES, with Final Fantasy IV‘s introduction of a fully fleshed out narrative and Active Time Battle System, and Final Fantasy VI‘s mature and awe-inspiring story being true standouts in the golden age of the JRPG.



      Nintendo’s “betrayal” of Squaresoft has become the stuff of legend on the internet. With Squaresoft all set to bring their futuristic Final Fantasy VII to the next Nintendo console, Nintendo ended up reneging on their deal with Phillips to make a CD drive for their console, instead going with the seemingly-dated cartridge format one more time (word has it that Shigeru Miyamoto was behind this decision, as he couldn’t abide by the loading times inherent to the CD format).



      The rest, as they say, is history. Nintendo released the N64, Phillips got compensated with some Nintendo franchises for their own CD-i console (which we will never speak of again in these parts), and Squaresoft jumped ship for Sony’s console, which offered practically everything that Squaresoft needed to fulfill their vision for the game, and in the process, effectively turned the tides of popular sentiment towards the world’s oldest video game company.



      Why it needs to come back: After Final Fantasy’s subsequent world-conquering on the PSX and PS2, Square Enix has been foundering in the face of technological demands, the loss of key creative personnel like series-creator Hironobu Sakaguchi and composer Nobuo Uematsu, loss of market share for the JRPG in the West and altered expectations about what it means to make a “modern” game. Games like last year’s Final Fantasy XIII demonstrated to the world that Square Enix might have some issues with delivering the same kind of experience that gamers expected of them.



      That’s why the Wii U is a perfect fit. A series like Final Fantasy returning to its Nintendo roots would also demonstrate, perhaps, a willingness to take a look at what made games like Final Fantasy IV so great, and perhaps a true renaissance of the JRPG could take place. Heck, if The Last Story gets released in North America, the combined weight of a theoretical Final Fantasy XV and The Last Story could see renewed interest in a dormant genre, all on the console of the company that used to house all the greats.



      Squaresoft might be mostly in Sony’s pocket, but let’s not forget that Final Fantasy XIII was released on the XBox 360 - there’s definite precedent for a multi-platform, main-series Final Fantasy release.


      Super Castlevania IV
      2. Castlevania

      Last major installment on a Nintendo console: Your mileage may vary (some people would say Super Castlevania IV), but let’s go with Castlevania: Dracula X, even though it’s basically a port of Rondo of Blood, and also it’s not Castlevania 64, one of the worst games ever made. (Also, I’m discounting any handheld titles simply because this is a discussion of home consoles - the DS games, though, are pretty great)



      Why it left Nintendo: Castlevania is somewhat different from Final Fantasy in that it was never at any point an exclusively “Nintendo” franchise. The first game was for the MSX; Rondo of Blood was released for the TurboGrafx-16, and Bloodlines for the Genesis. But the absolute classics of this gothic platforming series were mostly NES and SNES-based. The original Castlevania would only be played by North American gamers on the NES, for instance, and Super Castlevania IV is considered to be a masterpiece of the highest order.



      Well, almost. Because in 1997, the term “Metroidvania” would be born with the release of Symphony of the Night on the PSX, demonstrating a new, non-linear approach to gameplay and a cinematic feel (despite the use of 2D graphics) that hadn’t been seen before on the Nintendo consoles. Once again, the jump was made simply due to storage space.



      The series didn’t exactly go out on a high note with Castlevania 64, a glitchy, unfinished, nightmarishly difficult game that put the nail in the coffin, so to speak, on Castlevania’s Nintendo soiree.



      Why it needs to come back: Last year’s Lords of Shadow was really a Castlevania game in name only, mostly relying on God of War-esque flashiness rather than the principles of Symphony of the Night or earlier. It felt derivative rather than forward-thinking.



      For me, Nintendo consoles represent my favourite kind of game design, which is retro-futurism. Take elements from the past that still work, that still are sturdy enough to support a game, and update them in a logical way. That’s exactly what Castlevania needs, and not only that, but having a dark series on a Nintendo console that isn’t cheap or tawdry is something that, I think, Nintendo could use now. Castlevania doesn’t need to use the Wii U controller in any crazy ways - it just needs to have a home on a console that understands it.


      Mega Man 4
      3. Mega Man

      Last major installment on a Nintendo console: Well, last year’s Mega Man 10, but hear me out!



      Why it left Nintendo: Mega Man didn’t really leave Nintendo, so maybe this label doesn’t apply here. There was a short sojourn to the PSX in the form of Mega Man Legends as well as Mega Man 8 (and some other side series that I won’t get into here), but Mega Man has largely existed on Nintendo consoles.



      No, what Mega Man has done is leave video gaming. As a huge Mega Man fan, the cancellation of Mega Man Legends 3 and Mega Man Universe, the departure of Keiji Inafune from Capcom, and the release of Mega Man 10 last year have all put a damper on the enthusiasm that one can feel for one of gaming’s icons and for the company that he’s supposedly a mascot for.



      Why it needs to come back: It might be wishful thinking considering the way that ol’ Rockman’s been treated these days, but the Wii U would be a great place to try a fusion of the retro stylings of the old games with something that suggests that Capcom has any idea whatsoever about how to make Mega Man relevant again. Mega Man 9 was a great, fun romp through a nostalgia-tinted version of the Mega Man games of yore, but then Mega Man 10 came out and did… the exact same thing.



      I don’t know, something needs to be done to save Mega Man. Maybe Masuhiro Sakurai can get him in Smash Bros. and Capcom will start treating him seriously again. Or maybe Mega Man will continue to founder. But I feel that moreso than the rigorously modern-focused current generation HD consoles, Mega Man could find a home on Wii U and carve out a really interesting niche. Perhaps even as a downloadable title again (Mega Man 9 sold incredibly well on WiiWare, for instance), but hopefully with some new ideas.



      Sound off in the comments! What franchises do you want to see? Maybe you want a new Base Wars game? A Seiken Densetsu game? An Aerobiz game? Man, you’re greedy, aren’t you? (And don’t feel limited by my discussion of third-party franchises. I’d love to see a new StarTropics game too, you know)

      ]]>
      megamanwiiu.jpg

      Nintendo, at one point, was synonymous with gaming. You didn’t play video games - you played Nintendo, and it was that kind of utter market dominance that made the NES and, to a lesser extent the SNES (though it too was more dominant than the Genesis, despite any advantages from the Genesis’ SUPER FAST BLAST PROCESSING), that had every major game publisher bringing their premier franchises to Nintendo systems

      For a variety of reasons, that didn’t carry over into the 3D era, with many (though certainly not all) publishers jumping ship to the comparatively greener pastures of Sony’s Playstation, what with its then-massive CD format and ease of programming over the technically-superior N64.

      Despite feints in the direction of third-party appeal, Nintendo has always been perhaps a little too quirky for the mostly risk averse publishers. The tiny discs of the Gamecube (and to a lesser extent, its family-friendly aesthetics) and the crazy control scheme and diminished graphical power of the Wii seemingly kept the traditional third-party publisher at bay, and while the Wii did fine off the string of first-party hits, it’s clear that Nintendo is really serious about the third-party publisher with the Wii U and its graphical horsepower, while still maintaining the requisite Nintendo quirkiness that I, personally, love.

      The market might be more competitive than ever, and Nintendo might not be as synonymous with gaming as it once was, but I think it’s high time that some of Nintendo’s migrated franchises make the switch back to Wii U. Jump inside for the three franchises I’d like to see use that crazy tablet controller, and suggest your own franchises in the comments section!

      ]]>
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      I'm Sold: Skyward Sword Could Be the Best Zelda Ever http://www.zeldainformer.com/im_sold_skyward_sword_could_be_the_best_zelda_ever/ Wed, 28 Sep 2011 23:20:10 +0000 http://localhost/wordpress90/?p=3257 Thumbnail image for Bomb Flowers make a return in Skyward SwordSkyward Sword is really shaping up to do some great things. I haven’t touched the game personally (press copy wont arrive for another month), but all signs are pointing to a rather successful experience ahead. My reasoning behind this thought process may come as a surprise for many of you, as a chunk of our reader base has me painted into a corner. I’m a Nintendo hater, I love “realistic” graphics, I should be fired… the hate goes on.

      In reality, I am a very avid Nintendo gamer. I have bought almost every single Nintendo game made for the Wii. Yes, I even bought Wii Music. Still, I am openly critical when I see ways they can improve on their business model. No, they shouldn’t make mobile phone games, but they can expand in other areas. That being said, it’s time to profess my “eventual” love fest for Skyward Sword.

      Calling any game the best is always subjective. Can anything really top Ocarina of Time for most of you? What about Majora’s Mask? Heck, lets kick it back to A Link to the Past. There is no right or wrong answer when it comes to determining the best Zelda game, but it sure takes a lot for me to really feel something is “the best” without even having played it. So, how can I come to such conclusions? Well, it’s because Nintendo is doing a lot of things I really can get behind.

      Controls:

      Everything starts and stops here, because the controls are the vital point for how the entire game plays. Not only is full motion controls refreshing for the series, from all indications they work masterfully, and Game Informer had no problems with them during a 6 hour gaming session earlier this month. This tells me Nintendo clearly got it right.

      The controls have helped make every enemy encounter become very intuitive.

      Story:

      Yes, we are out to save Zelda again. No, Ganon isn’t present, and sure it looks like we have yet another companion that will likely become increasingly annoying throughout the game. Still, it appears that Skyward Sword is a haven of origin stories, and just thinking about the possibilities really tickles my fancy.

      An evil greater than Ganon? The Goddess is directly involved? Triforce’s initial sealing away occurred? Connections to OoT, TP, MM… the list goes on. There is a lot of great stuff packed away in this game that I feel we are in for a real treat.

      Old Becomes New:

      Sword Beam returns? Check. Mole Mits? Check. Sprinting? Check. The list is likely far greater than those three points. Still, the residing factor here is that a lot of old mechanics only seen once or twice are making a return. Almost like a “best of every Zelda game” type aspect. Heck, even bird statue save points clearly are big shout outs to Majora’s Mask. Everything about making old mechanics feel new again is something I am up for. It’s like merging all of the forgotten Zelda mechanics into one game, and it’s something that should of happened years ago.

      Link and Zelda Have a Real Relationship:

      It’s beyond friendship this time. They grew up together. Zelda playfully flirts with Link constantly. Link catches her as she playfully falls during their unofficial “date” and they look into eachothers eyes. They share a meaningful moment on the Goddess statue. Someone else in the community really likes Zelda and is jealous of Link. Call this a highschool drama if you want, but finally we are seeing a budding relationship between the two biggest central characters in the entire series. It just took for Zelda to not actually be a princess for it to happen.

      Seriously, is there a love triangle? Who knows, but I do know that Zelda and Link are definitely digging each other. This is refreshing. Seriously, if Link can’t get some hinted at action at the end of this game, he might as well just chop it all off.

      Everything Else

      I have concerns for certain aspects of Skyward Sword, but there is so many positive emotions for the game flowing that it’s hard to let a few concerns really get in the way. I think the dowsing mode is neat “evolution” of the compass. I think the Sword being originally called the Goddess Sword is a nice touch. I think the hint at a massive war in the opening sequence is something special. This game is going to be the most fulfilling Zelda experience ever. I can just feel it in my gut.

      Add into all that the gorgeous art direction. You may not agree, but I think this approach was perfect for the Nintendo Wii, and again, it’s a nice homage to getting the best of all the styles we have ever seen in Zelda. There is a touch of realism in the Twilight Princess direction, and yet some of the same zanyness we have gotten in titles such as The Wind Waker and Spirit Tracks. It all blends together to create a great looking experience. Perfectly fitting for the Wii console.

      Related Articles:

      ]]>
      Thumbnail image for Bomb Flowers make a return in Skyward SwordSkyward Sword is really shaping up to do some great things. I haven’t touched the game personally (press copy wont arrive for another month), but all signs are pointing to a rather successful experience ahead. My reasoning behind this thought process may come as a surprise for many of you, as a chunk of our reader base has me painted into a corner. I’m a Nintendo hater, I love “realistic” graphics, I should be fired… the hate goes on.

      In reality, I am a very avid Nintendo gamer. I have bought almost every single Nintendo game made for the Wii. Yes, I even bought Wii Music. Still, I am openly critical when I see ways they can improve on their business model. No, they shouldn’t make mobile phone games, but they can expand in other areas. That being said, it’s time to profess my “eventual” love fest for Skyward Sword.

      Calling any game the best is always subjective. Can anything really top Ocarina of Time for most of you? What about Majora’s Mask? Heck, lets kick it back to A Link to the Past. There is no right or wrong answer when it comes to determining the best Zelda game, but it sure takes a lot for me to really feel something is “the best” without even having played it. So, how can I come to such conclusions? Well, it’s because Nintendo is doing a lot of things I really can get behind.

      ]]>
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      The Legend of Zelda: Four Swords, Free for a Limited Time Only http://www.zeldainformer.com/the_legend_of_zelda_four_swords_free_for_a_limited_time_only/ Tue, 27 Sep 2011 21:01:46 +0000 http://localhost/wordpress90/?p=3324 The Legend of Zelda: Four Swords Anniversary

      The Legend of Zelda: Four Swords Anniversary Edition will be available for free in the Nintendo 3DS eshop starting tomorrow, September 28th. It’s exciting news, and will help hold us over while we wait for Skyward Sword, but there is some bad news. Unfortunately, the game will only be free for a limited time, and the it looks like multiplier mode is strictly local.



      If you don’t have a 3DS yet, and are worried that you won’t be able to get the game while it’s still free, don’t worry; it will remain so for several months. Fours Swords will be free to download until February 20th, 2012.



      As for the multiplayer, it will be limited to local play, as opposed to online play. However, the whole point of this release is allow players who couldn’t play this formerly friends-required title an opportunity to do so. You may not be able to play Four Swords with your friend on the other side of the country, which is a shame, but the title has been revamped to work as a single-player game, so be happy that you get to play it at all.



      Aside from the bad news, who is still excited and will be downloading Four Sword tomorrow?



      Source: 3DS Tribe via Gamers Xtreme


      Related Stories:

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      The Legend of Zelda: Four Swords Anniversary

      The Legend of Zelda: Four Swords Anniversary Edition will be available for free in the Nintendo 3DS eshop starting tomorrow, September 28th. It’s exciting news, and will help hold us over while we wait for Skyward Sword, but there is some bad news. Unfortunately, the game will only be free for a limited time, and the it looks like multiplier mode is strictly local.

      More information after the jump.

      ]]>
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      Nintendo Power Does a MASSIVE Skyward Sword Blowout - So Many Spoilers! UPDATED: More Info and Pics! http://www.zeldainformer.com/nintendo_power_does_a_massive_skyward_sword_blowout_-_so_many_spoilers/ Wed, 28 Sep 2011 00:15:00 +0000 http://localhost/wordpress90/?p=3325 Nintendo Power's got all kinds of new Skyward Sword details - including a new name for the Skyward Sword and tons of Skyloft-related spoilers

      UPDATE: More scans have been posted! New info regarding Eldin Volcano, Ghirahim’s motives,

      the Skyloft Bazaar

      , and the mysterious woman from the recent trailer, as well as images!



      I am absolutely floored by the information coming out of the latest Nintendo Power issue related to Skyward Sword - we learn tons of new details about characters from Skyloft, the ideas that drive the plot (including Ghirahim’s true goals), and the official name of the Skyward Sword. All the details I’ve spotted so far (working from some scattered 3DS photos of the article) are listed below:


      • The Skyward Sword’s official name is apparently the “Goddess Sword,” which is certainly a reference to the “goddess” connected to both Skyloft and Zelda and the “Goddess’s Song” we hear in most of the recent trailers. Link inherits it before gaining his hero’s garb.
      • Link has multiple premonitions involving the strange pointy-toothed creature seen gobbling Zelda up in the original E3 2011 trailer.
      • The red-headed rival seen antagonizing Link in Skyloft is named Groose. He has a major crush on Zelda. His lackeys are Cawlin and Stritch.
      • Zelda’s father is the headmaster of the Knights’ academy and is named “Gaepora.” An ancestor of Kaepora Gaebora, perhaps? Apparently his laugh sounds kind of owl-like.
      • Pipin is the island’s resident bird expert. There’s another character named Fledge who’s apparently something of a “wimp.”
      • Skyloft is apparently HUGE, with a full-blown residential quarter, the bazaar we’ve seen in other trailers, and the plaza areas we’ve gotten glimpses of which has the Goddess Statue at their center. There’s also a bath-house and even a toilet! The Bazaar also includes a fortune-teller, which some of you spotted in previous footage, a potion shop, and a place to store items that don’t fit in your inventory. Does this mean Link can only carry a few items at once?
      • Link and Zelda have a VERY trusting relationship. She wakes him up to show him her new dress at the beginning of the game and even shoves him off the edge of Skyloft playfully early on in the story to force him to practice flying!
      • Zelda is on the verge of telling Link something she’s been holding in for awhile when Ghirahim’s tornado appears. She falls to the surface, but Link’s Loftwing swoops down and saves him.
      • Phi’s name is ACTUALLY spelled “Fi,” suggesting it’s perhaps more musical than Greek as we first suspected.
      • Fi is a spirit created by the goddess to guide the hero. She appears in the wake of the attack on Skyloft and Link has to chase her down.
      • There is a day/night system in this game. You need to “go to bed” in-game to switch to nighttime - the article suggests that time will not flow “normally.” Enemies will appear in the sky at night, such as the usual bats and slimes and even demonic cat-like creatures.
      • Three interface/HUD options: Standard (E3 2010 demo), Light (E3 2011 demo), and Pro (practically invisible).
      • Like in Wind Waker, you can knock a lot of background objects over.
      • The treasure cubes we’ve seen in a recent Game Informer feature are called “Goddess Cubes,” and the sword beam is referred to as the “Skyward Strike.”
      • The Sheikah Stones from Ocarina of Time 3D return as this game’s hint system.
      • You DO have to save at the save statues, but you can start right back from that exact location. No more getting sent back to the beginning of an area!
      • From the sky, you can return to any activated Save Statue on the surface.
      • The second dungeon of the game is actually called the “Earth Temple.” Is the Sky-Earth-Water triumvirate from Wind Waker returning for this game?
      • Scaldera’s official name is the “Pyroclastic Fiend Spaldera.”
      • Ghirahim apparently seeks to resurrect his master, similar to Chancellor Cole from Spirit Tracks or Agahnim from A Link to the Past. (NOW CONFIRMED!) Nintendo Power thinks his master is somehow related to the black Fused Shadow-like behemoth.
      • Link has to raid a Bokoblin camp to rid Eldin Volcano of their presence once he arrives there. He’ll earn the Digging Gloves and Bomb Bag from the Mogma as thanks for his help.
      • Nintendo Power confirms that the Sheikah-like character from the recent trailer is very “ninja-like.”

      Stay tuned. We’ll be updating this post as we learn more.


      UPDATE: Screenshots of Nintendo Power‘s article added, courtesy of Vibed. See them below-

      Please note that the text for entry #6 is on the last image, it was originally missing.


      01.jpg
      02.jpg
      03.jpg
      04.jpg
      05.jpg
      06.jpg
      07.jpg
      08.jpg



      Source: Nintendo Power via Vibed from Zelda Dungeon Forums


      Related Articles:

      ]]>
      Nintendo Power's got all kinds of new Skyward Sword details - including a new name for the Skyward Sword and tons of Skyloft-related spoilers
      I am absolutely floored by the information coming out of the latest Nintendo Power issue related to
      Skyward Sword - we learn tons of new details about characters from Skyloft, the ideas that drive the plot (including Ghirahim’s true goals), and the official name of the Skyward Sword.

      This new info is so spoiler-sensitive I’m not even going to go into it in the preview section. Jump inside to check out every last detail. We’ll be updating this post as we learn more.

      UPDATE: More scans have been posted! New info regarding Eldin Volcano, Ghirahim’s motives,

      the Skyloft Bazaar

      , and the mysterious woman from the recent trailer, as well as images!

      ]]>
      3325 0 0 0
      Looking For Our Reactions to the New Skyward Sword Information? Have We Got a Treat For You http://www.zeldainformer.com/looking_for_our_reaction_to_the_new_skyward_sword_information/ Wed, 28 Sep 2011 04:30:00 +0000 http://localhost/wordpress90/?p=3326 All this information puts us one step closer to finally traveling to Skyloft this November
      There was just a blast of Skyward Sword information from Nintendo Power, but as usual there is likely “some” detail you missed over the past couple years. Don’t fret! No need to sift through google searches and interviews for the needed quotes. We have it all for you, right here in our official Skyward Sword Compendium. We also have some bare bones information available on our local Wiki, via our The Legend of Zelda: Skyward Sword page.


      Oh, you want speculation? Check out our massive Skyward Sword Article backlog. Wondering which walkthrough to bookmark for tips, hints, and secret-finding purposes? Our Skyward Sword Walkthrough is a great start, as with what we did with our Spirit Tracks Walkthrough back in 2009, we plan to provide the first complete Skyward Sword guide on the Internet.

      Then again, maybe none of that interests you. That’s fine, so read on to see some of our top staff members’ reactions to the new stuff presented this evening.

      Nate’s Reactions:

      Is it possible to like Skyward Sword any more than I do right now? The new details really shed some light onto what we can expect from this game, especially story-wise. Knowing there is an enemy above Demon Lord Ghirahim on the evil chain is a common twist for a Zelda game, but exactly who that might be in a pre-Ocarina setting is totally up in the air. Is it Vaati? Could it be Majora? Who really knows, but the possibilities are enticing. I am a tad sad to know Ghirahim isn’t the ultimate evil, but at least this time I know it heading in, that way I can’t be disappointed when the “twist” happens late in the game.

      Zelda and Link - an item at last?One part I found extremely intriguing is that Zelda and Link appear to actually be on the path to becoming an “official” couple. Nintendo Power tells us that Zelda was about to confess something to our hero right before getting knocked off her bird. They also talked briefly about the obvious flirtation, and how there’s a special moment they share together while standing on the Goddess statue. This kind of almost-explicit romantic friendship is a first for the Zelda series and essentially a confirmation of what Nintendo reps told Alex back at E3 2011.

      I there are a lot of other things I could expand on, but I’ll let our most veteran writers take the floor for this discussion.

      —Nathanial Rumphol-Janc


      Dathen’s Reactions:

      While there was nothing amongst the new info that I’d really call “spoilers” there were some nice little bits of news nevertheless. First off the bat, and the point that really stood out to me, is the ability to choose from three interfaces. Choices in gaming are always a positive thing in my opinion, and I’ve been wondering what happened to the interface between E3 2010 and 2011. The option to display the whole remote on the screen to help beginners is great, and is made only greater when you consider that more experienced players can choose the standard or even to have their screen nice and empty. Good idea there, Nintendo.

      On that point of making things more welcoming to inexperienced players, I really thought Ocarina of Time 3D‘s hint system was the best in-game “Super Guide” seen to date, and to have that reappearing in Skyward Sword is another good thing. The point of Fi’s name, I also found slightly interesting, as I was already under the impression that her name was spelled “Fi” and not “Phi”.

      On to the more exciting aspects - those within the game world. I’m really warming to both the scope of Skyward Sword and it’s more mature attitude. Ghirahim’s lust for bloodshed and Link’s relationship with Zelda, I am sure will only be the beginning of a deep and mature plot-line. At the mention of Ghirahim being an underling of his master, I’m not getting the feeling that this is just another Twilight Princess or A Link to the Past or Spirit Tracks in terms of plot progression. I get the impression that Nintendo is being very selective regarding what information is released and when, so I think we should expect Ghirahim to have some sort of agenda of his own on top of what’s been revealed, or perhaps his desire to resurrect his master may not be what it seems. I can’t deny, however, that a connection to the interlopers and/or Fused Shadow is apparent and welcomed.

      Could this guy really become the first King of Hyrule?Then of course, the other standout point of all this new information is Zelda’s father - Gaepora - and his apparently hoot-like laugh. Ocarina of Time states that the owl Kaepora Gaebora is an old-sage, and Gaepora’s position in Skyward Sword may be reflective of that. For a long time it was believed that Rauru was the owl, and given that we have this Rauru look-alike in Skyloft, I’m expecting some solid connections there to Ocarina of Time. When Skyward Sword hits, many of the ambiguous parts of Ocarina look like they might finally be explained.

      It was nice to see that, despite what earlier information had stated, the first temples aren’t just “Forest” and “Fire” - the first is the “Sky Temple” and the second is now confirmed as the “Earth Temple.” On Fi being sent by the Goddesses, along with the official name of the Skyward Sword as the Goddess Sword, I see no surprises there. Finally, I am intrigued by this lack of normal time flow, but will have to see it before I can really comment. Overall, the more we hear about Skyward Sword, the better it’s sounding.




      Ben’s Reactions:

      The first thing that sticks out to me as interesting is the fact that the “Skyward Sword” is apparently actually the Goddess Sword. Could we see several name changes for the sacred blade throughout the game, or is “Skyward Sword” less of an official name, and more of a title like “Blade of Evil’s Bane?” There’s been speculation about the role of “the Sword Girl”, now known as Fi, in relation to the Master Sword ever since the concept art surfaced at E3 in 2009, but we seem to be getting a clearer understanding of her role with each new interview. I’m pretty stoked to see how they develop her and her role as the game progresses.



      The combination of an enormous Skyloft mixed with a day and night system as me extremely excited. We’ve seen gameplay comparisons drawn to Majora’s Mask in the past, and this just adds to it. Though we won’t likely see anything as intricate as the three day schedule of Majora’s Mask, a busy hub city and a time system that actually affects the game in a significant way is definitely welcome in my book.



      The return of the Ocarina of Time 3D Sheikah Stones is a smart move by Nintendo. They can keep the game puzzles challenging, yet offer less experienced players an effective and entirely optional visual aid to completing sections they just can’t seem to get.



      Ghirahim's still badass, even if he plays second fiddle to a much badder villainI’m cautiously optimistic on the subject of Ghirahim reviving his master. I was starting to like the idea of a primary antagonist that is fought multiple times throughout the game and gets some serious character development, but now he might be playing second fiddle, just like Zant and Agahnim.



      Now, don’t take that to mean that because there’s someone bigger and badder than Ghirahim he’ll have less importance - he could still very well get a lot of character development, but much like Malladus in Spirit Tracks, this could mean we’ll have some ultimate evil boss who we really don’t get as emotionally attached as we should. I like to have a boss I can care about. I think Ghirahim can be that, but if there’s some other baddie that we barely see anything of till the end of the game, it’ll be a bit of a letdown. However, if they can pull off inserting a new evil master, and he’s actually interesting and adds something to the game, I’m very excited! It’s always nice to have a primary antagonist who isn’t Ganon and who does a good job at holding my attention.



      All that said, I’ve got to say - my excitement for this game just continues to grow every time I hear a new bit of news.


      —Ben Lamoreux


      Alex’s Reactions:

      My fellow staff members can attest to the fact that I’ve seen something like today’s avalanche of new spoilers and details - or more specifically a massive story blowout from Nintendo Power - coming for a long, long time. Now that it’s here, I’m glad that the news didn’t disappoint.

      For anyone worrying that Skyward Sword would be light on story and characterization - set your fears aside. Today we were introduced to six of Skyloft’s residents: the Knight Academy headmaster, Gaepora, the part-rival part-bully Groose, his lackeys Cawlin and Stritch, the seasoned Pipin, and the mild-mannered Fledge. I’m sure this doesn’t even scratch the surface in terms of the full population of Skyloft, but for each of these characters to be so developed as to be worth description in Nintendo Power of all places, the attention to NPCs in this game has just got to be tremendous.

      I have no idea what this shield is - but I'm excited to figure out how to make itAs for me: I have to admit I’ve been a little concerned that the sky world will be lacking in content, but with all the hype surrounding just the contents of Skyloft itself I think those reservations may perhaps have been unfounded. Several fully-fleshed out districts? Plenty of things to interact with - more than we expect from most Zelda games? A lively Bazaar complete with all the shops and stops we could ask for? I think that exploring Skyloft and probing its secrets will be an adventure in and of itself, just like Clock Town was in Majora’s Mask.

      All that said, I’m not quite sure what to think about the day and night features of this game. On the one hand, yes I’m so glad that Nintendo seems to finally understand that when the sun goes down, unprecedentedly creepy monsters need to pop up. On the other hand, the loss of the traditional day/night progression in favor of a “sleep until X time” feature means we’ll lose a lot of the “wow” factor that came with the transition in previous games.

      Also, yes to being able to appear at any save point you’ve already visited, yes to ditching the usual forest and fire temple naming conventions in favor of the slightly-fresher “Sky Temple” and “Earth Temple,” and a resounding yes, yes to the spiffy integration of this mysterious “goddess” into the new name of the Skyward Sword: the “Goddess Sword.” I was expecting a story that drew heavily on the lore of Ocarina of Time and Twilight Princess, but I wasn’t expecting one that so ambitiously seeks to redefine it.

      —Alex Plant

      Damir’s Reactions:

      blonde.JPGOf all the information that was released to the public, this bunch really hit me the hardest. Most of it is really stuff I couldn’t care about less, like the characters in Skyloft, or how the staring sequence plays out with Zelda waking up Link… That’s irrelevant small-time stuff. What really hit me hard are Ghirahim’s master, Zelda’s father being Gaepora and Link dreaming of a black behemoth. The fanboy inside of me screams MAJORA when I try to think about who Ghirahim’s master could be, but the truth is most likely far away from that. There are several things worth nothing though - it specifically says in the article that Link dreams of a gigantic black monster with pointed teeth, but it’s not the big black thing that swallows Zelda, as the article questions whether or not THAT monster might be Ghirahim’s master. I might be reading too much into it, but my gut tells me that there’s something fishy going on there.


      Zelda’s father starts a chain of thoughts really… He looks a lot like Rauru and his name is Gaepora, so that’s most likely confirmation of the age old theory that Rauru is the owl in Ocarina of Time. However, wouldn’t that make Rauru and King Daphnes from The Wind Waker one and the same person? Most likely not, but with Nintendo, and especially with this game, I won’t let anything surprise me. If it DOES happen, you know where you saw it first.


      Last but not least, a few tidbits - Fi being both a reference to the Greek letter and the musical chord, as well there seemingly being hints at that very letter in previous games is just crazy enough to be true and naming the sword the Goddess Sword (Goddesses’ Sword?) is nearly as stupid as naming their new console Wii U.

      —Damir Halilović





      Of course, it’s not just our opinions that matter. Whether you’re stumbling upon the new information for the first time or looking for an outlet to express your excitement in a more constructive way than you could muster earlier, we want to hear your thoughts too. Leave us a message in the comments section, or talk about your likes and dislikes over at the forums!


      Related Articles:

      ]]>
      All this information puts us one step closer to finally traveling to Skyloft this November
      There was just a blast of Skyward Sword information from Nintendo Power, but as usual there is likely “some” detail you missed over the past couple years. Don’t fret! No need to sift through google searches and interviews for the needed quotes. We have it all for you, right here in our official Skyward Sword Compendium. We also have some bare bones information available on our local Wiki, via our The Legend of Zelda: Skyward Sword page.
      Oh, you want speculation? Check out our massive Skyward Sword Article backlog. Wondering which walkthrough to bookmark for tips, hints, and secret-finding purposes? Our Skyward Sword Walkthrough is a great start, as with what we did with our Spirit Tracks Walkthrough back in 2009, we plan to provide the first complete Skyward Sword guide on the Internet.

      Then again, maybe none of that interests you. That’s fine, so hop inside to see some of our top staff members’ reactions to the new stuff presented this evening. Or if you’re in a particularly chatty mood, head on over to our forums to talk about everything you like and dislike about Skyward Sword based on what we know so far.

      ]]>
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      Four Swords Anniversary Edition Now Available In All Regions, Impressions Inside http://www.zeldainformer.com/four_swords_anniversary_edition_now_available_in_australia_impressions_insi/ Wed, 28 Sep 2011 06:15:04 +0000 http://localhost/wordpress90/?p=3327 This ain't Smash Bros., no sir.Thanks to the wonderful magic of timezones, Nintendo of Australia (and Nintendo of Europe) has gotten ahead of the game. That’s right - they’ve released The Legend of Zelda: Four Swords Anniversary Edition just that little bit earlier than other regions. It is the 28th of September after all, which is when the game was set to be released - and I can’t tell you how my face had lit up the moment I saw the game available for free download on the Nintendo eShop. A free Zelda game! What a delightful 25th anniversary treat. Alas, the game is now available in all regions, so if you have your 3DS or DSi ready - get on the eShop and go pick it up! It’s located under the “Zelda’s 25th Anniversary” logo on the eShop.



      The first thing you need to know about Four Swords Anniversary Edition is that it is available for download on both the 3DS and the DSi handhelds. If you’re playing the game on a 3DS, the top screen is square-shaped - not rectangular - which means there’s some black borders on the sides of the top interface. With this cross-compatibility, it should also be noted that due to the varying resolution sizes and screen technologies backing these two different systems, that the quality of Four Swords Anniversary Edition on the 3DS is somewhat blurred; that is, the 2D graphics lack the sharpness that they usually possess on the DS platform. If you’ve ever played a DS or DSi game on the 3DS, you’ll know what this sort of blurring looks like, and it’s not enough to subtract from the enjoyability of the game at all, but it’s worth noting nonetheless.



      Another point which caused some discussion amongst the fans of the community was the prospect as to whether or not Four Swords was capable of going online. Unfortunately, the answer to that, is no. You may not be able to connect to the big, wide world, but you can, however, easily opt to play with friends who haven’t downloaded the game - an added bonus, to be sure. And of course, let’s not forget about the single-player component which Grezzo has integrated into the original Four Swords title. You can play on your own, too!



      The game opens up with the elaborated 25th anniversary logo filling the screen - and it’s a good thing too, to see this logo presented in some official form in-game. The changes from here on out are minimal - you’ve still got the awesome cutscene where Princess Zelda takes Link to the shrine of the Four Sword, only to get ambushed by Lord Vaati… and it’s good thing Link can use the Four Sword to split himself into four separate, physical beings.



      Jumping into the single-player component for the game - you’ll be ecstatic to know that the system works quite well, and the game is just as enjoyable when playing on your lonesome. Those who’ve played Four Swords Adventures may already have a grasp of how Four Swords Anniversary Edition plays in single-player. If you press the X button, the second Link character (for some reason the single-player component only allows for one other Link character - a little bit of a disappointment, yes) will begin to follow you. If you press the L or R shoulder buttons, your control switches to the other Link character and you can proceed to do what you want with them. You can even pick up the other Link and throw them around the room, if you want to. Alas, the best way to understand how the system works is to experience it for yourself.



      The original Four Swords stages - the Chamber of Light, the Sea of Trees and so on - are very well in tact for this remake, with no noticeable changes being applied to these classic multiplayer worlds. As well, all of the old items have been carried over, including but not limited to the boomerang, the bow-and-arrow and the adorable Gnat Hat. Unfortunately, I haven’t had the opportunity to jump into any of the new content Grezzo has implemented into this remake… as we all know, the downloadable game contains levels which resemble some of the Zelda games of old - in particular, Link’s Awakening, A Link to the Past and The Legend of Zelda on the NES. Rest assured, we’ll have some impressions of these stages, and a full review of the game, in no time at all. Stay tuned to Zelda Informer for the complete low-down on Four Swords Anniversary Edition.

      ]]>
      This ain't Smash Bros., no sir.Thanks to the wonderful magic of timezones, Nintendo of Australia (and Nintendo of Europe) has gotten ahead of the game. That’s right - they’ve released The Legend of Zelda: Four Swords Anniversary Edition just that little bit earlier than other regions. It is the 28th of September after all, which is when the game was set to be released - and I can’t tell you how my face had lit up the moment I saw the game available for free download on the Nintendo eShop. A free Zelda game! What a delightful 25th anniversary treat. Alas, the game is now available in all regions, so if you have your 3DS or DSi ready - get on the eShop and go pick it up! It’s located under the “Zelda’s 25th Anniversary” logo on the eShop.

      The first thing you need to know about Four Swords Anniversary Edition is that it is available for download on both the 3DS and the DSi handhelds. If you’re playing the game on a 3DS, the top screen is square-shaped - not rectangular - which means there’s some black borders on the sides of the top interface. With this cross-compatibility, it should also be noted that due to the varying resolution sizes and screen technologies backing these two different systems, that the quality of Four Swords Anniversary Edition on the 3DS is somewhat blurred; that is, the 2D graphics lack the sharpness that they usually possess on the DS platform. If you’ve ever played a DS or DSi game on the 3DS, you’ll know what this sort of blurring looks like, and it’s not enough to subtract from the enjoyability of the game at all, but it’s worth noting nonetheless.

      Jump inside for more impressions.

      ]]>
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      Skyward Sword Spanish Intro Sequence, Pure Essence of Evil, Ultimate Power And Some Gameplay http://www.zeldainformer.com/skyward_sword_spanish_intro_sequence/ Wed, 28 Sep 2011 13:54:41 +0000 http://localhost/wordpress90/?p=3328 intro.JPG

      Update #5 -Check out our analysis of the intro right here!

      Another day, another massive Skyward Sword update. This time we have a camera recorded playthrough of Skyward Sword’s intro sequence as well as the first temple up until Link receives the beetle. This however, is not the interesting part of this video. That title goes to the very beginning, where see a Dragon Age-esque intro cinematic telling us the backstory of the game. The presenter cuts it off half-way though, but it’s still enough of a teaser. Have a look at the video below, as well as the (mostly accurate) translation.

      Tip courtesy of fan Williamrousell. Thank you very much! Original footage by santydelacoru.




      If the above video doesn’t work for you, take a look at the intro-only video with subtitles for the in-game stuff on youtube.

      Many thanks to Joseph Acosta for the translations and the illegible lines!

      Original

      1 - Esta es una historia transmitida por los humanes desde tiempo immemorial. (Fi speaking)

      2 - La historia de la batalla más cruenta y feroz jamás vista

      3 - De las entranas de la tierra emergio la esencia pura del mal.

      4 - Su brutal ataque sumio a las gentes en la peor de las pesadillas

      5 - Las huestes malignas arrasaron los bosques, secaron los rios y aniquilaron la vida.

      6 - Se anhelo era hacerse con aquello que la Diosa protegia, un poder omnimodo.

      7 - Un poder omnimodo… En otras palabras…



      English

      1 - This is a story passed down by the people since time immemorial. (Fi speaking)

      2 - The history of the most cruel and ferocious battle ever seen.

      3 - From the bowels of the earth emerged the pure essence of evil.

      4 - His brutal attack plunged people into their worst nightmares.

      5 - The evil forces razed forests, dried up rivers and murdered relentlessly.

      6 - They desired that which the Goddess protected, ultimate power.

      7 - Absolute power… In other words…



      The 4th line is especially interesting if what Google Translate I managed to make out is true, since it would imply that said evil gave people nightmares. I have no doubt that THIS is Ghirahim’s master, so who or what could it be? Is it tied to Ocarina of Time’s fact about “those sensitive having nightmares” in the wake of a great evil? The Deku Tree told as much to Link, and it was just assumed to be your usual fantasy prophecy plot machine, but what if it runs deeper than that?

      Alternatively the line might just be saying that the attack of the evil hordes was like a nightmare to the people. Still, one can only hope until a more accurate translation is found!

      There are several other interesting things to note. The races around what is presumably the Goddess near the end of the intro. We see Mogma on the far right presumably, Gorons next to them, the bird-like things whose name eludes me to the right of the Goddess and… Two unknowns. One of them seems to be a fire-like Korok as impossible as that might be, and the other… well, a cross between Birdo and an umbrella is the best guess anyone can make at this point. It is also interesting to note that the Goddess has a lyre / harp in her left hand. Make of that what you will.

      A keen eye is always a good thing to have, and in this particular case the props go to Garret from Nintendo Daily who spotted the following thing:


      redrace.jpg

      The plot thickens!



      Related Articles:

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      intro.JPG

      Update #5 -Check out our analysis of the intro right here!

      Another day, another massive Skyward Sword update. This time we have a camera recorded playthrough of Skyward Sword’s intro sequence as well as the first temple up until Link receives the beetle. This however, is not the interesting part of this video. That title goes to the very beginning, where see a Dragon Age-esque intro cinematic telling us the backstory of the game. The presenter cuts it off half-way though, but it’s still enough of a teaser. Have a look at the video inside and keep hitting F5 on this entry as we work on the translation from Spanish.

      Tip courtesy of fan Williamrousell. Thank you very much! Original footage by santydelacoru.

      ]]>
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      The Legend of Skyward Sword http://www.zeldainformer.com/the_legend_of_skyward_sword/ Wed, 28 Sep 2011 16:00:28 +0000 http://localhost/wordpress90/?p=3329 tloss.png

      So, if by now you haven’t watched the leaked intro scene for Skyward Sword, I’m going to recommend you not read any of the contents of this article. It contains some major breakdowns of the story spoilers present in the video, and that’s just not something I want you people exposing yourselves to if you want to preserve your initial experience of the game when it comes out in a few weeks.



      That said, if you’re looking for some good ol’ ZI investigation of the details present in that scene - look no further!



      First of all, the fact that Fi is speaking is potentially relevant, I feel. She’s clearly the narrator of the story, which could suggest (although it doesn’t have to) that Fi will indeed survive beyond the events of this game, even though many have speculated that she has to disappear in some way because of her absence in other games featuring the Master Sword. On the other hand, this may not indicate her existence post-Skyward Sword in the actual story continuity and she may just be the “imaginary narrator” the player is supposed to envision. Think of it as a theater production and you’ll see what I mean.



      The Demon Clan seen in Skyward Sword's intro sequence - Ghirahim on the leftImmediately following the first line, “This is a story passed down by the people since time immemorial,” we see the demon king appear, along with his lackeys. The demon king himself looks pretty generic, although four of the demons who appear alongside him seem to stand out from the rest. The one on the far left is obviously Ghirahim, as you can tell by his cloak and by his singular pointy ear, a trademark feature of the character. The other three are unknowns - one seems to wear a mask, while the two on the right seem to be a pair. I kind of hesitate to say whether those other three figures are really other major villains, but they do seem to be in higher relief than the two faceless ones in the background.



      From there we see a massive war-scene. The text that reads alongside the violence is as follows:


      The history of the most cruel and ferocious battle ever seen. From the bowels of the earth emerged the pure essence of evil. His brutal attack plunged people into their worst nightmares. The evil forces razed forests, dried up rivers and murdered relentlessly.



      This description sounds eerily familiar to anyone who’s played Spirit Tracks - it’s nearly identical to the tale told in that game’s intro story. The artistic style used in this scene is also reminiscent of that game - a simplistic, cave-painting style that clearly dates back to antiquity. Though that story resolved in Spirit Tracks and involved the titular tracks themselves, it’s unlikely it has a direct relationship, but I think the spirit of the two stories is the same.



      Inevitably the “Goddess” is forced to intervene. She’s labeled as the protector of the “absolute power” that the demon clan seeks:


      They desired that which the Goddess protected, ultimate power. Absolute power… In other words…



      “Absolute power” clearly refers to the Triforce, but this is the first time we’ve heard anything about a singular Goddess who guards it. As for the demon clan’s objective? It runs parallel to the story of the interlopers who sought to conquer the sacred land that we heard in Twilight Princess. In A Link to the Past we heard about people who sought to discover the Sacred Realm in order to steal the Triforce, and it seems that the story of the interloper shadow clan was based on that original tale.



      The "Goddess" appears to protect the people from evilWhat intrigues me most, however, is where the story diverges: a “goddess” intervenes directly, emerging seemingly alongside the various peoples of Hyrule - the Gorons, Mogmas, seed-like creatures from the forest, as well as two mystery races (and no Zoras?). She’s the creator of both the Goddess Sword and the harp Zelda owns later on, as is apparent from her appearance. The story ends here, but from the camera pans it’s clear that her next move to protect the people and that “absolute power” from the evil is to create Skyloft.



      But what does this mean? Since surely she would have found a way to safeguard the absolute power along with the people of Skyloft, does this mean that this is the moment that the Triforce was first truly “hidden” as described in Ocarina of Time‘s history? What about the people themselves, the Hylian-like denizens of Skyloft? Is this the moment where they became “chosen by the gods”? And if Skyloft really was created to hide and protect the Triforce, might this explain why its presence is seemingly unknown up above the clouds? After all, the best way to protect it would be to keep the people blissfully unaware of what exactly they’re meant to guard.


      redrace.jpg




      I’ve thought for a long time that we’d see all of these questions answered, and based on the intro story I get the feeling that we’re so much closer to that reality than ever. But only time will tell whether these connections prove solid - and we’ve got another month and some change to go before the release of Skyward Sword in November. Whatever the case, this is definitely my favorite Zelda intro legend just based on what we’ve seen so far.



      Expect a slew of other theory-related content between now and then as we learn more. It’s an exciting time to be a Zelda fan!



      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.


      Related Articles:

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      tloss.png


      So, if by now you haven’t watched the leaked intro scene for Skyward Sword, I’m going to recommend you not read any of the contents of this article. It contains some major breakdowns of the story spoilers present in the video, and that’s just not something I want you people exposing yourselves to if you want to preserve your initial experience of the game when it comes out in a few weeks.

      That said, if you’re looking for some good ol’ ZI investigation of the details present in that scene - look no further! I’ll be doing one of my traditional breakdowns after the jump.

      ]]>
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      New Super Mario Land 3D Artwork http://www.zeldainformer.com/new_super_mario_land_3d_artwork/ Wed, 28 Sep 2011 14:32:30 +0000 http://localhost/wordpress90/?p=3330 screenshot_39632.jpgNew artwork showing off some supporting characters and items from the upcoming 3DS title Super Mario Land 3D have appeared on the Official Nintendo Magazine site. Many of us got so caught up in Skyward Sword that we keep forgetting that this is the most promising Super Mario title in a very long time. While this artwork is by no means any huge news, it’s still a nice little tidbit to keep the hype train going.







      screenshot_39632.jpg
      screenshot_39633.jpg
      screenshot_39634.jpg
      screenshot_39635.jpg

      screenshot_39636.jpg



      [Source: ONM]

      ]]>
      screenshot_39632.jpgNew artwork showing off some supporting characters and items from the upcoming 3DS title Super Mario Land 3D have appeared on the Official Nintendo Magazine site. Many of us got so caught up in Skyward Sword that we keep forgetting that this is the most promising Super Mario title in a very long time. While this artwork is by no means any huge news, it’s still a nice little tidbit to keep the hype train going. Hop inside for the goods.

      ]]>
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      UltimatePointer Sues Nintendo And Retailers Over Patent Infringement http://www.zeldainformer.com/ultimatepointer_sues_nintendo_and_retailers_over_patent_infringement/ Wed, 28 Sep 2011 15:31:46 +0000 http://localhost/wordpress90/?p=3331 wiimote.JPGTexas-based company UltimatePointer LLC recently filed a complaint with the state of Texas saying that Nintendo’s Wii remote infringes on one of the company’s own patents. Retailers such as Best Buy, Wal-Mart, and Target have also been included in the lawsuit.

      Fun times for Nintendo as they’re facing against yet another lawsuit. Big companies getting sued all the time isn’t really anything new, but at first glance this one would seem more than just your average Joe trying to trick the system and get easy cash.

      The patent, found here, details UltimatePointer’s “method for controlling movement of a computer display cursor based on a point-of-aim of a pointing device”, but it is interesting to note that while the patent has been filled way back in 2005, it did not receive official status until last year. The lawsuit not only targets Nintendo, but retailers as well, for distribution of the Wii (Or Wii remote in this case).

      A copy of the lawsuit can be found here.

      [Source: Game Informer]

      ]]>
      wiimote.JPGTexas-based company UltimatePointer LLC recently filed a complaint with the state of Texas saying that Nintendo’s Wii remote infringes on one of the company’s own patents. Retailers such as Best Buy, Wal-Mart, and Target have also been included in the lawsuit.Fun times for Nintendo as they’re facing against yet another lawsuit. Big companies getting sued all the time isn’t really anything new, but at first glance this one would seem more than just your average Joe trying to trick the system and get easy cash. Jump inside for more info.

      ]]>
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      New Trailer for The Legend of Zelda: Four Swords http://www.zeldainformer.com/new_trailer_for_the_legend_of_zelda_four_swords/ Wed, 28 Sep 2011 15:27:28 +0000 http://localhost/wordpress90/?p=3332 The Legend of Zelda: Four Swords Anniversary Edition Releases Today!

      As we have reminded you you multiple times within the last twenty-fours hours, The Legend of Zelda: Four Swords Anniversary Edition is now able for in the eshop on both the Nintendo 3DS and the DSi.



      If you own a DSi or 3DS then you’ll be too busy playing your new Zelda game to bother with this post, but for those of us who don’t own one, or won’t be able to sit down and try it out until later tonight, you can always watch the new English trailer for the game that was released today while you wait.



      You can check it out below:





      Here is an additional Four Swords video, showcasing the game’s introduction cutscene:





      Four Swords will be available for free in the eshop until February 20th, 2012.


      ]]>
      The Legend of Zelda: Four Swords Anniversary Edition Releases Today!

      As we have reminded you you multiple times within the last twenty-fours hours, The Legend of Zelda: Four Swords Anniversary Edition is now able for in the eshop on both the Nintendo 3DS and the DSi.

      If you own a DSi or 3DS then you’ll be too busy playing your new Zelda game to bother with this post, but for those of us who don’t own one, or won’t be able to sit down and try it out until later tonight, you can always watch the new English trailer for the game that was released today while you wait.

      You can check it out inside.

      ]]>
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      Solatorobo Came Out Yesterday and You Should Buy It http://www.zeldainformer.com/solatorobo_came_out_yesterday_and_you_should_buy_it/ Wed, 28 Sep 2011 16:28:43 +0000 http://localhost/wordpress90/?p=3333 solatorobo.jpg

      Ignore the fact that the game stars a cast of vaguely furry-esque characters. CyberConnect2’s Solatorobo: Red the Hunter is some of the most fun I’ve had with a JRPG in years, and you should absolutely check it out.



      Normally I wouldn’t do such obvious promotion for a game, but I really feel that with the slew of games coming out in the next few weeks and months that a regular-ol’ DS game with a name as crazy as that and little to no promotion is going to get ignored, and that’d be a damned shame.



      The game is a crazy mix of action RPG and wrestling game. Instead of having a large overworld to explore, you take on quests in a variety of locations. This wouldn’t work if the game wasn’t fun, but it really, really is. The game thrives off of its variety, throwing you from a robot wrestling match to a plane flying sequence in no time. If the game had a serious tone rather than the lighthearted and fun one it does, I bet critics would be calling it “audacious.”



      And audacious is exactly what it is. It’s whimsical in a sort of early-Studio Ghibli way, it has some really nice writing and characterization, and most of all, every single moment is filled with incident and excitement. I don’t want to say too much more because seriously, you should just play it. It’s maybe cliche to list off other games and say, “if you liked that, you’ll like this!” but if you have fond memories of Skies of Arcadia or Super Mario RPG, you should buy this, like, yesterday.



      Check out the launch trailer here.

      ]]>
      solatorobo.jpg

      Ignore the fact that the game stars a cast of vaguely furry-esque characters. CyberConnect2’s Solatorobo: Red the Hunter is some of the most fun I’ve had with a JRPG in years, and you should absolutely check it out.

      Normally I wouldn’t do such obvious promotion for a game, but I really feel that with the slew of games coming out in the next few weeks and months that a regular-ol’ DS game with a name as crazy as that and little to no promotion is going to get ignored, and that’d be a damned shame. Jump inside for further discussion of this hidden gem as well as the launch trailer.

      ]]>
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      God says: Play More Nintendo http://www.zeldainformer.com/god_says_play_more_nintendo/ Wed, 28 Sep 2011 18:21:50 +0000 http://localhost/wordpress90/?p=3334 jesustendo.JPG“What would Jesus play?”

      Well, he’s obviously somewhat of a retro fan, because he picked the Nintendo Entertainment System (Either that, or he’s really late to the party). A woman bought two consoles on ebay and shortly afterwards an image of a long haired bearded man appeared on one of them. As we all know, grainy, low quality images of hairy and bearded men are always images of Jesus, so this one’s legit!

      jesusnes_01.jpg

      “There’s no discernable difference between the surface of the face and the surrounding plastic surface,” she said. “It’s not paint, it’s not a sticker; it’s basically infused into the plastic.”


      Jokes aside, the woman mailed additional photos to Kotaku, proving that the image wasn’t photoshoped, but she’s not totally buying it either. I believe right now some dude who just sold 2 NES consoles on ebay is laughing his bollocks off.

      [Source: Kotaku]

      ]]>
      jesustendo.JPG“What would Jesus play?”Well, he’s obviously somewhat of a retro fan, because he picked the Nintendo Entertainment System (Either that, or he’s really late to the party). A woman bought two consoles on ebay and shortly afterwards an image of a long haired bearded man appeared on one of them. As we all know, grainy, low quality images of hairy and bearded men are always images of Jesus, so this one’s legit! Jump inside for the full story and the image of the divine console.

      ]]>
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      New Skyward Sword Footage - Link Picks On Incompetent Lizalfos http://www.zeldainformer.com/new_skyward_sword_footage_-_link_picks_on_handicapped_lizalfos/ Wed, 28 Sep 2011 18:34:59 +0000 http://localhost/wordpress90/?p=3335 lizalfos.JPG

      Say hello to the 5th and final Game Informer exclusive Skyward Sword coverage video. This time we see Link’s epic fight against the two Lizalfos enemies that we’ve seen brief glimpses of in previous trailers. The fight is a tale that will be passed down from generation to generation, retelling Link’s epic struggle against two monstrous beasts.

      Just kidding, it’s Link senselessly beating the shit out of two seemingly-handicapped screaming lizard men.


      Honestly, the huge Skyward Sword video discussion they had mentioned how annoying the scream of the lizards is, and they were right about that… But for all of their menacing looks, I have never seen a more pathetic fight in my entire life. They barely use their weapons, and for the most time they appear to hope that Link will just start crying and collapse from all the… pathetic sounds they make really. Oh well…

      Related Articles:

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      lizalfos.JPG

      Say hello to the 5th and final Game Informer exclusive Skyward Sword coverage video. This time we see Link’s epic fight against the two Lizalfos enemies that we’ve seen brief glimpses of in previous trailers. The fight is a tale that will be passed down from generation to generation, retelling Link’s epic struggle against two monstrous beasts.

      Just kidding, it’s Link senselessly beating the shit out of two seemingly-handicapped screaming lizard men.

      ]]>
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      IGN Previews Their Skyward Sword Preview...What? http://www.zeldainformer.com/ign_previews_their_skyward_sword_previewwhat/ Wed, 28 Sep 2011 19:50:00 +0000 http://localhost/wordpress90/?p=3336 A Preview Preview? The Goddess does not approveBecause apparently unique Skyward Sword impressions don’t stop with Game Informer or Nintendo Power, we’re happy to announce that… well, IGN just released a “preview” teaser of their upcoming Skyward Sword preview. Apparently they got some hands-on time in Skyloft, which means we should be getting to see or at least hear about the sky land in a little more detail.



      Will it be all that different from what Nintendo Power already revealed? I doubt it, but you never know. Their full preview is coming at 5am - I’m assuming tomorrow? Perhaps Friday? They don’t really clarify. Watch the vid below for a bit of shameless self-promotion from Rich and Audrey.



      Or just forget them and focus on that sexy Skyward Sword intro sequence. You know you want to.




      Source: IGN


      Related Articles:

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      A Preview Preview? The Goddess does not approveBecause apparently unique Skyward Sword impressions don’t stop with Game Informer or Nintendo Power, we’re happy to announce that… well, IGN just released a “preview” teaser of their upcoming Skyward Sword preview. Apparently they got some hands-on time in Skyloft, which means we should be getting to see or at least hear about the sky land in a little more detail.

      Will it be all that different from what Nintendo Power already revealed? I doubt it, but you never know. Their full preview is coming at 5am - I’m assuming tomorrow? Perhaps Friday? They don’t really clarify. Jump inside for the shameless self-promotion from Rich and Audrey.


      Or just forget them and focus on that sexy Skyward Sword intro sequence. You know you want to.

      ]]>
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      Epic Zelda Fan Art http://www.zeldainformer.com/i_love_how_creative_the/ Wed, 28 Sep 2011 20:23:43 +0000 http://localhost/wordpress90/?p=3337 We're just getting startedI love how creative the Zelda community is. Honestly, some of the stuff I’ve seen the fan base put out just fills me with happiness juice. Zac Gorman, of Magical Game Time recently put out an animated web comic that I feel perfectly shows the true essence of the Legend of Zelda series. The image above is from the original, and here is the full version that he drew, and that his friend Chris Furniss of Wasabisunshine colored.











      Source: Magical Game Time


      Related Articles:

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      We're just getting startedI love how creative the Zelda community is. Honestly, some of the stuff I’ve seen the fan base put out just fills me with happiness juice. Zac Gorman, of Magical Game Time recently put out an animated web comic that I feel perfectly shows the true essence of the Legend of Zelda series. The image above is from the original, and after the break you can see the full version that he drew, and that his friend Chris Furniss of Wasabisunshine colored.



      Jump inside for the full, colored, animated image.

      ]]>
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      NGamer: "Skyward Sword is the Toughest Zelda Yet" http://www.zeldainformer.com/ngamer_skyward_sword_is_the_toughest_zelda_yet/ Thu, 29 Sep 2011 00:54:20 +0000 http://localhost/wordpress90/?p=3338 I'm looking forward to staring down four of these guys at onceSo remember when we heard that NGamer was supposed to be covering some “new Skyward Sword levels”? Turns out reality wasn’t quite that exciting - but regardless, the magazine did manage to sneak in a few bits of info we haven’t come across yet, including the rather bold statement I included in the title. One piece of evidence to corroborate the claim: Stalfos, one of the toughest enemies from the demos so far, have been known to attack in groups of four. Take that as you will.



      But while the game’s reported difficulty is assuring news (not to mention something I’ve been thinking for some time), some of the other pieces we learned… well, aren’t. I’ve bolded the piece in particular that I’m not a fan of.

      • Mogmas patrol the volcanic area, and are the ones responsible for splitting and hiding the pieces of the Earth Temple’s key
      • Phi has an icy demeanor
      • At some point you’ll have to roll a bomb down a sandbank to complete a puzzle
      • The sky realm is apparently the true overworld while the surface is made up of self-contained areas
      • One dungeon has a mine cart, and you’ll power the tracks using rainbow energy - hit mystical stones and color will light up the area so the cart can continue on
      • “What starts as airy school drama - the other boys can’t stand out elfin hero - evolves into a daring chase movie, with Link skydiving through the clouds to do repeat battle with a scenery-chewing demon lord”

      ... Can someone tell me who thought that making each of the surface areas totally isolated was a good idea? Because I’d like to have a word or two with that person… Don’t go takin’ the adventuresome exploration out of my Zelda!



      Source: NGamer via Nintendo Everything via GoNintendo


      Related Articles:

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      I'm looking forward to staring down four of these guys at onceSo remember when we heard that NGamer was supposed to be covering some “new Skyward Sword levels”? Turns out reality wasn’t quite that exciting - but regardless, the magazine did manage to sneak in a few bits of info we haven’t come across yet, including the rather bold statement I included in the title. One piece of evidence to corroborate the claim: Stalfos, one of the toughest enemies from the demos so far, have been known to attack in groups of four. Take that as you will.

      But while the game’s reported difficulty is assuring news (not to mention something I’ve been thinking for some time), some of the other pieces we learned… well, aren’t.  Jump inside for the good, the bad, and the ugly.

      ]]>
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      Zelda Prepaid Card Retailer Details, American Version Images http://www.zeldainformer.com/zelda_prepaid_card_retailer_details_american_version_images/ Thu, 29 Sep 2011 01:20:00 +0000 http://localhost/wordpress90/?p=3339 Skyward Sword's 25th anniversary prepaid card - the AMERICAN version!
      Sometimes it pays to check the Zelda 25th Anniversary hub site. Today I found a neat little page detailing retailer info on the limited-edition Zelda prepaid 3DS and Wii Points cards. Remember when Nintendo said they’d be available to certain specified retailers? Well, they’ve just revealed the list of those stores - as well as images of the versions of the cards that are coming stateside.



      In the United States, the cards will go on sale starting October 3 (that’s this upcoming Monday!) until February 20 of next year, when the series’ 25th anniversary officially ends. You’ll be able to pick them up at the following retail locations:

      • GameStop
      • Target
      • Best Buy
      • Toys R Us
      • Nintendo World

      Ocarina of Time 3D - the legend lives on…again!But ne’er you fear, Canadians! You’ll be getting these cards soon enough as well. There’s no set release date, but we do know you can start looking for them at your local Toys R Us, Best Buy, or Future Shop sometime in October. We’ll let you know when and if we find out more.



      Okay, hopefully this is the last time I have anything to say about these babies before you guys pick them up to add to your Zelda collections before time runs out! I know I’ll be getting both - been looking for an excuse to download more stuff for my 3DS and Wii lately!



      Source: The Legend of Zelda 25th Anniversary Site


      Related Articles:

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      Skyward Sword's 25th anniversary prepaid card - the AMERICAN version!
      Sometimes it pays to check the Zelda 25th Anniversary hub site. Today I found a neat little page detailing retailer info on the limited-edition Zelda prepaid 3DS and Wii Points cards. Remember when Nintendo said they’d be available to certain specified retailers? Well, they’ve just revealed the list of those stores - as well as images of the versions of the cards that are coming stateside.

      Info for the U.S. and Canada after the jump.

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      New 3DS Game by Paper Mario Developers Coming to the eShop http://www.zeldainformer.com/new_3ds_game_by_paper_mario_developers_coming_to_the_eshop/ Thu, 29 Sep 2011 00:55:08 +0000 http://localhost/wordpress90/?p=3340 Hiku-osu

      Intelligent Systems, the developers behind Paper Mario (published by Nintendo), are releasing a new game, and it’s coming out next week, at least in Japan.



      The game, which will be downloadable for the Nintendo 3DS, is entitled Hiku-osu. You play as Maro, who must save his village by solving the very puzzle that has covered the town. You must push and pull blocks in order to create pathways and move to each successive stage.



      The 3DS game will feature over 250 stages total, not counting the original levels you can create using the game’s creation mode.





      The game definitely has that Nintendo-esque style, visually looking like a blend between Kirby and Paper Mario; it even features some classic Nintendo themed art (keep your eyes peeled for Mario cameos).


      Hikuosu01.jpg

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      Hiku-osu will be available in the eShop starting on October 5, for ¥700 ($9). You can check out the game’s official site Andriasang

      ]]>
      Hiku-osu

      Intelligent Systems, the developers behind Paper Mario (published by Nintendo), are releasing a new game, and it’s coming out next week, at least in Japan.

      The game, which will be downloadable for the Nintendo 3DS, is entitled Hiku-osu. You play as Maro, who must save his village by solving the very puzzle that has covered the town. You must push and pull blocks in order to create pathways and move to each successive stage.

      You can check out more information about the game, along with screenshots and a trailer, after the jump.

      ]]>
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      Skyward Sword Australian Release Date Announced - You're Going to Love This http://www.zeldainformer.com/skyward_sword_australian_release_date_announced_-_youre_going_to_love_this/ Thu, 29 Sep 2011 01:56:00 +0000 http://localhost/wordpress90/?p=3341 Skyward Sword - launching in Australia this November 24Our Aussie fans know that Australia commonly gets the shaft when it comes to release dates, sometimes waiting weeks or even months for games to come to retail after they release in other markets. With Nitnendo’s AU branch refusing to commit to a specific date for Skyward Sword at first, saying it’ll be here “before Christmas,” many of our readers and staff have been worried whether their experience with the game will be utterly spoiled by the time they get a chance to play…



      Worry no more: Nintendo of Australia has finally confirmed the local release date for Skyward Sword - November 24, less than a week after the initial launch in Europe on the 18th and just behind the Japanese release date of November 23.


      Also debuting that day: Super Mario 3D Land. I know, right? Two high profile games in one day - and in such a short time after the rest of the world? Another victory for speedy localization!



      Source: Nintendo Australia via GoNintendo


      Related Articles:

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      Skyward Sword - launching in Australia this November 24Our Aussie fans know that Australia commonly gets the shaft when it comes to release dates, sometimes waiting weeks or even months for games to come to retail after they release in other markets. With Nitnendo’s AU branch refusing to commit to a specific date for Skyward Sword at first, saying it’ll be here “before Christmas,” many of our readers and staff have been worried whether their experience with the game will be utterly spoiled by the time they get a chance to play…

      Worry no more: Nintendo of Australia has finally confirmed the local release date for Skyward Sword. Hop inside for the good news.

      ]]>
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      IGN: New Skyward Sword Trailer(s) http://www.zeldainformer.com/ign_new_skyward_sword_trailers/ Thu, 29 Sep 2011 10:59:48 +0000 http://localhost/wordpress90/?p=3342 fi.jpg

      I love the way IGN thinks - “Why post one new trailer when we can post three?”. This is definitely just the beginning of their Skyward Sword preview and already we have some brand new information about a new musical instrument, the new race seen in the intro sequence, as well as some more goodies. The word “romance” is mentioned somewhere as well. Interested?







      A full analysis of these trailers can be found by clicking here.

      Related Articles:

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      fi.jpg

      I love the way IGN thinks - “Why post one new trailer when we can post three?”. This is definitely just the beginning of their Skyward Sword preview and already we have some brand new information about a new musical instrument, the new race seen in the intro sequence, as well as some more goodies. The word “romance” is mentioned somewhere as well. Interested? Jump inside.

      ]]>
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      IGN: Skyward Sword Opening Several Hours Long http://www.zeldainformer.com/ign_skyward_sword_opening_several_hours_long/ Thu, 29 Sep 2011 11:12:11 +0000 http://localhost/wordpress90/?p=3343 ssimp.JPGDo not confuse opening with the intro sequence, I’m referring to the beginning of the game, until the part where Zelda gets swallowed by the now familiar black beast. IGN’s Richard George released an article detailing his experience of what he says are the first few hours of the game. A couple of new information tidbits are presented, and overall it’s an interesting read.

      The biggest thing that the article (found here) mentions, that to my knowledge hasn’t been known before, is the fact that the Goddess Sword is actually located in Skyloft the entire time. Furthermore, Zelda’s father knew about the existence of the sword all the time. After Link obtains it (Led to it by Fi) Gaepora gives him his trademark outfit.

      At first glance this might not seem all that important, but coupled with all the things we know (or rather, don’t know) about the creation and purpose of Skyloft, as well as the nature of the conflict that drove the Goddess to create it in the first place really adds another level of depth to this mystery. It does not seem too far fetched now to say that Skyloft has been created to guard (or keep hidden) the Triforce. At the very least it is linked to it very closely. IGN’s article specifically says that the sword was in a “secret chamber” in Skyloft as opposed to a public temple as seen in Ocarina of Time.

      Stay tuned for even more info as our resident experts crunch all this new info. We will of course keep you up to date, so check back often!

      Related Articles:

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      ssimp.JPGDo not confuse opening with the intro sequence, I’m referring to the beginning of the game, until the part where Zelda gets swallowed by the now familiar black beast. IGN’s Richard George released an article detailing his experience of what he says are the first few hours of the game. A couple of new information tidbits are presented, and overall it’s an interesting read. Jump inside for the article and more thoughts.

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      IGN: New Skyward Sword Screenshots http://www.zeldainformer.com/ign_new_skyward_sword_screenshots/ Thu, 29 Sep 2011 11:33:24 +0000 http://localhost/wordpress90/?p=3344 the-legend-of-zelda-skyward-sword-20110928071854419.jpgIGN continues its Skyward Sword preview and they mean business. They released not one, but three brand new trailers and an impression piece detailing the first few hours of the game. Now they’re topping it off with thirty brand new, gorgeous screenshots. Check them out below.

      And if you’re hungry for more Skyward Sword screenshots, check out our gallery - it features all the high-quality screenshots we’ve gotten to date!


      the-legend-of-zelda-skyward-sword-20110928070757082_640w.jpg
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      Source: IGN


      Related Articles:

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      the-legend-of-zelda-skyward-sword-20110928071854419.jpgIGN continues its Skyward Sword preview and they mean business. They released not one, but three brand new trailers and an impression piece detailing the first few hours of the game. Now they’re topping it off with thirty brand new, gorgeous screenshots. Check them out inside.
      And if you’re hungry for more Skyward Sword screenshots, check out our gallery - it features all the high-quality screenshots we’ve gotten to date!

      ]]>
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      IGN Skyward Sword Preview Review - Breakdown Inside! http://www.zeldainformer.com/ign_skyward_sword_preview_review_-_breakdown_inside/ Thu, 29 Sep 2011 15:10:00 +0000 http://localhost/wordpress90/?p=3345 the-legend-of-zelda-skyward-sword-20110928071928573.jpg
      Okay, so IGN’s video reveals were too much too handle on top of the already toppling cake. I realize that. I understand it. To make digesting what you’ve just seen a little easier, I’ve decided to take it all on in one of my traditional breakdowns. Naturally, if you don’t want the opening section of the game effectively spoiled, don’t read beyond this bolded part.



      But if you’re just itching to know what I’ve seen in some of these shots, which do a great job showing off Skyloftian culture in a big way, then read on for the review. Trust me - if you’re really into the hardcore details, you’re going to want to check it out.


      Cinematic Trailer

      Yeah, yeah, I know you’ve watched it already - but I don’t want to keep you jumping back and forth between pages as I describe what I’m seeing here, so you’re just going to have to watch it again on this page:





      We’ve seen all of the footage that opens up this trailer before in various other trailers and video features, so let’s just skip ahead to 0:15. Here we get a dramatic camera pan that shows Link transitioning from his Skyloft garb to his hero garb. Perhaps Link’s reminiscing about his time with Zelda before jumping off to rescue her, and in good ol’ cinematic fashion they show that moment of determination, when he truly comes to embody the role of hero. He then dives down and comes to land in what I presume is the forest area.



      The next cut shows… a Sheikah eye symbol, plain as day. It kind of reminds me of the symbols Zant summons between phases of his boss battle due to the elaborate design surrounding the central emblem, but I’m not sure there’s a connection. The scene then cuts to Link charging up the Goddess Sword for a Skyward Strike at one of the Goddess icons - since that bird symbol seems know to be directly associated with said goddess.



      Fi appears before Link in the Goddess Sword chamberNext? Fi appears. Based on the setting for this scene it looks as though she approaches Link just before he claims the Goddess Sword. From what we know, he’d been following her to this spot, so this is probably the first time she really sticks around for him to get a good look. Perhaps she’ll introduce herself here?



      Link kicks some Bokoblin ass, we get another nice shot of Zelda playing her harp (see the wings along its lower edge? definitely another Goddess connection), then we see Link playing the harp, and from there, a shot of Link flying directly over Skyloft. What we see next is interesting: Fi, dancing on the water? She looks graceful and sublime - definitely a far cry from the stilted, almost robot-like mannerisms exhibited in the E3 2011 demo.



      From there, Link climbs up a tree, walks into an empty desert field (go little tumbleweed, go!), and then we cut back to a shot of Groose, Link’s number one rival, leading into the Wing Ceremony competition we saw in the E3 Flight Demo. A shot of Groose’s lackeys, another of Beedle in his flying shop, and then we’re introduced to Gaepora, Zelda’s father and the one person who apparently knows about the Goddess Sword. Link’s knight instructor shows up in the next scene, wearing a green tunic and chain mail similar to Link’s. So many characters! And they seem to be put to much better use than the ones in Twilight Princess.



      Skyward Sword's new aquatic race…the fish-octoroks?We cut to an aquatic area and get a glimpse at one of the new races we spotted in the intro cutscene: an octopus-like creature that even has a long snout like an Octorok. What concerns me is that there are no signs of the Zora! Could they perhaps be absent in this game? Look for my upcoming “Tribes of Skyward Sword” article, which’ll cover all of the remaining tribes of the game, for my thoughts on that subject.



      The next scene shows a Goron - he seems like something of a miner, just like the ones in Ocarina of Time and Twilight Princess. What I’m enjoying about the Gorons is that many of them seem to have unique designs, rather than the cookie-cutter looks from previous games. Will we see individual characters as fleshed out as the ones in The Wind Waker? I hope so.



      Cut to the Bazaar. We see an item shop on the left, selling seeds, bombs, and arrows, and the potion shop on the right. I’m spotting five varieties of potion, but I have no idea what the pinkish, magentaish, or yellow-green ones will do in this game. Cut again to…the mustachioed fortune telling lady? Or is that a dude? I can’t really tell based on the physique or facial features…



      The next couple action shots are things we’ve already seen…until about 1:15 when we see Link crawling through a narrow labyrinth. It’s viewed from the top-down perspective and really reminds me of the Morph Ball sections of 3D Metroid titles in terms of aesthetics. Mine-cart racing, Double Clawshots, and then we encounter Ghirahim, that mechanized golden monster from the GDC trailer, and the four-armed Stalfos I’m sure we’re all anticipating. The trailer ends with Link pursing the Sheikah-like character from the 3DS Conference Trailer, Fi appearing nearby some kind of temple entrance, Zelda in her priestess garb, and Ghirahim vanishing after your long battle in the Sky Temple.



      But wait - doth mine eyes deceive me? I think I saw a full-blown Hylian Crest, complete with the Triforce somewhere in there? Subliminal messaging? A trap? I’ll let you guys think about this one, but suffice to say I think it’s clear that the Triforce being missing from many of the Goddess/Hylian emblems must have something to do with the demon attack from the intro:



      The Hylian crest… in the desert? What is this?
      Wow. Glorious, just… excellent. But there’s more where that came from.


      Link & Zelda’s Romance Trailer

      There - I said it. Link and Zelda are in looooove. Really, though, while Nintendo seems to want to keep their romantic involvement on the down-low beneath all this talk of “friendship,” it’s clear as fucking day that these two are an item. Just watch the footage:




      First of all, she sends him a letter by way of carrier bird in the opening part of the game. In the world of fantasy, that usually means she’s either a little girl pining for her family and wanting to write them or a lovestruck lady looking to get the attention of her lover. Secondly, listen to that music. I don’t know if cheesy video game romance has ever been better articulated through the mood of the music. Zelda’s tugging Link around, pushing him off of floating sky islands - clearly she at least has some kind of childish crush on him. (I bet she steals his juice box at the lunch table too!)



      ... Just TRY to tell me you don't see itThat, and they seem to spend a lot of time together given that there’s this much footage of them just hanging out. We haven’t really been given a glimpse of a relationship this close in any Zelda game, period. Now, it could just be an effort to strengthen characterization, but then why wouldn’t Link have, say, a chief guy friend as well? Also, notice how their birds are always circling them whenever we see a scene with them together. Now, it could just be a behavior of Loftwings to stick close to their owners, but I think it’s definitely more symbolic than that.



      Also, Zelda is definitely the motivation for Link to save the day this time. I don’t know if you caught it in the trailer, but when the tornado sucked her down to the surface, he jumped off his bird to try to catch her. Gutsy. Insanely gutsy. I wouldn’t say he’s trying to impress, but he probably wouldn’t have been so bold for just any friend.



      I hope I’m not giving the impression that I think this is a bad thing. To the contrary - I think it’s terribly adorable and is being executed surprisingly well. I’ve already mentioned the music, and I honestly could sit here and listen to this track all day - it’s that good.


      Combat Training Trailer

      Oh boy! Tutorials! Not my favorite part of the game, but the way this one is designed is at least interesting in a few chief ways. I’ll explain how after you watch:




      First off, the way the combat tutorial is scripted heavily suggests you may be able to skip this portion entirely. The sword trainer is wondering why you’re at the Sparring Hall instead of off doing Wing Ceremony stuff. Of course, for all we know you could be forced to train there at some point before this scene - but hey, I like to be optimistic when I can!



      This guy has a gold-yellow version of Link's tunicAs I mentioned before, the sword trainer (as well as all the other knights) wears a tunic similar to Link’s. Some of the others also wear pointy hats, which I find intriguing. These tunics seem to come in all colors, meaning the knights won’t be as monotonous as Spirit Tracks‘s guards.



      What I find most… well, cool, is the fact that the logs used for training each depict monsters. The horizontally-hanging log has a Keese on one end, while the vertical logs show Slimes, big hairy giant-mouthed monsters, as well as what looks like those creepy cat monsters holding swords. It’s such a nice touch that I’m almost willing to overlook the possibility that I’ll be forced to “learn” how to fight in a Zelda game all over again… although, on the bright side, at least the combat controls actually have meaningful differences over previous entries this time.



      Not much else to see here, but I do love the detail they’re putting into crafting the whole experience from start to finish. It’s a nice change over Twilight Princess, where the potential for detail was there but wasn’t as meaningfully or impactfully implemented.


      Selected Screenshots

      Most of the shots from the screenshot pack aren’t too consequential, but there are a few of the pack that I’d like to examine in closer detail:



      We see some Skyloftian text inscribed on the pedestal, and an image of the sword-wielding Goddess in the background
      There are two components of this image I want to highlight: first of all, the inscribed text on the Goddess Sword pedestal. It’s unlike anything we’ve seen in a Zelda game thus far, but it seems to definitely spell something. It looks vaguely like Japanese to me, perhaps a modified form. We’ll see if Nintendo releases some kind of translation guide like they did with The Wind Waker.



      The other thing I want to point out is the icon on the pillar in the background: it appears to the the Goddess. She’s wielding a sword, certainly the Goddess Sword, and she’s depicted as having wings. Could she have been some kind of Goddess of the Heavens? Is this why the Skyloft people revere the Loftwings (apart from, you know, needing them to get around)? Could this be the explanation for the crest’s appearance rather than (or in addition to) the bird-mounts of Skyloft? Clearly there’s much more to this Goddess than we know.



      But…she also kind of looks like Fi, doesn’t she? That sort of sword-hilt like shape, the wings that could very well be embodied in Fi’s cloak. Maybe I’m just seeing things.



      Link's bathed in a light identical to what we see on that icon
      Next we see Link drawing the Goddess Sword, bathed in the usual light - except this time, the light is an almost perfect mirror of the light that shines down on the Goddess as she raises her blade. Coincidence? I doubt it. Clearly Link is about to finish the work that the Goddess began, and thus has inherited her guidance and destiny. Could this be Fi’s true purpose?



      Gear screen confirmed!
      I don’t really have much to say about the actual visual design of this particular shot - except, man, that Skyloft shield crest looks great. It also really reminds me of the Zelda 25th anniversary logo… But what I really want to focus on is the HUD - look at what’s mapped to the 1 button. That’s right - it’s a Gear screen! Something tells me this isn’t where we go to change out our shields - we already saw that that role goes to the minus button at E3. Could we get extra swords and additional armor or perhaps footwear options as the game goes on?


      New Info from the IGN Article

      I went through and pulled out anything “new” from the IGN article. It’s arranged in list form below:

      • Link’s bird is called a Crimson Loftwing.
      • Pipit is the yellow-tunic fellow I posted a screenshot of earlier.
      • Tunic colors correspond to the wearer’s graduation year; this year’s color is green.
      • A series of tutorials introduces all of the game’s mechanics, with a special focus on Wii Motion Plus.
      • Link saves by “praying to the Goddess” at the save statues.
      • Groose compared to Biff Tannen from Back to the Future. (I see a bit of a resemblance, even.) He steals Link’s Crimson Loftwing early in the game, and this prompts him to take up his sword.
      • There’s a monster-filled cave that you have to explore early in the game. Keese and Chu Chus inhabit it.
      • Fi wakes Link up after the tornado steals Zelda and guides him to the Goddess Sword’s chamber.
      • Gaepora knows all about the Goddess Sword - makes you wonder what else he knows?
      • You could easily push quickly through the tutorials if you wanted, possibly skipping some sections entirely? Definitely focused on letting players do things their own way.

      Okay dudes, I need a breather. Enjoy this massive info dump and breakdown - meanwhile, breakfast time and back to the books for me. Oh, the joys of working for a Zelda blog right smack in the middle of my college career!



      Source: IGN


      Related Articles:

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      the-legend-of-zelda-skyward-sword-20110928071928573.jpg
      Okay, so IGN’s video reveals were too much too handle on top of the already toppling cake. I realize that. I understand it. To make digesting what you’ve just seen a little easier, I’ve decided to take it all on in one of my traditional breakdowns. Naturally, if you don’t want the opening section of the game effectively spoiled, don’t read beyond this bolded part.

      But if you’re just itching to know what I’ve seen in some of these shots, which do a great job showing off Skyloftian culture in a big way, then jump inside for the review. Trust me - if you’re really into the hardcore details, you’re going to want to check it out.

      ]]>
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      Nintendo Download Update for September 29th http://www.zeldainformer.com/nintendo_download_update_for_september_29th/ Thu, 29 Sep 2011 14:35:00 +0000 http://localhost/wordpress90/?p=3346 Super Mario Land 2: 6 Golden CoinsOkay. For those of you who might have forgotten or somehow missed it, Legend of Zelda: Four Swords Anniversary Edition is available to download from the Nintendo eShop and DSiWare. I’ve already gone through the single player mode, and just have to find someone else to play the multiplayer. Even with this awesome free download, Nintendo still has their weekly download update, and this week we are getting another Mario game!

      Super Mario Land 2: 6 Golden Coins will be available for download from the 3DS eShop. There isn’t much else, but at least we get another fun title!



      3DS Virtual Console


      Super Mario Land 2: 6 Golden Coins - One of Mario’s portable outings, this joins Super Mario Land for download via the 3DS eShop. It’s a Super Mario Land game. I’m happy.


      WiiWare


      escapeVektor: Chapter 1 - Help Vektor escape the clutches of the evil CPU & its army of Patrols, Hunters and Interceptors. Direct him through the CPU’s labyrinth, avoiding enemy Patrols, Hunters and Interceptors. You must move fast as the CPU can adapt quickly to your escape. Vektor will code new abilities for you to combat the increasing power of the CPU, but his fate lies in your hands.



      DSiWare



      Bugs’n'Balls - You must throw your bug’s balls into the other bug’s goal, sort of like an insect-themed Pong. Bugs’N'Balls is very easy to play. Throw the balls in your side of the table into your adversary’s. Dodge the balls from your opponent or you’ll get knocked out for a while.



      Crystal Caverns of Amon-Ra - Unlock the riches of the legendary Crystal Caverns of Amon-Ra by capturing the crystal spheres before they reach the Pit of Fire! Blast through over 1000 action-packed levels in 10 dazzling worlds filled with twists and turns, winding caverns and crystal sphere teleports. Catch magic hieroglyphs sent by Amon-Ra to help you in your quest, including Laser, Bomb, Paint, Reverse and more. Test your strategy and skills with 3 game modes and tons of explosive action!



      The Nintendo eShop will be updated with a couple new 3D trailers to promote a couple of their upcoming games. Super Mario 3D Land, Animal Crossing, and Mario Kart 7 are among them.



      Source: NintendoLife

      ]]>
      Super Mario Land 2: 6 Golden CoinsOkay.  For those of you who might have forgotten or somehow missed it, Legend of Zelda: Four Swords Anniversary Edition is available to download from the Nintendo eShop and DSiWare.  I’ve already gone through the single player mode, and just have to find someone else to play the multiplayer.  Even with this awesome free download, Nintendo still has their weekly download update, and this week we are getting another Mario game!

      Super Mario Land 2: 6 Golden Coins will be available for download from the 3DS eShop.  There isn’t much else, but at least we get another fun title!

      For the full list of new downloads, clickity click on the jump.

      ]]>
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      New Information On Japanese Skyward Sword Site http://www.zeldainformer.com/new_information_on_japanese_skyward_sword_site/ Thu, 29 Sep 2011 15:12:23 +0000 http://localhost/wordpress90/?p=3347 Zelda Informer is looking for some Japanese translators to help you bring the newest Iwata Asks in English as soon as possible! If you know Japanese throw me an email at damir@zeldainformer.com!

      skyloft.JPGNintendo is really kicking it off with the Skyward Sword promotion. The Japansee game site now has a few screenshot and what seem to be character bios. Two things however stand out from the rest - there seems to be a world map showing the distinct ground areas in the game as well as a brand new (Japanese) Iwata Asks! We are currently working on bringing you a translation (If an official one doesn’t show up in the meantime). For now, check out the world map.


      worldmap.JPG

      Stay tuned for even more info very shortly…

      ]]>
      Zelda Informer is looking for some Japanese translators to help you bring the newest Iwata Asks in English as soon as possible! If you know Japanese throw me an email at damir@zeldainformer.com!

      skyloft.JPGNintendo is really kicking it off with the Skyward Sword promotion. The Japansee game site now has a few screenshot and what seem to be character bios. Two things however stand out from the rest - there seems to be a world map showing the distinct ground areas in the game as well as a brand new (Japanese) Iwata Asks! We are currently working on bringing you a translation (If an official one doesn’t show up in the meantime). For now, jump inside to check out the world map.

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      Miyamoto's Skyward Sword Presentation at the 3DS Conference Officially Translated http://www.zeldainformer.com/miyamotos_skyward_sword_presentation_at_the_3ds_conference_officially_trans/ Thu, 29 Sep 2011 16:40:41 +0000 http://localhost/wordpress90/?p=3348


      Youtube Mirror




      Nintendo recently translated Mr. Miyamoto’s Skyward Sword demonstration from the 3DS Conference and put it up on the Skyward Sword official site. We’ve heard most of the “news-y” bits already from various outlets: the confirmation of a second quest, boss challenge mode, as well as “50 to 100 hours” of playtime, but now we get to see all of this information in context.



      For those of you worrying that Miyamoto’s estimation of the total game time might actually include that second quest - rest assured that that doesn’t seem to be the case. He doesn’t talk about all the stuff you can do once you’ve “finished” the game until after setting the game’s duration.


      • The game focuses on using combinations of the A button and Wii Motion Plus for basic actions like swinging and climbing. This keeps basic movement controls very simple and fluid and easy to remember.
      • Miyamoto says he’s been bested by Ghirahim many times.
      • New wind-based item’s name: Gust Bellow.
      • Game isn’t focused on the “number of dungeons,” but on the opportunities for play.
      • Miyamoto describes Beedle’s flying shop as an “airship.” Awesome steampunk reference.
      • Skyward Sword is a love letter to the 25 years of Zelda we’ve enjoyed so far, and they want to make sure to pack things from that entire history into the game. He says this while the “Wind Fish” like creature flies in the background.
      • Miyamoto’s comment about “50 to 100 hours of gameplay” has nothing directly to do with the second quest.
      • Miyamoto “can’t imagine controlling a sword with buttons” anymore. I hope this means they’re committing to Motion Plus control long-term!




      Source: Skyward Sword at Nintendo


      Related Articles:

      ]]>

      Youtube Mirror

      Nintendo recently translated Mr. Miyamoto’s Skyward Sword demonstration from the 3DS Conference and put it up on the Skyward Sword official site. We’ve heard most of the “news-y” bits already from various outlets: the confirmation of a second quest, boss challenge mode, as well as “50 to 100 hours” of playtime, but now we get to see all of this information in context.

      For those of you worrying that Miyamoto’s estimation of the total game time might actually include that second quest - rest assured that that doesn’t seem to be the case. He doesn’t talk about all the stuff you can do once you’ve “finished” the game until after setting the game’s duration.

      Want to see the rest? Jump inside for the info.

      ]]>
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      Skyward Sword Speculation: Connections to Spirit Tracks, Four Swords Adventures? http://www.zeldainformer.com/skyward_sword_speculation_connections_to_spirit_tracks_four_swords_adventur/ Thu, 29 Sep 2011 16:29:15 +0000 http://localhost/wordpress90/?p=3349 intro.JPG

      As new details are steadily trickling in we’re getting a clearer picture of the story of Skyward Sword, and it’s getting very exciting! In particular, a few new bits of information we’ve heard over the past few days have got me thinking of possible connections to other games. Keep in mind there are SPOILERS in this article, so if you’re avoiding those, you’ll want to avoid this.



      Spirit Tracks

      MalladusCole2 (1).pngMany have been speculating for a long time now that there might be a connection between the Demon King Malladus and the Interlopers of Twilight Princess. The introduction story is pretty vague as to what actions Malladus committed, but we know it was a brutal and devastating battle. We also know that it ended when the “Spirits of Good” intervened and sealed Malladus away, reminding many of the Light Spirits of Twilight Princess, who sealed away dark magic during the Interloper war.



      During the game, Link is required to collect Tears of Light in order to empower his sword so that it can pierce evil. In Twilight Princess, Tears of Light are also collected, and are used to pierce through the powers of Twilight. These are the only two games to feature Tears of Light, leading many to believe the two games are connected.



      As you can see in the image to the left, the symbol on his back is very reminiscent of Twili symbols. Malladus himself bears a striking resemblance to Dark Beast Ganon, who took that form by absorbing Twili Power. Spirit Tracks seems just ripe with possible connections to Twilight Princess.



      Now we’ve got a lot of reasons to believe that Skyward Sword will actually tell the story of the Interlopers, and thus, some have wondered if Malladus might make an appearance in Skyward Sword. Thanks to the intro sequence being leaked, we know that Skyward Sword will feature “the pure essence of evil” as Ghirahim’s master. We’ve only seen an artistic depiction of him, but it’s definitely reminiscent of Malladus.



      Pure Essence Of Evil.jpg

      Looks a little bit familiar to me.


      Spirit Tracks Intro.pngThe prominent horns remind many of Malladus upon first sight. A lot of people refute the possibilities of Malladus being involved in early Hylian history by saying that his backstory can’t take place until after the Great Flood, as New Hyrule wouldn’t have existed yet. Then again, Ganon’s had multiple stories, some taking place before the flood, and some after, so why couldn’t Malladus as well? Stories like this can get passed on even in the wake of a cataclysmic event. The introduction to Spirit Tracks lends itself to the idea that the story of Malladus took place a long, long time ago. Look at the primitive clothes being worn by those depicted. We’ve never seen something like that in a Zelda backstory before, and the “Adam and Eve” feel of it seems to imply this isn’t just an origin story of New Hyrule, but of the world in general.



      So, could the “pure essence of evil” be Malladus? I’m not betting any money on it, but it would certainly be interesting. It would make sense for Nintendo to show his backstory after introducing him in Spirit Tracks, and we know that the Zelda team that was working on Spirit Tracks teamed up with the Zelda team that was making Skyward Sword in order to get more ideas in the game, and to speed up production. Could they have brought some storyline connections over to Skyward Sword too?



      Four Swords Adventures

      It’s a common conception that Four Swords Adventures shows the origins of the trident Ganon wields in several games in the series. I disagree. While it’s likely the origin of how Ganon got the trident, the trident is implied to have a much more ancient and evil origin. The trident actually has the power to turn it’s holder into “The King of Darkness”. This is no ordinary trident, it’s got to have a backstory.



      King of Darkness, ancient demon reborn. The wielder of the trident!!



      Evil spirit… Spirit of magic? Trident? This indentation is in the shape of a weapon.



      These quotes in Four Swords Adventures have been the source of a lot of contention and dispute in Zelda theorizing communities. If you’re not familiar with them, I’ll give a brief explanation. First of all, there’s been many community members who have re-translated important bits of text from Zelda, because during the localization process, sometimes the exact context or meaning of something isn’t preserved. There are concepts in Japanese mythology that simply can’t translate into English without a lengthy explanation, which wouldn’t fit in a simple Zelda text box, so translators and localization teams are forced to simplify, or change the text from the raw Japanese.



      Ganon Wielding The Trident.jpg

      Ganon wielding the trident



      There’s been a lot of heated debate over what the exact translation of these quotes should be. Some argue that the original Japanese never said there was a spirit inside the Trident, while some say the NoA translation is spot on. In the case of the first quote, most fan translators agree that a bit of the meaning was lost. “Reborn” here is a vaguer word than its English use, as it can simply mean revived or “brought back” and doesn’t necessarily have to be a true rebirth. More importantly, the context of the sentence is believed to be wrong, as the thing being “brought back” isn’t the ancient demon, but in fact, the trident.



      So we have an evil Trident that’s been around for awhile, has the ability to turn people into “the King of Darkness” just by holding it, possibly has a spirit inside it, and may have been “brought back from ancient times.” Fan translator Jacensolo has stated that “The Demon’s Trident” might be sort of a turn of phrase, like “The Devil’s Pitchfork.” The idea here is that the original context was meant to convey the fact that this a very sinister weapon equatable to the ultimate evil.



      Skyward Sword is primed to show us “the pure essence of evil.” If he ends up wielding a Trident, we may have our answer as to how the trident of Four Swords Adventures got its ability to turn people into the King of Darkness. I don’t expect the game to make a trident any sort of focal point of the story, but if they threw it in just as a bit of fan service, I’d be pretty thrilled.



      What connections do you hope or believe you’ll see in Skyward Sword? Let us know in the comments.

      ]]>
      intro.JPG

      As new details are steadily trickling in we’re getting a clearer picture of the story of Skyward Sword, and it’s getting very exciting! In particular, a few new bits of information we’ve heard over the past few days have got me thinking of possible connections to other games. Keep in mind there are SPOILERS in this article, so if you’re avoiding those, you’ll want to avoid this. If you’re looking for some fun speculation, hop inside.

      ]]>
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      Skyward Sword Tops Sales in Japan Despite Price Tag http://www.zeldainformer.com/skyward_sword_tops_sales_in_japan_despite_price_tag/ Thu, 29 Sep 2011 16:19:39 +0000 http://localhost/wordpress90/?p=3350 Skyward Sword Soars to the Top.

      While, the special edition bundle pack of Legend of Zelda: Skyward Sword is only $70 in the United States, those in Australia and Japan aren’t so lucky. Video games are simply more expensive in both countries, and it’s something both countries have come to expect.



      However, while the Skyward Sword costs ¥8,800 ($115) in Japan (the regular edition costing ¥6,800/$88), pre-orders are soaring.



      We’re still two months out from the game’s release, but Skyward Sword is currently the topselling video game on Amazon Japan, while the bundle that includes the golden Wii Mote is third on the list.



      Some of the titles it’s beating out include Assassin’s Creed Revelations, Final Fantasy XIII-2, and the Team Ico Collection (Ico, Shadow of the Colossus).



      This just shows, that when it comes to Zelda, people are willing spend, and with the way Skyward Sword is shaping up, it’s likely to be one of the best video games of all time.



      Source: Amazon Japan via GoNintendo

      ]]>
      Skyward Sword Soars to the Top.

      While, the special edition bundle pack of Legend of Zelda: Skyward Sword is only $70 in the United States, those in Australia and Japan aren’t so lucky. Video games are simply more expensive in both countries, and it’s something both countries have come to expect.

      However, while the Skyward Sword costs ¥8,800 ($115) in Japan (the regular edition costing ¥6,800/$88), pre-orders are soaring.

      More inside.

      ]]>
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      Kotaku's Skyward Sword Opening Impressions http://www.zeldainformer.com/kotakus_skyward_sword_opening_impressions/ Thu, 29 Sep 2011 16:31:34 +0000 http://localhost/wordpress90/?p=3351 kotakuimp.JPGWell this is certainly a surprise. It seems that IGN weren’t the only kids who were allowed to play with the first few hours of Skyward Sword. The folks at Kotaku released their own impression of the same part of the game, and they included a few details that weren’t present in IGN’s article, namely a few more details about the ceremony everyone’s talking about, as well as a small control detail that most people will likely find… eh… interesting.

      Let’s get rid of that right away - You have to wave the Wii Motion Plus up and down in order to make your Loftwing flap its wings and fly, while simultaneously rotate the same Wii Motion Plus into the direction you want to go. From what I understand we spend quite A LOT of time in the sky, so yes, I can see a handful of ways how this could get annoying. Something tells me I’m not the only one.

      But I digress, let’s get back to the story goods. The ceremony that Link and Zelda are part of seems to be some sort of knighting ritual. Zelda tells Link that she’s been chosen to “play the part of the Goddess”. Why exactly they need a Goddess to knight someone beats me, but alas, this year Zelda is in that particular role.

      By now, I had gleaned that the Wing Ceremony is a yearly tradition where the young men of the city (or at least, it appears to be only men) compete for honor and earn their way towards knighthood.


      The rest of the article is mostly information we already knew. It mentions that Zelda has had some sort of vision of the surface world, or at the very least heard a voice in her head. This pretty much confirms what we’ve all known so far - Zelda has a greater-than-life destiny, just like Link. We also learn that Link gets the sailcloth from her after the ceremony. Also, the first tunic upgrade has a text on it saying “I was first at the Wing Ceremony and all I got was this stupid sailcloth.”

      [Source: Kotaku]

      ]]>
      kotakuimp.JPGWell this is certainly a surprise. It seems that IGN weren’t the only kids who were allowed to play with the first few hours of Skyward Sword. The folks at Kotaku released their own impression of the same part of the game, and they included a few details that weren’t present in IGN’s article, namely a few more details about the ceremony everyone’s talking about, as well as a small control detail that most people will likely find… eh… interesting.

      ]]>
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      Game Informer: A Look Back At Link's Awakening http://www.zeldainformer.com/game_informer_a_look_back_at_links_awakening/ Thu, 29 Sep 2011 17:14:55 +0000 http://localhost/wordpress90/?p=3352 LA.png

      Game Informer has been drip feeding us Zelda goodies for the past month and we are very grateful for that. Alas, all good things come to an end, so here you have the final installment of their Zelda series - a look back at Link’s Awakening, by far the most underrated Zelda game in existence. Had this been released for the N64 or Game Cube instead of the GBC, it’d most likely be the best and most popular Zelda game ever. As it stands now you should simply be beaten senseless for not playing it yet. You can fix that error later though, for now hop inside and watch the video. Oh and, about that final entry thing…

      With our month of celebrating the Zelda series, we wanted to take the opportunity to look back at one of the best entries. The Legend of Zelda: Link’s Awakening, the franchise’s first handheld title, is remembered fondly by many… and then there’s Game Informer’s Dan Ryckert. Watch the video to see highlights (and plenty of spoilers) from the game while Ben Hanson and Jeff Cork try their best to convince Dan Ryckert of the error of his ways. The conversation shifts from a debate between the superiority of Link to the Past or Link’s Awakening to an overall discussion of the power of nostalgia within the Zelda series.


      Now we’ll get to finally see what the mysterious ????????? entry at the bottom of the list is… Stay tuned! I know I will.

      ]]>
      LA.png

      Game Informer has been drip feeding us Zelda goodies for the past month and we are very grateful for that. Alas, all good things come to an end, so here you have the final installment of their Zelda series - a look back at Link’s Awakening, by far the most underrated Zelda game in existence. Had this been released for the N64 or Game Cube instead of the GBC, it’d most likely be the best and most popular Zelda game ever. As it stands now you should simply be beaten senseless for not playing it yet. You can fix that error later though, for now hop inside and watch the video. Oh and, about that final entry thing…

      ]]>
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      G4TV: Skyward Sword Preview, New Information, Zelda Has a Cat-like Pet http://www.zeldainformer.com/g4tv_skyward_sword_preview_new_information_zelda_has_a_raptor_pet/ Thu, 29 Sep 2011 18:26:41 +0000 http://localhost/wordpress90/?p=3353 g4tvprev.JPGIt is becoming increasingly obvious that today’s previews from the major gaming sites were a coordinated effort by Nintendo. Representatives got to play the game until Link leaves Skyloft and report on their observations. This is a good thing, because different people notice different things. This newest preview comes to us from G4TV and has several new tidbits. Nothing ground breaking, but interesting nonetheless… Besides you know just as well as I do that we now need every single bit of information to make the wait more bearable.

      The first thing that caught my attention in G4TV’s preview is the fact that Zelda has a pet named Ming. What kind of creatuer Ming is is left unmentioned though so I’m gonna go with the sensible prediction and say that it’s a velociraptor.

      The preview also details some of the cutscenes between Link and Zelda, and it really seems like Nintendo are hammering in the point of the romance between the two. Whether or not this will play any significant part in the story is unknown, but it’s an opportunity for Nintendo to emphasize a dramatic scene of their choice by a thousandfold by bringing in what might as well be love between the two. Suddenly Link gets a personal reason to chase after Ghirahim and his masters, Ghirahim gets a potential weak point in Link and the entire story potentially gains a lot more substance.

      Zelda began to detail the wrap she wore around her shoulders, than she slowly took it off. Zelda is such a tease. She then got close to Link and asked if he knew what the next part of the ceremony was…

      We also get a bit more details about Fi and her demeanor of speech. Apparently she uses words “calculations” and “logical” and this is now the second preview that compared her to GLaDOS from the Portal series. On the other hand however, in the most recent trailer we see her joyfully hopping around the surface of a lake. I imagine this going a similar route like with Midna and Link. Start off with a cold relationship and build up trust as time passes. However, it’d be an interesting take if Fi actually remains cold throughout the game, perhaps with a twist at the end. Think Adam in Metroid Fusion.

      Next up, we find out that Link uses “a stone” to open up the portals to the world below to go after Zelda. No details are given, but personally I wouldn’t read too much into it. Probably just a travel plot device.

      Lastly, and perhaps most interestingly, we find out that once Link gets his green tunic and shield, you still get the option to stay in Skyloft and do side quests. Now THAT is something I like to hear. Take my money already.

      In conclusion G4TV’s article says “...and for the rest, you’ll have to stay tuned to my next preview coming soon”. I’m not sure whether this is some sort of G4TV exclusive or are these previews we’ve seen today all part of a longer promotion campaign by Nintendo. If yes, I imagine we’ll see these same sites simultaneously put up previews for various other parts of the game. Oh joy!

      [Source: G4TV]



      Related Articles:

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      g4tvprev.JPGIt is becoming increasingly obvious that today’s previews from the major gaming sites were a coordinated effort by Nintendo. Representatives got to play the game until Link leaves Skyloft and report on their observations. This is a good thing, because different people notice different things. This newest preview comes to us from G4TV and has several new tidbits. Nothing ground breaking, but interesting nonetheless… Besides you know just as well as I do that we now need every single bit of information to make the wait more bearable. Jump inside for the full story.

      ]]>
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      Download Skyward Sword's "Love Theme" http://www.zeldainformer.com/download_skyward_swords_love_theme/ Thu, 29 Sep 2011 18:38:49 +0000 http://localhost/wordpress90/?p=3354 Looooove.

      We’ve been hearing news of Link and Zelda’s budding “friendship” in The Legend of Zelda: Skyward Sword since E3. September has been filled with Skyward Sword news, and with each batch of spoilers there has been more and more confirmation that Link and Zelda are more than just friends, at least in this game.



      It’s been my favorite thing to watch from amongst the tons of new footage we’ve seen this month (in addition to the awesome mine cart gameplay). I’m glad Nintendo waited until now to do so; it’s so fun to watch because we’ve reached the point were Nintendo is able to add a certain amount of performance to the animated cutscenes to really sell the relationship.



      The Skyward Sword ‘Romance’ trailer was not only great to watch, but wonderful to listen to. The track, which I am dubbing “Love Theme,” is only a small taste of the new music we will be treated to in November. I’ve taken the liberty of ripping the track from the trailer, which you can listen to/download below:





      Feel free to add that to your iTunes and hit loop.

      ]]>
      Looooove.

      We’ve been hearing news of Link and Zelda’s budding “friendship” in The Legend of Zelda: Skyward Sword since E3. September has been filled with Skyward Sword news, and with each batch of spoilers there has been more and more confirmation that Link and Zelda are more than just friends, at least in this game.

      It’s been my favorite thing to watch from amongst the tons of new footage we’ve seen this month (in addition to the awesome mine cart gameplay). I’m glad Nintendo waited until now to do so; it’s so fun to watch because we’ve reached the point were Nintendo is able to add a certain amount of performance to the animated cutscenes to really sell the relationship.

      The Skyward Sword ‘Romance’ trailer was not only great to watch, but wonderful to listen to. The track, which I am dubbing “Love Theme,” is only a small taste of the new music we will be treated to in November. I’ve taken the liberty of ripping the track from the trailer, which you can listen to/download after the jump.

      ]]>
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      Destructoid Walks Us Through the First Two Hours of Skyward Sword: Story Details and Spoilers http://www.zeldainformer.com/destructouds_walks_us_through_the_first_two_hours/ Thu, 29 Sep 2011 19:00:56 +0000 http://localhost/wordpress90/?p=3355 Pretty Zelda is pretty.

      Yet another gaming site has released their impressions of the first few hours of The Legend of Zelda: Skyward Sword (it just keeps coming!). Destructoid, like Kotaku and IGN, was also was lucky enough to spend an afternoon with Skyward Sword. While they played the same segment of the game as the other gaming sites, they have their own spin on their experiences, which includes a few more spoilers to add to the pot.



      There’s been so much new Skyward Sword information, that I’m asking you to bear with me if I repeat anything that has previously been revealed this morning:


      • The game starts off with Link waking from a nightmare, as he has in previous games such as Ocarina of Time. In this nightmare he is trying to escape a “world-eating darkness, with a snarling fanged mouth and furious red eyes.” Sounds like the monster that he later dreams of gobbling Zelda up, but perhaps it’s the ultimate evil from the intro.
      • After this you leave your house and explore Skyloft, where you are told to talk to a professor about some local drama.
      • The ability to full-on run is once again mentioned. However, the reviewer refers to something called wall-running, where you can run at a wall to make Link automatically jump and cling to it. This works with a number of different surfaces. There is a difference between sprinting and running.
      • You can replenish your energy using green bulb plants that are located all over Skyloft. We’ve noticed some fruit in trees in other parts of the game, so there will be a number of ways to refill the stamina meter.
      • When Link finds the professor he is asked to help catch a cat that belongs to one of Skyloft’s residents. You’ll find the cat by jumping and climbing across rooftops.
      • After the kitty quest you meet up with Zelda for the first time.
      • Zelda thinks Link is a “lazy, starry-eyed boy who is not fit for Knighthood,” but her father thinks differently. He notes that Link’s connection with his red bird is an indicator of hidden talents.
      • Zelda shoves Link off a platform and into the sky to prove Link’s hidden abilities with his bird, but the bird doesn’t appear and Zelda calls her own bird to save Link.
      • Your bird is missing and you have to find it, but while you are looking you run into Groose, a girl named Cawlin, and a boy named Stritch.
      • The confrontation leads Link to acquire his first sword, which he learns how to use at the academy’s sparring hall. Link’s instructor lets him keep his pratice sword after Link explains the situation.
      • You now have a sword to destroy public property with, in the good old Zelda fashion, whether it be grass or pumpkins from Skyloft’s pumpkin patch. The reviewer once again notes the detail in Skyward Sword, mentioning that sliced pumpkin bits will stick to the sword after you cut them. You can fling your sword to toss the pumpkin bits. Now that I know I can throw pumpkins, I will be throwing them at the all Skyloftians.
      • You find your bird trapped in a cave that is barred with wooden boards. You’ll have to fight a few minor enemies (bats, jellies, etc.) and solve some simple puzzles to free your bird.
      • Next is the bird race, which we seen full footage of. The golden bird statue you catch (did somebody say Snitch?) fits into a carving at the base of the Goddess Statue.
      • At the top of the statue, Zelda gives Link her sailcloth as a prize for winning the race. You can try out the item by doing some base-jumping from the statue.
      • After this Link and Zelda fly off together and Zelda is whisked away by a giant tornado.
      • When Link wakes up he his led to the Skyward Sword by Fi. He is then given his green tunic, which is the traditional garment worn by those at his level of Knighthood.

      On a personal note, I find it very interesting that every time we have a large dosing of Skyward Sword spoilers, I just happen to have a lightning storm over my house. All signs point to the fact that I need to play this game as soon as possible.




      Source: Destructoid



      Related Articles:

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      Pretty Zelda is pretty.

      Yet another gaming site has released their impressions of the first few hours of The Legend of Zelda: Skyward Sword (it just keeps coming!). Destructoid, like Kotaku and IGN, was also was lucky enough to spend an afternoon with Skyward Sword. While they played the same segment of the game as the other gaming sites, they have their own spin on their experiences, which includes a few more spoilers to add to the pot.

      Check them out inside.

      ]]>
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      IGN: New Interfaces for Zelda: Skyward Sword http://www.zeldainformer.com/ign_new_interfaces_for_zelda_skyward_sword/ Thu, 29 Sep 2011 20:48:12 +0000 http://localhost/wordpress90/?p=3356 interface.JPGIGN is continuing with their Skyward Sword discussion, and albeit this piece sounds interesting at first (I was hoping it’d contain screenshots of the HUD options), it’s really just a reiteration of information that we’ve already had… Almost at least. There are just enough hints to make it worth checking out.

      We’ve had the interface option announcement a while back, and even then I couldn’t help but wonder what exactly “completely clean” means in the Pro interface. Is the entire screen empty? Does it still retain some information? Well, according to IGN, only the very essentials are display - hearts, shield, rupees and stamina. I’d expect item button mapping to be display as well, but the article makes no mention of that, and even implies that it’s absent in this version of the interface. I am certain that screenshots will be made available very soon, so we’ll just have to wait and see.

      Regardless of that though, I know I’ll be using the Pro interface just for the name of it. What about you?

      [Source: IGN]




      Related Articles:

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      interface.JPGIGN is continuing with their Skyward Sword discussion, and albeit this piece sounds interesting at first (I was hoping it’d contain screenshots of the HUD options), it’s really just a reiteration of information that we’ve already had… Almost at least. There are just enough hints to make it worth checking out. Jump inside to find that those are.

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      Nintendo Takes The Bioware Route - Dialogue Options In Skyward Sword?! http://www.zeldainformer.com/nintendo_takes_the_bioware_route_-_dialogue_options_in_skyward_sword/ Thu, 29 Sep 2011 22:00:39 +0000 http://localhost/wordpress90/?p=3357 linkandzelda.jpg
      With a vast information blowout currently going on, it would be no real surprise if there was a little bit of information here or there that went missed in the coverage of that explosion of trailers, articles, and translated interviews from all manner of sources. This however, is something so gigantic that it seems hard that it would be missed… and yet here it is. Not posted directly in the many articles of first two hours impressions throughout the net is a very, very sweet little gem that is practically unheard of for a game of Yes/No responses to NPCs:



      Multiple choice dialogue options have been confirmed.



      Rub your eyes, pinch your arm, break something over your head(don’t), do whatever you like to wake up from what you think just might be a dream. The cold, hard truth here is that it’s been outright said by someone who’s had their hands on the game in a way that we can only dream of, and this opens up a whole new path for Zelda in which I’m surprised we haven’t taken yet.



      The quote comes from Destructoid Editor Casey Baker, who posted his article “The First Two Hours of The Legend of Zelda: Skyward Sword” a mere five hours ago.


      They’re old friends and teenagers, so their relationship is sorta antagonistic. You actually have three different dialogue options when talking to NPC’s, and with her you can be just as smarmy.




      This is HUGE. Zelda has never really deviated from the two choice response for the longest time, and here is direct confirmation that they are taking a leap into the conversational unknown for Zelda and including a myriad of talking options. What isn’t included(rightfully) is the degree at which this option prevents itself, which is another thing we must keep in mind to prevent ourselves from getting too out of hand with hype - sure, the option is present and that in itself is amazing, but is Nintendo going to be using it well, too much or too little, or not reaching the level they could?



      The words themselves pertain to dialogue with Zelda, in which(at a guess) you can be exceptionally friendly, sort of neutral, or smarmy/aggressive. These choices are rather typical for a spread of three responses(Good, Neutral, Evil), but the biggest question we should be asking ourselves is: Will the choices of these responses change anything or matter down the road? A similar option showed up in the Oracle games, where you were able to influence the growth of Pipin and Blossom’s child with multiple options, which would change the sort of child he grew up into and what rewards he would give you when he reached adulthood.



      One of the biggest problems with that sort of thing in a Zelda game is that it would block off content to those seeking a particular dialogue path. This works out beautifully in games like KOTOR where the entirety of the story takes on a whole new light when a different path is taken, but in a game like Zelda I really can’t see it as being anything more than restrictive on the story and world itself. Perhaps if they decided to take a completely different sort of route with the game’s core or really overclocking the story, but as it is, Skyward Sword would be nothing but inhibited by these options turning the story or sidequests of the games into one-way branches.



      So that’s what I think - that while the options themselves are very welcome and truly something wonderful to see in a Zelda game, they’re not going to really have an amazing, world-changing gigantic impact on the overall scheme of things. One thing is for certain though, the presence of options and a choice is one of those little, easy things that people love to see and think about, and certainly gives extra incentive to choose these options during the Second Quest and see what all is different and what you might’ve missed.



      So why don’t you tell us what -you- think, Readers?

      ]]>
      linkandzelda.jpg
      With a vast information blowout currently going on, it would be no real surprise if there was a little bit of information here or there that went missed in the coverage of that explosion of trailers, articles, and translated interviews from all manner of sources.  This however, is something so gigantic that it seems hard that it would be missed… and yet here it is.  Not posted directly in the many articles of first two hours impressions throughout the net is a very, very sweet little gem that is practically unheard of for a game of Yes/No responses to NPCs:

      Multiple choice dialogue options have been confirmed.

      Rub your eyes, pinch your arm, break something over your head(don’t), do whatever you like to wake up from what you think just might be a dream.  The cold, hard truth here is that it’s been outright said by someone who’s had their hands on the game in a way that we can only dream of, and this opens up a whole new path for Zelda in which I’m surprised we haven’t taken yet.

      To read more about this and see the quote in question, hit the jump!

      ]]>
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      Skyward Sword Characters Detailed in Official Press Release http://www.zeldainformer.com/skyward_sword_characters_detailed_in_official_press_release/ Thu, 29 Sep 2011 23:15:00 +0000 http://localhost/wordpress90/?p=3358 Not only is Gaepora the Headmaster of the Knight Academy, he's a repository for the legends and lore of SkyloftWhile pretty much everything we could possibly need to know about Skyloft and its characters based on the opening hours of the game has been revealed ten times over today already, it’s always better to hear the facts from Nintendo themselves - and they’re definitely in on the Skyward Sword preview action with a snazzy new press release that details each of the major characters.



      There’s no “real” news here but Fi does get her first official acknowledgement from Nintendo and we get a suggestion that Zelda’s father actually knows even more about what’s going on behind the scenes in this game than we might have thought…


      NEW STORY DETAILS AND CHARACTERS REVEALED FOR THE LEGEND OF ZELDA: SKYWARD SWORD FOR WII



      Sept. 29, 2011




      Nintendo has revealed new details about the introductory storyline and game play in The Legend of Zelda™: Skyward Sword, which will launch exclusively for the Wii™ system on Nov. 20. The enhanced motion controls of the Wii Remote™ Plus (or Wii Remote controller with a Wii MotionPlus™ accessory) and Nunchuk™ controller allow for deeply immersive puzzle-solving challenges in this latest addition to the iconic Zelda franchise. This new game - one of the biggest in the history of Nintendo software development - will also feature new story elements that lay the foundation for the events that occur in the rest of the series. This includes the creation of the Master Sword, an ancient and powerful weapon that has been a constant in the 25-year history of the Zelda series. The introductory storyline includes the following:



      Introduction: The new game’s storyline begins in Skyloft, an island town suspended high in the sky, on the day before young Link™ is to compete in a major bird-flying competition. The winner of the contest will earn the honor of taking part in a special ceremony with Zelda™.



      Link and Zelda: Friends since childhood, Link and Zelda have always shared a special bond. Events in the new game will add even more depth to their relationship.



      Groose: Link’s nemesis at school, Groose, plays a significant role in the early moments of the new game. This bully of a character not only threatens Link’s chances to win the bird-flying competition, but he also reveals a jealous streak toward Link and Zelda’s special bond.



      Fi: Early on in Link’s new adventure, he encounters Fi, the spirit of the powerful Goddess Sword. Fi’s guidance proves to be crucial as Link goes forth on a challenging quest that will ultimately result in the creation of the Master Sword.



      Zelda’s father: Gaepora, Zelda’s father, is the headmaster of Link’s school. As such, he has knowledge of the history and legends of Skyloft.



      More details about the game’s storyline and features will be revealed prior to its Nov. 20 launch.



      The Legend of Zelda: Skyward Sword will be available as a standalone game or as part of a limited-edition bundle that also includes a gold-colored Wii Remote Plus controller. Additionally, every copy in the early production runs of the game will come packaged with a special music CD containing orchestral arrangements of select songs that will be performed at the upcoming The Legend of Zelda 25th Anniversary Symphony Concert.



      For more information about The Legend of Zelda: Skyward Sword, visit http://zelda.com/skywardsword.



      Again, it’s not huge news nor is it something we couldn’t have deduced based on Gaepora’s pre-existing knowledge of the Goddess Sword as revealed this morning, but if he really does know all the legends related to Skyloft, I wonder what else he’s hiding? Is the task of protecting this knowledge something passed down through his family? Does he know what other protections are in place to keep the “absolute power” the Goddess safeguards secure? How does he feel about his daughter being put at such risk because of their position in relationship to Skyloft’s history and traditions? I’m just twitching to find out!



      And did I see a tease at more information to come? Oh boy - I can’t wait! (No, you won’t see me clicking refresh every hour or so at the Nintendo press page or official site over the next couple of weeks. What are you getting at?)



      Source: Nintendo Press


      Related Articles:

      ]]>
      Not only is Gaepora the Headmaster of the Knight Academy, he's a repository for the legends and lore of SkyloftWhile pretty much everything we could possibly need to know about Skyloft and its characters based on the opening hours of the game has been revealed ten times over today already, it’s always better to hear the facts from Nintendo themselves - and they’re definitely in on the Skyward Sword preview action with a snazzy new press release that details each of the major characters.

      There’s no “real” news here but Fi does get her first official acknowledgement from Nintendo and we get a suggestion that Zelda’s father actually knows even more about what’s going on behind the scenes in this game than we might have thought… Jump inside for the official descriptions.

      ]]>
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      Nintendo Connection Tour 2011 Rare Ocarina of Time Scroll Exclusive Preview http://www.zeldainformer.com/nintendo_connection_tour_2011_rare_scroll_preview/ Fri, 30 Sep 2011 00:00:34 +0000 http://localhost/wordpress90/?p=3359 Rare Zelda Scrolls

      The Australian exclusive Nintendo Connection Tour 2011 is well underway. Amongst the freebies given out on the floor itself, attendees have the chance of winning free games, as well as rare/limited edition Ocarina of Time scrolls to celebrate Zelda’s 25th Anniversary. 10 scrolls can be won per location, and all you have to do is ask at the front counter to get your entry code. Just enter that online, along with why you are the biggest Zelda fan in 25 words or less, for your chance to win.

      With eight locations around Australia, 80 scrolls are available, in three different designs. One of Volvagia, one of the Deku Tree and one of Link fighting Ganondorf. My copy of the Deku Tree version of the scroll arrived today, so come on inside for a glimpse of what you can win when the Nintendo Connection Tour comes to a town near you - if it hasn’t already.

      Zelda Scroll Casing



      Scroll

      So there is a nice slice of 25th Anniversary memorabilia. Check out the Nintendo Connection Tour 2011 website for more details.

      ]]>
      Rare Zelda Scrolls

      The Australian exclusive Nintendo Connection Tour 2011 is well underway. Amongst the freebies given out on the floor itself, attendees have the chance of winning free games, as well as rare/limited edition Ocarina of Time scrolls to celebrate Zelda’s 25th Anniversary. 10 scrolls can be won per location, and all you have to do is ask at the front counter to get your entry code. Just enter that online, along with why you are the biggest Zelda fan in 25 words or less, for your chance to win.

      With eight locations around Australia, 80 scrolls are available, in three different designs. One of Volvagia, one of the Deku Tree and one of Link fighting Ganondorf. My copy of the Deku Tree version of the scroll arrived today, so come on inside for a glimpse of what you can win when the Nintendo Connection Tour comes to a town near you - if it hasn’t already.

      ]]>
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      Skyward Sword Rumors So Dubious Not Even Zordiana Believes Them UPDATE: Not as Implausible as You Mi http://www.zeldainformer.com/skyward_sword_rumors_so_dubious_not_even_zordiana_believes_them/ Fri, 30 Sep 2011 00:15:00 +0000 http://localhost/wordpress90/?p=3360 This rumor is really really similar to one of my recent articles…
      I make a point to never, ever actually believe rumors - especially ones that seem to come secondhand from an inside source, and especially if they come from Germany (such tidbits have a pretty bad track record) - but based on the timing I feel as though these are worth a look no matter how untrustworthy they are. Honestly, the way this tip started out seems legit - the German press will definitely be the first to get review copies of the game based on the hierarchy of gaming media over in Europe - but as you go through the details things start getting sketchier and sketchier, so I’m just going to tell you that if you REMEMBER ZORDIANA, I think this is about as likely as that old hat.



      Nonetheless, we are Zelda Informer, and if this stuff were all true we’d kick ourselves for letting it slip through our fingers. So here goes…



      UPDATE: A recent bona fide impressions piece mentions something that sounds suspiciously like one of the pieces of this rumor... Check the bolded text below.



      Potential spoilers for the rest of the intro sequence as well as the game’s major plot twist follow from here. You have been thoroughly warned.



      This tip comes to us from someone named Alfred, who

      claims

      (can I stress this point more?) to have an inside connection to N-Zone magazine, a media review publication from Germany. Already that sends up red flags, since any such correspondence is always shaky at best.



      NOTE: This is NOT a direct transcription of what we were sent. This is my best attempt at fleshing out the details in finer English.


      Intro Legend Details

      • The absolute power referred to in the leaked intro is the Triforce.
      • The Goddess saved the chosen people by raising Skyloft up to the heavens.
      • In this desperate act, she left herself vulnerable to attack from the demons, but managed to leave behind her sword and harp for the chosen race, which she used to protect the Triforce.
      • The leader of the Hylians used the Triforce to seal away the leader of the demons.

      Item Upgrade System

      • Items grow in stages. Each stage not only makes the item stronger, but adds new abilities as well.
      • Several arrow types: Wing Arrows, which don’t lose height when fired over long distances, as well as Fire, Ice, and Bomb Arrows. There’s also a Hawkeye-like scope attachment.
      • There’s some kind of “mirror” like ability for the Beetle that can be placed while it’s flying. (These mirrors can reflect light, and likely replace or are used in conjunction with a Mirror Shield.)
      • There’s a rainbow-themed “torch” (“torch” in the European usage, i.e. a flashlight) that you can use to shine light on certain objects. It seems to be similar in nature to the purple stones we’ve seen in some trailers, which when struck add color to the area and activate certain objects. Could it be a portable version you need for more intricate puzzles later on? According to the source it can be used in conjunction with mirrors to great effect.

      Okay, that’s all nice, but here’s where it starts getting a bit sketchy… It all sounds a bit too good to be true, especially given my recent article, “Antithesis of the Skyward Sword,” which this sounds eerily similar to (although about 100% more awesome). Read on to find out what I mean:



      More Story Spoilers

      • Ghirahim believes using Zelda and her harp will suffice to break the seal, but it turns out he needs the Goddess Sword as well.
      • He blackmails Link by threatening to kill Zelda if he does not relinquish the sword (which by this point is the Master Sword).
      • The sword succeeds in freeing the demon king, who immediately turns his anger upon Ghirahim. As he fades away, the three points on his cape point to the sky and form a trident, which the demon king snatches and disappears with.

      Now, we’ve suspected the origins of the trident might appear here, but… really? I mean, the story itself is plausible, but I don’t know what to think. Now that I’m seeing this potential scenario lined out in front of me, it almost seems like too huge a case of fan-service to be true. (Also, I’m curious how Ghirahim gets away with handling a sword that cannot be touched by those with evil hearts…)



      Then again, if this game is so focused on the Master Sword as the ultimate weapon - wouldn’t it make sense for the ultimate weapon of destruction to be its opposite? And Ghirahim’s red gem, the one that’s similar to the one worn by Fi, also bears a chilling similarity to the red gem borne by the trident. What’s more, even Ghirahim’s own sword resembles the trident in terms of color scheme and design (again, see my article)... Man, this stuff is all too huge to swallow. Let me know what you guys think in the comments…


      Related Articles:

      ]]>
      This rumor is really really similar to one of my recent articles…
      I make a point to never, ever actually believe rumors - especially ones that seem to come secondhand from an inside source, and especially if they come from Germany (such tidbits have a pretty bad track record) - but based on the timing I feel as though these are worth a look no matter how untrustworthy they are. Honestly, the way this tip started out seems legit - the German press will definitely be the first to get review copies of the game based on the hierarchy of gaming media over in Europe - but as you go through the details things start getting sketchier and sketchier, so I’m just going to tell you that if you REMEMBER ZORDIANA, I think this is about as likely as that old hat.


      Nonetheless, we are Zelda Informer, and if this stuff were all true we’d kick ourselves for letting it slip through our fingers. So here goes…

      UPDATE: A recent bona fide impressions piece mentions something that sounds suspiciously like one of the pieces of this rumor… Check the bolded text below.

      Potential spoilers for the rest of the intro sequence as well as the game’s major plot twist follow from here. You have been thoroughly warned.

      ]]>
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      Four Swords Anniversary Edition: Full Review And Impressions http://www.zeldainformer.com/four_swords_anniversary_edition_full_review_and_impressions/ Fri, 30 Sep 2011 01:40:20 +0000 http://localhost/wordpress90/?p=3361 Four Swords Anniversary.jpg

      Many people never got to play the original Four Swords for the GBA, due to the fact that it was strictly multiplayer and required link cables. It simply wasn’t convenient. Well, in honor of the Legend of Zelda’s 25th Anniversary, Four Swords had been re-release as a downloadable title for the DSi and 3DS. This new version is more than just a simple port, but in fact features a whole new quest called the Realm of Memories, and a single player mode. The best part? It’s free!



      If you’re not sold on this already and want to see a review of the game, you’ve come to the right place. I know there some people who don’t own a DSi or 3DS and have considered finally making the plunge in order to get some sweet Zelda action. So is this game worth your time?



      Four Swords Anniversary Edition Review


      If you’ve played Four Swords Adventures for the Gamecube, you’re pretty familiar with the style of this game, but there are some differences. The game is sort of a “party game” experience with less of a focus on the plot and exploration aspects of Zelda, instead focusing on combat and puzzles that all involve multiple players, as well as prompting all parties involved to compete and see who can nab the most rupees. It’s a fun way to team up with your friends and work together as a team to solve the puzzles and beat the baddies…or if you’re like my friends and I, you spend most of your time betraying your friends and throwing them off cliffs, setting them on fire, or bumping them into the rupee-draining black rupees. Cooperation or combat, either way you’re bound to have a lot of fun with this unique spin on the Zelda style.



      So what if you don’t have a lot of friends nearby that can link up their DSi’s and 3DS’s? Is the single player mode worth it? I’ve actually played through the entire game in single player mode, and it was still pretty fun, but there were some areas that were lacking. First of all, you lose the competitive nature of the game. I had quite a few good laughs when playing with my friends, but alone, it’s all about puzzle solving. It’s not as exciting to open a treasure chest and get 100 rupees when you didn’t have to slash three of your friends off a cliff to get there.



      Then there’s the issue of puzzle solving with only one player. In the single player mode, you control two Links, and you have several different means of doing so. You can simply leave one behind and go off on your own with one Link, calling the other one to your side by pressing X at any time, or you can keep both Links together, with the non-controlled one simply following you. Unfortunately, unlike Four Swords Adventures, you cannot arrange your Links into formations. With only two Links, you’d be limited to simply using a horizontal or vertical formation, but that would be better than the tag-a-long method used in Four Swords. The second Link doesn’t slash his sword or use his items along with the first Link, unless you switch over to him, using the L or R buttons, and make him your primary Link. In Four Swords Adventures, you could attack with multiple Links at the same time. When it comes to solving puzzles that require more than one Link, in lieu of formations, if you go up to something that requires both Links, the second Link automatically assumes whatever position is necessary. This caught me off guard the first time it happened, but it’s actually relatively smooth, and it works pretty well.



      Formations.png

      Formations were an effective element in Four Swords Adventures, but they’re absent in Four Swords.


      Like Four Swords Adventures, rather than having an open overworld, there’s a series of Levels you can choose from, and each level is divided into three stages. The first two stages are filled with various puzzles, while the third stage is a boss fight.



      The game is pretty short, and it’s not hard to beat it an around an hour, but it’s specifically built to have fantastic replay value. For instance, after beating the game initially (the silver key quest), you can replay the game for two alternate endings, (gold key quest, and Hero key quest) by getting higher rupee scores in every level.



      Lots of games have a high score or medal type quest, so that doesn’t really set it apart, but the very structure of each level has its own unique system that keeps players coming back time and time again to a fresh experience. How is this accomplished? For each level, there are several possible frameworks, and multiple puzzles. What the game does is, when you select a level, it picks one of the possible frameworks (for instance, the Sea of Trees has a river/minecart framework or an overgrown hills framework), and then fills in this frame with puzzles arrange randomly. Therefore, each time you play the Sea of Trees you’re going to have a different level. The very setting of the level can change, and within that setting, the type of puzzles, and the arrangement of those puzzles changes. You can play the same level multiple times in a row and have it be a different setup every time. Talk about replay value!



      The anniversary edition also added in an entirely new set of levels called the Realm of Memories, which is unlocked after you’ve beaten the main quest. In the Realm of Memories, players can play through three levels, each again comprised of three stages, all of which are based off of early games in the Zelda series. Unlike the regular quest, these levels are specifically designed to be a certain way, and are not randomly generated. Essentially, it’s set up to feel like you’re playing through the history of the Legend of Zelda franchise.



      As a long-time fan of the Zelda series, this kind of thing is a hardcore nostalgia trip. I especially fell in love with the A Link to the Past themed stages, which featured areas both outside and inside Hyrule Castle, as well as a Lost Woods segment. A Link to the Past has always held a very special place in my heart, as my first Zelda game, and easily my favorite of the 2D titles, if not all Zelda games. Replaying those ares with a new spin, and with multiplayer elements thrown in was a real treat. Also featured in the Realm of Memories are stages based on the original Legend of Zelda and Link’s Awakening. While not quite as exciting for me, these stages were also quite fun and full of memories. Nice naming job, Nintendo.



      Still, I thought there could have been more done to truly reach the pinnacle of Zelda nostalgia. For example, the enemies in these flashback stages were relatively the same to the enemies in all the regular Four Swords Levels. Why not bring back game-specific enemies in their respective stages? Sure, the stages based off of the original Zelda had octoroks and tektites, but they were clearly still the Four Swords style. Adding in more “vintage” enemies would have been a plus.



      It's a Secret To Everybody.jpg

      Secrets like this would have been a fun addition to Four Swords.


      The Realm of Memories did a good job of capturing the general essence of each location it was portraying, but some more specific secrets from the old games would have been a welcome addition. For example, the waterfall that hid a secret cave and the mountain wall that hid the “It’s a secret to everybody” Moblin were absent in Four Swords. This would have been a cool way to reward long time fans of the series, by hiding chests full of rupees in old hiding spots from the original games.



      Unlike the regular quest, the Realm of Memories levels do not have a boss stage. This was a little disappointing to me, as I was looking forward to seeing old bosses remade with a multiplayer spin. We saw a lot of this in Four Swords Adventures, and it was very fun. Especially considering my love of A Link to the Past, and the unique bosses of Link’s Awakening, it would have been great to see a new twist on these classic enemies, but they didn’t opt to go that direction.



      Overall you’re looking at a game that’s playable in single-player mode, but clearly meant for a multiplayer experience. It’s a very fun game to play with friends, and it’s much more accessible this time around. The game is very short, but has fantastic replay value, as you can play it time and time again with a new experience each time. The Realm of Memories quest is fun and has a lot of value to offer long-time fans of the series, but it could have used a little bit more to really kick nostalgia into full gear. Overall, if you look at it as a Zelda themed party game, and not as the usual action adventure style game, it’s a very solid game.



      Final Score:



      Full Reggie.pngFull Reggie.pngFull Reggie.pngEmpty Reggie.pngEmpty Reggie.png

      A few slight changes to the single player mode, and some more classic enemies and bosses being added to the Realm of Memories would have bumped this up to an impressive four Reggie’s, but a three is certainly not shameful. For the price of zero dollars, who can complain? It’s worth the download, folks!



      Note: At the time of this review, I have not yet been able to try out the new Hero’s Trial mode which is accessed by collecting 30,000 rupees. Another update will come later.



      Other Impressions

      -Joseph Acosta-



      It’s definitely a warm embrace of the past, this game. The memories it brings are ones of camaraderie, arguing together in a room about force gems, throwing each other into pits, laughing amongst friends and generally having a really good time. And with the firm inclusion of the DS Wireless connection to play locally with others, such memories can be experienced once again without the need for connectors or the like. The only flak I could give in regards to that is not allowing for true internet play with those on your Friend List, but it’s so common a theme of Nintendo to exclude it that I’m not really too upset about that.



      The Realm of Memories in particular is something I wasn’t really expecting. The throwback to Koholint was so delightful it made me bounce in my chair, bringing back all those memories of Link’s Awakening I had buried away in my mind. Like Ben however, I find the lack of retro bosses to be a little disappointing despite this, even if it’s certainly a feel-good addition that they had absolutely no reason to add to the game overall. Grezzo did an excellent job bringing this to the 3DS, Nintendo was extremely nice giving it to us for free in honor of Zelda’s anniversary, and this little inclusion is the icing to a sweet little cake.



      -Alex Plant-



      This game’s a great way to revisit the ol’ Four Swords - especially in a world where GBA link cables are basically impossible to come by. The Single Player Mode works surprisingly well, and it’s great that rather than reorienting your two characters manually like you did in the GameCube version the game is smart enough to organize formations based on context. Approach a large rock, and your two characters will line up to shove it aside. Grab an enemy from one side and your second self will pull from the other. It’s a great system, and while it doesn’t work perfectly all the time it was definitely put to good use.



      As for the Realm of Memories - the real core of the “new content” present in this game - what a great idea! I definitely appreciated the fact that the layouts of the various areas were true to the layouts of the original games they hail from - of course with some new environmental twists since Four Swords dungeons aren’t multi-screened. The integration of new maze-like structures, genuinely tough combat situations, and neat brain teasers like the springboard sections with these classic environments really resonated with me. Barring the lack of retro boss comebacks - a complaint my fellows seem to share - this is the perfect way to celebrate Zelda‘s 25th anniversary, and I was pleased to find out just how well this game held up as a Single Player experience.

      ]]>
      Four Swords Anniversary.jpg

      Many people never got to play the original Four Swords for the GBA, due to the fact that it was strictly multiplayer and required link cables. It simply wasn’t convenient. Well, in honor of the Legend of Zelda’s 25th Anniversary, Four Swords had been re-release as a downloadable title for the DSi and 3DS. This new version is more than just a simple port, but in fact features a whole new quest called the Realm of Memories, and a single player mode. The best part? It’s free!



      If you’re not sold on this already and want to see a review of the game, you’ve come to the right place. I know there some people who don’t own a DSi or 3DS and have considered finally making the plunge in order to get some sweet Zelda action. So is this game worth your time? Hop inside to see a full review of the game by yours truly, along with some impressions and reflections by some of the other Zelda Informer staff members.

      ]]>
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      Skyward Sword: Tools Of The Trade Video http://www.zeldainformer.com/skyward_sword_tools_of_the_trade_video/ Fri, 30 Sep 2011 02:46:15 +0000 http://localhost/wordpress90/?p=3362 BazaarScrapShop.jpg
      Did you think all those new videos were just over like that? Well, we’re just full of surprises along with everybody else, because that is most certainly not the case! We’ve managed to find yet another video with footage that’s a mix of old and new, titled “Tools of the Trade” and showing Link using all manner of items after some spliced cutscenes of various points from the game beforehand. Sure, it’s a little on the short side, but more Skyward Sword info is just that: another interesting thing to kindle your hopes for the game itself!



      And here’s the video you came here to see:





      It includes a little new bit of the Siren Realm, using the Gush Bellow in a different room, this and that to get those nerve ends firing! I certainly wouldn’t have minded were it a little longer however, and included just a little section for each of the items we’ve seen already, together with the reveal of a brand new item - now that would’ve been something to die for.

      ]]>
      BazaarScrapShop.jpg
      Did you think all those new videos were just over like that?  Well, we’re just full of surprises along with everybody else, because that is most certainly not the case!  We’ve managed to find yet another video with footage that’s a mix of old and new, titled “Tools of the Trade” and showing Link using all manner of items after some spliced cutscenes of various points from the game beforehand.  Sure, it’s a little on the short side, but more Skyward Sword info is just that: another interesting thing to kindle your hopes for the game itself!

      Hit the jump to take a peek!

      ]]>
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      Skyward Sword: All of My Love http://www.zeldainformer.com/skyward_sword_all_of_my_love/ Sat, 01 Oct 2011 16:45:45 +0000 http://localhost/wordpress90/?p=3316 Everything I Love About Skyward Sword: Now in Article Form!
      There’s a really interesting topic going over at our forums about whatever you’ve noticed in Skyward Sword that you either like or dislike. Naturally I had a whole lot to say, but I decided to do all those thoughts some justice and write them up in article form! Of course, if I did it all in one shot, you’d be reading all day, so I’ve decided to break it up into two main parts: one will cover all the stuff I can’t contain myself over, and in the other I’ll talk in detail about all the stuff I’m either dreading or simply unsure about.



      We’ve been needing some more positive energy flowing through this place lately (outside of the news, of course!), so I’m going to focus on the good stuff first.


      Gameplay: So Much to Love!

      Inevitably, the first thing I think about when I play any game demo is how the game feels - and Skyward Sword‘s play experience and controls definitely show their five years of fine finish. Wii Motion Plus and swordplay are a match made in heaven, and while there’s a bit of an adjustment curve whether it’s your first Zelda experience on Wii or if you find yourself having to fight off bad waggle habits from Twilight Princess the feeling that accompanies that near-perfect control is simply sublime.



      Nintendo says every enemy is a puzzle - I say every enemy is a unique challengeAfter finishing Zelda II for the first time a couple months ago, I can safely say that it’s one of my favorite Zelda games thanks to its deep and challenging combat system - and I can also safely say that my experience with Skyward Sword proved that it’s definitely a spiritual sequel to that game in terms of the approach to enemy encounters. These aren’t the mindless drones you’ve fought in other Zelda games - these enemies block, sometimes more intelligently than you’d expect, and trying to respond to their movements will keep you on your toes.



      I also love the free-form approach to combat design. Most enemies can be defeated in multiple ways: for example, you can slash across Deku Babas’ mouths in the usual manner or you can chuck a bomb and watch them gulp them down for massive damage. Later on a well-placed arrow will take them out no problem. Skulltulas can be flipped over in a variety of ways: spin them around while they hang from their web-threads, cut them down and flip them over with an uppercut, or even blow them onto their backs with a bomb blast. The choice is yours.



      Even bosses seem to have been freed somewhat from the trappings of formula - I managed to defeat Ghirahim without using the “recommended techniques” we’ve seen in several hands-on impressions pieces since E3. Whether this applies to all bosses remains to be seen, but Bill Trinen was recently quoted as saying that we needn’t expect to have to use dungeon items as the primary means of fighting big baddies this time around.



      Using Link’s other items feels similarly satisfying. The slingshot’s just as snappy as always, and the bow’s now been significantly differentiated, giving it a weightier feel that strikes an interesting balance in terms of ranged combat. You can now chuck bombs in a couple different ways, meaning that your approach to blowing up your enemies is going to vary based on the circumstances. But most noteworthy is the Beetle - it’s an item that I liked from the get-go, but I worried a bit that it was just a gimmicky way to take advantage of Wii Motion Plus. In the end, it’s a solid addition to Link’s seemingly endless utility belt that controls beautifully while reminding me of the silly Hyoi Pear gulls from Wind Waker - only this time, the mechanic is implemented in a much better way.



      The new inventory system, a sort of adaptation of the “item wheel” from Twilight Princess mixed with the advanced position-sensing precision of Wii Motion Plus, is probably my favorite menu format out of all the games I’ve played, period. It reminds me a bit of the pointer menus from Metroid Prime 3, except it’s faster and having to use the remote as a selection tool doesn’t break up the flow of gameplay whatsoever. Not even Ocarina of Time 3D‘s touch screen can compare - it still pauses the action and requires you to tap multiple buttons to equip items. With Skyward Sword, you just hold B, drag the remote to the desired item on-screen, and release. Easy as that.



      The stamina meter is another smart addition, and one that’s put to use in a wide range of situations. It lets you dash as an alternative to the somewhat annoying rolling attack of previous 3D installments - but at a cost, for if you dash too long Link will tire out. The meter will also drain as you push blocks, climb up walls, and use special sword techniques like the Spin Attack. This may sound like it’ll get old fast, but honestly, it’s just a means of balancing out the game, ensuring that you perform every action with precision.



      So far I like the way flight feels much better than the other modes of transportation from previous gamesI wasn’t a big fan of the flight segments of Twilight Princess, so I can’t say how I feel about the mechanic’s return in Skyward Sword for sure, but there’s definitely no complaint from me in terms of its feel. It’s a nice synthesis of that same flight system and the horseback and boat transportation of previous games. With Wii Motion Plus the gesture-based controls are more accurate than ever, and while this makes flying easier that by no means should suggest that flight challenges will be a piece of cake. Expect to struggle a bit as you try your hand at snagging the bird statue in the opening tutorial or in the mini-game segments later on.



      In terms of things I’ve only seen, not experienced, the thing that stands out most is the item upgrades and item creation system. It comes off as very RPG-like, and nods of that sort haven’t been this explicit since Zelda II. We only really know of a handful of upgrades - one that gives the Beetle a pincer to grab things with, another that gives it a boost function, a slingshot spread-shot upgrade, and durability increases for your shields - but just those limited tidbits are enough to make me really curious about what’s in store for the rest of Link’s inventory.



      Not only that, but the idea of a loot system in general means hunting enemies is going to serve some purpose - whether for the sake of collection or becoming stronger through upgrades. And what about creating items from scratch? Even if your self-crafting powers get limited to just shields and potions and ammunition, figuring out all the combinations and how to exploit them will I’m sure be a unique and interesting challenge.



      Interacting with the environment also seems to yield rewards. We already caught a whiff of the Fungal Spores that you can collect after whacking the mushrooms in the Sky Temple, and Nintendo Power revealed that experimenting in a similar way with items in people’s houses and out in the field will yield comparable rewards. I know I’ll be experimenting on just about anything I can think of, and I’m looking forward to watching my wife find things out that I never would have tried.



      Skyloft seems like every Zelda fan’s dream hub town - more relevant perhaps than Clock Town from Majora’s Mask due to its heavy NPC presence, the central Bazaar, and the constant plot-relevant events that keep you coming back. With Clock Town, once you got your Ocarina back, Clock Town was basically sidequest central until you went up to the tower to assemble the Giants. So much more seems to happen in Skyloft that it sounds like it’s going to be even more memorable - like that’s possible. Plus, we’ve heard that there are going to be plenty of sidequests as well, so even players that yearn for that kind of environment should be satisfied.



      The sky seems like a more streamlined version of the island-based world of The Wind Waker, with fewer restrictions keeping you from checking out what each of the floating lands has to offer. That bird flight is faster and smoother than sailing should only enhance the experience even more. I was a huge fan of the whole “wide open frontier” feel of that game, so I’m hoping that sense is preserved in Skyward Sword.



      Coming back to old areas with new items should prove rewarding, as it always doesAs for the surface? It’s the kind of Zelda environment I’ve wished for since Twilight Princess - tons of content packed into every square meter, with puzzles to solve, enemies to challenge, and multiple layers to explore. I’m loving the balance and density and just know it’ll be easy to immerse myself in all the stuff to do. There are treasures hidden everywhere in the form of buried objects that you can unearth with the Digging Gloves as well as the Goddess Cubes that unlock special items up in the sky, so all that exploration seems like it’ll be well-rewarded.



      Many complain about the Temple of the Ocean King and Tower of Spirits from Phantom Hourglass and Spirit Tracks, but I personally loved the concepts and am eager to see what Skyward Sword‘s take on the idea - the Silent Realm - has to offer. So far, it looks like the best of Twilight Princess‘s Twilight segments and the Phantom-avoiding frenzy of the DS games. The Guardians and their sentries seem genuinely scary to tackle and I’m loving the sublime look the dimension gives to otherwise familiar areas. As long as this game steps up the danger and adrenaline scale from what we saw in those previous outings, I’m sure it’ll avoid most of the pacing problems people seem to be worried about.



      Another feature that’s getting similarly mixed reviews is the save system, which requires that you visit various save statues to record your progress. While in Majora’s Mask it was a bit annoying to have to return to the rare save point to exit the game without starting the clock over, in Skyward Sword there are save statues everywhere, so I doubt it’ll be quite as annoying this time around. The ability to return to the exact point at which you saved rather than the “beginning” of an area more than outweighs the slight inconvenience of having to track down a save space in my book. I’m also loving the promise that we can dive down to any of the save statues we’ve visited thus far rather than having to enter areas from the same starting point each time.



      I also like how much emphasis this game is putting into making nighttime adventuring dangerous. Not only do evil bats and slimes come out to play in Skyloft at night, but we also see some of the resident creatures turn feral - a demonic cat-like enemy was one example. In previous games the night wasn’t all that more dangerous than the day, so it’s refreshing to see. Being able to turn the clock forward by resting (I presume at Link’s house) means that anytime you want to spice things up, you can simply shove a few hours of game time aside and let the night roll in. Here’s hoping that the surface world gets similar attention once the sun goes down.



      Add the fact that this game is undeniably a progression of the 3D Zelda we all know and love, and what do you get? Nirvana, that’s what.


      A Work of Art: Visuals, Story, and Sound

      I have to admit, when I first saw the pre-rendered debut of Skyward Sword‘s Link, I wasn’t too impressed. The animation was choppy and it looked like they hadn’t quite been able to commit to an art style. For a moment I was worried that Skyward Sword‘s visuals might, for the first time in any console Zelda game, actually disappoint. When I saw actual footage of the game, though, those fears were put to rest - everything looked great in motion, and that impressionistic painterly effect perfectly captured the high fantasy feel. I know I’m probably not the only person to feel this way, but Skyward Sword‘s really grown on me, and while I still think that experimenting with art styles with each new iteration has damaged the series I think that the results with this game it’s one approach that I think I wouldn’t mind seeing stick around for a good long time.


      There's a lot of potential for some freaking gorgeous views in this game
      Playing the game in person at E3 only reinforced my impressions. Skyward Sword may not be one of the most visually impressive games out there, even among Zelda titles, but what they’ve done with the art direction and philosophy behind it is just outstanding and a true testament to the minds behind the game’s aesthetics. The “painting” look isn’t just an excuse for a distance effect to hide the rough edges that come with the Wii’s lack of anti-aliasing - it’s an integral part of the entire visual design, from the dab-like finish added to the environmental textures to the pastel color palette. That’s not to say the graphics aren’t a step up from Twilight Princess - there are clear signs that the texture quality, animations, and so on are overall improved beyond anything the GameCube’s last hit ever achieved.



      I’m loving how Skyward Sword manages to prove that characters can be expressive without necessarily being too cartoonish. Sure, the people we’ve seen so far aren’t the height of realism by any stretch, but they’re definitely much more in tune with Twilight Princess in terms of proportion and such than, say, The Wind Waker. Enemies are a bit more outlandish, which is only fitting since they’re 100% fantastical in nature anyway.



      As for the game’s sounds - the soundtrack seems to be very well-done, especially the pieces that involve a full orchestra. Nothing so far has screamed “new Zelda standard”, but there’s a sense of quality that pervades everything I’ve heard. The music from the leaked intro scene sounded really really good, powerful, and moving - especially considering it wasn’t direct feed. (Bnt then, what else would we expect from Mr. Koji Kondo?) I also really adore pretty much anything to do with the sky realm so far, from the flight demo’s whimsical score to the emotional moment when Zelda leaps down from the cliff and Link catches her after completing the festival challenge. Meanwhile, the Sky Temple soundtrack sent chills up my spine, and re-imaginings of classic Zelda musical moments like the Item Get theme have just enough flair to sound fresh again.



      Sound effects are good, but not jaw-dropping - which honestly is perfectly fine with me. Much of it’s recycled from previous games, which is neither here nor there since quality sound has never been a crippling issue in the series’ history up to this point. The return of the musical flourish behind Link’s sword attacks more than makes up for any lack of awesome in the SFX department anyway.


      A date! A date! They're going on a date!As for the story - we don’t know all that much yet, but what we do have a clear picture of sounds great. The game’s intro legend is really well put-together, both in terms of the writing, the visuals, and the interesting choice in narrator. And it’s good to see that they aren’t doing away of that age-old tradition of Link waking up at the outset of the game this time - it’s one of my favorite recurring story tropes thanks to its metaphorical significance. The close friendship between Link and Zelda seems touching while at the same time a much stronger and more personal motivation to face the darkness than we’ve ever seen in a Zelda game. And Ghirahim looks like he’ll be more of a looming threat in this game than any other villain before, with multiple encounters throughout the game.



      All the Ocarina of Time Easter Eggs they’ve been throwing out there such as naming the Skyloft headmaster “Gaepora” in honor of the owl-like mentor from games’ past are I’m sure going to stir the imaginations of theorists everywhere. I’m personally super-excited to see how the Goddess Sword transforms into the Master Sword we know and love as well as how the Hylian Crest evolves from the Triforce-less incarnation we see on the surface to the royal emblem from other games. Just as Ocarina of Time opened up the Zelda mythos in huge ways, Skyward Sword‘s placement as a new starting point for the series seems like a great launching point for a renewed telling of the origin stories of Hyrule.



      There’s also a great balance between familiarity and novelty. The forest and volcano areas, for example, while they’ve been done to death, seem to have been given new life this time around. An excellent cast of both new and returning races populates the land, including the rock-like Gorons and Mogma mole-people. There are a lot of nice little details that strike a chord with previous games, such as the little puffs of skull-shaped smoke that pop up when you kill enemies. As I’ve said before, Skyward Sword really does take the best of Zelda and re-imagine it in one consistent package.



      It’s that approach that really defines the game for me. It’s a love letter to the 25 years the series has enjoyed so far, but it’s also several huge steps forward for the franchise. Will Skyward Sword‘s momentum be preserved in the titles that follow it? I’m not sure any game could top what it’s aiming to achieve, but I’d be happy to see Nintendo try. Skyward Sword is truly a masterpiece and I know it’ll fulfill at least the greater sum of my expectations when it debuts in a couple months.


      Related Articles:

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      Everything I Love About Skyward Sword: Now in Article Form!
      There’s a really interesting topic going over at our forums about whatever you’ve noticed in Skyward Sword that you either like or dislike. Naturally I had a whole lot to say, but I decided to do all those thoughts some justice and write them up in article form! Of course, if I did it all in one shot, you’d be reading all day, so I’ve decided to break it up into two main parts: one will cover all the stuff I can’t contain myself over, and in the other I’ll talk in detail about all the stuff I’m either dreading or simply unsure about.

      We’ve been needing some more positive energy flowing through this place lately (outside of the news, of course!), so I’m going to focus on the good stuff first. Hop inside for a full breakdown of everything I’m looking forward to regarding Skyward Sword.

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      IGN: The Legend of Zelda Skyward Sword Podcast http://www.zeldainformer.com/ign_the_legend_of_zelda_skyward_sword_podcast/ Fri, 30 Sep 2011 09:12:55 +0000 http://localhost/wordpress90/?p=3363 podcast.JPGBrand new days, brand new… news? We kick off the day with yet another IGN piece - a Skyward Sword podcast. Richard and Audrey discuss a bunch of stuff related to Skyward Sword. Honestly, if you’re fishing for new information you will most likely be disappointed. Feel free to listen to it even if you mind spoilers as it’s rather clean. The most exciting thing is them announcing followups to yesterday’s impression piece coming later today.

      The pretty much discusses yesterday’s impression piece as well as some general Skyward Sword stuff - the interface, graphics (There’ll be a feature about this), some past Zelda games etc.

      One interesting thing to note is that they specifically mention “gorgeous animation” alongside the graphic style. What exactly this means is anyone’s guess, as I always had this nag in the back of my head about the skydiving animation looking really stiff and unnatural. The scene with Fi dancing in the last trailer was a very pleasant surprise though, and honestly my favorite thing from yesterday’s footage, so I guess that once again the answer is simply “wait it out”.

      There is one single new information, or confirmation if you will - Gaepora is not just a name reference to Kaepora Gaebora, it IS him. This would imply that he’ll also play a much bigger role in the game later on, and might even mean that we WILL see the formation of the sages. Good stuff.

      Overall, a nice way to start your Zelda day, but basically just a rehash of information we already knew. It is however promising to be an exciting day with loads of new info, so stick around.

      [Source: IGN] ]]> podcast.JPGBrand new days, brand new… news? We kick off the day with yet another IGN piece - a Skyward Sword podcast. Richard and Audrey discuss a bunch of stuff related to Skyward Sword. Honestly, if you’re fishing for new information you will most likely be disappointed. Feel free to listen to it even if you mind spoilers as it’s rather clean. The most exciting thing is them announcing followups to yesterday’s impression piece coming later today. Jump inside for the podcast and a few more details.

      ]]> 3363 0 0 0
      Tribes of Skyward Sword: Servants of the Goddess http://www.zeldainformer.com/tribes_of_skyward_sword_servants_of_the_goddess/ Fri, 30 Sep 2011 13:55:00 +0000 http://localhost/wordpress90/?p=3364 Servants of the Goddess
      Okay, so my “Tribes of Skyward Sword” series has so far examined somewhat subliminal connections between some of the key races people wanted to know more about thanks to Skyward Sword‘s prequel status, but with the recent intro sequence leak we now know of a whole bunch of different races that appear during this era of Hyrule’s history. Rather than try to go through each one-by-one, I’m going to try to tackle them all in one giant megapost.



      Yes, there are spoilers here for those of you who have been maintaining your stoic composure against recent footage. For the rest of you, enjoy these fun speculative-y bits!



      These races all appear to have a close connection to the Goddess at the center of this game’s lore, the one who protects the “absolute power” and seems to have been responsible for Skyloft’s founding. We see them stand alongside her as she raises her sword and harp in defense against the attacks of evil ones. What becomes of them in the coming struggle, we do not know, but it does seem at least that they manage to survive the rule of Ghirahim and his demon legions.



      But let’s see what we can tell about each of these tribes individually. Almost all of them are brand-new additions to the series, so this game’s world is sure to be just as fresh as Ocarina of Time‘s was back in its day.


      The Gorons

      This is the only race whose real history we actually know, so I think it’s fitting that I introduce them first. We’ve seen the Gorons in most Zelda games since Ocarina of Time, so it’s no surprise that they’re back again in Skyward Sword. I find it somewhat intriguing that though the Gorons are traditionally mountain-dwellers, we heard nothing about any Gorons appearing in the Eldin Volcano area - at least not during Game Informer‘s trek through the area.



      A Goron merchant from Skyward SwordBut…if the Gorons aren’t living on the mountain, then where are they? Perhaps they’ve been coerced down by the coming of the demons? Based on this game’s early timeline placement and connection to Hidemaro Fujibayashi, could we be seeing the event that The Minish Cap reports that caused their numbers to dwindle and forced them out of their mountain home to live in caves? I wonder…



      We’ve only seen three Goron specimens so far, but each one says a lot about the race’s status during Skyward Sword. The first was revealed in the San Diego Comic-Con Trailer from mid-summer (you can see the shot above on the right). This Goron wears the traveling pack we’ve come to recognize in the Goron merchants from such games as Wind Waker and Minish Cap - could he be some kind of merchant or forager? He also wears a curious amulet at his waist, what looks to be a small map of sorts (see the “path” coursing along the left edge), with a Triforce emblem visible near the top-left corner.



      Based on the Gorons’ close relationship with the Goddess, and in turn the Goddess’s close association with “absolute power,” it seems likely that any knowledge of the Triforce in this game is a remnant of the ancient goddess-centered civilization that dwelt on the surface. We haven’t seen much evidence of such a relationship in Skyloft, but that could be because Skyloft’s purpose is (or seems to be) to protect the absolute power from the clutches of the demons.



      The Goron miner seen in the most recent trailerThe second Goron we’ve seen appeared in the most recent cinematic trailer, released by Nintendo yesterday (at left). He’s not carrying quite as much gear as the previous Goron, but he does have a pickaxe and seems to be hard at work chipping away at a rock wall when Link approaches him. Sounds like the Gorons are miners in this game - just like they were in Ocarina of Time and Twilight Princess. Suffice to say that this juxtaposition - a Goron that seems to be a traveling merchant and a Goron that seems to have settled down to mine - makes it really difficult to tell just what’s up with the Gorons this time around.



      The third Goron we see is the most minor, but potentially rather telling as well. We see Link fighting an enemy while a Goron walks around in the background. I’m not 100% sure, but it doesn’t look like it’s trying to fight back - if anything, it seems to me that Link has to save this Goron. We may be seeing the Gorons in an era before they really developed a warrior culture. Could Link’s heroic efforts be the inspiration for their courage in later generations?


      The Forest Tribe

      The second tribe (technically the first we’ve seen, but whatever) is the strange forest-y creatures spotted in the wooded area. Some have described them as penguins, others as beavers - I personally think the comparisons are futile, really. All we really know about them is that they’re quite chubby (some of them are bigger than Link!), quite adorable, and that they have pouches on their backs that they seem to be able to grow plants out of.



      This guy seems rather seedy - no pun intendedIf I had to guess, I’d say they’re some kind of seed-based creature. They live in the forest, and many of the larger ones we see seem rooted to the ground - I’m assuming size equates to maturity based on the fact that the absolute biggest one sports a rad mustache - so mayhaps they’re all destined to one day sprout from the ground to grow into larger plants.



      Now, that brings up an interesting possibility - if this race will one day turn into trees, does that mean they’d become Deku Tree like creatures? Could these be the offspring of the Deku Tree, thus perhaps the predecessors or “siblings” of the Kokiri? Might Link’s actions in Skyward Sword help them to fulfill their purpose? And here’s another intriguing thought - what if the elder of this race actually becomes the Deku Tree?



      Perhaps I’m getting a little ahead of myself - we don’t exactly know enough about this race to say for sure whether they even really are seeds. That’s just the most prevailing impression I’m getting so far.


      The Mogmas

      Aside from the Gorons, the Mogmas are the only showcased race in Skyward Sword that we really know anything about. They’re mole-like creatures that live in the vicinity of Eldin Volcano and spend most of their time burrowed underground. They seem friendly enough, and even help Link by giving him tools and hints that allow him to track down the key to the Earth Temple.



      The mole-like Mogma - a Minish Cap throwback?Given that we know there are Digging Gloves in this game (that look curiously like the Mole Mitts from Minish Cap, I might add), the Mogma immediately made me suspect a Minish Cap connection. I’m not quite sure what that connection might mean, but they definitely seem to be a retroactive introduction of the creators of the Mole Mitts.



      Aside from that, even though we’ve seen these guys extensively - there’s not really much to say about them. They seem to keep to themselves. They love jazz, apparently. Oh! They do seem to have held their ground and stuck around at Eldin Volcano despite the monster attacks. That’s probably because of their ability to hide underground, though. So maybe while the Gorons had to flee, they managed to stay behind and protect the Earth Temple. I guess we’ll just have to see, won’t we?


      The Aquatic Tribe

      Skyward Sword is getting a race of aquatic creatures - but by all appearances, they aren’t the Zoras (at least not in any form we’ve known them to take). They’re some kind of octopus-like tribe, with long snouts like those of Octoroks. We only got a rough sense of what they look like in the intro sequence, and it was difficult to make out, enough so that many on our forums dubbed them some kind of umbrella creature.

      The aquatic… uh, "tribe"But in the recent trailer we got a good look at them! (Goddess, they’re hideous.) They do seem to be the only “friendly” water race this time around, however…which of course begs the question of what’s up with the Zoras in this game. Do they even exist yet? Why aren’t they allied with the Goddess? Is there any hope for their appearance in Skyward Sword?

      Honestly, I think the only hope lies in the possibility that they might not be good guys at all this time around. I mean, originally the Zoras were an evil race of fireball spitting river demons, so maybe we’ll see those origins expressed in their actual, in-universe origins as well. Of course, I really was hoping to see what the Twilight Princess style Zoras would look like in the Skyward Sword art style - the pastel textures would have been a nice fit for their already fairly smooth and slick appearances - but maybe, just maybe, if they do appear as bad guys, it’ll be in that form.

      But hey - at least an aquatic tribe confirms an aquatic region, right? Oh boy another Water Temple! (And no, I’m not being sarcastic - I love water dungeons.)

      The Technological Tribe

      The last tribe is the most mysterious. We haven’t seen any of its members directly, but we have seen some of their culture and architecture. they’re a very technologically advanced people - and based on their appearances, they may be mechanical themselves. Just take a look at the statues lining the track in this shot from the E3 2011 trailer:

      The final tribe seems to be highly-mechanized

      I made some comments about this race in one of my previous “Tribes of Skyward Sword” articles, entitled “The Shadow Folk”:

      There’s a short scene a few seconds later showing Link riding into what appear to be a very technologically advanced temple. Now, what other mechanical marvels have we seen or heard about in Hyrule?

      “The ancestors of the Hylians created the temple… Signs of their civilization—ancient, but very sophisticated—are everywhere.”
      - Rusl, Twilight Princess

      “Yes, according to legend, Hyrule was made by the Hylians, who, as we all know, are the closest race to the gods. But also according to legend, long ago there was a race even closer to the gods, and some say THESE creatures made the Hylians. When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens. They dwelt there…and some scholars believe that this race lives there still, somewhere in the great sky.”
      - Shad, Twilight Princess

      That’s right, I’m thinking of the Oocca, who were first introduced in Twilight Princess. Several of the elements seen on the surface world seem to fit: the highly sophisticated ancient technology everywhere, the bird- and egg-shaped structures adorning the Sky Temple, and the fact that what we see in Skyward Sword predates the Hylian civilization we know from Ocarina of Time and other games. (Oh yeah, and that whole “civilization in the sky” thing.)

      Now, I know what you’re thinking: the figure we saw in the intro scene looks nothing like an Oocca. And you’re right - it really doesn’t. But if the Oocca are capable of mechanical marvels, who’s to say they couldn’t have created these “creatures”? After all, the Oocca’s main power as enshrined in the Temple of Time in Twilight Princess‘s time is the power to make statues come to life. Moreover, if this race really is mechanical, how do we know they aren’t mechanical bodies crafted and used by the Oocca? I think they may be more closely tied to the weird Sky People than we know.

      If you’ve got any additional thoughts or observations to share regarding these five tribes of Skyward Sword, leave them in a comment! I’d love to hear your feedback and discuss this subject, since new races are shaping up to be one of Skyward Sword‘s biggest additions to the series’ mythology.

      SkywardSwordSeries.jpg The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!

      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.

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      Servants of the Goddess
      Okay, so my “Tribes of Skyward Sword” series has so far examined somewhat subliminal connections between some of the key races people wanted to know more about thanks to Skyward Sword‘s prequel status, but with the recent intro sequence leak we now know of a whole bunch of different races that appear during this era of Hyrule’s history. Rather than try to go through each one-by-one, I’m going to try to tackle them all in one giant megapost. That’s right - everything we know about the various races that will appear in Skyward Sword (outside of the Sheikah, whom we’ve already discussed), all after the jump.


      Yes, there are spoilers inside for those of you who have been maintaining your stoic composure against recent footage. For the rest of you, enjoy the fun speculative-y bits inside.

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      Game Informer: The Legend Of Zelda Super Replay - Part 1 http://www.zeldainformer.com/game_informer_the_legend_of_zelda_-_part_1/ Fri, 30 Sep 2011 14:42:25 +0000 http://localhost/wordpress90/?p=3365 giloz.jpg

      Game Informer has finally revealed what their mysterious ????????? entry is - a replay of the Legend of Zelda for the NES. This is a multi-part special of course, so expect more Game Informer related posts in the near future! This is a fabulous chance for everyone who hasn’t played the game back in the day to get a glimpse of what it was like sitting in front of a small TV in 1992 with a NES controller in hand. For me at least that is… Now if you’ll excuse me, I’m going on a nostalgia trip. You can jump inside to watch the video in the meantime.

      All month, we’ve been giving you tons of Zelda coverage to commemorate the upcoming release of Skyward Sword as well as the series’ 25th anniversary. We’re ending this month of coverage with a complete playthrough of the game that started it all.



      [Source: Game Informer]

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      giloz.jpg

      Game Informer has finally revealed what their mysterious ????????? entry is - a replay of the Legend of Zelda for the NES. This is a multi-part special of course, so expect more Game Informer related posts in the near future! This is a fabulous chance for everyone who hasn’t played the game back in the day to get a glimpse of what it was like sitting in front of a small TV in 1992 with a NES controller in hand. For me at least that is… Now if you’ll excuse me, I’m going on a nostalgia trip. You can jump inside to watch the video in the meantime.

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      New Batch of Skyward Sword Screenshots http://www.zeldainformer.com/new_batch_of_skyward_sword_screenshots/ Fri, 30 Sep 2011 16:39:21 +0000 http://localhost/wordpress90/?p=3366 SS_screen04.jpg

      Oh look, more Skyward Sword news. Well, sort of. While these screenshots are technically new, we’ve seen a majority of the scenes before; what makes these different is that they were captured at different points in time, so the character poses are slightly different. However, there are some completely new stills as well of moments we’ve seen from some of the many trailers.



      You can check them out below:




      Close up of Skyloft

      The lovely Zelda

      Hello, Groose

      Link dives to the forest realm

      Running up to tall objects like this one with the dash button held lets you climb up quickly

      We've seen something like this before…

      Check out those eye symbols! Is the Sky Temple some kind of Sheikah temple?

      For some reason fighting Keese has never looked cooler

      Same with Bokoblins

      Oh look, a cave…

      Climbing vines will deplete your stamina if you're not careful

      It's so colorful!

      Striking down enemies is just as cool now as it was in Twilight Princess

      This challenge was actually surprisingly difficult!

      What a big nose you have!

      Pushing blocks takes stamina, too

      Oh man, I had no idea how to get into that cave!

      The number of screens of Link cutting logs is hopefully not proportional to the amount of time we'll spend cutting logs

      ...hopefully

      Green, blue, and red knights appear!

      This lady seems to run that 'key' shop we saw in the Bazaar

      Must…not…look at…mustache…

      This person's a pretty cool cat

      Anyone else reminded of Telma?

      Hey, the potion shops now actually sell the Bottles you need to buy their stuff! About time, really!

      Wait. I left my Sailcloth at home.




      Source: GoNintendo

      ]]>
      SS_screen04.jpg

      Oh look, more Skyward Sword news. Well, sort of. While these screenshots are technically new, we’ve seen a majority of the scenes before; what makes these different is that they were captured at different points in time, so the character poses are slightly different. However, there are some completely new stills as well of moments we’ve seen from some of the many trailers.

      You can check them out after the jump.

      ]]>
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      Eleven Minutes of Aliens: Colonial Marines http://www.zeldainformer.com/aliens_colonial_marines_full_e3_demo/ Fri, 30 Sep 2011 17:43:10 +0000 http://localhost/wordpress90/?p=3367 They are coming, we cannot get out…

      While the Wii U’s upcoming Aliens: Colonial Marines was at E3, we didn’t see much of it besides the occasional clip and some screenshots. However, the game’s developers have released video of the whole demo with Gearbox head Randy Pitchford providing audio commentary.



      I’m a big Alien fan, so I can’t help but feel excited for this game. I hope it ends up being as good as it looks.



      You can check out the full eleven-minutes of gameplay below:





      I wrote up a big long spill about movie and video game adaptations earlier this month where I talked a lot about why this Aliens: Colonial Marines is probably going a be a very welcome Wii U launch title.



      After watching the above gameplay footage I have even more faith that his game will be worth the cash. It’s incredibly detailed and accurate to the original films, while still doing it’s own thing.



      I love how events are unfolding while you fight off the aliens. At one point you’re shooting a hoard of them down a corridor and the guy next to you gets dragged into a vent and killed by one them. You, as the player, are continual pushed through the level because events happen that cause very natural reactions from you as the player. For example, near the end when you and your fellow marines lock yourselves inside the hanger, there’s this noise coming from one of the hanger doors. Rather than mindless running around, not sure of where to go next, you are drawn to that noise. It really feels like you’re walking around inside of a movie. You still have the freedom to do what you want, but in the end the aliens are coming and you only have so much time to prep your weapons. The sense of urgency really gets you into the mindset of this world.



      Source: Kotaku

      ]]>
      They are coming, we cannot get out…

      While the Wii U’s upcoming Aliens: Colonial Marines was at E3, we didn’t see much of it besides the occasional clip and some screenshots. However, the game’s developers have released video of the whole demo with Gearbox head Randy Pitchford providing audio commentary.

      I’m a big Alien fan, so I can’t help but feel excited for this game. I hope it ends up being as good as it looks.

      You can check out the full eleven-minutes of gameplay inside:

      ]]>
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      Hidden in Plain Sight: You Sure Do Have Purdy Eyes, Groose http://www.zeldainformer.com/hidden_in_plain_sight_you_sure_do_have_purdy_eyes_groose/ Fri, 30 Sep 2011 18:30:35 +0000 http://localhost/wordpress90/?p=3368 ***POTENTIAL SPOILERS***

      Here we have a recently revealed close-up of the slightly less effette of Link’s new nemeses. But is Groose really as new a nemesis as he first appears?

      groose.jpg

      Check out those beautiful golden eyes, and that shocking red hair… do those features remind anyone about a certain group of people in Zelda lore?



      Gerudo 2.pngGerudo.png



      Groose certainly reminds me a whole lot of the Gerudo, the only tribe to exhibit the red hair and yellow eyes we see Groose sporting so proudly. Is it possible, with Skyward Sword being set to provide origin stories fo some of the key aspects of the series, that Groose may be an ancestor of the Gerudo, or in some way responsible for their being? It’s certainly not impossible as the following quotation from Aonuma shows.



      This game talks about the birth of the Master Sword, and it touches on why Ganondorf showed up. If you play it, I think you’ll get some understanding on that. It connects to Ocarina, so if you play Ocarina of Time 3D and move on to this game, I think you’ll catch on to a lot of things.


      -Aonuma, 2011



      Could this be what Aonuma was hinting at? Could the whole tribe of the Gerudo be sourced in this one fellow? Of course, it should be noted that with the exception of Ganondorf the Gerudo are exclusively female and Groose appears to be male (despite recent screenshots of his friends doing his nails; Skyward Sword knows how to be fabulous!) but who knows of their origins. Could the whole reason for Ganondorf’s animosity be because of a girl and a bird? I’ll leave you to ponder.



      However this is not quite all; there is one more thing that Groose’s amazing coiffure and his two diminutive lackeys bring to mind…



      The Demon Clan seen in Skyward Sword's intro sequence - Ghirahim on the left


      On the right…




      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!

      ]]>
      groose.jpg

      ***POTENTIAL SPOILERS***


      Here we have a recently revealed close-up of the slightly less effette of Link’s new nemeses. But is Groose really as new a nemesis as he first appears? Click the jump to find out what’s been going through my mind!

      ]]>
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      GamePro: Drawing Your Sword is Even More Epic in Skyward Sword http://www.zeldainformer.com/gamepro_drawing_your_sword_is_even_more_epic_in_skyward_sword/ Fri, 30 Sep 2011 18:35:00 +0000 http://localhost/wordpress90/?p=3369 We already know you can make Link point his sword at the sky…but what other iconic images can you imitate with Wii Motion Plus?I’ve been kind of poking through the various impressions circling the Internet and while most of them just blabber on about stuff we already know, I stumbled upon a little gem of info from an article by GamePro about how Link gets his sword in each Zelda game. Apparently when you approach the Skyward Sword (I won’t use its true name so those of you avoiding specifics can breathe a little easier) for the first time, there’s a bit of an epic moment where you get to live out one of the most iconic events in the Zelda series’ history. (And no, I’m not referring to charging your sword, despite the image at left.)




      Inside the statue is a pedestal with the [Skyward] Sword, which is destined to eventually become the legendary Master Sword. What followed was a pretty cool moment: I had to twist my hand downward, then pull and point it upward. At that moment, Link and I were one, and I felt like a complete nerd.



      Epic. Just…epic. Sure, it’s a motion control gimmick, but it’s a damn good one and I’m glad they’re including it in the experience.



      Link draws the sacred Goddess Sword - or should I say, YOU draw the sword!
      Source: GamePro via GoNintendo


      ]]>
      We already know you can make Link point his sword at the sky…but what other iconic images can you imitate with Wii Motion Plus?I’ve been kind of poking through the various impressions circling the Internet and while most of them just blabber on about stuff we already know, I stumbled upon a little gem of info from an article by GamePro about how Link gets his sword in each Zelda game. Apparently when you approach the Skyward Sword (I won’t use its true name so those of you avoiding specifics can breathe a little easier) for the first time, there’s a bit of an epic moment where you get to live out one of the most iconic events in the Zelda series’ history. (And no, I’m not referring to charging your sword, despite the image at left.)

      Jump inside to find out what I mean.

      ]]>
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      This Skyward Sword Preview Goes Beyond the First Dungeon, Rainbow-Related Item Rumor Gains Steam http://www.zeldainformer.com/this_skyward_sword_preview_goes_beyond_the_first_dungeon_rainbow_energy_rum/ Fri, 30 Sep 2011 19:55:00 +0000 http://localhost/wordpress90/?p=3370 Rainbow Technology.bmp
      It seems that some previewers are taking their info dumps way beyond the end of the first dungeon. Computer and Video Games has tons of tidbits from all over the game, including Silent Realm impressions, info about the difficulty level of late-game enemies, Fi’s roles in gameplay, and a reference to some kind of “rainbow energy.”



      Wait, that sounds familiar - didn’t we hear about a “rainbow” generating item in the rumors we posted last night? Could they be true after all? I don’t know - but I do know that there’s tons of info to share, both new and old:


      • The ideas offered to the Zelda formula in Skyward Sword have “never been better.”
      • Forest beasts need to have their shields cut down before you can strike at their weak points.
      • Mechanical Beamos and floating attack drones need to be cut along seams of energy.
      • Multiple ways to battle most enemies: evasive play, aggressive play, and strategic play.
      • Shield bash works as a nice parry against some enemies.
      • Some Stalfos attacks can chip away three of Link’s hearts.
      • Potions are selected from a real-time radial inventory, and enemies won’t wait for you to down your drinks.
      • Skyloft “apes” Clock Town, and is overflowing with sidequests and characters.
      • Scavenging for items is reminiscent of resource-gathering in Monster Hunter.
      • Link may have to return to old dungeons to nab additional loot and possibly previously-hidden items as well.
      • Phi analyzes items and enemies, much like Navi from Ocarina of Time, but does so with robotic detachment. A comparison is made to Metroid‘s scan visor.
      • Puzzles in the overworld are compared to the Shadow Bug hunting in Twilight Princess. It doesn’t seem as bad as it sounds, though - the previewer is talking about that level of investigation of and attention to your environment.
      • Silent Realm is described as a parkour obstacle course. No items to grapple with, just you versus the world… and the invincible monsters in it. Stunning guardians is a strategic process.
      • Reiteration that surface world is made of self-contained areas.
      • Storm clouds prevent you from flying too far away in the early stages of the game.
      • Skyward Sword‘s world described as a “best of” Hyrule. (Dey be stealin’ my words!)
      • Sky Temple interior reminds this previewer of Tomb Raider.
      • Malfunctioning minecarts in a later level are powered up by “rainbow energy.” At first you’ll have to strike mystical stones to unleash this energy (but perhaps you’ll be able to produce it yourself later on…)
      • Fujibayashi’s story really shines this time and takes major leaps in terms of ambition and scope, just like Spirit Tracks did by more directly involving Zelda in the story.

      This all sounds pretty great (minus the storm clouds thing; I hate restrictions like that but it’s the beginning of the game so I doubt I’ll care all that much), but the bolded parts are my favorites. I’m positively loving what I’m hearing, to the point that I’m going to break with professionalism for a moment to say that I think this game is

      <3.



      Source: Computer and Video Games via GoNintendo


      Related Articles:

      ]]>
      Rainbow Technology.bmp
      It seems that some previewers are taking their info dumps way beyond the end of the first dungeon. Computer and Video Games has tons of tidbits from all over the game, including Silent Realm impressions, info about the difficulty level of late-game enemies, Fi’s roles in gameplay, and a reference to some kind of “rainbow energy.”

      Wait, that sounds familiar - didn’t we hear about a “rainbow” generating item in the rumors we posted last night? Could they be true after all? I don’t know - but I do know that there’s tons of info to share, both new and old, after the jump!

      ]]>
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      Bit.Trip Complete and Saga Review http://www.zeldainformer.com/bittrip_complete_and_saga_review/ Fri, 30 Sep 2011 20:00:00 +0000 http://localhost/wordpress90/?p=3371 Bit.Trip Complete and Saga Review

      Buying the same game on Wii and 3DS? Are you crazy, Matthew Blackwell? That’s likely the thought (or not) running through your head, but I just love the Bit.Trip series so gosh darned much that I have to own every game in the series on every format I could possibly manage to get my hands on.



      It seems strange, perhaps, but it’s true - a collection of WiiWare games put onto a disc and a cartridge is one of the best games of the year on both platforms. That’s not even necessarily an indictment of the quality of the games on the Wii or 3DS, but simply that Bit.Trip is just that good.



      The Bit.Trip series has relatively humble beginnings, coming to the WiiWare service in 2009 with the first installment, Bit.Trip Beat. That game signaled a clear and bold design that owed as much to its Atari 2600 influences as it did games like Guitar Hero and Rez, delivering hardcore dexterity-based gaming while simultaneously exploring the Tetsuya Mizguchi-inspired experiments with video game synesthaesia.



      When I first played Beat, I knew it was fun, different, challenging, and extremely exciting, but I had no idea how it would fit into any sort of series or narrative. And that’s where Complete and Saga come in, delivering the Bit.Trip experience in exactly the way it should be played. Well, Complete does, anyways, but we’ll get to that in a bit.


      Bit.Trip Complete
      What makes the Bit.Trip series more than “just another weird indie downloadable series” is the way in which it tells a highly symbolic story that goes far beyond each game’s appearance. Because while every game is extremely video game-y and simple-appearing, they all fall within an insanely detailed story arc that stands as one of the most interesting approaches to narrative yet seen in video gaming.



      Each Bit.Trip game is essentially a symbolized version of a step in the human life cycle. Beat is birth; Core is infancy; Void, with its exploration of the “Id, Ego, and Superego,” is adolescence; Runner is young adulthood; Fate is adulthood/middle age; and Flux is death and rebirth. But they’re just games, you say, and they can’t possibly represent these things - they do, but not with a single line of dialog.



      Instead, Bit.Trip conflates the progression of the human lifespan with the progression of video games, moving from Pong-like interactions all the way to dual analog control and Wii pointer controls, effectively reflecting the theme of “growth” in its design, while still keeping the precise aesthetics that have made the Bit.Trip series stand out.


      Bit.Trip Saga
      Further complicating things is the series’ Rez-like synesthaesia, though it’s achieved in a slightly different way. The Bit.Trip moniker symbolizes a progression through a confluence of video game design, aesthetics, music, rhythm, and punishing difficulty, which all combines to create a sense of being “swallowed up” by the game. Playing a Bit.Trip game just feels different from most other games, because despite their seeming simplicity, all of the games, with only small exceptions, have the power to pull you into their world completely until you are almost one with the game, furthering the conflation of the human with the video game. Sometimes games need to tell grand stories to pull us in, and sometimes it’s the little things, and Bit.Trip nails the little things in a big, big way.



      My high-minded nattering probably makes these games sound incredibly academic. They are, but they’re also hella fun to play.



      Bit.Trip Beat



      Beat was the first game to start the series, and its combination of Pong, Guitar Hero-style rhythms and an absolutely crazy difficulty level garnered it much attention upon its original release. Essentially, you have to reflect “beats” with your Pong paddle, though unlike Pong, the beats match up to the chiptune rhythm perfectly, and Gaijin Games designed each level with dastardly efficiency, making every beat swirl and obfuscate their movements devilishly. As this was the first Bit.Trip game, several elements that wouldn’t be seen again would be missed in other installments, like multiplayer; what wouldn’t be missed, though, were the marathon-lengthed levels, and there were only three of them. Good luck getting through level 3, though.



      Bit.Trip Core



      Though Beat was certainly a strange game, at least it could be explained. That job isn’t so easy with Core, which introduced D-Pad controls as the next “step” in the Bit.Trip saga (no pun intended). The same rhythmic gaming is still present, but the beats now come from four different directions, and you have to shoot them in time to the music while aiming with the D-Pad. It’s certainly the most difficult game in the series, forcing your mind to contort to seeing the whole screen at once, all the time, but it also enhances the series’ synaesthetic cred. Few games can pull you in like Core, and once you get it, you really get it.


      Bit.Trip Complete - 2
      Bit.Trip Void



      Like Core, Void can only be described in incredibly abstract terms. I guess it’s a little bit like a shmup without any shooting, as you fly the titular Void around a screen, picking up black dots and avoiding white dots (a la Ikaruga). The Void grows bigger and bigger as it collects white dots, and a well-timed press of the A button makes it go back to original size - though at the loss of the score multiplier that a large Void gives you. It’s a perfect distillation of its idea, bringing the classic “risk/reward” strategy of many games into sharp relief.



      Bit.Trip Runner


      Bit.Trip Saga 2
      In a lot of ways, Runner eschews the design and ethos of the Bit.Trip series - it’s still hard, but it’s also a pretty straight-ahead platformer. Objects and backgrounds are far less psychedelic, as everything is brought into the realm of the concrete (this is also the first game to actually feature the series mascot, Commander Video, in any real way). And the rhythm and synesthaesia elements of earlier games are given really cursory attention, as the only thing enforcing any sort of rhythmic order is the Canabalt-esque forced scrolling and auto-running. And yet, Runner is not only one of the best games in the series, but one of the best platforming games I’ve ever played. It demonstrates that sometimes the familiar can be joyous, the seemingly-rote turned on its head in the most amazing ways. I appreciate a lot of Bit.Trip titles, but this is one that I just absolutely adore.



      Bit.Trip Fate



      And Bit.Trip Fate continues Runner‘s method of taking an old genre, the on-rails shooter, and doing it in a thematically consistent and amazing way. You move on a line and shoot at enemies as the control scheme exploration moves into the thoroughly new-generation realm of pointer control. No other game in the series gets the heart pounding as much as this game, which combines bullet hell-style shooting with forced scrolling and forced movement in a totally brilliant way. It’s also the darkest and most foreboding Bit.Trip title, which makes sense in thematic terms.



      Bit.Trip Flux



      This is the only Bit.Trip that I was initially a little bit worried about. Players had been taken on such an amazing journey that to return to the style of Beat seemed counterintuitive. But come on, few series have this kind of thoughtfulness, and most series are far less inventive than Bit.Trip, so didn’t it deserve a victory lap? Flux is everything from Beat but given a sheen of polish that, in hindsight, Beat didn’t have. It also signals a symbolic cyclicism that is really interesting in the context of the series - that retro game designs can come back into style has been demonstrated pretty much concretely by Bit.Trip.



      Bit.Trip Complete



      So both Bit.Trip compilations put these six masterworks in one place. The Wii’s Complete is really for the hardcore fan, as Gaijin gives gamers all six games, plus 120 new challenge levels (which, I mean, I never got to see because I’m not that good at these games! though your mileage may vary, obviously), development videos and philosophy (delivered as “letters” in the unlockables area), audio tracks, and online leaderboards. Plus, it includes a sweet soundtrack CD of the fantastic chiptune music from the series. The benefit of the Wii version, as well, is that the games are presented exactly as they were meant to be - all of the control decisions were really tailored towards the Wii and its chameleon-like ability to change configurations. If the Bit.Trip games on WiiWare are the equivalent of a bunch of DVDs, Complete is like the remastered Criterion box set. Simply put, if you have liked any of the Bit.Trip games, you should get this collection, full stop.



      Bit.Trip Saga



      Saga, on the other hand, is a little bit more like a beginner’s introduction to the series. It has all of the games on its cartridge and that’s about it. The only real advantages are the portability (Bit.Trip games are perfect on the go if you can manage to keep your eyes from crossing too badly) and the 3D, which is actually functional here, separating the planes of action so that everything is much easier to see. It sucks you into the world even moreso than the 2D versions.



      However, some control decisions, made out of necessity because of the hardware, are a little unfortunate. Beat, Fate and Flux all control with the touchscreen, and while it works beautifully, it doesn’t have that same “progression through the history of video games as the progression of the human life cycle” element to it as the Wii’s controls. It was perhaps unavoidable, but from a thematic standpoint it does hurt the game.



      Conclusion

      Bit.Trip Complete


      reggie01.png
      reggie01.png
      reggie01.png
      reggie01.png
      reggie01.png




      Bit.Trip Saga


      reggie01.png
      reggie01.png
      reggie01.png
      reggie01.png
      reggie01.png




      Bit.Trip Complete takes this one by being the most complete, most faithful, and most awesome version of, in my view, the greatest downloadable series ever, and while you certainly wouldn’t be wrong to get the 3DS version (it is still great, after all), you really want to get Complete to be, uh, complete.

      ]]>
      Bit.Trip Complete and Saga Review

      Buying the same game on Wii and 3DS? Are you crazy, Matthew Blackwell? That’s likely the thought (or not) running through your head, but I just love the Bit.Trip series so gosh darned much that I have to own every game in the series on every format I could possibly manage to get my hands on.

      It seems strange, perhaps, but it’s true - a collection of WiiWare games put onto a disc and a cartridge is one of the best games of the year on both platforms. That’s not even necessarily an indictment of the quality of the games on the Wii or 3DS, but simply that Bit.Trip is just that good. Jump inside for my review of each of the games in the collection as well as differences between these collections and their WiiWare counterparts.

      ]]>
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      Skyward Sword Speculation: Did We Nail The Game's Biggest Plot Twist? http://www.zeldainformer.com/skyward_sword_speculation_part_two_rumors_fuel_the_flames/ Fri, 30 Sep 2011 22:03:08 +0000 http://localhost/wordpress90/?p=3372 Ghirahim.png

      Yesterday I did a little speculation about the plot of Skyward Sword and how it might relate to Four Swords Adventures and Spirit Tracks. I was pretty shocked when mere hours after my article was posted, a reader emailed a tip to our webmaster Nathan with a supposed leak of Skyward Sword information, and one of the details included was exactly one of the things I predicted we might see in Skyward Sword.



      Now, we take these rumors with a

      grain mountain of salt, but a Skyward Sword preview that just came out today seems to validate at least one of the rumors posted yesterday. Taking a look at my previous speculation, the rumors, this new preview, and some previous speculation by fellow Zelda Informer staff member Alex Plant, I’m starting to wonder if I may have actually hit the nail right on the head.

      If you didn’t catch Skyward Sword Speculation article yesterday, I’ll recap the important parts briefly. I speculated about Skyward Sword having possible connections to Four Swords Adventures and Spirit Tracks, but the latter isn’t relevant to the new rumors.



      In Four Swords Adventures, we see the likely origins of Ganondorf obtaining the trident he possesses in many of the games. However, I made the point that this isn’t the origin of the trident itself. The trident is implied, especially in the context of the original Japanese text, to be a very ancient and very evil weapon, and it’s referred to as “the demon’s weapon.” Jacensolo, a fan translator, believes this could be a turn of phrase roughly equivalent to “the Devil’s pitchfork.” The point being conveyed here is that this trident is about as evil as it gets. It’s the weapon of demons, and as know from the storyline of Four Swords Adventures, just wielding gives you the power to become The King of Darkness, a title we usually see ascribed to Ganon.



      From the Nintendo Power Skyward Sword preview and the recently leaked Skyward Sword intro sequence, we found out that Ghirahim isn’t the vilest of the villains we’ll face in Skyward Sword, but in fact, that he intends to revive his master, who is the “pure essence of evil.” From there, I theorized that perhaps this ultimate evil could be the creator or original wielder of the trident. All very interesting stuff, but there wasn’t a whole lot to back it up, and it was just some food for thought basically.




      Then a few hours later, despite my tendency to disregard most rumors, my jaw dropped when we were given a tip about possible Skyward Sword rumors. Some of it was stuff we already pretty much knew, but towards the end, some major plot details were dropped that were just crazy enough to be true, and confirmed exactly what I had speculated about.



      The rumors state that Ghirahim plans to try to use Zelda and her harp to break the seal placed on his master, but discovers that he actually needs the Goddess Sword to free him. Blackmailing Link by threatening to kill Zelda, Ghirahim is able to force him to relinquish the blade, and succeeds in freeing his master. However, in an event much akin to Malladus betraying Chancellor Cole in Spirit Tracks, the pure essence of evil uses his powers to attack Ghirahim, and as he fades away, the three points on his cape point up to the sky, and he turns into a trident.



      Trident Red Jewel.jpgTalk about a coincidence! Right after I make a guess that the trident will appear in Skyward Sword, we have rumors about Ghirahim himself becoming a trident. While Ganon’s trident has looked different in each of its appearances, the only one that gave it any sort of plot relevance was Four Swords Adventures. Looking at its depiction in that game, as can be seen to the left, and then looking at the blade Ghirahim wields in the image at the top of this article should raise some eyebrows. They’re eerily similar in appearance. Could there be a connection after all? The fact that Ghirahim has three points on his cape could easily be a coincidence, but Skyward Sword does seem to be putting a lot of emphasis on the fine details like that, so I wouldn’t be shocked if it became relevant.



      Today, these rumors got a little bit more credibility when a Skyward Sword preview added some plausibility to the “rainbow item” rumor. It’s not by any means confirmed, but it’s certainly possible.



      So what of the scenario set up in these rumors? Is it plausible? Long before these rumors leaked, Alex Plant speculated that Link might lose the Master Sword at some point, and that Ghirahim’s sword could be relevant to the plot. He brings up some interesting points which become even more worthy of investigation, given the recent rumors.



      In the trailer shown at the Nintendo 3DS Conference, we see several things that contribute to the likelihood of these rumors. Zelda, dressed in white, stands in front of what many believe to be some sort of a seal, and Ghirahim shatters it. The camera angle is in just the right spot so we can’t see what weapon Ghirahim is wielding…could this be on purpose?



      Link Attacking.jpgTake into account the famous scene of Link attacking Ghirahim that we’ve seen in many of the trailers. As Alex previously theorized, this scene likely takes place late in the game, yet Link doesn’t seem to have the Goddess Sword, which he receives early on in the game, prior to meeting Ghirahim for the first time. He attacks Ghirahim with a much more plain-looking sword, begging the question of where the Goddess Sword has gone.



      Based on this, we can see how it might play into the rumors. If Link was forced to choose between giving up the Master Sword or letting Zelda be killed, I think we have a pretty good idea of what our love struck hero is going to do. However, he’s not likely to sit idly by and watch as Ghirahim revives the pure essence of evil from his sacred seal, so he unsheathes his ordinary sword and makes one last desperation attack at Ghirahim, who interestingly enough, has his back turned to Link in the trailer. Without the Goddess Sword, Link would likely not be able to defeat Ghirahim, who would go on to succeed in using the Goddess Sword to break the seal. This is too much of a spoiler to show in a trailer, so the strange camera angle is explained.



      Zelda’s presence at what is likely the seal on Ghirahim’s master, as well as her interesting attire, also fits surprisingly well with these rumors.



      Zelda In White.bmp

      Zelda’s presence at the seal would make sense if Ghirahim was attempting to use her harp to free his master. The fact that she’s clothed in white could be something to do with the holy power she’s said to contain inside her, but in Japanese culture, white is also a symbol of mourning and death. If Ghirahim intended to sacrifice Zelda in order to revive his master (a very common theme in the Zelda series) it’s fitting that she’d be dressed in white. In Okami we see an identical scenario, in which maidens are to be dressed in white and sacrificed to Orochi.



      So there you have it. A series of speculation posts by Zelda Informer staff, a supposed leak of highly relevant plot information that fits with it, and a game review that may validate one of the rumors in this leak. Does it all add up to nothing more than a load of Dodongo crap, or did Alex and I hit it right on the head with our guesses about Skyward Sword? For now, you be the judge. We’ll have our answer in a few more weeks.



      Related Articles

      ]]>
      Ghirahim.png

      Yesterday I did a little speculation about the plot of Skyward Sword and how it might relate to Four Swords Adventures and Spirit Tracks. I was pretty shocked when mere hours after my article was posted, a reader emailed a tip to our webmaster Nathan with a supposed leak of Skyward Sword information, and one of the details included was exactly one of the things I predicted we might see in Skyward Sword.



      Now, we take these rumors with a

      grain

      mountain of salt, but a Skyward Sword preview that just came out today seems to validate at least one of the rumors posted yesterday. Taking a look at my previous speculation, the rumors, this new preview, and some previous speculation by fellow Zelda Informer staff member Alex Plant, I’m starting to wonder if I may have actually hit the nail right on the head. Hop inside to see what might be in store for Skyward Sword, but be warned, THIS ARTICLE CONTAINS SPOILERS!

      ]]>
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      Dengeki on Skyward Sword: Reaching and Completing the First Dungeon Takes 5-6 Hours http://www.zeldainformer.com/dengeki_on_skyward_sword_reaching_and_completing_the_first_dungeon_takes_5/ Sat, 01 Oct 2011 01:00:00 +0000 http://localhost/wordpress90/?p=3373 It'll take about five-and-a-half hours to reach this epic sword fight in the final gameEarlier today we showed a screenshot pack posted up by renowned Japanese gaming publication Dengeki. The screenshots came with their hands-on impressions of the opening hours of Skyward Sword - as have many others in recent days. Most of what they had to say was pretty close to what we’ve already heard, but they did mention something that others haven’t: namely, that it takes about 5-6 hours to get from the beginning of the game to the end of the first dungeon.




      That’s… longer than it took in Twilight Princess! This game must be freaking colossal!



      Source: Dengeki


      Related Articles:

      ]]>
      It'll take about five-and-a-half hours to reach this epic sword fight in the final gameEarlier today we showed a screenshot pack posted up by renowned Japanese gaming publication Dengeki. The screenshots came with their hands-on impressions of the opening hours of Skyward Sword - as have many others in recent days. Most of what they had to say was pretty close to what we’ve already heard, but they did mention something that others haven’t: namely, that it takes about 5-6 hours to get from the beginning of the game to the end of the first dungeon.

      That’s… longer than it took in Twilight Princess! This game must be freaking colossal!

      ]]>
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      IGN: Skyward Sword References Minish Cap http://www.zeldainformer.com/ign_skyward_sword_references_minish_cap/ Sat, 01 Oct 2011 08:11:00 +0000 http://localhost/wordpress90/?p=3374 The_Legend_of_Zelda_The_Minish_Cap_Kinstone_Fusion.jpgIGN is back with the article promised in yesterday’s podcast. If you remember from the podcast, we’ve been told that this article has the most spoilers of all their upcoming previews, and as such I’m glad to announce you that that statement is… a bunch of BS. There are virtually no new information, only a rehash of what we already know. But at this point we’ll take everything we’re given to shorten those “few” days until release, like the good little junkes we are.

      In the article, Audrey talks about the balance of story and gameplay, Fi and Gaepora, no ground breaking information there. However, in the last bit she covers other Zelda references, and to my own surprise she mentions specifically that the game Skyward Sword references the most is Minish Cap. We aren’t told how exactly it does that, but we’re bound to find out soon(tm). This and other small references as these are a very welcome addition. For example, it’s the Knight Academy’s 25th anniversary in the game, and once Link gets his trademark outfit Gaepora makes an offhand comment saying “Green? I’m not so sure about that…”, which is a lot more self-aware than we’re used from Zelda games. Stay tuned for more info as it becomes available!



      Related Articles:

      ]]>
      The_Legend_of_Zelda_The_Minish_Cap_Kinstone_Fusion.jpgIGN is back with the article promised in yesterday’s podcast. If you remember from the podcast, we’ve been told that this article has the most spoilers of all their upcoming previews, and as such I’m glad to announce you that that statement is… a bunch of BS. There are virtually no new information, only a rehash of what we already know. But at this point we’ll take everything we’re given to shorten those “few” days until release, like the good little junkes we are. Jump inside for the article.

      ]]>
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      Captain Falcon Can't Get Insurance http://www.zeldainformer.com/captain_falcon_cant_get_insurance/ Sat, 01 Oct 2011 10:57:53 +0000 http://localhost/wordpress90/?p=3375


      How better to start off a month which is going to be chock full of Skyward Sword material than with a completely unrelated comedy piece, right? Today however will most likely not see a lot of new information, if at all there is any. So lay back, put your feet up on the table and enjoy some good ol’ video game comedy. I know I will. This might not be one of the funniest F-Zero jokes out there, nor is it really one of the best Dorkly bits, but Captain Falcon’s voice is just pure gold.

      ]]>

      How better to start off a month which is going to be chock full of Skyward Sword material than with a completely unrelated comedy piece, right? Today however will most likely not see a lot of new information, if at all there is any. So lay back, put your feet up on the table and enjoy some good ol’ video game comedy. I know I will. This might not be one of the funniest F-Zero jokes out there, nor is it really one of the best Dorkly bits, but Captain Falcon’s voice is just pure gold.

      ]]>
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      "Everything We Know About Skyward Sword" Updated http://www.zeldainformer.com/everything_we_know_about_skyward_sword_updated/ Sat, 01 Oct 2011 11:09:54 +0000 http://localhost/wordpress90/?p=3376


      The most comprehensive source of Skyward Sword information on the internet just got even more… comprehensiver? With more than a dozen videos and virtually every single bit of information that’s been made available in the past year, that page will blow your mind away. It will make spoiler tags cry and hype up so much that you will spend the next month and a half starring at the countdown timer for the release date in the sidebar. Having trouble with your love life? Show your significant other that page and everything will be all right! Stuck in traffic? No problem! With our “Everything We Know Skyward Sword” page on your mobile device you and your car will be able to $%!&#% fly to work. Depending on how much you want to traumatize your kids it could even work as a bed time story! Thus I ask… what are you waiting for?

      Of course, for those of you who aren’t even satisfied with THAT and want a REAL fix, there’s always our walkthrough page. Just sayin’.

      ]]>

      The most comprehensive source of Skyward Sword information on the internet just got even more… comprehensiver? With more than a dozen videos and virtually every single bit of information that’s been made available in the past year, that page will blow your mind away. It will make spoiler tags cry and hype up so much that you will spend the next month and a half starring at the countdown timer for the release date in the sidebar. Having trouble with your love life? Show your significant other that page and everything will be all right! Stuck in traffic? No problem! With our “Everything We Know Skyward Sword” page on your mobile device you and your car will be able to $%!&#% fly to work. Depending on how much you want to traumatize your kids it could even work as a bed time story! Thus I ask… what are you waiting for?

      Of course, for those of you who aren’t even satisfied with THAT and want a REAL fix, there’s always our walkthrough page. Just sayin’.

      ]]>
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      Who's That Girl? What's Her Name? Is She Cool? Is She Lame? http://www.zeldainformer.com/whos_that_girl_whats_her_name_is_she_cool_is_she_lame/ Sat, 01 Oct 2011 17:39:38 +0000 http://localhost/wordpress90/?p=3377 SS_sheikahwoman.jpg

      Oh, you’re talkin’ ‘bout what’s-her-name. Okay, now that I’m done making fun of IGN’s title for their latest Skyward Sword article and simultaneously being nostalgic for Saturday morning cartoons of the 90s, let’s talk about the actual article.



      First of all, IGN acts as if the footage of Sheikah girl at the end of trailer is new, even though we actually saw it during the round of spoilers from the Nintendo 3DS Conference. If anything, the new trailers gave us a musch clearer shot of the mysterious woman than before. Anyways, IGN speculates about who the character is and what her role is in the upcoming game’s story.



      IGN thinks that woman is someone we already know, as opposed a new character. They argue that it could either be Fi, Impa, or an alternative form of Ghirahim. Reasonings are as follows:


      • Fi is placed near the woman in the cutting of the trailer, and the woman has criss-cross pattern on her arms similar to Fi’s tights.

      • The prescience of other Sheikah artifacts, namely the lyre, support that this could be a Sheikah. Why couldn’t the Sheikah in question be Impa, since that character has taken on a number of different appearances throughout the series?

      • As for Ghirahim, or possibly someone in Ghirahim’s tribe, IGN thinks that our villain and this woman have similar faces.

      They even have a poll at the end of the article for their readers to vote on which of the three is most likely. However, the poll lacks an ‘other’ or ‘these are the most poorly constructed theories I’ve ever read’ option.



      Okay, let’s cross off Fi immediately. It’d be ridiculous for that character to take on yet another form when she is already both a person/spirit and the future Master Sword. There is no substancial argument for it. Plus, if you look at the scene with mystery woman, the bit with Link running just before, which is clearly part of that same scene because of lighting, Link has the Master Sword equipped.



      The Master Sword, could this be near the end of the game?

      As for the Ghirahim theory, yes the girl is mysterious but that doesn’t mean she is up to no good. She could be, but that doesn’t mean she’s Ghirahim. She also doesn’t share that strong of appearance as him, and is unlikely part of his tribe. Yes, she has pointy ears, but welcome to Hyrule. After the leaked Skyward Sword intro, I’m even less likely to think this woman’s intentions are bad.



      The Impa theory is closest to what is probably correct, but I don’t think this is Impa. However, I believe that this character is, in a way, a precursor of Impa.



      Located on the door in what appears to be Ordona/Faron forest area.

      First of all, all signs point to Skyward Sword being an origin story not only of the Master Sword, but Hyrule Kingdom and the Royal Family as well. It’s also suppose to lay the foundations for what happens in Ocarina of Time. Based on the large amounts of additional Sheikah symbols we’ve seen in the past week, the Sheikah’s backstory, at least when it comes to the tribe’s connection with the Royal Family will be explained in this game. As for their larger story, and why so many of their symbols are already in Hyrule, well, let’s just say that I find the fact that temples exist on the surface and the discrepancies between technology very fishy.



      Not a Windfish.

      We now know that Zelda wasn’t gobbled up by the giant black thing with the teeth; that shot is part of one of Link’s dream sequences. So that isn’t the Servant of the Goddesses, who is, according to Ghirahim in the Sky Temple, protecting Zelda. In all likelihood it’s that boss that is just a giant mouth with feet that we see later on. However, I find it interesting how, for a while a few of us thought the gobbler was just that, and guessed that it might really be the Windfish, and then the Windfish actually turned up in a later trailer (It’s got to be the Windfish, do you know of any other flying whales in Zelda?).



      Anyways, I believe this mysterious Sheikah woman (who is a Sheikah because because of her ninja-like appearance and the giant Sheikah eye on her chest) is the Servant of the Goddesses. After all, who better to protect a future-princess than a Sheikah. Also, judging by the way Link is running towards her, it suggests that Zelda was there moments before and had walked through that yellow light, as the Sheikah woman is about to do herself.



      The Sheikah have always come off as a tribe that not only protects princesses, but lore and history. If any tribe, besides the Hylians, still remembers the founding of the world and its history, it’d be them. So it isn’t a stretch for the Sheikah to be working for the Goddesses. Plus, speaking of that yellow light, the color is primarily used in the Zelda series to represent the Triforce and the Temple of Light, which is located within the Sacred Realm. Connections!



      I don’t think this character is Impa. If they reuse the name, it will obviously be a different Impa, just as there are different Zeldas and Links. Some are predicting that this character is the original Sheik that Zelda based her disguise in Ocarina off. I personally would like this character to have a completely original name and persona.



      In any case, I’m happy that, after thirteen long years of waiting, we will finally have some answers to our Sheikah questions, but knowing Nintendo, in all likelihood, we will only have more questions.



      Source: IGN

      ]]>
      SS_sheikahwoman.jpg

      Oh, you’re talkin’ ‘bout what’s-her-name. Okay, now that I’m done making fun of IGN’s title for their latest Skyward Sword article and simultaneously being nostalgic for Saturday morning cartoons of the 90s, let’s talk about the actual article.

      First of all, IGN acts as if the footage of Sheikah girl at the end of trailer is new, even though we actually saw it during the round of spoilers from the Nintendo 3DS Conference. If anything, the new trailers gave us a musch clearer shot of the mysterious woman than before. Anyways, IGN speculates about who the character is and what her role is in the upcoming game’s story.

      You can check out what they thought, and my own personal theory, inside.

      ]]>
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      More Skyward Sword Rumors: Final Boss Battle, Key Story Points Revealed http://www.zeldainformer.com/more_skyward_sword_rumors_final_boss_battle_key_story_points_revealed/ Sat, 01 Oct 2011 17:16:31 +0000 http://localhost/wordpress90/?p=3378 Thumbnail image for Skyward Sword - launching in Australia this November 24These rumors come from the same source as our last batch, and as always there is no real reason to believe any of them unless you are giving weight to the previous ones. That being said, what’s a Skyward Sword hype train without a new batch of rumors? As always, what is inside contains POTENTIAL SPOILERS that will reveal the events at the end of the game. Only read if you are truly worried about the end of Skyward Sword being wrecked.

      • The final boss and figure in the intro video is in fact a Giant Piglike Demon, in similar look to the original Ganon.
      • The name of this beast is apparently Elaiamaz and he is massive.
      • After defeating Elaiamz, he is banished to his trident.
      • The fight starts out above the clouds because Elaiamaz is searching for the triforce.
      • You will be defeating him using a rainbow stab ability with the Master Sword.
      • The rainbow stab ability contains a golden light.
      • You will be using this light to shine on his face, which makes him fall off the sky island.
      • The demon falls down to the land below, and you’ll be following him directly by using the skydiving ability.
      • On Hyrule’s surface, you will be fighting him more directly with actual sword attacks. You will repeat this until he goes into the sky once again.
      • Zelda is playing the Goddess Song constantly throughout the battle to keep hiding the triforce from sight, and in doing so she summons the Goddess herself. The Goddess eventually banishes Elaimaz to the trident.
      • According to the source, the fight is apparently one of the best boss fights he had experienced in any game to date.


      In the end, the chances are that these rumors are entirely false and is based on present information and/or guesses we and other are making. That being said, it’s nice food for thought.

      ]]>
      Thumbnail image for Skyward Sword - launching in Australia this November 24These rumors come from the same source as our last batch, and as always there is no real reason to believe any of them unless you are giving weight to the previous ones. That being said, what’s a Skyward Sword hype train without a new batch of rumors? As always, what is inside contains POTENTIAL SPOILERS that will reveal the events at the end of the game. Only read if you are truly worried about the end of Skyward Sword being wrecked.

      ]]>
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      Super Mario 3D Land Spoilers http://www.zeldainformer.com/super_mario_3d_land_spoilers/ Sat, 01 Oct 2011 17:52:23 +0000 http://localhost/wordpress90/?p=3379 Super Mario Land 3D

      Yeah, I know, I didn’t think you could spoil a handheld Mario game either. I mean, it’s all gameplay, no story. But let’s take a break from reading/avoiding Skyward Sword spoilers and focus on some Mario.



      In addition to the large Skyward Sword feature, Nintendo Power’s most-recent issue also focused on the upcoming Super Mario 3D Land. The article detailed several levels from the upcoming 3DS game, all of which you can read below, thanks to Nintendo Everything:


      General/some recap


      • Focuses on snappy action instead of exploration
      • Nintendo Power never spent a second wondering where to go or how to get there
      • Usually can press left/right on the Control Pad to move the camera and peek at the path in front/behind you
      • All levels have a set of medals that you can collect
      • Faint chime can be heard when you’re close to a medal
      • Ground pound: L or R while jumping
      • Need to hold a button to run
      • Touch a checkpoint flag to save your progress in the level
      • These flags are in every level
      • Backflip: start by crouching (L/R); this game requires you to stay crouched for roughly a second to charge up
      • Can flip forward or backward once you’ve charged and jump
      • Stopwatches add to your time
      • Long jump: Jump while holding L/R
      • Mario can wall jump and cartwheel jump
      • Triple jump is gone

      Tanooki Suit recap


      • Continue to hold the jump button to descend slower than normal
      • Can whip the suit’s tails at bricks/enemies
      • Swing the tail while holding L or R to crouch

      Course 1-2 (shown at E3)


      • In Course 1-2, you can bypass a bridge by taking an alternate route along a ledge in the background
      • As this happens, Mario looks tiny as he runs along in the distance
      • Massive spiked balls swing by chains over the bridge in the foreground
      • “Other games have made good use of 3D, but Super Mario 3D Land is the first Nintendo 3DS title that seems like it was built around the feature. It adds so much to the feel of the game that we would never consider playing without it.”
      • Course 1-2 comes to an end where you take a green pipe back to the surface
      • Throw some fireballs to light a nearby torch first

      Course 1-3


      • Bright, brand new area
      • Mountains all around
      • The level extends to the horizon so that Mario runs into the screen to traverse it
      • Can’t use control pad camera controls in this level
      • Can see almost the entire level from the starting platform
      • Stand on a plate in front of a telescope to switch the camera to first-person
      • Aim the camera by moving the Circle Pad or tilting the 3DS
      • Toad will call out with a “Hey!” as you move the telescope
      • Zoom in with R
      • When you spot Toad, he’ll giggle and toss a medal out to a spot further along the path so you can grab it later
      • Ladybug-looking enemies are in the level, come in various colors
      • They march in a circle
      • Bounce off each of their heads in succession for a 1-up
      • Bonus room is filled with coins
      • Ride a green platform across a set of rails that carries you over a great chasm
      • Move the platform forward/backward by standing at the front/back
      • Use Ground Pound on a wooden trunk to release the Tanooki Leaf
      • There’s an easy-to-miss tunnel that you can go through by crouching
      • Jump on the white block marked with a musical note at the right time to reach the medal from Toad
      • Larger/flashier note block will spring you to a new side-scrolling bonus stage
      • Grab an invincibility star in the bonus stage and plow through enemies and collect coins as you move across clouds
      • Area ends with a big leap off the clouds to grab a floating medal on your way back down to the main path
      • Hop through a hoop to bring five red coins out on top of two moving cloud platforms
      • Kick open a rock that houses a standard gold coin
      • Level ends with numerous long, death-defying drops to lower clouds, columns of coins, one more medal, and a ride on rails

      Course 1-4


      • Level made up almost entirely of rails
      • No ground to catch you if you fall
      • Move across the rails by tilting a green platform to roll forward/backward
      • Dodge Paragoombas
      • Collect floating coins
      • Platform gets pounded by geysers and soars to a second set of tracks above
      • Disembark on a small cliff midway through
      • This cliff has a save flag
      • Scare away a bird and it’ll drop a coin
      • Then proceed to a new set of tracks (these are more difficult)
      • Platform drops from one set of rails to another
      • Piranha Plants spit out fire
      • After you die a few times, an alternating power-up box will be placed near the midlevel checkpoint
      • You can obtain the Tanooki Suit from a purple-box colored room
      • Level ends with a rollercoaster-like descent; platform rockets down the rails at a steep angle, which leads to a fall to an orange block that teleports Mario to the flagpole

      First Bowser stage


      • Castle motif (as expected)
      • Regenerating Dry Bones
      • Giant Thwomps
      • Spinning rows of fireballs
      • Lots of lava
      • Begins with a dizzying descent down a tall, multitiered stone structure
      • This structure leads to different-sized platforms at the lava level
      • Path leads Mario into the screen
      • You’ll find blue dragons that sneeze fireballs
      • Hammer Brother makes his first appearance in the game at this area
      • Can take out the Hammer Brother with the Tanooki tail
      • Jump on a Thwomp to reach an area so that you can obtain a medal, stopwatch, and use a telescope
      • Telescope shows that you need to reach a Toad locked behind bars
      • Bowser will start dishing out fireballs as you approach
      • The path leads into the screen directly towards Bowser, offers occasional nooks for Mario to duck into so the fireballs can sail by
      • Once you’ve reached Bowser, he takes a massive leap farther into the course
      • Mario has to run left as fast as he can to avoid more fire
      • The fire is being thrown from a bridge running parallel to Mario’s path in the distance
      • Use long jumps to help you get ahead of the flames
      • Then pull a U-turn onto Bowser’s bridge for the face off
      • Get past the bridge and hit the switch to blow up the bridge which lands Bowser in the lava
      • The bridge is long, so it’s difficult to get past him
      • The first time or two you get past him, Bowser will leap backward and block you
      • Little room for error on the narrow span
      • Bowser has his own Tanooki tail
      • Once defeated, “Bowser” poofs into a Goomba holding a Tanooki Leaf
      • Door opens, head past a Toad yelling “yippee”, hop into an orange box that takes you to the end-of-level flagpole that features a special Bowser version of the flag

      Course 2-1 (previously demoed)


      • Blue skies and pink spires of a pristine castle
      • This course has evolved since it was previously shown
      • Telescope now appears at the beginning of the stage
      • Toad tries to get your attention atop the castle
      • Toad wears a Propeller Block (he’s basically all covered except for his feet poking out at the bottom)
      • Toad will give you a demonstration of how the Propeller Block works by flying to a new spot where he waits next to a medal
      • Start off by running into the screen toward the castle in the distance
      • He’ll have to scale a tall section of moving platforms to reach the end
      • Mario will encounter obstacles previously mentioned and Tanooki-tailed Goombas that flutter-jump at him as he rushes by
      • Stomp on one of these enemy’s to steal its Tanooki Leaf
      • Obtain a medal at a green pipe in a room that features visual trickery
      • Medal appears on a block that seems to be stacked on top of a bunch of other blocks
      • Step on a switch marked with a picture of an eye to change the camera view
      • This new view shows that the block is floating in front of the others
      • You can notice the block’s position if you look closely enough without changing the camera perspective
      • Nintendo Power says that the above is possible in 3D, but not in 2D
      • When Mario takes the Propeller Block, only his feet and tail stick out at the bottom
      • Leap, then tap the jump button to fly high
      • The longer you hold the button, the higher you go
      • If you want to reach the top of the flagpole at the end, you need to keep the Propeller Block
      • Strange, living coin purse hangs out near the flagpole
      • The purse spills its loot as you jump on it
      • If you pound on it enough, it’ll give you a 1-Up

      Course 2-2


      • Underground area
      • Environment is incredibly dark
      • Visibility is poor beyond a circle of light that stays centered on Mario
      • A lot of the stage is covered in pools of poisonous purple goo
      • Tricky to get past the goo
      • Platforms can be triggered to unfurl into midair walkways, but they fold back up after a short time
      • This means Mario has to get a move on quick
      • Platforms form paths that duck in and out of walls, snake under ? Blocks and medals, and dip in and out of the ooze
      • Last walkway leads to the flagpole
      • Need to use a well-timed long jump to reach the top of the pole

      World 3 - ship


      • Straightforward side-scroller
      • Giant spiky pistons appear to thrust out of the screen
      • ”...there’s an eye-popping use of 3D right at the start of the stage if you guide Mario toward the screen to reveal a small balcony that holds a Super Mushroom - both Mario and the balcony look like they’re hovering out in front of you.”
      • Good amount of the course makes you wait for pistons to retract and run by them
      • Made more challenging when you have to worry about falling platforms, explosive Mario-seeking Bob-ombs, cannons that launch spiky balls
      • Cut a lot of corners with the long-jump
      • If you take a hit, Mario gains a few seconds of useful invincibility
      • Finishes as Mario runs across a lengthy bridge of falling platforms to reach a green pipe before a long row of pistons stab out at you
      • Boom Boom is at the end of the pipe
      • He’ll hold out his fists and spin around like a top
      • Boom Boom steers himself toward Mario until he gets dizzy and falls down
      • Jump on his head and Boom Boom will retreat inside his spiky shell and skitter along the floor
      • Difficult to dodge the attack because the floor is split into two conveyor belts moving in opposite directions (slow or speed up Mario)
      • Boom Boom soon restarts his attack pattern
      • Three head stomps to defeat Boom Boom
      • Finally, there’s a medal off screen at the end of a long and narrow wooden beam

      After reading the long list of information above, which level are you looking forward to most? For me, it’s still the Zelda-themed level.



      Source: Everything Nintendo

      ]]>
      Super Mario Land 3D

      Yeah, I know, I didn’t think you could spoil a handheld Mario game either. I mean, it’s all gameplay, no story. But let’s take a break from reading/avoiding Skyward Sword spoilers and focus on some Mario.

      In addition to the large Skyward Sword feature, Nintendo Power’s most-recent issue also focused on the upcoming Super Mario 3D Land. The article detailed several levels from the upcoming 3DS game, all of which you can read after the jump.

      ]]>
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      Four Bosses From Ocarina Of Time Who Could Appear In Skyward Sword http://www.zeldainformer.com/four_bosses_from_ocarina_of_time_who_could_appear_in_skyward_sword/ Sat, 01 Oct 2011 19:13:38 +0000 http://localhost/wordpress90/?p=3380 Phantom Ganon.jpg

      It’s no coincidence that Ocarina of Time 3D and Skyward Sword are to be released in such close proximity. Consider the words of Eiji Aonuma on the subject of Skyward Sword.



      It connects to Ocarina, so if you play Ocarina of Time 3D and move on to this game, I think you’ll catch on to a lot of things.



      These two games are to have a lot of connections, and we’re already aware of quite a few of them. How about bosses though? Often times, Zelda bosses are some sort of ancient evil, with a backstory. So since Skyward Sword is set some time before Ocarina of Time, could some of these bosses make a re-appearance, with their backstories fleshed out? Several sites, ours included, have explore the possibility of one of these bosses, but I’ve decided to take it a step further. This article will take a look at four bosses from Ocarina of Time who could appear in Skyward Sword, and rate the likelihood of each one. Obviously, some may consider this article to be a SPOILER , so keep that in mind. And before anyone cries that I’ve already spoiled with the above image, Phantom Ganon is not one of the four. He’s just awesome.



      Volvagia

      Volvagia.JPG

      Volvagia is arguably one of the best bosses in Ocarina of Time, if not all of the Zelda series. This high-stakes game of “whack-a-mole” with a fire-breathing dragon is an epic battle, but it’s not the first time Volvagia has terrorized Death Mountain. As told to us by a Goron in the game, Volvagia lived in Death Mountain long ago, and tried to eat all the Gorons. The hero of the Gorons used the Megaton Hammer to destroy Volvagia, and restore peace.



      Volvagia has made an appearance in another Zelda game, but most people aren’t aware of it. In Zelda II: Adventure of Link, Link battles with a dragon named “Barba” in the English version, but he’s none other than Volvagia himself. Could this be the event the Goron of Ocarina of Time talked about?



      The answer is, for multiple reasons, is no. This battle with Volvagia didn’t take place on Death Mountain, didn’t involve the Megaton Hammer (Link’s hammer in the game can only be used on overworld obstacles, and not as a weapon), and as far as we know, there were no Gorons involved. True, stories change over time, but there are two many differences here for the stories to be the same.



      Volvagia Door.JPGSo Volvagia’s origins have to be a different story then. With Skyward Sword set ages before Ocarina of Time, it could be the perfect setting for the Zelda team to show us Volvagia’s first attack. We already know that Gorons are in the game, and there’s quite the interesting artwork on a door in the Earth Temple, situated inside Eldin Volcano.



      That symbol looks quite a bit like Volvagia, and Eldin Volcano is clearly a precursor to Death Mountain, which is in the Eldin Region. So could Volvagia be a boss in Skyward Sword?



      Well, we know that the boss of the Earth Temple is Scaldera, but we also know, courtesy of Senior Localization Manager Nate Bihldorff, that Skyward Sword will have you returning to previous areas multiple times to discover knew things. Given that the first trip to the Earth Temple is early in the game, the player won’t have clawshots, yet there are clawshot targets in the Earth Temple. Could we return to the Earth Temple at a later time to fight a second boss? It’s a possibility.



      Likelihood: Medium



      Bongo Bongo

      Bongo Bongo.pngVery little is known about the origins of Bongo Bongo, but know he’s been around for some time prior to Ocarina of Time. This evil being is often associated with the Sheikah Tribe, which is likely to make an appearance in Skyward Sword, so there might be a connection.



      We know that Impa sealed Bongo Bongo away in the Bottom of the Well, and then later he made his way to the Shadow Temple, but prior to that, his history is unknown. Skyward Sword is long enough before Ocarina of Time that Impa isn’t likely to be around, but just because she sealed Bongo Bongo doesn’t mean this was his first appearance. Like Volvagia, it’s possible he’s got a long history in Hyrule.



      Still, without anything in any of the Skyward Sword trailers hinting at Bongo Bongo’s existence, its unlikely we’ll see him. I’d imagine Bongo Bongo’s origins are a little closer to Ocarina of Time chronologically than Skyward Sword.



      Likelihood: Very Low



      Twinrova

      Twinrova.pngThe twin sorceress sisters and surrogate parents of Ganondorf are another candidate for a re-appearance in Skyward Sword. While most prominently features in Ocarina of Time, these two are recurring characters, as they’ve also appeared in Majora’s Mask and both of the Oracle games. So will they appear once again?



      In their rather comedic “death” scene in Ocarina of Time, the two float off into the air with halos over their heads (clearly, they were good guys, right?) bickering about how old they really are. While one maintains that 400 years old is too young to die, the other attempts to lie to her own twin sister, claiming to be only 380 years old. Clever woman. Either way, these two old biddies have been around for a long time. Possibly long enough to make an appearance in Skyward Sword. While I don’t see them taking any kind of leading role in the game, what is the possibility of them being involved?



      groose.jpgAs Matt pointed out a recent “Hidden In Plain Sight” article, there’s good reason to believe Groose might be connected to the Gerudo Tribe. Besides all the members of the Gerudo tribe, what character in Zelda has red hair and golden eyes? Good luck naming one.



      If Groose might end up being being an ancestor to the Gerudo tribe, and thus, Ganondorf, it’s entirely possible that his course of actions could be entwined with the early history of Twinrova. I highly doubt Nintend will recycle them as a boss again, but that doesn’t mean they’ll be absent from the game. Could Groose be led astray by Twinrova, causing his jealousy of Link’s special relationship with Zelda to transform into downright betrayal? It’s an interesting thought.



      Likelihood: Medium



      Gohma

      Gohma.jpgAh, Gohma. This critter has been a thorn in Link’s side ever since the original Zelda. Taking on various different forms and appearing in numerous titles, we’ve seen Gohma as a crab, a spider-like arachnid, a centipede-like magtail, and a true spider. This is one that Nintendo loves to recycle, and since Ocarina of Time, she’s been in every single home console release except for Majora’s Mask.



      Interestingly enough, Majora’s Mask is also the only home console Zelda title since Ocarina of Time that didn’t use a new graphics engine and style. Seems like every time Zelda gets a new look, Gohma gets a new look too. Skyward Sword’s impressionist painting style could play very well into this, and we could see Gohma take yet another form. In fact, maybe we already have.



      Scorpion.bmp

      From the very first trailer we saw of Skyward Sword at E3 2010, we were introduced to a scorpion-like boss. This boss also appeared in the playable demo of Skyward Sword that year. Could this be Gohma’s newest iteration? Either way, I like the chances of Gohma appearing in Skyward Sword.



      Likelihood: High



      Related Articles

      ]]>
      Phantom Ganon.jpg

      It’s no coincidence that Ocarina of Time 3D and Skyward Sword are to be released in such close proximity. Consider the words of Eiji Aonuma on the subject of Skyward Sword.



      It connects to Ocarina, so if you play Ocarina of Time 3D and move on to this game, I think you’ll catch on to a lot of things.



      These two games are to have a lot of connections, and we’re already aware of quite a few of them. How about bosses though? Often times, Zelda bosses are some sort of ancient evil, with a backstory. So since Skyward Sword is set some time before Ocarina of Time, could some of these bosses make a re-appearance, with their backstories fleshed out? Several sites, ours included, have explore the possibility of one of these bosses, but I’ve decided to take it a step further. This article will take a look at four bosses from Ocarina of Time who could appear in Skyward Sword, and rate the likelihood of each one. Obviously, some may consider this article to be a SPOILER , so keep that in mind. And before anyone cries that I’ve already spoiled with the above image, Phantom Ganon is not one of the four. He’s just awesome. Hop inside to see the possibilities.

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      Hype, and Why We Love to Hate Peter Molyneux http://www.zeldainformer.com/hype_and_why_we_love_to_hate_peter_molyneux/ Sat, 01 Oct 2011 19:13:52 +0000 http://localhost/wordpress90/?p=3381 Molyneux.jpg

      I’m sure you are aware that the purpose of hype is to get you excited for a game, in an attempt to get you to purchase it. Although generating excitement seems relatively harmless, it can actually cause a negative impact on a person’s attitudes toward a product in the long run. Again, this may seem like common sense; however, the interesting part is why this can happen.




      The current belief on why this happens is that, when given emotionally charged information from an authoritative source, people engage in what is known as Affective Forecasting - the evaluation of our emotional state in the future. As it turns out, people are generally really bad at Affective Forecasting; we tend to overestimate both the strength and persistence of emotions (good and bad) in the long run - what some call Affective Misforecasting. In fact, we are very emotionally stable; you will likely feel very similar to how you do now a year down the road. In other words, everyone has a sort of emotional baseline that they fall back to once an emotional stimulus is gone. So how does this apply to hype in games?




      Let’s say it is 2004, and you just recently learned of a game called Fable coming out later in the year. You’ve been watching plenty of videos about this game, and you’re getting really excited. The head behind the project, Peter Molyneux, has said that the game will have a huge world, hours of gameplay, and every choice you make in the game will alter the land around you permanently. Molyneux has even said that it will be the best game ever, and you agree, thinking you will have a ton of fun playing it. Time goes by, and it’s been a while since you have seen any new information on the game. When Fable finally comes out, you buy the game and take off work just so you can play it. You beat the game that day, and strangely, you did not feel the same excitement that you did months before when looking up information.




      The moment when you evaluate your emotions in comparison to previous ones is critical; at this point you realize there is dissociation between the past and present. Self-perception Theory states that people tend to view themselves as inherently consistent in attitude and behavior, so when there is inconsistency between them a person will change (either their attitude or behavior) to fit this view. In the context of the situation described above, you would likely change your attitude toward the game. You got excited for Fable and bought it assuming that you’d be just as excited while playing it. Since your excitement leveled off over time and your assumption was false, you may rationalize that Fable is just a bad game.




      This situation actually happened to a good many people (which is why I like to nickname Affective Misforecasting the Fable Effect). In reality, Fable was indeed a good game, aggregating an 85 score from Metacritic. However, a person who has already rationalized that the game is bad will likely not buy another game made by Molyneux, showing that hype can backfire on a company (and you) in unexpected ways. If this is possible, you may be thinking, then why doesn’t this happen in all cases when a game is hyped?




      Paradoxically, the rationalization that led to a backfire from hype can also make hype effective. The key here is what exactly is rationalized. If we accept our emotions in a charged situation as-is and rationalize them later, we will likely notice inconsistencies and fall subject to Self-Perception Theory. However, if we are compelled to rationalize the charged situation, we can discriminate between valenced and objective information. This allows us to discount any statements that are explicitly aimed to excite us, so that our emotions will be more consistent in the future. Notice that this does not negate the effects of Affective Forecasting (that is, we are still terrible about predicting future emotions) - it aims to dodge it entirely. In general, “good” (situation-rationalizing) hype is hype that demonstrates the elements of a game and does so as close to the release date as economically possible (to decrease time for emotional drop-off). “Bad” (emotion-rationalizing) hype is hype that makes large claims without evidence (i.e., a playable demo of some sorts) and/or starts long before the release date. (Bolded for all of you tl;dr people out there.)




      I’d say Skyward Sword has good hype going for it, though it is hard to make conclusions on the effect of hype with long-standing video game franchises like The Legend of Zelda (brand loyalty could play a larger role, you just can’t know for sure). Nintendo has been strong with the demonstration element, using Skyward Sword demos in just about every major conference they have appeared at recently. In addition, the hype has just recently begun to move in full speed, as opposed to the trickle of information we would get in previous months. Bravo, Nintendo. Let’s see if it pays off in November.




      Now if only Peter Molyneux would follow suit, poor guy.



      Sources:

      ]]>
      Molyneux.jpg

      In the midst of being steamrolled by all the information on Skyward Sword, I think it is important to bring up the topic of hype.  As well all know, hyping a game is an integral part (and often an ulterior goal) of a company’s advertisement campaign, but just how effective is it really?  In this article, I attempt to elucidate the limitations of hype.

      ]]>
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      Nearly Five Minutes Of Kid Icarus Gameplay, Also The Game Has Metroids! http://www.zeldainformer.com/nearly_five_minutes_of_kid_icarus_gameplay_also_the_game_has_metroids/ Sat, 01 Oct 2011 22:50:37 +0000 http://localhost/wordpress90/?p=3382 KidIcarusUprisingGameplay.jpg


      Be wary of spoilers! The video you are or are not about to watch contains almost five whole minutes of glorious gameplay footage from the upcoming 3DS action blockbuster Kid Icarus Uprising... and after watching it, it’s difficult to deny that the game looks better than ever. It’s exactly what the 3DS needs: an awesomely gorgeous third-person action game, mixing together several genres and gameplay mechanics (on-rails shooter, third-person shooter, action-adventure) to make all 3DS owners satisfied. We haven’t seen much of the game so far, but we can only be sure that Smash Bros. director Masahiro Sakurai is reaping every ounce of creativity and effort from his team over at Project Sora, in order to make this long-overdue revitalisation of the series to be the best that it can be. Also yes, for some reason, there are Metroids in the game, as seen in the following Japanese gameplay trailer. Did I mention it looks gorgeous? Well it does.




      • The trailer begins with an epic display of Pit engaging in an aerial brawl with his new nemesis, Dark Pit. While some may argue that perfectly-symmetrical violence never solved anything, and yes, it seems as though every major gaming mascot and his dog has a “dark” counterpart, you can’t argue that these battles look to be some of the coolest we’ve seen on the 3DS, or in any game at all. That Sakurai guy sure knows how to give us a good Dragon Ball-inpired fight.
      • In between Pit and Palutena’s jibber-jabbering, we are introduced to a whole roster of enemies which will be appearing in our mythological adventures, among them, yes, Metroids, complete with their bloodlust. Why are they there? Is it just a cameo to throwback to the fact that the two original NES Kid Icarus and Metroid games featured the same gameplay engines? Or will we get to explore a Metroid-themed world too? Could be anything! Also notice the sheer size of each of these enemies - to be sure, they’re all forces to be reckoned with! And they look amazing on the 3DS system!
      • We also get to see a lot of the weapons Pit will be utilising in his adventure. Some of them don’t really seem to allude to Greek mythology in the way the series originally set out to do, but they all look pretty cool nonetheless. Rapid-fire guns, rocket launchers, over-sized slashing claws, some kind of hadouken/powerball ability, elaborate swords, staffs, shields, hammers and clubs, as well as Pit’s signature bow-and-arrow were among the highlights presented in the clip.
      • The multiplayer-mode was also shown off, where players take controls of centurion-like characters on a 3D map, and have it at each other with the amount of weapons at their disposal. Looks like it could be a lot of fun, with both free-for-all and team deathmatch-style game modes, but, as of yet, there’s no word of online.
      • Also be prepared for an augmented reality gameplay mode whereby players put characters and monsters against each other in an RPG-like battle system. It looks as though some number of the AR cards may be packaged with the game, but there’s no word on whether or not every game will get the same cards, or not.
      • The trailer finishes with a short teaser of the bosses in the game, including the gargantuan Medusa, a three-headed sky dragon, and other infallible beasts. The environments in which these bosses are featured look incredibly impressive as well, with great lighting effects, detailed textures and elaborate 3D models… the graphics in the game are most definitely some of the best on the 3DS system.

      And that’s about it! Are you excited for Kid Icarus: Uprising now that you’ve watched this? Will you be picking up the game when it comes out next year? I think it’s great that Nintendo is rejuvenating one of its older platforming franchises into a new action-adventure game - it’s something Nintendo fans have been wanting for years, and it’s nearly here! Get pumped for Pit’s epic return to gaming!

      ]]>
      KidIcarusUprisingGameplay.jpg

      Be wary of spoilers! The video you are or are not about to watch contains almost five whole minutes of glorious gameplay footage from the upcoming 3DS action blockbuster Kid Icarus Uprising... and after watching it, it’s difficult to deny that the game looks better than ever. It’s exactly what the 3DS needs: an awesomely gorgeous third-person action game, mixing together several genres and gameplay mechanics (on-rails shooter, third-person shooter, action-adventure) to make all 3DS owners satisfied. We haven’t seen much of the game so far, but we can only be sure that Smash Bros. director Masahiro Sakurai is reaping every ounce of creativity and effort from his team over at Project Sora, in order to make this long-overdue revitalisation of the series to be the best that it can be. Also yes, for some reason, there are Metroids in the game, as seen in the following Japanese gameplay trailer. Did I mention it looks gorgeous? Well it does.

      Hit the jump for a spoiler-infested video, containing new enemies, characters, weapons and the game’s multiplayer mode.

      ]]>
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      Professor Layton & The Last Spectre - Official Site + Tons Of Footage http://www.zeldainformer.com/professor_layton_the_last_spectre_-_official_site_tones_of_footage/ Sun, 02 Oct 2011 09:22:25 +0000 http://localhost/wordpress90/?p=3383 spectre.JPGDue to the recent blowout of Skyward Sword news we’ve been neglecting other upcoming Nintendo titles that are just nearly as good, and we apologize for that. One of the most notable ones - Professor Layton & The last Spectre has been getting tons of love lately with a full site opening and a bunch of new footage.



      The official site has nice information, and lets you play some puzzles from the game, which is an awesome bonus.

      However, a massive amounts of cutscenes have been released recently, and you can find most, if not all of them below. Be aware of spoilers of course.













      And last but not least, here’s an American promo video for Professor Layton and the Eternal Diva, because fuck yeah!

      [Source: GoNintendo] ]]> spectre.JPGDue to the recent blowout of Skyward Sword news we’ve been neglecting other upcoming Nintendo titles that are just nearly as good. One of the most notable ones - Professor Layton & The last Spectre has been getting tons of love lately with a full site opening and a bunch of new footage. Hop inside to check it out.

      ]]> 3383 0 0 0
      Iwata Asks: Skyward Sword - Incredibly Dense World, Connections to Majora's Mask, And More http://www.zeldainformer.com/iwata_asks_skyward_sword/ Sun, 02 Oct 2011 15:52:38 +0000 http://localhost/wordpress90/?p=3384 SS_iwataasks01.jpg
      Earlier this week, Nintendo of Japan posted a new Iwata Asks with Shigeru Miyamoto discussing The Legend of Zelda: Skyward Sword. However, the video is in Japanese, and, while we expect an official translation in the coming weeks, it’s hard not to feel impatient when talking about Skyward Sword (47 more days).



      I messaged a friend of mine, and, after waiting a few days, I finally got a reply in which he agreed to translate the video for me. The translation is fairly rough, but you can still understand the vibe of the conversation.



      In this episode of Iwata Asks, they discuss how dense the game is and how it is similar to earlier Zelda games and Majora’s Mask.






      Iwata: How different would Zelda become with Wii motion+ was a question when the project for wii motion+ started 5 years ago.
      and with 5 years…hahahaha



      Miyamoto: Hahaha. Yep, I believe I haven’t used the 5 years in waste. I don’t know if the production cost is Nintendo’s highest, but we’ve been spending a lot for this project and that’s been used for inclination, volume, and idiosyncrasy(?).



      Iwata: So it’s built without losing creativeness, and creating a unexplored(?) idiosyncrasy. And I get an impression that this isn’t about creating something with a huge amount, but with great density.



      Miyamoto: This time it has a mechanism playing in a castle or in a dungeon with different types or puzzle, so it’s hard so say it’s this dungeon. It’s a bit hard to map the concept. playing in a narrow place with a lock playing the different puzzles.
      We’re able to create it so the more you play in that territory you’d get a type of attachment to that territory like the earlier Zelda’s.



      Iwata: So it’s from Majora’s Mask to create stronger density with the concept of going back to the territories, and you were able to create a type of completed system of that.



      Miyamoto: So yeah it’s grand yet you could get that type of feeling. Zelda is actually a bit hard with the actions, remembering each set action on what button, and this with Skyward Sword you are going to switch around different items. I won’t say it’s easy, but it became easier to use around the different items once you stared playing it. and you will use different items but you’ll be able to use most of them with the ‘A’ button. Back then using different buttons could have confused the user but this time it’s mostly a button. Once you get used to it it’ll be comfortable.



      Iwata: Both Mario and Zelda are going to be sold at the year-end. You’ll be able to play both titles.



      Miyamoto: Yes, we were able to get both titles out.



      Iwata: I too am looking forward for both titles.




      From what we’ve seen in the past week or so, the land below the clouds is divided into large sections. The overworld is actually above the clouds. From a faint map, it looks like there are three main areas that we will visit down in Hyrule, but there could be more.



      worldmap.JPG

      When I first learned this, I couldn’t help but feel disappointed. The idea of not being able to roam freely across my Hyrule was a very restricting one. However, these areas are huge, and, as Miyamoto pointed out, quite dense, so I won’t care once I’m actually playing the game. I find it very interesting that Iwata compared it to Majora’s Mask, which was really a game with four main areas plus Clock Town, which is very akin to Skyloft. The difference here is that Skyward Sword is taking those elements of Majora’s Mask and making them bigger and better.



      I wonder what other connections this game will have to Majora’s Mask.

      ]]>
      SS_iwataasks01.jpg
      Earlier this week, Nintendo of Japan posted a new Iwata Asks with Shigeru Miyamoto discussing The Legend of Zelda: Skyward Sword. However, the video is in Japanese, and, while we expect an official translation in the coming weeks, it’s hard not to feel impatient when talking about Skyward Sword (47 more days).

      I messaged a friend of mine, and, after waiting a few days, I finally got a reply in which he agreed to translate the video for me. The translation is fairly rough, but you can still understand the vibe of the conversation.

      In this episode of Iwata Asks, they discuss how dense the game is and how it is similar to earlier Zelda games and Majora’s Mask. Check out the translation inside.

      ]]>
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      Madden Should Become DLC On The Wii U http://www.zeldainformer.com/madden_should_become_dlc_on_the_wii_u/ Sun, 02 Oct 2011 15:26:10 +0000 http://localhost/wordpress90/?p=3385 Madden 12.jpgLet me just start off by saying I am an enormous football fan. I eat, sleep, and breathe the stuff. I’m currently wearing a Greg Jennings jersey that’s so frequently in contact with my skin that I’m honestly surprised it hasn’t fused to me permanently, turning me green and gold. That would actually be kind of awesome, but I digress.



      Despite my intense passion for the game of football, I have a confession to make: I haven’t bought a Madden game since ‘03. Why? Because the franchise is an enormous rip-off. Now, don’t get me wrong, newer versions are great, and I’ve rented or borrowed every year’s new edition to see what it’s like, but I simply cannot justify spending 50 to 60 dollars every year on what amounts to a slight graphical improvement, some roster changes, and the addition of some new features. It’s just not worth it. So with the exception of my copy of ‘06 which I

      stole

      permanently borrowed from a friend, I haven’t owned a new Madden game in quite some time.



      I think it’s time for Madden to go in a new direction: DLC. Now, there’s not enough reasoning to convince EA Sports to move the entire franchise in this direction just yet, but I believe it’s the right call for the Wii U.



      The numbers don’t lie. Madden simply doesn’t sell on Nintendo anymore. It’s too early to compare Madden 12 sales, but with the past two iterations, the Xbox 360 and PS3 versions have both sold in the general neighborhood of 2.5 million each, whereas the Wii version has a modest 700K. Now, clearly the Wii lags behind its competition in graphics by a vast amount, but if you go back to the Gamecube days, you’ll find a similar story. The Gamecube didn’t have the install base to make Madden sell, and the Wii didn’t have the graphics. Can the Wii U change this trend? Maybe, but at this point, the Nintendo market is virtually non-existent for Madden. With a new system, I think it’s the perfect time for a new direction.



      Although eventually I feel like Madden in general should be a DLC based experience, for now the PS3/Xbox360 market is still too viable to tamper with, but Nintendo makes for a perfect guinea pig. What’s the worst that could happen? Madden could somehow manage to sell even less than the paltry 700K of the past two games? Not really risking much of a market at this point.



      As stated before, each new Madden game is essentially just updated rosters, a few new features, and some slightly prettier graphics. With the exception of the last thing in that list, all of that can be easily accomplished through DLC. Heck, roster updates are already done via download for free between the time the game is sold and the season starts most of the time. How difficult could it possibly be to have paid updates to track all the roster changes in between each year?



      So let’s talk about graphics. Frankly, the Xbox 360 and PS3 versions are pretty damn good looking, and the Wii U is said to pack around 50% more power than they do. So when it comes time to release Madden 13, all versions will be capable of making a pretty realistic game, and Nintendo will no longer be lagging behind in the graphics department. Now, I’m not one of those people who thinks we’ve somehow hit the pinnacle of graphics and realism achievable in video games. That’s crazy talk. There’s always room for improvement, but the point is, is it worth it? You have to weigh the production costs and the time and man hours put in versus the slight improvements and decide if it really makes that big of a difference. Is Madden 12 so significantly more realistic than Madden 11 that an extra million or so people are going to rush out and buy it? Yeah, I don’t think so.



      Tecmo Super Bowl.jpgWhile I’m not denying realism is integral to the Madden franchise, once the Wii U is out, all three platforms will have realistic enough graphics engines that frankly, there’s not really any need to improve the graphics again for a few years. The advancements made in creating better graphics aren’t staggering enough in a one year period to justify the time, effort, and money it takes to create a new graphics engine in my mind. Every three or four years, sure. But every single year? Nope. Honestly, nine out of ten times, I’d rather play my beloved Tecmo Super Bowl over Madden.



      So what course should Nintendo and EA take when it comes to the Wii U and the future of Madden? I suggest that for Madden 13, they pour every resource they have into it, giving it the most advanced graphics and physics engines they can muster with this fancy new hardware, creating the best Madden experience to date. A Madden experience so impressive that it doesn’t necessitate a new version a mere year later. Market this as the most expansive and definitive Madden to date, and see if you can’t manage to recreate a Nintendo fan base for the franchise. In fact, given the time of year that Madden usually comes out and the expected time frame in which the Wii U will debut, it’s possible that Madden 13 could even be a launch title for the Wii U. Now that’s an interesting proposition.



      So now you’ve got yourselves a pretty little Nintendo market again, so what should you do with it? Rather than try to convince people every year that they have to ditch their old Madden and get the new and ever-so-slightly improved edition for the hefty price tag of $50, this is where EA needs to implement a DLC strategy. Rather than fill the shelves with new versions, do it all electronically. For a price tag of, oh say $20, players can have the “2014 edition download package”, which will update their rosters accordingly and add in a host of new features.



      Under the current format, each Madden has its own set of features, usually differing from the last one. This means that some features you fell in love with in Madden 11 aren’t in Madden 12. Switch to DLC and you don’t have this problem. It’s just the addition of new features as an added bonus to the Madden package you already have. Players get all the features they loved from previous games and all the new features in one game.



      Now, its true that you wouldn’t be making as much money per sale with a $20 price tag instead of a $50 one, but when you think about the money they’ll save on production costs, shipping costs, the cost of manufacturing the games, and the cut that stores like Walmart get for selling the game, is it really going to be that huge of a difference? You’re saving a ton of money on the overall creation and distribution of the game, and likely increasing sales by a good amount. When it’s all said and done, EA very well may increase their profits despite the modest price tag. And if they don’t, well guess what, it’s just a Nintendo market which was already pretty much dead anyway. Not much of a loss.



      Now, this wouldn’t be able to go on forever, because eventually that equation of time and money poured into graphics versus noticeable changes in realism is going to shift in the favor of making a new graphics engine, but not for a few years. So instead of trying to convince people that they need to drop $50 on a barely different game every single year, you’re looking at a major upgrade every four or five years. That’s a lot more deserving of the price tag.



      Nintendo’s looking to regain the markets that they’ve lost over the past few generations, and they’re also looking to make online gaming and DLC a pillar upon which the company is built. Madden provides a great opportunity to take some major strides in both of these categories, and if it catches on, it could possibly be the future of the franchise on all platforms. Your call EA. Do you want me to pay $50 every five years, or $20 every year, with the occasional $50 for a significant graphical upgrade?



      Now if you’ll excuse me, I have some Tecmo Super Bowl to play, and after that, a Packers game to watch.

      ]]>
      Madden 12.jpgLet me just start off by saying I am an enormous football fan. I eat, sleep, and breathe the stuff. I’m currently wearing a Greg Jennings jersey that’s so frequently in contact with my skin that I’m honestly surprised it hasn’t fused to me permanently, turning me green and gold. That would actually be kind of awesome, but I digress.

      Despite my intense passion for the game of football, I have a confession to make: I haven’t bought a Madden game since ‘03. Why? Because the franchise is an enormous rip-off. Now, don’t get me wrong, newer versions are great, and I’ve rented or borrowed every year’s new edition to see what it’s like, but I simply cannot justify spending 50 to 60 dollars every year on what amounts to a slight graphical improvement, some roster changes, and the addition of some new features. It’s just not worth it. So with the exception of my copy of ‘06 which I

      stole permanently borrowed from a friend, I haven’t owned a new Madden game in quite some time.

      I think it’s time for Madden to go in a new direction: DLC. Now, there’s not enough reasoning to convince EA Sports to move the entire franchise in this direction just yet, but I believe it’s the right call for the Wii U. Hit the jump and find out what EA and Nintendo need to do to get me, and fans like me, to buy a new Madden game.

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      Groose Gets the Glory: Official Art Spotted http://www.zeldainformer.com/groose_gets_the_glory_official_art_spotted/ Sun, 02 Oct 2011 16:00:00 +0000 http://localhost/wordpress90/?p=3386 I'm really loving the official character art for this game - even Groose looks damn good!
      There’s not all that much in the way of news on the Japanese Skyward Sword official site right now, but I did manage to track down one new piece of official art in the Skyloft introduction section: and it’s of Groose. Naturally I expect more official art of the various surface races to appear alongside the reveals for the various regions on the World Map section of the site, so I’ll keep checking back there and update you if I find anything new.



      But that’s not the only art we have to share today. Our upcoming Skyward Sword Walkthrough, aside from being the most comprehensive Skyward Sword guide on the web, is going to feature tons of custom art, including enemy and character art - and we’ve got a teaser to share:



      It really captures their dumb expressions, doesn't it?
      There’ll be more where this came from, including additional art of every enemy and boss in the game, major character profiles, and much more - all due by the game’s release.



      Source: Skyward Sword at Nintendo Japan


      Related Articles:

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      I'm really loving the official character art for this game - even Groose looks damn good!
      There’s not all that much in the way of news on the Japanese Skyward Sword official site right now, but I did manage to track down one new piece of official art in the Skyloft introduction section: and it’s of Groose. Naturally I expect more official art of the various surface races to appear alongside the reveals for the various regions on the World Map section of the site, so I’ll keep checking back there and update you if I find anything new.


      But that’s not the only art we have to share today. Our upcoming Skyward Sword Walkthrough, aside from being the most comprehensive Skyward Sword guide on the web, is going to feature tons of custom art, including enemy and character art - and we’ve got a teaser to share with you after the jump.

      ]]>
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      The Nintendo 64 Turned 15 On September 29th http://www.zeldainformer.com/the_nintendo_64_turned_15_on_september_29th/ Mon, 03 Oct 2011 08:44:20 +0000 http://localhost/wordpress90/?p=3387 How did we forget?Ah, how could we have forgotten?! Indeed, we were much too caught up in the vast array of Skyward Sword information, that the celebration of one of Nintendo’s most beloved systems went completely over our heads. Rest assured, we are all bowing those heads in shame, only to stare down at the wondrous plastic controller with three arms, lying on the floor, connected to a console - it’s the Nintendo 64.



      Fifteen years ago on September 29th, Nintendo’s first 3D-capable home console was brought to North America, with Super Mario 64, often heralded as one of the best games in the history of video games. The system went on to produce a wealth of quality, exclusive content which shaped genres, changed game franchises and brought new, interesting faces into video games. Nintendo had intentionally manufactured the N64 development kits to be particularly difficult to develop games with, so as to assure that the content coming out of third-party developers was of the highest caliber. It’s difficult to deny that it worked, as the system was home to a taxonomy of gems including but not limited to Ocarina of Time, Goldeneye, Banjo-Kazooie, Majora’s Mask, Conker’s Bad Fur Day, Perfect Dark, Paper Mario, as well as other beloved titles such as Super Smash Bros., Mario Kart 64, Star Wars: Rogue Squadron, Wave Race 64, F-Zero X, 1080 Snowboarding, Mario Tennis, Jet Force Gemini, Banjo-Tooie and a stack of others. The console, though short-lived and with a smaller selection of content compared to the monstrous SNES, is cherished by many, even today. A lot of us give credit to the console for getting us into gaming - and Zelda - in the first place!



      But we want to hear your memories! Take the time to share in the comments your experiences with the console, your top five games, what you played to death and how hard you cried when you broke the analog stick while playing Mario Party! Here’s to another fifteen years, Nintendo 64!

      ]]>
      How did we forget?Ah, how could we have forgotten?! Indeed, we were much too caught up in the vast array of Skyward Sword information, that the celebration of one of Nintendo’s most beloved systems went completely over our heads. Rest assured, we are all bowing those heads in shame, only to stare down at the wondrous plastic controller with three arms, lying on the floor, connected to a console - it’s the Nintendo 64.

      But we want to hear your memories! Take the time to share in the comments your experiences with the console, your top five games, what you played to death and how hard you cried when you broke the analog stick while playing Mario Party! Here’s to another fifteen years, Nintendo 64!

      ]]>
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      Super Mario 3D Land Getting a "Huge Ad Campaign" http://www.zeldainformer.com/super_mario_3d_land_getting_a_huge_ad_campaign/ Mon, 03 Oct 2011 13:15:00 +0000 http://localhost/wordpress90/?p=3388 Super Mario 3D Land will be appearing on your TV as well as your 3DSWorried that Nintendo’s not giving Super Mario 3D Land nearly enough spotlight compared to Skyward Sword, which is now more popular than ever? Well, it looks like they’re finally stepping up their game. In America, they’ve launched the game’s official website - there’s not much there now besides the latest trailer and a pre-order link, but they’re promising to offer info on more of Mario’s power-ups, additional gameplay footage, and a section on characters and stages. (I’m excited to see whether the Frog Suit is going to make a return.)



      Not only that, but in an interview with Europe’s product manager Roger Langford we learn that the game’s getting a massive online and TV promotional campaign - two, in fact: one for children and one for the older, more seasoned Mario crowd. Will it be enough to sell new systems? We’ll see, but I certainly hope so. Nintendo needs a real system-mover this holiday if the 3DS is going to gain the legs it needs to do well next year.


      Pre-launch we will be focusing on pre-orders with an online campaign running across gaming sites. As we move closer to launch, we will also have online activity across all major kids sites, showing all the new elements that Super Mario 3D Land has to offer.



      For release we will have a large presence on TV with activity across all channels including a separate dedicated kids TV campaign.



      All of this activity will ensure that fans of Mario will be aware of his latest adventure, and with Mario Kart 7 also on the horizon, it’s an exciting time for Nintendo 3DS.



      Source: MCV via MyNintendoNews


      Related Articles:

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      Super Mario 3D Land will be appearing on your TV as well as your 3DSWorried that Nintendo’s not giving Super Mario 3D Land nearly enough spotlight compared to Skyward Sword, which is now more popular than ever? Well, it looks like they’re finally stepping up their game. In America, they’ve launched the game’s official website - there’s not much there now besides the latest trailer and a pre-order link, but they’re promising to offer info on more of Mario’s power-ups, additional gameplay footage, and a section on characters and stages. (I’m excited to see whether the Frog Suit is going to make a return.)

      Not only that, but in an interview with Europe’s product manager Roger Langford we learn that the game’s getting a massive TV promotional campaign - two, in fact: one for children and one for the older, more seasoned Mario crowd. Will it be enough to sell new systems? We’ll see, but I certainly hope so. Nintendo needs a real system-mover this holiday if the 3DS is going to gain the legs it needs to do well next year.

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      Wired: Small Detail About Skyloft's Relationship to the Surface World http://www.zeldainformer.com/wired_small_detail_about_skylofts_relationship_to_the_surface_world/ Mon, 03 Oct 2011 13:35:00 +0000 http://localhost/wordpress90/?p=3389 Could Skyloft not be so far removed from the surface after all?When we first heard about Skyloft, we were told that it’s a land up in the clouds that’s completely unaware of the world on the surface. An impressions piece from Wired, however, suggests a slightly different situation. According to Chris Kohler, who was among the many media people who got to play the game a few days back: “The people of Skyloft and the surrounding sky islands speak of the ‘surface’ down below, but no one has ever been there or is even sure it exists. Not even the massive birds that each resident of Skyloft is bonded with at birth can dip below the cloud layer.”



      It’s a situation that reminds me a lot of the relationship between the Great Sea and the ancient Hyrule Kingdom. There are stories and legends about it, but no one is really sure whether it exists, and there certainly aren’t many around who remember it: “Memory of the kingdom vanished, but its legend survived on the wind’s breath.”



      Anyway, this isn’t a huge huge detail (which is why I don’t even bother to hide it after the jump), but it does bring into question two things: just how old is Skyloft, and how much do the elders (like the Knight Academy Headmaster) actually know?



      Source: Wired UK


      Related Articles:

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      Could Skyloft not be so far removed from the surface after all?When we first heard about Skyloft, we were told that it’s a land up in the clouds that’s completely unaware of the world on the surface. An impressions piece from Wired, however, suggests a slightly different situation. According to Chris Kohler, who was among the many media people who got to play the game a few days back: “The people of Skyloft and the surrounding sky islands speak of the ‘surface’ down below, but no one has ever been there or is even sure it exists. Not even the massive birds that each resident of Skyloft is bonded with at birth can dip below the cloud layer.”


      It’s a situation that reminds me a lot of the relationship between the Great Sea and the ancient Hyrule Kingdom. There are stories and legends about it, but no one is really sure whether it exists, and there certainly aren’t many around who remember it: “Memory of the kingdom vanished, but its legend survived on the wind’s breath.”

      Anyway, this isn’t a huge huge detail (which is why I don’t even bother to hide it after the jump), but it does bring into question two things: just how old is Skyloft, and how much do the elders (like the Knight Academy Headmaster) actually know?

      ]]>
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      This Week's Skyward Sword Pre-Orders: Literally 100s Behind Assassin's Creed http://www.zeldainformer.com/this_weeks_skyward_sword_pre-orders_literally_100s_behind_assassins_creed/ Mon, 03 Oct 2011 13:48:00 +0000 http://localhost/wordpress90/?p=3390 Assassin's Creed versus Skyward Sword: the horserace begins!I was hoping for a big Skyward Sword pre-order boost following last week’s information blowout across pretty much the entire internet gaming world, but it looks like that didn’t quite come to pass. Maybe the ad trail needs to hit TV first? In any case, American pre-orders still did pretty well with about 20k reserves placed in the last week, although the weekly numbers are now slugging behind high-profile HD games like Arkham City and Battlefield 3, both of which are right around the corner. Perhaps when the game’s closer to launch we’ll see a bit more excitement?



      Some more encouraging news: Skyward Sword‘s closest direct competitor in the exploratory action-adventure department, Assassin’s Creed: Revelations, is now less than 500 pre-orders ahead of Skyward Sword, and if the two games continue along their current trajectory, Zelda should pass it up within the week. Both have about the same amount of time until release, so any “oh my gosh this game is about to come out” excitement should extend across both titles. It’ll be interesting to see how this horse race turns out.



      Source: VGChartz


      Related Articles:

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      Assassin's Creed versus Skyward Sword: the horserace begins!I was hoping for a big Skyward Sword pre-order boost following last week’s information blowout across pretty much the entire internet gaming world, but it looks like that didn’t quite come to pass. Maybe the ad trail needs to hit TV first? In any case, American pre-orders still did pretty well with about 20k reserves placed in the last week, although the weekly numbers are now slugging behind high-profile HD games like Arkham City and Battlefield 3, both of which are right around the corner. Perhaps when the game’s closer to launch we’ll see a bit more excitement?

      Some more encouraging news: Skyward Sword‘s closest direct competitor in the exploratory action-adventure department, Assassin’s Creed: Revelations, is now less than 500 pre-orders ahead of Skyward Sword, and if the two games continue along their current trajectory, Zelda should pass it up within the week. Both have about the same amount of time until release, so any “oh my gosh this game is about to come out” excitement should extend across both titles. It’ll be interesting to see how this horse race turns out.

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      Twilight Princess Screenshots In High Resolution http://www.zeldainformer.com/twilight_princess_screenshots_in_high_resolution/ Mon, 03 Oct 2011 14:04:38 +0000 http://localhost/wordpress90/?p=3391 Fortune Teller.jpg

      Whether you’re for or against emulation, there’s one thing that’s for sure: Gamecube and Wii games look fantastic when run on the Dolphin emulator. We’ve shown you pictures of Nintendo games in HD before, but now we have some beautiful new shots of Twilight Princess. What’s most impressive is that you have to remember Twilight Princess is not a true Wii game. It was developed for the Gamecube, and then delayed so it could be a Wii launch title. Some of these screen shots look as good, if not better than, most Wii games, even though their from a game that’s a full generation behind. Because the pictures are so large, we had to shrink them, but you can view them in their original size simply by clicking on them.



      treasure.jpg

      wolf.jpg

      Hyrule Castle.jpg

      lost woods.jpg

      lost woods 2.jpg

      skull kid.jpg

      triforce.jpg

      master sword.jpg

      master sword 2.jpg

      midna only.jpg

      midna and link.jpg

      bug girl.jpg

      You can check out the Dolphin thread where these, and other screenshots, came from here.

      ]]>
      Fortune Teller.jpg

      Whether you’re for or against emulation, there’s one thing that’s for sure: Gamecube and Wii games look fantastic when run on the Dolphin emulator. We’ve shown you pictures of Nintendo games in HD before, but now we have some beautiful new shots of Twilight Princess. What’s most impressive is that you have to remember Twilight Princess is not a true Wii game. It was developed for the Gamecube, and then delayed so it could be a Wii launch title. Some of these screen shots look as good, if not better than, most Wii games, even though their from a game that’s a full generation behind. Because the pictures are so large, we had to shrink them, but you can view them in their original size simply by clicking on them. Hit the jump to see the collection.



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      Meta Knight Officially Banned By Smash Boards http://www.zeldainformer.com/meta_knight_officially_banned/ Mon, 03 Oct 2011 15:46:47 +0000 http://localhost/wordpress90/?p=3392 Meta Knight Banned By Smash BoardsI’ve participated in a few Super Smash Bros Brawl events myself, and am no stranger to the Meta Knight argument. Smash Boards, one of the largest Smash Bros Communities, has officially banned Meta Knight starting on January 9th 2012. Until then, Meta Knight will be optionally banned in Unity Ruleset 2.0.



      Meta Knight is one of my older brother’s favorite characters to dominate with, so I can understand the frustration of fighting him. Meta Knight has great recovery options and speed, and has an advantage when set up with just about every character in the cast. It’s not like he’s being taken out of Brawl completely, but mostly for tournament reasons.



      Meta Knight will be officially banned on January 9th, 2012. Until that date, Meta Knight will be optionally banned in Unity Ruleset 2.0.



      The Unity Ruleset Committee has come to a majority agreement to ban Meta Knight by a vote of 14-0 with 1 abstaining. In order too ease into this decision and respect the largest Smash tournament on the horizon, the ban will be optional until after Apex 2012. Therefore, on January 9th, it will no longer be optional and all Unity Ruleset events will be Meta Knight banned. Until that time, users may use the Unity Ruleset 2.0 in either form: Meta Knight Banned or Meta Knight Allowed.



      This was not a decision made lightly. This is a topic that has dominated the community for many years and far too long. The URC has taken into account many things, among them: community polls on Smashboards and AllisBrawl over the last 2 years, discussions with some of the top players and minds in the community, and most of all, user created data/charts that have kept tabs on the prevalence of Meta Knight at the over 500 tournaments held yearly. It is important to note that each member of the URC who voted had their own reasons, so any number of factors may have influenced their decision. We hope this will begin a new era in the Brawl community, and while we are sure this decision will cause controversy and discussion, we also feel it will ultimately be for the best for the community in the coming years.



      Please note: This ban affects tournaments in the US and Canada - as that is the scope of the Unity Ruleset Committee. In addition, this ban is for both Singles and Doubles play.



      Source: MyNintendoNews

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      Meta Knight Banned By Smash BoardsI’ve participated in a few Super Smash Bros Brawl events myself, and am no stranger to the Meta Knight argument.  Smash Boards, one of the largest Smash Bros Communities, has officially banned Meta Knight starting on January 9th 2012.  Until then, Meta Knight will be optionally banned in Unity Ruleset 2.0.

      Meta Knight is one of my older brother’s favorite characters to dominate with, so I can understand the frustration of fighting him.  Meta Knight has great recovery options and speed, and has an advantage when set up with just about every character in the cast.  It’s not like he’s being taken out of Brawl completely, but mostly for tournament reasons.


      To see the full statement post and reasoning for setting the ban date to next year, hit the jump!

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      ESRB Update Rates A Pair Of Ambassador Games http://www.zeldainformer.com/esrb_update_rates_a_pair_of_ambassador_games/ Mon, 03 Oct 2011 16:22:00 +0000 http://localhost/wordpress90/?p=3393 Mario Kart: Super CircuitFor those who are in the Ambassador Program for the Nintendo 3DS, we might not be waiting much longer for the next group of downloads. I have thoroughly enjoyed the first batch of games released to us already, and am eager for the Game Boy Advance titles. Actually, in a recent ESRB update, two Ambassador Games were rated.



      This might mean that we will be getting these games in the near future, which is good news. The Ambassador Program promises the games to be released sometime before the end of the year, but I hope these games come out before the holiday season. With so many games coming out in the next few months, it would be nice to have something to keep myself entertained while I wait. I wouldn’t mind knowing what the last five games to be released will be, but I guess we all just have to wait.




      WarioWare, Inc.: Mega Microgames (Nintendo 3DS) - Nintendo

      Mario Kart: Super Circuit (Nintendo 3DS) - Nintendo


      Boulder Dash XL 3D (Nintendo 3DS) - Giant Media Group, LLC

      Sesame Street: Elmo’s Musical Monsterpiece (Wii) - Warner Bros.

      Bakugan™: Rise of the Resistance (Nintendo DS) - Activision-Blizzard

      Chevy Camaro Wild Ride (Nintendo 3DS) - Storm City Entertainment

      Monster 4X4 3DS (Nintendo 3DS) - Ubisoft

      Nano Assault (Nintendo 3DS) - Majesco Entertainment

      LEGO Harry Potter: Years 5-7 (Nintendo 3DS, DS, PSP) - Warner Bros.

      Zumba Fitness 2 (Wii) - Majesco Entertainment

      Chess for Kids (Nintendo DS) - Mentor Interactive Inc

      Ram Racing (Wii) - Storm City Entertainment

      Nickelodeon Dance (Wii, Xbox 360) - 2K Games

      Alvin and the Chipmunks: Chipwrecked (Nintendo DS) - Majesco Entertainment

      Outdoors Unleashed: Africa 3D (Nintendo 3DS) - Mastiff LLC



      Source: GoNintendo

      ]]>
      Mario Kart: Super CircuitFor those who are in the Ambassador Program for the Nintendo 3DS, we might not be waiting much longer for the next group of downloads.  I have thoroughly enjoyed the first batch of games released to us already, and am eager for the Game Boy Advance titles.  Actually, in a recent ESRB update, two Ambassador Games were rated.

      This might mean that we will be getting these games in the near future, which is good news.  The Ambassador Program promises the games to be released sometime before the end of the year, but I hope these games come out before the holiday season.  With so many games coming out in the next few months, it would be nice to have something to keep myself entertained while I wait.  I wouldn’t mind knowing what the last five games to be released will be, but I guess we all just have to wait.

      To see the list of games rated, and which of the GBA Ambassador Games are there, hit the jump!

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      The Great Sea On Guitar http://www.zeldainformer.com/the_great_sea_on_guitar/ Mon, 03 Oct 2011 22:00:00 +0000 http://localhost/wordpress90/?p=3394 Jam2995 Plays The Great SeaLegend of Zelda: The Wind Waker has by far some of my most favorite game music of all time. Maybe it’s because I live about two miles from the ocean and am constantly boating or swimming in the sea. Whatever the reason, I love the Wind Waker soundtrack, and love it even more when fans rock out to it.



      Jam2995 has made a collaboration video for The Great Sea, and I’ve already downloaded it. They have played the Hyrule Theme from Twilight Princess, which I have also included for you to listen to. This song has a nice blend of acoustic mixed in it to give more emotion to the piece, and it really fits. He’s done more than just these two Zelda songs which is why I went ahead and shared his YouTube channel.



      Update: I forgot to give credit to TheDelRe in the production of this masterpiece. Thanks guys for giving us awesome music to listen to!





      ]]>
      Jam2995 Plays The Great SeaLegend of Zelda: The Wind Waker has by far some of my most favorite game music of all time.  Maybe it’s because I live about two miles from the ocean and am constantly boating or swimming in the sea.  Whatever the reason, I love the Wind Waker soundtrack, and love it even more when fans rock out to it.

      Jam2995 has made a collaboration video for The Great Sea, and I’ve already downloaded it.  They have played the Hyrule Theme from Twilight Princess, which I have also included for you to listen to.  This song has a nice blend of acoustic mixed in it to give more emotion to the piece, and it really fits.  He’s done more than just these two Zelda songs which is why I went ahead and shared his YouTube channel.

      Update: I forgot to give credit to TheDelRe in the production of this masterpiece. Thanks guys for giving us awesome music to listen to!


      You just gotta check him out on your own. Clickity click on the jump, and get ready to ROCK!

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      Pokemon Rumble Blast Site Is Live! http://www.zeldainformer.com/pokemon_rumble_blast_site_is_live/ Mon, 03 Oct 2011 18:08:00 +0000 http://localhost/wordpress90/?p=3395 Pokemon Rumble Blast Site Is Open!The official site for Pokemon Rumble Blast is now up and running for business. There isn’t much on it yet besides a video and screenshots, but there are promises for new content later on. The game is coming out later this month, so you might want to keep an eye on it!



      With Team Battle and Charge Battle Team modes as well as boss battles and adventures, this is a new type of Pokemon handheld that looks cute and fun for all. Of course, for those who preorder, there is a Limited Edition Pokemon Character Pin Set up for grabs.





      PIN SET!!!




      Pokemon Rumble Blast Pin Set

      ]]>
      Pokemon Rumble Blast Site Is Open!The official site for Pokemon Rumble Blast is now up and running for business.  There isn’t much on it yet besides a video and screenshots, but there are promises for new content later on.  The game is coming out later this month, so you might want to keep an eye on it!


      With Team Battle and Charge Battle Team modes as well as boss battles and adventures, this is a new type of Pokemon handheld that looks cute and fun for all.  Of course, for those who preorder, there is a Limited Edition Pokemon Character Pin Set up for grabs.

      The video is a new gameplay trailer, and I’ve included it in the jump for you all to watch.  So clickity click, and enjoy!

      ]]>
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      Sonic Generations: New Details and Release Date http://www.zeldainformer.com/sonic_generations_new_details_and_release_date/ Mon, 03 Oct 2011 17:49:43 +0000 http://localhost/wordpress90/?p=3396 sonicgen01.jpg

      There have been a few, but important, news bits floating around this morning concerning Sonic Generations. First of all, the release date has been changed, but this isn’t bad news. While the game was formly due out on December 8th, it will now be available for the Xbox 360 and Nintendo 3DS on December 1st.



      In other Sonic Generations news, the official Japanese website for the game has launched. While official sites never reveal too much and are usually just places to post a trailer, already-released screenshots and a release date, this site did provided one very interesting new tidbit.



      According to the official site, in addition to Sonic, Tails, Dr. Robotnik and Metal Sonic, the game will also feature Shadow the Hedgehog. However, it is unclear what role Shadow will play in the game.



      I have only casually played Sonic, but it is my understanding that Shadow isn’t the most popular character. What do you readers think, is this good news or bad news?




      Source: Andriasang, Nintendo Life

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      sonicgen01.jpg

      There have been a few, but important, news bits floating around this morning concerning Sonic Generations. First of all, the release date has been changed, but this isn’t bad news. While the game was formly due out on December 8th, it will now be available for the Xbox 360 and Nintendo 3DS on December 1st.

      In other Sonic Generations news, the official Japanese website for the game has launched. While official sites never reveal too much and are usually just places to post a trailer, already-released screenshots and a release date, this site did provided one very interesting new tidbit. Find out what inside.

      ]]>
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      3, 2, 1, Brawl! The Awesome Fighting Styles of Sheik and Samus http://www.zeldainformer.com/3_2_1_brawl_the_awesome_fighting_styles_of_sheik_and_samus/ Mon, 03 Oct 2011 18:10:44 +0000 http://localhost/wordpress90/?p=3397 BRAWL Style Action!

      Youtuber Yung Lee, also known as GakAttack, recently attended FanExpo 2011, where he was attacked by nearly every cosplayer in attendance. Out of the many film and video game characters who brutally beat upon young Lee, he was also challenged by a few Nintendo characters, namely Shiek and Samus.



      In actuality, Lee, attended the expo to “create short action scenes with cosplayers,” the majority of which he did not know previously. I’m a cosplay fan and have seen my share of cosplay videos, but I got to say I really love Lees approach. Wearing a costume is great and all, but it’s something else entirely when someone fully embodies their character. Most cosplay videos have only reached near this level by having cosplayers walk around environments that match their costumes, but to see them fighting in the style of the characters, with added effects, is a real treat.





      After checking out Lee’s youtube channel, I found a few other Nintendo-related videos that you might like. You can check them out below:







      Source: Kotaku, GakAttack

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      BRAWL Style Action!

      Youtuber Yung Lee, also known as GakAttack, recently attended FanExpo 2011, where he was attacked by nearly every cosplayer in attendance. Out of the many film and video game characters who brutally beat upon young Lee, he was also challenged by a few Nintendo characters, namely Shiek and Samus.

      Do you want to watch Shiek and Samus in action? Jump inside.

      ]]>
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      What Games are You Looking Forward to at the Level-5 Vision Conference? http://www.zeldainformer.com/what_games_are_you_looking_forward_to_at_the_level-5_vision_conference_1/ Mon, 03 Oct 2011 20:33:50 +0000 http://localhost/wordpress90/?p=3398 Professor Layton x Ace Attorney

      Level-5 has quietly become one of the biggest players (no pun intended) in Japanese game development over the last few years. Whether it’s their quirky and charming Layton series (which, published by Nintendo, has become quite the hit in North America), their collaborations with Square Enix on the Dragon Quest series, or their own material like White Knight Chronicles, Level-5 generally delivers in the quality department. Bonus: they seemingly really like Nintendo, and specifically Nintendo handheld, consoles!



      Well, on October 15th they’re going to be hosting their own press conference, having decided to skip out on the Tokyo Games Show (TGS). While Level-5 has yet to decide whether they’re going to live stream the event or not, there are a number of games and localizations that very well could be announced (as well as, you know, some new games or something).



      Professor Layton x Ace Attorney





      Look, I love me some Layton. I’ve played every one of the games that have come out in North America and I’m eagerly awaiting The Last Specter and its 100-hour RPG. But the Layton formula is perhaps starting to wear a bit thin, with four games in four years. So what better way to shake it up than to pair it with a somewhat-similar (though, not really!) in the ultimate explosion of awesome fan service? I’m expecting big things from this game and I’m really hoping we get a definite release date, even if it’s only in Japan (for the time being) from this conference.



      Fantasy Life





      The credentials on this game are ridiculous. Character design by Yoshitaka Amano (original designer for Final Fantasy)? Music by Nobuo Uematsu? Level-5 behind the design of the game, combining dungeon crawling and life sim into a really awesome-looking game? If this game is half as good as I think it’ll be, it could be my new favourite game. Bonus - I think it’s one of the best-looking 3DS games yet unveiled.



      Time Travelers





      I have no idea what this game will be like, really, but everything I’ve heard and seen looks enticing. For one, that’s one of the best teaser trailers I’ve ever seen for a game, and it gives the game a “serious Ghibli” vibe. But other details have started to emerge. Apparently it’ll feature an expansive city to explore and a deep plot that’s tied to the player’s actions - what I originally thought was going to be a visual novel of some sort is now sounding a bit closer to an expanded Beyond Good and Evil, and that’s something I’ve dreamed about since that game came out. Trust me, Time Travelers is going to be one to watch.



      What are you looking for from Level-5? A Ni No Kuni Wii U port? A new Dark Cloud? A Professor Layton mystery novel series? My, you’ve got crazy tastes my friend.



      Source: Andriasang

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      Professor Layton x Ace Attorney

      Level-5 has quietly become one of the biggest players (no pun intended) in Japanese game development over the last few years. Whether it’s their quirky and charming Layton series (which, published by Nintendo, has become quite the hit in North America), their collaborations with Square Enix on the Dragon Quest series, or their own material like White Knight Chronicles, Level-5 generally delivers in the quality department. Bonus: they seemingly really like Nintendo, and specifically Nintendo handheld, consoles!

      Well, on October 15th they’re going to be hosting their own press conference, having decided to skip out on the Tokyo Games Show (TGS). While Level-5 has yet to decide whether they’re going to live stream the event or not, there are a number of games and localizations that very well could be announced (as well as, you know, some new games or something). Jump inside for a couple of trailers for games that I hope to see in North America sooner rather than later.

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      Joystiq Confirms Skyward Sword to be Fully Orchestrated... Wait, What? http://www.zeldainformer.com/joystiq_confirms_skyward_sword_to_be_fully_orchestrated_wait_what/ Mon, 03 Oct 2011 22:19:27 +0000 http://localhost/wordpress90/?p=3399 Happy Link is happy.

      Joystick just made an update stating that, earlier this morning during a playtest, Nintendo confirmed that The Legend of Zelda: Skyward Sword will have a fully orchestrated soundtrack. Wait, wasn’t that confirmed already? Wasn’t this confirmed, I don’t know, back at E3?



      Oh that’s right, it was.



      During an Iwata Asks, back in June, with Koji Kondo and Mahito Yokota, Yokota confirmed that the game would indeed be fully orchestrated.



      Iwata: After development of Super Mario Galaxy 2 ended?



      Yokota: Yes. That’s about the time. At the E3 last year, when we were going to exhibit The Legend of Zelda: Skyward Sword for the first time, we talked about using orchestral music. But (Shigeru) Miyamoto-san said it wasn’t necessary.



      Iwata: We were going to have attendees of last year’s E3 try out the new game’s operability, so he said orchestral music wasn’t necessary right away.



      Yokota: Right. Then, toward the end of summer break, they finally decided to put in orchestral music and I joined the development team.




      I guess, Joystiq missed our post on the subject, since they think the last time Nintendo brought it up was when Miyamoto spoke about the matter during E3 2010.



      Honestly the only real news from Joystick is that they had a Skyward Sword playstest this morning, which means we should expect a write up from them soon.



      Source: Joystiq


      Related Stories:

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      Happy Link is happy.

      Joystick just made an update stating that, earlier this morning during a playtest, Nintendo confirmed that The Legend of Zelda: Skyward Sword will have a fully orchestrated soundtrack. Wait, wasn’t that confirmed already? Wasn’t this confirmed, I don’t know, back at E3?

      Oh that’s right, it was.

      ]]>
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      Do Spoilers Ruin or Enhance the Experience? Some Humble Skyward Sword Spoiler Thoughts http://www.zeldainformer.com/do_spoilers_ruin_or_enhance_the_experience_some_humble_skyward_sword_spoile/ Mon, 03 Oct 2011 23:00:08 +0000 http://localhost/wordpress90/?p=3400 Spoiler: Cuddy Wont be in the New Season of HousThis is obviously is going to have some slight bias, because my position at a site like this means I have to accept the fact that I will be “spoiling” any game related to Nintendo long before it comes out. The question at first seems silly. By definition, spoiling anything means “ruining it”. Be it spoiled fruit, or in this case spoiling a game. Knowing the story, the characters, really anything about a game in particular is a spoiler. Generally, the less you spoil yourself the more you leave open to first time experiences, and as such, more unknown and generally welcoming surprises.

      As an example, lets assume that Ghirahim is not the final boss in the game. No I didn’t spoiler that, because this isn’t known and it’s just for the sake of argument. So lets say he isn’t the final boss. Right now, this seems like a bad idea. Another late game plot twist that makes the main bad guy (at least, who we thought was the main guy) seem insignificant. It was upsetting in Twilight Princess, and was in Spirit Tracks as well. Right now, this pisses me off.

      However if I didn’t know this, it may not be bad in concept once it occurs. It could be different this time. Maybe it’s done right, but because I already knew and hated the idea, I may dislike something that ultimately was good in the game. In this case, the spoilers really wrecked that experience.

      It’s no secret that spoilers help increase hype, and hype affects sales. That being said, there is a lot of negativity directed at spoiling aspects of a game. I know a lot about Skyward Sword. A lot. Other outlets (say, Zelda Universe), seems too afraid to post all the stuff. If I had to guess, it may be due to spoileritis. To them, they may not want to spoil the game for themselves. So, let’s set aside the fact that it’s part of my job to spoil the game. Spoilers, to me, make the game experience better.

      There is something to be said about the unexpected. When I played Assassin’s Creed II, not only had I not played the first game, I have barely read anything about the second. I bought it because I really love the time period it takes place in, and I heard the worlds represented that time period beautifully. I had no idea I was about to experience something so epic I couldn’t put the controller down. Part of what made that game great was not experiencing or knowing anything about it heading it. That being said, if I didn’t like the time period, I may have missed out on that great experience.

      Naturally, I am buying Skyward Sword. All of you are or you likely wouldn’t even be visiting this site. I don’t have to do a lot of convincing to make you guys buy the game. Sure you may not get it out the gate, but we all plan to have it in our game library at some point. So how in the world are “spoilers” going to create a better experience?

      In many ways, this goes back to the argument our own Dakota Lindsey said the other day. Essentially, hype can carry you into a game and make the experience, on the surface, appear to be much greater than it really is. Spoilers, for all intensive purposes, build lots of hype. The more I learn about the story, the more I want to see how it all fits together, so I get even more excited to find out those possibilities. The only way I end up getting “disappointed” with spoilers is when they happen too far away from the game’s release.

      Considering I will be getting the press copy while the hype is still going (and conversely, will help build the hype further) it’s actually going to make the experience more fulfilling my first time through. It’s just the way it is. I enter the game already having a high just on the title screen, and that high simply doesn’t dissipate. If I knew all of this a year ago and nothing really new was revealed, I would have high expectations, but my excitement meter would already be drenched in fear, and that fear ends up making me nitpick the game as I go. I wouldn’t constantly be LOOKING for something wrong. It happened with Twilight Princess, after all. It was hyped too soon, and as such, I kept looking for someone wrong.

      That and let’s face it: I really enjoy reading theories based on spotty information. It’s fun to imagine the possibilities, but you can only really imagine it when you know a bit about where the game is going. I really enjoy “spoiling myself”, as I feel it makes a better game experience if spoiled at the correct time. What about you?

      Related Articles:

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      Spoiler: Cuddy Wont be in the New Season of HousThis is obviously is going to have some slight bias, because my position at a site like this means I have to accept the fact that I will be “spoiling” any game related to Nintendo long before it comes out. The question at first seems silly. By definition, spoiling anything means “ruining it”. Be it spoiled fruit, or in this case spoiling a game. Knowing the story, the characters, really anything about a game in particular is a spoiler. Generally, the less you spoil yourself the more you leave open to first time experiences, and as such, more unknown and generally welcoming surprises.

      As an example, lets assume that Ghirahim is not the final boss in the game. No I didn’t spoiler that, because this isn’t known and it’s just for the sake of argument. So lets say he isn’t the final boss. Right now, this seems like a bad idea. Another late game plot twist that makes the main bad guy (at least, who we thought was the main guy) seem insignificant. It was upsetting in Twilight Princess, and was in Spirit Tracks as well. Right now, this pisses me off.

      ]]>
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      Official Skyward Sword Gaepora Artwork http://www.zeldainformer.com/official_skyward_sword_gaepora_artwork/ Mon, 03 Oct 2011 23:06:52 +0000 http://localhost/wordpress90/?p=3401 Not only is Gaepora the Headmaster of the Knight Academy, he's a repository for the legends and lore of Skyloft
      We have some new official Skyward Sword artwork, this time of the headmaster of Skyloft’s knight academy, Zelda’s father, Gaepora. The character art is similar to the previous pieces we’ve seen, but there’s something very interesting about this one.



      Check out what we mean below:









      SSgaepora01.jpg

      What’s that you’re holding Gaepora? It looks an awful lot like the Book of Mudora:


      mudora01.png

      mudora02.png




      Skyward Sword is, so far, the earliest game in the timeline for the series, and since Gaepora keeps the “knowledge of the history and legends of Skyloft,” it isn’t out of the question for him to be in possession of the book.



      As a reminder, the Book of Mudora appears in A Link to the Past. In the game, Link finds the book in Kakariko Village (Sheikah connection) and uses it to translate Ancient Hylian. He uses it to translate the text on the Master Sword’s pedestal.



      Ancient Hylian?

      All signs signs point to that this is in fact the Book of Mudora.



      There is also some official Fi artwork, which we have seen before, but this time it is not layed over a parchment background:



      Fi_Artwork.png

      Source: Nintendo


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      Not only is Gaepora the Headmaster of the Knight Academy, he's a repository for the legends and lore of Skyloft
      We have some new official Skyward Sword artwork, this time of the headmaster of Skyloft’s knight academy, Zelda’s father, Gaepora. The character art is similar to the previous pieces we’ve seen, but there’s something very interesting about this one.

      Jump inside to see what we mean.

      ]]>
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      Sitely Business: Should We Add a Storyline Guide to our Skyward Sword Walkthrough? http://www.zeldainformer.com/sitely_business_should_we_add_a_storyline_guide_to_our_skyward_sword_walkth/ Mon, 03 Oct 2011 23:45:00 +0000 http://localhost/wordpress90/?p=3402 Skyward Sword Walkthrough

      As you’ve all probably guessed by now, I’m going to be taking charge of our upcoming Skyward Sword Walkthrough just like I did with our guides for Ocarina of Time 3D, A Link to the Past, and The Wind Waker (and believe me, there will be more where those came from!). We’re hoping to go even more all-out with this one than with anything we’ve done for this site before, so you can bet I’ll be one busy guy from about the beginning of November onward.



      To that end, I’m looking for some feedback from you - our fans and readers. We here at Zelda Informer are really into that whole story analysis and theorizing thing, as you’ve probably guessed from the ungodly number of Skyward Sword articles we’ve written on the subject, and if it’s something you guys would be interested in, I’d love to be able to provide a more comprehensive and in-depth analysis of the game’s full story for the complete guide as well.



      Of course, a story guide would hardly be a substitute for the usual theory- or story-related articles we’re known for - it’d just be a presentation of all the neat or important story elements I encounter as I play through the game. Perhaps I’ll find an interesting Easter Egg, pick up on a neat tidbit amidst the tedium of NPC dialogue fishing, or maybe stumble upon a “secret scenario” like the dying guard in the Back Alley of Ocarina of Time‘s Castle Town. I’d of course be sure to share any such moments that I come across as I play.



      If you want me to take things further, I’d be more than glad to do that as well. If a certain event in the game’s history debates an explanation of how it relates to the overall mythos, I can crack open any of the connections or chronologies that seem plausible. Interesting facts about characters, races, and places? Yeah, I can be all over that, too. In the end, I’m probably going to take some notes - how far I take them and how organized I make them is up to what you guys want.



      Leave us a comment with your thoughts, as well as any ideas you might have regarding other features you’d like to see in our Skyward Sword guide. We want to be able to make it worthy of what the game’s shaping up to be - the richest and best Zelda experience in years - and we need your help to pull this off.


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      Skyward Sword Walkthrough

      As you’ve all probably guessed by now, I’m going to be taking charge of our upcoming Skyward Sword Walkthrough just like I did with our guides for Ocarina of Time 3D, A Link to the Past, and The Wind Waker (and believe me, there will be more where those came from!). We’re hoping to go even more all-out with this one than with anything we’ve done for this site before, so you can bet I’ll be one busy guy from about the beginning of November onward.

      To that end, I’m looking for some feedback from you - our fans and readers. We here at Zelda Informer are really into that whole story analysis and theorizing thing, as you’ve probably guessed from the ungodly number of Skyward Sword articles we’ve written on the subject, and if it’s something you guys would be interested in, I’d love to be able to provide a more comprehensive and in-depth analysis of the game’s full story for the complete guide as well.


      Jump inside to read more about this idea as well as share your thoughts regarding what other features you’d like to see in our Skyward Sword guide. We want to be able to make it worthy of what the game’s shaping up to be - the richest and best Zelda experience in years - and we need your help to pull this off.

      ]]>
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      IGN: Skyward Sword's Wind Waker Heritage http://www.zeldainformer.com/ign_skyward_swords_wind_waker_heritage/ Mon, 03 Oct 2011 23:45:56 +0000 http://localhost/wordpress90/?p=3403 ssthumb.JPGIGN is finally giving us new goodies related to their Skyward Sword coverage. This time around it’s an article discussing the game’s visuals. Surprisingly enough for IGN they make some really good points and coherent arguments. It’s a well written article, but if you’ve been stuffing yourself with Skyward Sword info it’ll come as no news, just an interesting read. after the onslaught of new info last week we are now experiencing the calm before the storm, so lay back and relax with articles such as these while you can. The hype machine will start pumping soon enough again.

      The article makes a valid point that technically (Or at first glance to be more precise) the game appears to try and be both Twilight Princess and Wind Waker at the same time, and failing at both predictably. But, as it’s always the case with games, judging things based on screenshots, even video footage, is deceptive and wrong. Whether or not Skyward Sword will get to see a turnaround in the opinion regarding its aesthetic style like Wind Waker is questionable, but certainly not out of the question. For this to happen however we will have to wait at least another year though, so don’t hold your breath.

      The comparison the A Link to the Past is an interesting one though, that being my second favorite Zelda game. If Skyward Sword can push the same buttons as that game, for me at least, it’ll most likely end up being the best game of all time. That one we’ll find out soon enough I guess.



      Related Stories:

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      ssthumb.JPGIGN is finally giving us new goodies related to their Skyward Sword coverage. This time around it’s an article discussing the game’s visuals. Surprisingly enough for IGN they make some really good points and coherent arguments. It’s a well written article, but if you’ve been stuffing yourself with Skyward Sword info it’ll come as no news, just an interesting read. after the onslaught of new info last week we are now experiencing the calm before the storm, so lay back and relax with articles such as these while you can. The hype machine will start pumping soon enough again. Hop inside for the article and more thoughts.

      ]]>
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      Top 100 Zelda Moments: 70-51 http://www.zeldainformer.com/top_100_zelda_moments_70-51/ Mon, 03 Oct 2011 23:51:01 +0000 http://localhost/wordpress90/?p=3404 retrospect.png

      It’s time to have some fun folks! After quite a break we are returning with the Top 100 Zelda Moments series, but this time it evolved. What started off as an article series has now zeldavolved into a video series. Four videos to be precise, the first three covering 20 moments each, and one special finale for the top 10. We kick off in style with the first video, but before that, make sure to check out the original three articles covering moments 100-71 - part 1, part 2 and part 3.

      The next video will see the light of day some time next week, so stay tuned for that. In the mean time, did your favorite moment get a spot in the list yet? Which ones do you think will be in the top 10? Let us know in the comments!



      In case the above video doesn’t play for you try the Youtube mirror



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      retrospect.png

      It’s time to have some fun folks! After quite a break we are returning with the Top 100 Zelda Moments series, but this time it evolved. What started off as an article series has now zeldavolved into a video series. Four videos to be precise, the first three covering 20 moments each, and one special finale for the top 10. We kick off in style with the first video after the jump, but before that, make sure to check out the original three articles covering moments 100-71 - part 1, part 2 and part 3.

      The next video will see the light of day some time next week, so stay tuned for that. In the mean time, did your favorite moment get a spot in the list yet? Which ones do you think will be in the top 10? Let us know in the comments!

      ]]>
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      Kirby Returns to Dreamland Official Site Opens, Highlights New Power-Ups http://www.zeldainformer.com/kirby_returns_to_dreamland_official_site_opens_highlights_new_power-ups/ Tue, 04 Oct 2011 02:43:22 +0000 http://localhost/wordpress90/?p=3405 Kirby Returns To Dreamland ScreenshotFor some reason we are really falling behind in talking about the other titles Nintendo has coming out this fall. Of course, I am sure you all excuse us for this. Skyward Sword news has just been too abundant to squeeze the additional coverage in. Still, we can’t really forget about the other big Wii title coming out this holiday can we? Still, despite highlighting a few features, naturally we don’t actually get to learn anything about them. After all, this is the Nintendo of America site, and it’s pretty bare bones per usual. Still, are you excited for this game? I know it’s on my must buy list.

      ]]>
      Kirby Returns To Dreamland ScreenshotFor some reason we are really falling behind in talking about the other titles Nintendo has coming out this fall. Of course, I am sure you all excuse us for this. Skyward Sword news has just been too abundant to squeeze the additional coverage in. Still, we can’t really forget about the other big Wii title coming out this holiday can we? Still, despite highlighting a few features, naturally we don’t actually get to learn anything about them. After all, this is the Nintendo of America site, and it’s pretty bare bones per usual. Still, are you excited for this game? I know it’s on my must buy list.

      ]]>
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      Kotaku Assures Us That Skyward Sword's 1:1 Input Lag is Not Noticeable While Playing http://www.zeldainformer.com/kotaku_assures_us_that_skyward_swords_11_input_lag_is_not_noticeable_while_/ Tue, 04 Oct 2011 03:22:17 +0000 http://localhost/wordpress90/?p=3406 Skyward Sword ControlsIn the midst of all the spoilers and conversation around the characters and story, one aspect we haven’t talked about much since E3 is the potential for input lag with the 1:1 sword controls. If you recall in all the coverage back then, Jason from Zelda Universe frequently complained about it and called it something that wasn’t exclusive to the “show floor”. He also claimed the calibration was off. Our own Alex Plant had a different experience, saying the controls worked fairly well despite any interference, and that it was quick and easy to recalibrate during game play.

      Today, Kotaku confirmed the lag does exist, but it’s not something any of us really need to worry about.

      Now that I’ve played it as well (my preview of the game’s first two hours is here), here’s my report: Skyward Sword does have some lag. There is a slight, noticeable delay between when I swing my sword and when Link mirrors my action. However, and this is important: The lag immediately becomes unnoticeable.


      To some extent, there is always a delay between our actions and the actions that occur on a screen—we aren’t actually in the game, after all. While watching Stephen play Skyward Sword, I definitely see lag, but while playing it, I didn’t notice it at all. In the heat of the moment, it feels snappy, and the feedback from slicing through things (even the logs in this training video) is smooth and satisfying.

      Fighting against more advanced enemies, there was no time to pause and consider—they blocked and parried my attacks, and I immediately and organically adjusted my swings to hit their weak spots. Visual lag was the farthest thing from my mind. - Kirk Hamilton, Editor for Kotaku


      What you can take from that is exactly what has already been stated: There is in fact lag, and you can notice it while watching someone play. However, when picking it up and playing for yourself, the lag is never on your mind. The motion you perform is so quickly translated to the screen that your mind is already thinking about your next move. This thought process leads to a clean and concise combat scenario, and leaves you with no time to even consider the fact there may indeed be some lag. It’s also noted that while the lag is noticeable while watching, it’s still extremely slight. Like, it’s barely lagging behind in any fashion.

      Ultimately I don’t think lag is going to be an issue. Nothing is going to be perfect when you involve wireless controls and motion together. You can get close, but there will always be lag. There is also noticeable button lag in a normal controller that is wireless, but it’s something we have grown so accustomed to that we no longer notice such things. Same will likely be true within our first hour of play. Any lag we notice because we intentionally look for will quickly vanish as the game progresses. Are you concerned about the input lag?

      Source: Kotaku

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      Skyward Sword ControlsIn the midst of all the spoilers and conversation around the characters and story, one aspect we haven’t talked about much since E3 is the potential for input lag with the 1:1 sword controls. If you recall in all the coverage back then, Jason from Zelda Universe frequently complained about it and called it something that wasn’t exclusive to the “show floor”. He also claimed the calibration was off. Our own Alex Plant had a different experience, saying the controls worked fairly well despite any interference, and that it was quick and easy to recalibrate during game play.

      Today, Kotaku confirmed the lag does exist, but it’s not something any of us really need to worry about.

      ]]>
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      Skyward Sword is the "Magician's Nephew" of the Zelda Series http://www.zeldainformer.com/skyward_sword_is_the_magicians_nephew_of_the_zelda_series/ Tue, 04 Oct 2011 04:49:52 +0000 http://localhost/wordpress90/?p=3407 My wife is one of those types who tries to avoid spoilers for upcoming Zelda games at all costs. (A little ironic, right? She’s married to one of the most obsessed Skyward Sword enthusiasts in the business!) As a result, it’s actually pretty rare that I ever really get a chance to talk to her about Skyward Sword - even when it’s got nothing to do with anything spoiler-related. Anyway, she also happens to be completely anti-timeline (again, irony!), so when I asked her if there was anything she was hoping would be answered in Skyward Sword I wasn’t quite sure what to expect.



      Her reply somewhat surprised me. Not only did she humor the idea of a chronological relationship to Ocarina of Time, she actually embraced the topic. Her answer: “I’d really like to see the kinds of connections we saw in The Magician’s Nephew, where things from The Lion, the Witch, and the Wardrobe and the other Pevensie books were clearly explained.” It’s an interesting phenomenon - someone so at odds with the idea of a series timeline still yearns for some kind of relationship between the games.



      If you’re a fan of the Narnia series, this comparison may already have come to mind - but if you haven’t, here are a few reasons why it’s a particularly keen analogy this time around:


      ]]> My wife is one of those types who tries to avoid spoilers for upcoming Zelda games at all costs. (A little ironic, right? She’s married to one of the most obsessed Skyward Sword enthusiasts in the business!) As a result, it’s actually pretty rare that I ever really get a chance to talk to her about Skyward Sword - even when it’s got nothing to do with anything spoiler-related. Anyway, she also happens to be completely anti-timeline (again, irony!), so when I asked her if there was anything she was hoping would be answered in Skyward Sword I wasn’t quite sure what to expect.

      Her reply somewhat surprised me. Not only did she humor the idea of a chronological relationship to Ocarina of Time, she actually embraced the topic. Her answer: “I’d really like to see the kinds of connections we saw in The Magician’s Nephew, where things from The Lion, the Witch, and the Wardrobe and the other Pevensie books were clearly explained.” It’s an interesting phenomenon - someone so at odds with the idea of a series timeline still yearns for some kind of relationship between the games.

      If you’re a fan of the Narnia series, this comparison may already have come to mind - but if you haven’t, inside I discuss a few reasons why it’s a particularly keen analogy this time around.

      ]]>
      3407 0 0 0 Zelda & Robin Williams are Back for More Zelda, This Time: Four Swords Anniversary Edition http://www.zeldainformer.com/zelda_robin_williams_are_back_for_more_zelda_this_time_four_swords_annivera/ Tue, 04 Oct 2011 14:30:00 +0000 http://localhost/wordpress90/?p=3408 Robin and Zelda Play Four Swords
      If you’ve been wondering if you’d see another Zelda commercial featuring Zelda and Robin Williams…the wait is over! The dynamic Zelda family duo is back for another round of advertisements, this time for Four Swords Anniversary Edition. Really makes me wish I had a second 3DS or even a spare DSi between me and my wife…



      This one’s just as adorable as the last - possibly even more so given that they’re actually playing together rather than peeking at one screen. This kind of “playing together” is what built Nintendo 25 years ago!




      Will we be seeing something like this for Skyward Sword? I don’t know, but I’m very curious to watch Zelda & Robin try it out for some reason…



      Source: NintendoWorldReport via MyNintendoNews


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      Robin and Zelda Play Four Swords
      If you’ve been wondering if you’d see another Zelda commercial featuring Zelda and Robin Williams…the wait is over! The dynamic Zelda family duo is back for another round of advertisements, this time for Four Swords Anniversary Edition. Really makes me wish I had a second 3DS or even a spare DSi between me and my wife…

      This one’s just as adorable as the last - possibly even more so given that they’re actually playing together rather than peeking at one screen. This kind of “playing together” is what built Nintendo 25 years ago! Hop inside for the commercial clip.

      ]]>
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      Nintendo Europe Launches Let's Play Xenoblade Chronicles Video Contest http://www.zeldainformer.com/nintendo_europe_launches_lets_play_xenoblade_chronicles_video_contest/ Tue, 04 Oct 2011 15:05:00 +0000 http://localhost/wordpress90/?p=3409 Xenoblade Chronicles Let's Play Contest is now open!Ever wanted to be featured on one of Nintendo’s official sites? If you’re a fan of Xenoblade Chronicles, you may finally get your chance! Nintendo’s holding a Xenoblade Chronicles Let’s Play video contest to celebrate the game’s success in selling out all over Europe. To enter, create a Let’s Play video of Xenoblade Chronicles that’s no longer than 10 minutes in length and submit it over at the contest website. The winner’s entry will be featured on Nintendo’s official XenobladeWii YouTube channel.



      The winners will be chosen by visitor votes. The finalists will each receive a voucher for either The Last Story or Pandora’s Tower, both of which are due in Europe in early 2012, and the winner will receive vouchers for both titles. Sounds like they’re really taking the Operation Rainfall thing seriously, doesn’t it? If you want to enter, you’d better act fast, as submissions close on October 18.



      Source: Nintendo Press


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      Xenoblade Chronicles Let's Play Contest is now open!Ever wanted to be featured on one of Nintendo’s official sites? If you’re a fan of Xenoblade Chronicles, you may finally get your chance! Nintendo’s holding a Xenoblade Chronicles Let’s Play video contest to celebrate the game’s success in selling out all over Europe. To enter, create a Let’s Play video of Xenoblade Chronicles that’s no longer than 10 minutes in length and submit it over at the contest website. The winner’s entry will be featured on Nintendo’s official XenobladeWii YouTube channel.

      The winners will be chosen by visitor votes. The finalists will each receive a voucher for either The Last Story or Pandora’s Tower, both of which are due in Europe in early 2012, and the winner will receive vouchers for both titles. Sounds like they’re really taking the Operation Rainfall thing seriously, doesn’t it? If you want to enter, you’d better act fast, as submissions close on October 18.

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      Nintendo Partnering Up With DreamWorks And More http://www.zeldainformer.com/nintendo_partnering_up_with_dreamworks_and_more/ Tue, 04 Oct 2011 15:43:28 +0000 http://localhost/wordpress90/?p=3410 DreamWorks Working With Nintendo 3DSThe Nintendo Video is a fun feature on the Nintendo 3DS. So far many of the videos have been humorous, such as The Blue Man Group’s ‘Foley Part I and Part II’. You can really see the 3D, since you don’t really have to worry about pressing buttons or moving the gyroscope. It’s much easier to just sit and stare.



      Nintendo of America has now announced that it will be partnering up with DreamWorks Animation, 3net, and the Blue Man Group to give additional content to the Nintendo 3DS. We have already seen a few of the Blue Man Group’s videos, and they will even be switching them around so that all of the videos coming up can be seen.



      There are even a few videos to help get you in the mood for upcoming holidays!



      DreamWorks Animation will provide two new Halloween-themed animated shorts that will premiere on the Nintendo Video service this month. For a limited time, the videos will be available exclusively on Nintendo 3DS. The first video is available starting today and features characters from the studio’s 2009 release Monsters vs. Aliens. Another video featuring the three little German pigs from the Shrek franchise will appear later this month.



      In addition, 3net, a joint venture of Discovery Communications, Sony and IMAX, will provide short-form video content from the 3net network’s original series on an ongoing basis including Bullproof, the story of four bull riders; Feeding Time, an up-close look at adorable animals such as pandas, penguins, lemurs and otters; and Building the Brand, a series that explores the creation of some of the world’s most iconic products.



      The Blue Man Group series of videos culminates this month with the sixth and final video, “The Remote,” which showcases Blue Man Group’s signature blend of humor, infectious music and theatrical flair. The videos will reappear occasionally on Nintendo Video on a rerun basis.



      Source: MyNintendoNews

      ]]>
      DreamWorks Working With Nintendo 3DSThe Nintendo Video is a fun feature on the Nintendo 3DS.  So far many of the videos have been humorous, such as The Blue Man Group’s ‘Foley Part I and Part II’.  You can really see the 3D, since you don’t really have to worry about pressing buttons or moving the gyroscope.  It’s much easier to just sit and stare.

      Nintendo of America has now announced that it will be partnering up with DreamWorks Animation, 3net, and the Blue Man Group to give additional content to the Nintendo 3DS.  We have already seen a few of the Blue Man Group’s videos, and they will even be switching them around so that all of the videos coming up can be seen.

      There are even a few videos to help get you in the mood for upcoming holidays!


      For the statement, clickity click!

      ]]>
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      New Bravely Default Footage http://www.zeldainformer.com/new_bravely_default_footage/ Tue, 04 Oct 2011 15:31:28 +0000 http://localhost/wordpress90/?p=3411 bravely_default_jpg

      Square Enix has released some new footage from their upcoming Nintendo 3DS game, Bravely Default. The footage mainly shows the protagonist running around, but it does give a good look at the many different environments that will be featured in the game.



      Many of staff members here at ZI, are quite excited for this game, and rightfully so. It’s looks great for a handheld game, and it’s an RPG, which are very hard to come by now a days, especially in the States.



      You can check out the footage below:




      There is still no word from Nintendo or Square Enix on if this new IP will be released outside of Japan.



      Source: Go Nintendo



      Related Stores:

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      bravely_default_jpg

      Square Enix has released some new footage from their upcoming Nintendo 3DS game, Bravely Default. The footage mainly shows the protagonist running around, but it does give a good look at the many different environments that will be featured in the game.

      Many of staff members here at ZI, are quite excited for this game, and rightfully so. It’s looks great for a handheld game, and it’s an RPG, which are very hard to come by now a days, especially in the States.

      You can check out the footage inside.

      ]]>
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      We Finally Have The Resident Evil: Revelations Release Date And Preorder Bonus! http://www.zeldainformer.com/we_finally_have_the_resident_evil_revelations_release_date_and_preorder_bon/ Tue, 04 Oct 2011 16:07:07 +0000 http://localhost/wordpress90/?p=3412 Resident Evil: Revelations Release Date RevealedWe’ve all seen the latest video and gameplay content for the new Resident Evil: Revelations game. Including Rachel’s video, which left many wondering how the hell she can even see through that crazy hairstyle. I’ve played the demo available in the Mercenaries game, and I’m sure many of you are just as excited as I am for this next installment in the series. Well, we finally know when we will be able to get our grubby little hands on this thrilling title.



      Nintendo and Capcom have finally revealed the release date for Resident Evil: Revelations. The game will be coming to the Nintendo 3DS on January 27th, 2012 in Europe, and the US will be seeing it on February 7th, 2012.



      GameStop has also revealed an exclusive preorder bonus! It’s a case for the 3DS that ‘uses new print technology that changes images in different lighting’.



      Resident Evil: Revelations PreOrder Bonus

      ]]>
      Resident Evil: Revelations Release Date RevealedWe’ve all seen the latest video and gameplay content for the new Resident Evil: Revelations game.  Including Rachel’s video, which left many wondering how the hell she can even see through that crazy hairstyle.  I’ve played the demo available in the Mercenaries game, and I’m sure many of you are just as excited as I am for this next installment in the series.  Well, we finally know when we will be able to get our grubby little hands on this thrilling title.

      Nintendo and Capcom have finally revealed the release date for Resident Evil: Revelations.  The game will be coming to the Nintendo 3DS on January 27th, 2012 in Europe, and the US will be seeing it on February 7th, 2012.

      GameStop has also revealed an exclusive preorder bonus!  It’s a case for the 3DS that ‘uses new print technology that changes images in different lighting’.


      To see the image of the new case, hit the jump!

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      Skyloft Knight Academy Shirts For Sale http://www.zeldainformer.com/skyloft_knight_academy_shirts_for_sale/ Tue, 04 Oct 2011 19:37:13 +0000 http://localhost/wordpress90/?p=3415 Knight Academy.pngI’ve got to admit…this is a pretty awesome shirt. Instead of going for the typical “Link in action” look that we see on a lot of shirts, this shirt is Skyward Sword specific, and is an awesome references for fans of the series. The design is simplistic, yet effective, and I’m digging the Triforce-less Skyloft crest. I may just have to nab one of these myself, and you can too, right here!

      That’s not the only bit of awesome Zelda apparel this shirt’s creator has to offer. Shirt designer Rachel Thomas also created this epic Zora’s Domain Diving Team t-shirt. Why must have I so little money and so many awesome shirts to buy?



      zora shirt.bmpThis one is even more amusing and creative than the other, citing all proceeds will go to the “Trapped Under The Ice Fund.” You guys don’t want those Zoras to freeze to death, do you? Do your part to save the Zoras and protect Skyloft, all while boldly advertising your Zelda fandom, and buy a shirt!

      ]]>
      Knight Academy.pngI’ve got to admit…this is a pretty awesome shirt. Instead of going for the typical “Link in action” look that we see on a lot of shirts, this shirt is Skyward Sword specific, and is an awesome references for fans of the series. The design is simplistic, yet effective, and I’m digging the Triforce-less Skyloft crest. I may just have to nab one of these myself, and you can too, right here!

      That’s not the only bit of awesome Zelda apparel this shirt’s creator has to offer. Hop inside to see another awesome Zelda shirt for sale.

      ]]>
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      Alterna-Theory: It's a Legend for a Reason http://www.zeldainformer.com/alterna-theory_its_a_legend_for_a_reason/ Tue, 04 Oct 2011 20:06:50 +0000 http://localhost/wordpress90/?p=3416 thelegend.jpg

      I can’t help but feel a bit of trepidation about writing about something as controversial as the Zelda timeline theory. There are writers on this site who have studied the series far more in depth than I have and know the ins and outs of Miyamoto and Aonuma’s process and the myriad links between the many games in the series.



      But sometimes, you just have to go with your gut. And my gut is telling me that The Legend of Zelda is the most bravura example of digitizing the ideas behind a “legend” into game format.



      I guess the first thing to do would be to look right there at the title of every Zelda game (with the exception of Zelda II of course) and to notice that “legend” signifier. Traditionally, we’ve meant that to mean that the Zelda series is a grand, epic exploration of a digital landscape and a digital world; but perhaps it’s something far more fundamental than that.



      A legend is very much a kind of oral history of the beginnings of the world, of the exploits of heroes, of the way the world used to work. Legends were passed down by storytellers, keepers of knowledge. Think to any creation myth, or even to some early epic poetry like Beowulf - they all started simply as stories that would have been told and passed down from generation to generation, changing into their various formats once they were inscribed in history using whatever format was available at the time of their inscription.



      Zelda might be an entirely fictional legend, but it shares many of the same signifiers (beyond its title, obviously). A game like Skyward Sword in particular seems to be about the formation of the world of Hyrule, and the exposition in a game like Ocarina of Time, with its description of the three goddesses and the creation of the Triforce (remember that many legends morphed into religious texts - and the Triforce is nothing if not a quasi-religious symbol) is very much of a legendary sort.



      Here’s what I’m positing: that maybe instead of getting the standard “first game/second game/third game” scenario that we assume the Zelda games fall into - a cogent sort of storyline, even if it’s fractured and baffling in this case - maybe it’s the case that we’re getting an oral history of Link and Zelda and Hyrule. That the story we’re being told are from the same “group” of legends that comprise the Legend of Zelda, and the only real difference is a different implied narrator/storyteller and audience.



      Maybe it’s fanservice that we have so many of Link’s tools show up in every game. Maybe it’s a commitment to history that so many games, with the exception of Majora’s Mask and Link’s Awakening, take place in Hyrule. But maybe, just maybe, we’re basically being told the same story over and over again, but with a different perspective and different values informing the telling of the story.



      Maybe Wind Waker is a child’s retelling, or is being told to an implied children’s audience? Maybe A Link to the Past is a “definitive,” near-Biblical retelling of the legend? Maybe Twilight Princess is essentially the same story as Ocarina of Time, though warped by the flow of time as in a cosmic game of Telephone? Remember that legends in human culture too are changed by the context in which they’re told. What if Zelda is a conscious exploration of that?



      Sure, Aonuma has said there’s a timeline, and maybe that’s what the creators intended. But in no other medium and in no other modern form of criticism does the “author’s intent” shape the critical analysis of the piece. If that were the case, we wouldn’t have Queer Theory or Marxist analysis of literature, for example, because we wouldn’t be able to assess texts from those perspectives due to being reigned in by “authorial intent.” And reading Zelda in this fashion really doesn’t require us to “ignore” anything within the series itself - it’s simply a reading that is more-or-less supported by the evidence of the games themselves.



      The criticism that “Zelda never changes” was always unfounded to begin with, but even if we consider that “the legend” stays strikingly similar from game to game (even with major differences like train travel or the introduction of Termina), the fact that Zelda is even able to be read in this fashion speaks highly of the series’ artistic merit. As I said in the title: it’s a legend for a reason.

      ]]>
      thelegend.jpg

      I can’t help but feel a bit of trepidation about writing about something as controversial as the Zelda timeline theory. There are writers on this site who have studied the series far more in depth than I have and know the ins and outs of Miyamoto and Aonuma’s process and the myriad links between the many games in the series.

      But sometimes, you just have to go with your gut. And my gut is telling me that The Legend of Zelda is the most bravura example of digitizing the ideas behind a “legend” into game format. Jump inside for further discussion of WHAT IT ALL MEANS.

      ]]>
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      Club Nintendo Reward: History of Nintendo Handhelds http://www.zeldainformer.com/club_nintendo_reward_history_of_nintendo_handhelds/ Tue, 04 Oct 2011 22:52:00 +0000 http://localhost/wordpress90/?p=3417 Game and Watch was Nintendo's first commercial hit - in the gaming business or otherwise
      Did you know that Nintendo’s history in the handheld gaming business actually extends back about five years further than its history in the home console business? Well, Club Nintendo’s latest reward would have told you that the Game & Watch, a LCD-based handheld system, actually came out in 1980! That’s before the original arcade Donkey Kong!



      Club Nintendo’s celebrating over 30 years of Nintendo handheld history with a line of exclusive informative cards based on the entire handheld line, from Game & Watch through the Game Boy series all the way down to the DS and 3DS. The cards are only available through the Club Nintendo website rewards program, but we’ve got scans of all the cards for your viewing pleasure:




      Game & Watch Game Boy Game Boy Pocket Game Boy Color Game Boy Advance Game Boy Advance SP Nintendo DS Game Boy Micro Nintendo DS Lite Nintendo DSi Nintendo DSi XL Nintendo 3DS



      Which of Nintendo’s legendary handhelds is your favorite? I can never really settle on one, but I keep going back to the original Game Boy Advance. Its form was nearly-perfect, a sort of middle ground between the simplicity of the NES controller and the original Game Boy plus a wider centered screen and shoulder buttons borrowed from the Super Nintendo. The games that appeared on it were pretty good too - from the Mario Advance upgraded ports to unique gems like F-Zero Maximum Velocity, Golden Sun, and the Mario & Luigi series. The only thing that was really missing was a proper backlight - the likes of which we never really saw until the Nintendo DS Lite.



      Share your handheld memories in the comments section! And, of course, if you’re a Club Nintendo member, check out the rewards at the Club Nintendo website!



      Source: The Bit Beacon


      Related Articles:

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      Game and Watch was Nintendo's first commercial hit - in the gaming business or otherwise
      Did you know that Nintendo’s history in the handheld gaming business actually extends back about five years further than its history in the home console business? Well, Club Nintendo’s latest reward would have told you that the Game & Watch, a LCD-based handheld system, actually came out in 1980! That’s before the original arcade Donkey Kong!

      Club Nintendo’s celebrating over 30 years of Nintendo handheld history with a line of exclusive informative cards based on the entire handheld line, from Game & Watch through the Game Boy series all the way down to the DS and 3DS. The cards are only available through the Club Nintendo website rewards program, but we’ve got scans of all the cards for your viewing pleasure after the jump.

      ]]>
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      The Trouble With The Timeline: The Rise And Fall Of Ganon http://www.zeldainformer.com/the_trouble_with_the_timeline_the_rise_and_fall_of_ganon/ Tue, 04 Oct 2011 22:57:45 +0000 http://localhost/wordpress90/?p=3418 Timeline Question.jpg

      Ah, the Zelda timeline. That which vexes all

      nerds

      hardcore Zelda fans and causes ridiculous amounts of heated debates to be sparked over the tiniest of details. I’m not sure any other series can create such a fanboy rage as Zelda with its complex storyline. There are many plausible and interesting theories out there of how exactly the story of Zelda should be told, but none of them are flawless. There are certain aspects of the Zelda timeline that simply can’t be perfectly explained, and in any timeline, some contradictions are bound to exist.



      Now, this doesn’t mean I think everyone should just stop trying. On the contrary, I myself am a huge

      nerd fan of Zelda theorizing. Instead, the point of this article, and futures articles of a similar nature that I plan to write, is to examine each of these theorizing roadblocks, to get to a better understanding of how to build a good timeline.

      So if you’re new to theorizing, and want to know what some of the major obstacles are in figuring out the chronology of the series, or whether you’re more experienced, and would like to see all the angles of some of the more controversial subjects hashed out, these articles are for you! In this first one, I’ll be exploring the deaths and re-appearances of Ganon throughout the series, and what effect they have on the timeline.




      Ganondorf is one of the most iconic antagonists in all of the video game world. Generally regarded as the ultimate face of evil (no CD-i jokes) in the Zelda world, he’s been a thorn in Link’s since the beginning. The corrupter of the Sacred Realm, the Great Demon King who stole the Triforce of power, the wielder of the ancient and evil Trident, and the commander of the vilest and darkest of enemies, he has been Hyrule’s greatest enemy for centuries and centuries.



      Throughout the series, we’ve seen him in many different forms, with various different background stories of how he rose to power. Conversely, we’ve seen him brought to justice many different times and in many different ways, and this is where the controversy arises. No matter in what order you construct your timeline, there’s no way to fully explain how Ganon is always still alive despite his many deaths without at least some controversy or contradiction. Even the best of timeline theories seem to have at least one unexplained instance of Ganon being alive and well when he should be dead.



      The Deaths Of Ganon

      LoZ Death.bmpIn looking at every game, it can be established that Ganon has died five times throughout Hyrule’s history. There is much debate as to whether or not Ganon is ever truly “dead” in all sense, as his spirit is implied to survive his destroyed body in several instances. We can pinpoint all of his physical deaths though.



      His first death was in the very first Legend of Zelda. Wielding the Magical Sword and the Silver Arrows, Link was able to defeat Ganon. Reduced to just a pile of ashes, the Triforce of Power was left where Ganon once stood, signifying that he had been destroyed and his control over a piece of the Triforce was no more. In the game’s sequel, Zelda II: Adventure of Link, his minions attempted to revive him, but they were unsuccessful.



      aLttP death.bmp

      In A Link to the Past Ganon did not physically possess a piece of the Triforce. Instead, by touching the Triforce and making a wish, Ganon manipulated the power of the completed Triforce to corrupt the golden Sacred Realm into a dark and twisted mirror of Hyrule. Once again Link stormed Ganon’s hideout armed with Silver Arrows, but this time he was also carrying the “Blade of Evil’s Bane”, or Master Sword, which was specifically crafted to be able to counter any evil force that intended to misuse the power of the Triforce.



      Once again, Ganon fell to the combination of a sword and Silver Arrows. Upon his demise, he exploded, leaving nothing behind. The Essence of the Triforce confirmed to Link afterwards that Ganon was no more.



      Oracles Death.bmpIn the sister games Oracle of Ages and Oracle of Seasons a secret ending can be unlocked by playing through the linked game. Each game has its own individual plot involving the evil plots of Onox General of Darkness and Veran Sorceress of Shadows, but only when playing through the linked game is the true plot revealed.



      As it turns out, Ganon is dead throughout the happenings of these games, and the actions of Onox and Veran are all part of a plot by the witch sisters Twinrova to resurrect him. In the linked ending, they succeed, and Ganon is brought back from “wandering around in the darkness”, but due to Link’s intervening, the resurrection is only partially successful, and a raging, mindless Ganon bent only on destruction is created. Unlike the previous two appearances of Ganon, Silver Arrows are not a necessity to bring about his demise, and Link dispatches of him mere minutes after his partial resurrection. Just like A Link to the Past, Ganon explodes upon his defeat, leaving nothing behind.



      Wind Waker death.jpgWind Waker contained Ganon’s next death; the most controversial one to this point in the series. Again Link showed that Silver Arrows were not a necessity to kill Ganon as in previous games, but this time they were replaced with Light Arrows. Light Arrows had previously made their debut in Ocarina of Time, but in that game, Ganon was only sealed away, and not killed. With the exception of the mindless semi-successfully resurrected Ganon of the Oracles, the was the first time Ganon had truly been shown to be capable of defeat without Silver Arrows.



      In a similar fashion to A Link to the Past, Ganon managed to assemble the complete Triforce, but before he could touch it and misuse its power, the King of Red Lions laid his hands on it first, and Ganon was left without any Triforce pieces. After being weakened by Light Arrows, Ganon breathed his last when he was stabbed through the head with the Master Sword. The controversy of this scene stems from the fact that, rather than collapsing or exploding, Ganondorf turned to stone, leading some to believe he wasn’t actually dead.



      This controversy was put to rest with a quote by senior localization manager Nate Bihldorff on the subject of Wind Waker’s ending, and how the ESRB reacted to it.



      There was no blood, and he turned to stone, and died. They took all that into account.



      Clearly, the scene in question had more to do with keeping an E rating than it did with plot relevance.



      Ganon’s fifth and final death to this point in the timeline surpassed Wind Waker as the most controversial one.



      twilight princess death.bmp

      Ganondorf dies standing up in Twilight Princess.


      In Twilight Princess, Ganondorf again is in possession of the Triforce of Power, and faces Zelda and Link armed with Light Arrows and the Master Sword. In one of the darker and more bizarre scenes in all of Zelda, he’s stabbed through the chest with the Master Sword, and appears to die while standing up.



      Earlier in the game, Ganondorf was stabbed, but the Triforce of Power revives him. When Link inserts the Master Sword into Ganondorf’s old wound, he looks at the Triforce mark on his hand, as if expecting it to once again save him. Instead, the mark begins to fade. Next, Ganondorf sees a vision of Zant, his partner in spreading Twilight across Hyrule, snapping his own neck. With this vision, Ganondorf’s eyes roll back in his head, and he stops breathing, but he remains standing. This death is so different from his other deaths that there is a lot of confusion as to exactly what happened.



      Explanations Of Ganon’s Returns

      For those who don’t know, there are actually two separate chronologies, or timelines, in Zelda. The game Ocarina of Time deals with time travel, and as a result, there are games stemming from it in two different time periods, independent of each other. This actually serves to explain two of Ganon’s returns. To put it simply, he doesn’t. If there are two separate timelines, we can assume that at the end of both timelines, Ganon is dead. There’s no need to explain how he came back for two of his deaths, because they can each serve as his permanent end on one of the two timelines.



      A third return of Ganon can be explained by the Oracle games. Because Ganon is brought back from death in these games, it’s actually a requirement that he be dead before they take place. Thus, one of Ganon’s deaths sets up for the Oracles, with his return happening during the games.



      Four Swords Adventures is widely believed to explain another of Ganon’s returns. There are numerous indications in the game that the Ganon in this game as a reborn or reincarnated form of the original. In the localized American text of the game, Zelda actually refers to him as the “ancient demon reborn.”



      This still leaves us with five death and only four explanations of how he returned. Thus, in every timeline, no matter how you arrange the games, one of Ganon’s returns is simply unaccounted for. It’s important to keep in mind when creating your own timeline or analyzing another’s that flaws like these do exist. Until such things are sorted out by Nintendo, we can only do our best to create the most logical timelines we can, because perfection is not yet attainable.



      Theories Regarding Ganon’s Unexplained Return

      There are plenty of theories to try and explain the dilemma of Ganon’s unexplained return. In fact, there’s too many to document and explore, so I’ll just focus on two that hold a good amount of water.



      The first and simplest of the two is that Ganondorf isn’t really dead in the ending of Twilight Princess. Some theorists hold that the fact that the Triforce symbol only fades, and doesn’t appear to physically leave his body, means he still retains it, and has the ability to revive with it at another time.



      The second theory revolves around a little-known entry in the Zelda series called Ancient Stone Tablets. This game was only available via the download system of the Broadcast Sattelaview, and was never given any kind of release outside of Japan. It also doesn’t feature Link as the main character, but instead, the Sattelaview mascot is drawn into Hyrule and serves as the main character.



      In this game, set six years after A Link to the Past, Ganon mysteriously returns from his death. In the end, he’s defeated again, but Zelda notes that she can still feel his “malicious essence” on Death Mountain. She states that this malicious essence was what drew the protagonist into Hyrule in the first place, so it apparently is able to live on despite the physical destruction of Ganon’s body. It’s not stated how this essence was able to take on a physical form, but if it was able to do it in between A Link to the Past and Ancient Stone Tablets, it could potentially do it again to set up for Ganon’s unexplained return.



      Because this game never saw a global release and doesn’t feature Link, many hold that it cannot be considered canon, and thus, holds no value when explaining the storyline of Zelda. This remains a heated point of contention among Zelda theorists.

      ]]>
      Timeline Question.jpg

      Ah, the Zelda timeline. That which vexes all

      nerds

      hardcore Zelda fans and causes ridiculous amounts of heated debates to be sparked over the tiniest of details. I’m not sure any other series can create such a fanboy rage as Zelda with its complex storyline. There are many plausible and interesting theories out there of how exactly the story of Zelda should be told, but none of them are flawless. There are certain aspects of the Zelda timeline that simply can’t be perfectly explained, and in any timeline, some contradictions are bound to exist.



      Now, this doesn’t mean I think everyone should just stop trying. On the contrary, I myself am a huge

      nerd fan of Zelda theorizing. Instead, the point of this article, and futures articles of a similar nature that I plan to write, is to examine each of these theorizing roadblocks, to get to a better understanding of how to build a good timeline.

      So if you’re new to theorizing, and want to know what some of the major obstacles are in figuring out the chronology of the series, or whether you’re more experienced, and would like to see all the angles of some of the more controversial subjects hashed out, these articles are for you! In this first one, I’ll be exploring the deaths and re-appearances of Ganon throughout the series, and what effect they have on the timeline.

      ]]>
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      Does the Club Nintendo Link Deadline for 3DS Ambassadors Hint at the Release Date for the GBA Games? http://www.zeldainformer.com/does_the_club_nintendo_link_deadline_for_3ds_ambassadors_hint_at_the_releas/ Tue, 04 Oct 2011 23:05:00 +0000 http://localhost/wordpress90/?p=3419 Metroid Fusion: coming to 3DS this October 27?We still haven’t heard anything new about the Game Boy Advance games slated to release for 3DS Ambassadors sometime before the end of the year, but one piece of info from the Club Nintendo website regarding Ambassadors caught my eye earlier: in order to be eligible for post-play surveys of Ambassador titles, Ambassadors have to register their eShop accounts with Club Nintendo by October 27. Could this be the release date for the GBA games that are part of the program?



      Admittedly there’s not really much evidence to go by here regarding a soon-to-come release, aside perhaps from the recent ESRB rating for two of the known games, but with no announcements in sight I just thought I’d ask you guys what you think. With all the upcoming retail games for 3DS slated for the holidays, do you suppose Nintendo might want to the GBA Ambassador titles out there before the big November shopping rush?



      Source: Club Nintendo


      Related Articles:

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      Metroid Fusion: coming to 3DS this October 27?We still haven’t heard anything new about the Game Boy Advance games slated to release for 3DS Ambassadors sometime before the end of the year, but one piece of info from the Club Nintendo website regarding Ambassadors caught my eye earlier: in order to be eligible for post-play surveys of Ambassador titles, Ambassadors have to register their eShop accounts with Club Nintendo by October 27. Could this be the release date for the GBA games that are part of the program?

      Admittedly there’s not really much evidence to go by here regarding a soon-to-come release, aside perhaps from the recent ESRB rating for two of the known games, but with no announcements in sight I just thought I’d ask you guys what you think. With all the upcoming retail games for 3DS slated for the holidays, do you suppose Nintendo might want to the GBA Ambassador titles out there before the big November shopping rush?

      ]]>
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      Mario Kart 7 Preorders Increase by 39% on Amazon http://www.zeldainformer.com/mario_kart_7_preorders_increase_by_39_on_amazon/ Tue, 04 Oct 2011 23:13:33 +0000 http://localhost/wordpress90/?p=3420 Mario Kart 7It’s important to keep in mind that a 39% increase from “barely anything” isn’t really that much. It now ranks 116 on Amazon’s gaming preorder list, which ultimately isn’t anything that special. Still, with Skyward Sword being pushed and Super Mario Land promotions right around the corner, it may not get a full head of steam until November. It’s still encouraging that the preorders are picking up some steam though, especially for a system that is only really just now getting into most gamer’s hands. Setting all that aside, are you going to be purchasing Mario Kart 7?

      Source: PunchJump

      ]]>
      Mario Kart 7It’s important to keep in mind that a 39% increase from “barely anything” isn’t really that much. It now ranks 116 on Amazon’s gaming preorder list, which ultimately isn’t anything that special. Still, with Skyward Sword being pushed and Super Mario Land promotions right around the corner, it may not get a full head of steam until November. It’s still encouraging that the preorders are picking up some steam though, especially for a system that is only really just now getting into most gamer’s hands. Setting all that aside, are you going to be purchasing Mario Kart 7?

      ]]>
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      EB Expo 2011 To Feature Demos Of Skyward Sword And Other Top Nintendo Titles http://www.zeldainformer.com/eb_expo_2011_to_feature_demos_of_skyward_sword_and_other_top_nintendo_title/ Wed, 05 Oct 2011 00:17:52 +0000 http://localhost/wordpress90/?p=3421 EB Expo.bmpEB Expo 2011 is fast approaching for all you Aussie Nintendo fans. In just ten days you’ll get the chance to get your hands on some big name Nintendo titles before they hit stores, as well some already released games that you might be on the fence about buying.

      While I wouldn’t count on it, it would certainly be great to see if the playable demo of Skyward Sword offers some new gameplay footage. Either way, it’s great to see the next installment in the Zelda franchise getting some more face time.



      Other Nintendo titles include:



      • Kirby’s Adventure Wii (Kirby’s Return To Dreamland in the US)
      • Mario Kart 7
      • Super Mario 3D Land
      • Mystery Case Files The Malgrave Incident
      • The Legend of Zelda Ocarina of Time 3D
      • Starfox 64 3D


      Source: EB Expo 2011 via Gonintendo

      ]]>
      EB Expo.bmpEB Expo 2011 is fast approaching for all you Aussie Nintendo fans. In just ten days you’ll get the chance to get your hands on some big name Nintendo titles before they hit stores, as well some already released games that you might be on the fence about buying. For the complete list of Nintendo titles available for preview at the event, hit the jump.

      ]]>
      3421 0 0 0
      Nintendo's David Young Reiterates: Skyward Sword is the Biggest Nintendo Game to Date http://www.zeldainformer.com/nintendos_david_young_reiterates_skyward_sword_is_the_biggest_nintendo_game/ Wed, 05 Oct 2011 01:12:00 +0000 http://localhost/wordpress90/?p=3422 No, that's not David Young
      I’m sure the burning question on all your minds is “Who the heck is David Young?” (Okay, that’s probably not true - you want the Zelda news, darn it!) He’s a main marketing representative from Nintendo of America, and he’s a pretty cool guy - I had the chance to run into him a couple times at E3 this year (although he had a bit more hair back then!).


      Today you can watch him explain all the same-old, same-old we’ve seen regarding the E3 2011 dungeon demo all over again - but what’s really interesting is the tidbit he drops regarding the game’s scale. Yeah, yeah, it’s also the same thing we’ve been hearing for some time - this is the biggest Nintendo game ever made - but for some reason this seems a lot more significant than anything else we’ve caught during various videos and play sessions.



      If you’re looking for yet another reason to drill that thought into your head, then watch the video clip below to hear it from yet another Official Nintendo Person’s mouth. (You’ll also see him get a bit frustrated against some enemies and obstacles - classic!) I promise that if I do commentary for our Skyward Sword video walkthrough it’ll be much more substantial than this.




      Source: GameTrailers


      Related Articles:

      ]]>
      No, that's not David Young
      I’m sure the burning question on all your minds is “Who the heck is David Young?” (Okay, that’s probably not true - you want the Zelda news, darn it!) He’s a main marketing representative from Nintendo of America, and he’s a pretty cool guy - I had the chance to run into him a couple times at E3 this year (although he had a bit more hair back then!).
      Today you can watch him explain all the same-old, same-old we’ve seen regarding the E3 2011 dungeon demo all over again - but what’s really interesting is the tidbit he drops regarding the game’s scale. Yeah, yeah, it’s also the same thing we’ve been hearing for some time - this is the biggest Nintendo game ever made - but for some reason this seems a lot more significant than anything else we’ve caught during various videos and play sessions.

      If you’re looking for yet another reason to drill that thought into your head, then hop inside to hear it from yet another Official Nintendo Person’s mouth.

      ]]>
      3422 0 0 0
      Sonic Generations Official Art Appears, Plus Some New Casino Night Zone Screens http://www.zeldainformer.com/sonic_generations_official_art_appears_plus_some_new_casino_night_zone_scre/ Wed, 05 Oct 2011 01:40:00 +0000 http://localhost/wordpress90/?p=3423 Both classic and modern Sonic race for the gold
      The Sonic Generations hype machine is kicking into high gear - a few official art pieces surfaced today showing off the major characters such as both Sonics and twin incarnations of Tails as well as Dr. Eggman, plus some screenshots of the fabled and anticipated Casino Night Zone. Sure, these aren’t our first looks at the popular Sonic 2 level, but they’re the most extensive.



      I must say - I never appreciated the differences between classic and modern Tails until I saw the comparison artwork. It’s not startling or anything, but it’s definitely a design leap comparable to the evolution of Sonic over the years. As for Casino Night Zone - a lot looks perfectly familiar, there’s enough novelty to keep things fresh such as launching one of the finest online casinos, where you can bet online. Kind of a running trope for this game I suppose.



      If you’re a Sonic fan, check out the gallery below:


      Tails and Classic Tails Dr. Eggman - strangely without a classic counterpart

      Casino Night Zone 1 Casino Night Zone 2 Casino Night Zone 3 Casino Night Zone 4 Casino Night Zone 5 Casino Night Zone 6 Casino Night Zone 7 Casino Night Zone 8 Casino Night Zone 9 Casino Night Zone 10 Plus: Bonus new Mushroom Hill Zone screens! Classic Sonic's version is definitely a close reproduction of the original level



      Source: Andriasang via GoNintendo


      Related Articles:

      ]]>
      Both classic and modern Sonic race for the gold
      The Sonic Generations hype machine is kicking into high gear - a few official art pieces surfaced today showing off the major characters such as both Sonics and twin incarnations of Tails as well as Dr. Eggman, plus some screenshots of the fabled and anticipated Casino Night Zone. Sure, these aren’t our first looks at the popular Sonic 2 level, but they’re the most extensive.

      I must say - I never appreciated the differences between classic and modern Tails until I saw the comparison artwork. It’s not startling or anything, but it’s definitely a design leap comparable to the evolution of Sonic over the years. As for Casino Night Zone - a lot looks perfectly familiar, while there’s enough novelty to keep things fresh. Kind of a running trope for this game I suppose.

      If you’re a Sonic fan, hop inside to see.

      ]]>
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      Fan Article: The Skyward Sword Graphics Debate http://www.zeldainformer.com/fan_article_the_skyward_sword_graphics_debate/ Wed, 05 Oct 2011 17:00:00 +0000 http://localhost/wordpress90/?p=3413 This is a fan article written by forum member and long time Zelda Informer fan Sam, it in no way expresses the viewpoints of Zelda Informer as a whole. For more information on fan articles, please check out our Article Submission Board.



      The Skyward Sword Graphics DebateA couple of weeks ago, Nick started a thread in our forums titled ‘skyward sword has horrible graphics’. Many fellow forums participants immediately rolled up their sleeves and proceeded to type in defense of Skyward Sword. One of these forum writers was Sam Kenealy, also known as WaterMaster230. Sam has even taken the time to filter through everyone’s arguments, and has given us all his own view on this debate.



      Less than two months to go before Zelda: Skyward Sword hits our game stores, and so today, we will be looking at a highly influencing factor of any game: the graphics.



      The debate over Skyward Sword’s graphics initially started when our very own staff member, Nick, posted a thread named “Skyward Sword has horrible graphics”. Of course, our resident ZI Zelda theorists got to work on how this was the opposite, quickly disproving Nick’s argument.



      It goes without saying that Skyward Sword has some great graphics. At first glance, SS shows that the Zelda series has never looked better. By using cell- shading, and realistic proportions, Skyward Sword looks realistic, and almost looks like impressionist art. This new style of art allows for more exaggerated enemy designs, which emphasise their strengths and weaknesses.



      Skyward Sword Graphics Debate: Comparison StudyIn my personal opinion, Skyward Sword has some wonderful graphics. As it stands at the moment, the Nintendo Wii is limited in its graphic ability, but with this approach they are able to create the world of Skyloft and give it a fresh and new feeling. When I see this new explorable land, the way the colors flow, and the whole new approach to the game, it makes me excited to finally get my hands on the game.



      This new art style for Skyward Sword was developed not so long ago, and is completely new to the Zelda series. As a result of this, fans were initially sceptical about this change in art, and wondered why Eiji Anouma simply didn’t just re-use the graphics from Twilight Princess, which are considered by some (but not all) fans to be the best graphics in the series. So why the sudden change, I hear you scream? Simple - Nintendo likes to keeps things fresh. And what better way to do that then by introducing a completely new style of art?



      Skyward Sword Graphics Debate 3Zelda fans have taken the new graphics in a multitude of ways. Zelda Informer member, Voo_Bopo, called the new graphics a “fantastic and timeless art direction!” while Zelda theorist, GestaltReplicant, think’s that “the aesthetic design is weaker than Twilight Princess, but the artistic style is better”. Many fans seem to follow Gestalt’s line of thinking, and so begins the debate of whether Skyward Sword’s graphics are better than Twilight Princess’, and if Nintendo have chosen the right move by making the graphics so different.



      All in all, most fans are in agreement that Skyward Sword will look pretty good graphically. I’m sure that even skeptics are going to enjoy these new graphics, and will be amazed at how beautiful they look when they finally get their hands on the game.



      Do you have a view on the new Skyward Sword graphics? If so, comment below!



      By Sam Kenealy (ZI Member - WaterMaster230)


      Related Articles:

      ]]> This is a fan article written by forum member and long time Zelda Informer fan Sam, it in no way expresses the viewpoints of Zelda Informer as a whole. For more information on fan articles, please check out our Article Submission Board.


      The Skyward Sword Graphics DebateA couple of weeks ago, Nick started a thread in our forums titled ‘skyward sword has horrible graphics’.  Many fellow forums participants immediately rolled up their sleeves and proceeded to type in defense of Skyward Sword.  One of these forum writers was Sam Kenealy, also known as WaterMaster230.  Sam has even taken the time to filter through everyone’s arguments, and has given us all his own view on this debate.

      ]]>
      3413 0 0 0 Game Informer: The Legend Of Zelda Super Replay - Parts 2 3, & 4 http://www.zeldainformer.com/game_informer_the_legend_of_zelda_super_replay_-_part_2_3/ Wed, 05 Oct 2011 18:30:44 +0000 http://localhost/wordpress90/?p=3414 Congratulations, you've found a piece of the Triforce.

      As part of Game Informer’s continuing celebration of the 25th Anniversary of The Legend of Zelda, the magazine has been playing through the original game from 1986. Not only is it a video play-through of the first game in the series, but it also includes audio commentary from a couple of the guys at Game Informer.
      So if you’re feeling particularly nostalgic this afternoon, I recommend giving it a watch.







      Source: Game Informer


      Related Stories”

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      Congratulations, you've found a piece of the Triforce.

      As part of Game Informer’s continuing celebration of the 25th Anniversary of The Legend of Zelda, the magazine has been playing through the original game from 1986. Not only is it a video play-through of the first game in the series, but it also includes audio commentary from a couple of the guys at Game Informer.

      So if you’re feeling particularly nostalgic this afternoon, I recommend jumping inside and giving it a watch.

      UPDATE: Part 4 of Game Informer’s Super Replay is now online. Jump inside to check it out.

      ]]>
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      Mario Kart 7 Will Have Online Multiplayer http://www.zeldainformer.com/mario_kart_7_will_have_online_multiplayer/ Wed, 05 Oct 2011 02:35:52 +0000 http://localhost/wordpress90/?p=3424 Let's hope this talk of online features isn't just hot airWhile it’s often hard to find real news to post regarding Mario Kart titles unless it involves new racers or items, funky vehicles, or returning tracks, I managed to stumble upon a piece I don’t think we’ve reported on yet: Mario Kart 7 will support not only local wireless multiplayer but also online play. This may sound like a no-brainer given that Mario Kart Wii‘s biggest achievement was its online multiplayer, but given the lack of support for online features in games like Star Fox 64 3D I like to think it’s pretty noteworthy.



      No, this time the news isn’t from David Young. I’m not really familiar with this guy, but he’s another marketing dude so I hope we can trust him about things like features and such. Those Nintendo reps can sometimes jump the gun.




      Source: GameTrailers


      Related Articles:

      ]]>
      Let's hope this talk of online features isn't just hot airWhile it’s often hard to find real news to post regarding Mario Kart titles unless it involves new racers or items, funky vehicles, or returning tracks, I managed to stumble upon a piece I don’t think we’ve reported on yet: Mario Kart 7 will support not only local wireless multiplayer but also online play. This may sound like a no-brainer given that Mario Kart Wii‘s biggest achievement was its online multiplayer, but given the lack of support for online features in games like Star Fox 64 3D I like to think it’s pretty noteworthy.

      No, this time the news isn’t from David Young. I’m not really familiar with this guy, but he’s another marketing dude so I hope we can trust him about things like features and such. Those Nintendo reps can sometimes jump the gun. Hop inside for a video demo of Mario Kart 7.

      ]]>
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      Skyward Sword: Why I'm Excited to Explore the Full Sky Temple Dungeon http://www.zeldainformer.com/skyward_sword_why_im_excited_to_explore_the_full_sky_temple_dungeon/ Wed, 05 Oct 2011 03:55:11 +0000 http://localhost/wordpress90/?p=3425 More to the Sky Temple than we know….One thing that often gets overlooked by reporting on Skyward Sword - even our own reporting, I’m afraid - is that the Sky Temple dungeon demo is just a small portion of the full dungeon as it will appear in the final game. I obviously have no idea what else there is to the level, but the suggestion from the show floor reps at E3 was that it’s a pretty large stage, especially for the first dungeon in a Zelda game.


      If I had to guess, I’d say the place we start is probably the rough equivalent of the spot where we get the Gale Boomerang in Twilight Princess - in fact, if you look at my Skyward Sword E3 Dungeon Demo guide, the first objective at that point is to get into the central structure, vanquish the Stalfos there, and nab the Beetle.



      Given that there were only a couple puzzles to grapple with in the portions that were present in the demo, I kind of expect that we’ll see not only many more corridors and chambers to explore up to that point, but also opportunities to revisit previous parts of the dungeon and use the Beetle to nab additional keys and other secrets. Whatever the case - with Nintendo touting how content-rich this game is, I just know there’s got to be a whole lot left to see of the Sky Temple.



      Remember the statement I posted a couple days back from Dengeki about how it took most of their team between 5-6 hours to reach and clear the first dungeon? It’s hard to glean from the articles exactly how much of this time was spent actually inside the dungeon, but if I had to guess based on what we know from other sources: about two hours to get down to the surface world, another 2-3 to reach the dungeon once you’ve entered the forest, which leaves about an hour or so for just the dungeon.



      If you thought you were supposed to use the Slingshot here, you'd better think againMoreover, the Dengeki article also talks about how the puzzles in the dungeon really toy with your traditional Zelda instincts - and IGN was able to corroborate this in their recent podcast. If you’re trying to imagine what that might mean: think about the dizzy eye puzzles. In a traditional Zelda game, every time you see an eye switch like that you’d know to shoot a projectile at it. Not so in Skyward Sword. You’re going to have to be much more observant of your environment and the variety of ways you can interact with it if you’re going to figure out how to progress. A lot of these reporters’ playtimes could have been spent just wrapping their minds around these puzzles.



      But if it’s not really about encountering more difficult puzzles and there’s just a whole lot more to do - more rooms, more enemies, more floors and corridors - then I’m definitely down with that, too.


      Related Articles:

      ]]>
      More to the Sky Temple than we know….One thing that often gets overlooked by reporting on Skyward Sword - even our own reporting, I’m afraid - is that the Sky Temple dungeon demo is just a small portion of the full dungeon as it will appear in the final game. I obviously have no idea what else there is to the level, but the suggestion from the show floor reps at E3 was that it’s a pretty large stage, especially for the first dungeon in a Zelda game.
      If I had to guess, I’d say the place we start is probably the rough equivalent of the spot where we get the Gale Boomerang in Twilight Princess - in fact, if you look at my Skyward Sword E3 Dungeon Demo guide, the first objective at that point is to get into the central structure, vanquish the Stalfos there, and nab the Beetle.

      Given that there were only a couple puzzles to grapple with in the portions that were present in the demo, I kind of expect that we’ll see not only many more corridors and chambers to explore up to that point, but also opportunities to revisit previous parts of the dungeon and use the Beetle to nab additional keys and other secrets. Whatever the case - with Nintendo touting how content-rich this game is, I just know there’s got to be a whole lot left to see of the Sky Temple.

      ]]>
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      Skyward Sword and the 3DS Holiday Lineup Coming to New York Comic Con http://www.zeldainformer.com/skyward_sword_and_the_3ds_holiday_lineup_coming_to_new_york_comic_con/ Wed, 05 Oct 2011 12:40:00 +0000 http://localhost/wordpress90/?p=3426 NYCC - October 13-15Been missing out on all the hands-on opportunities because you live on the East Coast? Nintendo has just announced that they’re going to have a presence at the New York Comic Con, which is just around the corner - Oct 13-16 at the Javits Center in Manhattan. It’s going to be a nice follow up to their previous comic con appearances, except this time with a new focus on soon-to-come titles like Pokémon Rumble Blast. Fans who attend can look forward to spending some quality gaming time in their Pokémon lounge, where they can try out Rumble Blast, link up for battle with fellow attendees, and participate in a number of other activities and contests.



      As you might expect, Nintendo’s bringing their full holiday lineup, including Skyward Sword, Kirby’s Return to Dreamland, and Fortune Street, as well as Activision’s Skylanders Spyro’s Adventure for Wii. Curious about their 3DS presence? Here’s a list of the handheld titles showing at Nintendo’s booth:


      Nintendo 3DS Games

      • Super Mario 3D Land
      • Mario Kart 7
      • The Legend of Zelda: Ocarina of Time 3D
      • Star Fox 64 3D
      • Tetris: Axis
      • Pokémon Rumble Blast
      • Shinobi
      • Sonic Generations

      Nintendo DS Games

      • Dragon Quest Monsters: Joker 2
      • Professor Layton and the Last Specter

      As for activities: there’s tons to do - and it’s not only limited to the Pokémon-related stuff:


      Pokémon fans can participate in an expanded interactive experience at the nearby Pokémon Gaming Lounge on Oct. 15 from 10 a.m. to 6 p.m., located at Stage37 at 508 West 37th Street (one block from the Javits Center). Pokémon Gaming Lounge visitors will enjoy hands-on game play with the Pokémon Rumble Blast game prior to its Oct. 24 launch and participate in a wide array of activities highlighting the imaginative fun of the Pokémon franchise. Pokémon Rumble Blast is an action-packed Pokémon adventure and the first Pokémon game for Nintendo 3DS. The game lets players battle against more than 600 Toy Pokémon in full 3D without the need for special glasses. Planned activities include a Pokémon photo booth, oversized Pokémon AR Markers for the Pokédex™ 3D application, special appearances by Pikachu, Pokémon giveaways while supplies last and other fun Pokémon activities. The Pokémon Gaming Lounge will be free and open to the public.



      On Oct. 14, Nintendo will host an exclusive screening of Professor Layton and the Eternal Diva, an animated feature film based on the fan-favorite series of puzzle-based mystery games and distributed by VIZ Media. Beginning at 8 p.m. in Room 1B01 of the Javits Center, the event will include appearances by costumed characters, trivia contests and a chance for fans to play the Professor Layton and the Last Specter game, the fourth installment in the Professor Layton puzzle adventure series. This game is the earliest story in the series and tells the tale of the case that made Layton famous. Nintendo will also give special recognition to the winner of the Professor Layton and the Last Specter Quiz Challenge, a contest that was recently conducted via Twitter. The screening event will be open exclusively to registered New York Comic Con attendees with a valid conference pass.



      If you were hoping to play Kid Icarus: Uprising or Luigi’s Mansion 2 and are sad that they’re not on the list - I feel you. I was a bit shocked myself. Still, if you’re here, that means you’re probably a Zelda fan first, so the opportunity to try out Skyward Sword will still be too huge for you to really worry about anything else.



      Source: Nintendo PR


      Related Articles:

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      NYCC - October 13-15Been missing out on all the hands-on opportunities because you live on the East Coast? Nintendo has just announced that they’re going to have a presence at the New York Comic Con, which is just around the corner - Oct 13-16 at the Javits Center in Manhattan. It’s going to be a nice follow up to their previous comic con appearances, except this time with a new focus on soon-to-come titles like Pokémon Rumble Blast. Fans who attend can look forward to spending some quality gaming time in their Pokémon lounge, where they can try out Rumble Blast, link up for battle with fellow attendees, and participate in a number of other activities and contests.

      As you might expect, Nintendo’s bringing their full holiday lineup, including Skyward Sword, Kirby’s Return to Dreamland, and Fortune Street, as well as Activision’s Skylanders Spyro’s Adventure for Wii. Curious about their 3DS presence? Hop inside for a list of upcoming handheld titles that will appear at the show, as well as details from the press release about activities at the show.

      ]]>
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      New Batch of Super Mario 3D Land Screenshots http://www.zeldainformer.com/new_batch_of_super_mario_3d_land_screenshots/ Wed, 05 Oct 2011 13:17:44 +0000 http://localhost/wordpress90/?p=3427 Super Mario 3D Land 001

      Did you guys know that Super Mario 3D Land is arriving on November 13th, exactly one week before Skyward Sword? That makes it all the more surprising that Nintendo hasn’t started the massive hype campaign. Sure, you can’t hype Mario as you can Zelda (who care’s about Mario’s story?), but there are other ways. Say, a free demo on the 3DS E-Shop? Come on Nintendo… hop to it! Free demos, at this point, should be quickly becoming a norm, especially since they want to tout a better online atmosphere.

      Super Mario 3D Land 002
      Super Mario 3D Land 003
      Super Mario 3D Land 004
      Super Mario 3D Land 005
      Super Mario 3D Land 005
      Super Mario 3D Land 007
      Super Mario 3D Land 008

      ]]>
      Super Mario 3D Land 001

      Did you guys know that Super Mario 3D Land is arriving on November 13th, exactly one week before Skyward Sword? That makes it all the more surprising that Nintendo hasn’t started the massive hype campaign. Sure, you can’t hype Mario as you can Zelda (who care’s about Mario’s story?), but there are other ways. Say, a free demo on the 3DS E-Shop? Come on Nintendo… hop to it! Free demos, at this point, should be quickly becoming a norm, especially since they want to tout a better online atmosphere. That being said, hop inside for a handful of new screenshots.

      ]]>
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      King of Pirates: New 3DS Exclusive RPG by Ex-Capcom Head and Mega Man Co-Creator http://www.zeldainformer.com/king_of_pirates_new_3ds_exclusive_rpg_by_ex-capcom_head_and_mega_man_co-cre/ Wed, 05 Oct 2011 13:45:00 +0000 http://localhost/wordpress90/?p=3428 King of Pirates
      Ever since Keiji Inafune, the dude behind the now-cancelled Mega Man Universe and Mega Man Legends 3 projects, left Capcom for more wide-open waters, fans of his work have wondered what he’d create next. The answer to that question is now upon us: it’s a new 3DS-exclusive RPG called King of Pirates.



      The game features what appears to be an all-animal cast documenting the struggle between three races: the bird-like Aves, mammalian Beasts, and reptilian Scales. We don’t know too much (see: anything) about the gameplay, but we do know that the plot will feature “a high level of drama and will touch upon themes of friendship and betrayal between people.” There are only a few screenshots and a trailer to show off the game so far, but it’s supposed to be due out in Japan sometime in 2012.


      If this video doesn’t work, try watching it on our YouTube Channel.

      King of Pirates 1 King of Pirates 2 King of Pirates 3 King of Pirates 4 King of Pirates 5 King of Pirates 6 King of Pirates 7 King of Pirates 8



      Source: Official Nintendo Magazine via Nintendo 3DS Blog


      Related Articles:

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      King of Pirates
      Ever since Keiji Inafune, the dude behind the now-cancelled Mega Man Universe and Mega Man Legends 3 projects, left Capcom for more wide-open waters, fans of his work have wondered what he’d create next. The answer to that question is now upon us: it’s a new 3DS-exclusive RPG called King of Pirates.

      The game features what appears to be an all-animal cast documenting the struggle between three races: the bird-like Aves, mammalian Beasts, and reptilian Scales. We don’t know too much (see: anything) about the gameplay, but we do know that the plot will feature “a high level of drama and will touch upon themes of friendship and betrayal between people.” There are only a few screenshots and a trailer to show off the game so far, but it’s supposed to be due out in Japan sometime in 2012. Hop inside for the assets.

      ]]>
      3428 0 0 0
      New Harvest Moon Coming to the 3DS, Screens and Info Inside! http://www.zeldainformer.com/new_harvest_moon_coming_to_the_3ds/ Wed, 05 Oct 2011 15:24:29 +0000 http://localhost/wordpress90/?p=3429 Harvest Moon: First Earth/The Land's Origins

      Marvelous had revealed in a recent issue of Famitsu that they are currently developing a new Harvest Moon game for the Nintendo 3DS. The game will be called Bokujou Monogatari: Hajimari no Daichi, which translates to Harvest Moon: First Earth or Harvest Moon: The Land’s Origin. There has yet to be an official announcement for an English version of the game, so it is unclear what the English title will actually be, or if there will be an English version at all.



      In addition to the game’s announcement, Famitsu also has a few details about the upcoming game, which you can read below.



      In this addition to the Harvest Moon franchise, you will be able to create your home and farm from scratch, by selecting parts and arranging them on a grid. You will also be able to customize your character by selecting their gender, skin color, eye color, hair color and style, and clothing. You will be able to changes some of these customizations throughout the game by shopping for clothes or going to a salon.



      As usual for a Harvest Moon game, there will also be love elements, so dust off that blue feather.



      According to Famitsu, the game will be released early next year. You can check out the game’s official website here.


      UPDATE: We now have four direct-feed screens to share also!


      Harvest Moon 1 Harvest Moon 2 Harvest Moon 3 Harvest Moon 4



      Source: Andriasang

      ]]>
      Harvest Moon: The Land's Origins

      Marvelous had revealed in a recent issue of Famitsu that they are currently developing a new Harvest Moon game for the Nintendo 3DS. The game will be called Bokujou Monogatari: Hajimari no Daichi, which translates to Harvest Moon: First Earth or Harvest Moon: The Land’s Origin. There has yet to be an official announcement for an English version of the game, so it is unclear what the English title will actually be, or if there will be an English version at all.

      In addition to the game’s announcement, Famitsu also has a few details about the upcoming game, which you can read inside.
      UPDATE: We now have four direct-feed screens to share also!

      ]]>
      3429 0 0 0
      Learn How to Play the Skyward Theme on the Piano http://www.zeldainformer.com/learn_how_to_play_the_skyward_theme_on_the_piano/ Wed, 05 Oct 2011 16:48:32 +0000 http://localhost/wordpress90/?p=3430 'Skyward Sword Theme' Piano Cover

      I’ve seen a couple cover’s of the Skyward Sword theme. However, what’s nice about Thomas Anderson’s cover is that, not only can you watch and listen to a lovely rendition of a great piece of music, but you can also learn how to play it.



      Not only is the camera is in a top-down position, but Anderson has also provided sheet music.





      Anderson has several more Zelda-related videos, which you can watch on his youtube channel. You can download the sheet music for the theme here.



      I wish Nintendo would make a habit of releasing sheet music books alongside the release of each game. It isn’t common practice in the video game world to do so, but this is Zelda we’re talking about. Not only is it celebrated for its music, but since when has Nintendo ever treated it like an ordinary video game?



      One of the only official Zelda sheet music books, ‘The Legend of Zelda: Best of Collection,’ cannot be purchased because it is out of print. Luckily, the whole thing can be downloaded over at Zelda Power. However, while fairly dense, it only features selections from the franchise up until Wind Waker.



      A sheet music book was released for Wind Waker; it too is out of print, but can luckily still be downloaded. I suspect that book wasn’t official produced by Nintendo, only licensed, or that it didn’t sell well enough to publish additional books for later Zelda installments. Which is a shame because there’s certainly a demand out there for this sort of thing, especially if they decided to sell outside of Japan.



      In addition to the video above, below are a few additional Skyward Sword fan covers. The first is a viloin cover of the main theme, while the second is a piano cover of the romance theme:







      Source: Zeldanime

      ]]>
      'Skyward Sword Theme' Piano Cover

      I’ve seen a couple cover’s of the Skyward Sword theme. However, what’s nice about Thomas Anderson’s cover is that, not only can you watch and listen to a lovely rendition of a great piece of music, but you can also learn how to play it.

      Not only is the camera is in a top-down position, but Anderson has also provided sheet music. Check it out after the jump.

      ]]>
      3430 0 0 0
      Behold, The Legend of Zelda Triforce Ring http://www.zeldainformer.com/behold_the_legend_of_zelda_triforce_ring/ Wed, 05 Oct 2011 17:47:57 +0000 http://localhost/wordpress90/?p=3431 triforcering01.jpgI love how much sheer awesomeness has come out of Etsy since its inception, especially when it pertains to Zelda. There have been so many Zelda fan-creations coming from the site, and the best part is you can buy them.



      The latest in Zelda creations is this beautiful Triforce ring, which features the wings from the Hylian crest wrapping around to form the ring’s band.








      triforcering02.jpg

      triforcering02.jpg

      triforcering03.jpg

      triforcering04.jpg

      triforcering05.jpg




      Don’t you just want to feed yourself to Aragog’s children for that ring?



      The ring is made of stainless steel, which is then painted gold. It comes in sizes ranging from 5 to 13 (US ring sizes, see product page for metric conversion). When you order the ring (for $65) it will only be a pre-order, as it will take two weeks to make before shipping.



      You can find more information on the ring’s product page.

      ]]>
      triforcering01.jpgI love how much sheer awesomeness has come out of Etsy since its inception, especially when it pertains to Zelda. There have been so many Zelda fan-creations coming from the site, and the best part is you can buy them.

      The latest in Zelda creations is this beautiful Triforce ring, which features the wings from the Hylian crest wrapping around to form the ring’s band.

      More photos and information after the jump.

      ]]>
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      Skyward Sword Theorists: Make Sure You Do Your Research http://www.zeldainformer.com/skyward_sword_theorists_make_sure_you_do_your_research/ Wed, 05 Oct 2011 23:05:00 +0000 http://localhost/wordpress90/?p=3432 Link does not approve
      Every so often I run across articles on general gaming blogs that work to piece together some kind of Zelda theory. Sometimes they talk about the timeline, while others might try (and usually fail) to emulate the work of Hylian Dan - whatever the case, they’re usually not too pretty. Anyone remember the infamous Game Trailers timeline? Yeah, that’s a good example.



      Today I stumbled upon a piece over at NerdMentality that asks a very pointed question: “Is Skyward Sword Really the First Zelda Game?” While I definitely think it’s a valid question, when it came down to examining the points this article makes… suffice to say I wasn’t all that impressed (to put my reactions lightly). Let’s break it down, shall we?



      The article’s author, Adam Grayson, doesn’t slide in any of that mundane fluffy stuff to start off, but instead gets right down to it:


      We’ve been told over and over by Nintendo, Miyamoto, and Aonuma that Skyward Sword is the first game in the Legend of Zelda timeline, but is it really the first in the timeline? Surely we cannot argue with what the creators of the series are saying. If they say it’s the first, then by golly it is! However, while it may be the first of the games so far, is it actually the game that will have no prequels? Is Skyward Sword the originator of the legend of Zelda?



      Allow me to draw your attention to the bolded part of this quote. It sends up a huge red flag, because if you’ve really been following what Aonuma has said that closely, you’d hopefully realize that Skyward Sword is not meant to be the “absolute first game that no other game can come before.” Remember what Aonuma said in the wake of last year’s E3?


      I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information - this title [Skyward Sword] takes place before Ocarina of Time. If I said that a certain title was ‘the first Zelda game’, then that means that we can’t ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.



      They simply don’t want to imply that kind of thing when discussing the game’s timeline placement. It still appears to be “first” as of right now in the sense that none of the existing games come before it, but they don’t want to commit to the idea that it’s the genesis game of the series precisely because of this kind of confusion. Besides, did you see that leaked intro scene? There’s definitely some big stuff that happens before Skyward Sword - certainly some of it could be adapted into a future prequel somehow.



      The TRUE start of the timeline
      So already you can tell that, even though he’s not exactly wrong here, this writer doesn’t really know his stuff as well as he thought he did - this first basic conclusion was already expounded on by the creator! But what about the rest of his argument? He goes on to talk about the legend of the sleeping princess (also known as “the legend of Zelda”) from Zelda II. After briefly summarizing the events of that story, he makes a rather bold declaration:

      ...in order for Skyward Sword to be the very first game in the entire timeline, players would need to experience the events detailed in the legend. This does not seem to be the case. None of the events we’ve seen in Skyward Sword so far are mentioned in the legend, nor have we seen any of the events in the legend appear in Skyward Sword. Not only is Skyward Sword’s Zelda not royalty (though admittedly Nintendo could pull a Wind Waker on us…), but there isn’t even a King of Hyrule, nor have we seen a brother to Zelda. So what this means is that while the events of Skyward Sword will take place before the events of any other game so far, the game will eventually see a prequel(s).



      That’s nice, except this description neglects something very important: what about comparing the Sleeping Zelda story to the rest of the timeline? The events it describes take place during a time when the royal family controls the Triforce, something that based on essentially every game to exist since A Link to the Past hadn’t even happened yet throughout most of the timeline since the early legends say the Triforce was hidden in the Sacred Realm by the gods at the founding of the world. The sleeping princess lived during a time when Hyrule was “one country,” which we know did not come about until less than a decade before Ocarina of Time since that game’s Link was orphaned during the war that preceded the unification of the kingdom. As far as I can tell, this story isn’t even feasible as a pre-Ocarina event, much less a pre-Skyward Sword event.



      As we see here in the scroll left by the king, the prince's partial inheritance of the Triforce was due to the Triforce of Courage being hidden - an event that's only relevant to the NES games and in fact CAN'T occur before any of the othersWhat’s more, the sleeping princess story is only half of an explanation of sorts for why the Triforce is divided into its three fragments - Power, Wisdom, and Courage - during the events of The Legend of Zelda and Zelda II. Yet if you look at the timeline placement history for those games you’ll see an overwhelming amount of evidence pointing towards them following A Link to the Past and Ocarina of Time, both of which instead dealt with what happened to the Triforce after Ganon stole it from the Sacred Realm. A royal family in possession of the Triforce doesn’t even really seem to be a possibility in the time period leading up to those games - although for all we know Skyward Sword might indicate there’s more to the story (and I have entertained the possibility that Ocarina‘s Princess Zelda might be the sleeping princess before)...



      But based on the evidence so far, I get the impression that while Zelda II clearly intended this story to be the true “origin” of the name “Zelda,” that’s not how things turned out with later installments. We’ve seen countless incarnations of Zelda that definitely predate the events of the “legend of Zelda,” and meanwhile we’ve not seen any real alternative explanation crop up. This confusion makes it difficult to believe what significance the story does have, but seems nonetheless to refute the idea that it must necessarily feature the first Princess Zelda in the series’ modern chronology.



      As for my own conclusions? The Sleeping Zelda dilemma is one of those scenarios that has entrenched me in the “legends timeline” mentality, which posits that each game’s original authorial intent is self-contained, with subsequent stories possibly referring back to previous ones but never changing them, only adding new tales to be told. Each game has its own “timeline” in terms of how they relate to others, yes, but outside of those clear-cut black and white connections there’s quite a bit of gray. Thus the Sleeping Zelda story is, as far as Zelda II‘s own internal story is concerned, the true origin of Princess Zelda - but other games, even games connected in some way to Zelda II, are not bound by those details. Confused? Read my explanation of the theory for more details.



      This Zelda predates the Kingdom of Hyrule as we know it, particularly the unified kingdom described in <i>Ocarina of Time</I> and <i>Zelda II</i>...so how can anyone say the Sleeping Zelda is the first?” src=“http://www.zeldainformer.com/assets_c/2011/10/Zelda_SS_facepalm-thumb-425x238-14626.jpg” width=“425” height=“238” class=“mt-image-center” style=“text-align: center; display: block; margin: 0 auto 20px;” /></a><br />

Even without looking at the series in this way, I don’t think that holding up <i>Zelda II</i>‘s backstory as evidence really binds the games to come. As Miyamoto and Aonuma have said, the timeline exists as a means of providing familiarity to longtime fans of the series, to give them pieces of the puzzles to look forward to connecting. But they do not bind the series’ future. Just as Aonuma refuses to commit the esteemed status of “first” to any <i>Zelda</I> game just in case a future title might usurp that role, I look at the history of the series and I can see that the developers have not bound themselves by the “legend of Zelda” told in <i>Adventure of Link</I>.<br />

<br /><br /><br />

Anyway - to all of you hoping to put your <i>Zelda</I> brains to the test with <i>Skyward Sword</I>: make sure you do your research first. If you’re going to propose some kind of logical argument for a certain facet of the story, make sure your points aren’t already easily explained or disputed through other means. While I applaud Mr. Grayson for his efforts here, a close reading of Aonuma’s statements about the timeline and a careful attention to its development over the years boils his article down to a combination of old news and outdated interpretation, and with the theorizing scene booming as it is here at Zelda Informer that’s just bad for business. So I beg of you: make sure you’ve done your homework before you build your theories. We don’t want to see another Game Trailers timeline fiasco, now do we?<br />

<br /><br /><br />

Source: <a href=NerdMentality via GoNintendo


      Related Articles:

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      Link does not approve
      Every so often I run across articles on general gaming blogs that work to piece together some kind of Zelda theory. Sometimes they talk about the timeline, while others might try (and usually fail) to emulate the work of Hylian Dan - whatever the case, they’re usually not too pretty. Anyone remember the infamous Game Trailers timeline? Yeah, that’s a good example.

      Today I stumbled upon a piece over at NerdMentality that asks a very pointed question: “Is Skyward Sword Really the First Zelda Game?” While I definitely think it’s a valid question, when it came down to examining the points this article makes… suffice to say I wasn’t all that impressed, to put my reactions lightly (to put my reactions lightly). Let’s break it down, shall we?

      ]]>
      3432 0 0 0
      Kirby Return to Dreamland Video Walkthrough http://www.zeldainformer.com/kirby_return_to_dreamland_video_walkthrough/ Wed, 05 Oct 2011 19:16:16 +0000 http://localhost/wordpress90/?p=3433 kirbyreturntodreamland_walkthrough01.jpg

      We have yet another video walkthrough from Nintendo representative David Young. This time, instead of Skyward Sword, the walkthrough focuses on the upcoming Kirby: Return to Dreamland. The video shows off some of Kirby’s new moves (i.e. Super Inhale), his classic copy abilities, and the drop-in/drop-out co-op aspect of the game.





      The game’s set-up reminds me a lot of the Wii Super Mario Brothers games, not only becuase the games are all 3D side-scrollers, but because of how similar the games are when it comes to multiplayer.



      Also, note that Young said that Meta Knight will feature the same moves that he had in Super Smash Brothers Brawl. I can’t help but wonder if those moves will be equally over-powered.



      Kirby: Return to Dreamland will be released for the Wii on October 24th.



      Source: GameTrailers


      Related Articles:

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      kirbyreturntodreamland_walkthrough01.jpg

      We have yet another video walkthrough from Nintendo representative David Young. This time, instead of Skyward Sword, the walkthrough focuses on the upcoming Kirby: Return to Dreamland. The video shows off some of Kirby’s new moves (i.e. Super Inhale), his classic copy abilities, and the drop-in/drop-out co-op aspect of the game.

      Check out the video after the jump.

      ]]>
      3433 0 0 0
      King of Pirates to be Japan-only (for now) http://www.zeldainformer.com/king_of_pirates_to_be_japan-only_for_now/ Wed, 05 Oct 2011 20:10:30 +0000 http://localhost/wordpress90/?p=3434 King of Pirates - Japan only?

      Earlier today we reported that Keiji Inafune of “oh god why did they cancel that?!?!Mega Man Legends 3 fame has started work on a new 3DS game called King of Pirates. And we were all happy then, weren’t we? A beautiful, bright, interesting and most critically, new IP on the remake-and-sequel-heavy 3DS.



      Sorry to burst your bubble, buck-o, but Eurogamer‘s reporting that, according to the recently-launched website for the game, it’s Japan-only - for the time being.



      Obviously, lots of games are tagged as being Japan-only or North America-only, only to be brought out worldwide or in Europe or wherever a few months later. I’d expect that if King of Pirates does reasonably well (either critically or commercially) in Japan, we could most certainly see a release elsewhere. Until then, though, you can add this to the list of awesome-looking games that don’t have any concrete international release plans (see: Bravely Default)



      Source: Eurogamer


      Related Articles:

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      King of Pirates - Japan only?

      Earlier today we reported that Keiji Inafune of “oh god why did they cancel that?!?!Mega Man Legends 3 fame has started work on a new 3DS game called King of Pirates. And we were all happy then, weren’t we? A beautiful, bright, interesting and most critically, new IP on the remake-and-sequel-heavy 3DS.

      Sorry to burst your bubble, buck-o, but Eurogamer‘s reporting that, according to the recently-launched website for the game, it’s Japan-only - for the time being.

      ]]>
      3434 0 0 0
      Weekly Dragon Quest X Screenshots - Oktoberfest Edition http://www.zeldainformer.com/weekly_dragon_quest_x_screenshots_-_oktoberfest_edition/ Wed, 05 Oct 2011 20:30:00 +0000 http://localhost/wordpress90/?p=3435 DQX_105_screen1.jpgApparently Square-Enix is trying to dedicate themselves to releasing new Dragon Quest X screenshots at least every week going forward, and we’ve got the latest batch! Today’s update consists of a few town interaction and menu navigation shots (bo-ring), with some rare field exploration and combat shots splashed in. Can’t you understand that it’s all about the world and the battles, Squeenix? Certainly your long tenure as one of the world’s most recognizable JRPG developers should have taught you that much.



      Of course, it doesn’t help that most of the menus are in Japanese, but I suppose that can’t be helped. I’d better stop underselling these shots and just let you be the judge. If you’re a little underwhelmed by today’s gallery, just check out the last set of screens for a more exciting show.


      DQX_105_screen2.jpg DQX_105_screen3.jpg DQX_105_screen4.jpg DQX_105_screen5.jpg DQX_105_screen6.jpg DQX_105_screen7.jpg DQX_105_screen8.jpg DQX_105_screen9.jpg DQX_105_screen10.jpg DQX_105_screen11.jpg DQX_105_screen12.jpg DQX_105_screen13.jpg DQX_105_screen14.jpg DQX_105_screen15.jpg DQX_105_screen16.jpg DQX_105_screen17.jpg DQX_105_screen18.jpg DQX_105_screen19.jpg DQX_105_screen20.jpg DQX_105_screen21.jpg DQX_105_screen22.jpg DQX_105_screen23.jpg DQX_105_screen24.jpg



      Source: NintendoEverything


      Related Articles:

      ]]>
      DQX_105_screen1.jpgApparently Square-Enix is trying to dedicate themselves to releasing new Dragon Quest X screenshots at least every week going forward, and we’ve got the latest batch! Today’s update consists of a few town interaction and menu navigation shots (bo-ring), with some rare field exploration and combat shots splashed in. Can’t you understand that it’s all about the world and the battles, Squeenix? Certainly your long tenure as one of the world’s most recognizable JRPG developers should have taught you that much.

      Of course, it doesn’t help that most of the menus are in Japanese, but I suppose that can’t be helped. I’d better stop underselling these shots and just let you be the judge. Hop inside to browse today’s gallery - or just check out the last set of screens for a more exciting show.

      ]]>
      3435 0 0 0
      Sony Begins Doing Wii U: PS Vita to Work as a Controller for the PS3 http://www.zeldainformer.com/sony_begins_doing_wii_u_ps_vita_to_work_as_a_controller_for_the_ps3/ Wed, 05 Oct 2011 23:15:54 +0000 http://localhost/wordpress90/?p=3436 Playstation VitaEveryone knew there was going to a response to Nintendo and the Wii U by the competition at some point. Most just figured it would happen after people discovered if it would catch on or not. Sony is not about to let Nintendo get the leg up this round, and they are getting into the touch screen controller stuff as early as next year. According to Destructoid:

      Sony Worldwide President Shuhei Yoshida says that they’re still working on it, but you’ll eventually be able to use the PlayStation Vita as a PS3 controller.


      The fact they are still working on it clearly indicates this was not originally intended with the first design of the Vita. This only furthers any claim that Sony is going to attempt to do Wii U at the same time that Wii U actually becomes available. This indicates that Sony plans for the PS3 to have a long shelf life that could go another 3 or 4 years.

      As for the 3DS, we know since last E3 that Nintendo has been playing around with the idea of using it as a controller for the Wii U, so we’ll likely see that functionality, especially since Sony is jumping the gun. With a Vita in hand, it would make the only advantage a Wii U has to a PS3, ironically, is that it’s more powerful. Seriously. Vita is just a smaller Wii U controller in this instance. Wii U is more powerful.

      In the end, this may not affect Wii U sales in the least bit. In order to get the full setup you’d have to spend 300$ on a PS3, and then another 250$ on a PS Vita. For the Wii U, you simply have to spend (likely) 300$ and call it good. Of course, there is a already a large install base for the PS3, and now that base has no reason to get a Wii U, especially if they already like the Sony brand. They can just get the “cheaper” vita and call it good.

      In the end, it’s interesting seeing the two sides go at it. Nintendo had what seems like a great idea, but Sony could conceivably get it to the market first.

      ]]>
      Playstation VitaEveryone knew there was going to a response to Nintendo and the Wii U by the competition at some point. Most just figured it would happen after people discovered if it would catch on or not. Sony is not about to let Nintendo get the leg up this round, and they are getting into the touch screen controller stuff as early as next year. According to Destructoid:

      Sony Worldwide President Shuhei Yoshida says that they’re still working on it, but you’ll eventually be able to use the PlayStation Vita as a PS3 controller.

      The fact they are still working on it clearly indicates this was not originally intended with the first design of the Vita. This only furthers any claim that Sony is going to attempt to do Wii U at the same time that Wii U actually becomes available. This indicates that Sony plans for the PS3 to have a long shelf life that could go another 3 or 4 years.

      ]]>
      3436 0 0 0
      New Skyward Sword Gameplay Details: HUD Specifics, Left-Handed Option, and So Much More http://www.zeldainformer.com/new_skyward_sword_gameplay_details_hud_specifics_left-handed_option_and_so_/ Wed, 05 Oct 2011 23:40:00 +0000 http://localhost/wordpress90/?p=3437 More Skyward Sword gameplay details inside!
      IGN’s back with yet another Rewind Theater - this time taking on the combat tutorial trailer handed out a few days ago. Not much new here, but we get some answers to the more burning questions we’ve had about the nitty-gritty of the gameplay: the HUD customization, starting number of hearts, and what’s this about a left-handed option?


      • In terms of the HUD: you can remove just the controller overlay, or all the buttons whatsoever, leaving just the heart and rupee counts. We’ve suspected this already, but it’s nice to see it directly confirmed.
      • Here’s the kicker: there IS a left-handed option for those of you who want to hold your Wii Remote in your left hands. The way IGN describes this feature was a bit confusing since they start off by saying “Link can be left-handed,” but I’m not really sure whether their next comments indicate that Link still actually holds the sword in his right hand while your control can be toggled, or that he will hold the sword in his “correct” hand (left hand) but you’ll need to reverse the Nunchuk and Wii Remote. My sneaking suspicion is the former option because cutscenes would be dramatically impacted if Link uses his opposite hand. Suffice to say that if you select this option, the game will calibrate the Wii Motion Plus with the fact that you’re playing with the opposite arm in mind.
      • I’ve wondered a bit whether we’ll be starting the actual game with six hearts, and IGN seems to confirm it here. The counterbalance to this? Typical enemies take off a full heart when they damage you. Say goodbye, three-heart runs! You shall be missed.
      • I knew this already from my E3 experience, but the Fatal Blow is back. It works basically the same as the move did in Twilight Princess, except this time it’s triggered via motion instead of a button press.
      • Even the enemies in this early part of the game pose the unique Motion Plus challenges of the enemies from later on. As the IGN guys said - those six hearts really come in handy! I wonder if those three-heart shaving Stalfos come earlier in the game than I suspected…

      Don’t take my word for it, though! Check out what the IGN peeps had to say verbatim in their Rewind Theater, embedded below:




      Source: IGN


      Related Articles:

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      More Skyward Sword gameplay details inside!
      IGN’s back with yet another Rewind Theater - this time taking on the combat tutorial trailer handed out a few days ago. Not much new here, but we get some answers to the more burning questions we’ve had about the nitty-gritty of the gameplay: the HUD customization, starting number of hearts, and what’s this about a left-handed option?

      Jump inside for some more in-depth explanation.

      ]]>
      3437 0 0 0
      Outside Nintendo: Steve Jobs Has Died http://www.zeldainformer.com/outside_nintendo_steve_jobs_has_died/ Thu, 06 Oct 2011 00:12:08 +0000 http://localhost/wordpress90/?p=3438 Steve Jobs, Apple Co-FounderMaybe you really hate Apple products. Maybe you didn’t like the business model. Maybe you wish the iPhone didn’t exist. No matter your feelings, you cannot deny the impact Apple co-founder Steve Jobs has had on the world of technology. He help create the legal music downloading wave. He helped MP3 players take that next step. He helped advance the mobile phone market to a new era. More importantly, he helped create some of the world’s finest media software and machines used across the world for professional productions. Steve Jobs is Apple.

      To give you a comparison, Steve Jobs passing away is like Nintendo’s own Miyamoto passing away. That’s just how big of a impact he has on that company. You may not like Apple products, but that is no reason to hate the man that has ushered in a new era in technology. Steve Jobs died today, at the young age of 56. RIP. You will definitely be missed. Visit apple.com to give your proper condolences to one of computer technologies greatest innovators.

      ]]>
      Steve Jobs, Apple Co-FounderMaybe you really hate Apple products. Maybe you didn’t like the business model. Maybe you wish the iPhone didn’t exist. No matter your feelings, you cannot deny the impact Apple co-founder Steve Jobs has had on the world of technology. He help create the legal music downloading wave. He helped MP3 players take that next step. He helped advance the mobile phone market to a new era. More importantly, he helped create some of the world’s finest media software and machines used across the world for professional productions. Steve Jobs is Apple.

      To give you a comparison, Steve Jobs passing away is like Nintendo’s own Miyamoto passing away. That’s just how big of a impact he has on that company. You may not like Apple products, but that is no reason to hate the man that has ushered in a new era in technology. Steve Jobs died today, at the young age of 56. RIP. You will definitely be missed. Visit apple.com to give your proper condolences to one of computer technologies greatest innovators.

      ]]>
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      Fortune Street Wii Screenshots Confirm Super Mario Galaxy 2 Board http://www.zeldainformer.com/fortune_street_wii_screenshots_confirm_super_mario_galaxy_2_board/ Thu, 06 Oct 2011 02:25:00 +0000 http://localhost/wordpress90/?p=3439 Take to the galaxies in Fortune StreetAh, Fortune Street - how bittersweet this holiday season will likely be for you, what with the releases of Skyward Sword, Super Mario 3D Land and Mario Kart 7 vastly overshadowing your coming. For those of you who have it pretty high on your radars, though, there are a few new screenshots that surfaced today: some showing off a spiffy Super Mario Galaxy 2 themed board. Others show off Dragon Quest areas and various Mii costume options.



      Okay, Nintendo and Square-Enix - I promise I’ll pick this one up eventually… once I beat Skyward Sword for about the fifth time.




      Fortune Street 1 Fortune Street 2 Fortune Street 3 Fortune Street 4 Fortune Street 5
      Fortune Street Costume 1 Fortune Street Costume 2 Fortune Street Costume 3 Fortune Street Costume 4 Fortune Street Costume 5 Fortune Street Costume 6



      Source: Andriasang


      Related Articles:

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      Take to the galaxies in Fortune StreetAh, Fortune Street - how bittersweet this holiday season will likely be for you, what with the releases of Skyward Sword, Super Mario 3D Land and Mario Kart 7 vastly overshadowing your coming. For those of you who have it pretty high on your radars, though, there are a few new screenshots that surfaced today: some showing off a spiffy Super Mario Galaxy 2 themed board. Others show off Dragon Quest areas and various Mii costume options.

      Okay, Nintendo and Square-Enix - I promise I’ll pick this one up eventually… once I beat Skyward Sword for about the fifth time. Hop inside for the rest of the screenshots.

      ]]>
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      Skyward Sword Disc Art Revealed http://www.zeldainformer.com/skyward_sword_disc_art_revealed/ Thu, 06 Oct 2011 11:40:58 +0000 http://localhost/wordpress90/?p=3440 Skyward Sword CD Art

      Nothing really surprising here. The audio CD features the gold plating and the 25th Anniversary logo, while the game itself features the Link flying on his bird art that Nintendo and other media outlets have been abusing in most features. Still, it’s nice not to have to wonder anymore. Are you happy with the choices, or do you wish they went another direction?

      Source: Andriasang

      Related Articles:

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      Skyward Sword CD Art

      Nothing really surprising here. The audio CD features the gold plating and the 25th Anniversary logo, while the game itself features the Link flying on his bird art that Nintendo and other media outlets have been abusing in most features. Still, it’s nice not to have to wonder anymore. Are you happy with the choices, or do you wish they went another direction?

      ]]>
      3440 0 0 0
      Full Skyward Sword Intro Revealed, Plus Two More Videos http://www.zeldainformer.com/full_skyward_sword_intro_revealed_plus_two_more_videos/ Thu, 06 Oct 2011 13:25:20 +0000 http://localhost/wordpress90/?p=3441 Want to see the full Skyward Sword intro? We've got it after the jump!
      Remember that Spanish footage of the Skyward Sword introductory legend we tracked down a couple weeks ago? Now we’ve got video of the whole thing. It’s in Japanese, but it’s still high-quality direct feed, so you can make out everything with picture-perfect clarity. We’ve also got two other videos: one of the Faron Woods (name confirmed!) and the other of the Sky Temple, the first dungeon of the game. There’s some audio commentary alongside the second two.



      What’s really great about these videos? First of all, we get to see the forest area as it appears in the final game in more detail. But second of all, and perhaps more interestingly, we get some nice music samples. Jump inside for my breakdown of the videos.



      We’ve got a rough translation inside as well. Thanks for the tip, Haruka!




      Alternatively, if you can’t see this video, check out the YouTube mirror.



      What I’m seeing:


      • From where the last video left off, it looks like we’re segueing into a scene where the people pray to the Goddess to deliver them from evil. It reminds me very much of a parallel scene from The Wind Waker. The “ultimate power” seems to be glowing in the background.
      • The Goddess uses her power to raise part of the land up into the sky - Skyloft - and the ultimate power with it. The five tribes who we saw alongside her earlier remain behind.
      • The demons lament, as the ultimate power is now beyond their grasp.
      • Cut to a sky scene, presumably we’ll hear about how this story faded away over the generations.

      Here’s a rough translation of the text seen in the video:


      ...This is a story recited and passed down by you, humans…



      ...It was an unprecedented war so terrifying and vehement that its likes would never be seen again…

      All of a sudden the earth split, and evil beings made their appearance…

      They stole away the smiles of all those living on the ground

      These evil beings burned the forests, dried the lakes and murdered the people in their path



      Their objective was what was protected by that lady… The “almighty power” protected by the goddess

      The almighty power… That was

      A heritage from the gods, said to grant any wish or desire

      The ultimate power, inherited by the goddess from the forefathers of ancient times…

      In order to protect the almighty power from the evil beings

      She took the surviving humans on board and raised the land to the heavens…

      To a place far from where the hands of evil can reach… On the other side of the sea of
      clouds, to the high limits of the sky

      And so the goddess and the others wagered their lives, fighting in order to seal the evil…

      The land once more regained its days of stillness…



      This is a story recited and passed down by you, humans…

      However inside of this story, numerous legends lay hidden

      And now, the door of a new legend about to be spun is waiting to be opened,
      ...by your hands…




      Having trouble? Watch it on YouTube!


      • This next video is of the forest area: now confirmed to be Faron Woods. This leaves a Lanayru region leftover, presumably.
      • Link has to fight off enemies to protect the small forest creatures, which will hide and pretend to be plants whenever monsters come near.
      • The creatures appear to be afraid of fungal spores! I wonder what’s up with that.
      • Yep, that giant one with the mustache is definitely giving me a Deku Tree vibe…
      • The structure seen in the E3 2010 demo is actually the Sky Temple’s entrance. The dungeon itself seems to be subterranean.



      Having trouble? Watch it on YouTube!


      • The Sky Temple seems to be called the Skyview Temple in Japanese.
      • It has a sort of “forest temple” vibe, but other completely new elements like the glowing mushrooms and weird grass. It appears to be underneath the giant tree we saw in Faron Woods.
      • We get a glimpse of how this game’s puzzles trick older players - check out Link trying to use his Slingshot against the dizzy eye.
      • Confirmed (again): we’re getting the Beetle in this dungeon and meeting Ghirahim for the first time.

      Source: Skyward Sword at Nintendo


      Related Articles:

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      Want to see the full Skyward Sword intro? We've got it after the jump!
      Remember that Spanish footage of the Skyward Sword introductory legend we tracked down a couple weeks ago? Now we’ve got video of the whole thing. It’s in Japanese, but it’s still high-quality direct feed, so you can make out everything with picture-perfect clarity. We’ve also got two other videos: one of the Faron Woods (name confirmed!) and the other of the Sky Temple, the first dungeon of the game. There’s some audio commentary alongside the second two.

      What’s really great about these videos? First of all, we get to see the forest area as it appears in the final game in more detail. But second of all, and perhaps more interestingly, we get some nice music samples. Jump inside for my breakdown of the videos.

      We’ve got a rough translation inside as well. Thanks for the tip, Haruka!

      ]]>
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      More Skyward Sword Screenshots From The Official Japanese Site http://www.zeldainformer.com/more_skyward_screenshots_from_the_official_japanese_site/ Thu, 06 Oct 2011 13:28:56 +0000 http://localhost/wordpress90/?p=3442 So I heard you like maps?

      If there’s anything we love more than Skyward Sword, it’s screenshots of Skyward Sword! Which is just as well, because we seem to be getting new screenshots at least once a week, with each offering delivering something completely fresh and exciting - something new for us theorists to ponder over. This time, the official Japanese website has thrown in some screenshots relevant to areas you’ll visit in the game. It’s mostly old content, but don’t be surprised if you see a new face somewhere in there!


      Oh yeah. Another pic of the upgrade system Link's future cabana? Cut the trees! I wonder where we are… Rope swinging Hill-climbing Shot slinging Goron assaulting Bokoblin beating Narrow rope encountering More Dowsing The Sky Temple exterior I wonder what he's looking for? Link draws his sword and prepares to face this glowing statue… To the skies! Returning to Skyloft is a breeze The dangerous Silent Realm ...A flood? What… is it? A boss? A NPC? You're not supposed to shoot your slingshot at this puzzle Link wanders deep beneath the roots of a great tree Cut the cobweb! Head to head with the Stalfos How did this player let this happen? Confirmed: the Beetle is your prize for beating the Stalfos miniboss It can slice through cobwebs that are out of your sword's reach Guide it into these alcoves to progress Ghirahim appears! First he'll fight you barehanded Don't be deceived - it's still a tough battle!


      Related Articles:

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      So I heard you like maps?
      If there’s anything we love more than Skyward Sword, it’s screenshots of Skyward Sword! Which is just as well, because we seem to be getting new screenshots at least once a week, with each offering delivering something completely fresh and exciting - something new for us theorists to ponder over. This time, the official Japanese website has thrown in some screenshots relevant to areas you’ll visit in the game. It’s mostly old content, but don’t be surprised if you see a new face somewhere in there!

      ]]>
      3442 0 0 0
      Super Mario 3D Land Videos Show Story Intro, Power-ups, Help Features, and More http://www.zeldainformer.com/super_mario_3d_land_videos_show_story_intro_power-ups_help_features_and_mor/ Thu, 06 Oct 2011 20:55:00 +0000 http://localhost/wordpress90/?p=3443 The Tanooki Tree is ravaged by the storm…Nintendo of Japan didn’t stop their daily updates with Skyward Sword videos and screenshots - no, they had to promote the upcoming Super Mario 3D Land as well. A ton of new videos just appeared on the game’s official site, but we’ve rounded them up in one big post for you. Most of them are pretty mundane, like an explanation for the game’s 3D controls and power-up intro videos for the Super Leaf and Fire Flower, but we get two new pieces of info: the game’s introductory story and a look at the game’s help functions.



      UPDATE: Two more trailers also came out today. Check them out at the bottom of the post. Thanks for the uploads, NintenDaan!



      • The story opens with a rough storm that strips the Tanooki Tree of its Super Leaves. They scatter to the winds… and apparently into the hands of Bowser and his cronies.
      • The Tanooki Tree is right in the vicinity of Peach’s Castle, so we know that Super Leaves originate from the Mushroom Kingdom. I’m calling it the Tanooki Tree because of its shape and its raccoon tail.
      • Just like basically every other Mario game in existence, Mario arrives on the scene and receives a letter from Princess Peach - or in this case one that proves she’s been captured yet again by Bowser!
      • Notice how the scenery is a blend of what we saw in New Super Mario Bros. and the strange block-like hills from Super Mario Bros. 3.
      • There’s no audio here because this video didn’t have any on the official site. There’s a story description alongside, but it’s all in Japanese…

      As for the rest of the videos: check them out below.













      Catch the two additional trailers below:






      Source: Super Mario 3D Land at Nintendo, NintenDaan on YouTube


      Related Articles:

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      The Tanooki Tree is ravaged by the storm…Nintendo of Japan didn’t stop their daily updates with Skyward Sword videos and screenshots - no, they had to promote the upcoming Super Mario 3D Land as well. A ton of new videos just appeared on the game’s official site, but we’ve rounded them up in one big post for you. Most of them are pretty mundane, like an explanation for the game’s 3D controls and power-up intro videos for the Super Leaf and Fire Flower, but we get two new pieces of info: the game’s introductory story and a look at the game’s help functions.

      Curious how the P-Wing works in this game? Hop inside to find out! And for the first time, I’m taking my traditional info breakdown to the new story trailer!

      UPDATE: Two more trailers also came out today. Thanks for the uploads, NintenDaan!

      ]]>
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      75 New Super Mario 3D Land Screenshots, Straight From Nintendo of America http://www.zeldainformer.com/75_new_super_mario_3d_land_screenshots_straight_from_nintendo_of_america/ Thu, 06 Oct 2011 18:00:00 +0000 http://localhost/wordpress90/?p=3444 Mario's adventure picks up in the classic Mushroom KingdomIf you thought the 31 or so screenshots we just dug up for Skyward Sword was a lot, that’s got nothing on the mega screenshot pack that just hit for Super Mario 3D Land - 75 screens in total. Sure, a lot of them look like something out of a stop-motion production because they’re so close in sequence, but that’s still a whole lot of screen.



      As usual, we’ve got the whole thing available in gallery form. Click through the thumbnails at the bottom of this page to view the screens.



      UPDATE: Looks like there are so many screens this set broke our gallery software! Let me try to insert them manually…


      3DS_SuperMario3DLand_Oct6_01.bmp 3DS_SuperMario3DLand_Oct6_02.bmp 3DS_SuperMario3DLand_Oct6_03.bmp 3DS_SuperMario3DLand_Oct6_04.bmp 3DS_SuperMario3DLand_Oct6_05.bmp 3DS_SuperMario3DLand_Oct6_06.bmp 3DS_SuperMario3DLand_Oct6_07.bmp 3DS_SuperMario3DLand_Oct6_08.bmp 3DS_SuperMario3DLand_Oct6_09.bmp 3DS_SuperMario3DLand_Oct6_10.bmp 3DS_SuperMario3DLand_Oct6_11.bmp 3DS_SuperMario3DLand_Oct6_12.bmp 3DS_SuperMario3DLand_Oct6_13.bmp 3DS_SuperMario3DLand_Oct6_14.bmp 3DS_SuperMario3DLand_Oct6_15.bmp 3DS_SuperMario3DLand_Oct6_16.bmp 3DS_SuperMario3DLand_Oct6_17.bmp 3DS_SuperMario3DLand_Oct6_18.bmp 3DS_SuperMario3DLand_Oct6_19.bmp 3DS_SuperMario3DLand_Oct6_20.bmp 3DS_SuperMario3DLand_Oct6_21.bmp 3DS_SuperMario3DLand_Oct6_22.bmp 3DS_SuperMario3DLand_Oct6_23.bmp 3DS_SuperMario3DLand_Oct6_24.bmp 3DS_SuperMario3DLand_Oct6_25.bmp 3DS_SuperMario3DLand_Oct6_26.bmp 3DS_SuperMario3DLand_Oct6_27.bmp 3DS_SuperMario3DLand_Oct6_28.bmp 3DS_SuperMario3DLand_Oct6_29.bmp 3DS_SuperMario3DLand_Oct6_30.bmp 3DS_SuperMario3DLand_Oct6_31.bmp 3DS_SuperMario3DLand_Oct6_32.bmp 3DS_SuperMario3DLand_Oct6_33.bmp 3DS_SuperMario3DLand_Oct6_34.bmp 3DS_SuperMario3DLand_Oct6_35.bmp 3DS_SuperMario3DLand_Oct6_36.bmp 3DS_SuperMario3DLand_Oct6_37.bmp 3DS_SuperMario3DLand_Oct6_38.bmp 3DS_SuperMario3DLand_Oct6_39.bmp 3DS_SuperMario3DLand_Oct6_40.bmp 3DS_SuperMario3DLand_Oct6_41.bmp 3DS_SuperMario3DLand_Oct6_42.bmp 3DS_SuperMario3DLand_Oct6_43.bmp 3DS_SuperMario3DLand_Oct6_44.bmp 3DS_SuperMario3DLand_Oct6_45.bmp 3DS_SuperMario3DLand_Oct6_46.bmp 3DS_SuperMario3DLand_Oct6_47.bmp 3DS_SuperMario3DLand_Oct6_48.bmp 3DS_SuperMario3DLand_Oct6_49.bmp 3DS_SuperMario3DLand_Oct6_50.bmp 3DS_SuperMario3DLand_Oct6_51.bmp 3DS_SuperMario3DLand_Oct6_52.bmp 3DS_SuperMario3DLand_Oct6_53.bmp 3DS_SuperMario3DLand_Oct6_54.bmp 3DS_SuperMario3DLand_Oct6_55.bmp 3DS_SuperMario3DLand_Oct6_56.bmp 3DS_SuperMario3DLand_Oct6_57.bmp 3DS_SuperMario3DLand_Oct6_58.bmp 3DS_SuperMario3DLand_Oct6_59.bmp 3DS_SuperMario3DLand_Oct6

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      Source: Nintendo PR


      Related Articles:

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      Mario's adventure picks up in the classic Mushroom KingdomIf you thought the 31 or so screenshots we just dug up for Skyward Sword was a lot, that’s got nothing on the mega screenshot pack that just hit for Super Mario 3D Land - 75 screens in total. Sure, a lot of them look like something out of a stop-motion production because they’re so close in sequence, but that’s still a whole lot of screen.


      As usual, we’ve got the whole thing available after the jump.

      UPDATE: Looks like there are so many screens this set broke our gallery software! Let me try to insert them manually…

      ]]>
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      New Ice White 3DS Model, Special Edition Monster Hunter 3DS, Rumored Green 3DS, and More http://www.zeldainformer.com/post_1/ Thu, 06 Oct 2011 17:05:25 +0000 http://localhost/wordpress90/?p=3445 icewhite01.jpg

      Wow, there is a ton of news today related Nintendo hardware colors. Not only is there a new color 3DS model, a special edition Monster Hunter 3DS, and a rumor about a possible green 3DS, but there’s also a new colored Wiimote.



      However, these new color announcements are for their Japanese debuts. There is no word yet on the eventual release dates for outside of Japan. So while I note the conversion price for each new piece of hardware, please note that these items sell for a higher price in Japan. This has to do with the current value of the US dollar.



      First up, Nintendo has announced a new Ice White 3DS model, which will be available in Japan starting November 3rd. Considering Nintendo’s current preference for white hardware (i.e. DS, Wii, Wii U), which they use to help them stand out from Sony and Microsoft, I’m surprised that this wasn’t announced sooner.


      icewhite02.jpg

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      Next up, if you think the Ice White 3DS is missing something, like a giant red Monster Hunter decal, then the newly announced Monster Hunter 3G bundle is right up your ally. The bundle, which will include the special edition 3DS model and the game, will be released on December 10th in Japan for ¥20,800 ($270).



      An additional bundle will be available, which will include the game and slide pad, for ¥6,990 ($90).


      MH3G_01.jpg

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      There is also a rumor that a Leafy Green 3DS model will be released in conjunction with Luigi’s Mansion 2 next year. The rumor originates from a tip sent in by someone who claims to work at a video game shop in Fukuoka. As you can see from the image below, the flyer features the previous Monster Hunter 3G bundle announcement, which does give credence to the rumor, but, if they were fast on their toes, they could have easily added it to the sheet if they’re just someone starting fires. If the rumor is true this would also mean, judging from the image, that Luigi’s Mansion 2 will support the Slider Pad expansion.



      leafygreen3ds.jpg

      I, having yet to purchase a 3DS, would love it if this Leafy Green rumor were true. If it is, I will buy that color model and slap a golden Zelda decal on it.



      Moving onto some Wii news, Nintendo is offering yet another new Wii bundle. This time the Wii, in either black or white, will be bundled with Wii Party and a matching pink Wiimote Plus. The bundle will sell for ¥20,000 ($260), which is the same price the Wii currently sells for in Japan without the game and extra controller.


      wiipink02.jpg

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      If you would like, you can also purchase the pink Wiimote Plus controller separate from the bundle. You can buy it packaged alongside a blue Wiimote Plus for ¥5,800 ($75).


      wiimote_pinkblue01.jpg




      Source: Andriasang (1, 2, 3), GoNintendo

      ]]>
      icewhite01.jpg

      Wow, there is a ton of news today related Nintendo hardware colors. Not only is there a new color 3DS model, a special edition Monster Hunter 3DS, and a rumor about a possible green 3DS, but there’s also a new colored Wiimote.

      However, these new color announcements are for their Japanese debuts. There is no word yet on the eventual release dates for outside of Japan. So while I note the conversion price for each new piece of hardware, please note that these items sell for a higher price in Japan. This has to do with the current value of the US dollar.

      Jump inside to check out all of the new announcements.

      ]]>
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      Download Skyward Sword's 'Legend of the Goddess' Theme http://www.zeldainformer.com/download_skyward_swords_legend_of_the_goddess_theme/ Thu, 06 Oct 2011 17:31:13 +0000 http://localhost/wordpress90/?p=3446 Legend of the Goddess

      One of our lovely commentors, Queeniez, has ripped the music from the opening sequence of The Legend of Zelda: Skyward Sword, which we posted earlier this morning. The track, which they have appropriately named “The Legend of the Goddess,” is an amazing piece of music.



      I really love music choice for Skyward Sword‘s intro. The use of silhouettes and operatic music to tell a story reminds me a lot of some older animated films, especially The Adventures of Prince Achmed.




      Out of the few bits of the game’s soundtrack that we’ve heard in the last months, I’ve been exceedingly pleased by how very different the music is from previous titles in the series while still remaining very Zelda-esque. It’s also amazing to finally hear Zelda music played on real instruments.




      I’m starting to wonder how distracted I’ll be when I finally get my hands on the game because all I’ll want to do is listen to it. Here’s hoping, in light of Nintendo’s recent Zelda CD craze, that an official soundtrack (and sheet music book too, please) will be released for the game soon after the game itself.


      Related Articles:

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      Legend of the Goddess

      One of our lovely commentors, Queeniez, has ripped the music from the opening sequence of The Legend of Zelda: Skyward Sword, which we posted earlier this morning. The track, which they have appropriately named “The Legend of the Goddess,” is an amazing piece of music.

      I really love music choice for Skyward Sword‘s intro. The use of silhouettes and operatic music to tell a story reminds me a lot of some older animated films, especially The Adventures of Prince Achmed.

      You can download the track inside.

      ]]>
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      New Hiku-osu Gameplay Footage http://www.zeldainformer.com/new_hiku-osu_footage/ Thu, 06 Oct 2011 18:11:28 +0000 http://localhost/wordpress90/?p=3447 hiku_osu_gameplay01.jpg

      We have some new gameplay footage from Intelligent Systems’ (the developers behind Paper Mario) new Nintendo 3DS eshop game, Hiku-osu (Push N’ Pull).



      The new footage shows more puzzle-solving on a variety of different levels. The game looks really fun, and I can’t wait to try it out myself.




      Overall the game has very solid, simplistic, and engaging gameplay; I especially like the rewind feature. I certainly hope the game will be released outside of Japan soon.



      Source: GoNintendo


      Related Stories:

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      hiku_osu_gameplay01.jpg

      We have some new gameplay footage from Intelligent Systems’ (the developers behind Paper Mario) new Nintendo 3DS eshop game, Hiku-osu (Push N’ Pull).

      The new footage shows more puzzle-solving on a variety of different levels. The game looks really fun, and I can’t wait to try it out myself.

      Jump inside to check it out.

      ]]>
      3447 0 0 0
      New Super Mario 3D Land Official Art http://www.zeldainformer.com/new_super_mario_3d_land_official_art/ Thu, 06 Oct 2011 18:27:16 +0000 http://localhost/wordpress90/?p=3448 marioartwork04.jpg

      In addition to the crazy amounts of screenshots and new footage from game, Nintendo has also released a handful of official art pieces for their upcoming 3DS title, Super Mario 3D Land.



      The images show off a range of new, old, and redesigned characters.



      You can check out the new promotional art below:











      marioartwork01.jpg

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      Source: Nintendo Life


      Related Articles:

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      marioartwork04.jpg

      In addition to the crazy amounts of screenshots and new footage from game, Nintendo has also released a handful of official art pieces for their upcoming 3DS title, Super Mario 3D Land.

      The images show off a range of new, old, and redesigned characters.

      You can check out the new promotional art inside.

      ]]>
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      New Mario Kart 7 Screenshots: The Tanooki Tail Strikes Again http://www.zeldainformer.com/new_mario_kart_7_screenshots/ Thu, 06 Oct 2011 18:58:39 +0000 http://localhost/wordpress90/?p=3449 i_31109.jpg

      I think Nintendo decided that today would be a good day to release screenshots for every game they have lined up for this winter. In addition to the many screenshots we’ve already posted today, we now have some new shots from Mario Kart 7 for the Nintendo 3DS, and we will be posting more screenshots from other titles throughout the day.



      While the screenshots are everything you’d expect from a new Mario Kart game, there is one new addition. It looks like the Tanooki tail is not only making a triumphant return in Super Mario 3D Land, but will be used as a power-up item in Mario Kart 7. From the screens it appears that you can use the tail to whack your opponents as they pass by, but will it let us fly?



      Check out the screens below:


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      Related Stories

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      i_31109.jpg

      I think Nintendo decided that today would be a good day to release screenshots for every game they have lined up for this winter. In addition to the many screenshots we’ve already posted today, we now have some new shots from Mario Kart 7 for the Nintendo 3DS, and we will be posting more screenshots from other titles throughout the day.

      While the screenshots are everything you’d expect from a new Mario Kart game, there is one new addition. It looks like the Tanooki tail is not only making a triumphant return in Super Mario 3D Land, but will be used as a power-up item in Mario Kart 7. From the screens it appears that you can use the tail to whack your opponents as they pass by, but will it let us fly?

      Check out the screens inside.

      ]]>
      3449 0 0 0
      How to Enter the Draw for a Nintendo 3DS + Game of Your Choice http://www.zeldainformer.com/how_to_enter_the_draw_for_a_nintendo_3ds_game_of_your_choice/ Thu, 06 Oct 2011 20:35:41 +0000 http://localhost/wordpress90/?p=3450 ZI Facebook Giveaway

      It has finally happened! We’ve reached 5000 likes on Facebook, which means it is finally time for our give away. Many a ZI-fan has been keenly counting down on our wall, in the hope that they’ll be able to claim themselves a free Nintendo 3DS (color of their choice) along with a 3DS or DS game of their choice. You’ve all waited, and now it’s time.

      The competition will be opening on Friday the 14th of October at 12am US Central time, and entry will be open for exactly six weeks - closing on the Friday the 25th of November. This is to be sure that everyone has the chance to enter. Pretty much anyone can enter - whatever age, and wherever you live in this wide world. We’ll be sure to get your prize to you in your region’s format (no inter-regionalities accepted).

      There are few exceptions to this “all” can enter. People prohibited from entering include past and present staff of Zelda Informer and other Zelda fansites, and Nintendo staff members. Ultimately, this is a competition for the fans. Although we cannot monitor this next point effectively, if you already have a 3DS please think twice before entering and give some consideration to the many people entering who cannot afford a 3DS.

      When the competition opens we will announce it here on the mainsite, as well as on Facebook and Twitter. At that time we will post an obvious *3DS COMPETITION ENTRY STATUS* on Facebook. To enter the competition all you need to do is comment on that status (not just like). However, this isn’t a random draw. You need to tell us in 25 words or less why you deserve to win in your entry comment. Do not comment on the status more than once. In fact, the more you comment the more your chances of winning decrease. We’ll choose the best responses, and randomly draw a winner from amongst them at the end of the 6 week period.

      You don’t have to of liked us before we reached 5000 to enter the draw, so long as it is before the competition closes you can like us and enter the competition. We will contact the winner within two weeks of the competition closing, and they will have one week to claim their prize before they forfeit it to the runner up, and the rest will be organized individually from there.

      Disclaimer: Zelda Informer reserves the right to change the functionality of this competition at their discretion without any prior warning. The prize will be authentic Nintendo wares, not pirated or illegal software/hardware. Entering this competition means that you accept the terms and conditions* and acknowledge that you have not abused duplicate Facebook accounts.

      Those who do enter using duplicate accounts, or have used them to push up the “like count” cannot win (as has unfortunately occurred and will disqualify some people). Based on your behavior on Facebook, Twitter, Zelda Informer and the forums, we maintain the right to disqualify whom we please from the competition. Good luck.

      *Aren’t disclaimers/ terms and conditions fun?

      FAQ

      I live in England/Mexico/Brazil/South Africa/Australia - can I still enter?
      Yes, this is an international competition that anyone in the world can enter. We will ship the prize to you in the appropriate regional format.

      Can I re-enter because I have a better 25 word reason?
      Yes, simply delete your original comment and re-enter with a new comment.

      Do I really have to comment in 25 words or under?
      Being concise and expressing yourself in under 25 words is a part of the competition, so I highly doubt you can win with something that is longer. You can try your luck, but frankly I wouldn’t risk it!

      I don’t have a Facebook account, can I still enter?
      No. As this is a Zelda Informer Facebook Giveaway, you must have a Facebook account in your legal name to enter.

      I’m related to someone who works at Zelda Informer, can I enter?
      You can, but the chances of you being selected as a winner are slim, simply for the reason of avoiding the controversy of “a family member won.”

      What if the game I want isn’t released yet?
      You’ll have to select a game that is already released, such as Ocarina of Time or Super Mario 3D Land.

      What’s your advice for the 25 word or less entry comments?
      Make them unique and creative. Sob stories will get you nowhere, and remember, a hyperlink only counts as one word!

      What if I only want Skyward Sword and not a 3DS or game?
      Then I suggest you go preorder it!

      ]]>
      ZI Facebook Giveaway

      It has finally happened! We’ve reached 5000 likes on Facebook, which means it is finally time for our give away. Many a ZI-fan has been keenly counting down on our wall, in the hope that they’ll be able to claim themselves a free Nintendo 3DS (color of their choice) along with a 3DS or DS game of their choice. You’ve all waited, and now it’s time.

      The competition will be opening on Friday the 14th of October at 12am US Central time, and entry will be open for exactly six weeks - closing on the Friday the 25th of November. This is to be sure that everyone has the chance to enter. Pretty much anyone can enter - whatever age, and wherever you live in this wide world. We’ll be sure to get your prize to you in your region’s format (no inter-regionalites accepted). More details inside…

      ]]>
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      More Monster Hunter 3G Screenshots, Surprisingly Colorful! http://www.zeldainformer.com/more_monster_hunter_3g_screenshots_surprisingly_colorful/ Thu, 06 Oct 2011 21:30:00 +0000 http://localhost/wordpress90/?p=3451 Monster Hunter 3G - beautiful city shot!
      Posting screenshots is a bit bittersweet on the blogging end. For one, it takes forever just to download all the screenshots in most cases, since you have to retrieve them one-by-one - not fun. And then because of the way our image uploading software works, you then have to upload them one-at-a-time. Screenshots are supposed to be exciting, not tedious! But I guess that’s what happens when you sign up for this business. (Those Mario 3D Land screens were a major pain - so you’d better go view them right now and make posting them worth my while!)



      Anyway, some Monster Hunter 3G screenshots popped up earlier, and while there seem to be a few old scenes slipped in with the new, I thought I’d share. It’s really nice to see how colorful this game is, and how great it looks even at a very small size! I doubt I’ll pick this up when it comes over to America, because let’s face it - I haven’t really even sunk that much time into the Wii version, so why spend another $40 for a remake of the game? - but I can tell this is going to be a huge value for fans of the series. Normally I like to weed out all the previously-posted stuff and add fancy captions…but I think with all the screenshots we’ve been cranking out today it’s better to just give the goods. Lots of news today!


      Monster Hunter 3G 1 Monster Hunter 3G 2 Monster Hunter 3G 3 Monster Hunter 3G 4 Monster Hunter 3G 5 Monster Hunter 3G 6 Monster Hunter 3G 7 Monster Hunter 3G 8 Monster Hunter 3G 9 Monster Hunter 3G 10 Monster Hunter 3G 11 Monster Hunter 3G 12 Monster Hunter 3G 13 Monster Hunter 3G 14



      Source: Andriasang


      Related Stories

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      Monster Hunter 3G - beautiful city shot!
      Posting screenshots is a bit bittersweet on the blogging end. For one, it takes forever just to download all the screenshots in most cases, since you have to retrieve them one-by-one - not fun. And then because of the way our image uploading software works, you then have to upload them one-at-a-time. Screenshots are supposed to be exciting, not tedious! But I guess that’s what happens when you sign up for this business. (Those Mario 3D Land screens were a major pain - so you’d better go view them right now and make posting them worth my while!)

      Anyway, some Monster Hunter 3G screenshots popped up earlier, and while there seem to be a few old scenes slipped in with the new, I thought I’d share. It’s really nice to see how colorful this game is, and how great it looks even at a very small size! I doubt I’ll pick this up when it comes over to America, because let’s face it - I haven’t really even sunk that much time into the Wii version, so why spend another $40 for a remake of the game? - but I can tell this is going to be a huge value for fans of the series. Normally I like to weed out all the previously-posted stuff and add fancy captions…but I think with all the screenshots we’ve been cranking out today it’s better to just give the goods. Lots of news today!

      Hop inside for the screens.

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      Could Skyward Sword be the Hardest 3D Zelda to Date? http://www.zeldainformer.com/could_skyward_sword_be_the_hardest_3d_zelda_to_date/ Thu, 06 Oct 2011 23:10:35 +0000 http://localhost/wordpress90/?p=3452 With shattering shields, tougher enemies, and much greater damage per hit, Skyward Sword's sure to be anything but a cakewalk
      A bit of a debate erupted in the comments section when we posted the confirmation that we’ll be starting with six hearts instead of the usual three in Skyward Sword. It seems there’s a good number who reacted to this news with disdain, fearing that it means Skyward Sword is pandering to new players at the expense of challenge for veterans. But I walked away with a very different impression: that not only is the six-heart starting point not a detriment to the game’s challenge levels, it actually implies a steeper difficulty curve than we’ve seen in any other recent Zelda game.



      First off - and this is something the IGN guys mentioned in their Rewind Theater impressions - the six hearts actually wind up more or less equating to the three we’re used to because unlike previous 3D Zelda games most basic enemies take off one full heart or more of damage. In Ocarina of Time most enemies chipped only a half-heart, and in Twilight Princess many only dealt quarter-heart attacks - most famously, some of Ganondorf’s attacks in the final battles. If you do the math, that means that Link can take about six hits at the beginning of pretty much every 3D Zelda game. The six hearts here don’t so much indicate “Link has more life” - what they really imply is “enemies tend to take away larger units of life.”



      Bokoblins aren't tough per se, but if you don't keep on your toes they'll chip away at your lifeWe established that the higher damage ratios and increase in starting hearts basically balance each other out in the beginning of the game - but how does that suggest higher difficulty later on? Well, just calculate the damage rates for greater numbers of Heart Containers. In Ocarina of Time, getting a fourth heart now meant you could shoulder eight enemy attacks. In Skyward Sword, on the other hand, after your first Heart Container you’ll have seven hearts, but with enemy attacks averaging at one heart per hit you can still only take seven hits - that’s one hit less than in Ocarina.



      Keep on calculating for more Heart Containers and you’ll find that the damage ratio gap keeps growing - by the end of the game, you’ll only be able to endure half the number of basic enemy attacks as in the other 3D Zeldas! (20 Heart Containers at 1/2 heart damage per hit equals about 40 hits, whereas at 1 heart damage per hit you’re looking at more like 20 hits. Ouch!) Factor in the fact that even some early-game enemies actually deal double that, with later-game foes dealing three or more, and based purely on the numbers Skyward Sword‘s already shaping up to be more challenging than the recent average.



      Stalfos may seem to play defensively, but if you don't perform well against its defenses you'll take a beatingOf course, numbers aren’t everything - how much life you lose doesn’t matter if there’s no challenge in avoiding damage. But based on my own experience with the game back in June, the layers added by Motion Plus sensitive combat make fighting your way past enemies difficult enough that you’ll need to really hone your skills before you can go cutting them down like nobody’s business. That’s not to say that most individual enemy encounters were “hard,” but the pure extra involvement of Wii Motion Plus control means you have to stay on top of your game to avoid the costs of making mistakes - and those mistakes add up! Even though I could feel myself improving with each trial through the Sky Temple demo, I still found myself resorting to potions every once in awhile just because I wasn’t quite good enough to achieve a perfect play.



      If you listen to the IGN impressions, they’ll tell you that they struggled, too - and they’d played through these demos way more times than I have! Audrey and Sam from IGN spoke specifically about how carefully you have to learn and apply the principles of combat in this game to survive:


      Audrey: If you try and waggle through this adventure, you’ll be dead. You’ll be dead on the first Octorok. [...] It’s actually really really important that you pay attention to [the tutorial] because there are tons of enemies that, if you don’t hit them at just the right spot, just the right angle, you can’t hurt them at all. And enemies take off about a heart per attack.



      Sam: And you start with six hearts because of that, because they’re so powerful. And man, we died a lot when we were playing. Probably the hardest combat in Zelda.



      I don’t think they’re just over-hyping this because their experience with the game is so recent and fresh - in their weekend podcast we heard them contrast the difficulty with Twilight Princess‘s comparatively mindless combat, so they’re definitely quite mindful of the game’s actual challenge level.


      One could argue that perhaps they’re just not as accustomed to the controls this time as they have been with previous games, but I don’t really buy that argument. Once you become familiar enough with any game, you’ll be able to more or less breeze through it - having to figure things out and stumble a bit at first is itself an integral part of the challenge.



      I know I keep bringing up this eye switch example, but come on - if you hadn't seen others solve it, would you really have known what to do?Add the sort of clever deviations from Zelda norms in terms of puzzles, world design, and environmental hazards, plus new mechanics like the shield and stamina meters, and we’re seeing a game that’s looking not only to be innovative and unique but also a fresh challenge for both newcomers and veterans alike. I can’t really say for sure since my first real experience with the series was in 1998, but playing Skyward Sword seems to me to be a lot like picking up Ocarina of Time for the first time must have been for the longtime fans of the day. Everything from exploration to combat to and figuring out how to play and move and experience the game world feels like new all over again.



      If there’s one gripe I have with the combat this time around, it’s this: why does Link get to hit enemies over and over again once he scores a hit? Shouldn’t hitting enemies have a quick cooldown time to give them a chance to recover? I know the whole “knocking back” thing has kind of stuck by this point, and it’s not exactly the most realistic approach in the world, but it’d make all the difference in terms of challenge. Hitting enemies in the first place is still somewhat of a challenge, but it seems like you can almost always get two or three hits in for each time you manage to pull off one, and I don’t know how I feel about that.



      What about you? Do you feel as though Skyward Sword might just be the toughest Zelda in years? Or have you been mostly underwhelmed by what you’ve seen in this department? Sound off in the comments!


      Related Stories

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      With shattering shields, tougher enemies, and much greater damage per hit, Skyward Sword's sure to be anything but a cakewalk
      A bit of a debate erupted in the comments section when we posted the confirmation that we’ll be starting with six hearts instead of the usual three in Skyward Sword. It seems there’s a good number who reacted to this news with disdain, fearing that it means Skyward Sword is pandering to new players at the expense of challenge for veterans. But I walked away with a very different impression: that not only is the six-heart starting point not a detriment to the game’s challenge levels, it actually implies a steeper difficulty curve than we’ve seen in any other recent Zelda game.

      Find out what I mean after the jump.

      ]]>
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      Wii U Developer Quote of the Day: EA's Peter Moore Gives His Full Support http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_eas_peter_moore_gives_his_full_support/ Thu, 06 Oct 2011 23:30:00 +0000 http://localhost/wordpress90/?p=3453 EA on board with Wii UYeah, I know, this hasn’t exactly been a daily thing - but then Wii U quotes aren’t exactly a dime a dozen right now, either. Today’s quote comes from an Electronic Arts chief operating officer (COO) Peter Moore interview with Reuters about Wii U and EA’s dedication to the console. Mr. Moore’s yet another sounding board for the fact that everything seems to be going fine in terms of the console’s development, and given the efforts Nintendo’s making to make the system friendly to third-parties EA’s ready to commit a lot more in terms of software. “Our teams are working on it around the world,” said Moore. “Our key franchises will be there. We’ve made that commitment to Nintendo.”



      Mr. Moore’s going to be heading to Nintendo HQ to walk through the Wii U’s current stage of development and projected price points sometime soon, so we may hear more from him in the future. For now, though, check out these additional quotes to see just why he’s so optimistic about the system:


      On the system’s development progress

      There are no indications that there’s anything that feels like it’s off target. [...] From our perspective right now, specs are a big deal.


      On the system’s accessibility and image

      No one thinks its going to replace an iPad 2 but it is playing into what a consumer feels comfortable with.



      Yeah, not a lot of literature here, I’ll admit, but what is here says volumes. To even start making iPad comparisons at this stage really says something about the confidence Mr. Moore and all of EA with him have in Wii U. And while Moore mentions specs as “a big deal,” the impression I get is one of excitement and anticipation to find out just how much potential there is to be tapped into, not cautious skepticism about whether it will perform up to expectations.



      Source: Reuters via GoNintendo


      Related Stories

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      EA on board with Wii UYeah, I know, this hasn’t exactly been a daily thing - but then Wii U quotes aren’t exactly a dime a dozen right now, either. Today’s quote comes from an Electronic Arts chief operating officer (COO) Peter Moore interview with Reuters about Wii U and EA’s dedication to the console. Mr. Moore’s yet another sounding board for the fact that everything seems to be going fine in terms of the console’s development, and given the efforts Nintendo’s making to make the system friendly to third-parties EA’s ready to commit a lot more in terms of software. “Our teams are working on it around the world,” said Moore. “Our key franchises will be there. We’ve made that commitment to Nintendo.”

      Mr. Moore’s going to be heading to Nintendo HQ to walk through the Wii U’s current stage of development and projected price points sometime soon, so we may hear more from him in the future. For now, though, hop inside to see just why he’s so optimistic about the system.

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      Skyward Sword Intro Speculation http://www.zeldainformer.com/skyward_sword_speculation/ Fri, 07 Oct 2011 03:33:34 +0000 http://localhost/wordpress90/?p=3454 Possible Sages.jpg

      If you haven’t already heard, the Japanese introduction to Skyward Sword is now available in its entirety, and with a translation supplied as well. Alex Plant provided analysis for the trailer, but a few interesting details that I thought warranted further inspection caught my eye.



      I was a little surprised to see the phrase “forefathers” used. It might be meaningless, and simply refer to predecessors/ancestors, but then again, maybe it means something more. Stories of Hyrulian history have frequently used the more generic terms, but forefathers sounds a little more specific. From my interpretation of the context, I believe the ultimate power was left by “the gods” (who we know to be the three golden goddesses Din, Nayru, and Farore) to the “forefathers”, who then passed it down to the goddess for safe-keeping.



      Alex interpreted the above picture to be sort of parallel to a similar picture in Wind Waker. In that scenario, the people were praying to the gods that they might be saved from Ganon, and thus this picture could signify them praying to the goddess for safety from the evil being of Skyward Sword. Given the context, I propose another possible meaning.



      The text being displayed with this image speaks of the goddess inheriting the ultimate power from the forefathers. So rather than this image relating to the conquest of the evil one’s, it may be referring to the older event that’s being mentioned in the text. Given that the ultimate power is being protected by the goddess, yet she’s nowhere to be seen in this image, I believe it could very well before she inherited it. In this scenario, the people bowing to the light would likely be the forefathers.



      The first thought I had when seeing this scene was that it could be relevant that there are six of them. The Seven Sages of Hyrule, certainly fitting of the title “forefathers”, usually consist of six spiritual beings led by Zelda as the Seventh Sage. Meanwhile, Zelda certainly has some connections to the goddess, including the fact that she’s said to contain a holy power, and possess the harp of the goddess. So if six forefathers of Hyrule passed the Triforce on to the goddess for protection, we may very well have the origins of Zelda and the Sages of Hyrule.



      ]]>
      Possible Sages.jpg

      If you haven’t already heard, the Japanese introduction to Skyward Sword is now available in its entirety, and with a translation supplied as well. Alex Plant provided analysis for the trailer, but a few interesting details that I thought warranted further inspection caught my eye. Hit the jump for some speculation, and as always, shield your eyes if you don’t want potential spoilers.

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      Did You Know: Skyward Sword's Birds Are Actually Real? http://www.zeldainformer.com/did_you_know_skyward_swords_birds_are_actually_real/ Fri, 07 Oct 2011 02:38:50 +0000 http://localhost/wordpress90/?p=3455 Shoebill

      So, did you know that? Did you know that the Skyward Sword birds are real, or at least, very closely based on a real bird? The Shoebill. We knew it, but given some recent comments we’ve received on Facebook, it looks like the masses aren’t up on the latest of Skyward Sword’s birds - the Shoebills, or as some call them, Whaleheads. Not the most flattering names, I know, but their scientific name - “Balaeniceps rex” - makes them sound pretty savage. Well, they do eat small crocodiles!

      I can remember doing a random project for my biology class in 2006 on the Shoebill, so when we saw Skyward Sword’s trailer at E3 2011 alarm bells went off for me. So, the Shoebill - let’s take a look at these creatures and see how they line up with what we’re seeing in Skyward Sword.

      The Shoebills are quite obviously named after their shoe-like bills, which happen to, ironically, be around one foot long. The height of a full grown adult Shoebill is up to 150cm/60 inches, so the beauties we are seeing in Skyward Sword are significantly larger than the real thing. I also wouldn’t recommended trying to ride the real thing, but you’d have to go to Africa for that anyway.

      Unlike the red and blue-purples we see in Skyward Sword, the Shoebill’s natural color range is only amongst the grey-whites and browns. They are a very interesting species of bird, and a rare one at that - with a population significantly less than 10,000. This classifies them as a threatened species.

      If you’re really that excited by the good ol’ Shoebills, as they were in Egyptian and Arab cultures, then you can get many more details on Wikipedia - the world’s classy source for everything. Check that out for fun facts like how the Arabs called them “abu markub”, which means “one with a shoe”, and more. If you didn’t know about the Shoebill, consider yourself now informed.

      Of course once Skyward Sword hits these birds are going to be getting a fair bit of attention, and I can see them becoming the kiddies favowite wittle cuddly-wuddly animals, so its probably best you can’t come across them at the local lake. All you kiddies who end up doing biology projects on the Shoebill, just remember, I did it before it was cool!

      ]]>
      Shoebill

      So, did you know that? Did you know that the Skyward Sword birds are real, or at least, very closely based on a real bird? The Shoebill. We knew it, but given some recent comments we’ve received on Facebook, it looks like the masses aren’t up on the latest of Skyward Sword’s birds - the Shoebills, or as some call them, Whaleheads. Not the most flattering names, I know, but their scientific name - “Balaeniceps rex” - makes them sound pretty savage. Well, they do eat small crocodiles!

      I can remember doing a random project for my biology class in 2006 on the Shoebill, so when we saw Skyward Sword’s trailer at E3 2011 alarm bells went off for me. So, the Shoebill - let’s take a look at these creatures and see how they line up with what we’re seeing in Skyward Sword.

      The Shoebills are quite obviously named after their shoe-like bills, which happen to, ironically, be around one foot long. The height of a full grown adult Shoebill is up to 150cm/60 inches, so the beauties we are seeing in Skyward Sword are significantly larger than the real thing. I also wouldn’t recommended trying to ride the real thing, but you’d have to go to Africa for that anyway. More inside…

      ]]>
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      Nintendo Download Update for October 6th http://www.zeldainformer.com/nintendo_download_update_for_october_6th/ Fri, 07 Oct 2011 03:04:00 +0000 http://localhost/wordpress90/?p=3456 Horizon Riders WiiWareOkay, this is waaaay later than usual for me. I had a migraine all morning and afternoon, and then had to sit in a math and physics class that was done over Skype (the professor is six hours away), and there was a lot of high pitched beeps and boops that caused my brain to explode about every five minutes.



      Obviously, migraines don’t care about my needs and other gamer’s needs. So, without any further delay it’s time for another Nintendo Download update! In all honesty, you haven’t really missed all that much. At all. I am going through the list and I find it a little disheartening. The most exciting title I can see is the third episode of the Mouse, M.D. series, and maybe the WiiWare game Horizon Riders. But I do this every week, and thus I will give you the list!




      3DS Virtual Console


      Side Pocket - Europe received catboy puzzler Catrap today while North America relaxes with some pool hall hustling action. I personally would rather have Catrap, but oh well. I don’t get to decide.


      WiiWare


      Horizon Riders - An on-rails blaster that uses the Balance Board and Wii Zapper. Planet Zethos has fallen under the military control of Thau-Phi, a rogue Artificial Intelligence. The only hope of liberating it lies in the crew of the DST Horizon, an elite mercenary unit operating in the deep fringes of space. Horizon Riders recruits you into the toughest and most daring merc outfit in the galaxy, blasting through an army of renegade robots with an array of high-tech weapons and mounted on a high-speed assault hover-board.


      WiiWare Demo


      Horizon Riders - You can try before you buy with a limited demo of Horizon Riders available to download from today.


      DSiWare


      Simply Minesweeper - Does what it says on the tin: sweep for mines. Wheee~~~....alright, that’s about as much sarcastic fun I can have right now.


      House, M.D. - Episode 3: Skull and Bones - The third downloadable installment in Legacy’s House series. This episode starts with a fraternity hazing gone wrong. What doesn’t go wrong while you’re in a hospital?



      Source: NintendoLife

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      Horizon Riders WiiWareOkay, this is waaaay later than usual for me.  I had a migraine all morning and afternoon, and then had to sit in a math and physics class that was done over Skype (the professor is six hours away), and there was a lot of high pitched beeps and boops that caused my brain to explode about every five minutes.


      Obviously, migraines don’t care about my needs and other gamer’s needs.  So, without any further delay it’s time for another Nintendo Download update!  In all honesty, you haven’t really missed all that much.  At all.  I am going through the list and I find it a little disheartening.  The most exciting title I can see is the third episode of the Mouse, M.D. series, and maybe the WiiWare game Horizon Riders.  But I do this every week, and thus I will give you the list! 

      So clickity click!

      ]]>
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      Skyward Sword Walkthrough Update: Heart Piece Guide and Item Upgrades Guide Sections Added http://www.zeldainformer.com/skyward_sword_walkthrough_update_heart_piece_guide_and_item_upgrades_guide_/ Fri, 07 Oct 2011 04:52:31 +0000 http://localhost/wordpress90/?p=3457 Skyward Sword walkthrough



      We’re constantly thinking of ways to improve our Skyward Sword Walkthrough - even though it’s only in the preliminary stages! Today I went ahead and created pages for the Skyward Sword Heart Piece Guide and Skyward Sword Item Upgrades Guide and will be fleshing them out with more about what we know on these subjects in a future update. I’m also hard at work on the Skyward Sword Storyline Guide I proposed the other day - as I said before, it’ll basically be the equivalent of our Skyward Sword compendium, except it’ll focus exclusively on the story.



      As always, though, we want your help and feedback so we can provide the best Skyward Sword Walkthrough on the net, so please leave your comments and thoughts and ideas and we’ll see what we can implement. Look for the storyline guide in the next few days! I’m going to try to do daily updates to incorporate everything I can into the guide before the game’s release hits, so keep checking back to see what’s new! And even if you don’t plan on actually using the guide, bookmark it any way so you can browse through all the custom artwork that’s going to be included. (For a quick teaser, click here.)


      Related Articles:

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      Skyward Sword walkthrough



      We’re constantly thinking of ways to improve our Skyward Sword Walkthrough - even though it’s only in the preliminary stages! Today I went ahead and created pages for the Skyward Sword Heart Piece Guide and Skyward Sword Item Upgrades Guide and will be fleshing them out with more about what we know on these subjects in a future update. I’m also hard at work on the Skyward Sword Storyline Guide I proposed the other day - as I said before, it’ll basically be the equivalent of our Skyward Sword compendium, except it’ll focus exclusively on the story.

      As always, though, we want your help and feedback so we can provide the best Skyward Sword Walkthrough on the net, so please leave your comments and thoughts and ideas and we’ll see what we can implement. Look for the storyline guide in the next few days! I’m going to try to do daily updates to incorporate everything I can into the guide before the game’s release hits, so keep checking back to see what’s new! And even if you don’t plan on actually using the guide, bookmark it any way so you can browse through all the custom artwork that’s going to be included. (For a quick teaser, click here.)

      ]]>
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      Nintendo Reveals Faron Woods, Skyview Temple Details, Forest Tribe's Official Name http://www.zeldainformer.com/nintendo_reveals_faron_woods_skyview_temple_details_forest_tribes_official_/ Fri, 07 Oct 2011 11:55:00 +0000 http://localhost/wordpress90/?p=3458 Use Dowsing to track down the members of the Kiwki tribe!Nintendo’s western branches have finally caught up with all the Japanese info related to Faron Woods and the Skyview Temple released yesterday - and yes, those are the official names of the forest and first dungeon in the West now, apparently. They also described the dashing and dowsing mechanics - nothing we haven’t heard before - as well as named the cute little Forest Tribe we keep seeing. Link’s gonna have to track them down with Dowsing so they can help him locate Zelda.



      For the press release as well as the Forest Tribe’s name, check the blockquote below. I’ve also updated our Skyward Sword Walkthrough pages to reflect this new information.


      Faron Woods and Skyview Temple: The forest is the first location Link visits after leaving Skyloft, an island world suspended high in the sky. The people of Skyloft have never been to the surface, so this stage marks a strange new experience for Link. Traversing the forest leads him to Skyview Temple, where Zelda may be held.



      Dashing: By holding down the A Button, players can make Link run faster and grant him acrobatic abilities, such as the ability to briefly run up a sheer wall to grab onto a cliff. Dashing uses up some of Link’s endurance, which replenishes itself over time once Link stops running. Certain powerful attacks, like the spin attack, also use up endurance. When all of Link’s endurance is used up, his movement is slowed dramatically for a few moments.



      Dowsing: Fi, the spirit of the powerful Goddess Sword and Link’s guide, informs Link that he can use the sword to search for things through dowsing. In dowsing mode, when Link holds out his sword, the sword will beep and provide visual feedback when pointed in the direction of the intended target. This technique can be used to search for many objects and characters in the game. In Faron Woods, Link uses it to search for Zelda, guiding him to Skyview Temple, where Zelda’s aura can be detected.



      Kikwi Tribe: The Kikwis are cute, fuzzy creatures that Link encounters while exploring the forest, resembling a kiwi fruit in animal form. Link can search for the Kikwis in the forest using dowsing. In return, they will help him on his search for Zelda.



      Slingshot: This is one of the first items that Link receives in the game. While it’s not very powerful, it can be used to stun enemies and activate objects in the environment. As with many items in the game, players aim the slingshot by moving the Wii Remote™ Plus.



      Source: Nintendo PR


      Related Articles:

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      Use Dowsing to track down the members of the Kiwki tribe!Nintendo’s western branches have finally caught up with all the Japanese info related to Faron Woods and the Skyview Temple released yesterday - and yes, those are the official names of the forest and first dungeon in the West now, apparently. They also described the dashing and dowsing mechanics - nothing we haven’t heard before - as well as named the cute little Forest Tribe we keep seeing. Link’s gonna have to track them down with Dowsing so they can help him locate Zelda.

      For the press release as well as the Forest Tribe’s name, hop inside. I’ve also updated our Skyward Sword Walkthrough pages to reflect this new information.

      ]]>
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      New Skyward Sword Trailers Show Off Dowsing, Skyview Temple http://www.zeldainformer.com/new_skyward_sword_trailers_show_off_dowsing_skyview_temple/ Fri, 07 Oct 2011 12:45:00 +0000 http://localhost/wordpress90/?p=3459 Full video of Link entering the Skyview Temple after the jump
      Where there’s new info and screenshots, there are new trailers! Today we get a close look at Dowsing and how it’s used to hunt down the Kikwi in Faron Woods as well as Link entering and traversing the Skyview Temple. Because these are direct-feed with no commentary, you can hear all the music and sounds especially well, so that’s a huge bonus this time around.



      Unfortunately, it’s not really clear whether this is the actual Faron Woods track we’re hearing since it’s used in place of the actual real-time music. It’s a bit more clear with the Skyview Temple since we’ve heard the track before - and now it’s crisper than ever!





      Can’t get the videos to work? You can watch them on our YouTube Channel as well!



      Source: Nintendo PR


      Related Articles:

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      Full video of Link entering the Skyview Temple after the jump
      Where there’s new info and screenshots, there are new trailers! Today we get a close look at Dowsing and how it’s used to hunt down the Kikwi in Faron Woods as well as Link entering and traversing the Skyview Temple. Because these are direct-feed with no commentary, you can hear all the music and sounds especially well, so that’s a huge bonus this time around.
      Watch both trailers after the jump.

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      20 New Skyward Sword Screenshots of Faron Woods, Skyview Temple http://www.zeldainformer.com/20_new_skyward_sword_screenshots_of_faron_woods_skyview_temple/ Fri, 07 Oct 2011 12:32:00 +0000 http://localhost/wordpress90/?p=3460 You're gonna see a lot of the Kikwi Tribe in Faron Woods
      Alongside today’s press release came a pack of 20 new screenshots showing off the Faron Woods, Skyview Temple, and all the characters and enemies contained therein. A lot of them look like English equivalents of shots we saw yesterday, but there are plenty more that are bona fide 100% brand-new as well. Curious to see more of the Kikwi, the scenery, and the Skyview Temple? Browse the screenshots below:





      Oh no! Save that Kikwi! Deku Babas haven't changed much since E3 2010 Rope-swinging returns from Wind Waker Say hello to Elder Kikwi For some reason, Dowsing helps you track down the Kikwis The next Kikwi is off to the left! Looks like Kikwis teach you how to swing The Skyview Temple at a distance - see how the landscape has changed since E3 2010? Link and Fi stand before the Skyview Temple entrance Enter Skyview The eerie sights of Skyview Temple Here's that eye switch again! Skulltulas block the way forward Looks how much damage both Link and his shield have taken! You got the Beetle! This highly suspicious anachronism helps you cut through suspended objects! As Miyamoto would say - 'pushing the block is very immersive with Wii Motion Plus' Chance encounter on the tightrope I got your swooooord, yes I do, yes I do FABULOUS SLASH OF JUSTICE



      Feel like you may have missed out on some earlier screenshots? I’ve got all the official ones covered on our Skyward Sword Screenshots page.



      Source: Nintendo PR


      Related Articles:

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      Skyward Sword Oct 7 screen 1
      Alongside today’s press release came a pack of 20 new screenshots showing off the Faron Woods, Skyview Temple, and all the characters and enemies contained therein. A lot of them look like English equivalents of shots we saw yesterday, but there are plenty more that are bona fide 100% brand-new as well. Curious to see more of the Kikwi, the scenery, and the Skyview Temple? Hop inside for the images!

      Feel like you may have missed out on some earlier screenshots? I’ve got all the official ones covered on our Skyward Sword Screenshots page.

      ]]>
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      VVVVVV Is Coming To The Nintendo eShop http://www.zeldainformer.com/vvvvvv_is_coming_to_the_nintendo_eshop/ Fri, 07 Oct 2011 15:40:30 +0000 http://localhost/wordpress90/?p=3461 VVVVVVV Coming To The Nintendo eShopWhen I found a couple websites exclaiming about a game called ‘VVVVVV’ coming to the Nintendo eShop, I got a little curious. I was wondering what the heck this game was, and why everyone was so pumped about it. So, I went ahead and dug around and found a few levels to try out online. This was about thirty minutes ago, and I am now managing to pull myself away long enough to update about it.



      Nicalis, an independent video game company, has announced a publishing agreement with Terry Cavanagh to bring this game to the Nintendo 3DS eShop. I’ve already played a little bit, and the game play is pretty basic. Yet, I found myself dying every couple of minutes. You can control the direction of gravity, and have to pass through various puzzles to get to the goal. There are items to find as well, with plenty of hazards to stop you.



      Nicalis, Inc., developer and publisher of independently awesome video games is VVVVVVery excited to announce a publishing agreement with Terry Cavanagh for VVVVVV on the Nintendo 3DS eShop. VVVVVV features the same amazingly retro gameplay, aesthetic and chiptune music (by Swedish musician, Magnus Pålsson), but now in 3D and on the go with your 3DS. Attendees of Indiecade in Culver City, California can play a near-complete preview VVVVVVersion for the first time on 3DS! Just find Terry Cavanagh or Tyrone Rodriguez and ask them to play!

      Released in late 2010 for PC, VVVVVV is a 2D action-platformer deeply rooted in the days of 8-bit gaming with incredibly challenging gameplay and secrets. In VVVVVV, you play as Captain Viridian, who must not only save a dimension on the brink of collapse, but also find your ship’s crew-all of whose names begin with the letter V.

      Now 3DS owners can experience the critically acclaimed game in 3D, anywhere. When asked for an obligatory quote, Terry Cavanagh said, “I’m VVVVVVery excited about it! This is the first time anything I’ve made has been on a console.”

      VVVVVV 3DS Features:

      Open-world environment with six unique levels

      20 Trinkets to locate and collect

      Full 3D awesomeness integrated into the retro-looking art style

      - Dual screen functionality with a real-time map!

      - Music by Magnus Pålsson

      - New Featured Levels

      - Future content updates

      Source: Nicalis via MyNintendoNews

      ]]>
      VVVVVVV Coming To The Nintendo eShopWhen I found a couple websites exclaiming about a game called ‘VVVVVV’ coming to the Nintendo eShop, I got a little curious.  I was wondering what the heck this game was, and why everyone was so pumped about it.  So, I went ahead and dug around and found a few levels to try out online.  This was about thirty minutes ago, and I am now managing to pull myself away long enough to update about it.


      Nicalis, an independent video game company, has announced a publishing agreement with Terry Cavanagh to bring this game to the Nintendo 3DS eShop.  I’ve already played a little bit, and the game play is pretty basic.  Yet, I found myself dying every couple of minutes. You can control the direction of gravity, and have to pass through various puzzles to get to the goal.  There are items to find as well, with plenty of hazards to stop you.


      The game is a basic 2D platform with the old 8-bit style , but you can go ahead and clickity click for more info from the official statement.

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      Destructoid Walks Us Through Skyview Temple: Dowsing for Kikwis, No More Compass, Challenging Enemie http://www.zeldainformer.com/destructoid_walks_us_through_skyview_temple_dowsing_for_kikwis_no_more_comp/ Fri, 07 Oct 2011 16:03:45 +0000 http://localhost/wordpress90/?p=3462 This Kikwi has an epic stache.

      Destructoid has posted the next entry in their series of articles, in which they discuss, in detail, their experience playing the beginning of The Legend of Zelda: Skyward Sword. Previously, they discussed the opening of the game in Skyloft up until Zelda is kidnapped and Link meets Fi. This time they talk about their experiences in the Skyview temple.





      • After meeting Fi and simultaneously acquiring the Skyward Sword, you pick up your first shield, which you will upgrade throughout the game. Your first shield is not only flammable, but it is not impenetrable to all enemy attacks. This makes me wonder how many people are going to break their shields in the first dungeon.
      • The shield will deteriorate over time from use, and it will eventually be destroyed, unless you go back to Skyloft to get it repaired. This will apply to other equipment as well.
      • After landing in the forest, Link learns how to dowse. When dowsing, your sword (aka your Wiimote) will beep and vibrate as you get close to the thing you are looking for.
      • Next you encounter your first real enemies in the game: a couple Bokoblins, who the reviewer notes were surprisingly challenging and that he had to really watch how his enemies moved in order to defeat them.
      • With each encounter your sword tactics will vary, not only because each enemy is different, but because your enemies all have different AI and will block and counter your attacks differently.
      • You then come across an engraved stone. While standing in front of the stone you must hold your sword up to the heavens to charge it before swinging it down. This will open a bunch of steam holes in the ground, which, using your sailcloth, you can use to access a new path.
      • You meet and talk with “some mystical figure living in a cave.”
      • Next up, you meet a Kikwi, disguised as a bush (these guys are totally Kokiri, calling it now), who sends you off to the elder Kikwi. The elder will tell you to find three other Kikwi before he helps you.
      • The three Kikwi are hidden in new areas of the map, so you will to explore while you are looking for them. After finding them all, you are given passage to the Skyview temple.
      • The reviewer doesn’t want to spoil the dungeon puzzles too much but says that they are “outright devious.”
      • There are no compasses in this game. The compass’s function has been coupled with the map.
      • Not only are there spiders everywhere, but there are also bugs (for the bug hunting sidequest).
      • You find the beetle item and use it to make your way through the dungeon.
      • The miniboss is a Stalfos Warrior.
      • Finally to the boss: Demon Lord Ghirahim. The battle begins with him fighting you swordless, then with a sword, and finally he begins rushing you.
      • After you defeat Ghirahim, he says that Zelda’s presence is fading and he leaves.
      • After he exists you acquire a new Heart Container and a shard that fits into the base of the Goddess Statue.

      I always wonder how challenging a game actually is after reading a reporter’s experience with it. I mean, it can’t be that hard right, not for someone who’s been playing Zelda games their whole life? However, after watching all the footage from Skyward Sword this year, I think it will be a truly challenging game, even during these earlier segments.



      After all the news above and this morning I’m pretty sure the Kikwis are predecessors to the Kokiri. The Kokiri have changed shape before, both the Kikwis and the Kokiri have similar names, the forest is called Faron, and there’s a suspiciously giant tree nearby (Deku Tree?).



      Besides that, I’m glad the compass is finally gone. I never used it anyways, and I always hated it when I opened a chest, expecting something else, only to find a compass inside.



      Also, it looks like Link has an additional quest besides finding Zelda. After the boss battle he obtains a shard, and I’m willing to bet he finds more shards at the other temples. As for how the shards connect to finding Zelda, I’m not sure, but I bet, once all the shards have been collected, that they will unlock a new area inside the Goddess statue or activate some sort of power connected to the Goddess.



      But more importantly, who is this, “mystical figure living in a cave,” that the reviewer mentions?



      Source: Destructoid


      Related Articles:

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      This Kikwi has an epic stache.

      Destructoid has posted the next entry in their series of articles, in which they discuss, in detail, their experience playing the beginning of The Legend of Zelda: Skyward Sword. Previously, they discussed the opening of the game in Skyloft up until Zelda is kidnapped and Link meets Fi. This time they talk about their experiences in the Skyview temple.


      You can read all about it inside.

      ]]>
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      The Legend of Zelda 25th Anniversary Concerts Feature A Four-Part Symphony http://www.zeldainformer.com/the_legend_of_zelda_25th_anniversary_concerts_feature_a_four-part_symphony/ Fri, 07 Oct 2011 16:36:26 +0000 http://localhost/wordpress90/?p=3463 Zelda 25th Anniversary Concert News!The concerts coming to Los Angeles and London later this month are going to be special. We’ve seen the previews and watched the videos, but Jeron Moore, the producer of the Legend of Zelda concerts, keeps giving us more to look forward to. The new news? The Zelda 2012 world tour will feature a four part symphony. Those who managed to get the tickets for the two shows this month will be able to hear two parts of this symphony.



      We don’t know which songs will be featured, but Moore seems to be pretty pleased with them.



      “We’re absolutely happy. As a celebration of Zelda’s 25 years, the show is designed to delight fans old and new. Of course, it’s difficult to cover everything when you consider the scope and magnitude of the Zelda franchise. Kondo-san and his team have written a lot of great music!”



      “Fortunately, the 25th Anniversary Symphony concerts are only the beginning. Fans have a lot to look forward to between these commemorative shows and the upcoming world tour in 2012, which will include a full length four-movement symphony. Two of these movements will debut at the upcoming concerts in October - but you’ll have to come back next year to hear the rest!”



      Source: Official Nintendo Magazine

      ]]>
      Zelda 25th Anniversary Concert News!The concerts coming to Los Angeles and London later this month are going to be special.  We’ve seen the previews and watched the videos, but Jeron Moore, the producer of the Legend of Zelda concerts, keeps giving us more to look forward to.  The new news?  The Zelda 2012 world tour will feature a four part symphony.  Those who managed to get the tickets for the two shows this month will be able to hear two parts of this symphony.

      We don’t know which songs will be featured, but Moore seems to be pretty pleased with them. “We’re absolutely happy. As a celebration of Zelda’s 25 years, the show is designed to delight fans old and new.  Of course, it’s difficult to cover everything when you consider the scope and magnitude of the Zelda franchise. Kondo-san and his team have written a lot of great music!”


      Clickity click on the jump to see what else he has to say about this exciting concert.

      ]]>
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      Super Mario Galaxy Character to be Playable in Mario Kart 7 http://www.zeldainformer.com/super_mario_galaxy_character_to_be_playable_in_mario_kart_7/ Fri, 07 Oct 2011 16:31:21 +0000 http://localhost/wordpress90/?p=3464 rosalinamk7.jpg

      A few new racers have been included in Mario Kart 7 for the Nintendo 3DS; however, this particular character will be of especial note to Mario Galaxy fans. You probably didn’t notice her, I certainly didn’t, but she’s been snuck into some of the earlier trailers.



      If you haven’t guessed it by now from the blurry screencap, Rosalina will be be a playable character in Mario Kart 7.





      Princess-Rosalina-super-mario-galaxy.jpg

      Readers, are there any additional characters that you think should make their way into the Mario Kart series?



      Source: GoNintendo

      ]]>
      rosalinamk7.jpg

      A few new racers have been included in Mario Kart 7 for the Nintendo 3DS; however, this particular character will be of especial note to Mario Galaxy fans. You probably didn’t notice her, I certainly didn’t, but she’s been snuck into some of the earlier trailers.

      ]]>
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      Game Informer: The Legend Of Zelda Super Replay - Part 5 & 6 http://www.zeldainformer.com/game_informer_the_legend_of_zelda_super_replay_-_part_5_6/ Fri, 07 Oct 2011 17:00:43 +0000 http://localhost/wordpress90/?p=3465 GI_replayp06.jpg

      Game Informer has posted the fifth and sixth parts of their Super Replay of The Legend of Zelda. The video walkthrough takes us up to boss Gleeok, so we’re about one more part away from facing Ganon and saving Princess Zelda.



      You can check out the latest installments in the Super Replay below:







      Source: Game Informer


      Related Stories”

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      GI_replayp06.jpg

      Game Informer has posted the fifth and sixth parts of their Super Replay of The Legend of Zelda. The video walkthrough takes us up to boss Gleeok, so we’re about one more part away from facing Ganon and saving Princess Zelda.

      You can check out the latest installments in the Super Replay inside.

      ]]>
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      English Skyward Sword Intro Surfaces, Official Translation http://www.zeldainformer.com/english_skyward_sword_intro_surfaces_official_translation/ Fri, 07 Oct 2011 22:35:00 +0000 http://localhost/wordpress90/?p=3466 Skyward Sword's intro legend - now in English!
      The Skyward Sword intro is now online - officially translated and in English. If you’ve seen it already, let me assure you: this is one of the best localization jobs I’ve ever seen out of Nintendo - and that’s really saying something since their recent efforts have been superb. I’m particularly loving the proper title they’ve given to the Goddess (see the above image).



      Commence fangasm. And now that I’m back from class, scroll below the video for my usual breakdown.




      Video not working? Try watching it on YouTube!


      • I find it interesting that the demons reportedly came from the depths of the earth. Note that this isn’t a metaphorical claim since the underworld is contrasted with the “surface,” where the Hyrule peoples live. Could we see some relationship to the Underworld of the original The Legend of Zelda?
      • I love how the Goddess is referred to as “Her Grace.” Very nice touch that I don’t think is present in the original Japanese.
      • The way the absolute power is described here sounds exactly like the Triforce - not that it didn’t in previous translations.
      • It’s clear that this goddess isn’t one of the three creation goddesses, as she inherited the ultimate power from the “gods of old.” I also love the localization of “forefathers” as “old ones.”
      • The five tribes worked together with the goddess to seal the evil? Sounds like the founding of the sages, if you ask me - or at least the first seeds of what will eventually become the sages.
      • If the humans were chosen to go up in Skyloft with the ultimate power, but eventually return to the surface while the ultimate power remains hidden, what does that suggest about Skyloft’s role in the series after Skyward Sword? Just some food for thought.

      Source: Nintendo PR via GoNintendo


      Related Articles:

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      Skyward Sword's intro legend - now in English!
      The Skyward Sword intro is now online - officially translated and in English. If you’ve seen it already, let me assure you: this is one of the best localization jobs I’ve ever seen out of Nintendo - and that’s really saying something since their recent efforts have been superb. I’m particularly loving the proper title they’ve given to the Goddess (see the above image).

      Jump inside to see the full intro. And now that I’m back from class, jump inside for my usual breakdown.

      ]]>
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      Boomerangs Are Cool http://www.zeldainformer.com/boomerangs_are_cool/ Fri, 07 Oct 2011 21:12:07 +0000 http://localhost/wordpress90/?p=3467 Someones about to get a boomerang up their buttEver wish you could throw a boomerang at a Goomba? Well if you ever have, then I have some good news! Mario will be getting a boomerang suit in the up coming Super Mario 3D Land game. The suit itself looks like a throw back to the old hammer bros suit from Mario 3. Awesome! Though to be honest, I do think that throwing hammers at people is a lot more badass than throwing boomerangs at them. Otherwise, love the suit.



      I don’t know about you guys, but I’ve always loved the zany power-ups that have appeared in the Mario series over the years. It’s always fun to see what Nintendo is going to do next, whether it’s bringing back an old favorite, like Tanooki Mario, or adding something that hasn’t been seen in the series before, such as Boomerang Mario, Well, unless you count the blue boomerangs that appeared as E-reader bonuses in n Super Mario Advance 4.



      So, how many of you out there are going pick up Mario 3D Land? Is there anything in particular about the game that excites you? Let us know with some comments!



      Source: Go Nintendo

      ]]>
      Someones about to get a boomerang up their buttEver wish you could throw a boomerang at a Goomba? Well if you ever have, then I have some good news! Mario will be getting a boomerang suit in the up coming Super Mario 3D Land game. The suit itself looks like a throw back to the old hammer bros suit from Mario 3. Awesome! Though to be honest, I do think that throwing hammers at people is a lot more badass than throwing boomerangs at them. Otherwise, love the suit.

      Jump in for more.

      ]]>
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      Skyward Sword Speculation: The Kokiri http://www.zeldainformer.com/skyward_sword_speculation_the_kokiri/ Fri, 07 Oct 2011 22:54:56 +0000 http://localhost/wordpress90/?p=3468 Deku Tree.jpgAs we know from Zelda director Eiji Aonuma, Skyward Sword is going to be absolutely full of references to Ocarina of Time. The idea is that everyone who bought Ocarina of Time 3D is going to be able to play Skyward Sword and see all kinds of awesome connections and origins. We’ve been getting new information and gameplay videos almost daily now, and each time we see something new, our minds run wild. In the latest batch of Skyward Sword trailers we got some possible insight into the origins of the Kokiri tribe.

      Given that a forest-like area was the first section of Skyward Sword’s Hyrule that we ever saw, many hoped to see the Lost Woods or the Kokiri Forest. In particular, a large tree in this area sparked excitement as it was thought to potentially be the Great Deku Tree. The latest gameplay trailer, along with an announcement regarding the forest-dwelling race of Skyward Sword, has me thinking otherwise.



      little kikiwi.bmpThese funny little creatures have been present in various different screenshots and trailers for some time now, but we’ve known very little about them. Penguin-like creatures with flowers on their backs…maybe a Piplup and Bulbasaur got a little friendly? As it turns out, their official name is “Kikwi.” The instant I read that I immediately thought of the Kokiri tribe. The names are simply too close to be a mere coincidence. The Kokiri are capable of changing the physical form they take, and we know from Wind Waker that they can and have taken a plant-like form in other games, as the Koroks of Wind Waker are confirmed by Eiji Aonuma to be the Kokiri.



      So if these goofy little guys are a previous incarnation of the Kokiri, and they encounter a green-clad Link, it makes sense why in Ocarina of Time they decided to take a green-clad, elf-elf like form. Encountering the earliest known Hero of Hyrule may have influenced their entire tribe’s culture!



      Kikiwi.bmpAll the Kikwi’s we’ve seen to this point have been relatively small, but with the latest trailer, we were introduced to a much larger one. More interesting than just his size is the fact that the Zelda team chose to give him some pretty sweet facial hair! Remind you of anyone else? Maybe a wise old guardian spirit tree, perhaps?



      The way these creatures bury themselves in the ground with just their plant parts sticking up makes me view them as some sort of seed or root. Think of a potato. The part we eat is just a glorified root. So we’ve got a tribe that’s very likely the predecessor of the Kokiri, can be equated to a seed/root, and the largest one of them bears a resemblance to the Deku Tree. Sounds like the makings of the future Kokiri forest to me. Also I will now and forever think of the Great Deku Tree as a penguin.



      So what do you guys think of the Kikwi tribe? Is there a connection? Sound off in the comments.



      Related Articles

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      Deku Tree.jpgAs we know from Zelda director Eiji Aonuma, Skyward Sword is going to be absolutely full of references to Ocarina of Time. The idea is that everyone who bought Ocarina of Time 3D is going to be able to play Skyward Sword and see all kinds of awesome connections and origins. We’ve been getting new information and gameplay videos almost daily now, and each time we see something new, our minds run wild. In the latest batch of Skyward Sword trailers we got some possible insight into the origins of the Kokiri tribe. Hit the jump and read on, unless you’re avoiding spoilers.

      ]]>
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      Long-Time Coming: Smash Bros. Brawl Hack Features Waluigi http://www.zeldainformer.com/long_time_coming_smash_bros_brawl_hack_features_waluigi/ Sat, 08 Oct 2011 00:16:34 +0000 http://localhost/wordpress90/?p=3469 [Insert evil laugh here]What’s the deal with Waluigi - I mean, really? He’s never had one of his own games, he’s only appeared in the spin-off games in the series such as Mario Party, Mario Tennis, Mario Kart, as well as appearing as an assist trophy in Super Smash Bros. Brawl, and yet he’s as popular as Luigi or Wario, anyway. Even though he was only created as a sidekick for Wario - and as a “nemesis” for Luigi in Mario Tennis - he definitely deserves a bit more credit than for what Nintendo gives him. His ultimately sneaky and conspicuous nature is unparalleled to any other character in the Mushroom Kingdom, and that includes Wario. Which is perhaps why a group of programmers - going by the aliases of MarioKing64DS, KingJigglypuff, Eternal Yoshi, and Snoopy - had opted to hack Brawl to make this purple menace a playable character. When you watch the video, you’ll be marvelled at how well Waluigi has been implemented into the game - it’s very much believable.





      On closer inspection, the hack seems to be some weird, lankier version of Wario, with a bit of Luigi thrown into the mix, too… as well as some weird, Mewtwo-like magic. There’s no denying that the hack has been well implemented, as the fights go smoothly and his move-set is well-balanced against other characters. Even his final smash was creative and flavoursome, it definitely adhered to the wacky nature of Waluigi! We can only hope that the fourth Mario brother gets the same status in future Smash Bros. games… but we’ll just have to wait and see! To download the hack for yourself, you need only make your way to Kitty Corp Meow Mix Forums.

      ]]>
      [Insert evil laugh here]What’s the deal with Waluigi - I mean, really? He’s never had one of his own games, he’s only appeared in the spin-off games in the series such as Mario Party, Mario Tennis, Mario Kart, as well as appearing as an assist trophy in Super Smash Bros. Brawl, and yet he’s as popular as Luigi or Wario, anyway. Even though he was only created as a sidekick for Wario - and as a “nemesis” for Luigi in Mario Tennis - he definitely deserves a bit more credit than for what Nintendo gives him. His ultimately sneaky and conspicuous nature is unparalleled to any other character in the Mushroom Kingdom, and that includes Wario. Which is perhaps why a group of programmers - going by the aliases of MarioKing64DS, KingJigglypuff, Eternal Yoshi, and Snoopy - had opted to hack Brawl to make this purple menace a playable character. When you watch the video, you’ll be marvelled at how well Waluigi has been implemented into the game - it’s very much believable. Jump inside for the video.

      ]]>
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      Boomerang In Skyward Sword? Did GameSpot Fool Us All? http://www.zeldainformer.com/october_7th_is_officially_nintendo_boomerang_appreciation_day/ Sat, 08 Oct 2011 05:19:15 +0000 http://localhost/wordpress90/?p=3470 Come back to me boomerang! I can change!It can only be a coincidence, that the day the world learnt that Mario would be getting a new upgrade suit in Super Mario 3D Land - the Boomerang Bros. suit - that we would also learn that Link’s longtime wooden projectile companion (his boomerang) would be making the return to Skyward Sword. As a result of these mere coincidences (and nothing more), I hereby declare this day to be “Nintendo Boomerang Appreciation Day”, the day to celebrate all things related to the presence of boomerangs in Nintendo games… hooray! We don’t know anything else about the boomerang in Skyward Sword, what it looks like, or if it has some other function à la the gust ability in Twilight Princess. But here’s the full quote by GameSpot, confirming the presence of Link’s trusty thingie-majiggie-that-comes-back-when-you-throw-it thingie:


      On the hunt for Zelda, Link bumps into creatures called Kikwis that initially think of him as a threat. Upon realizing that Link isn’t hostile, they give him clues as to the whereabouts of Zelda. Here, you’ll search around the area for other kikwis that have been hiding, and upon finding all three, the elder Kikwi, Bucha, gives Link a boomerang and information as to where it saw Zelda go.



      So it looks as though Link will be getting the boomerang fairly early on in the quest, before the first dungeon, to be exact. Not only that, but he’ll also be getting his hands on the slingshot before the first dungeon, too. Can we expect that Nintendo will be introducing all of the older items earlier on, so as to make way for new, interesting items later? I can see through your tricks, Ninty! Can’t fool me!



      I have to say, as an Australian, I’m pretty happy to see that the boomerang has become such a significant part of Zelda culture. Not that I know how to use a boomerang, or anything. I think I had one when I was a kid, but I gave up trying to learn how to use it because it never really came back when I threw it. These things take time and practice, or the Triforce of Courage, to use skilfully. That much has always been obvious.



      Update: On closer analysis, we can’t be entirely sure if this is legit or not. Where GameSpot had claimed that the Kikwi elder “Bucha” grants Link with the boomerang, a number of other sources (G4 and 1Up) claim that it is in fact the slingshot that is given to Link by Bucha at this stage in the game. We can’t be sure if Bucha grants Link with these two items at different points in the game (though if I know Zelda, that seems kind of unlikely) or if GameSpot had simply had a total mind-spasm when writing that preview, such that they got the “boomerang” and the “slingshot” confused with each other. I’m not really sure how that could have happened, I mean, yeah, they’re both made out of wood, but one looks like a “Y” and the other looks like “V”. It’s not rocket science! (But it is Zelda science). We’ll have confirmation on this update as details are released, but, in the meantime… curse you, GameSpot, for insulting us Zelda folk with this abominable mix-up! Agh!



      Also, thank you to reader “Shadowknight1” for the heads-up.



      Source: GameSpot via GoNintendo

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      Come back to me boomerang! I can change!It can only be a coincidence, that the day the world learnt that Mario would be getting a new upgrade suit in Super Mario 3D Land - the Boomerang Bros. suit - that we would also learn that Link’s longtime wooden projectile companion (his boomerang) would be making the return to Skyward Sword. As a result of these mere coincidences (and nothing more), I hereby declare this day to be “Nintendo Boomerang Appreciation Day”, the day to celebrate all things related to the presence of boomerangs in Nintendo games… hooray! We don’t know anything else about the boomerang in Skyward Sword, what it looks like, or if it has some other function à la the gust ability in Twilight Princess. But jump inside the article for the full quote by GameSpot, confirming the presence of Link’s trusty thingie-majiggie-that-comes-back-when-you-throw-it thingie.

      Update: On closer analysis, we can’t be entirely sure if this is legit or not. Jump inside for more details.

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      Growth in Skyward Sword: More than Just Heart Pieces http://www.zeldainformer.com/growth_in_skyward_sword_more_than_just_heart_pieces/ Sat, 08 Oct 2011 15:55:00 +0000 http://localhost/wordpress90/?p=3471 Skyward Sword's upgrade system adds a renewed sense of growth to acquiring and upgrading items that the series hasn't really seen since A Link to the Past



      In response to some of the concerns about Skyward Sword starting you off with twice the Heart Containers we’re used to seeing, I wrote up an article about how, contrary to worries that this will make it easier, it actually definitely suggests a more difficult quest - but it looks as though difficulty wasn’t the only gripe. People are also worried that starting with more Heart Containers means fewer Heart Pieces, and therefore less in terms of side content and exploration beyond the main path.



      But if you really examine the information we have so far, you’d see that that couldn’t be further from the truth. First of all, Heart Pieces are not the only possible form of side content - Ocarina of Time had trading sequences, Majora’s Mask had masks, the Oracles games had rings, The Wind Waker had Treasure Charts, The Minish Cap had Kinstones, Twilight Princess had Poe Souls and Golden Bugs, Phantom Hourglass had Spirit Gems… see where I’m going with this? Second of all, we know based on the history this game’s director - Mr. Hidemaro Fujibayashi - has with the Zelda series that there will be tons of sidequests. But, more specifically for Skyward Sword, we know of another source of exploration, collection, and side content that’s definitely going to make up for any void in Heart Pieces - the Item Upgrade system.



      Gotta collect 'em all!Personally, I’m more excited for the prospects the Item Upgrade system promises in terms of encouraging side exploration and experimentation than anything offered by Heart Piece hunting. Did you see how many item slots there were on that Collection screen? There are sixteen spots just for raw materials, plus twelve for bugs (which we know are used for potion-making), and four more for some mystery class of items. That’s thirty-two Collection Items - leaving literally thousands of possible combinations! Of course, we can probably expect upgrades to only number in the tens, but still - that’s a lot of potential upgrades!



      With Nintendo saying that every item has a possible upgrade, that means we’ll be seeing at least fourteen or so upgrades over the course of the game. That’s more upgrades than the number of Heart Pieces we lose by having three extra hearts from the start! Already you can see that we’re not really getting cheaped out in the side content department. And we’re going to have to scout the world for the materials and loot to make these items also. While some materials may be so common as to render the hunt unworthy of the “exploration” name, you can be sure that others will be rarer and thus more of a challenge to find.



      Even the most basic upgrades - the shield upgrades - are basically like Heart Containers for your shield. And if your shield ever breaks, you'll have to get a new one and upgrade all over again to get back that durability boost.Not to mention that the item upgrades seem like more substantial rewards for exploration than Heart Pieces. Let’s face it - having the primary secrets inevitably just increase your health is a pretty lazy approach. There’s no new gameplay mechanic involved in just adding another unit to the player’s energy. Item upgrades, on the other hand, will often add new elements to combat and puzzle-solving, such as the rumored Slingshot scatter shot and the Beetle’s pincer attachment. These aren’t just “stats increasing” items, they practically become totally new items with each addition.



      Because of how much depth there is to the upgrades, I’m not at all worried that this game won’t have suitable rewards to drive exploration. If anything, we’re already seeing more potential than in any other Zelda game before - a unique approach to giving the player something to scour the world for, and one that factors more into the gameplay than, say, the masks, rings, or Kinstones ever did. This is a return to one of the most defining features of the original Zelda - get better equipment as you go so you can take down tougher enemies - and it’s good to see it back in full swing in Skyward Sword.



      If you need some additional convincing: we’ve got a Skyward Sword Item Upgrades Guide online as part of our Skyward Sword Walkthrough that’ll document just how extensive the upgrade system is. Because we’ve only seen limited footage of the upgrades in action it’s still under construction, obviously, but come the game’s release we’ll have a full list of all the upgrades and collection items, what they do, and how to find them.


      Related Articles:

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      Skyward Sword's upgrade system adds a renewed sense of growth to acquiring and upgrading items that the series hasn't really seen since A Link to the Past



      In response to some of the concerns about Skyward Sword starting you off with twice the Heart Containers we’re used to seeing, I wrote up an article about how, contrary to worries that this will make it easier, it actually definitely suggests a more difficult quest - but it looks as though difficulty wasn’t the only gripe. People are also worried that starting with more Heart Containers means fewer Heart Pieces, and therefore less in terms of side content and exploration beyond the main path.

      But if you really examine the information we have so far, you’d see that that couldn’t be further from the truth. First of all, Heart Pieces are not the only possible form of side content - Ocarina of Time had trading sequences, Majora’s Mask had masks, the Oracles games had rings, The Wind Waker had Treasure Charts, The Minish Cap had Kinstones, Twilight Princess had Poe Souls and Golden Bugs, Phantom Hourglass had Spirit Gems… see where I’m going with this? Second of all, we know based on the history this game’s director - Mr. Hidemaro Fujibayashi - has with the Zelda series that there will be tons of sidequests. But, more specifically for Skyward Sword, we know of another source of exploration, collection, and side content that’s definitely going to make up for any void in Heart Pieces - the Item Upgrade system.

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      Kotaku: Skyward Sword is a RPG http://www.zeldainformer.com/kotaku_skyward_sword_is_an_rpg/ Sat, 08 Oct 2011 16:40:00 +0000 http://localhost/wordpress90/?p=3472 Fi speaks of 'rumors' to Link this time around…



      I don’t know how in the world we missed this in the massive torrent of news, but it’s definitely something we need to talk about: Kotaku is saying that Skyward Sword is much more of an RPG than the other recent series entries. But while that discussion is interesting and something I’m going to address after the jump, what I really want to draw attention to is one of the reasons why they say this is.



      Apparently there’s a certain class of item you can find during the game that really makes this point hit home. Now, if you know me at all by now, you’ll know that I like to make my readers work for their info, so if you want to know what’s up, read the quote for details.



      UPDATE: Other details spotted and listed below.



      Most of it’s just discussion of how things we already know about are RPG-like, like the shattering shields, item upgrades, and so on, but one particular point caught my eye:


      I also found another Fi menu option called “Rumors”. I asked the Nintendo people if they could comment on it, which is an inside joke (loyal Kotaku readers will get it). What Rumors would Fi tell me about, I wondered? I clicked the option for her to speak. She started talking about a rumor that “medals” will give you beneficial effects as long as you’re carrying them. Oh my. Effects? I can equip special items that bolster certain qualities of my hero or his gear? That’s pure RPG right there. I couldn’t find any medals, mind you. I didn’t even have the one she described, which was a so-called potion medal that extends the duration of potion effects.



      Two things to note here:


      • Fi’s “rumors” seem to be a much more helpful version of Navi/Tatl/King of Red Lions/Ezlo/Midna’s hints, in that they clue you in on game features you may not have noticed otherwise. It sounds like these hints won’t just be limited to what you have to do next - they’ll also point you towards things like the item upgrades, repairing your shield, as well as…
      • The “medals,” which seem like the “rings” of Oracle of Seasons and Oracle of Ages (“good ol’ Fujibayashi,” one of us said in the staff chat when discussing this news). Equip one, and it’ll have various effects - the one listed here boosts the effects of potions, I imagine others will bolster your defense or offense, increase your firing speed, let you run faster. The possibilities are endless, really.
      • NEW! - Fi will also analyze the items you’re currently carrying based on the area you’re in. Their suitability for the current region and the balance of the contents of your pouch are both reported to you as percentages. Combine this with recent info about an item bank in the Bazaar and it looks like you’ll have to swap out equipment based on your destination once you get a certain number of items.

      I’ll be honest - this news makes my barely-an-hour old article on how growth in Skyward Sword is expanding beyond just Heart Containers seem like a joke. Not only will we upgrade our equipment, but we’ll also upgrade our character?



      Everything we’ve been learning lately really is starting to sound as though Zelda is taking more steps back towards the action RPG realm it pioneered back in the 80s. We’re seeing a renewed focus on building up your character through optional equipment rather than just linear progress - something I think we can thank Mr. Fujibayashi and his love of the original The Legend of Zelda for - and we’re seeing not only comebacks of these elements but major expansions of them. Is this the “back to basics” approach Aonuma spoke about at E3 2010? It certainly seems so.



      But I know the topic of what exactly the series’ genre is can be a bit heated, so let’s take it to the comments. Do you think that the RPG-like elements in Zelda are more of a return to form or a novelty for the series? Sound off below!



      Source: Kotaku


      Related Articles:

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      Fi speaks of 'rumors' to Link this time around…

      I don’t know how in the world we missed this in the massive torrent of news, but it’s definitely something we need to talk about: Kotaku is saying that Skyward Sword is much more of an RPG than the other recent series entries. But while that discussion is interesting and something I’m going to address after the jump, what I really want to draw attention to is one of the reasons why they say this is.


      Apparently there’s a certain class of item you can find during the game that really makes this point hit home. Now, if you know me at all by now, you’ll know that I like to make my readers work for their info, so if you want to know what’s up, hit the jump for details.

      UPDATE: Other details spotted and listed after the jump.

      ]]>
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      New Cave Story Screens http://www.zeldainformer.com/new_cave_story_screens/ Sat, 08 Oct 2011 18:38:35 +0000 http://localhost/wordpress90/?p=3473 nineteen.jpgThough not generating as much hype and excitement as some of the other holiday titles, Cave Story’s release is just around the corner. This game has gone from being a fan-made PC game to a DSi Ware title, and soon it will be fully remade using new graphics, 3D environments, and stereoscopic 3D.

      I have to say, while I own and love the original, I don’t know if I’ll get the new version. A huge part of the game’s charm comes from the fact that it’s clearly based on classic run and gun 2D platformers. The graphics are intentionally dated to enhance the nostalgia feel. Still, I might pick up Cave Story 3D when my wallet gets a little thicker and I’m all through with all the other 3DS titles this holiday season.




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      nineteen.jpgThough not generating as much hype and excitement as some of the other holiday titles, Cave Story’s release is just around the corner. This game has gone from being a fan-made PC game to a DSi Ware title, and soon it will be fully remade using new graphics, 3D environments, and stereoscopic 3D. Hit the jump for all the new screenshots.

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      Skyward Sword Walkthrough Update: Loot and Upgrades Added http://www.zeldainformer.com/skyward_sword_walkthrough_update_loot_and_upgrades_added/ Sat, 08 Oct 2011 18:30:00 +0000 http://localhost/wordpress90/?p=3474 Skyward Sword Walkthrough, Skyward Sword Item Upgrades Guide updated!

      If you paid attention to the last Skyward Sword Walkthrough update, you probably noticed that we now have a Skyward Sword Item Upgrades Guide page up. Yesterday it didn’t really have any content, just a preliminary tease of what’s to come, but now I’ve added a full description, including a list of the loot we already know about, the recipe for the Banded Shield, and the steps for upgrading equipment.



      We’re going to try to continue to flesh out our guide content before we get our chance to play through the full game, so keep all our guides pages bookmarked and watch for walkthrough updates periodically. Next on the list: the Skyward Sword Storyline Guide!


      Related Articles:

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      Skyward Sword Walkthrough, Skyward Sword Item Upgrades Guide updated!

      If you paid attention to the last Skyward Sword Walkthrough update, you probably noticed that we now have a Skyward Sword Item Upgrades Guide page up. Yesterday it didn’t really have any content, just a preliminary tease of what’s to come, but now I’ve added a full description, including a list of the loot we already know about, the recipe for the Banded Shield, and the steps for upgrading equipment.

      We’re going to try to continue to flesh out our guide content before we get our chance to play through the full game, so keep all our guides pages bookmarked and watch for walkthrough updates periodically. Next on the list: the Skyward Sword Storyline Guide!

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      Colors! to Include New Features on the 3DS: 3D Paintings, Shared Canvas, and More http://www.zeldainformer.com/colors_to_include_new_features_on_the_3ds_3d_paintings_shared_canvas_and_mo/ Sat, 08 Oct 2011 19:10:13 +0000 http://localhost/wordpress90/?p=3475 Colors! coming to the eShop late this year.

      Colors! is a homebrew application that has been available for the DS for years. It’s a pretty awesome piece of software that let’s you create digital paintings on the go.



      Nintendo Life has a new interview with founder and director of Collecting Smiles (the company behind Colors!), Jens Andersson, in which they talk about how Colors! is evolving from a homebrew title to an eshop title, what features the 3DS version of the software will have, and more.






      NL: What’s the advantage of the Colors! programs in comparison to other, similar ones like Flipnote Studio and Inchworm Animation?



      JA: Colors! has always been about painting, and really trying to hone in on that. Rather than being feature packed, we’ve tried to keep things really focused, fun, and pleasurable to the touch. Way too many programs out there try to do too many things and end up being unnecessarily complicated for it. Keeping it focused has been especially challenging, as Colors! has been developed alongside our very active community. You basically get as many feature requests as you have users, and while you really want to please everyone, you need to stay true to the product’s roots. Otherwise, people get confused, and they move on. We’ve stayed popular for a long time because people know and trust what Colors! is about.
      Speaking more about the advantages though, Colors! 3D has a bunch of features we think make the app special. Apart from the refined painting experience, and the ability to play back any painting that you see, you can tell how very excited we are about the ability to paint in 3D. We didn’t exactly know what would come out of prototyping this feature, but it has ended up being way cooler than we imagined.




      And that’s why Colors! has been such a popular homebrew software title. It focuses on one thing, in this case digital painting, and does it really well.



      However, the Colors! team have still added some new additions to the upcoming 3DS version. For starters, you will be able to create 3D paintings.



      NL: How will drawing in 3D change the experience? Does it require greater skill from the artist, or does the software apply a 3D effect automatically?



      JA: Painting in 3D is our stand-out feature and we’ve really worked on making sure it doesn’t become anything else but painting. We tried a bunch of things to get there, and some of those things were way too technical. The result we have now is layer-based painting where each layer has a separate depth.
      It might sound a little bit abstract, but it’s really super-simple and fun. Just playing with painting shapes on different layers in 3D feels very interesting. Seeing each layer on a different depth on the 3D screen makes it really intuitive to jump around and try things out. There hasn’t really been an easy way to create 3D paintings before, so we are very much looking forward to see what people will do with it.




      Another cool new feature will be collaborative wireless painting where up to four 3DS users will be able to share the same canvas. When you think about it, the possibilities that come with a shared canvas are really endless. I can’t wait to try it out and create some designs with my fellow artists. However, this shared canvas will only be available for local multiplayer use, and will not, at least at this time, incorporate the Download Play function. The fact that it’s only for local play is a bummer; I would have loved to create some collaborative pieces with my art buddies who don’t live near me.


      Colors! 3D will also have access to the online Colors! Gallery.



      In the interview, a question is posed about pressure sensitivity. Unfortunately the 3DS doesn’t have that feature itself, so it cannot be implemented into Colors! 3D. I wonder if it will be a different story on the Wii U; let’s hope so.



      The developers have yet to announce a price, but they intend to “make it as affordable as possible.” If development stays on schedule the app will be available in the eShop late this year.



      You can find out more about Colors! at its official website.





      Source: Nintendo Life

      ]]>
      Colors! coming to the eShop late this year.

      Colors! is a homebrew application that has been available for the DS for years. It’s a pretty awesome piece of software that let’s you create digital paintings on the go.

      Nintendo Life has a new interview with founder and director of Collecting Smiles (the company behind Colors!), Jens Andersson, in which they talk about how Colors! is evolving from a homebrew title to an eshop title, what features the 3DS version of the software will have, and more.

      You can check out highlights from the interview inside.

      ]]>
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      New Skyward Sword Preview, Twilight Princess References? http://www.zeldainformer.com/new_skyward_sword_preview_twilight_princess_reference/ Sat, 08 Oct 2011 20:08:46 +0000 http://localhost/wordpress90/?p=3476 g4pic.jpgG4TV has released part two of their three part Skyward Sword preview. Covering the Faron Woods section and the Skyview Temple, most of the stuff was just a new take on things we already know, but in particular one knew bit caught my eye.



      G4 reports that an old woman on the surface world informs Link that it has been her calling to await the arrival of the one who would be sent from the sky. This is very reminiscent of Link meeting Impaz in Twilight Princess.



      Ahh… Could it really be? Are you the messenger to the heavens?! Among the legends of my clan, there is a story from the time when the Oocca still maintained contact with the royal family.



      Yes, it said that a mysterious rod was handed down from the people of the sky, and it was called the Dominion Rod…The rod was only to be carried by the messenger to the heavens when the royal family needed to communicate with the Oocca.



      From generation to generation, my ancestors have guarded the book that, by royal decree, was to be given to the messenger to the heavens.



      In general, the concept of Skyloft is fitting with the Ooca and all the sky-related things of Twilight Princess. The stage is certainly set up to explain a lot of the mysteries of Twilight Princess. Impaz is of the Sheikah tribe, and we know the Sheikah will play a role in Skyward Sword, so it’s quite possible we could see this story play out. Maybe a return of the Dominion Rod, or the Oocca. And what about that book that Gaepora is holding in his official art? Could this be the Sky Book?



      Check out the full preview here, and feel free to discuss the possible Twilight Princess connections below.



      Related Articles

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      g4pic.jpgG4TV has released part two of their three part Skyward Sword preview. Covering the Faron Woods section and the Skyview Temple, most of the stuff was just a new take on things we already know, but in particular one knew bit caught my eye. Hit the jump to find out what G4 reported, unless you’re avoiding spoilers.

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      Whatever Happened to the Purple and Gold 3DS? http://www.zeldainformer.com/whatever_happened_to_the_purple_and_gold_3ds/ Sun, 09 Oct 2011 01:37:22 +0000 http://localhost/wordpress90/?p=3477 3dspurple.jpg

      I think I’ve personally reported on nearly all of Nintendo’s recent 3DS color model announcements over the past few months. I’ve noticed that no matter what, there will always be at least one commentor who mentions a purple 3DS. For awhile, I figured this was just hopeful thinking, especially since it was usually suggested that a purple model be released with Majora’s Mask 3DS (if it is ever actually put into production).



      However, more than one reader has mentioned it. After a quick Google search, I discovered that a purple 3DS does exist; I had forgotten all about it; is it possible Nintendo has too?



      Back at E3 2010, the year Nintendo announced the 3DS, the Nintendo booth had a handful of different colored 3DS models on display. Besides the obvious Cosmo Black and Aqua Blue, there was a purple, red, and gold model.



      3dscolours.jpg

      The red model, officially dubbed Flame Red, was released last month, but there has been no announcements for the purple and gold models. However, several models, which were not at E3 2010, have been announced. These include the Misty Pink and Ice White models. There is also a rumored Leafy Green model.



      The gold and purple models haven’t seen the light of day since 2010, but colored models, which weren’t even featured at E3, have been announced. Does this mean that only the red model made the final cut, and the white and pink models are considered more profitable than purple and gold?



      I think it’s a bit of yes and a bit of no.



      3dsgold.jpg

      First of all, if Nintendo is going to release a gold anything, they’re going to bundle it with a Zelda game. They didn’t do so with the Ocarina of Time remake because they’re probably planning on doing so with an original Zelda 3DS title.



      As for purple, they could still be planning on releasing it, but they might not be. So far the only released or announced colors have been black, blue, red, pink, and white, all of which have been used before for DS models.



      Black and white are the generic colors; they’re staples for video game hardware. Blue is pretty unisex; it let Nintendo launch the 3DS with a more colorful option than black to appeal to both girls and boys. Pink is their girl model (they heavily market it towards females), and it has done well. Red is very Nintendo (i.e. Mario, their logo color), and it makes sense that they would release it earlier than some of the other colors, especially since there were some recent red Wii hardware items. A lot of people also felt that the blue 3DS was a ‘girl color’ (not that I or many of you agree with this), so the red model gave an option for the male audience who wanted something more interesting than black.



      Purple is a color that used to frequent Nintendo hardware. However, it hasn’t been used for a long time, and Nintendo isn’t sure how it will do. The launch of the 3DS was a risk. There was no reason to make it riskier by choosing launch colors that didn’t have recent sales statistics attached to them. Right now, the 3DS is doing well, but it’s still in a recovery period. They’re still playing it safe, as seen by the recent Misty Pink and Ice White announcements. The last real purple piece of hardware was the Gamecube a decade ago. Before that there was also a purple N64 model, Game Boy Advance, and Game Boy Color (I still have my purple Game Boy Color). Purple the color of Nintendo during the 90s, not the 2000s.



      But Nintendo still made a mock-up for the purple 3DS, so they are thinking about bringing it back for whatever-you-call-this-decade. They’re probably just waiting to be on more solid ground, which they will be after the holiday season.



      I tease you with photoshop.

      If Nintendo does end up officially announcing a purple (‘Majora Purple’) model, they’ll probably do so during the first half of next year, not too long after the time they would have to announce the Leafy Green model (if that is in fact a thing, and if it will be released alongside the launch of Luigi’s Mansion 2).



      Readers, what do you think? Purple, yay or nay? I say yay; I miss purple.

      ]]>
      3dspurple.jpg

      I think I’ve personally reported on nearly all of Nintendo’s recent 3DS color model announcements over the past few months. I’ve noticed that no matter what, there will always be at least one commentor who mentions a purple 3DS. For awhile, I figured this was just hopeful thinking, especially since it was usually suggested that a purple model be released with Majora’s Mask 3DS (if it is ever actually put into production).

      However, more than one reader has mentioned it. After a quick Google search, I discovered that a purple 3DS does exist. I had forgotten all about it; is it possible Nintendo has too?

      ]]>
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      How Would You Like To Own A Musical Zelda Artwork? http://www.zeldainformer.com/how_would_you_like_to_own_a_musical_zelda_artwork/ Sun, 09 Oct 2011 07:31:55 +0000 http://localhost/wordpress90/?p=3478 I do say.For those of you who enjoy the finer things in life, the arts, you might allow this “musical” Zelda artwork to tinkle your fancy. YouTube user EdElric666 has posted a preview of an item which he had composed himself - a stencil of a well-renowned and dearly-loved Twilight Princess concept art. The canvas also comes packaged with it an iPod Shuffle containing an orchestrated version of the Ocarina of Time soundtrack. With this fine piece, any Zelda fan will be able to woo their guests with the sound of Hyrule in their living room or private gallery.



      And if you really are the sort of gentleman or lady who has a taste for both the arts and The Legend of Zelda, then you better move your pompous bottoms quickly, because the supply of these musical artworks are limited, and the bidding is currently underway. The composer claims that all proceeds will be delivered to charity, and he implores you to bid kindly.




      A fine piece Harold, how much did you say you paid for it?




      If you would like to place your bid, or request that EdElric666 produces more of these artworks, you need only contact the artist via their YouTube account. Happy bidding to all!



      Source: GoNintendo

      ]]>
      I do say.For those of you who enjoy the finer things in life, the arts, you might allow this “musical” Zelda artwork to tinkle your fancy. YouTube user EdElric666 has posted a preview of an item which he had composed himself - a stencil of a well-renowned and dearly-loved Twilight Princess concept art. The canvas also comes packaged with it an iPod Shuffle containing an orchestrated version of the Ocarina of Time soundtrack. With this fine piece, any Zelda fan will be able to woo their guests with the sound of Hyrule in their living room or private gallery.

      And if you really are the sort of gentleman or lady who has a taste for both the arts and The Legend of Zelda, then you better move your pompous bottoms quickly, because the supply of these musical artworks are limited, and the bidding is currently underway. The composer claims that all proceeds will be delivered to charity, and he implores you to bid kindly. Jump inside for a video, and more details regarding how you might get your gloves on these fine artworks.

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      Resident Evil: Revelations Uses 3D To The MAX! http://www.zeldainformer.com/resident_evil_revelations_uses_3d_to_the_max/ Sun, 09 Oct 2011 13:48:39 +0000 http://localhost/wordpress90/?p=3480 Resident Evil: Reveletions in 3DWith all the recent studies about people disliking the Nintendo 3DS’ 3D graphics, it’s nice to hear from game producers that those complainers would be missing out. I personally have no issues with the 3D, but maybe I stare at television and computer screens too much.



      The assistant producer of Resident Evil: Revelations, Tsukasa Takenaka, has explained that the concept of the game was already thought up before they even had the handheld. The 3D doesn’t change how the game plays, but merely enhances the horror. From what I remember in playing the demo in Mercenaries, I can easily agree that attacking the infected is pretty neat in 3D.



      “Someone’s always thinking about a new Resident Evil game, or something interesting that we could do. So I would say that there was the idea for a Resident Evil game that ended up being the core of Revelations before we had the new hardware; then, as soon as we get it in our hands and see what it’s capable of, all of those ideas really take shape.”



      “A lot of it is visual, but with that added dimension—you kind of going into the game, the feeling of presence in the game—really does enhance the horror in a way that you can’t really do with just a 2D screen.”



      “Also, the sound of the 3DS is really, really great. Certainly, if you’re really wanting to immerse yourself in an environment, maybe the speakers of the 3DS aren’t 100 percent up to the task, but if you get some headphones, and experience the environment that way, it’s really quite immersive.”




      Source: MyNintendoNews

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      Resident Evil: Reveletions in 3DWith all the recent studies about people disliking the Nintendo 3DS’ 3D graphics, it’s nice to hear from game producers that those complainers would be missing out.  I personally have no issues with the 3D, but maybe I stare at television and computer screens too much. 

      The assistant producer of Resident Evil: Revelations, Tsukasa Takenaka, has explained that the concept of the game was already thought up before they even had the handheld.  The 3D doesn’t change how the game plays, but merely enhances the horror.  From what I remember in playing the demo in Mercenaries, I can easily agree that attacking the infected is pretty neat in 3D.


      To read his statement, clickity click on the jump!

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      Skyward Sword Areas Revealed: Sealed Grounds and Deep Woods http://www.zeldainformer.com/skyward_sword_areas_revealed_sealed_grounds_and_deep_woods/ Sun, 09 Oct 2011 13:55:00 +0000 http://localhost/wordpress90/?p=3481 The Deep Woods, at the heart of the Faron Woods
      The Skyward Sword news just doesn’t stop! IGN reveals the name of the area Link lands in when he dives down into the Faron Woods region: the Sealed Grounds. It seems to be that spiral-looking area to the southwest of the forest proper that we see a vortex swirling in the center of on the World Map. The name of the place gives me a creepy vibe - is it the resting place of the game’s sealed villains? Is it the place where Link will forge the Master Sword? - the place kind of reminds of me the Sacred Grove in Twilight Princess. We don’t exactly know, but we do know that this is where we’ll start our voyage on the surface.



      Another preview from 1up reveals another area name in Skyward Sword‘s Faron Woods region: the Deep Woods. Now, the fact that they seem to be using this name to refer to the Skyview Temple, while no other previewers have done so, makes me a little suspicious that this may be another GameSpot-esque fail, but I’m going to give them the benefit of the doubt and assume they’re thinking of the area immediately surrounding the temple - seen in the thumbnail above. It’s full of pitfalls, making “Deep Woods” a bit of a pun.



      I’ve also taken the liberty of updating our Skyward Sword Walkthrough to include these areas. Our Skyward Sword Heart Piece Guide, when completed, will also refer to these specific area subdivisions when describing Heart Piece locations.



      Curious to see these places? Check out the screens I’ve gathered showing both areas:


      I'm thinking the area where you find the Skyview Temple entrance is the Deep Woods Will all dungeons have a separate area within the broader region? Probably


      I'm reasonably sure this is the Deep Woods based on the long drop from this tightrope Another shot the Skyview Temple exterior - heart plant on the right!


      I'm pretty sure <i>this</I> is the Sealed Grounds. You start at the top of this crater-like area and work your way down. There’s what looks like a shrine at the starting point.”></a></p>

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Source: <a href=IGN, 1up


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      ]]> The Deep Woods, at the heart of the Faron Woods
      The Skyward Sword news just doesn’t stop! IGN reveals the name of the area Link lands in when he dives down into the Faron Woods region: the Sealed Grounds. It seems to be that spiral-looking area to the southwest of the forest proper that we see a vortex swirling in the center of on the World Map. The name of the place gives me a creepy vibe - is it the resting place of the game’s sealed villains? Is it the place where Link will forge the Master Sword? - the place kind of reminds of me the Sacred Grove in Twilight Princess. We don’t exactly know, but we do know that this is where we’ll start our voyage on the surface.

      Another preview from 1up reveals a second new area: the Deep Woods. Jump inside for the details as well as the screens I’ve gathered showing both areas. I’ve also taken the liberty of updating our Skyward Sword Walkthrough to include these areas. Our Skyward Sword Heart Piece Guide, when completed, will also refer to these specific area subdivisions when describing Heart Piece locations.

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      3481 0 0 0 1up Says Skyward Sword Actually Has a Three-Layer World: The Sky, the Overworld, and the Underworld http://www.zeldainformer.com/1up_says_skyward_sword_actually_has_a_three-layer_world_the_sky_the_overwor/ Sun, 09 Oct 2011 14:10:00 +0000 http://localhost/wordpress90/?p=3482 Notice how the entrance to the dungeon takes you underground?
      There was yet another interesting detail packed in with 1up’s preview of Skyward Sword: the dungeons are actually underground, adding a “third layer” to the two-tiered game world. Not only will we dive from the sky to the surface, but each of the dungeon entrances also seems to lead underground - deep into the underworld.



      I’ve been thinking about this subject too ever since I realized that both the Skyview Temple and Earth Temple entryways are actually staircases leading down, down below the earth, but it’s nice to see it from a more hands-on source. It’s a neat throwback to the original The Legend of Zelda, which depicted each dungeon as an underworld labyrinth.



      Here’s the quote from 1up:


      [The surface] is where the game’s dungeons are located, but it’s not a straight shot from the sky to the underworld [...] this adventure divides its world into three layers rather than the usual two. Above the dungeons, you have the overworld; meanwhile, above it all is the realm of Skyloft, best described as an aerial take on Wind Waker’s sea.



      I doubt the dungeons will actually serve as references to The Legend of Zelda because these two games are so distant chronologically, but still - this is a much-appreciated return to tradition, even if it’s just an aesthetic gesture. We’ve been seeing a lot of these kinds of returns to form in Skyward Sword!



      Source: 1up


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      Notice how the entrance to the dungeon takes you underground?
      There was yet another interesting detail packed in with 1up’s preview of Skyward Sword: the dungeons are actually underground, adding a “third layer” to the two-tiered game world. Not only will we dive from the sky to the surface, but each of the dungeon entrances also seems to lead underground - deep into the underworld.

      I’ve been thinking about this subject too ever since I realized that both the Skyview Temple and Earth Temple entryways are actually staircases leading down, down below the earth, but it’s nice to see it from a more hands-on source. It’s a neat throwback to the original The Legend of Zelda, which depicted each dungeon as an underworld labyrinth.

      Hop inside for the quote from 1up.

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      Skyward Sword: Examining the World Map So Far http://www.zeldainformer.com/skyward_sword_examining_the_world_map_so_far/ Sun, 09 Oct 2011 15:15:00 +0000 http://localhost/wordpress90/?p=3479 Look at the areas we've seen on this Skyward Sword map overview of Faron Woods! Can you spot some rather telling details?



      Now that we’ve got a decent overview of the Faron Woods area on the world map, I’m noticing several telling things about the scale and hopefully the way we’ll progress through each area. Naturally, I’m not very sure at all about much of this - it’s all speculation based on my first glance impressions of what we’re seeing - but there are a couple things about what’s been revealed that really excite me. That said, there are also some things that bug me - but let’s focus on the good first, no?



      Based on what we know about the Faron Woods region, I think it’s safe to say that we can make out three primary areas within the region: the Sealed Grounds is the southwest area, and the starting point when you first reach the surface, the Faron Woods is the large central area, with a giant tree at its center, and the Deep Woods is the area immediately surrounding the Skyview Temple to the northeast. Already that sounds like a pretty huge area to explore before we’ve even reached the first dungeon, which is a nice prospect.



      There’s a strange vortex in the center of the Sealed Grounds, which clues me into its purpose: I’m guessing this is the site where the demons from the game’s backstory were sealed, and the vortex indicates that the seal is weakening. During Miyamoto’s 3DS conference presentation, we saw Link face the giant black beast from the E3 2011 trailer and start racing it in a climb towards the top of an area that looks eerily similar to the Sealed Grounds. Could that be the moment when the demons break free?



      But what about that small clearing that’s separate from the Faron Woods proper? All that we can really see is a small structure (a hut, perhaps!) - I think it’s safe to say that this is where we’ll meet the old woman who’s been waiting for the hero from the sky. Is there more to that area, though? I doubt there’s much in the way of population there since it seems that pretty much every human has vacated and took the trip up to Skyloft, but there could be a bit more of a village there, or at least more evidence of civilization.



      This door seems to be located in Faron Woods…I’ve got another thought brewing related to that area, though. In one of the recent Skyward Sword trailers we saw a glimpse of a door adorned with Sheikah symbols. Could the door be part of this structure? Given that the lady who lives here already seems to have Sheikah connections, I wouldn’t be surprised. The door seems to show up early on in the game based on Link having the Wooden Shield equipped when he stumbles upon it, as well as its early position in the trailer - but, really, we have no idea what the context is…



      My other observation is tied to that small region at the southeast corner of the map, which wasn’t filled in along with the rest of the woods. This is really encouraging, since it means we’ll have to return to this area at some point to unlock a new pathway! The vibe I’m getting from that area is that it’s a watery one - we see what looks like a waterfall spilling down towards what I’m guessing is a lake (Skyward Sword‘s Lake Hylia?). Since the other two large regions seem to be the Eldin Volcano area and the desert, it makes sense that the aquatic land would have to be attached to another region - and what better pick than the forest?



      A flooded forest + what looks like a watery area nearby - I think we might have to return to areas in a very dynamic way!
      I wonder if this might have something to do with the apparent flooding that we see in some later scenes and screenshots. We heard in the intro legend that the evil forces dried up much of the water in the land - could we have to replenish it at some point? If that area really is a lake, I imagine we’ll have to restore water to the area, which could mean flooding the forest for at least a brief interval in the process.



      If there’s anything I can say for sure, though, it’s that we shouldn’t worry about there only appearing to be three main regions on the surface. It’s clear that we’ll be returning to each of those regions and finding new places and content to explore, and probably tackling new obstacles in the old areas as well. Not only that, but we’ve already learned that even the areas we can already see are further divided into several sub-areas, each with its own atmosphere and unique set of challenges, and we’ve barely scratched the surface in terms of what there is to do up in the sky.



      Don’t let your first glance impressions fool you - this really is shaping up to be the most content-filled Zelda yet.


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      Look at the areas we've seen on this Skyward Sword map overview of Faron Woods! Can you spot some rather telling details?



      Now that we’ve got a decent overview of the Faron Woods area on the world map, I’m noticing several telling things about the scale and hopefully the way we’ll progress through each area. Naturally, I’m not very sure at all about much of this - it’s all speculation based on my first glance impressions of what we’re seeing - but there are a couple things about what’s been revealed that really excite me. That said, there are also some things that bug me - but let’s focus on the good first, no?

      Hop inside for some observations.

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      Skyward Sword: All of My Hate http://www.zeldainformer.com/skyward_sword_all_of_my_hate/ Sun, 09 Oct 2011 18:25:49 +0000 http://localhost/wordpress90/?p=3483 It's not all rainbows and roses, though…
      After joining in on a fun and healthy discussion of Skyward Sword‘s strengths and flaws on our forums, I decided to give the topic its due justice in a pair of articles dedicated to my own likes and dislikes based on what we know so far.



      Last weekend I posted a list of things I adore, but this week I’m getting into the stuff I’m not so keen on.


      The Sky - more of that big blue emptiness?

      While I sing my praises of the feel of Wind Waker‘s sailing mechanic, even I can admit that I’m not particularly excited to be striking out into the wild blue nothing again in Skyward Sword. Flight is fun and certainly more engaging than Wind Waker‘s sailing, and while the idea of a sky world is cool, I just can’t see flying through those wide open spaces being all that exciting.



      I was hoping that most of the sky islands we’d visit throughout our trek through the clouds would be at least somewhat large, like a mini-dungeon up in the clouds, but that’s looking less likely every day. The ones we’ve seen so far - aside from Skyloft - are either home to minigames or incredibly tiny. Sure, I’ll love scouting them for treasures and so on, but when the islands are only so large there’s only so much potential for appeal. I can’t say this sours the deal all that much, but it definitely seems like a missed opportunity to me.


      Skydiving seems boring

      Skydiving didn’t really bother me at first - it seemed like a cool segue between the sky and the surface. I saw it as a sort of glorified loading screen, which was fine with me. Then I saw what Kingdom Hearts: Dream Drop Distance was doing with the Drop mechanic, and it occurred to me just how lazy Skyward Sword‘s skydiving looks by comparison. I mean, having to whip out that Sailcloth as we’re close to hitting the ground is something, I suppose, but no obstacles as we’re falling?


      I'd love to have to avoid enemies as I fell - that'd be a satisfying challenge



      Again, it’s not really a dealbreaker or anything, but it’s definitely disappointing to see this game failing to make skydiving a truly special experience given all its other shining achievements.


      Enemies seem a bit slow

      Don’t get me wrong - the way enemies work to block your attacks and parry your moves is great - but enemies just don’t seem aggressive enough this time around. Even the Stalfos doesn’t attack all that often, meaning that the core challenge of combat is getting past your opponent’s defense, not outlasting their attacks. Now, based on recent previews, this doesn’t really mean the game’s a cakewalk by any means, but I was hoping for enemies that were a bit, I dunno, meaner?



      Some enemies also seem to go down a little too easily. With creatures like Keese and Chu Chus this is okay, but Bokoblins take only three hits to kill, meaning you can take them down before they even get the chance to put up a fight pretty easily. I made a comment in a recent article about my only real gripe with enemy difficulty is how you can knock around the baddies once you get past their defenses, and honestly if enemies recovered more quickly from your own blows the low number of individual hits some of them take wouldn’t bug me so much.



      I still think it’s going to be the toughest 3D Zelda of the bunch, but greater enemy aggression could be the defining feature that takes it one step further to become the hardest game in the series.


      The surface seems more linear than we suspected

      After the E3 2010 demo, many of us thought we were finally getting a return to the more non-linear structure of the original Zelda games…but recent previews seem to suggest this isn’t the case, at least not on the level we hoped for. Game Informer, for example, described the path through Eldin Volcano to the Earth Temple as fairly linear - something I had begun to worry about after seeing that the surface areas don’t so much drop you in the middle of an area, but rather leave you off at a “starting point” as was the case in Super Mario Galaxy. Others made the same comparisons when we first saw Eldin Volcano revealed.




      Freedom to deviate from the beaten path is really important to me when I play Zelda, so I’m still holding out hope that there’s some opportunity to branch out - but I’m not gonna really hold my breath. If there’s anything that could really hurt the experience for me, this is it, but I still managed to enjoy some of the series’ more linear entries so as long as the content is strong and the fun factor is still there, I’ll still love the hell out of this game.



      But if this game walks me through most of the required tasks, either through Fi’s guidance or simply not being able to go anywhere but the next objective, you can bet that aspect of the game is going to be the target of all my hate and rage.


      The surface is disconnected

      Despite the fact that all signs pointed to the surface world areas being accessible only from the sky and not interconnected, I gave Skyward Sword the benefit of the doubt for as long as I could - but my fire has kind of burned out now that we’ve seen the game’s world map, which all but confirms that these regions don’t cross over between one another whatsoever.



      I know that this is inevitably because the way the sky-surface dynamic works makes any possibilities for travel between the surface areas basically irrelevant - you can hop up to the sky from any save statue and drop right down to any statue you’ve already visited - but it’s the principle of the thing. I can’t help but be at least a little pissed off by this decision. For me, finding different ways to get to various areas is part of the series’ DNA. And while I love a lot of the changes and improvements Skyward Sword is making to the Zelda formula, a focus on discovering connections between areas was an aspect that I was hoping they’d never, ever touch.


      Gameplay features that make me cringe

      Beyond these gripes, there are a few gameplay features that I’m straight-up dreading. I don’t think they’re not going to work well or anything - they’re just not at all what I hope to find myself doing in a Zelda game.



      A solid example is the ball-rolling mechanic we’ve seen in the Earth Temple - Link hops on a stone sphere and uses it to cross over sections of lava flowing through the temple’s innards. I wasn’t really that huge a fan of the rolling levels in Super Mario Galaxy, and I definitely am not looking forward to this part of Skyward Sword. I’ll give them a little credit for trying to work combat into the mechanic - but I’m not at all convinced that’ll vindicate the idea for me.


      Ball rolling 1 Ball rolling 2



      I’m also not really digging the vine-swinging mechanic. Not to say that I think that swinging across gaps is bad in principle - it worked in Wind Waker and Donkey Kong Country - but the whole “swing the Wii Remote to swing” thing wasn’t as intuitive as it sounds based on my experience at E3. Maybe I’ll get used to it, but it was one of those things that I already know didn’t impress me.



      One last gripe: that Gust Bellow. I love Super Mario Sunshine, but I love it for its crazy platforming and the F.L.U.D.D. powerups like the Hover nozzle - not for the “point and spray” mechanic. Like the ball-rolling gameplay, that’s definitely not something I wanted to see carried over from Mario to Zelda.



      In the end, I’m of course quite convinced that the good outweighs the bad, but that doesn’t mean there can’t be things that go against my preferences - or that I positively loathe, for that matter.



      Is there anything you’ve seen from Skyward Sword so far that just ain’t doing it for you? Or is the game the peak of Zelda perfection for you? Sound off in the comments!


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      It's not all rainbows and roses, though…
      After joining in on a fun and healthy discussion of Skyward Sword‘s strengths and flaws on our forums, I decided to give the topic its due justice in a pair of articles dedicated to my own likes and dislikes based on what we know so far.

      Last weekend I posted a list of things I adore, but this week I’m getting into the stuff I’m not so keen on. Hop inside for all the stuff I hate in Skyward Sword.

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      An Amazing Legend of Zelda 25th Anniversary Tribute http://www.zeldainformer.com/an_amazing_legend_of_zelda_25th_anniversary_tribute/ Sun, 09 Oct 2011 21:00:13 +0000 http://localhost/wordpress90/?p=3484 Legend of Zelda Tribute VideoThere is so much going on for the Legend of Zelda 25th Anniversary, it’s difficult to keep up. Both Nintendo and many Zelda fans are helping in the celebration. With so many amazing titles, I’ve come across a collaboration video that will make you itch to pick up a controller and divulge into nostalgia.



      It goes through clips of some of the greatest and most well known times in all the games, and each of us at Zelda Informer have agreed: it’s done quite nicely. For a slow weekend, it’s always nice to kick back and simply enjoy a fan made video.

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      Legend of Zelda Tribute VideoThere is so much going on for the Legend of Zelda 25th Anniversary, it’s difficult to keep up.  Both Nintendo and many Zelda fans are helping in the celebration.  With so many amazing titles, I’ve come across a collaboration video that will make you itch to pick up a controller and divulge into nostalgia.


      It goes through clips of some of the greatest and most well known times in all the games, and each of us at Zelda Informer have agreed: it’s done quite nicely.  For a slow weekend, it’s always nice to kick back and simply enjoy a fan made video.

      Clickity click on the jump to see it!

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      Get Involved with Zelda Informer on Twitter http://www.zeldainformer.com/zelda_informer_now_dominating_twitter/ Sun, 09 Oct 2011 22:45:56 +0000 http://localhost/wordpress90/?p=3485 Twitter Logo

      It’s no secret that Zelda Informer likes to think we’re involved in all the happenings when it comes to online social networks. You all know about our Facebook page right, and how through it you can win yourself a 3DS and game? Of course you do, but there’s more to social media than Facebook. We speak, of course, of the superior Twitter.

      There’s lots of ways you can get involved with Zelda Informer on Twitter. Follow the site @ZeldaInformer, and address your tweets to us to join the conversation box on our mainsite (just on the right there, and down a bit). You can also follow some of our senior staff members directly. Check out Dathen @dathboc, Ben @Erimgard and Alex @ZI_Lex. It’s the best way to keep up to date with each writer’s latest articles and opinions in the world of Nintendo, and the easiest way to directly ask them questions. Tweet away folks.

      Also check out Erica @ninjakittygamer and Bre @89ravenclaw.

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      Twitter Logo

      It’s no secret that Zelda Informer likes to think we’re involved in all the happenings when it comes to online social networks. You all know about our Facebook page right, and how through it you can win yourself a 3DS and game? Of course you do, but there’s more to social media than Facebook. We speak, of course, of the superior Twitter.

      There’s lots of ways you can get involved with Zelda Informer on Twitter. Follow the site @ZeldaInformer, and address your tweets to us to join the conversation box on our mainsite (just on the right there, and down a bit). You can also follow some of our senior staff members directly. Check out Dathen @dathboc, Ben @Erimgard and Alex @ZI_Lex. It’s the best way to keep up to date with each writer’s latest articles and opinions in the world of Nintendo, and the easiest way to directly ask them questions. Tweet away folks.

      More of our writers inside…

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      Skyward Sword Walkthrough Update: Items & Gear Guide Launched http://www.zeldainformer.com/skyward_sword_walkthrough_update_items_gear_guide_launched/ Sun, 09 Oct 2011 23:20:00 +0000 http://localhost/wordpress90/?p=3486 Skyward Sword Walkthrough, Skyward Sword Item Upgrades Guide updated!

      Okay, so it was probably a little ambitious to think that I’d be able to finish the Skyward Sword Storyline Guide by the end of the day as well as crank out a few articles and news pieces. There just aren’t enough hours in the day. Nevertheless, I wanted to make sure I had at least one major Skyward Sword Walkthrough update to announce today, so I’m proud to present the beta version of our Skyward Sword Items & Gear Guide!


      The items guide details the locations of all the major items and gear appearing in Skyward Sword, and is designed to be used in tandem with our Skyward Sword Game Controls guide (which is spoiler-free) and Skyward Sword Item Upgrades Guide to give you all the info you could possibly need on how to obtain, forge, and master the various items appearing in the game.



      Stay tuned over the next few weeks, since we’re planning to update our walkthrough contents at least once every couple days from now until we get our nerdy hands on the game.


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      Skyward Sword Walkthrough, Skyward Sword Item Upgrades Guide updated!

      Okay, so it was probably a little ambitious to think that I’d be able to finish the Skyward Sword Storyline Guide by the end of the day as well as crank out a few articles and news pieces. There just aren’t enough hours in the day. Nevertheless, I wanted to make sure I had at least one major Skyward Sword Walkthrough update to announce today, so I’m proud to present the beta version of our Skyward Sword Items & Gear Guide!
      The items guide details the locations of all the major items and gear appearing in Skyward Sword, and is designed to be used in tandem with our Skyward Sword Game Controls guide (which is spoiler-free) and Skyward Sword Item Upgrades Guide to give you all the info you could possibly need on how to obtain, forge, and master the various items appearing in the game.

      Stay tuned over the next few weeks, since we’re planning to update our walkthrough contents at least once every couple days from now until we get our nerdy hands on the game.

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      The Importance of Gerudo Desert: A Character Study http://www.zeldainformer.com/the_importance_of_gerudo_desert_a_character_study/ Mon, 10 Oct 2011 03:20:21 +0000 http://localhost/wordpress90/?p=3487 The Importance of Gerudo Desert: A Character Study.
      And now we come to the desert. I really love this part of Ocarina of Time, and the Gerudos are a big fan favorite.



      Up until this point I have discussed Link’s journey from his humble beginnings in Kokiri Forest to his experiences within the Shadow Temple. While Link started off as a child who felt like an outsider in his own village, his self-esteem grew and grew after he embarked upon a quest across Hyrule. He met Malon, Zelda, the Gorons, and the Zoras and finally felt like he belonged and had worth. However, after he inadvertently let Ganon into the Sacred Realm, he was plagued with feelings of guilt and journeyed to the Forest, Fire, Water, and Shadow Temples in order to make up for what he did. However, along the way, he learned how to be an adult by letting go of his childhood, discovering the power of friendship, and empathizing with others. Finally, in the Shadow Temple, he was able to accept the fact that what Ganondorf did seven years ago was not his fault.



      By emerging from this last stage, Link, as a hero, is reborn. He’s no longer handicapped by his own personal flaws. He has beaten his own inner demons, and it is now time to tackle the final conflict: Ganondorf. However, there is one more crucial step to take before Link continues down that road. In order to confront one’s arch-nemesis, one must understand their arch-nemesis. Not only is this character study about Nabooru, but it is also about Ganondorf.



      As I’ve stated previously in this series, I had to take certain liberties when writing an adaptation of the game that would work on the silver screen. I took the most liberties when I wrote the Spirit Temple segment of the story. I love what the game does, but it simply did not work. Every time Link travels back in time (which he does for both the Shadow Temple and the Spirit Temple to affect his ability to access both temples in the future) it’s really cool in the game, but on-screen the whole film falls flat. This is because when Link first discovers he is an adult, a goal is instantly initiated: Link wants to go back in time, he wants to be a kid again, he wants those seven years back. By the end of the story things have changed. Link wants to stay. Once again, the very thing he wanted ends up being a bad thing. It’s one of the most common writing devices in existence.



      It does exist, it really does.

      I ended up having to change a lot plot-wise to get the Spirit Temple to work without throwing off the pacing of the script, but I managed to maintain and even emphasize all the characters related to this portion of the story. So unlike the Shadow Temple, where I cut out characters and shifted forward earlier characters (i.e. Dark Link), my changes will not affect my discussion because everything is still there, just presented differently.



      The Spirit Temple is the final temple Link must complete in order to awaken the Sages. The Spirit Temple is located in Gerudo Desert, and is the only temple located in an environment that is wholly unfamiliar to Link; every other location he had previously encountered as a child.



      Link journeys to Gerudo desert, but finds the land inhospitable, not only because it’s a desert, but because of the Gerudos. We know that Ganondorf is a Gerudo himself, so we are entering enemy territory, and we don’t want the Gerudos to find out who Link really is in case they hand him over to Ganondorf before he collects the Spirit Medallion. There are bad signs from the minute Link enters Gerudo Canyon. First of all, the bridge is out (not very welcoming). Second, a handful of carpenters have been imprisoned by the Gerudos. Link, despite the risk, heads to Gerudo Fortress, which is on the way anyways, to try to fix the misunderstanding, but upon arriving he is imprisoned himself. Apparently, the Gerudos arrest anyone who isn’t a woman and isn’t Ganondorf. The good news is that they’ve only arrested Link because he is a male; they don’t know that he’s the kid causing all of Ganondorf’s trouble, which is, in itself, suspicious. Link easily breaks out and frees the carpenters by fighting off some the Gerudo guards. He lets all the guards get away and all of them find the warden and report to her that they were beaten by a competent swordsman.



      Naturally the warden should be suspicious of Link, but she is instead impressed by Link’s fighting skills and accepts him as a member of the tribe, allowing him passage through Gerudo country.



      It’s pretty obvious, from talking with the warden and other various Gerudos, that Ganondorf, for the most part, ignores them. He hasn’t communicated with them, he hasn’t even told them to keep a look out for Link. If he had, he may have prevented his defeat.



      Link continues on through the desert until he finally reaches the Spirit Temple. After a brief chat with Sheik, who doesn’t give Link personal advice this time because he no longer needs it, he learns that he cannot continue through the temple until he has traveled back in time to learn about something that happened seven years ago.



      'This melody will lead a child back to the desert.'

      “Past, present, future… The Master Sword is a ship with which you can sail upstream and downstream through time’s river… The port for that ship is in the Temple of Time… To restore the Desert Colossus and enter the Spirit Temple, you must travel back through time’s flow… Listen to this Requiem of Spirit… This melody will lead a child back to the desert.” - Sheik.



      I find the end bit of Sheik’s monologue particularly interesting. While Link does need to return to the desert, since he has to travel to Temple of Time to time travel, the end could also be referring to Ganondorf. In a way, it echoes the Geurdos’ desire that Ganondorf would return to desert as he was when he was a child before everything went wrong. Essentially, the return of the Prodigal Son.



      After traveling seven years into the past, Link meets Nabooru who is trying to sneak into the temple to steal something. When she asks him what he wants, Link asks about a Sage and wanting to see the temple, which is all sorts of adorable. She doesn’t really know what he’s talking about but reassures him that, while she is a Gerudo, she is nothing like Ganondorf. She is actually trying to mess with some of his plans; some of his minions are using the temple as a hideout (Hmmm… someone is worried about the desecration of a temple? I wonder if they are a Sage?). It is here that Link learns that the Gerudos are indeed an all female race. Only one male is born every hundred years, and that individual becomes King of the Gerudo.



      By DeviantArt user Crazyfreak.

      “I’m Nabooru of the Gerudo. I’m a lone wolf thief. But don’t get me wrong! Though we’re both thieves, I’m completely different from Ganondorf. With his followers, he stole from woman and children, and he even killed people! A kid like you may not know this, but the Gerudo race consists only of woman. Only one man is born every hundred years… Even though our laws say that lone male Gerudo must become King of the Gerudo, I’ll never bow to such an evil man!” - Nabooru.



      There’s something very interesting about Nabooru: she talks about Ganondorf as if she knew him personally. This is further suggested by the fact that Koume and Kotake go out of their way to kidnap Nabooru on Ganondorf’s behalf. Additionally, it is echoed in the pair’s shared line when addressing Link: “You’ve got guts, kid.” Whether this is, as many fans have guessed, because they were romantically involved or just related is unimportant. All that matters is that Ganondorf once saw Nabooru as valuable and wanted her as his second-in-command either by her own free will or by force.



      Link, after witnessing the kidnapping, goes back to the future, where he finds the Spirit Temple deserted. However, now equipped with the silver gauntlets, he is now able to make his way through the temple and to its inner chamber, where he runs into the very two witches who kidnapped Nabooru seven years before.



      Brainwashed for seven long years.

      Kotake and Koume try to dispose of Link by having the Iron Knuckle fight him off. When he defeats the metal monster, he simultaneously frees Nabooru from her iron prison and her brainwashing. The witches reappear and capture Nabooru once more. This time, Link chases after them. Despite transforming into Twinrova, Link defeats them and frees Nabooru, who, big surprise, is really the Spirit Sage.



      Nabooru knew Ganondorf, and she knew him long enough to feel betrayed by him when he turned his sights on Hyrule. However, this is all based on some evil Ganondorf did before he invaded Hyrule Castle and took the Triforce.



      What happened can be guessed at by taking a look at Wind Waker. The Ganondorf in Wind Waker is the same Ganondorf in Ocarina of Time, but after he has escaped his seal. During the game’s climax, Ganondorf gives a speech about Gerudo Desert and Hyrule:



      Motivation!

      “My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing… Death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose.” - Ganondorf, WW.



      Gerudo Desert was a harsh place to live, and at one time Ganondorf did care for it. One day, Ganondorf rode east, probably in search of aid, and discovered the land of Hyrule; it drove him insane. At first he saw Hyrule as a hope for his people, but over time he forgot about them and only sought the land. He tried to obtain the green fields of Hyrule by taking them by force. At one point, I assume during the war the preceded the opening of Ocarina, he changed tactics and allied himself with the King of Hyrule in an attempt to obtain the legendary Triforce, which he would in turn use to make Hyrule his. It is ironic that when he used the Triforce of Power to establish self as the King of Evil he actually destroyed what made Hyrule, Hyrule.



      “I have lived bond to Hyrule. In that sense, I was the same as Ganondorf.” - King Daphnes, WW.



      The character of King of Hyrule, as represented in Wind Waker, runs parallel with Ganondorf’s character. Both men are two sides of the same coin; both desire Hyrule as it once was; they desire the kingdoms that they feel were wrongfully taken from them. But while both men have lived regretting the past, only King Daphnes faces his regrets and lets go of the past. Unlike Ganondorf he is able to reconcile with the gods and accept that Hyrule is gone. He is able to accept that his time is over and dies peacefully, something Ganondorf has failed to do time and time again. When Daphnes lays his hand on the Triforce it does not divide, as it did when Ganondorf did the same 100 years previous, because his heart is in balance.



      “The Triforce…the sacred triangle… it is a balance that weighs the three forces: Power, Wisdom and Courage. If the heart of the one who holds the sacred triangle has all three forces in balance, that one will gain the True Force to govern all. But, if that one’s heart is not in balance, the Triforce will separate into three parts: Power, Wisdom and Courage. Only one part will remain for the one who touched the Triforce…the part representing the force that one most believes in. If that one seeks the True Force, that one must acquire the two lost parts. Those two parts will be held within others chosen by destiny, who will bear the Triforce mark on the backs of their hands.” - Sheik.



      By the time Link talks to Nabooru in the Chamber of Sages she knows that Ganondorf is beyond saving and is fully ready to help Link take him down.



      importance_spirit01.jpg

      “By the way… I really messed up…I was brainwashed by those old witches and used by Ganondorf to do his evil will. But isn’t it funny? That a person like me could turn out to be the Sage of Spirit! And now, I’m going to fight them as one of the six Sages! Heh heh…I’m going to pay them back for what they did to me!” - Nabooru.



      From the above quote it’s also nice to note that while Nabooru and Ganondorf share many similarities, humility is not one of them. Ganondorf was born a King and thinks he has the right to the Triforce, but Nabooru is surprised that someone like her could be a Sage. But she’s also not beyond using her new power to help Link if also helps her settle a personal grudge, which is one of the reasons I love Nabooru as a character. She also has a very strong personality and sense of will. That’s why she is ashamed that she let the Ganondorf brainwash her, the one thing she said she would never let happen.



      But while she admits she messed up, she doesn’t blame herself for Ganondorf’s actions and is ready to face the, echoing Link’s recent character growth.



      With the all the Sages awakened, Link heads to the Temple of Time where someone is waiting for him.



      “Ughnnn… Heh heh… The wind… It is blowing…” - Ganondorf, WW.




      The Importance of Ocarina of Time is an ongoing series where I look closely into each of the major Temples of the N64 Zelda game and analyze how each temple is important to the overall plot of the game and Link’s character.

      Previous articles in this series: Forest, Fire, Water, Shadow, Desert, Milk, Milk

      ]]>
      The Importance of Gerudo Desert: A Character Study.
      And now we come to the desert. I really love this part of Ocarina of Time, and the Gerudos are a big fan favorite.

      Up until this point I have discussed Link’s journey from his humble beginnings in Kokiri Forest to his experiences within the Shadow Temple. While Link started off as a child who felt like an outsider in his own village, his self-esteem grew and grew after he embarked upon a quest across Hyrule. He met Malon, Zelda, the Gorons, and the Zoras and finally felt like he belonged and had worth. However, after he inadvertently let Ganon into the Sacred Realm, he was plagued with feelings of guilt and journeyed to the Forest, Fire, Water, and Shadow Temples in order to make up for what he did. However, along the way, he learned how to be an adult by letting go of his childhood, discovering the power of friendship, and empathizing with others. Finally, in the Shadow Temple, he was able to accept the fact that what Ganondorf did seven years ago was not his fault.

      By emerging from this last stage, Link, as a hero, is reborn. He’s no longer handicapped by his own personal flaws. He has beaten his own inner demons, and it is now time to tackle the final conflict: Ganondorf. However, there is one more crucial step to take before Link continues down that road. In order to confront one’s arch-nemesis, one must understand their arch-nemesis. Not only is this character study about Nabooru, but it is also about Ganondorf.

      ]]>
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      Joystiq Releases Skyward Sword Preview, Confirms Everyone's Fears About Everything http://www.zeldainformer.com/joystiq_releases_skyward_sword_preview_confirms_everyones_fears_about_every/ Mon, 10 Oct 2011 15:16:27 +0000 http://localhost/wordpress90/?p=3488 Bomb rollin' like it ain't no thang

      Just kidding!



      Instead, Joystiq‘s preview is a kind-of positive, but mostly really irritating look not at anything we haven’t seen before with regards to Skyward Sword - instead, the writer, David Hinkle, has taken this opportunity to BLOW EVERYONE’S MINDS with something we never realized before. Guys, did you know this was coming out on the Wii? And that using the Wii’s motion functionality is inherently bad?



      True, Hinkle does highlight the fact that this game is already making more of an emotional connection than any Zelda game before it (something I think that anyone who’s watched the “Romance trailer” could attest to), but most of his article is every boring Wii trope trotted out at once.



      Because while he concedes that everything works pretty much perfectly, the old “why can’t I use an analogue stick?” argument gets used pretty frequently here, and this is something that critics of the Wii have been using since the system was first introduced. Considering that the modus operandi of Skyward Sword was pretty much to introduce concepts seen in Wii Sports Resort and perfect them in a narrative context, it’s not really any surprise that Nintendo leans pretty heavily on their motion controller - this is a mission statement through and through. And I’ve always contended that “traditional” controls are just as arbitrary as their motion controlled counterparts - they might be instantly more familiar, but that doesn’t make them instantly better. If a game can come along and really highlight the awesomeness of Wii Motion+ (which I sincerely believe Skyward Sword will be able to do), then why the need for “traditional” controls ALL THE TIME?



      Anyways, it’s kind of irritating that the game basically isn’t previewed at all. Come on, Hinkle: the Wii’s been out for five years now, I think that people kind of know what to expect.



      Source: Joystiq

      ]]>
      Bomb rollin' like it ain't no thang

      Just kidding!

      Instead, Joystiq’s preview is a kind-of positive, but mostly really irritating look not at anything we haven’t seen before with regards to Skyward Sword - instead, the writer, David Hinkle, has taken this opportunity to BLOW EVERYONE’S MINDS with something we never realized before. Guys, did you know this was coming out on the Wii? And that using the Wii’s motion functionality is inherently bad? Jump inside for more snark.

      ]]>
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      The Last Story is Being Released in Australia http://www.zeldainformer.com/the_last_story_is_being_released_in_australia/ Mon, 10 Oct 2011 15:29:47 +0000 http://localhost/wordpress90/?p=3489 The Last Story

      I know that Zelda Informer has an international readership, but bear with me for a second. Today is Canadian Thanksgiving, and as a Canadian I’m obviously celebrating (read: watching football in my underwear). In honour (yes, that’s the CORRECT spelling) of this most gluttonous of holidays, allow me to run down a list of things I’m thankful for.



      I’m thankful for Hironobu Sakaguchi. Dude’s one of my heroes, creating the Final Fantasy series, leaving the series before it turned to crap, and founding Mistwalker, who have created one of my favourite games of this generation, Lost Odyssey.



      I’m thankful for Nobuo Uematsu, the legendary composer who has contributed some of the greatest video game soundtracks ever made. All the way from his chiptune compositions to his showstopping Final Fantasy VII soundtrack to the Super Smash Bros. Brawl theme, Uematsu has never lost a step in his illustrious career.



      I’m thankful that Mistwalker collaborated with Nintendo on what looks to be one of the best JRPGs ever made, The Last Story. I’m thankful that Sakaguchi got another chance to direct a game after waiting for, like, twenty years to do so. And I’m thankful that Australia classified this game with an M rating, meaning that the game is inching closer and closer to a worldwide release, something that a game of this caliber (I’m assuming) absolutely deserves.



      But there’s one thing I’m not so thankful for…



      AND THAT’S THAT NINTENDO OF AMERICA WON’T LET US KNOW IF THEY’RE LOCALIZING THIS GAME OR NOT! AAAAAAAAAGGGGGGGHHHHHHH



      Source: Joystiq

      ]]>
      The Last Story

      I know that Zelda Informer has an international readership, but bear with me for a second. Today is Canadian Thanksgiving, and as a Canadian I’m obviously celebrating (read: watching football in my underwear). In honour (yes, that’s the CORRECT spelling) of this most gluttonous of holidays, allow me to run down a list of things I’m thankful for.

      I’m thankful for Hironobu Sakaguchi. Dude’s one of my heroes, creating the Final Fantasy series, leaving the series before it turned to crap, and founding Mistwalker, who have created one of my favourite games of this generation, Lost Odyssey.

      I’m thankful for Nobuo Uematsu, the legendary composer who has contributed some of the greatest video game soundtracks ever made. All the way from his chiptune compositions to his showstopping Final Fantasy VII soundtrack to the Super Smash Bros. Brawl theme, Uematsu has never lost a step in his illustrious career.

      I’m thankful that Mistwalker collaborated with Nintendo on what looks to be one of the best JRPGs ever made, The Last Story. I’m thankful that Sakaguchi got another chance to direct a game after waiting for, like, twenty years to do so. And I’m thankful that Australia classified this game with an M rating, meaning that the game is inching closer and closer to a worldwide release, something that a game of this caliber (I’m assuming) absolutely deserves.

      But there’s one thing I’m not so thankful for…

      ]]>
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      The Nintendo Wii: Now in Blue http://www.zeldainformer.com/the_nintendo_wii_now_in_blue/ Mon, 10 Oct 2011 15:26:10 +0000 http://localhost/wordpress90/?p=3490 The Nintendo Wii: Now in Blue

      Nintendo has announced yet another new Wii bundle. This time the bundle will come packaged with the upcoming Mario & Sonic at the London 2012 Olympics Games, and, in honor of the blue hedgehog, the Wii itself will be blue.



      However, you may have noticed from the packaging that this Wii is the new redesigned Wii that was recently announced for Europe, so if you really want a blue Wii you’ll have to give up the backwards compatibility feature for GameCube games. The redesigned Wii is currently only available in Europe and the same will likely go for this bundle as well, as there has been no word about a possible North American release.



      I wouldn’t be surprised is a similar bundle was announced for a Kirby game since Japan recently announced a pink Wiimote Plus.



      The blue Wii bundle will be released alongside Mario & Sonic at the Olympics, which will be released on November 18th in Europe, the same day as Skyward Sword.



      Source: Kotaku


      Related Stories

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      The Nintendo Wii: Now in Blue

      Nintendo has announced yet another new Wii bundle. This time the bundle will come packaged with the upcoming Mario & Sonic at the London 2012 Olympics Games, and, in honor of the blue hedgehog, the Wii itself will be blue.

      However, you may have noticed from the packaging that this Wii is the new redesigned Wii that was recently announced for Europe, so if you really want a blue Wii you’ll have to give up the backwards compatibility feature for GameCube games. The redesigned Wii is currently only available in Europe and the same will likely go for this bundle as well, as there has been no word about a possible North American release.

      ]]>
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      Behold, Lady Link in the Moonlight http://www.zeldainformer.com/behold_lady_link_in_the_moonlight/ Mon, 10 Oct 2011 16:02:51 +0000 http://localhost/wordpress90/?p=3491 ladylink_cropped.jpg

      I’ve seen a lot of artist renditions of female versions of Link. Gender bending is very common artist meme, and is always challenging because you have to redesign the character while essentially keeping them the same character. For the most part though, I haven’t seen very many of these Lady Links appear as more than a fun doodle.



      Edli Akolli’s “Female Link” goes well beyond the doodle.



      female_link_by_edli.jpg

      After looking at some of Akolli’s other pieces, I highly recommend checking them out yourself. There may not be many more video game pieces, but a majority of them are fantasy related, which appeals to any Zelda fan. His work is also just great to look at. You can check out Akolli’s work at his DeviantArt.



      Source: Kotaku


      Related Stories

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      ladylink_cropped.jpg

      I’ve seen a lot of artist renditions of female versions of Link. Gender bending is very common artist meme, and is always challenging because you have to redesign the character while essentially keeping them the same character. For the most part though, I haven’t seen very many of these Lady Links appear as more than a fun doodle.

      Edli Akolli’s “Female Link” goes well beyond the doodle.

      ]]>
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      Miyamoto to Take Personal Care of Zelda Wii U http://www.zeldainformer.com/miyamoto_to_take_personal_care_of_zelda_wii_u/ Mon, 10 Oct 2011 17:53:46 +0000 http://localhost/wordpress90/?p=3492 Miyamoto to Take Personal Care of Zelda Wii U.

      The first Zelda Symphony was held earlier today in Tokyo, Japan. In addition to over 1000 fans, Eiji Aonuma, Koji Kondo and Shigeru Miyamoto were also in attendance. At one point, when Miyamoto addressed the crowd, he said that he wants to take personal care of the next Zelda game on the Wii U.



      Eiji Aonuma will likely still be the producer for Zelda Wii U, but does this mean that Miyamoto will be directing the project? Or maybe Aonuma will once again put on his director’s cap, and Miyamoto will produce the Wii U title. The latter is more likely considering Aonuma has directed more Zelda titles than Miyamoto, who has not directed a Zelda game since the NES era (Ocarina of Time being the one exception). Of course, both Aonuma and Miyamoto could be producers, while a third person directs.



      Either way he’s going to be more directly involved than he has been in in awhile. It makes me wonder if, like Skyward Sword, Zelda Wii U will harken back to the series’ roots.



      His desire to be more involved also shows how big of a deal Nintendo thinks Zelda Wii U is going to be. The Wii is a tough act to follow, and the Wii U needs to be innovative if they want people to buy it it. What better way to do so then have Miyamoto work on the company’s most innovative franchise?



      Source: Puissance Nintendo


      Related Stories

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      Miyamoto to Take Personal Care of Zelda Wii U.

      The first Zelda Symphony was held earlier today in Tokyo, Japan. In addition to over 1000 fans, Eiji Aonuma, Koji Kondo and Shigeru Miyamoto were also in attendance. At one point, when Miyamoto addressed the crowd, he said that he wants to take personal care of the next Zelda game on the Wii U.

      Eiji Aonuma will likely still be the producer for Zelda Wii U, but does this mean that Miyamoto will be directing the project? Or maybe Aonuma will once again put on his director’s cap, and Miyamoto will produce the Wii U title. The latter is more likely considering Aonuma has directed more Zelda titles than Miyamoto, who has not directed a Zelda game since the NES era (Ocarina of Time being the one exception). Of course, both Aonuma and Miyamoto could be producers, while a third person directs.

      Either way he’s going to be more directly involved than he has been in in awhile.

      ]]>
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      Zelda Symphony: A 'Full-on Multimedia Event' http://www.zeldainformer.com/zelda_symphony_is_a_full-on_multimedia_event/ Mon, 10 Oct 2011 19:16:28 +0000 http://localhost/wordpress90/?p=3493 Shigeru_Miyamoto_at_E3.png

      Once again, the long-awaited 25th Anniversary Zelda Symphony took place in Tokyo, Japan, earlier today.



      The Tokyo concert is the first of several, all of which will be full-on multimedia events according to Jeron Moore, producer of the Zelda concerts coming to London and Los Angeles.



      In addition to the 70-piece orchestra that will serenade you with Zelda tunes, “a team of talented, Zelda-enthused editors have assembled a thoughtful, carefully considered video presentation that will accompany the music.”



      We have several photos from the Tokyo event, most of which show of the Symphony’s beautiful programming book, which you can view below, along with a video advertising the Symphony.




      A pillar!

      A pillar with Links!

      A timeline of Links.

      The N64 era Links.

      Some nerds.

      Some more nerds.

      The nerds finally get let in.

      The programming book!

      I want one.

      New official art!

      A perfectly balanced team.

      Who's who and what's what.

      I'm guessing the songs they played?

      Nintendo Gods.

      The track list?

      More detailed descriptions of the song selections.

      The other page.

      Game over.




      After some rough translation and some guess work the track list is most likely this:

      1. Hyrule Theme
      2. Princess Zelda Theme
      3. Wind Waker Medley
      4. Ocarina Melodies
      5. Boss Battle Medley
      6. Kakariko Village - Twilight Princess
      7. Zelda’s 25th Symphony (possibly the one from E3)
      8. Ganondorf’s Theme
      9. Small Item…Something
      10. Gerudo Valley
      11. Ocarina of Time Hyrule Field Theme
      12. Fairy Fountain Theme
      13. Twilight Princess Medley
      14. Legend of Zelda Main Theme

      Source: Nintendo World Report, Official Nintendo Magazine


      Related Stories

      ]]>
      Shigeru_Miyamoto_at_E3.png


      Once again, the long-awaited 25th Anniversary Zelda Symphony took place in Tokyo, Japan, earlier today.

      The Tokyo concert is the first of several, all of which will be full-on multimedia events according to Jeron Moore, producer of the Zelda concerts coming to London and Los Angeles.

      In addition to the 70-piece orchestra that will serenade you with Zelda tunes, “a team of talented, Zelda-enthused editors have assembled a thoughtful, carefully considered video presentation that will accompany the music.”

      We have several photos from the Tokyo event, most of which show of the Symphony’s beautiful programming book, which you can view after the jump.

      UPDATE: We now have a rough translation of the track list for the symphony.

      ]]>
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      More Skyward Sword Screenshots Confirm Fi Pulls a Navi, Analyzes Enemy Weaknesses http://www.zeldainformer.com/more_skyward_sword_screenshots_confirm_fi_pulls_a_navi_analyzes_enemy_weakn/ Mon, 10 Oct 2011 19:00:00 +0000 http://localhost/wordpress90/?p=3494 Fi apparently takes on Navi's former role as your fairy enemy guide
      A new set of Skyward Sword screenshots just came out of Europe, and while they’re mostly similar to what we’ve seen before there are a few new pieces to look at - namely this shot at left, which shows Fi analyzing the weaknesses of this Skulltula. Looks like she’ll be filling Navi’s shoes!



      There are 17 more screenshots where these came from, so scroll down to take a look - or check out every screen we’ve ever posted in our Skyward Sword Screenshots gallery.


      Fi introduces you to the Sealed Grounds I ain't mad I loled at 'unexplained power' I'll never let go I think we saw an almost identical screenshot for Twilight Princess Okay, so these trees are weird. They've got swirly limbs AND swirly roots! Nintendo seems to really love this puzzle Heyyyyy You know this is a European screenshot because no American game would ever use the word 'jostle' Slingshot, I choose you! Looks like you have to swim through air bubbles to replenish your air Maybe we'll see why pushing blocks uses Endurance soon I'm loving the ethereal aesthetic of the Silent Realm This is easily the most unrealistic scene in the game This is where I started off in the Skyview Temple dungeon demo I think it's interesting that they made the Skulltula's weak point even more obvious, but its armor a little less obvious Crawl, baby, crawl



      And as a bonus, here’s some new official art:


      Link points the Master Sword skyward The art of Link from the Game Informer cover

      The graceful Fi The greasy Groose



      Source: Nintendo Europe via GoNintendo


      Top Content:

      ]]>
      Fi apparently takes on Navi's former role as your fairy enemy guide
      A new set of Skyward Sword screenshots just came out of Europe, and while they’re mostly similar to what we’ve seen before there are a few new pieces to look at - namely this shot at left, which shows Fi analyzing the weaknesses of this Skulltula. Looks like she’ll be filling Navi’s shoes!

      There are 17 more screenshots where these came from, so hop inside to take a look - or check out every screen we’ve ever posted in our Skyward Sword Screenshots gallery.

      ]]>
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      Kotaku: Skyward Sword Requires a Learning Curve for Lefties, But it's not Steep http://www.zeldainformer.com/kotaku_skyward_sword_requires_a_learning_curve_for_lefties_but_its_not_stee/ Mon, 10 Oct 2011 23:00:00 +0000 http://localhost/wordpress90/?p=3495 Link may be right-handed, but you don't have to beKotaku editor Stephen Totilo was among the many journalists who got to sit down for some hands-on time with Skyward Sword a couple weeks back, and as a lefty his impressions of the game offer a unique perspective for those who are worried about Link’s right-handed orientation this time around. He unfortunately doesn’t say anything about the left-handed mode we reported on a few days back, but he does offer some words of assurance for his fellow lefties.



      Now, I won’t disguise his opinions as beaming, flawless praise - he does say that adjusting is a bit of a challenge. His comparison? Trying to play Skyward Sword with your non-dominant hand in command of the Wii Remote at first feels a bit like trying to sign your name with your weaker hand:


      The Legend of Zelda: Skyward Sword is a Nintendo Wii game that might induce mild discomfort for southpaws, as it did me, briefly. [...] The problems I had were with my command of my right hand. ...simple moves [in Metroid Prime and Mario Galaxy] aren’t taxing for my right hand. Hey, I can’t sign my name with my right—I feel my brain working harder if I even try—but I can scratch out an X. All these other Wii games were scratching out Xes, I guess. Skyward Sword’s swordplay is closer to signing my name. As I tried to do a vertical strike or a horizontal, I felt some of that brain-tightening. I felt my confidence at my motor control diminish slightly. One of those toothy plants kept biting through Link’s attacks and I wondered: Is my right hand just not getting the proper angles?



      With some practice, though, the motions begin to grow easier. He doesn’t give the impression that they’re ever as second nature as would perhaps be ideal, but he does give a pretty optimistic appraisal:


      The more I played the new Zelda the more comfortable I felt essentially swinging Link’s sword with my right arm. It just took time to get used to it and to, I’m sure, train my limb to do more than it’s used do. My lefty troubles were no deal-breaker; certainly no game-ruiner. But there’s a comfort curve to go with the learning curve that everyone will experience playing this game.



      As for trying to flip-flop and play left-handed - he says he tried it but ultimately trying to use the analog stick with his right hand was even weirder than trying to pull off precise gestures with it:

      At some point while I was playing Zelda this past week, I tried putting the Wii Remote in my left hand. I’ve wielded the Remote in my left for non-Nunchuk games, but I’m still not accustomed to its feel in that hand. The new configuration felt strange, moreso because Link holds his sword in his right, so in the new configuration I wasn’t matching him anymore. (He holds his shield on his left arm, and you can raise it by raising the Nunchuk which typically would be in your left hand). I swung his sword by waving my left arm. It felt pretty good, but now my right hand felt weird. I’ve never held a Nunchuk in my right hand, and ever since I played the Nintendo 64 in the late 90’s, through the Xbox, PlayStation 2, Xbox 360 and PlayStation 3, I don’t think I’ve ever tried to move a character around in a game using a thumbstick under my right thumb. That felt crazy. I switched back.



      I’m not a lefty, but I did try reversing the controllers at some point while playing Twilight Princess just to get a taste of what the minority goes through, and I can definitely understand what he’s saying here. The Nunchuk just doesn’t feel right in my right hand, and neither does the Wii Remote ever feel totally comfortable in my left. Ultimately I imagine the default configuration is going to be preferable for most lefties - but what do you think? Have you ever tried reversing the Wii Remote and Nunchuk configuration? How does it feel to you (particularly if you’re a lefty)?



      Source: Kotaku


      Top Content

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      Link may be right-handed, but you don't have to beKotaku editor Stephen Totilo was among the many journalists who got to sit down for some hands-on time with Skyward Sword a couple weeks back, and as a lefty his impressions of the game offer a unique perspective for those who are worried about Link’s right-handed orientation this time around. He unfortunately doesn’t say anything about the left-handed mode we reported on a few days back, but he does offer some words of assurance for his fellow lefties.

      Hop inside for the lowdown, straight from the man himself.

      ]]>
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      Hidden in Plain Sight: The Traveling Goron http://www.zeldainformer.com/hidden_in_plain_sight_the_traveling_goron/ Mon, 10 Oct 2011 23:30:28 +0000 http://localhost/wordpress90/?p=3496 Many have wondered why this Goron carries around a sketch of the Triforce - I think I've found the answer



      When we first caught glimpse of this traveling Goron in the Skyward Sword Comic-Con trailer, many wondered just what role he might play. One observation that commonly popped up was that the small sketchbook he carries at his hip has a drawing of the Triforce on it - one of the first such images we’d seen, since most depictions of the Hylian crest lack the symbol. What could this mean?



      After the recent avalanche of previews, I think I’ve found the answer - or at least a powerful clue. Turns out we actually meet this Goron during the early parts of the game. A preview from 1up originally reported on this, but this particular detail was purged from the article. Nonetheless, a repost over at Jivva reveals this quote:


      From the Skyloft-obsessed Goron archeologist whose mind Link repeatedly blows with his habit of performing magical sword strikes and activating ancient devices to the fact that heeding the game’s constant prompts to sit allows Link to regenerate his health in unexpected places, Skyward Sword feels as artfully crafted as Wind Waker’s best moments..



      Interesting! So, rather than serving as a traveling merchant, as many of us first suspected based on the Gorons’ roles in other games, this guy’s actually a Skyloft enthusiast! That certainly sheds a little more light on the Triforce emblem he carries. If he really is so obsessed with Skyloft and the ancient ruins left behind in the absence of the Hylians, then the Triforce has to be intimately connected to them somehow, right?



      The Goddess, protector of the ultimate powerWe saw in the game’s intro that Skyloft’s creation was a measure the Goddess implemented to protect the ultimate power given to her by the creator gods. That power was already described in nearly identical terms as the Triforce - a magic that could grant its owner’s deepest wishes - but now that we’re seeing Triforce symbology more closely associated with the sky realm I think we’ve got yet another piece of evidence. Not quite enough to place the absolute final nail in the coffins of dissenting theories that propose it’s some different power altogether, but it’s definitely a step in that direction.



      With Aonuma saying that the Triforce will play a very different role this time around, I can only wonder how Skyloft and the surface-dwellers who remember or at least strongly suspect its purpose play into that role, whatever it may be.



      Source: 1up via Jivva



      SkywardSwordSeries.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      You can check out the full lineup of
      Skyward Sword articles at our Skyward Sword Article Archive.



      This is just a taste of the kinds of analysis and content you’ll see in our upcoming Skyward Sword Storyline Guide, part of our massive Skyward Sword Walkthrough project. Keep checking our walkthrough homepage for daily updates as more information pours in and we take the time to break it down, ZI-style!


      Top Content

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      Many have wondered why this Goron carries around a sketch of the Triforce - I think I've found the answer

      When we first caught glimpse of this traveling Goron in the Skyward Sword Comic-Con trailer, many wondered just what role he might play. One observation that commonly popped up was that the small sketchbook he carries at his hip has a drawing of the Triforce on it - one of the first such images we’d seen, since most depictions of the Hylian crest lack the symbol. What could this mean?

      After the recent avalanche of previews, I think I’ve found the answer - or at least a powerful clue. Hop inside to see.

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      Skyward Sword Walkthrough Update: Enemy Guide Launched http://www.zeldainformer.com/skyward_sword_walkthrough_update_enemy_guide_launched/ Tue, 11 Oct 2011 04:10:00 +0000 http://localhost/wordpress90/?p=3497 Skyward Sword Walkthrough, Skyward Sword Enemy Guide launched!



      Today’s confirmation that Fi will analyze and report on enemy weaknesses inspired me to buckle down and write up the Skyward Sword Enemy Guide portion of our Skyward Sword Walkthrough. Yes, this is just the enemy guide - we’ll have a fully fleshed out Skyward Sword Boss Guide once the game releases.



      We’re especially anticipating the completion of our upcoming Skyward Sword Storyline Guide, which is going to contain all the analysis you’re used to finding in our Skyward Sword articles, but this time focused on bringing every moment of Skyward Sword‘s grand story to light. Let me assure you that it’ll go way more in depth than my usual breakdowns.



      As always, we need your help to make our walkthrough a smashing success this November. Give us your comments and feedback so we can work to make this the best Skyward Sword guide out there!


      Top Content:

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      Skyward Sword Walkthrough, Skyward Sword Enemy Guide launched!

      Today’s confirmation that Fi will analyze and report on enemy weaknesses inspired me to buckle down and write up the Skyward Sword Enemy Guide portion of our Skyward Sword Walkthrough. Yes, this is just the enemy guide - we’ll have a fully fleshed out Skyward Sword Boss Guide once the game releases.

      We’re especially anticipating the completion of our upcoming Skyward Sword Storyline Guide, which is going to contain all the analysis you’re used to finding in our Skyward Sword articles, but this time focused on bringing every moment of Skyward Sword‘s grand story to light. Let me assure you that it’ll go way more in depth than my usual breakdowns.

      As always, we need your help to make our walkthrough a smashing success this November. Give us your comments and feedback so we can work to make this the best Skyward Sword guide out there!

      ]]>
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      New Wii Configuration Coming to America, Bundled with New Super Mario Bros. and Mario Galaxy Music C http://www.zeldainformer.com/new_wii_configuration_coming_to_america_bundled_with_new_super_mario_bros_a/ Tue, 11 Oct 2011 12:55:00 +0000 http://localhost/wordpress90/?p=3498 Black Wii + New Super Mario Bros.If you’ve been keeping up with the non-Zelda Wii news, you probably know by now that there’s a new Wii model on the way. This one doesn’t come with the standard GameCube accessory and games support - fine by me, since there are probably more Wiis in circulation than there are GameCube accessories anyway - and is designed to be laid flat, as you can see in the box art at left.



      While Europe’s getting a Mario & Sonic at the 2012 Olympic Games blue bundle, the Americas will be receiving a much sweeter deal this October 23: a black Wii bundle packed with New Super Mario Bros. Wii - oh, and an exclusive limited edition Super Mario Galaxy music CD. I sense Nintendo’s trying to prolong the life of the system by pulling a NES - the NES was bundled with Super Mario Bros. for most of its time in stores.



      If you’ve been on the fence about picking up a Wii, this bundle’s probably the best offer you’ll get. $150 for a Wii system, a Wii Remote Plus (which you’ll need to play Skyward Sword), and one of the most popular games ever made? I know if I hadn’t picked one up yet, this would have pushed me over the edge.


      BLACK WII HOLIDAY BUNDLE WITH NEW SUPER MARIO BROS. WII AND EXCLUSIVE MUSIC CD ARRIVING OCT. 23



      Oct. 11, 2011

      As the holiday season draws near, Nintendo of America is giving consumers a new way to discover the nonstop fun and exceptional value of the Wii™ system. Starting Oct. 23, a new Wii console bundle will be available at U.S. retailers, including the New Super Mario Bros.™ Wii game, a special Super Mario Galaxy™ soundtrack CD, a black Wii Remote™ Plus controller and a black Nunchuk™ controller. The new bundle will be offered at a suggested retail price of $149.99.



      Particularly for first-time console buyers and newcomers to the world of Nintendo, this new Wii bundle delivers a mix of inclusive entertainment at an attractive price. New Super Mario Bros. Wii is one of the most widely enjoyed games for the Wii system with more than 20 million units sold worldwide. Featuring iconic characters from the classic Super Mario Bros. series, the game lets up to four friends or family members play together in a fast-paced platforming adventure. The Super Mario Galaxy music CD, which includes a selection of memorable music from the acclaimed video game, is available only as part of the new Wii bundle and will not be sold separately. The newly configured black Wii console sits horizontally rather than vertically and is designed exclusively for Wii game play and entertainment experiences (Nintendo GameCube™ software and accessories are not supported).



      The standard Wii bundle, which includes a Wii console (white or black), matching Wii Remote Plus and Nunchuk controllers, Mario Kart™ Wii game and Wii Wheel™ accessory, will continue to be available at a suggested retail price of $149.99. Both Wii bundles offer tremendous value to consumers and families looking to expand their home entertainment options.



      Upcoming games for Wii include The Legend of Zelda™: Skyward Sword, an epic new installment in the fan-favorite adventure series launching Nov. 20. In addition to a huge, diverse library of motion-controlled video games, the Wii system allows users to access a variety of fun online features by connecting their console to the Internet. Netflix members with an unlimited streaming plan can use the Wii console to enjoy thousands of movies and TV episodes streamed from Netflix directly to their living rooms.



      For more information about Wii, visit http://www.nintendo.com/wii.



      Source: Nintendo PR


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      Black Wii + New Super Mario Bros.If you’ve been keeping up with the non-Zelda Wii news, you probably know by now that there’s a new Wii model on the way. This one doesn’t come with the standard GameCube accessory and games support - fine by me, since there are probably more Wiis in circulation than there are GameCube accessories anyway - and is designed to be laid flat, as you can see in the box art at left.

      While Europe’s getting a Mario & Sonic at the 2012 Olympic Games blue bundle, the Americas will be receiving a much sweeter deal this October 23: a black Wii bundle packed with New Super Mario Bros. Wii. I sense Nintendo’s trying to prolong the life of the system by pulling a NES - the NES was bundled with Super Mario Bros. for most of its time in stores.

      If you’ve been on the fence about picking up a Wii, this bundle’s probably the best offer you’ll get. $150 for a Wii system, a Wii Remote Plus (which you’ll need to play Skyward Sword), and one of the most popular games ever made? I know if I hadn’t picked one up yet, this would have pushed me over the edge. Hop inside for the press release.

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      Mario Bros. Take Their Karts to Streets in Japan http://www.zeldainformer.com/mario_bros_take_their_karts_to_streets_in_japan/ Tue, 11 Oct 2011 13:59:00 +0000 http://localhost/wordpress90/?p=3499 Mario Bros. Take to the Streets.

      Two very cool guys bought a pair of X-Carts, dressed up as Mario and Luigi, and proceeded to drive around Tokyo. The best part is they had a buddy of theirs film the whole thing.



      The best part of the video is watching people react to them. Everyone is super excited to see them. Whenever the Mario Brothers had to wait at a traffic light, crowds of people ran over to take pictures with them. It really show how much people love Nintendo.



      You can check out the video below:





      Source: Kotaku

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      Mario Bros. Take to the Streets.

      Two very cool guys bought a pair of X-Carts, dressed up as Mario and Luigi, and proceeded to drive around Tokyo. The best part is they had a buddy of theirs film the whole thing.

      The best part of the video is watching people react to them. Everyone is super excited to see them. Whenever the Mario Brothers had to wait at a traffic light, crowds of people ran over to take pictures with them. It really show how much people love Nintendo.

      You can check out the video inside.

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      This Week's Skyward Sword Pre-Orders: Pulls Ahead of Assassin's Creed, Falls Behind Arkham City http://www.zeldainformer.com/this_weeks_skyward_sword_pre-orders_pulls_ahead_of_assassins_creed_falls_be/ Tue, 11 Oct 2011 14:20:00 +0000 http://localhost/wordpress90/?p=3500 Lets help Skyward Sword become one of the Masters among this holiday's big gamesThis week Skyward Sword‘s pre-order numbers were slightly ahead of last week’s: 23,198 units ordered between October 2-8, and 20,938 ordered during the week ending October 1. I’d personally attribute this to the onslaught of new information that’s been pouring in over the last week. The boost was enough to push the game ahead of Assassin’s Creed: Revelations in the charts, but Batman: Arkham City saw an even steeper climb of almost 70k for the 360 version and 55k for the PS3 edition - that’s over 400k for each version, versus Skyward Sword‘s 391k grand total so far.



      Once Arkham City debuts in a week, Skyward Sword‘s still got lots tough competition to follow: Call of Duty - which I’m sure none of us expect it to beat - Star Wars: The Old Republic, and The Elder Scrolls V: Skyrim. Personally I’m really curious to see if it can come even close to going toe-to-toe with Skyrim - let’s rally up, Zelda fans!



      Source: VGChartz





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      Lets help Skyward Sword become one of the Masters among this holiday's big gamesThis week Skyward Sword‘s pre-order numbers were slightly ahead of last week’s: 23,198 units ordered between October 2-8, and 20,938 ordered during the week ending October 1. I’d personally attribute this to the onslaught of new information that’s been pouring in over the last week. The boost was enough to push the game ahead of Assassin’s Creed: Revelations in the charts, but Batman: Arkham City saw an even steeper climb of almost 70k for the 360 version and 55k for the PS3 edition - that’s over 400k for each version, versus Skyward Sword‘s 391k grand total so far.

      Once Arkham City debuts in a week, Skyward Sword‘s still got lots tough competition to follow: Call of Duty - which I’m sure none of us expect it to beat - Star Wars: The Old Republic, and The Elder Scrolls V: Skyrim. Personally I’m really curious to see if it can come even close to going toe-to-toe with Skyrim - let’s rally up, Zelda fans!

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      Zelda Symphony Will Be Jaw Dropping http://www.zeldainformer.com/zelda_symphony_will_be_jaw_dropping/ Tue, 11 Oct 2011 14:39:01 +0000 http://localhost/wordpress90/?p=3502 Sneak peek at the Symphony's Ganon Medley.

      The Official Nintendo Magazine has a new interview with Jeron Moore, producer for the Zelda Symphony concerts. In the interview he discussed what it was like to be a Zelda fan working on such a project, how closely they collaborated with Koji Kondo, the concert’s track list, and more.



      The interview is pretty great because it clears up a lot of little details that the Symphony’s official site and press releases have left unanswered.



      ONM: So you’re Zelda fans, then. What was it like to work with Koji Kondo and Nintendo?



      JM: We’re all huge Zelda fans. I still have my original NES gold cartridge from the game’s initial run (and every subsequent release)!



      Having the opportunity to work with Nintendo as closely as we have has been nothing short of magical. It’s been an absolute honour and a privilege - and a whole lot of fun.



      I’d like to give a special shout out to Bill Trinen and Kim Moore at Nintendo of America, for without their championing efforts and endless enthusiasm, none of this would have been possible.



      ONM: The songs were hand-picked by Koji Kondo and his team. Did you have any say in the set list at all?



      JM: We’ve been very fortunate! Kondo-san has been very hands-on and instrumental during the entire production process.



      The set list fans will hear on the evening of October 25th in London at the HMV Hammersmith Apollo is the direct result of a true collaboration between both our teams, all directly supervised by Kondo-san himself.



      As one of the key producers on the project, I worked directly with Chad in helping structure and conceptualise several of what I consider story-driven pieces.



      We’re both filmmakers and storytellers at our cores, so the drive we have comes from a desire to bring Kondo-san’s wonderful and memorable melodies - melodies burned into the epicenter of our minds from childhood - into an orchestral context worthy of the cinema.




      It’s great to see how much Koji Kondo was actually involved in the whole process. This isn’t just some concert allowed by Nintendo, as we’ve been witness to in the past, but a concert created by Nintendo.



      ONM: Are you happy with the choices? Are there any more that you would have liked to play?



      JM: We’re absolutely happy. As a celebration of Zelda’s 25 years, the show is designed to delight fans old and new.



      Of course, it’s difficult to cover everything when you consider the scope and magnitude of the Zelda franchise. Kondo-san and his team have written a lot of great music!



      Fortunately, the 25th Anniversary Symphony concerts are only the beginning. Fans have a lot to look forward to between these commemorative shows and the upcoming world tour in 2012, which will include a full length 4-movement symphony.



      Two of these movements will debut at the upcoming concerts in October - but you’ll have to come back next year to hear the rest!



      ONM: How many tunes will you be playing and how long will the concert last for?




      JM: I don’t want to spoil it but we’ll be performing roughly 80 minutes of music.




      80 minutes of glorious Zelda music, and we all get to listen to it when we get our Skyward Sword bundles next month. While Moore is tight-lipped on which specific songs form the tracklist, we have a rough translation of which songs make up at least two of the four movements, based on the Tokyo program book, which you can check out here. As for if any of the tracks are new arrangements, Moore says that while they are technically new, they are still true to songs from the games.



      The Tokyo Zelda Symphony took place yesterday, while London and Los Angeles performances will occur later this month. The world tour will be next year.



      Source: Official Nintendo Magazine


      Related Stories

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      Sneak peek at the Symphony's Ganon Medley.

      The Official Nintendo Magazine has a new interview with Jeron Moore, producer for the Zelda Symphony concerts. In the interview he discussed what it was like to be a Zelda fan working on such a project, how closely they collaborated with Koji Kondo, the concert’s track list, and more.

      The interview is pretty great because it clears up a lot of little details that the Symphony’s official site and press releases have left unanswered.

      Check it out after the jump.

      ]]>
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      Heroes Of Ruin Releases In Early 2012 http://www.zeldainformer.com/heroes_of_ruin_releases_in_early_2012/ Tue, 11 Oct 2011 15:00:39 +0000 http://localhost/wordpress90/?p=3501 Heroes of Ruin Coming Early 2012One of the major games some of us are excited for on the Nintendo 3DS is Heroes of Ruin. Well, the “early 2012” release has been changed slightly to a “spring 2012”. So we might have to wait a little again to get our hands on this game. Square Enix does plan on bringing this dungeon crawler to Comic-Con, so at least the people of New York will be able to get a little bit of fun from it.



      This game is packed with content. Each class has over 20,000 weapons, and plenty of gear to equip to your character. It will difficult to see every item in this game, so it’s nice to see the StreetPass feature help out so share info with strangers.



      There’s also a Friendship feature in the game that takes place of clan support. It’s a separate system that tracks who you play with and for how long. The more you play with friends, the more bonus content will become available. This means we’re getting a 3DS game that will make you want to play multiplayer.



      Heroes of Ruin 1

      Heroes of Ruin 2

      Heroes of Ruin 3

      Heroes of Ruin 4

      Heroes of Ruin 5



      Source: MyNintendoNews

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      Heroes of Ruin Coming Early 2012One of the major games some of us are excited for on the Nintendo 3DS is Heroes of Ruin.  Well, the “early 2012” release has been changed slightly to a “spring 2012”.  So we might have to wait a little again to get our hands on this game.  Square Enix does plan on bringing this dungeon crawler to Comic-Con, so at least the people of New York will be able to get a little bit of fun from it.


      This game is packed with content.  Each class has over 20,000 weapons, and plenty of gear to equip to your character.  It will difficult to see every item in this game, so it’s nice to see the StreetPass feature help out so share info with strangers. 

      There’s also a Friendship feature in the game that takes place of clan support.  It’s a separate system that tracks who you play with and for how long.  The more you play with friends, the more bonus content will become available.  This means we’re getting a 3DS game that will make you want to play multiplayer.

      Clickity click on the jump to see a handful of screenshots!

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      Tales of the Abyss Delayed in Europe http://www.zeldainformer.com/tales_of_the_abyss_delayed_in_europe/ Tue, 11 Oct 2011 16:26:43 +0000 http://localhost/wordpress90/?p=3503 Tales of the Abyss 3D

      Am I pigeonholing myself a bit on this website? It seems like the only news I report these days is the minutiae of release dates for semi-obscure Japanese Role-Playing Games. Look, I love retro games and action adventures and tactical strategy games as much as the next person, OK? I mean, I don’t even like anime all that much! But RPGs do have a special sort of allure to me, and I’m especially fond of the really good ones, which I consider the Tales series to be. Not my favourite by any stretch of the imagination, but solid nonetheless.



      ANYWAYS, with that little bit of neurosis out of the way, I thought you’d like to know that Tales of the Abyss, a remake of the 2006 PS2 game, has been delayed in Europe to November 25. Considering that you’ve had to wait since, well 2006 (it never came out in Europe), that little extra wait can’t be too hard, can it?



      Like many other JRPGs on Nintendo systems of late, we haven’t heard too much about its North American release, though thankfully this one has already been confirmed (and also you could have played it like five years ago you dope!) for a February 2012 release. Hopefully this European release will iron out the kinks so that the game is good to go for its NA release. It might be another port, but it’s still an RPG that you can sink your teeth into, and it’s not like it set the world on fire the first time it came out.



      Source: Eurogamer

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      Tales of the Abyss 3D

      Am I pigeonholing myself a bit on this website? It seems like the only news I report these days is the minutiae of release dates for semi-obscure Japanese Role-Playing Games. Look, I love retro games and action adventures and tactical strategy games as much as the next person, OK? I mean, I don’t even like anime all that much! But RPGs do have a special sort of allure to me, and I’m especially fond of the really good ones, which I consider the Tales series to be. Not my favourite by any stretch of the imagination, but solid nonetheless.

      ANYWAYS, with that little bit of neurosis out of the way, I thought you’d like to know that Tales of the Abyss, a remake of the 2006 PS2 game, has been delayed in Europe to November 25. Considering that you’ve had to wait since, well 2006 (it never came out in Europe), that little extra wait can’t be too hard, can it?

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      Game Informer: The Legend Of Zelda Super Replay - Part 7 & 8 http://www.zeldainformer.com/game_informer_the_legend_of_zelda_super_replay_-_part_7_8/ Tue, 11 Oct 2011 18:15:00 +0000 http://localhost/wordpress90/?p=3504 superreplay_0708.jpg

      Game Informer has released the next two parts in their Super Replay of The Legend of Zelda. Once again join Dan Ryckert, Jeff Cork, and other guests as they traverse through the many dungeons of Hyrule.



      You can check out the latest installments in the Super Replay below:







      Source: Game Informer


      Related Stories”

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      superreplay_0708.jpg

      Game Informer has released the next two parts in their Super Replay of The Legend of Zelda. Once again join Dan Ryckert, Jeff Cork, and other guests as they traverse through the many dungeons of Hyrule.

      You can check out the latest installments in the Super Replay after the jump.

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      Hiku-Osu Video Review: A Modern Day Classic NES-Style Game http://www.zeldainformer.com/hiku-osu_video_review/ Tue, 11 Oct 2011 18:34:43 +0000 http://localhost/wordpress90/?p=3505 hikuosu_review01.jpg


      I’ve been following this little Japanese eShop title for awhile. From the trailers and gameplay footage Hiku-Osu looks like a really fun and addicting game, but you can never quite tell until you’ve played the game. The title hasn’t been released outside of Japan yet, but that hasn’t stopped TheBitBlock from getting their hands on the game to review it.



      So is Hiku-Osu as good as it looks?





      Yay, I love when games end up living up to expectations. The best part of this review is that reviewer continues to bring up the game’s increasing level of difficulty. While the gameplay is relativity simple, Intelligent Systems went above and beyond with their level creation and made truly complicated structures that are real challenges to solve, which is something you might not expect from the graphic style.



      The only down points in the review is that 1) while the music and sound effects are good, there are only a few audio tracks that become repetitive over time, and 2) you can’t share levels you create with other 3DS users.



      Also, you may have noticed by now that several of the levels are styled after 8-bit art. Up until now we have only seen Mario-themed levels, but in this review you’ll spot a few Zelda ones. Of course, once any of us gets this game, all we’ll do is create Zelda levels using the game’s level creator. If you’re wondering how that works, all you do is design the look of the level, and the game automatically creates the level for you. So while you create levels you aren’t spoiled on how to solve them.



      Now when is this game going to come out in the States?



      Source: TheBitBlock


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      hikuosu_review01.jpg


      I’ve been following this little Japanese eShop title for awhile. From the trailers and gameplay footage Hiku-Osu looks like a really fun and addicting game, but you can never quite tell until you’ve played the game. The title hasn’t been released outside of Japan yet, but that hasn’t stopped TheBitBlock from getting their hands on the game to review it.

      So is Hiku-Osu as good as it looks?

      ]]>
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      Wii U Developer Quote of the Day: Ninja Gaiden III "Pushes the Wii U Hardware" http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_ninja_gaiden_iii_pushes_the_wii_u_hardware/ Tue, 11 Oct 2011 22:45:00 +0000 http://localhost/wordpress90/?p=3506 Ninja Gaiden III will run the Wii U hard, says Team Ninja
      Team Ninja’s finally started work on the Wii U version of Ninja Gaiden III, and one of their self-professed goals is to push the console as hard as they can to hit the ground running. At this stage of development they’re unsure of just how powerful the console is as well as an ideal control scheme, but maximizing both fronts is definitely their top priority for their debut Wii U title.



      Localization man Peter Garza commented on their progress: “It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on.” Garza added later that they’re hoping for Ninja Gaiden III to be a benchmark for Wii U in terms of visuals just as they believe Dead or Alive: Dimensions was for 3DS.


      We’re just getting it up and running now on Wii U and we’re still finding out what the hardware can do and how to work with the hardware itself. We’re at a very early stage, so we can’t say that we’re pushing it to its limits right now, but I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can.



      With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there. We really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.



      I’m getting a vibe that’s eerily similar to the hype we’ve heard from other publishers and developers, which is great - it means these aren’t just isolated developers talking up the system for kicks, but people who really believe in the power and future of the console.



      Source: VG247 via IGN


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      Ninja Gaiden III will run the Wii U hard, says Team NinjaTeam Ninja’s finally started work on the Wii U version of Ninja Gaiden III, and one of their self-professed goals is to push the console as hard as they can to hit the ground running. At this stage of development they’re unsure of just how powerful the console is as well as an ideal control scheme, but maximizing both fronts is definitely their top priority for their debut Wii U title.

      Localization man Peter Garza commented on their progress: “It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on.” Garza added later that they’re hoping for Ninja Gaiden III to be a benchmark for Wii U in terms of visuals just as they believe Dead or Alive: Dimensions was for 3DS.

      Hop inside for the full quote about pushing the horsepower to its limits.

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      Dorkly Bits: Mistaken Hero Identities http://www.zeldainformer.com/dorkly_bits_mistaken_hero_identities/ Tue, 11 Oct 2011 22:55:00 +0000 http://localhost/wordpress90/?p=3507 I'm not Zelda! I'm Link!Have you ever had a friend who doesn’t know anything about The Legend of Zelda series and thinks that Link’s name is “Zelda”? I remember when I first dressed up as Link for Halloween (just a month before the release of Ocarina of Time), and everyone thought I was Peter Pan. When I corrected them, saying, “I’m Link, the boy from Zelda,” somehow all the neighborhood moms took that to mean “oh, you’re Zelda.” I was so annoyed.



      Of course, this isn’t the only such case of video game characters getting their own names mixed up with those of the games they come from, and today’s Dorkly Bits plays on these common protagonist name confusion failures.




      Source: Dorkly Bits via GoNintendo


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      I'm not Zelda! I'm Link!Have you ever had a friend who doesn’t know anything about The Legend of Zelda series and thinks that Link’s name is “Zelda”? I remember when I first dressed up as Link for Halloween (just a month before the release of Ocarina of Time), and everyone thought I was Peter Pan. When I corrected them, saying, “I’m Link, the boy from Zelda,” somehow all the neighborhood moms took that to mean “oh, you’re Zelda.” I was so annoyed.

      Of course, this isn’t the only such case of video game characters getting their own names mixed up with those of the games they come from, and today’s Dorkly Bits plays on these common protagonist name confusion failures. Hop inside for the video.

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      Pachter: Wii U is Not a Next Generation Console, Calls it a Port Box http://www.zeldainformer.com/pachter_wii_u_is_not_a_next_generation_console_calls_it_a_port_box/ Tue, 11 Oct 2011 23:45:16 +0000 http://localhost/wordpress90/?p=3508 This is how the Wii U should of been revealed - Controller + ConsoleIn an Industry Gamers interview, web-bush analyst Michael Pachter had this to say about the upcoming Wii U console:

      The Wii U is a pretty ambitious undertaking. It’s a new console, with new controls and architecture, but it’s not quite “next” generation. Developers have to contend with differences between the Wii U and current generation consoles, then have to figure out what to do with the controls. The timing is still up in the air, and as far as I know, there are no significant third party “exclusives”; instead, we’ll see iterations of third party games already on the market, which is unlikely to drive significant hardware sales. In order for the launch to be “hugely successful” (as your question phrased it), the console will need three things: a competitive price, compelling first party launch titles, and compelling third party launch titles. We don’t know if the Wii U will have any of these, so it’s quite difficult to predict a hugely successful launch.


      I think basing his thoughts entirely on what we have heard so far is a bit unfair to the launch next year, but it’s not entirely without some solid footing. The 3DS launch did not have really any of the big 3 things he points to in order to have success. It had poor first party game support, almost no compelling third party games, and it was priced out of the market. We all hope Nintendo learns from this with the Wii U, but so far indications are not looking good. Nintendo stated it wanted to give the launch of the Wii U to third parties, and outside of one game from Ubisoft, all we have heard about is ports. Nintendo, meanwhile, hasn’t really shown anything that is a system seller. It will also likely cost more than the present market value of consoles.

      This is indeed a major concern for Nintendo fans, because Wii U has to be successful for Nintendo’s good health as a hardware developer. I think there are still some tricks up their sleeve, but they can’t afford to repeat the 3DS all over again. Is Michael Pachter onto something?

      ]]>
      This is how the Wii U should of been revealed - Controller + ConsoleIn an Industry Gamers interview, web-bush analyst Michael Pachter had this to say about the upcoming Wii U console:

      The Wii U is a pretty ambitious undertaking. It’s a new console, with new controls and architecture, but it’s not quite “next” generation. Developers have to contend with differences between the Wii U and current generation consoles, then have to figure out what to do with the controls. The timing is still up in the air, and as far as I know, there are no significant third party “exclusives”; instead, we’ll see iterations of third party games already on the market, which is unlikely to drive significant hardware sales. In order for the launch to be “hugely successful” (as your question phrased it), the console will need three things: a competitive price, compelling first party launch titles, and compelling third party launch titles. We don’t know if the Wii U will have any of these, so it’s quite difficult to predict a hugely successful launch.

      I think basing his thoughts entirely on what we have heard so far is a bit unfair to the launch next year, but it’s not entirely without some solid footing. Jump inside for more.

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      New AM2R Content To Be Revealed For NCFC On October 23rd http://www.zeldainformer.com/new_am2r_content_to_be_released_on_october_23rd/ Tue, 11 Oct 2011 23:55:39 +0000 http://localhost/wordpress90/?p=3509 AM2R will be one of the stand-out projects at the NCFC convention this year.For those who don’t know, AM2R, or Another Metroid II Remake is DoctorM64’s long-time work-in-progress fan game, remaking and enhancing the Game Boy classic, Metroid II: Return of Samus in the style of and beyond Metroid: Zero Mission. The project has been in development for a number of years, and DoctorM64 has made sure of keeping a steady development and informing fans of the project’s goings-on via his development blog, where you can also find a number of demoes and trailers of the fan game.



      The fan gaming community isn’t the noisiest community out there, but it tends to cause a little bit of a ruckus every year when NCFC (the Nintendo Community FanGame Convention) is held. Mirroring a sort of E3 or “SpaceWorld” for Nintendo fan game developers, the online event spanning five days encourages developers to meet the deadlines and show off new content to the fans of the community who have been following these fan games as avidly as they would an official Nintendo product.



      For the event, DoctorM64 has promised to show off some never-before-seen content of AM2R. We’re not sure if this will be in the form of screenshots, a video, or a demo, but judging by earlier content of the fan game, we’re prepared to see all the Metroid II awesomeness in the form of 320 by 240 pixels. It may be likely that he’ll be showing off the new, non-intrusive “log” system à la the scan visor in the Metroid Prime games, which DoctorM64 had announced in his recent update. But it’s probably something much more exciting too!



      MetroidAM2Rscreen1.png

      A log system too? This game has everything!




      DoctorM64 has also announced that the introductory text to be presented in the game’s opening had been determined, after much discussion and participation by fans. But, ultimately, in the end, it was written by Zelda Informer’s very own senior editor, the illustrious Alex Plant. Congratulations, Lex! You can check out his cunning and suspenseful introduction below; there’s just no question that it will be the most celebrated aspect of the remake. Mmhmm, can’t beat that Zelda Informer talent!


      Metroid. After all that transpired on Zebes, the Galactic Federation
      has come to view these creatures as highly-dangerous life forms.



      By enlisting me to exterminate the remaining Metroids on their homeworld,
      Planet SR388, the Federation hopes to secure peace in the galaxy.



      Once again I find myself standing alone against the Metroid menace.
      What horrors await me within the depths of this vile world?



      We’ll have the full coverage of Another Metroid II Remake as detailed arre unveiled at the upcoming NCFC! Stay tuned, folks.



      Source: Project AM2R


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      AM2R will be one of the stand-out projects at the NCFC convention this year.For those who don’t know, AM2R, or Another Metroid II Remake is DoctorM64’s long-time work-in-progress fan game, remaking and enhancing the Game Boy classic, Metroid II: Return of Samus in the style of and beyond Metroid: Zero Mission. The project has been in development for a number of years, and DoctorM64 has made sure of keeping a steady development and informing fans of the project’s goings-on via his development blog, where you can also find a number of demoes and trailers of the fan game.

      The fan gaming community isn’t the noisiest community out there, but it tends to cause a little bit of a ruckus every year when NCFC (the Nintendo Community FanGame Convention) is held. Mirroring a sort of E3 or “SpaceWorld” for Nintendo fan game developers, the online event spanning five days encourages developers to meet the deadlines and show off new content to the fans of the community who have been following these fan games as avidly as they would an official Nintendo product. Jump inside to see DoctorM64’s full announcement and plans for the convention, as well as how Zelda Informer has been involving itself with the project…

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      The First Fifteen Minutes Of Skyward Sword (Off-Screen) http://www.zeldainformer.com/fifteen_minutes_of_new_off-screen_skyward_sword_footage/ Wed, 12 Oct 2011 05:50:09 +0000 http://localhost/wordpress90/?p=3510 NewSkywardSwordOffScreenFootage.png
      For those who really couldn’t less about spoiling Skyward Sword for themselves, have we got a treat for you. Nintendo Everything has just updated us with their own exclusive content showing off the first fifteen minutes of the game. This video contains heavy cutscenes, gameplay (albeit mostly tutorials) and spoilers, which are presumably shown after the official introduction sequence we’ve all seen countless times already, also containing spoilers. For the rest of the spoilers, watch the video below and enjoy the breakdown by our very own Alex Plant! It’s a pretty basic look for now, but we’ll analyze it in a more in-depth way when we release our Skyward Sword Storyline Guide at the end of the week.



      UPDATE: A rough translation of the scenes here has surfaced. Check after the breakdown to see.



      • Remember that funky “dark forest” scene that appeared for a brief instant in the background at the event demo where we first saw the Spanish intro leak? Turns out it’s our intro to the colossal black beast. It’s romping around on the surface world (although, on second thought, for all we know, that’s some even DEEPER space), seemingly looking to the sky.
      • We see Groose, Cawlin, and Stritch hop onto their Loftbirds and take off. Presumably they’re off to capture Link’s bird.
      • Zelda, playing her harp, calls her loftbird to her, giving it a letter addressed to Link. While this is happening, you can hear a beautiful feminine voice serenading the Skyward Sword theme song in the background. And doesn’t it sound lovely indeed! The string quartet also sounds brilliant; I believe the orchestrated soundtrack really brings Zelda into the modern era - something we’ve all wanted for the series for eons.
      • Link, in a dreaming state, sees the same black beast in his nightmares. Fi speaks to him briefly, presumably informing him of the regeneration of evil. The scene ends with Link snapped back to reality by the call of Zelda’s bird, who has a letter for him.
      • She seems to be chastising him for not practicing enough… I think? I don’t know German.
      • Examining your surroundings will pay off- literally! Link finds a Rupee in his closest right from the get-go.
      • Meet the mild-mannered Fledge. He can’t even pick up these barrels, so he asks Link to do it for him. It’s a bit of an intro to the whole “interact with objects” thing. Note how Link can toss the barrel and track where it will land with a similar guiding line to what we’ve seen for the Bombs.
      • Link’s Knight Qualifications are coming up! He’s supposed to head out to get ready or something. Outside he meets a long and dark-haired guy who tells him to Z-target him. That guy kind of looks like a younger version of Renado from Twilight Princess... wonder if there’s a connection. He teaches Link how to dash up to taller objects to pull himself up, and seems to explain the stamina meter as well.
      • The kitty quest! Link has to fetch the cat from the nearby rooftop. He’ll need those parkour abilities he just practiced. Grab onto the narrow ledge and slowly inch across. Be quick, though, as you might run out of stamina if you take too long! He also has to push a crate up against the wall to get an extra leg up. And you can even throw the cat! ...Interesting.
      • Zelda’s waiting for Link up by the Goddess Statue. (Check out what happens when Link tires out as he climbs the stairs.) She shows off the lyre and fancy dress she’s received for the ceremony. Check out the dialog options!
      • Enter Gaepora… and Zelda starts chastising Link. Ouch. And random: am I the only one who thinks the Zelda team still doesn’t know how to do hands? Look at Gaepora’s fingers!
      • Link whistles for his bird - but nothing happens! Sounds like the perfect time to shove him off the island so he can get some more practice.
      • Based on some of the translation suggestions I’ve seen, it looks like Skyloft was once situated where the Sealed Grounds is now. At least, that’s the impression I’m getting.

      (2:06) [Phi]: Link… time to open your eyes. Soon, very soon you’ll face a big destiny. The time of awakening… Link… Link…



      (2:59) [Letter from Zelda]: You sleepyhead! I’m sure you’re still lying in bed as this letter arrives… Isn’t it so? Good morning Link. Today the bird riding ceremony takes place! Our

      date

      ... Do you remember? - Zelda



      (3:56) : Good morning Link! Today’s the big day of the bird riding ceremony! I wanted to participate too but I didn’t make it through the qualifying round. That’s why I’m staying here and I have to carry these barrels to the dining room. But I really would’ve liked to see you flying… Well, I can’t change it! Give it your best! I’m cheering for you! [...] Oh Link, it seems like you want to help me? Thanks! So… could you carry this barrel to the dining room for me? Apparently you know that you can pick up certain objects by pressing A. You can put them down again by pressing A again. Point your Wiimote upwards and give it a quick shake while carrying a barrel in order to throw it. Smaller objects like pots can be rolled by holding the Wiimote downwards and giving it a quick shake. But you’ll bring this barrel to the dining room without destroying it, yes? Always be careful! If you’ve forgotten what I’ve just told you then press 2. This will show you what actions you can currently do. It’s really practical!



      (5:51) : Hey Link! Over here! Good morning, Link! Today’s the bird riding ceremony, how are you? I want to talk to you about something. Keep Z pressed, look at me and then press A to talk to me. Yeah right, by pressing Z you can target aims. You can target people by pressing Z and speak to them by pressing A. If there’s no one to talk to, press Z to look forward. But there’s no good talking at this distance, so would you please come up here? If you run towards these wooden crates then you can climb on top of them! Hold down A and move in order to run, this way you can get past minor height differences! Give it a try! Well isn’t it practical to run by pressing A? But if your stamina meter goes to zero then unfortunately you’ll be out of breath, you should take a rest just before it’s empty. And on we go! You can jump gaps like this one via normal movement, that’s the automatic leap! Automatic… sounds good! Hello Link! Are you going practising for the bird riding ceremony? Oh, you’ve got an appointment? Zelda is waiting already? But now while you’re here… Mia, the pet of Zelda’s father, our director Gepora, has run away. What ever shall I do? The director and Zelda are very busy with the preparations for the ceremony. I wanted to lure Mia with some bait but the ceremony is about to start… And in this outfit I can’t run after her. Could you do me a favor and bring Mia over here? Thanks for taking the time to help me. You should find something to climb up here. If you shimmy along the ledge then you should be able to reach the rooftop. Again, thanks! [...] Hey Link, in order to reach the top of that roof it’s not sufficient to sprint with A. You probably have already noted the crate, right? Place yourself in front of it and hold down A to move it. Then run towards the crate or hold down (analog stick) directly in front of it to climb up. [...] You brought her back safely! Thanks a lot Link! I’ll feed Mia now. Tell the director that we’ve found his pet. He should be on the plaza in front of the temple. Surely Zelda’s there too so hurry up!



      (10:20) [Zelda]: A young man, guided by the Goddess, will connect sky and earth and bring the light… Good morning Link. Say, did my sky bird wake you up? Our appointment… had you forgotten about it? Look, my dress and this instrument! With those things I’ll represent the goddess at the bird riding ceremony! Great, isn’t it? Especially that instrument… they say that already the legendary goddess played such one. Its sound is incomparable. Dad told me that it’s called “lyre”. So, what do you say about my dress? I’ve woven the shawl all by myself! With this dress and the lyre I’m incorporating the goddess! I wanted you to see me like that, Link! That suits me well, right? Are you serious? Thanks a lot, Link!



      [Gepora:] Zelda… are you done with the preparations?



      [Z:] Oh dad!



      [G:] Link’s already here too, wonderful! Even you sleepy guy have made it in time today! If you win at today’s bird riding ceremony then you may spend the rest of the ceremony together with Zelda, so give it your best!



      [Z:] Talking about making efforts… Listen, dad! In the last time Link has… Well he hasn’t really trained a lot for the ceremony… Also when he was flying he didn’t really put much effort into it… If he doesn’t act now then he’ll surely lose!



      [G:] Calm down my dear! Besides ability, the bird riding ceremony also tests the bond between man and animal… It’s not easy to win it. Sure, Link isn’t really the most hardworking student… You two know each other already since earliest childhood, therefore you also know that Link and his sky bird have a special relationship. Each inhabitant of Skyloft has his own bird. It’s the goddess herself who appoints a protective bird to everyone of us, that’s the job of the sky birds. Everyone of us meets his personal bird here in front of the statue at an early age… of course it was the same with you two. The sky bird that’s been dedicated to Link is a very special one. It is of crimson red colour, that’s so rare that we used to think that this species was extinct. Link, you’re connected to your sky bird by destiny. Do you remember my dear? Back then, as soon as Link met with his sky bird for the first time… They floated through the air as if they had already known each other for ages, without any practice, problemlessly… I still remember how jealous you were back then! Well it’s no wonder that people envy Link and his relationship to his sky bird! People have the tendency to despise those who are special in some way.



      [Z:] You’re taking things not seriously enough dad! You know that bird riding ceremony also functions as a test of the knight school? Those who don’t put enough effort into the ceremony won’t get good grades… And in the worst case scenario Link won’t be able to become a knight!



      [G:] Everything is fine my dear, just calm down a bit! Every time there’s something concerning Link, you’re always kind of…



      [Z:] Link! Come on, let’s go practicing, at least a little bit! Now come over here! What are you doing? Let’s go! Jump down from this platform and call your sky bird, just like you always do… The ceremony is about to start so you need to be in good shape! What are you saying? You can’t feel your sky bird? Don’t say things like that, you’re just looking for excuses! Now come on, you need some practice. Do it for me! See ya! Link! You must press (d-pad) to summon your sky bird!



      We’ll have a full video walkthrough of the game come release time as part of our Skyward Sword Walkthrough. In the meantime, look for more videos, including exclusive previews and guides, in the coming weeks!



      Source: NiNTENDOMiNATi0N via GoNintendo, translation via ZeldaDungeon


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      NewSkywardSwordOffScreenFootage.png
      For those who really couldn’t less about spoiling Skyward Sword for themselves, have we got a treat for you. Nintendo Everything has just updated us with their own exclusive content showing off the first fifteen minutes of the game. This video contains heavy cutscenes, gameplay (albeit mostly tutorials) and spoilers, which are presumably shown after the official introduction sequence we’ve all seen countless times already, also containing spoilers. For the rest of the spoilers, including the video, you need only jump straight into the article!

      Alex has added his usual breakdown after the jump. It’s a pretty basic look for now, but we’ll analyze it in a more in-depth way when we release our Skyward Sword Storyline Guide at the end of the week.

      UPDATE: A rough translation of the scenes here has surfaced. Hop inside to see. (9:10 edit- we’ve made one potentially minor, potentially major revision to the translation. Jump inside to see.)

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      Downloadable Content Coming To Pokémon Black & White http://www.zeldainformer.com/downloadable_content_coming_to_pokmon_black_white/ Wed, 12 Oct 2011 02:27:22 +0000 http://localhost/wordpress90/?p=3511 Yeah, well, my Charizard uses fire beam! That makes you die.Nintendo have never been renowned for catering for the crowd of gamers whom prefer to play their games with the future prospects of downloadable content in mind, but it seems that might be beginning to change as they throw us bone with a free cosmetic update to Pokémon Black & White versions, released earlier this year.



      The content will be coming this week, on the 13th of October, to be exact, and it’s promised that there will be more content on the way as the year progresses. The offer will allow gamers to enter in a code on the Pokémon Global Link website and attain a Charizard theme for their C-gear. Everyone loves Charizard, right? Who doesn’t? I know I do. The offer will only be available between the 13th of October and February 16th, 2012. For those who would like to get their hands on the fiery dragon-themed cosmetic design, you need only enter the code “EUPGL102011” in the promotions section on the Pokémon Global Link website, provided you have attained the C-gear in game and you have registered your game on the website. It’s just that easy!


      NIH_PokemonC-GearOctober.jpg


      All this and more could be yours!



      We can only be sure that the next cosmetic updates will include Blastoise and Venusaur, but hey, I’ve been wrong before!



      Update: Reader Zeldafan1414 has duly noted that the update has only been confirmed for European copies of the game, with an imminent release in other regions likely coming soon.


      Source: Nintendo


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      Yeah, well, my Charizard uses fire beam! That makes you die.Nintendo have never been renowned for catering for the crowd of gamers whom prefer to play their games with the future prospects of downloadable content in mind, but it seems that might be beginning to change as they throw us bone with a free cosmetic update to Pokémon Black & White versions, released earlier this year.

      The content will be coming this week, on the 13th of October, to be exact, and it’s promised that there will be more content on the way as the year progresses. The offer will allow gamers to enter in a code on the Pokémon Global Link website and attain a Charizard theme for their C-gear. Everyone loves Charizard, right? Who doesn’t? I know I do. The offer will only be available between the 13th of October and February 16th, 2012. For those who would like to get their hands on the fiery dragon-themed cosmetic design, you need only enter the code “EUPGL102011” in the promotions section on the Pokémon Global Link website, provided you have attained the C-gear in game and you have registered your game on the website. It’s just that easy! Jump inside the article for a preview of the Charizard theme.

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      Rune Factory: Tides of Destiny Review http://www.zeldainformer.com/rune_factory_tides_of_destiny_review/ Wed, 12 Oct 2011 03:20:40 +0000 http://localhost/wordpress90/?p=3512 Rune Factory: Tides of Destiny ReviewRune Factory: Tides of Destiny was officially released today for both the PlayStation 3 and the Nintendo Wii. Now, I have been playing this game since Friday. It’s not a surprise though, because those of us who preordered were able to get the game early. Thank you to whoever made that decision!



      So, after about twenty hours of playing this game I still have quite a bit to do and plenty of ocean to explore. This is the second console release of the series, and you can play as either a girl or boy. Well, in the beginning you have to play as Aden, the hero of the story, because the heroine, Sonja, is stuck in Aden’s body! It isn’t until you have recovered her body and placed her soul back in it that you will be given the choice between genders.



      I bought this game for the Wii. The PlayStation 3 version is the same, but with better graphics and no motion controls. It’s up to you what to get the game on, but my review is based on the Wii version.



      Rune Factory Tides of DestinyThe brash Aden and cheerful Sonja are two friends enjoying life in their peaceful island town until they’re struck by a mysterious curse: they awaken to find that they’ve been transported to a strange new island, and that both of their souls are now trapped in the same body!


      What secrets lie in this vast new land? And who is the sinister masked stranger who threatens to destroy it? With the aid of the giant golem Ymir and a colorful cast of characters, Aden and Sonja will cross vast seas, discover dungeons packed with riches, fertile islands ripe for planting, and battle fearsome monsters! At the end of their journey lies the key to undoing their curse…and saving their newfound home!

      That is the storyline in a nutshell. This is by far my most favorite Rune Factory game yet, so if you are a fan of the series already, go get this game right now. Well, that statement destroys the reason why I’m taking the time to fully analyze this game, but for those who have never tried out this series go ahead and tune in.



      Controls

      There is jumping! Check that, you can DOUBLE jump! This is the first Rune Factory game to have this, and it makes the game so much more fun to explore. Moving around and interacting with the objects is easy, since the game uses the nunchuck. There is a quick equip menu for your weapons and tools, as well as a place to assign potions and other foods for quick recovery for health and rune power.



      This game has the smoothest battle system yet in the series, since the game is more focused on battling and exploring than ever before. You get the choice between multiple weapons, and new combos and special attacks can be unlocked or bought/found to keep the monsters at bay.



      As for motion controls, you don’t really use them. Only for a few interactions such as knocking on doors.

      Rune Factory Tides of Destiny 1Graphics and Sound

      The graphics are better on the PlayStation 3 version than the Wii. That’s fine, since the game style is still the same from the past Rune Factory console game. This time there isn’t anime 2D character art for when you speak to main characters. Instead, there is a 3D model of the character, which has changing facial expressions and a lot of movement. These people are animated.



      The islands that you explore and dungeons you go through are all different and fun to look at. Some parts are absolutely gorgeous, and really make me wish I lived in a place like that. I have the tropics, but there aren’t any mountains and waterfalls. Nor do I even have real seasons, which is nice to see change as time goes by in the game. The island changes, and keeps its charm to it.



      Music is interesting in this game, for it has a roll in it. Odette, the first person you meet, sings to dragons to help grant wishes. In the beginning, you also see Sonja sing a song. I love it when games incorporate music, even just a little. The songs will have you humming along, and you can even have Lily play music from the past Rune Factory in the inn.



      Rune Factory Tides of Destiny 3Gameplay

      You are a farmer, an explorer, a treasure hunter, a fisherman, and a bachelor/bachelorette. You can cook, forge, craft, and concoct medicines. I have yet to come across a moment in the game where I can’t do anything. This is a game that you can take your time with, and so far I’ve done a rather good job at it.



      The newest bit of gameplay to the series is Ymir, our friendly golem. He helps you lift islands from the bottom of the ocean to explore, and can fight humongous monsters. He is a huge part of the game, because without him you would be unable to travel the waters. There is treasure to find on these islands, whether for requests posted on the bulletin board in the inn or for creating a new item. He has a limited amount of stamina, and traveling does take time! He also carries the monster barn in his chest, and has various portals to certain islands that your monsters can work on.



      Monsters take place of animals in this series. Milk, eggs, and wool come from specific monsters that have to be befriended while they are trying to kill you.



      Rune Factory Tides of Destiny 3There is another new system in the game that made me cringe at first, but now I adore. You will never have to buy seeds again. Certain monsters have the ability to help crops and plants grow on the islands designated for them. All you have to do is wave a special stick in a rather…strange… way to start the ‘planting points’. You don’t have to water them, as long as you have a monster cookie for the monster. Some help grow crops, while others grow trees or help you mine ore.



      Crafting is something that isn’t new to the Rune Factory series. Weapons, accessories, medicine, and food all have their own stations that can only be purchased after upgrading your house. I’ve already finished upgrading my house to its maximum size, and I did so within the first season. The newest crafting is in making furniture. This might seem strange, but you can sell the furniture, which makes it a rather lucrative hobby. To craft, it takes up RP(rune points), and it’s as easy as pressing A when the moving pointer is within the green area. Just be prepared to mess up!



      The people are a huge part of this game as well. Just know right now, the men are far outnumbered by the women. There are only four males(five if you include Aden) in this game to pick from as a husband; while there are over twice that many if you are Aden. The part that I find hilarious is Mikoto.

      Apparently, Mikoto is a woman in the Japanese version, Oceans. Now, she is a he. I was so confused, but I think I’m still not really sure if it is a boy or not. I just call him/her it right now. Which really bums me out, because even if it is a guy now, he still has the mannerisms of a woman.



      My Future HubbyBefriending people in the game allows you to learn more recipes, complete more requests, and simply advance in the game story. You can get married and have a child as well. I’m going to marry James my first time through. He has a girlfriend on a different island, but not for long.



      Extras

      Okay, I’m not really sure what to say about extras. I still haven’t even found Sonja’s body, but there is so much stuff to do that so far I’m quite all right.



      One extra is that there are a few surprise visits from some of the characters from the previous RF game. This means that the game is going on at the same time that Raguna is exploring Whale Island. YAY!

      Conclusion

      reggie01.pngreggie01.png
      reggie01.pngreggie01.pngreggie02.png

      A strong and fun game, but not quite the game that you will spend a week straight playing. Sleeping not included.


      This game is so much fun, but sadly I can’t give it a perfect five Reggies. This is a JRPG, so of course it isn’t for everybody. I giggle at some parts while my brother, who is waiting for his turn to play only raises a brow. Yet, my brother’s enjoy it just as much as I do. Well, maybe a little less. Still, if you want a fun and time consuming game to tide you over until Skyward Sword, Tides of Destiny is a Wii game worth buying. Or PlayStation 3, your pick.

      ]]>
      Rune Factory: Tides of Destiny ReviewRune Factory: Tides of Destiny was officially released today for both the PlayStation 3 and the Nintendo Wii.  Now, I have been playing this game since Friday.  It’s not a surprise though, because those of us who preordered were able to get the game early.  Thank you to whoever made that decision!

      So, after about twenty hours of playing this game I still have quite a bit to do and plenty of ocean to explore.  This is the second console release of the series, and you can play as either a girl or boy.  Well, in the beginning you have to play as Aden, the hero of the story, because the heroine, Sonja, is stuck in Aden’s body!  It isn’t until you have recovered her body and placed her soul back in it that you will be given the choice between genders.

      I bought this game for the Wii.  The PlayStation 3 version is the same, but with better graphics and no motion controls.  It’s up to you what to get the game on, but my review is based on the Wii version.

      SO CLICKITY CLICK ON THE JUMP TO SEE HOW MANY REGGIES IT HAS!!!

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      GameCube-Less Wii Configuration Heading To Australia http://www.zeldainformer.com/gamecube-less_wii_configuration_heading_to_australia/ Wed, 12 Oct 2011 03:12:59 +0000 http://localhost/wordpress90/?p=3513 This Wii was never meant to stand up for itself.Is it still news if I’m reporting on something that has been taken away? I wouldn’t call it news… it’s kinda anti-news. Well, anyway, in the anti-news today, we’ve been informed that the new Wii configuration which no longer allows for GameCube controllers and memory cards (and GameCube discs for that matter) is on its way down under. This version of the Wii has been available for a few months in Europe, so it’s no surprise that Nintendo is trying to phase out the GameCube-capable Wii consoles with this new version, which is designed to lay flat, horizontally, rather than stand up vertically. So yeah, Aussies, the Wii you once knew now has far less functionality than ever. Now that’s what I call anti-news.


      Nintendo announces that a newly configured Wii console will be available late October 2011.



      The streamlined Wii console has been designed to sit horizontally on a flat surface, rather than vertically as the original Wii did. It will come in sleek black, or white, packaged with Mario Kart Wii, a Wii Wheel, Nunchuk and Wii Remote Plus, all for the same low price of SRP $199.95* - there has never been a better time to join in the fun this Christmas.



      Wii has some great new titles out now including Mystery Case Files: The Malgrave Incident and Xenoblade Chronicles. The highly anticipated The Legend of Zelda: Skyward Sword will also be available on Wii in time for Christmas when it launches 24 November. Go Vacation on Wii will be available November and Kirby’s Adventure Wii in December.



      Unlike the original Wii, the new Wii configuration will not be compatible with Nintendo GameCube software and accessories.



      * Suggested Retail Price. All prices listed are in Australian dollars. For New Zealand consumers, please check with your retailers.



      The gimped Wii will still sit at the Australian retail price of $199.95. On the plus side, the Wii consoles on sale are still packaged with Mario Kart Wii, the Wii wheel, and Wii Motion Plus to boot. So it’s not an entirely bad deal if you haven’t managed to pick up the Wii yet. But still, if you don’t own a backwards-compatible Wii console and you’d like to be able to play GameCube games from it, you should rush into stores as soon as you can to get the last few GameCube-capable Wii models. They’re a dying breed.



      Source: Nintendo Australia via Aussie Nintendo


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      This Wii was never meant to stand up for itself.Is it still news if I’m reporting on something that has been taken away? I wouldn’t call it news… it’s kinda anti-news. Well, anyway, in the anti-news today, we’ve been informed that the new Wii configuration which no longer allows for GameCube controllers and memory cards (and GameCube discs for that matter) is on its way down under. This version of the Wii has been available for a few months in Europe, so it’s no surprise that Nintendo is trying to phase out the GameCube-capable Wii consoles with this new version, which is designed to lay flat, horizontally, rather than stand up vertically. So yeah, Aussies, the Wii you once knew now has far less functionality than ever. Now that’s what I call anti-news. Hit the jump for the official statement by Nintendo Australia.

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      Skyward Sword Walkthrough Update: Character Guide Launched, More to Come Soon http://www.zeldainformer.com/skyward_sword_walkthrough_update_character_guide_launched_more_to_come_soon/ Wed, 12 Oct 2011 03:35:00 +0000 http://localhost/wordpress90/?p=3514 Skyward Sword Walkthrough, Character Guide



      The video clip we posted earlier tonight showing off the first 15 minutes of Skyward Sword couldn’t have come at a better time - right in the middle of my initial work on our Skyward Sword Character Guide, one of the major components of our upcoming Skyward Sword Storyline Guide. I wasn’t able to get as much work done on the Character Guide as I might have liked since I had to dedicate a good block of time to reviewing the new footage, but I did manage to touch on the most prominent characters we’ve seen so far.



      I’ll be updating the page with more character info tomorrow and (hopefully) wrapping up the contents of the Storyline Guide so far - otherwise, stay tuned in to our Skyward Sword Walkthrough homepage for updates and info!


      Top Content:

      ]]>
      Skyward Sword Walkthrough, Character Guide

      The video clip we posted earlier tonight showing off the first 15 minutes of Skyward Sword couldn’t have come at a better time - right in the middle of my initial work on our Skyward Sword Character Guide, one of the major components of our upcoming Skyward Sword Storyline Guide. I wasn’t able to get as much work done on the Character Guide as I might have liked since I had to dedicate a good block of time to reviewing the new footage, but I did manage to touch on the most prominent characters we’ve seen so far.

      I’ll be updating the page with more character info tomorrow and (hopefully) wrapping up the contents of the Storyline Guide so far - otherwise, stay tuned in to our Skyward Sword Walkthrough homepage for updates and info!

      ]]>
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      Skyward Sword Speculation Series: Will Link And Zelda Kiss? http://www.zeldainformer.com/skyward_sword_speculation_series_will_link_and_zelda_kiss/ Wed, 12 Oct 2011 05:55:33 +0000 http://localhost/wordpress90/?p=3515 Link & Zelda LOVE each other
      ... What? It’s a fair question, okay? Link’s had quite a number of potential lady suitors since the dawn of the series in 1986. From the adorable Malon, to the good-hearted Ilia, to the interracial relationships with the persistently stubborn Princess Ruto and the fearsome and wild Nabooru, to the oracles Din and Nayru, and the Twilight Princess herself, Midna; to Link’s dream girl, Marin, and even relationships with questionable age differences, like Cremia (yes, I went there). So many ladies. So, so many ladies. And they’re all hot for Link. But hey, we all know where Link’s heart truly lies. And it can only be called love - that the hero chosen by the goddesses would, with all of his descendants throughout history, risk his life, and travel to the deepest, darkest corners of Hyrule, to rescue the Princess Zelda. Call it chivalry, call it heroism - I call it love.


      It’s a beautiful thing, isn’t it? I like to think that it’s one of the attributes that is passed on to each of Link’s descendants. It was the goddesses’ design that Link would possess more courage than anyone in Hyrule, and it was also their design that he would have so much love to offer to people in need. That’s just his nature. He’s a good fella, a top bloke, a great guy to know. He’s also a spunky stud, so the ladies tell me.



      Which is a shame, because, outside of some funny business behind the curtain at the end of The Adventure of Link, and a little peck on the cheek at the end of both of the Oracle games, Link’s never really been able show how much he cares about Zelda. Physically, I mean. By kissing her on the lips, I mean. He goes to so much trouble too, the poor guy. But, luckily for both Link and Zelda, Skyward Sword almost perfectly sets the stage for the beautiful embrace to take place. It’d be a nice thing to see too, I think, what with it being their 25th anniversary and all that. Will it happen?



      Thing is, we already know that Link and Zelda’s relationship in the game will be a much deeper one than we have ever seen before. Zelda has already known Link for a significant amount of time, being childhood friends in the upper world of Skyloft. There’s an established background between the two characters already - something we’ve seen only a handful of times before in The Adventure of Link, the Oracle series, Four Swords and The Minish Cap. What you’ll notice about these games however, is that, aside from The Adventure of Link (and hopefully we all know how that game ended), Link is a child in all of these games - Skyward Sword is the first game since Adventure of Link to feature the two Triforce-holders as adults, with a history of companionship and friendship. Kids don’t make out, that’s weird, but adults do… see where I’m going with this?



      That, and Nintendo’s practically telling us that Link and Zelda’s relationship in the game is a particularly strong one, as we all saw in the “romance” trailer. They called it the romance trailer for Din’s sake! Observe:





      How adorable are these two together? I mean, really? They play together, they laugh together - heck, they actually spend time together, just being happy with each other. It’s so cute, honestly, it just makes my heart soar! From what we’ve seen of the introductory footage of the game, it also seems as though Nintendo is putting a lot of effort into the portrayal of their relationship. A lot of these scenes are really well done. And it’s something we’ve never really seen in any previous Zelda game.



      Will they kiss, though? That’s where things get weird. As I mentioned before, the developers at Nintendo aren’t strangers to having their mascots occasionally show a little bit of love and care in the form of a cute kiss on the cheek (or in Mario’s case, on his severely over-sized nose). It’s an innocent gesture, and it says nothing more than “thank you for all your trouble, I appreciate it, my darling.” The question here, however, is whether or not Link and Zelda will actually have an emotional embrace after being separated from each other for so long, and maybe, just maybe, kissing each other more passionately. It might be very unlike Zelda, or even unlike Nintendo to do so, but, I don’t think any of us can deny that it would be just delightful to see Link and Zelda hold each other and say something like, “I missed you, I love you.” Can it happen? Will it happen? Well, like I says, the stage has been set for it to happen… it’s just a matter of how much courage Link really has at the core of himself. But I believe you can do it, man. You were born for this. Tonight’s the night, bro.



      He’s got good chances, too. I mean, perhaps the reason Link and Zelda had never really gotten together before is simply because Zelda has always been a royal princess, and Link has been a lowly peasant… the kind of peasant who pertains to the “bring out ye dead” morning ritual. I mean, sure, he’s the Hero of Time, the Hero of Winds, the Chosen Hero, whatever title you give him, he’s still never been a prince. With Skyward Sword however, Princess Zelda is not a princess. She is of the same social class as Link, and, assuming Hyrule pertains to the rules of social status in marriage, Zelda is totally no longer out of Link’s league. Because, for the first time ever in the series, she is not a princess.



      But don’t be fooled by the role that she’s got, she’s still, she’s still Zelda from the block.



      The two lovebirds (or should I say, loveloftbirds, dohoho) won’t be without their trials and tribulations, however. Apart from, you know, Zelda getting kidnapped by a colossal black thing, as well as Ghirahim’s plans to do… whatever he wants to do with Zelda, Link’s going to be chasing after his favourite girl for a large portion of the game. But it’s okay, he’s used to doing that. What Link is perhaps not so used to, however, is dealing with competition - it seems as though this Groose fellow might be after Zelda, himself. Another thing Link might not be so adjusted to is the possibility of a disagreement with Zelda - might Link and Zelda have a quarrel at some point in the game? Anything could happen. This is love we’re talking about here.



      But, we as players are going to be driven to rescue Zelda, because, like Link, we just want her to be safe. And happy. That’s what “character development” and “emotional connections to characters” is all about with games! And I can’t say how stoked I am that it’s finally come to The Legend of Zelda in a significant way. This kiss has been a long-time coming - twenty-five years in the making, to be exact, and it’s only fair that it takes place in what will most certainly be one of the best Zelda games to date.



      groose.jpg

      I like to view Groose as Biff from Back to the Future. Just a real jerk-off.





      Oh, and one other thing I wanted to say about the kiss. Would it be fan service? Yes. Yes it would.



      —xoxo, gossip girl



      SkywardSwordSeries2.jpg
      The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword’s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


      Top Content:

      ]]>
      Link & Zelda LOVE each other
      ... What? It’s a fair question, okay? Link’s had quite a number of potential lady suitors since the dawn of the series in 1986. From the adorable Malon, to the good-hearted Ilia, to the interracial relationships with the persistently stubborn Princess Ruto and the fearsome and wild Nabooru, to the oracles Din and Nayru, and the Twilight Princess herself, Midna; to Link’s dream girl, Marin, and even relationships with questionable age differences, like Cremia (yes, I went there). So many ladies. So, so many ladies. And they’re all hot for Link. But hey, we all know where Link’s heart truly lies. And it can only be called love - that the hero chosen by the goddesses would, with all of his descendants throughout history, risk his life, and travel to the deepest, darkest corners of Hyrule, to rescue the Princess Zelda. Call it chivalry, call it heroism - I call it love.
      It’s a beautiful thing, isn’t it? I like to think that it’s one of the attributes that is passed on to each of Link’s descendants. It was the goddesses’ design that Link would possess more courage than anyone in Hyrule, and it was also their design that he would have so much love to offer to people in need. That’s just his nature. He’s a good fella, a top bloke, a great guy to know. He’s also a spunky stud, so the ladies tell me.

      Which is a shame, because, outside of some funny business behind the curtain at the end of The Adventure of Link, and a little peck on the cheek at the end of both of the Oracle games, Link’s never really been able show how much he cares about Zelda. Physically, I mean. By kissing her on the lips, I mean. He goes to so much trouble too, the poor guy. But, luckily for both Link and Zelda, Skyward Sword almost perfectly sets the stage for the beautiful embrace to take place. It’d be a nice thing to see too, I think, what with it being their 25th anniversary and all that. Will it happen? Jump inside to read up on the goss.

      ]]>
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      Tales of the Abyss: US Release Date, Trailers, Gameplay Footage, and Screenshots http://www.zeldainformer.com/tales_of_the_abyss_us_release_date_trailers_gameplay_footage_and_screenshot/ Wed, 12 Oct 2011 15:36:23 +0000 http://localhost/wordpress90/?p=3516 TotA_screenshot03.jpg

      The

      other day we reported on the European release date for the Nintendo 3DS’s upcoming Tales of the Abyss, but what about about the North American release date? Namco Bandai has announced that game will be released in the States on February 14, 2012.



      In addition to that, we have several new screenshots from the game, some gameplay footage, and two new trailers.



      First up, there are two new character trailers. The first is for Guy, a servant in the Fabre household, while the second is for Anise, a Fon Master Guardian:







      Next up is this off-screen footage of the game in action. The video walks us through the game’s combat system:





      And finally here is the new collection of screenshots:


      TotA_screenshot01.jpg

      TotA_screenshot02.jpg

      TotA_screenshot03.jpg

      TotA_screenshot04.jpg

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      TotA_screenshot13.jpg

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      TotA_screenshot17.jpg

      TotA_screenshot18.jpg

      TotA_screenshot19.jpg

      TotA_screenshot20.jpg

      TotA_screenshot21.jpg

      TotA_screenshot22.jpg

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      TotA_screenshot26.jpg

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      TotA_screenshot29.jpg


      TotA_screenshot28.jpg

      TotA_screenshot09.jpg

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      TotA_screenshot11.jpg

      TotA_screenshot12.jpg




      So what do you readers think? Are you excited?



      Source: GameTrailers, Namco Bandai Games EU, Nintendo Life

      ]]>
      TotA_screenshot03.jpg

      The

      other day we reported on the European release date for the Nintendo 3DS’s upcoming Tales of the Abyss, but what about about the North American release date?  Namco Bandai has announced that game will be released in the States on February 14, 2012.

      In addition to that, we have several new screenshots from the game, some gameplay footage, and two new trailers.

      ]]>
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      Level-5 Announces Guild 01, Which Sounds Absolutely Nuts http://www.zeldainformer.com/level-5_announces_guild_01_which_sounds_absolutely_nuts/ Wed, 12 Oct 2011 17:06:28 +0000 http://localhost/wordpress90/?p=3517 SUDAAAAAAAA

      Looks like Level-5 is gearing up for their upcoming conference, as we’re starting to get a trickle of news about new games. And one of those game, Guild 01 for the 3DS, sounds completely bonkers - and I love it.



      While we have no screenshots or video to speak of yet, Guild 01 is a sort of “game compendium” that’s being curated by Level-5. If you pay attention to Japanese gaming designers and personalities at all, this game should be turning your crank already. Suda51 (No More Heroes)? Yoot Saito (SimTower, Seaman)? Yasufumi Matsuno (Final Fantasy XII, Vagrant Story)? Yeah, it’s gonna be interesting.



      Basically, Guild 01 is supposed to be something like the video game equivalent of a short story anthology, with different game designers making somewhat-bite-sized games, all collected in one place. Suda’s game is called Kaiho Shojo (I’m unsure of the translation) and sees you playing as a teenage girl, who also happens to be the “President of Japan,” who ALSO happens to control a giant mech that can shoot things. It sounds delightfully over-the-top and very knowingly a Suda51 game.



      Matsuno has an entire RPG in the works for Guild 01 called Crimson Shroud. According to N-Europe it’s a “dark fantasy” set in a world without magic. Given that Matsuno’s output very much has a definitive style, it’s not too much of a stretch to think that this will be a continuation of the ethos of his Ivalice games.



      Yoot Saito has a game called Air Porter where you play as a baggage handling supervisor at an airport, which sounds so wonderfully banal in comparison to the other games that I could imagine it being something super-great in the same vein as things like Paperboy or Saito’s own SimTower.



      And finally, the last game isn’t designed by a known gaming personality at all, but rather a Japanese comedian by the name of Yoshiyuki Hirai (shades of Shigesato Itoi, perhaps?) with his game Rental Bukiya de Omasse. Instead of going out on adventures, you play as a father and son duo who own a weapon shop. You have to rent out weapons to adventurers and keep tabs on them so you can get your supplies back.



      I hope to every possible deity that this will be a game released in North America, because in one title, Guild 01 seems to have more originality and verve behind it than almost every other game I’ve played so far this year.



      Source: N-Europe

      ]]>
      SUDAAAAAAAA

      Looks like Level-5 is gearing up for their upcoming conference, as we’re starting to get a trickle of news about new games. And one of those game, Guild 01 for the 3DS, sounds completely bonkers - and I love it.

      While we have no screenshots or video to speak of yet, Guild 01 is a sort of “game compendium” that’s being curated by Level-5. If you pay attention to Japanese gaming designers and personalities at all, this game should be turning your crank already. Suda51 (No More Heroes)? Yoot Saito (SimTower, Seaman)? Yasufumi Matsuno (Final Fantasy XII, Vagrant Story)? Yeah, it’s gonna be interesting. Jump inside for more details on the (mini)games collected within Guild 01.

      ]]>
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      Ocarina of Time 3D in the Running for "Ultimate Game of the Year" http://www.zeldainformer.com/ocarina_of_time_3d_in_the_running_for_ultimate_game_of_the_year/ Wed, 12 Oct 2011 17:21:51 +0000 http://localhost/wordpress90/?p=3518 Zelda-OoT-3D-Art.jpg

      The Legend of Zelda: Ocarina of Time 3D has been nominated in this year’s Golden Joystick Awards. The remake is up for “Ultimate Game of the Year.”



      It’s kind of silly that Ocarina of Time is still winning awards thirteen years after it’s orginial release, but if any game deserves such treatment it’s Ocarina.



      Other games running for the tile of the “Ultimate Game” include: Assassin’s Creed Brotherhood, Call of Duty: Black Ops, FIFA 11, L.A. Noire, Pokemon Black & White, Portal 2, and Star Craft II (to name a few).



      Both Ocarina of Time 3D and Pokemon Black & White are also up against each other in the RPG category.



      Several other Nintendo games have been nominated in additional Golden Joystick Award categories.


      Doneky Kong Country Returns is up for
      “Best Action/Adventure,” Golden Sun: Dark Dawn for “RPG,” and Super Mario 3D Land and Skyward Sword for “One to Watch.”



      To view all the nominated games and cast your vote for which ones you think should win, visit the official website for the Golden Joystick Awards. The awards will take place in London on October 21, 2011.



      Source: Nintendo of Europe


      Related Stories

      ]]>
      Zelda-OoT-3D-Art.jpg

      The Legend of Zelda: Ocarina of Time 3D has been nominated in this year’s Golden Joystick Awards. The remake is up for “Ultimate Game of the Year.”

      It’s kind of silly that Ocarina of Time is still winning awards thirteen years after it’s orginial release, but if any game deserves such treatment it’s Ocarina.

      Ocarina of Time 3D has also been nominated for an additional category, and even Skyward Sword has been nominated for something. More inside.

      ]]>
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      New Kirby's Return to Dreamland Overview Trailer http://www.zeldainformer.com/new_kirbys_return_to_dreamland_overview_trailer/ Wed, 12 Oct 2011 17:55:33 +0000 http://localhost/wordpress90/?p=3519 kirbytrailer01.jpg

      The new Kirby Wii trailer does exactly what you think it does: it overviews. The new trailer shows off a large number of stages from the game’s single-player mode, while also exhibiting Kirby’s copying and inhaling fighting methods. It makes a point to show several of the available forms Kirby will be able to take on when he copies his enemies. Examples include: a Link-esque form, a Cowboy form, fire-throwing form, and more.



      The trailer also shows several mini-games that are featured as part of the game’s multiplayer mode. Speaking of multiplayer, it also shows off some cool combo moves that you can accomplish when you team up with other players.



      You can check out the very dense trailer below:





      Source: Andriasang


      Related Stories

      ]]>
      kirbytrailer01.jpg

      The new Kirby Wii trailer does exactly what you think it does: it overviews. The new trailer shows off a large number of stages from the game’s single-player mode, while also exhibiting Kirby’s copying and inhaling fighting methods. It makes a point to show several of the available forms Kirby will be able to take on when he copies his enemies. Examples include: a Link-esque form, a Cowboy form, fire-throwing form, and more.

      The trailer also shows several mini-games that are featured as part of the game’s multiplayer mode. Speaking of multiplayer, it also shows off some cool combo moves that you can accomplish when you team up with other players.

      You can check out the very dense trailer after the jump.

      ]]>
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      Reggie to Appear on GameTrailers TV to Talk Skyward Sword, Exclusive Footage and Details http://www.zeldainformer.com/reggie_to_appear_on_gametrailers_tv_to_talk_skyward_sword_exclusive_footage/ Wed, 12 Oct 2011 18:40:00 +0000 http://localhost/wordpress90/?p=3520 ME WANT SKYWARD SWORD NOWIt’s been awhile since we last saw or heard from Nintendo of America president Reggie-Fils Aime, otherwise known as “the Regginator,” “The Nintendo Prez,” and “Reginald ‘Reggie-Head’ Fils-Aime,” but it looks like the Man’s coming out of hiding soon to show off some more Skyward Sword. GameTrailers TV is going to be bringing us an exclusive feature showing off “new footage and details” this October 27 in order to get us pumped for the upcoming Zelda.


      The real questions: What will he show? Will it be more substantial than his appearance on Late Night with Jimmy Fallon? And, more importantly, will ZI have secured a review copy by then? We’ll be here to break down every new scene and detail, so be sure to check us out two weeks from now for all the juicy news!



      Source: Spike TV PR via NintendoEverything


      Top Content:

      ]]>
      ME WANT SKYWARD SWORD NOWIt’s been awhile since we last saw or heard from Nintendo of America president Reggie-Fils Aime, otherwise known as “the Regginator,” “The Nintendo Prez,” and “Reginald ‘Reggie-Head’ Fils-Aime,” but it looks like the Man’s coming out of hiding soon to show off some more Skyward Sword. GameTrailers TV is going to be bringing us an exclusive feature showing off “new footage and details” this October 27 in order to get us pumped for the upcoming Zelda.
      The real questions: What will he show? Will it be more substantial than his appearance on Late Night with Jimmy Fallon? And, more importantly, will ZI have secured a review copy by then? We’ll be here to break down every new scene and detail, so be sure to check us out two weeks from now for all the juicy news!

      ]]>
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      Much Needed Wind Waker Hoodie http://www.zeldainformer.com/much_needed_wind_waker_hoodie/ Wed, 12 Oct 2011 19:07:11 +0000 http://localhost/wordpress90/?p=3521 ww_sweatshirt.png

      Much Needed Merch has a large selection of Zelda related t-shirts, amongst other nerdy items. I usually avoid the site because I will want to buy everything. Unfortunately, I cannot escape when a shirt is popular enough to get posted off the site, then reblogged, so that it appears on my tumblr feed.



      That is the case with the site’s latest Zelda wear: a very awesome Wind Waker hoodie, which is also available in shirt form.



      More specifically, the design is available as a hoodie, men’s shirt, woman’s shirt, and kid’s shirt. The price varies from $18 to $38 depending on which version of the design you order.








      ww_shirt.png
      ww_shirt.png



      You can check out more of Much Needed Merch’s Zelda line here. You’ll notice, in addition to the new Wind Waker tee, that there’s also a new Majora’s Mask shirt and Mario ‘Mystery Blocks’ shirt.


      Related Stories

      • Skyward Sword Walkthrough
      • The First Fifteen Minutes Of Skyward Sword (Off-Screen)
      • Skyloft Knight Academy Shirts For Sale
      • ]]> ww_sweatshirt.png

        Much Needed Merch has a large selection of Zelda related t-shirts, amongst other nerdy items. I usually avoid the site because I will want to buy everything. Unfortunately, I cannot escape when a shirt is popular enough to get posted off the site, then reblogged, so that it appears on my tumblr feed.

        That is the case with the site’s latest Zelda wear: a very awesome Wind Waker hoodie, which is also available in shirt form.

        More details inside.

        ]]>
        3521 0 0 0 Lame Unofficial "Zelda" Game on Sale at the App Store http://www.zeldainformer.com/lame_unoffical_zelda_game_on_sale_at_the_app_store/ Wed, 12 Oct 2011 20:29:46 +0000 http://localhost/wordpress90/?p=3522 Seriously?For those of you iOS users out there, there’s a really lame Zelda knock off making rounds at the App Store. For 99 cents you too can put the Zelda brand to shame and play this really lame game. The app itself is called Ultimate iZelda Climb. The goal of this game is to get little Toon Link from platform to platform. Oh how fun!



        The developer of this App also seems to not care that he ripped off the artwork from Deviant Art’s Kevin Keele. That’s right, the dev actually used this guy’s art as the loading screen for his cheesy little knock-off.



        This isn’t the first time an App has ripped off Nintendo. A few months ago there was a Mario themed app circulating the app store as well. Sadly, sometimes things slip past Apple’s app approval process and end up in the App store before they get taken off.



        I think the worst part of all this is that the developer is actually charging people to purchase this sad excuse for a game. Seriously, bro? Have you no respect? This isn’t the only series this dev has ripped off. Call of Duty, and even Hello Kitty can be added to the list of properties this person has ripped off. Hopefully this garbage will be removed from the App Store ASAP, before this guy can make any more money ripping off other people’s work.



        So, any of you guys actually purchase this app? How do you feel about third party developers stealing Nintendo’s intellectual property? Let us know!



        Source: Kotaku

        ]]>
        Seriously?For those of you iOS users out there, there’s a really lame Zelda knock off making rounds at the App Store. For 99 cents you too can put the Zelda brand to shame and play this really lame game. The app itself is called Ultimate iZelda Climb. The goal of this game is to get little Toon Link from platform to platform. Oh how fun!

        The developer of this App also seems to not care that he ripped off the artwork from Deviant Art’s Kevin Keele. That’s right, the dev actually used this guy’s art as the loading screen for his cheesy little knock-off.

        Jump inside for more.

        ]]>
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        Are these the Pokémon of the Future? http://www.zeldainformer.com/are_these_the_pokemon_of_the_future/ Wed, 12 Oct 2011 23:05:51 +0000 http://localhost/wordpress90/?p=3523 Douche-Terd-Pokemon

        Inspired by Ben Lamoreux’s “Is Pokémon Becoming Garbage or Just Hitting its Stride?” And I know, in the past articles with me responding to Ben have resulted in more controversy than the internet can handle. Shame the comments have since been lost! Anyways, let me try my hand at writing this (or technically hands seen I’m typing). Enjoy…

        Look at ‘em up there. Mr. Giant Douche and Mr. Turd Sandwich. October 2004 may have just been before a US Presidential election, but the real issue was of who was to be South Park Elementary School’s new mascot: a Giant Douche or a Turd Sandwich? I mean look at them up there, don’t they look like Pokémon we’re going to see soon in (the really should be 3D) Generation VI?

        What? You say I’m being rash? I’m not the one who claims that the designs of Pokémon are declining from Generation to Generation. I mean, in many people’s mind, Pokémon have been douches and turds for a whole decade now. But we’re not rash like that are we? We can impartially discuss whether or not Pokémon designs are going downhill, right?

        But how can we discuss, when there’s nothing to discuss. There is only one true answer to this debate: those who think Pokémon designs are declining are delusional. Obviously, Pokémon designs have always sucked! I kid, I kid. Seriously though, anyone with common sense knows that there have, and always will be, awesome and crappy Pokémon in every generation. Bad Pokémon designs go right back to Generation I!

        I know people (who I called friend, but can’t after this travesty) who took one look at Reshiram and Zekrom and said “They’re not Pokémon”. Granted, Zekrom sucks, but that was too far. I even know this really lame guy (wasn’t me) who said a similar thing soon after Gen II arrived. To many people around the ages 18+, Pokémon died at the end of Kanto. But of course, these people who refuse to accept the validity of more recent Pokémon - they’re just not fans at all!

        We real Pokémon fans - or fanatics as “fan” is short for - all know that to love Pokémon is to take the good with the bad. Always has been and always will be. Some people will only ever acknowledge Bulbasaur or Charmander or Pikachu or Mewtwo and their pals as true Pokémon. But look - even Gen I has lame Pokémon. Nidoran’s gender separation is a poor excuse to somehow get six different Pokemon! Muk and Grimer are nothing more than clumps of slime - even with their apparently epic chemical mutation backstory! Ditto is just, well, an imposter and what the hell is a Weedle? Generation I has as many lame designs as any other Generation!

        Muk and Grimer

        Muk and Grimer - the very origin of lame Pokémon design.


        Gen II’s great designs lie in the starters, the legendaries, the dog-trio, oh, and Tyranitar! But Igglybuff are you serious? Are we already getting that desperate? Granbull, should on all accounts be a good Pokémon after a good concept, but it just isn’t finished being made yet. Put it away. As for Wobbufet and Girafarig - they are just wacky concepts, but work as Pokémon. I mean, they have heads and faces on their tails. Poor concepts can create awesome Pokémon, and have here. And it’s just unknown how an Unown can be taken to be a serious creature!

        Now, Hoenn in Gen III - apparently the worst for many people. It started off great with its starters, but then Lotad? What is that, a lillypad? Whismur, Loudred and Exploud are freaking speakers. I swear I’ve got two Explouds in the back of my car! Nosepass, however, is the epitome of a great Pokémon design - no fault there! I love Plusle and Minun, but how are they not just Pichu with mathematical symbols on their face? Luvdisc is just no! The legendaries in this gen are pretty sweet though - Latias and Latios, Jirachi, Grouden, others and Rayquazza. Goddam Rayquazza - “if I had to guess I’d say you were…from the machine world”. Thank you for the insight Neo!

        Now, as if Gen IV isn’t the best! Piplup dominates the earth, but then Starly and evolutions - Pidgey is coming to sue you for identity fraud! Budew - is it bud or is it Jew/dew? Driftblim is a blimp! Yes, seriously! Chingling, what is that, a piece of bling? Garchomp is legend, and Lucario is the best Pokémon ever. Gliscor still seems to be some sort of horny scorpion who goes round chanting “score score”! And how is Porygon with a Z after his name and rounded edges anymore than a modern Porygon? The legendaries here are deeply thought out and stuff. Pretty sweet!

        So, are you seeing how every Generation right up to Generation IV has both great and lame Pokemon? There are 649 of these beasts, so many have to suck by rule of thumb. Gen V is no different. The starters, Victini, some of the fighters and the legendaries/dragons rule. But those Pan and Simis - they’re the same Pokémon repeated over and over with different elements! You know, why not make a pair for every other Pokémon type? And I thought Mew was a fetus, but Musharna puts poor Mew to shame!

        Sorry to say, but Roggenrola is a rock-vagina. I kid not! Crustle appears to be nothing more that centuries of rock-sediment upon a crab! Trubbish and Garbodor are the quality equivalents of Muk and Grimer! Gothirita and co are as emo as Darkrai. No doubt they are preludes to the Golliwog Pokémon in Gen VI. However, Golliwogs will be banned in the west due to being racially insensitive. A similar fate awaits Baa Baa Black Sheep, who in the west will be called Baa Baa Rainbow Sheep!

        Nosepass

        Never has there been, and never will there be, a Pokémon more awesome than Lucario Nosepass.

        Vanillite and his evolutions are not doubt the worst concept ever! The dessert Pokémon! He’s a damn bowl of ice cream - but I won’t deny that he’s one of the best of Gen V! It’s surprising that Deerling and Sawsbuck’s different forms aren’t classified as separate Pokémon, but alas, they are not. Emolga may be awesome, but Klink, Klang and Klinklang (see what they did there) are gears. Yes gears! And Chendelure and friends can deal with all of your lighting requirements. Cubchoo, is not doubt based on that kid in The Wind Waker, although he is just Teddiursa in the cold. Oh, and Pidove, Pidgey is coming for you when he’s done with all those other imposters!

        Every generation has its awesome, its lames, and its blatant copies! Once upon a time I sent an e-mail to Nintendo saying that they should change the slogan of “Gotta catch ‘em all” to “Gotta catch the ones I like”. Game Freak replied with some generic something of my suggestion being noted! No doubt that note was given to Garbador! The better Pokémon tend to be based upon animals, and the worse designs after household items and treats. But even the worse concept can become the best Pokémon! Nosepass will always be the fan favorite!

        If they were to make Pokéraps spanning all generations they should separate them into the “Pokérap of Crap” and “Pokérap for you to fap”! But even that wouldn’t be possible, because it’s all subjective. Every generation may have its standouts and failures, but which ones are which differs from individual to individual. Did you know some people only bought Pokémon in Gen III for Nosepass? Pokémon has always had, and will always have, its turd sandwiches and giant douches - figuratively of course, for the kiddies - but being a Pokémon fan is about taking the good and the bad - the douches and the turds!


        Top Content:

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        Douche-Terd-Pokemon

        Inspired by Ben Lamoreux’s “Is Pokémon Becoming Garbage or Just Hitting its Stride?” And I know, in the past articles with me responding to Ben have resulted in more controversy than the internet can handle. Shame the comments have since been lost! Anyways, let me try my hand at writing this (or technically hands seen I’m typing). Enjoy…

        Look at ‘em up there. Mr. Giant Douche and Mr. Turd Sandwich. October 2004 may have just been before a US Presidential election, but the real issue was of who was to be South Park Elementary School’s new mascot: a Giant Douche or a Turd Sandwich? I mean look at them up there, don’t they look like Pokémon we’re going to see soon in (the really should be 3D) Generation VI?

        What? You say I’m being rash? I’m not the one who claims that the designs of Pokémon are declining from Generation to Generation. I mean, in many people’s mind, Pokémon have been douches and turds for a whole decade now. But we’re not rash like that are we? We can impartially discuss whether or not Pokémon designs are going downhill, right?

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        Kotaku Tells Us What Exactly Zelda Is http://www.zeldainformer.com/kotaku_tells_us_what_exactly_zelda_is/ Thu, 13 Oct 2011 01:00:37 +0000 http://localhost/wordpress90/?p=3524 Thumbnail image for Skulltulas block the way forwardA reader at Kotaku sent Stephen Totilo, a writer at the site, a question that prompted this discussion:

        “A lot of my friends are into Zelda,” he wrote to me. “Because I don’t actually get what Zelda is, I can’t participate in there conversations. It seems like an interesting game, but I just don’t get it. I want to play it and I want to get Skyward Sword. Please could you explain Zelda to me? Thanks :)”


        Lets all set aside the fact that many of us don’t actually find many pro Nintendo, let alone pro Zelda, groups in your local highschool or College. Sure, everyone seems to have heard of The Legend of Zelda, but in general there don’t seem to be too many groups around that frequently talk about it outside of the internet. So, first off to Mr. Kotaku Reader: Consider yourself lucky enough to have a group of friends that are slowly helping you expand your gaming horizons.

        So, Stephen decided to try his best to answer the burning question: What is Zelda?

        • There is a moment in The Legend of Zelda: The Wind Waker when you’re sailing across a vast sea and you see a speck in the distance. It could be a small island close by or a vast one far away. You sail toward it, wondering, not knowing if you’re about to find a speck to inspect or a mountain to scale. That’s Zelda.
        • In Ocarina of Time, or in any game in the series, really, you find yourself in a dungeon, possibly unsure how to open a locked door. You can trust that the people who made the game only allowed you to enter the dungeon because you had everything you needed to get through it (except for one key item that will be in that dungeon and will probably then allow you to access new places outside of that dungeon). In the dungeon, for a moment, you may be stumped. How in the world does that door open? Eventually you will sort it out and find your path… a path that leads you to a room inside of which is a monster. The monstrous boss may kill you, sending you back to the beginning of the dungeon. Your time wasn’t wasted. You will discover that something you did while puzzling through the dungeon had opened a path—you hadn’t realized this before—and now you can trot from the beginning of the dungeon to the boss battle, none of your time squandered thanks to that masterful architectural clockwork you’re inside of. That’s Zelda.
        • In the original Zelda, if you burn a certain bush, you’ll hear a memorable chime and find that, where that bush grew, a staircase to a surprise. You find it by accident. The next day, at school, you tell your friends about it. That’s Zelda.
        • In just about any of the games in the series, you will find the boomerang. Again. And the bow and arrow. And the bombs. You have to rescue the princess, ride the horse (ok, that one’s not so frequent), collect the jars, fight Ganon and be reminded how much a red rupee is worth. That’s Zelda.
        • In The Legend of Zelda: Majora’s Mask, you spend three game days helping the farmer, the postman, the kid and the mom, the innkeeper, the bartender and, as the clock ticks down and the world is seconds away from destruction, you help two people finally get married. And then… you must turn back the clock and try harder, because that’s not heroic enough for a boy named Link, who is destined for even greater things. That’s Zelda.


        All fair and interesting points. The common trend I see here is that it is indeed very hard to describe what exactly Zelda is, because Zelda has done so many different things over the years. Exploration, saving the princess, timelines, gameplay, puzzles, the feeling of wonder… there is just way too many ways to describe what exactly this franchise is. Sure, and Action Adventure title, or a action adventure RPG are some nice general terms, but neither do the series justice. Zelda is practically one of a kind, with only a select few titles that truly compare, and most of those titles were based off of what Zelda has established.

        I think it’s time to flip the script. I could rattle off a thousand examples of what Zelda is, but what we at Zelda Informer want to know is what YOU think Zelda is, and how would you go explaining it to an outsider who is considering giving Skyward Sword a try. Remember, these sort of responses to encourage future fans can really come in handy. You may indeed help convince someone new to give Zelda a try!

        Source: Kotaku

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        Thumbnail image for Skulltulas block the way forwardA reader at Kotaku sent Stephen Totilo, a writer at the site, a question that prompted this discussion:

        “A lot of my friends are into Zelda,” he wrote to me. “Because I don’t actually get what Zelda is, I can’t participate in there conversations. It seems like an interesting game, but I just don’t get it. I want to play it and I want to get Skyward Sword. Please could you explain Zelda to me? Thanks :)”

        Lets all set aside the fact that many of us don’t actually find many pro Nintendo, let alone pro Zelda, groups in your local highschool or College. Sure, everyone seems to have heard of The Legend of Zelda, but in general there don’t seem to be too many groups around that frequently talk about it outside of the internet. So, first off to Mr. Kotaku Reader: Consider yourself lucky enough to have a group of friends that are slowly helping you expand your gaming horizons.

        So, Stephen decided to try his best to answer the burning question: What is Zelda? Hop inside for his thoughts and reaction.

        ]]>
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        Additional Dragon Quest X "Around the Town" Screenshots Surface, More Pointless Fluff http://www.zeldainformer.com/additional_dragon_quest_x_around_the_town_screenshots_surface_more_pointles/ Thu, 13 Oct 2011 01:50:00 +0000 http://localhost/wordpress90/?p=3525 Dragon Quest X - Oct 12 screen 1
        I apologize for my laziness today compared to other days. It’s hard to stay as driven as we’ve been the last few weeks - particularly when the latest screenshot pack from a Square-Enix game is as painfully dull as this set of Dragon Quest X screens. I won’t even be disappointed if you don’t click inside to view them - they’re nothing special. I’d go so far as to say that they’re pretty much the same as every other screenshot we’ve seen of the game so far.



        Come on, Squeenix. Do you want people to view this as a high-profile game or not? Because despite the fact that I love the sort of old-school aesthetic and sensibilities, the way this game has been shown the last few weeks makes it look like Just Another Vanilla MMORPG. I can only look at so many different versions of the same screenshot before my opinion of the game goes terribly sour.


        Dragon Quest X - Oct 12 screen 2 Dragon Quest X - Oct 12 screen 3 Dragon Quest X - Oct 12 screen 4 Dragon Quest X - Oct 12 screen 5 Dragon Quest X - Oct 12 screen 6 <Dragon Quest X - Oct 12 screen 7 Dragon Quest X - Oct 12 screen 8 Dragon Quest X - Oct 12 screen 9 Dragon Quest X - Oct 12 screen 10 Dragon Quest X - Oct 12 screen 11 Dragon Quest X - Oct 12 screen 12 Dragon Quest X - Oct 12 screen 13 Dragon Quest X - Oct 12 screen 14



        Yeah, I know I seem a little whiny - but if you were trying to find decent news and a high-profile game like this has such lack-luster screenshots, I’m sure you’d be all kinds of disappointed too.



        Source: Square-Enix


        ]]>
        Dragon Quest X - Oct 12 screen 1
        I apologize for my laziness today compared to other days. It’s hard to stay as driven as we’ve been the last few weeks - particularly when the latest screenshot pack from a Square-Enix game is as painfully dull as this set of Dragon Quest X screens. I won’t even be disappointed if you don’t click inside to view them - they’re nothing special. I’d go so far as to say that they’re pretty much the same as every other screenshot we’ve seen of the game so far.

        Come on, Squeenix. Do you want people to view this as a high-profile game or not? Because despite the fact that I love the sort of old-school aesthetic and sensibilities, the way this game has been shown the last few weeks makes it look like Just Another Vanilla MMORPG. I can only look at so many different versions of the same screenshot before my opinion of the game goes terribly sour.

        ]]>
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        Skyward Sword Walkthrough Update: More Characters Added! http://www.zeldainformer.com/skyward_sword_walkthrough_update_more_characters_added/ Thu, 13 Oct 2011 03:59:00 +0000 http://localhost/wordpress90/?p=3526 Skyward Sword Walkthrough, Character Guide



        Even though I’m running out of ideas for individual guides, I won’t stop providing daily walkthrough updates! It’s my mission to have something to add every day between now and my first run of the game for our Skyward Sword Walkthrough. Today’s update: more characters for the Skyward Sword Character Guide. Now’s your chance to meet some of the more recognizable faces from Skyloft.



        Click over to the Character Guide and meet some of Link’s other fellow knights-in-training as well as some of the Knight Academy instructors and shopkeepers of Skyloft.


        Top Content:

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        Skyward Sword Walkthrough, Character Guide

        Even though I’m running out of ideas for individual guides, I won’t stop providing daily walkthrough updates! It’s my mission to have something to add every day between now and my first run of the game for our Skyward Sword Walkthrough. Today’s update: more characters for the Skyward Sword Character Guide. Now’s your chance to meet some of the more recognizable faces from Skyloft.


        Click over to the Character Guide and meet some of Link’s other fellow knights-in-training as well as some of the Knight Academy instructors and shopkeepers of Skyloft.

        ]]>
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        Online Support Improves for 3DS: Resident Evil: Revelations Gets Online Co-Op http://www.zeldainformer.com/online_support_improves_for_3ds_resident_evil_revelations_gets_online_co-op/ Thu, 13 Oct 2011 11:26:24 +0000 http://localhost/wordpress90/?p=3527 Resident Evil RevelationsYou may not be a big Resident Evil fan, or if you are you may not actually be looking forward to the new Revelations game. Capcom has been touting it as a single player experience, after all, and many gamers feel the series has gone down hill since Resident Evil 4. Well, today we get some surprising news! Revelations will support 2 player local and online co-op. The importance if this can’t be overstated, because barely any 3DS games actually support online play at this juncture. It will of course have some neat streetpass features too.

        Assuming the online co-op plays smoothly (please don’t repeat that Brawl mess) it’s one step closer to online gaming becoming a reality finally on a Nintendo console. Personally, I haven’t even attempted to really do much online stuff with the 3DS because the system hasn’t really pushed me in that direction. This game may finally encourage me to try and get some other friends listed on my 3DS and see first hand if the system’s online is really better than the Wii’s. Are you looking forward to Revelations?

        Source: IGN

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        Resident Evil RevelationsYou may not be a big Resident Evil fan, or if you are you may not actually be looking forward to the new Revelations game. Capcom has been touting it as a single player experience, after all, and many gamers feel the series has gone down hill since Resident Evil 4. Well,  today we get some surprising news! Revelations will support 2 player local and online co-op. The importance if this can’t be overstated, because barely any 3DS games actually support online play at this juncture. It will of course have some neat streetpass features too.

        Assuming the online co-op plays smoothly (please don’t repeat that Brawl mess) it’s one step closer to online gaming becoming a reality finally on a Nintendo console. Personally, I haven’t even attempted to really do much online stuff with the 3DS because the system hasn’t really pushed me in that direction. This game may finally encourage me to try and get some other friends listed on my 3DS and see first hand if the system’s online is really better than the Wii’s. Are you looking forward to Revelations?

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        Nintendo Download Update for October 13th http://www.zeldainformer.com/nintendo_download_update_for_october_13th/ Thu, 13 Oct 2011 14:50:36 +0000 http://localhost/wordpress90/?p=3528 Catrap Coming To Nintendo eShopI have had such a bad morning. Nobody wanted to let me sleep. When I realized it was Thursday, I figured I should probably at least get the weekly Nintendo Download update up before getting the sleep I was deprived of.



        This week is another handful of titles that don’t really make me jump up and down in delight. The only game I can really see being a big hit, maybe, is Catrap. It’s a puzzle game, also known as Pitman in Japan, that although not well known had a large number of fans. It was released last week to Europe, and now North America can solve puzzles and help Catboy and Catgirl.


        3DS Virtual Console

        Catrap - The original turning-back-time puzzler featuring cats. This is a puzzle-platform game that is adored by many. Everybody loves cat people, and you have to help these two through 100 levels! It’s funny, since I’ve never been one for puzzle games, yet I have a distinct memory of playing this particular one.


        DSiWare

        1001 Blockbusters - How many levels of brick-breaking action are enough? Selectsoft is hoping the answer is more than 1,000 and less than 1,002 with its new DSiWare download. I think everyone can enjoy a good brick-breaking game. The only problem I can see is the 200 pt price tag.
        Furry Legends - Formerly known as Furry Legends: Beginnings, this portable accompaniment to Furry Legends on WiiWare is finally available on DSiWare. Experience the adventure rolling through furry lands, scary caves, evil pyramids, and even another dimension! Collect points, solve the puzzles, avoid death traps! Prepare to take on legions of evil Triangles and do battle in an ultimate boss fight. Yeah. Go furrballs.


        WiiWare

        101-in-1 Explosive Megamix - Another compendium of forgettable minigames from genre ‘masters’ Nordcurrent. Just a bunch of minigames in one. I watched the video…and nothing too amazing.


        WiiWare Demo

        FAST Racing League - Shin’en’s blisteringly fast futuristic racer now has a free demo available for you to try before you plump down your points. It’s a demo, so it won’t kill anybody to try it out.


        Nintendo Video

        Night of the Living Carrots Part 1 - A video fresh from Nintendo’s recent team-up with DreamWorks, the Monsters vs. Aliens crew chance upon some zombie carrots. Yeah. This will teach you to skip out on your vegetables!



        Source: NintendoLife

        ]]>
        Catrap Coming To Nintendo eShopI have had such a bad morning.  Nobody wanted to let me sleep.  When I realized it was Thursday, I figured I should probably at least get the weekly Nintendo Download update up before getting the sleep I was deprived of.

        This week is another handful of titles that don’t really make me jump up and down in delight.  The only game I can really see being a big hit, maybe, is Catrap.  It’s a puzzle game, also known as Pitman in Japan, that although not well known had a large number of fans.  It was released last week to Europe, and now North America can solve puzzles and help Catboy and Catgirl.

        If you’d like to see the full list of new downloads, clickity click on the jump.  DO IT!

        ]]>
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        Fan Group Making 'Hyrule: Total War' Game http://www.zeldainformer.com/fan_group_making_hyrule_total_war_game/ Thu, 13 Oct 2011 15:39:50 +0000 http://localhost/wordpress90/?p=3529 hylians02.png

        If you’re a timeline theorist then you have spent more than a fair share of time thinking about and trying to place the many wars of Hyrule, in addition to chronologically organizing the Zelda games. And while we know that there have been wars in Hyrule, we know that we wil never see them because the gameplay would be too radically different from the Zelda formula.



        Up until now we’ve only seen glimpses of that war through fan art and fan fiction, but today that changes.



        A team at Total War Center is currently working on a mod for PC game Medieval 2: Total War so that all the characters are replaced with characters and races from the land of Hyrule. They’ve dubbed it Hyrule: Total War.





        According to fan mod’s official website:



        The Hero of Time has chosen to return to the past, a choice that ultimately has ruined the charts of history and sent Hyrule into chaos. Major wars that were already decided have unmade themselves, allowing fallen armies a second chance at these critical events in Hyrule’s history. This is where you, the player, comes in. You shall choose how to rewrite the history of Hyrule. Do you stick with the proper path and smite the evil in the land in the name of the Goddesses? Or perhaps you feel that the Hylians have overstayed their welcome as masters of the land and would rather the Gerudo forces of Ganondorf lead Hyrule into a new age leadership? Maybe you feel it’s time that the Gorons march from their mountain kingdoms and rebuild their long lost empire, smashing anyone who opposes their will? On the other hand, you might fall in favor of fighting for the Zora Dominion and cleansing the land of imperfect creatures and establishing a new order of purity. Perhaps the forces of nature have won you over, and you would see to it that the Kokiri and beings of the forest rise to power? Or maybe you would act against nature, and infest and consume all life as the infestation of Gohma… There are many races to choose from, and many possible outcomes to your actions. Hyrule’s fate is now in your hands. Will you lead it to a golden age of peace, or dominate it in your name?




        The game will include a total of 20 factions. These are the Kingdom of Hyrule, Gerudos, Gorons, Zoras, Kokiri, Gohma, the Ordona Province, the Lanayru Province, the Deku Tribes, Moblins, Sheikah, Darknut Legion, Lizafos, Labrynna Regime, Fairies of Tarm, Kingdom of Ikana, Forces of Twilight, Order of the Wizzrobe, and Oocca.



        It’s truly surprising how many races they choose to represent. I wouldn’t have thought to include the Lanayru Province as a separate race, but I am now intrigued by the idea. If you’re interested in reading full descriptions and bios for each race, you can do so here.



        As you may have noticed from the above opening cinematic, each race is composed of different ranks and heroes. My favorite class (after scrolling through the list found at the link above) has got to be the Kokiri Wolfos Riders.



        hyrule__total_war_factions_by_undyingnephalim-d38lxsi.jpg

        The mod is still in development and there are a lot of unfinished aspects left to be completed. However, you can download a BETA of the game and try it out. If you spot any unknown bugs then you can report them to the mod team and help them create a better final project. All the information you need can be found here.



        This is a super cool project and I can’t wait to download it and try it out for myself later today. I have some issues with how some things are stylistically portrayed, but who am I to complain; I just got a free Zelda game.



        Source: Kotaku

        ]]>
        hylians02.png

        If you’re a timeline theorist then you have spent more than a fair share of time thinking about and trying to place the many wars of Hyrule, in addition to chronologically organizing the Zelda games. And while we know that there have been wars in Hyrule, we know that we wil never see them because the gameplay would be too radically different from the Zelda formula.

        Up until now we’ve only seen glimpses of that war through fan art and fan fiction, but today that changes.

        A team at Total War Center is currently working on a mod for PC game Medieval 2: Total War so that all the characters are replaced with characters and races from the land of Hyrule. They’ve dubbed it Hyrule: Total War.

        Jump inside for more details and an opening cinematic.

        ]]>
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        New Official Kirby: Return to Dreamland and Mario Kart 7 Artwork http://www.zeldainformer.com/new_official_kirby_return_to_dreamland_and_mario_kart_7_artwork/ Thu, 13 Oct 2011 16:25:53 +0000 http://localhost/wordpress90/?p=3530 mk_art_07.jpg

        A batch of official artwork has been released for both the Wii’s upcoming Kirby: Return to Dreamland and the Nintendo 3DS’s upcoming Mario Kart 7.



        The Kirby artwork focuses on the many different forms Kirby will take in his new Wii game, while the Mario Kart art on the three different means of travel that will be featured in the game (ie. land, air, and sea).



        You can check out the new art below:





        kirby_art_01.jpg

        kirby_art_02.jpg

        kirby_art_03.jpg

        kirby_art_04.jpg

        kirby_art_05.jpg

        kirby_art_06.jpg

        kirby_art_07.jpg

        mk_art_01.jpg

        mk_art_02.jpg

        mk_art_03.jpg

        mk_art_04.jpg

        mk_art_05.jpg

        mk_art_06.jpg

        mk_art_07.jpg




        Source: Nintendo Fuse

        ]]>
        mk_art_07.jpg

        A batch of official artwork has been released for both the Wii’s upcoming Kirby: Return to Dreamland and the Nintendo 3DS’s upcoming Mario Kart 7.

        The Kirby artwork focuses on the many different forms Kirby will take in his new Wii game, while the Mario Kart art on the three different means of travel that will be featured in the game (ie. land, air, and sea).

        You can check out the new art inside:

        ]]>
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        Video Game History Lesson: The Floating Continent http://www.zeldainformer.com/video_game_history_lesson_the_floating_continent/ Thu, 13 Oct 2011 18:32:29 +0000 http://localhost/wordpress90/?p=3531 Skyloft

        When Nintendo finally announced the setting and situation that Skyward Sword would take place in, all the way back at E3 2010, the idea of a Zelda game primarily set in the sky seemed really quite interesting to me. At the time (and obviously in conjunction with the game’s impressionist art style), it seemed like a more exciting extension of the ocean idea seen in Wind Waker and Phantom Hourglass.



        But the more I thought about it, the more that Skyloft and its neighbours seemed like a return not necessarily to old Zelda conventions, but rather, a nod to a trope that has been present in video games for several decades.



        If there’s one website that absolutely kills any spare time I have whenever I look at it, it’s TV Tropes. The site essentially categorizes a number of the common elements within various types of media, and the level of attention paid to video games in particular is astounding.



        I’ve always been really interested in video game history. It’s something that isn’t paid all that much attention by the majority of video game developers nor the gamers who play games. Retro game stores are seen more as curio museums rather than a solid repository of the collected weight of past video game knowledge. This isn’t a very old medium - we should likely be keeping better records of the past.



        I think that’s why Skyward Sword seemed familiar in terms of the Zelda ethos and not the broader video gaming one. Zelda has always seemed, to me at least, to almost exist in a sort of vacuum, not really influenced by the outside world outside of small instances (like Kensuke Tanabe’s love of Twin Peaks, for instance).



        The “islands floating above a world of ruin” is a pretty common element in JRPGs, specifically JRPGs as designed by Squaresoft. Final Fantasy has used this trope since Final Fantasy III (on the Famicom). The game starts out on “the floating continent” that seems to be the entirety of the world - but then the game expands outward to show “the world below” and its dangerous and feral elements. The world below is a land of endless oceans and far more significant dangers than any that existed on the floating continent.



        Final Fantasy VI also includes this trope. The “floating continent” of FFVI is home to the penultimate moments before the entire landscape turns into “the world of ruin.” It’s a smaller example than Final Fantasy III‘s implementation, but it’s memorable due to its bizarre aesthetics and heart-pounding moments (remember that Shadow can die!).



        I think that the example that most reminded me of Skyloft (outside of Skyloft’s obvious Clock Town influences) is the land of Zeal in Chrono Trigger. Zeal is a floating world where magic and scholarship are practiced - a kind of bizarre enlightenment-style world. The world below is nothing but snow drifts and untamed wilderness.



        Obviously, this trope can be found in a wide variety of games (you could even make the argument that Final Fantasy XIII or even the overlooked Wii RPG Opoona include elements of “the floating continent” trope), but the use of the trope is clear - it’s a delineation between civility and wilderness, between structure and the complete decimation of structure. Skyward Sword might be taking the Zelda series into uncharted territories, but I think it’s clear that it’s using this trope specifically to tap into this feeling - that we’re alone on a dangerous world, far away from the safety of the floating continent.



        Video Game History is a series of articles that looks to examine common tropes in video games and find common ground between disparate examples of the form. Stay tuned for more entries in this series!

        ]]>
        Skyloft

        When Nintendo finally announced the setting and situation that Skyward Sword would take place in, all the way back at E3 2010, the idea of a Zelda game primarily set in the sky seemed really quite interesting to me. At the time (and obviously in conjunction with the game’s impressionist art style), it seemed like a more exciting extension of the ocean idea seen in Wind Waker and Phantom Hourglass.

        But the more I thought about it, the more that Skyloft and its neighbours seemed like a return not necessarily to old Zelda conventions, but rather, a nod to a trope that has been present in video games for several decades.

        ]]>
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        Rumor from Famitsu Magazine: Skyward Sword Allows for Enemy Weapon Stealing http://www.zeldainformer.com/rumor_from_famitsu_magazine_skyward_sword_allows_for_enemy_weapon_stealing/ Thu, 13 Oct 2011 21:26:43 +0000 http://localhost/wordpress90/?p=3532 Link holding Enemy Weapon

        Remember how you could steal an enemy’s sword in Wind Waker? We’re hearing that this element will return for Skyward Sword. The information is said to come from the latest issue of Famitsu, but we’ve yet to see any screen/scans/pics that confirm this aspect. Consider this rumor for now. - Rawmeatcowboy, Owner of GoNintendo


        No, we don’t have any magazine scans. No, other places on the net are not talking about it yet to create confirmation, but GoNintendo is reporting that weapon stealing may be present in Skyward Sword. Naturally, this is something we were able to do in The Wind Waker so it’s highly plausible. Hopefully, if it is present, it’s more useful than it was before. Considering every other aspect has been improved, it’s only safe to assume that if this is true, it’s been greatly improved so it’s actually something worthwhile to do. For example - could I possibly KEEP the weapon? Or break it down for parts and stuff to use to upgrade others? Who knows, but naturally this is just a rumor. Take it for what you will.

        Related Content:

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        Link holding Enemy Weapon

        Remember how you could steal an enemy’s sword in Wind Waker? We’re hearing that this element will return for Skyward Sword. The information is said to come from the latest issue of Famitsu, but we’ve yet to see any screen/scans/pics that confirm this aspect. Consider this rumor for now. - Rawmeatcowboy, Owner of GoNintendo

        No, we don’t have any magazine scans. No, other places on the net are not talking about it yet to create confirmation, but GoNintendo is reporting that weapon stealing may be present in Skyward Sword. Naturally, this is something we were able to do in The Wind Waker so it’s highly plausible. Hopefully, if it is present, it’s more useful than it was before. Considering every other aspect has been improved, it’s only safe to assume that if this is true, it’s been greatly improved so it’s actually something worthwhile to do. For example - could I possibly KEEP the weapon? Or break it down for parts and stuff to use to upgrade others? Who knows, but naturally this is just a rumor. Take it for what you will.

        ]]>
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        IGN: Skyward Sword Flight is More Balanced Than Transport in Other Zeldas http://www.zeldainformer.com/ign_skyward_sword_flight_is_more_balanced_than_transport_in_other_zeldas/ Thu, 13 Oct 2011 22:53:00 +0000 http://localhost/wordpress90/?p=3533 Flying is a breezeIf there’s one thing that concerns me about the flight mechanic in Skyward Sword, it’s how tedious the system is going to be. Will it take too long to get from island to island, or to the gaps in the clouds that lead to the surface? Thankfully, IGN’s got a new preview that focuses exclusively on the new way to travel that seems to quell these fears. As Rich George writes:


        It might seem trivial, but how Nintendo allows Link to navigate his vast, vast world is a critical thing. Every so often, the Zelda development teams have miscalculated, making travel too complex or too slow. So far, Skyward Sword seems to have a good balance. In fact “balance” would be one of the best ways to describe the game, as it mixes so many elements - including difficulty and originality - in very, very smart ways.



        Reassuring words. If this game really is as content-rich, difficult, and innovative as these recent previews have led us to believe, it could just be the best Zelda experience we’ve seen in years. Browsing the rest of the article, we see a lot more to love - including one new detail about the limitation on the number of items you can carry that we keep hearing about:


        • Rich says that while Wind Waker‘s sailing and even Epona just plain weren’t thrilling and perhaps led us into worlds that were too open, Skyward Sword‘s sky world is much more content-rich.
        • Being able to quickly make it to places you’d like to go via the game’s Goddess Statue system means a lot less tedious movement across the map.
        • You’ll be able to expand your item pouch as you travel. One of the Goddess Cubes contains an expansion for your sub-items like Bottles and Shields.
        • He reiterates that even with the six starting hearts, you’ll often wish you had even more life.
        • There are floating tube-shaped islands that, if you fly through them, give you a great burst of speed to help you travel faster.

        What do you think? Does Skyward Sword‘s flight look like a chore or a joy? Are you intrigued by the idea of limitations on the number of items Link can carry at once? Sound off in the comments!



        Source: IGN


        Top Content:

        ]]>
        Flying is a breezeIf there’s one thing that concerns me about the flight mechanic in Skyward Sword, it’s how tedious the system is going to be. Will it take too long to get from island to island, or to the gaps in the clouds that lead to the surface? Thankfully, IGN’s got a new preview that focuses exclusively on the new way to travel that seems to quell these fears. As Rich George writes:

        It might seem trivial, but how Nintendo allows Link to navigate his vast, vast world is a critical thing. Every so often, the Zelda development teams have miscalculated, making travel too complex or too slow. So far, Skyward Sword seems to have a good balance. In fact “balance” would be one of the best ways to describe the game, as it mixes so many elements - including difficulty and originality - in very, very smart ways.

        Reassuring words. If this game really is as content-rich, difficult, and innovative as these recent previews have led us to believe, it could just be the best Zelda experience we’ve seen in years. Jump inside for some more specific comments from Rich - including one new detail about the limitation on the number of items you can carry that we keep hearing about.

        ]]>
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        Entry Now Open for the Draw to Win a 3DS + Game http://www.zeldainformer.com/entry_now_open_for_the_draw_to_win_a_3ds_game/ Fri, 14 Oct 2011 04:00:00 +0000 http://localhost/wordpress90/?p=3534 ZI Facebook Giveaway

        Zelda Informer’s draw for a free Nintendo 3DS and game of your choice is now open. To enter for your chance to win, head on over to Facebook and comment on the Official Entry Status. Be sure to make your comment 25 words or less addressing the topic “Why I deserve a free 3DS and DS or 3DS game of my choice.”

        If you already own a 3DS, please be considerate of those who do not when considering entering. Here’s some hints to increase your chances: be creative and sob stories will get you nowhere. The competition will be closing Friday the 25th of November, at 12am US Central Time. So head on over to Facebook and comment on that status! For details, full terms and conditions see below. Good luck to all who enter.

        The competition will be opening on Friday the 14th of October at 12am US Central time, and entry will be open for exactly six weeks - closing on the Friday the 25th of November. This is to be sure that everyone has the chance to enter. Pretty much anyone can enter - whatever age, and wherever you live in this wide world. We’ll be sure to get your prize to you in your region’s format (no inter-regionalities accepted).

        There are few exceptions to this “all” can enter. People prohibited from entering include past and present staff of Zelda Informer and other Zelda fansites, and Nintendo staff members. Ultimately, this is a competition for the fans. Although we cannot monitor this next point effectively, if you already have a 3DS please think twice before entering and give some consideration to the many people entering who cannot afford a 3DS.

        When the competition opens we will announce it here on the mainsite, as well as on Facebook and Twitter. At that time we will post an obvious *3DS COMPETITION ENTRY STATUS* on Facebook. To enter the competition all you need to do is comment on that status (not just like). However, this isn’t a random draw. You need to tell us in 25 words or less why you deserve to win in your entry comment. Do not comment on the status more than once. In fact, the more you comment the more your chances of winning decrease. We’ll choose the best responses, and randomly draw a winner from amongst them at the end of the 6 week period.

        You don’t have to of liked us before we reached 5000 to enter the draw, so long as it is before the competition closes you can like us and enter the competition. We will contact the winner within two weeks of the competition closing, and they will have one week to claim their prize before they forfeit it to the runner up, and the rest will be organized individually from there.

        Disclaimer: Zelda Informer reserves the right to change the functionality of this competition at their discretion without any prior warning. The prize will be authentic Nintendo wares, not pirated or illegal software/hardware. Entering this competition means that you accept the terms and conditions* and acknowledge that you have not abused duplicate Facebook accounts.

        Those who do enter using duplicate accounts, or have used them to push up the “like count” cannot win (as has unfortunately occurred and will disqualify some people). Based on your behavior on Facebook, Twitter, Zelda Informer and the forums, we maintain the right to disqualify whom we please from the competition. Good luck.

        *Aren’t disclaimers/ terms and conditions fun?

        FAQ

        I live in England/Mexico/Brazil/South Africa/Australia - can I still enter?
        Yes, this is an international competition that anyone in the world can enter. We will ship the prize to you in the appropriate regional format.

        Can I re-enter because I have a better 25 word reason?
        Yes, simply delete your original comment and re-enter with a new comment.

        Do I really have to comment in 25 words or under?
        Being concise and expressing yourself in under 25 words is a part of the competition, so I highly doubt you can win with something that is longer. You can try your luck, but frankly I wouldn’t risk it!

        I don’t have a Facebook account, can I still enter?
        No. As this is a Zelda Informer Facebook Giveaway, you must have a Facebook account in your legal name to enter.

        I’m related to someone who works at Zelda Informer, can I enter?
        You can, but the chances of you being selected as a winner are slim, simply for the reason of avoiding the controversy of “a family member won.”

        What if the game I want isn’t released yet?
        You’ll have to select a game that is already released, such as Ocarina of Time or Super Mario 3D Land.

        What’s your advice for the 25 word or less entry comments?
        Make them unique and creative. Sob stories will get you nowhere, and remember, a hyperlink only counts as one word!

        What if I only want Skyward Sword and not a 3DS or game?
        Then I suggest you go preorder it!

        ]]>
        ZI Facebook Giveaway

        Zelda Informer’s draw for a free Nintendo 3DS and game of your choice is now open. To enter for your chance to win, head on over to Facebook and comment on the Official Entry Status. Be sure to make your comment 25 words or less addressing the topic of “Why I deserve a free 3DS and DS or 3DS game of my choice.”

        If you already own a 3DS, please be considerate of those who do not when considering entering. Here’s some hints to increase your chances: be creative and sob stories will get you nowhere. The competition will be closing Friday the 25th of November, at 12am US Central Time. So head on over to Facebook and comment on that status! For details, full terms and conditions hit the jump. Good luck to all who enter.

        ]]>
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        Skyward Sword: Lake Area and New Dungeon Revealed, Aquatic Race Detailed, Tons of Screenshots http://www.zeldainformer.com/skyward_sword_lake_area_and_new_dungeon_revealed_aquatic_race_detailed_tons/ Fri, 14 Oct 2011 04:05:00 +0000 http://localhost/wordpress90/?p=3535 Updated with the highest possible quality videos. Hop inside!

        Lake Floria, southeast of Faron Woods
        Skyward Sword‘s Japanese homepage just updated with tons of new info on two new locations: the lake area southeast of Faron Woods as well as what appears to be a brand-new dungeon located at that small outcropping we spotted between the Sealed Grounds and the forest proper. Not a village after all I guess! We also get a much closer look at the new aquatic race and lots of new environments, enemies, and details.



        We now have the new videos! The quality’s not too great as often happens with Japanese sites, but it’s something! I’ve also added my usual breakdown and set up entries for these new areas tentatively on our Skyward Sword Walkthrough homepage!





        Video not working? Try it on our YouTube channel!


        SS_Lake_Floria_1.png SS_Lake_Floria_2.png SS_Lake_Floria_3.png SS_Lake_Floria_4.png SS_Lake_Floria_5.png SS_Lake_Floria_6.png SS_Lake_Floria_7.png SS_Lake_Floria_8.png SS_Lake_Floria_9.png


        • This lake is south of Faron Woods. It looks like quite a steep dive for Link - kind of like Lake Hylia in Twilight Princess!
        • Link seems to go downriver towards a subterranean area, where the new aquatic race is. I’m not exactly sure how best to transliterate its name, but it’s something like Paragetoku.
        • This game looks a lot more swimming-intensive than any other Zelda we’ve seen so far. Link actually has to manage his air! Grab the bubbles to refill when underwater.
        • Link seems to have or gain the ability to boost while underwater to get some air, similar to Zora Link’s underwater dash in Majora’s Mask.
        • Link runs into that strange creature we saw in a recent screen pack, sporting the Farore symbol, then heads to the Ancient Cistern…
        • That strange creature is a water dragon, a servant of the Goddess. The Goddess’s name is apparently “Hylia,” meaning the Hylians are named after her.

        The Ancient Cistern, the water dungeon and home of the Whip





        Video not working? Try it on our YouTube channel!


        SS_Ancient_Cistern_1.png SS_Ancient_Cistern_2.png SS_Ancient_Cistern_3.png SS_Ancient_Cistern_4.png SS_Ancient_Cistern_5.png SS_Ancient_Cistern_6.png SS_Ancient_Cistern_7.png SS_Ancient_Cistern_8.png SS_Ancient_Cistern_9.png SS_Ancient_Cistern_10.png SS_Ancient_Cistern_11.png SS_Ancient_Cistern_12.png SS_Ancient_Cistern_13.png SS_Ancient_Cistern_14.png


        • The Ancient Cistern has lots of statue-like design features. Look at the giant hands reaching into the water!
        • A Blue Chu Chu!
        • Link can ride geysers and other upshooting water spurts.
        • The Whip can grab special switches, which you activate by tugging on them with the Whip. Also, check out the Whip’s new look! These switches seem to function in much the same way as some of the switches in Ocarina of Time‘s Water Temple.
        • Anyone else think it’s cool that you get the Whip in the water dungeon in both the games it’s appeared in so far?
        • The Whip can also be used to cross gaps - kind of like its Spirit Tracks function, blended with the Grappling Hook in Wind Waker.
        • Deeper in the dungeon, Link encounters this malicious-looking liquid and zombified Bokoblins. Gross!
        • The Stamina Meter gets put to good use against some of the hazards later in the dungeon.
        • Here’s the boss of the Ancient Cistern: Da-Iruoma. Looks like you defeat it by twisting off its arms with the Whip!
        • Link wielding enemy weapons confirmed! Look at him pick up the boss’s blade in that last shot!
        SS_Minigame_1.png SS_Minigame_2.png SS_Minigame_3.png SS_Potion_upgrade_1.png SS_Potion_upgrade_2.png SS_Potion_upgrade_3.png


        Top Content:

        ]]>
        Updated with the highest possible quality videos. Hop inside!

        Lake Floria, southeast of Faron Woods
        Skyward Sword‘s Japanese homepage just updated with tons of new info on two new locations: the lake area southeast of Faron Woods as well as what appears to be a brand-new dungeon located at that small outcropping we spotted between the Sealed Grounds and the forest proper. Not a village after all I guess! We also get a much closer look at the new aquatic race and lots of new environments, enemies, and details. Hop inside for the screens, new videos, and my breakdown.

        We now have the new videos inside! The quality’s not too great as often happens with Japanese sites, but it’s something! I’ve also added my usual breakdown and set up entries for these new areas tentatively on our Skyward Sword Walkthrough homepage!

        UPDATE: More new info! Check the bolded parts of my breakdown to see.

        ]]>
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        The First Fifteen Minutes Of Skyward Sword In HD, Better Video and Audio! http://www.zeldainformer.com/the_first_fifteen_minutes_of_skyward_sword_in_hd_new_play-through_with_new_/ Fri, 14 Oct 2011 01:21:55 +0000 http://localhost/wordpress90/?p=3536 We couldn't be more excited for Skyward Sword.
        You might have already seen the first fifteen minutes of Skyward Sword - we posted it not long ago, because, you know, we’re on top of things. If you haven’t watched it already and you’re interested in spoiling yourself with a HD (still off-screen) video, then, most certainly, we can provide. On the other hand, if you’ve already watched the video once before and you’re dying to see more - this is another play-through of the same section of Skyloft, only with much closer video and better audio. So check out the video below and hold onto your Minish caps!




        Source: My Nintendo News


        Top Content:

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        We couldn't be more excited for Skyward Sword.
        You might have already seen the first fifteen minutes of Skyward Sword - we posted it not long ago, because, you know, we’re on top of things. If you haven’t watched it already and you’re interested in spoiling yourself with a HD (still off-screen) video, then, most certainly, we can provide. On the other hand, if you’ve already watched the video once before and you’re dying to see more - this is another play-through of the same section of Skyloft, only with much closer video and better audio. So check out the video after the jump!

        ]]>
        3536 0 0 0
        Game Informer: The Legend Of Zelda Super Replay - Part 9 & 10 http://www.zeldainformer.com/game_informer_the_legend_of_zelda_super_replay_-_part_9_10/ Fri, 14 Oct 2011 01:46:20 +0000 http://localhost/wordpress90/?p=3537 superreplay_0708.jpg

        News about The Legend of Zelda being posted alongside Skyward Sword, it’s sort of magical and full-circle-like (or whatever).



        Anyways, Game Informer has released the next two segments in their Super Replay of The Legend of Zelda. Dan Ryckert, Jeff Cork, and other guests once again lead us through the many dungeons of Hyrule.



        You can check out the latest installments in the Super Replay below:







        Source: Game Informer


        Related Stories”

        ]]>
        superreplay_0708.jpg

        News about The Legend of Zelda being posted alongside Skyward Sword, it’s sort of magical and full-circle-like (or whatever).

        Anyways, Game Informer has released the next two segments in their Super Replay of The Legend of Zelda. Dan Ryckert, Jeff Cork, and other guests once again lead us through the many dungeons of Hyrule.

        You can check out the latest installments in the Super Replay inside:

        ]]>
        3537 0 0 0
        Super Retro Link's Awakening-Inspired Artwork http://www.zeldainformer.com/super_retro_links_awakening_inspired_artwork/ Fri, 14 Oct 2011 01:59:21 +0000 http://localhost/wordpress90/?p=3538 LA_fanart13.jpg

        Tonight is a good night for Zelda news. Not only has there been plenty of new footage and details related to Skyward Sword, but there’s also been a bit of nostalgia. Adding to the latter, we have a batch of The Legend of Zelda: Link’s Awakening inspired artwork.



        The art, which was used back in the day for a Nintendo Power guide, was recently recompiled and posted. The artwork itself, created by Katsuya Terada, is really neat because it’s done in a very retro 1930/40s comic style with a French flair.



        Overall it’s pretty cool, and there’s a decent amount of pieces:


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        UPDATE: We have now added Terada’s official concept art for both The Legend of Zelda and Zelda II: The Adventure of Link, in addition to the previously posted Link’s Awakening artwork.


        Zelda_art01.jpg

        Zelda_art02.jpg

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        zelda2_art01.jpg

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        Source: Gormania! via GamePro, NeoSeeker


        Top Content:

        ]]>
        LA_fanart13.jpg

        Tonight is a good night for Zelda news. Not only has there been plenty of new footage and details related to Skyward Sword, but there’s also been a bit of nostalgia. Adding to the latter, we have a batch of The Legend of Zelda: Link’s Awakening-inspired artwork.

        The art, which was used back in the day for a Nintendo Power guide, was recently recompiled and posted. The artwork itself, created by Katsuya Terada, is really neat because it’s done in a very retro 1930/40s comic style with a French flair.

        Overall it’s pretty cool, and there’s a decent amount of pieces. I highly recommend checking it out after the jump.

        UPDATE: We have now added Terada’s official concept art for both The Legend of Zelda and Zelda II: The Adventure of Link, in addition to the previously posted Link’s Awakening artwork.

        ]]>
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        Play the Skyward Sword Demo at the Nintendo World Store This Weekend http://www.zeldainformer.com/play_the_skyward_sword_demo_at_the_nintendo_world_store/ Fri, 14 Oct 2011 02:24:09 +0000 http://localhost/wordpress90/?p=3539 LA_fanart13.jpg

        Are you in the New York area? Are you sad because you aren’t going to the this year’s New York Comic-Con and won’t be able to play the Skyward Sword demo? Be sad no longer (unless you can’t make it to the thing I’m about to tell you about either) because the Nintendo World Store will also have the Skyward Sword demo this weekend.



        If you want to play, it’ll have to be this weekend though. After Sunday, it will be gone and who knows if you’ll have another chance before Novemeber 20th.



        So make sure to stop on by this weekend, and while you’re there check out the store’s Zelda wall that they currently have on display in honor of Zelda’s 25th Anniversary.




        Source: GoNintendo


        Top Content:

        • Skyward Sword Walkthrough
        • The First Fifteen Minutes Of Skyward Sword In HD, Better Video and Audio!
        • Skyward Sword: Lake Area and New Dungeon Revealed, Aquatic Race Detailed, Tons of Screenshots
        • Skyward Sword Character Guide
        • Skyward Sword Enemy Guide
        • Skyward Sword Items & Gear Guide
        • Skyward Sword Item Upgrades Guide
        • Skyward Sword Heart Piece Guide
        • ]]> LA_fanart13.jpg

          Are you in the New York area? Are you sad because you aren’t going to the this year’s New York Comic-Con and won’t be able to play the Skyward Sword demo? Be sad no longer (unless you can’t make it to the thing I’m about to tell you about either) because the Nintendo World Store will also have the Skyward Sword demo this weekend.

          If you want to play, it’ll have to be this weekend though. After Sunday, it will be gone and who knows if you’ll have another chance before Novemeber 20th.

          ]]>
          3539 0 0 0 The Nintendo DS Keeps On Climbing http://www.zeldainformer.com/the_nintendo_ds_keeps_on_climbing/ Fri, 14 Oct 2011 03:10:43 +0000 http://localhost/wordpress90/?p=3540 I have the white one!Nintendo has dominated handheld gaming for years. I’ve had Nintendo handheld systems for as long as I can remember, and I always seem to buy the next new thing. They keep gamers coming for more, and the Nintendo DS is on top. The numbers prove it, and this fun system has now surpassed 50 million units. That is according to the NPD Group, and they track game sales in the United States.

          Scott Moffitt, Nintendo of America’s executive vice president of Sales and Marketing is very proud of the DS family. It isn’t stopping there either, with the Nintendo 3DS increasing in sales by ten percent in the month of September. The price cut is doing exactly as Nintendo had hoped, and with the holidays coming upon us it should continue to increase.



          That isn’t the only milestone Nintendo has reached lately, either!


          • Nintendo sold more than 260,000 Nintendo 3DS, an increase of more than 10 percent from the previous month. Nintendo has sold nearly 450,000 units of Nintendo 3DS following a price reduction on August 12.
          • The Legend of Zelda: Ocarina of Time 3D became the first Nintendo 3DS title to surpass 500,000 total units sold in the United States.
          • Nintendo sold more than 647,000 total hardware units in September, including 240,000 Wii systems and more than 145,000 units of the Nintendo DS family.
          • The 273 million software units sold for the Nintendo DS family equates to more than 107,000 games being sold per day, every day for almost seven years. More than 273 million units of software have been sold for the platform in the United States, including 24 of the top 25 and 43 of the top 50 best-selling portable games in this hand-held generation.

          “The Nintendo DS forever changed the gaming landscape, and the fact that consumers continue to embrace the platform is a testament to its value and mass appeal,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Our hand-held story continues with the Nintendo 3DS system, which just had its second consecutive month of growth and enters its first holiday season with a monster lineup of games, including Super Mario 3D Land and Mario Kart 7.”


          It doesn’t surprise me at all that Ocarina of Time is the best selling game on the Nintendo 3DS. It is considered one of the greatest games ever, and has sold over 400,000 copies in Japan as well. It’s just awesome.



          Source: NintendoFuse and Siliconera

          ]]>
          I have the white one!Nintendo has dominated handheld gaming for years.  I’ve had Nintendo handheld systems for as long as I can remember, and I always seem to buy the next new thing.  They keep gamers coming for more, and the Nintendo DS is on top.  The numbers prove it, and this fun system has now surpassed 50 million units.  That is according to the NPD Group, and they track game sales in the United States.

          Scott Moffitt, Nintendo of America’s executive vice president of Sales and Marketing is very proud of the DS family.  It isn’t stopping there either, with the Nintendo 3DS increasing in sales by ten percent in the month of September.  The price cut is doing exactly as Nintendo had hoped, and with the holidays coming upon us it should continue to increase.

          That isn’t the only milestone Nintendo has reached lately, either!  You will have to clickity click on the jump to satiate your curiosity.  I’ve also included the full statement from Scott.  One of the milestones is Zelda related!

          ]]>
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          Skyward Sword Walkthrough Update: Skyloft Bazaar Characters Added, Item Images Updated http://www.zeldainformer.com/skyward_sword_walkthrough_update_skyloft_bazaar_characters_added_item_image/ Fri, 14 Oct 2011 06:30:00 +0000 http://localhost/wordpress90/?p=3541 Skyward Sword Walkthrough, characters, items



          Tonight’s seen a lot of housekeeping for some of our recently-released guides, specifically our Skyward Sword Character Guide and Skyward Sword Items & Gear Guide, to which I’ve now added new Skyloft Bazaar characters and images, respectively. I’ve also updated the core Skyward Sword Walkthrough homepage in light of the recent news. Meanwhile, the Skyward Sword Storyline Guide is still chugging along - I’m working on a breakdown of the Skyward Sword intro legend for the first installment.



          What a crazy week it’s been! Share your thoughts on everything we’ve heard this week in the comments!


          Top Content:

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          Skyward Sword Walkthrough, characters, items

          Tonight’s seen a lot of housekeeping for some of our recently-released guides, specifically our Skyward Sword Character Guide and Skyward Sword Items & Gear Guide, to which I’ve now added new Skyloft Bazaar characters and images, respectively. I’ve also updated the core Skyward Sword Walkthrough homepage in light of the recent news. Meanwhile, the Skyward Sword Storyline Guide is still chugging along - I’m working on a breakdown of the Skyward Sword intro legend for the first installment.

          What a crazy week it’s been! Share your thoughts on everything we’ve heard this week after the jump.

          ]]>
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          Race to the Timeline http://www.zeldainformer.com/race_to_the_timeline/ Sat, 15 Oct 2011 12:52:00 +0000 http://localhost/wordpress90/?p=3307




          Races.png


          In this article, writer Matthew Friett assesses the current state of the timeline based on the presence and absence of the various peoples of Hyrule.



          Introduction: Race Relations



          With Skyward Sword well on the way by now, I feel it’s time to turn quiet contentment for the odd trailer into raging discussion of the Holy Grail of theorising: the timeline. Skyward Sword looks set to bring with it everything a new Zelda game could hope for in terms of theorising- a bunch of incredibly direct references to games we already knew it linked to, along with many contradicting hints to what else may relate. We have a new Demon, a new mythical sword and most importantly a new World in the form of Skyloft; perhaps most interestingly, however, it looks to be bringing new races of people.



          Every main series game since Link’s Awakening has provided at least one new race of peoples to dwell within the Zelda-verse. The first three games seemed devoid of any race bar so-called ‘humans’ and, arguably a race, the fairies; A Link to the Past referenced the existence of an ancient people called the Hylians, but we would not be introduced to these until two games later. Link’s Awakening, on the other hand, gave us a race of friendly talking animals, but being set in a dream world it is hard to see how these critters can be part of shaping the Hyrule we know. Why, therefore, come Ocarina of Time and the advent of three-dimensional Zelda, are we suddenly introduced to a seemingly never-ending supply of co-existing races making the World of Hyrule look ever more like the Cantina scene in Star Wars? Well, for once we have a reason from the man himself:


          Nintendo Power: What was the impetus for creating the game’s multiple races-Gorons, Zoras, the Gerudo, Kokiri, etc.-and what was the process like for creating them?


          Eiji Aonuma: In creating a unique cast of characters, we thought it would be effective to have nonhuman races, each of them invested with different lifestyles and mannerisms. Almost from the beginning we had decided on Kokiri to live in the forests, Gorons to live in the mountains, and Zoras to live in the water.


          - Aonuma on Ocarina of Time, 2008



          Well that seems to settle that in a manner befitting most schools-of-thought. Races were put there to enhance the gameplay experience for the player- bring them into a more immersive world. Reading any more into the histories or appearances of these peoples is just over-thinking, right? Perhaps. But so, therefore is thought into geography, pseudo-secrets, ancestry and any other line of theorizing. So, as is always the case, put aside counters of ‘gameplay reasons not story’, and instead let’s see what we can infer from the many races of Hyrule and its neighbours.



          Table of Contents

          The Beast Races

          •The Animal Village
          •The Moblins

          The Zora

          •The River Zora
          •Evolution and the Adult Timeline
          •Two Developers; Three Games; Four Swords; No Zoras

          The Gerudo

          •A Disappearing Race

          Skyward Sword

          •Back to the Zora… or not
          •Skyward Citizens
          •Skyward Species

          The Pre-Race Games

          •Background
          •Applying Race Logic to Games without Races

          Hylians and Humans

          Conclusion




          CHAPTER ONE: The Beast Races


          The Animal Village


          The aforementioned Animal Village of Link’s Awakening, as the first sign of sentient life other than humans (including transformed humans) or monsters, may not have had any timeline implications upon its creation, but time has certainly played a part in increasing the importance of even the tiniest detail in a game. From messages in the game itself to more generally accepted principles, the dream land of Koholint is shaped by the memories of Link from his Adventures during A Link to the Past- or so it was intended at the time.



          animals#.jpgThe ever-raging ‘LA Debate’ regarding the currently intended placement of the games draws much strength on the side of the more contemporary Oracles-Link’s Awakening placement from the retroactive use of many of the elements of Link’s Awakening within the later Gameboy Color games. Whereas this may be down to Majora’s Mask syndrome, being a case of making as little work as possible for developers choosing to reuse as many old sprites as possible, the presence of talking animals in the Oracle games is nonetheless incredibly conspicuous, and well worth speculation that it is the presence of these civilized creatures who form the subconscious basis for the Animal Village in Link’s dream world.



          Of course, accepting this link is to accept incredibly backwards storytelling, which, as a concept well accepted to exist within Zelda, is not that great a leap- in fact, to continue reading into the quotation above reveals this gem:

          Each of the races has a character fated to become one of the sages later on. We named them after towns in The Adventure of Link so it would appear that the towns had been named after them. (In the world of Zelda, the events of Ocarina of Time occur before the events of The Adventure of Link.)

          - Aonuma on Ocarina of Time, 2008




          This proves that Nintendo are willing to use matters unimportant in a previous game to be chronologically linked to more important issues in later games; while it is, of course, impossible for Link’s Awakening to have been created with a view to be a sequel to the Oracle games, it is entirely possible for the Oracle games to have been created with the view to be a prequel to Link’s Awakening. Using this logic it is perfectly understandable to consider the presence of talking animals in Oracle of Ages and Seasons to imply connection with Link’s Awakening, and this is not the only indication of this being the case.



          The Moblins



          One of the other ‘pseudo races’ in the Zelda series is the race of the Moblins. Of course on the surface they appear to be mere monsters, but ever since the very first game of the series they have shown themselves to be somewhat sentient.


          moblin.jpg

          Even so recently as The Wind Waker the Moblins are shown to have language, intelligence however limited and even the capacity for love. There is another convention the Moblins follow in a number of games, and that is of a society complete with its own leader, a ‘Great Moblin’. There are, however, only three games which show this hobgoblin hierarchy and they are, as you may have guessed, Oracle of Ages, Oracle of Seasons and Link’s Awakening.



          So what can we learn from these talking creatures and their culture? Their presence in only a few games seems not to give much of an idea as to the overall timeline, but their notable presence in these games provides a solid idea that they are linked to each other by a common theme- the same Link. This must be the case for Link’s Awakening and the Oracle series for the denizens of Holodrum and Labrynna to have this effect on the formation of Koholint. Also, should we accept that the original intent of A Link to the Past and Link’s Awakening to share a Link, for which there seems no good reason not to as there are similar parallels to be drawn between Koholint and the Hyrule of A Link to the Past, then we have three games set in close proximity on the timeline all thanks to our fuzzy friends. This also helps bring A Link to the Past, created before Zoras and Gorons had even been thought of, into the Hyrule of today. Gorons and Zoras exist in this arc, but are not found in Hyrule, instead living in Labrynna and Holodrum. The reasons for this can only be speculation, but in a topic where anything solid is hard to come by, having three games linked by something as seemingly inconsequential as a rabbit with a voicebox is a pretty big step.



          For the time being, let us leave our loquacious beasts aside as we dive head first into what is perhaps the most timeline affecting, and is certainly my favourite race in the entire series.



          CHAPTER TWO: The Zora


          The River Zora


          : At first we imagined the Zoras as monsters sort of like mermen who would be antagonists to humans. The original concept was strong. However, after we had decided Princess Ruto was going to be one of the sages, that image didn’t seem to fit anymore, so we changed them to be friendly more like humans.
          Eiji Aonuma, 2008



          We do not need this quotation to tell us just how different the original concept for the Zora is from the modern association of the term. Zoras, in the first three games in the series, were vicious monsters who had a penchant for hurling balls of boiling bile at our hero in order to hinder his progress. In terms of real-world chronology, it is perhaps easier to see the transformation of these monsters into a fully-fledged race: in Legend of Zelda they are strictly aquatic enemies, yet by Adventure of Link they are given a vaguely humanoid form with which they are able to leave their watery home. A Link to the Past combines the previous ideas into an amphibious monster which now both resides in waterways as well as having a specified ‘domain’.


          Zora_AoL.png

          Beyond merely a ‘domain’, A Link to the Past‘s Zoras are given another great skill- speech. We only see one example in that of the large Zora leader, who converses with Link in an effort to sell him their legendary flippers. Link’s Awakening then introduces a talking, albeit dream-oriented and invisible, friendly Zora. From an outside view of the series it is easy to see how we arrived at the now familiar Ocarina of Time era Zora. However, this leaves us with a problem. Given that we know Ocarina of Time takes place before the ‘classic’ games, how do we interpret the evolution, as it were, of the Zora people. The obvious would be simply to reverse the real world creation of the creature for the purposes of its in-game chronology- that over time the noble Zora people are forced to revert to a more feral and tribal society for survival in a less genetically diverse land.



          This concept, however, becomes entirely nonsensical upon the two-thousand-and-one release of Oracle of Ages.



          Don’t think us noble sea Zoras the same as those savage, vulgar river Zoras!
          Labrynnian Zora, Oracle of Ages.




          We return to the ever controversial Oracle games and the first, and hitherto only event in the series of the coexistence of friendly Ocarina-era Zoras with the classic fierce Zoras. This dual appearance unfortunately removes the possibility that one form in either direction became the other, instead showing the two types to be separate ‘species’ for lack of a better word. Perhaps one can speculate a common ancestry, but it seems improbable that there can be more of a relation than this taking the Gameboy Color games as read.



          As such we are once again stuck with regards to the classic games’ placements with regards to the Zora. The presence of one type does not negate the possibility of the other within the same world- we know them to be able to coexist. Because of this distinction, the presence of the monstrous River Zora cannot logically have an effect on the noble Zora; thus, for ease of understanding, henceforth in this article the term ‘Zora’ will refer to the race and not the monster. For the time being, a dead end is reached. This does not last long, however, upon the release of the Gamecube tour de force- The Wind Waker.


          Evolution and the Adult Timeline


          We created the Rito as the evolved form of the Zora that appeared in “Ocarina of Time” and the Koroks as what the Kokiri became once they left the forest. They appear different, but they have inherited their blood.
          Aonuma, 2002



          The Wind Waker waved goodbye to most all the races introduced to us in Ocarina of Time. Gorons were seen only as travelling traders on a few small islands, while Gerudo, Hylians, Kokiri and the beloved Zora were nowhere to be seen. As the game progresses, however, we learn a little of the supposed future of these previously thriving peoples.


          170px-Medli.pngHylians are shown to have been ‘bred out’ by the more common round-eared human; those with Hylian blood, however dilute, such as Tetra and our hero remain scattered around the Great Sea maintaining the bloodlines of the ancient people. The Kokiri are given a more interesting nature; they are confirmed as ‘forest spirits’ beyond a set physical form, and are shown to have adapted to the waves by becoming the bark-like creatures, the Koroks. Perhaps the most controversial change, however, is the new form the Zora take.



          The Rito are a proud birdlike people who serve as postmen for the Great Sea. We learn in-game that a particular Rito, Medli, is descended from a Zora called Laruto. Despite this, debate raged on about whether ‘descendent’ referred to blood-relation or merely a spiritual successor, however this has been pretty much ceased by the discovery of the above quotation found in a Japan-only Zelda box set. While the quotation settled this argument, it raises a number of others. Most intriguingly, I feel, is why, in a world full of water, do Zoras feel the need to evolve out of their fishlike state? A number of potential explanations can be speculated- a personal favourite is that they were changed by the gods to avoid the premature discovery and awakening of Old Hyrule, but that discussion is for another article. Regardless of why they changed, the fact is they did. Hyrule’s (friendly) Zoras are no more from The Wind Waker onwards on the Adult Timeline.


          A very important qualifier can be found in the last sentence of the previous section. “Hyrule’s Zoras are no more”. This distinction is important to be made, as it is frequently argued amongst the entirety of Adult Timeline-heavy placements that the presence of Oracle of Ages on the Adult Timeline is due to the fact that only Hyrule’s Zoras were affected by the Rito-evolution, and those from other lands continued in their aquatic form. This ideal relies heavily on the ‘just because we don’t see it, doesn’t mean it’s not there’ principle. Of course, by this same logic we are able to claim the existence of anything elsewhere than where we tread in a game- so it is best to analyse this concept within the context of the only other two games confirmed to be Adult Timeline.


          Phantom Hourglass takes place in another region of the Great Sea in a realm known as the World of the Ocean King. In this new area we are shown the presumed home of the Gorons we see so briefly in The Wind Waker, and it is shown that they are thriving just outside the reach of the Gamecube game. This provides an argument in strong favour of the ‘just because…’ logic. Using The Wind Waker alone as evidence implies that the Gorons are dwindling in number in the Great Sea, yet this is clearly shown to be false by Phantom Hourglass’ raging population of the rock folk. Similarly we are introduced to the new race, the Anouki. These antlered fellows are unheard of within the context of The Wind Waker, yet we see them thriving just off the borders of what we once knew.


          There is, however, a downside to every assumption. The downside for this particular assumption is also, in this author’s opinion, an ideal-breaker.


          I would argue, and I am certain most would agree, that before the release of Phantom Hourglass and Spirit tracks Gorons were not thriving on the Adult Timeline. Using what is evidenced by The Wind Waker alone without its successors, the Gorons are few in number represented by scattered merchants. Perhaps they have a colony somewhere, but it is nothing in comparison to their Ocarina of Time era lodgings. It is only the addition of later games which change our opinion of the race. If we use the same logic for the presence of Zoras, it works thusly: The Wind Waker shows that Zoras have evolved into another race, the Rito. Phantom Hourglass shows the return of the Gorons as well as introducing the Anouki and Yook, but refrains from giving any indication that Zoras still exist elsewhere in the world. Spirit tracks once more shows another population of Gorons and Anouki, as well as introducing the Lokomo, but still refrains from giving any indication that Zoras exist elsewhere- even in lands unaffected by the flood.


          ZoraScale.gifTwo confirmed Adult Timeline games with plenty of opportunity to show that Zoras exist beyond the Rito and Hyrule on the Adult Timeline, thus facilitating Adult Timeline placements of Oracle of Ages, show clearly that Gorons survive along with introducing a veritable surplus of new tribes, but seem deliberately to avoid using the Zora as characters. They are not forgotten about- Nintendo implemented them recently on the Child Timeline with Twilight Princess and even had Zora artefacts play a role as ancient treasures in the two Adult Timeline DS games, but Zoras are still very conspicuously absent from any game confirmed to be on the Adult Timeline and, as mentioned, have continued to play a large role on the Child Timeline. It is important to consider the intentions behind avoiding the use of a fan-favourite on one of the confirmed timelines in a series that thrives on providing fan-favourites. To me it is more than clear that if Nintendo don’t include Zoras in a game, there’s a very good reason. Not to include them in as many games as the Gorons for no reason would go against Aonuma and Miyamoto’s love of the familiar to enhance the gaming experience.


          Of course, none of this proves that Zoras can’t exist on the Adult Timeline. I maintain that they very much can, but there is nothing to suggest they do and a good amount to suggest they don’t. In the same vein we know they do continue to exist in the Child Timeline. It is entirely possible, as with the Gorons, that a future game will show them thriving on the Adult Timeline once more, but this requires putting a lot of faith in a very specific hypothetical attribute of a very hypothetical future game, and one that, to be honest, borders on the realm of using fan fiction and un-provable hypotheses to render a pre-existing timeline unfalsifiable. To ensure no assumptions or unexplained disappearances, we must come to the most simple conclusion; the Zoras are no longer extant on the Adult Timeline post-The Wind Waker.


          Using this logic and thought, I conclude that Oracle of Ages must be a Child Timeline game by current canon. Of course this may change given the potential existence of this theoretical future game, but current intent renders this increasingly unlikely as confirmed Adult Timeline game after confirmed Adult Timeline game feature nothing in the Zora department. I, of course, accept that before the concept of the Zora-Rito evolution back during the development and release of the Oracles, that the placement of Oracle of Ages was far more ambiguous, but given Aonuma’s admittedly turbulent storyline ideas during the time of The Wind Waker and Twilight Princess, I aim to maintain a contemporary timeline in keeping with current canon and intent.


          Two Developers, Three Games, Four Swords and No Zoras



          Given what has now been concluded about the status of the Zoras, Gorons and Humans on the Adult Timeline and, in the wake of Spirit tracks, within new Hyrule, we can start applying the attributes to the other games. If Oracle of Ages is currently edging towards a Child Timeline placement due to the Zoras’ presence, then what games edge towards the Adult Timeline due to their lack of appearance?


          The Four Swords games are infamously difficult to place. Placements range from post-Spirit tracks Adult Timeline to Child Timeline before or after Twilight Princess and even placements of one of or the whole of the series before even Ocarina of Time itself. Within the context of the races of these individual Hyrules, however, how do we fare for their placements?


          Whilst Four Swords itself is bereft of non-playable characters at all, let alone an entire race, the worlds of The Minish Cap and Four Swords Adventures share much in common with the attitude towards the population of the hitherto discussed games. The Minish Cap and Four Swords Adventures both show a Hyrule predominantly populated by pointy-eared humans who are not necessarily called Hylians. In the status of humans alone, therefore, this puts them in the same boat as the new Hyrule seen so recently in Spirit tracks.



          Sharing this land in terms of familiar faces from earlier games are the Gorons. They appear to be settling in during The Minish Cap, but are well secured in their mountain home by Four Swords Adventures. Their chubby and loveable (chubbable?) presence again puts these games in the same racial category as The Wind Waker and the DS games.



          To ice the proverbial cake we also find that there is nothing in way of representation by the Zoras. We see the monstrous cousins whom we have accepted can have little to no correlation with their noble brethren, but the lakes and waterways of Hyrule remain unpopulated by anything sentient. Also similarly to the Adult Timeline games, Nintendo have taken the time to introduce a number of brand new races in the form of the Wind Tribe, the Zuna and of course the Minish. In spite of these additions, as well as Nintendo’s love of keeping the familiar to aid the player, we find ourselves with an entirely Zora-less series. I find it very difficult to conceive of a reason why new races would be introduced while a fan-favourite is specifically ignored unless, of course, there is a valid storyline-based reason why they cannot appear. I am, indeed, suggesting that based on race evidence examined so far, the only place for the Four Swords series in its entirety is Adult Timeline.



          Using races and people as evidence seems to be working well in our favour so far in terms of distinguishing which games fit into which timeline. It may not tell us in what order they take place on a timeline, but at least in terms of deciding which one is best suited to a particular game, half the work is already done.



          However, did you really expect the Four Swords games to be placed so easily?




          CHAPTER THREE: The Gerudo


          A Disappearing Race



          Gerudo_Guard.pngThe Gerudo are, in this writer’s opinion, the hardest race to place in the chronology of the series. They have a massive part to play in Ocarina of Time, but then virtually no presence in the series until Four Swords Adventures. There have been next to no hints to their existence in other games except the presence of the word ‘Gerudo’ or similar cropping up here and there, but this could bear no meaning towards the race at all. In A Link to the Past the desert features enemies ‘Gerudoman’ and ‘Gerudoarm’ (or geldman and geldarm depending on Engrish used) and seems as much to be describing the desert itself as the people. In fact, there is every likelihood that, in the in game universe, the race was named after the Desert and not the other way around.


          Using the logic applied to the rest of the races in this article, the most likely situation is that, rather than the Razor-blunting option of having the Gerudo alive and well, then disappearing for millennia, only to return in full force again, the two games featuring the Gerudo take place in close proximity on the timeline. Seeing as we know the theoretical placement of Ocarina of Time, we then have to place Four Swords Adventures around its timeframe. The options are, of course, that it either comes before or after. Then, if it comes after, on which timeline does it take place? Let’s explore each of these three hypothetical situations.


          The first option that we can eliminate is that it takes place on the Adult Timeline after Ocarina of Time. This would require the placement to be after OoT, but before The Wind Waker to avoid the Gerudo-no Gerudo-Gerudo dilemma we are deliberately trying to avoid. The majority of Zelda theorists agree that there cannot be an existing Zelda game between these two games in order to make sense of the backstory in which the Hero left their time and did not appear when evil raised its head. Placing FSA specifically in this place also requires the confusing (but admittedly not impossible) situation that another Ganondorf is born and becomes another Ganon while the original is still trapped in the Sacred Realm. As such I consider this the weakest of the three possibilities accounting for the presence of the Gerudo.


          The second option is that it happens after Ocarina of Time, but before the Gerudo-devoid Twilight Princess on the Child timeline. Unfortunately this placement also is ruined by our green skinned nemesis; Four Swords Adventures features a Ganon who can’t sensibly be the same as Ganon from Ocarina of Time due to conflicting backstories, and as such to place Four Swords Adventures between these games again requires there to be one Ganon being held prisoner by the Sages while the other frolics about, then for that one to be captured before the other escapes again. Having two coexisting Ganons is too confusing an issue to deal with and that’s before you get into weird Wondertwin or yaoi situations. Nevertheless, it is not impossible for it to be the same Ganon with very few interpretations of the story, and a number of theorists and fans choose to have Four Swords Adventures represent the Hero of Time’s childhood on the Child Timeline. However, this placement is defeated in the context of this Race Timeline thanks to Four Swords Adventures’ lack of Zoras. To put the Gerudo here to avoid unnecessary disappearances would force a disappearance on the Zoras, and this is counter-productive and should be avoided at all costs.


          So we become left with a pre-Ocarina of Time placement of Four Swords Adventures. As it can be many many years prior, the Ganon problem is no longer a dilemma. FSA Ganon can be defeated before a new male Gerudo with the same name is born however many centuries later, as such it is the only logical place with regards to providing a solid chronology for the Gerudo. The lack of Zoras at first appears problematic, but if we accept this placement then it remains consistent with The Minish Cap‘s shared Zoralessness as well as the more and more likely probability that Zoras do not feature in Skyward Sword, confirmed to come before Ocarina of Time; we can assume the Zoras moved to Hyrule, were created or evolved between Four Swords Adventures and Ocarina of Time, and then stuck around until they became Rito during the great flood pre Wind Waker; this is the only option prevents any unnecessary disappearances of either the Gerudo or the Zora between games.




          CHAPTER FOUR: Skyward Sword



          So we have acknowledged the variety of races seen thus far in the Zelda games, and have reached some interesting conclusions. Though the concept of keeping arcs featuring Zoras on the Child Timeline has helped form my timeline theories in the past, never before this investigation have I considered the importance of the Gerudo, and it comes as quite a shock to my system that I am considering pre-Ocarina of Time placements for the Four Swords games when I have been quite vocally against the idea for such a long time. There is, however, a current trump card in the works regarding debates for games pre Ocarina, and that is the ever so soon upcoming Skyward Sword. What races can we expect from this game, and what effect will they have on the timeline? Well we may not know everything for another month or two, but what we do know has some interesting implications.



          Back to the Zora… or not



          The races of Skyward Sword to be revealed so far provide little in the way of timeline information, being the ever reliable Gorons and incomparable brand new creatures. The Kikwi, the mole-like Mogma, the squid-like Parella and mechanic-Yeti-like races cannot be synchronised to an existing game as, quite simply, we have never seen them before. These new tribes are discussed on their own merits in the article Tribes of Skyward Sword: Servants of the Goddess by Alex Plant.



          parella2.pngThere is, however, one terribly important fact to note regarding Skyward Sword‘s ethnic diversity. Once more we are introduced to brand new creatures, including a new water-dwelling race, but our old friends the Zora appear to be absent. While they may still show up in a later trailer, having all of the races from the opening frieze of Skyward Sword accounted for points towards the idea mentioned earlier, that Zoras did not exist in the ages long before Ocarina of Time. Perhaps the new water beasts, the Parella, will become Zora at some point in the future much like the Zora turned into the Rito, but the point remains that there are no Zora as we know them. This ideal situation cements the placement of the Zora-less Four Swords games to be more than possible in a gap between Skyward Sword and Ocarina of Time. This is surely the most likely intent behind actively avoiding a fan-favourite race in a game set pre-Ocarina of Time. I can honestly see no other reason why the Gorons would be included, but the Zoras specifically avoided unless it is to show that other Zora-less games may take place before Ocarina of Time without inconsistency. The only games this can sensibly be cross-referring are, of course, the Four Swords games. These are games which feature no Zoras, but plentiful Gorons and Gerudo; games whose only placement is before Ocarina of Time.



          Although the purpose of this game is to build a timeline based on the races as the primary element, it is important that we do not ignore other evidence, as such it should be well noted that in discussions of Skyward Sword‘s placement the Four Swords saga has not yet been mentioned. Of course Aonuma has also said that he doesn’t wish to state outright too many pieces of the puzzle, and maybe this connection is intended as a big surprise when we finally get a chance to play the game. It should also be noted that when explaining the connection Twilight Princess has with Ocarina of Time, Aonuma never once mentioned Majora’s Mask despite it by necessity having to take place between the two. As such the argument against a pre-Ocarina of Time Four Swords saga is a weak one at best, but is worth taking into consideration come the release of the game.



          Skyward Citizens


          The key feature of Skyward Sword, as I am sure we are all aware by now, is the presence of the floating city of Skyloft. Skyloft appears to be a series of floating islands populated by a race of people who are superficially similar to, and may in fact be, Hylians. While it is unclear if these citizens of the skies are a new race or an extension of the Human/Hylian tree, it is important to note that this is not the first occurrence of a race of beings populating a floating island.


          The_Wind_Tribe_Figurine.gifThe Wind Tribe are a race of Hylian-like cloud dwellers featured in The Minish Cap. They play an important role in the story, being guardians of one of the elements and providing the passage to one of the game’s dungeons. In this game they are not limited to the skies, having portals via which they can visit the ground below and interact with the pointed eared humans below. They appear to be the source of many of the relics to be found in the world below including the Wind Ruins, Wind Crests (statues at which a bird can drop Link) and the Ocarina of Winds which summons the bird.



          Instantly I am reminded of one of the most recent Skyward Sword trailers in which Link encounters a statue, plays a tune, and summons a bird. The Wind Tribe in The Minish Cap have a strong link with birds, having many flying about their homes and ruins of their temples. A bird presents Link with the Ocarina of Winds and the ability to call upon them as a means of transport. Birds as transport are not new to the world of Zelda, having experienced similar methods of travel in A Link to the Past and briefly in Twilight Princess, but The Minish Cap is unique in having the connection between the bird, a sky-dwelling tribe of people, and statues scattered around the world to be used as ‘stations’. Well, it was unique until the revelations of Skyward Sword. It appears that the Wind Tribe or their ancestors who inhabited the ruins had a relationship with these birds and the ability to use them as transport throughout the world. The Wind Tribe show surprise at Link being able to stand on clouds, and his solo ability to summon the birds with the tools of old give him even greater peculiarity as a real link to the past.


          wind crest.png

          Gathered from the relationship between the history of the Wind Tribe and what is known of Skyward Sword, we can formulate several valid, but admittedly only vaguely evidenced due to the fact Skyward Sword has not yet been released, stories for the denizens of Skyloft. It would appear that due to the state of the ruins in The Minish Cap, the fact that Hyrule below is unpopulated in Skyward Sword, and that the Hylian Crest lacks the Triforce in the majority of Skyward Sword but is complete in The Minish Cap, that Skyward Sword is the earlier game in the timeline. If we accept this, therefore, we see the people of Skyloft gaining contact with the world below thanks to their birds, and then settling in. Over time Hyrule proper becomes the dominant population akin to British settlers in America, yet communication with the ‘Wind Tribe’ is maintained through to the time of The Minish Cap. This works surprisingly well for speculation on an unreleased game, but what after that? What is to become of the once noble people above the clouds, those who formed the very backbone of Hylian society, potentially even being the foundations, creators if you will, of the Hylians themselves? Well, there is one more game which features a city above the clouds and a race named as the creators of the Hylians, but with a population very unlike that which we have seen thus far.



          Skyward Species



          Ooccoo.pngTwilight Princess completes the trinity of games with floating islands, only the islands aren’t the thriving bright bricked cities seen in The Minish Cap or Skyward Sword, but instead consist of ruins: mere shadows of the former glories. And the race that lives there? Well, not exactly the type to be gallantly soaring through the air on a giant bird.


          Despite the desolate nature of the modern city in the sky, Twilight Princess offers us quite a significant amount of backstory to accompany the strange creatures that live there.


          But also according to legend, long ago there was a race even closer to the gods, and some say THESE creatures made the Hylians. When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens. They dwelt there…and some scholars believe that this race lives there still, somewhere in the great sky.
          Shad, Twilight Princess



          Shad’s words seem bizarre at first. Never before has there been any indication in the Zelda series that there was any race closer to the gods than the Hylians, and certainly not a race that could be claimed to have created them. Yet the race in question has ruins and artefacts on the surface including great bird statues, a book of a long lost ancient language and a magic rod. It would also appear that the mighty race of superior beings is, in fact, a race of deformed chickens. There is, however, a very important question to be asked: How are the Oocca to be imagined to be the creators and users of a magical rod, or a book, or the clawshot, or indeed any of the artefacts for which they are given credit? Even the city itself seems designed not for their use having switches and grates specifically for one of Link’s anatomy. A possible answer to these questions may come in the form of friezes scattered around the Temple of Time, a building said to have been built by the Oocca.


          Dominion_Rod_Depiction.png

          Here we see the Dominion Rod being held by what is clearly a humanoid. Indeed, nowhere in the records of the Oocca’s civilisation can we see anything resembling an Oocca. There is plenty to suggest the influence of humanoids, from carvings and statues to the very items themselves, the City in the Sky belongs to Humans, or at the least a race very human like.


          There are two possibilities in this writer’s opinion; one is the original inhabitants of the City and original creators of the Dominion Rod disappeared long ago, destroyed by some unseen event or simply bred to extinction. The current cucco-like residents simply made like a hermit crab and moved into a readymade, but abandoned province. This theory has potential, but conversation with Ooccoo, the signature Oocca of the game and one of few able to speak Link’s language, reveals knowledge beyond that of a cultural scavenger, having in depth information of the nature of the artefacts for which his race is given credit. Similarly they are in fact called the Oocca, and for a race to take over the old home and the name of a past race seems almost as ridiculous as the creatures themselves.



          The second possibility, and in my opinion the more likely, is that for some reason the Oocca were transformed from their once noble humanoid forms, as seen in the architecture of the City in the Sky and the Temple of Time, into their current laughable state. Why this transformation might have occurred is beyond discovery. Perhaps they were victim to a curse of a dark being such as Ganondorf, or maybe they were transformed by the gods as punishment for an act of treachery or treason. Whatever the reason, it is no more strange a concept than the Zoras becoming Rito which we have already established as fact.



          The timeline of this particular race as detailed above is aided by the knowledge that Twilight Princess occurs after Ocarina of Time (as confirmed by Aonuma). We see in Skyward Sword a truly great race of people, with mastery over the very air itself, find their way to the primordial Hyrule below. We then see Hyrule flourish over the centuries as the civilisation arguably even outdoes its parent culture, meanwhile the Wind Tribe continue living in peace above the clouds as their temples slowly ruin with time. By the time of Twilight Princess only a shell of the sky people’s glories remain. Most people have never heard of them, and these ancient creators of Hyrule are reduced to a rabble of clucks and feathers, relying on ancient technologies to travel between Hyrule and the sky without aid of bird or portal.



          I should assure you that much of the above is speculation on the grounds of what little we know of Skyward Sword, and although the links between the Wind Tribe and Oocca are valid, the presumed nature of the citizens of Skyloft is open to interpretation. Some may even say that the mechanised master of the Oocca’s City in the Sky is far removed from the magically floating islands of Skyloft and the Wind Tribe and so shouldn’t have a necessary connection, but as the only floating cities I think some connection deserves to be made, in particular because of the fact that, as the presumed later game in the line, Twilight Princess’ City in the Sky in ruins and out of ancient magic follows the proposed history. This riches to rags story is sad to imagine, but in an effort to link the skyfolk seems to be the only option. We can only hope the true revelations of Skyward Sword‘s release hold a better future for its people than this dreary hypothesis.


          From what we have discussed so far, the following can be summised:



          •Due to original intent, race and monster similarities, the Oracle games, A Link to the Past and Link’s Awakening all take place in the same arc; this arc features extant Zoras. Due to confirmed adult timeline games, we know Zoras are not to be found on the Adult Timeline, meaning the aforementioned arc must take place on the Child Timeline.


          Four Swords Adventures features a prominent Gerudo society; in order to prevent unneccessary disappearances of the race it should take place in close proximity to Ocarina of Time, the only other game with Gerudo. It does not feature Zoras, so should not be placed anywhere we would break a Zora chain. The only place Four Swords Adventures can be put, therefore, is before Ocarina of Time, confirmed not to have Zoras by Skyward Sword, and the rest of the arc must go with it.


          •It is important that the two games with a thriving, humanoid civilisation of Skyfolk take place in close proximity; conversely, it is important the game featuring the Oocca take place long enough after these two for the civilisation to be forgotten by time and the citizens become the Oocca. This would mean The Minish Cap must take place in proximity to Skyward Sword, and Twilight Princess must take place long after this arc.



          Writing this article, I have honestly surprised myself. I have always in the past been vehemently against pre-Ocarina of Time placements of the Four Swords games, yet now I find myself supporting the theory wholeheartedly. Fourteen of the sixteen main series games are now placed according to the logic of this article. There is, however, one more arc requiring placement, but it requires looking slightly beyond the realms of this article’s logic as they were from before the time races began playing their parts. As such, this chapter has no choice but to sound a little more like your usual theorising article, dealing with developer intended placement and other evidence, at least until we can find a developer quotation which deals with the existing races’ relation to the arc in question.




          CHAPTER FIVE: The Pre-Race Games


          The first two games in the Zelda series are so old that they precede many of the traditions we take for granted: the now familiar logo, the subtitle in the case of Legend of Zelda, or even the main series title in the case of the now oddly named ‘Zelda II: The Adventure of Link’. As you may have gathered, there are no races in these first two games besides seemingly pointy eared Humans, though the graphics of the time may render this a moot point- a round ear and a pointy ear in 8 bits are mighty similar; the fairies whose presence in every game makes them hard to use for placement; finally talking Moblins, but again these have been shown to have presence on both sides of the timeline. The first place you should always look for details of placement besides the games themselves is, of course, developer commentary, but time has had its part to play on the intended placements of the Legend of Zelda/Adventure of Link arc.


          Background


          Upon its release, A Link to the Past featured a comment on the back of the English language box claiming ‘The predecessors of Link and Zelda face monsters on the march’, implying that these new characters are ancestors of those we had met before in the original Legend of Zelda and Adventure of Link arc. Independent translators, however, have provided the more accurate, yet more ambiguous “This time, the stage is set very long before the time when Link accomplished a feat”. Some translators and theorists have argued that this was actually referring to the backstory of its own game, that the Seal War (then Imprisoning War) dealt with the ancestors of the Link and Zelda of A Link to the Past itself, and it was setting up its own story rather than make links to the previous games, this would seem to fit just as well, if not better, according to the literal Japanese and theorists on both sides of the argument continue to chase down more and more accurate translations of the box.



          Contrary to the American box, Miyamoto seemed to confirm that A Link to the Past was a sequel, not a prequel, to the original arc in 1998 upon Ocarina of Time‘s release:



          Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past.


          Miyamoto, 1998



          Nintendo’s translation team behind the back of the box claim admitted error saying that the box was outright wrong, and confirmed Miyamoto’s order to be the correct one:



          The truth is, the text on the box (and possibly the Nintendo Power guide) is wrong. D’oh! If you just ignore the box text, the stories fit together better… The order of the stories is: Ocarina, Zelda 1, Zelda 2, A Link to the Past.


          Owsen, 1999



          This would have the debate sorted, if it weren’t for the fact that the theorising community have recently found some (albeit dubious) evidence suggesting Miyamoto had stated the box order in a Japanese magazine, contradicting both his own previous statement and rendering the translation team’s apology pointless:



          (Ocarina of Time -> A Link to the Past) then comes the original and “The Adventure of Link” in turn.


          Miyamoto, 1999



          I say the evidence is dubious as, even ignoring the question of how Miyamoto was able to speak brackets and an arrow in the interview making this seem like an external edit, the only evidence of the existence of this quotation comes from a Japanese version of Wikipedia, and it has the dishonour of being the only developer timeline quotation not to have a link to the original article on Zelda Dungeon’s anthology of Timeline Quotations. The editor’s notation even specifies that due to lack of evidence and original source that this quotation should be viewed with ‘more scrutiny than the others’.



          As if that was not enough, we once more get an, again dubious, Legend of Zelda-A Link to the Past order in a 2003 interview, however this time the dubiousness comes from the possibility ‘sequel’ is being used to mean ‘next in the series’ rather than ‘next chronologically’, nevertheless, Miyamoto calls A Link to the Past the NES game’s ‘real sequel’:



          Exactly, we actually see A Link to the Past as the real sequel to Legend of Zelda. Zelda II was more of a sidestory what happened to Link after the happenings in Legend of Zelda.


          Miyamoto, 2003



          On top of all of this, upon the GameBoy Advance re-release of A Link to the Past, both the back of the box and the instruction manual have removed any, even slightly perceived, reference to the relationship between the two arcs and we have the new head of translation at Nintendo of America, Bill Trinen, claim the following:



          We actually went back and introduced some consistencies to the LttP text on Game Boy Advance.

          The question about the Master Sword is a tough one. Legends are things that are passed down over time. In the telling, certain details tend to… change.


          Bill Trinen, 2003


          zelda_link_cartoon.jpg


          Honestly, it seems that the only realistic answer to the situation is that Miyamoto did not know the timeline in 1998 and, seeing as he was near to the sole storyteller at that point, means that it is probably unlikely that there even was a timeline in 1998, or at least certainly not one so sacred it could not be altered by new ideas; A Link to the Past was just a new game in the series for a new console that bore no relation to the NES games beyond a title. This may seem like a strange concept for today’s theorist, but consider how young videogames were as a medium in the NES and SNES days in which Legend of Zelda and Adventure of Link were born, and it suddenly makes a lot more sense.



          Miyamoto’s games before Zelda consisted most famously of Donkey Kong and Super Mario Bros. These two series have no timeline at all; no one debates whether Super Mario World is a prequel or sequel to Super Mario Bros. No one questions how the Koopa Kids were all defeated in Super Mario Bros. 3, only to be there again as antagonists in Super Mario World, nor how Bowser keeps getting resurrected. There is some vague hint towards Cranky Kong being the original Donkey Kong in the Rare Donkey Kong Country games, but then we see the current DK contemporary with Mario again in Mario vs. Donkey Kong as well as the racing and sports games which doesn’t make a lick of sense to the timeline, but nobody bats an eyelid. Miyamoto was even caught saying in a series of 2002 interviews that storyline was his least concern, and showed no knowledge even to the whereabouts of The Wind Waker, one of the few games we do have a solid placement for. Finally, confirming my opinion of this concept, is the ever present Dan Owsen, the translator in charge of many Zelda games at the time of Ocarina of Time, with a bold, but understandable statement:



          Heh, well, all I can tell you is, when I asked Mr. Miyamoto about the order of the games, he admitted that he didn’t know! I really think the order of the stories is not that important to the game’s creators. Each game is a stand-alone piece, and if there are connections between them, that’s great. But they never intentionally do things in a game just so it will connect with another.


          Owsen, 2003



          The Zelda series is perhaps unique in this evolving, cryptic continuity approach, and it seems only a relatively recent thing that it has played such a huge part. In particular, only since a certain Eiji Aonuma has been having a say.



          To me storyline is important, and as producer, I am going to be going through, and trying to bring all of these stories together, and kind of make them a little bit more clear. Unfortunately, we just haven’t done that yet.


          Aonuma, 2004



          So there we have it. As of 2004, Aonuma had tasked himself with the job of bringing all the stories together. This means that as of 2004 the games had not all been tied together. This seems to confirm the notion that there was no cohesive timeline as such in the time of the NES and SNES games, if there wasn’t even a fully cohesive one at the time of The Wind Waker‘s release. As such there are many places the original series can go, but still not as many as would be following the next big timeline announcement.



          [Twilight Princess takes place] In the world of Ocarina of Time, a hundred and something years later… The Wind Waker is parallel. In Ocarina of Time, Link flew seven years in time, he beat Ganon and went back to being a kid, remember? Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time.


          Aonuma, 2007



          So now we don’t only have to worry about whether or not LoZ-AoL are before or after aLttP, but also whether or not they are even on the same continuity! So how on Earth are we supposed to place a game with no races and no contemporary or consistent developer placement in a timeline that is based entirely on races and contemporary developer placement? Well, there is a small, but significant, ace up this article’s sleeve, which in a twist of delicious coincidence comes from the same interview, and even same answer as the very first quotation in this article.




          Applying Race Logic to Games with No Races


          Each of the races has a character fated to become on the sages later on. We named them after towns in The Adventure of Link so it would appear that the towns had been named after them. (In the world of Zelda, the events of Ocarina of Time occur before the events of The Adventure of Link.)


          Aonuma, 2008



          Thank the Lord for races. If the question regarding the reason for the races had not been asked we wouldn’t have been given this true gem of a developer quotation. It is, to this journalist’s knowledge, the only developer quotation to deal with the placement of the Legend of Zelda/Adventure of Link arc since attitudes changed from developers not knowing the timeline to taking a keen interest in bringing the stories together. Moreover, it is the only quotation regarding the arc’s placement from Eiji Aonuma, the man self-appointed to bring these stories together. Whereas A Link to the Past and Ocarina of Time‘s relation to each other has never been the subject of a contemporary developer quote and indeed seems to have been lessened in the re-release of A Link to the Past (athough it should be noted that Ocarina of Time‘s Virtual Console description does imply a connection still exists), we have one of the most contemporary quotations available confirming the relationship between the Sages of Ocarina of Time and the towns of Adventure of Link. And what can we learn? Not just one race has a part in the placement of the Legend of Zelda arc, but every single race of Ocarina of Time has something to say: a fantastic bookend to the article.



          In order for the towns to be named after the sages of Ocarina of Time, Adventure of Link must take place on the Adult timeline. The Child Timeline, as shown by Twilight Princess, seemingly deals with a different group of ancient ghostly sages. The Wind Waker, on the other hand, shows detailed record of the Sages in the sunken Hyrule, and knowledge of their deeds could also be considered likely to have been passed onto Tetra upon her ‘transformation’ part way into the game; this event certainly seems to grant her knowledge of the Master Sword, Light Arrows and what happened to Ganon in the past.


          stainedglass.png


          Further evidence is shown by the remnants of my favourite race, the Zoras, in Spirit tracks. Though the Zora themselves are not able to make an appearance thanks to the Rito evolution, their artefacts are, and a ‘Ruto Crown’ which was said to have been worn by a princess, or even generations of princesses of the Zoras: that’s one of the names known to be in use on this timeline. As a bonus, the name ‘Kasuto’, the only town not to be named after a sage, is given to an unseen character who writes helpful hints for the player in the Spanish translation of Phantom Hourglass; of course as a translation and not literal Japanese this information is apocryphal at best, but important to note as, according to Bill Trinen in 2005, translation teams ‘adhere to the intent of the Japanese team and work closely with them’ and then goes on to say even more specifically that they adhere to an ‘established’ timeline.



          So the Legend of Zelda/Adventure of Link arc appears to be on the Adult Timeline thanks to the above. As Niko, the swabbie of The Wind Waker and Phantom Hourglass, is still alive in Spirit tracks, it would appear there is not enough time in between Phantom Hourglass and Spirit tracks for the arc to take place, especially with the knowledge of the characters and their situations which we have. As such we can place Legend of Zelda-Adventure of Link ]]> In this article, writer Matthew Friett Races.pngassesses the current state of the timeline based on the presence and absence of the various peoples of Hyrule.

          With Skyward Sword well on the way by now, I feel it’s time to turn quiet contentment for the odd trailer into raging discussion of the Holy Grail of theorising: the timeline. Skyward Sword looks set to bring with it everything a new Zelda game could hope for in terms of theorising- a bunch of incredibly direct references to games we already knew it linked to, along with many contradicting hints to what else may relate. We have a new Demon, a new mythical sword and most importantly a new World in the form of Skyloft; perhaps most interestingly, however, it looks to be bringing new races of people.



          These races and tribes that are so rife in the world of Hyrule: are they merely a developer’s attempt at creating an immersive and interesting world? Would reading any more into the histories and appearances of these peoples be just over-thinking? Perhaps. But so, therefore is thought into geography, pseudo-secrets, ancestry and any other line of theorizing I can here name. So, as is always the case, put aside counters of ‘gameplay not story’, and instead let’s see what we can infer from the many races of Hyrule and its neighbours.

          ]]> 3307 0 0 0
          New Sonic Generations Screens Show Off 3DS Exclusive Zones http://www.zeldainformer.com/new_sonic_generations_screens_show_off_3ds_exclusive_zones/ Fri, 14 Oct 2011 06:55:00 +0000 http://localhost/wordpress90/?p=3542 October-Sonic-Generations-3DS-Screenshots-1.jpgSega released a new round of Sonic Generations 3DS screens the other day, and they’re a celebration of all the 3DS-exclusive zones we’ve seen so far. This unfortunately means no technically new zones, although I’m pretty sure we haven’t reported on the Radical Highway stage yet. There are two screens for each stage for both Classic Sonic and Modern Sonic, so you get a healthy balance with your this week’s Sonic screenshot dose. Only two and a half weeks to go before release!



          Could the roundup-slash-blowout of all the confirmed zones mean a new surprise is on the way? That’s certainly what we’ve been seeing with Skyward Sword!



          Source: Sonic Stadium


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          ]]>
          October-Sonic-Generations-3DS-Screenshots-1.jpgSega released a new round of Sonic Generations 3DS screens the other day, and they’re a celebration of all the 3DS-exclusive zones we’ve seen so far. This unfortunately means no technically new zones, although I’m pretty sure we haven’t reported on the Radical Highway stage yet. There are two screens for each stage for both Classic Sonic and Modern Sonic, so you get a healthy balance with your this week’s Sonic screenshot dose. Only two and a half weeks to go before release!

          Could the roundup-slash-blowout of all the confirmed zones mean a new surprise is on the way? That’s certainly what we’ve been seeing with Skyward Sword!

          ]]>
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          Skyward Sword: Nintendo of America Updates Us on Last Night's Info http://www.zeldainformer.com/skyward_sword_nintendo_of_america_updates_us_on_last_nights_info/ Fri, 14 Oct 2011 12:55:00 +0000 http://localhost/wordpress90/?p=3543 Link can pick up this boss's blades and use them against it
          As happened with our Faron Woods blowout, Nintendo of America was quick to follow-up the Japanese area reveal with a press release confirming the same info, but localized into good ol’ American English. This time’s no different: we get the official name of the new race talked about yesterday, as well as a bunch of new screens and info, including new item upgrades, an explanation of mini-games in the sky, and more. Oh, and those new screens show off a lot more than their Japanese counterparts.



          I’ve added new info and screens to some of our Skyward Sword Walkthrough pages - the Items & Gear Guide, Item Upgrades Guide, and Enemy Guide. Feel free to browse the new guide pages for some specifics, but if you just want the news you can check out all the screens and the new information in the press release by scrolling below. I’ve bolded new details - no need for a breakdown today, really, but I will be adding captions to the new screens once I’ve posted them all.


          A gang of three Stalfos gangs up on Link - back in the Skyview Temple. Looks like there's really more to do in those dungeons later on! Totally new enemies also seem to show up once the forest is flooded, like this pufferfish Scattershot revealed! That's one sexy Slingshot Here's the Scattershot in action Link and the Goron archaeologist cross paths again You'll still run into some early-game enemies later on That Whip's got a mighty reach! Use it to tug on turn-switches like this one Another gorgeous shot of the Ancient Cistern Yes, Vine Whip, baby! Is that…a tongue? Nice shot of the whole area, by the way Link takes on the Cistern's boss CRIKEY - a butterfly! Check it out - a reference to the provinces! The Parella tribe appears! The marginally-creepy owner of Fun Fun Island Here's a much crisper shot of Link vs. the Big Blin slash Spear Moblin Yes, that save statue is underwater Reportedly this water dragon's name is Faron - how Faron becomes a monkey spirit later on? I have no idea The fish-shaped dungeon reminds me of the Ocean Temple in Spirit Tracks Red Potion to Heart Potion This screen looks familiar…


          POTIONS, LAKES AND LINK’S WHIP AMONG REVEALED ELEMENTS IN THE LEGEND OF ZELDA: SKYWARD SWORD



          Oct. 14, 2011

          Nintendo has revealed another set of details about the fascinating areas, items and game play in the upcoming The Legend of Zelda™: Skyward Sword game, which will launch exclusively for the Wii™ system on Nov. 20. Following last week’s unveiling of new information about the Faron Woods area of the game, fans can now glimpse additional details about this and other areas, plus a sneak peek at how players can maneuver Link™ through watery environments and help him wield a whip using the Wii Remote™ Plus controller. Newly revealed game elements include the following:



          Lake Floria and the Parella Tribe: Later in his quest, Link must make his way to an as-yet-undiscovered section of the Faron Woods that is home to Lake Floria. The lake is inhabited by the squid-like Parella tribe, which makes its first appearance in The Legend of Zelda: Skyward Sword. Even when revisiting past areas like Faron Woods, players will make new discoveries and, occasionally, find drastic changes to the environment that require them to explore these areas in entirely different ways.



          Swimming: As one might expect, getting to and exploring Lake Floria requires Link to swim. The intuitive motion control of the Wii Remote Plus gives players a natural way to control Link as he swims across the lake’s surface or into its watery depths.



          Insects and Potions: Throughout the game, Link travels back and forth between the surface and Skyloft. Players can collect bugs in the various areas they visit, and these insects can be used to infuse new ingredients into the variety of different potions available for purchase at the bazaar in Skyloft, giving the potions powerful new effects. Players can experiment with different potions and insects to find the concoctions that best meet their needs.



          Fun Fun Island: Also new in The Legend of Zelda: Skyward Sword is Fun Fun Island, one of the small islands that float above the clouds near Link’s hometown. As the name suggests, there’s a lot of fun to be had there, but before Link can enjoy everything the island has to offer, he must find a way to fulfill the request of its lone inhabitant.



          Whip: Players can use the Wii Remote Plus to lash Link’s whip at enemies and objects. The whip also can be used to grab items and is integral to solving certain puzzles. Link’s items can be selected in real time without pausing the game when he is on the ground, making it easier to switch between a sword and other items.



          Nintendo will continue to regularly provide fans with select details and information about the game prior to its Nov. 20 launch. The Legend of Zelda: Skyward Sword will be available as a standalone game or as part of a limited-edition bundle that also includes a gold-colored Wii Remote Plus controller. Additionally, every copy in the initial production runs of the game will come packaged with a special music CD containing orchestral arrangements of select songs that will be performed at the upcoming The Legend of Zelda 25th Anniversary Symphony Concert.



          The Legend of Zelda: Skyward Sword is now available for pre-order at major retailers throughout North America. A deposit may be required for pre-orders. See individual retailers for details. For more information about the game, visit http://www.zelda.com/skywardsword.



          Source: Nintendo PR


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          Link can pick up this boss's blades and use them against it
          As happened with our Faron Woods blowout, Nintendo of America was quick to follow-up the Japanese area reveal with a press release confirming the same info, but localized into good ol’ American English. This time’s no different: we get the official name of the new race talked about yesterday, as well as a bunch of new screens and info, including new item upgrades, an explanation of mini-games in the sky, and more. Oh, and those new screens show off a lot more than their Japanese counterparts.

          I’ve added new info and screens to some of our Skyward Sword Walkthrough pages - the Items & Gear Guide, Item Upgrades Guide, and Enemy Guide. Feel free to browse the new guide pages for some specifics, but if you just want the news you can check out all the screens and the new information in the press release after the jump.

          ]]>
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          Zelda Anniversary Flipnote Contest Winners Declared http://www.zeldainformer.com/zelda_anniversary_flipnote_contest_winners_declared/ Fri, 14 Oct 2011 21:12:19 +0000 http://localhost/wordpress90/?p=3544 flipnotewinners01.jpg

          Remember that Flipnote animation contest that Nintendo was holding in honor of Zelda’s 25th Anniversary? Well, the contest has closed and the winners have been declared!



          It’s pretty awesome what fans have been able to accomplish with the Nintendo DSi app. Some of the winning entries are quite cool and impressive, while others are just strange (which always happen when you give an open call for animated shorts).



          You can check out the winning entries below:











          UPDATE: We now have the North American winning entries for your viewing pleasure. This time it’s in English so you can read the judges’ comments too. We’ll update with the European winners as soon as they’re up.


          flipnote-winner-noa1.png

          flipnote-winner-noa2.png

          flipnote-winner-noa3.png

          flipnote-winner-noa4.png

          flipnote-winner-noa5.png

          flipnote-winner-noa6.png

          flipnote-winner-noa7.png

          flipnote-winner-noa8.png

          flipnote-winner-noa9.png

          flipnote-winner-noa10.png

          flipnote-winner-noa11.png

          flipnote-winner-noa12.png

          flipnote-winner-noa13.png

          flipnote-winner-noa14.png

          flipnote-winner-noa15.png




          Readers, which were your favorite entries?



          Source: Nintendo of Japan, Nintendo of America

          ]]>
          flipnotewinners01.jpg

          Remember that Flipnote animation contest that Nintendo was holding in honor of Zelda’s 25th Anniversary? Well, the contest has closed and the winners have been declared!

          It’s pretty awesome what fans have been able to accomplish with the Nintendo DSi app. Some of the winning entries are quite cool and impressive, while others are just strange (which always happen when you give an open call for animated shorts).

          You can check out the winning entries inside.

          UPDATE: We now have the North American winning entries for your viewing pleasure. Check them out after the jump. We’ll update with the European winners as soon as they’re up.

          ]]>
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          Tribes of Skyward Sword: The Origins of the Hylia http://www.zeldainformer.com/tribes_of_skyward_sword_the_origins_of_the_hylia/ Fri, 14 Oct 2011 18:42:53 +0000 http://localhost/wordpress90/?p=3545 Could this guardian spirit be the key to unlocking the mystery of the Hylians' origins?



          One of the biggest mysteries I’ve been hoping Skyward Sword would unravel is the reason why the Hylians are the “chosen people of the gods.” We know that that revered status is the reason they gained long ears that could hear the gods’ voices and the ability to prophesy and use magic, but we don’t know what it is that gave them that status. Now, with the recent Skyward Sword info out of both Japan and America, I think we’re one step closer to the answer.



          Naturally, if you want to avoid key spoilers, don’t read past this point.



          The water dragon seen above is named “Faron,” according to a translation of the info from the Japanese Skyward Sword site. You can obviously see a connection to Farore based on the crest Faron wears, but what’s a little stranger is why that connection exists for a water deity in the first place. In Twilight Princess, Faron was a forest guardian, and certainly didn’t take on the form of a dragon. Now, admittedly, this Faron still does live in a lake flanking the forest, so the relationship isn’t as far gone as it sounds, but it’s still a sort of not-quite-perfect reference.



          But that’s not what I want to focus on. Another detail revealed at the Japanese site was that Faron is a servant - a servant of the goddess we saw in the game’s intro legend and who is referenced throughout. What’s more, the info from the website actually names this goddess. And what do they call her? Hylia.



          That’s the name of the Hylian people, eventually passed down to name the land’s largest lake and the very kingdom itself! All this time we knew that Hyrule was named for the Hylians, but we didn’t know that the Hylians were named for a goddess! This makes Hylia’s relationship to the humans she saved a whole lot more meaningful. Will we see the birth of the name “Hylian” in this game? What does this mean for the Hylian Shield, which we already know appears this time around? And, most importantly, we’ve seen a lot of origins for series icons in this game, but how many more wait just below the surface?



          Look for more Tribes of Skyward Sword features and updates to the Skyward Sword Character Guide related to the Kikwi and Parella over the weekend! (They’ll be much more substantial than this since there’s a much wider range of info to cover, I assure you.) I’ll be capping them off with the launch of our Skyward Sword Storyline Guide! First subject on the list: the intro legend and the creation of Skyloft.



          SkywardSwordSeries.jpg
          The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


          You can check out the full lineup of
          Skyward Sword articles at our Skyward Sword Article Archive.



          This is just a taste of the kinds of analysis and content you’ll see in our upcoming Skyward Sword Storyline Guide, part of our massive Skyward Sword Walkthrough project. Keep checking our walkthrough homepage for daily updates as more information pours in and we take the time to break it down, ZI-style!


          Top Content

          ]]>
          Could this guardian spirit be the key to unlocking the mystery of the Hylians' origins?

          One of the biggest mysteries I’ve been hoping Skyward Sword would unravel is the reason why the Hylians are the “chosen people of the gods.” We know that that revered status is the reason they gained long ears that could hear the gods’ voices and the ability to prophesy and use magic, but we don’t know what it is that gave them that status. Now, with the recent Skyward Sword info out of both Japan and America, I think we’re one step closer to the answer.

          Find out what the character in the screenshot above tells us about the Hylians after the jump. Naturally, if you want to avoid key spoilers, don’t click inside.

          ]]>
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          New Screenshots for Time Travelers, Guild 01 http://www.zeldainformer.com/new_screenshots_for_time_travelers_guild_01/ Fri, 14 Oct 2011 18:22:55 +0000 http://localhost/wordpress90/?p=3546 Crimson Shroud

          Late tonight, we should be getting the first bits of information from Level-5 World, the massive conference from one of Japan’s largest publishers (UPDATE: you can watch the stream on UStream at 10:00AM on the 15th, which would be 9:00PM EST, though Level-5 hasn’t provided the link to the UStream quite yet). In the lead-up to that, though, Level-5 has released some concept art and screenshots to Famitsu for Time Travelers on 3DS, Vita and PSP, as well as the ludicrous Guild 01, which we reported on two days ago.







          Guild 01

          Guild 01 logo




          Kaiho Shojo from Suda51

          Kaiho ShojoKaiho Shojo 2Kaiho Shojo 3




          Air Porter from Yoot Saito

          Air Porter logoAir Porter 1Air Porter 2Air Porter 3




          Crimson Shroud from Yasufumi Matsuno

          Crimson Shroud 1Crimson Shroud 2




          Rental Bukiya de Omasse from Yoshiyuki Hirai

          Rental Bukiya de Omasse logoRental Bukiya de Omasse 1Rental Bukiya de Omasse 2Rental Bukiya de Omasse 3




          Time Travelers

          Time Travelers 1Time Travelers 2Time Travelers 3timetravelers4.jpgTime Travelers 5Time Travelers 6Time Travelers 7Time Travelers 8Time Travelers 9




          Source: Andriasang

          ]]> Crimson Shroud

          Late tonight, we should be getting the first bits of information from Level-5 World, the massive conference from one of Japan’s largest publishers (UPDATE: you can watch the stream on UStream at 10:00AM on the 15th, which would be 9:00PM EST, though Level-5 hasn’t provided the link to the UStream quite yet). In the lead-up to that, though, Level-5 has released some concept art and screenshots to Famitsu for Time Travelers on 3DS, Vita and PSP, as well as the ludicrous Guild 01, we reported on on two days ago. If you’re interested in either of these games (and you should be, they both look SO AWESOME), then jump inside for all the rad pictures.

          ]]>
          3546 0 0 0 7 Minutes in Heaven with Deb-...Ghirahim http://www.zeldainformer.com/7_minutes_in_heaven_with_deb-ghirahim/ Fri, 14 Oct 2011 20:04:08 +0000 http://localhost/wordpress90/?p=3547 Ha!
          I’m sure by now many of you have read Alex’s Skyward Sword Demo Walkthrough. I think I did at some point too. I can’t remember. I wish I did though, as it would have been helpful in my own quick play through of the demo. Particularly the boss fight. Which was awesome. After discussing my quick adventure with Mr. Plant, I’ve decided to write down my own impressions, in hopes of giving you all a different point of view.



          Upon reaching the Nintendo World Store, I briskly jogged up the stairs, in hops of grabbing an open Wii Kiosk. I looked around for a few seconds before spotting one. Success! I walked up to it nervously and grabbed the pink wii remote plus, with its deliciously pink wii remote condom, and a white nun-chuck attached to it. My hands quivered with excitement. I selected the demo, before I could start playing I had to re-calibrate the motion plus. No problem!



          I was then asked to select which portion of the demo I wanted to play. Good question! I scratched my beard a few times and decided to go balls to the wall, and fight Ghirahim himself. Also, I only had about 10 minutes before I had to get to work. (You can obviously see what my priorities are…). The demo started. I was ready. Right off the bat Fi wanted to sell me something. “Master, The batteries on your Wii remote are running low”...Oh. Okay, thanks for that, little girl who lives in my sword. I got off to thinking she was almost as useless as Navi, only not as annoying.



          Before taking on Ghirahim, I decided it’d be more fun to start sprinting around the room. Sprinting is awesome. After getting that out of my system I started swinging around my sword. Again, it felt great. I didn’t notice any of the input lag at all, and the sword followed my every whim. There were a few instances where the motion plus was a bit off, and thought I was holing the wii mote higher than I actually was, but that quickly passed. After getting used to the controls I decided to take on the Demon Lord himself.



          Okay, honestly I had no idea what I was doing. Sure, I’ve watched other people play the demos and all. Especially that one demo where the guy kept dying. Didn’t remember a damn thing. After wildy slashing at Ghirahim like a hyperactive 5 year old who just got their hands on a plastic lightsaber, I decided to rethink my strategy. Also, either Ghirahim’s got some really hardcore callouses, or my sword was about as a wet noodle.



          My next attempts at attacking Ghirahim were a bit more successful. With a little finesse I was able to fool him with my sword movements, and then let him have it. He did grab my sword at one point, but I was able to knock it out of his hand by using my shield. Ha, take that, you strangely dressed she man! At this point I was really into the demo. I honestly can’t remember the last time I had that much fun playing a game.



          After bopping Debbie a few more times, I finally pissed him off enough to take me seriously. For some strange reason I found this part to be a bit easier than the first part. He pulled out his sword and started sending his crazy floating daggers at me. I sliced at them in the same manner that they were heading toward me, and successfully deflected them each time. Awesome,



          I’m really digging the motion plus accessory. My only issues with him at this part of the fight was when he did his little running slash attack thing. It has quite a bit of range, go figure. A few quick side jumps and back flips got me out of harms way. Paying attention to how Ghirahim was holding his sword got me through the rest of the fight quite quickly. Hell, I didn’t even die, granted I was running around like a headless chicken, gathering hearts when my health started to get low.



          After “beating” the Demon Lord himself, I was treated to the same heart cut scene that I’ve seen over and over again online, and damn did it feel good. Honestly, I had my doubts about skyward sword at first, but that all changed after playing the demo. The controls were solid, the combat was fresh, and it looked beautiful. I can’t remember the last time I was this excited about a Zelda game At some point this weekend I’m going to head back to Nintendo World and hopefully try to get some play time in the dungeon, and maybe load up Alex’s walkthrough on my iPhone so I don’t look completely clueless while I’m playing.



          For those of you who are in the NYC/NJ area, I strongly suggest you guys get yourselves over to Nintendo World and play the demo this weekend. Hopefully those of you who’re attending comic con will have time to play as well. Just out of curiosity, how many of you guys (and girls) out there have had the opportunity to play demo? What were your own feelings about it? If you haven’t played the demo, do you like what you’ve seen and heard about it online? Leave some comments and let us know.


          Top Content:



          One of the things that I’m sure most theorists already thinking about Skyward Sword have at the front of their minds is what exactly we’re supposed to think about the relationship of many of the key races of the game to the timeline. After all, most of the peoples populating the surface world are making first-time appearances in Skyward Sword. During the next few days, as I’m putting together my thoughts on the game’s intro legend in order to debut our Skyward Sword Storyline Guide, I’m going to be thinking pretty deeply about all these new races and how I personally think they factor in.



          Of course, as an advocate of the “Legends Timeline,” their absence in previous games isn’t as big of an issue for me. The world of Ocarina of Time doesn’t have to include everything from the world of Skyward Sword in order to fulfill the kind of continuity shared by literal mythological tales. However, the question of what becomes of these races after Skyward Sword and how their presence serves the rest of the games is still one that I take a keen interest in.



          Today, I’m going to be thinking about the Kikwi Tribe. What could those little kiwis have to offer to the greater body of Zelda lore?



          A couple weeks ago I drew up some rough ideas about what each of the five primary surface-dwelling races would be like in an article called “Servants of the Goddess”. Back then we didn’t even know the names of the Kikwi or the Parella tribes - all we had was what we’d see in trailers and screenshots - so we didn’t have much to go on. Still, I tried to imagine how these creatures might set up for Ocarina of Time in some way.



          Koroks and Kikwi - a connection?
          My gut reaction was that the Kikwi were seed-creatures, and now that they’re confirmed to be more of a fruit-animal hybrid I guess I wasn’t all that far off. I speculated on a possible Kokiri connection before as well, and now that their official name has been revealed - and is somewhat phonetically-similar - my suspicions are deepening. Now that I think about it, their shapes also kind of remind me of the Kokiri’s Korok forms, little tree-like men that plant other trees and float on the breeze. I mean, they even share the same long and pointy noses!



          How would they get from their kiwi forms to the more human-like Kokiri? Well, the Deku Tree seems to have been able to change their shapes. Between Ocarina of Time and The Wind Waker they went from human-forms to tree-forms - so couldn’t they switch from fruit-forms to human-forms? After all, as they say, the apple doesn’t fall far from the tree.



          And what about their Elder, Bucha? Certainly that freakin’ sweet ‘stache bears some reminder of the Deku Tree’s barky bristles. He even gives you a Slingshot, which of course we all know is an item associated with the Deku Tree. Could he eventually bear the seeds that will grow into the Deku Tree? Or is he just some kind of parallel?



          Elder Bucha - the Deku Tree?
          That’s all good and well - we’ve seen all this before in my fellow writer Ben’s article on the Kikwi and the Kokiri. Now for me to diverge a bit.



          I think the Kikwis’ relationship to the goddess is worth noting. In the intro, we hear that the goddess joined forces with the surface dwellers and battled against the evil in order to seal it away. But the Kikwi don’t look much like warriors - in fact, most of them are in hiding when Link first visits the forest! How then did they contribute to the battle?



          I get the impression that, as plant-like figures capable of disguising themselves, the Kikwi may have served as intelligence agents. Evil forces may not have been able to tell them apart from their surroundings, making them ideal for gathering information. We’ll see how this pans out in Skyward Sword - will they be able to provide valuable intel when we run across them throughout Faron Woods?



          Another possibility is that they once were a warrior tribe. This would certainly explain why their elder carries a Slingshot - but what happened? Could the rise of Ghirahim and his minions as a force strong enough to conquer the surface world have spooked them out of their former fighting ways?


          And this brings up another question: just how long has Ghirahim had control of the surface, anyway? If the evil ones were sealed with the creation of Skyloft, then that seems to say that they haven’t ruled the surface since those ancient events. Ghirahim must have broken free at some point and rallied forces to make a comeback. Could the Kikwi be spooked thanks to the recent resurgence of evil and the delayed appearance of the goddess to join them in the battle? Will they regain their fighting spirit in time to help Link defeat the evil?



          If they’re not somehow connected to the Kokiri, though, what of their absence in other titles? That’s simple: they can disguise themselves as plants. Certainly we could have seen several of them in other games - and just not known it.



          As we meet more Kikwi and learn more about the tribe, we’ll add the details to our Skyward Sword Storyline Guide and Skyward Sword Character Guide. Follow our walkthroughs and updates to stay up-to-date with all the latest info, breakdowns, and talking points!



          SkywardSwordSeries.jpg
          The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


          You can check out the full lineup of
          Skyward Sword articles at our Skyward Sword Article Archive.



          This is just a taste of the kinds of analysis and content you’ll see in our upcoming Skyward Sword Storyline Guide, part of our massive Skyward Sword Walkthrough project. Keep checking our walkthrough homepage for daily updates as more information pours in and we take the time to break it down, ZI-style!


          Top Content

          ]]>
          This is a Kikwi, a member of the new forest tribe

          One of the things that I’m sure most theorists already thinking about Skyward Sword have at the front of their minds is what exactly we’re supposed to think about the relationship of many of the key races of the game to the timeline. After all, most of the peoples populating the surface world are making first-time appearances in Skyward Sword. During the next few days, as I’m putting together my thoughts on the game’s intro legend in order to debut our Skyward Sword Storyline Guide, I’m going to be thinking pretty deeply about all these new races and how I personally think they factor in.

          Of course, as an advocate of the “Legends Timeline,” their absence in previous games isn’t as big of an issue for me. The world of Ocarina of Time doesn’t have to include everything from the world of Skyward Sword in order to fulfill the kind of continuity shared by literal mythological tales. However, the question of what becomes of these races after Skyward Sword and how their presence serves the rest of the games is still one that I take a keen interest in.

          Today, I’m going to be thinking about the Kikwi Tribe. What could those little kiwis have to offer to the greater body of Zelda lore? Hop inside to see some of my preliminary thoughts.

          ]]>
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          Lake Floria and Ancient Cistern Trailers Now With English Subtitles http://www.zeldainformer.com/lake_floria_and_ancient_cistern_trailers_now_with_english_subtitles/ Sat, 15 Oct 2011 14:49:55 +0000 http://localhost/wordpress90/?p=3551 lakefloria.jpg

          The other day we posted the new Lake Floria and Ancient Cistern Skyward Sword trailers. While the trailers has plenty of new information to show us from a visual perspective, there was a Japanese narration track over each video.



          I always think Japanese trailers, which feature a narrator, are full of secrets. In the end there never are that many secrets.



          Anyways, we now have English subtitles for the two aforementioned videos. So if you’re dying to to know what the narrator was saying, watch the videos below:







          The water dragon named Faron is still the most interesting bit for me. He’s been there since ancient times? It’s just weird that so much time and events occurred before Skyward Sword after we all grew accustomed to thinking of it as the beginning of the timeline. We really should have thought about it as just the earliest known, which is hard to do since this is a Hyrule origin story.



          Source: GoNintendo


          Top Content

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          lakefloria.jpg

          The other day we posted the new Lake Floria and Ancient Cistern Skyward Sword trailers. While the trailers has plenty of new information to show us from a visual perspective, there was a Japanese narration track over each video.

          I always think Japanese trailers, which feature a narrator, are full of secrets. In the end there never are that many secrets.

          Anyways, we now have English subtitles for the two aforementioned videos. So if you’re dying to to know what the narrator was saying, watch the videos inside.

          ]]>
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          Time to Go Spelunking Deep Inside the Island in Some New Cave Story 3D Screenshots http://www.zeldainformer.com/time_to_go_spelunking_deep_into_the_island_in_some_new_cave_story_3d_screen/ Sat, 15 Oct 2011 15:53:00 +0000 http://localhost/wordpress90/?p=3552 CaveStory_1015_1.png
          Cave Story is one of my favorite little Indie games, and since it’s getting a spiffy 3DS retail modernization I find myself really wishing I had a little extra cash to throw around this holiday so I can beef up my 3DS library a bit more. Unfortunately, Super Mario 3D Land and Skyward Sword take top priority - but that doesn’t mean I can’t lovingly gaze upon Cave Story 3D from afar.



          At first I wasn’t too impressed with the idea behind Cave Story 3D. The whole point of that game was to serve as a tribute to retro side-scrolling shooters like Metroid, and the pixel-art graphics were designed to reflect that. A 3DS makeover just didn’t seem to fit the spirit of the game. Now that we’re seeing it come into its final form, though, Cave Story 3D feels a lot more like Ocarina of Time 3D and Star Fox 64 3D did - an update to really do the game justice on a modern system. If you missed out on this game back in its early days or if you’re willing to let me experience it vicariously through you, Cave Story 3D hits 3DS on November 8.



          Scroll down to view the screenshot gallery.



          Source: NintendoEverything via GoNintendo


          Top Content

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          CaveStory_1015_1.png
          Cave Story is one of my favorite little Indie games, and since it’s getting a spiffy 3DS retail modernization I find myself really wishing I had a little extra cash to throw around this holiday so I can beef up my 3DS library a bit more. Unfortunately, Super Mario 3D Land and Skyward Sword take top priority - but that doesn’t mean I can’t lovingly gaze upon Cave Story 3D from afar.

          At first I wasn’t too impressed with the idea behind Cave Story 3D. The whole point of that game was to serve as a tribute to retro side-scrolling shooters like Metroid, and the pixel-art graphics were designed to reflect that. A 3DS makeover just didn’t seem to fit the spirit of the game. Now that we’re seeing it come into its final form, though, Cave Story 3D feels a lot more like Ocarina of Time 3D and Star Fox 64 3D did - an update to really do the game justice on a modern system. If you missed out on this game back in its early days or if you’re willing to let me experience it vicariously through you, Cave Story 3D hits 3DS on November 8.


          Hop inside for 25 more screens.

          ]]>
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          Sonic Generations 3DS To Be Delayed Till 2012? http://www.zeldainformer.com/sonic_generations_3ds_to_be_delayed_till_2012/ Sat, 15 Oct 2011 15:53:27 +0000 http://localhost/wordpress90/?p=3553 Sonic Generations Box ArtAh, the period of time directly before the release of a new Sonic game. You know how it goes. Some screnshots go out that get everyone excited, thinking that the franchise is returning to its good ol’ classic gameplay roots. Then we see some unnecessary gimmick (werehog? seriously?) or some lame sidekick (everyone except Tails and Knuckles can go die as far as I’m concerned…okay maybe Tails can die too) and we realize that it’s just another attempt to milk a washed-up franchise for every last possible penny, at the price of ruining the legacy of the once-proud series.

          Well maybe not this time. For the first time since I was a little kid with a Sega Genesis, I’m excited for a Sonic Game. I’ve had my copy reserved and paid off for some time now, and I really can’t wait to get my hands on it, but now there’s whispers that I just might have to. Am I just unlucky, or do Nintendo and Sony hate me personally? Okay so the latter is a little less likely.


          We haven’t heard any rumors of a delay for the other versions of the game, so the delay is likely related to the 3DS as a system, or to the market. We’ve seen a lot of 3DS games delayed till early 2012. The most common reason is simply because there’s a limited install base right now. Would you rather release your game on a system that’s sold 5 million units or 10 million? Pretty simple math. With the holidays set to bolster 3DS sales, Sega could simply be waiting to release the game when there’s more people to buy it.



          Alternatively, the delay could be due to the fact that the game simply needs some polishing before release. Though never officially delayed, we’ve seen the proposed release date for Kid Icarus pushed back multiple times, and other prominent Nintendo titles like Skyward Sword and Metroid: Other M (which even had a set release date) also had delays for similar reasons.



          We don’t know anything for sure at this point, and I’m keeping my fingers crossed that we’ll still have a November release. Clearly having Skyward Sword and Super Mario 3D Land in the same month isn’t enough for me. Whenever it releases, I’ll be all over Sonic Generations from day one.



          Source: GamesRadar

          ]]>
          Sonic Generations Box ArtAh, the period of time directly before the release of a new Sonic game. You know how it goes. Some screnshots go out that get everyone excited, thinking that the franchise is returning to its good ol’ classic gameplay roots. Then we see some unnecessary gimmick (werehog? seriously?) or some lame sidekick (everyone except Tails and Knuckles can go die as far as I’m concerned…okay maybe Tails can die too) and we realize that it’s just another attempt to milk a washed-up franchise for every last possible penny, at the price of ruining the legacy of the once-proud series.

          Well maybe not this time. For the first time since I was a little kid with a Sega Genesis, I’m excited for a Sonic Game. I’ve had my copy reserved and paid off for some time now, and I really can’t wait to get my hands on it, but now there’s whispers that I just might have to. Am I just unlucky, or do Nintendo and Sony hate me personally? Hit the jump for some more Sonic Generations 3DS discussion.

          ]]>
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          Monster Hunter 3G Screens Show Underwater Battles, Crazy Weapon and Armor Configurations http://www.zeldainformer.com/monster_hunter_3g_screens_show_underwater_battles_crazy_weapon_and_armor_co/ Sat, 15 Oct 2011 16:10:00 +0000 http://localhost/wordpress90/?p=3554 Underwater battles, a feature missing from the PSP versions, are back in full force in 3GIf there’s anything that characterizes Monster Hunter, it’s battles between humans wearing ridiculous armor and carrying impossibly large weapons and huge dinosaur-like beasts. Monster Hunter 3G is, for those of you who are not aware, an enhanced 3DS remake of Monster Hunter Tri for Wii. What’s this? A Wii game is running on 3DS? Yeah, you heard me right - and I’d go so far to say that this version looks even better than the original (both visually and otherwise).



          You can probably see just how great this game looks for a 3DS title at the screen at left, but if you want a few more tastes as well as some glimpses at the insane weapons and armor you can pick up, scroll down to browse our gallery for a quick look.



          Source: Andriasang


          Top Content

          ]]>
          Underwater battles, a feature missing from the PSP versions, are back in full force in 3GIf there’s anything that characterizes Monster Hunter, it’s battles between humans wearing ridiculous armor and carrying impossibly large weapons and huge dinosaur-like beasts. Monster Hunter 3G is, for those of you who are not aware, an enhanced 3DS remake of Monster Hunter Tri for Wii. What’s this? A Wii game is running on 3DS? Yeah, you heard me right - and I’d go so far to say that this version looks even better than the original (both visually and otherwise).

          You can probably see just how great this game looks for a 3DS title at the screen at left, but if you want a few more tastes as well as some glimpses at the insane weapons and armor you can pick up, hop inside and take a look.

          ]]>
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          Brand New Professor Layton vs Ace Attorney Screenshots http://www.zeldainformer.com/brand_new_professor_layton_vs_ace_attorney_screenshots/ Sat, 15 Oct 2011 16:40:50 +0000 http://localhost/wordpress90/?p=3555 acethumb.jpgA brand new batch of screenshots have been released for the stupidly awesome looking Professor Layton vs Ace Attorney game. A game that could easily be the most entertaining puzzle game in a decade deserves nothing but praise. Which makes nitpicking the only logical thing to do of course. I am a huge fan of the Ace Attorney series and this game, while looking like something from a fan fiction writer’s wet dream, does raise up one small concern - Part of the charm of the Ace Attorney games were the quirky characters and their respective animations and sudden reactions, which I’m sure everyone who played one of them will attest to. But now, for the first time, we’re seeing Phoenix & Co. fully rendered in 3D, and one can’t but wonder if some of the original charm will be lost in the tradition. We’ll just have to wait and see.

          Scroll down and browse the thumbnail gallery to see the new screens.

          Top Content

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          acethumb.jpgA brand new batch of screenshots have been released for the stupidly awesome looking Professor Layton vs Ace Attorney game. A game that could easily be the most entertaining puzzle game in a decade deserves nothing but praise. Which makes nitpicking the only logical thing to do of course. I am a huge fan of the Ace Attorney series and this game, while looking like something from a fan fiction writer’s wet dream, does raise up one small concern - Part of the charm of the Ace Attorney games were the quirky characters and their respective animations and sudden reactions, which I’m sure everyone who played one of them will attest to. But now, for the first time, we’re seeing Phoenix & Co. fully rendered in 3D, and one can’t but wonder if some of the original charm will be lost in the tradition. We’ll just have to wait and see. In the mean time, jump inside for the screenshots.

          ]]>
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          Wii U Developer Quote of the Day: Batman Arkham City Being Made to Play to the Wii U's Strengths http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_batman_arkham_city_being_made_to_play_to_t/ Sat, 15 Oct 2011 17:01:43 +0000 http://localhost/wordpress90/?p=3556 Batman dropping down to say hi.We haven’t talked much about Batman Arkham City over the last couple months because we really haven’t heard much about the Wii U version. Sure, the game comes out this holiday, but there are going to be some gameplay differences between this holiday’s version and the Wii U version, so until we heard something about it we simply weren’t going to talk about the game. Well, that time has no arrived. Coming from Rocksteady’s Dax Ginn:

          “I think we’re definitely in a sweet spot with current platforms in that we’re getting the best out of them. If nothing changed for another ten years, I’m sure we’d be perfectly happy, because we really are getting great results, but I think it will happen, change is inevitable. I mean, the Wii U is very exciting, and we’re currently developing Batman: Arkham City for that. The design of the console is really trying to do a lot of different things. I think the things that it’s trying to do, it’s going to be very good at. But it’s not one-to-one comparable to the things we’ve done with this game. So without a doubt, we’re going to have to think about what that means, how the game is going to have to adapt in order to play to the strengths of the console.


          It’s nice knowing the project is underway for the Wii U, and that they are focusing on taking advantage of the system as best as they can, instead of straight porting it. This could be a great sign for the future of “ports”, as time and care could be placed into improving and tailoring the experience to suite the Wii U.



          Source: NowGamer via GoNintendo


          Top Content

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          Batman dropping down to say hi.We haven’t talked much about Batman Arkham City over the last couple months because we really haven’t heard much about the Wii U version. Sure, the game comes out this holiday, but there are going to be some gameplay differences between this holiday’s version and the Wii U version, so until we heard something about it we simply weren’t going to talk about the game. Well, that time has no arrived. Coming from Rocksteady’s Dax Ginn:

          “I think we’re definitely in a sweet spot with current platforms in that we’re getting the best out of them. If nothing changed for another ten years, I’m sure we’d be perfectly happy, because we really are getting great results, but I think it will happen, change is inevitable. I mean, the Wii U is very exciting, and we’re currently developing Batman: Arkham City for that. The design of the console is really trying to do a lot of different things. I think the things that it’s trying to do, it’s going to be very good at. But it’s not one-to-one comparable to the things we’ve done with this game. So without a doubt, we’re going to have to think about what that means, how the game is going to have to adapt in order to play to the strengths of the console.

          It’s nice knowing the project is underway for the Wii U, and that they are focusing on taking advantage of the system as best as they can, instead of straight porting it. This could be a great sign for the future of “ports”, as time and care could be placed into improving and tailoring the experience to suite the Wii U.

          ]]>
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          Official Photos of the Zelda Symphony Concert in Japan Emerge http://www.zeldainformer.com/official_photos_of_the_zelda_symphony_concert_in_japan_emerge/ Sat, 15 Oct 2011 17:05:00 +0000 http://localhost/wordpress90/?p=3557 That's one decent-sized orchestra!
          Nintendo finally released some official photos of the Zelda Symphony concert that took place in Japan last week. There’s not much evidence of “Zelda” there, but it does give you a good taste of what it must have been like - okay, minus the actual live Zelda music and the surprise appearances from Misters Miyamoto, Aonuma, and Kondo. It’s a chilling reminder that the Los Angeles concert is coming up - just six days away! I’ll be there - will I see any of you?



          One thing I’m noticing is that there doesn’t seem to be a place for any of the video-visuals that are going to play alongside the concert’s Western wings. Does that mean there wasn’t accompanying video? Not necessarily, but if there was, I certainly can’t tell.



          Source: Nintendo-Universe via GoNintendo


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          That's one decent-sized orchestra!
          Nintendo finally released some official photos of the Zelda Symphony concert that took place in Japan last week. There’s not much evidence of “Zelda” there, but it does give you a good taste of what it must have been like - okay, minus the actual live Zelda music and the surprise appearances from Misters Miyamoto, Aonuma, and Kondo. It’s a chilling reminder that the Los Angeles concert is coming up - just six days away! I’ll be there - will I see any of you?

          One thing I’m noticing is that there doesn’t seem to be a place for any of the video-visuals that are going to play alongside the concert’s Western wings. Does that mean there wasn’t accompanying video? Not necessarily, but if there was, I certainly can’t tell. Hop inside for some more photos.

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          Professor Layton and the Last Specter Video Review http://www.zeldainformer.com/professor_layton_and_the_last_specter_video_review/ Sat, 15 Oct 2011 18:51:24 +0000 http://localhost/wordpress90/?p=3558 Last_specter_box.png

          Professor Layton and the Last Specter may not be out for a few more days, but reviews for the game have already made their way online. If you’re interested in picking up the game, I recommend watching the video review we’ve posted below.



          While it covers many aspects of the game, it does so briefly, concisely, and in a well organized manner. It also covers the additional Mother-style RPG that comes with the game.





          Overall, GameTrailers gave The Last Specter a high 8 out of 10.



          Readers, speak up, who among you is excited for the latest Professor Layton game?



          Source: GameTrailers

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          Professor Layton and the Last Specter may not be out for a few more days, but reviews for the game have already made their way online. If you’re interested in picking up the game, I recommend watching the video review we’ve posted have after the jump.

          While it covers many aspects of the game, it does so briefly, concisely, and in a well organized manner. It also covers the additional Mother-style RPG that comes with the game.

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          Skyward Sword Walkthrough Update: Everything Overhauled, Kikwi Added to Character Guide http://www.zeldainformer.com/skyward_sword_walkthrough_update_everything_overhauled_kikwi_added_to_chara/ Sat, 15 Oct 2011 19:30:00 +0000 http://localhost/wordpress90/?p=3559 Skyward Sword Walkthrough



          As I count down the known tribes in Skyward Sword in anticipation of the launch date of our Skyward Sword Storyline Guide, I’ll be making additions to our Skyward Sword Character Guide as well as giving these awesome new tribes entries in our “Tribes of Skyward Sword article series. Today’s tribe: the Kikwi! Check them out in the Character Guide as well as in my brand-new “Tribes” article!



          We’ve also been making some major organizational overhauls to our other guide content. Check out the updated core walkthrough page, Enemy Guide, Boss Guide, Items & Gear Guide, Heart Piece Guide, and Item Upgrades Guide!


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          Skyward Sword Walkthrough

          As I count down the known tribes in Skyward Sword in anticipation of the launch date of our Skyward Sword Storyline Guide, I’ll be making additions to our Skyward Sword Character Guide as well as giving these awesome new tribes entries in our “Tribes of Skyward Sword article series. Today’s tribe: the Kikwi! Check them out in the Character Guide as well as in my brand-new “Tribes” article!

          We’ve also been making some major organizational overhauls to our other guide content. Check out the updated core walkthrough page, Enemy Guide, Boss Guide, Items & Gear Guide, Heart Piece Guide, and Item Upgrades Guide!

          ]]>
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          IGN Attempts to Tell us Why Skyward Sword and Twilight Princess Are Both Great http://www.zeldainformer.com/ign_attempts_to_tell_us_why_skyward_sword_and_twilight_princess_are_both_gr/ Sat, 15 Oct 2011 19:31:32 +0000 http://localhost/wordpress90/?p=3560 Thumbnail image for Twilight Princess ScreenshotI say attempt, because having finished the read it’s very apparent that outside of wide open landscapes and massive bosses, the author prefers everything that Skyward Sword is doing over Twilight Princess. He doesn’t really “bash” Twilight Princess, but he clearly prefers one over the other.

          I am replaying Twilight Princess leading up to Skyward Sword‘s release, and I had a nice chance here to just compare the first 15 minutes of the game. Let me tell you, Twilight Princess moves at a snails pace. Skyward Sword sort of thrusts you in and gets you involved with the community and basic tutorials (which are optional) right off the bat, and then leads into playful flirting with Zelda. Twilight Princess, meanwhile, has this chat at a pond, then when you finally get to control your character, you HAVE to go back tot he pond to chat with another person about your horse, which at that point you finally get to explore a tad before rounding up goats.

          Twilight Princess’s start is hardly engaging, and nothing is skippable. You waste a lot of time doing nothing, and not having to make a single choice. It’s dull, and it doesn’t capture me. In fact, I wonder if this game wasn’t Zelda if I would of played beyond the first half hour.

          Despite being five years old, Twilight Princess will be at the forefront of conversation as Skyward Sword approaches. Many players love the game, which felt like a massively upgraded tribute to Ocarina of Time. Many others focused on the adventures more derivative nature, wondering why Nintendo chose to structure the game in the same way as its predecessor, taking away a certain element of surprise.


          Based on what you have seen of Skyward Sword and experienced with Twilight Princess, what about each game seems to make them truly stand out?

          Source: IGN

          Top Skyward Sword Content:

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          Thumbnail image for Twilight Princess ScreenshotI say attempt, because having finished the read it’s very apparent that outside of wide open landscapes and massive bosses, the author prefers everything that Skyward Sword is doing over Twilight Princess. He doesn’t really “bash” Twilight Princess, but he clearly prefers one over the other.

          I am replaying Twilight Princess leading up to Skyward Sword‘s release, and I had a nice chance here to just compare the first 15 minutes of the game. Let me tell you, Twilight Princess moves at a snails pace. Skyward Sword sort of thrusts you in and gets you involved with the community and basic tutorials (which are optional) right off the bat, and then leads into playful flirting with Zelda. Twilight Princess, meanwhile, has this chat at a pond, then when you finally get to control your character, you HAVE to go back tot he pond to chat with another person about your horse, which at that point you finally get to explore a tad before rounding up goats.

          Twilight Princess’s start is hardly engaging, and nothing is skippable. You waste a lot of time doing nothing, and not having to make a single choice. It’s dull, and it doesn’t capture me. In fact, I wonder if this game wasn’t Zelda if I would of played beyond the first half hour. Hop inside for IGN’s thoughts on the matter.

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          New Beyond the Labyrinth Screenshots http://www.zeldainformer.com/new_beyond_the_labyrinth_screenshots/ Sat, 15 Oct 2011 20:57:39 +0000 http://localhost/wordpress90/?p=3561 btl01.png

          Now here’s a game we haven’t heard from in awhile. There’s been virtually no news from the Beyond the Labyrinth camp since the Tokyo Game Show. Despite the fact that Konami had a demo at their TGS booth, no footage of that demo (at least none where you can actually make out what’s going happening on the 3DS screen) has yet to surface online. We’ve had to rely on descriptions and reviews from those who had a chance to play it at the show floor.



          So any new footage or batch of screenshots helps clarify what exactly this mysterious game is going to be like.



          We now have a few new screenshots that show off some new enemies in the game.


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          Now I, like many others, was disappointed last month when the gameplay ended up being very different from what we all expected it to be. However, this game is great visually and has an amazing soundtrack, so while the gameplay isn’t what we wanted to be that doesn’t mean the game won’t succeed at what it’s aiming to be.



          That being said, I really like the design of these stone enemies. We know that you, as the player, see enemies before you encounter them, but it’d be cool if these guys appeared out of the stone walls of the labyrinth. It also would be interesting if the labyrinth itself ended up being an enemy in the game.



          Source: Nintendo 3DS Blog


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          Now here’s a game we haven’t heard from in awhile. There’s been virtually no news from the Beyond the Labyrinth camp since the Tokyo Game Show. Despite the fact that Konami had a demo at their TGS booth, no footage of that demo (at least none where you can actually make out what’s going happening on the 3DS screen) has yet to surface online. We’ve had to rely on descriptions and reviews from those who had a chance to play it at the show floor.

          So any new footage or batch of screenshots helps clarify what exactly this mysterious game is going to be like.

          We now have a few new screenshots that show off some new enemies in the game. You can check them out inside.

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          A Possible Ruby/Sapphire Remake and More From GameFreak! http://www.zeldainformer.com/a_possible_rubysapphire_remake_and_more_from_gamefreak/ Sat, 15 Oct 2011 22:40:14 +0000 http://localhost/wordpress90/?p=3562 Pokemon Ruby And Sapphire Remake A PossibilityPokemon has such a huge part of our lives. Well, for most of us anyways. I’ve beaten just about every color in the rainbow for the handheld games, and have many fond memories of traveling through the various regions to become a champion. I pre-ordered SoulSilver to get the Lugia figurine, and absolutely loved it despite it being a remake.



          Speaking of remakes, Junichi Masuda of GameFreak was asked on his Twitter about the chances of a Pokémon Ruby and Sapphire Remake. He responded rather quickly, and although it isn’t anything official, we can at least hope!



          Thanks for your thoughts. Ruby and Sapphire are important games to me. I will consider your request.



          GameFreak has also given us some fun facts about the mysterious N from Pokemon Black and White. After reading through them, a couple some of us already know from playing the game. It’s still nice to see that he wasn’t exactly named N…though his real name is strange as it is.

          • N’s real name is Natural Harmonia Gropius, with “N” coming from the term natural number.
          • With his high IQ, N exceeds humans.
          • A genius, N excels in math enough to be called a math wizard.
          • N is quick-witted and has extreme mood swings.
          • N can see the past and future of people.
          • According to Masuda, rumors have it that N was born from Pokémon; the parents are unknown.
          • N loves Pokémon but keeps his distance from humans.
          • N believes he’s perfect.
          • Always putting Pokémon first is N’s ideology.
          • Given how he is, he has been shunned by humans. In effect, he has a very strong connection with Pokémon.



          Source: MyNintendoNews and Nintendo Buzz

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          Pokemon Ruby And Sapphire Remake A PossibilityPokemon has such a huge part of our lives.  Well, for most of us anyways.  I’ve beaten just about every color in the rainbow for the handheld games, and have many fond memories of traveling through the various regions to become a champion.  I pre-ordered SoulSilver to get the Lugia figurine, and absolutely loved it despite it being a remake.


          Speaking of remakes, Junichi Masuda of GameFreak was asked on his Twitter about the chances of a Pokémon Ruby and Sapphire Remake.  He responded rather quickly, and although it isn’t anything official, we can at least hope!


          Thanks for your thoughts. Ruby and Sapphire are important games to me. I will consider your request.


          GameFreak has also given us some fun facts about the mysterious N from Pokemon Black and White, which you can read after the jump! If you haven’t beaten the game some of them might be spoilers. I absolutely love N as a character in the series, so I was very happy.  Clickity click!

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          Skyward Sword: Zelda is Not a Princess "When You Start the Game" http://www.zeldainformer.com/skyward_sword_zelda_is_not_a_princess_when_you_start_the_game/ Sun, 16 Oct 2011 13:32:00 +0000 http://localhost/wordpress90/?p=3563 The lovely Zelda - a princess after all?
          Skyward Sword interviews that give us some kind of new talking point are kind of hard to come by, but I stumbled upon one this morning. The interviewer isn’t all that - skilled, unfortunately? - but he does manage to sneak out a somewhat revealing tidbit from the Nintendo rep. When he asks “is Zelda going to be a princess in this game,” the rep’s choice of words in response is limited, but at the same time if you know anything about spoiler-free speak, you may be able to read through the layers:




          All I can say is that Zelda is not a princess when you start the game.



          Emphasis mine, of course - doesn’t it sound like he’s trying to tell us something without actually spelling it out? If the only thing he can say is that Zelda’s not a princess in the beginning, then doesn’t that suggest that her traditional role as a princess does somehow play into the game’s story later on?




          Am I reading too far into this, or are you seeing the same implication? Sound off in the comments!



          Source: Gamingbolt via GoNintendo


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          The lovely Zelda - a princess after all?
          Skyward Sword interviews that give us some kind of new talking point are kind of hard to come by, but I stumbled upon one this morning. The interviewer isn’t all that - skilled, unfortunately? - but he does manage to sneak out a somewhat revealing tidbit from the Nintendo rep. When he asks “is Zelda going to be a princess in this game,” the rep’s choice of words in response is limited, but at the same time if you know anything about spoiler-free speak, you may be able to read through the layers:

          All I can say is that Zelda is not a princess when you start the game.

          Emphasis mine, of course - doesn’t it sound like he’s trying to tell us something without actually spelling it out? If the only thing he can say is that Zelda’s not a princess in the beginning, then doesn’t that suggest that her traditional role as a princess does somehow play into the game’s story later on? Hop inside for the video and you be the judge.

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          First 10 Minutes of Kirby Returns to Dreamland http://www.zeldainformer.com/first_10_minutes_of_kirby_returns_to_dreamland/ Sun, 16 Oct 2011 17:04:19 +0000 http://localhost/wordpress90/?p=3564



          How is everyone doing on this fine Sunday in the month of October? I’ve got a full plate of sports action today. My Green Bay Packers are playing right now, and tonight my Milwaukee Brewers play a win or go home playoff game. Of course, what you really want know more about is Kirby Returns to Dreamland. I mean, who doesn’t? It’s really the only other major Wii game coming out this holiday season not named Skyward Sword.

          Per usual, weekends are really slow for news, and our features have been a tad lacking of late. We have the next part of the top 100 video still slated, and a new Ocarina Experience video as well. I know some have asked about the mailbag, and Alex simply has a lot on his plate, so you can look forward to me picking up the mailbag slack later today.

          Getting back to Kirby, I am pretty excited for this game. It may or may not be better than Kirby’s Epic Yarn, but based on the first 10 minutes it really should be packed full of content. This appears to be the game we have seen worked on dating back to the GameCube days, so I fully expect a fulfilling experience. Are you going to be picking up Kirby’s new adventure this holiday?


          Top Content

          • Skyward Sword Walkthrough
          • Skyward Sword Storyline Guide
          • Skyward Sword Character Guide
          • Tribes of Skyward Sword: The Kikwi
          • Tribes of Skyward Sword: The Origins of the Hylia
          • Race to the Timeline
          • ]]>

            How is everyone doing on this fine Sunday in the month of October? I’ve got a full plate of sports action today. My Green Bay Packers are playing right now, and tonight my Milwaukee Brewers play a win or go home playoff game. Of course, what you really want know more about is Kirby Returns to Dreamland. I mean, who doesn’t? It’s really the only other major Wii game coming out this holiday season not named Skyward Sword.

            Per usual, weekends are really slow for news, and our features have been a tad lacking of late. We have the next part of the top 100 video still slated, and a new Ocarina Experience video as well. I know some have asked about the mailbag, and Alex simply has a lot on his plate, so you can look forward to me picking up the mailbag slack later today.

            Getting back to Kirby, I am pretty excited for this game. It may or may not be better than Kirby’s Epic Yarn, but based on the first 10 minutes it really should be packed full of content. This appears to be the game we have seen worked on dating back to the GameCube days, so I fully expect a fulfilling experience. Are you going to be picking up Kirby’s new adventure this holiday?

            ]]>
            3564 0 0 0 The Best of Minecraft: Link's Awakening Stop Motion http://www.zeldainformer.com/the_best_of_minecraft_links_awakening_stop_motion/ Sun, 16 Oct 2011 17:58:19 +0000 http://localhost/wordpress90/?p=3565



            I personally am not a big Minecraft guy (which is odd considering how much I love Legos), but however I managed to find this video to be really impressive. According to a few of the comments I browsed through, it’s a bona fide frame by frame capture, created via a hack that plants a fixed camera while the user and others went in and changed all the blocks around. It is possibly (assuming these methods ring true) one of the most impressive Minecraft feats ever performed. Hell, can you imagine how much time this took?



            If you’re interested in how it was made, check out the video below:




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            I personally am not a big Minecraft guy (which is odd considering how much I love Legos), but however I managed to find this video to be really impressive. According to a few of the comments I browsed through, it’s a bona fide frame by frame capture, created via a hack that plants a fixed camera while the user and others went in and changed all the blocks around. It is possibly (assuming these methods ring true) one of the most impressive Minecraft feats ever performed. Hell, can you imagine how much time this took?

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            New York Comic-Con 2011: The Nintendo Scene http://www.zeldainformer.com/new_york_comic-con_2011_the_nintendo_scene/ Sun, 16 Oct 2011 17:52:55 +0000 http://localhost/wordpress90/?p=3566 nyCC_014.jpg

            New York Comic-Con 2011 was held this weekend and is wrapping up today. Nintendo was present at the convention, not only on the show floor but in the programming.



            While the Skyward Sword demo was a big draw to Nintendo’s booth, plenty of other games had fans lining up. Two of the biggest were Professor Layton and the Last Specter and Pokemon Rumble Blast.



            Nintendo has been updating their Facebook over the course of the weekend with several photos from the convention. You can view them all below:


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            Source: Nintendo


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            New York Comic-Con 2011 was held this weekend and is wrapping up today. Nintendo was present at the convention, not only on the show floor but in the programming.

            While the Skyward Sword demo was a big draw to Nintendo’s booth, plenty of other games had fans lining up. Two of the biggest were Professor Layton and the Last Specter and Pokemon Rumble Blast.

            Nintendo has been updating their Facebook over the course of the weekend with several photos from the convention. You can view them all inside.

            ]]>
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            Tribes of Skyward Sword: The Mogmas http://www.zeldainformer.com/tribes_of_skyward_sword_the_mogmas/ Sun, 16 Oct 2011 22:30:46 +0000 http://localhost/wordpress90/?p=3567 These are the Mogma
            The Mogmas were the first of the new races of Skyward Sword that we were introduced to, making their debut appearance at Nintendo’s private E3 2011 developer roundtable, and they’re one of the most unprecedented types of creatures to show up in a Zelda game. We’ve seen plant-like and aquatic tribes before, but we haven’t seen any intelligent and friendly creatures that can burrow themselves underground.



            That said, there are a couple things we know about the Mogmas that are familiar, so jump inside for a breakdown as well as some additional speculation about how they might factor into this game’s relationship to the rest of the series.



            I’ll cut right to the chase: these guys give me a major Minish Cap vibe. I dunno if it’s their mole-like appearance or the Digging Gloves they give you (probably both), but they remind me of the Mole Mitts item, which we retrieved from the Fortress of Winds in the middle of the Castor Wilds swamplands. As we all know, those ruins were constructed by the ancient Wind Tribe that at some point vacated Hyrule to head to the skies. Could this tribe in fact be related to the Hylians who live in Skyloft? If so, what would that say about the Mogmas’ relationship to the Hylians, and moreover Skyward Sword‘s relationship to Minish Cap?



            Digging Gloves - an early version of the Mole Mitts?I’ve commented before about how I think Minish Cap probably doesn’t have a set-in-stone relationship to the rest of the games that existed at the time, but if Skyward Sword‘s Mogmas and Digging Gloves are meant to connect to the Mole Mitts somehow, that could change all that. As of now I’m still firmly set on my “legends timeline” approach to interpreting the series, and within that framework Skyward Sword‘s connections to Minish Cap wouldn’t necessarily shed light on a specific chronological relationship per se, but with little things like this lining up I’m definitely warming up to the idea.



            In my recent article, “Servants of the Goddess,” I commented on why I think the Mogma might have “taken over” the role of mountain tribe while the Gorons seem to be more nomadic:


            [The Mogmas] seem to have held their ground and stuck around at Eldin Volcano despite the monster attacks. That’s probably because of their ability to hide underground, though. So maybe while the Gorons had to flee, they managed to stay behind and protect the Earth Temple.



            And in my last “Tribes” article regarding the Kikwi I discussed how the Kikwi also seem to be adept at hiding from enemies. Specifically, I focused on how the Kikwi may have gone into hiding after Ghirahim took over the surface to await the appearance of the Goddess:


            And this brings up another question: just how long has Ghirahim had control of the surface, anyway? If the evil ones were sealed with the creation of Skyloft, then that seems to say that they haven’t ruled the surface since those ancient events. Ghirahim must have broken free at some point and rallied forces to make a comeback. Could the Kikwi be spooked thanks to the recent resurgence of evil and the delayed appearance of the goddess to join them in the battle? Will they regain their fighting spirit in time to help Link defeat the evil?



            While the Mogmas definitely take a more active role in battling against the evil forces even before Link shows up, sealing up the Earth Temple and throwing away the key, I can’t help but strike a parallel between them and the Kikwi in terms of their tendency to hide away from sight whenever enemies are near. Skyward Sword could finally be the game where the various peoples of Hyrule are directly and evidently - not implicitly - threatened by the onslaught of monsters.



            I dunno, they certainly look the same to me!The real question, I suppose, is where the Mogmas are in the time periods of the other games. There’s always the cop-out explanation - “we just don’t run into them in other games” - but for many theorists that simply isn’t enough. I prefer to think of it this way: if they really do go on to play a role in the construction of the Fortress of Winds, then they really have migrated to a space that we simply don’t see in most titles. (Do you remember seeing a swamp in any of the games outside of Four Swords Adventures and The Minish Cap?) But there’s another possibility - could they have died out?



            The Fortress of Winds, the central location in Minish Cap that seems to bear a bunch of “mole” connections, is entirely deserted. There’s evidence that it was once inhabited, possibly even the dwelling-place of the Wind Tribe and/or creators of the Mole Mitts, but it’s vacant by Minish Cap‘s time. Now, I don’t think their end will be explained or witnessed in Skyward Sword - mass genocide of an entire race just doesn’t seem to fit Zelda‘s kid-friendly image - but I think that given the nature of the “retroactive references” this is probably the most likely explanation.


            SkywardSwordSeries.jpg
            The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


            You can check out the full lineup of
            Skyward Sword articles at our Skyward Sword Article Archive.



            This is the second of three “Tribes of Skyward Sword” articles I’m putting together to celebrate our Skyward Sword Storyline Guide and Skyward Sword Character Guide. Both guides are part of our massive Skyward Sword Walkthrough project. Keep checking our walkthrough homepage for daily updates as more information pours in and we take the time to break it down, ZI-style!


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            These are the Mogma
            The Mogmas were the first of the new races of Skyward Sword that we were introduced to, making their debut appearance at Nintendo’s private E3 2011 developer roundtable, and they’re one of the most unprecedented types of creatures to show up in a Zelda game. We’ve seen plant-like and aquatic tribes before, but we haven’t seen any intelligent and friendly creatures that can burrow themselves underground.

            That said, there are a couple things we know about the Mogmas that are familiar, so jump inside for a breakdown as well as some additional speculation about how they might factor into this game’s relationship to the rest of the series.

            This is the second of three “Tribes of Skyward Sword” articles I’m putting together to celebrate our Skyward Sword Storyline Guide and Skyward Sword Character Guide. Check out my piece on the Kikwi tribe by clicking here.

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            What I Want from Smash Bros. Wii U: Era System, RPG Miis, and New Characters http://www.zeldainformer.com/what_i_want_from_smash_bros_wii_u/ Mon, 17 Oct 2011 00:54:16 +0000 http://localhost/wordpress90/?p=3568 ssmb_want.jpg

            Since Masahiro Sakurai is still preoccupied with finishing Kid Icarus: Uprising, it’ll be years before we see a new Smash Brothers game. However, pre-production for the game will begin soon and Sakurai-san has definitely at least thought about the game and what direction he possibly wants to take with it. We know he’s at least decided that new Smash Bros. game will come out on both the Wii U and 3DS. There have also been several rumors concerning the game, even a rumored title, Super Smash Bros. Universe. So while the game is years away, it’s very hard not to think about it.



            The other night I couldn’t sleep and I ended up thinking about Smash Bros. Wii U. I thought about how each game in the series has been an improvement upon the previous, and I thought about how the Wii U installment could improve upon Brawl.



            The obvious discussion points game to mind. What characters should be featured? What stages? What completely new features will be included?



            The first question lead me to think about how Link and Zelda would be represented in the game. I suddenly realized that they would probably appear as their Skyward Sword counter-parts. It’s wasn’t a big deal when, in Brawl, they were their Twilight Princess selfs because the game still treated them as if they were from Ocarina of Time, just with updated graphics. I mean come on, Zelda transforms into Sheik. This worked because the design of Twilight Princess was very much based on our memories of Ocarina of Time and designs of Sheik were made during the early development stages for Twilight Princess. A Skyward Sword version of Zelda isn’t going to transform into Sheik. She’s an entirely different character and should be treated differently. She should have different moves and powers. While Skyward Sword‘s Link could get away with the same moves Link has always had in Smash Bros., I’d love to see him treated differently too. At the same time, I didn’t want to give up my Link and Zelda. The Hero of Time is my Link just as much as Patrick Troughton is my Doctor (Doctor Who reference if you are confused) and I want to still be him in Smash Bros, as I have been since the game originally came out on the N64.



            So while I’m not afraid of new things, and will still love a Skyward Sword Link in Smash Bros. Universe, I couldn’t help (mainly because my brain wouldn’t turn off so I could go to sleep) try to think of a solution that would allow both versions of these Zelda characters to happily coexist.



            Then it dawned on me just how huge this game could be on the Wii U. I thought why limit it to just Ocarina of Time and Skyward Sword Zelda characters. Why not bring some retro in? Why not do the same with the other franchise characters as well?



            However, you don’t want to flood the character selection screen with tons of Links and Zeldas. There’s going to be more of them just because there are more games, so not only would the character selection area become crowded but unbalanced. The way to fix this is simple.



            The Smash Bros. games have always allowed you to select which color you want your character to be. This way you can easily tell which player is which if more than one decides to play as Link (one player’s Link would be wearing a blue tunic, while the other wears green). So why not have a similar way of selecting which era you want your character to be from? The down and up arrows on the D-pad could select the era, while the right and left arrows would select the color.



            Having 15 different versions of Link and Zelda would be crazy, but defining things by era would narrow things down:



            ssb_universe_era_8bit02.jpg

            8-Bit Era
            I sort of went crazy and decided that if there were going to be era options, then the 8-bit era for each franchise should be included. I can’t decide whether or not I’d want these eras re-imagined, like what they did with Pit from Kid Icarus in Brawl, or if I’d actually want 8-bit characters fighting with 3D characters (If a certain character didn’t have an 8-bit era game, it’d be fun to see them in sprite mode). Both ideas are equally cool. Right now I’m leaning towards the former just becase I’d love to see some of the earlier games’ concept art revisited and reintroduced in the 3D realm.



            To continue using the Zelda series as an example, It’d be cool to combine the ideas from The Legend of Zelda and Zelda II into one distinct Smash Bros. version of Link and Zelda, and Ganondorf could be playable as his old blue Ganon self.



            ssb_universe_era_lltp.jpg

            Link to the Past Era
            I say Link to the Past only because it was such a big game. I also really love the concept art for the game and would love to see those versions of the characters re-imagined in a 3D universe. This era would probably be grouped in with the 8-bit era if the developers decided not to include actual 8-bit characters and only reimagined 3D designs.



            The fighting moves would be distinct to the ones used in this era. For instance, this Zelda wouldn’t turn into Sheik, but would use more magic.



            ssb_universe_era_wolf.jpg

            Ocarina of Time/Twilight Princess Era
            This era option would basically be what Smash Bros. has been running with for the last decade. Though I wouldn’t mind seeing some changes. I’d love it if Link actually used the ocarina for a special move. It’d also be cool if he could transform into his wolf form like Zelda turns into her Sheik form.



            ssb_universe_era_celda.png

            Celda Era
            This basically includes any Zelda game that used the Wind Waker style for their concept art, so that includes: Minish Cap, Four Swords, Wind Waker, Phantom Hourglass, and Spirit Tracks. Ideas could be pulled from any of these games, but it’d be best to say that this Link, Zelda, and Ganondorf are the Wind Waker ones, especially since the first two appear in more than one game (technically Ganondorf does too, but I’m referring to his dual-samurai-swords look). Also, to keep with the Zelda-transforms-into-her-alter-ego pattern, we’d have this cel-shaded Zelda transform into Tetra and fight pirate-style.



            I was very freaked out by Kid Link in Brawl. I didn’t like that they had a cel-shaded Wind Waker stage but had realistic textures on the Kid Link model. I want the Celda-era Zelda characters to actually be cel-shaded in Smash Bros. Universe.



            ssb_universe_era_ss.jpg

            Skyward Sword Era
            How the Skyward Sword era characters will fight will become more clear once we play the game, but I already have a few ideas. Their final smashes must include their loftbirds, Zelda won’t transform but she’ll have a combination of melee and magical-lyre attacks, and Link will have new sword moves such as powering up his sword by raising it. Since Ganondorf isn’t in this game, I suggest adding someone like Ghirahim as a playable character. However, Ghirahim isn’t our main villian, he may not even be the most present villain in Skyward Sword, so it’s too early to say if he could be the new Zelda character they include in Universe.



            Because there are so many Zelda games, there will obviously be more choices for eras. However, not all the other characters need to have their eras divided up in the same way as I did with Zelda. Each franchise would have to be approached differently.



            ssb_universe_era_metroid.jpg

            For instance, the Metroid franchise hasn’t changed that much over the years despite the number of games. I’d probably divide up eras based on what moves and gameplay techniques defined each game. I’d also base it a lot on the evolution of Samus’s suit. Fusion had such a unique suit that I would design an era around that. The Prime era would be pretty similar to what they had going on in Brawl, but I would like to make it easier to access Samus’ zero-suit mode (have it work more like the Zelda/Sheik switch rather than relying on a final smash). As for the earliest era, I’d make it similar to the Prime era in the sense that I’d have Samus able to switch between her armor and her zero-suit mode. However, instead of the more modern blue suit, I’d use her old red leotard (she would also have green hair).



            ssb_universe_era_pokemonblackwhite.png

            The era idea would also work exteremly well with Pokemon. Not only could you have a Pokemon trainer from a different era and the option to play as a female trainer, but you could also switch between starter sets. In Brawl the Pokemon Trainer character had the orginal starter set from the Red/Blue/Green era, but Pokemon has evolved since then, so why not provide other sets to choose from?



            But this idea of era selection isn’t the only new idea I had for Smash Bros. Universe.



            I also thought of some new characters that the game could include, which simultaneously gave me the idea of implementing more RPG elements using the Miis as playable characters. The best probable way to explain what I mean is in list form, so here are some of the new characters (in no particular order) that I’d like to see in Universe, who I haven’t already mentioned in my above ramblings (i.e. Ghirahim, Tetra, Female Pokemon trainer, etc.):



            ssb_universe_mii.png

            10. The Miis
            Nintendo has been throwing the Miis into all sorts of multiplayer games. Not only have they made appearances in the New Super Mario Bros., but they’re also in the upcoming Mario Kart 7. So why not use them in Smash? The problem with doing so is that everyone will be more interested in playing as characters they actually like over the boring Miis.



            The way to make the Miis more interesting is to make them more like the player. The way to do this would be to add a RPG-like structure to the game itself. The player would have more customization over their Mii. They would be able to pick what type of powers and moves they’d want their character to start out with. As the the game progressed they could unlock new abilities, weapons, and costumes. Your Mii could focus more on melee moves, while another focused more on magic.



            ssb_universe_robotnik.jpg

            9. Dr. Robotnik
            Now that Sonic is part of the Smash family, it only makes sense to add more Sonic characters. Dr. Robotnik, Tails, and Knuckles are all good choices, but if I had to narrow it down to one, I’d choose Sonic’s age-old rival. After all, who wouldn’t love playing as an evil scientist.



            ssb_universe_tombraider.jpg

            8. Lara Croft
            If Snake gets to be in Smash Bros. why shouldn’t someone more well-known like Tomb Raider’s Lara Croft get to too? She’s certainly has had her share of Nintendo ports. She’s also gone through a number of redesigns that would make her fun to design into various eras. Not only that, but she’s has enough tricks up her sleeve to make her a worthy combatant.



            ssb_universe_palutena.jpg

            7. Goddess Palutena
            Pit was a fun and popular player to use in Brawl despite the fact that many had not actually played the NES’s Kid Icarus. Now that Kid Icarus: Uprising is coming out, there will be renewed interest in the series. In addition to keeping Pit around for Universe, It’d be great to include Goddess Palutena, especially since she’s so prominent in the upcoming 3DS game (she and Pit have conversations for most of the game).



            ssb_universe_rosalina.jpg

            6. Rosalina
            The Galaxy games are some of the best Mario games out there, and Rosalina was a great addition to Mario franchise. She’s already in the Mario Kart games, why not bring her over to the Smash Universe? Think of all the awesome space and star powers she’d have. Her final smash could be creating a black hole!



            ssb_universe_banjokazooie.png

            5. Banjo Kazooie
            People are always complaining that Banjo Kazooie games aren’t made anymore for Nintendo consoles. The N64 game was very popular, and it makes sense that the duo should be included in Smash Bros. Together the two could also have a variety of interesting attacks.



            ssb_universe_waluigi.jpg

            4. Waluigi
            The fact that he has been modded into Brawl shows how much we want him in the game. He’s such a great character, and Nintendo frankly doesn’t use him enough. If Mario, Luigi, and Wario were in Brawl, why wasn’t Waluigi?



            ssb_universe_eevee.jpg

            3. Different Pokemon
            They keep trying to switch the Pokemon line-up around in the Smash Bros. games. While I liked the addition of the Pokemon trainer in Brawl, and think that Pikachu is popular enough to warrant his own spot on the character list, I don’t get why Jigglypuff is still a playable character. I also don’t get why Lucario was included in Brawl. Back when Metwo was an unlockable character, it made sense. Perhaps I’m too behind on the Pokemon times, but I’d much rather have Eevee as a choice, especially since the eras system could be used to choose between her many different evolutions.



            ssb_universe_okami.jpg

            2. Okami Amaterasu.
            I love Okami, and I know I’m not the only one. Amaterasu is a beautiful character with awesome fighting moves, and she is one of my top choices to be included in Universe.



            ssb_universe_megaman.jpg

            1. Megaman
            He’s had a game canceled recently, and his popularity has been declining. The best way to get people back into Mega Man, while also appeasing the Mega Man fans, would be to feature him in a Smash Bros. game. He deserves it.



            While I could go on an additional rant about stages, I think this is enough food for thought for now.



            What do you readers think? You you like the eras idea? If so, how would you personally like it utilized? Are there any new characters that I didn’t mention that you’d like included? Share your thoughts down in the comments.



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            ssmb_want.jpg

            Since Masahiro Sakurai is still preoccupied with finishing Kid Icarus: Uprising, it’ll be years before we see a new Smash Brothers game. However, pre-production for the game will begin soon and Sakurai-san has definitely at least thought about the game and what direction he possibly wants to take with it. We know he’s at least decided that new Smash Bros. game will come out on both the Wii U and 3DS. There have also been several rumors concerning the game, even a rumored title, Super Smash Bros. Universe. So while the game is years away, it’s very hard not to think about it.

            The other night I couldn’t sleep and I ended up thinking about Smash Bros. Wii U. I thought about how each game in the series has been an improvement upon the previous, and I thought about how the Wii U installment could improve upon Brawl.

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            Apparently Super Mario 3D Land is Too Hard, Containing Worthless 3D Elements http://www.zeldainformer.com/apparently_super_mario_3d_land_is_too_hard_containing_worthless_3d_elements/ Mon, 17 Oct 2011 01:11:33 +0000 http://localhost/wordpress90/?p=3569 Thumbnail image for Super Mario 3D Land 008Of course, this isn’t the presiding opinion of the premier 3DS title this holiday, but it does come from someone who claims to be a Mario veteran player. Here is what Rich Knight, editor for Complex, had to say about Super Mario 3D Land based on his experiences with it at New York Comic Con:

            But Super Mario 3D Land, not so much. As one of the games I bought the struggling handheld specifically for, I have to say that I was beyond disappointed when I played the game. It really pisses me the hell off.

            For starters, the 3D is absolutely useless. Turn it off completely. The main problem is, it makes it really hard to judge jumps, and for a Mario game, that’s a major problem. Jumping is Mario’s bread and butter. And if a Mario game can’t nail that, then it’s screwed. And this game can’t nail that.

            I still remember the first time I ever played Super Mario 64. The perspective had changed entirely, but it still felt like Mario. Judging distance wasn’t a problem as it all just fell into place naturally. But with my brief play through with THIS game, I died multiple times on some flipping floors—as seen in Super Mario Galaxy—and it was so frustrating, that I just gave up and left.

            And while you may say, well, you just suck at Mario. No, that couldn’t be farther from the truth. I’ve gotten every single achievement and star in every single Mario game ever released, so this is coming from a true blue, Nintendo fanboy, Mario veteran, and I’m telling you, this game just doesn’t FEEL right to me.

            It shouldn’t be so tough to land jumps, and while yeah, it might be something I just have to work at, it’ll be a first for me in a Mario game, as these games are usually so intuitive. But this one, not so much. I kind of want to trade in my 3DS already. Thank God Mario Kart is awesome. I don’t know what I’d DO if that one looked like it sucked.


            On the bright side, he did have a overly positive experience with Mario Kart 7. Still, you have to wonder if there really is an issue with the jump, or if this user simply refuses to use 3D. I remember Miyamoto saying that jumping with 3D should in fact be easier, but this guy turned off the 3D pretty much right away in frustration. I have no idea what the 3DS was like at NYCC, but I am sure it wasn’t necessarily in pristine shape.

            Our own Alex Plant had a great play sessions with it back at E3, and he claimed to that it made him “Feel like a kid again”. So, clearly our own experiences with the game vary from what Rich claims to have played. Hopefully, in the end, jumping really isn’t a fundamental issue, though you have to wonder if it is an issue with the 3D off. Some gamers, simply put, cannot use the 3D effect. That, and some really just don’t like it. So, if the game is a struggle without it then it is definitely a concern. Are you worried about Super Mario Land 3D?

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            Thumbnail image for Super Mario 3D Land 008Of course, this isn’t the presiding opinion of the premier 3DS title this holiday, but it does come from someone who claims to be a Mario veteran player. Here is what Rich Knight, editor for Complex, had to say about Super Mario 3D Land based on his experiences with it at New York Comic Con:

            But Super Mario 3D Land, not so much. As one of the games I bought the struggling handheld specifically for, I have to say that I was beyond disappointed when I played the game. It really pisses me the hell off.

            For starters, the 3D is absolutely useless. Turn it off completely. The main problem is, it makes it really hard to judge jumps, and for a Mario game, that’s a major problem. Jumping is Mario’s bread and butter. And if a Mario game can’t nail that, then it’s screwed. And this game can’t nail that.

            More of what he had to say and some reactions after the jump.

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            Zelda Informer Mailbag Episode #2: Let's Talk Star Fox Wii U Online and Skyward Sword http://www.zeldainformer.com/zelda_informer_mailbag_episode_2/ Mon, 17 Oct 2011 13:00:00 +0000 http://localhost/wordpress90/?p=3570



            Welcome to Zelda Informer’s Mailbag! This episode’s a bit late, I know - I made the Somewhat Executive decision to wait until I can purchase a solid mic before I continue hosting our Mailbags, which unfortunately resulted in the feature going on hiatus for a bit (having to spend most of my time online setting up the Skyward Sword Walkthrough isn’t making it any easier, either) - but Nate’s oh-so-kindly decided to pick it up in my “absence.”


            This week’s questions:

            Mike73: How many nods and fan service do you think Skyward Sword will get?

            Zeldafan1414: Who do you think the new character in Skyward Sword is?

            Lucas: Do you think the Mirror Shield and Hover Boots will make an appearance in Skyward Sword?

            Subrosian: How awesome would it be if Nintendo made a huge, online multiplayer Star Fox for Wii U?


            Not as many questions this week, but Nate really tried to go as in-depth as possible with all of these. Thanks to all who submitted your questions! We’ve still got some waiting in the wings and of course you’re free to send in more! Just leave us a comment or send our friendly webmaster an email at nathan@zeldainformer.com to put your questions in the hat!


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            Welcome to Zelda Informer’s Mailbag! This episode’s a bit late, I know - I made the Somewhat Executive decision to wait until I can purchase a solid mic before I continue hosting our Mailbags, which unfortunately resulted in the feature going on hiatus for a bit (having to spend most of my time online setting up the Skyward Sword Walkthrough isn’t making it any easier, either) - but Nate’s oh-so-kindly decided to pick it up in my “absence.”

            Thanks to all who submitted your questions! We’ve still got some waiting in the wings and of course you’re free to send in more! Just leave us a comment or send our friendly webmaster an email at nathan@zeldainformer.com to put your questions in the hat!

             

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            Hidden in Plain Sight: The Language of Skyward Sword http://www.zeldainformer.com/hidden_in_plain_sight_the_language_of_skyward_sword/ Mon, 17 Oct 2011 13:35:00 +0000 http://localhost/wordpress90/?p=3571 The language of Skyward Sword
            When I first laid eyes on the Skyward Sword boxart, one of the first things I noticed was that the “magic circle” on the artwork contained inscriptions written in the same “Roman” style Hylian language seen in Twilight Princess. Of course, our forum users went on to find a musical clue hidden in the artwork as well - and now they’ve gone and dug up another interesting discovery: it looks as though the written language of Skyward Sword may actually correspond to English letters.



            We first spotted Skyward Sword‘s script on the book above, held by the Skyloft Knight Academy Headmaster, Gaepora, but since then we’ve also seen it in several other, more unexpected places.



            The first of these is on the Goddess Sword pedestal. It’s a five letter word, leading some to believe that (if it transcribes cleanly to English) it spells something like “sword.” We also see it in two of the radial menus, the equip items menu and the Dowsing menu. The for items it’s a four-letter word, leading us to almost unanimously conclude that it must spell out “item,” and for Dowsing it’s a seven-letter word, which seems to follow the pattern perfectly… but since one of the letters seems to repeat it’s kind of hard for us to say it spells out “Dowsing.”


            The Goddess sword pedestal bears an inscription The empty item slots do also The Dowsing inscription



            Our forum users, led by went through and cataloged each of the letters we’ve seen so far in a fancy-schmancy chart, which you can see below (thanks, I AM ERROR!). Note that the letters corresponding to each Hylian letter aren’t meant to be the letter we think they actually represent. It’s just a way of keeping track of which letter appears in which places. (I personally would have used numbers, but I wasn’t the one to spearhead this.) Check out the results:



            Skyward Sword Hylian chart 1
            Now that it’s all laid out, you can see that when we took a closer look at the sword pedestal and compared it to the other instances where the script appears, it seems as though the letters more likely spell out “Hylia,” the name of the prominent Goddess in Skyward Sword. Since the fourth letter of “Hylia” matches the first letter of the item menu inscription, it seems a lot more likely that it spells out “item,” so we decided to see what else we could come up with based on those confirmed letters.



            Looking to Gaepora’s book, we now knew five letters from the pedestal - A, H, I, L, and Y - plus E, M, and T from the item menu. Five of these were present in the book title, leaving only three missing letters. One of our forum members, soap, decided to try to fill in the holes: “theology.” Makes sense, right, given this game’s focus on the Goddess and other guardian deities?



            That only leaves that pesky Dowsing inscription. I’d love to say it spells out “dowsing,” but there’s clearly a letter that repeats. I was hoping it’d be one of those letters that looks basically the same but slightly different so I could say that maybe it really is another letter, but closer inspection confirms that they are perfectly identical. The word still really looks like it should spell “dowsing,” though - just look at the letters we have so far in the updated chart below:
            Skyward Sword Hylian chart 2
            Of course, all this speculation is only really valid if this is supposed to be an English cipher we’re reading. If it corresponds to Japanese, we’re high and dry. If you’ve got any ideas as to what it might spell out, leave us a comment!



            Source: Zelda Informer Forums



            SkywardSwordSeries.jpg
            The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


            You can check out the full lineup of
            Skyward Sword articles at our Skyward Sword Article Archive.



            This article’s done in a similar spirit to the kinds of observations we’ll be making in our upcoming Skyward Sword Storyline Guide, a key part of our massive Skyward Sword Walkthrough project. Keep checking our walkthrough homepage for daily updates as more information pours in and we take the time to break it down, ZI-style!


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            The language of Skyward Sword
            When I first laid eyes on the Skyward Sword boxart, one of the first things I noticed was that the “magic circle” on the artwork contained inscriptions written in the same “Roman” style Hylian language seen in Twilight Princess. Of course, our forum users went on to find a musical clue hidden in the artwork as well - and now they’ve gone and dug up another interesting discovery: it looks as though the written language of Skyward Sword may actually correspond to English letters.

            We first spotted Skyward Sword‘s script on the book above, held by the Skyloft Knight Academy Headmaster, Gaepora, but since then we’ve also seen it in several other, more unexpected places. Hop inside to see what they’ve accomplished.

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            This Week's Skyward Sword Pre-Orders: Can't Seem to Go Far Beyond the 20k Barrier http://www.zeldainformer.com/this_weeks_skyward_sword_pre-orders_cant_seem_to_go_far_beyond_the_20k_barr/ Mon, 17 Oct 2011 14:00:00 +0000 http://localhost/wordpress90/?p=3572 Skyward Sword can't climb much higher at this rate
            Skyward Sword‘s pre-order rates seem to have stabilized for good, at least until the inevitable last-minute rush once they start really advertising the game - as in TV spots, Internet ads, and otherwise. It’s still holding at a little over 20,000 pre-orders this week, falling behind Battlefield 3 for the PS3, which is enjoying its own last-second surge since it’ll be hitting stores pretty soon.



            While I don’t expect Skyward Sword to beat out any of the big FPS releases in terms of reservations - this is America we’re talking about - it would be nice to see it breach the 600k lifetime pre-orders barrier. As of now it’s on target to make 500k easy, but this is Zelda we’re talking about - I’d love to see it go much, much further.



            Source: VG Chartz






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            Skyward Sword can't climb much higher at this rate
            Skyward Sword‘s pre-order rates seem to have stabilized for good, at least until the inevitable last-minute rush once they start really advertising the game - as in TV spots, Internet ads, and otherwise. It’s still holding at a little over 20,000 pre-orders this week, falling behind Battlefield 3 for the PS3, which is enjoying its own last-second surge since it’ll be hitting stores pretty soon.

            While I don’t expect Skyward Sword to beat out any of the big FPS releases in terms of reservations - this is America we’re talking about - it would be nice to see it breach the 600k lifetime pre-orders barrier. As of now it’s on target to make 500k easy, but this is Zelda we’re talking about - I’d love to see it go much, much further.

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            Sega: Sonic Generations 3DS Still Slated For A November Release http://www.zeldainformer.com/sega_sonic_generations_3ds_still_slated_for_a_november_release/ Mon, 17 Oct 2011 16:39:15 +0000 http://localhost/wordpress90/?p=3573 Sonic Generations Box ArtAs I reported a few days ago, there were rumors that Sonic Generations 3DS would be delayed until early 2012, but now we’re hearing from Sega themselves that the game will be released “later in November.” Nice to see that this title will still be available for the holidays. If it’s released late enough in December it might not even interfere with all of us who will be locking ourselves away to play Super Mario 3D Land and Skyward Sword for countless hours.

            So who’s excited for this game? I know I’ll be picking it up day one, as it looks like it could really be a good new spin on the classic Sonic games that I loved as a child. I thought Sonic 4 had potential to accomplish this, but it fell a little short, and I’m really hoping Sonic Generations 3DS can pick up where Sonic 4 left off, and really get the job done.



            Despite the complaints that the 3DS version generally plays more like a 2.5D style game than playing in a true 3D environment, I’m more excited for the handheld version than its counterpart on home console. I’m not against fully 3D Sonic, but I really like the style I’m seeing from the handheld version so far.



            Do you plan on getting this game, and if so, are you more excited for the handheld or home console version?




            Source: nintendolife

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            Sonic Generations Box ArtAs I reported a few days ago, there were rumors that Sonic Generations 3DS would be delayed until early 2012, but now we’re hearing from Sega themselves that the game will be released “later in November.” Nice to see that this title will still be available for the holidays. If it’s released late enough in December it might not even interfere with all of us who will be locking ourselves away to play Super Mario 3D Land and Skyward Sword for countless hours.

            So who’s excited for this game? I know I’ll be picking it up day one, as it looks like it could really be a good new spin on the classic Sonic games that I loved as a child. I thought Sonic 4 had potential to accomplish this, but it fell a little short, and I’m really hoping Sonic Generations 3DS can pick up where Sonic 4 left off, and really get the job done.



            Despite the complaints that the 3DS version generally plays more like a 2.5D style game than playing in a true 3D environment, I’m more excited for the handheld version than its counterpart on home console. I’m not against a fully 3D Sonic, but I really like the style I’m seeing from the handheld version so far.



            Do you plan on getting this game, and if so, are you more excited for the handheld or home console version? Hit the jump to discuss inside!



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            Extra Slide Pad Hitting Stateside in Time for Resident Evil Revelations http://www.zeldainformer.com/extra_slide_pad_hitting_stateside_in_time_for_resident_evil_revelations/ Mon, 17 Oct 2011 18:12:05 +0000 http://localhost/wordpress90/?p=3574 3DS With Slide Pad Expansion
            For all those skeptical about when the 3DS Expansion Slide Pad will be released, worry no more. According to Capcom’s Ryan McDougall at New York Comic Con, the extra slide pad will be available for Resident Evil: Revelations when it hits the shelves in the states.



            While we still don’t know if the expansion will be released on its own, as a part of some kind of bundle, or both, we do at least know that we look for it by February 7th.



            So, how do you guys think the expansion will be released? What games do you want to see it used for? What do you think an extra slide pad could be used for in a new Zelda 3DS title, or in a possible Majora’s Mask remake?



            Source: Nintendo World Report(via GoNintendo)

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            3DS With Slide Pad Expansion
            For all those skeptical about when the 3DS Expansion Slide Pad will be released, worry no more. According to Capcom’s Ryan McDougall at New York Comic Con, the extra slide pad will be available for Resident Evil: Revelations when it hits the shelves in the states.

            While we still don’t know if the expansion will be released on its own, as a part of some kind of bundle, or both, we do at least know that we look for it by February 7th.

            So, how do you guys think the expansion will be released? What games do you want to see it used for? What do you think an extra slide pad could be used for in a new Zelda 3DS title, or in a possible Majora’s Mask remake?

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            Waiting out the Wii: Majora's Mask http://www.zeldainformer.com/waiting_out_the_wii_majoras_mask/ Mon, 17 Oct 2011 19:21:31 +0000 http://localhost/wordpress90/?p=3575 Majora's Mask Boxart
            In case you don’t remember, this is an article series I kicked off way back in August. Now that I’ve finished my latest game, it’s time to brush the dust off and get back to work. At the end of my last article, I asked you guys to vote in the comments for the next game I would play, and you guys selected The Legend of Zelda: Majora’s Mask. And all I can say is: THANK YOU.



            Majora’s Mask is an absolutely brilliant game that takes all the other Zelda games and makes them look like garbage. I fell in love with the masks and 3-day cycle at first glance, and found myself scouring each new region for new masks and often taking up a lot of my cycle doing it. I was certainly glad that I did when I finally got to the end, as the Fierce Deity mask is by far one of my favorites.



            I loved how each different region’s dungeon used the characteristics and abilities to create interesting and unique puzzles. I also liked how Stone Tower used all 3 transformation masks and the Elegy of Emptiness. But what really made the game for me was the bosses and story. Skull Kid and Majora’s Mask definitely made the game an interesting experience, but the backstory behind it all was also pure gold.



            Majora’s Mask also had plenty of sidequests for gamers to embark on. I already talked about mask collection, and there were bottles and Heart Pieces to collect, of course. By far my favorite sidequests of all time came from this game: THEY and Anju & Kafei. When I went to get my horse back from the ranch, and I saw the cutscene of THEY, I was in total shock. Aliens in Zelda? MIND EXPLODES. And fighting them turned out to be so fun, I ended up doing it over and over again. Then, going through the Anju & Kafei quest led to some fun times and by far the saddest video game scene ever(when Anju and Kafei get “married” and wait to die together).



            I definitely recommend that anyone who browses a Zelda site and has not played Majora’s Mask needs to go do so right now. It is by far the best game in the series. Yes, even better than Ocarina of Time. I was a supporter of Operation Moonfall before playing, and now I really want Majora’s Mask 3D. Taking the perfect game, updating its graphics and controls, and adding 3D graphics would just make it godly.



            Alright, so now that I’m done with that, I need you guys to help me pick out a new game to play. You can sound off in the comments with your vote of one of the game choices below. But if I don’t finish the game before Skyward Sword comes out, it’ll have to go on the backburner. So, here are the choices:


            • Luigi’s Mansion(Gamecube)
            • Pokemon Colosseum(Gamecube)
            • Super Mario Sunshine(Gamecube)
            • Metroid Prime(Gamecube)
            • Paper Mario(Virtual Console)
            • New Super Mario Bros. Wii(Wii)
            • Kirby’s Epic Yarn(Wii)
            • The Legend of Zelda: Four Swords Adventures(Gamecube; Single-Player Only)

            Sound off you vote in the comments, and I look forward to playing whichever game is thrown at me!

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            Majora's Mask Boxart
            In case you don’t remember, this is an article series I kicked off way back in August. Now that I’ve finished my latest game, it’s time to brush the dust off and get back to work. At the end of my last article, I asked you guys to vote in the comments for the next game I would play, and you guys selected The Legend of Zelda: Majora’s Mask. And all I can say is: THANK YOU.

            But in all seriousness, hop on inside for my interpretation of my new favorite Zelda game.

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            Here's the Trailers You Probably Missed from Level-5 Vision http://www.zeldainformer.com/heres_the_trailers_you_probably_missed_from_level-5_vision/ Mon, 17 Oct 2011 18:49:39 +0000 http://localhost/wordpress90/?p=3576 Ghost Watch

            OK, I swear, this has to be the last post I’m going to do on this subject: Level-5 released all the trailers for the games they talked about at their Level-5 Vision conference. Instead of wasting your time blathering on about how gosh-darned great Level-5 is, why don’t you just watch the videos?



            Ghost Watch




            Inazuma Eleven Next Episode




            Guild 01 Developers’ Trailer




            Guild 01 Games Trailer




            Fantasy Life




            Girls’ RPG




            Phoenix Wright vs. Professor Layton

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            Ghost Watch

            OK, I swear, this has to be the last post I’m going to do on this subject: Level-5 released all the trailers for the games they talked about at their Level-5 Vision conference. Instead of wasting your time blathering on about how gosh-darned great Level-5 is, why don’t you just hit the jump and see all the trailers yourself. DO IT!

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            The Legend of Zelda: Skyward Sword Collector's Edition Strategy Guide http://www.zeldainformer.com/the_legend_of_zelda_skyward_sword_collectors_edition_strategy_guide/ Mon, 17 Oct 2011 20:53:05 +0000 http://localhost/wordpress90/?p=3577 ss_guide01.jpg

            The Legend of Zelda: Skyward Sword is now only a little over a month away. Before we know it, our five year-long wait will come to an end.



            If you haven’t already pre-ordered the game, I highly recommend doing so, especially if you are interested in obtaining the limited edition CD that will come packaged with the game’s initial run. While you’re at it, you may also want to order yourself Prima’s “Skyward Sword Collector’s Edition Strategy Guide.”



            Even if you intend to make it through the game with the help of Zelda Informer’s Skyward Sword Walkthrough, or if you’re not a walkthrough person at all and are determined to beat the game on your own, you may still be interested in picking up this collectible.



            According its GameStop product page, the guide will feature the following:





            • Explore Skyloft and beyond with our fully labeled maps of the game world and all dungeons.
            • Puzzles are more challenging than ever, but we help you solve them all with our detailed walkthroughs!
            • Equip yourself for adventure with our complete stats on the game’s massive selection of items and rewards, plus a comprehensive guide to upgrading all your equipment.
            • Vanquish every fiendish new enemy and conquer every boss battle with our combat tactics.
            • Find every Heart Container and collectible with the help of our checklists!
            • Tips and strategies for all finding all secrets, mini games and special areas!
            • “Hardcover collector’s edition includes bonus cloth map of the surface world!”

            I’m tempted to pick one of these up for the cloth map alone. I’ve also always been interested in strategy guides because they’re a sort of story-book version of the game. Sometimes I just like to flip through old guides and reminisce while looking at all those nostalgic screencaps.



            If you’re interested in purchasing a copy, make sure to head over to Amazon or GameStop’s website. Either that or pick up a copy when you go to collect your Skyward Sword pre-order.



            Source: GameStop


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            ss_guide01.jpg

            The Legend of Zelda: Skyward Sword is now only a little over a month away. Before we know it, our five year-long wait will come to an end.

            If you haven’t already pre-ordered the game, I highly recommend doing so, especially if you are interested in obtaining the limited edition CD that will come packaged with the game’s initial run. While you’re at it, you may also want to order yourself Prima’s “Skyward Sword Collector’s Edition Strategy Guide.”

            Even if you intend to make it through the game with the help of Zelda Informer’s Skyward Sword Walkthrough, or if you’re not a walkthrough person at all and are determined to beat the game on your own, you may still be interested in picking up this collectible.

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            False Alarm: No Lefty Mode in Skyward Sword After All http://www.zeldainformer.com/false_alarm_no_lefty_mode_in_skyward_sword_after_all/ Mon, 17 Oct 2011 21:30:00 +0000 http://localhost/wordpress90/?p=3578 Link won't be a lefty for anyone this time aroundA couple weeks back we reposted some info reported by IGN stating that Skyward Sword will have a left-handed mode. It was an announcement that came as a bit of a surprise since last year Nintendo announced that they wouldn’t offer this option, but since it was coming from a hands-on play experience over at Nintendo HQ in Japan we weren’t about to argue. I’m beginning to wish we’d been a bit more skeptical, since now we’re learning that there isn’t a lefty mode after all.



            Kotaku’s Stephen Totilo, who brought us his left-handed impressions of Skyward Sword, didn’t see anything about a lefty option, and when he contacted Nintendo for further comment they confirmed that there simply isn’t such a thing. It’s a huge blow for any of our left-handed brethren who were looking forward to having options with this game, but as Totilo says, learning to play with your non-dominant hand, while it’s a bit of a challenge, doesn’t break the game by any means.


            I e-mailed Nintendo public relations to be sure and even linked them the IGN video, which makes verbal mention of it but doesn’t show it, to make sure we were talking about the same thing. Now I’ve got an official response: Nintendo confirms there’s no left-handed mode in the game. Go figure.



            Lefties, what do you think about the deconfirmation? Does this hurt your prospects for enjoying the game? Are you disappointed at all? Sound off in the comments!



            Source: Kotaku


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            Link won't be a lefty for anyone this time aroundA couple weeks back we reposted some info reported by IGN stating that Skyward Sword will have a left-handed mode. It was an announcement that came as a bit of a surprise since last year Nintendo announced that they wouldn’t offer this option, but since it was coming from a hands-on play experience over at Nintendo HQ in Japan we weren’t about to argue. I’m beginning to wish we’d been a bit more skeptical, since now we’re learning that there isn’t a lefty mode after all.

            Kotaku’s Stephen Totilo, who brought us his left-handed impressions of Skyward Sword, didn’t see anything about a lefty option, and when he contacted Nintendo for further comment they confirmed that there simply isn’t such a thing. It’s a huge blow for any of our left-handed brethren who were looking forward to having options with this game, but as Totilo says, learning to play with your non-dominant hand, while it’s a bit of a challenge, doesn’t break the game by any means.

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            Skyward Sword Bundle No Longer Available on Amazon http://www.zeldainformer.com/skyward_sword_bundle_no_longer_avaiable_on_amazon/ Mon, 17 Oct 2011 23:32:40 +0000 http://localhost/wordpress90/?p=3579 ssbundle.jpg

            This could be a temporary glitch, or it could be that Amazon has quite literally reached the maximum of their intended Skyward Sword bundle stock. It is very likely that Amazon will contact Nintendo about the issue, before the game is released, and request a larger shipment, but until then you’ll have to pre-order your copy of the game elsewhere.



            The item is currently listed as out of stock on its Amazon product page.



            Remember that the Collector’s Edition of Skyward Sword, featuring the Zelda Symphony CD and gold Wiimote Plus, is only available for a limited time. The game has had decent pre-order numbers, it clearly had high sells through Amazon, and even more copies will sell through in-store walk-ins come November 20th; if you want the collector’s edition you’ll have to act fast.



            ss_soldout.jpg

            Source: GoNintendo via Amazon


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            ssbundle.jpg

            This could be a temporary glitch, or it could be that Amazon has quite literally reached the maximum of their intended Skyward Sword bundle stock. It is very likely that Amazon will contact Nintendo about the issue, before the game is released, and request a larger shipment, but until then you’ll have to pre-order your copy of the game elsewhere.

            The item is currently listed as out of stock on its Amazon product page.

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            Zelda Homepages Get Facelifts, Feature Skyward Sword & 25th Anniversary Official Art http://www.zeldainformer.com/zelda_homepages_get_facelifts_feature_skyward_sword_25th_anniversary_offici/ Mon, 17 Oct 2011 23:50:00 +0000 http://localhost/wordpress90/?p=3580 Do want this artwork. Poster form, please. It's coming with that soundtrack, right?
            I’ve been waiting for the official The Legend of Zelda pages managed by Nintendo to update in honor of Skyward Sword and all the other 25th anniversary activities happening this month, and they’ve finally delivered! The Zelda 25th anniversary site now sports the sexy Link montage seen at left, while Zelda.com has updated to a spiffy Skyward Sword theme to replace the Ocarina of Time 3D look that’s been up since June.



            Of course, the American Skyward Sword site still doesn’t feature nearly all the stuff that the Japanese version does. Will it ever catch up? Maybe we’ll see more content in the two weeks leading up to release.


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            Do want this artwork. Poster form, please. It's coming with that soundtrack, right?
            I’ve been waiting for the official The Legend of Zelda pages managed by Nintendo to update in honor of Skyward Sword and all the other 25th anniversary activities happening this month, and they’ve finally delivered! The Zelda 25th anniversary site now sports the sexy Link montage seen at left, while Zelda.com has updated to a spiffy Skyward Sword theme to replace the Ocarina of Time 3D look that’s been up since June.

            Of course, the American Skyward Sword site still doesn’t feature nearly all the stuff that the Japanese version does. Will it ever catch up? Maybe we’ll see more content in the two weeks leading up to release.

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            Skyward Sword Impressions from the Zelda Fan Community: Item Bag, Gear Menu, and Tons of Other New D http://www.zeldainformer.com/skyward_sword_impressions_from_the_zelda_fan_community_item_bag_gear_menu_a/ Tue, 18 Oct 2011 01:15:00 +0000 http://localhost/wordpress90/?p=3581 TourianTourist takes us inside Faron WoodsWe’ve seen quite a few Skyward Sword impressions pieces, but here’s one from one of my fellow Zelda fans over in Germany, TourianTourist! He got a chance to play the full game hands-on together with Zelda Europe at the recent Berlin press event and has a few things to tell about the surface world. I’ve sort of teased two of the ideas in the title, but we’ve mentioned them before - the limited (but expandable) inventory and the Gear Menu.



            Heavy gameplay and story spoilers to follow.



            Hero’s Bag & Buying your first Shield

            In Ocarina of Time we had to buy our first shield from a shop, and we’ll have to do the same in Skyward Sword, but if you thought you could get away with just cutting the grass apparently you couldn’t be more wrong. Our friends had to voyage into the caves beneath Skyloft and take on monsters to gather enough cash to spring for the Wooden Shield - 50 Rupees!


            The Gear Menu

            The Gear menu functions in a similar manner to the subscreen that goes by the same name in Ocarina of Time 3D: it stores all your key items, like swords and key items and storage pouches. This one has the Goddess Sword, slots for some dungeon collectibles, the Hero’s Bag, and the harp as well as harp songs.

            Some New Enemy Details

            Remember the Takkuri crows from previous Zelda games? Apparently they’re back in Skyward Sword, except this time they come with a bit of a twist - they bomb you with bird-droppings! The droppings stick to you and emit a terrible aura. You’ll have to shake them off with motion. There’s also another new insect-like enemy that latches onto you in a similar manner. If you don’t shake it off in time, it explodes, dealing some hefty damage!



            Other details TourianTourist brought to the surface:


            • Skyloft is huge, bigger than any other town in Zelda history, including Clock Town.
            • Getting to the surface from Skyloft is a snap. “So, definitely no boring long boat or train rides in this game.”
            • When you visit the Sealed Grounds, you have to travel to the bottom of the area and hit a switch to open the way to Faron Woods. This triggers another vision of the giant black beast we’ve seen in other videos. The way he describes the Sealed Grounds all but confirms this is the area where we “race” the beast to the top.
            • Bokoblins are attacking all of the native forest creatures, including the Kikwi and the visiting Goron archaeologist.
            • The forest area is wide open and you can explore anywhere while you complete the main quest objectives.
            • Your beacons show up on the ground, and work well when combined with Dowsing mode. Speaking of Dowsing, it helps you track down the stuff you need to find, but isn’t necessary - it’s just a helpful feature, like the Compass. It won’t tell you how to get to your next objective, only the general direction it’s in. You’ll still have to figure out how to get there on your own.
            • Each of the hiding Kikwis hides in a different way. One of them tries to conceal itself behind a mushroom, another (which we’ve seen in videos) disguises itself as a bush. You’ll have to flesh them out with different approaches.
            • He struggled a bit with some of the sword techniques, like certain directional slashes and thrusts. From what I played, I can tell you that these work fine, but will come with some practice before you can get them down flawlessly.
            • “But overall it looks like the game takes elements from every previous Zelda game to form some giant ‘best of Zelda’-Zelda and combines it with fun motion-controlled action and lots of surprises.”
            • “This might be the best Zelda game ever. Forget everything you’ve played so far. Skyward Sword will blow your mind.”

            Source: Zelda Europe via TourianTourist - thanks for collaborating with me on breaking down your preview!


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            TourianTourist takes us inside Faron WoodsWe’ve seen quite a few Skyward Sword impressions pieces, but here’s one from one of my fellow Zelda fans over in Germany, TourianTourist! He got a chance to play the full game hands-on together with Zelda Europe at the recent Berlin press event and has a few things to tell about the surface world. I’ve sort of teased two of the ideas in the title, but we’ve mentioned them before - the limited (but expandable) inventory and the Gear Menu. Curious as to what’s up with the Item Bag and what you’ll find in the Gear screen? Hop inside to find out!

            Heavy gameplay and story spoilers after the jump.

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            3+ Minutes of All New Skyward Sword Footage Straight from Japan - UPDATE: Now Translated Into Englis http://www.zeldainformer.com/3_minutes_of_all_new_skyward_sword_footage_straight_from_japan/ Tue, 18 Oct 2011 13:30:00 +0000 http://localhost/wordpress90/?p=3582



            Naturally, all of this is spoiler-full. This video is a compilation that comes straight from a new Iwata Asks, which we are presently scouring so we can break all the new details to you first later tonight. For now, enjoy the 3+ minutes above. If the video player isn’t working, you can alternatively check it out on YouTube.



            We’ve also got information on all the items shown off here in our Skyward Sword Items & Gear Guide, so check it out if you’re curious!



            UPDATE: The interview has now been translated into English, so jump inside for a truly full breakdown of the details.


            • This is Director Fujibayashi’s first console game. He was really nervous since all of his previous games have been on handhelds. As he took on the project, he learned that console and handheld aren’t really that different on the development side.
            • Design Director Ryuji Kobayashi says that the enemies and NPCs in this game are really varied. Before this game, he was responsible for enemy design in The Wind Waker.
            • Ryo Tanaka helped design the user interface (UI) for this game. A hefty role, thanks to the new Motion Plus control! Iwata says this may be the first time they’ve had a UI designer show up in an interview.
            • It was very hard for the team to find something that fit well with MotionPlus, in terms of both the UI side and the item design element. They had already basically finished a button layout when Wii Sports Resort changed their minds.
            • Miyamoto gets really stumped against Ghirahim because unlike most enemies, he consistently follows your sword movements in the first phase.
            • Miyamoto came up with the idea of holding your sword still to charge it for attacks like the Skyward Strike - go figure!
            • The name “Skyward Sword” is meant to refer to pointing the sword to the sky as well as the world in the sky, but is also a bit of a pun, because the people of Skyloft are the “wards of the sky.”
            • The dash mechanic is apparently possible because most buttons are no longer associated with items. (This makes no sense to me personally since the A button has always been free in 3D Zelda, but whatever.) The idea for the dash mechanic letting you run up walls seems to have come from the awkwardness associated with bouncing off the walls with the Pegasus Boots in A Link to the Past. They wanted to give you a different way of responding when you ran into a wall.
            • Ideally, when selecting items you’ll get used to their positions and be able to select them instinctively. This was allegedly the first thing Fujibayashi ever received praise from Miyamoto for.
            • Aonuma says that the Beetle is like a replacement for the boomerang. Controlling the boomerang with the Wii Motion Plus didn’t feel right to them, so they tried a sort of Rocket Punch instead, then settled on the Beetle. The Beetle’s mechanical form gave birth to another idea - an ancient technological civilization. We’ve seen some evidence of this group in trailers…
            • The Gust Bellow is confirmed to be the same item from The Minish Cap. It can only send gusts of air forward, not draw them in (although this was experimented with during development).
            • Tanaka lets slip that you can use the Whip to snag items from enemies. Kobayashi asks if it’s all right to reveal something like that, and Aonuma responds with “there’s so much in this game that it doesn’t matter.”
            • Iwata is worried that players may not want to learn a new control scheme, even though everyone on the development team (and in the media) seems to be really taking to the new controls.
            • There don’t seem to be any more “equip items” beyond the core eight: Bug Net, Slingshot, Beetle, Bombs, Bow, Whip, Gust Bellow, and Double Clawshots. Obviously there are other items that you don’t equip in this way like the Sailcloth and the Digging Gloves, however, and this sure as hell doesn’t take upgrades into account. Rather than items, they’re focusing on game density.
            • Locations of each item: Slingshot - Gift from Kikwi leader Bucha, Beetle - treasure of Skyview Temple, Bomb Bag - gift from the Mogma, Bow - unknown, Digging Mitts - gift from the Mogma, Gust Bellow - sand dungeon, Whip - Ancient Cistern, Double Clawshots - unknown. We pretty much knew this already, but we didn’t quite want to confirm the Gust Bellow’s location without absolute certainty.

            Source: Skyward Sword Iwata Asks, other info GoNintendo


            Skyward Sword Story Guides:

            Skyward Sword Secrets Guides:

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            Naturally, all of this is spoiler-full. This video is a compilation that comes straight from a new Iwata Asks, which we’ve already started breaking down (details inside). For now, enjoy the 3+ minutes above. If the video player isn’t working, you can alternatively check it out on YouTube.

            We’ve also got information on all the items shown off here in our Skyward Sword Items & Gear Guide, so check it out if you’re curious!

            UPDATE: The interview has now been translated into English, so jump inside for a truly full breakdown of the details.

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            Tribes of Skyward Sword: The Parella http://www.zeldainformer.com/tribes_of_skyward_sword_the_parella/ Tue, 18 Oct 2011 04:05:23 +0000 http://localhost/wordpress90/?p=3583 The Parella Tribe, <i>Skyward Sword</i>‘s new aquatic race” width=“425”></a></div>

<p><br /><br />

Over the last couple days I’ve guided you through some preliminary impressions of the Kikwi and Mogma tribes, and we’ve had some pretty interesting discussions about them that reveal a few common threads. I won’t mention them in detail until after the jump, but it’s been a really interesting process that, while it wasn’t as fruitful as I would have liked it to be, has still gotten some ideas brewing for what we might see regarding the roles of the new races in <i>Skyward Sword</I>.<br />

<br /><br /><br />

Today I’m going to tackle the third new race: the Parella. What do this aquatic race and their homelake, Floria, have to offer in terms of <i>Zelda</I> lore?<br />

<br /><br /><br />

<a href=You follow the Parella through underground tunnels to their domain… I mean caveOne of my first glance impressions of the Parella was how weird it was to see an aquatic race that wasn’t the Zoras. That led me to another thought: why this new race instead of the classic Ocarina of Time tribe? Certainly there’s nothing we’ve seen so far from the Parella that couldn’t have been done just as well with the Zoras - they swim around through complicated waterways and you follow. I suppose they’ve been pretty set on providing all kinds of new tribes this time around - we already know there are three other newcoming races slated to appear - but they brought back the Gorons, so where are the Zoras?



            I proposed in a recent article that perhaps the Zoras haven’t been spotted yet because they’re simply not a friendly race this time around. Casting them as enemies would certainly be true to the series’ roots, which had them initially appear as fireball-shooting enemies in lakes and rivers throughout Hyrule. Now, I wouldn’t expect them to show up in that form, but they could be water enemies in Lake Floria or elsewhere.



            But Ocarina of Time labels them as “longtime allies of the royal family,” so they’d have to have become friendly at some point. Perhaps we’ll see this conversion play out in Skyward Sword? Of course, the royal family as we know it doesn’t exist in any formal way during the game, so it’s possible the Zoras won’t show up at all, only to forge their allegiance to King Hyrule in some in-between time not discussed in any games.



            Enough about the Zoras, though - let’s talk more about the Parella and their sunken-slash-subterranean home.



            In terms of its outdoor section, Lake Floria seems reminiscent of Lake Hylia in so many ways it’s not even funny. If you look at the world map and compare its appearance to that of the lake on Ocarina of Time‘s atlas, the resemblance is uncanny. I dunno if it’s just the “large lake to the south” thing or what, but that’s just what’s striking me. It also seems to be set in a pretty deep lakebed, which hearkens back to Twilight Princess‘s depiction. Of course, it doesn’t look to be as absurdly huge, which is a plus for other reasons…



            Lake Floria's in the southeast corner of the world map - obviously
            Once you follow the Parellas underground, though, that’s when it starts to deviate a bit from the Lake Hylia we know and love. Their subterranean home reminds me more of Zora’s Domain… which is weird. Isn’t Zora’s Domain at the source of Zora’s River? We haven’t seen anything about a cave in the Lake Hylia vicinity, aside from the Water/Lakebed Temple - but the Parellas’ dwelling doesn’t really remind me of the temple cavern in any way. It seems more like an underground lake.



            That brings up something I talked about in my other “Tribes” articles - all of the races seem to be in hiding in this game! The Parella are no exception. Their cave-like dwelling definitely seems like some kind of hideout. The fact that they seem to flee from you at first is also a bit of a tip-off. The height of the threat against the peoples of this game’s world seems greater than in any Zelda game we’ve ever seen!



            The Parellas are squids…and this monster is a giant squid… a connection?Aside from that, their squid-like appearance is brand new to the series, but taking it with some of the other footage we’ve seen, it strikes me as kind of…foreboding. Remember that scene in the Miyamoto demo that showed a giant squid attacking what looked like a ship? Anyone else thinking we might see the Parella go rogue? Could this be what outs them, making room for the Zoras? Or is this monster totally unrelated?



            I meant to have the prologue for the Skyward Sword Storyline Guide ready by the end of the night, but things got busy, both at work and on the site. I’m honestly amazed I managed to crank out a remotely-cohesive article. Thankfully I have tomorrow morning off to make up for lost time! In the meantime, enjoy all the news we’ve posted tonight!



            SkywardSwordSeries.jpg
            The Skyward Sword Speculation Series is a column that focuses on speculated possibilities for Skyward Sword‘s gameplay and storyline. The idea came from a general speculation article we published in the wake of E3 2010, and I’m bringing it back in the wake of E3 and Comic Con 2011! While I try to make my guesses based on confirmed or suggested facts, bear in mind that they are still just that - guesses - and may or may not prove to be true, or even at all accurate. I’ll be dealing with all kinds of other possibilities in future articles, so stay tuned for upcoming installments!


            You can check out the full lineup of
            Skyward Sword articles at our Skyward Sword Article Archive.



            This is the last of the “Tribes of Skyward Sword” articles I’m putting together to celebrate our Skyward Sword Storyline Guide and Skyward Sword Character Guide. Both guides are part of our massive Skyward Sword Walkthrough project. Keep checking our walkthrough homepage for daily updates as more information pours in and we take the time to break it down, ZI-style!


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            The Parella Tribe, <i>Skyward Sword</i>‘s new aquatic race” width=“425”></a></div>



<p>Over the last couple days I’ve guided you through some preliminary impressions of the Kikwi and Mogma tribes, and we’ve had some pretty interesting discussions about them that reveal a few common threads. I won’t mention them in detail until after the jump, but it’s been a really interesting process that, while it wasn’t as fruitful as I would have liked it to be, has still gotten some ideas brewing for what we might see regarding the roles of the new races in <i>Skyward Sword</I>.</p>



<p>Today I’m going to tackle the third new race: the Parella. What do this aquatic race and their homelake, Floria, have to offer in terms of <i>Zelda</I> lore?</p>



<p><b>I meant to have the prologue for the <a href=Skyward Sword Storyline Guide ready by the end of the night, but things got busy, both at work and on the site. I’m honestly amazed I managed to crank out a remotely-cohesive article. Thankfully I have tomorrow morning off to make up for lost time! In the meantime, enjoy all the news we’ve posted tonight!

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            Zelda's 25th Anniversary eShop Cards Are Heading To Europe http://www.zeldainformer.com/zeldas_25th_anniversary_eshop_cards_are_heading_to_europe/ Tue, 18 Oct 2011 06:04:27 +0000 http://localhost/wordpress90/?p=3584 I'll trade you my Ocarina of Time card for your Skyward Sword card!
            For those of you in the Nintendo fan community who were denied by the bank to own a credit card, due to your excessive purchasing of Nintendo products, your only other option to purchase spendable points for Nintendo’s online services is to pick up one of these pre-paid eShop cards. And what better card is there than one of three which feature glorious artwork from The Legend of Zelda series? Whether you like the fiery gold Ocarina of Time 3D promotional art, the sky blue Skyward Sword image, or the incredible leaf-green piece featuring the several heroes from the franchise’s history, you can’t go wrong with one - or all - of these eShop cards. There’s just no better way to purchase points for the Wii Shop Channel, 3DS eShop or DSi Shop! These cards are on their way to Europe, complete with the certified 25th anniversary logo.



            Conversely, and for whatever reason, North America will be receiving these eShop cards, but, according to our sources, the region will only be selling two of the three cards you see above - and we’re not sure which card is the missing “link” (lol). Now why could this be? Is it that one of the three cards is particularly racist to North Americans? Or maybe it’s just not good enough for the country? Could be that the card is just too cool for you guys. We can’t say for sure right now, but we’ll let you know if anything comes up.



            Source: Nintendo Europe via My Nintendo News

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            I'll trade you my Ocarina of Time card for your Skyward Sword card!
            For those of you in the Nintendo fan community who were denied by the bank to own a credit card, due to your excessive purchasing of Nintendo products, your only other option to purchase spendable points for Nintendo’s online services is to pick up one of these pre-paid eShop cards. And what better card is there than one of three which feature glorious artwork from The Legend of Zelda series? Whether you like the fiery gold Ocarina of Time 3D promotional art, the sky blue Skyward Sword image, or the incredible leaf-green piece featuring the several heroes from the franchise’s history, you can’t go wrong with one - or all - of these eShop cards. There’s just no better way to purchase points for the Wii Shop Channel, 3DS eShop or DSi Shop! These cards are on their way to Europe, complete with the certified 25th anniversary logo. There is something curious about this story, however. I’ll tell you more if you just follow me inside…

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            Skyward Sword Impressions: Sense of Humor Confirmed! http://www.zeldainformer.com/skyward_sword_impressions_sense_of_humor_confirmed/ Tue, 18 Oct 2011 06:38:05 +0000 http://localhost/wordpress90/?p=3585 kotakuimp.JPGWe’ve known for a while that Skyward Sword is the most ambitious Zelda game Nintnedo ever attempted. Miyamoto himself confirmed that it is the most expensive project in Nintendo’s history, as well as the biggest project in term of manpower. Those are all big words, and it comes as no surprise that the game is just brimming with small details and fine touches that are not apparent or at least do not stand out at first glance. I however always do my best to put myself in the shoes of the designer, because nothing in a video game is accidental. Every single details, curve, texture and animation is there for a reason, carefully thought out, especially in a game such as this. One simply has to look here for a proof of this theory. That being said, a recent, very interesting impression of the full version of Skyward Sword, as well as this video brought me to a single, inevitable conclusion.

            A certain individual who calls himself the Tourian Tourist has a blog in which he details his experience with one hour of Skyward Sword. Note that I didn’t say “the first hour” because he started a bit further ahead, and it paid off, as it gave us a few interesting tidbits we would have otherwise missed.

            The seriou crowd will be interested to hear that early in the game, Link is collecting some sort of broken slates with crystals in them to insert into the Statue of the Goddess. These are most likely definitely items you get from dungeon bosses, and chances are each one unlocks a new ground area.

            That piece of information is not why we’re here though. Feel free to read through the impression piece if you want to rehash information we already have. Right now however, we’re interested in one paragraph.

            While Jade was looking for the Kikwis something very funny happened. A Takkuri (the crow enemies) appeared and pooped on her head! This is no joke, they fly over you and put a large brown dump on Link’s hat. Its stinky smell surrounds you and you have to shake the Wiimote and Nunchuk to remove it. I was laughing so hard about this, it was hilarious. And you didn’t see this coming. That’s not something that you would expect to happen in a Zelda game. And I hope the game offers more surprises like this one.

            Yup folks, that’s right, the game shits on you. Remember when I talked about stuff being there for a reason? Well, somebody at Nintendo has a sense of humor that’s right up my alley. Recall if you will, the video showing the first 15 minutes of gameplay, specifically the part where Zelda’s Loftwing delivers Link her letter. Yeah, that’s the kind of stuff I’m talking about.

            There is an alternative theory though, developed by a close friend whom I tied down to a chair and forced to play Twilight Princess for 6 hours, as he never played a Zelda game before. He came to the conclusion with eerily flawless logic, that everyone in the universe of Zelda exists for the sole purpose of abusing Link, whether it be physical abuse or using him as a slave / commanding him around. Skyward Sword seems to proudly continue that tradition with bird turds, letter spitting and involuntary sky diving (Zelda’s “practice” push). Who knows what other bird related trauma Link will have to suffer throughout his adventure?

            Gotta love traumatized protagonists.

            021206.gif



            Top Content

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            kotakuimp.JPGWe’ve known for a while that Skyward Sword is the most ambitious Zelda game Nintnedo ever attempted. Miyamoto himself confirmed that it is the most expensive project in Nintendo’s history, as well as the biggest project in term of manpower. Those are all big words, and it comes as no surprise that the game is just brimming with small details and fine touches that are not apparent or at least do not stand out at first glance. I however always do my best to put myself in the shoes of the designer, because nothing in a video game is accidental. Every single details, curve, texture and animation is there for a reason, carefully thought out, especially in a game such as this. One simply has to look here for a proof of this theory. That being said, a recent, very interesting impression of the full version of Skyward Sword, as well as this video brought me to a single, inevitable conclusion.

            What conclusion am I talking about, and why is there a badger in my fridge? To find out that, and much more, jump inside.

            ]]>
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            New Bravely Default Footage http://www.zeldainformer.com/new_bravely_default_footage_1/ Tue, 18 Oct 2011 15:01:24 +0000 http://localhost/wordpress90/?p=3586 bravelydefaultfootag01.jpg

            This new bit of gameplay footage from Bravely Default isn’t much, being only thirty seconds long, but it does show off more of the game’s environment, mainly around the shipyard.



            From what we’ve seen so far the game looks pretty solid, but I would like to see more than just the main character walking around. Here’s hoping Square Enix decides to release more story or combat footage soon.



            In the meantime, check out the new footage below:




            Source: GoNintendo


            Skyward Sword Story Guides:

            Skyward Sword Secrets Guides:

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            bravelydefaultfootag01.jpg

            This new bit of gameplay footage from Bravely Default isn’t much, being only thirty seconds long, but it does show off more of the game’s environment, mainly around the shipyard.

            From what we’ve seen so far the game looks pretty solid, but I would like to see more than just the main character walking around. Here’s hoping Square Enix decides to release more story or combat footage soon.

            In the meantime, check out the new footage inside.

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            No Online Play For Monster Hunter 3G http://www.zeldainformer.com/no_online_play_for_monster_hunter_3g/ Tue, 18 Oct 2011 15:17:13 +0000 http://localhost/wordpress90/?p=3587 monsterhunter3g01.jpg

            While the game will still be great, it looks like the 3DS version of Monster Hunter 3G will not have the option for online multiplay. However, the game will still feature downloadable event quests.



            As for the eventual Monster Hunter 4, I’ll be very surprised if it lacks online play, since it is being made especially for the 3DS and is not a port.



            A lot of 3DS games released this year lack online play even when the games are well-suited for it. I can’t help but feel like this is because the online play was a last minute addition to the 3DS before its release, and these early 3DS games were already underway and didn’t have time to add the online feature. Of course, there could be a number of other reasons too. In any case, I expect more 3DS games, as we enter into 2012, to include the online play feature when applicable.



            Source: Siliconera


            Skyward Sword Story Guides:

            Skyward Sword Secrets Guides:

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            monsterhunter3g01.jpg

            While the game will still be great, it looks like the 3DS version of Monster Hunter 3G will not have the option for online multiplay. However, the game will still feature downloadable event quests.

            As for the eventual Monster Hunter 4, I’ll be very surprised if it lacks online play, since it is being made especially for the 3DS and is not a port.

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            Australia Wii Bundle Coming In Brilliant Baby Blue http://www.zeldainformer.com/australia_wii_bundle_coming_in_blue/ Tue, 18 Oct 2011 16:00:58 +0000 http://localhost/wordpress90/?p=3588 Blue Wii Bundle Coming To EuropeThe ‘reconfigured Wii console’ is continuing to rear its head all over the world. Nintendo of Europe has already announced two bundles coming out before Christmas. They are getting a white Wii with Wii Party and Wii Sports in the beginning of November. After that, Europe will release a black Wii with Wii Fit Plus packaged with a Balance Board.



            The GameCubeless Wii is also coming to North America in black, with New Super Mario Bros. Wii and an exclusive Super Mario Galaxy soundtrack CD.



            Australia is getting a bundle of their own too, and it’s coming in blue! The Australian bundle on the other hand comes with Donkey Kong Country Returns, which is by far the game I like the most coming out with these. Europe is also getting this color with Mario & Sonic at the London 2012 Olympic Games.

            ]]>
            Blue Wii Bundle Coming To EuropeThe ‘reconfigured Wii console’ is continuing to rear its head all over the world.  Nintendo of Europe has already announced two bundles coming out before Christmas.  They are getting a white Wii with Wii Party and Wii Sports in the beginning of November.  After that, Europe will release a black Wii with Wii Fit Plus packaged with a Balance Board.
              The GameCubeless Wii is also coming to North America in black, with New Super Mario Bros. Wii and an exclusive Super Mario Galaxy soundtrack CD.


            Australia is getting a bundle of their own too, and it’s coming in blue!  The Australian bundle on the other hand comes with Donkey Kong Country Returns, which is by far the game I like the most coming out with these.  Europe is also getting this color with Mario & Sonic at the London 2012 Olympic Games.

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            Zelda Symphony Gearing Up For L.A. http://www.zeldainformer.com/zelda_symphony_gearing_up_for_la/ Tue, 18 Oct 2011 20:18:09 +0000 http://localhost/wordpress90/?p=3589 SZ_LA01.jpg

            The Los Angeles Zelda Symphony concert may still be three days away, but Zelda is already taking over the Pantages Theatre in Hollywood, Ca.



            While the concert has been sold out for awhile now, you can still head downtown and gaze at the cool promo posters that have been set up at the theater. After all, how often do you get to see a giant banner of Link when you’re walking down the street?



            Nintendo has updated their Facebook page for the Nintendo 3DS of all places with some photos of the concert hall’s exterior.








            SZ_LA01.jpg

            SZ_LA02.jpg




            I wish I were attending the concert later this week, but alas, I’m temporarily living outside of California. It figures that a Zelda concert would happen during the one time in my life when I’m not there.



            For those of you who are going, make sure to take lots of pictures and send them to us!



            Source: Nintendo


            Skyward Sword Story Guides:

            Skyward Sword Secrets Guides:

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            SZ_LA01.jpg

            The Los Angeles Zelda Symphony concert may still be three days away, but Zelda is already taking over the Pantages Theatre in Hollywood, Ca.

            While the concert has been sold out for awhile now, you can still head downtown and gaze at the cool promo posters that have been set up at the theater. After all, how often do you get to see a giant banner of Link when you’re walking down the street?

            Nintendo has updated their Facebook page for the Nintendo 3DS of all places with some photos of the concert hall’s exterior.

            ]]>
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            Bravely Default: Flying Fairy Concept Art http://www.zeldainformer.com/bravely_deafult_concept_art/ Tue, 18 Oct 2011 21:51:19 +0000 http://localhost/wordpress90/?p=3590 bravely_default_flying_fairy_girl.jpg

            We have some more Bravely Deafult news today. In addition to the new footage we posted earlier, we now have some new concept art from the game.



            The artwork focuses on the mysterious girl from the trailers, who has yet to make any appearances in the gameplay footage we’ve seen. I’m very curious to discover what her actual role is in the game.



            You can check out the concept art below:


            bravely_default_concept_01.jpg

            bravely_default_concept_02.jpg




            Source: Siliconera


            Skyward Sword Story Guides:

            Skyward Sword Secrets Guides:

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            bravely_default_flying_fairy_girl.jpg

            We have some more Bravely Deafult news today. In addition to the new footage we posted earlier, we now have some new concept art from the game.

            The artwork focuses on the mysterious girl from the trailers, who has yet to make any appearances in the gameplay footage we’ve seen. I’m very curious to discover what her actual role is in the game.

            You can check out the concept art inside.

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            Nine Minutes Of Off-Screen Super Mario 3D Land Footage http://www.zeldainformer.com/nine_minutes_of_off-screen_super_mario_3d_land_footage/ Tue, 18 Oct 2011 21:53:04 +0000 http://localhost/wordpress90/?p=3591 Mario and Zelda in the same week? You bet.Behind Skyward Sword, Nintendo’s next biggest release for the year is undoubtedly Super Mario 3D Land, the Mario Galaxy-esque 3D platformer for the Nintendo 3DS. If you’re one of the many who can’t wait to play Mario’s first original adventure on the 3DS platform, then you best have a look at this nine-minute off-screen gameplay video, showcasing a few of the game’s levels which were available for play at this year’s Comic Con… so it’s not new footage, but it is fun footage. You might have even been lucky enough to play this demo yourself. Be warned, however - the player isn’t exactly the most skilled gamer to get behind Mario’s jumps, and watching this video may induce frustration at the thought of being able to “do it better”. Don’t worry guys, you’ll have your chance soon enough - just make sure you get your pre-order in, so you can own the game on day one! Super Mario 3D Land will see the light of day on November 13th in North America, and November 18th in Europe.





            If you have already played this demo of the game, we’d surely love to hear your thoughts on it… tell us how much better you are at playing the game than this guy is.



            Source: My Nintendo News


            Skyward Sword Story Guides:

            Skyward Sword Secrets Guides:

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            Mario and Zelda in the same week? You bet.Behind Skyward Sword, Nintendo’s next biggest release for the year is undoubtedly Super Mario 3D Land, the Mario Galaxy-esque 3D platformer for the Nintendo 3DS. If you’re one of the many who can’t wait to play Mario’s first original adventure on the 3DS platform, then you best have a look at this nine-minute off-screen gameplay video, showcasing a few of the game’s levels which were available for play at this year’s Comic Con… so it’s not new footage, but it is fun footage. You might have even been lucky enough to play this demo yourself. Be warned, however - the player isn’t exactly the most skilled gamer to get behind Mario’s jumps, and watching this video may induce frustration at the thought of being able to “do it better”. Don’t worry guys, you’ll have your chance soon enough - just make sure you get your pre-order in, so you can own the game on day one! Super Mario 3D Land will see the light of day on November 13th in North America, and November 18th in Europe. Come on inside for the vidya.

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            Skyward Sword Walkthrough: Storyline Guide Launched, Check Out the Prologue! http://www.zeldainformer.com/skyward_sword_walkthrough_storyline_guide_launched_check_out_the_prologue/ Tue, 18 Oct 2011 23:05:00 +0000 http://localhost/wordpress90/?p=3592 Skyward Sword Walkthrough, Skyward Sword Storyline Guide



            It’s finally here: our Skyward Sword Storyline Guide has just gone live. Naturally since we haven’t played the game there’s not much there yet, but I did manage to complete an in-depth analysis of the intro legend. This goes way beyond my usual breakdown-style observations and dips more into full-blown article territory. You can check out the first installment here - Prologue: Legend of the Goddess.



            In the process of creating our Skyward Sword Walkthrough, we’ll also review and make note of our impressions on the story in similar guides for each segment of the game. These guides will be broken up by chapter in a parallel manner to the core gameplay guide and I’m committed to making sure each individual piece doesn’t spoil anything from later on in the game. And you can be sure Nintendo’s going to put a tight lid on the story so we won’t be able to reveal too much until the game actually hits shelves.



            We don’t have a comments feature active on our guide pages, but if you have any other observations and/or questions, please make note of them in the comments section of this update post. I’m hoping to have sections devoted to things fans have noticed as well as FAQs for each chapter based on your contributions. So send me your questions, and I’ll try to address them in a future story guide update!


            Top Content:

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            Skyward Sword Walkthrough, Skyward Sword Storyline Guide

            It’s finally here: our Skyward Sword Storyline Guide has just gone live. Naturally since we haven’t played the game there’s not much there yet, but I did manage to complete an in-depth analysis of the intro legend. This goes way beyond my usual breakdown-style observations and dips more into full-blown article territory. You can check out the first installment here - Prologue: Legend of the Goddess.

            In the process of creating our Skyward Sword Walkthrough, we’ll also review and make note of our impressions on the story in similar guides for each segment of the game. These guides will be broken up by chapter in a parallel manner to the core gameplay guide and I’m committed to making sure each individual piece doesn’t spoil anything from later on in the game. And you can be sure Nintendo’s going to put a tight lid on the story so we won’t be able to reveal too much until the game actually hits shelves.

            We don’t have a comments feature active on our guide pages, but if you have any other observations and/or questions, please make note of them in the comments section of this update post. I’m hoping to have sections devoted to things fans have noticed as well as FAQs for each chapter based on your contributions. So send me your questions, and I’ll try to address them in a future story guide update!

            ]]>
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            Wii U Developer Quote Of The Day: Peter Moore On "The Second Screen Mentality" http://www.zeldainformer.com/wii_u_developer_quote_of_the_day_peter_moore_on_the_second_screen_mentality/ Tue, 18 Oct 2011 23:29:43 +0000 http://localhost/wordpress90/?p=3593 Not just all business.I’ve always liked Peter Moore. He’s a pretty rad dude, because, even though he’s never been directly involved with Nintendo’s operations or their in-house business decisions, he’s backed every one of Nintendo’s company choices in their attempt to revolutionise gaming and expand the demographic of casual gamers. He was a huge supporter of the Wii’s motion controls back when they were initially revealed, where other key gaming representatives were heavily sceptical. Not just all business, Moore sees the video games industry for what it is and what it needs - a dynamic media industry which constantly needs re-evaluating and change to push new ideas and expand the artform. I like to think his paradigms are aligned with Satoru Iwata’s or Shigeru Miyamoto’s. He definitely sees where our Nintendo representatives are coming from with their design choices.



            The chief operating officer at Electronic Arts - formerly the SEGA of America president (way back in the day), and an executive at Microsoft Interactive Entertainment Business division - has only had positive and exciting things to say about the Wii U since it was revealed. You may remember that, recently, Peter Moore had announced his full support for the Wii U with the promise of key EA franchises making way to the console. In a more recent interview, however, the renowned EA COO revealed his specific thoughts on how a handheld tablet screen is important and “fascinating” to us gamers.


            You recently reassured the market that you are fully onboard the Wii U with your key franchises. What are your developers finding most exciting about the Wii U?



            They’re still working with the software development kits, Jason. And as always happens, Nintendo continues to deliver updates to the SDK, and we find cool and interesting things there. I think the broader element is the idea of a second screen, which is something that many of us do now. I don’t know about you, but watching TV I find myself either sitting with my laptop doing emails or my iPad browsing the web while the TV is going on in front of me. I think I’m watching it, depending on what it is. Obviously if it’s a sports event, then I’m giving it my full attention, but anything else and it’s probably only getting 40 per cent of my attention and I’m pretending to my wife that I’m watching TV with her. But the second screen mentality, it’s not only doing something different, but also every now and then you are watching TV and have a question and it’s fascinating now to do enquiries and find out information about something that you are watching on the main screen using your second screen. I think the concept of a second screen that it being used in tandem and in parallel to what is going on the big screen is fascinating for us as gamers, we think that is a big deal. A lot of our games are built for calling plays or strategies that you can’t see on the big screen.



            I couldn’t agree more with Moore. Too often when I sit down to play video games, I feel the requirement to have my laptop - my secondary connection to the online world - sitting next to me on the futon. And if I owned an iPad, I’d probably be using that instead because I’m constantly nerve-racked that I’m going to fling my arms about and bash my laptop onto the floor. Point is, Moore realises the importance of a second screen is to inform the user about any particular thing happening on our primary screen - and it’s this mentality which can be utilised in video game design to create some revolutionary software - visualise data, enquire about information, provide a rear-view mirror, manage different tasks while cooking… think of any real-life scenario where you are required to multitask - to pay visual attention to two different entities, and imagine that with the use of the Wii U’s tablet controller. It’s this gameplay mechanic which proves that the Wii U is not simply a home-console version of the Nintendo DS, but something much greater, which can, like the original Wii, be used to design some fresh, incredible gameplay experiences.



            Source: WA Today


            Top Content:

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            Not just all business.I’ve always liked Peter Moore. He’s a pretty rad dude, because, even though he’s never been directly involved with Nintendo’s operations or their in-house business decisions, he’s backed every one of Nintendo’s company choices in their attempt to revolutionise gaming and expand the demographic of casual gamers. He was a huge supporter of the Wii’s motion controls back when they were initially revealed, where other key gaming representatives were heavily sceptical. Not just all business, Moore sees the video games industry for what it is and what it needs - a dynamic media industry which constantly needs re-evaluating and change to push new ideas and expand the artform. I like to think his paradigms are aligned with Satoru Iwata’s or Shigeru Miyamoto’s. He definitely sees where our Nintendo representatives are coming from with their design choices.

            The chief operating officer at Electronic Arts - formerly the SEGA of America president (way back in the day), and an executive at Microsoft Interactive Entertainment Business division - has only had positive and exciting things to say about the Wii U since it was revealed. You may remember that, recently, Peter Moore had announced his full support for the Wii U with the promise of key EA franchises making way to the console. In a more recent interview, however, the renowned EA COO revealed his specific thoughts on how a handheld tablet screen is important and “fascinating” to us gamers. There’s a full quote inside.

            ]]>
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            IGN Presents "Kirby's Long Road Back To Dream Land" http://www.zeldainformer.com/ign_presents_kirbys_long_road_back_to_dream_land/ Wed, 19 Oct 2011 00:58:21 +0000 http://localhost/wordpress90/?p=3594 kirbyslongroadbacktodreamland.jpgYou guys might not have known - as you are primarily made up of Zelda fans - but, the only other Wii game coming out this year that anyone cares about, Kirby’s Return To Dream Land, has actually been in development for a whopping seven years… the game was announced back in 2004 along with Twilight Princess, and was set to be released in 2005. Yeah, the game is just that old. Ancient. Like the dinosaurs.



            So Nintendo’s own Duke Nukem Forever story, if they ever had one, is undeniably the story of Kirby’s long road back to the Dream Land. Originally set for release on the Nintendo GameCube, the game got lost somewhere along the way, even seeing HAL Laboratory start and finish the development of another, entirely new Kirby game during its life cycle - Kirby’s Epic Yarn. Contrastingly, however, Return To Dreamland isn’t balling around the bush like Canvas Curse, and there’s no “strings” attached as we saw in Epic Yarn. Yep, Return To Dream Land is classic, good ol’ fashioned sucking-up-stuff-and-stealing-magical-powers Kirby gameplay that we all know and love, and have been missing out on since the memorable Crystal Shards game on the Nintendo 64.



            To celebrate the nearing release of Kirby’s latest adventure, Lucas M. Thomas, one of the good folks over at IGN, has prepared an editorial feature showcasing the development history of Kirby’s Long Road Back To Dream Land. It’s actually pretty adorable - they’ve prepared a digital, rhyming storybook. I have to say, reading over this story makes me feel like playing Kirby’s Adventure again (which was in my opinion one of the best platform games of the NES era), or maybe even Crystal Shards, or Dream Land on the Game Boy… or hey, maybe I’ll just buy this Wii game when it’s released? Don’t say I won’t. ‘Cos you know I will. It’s set for release in North America on October 24th, and Europe on November 25th.


            kirbyslongroadbacktodreamland1.jpg kirbyslongroadbacktodreamland2.jpg kirbyslongroadbacktodreamland3.jpg kirbyslongroadbacktodreamland4.jpg kirbyslongroadbacktodreamland5.jpg kirbyslongroadbacktodreamland6.jpg


            kirbyslongroadbacktodreamland7.jpg kirbyslongroadbacktodreamland8.jpg kirbyslongroadbacktodreamland9.jpg kirbyslongroadbacktodreamland10.jpg kirbyslongroadbacktodreamland11.jpg kirbyslongroadbacktodreamland12.jpg




            Source: IGN


            Top Content:

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            kirbyslongroadbacktodreamland.jpgYou guys might not have known - as you are primarily made up of Zelda fans - but, the only other Wii game coming out this year that anyone cares about, Kirby’s Return To Dream Land, has actually been in development for a whopping seven years… the game was announced back in 2004 along with Twilight Princess, and was set to be released in 2005. Yeah, the game is just that old. Ancient. Like the dinosaurs.

            So Nintendo’s own Duke Nukem Forever story, if they ever had one, is undeniably the story of Kirby’s long road back to the Dream Land. Originally set for release on the Nintendo GameCube, the game got lost somewhere along the way, even seeing HAL Laboratory start and finish the development of another, entirely new Kirby game during its life cycle - Kirby’s Epic Yarn. Contrastingly, however, Return To Dreamland isn’t balling around the bush like Canvas Curse, and there’s no “strings” attached as we saw in Epic Yarn. Yep, Return To Dream Land is classic, good ol’ fashioned sucking-up-stuff-and-stealing-magical-powers Kirby gameplay that we all know and love, and have been missing out on since the memorable Crystal Shards game on the Nintendo 64.

            Jump inside to view IGN’s storybook feature, detailing the return of Kirby to where he belongs - Dream Land.

            ]]>
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            Another Nintendo 3DS Conference Coming This Friday, October 21st http://www.zeldainformer.com/another_nintendo_3ds_conference_coming_this_friday_october_21sta/ Wed, 19 Oct 2011 13:30:48 +0000 http://localhost/wordpress90/?p=3595 The Nintendo 3DS Is Getting Another Conference!Well, I was a bit surprised when I rolled out of bed this morning. The first thing I found was an image about another Nintendo 3DS conference happening this Friday! The details about the planned November update for the 3DS will be given, as well as more news on Mario Kart 7. President Satoru Iwata is promising to give more news that wasn’t shared last month, and I don’t think anybody is complaining.



            With all the games revealed back in September, this is more of an 3DS “internet” conference. Of course, you will be able to watch it live via Ustream on the Japanese Nintendo Conference page.



            Many are already wondering what else might be coming to the Nintendo 3DS. Some would like Flipnote, since many 3DS owners would have loved to join in the contest we shared with you all earlier. Maybe we will hear about the remaining Game Boy Advance titles coming to the Ambassador Program? What do you think will be coming to this conference? What do you hope will be brought up? Share your thoughts!

            Source: Official Nintendo Magazine

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            The Nintendo 3DS Is Getting Another Conference!Well, I was a bit surprised when I rolled out of bed this morning.  The first thing I found was an image about another Nintendo 3DS conference happening this Friday!  The details about the planned November update for the 3DS will be given, as well as more news on Mario Kart 7.  President Satoru Iwata is promising to give more news that wasn’t shared last month, and I don’t think anybody is complaining. 


            With all the games revealed back in September, this is more of an 3DS “internet” conference.  Of course, you will be able to watch it live via Ustream on the Japanese Nintendo Conference page.

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            Fan Creates an Original Song and Tribute to Shigeru Miyamoto: Father of My Childhood http://www.zeldainformer.com/fan_creates_an_original_song_and_tribute_to_shigeru_miyamoto_father_of_my_c/ Wed, 19 Oct 2011 14:02:45 +0000 http://localhost/wordpress90/?p=3596



            Sure, the video quality lacks at times. Yes, there are better Zelda related music videos out there. Still, that can’t take away from this very original piece. The music isn’t some track taken and just applied to some Zelda video - it’s the real deal. A song written and sang in the intention of showing praise to Shigeru Miyamoto. We may criticize Miyamoto for his hand in possibly restricting Zelda in recent years, but no one can deny that he is a creative mastermind.

            Miyamoto is getting older. He is 58 years old, and will be 59 on November 16th. He wont be doing this forever. Who knows how many more Zelda, Mario, or other game titles he will be involved with the rest of his life. Two more console Zelda’s and he’ll likely be 70. It’s something we don’t like to talk about, but Miyamoto simply wont be around forever.

            Father of My Childhood is a tribute to Shigeru Miyamoto and a show of appreciation for all of the joy that his creations have brought into my life and the lives of so many others. This video could easily contain footage from everything from arcade Donkey Kong to Pikmin, but because this is the 25th anniversary of The Legend of Zelda series and because The Legend of Zelda has been such a significant influence in my life, this first version of the video contains only Zelda clips. As child and teenager I saved princesses with Mario, discovered myself as I discovered Hyrule, and grew as Link grew. It was through the work of Shigeru Miyamoto that I discovered my own passion: creating moving and meaningful video games that can cause others to grow and discover as well. I can only hope to touch one person’s life the way that Mr. Miyamoto has touched mine.

            Leaving comments and liking this video is appreciated, but my sincerest hope is that it will one day be seen by Mr. Miyamoto himself. To that end, spreading this video around to as many people as possible would be the best way to show that you enjoyed it and share my sentiment. Additionally, if you can write in fluent Japanese and would be willing to do the work, I would be happy to send you a version of this video without lyric subtitles so that it can be translated.

            My name is Jarek Matthew Jones, I own and operate Wyld Stallyns Games and I would not be who I am today without the influence and passion of Shigeru Miyamoto. He is the father of my childhood.

            Father of My Childhood was written by Jarek Matthew Jones and recorded by Jarek Matthew Jones, Kyle Strickler and Ryan Reyes. Without the talent and hard work of Kyle and Ryan, this song would only exist in my head.



            PS—A HUGE thanks goes out to everyone in the Zelda community who posted a ‘Let’s Play’ of a good resolution and also to anyone who applied HD textured to OoT, MM, WW or TP. You may have been part of this effort and not have even known it, but your posts were invaluable to making this video possible. Thanks!



            Source: Zelda Dungeon

            ]]>

            Sure, the video quality lacks at times. Yes, there are better Zelda related music videos out there. Still, that can’t take away from this very original piece. The music isn’t some track taken and just applied to some Zelda video - it’s the real deal. A song written and sang in the intention of showing praise to Shigeru Miyamoto. We may criticize Miyamoto for his hand in possibly restricting Zelda in recent years, but no one can deny that he is a creative mastermind.

            Miyamoto is getting older. He is 58 years old, and will be 59 on November 16th. He wont be doing this forever. Who knows how many more Zelda, Mario, or other game titles he will be involved with the rest of his life. Two more console Zelda’s and he’ll likely be 70. It’s something we don’t like to talk about, but Miyamoto simply wont be around forever. Hop inside to see what the creator of the video had to say about this tribute, and how Miyamoto has impacted his life and career.

            ]]>
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            What's the Worst Modern Nintendo Game? http://www.zeldainformer.com/whats_the_worst_modern_nintendo_game/ Wed, 19 Oct 2011 17:25:01 +0000 http://localhost/wordpress90/?p=3597 Is it FlingSmash? (I don't think so, but hey! Maybe you do!)

            Being the sucker that I am (and the completionist, also), I downloaded 3D Classics: Urban Champion yesterday. Boy howdy, that is a terrible game. Not only is it terrible now, with stiff controls and terrible gameplay, but it was even terrible when it was released back in the early 80s. And no amount of three dimensional fireworks could fix that.



            That got me thinking about Nintendo in the modern era (I’m thinking post-SNES). Even though gamers constantly debate about a game’s childishness or its propensity to kowtow to “the casual” (run for the hills! The casuals are coming!), Nintendo has consistently maintained a level of quality even in its less traditional titles. Now, I’m the kind of person to defend games like Wii Music, so obviously your mileage may vary, but THE WORST MODERN NINTENDO GAME IS…



            Donkey Konga 2.



            Now, that’s not just a hate-on for rhythm games talking. In fact, I love rhythm games (SERIOUSLY, DID YOU SEE HOW I DEFENDED WII MUSIC JUST NOW?). And the original Donkey Konga is a pretty awesome game, combining the drum-based games of the Japanese arcade and proto-Guitar Hero gameplay, all wrapped up in that Nintendo sheen of awesomeness (even though it was developed by Namco, but whatevs. It’s a Nintendo game, deal with it).



            Somebody convinced the wrong people of the wrong things with the sequel, though. It’s basically the same game, but no one, and I mean NO ONE, wants to play Donkey Kong bongos along to Incubus songs. What a terrible, terrible idea. Part of the appeal of the original Donkey Konga was that you were playing the hits out of Nintendo’s own catalog. But the incongruity between Donkey Kong and Hoobastank is just too much to bear.



            The fact that I had to pull this somewhat obscure Gamecube game out, though, means that Nintendo has maintained a pretty high standard of quality. But sound off! What do you think is the worst Nintendo game of the last fifteen years?

            ]]>
            Is it FlingSmash? (I don't think so, but hey! Maybe you do!)

            Being the sucker that I am (and the completionist, also), I downloaded 3D Classics: Urban Champion yesterday. Boy howdy, that is a terrible game. Not only is it terrible now, with stiff controls and terrible gameplay, but it was even terrible when it was released back in the early 80s. And no amount of three dimensional fireworks could fix that.

            That got me thinking about Nintendo in the modern era. Even though gamers constantly debate about a game’s childishness or its propensity to kowtow to “the casual” (run for the hills! The casuals are coming!), Nintendo has consistently maintained a level of quality even in its less traditional titles. Now, I’m the kind of person to defend games like Wii Music, so obviously your mileage may vary, but jump inside for The Worst Modern Nintendo Game, and feel free to politely and calmly argue for your own picks in the comments.

            ]]>
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            New Pokémon Rumble Footage http://www.zeldainformer.com/new_pokemon_rumble_footage/ Wed, 19 Oct 2011 17:34:58 +0000 http://localhost/wordpress90/?p=3598 pokemonrumble_boxart.png

            We have a few news bits today concerning the Nintendo 3DS’s Pokémon Rumble Blast. In addition to newly released official boxart for the game, which you can view in the thumbnail of this post, we also have some new gameplay footage of the game.



            You can check out the off-screen footage below:





            Pokémon Rumble Blast will be released in a few days on October 24th. Readers, who among you is planning on picking up this title?



            Source: Nintendo World Report


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            pokemonrumble_boxart.png

            We have a few news bits today concerning the Nintendo 3DS’s Pokémon Rumble Blast. In addition to newly released official boxart for the game, which you can view in the thumbnail of this post, we also have some new gameplay footage of the game.

            You can check out the off-screen footage after the jump.

            ]]>
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            Pokemon Gray Website Has Been Registered http://www.zeldainformer.com/the_pokemon_gray_website_has_been_registered/ Wed, 19 Oct 2011 17:55:50 +0000 http://localhost/wordpress90/?p=3599 Pokemon Gray Website RegisteredNow, the Pokemon Ruby/Sapphire remake comment isn’t solid. We know that, but can still be hopeful. The third version of that trio was Emerald, and it looks like Black and White’s third game is coming up. Melbourne IT Digital Brand Services has set up a website for Pokemon Gray. They set up the official Nintendo of America Pokemon Black and White website, so it wouldn’t be inaccurate to assume that this is the same situation.



            There currently isn’t anything on the site to give us signs of what might be in this next title. In fact, in a previous interview, GameFreak stated it is done with this generation. Gray is something many of us questioned about when Black and White was released, and now we just have to wait for official announcements. I’m always eager for a new Pokemon game. I’m saving a little bit of money to buy the Pokemon Rumble Blast coming out in a few days.



            Kyurem, the dragon and ice type Pokemon is able to be caught in Pokemon Black and White in the Giant Chasm. It is the final of the Tao Trio. What do you think about this?



            Source: NintendoBuzz

            ]]>
            Pokemon Gray Website RegisteredNow, the Pokemon Ruby/Sapphire remake comment isn’t solid.  We know that, but can still be hopeful.  The third version of that trio was Emerald, and it looks like Black and White’s third game is coming up.  Melbourne IT Digital Brand Services has set up a website for Pokemon Gray.  They set up the official Nintendo of America Pokemon Black and White website, so it wouldn’t be inaccurate to assume that this is the same situation.


            There currently isn’t anything on the site to give us signs of what might be in this next title.  In fact, in a previous interview, GameFreak stated it is done with this generation. Gray is something many of us questioned about when Black and White was released, and now we just have to wait for official announcements.  I’m always eager for a new Pokemon game.  I’m saving a little bit of money to buy the Pokemon Rumble Blast coming out in a few days.

            ]]>
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            Next 33 Weeks of Professor Layton Puzzles Revealed http://www.zeldainformer.com/next_33_weeks_of_professor_layton_puzzles_revealed/ Wed, 19 Oct 2011 18:06:45 +0000 http://localhost/wordpress90/?p=3600 lastspecter01.jpg

            As with every installment in the Professor Layton series, additional puzzles will be available for download in the weeks preceding its release. As such, downloadable content for Professor Layton and the Last Specter will be available starting next week.



            A new puzzle will be released each week for the next thirty-three weeks. All thirty-three puzzles have been revealed:







            Week 1: Mouse Match



            lastspecter_puzzle01.jpg



            Week 2: Today is a Quarter



            lastspecter_puzzle02.jpg



            Week 3: Love Letter?



            lastspecter_puzzle03.jpg



            Week 4: Hat Panels



            lastspecter_puzzle04.jpg



            Week 5: Mysterious Symbols



            lastspecter_puzzle05.jpg



            Week 6: Juicy Returns



            lastspecter_puzzle06.jpg



            Week 7: Tidy Toy Cubby



            lastspecter_puzzle07.jpg



            Week 8: Which Folder?



            lastspecter_puzzle08.jpg



            Week 9: Painting the Stairs



            lastspecter_puzzle09.jpg



            Week 10: Book Browsing



            lastspecter_puzzle10.jpg



            Week 11: Showtime!



            lastspecter_puzzle11.jpg



            Week 12: Cleaning Magic



            lastspecter_puzzle12.jpg



            Week 13: How the Bells Toll 2



            lastspecter_puzzle13.jpg



            Week 14: Mow Off



            lastspecter_puzzle14.jpg



            Week 15: Numerical Graffiti



            lastspecter_puzzle15.jpg



            Week 16: Next Number



            lastspecter_puzzle16.jpg



            Week 17: Missed Steps



            lastspecter_puzzle17.jpg



            Week 18: Evacuate Again!



            lastspecter_puzzle18.jpg



            Week 19: Ribbon Ring



            lastspecter_puzzle19.jpg



            Week 20: Vandal’s Failure



            lastspecter_puzzle20.jpg



            Week 21: Sheep Shearing



            lastspecter_puzzle21.jpg



            Week 22: Bat Attraction



            lastspecter_puzzle22.jpg



            Week 23: Mother & Daughter



            lastspecter_puzzle23.jpg



            Week 24: Tea Party



            lastspecter_puzzle24.jpg



            Week 25: Toy Chests



            lastspecter_puzzle25.jpg



            Week 26: Twins and Triplets



            lastspecter_puzzle26.jpg



            Week 27: Double Brothers



            lastspecter_puzzle27.jpg



            Week 28: Picky Polar Bears



            lastspecter_puzzle28.jpg



            Week 29: Pizza Time!



            lastspecter_puzzle29.jpg



            Week 30: Two Numbers



            lastspecter_puzzle30.jpg



            Week 31: Water Buckets



            lastspecter_puzzle31.jpg



            Week 32: Trapped Treasure



            lastspecter_puzzle32.jpg



            Week 33: Auction Order



            lastspecter_puzzle33.jpg



            Source: Nintendo World Report


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            lastspecter01.jpg

            As with every installment in the Professor Layton series, additional puzzles will be available for download in the weeks preceding its release. As such, downloadable content for Professor Layton and the Last Specter will be available starting next week.

            A new puzzle will be released each week for the next thirty-three weeks. All thirty-three puzzles have been revealed, so if you’re interested in the challenges that await you, step inside.

            ]]>
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            The Kong Off http://www.zeldainformer.com/the_kong_off/ Wed, 19 Oct 2011 18:27:38 +0000 http://localhost/wordpress90/?p=3601



            If you’ve seen the famous Donkey Kong documentary The King of Kong: A Fistful of Quarters, then you are well aware of competition behind the popular arcade game. The Kong Off by Scott Cramer is, in a way, a sequel to that original documentary. It also makes some counter-points to some of the misconceptions that The King of Kong created.



            Since The King of Kong was released Hank Chien has dethroned Steve Wiebe has the reigning Donkey Kong world-record holder. Since then the friendly competition has continued between Chein, Wiebe and Billy Mitchell.



            The Kong Off features the three arcade record makers, along with seven other Kong players, going head-to-head to settle the score.



            The community that has formed around classic arcade, and specifically 8-bit Nintendo and Atari, games is really fascinating. It’s very different from other communities that have breed from Nintendo, but it’s still based on the same love for video games.



            Source: Kotaku


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            If you’ve seen the famous Donkey Kong documentary The King of Kong: A Fistful of Quarters, then you are well aware of competition behind the popular arcade game. The Kong Off by Scott Cramer is, in a way, a sequel to that original documentary. It also makes some counter-points to some of the misconceptions that The King of Kong created.

            Since The King of Kong was released Hank Chien has dethroned Steve Wiebe has the reigning Donkey Kong world-record holder. Since then the friendly competition has continued between Chein, Wiebe and Billy Mitchell.

            The Kong Off features the three arcade record makers, along with seven other Kong players, going head-to-head to settle the score.

            ]]>
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            Nintendo 3DS Update: 3D Video Recording, New StreetPass Game, Improved Mii Plaza and eShop! http://www.zeldainformer.com/nintendo_3ds_update_3d_video_recording_new_streetpass_game_improved_mii_pla/ Wed, 19 Oct 2011 19:50:00 +0000 http://localhost/wordpress90/?p=3602 Next Nintendo 3DS system update hits Europe this November 4
            Nintendo 3DS owners, ready your wi-fi connections: the next system update is coming early next month. This morning Nintendo of Europe announced that the long-awaited 3D Video Recording feature would be added in an update scheduled for November 4. Along with this addition, we’ll be seeing the release of a new StreetPass game, reportedly teased at the September 3DS conference, as well as improvements to both the Mii Plaza and the eShop. What exactly those improvements will be is up in the air, as are details about the new StreetPass game, but perhaps we’ll find out more at the upcoming online 3DS event.



            Personally, anything to do with the camera is the absolute last thing on my 3DS priority list, and given that basically no one on my college campus has a 3DS, StreetPass isn’t all that hot a topic for me either. However, I’ll get my first chance to really take advantage of StreetPass at the Zelda Symphony concert this Friday in L.A., which hopefully means I’ll be adding tons of Miis to my plaza! Will I see any of you there?



            ZI_Lex
            No word on when these updates are going to make it to America yet, although typically updates happen worldwide. Maybe we’ll see the rest of the Ambassador games take the stage alongside the eShop enhancements? I can only hope.



            Anyway, anyone who wants to find me at the Pantages in L.A. this weekend, I’ll be StreetPassing, so look for my Mii, ZI_Lex! My Mii looks roughly like the one seen at right.



            Source: Nintendo World Report, via MyNintendoNews


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            Next Nintendo 3DS system update hits Europe this November 4
            Nintendo 3DS owners, ready your wi-fi connections: the next system update is coming early next month. This morning Nintendo of Europe announced that the long-awaited 3D Video Recording feature would be added in an update scheduled for November 4. Along with this addition, we’ll be seeing the release of a new StreetPass game, reportedly teased at the September 3DS conference, as well as improvements to both the Mii Plaza and the eShop. What exactly those improvements will be is up in the air, as are details about the new StreetPass game, but perhaps we’ll find out more at the upcoming online 3DS event.

            Personally, anything to do with the camera is the absolute last thing on my 3DS priority list, and given that basically no one on my college campus has a 3DS, StreetPass isn’t all that hot a topic for me either. However, I’ll get my first chance to really take advantage of StreetPass at the Zelda Symphony concert this Friday in L.A., which hopefully means I’ll be adding tons of Miis to my plaza! Will I see any of you there?

            No word on when these updates are going to make it to America yet, although typically updates happen worldwide. Maybe we’ll see the rest of the Ambassador games take the stage alongside the eShop enhancements? I can only hope.

            ]]>
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            Batman Arkham City Compared to Zelda = Good. Actually Being a Zelda Game = Boring http://www.zeldainformer.com/batman_arkham_city_compared_to_zelda_good_actually_being_a_zelda_game_borin/ Wed, 19 Oct 2011 23:19:57 +0000 http://localhost/wordpress90/?p=3603



            Okay, so that’s a bit of an exaggeration. Morgan Webb didn’t really yawn when talking about Zelda did she? Oh wait, she did. An exaggerated one at that. Lets not take anything away from Batman Arkham City - it’s a fantastic game. Definitely one of the single best titles to come out this year, and that is based on my one hour of play time with it. Reviews are pouring in and people are praising it beyond belief. When it comes to Wii U next year (likely with even MORE extra content, mind you), it’s really going to be one of those must have for Nintendo folk who don’t venture outside of the company often.

            Still, it’s a tad humerous that being compared to Zelda is a good thing, but actually being a Zelda game is boring. Morgan Webb… time to wake up and smell the roses. “Modern graphics” and “realistic approach” does not a great game make. It works well in Batman, and sure, likely works well with Zelda, but so do other styles. Hopefully when Skyward Sword comes out and she gets to play it and review it, she’ll have a turn for the better. We Zelda fans can’t be alone in thinking Skyward Sword can compete with the likes of Batman, Uncharted, and all the rest in it’s genre. By the way, if you do have another console and aren’t sure if Batman is worth it… it is, though if you plan to get a Wii U I would likely hold off on purchasing for now.

            ]]>

            Okay, so that’s a bit of an exaggeration. Morgan Webb didn’t really yawn when talking about Zelda did she? Oh wait, she did. An exaggerated one at that. Lets not take anything away from Batman Arkham City - it’s a fantastic game. Definitely one of the single best titles to come out this year, and that is based on my one hour of play time with it. Reviews are pouring in and people are praising it beyond belief. When it comes to Wii U next year (likely with even MORE extra content, mind you), it’s really going to be one of those must have for Nintendo folk who don’t venture outside of the company often.

            Still, it’s a tad humerous that being compared to Zelda is a good thing, but actually being a Zelda game is boring. Morgan Webb… time to wake up and smell the roses. “Modern graphics” and “realistic approach” does not a great game make. It works well in Batman, and sure, likely works well with Zelda, but so do other styles. Hopefully when Skyward Sword comes out and she gets to play it and review it, she’ll have a turn for the better. We Zelda fans can’t be alone in thinking Skyward Sword can compete with the likes of Batman, Uncharted, and all the rest in it’s genre. By the way, if you do have another console and aren’t sure if Batman is worth it… it is, though if you plan to get a Wii U I would likely hold off on purchasing for now.

            ]]>
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            What Are Your New Ideas for a Fresh Nintendo IP? http://www.zeldainformer.com/what_are_your_new_ideas_for_a_fresh_nintendo_ip/ Thu, 20 Oct 2011 02:03:12 +0000 http://localhost/wordpress90/?p=3604 Nintendo Board from E3This is a topic that was recently brought up in our forums from a member known as error (not to be confused with I AM ERROR). The basic premise is to start a discussion around what sort of fresh ideas would you like to see Nintendo base new IP’s on? Here are a few examples from the thread:

            I’ve always wanted Nintendo to make a game based around vampies, zombies and werewolves and other things like that. Something like Castlevania, but not. With the cuteness of Luigi’s Mansion, but maybe something a little more interesting like Zelda. Something set in a context that mirrors medieval Europe, or even Japan, would just be really interesting. I think Nintendo could make something great, because honestly, they haven’t exercised their imaginations like that for a long time, outside of the Zelda games. - Forum Member Hoffy

            I would personally like to see something a bit more adult orientated, essentially like Eternal Darkness. But Nintendo should never be content to produce something that is me-to. WHatever they do, it needs to be fresh, different and must play. (more like Killer7 then, lol) - Forum Member hybridial

            I’d like to see what Nintendo would do with an Officially licensed game. Like a NFS-style game, or a Star-Wars game that doesn’t suck. - Forum Member Deku Scrub


            As you can see, the possibilities are really endless. For everything Nintendo has done, there is sure a crap load of ideas, concepts, and game genre’s Nintendo simply hasn’t touched.

            There are a few games I would love to see Nintendo try, and one of those would be a in house FPS franchise. I’m not sure what setting I want it in, but definitely not any of the World Wars. It’s just been overdone. Still, I want to see Nintendo prove itself in a genre it traditionally avoids.

            I would also love to see a true Horror Game. More so in the vein of Eternal Darkness or Pitch Black. I would also love to a see historical adventure game based on the times of ancient Rome - mostly because I love that time period in history and I want a competitive in house adventure title to go head to head with Zelda. Keep in mind this is, in general, a wet dream idea list. Nintendo may actually choose one of these ideas and run with it, or they may likely just ignore them all. Who cares? What’s your idea for a new Nintendo IP?

            ]]>
            Nintendo Board from E3This is a topic that was recently brought up in our forums from a member known as error (not to be confused with I AM ERROR). The basic premise is to start a discussion around what sort of fresh ideas would you like to see Nintendo base new IP’s on? Here are a few examples from the thread:

            I’ve always wanted Nintendo to make a game based around vampies, zombies and werewolves and other things like that. Something like Castlevania, but not. With the cuteness of Luigi’s Mansion, but maybe something a little more interesting like Zelda. Something set in a context that mirrors medieval Europe, or even Japan, would just be really interesting. I think Nintendo could make something great, because honestly, they haven’t exercised their imaginations like that for a long time, outside of the Zelda games. - Forum Member Hoffy

            I would personally like to see something a bit more adult orientated, essentially like Eternal Darkness. But Nintendo should never be content to produce something that is me-to. WHatever they do, it needs to be fresh, different and must play. (more like Killer7 then, lol) - Forum Member hybridial

            I’d like to see what Nintendo would do with an Officially licensed game. Like a NFS-style game, or a Star-Wars game that doesn’t suck. - Forum Member Deku Scrub

            As you can see, the possibilities are really endless. For everything Nintendo has done, there is sure a crap load of ideas, concepts, and game genre’s Nintendo simply hasn’t touched. Hop inside to see a few of my ideas, and then share your own in the comments!

            ]]>
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            Super Mario 3D Land: Boomerang Suit in Action, New Japanese Commercials http://www.zeldainformer.com/super_mario_3d_land_boomerang_suit_in_action_new_japanese_commercial/ Thu, 20 Oct 2011 04:15:00 +0000 http://localhost/wordpress90/?p=3605



            Nintendo’s starting to crank out the Super Mario 3D Land

            hype

            advertising train in Japan! Today we saw the debut of three new videos - one showing off the Boomerang Suit we teased a few days ago, and two more showing Japanese commercials for the game. One of the commercials is done in typical kooky Asian advertisement style, featuring a live actor as “Mario” and apparently showing how you “become Mario” in this game.



            I’m really stoked to see such a cool “new” power-up coming out of the game’s references to Mario history, but I’m a little concerned by a couple of things I’m seeing in this footage. First of all, Boomerang Mario looks a bit overpowered. Of course, most of the “shooting” power-ups in Mario have kind of been that way, but with all the hazards scattered throughout the levels (particularly non-enemy hazards like spikes and flame pinwheels) there are usually plenty of opportunities to get hit anyway. I’m also not really liking the emphasis they’re placing on the binoculars mechanic. It looks like you have to use the scope to find Star Coins in some of the levels, and I’d rather just get them the old-fashioned way - via some solid platforming challenge. I’m still loving the rest of what I see, though - it all seems just the way I hoped it would be when I first laid eyes on the game at E3.



            I’d love to say more, but I’m kind of hard at work on my term papers so I can give Skyward Sword and our Skyward Sword Walkthrough my undivided attention as we head into November. Enjoy the Boomerang Suit reveal as well as the two commercials which you’ll find embedded below.




            Source: NintendoWorldReport on YouTube via GoNintendo


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            Nintendo’s starting to crank out the Super Mario 3D Land

            hype

            advertising train in Japan! Today we saw the debut of three new videos - one showing off the Boomerang Suit we teased a few days ago, and two more showing Japanese commercials for the game. One of the commercials is done in typical kooky Asian advertisement style, featuring a live actor as “Mario” and apparently showing how you “become Mario” in this game.

            Enjoy the Boomerang Suit reveal as well as the two commercials which you’ll find after the jump.

            ]]>
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            Skyward Sword Review: Official Nintendo Magazine Gives it Their Highest-Ever Rating, Calls it the "B http://www.zeldainformer.com/skyward_sword_review_official_nintendo_magazine_gives_it_their_highest-ever/ Thu, 20 Oct 2011 05:22:00 +0000 http://localhost/wordpress90/?p=3606 Skyward Sword - the best Zelda game ever according to Official Nintendo Magazine



            We’ve been tapping our feet and twiddling our thumbs impatiently while we waited for Official Nintendo Magazine‘s review score for Skyward Sword, and while the official review isn’t showing up except on newstands, they’ve gone ahead and teased the game’s score: 98/100. This is the same score they gave Ocarina of Time 3D, but it’s still the highest score they’ve ever given any game ever.



            What’s more, they’re calling it the “best Zelda game ever… It’s not something we say lightly, but the Zelda series really has never been this good.” Sounds like my hunches about the game being the greatest in the series were pretty solid! Supposedly the magazine is out now, so somebody scramble to pick one up so we can share all the reasons why!



            They’ve also published the reviewer’s comments on the game’s length, about 35 hours to complete just the main quest:


            There are about 35 hours to be spent on Skyward Sword’s main quest along (sic), and at least double that if you plan on dipping into the game’s plentiful side-quests, collecting all of the insects, upgrading all of the items, discovering the locations of the Goddess Cubes and exploring the world.



            So we’re looking at 35-40 hours for just a straight playthrough, and anywhere from 65-70 and up if you want to find everything the game has to offer! Writing up the walkthrough‘s sure going to take awhile. This is really exciting to hear, and while my hype level was already positively through the roof I can feel my heart racing as I type up this article. Will the game live up to the hype? Or is this reviewer just way too excited to be playing more Zelda? We’ll find out… in just one more month.



            Source: Official Nintendo Magazine


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            Skyward Sword - the best Zelda game ever according to Official Nintendo Magazine

            We’ve been tapping our feet and twiddling our thumbs impatiently while we waited for Official Nintendo Magazine‘s review score for Skyward Sword, and while the official review isn’t showing up except on newstands, they’ve gone ahead and teased the game’s score: 98/100. This is the same score they gave Ocarina of Time 3D, but it’s still the highest score they’ve ever given any game ever.

            What’s more, they’re calling it the “best Zelda game ever… It’s not something we say lightly, but the Zelda series really has never been this good.” Sounds like my hunches about the game being the greatest in the series were pretty solid! Supposedly the magazine is out now, so somebody scramble to pick one up so we can share all the reasons why!

            Hop inside to see ONM’s comments on the game’s length.

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            All the New Details from ONM's Skyward Sword Review, Along with Scans and Plenty of Discussion http://www.zeldainformer.com/all_the_new_details_from_onms_skyward_sword_review_along_with_scans_and_ple/ Thu, 20 Oct 2011 13:40:35 +0000 http://localhost/wordpress90/?p=3607

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            By now you are all aware that the latest issue of Official Nintendo Magazine is on store shelves and has given Skyward Sword a 98/100, which is tied for the highest review score they have ever given a game. You are also aware that Skyward Sword was called the best Zelda game ever, which is as always a subjective and lofty claim. What you don’t know yet is that there were indeed a bunch of new details within the review which, as always, we have broken down in list form below. Oh, we also have full article scans, though we’ll be leaving a couple out so you have something to look forward to when you purchase the magazine for yourself! (Okay, so that only applies to UK fans, but no worries, our summary of points works perfectly fine!)


            We’ve also updated our Skyward Sword Character Guide and Skyward Sword Items & Gear Guide to reflect some of the new information seen here. (We’d update the Enemy Guide too, but there aren’t any good images of any of the new enemies mentioned here yet…)

            • Most refined telling of the classic Legend of Zelda story.
            • “Skyward Sword is the best Zelda Game ever made”
            • Sealed Grounds are home to The Imprisoned, the black beast boss that haunts Link’s nightmares and is after Zelda.
            • Basic enemies change and get harder as you progress. We’ve seen some examples, such as the Deku Babas’ gold variety, but there will be others. A late-game form of the Bokoblin, called the Technoblin, uses electrically-charged swords.
            • You can put a spin on bomb rolls, just like in Wii Bowling. Curve the guiding line’s path by twisting the Wii Remote.
            • Net movements must be carefully coordinated, because if you flail the remote around you will scare away the bugs
            • Side quests for NPCs include odd jobs, fetch quests, and rescue missions. Basically the same fare we’ve seen before, but it sounds like there’s more of a RPG feel this time.
            • High level upgrades require rarer treasures to use as materials, which encourages a lot of exploration.
            • Rito-like person is named Horwell, and he is a plant collector as well as an instructor at the Knight Academy. (Check out our Skyward Sword Character Guide to see him!)
            • Dungeon variety is the name of the game this time. Temples place less of an emphasis on moving from room to room. Locations are weird and fascinating. The dungeons are more linear (unlike what we heard at E3) and shorter. They say not to worry about dungeon length, though - there’s so much more going on in-between levels that usual pace of Zelda games becomes blurred by the many mini-dungeons, hidden paths, mysterious caves, and unexpected, tangential adventuring. Linearity, similarly, doesn’t feel too flat and seems to improve the pacing of the levels.
            • Despite comments from Bill Trinen, you still find the typical “find item, use against boss” formula in this game.
            • The game is constantly pushing you from one area to the next, so that the pace of the game is intense and incredible.
            • Takes new and old toys, mixes them with puzzles you thought you knew, to make them fresh all over again.
            • ONM says by the end of the game your inventory will be made up mostly of new gadgets. Could there be more items than just the core eight we’ve seen so far? What about the comments from Japan about how they didn’t focus on new items this time?
            • Mogma Mitts take you to a grid-like underground area where you’ll crawl around to find secret routes and shortcuts, and maybe even treasure. We saw a glimpse of one of these sections in Miyamoto’s presentation, and it reminded me of the Morph Ball passages in Metroid Prime.
            • Goddess Cubes = treasure chest cubes we have seen in previous footage. Hit them with a Skyward Strike to send them to the sky, then open the treasure chests on sky islands up above. There are tons of these scattered across the surface.
            • Traveling Goron archaeologist’s name is Gorko. He’s studying the history of the land.
            • Skyward Sword is not only one of the best-looking games on the Wii, but one of the best-looking games out this Christmas on any platform you care to mention.”
            • Fi is generally “non-intrusive,” but if you wish she’ll not only tell you information about an enemy and lay down a few basic tactics, she’ll also evaluate how you fared against the same enemy type earlier in the game.
            • Dowsing ability is upgradeable to help you find hearts and other useful stuff.
            • Diving from your bird is a new “definitive moment” for the series, likened to riding Epona into Hyrule Field for the first time or hopping on your boat and taking to the seas in Wind Waker.
            • Still a classic “hero saves the world with a magic sword” story, but it doesn’t need to be anything more. Very streamlined, no-nonsense plot that doesn’t try to be anything the series isn’t already.
            • ONM reaffirms the sheer scale and density of the game’s content. It’s the pinnacle of the series, of motion gaming, and possibly even Nintendo’s entire history.

            Skyward Sword is really shaping up well in impressions and now reviews from pretty much everywhere, and while we area all aware that ONM is likely to have some Nintendo bias, it’s still a good measure of comparison to other Nintendo greats. There are a lot of new details to digest here, and we’ve updated many of our guides accordingly. Major thanks goes out to h-the-zeldafan for providing us these scans. Of course, these scans do not make up the entirety of review. For that, you’ll have to go to local news stands in the UK. For United States folks (where we are based), you are simply shit out luck unless you know a guy or want to import. The game comes out in the US exactly one month from today.



            Source: Official Nintendo Magazine


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            Scan10009.JPGBy now you are all aware that the latest issue of Official Nintendo Magazine is on store shelves and has given Skyward Sword a 98/100, which is tied for the highest review score they have ever given a game. You are also aware that Skyward Sword was called the best Zelda game ever, which is as always a subjective and lofty claim. What you don’t know yet is that there were indeed a bunch of new details within the review which, as always, we have broken down after the jump. Oh, we also have full article scans, though we’ll be leaving a couple out so you have something to look forward to when you purchase the magazine for yourself! (Okay, so that only applies to UK fans, but no worries, our summary of points works perfectly fine!)
            We’ve also updated our Skyward Sword Character Guide and Skyward Sword Items & Gear Guide to reflect some of the new information seen here. (We’d update the Enemy Guide too, but there aren’t any good images of any of the new enemies mentioned here yet…)

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            Nintendo Download Update for October 20th http://www.zeldainformer.com/nintendo_download_update_for_october_20th/ Thu, 20 Oct 2011 15:05:03 +0000 http://localhost/wordpress90/?p=3608 Double DragonThe weeks just seem to fly by, don’t they? We’re already over halfway through October, and I hope you guys have your Zelda costumes ready for Halloween! There isn’t much excitement to have in the Nintendo Download Update. The 3DS Virtual Console is getting Double Dragon, which was released in Europe months ago.



            There is something a little new this week when concerning Nintendo downloads. Today is the first time the 3DS will have paid video content.


            All of the DreamWorks Animation videos will be priced at $1.99, and available for download for keeps. The Pig Who Cried Werewolf and Night of the Living Carrots are funny, and there is a third video coming our way later.



            3DS Virtual Console


            Double Dragon - The classic 2D side-scroller finally makes it to North America, nearly four months after it appeared in Europe. It’s a beat ‘em up game. There were many arcade sequels and spinoffs for the game, and it was rather successful for its genre when it was first made. It’s a classic, but this is the Game Boy version. The original was released back in 1987.


            DSiWare


            Castle Conqueror - Revolution - A strategy-RPG hybrid, this follow-up to the Castle Conqueror promises more advanced artificial intelligence amid other new features. Yeah, another one of these.


            WiiWare


            Fish Tank - A fishy puzzler from the creators of Paper Wars: Cannon Fodder, labelled “the worst game ever” by its developer. If that gets you excited, it may be time to consider a new hobby. I have no idea what to think of this.



            Source: NintendoLife

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            Double DragonThe weeks just seem to fly by, don’t they?  We’re already over halfway through October, and I hope you guys have your Zelda costumes ready for Halloween! There isn’t much excitement to have in the Nintendo Download Update.  The 3DS Virtual Console is getting Double Dragon, which was released in Europe months ago.



            There is something a little new this week when concerning Nintendo downloads. Today is the first time the 3DS will have paid video content.  All of the DreamWorks Animation videos will be priced at $1.99, and available for download for keeps.  The Pig Who Cried Werewolf and Night of the Living Carrots are funny, and there is a third video coming our way later.

            To see the full Nintendo Download list, clickity click on the jump!

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            Awesome Parents Dress Their Kid Up As Link http://www.zeldainformer.com/awesome_parents_dress_their_kid_up_as_link/ Thu, 20 Oct 2011 15:49:08 +0000 http://localhost/wordpress90/?p=3609 Kid Link Cosplay

            Well, you know these parents are doing their job right. For Halloween, they’ve made a costume so that their young son to cosplay as Link.



            Not only is the costume itself well done (they made a mini Master Sword!), but the kid’s parents also held a photoshoot and took some video (both of which include some added special effects).



            The photos are pretty rad, and I suggest checking them out either below or at the parent’s DeviantArt.








            Kid Link chillin' with Navi

            Kid Link catches a fairy in a bottle. He contemplates it's eventual sacrifice.

            Kid Link discovers a cave of treasure and raindbows. He isn't sharing.

            Kid Link inspects a log; it is satisfactory.

            Kid Link is judging you.

            Kid Link regains full hearts after drinking the blood of the innocent.

            No Link, especially Kid Link, likes the bats.

            The Master Sword.

            Kid Link takes a stroll through the woods.

            Kid Link posing, like a boss.

            Kid Link visits the Deku Tree.

            To Hyrule Castle!

            Kid Link is too distracted by Navi's shinyness to listen.






            Now don’t you wish you had an impressionable child around who you could make do nerdy things?



            Source: DeviantArt via Kotaku


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            Kid Link Cosplay

            Well, you know these parents are doing their job right. For Halloween, they’ve made a costume so that their young son to cosplay as Link.

            Not only is the costume itself well done (they made a mini Master Sword!), but the kid’s parents also held a photoshoot and took some video (both of which include some added special effects).

            The photos are pretty rad, and I suggest checking them out either after the jump or at the parent’s DeviantArt.

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            Club Nintendo Platinum Members to Receive Mario Sprite Pillow http://www.zeldainformer.com/club_nintendo_platinum_members_to_recieve_mario_sprite_pillow/ Thu, 20 Oct 2011 16:32:00 +0000 http://localhost/wordpress90/?p=3610 mariopillow_thumb.jpg

            Do you live in Japan? Are you a Club Nintendo Platinum member? If you said yes to both then we have some good news for you.



            Nintendo has announced that this year’s freebie for being a platinum member will be a super cool Mario sprite pillow.



            As of now, this pillow is only available to those who are registered on the Japanese Club Nintendo website, but it is possible that this freebie will be available to Club Nintendo members outside of Japan in the future.



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            If you are unmoved by the “Dot Mario Cushion” then you can choose to receive a set of two table calendars or your choice of two out of five soundtracks instead. If you can’t decide between the three you can obtain an additional reward for 400 points each.



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            For more information visit Club Nintendo.



            Source: Andriasang


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            mariopillow_thumb.jpg

            Do you live in Japan? Are you a Club Nintendo Platinum member? If you said yes to both then we have some good news for you.

            Nintendo has announced that this year’s freebie for being a platinum member will be a super cool Mario sprite pillow.

            As of now, this pillow is only available to those who are registered on the Japanese Club Nintendo website, but it is possible that this freebie will be available to Club Nintendo members outside of Japan in the future.

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            Harvest Moon: Tale of Two Towns 3D Releases November 1st http://www.zeldainformer.com/harvest_moon_tale_of_two_towns_3d_set_for_release_nov_1st/ Thu, 20 Oct 2011 17:15:12 +0000 http://localhost/wordpress90/?p=3611 Harvest Moon: The Tale of Two Towns 3D Releases November 1stThat’s right! I’m finally going to get my alpaca plushie! Harvest Moon: Tale of Two Towns was released for the Nintendo DS already, and now the 3D version for the Nintendo 3DS has finally been given an official release date. It was originally supposed to be released at the same time as the DS version, but various problems occurred and it was delayed. Now, Harvest Moon fans can get this game for their 3DS on November 1st. This is the localization of the Japanese Harvest Moon game Twin Villages, so although it isn’t exactly new, it’s still new to those of us who don’t live in Japan.

            I guess I should explain my alpaca exclamation. For those who preorder, either online at the Natsume Online Store, or at the local GameStop, gamers will be able to receive a Harvest Moon Alpaca Plushie. Time is running out for this cute little guy, so you have to preorder now or lose the opportunity! People who preordered the DS version also received the plushie.

            CUDDLY PLUSHIE!!!!

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            Harvest Moon: The Tale of Two Towns 3D Releases November 1stThat’s right! I’m finally going to get my alpaca plushie!  Harvest Moon: Tale of Two Towns was released for the Nintendo DS already, and now the 3D version for the Nintendo 3DS has finally been given an official release date.  It was originally supposed to be released at the same time as the DS version, but various problems occurred and it was delayed.  Now, Harvest Moon fans can get this game for their 3DS on November 1st.  This is the localization of the Japanese Harvest Moon game Twin Villages, so although it isn’t exactly new, it’s still new to those of us who don’t live in Japan.

            I guess I should explain my alpaca exclamation.  For those who preorder, either online at the Natsume Online Store, or at the local GameStop, gamers will be able to receive a Harvest Moon Alpaca Plushie.  Time is running out for this cute little guy, so you have to preorder now or lose the opportunity!  People who preordered the DS version also received the plushie.


            Clickity click the jump to see the plush!!! GO SEE THE PLUSH!!!

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            Sonic Generations Coming to the 3DS November 22; Unlockable Content Rumor http://www.zeldainformer.com/sonic_generations_coming_to_the_3ds_november_22_unlockable_content_rumor/ Thu, 20 Oct 2011 17:00:15 +0000 http://localhost/wordpress90/?p=3612 sonicgen02.jpg

            After the rumors that Sonic Generations for the Nintendo 3DS was going to be delayed until 2012, and SEGA’s reassurances that game would still be released this November, we finally have an exact release date for highly-anticipated Sonic game.



            According to a PR message straight from SEGA, Sonic Generations will be available for the Nintendo 3DS on November 22, 2011, two days after the release of The Legend of Zelda: Skyward Sword in the States.



            UPDATE: Sonic Generations will be released in Europe on November 25th.



            Coupled with that very solid release date confirmation, we have a shaky rumor about a possible unlockable feature within Sonic Generations.



            German magazine Gamereactor is under the impression that Sonic Generations will include the original Sonic the Hedgehog game as a unlockable bonus.



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            According to ZI visitor NightyNite, the above magazine clip translates to:



            Mega Drive-Classic as a birthday present

            Sega adds the original version of Sonic the Hedgehog



            Sonic Generations is a birthday present for the blue hedgehog, who celebrates his 20th birthday this year. That’s why Sega pushed the game to its limits, listened to Sonic fans, and made a game that will be fun for everybody. As an extra, besides the remade favorite levels from the entirety of Sonic history: The Mega Drive-classic, the original Sonic the Hedgehog, will be added to the game - at least for all those who find out how to unlock it.




            Whether this is true or not remains to be seen. It certainly would make sense for the game to be included. After all, not only is it Sonic’s 20th anniversary this year, but Sonic Generations aims to celebrate the history of Sonic.



            This is one rumor I hope proves true.



            Source: GoNintendo (1, 2, 3)


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            sonicgen02.jpg

            After the rumors that Sonic Generations for the Nintendo 3DS was going to be delayed until 2012, and SEGA’s reassurances that game would still be released this November, we finally have an exact release date for highly-anticipated Sonic game.

            According to a PR message straight from SEGA, Sonic Generations will be available for the Nintendo 3DS on November 22, 2011, two days after the release of The Legend of Zelda: Skyward Sword in the States.

            Coupled with that very solid release date confirmation, we have a shaky rumor about a possible unlockable feature within Sonic Generations. Find out what after the jump.

            UPDATE: Sonic Generations will be released in Europe on November 25th.

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            New Interview with Eiji Aonuma and Koji Kondo: Skyward Sword Breaking the Zelda Formula and How Vide http://www.zeldainformer.com/new_interview_with_elji_anomua_and_koji_kondo_skyward_sword_breaking_the_ze/ Thu, 20 Oct 2011 17:25:04 +0000 http://localhost/wordpress90/?p=3613 Koji_Kondo01.jpg

            Yet another new interview with the big Zelda head-honchos has cropped up online. This time the interview is with Zelda producer Eiji Aonuma and Zelda composer Koji Kondo.



            In the interview Aonuma addresses concerns that Zelda has become too stale since Ocarina of Time, and talks about how Skyward Sword is a true evolution in the Zelda franchise:



            Users recognised the birth of something exciting that was the result of everything being a leap into the unknown when we were creating the structure for Ocarina Of Time in a 3D environment. I don’t think the franchise would have enjoyed long-term success if there hadn’t been an element of this in previous games. We can continually create new and more interesting titles.



            There have been very few ‘internal’ changes to the Zelda formula in recent games. This time, we started development with the view that we needed to rectify this situation on Skyward Sword. We introduced some puzzles to new environments and removed the dungeon and field format as a means of breaking away from stereotyped formulae.



            We have also made theme changes possible and have allowed different games to unfold sequentially in the same location based on the same system. In so doing, we have managed to create a much more profound game than in the past, with a more compact world in which the player’s memory becomes the key to unlocking the game’s secrets.



            In addition, I believe that the feeling that one’s own movements are transposed directly into the game world itself thanks to Wii Motion Plus creates an even stronger sense of being immersed in Zelda’s world.




            Based on early reviews and impressions, Skyward Sword is shaping up to be the best Zelda game ever made. The game couldn’t come soon enough, and its arrival will undoubtedly change the minds of the many nay-sayers outside the Zelda community.



            Kondo-san discussed his approach to music and how video game composing differs from scoring a film:



            Film music is aimed at expressing the emotions of the characters. The most important element of game music is to make the player feel they are immersed and interacting with the changes that are occurring in real time.



            On the first Super Mario, we focussed primarily on rhythms which would express the pleasure the player feels when making Mario jump. For The Legend of Zelda, we focussed instead on the feelings the player experiences while he or she swings the sword and fells enemies, as well as the feelings of bravery and courage when moving on to new places and new adventures.



            We are still using the same concepts now when creating the music, so for Mario the focus is on the feelings the user experiences while manipulating Mario onscreen and for Zelda on allowing the user to feel that he or she has entered into the screen and is experiencing the action.



            It can be said that sound effects pose more difficulties because each is much shorter and more compact than a piece of music and so it often happens that it takes quite a bit longer to express something well using them.



            I think one can say that with fewer and fewer limitations on tone and improvements in sound quality, it has become possible recently to infuse one single piece of game music with greater depth and variety than was previously possible.



            However, I believe that if the changes are not pertinent to the person playing the game but are merely changes based on the piece itself, then the result is something which is inappropriate for use as a piece of game music. What I am trying to say is that the changes themselves impose a musical development (feelings of rhythm, excitement, etc.) onto the overall composition which is inappropriate.



            When seen from this perspective, we could very probably say that simple pieces with limitations on the number of sounds and the length of the music are most suitable for use as game music.




            Overall, nothing particularly new, but it’s always interesting hearing from these guys, especially Kondo-san who doesn’t give nearly as many interviews as Aonuma-san. Fortunately, the recent and upcoming Zelda Symphony concerts are changing that.



            Source: Metro via GoNintendo


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            Koji_Kondo01.jpg

            Yet another new interview with the big Zelda head-honchos has cropped up online. This time the interview is with Zelda producer Eiji Aonuma and Zelda composer Koji Kondo.

            In the interview Aonuma addresses concerns that Zelda has become too stale since Ocarina of Time, and talks about how Skyward Sword is a true evolution in the Zelda franchise. In light of the Zelda Symphony concerts, Kondo-san discussed his approach to music and how video game composing differs from scoring a film.

            You can check out the full interview quotes inside.

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            New Super Mario 3D Land Trailer Shows Off More Boomerang Mario, StreetPass Functionality http://www.zeldainformer.com/new_super_mario_3d_land_trailer_shows_off_more_boomerang_mario_streetpass_f/ Thu, 20 Oct 2011 21:10:00 +0000 http://localhost/wordpress90/?p=3614 StreetPass in Super Mario 3D Land - exchange mystery boxes with friendsI am positively in love with Super Mario 3D Land. I can’t say the footage is the most exciting in the world or that it’s looking particularly tough or anything like that, but something about it rubs me the right way nonetheless. I think it’s the “back to basics” feel of it - that they’re reinventing what a 3D Mario game might play like and look like by revisiting the style of the originals rather than focusing on some kind of new environmental or gameplay gimmick like the water spout of Sunshine or the gravity mechanics of Galaxy. And it’s doing all this in the first ever 3D Mario to really explore the Mushroom Kingdom. Just excellent.



            That sense of “wow, this is Mario gameplay” is the same kind of feel I got when I first saw Skyward Sword. There wasn’t really much in the way of the world, story, or characters - just pure unadulterated gameplay that cuts a lot of the crap and focuses on the fundamentals. In Skyward Sword‘s case, this meant the Motion Plus, combat, and interacting with the environment, and for Mario it means the way power-ups are used and what the level structure is like.



            Anyway, the footage below shows off more Boomerang Mario and teases StreetPass functionality. Find “mystery boxes” on the World Map and hop inside for a quick challenge to gather items and extra lives, and exchange them with your friends. We’re not exactly sure how the transfer will work or how much it adds to the gameplay (or even if it adds anything), but it sounds an awful lot like the bonus levels in Super Mario Bros. 3 and Super Mario World.




            Source: GoNintendo


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            StreetPass in Super Mario 3D Land - exchange mystery boxes with friendsI am positively in love with Super Mario 3D Land. I can’t say the footage is the most exciting in the world or that it’s looking particularly tough or anything like that, but something about it rubs me the right way nonetheless. I think it’s the “back to basics” feel of it - that they’re reinventing what a 3D Mario game might play like and look like by revisiting the style of the originals rather than focusing on some kind of new environmental or gameplay gimmick like the water spout of Sunshine or the gravity mechanics of Galaxy. And it’s doing all this in the first ever 3D Mario to really explore the Mushroom Kingdom. Just excellent.


            Hop inside to find out about how this impression connects to Skyward Sword as well as what the new footage is all about.

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            An Ungodly Amount of Super Mario Land 3D Screenshots http://www.zeldainformer.com/an_ungodly_amount_of_super_mario_land_3d_screenshots/ Thu, 20 Oct 2011 21:04:13 +0000 http://localhost/wordpress90/?p=3615 6262204239_e4612dd323_o.jpgWe continue our evening program with a bunch of screenshots from what will most likely be the 3DS title of the year. Unfortunately, there really isn’t much to be said about them, or this game for that matter. It’s Super Mario. I’ll play it, you’ll play it, we’ll all play it. This one’s gimmick is not having any gimmicks, so there’s that. The screenshots are pretty, but that’s really about it, nothing new to see here. But if pretty’s your thing…


            ]]>
            6262204239_e4612dd323_o.jpgWe continue our evening program with a bunch of screenshots from what will most likely be the 3DS title of the year. Unfortunately, there really isn’t much to be said about them, or this game for that matter. It’s Super Mario. I’ll play it, you’ll play it, we’ll all play it. This one’s gimmick is not having any gimmicks, so there’s that. The screenshots are pretty, but that’s really about it, nothing new to see here. But if pretty’s your thing, hop inside.

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            Skyward Sword Japanese Site Update: Eldin Volcano and the Earth Temple, Get Your Screenshots and Vid http://www.zeldainformer.com/skyward_sword_japanese_site_update_eldin_volcano_and_the_earth_temple_get_y/ Fri, 21 Oct 2011 00:05:00 +0000 http://localhost/wordpress90/?p=3616 One step closer to filling in the rest of the map. Is that another uncharted area to the east of the volcano?

            This evening saw another update to the Skyward Sword Japanese site’s world map section - that’s been weekly Friday updates since the beginning of the month, people! Today’s update shows off the Eldin Volcano region, including both the volcano itself and the Earth Temple, as well as the Mogma Tribe and the region’s signature items, the Mogma Mitts and the Bombs. There are new videos as well as tons of screenshots - and we’ll be grabbing them all to share as quickly as we can! First up: new screens! I’m ripping them now, but in the meantime you can enjoy the area overviews for the volcano as well as the Earth Temple.



            Screens and videos of the Eldin Volcano area and Earth Temple have been added! Check out the Mogmas, enemy bases, and a new character (that looks oddly like another recently revealed character) below!



            Also, can you spot the fangasmic update I just made to our Skyward Sword Walkthrough homepage? And as always, all of these images also appear in our Skyward Sword Screenshots gallery!




            Eldin Volcano, the second region of the surface.

            Screens of Eldin Volcano:


            SS_Eldin01.png SS_Eldin02.png SS_Eldin03.png SS_Eldin04.png SS_Eldin05.png SS_Eldin06.png SS_Eldin07.png SS_Eldin08.png SS_Eldin09.png SS_Eldin10.png SS_Eldin11.png SS_Eldin12.png SS_Eldin13.png SS_Eldin14.png SS_Eldin15.png



            Check out this video footage of Eldin as well:




            As for the Earth Temple:



            The second dungeon: the Earth Temple


            SS_Earth01.png SS_Earth02.png SS_Earth03.png SS_Earth04.png SS_Earth05.png SS_Earth06.png SS_Earth07.png SS_Earth08.png SS_Earth09.png SS_Earth10.png



            Check out this video of the Earth Temple also:




            There are also a couple screens showing off the Goddess Cubes as well as a video which we’ll be delivering shortly showing how quick travel between the surface and sky is.


            SS_Cube01.png SS_Cube02.png



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            One step closer to filling in the rest of the map. Is that another uncharted area to the east of the volcano?

            This evening saw another update to the Skyward Sword Japanese site’s world map section - that’s been weekly Friday updates since the beginning of the month, people! Today’s update shows off the Eldin Volcano region, including both the volcano itself and the Earth Temple, as well as the Mogma Tribe and the region’s signature items, the Mogma Mitts and the Bombs. There are new videos as well as tons of screenshots - and we’ll be grabbing them all to share as quickly as we can! First up: new screens! I’m ripping them now, but in the meantime you can enjoy the area overviews for the volcano as well as the Earth Temple.


            Screens and videos of the Eldin Volcano area and Earth Temple have been added! Check out the Mogmas, enemy bases, and a new character (that looks oddly like another recently revealed character) below!

            Also, can you spot the fangasmic update I just made to our Skyward Sword Walkthrough homepage? And as always, all of these images also appear in our Skyward Sword Screenshots gallery!

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            Skyward Sword: Europe Introduces Eldin Volcano, Teases a Mystery Character http://www.zeldainformer.com/skyward_sword_europe_introduces_eldin_volcano_teases_a_mystery_character/ Fri, 21 Oct 2011 12:25:00 +0000 http://localhost/wordpress90/?p=3617 Link enters the Earth Temple
            Europe’s joined Japan in introducing the Eldin Volcano region via a press release and a set of screenshots, and I’ve got to say, while I’m loving the look and feel and sheer density of the place, it’s getting really annoying to see so many different names for items such as the Digging/Mogma Gloves/Mitts. I have no idea what to call those things at this point! We should be getting an American press release and screenshot set soon so stay tuned.



            The Europe screens mostly show stuff akin to what we’ve already seen, but they managed to slide in a mystery character along with the regular nonsense…



            It’s that Sheikah character we saw in the 3DS conference trailer. We can confirm a definite relationship/friendship with Zelda based on that first screen, as well as that the Sheikah will be constantly on the move throughout the game. Is that our first glimpse of her right outside the Earth Temple?


            Just who is this mysterious Sheikah? And why is she helping Zelda? Link skydives into… a dormant part of the volcano? We're not really sure. Link walks through an ancient ruin Is this our first peek at this mystery character during the game? Did that guy just block that attack? Sometimes it's good to slide



            21st October 2011 - Nintendo has revealed more details about the captivating areas, items and game play in The Legend of Zelda™: Skyward Sword game, launching exclusively for Wii™ on 18th November 2011. This week, the Eldin Volcano area comes into focus, as well as the game’s connection between music and game play through the newly revealed Harp item. Newly revealed game elements include the following:



            • Eldin Volcano and the Mogma: After battling Demon Lord Ghirahim in Skyview Temple, Link travels to Eldin Volcano where he meets the Mogma - a new race of subterranean creatures that are also exploring this area. The Mogma help Link traverse this fiery environment, giving him key items and advice along the way.



            • New Items: In the Eldin Volcano area, Link will receive additional items including the Digging Mitts and the Bomb Bag. With the addition of the Bomb Bag, players can collect bombs from bomb flowers, which are essential to puzzle solving. The Wii Remote™ Plus controller gives players a variety of ways to use bombs. Players can throw bombs using an overhead motion or roll them like bowling balls, even putting a spin on their trajectory. The Digging Mitts, an item new to The Legend of Zelda series, allow players to dig in marked areas on the ground for secret and key items hidden in the ground. In the Eldin Temple area, this includes the pieces needed to open the door to the Earth Temple.



            • Earth Temple: In the Earth Temple, players must balance Link on a giant ball as he rolls across pools of molten lava. Link must also face Scaldera in this temple, while navigating a steep incline.



            • Harp: As in previous Zelda titles, music plays an important role in The Legend of Zelda: Skyward Sword and is integrated into game play. Using the Wii Remote Plus controller, players can play a variety of songs using a Harp Link receives during the game.



            Nintendo will continue to provide fans with select details and information about the game prior to its launch across Europe on 18th November.



            The Legend of Zelda: Skyward Sword will be available as a limited edition bundle, featuring a copy of the game, a CD featuring selected orchestral arrangements from the The Legend of Zelda 25th Anniversary Symphony performance and a rare gold-coloured Wii Remote Plus controller bearing the Hylian Crest. Pre-order* now to avoid disappointment and to secure your copy.



            For more information and videos about The Legend of Zelda: Skyward Sword visit www.nintendo.co.uk/skywardsword



            For more information about The Legend of Zelda ™ visit www.thelegendofzelda.co.uk



            For more information on The Legend of Zelda 25thAnniversary visit www.zelda25th.co.uk




            Oh, silly Nintendo - Digging Gloves ain’t new!



            Source: GoNintendo


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            Link enters the Earth Temple
            Europe’s joined Japan in introducing the Eldin Volcano region via a press release and a set of screenshots, and I’ve got to say, while I’m loving the look and feel and sheer density of the place, it’s getting really annoying to see so many different names for items such as the Digging/Mogma Gloves/Mitts. I have no idea what to call those things at this point! We should be getting an American press release and screenshot set soon so stay tuned.


            The Europe screens mostly show stuff akin to what we’ve already seen, but they managed to slide in a mystery character along with the regular nonsense… Hop inside to find out more as well as check out the press release.

            ]]>
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            Another Skyward Sword Review: A Perfect 10 From EDGE Magazine http://www.zeldainformer.com/another_skyward_sword_review_a_perfect_10_from_edge_magazine/ Fri, 21 Oct 2011 12:42:40 +0000 http://localhost/wordpress90/?p=3618 A perfect 10 - from a non-Nintendo based publication? What now, naysayers?
            Yesterday morning we introduced Skyward Sword‘s first-ever review: a 98/100 from Official Nintendo Magazine. Most of us were overjoyed because that meant it was rated on the same level as Ocarina of Time 3D, meaning that it’s definitely in the running for best Zelda ever, a sentiment directly echoed by the magazine. However, many of our readers felt that this wasn’t a conclusive look. “It’s a Nintendo magazine, of course they’re going to rate it high!” Oh yeah?



            EDGE Magazine sure ain’t a Nintendo publication, and you wanna know what they gave Skyward Sword? A perfect 10 out of 10. That’s an even better review than the official Nintendo PR machine! The review says this game marks the ultimate perfection of what it means to be a Wii game: “How apt that this ultimate tale of hero-making should see Nintendo’s hardware become the console it was always meant to be.” What say you now, naysayers?



            Joining the ranks of EDGE‘s perfect 10 list is no small feat. Check out how exclusive they’ve been over the last decade and a half (thanks to Shin for digging up the list!):



            Super Mario 64 (Nintendo 64) - (1996)

            Gran Turismo (Sony PlayStation) - (1997)

            The Legend of Zelda: Ocarina of Time (Nintendo 64) - (1998)

            Halo: Combat Evolved (Xbox) - (2001)

            Half-Life 2 (Windows PC) - (2004)

            Halo 3 (Xbox 360) - (2007)

            The Orange Box (Windows PC, PlayStation 3, Xbox 360) - (2007)

            Super Mario Galaxy (Wii) - (2007)

            Grand Theft Auto IV (PlayStation 3, Xbox 360) - (2008)

            LittleBigPlanet (PlayStation 3) - (2008)

            Bayonetta (PlayStation 3, Xbox 360) - (2009)

            Super Mario Galaxy 2 (Wii) - (2010)

            Rock Band 3 (PlayStation 3, Xbox 360) - (2010)

            The Legend of Zelda: Skyward Sword (Wii) - (2011)




            Skyward Sword is just the second game to make the list, after none other than Ocarina of Time. And I definitely think that this list represents the pure genius that is gaming over the past three generations, so I’m proud to see Skyward Sword make it here.



            Source: EDGE via GoNintendo


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            Recent Zelda News:

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            A perfect 10 - from a non-Nintendo based publication? What now, naysayers?
            Yesterday morning we introduced Skyward Sword‘s first-ever review: a 98/100 from Official Nintendo Magazine. Most of us were overjoyed because that meant it was rated on the same level as Ocarina of Time 3D, meaning that it’s definitely in the running for best Zelda ever, a sentiment directly echoed by the magazine. However, many of our readers felt that this wasn’t a conclusive look. “It’s a Nintendo magazine, of course they’re going to rate it high!” Oh yeah?

            EDGE Magazine sure ain’t a Nintendo publication, and you wanna know what they gave Skyward Sword? A perfect 10 out of 10. That’s an even better review than the official Nintendo PR machine! The review says this game marks the ultimate perfection of what it means to be a Wii game: “How apt that this ultimate tale of hero-making should see Nintendo’s hardware become the console it was always meant to be.” What say you now, naysayers?

            ]]>
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            Explanation for Some Users Seeing Interstitial Ads, Not a Permanent Feature I Promise http://www.zeldainformer.com/explanation_for_some_users_seeing_interstitial_ads_not_a_permanent_feature_/ Fri, 21 Oct 2011 12:43:22 +0000 http://localhost/wordpress90/?p=3619 kmargamer.jpg

            We are not in any dire financial state folks, but it’s true some users may indeed be experiencing interstitial ads for Kmart Gaming on every page load in the morning. Particularly if you are an American and use Firefox, though the ads do appear in other browsers as well, just not as frequently. Don’t freak out: it’s only temporary and unfortunately I cannot justify removing them. I didn’t intentionally put them on the site, so lets be clear about that out the gate. I in no way intended for this to happen. It simply happened under my nose through our ad company. I can get it removed, but it’s making us enough money at this point that ZI can be financially stable indefinitely.

            As I said, these ads are temporary and only run through November 30th. That doesn’t mean we won’t have future interstitial campaigns bought, but this is the first one of its kind at ZI. You should note that these ads do not go on all day. Our main ad company only fills 30% of our daily traffic, so there is a chance (like me yesterday), that you won’t see the ads at all today. Also, I can confirm that the ads do not appear for those in Europe, which makes me assume this is an American-only campaign. Hey, at least it’s gaming-related right?

            Rest assured these ads are not something I enjoy, but given their temporary one-month state and their potential to provide financial balance for this site’s future, I can’t justify requesting their removal. I apologize for those whom this annoys, but know that with each view of that ad you are helping support this site and our gaming coverage. Stay tuned for new Skyward Sword Screenshots today, and some news about Hulu Plus with some words from Reggie.

            ]]>
            kmargamer.jpg

            We are not in any dire financial state folks, but it’s true some users may indeed be experiencing interstitial ads for Kmart Gaming on every page load in the morning. Particularly if you are an American and use Firefox, though the ads do appear in other browsers as well, just not as frequently. Don’t freak out: it’s only temporary and unfortunately I cannot justify removing them. I didn’t intentionally put them on the site, so lets be clear about that out the gate. I in no way intended for this to happen. It simply happened under my nose through our ad company. I can get it removed, but it’s making us enough money at this point that ZI can be financially stable indefinitely.

            As I said, these ads are temporary and only run through November 30th. That doesn’t mean we won’t have future interstitial campaigns bought, but this is the first one of its kind at ZI. You should note that these ads do not go on all day. Our main ad company only fills 30% of our daily traffic, so there is a chance (like me yesterday), that you won’t see the ads at all today. Also, I can confirm that the ads do not appear for those in Europe, which makes me assume this is an American-only campaign. Hey, at least it’s gaming-related right?

            Rest assured these ads are not something I enjoy, but given their temporary one-month state and their potential to provide financial balance for this site’s future, I can’t justify requesting their removal. I apologize for those whom this annoys, but know that with each view of that ad you are helping support this site and our gaming coverage. Stay tuned for new Skyward Sword Screenshots today, and some news about Hulu Plus with some words from Reggie.

            ]]>
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            Reggie Talks Nintendo Press Release: 3DS Video Recording, Online Functionality, and More http://www.zeldainformer.com/reggie_talks_nintendo_press_release_3ds_video_recording_online_functionalit/ Fri, 21 Oct 2011 12:44:06 +0000 http://localhost/wordpress90/?p=3620



            Regginator strikes again explaining, in just over seven minutes, just how awesome the future is for Nintendo. They had a massive press release today in wake of the supposed big event in Japan, and we couldn’t be more excited right now. I could say a lot more, but Mr. Reggie does more than enough talking for this news.

            ]]>

            Regginator strikes again explaining, in just over seven minutes, just how awesome the future is for Nintendo. They had a massive press release today in wake of the supposed big event in Japan, and we couldn’t be more excited right now. I could say a lot more, but Mr. Reggie does more than enough talking for this news.

            ]]>
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            Play the Original Kid Icarus While You Wait for Uprising http://www.zeldainformer.com/play_the_original_kid_icarus_while_you_wait_for_uprising/ Fri, 21 Oct 2011 13:13:12 +0000 http://localhost/wordpress90/?p=3621 Kid Icarus from the NESAccording to Pocket Gamer, the original Kid Icarus for the Nintendo Entertainment System will be released as a 3D classic on the Nintendo 3DS. Of course, the game isn’t slated until 2012 (just like Uprising), so who really knows which game is coming first. Nintendo apparently assures us all that more 3D classics are on their way next year, but it’s not as if we didn’t expect this to occur already.

            Kid Icarus is a great experience and it’s really a mystery as to why it’s taken so long to get a new game in the series. Are you guys excited for Uprising and/or the 3D Classic release of Kid Icarus?

            ]]>
            Kid Icarus from the NESAccording to Pocket Gamer, the original Kid Icarus for the Nintendo Entertainment System will be released as a 3D classic on the Nintendo 3DS. Of course, the game isn’t slated until 2012 (just like Uprising), so who really knows which game is coming first. Nintendo apparently assures us all that more 3D classics are on their way next year, but it’s not as if we didn’t expect this to occur already.

            Kid Icarus is a great experience and it’s really a mystery as to why it’s taken so long to get a new game in the series. Are you guys excited for Uprising and/or the 3D Classic release of Kid Icarus?

            ]]>
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            Mario Kart Detailed: 16 New Tracks, 16 Old, All 'Dem Powerups, StreetPass & SpotPass - Now with Iwat http://www.zeldainformer.com/mario_kart_detailed_16_new_tracks_16_old_all_dem_powerups_streetpass_spotpa/ Fri, 21 Oct 2011 13:24:00 +0000 http://localhost/wordpress90/?p=3622 Mario Kart 7 - 32 tracks total, 16 new, 16 old
            Mario Kart 7 is just around the corner, which means it’s time to get ready to polish up our racing helmets and strap back into our racekarts. Nintendo of America cranked out a press release and a translated Iwata Asks interview so we’ve got a comprehensive look at everything the game has to offer in terms of tracks, items, and new characters. Of course, there’ll still be a few new surprises saved for launch, but that’s to be expected.



            The game follows the same eight-cup, 16 new and 16 old tracks format of Mario Kart Wii, meaning it doesn’t lose out on any content for being on a handheld. New long-time-coming characters like Lakitu and Metal Mario mean more (and perhaps better) options for racer selection, and new items like the Fire Flower and Super Leaf mean we’re seeing a renewed attention to making the series more Mario-based. Read on for the press release, which discusses SpotPass, new and old tracks, and a few more details.



            UPDATE: Now plus an Iwata Asks video interview!



            DRIVE HOME THE FUN AND RACE WITH FANS AROUND THE GLOBE WITH MARIO KART 7 FOR NINTENDO 3DS



            October 21, 2011




            The upcoming Mario Kart™ 7 game for the portable Nintendo 3DS™ system delivers more than just a glasses-free 3D racing experience. Mario Kart 7 delivers frenetic racing fun by air, land and sea. Longtime fans of the franchise will encounter new features and customization options, while newcomers will love racing with their favorite Mushroom Kingdom characters against opponents near and far.



            At the heart of Mario Kart is multiplayer racing. Using a broadband Internet connection or local wireless built into the Nintendo 3DS, players can race against their own friends or even against opponents worldwide. The new Community feature allows players to create groups with other Mario Kart fans while setting up specific rules to make customized racing environments. Easy setup allows players to quickly create a community and share with others via the StreetPass™ feature. Community leaderboards will also show the most up-to-date information from recent races. Solo players can race through the Grand Prix and Time Trial modes using either the Circle Pad layout or the motion-sensitive gyro controls of the system to steer their karts. The gyro controls also allow players to control their karts in a first-person perspective, a feature never before seen in the Mario Kart franchise.



            Mario Kart 7 will also use StreetPass and SpotPass™ features built into the Nintendo 3DS system. Walking by other Mario Kart 7 players in real life with StreetPass enabled allows gamers to exchange racing scores, win/loss records, number of collected coins and other game data. With SpotPass enabled, players will be able to receive ghost data to race against. Up to seven ghosts can be downloaded at the same time, allowing for a full eight-player race. Additionally, a Mario Kart channel will be a central location for players to view information collected through StreetPass and SpotPass.



            Every iteration of the Mario Kart series introduces new twists and turns, and this newest Mario Kart game is no different. New playable characters include Metal Mario from the Super Mario 64™ game and Lakitu, the spectacled cloud-riding Koopa. Players can also choose to race as their own Mii™ characters. New power-ups include the Fire Flower and Super Leaf. The Fire Flower allows players to throw blazing balls of fire at other drivers, while the Super Leaf makes the Tanooki Tail appear on the back of karts to knock other drivers and items out of the way. And, of course, the karts come equipped with gliders for maneuvering through the air and propellers for underwater propulsion.



            The Mushroom Cup and Flower Cup introduce eight new courses, including ones on Wuhu Island and one created by Retro Studios set in the jungles from the Donkey Kong Country™ Returns game. The Shell Cup and Banana Cup feature eight classic courses, including Luigi’s Mansion from the Nintendo DS™ and Koopa Beach from the Nintendo 64™. There will be 16 new courses and 16 classic courses total.



            For more information about Mario Kart 7, visit http://www.mariokart7.com.



            Source: Nintendo Press, Mario Kart 7 Iwata Asks via GoNintendo


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            Mario Kart 7 - 32 tracks total, 16 new, 16 old
            Mario Kart 7 is just around the corner, which means it’s time to get ready to polish up our racing helmets and strap back into our racekarts. Nintendo of America cranked out a press release and a translated Iwata Asks interview so we’ve got a comprehensive look at everything the game has to offer in terms of tracks, items, and new characters. Of course, there’ll still be a few new surprises saved for launch, but that’s to be expected.

            The game follows the same eight-cup, 16 new and 16 old tracks format of Mario Kart Wii, meaning it doesn’t lose out on any content for being on a handheld. New long-time-coming characters like Lakitu and Metal Mario mean more (and perhaps better) options for racer selection, and new items like the Fire Flower and Super Leaf mean we’re seeing a renewed attention to making the series more Mario-based. Hop inside for the press release, which discusses SpotPass, new and old tracks, and a few more details.

            UPDATE: Now plus an Iwata Asks video interview!

            ]]>
            3622 0 0 0
            Skyward Sword: Destructoid Takes Us Hands-On With Eldin Volcano, New Screens Inside! http://www.zeldainformer.com/skyward_sword_destructoid_takes_us_hands-on_with_eldin_volcano_new_screens_/ Fri, 21 Oct 2011 13:45:00 +0000 http://localhost/wordpress90/?p=3623 Destructoid doesn't quite take us to the Earth Temple, but the new screens included with their preview do
            Destructoid recently got some hands-on time with the just-officially-shown Eldin Volcano, playing through the mountain region, doing some bug-catching, and almost making it to the second dungeon of the game: the Earth Temple. There isn’t all that much in the way of new info to show, but there are a whole lot of opinions and game length benchmark discussions to be had.



            With their preview they also released quite the handful of screenshots. Some of these are old screens that we’ve already seen in Game Informer (now without watermarks), while others are brand-new. Read my breakdown and check out the screens so you can read, and see, and attain enlightenment.


            • Skyward Sword described as a “Bethesda-lite” version of Zelda
            • Collection reminds previewer of Wind Waker, except actually worthwhile; never feels like the collect-a-thons we saw in Twilight Princess
            • Buy the Bug Net from Beedle’s airship
            • Base potions are “basic,” you’ll definitely want to brew better ones, meaning bug-catching feels almost essential; even the easiest of Bokoblins can prove a challenge, so you’ll want the insurance
            • Lots of detail put into the bugs; some roll tiny boulders; they’ll run away and even accidentally tumble into the lava, and if you’re not careful you’ll squish them
            • After seven-plus hours of straight play, he didn’t even make it into the Earth Temple
            • Five pieces of the key to the temple to find; after an hour there was still one more to track down, meaning he didn’t get to explore the area fully
            • Mogmas have villages - and those villages are under siege by Bokoblins
            • Digging Mitts can unearth steam vents that can lift you higher when combined with the Sailcloth
            • Never really got into Skyloft, sky exploration, or sidequests during his play time

            Check out the new screenshots in the thumbnail gallery, attached at the bottom of this article. I’d love to properly embed them with subtitles and all, but I’m in a bit of a hurry since I have to be at work in less than a half hour, so this’ll have to do.



            Source: Destructoid


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            Recent Zelda News:

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            Destructoid doesn't quite take us to the Earth Temple, but the new screens included with their preview do
            Destructoid recently got some hands-on time with the just-officially-shown Eldin Volcano, playing through the mountain region, doing some bug-catching, and almost making it to the second dungeon of the game: the Earth Temple. There isn’t all that much in the way of new info to show, but there are a whole lot of opinions and game length benchmark discussions to be had.

            With their preview they also released quite the handful of screenshots. Some of these are old screens that we’ve already seen in Game Informer (now without watermarks), while others are brand-new. Hop inside to read, and see, and attain enlightenment.

            ]]>
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            Nintendo Releases Three Skyward Sword Trailers, All Familiar Stuff http://www.zeldainformer.com/nintendo_releases_three_skyward_sword_trailers_all_familiar_stuff/ Fri, 21 Oct 2011 15:06:51 +0000 http://localhost/wordpress90/?p=3624

            Youtube Mirror: Earth Temple Trailer




            Nintendo’s press release site revealed three “new” trailers today, but if you’ve been keeping your eyes peeled for Skyward Sword information over the past few weeks, you’re already familiar with what they showed off. Most of the stuff released today is just a rehash of the Game Informer exclusive videos released a while back, but arranged differently. If you missed our coverage of Game Informer‘s Skyward Sword preview, you’ll want to catch these videos which show off the Earth Temple, the Eldin Volcano region, and treasure hunting with Goddess Cubes.





            Youtube Mirror: Eldin Volcano Trailer





            Youtube Mirror: Goddess Cubes Trailer



            Source: Nintendo PR


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            Recent Zelda News:

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            Nintendo’s press release site revealed three “new” trailers today, but if you’ve been keeping your eyes peeled for Skyward Sword information over the past few weeks, you’re already familiar with what they showed off. Most of the stuff released today is just a rehash of the Game Informer exclusive videos released a while back, but arranged differently. If you missed our coverage of Game Informer‘s Skyward Sword preview, you’ll want to catch these videos which show off the Earth Temple, the Eldin Volcano region, and treasure hunting with Goddess Cubes. Hit the jump for the other two videos.

            ]]>
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            Skyward Sword: Golden Joystick Awards Trailer, Sexy Brand New Footage of Both Story and Gameplay - N http://www.zeldainformer.com/official_nintendo_magazine_-_brand_new_skyward_sword_trailer_sexy_new_foota/ Fri, 21 Oct 2011 18:05:00 +0000 http://localhost/wordpress90/?p=3625



            If you thought that their review is the only thing we’re getting - think again. Nintendo’s surprised us all with a brand new Skyward Sword trailer, shown off at the Golden Joystick awards. And this time it’s not only re-arranged footage you’ve already seen, some of this is brand new. So, let’s keep those hype hamster wheels spinning nicely. Another notable thing is that the video seems to feature a movie trailer track. We get more clear views on Ghirahim’s evil intents, the new Sheikah-like character and the scorpion boss seen numerous times so far.



            We’re now hosting the video in-house, so hopefully that means better streaming for all. If you’re struggling with the in-house video, give the YouTube Mirror a try.


            Top Content:


            Recent Zelda News:

            ]]>

            If you thought that their review is the only thing we’re getting - think again. Nintendo’s surprised us all with a brand new Skyward Sword trailer, shown off at the Golden Joystick awards. And this time it’s not only re-arranged footage you’ve already seen, some of this is brand new. So, let’s keep those hype hamster wheels spinning nicely. Another notable thing is that the video seems to feature a movie trailer track. We get more clear views on Ghirahim’s evil intents, the new Sheikah-like character and the scorpion boss seen numerous times so far.

            We’re now hosting the video in-house, so hopefully that means better streaming for all. If you’re struggling with the in-house video, give the YouTube Mirror a try.

            ]]>
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            Super Mario Nintendo 3DS Designs Coming To Japan http://www.zeldainformer.com/super_mario_nintendo_3ds_designs_coming_to_japan/ Fri, 21 Oct 2011 15:40:50 +0000 http://localhost/wordpress90/?p=3626 Super Mario Nintendo 3DSClub Nintendo of Japan gets all the good stuff. They are hosting a special campaign where members can buy two Nintendo 3DS games between October 1st and January 15th to become eligible to win one of these awesome special 3DS systems. I like the Toad/Mushroom design the most, though the Mario overalls is pretty neat too.

            Each of the three will be produced in quantities of 1,000, but the chances of getting one for those who don’t live in Japan will be slim (I’m guessing). At least those who take part of the campaign but don’t win still get a special surprise. Participants will be able to receive a free 3D Classic download of Kid Icarus. Nate posted earlier about this game coming to the Nintendo eShop later next year. That is probably true for those of us outside of Japan, but the game will be available starting December 19th for the participants. Nintendo has said that it won’t be available until after the campaign, in January.



            Source: Andriasang

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            Recent Nintendo News:

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            Super Mario Nintendo 3DSClub Nintendo of Japan gets all the good stuff.  They are hosting a special campaign where members can buy two Nintendo 3DS games between October 1st and January 15th to become eligible to win one of these awesome special 3DS systems.  I like the Toad/Mushroom design the most, though the Mario overalls is pretty neat too.

            Each of the three will be produced in quantities of 1,000, but the chances of getting one for those who don’t live in Japan will be slim (I’m guessing).  At least those who take part of the campaign but don’t win still get a special surprise.  Participants will be able to receive a free 3D Classic download of Kid IcarusNate posted earlier about this game coming to the Nintendo eShop later next year.  That is probably true for those of us outside of Japan, but the game will be available starting December 19th for the participants.  Nintendo has said that it won’t be available until after the campaign, in January.

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            More Mario Kart 7 Details From Newly Launched Official Site http://www.zeldainformer.com/more_mario_kart_7_details_from_newly_launched_official_site/ Fri, 21 Oct 2011 16:23:13 +0000 http://localhost/wordpress90/?p=3627 mk7_sitelaunch.jpg

            The official Japanese Mario Kart 7 site has launched, and with it has come some new details concerning characters, courses, specialty items (we now know what the 7 item does), kart customization, and online features. In addition, we also have some new footage and screenshots from the game.



            If you missed out on the big Mario Kart 7 news this earlier this morning, regarding StreetPass and SpotPass features, make sure to check that out too.


            First up, one section of the site details the kart customization feature. It shows that you can assemble your kart by choosing the frame, tire and glider.



            kart_custom01.jpg

            Next are a few new screens to show off the new specialty items that will be featured in Mario Kart 7. This includes the mysterious 7 item, which, judging from the screenshot, generates 7 random items for to use against your opponents.


            Fire Flower.

            Tanooki Tail.

            7 Special Move.




            There are two additional screens showing off two of the game’s new characters and their karts:


            kart_char01_metalmario.jpg

            kart_char02.jpg




            The character page actually has a short clip of each character in the game. Daisy, Wario, Rosalina, and Shy Guy are currently greyed out and their clips are unavailable. There are also two mystery character slots labeled as “??????”



            As for new footage, the three-minute video below focuses on the game’s tracks, which it will feature 32 of total. In addition to some of the newer tracks, it also features some of the tracks from past games. Once you get to the clip of Luigi’s Raceway, from Mario Kart 64, you will be filled with nostalgia:





            The above clips can also be found on the game’s official site, in a section where they have been divided up courses based on what cup they’re from. Currently, only the Mushroom and Shell cup are available. The remaining listed cups include: Flower, Star, Crown, Banana, Leaf, and Lighting.



            Finally, the site details the game’s online play. Many of these details were revealed earlier this morning during the press conference and in the Iwata Asks, but to reiterate:

            • The online play will support up to eight players.
            • You can race with friends, people you’ve recently raced with, and people in your StreetPass (think of all the lucky people who have Miyamoto in their StreetPass).
            • You can create community networks where you set the rules and invite specific friends.
            • You can join a community by searching for that community’s code.
            • Nintendo will send out “Recommended Communities.”

            I’m becoming increasingly interested in Mario Kart 7, when I was previously very uninterested. Maybe Nintendo is finally winning me over, or maybe it’s just the nostalgia.



            UPDATE: We now have a new Mario Kart 7 trailer, which you can watch below:





            Source: Nintendo Everything, Nintendo of Japan, Andriasang


            Recent Zelda News:

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            mk7_sitelaunch.jpg

            The official Japanese Mario Kart 7 site has launched, and with it has come some new details concerning characters, courses, specialty items (we now know what the 7 item does), kart customization, and online features. In addition, we also have some new footage and screenshots from the game.

            If you missed out on the big Mario Kart 7 news this earlier this morning, regarding StreetPass and SpotPass features, make sure to check that out too.

            UPDATE: We now have a new Mario Kart 7 trailer, which you can watch after the jump.

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            More 3DS November Firmware Update Details; Full Nintendo Direct Conference Video http://www.zeldainformer.com/more_3ds_november_firmware_update_details/ Fri, 21 Oct 2011 17:26:05 +0000 http://localhost/wordpress90/?p=3628 3dsfirmware02.jpg

            While most of the news from the Nintendo Direct Conference in Japan this morning has been covered by the Regginator and various press reports, more news is still trickling in.



            Translations of the conference have revealed more details concerning the firmware update that will be released for the Nintendo 3DS next month. The new details specifically relate the 3DS’s new video recording feature and the Mii Plaza.



            Below you will also find a video of the press conference in its entirety.



            3dsfirmware01.jpg

            The new video recording function will allow you to shoot up to ten minutes of consecutive footage. Additionally, the feature will include three shooting modes: interval, frame shooting, and good spot shooting. The first will allow you to leave a space between shooting (presumably to easily combine multiple footage into one video file), the second will let you create stop-motion videos, and the third let’s you freely select when to shoot and stop shooting (so the normal mode?).



            It is unclear if the 3DS will support a direct-to-Youtube function.



            In addition to the video portion of the firmware update, we also have details concerning the Street Pass Mii Plaza update.



            For starters you’ll now be able to see the origin of a Street Pass Mii on a map. When you meet someone from a different part of the world, that region will become colored on the map.



            The Mii Plaza will also include a Puzzle Swap mini game and the new Find Mii 2 mini game, which is an update to Find Mii RPG that comes pre-installed on the 3DS.



            3dsfirmware03.jpg
            Iwata also mentioned that eShop will be updated with a new and improved interface, and that we’ll finally have the ability to properly transfer download software to other 3DS systems.





            Source: 4gamer via Andriasang, Nintendo Life


            Recent Zelda News:

            ]]>
            3dsfirmware02.jpg

            While most of the news from the Nintendo Direct Conference in Japan this morning has been covered by the Regginator and various press reports, more news is still trickling in.

            Translations of the conference have revealed more details concerning the firmware update that will be released for the Nintendo 3DS next month. The new details specifically relate the 3DS’s new video recording feature and the Mii Plaza.

            After the jump you’ll also find a video of the press conference in its entirety.

            ]]>
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            Is Skyward Sword going to get Overshadowed? http://www.zeldainformer.com/is_skyward_sword_going_to_get_overshadowed/ Fri, 21 Oct 2011 18:00:00 +0000 http://localhost/wordpress90/?p=3629 Skyward Sword overshadowed

            Arkham City. Uncharted 3. Skyrim. Modern Warfare 3. Battlefield 3. These are the usual suspects, the games that everyone foams at the mouth over, waiting with baited breath for these mega-blockbusters. And somehow, despite the enormity of the Zelda franchise, the knives are seemingly out for Nintendo’s heaviest of hitters, primarily because of its long-standing as a franchise, its “tiring” controls, and most damningly to the hordes of internet posters decrying this game, its lack of HD graphics.



            With news coming out like ONM’s 98/100 review score and most impressively, EDGE’s 10 out of 10 (a complete rarity and something that garners quite a bit of respect), is it going to be enough?



            Let’s all take a moment to remember 2010, possibly the greatest year in the Wii’s lifespan. And the crowning jewel in that year was the game I was, at the time, least excited for: Super Mario Galaxy 2. In hindsight, that was one of the dumbest opinions I could have held, as Super Mario Galaxy 2, moreso than being “just another Super Mario Galaxy,” ended up being one of the greatest games Nintendo ever made, and in my humble opinion, the greatest 3D Mario.



            It, too, was hailed in the presses as potentially the greatest game of this generation. And when Game of the Year awards came around, it was nominated by a good majority of the major gaming publications. And with the exception of a few of those publications (Destructoid and a couple of others that I can’t remember off the top of my head), the awards went to Mass Effect 2 and Red Dead Redemption, two games that I had far more concerns about than praise.



            I hope that Skyward Sword gets the due it deserves (provided it’s as good as everyone seems to be saying) and isn’t overlooked because of its perceived lack of panache. Because if Game of the Year awards end up going to Modern Warfare 3, I will just poop. Skyward Sword might take classic elements, but that doesn’t make it dated - it’s going to make a true epic, a game where all of its parts matter in a way that the “focused on making gaming into a ‘cinematic’ experience” crew could never hope to achieve. Zelda is a fount of gaming precision, forged in the fires of the greatest development house in history. It deserves its moment in the limelight.



            Side note: actually, I too am excited for (some) of those games, namely Arkham City (which looks SO GOOD) and Uncharted 3, which if not all that innovative will be a completely polished and fun experience. But in my view, no game franchise, not even Metroid, can begin to touch Zelda. I guess that’s why I write for this website!

            Top Content:

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            Skyward Sword overshadowed

            Arkham City. Uncharted 3. Skyrim. Modern Warfare 3. Battlefield 3. These are the usual suspects, the games that everyone foams at the mouth over, waiting with baited breath for these mega-blockbusters. And somehow, despite the enormity of the Zelda franchise, the knives are seemingly out for Nintendo’s heaviest of hitters, primarily because of its long-standing as a franchise, its “tiring” controls, and most damningly to the hordes of internet posters decrying this game, its lack of HD graphics.

            With news coming out like ONM’s 98/100 review score and most impressively, EDGE’s 10 out of 10 (a complete rarity and something that garners quite a bit of respect), is it going to be enough?

            ]]>
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            Nintendo Direct Conference: Kingdom Hearts, Monster Hunter Tri G, Harvest Moon 3DS Trailers http://www.zeldainformer.com/nintendo_direct_conference_kingdom_hearts_monster_hunter_tri_3g_harvest_moo/ Fri, 21 Oct 2011 18:01:45 +0000 http://localhost/wordpress90/?p=3630 nintendodirect01.jpg

            Quite a few new trailers for upcoming Nintendo 3DS games were unveiled during the Nintendo Direct Conference this morning. To make life easier for both me and you, I’ve included all of them in one convenient post.



            Inside you will find trailers for Kingdom Hearts: Drop Distance, Monster Hunter Tri G, and Harvest Moon 3DS. I’ve also included the 3DS Holiday Line-up commercial for good measure.



            You can check out all of the new trailers below:





            Half of the Kingdom Hearts trailer shows an important story cutscene that I can’t understand a word of, while the rest of the trailer focuses on the traditional Kingdom Hearts gameplay:





            The new Monster Hunter Tri G begins by showing various environment shots, then moves into showcasing several of the monsters, before finally shifting into gameplay footage:





            There was also a Monster Hunter Tri G walkthrough trailer:





            Last, but not least, we have the first ever trailer and gameplay footage from the new Harvest Moon 3DS title. Overall, it’s looking very animal Crossing-esque.





            Readers, out of all the upcoming 3DS titles, which one are you looking forward to the most?



            Source: Andriasang (1, 2), Kotaku


            Recent Zelda News:

            ]]>
            nintendodirect01.jpg

            Quite a few new trailers for upcoming Nintendo 3DS games were unveiled during the Nintendo Direct Conference this morning. To make life easier for both me and you, I’ve included all of them in one convenient post.

            Inside you will find trailers for Kingdom Hearts: Drop Distance, Monster Hunter Tri 3G, and Harvest Moon 3DS. I’ve also included the 3DS Holiday Line-up commercial for good measure.

            You can check out all of the new trailers after the jump.

            ]]>
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            Zelda Symphony Concert is Tonight, Why it's a Double Anniversary Celebration for Me http://www.zeldainformer.com/zelda_symphony_concert_is_tonight_why_its_a_double_anniversary_celebration_/ Fri, 21 Oct 2011 18:35:00 +0000 http://localhost/wordpress90/?p=3631 Zelda Symphony - why it's going to be especially awesome for me
            The Zelda Symphony concert in Los Angeles is tonight. Wait, let me repeat that: the Zelda Symphony concert in Los Angeles is

            tonight

            . I can’t believe I can finally say that. I’m super excited - not only is this my first real chance to see Zelda music live in concert (I’ve only lived in Southern California for a few years), but it’s a celebration the series’ 25th anniversary. What an event!



            For me, though, tonight is going to commemorate not only the anniversary of the series but also a much more personal occasion…



            Just over two years ago, I embarked on what might have been the craziest endeavor of my life: marriage. My wife and I had been “engaged” for something like a year already up to that point, and it was our time. Why should you care? Because my wife is a longtime Zelda fan. In fact, it turns out we met in large part because of our shared fandom - because we first found each other on a Zelda fansite.



            Cheesy, no? - but it’s true! The Legend of Zelda is ultimately the reason why I’m a married man today. This was reflected in our wedding ceremony - my bride walked down the aisle to Zelda’s Lullaby, and one of our groomsmen was a mutual friend we both had met online! I’m getting ready to take off now so I don’t have too much time to be overly sentimental, but suffice to say that celebrating the series is in a way celebrating my marriage, and that makes it all the more special.



            Anyway, I’ll be taking off soon with my wife to go enjoy a day in L.A., which means you guys won’t see me around

            much

            at all. We’re gonna be stuck together like glue, which means that since she’s (somehow) trying to remain almost completely Skyward Sword spoiler-free I’m going to have to find some way to sneak away for a minute to try out the Skyward Sword demo booths they’re going to have set up at the venue. (Good thing she’s so paranoid of spoilers, cause otherwise I’d have to worry about her reading this - no one wants a Sicilian wife after them!)

            As I said yesterday, I’ll be bringing my 3DS and StreetPassing away, so look for my Mii, ZI_Lex! Hope to see you there!

            ]]>
            Zelda Symphony - why it's going to be especially awesome for me
            The Zelda Symphony concert in Los Angeles is tonight. Wait, let me repeat that: the Zelda Symphony concert in Los Angeles is

            tonight

            . I can’t believe I can finally say that. I’m super excited - not only is this my first real chance to see Zelda music live in concert (I’ve only lived in Southern California for a few years), but it’s a celebration the series’ 25th anniversary. What an event!

            For me, though, tonight is going to commemorate not only the anniversary of the series but also a much more personal occasion…

            ]]>
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            We Require Fresh Blood http://www.zeldainformer.com/we_require_fresh_blood/ Fri, 21 Oct 2011 18:45:16 +0000 http://localhost/wordpress90/?p=3632 recposter.jpg

            It’s that time of the year again folks. Sit down, take a deep breathe, and look to the right of this page. Assuming you can read numbers (and if not, congratulations of finding this page time traveler!), you will notice that Skyward Sword is less than a month away. Take a deep breath, relax, the shock will pass soon. Now, while we are all stupidly hyped up and excited, here at Zelda Informer we are not losing our cool - quite the contrary! There is a LOT of information to process, loads of stuff to prepare, countless little tasks to be done in order to bring forth the ultimate Skyward Sword coverage in record time.

            Glorious times are ahead folks, and we’re not mincing words nor thoughts here - we’ll not only bring the most comprehensive Skyward Sword walkthrough and coverage in the world, we’ll also be the first ones to do it. With exclusive videos, exclusive articles and exclusive images, November shall be a storm here at Zelda Informer.

            You want in on it?

            Nathan, Alex and myself will be busy plowing through the game, recording videos, writing impressions and walkthroughs, as well as working on a few surprises. As you can imagine, this will be a lot of work, and our already short-handed (But amazing <3) core team will be strained to its limits. This is where you come in.

            We are currently looking for dedicated staff members to join us in our crusade journey towards Skyward Sword and beyond. Make no mistake - this requires dedication and real effort, and it’s all voluntary work. The payoff however is very much there if you know where to look. We are currently looking for content / article writers, possibly people that are fluid in Japanese, as well as Flash / C++ / C# programmers.

            The keen observer might have noticed that I left out news posters, and the reason for that is simple - EVERYONE at Zelda Informer is a news poster. We live in different timezones, and news don’t wait for people to wake up. If you are the only one around at the time and you see something to post, you post it.

            Over the years we’ve found that dedicated news posting does not work, as people get bored of it easily, as news posting is essentially the grunt work of this gig. Thus a more flexible system has been implemented. Let’s take a look at the listed positions in more detail…

            Content / Article Writers - These veritable gentlemen are the lifeblood of our site. Articles, editorials, podcasts - all the fun stuff is created by these individuals. This is one of the most demanding, but at the same time it’s also one the most rewarding things one can do at the site. Regular activity is expected, as well as constant communication with the rest of the staff. Most of our articles are in some fashion inspired by staff-room chats and late-night conversations. We improve each other’s theories and flesh out ideas together. The core content staff works as a well-oiled machine in every situation, cooperating to maximize coverage speed and efficiency. Basic knowledge of HTML is required, and having a good headset is a big plus, as it makes you available for podcasts.

            Flash / C++ / C# ProgrammersUnfortunately I cannot say a lot about this position as the project is still quite hush hush and in a very early conception phase (Skyward Sword is keeping us busy and all…). However, video game programming experience is a huge plus. Assuming the project takes off, asset creators will be required, but that’s a story for another time.

            Japanese translators are always in high demand, there isn’t really a lot to say about that. In general, it’s been hard to distinguish different roles in our staff team. As I said, being dedicated to a single task gets boring fast for most people, so our staff works as much more flexible unit. Article writers post news, news posters edit videos, video editors join in on podcasts. It’s quite unlike any other team out there. All of this of course means that we do look for a certain standard and dedication.

            Regardless of which position you’re interested in, you will be writing a lot, so applications that to not show a basic grasp of grammar and punctuation will be rejected, and their respective authors will get a visit from men in black soon after. Your application is our first impression of you, so make it a good one. Short, rushed applications are frowned upon as they imply a lack of dedication and real interest. Show us some effort, together with samples of your work and your chances of being accepted will skyrocket.

            Last but not least - I cannot make any false promises, but this year Zelda Informer sent Alex Plant to E3. Next year it’ll be a small team of staff, some of which were with us for less than a year. Just sayin’...

            Interested? Of course you are - ship your application to damir[at]zeldainformer.com with a CC to nathan[at]zeldainformer.com. Good luck!

            Not hyped enough yet? Have some this:


            Top Content:

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            recposter.jpg

            It’s that time of the year again folks. Sit down, take a deep breathe, and look to the right of this page. Assuming you can read numbers (and if not, congratulations of finding this page time traveler!), you will notice that Skyward Sword is less than a month away. Take a deep breath, relax, the shock will pass soon. Now, while we are all stupidly hyped up and excited, here at Zelda Informer we are not losing our cool - quite the contrary! There is a LOT of information to process, loads of stuff to prepare, countless little tasks to be done in order to bring forth the ultimate Skyward Sword coverage in record time.

            Glorious times are ahead folks, and we’re not mincing words nor thoughts here - we’ll not only bring the most comprehensive Skyward Sword walkthrough and coverage in the world, we’ll also be the first ones to do it. With exclusive videos, exclusive articles and exclusive images, November shall be a storm here at Zelda Informer.

            You want in on it?

            ]]>
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            The Legend of Zelda: Skyward Sword - Lyre Trailer http://www.zeldainformer.com/the_legend_of_zelda_skyward_sword_lyre_trailer/ Fri, 21 Oct 2011 22:08:16 +0000 http://localhost/wordpress90/?p=3633 It's a lyre, not a harp.

            A new Skyward Sword trailer! Yup, that’s right, and this one is spoiler crazy. Most of the scenes featured in the trailer are brand new and are not from the beginning of the game. It’s too soon to tell, but some of the scenes are worthy of being end-game scenes (though I bet they’re actually from some very climatic mid-point).



            Anyways, enough talking! You want to see the new trailer right? Well then, just scroll on down:


            Youtube Mirror




            I’m very surprised Nintendo is showing us this much cinematic footage, especially from such late point in the game. Up until now everything has been from the beginning of the game, the exceptions being very brief clips of temple gameplay and item menus. Of course, who knows how far along this footage actually is; it is a very long game after all. Judging by Link’s shield, it can’t be that far in, but it is the furthest we’ve seen.



            The shots in this trailer are gorgeous, but I do think this is a bit much. I was hoping they would hold back on the story points until November. However, we have seen this part of the game before. This is the very climatic sequence, which we have been lead to assume was Ghirahim attacking Skyloft.



            It is quite clear, by the gorge and the background mountains, that this structure is earth-bound. Zelda is in her white dress already, but she isn’t being sacrificed or anything, which makes me wonder what prompts her to initially wear it. She’s with her Sheikah body-guard, and Link has finally caught up with her. However, they are ambushed by Ghirahim, who we know has been tailing Link.



            Zelda, being her quick-thinking self, uses magic to send the lyre Link’s way. After the Sheikah’s barrier fails, Link somehow gets past Ghirahim’s barrier and fights him off.



            The next few sequences show Fi dancing to the music of the lyre. It appears that some sort of portal is being made between the structure below and Skyloft. The two structures were probably originally connected before the Goddess brought half of it to the heavens, which would explain the gorge and the Hylian crest:



            lyretrailer_hyliancrest.jpg





            Source: GameTrailers



            Recent Zelda News:

            Top Content:

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            It's a lyre, not a harp.

            A new Skyward Sword trailer! Yup, that’s right, and this one is spoiler crazy. Most of the scenes featured in the trailer are brand new and are not from the beginning of the game. It’s too soon to tell, but some of the scenes are worthy of being end-game scenes (though I bet they’re actually from some very climatic mid-point).

            Anyways, enough talking! You want to see the new trailer right? Well then, just step inside.

            ]]>
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            A Haunted A Link To The Past Cartridge? http://www.zeldainformer.com/a_haunted_a_link_to_the_past_cartridge/ Fri, 21 Oct 2011 23:38:50 +0000 http://localhost/wordpress90/?p=3634 I was more terrified than I've ever been. It's a good thing I recorded the footage. Please hold me.Changing the pace of the incredible amount of Nintendo-related news we’ve got going on, we have for you a little something to get you Zelda fans ready for one of the best holidays of the year - Halloween. Yep, some folks are going trick-or-treating, others are going to see Paranormal Activity 3, but us? We’re being terrified to the bone by this seemingly haunted A Link to the Past cartridge. Be warned, after you watch the following video, you may never want to play A Link to the Past again - you may have feelings that the game is trying to communicate with you, some otherworldly entity from a parallel line of reality, some part of you imprinted onto me, something overwritten or copied…



            We know what you’re thinking. Is that you, Ben? I’m not too sure. Certainly, the “creepy pasta” of the haunted Majora’s Mask cartridge was something which shook the Zelda fan community somewhat, but, well, we all know that that story wasn’t true in the end. And what’s more, we can confirm that this footage is completely, one-hundred per cent legit. How’s that? Because it happened to me, that’s why. And I have no idea why. I’m still a little shaken, I’m not too sure I’ll ever be able to play A Link to the Past again… I might need intensive therapy.



            First of all, I apologise for the video quality. I wasn’t at all prepared for this unnatural occurrence, so I simply used my MacBook Pro to record the footage. I shift my laptop mid-way through the video, at about 1:07, to get a clearer picture of what’s going on on the screen. But, honestly, nothing out-of-the-ordinary is happening visually. It’s all the audio, as you’ll come to see when you watch the video. Take a look:





            Now, first and foremost, I’m a man of science. If there’s anything Doctor Who has taught me, it’s that everything can be explained with rationale and logic - even unnatural, seemingly-unexplainable occurrences. Therefore, I’m led to deduce that there’s nothing paranormal about this video at all, and in fact, it’s most probable that the age of the cartridge and the SNES console, plus any loose dust particles in the appliances would have established a faulty connection to the Super Nintendo’s audio chip, such that you would be hearing all of the bizarre noises that you are hearing.



            But it is awfully curious. Very, very peculiar. I’ve had cartridge-based games glitch up on me before, eventually just to freeze up after a few minutes. But nothing quite like this. All of the noises sound like SNES sounds - they even sound like A Link to the Past sounds - but they don’t sound like noises that I remember hearing in A Link to the Past. They’re completely new, and what’s more, they’re not replacing any of the original sounds in the game, they’re overlaying them. It almost seems as though the SNES is playing more audio channels than which it is capable, but, I’m no expert, and that could be very wrong. You’ll also notice that each weird sound is aligned with a certain action in the game. At a certain point in the video, you’ll see that I dash into a wall four or so times, and the game makes the same odd noise each time I do so… a faulty connection to the audio card. A very strange, unique one. That’s all it is… right?



            The story of how I got the cartridge isn’t exactly the most interesting one. I purchased a SNES on eBay last year, and with it, boxed copies of A Link to the Past and Super Mario World - all for $120 Australian dollars. A pretty decent bargain, if I do say so myself. And I’ve played through the game once before - the save file that you see was the file that I had completed myself. Why was I replaying it? Well no reason in actuality, I was just updating my backloggery with progress notes - I’d finished the NES games and had moved on to the SNES games, but obviously I didn’t want to continue with that task after witnessing the horrors that I had.



            I won’t go into it, at the risk of sounding somewhat unprofessional, but there has been some weird stuff happening around my house recently - I’ve noticed and my sister has noticed, too. The existence of the paranormal, we can argue about it for eons - but we’re a Zelda fansite, and that’s not really our job. I’m just showing you guys what I saw, in the hope that maybe one of you can come up with a rational explanation for what’s happened… or maybe I’m hoping that there isn’t a rational explanation, and in fact, I’ve really come into contact with a paranormal entity. I dunno, I never think about that stuff too much, I just write about games for a Zelda site. What could Ben possibly want with me?!

            ]]>
            I was more terrified than I've ever been. It's a good thing I recorded the footage. Please hold me.Changing the pace of the incredible amount of Nintendo-related news we’ve got going on, we have for you a little something to get you Zelda fans ready for one of the best holidays of the year - Halloween. Yep, some folks are going trick-or-treating, others are going to see Paranormal Activity 3, but us? We’re being terrified to the bone by this seemingly haunted A Link to the Past cartridge. Be warned, after you watch the following video, you may never want to play A Link to the Past again - you may have feelings that the game is trying to communicate with you, some otherworldly entity from a parallel line of reality, some part of you imprinted onto me, something overwritten or copied…

            We know what you’re thinking. Is that you, Ben? I’m not too sure. Certainly, the “creepy pasta” of the haunted Majora’s Mask cartridge was something which shook the Zelda fan community somewhat, but, well, we all know that that story wasn’t true in the end. And what’s more, we can confirm that this footage is completely, one-hundred per cent legit. How’s that? Because it happened to me, that’s why. And I have no idea why. I’m still a little shaken, I’m not too sure I’ll ever be able to play A Link to the Past again… I might need intensive therapy. But enough chit-chat, head on inside for the full video of this paranormal activity.

            ]]>
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            3D Classics: Kirby's Adventure Coming To The eShop! http://www.zeldainformer.com/3d_classics_kirbys_adventure_coming_to_the_eshop/ Sat, 22 Oct 2011 00:44:30 +0000 http://localhost/wordpress90/?p=3635 He's just the cutest!I love Kirby. I really, truly, do. Sometimes I think I love his platform games more than I love Mario’s. Is that fair to say? Whatever, I’m actually pretty excited for Return To Dream Land, and it disappoints me somewhat that the rest of the world isn’t quite so keen as I. Alas, you’ll remember, unless you have the memory of an Octorok, that we announced that Nintendo would be bringing the NES classic Kid Icarus to the eShop in anticipation for Pit’s grand return to gaming, in the form of Kid Icarus Uprising on the Nintendo 3DS. Well, it would certainly seem as though they’re trying similar tactics with Kirby, as it has been promised that the NES platform classic, Kirby’s Adventure, will be remastered in 3D and released on the eShop on November 17th (in Europe, as far as we know for now), for €6.



            I mentioned earlier that Kirby’s Adventure is probably one of my favourite platform games of all time - you might remember that it was remade in updated visuals for the Game Boy Advance in the form of Nightmare In Dream Land. The game not only features a host of Kirby’s amazing abilities, but with a whopping eight worlds, it’s also packed with content. If you haven’t managed to get around to this classic as of yet, then certainly, the downloadable 3D version would be a great place to start. If you’re in the mood for everybody’s favourite pink puffball, I mean.



            Source: My Nintendo News

            ]]>
            He's just the cutest!I love Kirby. I really, truly, do. Sometimes I think I love his platform games more than I love Mario’s. Is that fair to say? Whatever, I’m actually pretty excited for Return To Dream Land, and it disappoints me somewhat that the rest of the world isn’t quite so keen as I. Alas, you’ll remember, unless you have the memory of an Octorok, that we announced that Nintendo would be bringing the NES classic Kid Icarus to the eShop in anticipation for Pit’s grand return to gaming, in the form of Kid Icarus Uprising on the Nintendo 3DS. Well, it would certainly seem as though they’re trying similar tactics with Kirby, as it has been promised that the NES platform classic, Kirby’s Adventure, will be remastered in 3D and released on the eShop on November 17th (in Europe, as far as we know for now), for €6.

            ]]>
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            Japanese Skyward Sword Site Opens New Section http://www.zeldainformer.com/japanese_skyward_sword_site_opens_new_section/ Sat, 22 Oct 2011 07:25:02 +0000 http://localhost/wordpress90/?p=3636 How do you play Skyward Sword? If I could read Japanese, I could tell you!It’s not much, but if any of you out there are capable of deciphering Japanese characters, you may find this somewhat interesting. The Skyward Sword website designers have opened up a new section on the site which contains what we assume is an “About” section, or “How To Play Skyward Sword” guide. Only a few entries are available for viewing - one of which contains a new video, displaying gameplay mechanics such as flying, diving, landing, saving, returning to Skyloft and the use of Link’s stamina bar (we also get to see exactly what happens when Link pushes himself too far after dashing).



            You can view the new “about” section, including the video, which is contained in the second entry, right here.



            Source: Nintendo

            ]]>
            How do you play Skyward Sword? If I could read Japanese, I could tell you!It’s not much, but if any of you out there are capable of deciphering Japanese characters, you may find this somewhat interesting. The Skyward Sword website designers have opened up a new section on the site which contains what we assume is an “About” section, or “How To Play Skyward Sword” guide. Only a few entries are available for viewing - one of which contains a new video, displaying gameplay mechanics such as flying, diving, landing, saving, returning to Skyloft and the use of Link’s stamina bar (we also get to see exactly what happens when Link pushes himself too far after dashing).

            You can view the new “about” section, including the video, which is contained in the second entry, right here.

            ]]>
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            Mario Kart 7 - New Trailer, Information Roundup! http://www.zeldainformer.com/mario_kart_7_-_new_trailer_information_roundup/ Sat, 22 Oct 2011 14:15:00 +0000 http://localhost/wordpress90/?p=3637



            Can’t view it? Try our YouTube mirror.


            The Mario Kart 7 info just keeps pouring in! It’s not quite as exciting for us as all the new Skyward Sword trailer action or the Zelda Symphony extravaganza, but it’s still a new 3DS entry in one of the most beloved series in gaming, so we’re all over it. Mario Kart 7 got another new trailer yesterday that kind of fell through the cracks - you can view it above.



            There are only minor details floating out right now related to kart customization, ghost data, and the online community features, but they’re enough to warrant a new info dump.


            • Confirmed characters: Mario, Luigi, Peach, Yoshi, Bowser, Donkey Kong, Toad, Koopa, Daisy, Wario, Metal Mario, Lakitu, Rosalina, Shy Guy, Mii
            • Confirmed items: Mushroom, Triple Mushroom, Golden Mushroom, Green Shell, Triple Green Shell, Red Shell, Triple Red Shell, Blue Shell, Banana, Triple Banana, Blooper, Bullet Bill, Lightning, Super Star, Bob-Omb, Super Leaf, Fire Flower, Lucky 7
            • Confirmed karts: Standard Kart, Birthday Girl, Bruiser, Blue Seven, Bolt Buggy, Standard, Cact-X, B-Dash, Yoshi Egg, Bullet Duck, H2O, Banana Buggy, Bee-shaped kart
            • Confirmed Wheels: Standard, Slick, Roller, Monster, Mushroom, Wood, Spongy; Gliders: Standard, Flower Glider, Peach Parasol, Super Glider, Swooper, Parafoil
            • Mushroom Cup tracks: Toad Circuit, Daisy Hills, Cheep Cheep Lagoon, Shy Guy Bazaar
            • Flower Cup tracks: Wuhu Loop, Mario Circuit, Music Park, Rock Rock Mountain
            • Shell Cup tracks: N64 Luigi Raceway, GBA Bowser Castle 1, Wii Mushroom Gorge, DS Luigi’s Mansion
            • Banana Cup tracks: N64 Koopa Beach, SNES Mario Circuit 2, Wii Coconut Mall, DS Waluigi Pinball
            • Battle Stages: GBA Battle Course 1, N64 Big Doughnut, DS Palm Shore, Honeybee House, Sherbet Rink, Wuhu Town
            • There are eight Grand Prix cups total: Mushroom, Flower, Star, Special for new courses, and Shell, Banana, Leaf, Lightning for retro tracks.
            • You shift in and out of first-person mode by pressing up/down on the D-pad. There’s no way to disable gyroscope controls for first-person view, but you can still control with the Circle Pad.
            • When you go underwater with a Tanooki tail, it will serve as your propeller.
            • You can collect a maximum of ten coins on any one track. These coins will serve as your currency when buying some kart parts.
            • Single-card play makes every non-card player a Shy Guy with a standard kart, kind of like Mario Kart DS.
            • “Community codes” for online play - 14 digits long. Community leaderboards will show stats from recently completed races.
            • Race and beat Miis you StreetPass with to unlock new kart parts.
            • Ghost data is downloadable. You can retrieve seven ghosts at once and a maximum of 20 per day.

            Source: GoNintendo, Destructoid via GoNintendo

            Top Content:


            Recent Nintendo News:

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            Can’t view it? Try our YouTube mirror.

            The Mario Kart 7 info just keeps pouring in! It’s not quite as exciting for us as all the new Skyward Sword trailer action or the Zelda Symphony extravaganza, but it’s still a new 3DS entry in one of the most beloved series in gaming, so we’re all over it. Mario Kart 7 got another new trailer yesterday that kind of fell through the cracks - you can view it above.

            There are only minor details floating out right now related to kart customization, ghost data, and the online community features, but they’re enough to warrant a new info dump. Hop inside to see, and to check out the information roundup which lists all confirmed tracks, karts, racers, and more.

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            Paris Games Week: Nintendo's Awesome Booth http://www.zeldainformer.com/paris_games_week_nintendos_awesome_booth/ Sat, 22 Oct 2011 16:18:47 +0000 http://localhost/wordpress90/?p=3638 Dun dun dun dun DUUUUUH!

            This past week has been Paris Games Week over in France. While the convention doesn’t sport any new demos or anything like that, Nintendo has quite the impressive booth. Not only are there tons of cardboard cut-outs and banners (for nearly every upcoming game) that I’d be tempted to steal, but Link, Zelda, And Ganondorf were officialy at the scene. Even Sonic and some Stormtroppers were there.



            We have a ton of photos of Nintendo’s Paris Week booth, which you can view below:


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            Source: Lightnin’ Gamer (1, 2, 3) & Puissance Nintendo via GoNintendo



            Recent Zelda News:

            Top Content:

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            Dun dun dun dun DUUUUUH!

            This past week has been Paris Games Week over in France. While the convention doesn’t sport any new demos or anything like that, Nintendo has quite the impressive booth. Not only are there tons of cardboard cut-outs and banners (for nearly every upcoming game) that I’d be tempted to steal, but Link, Zelda, And Ganondorf were officialy at the scene. Even Sonic and some Stormtroppers were there.

            We have a ton of photos of Nintendo’s Paris Week booth, which you can view inside.

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            Zelda Symphony L.A. Concert Footage http://www.zeldainformer.com/zelda_symphony_la_concert_footage/ Sat, 22 Oct 2011 17:06:39 +0000 http://localhost/wordpress90/?p=3639 symphonyfootage.jpg

            The Los Angeles 25th Aniversary Zelda Symphony concert was held last night at the Pantages Theatre in Hollywood, CA. We had staff in attendance and will bring you our impressions later on, but until then, for those of us not lucky enough to to attend, footage of two of last night’s arrangements have leaked online.



            The audio in the footage is pretty decent for a cam, and you get a fairly good view of the video playing behind the orchestra. The pieces, which you can watch below, are the Wind Waker Symphonic Movement and Gerudo Valley.







            We now have an additional video of Koji Kondo’s piano solo at the end of the symphony:





            Source: GoNintendo



            Recent Zelda News:

            Top Content:

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            The Los Angeles 25th Aniversary Zelda Symphony concert was held last night at the Pantages Theatre in Hollywood, CA. We had staff in attendance and will bring you our impressions later on, but until then, for those of us not lucky enough to to attend, footage of two of last night’s arrangements have leaked online.

            The audio in the footage is pretty decent for a cam, and you get a fairly good view of the video playing behind the orchestra. The pieces, which you can watch after the jump, are the Wind Waker Symphonic Movement and Gerudo Valley.

            UPDATE: We now have an additional video of Koji Kondo’s piano solo at the end of the symphony:

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            New Skyward Sword Details Emerge from G4 Preview of the Earth Temple http://www.zeldainformer.com/new_skyward_sword_details_emerge_from_g4_preview_of_the_earth_temple/ Sat, 22 Oct 2011 22:59:27 +0000 http://localhost/wordpress90/?p=3640 Thumbnail image for A Goron merchant from Skyward SwordAt this point, details for Skyward Sword will likely be pouring in 24/7 up till the games release. There is just so much in this game that it appears there are limitless things to talk about, and no one has even made it half way through the game yet! So, naturally, everything after the jump is full of spoilers, but at this point if you are actually reading this post than this is the stuff you can’t get enough of.

            • After defeating Ghirahim, Link progresses through a locked door to reveal that he is too late, and Zelda is gone.
            • The reward for the dungeon is a ruby tablet, similar to the emerald one which revealed the location of Faron Woods
            • Side quests will be offered to Link between dungeons
            • There is a side quest in which a women pleas for Link’s assistance in finding her missing daughter
            • When used the ruby tablet will create a orange beam, revealing the the location of Eldin Volcano
            • Mogma’s will teach you how to roll bombs
            • After proving himself helpful Link will receive the Digging Mitts from the Mogmas


            Check out G4 for the full rundown, though the rest is stuff we already knew.

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            Thumbnail image for A Goron merchant from Skyward SwordAt this point, details for Skyward Sword will likely be pouring in 24/7 up till the games release. There is just so much in this game that it appears there are limitless things to talk about, and no one has even made it half way through the game yet! So, naturally, everything after the jump is full of spoilers, but at this point if you are actually reading this post than this is the stuff you can’t get enough of.

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            A New Pair of Ocarina of Time 3D Glitches http://www.zeldainformer.com/a_new_pair_of_ocarina_of_time_3d_glitches/ Sat, 22 Oct 2011 23:30:00 +0000 http://localhost/wordpress90/?p=3641 Two New Ocarina of Time GlitchesIt’s amazing people are still finding these. This pair of glitches is actually pretty neat. One messes with the camera angle within the Hyrule Market. It’s actually really cool, and I’ve already done it myself after watching this video just to see it myself.

            The second glitch involves everyone’s favorite horse, Epona. One of the first things I ever do in the game as Young Link is learn Epona’s Song. Then, the moment I’m adult Link, I rescue Epona from the ranch.

            You will just have to see for yourself how these glitches go. They aren’t difficult, and just about anybody with the game can give them a try.





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            Two New Ocarina of Time GlitchesIt’s amazing people are still finding these.  This pair of glitches is actually pretty neat.  One messes with the camera angle within the Hyrule Market.  It’s actually really cool, and I’ve already done it myself after watching this video just to see it myself.

            The second glitch involves everyone’s favorite horse, Epona. One of the first things I ever do in the game as Young Link is learn Epona’s Song.  Then, the moment I’m adult Link, I rescue Epona from the ranch. 

            You will just have to see for yourself how these glitches go.  They aren’t difficult, and just about anybody with the game can give them a try. Clickity click on the jump to see!

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            South Korean Skyward Sword Site Reveals Experience Videos, Screenshots http://www.zeldainformer.com/south_korean_skyward_sword_site_reveals_more_videos_screenshots/ Sun, 23 Oct 2011 00:33:44 +0000 http://localhost/wordpress90/?p=3642 This box art certainly is more colourful than our golden counterpart!It looks as though other regions are just beginning to update their local promotional websites for Skyward Sword, as the game approaches its kind-of-but-not-really worldwide release next month. This time, South Korea has updated their site with a set of four “experience” videos showcasing some hilarious dudes learning to play the game, as well as a host of screenshots, too. There’s also a trailer on the website - albeit, an older trailer. The South Korean box art was also revealed, which appears a lot like the Japanese one, and you can view to the left.



            I’m not particularly sure who these two guys are, apparently one of them is a South Korean pop star known as Park Yoochun - but I’m not exactly down with South Korean culture, you know - but from the looks of things, they appear to be some quirky comedy duo. You can view their videos right here. Anyway, even though some of the videos feature just these guys talking, others actually show off the guys playing the game - and it’s a little strange, because they seem to play it without the accuracy of Wii Motion Plus in mind, instead proceeding to shake the Wii Remote wildly rather than swing it as if holding a sword, as Miyamoto has instructed us to do in the past.



            When the guys are playing together, it’s actually pretty entertaining to watch their expressions when things happen in the game - they get pretty into it. Note that you can view more videos by clicking one of four tabs at the bottom of the page. There’s also some small resolution, but very pretty screenshots appearing alongside each experience video - just to give you an idea of whereabouts the players are in the game… the videos fail to show any on-screen action, for reasons I am not too sure.


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            Thanks to reader “Queeniez” for the heads up!



            Source: Nintendo Korea

            ]]>
            This box art certainly is more colourful than our golden counterpart!It looks as though other regions are just beginning to update their local promotional websites for Skyward Sword, as the game approaches its kind-of-but-not-really worldwide release next month. This time, South Korea has updated their site with a set of four “experience” videos showcasing some hilarious dudes learning to play the game, as well as a host of screenshots, too. There’s also a trailer on the website - albeit, an older trailer. The South Korean box art was also revealed, which appears a lot like the Japanese one, and you can view to the left.

            I’m not particularly sure who these two guys are - I’m not exactly down with South Korean culture, you know - but from the looks of things, they appear to be some quirky comedy duo. You can view their videos right here. Anyway, even though some of the videos feature just these guys talking, others actually show off the guys playing the game - and it’s a little strange, because they seem to play it without the accuracy of Wii Motion Plus in mind, instead proceeding to shake the Wii Remote wildly rather than swing it as if holding a sword, as Miyamoto has instructed us to do in the past.

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            Reading Into Michael Pachter's Claims: Will The Wii U Have A Successful Launch? http://www.zeldainformer.com/michael_pachter_questions_the_success_of_the_wii_u_claims_its_not_next_gene/ Sun, 23 Oct 2011 01:04:23 +0000 http://localhost/wordpress90/?p=3643 Michael Pachter, of 'Pachter's Podium'Even though we’ve been hearing nothing but positive remarks from Wii U software developers the last couple of weeks, it seems as though some cynics still exist amongst the industry analysts out there. You may recall that in an edition of Pachter’s Podium, Michael Pachter, a Wedbush Securities analyst, acknowledged that the Wii U will not be without several challenges when striving for that much-desired successful console launch to mirror that of the original Wii in 2006. In particular, Pachter made the remark that the Wii U is not “next generation hardware”, that what Nintendo’s undertaking is overly “ambitious”, and he makes it sound as though the company really needs a few miracles to pull it off. He also made the point that multi-platform developers will struggle to translate games from other hardware to Wii U hardware.


            IndustryGamers: Since E3, Nintendo’s been fairly quiet on Wii U, and reports are that it’s in “development hell” with Nintendo still struggling to get the hardware right and developers feeling impeded by a lack of visibility into the final Wii U. Did Nintendo drop the ball with Wii U? What do they need to do to ensure a hugely successful launch next year?



            Pachter: The Wii U is a pretty ambitious undertaking. It’s a new console, with new controls and architecture, but it’s not quite “next” generation. Developers have to contend with differences between the Wii U and current generation consoles, then have to figure out what to do with the controls. The timing is still up in the air, and as far as I know, there are no significant third party “exclusives”; instead, we’ll see iterations of third party games already on the market, which is unlikely to drive significant hardware sales. In order for the launch to be “hugely successful” (as your question phrased it), the console will need three things: a competitive price, compelling first party launch titles, and compelling third party launch titles. We don’t know if the Wii U will have any of these, so it’s quite difficult to predict a hugely successful launch.



            I think it’s fair enough when Pachter makes the point that the Wii U is a “new console” with “new controls and architecture”, and as a result, developers have to take a host of development decisions into consideration when developing multi-platform games for the Wii U. The Wii had the same issue, and, in fact, every other Nintendo console in history has had the same issue, and this is for the reason that Nintendo likes to design their development kits, and construct the architecture of their consoles in unique, abnormal, albeit effective ways. As a result of this, it may be a challenge for developers to construct Wii U games, and Pachter believes that this will ultimately lead to a lack of exclusive third-party software, even though Nintendo is encouraging their third-party developers to really get on board with Wii U development.



            And while I believe that it is certainly difficult to predict the success of the Wii U’s launch, I think that at the very least Nintendo has learnt from their mistakes with the 3DS’ launch, and it’s probable that they won’t release the console until they’ve got a good first-party, as well as some compelling third-party titles under their belt. We can expect that Nintendo will have something more at the launch date of the Wii U, to rival that of Twilight Princess on the Wii, and compared to the 3DS which had nothing notable from the Big N. It’s just a matter of how well Nintendo can motivate their third-parties to really get on board with new, original content, and especially exclusive content - old, multiplatform content is one thing (Batman: Arkham City) and current, multiplatform games are another, but if Nintendo can really pull in a stellar third-party title to get the Wii U launch rolling with unstoppable momentum, Nintendo might win the consumers over. It is a possibility, it just depends on how Nintendo decide to play their cards.



            Source: Industry Gamers

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            Michael Pachter, of 'Pachter's Podium'Even though we’ve been hearing nothing but positive remarks from Wii U software developers the last couple of weeks, it seems as though some cynics still exist amongst the industry analysts out there. You may recall that in an edition of Pachter’s Podium, Michael Pachter, a Wedbush Securities analyst, acknowledged that the Wii U will not be without several challenges when striving for that much-desired successful console launch to mirror that of the original Wii in 2006. In particular, Pachter made the remark that the Wii U is not “next generation hardware”, that what Nintendo’s undertaking is overly “ambitious”, and he makes it sound as though the company really needs a few miracles to pull it off. He also made the point that multi-platform developers will struggle to translate games from other hardware to Wii U hardware. Jump inside to commence the discussion!

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            New Japanese Monster Hunter Tri 3G Trailer, European Release Set For Fall 2012 http://www.zeldainformer.com/new_japanese_monster_hunter_tri_3g_trailer/ Sun, 23 Oct 2011 01:41:01 +0000 http://localhost/wordpress90/?p=3644 Did anyone else notice that this game looks gorgeous?I missed Monster Hunter Tri when it was released for the Wii last year - and, I have to say, after viewing this trailer, I very much regret missing out on what looks like one of the most visually impressive games to grace both the Wii console, and eventually the Nintendo 3DS next year. This game just looks so impressive, it’s a marvel that Capcom have got this sort of software coming to the Nintendo 3DS - can you imagine how lucky us 3DS owners will be when Monster Hunter 4 is released? Oh boy! I’m getting all jittery, I can’t contain myself, someone get me a doctor! Where it’s been confirmed that Europeans will need to wait until Fall 2012 to get their hands on the game, Japan is very lucky to be receiving this remake on the 10th of December this year, even if it doesn’t include the online capabilities of it’s Wii counterpart, and it requires an enormous, awkward 3DS slider pad to play comfortably. Ah well, technicalities, technicalities… just take a look at the trailer:





            The trailer depicts a significant amount of gameplay content and variety in terms of monsters, characters, weapons and locales. And what’s more, it seems to run very smoothly on the Nintendo 3DS - even when the battles are reaching their most intense. How will it look in 3D? We can only imagine that, with the presence of enormous monsters and backdrops in the distance, it will be a sight for sore eyes. Given the popularity of the Monster Hunter series in Japan, we can only be positive that this remake will sell like hotcakes in that region, but what about you? Will you be picking up this version of Monster Hunter Tri, even though it is only a remake? Or are you satisfied with the copy you bought last year on your Wii? Let us know, we’re dying to hear!



            Source: Kotaku, My Nintendo News

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            Did anyone else notice that this game looks gorgeous?I missed Monster Hunter Tri when it was released for the Wii last year - and, I have to say, after viewing this trailer, I very much regret missing out on what looks like one of the most visually impressive games to grace both the Wii console, and eventually the Nintendo 3DS next year. This game just looks so impressive, it’s a marvel that Capcom have got this sort of software coming to the Nintendo 3DS - can you imagine how lucky us 3DS owners will be when Monster Hunter 4 is released? Oh boy! I’m getting all jittery, I can’t contain myself, someone get me a doctor! Where it’s been confirmed that Europeans will need to wait until Fall 2012 to get their hands on the game, Japan is very lucky to be receiving this remake on the 10th of December this year, even if it doesn’t include the online capabilities of it’s Wii counterpart, and it requires an enormous, awkward 3DS slider pad to play comfortably. Ah well, technicalities, technicalities… just jump inside to view this cool trailer!

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            Two Mario Kart 7 Gameplay Videos: Mushroom Cup & Shell Cup http://www.zeldainformer.com/two_mario_kart_7_gameplay_videos_shell_cup_mushroom_cup/ Sun, 23 Oct 2011 02:39:23 +0000 http://localhost/wordpress90/?p=3645 Now that's what I call a drive down nostalgia raceway.Mario Kart 7’s impending release is just around the corner for 3DS owners, which is exciting because there hasn’t exactly been a worthwhile release since Star Fox 64 3D was brought out back in September. With a December 4 release date in the United States, and a December 2 release in Europe and Australia, the game will likely boost sales for the 3DS as players pick up the game for it’s classic, competitive gameplay and online functionalities. Hell, I’m thinking it wouldn’t be a bad idea to organise some Mario Kart 7 online tournaments for us ZeldaInformer folk - that is, for when we’re not all busy indulging ourselves in Skyward Sword.



            Until then, we’ve got some new gameplay trailers to get your engines fired up, including some actual footage of the much-loved Nintendo 64 course Luigi’s Raceway, Bowser’s Castle 1 from Super Circuit, Mushroom Ridge of Wii fame, and the spooky Luigi’s Mansion from the DS. Yeah, that’s right, I know my Mario Kart history. What of it? Oh, oh, and don’t forget about the Mushroom Cup video, depicting some new courses entitled Toad Circuit, Daisy Hills, Cheep Cheep Lagoon, and Shy Guy Bazaar. Check out the videos below!







            Source: My Nintendo News

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            Now that's what I call a drive down nostalgia raceway.Mario Kart 7’s impending release is just around the corner for 3DS owners, which is exciting because there hasn’t exactly been a worthwhile release since Star Fox 64 3D was brought out back in September. With a December 4 release date in the United States, and a December 2 release in Europe and Australia, the game will likely boost sales for the 3DS as players pick up the game for it’s classic, competitive gameplay and online functionalities. Hell, I’m thinking it wouldn’t be a bad idea to organise some Mario Kart 7 online tournaments for us ZeldaInformer folk - that is, for when we’re not all busy indulging ourselves in Skyward Sword.

            Until then, we’ve got some new gameplay trailers to get your engines fired up, including some actual footage of the much-loved Nintendo 64 course Luigi’s Raceway, Bowser’s Castle 1 from Super Circuit, Mushroom Ridge of Wii fame, and the spooky Luigi’s Mansion from the DS. Yeah, that’s right, I know my Mario Kart history. What of it? Oh, oh, and don’t forget about the Mushroom Cup video, depicting some new courses entitled Toad Circuit, Daisy Hills, Cheep Cheep Lagoon, and Shy Guy Bazaar. Come inside for the two tantalising videos!

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            How To Play The Ocarina http://www.zeldainformer.com/how_to_play_the_ocarina/ Mon, 24 Oct 2011 06:40:23 +0000 http://localhost/wordpress90/?p=3646 How To Play The OcarinaHello everyone! I’ve done over half a dozen Ocarina Experience videos for you all, and thought I might do something a little extra. The ocarina is a really fun instrument to play, but not everyone was forced to learn an instrument in their early childhood.



            It’s really difficult to write about playing an instrument. In this article, I mostly want to focus on a few basic steps in playing and choosing an ocarina. There are many sites that sell them, but I think all you Zelda fans will enjoy STLOcarina and SongBird Ocarina the most. They have a special section made just for us, with various ocarinas designed from the games we have come to love and adore.



            There is a difference between the two that I should point out. Yes, the SongBird Ocarina looks amazing and has a pretty tone. I’ve played it, but sadly it is more expensive than the STLOcarina version. The STLOcarinas still have a beautiful sound and look to them, and I adore every ocarina I have bought. I plan on buying as many (even non-Zelda) as I can as long as I have the funds to do so.



            History

            I’m going to go ahead and give you all a brief history lecture on the ocarina. Believe it or not, the ocarina has existed for thousands of years. Nintendo was not the creator of this instrument, though they have definitely made it popular.



            The XunThere are ceramic ocarinas that date more than 12000 years ago. Yeah. Holy crap, that’s old. They were often small whistles shaped like animals and birds. One similar earthenware clay relic, known as the Xun, is egg shaped and dates back more than 7000 years. There are various Chinese versions of the instrument, as well as Mayan, Aztec, Inca, and Native American. The Aztecs brought the European version we see so often, but I should point out that although they are all ocarinas their sounds and way of playing all varied.



            If you want to learn more about the history of the ocarina, both STLOcarina and SongBird Ocarina have pages with more.



            What Is An Ocarina

            The ocarina is an ancient flute-like wind instrument. There are so many different variations to the instrument, but it is basically an enclosed space with holes and a mouthpiece that projects directly from the instrument.



            Okay, here is an easy explanation on why the ocarina isn’t a flute. The flute does not rely on the pipe length to produce its tone. When playing a flute, you can adjust the head joint to tune instrument. The ocarina’s tone is effected by the ratio of the total surface area of the opened holes to the volume enclosed by the instrument. The sound is created by resonance within the instrument. The location of the holes on the ocarina doesn’t matter, though the size does. The size of the holes will affect the surface area of the ocarina.



            Choosing An Ocarina

            Ocarinas are typically made out of ceramic, but are also glass, clay, plastic, wood, and metal. You might see some people make them out of potatoes. My uncle often jokes he did that himself working at the carnival, and is always trying to get me to come and play.



            If you have never played an instrument before, and are wary of wasting money, don’t buy one of the expensive models. The plastic ocarinas are extremely affordable, and don’t break as easily. They might not have the nicest sound quality, but many of them are just perfect for beginners. If you don’t have much musical background, don’t spend a lot of money. Of course, if you want to buy an ocarina primarily for its prettifulness, the more expensive models are probably more for your taste. I have a hylian shield model that I love, as well as a beautiful double octave. They are ceramic and I play them daily.



            Wooden Inline OcarinasOf course, the ocarinas come in various keys and ranges. I own a soprano 12-hole, a 12 hole tenor, a double octave, and two six hole ocarinas. As would be assumed, the more fingerings the ocarina has, the more notes you will be able to play. If you already have an ocarina, I would suggest buying a simple tuner. I use one when I first buy a new ocarina so I can see how I can adjust my playing to match the instruments abilities.

            Another little detail to look into is the style of the ocarina. The transverse, also known as the sweet potato and how the Zelda ocarinas look, is more popular. It’s more traditional, and is held much like a flute. It’s known as the Boehm style. It’s a little awkward at first, and figuring out how to hold it might be strange. I suggest watching one of my Ocarina Experience videos to see how to hold one. It is more difficult to play for extended periods of time if you aren’t used to it. With enough practice you won’t notice. Neck positions are also a little strange, but I don’t notice it too much. You all sit looking at television screens and computer monitors enough that I doubt the ocarina will be the cause of your neck problems.



            The inline ocarina is held straight in front of your mouth. Sort of like a recorder or whistle. You simple hold it with your hands side by side. It is more comfortable to play, and you can see an example of one in my Bolero of Fire video.



            Zelda 2 Battle Ocarina Music Sheet

            Reading Ocarina Music

            It would take me an entire book to fully explain how to read music. Ocarina music basically comes in three forms. The first form I know are notes on a staff. Here is a treat for you to look at, which is the sheet music for the battle song in Zelda II.



            The second one that many beginners read, and that I have been providing are fingering charts. These are everywhere, but they don’t show how long to hold notes or when there are pauses and breaks. They simply have a basic image of an ocarina, and have filled in fingerings for the notes. This helps beginners, and isn’t a bad way to learn how to play the ocarina. I was taught to read music over eight years ago, so I don’t prefer this option personally after I have the notes memorized.

            The last way to read ocarina music I had never even seen until I got a booklet from STLOcarina. They use a notation system that is pretty easy to understand. Each note is a number, with various dogs and sharp/flat symbols. I still have trouble reading it at times since I never took the time to really learn it, but it is a way to learn if you have no music background.



            The Shield Ocarina I Have

            Playing The Ocarina

            This is really hard to explain through words and not example. Whatever you do, don’t just blow with all your might into the instrument. You will either get no sound at all except for a bunch of air, or a very painful high note. When you place the instrument to your mouth, the opening should be very small. This will focus the air and allow it to strong without forcing it, and you will get a better tone quality.



            The amount of air you use is pretty important with the ocarina. Some ocarinas require more air for the higher notes, but if you practice enough the sound will get better. Other ocarinas will need an even airflow when moving from the lower and higher notes. Bending your head downwards helps sustain a better sound. Don’t give up too soon!



            On the other hand, lower notes don’t require as much air. To get the best sound from these, you mostly need to make sure the holes are being completely covered. The subholes, which are those teeny tiny holes, are easy to miss.



            Another key factor in playing the ocarina is articulation. That’s a really scary word for those who aren’t into music, but it mostly means how you move from one note to another. That’s the easiest way to describe it. When you hear beginners play, they mostly use a legato style. It is a very soothing way to play, for you simply move your fingers without tonguing. There is no separation between the notes.

            Tonguing is using your tongue to tap the roof of your mouth and make a small break in the airflow. For a basic note transition, when you move your tongue, make it as if you are saying “tuh” or “duh”. If you want a harsher or more apparent separation between the notes, known as staccato, “tuu” is the movement you should try to make.



            Tips On Practicing

            PRACTICE MAKES PERFECT! The best way to practice is to do a chromatic scale on your ocarina at least once a day. It is simply playing up and down the scale, with all the sharps and flats included. It helps you remember all the notes and fingerings, and get a better sound.



            A Bronze Ocarina - It's ShinyIf you are trying to learn another song, but are having problems, break it apart. It’s known as unit practice, and you simply take the sections of the music apart and play them separately. After you have them down better, slowly combine the different parts back together. If you are having particular trouble with a certain part, keep trying it over and over again.

            One way to do that is to play each note using the staccato technique I mentioned earlier. Play each note one at a time. Sometimes it’s better to play one note, then repeat that note and add another, then repeat those notes and add another, and so forth. Take it slow. Nobody is rushing you. This technique also trains you to move your fingers before blowing into the ocarina. The notes are less sloppy, and the music transition is much smoother.



            Vibrato is the wavering sound that you sometimes hear people sing or play on an instrument. The same can be done on the ocarina. One was is to use your diaphragm to produce the sound. You have to have control of the diaphragm to do this, so simple exercises can be done to do so. Put your hand to your stomach and laugh, but do so softly. Then do the same while blowing into the ocarina. It will take some practice, like usual, but it should be noticeable that the airflow is being propelled differently so the sound vibrates. It takes time to train this sound, but eventually you can get it. Vibrato is something musicians practice for hours and hours. There are other ways to practice vibrato as well.



            Get Out There And Practice!


            I really hope this was helpful and informative. It took me a while to plan out what I should talk about, but I found a way to do it. Even if you do not plan on getting an ocarina, I hope you were able to learn something today.



            Clay OcarinasIf you guys want more instructional videos or posts about playing the ocarina, just say so! After my short break, I am glad to say my Ocarina Experience videos will be continuing again. I continue to practice and get better, and maybe one day I will finally splurge on getting proper equipment for better recording. The sound quality for the videos before Tom edits them for me isn’t that great. I swear I’m much better in person.



            Erica’s Ocarina Experience

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            How To Play The OcarinaHello everyone!  I’ve done over half a dozen Ocarina Experience videos for you all, and thought I might do something a little extra.  The ocarina is a really fun instrument to play, but not everyone was forced to learn an instrument in their early childhood.


            It’s really difficult to write about playing an instrument.  In this article, I mostly want to focus on a few basic steps in playing and choosing an ocarina.  There are many sites that sell them, but I think all you Zelda fans will enjoy STLOcarina and SongBird Ocarina the most.  They have a special section made just for us, with various ocarinas designed from the games we have come to love and adore.


            I took the chance to also explain some of the history of this amazing instrument, so even if you don’t own an ocarina, you can still learn something!  The Legend of Zelda is known for using music as a major element in their games, so why not read a bit about it?  I’ve done my best to make this as understanding as possible with plenty of explanations!


            Clickity click to learn more!

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            The Legend of Zelda Symphony - High Quality Program Scans & Impressions http://www.zeldainformer.com/the_legend_of_zelda_symphony_-_high_quality_program_scans_impressions/ Sun, 23 Oct 2011 10:35:22 +0000 http://localhost/wordpress90/?p=3647 symphthumb.jpgIt’s Sunday, which spells out “slow news day” so let’s kick it off with something fun - high quality scans of the program booklet accompanying the Zelda Symphony concerts. But that’s not all, there are also some juicy impressions to be had. Opinions about a concert aren’t usually as substantial or interesting as say, Skyward Sword impressions, but a I said, slow news day. I am sure however that Alex will eventually go into further detail about how he’d strangle the crowd with a rusty piece of wire, but I digress.



            If you are interested in said impressions, you’ll find them here. It’s an interesting read, enough to hype you up even further if you intend to go to one of the concerts yourself.


            [Source: GoNintendo #1, #2]

            ]]>
            symphthumb.jpgIt’s Sunday, which spells out “slow news day” so let’s kick it off with something fun - high quality scans of the program booklet accompanying the Zelda Symphony concerts. But that’s not all, there are also some juicy impressions to be had. Opinions about a concert aren’t usually as substantial or interesting as say, Skyward Sword impressions, but a I said, slow news day. I am sure however that Alex will eventually go into further detail about how he’d strangle the crowd with a rusty piece of wire, but I digress - hop inside for the image.

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            Fan Artist of the Month: Zac Gorman http://www.zeldainformer.com/fan_artist_of_the_month_zac_gorman/ Sun, 23 Oct 2011 16:20:20 +0000 http://localhost/wordpress90/?p=3648 zacgorman_thumb.jpg

            This isn’t the first time we’ve posted about Zac Gorman’s work, and it won’t be the last. The cartoonist/illustrator has recently become famous in the Zelda community for his distinct style and animated Zelda web comics. Gorman is exteremly prolific when it comes to gaming fan art and has drawn characters from several different series, including: The Legend of Zelda, Mario, Kid Icarus, Mega Man, Star Fox, Metroid, and more. Not only is his work nice to look at, but it’s also very entertaining.



            You can check out Gorman’s Nintendo-specific artwork below:


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            For more of Gorman’s work, make sure to check out his website, Magical Game Time.



            And that’s it for our October Fan Artist of the Month. Tune in next time to see who November’s will be. As always, feel free to make artist suggestions in the comments.


            Previous Fan Artists of the Month:

            Recent Zelda News:

            Top Content:

            ]]>
            zacgorman_thumb.jpg

            This isn’t the first time we’ve posted about Zac Gorman’s work, and it won’t be the last. The cartoonist/illustrator has recently become famous in the Zelda community for his distinct style and animated Zelda web comics. Gorman is exteremly prolific when it comes to gaming fan art and has drawn characters from several different series, including: The Legend of Zelda, Mario, Kid Icarus, Mega Man, Star Fox, Metroid, and more. Not only is his work nice to look at, but it’s also very entertaining.

            You can check out Gorman’s Nintendo-specific artwork inside.

            ]]>
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            The Legend of Zelda 25th Anniversary Symphony: The ZI Review http://www.zeldainformer.com/the_legend_of_zelda_25th_anniversary_symphony_the_zi_review/ Sun, 23 Oct 2011 16:05:12 +0000 http://localhost/wordpress90/?p=3649 The Legend of Zelda 25th Anniversary Symphony, live at the Pantages Theatre in Hollywood



            The Legend of Zelda 25th Anniversary Symphony was, as you probably expected, a fun-filled night dedicated to our favorite video game series and its classic musical history. I didn’t attend as press for reasons I’ve already gone into, so this time I’m not delivering my impressions of the event as some kind of VIP - just as a longtime fan and music lover.


            Want to know how great the musical arrangements, performance, and visual atmosphere were? How about the special surprises slipped in at various moments throughout the symphony? All that and more detailed below.

            The Venue - Decking Out the Pantages for Zelda‘s 25th

            The Pantages, all <i>Zelda</I>ed up for the event” width=“250” style=“float: right; margin: 0 20px 0 20px” /></a>What can I say - the Pantages is the perfect place to celebrate a musical tradition as rich as that of <i>The Legend of Zelda</I> series. It’s got all the prestige, the intricate interior design, and its location location location right at Hollywood and Vine smack in the middle of one of the most iconic districts of Los Angeles. What’s more, as you see at right, all the <i>Zelda</i> banners displayed on the exterior to celebrate this year’s biggest games - <i>Ocarina of Time 3D</I>, <i>Four Swords 25th Anniversary Edition</i>, and of course <i>Skyward Sword</I> - just look and feel right there.<br />

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The setup inside the venue was just as spiffy - more banners adorned the walls, most of them black-and-gold and bearing the Hylian crest, others showing off characters and scenes from <i>Skyward Sword</I>. A good few <i>Skyward Sword</i> demo stations were scattered about the floor, these showing off an upgraded version of the E3 demo featuring all the new place names, item names and descriptions, and script changes that the game’s undergone in the past months. I gave it a quick try, although by the time the doors opened there wasn’t much time to play so I didn’t even get to finish. (I got close, though! I was about to grab the Gold Sculpture when it came time for curtain call.)<br />

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The place was of course packed to the brim with <i>Zelda</i> fans, most of them walking around with their StreetPass-enabled 3DSes, meaning this was a great place to collect Miis - just as any Nintendo-related event should. I managed to snag Miis from David Young and somehow from Eiji Aonuma as the evening wore on. All in all, one of the best atmospheres I’ve seen for any video game related event.<br />

<br /><Br /></p><div style=

            Reggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda Symphony

            It’s rare that I give anything a perfect score, but this time it’s definitely deserved.


            The Performance - Orchestra Nova as the Zelda Symphony Orchestra

            Before the orchestra got a chance to play a single note, Eiji Aonuma graced the stage to introduce the concert, joined by his translator, Bill Trinen - as well as by a massive outburst of cheering and applause. His first words? “You know me?” Laughter from the audience. He discussed what was on the agenda, promising “spoilers” at some time during the concert - which set my ZI instinct spinning, since at this time of year “spoilers” means “Skyward Sword” - as well as discussing how the Tokyo concert brought people to tears and his hopes to see the same reaction this time around.



            From there, conductor Eímear Noone began to speak, guiding us into the night’s first tune: the Hyrule Castle theme from A Link to the Past. She’s an absolute joy - her voice is really soothing and sweet and it almost felt as though she was Princess Zelda herself, walking through 25 years of Zelda with us. I’ll admit that it wasn’t a pristine-perfect performance - there were a few lapses in tempo, abrupt near-misses, dynamic wtfs, and so forth - but that doesn’t mean it didn’t sound and feel pretty awesome generally speaking.



            Zelda Symphony - Hyrule CastleI won’t bother to go into the whole program - you can view it here if you’re curious to see everything that was on the list - but I’ll focus on some of my favorite moments. The arrangements in general were better even than I expected, with some interesting uses of instruments that just don’t feature in the original scores, particularly the string sections which don’t usually get a lot of love.



            My absolute top moment of the night was the Wind Waker Symphonic Movement, which guided us through many of the iconic scenes and songs. We started off with the Legend of the Hero, then took a trip to Outset Island, one of those few songs that does feature some heavy synth strings in the original track but has never sounded better than with live instruments. Powerful stuff, and coupled with the video in the background it really felt like a combination of Zelda nostalgia trip and once-in-a-lifetime musical performance - and I guess in a way it was. Segueing into the Great Sea theme, through Zelda’s and Link’s awakenings, and into the final battle with Ganondorf was a really classy way to celebrate the game’s near-perfect soundtrack and storyline.



            Twilight Princess got the same treatment, with similar impact. These movements were so good that I found myself wishing that they’d given more games their own spot on the program. I suppose that’s not to say that hearing Gerudo Valley, Zelda’s Lullaby, Ganondorf’s theme, and all the other medleys and suites dedicated to boss battles, overworlds, dungeons, and more wasn’t great - just that these movements were so great that I didn’t want to leave a single game out.



            Speaking of games left out, I didn’t hear a single piece from any of the Game Boy games or Zelda II. Maybe they’re saving them for the full tour? I certainly hope so, since The Adventure of Link, Link’s Awakening, and The Minish Cap have some great tracks.



            The night ended with a surprise solo performance of Grandma’s Theme from Koji Kondo himself - really beautiful and touching and I’m happy to say it was positively pristine as well. After that, we got to hear one last piece from the orchestra: Skyward Sword‘s theme song, the Goddess’s Theme, accompanied by the Harp Trailer we posted up yesterday evening. What an epic way to show off a brand-new trailer. I can’t replicate that feeling for you, but maybe if you take another look at the trailer you can imagine what it must have been like to watch it accompanied by a live orchestra:




            I wish I could give the performance full marks, but it wasn’t executed perfectly and some technical malfunctions with the back screen mean I can’t do so in good conscience.


            Reggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda Symphony

            Sorry folks, but full marks only go to perfect performances.


            The Audience - This Isn’t Comic-Con, Kids

            I don’t think symphony reviews usually talk about the audience much, but this is a special case that I feel warrants special attention. Let me put it as frankly as I possibly can: this was the worst audience I have ever had the displeasure of being part of. First of all, I know it’s the Zelda Symphony and you want to show off your Zelda colors, but it’s still a symphony, it’s still at the Pantages, one of the classiest venues in Los Angeles, and that means t-shirts and jeans are unacceptable. Yeah, yeah, I know the staffpeople running the demo booths had t-shirts and jeans - they also weren’t (as far as I know) part of the mainstream audience for an orchestra performance.



            While I’m on the subject of unacceptable behavior: you do not clap and cheer as loud as humanly possible during an orchestral performance, or any other concert hall musical event for that matter. Particularly not right in the middle of a song or during important transitions. I know you love the Dark World theme from A Link to the Past, but yelling out “OH YEAH!” at the top of your lungs the minute you see it show up on the video screen means no one gets to hear it kick off. Don’t clap and cheer until the conductor lowers her hands to signify the piece is over - and hell, don’t cheer, you’re just supposed to golf clap and let them move on with the show.



            What’s more, people were laughing out loud at the most inappropriate times. Okay, sure, I’ll give it to you that Link getting catapulted into Forsaken Fortress is pretty hilarious, but there was nothing else shown on screen that remotely warranted the kind of laugh-out-loud responses that issued from the audience a bit too often - particularly the guy sitting right next to me, who seemed to think everything was funny. Let out a chuckle if you need to. If you can’t behave yourselves, don’t come. You’re ruining it for the rest of us.



            I remember reading about how the Japanese concert didn’t get video because Koji Kondo insisted that the audience focus on the orchestra and the musical performance, and now I totally understand why - Zelda fans don’t deserve it. They can’t control themselves. This isn’t fucking Comic-Con - this is Zelda Symphony.



            I’ll give the crowd their one redeeming quality: they actually managed to shut up so everybody could listen to and enjoy Koji Kondo’s solo. That’s great, but it’d be nice if I didn’t have to cringe during every other song on the setlist.


            Reggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda Symphony

            Come on guys, I know we love Zelda, but that means we should give it every ounce of reverence and quietude it deserves. What a rude and terrible audience.


            Overall Impression: Awesome

            In the end, my wife and I managed to enjoy ourselves despite constant distractions from the crowd, and that’s what’s ultimately important. Great Zelda music and a great atmosphere plus surprises from the Zelda team = epic event. Capping the night off with Skyward Sword meant we ended on the highest of high notes, and I don’t think I’ve ever been more excited to be a Zelda fan.



            Zelda Symphony - the icing on the cake for one of the best years the series has ever seen

            Reggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda SymphonyReggie reviews Zelda Symphony

            Great show; I’ll definitely be attending again for the full tour!


            Recent Zelda News:

            Top Content:

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            The Legend of Zelda 25th Anniversary Symphony, live at the Pantages Theatre in Hollywood



            The Legend of Zelda 25th Anniversary Symphony was, as you probably expected, a fun-filled night dedicated to our favorite video game series and its classic musical history. I didn’t attend as press for reasons I’ve already gone into, so this time I’m not delivering my impressions of the event as some kind of VIP - just as a longtime fan and music lover.

            Want to know how great the musical arrangements, performance, and visual atmosphere were? How about the special surprises slipped in at various moments throughout the symphony? All that and more after the jump.

            ]]>
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            If Our Skyward Sword Walkthrough Was a Supermodel, These Would Be Breast Implants http://www.zeldainformer.com/if_our_walkthrough_was_a_supermodel_these_would_be_breast_implants/ Sun, 23 Oct 2011 16:06:30 +0000 http://localhost/wordpress90/?p=3650 dropdown.JPG

            Can you spot the sexy new change on our E3 Demo Walkthrough page? As I was poking around some new changes on the site a while back I came across the walkthrough page, and while I really liked the enemy drop-down info boxes, I also thought they were ugly as hell. Making them sexalicious was put on my backburner and I’ve finally gotten around to do it (At the expense of working on the next part of the Top 100 Zelda Moments video). Stuff you don’t care about includes minor code optimization to make it all run a bit smoother.

            On the page above you can see enemy, item and boss boxes, but there are several others. Can you guess what they are and how they look? Which ones would you like there to be and how would you WANT them to look? Lastly, I’ve validated all of the boxes on Chrome, Mozilla, Internet Explorer and Opera. If you however find any bugs with them let me know in the comments and I’ll get it fixed asap.

            (Oh and, 25 more days)

            Top Content:

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            dropdown.JPG

            Can you spot the sexy new change on our E3 Demo Walkthrough page? As I was poking around some new changes on the site a while back I came across the walkthrough page, and while I really liked the enemy drop-down info boxes, I also thought they were ugly as hell. Making them sexalicious was put on my backburner and I’ve finally gotten around to do it (At the expense of working on the next part of the Top 100 Zelda Moments video). Stuff you don’t care about includes minor code optimization to make it all run a bit smoother.

            On the page above you can see enemy, item and boss boxes, but there are several others. Can you guess what they are and how they look? Which ones would you like there to be and how would you WANT them to look? Lastly, I’ve validated all of the boxes on Chrome, Mozilla, Internet Explorer and Opera. If you however find any bugs with them let me know in the comments and I’ll get it fixed asap.

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            Pokémon in Real Life Parodies http://www.zeldainformer.com/pokemon_in_real_life_parodies/ Sun, 23 Oct 2011 20:50:26 +0000 http://localhost/wordpress90/?p=3651

            Not many words are really necessary here. It’s Pokémon; its a parody; its entertaining. These vids come from YouTuber Smosh and are called “POKEMON IN REAL LIFE” - caps are necessary. Its pretty funny stuff, just be warned that it may not be appropriate for some and may offend others - so use discretion. Honestly though, if this offends you, why are you even here?

            Nevertheless, come on inside for all three parts so far - hopefully there will be more to come. Now to speak in a Hagrid like fashion, if anybody is looking for anything wanting to know if its really funny, then they’d like to know follow the spiders “Yeah 4 reggies outta 5 sounds about right lol”. So view away you viewer person you. Props to Rae for the tip through PokémonAus.



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            Not many words are really necessary here. It’s Pokémon; its a parody; its entertaining. These vids come from YouTuber Smosh and are called “POKEMON IN REAL LIFE” - caps are necessary. Its pretty funny stuff, just be warned that it may not be appropriate for some and may offend others - so use discretion. Honestly though, if this offends you, why are you even here?

            Nevertheless, come on inside for all three parts so far - hopefully there will be more to come. Now, to speak in a Hagrid like fashion, if anybody is looking for anything wanting to know if its really funny, then they’d like to know follow the spiders “Yeah 4 reggies outta 5 sounds about right lol”. So view away you viewer person you. Props to Rae for the tip through PokémonAus.

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            Destructoid Gives Kirby's Latest Expedition a Perfect Score http://www.zeldainformer.com/destructoid_gives_kirbys_latest_expedition_a_perfect_score/ Sun, 23 Oct 2011 23:13:25 +0000 http://localhost/wordpress90/?p=3652 Kirby's Return to Dreamland

            Edge magazine successfully increased the hype level for Skyward Sword by giving it a 10/10, and here we have Destructoid giving Kirby’s Return to Dreamland/ Kirby’s Adventure Wii a perfect 10/10 score as well. Kirby’s latest adventure hits shelves tomorrow in North America and Japan later in the week, with a month wait still to come for PAL regions.

            Kirby’s Epic Yarn was a remarkable platformer, and with this next installment that has been in development since the Gamecube and has always been designed as a Kirby game, we’re going to be in for something special: some classic Kirby gameplay. Come on inside for more on what Destructoid - and more specifically the Jim Sterling - had to say.

            Although polished to modern standards, Kirby’s Return to Dream Land carries the spirit of the 16-bit era in its heart, bringing one back to a time when games could be bright and happy without feeling the need to serve two scoops of cynicism at the same time. This is the kind of game you could once find in abundance on the SNES and Sega Genesis, now refined to a distilled and ultimately superior form. Videogames simply do not get any more pure than Kirby’s Return to Dream Land.

            Check out the full review here.

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            Edge magazine successfully increased the hype level for Skyward Sword by giving it a 10/10, and here we have Destructoid giving Kirby’s Return to Dreamland/ Kirby’s Adventure Wii a perfect 10/10 score as well. Kirby’s latest adventure hits shelves tomorrow in North America and Japan later in the week, with a month wait still to come for PAL regions.

            Kirby’s Epic Yarn was a remarkable platformer, and with this next installment that has been in development since the Gamecube and has always been designed as a Kirby game, we’re going to be in for something special: some classic Kirby gameplay. Come on inside for more on what Destructoid - and more specifically the Jim Sterling -  had to say.

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            What Kirby's Return to Dream Land Could Have Been http://www.zeldainformer.com/what_kirby_returns_to_dreamland_could_of_been/ Mon, 24 Oct 2011 00:28:23 +0000 http://localhost/wordpress90/?p=3653

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            What you see above is some early experimental screenshots of Kirby Returns to Dreamland while in development. The key difference present in both of the screenshots is that they use a cel-shading, and the other obvious difference is that at one point the game was in a 3D world (which may or may not have been scrapped after the massive success of New Super Mario Bros. Wii). While the reviews rolling in have all been pretty good (I haven’t seen anything less than a 85/100), you always wonder what direction the game almost went in. These shots come from a new, untranslated, Iwata Asks. Keep in mind, Americans, that this game arrives on store shelves tomorrow. Do you plan to play what appears to be one of the best platforming games this generation?

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            maboroshi02.jpg
            maboroshi03.jpg

            What you see above is some early experimental screenshots of Kirby Returns to Dreamland while in development. The key difference present in both of the screenshots is that they use a cel-shading, and the other obvious difference is that at one point the game was in a 3D world (which may or may not have been scrapped after the massive success of New Super Mario Bros. Wii). While the reviews rolling in have all been pretty good (I haven’t seen anything less than a 85/100), you always wonder what direction the game almost went in. These shots come from a new, untranslated, Iwata Asks. Keep in mind, Americans, that this game arrives on store shelves tomorrow. Do you plan to play what appears to be one of the best platforming games this generation?

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            First Super Mario 3D Land Review http://www.zeldainformer.com/first_super_mario_3d_land_review/ Mon, 24 Oct 2011 14:40:19 +0000 http://localhost/wordpress90/?p=3655 SM3DL_japan01.jpg

            In addition to the 10/10 Skyward Sword review, the latest issue of Edge magazine also featured the first Super Mario 3D Land review.



            While the game didn’t get a perfect score, it still had a fairly high 8/10. However, when comparing this to other Mario games it doesn’t fare as well.



            Super Mario 64, Galaxy, and Galaxy 2, all received 10/10s. Super Mario Sunshine earned a 9/10. 3D Land did at least manage to beat out New Super Mario Bros. Wii, which only received a 7/10.


            Super Mario 3D Land is a magpie of a game, but it fuses its 2D and 3D influences to make a Mario that feels fresher than an handheld Mario in years. It’s not a new Galaxy, but it’s an ideal companion piece to EAD Tokyo’s Wii games. Whereas they pushed up against the edge of the universe to show us what an unfettered Mario can do, Super Mario 3D Land does the opposite. It homes in, with a clockmaster’s precision and a playful gleam in its eye, on what Mario does best.



            But there’s a joyousness here that wins out, a simple delight in the basics of running, jumping, collecting coins and bouncing into the air that leaves these mild disappointments behind, and a creative blending of Marios past and present that makes the unabashed retread that was New Super Mario Bros appear almost cynical.




            In addition to the review news, we also have the new Japanese commercials for the game, which you can watch below:











            Source: Neogaf via Nintendo Everything, GoNintendo



            Recent Zelda News:

            Top Content:

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            SM3DL_japan01.jpg

            In addition to the 10/10 Skyward Sword review, the latest issue of Edge magazine also featured the first Super Mario 3D Land review.

            While the game didn’t get a perfect score, it still had a fairly high 8/10. However, when comparing this to other Mario games it doesn’t fare as well.

            For more details from the review, along with some new Japanese commercials for the game, jump inside.

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            New Skyward Sword Details: No Upgrades Required, Gratitude Points, Difficulty Level, and More http://www.zeldainformer.com/new_skyward_sword_details/ Mon, 24 Oct 2011 16:27:04 +0000 http://localhost/wordpress90/?p=3656 skyward-sword-QnA.jpg

            The Official Nintendo Magazine has a few new details this morning concerning The Legend of Zelda: Skyward Sword. The new information comes in the form of an interview with the magazine’s Skyward Sword reviewer, Steve Hogarty.



            As a reminder, ONM’s review is the first official review for the game; they gave it a score of 98/100.



            Based on everything we’ve heard, Skyward Sword is an incredibly dense game, and there’s no way everything could or should be covered in a review. As such, ONM put out a call for fans to ask questions about the game, which Hogarty has now answered.



            A lot of the questions were related to the game’s upgrade system, so let’s start with those:



            wolfboy300 asks: In the game itself, you know the items you pick up and use to upgrade your items? Is there a limit to how many of each item you can carry?



            Not that I found but by the end of the game the most I had of any one item was somewhere in the high 80s. They were bees - you get a bunch of them every time you knock down a hive.



            lex_informer asks: How are upgrades incorporated into the game? Are they mostly entirely optional and combat/collection-oriented - or are most of them used for puzzle-solving at some point in the adventure?



            Materials are used to upgrade weapons, items and shields. Bugs are used to upgrade potions. The upgrade system is optional, and you can finish the game without upgrading a single item or potion.



            lex_informer asks: Are there new items?



            Yep, stuff like the Mogma Mitts, which allow you to dig up treasure (rupees, hearts, collectibles) and burrow underground into a Bomberman-style crawlspace. There are also items that have appeared in some other form other Zelda games - much like the Beetle is basically a pilotable Boomerang. Expect to see adaptations of other familiar items.




            It’s good to know there will be no limits on item inventory; I’ve always hated that sort of thing. Despite how realistic it is, I’ve become accustomed to Link’s pockets being bigger on the inside. As for being able to complete the game without making a single upgrade, I think a new version of the three-heart challenge has been born.



            Moving on to questions related to story and character:



            LocalHero asks: Is Tingle in it?



            Sadly not.



            keero16 asks: Do you think Lord Ghiharim (or however you spell it…) is better, worse, or about the same as the other Zelda villains?



            He’s definitely one of the weirdest and most mysterious. You’ll have seen the bit in previews where he licks Link’s ear - the dude’s creepy as hell.



            lex_informer asks: Zelda games have fluctuated between offering fully-developed casts and featuring mostly nameless NPCs (non-playable characters). Which approach does Skyward Sword swing more towards?



            Something I didn’t really elaborate on in the review was how fleshed out Skyloft is. All of the NPCs are named characters, and most, if not all, have their own house on the island. As an aside: many NPCs, on Skyloft and elsewhere, will set you tasks and reward you with gratitude points.



            These gratitude points are then used on another, larger side-quest.



            Amelie Pulain asks: Are there any returning NPCs other than Beedle?



            There are a few Gorons, but to say anything else would spoil.



            CyberGW asks: Are there any very funny moments or cutscenes?



            Yep, Skyward Sword definitely has a great sense of humour. One of the vendors in Skyloft’s bazaar had me cracking up, and there are a few brilliant in-jokes for fans of the series.



            noodle link asks: Your review stated that the story of Skyward Sword is a more linear affair than most Zelda titles and this slightly annoys me. Are there still a fair share of epic moments, set-pieces, well-written cutscenes and whatnot in the mix?



            The more linear nature of the dungeons just means there’s less backtracking than in other Zelda games, but don’t get me wrong: the dungeons aren’t straightforward or basic, they just give a great sense of progressing deeper and deeper into them. The pace of the game really benefits from it.



            Also, as I don’t know where else to put this: there’s no compass in Skyward Sword. The dungeon map comes with the locations of chests already on there.



            Beyond Birthday asks: What is the name of the dark-skinned blonde woman shown at the end of the most recent trailer?



            Hah! Well spotted. Let’s just say she’s a very important character, and one you might remember from another Zelda game.




            Well, I guess that last bit confirms that the Sheikah is either an early incarnation of Sheik or Impa; I was hoping for a new character name. It’s interesting that Hogarty says some of the Gorons are returning NPCs. He probably just means withing the confines of Skyward Sword, as opposed to Gorons still alive in Ocarina of Time.



            This is the first I’ve heard of gratitude points. It reminds me of the Bomber’s book in Majora’s Mask, and makes me wonder what rewards we’ll earn for obtaining more points.



            As for the remaining new details:


            theycallmejack asks: Do you have to re-sync the Wii Remote a lot?



            Only if you set the controller down for so long it turns off. Otherwise, you’ll only ever have to tap down on the D-pad to re-centre the cursor, which happens infrequently.



            I don’t remember reading any assessment of the game’s challenge level. Any comments on that?



            The game’s not remarkably difficult nor especially easy - though I would say it’s easier than Ocarina Of Time and Twilight Princess. Most of the challenge comes in figuring out the dungeon’s puzzles.



            retrotoad asks: Do all of the items benefit from Wii MotionPlus, or just a select few?



            I can’t think of any items that don’t use it in some way. But even basic aiming with Wii MotionPlus feels much more intuitive than it did in Twilight Princess.



            triforce-manc asks: Did you miss the boomerang?



            Right up until I got the Beetle. I love the Beetle.



            Toad Rules asks: What’s the music like?



            The main theme (the reversed Zelda’s Lullaby theme) really grew on me - it’s used in some creative, goosebump-inducing ways too.



            Elsewhere, the music’s of an incredibly high standard, though not as catchy as it’s been in other Zelda games.



            I’d struggle to hum the Faron Woods tune to you now, for instance. Wind Waker’s still got my favourite Zelda music.



            onmsam asks: Do the controls work well and are there lots of areas to explore like on Wind Waker?



            Much like in Wind Waker, there are islands in the sky that are entirely optional to explore.



            Nbz asks: Does the overworld (as in the world below) link together in any way?



            There are three unconnected chunks of Hyrule that you access from the Sky Realm by flying through one of the three portals in the clouds - Eldin Volcano, Faron Woods and the desert area seen in trailers. These portals are marked by pillars of light, which you can see on our cover. The only way to travel from one part of Hyrule to another is to return to the sky.



            Malice of Yoshi asks: Is the Sky overworld as developed, and as large as the Great Sea overworld was in the Wind Waker?



            Nope. Wind Waker’s Great Sea was larger and I’m going to take an educated guess here, but I think it has more islands. Having said that, Skyward Sword’s got Hyrule, too!



            Malice of Yoshi asks: How extensive in the game is the Silent Realm gameplay, and is it any good?



            You visit the Silent Realm a handful of times, and not for very long. It’s essentially a “dark” version of a small area of Hyrule, around which 18 collectible orbs have been placed. Each orb grants you 90 seconds of immunity from three hulking great guardians - if your immunity expires, they wake up and chase you around.



            It’s actually quite scary as a single attack from a guardian forces you to start all over again. The trick is to collect the orbs in the correct order, so that you remain immune throughout the whole thing. Is it any good? It stressed me out a bit, to be honest, but was incredibly satisfying to complete.



            Malice of Yoshi asks: Are there many enemies and aerial battles in the Sky Overworld?



            No! Even though I guessed there would be, there aren’t. Flying is mostly peaceful.




            It’s really surprising that there aren’t enemies in the sky overworld. Then again the whole point of the Skyloft being up there is to keep the Hylians safe. Oh well, in the end it will cut down on travel time.



            I find it strange that Hogarty thought the game was easier than both Ocarina of Time and Twilight Princess, considering all the comments about Skyward Sword possibly being the hardest game to date and all the complaints that Ocarina of Time and Twilight Princess are too easy. This could just be a personal thing. After all, something that’s easy for one player is usually hard for another and vice versa.



            You can listen to ONM’s official podcast, in which they discuss Skyward Sword with Hogarty, here.




            Source: Official Nintendo Magazine


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            skyward-sword-QnA.jpg

            The Official Nintendo Magazine has a few new details this morning concerning The Legend of Zelda: Skyward Sword. The new information comes in the form of an interview with the magazine’s Skyward Sword reviewer, Steve Hogarty.

            As a reminder, ONM’s review is the first official review for the game; they gave it a score of 98/100.

            Based on everything we’ve heard, Skyward Sword is an incredibly dense game, and there’s no way everything could or should be covered in a review. As such, ONM put out a call for fans to ask questions about the game, which Hogarty has now answered.

            ]]>
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            Getting Ready For Pokemon Rumble Blast? I Can't Find It! http://www.zeldainformer.com/getting_ready_for_pokemon_rumble_blast/ Mon, 24 Oct 2011 17:55:44 +0000 http://localhost/wordpress90/?p=3657 I Want My Toy PikachuToday was the day of the release for the new Pokemon Rumble Blast game for the Nintendo 3DS. I woke up earlier, and after all the morning hub of playing with the dogs and checking in to the site, I went to my local GameStop. When I got there and asked to buy it, the store worker asked if I had gotten an email saying it was releasing today. I said yes, and she then explained it was weird because the other store manager had called earlier to ask if they had it.



            The look on my face was probably one of disappointment, but she went to the back to see if it had come in at all. She returned empty handed, and then started to search on the computer to see what it had to say. The number for shipment was zero, even though they had a couple preorders from other customers.

            I went ahead and called the other stores in my town, and nobody has the game. My friend, who lives six hours away and was getting it today as well, texted me about the same problem.



            What am I doing with this? Well, I mostly just want to know if anyone was able to get their hands on this game at the game store. I searched all over GameStop’s website using their product locator, and apparently none of the major cities in the United States has it.

            ]]>
            I Want My Toy PikachuToday was the day of the release for the new Pokemon Rumble Blast game for the Nintendo 3DS.  I woke up earlier, and after all the morning hub of playing with the dogs and checking in on the site, I went to my local GameStop.  They know me really well, and I always end up talking to other customers to see what people are in to.  When I got there and asked to buy it, the store worker asked if I had gotten an email saying it was releasing today. I said yes, and she then explained it was weird because the other store manager had just called earlier to ask if they had it.


            The look on my face was probably one of disappointment, but she went to the back to see if it had come in.  She returned empty handed, and then started to search on the computer to see what it had to say.  The number for shipment was zero, even though they had a couple preorders from other customers.

            I went ahead and called the other stores in my town, and nobody has the game.  My friend, who lives six hours away and was getting it today as well, texted me about the same problem.


            What am I doing with this? Well, I mostly just want to know if anyone was able to get their hands on this game at the game store.  I searched all over GameStop’s website using their product locator, and apparently none of the major cities in the United States has it.

            So clickity click on the jump and tell me!  I am already writing a couple emails asking about it, since I have not heard of any delays here.

            ]]>
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            EarthBound Hack: Hallow's End http://www.zeldainformer.com/earthbound_hack_hallows_end/ Mon, 24 Oct 2011 19:06:09 +0000 http://localhost/wordpress90/?p=3658 Earthbound: Hallow's End It’s time to get into the Halloween Spirit! I’m going to be a fallen angel this year, primarily because being a game character for me is too predictable. That, and I refuse unless everything is pretty darn close to perfect. Getting back onto the subject! Last year EarthBound hacker, H.S., released a wonderful Halloween-themed Earthbound hack titled Hallow’s End.



            The usual enemies and items are in the game, but the hack has all new text, scenarios, characters, as well as maps and music! It’s a real treat that is just a little less sugary coated than some. It seems a little bit like a Costume Quest.

            You can get all the information you need, as well as the hack here at EarthBound Central.
            Hallow's End 1

            Hallow's End 2

            Hallow's End 3



            ]]>
            Earthbound: Hallow's End It’s time to get into the Halloween Spirit!  I’m going to be a fallen angel this year, primarily because being a game character for me is too predictable.  That, and I refuse unless everything is pretty darn close to perfect.  Getting back onto the subject!  Last year EarthBound hacker, H.S., released a wonderful Halloween-themed Earthbound hack titled Hallow’s End. 


            The usual enemies and items are in the game, but the hack has all new text, scenarios, characters, as well as maps and music!  It’s a real treat that is just a little less sugary coated than some. It seems a little bit like a Costume Quest.


            If you want to see a few more screenshots and videos about the game, clickity click the jump!

            ]]>
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            Skyward Sword: The Upgraded Beetle's Official Name Is... http://www.zeldainformer.com/skyward_sword_the_upgraded_beetles_official_name_is/ Mon, 24 Oct 2011 19:45:00 +0000 http://localhost/wordpress90/?p=3659 The Upgraded Beetle got an official naming in the recent demo



            Over the weekend I got to play an updated version of the E3 2011 Skyward Sword dungeon demo, which included a bunch of updates that I presume make it more faithful to the final game. These changes included naming the Sky Temple the “Skyview Temple,” a few minor changes and additions to Ghirahim’s pre-battle script, and a more detailed description of the Beetle upgrade you can pick up during the demo. What caught me a little off-guard was that they also gave the upgrade an official name…



            I’m not going to mention it by name here, but see if you can track it down by browsing our Skyward Sword Walkthrough. You’ll find it in a couple different places if you know where to look…


            Recent Zelda News:

            Top Content:

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            The Upgraded Beetle got an official naming in the recent demo

            Over the weekend I got to play an updated version of the E3 2011 Skyward Sword dungeon demo, which included a bunch of updates that I presume make it more faithful to the final game. These changes included naming the Sky Temple the “Skyview Temple,” a few minor changes and additions to Ghirahim’s pre-battle script, and a more detailed description of the Beetle upgrade you can pick up during the demo. What caught me a little off-guard was that they also gave the upgrade an official name…


            I’m not going to mention it by name here, but see if you can track it down by browsing our Skyward Sword Walkthrough. You’ll find it in a couple different places if you know where to look…

            ]]>
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            Professor Layton and the Last Specter Review http://www.zeldainformer.com/professor_layton_and_the_last_specter_review/ Mon, 24 Oct 2011 20:39:45 +0000 http://localhost/wordpress90/?p=3660 Professor Layton and the Last Specter

            Stop me if you’ve heard this one before.



            A top-hatted gentleman walks into a mist-drenched, old-world British town to find a seemingly-supernatural event is wreaking havoc. Having the intuition and deductive reasoning skills that few possess, this sleuth sets out to figure out the mystery using investigation, wits, and a healthy amount of puzzle solving.



            If you’ve had any problems with the Layton formula before (and it is a formula, let’s be frank), then you’re not going to find anything here to change your mind. The issue, though, is: does the formula still have gas in its tank? The answer, if Professor Layton and the Last Specter is any indication, is yes.



            Last Specter is a prequel Layton game, telling the story of how Hershel Layton first met his young apprentice, Luke Triton. Whereas Luke is generally a cheerful and helpful young lad in the first few Layton games, here, he’s sullen and withdrawn, feeling trapped in a chilly, motherless household, and with the weight of a major problem on his shoulders.



            Professor Layton and the Last SpecterSee, as a resident of the town of Misthallery (say it slowly), Luke has an unusual gift: he’s able to pinpoint the location of the strikes from a mysterious, giant specter that only attacks when the town is drenched in a thick fog. It’s this strange series of events that brings Layton to the town with his fresh-faced young assistant, Emmy, tagging along.



            While the game doesn’t quite reach the emotional highs of Layton’s previous outing, Unwound Future, Last Specter still tells a twisty, Sherlock Holmes-ian tale that is nothing if not engaging. Writing and characterization is still very much Professor Layton‘s strength, and I would personally take the bookish and erudite Professor over a thousand more “cinematic” games any day.



            Which brings us, then, to the problematic parts of any Layton experience. Ideally, any video game should strive for context, continuity and completeness of design (all three of those things start with Cs by accident, I swear!). And fundamentally, the Layton games don’t have this. Every single installment is composed of two halves, and rarely do they ever meet. One the one hand, The Last Specter is a point-and-click adventure game, the likes of which would make even classic LucasArts games blush with appreciation; and on the other hand, there are some of the most devious and enjoyable puzzles ever constructed for video games, as designed by the inimitable Akira Tago.



            The question that any player has to ask themselves is whether they mind or not that these two halves rarely come together. The game has fantastic puzzles and fantastic adventuring, but they’re never really intertwined, and according to the formula, they never will be. The adventure is just a delivery system for the puzzles, not an integrated experience, and The Last Specter does nothing to change that.



            Professor Layton and the Last SpecterBut that formula! It’s so damned enjoyable that really, who gives a shit? The story, the characters, the puzzles, the gameplay - it all works. This is a formula, to be sure, but it’s fundamentally different from the formulas we generally see in video games these days. Whereas the Call of Duty formula asks you to turn off your brain, ignore the gameplay shortcomings and simply get swept up in a sea of spectacle and artifice, the Professor Layton games ask us to think, to engage in an exceedingly well-told story and to take in the expertly-crafted atmosphere. Formula doesn’t necessarily engender bad game design, and that’s evidenced most clearly by the Layton games.



            The Last Specter also throws a curveball by including what would, in normal circumstances, be its own game - London Life. Having nothing to do with the rest of the game, London Life is basically a life simulator with Layton-verse characters and a pixelated charm that is completely different from everything else Level-5 have done with the series (no wonder, as it was developed by Mother 3 developer Brownie Brown). Basically, you take on a series of jobs to earn wealth and happiness and engage with the charmingly drawn townspeople.



            London Life switches up the formula so fully, in fact, that it’s really strange that it’s been relegated to a secondary side-game. What would have been interesting would have been to have a regular style Layton game put into the London Life template, with puzzle solving and a mystery, couched inside of a life sim. It’s neat that London Life has been included for basically no reason other than to add value, but even I, as a big Layton fan, can see that the formula could use with a little sprucing, and it’s seemingly right under Level-5’s nose.



            Maybe The Last Specter doesn’t shine quite as brightly as Unwound Future in the end, but it’s still a worthwhile experience that will make you use your noggin’. A Layton game is a perfect excuse to pull out your favourite easy chair, warm up some cocoa and play your DS by a fireplace - and very few games can create that kind of response in a gamer as jaded as I.



            Conclusion:

            reggie01.pngreggie01.png
            reggie01.pngreggie01.pngreggie02.png




            Few games are as enjoyable on the level of making one feel like a genius, and it’s that trick that has made the Layton games so popular. It’s perhaps time, though, for Layton to start learning some new tricks.

            ]]>
            Professor Layton and the Last Specter

            Stop me if you’ve heard this one before.

            A top-hatted gentleman walks into a mist-drenched, old-world British town to find a seemingly-supernatural event is wreaking havoc. Having the intuition and deductive reasoning skills that few possess, this sleuth sets out to figure out the mystery using investigation, wits, and a healthy amount of puzzle solving.

            If you’ve had any problems with the Layton formula before (and it is a formula, let’s be frank), then you’re not going to find anything here to change your mind. The issue, though, is: does the formula still have gas in its tank? The answer, if Professor Layton and the Last Specter is any indication, is yes.

            ]]>
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            ONM Clarifies Skyward Sword Difficulty Statement, Only Manages To Rub It In http://www.zeldainformer.com/onm_clarifies_skyward_sword_difficulty_statement_only_manages_to_rub_it_in/ Mon, 24 Oct 2011 21:01:52 +0000 http://localhost/wordpress90/?p=3661 AoL - Thunderbird.pngShortly after their Q&A Article, ONM posted a clarification about the difficulty statement that stirred up a bit of controversy, partially because it contradicted with everything we’ve seen so far, and partially because no one wants a Zelda game that’s easier than Twilight Princess as you might as well play Hello Kitty Online in that case. The article is… well… bad, and essentially only says “Yes, it’s easy, but hey, isn’t that better than it being challenging?”

            No ONM, it’s not better, and since I haven’t had the chance to do a proper rant about anything lately, I’ll tell you.



            The article, found here says what everyone else is thinking - the changed control scheme will only make the game challenging for an hour at most. After you get used to it, it won’t be any issue to figure out enemy patterns and slice directions. Saying that controls will make the game harder is essentially like saying that running will make movement harder for an overweight bloke who spent his entire life stuffing himself with Cheetos. It’s true, but sooner or later practice will negate that.

            After playing the original Legend Of Zelda and Zelda II recently on 3DS, I can safely say that I’m quite glad that Skyward Sword isn’t the hardest Zelda game ever! It would be a struggle if it was harder than the originals.

            This was the first phrase that set off my bullshit alarm - it’s ridiculous to compare the 3D Zelda games to the NES ones. No modern game can be compared to its retro counterpart really. Most of those games were difficult simply due to the limited control possibilities, not due to actual game difficulty. Imagine playing soccer with only one leg - the game isn’t any more difficult than it was designed to be, you’re just handicapped. The author of the article does not seem to understand what I people like me mean when we say phrases like “Twilight Princess is too easy”, and what we mean by “difficulty”.

            Also, I can’t imagine a dungeon in a modern game would feature a giant hand that would pick you up and dump you right back at the start.

            That quote proves my above point. When I read that sentence, I mentally add “unfortunately” at the end of it, because wall masters were a very interesting and original part of the games they were in, adding a very intense atmosphere to e.g. Link to the Past’s Dark Woods temple. It is not combat difficulty that Zelda fans are eager for, that is easily accomplished by doing a 3 heart challenge. Instead, I would love to enter a dungeon and not knowing instantly which item I’ll get and how I’ll defeat the boss in that dungeon as soon as I see a grappling point for the hookshot.

            Case in point - the Ancient Cistern. I already know that I’ll use the whip to advance through that dungeon, solving most if not all puzzles using it. I already know that I’ll use the whip to dismantle the arms of the boss to eventually reveal a weak spot that I’ll have to slice at. This issue is the main reason that I attack Twilight Princess as much as I do - it was predictable gameplay wise from start to finish.

            Unfortunately Skyward Sword probably won’t address this issue. As much as we’d like to sugarcoat it - all of the items we’ve seen so far have been in previous games in one form or another. I can already tell you that there will be a boss that you’ll use the hero’s bow on to stun him, and the final boss will most likely require the use of the Skyward beam attack that you charge up by holding your Wii remote upwards.

            I know that we will never see a truly revolutionary Zelda game, and I’m fine with that, as long as the game lets off a few sparks and manages to leave me at loss for a solution for at least a minute. THAT is the difficulty I want.

            Top Content:

            ]]>
            AoL - Thunderbird.pngShortly after their Q&A Article, ONM posted a clarification about the difficulty statement that stirred up a bit of controversy, partially because it contradicted with everything we’ve seen so far, and partially because no one wants a Zelda game that’s easier than Twilight Princess as you might as well play Hello Kitty Online in that case. The article is… well… bad, and essentially only says “Yes, it’s easy, but hey, isn’t that better than it being challenging?”

            No ONM, it’s not better, and since I haven’t had the chance to do a proper rant about anything lately, jump inside to find out exactly why.

            ]]>
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            More Zelda Symphony L.A. Footage [UPDATED] http://www.zeldainformer.com/more_zelda_symphony_la_footage/ Tue, 25 Oct 2011 15:20:41 +0000 http://localhost/wordpress90/?p=3654 zacgorman_thumb.jpg

            In addition the the selection of clips we posted the other day, we now have even more video footage from the Zelda Symphony Concert that was held in Los Angeles on Friday.



            The quality isn’t as good as the previously posted footage, but it’s not terrible. The worst part of the footage is that the audience’s bad behavior is more apparent.



            If I’m lucky enough to attend one of the tour stops next year, I’ll be very tempted to make an impromptu announcement before the show, in which I tell everyone to shut it.





            Ganondorf’s Theme:





            Twilight Princess Symphonic:







            Selected Shorts Suite:





            Lost Woods Theme:





            Serenade of Water:





            Skyward Sword Theme:





            Boss Medley:





            Hyrule Field Theme





            Legend of Zelda Medley







            Source: GoNintendo (1, 2, 3)



            Recent Zelda News:

            Top Content:

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            zacgorman_thumb.jpg

            In addition the the selection of clips we posted the other day, we now have even more video footage from the Zelda Symphony Concert that was held in Los Angeles on Friday.

            The quality isn’t as good as the previously posted footage, but it’s not terrible. The worst part of the footage is that the audience’s bad behavior is more apparent.

            If I’m lucky enough to attend one of the tour stops next year, I’ll be very tempted to make an impromptu announcement before the show, in which I tell everyone to shut it.

            Jump inside for the clips.

            UPDATE: We now have the Boss Medley as well.

            UPDATE #2: The Hyrule Field theme has now been added.

            UPDATE #3: We now have an additional song from the show, which sounds like the Legend of Zelda Medley.

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            GameStop Has The Full Display For Skyward Sword, Includes Full Box Art http://www.zeldainformer.com/gamestop_has_the_full_display_for_skyward_sword_includes_full_box_art/ Mon, 24 Oct 2011 21:58:57 +0000 http://localhost/wordpress90/?p=3662 Shiny box is shiny!Who would’ve thunk it? That GameStop would be putting out their Legend of Zelda: Skyward Sword displays an entire month before the game is released? I suppose that will surely give the fans enough time to board the hype train and get excited for the biggest Zelda game yet. ‘Tis the season, after all… the Zelda season, I mean. Which is just as well, because we’ve been waiting for yonks to actually see the other side of the Skyward box art - I’m talking about the back, of course. In a matter of time, we’ll surely have scans of that juicy instruction manual too! Hmm, yes indeedy! For now, however, you’ll be needing to take a look at GameStop’s Skyward Sword display, the holographic frontside, and the much-anticipated backside of the Skyward Sword box! And we’ve got the images below.


            It doesn't look so shiny right here… But it sure as hell does here! Check it!




            Source: GoNintendo

            ]]>
            Shiny box is shiny!Who would’ve thunk it? That GameStop would be putting out their Legend of Zelda: Skyward Sword displays an entire month before the game is released? I suppose that will surely give the fans enough time to board the hype train and get excited for the biggest Zelda game yet. ‘Tis the season, after all… the Zelda season, I mean. Which is just as well, because we’ve been waiting for yonks to actually see the other side of the Skyward box art - I’m talking about the back, of course. In a matter of time, we’ll surely have scans of that juicy instruction manual too! Hmm, yes indeedy! For now, however, you’ll be needing to come on inside to take a look at GameStop’s Skyward Sword display, the holographic frontside, and the much-anticipated backside of the Skyward Sword box!

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            Iwata Asks: All New Details and 3+ Minutes of Skyward Sword Footage UPDATE: Now With More Translated http://www.zeldainformer.com/iwata_asks_all_new_details_and_3_minutes_of_skyward_sword_footage/ Tue, 25 Oct 2011 03:45:00 +0000 http://localhost/wordpress90/?p=3663

            Video not working? Try our YouTube Mirror.



            As we have noted a few times in the last week, Skyward Sword coverage is like a 24/7 marathon right now and as always, we are right here to bring you all the breaking information first. Alex Plant is working as fast as he can to decipher any new details, so we will be updating this post throughout the night. For now, enjoy 3+ minutes of all new gameplay above. The footage shows off a boss fight with The Imprisoned, Silent Realm game play, and a slew of other interesting tidbits (including the trees moving in the wind!). This game is really shaping up nicely. With Uncharted 3 getting a slew of “it’s good, but not great” reviews, Skyward Sword may be the leading contender for best Action Adventure game this year.

            • The first scene introduces us to the Sealed Grounds. Apparently we’ll be viewing Link’s skydive in at a distance during his first descent - interesting, since this would have been our introduction to the mechanic. The Sealed Grounds area doesn’t look all that deep.
            • The next scene introduces us to Faron Woods. The music arrangement is only slightly different from what we heard at E3 - although they seem to have switched up the instrumentation a bit.
            • We also get a short intro to Skyview Temple - not much to see here, though.
            • Apparently there are also different kinds of birds in this game! The blue birds are supposedly very rare, but I’m not quite sure why they’re significant. Bugs also look much more life-like than the sort of weird unreal Golden Bugs from Twilight Princess.
            • As you can see in the video, Dowsing really does work like a sort of compass. I actually kind of like that it only vaguely guides you to your destination.
            • You can place beacons on the surface map, too. Looks like you’ll be able to place more later on. They’re easy to spot from a distance.
            • The Imprisoned boss heads to the top of the Sealed Grounds. I’m not really sure what the interviewees are saying about this fight, but I got a glimpse of something that looked like “is he really sealed?” Judging by the number of hearts, this particular encounter is really early in the game.
            • The Silent Realm uses an eerier rendition of the area’s musical track. I see now why it’s called the Silent Realm - the place is totally quiet aside from Link’s utterances! And those Guardians look freaky! Better have a backup plan in case one of them spots you, cause it looks like you don’t have enough stamina to outrun them!
            • Fi’s line to Link in the Goddess Sword chamber: “I beg that thou wouldst forgive my tarrying… I am the one that was destined to be chosen by the creator. ...Fi… that is the name that was given to me.”
            • The last scene shows Link meeting Fi in the Goddess Sword chamber. The cinematics are vastly improved over what we’ve seen in previous games.
            • Aonuma. Fujibayashi, and Co. wanted the forest area to feel bright and friendly rather than “lost” and foreboding like in other games.
            • Iwata: To begin, rather than making another field similar to the ones in previous Zelda games, you instead pursued the interest factor of playing in places familiar to the player. Would you consider talking about why you decided on that sort of structure?

              Fujibayashi: We were told at the very beginning by Aonuma, the producer, that we ought to make the game compact.

              Iwata: So you mean that this time, it was Aonuma who told you what Miyamoto had been saying all along. *laughing* It is a little silly to make another field that just extends in all directions, its only feature being its width.

              Fujibayashi: That’s right. I thought that by making a field with vertical depth instead of making one that got wider and wider, players would get new surprise and enjoyment out of it each time they visited.

              Iwata: In short, when you say “compact”, you don’t mean making a small and narrow field, but rather a field that’s dense.
            • Blue beacons function a lot like smoke signals.
            • They hoped to capture Wind Waker’s artistic impact with the watercolor style. After E3 2010, they were told by Nintendo of America to ramp it up because people didn’t find it very convincing.
            • Making the Sealed Grounds a compact spiraling area has a lot to do with making sure the camera angles can always be optimal for fighting a giant boss like the Imprisoned. Originally they envisioned a large fiend area for that fight.
            • We’ll fight The Imprisoned multiple times during the game rather than just once like we’re used to. They suggest he wasn’t totally sealed, explaining why he appears in a twisted, incomplete beast-like form.
            • They compare the Silent Realm sections to a game of tag. Link has no weapons, just his ability to maneuver around the areas.
            • Dungeons and fields aren’t really all that distinct in this game. You’ll use items in the same way in both, and you’ll return to dungeons just like you used to return to fields. New enemies will await during your return visits.
            • Ito: I think that, generally, there are many people in the Western world who embrace a fantasy image when it comes to Zelda. But there are robots in this one…

              Iwata: That’s right. In the last Iwata Asks, we heard about “The Ancient Civilization that birthed the Robot Punch.”

              Ito: You got it. *laughing* That means people often question what, exactly, is Zelda-esque. I think, though, that Zelda has depth in that you can put anything into the game as long as it has charm. Because it’s a game that allows such freedom of expression, many different people are able to put forth their ideas, something I feel contributes to the richness of Skyward Sword. Players will be able to play intuitively through the rich content using the Wii Motion Plus, so I really want them to enjoy the game.

              Iwata: Playing through a rich environment is always fun.

              Ito: Yep. Also, if I might add one more thing, my favorite character is Fi.

              Iwata: Fi is a character that navigates for Link on their adventures together, correct?

              Ito: That’s right. When you target things like characters and enemies, you can summon Fi and she’ll tell you about them using a system called Ficaption. What she has to say is really interesting. *laughing*

            Source: Iwata Asks, GlitterBerri


            Recent Zelda News:

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            Video not working? Try our YouTube Mirror.

            As we have noted a few times in the last week, Skyward Sword coverage is like a 24/7 marathon right now and as always, we are right here to bring you all the breaking information first. Alex Plant is working as fast as he can to decipher any new details, so we will be updating this post throughout the night. For now, enjoy 3+ minutes of all new gameplay above. The footage shows off a boss fight with The Imprisoned, Silent Realm game play, and a slew of other interesting tidbits (including the trees moving in the wind!). This game is really shaping up nicely. With Uncharted 3 getting a slew of “it’s good, but not great” reviews, Skyward Sword may be the leading contender for best Action Adventure game this year.

            Hop inside for a breakdown from Alex and more translated details from our consultant.

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            The French Post-It War of 2011 http://www.zeldainformer.com/the_french_post-it_war_of_2011/ Tue, 25 Oct 2011 00:51:24 +0000 http://localhost/wordpress90/?p=3664 postit_ezio.jpg

            A Post-It war was declared over the summer between Ubisoft’s French headquarters and the BNP bank across the street. The war began when someone decided to start arranging Post-It notes to resemble well-known characters on the building’s exterior windows. When one side posted something, the other side would post something bigger and more complex.



            Ubisoft’s post-it murals mainly depicted video game characters, while BNP recreated well-known characters from comics, animation, and paintings. The war finally escalated to the point where Ubisoft created a three story-tall recreation of Ezio from Assassin’s Creed.



            A short documentary has since been made about the French Post-It War, which you can view below. While the video is in French, you don’t need to understand the language to understand the video. However, if you would to watch the video with subtitles, simply click the Youtube mirror link (make sure to toggle the ‘CC’ once you’re there).





            The Post-It War has since inspired similar Post-It murals/wars in other locations, the most notable being on a college campus in Seattle, WA. However, nothing can beat Post-It Ezio.



            Source: Kotaku


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            postit_ezio.jpg

            A Post-It war was declared over the summer between Ubisoft’s French headquarters and the BNP bank across the street. The war began when someone decided to start arranging Post-It notes to resemble well-known characters on the building’s exterior windows. When one side posted something, the other side would post something bigger and more complex.

            Ubisoft’s post-it murals mainly depicted video game characters, while BNP recreated well-known characters from comics, animation, and paintings. The war finally escalated to the point where Ubisoft created a three story-tall recreation of Ezio from Assassin’s Creed.

            A short documentary has since been made about the French Post-It War, which you can view after the jump.

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            This Week's Skyward Sword Pre-Orders: Picking Up the Pace http://www.zeldainformer.com/this_weeks_skyward_sword_pre-orders_picking_up_the_pace/ Tue, 25 Oct 2011 04:55:00 +0000 http://localhost/wordpress90/?p=3665 Skyward Sword's doing better in the marketplaceSkyward Sword had been pulling some rather disappointing pre-order numbers during the last few weeks, but the game’s advertising campaign seems to have finally picked up the pace - probably has something to do with the 25th anniversary symphony and the stellar reviews the game’s gathered so far as well.


            This week saw 38,944 total new orders, an over 50% increase over last week’s orders. With Arkham City out in the wild, Zelda now sees less competition for the top pre-order spot (and Battlefield‘s about to clear the way also), but it’s still got a huge way to go before it comes even close to touching The Old Republic.



            Something worth noting, however: Skyward Sword is on pace to pass up New Super Mario Bros. Wii as one of the most pre-ordered games to ever come out on Wii. As I’m sure you all know, New Super Mario Bros. Wii was also one of the fastest-selling video games of all time - over 22 million copies sold in just shy of two years. I doubt we’ll see Skyward Sword keep selling like hotcakes for nearly as long as Mario did, but it’s still an encouraging sign.



            Source: VGChartz


            Recent Zelda News:

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            Skyward Sword's doing better in the marketplaceSkyward Sword had been pulling some rather disappointing pre-order numbers during the last few weeks, but the game’s advertising campaign seems to have finally picked up the pace - probably has something to do with the 25th anniversary symphony and the stellar reviews the game’s gathered so far as well.

            This week saw 38,944 total new orders, an over 50% increase over last week’s orders. With Arkham City out in the wild, Zelda now sees less competition for the top pre-order spot (and Battlefield‘s about to clear the way also), but it’s still got a huge way to go before it comes even close to touching The Old Republic.

            Something worth noting, however: Skyward Sword is on pace to pass up New Super Mario Bros. Wii as one of the most pre-ordered games to ever come out on Wii. As I’m sure you all know, New Super Mario Bros. Wii was also one of the fastest-selling video games of all time - over 22 million copies sold in just shy of two years. I doubt we’ll see Skyward Sword keep selling like hotcakes for nearly as long as Mario did, but it’s still an encouraging sign.

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            First Pictures of Pink & White 3DS, Mario Kart 7 Wheel UPDATE: Now With Super Mario 3D Land! http://www.zeldainformer.com/first_pictures_of_pink_white_3ds_mario_kart_7_wheel/ Tue, 25 Oct 2011 13:30:30 +0000 http://localhost/wordpress90/?p=3666 screenshot_40434.jpgAre you from the UK? Are you a girl? Then next month will be a fun month for you! Nintendo is hitting the UK market with the pink and the white 3DS consoles, nearly completing the spectrum of marketable colors. In addition to that, ONM gave us the first ever images of the Mario Kart 7 3DS wheel. Apparently Nintendo staff have 7 eyes and do not understand that moving the 3DS around while playing ruins the 3D effect. But, I digress.

            UPDATE: The 3DS Ice White model is going to come bundled with Super Mario 3D Land for the holidays! It’s the perfect opportunity to pick up a system.

            UPDATE #2: The Metallic Rose DSi XL model will be bundled with Nintendogs +Cats, and the Midnight Blue DSi will come bundled with Mario vs. Donkey Kong: Mini-Land Mayhem.

            bundle01.jpg

            bundle02.jpg

            bundle03.jpg



            [Source: ONM #1, #2, #3, Tiny Cartridge]

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            screenshot_40434.jpgAre you from the UK? Are you a girl? Then next month will be a fun month for you! Nintendo is hitting the UK market with the pink and the white 3DS consoles, nearly completing the spectrum of marketable colors. In addition to that, ONM gave us the first ever images of the Mario Kart 7 3DS wheel. Apparently Nintendo staff have 7 eyes and do not understand that moving the 3DS around while playing ruins the 3D effect. But, I digress. Hop inside for the images.

            UPDATE: The 3DS Ice White model is going to come bundled with Super Mario 3D Land for the holidays!

            UPDATE #2: The Metallic Rose DSi XL model will be bundled with Nintendogs +Cats, and the Midnight Blue DSi will come bundled with Mario vs. Donkey Kong: Mini-Land Mayhem.

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            Edge Review of Skyward Sword: No Torch Puzzles, Upgrade System, and More http://www.zeldainformer.com/edge_review_of_skyward_sword/ Tue, 25 Oct 2011 13:58:30 +0000 http://localhost/wordpress90/?p=3667 blonde.JPG

            Nintendo has been so busy elaborating on Ocarina’s heroic ideal that it’s forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties. After all, hasn’t the Wii hardware spent the past five years searching for the hero inside itself? First-party experiments have tested Wii’s boundaries, deducing what does and doesn’t work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestral bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of heromaking should see Nintendo’s hardware become the console it was always meant to be.

            Edge has released a short version of their Skyward Sword review and it seems to re-affirm stuff that we’ve known and / or suspected so far. They call the game very refreshing, and surprisingly they note that there are no torch lighting and only one box pushing puzzle (I liked block pushing!). Unfortunately, it does not touch upon the subject of difficulty, which created much controversy stemming from the recent ONM Q&A article.

            Most of the review (found here) is praise to all the key elements we’ve been discussing at great length in the past month(s), but one paragraph in particular stands out:

            A new user-led upgrade system, on the other hand, strikes Skyward Sword’s single dull note. Resembling a My First Monster Hunter, globs of goo and ornamental skulls are swapped for tougher shields, bigger ammo pouches and deadlier arrows. Scooping insects with a butterfly net lets you supercharge potions, too. But such avenues jar with an adventure balanced for the base items. Odds don’t need swinging in Link’s favour; they’re just right. If Nintendo had Zelda virgins in mind - with the upgrades as edge softeners - it seems strange to bury advantages in a collectibles system that speaks loudest to obsessive old hands. That said, the idea gains traction once the end credits have rolled.

            I personally am very keen on the upgrade system, but this does have some merit to it - they replaced various mini games and puzzles which were used to upgrade quivers etc. in previous games with Monster Hunter-like resource farming. Of course, it’s not as simple as that - the resource collection could end up being fun and serve to get players familiar with the various locations, give a reason for backtracking. It’s a fine line however between tedious and engaging when it comes to stuff like that. I’ll remain cautiously optimistic for now.

            What do you think? Will you end up missing the old mini-game style ammo pouch upgrades?

            Recent Zelda News:

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            blonde.JPG

            Nintendo has been so busy elaborating on Ocarina’s heroic ideal that it’s forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties. After all, hasn’t the Wii hardware spent the past five years searching for the hero inside itself? First-party experiments have tested Wii’s boundaries, deducing what does and doesn’t work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestral bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of heromaking should see Nintendo’s hardware become the console it was always meant to be.

            Edge has released a short version of their Skyward Sword review and it seems to re-affirm stuff that we’ve known and / or suspected so far. They call the game very refreshing, and surprisingly they note that there are no torch lighting and only one box pushing puzzle (I liked block pushing!). Unfortunately, it does not touch upon the subject of difficulty, which created much controversy stemming from the recent ONM Q&A article. Hop isnide for the review and some more thoughts.

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            Erica's Ocarina Experience: Skyward Sword Theme http://www.zeldainformer.com/ericas_ocarina_experience_skyward_sword_theme/ Tue, 25 Oct 2011 15:15:45 +0000 http://localhost/wordpress90/?p=3668 Erica's Ocarina Experience: Spirit FluteIt’s time for another Erica’s Ocarina Experience!

            I’ve been very busy lately with various school, work, and family issues. Everything has calmed down for the most part, so expect to see me more often.

            With all the Skyward Sword videos and info being released, I thought it would be great timing to go ahead and play this for you all. It’s a little rough on some parts, but I was sorta in a rush to get to work. Writing out this music was easy for the first part, since it’s just Zelda’s Lullaby played backwards. I thought of just throwing the song into the background, but changed my mind last minute. It actually sounds better on my soprano ocarina, but my mic doesn’t like it.



            I should also say that the entire time I’m recording, my kitten, Link, is attacking my feet. He can open my door, so it’s useless to lock him out…



            Skyward Sword 12-hole Ocarina Tabs


            Can’t see it? Try here

            Erica’s Ocarina Experience

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            Erica's Ocarina Experience: Spirit FluteIt’s time for another Erica’s Ocarina Experience!

            I’ve been very busy lately with various school, work, and family issues. Everything has calmed down for the most part, so expect to see me more often.

            With all the Skyward Sword videos and info being released, I thought it would be great timing to go ahead and play this for you all. It’s a little rough on some parts, but I was sorta in a rush to get to work.  Writing out this music was easy for the first part, since it’s just Zelda’s Lullaby played backwards.  I thought of just throwing the song into the background, but changed my mind last minute.  It actually sounds better on my soprano ocarina, but my mic doesn’t like it.


            I have the tabs for the 12-hole ocarina already ready for you, so clickity click the jump to see!

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            Second Analog Stick on 3DS Likely Called 'Circle Pad Pro' http://www.zeldainformer.com/second_analog_stick_on_3ds_likely_called_circle_pad_pro/ Tue, 25 Oct 2011 18:15:35 +0000 http://localhost/wordpress90/?p=3669 Circle Pad Pro

            OK, you can stop calling it a lunch tray with an analog stick - according to Andriasang (via Joystiq), a Japanese trademark filing has the name “Circle Pad Pro” attached to the, uh, attachment.



            The name’s not at all surprising, fitting in quite comfortably with such products as the Classic Controller Pro, but man, don’t you wish they would have called it the PowerPad?



            It’s entirely clear to me what Nintendo’s strategy is here. With publishers seemingly balking at the idea of having to get around using two analog sticks (ON A SYSTEM WITH A TOUCHSCREEN), it seems pretty clear that the next hardware refresh of the 3DS is going to have a second analog stick built in, and the Circle Pad Pro will be a way for the early adopters to have the same access to it. It might be a little ugly (although I’ve grown more accustomed to it, honestly), but it looks mighty comfortable, and it seems (for now) to be optional.



            Source: Joystiq

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            Circle Pad Pro

            OK, you can stop calling it a lunch tray with an analog stick - according to Andriasang (via Joystiq), a Japanese trademark filing has the name “Circle Pad Pro” attached to the, uh, attachment.

            The name’s not at all surprising, fitting in quite comfortably with such products as the Classic Controller Pro, but man, don’t you wish they would have called it the PowerPad?

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            New Super Mario 3D Land and Mario Kart 7 Trailers http://www.zeldainformer.com/new_super_mario_3d_land_and_mario_kart_7_trailers/ Tue, 25 Oct 2011 18:31:08 +0000 http://localhost/wordpress90/?p=3670 mario_preorder_trailer01.jpg

            We have a few new trailers this afternoon for some of the upcoming Nintendo 3DS Mario games.



            The first two trailers are pre-order trailers for Super Mario Land 3D. Both of the trailers are very fast-paced, and both move through several different stages featured in the game.



            The third trailer is the latest European trailer for Mario Kart 7. This new trailer is a little longer and shows off various stages, new characters, kart customization, and first-person motion-controlled racing.









            Source: Go Nintendo (1, 2)


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            We have a few new trailers this afternoon for some of the upcoming Nintendo 3DS Mario games.

            The first two trailers are pre-order trailers for Super Mario Land 3D. Both of the trailers are very fast-paced, and both move through several different stages featured in the game.

            The third trailer is the latest European trailer for Mario Kart 7. This new trailer is a little longer and shows off various stages, new characters, kart customization, and first-person motion-controlled racing.

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            Major Spoiler: The Third Dungeon of Skyward Sword Is... http://www.zeldainformer.com/major_spoiler_the_third_dungeon_in_skyward_sword_is/ Tue, 25 Oct 2011 20:17:16 +0000 http://localhost/wordpress90/?p=3671 04658352-photo-the-legend-of-zelda-skyward-sword.jpg

            So far we’ve seen a countless amount of impression pieces as Skyward Sword became more and more accessible on various conventions and events. But as the saying goes, beauty’s in the details, and various people drop various details, of varying significance. This particular detail will set everyone’s theorizing wheels into overdrive as it is potentially gigantic. A French preview has dropped the name of the third dungeon in the game, the one right before Link catches up with Zelda and ans obtains the lyre, as seen in the last trailer.

            As a matter of fact, that very scene shown in the trailer might be happening in that dungeon, giving the huge cogwheel behind Zelda a very different meaning. So what is this dungeon?

            The preview mentioned can be find here, completely in French. This paragraph is the interesting bit however:

            Prémices d’une aventure grandiose
            Plutôt confinés et faciles à déjouer, les deux premiers donjons prolongent encore l’impression d’introduction et d’épisode à contre-temps qui s’installe pendant les 3-4 premières heures de jeu - soit moins d’un 1/5ème de sa durée totale, si l’on en croit sa durée de vie annoncée à 30 heures. Sympathiques variations sur le thème de la forêt et du feu, les premiers temples déçoivent par leur petite mécanique ronflante et segmentée, loin de la sophistication architecturale des meilleurs donjon de la série.

            Soulagement : le troisième temple contredit totalement cette impression mitigée, malgré une direction artistique moins heureuse… un faux-pas esthétique qui n’empêche pas le level-design de jouer brillamment avec la notion de l’espace-temps, thème central du donjon qui préfigure de très belles idées pour la suite. Nettement plus complexe et retors, l’architecture y fonde quelques moments de l’ordre de la pure magie, où s’entremêlent émerveillement ludique et esthétique. Pour la brillance de certains passages et le tournant génial esquissé lors de ce temple du Temps, on vous invite fortement à ne pas quitter cet épisode des yeux : il pourrait bien vous surprendre…

            The paragraph translates as follows (Thank you MDK!):

            Beginnings of a great adventure
            Rather confined and easy to beat, the first two dungeons further prolong the feeling of introduction and of an episode delayed that are present during the first 3-4 hours of play - being less than a fifth of the game’s total duration, if we are to believe the 30 hour lifespan announced. Close variations on the theme of forest and fire, the first temples disappoint with their small whirring and segmented mechanics, far from the architectural sophistication of the best dungeons in the series.

            Thankfully, the third temple totally contradicts this lukewarm impression, despite a less fortunate artistic direction… an aesthetic faux-pas that doesn’t prevent the level design from playing brilliantly with the notion of time and space, the central theme of the dungeon, which suggests very some very nice concepts for later on. Much more complex and devious, the architecture there creates a few moments of pure magic, where it wonderfully entwines gameplay and aesthetic. For the brilliance of certain sections and the superb twist outlined during the Temple of Time, we strongly recommend that you don’t take your eyes off this episode; it could well surprise you…

            That’s right folks, the Temple of Time is a dungeon in Skyward Sword. I’ll let our resident theorizing folk process that information in due time, and I will focus on what I do best in the meanwhile - rants. The comment about the first two dungeons caught my attention - it seems to be an indirect confirmation to my earlier difficulty concerns. Whether or not this also means that the dungeons following the first two will be harder remains to be seen. Skyward Sword is right around the corner.

            We’ve also updated our core Skyward Sword Walkthrough page to reflect this new discovery. As always it’s only tentative until we can confirm this, but if you head on over to the page you can see how we think this dungeon’s going to be framed in the context of the game.

            Thanks to commenter “Makak” for the tip!

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            04658352-photo-the-legend-of-zelda-skyward-sword.jpg

            So far we’ve seen a countless amount of impression pieces as Skyward Sword became more and more accessible on various conventions and events. But as the saying goes, beauty’s in the details, and various people drop various details, of varying significance. This particular detail will set everyone’s theorizing wheels into overdrive as it is potentially gigantic. A French preview has dropped the name of the third dungeon in the game, the one right before Link catches up with Zelda and ans obtains the lyre, as seen in the last trailer.

            As a matter of fact, that very scene shown in the trailer might be happening in that dungeon, giving the huge cogwheel behind Zelda a very different meaning. So what is this dungeon? Hop inside to find out.

            We’ve also updated our core Skyward Sword Walkthrough page to reflect this new discovery. As always it’s only tentative until we can confirm this, but if you head on over to the page you can see how we think this dungeon’s going to be framed in the context of the game.

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            Super Mario 3D Land Demo Playable At Most Best Buy Locations http://www.zeldainformer.com/super_mario_3d_land_demo_playable_at_most_best_buy_locations/ Tue, 25 Oct 2011 21:22:21 +0000 http://localhost/wordpress90/?p=3672 mariobestbuy.jpg

            Haven’t had a chance to attend any gaming conventions or events to try out some of Nintendo’s demos for upcoming Nintendo 3DS games? Even if you weren’t lucky enough to live nearby any of these demo events, odds are you have a Best Buy in your area.



            Apparently most Best Buy store locations have demos installed on the 3DSs they have out for display.



            Based on a video someone shot at their local Best Buy, the units feature demos for Ocarina of Time 3D, Star Fox 64 3D, and the yet to be released Super Mario 3D Land.





            While I did get to play some demos earlier on this year, that was back in April, and Super Mario 3D Land was not among those available at the time. This is certainly something I’m going to pursue; I just need to track down a Best Buy.



            Source: GoNintendo


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            mariobestbuy.jpg

            Haven’t had a chance to attend any gaming conventions or events to try out some of Nintendo’s demos for upcoming Nintendo 3DS games? Even if you weren’t lucky enough to live nearby any of these demo events, odds are you have a Best Buy in your area.

            Apparently most Best Buy store locations have demos installed on the 3DSs they have out for display.

            More details inside.

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            Beyond the Labyrinth Japanese Release Day Set http://www.zeldainformer.com/beyond_the_labyrinth_japanese_release_day_set/ Wed, 26 Oct 2011 01:33:35 +0000 http://localhost/wordpress90/?p=3673 btl_releasedate.jpg

            Details from the latest issue of Famitsu are starting to emerge online. Among these are new details concerning the upcoming Nintendo 3DS game Beyond the Labyrinth, which is being developed by Tri-Ace through Konami.



            In addition to three new screenshots from the game, which show nothing we haven’t seen before, we finally know when to expect the game to come out.



            Beyond the Labyrinth will be released in Japan on January 19, 2012.



            That’s hardly a wait at all. Three months from now we will finally know if this game lives up to all the hype.



            No, we still don’t know when or if the game will be released outside of Japan, but at least we know when to start expecting reviews. If an English version is made, I’ll wager at a late summer/early fall 2012 release.


            btl_screen01.jpg

            btl_screen02.jpg

            btl_screen04.jpg



            Source: Andriasang


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            btl_releasedate.jpg

            Details from the latest issue of Famitsu are starting to emerge online. Among these are new details concerning the upcoming Nintendo 3DS game Beyond the Labyrinth, which is being developed by Tri-Ace through Konami.

            In addition to three new screenshots from the game, which show nothing we haven’t seen before, we finally know when to expect the game to come out.

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            Iwata Asks Officially Translated: New Details About Skyward Sword and Its Development http://www.zeldainformer.com/iwata_asks_official_translated_new_details_about_skyward_sword_and_its_deve/ Wed, 26 Oct 2011 03:00:31 +0000 http://localhost/wordpress90/?p=3674 Thumbnail image for Skyward Sword Oct 7 screen 1Last night we worked tirelessly with our translator to get some of the more interesting details translated from this piece in Japan, and it turns out our translations have been confirmed. Sure, the wording changes around a bit, but it’s the same basic concept. Of course, you’re not reading this to learn things we already told you about: You want to know whats new this time! Inside you can find some details about bug catching (different types of bugs, and how catching isn’t just related to insects!), more information about one of the bosses (you can check out all of the Characters, Bosses, Enemies, and Items in our Skyward Sword Walkthrough), new information on the design concepts behind the Silent Realm, and naturally some more design thoughts on the compact world.

            Fujibayashi: Some people might think that those insects and little birds are only there to liven the atmosphere, but actually you can use a bug-catching net to catch them. Miyamoto-san loves that! (laughs)

            Iwata: I can imagine Miyamoto-san would like something like that. (laughs) But Link is on an adventure to save the world, so one might wonder if he really has the time for that! (laughs)

            Fujibayashi: Yes. (laughs) The Bug-Catching Net is in the item selection circle along with the Bow and Bomb. It stands out—in a good way—and I think it’s very characteristic of the Legend of Zelda games.

            Ito: When you actually try to catch bugs with that net, you get really tense.

            ...

            Fujibayashi: That’s how realistic it is. You can experience a thrill like when you catch real cicadas or grasshoppers.

            Iwata: Oh, I see. The Wii MotionPlus accessory doesn’t just allow you to swing the sword however you want, but the Bug-Catching Net as well.

            Fujibayashi: That’s right. The direction you swing the net is very important.



            Asuke:
            Some people might change their grip on the Wii Remote Plus controller the way you would with a bug-catching net. (laughs)

            Fujibayashi: You creep up as close as you can and then swiftly catch them! (laughs)

            Ito: At first, you don’t have the knack for it, so you’re swinging it around all over, but it isn’t long before you get the hang of it. You say, “This is the perfect angle,” and change your grip as you go around catching bugs.

            Fujibayashi: And the way you do it has to change for each kind of bug. Sometimes you sweep down from above and sometimes you scoop them up from underneath.

            Iwata: Hmm, bug-catching itself is quite deep. The way the team puts such an astounding amount of effort on things like this really is a part of the essence of Zelda.

            Fujibayashi: Yes. There are all kinds of bugs, like (Check our Skyward Sword Collection Guide for the details!). There are different kinds of birds, too. It hardly ever shows up, but there’s a blue bird, too. When I see one, I shout, “There’s the blue one!” (laughs) and get all excited and sneak up on it, and feel great when I catch it.


            The big aspect you can take away from this is just how damn involving a simple task such as bug catching really is. It really has been a common theme with anything we have heard or experienced with this game. No stone has gone unturned. Nintendo has gone all out, and it shows why they have touted this has have the biggest development team of any game they have created, one of the longest development timetables, and arguably the most content rich game in Nintendo’s history. Bug catching would normally be some mundane task, but after reading this, it sounds like an absolute blast. Who knew their was so much strategy in swinging a net?

            Iwata: Asuke-san, at that time, how did Fujibayashi-san lay it out before you?

            Asuke: He said, “There’s a giant boss that tries to force its way to a destination. I want you to come up with a way of holding it back.”

            Iwata: Huh?

            Asuke: Then, “The rest is up to you.” (laughs)

            ...

            Asuke: But he said I could freely incorporate my own ideas as long as they were in line with Link’s capabilities this time and made use of everything that had built up to that point. That’s all there was in what he described, but to a planner, there could be nothing more pleasing than freely making whatever you want.

            Iwata: Yes. And while you usually defeat bosses, this time you hold it back.

            Asuke: That’s right. I thought, I would make a real spooky and giant boss and make it so that it’s really tense as the boss keeps going and you have to find some way of holding it off.


            Fujibayashi: And the parameters I laid out also touched upon landforms.



            Asuke:
            Yes, that’s right. The giant boss keeps going and you have to hold it up, so it was necessary to think of a large landform to suit that.

            Iwata: A giant boss appears, so the landforms to serve as the setting needed to be bigger.


            Asuke: Exactly. In line with the size of that giant boss, we could have simply prepared a vast, flat space, but I thought that would be hard to play in. I wanted to make it so Link could cling to that boss when he fought it.

            ...



            Asuke: Yes. It’s gigantic! (laughs) But when you climb up, there are holes here and there blowing air up. If you use those, you can ride your Sailcloth up. Then you get ahead of the boss, jump onto it, and fight.


            We know you face this boss (more information in our Skyward Sword Boss Guide) multiple times throughout the game. It’s interesting how the entire encounter came together. It’s not about defeating the boss, but rather temporarily preventing him from getting to his goal, and thus “sealing” him. The fact you face him multiple times suggest most of the attempts to stop him are only temporary affairs. One has to wonder what happens in the final encounter with the beast. It’s also fun to note we’ll be jumping on him to fight. We sort of knew this, but now it’s confirmed. Taking a clue from Shadow of the Colossus possibly?

            Fujibayashi: That’s right. The goal of this game is to collect Sacred Tears here and there around the game field. But if enemies find you, the world changes and Link has to run for his life. Link is unarmed, so he can’t fight enemies. If he gets hit, that’s the end.

            Iwata: That is like tag. And Dash comes into play.


            Fujibayashi: Yes. I wanted to make something that switched back and forth in real time between still and active, like “I won’t let enemies find me,” and “Now that they’ve found me, I won’t let them catch me”. Once you get a Sacred Tear, a period of safe time begins, so you think about the order you will get the Sacred Tear, or, in the worst case, you plan for when an enemy will find you and purposely leave a Sacred Tear that’s easy to get. There’s a strategic element. You can say the same thing with the game of tag in real life, but those that know the landscape better has an advantage.


            Iwata:
            I see, that’s why it’s so important to use fields the player have been to before.


            Fujibayashi:
            That’s right. The player has already been there, so he or she thinks, “If an enemy chases me, I’ll run that way,” or “I can Dash up this slope.”

            Iwata: It’s a familiar place, so it’s easy to play.

            Fujibayashi: That’s right. And as you come and go during the course of the main adventure, some places give you a sense like “I bet something is up on that conspicuous rock shelf.”

            Asuke: Then when you play the Silent Realm and check that place out, you’re like, “I knew it! There’s a Sacred Tear here! (laughs) Then you’re really happy.

            Ito: And that may make you want to remember the terrain more. By playing the Silent Realm the grounds you’re playing in becomes familiar. (laughs)


            Iwata:
            Your degree of familiarity increases.


            I understand the Silent Realm is going to be a love/hate ordeal for most fans, but still you have to admire the depth behind the ideals of a simple game of “tag”. Memorizing the world your in, discovering new things in new places. It just really feels like Zelda experience.

            For convenience, here are the rest of the details we gleamed last night:

            • The first scene introduces us to the Sealed Grounds. Apparently we’ll be viewing Link’s skydive in at a distance during his first descent - interesting, since this would have been our introduction to the mechanic. The Sealed Grounds area doesn’t look all that deep.
            • The next scene introduces us to Faron Woods. The music arrangement is only slightly different from what we heard at E3 - although they seem to have switched up the instrumentation a bit.
            • We also get a short intro to Skyview Temple - not much to see here, though.
            • Apparently there are also different kinds of birds in this game! The blue birds are supposedly very rare, but I’m not quite sure why they’re significant. Bugs also look much more life-like than the sort of weird unreal Golden Bugs from Twilight Princess.
            • As you can see in the video, Dowsing really does work like a sort of compass. I actually kind of like that it only vaguely guides you to your destination.
            • You can place beacons on the surface map, too. Looks like you’ll be able to place more later on. They’re easy to spot from a distance.
            • The Imprisoned boss heads to the top of the Sealed Grounds. I’m not really sure what the interviewees are saying about this fight, but I got a glimpse of something that looked like “is he really sealed?” Judging by the number of hearts, this particular encounter is really early in the game.
            • The Silent Realm uses an eerier rendition of the area’s musical track. I see now why it’s called the Silent Realm - the place is totally quiet aside from Link’s utterances! And those Guardians look freaky! Better have a backup plan in case one of them spots you, cause it looks like you don’t have enough stamina to outrun them!
            • Fi’s line to Link in the Goddess Sword chamber: “I beg that thou wouldst forgive my tarrying… I am the one that was destined to be chosen by the creator. ...Fi… that is the name that was given to me.”
            • The last scene shows Link meeting Fi in the Goddess Sword chamber. The cinematics are vastly improved over what we’ve seen in previous games.
            • Aonuma. Fujibayashi, and Co. wanted the forest area to feel bright and friendly rather than “lost” and foreboding like in other games.
            • Iwata: To begin, rather than making another field similar to the ones in previous Zelda games, you instead pursued the interest factor of playing in places familiar to the player. Would you consider talking about why you decided on that sort of structure?

              Fujibayashi: We were told at the very beginning by Aonuma, the producer, that we ought to make the game compact.

              Iwata: So you mean that this time, it was Aonuma who told you what Miyamoto had been saying all along. *laughing* It is a little silly to make another field that just extends in all directions, its only feature being its width.

              Fujibayashi: That’s right. I thought that by making a field with vertical depth instead of making one that got wider and wider, players would get new surprise and enjoyment out of it each time they visited.

              Iwata: In short, when you say “compact”, you don’t mean making a small and narrow field, but rather a field that’s dense.
            • Blue beacons function a lot like smoke signals.
            • They hoped to capture Wind Waker’s artistic impact with the watercolor style. After E3 2010, they were told by Nintendo of America to ramp it up because people didn’t find it very convincing.
            • Making the Sealed Grounds a compact spiraling area has a lot to do with making sure the camera angles can always be optimal for fighting a giant boss like the Imprisoned. Originally they envisioned a large fiend area for that fight.
            • We’ll fight The Imprisoned multiple times during the game rather than just once like we’re used to. They suggest he wasn’t totally sealed, explaining why he appears in a twisted, incomplete beast-like form.
            • They compare the Silent Realm sections to a game of tag. Link has no weapons, just his ability to maneuver around the areas.
            • Dungeons and fields aren’t really all that distinct in this game. You’ll use items in the same way in both, and you’ll return to dungeons just like you used to return to fields. New enemies will await during your return visits.
            • Ito: I think that, generally, there are many people in the Western world who embrace a fantasy image when it comes to Zelda. But there are robots in this one…

              Iwata: That’s right. In the last Iwata Asks, we heard about “The Ancient Civilization that birthed the Robot Punch.”

              Ito: You got it. *laughing* That means people often question what, exactly, is Zelda-esque. I think, though, that Zelda has depth in that you can put anything into the game as long as it has charm. Because it’s a game that allows such freedom of expression, many different people are able to put forth their ideas, something I feel contributes to the richness of Skyward Sword. Players will be able to play intuitively through the rich content using the Wii Motion Plus, so I really want them to enjoy the game.

              Iwata: Playing through a rich environment is always fun.

              Ito: Yep. Also, if I might add one more thing, my favorite character is Fi.

              Iwata: Fi is a character that navigates for Link on their adventures together, correct?

              Ito: That’s right. When you target things like characters and enemies, you can summon Fi and she’ll tell you about them using a system called Ficaption. What she has to say is really interesting. *laughing*

            Source: Iwata Asks


            Recent Zelda News:

            Top Content:

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            Thumbnail image for Skyward Sword Oct 7 screen 1Last night we worked tirelessly with our translator to get some of the more interesting details translated from this piece in Japan, and it turns out our translations have been confirmed. Sure, the wording changes around a bit, but it’s the same basic concept. Of course, you’re not reading this to learn things we already told you about: You want to know whats new this time! Inside you can find some details about bug catching (different types of bugs, and how catching isn’t just related to insects!), more information about one of the bosses (you can check out all of the Characters, Bosses, Enemies, and Items in our Skyward Sword Walkthrough), new information on the design concepts behind the Silent Realm, and naturally some more design thoughts on the compact world.

            ]]>
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            GT.TV to Reveal a New Skyward Sword Trailer, Reggie Talking about Wii U and 3DS - This Thursday http://www.zeldainformer.com/gttv_to_reveal_a_new_skyward_sword_trailer_reggie_talking_about_wii_u_and_3/ Wed, 26 Oct 2011 03:06:20 +0000 http://localhost/wordpress90/?p=3675



            We sort of knew this feature was coming, but in the world of 24/7 news cycles we sort of let it slip our minds. Thankfully, GameTrailers let us all know it was still coming out this Thursday. Included in the feature is not only a brand new trailer for Skyward Sword with a slew of new information, but also some great tidbits about Mario Kart 7 and Super Mario 3D Land. Reggie will answer a slew of questions related to the Wii U and 3DS, which should really make for some very interesting debate topics. Also, Koji Kondo and Eiji Aonuma will be making special interview appearances, likely in direct reference to Skyward Sword. Thursday is sure to be a hectic day for us at Zelda Informer. All I can say is: My Body is Ready.

            ]]>

            We sort of knew this feature was coming, but in the world of 24/7 news cycles we sort of let it slip our minds. Thankfully, GameTrailers let us all know it was still coming out this Thursday. Included in the feature is not only a brand new trailer for Skyward Sword with a slew of new information, but also some great tidbits about Mario Kart 7 and Super Mario 3D Land. Reggie will answer a slew of questions related to the Wii U and 3DS, which should really make for some very interesting debate topics. Also, Koji Kondo and Eiji Aonuma will be making special interview appearances, likely in direct reference to Skyward Sword. Thursday is sure to be a hectic day for us at Zelda Informer. All I can say is: My Body is Ready.

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            Super Mario 3D Land Gets the Same Score as Mario Galaxy in Famitsu Magazine http://www.zeldainformer.com/super_mario_3d_land_gets_the_same_score_as_mario_galaxy_in_famitsu_magazine/ Wed, 26 Oct 2011 03:13:50 +0000 http://localhost/wordpress90/?p=3676 Thumbnail image for mario_preorder_trailer01.jpgSo, some people haven’t exactly fully bought into Super Mario 3D Land. One thing is for certain: Famitsu is not among them. Four years ago it gave a 38/40 to Mario Galaxy, which is arguably one of the greatest Mario games to ever exist. Fast forward, and it they gave the latest 3DS adventure the same 38/40. What does it all mean? Famitsu is notorious for not giving out very many perfect scores, but it does tend to hand out a lot of high ones. Of note, it scored higher than Uncharted 3, which nabbed a 35/40. Of course that is nothing to scoff at, but still. Is Super Mario 3D Land really better than Uncharted 3? Apparently that is the case from this publisher. Will you be making this a holiday must have purchase?

            Source: Andriasang

            ]]>
            Thumbnail image for mario_preorder_trailer01.jpgSo, some people haven’t exactly fully bought into Super Mario 3D Land. One thing is for certain: Famitsu is not among them. Four years ago it gave a 38/40 to Mario Galaxy, which is arguably one of the greatest Mario games to ever exist. Fast forward, and it they gave the latest 3DS adventure the same 38/40. What does it all mean? Famitsu is notorious for not giving out very many perfect scores, but it does tend to hand out a lot of high ones. Of note, it scored higher than Uncharted 3, which nabbed a 35/40. Of course that is nothing to scoff at, but still. Is Super Mario 3D Land really better than Uncharted 3? Apparently that is the case from this publisher. Will you be making this a holiday must have purchase?

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            Addressing the Elephant in the Room: Does it Really Matter if Skyward Sword is Easy? http://www.zeldainformer.com/addressing_the_elephant_in_the_room_does_it_really_matter_if_skyward_sword_/ Wed, 26 Oct 2011 12:45:25 +0000 http://localhost/wordpress90/?p=3677 Thumbnail image for Skyward Sword Graphics Debate 3We all have seen the comments made by by the Official Nintendo Magazine’s Steve Hogarty about Skyward Sword’s difficulty. For the rare few who haven’t, he stated rather plainly that Skyward Sword is fundamentally easier than Ocarina of Time and Twilight Princess. Fans have been raging, because the game has been touted with it’s difficulty, the need to time attacks and match patterns. Of course, if you watch any game footage (including trailers), it’s not really as if the attack patterns have actually looked difficult in any sense of the word. The game’s difficulty, at least according to most observers, rest in getting comfortable with the new control scheme. Like most things in life: Once mastered doing things like combat become a lot easier.

            Of course, is combat necessarily what Steve was referring too? Remember, combat has, essentially, always been easy in Zelda. Any veteran Zelda player hasn’t died to combat with an enemy or boss in a 3D Zelda game pretty much from the start (1998). So, why would we expect it to be different in Skyward Sword? Because the base combat mechanic changed? In the end, I though it would be obvious the combat was never going to be that difficult - but others kept convincing themself otherwise because in limited 10 minute demos people struggled. It’s going to take more than 10 minutes to master the control scheme.

            No, the greater fear really should be that everything else in the game is easy. Then again, is it, and are the puzzles, more linear dungeons, and possible ease of upgrading items what he is referring to? The bigger question: Does it really matter?

            Honestly, the simple answer is we don’t know. We could leave the comments as a remark about the combat difficulty and let it all go. I mean, the well rounded Zelda fans had to know it was going to be easy in this regard. But if it refers to a easier overall experience (as in, puzzles that are way too obvious, storyline points that are easily attainable, and no challenge in any aspect of the game) than we have an issue. Of course, no one has said anything about such things in other previews and reviews, so it may not be something to worry about.

            The question has to be asked: If Skyward Sword is easy (remember, this is an assumption not a fact)... does it really matter? I am sure most will say “of course it does”, but for me not so much. Sure I like challenging experiences as much as anyone else. I play plenty of games that contain insanely hard encounters that require me to pause and plan my attacks. Zelda has just never been that sort of experience for me. Zelda, at it’s core, is about the sense of fulfillment and wonder. It’s about immersing yourself into the world. I don’t believe it’s about actually believing you are Link, but rather believing in what Link stands for. Good versus Evil. Zelda to me isn’t supposed to be difficult (not that I would complain if it is), but is meant to bring me that sense of wonder. Every comment about the game has conveyed that message to me. This Zelda is dense. It’s compact. It’s full of life. So what if I don’t have to scratch my head as much.

            Of course, for some difficulty is a deal breaker. Forget Ocarina of Time - if the game is easier than Twilight Princess it may just get thrown under the bus for some. For me, I could really care less, which is why most haven’t seen me comment on this until now. Is the difficulty going to be a deal breaker for you?

            ]]>
            Thumbnail image for Skyward Sword Graphics Debate 3We all have seen the comments made by by the Official Nintendo Magazine’s Steve Hogarty about Skyward Sword’s difficulty. For the rare few who haven’t, he stated rather plainly that Skyward Sword is fundamentally easier than Ocarina of Time and Twilight Princess. Fans have been raging, because the game has been touted with it’s difficulty, the need to time attacks and match patterns. Of course, if you watch any game footage (including trailers), it’s not really as if the attack patterns have actually looked difficult in any sense of the word. The game’s difficulty, at least according to most observers, rest in getting comfortable with the new control scheme. Like most things in life: Once mastered doing things like combat become a lot easier.

            Of course, is combat necessarily what Steve was referring too? Remember, combat has, essentially, always been easy in Zelda. Any veteran Zelda player hasn’t died to combat with an enemy or boss in a 3D Zelda game pretty much from the start (1998). So, why would we expect it to be different in Skyward Sword? Because the base combat mechanic changed? In the end, I though it would be obvious the combat was never going to be that difficult - but others kept convincing themself otherwise because in limited 10 minute demos people struggled. It’s going to take more than 10 minutes to master the control scheme.

            No, the greater fear really should be that everything else in the game is easy. Then again, is it, and are the puzzles, more linear dungeons, and possible ease of upgrading items what he is referring to? The bigger question: Does it really matter?

            ]]>
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